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	<updated>2026-05-07T08:46:19Z</updated>
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		<id>https://wiki.aurorastation.org/index.php?title=Job_Guides&amp;diff=28932</id>
		<title>Job Guides</title>
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		<updated>2023-06-21T00:10:22Z</updated>

		<summary type="html">&lt;p&gt;Epicgamer545: Cyborg was outdated: they aren&amp;#039;t a AI on wheels anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your &#039;&#039;&#039;Job&#039;&#039;&#039; is what [[Stellar_Corporate_Conglomerate|The Stellar Corporate Conglomerate (SCC)]] has assigned you on board the exploration ship SCCV Horizon. It defines what equipment you start with, your ID card access, and what you&#039;re actually supposed to be doing here.&lt;br /&gt;
&lt;br /&gt;
Some useful links:&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Guide_to_Controls|Tips]]&lt;br /&gt;
* [[Guide_to_Communication_Devices|Communication Devices]]&lt;br /&gt;
* [[NanoTrasen_Occupation_Qualifications|Basic Character Qualifications]]&lt;br /&gt;
* [[Job Accessibility Requirements]]&lt;br /&gt;
&lt;br /&gt;
You should also read up about [[Corporate Regulations]], otherwise you might look like a fish out of water.&lt;br /&gt;
&lt;br /&gt;
Due to Corporate equal rights laws, you might encounter some interesting [[Background_summary#Main_Spacefaring_Races|Species]] working alongside you, you could try to get along.&lt;br /&gt;
&lt;br /&gt;
===Command===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Stellar_Corporate_Conglomerate|The Stellar Corporate Conglomerate (SCC)]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#FFDF00;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#FFDF00;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#FFDF00;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Captain-nbt.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Put your command whitelist to use and try out Captain. Stare in regret as everything quickly falls apart all around you. Offer to work as a partial interim head of staff for departments without a head. End up being busy with &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; &#039;&#039;&#039;more important matters&#039;&#039;&#039; instead. Get your spare ID stolen by an [[Station Engineer|engineer]] within minutes. [[Revolutionary|Wonder why there&#039;s suddenly torches and pitchforks in front of your door.]]&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Executiveofficer-nbt.png|64px|link=Executive Officer]]&amp;lt;br&amp;gt;[[Executive Officer|Executive Officer]]&lt;br /&gt;
|Make your presence known and state that you are available to change access on peoples&#039; IDs. Deny 80% of the requests because they&#039;re clearly not trained to do what they want access to and they never bothered writing employment records to back themselves up anyway. Run around the vessel keeping track of everything for the [[Captain]]. End up butting heads with other heads of staff over their leadership ability. [[Vampire|Call people into your office for &#039;&#039;employee evaluations.&#039;&#039;]]&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Operationsmanager-nbt.png|64px|link=Operations Manager]]&amp;lt;br&amp;gt;[[Operations Manager|Operations Manager]]&lt;br /&gt;
|Order crates full of powerful equipment &amp;lt;s&amp;gt;that you can&#039;t open anyway because of ID locks&amp;lt;/s&amp;gt;. Whip your Hangar Technicians into shape. Listen to prospectors shriek over the radio when they fall down a hole. Open the door for [[Paramedic]]s more times than you can be bothered to count. Charge people for more than you ordered the crates for. Smack requests with your stamp. Smack manifests with your stamp. Smack your [[Hangar Technician|slaves]] with your stamp. Print out lengthy paperwork that no one will fill out.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Headofsecurity-nbt.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Get your [[Security Officer|officers]] situated and ready to protect company assets. Watch them all attempt to become anything more than a mall cop. &amp;lt;s&amp;gt;Give up and do the same.&amp;lt;/s&amp;gt; Over-exaggerate petty crimes. Declare suspects committing battery in self defense HUT. Tell criminals that crime doesn&#039;t pay. Attempt to clear space bats out of the armory. &amp;lt;s&amp;gt;Die.&amp;lt;/s&amp;gt; Pet your dog. &amp;lt;s&amp;gt;Make sure no Antag gimmicks get off the ground.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chiefengineer-nbt.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Promote safety and wearing PPEs. &amp;lt;s&amp;gt;Contradict yourself by not wearing any of that ever.&amp;lt;/s&amp;gt; Wear your fancy hardsuit around instead! Leap everywhere around with it &amp;lt;s&amp;gt;until the battery runs out, the time you need it most&amp;lt;/s&amp;gt;. Wonder why the engine tech decided using N2 was ever a good idea. Watch the [[Atmospheric Technician|atmos tech]]&#039;s face melt after accidentally locking themselves in the thruster burn chamber. Watch an apprentice get stuck trying to build window panes. Forget your &amp;lt;s&amp;gt;robot&amp;lt;/s&amp;gt; fish pet exists.&lt;br /&gt;
