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		<summary type="html">&lt;p&gt;Erik Tiber: /* Evolution */&lt;/p&gt;
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&lt;div&gt;{{Template:wip|assign = Covert0ddity, Erik Tiber}}&lt;br /&gt;
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Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in multiple) are bipedal animal-like organisms from the first moon of [[Sedantis | Sedantis I]] , vaguely reminiscent of Earth prawn. They have a complex caste system based on three types, and are very prevalent in human space after their first hive-ship contact on [date] 2456. Although tolerated on NanoTrasen stations, they are often discriminated against, and are unwelcome on most human-owned worlds, barring Tau Ceti.&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [later].&lt;br /&gt;
&lt;br /&gt;
Additional information: [[Sedantis]]&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
[fill in later]&lt;br /&gt;
&lt;br /&gt;
=Biology=&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to look like terrestrial prawns, but act like ants, or termites. While their biology looks similar to something like a termite; scientifically, this description is largely superficial. There are three types of Vaurca biologically, and these tend to corrugate with the cultural caste system. There is extreme evidence hinting from all types of Vaurca biologically, that they have augmented themselves and genetically engineered a few of their modern traits, and it is near impossible to predict what they could have been like before they developed these augments.&lt;br /&gt;
&lt;br /&gt;
==Type A (Workers)==&lt;br /&gt;
&lt;br /&gt;
Biologically, Type A are the most prevalent and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors according to their hive. It is approximately three inches thick among all Type A Vaurca. The Exoskleton provides protection against harsh radiation, solar and otherwise, as well as acts as a pressure-suit, sealing their soft inner core from the outside world. This allows most Type A Vaurca to have EVA periods of around 4 hours or more, assuming they have internals. They are bipedal, with bird-like talon toes. Their legs separate into two parts, that form into what would be their feet, with the end of the &#039;toes&#039; always touching the ground. Their hands consist of a type of &#039;grasping&#039; arrangement, two middle fingers with small talons at the end, and two oposable thumbs, a left and a right, on either side of their hand.&lt;br /&gt;
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Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their dual hearts provide a significant sloshing motion to prevent the blood from stagnating. Their blood is a copper-based hemoglobin, with a high dependency of sulfer, creating a yellow tinted blood, with a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out unless treated quickly. They function well with an atmosphere of mostly oxygen, nitrogen, and very trace amounts of gaseous plasma. Along their throat they have their breathing apparatus, which is definitely a form of cybernetic implant. This implant converts station atmosphere into a tolerable one, and injects very small amounts of plasma into it.&lt;br /&gt;
&lt;br /&gt;
Type A have large, insect-like eyes that are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station phosphorics. This hyper-sensitivity, however, leads to heavily increased eyesight in dark areas, like the tunnels of their cities or the narrow, nearly lightless corridors of their ships. They also have large, insect-like antennae that protrude from their head, above their large eyes. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another Type A. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and is extremely painful. Some observations have been concluded with: &amp;quot;It&#039;s like watching a drunk man trying to walk.&amp;quot;&lt;br /&gt;
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Their mouth parts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom. They click these mandibles together, combined with their vocal chords and pheromones they release, and create their archaic language. Their breathing apparatus also acts a voice synthesizer, allowing them to speak intelligibly, (despite very alien-sounding) human languages.&lt;br /&gt;
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Type A are created after initial birth, and given a slightly more moist and warmth emphasized nurturing environment before hatching.&lt;br /&gt;
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==Type B (Warriors)==&lt;br /&gt;
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Type B are the second most prominent of the biological parts of Vaurca society. Varying massively in size and specific biological parts, they have, essentially, the same physiology as Type A. Type B can range in size from six feet tall, to twenty eight recorded feet tall. They can be bipedal, quadrupeds, or hextopeds. Despite each Type B&#039;s appearance, they have been filed into three general categories.&lt;br /&gt;
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===Type BA===&lt;br /&gt;
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Type BA range generally from 5 feet, to 9 feet tall. Bipedal and usually more exo-skeleton thick, Type BA have exactly the same physiology as Type A, but seem to posses extreme amounts of augments, more aggressive focused. Examining of their exoskeleton reveals two inches thicker, and supporrted with carbon nano-tubes that provide a stronger-than steel natural armor, but allows type BA to move around freely and at will.&lt;br /&gt;
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Their antennae are modified to have motion sensors and audio + sensory amplifiers, so they can seek out enemies quicker. Their eyes have semi-glass-like coverings over them that protect it from most forms of damages, and also provide a HUD for synchronizing weaponry that Type BA wield. There is evidence of stumps along where their shoulder blades would be, which provides the theory that there may have been wings there at one point. Some Type BA have integrated jet packs there, for easier EVA transport and quick mobilization within gravity.&lt;br /&gt;
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===Type BB===&lt;br /&gt;
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Type BB range from being 6 feet tall to 9 feet tall. They are quadrupedal, and have very thick exo-skeletons. Type BB have generally the same physiology as Type A and BA. They have presence of extremely heavy augmentation to their bodies and mind-system. While most other Vaurca are bipedal, Type BB have four, spindle-like legs, that are extremely strong, made from a different substance than their actual exoskeleton, resembling more metallic than chitinous material. At where the feet of these legs would be, are highly adaptible and flexible graspers that allow a Type BA to scale nearly any surface, including vertical, and sustain little damage from large drops.&lt;br /&gt;
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On their interior, they come equipped with a bio-generator, taking &#039;energy&#039; from their bloodstream and heart motions, to help power their equipment, as well as having an tri-implementation of internal, highly efficient high-storage batteries. They have internal adrenal injectors that they can use during high-intensity combat situations, and have blood-clotting formulas to treat wounds faster.&lt;br /&gt;
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Their exoskeleton is similarly reinforced as Type BA, with carbon nano-tubes and synthetic plating reincforcing the bulk of the chitinous layer, but also has a thin layer of energy shielding that comes from unknown sources within Type BB itself, covering the very most outer layer of exo-skeleton, seeming to have various node-points that spread across Type BB&#039;s body.&lt;br /&gt;
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Weaponry wise, they seem to be mobile weapons platforms, without even needing to wield a weapon. They have two long, razor-sharp arms that come with energy-supplements for eviscerating enemies, two integral energy weapons above their front shoulders that have automated targeting and fast firing speeds, and are often seen with larger mounts on their backs, ranging from Anti-Air cannons, mortars, siege cannons, or a mounted ballistic/energy machine guns.&lt;br /&gt;
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===Type BC===&lt;br /&gt;
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Being very different from the other Types of Vaurca, but inherently  similar to Type B, Type BC are somewhat of a phenomenon. They are completely mechanical, ranging from airborne, to land-based, to water and submarine based, they are essentially vehicles piloted by lobotomized Vaurca Type A and B nerve centers.&lt;br /&gt;
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They are created from invalid Type A and B, and are used in warfare, transportation, exploration, and many other uses, similar to how Humans use many vehicles for their own endeavors. Some are even reported to be entire fighter-frigate sized space-ships.&lt;br /&gt;
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==Type C (Breeders)==&lt;br /&gt;
&lt;br /&gt;
Type C are the rarest among Vaurca, in that they make up around 2-3% of their entire species. They consist of two parts, male and female to Human standards, and each part has a very unique acting on their specific hive.&lt;br /&gt;
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===Type CA===&lt;br /&gt;
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Type CA are an extreme anomaly compared to other races around known space. Acting as the female counterpart of Type C Vaurca, they are generally hosted within large Iron Wombs that automatically artificially inseminate, and ensure eggs are transported to hatcheries and nurseries unharmed. Physically, type CA are blobulous, with thousands of tiny cilia along their underside to assist them with movements if required. The have a large feeding tube protruding from their front, and alongside that feeding tube, a neural tube that can connect to any Vaurca, barring Type CB.&lt;br /&gt;
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This neural tube connects any given Vaurca access to the collective conscious, and allows for instantaneous sentient possession by the millions of multiple &#039;personalities&#039; stored within Type CA&#039;s body. Type CA are theorized to act as a form of Virtual Reality connection hub, where anything can be simulated and created. Type CA are often seen around many &#039;Unbound&#039; Vaurca, transferring information and replacing personalities.&lt;br /&gt;
&lt;br /&gt;
===Type CB===&lt;br /&gt;
&lt;br /&gt;
Type CB are the second, and male counterpart, of Type C Vaurca. They are essentially exactly the same as Type A Vaurca, but they sport large functional wings that allows them to fly through the air at high speeds, theorized to allow them to get around their home planet to find mates quicker.&lt;br /&gt;
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==Evolution==&lt;br /&gt;
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The Vaurca have evolved from small, hive-like entities that seemed to group together in tight, nomadic hives and wander their home planet in search for large growths of their primary food substance, a rampant and non-nutritious fungus entity known through their language as K&#039;ois, (Translated to: The Substance). There is evidence of them evolving from small insects, and through unknown means rampantly increasing in size and numbers some time before pre-sentient history. This may be due to a sudden introduction or increase of Oxygen in the atmosphere.&lt;br /&gt;
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The Vaurca evolved into their current form roughly 200,000 years ago, before developing agriculture 60,000 years ago. Thousands of years were spent fighting over the few areas of rich farmland on the planet. Their arid and sparse environment drove them to develop advanced methods of genetic and technological augmentation. Approximately 15,000 years ago, the first Vaurca craft left their solar system. In the time since, they have radically modified their genome and appearance, leading to the development of the current system of castes. Evidence of the early appearance of Vaurca before their augmentation is sparse, but what sources exist do suggest that Type A Vaurca most closley resemble their &#039;natural&#039; appearance without augmentation. It is suggested that the current concept of a Queen has changed from its original meaning, with the methods of influence changing from primarily using chemicals and pheremones to control the population to the creation of large paradise-like virtual realities in which the vast majority of the Vaurca population spends its entire existence. In the modern day, the Vaurca have used their technology to allow their few physical workers to serve the hive with extreme efficiency and unquestioning loyalty.&lt;br /&gt;
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===Sleep Cycle===&lt;br /&gt;
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Vaurcae sleep cycle is a very hard to one to predict. While it seems like most of all Types of Vaurca don&#039;t actually sleep at all, there is evidence of, a few hours per standard day, the Vaurca enter a stasis-like state in that their mind shuts off and they stay still. This is similar to how a robot can enter &#039;sleep mode&#039; and it is theorized that this time is used for sorting memories and useful information in a specific, Bound or Unbound, Vaurca.&lt;br /&gt;
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= Culture =&lt;br /&gt;
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=== Fashion &amp;amp; Cuisine ===&lt;br /&gt;
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[[File:Sillytajdoodle.png|thumb|alt=An example of Tajaran fashion.|An artist&#039;s representation of typical Tajaran fashion.]]&lt;br /&gt;
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Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and your standard Tajaran never really cared much for floofy dresses anyway. Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver.&lt;br /&gt;
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Tajaran typically wear many layers of clothing to protect themselves from the freezing winds of Adhomai. Underwear is long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the inner most insulating layer. Then, a Tajaran will overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks.&lt;br /&gt;
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Similarly, due to the cold temperatures of Adhomai, Tajaran favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor was the usual meal of a working class Tajaran, coupled with some bread and water or ale.  Pre-industrial Tajaran used to have community meals around bonfires to keep their food from cooling off too much.&lt;br /&gt;
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However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better heated homes than the peasantry and more leeway was offered towards not having your meat turn blue in front of you.&lt;br /&gt;
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===The Arts===&lt;br /&gt;
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Of all arts, music is one of the most highly valued by Tajarans. Stemming from the long-standing ban on most literature in their society, song and dance remained one of the only ways for Tajaran to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajaran, and in place of books the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
 &lt;br /&gt;
Theatre was also equally important in the life of a pre-discovery Tajaran. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Tajaran capital was one and a quarter larger than the seat of government prior to human sanctioned expansions. Dating back to the late Renaissance Era, it was constructed from high quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
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However, literature itself - that is to say novels - have never been looked kindly upon by the Tajaran public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajaran as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajaran, given the fact that only the nobility were taught en masse how to read, and that every family had it&#039;s own private expansive library that even learned peasants had to pay out of pocket to access. This led to a widespread destruction of much of historical Tajaran text following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
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=Politics &amp;amp; Religion=&lt;br /&gt;
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There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajaran were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals that ask Messa to spare them from whatever ill tidings she may bring.&lt;br /&gt;
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Despite being the majority religion, there exist several others. Namely, the second largest religion is the worship of the Snow God Ma&#039;ta&#039;ke, which dates back to ancient Tajaran times. A figure of legend, Ma&#039;ta&#039;ke is believed to have been the head of a hardy clan of mountain dwellers that regularly came to the aid of another clan who was constantly plagued by bandits and wild animals. He is revered as fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul, for the records of his dealings with other clans show understanding and kindness. Similar to the followers of S&#039;rendarr and Messa, those who believe in the Snow God preach unity and understanding for the betterment and longevity of Tajaran as a species.&lt;br /&gt;
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At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalits, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajaran would never admit to being, or attempt to defend, a member of this faith.&lt;br /&gt;
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Due to the Tajaran&#039;s history as an oppressed species, they have grown to be more open minded and liberal with each other than other races, like humans. Homosexuality amongst Tajaran is as a majority a non-issue, and racial or gender descrimination is mostly nonexistant. Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship amongst the families of most villages, towns, and cities. Irregardless of the size of the population, pre-uprising Tajaran were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships amongst families. However, this traditional practice has met with extreme criticism following post-uprising debates.&lt;br /&gt;
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As a whole, the Tajaran could be described as a communistic species, given their history of oppression. Proponents of revolution are still present on Adhomai following the puppet government that has been set up, and tensions are still high and heated amongst some prominent factions and the federal government.  However, the Hadii are a clever bunch and have ensured to appease Tajaran not only by entirely overhauling the legal system to bring it in line with other species&#039;, but to pass edicts and other bills that play to the Tajaran&#039;s desire for fair and equal treatment. There are three major political parties on Adhomai; the Loyalist party, which is made up of Hadii members as well as other politicians that support and agree with the federal government, the People&#039;s Party, who contrastingly oppose the federal government due to its overarching nature and liken it to previous times under the nobility, and then Humanist Party, who want to give humanity a greater role in Tajaran politics and even allow them to govern the planet as part of the Sol Union.&lt;br /&gt;
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=Language &amp;amp; Naming=&lt;br /&gt;
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Native Tajaran names are usually difficult for humans and other species to pronounce properly; as such, older Tajaran prefer to take names (whereas young Tajaran are given them at birth) that they find they themselves are able to pronounce and are also phonetically pleasing. For many, these are names derived from Arabic or Russian backgrounds, as they are the easiest for their inhuman mouths to pronounce. Traditionally, Tajaran names included their clan name, and some Tajaran carry over this tradition and have their &#039;middle&#039; name be their clan name.&lt;br /&gt;
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As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities.  Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew.  However, private communication in Siik’Mas or Siik’tajr is not forbidden by NanoTrasen regulations and is often used to hold conversations between Tajara on the crew.  &lt;br /&gt;
&lt;br /&gt;
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages is Siik’mas and Siik’tajr.  &lt;br /&gt;
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&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of Tajaran, the &#039;religious&#039; language shared between most Tajaran from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the most common for Tajaran and almost every Tajaran knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Renaissance era and continues to be the most prevalent language on Adhomai since. &lt;br /&gt;
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It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajaran to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajaran speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
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Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajaran ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Devahhi, Ya&#039;ssa and other such languages. &lt;br /&gt;
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&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a language traditionally used by farmers. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
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Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin characters as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajaran use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajaran have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy, and has made a widespread comeback with increasing literary levels amongst the Tajaran public.&lt;br /&gt;
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Tajara as a rule tend to roll the “R” sound, extending it.  They also tend to refer to themselves in the third person perspective instead of the traditional first person ( “He has completed his work instead of “I have completed my work) though Tajara who have spent a large amount of their lives in space or among other species may overcome this trait with great difficulty.  Most Tajara will only speak to someone in the first person if it is someone they trust substantially.  The occasional “slip up” can still be expected however, as being surrounded by a mostly Human crew can occasionally confuse them into using first person.&lt;br /&gt;
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&lt;br /&gt;
=Ethnicities=&lt;br /&gt;
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===Hharar===&lt;br /&gt;
Hharar – Highlander&lt;br /&gt;
&lt;br /&gt;
“The Typical Tajara”&lt;br /&gt;
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====Hharar Physiology====&lt;br /&gt;
&lt;br /&gt;
Hharar, as the first Tajaran ethnicity who Humanity came in contact with is generally viewed as the &#039;typical Tajaran&#039;, which is reinforced by their numerical superiority over the other groups. Additionally, given their large numbers and capabilities, they most often serve in governmental positions and as ambassadors to other races; this leads to them being taken as the &#039;face&#039; of the Tajaran race, as it were.&lt;br /&gt;
&lt;br /&gt;
Hharar trend towards being the most intellectual of all Tajaran groups, and as such their physical prowess is significantly reduced. On average, they are on par with most humans as far as intelligence and physical strength go. However, in most cases their IQ is slightly lower than your usual human, which is generally attributed to the sub-par schooling and education Tajaran received prior to the Great War. Irregardless, many xenophobic groups use this as ammunition in their arguments targeting the Tajaran, when in actuality the Hharar are considered to be extremely creative and innovative.&lt;br /&gt;
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The Hharar as a group are usually the following colors&lt;br /&gt;
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Beaver Brown (RGB 159, 139, 112)&lt;br /&gt;
Kochiba (RGB 107, 68, 35)&lt;br /&gt;
Taupe (RGB 72, 60, 50)&lt;br /&gt;
&lt;br /&gt;
There are variations and of course exceptions to this rule, however Taupe is the darkest a Hharar gets and Beaver is as light as they get. Most Hharar are also spotted with lighter brown or white spots across their upper chest and torso. Some Hharar females can even be calico in rare occasions, this is almost always hereditary on the maternal side, meaning the mother has to also be calico for her daughter to be, though this is not absolute and Calico mothers can have normal brown daughters.&lt;br /&gt;
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====Hharar Culture====&lt;br /&gt;
&lt;br /&gt;
Given that the Hharar are the most populous of the Tajaran ethnic groups, their culture is generally the most ubiquitous on Adhomai and in the psyche of the galaxy at large when thinking of &#039;Tajaran society&#039;. The religion involving the worshipping of S&#039;rendarr and Messa is thought to have been propogated by ancient Hharar and the original noble lines to have started from them. This has led to many of the less populous ethnic groups to look down upon the Hharar, with some extremists going so far as to blame them for a lifetime of enslavement.&lt;br /&gt;
&lt;br /&gt;
The Hharar are the stereotypical &#039;worker&#039; Tajaran. This fact is reinforced by their history as the brunt of the workforce used by the plutocracy, as they were easier to control and force into unpleasant conditions than some of the other ethnic groups. As such, they tend to give their respect to superiors easier than other Tajaran might. Most loyalists during the Great War were of Hharar descendence. Further, the familial system of Tajaran clans is also thought to have been a Hharar invention; the structure of clans and the introductions of arranged marriages are traditions started long ago that have encompassed many Tajaran of other ethnic groups marrying into Hharar families.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr are the primary languages descended from the ancient and venerable language of Hhar&#039;Tol. Hhar&#039;Tol or &#039;Hill speak&#039; is a nearly dead language almost never used in modern Tajaran society. The sole remnants of the language can be found in many ruins left in the Highlands of ancient Hharar villages and cities. Some schools created by the Hadii offer Hhar&#039;Tol as an available language for students and attendees to learn.&lt;br /&gt;
&lt;br /&gt;
Since their liberation, the Hharar have been found to hold positions of middle or high wealth, owing to their intellectual capabilities. They are described as loyal workers who are passionate and not afraid to voice their opinions. Given their history as the plutocracy&#039;s major workforce and the largest part of the Tajaran &#039;peasantry&#039;, they are typically well-rounded individuals with more appreciation of older traditions than other Tajaran ethnic groups. &lt;br /&gt;
&lt;br /&gt;
===Zhan-Khazan===&lt;br /&gt;
Zhan-Khazan - Mountain-Keeper&lt;br /&gt;
&lt;br /&gt;
“The Workhorse”&lt;br /&gt;
&lt;br /&gt;
====Zhan-Khazan Physiology====&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan are the second most populous of Tajaran ethnicities, and are considered to be the backbone of the Tajaran workforce. Their history as an ethnicity is one not well documented; very little historical texts describing them were preserved in the wake of the Great War, and archaeological dig sites are difficult to preserve given the climate of Adhomai. What is known, however, is that the Zhan-Khazan were at one point a race of cave-and-mountain dwelling Tajaran that traditionally were entrusted with physical work like mining, farming, ranching, and logging.&lt;br /&gt;
&lt;br /&gt;
Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than their close relatives, the M&#039;sai. Featuring more toned, muscular bodies, thicker fur coats, and a heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. They are by no means less intelligent than the Hharar, but most Zhan-Khazan do not pursue the same type of work. Zhan-Khazan make up a significant amount of Tajaran employed in resource gathering, construction, civil jobs such as law enforcement and even culinary work such as butchering.&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan as a group are usually the following colors&lt;br /&gt;
&lt;br /&gt;
Blue-Grey (RGB 34, 37, 50)&lt;br /&gt;
Dark Gray (RGB 30, 30, 30)&lt;br /&gt;
Chocolate (RGB 94, 38, 18)&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan fur patterns are remarkably simple, usually consisting of only dark solid colors or at the most ticked fur or tabby stripes. They are capable of lighter colors and more varied fur patterns, but these are rare, recessive traits present in pure Zhan-Khazan bloodlines. Those that breed outside of their ethnicity have a higher chance of passing on their dark fur, as their genes are more dominant compared to other ethnic groups. These genes are present in both male and female parents.&lt;br /&gt;
&lt;br /&gt;
====Zhan-Khazan Culture====&lt;br /&gt;
&lt;br /&gt;
For most of Tajaran history, Zhan-Khazan were tasked with more difficult work as they were more suited to physical labor than their brethren. They were subject to harsher punishments and more repressive mandates as the plutocracy viewed them as lesser to other Tajaran. Faced with work that segregated them from most settlements, the Zhan-Khazan have grown to be incredibly protective of their families and their own and follow traditional family values closely. Things like arranged marriages, inter-clan courting and gift-giving, and clan alliances were and are exceedingly common for Zhan-Khazan, and they support a close family life style. Those who go against their family face exile from their small, tight-knit communities. Zhan-Khazan also hold their co-workers in similar high regard, though not as much as blood ties.&lt;br /&gt;
&lt;br /&gt;
Many Zhan-Khazan worship the Snow God, and scholars believe this faith was invented by this ethnic group. Small shrines are a common sight amongst settlements of or having a high population of Zhan-Khazan, and they hold very active, evangelical services. As such, many Zhan-Khazan take the teachings of the Snow God to heart, including unification amongst Tajaran. They care immensely about the future of their species and most do what they can for the betterment of Tajaran as a whole. Zhan-Khazan are highly valued agricultural and mining experts, and they make up almost seventy percent of the farmer and rancher population of Adhomai.&lt;br /&gt;
&lt;br /&gt;
Like all other Tajaran, Siik&#039;maas and Siik&#039;tajr are the &#039;official&#039; language of the Zhan-Khazan, but they were the inventors of the lesser dialect of Delvahhi. This language is still widely used in religious ceremonies dedicated to the Snow God and amongst settlements comprised mostly of Zhan-Khazan. It is also the favored language of farmers, who have adopted it in the wake of government intrusions into the agricultural industry of Adhomai. &lt;br /&gt;
&lt;br /&gt;
===Njarir’Akhran===&lt;br /&gt;
Njarir’Akhran - Nobleman&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Blood Rulers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Physiology====&lt;br /&gt;
&lt;br /&gt;
The Njarir&#039;Akhran, or simply the Njarir, are the ethnic group that made up the majority of the plutocracy prior to the Great War. Their lineage can be traced from careful breeding between Hharar and M&#039;sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population, though reports see that number reducing slowly between honor killings and hate crimes given their close relation to the Tajaran nobility. Easily identifiable by their large ears, fluffy tails, luxurious fur and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline.&lt;br /&gt;
&lt;br /&gt;
Historically, Njarir comprised almost the entirety of the Tajaran nobility. Efforts were made to keep noble lines purebred, even if it led to inbreeding in clans. Those who married outside of or slept outside of their bloodline were generally disowned by their family and forced into peasant life. This accounts for practically all surviving Njarir outside of those in the Hadii clan, who serve in important parts of the federal government. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards the arts and sciences. Many have fled Adhomai only to be offered cushy jobs elsewhere working for the Alliance, other factions, or transstellar corporations. These individuals are looked down upon even more.&lt;br /&gt;
&lt;br /&gt;
Njarir&#039;Akhran are usually the following colors&lt;br /&gt;
&lt;br /&gt;
Orange (RGB 238, 64, 0)&lt;br /&gt;
Cinnamon (RGB 160, 82, 45)&lt;br /&gt;
Ruddy (RGB 138, 54, 15)&lt;br /&gt;
Cream (RGB 205, 175, 149)&lt;br /&gt;
&lt;br /&gt;
In stark contrast to their brethren, Njarir tend toward very bright, colorful fur patterns. Typically, their fur color ranges from reddish browns to cream colors, and they do not generally have dark fur. Siamese patterns as well as tortoiseshell or patched tabby patterns were valued amongst Njarir bloodlines, and those with more intricate fur patterns were revered and admired by their fellow noblemen, and it was considered an attractive trait in a female. Despite all this, these patterns have been shown to be recessive genes in Njarir, and the most common fur pattern is simply stripes.&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Culture====&lt;br /&gt;
&lt;br /&gt;
Due to their history as the ruling class of Tajaran, many records pertaining to Njarir practices and culture were destroyed in acts of insubordination. This, coupled with the widespread burning of Njarir literature and destruction of castles, villas, and chateaus, has led to a loss of critical information in ancient Njarir practices. What is known, however, is that only a handful of Njarir were ever part of the peasantry. As stated previously, keeping the bloodline pure was almost mandated amongst the noble clans and anyone who broke this rule was exiled to a life as a peasant. Other stipulations were agreed upon to ensure the &#039;nobleness&#039; of a family member. One could not marry a peasant, or involve themselves in peasant affairs unless it proved a problem to productivity. To be seen in public, a nobleman or woman were obligated to wear fanciful clothing to show their status and were discouraged from physical contact with the peasantry.&lt;br /&gt;
&lt;br /&gt;
Following the Great War, almost every noble family was systematically exterminated. The only noble clan still in power is the Hadii, who serve in the Tajaran government. It has proved exceedingly difficult to acquire testimony or records from living Hadii members, who wish not to anger the Tajaran public any further due to the still unstable post-revolution period on Adhomai. Relics recovered from Njarir ruins, however, suggest that at one point they were highly religious, giving credence to the theory that these noble clans evolved from religious leaders.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas was the widely spoken language of Njarir, though amongst themselves they preferred to use the Ya&#039;ssa dialect. Presumed to be the traditional language of the nobility, it uses a more refined alphabet and speech pattern believed to have evolved from a less-used ancient language. Hadii members have been recorded to still use this language, though ultimately with the widespread annihilation of noble families, this language has fallen into disuse and is not taught or provided as a language able to be learned.&lt;br /&gt;
&lt;br /&gt;
===M’sai===&lt;br /&gt;
M&#039;sai - Hunter&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Soldier&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====M&#039;sai Physiology====&lt;br /&gt;
&lt;br /&gt;
As the third (though only by a small margin) populous Tajaran ethnic group, the M&#039;sai were at one point the hunters for ancient Tajaran and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M&#039;sai could be found in many roles related to combat, including law enforcement and military service. Not all M&#039;sai resign themselves to these positions, however, and enjoy helping Zhan-Khazan on the country farms or performing civil duties in cities from garbage disposal to cargo inspections.&lt;br /&gt;
&lt;br /&gt;
Characterized by their thin, slender forms, the M&#039;sai are deceptively light; by Tajaran standards, they are thin. With less but thicker fur and a thinner layer of body fat, they aren&#039;t as well-insulated against Adhomai&#039;s cold as their brethren. However, this gives them the bonus of being speedier, and their bodies are designed to be aerodynamically compatible with the harsh winds of Adhomai. Where a Zhan-Khazan would stumble as he weathered the winds, a M&#039;sai can easily and quickly sprint through without being affected. The product of millenia of breeding between Zhan-Kazan and Hharar, the M&#039;sai are agile, intelligent, and have quick reaction times, making them ideal for high stress work.&lt;br /&gt;
&lt;br /&gt;
M&#039;sai are usually the following colors&lt;br /&gt;
&lt;br /&gt;
White (RGB 238,	223, 204)&lt;br /&gt;
Ivory (RGB 205, 205, 192)&lt;br /&gt;
Wheat (RGB 205, 186, 150)&lt;br /&gt;
Silver (RGB 192, 192, 192)&lt;br /&gt;
&lt;br /&gt;
M&#039;sai tend toward subtle fur patterns, such as ticked fur or spots. Their lighter colors are dominant genes and usually express themselves in cross-ethnic children, overwriting the parent fur color - except in the case of mating with a Zhan-Khazan. The dark and light colors mix, leading to a diluted shade of the darker fur. As they evolved to be hunters in the snow, dark fur colors tend to be suppressed in their children, as previously stated. &lt;br /&gt;
&lt;br /&gt;
====M&#039;sai Culture====&lt;br /&gt;
&lt;br /&gt;
M&#039;sai are known to typically be mild-mannered, but can also be prone to more aggression than their brethren. M&#039;sai make up a significant portion of the People&#039;s Army of Adhomai, with a 2454 census giving a total of sixty-two point eight percent of soldiers, airmen, and sailors having been M&#039;sai. They are very loyal to their friends and family, but aren&#039;t as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with vision adapted to compensation for the heavy blizzards that plague their home planet. They are also great survivalists, and are capable of scrounging food for themselves via hunting.&lt;br /&gt;
&lt;br /&gt;
Historically, they were employed by the plutocracy to aid in hunting and ranching, though the majority made up the armies and guards of cities, villages, and towns. They also made excellent scouts, and during the Tajaran&#039;s Renaissance period, were part of cartography teams assigned to record and draw maps of then-unexplored territory in the northern regions of the planet. In the town of Davistok, a silver statue of the explorer D&#039;nante was commissioned by its noble family for having discovered the land there the wealthy trade city was built; they were held in higher regard by the nobility who viewed them as closer cousins than the other ethnic groups.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr were always widely used by M&#039;sai, but the body-focused language of Nal&#039;rassan was their creation. Because the mrowling and vocal expressions of Siik&#039;maas could sometimes alert prey to their presence and drive them away, hunting parties adopted this language to prevent such a thing from occurring. Rebel sects saw the use of this language and took made use of it for covert discussions and the transmission of highly classified information before and during the Great War.&lt;br /&gt;
 &lt;br /&gt;
=Adhomai Today=&lt;br /&gt;
&lt;br /&gt;
[[File:Capital.jpg|thumb|alt=The Tajaran capital.|The Tajaran capital of Nal&#039;tor has seen great developments in recent years.]]&lt;br /&gt;
&lt;br /&gt;
The Tajaran homeworld has suffered plenty in the only three decades since the end of the revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy.&lt;br /&gt;
 &lt;br /&gt;
Many Tajaran villages and even some cities show remnants of war; where many buildings and monuments once stood, rubble and artrillery craters are all that remain. Landmines scattered throughout the wilderness are still active and provide dangers to hunting parties or travellers, and abandoned bunkers and artillery emplacements litter the countryside. Trenches and battle sites are still being discovered, and every other week you hear a rumor about how someone had their leg blown off after stumbling into a mine field.&lt;br /&gt;
 &lt;br /&gt;
There is a steady stream of money being fed into the Tajaran government. NanoTrasen, as per it&#039;s agreement with the president, have set up mining and logging operations on Adhomai using the local work force for the most menial of tasks. In return, company funded clinics and schools are slowly being spread out and build in the needy areas. Tajaran resource operations are now all but nonexistant; the buildings that were once part of the nobility&#039;s small gathering efforts have now been refurbished and are being used by NanoTrasen.&lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off world to educate the younger generation of Tajaran. Special estbalishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significanti nterest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.&lt;br /&gt;
 &lt;br /&gt;
There are still several proponents of revolution that oppose the current government, but in the light of the previous, incredibly bloody war that rocked Adhomai, no armed conflict has been reported as of yet. Calling themselves the &#039;Followers&#039;, this group of revolutionaries are made up of Tajaran from almost every walk of life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim to &#039;free Tajaran from the new shackles imposed upon them by the corproate overlords&#039; and return Adhomai to a &#039;free, prospoerous planet like our ancestors dreamed of&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=1270</id>
		<title>Vaurca</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca&amp;diff=1270"/>
		<updated>2014-12-21T01:21:18Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:wip|assign = Covert0ddity, Erik Tiber}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vaurca, (Vore-Kah, Vaurca in singular term and Vaurcae in multiple) are bipedal animal-like organisms from the first moon of [[Sedantis | Sedantis I]] , vaguely reminiscent of Earth prawn. They have a complex caste system based on three types, and are very prevalent in human space after their first hive-ship contact on [date] 2456. Although tolerated on NanoTrasen stations, they are often discriminated against, and are unwelcome on most human-owned worlds, barring Tau Ceti.&lt;br /&gt;
To apply to be one of the insect-like Vaurca, apply [later].&lt;br /&gt;
&lt;br /&gt;
Additional information: [[Sedantis]]&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
[fill in later]&lt;br /&gt;
&lt;br /&gt;
=Biology=&lt;br /&gt;
&lt;br /&gt;
To the average human, the Vaurca seem to look like terrestrial prawns, but act like ants, or termites. While their biology looks similar to something like a termite; scientifically, this description is largely superficial. There are three types of Vaurca biologically, and these tend to corrugate with the cultural caste system. There is extreme evidence hinting from all types of Vaurca biologically, that they have augmented themselves and genetically engineered a few of their modern traits, and it is near impossible to predict what they could have been like before they developed these augments.&lt;br /&gt;
&lt;br /&gt;
==Type A (Workers)==&lt;br /&gt;
&lt;br /&gt;
Biologically, Type A are the most prevalent and can be seen as the &#039;backbone&#039; of Vaurca societies. Their most prevalent feature is their hardened exoskeleton, varying in colors according to their hive. It is approximately three inches thick among all Type A Vaurca. The Exoskleton provides protection against harsh radiation, solar and otherwise, as well as acts as a pressure-suit, sealing their soft inner core from the outside world. This allows most Type A Vaurca to have EVA periods of around 4 hours or more, assuming they have internals. They are bipedal, with bird-like talon toes. Their legs separate into two parts, that form into what would be their feet, with the end of the &#039;toes&#039; always touching the ground. Their hands consist of a type of &#039;grasping&#039; arrangement, two middle fingers with small talons at the end, and two oposable thumbs, a left and a right, on either side of their hand.&lt;br /&gt;
&lt;br /&gt;
Internally, Type A are very similar to that of an Earth insect. They have an open circulatory system, with their blood covering their digestive system, dual hearts, lungs, and other organs. Their dual hearts provide a significant sloshing motion to prevent the blood from stagnating. Their blood is a copper-based hemoglobin, with a high dependency of sulfer, creating a yellow tinted blood, with a very potent stink. This open circulatory system, however, can lead to wounds that pierce the exoskeleton and minor layer of skin to bleed out unless treated quickly. They function well with an atmosphere of mostly oxygen, nitrogen, and very trace amounts of gaseous plasma. Along their throat they have their breathing apparatus, which is definitely a form of cybernetic implant. This implant converts station atmosphere into a tolerable one, and injects very small amounts of plasma into it.&lt;br /&gt;
&lt;br /&gt;
Type A have large, insect-like eyes that are hyper-sensitive to most forms of light. While they can function in light-heavy environments perfectly fine, most complain about frequent migraines and tendency to get frustrated after long exposures to light like the sun, or even general station phosphorics. This hyper-sensitivity, however, leads to heavily increased eyesight in dark areas, like the tunnels of their cities or the narrow, nearly lightless corridors of their ships. They also have large, insect-like antennae that protrude from their head, above their large eyes. These antennae are used for greater perception of their surroundings and to communicate with each other through subtle movements, or rubbing them together with another Type A. Also acting a sensory and nerve database, when these antennae are lost, they can cause confusion, dizziness, nausea, communications problems, and is extremely painful. Some observations have been concluded with: &amp;quot;It&#039;s like watching a drunk man trying to walk.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Their mouth parts are similar to a prawn&#039;s, in that they have two large mandibles, with small feelers and chewing parts that come out of the bottom. They click these mandibles together, combined with their vocal chords and pheromones they release, and create their archaic language. Their breathing apparatus also acts a voice synthesizer, allowing them to speak intelligibly, (despite very alien-sounding) human languages.&lt;br /&gt;
&lt;br /&gt;
Type A are created after initial birth, and given a slightly more moist and warmth emphasized nurturing environment before hatching.&lt;br /&gt;
&lt;br /&gt;
==Type B (Warriors)==&lt;br /&gt;
&lt;br /&gt;
Type B are the second most prominent of the biological parts of Vaurca society. Varying massively in size and specific biological parts, they have, essentially, the same physiology as Type A. Type B can range in size from six feet tall, to twenty eight recorded feet tall. They can be bipedal, quadrupeds, or hextopeds. Despite each Type B&#039;s appearance, they have been filed into three general categories.&lt;br /&gt;
&lt;br /&gt;
===Type BA===&lt;br /&gt;
&lt;br /&gt;
Type BA range generally from 5 feet, to 9 feet tall. Bipedal and usually more exo-skeleton thick, Type BA have exactly the same physiology as Type A, but seem to posses extreme amounts of augments, more aggressive focused. Examining of their exoskeleton reveals two inches thicker, and supporrted with carbon nano-tubes that provide a stronger-than steel natural armor, but allows type BA to move around freely and at will.&lt;br /&gt;
&lt;br /&gt;
Their antennae are modified to have motion sensors and audio + sensory amplifiers, so they can seek out enemies quicker. Their eyes have semi-glass-like coverings over them that protect it from most forms of damages, and also provide a HUD for synchronizing weaponry that Type BA wield. There is evidence of stumps along where their shoulder blades would be, which provides the theory that there may have been wings there at one point. Some Type BA have integrated jet packs there, for easier EVA transport and quick mobilization within gravity.&lt;br /&gt;
&lt;br /&gt;
===Type BB===&lt;br /&gt;
&lt;br /&gt;
Type BB range from being 6 feet tall to 9 feet tall. They are quadrupedal, and have very thick exo-skeletons. Type BB have generally the same physiology as Type A and BA. They have presence of extremely heavy augmentation to their bodies and mind-system. While most other Vaurca are bipedal, Type BB have four, spindle-like legs, that are extremely strong, made from a different substance than their actual exoskeleton, resembling more metallic than chitinous material. At where the feet of these legs would be, are highly adaptible and flexible graspers that allow a Type BA to scale nearly any surface, including vertical, and sustain little damage from large drops.&lt;br /&gt;
&lt;br /&gt;
On their interior, they come equipped with a bio-generator, taking &#039;energy&#039; from their bloodstream and heart motions, to help power their equipment, as well as having an tri-implementation of internal, highly efficient high-storage batteries. They have internal adrenal injectors that they can use during high-intensity combat situations, and have blood-clotting formulas to treat wounds faster.&lt;br /&gt;
&lt;br /&gt;
Their exoskeleton is similarly reinforced as Type BA, with carbon nano-tubes and synthetic plating reincforcing the bulk of the chitinous layer, but also has a thin layer of energy shielding that comes from unknown sources within Type BB itself, covering the very most outer layer of exo-skeleton, seeming to have various node-points that spread across Type BB&#039;s body.&lt;br /&gt;
&lt;br /&gt;
Weaponry wise, they seem to be mobile weapons platforms, without even needing to wield a weapon. They have two long, razor-sharp arms that come with energy-supplements for eviscerating enemies, two integral energy weapons above their front shoulders that have automated targeting and fast firing speeds, and are often seen with larger mounts on their backs, ranging from Anti-Air cannons, mortars, siege cannons, or a mounted ballistic/energy machine guns.&lt;br /&gt;
&lt;br /&gt;
===Type BC===&lt;br /&gt;
&lt;br /&gt;
Being very different from the other Types of Vaurca, but inherently  similar to Type B, Type BC are somewhat of a phenomenon. They are completely mechanical, ranging from airborne, to land-based, to water and submarine based, they are essentially vehicles piloted by lobotomized Vaurca Type A and B nerve centers.&lt;br /&gt;
&lt;br /&gt;
They are created from invalid Type A and B, and are used in warfare, transportation, exploration, and many other uses, similar to how Humans use many vehicles for their own endeavors. Some are even reported to be entire fighter-frigate sized space-ships.&lt;br /&gt;
&lt;br /&gt;
==Type C (Breeders)==&lt;br /&gt;
&lt;br /&gt;
Type C are the rarest among Vaurca, in that they make up around 2-3% of their entire species. They consist of two parts, male and female to Human standards, and each part has a very unique acting on their specific hive.&lt;br /&gt;
&lt;br /&gt;
===Type CA===&lt;br /&gt;
&lt;br /&gt;
Type CA are an extreme anomaly compared to other races around known space. Acting as the female counterpart of Type C Vaurca, they are generally hosted within large Iron Wombs that automatically artificially inseminate, and ensure eggs are transported to hatcheries and nurseries unharmed. Physically, type CA are blobulous, with thousands of tiny cilia along their underside to assist them with movements if required. The have a large feeding tube protruding from their front, and alongside that feeding tube, a neural tube that can connect to any Vaurca, barring Type CB.&lt;br /&gt;
&lt;br /&gt;
This neural tube connects any given Vaurca access to the collective conscious, and allows for instantaneous sentient possession by the millions of multiple &#039;personalities&#039; stored within Type CA&#039;s body. Type CA are theorized to act as a form of Virtual Reality connection hub, where anything can be simulated and created. Type CA are often seen around many &#039;Unbound&#039; Vaurca, transferring information and replacing personalities.&lt;br /&gt;
&lt;br /&gt;
===Type CB===&lt;br /&gt;
&lt;br /&gt;
Type CB are the second, and male counterpart, of Type C Vaurca. They are essentially exactly the same as Type A Vaurca, but they sport large functional wings that allows them to fly through the air at high speeds, theorized to allow them to get around their home planet to find mates quicker.&lt;br /&gt;
&lt;br /&gt;
==Evolution==&lt;br /&gt;
&lt;br /&gt;
The Vaurca have evolved from small, hive-like entities that seemed to group together in tight, nomadic hives and wander their home planet in search for large growths of their primary food substance, a rampant and non-nutritious fungus entity known through their language as K&#039;ois, (Translated to: The Substance). There is evidence of them evolving from small insects, and through unknown means rampantly increasing in size and numbers some time before pre-sentient history. This may be due to a sudden introduction or increase of Oxygen in the atmosphere.&lt;br /&gt;
&lt;br /&gt;
The Vaurca evolved into their current form roughly 200,000 years ago, before developing agriculture 50,000 years ago. Thousands of years were spent fighting over the few areas of rich farmland on the planet. Their arid and sparse environment drove them to develop advanced methods of genetic and technological augmentation. Approximately 10,000 years ago, the first Vaurca craft left their solar system. In the time since, they have radically modified their genome and appearance, leading to the development of the current system of castes. Evidence of the early appearance of Vaurca before their augmentation is sparse, but what sources exist do suggest that Type A Vaurca most closley resemble their &#039;natural&#039; appearance without augmentation. It is suggested that the current concept of a Queen has changed from its original meaning, with the methods of influence changing from primarily using chemicals and pheremones to control the population to the creation of large paradise-like virtual realities in which the vast majority of the Vaurca population spends its entire existence. In the modern day, the Vaurca have used their technology to allow their few physical workers to serve the hive with extreme efficiency and unquestioning loyalty.&lt;br /&gt;
&lt;br /&gt;
===Sleep Cycle===&lt;br /&gt;
&lt;br /&gt;
Vaurcae sleep cycle is a very hard to one to predict. While it seems like most of all Types of Vaurca don&#039;t actually sleep at all, there is evidence of, a few hours per standard day, the Vaurca enter a stasis-like state in that their mind shuts off and they stay still. This is similar to how a robot can enter &#039;sleep mode&#039; and it is theorized that this time is used for sorting memories and useful information in a specific, Bound or Unbound, Vaurca.&lt;br /&gt;
&lt;br /&gt;
= Culture =&lt;br /&gt;
&lt;br /&gt;
=== Fashion &amp;amp; Cuisine ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Sillytajdoodle.png|thumb|alt=An example of Tajaran fashion.|An artist&#039;s representation of typical Tajaran fashion.]]&lt;br /&gt;
&lt;br /&gt;
Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and your standard Tajaran never really cared much for floofy dresses anyway. Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver.&lt;br /&gt;
&lt;br /&gt;
Tajaran typically wear many layers of clothing to protect themselves from the freezing winds of Adhomai. Underwear is long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the inner most insulating layer. Then, a Tajaran will overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks.&lt;br /&gt;
&lt;br /&gt;
Similarly, due to the cold temperatures of Adhomai, Tajaran favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor was the usual meal of a working class Tajaran, coupled with some bread and water or ale.  Pre-industrial Tajaran used to have community meals around bonfires to keep their food from cooling off too much.&lt;br /&gt;
&lt;br /&gt;
However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better heated homes than the peasantry and more leeway was offered towards not having your meat turn blue in front of you.&lt;br /&gt;
&lt;br /&gt;
===The Arts===&lt;br /&gt;
&lt;br /&gt;
Of all arts, music is one of the most highly valued by Tajarans. Stemming from the long-standing ban on most literature in their society, song and dance remained one of the only ways for Tajaran to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajaran, and in place of books the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
 &lt;br /&gt;
Theatre was also equally important in the life of a pre-discovery Tajaran. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Tajaran capital was one and a quarter larger than the seat of government prior to human sanctioned expansions. Dating back to the late Renaissance Era, it was constructed from high quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
 &lt;br /&gt;
However, literature itself - that is to say novels - have never been looked kindly upon by the Tajaran public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajaran as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajaran, given the fact that only the nobility were taught en masse how to read, and that every family had it&#039;s own private expansive library that even learned peasants had to pay out of pocket to access. This led to a widespread destruction of much of historical Tajaran text following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
&lt;br /&gt;
=Politics &amp;amp; Religion=&lt;br /&gt;
&lt;br /&gt;
There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajaran were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals that ask Messa to spare them from whatever ill tidings she may bring.&lt;br /&gt;
 &lt;br /&gt;
Despite being the majority religion, there exist several others. Namely, the second largest religion is the worship of the Snow God Ma&#039;ta&#039;ke, which dates back to ancient Tajaran times. A figure of legend, Ma&#039;ta&#039;ke is believed to have been the head of a hardy clan of mountain dwellers that regularly came to the aid of another clan who was constantly plagued by bandits and wild animals. He is revered as fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul, for the records of his dealings with other clans show understanding and kindness. Similar to the followers of S&#039;rendarr and Messa, those who believe in the Snow God preach unity and understanding for the betterment and longevity of Tajaran as a species.&lt;br /&gt;
 &lt;br /&gt;
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalits, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajaran would never admit to being, or attempt to defend, a member of this faith.&lt;br /&gt;
 &lt;br /&gt;
Due to the Tajaran&#039;s history as an oppressed species, they have grown to be more open minded and liberal with each other than other races, like humans. Homosexuality amongst Tajaran is as a majority a non-issue, and racial or gender descrimination is mostly nonexistant. Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship amongst the families of most villages, towns, and cities. Irregardless of the size of the population, pre-uprising Tajaran were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships amongst families. However, this traditional practice has met with extreme criticism following post-uprising debates.&lt;br /&gt;
 &lt;br /&gt;
As a whole, the Tajaran could be described as a communistic species, given their history of oppression. Proponents of revolution are still present on Adhomai following the puppet government that has been set up, and tensions are still high and heated amongst some prominent factions and the federal government.  However, the Hadii are a clever bunch and have ensured to appease Tajaran not only by entirely overhauling the legal system to bring it in line with other species&#039;, but to pass edicts and other bills that play to the Tajaran&#039;s desire for fair and equal treatment. There are three major political parties on Adhomai; the Loyalist party, which is made up of Hadii members as well as other politicians that support and agree with the federal government, the People&#039;s Party, who contrastingly oppose the federal government due to its overarching nature and liken it to previous times under the nobility, and then Humanist Party, who want to give humanity a greater role in Tajaran politics and even allow them to govern the planet as part of the Sol Union.&lt;br /&gt;
&lt;br /&gt;
=Language &amp;amp; Naming=&lt;br /&gt;
&lt;br /&gt;
Native Tajaran names are usually difficult for humans and other species to pronounce properly; as such, older Tajaran prefer to take names (whereas young Tajaran are given them at birth) that they find they themselves are able to pronounce and are also phonetically pleasing. For many, these are names derived from Arabic or Russian backgrounds, as they are the easiest for their inhuman mouths to pronounce. Traditionally, Tajaran names included their clan name, and some Tajaran carry over this tradition and have their &#039;middle&#039; name be their clan name.&lt;br /&gt;
&lt;br /&gt;
As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities.  Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew.  However, private communication in Siik’Mas or Siik’tajr is not forbidden by NanoTrasen regulations and is often used to hold conversations between Tajara on the crew.  &lt;br /&gt;
&lt;br /&gt;
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages is Siik’mas and Siik’tajr.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of Tajaran, the &#039;religious&#039; language shared between most Tajaran from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the most common for Tajaran and almost every Tajaran knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Renaissance era and continues to be the most prevalent language on Adhomai since. &lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajaran to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite it focusing more on spoken word than others, some of the vocabulary requires subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajaran speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajaran ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Devahhi, Ya&#039;ssa and other such languages. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations similar to Navajo radio operators. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a language traditionally used by farmers. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin characters as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajaran use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajaran have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy, and has made a widespread comeback with increasing literary levels amongst the Tajaran public.&lt;br /&gt;
&lt;br /&gt;
Tajara as a rule tend to roll the “R” sound, extending it.  They also tend to refer to themselves in the third person perspective instead of the traditional first person ( “He has completed his work instead of “I have completed my work) though Tajara who have spent a large amount of their lives in space or among other species may overcome this trait with great difficulty.  Most Tajara will only speak to someone in the first person if it is someone they trust substantially.  The occasional “slip up” can still be expected however, as being surrounded by a mostly Human crew can occasionally confuse them into using first person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ethnicities=&lt;br /&gt;
&lt;br /&gt;
===Hharar===&lt;br /&gt;
Hharar – Highlander&lt;br /&gt;
&lt;br /&gt;
“The Typical Tajara”&lt;br /&gt;
&lt;br /&gt;
====Hharar Physiology====&lt;br /&gt;
&lt;br /&gt;
Hharar, as the first Tajaran ethnicity who Humanity came in contact with is generally viewed as the &#039;typical Tajaran&#039;, which is reinforced by their numerical superiority over the other groups. Additionally, given their large numbers and capabilities, they most often serve in governmental positions and as ambassadors to other races; this leads to them being taken as the &#039;face&#039; of the Tajaran race, as it were.&lt;br /&gt;
&lt;br /&gt;
Hharar trend towards being the most intellectual of all Tajaran groups, and as such their physical prowess is significantly reduced. On average, they are on par with most humans as far as intelligence and physical strength go. However, in most cases their IQ is slightly lower than your usual human, which is generally attributed to the sub-par schooling and education Tajaran received prior to the Great War. Irregardless, many xenophobic groups use this as ammunition in their arguments targeting the Tajaran, when in actuality the Hharar are considered to be extremely creative and innovative.&lt;br /&gt;
&lt;br /&gt;
The Hharar as a group are usually the following colors&lt;br /&gt;
&lt;br /&gt;
Beaver Brown (RGB 159, 139, 112)&lt;br /&gt;
Kochiba (RGB 107, 68, 35)&lt;br /&gt;
Taupe (RGB 72, 60, 50)&lt;br /&gt;
&lt;br /&gt;
There are variations and of course exceptions to this rule, however Taupe is the darkest a Hharar gets and Beaver is as light as they get. Most Hharar are also spotted with lighter brown or white spots across their upper chest and torso. Some Hharar females can even be calico in rare occasions, this is almost always hereditary on the maternal side, meaning the mother has to also be calico for her daughter to be, though this is not absolute and Calico mothers can have normal brown daughters.&lt;br /&gt;
&lt;br /&gt;
====Hharar Culture====&lt;br /&gt;
&lt;br /&gt;
Given that the Hharar are the most populous of the Tajaran ethnic groups, their culture is generally the most ubiquitous on Adhomai and in the psyche of the galaxy at large when thinking of &#039;Tajaran society&#039;. The religion involving the worshipping of S&#039;rendarr and Messa is thought to have been propogated by ancient Hharar and the original noble lines to have started from them. This has led to many of the less populous ethnic groups to look down upon the Hharar, with some extremists going so far as to blame them for a lifetime of enslavement.&lt;br /&gt;
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The Hharar are the stereotypical &#039;worker&#039; Tajaran. This fact is reinforced by their history as the brunt of the workforce used by the plutocracy, as they were easier to control and force into unpleasant conditions than some of the other ethnic groups. As such, they tend to give their respect to superiors easier than other Tajaran might. Most loyalists during the Great War were of Hharar descendence. Further, the familial system of Tajaran clans is also thought to have been a Hharar invention; the structure of clans and the introductions of arranged marriages are traditions started long ago that have encompassed many Tajaran of other ethnic groups marrying into Hharar families.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr are the primary languages descended from the ancient and venerable language of Hhar&#039;Tol. Hhar&#039;Tol or &#039;Hill speak&#039; is a nearly dead language almost never used in modern Tajaran society. The sole remnants of the language can be found in many ruins left in the Highlands of ancient Hharar villages and cities. Some schools created by the Hadii offer Hhar&#039;Tol as an available language for students and attendees to learn.&lt;br /&gt;
&lt;br /&gt;
Since their liberation, the Hharar have been found to hold positions of middle or high wealth, owing to their intellectual capabilities. They are described as loyal workers who are passionate and not afraid to voice their opinions. Given their history as the plutocracy&#039;s major workforce and the largest part of the Tajaran &#039;peasantry&#039;, they are typically well-rounded individuals with more appreciation of older traditions than other Tajaran ethnic groups. &lt;br /&gt;
&lt;br /&gt;
===Zhan-Khazan===&lt;br /&gt;
Zhan-Khazan - Mountain-Keeper&lt;br /&gt;
&lt;br /&gt;
“The Workhorse”&lt;br /&gt;
&lt;br /&gt;
====Zhan-Khazan Physiology====&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan are the second most populous of Tajaran ethnicities, and are considered to be the backbone of the Tajaran workforce. Their history as an ethnicity is one not well documented; very little historical texts describing them were preserved in the wake of the Great War, and archaeological dig sites are difficult to preserve given the climate of Adhomai. What is known, however, is that the Zhan-Khazan were at one point a race of cave-and-mountain dwelling Tajaran that traditionally were entrusted with physical work like mining, farming, ranching, and logging.&lt;br /&gt;
&lt;br /&gt;
Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than their close relatives, the M&#039;sai. Featuring more toned, muscular bodies, thicker fur coats, and a heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. They are by no means less intelligent than the Hharar, but most Zhan-Khazan do not pursue the same type of work. Zhan-Khazan make up a significant amount of Tajaran employed in resource gathering, construction, civil jobs such as law enforcement and even culinary work such as butchering.&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan as a group are usually the following colors&lt;br /&gt;
&lt;br /&gt;
Blue-Grey (RGB 34, 37, 50)&lt;br /&gt;
Dark Gray (RGB 30, 30, 30)&lt;br /&gt;
Chocolate (RGB 94, 38, 18)&lt;br /&gt;
&lt;br /&gt;
Zhan-Khazan fur patterns are remarkably simple, usually consisting of only dark solid colors or at the most ticked fur or tabby stripes. They are capable of lighter colors and more varied fur patterns, but these are rare, recessive traits present in pure Zhan-Khazan bloodlines. Those that breed outside of their ethnicity have a higher chance of passing on their dark fur, as their genes are more dominant compared to other ethnic groups. These genes are present in both male and female parents.&lt;br /&gt;
&lt;br /&gt;
====Zhan-Khazan Culture====&lt;br /&gt;
&lt;br /&gt;
For most of Tajaran history, Zhan-Khazan were tasked with more difficult work as they were more suited to physical labor than their brethren. They were subject to harsher punishments and more repressive mandates as the plutocracy viewed them as lesser to other Tajaran. Faced with work that segregated them from most settlements, the Zhan-Khazan have grown to be incredibly protective of their families and their own and follow traditional family values closely. Things like arranged marriages, inter-clan courting and gift-giving, and clan alliances were and are exceedingly common for Zhan-Khazan, and they support a close family life style. Those who go against their family face exile from their small, tight-knit communities. Zhan-Khazan also hold their co-workers in similar high regard, though not as much as blood ties.&lt;br /&gt;
&lt;br /&gt;
Many Zhan-Khazan worship the Snow God, and scholars believe this faith was invented by this ethnic group. Small shrines are a common sight amongst settlements of or having a high population of Zhan-Khazan, and they hold very active, evangelical services. As such, many Zhan-Khazan take the teachings of the Snow God to heart, including unification amongst Tajaran. They care immensely about the future of their species and most do what they can for the betterment of Tajaran as a whole. Zhan-Khazan are highly valued agricultural and mining experts, and they make up almost seventy percent of the farmer and rancher population of Adhomai.&lt;br /&gt;
&lt;br /&gt;
Like all other Tajaran, Siik&#039;maas and Siik&#039;tajr are the &#039;official&#039; language of the Zhan-Khazan, but they were the inventors of the lesser dialect of Delvahhi. This language is still widely used in religious ceremonies dedicated to the Snow God and amongst settlements comprised mostly of Zhan-Khazan. It is also the favored language of farmers, who have adopted it in the wake of government intrusions into the agricultural industry of Adhomai. &lt;br /&gt;
&lt;br /&gt;
===Njarir’Akhran===&lt;br /&gt;
Njarir’Akhran - Nobleman&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Blood Rulers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Physiology====&lt;br /&gt;
&lt;br /&gt;
The Njarir&#039;Akhran, or simply the Njarir, are the ethnic group that made up the majority of the plutocracy prior to the Great War. Their lineage can be traced from careful breeding between Hharar and M&#039;sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population, though reports see that number reducing slowly between honor killings and hate crimes given their close relation to the Tajaran nobility. Easily identifiable by their large ears, fluffy tails, luxurious fur and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline.&lt;br /&gt;
&lt;br /&gt;
Historically, Njarir comprised almost the entirety of the Tajaran nobility. Efforts were made to keep noble lines purebred, even if it led to inbreeding in clans. Those who married outside of or slept outside of their bloodline were generally disowned by their family and forced into peasant life. This accounts for practically all surviving Njarir outside of those in the Hadii clan, who serve in important parts of the federal government. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards the arts and sciences. Many have fled Adhomai only to be offered cushy jobs elsewhere working for the Alliance, other factions, or transstellar corporations. These individuals are looked down upon even more.&lt;br /&gt;
&lt;br /&gt;
Njarir&#039;Akhran are usually the following colors&lt;br /&gt;
&lt;br /&gt;
Orange (RGB 238, 64, 0)&lt;br /&gt;
Cinnamon (RGB 160, 82, 45)&lt;br /&gt;
Ruddy (RGB 138, 54, 15)&lt;br /&gt;
Cream (RGB 205, 175, 149)&lt;br /&gt;
&lt;br /&gt;
In stark contrast to their brethren, Njarir tend toward very bright, colorful fur patterns. Typically, their fur color ranges from reddish browns to cream colors, and they do not generally have dark fur. Siamese patterns as well as tortoiseshell or patched tabby patterns were valued amongst Njarir bloodlines, and those with more intricate fur patterns were revered and admired by their fellow noblemen, and it was considered an attractive trait in a female. Despite all this, these patterns have been shown to be recessive genes in Njarir, and the most common fur pattern is simply stripes.&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Culture====&lt;br /&gt;
&lt;br /&gt;
Due to their history as the ruling class of Tajaran, many records pertaining to Njarir practices and culture were destroyed in acts of insubordination. This, coupled with the widespread burning of Njarir literature and destruction of castles, villas, and chateaus, has led to a loss of critical information in ancient Njarir practices. What is known, however, is that only a handful of Njarir were ever part of the peasantry. As stated previously, keeping the bloodline pure was almost mandated amongst the noble clans and anyone who broke this rule was exiled to a life as a peasant. Other stipulations were agreed upon to ensure the &#039;nobleness&#039; of a family member. One could not marry a peasant, or involve themselves in peasant affairs unless it proved a problem to productivity. To be seen in public, a nobleman or woman were obligated to wear fanciful clothing to show their status and were discouraged from physical contact with the peasantry.&lt;br /&gt;
&lt;br /&gt;
Following the Great War, almost every noble family was systematically exterminated. The only noble clan still in power is the Hadii, who serve in the Tajaran government. It has proved exceedingly difficult to acquire testimony or records from living Hadii members, who wish not to anger the Tajaran public any further due to the still unstable post-revolution period on Adhomai. Relics recovered from Njarir ruins, however, suggest that at one point they were highly religious, giving credence to the theory that these noble clans evolved from religious leaders.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas was the widely spoken language of Njarir, though amongst themselves they preferred to use the Ya&#039;ssa dialect. Presumed to be the traditional language of the nobility, it uses a more refined alphabet and speech pattern believed to have evolved from a less-used ancient language. Hadii members have been recorded to still use this language, though ultimately with the widespread annihilation of noble families, this language has fallen into disuse and is not taught or provided as a language able to be learned.&lt;br /&gt;
&lt;br /&gt;
===M’sai===&lt;br /&gt;
M&#039;sai - Hunter&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Soldier&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====M&#039;sai Physiology====&lt;br /&gt;
&lt;br /&gt;
As the third (though only by a small margin) populous Tajaran ethnic group, the M&#039;sai were at one point the hunters for ancient Tajaran and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M&#039;sai could be found in many roles related to combat, including law enforcement and military service. Not all M&#039;sai resign themselves to these positions, however, and enjoy helping Zhan-Khazan on the country farms or performing civil duties in cities from garbage disposal to cargo inspections.&lt;br /&gt;
&lt;br /&gt;
Characterized by their thin, slender forms, the M&#039;sai are deceptively light; by Tajaran standards, they are thin. With less but thicker fur and a thinner layer of body fat, they aren&#039;t as well-insulated against Adhomai&#039;s cold as their brethren. However, this gives them the bonus of being speedier, and their bodies are designed to be aerodynamically compatible with the harsh winds of Adhomai. Where a Zhan-Khazan would stumble as he weathered the winds, a M&#039;sai can easily and quickly sprint through without being affected. The product of millenia of breeding between Zhan-Kazan and Hharar, the M&#039;sai are agile, intelligent, and have quick reaction times, making them ideal for high stress work.&lt;br /&gt;
&lt;br /&gt;
M&#039;sai are usually the following colors&lt;br /&gt;
&lt;br /&gt;
White (RGB 238,	223, 204)&lt;br /&gt;
Ivory (RGB 205, 205, 192)&lt;br /&gt;
Wheat (RGB 205, 186, 150)&lt;br /&gt;
Silver (RGB 192, 192, 192)&lt;br /&gt;
&lt;br /&gt;
M&#039;sai tend toward subtle fur patterns, such as ticked fur or spots. Their lighter colors are dominant genes and usually express themselves in cross-ethnic children, overwriting the parent fur color - except in the case of mating with a Zhan-Khazan. The dark and light colors mix, leading to a diluted shade of the darker fur. As they evolved to be hunters in the snow, dark fur colors tend to be suppressed in their children, as previously stated. &lt;br /&gt;
&lt;br /&gt;
====M&#039;sai Culture====&lt;br /&gt;
&lt;br /&gt;
M&#039;sai are known to typically be mild-mannered, but can also be prone to more aggression than their brethren. M&#039;sai make up a significant portion of the People&#039;s Army of Adhomai, with a 2454 census giving a total of sixty-two point eight percent of soldiers, airmen, and sailors having been M&#039;sai. They are very loyal to their friends and family, but aren&#039;t as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with vision adapted to compensation for the heavy blizzards that plague their home planet. They are also great survivalists, and are capable of scrounging food for themselves via hunting.&lt;br /&gt;
&lt;br /&gt;
Historically, they were employed by the plutocracy to aid in hunting and ranching, though the majority made up the armies and guards of cities, villages, and towns. They also made excellent scouts, and during the Tajaran&#039;s Renaissance period, were part of cartography teams assigned to record and draw maps of then-unexplored territory in the northern regions of the planet. In the town of Davistok, a silver statue of the explorer D&#039;nante was commissioned by its noble family for having discovered the land there the wealthy trade city was built; they were held in higher regard by the nobility who viewed them as closer cousins than the other ethnic groups.&lt;br /&gt;
&lt;br /&gt;
Siik&#039;maas and Siik&#039;tajr were always widely used by M&#039;sai, but the body-focused language of Nal&#039;rassan was their creation. Because the mrowling and vocal expressions of Siik&#039;maas could sometimes alert prey to their presence and drive them away, hunting parties adopted this language to prevent such a thing from occurring. Rebel sects saw the use of this language and took made use of it for covert discussions and the transmission of highly classified information before and during the Great War.&lt;br /&gt;
 &lt;br /&gt;
=Adhomai Today=&lt;br /&gt;
&lt;br /&gt;
[[File:Capital.jpg|thumb|alt=The Tajaran capital.|The Tajaran capital of Nal&#039;tor has seen great developments in recent years.]]&lt;br /&gt;
&lt;br /&gt;
The Tajaran homeworld has suffered plenty in the only three decades since the end of the revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy.&lt;br /&gt;
 &lt;br /&gt;
Many Tajaran villages and even some cities show remnants of war; where many buildings and monuments once stood, rubble and artrillery craters are all that remain. Landmines scattered throughout the wilderness are still active and provide dangers to hunting parties or travellers, and abandoned bunkers and artillery emplacements litter the countryside. Trenches and battle sites are still being discovered, and every other week you hear a rumor about how someone had their leg blown off after stumbling into a mine field.&lt;br /&gt;
 &lt;br /&gt;
There is a steady stream of money being fed into the Tajaran government. NanoTrasen, as per it&#039;s agreement with the president, have set up mining and logging operations on Adhomai using the local work force for the most menial of tasks. In return, company funded clinics and schools are slowly being spread out and build in the needy areas. Tajaran resource operations are now all but nonexistant; the buildings that were once part of the nobility&#039;s small gathering efforts have now been refurbished and are being used by NanoTrasen.&lt;br /&gt;
 &lt;br /&gt;
Literacy has risen to its all time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off world to educate the younger generation of Tajaran. Special estbalishments for older students have also been constructed to assist the elder generation in being brought to the same level of education, but NanoTrasen has not expressed significanti nterest in this; these people make up the brunt of their low-paid workforce and they want to ensure that they are kept that way.&lt;br /&gt;
 &lt;br /&gt;
There are still several proponents of revolution that oppose the current government, but in the light of the previous, incredibly bloody war that rocked Adhomai, no armed conflict has been reported as of yet. Calling themselves the &#039;Followers&#039;, this group of revolutionaries are made up of Tajaran from almost every walk of life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim to &#039;free Tajaran from the new shackles imposed upon them by the corproate overlords&#039; and return Adhomai to a &#039;free, prospoerous planet like our ancestors dreamed of&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Timeline&amp;diff=1159</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Timeline&amp;diff=1159"/>
		<updated>2014-12-08T17:30:18Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* The Second Space Age */ Revised first history entry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While [[History of Man| Human history]] is long and diverse, with multiple perspectives and a myriad of details that vary between accounts, here is a more succint summary of the more recent events in the history of mankind.&lt;br /&gt;
&lt;br /&gt;
==The Second Space Age==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2045&#039;&#039;&#039;: After a period of decline in American power, a number of Great Powers form: the United States, the European Union, the People&#039;s Republic of China, and the Republic of India. A number of regional powers also rise, including Russia, Brazil, Nigeria, Indonesia, Mexico, and Korea.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2075&#039;&#039;&#039;: Research into viable space travel yields results. Slightly faster than conventional space travel through the use of practical nuclear engines.&lt;br /&gt;
Earth pop: 9.5 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2085&#039;&#039;&#039;: Human settlements on Luna and Mars established, low populations.&lt;br /&gt;
Earth pop: 9.55 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2100&#039;&#039;&#039;: Stream of Earth-based resources begin to trickle. Governments begin to subsidize off-world colonization efforts. Large-scale colonization/mining operations on Luna, Mars, other near Earth bodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2125&#039;&#039;&#039;: Earth’s resources begin to be stretched to the breaking point. Luna and Mars populations reach the millions, steady stream of resources back to Earth keep the nations there afloat. Resource shortages cause the worst economic crisis on Earth since the Great Depression. &lt;br /&gt;
Earth pop: 10 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2130&#039;&#039;&#039;: Scientists discover Warp Technology, marking the start of the Interstellar Era. Spurred by fears of resource collapse and anarchy on Earth probes are sent out to perform in-depth charting nearest systems. Luna and Mars see large population increases. &lt;br /&gt;
Earth pop: 10.01 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2140&#039;&#039;&#039;: Hundreds of probes are sent to survey nearby star systems and potential candidates for colonization. The Sol Alliance, individual nations and private interests quickly organize colonization missions to these worlds. United Nations convene and form the Sol Alliance, a supranational body “to oversee the colonization and development of Solar and Extrasolar bodies”. There was moderate opposition to the measure, mainly stemming from general anti-United Nations sentiment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2147&#039;&#039;&#039;: Biesel is discovered in Tau Ceti by Sol Alliance probes; a medium sized terracompatible world, efforts to colonise it begin quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2152&#039;&#039;&#039;: A second garden world is discovered in the Epsilon Eridani system, along with a number of near-compatible worlds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2155&#039;&#039;&#039;: Garden worlds closest to Earth see massive population increases as colony ships make round trips between the settlements and Sol. Einstein Engines becomes the first Transstellar corporation, specializing in producing Warp engines and supplying colonists with cheap colonization modules. Several earth governments enforce rationing, while tensions rise over resource use. Several disputes escalate into border skirmishes. The Sol Alliance, lacking any authority over Earth itself, is unable to intervene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185&#039;&#039;&#039;: Earth begins to stabilize as birth rates are kept in check and people continue to leave for garden worlds. Earth relies on Mars, Luna, and the most developed garden worlds for resources. Earth enters a period of political stability. Due to Earth’s dependence upon imported extrasolar resources, the nations of Earth sign the Treaty of Mumbai, giving the Sol Alliance the authority a degree of authority over the extrasolar affairs of individual nations. Sol Alliance is afforded more power over Earth affairs, as a result of its direct control of the Colonies Earth depends on for resources.&lt;br /&gt;
Earth pop: 10.2 billion. Total pop: 12 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2200&#039;&#039;&#039;: The Martian Terraforming Project begins, leading to a boom in martian immigration. The largest extrasolar garden world attain populations in the hundreds of millions.The Sol Alliance forms the Central Administrative Zone (CAZ), giving it formal authority over Earth itself. The CAZ represents an attempt to end the anarchic system of international relations and act as a moderator between the nations of Earth. In conjunction with the formation of the CAZ, the Sol Alliance issues the Sol Credit, the official currency of humanity. Although initially intended for use on the various extrasolar colonies, it would eventually start to displace the national currencies as Earth becomes more economically homogenous.&lt;br /&gt;
Earth pop: 10.75 billion. Total pop: 14 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2215&#039;&#039;&#039;: Second wave of scouting operations map systems further out from the existing extra-solar colonies. Second wave of colonization efforts.The first-wave colony worlds begin to reach economic maturity, with many achieving a standard of living rivalling or exceeding that of Earth. The Martian terraforming project fails, and millions die in rapid environmental degradation. Massive waves of immigrants leave Earth and Mars for the inner colonies. In many systems, corporations have established extensive asteroid mining operations. In the face of increased piracy and lawlessness in the outer colonies, the Solarian Unified Command forms for the purpose of maintaining order in Sol Alliance space.&lt;br /&gt;
Earth pop: 9.5 billion. Total pop: 13.5 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2250&#039;&#039;&#039;: New garden worlds discovered, Earth still dependent on resources from other planets. Depopulation of Earth leads to massive abandoned sections of cities. Colony worlds continue to grow exponentially, spurred on by cheap cost of colonization.&lt;br /&gt;
Earth Pop: 13 billion. Total Pop: 16.9 billion.&lt;br /&gt;
&lt;br /&gt;
==The First Interstellar War - First Sol Alliance Civil War ==&lt;br /&gt;
&#039;&#039;&#039;2260&#039;&#039;&#039;: Sol Alliance levy taxes on Earth for disproportionate use of resources (import a bunch, export little luxury resources). Earth-based ‘planetism’ increases. Sol Alliance stresses unity. Fringe elements in outer-most colonies begin to openly revolt against Sol Alliance administration, seen as the ‘Shackle of Earth-based oppression’.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2270&#039;&#039;&#039;: Developing colonies better able to census planets populations: discovered that in total; billions of colonists exist spread across roughly 100 colonized worlds (besides Earth). Steadily improving habitation, agriculture and infrastructure technologies pave way for quick, efficient colonization. Earth population and politicians begin to look on with envy and disgust, Sol Alliance attempts to represent the ‘unifying’ force in human space.&lt;br /&gt;
Earth pop: 14 billion. Total pop: 19.8 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275&#039;&#039;&#039;: Open hostilities break out in fringe systems (what are now the mid to outer colonies), spurred on by extremist elements and anti-Alliance sentiments. Sol Alliance is slow to respond, paralyzed by confusion and uncertainty. As a result, other Colonies on the fringe begin to break away, seeing the Alliance as ineffective at supporting them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278&#039;&#039;&#039;: First Interstellar War breaks out. Most radical fringe worlds declare war on Alliance, attacking Alliance military garrisons and ships. Hit and run tactics are used, with the occasional suicide attack. Alliance forces are overwhelmed and in disarray. Political gridlock as Earth urges Alliance to completely annihilate rebels as more moderate inner colonies stress restraint. Earth resents ‘Its colonies’ for disagreeing with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285&#039;&#039;&#039;: More ‘outer’ but not ‘fringe’ colonies break away as Alliance proves ineffective in dealing with rebel threat. Rebels begin attacking each other, more extremist factions fighting more moderate ones. The present day outer systems becomes very dangerous place. Several large coalitions in the ‘outer colonies’ officially declare independence (they were already practically independent), and begin fighting rebels elements who venture into their space. Sol, Inner and Mid Colonies remain with the Sol Alliance. Outer colonies are mostly independent.&lt;br /&gt;
Earth pop: 14.2 billion. Total pop: 21.1 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2286&#039;&#039;&#039;: Many Megacorporations profit from the war, selling arms to one or both sides, trading in dangerous systems and staking claims in otherwise dangerous locations. Earth convinces Sol Alliance to begin wiping out extremist factions in the frontier to ‘eradicate the anarchists that threaten our peace’. The Earth is satisfied and the Colonies are largely horrified.  The Sol Alliance is dominated by ‘Hawkish’ politicians, which issue proclamations that extremist and rebellious colonists will not be tolerated. ‘Independent’ outer colonies build up their militaries in response.&lt;br /&gt;
&lt;br /&gt;
==The Resource Wars==&lt;br /&gt;
&#039;&#039;&#039;2290:&#039;&#039;&#039; Colonies continue to see pop increases. Earth continues to suffer from resource shortages. Earth feels effects of almost three centuries of continued colonization efforts, with the colonies starting to be unable to support it. Radical elements come to power in Earth-governments. Age old national rivalries are revived. Sol Alliance begins to shift its power-base off Earth.&lt;br /&gt;
Earth pop: 14.3 billion. Human pop: 22.6 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2300:&#039;&#039;&#039; The administration of the Sol Alliance is moved to the newly constructed Unity City, a space station in Earth orbit. The new capital is intended to increase ease of access while also better reflecting the Alliance’s stated mission to represent all of humanity, not just any single nation. Meanwhile, Earth continues to use the Alliance to exploit its colonies.&lt;br /&gt;
Earth pop: 14.4 billion. Total pop: 24 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2310:&#039;&#039;&#039; As the population of Earth grows, it begins to drain more and more resources from the colonies. The inner colonies experience massive trade deficits with Earth, enforced by special laws exempting Earth goods from local taxes. This hamstrings the development of local industry in the colonies. Several colonies petition for increased autonomy within the Sol Alliance, and unrest develops on several worlds. Earth enacts sanctions against the more rebellious colonies.&lt;br /&gt;
&lt;br /&gt;
==The Fall of Earth - The Great War==&lt;br /&gt;
&#039;&#039;&#039;2314:&#039;&#039;&#039; Several of the largest inner colonies petition the Earth-dominated Alliance government for increased autonomy and decreased trade restrictions. Earth gives only token concessions to these colonies, causing widespread unrest which many colonial authorities refuse to quell. Several colonies refuse to enforce trade restrictions, causing Earth to declare martial law in these systems and send Sol Alliance fleets to restore order. Many of these fleets mutiny and refuse to follow orders. Within a month, the Alliance military is split along Earth and Inner-Colony lines. &lt;br /&gt;
&lt;br /&gt;
A coalition of inner colonies form the Provisonal Government of the Alliance of Solarian Colonies (PGASC), which declares itself the legitimate government of the Sol Alliance. This event marks the beginning of the Great War.&lt;br /&gt;
&lt;br /&gt;
Earth pop: 14.5 billion. Total pop: 26 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2315:&#039;&#039;&#039; Following an initial period of confused fighting, the Earth forces withdraw to Sol and several nearby minor star systems, threatening to unleash Kinetic Kill Vehicles (KKV&#039;s) should PGASC forces enter the Sol System. The various colonial navies rush to manufacture their own KKV&#039;s. A cold war of sorts begins. Cut off from outside trade, the Sol system&#039;s economy begins to implode.&lt;br /&gt;
&lt;br /&gt;
Although the majority of the war&#039;s fighting takes place in the inner systems, hostilities break out between the PGASC and many of the independent powers. With the majority of the PGASC forces focused on fighting earth, dozens of systems declare independence. Fully half of Alliance space is lost to independent powers and revolutionaries. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2316:&#039;&#039;&#039; Facing immediate collapse, the civilian governments of Earth attempt to negotiate a surrender with the Colonial forces. A number of Earth military commanders stage a coup, arresting prominent political officials and declaring martial law. Roughly a third of the Earth fleet remains loyal to the civilian government and mutinies. The occupied Alliance capital is destroyed in the resulting crossfire. In the confusion, some Earth KKVs fire at their targets. Entire Inner Colony cities and orbital installations are annihilated as a result of the KKVs, causing hundreds of millions of deaths. In retaliation, Colonial forces launch KKV&#039;s at targets throughout the Sol system, mostly on Earth. The entirety of Earth’s orbital infrastructure is destroyed due to bombardment and the resulting kessler syndrome. The new orbital debris ring is visible to the naked eye, and smoke clouds from the global firestorms obscure the planet’s surface for months.&lt;br /&gt;
&lt;br /&gt;
This event eventually becomes known as the Holocaust of 2316.&lt;br /&gt;
&lt;br /&gt;
Earth population: 5 billion.  Total human population: 16.2 billion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2317:&#039;&#039;&#039; Without the sprawling factories and massive orbital shipyards of Earth to supply it, the interstellar economy collapses and known space is thrown into a decades-long period of turmoil and conflict. Many worlds are forced to declare martial law. This period of time will become known as the Interstellar Dark Age.&lt;br /&gt;
&lt;br /&gt;
The Great War continues to rage as PGASC forces clash with revolutionaries and the independent powers for control over the middle and inner colonies. This fighting would directly and indirectly result in more than eighty million deaths.&lt;br /&gt;
&lt;br /&gt;
On Earth, the remaining governments either disintegrate or are left too crippled to govern their entire territory. The PGASC supplies the largest surviving governments with indirect support, in place of sending an occupation force. The situation is complicated further by the orbital debris field. A mysterious virus appears on Earth and rapidly spreads throughout the planet, killing hundreds of millions by itself.  Over a billion die on Earth due to starvation, in-fighting and various diseases, including the virus.&lt;br /&gt;
&lt;br /&gt;
Earth population: 4 billion. Total human population: 15.2 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2320:&#039;&#039;&#039; Exhausted from the fighting and on the verge of collapse, the Independent and Alliance forces call an uneasy truce. Peace talks between the Independent forces, the Alliance government, and a number of revolutionary movements begin in Deimos, the temporary administrative capital of the Alliance. After several months of tense negotiations, the Treaty of Deimos is signed, ending hostilities, dissolving the Provisional Government of the Alliance of Solarian Colonies (PGASC), and establishing its successor, the Alliance of Sovereign Solarian Nations (ASSN). This event marks the end of the Great War, although sporadic fighting would continue for years on a number of worlds.&lt;br /&gt;
&lt;br /&gt;
Many new Trans-stellar corporations emerge to rival Einstein Engine’s previous dominance. These corporation make their start re-establishing trade routes between colonies. An emergency military government is established on Earth, doing little besides ‘administering’ the planet from orbit and bombarding unauthorized launch facilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2326:&#039;&#039;&#039; A cure is developed for the strange new virus on Earth, but the Alliance refuses to administer it to the planet’s remaining population, insisting there’s simply too many people to inoculate. Earth kept under quarantine by large orbiting fleet. Refugees fleeing the planet are given the cure at specially designated orbit checkpoint. Many see this as a ploy to stem the tide of refugees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2330:&#039;&#039;&#039;Refugees begin to leave Earth in droves, fleeing a combination of famine, crushing poverty, and the near-complete collapse of Earth’s biosphere. A provisional government is formed on Earth, providing developmental aid to local governments and controlling access to orbit. Luna and Mars develop large ‘Earth-slums’ filled with refugees.&lt;br /&gt;
&lt;br /&gt;
Earth pop: 3.9 billion. Total human pop: 16.7 billion;&lt;br /&gt;
&lt;br /&gt;
==Tensions within the Sol Alliance==&lt;br /&gt;
===Formation of Nanotrasen===&lt;br /&gt;
&#039;&#039;&#039;2340:&#039;&#039;&#039; The Interstellar Dark Age finally ends as interstellar trade reaches pre-war levels. Trans-stellars begin operating more aggressively in outer and fringe system, helping start up colonies (loans, resources, ‘favors systems’) even outright claiming some smaller systems. Trans-stellars gain support of inner-colonies since many are based there and most of their profits flow back to them. On Earth, the Central Administrative Zone (CAZ) is formed, though Earth’s high degree of autonomy is due to Colonial apathy towards the planet. Sol Alliance completes &#039;Administrative Station &amp;quot;Nova Concordia&amp;quot;&#039; in orbit around Mars. It serves as the Capital of the Alliance, a highly sophisticated, self-sufficient armored, armed and defended fortress. It is, however, largely removed, politically, from the poverty on Mars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2346:&#039;&#039;&#039; Formation of Nanotrasen by Xavier Trasen. Based around advanced gene therapy. It eventually becomes a scientific frontier company, rivaling Einstein Engines.&lt;br /&gt;
&lt;br /&gt;
===The Warp Gate Project and the Secession Crisis===&lt;br /&gt;
&#039;&#039;&#039;2355:&#039;&#039;&#039; The [[Bluespace|Warp Gate project]] begins with the goal of connecting the most populated inner colonies via permanent orbital gates, allowing for instantaneous transportation between them. The work itself is contracted out to a number of trans-stellar corporations, with the Sol Alliance shouldering most of the cost. Trans-stellars help rebuild Sol Alliance fleets. Military ‘indebted’ to Trans-stellars. Sol Alliance establishes formal relations with outer colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2365:&#039;&#039;&#039; Earth is largely uninhabitable and most of its biosphere has collapsed. Several prominent philanthropists and humanitarian organizations fund evacuation efforts. Many of these refugees would eventually become cheap, exploited labor.&lt;br /&gt;
Earth pop: 2 billion. Total pop: 24.2 billion.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;2370:&#039;&#039;&#039; Warp Gate project financially drains Sol Alliance. Support for project decreases, some inner-colonies (mostly those not receiving a warp gate in their system) riot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2376:&#039;&#039;&#039; A number of inner colonies secede from the Sol Alliance, in protest of the Warp Gate Project&#039;s exorbitant cost. Many within these colonies are suspicious of the Sol Alliance, which they see as an insider meddling in their affairs and draining them of funds. This incident becomes known as the Secession Crisis. The fleets of local governments engage Sol Alliance ships in contested systems. Minimal loss of life on surface of planets: Fleets and orbital installations are the primary targets. However, the war causes a major disruption in trade, causing considerable damage to the Alliance&#039;s economy. The Warp Gate project is put on hold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2379:&#039;&#039;&#039; Many outer colonies, emboldened by a surge in nationalism and the disorder within the Sol Alliance, war among themselves for land and resources. Low-intensity warfare breaks out between several of the larger empires, with a handful of systems changing hands and further encroachment upon Sol Alliance space. A few large-scale atrocities occur, with whole cities and even planets being bombarded from orbit. By this time, a majority of the secessionist forces have been defeated and most of them have already surrendered to Sol Alliance authorities. Peace talks begin with the remaining Secessionist forces. Construction resumes on the Warp Gate project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2384:&#039;&#039;&#039; The Warp Gate Project is completed; The Secession War ends with casualties in the tens of millions. A number of concessions are made to secessionist states in order to secure a lasting peace, although Anti-alliance sentiment still lingers in many areas. Outer colonies continue to war with each other, but the extent of the conflict is scaled back. As they expanded operations on the largely lawless frontier, Trans-stellars were forced to arm themselves and either contracted or bought mercenary services to protect their cargo. These same mercenary services would later diversify their operations, offering their services to various interstellar governments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390:&#039;&#039;&#039; The Warp Gates bring an influx of wealth to the inner-colonies closest to them, but disrupt several established trade routes, leading to economic decline in several systems. The Sol Alliance, largely bankrupt from the Warp Gate project and the Secession War, is forced to grant independence to a number of border systems. These worlds quickly join various outer colony nations. These new holdings of the outer colony empires greatly boost their economies (these worlds were built up by the Sol Alliance before seceding, and have on average larger populations and more developed infrastructure than their outer colony cousins).&lt;br /&gt;
Earth Pop: 1 billion. Human pop: 29 billion.&lt;br /&gt;
&lt;br /&gt;
==The Rise of Nanotrasen==&lt;br /&gt;
===Advancement of Trans-stellars===&lt;br /&gt;
&#039;&#039;&#039;2400:&#039;&#039;&#039; Some of the most ‘inner’ colony worlds of the Alliance reach population as high as the several billions. War in the outer colonies die down. Resentment towards the central government persists in several Alliance systems. Trans-stellars capitalize on immense profits from the past decades, diversifying to a great degree. Some begin swearing allegiances to these corporations, sick of the outer colonies’ wars and/or the Sol Alliance’s slow decay.&lt;br /&gt;
Human pop: 31 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2403:&#039;&#039;&#039; One such trans-stellar, NanoTransen, acquires the mining rights to the Romanovich Cloud in the Tau Ceti system (an Inner-inner colony system).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2410:&#039;&#039;&#039; Trans-stellars begin more heavy duty Sol Alliance lobbying efforts. In the outer Colonies, Trans-stellar begin to bully some smaller empires, threatening to cut off military, resource, supply and/or financial support unless they give in to demands. All Trans-stellars are of roughly equal power, having established a sort of ‘stability’ between themselves, specializing in distinct fields.&lt;br /&gt;
&lt;br /&gt;
Sol Alliance begins to stagnate; Intra-Alliance trade tapers off as more systems become self-sufficient. Potentially more profitable trade routes from inner to developing outer colonies (which are proving more profitable than intra-Alliance trade) are expensive and fuel intensive. Energy crises develop on several worlds as supplies of energy resources along with centuries old power generating techniques (fusion, traditional combustion) prove insufficient to deal with rising energy demand.&lt;br /&gt;
Human pop: 33 billion&lt;br /&gt;
&lt;br /&gt;
===The First Contact===&lt;br /&gt;
&#039;&#039;&#039;2413:&#039;&#039;&#039; First contact with Skrell people. Sends shockwaves throughout human space. Skrellians have an established ‘confederacy of systems’ spread out over dozens of star systems. Sol Alliance and Skrellian Confederacy quickly draft a cooperation treaty. Skrell and Alliance begin conducting joint research projects and colonization efforts. Human, Skrell populations intermingle. Combining their research into FTL travel, Skrell and Human scientists co-develop Bluespace drivers, which have a much longer range and are much faster than traditional warp drives. However, a large amount of traditional fuel sources are required to jump-start bluespace drivers.&lt;br /&gt;
&lt;br /&gt;
===Discovery of Plasma===&lt;br /&gt;
&#039;&#039;&#039;2417:&#039;&#039;&#039; In the Romanovich Cloud in the outer edges of Tau Ceti, NT discovers the resource ‘plasma’. Its extremely energy efficient properties alleviate the growing energy crises on several worlds. Plasma quickly becomes the prefered fuel and energy generating commodity. NT becomes excessively wealthy; Trans-stellar ‘stability’ shattered as NT quickly patents and monopolizes ‘plasma refining’ technique. Other transtellars petition Sol Alliance for sanctions, but are ignored. Foundation for the Syndicate forms in furious trans-stellars and the Alliance Senators that support them. Bluespace drives and the extremely profitable Inner-colony to outer colony trade routes made viable by plasma. Inner-colonies provide outer-colonies with luxury goods for massive profits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2420:&#039;&#039;&#039; Earth slowly recovers, its biosphere beginning to stabilize. Vast swaths of the planet are uninhabitable but over a billion humans still call it home, mostly living in shanty town built in the ruins of cities. Elsewhere, some systems use &#039;vat-grown&#039; babies to create cheap labor force; many colonies in the midst of baby boom.&lt;br /&gt;
Human Pop: 35 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2425:&#039;&#039;&#039; Bluespace Link gates begin to pop-up in the most developed systems across Human and Skrell space. The Alliance Sol Warp Gates are upgraded with Bluespace technology, greatly increasing their efficiency.&lt;br /&gt;
&lt;br /&gt;
==The Discovery of New Sentients==&lt;br /&gt;
===The Tajara===&lt;br /&gt;
&#039;&#039;&#039;2432:&#039;&#039;&#039; First contact with Tajaran people. NT scouts discover the Tajaran homeworld and people just beginning to explore their solar system. NT greets them as ‘representatives of humanity’. Over the course of the next few decades, NT ‘uplifts’ the Tajaran people by building a series of factories on their homeworld, employing numerous Tajarans and helping propel them into space. Tajarans become reliant on NT and subservient to them. Seen as 2nd class citizens somewhat by a portion of humanity. &lt;br /&gt;
&lt;br /&gt;
===The Uneth===&lt;br /&gt;
&#039;&#039;&#039;2433:&#039;&#039;&#039; An exploration mission to an uncharted desert planet uncovers the Unathi, a highly aggressive race that apparently survived a self-destructive nuclear war. With their homeworld ruled by various small tribes, many Unathi are ‘picked up’ from their homeworld by various governments and corporations and ‘employed’. Some are granted citizenship. They enjoy a higher degree of respect then the Tajara, but are still looked upon with suspicion and distrust.&lt;br /&gt;
&lt;br /&gt;
==The Syndicate==&lt;br /&gt;
&#039;&#039;&#039;2440:&#039;&#039;&#039; NT leverages its plasma monopoly to effectively take-over several systems in the outer colonies. NT begins increasing the size of its merchant navy and security forces, while &#039;convincing&#039; more local governments to grant protection to NT holdings. Sol Alliance supports NT despite growing public outrage. Talk of NT buying Senators. Resentment of NT grows in some systems across human space. Extremist elements in fringe systems recruited by burgeoning Syndicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2445:&#039;&#039;&#039; Medical and cloning technological advances cause population boom.  Syndicate begins staging small scale assaults using sleeper cells against NT across space; targeting anything NT from plasma refinement centers to orbital corporate habitation complexes. NT uses this as pretext to continue to expand its security forces. NT begins to heavily lobby the local governments of Tau Ceti, their chief plasma mining system.&lt;br /&gt;
Human pop: 41 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450:&#039;&#039;&#039; Tau Ceti local government ‘extremely’ pro-NT. Allegations of bribery largely ignored or swept under the rug. Syndicate operations steadily increase in intensity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2452:&#039;&#039;&#039; Fringe systems flare up as ‘terrorists’ (e.g. Syndicate) attacks NT corporate interests there. Outer and Inner Systems also see an increase in Syndicate operations, but on a more covert scale. NT and Tau Ceti Local Government ‘Republic of Biesel’ petition Sol Alliance for establishment of ‘Tau Ceti Free Trade Zone’, jointly administered by the two. Sol Alliance reluctantly establishes the Free Trade Zone, giving NT a foothold in the center of Alliance Space. Riots break out over accusations of NT essentially ‘buying the Republic of Beisel’. NT puts down the riots quickly and effectively. Syndicate begins active recruitment of discontent Tau Ceti Citizens. NT institutes Loyalty Implanting requirements for all executives, a ‘voluntarily and painless’ process. Implants are also used to quell the most radical opposition to NT rule, all kept hush-hush, though.&lt;br /&gt;
Pop: 43.5 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2454:&#039;&#039;&#039; NT establishes a series of orbital mixed-used stations in Tau Ceti to act as R&amp;amp;D, Medical, Population and command and Control hubs. Among these are the research/mining station NSS Aurora in the Romanovich Cloud and the new Command Hub of NT: the Odin, aka ‘CentComm’ or ‘Central Command’. Tau Ceti administered by a combination of Republic of Biesel and NanoTransen Tau Ceti Advisory Committee, but both are ultimately subject to Sol Alliance laws (in theory).&lt;br /&gt;
&lt;br /&gt;
==Present Day==&lt;br /&gt;
&#039;&#039;&#039;2456:&#039;&#039;&#039; Current Date. NT is an economic powerhouse which the Sol Alliance relies on for plasma to keep its trade routes to the outer colonies alive and satisfy the energy needs of its largest colonies. Anti-NT sentiment grows in Tau Ceti, but many others continue to support the megacorporation keeping the gears of the (human) galactic economy going.&lt;br /&gt;
&lt;br /&gt;
However, the Syndicate continues to position itself to strike back against the NT on a larger scale; and many more exotic, fantastical elements of the universe such as the Vox, undiscovered alien life, extremists, even ancient powers beyond comprehension may be moving to strike at arguably the most powerful organization in human space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Human population: 44.5 billion&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Timeline&amp;diff=1158</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Timeline&amp;diff=1158"/>
		<updated>2014-12-07T23:35:19Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: Revised the Great War period as well as the aftermath. Included the Interstellar Dark Age.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While [[History of Man| Human history]] is long and diverse, with multiple perspectives and a myriad of details that vary between accounts, here is a more succint summary of the more recent events in the history of mankind.&lt;br /&gt;
&lt;br /&gt;
==The Second Space Age==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2045&#039;&#039;&#039;: Developed/Developing world stabilizes in population. Many third world/failing states collapse, some of their more viable remnants being scooped up by larger emerging power blocs such as the North American Federation, European Alliance, Indian Confederation, Pan-Asia Cooperative, Russian Federation, Middle Eastern Alliance and South African Commonwealth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2075&#039;&#039;&#039;: Research into viable space travel yields results. Slightly faster than conventional space travel through the use of practical nuclear engines.&lt;br /&gt;
Earth pop: 9.5 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2085&#039;&#039;&#039;: Human settlements on Luna and Mars established, low populations.&lt;br /&gt;
Earth pop: 9.55 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2100&#039;&#039;&#039;: Stream of Earth-based resources begin to trickle. Governments begin to subsidize off-world colonization efforts. Large-scale colonization/mining operations on Luna, Mars, other near Earth bodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2125&#039;&#039;&#039;: Earth’s resources begin to be stretched to the breaking point. Luna and Mars populations reach the millions, steady stream of resources back to Earth keep the nations there afloat. Resource shortages cause the worst economic crisis on Earth since the Great Depression. &lt;br /&gt;
Earth pop: 10 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2130&#039;&#039;&#039;: Scientists discover Warp Technology, marking the start of the Interstellar Era. Spurred by fears of resource collapse and anarchy on Earth probes are sent out to perform in-depth charting nearest systems. Luna and Mars see large population increases. &lt;br /&gt;
Earth pop: 10.01 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2140&#039;&#039;&#039;: Hundreds of probes are sent to survey nearby star systems and potential candidates for colonization. The Sol Alliance, individual nations and private interests quickly organize colonization missions to these worlds. United Nations convene and form the Sol Alliance, a supranational body “to oversee the colonization and development of Solar and Extrasolar bodies”. There was moderate opposition to the measure, mainly stemming from general anti-United Nations sentiment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2147&#039;&#039;&#039;: Biesel is discovered in Tau Ceti by Sol Alliance probes; a medium sized terracompatible world, efforts to colonise it begin quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2152&#039;&#039;&#039;: A second garden world is discovered in the Epsilon Eridani system, along with a number of near-compatible worlds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2155&#039;&#039;&#039;: Garden worlds closest to Earth see massive population increases as colony ships make round trips between the settlements and Sol. Einstein Engines becomes the first Transstellar corporation, specializing in producing Warp engines and supplying colonists with cheap colonization modules. Several earth governments enforce rationing, while tensions rise over resource use. Several disputes escalate into border skirmishes. The Sol Alliance, lacking any authority over Earth itself, is unable to intervene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185&#039;&#039;&#039;: Earth begins to stabilize as birth rates are kept in check and people continue to leave for garden worlds. Earth relies on Mars, Luna, and the most developed garden worlds for resources. Earth enters a period of political stability. Due to Earth’s dependence upon imported extrasolar resources, the nations of Earth sign the Treaty of Mumbai, giving the Sol Alliance the authority a degree of authority over the extrasolar affairs of individual nations. Sol Alliance is afforded more power over Earth affairs, as a result of its direct control of the Colonies Earth depends on for resources.&lt;br /&gt;
Earth pop: 10.2 billion. Total pop: 12 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2200&#039;&#039;&#039;: The Martian Terraforming Project begins, leading to a boom in martian immigration. The largest extrasolar garden world attain populations in the hundreds of millions.The Sol Alliance forms the Central Administrative Zone (CAZ), giving it formal authority over Earth itself. The CAZ represents an attempt to end the anarchic system of international relations and act as a moderator between the nations of Earth. In conjunction with the formation of the CAZ, the Sol Alliance issues the Sol Credit, the official currency of humanity. Although initially intended for use on the various extrasolar colonies, it would eventually start to displace the national currencies as Earth becomes more economically homogenous.&lt;br /&gt;
Earth pop: 10.75 billion. Total pop: 14 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2215&#039;&#039;&#039;: Second wave of scouting operations map systems further out from the existing extra-solar colonies. Second wave of colonization efforts.The first-wave colony worlds begin to reach economic maturity, with many achieving a standard of living rivalling or exceeding that of Earth. The Martian terraforming project fails, and millions die in rapid environmental degradation. Massive waves of immigrants leave Earth and Mars for the inner colonies. In many systems, corporations have established extensive asteroid mining operations. In the face of increased piracy and lawlessness in the outer colonies, the Solarian Unified Command forms for the purpose of maintaining order in Sol Alliance space.&lt;br /&gt;
Earth pop: 9.5 billion. Total pop: 13.5 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2250&#039;&#039;&#039;: New garden worlds discovered, Earth still dependent on resources from other planets. Depopulation of Earth leads to massive abandoned sections of cities. Colony worlds continue to grow exponentially, spurred on by cheap cost of colonization.&lt;br /&gt;
Earth Pop: 13 billion. Total Pop: 16.9 billion.&lt;br /&gt;
&lt;br /&gt;
==The First Interstellar War - First Sol Alliance Civil War ==&lt;br /&gt;
&#039;&#039;&#039;2260&#039;&#039;&#039;: Sol Alliance levy taxes on Earth for disproportionate use of resources (import a bunch, export little luxury resources). Earth-based ‘planetism’ increases. Sol Alliance stresses unity. Fringe elements in outer-most colonies begin to openly revolt against Sol Alliance administration, seen as the ‘Shackle of Earth-based oppression’.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2270&#039;&#039;&#039;: Developing colonies better able to census planets populations: discovered that in total; billions of colonists exist spread across roughly 100 colonized worlds (besides Earth). Steadily improving habitation, agriculture and infrastructure technologies pave way for quick, efficient colonization. Earth population and politicians begin to look on with envy and disgust, Sol Alliance attempts to represent the ‘unifying’ force in human space.&lt;br /&gt;
Earth pop: 14 billion. Total pop: 19.8 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275&#039;&#039;&#039;: Open hostilities break out in fringe systems (what are now the mid to outer colonies), spurred on by extremist elements and anti-Alliance sentiments. Sol Alliance is slow to respond, paralyzed by confusion and uncertainty. As a result, other Colonies on the fringe begin to break away, seeing the Alliance as ineffective at supporting them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278&#039;&#039;&#039;: First Interstellar War breaks out. Most radical fringe worlds declare war on Alliance, attacking Alliance military garrisons and ships. Hit and run tactics are used, with the occasional suicide attack. Alliance forces are overwhelmed and in disarray. Political gridlock as Earth urges Alliance to completely annihilate rebels as more moderate inner colonies stress restraint. Earth resents ‘Its colonies’ for disagreeing with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285&#039;&#039;&#039;: More ‘outer’ but not ‘fringe’ colonies break away as Alliance proves ineffective in dealing with rebel threat. Rebels begin attacking each other, more extremist factions fighting more moderate ones. The present day outer systems becomes very dangerous place. Several large coalitions in the ‘outer colonies’ officially declare independence (they were already practically independent), and begin fighting rebels elements who venture into their space. Sol, Inner and Mid Colonies remain with the Sol Alliance. Outer colonies are mostly independent.&lt;br /&gt;
Earth pop: 14.2 billion. Total pop: 21.1 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2286&#039;&#039;&#039;: Many Megacorporations profit from the war, selling arms to one or both sides, trading in dangerous systems and staking claims in otherwise dangerous locations. Earth convinces Sol Alliance to begin wiping out extremist factions in the frontier to ‘eradicate the anarchists that threaten our peace’. The Earth is satisfied and the Colonies are largely horrified.  The Sol Alliance is dominated by ‘Hawkish’ politicians, which issue proclamations that extremist and rebellious colonists will not be tolerated. ‘Independent’ outer colonies build up their militaries in response.&lt;br /&gt;
&lt;br /&gt;
==The Resource Wars==&lt;br /&gt;
&#039;&#039;&#039;2290:&#039;&#039;&#039; Colonies continue to see pop increases. Earth continues to suffer from resource shortages. Earth feels effects of almost three centuries of continued colonization efforts, with the colonies starting to be unable to support it. Radical elements come to power in Earth-governments. Age old national rivalries are revived. Sol Alliance begins to shift its power-base off Earth.&lt;br /&gt;
Earth pop: 14.3 billion. Human pop: 22.6 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2300:&#039;&#039;&#039; The administration of the Sol Alliance is moved to the newly constructed Unity City, a space station in Earth orbit. The new capital is intended to increase ease of access while also better reflecting the Alliance’s stated mission to represent all of humanity, not just any single nation. Meanwhile, Earth continues to use the Alliance to exploit its colonies.&lt;br /&gt;
Earth pop: 14.4 billion. Total pop: 24 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2310:&#039;&#039;&#039; As the population of Earth grows, it begins to drain more and more resources from the colonies. The inner colonies experience massive trade deficits with Earth, enforced by special laws exempting Earth goods from local taxes. This hamstrings the development of local industry in the colonies. Several colonies petition for increased autonomy within the Sol Alliance, and unrest develops on several worlds. Earth enacts sanctions against the more rebellious colonies.&lt;br /&gt;
&lt;br /&gt;
==The Fall of Earth - The Great War==&lt;br /&gt;
&#039;&#039;&#039;2314:&#039;&#039;&#039; Several of the largest inner colonies petition the Earth-dominated Alliance government for increased autonomy and decreased trade restrictions. Earth gives only token concessions to these colonies, causing widespread unrest which many colonial authorities refuse to quell. Several colonies refuse to enforce trade restrictions, causing Earth to declare martial law in these systems and send Sol Alliance fleets to restore order. Many of these fleets mutiny and refuse to follow orders. Within a month, the Alliance military is split along Earth and Inner-Colony lines. &lt;br /&gt;
&lt;br /&gt;
A coalition of inner colonies form the Provisonal Government of the Alliance of Solarian Colonies (PGASC), which declares itself the legitimate government of the Sol Alliance. This event marks the beginning of the Great War.&lt;br /&gt;
&lt;br /&gt;
Earth pop: 14.5 billion. Total pop: 26 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2315:&#039;&#039;&#039; Following an initial period of confused fighting, the Earth forces withdraw to Sol and several nearby minor star systems, threatening to unleash Kinetic Kill Vehicles (KKV&#039;s) should PGASC forces enter the Sol System. The various colonial navies rush to manufacture their own KKV&#039;s. A cold war of sorts begins. Cut off from outside trade, the Sol system&#039;s economy begins to implode.&lt;br /&gt;
&lt;br /&gt;
Although the majority of the war&#039;s fighting takes place in the inner systems, hostilities break out between the PGASC and many of the independent powers. With the majority of the PGASC forces focused on fighting earth, dozens of systems declare independence. Fully half of Alliance space is lost to independent powers and revolutionaries. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2316:&#039;&#039;&#039; Facing immediate collapse, the civilian governments of Earth attempt to negotiate a surrender with the Colonial forces. A number of Earth military commanders stage a coup, arresting prominent political officials and declaring martial law. Roughly a third of the Earth fleet remains loyal to the civilian government and mutinies. The occupied Alliance capital is destroyed in the resulting crossfire. In the confusion, some Earth KKVs fire at their targets. Entire Inner Colony cities and orbital installations are annihilated as a result of the KKVs, causing hundreds of millions of deaths. In retaliation, Colonial forces launch KKV&#039;s at targets throughout the Sol system, mostly on Earth. The entirety of Earth’s orbital infrastructure is destroyed due to bombardment and the resulting kessler syndrome. The new orbital debris ring is visible to the naked eye, and smoke clouds from the global firestorms obscure the planet’s surface for months.&lt;br /&gt;
&lt;br /&gt;
This event eventually becomes known as the Holocaust of 2316.&lt;br /&gt;
&lt;br /&gt;
Earth population: 5 billion.  Total human population: 16.2 billion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2317:&#039;&#039;&#039; Without the sprawling factories and massive orbital shipyards of Earth to supply it, the interstellar economy collapses and known space is thrown into a decades-long period of turmoil and conflict. Many worlds are forced to declare martial law. This period of time will become known as the Interstellar Dark Age.&lt;br /&gt;
&lt;br /&gt;
The Great War continues to rage as PGASC forces clash with revolutionaries and the independent powers for control over the middle and inner colonies. This fighting would directly and indirectly result in more than eighty million deaths.&lt;br /&gt;
&lt;br /&gt;
On Earth, the remaining governments either disintegrate or are left too crippled to govern their entire territory. The PGASC supplies the largest surviving governments with indirect support, in place of sending an occupation force. The situation is complicated further by the orbital debris field. A mysterious virus appears on Earth and rapidly spreads throughout the planet, killing hundreds of millions by itself.  Over a billion die on Earth due to starvation, in-fighting and various diseases, including the virus.&lt;br /&gt;
&lt;br /&gt;
Earth population: 4 billion. Total human population: 15.2 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2320:&#039;&#039;&#039; Exhausted from the fighting and on the verge of collapse, the Independent and Alliance forces call an uneasy truce. Peace talks between the Independent forces, the Alliance government, and a number of revolutionary movements begin in Deimos, the temporary administrative capital of the Alliance. After several months of tense negotiations, the Treaty of Deimos is signed, ending hostilities, dissolving the Provisional Government of the Alliance of Solarian Colonies (PGASC), and establishing its successor, the Alliance of Sovereign Solarian Nations (ASSN). This event marks the end of the Great War, although sporadic fighting would continue for years on a number of worlds.&lt;br /&gt;
&lt;br /&gt;
Many new Trans-stellar corporations emerge to rival Einstein Engine’s previous dominance. These corporation make their start re-establishing trade routes between colonies. An emergency military government is established on Earth, doing little besides ‘administering’ the planet from orbit and bombarding unauthorized launch facilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2326:&#039;&#039;&#039; A cure is developed for the strange new virus on Earth, but the Alliance refuses to administer it to the planet’s remaining population, insisting there’s simply too many people to inoculate. Earth kept under quarantine by large orbiting fleet. Refugees fleeing the planet are given the cure at specially designated orbit checkpoint. Many see this as a ploy to stem the tide of refugees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2330:&#039;&#039;&#039;Refugees begin to leave Earth in droves, fleeing a combination of famine, crushing poverty, and the near-complete collapse of Earth’s biosphere. A provisional government is formed on Earth, providing developmental aid to local governments and controlling access to orbit. Luna and Mars develop large ‘Earth-slums’ filled with refugees.&lt;br /&gt;
&lt;br /&gt;
Earth pop: 3.9 billion. Total human pop: 16.7 billion;&lt;br /&gt;
&lt;br /&gt;
==Tensions within the Sol Alliance==&lt;br /&gt;
===Formation of Nanotrasen===&lt;br /&gt;
&#039;&#039;&#039;2340:&#039;&#039;&#039; The Interstellar Dark Age finally ends as interstellar trade reaches pre-war levels. Trans-stellars begin operating more aggressively in outer and fringe system, helping start up colonies (loans, resources, ‘favors systems’) even outright claiming some smaller systems. Trans-stellars gain support of inner-colonies since many are based there and most of their profits flow back to them. On Earth, the Central Administrative Zone (CAZ) is formed, though Earth’s high degree of autonomy is due to Colonial apathy towards the planet. Sol Alliance completes &#039;Administrative Station &amp;quot;Nova Concordia&amp;quot;&#039; in orbit around Mars. It serves as the Capital of the Alliance, a highly sophisticated, self-sufficient armored, armed and defended fortress. It is, however, largely removed, politically, from the poverty on Mars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2346:&#039;&#039;&#039; Formation of Nanotrasen by Xavier Trasen. Based around advanced gene therapy. It eventually becomes a scientific frontier company, rivaling Einstein Engines.&lt;br /&gt;
&lt;br /&gt;
===The Warp Gate Project and the Secession Crisis===&lt;br /&gt;
&#039;&#039;&#039;2355:&#039;&#039;&#039; The [[Bluespace|Warp Gate project]] begins with the goal of connecting the most populated inner colonies via permanent orbital gates, allowing for instantaneous transportation between them. The work itself is contracted out to a number of trans-stellar corporations, with the Sol Alliance shouldering most of the cost. Trans-stellars help rebuild Sol Alliance fleets. Military ‘indebted’ to Trans-stellars. Sol Alliance establishes formal relations with outer colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2365:&#039;&#039;&#039; Earth is largely uninhabitable and most of its biosphere has collapsed. Several prominent philanthropists and humanitarian organizations fund evacuation efforts. Many of these refugees would eventually become cheap, exploited labor.&lt;br /&gt;
Earth pop: 2 billion. Total pop: 24.2 billion.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;2370:&#039;&#039;&#039; Warp Gate project financially drains Sol Alliance. Support for project decreases, some inner-colonies (mostly those not receiving a warp gate in their system) riot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2376:&#039;&#039;&#039; A number of inner colonies secede from the Sol Alliance, in protest of the Warp Gate Project&#039;s exorbitant cost. Many within these colonies are suspicious of the Sol Alliance, which they see as an insider meddling in their affairs and draining them of funds. This incident becomes known as the Secession Crisis. The fleets of local governments engage Sol Alliance ships in contested systems. Minimal loss of life on surface of planets: Fleets and orbital installations are the primary targets. However, the war causes a major disruption in trade, causing considerable damage to the Alliance&#039;s economy. The Warp Gate project is put on hold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2379:&#039;&#039;&#039; Many outer colonies, emboldened by a surge in nationalism and the disorder within the Sol Alliance, war among themselves for land and resources. Low-intensity warfare breaks out between several of the larger empires, with a handful of systems changing hands and further encroachment upon Sol Alliance space. A few large-scale atrocities occur, with whole cities and even planets being bombarded from orbit. By this time, a majority of the secessionist forces have been defeated and most of them have already surrendered to Sol Alliance authorities. Peace talks begin with the remaining Secessionist forces. Construction resumes on the Warp Gate project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2384:&#039;&#039;&#039; The Warp Gate Project is completed; The Secession War ends with casualties in the tens of millions. A number of concessions are made to secessionist states in order to secure a lasting peace, although Anti-alliance sentiment still lingers in many areas. Outer colonies continue to war with each other, but the extent of the conflict is scaled back. As they expanded operations on the largely lawless frontier, Trans-stellars were forced to arm themselves and either contracted or bought mercenary services to protect their cargo. These same mercenary services would later diversify their operations, offering their services to various interstellar governments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390:&#039;&#039;&#039; The Warp Gates bring an influx of wealth to the inner-colonies closest to them, but disrupt several established trade routes, leading to economic decline in several systems. The Sol Alliance, largely bankrupt from the Warp Gate project and the Secession War, is forced to grant independence to a number of border systems. These worlds quickly join various outer colony nations. These new holdings of the outer colony empires greatly boost their economies (these worlds were built up by the Sol Alliance before seceding, and have on average larger populations and more developed infrastructure than their outer colony cousins).&lt;br /&gt;
Earth Pop: 1 billion. Human pop: 29 billion.&lt;br /&gt;
&lt;br /&gt;
==The Rise of Nanotrasen==&lt;br /&gt;
===Advancement of Trans-stellars===&lt;br /&gt;
&#039;&#039;&#039;2400:&#039;&#039;&#039; Some of the most ‘inner’ colony worlds of the Alliance reach population as high as the several billions. War in the outer colonies die down. Resentment towards the central government persists in several Alliance systems. Trans-stellars capitalize on immense profits from the past decades, diversifying to a great degree. Some begin swearing allegiances to these corporations, sick of the outer colonies’ wars and/or the Sol Alliance’s slow decay.&lt;br /&gt;
Human pop: 31 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2403:&#039;&#039;&#039; One such trans-stellar, NanoTransen, acquires the mining rights to the Romanovich Cloud in the Tau Ceti system (an Inner-inner colony system).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2410:&#039;&#039;&#039; Trans-stellars begin more heavy duty Sol Alliance lobbying efforts. In the outer Colonies, Trans-stellar begin to bully some smaller empires, threatening to cut off military, resource, supply and/or financial support unless they give in to demands. All Trans-stellars are of roughly equal power, having established a sort of ‘stability’ between themselves, specializing in distinct fields.&lt;br /&gt;
&lt;br /&gt;
Sol Alliance begins to stagnate; Intra-Alliance trade tapers off as more systems become self-sufficient. Potentially more profitable trade routes from inner to developing outer colonies (which are proving more profitable than intra-Alliance trade) are expensive and fuel intensive. Energy crises develop on several worlds as supplies of energy resources along with centuries old power generating techniques (fusion, traditional combustion) prove insufficient to deal with rising energy demand.&lt;br /&gt;
Human pop: 33 billion&lt;br /&gt;
&lt;br /&gt;
===The First Contact===&lt;br /&gt;
&#039;&#039;&#039;2413:&#039;&#039;&#039; First contact with Skrell people. Sends shockwaves throughout human space. Skrellians have an established ‘confederacy of systems’ spread out over dozens of star systems. Sol Alliance and Skrellian Confederacy quickly draft a cooperation treaty. Skrell and Alliance begin conducting joint research projects and colonization efforts. Human, Skrell populations intermingle. Combining their research into FTL travel, Skrell and Human scientists co-develop Bluespace drivers, which have a much longer range and are much faster than traditional warp drives. However, a large amount of traditional fuel sources are required to jump-start bluespace drivers.&lt;br /&gt;
&lt;br /&gt;
===Discovery of Plasma===&lt;br /&gt;
&#039;&#039;&#039;2417:&#039;&#039;&#039; In the Romanovich Cloud in the outer edges of Tau Ceti, NT discovers the resource ‘plasma’. Its extremely energy efficient properties alleviate the growing energy crises on several worlds. Plasma quickly becomes the prefered fuel and energy generating commodity. NT becomes excessively wealthy; Trans-stellar ‘stability’ shattered as NT quickly patents and monopolizes ‘plasma refining’ technique. Other transtellars petition Sol Alliance for sanctions, but are ignored. Foundation for the Syndicate forms in furious trans-stellars and the Alliance Senators that support them. Bluespace drives and the extremely profitable Inner-colony to outer colony trade routes made viable by plasma. Inner-colonies provide outer-colonies with luxury goods for massive profits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2420:&#039;&#039;&#039; Earth slowly recovers, its biosphere beginning to stabilize. Vast swaths of the planet are uninhabitable but over a billion humans still call it home, mostly living in shanty town built in the ruins of cities. Elsewhere, some systems use &#039;vat-grown&#039; babies to create cheap labor force; many colonies in the midst of baby boom.&lt;br /&gt;
Human Pop: 35 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2425:&#039;&#039;&#039; Bluespace Link gates begin to pop-up in the most developed systems across Human and Skrell space. The Alliance Sol Warp Gates are upgraded with Bluespace technology, greatly increasing their efficiency.&lt;br /&gt;
&lt;br /&gt;
==The Discovery of New Sentients==&lt;br /&gt;
===The Tajara===&lt;br /&gt;
&#039;&#039;&#039;2432:&#039;&#039;&#039; First contact with Tajaran people. NT scouts discover the Tajaran homeworld and people just beginning to explore their solar system. NT greets them as ‘representatives of humanity’. Over the course of the next few decades, NT ‘uplifts’ the Tajaran people by building a series of factories on their homeworld, employing numerous Tajarans and helping propel them into space. Tajarans become reliant on NT and subservient to them. Seen as 2nd class citizens somewhat by a portion of humanity. &lt;br /&gt;
&lt;br /&gt;
===The Uneth===&lt;br /&gt;
&#039;&#039;&#039;2433:&#039;&#039;&#039; An exploration mission to an uncharted desert planet uncovers the Unathi, a highly aggressive race that apparently survived a self-destructive nuclear war. With their homeworld ruled by various small tribes, many Unathi are ‘picked up’ from their homeworld by various governments and corporations and ‘employed’. Some are granted citizenship. They enjoy a higher degree of respect then the Tajara, but are still looked upon with suspicion and distrust.&lt;br /&gt;
&lt;br /&gt;
==The Syndicate==&lt;br /&gt;
&#039;&#039;&#039;2440:&#039;&#039;&#039; NT leverages its plasma monopoly to effectively take-over several systems in the outer colonies. NT begins increasing the size of its merchant navy and security forces, while &#039;convincing&#039; more local governments to grant protection to NT holdings. Sol Alliance supports NT despite growing public outrage. Talk of NT buying Senators. Resentment of NT grows in some systems across human space. Extremist elements in fringe systems recruited by burgeoning Syndicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2445:&#039;&#039;&#039; Medical and cloning technological advances cause population boom.  Syndicate begins staging small scale assaults using sleeper cells against NT across space; targeting anything NT from plasma refinement centers to orbital corporate habitation complexes. NT uses this as pretext to continue to expand its security forces. NT begins to heavily lobby the local governments of Tau Ceti, their chief plasma mining system.&lt;br /&gt;
Human pop: 41 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450:&#039;&#039;&#039; Tau Ceti local government ‘extremely’ pro-NT. Allegations of bribery largely ignored or swept under the rug. Syndicate operations steadily increase in intensity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2452:&#039;&#039;&#039; Fringe systems flare up as ‘terrorists’ (e.g. Syndicate) attacks NT corporate interests there. Outer and Inner Systems also see an increase in Syndicate operations, but on a more covert scale. NT and Tau Ceti Local Government ‘Republic of Biesel’ petition Sol Alliance for establishment of ‘Tau Ceti Free Trade Zone’, jointly administered by the two. Sol Alliance reluctantly establishes the Free Trade Zone, giving NT a foothold in the center of Alliance Space. Riots break out over accusations of NT essentially ‘buying the Republic of Beisel’. NT puts down the riots quickly and effectively. Syndicate begins active recruitment of discontent Tau Ceti Citizens. NT institutes Loyalty Implanting requirements for all executives, a ‘voluntarily and painless’ process. Implants are also used to quell the most radical opposition to NT rule, all kept hush-hush, though.&lt;br /&gt;
Pop: 43.5 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2454:&#039;&#039;&#039; NT establishes a series of orbital mixed-used stations in Tau Ceti to act as R&amp;amp;D, Medical, Population and command and Control hubs. Among these are the research/mining station NSS Aurora in the Romanovich Cloud and the new Command Hub of NT: the Odin, aka ‘CentComm’ or ‘Central Command’. Tau Ceti administered by a combination of Republic of Biesel and NanoTransen Tau Ceti Advisory Committee, but both are ultimately subject to Sol Alliance laws (in theory).&lt;br /&gt;
&lt;br /&gt;
==Present Day==&lt;br /&gt;
&#039;&#039;&#039;2456:&#039;&#039;&#039; Current Date. NT is an economic powerhouse which the Sol Alliance relies on for plasma to keep its trade routes to the outer colonies alive and satisfy the energy needs of its largest colonies. Anti-NT sentiment grows in Tau Ceti, but many others continue to support the megacorporation keeping the gears of the (human) galactic economy going.&lt;br /&gt;
&lt;br /&gt;
However, the Syndicate continues to position itself to strike back against the NT on a larger scale; and many more exotic, fantastical elements of the universe such as the Vox, undiscovered alien life, extremists, even ancient powers beyond comprehension may be moving to strike at arguably the most powerful organization in human space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Human population: 44.5 billion&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1154</id>
		<title>User:Erik Tiber</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1154"/>
		<updated>2014-12-06T21:32:37Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Primary problems for Skrell: &lt;br /&gt;
&lt;br /&gt;
General technological development&lt;br /&gt;
I was just thinking that off of the top of my head amphibians tend to be somewhat more vulnerable to parasites and disease&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	Maybe like...I...know basically shit about amphibian biology/prehistoric development. But amphibians tend to be sorta sensitive to environmental stuff/pollutants/that kind of thing yeah? So it&#039;s maybe feasible that initially they could only live in the swamps/bogs yeah? And stuff like saltwater/arid environments righteously fucked &#039;em up. Fire could have been&lt;br /&gt;
&lt;br /&gt;
[01:19]	Erik_Tiber	They also spawn like frogs. and breed like frogs.&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	a tool to help them expand maybe? Clearing out forests and brush and roots to make crude eco engineering easier?&lt;br /&gt;
&lt;br /&gt;
Tenfoldshields	&#039;s sorta envisioning a like...pushing back the borders of the swamp piecemeal type deal. Maybe digging canals through clear cut/burned forests after the fire ripped through. That kinda thing.&lt;br /&gt;
&lt;br /&gt;
5]	Tenfoldshields	Hrm...might have been sorta super dangerous work? I mean if you have a big population crammed into a tinier spot. You can prolly afford to put a few shifts of dudes handling the thing that&#039;s going to painfully dry you out maybe? Mean like the alternative&#039;s staying/stagnating/getting into a turf war over a pond.&lt;br /&gt;
&lt;br /&gt;
[01:26]	I00thlurker	that implies a predator&lt;br /&gt;
[01:26]	I00thlurker	or predators&lt;br /&gt;
[01:26]	I00thlurker	fire could also have been useful for scaring them off and clearing away their &lt;br /&gt;
potential habitats&lt;br /&gt;
[01:26]	I00thlurker	a weapon&lt;br /&gt;
&lt;br /&gt;
[01:31]	Erik_Tiber	Alright they need a source of protein and energy for their brains, and I don&#039;t know where they can get that.&lt;br /&gt;
[01:31]	I00thlurker	insects, perhaps?&lt;br /&gt;
[01:31]	Tenfoldshields	beans are a pretty good source of that aren&#039;t they?&lt;br /&gt;
[01:32]	I00thlurker	they are frogs after all&lt;br /&gt;
[01:32]	Tenfoldshields	(are they?)&lt;br /&gt;
[01:32]	I00thlurker	beans and nuts would also work&lt;br /&gt;
[01:32]	Erik_Tiber	Insects yeah, okay.&lt;br /&gt;
[01:32]	Erik_Tiber	And beans and nuts.&lt;br /&gt;
[01:32]	Tenfoldshields	Could make up an equivalent crop like a swamp flower or whatever that&#039;s crucial&lt;br /&gt;
3]	I00thlurker	could be erik that a common kind of staplefood is a cake made by grinding all of the above into a flour-like meal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire could have been useful for scaring off predators &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if not a predator, it could be a sort of &#039;fuck you for biting me, mosquitos&#039;.&lt;br /&gt;
&lt;br /&gt;
Poisonous skin is made to provide partial protection against the parasites which often plague amphibian populations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:33]	Erik_Tiber	How would they spread out and such? Into other climates, and all that.&lt;br /&gt;
[01:33]	I00thlurker	clothing presumably&lt;br /&gt;
[01:34]	Pale_Wolf	That and ludicrous toughness are how we do it, at least.&lt;br /&gt;
[01:34]	Erik_Tiber	I know for humans diet can vary wildly. Like native Greenlanders eat almost all meat, wheras some other groups don&#039;t eat all that much.&lt;br /&gt;
[01:34]	Tenfoldshields	They&#039;d probably still cluster pretty heavily around rivers/lakes/bogs&lt;br /&gt;
[01:34]	Tenfoldshields	I mean amphibians are pretty sensitive like it was said&lt;br /&gt;
[01:34]	Erik_Tiber	I refer to stuff like &amp;quot;eating and gettign sufficient protein&amp;quot;, but we have beans and nuts everywhere.&lt;br /&gt;
[01:34]	I00thlurker	could be that the ridiculously cold climates see little to no penetration&lt;br /&gt;
[01:35]	I00thlurker	until certain technologies are introduced&lt;br /&gt;
[01:35]	Erik_Tiber	I&#039;m thinking tropical climes see massive populations in comparison to elsewhere.&lt;br /&gt;
[01:35]	Tenfoldshields	Could be why terraforming/ecoengineering is so big with them later on&lt;br /&gt;
[01:35]	I00thlurker	yeah&lt;br /&gt;
[01:35]	Erik_Tiber	Yes&lt;br /&gt;
[01:35]	Tenfoldshields	recalls seeing something about that in the wiki entry&lt;br /&gt;
[01:35]	I00thlurker	and perhaps an even more extreme population pattern mirroring our own&lt;br /&gt;
[01:36]	I00thlurker	where population is densest along coasts&lt;br /&gt;
[01:36]	I00thlurker	and thinner the further you go into the hinterland&lt;br /&gt;
[01:37]	Tenfoldshields	Also some political tensions maybe? I mean if you&#039;re really super narrow in the spaces you can live if you find any planet that suits you you&#039;re gonna jump on it. Same with any planet that could be reasonably terraformed.&lt;br /&gt;
[01:37]	Erik_Tiber	Yeah. But how do amphibians deal with salt water?&lt;br /&gt;
[01:37]	Tenfoldshields	I mean spawnings cool and all when like 90% of you are going to get nommed by space!heron or whatever. But when medical tech improves/they&#039;re not dealing with predators. It could lead to some pretty crazy dense populations.&lt;br /&gt;
[01:38]	Tenfoldshields	Hrm, dunno.&lt;br /&gt;
[01:38]	|&amp;lt;--	Threat_Null|2 has left irc.systemnet.info (Ping timeout: 125 seconds)&lt;br /&gt;
[01:38]	I00thlurker	could be that industrial pollution caused pretty rapid decline in population growth&lt;br /&gt;
[01:38]	I00thlurker	despite the best efforts to control it&lt;br /&gt;
[01:39]	Tenfoldshields	Oooh yeah&lt;br /&gt;
[01:39]	Erik_Tiber	And living near the coasts even moreso than humans means that climate change would impact them worse.&lt;br /&gt;
[01:40]	Tenfoldshields	Both of those would drive colonization pretty hard though wouldn&#039;t it? I mean assuming they get access to greener tech at some point. Means they can start over on new worlds without the environmental baggage. And the pop of those worlds expands pretty crazily?&lt;br /&gt;
[01:40]	I00thlurker	at least they&#039;re not as completely fucked by tsunamis and flooding as hoomans are&lt;br /&gt;
[01:40]	Erik_Tiber	Holes in the ozone layer would hurt them massively.&lt;br /&gt;
[01:40]	Erik_Tiber	Well not completely no. though I&#039;d imagine that it&#039;d hurt their croplands.&lt;br /&gt;
[01:40]	I00thlurker	could be that the accumulated damage from pollution was basically permanent&lt;br /&gt;
[01:40]	Falchion	I00thlurker: What about the shit in the water?&lt;br /&gt;
[01:40]	Falchion	Algae bloom or what have you?&lt;br /&gt;
[01:40]	I00thlurker	in terms of impact on birth rate&lt;br /&gt;
[01:40]	I00thlurker	egads&lt;br /&gt;
[01:41]	Falchion	Oh, right.&lt;br /&gt;
[01:41]	Falchion	is only dropping occasionally to give terrible ideas&lt;br /&gt;
[01:41]	I00thlurker	very few eggs reach viability&lt;br /&gt;
[01:41]	Erik_Tiber	Hmmm, that could be a thing, yeah.&lt;br /&gt;
[01:42]	Erik_Tiber	Which would slow down industrialization, possibly?&lt;br /&gt;
[01:42]	Tenfoldshields	probably yeah&lt;br /&gt;
[01:42]	I00thlurker	possibly yeah&lt;br /&gt;
[01:42]	Tenfoldshields	I mean if the toxins are slowly strangling your population&lt;br /&gt;
[01:42]	Erik_Tiber	Possibly delaying it. That, and the massive populations mean that they have a /lot/ of manpower to throw around.&lt;br /&gt;
[01:42]	Erik_Tiber	Er, frogpower.&lt;br /&gt;
[01:42]	Tenfoldshields	Could have a set up with a sorta planet that can&#039;t really support modern infrastructure on account of the centuries of industrial development/is toxic/not a great place to live, major push to colonies&lt;br /&gt;
[01:43]	I00thlurker	early centuries may have featured a lot of culturally ritualized egg canibalism or destruction&lt;br /&gt;
[01:43]	Tenfoldshields	could fuel a sorta expansionist attitude maybe?&lt;br /&gt;
[01:43]	I00thlurker	which the more modern frogs largely consider barbaric&lt;br /&gt;
[01:43]	Erik_Tiber	They&#039;re pretty peaceful by the time of modern day in-game.&lt;br /&gt;
[01:43]	I00thlurker	as they cart the embryos into freezers&lt;br /&gt;
[01:43]	Erik_Tiber	But in the past a major expansionist push could be a thing, leading to STL colonies in other systems.&lt;br /&gt;
[01:44]	Tenfoldshields	and hey like you said&lt;br /&gt;
[01:44]	Tenfoldshields	if they&#039;ve got the population/bunch of embryos on ice&lt;br /&gt;
[01:44]	Tenfoldshields	they can afford to throw loads of majestic frogpower at problems&lt;br /&gt;
[01:44]	Tenfoldshields	mean industrialization would majorly hurt that yeah&lt;br /&gt;
[01:44]	Tenfoldshields	but it might be more like a ticking clock kinda scenario?&lt;br /&gt;
[01:45]	Erik_Tiber	Well industrialization lowers birthrates massively. Which means less frogpower.&lt;br /&gt;
[01:45]	Erik_Tiber	Which means they have greater need for machines.&lt;br /&gt;
[01:45]	Tenfoldshields	oh true&lt;br /&gt;
[01:45]	Tenfoldshields	hrm&lt;br /&gt;
[01:45]	Erik_Tiber	Hard until they get it, at which point&lt;br /&gt;
[01:45]	I00thlurker	well the drop in birth rate is kind of specific to the way hoomans make babbies&lt;br /&gt;
[01:45]	Tenfoldshields	...maybe set aside like...nature preserve areas as like birthing creches?&lt;br /&gt;
[01:46]	I00thlurker	i.e. it&#039;s specifically controllable to a degree&lt;br /&gt;
[01:46]	Erik_Tiber	100th Lurker: I mean they have massive increase in infant mortality when they industrialize&lt;br /&gt;
[01:46]	Tenfoldshields	Focus their efforts on making a small area livable and capable of nurturing eggs/young rather than fixing the planet&lt;br /&gt;
[01:46]	Erik_Tiber	due to industrial waste&lt;br /&gt;
[01:46]	Tenfoldshields	to keep their population up&lt;br /&gt;
[01:46]	Erik_Tiber	Yeah&lt;br /&gt;
[01:46]	I00thlurker	Oh right&lt;br /&gt;
[01:46]	I00thlurker	yeah&lt;br /&gt;
[01:46]	Erik_Tiber	I meant decrease in population growth rather, and in the most disturbing way possible.&lt;br /&gt;
[01:46]	I00thlurker	well the response of different frog nations&lt;br /&gt;
[01:47]	I00thlurker	could have all been entirely different&lt;br /&gt;
[01:47]	I00thlurker	to the &amp;quot;problem&amp;quot;, if they even recognized one&lt;br /&gt;
[01:47]	Tenfoldshields	lot of fighting over the non wasted areas maybe?&lt;br /&gt;
[01:47]	Tenfoldshields	I mean just &#039;cause they&#039;re peaceful now&lt;br /&gt;
[01:47]	I00thlurker	we sure as hell didn&#039;t give a shit about all the poors dieing horribly during industrialization&lt;br /&gt;
[01:47]	Erik_Tiber	I was getting &amp;quot;Mote in God&#039;s Eye&amp;quot; vibes from them a bit&lt;br /&gt;
[01:47]	Tenfoldshields	doesn&#039;t mean there weren&#039;t majestically colored frog generals slicing shit up at some point in the past&lt;br /&gt;
[01:47]	Erik_Tiber	Yeah definitely.&lt;br /&gt;
[01:48]	Erik_Tiber	In the past anything goes ,stuff could have changed massively.&lt;br /&gt;
[01:48]	Tenfoldshields	a mostly peaceful/chill species with a /dark/ past could be cool to explore&lt;br /&gt;
[01:48]	Tenfoldshields	what with their homeworld being kinda messed up&lt;br /&gt;
[01:48]	Erik_Tiber	I was also thinking about things like, say, radiation and how they respond to it. I&#039;d imagine they&#039;d have trouble with that.&lt;br /&gt;
[01:49]	Erik_Tiber	In space they&#039;d need more shielding. And with nuclear tech, they&#039;d probably discover radiation more quickly.&lt;br /&gt;
[01:49]	Erik_Tiber	Maybe?&lt;br /&gt;
[01:49]	Tenfoldshields	Well I mean like&lt;br /&gt;
[01:49]	Erik_Tiber	But utilizing it might be delayed, possibly by treaty.&lt;br /&gt;
[01:49]	Tenfoldshields	they&#039;d probably figure something was up if they&#039;re that sensitive to it&lt;br /&gt;
[01:50]	Erik_Tiber	Yeah, that&#039;s what I meant.&lt;br /&gt;
[01:50]	I00thlurker	could be that given they&#039;re amphibians, cryogenics was more feasible for them&lt;br /&gt;
[01:50]	I00thlurker	so they sleeped through the problems&lt;br /&gt;
[01:50]	Erik_Tiber	Thus sleeper ships and some early STL colonization&lt;br /&gt;
[01:50]	Tenfoldshields	bring oodles of frozen frogspawn with you&lt;br /&gt;
[01:50]	Tenfoldshields	neat little start up kit&lt;br /&gt;
[01:51]	Erik_Tiber	Yes&lt;br /&gt;
[01:51]	Falchion	[INTERSTELLAR INTENSIFIES]&lt;br /&gt;
[01:51]	Erik_Tiber	&lt;br /&gt;
[01:51]	|&amp;lt;--	SwordoBackup has left irc.systemnet.info (Ping timeout: 122 seconds)&lt;br /&gt;
[01:52]	Tenfoldshields	could also be a sorta cool political set up where like&lt;br /&gt;
[01:52]	Tenfoldshields	the homeworld doesn&#039;t have a ton of power&lt;br /&gt;
[01:52]	Tenfoldshields	besides being the focus of a lot of ecoengineering/terraforming projects aimed at unfucking it&lt;br /&gt;
[01:52]	Erik_Tiber	That&#039;s the same as humans, Earth got bombarded by RKKV&#039;s in a civil war.&lt;br /&gt;
[01:52]	|&amp;lt;--	Raumgespenst has left irc.systemnet.info (Connection reset by peer)&lt;br /&gt;
[01:52]	Tenfoldshields	while the three/four major successful colonies have the real power&lt;br /&gt;
[01:52]	Tenfoldshields	*first major successful&lt;br /&gt;
[01:52]	Tenfoldshields	Hey something to bond over!&lt;br /&gt;
[01:52]	Erik_Tiber	Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Intro to Skrell goes here.&lt;br /&gt;
&lt;br /&gt;
Primary points.&lt;br /&gt;
&lt;br /&gt;
(What they are called, early evolutionary history, relatives)&lt;br /&gt;
(Rise of modern skrell, initial settlement)&lt;br /&gt;
(Eventual settlement of rest of Jargon IV)&lt;br /&gt;
(Settlement of space)&lt;br /&gt;
(Environmental impact)&lt;br /&gt;
(Evolutionary advantages of Skrell: Well developed areas of the brain and what they do. Tool use. Differences from other sapients: Amphibians, vulnerability to disease and parasites. Use of slime to deter predators and guard against parasites. Status as R strategists in comparison to humans, large number of offspring.  Status as herbivores, use beans, swamp flowers, and insects for protein&lt;br /&gt;
(Use of fire to clear land, use of clothing. Nature of tool use.)&lt;br /&gt;
&lt;br /&gt;
(Construction of language)&lt;br /&gt;
(Complex social structures, human society)&lt;br /&gt;
&lt;br /&gt;
Humans began to practice sedentary agriculture about 12,000 years ago, domesticating plants and animals, thus allowing for the growth of civilization. Humans subsequently established various forms of government, religion, and culture around the world, unifying people within a region and leading to the development of states and empires. The rapid advancement of scientific and medical understanding in the 19th and 20th centuries led to the development of fuel-driven technologies and improved health, causing the human population to rise exponentially. By 2012 the global human population was estimated to be around 7 billion.[10][11]&lt;br /&gt;
&lt;br /&gt;
==Etymology and definition==&lt;br /&gt;
Talk about why we call them Skrell.&lt;br /&gt;
&lt;br /&gt;
Skrell is a transliteration of the Skrell Prime word for their species. Due to the Skrell Prime being the language spoken by the scientific team which made first contact, yadda yadda.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Evolved on Jargon 4 in a swamp. First anatomically modern skrell appear 400,000 years ago, first behaviorally modern Skrell appear 100,000 years ago.&lt;br /&gt;
The &lt;br /&gt;
&lt;br /&gt;
The genus Homo diverged from other hominins in Africa, after the human clade split from the chimpanzee lineage of the hominids (great ape) branch of the primates. Modern humans, defined as the species Homo sapiens or specifically to the single extant subspecies Homo sapiens sapiens, proceeded to colonize all the continents and larger islands, arriving in Eurasia 125,000–60,000 years ago,[16][17] Australia around 40,000 years ago, the Americas around 15,000 years ago, and remote islands such as Hawaii, Easter Island, Madagascar, and New Zealand between the years 300 and 1280.[18][19]&lt;br /&gt;
&lt;br /&gt;
The Skrell are descended from a clade of pseudo-amphibians. Modern Skrell proceeded to colonize all major landmasses of Querrbalak, moving from (Skrell Origin) to (Skrell largest) 200,000 years ago, (Skrell smaller) 100,000 years ago, (Skrell remote) about 20,000 years ago, and various remote and northern items between (X) and (y) AD.&lt;br /&gt;
&lt;br /&gt;
The closest living relative to the Skrell is the Frogmonkey, which shares 97% of their genome. &lt;br /&gt;
&lt;br /&gt;
====Anatomical Adaptations====&lt;br /&gt;
&lt;br /&gt;
===Transition to civilization===&lt;br /&gt;
The Skrell transition to civilization occurred approximately X-thousand years ago (Year XYZ in Skrell Prime calendar). &lt;br /&gt;
(dates are when that happened for humans)&lt;br /&gt;
Milestones in civilization- Beginnings of horticulture&lt;br /&gt;
Beginnings of permanent settlements&lt;br /&gt;
Beginnings of agriculture- 8,000 BC&lt;br /&gt;
Beginnings of state societies- 3,500 BC&lt;br /&gt;
Emission of radio waves- 19XX AD&lt;br /&gt;
Space flight- 195X AD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Large-scale interstellar colonization&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Habitat and population==&lt;br /&gt;
Main points: Coastal species, lives primarily in swampland. Alteration of environment. Ancient, and modern: terraforming&lt;br /&gt;
&lt;br /&gt;
Ancient- Clearing land with fire, in order to expand swampland. &lt;br /&gt;
Modern- Cleaning pollution from industrialization.&lt;br /&gt;
Development of closed systems in space. Problems with radiation.&lt;br /&gt;
Modern- terraforming various planets, terraforming Jargon 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Anatomy and Physiology===&lt;br /&gt;
Skrell are warm-blooded amphibian-like organisms. On land, they are primarily bipedal. They have a humanoid body shape, with two legs, two arms, and a head. They have a pair of large eyes which grant them binocular vision, similar to humans.&lt;br /&gt;
&lt;br /&gt;
Skrell produce a thin film of toxic slime over their skin, as a defense against parasites and pests and also to deter predators.&lt;br /&gt;
&lt;br /&gt;
Slime on skin- for use in deterring predators, and as a defense against parasites and pests (IE mosquitoes). &lt;br /&gt;
&lt;br /&gt;
Status as amphibians makes it easier for them to utilize cryonics. &lt;br /&gt;
&lt;br /&gt;
Skrell also in danger of drying out, this makes it difficult for them to settle far inland. &lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
===Life cycle===&lt;br /&gt;
Life cycle similar to frogs. Female lays eggs, male fertilizes eggs. Tadpoles hatch from eggs. Tadpoles become adolescents (some restrictions) which then become adults.&lt;br /&gt;
&lt;br /&gt;
Give life-spans, chances of infant mortality, status as R strategists early lin life before adopting K strategist policies. &lt;br /&gt;
===Diet===&lt;br /&gt;
Traditional Skrell diets- &amp;quot;swamp flower&amp;quot;, beans, nuts, and insects for protein. A cake of these foods mashed together and baked is a popular food item.&lt;br /&gt;
&lt;br /&gt;
Major limiting factor for Skrell has historically been finding sufficient protein with an herbivorous diet. This limited expansion into the colder regions of the planet for a long time.&lt;br /&gt;
&lt;br /&gt;
Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[103][104] Varying with available food sources in regions of habitation, and also varying with cultural and religious norms, human groups have adopted a range of diets, from purely vegetarian to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[105] The human diet is prominently reflected in human culture, and has led to the development of food science.&lt;br /&gt;
&lt;br /&gt;
(Modern Skrell diet)&lt;br /&gt;
&lt;br /&gt;
Prior to the invention of agriculture on [homeworld] approximately 15,000 years ago, the skrell primarily subsisted by foraging and scavenging. In most cases, the majority of their caloric intake was from foraged fruit, nuts, roots, and other plant-like and fungus-like organisms, both on land and in the water. These foods were complemented with scavenged eggs, insect larvae, insects, and small aquatic organisms, which acted as their primary source of protein. The discovery of fire and cooking is linked to an increase in the prevalence of insects within the skrell diet, as cooking was able to reduce the danger of parasites. The primarily vegetarian nature of the skrell diet initially prevented them from settling in colder climates. The skrell first developed agriculture around 15,000 years ago, leading to a significant change in the skrell diet. Agriculture led to increased populations and the development of cities, increasing the spread of infectious diseases. The types of food and their methods of preparation have varied significantly with time, location, and culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In general, humans can survive for two to eight weeks without food, depending on stored body fat. Survival without water is usually limited to three or four days. About 36 million humans die every year from causes directly or indirectly related to hunger.[111] Childhood malnutrition is also common and contributes to the global burden of disease.[112] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide over one billion people are obese,[113] while in the United States 35% of people are obese, leading to this being described as an &amp;quot;obesity epidemic&amp;quot;.[114] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by a combination of an energy-dense high fat diet and insufficient exercise.[113]&lt;br /&gt;
===Genetic variation===&lt;br /&gt;
&lt;br /&gt;
==Psychology==&lt;br /&gt;
Note that the below categories are based on the &#039;human&#039; wikipedia page, this stuff is subject to change, and it almost certainly will be changed up.&lt;br /&gt;
===Sleep and dreaming===&lt;br /&gt;
&lt;br /&gt;
===Consciousness and thought===&lt;br /&gt;
&lt;br /&gt;
===Motivation and emotion===&lt;br /&gt;
&lt;br /&gt;
===Sexuality and love===&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Talk about Skrell concept of culture and all that.&lt;br /&gt;
===Language===&lt;br /&gt;
Talk about similarities and differences with human language here. IE media, &lt;br /&gt;
&lt;br /&gt;
There are approximately X thousand Skrellian languages currently in use, not counting pigdins with human languages. &lt;br /&gt;
&lt;br /&gt;
The most commonly used languages are Skrell Prime, Skrell Alpha, Skrell Beta, and Skrell Delta. &lt;br /&gt;
===Gender roles===&lt;br /&gt;
Possibility- low sexual dimorphism? Similarity outside of breeding? Gender may be an alien concept?&lt;br /&gt;
&lt;br /&gt;
Alternative- Gender determined primary caretakers of children. Specialization- gender A takes care of children and home crafting while gender B gathers?&lt;br /&gt;
&lt;br /&gt;
Possibility- look at gender roles of chimpanzees?&lt;br /&gt;
&lt;br /&gt;
Possibility- brainstorming session?&lt;br /&gt;
===Kinship===&lt;br /&gt;
Kinship is in a group. &#039;family unit&#039; is size of entire group, communal families. &lt;br /&gt;
&lt;br /&gt;
Skrell society is organized into a series of exogenous clan-groups. Prevention of in-breeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant problem: How do they &lt;br /&gt;
&lt;br /&gt;
Cannibalism/sacrifice of excess eggs was practiced in the past. Possible situations: Limited carrying capacity. This is now viewed as barbaric.&lt;br /&gt;
&lt;br /&gt;
Modern day, eggs are frozen for storage.&lt;br /&gt;
&lt;br /&gt;
All human societies organize, recognize and classify types of social relationships based on relations between parents and children (consanguinity), and relations through marriage (affinity). These kinds of relations are generally called kinship relations. In most societies kinship places mutual responsibilities and expectations of solidarity on the individuals that are so related, and those who recognize each other as kinsmen come to form networks through which other social institutions can be regulated. Among the many functions of kinship is the ability to form descent groups, groups of people sharing a common line of descent, which can function as political units such as clans. Another function is the way in which kinship unites families through marriage, forming kinship alliances between groups of wife-takers and wife-givers. Such alliances also often have important political and economical ramifications, and may result in the formation of political organization above the community level. Kinship relations often includes regulations for whom an individual should or shouldn&#039;t marry. All societies have rules of incest taboo, according to which marriage between certain kinds of kin relations are prohibited – such rules vary widely between cultures. Some societies also have rules of preferential marriage with certain kin relations, frequently with either cross or parallel cousins. Rules and norms for marriage and social behavior among kinsfolk is often reflected in the systems of kinship terminology in the various languages of the world. In many societies kinship relations can also be formed through forms of co-habitation, adoption, fostering, or companionship, which also tends to create relations of enduring solidarity (nurture kinship).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Society, government, and politics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trade and economics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Material culture and technology===&lt;br /&gt;
Advancement in various medical fields. This is due to the need to adapt to the pollution of their homeworld. This lead to biological 3D printing, AKA flash cloning, current in-game cloning method.&lt;br /&gt;
&lt;br /&gt;
They showed less advancement in the areas of material science.&lt;br /&gt;
&lt;br /&gt;
===Religion and spirituality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Philosophy and self-reflection===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science and mathematics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art, music, and literature===&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Languages&amp;diff=1152</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Languages&amp;diff=1152"/>
		<updated>2014-12-06T19:05:19Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Human languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The languages of the known Galaxy are diverse. While many regional languages exist, there are few major languages which are of particular note for their large number of native speakers and status as official administrative and official species languages by governments and transtellars.&lt;br /&gt;
&lt;br /&gt;
The following list features figures for the number of first (L1) and second language (L2) speakers. However, due to large uncertainties in estimating the number of secondary (L2) speakers, these figures should be used with caution.&lt;br /&gt;
&lt;br /&gt;
==Human languages==&lt;br /&gt;
&lt;br /&gt;
===Tau Ceti Basic English===&lt;br /&gt;
The descendant of 21st century Modern English, Basic English shows notable Spanish influence, while also featuring loanwords from Mandarin and Hindi. Basic English remains one of the six administrative languages of the Sol Alliance. The status of English as the international language of commerce was cemented by the end of the 21st century, despite the United States being eclipsed in power by both India and China. Since then, the majority of English speakers have been non-native, and several dozen partially mutually intelligible local creoles and pidgins were spawned, though this process has slowed with the rise of mass media and widespread literacy.&lt;br /&gt;
&lt;br /&gt;
Following the Great War, Tau Ceti Basic English replaced Modern English as the official standard within the Sol Alliance. It has since become the most common human language amongst Tajarans, Unathi, and Skrell, and is rising to the status of a universal lingua franca.&lt;br /&gt;
*est. 6 billion L1 speakers and 25 billion L2 speakers as of 2450 Sol Census.&lt;br /&gt;
*The most common language in human space and the official language of commerce in the Sol Alliance and numerous systems &lt;br /&gt;
*Heavily promoted in non-human business schools&lt;br /&gt;
&lt;br /&gt;
===Sol Common Mandarin===&lt;br /&gt;
A descendant of Standard Mandarin, with elements of several South Chinese languages as well as numerous loanwords from English and Hindi. It is one of the Six administrative languages of the Sol Alliance. Due to Chinese educational policies and urbanization within China in the 20th and 21st centuries, Mandarin became the lingua franca throughout China, displacing several of the less common Chinese languages. As China rose to economic prominence, Mandarin became a local lingua franca within East Asia, though it failed to displace English on the international stage. It is a secondary language throughout much of the Alliance and among many independent states, due to the cultural and economic influence of China upon the Alliance.&lt;br /&gt;
*est. 11 billion L1 speakers and 10 billion L2 speakers as of 2450 Sol Census.&lt;br /&gt;
*Taught as a second language in numerous schools throughout the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
===Tradeband===&lt;br /&gt;
An offshoot of Tau Ceti Basic, which incorporates stronger French, Spanish, Portuguese, Cantonese and Swiss elements, with some Belgian, Italian and Latin influences.&lt;br /&gt;
*est. 14.1 billion native speakers, 17.3 billion total speakers&lt;br /&gt;
*A &#039;flowery, elegant&#039; language, Tradeband is thought to have evolved out of a dialect of Tau Ceti Basic which traders used when bargaining for goods and negotiating prices amongst each other &lt;br /&gt;
*Prominent in systems that have historically been major centers of trade &lt;br /&gt;
&lt;br /&gt;
===Gutter Hindi===&lt;br /&gt;
This dialect of Hindi is suspected to have developed among the refugees of the Martian earth slums in the decades following the Great War and Holocaust. It is a Hindi-based creole, with a vocabulary which heavily borrows from English, Russian, Mandarin, and Malay. It serves as the lingua franca within several Earth Diaspora communities, including the Tau Ceti branch. As a result, it has come to be associated with criminals and miscreants, and its use has been discouraged by several local governments within the Sol Alliance. The use of Gutter Hindi was once a sensitive topic, closely linked to the debate over the Alliance&#039;s refugee policy. As of 2430, however, it was officially recognized by the Sol Alliance as a Recognized Minority Language.&lt;br /&gt;
It is mutually intelligible with Hindi and Urdu. &lt;br /&gt;
*est. 1 billion L1 speakers, 500 million L2 speakers as of 2450 census.&lt;br /&gt;
&lt;br /&gt;
===Other Languages===&lt;br /&gt;
The rise of machine translation, combined with the relative isolation provided by space colonization, have allowed a variety of languages to survive into the modern day. However, speakers of these languages are still generally proficient in either Sol Common or Tau Ceti Basic.&lt;br /&gt;
*Spanish: 2.8 billion L1 speakers, 300 million L2 speakers. &lt;br /&gt;
*Hindi: 3.5 billion L1 speakers, 1 billion L2 speakers.&lt;br /&gt;
*Arabic: 2.5 billion L1 speakers, 300 million L2 speakers.&lt;br /&gt;
*Portuguese: 1.7 billion L1 speakers, 200 million L2 speakers.&lt;br /&gt;
*Bengali: 1.3 billion L1 speakers, 100 million L2 speakers&lt;br /&gt;
*Russian: 1.7 billion L1 speakers, 100 million L2 speakers&lt;br /&gt;
*Japanese: 1.5 billion L1 speakers, 100 million L2 speakers&lt;br /&gt;
*German: 1 billion L1 speakers&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Languages&amp;diff=1151</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Languages&amp;diff=1151"/>
		<updated>2014-12-06T18:59:59Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Human languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The languages of the known Galaxy are diverse. While many regional languages exist, there are few major languages which are of particular note for their large number of native speakers and status as official administrative and official species languages by governments and transtellars.&lt;br /&gt;
&lt;br /&gt;
The following list features figures for the number of first (L1) and second language (L2) speakers. However, due to large uncertainties in estimating the number of secondary (L2) speakers, these figures should be used with caution.&lt;br /&gt;
&lt;br /&gt;
==Human languages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tau Ceti Basic English&#039;&#039;&#039;&lt;br /&gt;
The descendant of 21st century Modern English, Basic English shows notable Spanish influence, while also featuring loanwords from Mandarin and Hindi. Basic English remains one of the six administrative languages of the Sol Alliance. The status of English as the international language of commerce was cemented by the end of the 21st century, despite the United States being eclipsed in power by both India and China. Since then, the majority of English speakers have been non-native, and several dozen partially mutually intelligible local creoles and pidgins were spawned, though this process has slowed with the rise of mass media and widespread literacy.&lt;br /&gt;
&lt;br /&gt;
Following the Great War, Tau Ceti Basic English replaced Modern English as the official standard within the Sol Alliance. It has since become the most common human language amongst Tajarans, Unathi, and Skrell, and is rising to the status of a universal lingua franca.&lt;br /&gt;
*est. 6 billion L1 speakers and 25 billion L2 speakers as of 2450 Sol Census.&lt;br /&gt;
*The most common language in human space and the official language of commerce in the Sol Alliance and numerous systems &lt;br /&gt;
*Heavily promoted in non-human business schools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol Common Mandarin&#039;&#039;&#039; &lt;br /&gt;
A descendant of Standard Mandarin, with elements of several South Chinese languages as well as numerous loanwords from English and Hindi. It is one of the Six administrative languages of the Sol Alliance. Due to Chinese educational policies and urbanization within China in the 20th and 21st centuries, Mandarin became the lingua franca throughout China, displacing several of the less common Chinese languages. As China rose to economic prominence, Mandarin became a local lingua franca within East Asia, though it failed to displace English on the international stage. It is a secondary language throughout much of the Alliance and among many independent states, due to the cultural and economic influence of China upon the Alliance.&lt;br /&gt;
*est. 11 billion L1 speakers and 10 billion L2 speakers as of 2450 Sol Census.&lt;br /&gt;
*Taught as a second language in numerous schools throughout the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tradeband&#039;&#039;&#039;&lt;br /&gt;
An offshoot of Tau Ceti Basic, which incorporates stronger French, Spanish, Portuguese, Cantonese and Swiss elements, with some Belgian, Italian and Latin influences.&lt;br /&gt;
*est. 14.1 billion native speakers, 17.3 billion total speakers&lt;br /&gt;
*A &#039;flowery, elegant&#039; language, Tradeband is thought to have evolved out of a dialect of Tau Ceti Basic which traders used when bargaining for goods and negotiating prices amongst each other &lt;br /&gt;
*Prominent in systems that have historically been major centers of trade &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gutter Hindi&#039;&#039;&#039;&lt;br /&gt;
This dialect of Hindi is suspected to have developed among the refugees of the Martian earth slums in the decades following the Great War and Holocaust. It is a Hindi-based creole, with a vocabulary which heavily borrows from English, Russian, Mandarin, and Malay. It serves as the lingua franca within several Earth Diaspora communities, including the Tau Ceti branch. As a result, it has come to be associated with criminals and miscreants, and its use has been discouraged by several local governments within the Sol Alliance. The use of Gutter Hindi was once a sensitive topic, closely linked to the debate over the Alliance&#039;s refugee policy. As of 2430, however, it was officially recognized by the Sol Alliance as a Recognized Minority Language.&lt;br /&gt;
&lt;br /&gt;
It is mutually intelligible with Hindi and Urdu. &lt;br /&gt;
*est. 1 billion L1 speakers, 500 million L2 speakers as of 2450 census.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&lt;br /&gt;
The rise of machine translation, combined with the relative isolation provided by space colonization, have allowed a variety of languages to survive into the modern day. However, speakers of these languages are still generally proficient in either Sol Common or Tau Ceti Basic.&lt;br /&gt;
*Spanish: 2.8 billion L1 speakers, 300 million L2 speakers. &lt;br /&gt;
*Hindi: 3.5 billion L1 speakers, 1 billion L2 speakers.&lt;br /&gt;
*Arabic: 2.5 billion L1 speakers, 300 million L2 speakers.&lt;br /&gt;
*Portuguese: 1.7 billion L1 speakers, 200 million L2 speakers.&lt;br /&gt;
*Bengali: 1.3 billion L1 speakers, 100 million L2 speakers&lt;br /&gt;
*Russian: 1.7 billion L1 speakers, 100 million L2 speakers&lt;br /&gt;
*Japanese: 1.5 billion L1 speakers, 100 million L2 speakers&lt;br /&gt;
*German: 1 billion L1 speakers&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=1150</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=1150"/>
		<updated>2014-12-06T18:05:26Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: Clarifying a bit of Sol history. Minor change, makes sense, etc etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as SolGov, the Sol Alliance, the Second Sol Alliance, the Second Alliance, and sometimes the Alliance, is a federal union of 23 member states, 15 Associated States, and 112 dependencies. All 23 member states and 79 of the Alliance&#039;s dependencies are located within the [[Background summary#Inner Colonies|Inner Colonies]]. The remaining 33 dependencies and all 15 associated states are located within the [[Background summary#Mid Colonies|Mid Colonies]]. With control over 188 systems of significant population and a population of about 20.8 billion, the Sol Alliance is by far the largest polity within all of [[Background summary#Known Space|known space]]. It is arguably the most culturally and linguistically diverse entity within known space, owing primarily to the age of its colonies and its control over the [[Sol|Sol system]] and [[Sol#Earth (Sol III)|Earth]]. The capital of the Sol Alliance is SAAS Nova Concordia, in orbit over [[Sol#Mars (Sol IV)|Mars]] in the Sol system.&lt;br /&gt;
&lt;br /&gt;
Large-scale extraterrestrial colonization began in the 2070&#039;s, followed by the first extrasolar colonies in the 2140&#039;s. In the year 2140, the United Nations formed the Alliance of Solarian Colonies (ASC), the first incarnation of the Sol Alliance, to oversee the colonization of other star systems. Following the First Interstellar War of 2278-2286, tensions between the Earth and the Inner Colonies grew, eventually culminating in the Great War and the Holocaust of 2316. The Great War and the devastation of Earth dealt a crippling blow to the Alliance. In 2320, with the signing of the Treaty of Deimos, the Alliance of Solarian Colonies was officially disbanded and the Alliance of Sovereign Solarian Nations was formed. The Sol Alliance took its modern form following the Secession Crisis of 2376 and the resultant Secession Wars. Following the war, the Alliance was transformed from a loose confederation of independent systems to a proper unified state.&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Alliance of Sovereign Solarian Nations&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;A United Future for all of Humanity&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; ASSN Administrative Station &amp;quot;Nova Concordia&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Solarian, Alliance Citizen&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages: &#039;&#039;&#039; Sol Common, Tau Ceti Common, Spanish, Hindi, 21 additional Recognized Minority Languages&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 30,835,259,000&lt;br /&gt;
*&#039;&#039;&#039;2455 Est.:&#039;&#039;&#039; 31,056,727,000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; [[Sol]], Sirius, [[Altair]], Procyon, Alpha Centauri, Sigma Draconis, Eta Cassiopeiae, Delta Pavonis, [[Epsilon Eridani]], Epsilon Indi, Ophiuchi, Van Maanen, Barnard, Wolf, Lalande, Luyten, Groombridge, Cancri, Gliese, 170 others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member States:&#039;&#039;&#039; [[Republic of Biesel]], [[Eridani Federation]], [[Governance of Stormswrath]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Varies per System&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Government&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chairman of the Executive Council&lt;br /&gt;
* Executive Minister of Commerce&lt;br /&gt;
* Executive Minister of the Defence Staff&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper House:&#039;&#039;&#039; Alliance Senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower House:&#039;&#039;&#039; Alliance Popular Assembly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Alliance Central Judiciary&lt;br /&gt;
*Alliance Court of Justice&lt;br /&gt;
*Alliance Central Court&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Politics&#039;&#039;&#039; ==&lt;br /&gt;
===Administrative Divisions===&lt;br /&gt;
The Sol Alliance is divided into Member States, Dependencies, and Associated States. &lt;br /&gt;
&lt;br /&gt;
Member States are represented in the Alliance Senate and possess varying degrees of autonomy. They can comprise anything from one to five star systems. The Alliance Charter grants certain rights to member states, which can only be revoked by amending the Alliance Charter. The degree of autonomy varies by member, with certain members such as the Eridani Federation retaining near-complete control over internal affairs, while others such as Sol maintain only negligible autonomy.&lt;br /&gt;
&lt;br /&gt;
Dependencies contain the vast majority of Alliance systems; they are sparsely populated systems with little to no control over their internal affairs, which are subject to all Alliance laws, although day-to-day operations are left to locally elected legislatures or corporate sponsors. &lt;br /&gt;
&lt;br /&gt;
Associated States are independent states which have agreed to turn over control of their external affairs to the Alliance in return for military protection and economic aid. Associated states reserve the right of secession and have &#039;&#039;de jure&#039;&#039; control over their internal affairs, though the prerequisites attached to Alliance aid gives the Alliance considerable influence.&lt;br /&gt;
&lt;br /&gt;
As of 2456, there are 23 member states, 112 Dependencies, and 15 Associated States. &lt;br /&gt;
&lt;br /&gt;
===Institutions of the Sol Alliance===&lt;br /&gt;
====Alliance Senate====&lt;br /&gt;
The Senate is the &#039;upper house&#039; of the Alliance Assembly. Senators are appointed for five year terms by the government of their constituency rather than by direct election. There are currently 230 seats in the Senate, with each member state sending a delegation of ten senators. Each senator has a &#039;voting weight&#039; directly proportional to the population of their constituent. As only member states can appoint senators, dependencies and associated states are not represented within this chamber. Associated States are limited to sending one non-voting observer each.&lt;br /&gt;
&lt;br /&gt;
Special powers accorded to only the Alliance Senate include:&lt;br /&gt;
*Approval of changes in borders between the member states and dependencies of the Sol Alliance;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of martial law;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of a state of emergency;&lt;br /&gt;
*Approval of international treaties.&lt;br /&gt;
*Approval of nominations for the Chairman of the Executive Council&lt;br /&gt;
*Approval of nominations for ministers of the Executive Council&lt;br /&gt;
Senators tend to be senior politicians with decades of experience. There is no term limit.&lt;br /&gt;
&lt;br /&gt;
====Popular Assembly====&lt;br /&gt;
The Popular Assembly is the &#039;lower house&#039; of the Alliance Assembly. Assembly-persons (often called &#039;legislators&#039;) are directly elected for five year terms by Sol Alliance citizens with member state citizenship residing within a member state or qualifying dependency. There are 5000 seats within the Alliance Assembly, which are divided among the member seats by population. The few dependencies which surpass the minimum population threshold (currently 4.16 million) are also granted representation within the Alliance Assembly. All other dependencies go unrepresented.&lt;br /&gt;
&lt;br /&gt;
The Popular Assembly is the only body able to submit spending bills. It also has the power to nominate a Chairman of the Executive Council, who must then be approved by the senate. &lt;br /&gt;
&lt;br /&gt;
====Executive Council====&lt;br /&gt;
The Executive Council is the executive branch of the Sol Alliance and is responsible for the day-to-day operation of the government. It is headed by the Chairman of the Executive Council, informally known as the Prime Minister. The Prime Minister is selected by the Popular Assembly and is normally the leader of the dominant political coalition. They are in charge of appointing administrators to head the various government agencies, determining the priorities of the government, and overseeing the operation of the various government agencies.&lt;br /&gt;
&lt;br /&gt;
======Alliance Security Council======&lt;br /&gt;
The Alliance Security Council (Or ASC) is a body of government officials serving as the primary forum used by the Chairman of the Executive council for considering security and foreign policy matters with his senior security advisors and Cabinet officials.&lt;br /&gt;
&lt;br /&gt;
Attendees of ASC meetings can be sorted into three groups; Statutory Attendees, Regular Attendees and Invited Attendees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Statutory Attendee&#039;s:&#039;&#039;&#039; - These members of the government must be in attendance by law.&lt;br /&gt;
* Chairman of the Executive Council&lt;br /&gt;
* Vice Chairman of the Executive Council&lt;br /&gt;
* Executive Minister of Defense&lt;br /&gt;
* Executive Minister of Energy&lt;br /&gt;
* Executive Minister of Commerce&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regular Attendee&#039;s:&#039;&#039;&#039; - Although not required by law, these members customarily attend meetings of the Security Council.&lt;br /&gt;
* Chairman of the Joint Chiefs of Staff - Military Adviser&lt;br /&gt;
* Director of Alliance Intelligence Services - Intelligence Adviser&lt;br /&gt;
* Director of Internal Affairs - Internal Affairs Adviser&lt;br /&gt;
* Foreign Affairs Minister - Foreign Affairs Adviser&lt;br /&gt;
* Alliance Security Adviser - Security Adviser&lt;br /&gt;
* Minister of the Alliance Central Judiciary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional/Invited Attendees&#039;&#039;&#039; - Although not officially members of the security council, these members of government are invited to sit on the security council at the discretion of the Executive council.&lt;br /&gt;
* Assistant to the Chairman for Economic Policy - Economics Adviser&lt;br /&gt;
* Ambassador to the Republic of Biesel&lt;br /&gt;
* Ambassador to the Eridani Federation&lt;br /&gt;
* Ambassador to the Governance of Stormswrath&lt;br /&gt;
&lt;br /&gt;
====Alliance Central Judiciary====&lt;br /&gt;
The Alliance Central Judiciary consists of two separate institutions; the Alliance Court of Justice and the Alliance Central Court. The Alliance Court of Justice is responsible for resolving disputes between member states and on matters regarding international law. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Military&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military strength:&#039;&#039;&#039; Strong; Superpower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superlarge/Dreadnaught class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large/Capitol class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvette class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 34.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 17% Han Chinese&lt;br /&gt;
* 15% Arab&lt;br /&gt;
* 14% Hindustani&lt;br /&gt;
* 12% Various European&lt;br /&gt;
* 11% African&lt;br /&gt;
* 31% Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance, often just addressed as “The Alliance” or sometimes just “Sol” is a strong federation of the core colony worlds originally settled by the Humans from Earth. It is a democracy de jure, however power within the Alliance often falls into the hands of a number of influential and wealthy &#039;inner worlds&#039; which serve as a sort of aristocracy, having the largest populations in human space after Earth was bombarded. Until recently, these inner colonies have held power nearly since the Alliance&#039;s founding. However, in the last election Salvatore Abbiati from the Jovian moons won in a landslide. The Alliance is emerging from an marked era of economic stagnation and territorial contraction. This period was headed by the isolationist “Sol” party, which has since been ousted by Abbatis&#039; “Oath” party.&lt;br /&gt;
&lt;br /&gt;
The Alliance began as an evolution of the UN designed to administer all colony worlds. As the inner-colonies grew, the Alliance gained more power until it gained enough political and military clot to declare itself &#039;&#039;the&#039;&#039; governing body of humanity. Alliance politics during these first couple centuries of Alliance rules are best described as &#039;Earth&#039; vs the &#039;Inner-Colonies&#039;. Earth was by far the most populated place is human space, but relied on the colonies for raw resources to keep it alive. Earth also viewed the colonies as &#039;hers&#039; and a strong sense of &#039;Earth-planetism&#039; ensured that Earth was always draining more and more resources from the colonies. The Alliance became split on colony and Earth lines, eventually culminating in the first Alliance Civil War. Earth was rendered uninhabitable by orbital bombardment following the launching of Kinetic Kill Vehicles on Inner Colony Worlds. Additionally, a mysterious virus on Earth continues to crop up, killing off whole communities of survivors. The surviving Earth population mostly spread out into the stars, many settling in slums on Mars or Luna, some radical elements fleeing into the fringe. Today, the Alliance is a &#039;Inner-colony centric&#039; government, reflecting the prestige of the most developed, populated and prosperous planets in human space.&lt;br /&gt;
&lt;br /&gt;
The Alliance is an extremely diverse society, with no specific ethnic group of any kind making up a majority, at most holding a plurality. More than 31% of the population is composed of minority ethnic groups spread across the Sol system and the colonies, both in major population centers and in a handful of ethnic enclaves.  Socially, the Alliance is a rather pleasant place to live as-long as you’re not too insistent on being involved in the political system.  It is among the more liberal of the empires, with tolerance, social equality and opportunity seen as the birth-right of all mankind, not just those citizens of the Alliance. The Alliance is by far the most powerful of all Human governments, with only the Skrellian Confederation being near an equal in power, wealth and technological advancement.  Religious Freedom is also viewed by Solarians as being integral to Human rights, and as such Sol is a secular society where government interference with personal religion is not just frowned upon, but outright forbidden by law.  &lt;br /&gt;
&lt;br /&gt;
Politically, the Sol Alliance is a quagmire. With two centuries of codified laws complicating the electoral process to an almost byzantine degree.  Furthermore, the vast majority of politicians come from a pseudo-aristocracy from the inner-most worlds which over the centuries has gained a fearsome foothold in matters political and governmental.  While officials outside of these ‘families’ are somewhat common, they usually are found in lower ranking positions. Most seats on the Sol Senate are held by the &#039;political families&#039; or those affiliated with them.  &lt;br /&gt;
&lt;br /&gt;
The executive branch of the Alliance divests its power into three individuals. While usually being referred to as an executive Councillor.  The three Councillors are, the leader of the majority/plurality party (Chief Councilor), The Executive Minister of the Defense Staff, and the Executive Minister of Commerce.  The leader of the majority party takes the role of head of the executive council, while the two unelected officials are viewed as subordinate, though both other councils can, together, veto an action of the Chief Councilor. Though this method, an unstable or otherwise unreliable leader can have his power checked by the other two Councillors, mitigating the damage they are capable of inflicting. On the reverse, this can render an otherwise talented head counselor incapable of doing his duties if he is not well-liked by the other Councillors. &lt;br /&gt;
&lt;br /&gt;
The Sol Alliance is the most advanced and technologically sophisticated entity in Human space, with possibly only the Skrell exceeding them in their technological advancement.  A specific piece of technology that is critical to what the Alliance is today is the Warp-gate network present in low orbit of each and every garden or developed core world.  This network of transit stations connected to their host-worlds by orbital elevators. Each has anywhere from one, to twenty wormhole-gates which can connect to any other gate in the network allowing for near-instantaneous travel to any other gate.  These gates are roughly 3 meters tall and 3 meters wide, with a small tram and rails connected into its horizon. Allowing a tram of 20 people to cross 60 light years from one side of the Alliance to the other in mere moments  &lt;br /&gt;
&lt;br /&gt;
The wormhole network is integral to how the Alliance is today.  With this invention, cheap, nearly instantaneous travel across the Alliance&#039;s wealthiest worlds is available to all. An average trip through the gate costing less than 100Cr. Taking advantage of their superior agricultural technology, Alliance worlds manage to achieve low population densities despite its massive population. The Alliance prides itself on building comfortable settlements while simultaneously leaving the vast majority of nature on settled planets untouched.  The relative peace and prosperity of humanity&#039;s most powerful nation was the main factor allowing the development and creation of these wonders of modern technology, as they are far too expensive, advanced, and tempting a target in the less-developed outer-colonies.  &lt;br /&gt;
&lt;br /&gt;
Though the Alliance was isolated politically and economically until extremely recently. They are now gearing up for heightened trade with both the outer and fringe colonies, powered by bluespace drivers. The Alliance is by far the highest exporter in Human space, trading medical supplies, ship-parts and industrial equipment and luxury goods for foodstuffs, refined plasma and other natural resources.   &lt;br /&gt;
&lt;br /&gt;
The Alliance was founded early in the recent era, as a combined effort of Humanity to successfully leave the planet spurned by fears of economic collapse due to resource depletion.  Slowly however, the Alliance began assuming more duties until it declared itself the governing body of humanity. &lt;br /&gt;
&lt;br /&gt;
Shaped over time by a series of extremely damaging civil wars, the Alliance has retreated from her outer-most colonies, slowly shrinking over the centuries. The Alliance has set down her border at a roughly 75 ly bubble around Sol.  Its borders are ferociously guarded by elements of the Alliance Navy and few rival navies has attempted to brake the border. However, an invasion of the Alliance isn&#039;t all that necessary: For the past several centuries, the outer-most Alliance systems have been braking away, joining various outer-colony empires.&lt;br /&gt;
&lt;br /&gt;
Since the election of Salvatore Abbiati, things have changed in the Alliance.  With the loyalty and support of the Minister of the Defense Staff and Minister of Commerce, Abbiati has been able to force reforms through the Alliance Senate, crippling the power of the old families and opening the upper echelons of the government to the lower-class.  However, the Alliance is coming to realize the uncomfortable reality that not only do they rely on NanoTransen to keep the economy going, they may be exerting a dangerous amount of influence over Alliance affairs. The current administration is also highly suspicious of the conditions behind the forming of the Tau Ceti Free Trade Zone, not to mention what amounts to the loss of one of its core systems.&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1149</id>
		<title>User:Erik Tiber</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1149"/>
		<updated>2014-12-05T11:32:01Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Primary problems for Skrell: &lt;br /&gt;
&lt;br /&gt;
General technological development&lt;br /&gt;
I was just thinking that off of the top of my head amphibians tend to be somewhat more vulnerable to parasites and disease&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	Maybe like...I...know basically shit about amphibian biology/prehistoric development. But amphibians tend to be sorta sensitive to environmental stuff/pollutants/that kind of thing yeah? So it&#039;s maybe feasible that initially they could only live in the swamps/bogs yeah? And stuff like saltwater/arid environments righteously fucked &#039;em up. Fire could have been&lt;br /&gt;
&lt;br /&gt;
[01:19]	Erik_Tiber	They also spawn like frogs. and breed like frogs.&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	a tool to help them expand maybe? Clearing out forests and brush and roots to make crude eco engineering easier?&lt;br /&gt;
&lt;br /&gt;
Tenfoldshields	&#039;s sorta envisioning a like...pushing back the borders of the swamp piecemeal type deal. Maybe digging canals through clear cut/burned forests after the fire ripped through. That kinda thing.&lt;br /&gt;
&lt;br /&gt;
5]	Tenfoldshields	Hrm...might have been sorta super dangerous work? I mean if you have a big population crammed into a tinier spot. You can prolly afford to put a few shifts of dudes handling the thing that&#039;s going to painfully dry you out maybe? Mean like the alternative&#039;s staying/stagnating/getting into a turf war over a pond.&lt;br /&gt;
&lt;br /&gt;
[01:26]	I00thlurker	that implies a predator&lt;br /&gt;
[01:26]	I00thlurker	or predators&lt;br /&gt;
[01:26]	I00thlurker	fire could also have been useful for scaring them off and clearing away their &lt;br /&gt;
potential habitats&lt;br /&gt;
[01:26]	I00thlurker	a weapon&lt;br /&gt;
&lt;br /&gt;
[01:31]	Erik_Tiber	Alright they need a source of protein and energy for their brains, and I don&#039;t know where they can get that.&lt;br /&gt;
[01:31]	I00thlurker	insects, perhaps?&lt;br /&gt;
[01:31]	Tenfoldshields	beans are a pretty good source of that aren&#039;t they?&lt;br /&gt;
[01:32]	I00thlurker	they are frogs after all&lt;br /&gt;
[01:32]	Tenfoldshields	(are they?)&lt;br /&gt;
[01:32]	I00thlurker	beans and nuts would also work&lt;br /&gt;
[01:32]	Erik_Tiber	Insects yeah, okay.&lt;br /&gt;
[01:32]	Erik_Tiber	And beans and nuts.&lt;br /&gt;
[01:32]	Tenfoldshields	Could make up an equivalent crop like a swamp flower or whatever that&#039;s crucial&lt;br /&gt;
3]	I00thlurker	could be erik that a common kind of staplefood is a cake made by grinding all of the above into a flour-like meal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire could have been useful for scaring off predators &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if not a predator, it could be a sort of &#039;fuck you for biting me, mosquitos&#039;.&lt;br /&gt;
&lt;br /&gt;
Poisonous skin is made to provide partial protection against the parasites which often plague amphibian populations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:33]	Erik_Tiber	How would they spread out and such? Into other climates, and all that.&lt;br /&gt;
[01:33]	I00thlurker	clothing presumably&lt;br /&gt;
[01:34]	Pale_Wolf	That and ludicrous toughness are how we do it, at least.&lt;br /&gt;
[01:34]	Erik_Tiber	I know for humans diet can vary wildly. Like native Greenlanders eat almost all meat, wheras some other groups don&#039;t eat all that much.&lt;br /&gt;
[01:34]	Tenfoldshields	They&#039;d probably still cluster pretty heavily around rivers/lakes/bogs&lt;br /&gt;
[01:34]	Tenfoldshields	I mean amphibians are pretty sensitive like it was said&lt;br /&gt;
[01:34]	Erik_Tiber	I refer to stuff like &amp;quot;eating and gettign sufficient protein&amp;quot;, but we have beans and nuts everywhere.&lt;br /&gt;
[01:34]	I00thlurker	could be that the ridiculously cold climates see little to no penetration&lt;br /&gt;
[01:35]	I00thlurker	until certain technologies are introduced&lt;br /&gt;
[01:35]	Erik_Tiber	I&#039;m thinking tropical climes see massive populations in comparison to elsewhere.&lt;br /&gt;
[01:35]	Tenfoldshields	Could be why terraforming/ecoengineering is so big with them later on&lt;br /&gt;
[01:35]	I00thlurker	yeah&lt;br /&gt;
[01:35]	Erik_Tiber	Yes&lt;br /&gt;
[01:35]	Tenfoldshields	recalls seeing something about that in the wiki entry&lt;br /&gt;
[01:35]	I00thlurker	and perhaps an even more extreme population pattern mirroring our own&lt;br /&gt;
[01:36]	I00thlurker	where population is densest along coasts&lt;br /&gt;
[01:36]	I00thlurker	and thinner the further you go into the hinterland&lt;br /&gt;
[01:37]	Tenfoldshields	Also some political tensions maybe? I mean if you&#039;re really super narrow in the spaces you can live if you find any planet that suits you you&#039;re gonna jump on it. Same with any planet that could be reasonably terraformed.&lt;br /&gt;
[01:37]	Erik_Tiber	Yeah. But how do amphibians deal with salt water?&lt;br /&gt;
[01:37]	Tenfoldshields	I mean spawnings cool and all when like 90% of you are going to get nommed by space!heron or whatever. But when medical tech improves/they&#039;re not dealing with predators. It could lead to some pretty crazy dense populations.&lt;br /&gt;
[01:38]	Tenfoldshields	Hrm, dunno.&lt;br /&gt;
[01:38]	|&amp;lt;--	Threat_Null|2 has left irc.systemnet.info (Ping timeout: 125 seconds)&lt;br /&gt;
[01:38]	I00thlurker	could be that industrial pollution caused pretty rapid decline in population growth&lt;br /&gt;
[01:38]	I00thlurker	despite the best efforts to control it&lt;br /&gt;
[01:39]	Tenfoldshields	Oooh yeah&lt;br /&gt;
[01:39]	Erik_Tiber	And living near the coasts even moreso than humans means that climate change would impact them worse.&lt;br /&gt;
[01:40]	Tenfoldshields	Both of those would drive colonization pretty hard though wouldn&#039;t it? I mean assuming they get access to greener tech at some point. Means they can start over on new worlds without the environmental baggage. And the pop of those worlds expands pretty crazily?&lt;br /&gt;
[01:40]	I00thlurker	at least they&#039;re not as completely fucked by tsunamis and flooding as hoomans are&lt;br /&gt;
[01:40]	Erik_Tiber	Holes in the ozone layer would hurt them massively.&lt;br /&gt;
[01:40]	Erik_Tiber	Well not completely no. though I&#039;d imagine that it&#039;d hurt their croplands.&lt;br /&gt;
[01:40]	I00thlurker	could be that the accumulated damage from pollution was basically permanent&lt;br /&gt;
[01:40]	Falchion	I00thlurker: What about the shit in the water?&lt;br /&gt;
[01:40]	Falchion	Algae bloom or what have you?&lt;br /&gt;
[01:40]	I00thlurker	in terms of impact on birth rate&lt;br /&gt;
[01:40]	I00thlurker	egads&lt;br /&gt;
[01:41]	Falchion	Oh, right.&lt;br /&gt;
[01:41]	Falchion	is only dropping occasionally to give terrible ideas&lt;br /&gt;
[01:41]	I00thlurker	very few eggs reach viability&lt;br /&gt;
[01:41]	Erik_Tiber	Hmmm, that could be a thing, yeah.&lt;br /&gt;
[01:42]	Erik_Tiber	Which would slow down industrialization, possibly?&lt;br /&gt;
[01:42]	Tenfoldshields	probably yeah&lt;br /&gt;
[01:42]	I00thlurker	possibly yeah&lt;br /&gt;
[01:42]	Tenfoldshields	I mean if the toxins are slowly strangling your population&lt;br /&gt;
[01:42]	Erik_Tiber	Possibly delaying it. That, and the massive populations mean that they have a /lot/ of manpower to throw around.&lt;br /&gt;
[01:42]	Erik_Tiber	Er, frogpower.&lt;br /&gt;
[01:42]	Tenfoldshields	Could have a set up with a sorta planet that can&#039;t really support modern infrastructure on account of the centuries of industrial development/is toxic/not a great place to live, major push to colonies&lt;br /&gt;
[01:43]	I00thlurker	early centuries may have featured a lot of culturally ritualized egg canibalism or destruction&lt;br /&gt;
[01:43]	Tenfoldshields	could fuel a sorta expansionist attitude maybe?&lt;br /&gt;
[01:43]	I00thlurker	which the more modern frogs largely consider barbaric&lt;br /&gt;
[01:43]	Erik_Tiber	They&#039;re pretty peaceful by the time of modern day in-game.&lt;br /&gt;
[01:43]	I00thlurker	as they cart the embryos into freezers&lt;br /&gt;
[01:43]	Erik_Tiber	But in the past a major expansionist push could be a thing, leading to STL colonies in other systems.&lt;br /&gt;
[01:44]	Tenfoldshields	and hey like you said&lt;br /&gt;
[01:44]	Tenfoldshields	if they&#039;ve got the population/bunch of embryos on ice&lt;br /&gt;
[01:44]	Tenfoldshields	they can afford to throw loads of majestic frogpower at problems&lt;br /&gt;
[01:44]	Tenfoldshields	mean industrialization would majorly hurt that yeah&lt;br /&gt;
[01:44]	Tenfoldshields	but it might be more like a ticking clock kinda scenario?&lt;br /&gt;
[01:45]	Erik_Tiber	Well industrialization lowers birthrates massively. Which means less frogpower.&lt;br /&gt;
[01:45]	Erik_Tiber	Which means they have greater need for machines.&lt;br /&gt;
[01:45]	Tenfoldshields	oh true&lt;br /&gt;
[01:45]	Tenfoldshields	hrm&lt;br /&gt;
[01:45]	Erik_Tiber	Hard until they get it, at which point&lt;br /&gt;
[01:45]	I00thlurker	well the drop in birth rate is kind of specific to the way hoomans make babbies&lt;br /&gt;
[01:45]	Tenfoldshields	...maybe set aside like...nature preserve areas as like birthing creches?&lt;br /&gt;
[01:46]	I00thlurker	i.e. it&#039;s specifically controllable to a degree&lt;br /&gt;
[01:46]	Erik_Tiber	100th Lurker: I mean they have massive increase in infant mortality when they industrialize&lt;br /&gt;
[01:46]	Tenfoldshields	Focus their efforts on making a small area livable and capable of nurturing eggs/young rather than fixing the planet&lt;br /&gt;
[01:46]	Erik_Tiber	due to industrial waste&lt;br /&gt;
[01:46]	Tenfoldshields	to keep their population up&lt;br /&gt;
[01:46]	Erik_Tiber	Yeah&lt;br /&gt;
[01:46]	I00thlurker	Oh right&lt;br /&gt;
[01:46]	I00thlurker	yeah&lt;br /&gt;
[01:46]	Erik_Tiber	I meant decrease in population growth rather, and in the most disturbing way possible.&lt;br /&gt;
[01:46]	I00thlurker	well the response of different frog nations&lt;br /&gt;
[01:47]	I00thlurker	could have all been entirely different&lt;br /&gt;
[01:47]	I00thlurker	to the &amp;quot;problem&amp;quot;, if they even recognized one&lt;br /&gt;
[01:47]	Tenfoldshields	lot of fighting over the non wasted areas maybe?&lt;br /&gt;
[01:47]	Tenfoldshields	I mean just &#039;cause they&#039;re peaceful now&lt;br /&gt;
[01:47]	I00thlurker	we sure as hell didn&#039;t give a shit about all the poors dieing horribly during industrialization&lt;br /&gt;
[01:47]	Erik_Tiber	I was getting &amp;quot;Mote in God&#039;s Eye&amp;quot; vibes from them a bit&lt;br /&gt;
[01:47]	Tenfoldshields	doesn&#039;t mean there weren&#039;t majestically colored frog generals slicing shit up at some point in the past&lt;br /&gt;
[01:47]	Erik_Tiber	Yeah definitely.&lt;br /&gt;
[01:48]	Erik_Tiber	In the past anything goes ,stuff could have changed massively.&lt;br /&gt;
[01:48]	Tenfoldshields	a mostly peaceful/chill species with a /dark/ past could be cool to explore&lt;br /&gt;
[01:48]	Tenfoldshields	what with their homeworld being kinda messed up&lt;br /&gt;
[01:48]	Erik_Tiber	I was also thinking about things like, say, radiation and how they respond to it. I&#039;d imagine they&#039;d have trouble with that.&lt;br /&gt;
[01:49]	Erik_Tiber	In space they&#039;d need more shielding. And with nuclear tech, they&#039;d probably discover radiation more quickly.&lt;br /&gt;
[01:49]	Erik_Tiber	Maybe?&lt;br /&gt;
[01:49]	Tenfoldshields	Well I mean like&lt;br /&gt;
[01:49]	Erik_Tiber	But utilizing it might be delayed, possibly by treaty.&lt;br /&gt;
[01:49]	Tenfoldshields	they&#039;d probably figure something was up if they&#039;re that sensitive to it&lt;br /&gt;
[01:50]	Erik_Tiber	Yeah, that&#039;s what I meant.&lt;br /&gt;
[01:50]	I00thlurker	could be that given they&#039;re amphibians, cryogenics was more feasible for them&lt;br /&gt;
[01:50]	I00thlurker	so they sleeped through the problems&lt;br /&gt;
[01:50]	Erik_Tiber	Thus sleeper ships and some early STL colonization&lt;br /&gt;
[01:50]	Tenfoldshields	bring oodles of frozen frogspawn with you&lt;br /&gt;
[01:50]	Tenfoldshields	neat little start up kit&lt;br /&gt;
[01:51]	Erik_Tiber	Yes&lt;br /&gt;
[01:51]	Falchion	[INTERSTELLAR INTENSIFIES]&lt;br /&gt;
[01:51]	Erik_Tiber	&lt;br /&gt;
[01:51]	|&amp;lt;--	SwordoBackup has left irc.systemnet.info (Ping timeout: 122 seconds)&lt;br /&gt;
[01:52]	Tenfoldshields	could also be a sorta cool political set up where like&lt;br /&gt;
[01:52]	Tenfoldshields	the homeworld doesn&#039;t have a ton of power&lt;br /&gt;
[01:52]	Tenfoldshields	besides being the focus of a lot of ecoengineering/terraforming projects aimed at unfucking it&lt;br /&gt;
[01:52]	Erik_Tiber	That&#039;s the same as humans, Earth got bombarded by RKKV&#039;s in a civil war.&lt;br /&gt;
[01:52]	|&amp;lt;--	Raumgespenst has left irc.systemnet.info (Connection reset by peer)&lt;br /&gt;
[01:52]	Tenfoldshields	while the three/four major successful colonies have the real power&lt;br /&gt;
[01:52]	Tenfoldshields	*first major successful&lt;br /&gt;
[01:52]	Tenfoldshields	Hey something to bond over!&lt;br /&gt;
[01:52]	Erik_Tiber	Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Intro to Skrell goes here.&lt;br /&gt;
&lt;br /&gt;
Primary points.&lt;br /&gt;
&lt;br /&gt;
(What they are called, early evolutionary history, relatives)&lt;br /&gt;
(Rise of modern skrell, initial settlement)&lt;br /&gt;
(Eventual settlement of rest of Jargon IV)&lt;br /&gt;
(Settlement of space)&lt;br /&gt;
(Environmental impact)&lt;br /&gt;
(Evolutionary advantages of Skrell: Well developed areas of the brain and what they do. Tool use. Differences from other sapients: Amphibians, vulnerability to disease and parasites. Use of slime to deter predators and guard against parasites. Status as R strategists in comparison to humans, large number of offspring.  Status as herbivores, use beans, swamp flowers, and insects for protein&lt;br /&gt;
(Use of fire to clear land, use of clothing. Nature of tool use.)&lt;br /&gt;
&lt;br /&gt;
(Construction of language)&lt;br /&gt;
(Complex social structures, human society)&lt;br /&gt;
&lt;br /&gt;
Humans began to practice sedentary agriculture about 12,000 years ago, domesticating plants and animals, thus allowing for the growth of civilization. Humans subsequently established various forms of government, religion, and culture around the world, unifying people within a region and leading to the development of states and empires. The rapid advancement of scientific and medical understanding in the 19th and 20th centuries led to the development of fuel-driven technologies and improved health, causing the human population to rise exponentially. By 2012 the global human population was estimated to be around 7 billion.[10][11]&lt;br /&gt;
&lt;br /&gt;
==Etymology and definition==&lt;br /&gt;
Talk about why we call them Skrell.&lt;br /&gt;
&lt;br /&gt;
Skrell is a transliteration of the Skrell Prime word for their species. Due to the Skrell Prime being the language spoken by the scientific team which made first contact, yadda yadda.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Evolved on Jargon 4 in a swamp. First anatomically modern skrell appear 400,000 years ago, first behaviorally modern Skrell appear 100,000 years ago.&lt;br /&gt;