!Hard &lt;br /&gt;
|-&lt;br /&gt;
![[File:Researchdirector-nbt.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Sit around&amp;lt;/s&amp;gt; Dream about sitting in your office all day. Get stuck doing RnD because no one else wants to. Act surprised when someone who knows what they&#039;re doing attempts telescience. Don&#039;t be surprised in the slightest when the Xenobiologist gets digested by slimes. Watch [[Paramedic]]s try and fail to rescue them. Observe the Xenobotanist get blasted in the face with K&#039;ois. Watch Paramedics try and fail, again, to rescue them. Listen as your Xenoarcheologist falls down a hole. &amp;lt;s&amp;gt;Contemplate firing all xenostudy staff without a second thought as a result just because.&amp;lt;/s&amp;gt; [[Traitor|Wonder why there&#039;s a big hole in the server room instead of toxins.]]&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chiefmedicalofficer-nbt.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Try to give a quick briefing to your subordinates round-start. Get ignored as they all explode out of the briefing room as quickly as possible. Make sure [[Chemist]]s aren&#039;t getting high. Walk in on the [[Paramedic|EMT]] attempting [[Surgery]] on the [[Psychologist]]. End up being the only competent medical professional. Desperately try not to metagame against [[Changeling|lings]] suddenly resurrecting with full health out of no where. &#039;&#039;&#039;Suffer.&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Command Support===&lt;br /&gt;
The corporations allowed in this department are: all of them, as well as non-corporate government employees.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#166294;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#166294;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#166294;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bridgecrewman-nbt.png|64px|link=Bridge Crewman]]&amp;lt;br&amp;gt;[[Bridge Crewman|Bridge Crewman]]&lt;br /&gt;
|Help Command man the bridge, fail to see the space rock slowly approaching the window. Try to avoid needing to activate the phaser rays. Realize you forgot How to activate the phaser rays. &lt;br /&gt;
!Hard to Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corporateliaison-nbt.png|64px|link=NanoTrasen Liaison]]&amp;lt;br&amp;gt;[[NanoTrasen Liaison]]&lt;br /&gt;
|Represent your faction to the &#039;&#039;&#039;BEST&#039;&#039;&#039; of your abilities! Struggle to connect with the crew. Fail to convince anyone of how it&#039;s actually moral and cool to de-brain people and turn them into robots. Become disgusted with how things are run.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corporateliaison-nbt.png|64px|link=NanoTrasen Liaison]]&amp;lt;br&amp;gt; Human Resources Assistant&lt;br /&gt;
|Interview incident report participants for your CCIA masters. This role is exclusive to server CCIA staff, and not playable for normal players; by extension, it also doesn&#039;t need a guide or page of its own.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Private_Military_Contracting_Group|PMCG]], [[Idris_Incorporated|Idris Incorporated]], [[Zavodskoi_Interstellar|Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#05A3A4;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#05A3A4;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#05A3A4;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Securityofficer-nbt.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Run around the vessel &amp;lt;s&amp;gt;with your baton out so that you can get disarmed and beaten with it&amp;lt;/s&amp;gt;. Wear silly looking glasses. Go on painfully long chases through maintenance &amp;lt;s&amp;gt;and never catch anyone because wow you&#039;re out of shape&amp;lt;/s&amp;gt;. Eat donuts. Get criminals bumped out of your hands. Accidentally leave prisoners cuffed in their cell. [[Cult|Watch someone guilty of petty theft get sacrificed on a weird altar in the brig.]] Jump up and down outside the armory when literally anything that comes close to being a concern for security is mentioned over the radio. Fight a losing battle against xenobiology slimes.