The &lt;br /&gt;
&lt;br /&gt;
The genus Homo diverged from other hominins in Africa, after the human clade split from the chimpanzee lineage of the hominids (great ape) branch of the primates. Modern humans, defined as the species Homo sapiens or specifically to the single extant subspecies Homo sapiens sapiens, proceeded to colonize all the continents and larger islands, arriving in Eurasia 125,000–60,000 years ago,[16][17] Australia around 40,000 years ago, the Americas around 15,000 years ago, and remote islands such as Hawaii, Easter Island, Madagascar, and New Zealand between the years 300 and 1280.[18][19]&lt;br /&gt;
&lt;br /&gt;
The Skrell are descended from a clade of pseudo-amphibians. Modern Skrell proceeded to colonize all major landmasses of Querrbalak, moving from (Skrell Origin) to (Skrell largest) 200,000 years ago, (Skrell smaller) 100,000 years ago, (Skrell remote) about 20,000 years ago, and various remote and northern items between (X) and (y) AD.&lt;br /&gt;
&lt;br /&gt;
The closest living relative to the Skrell is the Frogmonkey, which shares 97% of their genome. &lt;br /&gt;
&lt;br /&gt;
====Anatomical Adaptations====&lt;br /&gt;
&lt;br /&gt;
===Transition to civilization===&lt;br /&gt;
The Skrell transition to civilization occurred approximately X-thousand years ago (Year XYZ in Skrell Prime calendar). &lt;br /&gt;
(dates are when that happened for humans)&lt;br /&gt;
Milestones in civilization- Beginnings of horticulture&lt;br /&gt;
Beginnings of permanent settlements&lt;br /&gt;
Beginnings of agriculture- 8,000 BC&lt;br /&gt;
Beginnings of state societies- 3,500 BC&lt;br /&gt;
Emission of radio waves- 19XX AD&lt;br /&gt;
Space flight- 195X AD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Large-scale interstellar colonization&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Habitat and population==&lt;br /&gt;
Main points: Coastal species, lives primarily in swampland. Alteration of environment. Ancient, and modern: terraforming&lt;br /&gt;
&lt;br /&gt;
Ancient- Clearing land with fire, in order to expand swampland. &lt;br /&gt;
Modern- Cleaning pollution from industrialization.&lt;br /&gt;
Development of closed systems in space. Problems with radiation.&lt;br /&gt;
Modern- terraforming various planets, terraforming Jargon 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Anatomy and Physiology===&lt;br /&gt;
Skrell are warm-blooded amphibian-like organisms. On land, they are primarily bipedal. They have a pair of non-stereoscopic &lt;br /&gt;
&lt;br /&gt;
Skrell produce a thin film of toxic slime over their skin, as a defense against parasites and pests and also to deter predators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slime on skin- for use in deterring predators, and as a defense against parasites and pests (IE mosquitoes). &lt;br /&gt;
&lt;br /&gt;
Status as amphibians makes it easier for them to utilize cryonics. &lt;br /&gt;
&lt;br /&gt;
Skrell also in danger of drying out, this makes it difficult for them to settle far inland. &lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
===Life cycle===&lt;br /&gt;
Life cycle similar to frogs. Female lays eggs, male fertilizes eggs. Tadpoles hatch from eggs. Tadpoles become adolescents (some restrictions) which then become adults.&lt;br /&gt;
&lt;br /&gt;
Give life-spans, chances of infant mortality, status as R strategists early lin life before adopting K strategist policies. &lt;br /&gt;
===Diet===&lt;br /&gt;
Traditional Skrell diets- &amp;quot;swamp flower&amp;quot;, beans, nuts, and insects for protein. A cake of these foods mashed together and baked is a popular food item.&lt;br /&gt;
&lt;br /&gt;
Major limiting factor for Skrell has historically been finding sufficient protein with an herbivorous diet. This limited expansion into the colder regions of the planet for a long time.&lt;br /&gt;
&lt;br /&gt;
Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[103][104] Varying with available food sources in regions of habitation, and also varying with cultural and religious norms, human groups have adopted a range of diets, from purely vegetarian to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[105] The human diet is prominently reflected in human culture, and has led to the development of food science.&lt;br /&gt;
&lt;br /&gt;
(Modern Skrell diet)&lt;br /&gt;
&lt;br /&gt;
Prior to the invention of agriculture on [homeworld] approximately 15,000 years ago, the skrell primarily subsisted by foraging and scavenging. In most cases, the majority of their caloric intake was from foraged fruit, nuts, roots, and other plant-like and fungus-like organisms, both on land and in the water. These foods were complemented with scavenged eggs, insect larvae, insects, and small aquatic organisms, which acted as their primary source of protein. The discovery of fire and cooking is linked to an increase in the prevalence of insects within the skrell diet, as cooking was able to reduce the danger of parasites. The primarily vegetarian nature of the skrell diet initially prevented them from settling in colder climates. The skrell first developed agriculture around 15,000 years ago, leading to a significant change in the skrell diet. Agriculture led to increased populations and the development of cities, increasing the spread of infectious diseases. The types of food and their methods of preparation have varied significantly with time, location, and culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In general, humans can survive for two to eight weeks without food, depending on stored body fat. Survival without water is usually limited to three or four days. About 36 million humans die every year from causes directly or indirectly related to hunger.[111] Childhood malnutrition is also common and contributes to the global burden of disease.[112] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide over one billion people are obese,[113] while in the United States 35% of people are obese, leading to this being described as an &amp;quot;obesity epidemic&amp;quot;.[114] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by a combination of an energy-dense high fat diet and insufficient exercise.[113]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Genetic variation===&lt;br /&gt;
&lt;br /&gt;
====Structure of variation====&lt;br /&gt;
&lt;br /&gt;
==Psychology==&lt;br /&gt;
Note that the below categories are based on the &#039;human&#039; wikipedia page, this stuff is subject to change, and it almost certainly will be changed up.&lt;br /&gt;
===Sleep and dreaming===&lt;br /&gt;
&lt;br /&gt;
===Consciousness and thought===&lt;br /&gt;
&lt;br /&gt;
===Motivation and emotion===&lt;br /&gt;
&lt;br /&gt;
===Sexuality and love===&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Talk about Skrell concept of culture and all that.&lt;br /&gt;
===Language===&lt;br /&gt;
Talk about similarities and differences with human language here. IE media, &lt;br /&gt;
&lt;br /&gt;
There are approximately X thousand Skrellian languages currently in use, not counting pigdins with human languages. &lt;br /&gt;
&lt;br /&gt;
The most commonly used languages are Skrell Prime, Skrell Alpha, Skrell Beta, and Skrell Delta. &lt;br /&gt;
===Gender roles===&lt;br /&gt;
Possibility- low sexual dimorphism? Similarity outside of breeding? Gender may be an alien concept?&lt;br /&gt;
&lt;br /&gt;
Alternative- Gender determined primary caretakers of children. Specialization- gender A takes care of children and home crafting while gender B gathers?&lt;br /&gt;
&lt;br /&gt;
Possibility- look at gender roles of chimpanzees?&lt;br /&gt;
&lt;br /&gt;
Possibility- brainstorming session?&lt;br /&gt;
===Kinship===&lt;br /&gt;
Kinship is in a group. &#039;family unit&#039; is size of entire group, communal families. &lt;br /&gt;
&lt;br /&gt;
Skrell society is organized into a series of exogenous clan-groups. Prevention of in-breeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant problem: How do they &lt;br /&gt;
&lt;br /&gt;
Cannibalism/sacrifice of excess eggs was practiced in the past. Possible situations: Limited carrying capacity. This is now viewed as barbaric.&lt;br /&gt;
&lt;br /&gt;
Modern day, eggs are frozen for storage.&lt;br /&gt;
&lt;br /&gt;
All human societies organize, recognize and classify types of social relationships based on relations between parents and children (consanguinity), and relations through marriage (affinity). These kinds of relations are generally called kinship relations. In most societies kinship places mutual responsibilities and expectations of solidarity on the individuals that are so related, and those who recognize each other as kinsmen come to form networks through which other social institutions can be regulated. Among the many functions of kinship is the ability to form descent groups, groups of people sharing a common line of descent, which can function as political units such as clans. Another function is the way in which kinship unites families through marriage, forming kinship alliances between groups of wife-takers and wife-givers. Such alliances also often have important political and economical ramifications, and may result in the formation of political organization above the community level. Kinship relations often includes regulations for whom an individual should or shouldn&#039;t marry. All societies have rules of incest taboo, according to which marriage between certain kinds of kin relations are prohibited – such rules vary widely between cultures. Some societies also have rules of preferential marriage with certain kin relations, frequently with either cross or parallel cousins. Rules and norms for marriage and social behavior among kinsfolk is often reflected in the systems of kinship terminology in the various languages of the world. In many societies kinship relations can also be formed through forms of co-habitation, adoption, fostering, or companionship, which also tends to create relations of enduring solidarity (nurture kinship).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Society, government, and politics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trade and economics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Material culture and technology===&lt;br /&gt;
Advancement in various medical fields. This is due to the need to adapt to the pollution of their homeworld. This lead to biological 3D printing, AKA flash cloning, current in-game cloning method.&lt;br /&gt;
&lt;br /&gt;
They showed less advancement in the areas of material science.&lt;br /&gt;
&lt;br /&gt;
===Religion and spirituality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Philosophy and self-reflection===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science and mathematics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art, music, and literature===&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1148</id>
		<title>User:Erik Tiber</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1148"/>
		<updated>2014-12-04T21:49:30Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: Updated diet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Primary problems for Skrell: &lt;br /&gt;
&lt;br /&gt;
General technological development&lt;br /&gt;
I was just thinking that off of the top of my head amphibians tend to be somewhat more vulnerable to parasites and disease&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	Maybe like...I...know basically shit about amphibian biology/prehistoric development. But amphibians tend to be sorta sensitive to environmental stuff/pollutants/that kind of thing yeah? So it&#039;s maybe feasible that initially they could only live in the swamps/bogs yeah? And stuff like saltwater/arid environments righteously fucked &#039;em up. Fire could have been&lt;br /&gt;
&lt;br /&gt;
[01:19]	Erik_Tiber	They also spawn like frogs. and breed like frogs.&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	a tool to help them expand maybe? Clearing out forests and brush and roots to make crude eco engineering easier?&lt;br /&gt;
&lt;br /&gt;
Tenfoldshields	&#039;s sorta envisioning a like...pushing back the borders of the swamp piecemeal type deal. Maybe digging canals through clear cut/burned forests after the fire ripped through. That kinda thing.&lt;br /&gt;
&lt;br /&gt;
5]	Tenfoldshields	Hrm...might have been sorta super dangerous work? I mean if you have a big population crammed into a tinier spot. You can prolly afford to put a few shifts of dudes handling the thing that&#039;s going to painfully dry you out maybe? Mean like the alternative&#039;s staying/stagnating/getting into a turf war over a pond.&lt;br /&gt;
&lt;br /&gt;
[01:26]	I00thlurker	that implies a predator&lt;br /&gt;
[01:26]	I00thlurker	or predators&lt;br /&gt;
[01:26]	I00thlurker	fire could also have been useful for scaring them off and clearing away their &lt;br /&gt;
potential habitats&lt;br /&gt;
[01:26]	I00thlurker	a weapon&lt;br /&gt;
&lt;br /&gt;
[01:31]	Erik_Tiber	Alright they need a source of protein and energy for their brains, and I don&#039;t know where they can get that.&lt;br /&gt;
[01:31]	I00thlurker	insects, perhaps?&lt;br /&gt;
[01:31]	Tenfoldshields	beans are a pretty good source of that aren&#039;t they?&lt;br /&gt;
[01:32]	I00thlurker	they are frogs after all&lt;br /&gt;
[01:32]	Tenfoldshields	(are they?)&lt;br /&gt;
[01:32]	I00thlurker	beans and nuts would also work&lt;br /&gt;
[01:32]	Erik_Tiber	Insects yeah, okay.&lt;br /&gt;
[01:32]	Erik_Tiber	And beans and nuts.&lt;br /&gt;
[01:32]	Tenfoldshields	Could make up an equivalent crop like a swamp flower or whatever that&#039;s crucial&lt;br /&gt;
3]	I00thlurker	could be erik that a common kind of staplefood is a cake made by grinding all of the above into a flour-like meal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire could have been useful for scaring off predators &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if not a predator, it could be a sort of &#039;fuck you for biting me, mosquitos&#039;.&lt;br /&gt;
&lt;br /&gt;
Poisonous skin is made to provide partial protection against the parasites which often plague amphibian populations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:33]	Erik_Tiber	How would they spread out and such? Into other climates, and all that.&lt;br /&gt;
[01:33]	I00thlurker	clothing presumably&lt;br /&gt;
[01:34]	Pale_Wolf	That and ludicrous toughness are how we do it, at least.&lt;br /&gt;
[01:34]	Erik_Tiber	I know for humans diet can vary wildly. Like native Greenlanders eat almost all meat, wheras some other groups don&#039;t eat all that much.&lt;br /&gt;
[01:34]	Tenfoldshields	They&#039;d probably still cluster pretty heavily around rivers/lakes/bogs&lt;br /&gt;
[01:34]	Tenfoldshields	I mean amphibians are pretty sensitive like it was said&lt;br /&gt;
[01:34]	Erik_Tiber	I refer to stuff like &amp;quot;eating and gettign sufficient protein&amp;quot;, but we have beans and nuts everywhere.&lt;br /&gt;
[01:34]	I00thlurker	could be that the ridiculously cold climates see little to no penetration&lt;br /&gt;
[01:35]	I00thlurker	until certain technologies are introduced&lt;br /&gt;
[01:35]	Erik_Tiber	I&#039;m thinking tropical climes see massive populations in comparison to elsewhere.&lt;br /&gt;
[01:35]	Tenfoldshields	Could be why terraforming/ecoengineering is so big with them later on&lt;br /&gt;
[01:35]	I00thlurker	yeah&lt;br /&gt;
[01:35]	Erik_Tiber	Yes&lt;br /&gt;
[01:35]	Tenfoldshields	recalls seeing something about that in the wiki entry&lt;br /&gt;
[01:35]	I00thlurker	and perhaps an even more extreme population pattern mirroring our own&lt;br /&gt;
[01:36]	I00thlurker	where population is densest along coasts&lt;br /&gt;
[01:36]	I00thlurker	and thinner the further you go into the hinterland&lt;br /&gt;
[01:37]	Tenfoldshields	Also some political tensions maybe? I mean if you&#039;re really super narrow in the spaces you can live if you find any planet that suits you you&#039;re gonna jump on it. Same with any planet that could be reasonably terraformed.&lt;br /&gt;
[01:37]	Erik_Tiber	Yeah. But how do amphibians deal with salt water?&lt;br /&gt;
[01:37]	Tenfoldshields	I mean spawnings cool and all when like 90% of you are going to get nommed by space!heron or whatever. But when medical tech improves/they&#039;re not dealing with predators. It could lead to some pretty crazy dense populations.&lt;br /&gt;
[01:38]	Tenfoldshields	Hrm, dunno.&lt;br /&gt;
[01:38]	|&amp;lt;--	Threat_Null|2 has left irc.systemnet.info (Ping timeout: 125 seconds)&lt;br /&gt;
[01:38]	I00thlurker	could be that industrial pollution caused pretty rapid decline in population growth&lt;br /&gt;
[01:38]	I00thlurker	despite the best efforts to control it&lt;br /&gt;
[01:39]	Tenfoldshields	Oooh yeah&lt;br /&gt;
[01:39]	Erik_Tiber	And living near the coasts even moreso than humans means that climate change would impact them worse.&lt;br /&gt;
[01:40]	Tenfoldshields	Both of those would drive colonization pretty hard though wouldn&#039;t it? I mean assuming they get access to greener tech at some point. Means they can start over on new worlds without the environmental baggage. And the pop of those worlds expands pretty crazily?&lt;br /&gt;
[01:40]	I00thlurker	at least they&#039;re not as completely fucked by tsunamis and flooding as hoomans are&lt;br /&gt;
[01:40]	Erik_Tiber	Holes in the ozone layer would hurt them massively.&lt;br /&gt;
[01:40]	Erik_Tiber	Well not completely no. though I&#039;d imagine that it&#039;d hurt their croplands.&lt;br /&gt;
[01:40]	I00thlurker	could be that the accumulated damage from pollution was basically permanent&lt;br /&gt;
[01:40]	Falchion	I00thlurker: What about the shit in the water?&lt;br /&gt;
[01:40]	Falchion	Algae bloom or what have you?&lt;br /&gt;
[01:40]	I00thlurker	in terms of impact on birth rate&lt;br /&gt;
[01:40]	I00thlurker	egads&lt;br /&gt;
[01:41]	Falchion	Oh, right.&lt;br /&gt;
[01:41]	Falchion	is only dropping occasionally to give terrible ideas&lt;br /&gt;
[01:41]	I00thlurker	very few eggs reach viability&lt;br /&gt;
[01:41]	Erik_Tiber	Hmmm, that could be a thing, yeah.&lt;br /&gt;
[01:42]	Erik_Tiber	Which would slow down industrialization, possibly?&lt;br /&gt;
[01:42]	Tenfoldshields	probably yeah&lt;br /&gt;
[01:42]	I00thlurker	possibly yeah&lt;br /&gt;
[01:42]	Tenfoldshields	I mean if the toxins are slowly strangling your population&lt;br /&gt;
[01:42]	Erik_Tiber	Possibly delaying it. That, and the massive populations mean that they have a /lot/ of manpower to throw around.&lt;br /&gt;
[01:42]	Erik_Tiber	Er, frogpower.&lt;br /&gt;
[01:42]	Tenfoldshields	Could have a set up with a sorta planet that can&#039;t really support modern infrastructure on account of the centuries of industrial development/is toxic/not a great place to live, major push to colonies&lt;br /&gt;
[01:43]	I00thlurker	early centuries may have featured a lot of culturally ritualized egg canibalism or destruction&lt;br /&gt;
[01:43]	Tenfoldshields	could fuel a sorta expansionist attitude maybe?&lt;br /&gt;
[01:43]	I00thlurker	which the more modern frogs largely consider barbaric&lt;br /&gt;
[01:43]	Erik_Tiber	They&#039;re pretty peaceful by the time of modern day in-game.&lt;br /&gt;
[01:43]	I00thlurker	as they cart the embryos into freezers&lt;br /&gt;
[01:43]	Erik_Tiber	But in the past a major expansionist push could be a thing, leading to STL colonies in other systems.&lt;br /&gt;
[01:44]	Tenfoldshields	and hey like you said&lt;br /&gt;
[01:44]	Tenfoldshields	if they&#039;ve got the population/bunch of embryos on ice&lt;br /&gt;
[01:44]	Tenfoldshields	they can afford to throw loads of majestic frogpower at problems&lt;br /&gt;
[01:44]	Tenfoldshields	mean industrialization would majorly hurt that yeah&lt;br /&gt;
[01:44]	Tenfoldshields	but it might be more like a ticking clock kinda scenario?&lt;br /&gt;
[01:45]	Erik_Tiber	Well industrialization lowers birthrates massively. Which means less frogpower.&lt;br /&gt;
[01:45]	Erik_Tiber	Which means they have greater need for machines.&lt;br /&gt;
[01:45]	Tenfoldshields	oh true&lt;br /&gt;
[01:45]	Tenfoldshields	hrm&lt;br /&gt;
[01:45]	Erik_Tiber	Hard until they get it, at which point&lt;br /&gt;
[01:45]	I00thlurker	well the drop in birth rate is kind of specific to the way hoomans make babbies&lt;br /&gt;
[01:45]	Tenfoldshields	...maybe set aside like...nature preserve areas as like birthing creches?&lt;br /&gt;
[01:46]	I00thlurker	i.e. it&#039;s specifically controllable to a degree&lt;br /&gt;
[01:46]	Erik_Tiber	100th Lurker: I mean they have massive increase in infant mortality when they industrialize&lt;br /&gt;
[01:46]	Tenfoldshields	Focus their efforts on making a small area livable and capable of nurturing eggs/young rather than fixing the planet&lt;br /&gt;
[01:46]	Erik_Tiber	due to industrial waste&lt;br /&gt;
[01:46]	Tenfoldshields	to keep their population up&lt;br /&gt;
[01:46]	Erik_Tiber	Yeah&lt;br /&gt;
[01:46]	I00thlurker	Oh right&lt;br /&gt;
[01:46]	I00thlurker	yeah&lt;br /&gt;
[01:46]	Erik_Tiber	I meant decrease in population growth rather, and in the most disturbing way possible.&lt;br /&gt;
[01:46]	I00thlurker	well the response of different frog nations&lt;br /&gt;
[01:47]	I00thlurker	could have all been entirely different&lt;br /&gt;
[01:47]	I00thlurker	to the &amp;quot;problem&amp;quot;, if they even recognized one&lt;br /&gt;
[01:47]	Tenfoldshields	lot of fighting over the non wasted areas maybe?&lt;br /&gt;
[01:47]	Tenfoldshields	I mean just &#039;cause they&#039;re peaceful now&lt;br /&gt;
[01:47]	I00thlurker	we sure as hell didn&#039;t give a shit about all the poors dieing horribly during industrialization&lt;br /&gt;
[01:47]	Erik_Tiber	I was getting &amp;quot;Mote in God&#039;s Eye&amp;quot; vibes from them a bit&lt;br /&gt;
[01:47]	Tenfoldshields	doesn&#039;t mean there weren&#039;t majestically colored frog generals slicing shit up at some point in the past&lt;br /&gt;
[01:47]	Erik_Tiber	Yeah definitely.&lt;br /&gt;
[01:48]	Erik_Tiber	In the past anything goes ,stuff could have changed massively.&lt;br /&gt;
[01:48]	Tenfoldshields	a mostly peaceful/chill species with a /dark/ past could be cool to explore&lt;br /&gt;
[01:48]	Tenfoldshields	what with their homeworld being kinda messed up&lt;br /&gt;
[01:48]	Erik_Tiber	I was also thinking about things like, say, radiation and how they respond to it. I&#039;d imagine they&#039;d have trouble with that.&lt;br /&gt;
[01:49]	Erik_Tiber	In space they&#039;d need more shielding. And with nuclear tech, they&#039;d probably discover radiation more quickly.&lt;br /&gt;
[01:49]	Erik_Tiber	Maybe?&lt;br /&gt;
[01:49]	Tenfoldshields	Well I mean like&lt;br /&gt;
[01:49]	Erik_Tiber	But utilizing it might be delayed, possibly by treaty.&lt;br /&gt;
[01:49]	Tenfoldshields	they&#039;d probably figure something was up if they&#039;re that sensitive to it&lt;br /&gt;
[01:50]	Erik_Tiber	Yeah, that&#039;s what I meant.&lt;br /&gt;
[01:50]	I00thlurker	could be that given they&#039;re amphibians, cryogenics was more feasible for them&lt;br /&gt;
[01:50]	I00thlurker	so they sleeped through the problems&lt;br /&gt;
[01:50]	Erik_Tiber	Thus sleeper ships and some early STL colonization&lt;br /&gt;
[01:50]	Tenfoldshields	bring oodles of frozen frogspawn with you&lt;br /&gt;
[01:50]	Tenfoldshields	neat little start up kit&lt;br /&gt;
[01:51]	Erik_Tiber	Yes&lt;br /&gt;
[01:51]	Falchion	[INTERSTELLAR INTENSIFIES]&lt;br /&gt;
[01:51]	Erik_Tiber	&lt;br /&gt;
[01:51]	|&amp;lt;--	SwordoBackup has left irc.systemnet.info (Ping timeout: 122 seconds)&lt;br /&gt;
[01:52]	Tenfoldshields	could also be a sorta cool political set up where like&lt;br /&gt;
[01:52]	Tenfoldshields	the homeworld doesn&#039;t have a ton of power&lt;br /&gt;
[01:52]	Tenfoldshields	besides being the focus of a lot of ecoengineering/terraforming projects aimed at unfucking it&lt;br /&gt;
[01:52]	Erik_Tiber	That&#039;s the same as humans, Earth got bombarded by RKKV&#039;s in a civil war.&lt;br /&gt;
[01:52]	|&amp;lt;--	Raumgespenst has left irc.systemnet.info (Connection reset by peer)&lt;br /&gt;
[01:52]	Tenfoldshields	while the three/four major successful colonies have the real power&lt;br /&gt;
[01:52]	Tenfoldshields	*first major successful&lt;br /&gt;
[01:52]	Tenfoldshields	Hey something to bond over!&lt;br /&gt;
[01:52]	Erik_Tiber	Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Intro to Skrell goes here.&lt;br /&gt;
&lt;br /&gt;
Primary points.&lt;br /&gt;
&lt;br /&gt;
(What they are called, early evolutionary history, relatives)&lt;br /&gt;
(Rise of modern skrell, initial settlement)&lt;br /&gt;
(Eventual settlement of rest of Jargon IV)&lt;br /&gt;
(Settlement of space)&lt;br /&gt;
(Environmental impact)&lt;br /&gt;
(Evolutionary advantages of Skrell: Well developed areas of the brain and what they do. Tool use. Differences from other sapients: Amphibians, vulnerability to disease and parasites. Use of slime to deter predators and guard against parasites. Status as R strategists in comparison to humans, large number of offspring.  Status as herbivores, use beans, swamp flowers, and insects for protein&lt;br /&gt;
(Use of fire to clear land, use of clothing. Nature of tool use.)&lt;br /&gt;
&lt;br /&gt;
(Construction of language)&lt;br /&gt;
(Complex social structures, human society)&lt;br /&gt;
&lt;br /&gt;
Humans began to practice sedentary agriculture about 12,000 years ago, domesticating plants and animals, thus allowing for the growth of civilization. Humans subsequently established various forms of government, religion, and culture around the world, unifying people within a region and leading to the development of states and empires. The rapid advancement of scientific and medical understanding in the 19th and 20th centuries led to the development of fuel-driven technologies and improved health, causing the human population to rise exponentially. By 2012 the global human population was estimated to be around 7 billion.[10][11]&lt;br /&gt;
&lt;br /&gt;
==Etymology and definition==&lt;br /&gt;
Talk about why we call them Skrell.&lt;br /&gt;
&lt;br /&gt;
Skrell is a transliteration of the Skrell Prime word for their species. Due to the Skrell Prime being the language spoken by the scientific team which made first contact, yadda yadda.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Evolved on Jargon 4 in a swamp. First anatomically modern skrell appear 400,000 years ago, first behaviorally modern Skrell appear 100,000 years ago.&lt;br /&gt;
The &lt;br /&gt;
&lt;br /&gt;
The genus Homo diverged from other hominins in Africa, after the human clade split from the chimpanzee lineage of the hominids (great ape) branch of the primates. Modern humans, defined as the species Homo sapiens or specifically to the single extant subspecies Homo sapiens sapiens, proceeded to colonize all the continents and larger islands, arriving in Eurasia 125,000–60,000 years ago,[16][17] Australia around 40,000 years ago, the Americas around 15,000 years ago, and remote islands such as Hawaii, Easter Island, Madagascar, and New Zealand between the years 300 and 1280.[18][19]&lt;br /&gt;
&lt;br /&gt;
The Skrell are descended from a clade of pseudo-amphibians. Modern Skrell proceeded to colonize all major landmasses of Querrbalak, moving from (Skrell Origin) to (Skrell largest) 200,000 years ago, (Skrell smaller) 100,000 years ago, (Skrell remote) about 20,000 years ago, and various remote and northern items between (X) and (y) AD.&lt;br /&gt;
&lt;br /&gt;
The closest living relative to the Skrell is the Frogmonkey, which shares 97% of their genome. &lt;br /&gt;
&lt;br /&gt;
====Anatomical Adaptations====&lt;br /&gt;
&lt;br /&gt;
===Transition to civilization===&lt;br /&gt;
The Skrell transition to civilization occurred approximately X-thousand years ago (Year XYZ in Skrell Prime calendar). &lt;br /&gt;
(dates are when that happened for humans)&lt;br /&gt;
Milestones in civilization- Beginnings of horticulture&lt;br /&gt;
Beginnings of permanent settlements&lt;br /&gt;
Beginnings of agriculture- 8,000 BC&lt;br /&gt;
Beginnings of state societies- 3,500 BC&lt;br /&gt;
Emission of radio waves- 19XX AD&lt;br /&gt;
Space flight- 195X AD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Large-scale interstellar colonization&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Habitat and population==&lt;br /&gt;
Main points: Coastal species, lives primarily in swampland. Alteration of environment. Ancient, and modern: terraforming&lt;br /&gt;
&lt;br /&gt;
Ancient- Clearing land with fire, in order to expand swampland. &lt;br /&gt;
Modern- Cleaning pollution from industrialization.&lt;br /&gt;
Development of closed systems in space. Problems with radiation.&lt;br /&gt;
Modern- terraforming various planets, terraforming Jargon 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Anatomy and Physiology===&lt;br /&gt;
Slime on skin- for use in deterring predators, and as a defense against parasites and pests (IE mosquitoes). &lt;br /&gt;
&lt;br /&gt;
Status as amphibians makes it easier for them to utilize cryonics. &lt;br /&gt;
&lt;br /&gt;
Skrell also in danger of drying out, this makes it difficult for them to settle far inland. &lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
===Life cycle===&lt;br /&gt;
Life cycle similar to frogs. Female lays eggs, male fertilizes eggs. Tadpoles hatch from eggs. Tadpoles become adolescents (some restrictions) which then become adults.&lt;br /&gt;
&lt;br /&gt;
Give life-spans, chances of infant mortality, status as R strategists early lin life before adopting K strategist policies. &lt;br /&gt;
===Diet===&lt;br /&gt;
Traditional Skrell diets- &amp;quot;swamp flower&amp;quot;, beans, nuts, and insects for protein. A cake of these foods mashed together and baked is a popular food item.&lt;br /&gt;
&lt;br /&gt;
Major limiting factor for Skrell has historically been finding sufficient protein with an herbivorous diet. This limited expansion into the colder regions of the planet for a long time.&lt;br /&gt;
&lt;br /&gt;
Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[103][104] Varying with available food sources in regions of habitation, and also varying with cultural and religious norms, human groups have adopted a range of diets, from purely vegetarian to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[105] The human diet is prominently reflected in human culture, and has led to the development of food science.&lt;br /&gt;
&lt;br /&gt;
(Modern Skrell diet)&lt;br /&gt;
&lt;br /&gt;
Prior to the invention of agriculture on [homeworld] approximately 15,000 years ago, the skrell primarily subsisted by foraging and scavenging. In most cases, the majority of their caloric intake was from foraged fruit, nuts, roots, and other plant-like and fungus-like organisms, both on land and in the water. These foods were complemented with scavenged eggs, insect larvae, insects, and small aquatic organisms, which acted as their primary source of protein. The discovery of fire and cooking is linked to an increase in the prevalence of insects within the skrell diet, as cooking was able to reduce the danger of parasites. The primarily vegetarian nature of the skrell diet initially prevented them from settling in colder climates. The skrell first developed agriculture around 15,000 years ago, leading to a significant change in the skrell diet. Agriculture led to increased populations and the development of cities, increasing the spread of infectious diseases. The types of food and their methods of preparation have varied significantly with time, location, and culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In general, humans can survive for two to eight weeks without food, depending on stored body fat. Survival without water is usually limited to three or four days. About 36 million humans die every year from causes directly or indirectly related to hunger.[111] Childhood malnutrition is also common and contributes to the global burden of disease.[112] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide over one billion people are obese,[113] while in the United States 35% of people are obese, leading to this being described as an &amp;quot;obesity epidemic&amp;quot;.[114] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by a combination of an energy-dense high fat diet and insufficient exercise.[113]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Genetic variation===&lt;br /&gt;
&lt;br /&gt;
====Structure of variation====&lt;br /&gt;
&lt;br /&gt;
==Psychology==&lt;br /&gt;
Note that the below categories are based on the &#039;human&#039; wikipedia page, this stuff is subject to change, and it almost certainly will be changed up.&lt;br /&gt;
===Sleep and dreaming===&lt;br /&gt;
&lt;br /&gt;
===Consciousness and thought===&lt;br /&gt;
&lt;br /&gt;
===Motivation and emotion===&lt;br /&gt;
&lt;br /&gt;
===Sexuality and love===&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Talk about Skrell concept of culture and all that.&lt;br /&gt;
===Language===&lt;br /&gt;
Talk about similarities and differences with human language here. IE media, &lt;br /&gt;
&lt;br /&gt;
There are approximately X thousand Skrellian languages currently in use, not counting pigdins with human languages. &lt;br /&gt;
&lt;br /&gt;
The most commonly used languages are Skrell Prime, Skrell Alpha, Skrell Beta, and Skrell Delta. &lt;br /&gt;
===Gender roles===&lt;br /&gt;
Possibility- low sexual dimorphism? Similarity outside of breeding? Gender may be an alien concept?&lt;br /&gt;
&lt;br /&gt;
Alternative- Gender determined primary caretakers of children. Specialization- gender A takes care of children and home crafting while gender B gathers?&lt;br /&gt;
&lt;br /&gt;
Possibility- look at gender roles of chimpanzees?&lt;br /&gt;
&lt;br /&gt;
Possibility- brainstorming session?&lt;br /&gt;
===Kinship===&lt;br /&gt;
Kinship is in a group. &#039;family unit&#039; is size of entire group, communal families. &lt;br /&gt;
&lt;br /&gt;
Skrell society is organized into a series of exogenous clan-groups. Prevention of in-breeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Significant problem: How do they &lt;br /&gt;
&lt;br /&gt;
Cannibalism/sacrifice of excess eggs was practiced in the past. Possible situations: Limited carrying capacity. This is now viewed as barbaric.&lt;br /&gt;
&lt;br /&gt;
Modern day, eggs are frozen for storage.&lt;br /&gt;
&lt;br /&gt;
All human societies organize, recognize and classify types of social relationships based on relations between parents and children (consanguinity), and relations through marriage (affinity). These kinds of relations are generally called kinship relations. In most societies kinship places mutual responsibilities and expectations of solidarity on the individuals that are so related, and those who recognize each other as kinsmen come to form networks through which other social institutions can be regulated. Among the many functions of kinship is the ability to form descent groups, groups of people sharing a common line of descent, which can function as political units such as clans. Another function is the way in which kinship unites families through marriage, forming kinship alliances between groups of wife-takers and wife-givers. Such alliances also often have important political and economical ramifications, and may result in the formation of political organization above the community level. Kinship relations often includes regulations for whom an individual should or shouldn&#039;t marry. All societies have rules of incest taboo, according to which marriage between certain kinds of kin relations are prohibited – such rules vary widely between cultures. Some societies also have rules of preferential marriage with certain kin relations, frequently with either cross or parallel cousins. Rules and norms for marriage and social behavior among kinsfolk is often reflected in the systems of kinship terminology in the various languages of the world. In many societies kinship relations can also be formed through forms of co-habitation, adoption, fostering, or companionship, which also tends to create relations of enduring solidarity (nurture kinship).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Society, government, and politics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trade and economics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Material culture and technology===&lt;br /&gt;
Advancement in various medical fields. This is due to the need to adapt to the pollution of their homeworld. This lead to biological 3D printing, AKA flash cloning, current in-game cloning method.&lt;br /&gt;
&lt;br /&gt;
They showed less advancement in the areas of material science.&lt;br /&gt;
&lt;br /&gt;
===Religion and spirituality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Philosophy and self-reflection===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science and mathematics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art, music, and literature===&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1097</id>
		<title>User:Erik Tiber</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1097"/>
		<updated>2014-12-01T20:43:14Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Primary problems for Skrell: &lt;br /&gt;
&lt;br /&gt;
General technological development&lt;br /&gt;
I was just thinking that off of the top of my head amphibians tend to be somewhat more vulnerable to parasites and disease&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	Maybe like...I...know basically shit about amphibian biology/prehistoric development. But amphibians tend to be sorta sensitive to environmental stuff/pollutants/that kind of thing yeah? So it&#039;s maybe feasible that initially they could only live in the swamps/bogs yeah? And stuff like saltwater/arid environments righteously fucked &#039;em up. Fire could have been&lt;br /&gt;
&lt;br /&gt;
[01:19]	Erik_Tiber	They also spawn like frogs. and breed like frogs.&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	a tool to help them expand maybe? Clearing out forests and brush and roots to make crude eco engineering easier?&lt;br /&gt;
&lt;br /&gt;
Tenfoldshields	&#039;s sorta envisioning a like...pushing back the borders of the swamp piecemeal type deal. Maybe digging canals through clear cut/burned forests after the fire ripped through. That kinda thing.&lt;br /&gt;
&lt;br /&gt;
5]	Tenfoldshields	Hrm...might have been sorta super dangerous work? I mean if you have a big population crammed into a tinier spot. You can prolly afford to put a few shifts of dudes handling the thing that&#039;s going to painfully dry you out maybe? Mean like the alternative&#039;s staying/stagnating/getting into a turf war over a pond.&lt;br /&gt;
&lt;br /&gt;
[01:26]	I00thlurker	that implies a predator&lt;br /&gt;
[01:26]	I00thlurker	or predators&lt;br /&gt;
[01:26]	I00thlurker	fire could also have been useful for scaring them off and clearing away their &lt;br /&gt;
potential habitats&lt;br /&gt;
[01:26]	I00thlurker	a weapon&lt;br /&gt;
&lt;br /&gt;
[01:31]	Erik_Tiber	Alright they need a source of protein and energy for their brains, and I don&#039;t know where they can get that.&lt;br /&gt;
[01:31]	I00thlurker	insects, perhaps?&lt;br /&gt;
[01:31]	Tenfoldshields	beans are a pretty good source of that aren&#039;t they?&lt;br /&gt;
[01:32]	I00thlurker	they are frogs after all&lt;br /&gt;
[01:32]	Tenfoldshields	(are they?)&lt;br /&gt;
[01:32]	I00thlurker	beans and nuts would also work&lt;br /&gt;
[01:32]	Erik_Tiber	Insects yeah, okay.&lt;br /&gt;
[01:32]	Erik_Tiber	And beans and nuts.&lt;br /&gt;
[01:32]	Tenfoldshields	Could make up an equivalent crop like a swamp flower or whatever that&#039;s crucial&lt;br /&gt;
3]	I00thlurker	could be erik that a common kind of staplefood is a cake made by grinding all of the above into a flour-like meal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire could have been useful for scaring off predators &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if not a predator, it could be a sort of &#039;fuck you for biting me, mosquitos&#039;.&lt;br /&gt;
&lt;br /&gt;
Poisonous skin is made to provide partial protection against the parasites which often plague amphibian populations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:33]	Erik_Tiber	How would they spread out and such? Into other climates, and all that.&lt;br /&gt;
[01:33]	I00thlurker	clothing presumably&lt;br /&gt;
[01:34]	Pale_Wolf	That and ludicrous toughness are how we do it, at least.&lt;br /&gt;
[01:34]	Erik_Tiber	I know for humans diet can vary wildly. Like native Greenlanders eat almost all meat, wheras some other groups don&#039;t eat all that much.&lt;br /&gt;
[01:34]	Tenfoldshields	They&#039;d probably still cluster pretty heavily around rivers/lakes/bogs&lt;br /&gt;
[01:34]	Tenfoldshields	I mean amphibians are pretty sensitive like it was said&lt;br /&gt;
[01:34]	Erik_Tiber	I refer to stuff like &amp;quot;eating and gettign sufficient protein&amp;quot;, but we have beans and nuts everywhere.&lt;br /&gt;
[01:34]	I00thlurker	could be that the ridiculously cold climates see little to no penetration&lt;br /&gt;
[01:35]	I00thlurker	until certain technologies are introduced&lt;br /&gt;
[01:35]	Erik_Tiber	I&#039;m thinking tropical climes see massive populations in comparison to elsewhere.&lt;br /&gt;
[01:35]	Tenfoldshields	Could be why terraforming/ecoengineering is so big with them later on&lt;br /&gt;
[01:35]	I00thlurker	yeah&lt;br /&gt;
[01:35]	Erik_Tiber	Yes&lt;br /&gt;
[01:35]	Tenfoldshields	recalls seeing something about that in the wiki entry&lt;br /&gt;
[01:35]	I00thlurker	and perhaps an even more extreme population pattern mirroring our own&lt;br /&gt;
[01:36]	I00thlurker	where population is densest along coasts&lt;br /&gt;
[01:36]	I00thlurker	and thinner the further you go into the hinterland&lt;br /&gt;
[01:37]	Tenfoldshields	Also some political tensions maybe? I mean if you&#039;re really super narrow in the spaces you can live if you find any planet that suits you you&#039;re gonna jump on it. Same with any planet that could be reasonably terraformed.&lt;br /&gt;
[01:37]	Erik_Tiber	Yeah. But how do amphibians deal with salt water?&lt;br /&gt;
[01:37]	Tenfoldshields	I mean spawnings cool and all when like 90% of you are going to get nommed by space!heron or whatever. But when medical tech improves/they&#039;re not dealing with predators. It could lead to some pretty crazy dense populations.&lt;br /&gt;
[01:38]	Tenfoldshields	Hrm, dunno.&lt;br /&gt;
[01:38]	|&amp;lt;--	Threat_Null|2 has left irc.systemnet.info (Ping timeout: 125 seconds)&lt;br /&gt;
[01:38]	I00thlurker	could be that industrial pollution caused pretty rapid decline in population growth&lt;br /&gt;
[01:38]	I00thlurker	despite the best efforts to control it&lt;br /&gt;
[01:39]	Tenfoldshields	Oooh yeah&lt;br /&gt;
[01:39]	Erik_Tiber	And living near the coasts even moreso than humans means that climate change would impact them worse.&lt;br /&gt;
[01:40]	Tenfoldshields	Both of those would drive colonization pretty hard though wouldn&#039;t it? I mean assuming they get access to greener tech at some point. Means they can start over on new worlds without the environmental baggage. And the pop of those worlds expands pretty crazily?&lt;br /&gt;
[01:40]	I00thlurker	at least they&#039;re not as completely fucked by tsunamis and flooding as hoomans are&lt;br /&gt;
[01:40]	Erik_Tiber	Holes in the ozone layer would hurt them massively.&lt;br /&gt;
[01:40]	Erik_Tiber	Well not completely no. though I&#039;d imagine that it&#039;d hurt their croplands.&lt;br /&gt;
[01:40]	I00thlurker	could be that the accumulated damage from pollution was basically permanent&lt;br /&gt;
[01:40]	Falchion	I00thlurker: What about the shit in the water?&lt;br /&gt;
[01:40]	Falchion	Algae bloom or what have you?&lt;br /&gt;
[01:40]	I00thlurker	in terms of impact on birth rate&lt;br /&gt;
[01:40]	I00thlurker	egads&lt;br /&gt;
[01:41]	Falchion	Oh, right.&lt;br /&gt;
[01:41]	Falchion	is only dropping occasionally to give terrible ideas&lt;br /&gt;
[01:41]	I00thlurker	very few eggs reach viability&lt;br /&gt;
[01:41]	Erik_Tiber	Hmmm, that could be a thing, yeah.&lt;br /&gt;
[01:42]	Erik_Tiber	Which would slow down industrialization, possibly?&lt;br /&gt;
[01:42]	Tenfoldshields	probably yeah&lt;br /&gt;
[01:42]	I00thlurker	possibly yeah&lt;br /&gt;
[01:42]	Tenfoldshields	I mean if the toxins are slowly strangling your population&lt;br /&gt;
[01:42]	Erik_Tiber	Possibly delaying it. That, and the massive populations mean that they have a /lot/ of manpower to throw around.&lt;br /&gt;
[01:42]	Erik_Tiber	Er, frogpower.&lt;br /&gt;
[01:42]	Tenfoldshields	Could have a set up with a sorta planet that can&#039;t really support modern infrastructure on account of the centuries of industrial development/is toxic/not a great place to live, major push to colonies&lt;br /&gt;
[01:43]	I00thlurker	early centuries may have featured a lot of culturally ritualized egg canibalism or destruction&lt;br /&gt;
[01:43]	Tenfoldshields	could fuel a sorta expansionist attitude maybe?&lt;br /&gt;
[01:43]	I00thlurker	which the more modern frogs largely consider barbaric&lt;br /&gt;
[01:43]	Erik_Tiber	They&#039;re pretty peaceful by the time of modern day in-game.&lt;br /&gt;
[01:43]	I00thlurker	as they cart the embryos into freezers&lt;br /&gt;
[01:43]	Erik_Tiber	But in the past a major expansionist push could be a thing, leading to STL colonies in other systems.&lt;br /&gt;
[01:44]	Tenfoldshields	and hey like you said&lt;br /&gt;
[01:44]	Tenfoldshields	if they&#039;ve got the population/bunch of embryos on ice&lt;br /&gt;
[01:44]	Tenfoldshields	they can afford to throw loads of majestic frogpower at problems&lt;br /&gt;
[01:44]	Tenfoldshields	mean industrialization would majorly hurt that yeah&lt;br /&gt;
[01:44]	Tenfoldshields	but it might be more like a ticking clock kinda scenario?&lt;br /&gt;
[01:45]	Erik_Tiber	Well industrialization lowers birthrates massively. Which means less frogpower.&lt;br /&gt;
[01:45]	Erik_Tiber	Which means they have greater need for machines.&lt;br /&gt;
[01:45]	Tenfoldshields	oh true&lt;br /&gt;
[01:45]	Tenfoldshields	hrm&lt;br /&gt;
[01:45]	Erik_Tiber	Hard until they get it, at which point&lt;br /&gt;
[01:45]	I00thlurker	well the drop in birth rate is kind of specific to the way hoomans make babbies&lt;br /&gt;
[01:45]	Tenfoldshields	...maybe set aside like...nature preserve areas as like birthing creches?&lt;br /&gt;
[01:46]	I00thlurker	i.e. it&#039;s specifically controllable to a degree&lt;br /&gt;
[01:46]	Erik_Tiber	100th Lurker: I mean they have massive increase in infant mortality when they industrialize&lt;br /&gt;
[01:46]	Tenfoldshields	Focus their efforts on making a small area livable and capable of nurturing eggs/young rather than fixing the planet&lt;br /&gt;
[01:46]	Erik_Tiber	due to industrial waste&lt;br /&gt;
[01:46]	Tenfoldshields	to keep their population up&lt;br /&gt;
[01:46]	Erik_Tiber	Yeah&lt;br /&gt;
[01:46]	I00thlurker	Oh right&lt;br /&gt;
[01:46]	I00thlurker	yeah&lt;br /&gt;
[01:46]	Erik_Tiber	I meant decrease in population growth rather, and in the most disturbing way possible.&lt;br /&gt;
[01:46]	I00thlurker	well the response of different frog nations&lt;br /&gt;
[01:47]	I00thlurker	could have all been entirely different&lt;br /&gt;
[01:47]	I00thlurker	to the &amp;quot;problem&amp;quot;, if they even recognized one&lt;br /&gt;
[01:47]	Tenfoldshields	lot of fighting over the non wasted areas maybe?&lt;br /&gt;
[01:47]	Tenfoldshields	I mean just &#039;cause they&#039;re peaceful now&lt;br /&gt;
[01:47]	I00thlurker	we sure as hell didn&#039;t give a shit about all the poors dieing horribly during industrialization&lt;br /&gt;
[01:47]	Erik_Tiber	I was getting &amp;quot;Mote in God&#039;s Eye&amp;quot; vibes from them a bit&lt;br /&gt;
[01:47]	Tenfoldshields	doesn&#039;t mean there weren&#039;t majestically colored frog generals slicing shit up at some point in the past&lt;br /&gt;
[01:47]	Erik_Tiber	Yeah definitely.&lt;br /&gt;
[01:48]	Erik_Tiber	In the past anything goes ,stuff could have changed massively.&lt;br /&gt;
[01:48]	Tenfoldshields	a mostly peaceful/chill species with a /dark/ past could be cool to explore&lt;br /&gt;
[01:48]	Tenfoldshields	what with their homeworld being kinda messed up&lt;br /&gt;
[01:48]	Erik_Tiber	I was also thinking about things like, say, radiation and how they respond to it. I&#039;d imagine they&#039;d have trouble with that.&lt;br /&gt;
[01:49]	Erik_Tiber	In space they&#039;d need more shielding. And with nuclear tech, they&#039;d probably discover radiation more quickly.&lt;br /&gt;
[01:49]	Erik_Tiber	Maybe?&lt;br /&gt;
[01:49]	Tenfoldshields	Well I mean like&lt;br /&gt;
[01:49]	Erik_Tiber	But utilizing it might be delayed, possibly by treaty.&lt;br /&gt;
[01:49]	Tenfoldshields	they&#039;d probably figure something was up if they&#039;re that sensitive to it&lt;br /&gt;
[01:50]	Erik_Tiber	Yeah, that&#039;s what I meant.&lt;br /&gt;
[01:50]	I00thlurker	could be that given they&#039;re amphibians, cryogenics was more feasible for them&lt;br /&gt;
[01:50]	I00thlurker	so they sleeped through the problems&lt;br /&gt;
[01:50]	Erik_Tiber	Thus sleeper ships and some early STL colonization&lt;br /&gt;
[01:50]	Tenfoldshields	bring oodles of frozen frogspawn with you&lt;br /&gt;
[01:50]	Tenfoldshields	neat little start up kit&lt;br /&gt;
[01:51]	Erik_Tiber	Yes&lt;br /&gt;
[01:51]	Falchion	[INTERSTELLAR INTENSIFIES]&lt;br /&gt;
[01:51]	Erik_Tiber	&lt;br /&gt;
[01:51]	|&amp;lt;--	SwordoBackup has left irc.systemnet.info (Ping timeout: 122 seconds)&lt;br /&gt;
[01:52]	Tenfoldshields	could also be a sorta cool political set up where like&lt;br /&gt;
[01:52]	Tenfoldshields	the homeworld doesn&#039;t have a ton of power&lt;br /&gt;
[01:52]	Tenfoldshields	besides being the focus of a lot of ecoengineering/terraforming projects aimed at unfucking it&lt;br /&gt;
[01:52]	Erik_Tiber	That&#039;s the same as humans, Earth got bombarded by RKKV&#039;s in a civil war.&lt;br /&gt;
[01:52]	|&amp;lt;--	Raumgespenst has left irc.systemnet.info (Connection reset by peer)&lt;br /&gt;
[01:52]	Tenfoldshields	while the three/four major successful colonies have the real power&lt;br /&gt;
[01:52]	Tenfoldshields	*first major successful&lt;br /&gt;
[01:52]	Tenfoldshields	Hey something to bond over!&lt;br /&gt;
[01:52]	Erik_Tiber	Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Intro to Skrell goes here.&lt;br /&gt;
&lt;br /&gt;
Primary points.&lt;br /&gt;
&lt;br /&gt;
(What they are called, early evolutionary history, relatives)&lt;br /&gt;
(Rise of modern skrell, initial settlement)&lt;br /&gt;
(Eventual settlement of rest of Jargon IV)&lt;br /&gt;
(Settlement of space)&lt;br /&gt;
(Environmental impact)&lt;br /&gt;
(Evolutionary advantages of Skrell: Well developed areas of the brain and what they do. Tool use. Differences from other sapients: Amphibians, vulnerability to disease and parasites. Use of slime to deter predators and guard against parasites. Status as R strategists in comparison to humans, large number of offspring.  Status as herbivores, use beans, swamp flowers, and insects for protein&lt;br /&gt;
(Use of fire to clear land, use of clothing. Nature of tool use.)&lt;br /&gt;
&lt;br /&gt;
(Construction of language)&lt;br /&gt;
(Complex social structures, human society)&lt;br /&gt;
&lt;br /&gt;
Humans began to practice sedentary agriculture about 12,000 years ago, domesticating plants and animals, thus allowing for the growth of civilization. Humans subsequently established various forms of government, religion, and culture around the world, unifying people within a region and leading to the development of states and empires. The rapid advancement of scientific and medical understanding in the 19th and 20th centuries led to the development of fuel-driven technologies and improved health, causing the human population to rise exponentially. By 2012 the global human population was estimated to be around 7 billion.[10][11]&lt;br /&gt;
&lt;br /&gt;
==Etymology and definition==&lt;br /&gt;
Talk about why we call them Skrell.&lt;br /&gt;
&lt;br /&gt;
Skrell is a transliteration of the Skrell Prime word for their species. Due to the Skrell Prime being the language spoken by the scientific team which made first contact, yadda yadda.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Evolved on Jargon 4 in a swamp. First anatomically modern skrell appear 400,000 years ago, first behaviorally modern Skrell appear 100,000 years ago.&lt;br /&gt;
The &lt;br /&gt;
&lt;br /&gt;
The genus Homo diverged from other hominins in Africa, after the human clade split from the chimpanzee lineage of the hominids (great ape) branch of the primates. Modern humans, defined as the species Homo sapiens or specifically to the single extant subspecies Homo sapiens sapiens, proceeded to colonize all the continents and larger islands, arriving in Eurasia 125,000–60,000 years ago,[16][17] Australia around 40,000 years ago, the Americas around 15,000 years ago, and remote islands such as Hawaii, Easter Island, Madagascar, and New Zealand between the years 300 and 1280.[18][19]&lt;br /&gt;
&lt;br /&gt;
The Skrell are descended from a clade of pseudo-amphibians. Modern Skrell proceeded to colonize all major landmasses of Querrbalak, moving from (Skrell Origin) to (Skrell largest) 200,000 years ago, (Skrell smaller) 100,000 years ago, (Skrell remote) about 20,000 years ago, and various remote and northern items between (X) and (y) AD.&lt;br /&gt;
&lt;br /&gt;
The closest living relative to the Skrell is the Frogmonkey, which shares 97% of their genome. &lt;br /&gt;
&lt;br /&gt;
====Anatomical Adaptations====&lt;br /&gt;
&lt;br /&gt;
===Transition to civilization===&lt;br /&gt;
The Skrell transition to civilization occurred approximately X-thousand years ago (Year XYZ in Skrell Prime calendar). &lt;br /&gt;
(dates are when that happened for humans)&lt;br /&gt;
Milestones in civilization- Beginnings of horticulture&lt;br /&gt;
Beginnings of permanent settlements&lt;br /&gt;
Beginnings of agriculture- 8,000 BC&lt;br /&gt;
Beginnings of state societies- 3,500 BC&lt;br /&gt;
Emission of radio waves- 19XX AD&lt;br /&gt;
Space flight- 195X AD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Large-scale interstellar colonization&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Habitat and population==&lt;br /&gt;
Main points: Coastal species, lives primarily in swampland. Alteration of environment. Ancient, and modern: terraforming&lt;br /&gt;
&lt;br /&gt;
Ancient- Clearing land with fire, in order to expand swampland. &lt;br /&gt;
Modern- Cleaning pollution from industrialization.&lt;br /&gt;
Development of closed systems in space. Problems with radiation.&lt;br /&gt;
Modern- terraforming various planets, terraforming Jargon 4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Anatomy and Physiology===&lt;br /&gt;
Slime on skin- for use in deterring predators, and as a defense against parasites and pests (IE mosquitoes). &lt;br /&gt;
&lt;br /&gt;
Status as amphibians makes it easier for them to utilize cryonics. &lt;br /&gt;
&lt;br /&gt;
Skrell also in danger of drying out, this makes it difficult for them to settle far inland. &lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
===Life cycle===&lt;br /&gt;
Life cycle similar to frogs. Female lays eggs, male fertilizes eggs. Tadpoles hatch from eggs. Tadpoles become adolescents (some restrictions) which then become adults.&lt;br /&gt;
&lt;br /&gt;
Give life-spans, chances of infant mortality, status as R strategists early lin life before adopting K strategist policies. &lt;br /&gt;
===Diet===&lt;br /&gt;
Traditional Skrell diets- &amp;quot;swamp flower&amp;quot;, beans, nuts, and insects for protein. A cake of these foods mashed together and baked is a popular food item.&lt;br /&gt;
&lt;br /&gt;
Major limiting factor for Skrell has historically been finding sufficient protein with an herbivorous diet. This limited expansion into the colder regions of the planet for a long time.&lt;br /&gt;
&lt;br /&gt;
Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[103][104] Varying with available food sources in regions of habitation, and also varying with cultural and religious norms, human groups have adopted a range of diets, from purely vegetarian to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[105] The human diet is prominently reflected in human culture, and has led to the development of food science.&lt;br /&gt;
&lt;br /&gt;
Skrell are h&lt;br /&gt;
&lt;br /&gt;
Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection. This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[106] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[107] Around ten thousand years ago, humans developed agriculture,[108] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[109][110] Agriculture led to increased populations, the development of cities, and because of increased population density, the wider spread of infectious diseases. The types of food consumed, and the way in which they are prepared, has varied widely by time, location, and culture.&lt;br /&gt;
&lt;br /&gt;
In general, humans can survive for two to eight weeks without food, depending on stored body fat. Survival without water is usually limited to three or four days. About 36 million humans die every year from causes directly or indirectly related to hunger.[111] Childhood malnutrition is also common and contributes to the global burden of disease.[112] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide over one billion people are obese,[113] while in the United States 35% of people are obese, leading to this being described as an &amp;quot;obesity epidemic&amp;quot;.[114] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by a combination of an energy-dense high fat diet and insufficient exercise.[113]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Genetic variation===&lt;br /&gt;
&lt;br /&gt;
====Structure of variation====&lt;br /&gt;
&lt;br /&gt;
==Psychology==&lt;br /&gt;
Note that the below categories are based on the &#039;human&#039; wikipedia page, this stuff is subject to change, and it almost certainly will be changed up.&lt;br /&gt;
===Sleep and dreaming===&lt;br /&gt;
&lt;br /&gt;
===Consciousness and thought===&lt;br /&gt;
&lt;br /&gt;
===Motivation and emotion===&lt;br /&gt;
&lt;br /&gt;
===Sexuality and love===&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Talk about Skrell concept of culture and all that.&lt;br /&gt;
===Language===&lt;br /&gt;
Talk about similarities and differences with human language here. IE media, &lt;br /&gt;
&lt;br /&gt;
There are approximately X thousand Skrellian languages currently in use, not counting pigdins with human languages. &lt;br /&gt;
&lt;br /&gt;
The most commonly used languages are Skrell Prime, Skrell Alpha, Skrell Beta, and Skrell Delta. &lt;br /&gt;
===Gender roles===&lt;br /&gt;
Possibility- low sexual dimorphism? Similarity outside of breeding? Gender may be an alien concept?&lt;br /&gt;
&lt;br /&gt;
Alternative- Gender determined primary caretakers of children. Specialization- gender A takes care of children and home crafting while gender B gathers?&lt;br /&gt;
&lt;br /&gt;
Possibility- look at gender roles of chimpanzees?&lt;br /&gt;
&lt;br /&gt;
Possibility- brainstorming session?&lt;br /&gt;
===Kinship===&lt;br /&gt;
Kinship is in a group. &#039;family unit&#039; is size of entire group, communal families. &lt;br /&gt;
&lt;br /&gt;
Skrell society is organized into a series of exogenous clan-groups. Prevention of in-breeding.&lt;br /&gt;
&lt;br /&gt;
Significant problem: How do they &lt;br /&gt;
&lt;br /&gt;
Cannibalism/sacrifice of excess eggs was practiced in the past. Possible situations: Limited carrying capacity. This is now viewed as barbaric.&lt;br /&gt;
&lt;br /&gt;
Modern day, eggs are frozen for storage.&lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Society, government, and politics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trade and economics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Material culture and technology===&lt;br /&gt;
Advancement in various medical fields. This is due to the need to adapt to the pollution of their homeworld. This lead to biological 3D printing, AKA flash cloning, current in-game cloning method.&lt;br /&gt;
&lt;br /&gt;
They showed less advancement in the areas of material science.&lt;br /&gt;
&lt;br /&gt;
===Religion and spirituality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Philosophy and self-reflection===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science and mathematics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art, music, and literature===&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=1055</id>
		<title>NanoTrasen Corporation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=NanoTrasen_Corporation&amp;diff=1055"/>
		<updated>2014-11-24T09:58:10Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: Edited some bits. Number of employees edited as per earlier decision (from weeks ago, got permission back then), other minor edits. Plan on suggesting further edits for style and such.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;quot;Nanotrasen is the leading space corporation in the research and practical uses of plasma! Across the galaxy we provide the finest plasma-combustion generators among other quality products. We continue to make significant advances in other major fields ranging from the hydroponics to genetic research. As a proud employee of our corporation we encourage you to take active part in the advances of our scientific knowledge for the good of the human race, and your pay check.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Nanotrasen is the corporation the player works for, an ostensible biotech research company gone super-corp after the advent of plasma.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; Nanotrasen Corporation, Nanotrasen Corporate Conglomerate&lt;br /&gt;
* Nano&#039;&#039;&#039;t&#039;&#039;&#039;rasen,Nano&#039;&#039;&#039;T&#039;&#039;&#039;rasen, Nano&#039;&#039;&#039;tran&#039;&#039;&#039;sen  used interchangeably, all trademarked&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; Mendell City, Biesel, Tau Ceti&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Sol Common, Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Force:&#039;&#039;&#039; (2453 Financial Audit Report)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;31,348,392 - Total Number of Employees&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
31,050,092 - Civilian Employees&lt;br /&gt;
&lt;br /&gt;
54,000 - Merchant Officers&lt;br /&gt;
&lt;br /&gt;
244,300 - Merchant Sailors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tau Ceti - Jointly administered with Republic of Biesel per terms of contract with Alliance; HQ located at Mendell City, Biesel&lt;br /&gt;
&lt;br /&gt;
Sol - Mining operations&lt;br /&gt;
&lt;br /&gt;
Outer Systems - De Facto administrator of several systems&lt;br /&gt;
&lt;br /&gt;
Fringe - Research outposts, Deep space scanners&lt;br /&gt;
&lt;br /&gt;
* NanoTransen maintains a direct presence (manufacturing sectors, R&amp;amp;D, HR, orbital facilities) in over 75% of human states.&lt;br /&gt;
==Departments==&lt;br /&gt;
[[NanoTrasen Corporate Finances|Department of Finances]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Formed in 2346, Nanotrasen Biomedical, now the Nanotrasen Corporation, is a leading trans-stellar research corporation specialising in Genetic Engineering and Material research.&lt;br /&gt;
&lt;br /&gt;
Nanotrasen started out as a small company, whose research was mostly based around gene-therapy in the heart of human space, Mars. This was shortly prior to the series of scandals over cloning being reserved to the rich rather than being provided to industrialist fodder in the most prosperous part of Sol - Nanotrasen was effective at patenting methods that lead to more cost effective coverage plans for business use, primarily through aggressive business tactics than personal research brilliance- Many minor bio/med research facilities ended up on the unpleasant end of Xavier Trasen&#039;s desire to make a name for himself and shark-like approach, and were bought out and taken apart for his company&#039;s capitalization. By the end of the decade, Nanotrasen became a trans-stellar entity.&lt;br /&gt;
&lt;br /&gt;
At the turning point of the 26th Century, Plasma was discovered. Nanotrasen was, naturally, the foremost corporation in attempting to exploit this valuable new resource, and they set up numerous stations and factories around the Plasma Giants in order to exploit the resource. This jump-started the economy, and the so-called Orange Rush began, with all of the corporations attempting to replicate NT&#039;s (dubiously) patented and highly secretive plasma refining technique. Research facilities, stations, ships and other installations were being built faster than ever. Nanotrasen, capitalizing on it&#039;s newfound wealth managed to bankrupt and absorb many other companies on a larger scale that ever before. Many feel Nanotrasen&#039;s only defining ability is in capitalizing upon other&#039;s hard work- And not an entirely untrue assumption. Nonetheless, this only further increased Nanotrasen&#039;s power and scope, ratcheting it up to the status of a true super-corporation, the most powerful business-empire in the known galaxy.&lt;br /&gt;
&lt;br /&gt;
==Stations, Merchant Fleet and the Fleet Security Force.==&lt;br /&gt;
The Nanotrasen corporation maintains a large fleet of ships and stations for varying purposes ranging from research to transport to medical to exploration. Known as the Merchant Fleet these ships form the backbone of Nanotrasens financing transporting personnel, cargo and research from system to system, planet to planet and back again.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to its commercial fleet the Nanotrasen Corporation maintains a Fleet Security Force which provides 75 ships for the purpose of fleet escort and emergency response, these vessels are Bluespace capable and moderately armed and range from small frigates up to small drone carriers. The FSF is a civilian department which maintains controls of all space-born operations with the Nanotrasen Security Division.&lt;br /&gt;
OOC NOTE: THE FSF IS THE NT NAVY.&lt;br /&gt;
&lt;br /&gt;
The FSF whilst good at its job of fleet protection and other defensive operations, is very poor at power projection in offensive operations, commonly relying on the support of Planetary Governments and other TSC&#039;s where possible. As it stands currently the FSF maintains an almost impeccable service record&lt;br /&gt;
&lt;br /&gt;
Occasionally, the FSF will send out a representative to an installation in space or planetside. There &#039;Navy Representatives&#039; are typically high ranking civilian bureaucrats or administrators  possessing the authority above the captain. In spite of their &#039;Navy&#039; moniker, they are not related to any military force. &lt;br /&gt;
&lt;br /&gt;
Some of it&#039;s largest and/or most expensive holdings are listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Corporate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Prefix&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Name&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Type&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Role&lt;br /&gt;
| style=&amp;quot;font-weight: bold;&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Odin&lt;br /&gt;
| Station&lt;br /&gt;
| Central Command&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Baldr&lt;br /&gt;
| Station&lt;br /&gt;
| Central Command &lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Research Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Exodus&lt;br /&gt;
| Station&lt;br /&gt;
| Plasma Research and Mining Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Aurora&lt;br /&gt;
| Station&lt;br /&gt;
| Plasma Research and Mining Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Redemption&lt;br /&gt;
| Station&lt;br /&gt;
| Biochemical Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Antlia&lt;br /&gt;
| Station&lt;br /&gt;
| Xenobiological Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Apus&lt;br /&gt;
| Station&lt;br /&gt;
| Xenobiological Research Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Ara&lt;br /&gt;
| Station&lt;br /&gt;
| Defence Research Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Clark&lt;br /&gt;
| Ship&lt;br /&gt;
| Exploration Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Asimov&lt;br /&gt;
| Ship&lt;br /&gt;
| Exploration Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Von Braun&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Archimedes&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Amundsen&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Armstrong&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Anchieta&lt;br /&gt;
| Ship&lt;br /&gt;
| Super Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Baudin&lt;br /&gt;
| Ship&lt;br /&gt;
| Probe Carrier&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | BioMedical Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canes Venatici&lt;br /&gt;
| Station&lt;br /&gt;
| Hospital Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canis Major&lt;br /&gt;
| Station&lt;br /&gt;
| Hospital Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Canis Minor&lt;br /&gt;
| Station&lt;br /&gt;
| Medical School and Research Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Carina&lt;br /&gt;
| Station&lt;br /&gt;
| Triage Center&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Pheonix&lt;br /&gt;
| Station&lt;br /&gt;
| Triage Center&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Tesla&lt;br /&gt;
| Ship&lt;br /&gt;
| Hospital Ship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Maxwell&lt;br /&gt;
| Ship&lt;br /&gt;
| Hospital Ship&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Curie&lt;br /&gt;
| Ship&lt;br /&gt;
| Cryostasis Freighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Security Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Centaurus&lt;br /&gt;
| Station&lt;br /&gt;
| Prison Station&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Cephus&lt;br /&gt;
| Station&lt;br /&gt;
| Processing Station&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Murphy&lt;br /&gt;
| Ship&lt;br /&gt;
| Transport&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Cato&lt;br /&gt;
| Ship&lt;br /&gt;
| Transport&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Patton&lt;br /&gt;
| Ship&lt;br /&gt;
| Patrol Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Brooke&lt;br /&gt;
| Ship&lt;br /&gt;
| Patrol Vessel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Icarus&lt;br /&gt;
| Ship&lt;br /&gt;
| Drone Carrier&lt;br /&gt;
| Tau Ceti&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Oceanus&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Poseidon&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Apollonius&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Gloria Verdantes&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Sierra Ontago&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Xavier Trasen&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Vern Clerk&lt;br /&gt;
| Ship&lt;br /&gt;
| Escort Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Gelligaer&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Glynneath&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Paladin&lt;br /&gt;
| Ship&lt;br /&gt;
| Response Cruiser&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Telecommunication Services&lt;br /&gt;
|-&lt;br /&gt;
| NSS&lt;br /&gt;
| Orion&lt;br /&gt;
| Satellite&lt;br /&gt;
| Interstellar Communications Array&lt;br /&gt;
| Sol&lt;br /&gt;
|-&lt;br /&gt;
| NTV&lt;br /&gt;
| Volans&lt;br /&gt;
| Ship&lt;br /&gt;
| Repair Freighter&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fleet Ranks===&lt;br /&gt;
&amp;lt;small&amp;gt; &#039;&#039;&#039;Bold&#039;&#039;&#039;= Officer, Nonbold = Rating&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Captain/Master&#039;&#039;&#039; - Acts on behalf of the vessels owner (Nanotrasen Corporation)&lt;br /&gt;
====Deck Department====&lt;br /&gt;
&#039;&#039;&#039;Chief Officer&#039;&#039;&#039; - Head of the deck department and second in command of the vessel.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Second Officer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third Officer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Deck Cadet&#039;&#039;&#039;&#039;&#039; - Trainee Deck Officer, is not certified to man a watch but is on-board to observe and learn.&amp;lt;br&amp;gt;&lt;br /&gt;
Deck Hands - Unlicensed personnel assisting the deck officers in the carrying out of their duties.&lt;br /&gt;
====Engineering/Technical Department====&lt;br /&gt;
&#039;&#039;&#039;Chief Engineer&#039;&#039;&#039; - Senior Officer incharge of the engineering department.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Electrotechnical Officer&#039;&#039;&#039; - Engineering Officer incharge of the ships electronic equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Atmospherics Officer&#039;&#039;&#039; - Engineering Officer incharge of the ships atmospherics equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Second Engineer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Third Engineer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fourth Engineer&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Engineering Cadet&#039;&#039;&#039;&#039;&#039; - Trainee Engineer, typically assigned to and reports to the second engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering Technicians&lt;br /&gt;
====Stewards Department====&lt;br /&gt;
&#039;&#039;&#039;Chief Steward&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First Steward&amp;lt;br&amp;gt;&lt;br /&gt;
Second Steward&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Cook&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
First Cook&amp;lt;br&amp;gt;&lt;br /&gt;
Second Cook&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emergency Response Team==&lt;br /&gt;
Primarily focused within Tau Ceti, the Emergency Response Team (ERT) are specially trained personnel employed by Nanotrasen to protect and assist corporate assets in emergencies, be it security, medical or engineering related.&lt;br /&gt;
&lt;br /&gt;
The current commanding officer of the Emergency Response Team is Captain James Cromwell, who after 30 years serving in the Fleet Security Force, transferred into the ERT as a replacement Commander and then took over as Captain in 2450.&lt;br /&gt;
===ERT SECTION PHOENIX:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 1-3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 147&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 30&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 8&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Marcus Kaplan.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section PHOENIX is most renowned for their extremely fast response times. The first section established, it definitely has the most training and are generally respected. They have won most section based competitions, including last years. PHOENIX has large roles in protecting research stations, including the NSS Aurora, the NSS Audilias, and the NSS Astrid. They are disdained for overall poor firing accuracy, or tendency to lose morale, due to being generally compromised of new recruits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION HYDRA:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 4-6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 123&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 24&amp;lt;br&amp;gt;&lt;br /&gt;
Sub Officers: 4&amp;lt;br&amp;gt;&lt;br /&gt;
Commander: Volksis Geroiz.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section HYDRA is most renowned for their lowest casualty and injury rate. The latest section established, HYDRA is mostly composed of transferred units from PHOENIX and JUGGERNAUT. It has a main base located in Sector 6, and operates generally independently from Central Command due to the massive distance. Still receives orders from Captain Cromwell. They have large roles in protecting City Stations, such as, the SSS Atlantis, and the NSS Substantial. They are disdained for a tendency to retreat and name situations impossible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION SHARK:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 7-9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 137&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 24&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Audalan Hemrali.&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section SHARK is most renowned for their extreme efficient use of tactics and execution of protocol. The second section established, SHARK is comprised of cadets and ensigns from Biesel&#039;s academies. Due to its relative closeness to Central Command, SHARK is able to operate using the facilities large bays. They are regarded from Captain Cromwell as being courageous and one of, if not the, best Sections. They have large roles in protecting trade and civilian ships going to and fro Biesel. They are disdained for their tendency to take extreme risks and general in-acknowledgement of superior orders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION JUGGERNAUT:===&lt;br /&gt;
&#039;&#039;&#039;Sectors:&#039;&#039;&#039; 10 (Outer Rim)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 97&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Jacob Sinclair&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section JUGGERNAUT is most renowned for having the lowest deployment rates in all sectors, thus also having the most down time. In charge of protecting and managing the outer rim, JUGGERNAUT has members in every outpost and on Central Command in order to provide quick response to any SOS or similar messages coming from the part of space labelled the &#039;outer rim.&#039; They are disdained for their very slow response times, although this may be a factor of sheer distance rather than quickness of the troopers themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ERT SECTION GROUNDHOG:===&lt;br /&gt;
&#039;&#039;&#039;Sector:&#039;&#039;&#039; Biesel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039; 328&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Leading Troopers:&#039;&#039;&#039; 58&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sub Officers:&#039;&#039;&#039; 21&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Commander:&#039;&#039;&#039; Sean Trenningham&amp;lt;br&amp;gt;&lt;br /&gt;
Notes: ERT Section GROUNDHOG is most renowned for being the largest section. In charge of enforcing law and order on Biesel&#039;s surface and low orbit, ERT Section GROUNDHOG has seven land bases on Biesel&#039;s surface, three ocean based, and two low orbit based outposts. They assist Biesel&#039;s law enforcement with the law and order of Biesel&#039;s populace, as well as secure NanoTrasen assets in privately owned property on certain spots on the surface. Biesel government/NanoTrasen ERT hybrids are named Enforcers, and are often seen in the streets of Lowell as well as other major population centers. Acting as police, Enforcers are equipped with standard issue NanoTrasen security gear.&lt;br /&gt;
[[Category:Corporations]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Languages&amp;diff=1054</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Languages&amp;diff=1054"/>
		<updated>2014-11-24T05:15:24Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: I rehauled all the languages but Tradeband and have yet to include a description for &amp;#039;Other Languages&amp;#039;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The languages of the known Galaxy are diverse. While many regional languages exist, there are few major languages which are of particular note for their large number of native speakers and status as official administrative and official species languages by governments and transtellars.&lt;br /&gt;
&lt;br /&gt;
The following list features figures for the number of first (L1) and second language (L2) speakers. However, due to large uncertainties in estimating the number of secondary (L2) speakers, these figures should be used with caution.&lt;br /&gt;
&lt;br /&gt;
==Human languages==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tau Ceti Basic English&#039;&#039;&#039;&lt;br /&gt;
*The descendant of 21st century Modern English, Basic English shows notable Spanish influence, while also featuring loanwords from Mandarin and Hindi. Basic English remains one of the six administrative languages of the Sol Alliance. The status of English as the international language of commerce was cemented by the end of the 21st century, despite the United States being eclipsed in power by both India and China. Since then, the majority of English speakers have been non-native, and several dozen partially mutually intelligible local creoles and pidgins were spawned, though this process has slowed with the rise of mass media and widespread literacy.&lt;br /&gt;
Following the Great War, Tau Ceti Basic English replaced Modern English as the official standard within the Sol Alliance. It has since become the most common human language amongst Tajarans, Unathi, and Skrell, and is rising to the status of a universal lingua franca.&lt;br /&gt;
*est. 6 billion L1 speakers and 30 billion L2 speakers as of 2450 Sol Census.&lt;br /&gt;
*The most common language in human space and the official language of commerce in the Sol Alliance and numerous systems &lt;br /&gt;
*Heavily promoted in non-human business schools&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sol Common Mandarin&#039;&#039;&#039; &lt;br /&gt;
*A descendant of Standard Mandarin, with elements of several South Chinese languages as well as numerous loanwords from English and Hindi. It is one of the Six administrative languages of the Sol Alliance. Due to Chinese educational policies and urbanization within China in the 20th and 21st centuries, Mandarin became the lingua franca throughout China, displacing several of the less common Chinese languages. As China rose to economic prominence, Mandarin became a local lingua franca within East Asia, though it failed to displace English on the international stage. It is a secondary language throughout much of the Alliance and among many independent states, due to the cultural and economic influence of China upon the Alliance.&lt;br /&gt;
*est. 11 billion L1 speakers and 10 billion L2 speakers as of 2450 Sol Census.&lt;br /&gt;
*Taught as a second language in numerous schools throughout the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tradeband&#039;&#039;&#039;&lt;br /&gt;
*(I gotta change this shit)&lt;br /&gt;
*An offshoot of Tau Ceti Basic, which incorporates stronger French, Spanish, Portuguese, Cantonese and Swiss elements, with some Belgian, Italian and Latin influences&lt;br /&gt;
*est. 14.1 billion native speakers, 17.3 billion total speakers&lt;br /&gt;
*Gained Sol Alliance recognized legal status in 2317&lt;br /&gt;
*A &#039;flowery, elegant&#039; language, Tradeband is thought to have evolved out of a dialect of Tau Ceti Basic which traders used when bargaining for goods and negotiating prices amongst each other &lt;br /&gt;
*Prominent in systems that have historically been major centers of trade &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gutter Hindi&#039;&#039;&#039;&lt;br /&gt;
*This dialect of Hindi is suspected to have developed among the refugees of the Martian earth slums in the decades following the Great War and Holocaust. It is a Hindi-based creole, with a vocabulary which heavily borrows from English, Russian, Mandarin, and Malay. It serves as the lingua franca within several Earth Diaspora communities, including the Tau Ceti branch. As a result, it has come to be associated with criminals and miscreants, and its use has been discouraged by several local governments within the Sol Alliance. The use of Gutter Hindi was once a sensitive topic, closely linked to the debate over the Alliance&#039;s refugee policy. As of 2430, however, it was officially recognized by the Sol Alliance as a Recognized Minority Language.&lt;br /&gt;
It is mutually intelligible with Hindi and Urdu. &lt;br /&gt;
*est. 1 billion L1 speakers, 500 million L2 speakers as of 2450 census.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Languages&#039;&#039;&#039;&lt;br /&gt;
*(Insert description here)&lt;br /&gt;
*Spanish: 2.8 billion L1 speakers, 300 million L2 speakers. &lt;br /&gt;
*Hindi: 3.5 billion L1 speakers, 1 billion L2 speakers.&lt;br /&gt;
*Arabic: 2.5 billion L1 speakers, 300 million L2 speakers.&lt;br /&gt;
*Portuguese: 1.7 billion L1 speakers, 200 million L2 speakers.&lt;br /&gt;
*Bengali: 1.3 billion L1 speakers, 100 million L2 speakers&lt;br /&gt;
*Russian: 1.7 billion L1 speakers, 100 million L2 speakers&lt;br /&gt;
*Japanese: 1.5 billion L1 speakers, 100 million L2 speakers&lt;br /&gt;
*German: 1 billion L1 speakers&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1011</id>
		<title>User:Erik Tiber</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1011"/>
		<updated>2014-11-17T21:19:57Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Primary problems for Skrell: &lt;br /&gt;
&lt;br /&gt;
General technological development&lt;br /&gt;
I was just thinking that off of the top of my head amphibians tend to be somewhat more vulnerable to parasites and disease&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	Maybe like...I...know basically shit about amphibian biology/prehistoric development. But amphibians tend to be sorta sensitive to environmental stuff/pollutants/that kind of thing yeah? So it&#039;s maybe feasible that initially they could only live in the swamps/bogs yeah? And stuff like saltwater/arid environments righteously fucked &#039;em up. Fire could have been&lt;br /&gt;
&lt;br /&gt;
[01:19]	Erik_Tiber	They also spawn like frogs. and breed like frogs.&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	a tool to help them expand maybe? Clearing out forests and brush and roots to make crude eco engineering easier?&lt;br /&gt;
&lt;br /&gt;
Tenfoldshields	&#039;s sorta envisioning a like...pushing back the borders of the swamp piecemeal type deal. Maybe digging canals through clear cut/burned forests after the fire ripped through. That kinda thing.&lt;br /&gt;
&lt;br /&gt;
5]	Tenfoldshields	Hrm...might have been sorta super dangerous work? I mean if you have a big population crammed into a tinier spot. You can prolly afford to put a few shifts of dudes handling the thing that&#039;s going to painfully dry you out maybe? Mean like the alternative&#039;s staying/stagnating/getting into a turf war over a pond.&lt;br /&gt;
&lt;br /&gt;
[01:26]	I00thlurker	that implies a predator&lt;br /&gt;
[01:26]	I00thlurker	or predators&lt;br /&gt;
[01:26]	I00thlurker	fire could also have been useful for scaring them off and clearing away their &lt;br /&gt;
potential habitats&lt;br /&gt;
[01:26]	I00thlurker	a weapon&lt;br /&gt;
&lt;br /&gt;
[01:31]	Erik_Tiber	Alright they need a source of protein and energy for their brains, and I don&#039;t know where they can get that.&lt;br /&gt;
[01:31]	I00thlurker	insects, perhaps?&lt;br /&gt;
[01:31]	Tenfoldshields	beans are a pretty good source of that aren&#039;t they?&lt;br /&gt;
[01:32]	I00thlurker	they are frogs after all&lt;br /&gt;
[01:32]	Tenfoldshields	(are they?)&lt;br /&gt;
[01:32]	I00thlurker	beans and nuts would also work&lt;br /&gt;
[01:32]	Erik_Tiber	Insects yeah, okay.&lt;br /&gt;
[01:32]	Erik_Tiber	And beans and nuts.&lt;br /&gt;
[01:32]	Tenfoldshields	Could make up an equivalent crop like a swamp flower or whatever that&#039;s crucial&lt;br /&gt;
3]	I00thlurker	could be erik that a common kind of staplefood is a cake made by grinding all of the above into a flour-like meal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire could have been useful for scaring off predators &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if not a predator, it could be a sort of &#039;fuck you for biting me, mosquitos&#039;.&lt;br /&gt;
&lt;br /&gt;
Poisonous skin is made to provide partial protection against the parasites which often plague amphibian populations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:33]	Erik_Tiber	How would they spread out and such? Into other climates, and all that.&lt;br /&gt;
[01:33]	I00thlurker	clothing presumably&lt;br /&gt;
[01:34]	Pale_Wolf	That and ludicrous toughness are how we do it, at least.&lt;br /&gt;
[01:34]	Erik_Tiber	I know for humans diet can vary wildly. Like native Greenlanders eat almost all meat, wheras some other groups don&#039;t eat all that much.&lt;br /&gt;
[01:34]	Tenfoldshields	They&#039;d probably still cluster pretty heavily around rivers/lakes/bogs&lt;br /&gt;
[01:34]	Tenfoldshields	I mean amphibians are pretty sensitive like it was said&lt;br /&gt;
[01:34]	Erik_Tiber	I refer to stuff like &amp;quot;eating and gettign sufficient protein&amp;quot;, but we have beans and nuts everywhere.&lt;br /&gt;
[01:34]	I00thlurker	could be that the ridiculously cold climates see little to no penetration&lt;br /&gt;
[01:35]	I00thlurker	until certain technologies are introduced&lt;br /&gt;
[01:35]	Erik_Tiber	I&#039;m thinking tropical climes see massive populations in comparison to elsewhere.&lt;br /&gt;
[01:35]	Tenfoldshields	Could be why terraforming/ecoengineering is so big with them later on&lt;br /&gt;
[01:35]	I00thlurker	yeah&lt;br /&gt;
[01:35]	Erik_Tiber	Yes&lt;br /&gt;
[01:35]	Tenfoldshields	recalls seeing something about that in the wiki entry&lt;br /&gt;
[01:35]	I00thlurker	and perhaps an even more extreme population pattern mirroring our own&lt;br /&gt;
[01:36]	I00thlurker	where population is densest along coasts&lt;br /&gt;
[01:36]	I00thlurker	and thinner the further you go into the hinterland&lt;br /&gt;
[01:37]	Tenfoldshields	Also some political tensions maybe? I mean if you&#039;re really super narrow in the spaces you can live if you find any planet that suits you you&#039;re gonna jump on it. Same with any planet that could be reasonably terraformed.&lt;br /&gt;
[01:37]	Erik_Tiber	Yeah. But how do amphibians deal with salt water?&lt;br /&gt;
[01:37]	Tenfoldshields	I mean spawnings cool and all when like 90% of you are going to get nommed by space!heron or whatever. But when medical tech improves/they&#039;re not dealing with predators. It could lead to some pretty crazy dense populations.&lt;br /&gt;
[01:38]	Tenfoldshields	Hrm, dunno.&lt;br /&gt;
[01:38]	|&amp;lt;--	Threat_Null|2 has left irc.systemnet.info (Ping timeout: 125 seconds)&lt;br /&gt;
[01:38]	I00thlurker	could be that industrial pollution caused pretty rapid decline in population growth&lt;br /&gt;
[01:38]	I00thlurker	despite the best efforts to control it&lt;br /&gt;
[01:39]	Tenfoldshields	Oooh yeah&lt;br /&gt;
[01:39]	Erik_Tiber	And living near the coasts even moreso than humans means that climate change would impact them worse.&lt;br /&gt;
[01:40]	Tenfoldshields	Both of those would drive colonization pretty hard though wouldn&#039;t it? I mean assuming they get access to greener tech at some point. Means they can start over on new worlds without the environmental baggage. And the pop of those worlds expands pretty crazily?&lt;br /&gt;
[01:40]	I00thlurker	at least they&#039;re not as completely fucked by tsunamis and flooding as hoomans are&lt;br /&gt;
[01:40]	Erik_Tiber	Holes in the ozone layer would hurt them massively.&lt;br /&gt;
[01:40]	Erik_Tiber	Well not completely no. though I&#039;d imagine that it&#039;d hurt their croplands.&lt;br /&gt;
[01:40]	I00thlurker	could be that the accumulated damage from pollution was basically permanent&lt;br /&gt;
[01:40]	Falchion	I00thlurker: What about the shit in the water?&lt;br /&gt;
[01:40]	Falchion	Algae bloom or what have you?&lt;br /&gt;
[01:40]	I00thlurker	in terms of impact on birth rate&lt;br /&gt;
[01:40]	I00thlurker	egads&lt;br /&gt;
[01:41]	Falchion	Oh, right.&lt;br /&gt;
[01:41]	Falchion	is only dropping occasionally to give terrible ideas&lt;br /&gt;
[01:41]	I00thlurker	very few eggs reach viability&lt;br /&gt;
[01:41]	Erik_Tiber	Hmmm, that could be a thing, yeah.&lt;br /&gt;
[01:42]	Erik_Tiber	Which would slow down industrialization, possibly?&lt;br /&gt;
[01:42]	Tenfoldshields	probably yeah&lt;br /&gt;
[01:42]	I00thlurker	possibly yeah&lt;br /&gt;
[01:42]	Tenfoldshields	I mean if the toxins are slowly strangling your population&lt;br /&gt;
[01:42]	Erik_Tiber	Possibly delaying it. That, and the massive populations mean that they have a /lot/ of manpower to throw around.&lt;br /&gt;
[01:42]	Erik_Tiber	Er, frogpower.&lt;br /&gt;
[01:42]	Tenfoldshields	Could have a set up with a sorta planet that can&#039;t really support modern infrastructure on account of the centuries of industrial development/is toxic/not a great place to live, major push to colonies&lt;br /&gt;
[01:43]	I00thlurker	early centuries may have featured a lot of culturally ritualized egg canibalism or destruction&lt;br /&gt;
[01:43]	Tenfoldshields	could fuel a sorta expansionist attitude maybe?&lt;br /&gt;
[01:43]	I00thlurker	which the more modern frogs largely consider barbaric&lt;br /&gt;
[01:43]	Erik_Tiber	They&#039;re pretty peaceful by the time of modern day in-game.&lt;br /&gt;
[01:43]	I00thlurker	as they cart the embryos into freezers&lt;br /&gt;
[01:43]	Erik_Tiber	But in the past a major expansionist push could be a thing, leading to STL colonies in other systems.&lt;br /&gt;
[01:44]	Tenfoldshields	and hey like you said&lt;br /&gt;
[01:44]	Tenfoldshields	if they&#039;ve got the population/bunch of embryos on ice&lt;br /&gt;
[01:44]	Tenfoldshields	they can afford to throw loads of majestic frogpower at problems&lt;br /&gt;
[01:44]	Tenfoldshields	mean industrialization would majorly hurt that yeah&lt;br /&gt;
[01:44]	Tenfoldshields	but it might be more like a ticking clock kinda scenario?&lt;br /&gt;
[01:45]	Erik_Tiber	Well industrialization lowers birthrates massively. Which means less frogpower.&lt;br /&gt;
[01:45]	Erik_Tiber	Which means they have greater need for machines.&lt;br /&gt;
[01:45]	Tenfoldshields	oh true&lt;br /&gt;
[01:45]	Tenfoldshields	hrm&lt;br /&gt;
[01:45]	Erik_Tiber	Hard until they get it, at which point&lt;br /&gt;
[01:45]	I00thlurker	well the drop in birth rate is kind of specific to the way hoomans make babbies&lt;br /&gt;
[01:45]	Tenfoldshields	...maybe set aside like...nature preserve areas as like birthing creches?&lt;br /&gt;
[01:46]	I00thlurker	i.e. it&#039;s specifically controllable to a degree&lt;br /&gt;
[01:46]	Erik_Tiber	100th Lurker: I mean they have massive increase in infant mortality when they industrialize&lt;br /&gt;
[01:46]	Tenfoldshields	Focus their efforts on making a small area livable and capable of nurturing eggs/young rather than fixing the planet&lt;br /&gt;
[01:46]	Erik_Tiber	due to industrial waste&lt;br /&gt;
[01:46]	Tenfoldshields	to keep their population up&lt;br /&gt;
[01:46]	Erik_Tiber	Yeah&lt;br /&gt;
[01:46]	I00thlurker	Oh right&lt;br /&gt;
[01:46]	I00thlurker	yeah&lt;br /&gt;
[01:46]	Erik_Tiber	I meant decrease in population growth rather, and in the most disturbing way possible.&lt;br /&gt;
[01:46]	I00thlurker	well the response of different frog nations&lt;br /&gt;
[01:47]	I00thlurker	could have all been entirely different&lt;br /&gt;
[01:47]	I00thlurker	to the &amp;quot;problem&amp;quot;, if they even recognized one&lt;br /&gt;
[01:47]	Tenfoldshields	lot of fighting over the non wasted areas maybe?&lt;br /&gt;
[01:47]	Tenfoldshields	I mean just &#039;cause they&#039;re peaceful now&lt;br /&gt;
[01:47]	I00thlurker	we sure as hell didn&#039;t give a shit about all the poors dieing horribly during industrialization&lt;br /&gt;
[01:47]	Erik_Tiber	I was getting &amp;quot;Mote in God&#039;s Eye&amp;quot; vibes from them a bit&lt;br /&gt;
[01:47]	Tenfoldshields	doesn&#039;t mean there weren&#039;t majestically colored frog generals slicing shit up at some point in the past&lt;br /&gt;
[01:47]	Erik_Tiber	Yeah definitely.&lt;br /&gt;
[01:48]	Erik_Tiber	In the past anything goes ,stuff could have changed massively.&lt;br /&gt;
[01:48]	Tenfoldshields	a mostly peaceful/chill species with a /dark/ past could be cool to explore&lt;br /&gt;
[01:48]	Tenfoldshields	what with their homeworld being kinda messed up&lt;br /&gt;
[01:48]	Erik_Tiber	I was also thinking about things like, say, radiation and how they respond to it. I&#039;d imagine they&#039;d have trouble with that.&lt;br /&gt;
[01:49]	Erik_Tiber	In space they&#039;d need more shielding. And with nuclear tech, they&#039;d probably discover radiation more quickly.&lt;br /&gt;
[01:49]	Erik_Tiber	Maybe?&lt;br /&gt;
[01:49]	Tenfoldshields	Well I mean like&lt;br /&gt;
[01:49]	Erik_Tiber	But utilizing it might be delayed, possibly by treaty.&lt;br /&gt;
[01:49]	Tenfoldshields	they&#039;d probably figure something was up if they&#039;re that sensitive to it&lt;br /&gt;
[01:50]	Erik_Tiber	Yeah, that&#039;s what I meant.&lt;br /&gt;
[01:50]	I00thlurker	could be that given they&#039;re amphibians, cryogenics was more feasible for them&lt;br /&gt;
[01:50]	I00thlurker	so they sleeped through the problems&lt;br /&gt;
[01:50]	Erik_Tiber	Thus sleeper ships and some early STL colonization&lt;br /&gt;
[01:50]	Tenfoldshields	bring oodles of frozen frogspawn with you&lt;br /&gt;
[01:50]	Tenfoldshields	neat little start up kit&lt;br /&gt;
[01:51]	Erik_Tiber	Yes&lt;br /&gt;
[01:51]	Falchion	[INTERSTELLAR INTENSIFIES]&lt;br /&gt;
[01:51]	Erik_Tiber	&lt;br /&gt;
[01:51]	|&amp;lt;--	SwordoBackup has left irc.systemnet.info (Ping timeout: 122 seconds)&lt;br /&gt;
[01:52]	Tenfoldshields	could also be a sorta cool political set up where like&lt;br /&gt;
[01:52]	Tenfoldshields	the homeworld doesn&#039;t have a ton of power&lt;br /&gt;
[01:52]	Tenfoldshields	besides being the focus of a lot of ecoengineering/terraforming projects aimed at unfucking it&lt;br /&gt;
[01:52]	Erik_Tiber	That&#039;s the same as humans, Earth got bombarded by RKKV&#039;s in a civil war.&lt;br /&gt;
[01:52]	|&amp;lt;--	Raumgespenst has left irc.systemnet.info (Connection reset by peer)&lt;br /&gt;
[01:52]	Tenfoldshields	while the three/four major successful colonies have the real power&lt;br /&gt;
[01:52]	Tenfoldshields	*first major successful&lt;br /&gt;
[01:52]	Tenfoldshields	Hey something to bond over!&lt;br /&gt;
[01:52]	Erik_Tiber	Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Intro to Skrell goes here.&lt;br /&gt;
&lt;br /&gt;
Primary points.&lt;br /&gt;
&lt;br /&gt;
(What they are called, early evolutionary history, relatives)&lt;br /&gt;
(Rise of modern skrell, initial settlement)&lt;br /&gt;
(Eventual settlement of rest of Jargon IV)&lt;br /&gt;
(Settlement of space)&lt;br /&gt;
(Environmental impact)&lt;br /&gt;
(Evolutionary advantages of Skrell: Well developed areas of the brain and what they do. Tool use. Differences from other sapients: Amphibians, vulnerability to disease and parasites. Use of slime to deter predators and guard against parasites. Status as R strategists in comparison to humans, large number of offspring.  Status as herbivores, use beans, swamp flowers, and insects for protein&lt;br /&gt;
(Use of fire to clear land, use of clothing. Nature of tool use.)&lt;br /&gt;
&lt;br /&gt;
(Construction of language)&lt;br /&gt;
(Complex social structures, human society)&lt;br /&gt;
&lt;br /&gt;
Humans began to practice sedentary agriculture about 12,000 years ago, domesticating plants and animals, thus allowing for the growth of civilization. Humans subsequently established various forms of government, religion, and culture around the world, unifying people within a region and leading to the development of states and empires. The rapid advancement of scientific and medical understanding in the 19th and 20th centuries led to the development of fuel-driven technologies and improved health, causing the human population to rise exponentially. By 2012 the global human population was estimated to be around 7 billion.[10][11]&lt;br /&gt;
&lt;br /&gt;
==Etymology and definition==&lt;br /&gt;
Talk about why we call them Skrell.&lt;br /&gt;
&lt;br /&gt;
Skrell is a transliteration of the Skrell Prime word for their species. Due to the Skrell Prime being the language spoken by the scientific team which made first contact, yadda yadda.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Evolved on Jargon 4 in a swamp. First anatomically modern skrell appear 400,000 years ago, first behaviorally modern skrell appear 100,000 years ago.&lt;br /&gt;
&lt;br /&gt;
===Transition to civilization===&lt;br /&gt;
The Skrell transition to civilization occurred approximately X-thousand years ago (Year XYZ in Skrell Prime calendar). &lt;br /&gt;
(dates are when that happened for humans)&lt;br /&gt;
Milestones in civilization- Beginnings of horticulture&lt;br /&gt;
Beginnings of permanent settlements&lt;br /&gt;
Beginnings of agriculture- 8,000 BC&lt;br /&gt;
Beginnings of state societies- 3,500 BC&lt;br /&gt;
Emission of radio waves- 19XX AD&lt;br /&gt;
Space flight- 195X AD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Large-scale interstellar colonization&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Habitat and population==&lt;br /&gt;
Main points: Coastal species, lives primarily in swampland. Alteration of environment. Ancient, and modern: terraforming&lt;br /&gt;
&lt;br /&gt;
Ancient- Clearing land with fire, in order to expand swampland. &lt;br /&gt;
Modern- Cleaning pollution from industrialization.&lt;br /&gt;
Development of closed systems in space. Problems with radiation.&lt;br /&gt;
Modern- terraforming various planets, terraforming Jargon 4.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Anatomy and Physiology===&lt;br /&gt;
Slime on skin- for use in deterring predators, and as a defense against parasites and pests (IE mosquitoes). &lt;br /&gt;
&lt;br /&gt;
Status as amphibians makes it easier for them to utilize cryonics. &lt;br /&gt;
&lt;br /&gt;
Skrell also in danger of drying out, this makes it difficult for them to settle far inland. &lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
===Life cycle===&lt;br /&gt;
Life cycle similar to frogs. Female lays eggs, male fertilizes eggs. Tadpoles hatch from eggs. Tadpoles become adolescents (some restrictions) which then become adults.&lt;br /&gt;
&lt;br /&gt;
Give life-spans, chances of infant mortality, status as R strategists early lin life before adopting K strategist policies. &lt;br /&gt;
===Diet===&lt;br /&gt;
Traditional Skrell diets- &amp;quot;swamp flower&amp;quot;, beans, nuts, and insects for protein. A cake of these foods mashed together and baked is a popular food item.&lt;br /&gt;
&lt;br /&gt;
Major limiting factor for Skrell has historically been finding sufficient protein with an herbivorous diet. This limited expansion into the colder regions of the planet for a long time.&lt;br /&gt;
&lt;br /&gt;
Humans are omnivorous, capable of consuming a wide variety of plant and animal material.[103][104] Varying with available food sources in regions of habitation, and also varying with cultural and religious norms, human groups have adopted a range of diets, from purely vegetarian to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources.[105] The human diet is prominently reflected in human culture, and has led to the development of food science.&lt;br /&gt;
&lt;br /&gt;
Skrell are h&lt;br /&gt;
&lt;br /&gt;
Until the development of agriculture approximately 10,000 years ago, Homo sapiens employed a hunter-gatherer method as their sole means of food collection. This involved combining stationary food sources (such as fruits, grains, tubers, and mushrooms, insect larvae and aquatic mollusks) with wild game, which must be hunted and killed in order to be consumed.[106] It has been proposed that humans have used fire to prepare and cook food since the time of Homo erectus.[107] Around ten thousand years ago, humans developed agriculture,[108] which substantially altered their diet. This change in diet may also have altered human biology; with the spread of dairy farming providing a new and rich source of food, leading to the evolution of the ability to digest lactose in some adults.[109][110] Agriculture led to increased populations, the development of cities, and because of increased population density, the wider spread of infectious diseases. The types of food consumed, and the way in which they are prepared, has varied widely by time, location, and culture.&lt;br /&gt;
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In general, humans can survive for two to eight weeks without food, depending on stored body fat. Survival without water is usually limited to three or four days. About 36 million humans die every year from causes directly or indirectly related to hunger.[111] Childhood malnutrition is also common and contributes to the global burden of disease.[112] However global food distribution is not even, and obesity among some human populations has increased rapidly, leading to health complications and increased mortality in some developed, and a few developing countries. Worldwide over one billion people are obese,[113] while in the United States 35% of people are obese, leading to this being described as an &amp;quot;obesity epidemic&amp;quot;.[114] Obesity is caused by consuming more calories than are expended, so excessive weight gain is usually caused by a combination of an energy-dense high fat diet and insufficient exercise.[113]&lt;br /&gt;
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===Genetic variation===&lt;br /&gt;
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====Structure of variation====&lt;br /&gt;
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==Psychology==&lt;br /&gt;
Note that the below categories are based on the &#039;human&#039; wikipedia page, this stuff is subject to change, and it almost certainly will be changed up.&lt;br /&gt;
===Sleep and dreaming===&lt;br /&gt;
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===Consciousness and thought===&lt;br /&gt;
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===Motivation and emotion===&lt;br /&gt;
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===Sexuality and love===&lt;br /&gt;
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==Culture==&lt;br /&gt;
Talk about Skrell concept of culture and all that.&lt;br /&gt;
===Language===&lt;br /&gt;
Talk about similarities and differences with human language here. IE media, &lt;br /&gt;
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There are approximately X thousand Skrellian languages currently in use, not counting pigdins with human languages. &lt;br /&gt;
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The most commonly used languages are Skrell Prime, Skrell Alpha, Skrell Beta, and Skrell Delta. &lt;br /&gt;
===Gender roles===&lt;br /&gt;
Possibility- low sexual dimorphism? Similarity outside of breeding? Gender may be an alien concept?&lt;br /&gt;
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Alternative- Gender determined primary caretakers of children. Specialization- gender A takes care of children and home crafting while gender B gathers?&lt;br /&gt;
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Possibility- look at gender roles of chimpanzees?&lt;br /&gt;
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Possibility- brainstorming session?&lt;br /&gt;
===Kinship===&lt;br /&gt;
Kinship is in a group. &#039;family unit&#039; is size of entire group, communal families. &lt;br /&gt;
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Skrell society is organized into a series of exogenous clan-groups. Prevention of in-breeding.&lt;br /&gt;
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Significant problem: How do they &lt;br /&gt;
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Cannibalism/sacrifice of excess eggs was practiced in the past. Possible situations: Limited carrying capacity. This is now viewed as barbaric.&lt;br /&gt;
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Modern day, eggs are frozen for storage.&lt;br /&gt;
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===Ethnicity===&lt;br /&gt;
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===Society, government, and politics===&lt;br /&gt;
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===Trade and economics===&lt;br /&gt;
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===War===&lt;br /&gt;
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===Material culture and technology===&lt;br /&gt;
Advancement in various medical fields. This is due to the need to adapt to the pollution of their homeworld. This lead to biological 3D printing, AKA flash cloning, current in-game cloning method.&lt;br /&gt;
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They showed less advancement in the areas of material science.&lt;br /&gt;
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===Religion and spirituality===&lt;br /&gt;
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===Philosophy and self-reflection===&lt;br /&gt;
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===Science and mathematics===&lt;br /&gt;
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===Art, music, and literature===&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell&amp;diff=1010</id>
		<title>Skrell</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell&amp;diff=1010"/>
		<updated>2014-11-17T20:01:10Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: Inserted WIP tag&lt;/p&gt;
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&lt;div&gt;{{wip|assign = Erik Tiber}}&lt;br /&gt;
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===Mechanics: ===&lt;br /&gt;
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Skrell have their own language that can be used by typing :k before anything you say, and can also be used over the radio.&lt;br /&gt;
Skrell lack teeth and instead have hardened gums and this leads to them being big advocates on soft foods such as bread, or liquid foods such as soup. Due to their herbivore nature, the Skrell cannot process meat correctly. &lt;br /&gt;
Skrell have large heads with protruding head tails and due to this they cannot wear normal hardsuit helmets but instead need to wear Skrell Hardsuits helmets (found in EVA) their head tails also make it uncomfortable to wear normal headwear such as hats so most Skrell opt out of that. However Skrell can wear normal Hardsuits due to their body being very similar to a human one.&lt;br /&gt;
Skrell have the ability to breathe underwater due to them being amphibious. But due to lacking game mechanics this won&#039;t be tested, although it can be role played.&lt;br /&gt;
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The Skrell have been allies with humanity longer than any other race aboard Aurora has, and as such Skrell workers are some of the most reliable and famed workers for Nanotrasen, their similarities to humans and their larger brains mean they can fill any role aboard the station.&lt;br /&gt;
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Skrell lack articulate tongues and as such they have trouble pronouncing words in English, the words often become slurred.&lt;br /&gt;
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===Biology===&lt;br /&gt;
Skrell have an average height that ranges from 4’5”-5’1” for males, and 4’5”-5’5” for females. Skrellian skin looks gelatinous but in fact has a second layer of a less translucent flesh under the surface, their skin secretes a slightly sticky mucus when frightened or in a dangerous situation, similar to the humans adrenal boost, only it helps sooth the Skrell and allows them to think more rationally, a counter of sorts to a potentially irrational  fight or flight response. This does not however mean Skrell will not fight or flee, but it does mean they can examine a situation logically  if they choose not to. However, this &#039;rational&#039; response can also lead to Skrell unwittingly walking into a challenge they can&#039;t win or being engulfed by some sort of disaster while trying to reason out the problem, a phenomenon dubbed &#039;thinking them self to death&#039; by humans. As a result of this &#039;rational&#039; ability, skrell are often seen as being more calm and collected; however they are more than capable of bursts of emotion and passion.&lt;br /&gt;
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====Unathi==== &lt;br /&gt;
Build up an incredible bloodthirst with a rage and strength to match, Unath war lords have been known to ship the substance around for use by their men in dire situations.&lt;br /&gt;
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====Tajaran==== &lt;br /&gt;
The Skrellian mucus has an even worse effect on Tajara as it causes an almost paralytic fear in the consumer, though the consumers natural submissiveness may be a variable to be taken into account when discussing the level of fear, though scientists believe this to be only a myth.&lt;br /&gt;
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====Human====&lt;br /&gt;
Humans only get nausea and digestive problems(Diarrhea and vomiting) a similar reaction as the Harkesh, possibly due to humans&#039; predatory nature, although not confirmed. &lt;br /&gt;
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====Kocasslanian====&lt;br /&gt;
A Kocasslani consuming the mucus would result in vivid audial and visual hallucinations, along with incredibly painful migraines afterwards. Many Kocasslani treat the slime as a holy substance that induces spirit dreams, though this is only rumour as no one has actually observed the reaction inside the Kocasslani homeworld.&lt;br /&gt;
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====Dionaea====&lt;br /&gt;
Due to the Dionaea’s long lasting alliance with the Skrellian leadership, the Dionaea full grown  have been figured to be completely immune to any effects of the Skrellian mucus, however the Nymphs can take high levels of nutrients from the mucus and it can cause flash regeneration of their cells. Most Skrell biologists presume that the effect is similar on most plant life, as bodies of Skrell have been found with dense vegetation around them, where previously there was none, this has led to the Skrell saying of  “They’re feeding us” as a way to say someone is deceased without actually saying it, the saying references to Ancient Skrell eating the plants that the Skrellian dead mucus has grown.&lt;br /&gt;
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====Slimes====&lt;br /&gt;
The common Slime is effected by the Skrellian mucus quite severly, the mucus can often cause the Slime to sieze up and be paralysed for a moment, no one is really sure of why this effect happens when Slimes consume the mucus, but it has led to many Skrell not having fear of the common Slime.&lt;br /&gt;
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====Skrellian====&lt;br /&gt;
No effects.&lt;br /&gt;
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----&lt;br /&gt;
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The colour of the Skrellian skin often depends on a lot of variables, including ancestry and environment, usually those with ancestors originating from the colder places on Aliose are greens and blues though they tend to be lighter shades of the respective colours. Whereas those living in hotter places on Jargon IV(Qerrbalak), tend to have pink, yellor or orange skin. &lt;br /&gt;
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Skrell faces are quite plain and their eyes are completely black, leaving it incredibly difficult to tell how a Skrell feels and what emotions are present. The eyes however, allow them to see much more clearly underwater, and while they do have lungs to breathe oxygen they spend most of their childhood underwater, which is the source of their amphibian nature. The hands and feet of the Skrell are very similar to that of humans except they lack nails and have strong webbing in between each finger and toe. Due to their herbivorous nature the Skrell lack any real teeth and instead have hardened gum lines for the consumption of their food. What a human might call a nose is infact just two slits in the middle of a Skrell’s face used for retrieving the smell of things. Due to the nature of their digestive system, Skrell have a hard time consuming meat. Soup and blended foodstuffs are a Skrell’s favourite, although others will suffice. It is notable that due to the semi-porous nature of Skrell skin, finely-blended nutrients can be absorbed through any part of the skin, entering into their internal fluids and being slowly broken down normally. However, most Skrell tend to use their ‘mouths’ simply to avoid offending other species.&lt;br /&gt;
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It is theorized that the Skrell evolved from something similar to the Earth born Salamander, but the Skrell bare tentacles. These tentacles have no real muscle tissue in them and cannot be controlled, instead they hang down over a Skrell’s shoulders and tend to kee&lt;br /&gt;
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===Emotional===&lt;br /&gt;
While many people believe the Skrell are heartless and have no emotions, it is actually quite the contrary, the Skrell convey emotions the same way humans do, through movement, tone of voice and language used.&lt;br /&gt;
But due to Humans limited audial receptors, the many tones a Skrell can project are lost to all those who are not Skrell, and thus Skrell have a very difficult time expressing emotion to Non-Skrell, though when matched with another of their kind the other Skrell is able to almost tell what the other is thinking, just because of the multitude of vocal tones. &lt;br /&gt;
The most common Racial slurs that are used against Skrell are, “Salamander”, ‘Squid head”, “water boy” and various other creatures that have aquatic relation. Skrell tend not to react to these insults however, not because they do not care, but because Skrell are often prideful and would prefer not to lose face with a confrontation, this kind of emotional reaction is quite common in Skrell, and they have earned a reputation for it, most Skrell would not engage in a fight or a challenge that they could not win, this has led to the Skrell military having the best victory-defeat ratio in the Galaxy. However not all Skrell are like this, it just depends on where they are raised and how. &lt;br /&gt;
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===Social===&lt;br /&gt;
The Skrell language can be best described as a series of hums, warbles, or croaks, while they would not make sense to other species it can display a wide variety of emotion and meaning that English cannot. When learning other languages, Skrell tend to quickly assimilate grammatical structure and written form, but take much longer in learning enunciation. Their lack of teeth and articulate tongues leaves them with great difficulty in creating inflections typical of other races, while accents are completely out of the question for them.  Though a mainly scientific species, Skrell have interest in other forms of culture. Artists are fairly prevelant, as well unique fighting styles from the more physical. Skrellian arts often(but not always) focus on the mind. A recent movement focuses on how the mind interacts with the world around them. It is notable that two Skrell conversing in their own language can communicate perfectly underwater.&lt;br /&gt;
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===Political===&lt;br /&gt;
By the time Skrell had discovered interstellar travel(2016) the population was peaking at around 30,000,000,000 on Jargon IV(Qerrbalak) and as such they were looking to find other planets to sustain their growth rate, so their first expedition was to the solar system of Epsilon Ursae Minoris. And to the explorers luck they found a planet that was highly vegitated and fit the habitat margain, EUAIII, the explorers were ecstatic and boarded their ship to take the 3 year journey back to Jargon IV(Qerrbalak). But much to the explorers dismay they had noticed a giant plant life had attached itself to their bluespace drive in just the few hours they had been gone. As they tried to remove the plant it started showing signs of being sentient, and in within just a few days, it was confirmed, the Captain of the ship was called Weriu Tup, and is remembered as a hero of both the Diona and Skrell, he decided to stay on the planet, knowing he would not be able to return to his home for nine years at the quickest, but he wanted to learn more about the Dionae, the ship left but when it returned in five years, Weriu Tup was dead, killed by poisonous vegetation, but his heroism is remembered even now four hundred years after, the Diona revere him more than the Skrell do, but both Skrell and Diona children are often given the name Tup as a way to give the child strength. The Diona are the Skrell’s closest allies and the two share technology freely, many Skrell have an almost reverence for the Diona and see it as an honour to meet one.&lt;br /&gt;
The Skrell were the first sentient race to come into contact with the humans and just under fifty years ago, the Skrellian government however does not trade with all Humans, only members of the Union of Sol and the Nanotrasen corporation, as they prefer to do business with people they consider trustworthy. Their mistrust of humanity is due to the rise of xenophobia in the Union which has caused many incidents such as the bombing of the Skrell embassy in Alpha centauri-b by the ‘Humanitarian sector’, an  anti-alien human group.&lt;br /&gt;
The Skrell also trade in minor proportions with the Tajara and Unath, the Kocasslani however have been trade embargoed for their hostility towards the Skrell. &lt;br /&gt;
The Skrell were about two hundred years ahead, technology wise when they first encountered humans, but since sharing their technology, their research is only fifty years ahead.&lt;br /&gt;
The Skrell seemed to skip the feudalistic political state that many of the sentient species have experienced and instead formed small councils even in early Skrell history. While some claim otherwise, the Skrell have never had a true monarchy. &lt;br /&gt;
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===Economics===&lt;br /&gt;
While the Skrell seem less mercantile than the other races of the Milky way, they in fact consider themselves some of the best tradesmen in the galaxy, but of course this isn’t always true. Before first contact with humans the Skrell Confederation used Butya, small square pieces of silver embellished with notable Skrell on them. The ‘notable Skrell’ are Skrell who have made true contributions to the Skrellian species, among their ranks are Weriu Tup the captain of the Epsilon mission(Diona First Contact), Chulash Yue the pioneer scientist of Bluespace drives, Rinoi Laush the brave Skrell general that defended Yuerbelak(The Largest continent on Jargon IV(Qerrbalak)) against the Eridish Regime in 1782, and many others. Following the first contact with Humans, Credits were accepted as a legitimate currency in the Skrell Confederation and in less than twenty years it was the primary currency used in Skrell space.&lt;br /&gt;
The Skrell are most well known for their confectionery, medicines and implants. The most famous Skrell confectionery is Yewerie a sweet cake coated in a sugary icing that is laced with minute amounts of Riehsi, this being because the Skrell carry a natural partial-immunity to the mushroom and just see it as a flavouring rather than a recreational drug, this cake has been banned from numerous worlds in the Union and Sol, and is more openly accepted on the frontier worlds due to the lack of true law. &lt;br /&gt;
Skrell medicines and implants are some of the most expensive and sought after pieces of medical technology in the civilised galaxy the human suited  implants include: Regeneration implants that force the cells of a human body to overclock regenerate at incredible speed rates, these implants are priced at just 40,000 Union of Sol credits, although many side effects have been uncovered including impotence and internal bleeding due to cells overcompensating and regenerating internal organs that aren’t needed. Adrenal implants that trigger when the user wishes, giving increased strength and physical ability to the user, these implants have been abused in the past causing brain hemorrhages and cardiac arrests these implants are only priced at 2,500 credits and can be purchased and implanted at many clinics in Union of Sol space.&lt;br /&gt;
The Skrell have been highly sexualised in Human culture due to strange sexual fetishes, this has led to many Skrell, male and female, turning to small roles in Human erotic movies and posters. The most successful part of the Skrell sex industry is ‘wetskrell.net’ &lt;br /&gt;
WetSkrell.nt is neither as perverse or indecent as one would seem, and simply depicts Skrell of various ages and colours in sexually suggestive positions. The Skrell’s lax attitude towards sexuality and the  lack of sexual organs  has led to many Skrell agreeing to such a deal, both male and female,without hesitation.&lt;br /&gt;
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===Religion===&lt;br /&gt;
The Skrell religions are too vast and numerous to name them all, but the most notable are-&lt;br /&gt;
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====Altariser====&lt;br /&gt;
The Altariser are the most prominent religious faction in Skrell space due to the less mystic views that they have. The Altariser religion is considered a way to better oneself as their main goal is to reach a higher state of being where they can learn the secrets of the universe. They believe the way to reach this state is through physical and mental improvement, humans have compared the religion to Buddhism but the religion is far more selfish than the ancient oriental religion that it’s compared to.&lt;br /&gt;
The Altariser makes up for 47% of all of Skrell and even has been taken up by the other sentient races. Many people have theorised that the religion was invented to push Skrell to be the best, or give them comfort near death. The argument to this is that just because we don’t see the Skrell ‘evolve’ doesn’t mean they don’t, the people that argue this point also state that it is possible that there are certain rules for an evolved one, such as no sharing the knowledge and power with lesser beings, although again this is all theory as no scientist from any race has been able to prove or disprove this religion. This religion has been around since Skrell history was recorded and as such is considered one of the oldest religions in the known Galaxy.&lt;br /&gt;
&lt;br /&gt;
====Dienabi====&lt;br /&gt;
The Dienabi are best described as Diona worshippers, their religion bases itself around the idea that the Diona are gods, every last one of them and that all the good fortune the Skrell have had since discovering them has come as a reward for the Skrell treatment of the Dionae. The religion teaches that Weiru Tup, the Captain of the famous Epsilon mission did not infact die due to poisonous vegetation but instead was transformed into a mystical Diona as a reward for his kindness to the strange species and he is often referred to as the first Dienabi(In the Skrell language Dienabi means ‘Tree child’) and is revered as the savior of the Skrell species. The only beings that the Dienabi revere more than Weiru Tup are the Dionae themselves, the members of the religion are often fanatic about their protection of the species and it is not too much of a stretch that they would die for the ones they consider gods, hoping that in turn they will be granted a place of immortality beside them as The First Dienabi was. This religion is one of the youngest Skrell religions and has only been around for about three centuries  it only encompasses a minor amount of Skrell 6% in total.&lt;br /&gt;
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&lt;br /&gt;
====Eloish====&lt;br /&gt;
Eloish is the most controversial of religions in Skrellian space and by many Skrell it is considered a black stain on the Skrell history  and is often used to wound many proud Skrell. The religion was first founded by it’s namesake Elois Guf a general in the Qerrballak Yuer(A proud country that followed the lead of one man ,Yuer Iu,) Army and is considered one of the greatest warriors to ever walk the Skrell homeworld. Elois Guf was a powerful general and due to the Qerrballak Yuer’s war with the Skrellian Tumpat(The Tumpat was a coalition of independent city states that formed due to increasing tension from Yuer),  Elois was leading many attacks on the independent city states which was quite common for him as he had a reputation as a very blood thirsty man, but all the killing changed him and led to him seeing himself as a god, mainly due to the men following him seeing him as such. &lt;br /&gt;
After twenty years of bloody war the Yuer decided to sign a treaty with the Tumpat which enraged Elois, he had fought and bled for his people and he felt like they had in turn betrayed him, he considered the Yuer a coward and declared a one man war against both the Tumpat and the Yuer. It wasn’t long before his one man raids and battles inspired men to join him and before long he had thousands behind him, he started taking villages, both Tumpat and Yuer. And recruited their people into his army, he made it a point to have his soldiers burn anyone that didn’t see him as their true god and so, many millions of Skrell died. After four years Elois was finally closing into the Yuer capital, Warufsh, and planned to take it, he had the manpower and the drive. But as the battle commenced unexpectedly the Tumpat had sent aid in the way of General Rinoi Laush, he commanded fifty thousand men into battle against Elois and it is said that General Laush was forced to fight Elois with an energy axe,  removing his head from his body.&lt;br /&gt;
Today all that remains of this religion are remnants and it is a religion mainly followed by old warriors and descendants of Elois’ troops.&lt;br /&gt;
&lt;br /&gt;
===Geography===&lt;br /&gt;
The Majority of the planets in Skrell space have been terraformed to suit their nature, the typical planets are covered in swamps and jungles and occasionally large bodies of water. Though on planets where this kind of extreme terraformation is not possible, the Skrell construct large bio-domes and habitat structures.&lt;br /&gt;
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===Architecture===&lt;br /&gt;
Skrell cities are often considered less ornate than human ones, usually consisting of tall white skyscrapers that stand from the swamps, although it should be said that these buildings are usually covered in moss and other vegetation due to their building enviroments, the Skrell have never enjoyed living underground and as such there is a distinct lack of underground buildings when Skrell outposts are concerned. The Skrell are famous for their underwater cities, that can span huge areas under water and that are majorly constructed from glass, the secret to these cities however is not super strong glass but instead, immensely powerful shields that are powered by multiple super matter engines somewhere inside the city. The largest underwater city constructed by the Skrell is on Laush V(Laush is the second closest star system to the Skrellian home system Jargon) the city on Laush V known only as Eriuyish has an area of 17822 miles and requires seven super matter engines to power the 420 shield emitters located around the city.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
The most common misconception about the Skrell Confederation is that their military is almost non-existent, however the opposite is true. While The Skrell Confederation Navy is only two thirds the size of the Union of Sol&#039;s, the Skrell&#039;s incredible technological advances mean their military is the most effective in the known galaxy. See; &amp;quot;Combat technology&amp;quot; for information.&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1009</id>
		<title>User:Erik Tiber</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1009"/>
		<updated>2014-11-17T09:05:20Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Primary problems for Skrell: &lt;br /&gt;
&lt;br /&gt;
General technological development&lt;br /&gt;
I was just thinking that off of the top of my head amphibians tend to be somewhat more vulnerable to parasites and disease&lt;br /&gt;
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[01:19]	Tenfoldshields	Maybe like...I...know basically shit about amphibian biology/prehistoric development. But amphibians tend to be sorta sensitive to environmental stuff/pollutants/that kind of thing yeah? So it&#039;s maybe feasible that initially they could only live in the swamps/bogs yeah? And stuff like saltwater/arid environments righteously fucked &#039;em up. Fire could have been&lt;br /&gt;
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[01:19]	Erik_Tiber	They also spawn like frogs. and breed like frogs.&lt;br /&gt;
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[01:19]	Tenfoldshields	a tool to help them expand maybe? Clearing out forests and brush and roots to make crude eco engineering easier?&lt;br /&gt;
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Tenfoldshields	&#039;s sorta envisioning a like...pushing back the borders of the swamp piecemeal type deal. Maybe digging canals through clear cut/burned forests after the fire ripped through. That kinda thing.&lt;br /&gt;
&lt;br /&gt;
5]	Tenfoldshields	Hrm...might have been sorta super dangerous work? I mean if you have a big population crammed into a tinier spot. You can prolly afford to put a few shifts of dudes handling the thing that&#039;s going to painfully dry you out maybe? Mean like the alternative&#039;s staying/stagnating/getting into a turf war over a pond.&lt;br /&gt;
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[01:26]	I00thlurker	that implies a predator&lt;br /&gt;
[01:26]	I00thlurker	or predators&lt;br /&gt;
[01:26]	I00thlurker	fire could also have been useful for scaring them off and clearing away their &lt;br /&gt;
potential habitats&lt;br /&gt;
[01:26]	I00thlurker	a weapon&lt;br /&gt;
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[01:31]	Erik_Tiber	Alright they need a source of protein and energy for their brains, and I don&#039;t know where they can get that.&lt;br /&gt;
[01:31]	I00thlurker	insects, perhaps?&lt;br /&gt;
[01:31]	Tenfoldshields	beans are a pretty good source of that aren&#039;t they?&lt;br /&gt;
[01:32]	I00thlurker	they are frogs after all&lt;br /&gt;
[01:32]	Tenfoldshields	(are they?)&lt;br /&gt;
[01:32]	I00thlurker	beans and nuts would also work&lt;br /&gt;
[01:32]	Erik_Tiber	Insects yeah, okay.&lt;br /&gt;
[01:32]	Erik_Tiber	And beans and nuts.&lt;br /&gt;
[01:32]	Tenfoldshields	Could make up an equivalent crop like a swamp flower or whatever that&#039;s crucial&lt;br /&gt;
3]	I00thlurker	could be erik that a common kind of staplefood is a cake made by grinding all of the above into a flour-like meal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire could have been useful for scaring off predators &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if not a predator, it could be a sort of &#039;fuck you for biting me, mosquitos&#039;.&lt;br /&gt;
&lt;br /&gt;
Poisonous skin is made to provide partial protection against the parasites which often plague amphibian populations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:33]	Erik_Tiber	How would they spread out and such? Into other climates, and all that.&lt;br /&gt;
[01:33]	I00thlurker	clothing presumably&lt;br /&gt;
[01:34]	Pale_Wolf	That and ludicrous toughness are how we do it, at least.&lt;br /&gt;
[01:34]	Erik_Tiber	I know for humans diet can vary wildly. Like native Greenlanders eat almost all meat, wheras some other groups don&#039;t eat all that much.&lt;br /&gt;
[01:34]	Tenfoldshields	They&#039;d probably still cluster pretty heavily around rivers/lakes/bogs&lt;br /&gt;
[01:34]	Tenfoldshields	I mean amphibians are pretty sensitive like it was said&lt;br /&gt;
[01:34]	Erik_Tiber	I refer to stuff like &amp;quot;eating and gettign sufficient protein&amp;quot;, but we have beans and nuts everywhere.&lt;br /&gt;
[01:34]	I00thlurker	could be that the ridiculously cold climates see little to no penetration&lt;br /&gt;
[01:35]	I00thlurker	until certain technologies are introduced&lt;br /&gt;
[01:35]	Erik_Tiber	I&#039;m thinking tropical climes see massive populations in comparison to elsewhere.&lt;br /&gt;
[01:35]	Tenfoldshields	Could be why terraforming/ecoengineering is so big with them later on&lt;br /&gt;
[01:35]	I00thlurker	yeah&lt;br /&gt;
[01:35]	Erik_Tiber	Yes&lt;br /&gt;
[01:35]	Tenfoldshields	recalls seeing something about that in the wiki entry&lt;br /&gt;
[01:35]	I00thlurker	and perhaps an even more extreme population pattern mirroring our own&lt;br /&gt;
[01:36]	I00thlurker	where population is densest along coasts&lt;br /&gt;
[01:36]	I00thlurker	and thinner the further you go into the hinterland&lt;br /&gt;
[01:37]	Tenfoldshields	Also some political tensions maybe? I mean if you&#039;re really super narrow in the spaces you can live if you find any planet that suits you you&#039;re gonna jump on it. Same with any planet that could be reasonably terraformed.&lt;br /&gt;
[01:37]	Erik_Tiber	Yeah. But how do amphibians deal with salt water?&lt;br /&gt;
[01:37]	Tenfoldshields	I mean spawnings cool and all when like 90% of you are going to get nommed by space!heron or whatever. But when medical tech improves/they&#039;re not dealing with predators. It could lead to some pretty crazy dense populations.&lt;br /&gt;
[01:38]	Tenfoldshields	Hrm, dunno.&lt;br /&gt;
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[01:38]	I00thlurker	could be that industrial pollution caused pretty rapid decline in population growth&lt;br /&gt;
[01:38]	I00thlurker	despite the best efforts to control it&lt;br /&gt;
[01:39]	Tenfoldshields	Oooh yeah&lt;br /&gt;
[01:39]	Erik_Tiber	And living near the coasts even moreso than humans means that climate change would impact them worse.&lt;br /&gt;
[01:40]	Tenfoldshields	Both of those would drive colonization pretty hard though wouldn&#039;t it? I mean assuming they get access to greener tech at some point. Means they can start over on new worlds without the environmental baggage. And the pop of those worlds expands pretty crazily?&lt;br /&gt;
[01:40]	I00thlurker	at least they&#039;re not as completely fucked by tsunamis and flooding as hoomans are&lt;br /&gt;
[01:40]	Erik_Tiber	Holes in the ozone layer would hurt them massively.&lt;br /&gt;
[01:40]	Erik_Tiber	Well not completely no. though I&#039;d imagine that it&#039;d hurt their croplands.&lt;br /&gt;
[01:40]	I00thlurker	could be that the accumulated damage from pollution was basically permanent&lt;br /&gt;
[01:40]	Falchion	I00thlurker: What about the shit in the water?&lt;br /&gt;
[01:40]	Falchion	Algae bloom or what have you?&lt;br /&gt;
[01:40]	I00thlurker	in terms of impact on birth rate&lt;br /&gt;
[01:40]	I00thlurker	egads&lt;br /&gt;
[01:41]	Falchion	Oh, right.&lt;br /&gt;
[01:41]	Falchion	is only dropping occasionally to give terrible ideas&lt;br /&gt;
[01:41]	I00thlurker	very few eggs reach viability&lt;br /&gt;
[01:41]	Erik_Tiber	Hmmm, that could be a thing, yeah.&lt;br /&gt;
[01:42]	Erik_Tiber	Which would slow down industrialization, possibly?&lt;br /&gt;
[01:42]	Tenfoldshields	probably yeah&lt;br /&gt;
[01:42]	I00thlurker	possibly yeah&lt;br /&gt;
[01:42]	Tenfoldshields	I mean if the toxins are slowly strangling your population&lt;br /&gt;
[01:42]	Erik_Tiber	Possibly delaying it. That, and the massive populations mean that they have a /lot/ of manpower to throw around.&lt;br /&gt;
[01:42]	Erik_Tiber	Er, frogpower.&lt;br /&gt;
[01:42]	Tenfoldshields	Could have a set up with a sorta planet that can&#039;t really support modern infrastructure on account of the centuries of industrial development/is toxic/not a great place to live, major push to colonies&lt;br /&gt;
[01:43]	I00thlurker	early centuries may have featured a lot of culturally ritualized egg canibalism or destruction&lt;br /&gt;
[01:43]	Tenfoldshields	could fuel a sorta expansionist attitude maybe?&lt;br /&gt;
[01:43]	I00thlurker	which the more modern frogs largely consider barbaric&lt;br /&gt;
[01:43]	Erik_Tiber	They&#039;re pretty peaceful by the time of modern day in-game.&lt;br /&gt;
[01:43]	I00thlurker	as they cart the embryos into freezers&lt;br /&gt;
[01:43]	Erik_Tiber	But in the past a major expansionist push could be a thing, leading to STL colonies in other systems.&lt;br /&gt;
[01:44]	Tenfoldshields	and hey like you said&lt;br /&gt;
[01:44]	Tenfoldshields	if they&#039;ve got the population/bunch of embryos on ice&lt;br /&gt;
[01:44]	Tenfoldshields	they can afford to throw loads of majestic frogpower at problems&lt;br /&gt;
[01:44]	Tenfoldshields	mean industrialization would majorly hurt that yeah&lt;br /&gt;
[01:44]	Tenfoldshields	but it might be more like a ticking clock kinda scenario?&lt;br /&gt;
[01:45]	Erik_Tiber	Well industrialization lowers birthrates massively. Which means less frogpower.&lt;br /&gt;
[01:45]	Erik_Tiber	Which means they have greater need for machines.&lt;br /&gt;
[01:45]	Tenfoldshields	oh true&lt;br /&gt;
[01:45]	Tenfoldshields	hrm&lt;br /&gt;
[01:45]	Erik_Tiber	Hard until they get it, at which point&lt;br /&gt;
[01:45]	I00thlurker	well the drop in birth rate is kind of specific to the way hoomans make babbies&lt;br /&gt;
[01:45]	Tenfoldshields	...maybe set aside like...nature preserve areas as like birthing creches?&lt;br /&gt;
[01:46]	I00thlurker	i.e. it&#039;s specifically controllable to a degree&lt;br /&gt;
[01:46]	Erik_Tiber	100th Lurker: I mean they have massive increase in infant mortality when they industrialize&lt;br /&gt;
[01:46]	Tenfoldshields	Focus their efforts on making a small area livable and capable of nurturing eggs/young rather than fixing the planet&lt;br /&gt;
[01:46]	Erik_Tiber	due to industrial waste&lt;br /&gt;
[01:46]	Tenfoldshields	to keep their population up&lt;br /&gt;
[01:46]	Erik_Tiber	Yeah&lt;br /&gt;
[01:46]	I00thlurker	Oh right&lt;br /&gt;
[01:46]	I00thlurker	yeah&lt;br /&gt;
[01:46]	Erik_Tiber	I meant decrease in population growth rather, and in the most disturbing way possible.&lt;br /&gt;
[01:46]	I00thlurker	well the response of different frog nations&lt;br /&gt;
[01:47]	I00thlurker	could have all been entirely different&lt;br /&gt;
[01:47]	I00thlurker	to the &amp;quot;problem&amp;quot;, if they even recognized one&lt;br /&gt;
[01:47]	Tenfoldshields	lot of fighting over the non wasted areas maybe?&lt;br /&gt;
[01:47]	Tenfoldshields	I mean just &#039;cause they&#039;re peaceful now&lt;br /&gt;
[01:47]	I00thlurker	we sure as hell didn&#039;t give a shit about all the poors dieing horribly during industrialization&lt;br /&gt;
[01:47]	Erik_Tiber	I was getting &amp;quot;Mote in God&#039;s Eye&amp;quot; vibes from them a bit&lt;br /&gt;
[01:47]	Tenfoldshields	doesn&#039;t mean there weren&#039;t majestically colored frog generals slicing shit up at some point in the past&lt;br /&gt;
[01:47]	Erik_Tiber	Yeah definitely.&lt;br /&gt;
[01:48]	Erik_Tiber	In the past anything goes ,stuff could have changed massively.&lt;br /&gt;
[01:48]	Tenfoldshields	a mostly peaceful/chill species with a /dark/ past could be cool to explore&lt;br /&gt;
[01:48]	Tenfoldshields	what with their homeworld being kinda messed up&lt;br /&gt;
[01:48]	Erik_Tiber	I was also thinking about things like, say, radiation and how they respond to it. I&#039;d imagine they&#039;d have trouble with that.&lt;br /&gt;
[01:49]	Erik_Tiber	In space they&#039;d need more shielding. And with nuclear tech, they&#039;d probably discover radiation more quickly.&lt;br /&gt;
[01:49]	Erik_Tiber	Maybe?&lt;br /&gt;
[01:49]	Tenfoldshields	Well I mean like&lt;br /&gt;
[01:49]	Erik_Tiber	But utilizing it might be delayed, possibly by treaty.&lt;br /&gt;
[01:49]	Tenfoldshields	they&#039;d probably figure something was up if they&#039;re that sensitive to it&lt;br /&gt;
[01:50]	Erik_Tiber	Yeah, that&#039;s what I meant.&lt;br /&gt;
[01:50]	I00thlurker	could be that given they&#039;re amphibians, cryogenics was more feasible for them&lt;br /&gt;
[01:50]	I00thlurker	so they sleeped through the problems&lt;br /&gt;
[01:50]	Erik_Tiber	Thus sleeper ships and some early STL colonization&lt;br /&gt;
[01:50]	Tenfoldshields	bring oodles of frozen frogspawn with you&lt;br /&gt;
[01:50]	Tenfoldshields	neat little start up kit&lt;br /&gt;
[01:51]	Erik_Tiber	Yes&lt;br /&gt;
[01:51]	Falchion	[INTERSTELLAR INTENSIFIES]&lt;br /&gt;
[01:51]	Erik_Tiber	&lt;br /&gt;
[01:51]	|&amp;lt;--	SwordoBackup has left irc.systemnet.info (Ping timeout: 122 seconds)&lt;br /&gt;
[01:52]	Tenfoldshields	could also be a sorta cool political set up where like&lt;br /&gt;
[01:52]	Tenfoldshields	the homeworld doesn&#039;t have a ton of power&lt;br /&gt;
[01:52]	Tenfoldshields	besides being the focus of a lot of ecoengineering/terraforming projects aimed at unfucking it&lt;br /&gt;
[01:52]	Erik_Tiber	That&#039;s the same as humans, Earth got bombarded by RKKV&#039;s in a civil war.&lt;br /&gt;
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[01:52]	Tenfoldshields	while the three/four major successful colonies have the real power&lt;br /&gt;
[01:52]	Tenfoldshields	*first major successful&lt;br /&gt;
[01:52]	Tenfoldshields	Hey something to bond over!&lt;br /&gt;
[01:52]	Erik_Tiber	Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Intro to Skrell goes here.&lt;br /&gt;
&lt;br /&gt;
Primary points.&lt;br /&gt;
&lt;br /&gt;
==Etymology and definition==&lt;br /&gt;
Talk about why we call them Skrell.&lt;br /&gt;
&lt;br /&gt;
Skrell is a transliteration of the Skrell Prime word for their species. Due to the Skrell Prime being the language spoken by the scientific team which made first contact, yadda yadda.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Evolved on Jargon 4 in a swamp. First anatomically modern skrell appear 400,000 years ago, first behaviorally modern skrell appear 100,000 years ago.&lt;br /&gt;
&lt;br /&gt;
===Transition to civilization===&lt;br /&gt;
The Skrell transition to civilization occurred approximately X-thousand years ago (Year XYZ in Skrell Prime calendar). &lt;br /&gt;
(dates are when that happened for humans)&lt;br /&gt;
Milestones in civilization- Beginnings of horticulture&lt;br /&gt;
Beginnings of permanent settlements&lt;br /&gt;
Beginnings of agriculture- 8,000 BC&lt;br /&gt;
Beginnings of state societies- 3,500 BC&lt;br /&gt;
Emission of radio waves- 19XX AD&lt;br /&gt;
Space flight- 195X AD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Large-scale interstellar colonization&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Habitat and population==&lt;br /&gt;
Main points: Coastal species, lives primarily in swampland. Alteration of environment. Ancient, and modern: terraforming&lt;br /&gt;
&lt;br /&gt;
Ancient- Clearing land with fire, in order to expand swampland. &lt;br /&gt;
Modern- Cleaning pollution from industrialization.&lt;br /&gt;
Development of closed systems in space. Problems with radiation.&lt;br /&gt;
Modern- terraforming various planets, terraforming Jargon 4.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Anatomy and Physiology===&lt;br /&gt;
Slime on skin- for use in deterring predators, and as a defense against parasites and pests (IE mosquitoes). &lt;br /&gt;
&lt;br /&gt;
Status as amphibians makes it easier for them to utilize cryonics. &lt;br /&gt;
&lt;br /&gt;
Skrell also in danger of drying out, this makes it difficult for them to settle far inland. &lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
===Life cycle===&lt;br /&gt;
Life cycle similar to frogs. Female lays eggs, male fertilizes eggs. Tadpoles hatch from eggs. Tadpoles become adolescents (some restrictions) which then become adults.&lt;br /&gt;
===Diet===&lt;br /&gt;
Traditional Skrell diets- &amp;quot;swamp flower&amp;quot;, beans, nuts, and insects for protein. A cake of these foods mashed together and baked is a popular food item.&lt;br /&gt;
&lt;br /&gt;
Major limiting factor for Skrell has historically been finding sufficient protein with an herbivorous diet. This limited expansion into the colder regions of the planet for a long time.&lt;br /&gt;
===Genetic variation===&lt;br /&gt;
&lt;br /&gt;
====Structure of variation====&lt;br /&gt;
&lt;br /&gt;
==Psychology==&lt;br /&gt;
Note that the below categories are based on the &#039;human&#039; wikipedia page, this stuff is subject to change, and it almost certainly will be changed up.&lt;br /&gt;
===Sleep and dreaming===&lt;br /&gt;
&lt;br /&gt;
===Consciousness and thought===&lt;br /&gt;
&lt;br /&gt;
===Motivation and emotion===&lt;br /&gt;
&lt;br /&gt;
===Sexuality and love===&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Talk about Skrell concept of culture and all that.&lt;br /&gt;
===Language===&lt;br /&gt;
Talk about similarities and differences with human language here. IE media, &lt;br /&gt;
&lt;br /&gt;
There are approximately X thousand Skrellian languages currently in use, not counting pigdins with human languages. &lt;br /&gt;
&lt;br /&gt;
The most commonly used languages are Skrell Prime, Skrell Alpha, Skrell Beta, and Skrell Delta. &lt;br /&gt;
===Gender roles===&lt;br /&gt;
Possibility- low sexual dimorphism? Similarity outside of breeding? Gender may be an alien concept?&lt;br /&gt;
&lt;br /&gt;
Alternative- Gender determined primary caretakers of children. Specialization- gender A takes care of children and home crafting while gender B gathers?&lt;br /&gt;
&lt;br /&gt;
Possibility- look at gender roles of chimpanzees?&lt;br /&gt;
&lt;br /&gt;
Possibility- brainstorming session?&lt;br /&gt;
===Kinship===&lt;br /&gt;
Kinship is in a group. &#039;family unit&#039; is size of entire group, communal families. &lt;br /&gt;
&lt;br /&gt;
Cannibalism/sacrifice of excess eggs was practiced in the past. Possible situations: Limited carrying capacity. This is now viewed as barbaric.&lt;br /&gt;
&lt;br /&gt;
Modern day, eggs are frozen for storage.&lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Society, government, and politics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trade and economics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Material culture and technology===&lt;br /&gt;
Advancement in various medical fields. This is due to the need to adapt to the pollution of their homeworld. This lead to biological 3D printing, AKA flash cloning, current in-game cloning method.&lt;br /&gt;
&lt;br /&gt;
They showed less advancement in the areas of material science.&lt;br /&gt;
&lt;br /&gt;
===Religion and spirituality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Philosophy and self-reflection===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science and mathematics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art, music, and literature===&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1008</id>
		<title>User:Erik Tiber</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1008"/>
		<updated>2014-11-17T09:03:47Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Primary problems for Skrell: &lt;br /&gt;
&lt;br /&gt;
General technological development&lt;br /&gt;
I was just thinking that off of the top of my head amphibians tend to be somewhat more vulnerable to parasites and disease&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	Maybe like...I...know basically shit about amphibian biology/prehistoric development. But amphibians tend to be sorta sensitive to environmental stuff/pollutants/that kind of thing yeah? So it&#039;s maybe feasible that initially they could only live in the swamps/bogs yeah? And stuff like saltwater/arid environments righteously fucked &#039;em up. Fire could have been&lt;br /&gt;
&lt;br /&gt;
[01:19]	Erik_Tiber	They also spawn like frogs. and breed like frogs.&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	a tool to help them expand maybe? Clearing out forests and brush and roots to make crude eco engineering easier?&lt;br /&gt;
&lt;br /&gt;
Tenfoldshields	&#039;s sorta envisioning a like...pushing back the borders of the swamp piecemeal type deal. Maybe digging canals through clear cut/burned forests after the fire ripped through. That kinda thing.&lt;br /&gt;
&lt;br /&gt;
5]	Tenfoldshields	Hrm...might have been sorta super dangerous work? I mean if you have a big population crammed into a tinier spot. You can prolly afford to put a few shifts of dudes handling the thing that&#039;s going to painfully dry you out maybe? Mean like the alternative&#039;s staying/stagnating/getting into a turf war over a pond.&lt;br /&gt;
&lt;br /&gt;
[01:26]	I00thlurker	that implies a predator&lt;br /&gt;
[01:26]	I00thlurker	or predators&lt;br /&gt;
[01:26]	I00thlurker	fire could also have been useful for scaring them off and clearing away their &lt;br /&gt;
potential habitats&lt;br /&gt;
[01:26]	I00thlurker	a weapon&lt;br /&gt;
&lt;br /&gt;
[01:31]	Erik_Tiber	Alright they need a source of protein and energy for their brains, and I don&#039;t know where they can get that.&lt;br /&gt;
[01:31]	I00thlurker	insects, perhaps?&lt;br /&gt;
[01:31]	Tenfoldshields	beans are a pretty good source of that aren&#039;t they?&lt;br /&gt;
[01:32]	I00thlurker	they are frogs after all&lt;br /&gt;
[01:32]	Tenfoldshields	(are they?)&lt;br /&gt;
[01:32]	I00thlurker	beans and nuts would also work&lt;br /&gt;
[01:32]	Erik_Tiber	Insects yeah, okay.&lt;br /&gt;
[01:32]	Erik_Tiber	And beans and nuts.&lt;br /&gt;
[01:32]	Tenfoldshields	Could make up an equivalent crop like a swamp flower or whatever that&#039;s crucial&lt;br /&gt;
3]	I00thlurker	could be erik that a common kind of staplefood is a cake made by grinding all of the above into a flour-like meal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire could have been useful for scaring off predators &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if not a predator, it could be a sort of &#039;fuck you for biting me, mosquitos&#039;.&lt;br /&gt;
&lt;br /&gt;
Poisonous skin is made to provide partial protection against the parasites which often plague amphibian populations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:33]	Erik_Tiber	How would they spread out and such? Into other climates, and all that.&lt;br /&gt;
[01:33]	I00thlurker	clothing presumably&lt;br /&gt;
[01:34]	Pale_Wolf	That and ludicrous toughness are how we do it, at least.&lt;br /&gt;
[01:34]	Erik_Tiber	I know for humans diet can vary wildly. Like native Greenlanders eat almost all meat, wheras some other groups don&#039;t eat all that much.&lt;br /&gt;
[01:34]	Tenfoldshields	They&#039;d probably still cluster pretty heavily around rivers/lakes/bogs&lt;br /&gt;
[01:34]	Tenfoldshields	I mean amphibians are pretty sensitive like it was said&lt;br /&gt;
[01:34]	Erik_Tiber	I refer to stuff like &amp;quot;eating and gettign sufficient protein&amp;quot;, but we have beans and nuts everywhere.&lt;br /&gt;
[01:34]	I00thlurker	could be that the ridiculously cold climates see little to no penetration&lt;br /&gt;
[01:35]	I00thlurker	until certain technologies are introduced&lt;br /&gt;
[01:35]	Erik_Tiber	I&#039;m thinking tropical climes see massive populations in comparison to elsewhere.&lt;br /&gt;
[01:35]	Tenfoldshields	Could be why terraforming/ecoengineering is so big with them later on&lt;br /&gt;
[01:35]	I00thlurker	yeah&lt;br /&gt;
[01:35]	Erik_Tiber	Yes&lt;br /&gt;
[01:35]	Tenfoldshields	recalls seeing something about that in the wiki entry&lt;br /&gt;
[01:35]	I00thlurker	and perhaps an even more extreme population pattern mirroring our own&lt;br /&gt;
[01:36]	I00thlurker	where population is densest along coasts&lt;br /&gt;
[01:36]	I00thlurker	and thinner the further you go into the hinterland&lt;br /&gt;
[01:37]	Tenfoldshields	Also some political tensions maybe? I mean if you&#039;re really super narrow in the spaces you can live if you find any planet that suits you you&#039;re gonna jump on it. Same with any planet that could be reasonably terraformed.&lt;br /&gt;
[01:37]	Erik_Tiber	Yeah. But how do amphibians deal with salt water?&lt;br /&gt;
[01:37]	Tenfoldshields	I mean spawnings cool and all when like 90% of you are going to get nommed by space!heron or whatever. But when medical tech improves/they&#039;re not dealing with predators. It could lead to some pretty crazy dense populations.&lt;br /&gt;
[01:38]	Tenfoldshields	Hrm, dunno.&lt;br /&gt;
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[01:38]	I00thlurker	could be that industrial pollution caused pretty rapid decline in population growth&lt;br /&gt;
[01:38]	I00thlurker	despite the best efforts to control it&lt;br /&gt;
[01:39]	Tenfoldshields	Oooh yeah&lt;br /&gt;
[01:39]	Erik_Tiber	And living near the coasts even moreso than humans means that climate change would impact them worse.&lt;br /&gt;
[01:40]	Tenfoldshields	Both of those would drive colonization pretty hard though wouldn&#039;t it? I mean assuming they get access to greener tech at some point. Means they can start over on new worlds without the environmental baggage. And the pop of those worlds expands pretty crazily?&lt;br /&gt;
[01:40]	I00thlurker	at least they&#039;re not as completely fucked by tsunamis and flooding as hoomans are&lt;br /&gt;
[01:40]	Erik_Tiber	Holes in the ozone layer would hurt them massively.&lt;br /&gt;
[01:40]	Erik_Tiber	Well not completely no. though I&#039;d imagine that it&#039;d hurt their croplands.&lt;br /&gt;
[01:40]	I00thlurker	could be that the accumulated damage from pollution was basically permanent&lt;br /&gt;
[01:40]	Falchion	I00thlurker: What about the shit in the water?&lt;br /&gt;
[01:40]	Falchion	Algae bloom or what have you?&lt;br /&gt;
[01:40]	I00thlurker	in terms of impact on birth rate&lt;br /&gt;
[01:40]	I00thlurker	egads&lt;br /&gt;
[01:41]	Falchion	Oh, right.&lt;br /&gt;
[01:41]	Falchion	is only dropping occasionally to give terrible ideas&lt;br /&gt;
[01:41]	I00thlurker	very few eggs reach viability&lt;br /&gt;
[01:41]	Erik_Tiber	Hmmm, that could be a thing, yeah.&lt;br /&gt;
[01:42]	Erik_Tiber	Which would slow down industrialization, possibly?&lt;br /&gt;
[01:42]	Tenfoldshields	probably yeah&lt;br /&gt;
[01:42]	I00thlurker	possibly yeah&lt;br /&gt;
[01:42]	Tenfoldshields	I mean if the toxins are slowly strangling your population&lt;br /&gt;
[01:42]	Erik_Tiber	Possibly delaying it. That, and the massive populations mean that they have a /lot/ of manpower to throw around.&lt;br /&gt;
[01:42]	Erik_Tiber	Er, frogpower.&lt;br /&gt;
[01:42]	Tenfoldshields	Could have a set up with a sorta planet that can&#039;t really support modern infrastructure on account of the centuries of industrial development/is toxic/not a great place to live, major push to colonies&lt;br /&gt;
[01:43]	I00thlurker	early centuries may have featured a lot of culturally ritualized egg canibalism or destruction&lt;br /&gt;
[01:43]	Tenfoldshields	could fuel a sorta expansionist attitude maybe?&lt;br /&gt;
[01:43]	I00thlurker	which the more modern frogs largely consider barbaric&lt;br /&gt;
[01:43]	Erik_Tiber	They&#039;re pretty peaceful by the time of modern day in-game.&lt;br /&gt;
[01:43]	I00thlurker	as they cart the embryos into freezers&lt;br /&gt;
[01:43]	Erik_Tiber	But in the past a major expansionist push could be a thing, leading to STL colonies in other systems.&lt;br /&gt;
[01:44]	Tenfoldshields	and hey like you said&lt;br /&gt;
[01:44]	Tenfoldshields	if they&#039;ve got the population/bunch of embryos on ice&lt;br /&gt;
[01:44]	Tenfoldshields	they can afford to throw loads of majestic frogpower at problems&lt;br /&gt;
[01:44]	Tenfoldshields	mean industrialization would majorly hurt that yeah&lt;br /&gt;
[01:44]	Tenfoldshields	but it might be more like a ticking clock kinda scenario?&lt;br /&gt;
[01:45]	Erik_Tiber	Well industrialization lowers birthrates massively. Which means less frogpower.&lt;br /&gt;
[01:45]	Erik_Tiber	Which means they have greater need for machines.&lt;br /&gt;
[01:45]	Tenfoldshields	oh true&lt;br /&gt;
[01:45]	Tenfoldshields	hrm&lt;br /&gt;
[01:45]	Erik_Tiber	Hard until they get it, at which point&lt;br /&gt;
[01:45]	I00thlurker	well the drop in birth rate is kind of specific to the way hoomans make babbies&lt;br /&gt;
[01:45]	Tenfoldshields	...maybe set aside like...nature preserve areas as like birthing creches?&lt;br /&gt;
[01:46]	I00thlurker	i.e. it&#039;s specifically controllable to a degree&lt;br /&gt;
[01:46]	Erik_Tiber	100th Lurker: I mean they have massive increase in infant mortality when they industrialize&lt;br /&gt;
[01:46]	Tenfoldshields	Focus their efforts on making a small area livable and capable of nurturing eggs/young rather than fixing the planet&lt;br /&gt;
[01:46]	Erik_Tiber	due to industrial waste&lt;br /&gt;
[01:46]	Tenfoldshields	to keep their population up&lt;br /&gt;
[01:46]	Erik_Tiber	Yeah&lt;br /&gt;
[01:46]	I00thlurker	Oh right&lt;br /&gt;
[01:46]	I00thlurker	yeah&lt;br /&gt;
[01:46]	Erik_Tiber	I meant decrease in population growth rather, and in the most disturbing way possible.&lt;br /&gt;
[01:46]	I00thlurker	well the response of different frog nations&lt;br /&gt;
[01:47]	I00thlurker	could have all been entirely different&lt;br /&gt;
[01:47]	I00thlurker	to the &amp;quot;problem&amp;quot;, if they even recognized one&lt;br /&gt;
[01:47]	Tenfoldshields	lot of fighting over the non wasted areas maybe?&lt;br /&gt;
[01:47]	Tenfoldshields	I mean just &#039;cause they&#039;re peaceful now&lt;br /&gt;
[01:47]	I00thlurker	we sure as hell didn&#039;t give a shit about all the poors dieing horribly during industrialization&lt;br /&gt;
[01:47]	Erik_Tiber	I was getting &amp;quot;Mote in God&#039;s Eye&amp;quot; vibes from them a bit&lt;br /&gt;
[01:47]	Tenfoldshields	doesn&#039;t mean there weren&#039;t majestically colored frog generals slicing shit up at some point in the past&lt;br /&gt;
[01:47]	Erik_Tiber	Yeah definitely.&lt;br /&gt;
[01:48]	Erik_Tiber	In the past anything goes ,stuff could have changed massively.&lt;br /&gt;
[01:48]	Tenfoldshields	a mostly peaceful/chill species with a /dark/ past could be cool to explore&lt;br /&gt;
[01:48]	Tenfoldshields	what with their homeworld being kinda messed up&lt;br /&gt;
[01:48]	Erik_Tiber	I was also thinking about things like, say, radiation and how they respond to it. I&#039;d imagine they&#039;d have trouble with that.&lt;br /&gt;
[01:49]	Erik_Tiber	In space they&#039;d need more shielding. And with nuclear tech, they&#039;d probably discover radiation more quickly.&lt;br /&gt;
[01:49]	Erik_Tiber	Maybe?&lt;br /&gt;
[01:49]	Tenfoldshields	Well I mean like&lt;br /&gt;
[01:49]	Erik_Tiber	But utilizing it might be delayed, possibly by treaty.&lt;br /&gt;
[01:49]	Tenfoldshields	they&#039;d probably figure something was up if they&#039;re that sensitive to it&lt;br /&gt;
[01:50]	Erik_Tiber	Yeah, that&#039;s what I meant.&lt;br /&gt;
[01:50]	I00thlurker	could be that given they&#039;re amphibians, cryogenics was more feasible for them&lt;br /&gt;
[01:50]	I00thlurker	so they sleeped through the problems&lt;br /&gt;
[01:50]	Erik_Tiber	Thus sleeper ships and some early STL colonization&lt;br /&gt;
[01:50]	Tenfoldshields	bring oodles of frozen frogspawn with you&lt;br /&gt;
[01:50]	Tenfoldshields	neat little start up kit&lt;br /&gt;
[01:51]	Erik_Tiber	Yes&lt;br /&gt;
[01:51]	Falchion	[INTERSTELLAR INTENSIFIES]&lt;br /&gt;
[01:51]	Erik_Tiber	&lt;br /&gt;
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[01:52]	Tenfoldshields	could also be a sorta cool political set up where like&lt;br /&gt;
[01:52]	Tenfoldshields	the homeworld doesn&#039;t have a ton of power&lt;br /&gt;
[01:52]	Tenfoldshields	besides being the focus of a lot of ecoengineering/terraforming projects aimed at unfucking it&lt;br /&gt;
[01:52]	Erik_Tiber	That&#039;s the same as humans, Earth got bombarded by RKKV&#039;s in a civil war.&lt;br /&gt;
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[01:52]	Tenfoldshields	while the three/four major successful colonies have the real power&lt;br /&gt;
[01:52]	Tenfoldshields	*first major successful&lt;br /&gt;
[01:52]	Tenfoldshields	Hey something to bond over!&lt;br /&gt;
[01:52]	Erik_Tiber	Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Intro to Skrell goes here.&lt;br /&gt;
&lt;br /&gt;
Primary points.&lt;br /&gt;
&lt;br /&gt;
==Etymology and definition==&lt;br /&gt;
Talk about why we call them Skrell.&lt;br /&gt;
&lt;br /&gt;
Skrell is a transliteration of the Skrell Prime word for their species. Due to the Skrell Prime being the language spoken by the scientific team which made first contact, yadda yadda.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Evolved on Jargon 4 in a swamp. First anatomically modern skrell appear 400,000 years ago, first behaviorally modern skrell appear 100,000 years ago.&lt;br /&gt;
&lt;br /&gt;
===Transition to civilization===&lt;br /&gt;
The Skrell transition to civilization occurred approximately X-thousand years ago (Year XYZ in Skrell Prime calendar). &lt;br /&gt;
(dates are when that happened for humans)&lt;br /&gt;
Milestones in civilization- Beginnings of horticulture&lt;br /&gt;
Beginnings of permanent settlements&lt;br /&gt;
Beginnings of agriculture- 8,000 BC&lt;br /&gt;
Beginnings of state societies- 3,500 BC&lt;br /&gt;
Emission of radio waves- 19XX AD&lt;br /&gt;
Space flight- 195X AD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Large-scale interstellar colonization&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Habitat and population==&lt;br /&gt;
Main points: Coastal species, lives primarily in swampland. Alteration of environment. Ancient, and modern: terraforming&lt;br /&gt;
&lt;br /&gt;
Ancient- Clearing land with fire, in order to expand swampland. &lt;br /&gt;
Modern- Cleaning pollution from industrialization.&lt;br /&gt;
Development of closed systems in space. Problems with radiation.&lt;br /&gt;
Modern- terraforming various planets, terraforming Jargon 4.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Anatomy and Physiology===&lt;br /&gt;
Slime on skin- for use in deterring predators, and as a defense against parasites and pests (IE mosquitoes). &lt;br /&gt;
&lt;br /&gt;
Status as amphibians makes it easier for them to utilize cryonics. &lt;br /&gt;
&lt;br /&gt;
Skrell also in danger of drying out, this makes it difficult for them to settle far inland. &lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
===Life cycle===&lt;br /&gt;
Life cycle similar to frogs. Female lays eggs, male fertilizes eggs. Tadpoles hatch from eggs. Tadpoles become adolescents (some restrictions) which then become adults.&lt;br /&gt;
===Diet===&lt;br /&gt;
Traditional Skrell diets- &amp;quot;swamp flower&amp;quot;, beans, nuts, and insects for protein. A cake of these foods mashed together and baked is a popular food item.&lt;br /&gt;
&lt;br /&gt;
Major limiting factor for Skrell has historically been finding sufficient protein with an herbivorous diet. This limited expansion into the colder regions of the planet for a long time.&lt;br /&gt;
===Genetic variation===&lt;br /&gt;
&lt;br /&gt;
====Structure of variation====&lt;br /&gt;
&lt;br /&gt;
==Psychology==&lt;br /&gt;
Note that the below categories are based on the &#039;human&#039; wikipedia page, this stuff is subject to change, and it almost certainly will be changed up.&lt;br /&gt;
===Sleep and dreaming===&lt;br /&gt;
&lt;br /&gt;
===Consciousness and thought===&lt;br /&gt;
&lt;br /&gt;
===Motivation and emotion===&lt;br /&gt;
&lt;br /&gt;
===Sexuality and love===&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Talk about Skrell concept of culture and all that.&lt;br /&gt;
===Language===&lt;br /&gt;
Talk about similarities and differences with human language here. IE media, &lt;br /&gt;
&lt;br /&gt;
There are approximately X thousand Skrellian languages currently in use, not counting pigdins with human languages. &lt;br /&gt;
&lt;br /&gt;
The most commonly used languages are Skrell Prime, Skrell Alpha, Skrell Beta, and Skrell Delta. &lt;br /&gt;
===Gender roles===&lt;br /&gt;
Possibility- low sexual dimorphism? Similarity outside of breeding? Gender may be an alien concept?&lt;br /&gt;
&lt;br /&gt;
Alternative- Gender determined primary caretakers of children. Specialization- gender A takes care of children and home crafting while gender B gathers?&lt;br /&gt;
&lt;br /&gt;
Possibility- look at gender roles of chimpanzees?&lt;br /&gt;
&lt;br /&gt;
Possibility- brainstorming session?&lt;br /&gt;
===Kinship===&lt;br /&gt;
Kinship is in a group. &#039;family unit&#039; is size of entire group, communal families. &lt;br /&gt;
&lt;br /&gt;
Cannibalism/sacrifice of excess eggs was practiced in the past. Possible situations: Limited carrying capacity. This is now viewed as barbaric.&lt;br /&gt;
&lt;br /&gt;
Modern day, eggs are frozen for storage.&lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Society, government, and politics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trade and economics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Material culture and technology===&lt;br /&gt;
Advancement in various medical fields. This is due to the need to adapt to the pollution of their homeworld. This lead to biological 3D printing, AKA flash cloning, current in-game cloning method.&lt;br /&gt;
&lt;br /&gt;
They showed less advancement in the areas of material science.&lt;br /&gt;
&lt;br /&gt;
===Religion and spirituality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Philosophy and self-relfection===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science and mathematics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art, music, and literature===&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1007</id>
		<title>User:Erik Tiber</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1007"/>
		<updated>2014-11-17T08:56:41Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Primary problems for Skrell: &lt;br /&gt;
&lt;br /&gt;
General technological development&lt;br /&gt;
I was just thinking that off of the top of my head amphibians tend to be somewhat more vulnerable to parasites and disease&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	Maybe like...I...know basically shit about amphibian biology/prehistoric development. But amphibians tend to be sorta sensitive to environmental stuff/pollutants/that kind of thing yeah? So it&#039;s maybe feasible that initially they could only live in the swamps/bogs yeah? And stuff like saltwater/arid environments righteously fucked &#039;em up. Fire could have been&lt;br /&gt;
&lt;br /&gt;
[01:19]	Erik_Tiber	They also spawn like frogs. and breed like frogs.&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	a tool to help them expand maybe? Clearing out forests and brush and roots to make crude eco engineering easier?&lt;br /&gt;
&lt;br /&gt;
Tenfoldshields	&#039;s sorta envisioning a like...pushing back the borders of the swamp piecemeal type deal. Maybe digging canals through clear cut/burned forests after the fire ripped through. That kinda thing.&lt;br /&gt;
&lt;br /&gt;
5]	Tenfoldshields	Hrm...might have been sorta super dangerous work? I mean if you have a big population crammed into a tinier spot. You can prolly afford to put a few shifts of dudes handling the thing that&#039;s going to painfully dry you out maybe? Mean like the alternative&#039;s staying/stagnating/getting into a turf war over a pond.&lt;br /&gt;
&lt;br /&gt;
[01:26]	I00thlurker	that implies a predator&lt;br /&gt;
[01:26]	I00thlurker	or predators&lt;br /&gt;
[01:26]	I00thlurker	fire could also have been useful for scaring them off and clearing away their &lt;br /&gt;
potential habitats&lt;br /&gt;
[01:26]	I00thlurker	a weapon&lt;br /&gt;
&lt;br /&gt;
[01:31]	Erik_Tiber	Alright they need a source of protein and energy for their brains, and I don&#039;t know where they can get that.&lt;br /&gt;
[01:31]	I00thlurker	insects, perhaps?&lt;br /&gt;
[01:31]	Tenfoldshields	beans are a pretty good source of that aren&#039;t they?&lt;br /&gt;
[01:32]	I00thlurker	they are frogs after all&lt;br /&gt;
[01:32]	Tenfoldshields	(are they?)&lt;br /&gt;
[01:32]	I00thlurker	beans and nuts would also work&lt;br /&gt;
[01:32]	Erik_Tiber	Insects yeah, okay.&lt;br /&gt;
[01:32]	Erik_Tiber	And beans and nuts.&lt;br /&gt;
[01:32]	Tenfoldshields	Could make up an equivalent crop like a swamp flower or whatever that&#039;s crucial&lt;br /&gt;
3]	I00thlurker	could be erik that a common kind of staplefood is a cake made by grinding all of the above into a flour-like meal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire could have been useful for scaring off predators &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if not a predator, it could be a sort of &#039;fuck you for biting me, mosquitos&#039;.&lt;br /&gt;
&lt;br /&gt;
Poisonous skin is made to provide partial protection against the parasites which often plague amphibian populations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:33]	Erik_Tiber	How would they spread out and such? Into other climates, and all that.&lt;br /&gt;
[01:33]	I00thlurker	clothing presumably&lt;br /&gt;
[01:34]	Pale_Wolf	That and ludicrous toughness are how we do it, at least.&lt;br /&gt;
[01:34]	Erik_Tiber	I know for humans diet can vary wildly. Like native Greenlanders eat almost all meat, wheras some other groups don&#039;t eat all that much.&lt;br /&gt;
[01:34]	Tenfoldshields	They&#039;d probably still cluster pretty heavily around rivers/lakes/bogs&lt;br /&gt;
[01:34]	Tenfoldshields	I mean amphibians are pretty sensitive like it was said&lt;br /&gt;
[01:34]	Erik_Tiber	I refer to stuff like &amp;quot;eating and gettign sufficient protein&amp;quot;, but we have beans and nuts everywhere.&lt;br /&gt;
[01:34]	I00thlurker	could be that the ridiculously cold climates see little to no penetration&lt;br /&gt;
[01:35]	I00thlurker	until certain technologies are introduced&lt;br /&gt;
[01:35]	Erik_Tiber	I&#039;m thinking tropical climes see massive populations in comparison to elsewhere.&lt;br /&gt;
[01:35]	Tenfoldshields	Could be why terraforming/ecoengineering is so big with them later on&lt;br /&gt;
[01:35]	I00thlurker	yeah&lt;br /&gt;
[01:35]	Erik_Tiber	Yes&lt;br /&gt;
[01:35]	Tenfoldshields	recalls seeing something about that in the wiki entry&lt;br /&gt;
[01:35]	I00thlurker	and perhaps an even more extreme population pattern mirroring our own&lt;br /&gt;
[01:36]	I00thlurker	where population is densest along coasts&lt;br /&gt;
[01:36]	I00thlurker	and thinner the further you go into the hinterland&lt;br /&gt;
[01:37]	Tenfoldshields	Also some political tensions maybe? I mean if you&#039;re really super narrow in the spaces you can live if you find any planet that suits you you&#039;re gonna jump on it. Same with any planet that could be reasonably terraformed.&lt;br /&gt;
[01:37]	Erik_Tiber	Yeah. But how do amphibians deal with salt water?&lt;br /&gt;
[01:37]	Tenfoldshields	I mean spawnings cool and all when like 90% of you are going to get nommed by space!heron or whatever. But when medical tech improves/they&#039;re not dealing with predators. It could lead to some pretty crazy dense populations.&lt;br /&gt;
[01:38]	Tenfoldshields	Hrm, dunno.&lt;br /&gt;
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[01:38]	I00thlurker	could be that industrial pollution caused pretty rapid decline in population growth&lt;br /&gt;
[01:38]	I00thlurker	despite the best efforts to control it&lt;br /&gt;
[01:39]	Tenfoldshields	Oooh yeah&lt;br /&gt;
[01:39]	Erik_Tiber	And living near the coasts even moreso than humans means that climate change would impact them worse.&lt;br /&gt;
[01:40]	Tenfoldshields	Both of those would drive colonization pretty hard though wouldn&#039;t it? I mean assuming they get access to greener tech at some point. Means they can start over on new worlds without the environmental baggage. And the pop of those worlds expands pretty crazily?&lt;br /&gt;
[01:40]	I00thlurker	at least they&#039;re not as completely fucked by tsunamis and flooding as hoomans are&lt;br /&gt;
[01:40]	Erik_Tiber	Holes in the ozone layer would hurt them massively.&lt;br /&gt;
[01:40]	Erik_Tiber	Well not completely no. though I&#039;d imagine that it&#039;d hurt their croplands.&lt;br /&gt;
[01:40]	I00thlurker	could be that the accumulated damage from pollution was basically permanent&lt;br /&gt;
[01:40]	Falchion	I00thlurker: What about the shit in the water?&lt;br /&gt;
[01:40]	Falchion	Algae bloom or what have you?&lt;br /&gt;
[01:40]	I00thlurker	in terms of impact on birth rate&lt;br /&gt;
[01:40]	I00thlurker	egads&lt;br /&gt;
[01:41]	Falchion	Oh, right.&lt;br /&gt;
[01:41]	Falchion	is only dropping occasionally to give terrible ideas&lt;br /&gt;
[01:41]	I00thlurker	very few eggs reach viability&lt;br /&gt;
[01:41]	Erik_Tiber	Hmmm, that could be a thing, yeah.&lt;br /&gt;
[01:42]	Erik_Tiber	Which would slow down industrialization, possibly?&lt;br /&gt;
[01:42]	Tenfoldshields	probably yeah&lt;br /&gt;
[01:42]	I00thlurker	possibly yeah&lt;br /&gt;
[01:42]	Tenfoldshields	I mean if the toxins are slowly strangling your population&lt;br /&gt;
[01:42]	Erik_Tiber	Possibly delaying it. That, and the massive populations mean that they have a /lot/ of manpower to throw around.&lt;br /&gt;
[01:42]	Erik_Tiber	Er, frogpower.&lt;br /&gt;
[01:42]	Tenfoldshields	Could have a set up with a sorta planet that can&#039;t really support modern infrastructure on account of the centuries of industrial development/is toxic/not a great place to live, major push to colonies&lt;br /&gt;
[01:43]	I00thlurker	early centuries may have featured a lot of culturally ritualized egg canibalism or destruction&lt;br /&gt;
[01:43]	Tenfoldshields	could fuel a sorta expansionist attitude maybe?&lt;br /&gt;
[01:43]	I00thlurker	which the more modern frogs largely consider barbaric&lt;br /&gt;
[01:43]	Erik_Tiber	They&#039;re pretty peaceful by the time of modern day in-game.&lt;br /&gt;
[01:43]	I00thlurker	as they cart the embryos into freezers&lt;br /&gt;
[01:43]	Erik_Tiber	But in the past a major expansionist push could be a thing, leading to STL colonies in other systems.&lt;br /&gt;
[01:44]	Tenfoldshields	and hey like you said&lt;br /&gt;
[01:44]	Tenfoldshields	if they&#039;ve got the population/bunch of embryos on ice&lt;br /&gt;
[01:44]	Tenfoldshields	they can afford to throw loads of majestic frogpower at problems&lt;br /&gt;
[01:44]	Tenfoldshields	mean industrialization would majorly hurt that yeah&lt;br /&gt;
[01:44]	Tenfoldshields	but it might be more like a ticking clock kinda scenario?&lt;br /&gt;
[01:45]	Erik_Tiber	Well industrialization lowers birthrates massively. Which means less frogpower.&lt;br /&gt;
[01:45]	Erik_Tiber	Which means they have greater need for machines.&lt;br /&gt;
[01:45]	Tenfoldshields	oh true&lt;br /&gt;
[01:45]	Tenfoldshields	hrm&lt;br /&gt;
[01:45]	Erik_Tiber	Hard until they get it, at which point&lt;br /&gt;
[01:45]	I00thlurker	well the drop in birth rate is kind of specific to the way hoomans make babbies&lt;br /&gt;
[01:45]	Tenfoldshields	...maybe set aside like...nature preserve areas as like birthing creches?&lt;br /&gt;
[01:46]	I00thlurker	i.e. it&#039;s specifically controllable to a degree&lt;br /&gt;
[01:46]	Erik_Tiber	100th Lurker: I mean they have massive increase in infant mortality when they industrialize&lt;br /&gt;
[01:46]	Tenfoldshields	Focus their efforts on making a small area livable and capable of nurturing eggs/young rather than fixing the planet&lt;br /&gt;
[01:46]	Erik_Tiber	due to industrial waste&lt;br /&gt;
[01:46]	Tenfoldshields	to keep their population up&lt;br /&gt;
[01:46]	Erik_Tiber	Yeah&lt;br /&gt;
[01:46]	I00thlurker	Oh right&lt;br /&gt;
[01:46]	I00thlurker	yeah&lt;br /&gt;
[01:46]	Erik_Tiber	I meant decrease in population growth rather, and in the most disturbing way possible.&lt;br /&gt;
[01:46]	I00thlurker	well the response of different frog nations&lt;br /&gt;
[01:47]	I00thlurker	could have all been entirely different&lt;br /&gt;
[01:47]	I00thlurker	to the &amp;quot;problem&amp;quot;, if they even recognized one&lt;br /&gt;
[01:47]	Tenfoldshields	lot of fighting over the non wasted areas maybe?&lt;br /&gt;
[01:47]	Tenfoldshields	I mean just &#039;cause they&#039;re peaceful now&lt;br /&gt;
[01:47]	I00thlurker	we sure as hell didn&#039;t give a shit about all the poors dieing horribly during industrialization&lt;br /&gt;
[01:47]	Erik_Tiber	I was getting &amp;quot;Mote in God&#039;s Eye&amp;quot; vibes from them a bit&lt;br /&gt;
[01:47]	Tenfoldshields	doesn&#039;t mean there weren&#039;t majestically colored frog generals slicing shit up at some point in the past&lt;br /&gt;
[01:47]	Erik_Tiber	Yeah definitely.&lt;br /&gt;
[01:48]	Erik_Tiber	In the past anything goes ,stuff could have changed massively.&lt;br /&gt;
[01:48]	Tenfoldshields	a mostly peaceful/chill species with a /dark/ past could be cool to explore&lt;br /&gt;
[01:48]	Tenfoldshields	what with their homeworld being kinda messed up&lt;br /&gt;
[01:48]	Erik_Tiber	I was also thinking about things like, say, radiation and how they respond to it. I&#039;d imagine they&#039;d have trouble with that.&lt;br /&gt;
[01:49]	Erik_Tiber	In space they&#039;d need more shielding. And with nuclear tech, they&#039;d probably discover radiation more quickly.&lt;br /&gt;
[01:49]	Erik_Tiber	Maybe?&lt;br /&gt;
[01:49]	Tenfoldshields	Well I mean like&lt;br /&gt;
[01:49]	Erik_Tiber	But utilizing it might be delayed, possibly by treaty.&lt;br /&gt;
[01:49]	Tenfoldshields	they&#039;d probably figure something was up if they&#039;re that sensitive to it&lt;br /&gt;
[01:50]	Erik_Tiber	Yeah, that&#039;s what I meant.&lt;br /&gt;
[01:50]	I00thlurker	could be that given they&#039;re amphibians, cryogenics was more feasible for them&lt;br /&gt;
[01:50]	I00thlurker	so they sleeped through the problems&lt;br /&gt;
[01:50]	Erik_Tiber	Thus sleeper ships and some early STL colonization&lt;br /&gt;
[01:50]	Tenfoldshields	bring oodles of frozen frogspawn with you&lt;br /&gt;
[01:50]	Tenfoldshields	neat little start up kit&lt;br /&gt;
[01:51]	Erik_Tiber	Yes&lt;br /&gt;
[01:51]	Falchion	[INTERSTELLAR INTENSIFIES]&lt;br /&gt;
[01:51]	Erik_Tiber	&lt;br /&gt;
[01:51]	|&amp;lt;--	SwordoBackup has left irc.systemnet.info (Ping timeout: 122 seconds)&lt;br /&gt;
[01:52]	Tenfoldshields	could also be a sorta cool political set up where like&lt;br /&gt;
[01:52]	Tenfoldshields	the homeworld doesn&#039;t have a ton of power&lt;br /&gt;
[01:52]	Tenfoldshields	besides being the focus of a lot of ecoengineering/terraforming projects aimed at unfucking it&lt;br /&gt;
[01:52]	Erik_Tiber	That&#039;s the same as humans, Earth got bombarded by RKKV&#039;s in a civil war.&lt;br /&gt;
[01:52]	|&amp;lt;--	Raumgespenst has left irc.systemnet.info (Connection reset by peer)&lt;br /&gt;
[01:52]	Tenfoldshields	while the three/four major successful colonies have the real power&lt;br /&gt;
[01:52]	Tenfoldshields	*first major successful&lt;br /&gt;
[01:52]	Tenfoldshields	Hey something to bond over!&lt;br /&gt;
[01:52]	Erik_Tiber	Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Intro to Skrell goes here.&lt;br /&gt;
&lt;br /&gt;
Primary points.&lt;br /&gt;
&lt;br /&gt;
==Etymology and definition==&lt;br /&gt;
Talk about why we call them Skrell.&lt;br /&gt;
&lt;br /&gt;
Skrell is a transliteration of the Skrell Prime word for their species. Due to the Skrell Prime being the language spoken by the scientific team which made first contact, yadda yadda.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Evolved on Jargon 4 in a swamp. First anatomically modern skrell appear 400,000 years ago, first behaviorally modern skrell appear 100,000 years ago.&lt;br /&gt;
&lt;br /&gt;
===Transition to civilization===&lt;br /&gt;
The Skrell transition to civilization occurred approximately X-thousand years ago (Year XYZ in Skrell Prime calendar). &lt;br /&gt;
(dates are when that happened for humans)&lt;br /&gt;
Milestones in civilization- Beginnings of horticulture&lt;br /&gt;
Beginnings of permanent settlements&lt;br /&gt;
Beginnings of agriculture- 8,000 BC&lt;br /&gt;
Beginnings of state societies- 3,500 BC&lt;br /&gt;
Emission of radio waves- 19XX AD&lt;br /&gt;
Space flight- 195X AD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Large-scale interstellar colonization&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Habitat and population==&lt;br /&gt;
Main points: Coastal species, lives primarily in swampland. Alteration of environment. Ancient, and modern: terraforming&lt;br /&gt;
&lt;br /&gt;
Ancient- Clearing land with fire, in order to expand swampland. &lt;br /&gt;
Modern- Cleaning pollution from industrialization.&lt;br /&gt;
Development of closed systems in space. Problems with radiation.&lt;br /&gt;
Modern- terraforming various planets, terraforming Jargon 4.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Anatomy and Physiology===&lt;br /&gt;
Slime on skin- for use in deterring predators, and as a defense against parasites and pests (IE mosquitoes). &lt;br /&gt;
&lt;br /&gt;
Status as amphibians makes it easier for them to utilize cryonics. &lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
===Life cycle===&lt;br /&gt;
Life cycle similar to frogs. Female lays eggs, male fertilizes eggs. Tadpoles hatch from eggs. Tadpoles become adolescents (some restrictions) which then become adults.&lt;br /&gt;
===Genetic variation===&lt;br /&gt;
&lt;br /&gt;
==Psychology==&lt;br /&gt;
Note that the below categories are based on the &#039;human&#039; wikipedia page, this stuff is subject to change, and it almost certainly will be changed up.&lt;br /&gt;
===Sleep and dreaming===&lt;br /&gt;
&lt;br /&gt;
===Consciousness and thought===&lt;br /&gt;
&lt;br /&gt;
===Motivation and emotion===&lt;br /&gt;
&lt;br /&gt;
===Sexuality and love===&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Talk about Skrell concept of culture and all that.&lt;br /&gt;
===Language===&lt;br /&gt;
Talk about similarities and differences with human language here. IE media, &lt;br /&gt;
&lt;br /&gt;
There are approximately X thousand Skrellian languages currently in use, not counting pigdins with human languages. &lt;br /&gt;
&lt;br /&gt;
The most commonly used languages are Skrell Prime, Skrell Alpha, Skrell Beta, and Skrell Delta. &lt;br /&gt;
===Gender roles===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kinship===&lt;br /&gt;
Kinship is in a group. &#039;family unit&#039; is size of entire group, communal families. &lt;br /&gt;
&lt;br /&gt;
Cannibalism/sacrifice of excess eggs was practiced in the past. Possible situations: Limited carrying capacity. This is now viewed as barbaric.&lt;br /&gt;
&lt;br /&gt;
Modern day, eggs are frozen for storage.&lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Society, government, and politics===&lt;br /&gt;
&lt;br /&gt;
===Trade and economics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Material culture and technology===&lt;br /&gt;
Advancement in various medical fields. This is due to the need to adapt to the pollution of their homeworld. This lead to biological 3D printing, AKA flash cloning, current in-game cloning method.&lt;br /&gt;
&lt;br /&gt;
They showed less advancement in the areas of material science.&lt;br /&gt;
&lt;br /&gt;
===Religion and spirituality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Philosophy and self-relfection===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science and mathematics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art, music, and literature===&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1006</id>
		<title>User:Erik Tiber</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1006"/>
		<updated>2014-11-17T08:49:04Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Primary problems for Skrell: &lt;br /&gt;
&lt;br /&gt;
General technological development&lt;br /&gt;
I was just thinking that off of the top of my head amphibians tend to be somewhat more vulnerable to parasites and disease&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	Maybe like...I...know basically shit about amphibian biology/prehistoric development. But amphibians tend to be sorta sensitive to environmental stuff/pollutants/that kind of thing yeah? So it&#039;s maybe feasible that initially they could only live in the swamps/bogs yeah? And stuff like saltwater/arid environments righteously fucked &#039;em up. Fire could have been&lt;br /&gt;
&lt;br /&gt;
[01:19]	Erik_Tiber	They also spawn like frogs. and breed like frogs.&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	a tool to help them expand maybe? Clearing out forests and brush and roots to make crude eco engineering easier?&lt;br /&gt;
&lt;br /&gt;
Tenfoldshields	&#039;s sorta envisioning a like...pushing back the borders of the swamp piecemeal type deal. Maybe digging canals through clear cut/burned forests after the fire ripped through. That kinda thing.&lt;br /&gt;
&lt;br /&gt;
5]	Tenfoldshields	Hrm...might have been sorta super dangerous work? I mean if you have a big population crammed into a tinier spot. You can prolly afford to put a few shifts of dudes handling the thing that&#039;s going to painfully dry you out maybe? Mean like the alternative&#039;s staying/stagnating/getting into a turf war over a pond.&lt;br /&gt;
&lt;br /&gt;
[01:26]	I00thlurker	that implies a predator&lt;br /&gt;
[01:26]	I00thlurker	or predators&lt;br /&gt;
[01:26]	I00thlurker	fire could also have been useful for scaring them off and clearing away their &lt;br /&gt;
potential habitats&lt;br /&gt;
[01:26]	I00thlurker	a weapon&lt;br /&gt;
&lt;br /&gt;
[01:31]	Erik_Tiber	Alright they need a source of protein and energy for their brains, and I don&#039;t know where they can get that.&lt;br /&gt;
[01:31]	I00thlurker	insects, perhaps?&lt;br /&gt;
[01:31]	Tenfoldshields	beans are a pretty good source of that aren&#039;t they?&lt;br /&gt;
[01:32]	I00thlurker	they are frogs after all&lt;br /&gt;
[01:32]	Tenfoldshields	(are they?)&lt;br /&gt;
[01:32]	I00thlurker	beans and nuts would also work&lt;br /&gt;
[01:32]	Erik_Tiber	Insects yeah, okay.&lt;br /&gt;
[01:32]	Erik_Tiber	And beans and nuts.&lt;br /&gt;
[01:32]	Tenfoldshields	Could make up an equivalent crop like a swamp flower or whatever that&#039;s crucial&lt;br /&gt;
3]	I00thlurker	could be erik that a common kind of staplefood is a cake made by grinding all of the above into a flour-like meal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire could have been useful for scaring off predators &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if not a predator, it could be a sort of &#039;fuck you for biting me, mosquitos&#039;.&lt;br /&gt;
&lt;br /&gt;
Poisonous skin is made to provide partial protection against the parasites which often plague amphibian populations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:33]	Erik_Tiber	How would they spread out and such? Into other climates, and all that.&lt;br /&gt;
[01:33]	I00thlurker	clothing presumably&lt;br /&gt;
[01:34]	Pale_Wolf	That and ludicrous toughness are how we do it, at least.&lt;br /&gt;
[01:34]	Erik_Tiber	I know for humans diet can vary wildly. Like native Greenlanders eat almost all meat, wheras some other groups don&#039;t eat all that much.&lt;br /&gt;
[01:34]	Tenfoldshields	They&#039;d probably still cluster pretty heavily around rivers/lakes/bogs&lt;br /&gt;
[01:34]	Tenfoldshields	I mean amphibians are pretty sensitive like it was said&lt;br /&gt;
[01:34]	Erik_Tiber	I refer to stuff like &amp;quot;eating and gettign sufficient protein&amp;quot;, but we have beans and nuts everywhere.&lt;br /&gt;
[01:34]	I00thlurker	could be that the ridiculously cold climates see little to no penetration&lt;br /&gt;
[01:35]	I00thlurker	until certain technologies are introduced&lt;br /&gt;
[01:35]	Erik_Tiber	I&#039;m thinking tropical climes see massive populations in comparison to elsewhere.&lt;br /&gt;
[01:35]	Tenfoldshields	Could be why terraforming/ecoengineering is so big with them later on&lt;br /&gt;
[01:35]	I00thlurker	yeah&lt;br /&gt;
[01:35]	Erik_Tiber	Yes&lt;br /&gt;
[01:35]	Tenfoldshields	recalls seeing something about that in the wiki entry&lt;br /&gt;
[01:35]	I00thlurker	and perhaps an even more extreme population pattern mirroring our own&lt;br /&gt;
[01:36]	I00thlurker	where population is densest along coasts&lt;br /&gt;
[01:36]	I00thlurker	and thinner the further you go into the hinterland&lt;br /&gt;
[01:37]	Tenfoldshields	Also some political tensions maybe? I mean if you&#039;re really super narrow in the spaces you can live if you find any planet that suits you you&#039;re gonna jump on it. Same with any planet that could be reasonably terraformed.&lt;br /&gt;
[01:37]	Erik_Tiber	Yeah. But how do amphibians deal with salt water?&lt;br /&gt;
[01:37]	Tenfoldshields	I mean spawnings cool and all when like 90% of you are going to get nommed by space!heron or whatever. But when medical tech improves/they&#039;re not dealing with predators. It could lead to some pretty crazy dense populations.&lt;br /&gt;
[01:38]	Tenfoldshields	Hrm, dunno.&lt;br /&gt;
[01:38]	|&amp;lt;--	Threat_Null|2 has left irc.systemnet.info (Ping timeout: 125 seconds)&lt;br /&gt;
[01:38]	I00thlurker	could be that industrial pollution caused pretty rapid decline in population growth&lt;br /&gt;
[01:38]	I00thlurker	despite the best efforts to control it&lt;br /&gt;
[01:39]	Tenfoldshields	Oooh yeah&lt;br /&gt;
[01:39]	Erik_Tiber	And living near the coasts even moreso than humans means that climate change would impact them worse.&lt;br /&gt;
[01:40]	Tenfoldshields	Both of those would drive colonization pretty hard though wouldn&#039;t it? I mean assuming they get access to greener tech at some point. Means they can start over on new worlds without the environmental baggage. And the pop of those worlds expands pretty crazily?&lt;br /&gt;
[01:40]	I00thlurker	at least they&#039;re not as completely fucked by tsunamis and flooding as hoomans are&lt;br /&gt;
[01:40]	Erik_Tiber	Holes in the ozone layer would hurt them massively.&lt;br /&gt;
[01:40]	Erik_Tiber	Well not completely no. though I&#039;d imagine that it&#039;d hurt their croplands.&lt;br /&gt;
[01:40]	I00thlurker	could be that the accumulated damage from pollution was basically permanent&lt;br /&gt;
[01:40]	Falchion	I00thlurker: What about the shit in the water?&lt;br /&gt;
[01:40]	Falchion	Algae bloom or what have you?&lt;br /&gt;
[01:40]	I00thlurker	in terms of impact on birth rate&lt;br /&gt;
[01:40]	I00thlurker	egads&lt;br /&gt;
[01:41]	Falchion	Oh, right.&lt;br /&gt;
[01:41]	Falchion	is only dropping occasionally to give terrible ideas&lt;br /&gt;
[01:41]	I00thlurker	very few eggs reach viability&lt;br /&gt;
[01:41]	Erik_Tiber	Hmmm, that could be a thing, yeah.&lt;br /&gt;
[01:42]	Erik_Tiber	Which would slow down industrialization, possibly?&lt;br /&gt;
[01:42]	Tenfoldshields	probably yeah&lt;br /&gt;
[01:42]	I00thlurker	possibly yeah&lt;br /&gt;
[01:42]	Tenfoldshields	I mean if the toxins are slowly strangling your population&lt;br /&gt;
[01:42]	Erik_Tiber	Possibly delaying it. That, and the massive populations mean that they have a /lot/ of manpower to throw around.&lt;br /&gt;
[01:42]	Erik_Tiber	Er, frogpower.&lt;br /&gt;
[01:42]	Tenfoldshields	Could have a set up with a sorta planet that can&#039;t really support modern infrastructure on account of the centuries of industrial development/is toxic/not a great place to live, major push to colonies&lt;br /&gt;
[01:43]	I00thlurker	early centuries may have featured a lot of culturally ritualized egg canibalism or destruction&lt;br /&gt;
[01:43]	Tenfoldshields	could fuel a sorta expansionist attitude maybe?&lt;br /&gt;
[01:43]	I00thlurker	which the more modern frogs largely consider barbaric&lt;br /&gt;
[01:43]	Erik_Tiber	They&#039;re pretty peaceful by the time of modern day in-game.&lt;br /&gt;
[01:43]	I00thlurker	as they cart the embryos into freezers&lt;br /&gt;
[01:43]	Erik_Tiber	But in the past a major expansionist push could be a thing, leading to STL colonies in other systems.&lt;br /&gt;
[01:44]	Tenfoldshields	and hey like you said&lt;br /&gt;
[01:44]	Tenfoldshields	if they&#039;ve got the population/bunch of embryos on ice&lt;br /&gt;
[01:44]	Tenfoldshields	they can afford to throw loads of majestic frogpower at problems&lt;br /&gt;
[01:44]	Tenfoldshields	mean industrialization would majorly hurt that yeah&lt;br /&gt;
[01:44]	Tenfoldshields	but it might be more like a ticking clock kinda scenario?&lt;br /&gt;
[01:45]	Erik_Tiber	Well industrialization lowers birthrates massively. Which means less frogpower.&lt;br /&gt;
[01:45]	Erik_Tiber	Which means they have greater need for machines.&lt;br /&gt;
[01:45]	Tenfoldshields	oh true&lt;br /&gt;
[01:45]	Tenfoldshields	hrm&lt;br /&gt;
[01:45]	Erik_Tiber	Hard until they get it, at which point&lt;br /&gt;
[01:45]	I00thlurker	well the drop in birth rate is kind of specific to the way hoomans make babbies&lt;br /&gt;
[01:45]	Tenfoldshields	...maybe set aside like...nature preserve areas as like birthing creches?&lt;br /&gt;
[01:46]	I00thlurker	i.e. it&#039;s specifically controllable to a degree&lt;br /&gt;
[01:46]	Erik_Tiber	100th Lurker: I mean they have massive increase in infant mortality when they industrialize&lt;br /&gt;
[01:46]	Tenfoldshields	Focus their efforts on making a small area livable and capable of nurturing eggs/young rather than fixing the planet&lt;br /&gt;
[01:46]	Erik_Tiber	due to industrial waste&lt;br /&gt;
[01:46]	Tenfoldshields	to keep their population up&lt;br /&gt;
[01:46]	Erik_Tiber	Yeah&lt;br /&gt;
[01:46]	I00thlurker	Oh right&lt;br /&gt;
[01:46]	I00thlurker	yeah&lt;br /&gt;
[01:46]	Erik_Tiber	I meant decrease in population growth rather, and in the most disturbing way possible.&lt;br /&gt;
[01:46]	I00thlurker	well the response of different frog nations&lt;br /&gt;
[01:47]	I00thlurker	could have all been entirely different&lt;br /&gt;
[01:47]	I00thlurker	to the &amp;quot;problem&amp;quot;, if they even recognized one&lt;br /&gt;
[01:47]	Tenfoldshields	lot of fighting over the non wasted areas maybe?&lt;br /&gt;
[01:47]	Tenfoldshields	I mean just &#039;cause they&#039;re peaceful now&lt;br /&gt;
[01:47]	I00thlurker	we sure as hell didn&#039;t give a shit about all the poors dieing horribly during industrialization&lt;br /&gt;
[01:47]	Erik_Tiber	I was getting &amp;quot;Mote in God&#039;s Eye&amp;quot; vibes from them a bit&lt;br /&gt;
[01:47]	Tenfoldshields	doesn&#039;t mean there weren&#039;t majestically colored frog generals slicing shit up at some point in the past&lt;br /&gt;
[01:47]	Erik_Tiber	Yeah definitely.&lt;br /&gt;
[01:48]	Erik_Tiber	In the past anything goes ,stuff could have changed massively.&lt;br /&gt;
[01:48]	Tenfoldshields	a mostly peaceful/chill species with a /dark/ past could be cool to explore&lt;br /&gt;
[01:48]	Tenfoldshields	what with their homeworld being kinda messed up&lt;br /&gt;
[01:48]	Erik_Tiber	I was also thinking about things like, say, radiation and how they respond to it. I&#039;d imagine they&#039;d have trouble with that.&lt;br /&gt;
[01:49]	Erik_Tiber	In space they&#039;d need more shielding. And with nuclear tech, they&#039;d probably discover radiation more quickly.&lt;br /&gt;
[01:49]	Erik_Tiber	Maybe?&lt;br /&gt;
[01:49]	Tenfoldshields	Well I mean like&lt;br /&gt;
[01:49]	Erik_Tiber	But utilizing it might be delayed, possibly by treaty.&lt;br /&gt;
[01:49]	Tenfoldshields	they&#039;d probably figure something was up if they&#039;re that sensitive to it&lt;br /&gt;
[01:50]	Erik_Tiber	Yeah, that&#039;s what I meant.&lt;br /&gt;
[01:50]	I00thlurker	could be that given they&#039;re amphibians, cryogenics was more feasible for them&lt;br /&gt;
[01:50]	I00thlurker	so they sleeped through the problems&lt;br /&gt;
[01:50]	Erik_Tiber	Thus sleeper ships and some early STL colonization&lt;br /&gt;
[01:50]	Tenfoldshields	bring oodles of frozen frogspawn with you&lt;br /&gt;
[01:50]	Tenfoldshields	neat little start up kit&lt;br /&gt;
[01:51]	Erik_Tiber	Yes&lt;br /&gt;
[01:51]	Falchion	[INTERSTELLAR INTENSIFIES]&lt;br /&gt;
[01:51]	Erik_Tiber	&lt;br /&gt;
[01:51]	|&amp;lt;--	SwordoBackup has left irc.systemnet.info (Ping timeout: 122 seconds)&lt;br /&gt;
[01:52]	Tenfoldshields	could also be a sorta cool political set up where like&lt;br /&gt;
[01:52]	Tenfoldshields	the homeworld doesn&#039;t have a ton of power&lt;br /&gt;
[01:52]	Tenfoldshields	besides being the focus of a lot of ecoengineering/terraforming projects aimed at unfucking it&lt;br /&gt;
[01:52]	Erik_Tiber	That&#039;s the same as humans, Earth got bombarded by RKKV&#039;s in a civil war.&lt;br /&gt;
[01:52]	|&amp;lt;--	Raumgespenst has left irc.systemnet.info (Connection reset by peer)&lt;br /&gt;
[01:52]	Tenfoldshields	while the three/four major successful colonies have the real power&lt;br /&gt;
[01:52]	Tenfoldshields	*first major successful&lt;br /&gt;
[01:52]	Tenfoldshields	Hey something to bond over!&lt;br /&gt;
[01:52]	Erik_Tiber	Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Intro to Skrell goes here.&lt;br /&gt;
&lt;br /&gt;
Primary points.&lt;br /&gt;
&lt;br /&gt;
==Etymology and definition==&lt;br /&gt;
Talk about why we call them Skrell.&lt;br /&gt;
&lt;br /&gt;
Skrell is a transliteration of the Skrell Prime word for their species. Due to the Skrell Prime being the language spoken by the scientific team which made first contact, yadda yadda.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Evolved on Jargon 4 in a swamp. First anatomically modern skrell appear 400,000 years ago, first behaviorally modern skrell appear 100,000 years ago.&lt;br /&gt;
&lt;br /&gt;
===Transition to civilization===&lt;br /&gt;
The Skrell transition to civilization occurred approximately X-thousand years ago (Year XYZ in Skrell Prime calendar). &lt;br /&gt;
(dates are when that happened for humans)&lt;br /&gt;
Milestones in civilization- Beginnings of horticulture&lt;br /&gt;
Beginnings of permanent settlements&lt;br /&gt;
Beginnings of agriculture- 8,000 BC&lt;br /&gt;
Beginnings of state societies- 3,500 BC&lt;br /&gt;
Emission of radio waves- 19XX AD&lt;br /&gt;
Space flight- 195X AD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Large-scale interstellar colonization&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Habitat and population==&lt;br /&gt;
Main points: Coastal species, lives primarily in swampland. Alteration of environment. Ancient, and modern: terraforming&lt;br /&gt;
&lt;br /&gt;
Ancient- Clearing land with fire, in order to expand swampland. &lt;br /&gt;
Modern- Cleaning pollution from industrialization.&lt;br /&gt;
Development of closed systems in space. Problems with radiation.&lt;br /&gt;
Modern- terraforming various planets, terraforming Jargon 4.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Anatomy and Physiology===&lt;br /&gt;
Slime on skin- for use in deterring predators, and as a defense against parasites and pests (IE mosquitoes). &lt;br /&gt;
&lt;br /&gt;
Status as amphibians makes it easier for them to utilize cryonics. &lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
===Life cycle===&lt;br /&gt;
Life cycle similar to frogs. Female lays eggs, male fertilizes eggs. Tadpoles hatch from eggs. Tadpoles become adolescents (some restrictions) which then become adults.&lt;br /&gt;
===Genetic variation===&lt;br /&gt;
&lt;br /&gt;
==Psychology==&lt;br /&gt;
Note that the below categories are based on the &#039;human&#039; wikipedia page, this stuff is subject to change, and it almost certainly will be changed up.&lt;br /&gt;
===Sleep and dreaming===&lt;br /&gt;
&lt;br /&gt;
===Consciousness and thought===&lt;br /&gt;
&lt;br /&gt;
===Motivation and emotion===&lt;br /&gt;
&lt;br /&gt;
===Sexuality and love===&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Talk about Skrell concept of culture and all that.&lt;br /&gt;
===Language===&lt;br /&gt;
Talk about similarities and differences with human language here. IE media, &lt;br /&gt;
&lt;br /&gt;
There are approximately X thousand Skrellian languages currently in use, not counting pigdins with human languages. &lt;br /&gt;
&lt;br /&gt;
The most commonly used languages are Skrell Prime, Skrell Alpha, Skrell Beta, and Skrell Delta. &lt;br /&gt;
===Gender roles===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kinship===&lt;br /&gt;
Kinship is in a group. &#039;family unit&#039; is size of entire group, communal families. &lt;br /&gt;
&lt;br /&gt;
Cannibalism/sacrifice of excess eggs was practiced in the past. Possible situations: Limited carrying capacity.&lt;br /&gt;
&lt;br /&gt;
Modern day, eggs are frozen for storage.&lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Society, government, and politics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trade and economics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Material culture and technology===&lt;br /&gt;
Advancement in various &lt;br /&gt;
&lt;br /&gt;
===Religion and spirituality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Philosophy and self-relfection===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science and mathematics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art, music, and literature===&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1005</id>
		<title>User:Erik Tiber</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1005"/>
		<updated>2014-11-17T08:43:29Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Primary problems for Skrell: &lt;br /&gt;
&lt;br /&gt;
General technological development&lt;br /&gt;
I was just thinking that off of the top of my head amphibians tend to be somewhat more vulnerable to parasites and disease&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	Maybe like...I...know basically shit about amphibian biology/prehistoric development. But amphibians tend to be sorta sensitive to environmental stuff/pollutants/that kind of thing yeah? So it&#039;s maybe feasible that initially they could only live in the swamps/bogs yeah? And stuff like saltwater/arid environments righteously fucked &#039;em up. Fire could have been&lt;br /&gt;
&lt;br /&gt;
[01:19]	Erik_Tiber	They also spawn like frogs. and breed like frogs.&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	a tool to help them expand maybe? Clearing out forests and brush and roots to make crude eco engineering easier?&lt;br /&gt;
&lt;br /&gt;
Tenfoldshields	&#039;s sorta envisioning a like...pushing back the borders of the swamp piecemeal type deal. Maybe digging canals through clear cut/burned forests after the fire ripped through. That kinda thing.&lt;br /&gt;
&lt;br /&gt;
5]	Tenfoldshields	Hrm...might have been sorta super dangerous work? I mean if you have a big population crammed into a tinier spot. You can prolly afford to put a few shifts of dudes handling the thing that&#039;s going to painfully dry you out maybe? Mean like the alternative&#039;s staying/stagnating/getting into a turf war over a pond.&lt;br /&gt;
&lt;br /&gt;
[01:26]	I00thlurker	that implies a predator&lt;br /&gt;
[01:26]	I00thlurker	or predators&lt;br /&gt;
[01:26]	I00thlurker	fire could also have been useful for scaring them off and clearing away their &lt;br /&gt;
potential habitats&lt;br /&gt;
[01:26]	I00thlurker	a weapon&lt;br /&gt;
&lt;br /&gt;
[01:31]	Erik_Tiber	Alright they need a source of protein and energy for their brains, and I don&#039;t know where they can get that.&lt;br /&gt;
[01:31]	I00thlurker	insects, perhaps?&lt;br /&gt;
[01:31]	Tenfoldshields	beans are a pretty good source of that aren&#039;t they?&lt;br /&gt;
[01:32]	I00thlurker	they are frogs after all&lt;br /&gt;
[01:32]	Tenfoldshields	(are they?)&lt;br /&gt;
[01:32]	I00thlurker	beans and nuts would also work&lt;br /&gt;
[01:32]	Erik_Tiber	Insects yeah, okay.&lt;br /&gt;
[01:32]	Erik_Tiber	And beans and nuts.&lt;br /&gt;
[01:32]	Tenfoldshields	Could make up an equivalent crop like a swamp flower or whatever that&#039;s crucial&lt;br /&gt;
3]	I00thlurker	could be erik that a common kind of staplefood is a cake made by grinding all of the above into a flour-like meal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire could have been useful for scaring off predators &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if not a predator, it could be a sort of &#039;fuck you for biting me, mosquitos&#039;.&lt;br /&gt;
&lt;br /&gt;
Poisonous skin is made to provide partial protection against the parasites which often plague amphibian populations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:33]	Erik_Tiber	How would they spread out and such? Into other climates, and all that.&lt;br /&gt;
[01:33]	I00thlurker	clothing presumably&lt;br /&gt;
[01:34]	Pale_Wolf	That and ludicrous toughness are how we do it, at least.&lt;br /&gt;
[01:34]	Erik_Tiber	I know for humans diet can vary wildly. Like native Greenlanders eat almost all meat, wheras some other groups don&#039;t eat all that much.&lt;br /&gt;
[01:34]	Tenfoldshields	They&#039;d probably still cluster pretty heavily around rivers/lakes/bogs&lt;br /&gt;
[01:34]	Tenfoldshields	I mean amphibians are pretty sensitive like it was said&lt;br /&gt;
[01:34]	Erik_Tiber	I refer to stuff like &amp;quot;eating and gettign sufficient protein&amp;quot;, but we have beans and nuts everywhere.&lt;br /&gt;
[01:34]	I00thlurker	could be that the ridiculously cold climates see little to no penetration&lt;br /&gt;
[01:35]	I00thlurker	until certain technologies are introduced&lt;br /&gt;
[01:35]	Erik_Tiber	I&#039;m thinking tropical climes see massive populations in comparison to elsewhere.&lt;br /&gt;
[01:35]	Tenfoldshields	Could be why terraforming/ecoengineering is so big with them later on&lt;br /&gt;
[01:35]	I00thlurker	yeah&lt;br /&gt;
[01:35]	Erik_Tiber	Yes&lt;br /&gt;
[01:35]	Tenfoldshields	recalls seeing something about that in the wiki entry&lt;br /&gt;
[01:35]	I00thlurker	and perhaps an even more extreme population pattern mirroring our own&lt;br /&gt;
[01:36]	I00thlurker	where population is densest along coasts&lt;br /&gt;
[01:36]	I00thlurker	and thinner the further you go into the hinterland&lt;br /&gt;
[01:37]	Tenfoldshields	Also some political tensions maybe? I mean if you&#039;re really super narrow in the spaces you can live if you find any planet that suits you you&#039;re gonna jump on it. Same with any planet that could be reasonably terraformed.&lt;br /&gt;
[01:37]	Erik_Tiber	Yeah. But how do amphibians deal with salt water?&lt;br /&gt;
[01:37]	Tenfoldshields	I mean spawnings cool and all when like 90% of you are going to get nommed by space!heron or whatever. But when medical tech improves/they&#039;re not dealing with predators. It could lead to some pretty crazy dense populations.&lt;br /&gt;
[01:38]	Tenfoldshields	Hrm, dunno.&lt;br /&gt;
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[01:38]	I00thlurker	could be that industrial pollution caused pretty rapid decline in population growth&lt;br /&gt;
[01:38]	I00thlurker	despite the best efforts to control it&lt;br /&gt;
[01:39]	Tenfoldshields	Oooh yeah&lt;br /&gt;
[01:39]	Erik_Tiber	And living near the coasts even moreso than humans means that climate change would impact them worse.&lt;br /&gt;
[01:40]	Tenfoldshields	Both of those would drive colonization pretty hard though wouldn&#039;t it? I mean assuming they get access to greener tech at some point. Means they can start over on new worlds without the environmental baggage. And the pop of those worlds expands pretty crazily?&lt;br /&gt;
[01:40]	I00thlurker	at least they&#039;re not as completely fucked by tsunamis and flooding as hoomans are&lt;br /&gt;
[01:40]	Erik_Tiber	Holes in the ozone layer would hurt them massively.&lt;br /&gt;
[01:40]	Erik_Tiber	Well not completely no. though I&#039;d imagine that it&#039;d hurt their croplands.&lt;br /&gt;
[01:40]	I00thlurker	could be that the accumulated damage from pollution was basically permanent&lt;br /&gt;
[01:40]	Falchion	I00thlurker: What about the shit in the water?&lt;br /&gt;
[01:40]	Falchion	Algae bloom or what have you?&lt;br /&gt;
[01:40]	I00thlurker	in terms of impact on birth rate&lt;br /&gt;
[01:40]	I00thlurker	egads&lt;br /&gt;
[01:41]	Falchion	Oh, right.&lt;br /&gt;
[01:41]	Falchion	is only dropping occasionally to give terrible ideas&lt;br /&gt;
[01:41]	I00thlurker	very few eggs reach viability&lt;br /&gt;
[01:41]	Erik_Tiber	Hmmm, that could be a thing, yeah.&lt;br /&gt;
[01:42]	Erik_Tiber	Which would slow down industrialization, possibly?&lt;br /&gt;
[01:42]	Tenfoldshields	probably yeah&lt;br /&gt;
[01:42]	I00thlurker	possibly yeah&lt;br /&gt;
[01:42]	Tenfoldshields	I mean if the toxins are slowly strangling your population&lt;br /&gt;
[01:42]	Erik_Tiber	Possibly delaying it. That, and the massive populations mean that they have a /lot/ of manpower to throw around.&lt;br /&gt;
[01:42]	Erik_Tiber	Er, frogpower.&lt;br /&gt;
[01:42]	Tenfoldshields	Could have a set up with a sorta planet that can&#039;t really support modern infrastructure on account of the centuries of industrial development/is toxic/not a great place to live, major push to colonies&lt;br /&gt;
[01:43]	I00thlurker	early centuries may have featured a lot of culturally ritualized egg canibalism or destruction&lt;br /&gt;
[01:43]	Tenfoldshields	could fuel a sorta expansionist attitude maybe?&lt;br /&gt;
[01:43]	I00thlurker	which the more modern frogs largely consider barbaric&lt;br /&gt;
[01:43]	Erik_Tiber	They&#039;re pretty peaceful by the time of modern day in-game.&lt;br /&gt;
[01:43]	I00thlurker	as they cart the embryos into freezers&lt;br /&gt;
[01:43]	Erik_Tiber	But in the past a major expansionist push could be a thing, leading to STL colonies in other systems.&lt;br /&gt;
[01:44]	Tenfoldshields	and hey like you said&lt;br /&gt;
[01:44]	Tenfoldshields	if they&#039;ve got the population/bunch of embryos on ice&lt;br /&gt;
[01:44]	Tenfoldshields	they can afford to throw loads of majestic frogpower at problems&lt;br /&gt;
[01:44]	Tenfoldshields	mean industrialization would majorly hurt that yeah&lt;br /&gt;
[01:44]	Tenfoldshields	but it might be more like a ticking clock kinda scenario?&lt;br /&gt;
[01:45]	Erik_Tiber	Well industrialization lowers birthrates massively. Which means less frogpower.&lt;br /&gt;
[01:45]	Erik_Tiber	Which means they have greater need for machines.&lt;br /&gt;
[01:45]	Tenfoldshields	oh true&lt;br /&gt;
[01:45]	Tenfoldshields	hrm&lt;br /&gt;
[01:45]	Erik_Tiber	Hard until they get it, at which point&lt;br /&gt;
[01:45]	I00thlurker	well the drop in birth rate is kind of specific to the way hoomans make babbies&lt;br /&gt;
[01:45]	Tenfoldshields	...maybe set aside like...nature preserve areas as like birthing creches?&lt;br /&gt;
[01:46]	I00thlurker	i.e. it&#039;s specifically controllable to a degree&lt;br /&gt;
[01:46]	Erik_Tiber	100th Lurker: I mean they have massive increase in infant mortality when they industrialize&lt;br /&gt;
[01:46]	Tenfoldshields	Focus their efforts on making a small area livable and capable of nurturing eggs/young rather than fixing the planet&lt;br /&gt;
[01:46]	Erik_Tiber	due to industrial waste&lt;br /&gt;
[01:46]	Tenfoldshields	to keep their population up&lt;br /&gt;
[01:46]	Erik_Tiber	Yeah&lt;br /&gt;
[01:46]	I00thlurker	Oh right&lt;br /&gt;
[01:46]	I00thlurker	yeah&lt;br /&gt;
[01:46]	Erik_Tiber	I meant decrease in population growth rather, and in the most disturbing way possible.&lt;br /&gt;
[01:46]	I00thlurker	well the response of different frog nations&lt;br /&gt;
[01:47]	I00thlurker	could have all been entirely different&lt;br /&gt;
[01:47]	I00thlurker	to the &amp;quot;problem&amp;quot;, if they even recognized one&lt;br /&gt;
[01:47]	Tenfoldshields	lot of fighting over the non wasted areas maybe?&lt;br /&gt;
[01:47]	Tenfoldshields	I mean just &#039;cause they&#039;re peaceful now&lt;br /&gt;
[01:47]	I00thlurker	we sure as hell didn&#039;t give a shit about all the poors dieing horribly during industrialization&lt;br /&gt;
[01:47]	Erik_Tiber	I was getting &amp;quot;Mote in God&#039;s Eye&amp;quot; vibes from them a bit&lt;br /&gt;
[01:47]	Tenfoldshields	doesn&#039;t mean there weren&#039;t majestically colored frog generals slicing shit up at some point in the past&lt;br /&gt;
[01:47]	Erik_Tiber	Yeah definitely.&lt;br /&gt;
[01:48]	Erik_Tiber	In the past anything goes ,stuff could have changed massively.&lt;br /&gt;
[01:48]	Tenfoldshields	a mostly peaceful/chill species with a /dark/ past could be cool to explore&lt;br /&gt;
[01:48]	Tenfoldshields	what with their homeworld being kinda messed up&lt;br /&gt;
[01:48]	Erik_Tiber	I was also thinking about things like, say, radiation and how they respond to it. I&#039;d imagine they&#039;d have trouble with that.&lt;br /&gt;
[01:49]	Erik_Tiber	In space they&#039;d need more shielding. And with nuclear tech, they&#039;d probably discover radiation more quickly.&lt;br /&gt;
[01:49]	Erik_Tiber	Maybe?&lt;br /&gt;
[01:49]	Tenfoldshields	Well I mean like&lt;br /&gt;
[01:49]	Erik_Tiber	But utilizing it might be delayed, possibly by treaty.&lt;br /&gt;
[01:49]	Tenfoldshields	they&#039;d probably figure something was up if they&#039;re that sensitive to it&lt;br /&gt;
[01:50]	Erik_Tiber	Yeah, that&#039;s what I meant.&lt;br /&gt;
[01:50]	I00thlurker	could be that given they&#039;re amphibians, cryogenics was more feasible for them&lt;br /&gt;
[01:50]	I00thlurker	so they sleeped through the problems&lt;br /&gt;
[01:50]	Erik_Tiber	Thus sleeper ships and some early STL colonization&lt;br /&gt;
[01:50]	Tenfoldshields	bring oodles of frozen frogspawn with you&lt;br /&gt;
[01:50]	Tenfoldshields	neat little start up kit&lt;br /&gt;
[01:51]	Erik_Tiber	Yes&lt;br /&gt;
[01:51]	Falchion	[INTERSTELLAR INTENSIFIES]&lt;br /&gt;
[01:51]	Erik_Tiber	&lt;br /&gt;
[01:51]	|&amp;lt;--	SwordoBackup has left irc.systemnet.info (Ping timeout: 122 seconds)&lt;br /&gt;
[01:52]	Tenfoldshields	could also be a sorta cool political set up where like&lt;br /&gt;
[01:52]	Tenfoldshields	the homeworld doesn&#039;t have a ton of power&lt;br /&gt;
[01:52]	Tenfoldshields	besides being the focus of a lot of ecoengineering/terraforming projects aimed at unfucking it&lt;br /&gt;
[01:52]	Erik_Tiber	That&#039;s the same as humans, Earth got bombarded by RKKV&#039;s in a civil war.&lt;br /&gt;
[01:52]	|&amp;lt;--	Raumgespenst has left irc.systemnet.info (Connection reset by peer)&lt;br /&gt;
[01:52]	Tenfoldshields	while the three/four major successful colonies have the real power&lt;br /&gt;
[01:52]	Tenfoldshields	*first major successful&lt;br /&gt;
[01:52]	Tenfoldshields	Hey something to bond over!&lt;br /&gt;
[01:52]	Erik_Tiber	Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Intro to Skrell goes here.&lt;br /&gt;
&lt;br /&gt;
Primary points.&lt;br /&gt;
&lt;br /&gt;
==Etymology and definition==&lt;br /&gt;
Talk about why we call them Skrell.&lt;br /&gt;
&lt;br /&gt;
Skrell is a transliteration of the Skrell Prime word for their species. Due to the Skrell Prime being the language spoken by the scientific team which made first contact, yadda yadda.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Evolved on Jargon 4 in a swamp. First anatomically modern skrell appear 400,000 years ago, first behaviorally modern skrell appear 100,000 years ago.&lt;br /&gt;
&lt;br /&gt;
===Transition to civilization===&lt;br /&gt;
The Skrell transition to civilization occurred approximately X-thousand years ago (Year XYZ in Skrell Prime calendar). &lt;br /&gt;
(dates are when that happened for humans)&lt;br /&gt;
Milestones in civilization- Beginnings of horticulture&lt;br /&gt;
Beginnings of permanent settlements&lt;br /&gt;
Beginnings of agriculture- 8,000 BC&lt;br /&gt;
Beginnings of state societies- 3,500 BC&lt;br /&gt;
Emission of radio waves- 19XX AD&lt;br /&gt;
Space flight- 195X AD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Large-scale interstellar colonization&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Habitat and population==&lt;br /&gt;
Main points: Coastal species, lives primarily in swampland. Alteration of environment. Ancient, and modern: terraforming&lt;br /&gt;
&lt;br /&gt;
Ancient- Clearing land with fire, in order to expand swampland. &lt;br /&gt;
Modern- Cleaning pollution from industrialization.&lt;br /&gt;
Development of closed systems in space. Problems with radiation.&lt;br /&gt;
Modern- terraforming various planets, terraforming Jargon 4.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Anatomy and Physiology===&lt;br /&gt;
Slime on skin- for use in deterring predators, and as a defense against parasites and pests (IE mosquitoes). &lt;br /&gt;
&lt;br /&gt;
Status as amphibians makes it easier for them to utilize cryonics. &lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
===Life cycle===&lt;br /&gt;
Life cycle similar to frogs. Female lays eggs, male fertilizes eggs. Tadpoles hatch from eggs. Tadpoles become adolescents (some restrictions) which then become adults.&lt;br /&gt;
===Genetic variation===&lt;br /&gt;
&lt;br /&gt;
==Psychology==&lt;br /&gt;
&lt;br /&gt;
===Sleep and dreaming===&lt;br /&gt;
&lt;br /&gt;
===Consciousness and thought===&lt;br /&gt;
&lt;br /&gt;
===Motivation and emotion===&lt;br /&gt;
&lt;br /&gt;
===Sexuality and love===&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Talk about Skrell concept of culture and all that.&lt;br /&gt;
===Language===&lt;br /&gt;
Talk about similarities and differences with human language here. IE media, &lt;br /&gt;
&lt;br /&gt;
There are approximately X thousand Skrellian languages currently in use, not counting pigdins with human languages. &lt;br /&gt;
&lt;br /&gt;
The most commonly used languages are Skrell Prime, Skrell Alpha, Skrell Beta, and Skrell Delta. &lt;br /&gt;
===Gender roles===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kinship===&lt;br /&gt;
Kinship is in a group. &#039;family unit&#039; is size of entire group, communal families. &lt;br /&gt;
&lt;br /&gt;
Cannibalism of excess eggs was practiced. &lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Society, government, and politics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trade and economics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Material culture and technology===&lt;br /&gt;
Advancement in various &lt;br /&gt;
&lt;br /&gt;
===Religion and spirituality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Philosophy and self-relfection===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Science and mathematics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Art, music, and literature===&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1004</id>
		<title>User:Erik Tiber</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Erik_Tiber&amp;diff=1004"/>
		<updated>2014-11-17T08:35:40Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: Created page with &amp;quot;Primary problems for Skrell:   General technological development I was just thinking that off of the top of my head amphibians tend to be somewhat more vulnerable to parasites...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Primary problems for Skrell: &lt;br /&gt;
&lt;br /&gt;
General technological development&lt;br /&gt;
I was just thinking that off of the top of my head amphibians tend to be somewhat more vulnerable to parasites and disease&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:19]	Tenfoldshields	Maybe like...I...know basically shit about amphibian biology/prehistoric development. But amphibians tend to be sorta sensitive to environmental stuff/pollutants/that kind of thing yeah? So it&#039;s maybe feasible that initially they could only live in the swamps/bogs yeah? And stuff like saltwater/arid environments righteously fucked &#039;em up. Fire could have been&lt;br /&gt;
[01:19]	Erik_Tiber	They also spawn like frogs. and breed like frogs.&lt;br /&gt;
[01:19]	Tenfoldshields	a tool to help them expand maybe? Clearing out forests and brush and roots to make crude eco engineering easier?&lt;br /&gt;
&lt;br /&gt;
Tenfoldshields	&#039;s sorta envisioning a like...pushing back the borders of the swamp piecemeal type deal. Maybe digging canals through clear cut/burned forests after the fire ripped through. That kinda thing.&lt;br /&gt;
&lt;br /&gt;
5]	Tenfoldshields	Hrm...might have been sorta super dangerous work? I mean if you have a big population crammed into a tinier spot. You can prolly afford to put a few shifts of dudes handling the thing that&#039;s going to painfully dry you out maybe? Mean like the alternative&#039;s staying/stagnating/getting into a turf war over a pond.&lt;br /&gt;
&lt;br /&gt;
[01:26]	I00thlurker	that implies a predator&lt;br /&gt;
[01:26]	I00thlurker	or predators&lt;br /&gt;
[01:26]	I00thlurker	fire could also have been useful for scaring them off and clearing away their potential habitats&lt;br /&gt;
[01:26]	I00thlurker	a weapon&lt;br /&gt;
&lt;br /&gt;
[01:31]	Erik_Tiber	Alright they need a source of protein and energy for their brains, and I don&#039;t know where they can get that.&lt;br /&gt;
[01:31]	I00thlurker	insects, perhaps?&lt;br /&gt;
[01:31]	Tenfoldshields	beans are a pretty good source of that aren&#039;t they?&lt;br /&gt;
[01:32]	I00thlurker	they are frogs after all&lt;br /&gt;
[01:32]	Tenfoldshields	(are they?)&lt;br /&gt;
[01:32]	I00thlurker	beans and nuts would also work&lt;br /&gt;
[01:32]	Erik_Tiber	Insects yeah, okay.&lt;br /&gt;
[01:32]	Erik_Tiber	And beans and nuts.&lt;br /&gt;
[01:32]	Tenfoldshields	Could make up an equivalent crop like a swamp flower or whatever that&#039;s crucial&lt;br /&gt;
3]	I00thlurker	could be erik that a common kind of staplefood is a cake made by grinding all of the above into a flour-like meal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire could have been useful for scaring off predators &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Or if not a predator, it could be a sort of &#039;fuck you for biting me, mosquitos&#039;.&lt;br /&gt;
&lt;br /&gt;
Poisonous skin is made to provide partial protection against the parasites which often plague amphibian populations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[01:33]	Erik_Tiber	How would they spread out and such? Into other climates, and all that.&lt;br /&gt;
[01:33]	I00thlurker	clothing presumably&lt;br /&gt;
[01:34]	Pale_Wolf	That and ludicrous toughness are how we do it, at least.&lt;br /&gt;
[01:34]	Erik_Tiber	I know for humans diet can vary wildly. Like native Greenlanders eat almost all meat, wheras some other groups don&#039;t eat all that much.&lt;br /&gt;
[01:34]	Tenfoldshields	They&#039;d probably still cluster pretty heavily around rivers/lakes/bogs&lt;br /&gt;
[01:34]	Tenfoldshields	I mean amphibians are pretty sensitive like it was said&lt;br /&gt;
[01:34]	Erik_Tiber	I refer to stuff like &amp;quot;eating and gettign sufficient protein&amp;quot;, but we have beans and nuts everywhere.&lt;br /&gt;
[01:34]	I00thlurker	could be that the ridiculously cold climates see little to no penetration&lt;br /&gt;
[01:35]	I00thlurker	until certain technologies are introduced&lt;br /&gt;
[01:35]	Erik_Tiber	I&#039;m thinking tropical climes see massive populations in comparison to elsewhere.&lt;br /&gt;
[01:35]	Tenfoldshields	Could be why terraforming/ecoengineering is so big with them later on&lt;br /&gt;
[01:35]	I00thlurker	yeah&lt;br /&gt;
[01:35]	Erik_Tiber	Yes&lt;br /&gt;
[01:35]	Tenfoldshields	recalls seeing something about that in the wiki entry&lt;br /&gt;
[01:35]	I00thlurker	and perhaps an even more extreme population pattern mirroring our own&lt;br /&gt;
[01:36]	I00thlurker	where population is densest along coasts&lt;br /&gt;
[01:36]	I00thlurker	and thinner the further you go into the hinterland&lt;br /&gt;
[01:37]	Tenfoldshields	Also some political tensions maybe? I mean if you&#039;re really super narrow in the spaces you can live if you find any planet that suits you you&#039;re gonna jump on it. Same with any planet that could be reasonably terraformed.&lt;br /&gt;
[01:37]	Erik_Tiber	Yeah. But how do amphibians deal with salt water?&lt;br /&gt;
[01:37]	Tenfoldshields	I mean spawnings cool and all when like 90% of you are going to get nommed by space!heron or whatever. But when medical tech improves/they&#039;re not dealing with predators. It could lead to some pretty crazy dense populations.&lt;br /&gt;
[01:38]	Tenfoldshields	Hrm, dunno.&lt;br /&gt;
[01:38]	|&amp;lt;--	Threat_Null|2 has left irc.systemnet.info (Ping timeout: 125 seconds)&lt;br /&gt;
[01:38]	I00thlurker	could be that industrial pollution caused pretty rapid decline in population growth&lt;br /&gt;
[01:38]	I00thlurker	despite the best efforts to control it&lt;br /&gt;
[01:39]	Tenfoldshields	Oooh yeah&lt;br /&gt;
[01:39]	Erik_Tiber	And living near the coasts even moreso than humans means that climate change would impact them worse.&lt;br /&gt;
[01:40]	Tenfoldshields	Both of those would drive colonization pretty hard though wouldn&#039;t it? I mean assuming they get access to greener tech at some point. Means they can start over on new worlds without the environmental baggage. And the pop of those worlds expands pretty crazily?&lt;br /&gt;
[01:40]	I00thlurker	at least they&#039;re not as completely fucked by tsunamis and flooding as hoomans are&lt;br /&gt;
[01:40]	Erik_Tiber	Holes in the ozone layer would hurt them massively.&lt;br /&gt;
[01:40]	Erik_Tiber	Well not completely no. though I&#039;d imagine that it&#039;d hurt their croplands.&lt;br /&gt;
[01:40]	I00thlurker	could be that the accumulated damage from pollution was basically permanent&lt;br /&gt;
[01:40]	Falchion	I00thlurker: What about the shit in the water?&lt;br /&gt;
[01:40]	Falchion	Algae bloom or what have you?&lt;br /&gt;
[01:40]	I00thlurker	in terms of impact on birth rate&lt;br /&gt;
[01:40]	I00thlurker	egads&lt;br /&gt;
[01:41]	Falchion	Oh, right.&lt;br /&gt;
[01:41]	Falchion	is only dropping occasionally to give terrible ideas&lt;br /&gt;
[01:41]	I00thlurker	very few eggs reach viability&lt;br /&gt;
[01:41]	Erik_Tiber	Hmmm, that could be a thing, yeah.&lt;br /&gt;
[01:42]	Erik_Tiber	Which would slow down industrialization, possibly?&lt;br /&gt;
[01:42]	Tenfoldshields	probably yeah&lt;br /&gt;
[01:42]	I00thlurker	possibly yeah&lt;br /&gt;
[01:42]	Tenfoldshields	I mean if the toxins are slowly strangling your population&lt;br /&gt;
[01:42]	Erik_Tiber	Possibly delaying it. That, and the massive populations mean that they have a /lot/ of manpower to throw around.&lt;br /&gt;
[01:42]	Erik_Tiber	Er, frogpower.&lt;br /&gt;
[01:42]	Tenfoldshields	Could have a set up with a sorta planet that can&#039;t really support modern infrastructure on account of the centuries of industrial development/is toxic/not a great place to live, major push to colonies&lt;br /&gt;
[01:43]	I00thlurker	early centuries may have featured a lot of culturally ritualized egg canibalism or destruction&lt;br /&gt;
[01:43]	Tenfoldshields	could fuel a sorta expansionist attitude maybe?&lt;br /&gt;
[01:43]	I00thlurker	which the more modern frogs largely consider barbaric&lt;br /&gt;
[01:43]	Erik_Tiber	They&#039;re pretty peaceful by the time of modern day in-game.&lt;br /&gt;
[01:43]	I00thlurker	as they cart the embryos into freezers&lt;br /&gt;
[01:43]	Erik_Tiber	But in the past a major expansionist push could be a thing, leading to STL colonies in other systems.&lt;br /&gt;
[01:44]	Tenfoldshields	and hey like you said&lt;br /&gt;
[01:44]	Tenfoldshields	if they&#039;ve got the population/bunch of embryos on ice&lt;br /&gt;
[01:44]	Tenfoldshields	they can afford to throw loads of majestic frogpower at problems&lt;br /&gt;
[01:44]	Tenfoldshields	mean industrialization would majorly hurt that yeah&lt;br /&gt;
[01:44]	Tenfoldshields	but it might be more like a ticking clock kinda scenario?&lt;br /&gt;
[01:45]	Erik_Tiber	Well industrialization lowers birthrates massively. Which means less frogpower.&lt;br /&gt;
[01:45]	Erik_Tiber	Which means they have greater need for machines.&lt;br /&gt;
[01:45]	Tenfoldshields	oh true&lt;br /&gt;
[01:45]	Tenfoldshields	hrm&lt;br /&gt;
[01:45]	Erik_Tiber	Hard until they get it, at which point&lt;br /&gt;
[01:45]	I00thlurker	well the drop in birth rate is kind of specific to the way hoomans make babbies&lt;br /&gt;
[01:45]	Tenfoldshields	...maybe set aside like...nature preserve areas as like birthing creches?&lt;br /&gt;
[01:46]	I00thlurker	i.e. it&#039;s specifically controllable to a degree&lt;br /&gt;
[01:46]	Erik_Tiber	100th Lurker: I mean they have massive increase in infant mortality when they industrialize&lt;br /&gt;
[01:46]	Tenfoldshields	Focus their efforts on making a small area livable and capable of nurturing eggs/young rather than fixing the planet&lt;br /&gt;
[01:46]	Erik_Tiber	due to industrial waste&lt;br /&gt;
[01:46]	Tenfoldshields	to keep their population up&lt;br /&gt;
[01:46]	Erik_Tiber	Yeah&lt;br /&gt;
[01:46]	I00thlurker	Oh right&lt;br /&gt;
[01:46]	I00thlurker	yeah&lt;br /&gt;
[01:46]	Erik_Tiber	I meant decrease in population growth rather, and in the most disturbing way possible.&lt;br /&gt;
[01:46]	I00thlurker	well the response of different frog nations&lt;br /&gt;
[01:47]	I00thlurker	could have all been entirely different&lt;br /&gt;
[01:47]	I00thlurker	to the &amp;quot;problem&amp;quot;, if they even recognized one&lt;br /&gt;
[01:47]	Tenfoldshields	lot of fighting over the non wasted areas maybe?&lt;br /&gt;
[01:47]	Tenfoldshields	I mean just &#039;cause they&#039;re peaceful now&lt;br /&gt;
[01:47]	I00thlurker	we sure as hell didn&#039;t give a shit about all the poors dieing horribly during industrialization&lt;br /&gt;
[01:47]	Erik_Tiber	I was getting &amp;quot;Mote in God&#039;s Eye&amp;quot; vibes from them a bit&lt;br /&gt;
[01:47]	Tenfoldshields	doesn&#039;t mean there weren&#039;t majestically colored frog generals slicing shit up at some point in the past&lt;br /&gt;
[01:47]	Erik_Tiber	Yeah definitely.&lt;br /&gt;
[01:48]	Erik_Tiber	In the past anything goes ,stuff could have changed massively.&lt;br /&gt;
[01:48]	Tenfoldshields	a mostly peaceful/chill species with a /dark/ past could be cool to explore&lt;br /&gt;
[01:48]	Tenfoldshields	what with their homeworld being kinda messed up&lt;br /&gt;
[01:48]	Erik_Tiber	I was also thinking about things like, say, radiation and how they respond to it. I&#039;d imagine they&#039;d have trouble with that.&lt;br /&gt;
[01:49]	Erik_Tiber	In space they&#039;d need more shielding. And with nuclear tech, they&#039;d probably discover radiation more quickly.&lt;br /&gt;
[01:49]	Erik_Tiber	Maybe?&lt;br /&gt;
[01:49]	Tenfoldshields	Well I mean like&lt;br /&gt;
[01:49]	Erik_Tiber	But utilizing it might be delayed, possibly by treaty.&lt;br /&gt;
[01:49]	Tenfoldshields	they&#039;d probably figure something was up if they&#039;re that sensitive to it&lt;br /&gt;
[01:50]	Erik_Tiber	Yeah, that&#039;s what I meant.&lt;br /&gt;
[01:50]	I00thlurker	could be that given they&#039;re amphibians, cryogenics was more feasible for them&lt;br /&gt;
[01:50]	I00thlurker	so they sleeped through the problems&lt;br /&gt;
[01:50]	Erik_Tiber	Thus sleeper ships and some early STL colonization&lt;br /&gt;
[01:50]	Tenfoldshields	bring oodles of frozen frogspawn with you&lt;br /&gt;
[01:50]	Tenfoldshields	neat little start up kit&lt;br /&gt;
[01:51]	Erik_Tiber	Yes&lt;br /&gt;
[01:51]	Falchion	[INTERSTELLAR INTENSIFIES]&lt;br /&gt;
[01:51]	Erik_Tiber	&lt;br /&gt;
[01:51]	|&amp;lt;--	SwordoBackup has left irc.systemnet.info (Ping timeout: 122 seconds)&lt;br /&gt;
[01:52]	Tenfoldshields	could also be a sorta cool political set up where like&lt;br /&gt;
[01:52]	Tenfoldshields	the homeworld doesn&#039;t have a ton of power&lt;br /&gt;
[01:52]	Tenfoldshields	besides being the focus of a lot of ecoengineering/terraforming projects aimed at unfucking it&lt;br /&gt;
[01:52]	Erik_Tiber	That&#039;s the same as humans, Earth got bombarded by RKKV&#039;s in a civil war.&lt;br /&gt;
[01:52]	|&amp;lt;--	Raumgespenst has left irc.systemnet.info (Connection reset by peer)&lt;br /&gt;
[01:52]	Tenfoldshields	while the three/four major successful colonies have the real power&lt;br /&gt;
[01:52]	Tenfoldshields	*first major successful&lt;br /&gt;
[01:52]	Tenfoldshields	Hey something to bond over!&lt;br /&gt;
[01:52]	Erik_Tiber	Yes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Intro to Skrell goes here.&lt;br /&gt;
&lt;br /&gt;
Primary points.&lt;br /&gt;
&lt;br /&gt;
==Etymology and definition==&lt;br /&gt;
Talk about why we call them Skrell.&lt;br /&gt;
&lt;br /&gt;
Skrell is a transliteration of the Skrell Prime word for their species. Due to the Skrell Prime being the language spoken by the scientific team which made first contact, yadda yadda.&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Evolved on Jargon 4 in a swamp. First anatomically modern skrell appear 400,000 years ago, first behaviorally modern skrell appear 100,000 years ago.&lt;br /&gt;
&lt;br /&gt;
===Transition to civilization===&lt;br /&gt;
The Skrell transition to civilization occurred approximately X-thousand years ago (Year XYZ in Skrell Prime calendar). &lt;br /&gt;
(dates are when that happened for humans)&lt;br /&gt;
Milestones in civilization- Beginnings of horticulture&lt;br /&gt;
Beginnings of permanent settlements&lt;br /&gt;
Beginnings of agriculture- 8,000 BC&lt;br /&gt;
Beginnings of state societies- 3,500 BC&lt;br /&gt;
Emission of radio waves- 19XX AD&lt;br /&gt;
Space flight- 195X AD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Large-scale interstellar colonization&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Habitat and population==&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
&lt;br /&gt;
===Anatomy and Physiology===&lt;br /&gt;
Slime on skin- for use in deterring predators, and as a defense against parasites and pests (IE mosquitoes). &lt;br /&gt;
===Genetics===&lt;br /&gt;
&lt;br /&gt;
===Life cycle===&lt;br /&gt;
Life cycle similar to frogs. Female lays eggs, male fertilizes eggs. Tadpoles hatch from eggs. Tadpoles become adolescents (some restrictions) which then become adults.&lt;br /&gt;
===Genetic variation===&lt;br /&gt;
&lt;br /&gt;
==Psychology==&lt;br /&gt;
&lt;br /&gt;
===Sleep and dreaming===&lt;br /&gt;
&lt;br /&gt;
===Consciousness and thought===&lt;br /&gt;
&lt;br /&gt;
===Motivation and emotion===&lt;br /&gt;
&lt;br /&gt;
===Sexuality and love===&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Talk about Skrell concept of culture and all that.&lt;br /&gt;
===Language===&lt;br /&gt;
Talk about similarities and differences with human language here. IE media, &lt;br /&gt;
&lt;br /&gt;
There are approximately X thousand Skrellian languages currently in use, not counting pigdins with human languages. &lt;br /&gt;
&lt;br /&gt;
The most commonly used languages are Skrell Prime, Skrell Alpha, Skrell Beta, and Skrell Delta. &lt;br /&gt;
===Gender roles===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kinship===&lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
===Society, government, and politics===&lt;br /&gt;
&lt;br /&gt;
===Trade and economics===&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
&lt;br /&gt;
===Material culture and technology===&lt;br /&gt;
&lt;br /&gt;
===Religion and spirituality===&lt;br /&gt;
&lt;br /&gt;
===Philosophy and self-relfection===&lt;br /&gt;
&lt;br /&gt;
===Science and mathematics===&lt;br /&gt;
&lt;br /&gt;
===Art, music, and literature===&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=1003</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=1003"/>
		<updated>2014-11-17T04:56:46Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: Minor grammatical edits, putting in wiki links, tone editing for ASC section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as SolGov, the Sol Alliance, the Second Sol Alliance, the Second Alliance, and sometimes the Alliance, is a federal union of 23 member states, 15 Associated States, and 112 dependencies. All 23 member states and 79 of the Alliance&#039;s dependencies are located within the [[Background summary#Inner Colonies|Inner Colonies]]. The remaining 33 dependencies and all 15 associated states are located within the [[Background summary#Mid Colonies|Mid Colonies]]. With control over 188 systems of significant population and a population of about 20.8 billion, the Sol Alliance is by far the largest polity within all of [[Background summary#Known Space|known space]]. It is arguably the most culturally and linguistically diverse entity within known space, owing primarily to the age of its colonies and its control over the [[Sol|Sol system]] and [[Sol#Earth (Sol III)|Earth]]. The capital of the Sol Alliance is SAAS Nova Concordia, in orbit over [[Sol#Mars (Sol IV)|Mars]] in the Sol system.&lt;br /&gt;
&lt;br /&gt;
Large-scale extraterrestrial colonization began in the 2070&#039;s, followed by the first extrasolar colonies in the 2140&#039;s. In the year 2140, the United Nations formed the Alliance of Solarian Colonies (ASC), the first incarnation of the Sol Alliance, to oversee the colonization of other star systems. Following the First Interstellar War of 2278-2286, tensions between the Earth and the Inner Colonies grew, eventually culminating in the Great War and the Holocaust of 2316. The Great War and the devastation of Earth dealt a crippling blow to the Alliance. In 2320, with the signing of the Treaty of Deimos, the Alliance of Solarian Colonies was officially disbanded and the Alliance of Sovereign Solarian Nations was formed. The Sol Alliance took its modern form following the Secession Crisis of 2376 and the resultant Secession Wars. Following the war, several of the more independence-minded inner colonies were granted greater autonomy within the Alliance, to avoid further conflict.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Alliance of Sovereign Solarian Nations&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;A United Future for all of Humanity&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; ASSN Administrative Station &amp;quot;Nova Concordia&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Solarian, Alliance Citizen,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages: &#039;&#039;&#039; Sol Common (Mix of English and Mandarin), Tau Ceti Common (English), Mandarin, Spanish, Hindi, 21 additional Recognized Minority Languages&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 20,835,259,000&lt;br /&gt;
*&#039;&#039;&#039;2565 Est.:&#039;&#039;&#039; 19,240,727,000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; [[Sol]], Sirius, [[Altair]], Procyon, Alpha Centauri, Sigma Draconis, Eta Cassiopeiae, Delta Pavonis, Epsilon Indi, Ophiuchi, Van Maanen, Barnard, Wolf, Lalande, Luyten, Groombridge, Cancri, Gliese, 170 others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member States:&#039;&#039;&#039; [[Republic of Biesel]], [[Eridani Federation]], [[Governance of Stormswrath]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Varies per System&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Government&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chairman of the Executive Council&lt;br /&gt;
* Executive Minister of Commerce&lt;br /&gt;
* Executive Minister of the Defence Staff&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper House:&#039;&#039;&#039; Alliance Senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower House:&#039;&#039;&#039; Alliance Popular Assembly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Alliance Central Judiciary&lt;br /&gt;
*Alliance Court of Justice&lt;br /&gt;
*Alliance Central Court&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Politics&#039;&#039;&#039; ==&lt;br /&gt;
===Administrative Divisions===&lt;br /&gt;
The Sol Alliance is divided into Member States, Dependencies, and Associated States. &lt;br /&gt;
&lt;br /&gt;
Member States are represented in the Alliance Senate and possess varying degrees of autonomy. They can comprise anything from one to five star systems. The Alliance Charter grants certain rights to member states, which can only be revoked by amending the Alliance Charter. The degree of autonomy varies by member, with certain members such as the Eridani Federation retaining near-complete control over internal affairs, while others such as Sol maintain only negligible autonomy.&lt;br /&gt;
&lt;br /&gt;
Dependencies contain the vast majority of Alliance systems; they are sparsely populated systems with little to no control over their internal affairs, which are subject to all Alliance laws, although day-to-day operations are left to locally elected legislatures or corporate sponsors. &lt;br /&gt;
&lt;br /&gt;
Associated States are independent states which have agreed to turn over control of their external affairs to the Alliance in return for military protection and economic aid. Associated states reserve the right of secession and have &#039;&#039;de jure&#039;&#039; control over their internal affairs, though the prerequisites attached to Alliance aid gives the Alliance considerable influence.&lt;br /&gt;
&lt;br /&gt;
As of 2456, there are 23 member states, 112 Dependencies, and 15 Associated States. &lt;br /&gt;
&lt;br /&gt;
===Institutions of the Sol Alliance===&lt;br /&gt;
====Alliance Senate====&lt;br /&gt;
The Senate is the &#039;upper house&#039; of the Alliance Assembly. Senators are appointed for five year terms by the government of their constituency rather than by direct election. There are currently 230 seats in the Senate, with each member state sending a delegation of ten senators. Each senator has a &#039;voting weight&#039; directly proportional to the population of their constituent. As only member states can appoint senators, dependencies and associated states are not represented within this chamber. Associated States are limited to sending one non-voting observer each.&lt;br /&gt;
&lt;br /&gt;
Special powers accorded to only the Alliance Senate include:&lt;br /&gt;
*Approval of changes in borders between the member states and dependencies of the Sol Alliance;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of martial law;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of a state of emergency;&lt;br /&gt;
*Approval of international treaties.&lt;br /&gt;
*Approval of nominations for the Chairman of the Executive Council&lt;br /&gt;
*Approval of nominations for ministers of the Executive Council&lt;br /&gt;
Senators tend to be senior politicians with decades of experience. There is no term limit.&lt;br /&gt;
&lt;br /&gt;
====Popular Assembly====&lt;br /&gt;
The Popular Assembly is the &#039;lower house&#039; of the Alliance Assembly. Assembly-persons (often called &#039;legislators&#039;) are directly elected for five year terms by Sol Alliance citizens with member state citizenship residing within a member state or qualifying dependency. There are 5000 seats within the Alliance Assembly, which are divided among the member seats by population. The few dependencies which surpass the minimum population threshold (currently 4.16 million) are also granted representation within the Alliance Assembly. All other dependencies go unrepresented.&lt;br /&gt;
&lt;br /&gt;
The Popular Assembly is the only body able to submit spending bills. It also has the power to nominate a Chairman of the Executive Council, who must then be approved by the senate. &lt;br /&gt;
&lt;br /&gt;
====Executive Council====&lt;br /&gt;
The Executive Council is the executive branch of the Sol Alliance and is responsible for the day-to-day operation of the government. It is headed by the Chairman of the Executive Council, informally known as the Prime Minister. The Prime Minister is selected by the Popular Assembly and is normally the leader of the dominant political coalition. They are in charge of appointing administrators to head the various government agencies, determining the priorities of the government, and overseeing the operation of the various government agencies.&lt;br /&gt;
&lt;br /&gt;
======Alliance Security Council======&lt;br /&gt;
The Alliance Security Council (Or ASC) is a body of government officials serving as the primary forum used by the Chairman of the Executive council for considering security and foreign policy matters with his senior security advisors and Cabinet officials.&lt;br /&gt;
&lt;br /&gt;
Attendees of ASC meetings can be sorted into three groups; Statutory Attendees, Regular Attendees and Invited Attendees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Statutory Attendee&#039;s:&#039;&#039;&#039; - These members of the government must be in attendance by law.&lt;br /&gt;
* Chairman of the Executive Council&lt;br /&gt;
* Vice Chairman of the Executive Council&lt;br /&gt;
* Executive Minister of Defense&lt;br /&gt;
* Executive Minister of Energy&lt;br /&gt;
* Executive Minister of Commerce&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regular Attendee&#039;s:&#039;&#039;&#039; - Although not required by law, these members customarily attend meetings of the Security Council.&lt;br /&gt;
* Chairman of the Joint Chiefs of Staff - Military Adviser&lt;br /&gt;
* Director of Alliance Intelligence Services - Intelligence Adviser&lt;br /&gt;
* Director of Internal Affairs - Internal Affairs Adviser&lt;br /&gt;
* Foreign Affairs Minister - Foreign Affairs Adviser&lt;br /&gt;
* Alliance Security Adviser - Security Adviser&lt;br /&gt;
* Minister of the Alliance Central Judiciary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional/Invited Attendees&#039;&#039;&#039; - Although not officially members of the security council, these members of government are invited to sit on the security council at the discretion of the Executive council.&lt;br /&gt;
* Assistant to the Chairman for Economic Policy - Economics Adviser&lt;br /&gt;
* Ambassador to the Republic of Biesel&lt;br /&gt;
* Ambassador to the Eridani Federation&lt;br /&gt;
* Ambassador to the Governance of Stormswrath&lt;br /&gt;
&lt;br /&gt;
====Alliance Central Judiciary====&lt;br /&gt;
The Alliance Central Judiciary consists of two separate institutions; the Alliance Court of Justice and the Alliance Central Court. The Alliance Court of Justice is responsible for resolving disputes between member states and on matters regarding international law. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Military&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military strength:&#039;&#039;&#039; Strong; Superpower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superlarge/Dreadnaught class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large/Capitol class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvette class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 34.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 17% Han Chinese&lt;br /&gt;
* 15% Arab&lt;br /&gt;
* 14% Hindustani&lt;br /&gt;
* 12% Various European&lt;br /&gt;
* 11% African&lt;br /&gt;
* 31% Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance, often just addressed as “The Alliance” or sometimes just “Sol” is a strong federation of the core colony worlds originally settled by the Humans from Earth. It is a democracy de jure, however power within the Alliance often falls into the hands of a number of influential and wealthy &#039;inner worlds&#039; which serve as a sort of aristocracy, having the largest populations in human space after Earth was abandoned. Until recently, these inner colonies have held power nearly since the Alliance&#039;s founding. However, in the last election Salvatore Abbiati from the Jovian moons won in a landslide. The Alliance is emerging from an marked era of economic stagnation and territorial contraction. This period was headed by the isolationist “Sol” party, which has since been ousted by Abbatis&#039; “Oath” party.&lt;br /&gt;
&lt;br /&gt;
The Alliance began as an evolution of the UN designed to administer all colony worlds. As the inner-colonies grew, the Alliance gained more power until it gained enough political and military clot to declare itself &#039;&#039;the&#039;&#039; governing body of humanity. Alliance politics during these first couple centuries of Alliance rules are best described as &#039;Earth&#039; vs the &#039;Inner-Colonies&#039;. Earth was by far the most populated place is human space, but relied on the colonies for raw resources to keep it alive. Earth also viewed the colonies as &#039;hers&#039; and a strong sense of &#039;Earth-planetism&#039; ensured that Earth was always draining more and more resources from the colonies. The Alliance became split on colony and Earth lines, eventually culminating in the first Alliance Civil War. Earth was rendered uninhabitable by orbital bombardment following the launching of Kinetic Kill Vehicles on Inner Colony Worlds. Additionally, a mysterious virus on Earth continues to crop up, killing off whole communities of survivors. The surviving Earth population mostly spread out into the stars, many settling in slums on Mars or Luna, some radical elements fleeing into the fringe. Today, the Alliance is a &#039;Inner-colony centric&#039; government, reflecting the prestige of the most developed, populated and prosperous planets in human space.&lt;br /&gt;
&lt;br /&gt;
The Alliance is an extremely diverse society, with no specific ethnic group of any kind making up a majority, at most holding a plurality. More than 31% of the population is composed of minority ethnic groups spread across the Sol system and the colonies, both in major population centers and in a handful of ethnic enclaves.  Socially, the Alliance is a rather pleasant place to live as-long as you’re not too insistent on being involved in the political system.  It is among the more liberal of the empires, with tolerance, social equality and opportunity seen as the birth-right of all mankind, not just those citizens of the Alliance. The Alliance is by far the most powerful of all Human governments, with only the Skrellian Confederation being near an equal in power, wealth and technological advancement.  Religious Freedom is also viewed by Solarians as being integral to Human rights, and as such Sol is a secular society where government interference with personal religion is not just frowned upon, but outright forbidden by law.  &lt;br /&gt;
&lt;br /&gt;
Politically, the Sol Alliance is a quagmire. With two centuries of codified laws complicating the electoral process to an almost byzantine degree.  Furthermore, the vast majority of politicians come from a pseudo-aristocracy from the inner-most worlds which over the centuries has gained a fearsome foothold in matters political and governmental.  While officials outside of these ‘families’ are somewhat common, they usually are found in lower ranking positions. Most seats on the Sol Senate are held by the &#039;political families&#039; or those affiliated with them.  &lt;br /&gt;
&lt;br /&gt;
The executive branch of the Alliance divests its power into three individuals. While usually being referred to as an executive Councillor.  The three Councillors are, the leader of the majority/plurality party (Chief Councilor), The Executive Minister of the Defense Staff, and the Executive Minister of Commerce.  The leader of the majority party takes the role of head of the executive council, while the two unelected officials are viewed as subordinate, though both other councils can, together, veto an action of the Chief Councilor. Though this method, an unstable or otherwise unreliable leader can have his power checked by the other two Councillors, mitigating the damage they are capable of inflicting. On the reverse, this can render an otherwise talented head counselor incapable of doing his duties if he is not well-liked by the other Councillors. &lt;br /&gt;
&lt;br /&gt;
The Sol Alliance is the most advanced and technologically sophisticated entity in Human space, with possibly only the Skrell exceeding them in their technological advancement.  A specific piece of technology that is critical to what the Alliance is today is the Warp-gate network present in low orbit of each and every garden or developed core world.  This network of transit stations connected to their host-worlds by orbital elevators. Each has anywhere from one, to twenty wormhole-gates which can connect to any other gate in the network allowing for near-instantaneous travel to any other gate.  These gates are roughly 3 meters tall and 3 meters wide, with a small tram and rails connected into its horizon. Allowing a tram of 20 people to cross 60 light years from one side of the Alliance to the other in mere moments  &lt;br /&gt;
&lt;br /&gt;
The wormhole network is integral to how the Alliance is today.  With this invention, cheap, nearly instantaneous travel across the Alliance&#039;s wealthiest worlds is available to all. An average trip through the gate costing less than 100Cr. Taking advantage of their superior agricultural technology, Alliance worlds manage to achieve low population densities despite its massive population. The Alliance prides itself on building comfortable settlements while simultaneously leaving the vast majority of nature on settled planets untouched.  The relative peace and prosperity of humanity&#039;s most powerful nation was the main factor allowing the development and creation of these wonders of modern technology, as they are far too expensive, advanced, and tempting a target in the less-developed outer-colonies.  &lt;br /&gt;
&lt;br /&gt;
Though the Alliance was isolated politically and economically until extremely recently. They are now gearing up for heightened trade with both the outer and fringe colonies, powered by bluespace drivers. The Alliance is by far the highest exporter in Human space, trading medical supplies, ship-parts and industrial equipment and luxury goods for foodstuffs, refined plasma and other natural resources.   &lt;br /&gt;
&lt;br /&gt;
The Alliance was founded early in the recent era, as a combined effort of Humanity to successfully leave the planet spurned by fears of economic collapse due to resource depletion.  Slowly however, the Alliance began assuming more duties until it declared itself the governing body of humanity. &lt;br /&gt;
&lt;br /&gt;
Shaped over time by a series of extremely damaging civil wars, the Alliance has retreated from her outer-most colonies, slowly shrinking over the centuries. The Alliance has set down her border at a roughly 75 ly bubble around Sol.  Its borders are ferociously guarded by elements of the Alliance Navy and few rival navies has attempted to brake the border. However, an invasion of the Alliance isn&#039;t all that necessary: For the past several centuries, the outer-most Alliance systems have been braking away, joining various outer-colony empires.&lt;br /&gt;
&lt;br /&gt;
Since the election of Salvatore Abbiati, things have changed in the Alliance.  With the loyalty and support of the Minister of the Defense Staff and Minister of Commerce, Abbiati has been able to force reforms through the Alliance Senate, crippling the power of the old families and opening the upper echelons of the government to the lower-class.  However, the Alliance is coming to realize the uncomfortable reality that not only do they rely on NanoTransen to keep the economy going, they may be exerting a dangerous amount of influence over Alliance affairs. The current administration is also highly suspicious of the conditions behind the forming of the Tau Ceti Free Trade Zone, not to mention what amounts to the loss of one of its core systems.&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=1002</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=1002"/>
		<updated>2014-11-17T04:41:23Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Sol */ Corrected broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their homeworld of [[Sol| Earth]], humans proliferated throughout space, expanding hundreds of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, flourishing cities had been established in nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, hundreds of systems would fall under the control of humanity. Outposts on Garden worlds became metropolises in the span of decades, entire asteroids and moons were mined out and hostile worlds were terraformed and subdued.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance conceding  independence to its outer-most systems.&lt;br /&gt;
&lt;br /&gt;
In the middle of the prosperity and strife, transtellars have for centuries embarked to make massive profits. The major corporate players had managed to establish a stable, if shaky peace between themselves, with no single corporation able to completely dominate the others. Any semblance of equilibrium between the mega-corps was shattered with NanoTransen&#039;s discovery of the element plasma.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. Numerous alien races have been discovered in the past 50 years, some peaceful, some hostile and some just plain weird. The brilliant [[Skrell]], the crafty [[Tajara]], the warlike [[Unathi]] and elegant [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to humanity, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
If one thing can be said to unite the various species, it is the drive to control the powerful element plasma, which not only has revitalized space travel but also holds untold capabilities. Humanity, specifically NanoTrasen, has taken control of the vast majority of plasma deposits, drawing the interest of many alien species, extremist cults and even more mysterious forces. Within humanity, a divide has begun to form: What is NanoTrasen&#039;s role not just economically but in human society? Are they the benevolent corporation that keeps the engine of human interstellar civilization alive or are they the greedy suits dedicated to manipulating galactic society through their stranglehold on the plasma market?&lt;br /&gt;
&lt;br /&gt;
Recently the Syndicate has emerged as an organization dedicated to stopping NanoTrasen. Decentralized, secretive and efficient, the Syndicate has attacked NanoTrasen installations, mining outposts and personnel. Some decry them as terrorists, others see them as the only force with a chance to overthrown NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
This age is one of &#039;&#039;&#039;progress&#039;&#039;&#039;, &#039;&#039;&#039;war&#039;&#039;&#039;, and &#039;&#039;&#039;greed&#039;&#039;&#039;. It is the &#039;&#039;&#039;Age of Mankind&#039;&#039;&#039;.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful corporation in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
g&lt;br /&gt;
Ever since the Holocaust of 2316 at the conclusion of the [[Timeline#The Fall of Earth - The Great War|Great War]], the Earth has been relegated to the the status of a backwater world, a far cry from its former position as the beating heart of human civilization. A significantly reduced population of 1 billion is ruled over by a number of semi-independent Sol Alliance protectorates, the remnants of the nations of Old Earth. The people of this world are generally bitter, resentful, and carry a fatalistic outlook towards life. In the decades following the holocaust, billions left the Earth and now form the Earth Diaspora, a loose assortment of refugees and rogues which have slowly diffused throughout human space. &lt;br /&gt;
&lt;br /&gt;
Although Luna is more developed than Earth, millions of its inhabitants reside in decrepit Earth-slums.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the Sol Alliance is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars itself is partially terraformed. It is home to over a billion people, many of them the descendants of Earth refugees, living in crushing poverty amid ruins or in the centuries old biodomes.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere is home to 21 billion people, with 160 systems with at least 100,000 permanent residents. Six of these systems (including Sol) have populations exceeding one billion. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Warp Gates connecting the most developed systems. Following the Holocaust of 2316, refugees from earth founded colonies in several uninhabited Red Dwarf systems and on the outskirts of many of the more developed systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a combined population of 15 billion, and contains 213 systems with at least 100,000 permanent residents. Three of these systems have populations of at least a billion. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, primarily through the use of client states. Following the Great War, several of the larger colonies declared independence. These Independent Powers continue to encroach upon the margins of Sol Alliance space.&lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Warp Gate system means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 8 billion people and contains about 310 systems with at least 100,000 permanent residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie beyond the reach of the Sol Alliance. Instead, the majority of the Outer Sphere is divided into a number of multi-system polities, generally aligned with one of the Great Powers.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in towns and cities of around 5,000-50,000 people. The &#039;Spacer&#039; culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The Frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least  inhabited systems with an estimated population of 1 billion. The affairs of the Inner and Middle Colonies are nearly irrelevant to these hard-spun settlers, although many remain resentful. People are often forced to make do with equipment decades or even a century behind that of the inner worlds. The largest political entities are a few united systems, but most &#039;governments&#039; are confined to a planet or city-state. &#039;Frontiersmen are born in a hardsuit&#039;, so the saying goes, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Human (and alien) society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sol|Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Republic of Biesel]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are one of several known races to independently achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Uneth Hegemony&lt;br /&gt;
&lt;br /&gt;
The fierce and warlike [[Unathi]] are a reptilian race. They are a relative newcomer to the stars. The Unathi are not the first sentient species to inhabit their homeworld. Archaeological evidence of a highly advanced and warlike civilization that predated the Unathi have been uncovered on Moghes. The harsh conditions on the planet, as well as residual traces of radioactive materials hints that the civilization collapsed following a nuclear war.&lt;br /&gt;
&lt;br /&gt;
Uneth cultures tend to have strict gender lines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
&lt;br /&gt;
The Unathi are least advanced of all known species. They lack the technology and the infrastructure to terraform other worlds and establish planetary colonies.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;rand&#039;marr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; People&#039;s Republic of Adhomai&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers.. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Vox Standard&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations, uniquely human entities,  rose to prominence during the advent of space travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], [[Osiris Atmospherics]], [[Einstein Engines]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]], and [[Eridani NanoTech]].&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Independent Systems===&lt;br /&gt;
&lt;br /&gt;
Independent systems are the former colony worlds that declared independence from the Sol Alliance. After the Alliance&#039;s power collapsed, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the [[United Colonies of America]], the [[Eridani Federation]], the [[Raksa Pack]], the [[New British Empire]], the [[Mjolnir Coalition]], the [[Republic of Elyra]], and the [[Principality of Caladbolg ]]. The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of a unified Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the inner colonies surrounding it, the Alliance has lost most of its pull with the rest of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=1001</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=1001"/>
		<updated>2014-11-17T04:40:22Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Known Space */ Edited reference to lunar population for accuracy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their homeworld of [[Sol| Earth]], humans proliferated throughout space, expanding hundreds of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, flourishing cities had been established in nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, hundreds of systems would fall under the control of humanity. Outposts on Garden worlds became metropolises in the span of decades, entire asteroids and moons were mined out and hostile worlds were terraformed and subdued.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance conceding  independence to its outer-most systems.&lt;br /&gt;
&lt;br /&gt;
In the middle of the prosperity and strife, transtellars have for centuries embarked to make massive profits. The major corporate players had managed to establish a stable, if shaky peace between themselves, with no single corporation able to completely dominate the others. Any semblance of equilibrium between the mega-corps was shattered with NanoTransen&#039;s discovery of the element plasma.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. Numerous alien races have been discovered in the past 50 years, some peaceful, some hostile and some just plain weird. The brilliant [[Skrell]], the crafty [[Tajara]], the warlike [[Unathi]] and elegant [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to humanity, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
If one thing can be said to unite the various species, it is the drive to control the powerful element plasma, which not only has revitalized space travel but also holds untold capabilities. Humanity, specifically NanoTrasen, has taken control of the vast majority of plasma deposits, drawing the interest of many alien species, extremist cults and even more mysterious forces. Within humanity, a divide has begun to form: What is NanoTrasen&#039;s role not just economically but in human society? Are they the benevolent corporation that keeps the engine of human interstellar civilization alive or are they the greedy suits dedicated to manipulating galactic society through their stranglehold on the plasma market?&lt;br /&gt;
&lt;br /&gt;
Recently the Syndicate has emerged as an organization dedicated to stopping NanoTrasen. Decentralized, secretive and efficient, the Syndicate has attacked NanoTrasen installations, mining outposts and personnel. Some decry them as terrorists, others see them as the only force with a chance to overthrown NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
This age is one of &#039;&#039;&#039;progress&#039;&#039;&#039;, &#039;&#039;&#039;war&#039;&#039;&#039;, and &#039;&#039;&#039;greed&#039;&#039;&#039;. It is the &#039;&#039;&#039;Age of Mankind&#039;&#039;&#039;.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful corporation in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
&lt;br /&gt;
Ever since the Holocaust of 2316 at the conclusion of the [[Timeline#The Fall of Earth|Great War]], the Earth has been relegated to the the status of a backwater world, a far cry from its former position as the beating heart of human civilization. A significantly reduced population of 1 billion is ruled over by a number of semi-independent Sol Alliance protectorates, the remnants of the nations of Old Earth. The people of this world are generally bitter, resentful, and carry a fatalistic outlook towards life. In the decades following the holocaust, billions left the Earth and now form the Earth Diaspora, a loose assortment of refugees and rogues which have slowly diffused throughout human space. &lt;br /&gt;
&lt;br /&gt;
Although Luna is more developed than Earth, millions of its inhabitants reside in decrepit Earth-slums.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the Sol Alliance is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars itself is partially terraformed. It is home to over a billion people, many of them the descendants of Earth refugees, living in crushing poverty amid ruins or in the centuries old biodomes.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere is home to 21 billion people, with 160 systems with at least 100,000 permanent residents. Six of these systems (including Sol) have populations exceeding one billion. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Warp Gates connecting the most developed systems. Following the Holocaust of 2316, refugees from earth founded colonies in several uninhabited Red Dwarf systems and on the outskirts of many of the more developed systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a combined population of 15 billion, and contains 213 systems with at least 100,000 permanent residents. Three of these systems have populations of at least a billion. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, primarily through the use of client states. Following the Great War, several of the larger colonies declared independence. These Independent Powers continue to encroach upon the margins of Sol Alliance space.&lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Warp Gate system means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 8 billion people and contains about 310 systems with at least 100,000 permanent residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie beyond the reach of the Sol Alliance. Instead, the majority of the Outer Sphere is divided into a number of multi-system polities, generally aligned with one of the Great Powers.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in towns and cities of around 5,000-50,000 people. The &#039;Spacer&#039; culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The Frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least  inhabited systems with an estimated population of 1 billion. The affairs of the Inner and Middle Colonies are nearly irrelevant to these hard-spun settlers, although many remain resentful. People are often forced to make do with equipment decades or even a century behind that of the inner worlds. The largest political entities are a few united systems, but most &#039;governments&#039; are confined to a planet or city-state. &#039;Frontiersmen are born in a hardsuit&#039;, so the saying goes, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Human (and alien) society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sol|Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Republic of Biesel]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are one of several known races to independently achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Uneth Hegemony&lt;br /&gt;
&lt;br /&gt;
The fierce and warlike [[Unathi]] are a reptilian race. They are a relative newcomer to the stars. The Unathi are not the first sentient species to inhabit their homeworld. Archaeological evidence of a highly advanced and warlike civilization that predated the Unathi have been uncovered on Moghes. The harsh conditions on the planet, as well as residual traces of radioactive materials hints that the civilization collapsed following a nuclear war.&lt;br /&gt;
&lt;br /&gt;
Uneth cultures tend to have strict gender lines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
&lt;br /&gt;
The Unathi are least advanced of all known species. They lack the technology and the infrastructure to terraform other worlds and establish planetary colonies.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;rand&#039;marr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; People&#039;s Republic of Adhomai&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers.. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Vox Standard&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations, uniquely human entities,  rose to prominence during the advent of space travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], [[Osiris Atmospherics]], [[Einstein Engines]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]], and [[Eridani NanoTech]].&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Independent Systems===&lt;br /&gt;
&lt;br /&gt;
Independent systems are the former colony worlds that declared independence from the Sol Alliance. After the Alliance&#039;s power collapsed, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the [[United Colonies of America]], the [[Eridani Federation]], the [[Raksa Pack]], the [[New British Empire]], the [[Mjolnir Coalition]], the [[Republic of Elyra]], and the [[Principality of Caladbolg ]]. The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of a unified Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the inner colonies surrounding it, the Alliance has lost most of its pull with the rest of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=884</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=884"/>
		<updated>2014-11-09T23:42:35Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: Cut accidental sentence fragment, changed instances of High Admiral to Minister of the Defence Staff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as the Sol Alliance, the Second Sol Alliance, the Second Alliance, and sometimes the Alliance, is a federal union of 23 member states, 15 Associated States, and 112 dependencies. All 23 member states and 79 of the Alliance&#039;s dependencies are located within the Inner Colonies. The remaining 33 dependencies and all 15 associated states are located within the Mid Colonies. With control over 188 systems of significant population and a population of about 20.8 billion, the Sol Alliance is by far the largest polity within all of known space. It is arguably the most culturally and linguistically diverse entity within known space, owing primarily to the age of its colonies and its control over the Sol system and Earth. The capital of the Sol Alliance is SAAS Nova Concordia, in orbit over Mars in the Sol system.&lt;br /&gt;
&lt;br /&gt;
Large-scale extraterrestrial colonization began in the 2070&#039;s, followed by the first extrasolar colonies in the 2140&#039;s. In the year 2140, the United Nations formed the Alliance of Solarian Colonies (ASC), the first incarnation of the Sol Alliance, to oversee the colonization of other star systems. Following the First Interstellar War of 2278-2286, tensions between the Earth and the Inner Colonies grew, eventually culminating in the Great War and the Holocaust of 2316. The Great War and the devastation of Earth dealt a crippling blow to the Alliance. In 2320, with the signing of the Treaty of Deimos, the Alliance of Solarian Colonies was officially disbanded and the Alliance of Sovereign Solarian Nations was formed. The Sol Alliance took its modern form following the Secession Crisis of 2376 and the resultant Secession Wars. Following the war, several of the more independence-minded inner colonies were granted greater autonomy within the Alliance, to avoid further conflict.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Alliance of Sovereign Solarian Nations&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;A United Future for all of Humanity&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; ASSN Administrative Station &amp;quot;Nova Concordia&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Solarian, Alliance Citizen,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages: &#039;&#039;&#039; Sol Common (Mix of English and Mandarin), Tau Ceti Common (English), Mandarin, Spanish, Hindi, 21 additional Recognized Minority Languages&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 20,835,259,000&lt;br /&gt;
*&#039;&#039;&#039;2565 Est.:&#039;&#039;&#039; 19,240,727,000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; Sol, Sirius, Altair, Procyon, Alpha Centauri, Sigma Draconis, Eta Cassiopeiae, Delta Pavonis, Epsilon Indi, Ophiuchi, Van Maanen, Barnard, Wolf, Lalande, Luyten, Groombridge, Cancri, Gliese, 170 others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member States:&#039;&#039;&#039; [[Republic of Biesel]], [[Eridani Federation]], [[Governance of Stormswrath]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Varies per System&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Government&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chairman of the Executive Council&lt;br /&gt;
* Executive Minister of Commerce&lt;br /&gt;
* Executive Minister of the Defence Staff&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper House:&#039;&#039;&#039; Alliance Senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower House:&#039;&#039;&#039; Alliance Popular Assembly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Alliance Central Judiciary&lt;br /&gt;
*Alliance Court of Justice&lt;br /&gt;
*Alliance Central Court&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Politics&#039;&#039;&#039; ==&lt;br /&gt;
===Administrative Divisions===&lt;br /&gt;
The Sol Alliance is divided into Member States, Dependencies, and Associated States. &lt;br /&gt;
&lt;br /&gt;
Member States are represented in the Alliance Senate and possess varying degrees of autonomy. They can comprise anything from one to five star systems. The Alliance Charter grants certain rights to member states, which can only be revoked by amending the Alliance Charter. The degree of autonomy varies by member, with certain members such as the Eridani Federation retaining near-complete control over internal affairs, while others such as Sol maintain only negligible autonomy.&lt;br /&gt;
&lt;br /&gt;
Dependencies contain the vast majority of Alliance systems; they are sparsely populated systems with little to no control over their internal affairs, which are subject to all Alliance laws, although day-to-day operations are left to locally elected legislatures or corporate sponsors. &lt;br /&gt;
&lt;br /&gt;
Associated States are independent states which have agreed to turn over control of their external affairs to the Alliance in return for military protection and economic aid. Associated states reserve the right of secession and have &#039;&#039;de jure&#039;&#039; control over their internal affairs, though the prerequisites attached to Alliance aid gives the Alliance considerable influence.&lt;br /&gt;
&lt;br /&gt;
As of 2456, there are 23 member states, 112 Dependencies, and 15 Associated States. &lt;br /&gt;
&lt;br /&gt;
===Institutions of the Sol Alliance===&lt;br /&gt;
====Alliance Senate====&lt;br /&gt;
The Senate is the &#039;upper house&#039; of the Alliance Assembly. Senators are appointed for five year terms by the government of their constituency rather than by direct election. There are currently 230 seats in the Senate, with each member state sending a delegation of ten senators. Each senator has a &#039;voting weight&#039; directly proportional to the population of their constituent. As only member states can appoint senators, dependencies and associated states are not represented within this chamber. Associated States are limited to sending one non-voting observer each.&lt;br /&gt;
&lt;br /&gt;
Special powers accorded to only the Alliance Senate include:&lt;br /&gt;
*Approval of changes in borders between the member states and dependencies of the Sol Alliance;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of martial law;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of a state of emergency;&lt;br /&gt;
*Approval of international treaties.&lt;br /&gt;
*Approval of nominations for the Chairman of the Executive Council&lt;br /&gt;
*Approval of nominations for ministers of the Executive Council&lt;br /&gt;
Senators tend to be senior politicians with decades of experience. There is no term limit.&lt;br /&gt;
&lt;br /&gt;
====Popular Assembly====&lt;br /&gt;
The Popular Assembly is the &#039;lower house&#039; of the Alliance Assembly. Assembly-persons (often called &#039;legislators&#039;) are directly elected for five year terms by Sol Alliance citizens with member state citizenship residing within a member state or qualifying dependency. There are 5000 seats within the Alliance Assembly, which are divided among the member seats by population. The few dependencies which surpass the minimum population threshold (currently 4.16 million) are also granted representation within the Alliance Assembly. All other dependencies go unrepresented.&lt;br /&gt;
&lt;br /&gt;
The Popular Assembly is the only body able to submit spending bills. It also has the power to nominate a Chairman of the Executive Council, who must then be approved by the senate. &lt;br /&gt;
&lt;br /&gt;
====Executive Council====&lt;br /&gt;
The Executive Council is the executive branch of the Sol Alliance and is responsible for the day-to-day operation of the government. It is headed by the Chairman of the Executive Council, informally known as the Prime Minister. The Prime Minister is selected by the Popular Assembly and is normally the leader of the dominant political coalition. They are in charge of appointing administrators to head the various government agencies, determining the priorities of the government, and overseeing the operation of the various government agencies.&lt;br /&gt;
&lt;br /&gt;
====Alliance Central Judiciary====&lt;br /&gt;
The Alliance Central Judiciary consists of two separate institutions; the Alliance Court of Justice and the Alliance Central Court. The Alliance Court of Justice is responsible for resolving disputes between member states and on matters regarding international law. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Military&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military strength:&#039;&#039;&#039; Strong; Superpower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superlarge/Dreadnaught class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large/Capitol class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvette class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 34.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 17% Han Chinese&lt;br /&gt;
* 15% Arab&lt;br /&gt;
* 14% Hindustani&lt;br /&gt;
* 12% Various European&lt;br /&gt;
* 11% African&lt;br /&gt;
* 31% Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance, often just addressed as “The Alliance” or sometimes just “Sol” is a strong federation of the core colony worlds originally settled by the Humans from Earth. It is a democracy de jure, however power within the Alliance often falls into the hands of a number of influential and wealthy &#039;inner worlds&#039; which serve as a sort of aristocracy, having the largest populations in human space after Earth was abandoned. Until recently, these inner colonies have held power nearly since the Alliance&#039;s founding. However, in the last election Salvatore Abbiati from the Jovian moons won in a landslide. The Alliance is emerging from an marked era of economic stagnation and territorial contraction. This period was headed by the isolationist “Sol” party, which has since been ousted by Abbatis&#039; “Oath” party.&lt;br /&gt;
&lt;br /&gt;
The Alliance began as an evolution of the UN designed to administer all colony worlds. As the inner-colonies grew, the Alliance gained more power until it gained enough political and military clot to declare itself &#039;&#039;the&#039;&#039; governing body of humanity. Alliance politics during these first couple centuries of Alliance rules are best described as &#039;Earth&#039; vs the &#039;Inner-Colonies&#039;. Earth was by far the most populated place is human space, but relied on the colonies for raw resources to keep it alive. Earth also viewed the colonies as &#039;hers&#039; and a strong sense of &#039;Earth-planetism&#039; ensured that Earth was always draining more and more resources from the colonies. The Alliance became split on colony and Earth lines, eventually culminating in the first Alliance Civil War. Earth was rendered uninhabitable by orbital bombardment following the launching of Kinetic Kill Vehicles on Inner Colony Worlds. Additionally, a mysterious virus on Earth continues to crop up, killing off whole communities of survivors. The surviving Earth population mostly spread out into the stars, many settling in slums on Mars or Luna, some radical elements fleeing into the fringe. Today, the Alliance is a &#039;Inner-colony centric&#039; government, reflecting the prestige of the most developed, populated and prosperous planets in human space.&lt;br /&gt;
&lt;br /&gt;
The Alliance is an extremely diverse society, with no specific ethnic group of any kind making up a majority, at most holding a plurality. More than 31% of the population is composed of minority ethnic groups spread across the Sol system and the colonies, both in major population centers and in a handful of ethnic enclaves.  Socially, the Alliance is a rather pleasant place to live as-long as you’re not too insistent on being involved in the political system.  It is among the more liberal of the empires, with tolerance, social equality and opportunity seen as the birth-right of all mankind, not just those citizens of the Alliance. The Alliance is by far the most powerful of all Human governments, with only the Skrellian Confederation being near an equal in power, wealth and technological advancement.  Religious Freedom is also viewed by Solarians as being integral to Human rights, and as such Sol is a secular society where government interference with personal religion is not just frowned upon, but outright forbidden by law.  &lt;br /&gt;
&lt;br /&gt;
Politically, the Sol Alliance is a quagmire. With two centuries of codified laws complicating the electoral process to an almost byzantine degree.  Furthermore, the vast majority of politicians come from a pseudo-aristocracy from the inner-most worlds which over the centuries has gained a fearsome foothold in matters political and governmental.  While officials outside of these ‘families’ are somewhat common, they usually are found in lower ranking positions. Most seats on the Sol Senate are held by the &#039;political families&#039; or those affiliated with them.  &lt;br /&gt;
&lt;br /&gt;
The executive branch of the Alliance divests its power into three individuals. While usually being referred to as an executive Councillor.  The three Councillors are, the leader of the majority/plurality party (Chief Councilor), The Executive Minister of the Defense Staff, and the Executive Minister of Commerce.  The leader of the majority party takes the role of head of the executive council, while the two unelected officials are viewed as subordinate, though both other councils can, together, veto an action of the Chief Councilor. Though this method, an unstable or otherwise unreliable leader can have his power checked by the other two Councillors, mitigating the damage they are capable of inflicting. On the reverse, this can render an otherwise talented head counselor incapable of doing his duties if he is not well-liked by the other Councillors. &lt;br /&gt;
&lt;br /&gt;
The Sol Alliance is the most advanced and technologically sophisticated entity in Human space, with possibly only the Skrell exceeding them in their technological advancement.  A specific piece of technology that is critical to what the Alliance is today is the Warp-gate network present in low orbit of each and every garden or developed core world.  This network of transit stations connected to their host-worlds by orbital elevators. Each has anywhere from one, to twenty wormhole-gates which can connect to any other gate in the network allowing for near-instantaneous travel to any other gate.  These gates are roughly 3 meters tall and 3 meters wide, with a small tram and rails connected into its horizon. Allowing a tram of 20 people to cross 60 light years from one side of the Alliance to the other in mere moments  &lt;br /&gt;
&lt;br /&gt;
The wormhole network is integral to how the Alliance is today.  With this invention, cheap, nearly instantaneous travel across the Alliance&#039;s wealthiest worlds is available to all. An average trip through the gate costing less than 100Cr. Taking advantage of the superior arcology technology, Alliance worlds manage to achieve low population densities despite its massive population. The Alliance prides itself on building comfortable settlements while simultaneously leaving the vast majority of nature on settled planets untouched.  The relative peace and prosperity of humanity&#039;s most powerful nation was the main factor allowing the development and creation of these wonders of modern technology, as they are far too expensive, advanced, and tempting a target in the less-developed outer-colonies.  &lt;br /&gt;
&lt;br /&gt;
Though the Alliance was isolated politically and economically until extremely recently. They are now gearing up for heightened trade with both the outer and fringe colonies, powered by bluespace drivers. The Alliance is by far the highest exporter in Human space, trading medical supplies, ship-parts and industrial equipment and luxury goods for foodstuffs, refined plasma and other natural resources.   &lt;br /&gt;
&lt;br /&gt;
The Alliance was founded early in the recent era, as a combined effort of Humanity to successfully leave the planet spurned by fears of economic collapse due to resource depletion.  Slowly however, the Alliance began assuming more duties until it declared itself the governing body of humanity. &lt;br /&gt;
&lt;br /&gt;
Shaped over time by a series of extremely damaging civil wars, the Alliance has retreated from her outer-most colonies, slowly shrinking over the centuries. The Alliance has set down her border at a roughly 75 ly bubble around Sol.  It&#039;s borders are ferociously guarded by elements of the Alliance Navy and few rival navies has attempted to brake the border. However, an invasion of the Alliance sin&#039;t all that necessary: For the past several centuries, the outer-most Alliance systems have been braking away, joining various outer-colony empires.&lt;br /&gt;
&lt;br /&gt;
Since the election of Salvatore Abbiati, things have changed in the Alliance.  With the loyalty and support of the Minister of the Defense Staff and Minister of Commerce, Abbiati has been able to force reforms through the Alliance Senate, crippling the power of the old families and opening the upper echelons of the government to the lower-class.  However, the Alliace is coming to realize the uncomfortable reality that not only do they rely on NanoTransen to keep the economy going, they may be exerting a dangerous amount of influence over Alliance affairs. The current administration is also highly suspicious of the conditions behind the forming of the Tau Ceti Free Trade Zone, not to mention what amounts to the loss of one of it&#039;s core systems.&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=883</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=883"/>
		<updated>2014-11-09T20:17:25Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Alliance Senate */  Number of senate seats did not match number of member states.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as the Sol Alliance, the Second Sol Alliance, the Second Alliance, and sometimes the Alliance, is a federal union of 23 member states, 15 Associated States, and 112 dependencies. All 23 member states and 79 of the Alliance&#039;s dependencies are located within the Inner Colonies. The remaining 33 dependencies and all 15 associated states are located within the Mid Colonies. With control over 188 systems of significant population and a population of about 20.8 billion, the Sol Alliance is by far the largest polity within all of known space. It is arguably the most culturally and linguistically diverse entity within known space, owing primarily to the age of its colonies and its control over the Sol system and Earth. The capital of the Sol Alliance is SAAS Nova Concordia, in orbit over Mars in the Sol system.&lt;br /&gt;
&lt;br /&gt;
Large-scale extraterrestrial colonization began in the 2070&#039;s, followed by the first extrasolar colonies in the 2140&#039;s. In the year 2140, the United Nations formed the Alliance of Solarian Colonies (ASC), the first incarnation of the Sol Alliance, to oversee the colonization of other star systems. Following the First Interstellar War of 2278-2286, tensions between the Earth and the Inner Colonies grew, eventually culminating in the Great War and the Holocaust of 2316. The Great War and the devastation of Earth dealt a crippling blow to the Alliance. In 2320, with the signing of the Treaty of Deimos, the Alliance of Solarian Colonies was officially disbanded and the Alliance of Sovereign Solarian Nations was formed. The Sol Alliance took its modern form following the Secession Crisis of 2376 and the resultant Secession Wars. Following the war, several of the more independence-minded inner colonies were granted greater autonomy within the Alliance, to avoid further conflict.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Alliance of Sovereign Solarian Nations&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;A United Future for all of Humanity&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; ASSN Administrative Station &amp;quot;Nova Concordia&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Solarian, Alliance Citizen,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages: &#039;&#039;&#039; Sol Common (Mix of English and Mandarin), Tau Ceti Common (English), Mandarin, Spanish, Hindi, 21 additional Recognized Minority Languages&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 20,835,259,000&lt;br /&gt;
*&#039;&#039;&#039;2565 Est.:&#039;&#039;&#039; 19,240,727,000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; Sol, Sirius, Altair, Procyon, Alpha Centauri, Sigma Draconis, Eta Cassiopeiae, Delta Pavonis, Epsilon Indi, Ophiuchi, Van Maanen, Barnard, Wolf, Lalande, Luyten, Groombridge, Cancri, Gliese, 170 others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member States:&#039;&#039;&#039; [[Republic of Biesel]], [[Eridani Federation]], [[Governance of Stormswrath]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Varies per System&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Government&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chairman of the Executive Council&lt;br /&gt;
* Executive Minister of Commerce&lt;br /&gt;
* Executive Minister of the Defence Staff&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper House:&#039;&#039;&#039; Alliance Senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower House:&#039;&#039;&#039; Alliance Popular Assembly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Alliance Central Judiciary&lt;br /&gt;
*Alliance Court of Justice&lt;br /&gt;
*Alliance Central Court&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Politics&#039;&#039;&#039; ==&lt;br /&gt;
===Administrative Divisions===&lt;br /&gt;
The Sol Alliance is divided into Member States, Dependencies, and Associated States. &lt;br /&gt;
&lt;br /&gt;
Member States are represented in the Alliance Senate and possess varying degrees of autonomy. They can comprise anything from one to five star systems. The Alliance Charter grants certain rights to member states, which can only be revoked by amending the Alliance Charter. The degree of autonomy varies by member, with certain members such as the Eridani Federation retaining near-complete control over internal affairs, while others such as Sol maintain only negligible autonomy.&lt;br /&gt;
&lt;br /&gt;
Dependencies contain the vast majority of Alliance systems; they are sparsely populated systems with little to no control over their internal affairs, which are subject to all Alliance laws, although day-to-day operations are left to locally elected legislatures or corporate sponsors. &lt;br /&gt;
&lt;br /&gt;
Associated States are independent states which have agreed to turn over control of their external affairs to the Alliance in return for military protection and economic aid. Associated states reserve the right of secession and have &#039;&#039;de jure&#039;&#039; control over their internal affairs, though the prerequisites attached to Alliance aid gives the Alliance considerable influence.&lt;br /&gt;
&lt;br /&gt;
As of 2456, there are 23 member states, 112 Dependencies, and 15 Associated States. &lt;br /&gt;
&lt;br /&gt;
===Institutions of the Sol Alliance===&lt;br /&gt;
====Alliance Senate====&lt;br /&gt;
The Senate is the &#039;upper house&#039; of the Alliance Assembly. Senators are appointed for five year terms by the government of their constituency rather than by direct election. There are currently 230 seats in the Senate, with each member state sending a delegation of ten senators and the remaining 50 being appointed by the . Each senator has a &#039;voting weight&#039; directly proportional to the population of their constituent. As only member states can appoint senators, dependencies and associated states are not represented within this chamber. Associated States are limited to sending one non-voting observer each.&lt;br /&gt;
&lt;br /&gt;
Special powers accorded to only the Alliance Senate include:&lt;br /&gt;
*Approval of changes in borders between the member states and dependencies of the Sol Alliance;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of martial law;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of a state of emergency;&lt;br /&gt;
*Approval of international treaties.&lt;br /&gt;
*Approval of nominations for the Chairman of the Executive Council&lt;br /&gt;
*Approval of nominations for ministers of the Executive Council&lt;br /&gt;
Senators tend to be senior politicians with decades of experience. There is no term limit.&lt;br /&gt;
&lt;br /&gt;
====Popular Assembly====&lt;br /&gt;
The Popular Assembly is the &#039;lower house&#039; of the Alliance Assembly. Assembly-persons (often called &#039;legislators&#039;) are directly elected for five year terms by Sol Alliance citizens with member state citizenship residing within a member state or qualifying dependency. There are 5000 seats within the Alliance Assembly, which are divided among the member seats by population. The few dependencies which surpass the minimum population threshold (currently 4.16 million) are also granted representation within the Alliance Assembly. All other dependencies go unrepresented.&lt;br /&gt;
&lt;br /&gt;
The Popular Assembly is the only body able to submit spending bills. It also has the power to nominate a Chairman of the Executive Council, who must then be approved by the senate. &lt;br /&gt;
&lt;br /&gt;
====Executive Council====&lt;br /&gt;
The Executive Council is the executive branch of the Sol Alliance and is responsible for the day-to-day operation of the government. It is headed by the Chairman of the Executive Council, informally known as the Prime Minister. The Prime Minister is selected by the Popular Assembly and is normally the leader of the dominant political coalition. They are in charge of appointing administrators to head the various government agencies, determining the priorities of the government, and overseeing the operation of the various government agencies.&lt;br /&gt;
&lt;br /&gt;
====Alliance Central Judiciary====&lt;br /&gt;
The Alliance Central Judiciary consists of two separate institutions; the Alliance Court of Justice and the Alliance Central Court. The Alliance Court of Justice is responsible for resolving disputes between member states and on matters regarding international law. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Military&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military strength:&#039;&#039;&#039; Strong; Superpower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superlarge/Dreadnaught class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large/Capitol class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvette class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 34.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 17% Han Chinese&lt;br /&gt;
* 15% Arab&lt;br /&gt;
* 14% Hindustani&lt;br /&gt;
* 12% Various European&lt;br /&gt;
* 11% African&lt;br /&gt;
* 31% Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance, often just addressed as “The Alliance” or sometimes just “Sol” is a strong federation of the core colony worlds originally settled by the Humans from Earth. It is a democracy de jure, however power within the Alliance often falls into the hands of a number of influential and wealthy &#039;inner worlds&#039; which serve as a sort of aristocracy, having the largest populations in human space after Earth was abandoned. Until recently, these inner colonies have held power nearly since the Alliance&#039;s founding. However, in the last election Salvatore Abbiati from the Jovian moons won in a landslide. The Alliance is emerging from an marked era of economic stagnation and territorial contraction. This period was headed by the isolationist “Sol” party, which has since been ousted by Abbatis&#039; “Oath” party.&lt;br /&gt;
&lt;br /&gt;
The Alliance began as an evolution of the UN designed to administer all colony worlds. As the inner-colonies grew, the Alliance gained more power until it gained enough political and military clot to declare itself &#039;&#039;the&#039;&#039; governing body of humanity. Alliance politics during these first couple centuries of Alliance rules are best described as &#039;Earth&#039; vs the &#039;Inner-Colonies&#039;. Earth was by far the most populated place is human space, but relied on the colonies for raw resources to keep it alive. Earth also viewed the colonies as &#039;hers&#039; and a strong sense of &#039;Earth-planetism&#039; ensured that Earth was always draining more and more resources from the colonies. The Alliance became split on colony and Earth lines, eventually culminating in the first Alliance Civil War. Earth was rendered uninhabitable by orbital bombardment following the launching of Kinetic Kill Vehicles on Inner Colony Worlds. Additionally, a mysterious virus on Earth continues to crop up, killing off whole communities of survivors. The surviving Earth population mostly spread out into the stars, many settling in slums on Mars or Luna, some radical elements fleeing into the fringe. Today, the Alliance is a &#039;Inner-colony centric&#039; government, reflecting the prestige of the most developed, populated and prosperous planets in human space.&lt;br /&gt;
&lt;br /&gt;
The Alliance is an extremely diverse society, with no specific ethnic group of any kind making up a majority, at most holding a plurality. More than 31% of the population is composed of minority ethnic groups spread across the Sol system and the colonies, both in major population centers and in a handful of ethnic enclaves.  Socially, the Alliance is a rather pleasant place to live as-long as you’re not too insistent on being involved in the political system.  It is among the more liberal of the empires, with tolerance, social equality and opportunity seen as the birth-right of all mankind, not just those citizens of the Alliance. The Alliance is by far the most powerful of all Human governments, with only the Skrellian Confederation being near an equal in power, wealth and technological advancement.  Religious Freedom is also viewed by Solarians as being integral to Human rights, and as such Sol is a secular society where government interference with personal religion is not just frowned upon, but outright forbidden by law.  &lt;br /&gt;
&lt;br /&gt;
Politically, the Sol Alliance is a quagmire. With two centuries of codified laws complicating the electoral process to an almost byzantine degree.  Furthermore, the vast majority of politicians come from a pseudo-aristocracy from the inner-most worlds which over the centuries has gained a fearsome foothold in matters political and governmental.  While officials outside of these ‘families’ are somewhat common, they usually are found in lower ranking positions. Most seats on the Sol Senate are held by the &#039;political families&#039; or those affiliated with them.  &lt;br /&gt;
&lt;br /&gt;
The executive branch of the Alliance divests its power into three individuals. While usually being referred to as an executive Councillor.  The three Councillors are, the leader of the majority/plurality party (Chief Councilor), The High-Admiral of the Alliance navy, and the Minister of Commerce.  The leader of the majority party takes the role of head of the executive council, while the two unelected officials are viewed as subordinate, though both other councils can, together, veto an action of the Chief Councilor. Though this method, an unstable or otherwise unreliable leader can have his power checked by the other two Councillors, mitigating the damage they are capable of inflicting. On the reverse, this can render an otherwise talented head counselor incapable of doing his duties if he is not well-liked by the other Councillors. &lt;br /&gt;
&lt;br /&gt;
The Sol Alliance is the most advanced and technologically sophisticated entity in Human space, with possibly only the Skrell exceeding them in their technological advancement.  A specific piece of technology that is critical to what the Alliance is today is the Warp-gate network present in low orbit of each and every garden or developed core world.  This network of transit stations connected to their host-worlds by orbital elevators. Each has anywhere from one, to twenty wormhole-gates which can connect to any other gate in the network allowing for near-instantaneous travel to any other gate.  These gates are roughly 3 meters tall and 3 meters wide, with a small tram and rails connected into its horizon. Allowing a tram of 20 people to cross 60 light years from one side of the Alliance to the other in mere moments  &lt;br /&gt;
&lt;br /&gt;
The wormhole network is integral to how the Alliance is today.  With this invention, cheap, nearly instantaneous travel across the Alliance&#039;s wealthiest worlds is available to all. An average trip through the gate costing less than 100Cr. Taking advantage of the superior arcology technology, Alliance worlds manage to achieve low population densities despite its massive population. The Alliance prides itself on building comfortable settlements while simultaneously leaving the vast majority of nature on settled planets untouched.  The relative peace and prosperity of humanity&#039;s most powerful nation was the main factor allowing the development and creation of these wonders of modern technology, as they are far too expensive, advanced, and tempting a target in the less-developed outer-colonies.  &lt;br /&gt;
&lt;br /&gt;
Though the Alliance was isolated politically and economically until extremely recently. They are now gearing up for heightened trade with both the outer and fringe colonies, powered by bluespace drivers. The Alliance is by far the highest exporter in Human space, trading medical supplies, ship-parts and industrial equipment and luxury goods for foodstuffs, refined plasma and other natural resources.   &lt;br /&gt;
&lt;br /&gt;
The Alliance was founded early in the recent era, as a combined effort of Humanity to successfully leave the planet spurned by fears of economic collapse due to resource depletion.  Slowly however, the Alliance began assuming more duties until it declared itself the governing body of humanity. &lt;br /&gt;
&lt;br /&gt;
Shaped over time by a series of extremely damaging civil wars, the Alliance has retreated from her outer-most colonies, slowly shrinking over the centuries. The Alliance has set down her border at a roughly 75 ly bubble around Sol.  It&#039;s borders are ferociously guarded by elements of the Alliance Navy and few rival navies has attempted to brake the border. However, an invasion of the Alliance sin&#039;t all that necessary: For the past several centuries, the outer-most Alliance systems have been braking away, joining various outer-colony empires.&lt;br /&gt;
&lt;br /&gt;
Since the election of Salvatore Abbiati, things have changed in the Alliance.  With the loyalty and support of the High Admiral and Minister of Commerce, Abbiati has been able to force reforms through the Alliance Senate, crippling the power of the old families and opening the upper echelons of the government to the lower-class.  However, the Alliace is coming to realize the uncomfortable reality that not only do they rely on NanoTransen to keep the economy going, they may be exerting a dangerous amount of influence over Alliance affairs. The current administration is also highly suspicious of the conditions behind the forming of the Tau Ceti Free Trade Zone, not to mention what amounts to the loss of one of it&#039;s core systems.&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Timeline&amp;diff=786</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Timeline&amp;diff=786"/>
		<updated>2014-10-14T17:15:16Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* The Fall of Earth - The Great War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While [[History of Man| Human history]] is long and diverse, with multiple perspectives and a myriad of details that vary between accounts, here is a more succint summary of the more recent events in the history of mankind.&lt;br /&gt;
&lt;br /&gt;
==The Second Space Age==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2045&#039;&#039;&#039;: Developed/Developing world stabilizes in population. Many third world/failing states collapse, some of their more viable remnants being scooped up by larger emerging power blocs such as the North American Federation, European Alliance, Indian Confederation, Pan-Asia Cooperative, Russian Federation, Middle Eastern Alliance and South African Commonwealth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2075&#039;&#039;&#039;: Research into viable space travel yields results. Slightly faster than conventional space travel through the use of practical nuclear engines.&lt;br /&gt;
Earth pop: 9.5 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2085&#039;&#039;&#039;: Human settlements on Luna and Mars established, low populations.&lt;br /&gt;
Earth pop: 9.55 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2100&#039;&#039;&#039;: Stream of Earth-based resources begin to trickle. Governments begin to subsidize off-world colonization efforts. Large-scale colonization/mining operations on Luna, Mars, other near Earth bodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2125&#039;&#039;&#039;: Earth’s resources begin to be stretched to the breaking point. Luna and Mars populations reach the millions, steady stream of resources back to Earth keep the nations there afloat. Resource shortages cause the worst economic crisis on Earth since the Great Depression. &lt;br /&gt;
Earth pop: 10 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2130&#039;&#039;&#039;: Scientists discover Warp Technology, marking the start of the Interstellar Era. Spurned by fears of resource collapse and anarchy on Earth probes are sent out to perform in-depth charting nearest systems. Luna and Mars see large population increases. &lt;br /&gt;
Earth pop: 10.01 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2140&#039;&#039;&#039;: Hundreds of probes are sent to survey nearby star systems and potential candidates for colonization. The Sol Alliance, individual nations and private interests quickly organize colonization missions to these worlds. United Nations convene and form the Sol Alliance, a supranational body “to oversee the colonization and development of Solar and Extrasolar bodies”. There was moderate opposition to the measure, mainly stemming from general anti-United Nations sentiment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2155&#039;&#039;&#039;: Garden worlds closest to Earth see massive population increases as colony ships make round trips between the settlements and Sol. Einstein Engines becomes the first Transstellar corporation, specializing in producing Warp engines and supplying colonists with cheap colonization modules. Several earth governments enforce rationing, while tensions rise over resource use. Several disputes escalate into border skirmishes. The Sol Alliance, lacking any authority over Earth itself, is unable to intervene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185&#039;&#039;&#039;: Earth begins to stabilize as birth rates are kept in check and people continue to leave for garden worlds. Earth relies on Mars, Luna, and the most developed garden worlds for resources. Earth enters a period of political stability Due to Earth’s dependence upon imported extrasolar resources, the nations of Earth sign the Treaty of Mumbai, giving the Sol Alliance the authority a degree of authority over the extrasolar affairs of individual nations. Sol Alliance is afforded more power over Earth affairs, as a result of its direct control of the Colonies Earth depends on for resources.&lt;br /&gt;
Earth pop: 10.2 billion. Total pop: 12 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2200&#039;&#039;&#039;: The Martian Terraforming Project begins, leading to a boom in martian immigration. The largest extrasolar garden world attain populations in the hundreds of millions.The Sol Alliance forms the Central Administrative Zone (CAZ), giving it formal authority over Earth itself. The CAZ represents an attempt to end the anarchic system of international relations and act as a moderator between the nations of Earth. In conjunction with the formation of the CAZ, the Sol Alliance issues the Sol Credit, the official currency of humanity. Although initially intended for use on the various extrasolar colonies, it would eventually start to displace the national currencies as Earth becomes more economically homogenous.&lt;br /&gt;
Earth pop: 10.75 billion. Total pop: 14 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2215&#039;&#039;&#039;: Second wave of scouting operations map systems further out from the existing extra-solar colonies. Second wave of colonization efforts.The first-wave colony worlds begin to reach economic maturity, with many achieving a standard of living rivalling or exceeding that of Earth. The Martian terraforming project fails, and millions die in rapid environmental degradation. Massive waves of immigrants leave Earth and Mars for the inner colonies. In many systems, corporations have established extensive asteroid mining operations. In the face of increased piracy and lawlessness in the outer colonies, the Solarian Unified Command forms for the purpose of maintaining order in Sol Alliance space.&lt;br /&gt;
Earth pop: 9.5 billion. Total pop: 13.5 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2250&#039;&#039;&#039;: New garden worlds discovered, Earth still dependent on resources from other planets. Depopulation of Earth leads to massive abandoned sections of cities. Colony worlds continue to grow exponentially, spurned on by cheap cost of colonization.&lt;br /&gt;
Earth Pop: 13 billion. Total Pop: 16.9 billion.&lt;br /&gt;
&lt;br /&gt;
==The First Interstellar War - First Sol Alliance Civil War ==&lt;br /&gt;
&#039;&#039;&#039;2260&#039;&#039;&#039;: Sol Alliance levy taxes on Earth for disproportionate use of resources (import a bunch, export little luxury resources). Earth-based ‘planetism’ increases. Sol Alliance stresses unity. Fringe elements in outer-most colonies begin to openly revolt against Sol Alliance administration, seen as the ‘Shackle of Earth-based oppression’.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2270&#039;&#039;&#039;: Developing colonies better able to census planets populations: discovered that in total billions of more colonist exist spread across roughly 100 colonized worlds (besides Earth). Steadily improving habitation, agriculture and infrastructure technologies pave way for quick, efficient colonization. Earth population and politicians begin to look on with envy and disgust, Sol Alliance attempts to represent the ‘unifying’ force in human space.&lt;br /&gt;
Earth pop: 14 billion. Total pop: 19.8 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275&#039;&#039;&#039;: Open hostilities break out in fringe systems (what are now the mid to outer colonies), spurned on by extremist elements and anti-Alliance sentiments. Sol Alliance is slow to respond, paralyzed by confusion and uncertainty. As a result, other Colonies on the fringe begin to break away, seeing the Alliance as ineffective at supporting them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278&#039;&#039;&#039;: First Interstellar War breaks out. Most radical fringe worlds declare war on Alliance, attacking Alliance military garrisons and ships. Hit and run tactics are used, with the occasional suicide attack. Alliance forces are overwhelmed and in disarray. Political gridlock as Earth urges Alliance to completely annihilate rebels as more moderate inner colonies stress restraint. Earth resents ‘Its colonies’ for disagreeing with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285&#039;&#039;&#039;: More ‘outer’ but not ‘fringe’ colonies break away as Alliance proves ineffective in dealing with rebel threat. Rebels begin attacking each other, more extremist factions fighting more moderate ones. The present day outer systems becomes very dangerous place. Several large coalitions in the ‘outer colonies’ officially declare independence (they were already practically independent), and begin fighting rebels elements who venture into their space. Sol, Inner and Mid Colonies remain with the Sol Alliance. Outer colonies are mostly independent.&lt;br /&gt;
Earth pop: 14.2 billion. Total pop: 21.1 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2286&#039;&#039;&#039;: Many Megacorporations profit from the war, selling arms to one or both sides, trading in dangerous systems and staking claims in otherwise dangerous locations. Earth convinces Sol Alliance to begin wiping out extremist factions in the frontier to ‘eradicate the anarchists that threaten our peace’. The Earth is satisfied and the Colonies are largely horrified.  The Sol Alliance is dominated by ‘Hawkish’ politicians, which issue proclamations that extremist and rebellious colonists will not be tolerated. ‘Independent’ outer colonies build up their militaries in response.&lt;br /&gt;
&lt;br /&gt;
==The Resource Wars==&lt;br /&gt;
&#039;&#039;&#039;2290:&#039;&#039;&#039; Colonies continue to see pop increases. Earth continues to suffer from resource shortages. Earth feels effects of almost three centuries of continued colonization efforts, with the colonies starting to be unable to support it. Radical elements come to power in Earth-governments. Age old national rivalries are revived. Sol Alliance begins to shift its power-base off Earth.&lt;br /&gt;
Earth pop: 14.3 billion. Human pop: 22.6 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2300:&#039;&#039;&#039; The administration of the Sol Alliance is moved to the newly constructed Unity City, a space station in Earth orbit. The new capital is intended to increase ease of access while also representing the Alliance’s stated mission to represent all of humanity, not just any single nation. Meanwhile, Earth continues to use the Alliance to exploit its colonies.&lt;br /&gt;
Earth pop: 14.4 billion. Total pop: 24 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2310:&#039;&#039;&#039; As the population of Earth grows, it begins to drain more and more resources from the colonies. The inner colonies experience massive trade deficits with Earth, enforced by special laws exempting Earth goods from local taxes. This hamstrings the development of local industry in the colonies. Several colonies petition for increased autonomy within the Sol Alliance, and unrest develops on several worlds. Earth enacts sanctions against the more rebellious colonies.&lt;br /&gt;
&lt;br /&gt;
==The Fall of Earth - The Great War==&lt;br /&gt;
&#039;&#039;&#039;2314:&#039;&#039;&#039; Several of the largest inner colonies petition the Earth-dominated Alliance government for increased autonomy and decreased trade restrictions. Earth gives only token concessions to these colonies, causing widespread unrest which many colonial authorities refuse to quell. Several colonies refuse to enforce trade restrictions, causing Earth to declare martial law in these systems and send Sol Alliance fleets to restore order. Many of these fleets mutiny and refuse to follow orders. Within a month, the Alliance military is split along Earth and Inner-Colony lines. A coalition of inner colonies declares itself the legitimate government of the Alliance.&lt;br /&gt;
&lt;br /&gt;
Earth pop: 14.5 billion. Total pop: 26 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2315:&#039;&#039;&#039; Following an initial period of confused fighting, the Earth forces withdraw to Sol and several nearby minor star systems, threatening to unleash Kinetic Kill Vehicles (KKVs) should Colonial forces enter the Sol System. Colonial forces seize Alliance KKV installations in their own systems. A cold war of sorts begins. Cut off from outside trade, the Sol system&#039;s economy begins to implode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2316:&#039;&#039;&#039; Facing immediate collapse, the civilian governments of Earth attempt to negotiate a surrender with the Colonial forces. A number of Earth military commanders stage a coup, arresting prominent political officials and declaring martial law. Roughly a third of the Earth fleet remains loyal to the civilian government and mutinies. The occupied Alliance capital is destroyed in the resulting crossfire. In the confusion, some Earth KKVs fire at their targets. Entire Inner Colony cities and orbital installations are annihilated as a result of the KKVs, causing hundreds of millions of deaths. In retaliation, Colonial forces launch KKV&#039;s at targets throughout the Sol system, mostly on Earth. The entirety of Earth’s orbital infrastructure is destroyed due to bombardment and the resulting Kessler syndrome. The new orbital debris ring is visible to the naked eye, and smoke clouds from the global firestorms obscure the planet’s surface for months.&lt;br /&gt;
&lt;br /&gt;
This event eventually becomes known as the Holocaust of 2316.&lt;br /&gt;
&lt;br /&gt;
Earth population: 5 billion.  Total human population: 16.2 billion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2317:&#039;&#039;&#039; The Sol Alliance reforms following the Colonial victory, and the Colonial-controlled Sol Alliance Provisional Government attempts to reassert control over several rebellious fringe colonies, which had been left to fend for themselves during the civil war. Many independent colonies use this opportunity to encroach upon Alliance territory. On Earth, the remaining governments either disintegrate or are left too crippled to govern their entire territory. The Sol Alliance supplies the largest surviving governments with indirect support, in place of sending an occupation force. The situation is complicated further by the orbital debris field. A mysterious virus appears on Earth and rapidly spreads throughout the planet, killing hundreds of millions by itself.  Over a billion die on Earth due to starvation, in-fighting and various diseases, including the virus.&lt;br /&gt;
&lt;br /&gt;
Earth population: 4 billion. Total human population: 15.2 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2320:&#039;&#039;&#039; Outer systems continue to build up their independent armies and navies. An emergency military government is established on Earth, doing little besides ‘administering’ the planet from orbit and bombarding unauthorized launch facilities. The state of emergency ends in the Sol Alliance as the government stabilizes and a temporary administrative capital is formed on Deimos, over Mars. The Treaty of Deimos is signed, officially dissolving the Alliance of Solarian Colonies and establishing its successor, the Alliance of Sovereign Solarian Nations (ASSN). New Trans-stellar corporations emerge to rival Einstein Engine’s previous dominance. These corporation make their start establishing new trade routes between colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2326:&#039;&#039;&#039; A cure is developed for the strange new virus on Earth, but the Alliance refuses to administer it to the planet’s remaining population, insisting there’s simply too many people to inoculate. Earth kept under quarantine by large orbiting fleet. Refugees fleeing the planet are given the cure at specially designated orbit checkpoint. Correctly or not, many see this as a ploy to stem the tide of refugees fleeing earth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2330:&#039;&#039;&#039; Refugees begin to leave Earth in droves, fleeing a combination of famine, crushing poverty, and the near-complete collapse of Earth’s biosphere. A provisional government is formed on Earth, providing developmental aid to local governments and controlling access to orbit. Luna and Mars develop large ‘Earth-slums’ filled with refugees.&lt;br /&gt;
&lt;br /&gt;
Earth pop: 3.9 billion. Total human pop: 16.7 billion;&lt;br /&gt;
&lt;br /&gt;
==Tensions within the Sol Alliance==&lt;br /&gt;
===Formation of Nanotrasen===&lt;br /&gt;
&#039;&#039;&#039;2340:&#039;&#039;&#039; Trans-stellars begin operating more aggressively in outer and fringe system, helping start up colonies (loans, resources, ‘favors systems’) even outright claiming some smaller systems. Trans-stellars gain support of inner-colonies since many are based there and most of their profits flow back to them. On Earth, the Central Administrative Zone (CAZ) is reformed, though now the Earth’s high degree of autonomy is due to Colonial apathy towards the planet. Sol Alliance completes &#039;Alliance Administrative Station &amp;quot;Nova Concordia&amp;quot;&#039; in orbit around Mars. It serves as the Capital of the Alliance, a highly sophisticated, self-sufficient armored, armed and defended fortress. It is, however, largely removed, politically, from the poverty on Mars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2346:&#039;&#039;&#039; Formation of Nanotrasen by Xavier Trasen. Based around advanced gene therapy. Became a scientific frontier company, rivaling Einstein Engines.&lt;br /&gt;
&lt;br /&gt;
===The Warp Gate Project and the Secession Crisis===&lt;br /&gt;
&#039;&#039;&#039;2355:&#039;&#039;&#039; The [[Bluespace|Warp Gate project]] begins with the goal of connecting the most populated inner colonies via permanent orbital gates, allowing for instantaneous transportation between them. The work itself is contracted out to a number of trans-stellar corporations, with the Sol Alliance shouldering most of the cost. Trans-stellars help rebuild Sol Alliance fleets. Military ‘indebted’ to Trans-stellars. Sol Alliance establishes formal relations with outer colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2365:&#039;&#039;&#039; Earth is largely uninhabitable and most of its biosphere has collapsed. Several prominent philanthropists and humanitarian organizations fund evacuation efforts. Many of these refugees would eventually become cheap, exploited labor.&lt;br /&gt;
Earth pop: 2 billion. Total pop: 24.2 billion.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;2370:&#039;&#039;&#039; Warp Gate project financially drains Sol Alliance. Support for project decreases, some inner-colonies (mostly those not receiving a warp gate in their system) riot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2376:&#039;&#039;&#039; A number of inner colonies secede from the Sol Alliance, in protest of the Warp Gate Project&#039;s exorbitant cost. Many within these colonies are suspicious of the Sol Alliance, which they see as an insider meddling in their affairs and draining them of funds. This incident becomes known as the Secession Crisis. The fleets of local governments engage Sol Alliance ships in contested systems. Minimal loss of life on surface of planets: Fleets and orbital installations are the primary targets. However, the war causes a major disruption in trade, causing considerable damage to the Alliance&#039;s economy. The Warp Gate project is put on hold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2379:&#039;&#039;&#039; Many outer colonies, emboldened by a surge in nationalism and the disorder within the Sol Alliance, war among themselves for land and resources. Low-intensity warfare breaks out between several of the larger empires, with a handful of systems changing hands and further encroachment upon Sol Alliance space. A few large-scale atrocities occur, with whole cities and even planets being bombarded from orbit. By this time, a majority of the secessionist forces have been defeated and most of them have already surrendered to Sol Alliance authorities. Peace talks begin with the remaining Secessionist forces. Construction resumes on the Warp Gate project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2384:&#039;&#039;&#039; The Warp Gate Project is completed; The Secession War ends with casualties in the tens of millions. A number of concessions are made to secessionist states in order to secure a lasting peace, although Anti-alliance sentiment still lingers in many areas. Outer colonies continue to war with each other, but the extent of the conflict is scaled back. As they expanded operations on the largely lawless frontier, Trans-stellars were forced to arm themselves and either contracted or bought mercenary services to protect their cargo. These same mercenary services would later diversify their operations, offering their services to various interstellar governments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390:&#039;&#039;&#039; The Warp Gates bring an influx of wealth to the inner-colonies closest to them, but disrupt several established trade routes, leading to economic decline in several systems. The Sol Alliance, largely bankrupt from the Warp Gate project and the Secession War, is forced to grant independence to a number of border systems. These worlds quickly join various outer colony nations. These new holdings of the outer colony empires greatly boost their economies (these worlds were built up by the Sol Alliance before seceding, and have on average larger populations and more developed infrastructure than their outer colony cousins).&lt;br /&gt;
Earth Pop: 1 billion. Human pop: 29 billion.&lt;br /&gt;
&lt;br /&gt;
==The Rise of Nanotrasen==&lt;br /&gt;
===Advancement of Trans-stellars===&lt;br /&gt;
&#039;&#039;&#039;2400:&#039;&#039;&#039; Some of the most ‘inner’ colony worlds of the Alliance reach population as high as the several billions. War in the outer colonies die down. Resentment towards the central government persists in several Alliance systems. Trans-stellars capitalize on immense profits from the past decades, diversifying to a great degree. Some begin swearing allegiances to these corporations, sick of the outer colonies’ wars and/or the Sol Alliance’s slow decay.&lt;br /&gt;
Human pop: 31 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2403:&#039;&#039;&#039; One such trans-stellar, NanoTransen, acquires the mining rights to the Romanovich Cloud in the Tau Ceti system (an Inner-inner colony system).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2410:&#039;&#039;&#039; Trans-stellars begin more heavy duty Sol Alliance lobbying efforts. In the outer Colonies, Trans-stellar begin to bully some smaller empires, threatening to cut off military, resource, supply and/or financial support unless they give in to demands. All Trans-stellars are of roughly equal power, having established a sort of ‘stability’ between themselves, specializing in distinct fields.&lt;br /&gt;
&lt;br /&gt;
Sol Alliance begins to stagnate; Intra-Alliance trade tapers off as more systems become self-sufficient. Potentially more profitable trade routes from inner to developing outer colonies (which are proving more profitable than intra-Alliance trade) are expensive and fuel intensive. Energy crises develop on several worlds as supplies of energy resources along with centuries old power generating techniques (fusion, traditional combustion) prove insufficient to deal with rising energy demand.&lt;br /&gt;
Human pop: 33 billion&lt;br /&gt;
&lt;br /&gt;
===The First Contact===&lt;br /&gt;
&#039;&#039;&#039;2413:&#039;&#039;&#039; First contact with Skrell people. Sends shockwaves throughout human space. Skrellians have an established ‘confederacy of systems’ spread out over dozens of star systems. Sol Alliance and Skrellian Confederacy quickly draft a cooperation treaty. Skrell and Alliance begin conducting joint research projects and colonization efforts. Human, Skrell populations intermingle. Combining their research into FTL travel, Skrell and Human scientists co-develop Bluespace drivers, which have a much longer range and are much faster than traditional warp drives. However, a large amount of traditional fuel sources are required to jump-start bluespace drivers.&lt;br /&gt;
&lt;br /&gt;
===Discovery of Plasma===&lt;br /&gt;
&#039;&#039;&#039;2417:&#039;&#039;&#039; In the Romanovich Cloud in the outer edges of Tau Ceti, NT discovers the resource ‘plasma’. Its extremely energy efficient properties alleviate the growing energy crises on several worlds. Plasma quickly becomes the prefered fuel and energy generating commodity. NT becomes excessively wealthy; Trans-stellar ‘stability’ shattered as NT quickly patents and monopolizes ‘plasma refining’ technique. Other transtellars petition Sol Alliance for sanctions, but are ignored. Foundation for the Syndicate forms in furious trans-stellars and the Alliance Senators that support them. Bluespace drives and the extremely profitable Inner-colony to outer colony trade routes made viable by plasma. Inner-colonies provide outer-colonies with luxury goods for massive profits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2420:&#039;&#039;&#039; Earth slowly recovers, its biosphere beginning to stabilize. Vast swaths of the planet are uninhabitable but over a billion humans still call it home, mostly living in shanty town built in the ruins of cities. Elsewhere, some systems use &#039;vat-grown&#039; babies to create cheap labor force; many colonies in the midst of baby boom.&lt;br /&gt;
Human Pop: 35 billion.&lt;br /&gt;
&lt;br /&gt;
==The Discovery of New Sentients==&lt;br /&gt;
===The Tajara===&lt;br /&gt;
&#039;&#039;&#039;2432:&#039;&#039;&#039; First contact with Tajaran people. NT scouts discover the Tajaran homeworld and people just beginning to explore their solar system. NT greets them as ‘representatives of humanity’. Over the course of the next few decades, NT ‘uplifts’ the Tajaran people by building a series of factories on their homeworld, employing numerous Tajarans and helping propel them into space. Tajarans become reliant on NT and subservient to them. Seen as 2nd class citizens somewhat by a portion of humanity. &lt;br /&gt;
&lt;br /&gt;
===The Uneth===&lt;br /&gt;
&#039;&#039;&#039;2433:&#039;&#039;&#039; First contact with Unathi people. An exploration mission to an uncharted desert planet uncovers the Unathi race, a highly aggressive race that apparently survived a self-destructive nuclear war. With their homeworld rules by various small tribes, many Unathi are ‘picked up’ from their homeworld by various governments and corporations and ‘employed’. Some are granted citizenship. They enjoy a higher degree of respect then the Tajara, but are still looked upon with suspicion and distrust.&lt;br /&gt;
&lt;br /&gt;
==The Syndicate==&lt;br /&gt;
&#039;&#039;&#039;2440:&#039;&#039;&#039; NT leverages its plasma monopoly to effectively take-over several systems in the outer colonies. NT begins increasing the size of its navy to rival that of some empires. Sol Alliance supports NT despite growing public outrage. Talk of NT buying Senators. Resentment of NT grows in some systems across human space. Extremist elements in fringe systems recruited by burgeoning Syndicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2445:&#039;&#039;&#039; Medical and cloning technological advances cause population boom.  Syndicate begins staging small scale assaults using sleeper cells against NT across space; targeting anything NT from plasma refinement centers to orbital corporate habitation complexes. NT uses this as pretext to continue to expand its military. NT begins to heavily lobby the local governments of Tau Ceti, their chief plasma mining system.&lt;br /&gt;
Human pop: 41 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450:&#039;&#039;&#039; Tau Ceti local government ‘extremely’ pro-NT. Allegations of bribery largely ignored or swept under the rug. Syndicate operations steadily increase in intensity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2452:&#039;&#039;&#039; Fringe systems flare up as ‘terrorists’ (e.g. Syndicate) attacks NT corporate interests there. Outer and Inner Systems also see an increase in Syndicate operations, but on a more covert scale. NT and Tau Ceti Local Government ‘Republic of Biesel’ petition Sol Alliance for establishment of ‘Tau Ceti Free Trade Zone’, jointly administered by the two. Sol Alliance reluctantly establishes the Free Trade Zone, giving NT a foothold in the center of Alliance Space. Riots break out over accusations of NT essentially ‘buying the Republic of Beisel’. NT puts down the riots quickly and effectively. Syndicate begins active recruitment of discontent Tau Ceti Citizens. NT institutes Loyalty Implanting requirements for all executives, a ‘voluntarily and painless’ process. Implants are also used to quell the most radical opposition to NT rule, all kept hush-hush, though.&lt;br /&gt;
Pop: 43.5 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2454:&#039;&#039;&#039; NT establishes a series of orbital mixed-used stations in Tau Ceti to act as R&amp;amp;D, Medical, Population and command and Control hubs. Among these are the research/mining station NSS Aurora in the Romanovich Cloud and the new Command Hub of NT: the Odin, aka ‘CentComm’ or ‘Central Command’. Tau Ceti administered by a combination of Republic of Biesel and NanoTransen Tau Ceti Advisory Committee, but both are ultimately subject to Sol Alliance laws (in theory).&lt;br /&gt;
&lt;br /&gt;
==Present Day==&lt;br /&gt;
&#039;&#039;&#039;2456:&#039;&#039;&#039; Current Date. NT is an economic powerhouse which the Sol Alliance relies on for plasma to keep its trade routes to the outer colonies alive and satisfy the energy needs of its largest colonies. Anti-NT sentiment grows in Tau Ceti, but many others continue to support the megacorporation keeping the gears of the (human) galactic economy going.&lt;br /&gt;
&lt;br /&gt;
However, the Syndicate continues to position itself to strike back against the NT on a larger scale; and many more exotic, fantastical elements of the universe such as the Vox, undiscovered alien life, extremists, even ancient powers beyond comprehension may be moving to strike at arguably the most powerful organization in human space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Human population: 44.5 billion&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Timeline&amp;diff=785</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Timeline&amp;diff=785"/>
		<updated>2014-10-14T17:14:07Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* The Warp Gate Project */ Did some rewording and some re-naming to fit Sol Alliance wiki page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While [[History of Man| Human history]] is long and diverse, with multiple perspectives and a myriad of details that vary between accounts, here is a more succint summary of the more recent events in the history of mankind.&lt;br /&gt;
&lt;br /&gt;
==The Second Space Age==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2045&#039;&#039;&#039;: Developed/Developing world stabilizes in population. Many third world/failing states collapse, some of their more viable remnants being scooped up by larger emerging power blocs such as the North American Federation, European Alliance, Indian Confederation, Pan-Asia Cooperative, Russian Federation, Middle Eastern Alliance and South African Commonwealth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2075&#039;&#039;&#039;: Research into viable space travel yields results. Slightly faster than conventional space travel through the use of practical nuclear engines.&lt;br /&gt;
Earth pop: 9.5 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2085&#039;&#039;&#039;: Human settlements on Luna and Mars established, low populations.&lt;br /&gt;
Earth pop: 9.55 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2100&#039;&#039;&#039;: Stream of Earth-based resources begin to trickle. Governments begin to subsidize off-world colonization efforts. Large-scale colonization/mining operations on Luna, Mars, other near Earth bodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2125&#039;&#039;&#039;: Earth’s resources begin to be stretched to the breaking point. Luna and Mars populations reach the millions, steady stream of resources back to Earth keep the nations there afloat. Resource shortages cause the worst economic crisis on Earth since the Great Depression. &lt;br /&gt;
Earth pop: 10 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2130&#039;&#039;&#039;: Scientists discover Warp Technology, marking the start of the Interstellar Era. Spurned by fears of resource collapse and anarchy on Earth probes are sent out to perform in-depth charting nearest systems. Luna and Mars see large population increases. &lt;br /&gt;
Earth pop: 10.01 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2140&#039;&#039;&#039;: Hundreds of probes are sent to survey nearby star systems and potential candidates for colonization. The Sol Alliance, individual nations and private interests quickly organize colonization missions to these worlds. United Nations convene and form the Sol Alliance, a supranational body “to oversee the colonization and development of Solar and Extrasolar bodies”. There was moderate opposition to the measure, mainly stemming from general anti-United Nations sentiment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2155&#039;&#039;&#039;: Garden worlds closest to Earth see massive population increases as colony ships make round trips between the settlements and Sol. Einstein Engines becomes the first Transstellar corporation, specializing in producing Warp engines and supplying colonists with cheap colonization modules. Several earth governments enforce rationing, while tensions rise over resource use. Several disputes escalate into border skirmishes. The Sol Alliance, lacking any authority over Earth itself, is unable to intervene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185&#039;&#039;&#039;: Earth begins to stabilize as birth rates are kept in check and people continue to leave for garden worlds. Earth relies on Mars, Luna, and the most developed garden worlds for resources. Earth enters a period of political stability Due to Earth’s dependence upon imported extrasolar resources, the nations of Earth sign the Treaty of Mumbai, giving the Sol Alliance the authority a degree of authority over the extrasolar affairs of individual nations. Sol Alliance is afforded more power over Earth affairs, as a result of its direct control of the Colonies Earth depends on for resources.&lt;br /&gt;
Earth pop: 10.2 billion. Total pop: 12 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2200&#039;&#039;&#039;: The Martian Terraforming Project begins, leading to a boom in martian immigration. The largest extrasolar garden world attain populations in the hundreds of millions.The Sol Alliance forms the Central Administrative Zone (CAZ), giving it formal authority over Earth itself. The CAZ represents an attempt to end the anarchic system of international relations and act as a moderator between the nations of Earth. In conjunction with the formation of the CAZ, the Sol Alliance issues the Sol Credit, the official currency of humanity. Although initially intended for use on the various extrasolar colonies, it would eventually start to displace the national currencies as Earth becomes more economically homogenous.&lt;br /&gt;
Earth pop: 10.75 billion. Total pop: 14 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2215&#039;&#039;&#039;: Second wave of scouting operations map systems further out from the existing extra-solar colonies. Second wave of colonization efforts.The first-wave colony worlds begin to reach economic maturity, with many achieving a standard of living rivalling or exceeding that of Earth. The Martian terraforming project fails, and millions die in rapid environmental degradation. Massive waves of immigrants leave Earth and Mars for the inner colonies. In many systems, corporations have established extensive asteroid mining operations. In the face of increased piracy and lawlessness in the outer colonies, the Solarian Unified Command forms for the purpose of maintaining order in Sol Alliance space.&lt;br /&gt;
Earth pop: 9.5 billion. Total pop: 13.5 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2250&#039;&#039;&#039;: New garden worlds discovered, Earth still dependent on resources from other planets. Depopulation of Earth leads to massive abandoned sections of cities. Colony worlds continue to grow exponentially, spurned on by cheap cost of colonization.&lt;br /&gt;
Earth Pop: 13 billion. Total Pop: 16.9 billion.&lt;br /&gt;
&lt;br /&gt;
==The First Interstellar War - First Sol Alliance Civil War ==&lt;br /&gt;
&#039;&#039;&#039;2260&#039;&#039;&#039;: Sol Alliance levy taxes on Earth for disproportionate use of resources (import a bunch, export little luxury resources). Earth-based ‘planetism’ increases. Sol Alliance stresses unity. Fringe elements in outer-most colonies begin to openly revolt against Sol Alliance administration, seen as the ‘Shackle of Earth-based oppression’.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2270&#039;&#039;&#039;: Developing colonies better able to census planets populations: discovered that in total billions of more colonist exist spread across roughly 100 colonized worlds (besides Earth). Steadily improving habitation, agriculture and infrastructure technologies pave way for quick, efficient colonization. Earth population and politicians begin to look on with envy and disgust, Sol Alliance attempts to represent the ‘unifying’ force in human space.&lt;br /&gt;
Earth pop: 14 billion. Total pop: 19.8 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275&#039;&#039;&#039;: Open hostilities break out in fringe systems (what are now the mid to outer colonies), spurned on by extremist elements and anti-Alliance sentiments. Sol Alliance is slow to respond, paralyzed by confusion and uncertainty. As a result, other Colonies on the fringe begin to break away, seeing the Alliance as ineffective at supporting them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278&#039;&#039;&#039;: First Interstellar War breaks out. Most radical fringe worlds declare war on Alliance, attacking Alliance military garrisons and ships. Hit and run tactics are used, with the occasional suicide attack. Alliance forces are overwhelmed and in disarray. Political gridlock as Earth urges Alliance to completely annihilate rebels as more moderate inner colonies stress restraint. Earth resents ‘Its colonies’ for disagreeing with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285&#039;&#039;&#039;: More ‘outer’ but not ‘fringe’ colonies break away as Alliance proves ineffective in dealing with rebel threat. Rebels begin attacking each other, more extremist factions fighting more moderate ones. The present day outer systems becomes very dangerous place. Several large coalitions in the ‘outer colonies’ officially declare independence (they were already practically independent), and begin fighting rebels elements who venture into their space. Sol, Inner and Mid Colonies remain with the Sol Alliance. Outer colonies are mostly independent.&lt;br /&gt;
Earth pop: 14.2 billion. Total pop: 21.1 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2286&#039;&#039;&#039;: Many Megacorporations profit from the war, selling arms to one or both sides, trading in dangerous systems and staking claims in otherwise dangerous locations. Earth convinces Sol Alliance to begin wiping out extremist factions in the frontier to ‘eradicate the anarchists that threaten our peace’. The Earth is satisfied and the Colonies are largely horrified.  The Sol Alliance is dominated by ‘Hawkish’ politicians, which issue proclamations that extremist and rebellious colonists will not be tolerated. ‘Independent’ outer colonies build up their militaries in response.&lt;br /&gt;
&lt;br /&gt;
==The Resource Wars==&lt;br /&gt;
&#039;&#039;&#039;2290:&#039;&#039;&#039; Colonies continue to see pop increases. Earth continues to suffer from resource shortages. Earth feels effects of almost three centuries of continued colonization efforts, with the colonies starting to be unable to support it. Radical elements come to power in Earth-governments. Age old national rivalries are revived. Sol Alliance begins to shift its power-base off Earth.&lt;br /&gt;
Earth pop: 14.3 billion. Human pop: 22.6 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2300:&#039;&#039;&#039; The administration of the Sol Alliance is moved to the newly constructed Unity City, a space station in Earth orbit. The new capital is intended to increase ease of access while also representing the Alliance’s stated mission to represent all of humanity, not just any single nation. Meanwhile, Earth continues to use the Alliance to exploit its colonies.&lt;br /&gt;
Earth pop: 14.4 billion. Total pop: 24 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2310:&#039;&#039;&#039; As the population of Earth grows, it begins to drain more and more resources from the colonies. The inner colonies experience massive trade deficits with Earth, enforced by special laws exempting Earth goods from local taxes. This hamstrings the development of local industry in the colonies. Several colonies petition for increased autonomy within the Sol Alliance, and unrest develops on several worlds. Earth enacts sanctions against the more rebellious colonies.&lt;br /&gt;
&lt;br /&gt;
==The Fall of Earth - The Great War==&lt;br /&gt;
&#039;&#039;&#039;2314:&#039;&#039;&#039; Several of the largest inner colonies petition the Earth-dominated Alliance government for increased autonomy and decreased trade restrictions. Earth gives only token concessions to these colonies, causing widespread unrest which many colonial authorities refuse to quell. Several colonies refuse to enforce trade restrictions, causing Earth to declare martial law in these systems and send Sol Alliance fleets to restore order. Many of these fleets mutiny and refuse to follow orders. Within a month, the Alliance military is split along Earth and Inner-Colony lines. A coalition of inner colonies declares itself the legitimate government of the Alliance.&lt;br /&gt;
&lt;br /&gt;
Earth pop: 14.5 billion. Total pop: 26 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2315:&#039;&#039;&#039; Following an initial period of confused fighting, the Earth forces withdraw to Sol and several nearby minor star systems, threatening to unleash Kinetic Kill Vehicles (KKVs) should Colonial forces enter the Sol System. Colonial forces seize Alliance KKV installations in their own systems. A cold war of sorts begins. Cut off from outside trade, the Sol system&#039;s economy begins to implode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2316:&#039;&#039;&#039; Facing immediate collapse, the civilian governments of Earth attempt to negotiate a surrender with the Colonial forces. A number of Earth military commanders stage a coup, arresting prominent political officials and declaring martial law. Roughly a third of the Earth fleet remains loyal to the civilian government and mutinies. The occupied Alliance capital is destroyed in the resulting crossfire. In the confusion, some Earth KKVs fire at their targets. Entire Inner Colony cities and orbital installations are annihilated as a result of the KKVs, causing hundreds of millions of deaths. In retaliation, Colonial forces launch KKV&#039;s at targets throughout the Sol system, mostly on Earth. The entirety of Earth’s orbital infrastructure is destroyed due to bombardment and the resulting Kessler syndrome. The new orbital debris ring is visible to the naked eye, and smoke clouds from the global firestorms obscure the planet’s surface for months.&lt;br /&gt;
&lt;br /&gt;
This event becomes known as the Holocaust of 2316.&lt;br /&gt;
Earth population: 5 billion.  Total human population: 16.2 billion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2317:&#039;&#039;&#039; The Sol Alliance reforms following the Colonial victory, and the Colonial-controlled Sol Alliance Provisional Government attempts to reassert control over several rebellious fringe colonies, which had been left to fend for themselves during the civil war. Many independent colonies use this opportunity to encroach upon Alliance territory. On Earth, the remaining governments either disintegrate or are left too crippled to govern their entire territory. The Sol Alliance supplies the largest surviving governments with indirect support, in place of sending an occupation force. The situation is complicated further by the orbital debris field. A mysterious virus appears on Earth and rapidly spreads throughout the planet, killing hundreds of millions by itself.  Over a billion die on Earth due to starvation, in-fighting and various diseases, including the virus.&lt;br /&gt;
&lt;br /&gt;
Earth population: 4 billion. Total human population: 15.2 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2320:&#039;&#039;&#039; Outer systems continue to build up their independent armies and navies. An emergency military government is established on Earth, doing little besides ‘administering’ the planet from orbit and bombarding unauthorized launch facilities. The state of emergency ends in the Sol Alliance as the government stabilizes and a temporary administrative capital is formed on Deimos, over Mars. The Treaty of Deimos is signed, officially dissolving the Alliance of Solarian Colonies and establishing its successor, the Alliance of Sovereign Solarian Nations (ASSN). New Trans-stellar corporations emerge to rival Einstein Engine’s previous dominance. These corporation make their start establishing new trade routes between colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2326:&#039;&#039;&#039; A cure is developed for the strange new virus on Earth, but the Alliance refuses to administer it to the planet’s remaining population, insisting there’s simply too many people to inoculate. Earth kept under quarantine by large orbiting fleet. Refugees fleeing the planet are given the cure at specially designated orbit checkpoint. Correctly or not, many see this as a ploy to stem the tide of refugees fleeing earth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2330:&#039;&#039;&#039; Refugees begin to leave Earth in droves, fleeing a combination of famine, crushing poverty, and the near-complete collapse of Earth’s biosphere. A provisional government is formed on Earth, providing developmental aid to local governments and controlling access to orbit. Luna and Mars develop large ‘Earth-slums’ filled with refugees.&lt;br /&gt;
&lt;br /&gt;
Earth pop: 3.9 billion. Total human pop: 16.7 billion;&lt;br /&gt;
&lt;br /&gt;
==Tensions within the Sol Alliance==&lt;br /&gt;
===Formation of Nanotrasen===&lt;br /&gt;
&#039;&#039;&#039;2340:&#039;&#039;&#039; Trans-stellars begin operating more aggressively in outer and fringe system, helping start up colonies (loans, resources, ‘favors systems’) even outright claiming some smaller systems. Trans-stellars gain support of inner-colonies since many are based there and most of their profits flow back to them. On Earth, the Central Administrative Zone (CAZ) is reformed, though now the Earth’s high degree of autonomy is due to Colonial apathy towards the planet. Sol Alliance completes &#039;Alliance Administrative Station &amp;quot;Nova Concordia&amp;quot;&#039; in orbit around Mars. It serves as the Capital of the Alliance, a highly sophisticated, self-sufficient armored, armed and defended fortress. It is, however, largely removed, politically, from the poverty on Mars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2346:&#039;&#039;&#039; Formation of Nanotrasen by Xavier Trasen. Based around advanced gene therapy. Became a scientific frontier company, rivaling Einstein Engines.&lt;br /&gt;
&lt;br /&gt;
===The Warp Gate Project and the Secession Crisis===&lt;br /&gt;
&#039;&#039;&#039;2355:&#039;&#039;&#039; The [[Bluespace|Warp Gate project]] begins with the goal of connecting the most populated inner colonies via permanent orbital gates, allowing for instantaneous transportation between them. The work itself is contracted out to a number of trans-stellar corporations, with the Sol Alliance shouldering most of the cost. Trans-stellars help rebuild Sol Alliance fleets. Military ‘indebted’ to Trans-stellars. Sol Alliance establishes formal relations with outer colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2365:&#039;&#039;&#039; Earth is largely uninhabitable and most of its biosphere has collapsed. Several prominent philanthropists and humanitarian organizations fund evacuation efforts. Many of these refugees would eventually become cheap, exploited labor.&lt;br /&gt;
Earth pop: 2 billion. Total pop: 24.2 billion.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;2370:&#039;&#039;&#039; Warp Gate project financially drains Sol Alliance. Support for project decreases, some inner-colonies (mostly those not receiving a warp gate in their system) riot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2376:&#039;&#039;&#039; A number of inner colonies secede from the Sol Alliance, in protest of the Warp Gate Project&#039;s exorbitant cost. Many within these colonies are suspicious of the Sol Alliance, which they see as an insider meddling in their affairs and draining them of funds. This incident becomes known as the Secession Crisis. The fleets of local governments engage Sol Alliance ships in contested systems. Minimal loss of life on surface of planets: Fleets and orbital installations are the primary targets. However, the war causes a major disruption in trade, causing considerable damage to the Alliance&#039;s economy. The Warp Gate project is put on hold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2379:&#039;&#039;&#039; Many outer colonies, emboldened by a surge in nationalism and the disorder within the Sol Alliance, war among themselves for land and resources. Low-intensity warfare breaks out between several of the larger empires, with a handful of systems changing hands and further encroachment upon Sol Alliance space. A few large-scale atrocities occur, with whole cities and even planets being bombarded from orbit. By this time, a majority of the secessionist forces have been defeated and most of them have already surrendered to Sol Alliance authorities. Peace talks begin with the remaining Secessionist forces. Construction resumes on the Warp Gate project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2384:&#039;&#039;&#039; The Warp Gate Project is completed; The Secession War ends with casualties in the tens of millions. A number of concessions are made to secessionist states in order to secure a lasting peace, although Anti-alliance sentiment still lingers in many areas. Outer colonies continue to war with each other, but the extent of the conflict is scaled back. As they expanded operations on the largely lawless frontier, Trans-stellars were forced to arm themselves and either contracted or bought mercenary services to protect their cargo. These same mercenary services would later diversify their operations, offering their services to various interstellar governments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390:&#039;&#039;&#039; The Warp Gates bring an influx of wealth to the inner-colonies closest to them, but disrupt several established trade routes, leading to economic decline in several systems. The Sol Alliance, largely bankrupt from the Warp Gate project and the Secession War, is forced to grant independence to a number of border systems. These worlds quickly join various outer colony nations. These new holdings of the outer colony empires greatly boost their economies (these worlds were built up by the Sol Alliance before seceding, and have on average larger populations and more developed infrastructure than their outer colony cousins).&lt;br /&gt;
Earth Pop: 1 billion. Human pop: 29 billion.&lt;br /&gt;
&lt;br /&gt;
==The Rise of Nanotrasen==&lt;br /&gt;
===Advancement of Trans-stellars===&lt;br /&gt;
&#039;&#039;&#039;2400:&#039;&#039;&#039; Some of the most ‘inner’ colony worlds of the Alliance reach population as high as the several billions. War in the outer colonies die down. Resentment towards the central government persists in several Alliance systems. Trans-stellars capitalize on immense profits from the past decades, diversifying to a great degree. Some begin swearing allegiances to these corporations, sick of the outer colonies’ wars and/or the Sol Alliance’s slow decay.&lt;br /&gt;
Human pop: 31 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2403:&#039;&#039;&#039; One such trans-stellar, NanoTransen, acquires the mining rights to the Romanovich Cloud in the Tau Ceti system (an Inner-inner colony system).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2410:&#039;&#039;&#039; Trans-stellars begin more heavy duty Sol Alliance lobbying efforts. In the outer Colonies, Trans-stellar begin to bully some smaller empires, threatening to cut off military, resource, supply and/or financial support unless they give in to demands. All Trans-stellars are of roughly equal power, having established a sort of ‘stability’ between themselves, specializing in distinct fields.&lt;br /&gt;
&lt;br /&gt;
Sol Alliance begins to stagnate; Intra-Alliance trade tapers off as more systems become self-sufficient. Potentially more profitable trade routes from inner to developing outer colonies (which are proving more profitable than intra-Alliance trade) are expensive and fuel intensive. Energy crises develop on several worlds as supplies of energy resources along with centuries old power generating techniques (fusion, traditional combustion) prove insufficient to deal with rising energy demand.&lt;br /&gt;
Human pop: 33 billion&lt;br /&gt;
&lt;br /&gt;
===The First Contact===&lt;br /&gt;
&#039;&#039;&#039;2413:&#039;&#039;&#039; First contact with Skrell people. Sends shockwaves throughout human space. Skrellians have an established ‘confederacy of systems’ spread out over dozens of star systems. Sol Alliance and Skrellian Confederacy quickly draft a cooperation treaty. Skrell and Alliance begin conducting joint research projects and colonization efforts. Human, Skrell populations intermingle. Combining their research into FTL travel, Skrell and Human scientists co-develop Bluespace drivers, which have a much longer range and are much faster than traditional warp drives. However, a large amount of traditional fuel sources are required to jump-start bluespace drivers.&lt;br /&gt;
&lt;br /&gt;
===Discovery of Plasma===&lt;br /&gt;
&#039;&#039;&#039;2417:&#039;&#039;&#039; In the Romanovich Cloud in the outer edges of Tau Ceti, NT discovers the resource ‘plasma’. Its extremely energy efficient properties alleviate the growing energy crises on several worlds. Plasma quickly becomes the prefered fuel and energy generating commodity. NT becomes excessively wealthy; Trans-stellar ‘stability’ shattered as NT quickly patents and monopolizes ‘plasma refining’ technique. Other transtellars petition Sol Alliance for sanctions, but are ignored. Foundation for the Syndicate forms in furious trans-stellars and the Alliance Senators that support them. Bluespace drives and the extremely profitable Inner-colony to outer colony trade routes made viable by plasma. Inner-colonies provide outer-colonies with luxury goods for massive profits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2420:&#039;&#039;&#039; Earth slowly recovers, its biosphere beginning to stabilize. Vast swaths of the planet are uninhabitable but over a billion humans still call it home, mostly living in shanty town built in the ruins of cities. Elsewhere, some systems use &#039;vat-grown&#039; babies to create cheap labor force; many colonies in the midst of baby boom.&lt;br /&gt;
Human Pop: 35 billion.&lt;br /&gt;
&lt;br /&gt;
==The Discovery of New Sentients==&lt;br /&gt;
===The Tajara===&lt;br /&gt;
&#039;&#039;&#039;2432:&#039;&#039;&#039; First contact with Tajaran people. NT scouts discover the Tajaran homeworld and people just beginning to explore their solar system. NT greets them as ‘representatives of humanity’. Over the course of the next few decades, NT ‘uplifts’ the Tajaran people by building a series of factories on their homeworld, employing numerous Tajarans and helping propel them into space. Tajarans become reliant on NT and subservient to them. Seen as 2nd class citizens somewhat by a portion of humanity. &lt;br /&gt;
&lt;br /&gt;
===The Uneth===&lt;br /&gt;
&#039;&#039;&#039;2433:&#039;&#039;&#039; First contact with Unathi people. An exploration mission to an uncharted desert planet uncovers the Unathi race, a highly aggressive race that apparently survived a self-destructive nuclear war. With their homeworld rules by various small tribes, many Unathi are ‘picked up’ from their homeworld by various governments and corporations and ‘employed’. Some are granted citizenship. They enjoy a higher degree of respect then the Tajara, but are still looked upon with suspicion and distrust.&lt;br /&gt;
&lt;br /&gt;
==The Syndicate==&lt;br /&gt;
&#039;&#039;&#039;2440:&#039;&#039;&#039; NT leverages its plasma monopoly to effectively take-over several systems in the outer colonies. NT begins increasing the size of its navy to rival that of some empires. Sol Alliance supports NT despite growing public outrage. Talk of NT buying Senators. Resentment of NT grows in some systems across human space. Extremist elements in fringe systems recruited by burgeoning Syndicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2445:&#039;&#039;&#039; Medical and cloning technological advances cause population boom.  Syndicate begins staging small scale assaults using sleeper cells against NT across space; targeting anything NT from plasma refinement centers to orbital corporate habitation complexes. NT uses this as pretext to continue to expand its military. NT begins to heavily lobby the local governments of Tau Ceti, their chief plasma mining system.&lt;br /&gt;
Human pop: 41 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450:&#039;&#039;&#039; Tau Ceti local government ‘extremely’ pro-NT. Allegations of bribery largely ignored or swept under the rug. Syndicate operations steadily increase in intensity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2452:&#039;&#039;&#039; Fringe systems flare up as ‘terrorists’ (e.g. Syndicate) attacks NT corporate interests there. Outer and Inner Systems also see an increase in Syndicate operations, but on a more covert scale. NT and Tau Ceti Local Government ‘Republic of Biesel’ petition Sol Alliance for establishment of ‘Tau Ceti Free Trade Zone’, jointly administered by the two. Sol Alliance reluctantly establishes the Free Trade Zone, giving NT a foothold in the center of Alliance Space. Riots break out over accusations of NT essentially ‘buying the Republic of Beisel’. NT puts down the riots quickly and effectively. Syndicate begins active recruitment of discontent Tau Ceti Citizens. NT institutes Loyalty Implanting requirements for all executives, a ‘voluntarily and painless’ process. Implants are also used to quell the most radical opposition to NT rule, all kept hush-hush, though.&lt;br /&gt;
Pop: 43.5 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2454:&#039;&#039;&#039; NT establishes a series of orbital mixed-used stations in Tau Ceti to act as R&amp;amp;D, Medical, Population and command and Control hubs. Among these are the research/mining station NSS Aurora in the Romanovich Cloud and the new Command Hub of NT: the Odin, aka ‘CentComm’ or ‘Central Command’. Tau Ceti administered by a combination of Republic of Biesel and NanoTransen Tau Ceti Advisory Committee, but both are ultimately subject to Sol Alliance laws (in theory).&lt;br /&gt;
&lt;br /&gt;
==Present Day==&lt;br /&gt;
&#039;&#039;&#039;2456:&#039;&#039;&#039; Current Date. NT is an economic powerhouse which the Sol Alliance relies on for plasma to keep its trade routes to the outer colonies alive and satisfy the energy needs of its largest colonies. Anti-NT sentiment grows in Tau Ceti, but many others continue to support the megacorporation keeping the gears of the (human) galactic economy going.&lt;br /&gt;
&lt;br /&gt;
However, the Syndicate continues to position itself to strike back against the NT on a larger scale; and many more exotic, fantastical elements of the universe such as the Vox, undiscovered alien life, extremists, even ancient powers beyond comprehension may be moving to strike at arguably the most powerful organization in human space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Human population: 44.5 billion&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Timeline&amp;diff=784</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Timeline&amp;diff=784"/>
		<updated>2014-10-14T16:48:05Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* The Fall of Earth - Second Sol Alliance Civil War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While [[History of Man| Human history]] is long and diverse, with multiple perspectives and a myriad of details that vary between accounts, here is a more succint summary of the more recent events in the history of mankind.&lt;br /&gt;
&lt;br /&gt;
==The Second Space Age==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2045&#039;&#039;&#039;: Developed/Developing world stabilizes in population. Many third world/failing states collapse, some of their more viable remnants being scooped up by larger emerging power blocs such as the North American Federation, European Alliance, Indian Confederation, Pan-Asia Cooperative, Russian Federation, Middle Eastern Alliance and South African Commonwealth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2075&#039;&#039;&#039;: Research into viable space travel yields results. Slightly faster than conventional space travel through the use of practical nuclear engines.&lt;br /&gt;
Earth pop: 9.5 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2085&#039;&#039;&#039;: Human settlements on Luna and Mars established, low populations.&lt;br /&gt;
Earth pop: 9.55 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2100&#039;&#039;&#039;: Stream of Earth-based resources begin to trickle. Governments begin to subsidize off-world colonization efforts. Large-scale colonization/mining operations on Luna, Mars, other near Earth bodies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2125&#039;&#039;&#039;: Earth’s resources begin to be stretched to the breaking point. Luna and Mars populations reach the millions, steady stream of resources back to Earth keep the nations there afloat. Resource shortages cause the worst economic crisis on Earth since the Great Depression. &lt;br /&gt;
Earth pop: 10 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2130&#039;&#039;&#039;: Scientists discover Warp Technology, marking the start of the Interstellar Era. Spurned by fears of resource collapse and anarchy on Earth probes are sent out to perform in-depth charting nearest systems. Luna and Mars see large population increases. &lt;br /&gt;
Earth pop: 10.01 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2140&#039;&#039;&#039;: Hundreds of probes are sent to survey nearby star systems and potential candidates for colonization. The Sol Alliance, individual nations and private interests quickly organize colonization missions to these worlds. United Nations convene and form the Sol Alliance, a supranational body “to oversee the colonization and development of Solar and Extrasolar bodies”. There was moderate opposition to the measure, mainly stemming from general anti-United Nations sentiment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2155&#039;&#039;&#039;: Garden worlds closest to Earth see massive population increases as colony ships make round trips between the settlements and Sol. Einstein Engines becomes the first Transstellar corporation, specializing in producing Warp engines and supplying colonists with cheap colonization modules. Several earth governments enforce rationing, while tensions rise over resource use. Several disputes escalate into border skirmishes. The Sol Alliance, lacking any authority over Earth itself, is unable to intervene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2185&#039;&#039;&#039;: Earth begins to stabilize as birth rates are kept in check and people continue to leave for garden worlds. Earth relies on Mars, Luna, and the most developed garden worlds for resources. Earth enters a period of political stability Due to Earth’s dependence upon imported extrasolar resources, the nations of Earth sign the Treaty of Mumbai, giving the Sol Alliance the authority a degree of authority over the extrasolar affairs of individual nations. Sol Alliance is afforded more power over Earth affairs, as a result of its direct control of the Colonies Earth depends on for resources.&lt;br /&gt;
Earth pop: 10.2 billion. Total pop: 12 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2200&#039;&#039;&#039;: The Martian Terraforming Project begins, leading to a boom in martian immigration. The largest extrasolar garden world attain populations in the hundreds of millions.The Sol Alliance forms the Central Administrative Zone (CAZ), giving it formal authority over Earth itself. The CAZ represents an attempt to end the anarchic system of international relations and act as a moderator between the nations of Earth. In conjunction with the formation of the CAZ, the Sol Alliance issues the Sol Credit, the official currency of humanity. Although initially intended for use on the various extrasolar colonies, it would eventually start to displace the national currencies as Earth becomes more economically homogenous.&lt;br /&gt;
Earth pop: 10.75 billion. Total pop: 14 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2215&#039;&#039;&#039;: Second wave of scouting operations map systems further out from the existing extra-solar colonies. Second wave of colonization efforts.The first-wave colony worlds begin to reach economic maturity, with many achieving a standard of living rivalling or exceeding that of Earth. The Martian terraforming project fails, and millions die in rapid environmental degradation. Massive waves of immigrants leave Earth and Mars for the inner colonies. In many systems, corporations have established extensive asteroid mining operations. In the face of increased piracy and lawlessness in the outer colonies, the Solarian Unified Command forms for the purpose of maintaining order in Sol Alliance space.&lt;br /&gt;
Earth pop: 9.5 billion. Total pop: 13.5 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2250&#039;&#039;&#039;: New garden worlds discovered, Earth still dependent on resources from other planets. Depopulation of Earth leads to massive abandoned sections of cities. Colony worlds continue to grow exponentially, spurned on by cheap cost of colonization.&lt;br /&gt;
Earth Pop: 13 billion. Total Pop: 16.9 billion.&lt;br /&gt;
&lt;br /&gt;
==The First Interstellar War - First Sol Alliance Civil War ==&lt;br /&gt;
&#039;&#039;&#039;2260&#039;&#039;&#039;: Sol Alliance levy taxes on Earth for disproportionate use of resources (import a bunch, export little luxury resources). Earth-based ‘planetism’ increases. Sol Alliance stresses unity. Fringe elements in outer-most colonies begin to openly revolt against Sol Alliance administration, seen as the ‘Shackle of Earth-based oppression’.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2270&#039;&#039;&#039;: Developing colonies better able to census planets populations: discovered that in total billions of more colonist exist spread across roughly 100 colonized worlds (besides Earth). Steadily improving habitation, agriculture and infrastructure technologies pave way for quick, efficient colonization. Earth population and politicians begin to look on with envy and disgust, Sol Alliance attempts to represent the ‘unifying’ force in human space.&lt;br /&gt;
Earth pop: 14 billion. Total pop: 19.8 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2275&#039;&#039;&#039;: Open hostilities break out in fringe systems (what are now the mid to outer colonies), spurned on by extremist elements and anti-Alliance sentiments. Sol Alliance is slow to respond, paralyzed by confusion and uncertainty. As a result, other Colonies on the fringe begin to break away, seeing the Alliance as ineffective at supporting them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2278&#039;&#039;&#039;: First Interstellar War breaks out. Most radical fringe worlds declare war on Alliance, attacking Alliance military garrisons and ships. Hit and run tactics are used, with the occasional suicide attack. Alliance forces are overwhelmed and in disarray. Political gridlock as Earth urges Alliance to completely annihilate rebels as more moderate inner colonies stress restraint. Earth resents ‘Its colonies’ for disagreeing with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2285&#039;&#039;&#039;: More ‘outer’ but not ‘fringe’ colonies break away as Alliance proves ineffective in dealing with rebel threat. Rebels begin attacking each other, more extremist factions fighting more moderate ones. The present day outer systems becomes very dangerous place. Several large coalitions in the ‘outer colonies’ officially declare independence (they were already practically independent), and begin fighting rebels elements who venture into their space. Sol, Inner and Mid Colonies remain with the Sol Alliance. Outer colonies are mostly independent.&lt;br /&gt;
Earth pop: 14.2 billion. Total pop: 21.1 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2286&#039;&#039;&#039;: Many Megacorporations profit from the war, selling arms to one or both sides, trading in dangerous systems and staking claims in otherwise dangerous locations. Earth convinces Sol Alliance to begin wiping out extremist factions in the frontier to ‘eradicate the anarchists that threaten our peace’. The Earth is satisfied and the Colonies are largely horrified.  The Sol Alliance is dominated by ‘Hawkish’ politicians, which issue proclamations that extremist and rebellious colonists will not be tolerated. ‘Independent’ outer colonies build up their militaries in response.&lt;br /&gt;
&lt;br /&gt;
==The Resource Wars==&lt;br /&gt;
&#039;&#039;&#039;2290:&#039;&#039;&#039; Colonies continue to see pop increases. Earth continues to suffer from resource shortages. Earth feels effects of almost three centuries of continued colonization efforts, with the colonies starting to be unable to support it. Radical elements come to power in Earth-governments. Age old national rivalries are revived. Sol Alliance begins to shift its power-base off Earth.&lt;br /&gt;
Earth pop: 14.3 billion. Human pop: 22.6 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2300:&#039;&#039;&#039; The administration of the Sol Alliance is moved to the newly constructed Unity City, a space station in Earth orbit. The new capital is intended to increase ease of access while also representing the Alliance’s stated mission to represent all of humanity, not just any single nation. Meanwhile, Earth continues to use the Alliance to exploit its colonies.&lt;br /&gt;
Earth pop: 14.4 billion. Total pop: 24 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2310:&#039;&#039;&#039; As the population of Earth grows, it begins to drain more and more resources from the colonies. The inner colonies experience massive trade deficits with Earth, enforced by special laws exempting Earth goods from local taxes. This hamstrings the development of local industry in the colonies. Several colonies petition for increased autonomy within the Sol Alliance, and unrest develops on several worlds. Earth enacts sanctions against the more rebellious colonies.&lt;br /&gt;
&lt;br /&gt;
==The Fall of Earth - The Great War==&lt;br /&gt;
&#039;&#039;&#039;2314:&#039;&#039;&#039; Several of the largest inner colonies petition the Earth-dominated Alliance government for increased autonomy and decreased trade restrictions. Earth gives only token concessions to these colonies, causing widespread unrest which many colonial authorities refuse to quell. Several colonies refuse to enforce trade restrictions, causing Earth to declare martial law in these systems and send Sol Alliance fleets to restore order. Many of these fleets mutiny and refuse to follow orders. Within a month, the Alliance military is split along Earth and Inner-Colony lines. A coalition of inner colonies declares itself the legitimate government of the Alliance.&lt;br /&gt;
&lt;br /&gt;
Earth pop: 14.5 billion. Total pop: 26 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2315:&#039;&#039;&#039; Following an initial period of confused fighting, the Earth forces withdraw to Sol and several nearby minor star systems, threatening to unleash Kinetic Kill Vehicles (KKVs) should Colonial forces enter the Sol System. Colonial forces seize Alliance KKV installations in their own systems. A cold war of sorts begins. Cut off from outside trade, the Sol system&#039;s economy begins to implode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2316:&#039;&#039;&#039; Facing immediate collapse, the civilian governments of Earth attempt to negotiate a surrender with the Colonial forces. A number of Earth military commanders stage a coup, arresting prominent political officials and declaring martial law. Roughly a third of the Earth fleet remains loyal to the civilian government and mutinies. The occupied Alliance capital is destroyed in the resulting crossfire. In the confusion, some Earth KKVs fire at their targets. Entire Inner Colony cities and orbital installations are annihilated as a result of the KKVs, causing hundreds of millions of deaths. In retaliation, Colonial forces launch KKV&#039;s at targets throughout the Sol system, mostly on Earth. The entirety of Earth’s orbital infrastructure is destroyed due to bombardment and the resulting Kessler syndrome. The new orbital debris ring is visible to the naked eye, and smoke clouds from the global firestorms obscure the planet’s surface for months.&lt;br /&gt;
&lt;br /&gt;
This event becomes known as the Holocaust of 2316.&lt;br /&gt;
Earth population: 5 billion.  Total human population: 16.2 billion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2317:&#039;&#039;&#039; The Sol Alliance reforms following the Colonial victory, and the Colonial-controlled Sol Alliance Provisional Government attempts to reassert control over several rebellious fringe colonies, which had been left to fend for themselves during the civil war. Many independent colonies use this opportunity to encroach upon Alliance territory. On Earth, the remaining governments either disintegrate or are left too crippled to govern their entire territory. The Sol Alliance supplies the largest surviving governments with indirect support, in place of sending an occupation force. The situation is complicated further by the orbital debris field. A mysterious virus appears on Earth and rapidly spreads throughout the planet, killing hundreds of millions by itself.  Over a billion die on Earth due to starvation, in-fighting and various diseases, including the virus.&lt;br /&gt;
&lt;br /&gt;
Earth population: 4 billion. Total human population: 15.2 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2320:&#039;&#039;&#039; Outer systems continue to build up their independent armies and navies. An emergency military government is established on Earth, doing little besides ‘administering’ the planet from orbit and bombarding unauthorized launch facilities. The state of emergency ends in the Sol Alliance as the government stabilizes and a temporary administrative capital is formed on Deimos, over Mars. The Treaty of Deimos is signed, officially dissolving the Alliance of Solarian Colonies and establishing its successor, the Alliance of Sovereign Solarian Nations (ASSN). New Trans-stellar corporations emerge to rival Einstein Engine’s previous dominance. These corporation make their start establishing new trade routes between colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2326:&#039;&#039;&#039; A cure is developed for the strange new virus on Earth, but the Alliance refuses to administer it to the planet’s remaining population, insisting there’s simply too many people to inoculate. Earth kept under quarantine by large orbiting fleet. Refugees fleeing the planet are given the cure at specially designated orbit checkpoint. Correctly or not, many see this as a ploy to stem the tide of refugees fleeing earth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2330:&#039;&#039;&#039; Refugees begin to leave Earth in droves, fleeing a combination of famine, crushing poverty, and the near-complete collapse of Earth’s biosphere. A provisional government is formed on Earth, providing developmental aid to local governments and controlling access to orbit. Luna and Mars develop large ‘Earth-slums’ filled with refugees.&lt;br /&gt;
&lt;br /&gt;
Earth pop: 3.9 billion. Total human pop: 16.7 billion;&lt;br /&gt;
&lt;br /&gt;
==Tensions within the Sol Alliance==&lt;br /&gt;
===Formation of Nanotrasen===&lt;br /&gt;
&#039;&#039;&#039;2340:&#039;&#039;&#039; Trans-stellars begin operating more aggressively in outer and fringe system, helping start up colonies (loans, resources, ‘favors systems’) even outright claiming some smaller systems. Trans-stellars gain support of inner-colonies since many are based there and most of their profits flow back to them. On Earth, the Central Administrative Zone (CAZ) is reformed, though now the Earth’s high degree of autonomy is due to Colonial apathy towards the planet. Sol Alliance completes &#039;Alliance Administrative Station &amp;quot;Nova Concordia&amp;quot;&#039; in orbit around Mars. It serves as the Capital of the Alliance, a highly sophisticated, self-sufficient armored, armed and defended fortress. It is, however, largely removed, politically, from the poverty on Mars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2346:&#039;&#039;&#039; Formation of Nanotrasen by Xavier Trasen. Based around advanced gene therapy. Became a scientific frontier company, rivaling Einstein Engines.&lt;br /&gt;
&lt;br /&gt;
===The Warp Gate Project===&lt;br /&gt;
&#039;&#039;&#039;2355:&#039;&#039;&#039; Warp Gate project begins with the goal of connecting the most populated/wealthy inner colonies with permanent orbital gates, allowing for instantaneous transportation between them. Largely funded by Sol Alliance with support of Trans-stellars. Trans-stellars help rebuild Sol Alliance fleets. Military ‘indebted’ to Trans-stellars. Sol Alliance establishes formal relations with outer colonies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2365:&#039;&#039;&#039; Earth is largely uninhabitable and most of its biosphere has collapsed. Several prominent philanthropists and humanitarian organizations fund evacuation efforts. Many of these refugees would eventually become cheap, exploited labor.&lt;br /&gt;
Earth pop: 2 billion. Total pop: 24.2 billion.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;2370:&#039;&#039;&#039; Warp Gate project financially drains Sol Alliance. Support for project decreases, some inner-colonies (mostly those not receiving a warp gate in their system) riot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2376:&#039;&#039;&#039; Second Sol Alliance Civil War. Handful of Inner-colonies declare independence in protest of Warp Gate project’s exorbitant cost. The fleets of local governments engage Sol Alliance ships in contested systems. Minimal loss of life on surface of planets: Fleets and orbital installations targeted mostly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2379:&#039;&#039;&#039; Outer colonies, driven by increasingly nationalistic governments and the Sol Alliance Civil War begin to war amongst themselves for planets and resources. Border and fringe worlds shift between empires’ control. A few large-scale atrocities occur, with whole cities and even planets being bombarded from orbit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2384:&#039;&#039;&#039; Warp Gate project completed; Sol Alliance Second Civil War ends with casualties in the tens of millions. Lingering anti-Alliance sentiment remains in some areas. Outer colonies continue to war with each other, but the extent of the conflict is scaled back. As they expanded operations on the largely lawless frontier, Trans-stellars were forced to arm themselves and either contracted or bought mercenary services to protect their cargo. These same mercenary services would later diversify their operations, offering their services to various interstellar governments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2390:&#039;&#039;&#039; The Warp Gates bring an influx of wealth to the inner-colonies closest to them, but disrupt several established trade routes, leading to economic decline in several systems. The Sol Alliance, largely bankrupt from the Warp Gate project, grants independence to several outer worlds. These worlds quickly join various outer colony nations. These new holdings of the outer colony empires greatly boost their economies (these worlds were built up by the Sol Alliance before seceding, and have on average larger populations and more developed infrastructure then their outer colony cousins).&lt;br /&gt;
Earth Pop: 1 billion. Human pop: 29 billion.&lt;br /&gt;
&lt;br /&gt;
==The Rise of Nanotrasen==&lt;br /&gt;
===Advancement of Trans-stellars===&lt;br /&gt;
&#039;&#039;&#039;2400:&#039;&#039;&#039; Some of the most ‘inner’ colony worlds of the Alliance reach population as high as the several billions. War in the outer colonies die down. Resentment towards the central government persists in several Alliance systems. Trans-stellars capitalize on immense profits from the past decades, diversifying to a great degree. Some begin swearing allegiances to these corporations, sick of the outer colonies’ wars and/or the Sol Alliance’s slow decay.&lt;br /&gt;
Human pop: 31 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2403:&#039;&#039;&#039; One such trans-stellar, NanoTransen, acquires the mining rights to the Romanovich Cloud in the Tau Ceti system (an Inner-inner colony system).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2410:&#039;&#039;&#039; Trans-stellars begin more heavy duty Sol Alliance lobbying efforts. In the outer Colonies, Trans-stellar begin to bully some smaller empires, threatening to cut off military, resource, supply and/or financial support unless they give in to demands. All Trans-stellars are of roughly equal power, having established a sort of ‘stability’ between themselves, specializing in distinct fields.&lt;br /&gt;
&lt;br /&gt;
Sol Alliance begins to stagnate; Intra-Alliance trade tapers off as more systems become self-sufficient. Potentially more profitable trade routes from inner to developing outer colonies (which are proving more profitable than intra-Alliance trade) are expensive and fuel intensive. Energy crises develop on several worlds as supplies of energy resources along with centuries old power generating techniques (fusion, traditional combustion) prove insufficient to deal with rising energy demand.&lt;br /&gt;
Human pop: 33 billion&lt;br /&gt;
&lt;br /&gt;
===The First Contact===&lt;br /&gt;
&#039;&#039;&#039;2413:&#039;&#039;&#039; First contact with Skrell people. Sends shockwaves throughout human space. Skrellians have an established ‘confederacy of systems’ spread out over dozens of star systems. Sol Alliance and Skrellian Confederacy quickly draft a cooperation treaty. Skrell and Alliance begin conducting joint research projects and colonization efforts. Human, Skrell populations intermingle. Combining their research into FTL travel, Skrell and Human scientists co-develop Bluespace drivers, which have a much longer range and are much faster than traditional warp drives. However, a large amount of traditional fuel sources are required to jump-start bluespace drivers.&lt;br /&gt;
&lt;br /&gt;
===Discovery of Plasma===&lt;br /&gt;
&#039;&#039;&#039;2417:&#039;&#039;&#039; In the Romanovich Cloud in the outer edges of Tau Ceti, NT discovers the resource ‘plasma’. Its extremely energy efficient properties alleviate the growing energy crises on several worlds. Plasma quickly becomes the prefered fuel and energy generating commodity. NT becomes excessively wealthy; Trans-stellar ‘stability’ shattered as NT quickly patents and monopolizes ‘plasma refining’ technique. Other transtellars petition Sol Alliance for sanctions, but are ignored. Foundation for the Syndicate forms in furious trans-stellars and the Alliance Senators that support them. Bluespace drives and the extremely profitable Inner-colony to outer colony trade routes made viable by plasma. Inner-colonies provide outer-colonies with luxury goods for massive profits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2420:&#039;&#039;&#039; Earth slowly recovers, its biosphere beginning to stabilize. Vast swaths of the planet are uninhabitable but over a billion humans still call it home, mostly living in shanty town built in the ruins of cities. Elsewhere, some systems use &#039;vat-grown&#039; babies to create cheap labor force; many colonies in the midst of baby boom.&lt;br /&gt;
Human Pop: 35 billion.&lt;br /&gt;
&lt;br /&gt;
==The Discovery of New Sentients==&lt;br /&gt;
===The Tajara===&lt;br /&gt;
&#039;&#039;&#039;2432:&#039;&#039;&#039; First contact with Tajaran people. NT scouts discover the Tajaran homeworld and people just beginning to explore their solar system. NT greets them as ‘representatives of humanity’. Over the course of the next few decades, NT ‘uplifts’ the Tajaran people by building a series of factories on their homeworld, employing numerous Tajarans and helping propel them into space. Tajarans become reliant on NT and subservient to them. Seen as 2nd class citizens somewhat by a portion of humanity. &lt;br /&gt;
&lt;br /&gt;
===The Uneth===&lt;br /&gt;
&#039;&#039;&#039;2433:&#039;&#039;&#039; First contact with Unathi people. An exploration mission to an uncharted desert planet uncovers the Unathi race, a highly aggressive race that apparently survived a self-destructive nuclear war. With their homeworld rules by various small tribes, many Unathi are ‘picked up’ from their homeworld by various governments and corporations and ‘employed’. Some are granted citizenship. They enjoy a higher degree of respect then the Tajara, but are still looked upon with suspicion and distrust.&lt;br /&gt;
&lt;br /&gt;
==The Syndicate==&lt;br /&gt;
&#039;&#039;&#039;2440:&#039;&#039;&#039; NT leverages its plasma monopoly to effectively take-over several systems in the outer colonies. NT begins increasing the size of its navy to rival that of some empires. Sol Alliance supports NT despite growing public outrage. Talk of NT buying Senators. Resentment of NT grows in some systems across human space. Extremist elements in fringe systems recruited by burgeoning Syndicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2445:&#039;&#039;&#039; Medical and cloning technological advances cause population boom.  Syndicate begins staging small scale assaults using sleeper cells against NT across space; targeting anything NT from plasma refinement centers to orbital corporate habitation complexes. NT uses this as pretext to continue to expand its military. NT begins to heavily lobby the local governments of Tau Ceti, their chief plasma mining system.&lt;br /&gt;
Human pop: 41 billion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2450:&#039;&#039;&#039; Tau Ceti local government ‘extremely’ pro-NT. Allegations of bribery largely ignored or swept under the rug. Syndicate operations steadily increase in intensity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2452:&#039;&#039;&#039; Fringe systems flare up as ‘terrorists’ (e.g. Syndicate) attacks NT corporate interests there. Outer and Inner Systems also see an increase in Syndicate operations, but on a more covert scale. NT and Tau Ceti Local Government ‘Republic of Biesel’ petition Sol Alliance for establishment of ‘Tau Ceti Free Trade Zone’, jointly administered by the two. Sol Alliance reluctantly establishes the Free Trade Zone, giving NT a foothold in the center of Alliance Space. Riots break out over accusations of NT essentially ‘buying the Republic of Beisel’. NT puts down the riots quickly and effectively. Syndicate begins active recruitment of discontent Tau Ceti Citizens. NT institutes Loyalty Implanting requirements for all executives, a ‘voluntarily and painless’ process. Implants are also used to quell the most radical opposition to NT rule, all kept hush-hush, though.&lt;br /&gt;
Pop: 43.5 billion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2454:&#039;&#039;&#039; NT establishes a series of orbital mixed-used stations in Tau Ceti to act as R&amp;amp;D, Medical, Population and command and Control hubs. Among these are the research/mining station NSS Aurora in the Romanovich Cloud and the new Command Hub of NT: the Odin, aka ‘CentComm’ or ‘Central Command’. Tau Ceti administered by a combination of Republic of Biesel and NanoTransen Tau Ceti Advisory Committee, but both are ultimately subject to Sol Alliance laws (in theory).&lt;br /&gt;
&lt;br /&gt;
==Present Day==&lt;br /&gt;
&#039;&#039;&#039;2456:&#039;&#039;&#039; Current Date. NT is an economic powerhouse which the Sol Alliance relies on for plasma to keep its trade routes to the outer colonies alive and satisfy the energy needs of its largest colonies. Anti-NT sentiment grows in Tau Ceti, but many others continue to support the megacorporation keeping the gears of the (human) galactic economy going.&lt;br /&gt;
&lt;br /&gt;
However, the Syndicate continues to position itself to strike back against the NT on a larger scale; and many more exotic, fantastical elements of the universe such as the Vox, undiscovered alien life, extremists, even ancient powers beyond comprehension may be moving to strike at arguably the most powerful organization in human space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Human population: 44.5 billion&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=783</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=783"/>
		<updated>2014-10-14T16:41:20Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Sol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their homeworld of [[Sol| Earth]], humans proliferated throughout space, expanding hundreds of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, flourishing cities had been established in nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, dozens more systems would fall under the control of humanity. Outposts on Garden worlds became metropolises in the span of decades, entire asteroids and moons were mined out and hostile worlds were terraformed and subdued.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance granting independence to its outer-most systems.&lt;br /&gt;
&lt;br /&gt;
In the middle of the prosperity and strife, transtellars have for centuries embarked to make massive profits. The major corporate players had managed to establish a stable, if shaky peace between themselves, with no single corporation able to completely dominate the others. Any semblance of equilibrium between the mega-corps was shattered with NanoTransen&#039;s discovery of the element plasma.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. Numerous alien races have been discovered in the past 50 years, some peaceful, some hostile and some just plain weird. The brilliant [[Skrell]], the reverent [[Tajara]], the warlike [[Unathi]] and peaceful [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to humanity, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
If one thing can be said to unite the various species, it is the drive to control the powerful element plasma, which not only has revitalized space travel but also holds untold capabilities. Humanity, specifically NanoTrasen, has taken control of the vast majority of plasma deposits, drawing the interest of many alien species, extremist cults and even more mysterious forces. Within humanity, a divide has begun to form: What is NanoTransen&#039;s role not just economically but in human society? Are they the benevolent corporation that keeps the engine of human interstellar civilization alive or are they the greedy suits dedicated to manipulating galactic society through their stranglehold on the plasma market?&lt;br /&gt;
&lt;br /&gt;
Recently the Syndicate has emerged as a clandestine organization dedicated to stopping NanoTransen. Decentralized, secretive and efficient, the Syndicate has attacked NanoTrasen installations, mining outposts and personnel. Some decry them as terrorists, others see them as the only force with a chance to overthrown NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
This age is one of &#039;&#039;&#039;progress&#039;&#039;&#039;, &#039;&#039;&#039;war&#039;&#039;&#039;, and &#039;&#039;&#039;greed&#039;&#039;&#039;. It is the &#039;&#039;&#039;Age of Mankind&#039;&#039;&#039;.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Planetary Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful entity in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
&lt;br /&gt;
{{Main|Sol}}&lt;br /&gt;
&lt;br /&gt;
Ever since the Holocaust of 2316 at the conclusion of the [[Timeline#The Fall of Earth|Great War]], the Earth has been relegated to the the status of a backwater world, a far cry from its former position as the beating heart of human civilization. A significantly reduced population of 1 billion is ruled over by a number of semi-independent Sol Alliance protectorates, the remnants of the nations of Old Earth. The people of this world are generally bitter, resentful, and carry a fatalistic outlook towards life. In the decades following the holocaust, billions left the Earth and now form the Earth Diaspora, a loose assortment of refugees and rogues which have slowly diffused throughout human space. &lt;br /&gt;
&lt;br /&gt;
Although Luna is more developed than Earth, hundreds of millions of its inhabitants reside in decrepit Earth-slums.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the Sol Alliance is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars itself was terraformed over the course of several centuries. It is home to over a billion people, most of them the descendants of Earth refugees, living in crushing poverty.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere is home to 21 billion people, with 160 systems with at least 100,000 permanent residents. Six of these systems (including Sol) have populations exceeding one billion. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Warp Gates connecting the most developed systems. Following the Holocaust of 2316, refugees from earth founded colonies in several uninhabited Red Dwarf systems and on the outskirts of many of the more developed systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a combined population of 15 billion, and contains 213 systems with at least 100,000 permanent residents. Three of these systems have populations of at least a billion. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, primarily through the use of client states. Following the Great War, several of the larger colonies declared independence. These Independent Powers continue to encroach upon the margins of Sol Alliance space.&lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Warp Gate system means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 8 billion people and contains about 310 systems with at least 100,000 permanent residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie beyond the reach of the Sol Alliance. Instead, the majority of the Outer Sphere is divided into a number of multi-system polities, generally aligned with one of the Great Powers.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in towns and cities of around 5,000-50,000 people. The &#039;Spacer&#039; culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The Frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least  inhabited systems with an estimated population of 1 billion. The affairs of the Inner and Middle Colonies are nearly irrelevant to these hard-spun settlers, although many remain resentful. People are often forced to make do with equipment decades or even a century behind that of the inner worlds. The largest political entities are a few united systems, but most &#039;governments&#039; are confined to a planet or city-state. &#039;Frontiersmen are born in a hardsuit&#039;, so the saying goes, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Human (and alien) society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sol|Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Planetary Republic of Biesel]], [[Sovereign Governance of Stormswrath]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are the third known race to achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Uneth Hegemony&lt;br /&gt;
&lt;br /&gt;
The fierce and warlike [[Unathi]] are a reptilian race. They are a relative newcomer to the stars. The Unathi are not the first sentient species to inhabit their homeworld. Archaeological evidence of a highly advanced and warlike civilization that predated the Unathi have been uncovered on Moghes. The harsh conditions on the planet, as well as residual traces of radioactive materials hints that the civilization collapsed following a nuclear war.&lt;br /&gt;
&lt;br /&gt;
Uneth cultures tend to have strict gender lines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
&lt;br /&gt;
The Unathi are least advanced of all known species. They lack the technology and the infrastructure to terraform other worlds and establish planetary colonies.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;rand&#039;marr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; People&#039;s Republic of Adhomai&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers.. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kocasslani===&lt;br /&gt;
&lt;br /&gt;
[[image:Kocass_Fem.png]][[image:Kocass_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Kocasslani#Language:| Hiisnivi]]&lt;br /&gt;
*&#039;&#039;&#039;Home World:&#039;&#039;&#039; [[Kocasslani]]&lt;br /&gt;
*&#039;&#039;&#039;Major Languages:&#039;&#039;&#039; Sini&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Mandate of Sonhadra&lt;br /&gt;
&lt;br /&gt;
The [[Kocasslani]] are a hostile, religiously zealous race with an intense racial hatred towards the Skrell due to an unfortunate expedition taken into their territory. Evolving alone in an isolated system on the fringe of explored space, the Kocasslani regard their sector as literal &amp;quot;heaven&amp;quot; and see any alien presence within as damning.&lt;br /&gt;
&lt;br /&gt;
Kocasslani culture has a strict caste system and cultural taboos that influence nearly all the members of this race. They are extremely hostile and isolationist, and as such they have lagged behind the rest of the galactic community in the area of technological development.&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations rose in the wake of the discovery of [[Bluespace]] travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], [[Osiris Atmospherics]], [[Einstein Engines]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]],[[Eridani NanoTech]], [[Border World Exports]] and [[Synth Foods]] . There are also many smaller TSC&#039;s such as [[Axis Munitions]], [[Planetform Incorporated]], [[Ageira Technologies]], [[Tau Ceti Manufacturing]] and the [[Tau Ceti Mining Corporation]].&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Independent Systems===&lt;br /&gt;
&lt;br /&gt;
Independent systems are the former colony worlds that declared independence from the Sol Alliance. After the Alliance&#039;s power collapsed, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the [[United Colonies of America]], the [[Eridani Federation]], the [[Raksa Pack]], the [[New British Empire]], the [[Mjolnir Coalition]], the [[Republic of Elyra]], and the [[Principality of Caladbolg ]]. The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the closest systems surrounding it, the Alliance has lost most of its pull with the rest of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=782</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=782"/>
		<updated>2014-10-14T16:36:25Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: Changing up terminology a bit, &amp;#039;polity&amp;#039; is a bit obscure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as the Sol Alliance, the Second Sol Alliance, the Second Alliance, and sometimes the Alliance, is a federal union of 23 member states, 15 Associated States, and 112 dependencies. All 23 member states and 79 of the Alliance&#039;s dependencies are located within the Inner Colonies. The remaining 33 dependencies and all 15 associated states are located within the Mid Colonies. With control over 188 systems of significant population and a population of about 20.8 billion, the Sol Alliance is by far the largest polity within all of known space. It is arguably the most culturally and linguistically diverse entity within known space, owing primarily to the age of its colonies and its control over the Sol system and Earth. The capital of the Sol Alliance is SAAS Nova Concordia, in orbit over Mars in the Sol system.&lt;br /&gt;
&lt;br /&gt;
Large-scale extraterrestrial colonization began in the 2070&#039;s, followed by the first extrasolar colonies in the 2140&#039;s. In the year 2140, the United Nations formed the Alliance of Solarian Colonies (ASC), the first incarnation of the Sol Alliance, to oversee the colonization of other star systems. Following the First Interstellar War of 2278-2286, tensions between the Earth and the Inner Colonies grew, eventually culminating in the Great War and the Holocaust of 2316. The Great War and the devastation of Earth dealt a crippling blow to the Alliance. In 2320, with the signing of the Treaty of Deimos, the Alliance of Solarian Colonies was officially disbanded and the Alliance of Sovereign Solarian Nations was formed. The Sol Alliance took its modern form following the Secession Crisis of 2376 and the resultant Secession Wars. Following the war, several of the more independence-minded inner colonies were granted greater autonomy within the Alliance, to avoid further conflict.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Alliance of Sovereign Solarian Nations&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;A United Future for all of Humanity&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Alliance of Sol Administrative Station &amp;quot;Nova Concrodia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Solarian, Alliance Citizen,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages: &#039;&#039;&#039; Sol Common, Tau Ceti Common (dialect of Sol Common), Mandarin, Spanish, Hindi, 21 additional Recognized Minority Languages&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 20,835,259,000&lt;br /&gt;
*&#039;&#039;&#039;2565 Est.:&#039;&#039;&#039; 19,240,727,000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; Sol, Sirius, Altair, Procyon, Alpha Centauri, Sigma Draconis, Eta Cassiopeiae, Delta Pavonis, Epsilon Indi, Ophiuchi, Van Maanen, Barnard, Wolf, Lalande, Luyten, Groombridge, Cancri, Gliese, 170 others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member States:&#039;&#039;&#039; [[Planetary Republic of Biesel]], [[Eridani Federation]], [[Governance of Stormswrath]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Varies per System&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Government&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chairman of the Executive Council&lt;br /&gt;
* Minister of Commerce&lt;br /&gt;
* Head Admiral&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper House:&#039;&#039;&#039; Alliance Senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower House:&#039;&#039;&#039; Alliance Popular Assembly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Alliance Central Judiciary&lt;br /&gt;
*Alliance Court of Justice&lt;br /&gt;
*Alliance Central Court&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Politics&#039;&#039;&#039; ==&lt;br /&gt;
===Administrative Divisions===&lt;br /&gt;
The Sol Alliance is divided into Member States, Dependencies, and Associated States. &lt;br /&gt;
&lt;br /&gt;
Member States are represented in the Alliance Senate and possess varying degrees of autonomy. They can comprise anything from one to five star systems. The Alliance Charter grants certain rights to member states, which can only be revoked by amending the Alliance Charter. The degree of autonomy varies by member, with certain members such as the Eridani Federation retaining near-complete control over internal affairs, while others such as Sol maintain only negligible autonomy.&lt;br /&gt;
&lt;br /&gt;
Dependencies contain the vast majority of Alliance systems; they are sparsely populated systems with little to no control over their internal affairs, which are subject to all Alliance laws, although day-to-day operations are left to locally elected legislatures or corporate sponsors. &lt;br /&gt;
&lt;br /&gt;
Associated States are independent states which have agreed to turn over control of their external affairs to the Alliance in return for military protection and economic aid. Associated states reserve the right of secession and have &#039;&#039;de jure&#039;&#039; control over their internal affairs, though the prerequisites attached to Alliance aid gives the Alliance considerable influence.&lt;br /&gt;
&lt;br /&gt;
As of 2456, there are 23 member states, 112 Dependencies, and 15 Associated States. &lt;br /&gt;
&lt;br /&gt;
===Institutions of the Sol Alliance===&lt;br /&gt;
====Alliance Senate====&lt;br /&gt;
The Senate is the &#039;upper house&#039; of the Alliance Assembly. Senators are appointed for five year terms by the government of their constituency rather than by direct election. There are currently 300 seats in the Senate, with each member state sending a delegation of ten senators. Each senator has a &#039;voting weight&#039; directly proportional to the population of their constituent. As only member states can appoint senators, dependencies and associated states are not represented within this chamber. Associated States are limited to sending one non-voting observer each.&lt;br /&gt;
&lt;br /&gt;
Special powers accorded to only the Alliance Senate include:&lt;br /&gt;
*Approval of changes in borders between the member states and dependencies of the Sol Alliance;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of martial law;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of a state of emergency;&lt;br /&gt;
*Approval of international treaties.&lt;br /&gt;
*Approval of nominations for the Chairman of the Executive Council&lt;br /&gt;
*Approval of nominations for ministers of the Executive Council&lt;br /&gt;
Senators tend to be senior politicians with decades of experience. There is no term limit.&lt;br /&gt;
&lt;br /&gt;
====Popular Assembly====&lt;br /&gt;
The Popular Assembly is the &#039;lower house&#039; of the Alliance Assembly. Assembly-persons (often called &#039;legislators&#039;) are directly elected for five year terms by Sol Alliance citizens with member state citizenship residing within a member state or qualifying dependency. There are 5000 seats within the Alliance Assembly, which are divided among the member seats by population. The few dependencies which surpass the minimum population threshold (currently 4.16 million) are also granted representation within the Alliance Assembly. All other dependencies go unrepresented.&lt;br /&gt;
&lt;br /&gt;
The Popular Assembly is the only body able to submit spending bills. It also has the power to nominate a Chairman of the Executive Council, who must then be approved by the senate. &lt;br /&gt;
&lt;br /&gt;
====Executive Council====&lt;br /&gt;
The Executive Council is the executive branch of the Sol Alliance and is responsible for the day-to-day operation of the government. It is headed by the Chairman of the Executive Council, informally known as the Prime Minister. The Prime Minister is selected by the Popular Assembly and is normally the leader of the dominant political coalition. They are in charge of appointing administrators to head the various government agencies, determining the priorities of the government, and overseeing the operation of the various government agencies.&lt;br /&gt;
&lt;br /&gt;
====Alliance Central Judiciary====&lt;br /&gt;
The Alliance Central Judiciary consists of two separate institutions; the Alliance Court of Justice and the Alliance Central Court. The Alliance Court of Justice is responsible for resolving disputes between member states and on matters regarding international law. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Military&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military strength:&#039;&#039;&#039; Strong; Superpower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superlarge/Dreadnaught class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large/Capitol class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvette class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 34.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 17% Han Chinese&lt;br /&gt;
* 14% Hindustani&lt;br /&gt;
* 15% Arab&lt;br /&gt;
* 11% Bengali&lt;br /&gt;
* 12% Various European&lt;br /&gt;
* 31% Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance, often just addressed as “The Alliance” or sometimes just “Sol” is a strong federation of the core colony worlds originally settled by the Humans from Earth. It is a democracy de jure, however power within the Alliance often falls into the hands of a number of influential and wealthy &#039;inner worlds&#039; which serve as a sort of Aristocracy, having the largest populations in human space after Earth was abandoned. Until recently, these families have held power nearly since the Alliance&#039;s founding. But, in the last election Salvatore Abbiati, from the Jovian moons won in a landslide. The Alliance is emerging from an marked era of economic stagnation and territorial contraction. This period was headed by the isolationist “Sol” party, which has since been ousted by Abbatis&#039; “Oath” party.&lt;br /&gt;
&lt;br /&gt;
The Alliance began as an evolution of the UN designed to administer all colony worlds. As the inner-colonies grew, the Alliance gained more power until it gained enough political and military clot to declare itself &#039;&#039;the&#039;&#039; governing body of humanity. Alliance politics during these first couple centuries of Alliance rules are best described as &#039;Earth&#039; vs the &#039;Inner-Colonies&#039;. Earth was by far the most populated place is human space, but relied on the colonies for raw resources to keep it alive. Earth also viewed the colonies as &#039;hers&#039; and a strong sense of &#039;Earth-planetism&#039; ensured that Earth was always draining more and more resources from the colonies. The Alliance became split on colony and Earth lines, eventually culminating in the first Alliance Civil War. Earth was rendered uninhabitable by orbital bombardment following the launching of Kinetic Kill Vehicles on Inner Colony Worlds. Additionally, a mysterious virus on Earth continues to crop up, killing off whole communities of survivors. The surviving Earth population mostly spread out into the stars, many settling in slums on Mars or Luna, some radical elements fleeing into the fringe. Today, the Alliance is a &#039;Inner-colony centric&#039; government, reflecting the prestige of the most developed, populated and prosperous planets in human space.&lt;br /&gt;
&lt;br /&gt;
The Alliance is an extremely diverse society, with no specific ethnic group of any kind making up a majority, at most holding a plurality. More than 31% of the population is composed of minority ethnic groups spread across the Sol system and the colonies, both in major population centers and in a handful of ethnic enclaves.  Socially, the Alliance is a rather pleasant place to live as-long as you’re not too insistent on being involved in the political system.  It is among the more liberal of the empires, with tolerance, social equality and opportunity seen as the birth-right of all mankind, not just those citizens of the Alliance. The Alliance is by far the most powerful of all Human governments, with only the Skrellian Confederation being near an equal in power, wealth and technological advancement.  Religious Freedom is also viewed by Solarians as being integral to Human rights, and as such Sol is a secular society where government interference with personal religion is not just frowned upon, but outright forbidden by law.  &lt;br /&gt;
&lt;br /&gt;
Politically, the Sol Alliance is a quagmire. With two centuries of codified laws complicating the electoral process to an almost byzantine degree.  Furthermore, the vast majority of politicians come from a pseudo-aristocracy from the inner-most worlds which over the centuries has gained a fearsome foothold in matters political and governmental.  While officials outside of these ‘families’ are somewhat common, they usually are found in lower ranking positions. Most seats on the Sol Senate are held by the &#039;political families&#039; or those affiliated with them.  &lt;br /&gt;
&lt;br /&gt;
The executive branch of the Alliance divests its power into three individuals. While usually being referred to as an executive Councillor.  The three Councillors are, the leader of the majority/plurality party (Chief Councilor), The High-Admiral of the Alliance navy, and the Minister of Commerce.  The leader of the majority party takes the role of head of the executive council, while the two unelected officials are viewed as subordinate, though both other councils can, together, veto an action of the Chief Councilor. Though this method, an unstable or otherwise unreliable leader can have his power checked by the other two Councillors, mitigating the damage they are capable of inflicting. On the reverse, this can render an otherwise talented head counselor incapable of doing his duties if he is not well-liked by the other Councillors. &lt;br /&gt;
&lt;br /&gt;
The Sol Alliance is the most advanced and technologically sophisticated entity in Human space, with possibly only the Skrell exceeding them in their technological advancement.  A specific piece of technology that is critical to what the Alliance is today is the Warp-gate network present in low orbit of each and every garden or developed core world.  This network of transit stations connected to their host-worlds by orbital elevators. Each has anywhere from one, to twenty wormhole-gates which can connect to any other gate in the network allowing for near-instantaneous travel to any other gate.  These gates are roughly 3 meters tall and 3 meters wide, with a small tram and rails connected into its horizon. Allowing a tram of 20 people to cross 60 light years from one side of the Alliance to the other in mere moments  &lt;br /&gt;
&lt;br /&gt;
The wormhole network is integral to how the Alliance is today.  With this invention, cheap, nearly instantaneous travel across the Alliance&#039;s wealthiest worlds is available to all. An average trip through the gate costing less than 100Cr. Taking advantage of the superior arcology technology, Alliance worlds manage to achieve low population densities despite its massive population. The Alliance prides itself on building comfortable settlements while simultaneously leaving the vast majority of nature on settled planets untouched.  The relative peace and prosperity of humanity&#039;s most powerful nation was the main factor allowing the development and creation of these wonders of modern technology, as they are far too expensive, advanced, and tempting a target in the less-developed outer-colonies.  &lt;br /&gt;
&lt;br /&gt;
Though the Alliance was isolated politically and economically until extremely recently. They are now gearing up for heightened trade with both the outer and fringe colonies, powered by bluespace drivers. The Alliance is by far the highest exporter in Human space, trading medical supplies, ship-parts and industrial equipment and luxury goods for foodstuffs, refined plasma and other natural resources.   &lt;br /&gt;
&lt;br /&gt;
The Alliance was founded early in the recent era, as a combined effort of Humanity to successfully leave the planet spurned by fears of economic collapse due to resource depletion.  Slowly however, the Alliance began assuming more duties until it declared itself the governing body of humanity. &lt;br /&gt;
&lt;br /&gt;
Shaped over time by a series of extremely damaging civil wars, the Alliance has retreated from her outer-most colonies, slowly shrinking over the centuries. The Alliance has set down her border at a roughly 75 ly bubble around Sol.  It&#039;s borders are ferociously guarded by elements of the Alliance Navy and few rival navies has attempted to brake the border. However, an invasion of the Alliance sin&#039;t all that necessary: For the past several centuries, the outer-most Alliance systems have been braking away, joining various outer-colony empires.&lt;br /&gt;
&lt;br /&gt;
Since the election of Salvatore Abbiati, things have changed in the Alliance.  With the loyalty and support of the High Admiral and Minister of Commerce, Abbiati has been able to force reforms through the Alliance Senate, crippling the power of the old families and opening the upper echelons of the government to the lower-class.  However, the Alliace is coming to realize the uncomfortable reality that not only do they rely on NanoTransen to keep the economy going, they may be exerting a dangerous amount of influence over Alliance affairs. The current administration is also highly suspicious of the conditions behind the forming of the Tau Ceti Free Trade Zone, not to mention what amounts to the loss of one of it&#039;s core systems.&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=778</id>
		<title>Template:Navbox Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=778"/>
		<updated>2014-10-14T16:10:26Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: Fixing misspelled page name, forming redirect etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:#C0C0C0&amp;quot; | [[:Category:Lore|Quick Navigation]] &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 15%&amp;quot; rowspan=&amp;quot;2&amp;quot; | Summary&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; align=&amp;quot;left&amp;quot; | [[Background_summary#Main_Spacefaring_Races|Races]] &lt;br /&gt;
| [[Background_summary#Humanity|Humanity]] · [[Background_summary#Skrell|Skrell]] · [[Tajara]] · [[Unathi]] · [[Dionaea]] · [[Kocasslani]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; align=&amp;quot;left&amp;quot; | [[Background_summary#Governing_Entities| Governing Entities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Corporations|Corporations]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Nanotrasen Corporation]] · [[Hephaestus Industries]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Factions|Factions]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;left&amp;quot; |[[Sol Alliance]] · [[Republic of Biesel]] · [[Republic of Elyra]] · [[Raksa Pact]] · [[New British Empire]] · [[United Colonies of America]] · [[European Coalition]] · [[New Zulu Union]] · [[Pan-Asian Confederacy]] · [[Technocratic Union of Nusantara]] · [[Nova Rossiya]] · [[Levantian Alliance]] · [[Neo Amazonia]] · [[New Magnitka Republic]] · [[The Empire of Enkidu]] · [[Mauta-Okol Combine]] · [[The Meritocracy of Coronae]] · [[Hraesvelg Confederation]] · [[The Esteemed Alliance of Xing Xiu]] · [[The United Orbitals of Iahamu-Octavia]]  &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Planets and Systems|Planets and Systems]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Epsilon Eridani]] · [[Sol]] · [[Tau Ceti]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Misc|Miscellaneous]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Economy]] ·  [[Bluespace]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DO NOT EDIT THIS PAGE WITHOUT TESTING FIRST!!!!&#039;&#039;&#039;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=777</id>
		<title>Template:Navbox Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=777"/>
		<updated>2014-10-14T16:00:51Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: Changed the name of the Commonwealth of Oceania to the Technocratic Union of Nusantara, which is based off of Indonesia and probably some other South East Asian nations. I&amp;#039;ll get around to outlining it and such.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:#C0C0C0&amp;quot; | [[:Category:Lore|Quick Navigation]] &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 15%&amp;quot; rowspan=&amp;quot;2&amp;quot; | Summary&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; align=&amp;quot;left&amp;quot; | [[Background_summary#Main_Spacefaring_Races|Races]] &lt;br /&gt;
| [[Background_summary#Humanity|Humanity]] · [[Background_summary#Skrell|Skrell]] · [[Tajara]] · [[Unathi]] · [[Dionaea]] · [[Kocasslani]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 15%&amp;quot; align=&amp;quot;left&amp;quot; | [[Background_summary#Governing_Entities| Governing Entities]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Corporations|Corporations]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Nanotrasen Corporation]] · [[Hephaestus Industries]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Factions|Factions]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;left&amp;quot; |[[Sol Alliance]] · [[Republic of Biesel]] · [[Republic of Elyra]] · [[Raksa Pack]] · [[New British Empire]] · [[United Colonies of America]] · [[European Coalition]] · [[New Zulu Union]] · [[Pan-Asian Confederacy]] · [[Technocratic Union of Nusantara ]] · [[Nova Rossiya]] · [[Levantian Alliance]] · [[Neo Amazonia]] · [[New Magnitka Republic]] · [[The Empire of Enkidu]] · [[Mauta-Okol Combine]] · [[The Meritocracy of Coronae]] · [[Hraesvelg Confederation]] · [[The Esteemed Alliance of Xing Xiu]] · [[The United Orbitals of Iahamu-Octavia]]  &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Planets and Systems|Planets and Systems]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Epsilon Eridani]] · [[Sol]] · [[Tau Ceti]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Misc|Miscellaneous]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Economy]] ·  [[Bluespace]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DO NOT EDIT THIS PAGE WITHOUT TESTING FIRST!!!!&#039;&#039;&#039;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=774</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=774"/>
		<updated>2014-10-14T06:54:01Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: Changed outer to mid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as the Sol Alliance, the Second Sol Alliance, the Second Alliance, and sometimes the Alliance, is a federal union of 23 member states, 15 Associated States, and 112 dependencies. All 23 member states and 79 of the Alliance&#039;s dependencies are located within the Inner Colonies. The remaining 33 dependencies and all 15 associated states are located within the Mid Colonies. With control over 188 systems of significant population and a population of about 20.8 billion, the Sol Alliance is by far the largest polity within all of known space. It is arguably the most culturally and linguistically diverse polity within known space, owing primarily to the age of its colonies and its control over the Sol system and Earth. The capital of the Sol Alliance is SAAS Nova Concordia, in orbit over Mars in the Sol system.&lt;br /&gt;
&lt;br /&gt;
Large-scale extraterrestrial colonization began in the 2070&#039;s, followed by the first extrasolar colonies in the 2140&#039;s. In the year 2140, the United Nations formed the Alliance of Solarian Colonies (ASC), the first incarnation of the Sol Alliance, to oversee the colonization of other star systems. Following the First Interstellar War of 2278-2286, tensions between the Earth and the Inner Colonies grew, eventually culminating in the Great War and the Holocaust of 2316. The Great War and the devastation of Earth dealt a crippling blow to the Alliance. In 2320, with the signing of the Treaty of Deimos, the Alliance of Solarian Colonies was officially disbanded and the Alliance of Sovereign Solarian Nations was formed. The Sol Alliance took its modern form following the Secession Crisis of 2376 and the resultant Secession Wars. Following the war, several of the more independence-minded inner colonies were granted greater autonomy within the Alliance, to avoid further conflict.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Alliance of Sovereign Solarian Nations&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;A United Future for all of Humanity&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Alliance of Sol Administrative Station &amp;quot;Nova Concrodia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Solarian, Alliance Citizen,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages: &#039;&#039;&#039; Sol Common, Tau Ceti Common (dialect of Sol Common), Mandarin, Spanish, Hindi, 21 additional Recognized Minority Languages&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 20,835,259,000&lt;br /&gt;
*&#039;&#039;&#039;2565 Est.:&#039;&#039;&#039; 19,240,727,000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; Sol, Sirius, Altair, Procyon, Alpha Centauri, Sigma Draconis, Eta Cassiopeiae, Delta Pavonis, Epsilon Indi, Ophiuchi, Van Maanen, Barnard, Wolf, Lalande, Luyten, Groombridge, Cancri, Gliese, 170 others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member States:&#039;&#039;&#039; [[Planetary Republic of Biesel]], [[Eridani Federation]], [[Governance of Stormswrath]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Varies per System&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Government&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chairman of the Executive Council&lt;br /&gt;
* Minister of Commerce&lt;br /&gt;
* Head Admiral&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper House:&#039;&#039;&#039; Alliance Senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower House:&#039;&#039;&#039; Alliance Popular Assembly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Alliance Central Judiciary&lt;br /&gt;
*Alliance Court of Justice&lt;br /&gt;
*Alliance Central Court&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Politics&#039;&#039;&#039; ==&lt;br /&gt;
===Administrative Divisions===&lt;br /&gt;
The Sol Alliance is divided into Member States, Dependencies, and Associated States. &lt;br /&gt;
&lt;br /&gt;
Member States are represented in the Alliance Senate and possess varying degrees of autonomy. They can comprise anything from one to five star systems. The Alliance Charter grants certain rights to member states, which can only be revoked by amending the Alliance Charter. The degree of autonomy varies by member, with certain members such as the Eridani Federation retaining near-complete control over internal affairs, while others such as Sol maintain only negligible autonomy.&lt;br /&gt;
&lt;br /&gt;
Dependencies contain the vast majority of Alliance systems; they are sparsely populated systems with little to no control over their internal affairs, which are subject to all Alliance laws, although day-to-day operations are left to locally elected legislatures or corporate sponsors. &lt;br /&gt;
&lt;br /&gt;
Associated States are independent states which have agreed to turn over control of their external affairs to the Alliance in return for military protection and economic aid. Associated states reserve the right of secession and have &#039;&#039;de jure&#039;&#039; control over their internal affairs, though the prerequisites attached to Alliance aid gives the Alliance considerable influence.&lt;br /&gt;
&lt;br /&gt;
As of 2456, there are 23 member states, 112 Dependencies, and 15 Associated States. &lt;br /&gt;
&lt;br /&gt;
===Institutions of the Sol Alliance===&lt;br /&gt;
====Alliance Senate====&lt;br /&gt;
The Senate is the &#039;upper house&#039; of the Alliance Assembly. Senators are appointed for five year terms by the government of their constituency rather than by direct election. There are currently 300 seats in the Senate, with each member state sending a delegation of ten senators. Each senator has a &#039;voting weight&#039; directly proportional to the population of their constituent. As only member states can appoint senators, dependencies and associated states are not represented within this chamber. Associated States are limited to sending one non-voting observer each.&lt;br /&gt;
&lt;br /&gt;
Special powers accorded to only the Alliance Senate include:&lt;br /&gt;
*Approval of changes in borders between the member states and dependencies of the Sol Alliance;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of martial law;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of a state of emergency;&lt;br /&gt;
*Approval of international treaties.&lt;br /&gt;
*Approval of nominations for the Chairman of the Executive Council&lt;br /&gt;
*Approval of nominations for ministers of the Executive Council&lt;br /&gt;
Senators tend to be senior politicians with decades of experience. There is no term limit.&lt;br /&gt;
&lt;br /&gt;
====Popular Assembly====&lt;br /&gt;
The Popular Assembly is the &#039;lower house&#039; of the Alliance Assembly. Assembly-persons (often called &#039;legislators&#039;) are directly elected for five year terms by Sol Alliance citizens with member state citizenship residing within a member state or qualifying dependency. There are 5000 seats within the Alliance Assembly, which are divided among the member seats by population. The few dependencies which surpass the minimum population threshold (currently 4.16 million) are also granted representation within the Alliance Assembly. All other dependencies go unrepresented.&lt;br /&gt;
&lt;br /&gt;
The Popular Assembly is the only body able to submit spending bills. It also has the power to nominate a Chairman of the Executive Council, who must then be approved by the senate. &lt;br /&gt;
&lt;br /&gt;
====Executive Council====&lt;br /&gt;
The Executive Council is the executive branch of the Sol Alliance and is responsible for the day-to-day operation of the government. It is headed by the Chairman of the Executive Council, informally known as the Prime Minister. The Prime Minister is selected by the Popular Assembly and is normally the leader of the dominant political coalition. They are in charge of appointing administrators to head the various government agencies, determining the priorities of the government, and overseeing the operation of the various government agencies.&lt;br /&gt;
&lt;br /&gt;
====Alliance Central Judiciary====&lt;br /&gt;
The Alliance Central Judiciary consists of two separate institutions; the Alliance Court of Justice and the Alliance Central Court. The Alliance Court of Justice is responsible for resolving disputes between member states and on matters regarding international law. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Military&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military strength:&#039;&#039;&#039; Strong; Superpower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superlarge/Dreadnaught class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large/Capitol class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvette class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 34.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 17% Han Chinese&lt;br /&gt;
* 14% Hindustani&lt;br /&gt;
* 15% Arab&lt;br /&gt;
* 11% Bengali&lt;br /&gt;
* 12% Various European&lt;br /&gt;
* 31% Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance, often just addressed as “The Alliance” or sometimes just “Sol” is a strong federation of the core colony worlds originally settled by the Humans from Earth. It is a democracy de jure, however power within the Alliance often falls into the hands of a number of influential and wealthy &#039;inner worlds&#039; which serve as a sort of Aristocracy, having the largest populations in human space after Earth was abandoned. Until recently, these families have held power nearly since the Alliance&#039;s founding. But, in the last election Salvatore Abbiati, from the Jovian moons won in a landslide. The Alliance is emerging from an marked era of economic stagnation and territorial contraction. This period was headed by the isolationist “Sol” party, which has since been ousted by Abbatis&#039; “Oath” party.&lt;br /&gt;
&lt;br /&gt;
The Alliance began as an evolution of the UN designed to administer all colony worlds. As the inner-colonies grew, the Alliance gained more power until it gained enough political and military clot to declare itself &#039;&#039;the&#039;&#039; governing body of humanity. Alliance politics during these first couple centuries of Alliance rules are best described as &#039;Earth&#039; vs the &#039;Inner-Colonies&#039;. Earth was by far the most populated place is human space, but relied on the colonies for raw resources to keep it alive. Earth also viewed the colonies as &#039;hers&#039; and a strong sense of &#039;Earth-planetism&#039; ensured that Earth was always draining more and more resources from the colonies. The Alliance became split on colony and Earth lines, eventually culminating in the first Alliance Civil War. Earth was rendered uninhabitable by orbital bombardment following the launching of Kinetic Kill Vehicles on Inner Colony Worlds. Additionally, a mysterious virus on Earth continues to crop up, killing off whole communities of survivors. The surviving Earth population mostly spread out into the stars, many settling in slums on Mars or Luna, some radical elements fleeing into the fringe. Today, the Alliance is a &#039;Inner-colony centric&#039; government, reflecting the prestige of the most developed, populated and prosperous planets in human space.&lt;br /&gt;
&lt;br /&gt;
The Alliance is an extremely diverse society, with no specific ethnic group of any kind making up a majority, at most holding a plurality. More than 31% of the population is composed of minority ethnic groups spread across the Sol system and the colonies, both in major population centers and in a handful of ethnic enclaves.  Socially, the Alliance is a rather pleasant place to live as-long as you’re not too insistent on being involved in the political system.  It is among the more liberal of the empires, with tolerance, social equality and opportunity seen as the birth-right of all mankind, not just those citizens of the Alliance. The Alliance is by far the most powerful of all Human governments, with only the Skrellian Confederation being near an equal in power, wealth and technological advancement.  Religious Freedom is also viewed by Solarians as being integral to Human rights, and as such Sol is a secular society where government interference with personal religion is not just frowned upon, but outright forbidden by law.  &lt;br /&gt;
&lt;br /&gt;
Politically, the Sol Alliance is a quagmire. With two centuries of codified laws complicating the electoral process to an almost byzantine degree.  Furthermore, the vast majority of politicians come from a pseudo-aristocracy from the inner-most worlds which over the centuries has gained a fearsome foothold in matters political and governmental.  While officials outside of these ‘families’ are somewhat common, they usually are found in lower ranking positions. Most seats on the Sol Senate are held by the &#039;political families&#039; or those affiliated with them.  &lt;br /&gt;
&lt;br /&gt;
The executive branch of the Alliance divests its power into three individuals. While usually being referred to as an executive Councillor.  The three Councillors are, the leader of the majority/plurality party (Chief Councilor), The High-Admiral of the Alliance navy, and the Minister of Commerce.  The leader of the majority party takes the role of head of the executive council, while the two unelected officials are viewed as subordinate, though both other councils can, together, veto an action of the Chief Councilor. Though this method, an unstable or otherwise unreliable leader can have his power checked by the other two Councillors, mitigating the damage they are capable of inflicting. On the reverse, this can render an otherwise talented head counselor incapable of doing his duties if he is not well-liked by the other Councillors. &lt;br /&gt;
&lt;br /&gt;
The Sol Alliance is the most advanced and technologically sophisticated entity in Human space, with possibly only the Skrell exceeding them in their technological advancement.  A specific piece of technology that is critical to what the Alliance is today is the Warp-gate network present in low orbit of each and every garden or developed core world.  This network of transit stations connected to their host-worlds by orbital elevators. Each has anywhere from one, to twenty wormhole-gates which can connect to any other gate in the network allowing for near-instantaneous travel to any other gate.  These gates are roughly 3 meters tall and 3 meters wide, with a small tram and rails connected into its horizon. Allowing a tram of 20 people to cross 60 light years from one side of the Alliance to the other in mere moments  &lt;br /&gt;
&lt;br /&gt;
The wormhole network is integral to how the Alliance is today.  With this invention, cheap, nearly instantaneous travel across the Alliance&#039;s wealthiest worlds is available to all. An average trip through the gate costing less than 100Cr. Taking advantage of the superior arcology technology, Alliance worlds manage to achieve low population densities despite its massive population. The Alliance prides itself on building comfortable settlements while simultaneously leaving the vast majority of nature on settled planets untouched.  The relative peace and prosperity of humanity&#039;s most powerful nation was the main factor allowing the development and creation of these wonders of modern technology, as they are far too expensive, advanced, and tempting a target in the less-developed outer-colonies.  &lt;br /&gt;
&lt;br /&gt;
Though the Alliance was isolated politically and economically until extremely recently. They are now gearing up for heightened trade with both the outer and fringe colonies, powered by bluespace drivers. The Alliance is by far the highest exporter in Human space, trading medical supplies, ship-parts and industrial equipment and luxury goods for foodstuffs, refined plasma and other natural resources.   &lt;br /&gt;
&lt;br /&gt;
The Alliance was founded early in the recent era, as a combined effort of Humanity to successfully leave the planet spurned by fears of economic collapse due to resource depletion.  Slowly however, the Alliance began assuming more duties until it declared itself the governing body of humanity. &lt;br /&gt;
&lt;br /&gt;
Shaped over time by a series of extremely damaging civil wars, the Alliance has retreated from her outer-most colonies, slowly shrinking over the centuries. The Alliance has set down her border at a roughly 75 ly bubble around Sol.  It&#039;s borders are ferociously guarded by elements of the Alliance Navy and few rival navies has attempted to brake the border. However, an invasion of the Alliance sin&#039;t all that necessary: For the past several centuries, the outer-most Alliance systems have been braking away, joining various outer-colony empires.&lt;br /&gt;
&lt;br /&gt;
Since the election of Salvatore Abbiati, things have changed in the Alliance.  With the loyalty and support of the High Admiral and Minister of Commerce, Abbiati has been able to force reforms through the Alliance Senate, crippling the power of the old families and opening the upper echelons of the government to the lower-class.  However, the Alliace is coming to realize the uncomfortable reality that not only do they rely on NanoTransen to keep the economy going, they may be exerting a dangerous amount of influence over Alliance affairs. The current administration is also highly suspicious of the conditions behind the forming of the Tau Ceti Free Trade Zone, not to mention what amounts to the loss of one of it&#039;s core systems.&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=773</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=773"/>
		<updated>2014-10-14T03:36:59Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: changing it&amp;#039;s to its&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their homeworld of [[Sol| Earth]], humans proliferated throughout space, expanding hundreds of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, flourishing cities had been established in nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, dozens more systems would fall under the control of humanity. Outposts on Garden worlds became metropolises in the span of decades, entire asteroids and moons were mined out and hostile worlds were terraformed and subdued.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance granting independence to its outer-most systems.&lt;br /&gt;
&lt;br /&gt;
In the middle of the prosperity and strife, transtellars have for centuries embarked to make massive profits. The major corporate players had managed to establish a stable, if shaky peace between themselves, with no single corporation able to completely dominate the others. Any semblance of equilibrium between the mega-corps was shattered with NanoTransen&#039;s discovery of the element plasma.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. Numerous alien races have been discovered in the past 50 years, some peaceful, some hostile and some just plain weird. The brilliant [[Skrell]], the reverent [[Tajara]], the warlike [[Unathi]] and peaceful [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to humanity, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
If one thing can be said to unite the various species, it is the drive to control the powerful element plasma, which not only has revitalized space travel but also holds untold capabilities. Humanity, specifically NanoTrasen, has taken control of the vast majority of plasma deposits, drawing the interest of many alien species, extremist cults and even more mysterious forces. Within humanity, a divide has begun to form: What is NanoTransen&#039;s role not just economically but in human society? Are they the benevolent corporation that keeps the engine of human interstellar civilization alive or are they the greedy suits dedicated to manipulating galactic society through their stranglehold on the plasma market?&lt;br /&gt;
&lt;br /&gt;
Recently the Syndicate has emerged as a clandestine organization dedicated to stopping NanoTransen. Decentralized, secretive and efficient, the Syndicate has attacked NanoTrasen installations, mining outposts and personnel. Some decry them as terrorists, others see them as the only force with a chance to overthrown NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
This age is one of &#039;&#039;&#039;progress&#039;&#039;&#039;, &#039;&#039;&#039;war&#039;&#039;&#039;, and &#039;&#039;&#039;greed&#039;&#039;&#039;. It is the &#039;&#039;&#039;Age of Mankind&#039;&#039;&#039;.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Planetary Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful entity in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
Ever since the Holocaust of 2316 at the conclusion of the [[Timeline#The Fall of Earth|Great War]], the Earth has been relegated to the the status of a backwater world, a far cry from its former position as the beating heart of human civilization. A significantly reduced population of 1 billion is ruled over by a number of semi-independent Sol Alliance protectorates, the remnants of the nations of Old Earth. The people of this world are generally bitter, resentful, and carry a fatalistic outlook towards life. In the decades following the holocaust, billions left the Earth and now form the Earth Diaspora, a loose assortment of refugees and rogues which have slowly diffused throughout human space. &lt;br /&gt;
&lt;br /&gt;
Although Luna is more developed than Earth, hundreds of millions of its inhabitants reside in decrepit Earth-slums.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the Sol Alliance is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars itself was terraformed over the course of several centuries. It is home to over a billion people, most of them the descendants of Earth refugees, living in crushing poverty.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere is home to 21 billion people, with 160 systems with at least 100,000 permanent residents. Six of these systems (including Sol) have populations exceeding one billion. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Warp Gates connecting the most developed systems. Following the Holocaust of 2316, refugees from earth founded colonies in several uninhabited Red Dwarf systems and on the outskirts of many of the more developed systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a combined population of 15 billion, and contains 213 systems with at least 100,000 permanent residents. Three of these systems have populations of at least a billion. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, primarily through the use of client states. Following the Great War, several of the larger colonies declared independence. These Independent Powers continue to encroach upon the margins of Sol Alliance space.&lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Warp Gate system means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 8 billion people and contains about 310 systems with at least 100,000 permanent residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie beyond the reach of the Sol Alliance. Instead, the majority of the Outer Sphere is divided into a number of multi-system polities, generally aligned with one of the Great Powers.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in towns and cities of around 5,000-50,000 people. The &#039;Spacer&#039; culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The Frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least  inhabited systems with an estimated population of 1 billion. The affairs of the Inner and Middle Colonies are nearly irrelevant to these hard-spun settlers, although many remain resentful. People are often forced to make do with equipment decades or even a century behind that of the inner worlds. The largest political entities are a few united systems, but most &#039;governments&#039; are confined to a planet or city-state. &#039;Frontiersmen are born in a hardsuit&#039;, so the saying goes, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Human (and alien) society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sol|Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Planetary Republic of Biesel]], [[Sovereign Governance of Stormswrath]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are the third known race to achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Uneth Hegemony&lt;br /&gt;
&lt;br /&gt;
The fierce and warlike [[Unathi]] are a reptilian race. They are a relative newcomer to the stars. The Unathi are not the first sentient species to inhabit their homeworld. Archaeological evidence of a highly advanced and warlike civilization that predated the Unathi have been uncovered on Moghes. The harsh conditions on the planet, as well as residual traces of radioactive materials hints that the civilization collapsed following a nuclear war.&lt;br /&gt;
&lt;br /&gt;
Uneth cultures tend to have strict gender lines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
&lt;br /&gt;
The Unathi are least advanced of all known species. They lack the technology and the infrastructure to terraform other worlds and establish planetary colonies.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;rand&#039;marr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; People&#039;s Republic of Adhomai&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers.. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kocasslani===&lt;br /&gt;
&lt;br /&gt;
[[image:Kocass_Fem.png]][[image:Kocass_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Kocasslani#Language:| Hiisnivi]]&lt;br /&gt;
*&#039;&#039;&#039;Home World:&#039;&#039;&#039; [[Kocasslani]]&lt;br /&gt;
*&#039;&#039;&#039;Major Languages:&#039;&#039;&#039; Sini&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Mandate of Sonhadra&lt;br /&gt;
&lt;br /&gt;
The [[Kocasslani]] are a hostile, religiously zealous race with an intense racial hatred towards the Skrell due to an unfortunate expedition taken into their territory. Evolving alone in an isolated system on the fringe of explored space, the Kocasslani regard their sector as literal &amp;quot;heaven&amp;quot; and see any alien presence within as damning.&lt;br /&gt;
&lt;br /&gt;
Kocasslani culture has a strict caste system and cultural taboos that influence nearly all the members of this race. They are extremely hostile and isolationist, and as such they have lagged behind the rest of the galactic community in the area of technological development.&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations rose in the wake of the discovery of [[Bluespace]] travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], [[Osiris Atmospherics]], [[Einstein Engines]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]],[[Eridani NanoTech]], [[Border World Exports]] and [[Synth Foods]] . There are also many smaller TSC&#039;s such as [[Axis Munitions]], [[Planetform Incorporated]], [[Ageira Technologies]], [[Tau Ceti Manufacturing]] and the [[Tau Ceti Mining Corporation]].&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Independent Systems===&lt;br /&gt;
&lt;br /&gt;
Independent systems are the former colony worlds that declared independence from the Sol Alliance. After the Alliance&#039;s power collapsed, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the [[United Colonies of America]], the [[Eridani Federation]], the [[Raksa Pack]], the [[New British Empire]], the [[Mjolnir Coalition]], the [[Republic of Elyra]], and the [[Principality of Caladbolg ]]. The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the closest systems surrounding it, the Alliance has lost most of its pull with the rest of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=772</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=772"/>
		<updated>2014-10-14T03:35:42Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Sol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their homeworld of [[Sol| Earth]], humans proliferated throughout space, expanding hundreds of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, flourishing cities had been established in nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, dozens more systems would fall under the control of humanity. Outposts on Garden worlds became metropolises in the span of decades, entire asteroids and moons were mined out and hostile worlds were terraformed and subdued.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance granting independence to it&#039;s outer-most systems.&lt;br /&gt;
&lt;br /&gt;
In the middle of the prosperity and strife, transtellars have for centuries embarked to make massive profits. The major corporate players had managed to establish a stable, if shaky peace between themselves, with no single corporation able to completely dominate the others. Any semblance of equilibrium between the mega-corps was shattered with NanoTransen&#039;s discovery of the element plasma.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. Numerous alien races have been discovered in the past 50 years, some peaceful, some hostile and some just plain weird. The brilliant [[Skrell]], the reverent [[Tajara]], the warlike [[Unathi]] and peaceful [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to humanity, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
If one thing can be said to unite the various species, it is the drive to control the powerful element plasma, which not only has revitalized space travel but also holds untold capabilities. Humanity, specifically NanoTrasen, has taken control of the vast majority of plasma deposits, drawing the interest of many alien species, extremist cults and even more mysterious forces. Within humanity, a divide has begun to form: What is NanoTransen&#039;s role not just economically but in human society? Are they the benevolent corporation that keeps the engine of human interstellar civilization alive or are they the greedy suits dedicated to manipulating galactic society through their stranglehold on the plasma market?&lt;br /&gt;
&lt;br /&gt;
Recently the Syndicate has emerged as a clandestine organization dedicated to stopping NanoTransen. Decentralized, secretive and efficient, the Syndicate has attacked NanoTrasen installations, mining outposts and personnel. Some decry them as terrorists, others see them as the only force with a chance to overthrown NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
This age is one of &#039;&#039;&#039;progress&#039;&#039;&#039;, &#039;&#039;&#039;war&#039;&#039;&#039;, and &#039;&#039;&#039;greed&#039;&#039;&#039;. It is the &#039;&#039;&#039;Age of Mankind&#039;&#039;&#039;.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Planetary Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful entity in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
Ever since the Holocaust of 2316 at the conclusion of the [[Timeline#The Fall of Earth|Great War]], the Earth has been relegated to the the status of a backwater world, a far cry from its former position as the beating heart of human civilization. A significantly reduced population of 1 billion is ruled over by a number of semi-independent Sol Alliance protectorates, the remnants of the nations of Old Earth. The people of this world are generally bitter, resentful, and carry a fatalistic outlook towards life. In the decades following the holocaust, billions left the Earth and now form the Earth Diaspora, a loose assortment of refugees and rogues which have slowly diffused throughout human space. &lt;br /&gt;
&lt;br /&gt;
Although Luna is more developed than Earth, hundreds of millions of its inhabitants reside in decrepit Earth-slums.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the Sol Alliance is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars itself was terraformed over the course of several centuries. It is home to over a billion people, most of them the descendants of Earth refugees, living in crushing poverty.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere is home to 21 billion people, with 160 systems with at least 100,000 permanent residents. Six of these systems (including Sol) have populations exceeding one billion. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Warp Gates connecting the most developed systems. Following the Holocaust of 2316, refugees from earth founded colonies in several uninhabited Red Dwarf systems and on the outskirts of many of the more developed systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a combined population of 15 billion, and contains 213 systems with at least 100,000 permanent residents. Three of these systems have populations of at least a billion. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, primarily through the use of client states. Following the Great War, several of the larger colonies declared independence. These Independent Powers continue to encroach upon the margins of Sol Alliance space.&lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Warp Gate system means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 8 billion people and contains about 310 systems with at least 100,000 permanent residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie beyond the reach of the Sol Alliance. Instead, the majority of the Outer Sphere is divided into a number of multi-system polities, generally aligned with one of the Great Powers.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in towns and cities of around 5,000-50,000 people. The &#039;Spacer&#039; culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The Frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least  inhabited systems with an estimated population of 1 billion. The affairs of the Inner and Middle Colonies are nearly irrelevant to these hard-spun settlers, although many remain resentful. People are often forced to make do with equipment decades or even a century behind that of the inner worlds. The largest political entities are a few united systems, but most &#039;governments&#039; are confined to a planet or city-state. &#039;Frontiersmen are born in a hardsuit&#039;, so the saying goes, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Human (and alien) society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
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==Main Spacefaring Races==&lt;br /&gt;
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===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
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*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sol|Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Planetary Republic of Biesel]], [[Sovereign Governance of Stormswrath]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
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Highly advanced technologically, humans are the third known race to achieve viable, interstellar space flight.&lt;br /&gt;
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===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
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Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
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===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Uneth Hegemony&lt;br /&gt;
&lt;br /&gt;
The fierce and warlike [[Unathi]] are a reptilian race. They are a relative newcomer to the stars. The Unathi are not the first sentient species to inhabit their homeworld. Archaeological evidence of a highly advanced and warlike civilization that predated the Unathi have been uncovered on Moghes. The harsh conditions on the planet, as well as residual traces of radioactive materials hints that the civilization collapsed following a nuclear war.&lt;br /&gt;
&lt;br /&gt;
Uneth cultures tend to have strict gender lines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
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The Unathi are least advanced of all known species. They lack the technology and the infrastructure to terraform other worlds and establish planetary colonies.&lt;br /&gt;
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===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;rand&#039;marr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; People&#039;s Republic of Adhomai&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers.. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence.&lt;br /&gt;
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===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
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*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
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*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kocasslani===&lt;br /&gt;
&lt;br /&gt;
[[image:Kocass_Fem.png]][[image:Kocass_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Kocasslani#Language:| Hiisnivi]]&lt;br /&gt;
*&#039;&#039;&#039;Home World:&#039;&#039;&#039; [[Kocasslani]]&lt;br /&gt;
*&#039;&#039;&#039;Major Languages:&#039;&#039;&#039; Sini&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Mandate of Sonhadra&lt;br /&gt;
&lt;br /&gt;
The [[Kocasslani]] are a hostile, religiously zealous race with an intense racial hatred towards the Skrell due to an unfortunate expedition taken into their territory. Evolving alone in an isolated system on the fringe of explored space, the Kocasslani regard their sector as literal &amp;quot;heaven&amp;quot; and see any alien presence within as damning.&lt;br /&gt;
&lt;br /&gt;
Kocasslani culture has a strict caste system and cultural taboos that influence nearly all the members of this race. They are extremely hostile and isolationist, and as such they have lagged behind the rest of the galactic community in the area of technological development.&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
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*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations rose in the wake of the discovery of [[Bluespace]] travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], [[Osiris Atmospherics]], [[Einstein Engines]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]],[[Eridani NanoTech]], [[Border World Exports]] and [[Synth Foods]] . There are also many smaller TSC&#039;s such as [[Axis Munitions]], [[Planetform Incorporated]], [[Ageira Technologies]], [[Tau Ceti Manufacturing]] and the [[Tau Ceti Mining Corporation]].&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Independent Systems===&lt;br /&gt;
&lt;br /&gt;
Independent systems are the former colony worlds that declared independence from the Sol Alliance. After the Alliance&#039;s power collapsed, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the [[United Colonies of America]], the [[Eridani Federation]], the [[Raksa Pack]], the [[New British Empire]], the [[Mjolnir Coalition]], the [[Republic of Elyra]], and the [[Principality of Caladbolg ]]. The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the closest systems surrounding it, the Alliance has lost most of its pull with the rest of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=771</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=771"/>
		<updated>2014-10-14T03:34:36Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Sol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their homeworld of [[Sol| Earth]], humans proliferated throughout space, expanding hundreds of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, flourishing cities had been established in nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, dozens more systems would fall under the control of humanity. Outposts on Garden worlds became metropolises in the span of decades, entire asteroids and moons were mined out and hostile worlds were terraformed and subdued.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance granting independence to it&#039;s outer-most systems.&lt;br /&gt;
&lt;br /&gt;
In the middle of the prosperity and strife, transtellars have for centuries embarked to make massive profits. The major corporate players had managed to establish a stable, if shaky peace between themselves, with no single corporation able to completely dominate the others. Any semblance of equilibrium between the mega-corps was shattered with NanoTransen&#039;s discovery of the element plasma.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. Numerous alien races have been discovered in the past 50 years, some peaceful, some hostile and some just plain weird. The brilliant [[Skrell]], the reverent [[Tajara]], the warlike [[Unathi]] and peaceful [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to humanity, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
If one thing can be said to unite the various species, it is the drive to control the powerful element plasma, which not only has revitalized space travel but also holds untold capabilities. Humanity, specifically NanoTrasen, has taken control of the vast majority of plasma deposits, drawing the interest of many alien species, extremist cults and even more mysterious forces. Within humanity, a divide has begun to form: What is NanoTransen&#039;s role not just economically but in human society? Are they the benevolent corporation that keeps the engine of human interstellar civilization alive or are they the greedy suits dedicated to manipulating galactic society through their stranglehold on the plasma market?&lt;br /&gt;
&lt;br /&gt;
Recently the Syndicate has emerged as a clandestine organization dedicated to stopping NanoTransen. Decentralized, secretive and efficient, the Syndicate has attacked NanoTrasen installations, mining outposts and personnel. Some decry them as terrorists, others see them as the only force with a chance to overthrown NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
This age is one of &#039;&#039;&#039;progress&#039;&#039;&#039;, &#039;&#039;&#039;war&#039;&#039;&#039;, and &#039;&#039;&#039;greed&#039;&#039;&#039;. It is the &#039;&#039;&#039;Age of Mankind&#039;&#039;&#039;.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Planetary Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful entity in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
Ever since the Holocaust of 2316 at the conclusion of the [[Timeline#The Fall of Earth|Great War]], the Earth has been relegated to the the status of a backwater world, a far cry from its former position as the beating heart of human civilization. A significantly reduced population of 1 billion is ruled over by a number of semi-independent Sol Alliance protectorates, the remnants of the nations of Old Earth. The people of this world are generally bitter, resentful, and carry a fatalistic outlook towards life. In the decades following the holocaust, billions left the Earth and now form the Earth Diaspora, a loose assortment of refugees and rogues which have slowly diffused throughout human space. &lt;br /&gt;
&lt;br /&gt;
Although Luna is more developed than Earth, hundreds of millions of its inhabitants reside in decrepit Earth-slums.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the [[Sol Alliance]] is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars itself was terraformed over the course of several centuries. It is home to over a billion people, most of them the descendants of Earth refugees, living in crushing poverty.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere is home to 21 billion people, with 160 systems with at least 100,000 permanent residents. Six of these systems (including Sol) have populations exceeding one billion. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Warp Gates connecting the most developed systems. Following the Holocaust of 2316, refugees from earth founded colonies in several uninhabited Red Dwarf systems and on the outskirts of many of the more developed systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a combined population of 15 billion, and contains 213 systems with at least 100,000 permanent residents. Three of these systems have populations of at least a billion. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, primarily through the use of client states. Following the Great War, several of the larger colonies declared independence. These Independent Powers continue to encroach upon the margins of Sol Alliance space.&lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Warp Gate system means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 8 billion people and contains about 310 systems with at least 100,000 permanent residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie beyond the reach of the Sol Alliance. Instead, the majority of the Outer Sphere is divided into a number of multi-system polities, generally aligned with one of the Great Powers.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in towns and cities of around 5,000-50,000 people. The &#039;Spacer&#039; culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The Frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least  inhabited systems with an estimated population of 1 billion. The affairs of the Inner and Middle Colonies are nearly irrelevant to these hard-spun settlers, although many remain resentful. People are often forced to make do with equipment decades or even a century behind that of the inner worlds. The largest political entities are a few united systems, but most &#039;governments&#039; are confined to a planet or city-state. &#039;Frontiersmen are born in a hardsuit&#039;, so the saying goes, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Human (and alien) society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sol|Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Planetary Republic of Biesel]], [[Sovereign Governance of Stormswrath]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are the third known race to achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Uneth Hegemony&lt;br /&gt;
&lt;br /&gt;
The fierce and warlike [[Unathi]] are a reptilian race. They are a relative newcomer to the stars. The Unathi are not the first sentient species to inhabit their homeworld. Archaeological evidence of a highly advanced and warlike civilization that predated the Unathi have been uncovered on Moghes. The harsh conditions on the planet, as well as residual traces of radioactive materials hints that the civilization collapsed following a nuclear war.&lt;br /&gt;
&lt;br /&gt;
Uneth cultures tend to have strict gender lines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
&lt;br /&gt;
The Unathi are least advanced of all known species. They lack the technology and the infrastructure to terraform other worlds and establish planetary colonies.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;rand&#039;marr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; People&#039;s Republic of Adhomai&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers.. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kocasslani===&lt;br /&gt;
&lt;br /&gt;
[[image:Kocass_Fem.png]][[image:Kocass_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Kocasslani#Language:| Hiisnivi]]&lt;br /&gt;
*&#039;&#039;&#039;Home World:&#039;&#039;&#039; [[Kocasslani]]&lt;br /&gt;
*&#039;&#039;&#039;Major Languages:&#039;&#039;&#039; Sini&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Mandate of Sonhadra&lt;br /&gt;
&lt;br /&gt;
The [[Kocasslani]] are a hostile, religiously zealous race with an intense racial hatred towards the Skrell due to an unfortunate expedition taken into their territory. Evolving alone in an isolated system on the fringe of explored space, the Kocasslani regard their sector as literal &amp;quot;heaven&amp;quot; and see any alien presence within as damning.&lt;br /&gt;
&lt;br /&gt;
Kocasslani culture has a strict caste system and cultural taboos that influence nearly all the members of this race. They are extremely hostile and isolationist, and as such they have lagged behind the rest of the galactic community in the area of technological development.&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations rose in the wake of the discovery of [[Bluespace]] travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], [[Osiris Atmospherics]], [[Einstein Engines]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]],[[Eridani NanoTech]], [[Border World Exports]] and [[Synth Foods]] . There are also many smaller TSC&#039;s such as [[Axis Munitions]], [[Planetform Incorporated]], [[Ageira Technologies]], [[Tau Ceti Manufacturing]] and the [[Tau Ceti Mining Corporation]].&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Independent Systems===&lt;br /&gt;
&lt;br /&gt;
Independent systems are the former colony worlds that declared independence from the Sol Alliance. After the Alliance&#039;s power collapsed, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the [[United Colonies of America]], the [[Eridani Federation]], the [[Raksa Pack]], the [[New British Empire]], the [[Mjolnir Coalition]], the [[Republic of Elyra]], and the [[Principality of Caladbolg ]]. The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the closest systems surrounding it, the Alliance has lost most of its pull with the rest of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=770</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=770"/>
		<updated>2014-10-14T03:33:56Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as the Sol Alliance, the Second Sol Alliance, the Second Alliance, and sometimes the Alliance, is a federal union of 23 member states, 15 Associated States, and 112 dependencies. All 23 member states and 79 of the Alliance&#039;s dependencies are located within the Inner Colonies. The remaining 33 dependencies and all 15 associated states are located within the Outer Colonies. With control over 188 systems of significant population and a population of about 20.8 billion, the Sol Alliance is by far the largest polity within all of known space. It is arguably the most culturally and linguistically diverse polity within known space, owing primarily to the age of its colonies and its control over the Sol system and Earth. The capital of the Sol Alliance is SAAS Nova Concordia, in orbit over Mars in the Sol system.&lt;br /&gt;
&lt;br /&gt;
Large-scale extraterrestrial colonization began in the 2070&#039;s, followed by the first extrasolar colonies in the 2140&#039;s. In the year 2140, the United Nations formed the Alliance of Solarian Colonies (ASC), the first incarnation of the Sol Alliance, to oversee the colonization of other star systems. Following the First Interstellar War of 2278-2286, tensions between the Earth and the Inner Colonies grew, eventually culminating in the Great War and the Holocaust of 2316. The Great War and the devastation of Earth dealt a crippling blow to the Alliance. In 2320, with the signing of the Treaty of Deimos, the Alliance of Solarian Colonies was officially disbanded and the Alliance of Sovereign Solarian Nations was formed. The Sol Alliance took its modern form following the Secession Crisis of 2376 and the resultant Secession Wars. Following the war, several of the more independence-minded inner colonies were granted greater autonomy within the Alliance, to avoid further conflict.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Alliance of Sovereign Solarian Nations&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;A United Future for all of Humanity&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Alliance of Sol Administrative Station &amp;quot;Nova Concrodia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Solarian, Alliance Citizen,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages: &#039;&#039;&#039; Sol Common, Tau Ceti Common (dialect of Sol Common), Mandarin, Spanish, Hindi, 21 additional Recognized Minority Languages&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 20,835,259,000&lt;br /&gt;
*&#039;&#039;&#039;2565 Est.:&#039;&#039;&#039; 19,240,727,000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; Sol, Sirius, Altair, Procyon, Alpha Centauri, Sigma Draconis, Eta Cassiopeiae, Delta Pavonis, Epsilon Indi, Ophiuchi, Van Maanen, Barnard, Wolf, Lalande, Luyten, Groombridge, Cancri, Gliese, 170 others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member States:&#039;&#039;&#039; [[Planetary Republic of Biesel]], [[Eridani Federation]], [[Governance of Stormswrath]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Varies per System&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Government&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chairman of the Executive Council&lt;br /&gt;
* Minister of Commerce&lt;br /&gt;
* Head Admiral&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper House:&#039;&#039;&#039; Alliance Senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower House:&#039;&#039;&#039; Alliance Popular Assembly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Alliance Central Judiciary&lt;br /&gt;
*Alliance Court of Justice&lt;br /&gt;
*Alliance Central Court&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Politics&#039;&#039;&#039; ==&lt;br /&gt;
===Administrative Divisions===&lt;br /&gt;
The Sol Alliance is divided into Member States, Dependencies, and Associated States. &lt;br /&gt;
&lt;br /&gt;
Member States are represented in the Alliance Senate and possess varying degrees of autonomy. They can comprise anything from one to five star systems. The Alliance Charter grants certain rights to member states, which can only be revoked by amending the Alliance Charter. The degree of autonomy varies by member, with certain members such as the Eridani Federation retaining near-complete control over internal affairs, while others such as Sol maintain only negligible autonomy.&lt;br /&gt;
&lt;br /&gt;
Dependencies contain the vast majority of Alliance systems; they are sparsely populated systems with little to no control over their internal affairs, which are subject to all Alliance laws, although day-to-day operations are left to locally elected legislatures or corporate sponsors. &lt;br /&gt;
&lt;br /&gt;
Associated States are independent states which have agreed to turn over control of their external affairs to the Alliance in return for military protection and economic aid. Associated states reserve the right of secession and have &#039;&#039;de jure&#039;&#039; control over their internal affairs, though the prerequisites attached to Alliance aid gives the Alliance considerable influence.&lt;br /&gt;
&lt;br /&gt;
As of 2456, there are 23 member states, 112 Dependencies, and 15 Associated States. &lt;br /&gt;
&lt;br /&gt;
===Institutions of the Sol Alliance===&lt;br /&gt;
====Alliance Senate====&lt;br /&gt;
The Senate is the &#039;upper house&#039; of the Alliance Assembly. Senators are appointed for five year terms by the government of their constituency rather than by direct election. There are currently 300 seats in the Senate, with each member state sending a delegation of ten senators. Each senator has a &#039;voting weight&#039; directly proportional to the population of their constituent. As only member states can appoint senators, dependencies and associated states are not represented within this chamber. Associated States are limited to sending one non-voting observer each.&lt;br /&gt;
&lt;br /&gt;
Special powers accorded to only the Alliance Senate include:&lt;br /&gt;
*Approval of changes in borders between the member states and dependencies of the Sol Alliance;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of martial law;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of a state of emergency;&lt;br /&gt;
*Approval of international treaties.&lt;br /&gt;
*Approval of nominations for the Chairman of the Executive Council&lt;br /&gt;
*Approval of nominations for ministers of the Executive Council&lt;br /&gt;
Senators tend to be senior politicians with decades of experience. There is no term limit.&lt;br /&gt;
&lt;br /&gt;
====Popular Assembly====&lt;br /&gt;
The Popular Assembly is the &#039;lower house&#039; of the Alliance Assembly. Assembly-persons (often called &#039;legislators&#039;) are directly elected for five year terms by Sol Alliance citizens with member state citizenship residing within a member state or qualifying dependency. There are 5000 seats within the Alliance Assembly, which are divided among the member seats by population. The few dependencies which surpass the minimum population threshold (currently 4.16 million) are also granted representation within the Alliance Assembly. All other dependencies go unrepresented.&lt;br /&gt;
&lt;br /&gt;
The Popular Assembly is the only body able to submit spending bills. It also has the power to nominate a Chairman of the Executive Council, who must then be approved by the senate. &lt;br /&gt;
&lt;br /&gt;
====Executive Council====&lt;br /&gt;
The Executive Council is the executive branch of the Sol Alliance and is responsible for the day-to-day operation of the government. It is headed by the Chairman of the Executive Council, informally known as the Prime Minister. The Prime Minister is selected by the Popular Assembly and is normally the leader of the dominant political coalition. They are in charge of appointing administrators to head the various government agencies, determining the priorities of the government, and overseeing the operation of the various government agencies.&lt;br /&gt;
&lt;br /&gt;
====Alliance Central Judiciary====&lt;br /&gt;
The Alliance Central Judiciary consists of two separate institutions; the Alliance Court of Justice and the Alliance Central Court. The Alliance Court of Justice is responsible for resolving disputes between member states and on matters regarding international law. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Military&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military strength:&#039;&#039;&#039; Strong; Superpower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superlarge/Dreadnaught class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large/Capitol class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvette class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 34.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 17% Han Chinese&lt;br /&gt;
* 14% Hindustani&lt;br /&gt;
* 15% Arab&lt;br /&gt;
* 11% Bengali&lt;br /&gt;
* 12% Various European&lt;br /&gt;
* 31% Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance, often just addressed as “The Alliance” or sometimes just “Sol” is a strong federation of the core colony worlds originally settled by the Humans from Earth. It is a democracy de jure, however power within the Alliance often falls into the hands of a number of influential and wealthy &#039;inner worlds&#039; which serve as a sort of Aristocracy, having the largest populations in human space after Earth was abandoned. Until recently, these families have held power nearly since the Alliance&#039;s founding. But, in the last election Salvatore Abbiati, from the Jovian moons won in a landslide. The Alliance is emerging from an marked era of economic stagnation and territorial contraction. This period was headed by the isolationist “Sol” party, which has since been ousted by Abbatis&#039; “Oath” party.&lt;br /&gt;
&lt;br /&gt;
The Alliance began as an evolution of the UN designed to administer all colony worlds. As the inner-colonies grew, the Alliance gained more power until it gained enough political and military clot to declare itself &#039;&#039;the&#039;&#039; governing body of humanity. Alliance politics during these first couple centuries of Alliance rules are best described as &#039;Earth&#039; vs the &#039;Inner-Colonies&#039;. Earth was by far the most populated place is human space, but relied on the colonies for raw resources to keep it alive. Earth also viewed the colonies as &#039;hers&#039; and a strong sense of &#039;Earth-planetism&#039; ensured that Earth was always draining more and more resources from the colonies. The Alliance became split on colony and Earth lines, eventually culminating in the first Alliance Civil War. Earth was rendered uninhabitable by orbital bombardment following the launching of Kinetic Kill Vehicles on Inner Colony Worlds. Additionally, a mysterious virus on Earth continues to crop up, killing off whole communities of survivors. The surviving Earth population mostly spread out into the stars, many settling in slums on Mars or Luna, some radical elements fleeing into the fringe. Today, the Alliance is a &#039;Inner-colony centric&#039; government, reflecting the prestige of the most developed, populated and prosperous planets in human space.&lt;br /&gt;
&lt;br /&gt;
The Alliance is an extremely diverse society, with no specific ethnic group of any kind making up a majority, at most holding a plurality. More than 31% of the population is composed of minority ethnic groups spread across the Sol system and the colonies, both in major population centers and in a handful of ethnic enclaves.  Socially, the Alliance is a rather pleasant place to live as-long as you’re not too insistent on being involved in the political system.  It is among the more liberal of the empires, with tolerance, social equality and opportunity seen as the birth-right of all mankind, not just those citizens of the Alliance. The Alliance is by far the most powerful of all Human governments, with only the Skrellian Confederation being near an equal in power, wealth and technological advancement.  Religious Freedom is also viewed by Solarians as being integral to Human rights, and as such Sol is a secular society where government interference with personal religion is not just frowned upon, but outright forbidden by law.  &lt;br /&gt;
&lt;br /&gt;
Politically, the Sol Alliance is a quagmire. With two centuries of codified laws complicating the electoral process to an almost byzantine degree.  Furthermore, the vast majority of politicians come from a pseudo-aristocracy from the inner-most worlds which over the centuries has gained a fearsome foothold in matters political and governmental.  While officials outside of these ‘families’ are somewhat common, they usually are found in lower ranking positions. Most seats on the Sol Senate are held by the &#039;political families&#039; or those affiliated with them.  &lt;br /&gt;
&lt;br /&gt;
The executive branch of the Alliance divests its power into three individuals. While usually being referred to as an executive Councillor.  The three Councillors are, the leader of the majority/plurality party (Chief Councilor), The High-Admiral of the Alliance navy, and the Minister of Commerce.  The leader of the majority party takes the role of head of the executive council, while the two unelected officials are viewed as subordinate, though both other councils can, together, veto an action of the Chief Councilor. Though this method, an unstable or otherwise unreliable leader can have his power checked by the other two Councillors, mitigating the damage they are capable of inflicting. On the reverse, this can render an otherwise talented head counselor incapable of doing his duties if he is not well-liked by the other Councillors. &lt;br /&gt;
&lt;br /&gt;
The Sol Alliance is the most advanced and technologically sophisticated entity in Human space, with possibly only the Skrell exceeding them in their technological advancement.  A specific piece of technology that is critical to what the Alliance is today is the Warp-gate network present in low orbit of each and every garden or developed core world.  This network of transit stations connected to their host-worlds by orbital elevators. Each has anywhere from one, to twenty wormhole-gates which can connect to any other gate in the network allowing for near-instantaneous travel to any other gate.  These gates are roughly 3 meters tall and 3 meters wide, with a small tram and rails connected into its horizon. Allowing a tram of 20 people to cross 60 light years from one side of the Alliance to the other in mere moments  &lt;br /&gt;
&lt;br /&gt;
The wormhole network is integral to how the Alliance is today.  With this invention, cheap, nearly instantaneous travel across the Alliance&#039;s wealthiest worlds is available to all. An average trip through the gate costing less than 100Cr. Taking advantage of the superior arcology technology, Alliance worlds manage to achieve low population densities despite its massive population. The Alliance prides itself on building comfortable settlements while simultaneously leaving the vast majority of nature on settled planets untouched.  The relative peace and prosperity of humanity&#039;s most powerful nation was the main factor allowing the development and creation of these wonders of modern technology, as they are far too expensive, advanced, and tempting a target in the less-developed outer-colonies.  &lt;br /&gt;
&lt;br /&gt;
Though the Alliance was isolated politically and economically until extremely recently. They are now gearing up for heightened trade with both the outer and fringe colonies, powered by bluespace drivers. The Alliance is by far the highest exporter in Human space, trading medical supplies, ship-parts and industrial equipment and luxury goods for foodstuffs, refined plasma and other natural resources.   &lt;br /&gt;
&lt;br /&gt;
The Alliance was founded early in the recent era, as a combined effort of Humanity to successfully leave the planet spurned by fears of economic collapse due to resource depletion.  Slowly however, the Alliance began assuming more duties until it declared itself the governing body of humanity. &lt;br /&gt;
&lt;br /&gt;
Shaped over time by a series of extremely damaging civil wars, the Alliance has retreated from her outer-most colonies, slowly shrinking over the centuries. The Alliance has set down her border at a roughly 75 ly bubble around Sol.  It&#039;s borders are ferociously guarded by elements of the Alliance Navy and few rival navies has attempted to brake the border. However, an invasion of the Alliance sin&#039;t all that necessary: For the past several centuries, the outer-most Alliance systems have been braking away, joining various outer-colony empires.&lt;br /&gt;
&lt;br /&gt;
Since the election of Salvatore Abbiati, things have changed in the Alliance.  With the loyalty and support of the High Admiral and Minister of Commerce, Abbiati has been able to force reforms through the Alliance Senate, crippling the power of the old families and opening the upper echelons of the government to the lower-class.  However, the Alliace is coming to realize the uncomfortable reality that not only do they rely on NanoTransen to keep the economy going, they may be exerting a dangerous amount of influence over Alliance affairs. The current administration is also highly suspicious of the conditions behind the forming of the Tau Ceti Free Trade Zone, not to mention what amounts to the loss of one of it&#039;s core systems.&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=769</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=769"/>
		<updated>2014-10-14T03:33:32Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as the Sol Alliance, the Second Sol Alliance, the Second Alliance, and sometimes the Alliance, is a federal union of 23 member states, 15 Associated States, and 112 dependencies. All 23 member states and 79 of the Alliance&#039;s dependencies are located within the Inner Colonies. The remaining 33 dependencies and all 15 associated states are located within the Outer Colonies. With control over 188 systems of significant population and a population of about 20.8 billion, the Sol Alliance is by far the largest polity within all of known space. It is arguably the most culturally and linguistically diverse polity within known space, owing primarily to the age of its colonies and its control over the Sol system and Earth. The capital of the Sol Alliance is SAAS Nova Concordia, in orbit over Mars in the Sol system.&lt;br /&gt;
&lt;br /&gt;
Large-scale extraterrestrial colonization began in the 2070&#039;s, followed by the first extrasolar colonies in the 2140&#039;s. In the year 2140, the United Nations formed the Alliance of Solarian Colonies (ASC), the first incarnation of the Sol Alliance, to oversee the colonization of other star systems. Following the First Interstellar War of 2278-2286, tensions between the Earth and the Inner Colonies grew, eventually culminating in the Great War and the Holocaust of 2316. The Great War and the devastation of Earth dealt a crippling blow to the Alliance. In 2320, with the signing of the Treaty of Deimos, the Alliance of Solarian Colonies was officially disbanded and the Alliance of Sovereign Solarian Nations was formed. The Sol Alliance took its modern form following the Secession Crisis of 2376 and the resultant Secession Wars. Following the war, several of the more Independence-minded inner colonies were granted greater autonomy within the Alliance, to avoid further conflict.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Alliance of Sovereign Solarian Nations&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;A United Future for all of Humanity&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Alliance of Sol Administrative Station &amp;quot;Nova Concrodia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Solarian, Alliance Citizen,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages: &#039;&#039;&#039; Sol Common, Tau Ceti Common (dialect of Sol Common), Mandarin, Spanish, Hindi, 21 additional Recognized Minority Languages&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 20,835,259,000&lt;br /&gt;
*&#039;&#039;&#039;2565 Est.:&#039;&#039;&#039; 19,240,727,000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; Sol, Sirius, Altair, Procyon, Alpha Centauri, Sigma Draconis, Eta Cassiopeiae, Delta Pavonis, Epsilon Indi, Ophiuchi, Van Maanen, Barnard, Wolf, Lalande, Luyten, Groombridge, Cancri, Gliese, 170 others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member States:&#039;&#039;&#039; [[Planetary Republic of Biesel]], [[Eridani Federation]], [[Governance of Stormswrath]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Varies per System&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Government&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chairman of the Executive Council&lt;br /&gt;
* Minister of Commerce&lt;br /&gt;
* Head Admiral&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper House:&#039;&#039;&#039; Alliance Senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower House:&#039;&#039;&#039; Alliance Popular Assembly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Alliance Central Judiciary&lt;br /&gt;
*Alliance Court of Justice&lt;br /&gt;
*Alliance Central Court&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Politics&#039;&#039;&#039; ==&lt;br /&gt;
===Administrative Divisions===&lt;br /&gt;
The Sol Alliance is divided into Member States, Dependencies, and Associated States. &lt;br /&gt;
&lt;br /&gt;
Member States are represented in the Alliance Senate and possess varying degrees of autonomy. They can comprise anything from one to five star systems. The Alliance Charter grants certain rights to member states, which can only be revoked by amending the Alliance Charter. The degree of autonomy varies by member, with certain members such as the Eridani Federation retaining near-complete control over internal affairs, while others such as Sol maintain only negligible autonomy.&lt;br /&gt;
&lt;br /&gt;
Dependencies contain the vast majority of Alliance systems; they are sparsely populated systems with little to no control over their internal affairs, which are subject to all Alliance laws, although day-to-day operations are left to locally elected legislatures or corporate sponsors. &lt;br /&gt;
&lt;br /&gt;
Associated States are independent states which have agreed to turn over control of their external affairs to the Alliance in return for military protection and economic aid. Associated states reserve the right of secession and have &#039;&#039;de jure&#039;&#039; control over their internal affairs, though the prerequisites attached to Alliance aid gives the Alliance considerable influence.&lt;br /&gt;
&lt;br /&gt;
As of 2456, there are 23 member states, 112 Dependencies, and 15 Associated States. &lt;br /&gt;
&lt;br /&gt;
===Institutions of the Sol Alliance===&lt;br /&gt;
====Alliance Senate====&lt;br /&gt;
The Senate is the &#039;upper house&#039; of the Alliance Assembly. Senators are appointed for five year terms by the government of their constituency rather than by direct election. There are currently 300 seats in the Senate, with each member state sending a delegation of ten senators. Each senator has a &#039;voting weight&#039; directly proportional to the population of their constituent. As only member states can appoint senators, dependencies and associated states are not represented within this chamber. Associated States are limited to sending one non-voting observer each.&lt;br /&gt;
&lt;br /&gt;
Special powers accorded to only the Alliance Senate include:&lt;br /&gt;
*Approval of changes in borders between the member states and dependencies of the Sol Alliance;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of martial law;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of a state of emergency;&lt;br /&gt;
*Approval of international treaties.&lt;br /&gt;
*Approval of nominations for the Chairman of the Executive Council&lt;br /&gt;
*Approval of nominations for ministers of the Executive Council&lt;br /&gt;
Senators tend to be senior politicians with decades of experience. There is no term limit.&lt;br /&gt;
&lt;br /&gt;
====Popular Assembly====&lt;br /&gt;
The Popular Assembly is the &#039;lower house&#039; of the Alliance Assembly. Assembly-persons (often called &#039;legislators&#039;) are directly elected for five year terms by Sol Alliance citizens with member state citizenship residing within a member state or qualifying dependency. There are 5000 seats within the Alliance Assembly, which are divided among the member seats by population. The few dependencies which surpass the minimum population threshold (currently 4.16 million) are also granted representation within the Alliance Assembly. All other dependencies go unrepresented.&lt;br /&gt;
&lt;br /&gt;
The Popular Assembly is the only body able to submit spending bills. It also has the power to nominate a Chairman of the Executive Council, who must then be approved by the senate. &lt;br /&gt;
&lt;br /&gt;
====Executive Council====&lt;br /&gt;
The Executive Council is the executive branch of the Sol Alliance and is responsible for the day-to-day operation of the government. It is headed by the Chairman of the Executive Council, informally known as the Prime Minister. The Prime Minister is selected by the Popular Assembly and is normally the leader of the dominant political coalition. They are in charge of appointing administrators to head the various government agencies, determining the priorities of the government, and overseeing the operation of the various government agencies.&lt;br /&gt;
&lt;br /&gt;
====Alliance Central Judiciary====&lt;br /&gt;
The Alliance Central Judiciary consists of two separate institutions; the Alliance Court of Justice and the Alliance Central Court. The Alliance Court of Justice is responsible for resolving disputes between member states and on matters regarding international law. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Military&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military strength:&#039;&#039;&#039; Strong; Superpower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superlarge/Dreadnaught class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large/Capitol class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvette class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 34.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 17% Han Chinese&lt;br /&gt;
* 14% Hindustani&lt;br /&gt;
* 15% Arab&lt;br /&gt;
* 11% Bengali&lt;br /&gt;
* 12% Various European&lt;br /&gt;
* 31% Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance, often just addressed as “The Alliance” or sometimes just “Sol” is a strong federation of the core colony worlds originally settled by the Humans from Earth. It is a democracy de jure, however power within the Alliance often falls into the hands of a number of influential and wealthy &#039;inner worlds&#039; which serve as a sort of Aristocracy, having the largest populations in human space after Earth was abandoned. Until recently, these families have held power nearly since the Alliance&#039;s founding. But, in the last election Salvatore Abbiati, from the Jovian moons won in a landslide. The Alliance is emerging from an marked era of economic stagnation and territorial contraction. This period was headed by the isolationist “Sol” party, which has since been ousted by Abbatis&#039; “Oath” party.&lt;br /&gt;
&lt;br /&gt;
The Alliance began as an evolution of the UN designed to administer all colony worlds. As the inner-colonies grew, the Alliance gained more power until it gained enough political and military clot to declare itself &#039;&#039;the&#039;&#039; governing body of humanity. Alliance politics during these first couple centuries of Alliance rules are best described as &#039;Earth&#039; vs the &#039;Inner-Colonies&#039;. Earth was by far the most populated place is human space, but relied on the colonies for raw resources to keep it alive. Earth also viewed the colonies as &#039;hers&#039; and a strong sense of &#039;Earth-planetism&#039; ensured that Earth was always draining more and more resources from the colonies. The Alliance became split on colony and Earth lines, eventually culminating in the first Alliance Civil War. Earth was rendered uninhabitable by orbital bombardment following the launching of Kinetic Kill Vehicles on Inner Colony Worlds. Additionally, a mysterious virus on Earth continues to crop up, killing off whole communities of survivors. The surviving Earth population mostly spread out into the stars, many settling in slums on Mars or Luna, some radical elements fleeing into the fringe. Today, the Alliance is a &#039;Inner-colony centric&#039; government, reflecting the prestige of the most developed, populated and prosperous planets in human space.&lt;br /&gt;
&lt;br /&gt;
The Alliance is an extremely diverse society, with no specific ethnic group of any kind making up a majority, at most holding a plurality. More than 31% of the population is composed of minority ethnic groups spread across the Sol system and the colonies, both in major population centers and in a handful of ethnic enclaves.  Socially, the Alliance is a rather pleasant place to live as-long as you’re not too insistent on being involved in the political system.  It is among the more liberal of the empires, with tolerance, social equality and opportunity seen as the birth-right of all mankind, not just those citizens of the Alliance. The Alliance is by far the most powerful of all Human governments, with only the Skrellian Confederation being near an equal in power, wealth and technological advancement.  Religious Freedom is also viewed by Solarians as being integral to Human rights, and as such Sol is a secular society where government interference with personal religion is not just frowned upon, but outright forbidden by law.  &lt;br /&gt;
&lt;br /&gt;
Politically, the Sol Alliance is a quagmire. With two centuries of codified laws complicating the electoral process to an almost byzantine degree.  Furthermore, the vast majority of politicians come from a pseudo-aristocracy from the inner-most worlds which over the centuries has gained a fearsome foothold in matters political and governmental.  While officials outside of these ‘families’ are somewhat common, they usually are found in lower ranking positions. Most seats on the Sol Senate are held by the &#039;political families&#039; or those affiliated with them.  &lt;br /&gt;
&lt;br /&gt;
The executive branch of the Alliance divests its power into three individuals. While usually being referred to as an executive Councillor.  The three Councillors are, the leader of the majority/plurality party (Chief Councilor), The High-Admiral of the Alliance navy, and the Minister of Commerce.  The leader of the majority party takes the role of head of the executive council, while the two unelected officials are viewed as subordinate, though both other councils can, together, veto an action of the Chief Councilor. Though this method, an unstable or otherwise unreliable leader can have his power checked by the other two Councillors, mitigating the damage they are capable of inflicting. On the reverse, this can render an otherwise talented head counselor incapable of doing his duties if he is not well-liked by the other Councillors. &lt;br /&gt;
&lt;br /&gt;
The Sol Alliance is the most advanced and technologically sophisticated entity in Human space, with possibly only the Skrell exceeding them in their technological advancement.  A specific piece of technology that is critical to what the Alliance is today is the Warp-gate network present in low orbit of each and every garden or developed core world.  This network of transit stations connected to their host-worlds by orbital elevators. Each has anywhere from one, to twenty wormhole-gates which can connect to any other gate in the network allowing for near-instantaneous travel to any other gate.  These gates are roughly 3 meters tall and 3 meters wide, with a small tram and rails connected into its horizon. Allowing a tram of 20 people to cross 60 light years from one side of the Alliance to the other in mere moments  &lt;br /&gt;
&lt;br /&gt;
The wormhole network is integral to how the Alliance is today.  With this invention, cheap, nearly instantaneous travel across the Alliance&#039;s wealthiest worlds is available to all. An average trip through the gate costing less than 100Cr. Taking advantage of the superior arcology technology, Alliance worlds manage to achieve low population densities despite its massive population. The Alliance prides itself on building comfortable settlements while simultaneously leaving the vast majority of nature on settled planets untouched.  The relative peace and prosperity of humanity&#039;s most powerful nation was the main factor allowing the development and creation of these wonders of modern technology, as they are far too expensive, advanced, and tempting a target in the less-developed outer-colonies.  &lt;br /&gt;
&lt;br /&gt;
Though the Alliance was isolated politically and economically until extremely recently. They are now gearing up for heightened trade with both the outer and fringe colonies, powered by bluespace drivers. The Alliance is by far the highest exporter in Human space, trading medical supplies, ship-parts and industrial equipment and luxury goods for foodstuffs, refined plasma and other natural resources.   &lt;br /&gt;
&lt;br /&gt;
The Alliance was founded early in the recent era, as a combined effort of Humanity to successfully leave the planet spurned by fears of economic collapse due to resource depletion.  Slowly however, the Alliance began assuming more duties until it declared itself the governing body of humanity. &lt;br /&gt;
&lt;br /&gt;
Shaped over time by a series of extremely damaging civil wars, the Alliance has retreated from her outer-most colonies, slowly shrinking over the centuries. The Alliance has set down her border at a roughly 75 ly bubble around Sol.  It&#039;s borders are ferociously guarded by elements of the Alliance Navy and few rival navies has attempted to brake the border. However, an invasion of the Alliance sin&#039;t all that necessary: For the past several centuries, the outer-most Alliance systems have been braking away, joining various outer-colony empires.&lt;br /&gt;
&lt;br /&gt;
Since the election of Salvatore Abbiati, things have changed in the Alliance.  With the loyalty and support of the High Admiral and Minister of Commerce, Abbiati has been able to force reforms through the Alliance Senate, crippling the power of the old families and opening the upper echelons of the government to the lower-class.  However, the Alliace is coming to realize the uncomfortable reality that not only do they rely on NanoTransen to keep the economy going, they may be exerting a dangerous amount of influence over Alliance affairs. The current administration is also highly suspicious of the conditions behind the forming of the Tau Ceti Free Trade Zone, not to mention what amounts to the loss of one of it&#039;s core systems.&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=768</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=768"/>
		<updated>2014-10-14T03:07:31Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as the Sol Alliance, the Second Sol Alliance, the Second Alliance, and sometimes the Alliance, is a federal union of 23 member states, 15 Associated States, and 112 dependencies. All 23 member states and 79 of the Alliance&#039;s dependencies are located within the Inner Colonies. The remaining 33 dependencies and all 15 associated states are located within the Outer Colonies. With control over 188 systems of significant population and a population of about 20.8 billion, the Sol Alliance is by far the largest polity within all of known space. It is arguably the most culturally and linguistically diverse polity within known space, owing primarily to the age of its colonies and its control over the Sol system and Earth. The capital of the Sol Alliance is SAAS Nova Concordia, in orbit over Mars in the Sol system.&lt;br /&gt;
&lt;br /&gt;
Large-scale extraterrestrial colonization began in the 2070&#039;s, followed by the first extrasolar colonies in the 2140&#039;s. In the year 2140, the United Nations formed the Alliance of Solarian Colonies (ASC), the first incarnation of the Sol Alliance, to oversee the colonization of other star systems. Following the First Interstellar War of 2278-2286, tensions between the Earth and the Inner Colonies grew, eventually culminating in the Great War and the Holocaust of 2316. The Great War and the devastation of Earth dealt a crippling blow to the Alliance. In 2320, with the signing of the Treaty of Deimos, the Alliance of Solarian Colonies was officially disbanded and the Alliance of Sovereign Solarian Nations was formed. The Sol Alliance took its modern form following the Secession Crisis of 2376 and the resultant War of the Second Alliance. Following the war, several of the more Independence-minded inner colonies were granted greater autonomy within the Alliance, to avoid further conflict.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Alliance of Sovereign Solarian Nations&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;A United Future for all of Humanity&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Alliance of Sol Administrative Station &amp;quot;Nova Concrodia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Solarian, Alliance Citizen,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages: &#039;&#039;&#039; Sol Common, Tau Ceti Common (dialect of Sol Common), Mandarin, Spanish, Hindi, 21 additional Recognized Minority Languages&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 20,835,259,000&lt;br /&gt;
*&#039;&#039;&#039;2565 Est.:&#039;&#039;&#039; 19,240,727,000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; Sol, Sirius, Altair, Procyon, Alpha Centauri, Sigma Draconis, Eta Cassiopeiae, Delta Pavonis, Epsilon Indi, Ophiuchi, Van Maanen, Barnard, Wolf, Lalande, Luyten, Groombridge, Cancri, Gliese, 170 others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member States:&#039;&#039;&#039; [[Planetary Republic of Biesel]], [[Eridani Federation]], [[Governance of Stormswrath]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Varies per System&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Government&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chairman of the Executive Council&lt;br /&gt;
* Minister of Commerce&lt;br /&gt;
* Head Admiral&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper House:&#039;&#039;&#039; Alliance Senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower House:&#039;&#039;&#039; Alliance Popular Assembly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Alliance Central Judiciary&lt;br /&gt;
*Alliance Court of Justice&lt;br /&gt;
*Alliance Central Court&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Politics&#039;&#039;&#039; ==&lt;br /&gt;
===Administrative Divisions===&lt;br /&gt;
The Sol Alliance is divided into Member States, Dependencies, and Associated States. &lt;br /&gt;
&lt;br /&gt;
Member States are represented in the Alliance Senate and possess varying degrees of autonomy. They can comprise anything from one to five star systems. The Alliance Charter grants certain rights to member states, which can only be revoked by amending the Alliance Charter. The degree of autonomy varies by member, with certain members such as the Eridani Federation retaining near-complete control over internal affairs, while others such as Sol maintain only negligible autonomy.&lt;br /&gt;
&lt;br /&gt;
Dependencies contain the vast majority of Alliance systems; they are sparsely populated systems with little to no control over their internal affairs, which are subject to all Alliance laws, although day-to-day operations are left to locally elected legislatures or corporate sponsors. &lt;br /&gt;
&lt;br /&gt;
Associated States are independent states which have agreed to turn over control of their external affairs to the Alliance in return for military protection and economic aid. Associated states reserve the right of secession and have &#039;&#039;de jure&#039;&#039; control over their internal affairs, though the prerequisites attached to Alliance aid gives the Alliance considerable influence.&lt;br /&gt;
&lt;br /&gt;
As of 2456, there are 23 member states, 112 Dependencies, and 15 Associated States. &lt;br /&gt;
&lt;br /&gt;
===Institutions of the Sol Alliance===&lt;br /&gt;
====Alliance Senate====&lt;br /&gt;
The Senate is the &#039;upper house&#039; of the Alliance Assembly. Senators are appointed for five year terms by the government of their constituency rather than by direct election. There are currently 300 seats in the Senate, with each member state sending a delegation of ten senators. Each senator has a &#039;voting weight&#039; directly proportional to the population of their constituent. As only member states can appoint senators, dependencies and associated states are not represented within this chamber. Associated States are limited to sending one non-voting observer each.&lt;br /&gt;
&lt;br /&gt;
Special powers accorded to only the Alliance Senate include:&lt;br /&gt;
*Approval of changes in borders between the member states and dependencies of the Sol Alliance;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of martial law;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of a state of emergency;&lt;br /&gt;
*Approval of international treaties.&lt;br /&gt;
*Approval of nominations for the Chairman of the Executive Council&lt;br /&gt;
*Approval of nominations for ministers of the Executive Council&lt;br /&gt;
Senators tend to be senior politicians with decades of experience. There is no term limit.&lt;br /&gt;
&lt;br /&gt;
====Popular Assembly====&lt;br /&gt;
The Popular Assembly is the &#039;lower house&#039; of the Alliance Assembly. Assembly-persons (often called &#039;legislators&#039;) are directly elected for five year terms by Sol Alliance citizens with member state citizenship residing within a member state or qualifying dependency. There are 5000 seats within the Alliance Assembly, which are divided among the member seats by population. The few dependencies which surpass the minimum population threshold (currently 4.16 million) are also granted representation within the Alliance Assembly. All other dependencies go unrepresented.&lt;br /&gt;
&lt;br /&gt;
The Popular Assembly is the only body able to submit spending bills. It also has the power to nominate a Chairman of the Executive Council, who must then be approved by the senate. &lt;br /&gt;
&lt;br /&gt;
====Executive Council====&lt;br /&gt;
The Executive Council is the executive branch of the Sol Alliance and is responsible for the day-to-day operation of the government. It is headed by the Chairman of the Executive Council, informally known as the Prime Minister. The Prime Minister is selected by the Popular Assembly and is normally the leader of the dominant political coalition. They are in charge of appointing administrators to head the various government agencies, determining the priorities of the government, and overseeing the operation of the various government agencies.&lt;br /&gt;
&lt;br /&gt;
====Alliance Central Judiciary====&lt;br /&gt;
The Alliance Central Judiciary consists of two separate institutions; the Alliance Court of Justice and the Alliance Central Court. The Alliance Court of Justice is responsible for resolving disputes between member states and on matters regarding international law. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Military&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military strength:&#039;&#039;&#039; Strong; Superpower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superlarge/Dreadnaught class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large/Capitol class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvette class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 34.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 17% Han Chinese&lt;br /&gt;
* 14% Hindustani&lt;br /&gt;
* 15% Arab&lt;br /&gt;
* 11% Bengali&lt;br /&gt;
* 12% Various European&lt;br /&gt;
* 31% Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance, often just addressed as “The Alliance” or sometimes just “Sol” is a strong federation of the core colony worlds originally settled by the Humans from Earth. It is a democracy de jure, however power within the Alliance often falls into the hands of a number of influential and wealthy &#039;inner worlds&#039; which serve as a sort of Aristocracy, having the largest populations in human space after Earth was abandoned. Until recently, these families have held power nearly since the Alliance&#039;s founding. But, in the last election Salvatore Abbiati, from the Jovian moons won in a landslide. The Alliance is emerging from an marked era of economic stagnation and territorial contraction. This period was headed by the isolationist “Sol” party, which has since been ousted by Abbatis&#039; “Oath” party.&lt;br /&gt;
&lt;br /&gt;
The Alliance began as an evolution of the UN designed to administer all colony worlds. As the inner-colonies grew, the Alliance gained more power until it gained enough political and military clot to declare itself &#039;&#039;the&#039;&#039; governing body of humanity. Alliance politics during these first couple centuries of Alliance rules are best described as &#039;Earth&#039; vs the &#039;Inner-Colonies&#039;. Earth was by far the most populated place is human space, but relied on the colonies for raw resources to keep it alive. Earth also viewed the colonies as &#039;hers&#039; and a strong sense of &#039;Earth-planetism&#039; ensured that Earth was always draining more and more resources from the colonies. The Alliance became split on colony and Earth lines, eventually culminating in the first Alliance Civil War. Earth was rendered uninhabitable by orbital bombardment following the launching of Kinetic Kill Vehicles on Inner Colony Worlds. Additionally, a mysterious virus on Earth continues to crop up, killing off whole communities of survivors. The surviving Earth population mostly spread out into the stars, many settling in slums on Mars or Luna, some radical elements fleeing into the fringe. Today, the Alliance is a &#039;Inner-colony centric&#039; government, reflecting the prestige of the most developed, populated and prosperous planets in human space.&lt;br /&gt;
&lt;br /&gt;
The Alliance is an extremely diverse society, with no specific ethnic group of any kind making up a majority, at most holding a plurality. More than 31% of the population is composed of minority ethnic groups spread across the Sol system and the colonies, both in major population centers and in a handful of ethnic enclaves.  Socially, the Alliance is a rather pleasant place to live as-long as you’re not too insistent on being involved in the political system.  It is among the more liberal of the empires, with tolerance, social equality and opportunity seen as the birth-right of all mankind, not just those citizens of the Alliance. The Alliance is by far the most powerful of all Human governments, with only the Skrellian Confederation being near an equal in power, wealth and technological advancement.  Religious Freedom is also viewed by Solarians as being integral to Human rights, and as such Sol is a secular society where government interference with personal religion is not just frowned upon, but outright forbidden by law.  &lt;br /&gt;
&lt;br /&gt;
Politically, the Sol Alliance is a quagmire. With two centuries of codified laws complicating the electoral process to an almost byzantine degree.  Furthermore, the vast majority of politicians come from a pseudo-aristocracy from the inner-most worlds which over the centuries has gained a fearsome foothold in matters political and governmental.  While officials outside of these ‘families’ are somewhat common, they usually are found in lower ranking positions. Most seats on the Sol Senate are held by the &#039;political families&#039; or those affiliated with them.  &lt;br /&gt;
&lt;br /&gt;
The executive branch of the Alliance divests its power into three individuals. While usually being referred to as an executive Councillor.  The three Councillors are, the leader of the majority/plurality party (Chief Councilor), The High-Admiral of the Alliance navy, and the Minister of Commerce.  The leader of the majority party takes the role of head of the executive council, while the two unelected officials are viewed as subordinate, though both other councils can, together, veto an action of the Chief Councilor. Though this method, an unstable or otherwise unreliable leader can have his power checked by the other two Councillors, mitigating the damage they are capable of inflicting. On the reverse, this can render an otherwise talented head counselor incapable of doing his duties if he is not well-liked by the other Councillors. &lt;br /&gt;
&lt;br /&gt;
The Sol Alliance is the most advanced and technologically sophisticated entity in Human space, with possibly only the Skrell exceeding them in their technological advancement.  A specific piece of technology that is critical to what the Alliance is today is the Warp-gate network present in low orbit of each and every garden or developed core world.  This network of transit stations connected to their host-worlds by orbital elevators. Each has anywhere from one, to twenty wormhole-gates which can connect to any other gate in the network allowing for near-instantaneous travel to any other gate.  These gates are roughly 3 meters tall and 3 meters wide, with a small tram and rails connected into its horizon. Allowing a tram of 20 people to cross 60 light years from one side of the Alliance to the other in mere moments  &lt;br /&gt;
&lt;br /&gt;
The wormhole network is integral to how the Alliance is today.  With this invention, cheap, nearly instantaneous travel across the Alliance&#039;s wealthiest worlds is available to all. An average trip through the gate costing less than 100Cr. Taking advantage of the superior arcology technology, Alliance worlds manage to achieve low population densities despite its massive population. The Alliance prides itself on building comfortable settlements while simultaneously leaving the vast majority of nature on settled planets untouched.  The relative peace and prosperity of humanity&#039;s most powerful nation was the main factor allowing the development and creation of these wonders of modern technology, as they are far too expensive, advanced, and tempting a target in the less-developed outer-colonies.  &lt;br /&gt;
&lt;br /&gt;
Though the Alliance was isolated politically and economically until extremely recently. They are now gearing up for heightened trade with both the outer and fringe colonies, powered by bluespace drivers. The Alliance is by far the highest exporter in Human space, trading medical supplies, ship-parts and industrial equipment and luxury goods for foodstuffs, refined plasma and other natural resources.   &lt;br /&gt;
&lt;br /&gt;
The Alliance was founded early in the recent era, as a combined effort of Humanity to successfully leave the planet spurned by fears of economic collapse due to resource depletion.  Slowly however, the Alliance began assuming more duties until it declared itself the governing body of humanity. &lt;br /&gt;
&lt;br /&gt;
Shaped over time by a series of extremely damaging civil wars, the Alliance has retreated from her outer-most colonies, slowly shrinking over the centuries. The Alliance has set down her border at a roughly 75 ly bubble around Sol.  It&#039;s borders are ferociously guarded by elements of the Alliance Navy and few rival navies has attempted to brake the border. However, an invasion of the Alliance sin&#039;t all that necessary: For the past several centuries, the outer-most Alliance systems have been braking away, joining various outer-colony empires.&lt;br /&gt;
&lt;br /&gt;
Since the election of Salvatore Abbiati, things have changed in the Alliance.  With the loyalty and support of the High Admiral and Minister of Commerce, Abbiati has been able to force reforms through the Alliance Senate, crippling the power of the old families and opening the upper echelons of the government to the lower-class.  However, the Alliace is coming to realize the uncomfortable reality that not only do they rely on NanoTransen to keep the economy going, they may be exerting a dangerous amount of influence over Alliance affairs. The current administration is also highly suspicious of the conditions behind the forming of the Tau Ceti Free Trade Zone, not to mention what amounts to the loss of one of it&#039;s core systems.&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=767</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=767"/>
		<updated>2014-10-14T02:41:04Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Executive Council */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = }}&lt;br /&gt;
The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as the Sol Alliance, the Second Sol Alliance, the Second Alliance, and sometimes the Alliance, is a federal union of 23 member states, 15 Associated States, and 112 dependencies. All 23 member states and 115 of the Alliance&#039;s dependencies are located within the Inner Colonies. The remaining 58 dependencies and all 15 associated states are located within the Outer Colonies. With control over 188 systems of significant population and a population of about 20.8 billion, the Sol Alliance is by far the largest polity within all of known space. It is arguably the most culturally and linguistically diverse polity within known space, owing primarily to the age of its colonies and its control over the Sol system and Earth. The capital of the Sol Alliance is SAAS Nova Concordia, in orbit over Mars in the Sol system.&lt;br /&gt;
&lt;br /&gt;
Large-scale extraterrestrial colonization began in the 2070&#039;s, followed by the first extrasolar colonies in the 2140&#039;s. In the year 2140, the United Nations formed the Alliance of Solarian Colonies (ASC), the first incarnation of the Sol Alliance, to oversee the colonization of other star systems. Following the First Interstellar War of 2278-2286, tensions between the Earth and the Inner Colonies grew, eventually culminating in the Great War and the Holocaust of 2316. The Great War and the devastation of Earth dealt a crippling blow to the Alliance. In 2320, with the signing of the Treaty of Deimos, the Alliance of Solarian Colonies was officially disbanded and the Alliance of Sovereign Solarian Nations was formed. The Sol Alliance took its modern form following the Secession Crisis of 2376 and the resultant War of the Second Alliance. Following the war, several of the more Independence-minded inner colonies were granted greater autonomy within the Alliance, to avoid further conflict.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Alliance of Sovereign Solarian Nations&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;A United Future for all of Humanity&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Alliance of Sol Administrative Station &amp;quot;Nova Concrodia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Solarian, Alliance Citizen,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages: &#039;&#039;&#039; Sol Common, Tau Ceti Common (dialect of Sol Common), Mandarin, Spanish, Hindi, 21 additional Recognized Minority Languages&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 20,835,259,000&lt;br /&gt;
*&#039;&#039;&#039;2565 Est.:&#039;&#039;&#039; 19,240,727,000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; Sol, Sirius, Altair, Procyon, Alpha Centauri, Sigma Draconis, Eta Cassiopeiae, Delta Pavonis, Epsilon Indi, Ophiuchi, Van Maanen, Barnard, Wolf, Lalande, Luyten, Groombridge, Cancri, Gliese, X others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member States:&#039;&#039;&#039; [[Planetary Republic of Biesel]], [[Eridani Federation]], [[Governance of Stormswrath]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Varies per System&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Government&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chairman of the Executive Council&lt;br /&gt;
* Minister of Commerce&lt;br /&gt;
* Head Admiral&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper House:&#039;&#039;&#039; Alliance Senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower House:&#039;&#039;&#039; Alliance Popular Assembly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Alliance Central Judiciary&lt;br /&gt;
*Alliance Court of Justice&lt;br /&gt;
*Alliance Central Court&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Politics&#039;&#039;&#039; ==&lt;br /&gt;
===Administrative Divisions===&lt;br /&gt;
The Sol Alliance is divided into Member States, Dependencies, and Associated States. Member States reserve the right of secession and possess varying degrees of autonomy. They can comprise anything from one to five star systems. The nature of the Alliance Member States can be traced back to the conditions immediately following the Great War.&lt;br /&gt;
&lt;br /&gt;
Dependencies contain the vast majority of Alliance systems; they are sparsely populated systems with little to no control over their internal affairs, which are subject to all Alliance laws, although day-to-day operations are left to locally elected legislatures or corporate sponsors. &lt;br /&gt;
&lt;br /&gt;
Associated States are independent states which have agreed to turn over control of their external affairs to the Alliance in return for military protection and economic aid. Associated states reserve the right of secession and have &#039;&#039;de jure&#039;&#039; control over their internal affairs, though the prerequisites attached to Alliance aid gives the Alliance considerable influence.&lt;br /&gt;
&lt;br /&gt;
As of 2456, there are 23 member states, 112 Dependencies, and 15 Associated States. &lt;br /&gt;
&lt;br /&gt;
The Alliance Charter grants certain rights to member states, which can only be revoked by amending the Alliance Charter. The degree of autonomy varies by member, with certain members such as the Eridani Federation retaining near-complete control over internal affairs, while others such as Sol maintain only negligible autonomy.&lt;br /&gt;
===Institutions of the Sol Alliance===&lt;br /&gt;
====Alliance Senate====&lt;br /&gt;
The Senate is the &#039;upper house&#039; of the Alliance Assembly. Senators are appointed for five year terms by the government of their constituency rather than by direct election. There are currently 300 seats in the Senate, with each member state sending a delegation of ten senators. Each senator has a &#039;voting weight&#039; directly proportional to the population of their constituent. As only member states can appoint senators, dependencies and associated states are not represented within this chamber. Associated States are limited to sending one non-voting observer each.&lt;br /&gt;
&lt;br /&gt;
Special powers accorded to only the Alliance Senate include:&lt;br /&gt;
*Approval of changes in borders between the member states and dependencies of the Sol Alliance;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of martial law;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of a state of emergency;&lt;br /&gt;
*Approval of international treaties.&lt;br /&gt;
&lt;br /&gt;
Senators tend to be senior politicians with decades of experience. There is no term limit.&lt;br /&gt;
&lt;br /&gt;
====Popular Assembly====&lt;br /&gt;
The Popular Assembly is the &#039;lower house&#039; of the Alliance Assembly. Assembly-persons (often called &#039;legislators&#039;) are directly elected for five year terms by Sol Alliance citizens with member state citizenship residing within a member state or qualifying dependency. There are 5000 seats within the Alliance Assembly, which are divided among the member seats by population. The few dependencies which surpass the minimum population threshold (currently 4.16 million) are also granted representation within the Alliance Assembly. All other dependencies go unrepresented.&lt;br /&gt;
&lt;br /&gt;
====Executive Council====&lt;br /&gt;
The Executive Council is the executive branch of the Sol Alliance and is responsible for the day-to-day operation of the government. It is headed by the Chairman of the Executive Council, informally known as the Prime Minister. The Prime Minister is selected by the Popular Assembly and is normally the leader of the dominant political coalition. They are in charge of appointing administrators to head the various government agencies, determining the priorities of the government, and overseeing the operation of the various government agencies.&lt;br /&gt;
&lt;br /&gt;
====Alliance Central Judiciary====&lt;br /&gt;
The Alliance Central Judiciary consists of two separate institutions; the Alliance Court of Justice and the Alliance Central Court. The Alliance Court of Justice is responsible for resolving disputes between member states and on matters regarding international law. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Military&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military strength:&#039;&#039;&#039; Strong; Superpower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superlarge/Dreadnaught class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large/Capitol class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvette class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 34.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 17% Han Chinese&lt;br /&gt;
* 14% Hindustani&lt;br /&gt;
* 15% Arab&lt;br /&gt;
* 11% Bengali&lt;br /&gt;
* 12% Various European&lt;br /&gt;
* 31% Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance, often just addressed as “The Alliance” or sometimes just “Sol” is a strong federation of the core colony worlds originally settled by the Humans from Earth. It is a democracy de jure, however power within the Alliance often falls into the hands of a number of influential and wealthy &#039;inner worlds&#039; which serve as a sort of Aristocracy, having the largest populations in human space after Earth was abandoned. Until recently, these families have held power nearly since the Alliance&#039;s founding. But, in the last election Salvatore Abbiati, from the Jovian moons won in a landslide. The Alliance is emerging from an marked era of economic stagnation and territorial contraction. This period was headed by the isolationist “Sol” party, which has since been ousted by Abbatis&#039; “Oath” party.&lt;br /&gt;
&lt;br /&gt;
The Alliance began as an evolution of the UN designed to administer all colony worlds. As the inner-colonies grew, the Alliance gained more power until it gained enough political and military clot to declare itself &#039;&#039;the&#039;&#039; governing body of humanity. Alliance politics during these first couple centuries of Alliance rules are best described as &#039;Earth&#039; vs the &#039;Inner-Colonies&#039;. Earth was by far the most populated place is human space, but relied on the colonies for raw resources to keep it alive. Earth also viewed the colonies as &#039;hers&#039; and a strong sense of &#039;Earth-planetism&#039; ensured that Earth was always draining more and more resources from the colonies. The Alliance became split on colony and Earth lines, eventually culminating in the first Alliance Civil War. Earth was rendered uninhabitable by orbital bombardment following the launching of Kinetic Kill Vehicles on Inner Colony Worlds. Additionally, a mysterious virus on Earth continues to crop up, killing off whole communities of survivors. The surviving Earth population mostly spread out into the stars, many settling in slums on Mars or Luna, some radical elements fleeing into the fringe. Today, the Alliance is a &#039;Inner-colony centric&#039; government, reflecting the prestige of the most developed, populated and prosperous planets in human space.&lt;br /&gt;
&lt;br /&gt;
The Alliance is an extremely diverse society, with no specific ethnic group of any kind making up a majority, at most holding a plurality. More than 31% of the population is composed of minority ethnic groups spread across the Sol system and the colonies, both in major population centers and in a handful of ethnic enclaves.  Socially, the Alliance is a rather pleasant place to live as-long as you’re not too insistent on being involved in the political system.  It is among the more liberal of the empires, with tolerance, social equality and opportunity seen as the birth-right of all mankind, not just those citizens of the Alliance. The Alliance is by far the most powerful of all Human governments, with only the Skrellian Confederation being near an equal in power, wealth and technological advancement.  Religious Freedom is also viewed by Solarians as being integral to Human rights, and as such Sol is a secular society where government interference with personal religion is not just frowned upon, but outright forbidden by law.  &lt;br /&gt;
&lt;br /&gt;
Politically, the Sol Alliance is a quagmire. With two centuries of codified laws complicating the electoral process to an almost byzantine degree.  Furthermore, the vast majority of politicians come from a pseudo-aristocracy from the inner-most worlds which over the centuries has gained a fearsome foothold in matters political and governmental.  While officials outside of these ‘families’ are somewhat common, they usually are found in lower ranking positions. Most seats on the Sol Senate are held by the &#039;political families&#039; or those affiliated with them.  &lt;br /&gt;
&lt;br /&gt;
The executive branch of the Alliance divests its power into three individuals. While usually being referred to as an executive Councillor.  The three Councillors are, the leader of the majority/plurality party (Chief Councilor), The High-Admiral of the Alliance navy, and the Minister of Commerce.  The leader of the majority party takes the role of head of the executive council, while the two unelected officials are viewed as subordinate, though both other councils can, together, veto an action of the Chief Councilor. Though this method, an unstable or otherwise unreliable leader can have his power checked by the other two Councillors, mitigating the damage they are capable of inflicting. On the reverse, this can render an otherwise talented head counselor incapable of doing his duties if he is not well-liked by the other Councillors. &lt;br /&gt;
&lt;br /&gt;
The Sol Alliance is the most advanced and technologically sophisticated entity in Human space, with possibly only the Skrell exceeding them in their technological advancement.  A specific piece of technology that is critical to what the Alliance is today is the Warp-gate network present in low orbit of each and every garden or developed core world.  This network of transit stations connected to their host-worlds by orbital elevators. Each has anywhere from one, to twenty wormhole-gates which can connect to any other gate in the network allowing for near-instantaneous travel to any other gate.  These gates are roughly 3 meters tall and 3 meters wide, with a small tram and rails connected into its horizon. Allowing a tram of 20 people to cross 60 light years from one side of the Alliance to the other in mere moments  &lt;br /&gt;
&lt;br /&gt;
The wormhole network is integral to how the Alliance is today.  With this invention, cheap, nearly instantaneous travel across the Alliance&#039;s wealthiest worlds is available to all. An average trip through the gate costing less than 100Cr. Taking advantage of the superior arcology technology, Alliance worlds manage to achieve low population densities despite its massive population. The Alliance prides itself on building comfortable settlements while simultaneously leaving the vast majority of nature on settled planets untouched.  The relative peace and prosperity of humanity&#039;s most powerful nation was the main factor allowing the development and creation of these wonders of modern technology, as they are far too expensive, advanced, and tempting a target in the less-developed outer-colonies.  &lt;br /&gt;
&lt;br /&gt;
Though the Alliance was isolated politically and economically until extremely recently. They are now gearing up for heightened trade with both the outer and fringe colonies, powered by bluespace drivers. The Alliance is by far the highest exporter in Human space, trading medical supplies, ship-parts and industrial equipment and luxury goods for foodstuffs, refined plasma and other natural resources.   &lt;br /&gt;
&lt;br /&gt;
The Alliance was founded early in the recent era, as a combined effort of Humanity to successfully leave the planet spurned by fears of economic collapse due to resource depletion.  Slowly however, the Alliance began assuming more duties until it declared itself the governing body of humanity. &lt;br /&gt;
&lt;br /&gt;
Shaped over time by a series of extremely damaging civil wars, the Alliance has retreated from her outer-most colonies, slowly shrinking over the centuries. The Alliance has set down her border at a roughly 75 ly bubble around Sol.  It&#039;s borders are ferociously guarded by elements of the Alliance Navy and few rival navies has attempted to brake the border. However, an invasion of the Alliance sin&#039;t all that necessary: For the past several centuries, the outer-most Alliance systems have been braking away, joining various outer-colony empires.&lt;br /&gt;
&lt;br /&gt;
Since the election of Salvatore Abbiati, things have changed in the Alliance.  With the loyalty and support of the High Admiral and Minister of Commerce, Abbiati has been able to force reforms through the Alliance Senate, crippling the power of the old families and opening the upper echelons of the government to the lower-class.  However, the Alliace is coming to realize the uncomfortable reality that not only do they rely on NanoTransen to keep the economy going, they may be exerting a dangerous amount of influence over Alliance affairs. The current administration is also highly suspicious of the conditions behind the forming of the Tau Ceti Free Trade Zone, not to mention what amounts to the loss of one of it&#039;s core systems.&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=763</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=763"/>
		<updated>2014-10-14T01:47:34Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Government */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = }}&lt;br /&gt;
The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as the Sol Alliance, the Second Sol Alliance, the Second Alliance, and sometimes the Alliance, is a federal union of 23 member states, 15 Associated States, and 112 dependencies. All 23 member states and 115 of the Alliance&#039;s dependencies are located within the Inner Colonies. The remaining 58 dependencies and all 15 associated states are located within the Outer Colonies. With control over 188 systems of significant population and a population of about 20.8 billion, the Sol Alliance is by far the largest polity within all of known space. It is arguably the most culturally and linguistically diverse polity within known space, owing primarily to the age of its colonies and its control over the Sol system and Earth. The capital of the Sol Alliance is SAAS Nova Concordia, in orbit over Mars in the Sol system.&lt;br /&gt;
&lt;br /&gt;
Large-scale extraterrestrial colonization began in the 2070&#039;s, followed by the first extrasolar colonies in the 2140&#039;s. In the year 2140, the United Nations formed the Alliance of Solarian Colonies (ASC), the first incarnation of the Sol Alliance, to oversee the colonization of other star systems. Following the First Interstellar War of 2278-2286, tensions between the Earth and the Inner Colonies grew, eventually culminating in the Great War and the Holocaust of 2316. The Great War and the devastation of Earth dealt a crippling blow to the Alliance. In 2320, with the signing of the Treaty of Deimos, the Alliance of Solarian Colonies was officially disbanded and the Alliance of Sovereign Solarian Nations was formed. The Sol Alliance took its modern form following the Secession Crisis of 2376 and the resultant War of the Second Alliance. Following the war, several of the more Independence-minded inner colonies were granted greater autonomy within the Alliance, to avoid further conflict.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Alliance of Sovereign Solarian Nations&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;A United Future for all of Humanity&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Alliance of Sol Administrative Station &amp;quot;Nova Concrodia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Solarian, Alliance Citizen,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages: &#039;&#039;&#039; Sol Common, Tau Ceti Common (dialect of Sol Common), Mandarin, Spanish, Hindi, 21 additional Recognized Minority Languages&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 20,835,259,000&lt;br /&gt;
*&#039;&#039;&#039;2565 Est.:&#039;&#039;&#039; 19,240,727,000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; Sol, Sirius, Altair, Procyon, Alpha Centauri, Sigma Draconis, Eta Cassiopeiae, Delta Pavonis, Epsilon Indi, Ophiuchi, Van Maanen, Barnard, Wolf, Lalande, Luyten, Groombridge, Cancri, Gliese, X others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member States:&#039;&#039;&#039; [[Planetary Republic of Biesel]], [[Eridani Federation]], [[Governance of Stormswrath]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Varies per System&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Government&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chairman of the Executive Council&lt;br /&gt;
* Minister of Commerce&lt;br /&gt;
* Head Admiral&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upper House:&#039;&#039;&#039; Alliance Senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lower House:&#039;&#039;&#039; Alliance Popular Assembly&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Alliance Central Judiciary&lt;br /&gt;
*Alliance Court of Justice&lt;br /&gt;
*Alliance Central Court&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Politics&#039;&#039;&#039; ==&lt;br /&gt;
===Administrative Divisions===&lt;br /&gt;
The Sol Alliance is divided into Member States, Dependencies, and Associated States. Member States reserve the right of secession and possess varying degrees of autonomy. They can comprise anything from one to five star systems. The nature of the Alliance Member States can be traced back to the conditions immediately following the Great War.&lt;br /&gt;
&lt;br /&gt;
Dependencies contain the vast majority of Alliance systems; they are sparsely populated systems with little to no control over their internal affairs, which are subject to all Alliance laws, although day-to-day operations are left to locally elected legislatures or corporate sponsors. &lt;br /&gt;
&lt;br /&gt;
Associated States are independent states which have agreed to turn over control of their external affairs to the Alliance in return for military protection and economic aid. Associated states reserve the right of secession and have &#039;&#039;de jure&#039;&#039; control over their internal affairs, though the prerequisites attached to Alliance aid gives the Alliance considerable influence.&lt;br /&gt;
&lt;br /&gt;
As of 2456, there are 23 member states, 112 Dependencies, and 15 Associated States. &lt;br /&gt;
&lt;br /&gt;
The Alliance Charter grants certain rights to member states, which can only be revoked by amending the Alliance Charter. The degree of autonomy varies by member, with certain members such as the Eridani Federation retaining near-complete control over internal affairs, while others such as Sol maintain only negligible autonomy.&lt;br /&gt;
===Institutions of the Sol Alliance===&lt;br /&gt;
====Alliance Senate====&lt;br /&gt;
The Senate is the &#039;upper house&#039; of the Alliance Assembly. Senators are appointed for five year terms by the government of their constituency rather than by direct election. There are currently 300 seats in the Senate, with each member state sending a delegation of ten senators. Each senator has a &#039;voting weight&#039; directly proportional to the population of their constituent. As only member states can appoint senators, dependencies and associated states are not represented within this chamber. Associated States are limited to sending one non-voting observer each.&lt;br /&gt;
&lt;br /&gt;
Special powers accorded to only the Alliance Senate include:&lt;br /&gt;
*Approval of changes in borders between the member states and dependencies of the Sol Alliance;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of martial law;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of a state of emergency;&lt;br /&gt;
*Approval of international treaties.&lt;br /&gt;
&lt;br /&gt;
Senators tend to be senior politicians with decades of experience. There is no term limit.&lt;br /&gt;
&lt;br /&gt;
====Popular Assembly====&lt;br /&gt;
The Popular Assembly is the &#039;lower house&#039; of the Alliance Assembly. Assembly-persons (often called &#039;legislators&#039;) are directly elected for five year terms by Sol Alliance citizens with member state citizenship residing within a member state or qualifying dependency. There are 5000 seats within the Alliance Assembly, which are divided among the member seats by population. The few dependencies which surpass the minimum population threshold (currently 4.16 million) are also granted representation within the Alliance Assembly. All other dependencies go unrepresented.&lt;br /&gt;
&lt;br /&gt;
====Executive Council====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Alliance Central Judiciary====&lt;br /&gt;
The Alliance Central Judiciary consists of two separate institutions; the Alliance Court of Justice and the Alliance Central Court. The Alliance Court of Justice is responsible for resolving disputes between member states and on matters regarding international law. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Military&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military strength:&#039;&#039;&#039; Strong; Superpower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superlarge/Dreadnaught class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large/Capitol class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvette class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 34.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 17% Han Chinese&lt;br /&gt;
* 14% Hindustani&lt;br /&gt;
* 15% Arab&lt;br /&gt;
* 11% Bengali&lt;br /&gt;
* 12% Various European&lt;br /&gt;
* 31% Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance, often just addressed as “The Alliance” or sometimes just “Sol” is a strong federation of the core colony worlds originally settled by the Humans from Earth. It is a democracy de jure, however power within the Alliance often falls into the hands of a number of influential and wealthy &#039;inner worlds&#039; which serve as a sort of Aristocracy, having the largest populations in human space after Earth was abandoned. Until recently, these families have held power nearly since the Alliance&#039;s founding. But, in the last election Salvatore Abbiati, from the Jovian moons won in a landslide. The Alliance is emerging from an marked era of economic stagnation and territorial contraction. This period was headed by the isolationist “Sol” party, which has since been ousted by Abbatis&#039; “Oath” party.&lt;br /&gt;
&lt;br /&gt;
The Alliance began as an evolution of the UN designed to administer all colony worlds. As the inner-colonies grew, the Alliance gained more power until it gained enough political and military clot to declare itself &#039;&#039;the&#039;&#039; governing body of humanity. Alliance politics during these first couple centuries of Alliance rules are best described as &#039;Earth&#039; vs the &#039;Inner-Colonies&#039;. Earth was by far the most populated place is human space, but relied on the colonies for raw resources to keep it alive. Earth also viewed the colonies as &#039;hers&#039; and a strong sense of &#039;Earth-planetism&#039; ensured that Earth was always draining more and more resources from the colonies. The Alliance became split on colony and Earth lines, eventually culminating in the first Alliance Civil War. Earth was rendered uninhabitable by orbital bombardment following the launching of Kinetic Kill Vehicles on Inner Colony Worlds. Additionally, a mysterious virus on Earth continues to crop up, killing off whole communities of survivors. The surviving Earth population mostly spread out into the stars, many settling in slums on Mars or Luna, some radical elements fleeing into the fringe. Today, the Alliance is a &#039;Inner-colony centric&#039; government, reflecting the prestige of the most developed, populated and prosperous planets in human space.&lt;br /&gt;
&lt;br /&gt;
The Alliance is an extremely diverse society, with no specific ethnic group of any kind making up a majority, at most holding a plurality. More than 31% of the population is composed of minority ethnic groups spread across the Sol system and the colonies, both in major population centers and in a handful of ethnic enclaves.  Socially, the Alliance is a rather pleasant place to live as-long as you’re not too insistent on being involved in the political system.  It is among the more liberal of the empires, with tolerance, social equality and opportunity seen as the birth-right of all mankind, not just those citizens of the Alliance. The Alliance is by far the most powerful of all Human governments, with only the Skrellian Confederation being near an equal in power, wealth and technological advancement.  Religious Freedom is also viewed by Solarians as being integral to Human rights, and as such Sol is a secular society where government interference with personal religion is not just frowned upon, but outright forbidden by law.  &lt;br /&gt;
&lt;br /&gt;
Politically, the Sol Alliance is a quagmire. With two centuries of codified laws complicating the electoral process to an almost byzantine degree.  Furthermore, the vast majority of politicians come from a pseudo-aristocracy from the inner-most worlds which over the centuries has gained a fearsome foothold in matters political and governmental.  While officials outside of these ‘families’ are somewhat common, they usually are found in lower ranking positions. Most seats on the Sol Senate are held by the &#039;political families&#039; or those affiliated with them.  &lt;br /&gt;
&lt;br /&gt;
The executive branch of the Alliance divests its power into three individuals. While usually being referred to as an executive Councillor.  The three Councillors are, the leader of the majority/plurality party (Chief Councilor), The High-Admiral of the Alliance navy, and the Minister of Commerce.  The leader of the majority party takes the role of head of the executive council, while the two unelected officials are viewed as subordinate, though both other councils can, together, veto an action of the Chief Councilor. Though this method, an unstable or otherwise unreliable leader can have his power checked by the other two Councillors, mitigating the damage they are capable of inflicting. On the reverse, this can render an otherwise talented head counselor incapable of doing his duties if he is not well-liked by the other Councillors. &lt;br /&gt;
&lt;br /&gt;
The Sol Alliance is the most advanced and technologically sophisticated entity in Human space, with possibly only the Skrell exceeding them in their technological advancement.  A specific piece of technology that is critical to what the Alliance is today is the Warp-gate network present in low orbit of each and every garden or developed core world.  This network of transit stations connected to their host-worlds by orbital elevators. Each has anywhere from one, to twenty wormhole-gates which can connect to any other gate in the network allowing for near-instantaneous travel to any other gate.  These gates are roughly 3 meters tall and 3 meters wide, with a small tram and rails connected into its horizon. Allowing a tram of 20 people to cross 60 light years from one side of the Alliance to the other in mere moments  &lt;br /&gt;
&lt;br /&gt;
The wormhole network is integral to how the Alliance is today.  With this invention, cheap, nearly instantaneous travel across the Alliance&#039;s wealthiest worlds is available to all. An average trip through the gate costing less than 100Cr. Taking advantage of the superior arcology technology, Alliance worlds manage to achieve low population densities despite its massive population. The Alliance prides itself on building comfortable settlements while simultaneously leaving the vast majority of nature on settled planets untouched.  The relative peace and prosperity of humanity&#039;s most powerful nation was the main factor allowing the development and creation of these wonders of modern technology, as they are far too expensive, advanced, and tempting a target in the less-developed outer-colonies.  &lt;br /&gt;
&lt;br /&gt;
Though the Alliance was isolated politically and economically until extremely recently. They are now gearing up for heightened trade with both the outer and fringe colonies, powered by bluespace drivers. The Alliance is by far the highest exporter in Human space, trading medical supplies, ship-parts and industrial equipment and luxury goods for foodstuffs, refined plasma and other natural resources.   &lt;br /&gt;
&lt;br /&gt;
The Alliance was founded early in the recent era, as a combined effort of Humanity to successfully leave the planet spurned by fears of economic collapse due to resource depletion.  Slowly however, the Alliance began assuming more duties until it declared itself the governing body of humanity. &lt;br /&gt;
&lt;br /&gt;
Shaped over time by a series of extremely damaging civil wars, the Alliance has retreated from her outer-most colonies, slowly shrinking over the centuries. The Alliance has set down her border at a roughly 75 ly bubble around Sol.  It&#039;s borders are ferociously guarded by elements of the Alliance Navy and few rival navies has attempted to brake the border. However, an invasion of the Alliance sin&#039;t all that necessary: For the past several centuries, the outer-most Alliance systems have been braking away, joining various outer-colony empires.&lt;br /&gt;
&lt;br /&gt;
Since the election of Salvatore Abbiati, things have changed in the Alliance.  With the loyalty and support of the High Admiral and Minister of Commerce, Abbiati has been able to force reforms through the Alliance Senate, crippling the power of the old families and opening the upper echelons of the government to the lower-class.  However, the Alliace is coming to realize the uncomfortable reality that not only do they rely on NanoTransen to keep the economy going, they may be exerting a dangerous amount of influence over Alliance affairs. The current administration is also highly suspicious of the conditions behind the forming of the Tau Ceti Free Trade Zone, not to mention what amounts to the loss of one of it&#039;s core systems.&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=762</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=762"/>
		<updated>2014-10-14T01:46:34Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Government */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = }}&lt;br /&gt;
The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as the Sol Alliance, the Second Sol Alliance, the Second Alliance, and sometimes the Alliance, is a federal union of 23 member states, 15 Associated States, and 112 dependencies. All 23 member states and 115 of the Alliance&#039;s dependencies are located within the Inner Colonies. The remaining 58 dependencies and all 15 associated states are located within the Outer Colonies. With control over 188 systems of significant population and a population of about 20.8 billion, the Sol Alliance is by far the largest polity within all of known space. It is arguably the most culturally and linguistically diverse polity within known space, owing primarily to the age of its colonies and its control over the Sol system and Earth. The capital of the Sol Alliance is SAAS Nova Concordia, in orbit over Mars in the Sol system.&lt;br /&gt;
&lt;br /&gt;
Large-scale extraterrestrial colonization began in the 2070&#039;s, followed by the first extrasolar colonies in the 2140&#039;s. In the year 2140, the United Nations formed the Alliance of Solarian Colonies (ASC), the first incarnation of the Sol Alliance, to oversee the colonization of other star systems. Following the First Interstellar War of 2278-2286, tensions between the Earth and the Inner Colonies grew, eventually culminating in the Great War and the Holocaust of 2316. The Great War and the devastation of Earth dealt a crippling blow to the Alliance. In 2320, with the signing of the Treaty of Deimos, the Alliance of Solarian Colonies was officially disbanded and the Alliance of Sovereign Solarian Nations was formed. The Sol Alliance took its modern form following the Secession Crisis of 2376 and the resultant War of the Second Alliance. Following the war, several of the more Independence-minded inner colonies were granted greater autonomy within the Alliance, to avoid further conflict.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Alliance of Sovereign Solarian Nations&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;A United Future for all of Humanity&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Alliance of Sol Administrative Station &amp;quot;Nova Concrodia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Solarian, Alliance Citizen,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages: &#039;&#039;&#039; Sol Common, Tau Ceti Common (dialect of Sol Common), Mandarin, Spanish, Hindi, 21 additional Recognized Minority Languages&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 20,835,259,000&lt;br /&gt;
*&#039;&#039;&#039;2565 Est.:&#039;&#039;&#039; 19,240,727,000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; Sol, Sirius, Altair, Procyon, Alpha Centauri, Sigma Draconis, Eta Cassiopeiae, Delta Pavonis, Epsilon Indi, Ophiuchi, Van Maanen, Barnard, Wolf, Lalande, Luyten, Groombridge, Cancri, Gliese, X others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member States:&#039;&#039;&#039; [[Planetary Republic of Biesel]], [[Eridani Federation]], [[Governance of Stormswrath]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Varies per System&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Government&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chairman of the Executive Council&lt;br /&gt;
* Minister of Commerce&lt;br /&gt;
* Head Admiral&lt;br /&gt;
&#039;&#039;&#039;Upper House:&#039;&#039;&#039; Alliance Senate&lt;br /&gt;
&#039;&#039;&#039;Lower House:&#039;&#039;&#039; Alliance Popular Assembly&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Alliance Central Judiciary&lt;br /&gt;
*Alliance Court of Justice&lt;br /&gt;
*Alliance Central Court&lt;br /&gt;
&lt;br /&gt;
Type: Federal Democracy&lt;br /&gt;
Executive: Chief Councilor&lt;br /&gt;
Minister of Commerce&lt;br /&gt;
Head Admiral&lt;br /&gt;
Legislature:&lt;br /&gt;
Upper House: Sol Senate&lt;br /&gt;
1500 Senators; 10 per Member, &lt;br /&gt;
Lower House: The Assembly of Sol&lt;br /&gt;
3000 Assembly-persons; Number per sector varies by population&lt;br /&gt;
Judicial: Alliance High Court&lt;br /&gt;
57 Supreme Judges&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Politics&#039;&#039;&#039; ==&lt;br /&gt;
===Administrative Divisions===&lt;br /&gt;
The Sol Alliance is divided into Member States, Dependencies, and Associated States. Member States reserve the right of secession and possess varying degrees of autonomy. They can comprise anything from one to five star systems. The nature of the Alliance Member States can be traced back to the conditions immediately following the Great War.&lt;br /&gt;
&lt;br /&gt;
Dependencies contain the vast majority of Alliance systems; they are sparsely populated systems with little to no control over their internal affairs, which are subject to all Alliance laws, although day-to-day operations are left to locally elected legislatures or corporate sponsors. &lt;br /&gt;
&lt;br /&gt;
Associated States are independent states which have agreed to turn over control of their external affairs to the Alliance in return for military protection and economic aid. Associated states reserve the right of secession and have &#039;&#039;de jure&#039;&#039; control over their internal affairs, though the prerequisites attached to Alliance aid gives the Alliance considerable influence.&lt;br /&gt;
&lt;br /&gt;
As of 2456, there are 23 member states, 112 Dependencies, and 15 Associated States. &lt;br /&gt;
&lt;br /&gt;
The Alliance Charter grants certain rights to member states, which can only be revoked by amending the Alliance Charter. The degree of autonomy varies by member, with certain members such as the Eridani Federation retaining near-complete control over internal affairs, while others such as Sol maintain only negligible autonomy.&lt;br /&gt;
===Institutions of the Sol Alliance===&lt;br /&gt;
====Alliance Senate====&lt;br /&gt;
The Senate is the &#039;upper house&#039; of the Alliance Assembly. Senators are appointed for five year terms by the government of their constituency rather than by direct election. There are currently 300 seats in the Senate, with each member state sending a delegation of ten senators. Each senator has a &#039;voting weight&#039; directly proportional to the population of their constituent. As only member states can appoint senators, dependencies and associated states are not represented within this chamber. Associated States are limited to sending one non-voting observer each.&lt;br /&gt;
&lt;br /&gt;
Special powers accorded to only the Alliance Senate include:&lt;br /&gt;
*Approval of changes in borders between the member states and dependencies of the Sol Alliance;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of martial law;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of a state of emergency;&lt;br /&gt;
*Approval of international treaties.&lt;br /&gt;
&lt;br /&gt;
Senators tend to be senior politicians with decades of experience. There is no term limit.&lt;br /&gt;
&lt;br /&gt;
====Popular Assembly====&lt;br /&gt;
The Popular Assembly is the &#039;lower house&#039; of the Alliance Assembly. Assembly-persons (often called &#039;legislators&#039;) are directly elected for five year terms by Sol Alliance citizens with member state citizenship residing within a member state or qualifying dependency. There are 5000 seats within the Alliance Assembly, which are divided among the member seats by population. The few dependencies which surpass the minimum population threshold (currently 4.16 million) are also granted representation within the Alliance Assembly. All other dependencies go unrepresented.&lt;br /&gt;
&lt;br /&gt;
====Executive Council====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Alliance Central Judiciary====&lt;br /&gt;
The Alliance Central Judiciary consists of two separate institutions; the Alliance Court of Justice and the Alliance Central Court. The Alliance Court of Justice is responsible for resolving disputes between member states and on matters regarding international law. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Military&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military strength:&#039;&#039;&#039; Strong; Superpower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superlarge/Dreadnaught class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large/Capitol class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvette class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 34.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 17% Han Chinese&lt;br /&gt;
* 14% Hindustani&lt;br /&gt;
* 15% Arab&lt;br /&gt;
* 11% Bengali&lt;br /&gt;
* 12% Various European&lt;br /&gt;
* 31% Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance, often just addressed as “The Alliance” or sometimes just “Sol” is a strong federation of the core colony worlds originally settled by the Humans from Earth. It is a democracy de jure, however power within the Alliance often falls into the hands of a number of influential and wealthy &#039;inner worlds&#039; which serve as a sort of Aristocracy, having the largest populations in human space after Earth was abandoned. Until recently, these families have held power nearly since the Alliance&#039;s founding. But, in the last election Salvatore Abbiati, from the Jovian moons won in a landslide. The Alliance is emerging from an marked era of economic stagnation and territorial contraction. This period was headed by the isolationist “Sol” party, which has since been ousted by Abbatis&#039; “Oath” party.&lt;br /&gt;
&lt;br /&gt;
The Alliance began as an evolution of the UN designed to administer all colony worlds. As the inner-colonies grew, the Alliance gained more power until it gained enough political and military clot to declare itself &#039;&#039;the&#039;&#039; governing body of humanity. Alliance politics during these first couple centuries of Alliance rules are best described as &#039;Earth&#039; vs the &#039;Inner-Colonies&#039;. Earth was by far the most populated place is human space, but relied on the colonies for raw resources to keep it alive. Earth also viewed the colonies as &#039;hers&#039; and a strong sense of &#039;Earth-planetism&#039; ensured that Earth was always draining more and more resources from the colonies. The Alliance became split on colony and Earth lines, eventually culminating in the first Alliance Civil War. Earth was rendered uninhabitable by orbital bombardment following the launching of Kinetic Kill Vehicles on Inner Colony Worlds. Additionally, a mysterious virus on Earth continues to crop up, killing off whole communities of survivors. The surviving Earth population mostly spread out into the stars, many settling in slums on Mars or Luna, some radical elements fleeing into the fringe. Today, the Alliance is a &#039;Inner-colony centric&#039; government, reflecting the prestige of the most developed, populated and prosperous planets in human space.&lt;br /&gt;
&lt;br /&gt;
The Alliance is an extremely diverse society, with no specific ethnic group of any kind making up a majority, at most holding a plurality. More than 31% of the population is composed of minority ethnic groups spread across the Sol system and the colonies, both in major population centers and in a handful of ethnic enclaves.  Socially, the Alliance is a rather pleasant place to live as-long as you’re not too insistent on being involved in the political system.  It is among the more liberal of the empires, with tolerance, social equality and opportunity seen as the birth-right of all mankind, not just those citizens of the Alliance. The Alliance is by far the most powerful of all Human governments, with only the Skrellian Confederation being near an equal in power, wealth and technological advancement.  Religious Freedom is also viewed by Solarians as being integral to Human rights, and as such Sol is a secular society where government interference with personal religion is not just frowned upon, but outright forbidden by law.  &lt;br /&gt;
&lt;br /&gt;
Politically, the Sol Alliance is a quagmire. With two centuries of codified laws complicating the electoral process to an almost byzantine degree.  Furthermore, the vast majority of politicians come from a pseudo-aristocracy from the inner-most worlds which over the centuries has gained a fearsome foothold in matters political and governmental.  While officials outside of these ‘families’ are somewhat common, they usually are found in lower ranking positions. Most seats on the Sol Senate are held by the &#039;political families&#039; or those affiliated with them.  &lt;br /&gt;
&lt;br /&gt;
The executive branch of the Alliance divests its power into three individuals. While usually being referred to as an executive Councillor.  The three Councillors are, the leader of the majority/plurality party (Chief Councilor), The High-Admiral of the Alliance navy, and the Minister of Commerce.  The leader of the majority party takes the role of head of the executive council, while the two unelected officials are viewed as subordinate, though both other councils can, together, veto an action of the Chief Councilor. Though this method, an unstable or otherwise unreliable leader can have his power checked by the other two Councillors, mitigating the damage they are capable of inflicting. On the reverse, this can render an otherwise talented head counselor incapable of doing his duties if he is not well-liked by the other Councillors. &lt;br /&gt;
&lt;br /&gt;
The Sol Alliance is the most advanced and technologically sophisticated entity in Human space, with possibly only the Skrell exceeding them in their technological advancement.  A specific piece of technology that is critical to what the Alliance is today is the Warp-gate network present in low orbit of each and every garden or developed core world.  This network of transit stations connected to their host-worlds by orbital elevators. Each has anywhere from one, to twenty wormhole-gates which can connect to any other gate in the network allowing for near-instantaneous travel to any other gate.  These gates are roughly 3 meters tall and 3 meters wide, with a small tram and rails connected into its horizon. Allowing a tram of 20 people to cross 60 light years from one side of the Alliance to the other in mere moments  &lt;br /&gt;
&lt;br /&gt;
The wormhole network is integral to how the Alliance is today.  With this invention, cheap, nearly instantaneous travel across the Alliance&#039;s wealthiest worlds is available to all. An average trip through the gate costing less than 100Cr. Taking advantage of the superior arcology technology, Alliance worlds manage to achieve low population densities despite its massive population. The Alliance prides itself on building comfortable settlements while simultaneously leaving the vast majority of nature on settled planets untouched.  The relative peace and prosperity of humanity&#039;s most powerful nation was the main factor allowing the development and creation of these wonders of modern technology, as they are far too expensive, advanced, and tempting a target in the less-developed outer-colonies.  &lt;br /&gt;
&lt;br /&gt;
Though the Alliance was isolated politically and economically until extremely recently. They are now gearing up for heightened trade with both the outer and fringe colonies, powered by bluespace drivers. The Alliance is by far the highest exporter in Human space, trading medical supplies, ship-parts and industrial equipment and luxury goods for foodstuffs, refined plasma and other natural resources.   &lt;br /&gt;
&lt;br /&gt;
The Alliance was founded early in the recent era, as a combined effort of Humanity to successfully leave the planet spurned by fears of economic collapse due to resource depletion.  Slowly however, the Alliance began assuming more duties until it declared itself the governing body of humanity. &lt;br /&gt;
&lt;br /&gt;
Shaped over time by a series of extremely damaging civil wars, the Alliance has retreated from her outer-most colonies, slowly shrinking over the centuries. The Alliance has set down her border at a roughly 75 ly bubble around Sol.  It&#039;s borders are ferociously guarded by elements of the Alliance Navy and few rival navies has attempted to brake the border. However, an invasion of the Alliance sin&#039;t all that necessary: For the past several centuries, the outer-most Alliance systems have been braking away, joining various outer-colony empires.&lt;br /&gt;
&lt;br /&gt;
Since the election of Salvatore Abbiati, things have changed in the Alliance.  With the loyalty and support of the High Admiral and Minister of Commerce, Abbiati has been able to force reforms through the Alliance Senate, crippling the power of the old families and opening the upper echelons of the government to the lower-class.  However, the Alliace is coming to realize the uncomfortable reality that not only do they rely on NanoTransen to keep the economy going, they may be exerting a dangerous amount of influence over Alliance affairs. The current administration is also highly suspicious of the conditions behind the forming of the Tau Ceti Free Trade Zone, not to mention what amounts to the loss of one of it&#039;s core systems.&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=761</id>
		<title>Sol Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol_Alliance&amp;diff=761"/>
		<updated>2014-10-14T01:45:25Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = }}&lt;br /&gt;
The Alliance of Sovereign Solarian Nations (ASSN), commonly referred to as the Sol Alliance, the Second Sol Alliance, the Second Alliance, and sometimes the Alliance, is a federal union of 23 member states, 15 Associated States, and 112 dependencies. All 23 member states and 115 of the Alliance&#039;s dependencies are located within the Inner Colonies. The remaining 58 dependencies and all 15 associated states are located within the Outer Colonies. With control over 188 systems of significant population and a population of about 20.8 billion, the Sol Alliance is by far the largest polity within all of known space. It is arguably the most culturally and linguistically diverse polity within known space, owing primarily to the age of its colonies and its control over the Sol system and Earth. The capital of the Sol Alliance is SAAS Nova Concordia, in orbit over Mars in the Sol system.&lt;br /&gt;
&lt;br /&gt;
Large-scale extraterrestrial colonization began in the 2070&#039;s, followed by the first extrasolar colonies in the 2140&#039;s. In the year 2140, the United Nations formed the Alliance of Solarian Colonies (ASC), the first incarnation of the Sol Alliance, to oversee the colonization of other star systems. Following the First Interstellar War of 2278-2286, tensions between the Earth and the Inner Colonies grew, eventually culminating in the Great War and the Holocaust of 2316. The Great War and the devastation of Earth dealt a crippling blow to the Alliance. In 2320, with the signing of the Treaty of Deimos, the Alliance of Solarian Colonies was officially disbanded and the Alliance of Sovereign Solarian Nations was formed. The Sol Alliance took its modern form following the Secession Crisis of 2376 and the resultant War of the Second Alliance. Following the war, several of the more Independence-minded inner colonies were granted greater autonomy within the Alliance, to avoid further conflict.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;General&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; &amp;quot;The Alliance of Sovereign Solarian Nations&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; &amp;quot;A United Future for all of Humanity&amp;quot; (SC)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Alliance of Sol Administrative Station &amp;quot;Nova Concrodia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Solarian, Alliance Citizen,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Languages: &#039;&#039;&#039; Sol Common, Tau Ceti Common (dialect of Sol Common), Mandarin, Spanish, Hindi, 21 additional Recognized Minority Languages&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Population:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;2445 Census:&#039;&#039;&#039; 20,835,259,000&lt;br /&gt;
*&#039;&#039;&#039;2565 Est.:&#039;&#039;&#039; 19,240,727,000&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Systems:&#039;&#039;&#039; Sol, Sirius, Altair, Procyon, Alpha Centauri, Sigma Draconis, Eta Cassiopeiae, Delta Pavonis, Epsilon Indi, Ophiuchi, Van Maanen, Barnard, Wolf, Lalande, Luyten, Groombridge, Cancri, Gliese, X others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Semi-Autonomous Member States:&#039;&#039;&#039; [[Planetary Republic of Biesel]], [[Eridani Federation]], [[Governance of Stormswrath]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives on the:&#039;&#039;&#039; Varies per System&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Government&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Federal Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of State:&#039;&#039;&#039; Chairman of the Executive Council&lt;br /&gt;
* Minister of Commerce&lt;br /&gt;
* Head Admiral&lt;br /&gt;
&#039;&#039;&#039;Legislature:&#039;&#039;&#039; Alliance Assembly&lt;br /&gt;
&#039;&#039;Upper House:&#039;&#039; Alliance Senate&lt;br /&gt;
&#039;&#039;Lower House:&#039;&#039; Alliance Popular Assembly&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; Alliance Central Judiciary&lt;br /&gt;
*Alliance Court of Justice&lt;br /&gt;
*Alliance Central Court&lt;br /&gt;
&lt;br /&gt;
Type: Federal Democracy&lt;br /&gt;
Executive: Chief Councilor&lt;br /&gt;
Minister of Commerce&lt;br /&gt;
Head Admiral&lt;br /&gt;
Legislature:&lt;br /&gt;
Upper House: Sol Senate&lt;br /&gt;
1500 Senators; 10 per Member, &lt;br /&gt;
Lower House: The Assembly of Sol&lt;br /&gt;
3000 Assembly-persons; Number per sector varies by population&lt;br /&gt;
Judicial: Alliance High Court&lt;br /&gt;
57 Supreme Judges&lt;br /&gt;
== &#039;&#039;&#039;Politics&#039;&#039;&#039; ==&lt;br /&gt;
===Administrative Divisions===&lt;br /&gt;
The Sol Alliance is divided into Member States, Dependencies, and Associated States. Member States reserve the right of secession and possess varying degrees of autonomy. They can comprise anything from one to five star systems. The nature of the Alliance Member States can be traced back to the conditions immediately following the Great War.&lt;br /&gt;
&lt;br /&gt;
Dependencies contain the vast majority of Alliance systems; they are sparsely populated systems with little to no control over their internal affairs, which are subject to all Alliance laws, although day-to-day operations are left to locally elected legislatures or corporate sponsors. &lt;br /&gt;
&lt;br /&gt;
Associated States are independent states which have agreed to turn over control of their external affairs to the Alliance in return for military protection and economic aid. Associated states reserve the right of secession and have &#039;&#039;de jure&#039;&#039; control over their internal affairs, though the prerequisites attached to Alliance aid gives the Alliance considerable influence.&lt;br /&gt;
&lt;br /&gt;
As of 2456, there are 23 member states, 112 Dependencies, and 15 Associated States. &lt;br /&gt;
&lt;br /&gt;
The Alliance Charter grants certain rights to member states, which can only be revoked by amending the Alliance Charter. The degree of autonomy varies by member, with certain members such as the Eridani Federation retaining near-complete control over internal affairs, while others such as Sol maintain only negligible autonomy.&lt;br /&gt;
===Institutions of the Sol Alliance===&lt;br /&gt;
====Alliance Senate====&lt;br /&gt;
The Senate is the &#039;upper house&#039; of the Alliance Assembly. Senators are appointed for five year terms by the government of their constituency rather than by direct election. There are currently 300 seats in the Senate, with each member state sending a delegation of ten senators. Each senator has a &#039;voting weight&#039; directly proportional to the population of their constituent. As only member states can appoint senators, dependencies and associated states are not represented within this chamber. Associated States are limited to sending one non-voting observer each.&lt;br /&gt;
&lt;br /&gt;
Special powers accorded to only the Alliance Senate include:&lt;br /&gt;
*Approval of changes in borders between the member states and dependencies of the Sol Alliance;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of martial law;&lt;br /&gt;
*Approval of a decree of the Executive Council on the introduction of a state of emergency;&lt;br /&gt;
*Approval of international treaties.&lt;br /&gt;
&lt;br /&gt;
Senators tend to be senior politicians with decades of experience. There is no term limit.&lt;br /&gt;
&lt;br /&gt;
====Popular Assembly====&lt;br /&gt;
The Popular Assembly is the &#039;lower house&#039; of the Alliance Assembly. Assembly-persons (often called &#039;legislators&#039;) are directly elected for five year terms by Sol Alliance citizens with member state citizenship residing within a member state or qualifying dependency. There are 5000 seats within the Alliance Assembly, which are divided among the member seats by population. The few dependencies which surpass the minimum population threshold (currently 4.16 million) are also granted representation within the Alliance Assembly. All other dependencies go unrepresented.&lt;br /&gt;
&lt;br /&gt;
====Executive Council====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Alliance Central Judiciary====&lt;br /&gt;
The Alliance Central Judiciary consists of two separate institutions; the Alliance Court of Justice and the Alliance Central Court. The Alliance Court of Justice is responsible for resolving disputes between member states and on matters regarding international law. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Military&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military strength:&#039;&#039;&#039; Strong; Superpower&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Projection Ability:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Superlarge/Dreadnaught class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large/Capitol class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corvette class vessels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Economics&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Sol Alliance Credit (&#039;&#039;cr.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GINI Coefficient:&#039;&#039;&#039; 34.0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard of Living:&#039;&#039;&#039; Very high&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Societal&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 17% Han Chinese&lt;br /&gt;
* 14% Hindustani&lt;br /&gt;
* 15% Arab&lt;br /&gt;
* 11% Bengali&lt;br /&gt;
* 12% Various European&lt;br /&gt;
* 31% Other&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Sol Alliance, often just addressed as “The Alliance” or sometimes just “Sol” is a strong federation of the core colony worlds originally settled by the Humans from Earth. It is a democracy de jure, however power within the Alliance often falls into the hands of a number of influential and wealthy &#039;inner worlds&#039; which serve as a sort of Aristocracy, having the largest populations in human space after Earth was abandoned. Until recently, these families have held power nearly since the Alliance&#039;s founding. But, in the last election Salvatore Abbiati, from the Jovian moons won in a landslide. The Alliance is emerging from an marked era of economic stagnation and territorial contraction. This period was headed by the isolationist “Sol” party, which has since been ousted by Abbatis&#039; “Oath” party.&lt;br /&gt;
&lt;br /&gt;
The Alliance began as an evolution of the UN designed to administer all colony worlds. As the inner-colonies grew, the Alliance gained more power until it gained enough political and military clot to declare itself &#039;&#039;the&#039;&#039; governing body of humanity. Alliance politics during these first couple centuries of Alliance rules are best described as &#039;Earth&#039; vs the &#039;Inner-Colonies&#039;. Earth was by far the most populated place is human space, but relied on the colonies for raw resources to keep it alive. Earth also viewed the colonies as &#039;hers&#039; and a strong sense of &#039;Earth-planetism&#039; ensured that Earth was always draining more and more resources from the colonies. The Alliance became split on colony and Earth lines, eventually culminating in the first Alliance Civil War. Earth was rendered uninhabitable by orbital bombardment following the launching of Kinetic Kill Vehicles on Inner Colony Worlds. Additionally, a mysterious virus on Earth continues to crop up, killing off whole communities of survivors. The surviving Earth population mostly spread out into the stars, many settling in slums on Mars or Luna, some radical elements fleeing into the fringe. Today, the Alliance is a &#039;Inner-colony centric&#039; government, reflecting the prestige of the most developed, populated and prosperous planets in human space.&lt;br /&gt;
&lt;br /&gt;
The Alliance is an extremely diverse society, with no specific ethnic group of any kind making up a majority, at most holding a plurality. More than 31% of the population is composed of minority ethnic groups spread across the Sol system and the colonies, both in major population centers and in a handful of ethnic enclaves.  Socially, the Alliance is a rather pleasant place to live as-long as you’re not too insistent on being involved in the political system.  It is among the more liberal of the empires, with tolerance, social equality and opportunity seen as the birth-right of all mankind, not just those citizens of the Alliance. The Alliance is by far the most powerful of all Human governments, with only the Skrellian Confederation being near an equal in power, wealth and technological advancement.  Religious Freedom is also viewed by Solarians as being integral to Human rights, and as such Sol is a secular society where government interference with personal religion is not just frowned upon, but outright forbidden by law.  &lt;br /&gt;
&lt;br /&gt;
Politically, the Sol Alliance is a quagmire. With two centuries of codified laws complicating the electoral process to an almost byzantine degree.  Furthermore, the vast majority of politicians come from a pseudo-aristocracy from the inner-most worlds which over the centuries has gained a fearsome foothold in matters political and governmental.  While officials outside of these ‘families’ are somewhat common, they usually are found in lower ranking positions. Most seats on the Sol Senate are held by the &#039;political families&#039; or those affiliated with them.  &lt;br /&gt;
&lt;br /&gt;
The executive branch of the Alliance divests its power into three individuals. While usually being referred to as an executive Councillor.  The three Councillors are, the leader of the majority/plurality party (Chief Councilor), The High-Admiral of the Alliance navy, and the Minister of Commerce.  The leader of the majority party takes the role of head of the executive council, while the two unelected officials are viewed as subordinate, though both other councils can, together, veto an action of the Chief Councilor. Though this method, an unstable or otherwise unreliable leader can have his power checked by the other two Councillors, mitigating the damage they are capable of inflicting. On the reverse, this can render an otherwise talented head counselor incapable of doing his duties if he is not well-liked by the other Councillors. &lt;br /&gt;
&lt;br /&gt;
The Sol Alliance is the most advanced and technologically sophisticated entity in Human space, with possibly only the Skrell exceeding them in their technological advancement.  A specific piece of technology that is critical to what the Alliance is today is the Warp-gate network present in low orbit of each and every garden or developed core world.  This network of transit stations connected to their host-worlds by orbital elevators. Each has anywhere from one, to twenty wormhole-gates which can connect to any other gate in the network allowing for near-instantaneous travel to any other gate.  These gates are roughly 3 meters tall and 3 meters wide, with a small tram and rails connected into its horizon. Allowing a tram of 20 people to cross 60 light years from one side of the Alliance to the other in mere moments  &lt;br /&gt;
&lt;br /&gt;
The wormhole network is integral to how the Alliance is today.  With this invention, cheap, nearly instantaneous travel across the Alliance&#039;s wealthiest worlds is available to all. An average trip through the gate costing less than 100Cr. Taking advantage of the superior arcology technology, Alliance worlds manage to achieve low population densities despite its massive population. The Alliance prides itself on building comfortable settlements while simultaneously leaving the vast majority of nature on settled planets untouched.  The relative peace and prosperity of humanity&#039;s most powerful nation was the main factor allowing the development and creation of these wonders of modern technology, as they are far too expensive, advanced, and tempting a target in the less-developed outer-colonies.  &lt;br /&gt;
&lt;br /&gt;
Though the Alliance was isolated politically and economically until extremely recently. They are now gearing up for heightened trade with both the outer and fringe colonies, powered by bluespace drivers. The Alliance is by far the highest exporter in Human space, trading medical supplies, ship-parts and industrial equipment and luxury goods for foodstuffs, refined plasma and other natural resources.   &lt;br /&gt;
&lt;br /&gt;
The Alliance was founded early in the recent era, as a combined effort of Humanity to successfully leave the planet spurned by fears of economic collapse due to resource depletion.  Slowly however, the Alliance began assuming more duties until it declared itself the governing body of humanity. &lt;br /&gt;
&lt;br /&gt;
Shaped over time by a series of extremely damaging civil wars, the Alliance has retreated from her outer-most colonies, slowly shrinking over the centuries. The Alliance has set down her border at a roughly 75 ly bubble around Sol.  It&#039;s borders are ferociously guarded by elements of the Alliance Navy and few rival navies has attempted to brake the border. However, an invasion of the Alliance sin&#039;t all that necessary: For the past several centuries, the outer-most Alliance systems have been braking away, joining various outer-colony empires.&lt;br /&gt;
&lt;br /&gt;
Since the election of Salvatore Abbiati, things have changed in the Alliance.  With the loyalty and support of the High Admiral and Minister of Commerce, Abbiati has been able to force reforms through the Alliance Senate, crippling the power of the old families and opening the upper echelons of the government to the lower-class.  However, the Alliace is coming to realize the uncomfortable reality that not only do they rely on NanoTransen to keep the economy going, they may be exerting a dangerous amount of influence over Alliance affairs. The current administration is also highly suspicious of the conditions behind the forming of the Tau Ceti Free Trade Zone, not to mention what amounts to the loss of one of it&#039;s core systems.&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=731</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=731"/>
		<updated>2014-10-11T23:49:51Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Inner Colonies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their ecologically spent homeworld of [[Sol| Earth]], humans proliferated throughout space, expanding thousands of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, major population and trading hubs had been established in the nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, dozens more systems would fall under the control of humanity, with Earth-analogs being colonized immediately, and planets initially hostile to life being terraformed within spans of a few years to fit the needs of human colonists.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries, the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance with considerable less territory than it held at its peak.&lt;br /&gt;
&lt;br /&gt;
To fill this gap, transtellars, specifically Nanotrasen, have begun to expand throughout known space, keeping the galactic economy going. Some argue that Nanotrasen, with it&#039;s extremely profitable near-monopoly of plasma refinement may be rivaling the power of smaller nations. In opposition to this challenge to the &#039;status-quo&#039;, several competitor transtellars and elements within governments across the galaxy have formed the Syndicate in an attempt to de-thone the economic Juggernaut that is Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. Humanity has been aware of the existence of alien races for about 50 years, and has forged alliances with several species that have lasted through the decades since. The brilliant [[Skrell]], the reverent [[Tajara]], the warlike [[Unathi]] and peaceful [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to this alliance, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
This age is one of &#039;&#039;&#039;progress&#039;&#039;&#039;, &#039;&#039;&#039;war&#039;&#039;&#039;, and &#039;&#039;&#039;greed&#039;&#039;&#039;. It is the &#039;&#039;&#039;Age of Mankind&#039;&#039;&#039;.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Planetary Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful entity in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
Ever since the Holocaust of 2316 at the conclusion of the [[Timeline#The Fall of Earth|Great War]], the Earth has been relegated to the the status of a backwater world, a far cry from its former position as the beating heart of human civilization. A significantly reduced population of 1 billion is ruled over by a number of semi-independent Sol Alliance protectorates, the remnants of the nations of Old Earth. The people of this world are generally bitter, resentful, and carry a fatalistic outlook towards life. In the decades following the holocaust, billions left the Earth and now form the Earth Diaspora, a loose assortment of refugees and rogues which have slowly diffused throughout human space. &lt;br /&gt;
&lt;br /&gt;
Although Luna is more developed than Earth, hundreds of millions of its inhabitants reside in decrepit Earth-slums.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the Sol Alliance is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars itself was terraformed over the course of several centuries. It is home to over a billion people, most of them the descendants of Earth refugees, living in crushing poverty.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere is home to 21 billion people, with 160 systems with at least 100,000 permanent residents. Six of these systems (including Sol) have populations exceeding one billion. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Warp Gates connecting the most developed systems. Following the Holocaust of 2316, refugees from earth founded colonies in several uninhabited Red Dwarf systems and on the outskirts of many of the more developed systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a combined population of 15 billion, and contains 213 systems with at least 100,000 permanent residents. Three of these systems have populations of at least a billion. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, primarily through the use of client states. Following the Great War, several of the larger colonies declared independence. These Independent Powers continue to encroach upon the margins of Sol Alliance space.&lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Warp Gate system means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 8 billion people and contains about 310 systems with at least 100,000 permanent residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie beyond the reach of the Sol Alliance. Instead, the majority of the Outer Sphere is divided into a number of multi-system polities, generally aligned with one of the Great Powers.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in towns and cities of around 5,000-50,000 people. The &#039;Spacer&#039; culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The Frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least  inhabited systems with an estimated population of 1 billion. The affairs of the Inner and Middle Colonies are nearly irrelevant to these hard-spun settlers, although many remain resentful. People are often forced to make do with equipment decades or even a century behind that of the inner worlds. The largest political entities are a few united systems, but most &#039;governments&#039; are confined to a planet or city-state. &#039;Frontiersmen are born in a hardsuit&#039;, so the saying goes, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Human (and alien) society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sol|Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Planetary Republic of Biesel]], [[Sovereign Governance of Stormswrath]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are the third known race to achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Uneth Hegemony&lt;br /&gt;
&lt;br /&gt;
The fierce and warlike [[Unathi]] are a reptilian race. They are a relative newcomer to the stars. The Unathi are not the first sentient species to inhabit their homeworld. Archaeological evidence of a highly advanced and warlike civilization that predated the Unathi have been uncovered on Moghes. The harsh conditions on the planet, as well as residual traces of radioactive materials hints that the civilization collapsed following a nuclear war.&lt;br /&gt;
&lt;br /&gt;
Uneth cultures tend to have strict gender lines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
&lt;br /&gt;
The Unathi are least advanced of all known species. They lack the technology and the infrastructure to terraform other worlds and establish planetary colonies.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;rand&#039;marr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; People&#039;s Republic of Adhomai&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers.. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kocasslani===&lt;br /&gt;
&lt;br /&gt;
[[image:Kocass_Fem.png]][[image:Kocass_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Kocasslani#Language:| Hiisnivi]]&lt;br /&gt;
*&#039;&#039;&#039;Home World:&#039;&#039;&#039; [[Kocasslani]]&lt;br /&gt;
*&#039;&#039;&#039;Major Languages:&#039;&#039;&#039; Sini&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Mandate of Sonhadra&lt;br /&gt;
&lt;br /&gt;
The [[Kocasslani]] are a hostile, religiously zealous race with an intense racial hatred towards the Skrell due to an unfortunate expedition taken into their territory. Evolving alone in an isolated system on the fringe of explored space, the Kocasslani regard their sector as literal &amp;quot;heaven&amp;quot; and see any alien presence within as damning.&lt;br /&gt;
&lt;br /&gt;
Kocasslani culture has a strict caste system and cultural taboos that influence nearly all the members of this race. They are extremely hostile and isolationist, and as such they have lagged behind the rest of the galactic community in the area of technological development.&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations rose in the wake of the discovery of [[Bluespace]] travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], [[Osiris Atmospherics]], [[Einstein Engines]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]],[[Eridani NanoTech]], [[Border World Exports]] and [[Synth Foods]] . There are also many smaller TSC&#039;s such as [[Axis Munitions]], [[Planetform Incorporated]], [[Ageira Technologies]], [[Tau Ceti Manufacturing]] and the [[Tau Ceti Mining Corporation]].&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Independent Systems===&lt;br /&gt;
&lt;br /&gt;
Independent systems are the former colony worlds that declared independence from the Sol Alliance. After the Alliance&#039;s power collapsed, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the [[United Colonies of America]], the [[Eridani Federation]], the [[Raksa Pack]], the [[New British Empire]], the [[Mjolnir Coalition]], the [[Republic of Elyra]], and the [[Principality of Caladbolg ]]. The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the closest systems surrounding it, the Alliance has lost most of its pull with the rest of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=707</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=707"/>
		<updated>2014-10-09T01:17:20Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Known Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their ecologically spent homeworld of [[Sol| Earth]], humans proliferated throughout space, expanding thousands of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, major population and trading hubs had been established in the nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, dozens more systems would fall under the control of humanity, with Earth-analogs being colonized immediately, and planets initially hostile to life being terraformed within spans of a few years to fit the needs of human colonists.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries, the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance with considerable less territory than it held at its peak.&lt;br /&gt;
&lt;br /&gt;
To fill this gap, transtellars, specifically Nanotrasen, have begun to expand throughout known space, keeping the galactic economy going. Some argue that Nanotrasen, with it&#039;s extremely profitable near-monopoly of plasma refinement may be rivaling the power of smaller nations. In opposition to this challenge to the &#039;status-quo&#039;, several competitor transtellars and elements within governments across the galaxy have formed the Syndicate in an attempt to de-thone the economic Juggernaut that is Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. Humanity has been aware of the existence of alien races for about 50 years, and has forged alliances with several species that have lasted through the decades since. The brilliant [[Skrell]], the reverent [[Tajara]], the warlike [[Unathi]] and peaceful [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to this alliance, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
This age is one of progress, war, and greed. It is the Age of Mankind.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Planetary Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful entity in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
Ever since the Holocaust of 2316 at the conclusion of the [[Timeline#The Fall of Earth|Great War]], the Earth has been relegated to the the status of a backwater world, a far cry from its former position as the beating heart of human civilization. A significantly reduced population of 1 billion is ruled over by a number of semi-independent Sol Alliance protectorates, the remnants of the nations of Old Earth. The people of this world are generally bitter, resentful, and carry a fatalistic outlook towards life. In the decades following the holocaust, billions left the Earth and now form the Earth Diaspora, a loose assortment of refugees and rogues which have slowly diffused throughout human space. &lt;br /&gt;
&lt;br /&gt;
Although Luna is more developed than Earth, hundreds of millions of its inhabitants reside in decrepit Earth-slums.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the Sol Alliance is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars itself was terraformed over the course of several centuries. It is home to over a billion people, most of them the descendants of Earth refugees, living in crushing poverty.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere contains 86 inhabited systems with a total population of 21 billion, with 160 systems with at least 100,000 permanent residents. Six of these systems (including Sol) have populations exceeding one billion. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Warp Gates connecting the most developed systems. Following the Holocaust of 2316, refugees from earth founded colonies in several uninhabited Red Dwarf systems and on the outskirts of many of the more developed systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a combined population of 15 billion, and contains 213 systems with at least 100,000 permanent residents. Three of these systems have populations of at least a billion. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, primarily through the use of client states. Following the Great War, several of the larger colonies declared independence. These Independent Powers continue to encroach upon the margins of Sol Alliance space.&lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Warp Gate system means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 8 billion people and contains about 310 systems with at least 100,000 permanent residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie beyond the reach of the Sol Alliance. Instead, the majority of the Outer Sphere is divided into a number of multi-system polities, generally aligned with one of the Great Powers.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in towns and cities of around 100,000 people. The &#039;Spacer&#039; culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The Frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least  inhabited systems with an estimated population of 1 billion. The affairs of the Inner and Middle Colonies are nearly irrelevant to these hard-spun settlers, although many remain resentful. People are often forced to make do with equipment decades or even a century behind that of the inner worlds. The largest political entities are a few united systems, but most &#039;governments&#039; are confined to a planet or city-state. &#039;Frontiersmen are born in a hardsuit&#039;, so the saying goes, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Human (and alien) society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sol|Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Planetary Republic of Biesel]], [[Sovereign Governance of Stormswrath]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are the third known race to achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Uneth Hegemony&lt;br /&gt;
&lt;br /&gt;
The fierce and warlike [[Unathi]] are a reptilian race. They are a relative newcomer to the stars. The Unathi are not the first sentient species to inhabit their homeworld. Archaeological evidence of a highly advanced and warlike civilization that predated the Unathi have been uncovered on Moghes. The harsh conditions on the planet, as well as residual traces of radioactive materials hints that the civilization collapsed following a nuclear war.&lt;br /&gt;
&lt;br /&gt;
Uneth cultures tend to have strict gender lines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
&lt;br /&gt;
The Unathi are least advanced of all known species. They lack the technology and the infrastructure to terraform other worlds and establish planetary colonies.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;rand&#039;marr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; People&#039;s Republic of Adhomai&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers.. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kocasslani===&lt;br /&gt;
&lt;br /&gt;
[[image:Kocass_Fem.png]][[image:Kocass_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Kocasslani#Language:| Hiisnivi]]&lt;br /&gt;
*&#039;&#039;&#039;Home World:&#039;&#039;&#039; [[Kocasslani]]&lt;br /&gt;
*&#039;&#039;&#039;Major Languages:&#039;&#039;&#039; Sini&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Mandate of Sonhadra&lt;br /&gt;
&lt;br /&gt;
The [[Kocasslani]] are a hostile, religiously zealous race with an intense racial hatred towards the Skrell due to an unfortunate expedition taken into their territory. Evolving alone in an isolated system on the fringe of explored space, the Kocasslani regard their sector as literal &amp;quot;heaven&amp;quot; and see any alien presence within as damning.&lt;br /&gt;
&lt;br /&gt;
Kocasslani culture has a strict caste system and cultural taboos that influence nearly all the members of this race. They are extremely hostile and isolationist, and as such they have lagged behind the rest of the galactic community in the area of technological development.&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations rose in the wake of the discovery of [[Bluespace]] travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], [[Osiris Atmospherics]], [[Einstein Engines]], [[Ward-Takahashi GMB]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]] and [[Gilthari Exports]].&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Independent Systems===&lt;br /&gt;
&lt;br /&gt;
Independent systems are the former colony worlds that declared independence from the Sol Alliance. After the Alliance&#039;s power collapsed, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the [[United Colonies of America]], the [[Eridani Federation]], the [[Raksa Pack]], the [[New British Empire]], the [[Mjolnir Coalition]], the [[Republic of Elyra]], and the [[Principality of Caladbolg ]]. The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the closest systems surrounding it, the Alliance has lost most of its pull with the rest of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=706</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=706"/>
		<updated>2014-10-09T01:10:07Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Known Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their ecologically spent homeworld of [[Sol| Earth]], humans proliferated throughout space, expanding thousands of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, major population and trading hubs had been established in the nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, dozens more systems would fall under the control of humanity, with Earth-analogs being colonized immediately, and planets initially hostile to life being terraformed within spans of a few years to fit the needs of human colonists.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries, the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance with considerable less territory than it held at its peak.&lt;br /&gt;
&lt;br /&gt;
To fill this gap, transtellars, specifically Nanotrasen, have begun to expand throughout known space, keeping the galactic economy going. Some argue that Nanotrasen, with it&#039;s extremely profitable near-monopoly of plasma refinement may be rivaling the power of smaller nations. In opposition to this challenge to the &#039;status-quo&#039;, several competitor transtellars and elements within governments across the galaxy have formed the Syndicate in an attempt to de-thone the economic Juggernaut that is Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. Humanity has been aware of the existence of alien races for about 50 years, and has forged alliances with several species that have lasted through the decades since. The brilliant [[Skrell]], the reverent [[Tajara]], the warlike [[Unathi]] and peaceful [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to this alliance, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
This age is one of progress, war, and greed. It is the Age of Mankind.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Planetary Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful entity in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
Ever since the Holocaust of 2316 at the conclusion of the [[Timeline#The Fall of Earth|Great War]], the Earth has been relegated to the the status of a backwater world, a far cry from its former position as the beating heart of human civilization. A significantly reduced population of 1 billion is ruled over by a number of semi-independent Sol Alliance protectorates, the remnants of the nations of Old Earth. The people of this world are generally bitter, resentful, and carry a fatalistic outlook towards life. In the decades following the holocaust, billions left the Earth and now form the Earth Diaspora, a loose assortment of refugees and rogues which have slowly diffused throughout human space. &lt;br /&gt;
&lt;br /&gt;
Although Luna is more developed than Earth, hundreds of millions of its inhabitants reside in decrepit Earth-slums.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the Sol Alliance is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars itself was terraformed over the course of several centuries. It is home to over a billion people, most of them the descendants of Earth refugees, living in crushing poverty.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere contains 86 inhabited systems with a total population of 21 billion, with 160 systems with at least 100,000 permanent residents. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Warp Gates connecting the most developed systems. Following the Holocaust of 2316, refugees from earth founded colonies in several uninhabited Red Dwarf systems and on the outskirts of many of the more developed systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a combined population of 15 billion, and contains 213 systems with at least 100,000 permanent residents. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, primarily through the use of client states. Following the Great War, several of the larger colonies declared independence. These Independent Powers continue to encroach upon the margins of Sol Alliance space.&lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Warp Gate system means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 8 billion people and contains about 310 systems with at least 100,000 permanent residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie beyond the reach of the Sol Alliance. Instead, the majority of the Outer Sphere is divided into a number of multi-system polities, generally aligned with one of the Great Powers.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in towns and cities of around 100,000 people. The &#039;Spacer&#039; culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The Frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least  inhabited systems with an estimated population of 1 billion. The affairs of the Inner and Middle Colonies are nearly irrelevant to these hard-spun settlers, although many remain resentful. People are often forced to make do with equipment decades or even a century behind that of the inner worlds. The largest political entities are a few united systems, but most &#039;governments&#039; are confined to a planet or city-state. &#039;Frontiersmen are born in a hardsuit&#039;, so the saying goes, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Human (and alien) society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sol|Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Planetary Republic of Biesel]], [[Sovereign Governance of Stormswrath]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are the third known race to achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Uneth Hegemony&lt;br /&gt;
&lt;br /&gt;
The fierce and warlike [[Unathi]] are a reptilian race. They are a relative newcomer to the stars. The Unathi are not the first sentient species to inhabit their homeworld. Archaeological evidence of a highly advanced and warlike civilization that predated the Unathi have been uncovered on Moghes. The harsh conditions on the planet, as well as residual traces of radioactive materials hints that the civilization collapsed following a nuclear war.&lt;br /&gt;
&lt;br /&gt;
Uneth cultures tend to have strict gender lines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
&lt;br /&gt;
The Unathi are least advanced of all known species. They lack the technology and the infrastructure to terraform other worlds and establish planetary colonies.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;rand&#039;marr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; People&#039;s Republic of Adhomai&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers.. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kocasslani===&lt;br /&gt;
&lt;br /&gt;
[[image:Kocass_Fem.png]][[image:Kocass_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Kocasslani#Language:| Hiisnivi]]&lt;br /&gt;
*&#039;&#039;&#039;Home World:&#039;&#039;&#039; [[Kocasslani]]&lt;br /&gt;
*&#039;&#039;&#039;Major Languages:&#039;&#039;&#039; Sini&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Mandate of Sonhadra&lt;br /&gt;
&lt;br /&gt;
The [[Kocasslani]] are a hostile, religiously zealous race with an intense racial hatred towards the Skrell due to an unfortunate expedition taken into their territory. Evolving alone in an isolated system on the fringe of explored space, the Kocasslani regard their sector as literal &amp;quot;heaven&amp;quot; and see any alien presence within as damning.&lt;br /&gt;
&lt;br /&gt;
Kocasslani culture has a strict caste system and cultural taboos that influence nearly all the members of this race. They are extremely hostile and isolationist, and as such they have lagged behind the rest of the galactic community in the area of technological development.&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations rose in the wake of the discovery of [[Bluespace]] travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], [[Osiris Atmospherics]], [[Einstein Engines]], [[Ward-Takahashi GMB]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]] and [[Gilthari Exports]].&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Independent Systems===&lt;br /&gt;
&lt;br /&gt;
Independent systems are the former colony worlds that declared independence from the Sol Alliance. After the Alliance&#039;s power collapsed, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the [[United Colonies of America]], the [[Eridani Federation]], the [[Raksa Pack]], the [[New British Empire]], the [[Mjolnir Coalition]], the [[Republic of Elyra]], and the [[Principality of Caladbolg ]]. The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the closest systems surrounding it, the Alliance has lost most of its pull with the rest of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=687</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=687"/>
		<updated>2014-10-07T14:16:03Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Sol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their ecologically spent homeworld of [[Sol| Earth]], humans proliferated throughout space, expanding thousands of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, major population and trading hubs had been established in the nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, dozens more systems would fall under the control of humanity, with Earth-analogs being colonized immediately, and planets initially hostile to life being terraformed within spans of a few years to fit the needs of human colonists.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries, the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance with considerable less territory than it held at its peak.&lt;br /&gt;
&lt;br /&gt;
To fill this gap, transtellars, specifically Nanotrasen, have begun to expand throughout known space, keeping the galactic economy going. Some argue that Nanotrasen, with it&#039;s extremely profitable near-monopoly of plasma refinement may be rivaling the power of smaller nations. In opposition to this challenge to the &#039;status-quo&#039;, several competitor transtellars and elements within governments across the galaxy have formed the Syndicate in an attempt to de-thone the economic Juggernaut that is Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. For a little under two centuries, humanity has been aware of the existence of alien races, and has forged alliances with several species that have lasted through the decades since. The brilliant [[Skrell]], the reverent [[Tajara]], the warlike [[Unathi]] and peaceful [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to this alliance, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
This age is one of progress, war, and greed. It is the Age of Mankind.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Planetary Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful entity in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
Ever since the Holocaust of 2316 at the conclusion of the [[Timeline#The Fall of Earth|Great War]], the Earth has been relegated to the the status of a backwater world, a far cry from its former position as the beating heart of human civilization. A significantly reduced population of 1 billion is ruled over by a number of semi-independent Sol Alliance protectorates, the remnants of the nations of Old Earth. The people of this world are generally bitter, resentful, and carry a fatalistic outlook towards life. In the decades following the holocaust, billions left the Earth and now form the Earth Diaspora, a loose assortment of refugees and rogues which have slowly diffused throughout human space. &lt;br /&gt;
&lt;br /&gt;
Although Luna is more developed than Earth, hundreds of millions of its inhabitants reside in decrepit Earth-slums.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the Sol Alliance is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars itself was terraformed over the course of several centuries. It is home to over a billion people, most of them the descendants of Earth refugees, living in crushing poverty.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
These are colonies within 100 lightyears of Sol. The inner sphere contains 780 inhabited systems with a total population of 20 billion, with 160 systems with at least 1 million inhabitants. About 6% of the star systems in this area feature a permanent human presence. These Colonies here are typically 200-300 years old. These worlds form the heartland of the Sol Alliance. inner colonies are the technological and economic hub of known space, with endless streams of trade ships flowing through the Warp Gates connecting the systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in comfortable quarters, although average wealth is lower than in the mid and outer colonies. Much of the population lives in towering arcologies, orbitals, and great multi-tiered metropoleis which can reach over a kilometer tall. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred active languages. The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
These are colonies between 100 and 200 lightyears from Sol. The mid sphere contains 900 inhabited systems with a total population of 15 billion, with 180 systems with at least 1 million inhabitants. About 2% of the star systems in this area are inhabited. This sphere has the highest average standard of living. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this area, though mostly through the use of protectorates and allies rather than direct control. Several independent polities in this sphere are able to challenge or even &lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. There are fewer megacities, less infrastructure, and less trade as these worlds are mostly beyond the reach of the warp gate system. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
These are colonies between 200 and 300 lightyears from Sol. The outer sphere contains 2,400 inhabited systems with a total population of 8 billion, with 240 systems having at least 1 million inhabitants. About 1% of the star systems in this area are inhabited. New colonies are still regularly formed in this sphere, with most settlements being less than 100 years old. These worlds are beyond the influence of the Sol Alliance, and are instead dominated by strong multi-system polities which are mostly able to keep order.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in single-tier cities and simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least 4,000 inhabited systems with an estimated total population of 2 billion, with 200 known systems populated by at least 1 million. The furthest known colony with a population of over 1 million is about 500 lightyears away from Sol, at last check. The Sol Alliance is nothing more than some exotic tale on the frontier, of little to no relevance to these hard-spun settlers. Frontiersmen are often forced to make do with technologies decades or even a century behind that of the inner worlds. The main polities are independent systems and city-states. Frontiersmen are born in a hardsuit, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Solarian society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sol|Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Planetary Republic of Biesel]], [[Sovereign Governance of Stormswrath]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are the third known race to achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Uneth Hegemony&lt;br /&gt;
&lt;br /&gt;
The fierce and warlike [[Unathi]] are a reptilian race. They are a relative newcomer to the stars. The Unathi are not the first sentient species to inhabit their homeworld. Archaeological evidence of a highly advanced and warlike civilization that predated the Unathi have been uncovered on Moghes. The harsh conditions on the planet, as well as residual traces of radioactive materials hints that the civilization collapsed in the wake of a large-scale deployment of thermonuclear weapons.&lt;br /&gt;
&lt;br /&gt;
Uneth cultures tend to have strict gender lines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
&lt;br /&gt;
The Unathi are least advanced of all known species. They lack the technology and the infrastructure to terraform other worlds and establish planetary colonies.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;randarr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Adhomai Coalition&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to an unknown race of advanced aliens, colloquially referred to by Tajaran historians as &amp;quot;Overseers.&amp;quot; Apparently, approximately a century before they were discovered by humans, they had revolted against their overlords and successfully claimed their independence. It is possible that this event coincided with a major collapse of the Overseer society. No species matching the description of the Overseers has ever been encountered.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kocasslani===&lt;br /&gt;
&lt;br /&gt;
[[image:Kocass_Fem.png]][[image:Kocass_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Kocasslani#Language:| Hiisnivi]]&lt;br /&gt;
*&#039;&#039;&#039;Home World:&#039;&#039;&#039; [[Kocasslani]]&lt;br /&gt;
*&#039;&#039;&#039;Major Languages:&#039;&#039;&#039; Sini&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Mandate of Sonhadra&lt;br /&gt;
&lt;br /&gt;
The [[Kocasslani]] are a hostile, religiously zealous race with an intense racial hatred towards the Skrell due to an unfortunate expedition taken into their territory. Evolving alone in an isolated system on the fringe of explored space, the Kocasslani regard their sector as literal &amp;quot;heaven&amp;quot; and see any alien presence within as damning.&lt;br /&gt;
&lt;br /&gt;
Kocasslani culture has a strict caste system and cultural taboos that influence nearly all the members of this race. They are extremely hostile and isolationist, and as such they have lagged behind the rest of the galactic community in the area of technological development.&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations rose in the wake of the discovery of [[Bluespace]] travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], [[Osiris Atmospherics]], [[Einstein Engines]], [[Ward-Takahashi GMB]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]] and [[Gilthari Exports]].&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Independent Systems===&lt;br /&gt;
&lt;br /&gt;
Independent systems are the former colony worlds that declared independence from the Sol Alliance. After the Alliance&#039;s power collapsed, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the [[United Colonies of America]], the [[Eridani Federation]], the [[Raksa Pack]], the [[New British Empire]], the [[Mjolnir Coalition]], the [[Republic of Elyra]], and the [[Principality of Caladbolg ]]. The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the closest systems surrounding it, the Alliance has lost most of its pull with the rest of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=678</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=678"/>
		<updated>2014-10-07T08:04:59Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Inner Colonies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their ecologically spent homeworld of [[Sol| Earth]], humans proliferated throughout space, expanding thousands of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, major population and trading hubs had been established in the nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, dozens more systems would fall under the control of humanity, with Earth-analogs being colonized immediately, and planets initially hostile to life being terraformed within spans of a few years to fit the needs of human colonists.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries, the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance with considerable less territory than it held at its peak.&lt;br /&gt;
&lt;br /&gt;
To fill this gap, transtellars, specifically Nanotrasen, have begun to expand throughout known space, keeping the galactic economy going. Some argue that Nanotrasen, with it&#039;s extremely profitable near-monopoly of plasma refinement may be rivaling the power of smaller nations. In opposition to this challenge to the &#039;status-quo&#039;, several competitor transtellars and elements within governments across the galaxy have formed the Syndicate in an attempt to de-thone the economic Juggernaut that is Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. For a little under two centuries, humanity has been aware of the existence of alien races, and has forged alliances with several species that have lasted through the decades since. The brilliant [[Skrell]], the reverent [[Tajara]], the warlike [[Unathi]] and peaceful [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to this alliance, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
This age is one of progress, war, and greed. It is the Age of Mankind.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Planetary Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful entity in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
Ever since the Holocaust of 2316 at the conclusion of the [[Timeline#The Fall of Earth|Great War]], the Earth has been relegated to the status of a minor world, a far call from its former status as the center of human civilization. A significantly reduced population of 1 billion is ruled over by a number of semi-independent Sol Alliance protectorates, the remnants of the nations of Old Earth. The people of this world are generally bitter, resentful, and carry a fatalistic outlook towards life.&lt;br /&gt;
&lt;br /&gt;
Although Luna is more developed than Earth, hundreds of millions of its inhabitants reside in decrepit Earth-slums.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the Sol Alliance is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars itself was terraformed over the course of several centuries. It is home to over a billion people, most of them the descendants of Earth refugees, living in crushing poverty.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
These are colonies within 100 lightyears of Sol. The inner sphere contains 780 inhabited systems with a total population of 20 billion, with 160 systems with at least 1 million inhabitants. About 6% of the star systems in this area feature a permanent human presence. These Colonies here are typically 200-300 years old. These worlds form the heartland of the Sol Alliance. inner colonies are the technological and economic hub of known space, with endless streams of trade ships flowing through the Warp Gates connecting the systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in comfortable quarters, although average wealth is lower than in the mid and outer colonies. Much of the population lives in towering arcologies, orbitals, and great multi-tiered metropoleis which can reach over a kilometer tall. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred active languages. The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
These are colonies between 100 and 200 lightyears from Sol. The mid sphere contains 900 inhabited systems with a total population of 15 billion, with 180 systems with at least 1 million inhabitants. About 2% of the star systems in this area are inhabited. This sphere has the highest average standard of living. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this area, though mostly through the use of protectorates and allies rather than direct control. Several independent polities in this sphere are able to challenge or even &lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. There are fewer megacities, less infrastructure, and less trade as these worlds are mostly beyond the reach of the warp gate system. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
These are colonies between 200 and 300 lightyears from Sol. The outer sphere contains 2,400 inhabited systems with a total population of 8 billion, with 240 systems having at least 1 million inhabitants. About 1% of the star systems in this area are inhabited. New colonies are still regularly formed in this sphere, with most settlements being less than 100 years old. These worlds are beyond the influence of the Sol Alliance, and are instead dominated by strong multi-system polities which are mostly able to keep order.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in single-tier cities and simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least 4,000 inhabited systems with an estimated total population of 2 billion, with 200 known systems populated by at least 1 million. The furthest known colony with a population of over 1 million is about 500 lightyears away from Sol, at last check. The Sol Alliance is nothing more than some exotic tale on the frontier, of little to no relevance to these hard-spun settlers. Frontiersmen are often forced to make do with technologies decades or even a century behind that of the inner worlds. The main polities are independent systems and city-states. Frontiersmen are born in a hardsuit, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Solarian society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sol|Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Planetary Republic of Biesel]], [[Sovereign Governance of Stormswrath]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are the third known race to achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Uneth Hegemony&lt;br /&gt;
&lt;br /&gt;
The fierce and warlike [[Unathi]] are a reptilian race. They are a relative newcomer to the stars. The Unathi are not the first sentient species to inhabit their homeworld. Archaeological evidence of a highly advanced and warlike civilization that predated the Unathi have been uncovered on Moghes. The harsh conditions on the planet, as well as residual traces of radioactive materials hints that the civilization collapsed in the wake of a large-scale deployment of thermonuclear weapons.&lt;br /&gt;
&lt;br /&gt;
Uneth cultures tend to have strict gender lines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
&lt;br /&gt;
The Unathi are least advanced of all known species. They lack the technology and the infrastructure to terraform other worlds and establish planetary colonies.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;randarr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Adhomai Coalition&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to an unknown race of advanced aliens, colloquially referred to by Tajaran historians as &amp;quot;Overseers.&amp;quot; Apparently, approximately a century before they were discovered by humans, they had revolted against their overlords and successfully claimed their independence. It is possible that this event coincided with a major collapse of the Overseer society. No species matching the description of the Overseers has ever been encountered.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kocasslani===&lt;br /&gt;
&lt;br /&gt;
[[image:Kocass_Fem.png]][[image:Kocass_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Kocasslani#Language:| Hiisnivi]]&lt;br /&gt;
*&#039;&#039;&#039;Home World:&#039;&#039;&#039; [[Kocasslani]]&lt;br /&gt;
*&#039;&#039;&#039;Major Languages:&#039;&#039;&#039; Sini&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Mandate of Sonhadra&lt;br /&gt;
&lt;br /&gt;
The [[Kocasslani]] are a hostile, religiously zealous race with an intense racial hatred towards the Skrell due to an unfortunate expedition taken into their territory. Evolving alone in an isolated system on the fringe of explored space, the Kocasslani regard their sector as literal &amp;quot;heaven&amp;quot; and see any alien presence within as damning.&lt;br /&gt;
&lt;br /&gt;
Kocasslani culture has a strict caste system and cultural taboos that influence nearly all the members of this race. They are extremely hostile and isolationist, and as such they have lagged behind the rest of the galactic community in the area of technological development.&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations rose in the wake of the discovery of [[Bluespace]] travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], [[Osiris Atmospherics]], [[Einstein Engines]], [[Ward-Takahashi GMB]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]] and [[Gilthari Exports]].&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Independent Systems===&lt;br /&gt;
&lt;br /&gt;
Independent systems are the former colony worlds that declared independence from the Sol Alliance. After the Alliance&#039;s power collapsed, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the [[United Colonies of America]], the [[Eridani Federation]], the [[Raksa Pack]], the [[New British Empire]], the [[Mjolnir Coalition]], the [[Republic of Elyra]], and the [[Principality of Caladbolg ]]. The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the closest systems surrounding it, the Alliance has lost most of its pull with the rest of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=677</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=677"/>
		<updated>2014-10-07T07:46:06Z</updated>

		<summary type="html">&lt;p&gt;Erik Tiber: /* Mid Colonies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}The year is [[Timeline| 2456 CE (Common Era)]], and since the late 21st century, Humanity has been spreading out among the stars. Leaving behind their ecologically spent homeworld of [[Sol| Earth]], humans proliferated throughout space, expanding thousands of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, major population and trading hubs had been established in the nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, dozens more systems would fall under the control of humanity, with Earth-analogs being colonized immediately, and planets initially hostile to life being terraformed within spans of a few years to fit the needs of human colonists.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but following the 23rd and 24th centuries, the power of humanity&#039;s central government began to wane. Several rebellions and interstellar wars left Earth devastated and the Alliance with considerable less territory than it held at its peak.&lt;br /&gt;
&lt;br /&gt;
To fill this gap, transtellars, specifically Nanotrasen, have begun to expand throughout known space, keeping the galactic economy going. Some argue that Nanotrasen, with it&#039;s extremely profitable near-monopoly of plasma refinement may be rivaling the power of smaller nations. In opposition to this challenge to the &#039;status-quo&#039;, several competitor transtellars and elements within governments across the galaxy have formed the Syndicate in an attempt to de-thone the economic Juggernaut that is Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. For a little under two centuries, humanity has been aware of the existence of alien races, and has forged alliances with several species that have lasted through the decades since. The brilliant [[Skrell]], the reverent [[Tajara]], the warlike [[Unathi]] and peaceful [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to this alliance, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
This age is one of progress, war, and greed. It is the Age of Mankind.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Planetary Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful entity in human space.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr).&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
Ever since the Holocaust of 2316 at the conclusion of the [[Timeline#The Fall of Earth|Great War]], the Earth has been relegated to the status of a minor world, a far call from its former status as the center of human civilization. A significantly reduced population of 1 billion is ruled over by a number of semi-independent Sol Alliance protectorates, the remnants of the nations of Old Earth. The people of this world are generally bitter, resentful, and carry a fatalistic outlook towards life.&lt;br /&gt;
&lt;br /&gt;
Although Luna is more developed than Earth, hundreds of millions of its inhabitants reside in decrepit Earth-slums.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the Sol Alliance is Nova Concordia, in orbit around Mars. Built to replace the destroyed New Eden station, Nova Concordia is the seat of the Sol Alliance government. Mars itself was terraformed over the course of several centuries. It is home to over a billion people, most of them the descendants of Earth refugees, living in crushing poverty.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
These are colonies within 100 lightyears of Sol. The inner sphere contains 780 inhabited systems with a total population of 20 billion, with 160 systems with at least 1 million inhabitants. About 6% of the star systems in this area feature a permanent human presence. These Colonies here are typically 200-300 years old. These worlds form the heartland of the Sol Alliance. inner colonies are the technological and economic hub of known space, with endless streams of trade ships flowing through the Warp Gates connecting the systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in comfortable quarters, although average wealth is lower than in the mid and outer colonies. Much of the population lives in towering arcologies, orbitals, and great multi-tiered metropoleis which can reach over a kilometer tall. The The average lifespan ranges from 210-250.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
These are colonies between 100 and 200 lightyears from Sol. The mid sphere contains 900 inhabited systems with a total population of 15 billion, with 180 systems with at least 1 million inhabitants. About 2% of the star systems in this area are inhabited. This sphere has the highest average standard of living. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this area, though mostly through the use of protectorates and allies rather than direct control. Several independent polities in this sphere are able to challenge or even &lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. There are fewer megacities, less infrastructure, and less trade as these worlds are mostly beyond the reach of the warp gate system. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 190-230.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
These are colonies between 200 and 300 lightyears from Sol. The outer sphere contains 2,400 inhabited systems with a total population of 8 billion, with 240 systems having at least 1 million inhabitants. About 1% of the star systems in this area are inhabited. New colonies are still regularly formed in this sphere, with most settlements being less than 100 years old. These worlds are beyond the influence of the Sol Alliance, and are instead dominated by strong multi-system polities which are mostly able to keep order.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in single-tier cities and simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 160-200.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least 4,000 inhabited systems with an estimated total population of 2 billion, with 200 known systems populated by at least 1 million. The furthest known colony with a population of over 1 million is about 500 lightyears away from Sol, at last check. The Sol Alliance is nothing more than some exotic tale on the frontier, of little to no relevance to these hard-spun settlers. Frontiersmen are often forced to make do with technologies decades or even a century behind that of the inner worlds. The main polities are independent systems and city-states. Frontiersmen are born in a hardsuit, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 130-180. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Solarian society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sol|Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Planetary Republic of Biesel]], [[Sovereign Governance of Stormswrath]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are the third known race to achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Skrellian Alliance&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Unathi| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Uneth Hegemony&lt;br /&gt;
&lt;br /&gt;
The fierce and warlike [[Unathi]] are a reptilian race. They are a relative newcomer to the stars. The Unathi are not the first sentient species to inhabit their homeworld. Archaeological evidence of a highly advanced and warlike civilization that predated the Unathi have been uncovered on Moghes. The harsh conditions on the planet, as well as residual traces of radioactive materials hints that the civilization collapsed in the wake of a large-scale deployment of thermonuclear weapons.&lt;br /&gt;
&lt;br /&gt;
Uneth cultures tend to have strict gender lines which are well defined, and breaking them is highly taboo.&lt;br /&gt;
&lt;br /&gt;
The Unathi are least advanced of all known species. They lack the technology and the infrastructure to terraform other worlds and establish planetary colonies.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;randarr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Tajara| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Adhomai Coalition&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to an unknown race of advanced aliens, colloquially referred to by Tajaran historians as &amp;quot;Overseers.&amp;quot; Apparently, approximately a century before they were discovered by humans, they had revolted against their overlords and successfully claimed their independence. It is possible that this event coincided with a major collapse of the Overseer society. No species matching the description of the Overseers has ever been encountered.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Kocasslani===&lt;br /&gt;
&lt;br /&gt;
[[image:Kocass_Fem.png]][[image:Kocass_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Kocasslani#Language:| Hiisnivi]]&lt;br /&gt;
*&#039;&#039;&#039;Home World:&#039;&#039;&#039; [[Kocasslani]]&lt;br /&gt;
*&#039;&#039;&#039;Major Languages:&#039;&#039;&#039; Sini&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Mandate of Sonhadra&lt;br /&gt;
&lt;br /&gt;
The [[Kocasslani]] are a hostile, religiously zealous race with an intense racial hatred towards the Skrell due to an unfortunate expedition taken into their territory. Evolving alone in an isolated system on the fringe of explored space, the Kocasslani regard their sector as literal &amp;quot;heaven&amp;quot; and see any alien presence within as damning.&lt;br /&gt;
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Kocasslani culture has a strict caste system and cultural taboos that influence nearly all the members of this race. They are extremely hostile and isolationist, and as such they have lagged behind the rest of the galactic community in the area of technological development.&lt;br /&gt;
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===Vox===&lt;br /&gt;
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[[image:Vox Lineup.jpg]]&lt;br /&gt;
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*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
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A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
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==Governing Entities==&lt;br /&gt;
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===Trans-stellar Corporations===&lt;br /&gt;
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The massive corporations rose in the wake of the discovery of [[Bluespace]] travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
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There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], [[Osiris Atmospherics]], [[Einstein Engines]], [[Ward-Takahashi GMB]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]] and [[Gilthari Exports]].&lt;br /&gt;
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Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
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===Independent Systems===&lt;br /&gt;
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Independent systems are the former colony worlds that declared independence from the Sol Alliance. After the Alliance&#039;s power collapsed, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the [[United Colonies of America]], the [[Eridani Federation]], the [[Raksa Pack]], the [[New British Empire]], the [[Mjolnir Coalition]], the [[Republic of Elyra]], and the [[Principality of Caladbolg ]]. The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
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===Sol Alliance===&lt;br /&gt;
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Once the central government of Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the closest systems surrounding it, the Alliance has lost most of its pull with the rest of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
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[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Erik Tiber</name></author>
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