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warden-nbt.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Be in charge of the &amp;lt;s&amp;gt;Gulag&amp;lt;/s&amp;gt; brig. Act like you run the place. Get shouted at by [[Head of Security|your boss]]. Spin around in your chair. End up working as a dispatcher, you probably don&#039;t have much else to do. Make a funny bingo card to see how predictable perps can get. Stare at the camera console for so long that you don&#039;t even notice the [[Mercenary|hulking guy in red]] looting the armory. Take your sweet time opening the armory&amp;lt;s&amp;gt;, especially when there&#039;s an actual reason to get it open&amp;lt;/s&amp;gt;. Keep an eye on those low level crime prisoners, &#039;&#039;they&#039;re the slippery ones.&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Investigator-nbt.png|64px|link=Investigator]]&amp;lt;br&amp;gt;[[Investigator]]&lt;br /&gt;
|Shove everyone out of the way to collect &amp;lt;s&amp;gt;contaminated&amp;lt;/s&amp;gt; concrete evidence about a crime. Watch [[Paramedic]]s plow through security tape and steal bodies, all while smearing their dirty hands over all of the evidence. Toss bodies onto the autopsy table &amp;lt;s&amp;gt;[[Changeling|and watch them reanimate]]&amp;lt;/s&amp;gt;. Tear your hair out when all of the evidence points towards grey jumpsuit fibers, insulated gloves, and death by toolbox. Discover the scene of an industrial accident and declare it a murder. Refuse to put smaller investigations aside for the case about the [[Captain|Captain&#039;s]] murder.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Securityofficer-nbt.png|64px|link=Security Officer#Security Cadet]]&amp;lt;br&amp;gt;[[Security Officer#Security Cadet|Security Cadet]]&lt;br /&gt;
|Become the most exemplary member of security. Get shoved by admins.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Hephaestus_Industries|Hephaestus Industries]], [[Zavodskoi_Interstellar|Zavodskoi Interstellar]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#E8891D;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#E8891D;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#E8891D;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Engineer-nbt.png|64px|link=Engineer]]&amp;lt;br&amp;gt;[[Engineer]]&lt;br /&gt;
|Rush for those insulated gloves. Tool the heck up and get ready for literally any disaster. &amp;lt;s&amp;gt;Get bwoinked because you picked the electrician title and you&#039;re trying to fix a breach.&amp;lt;/s&amp;gt; Argue over what setup to use for the engine. End up defaulting to &amp;lt;s&amp;gt;phoron&amp;lt;/s&amp;gt; hydrogen. Setup solars and fall down a hole in the process. End up rescuing more people than [[First Responder|the people that are supposed to be good at that]]. Slap your multitool against wires to find out why the chapel doesn&#039;t have any power. &amp;lt;s&amp;gt;Please don&#039;t&amp;lt;/s&amp;gt; setup the Tesla. Watch it escape because you forgot to secure a grounding rod. Poke wires until vending machines stop being evil.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atmosphericstechnician-nbt.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Be better than engineers. &amp;lt;s&amp;gt;Get bwoinked because you wanted to prove it.&amp;lt;/s&amp;gt; Clobber &amp;lt;s&amp;gt;assistants&amp;lt;/s&amp;gt; frustrating pipe networks with your pipe wrench. Attempt to optimize atmospherics. End up piping phoron into distribution as a result. Get complaints about how you&#039;re not doing your job. Ignore them because they&#039;re obviously still breathing! Fight with the AI about whether vented rooms should have their alarms set to Filtering or Fill. Always set to Filtering. Bask in fires with your sick voidsuit capable of withstanding 30,000K. &amp;lt;s&amp;gt;Ironically forget internals and breathe super heated air.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Engineer-nbt.png|64px|link=Engineer#Engineering Apprentice]]&amp;lt;br&amp;gt;[[Engineer#Engineering Apprentice|Engineering Apprentice]]&lt;br /&gt;
|Have no idea what you&#039;re doing. Start following an engineer that &#039;&#039;looks&#039;&#039; like they know what they&#039;re doing &amp;lt;s&amp;gt;only to be nudged away for being clingy&amp;lt;/s&amp;gt;. Wonder why the foyer is such a ghost town. Accidentally wander into the engine room and get bullied by the ensuing hallucinations. Help fight fires &amp;lt;s&amp;gt;by making them worse&amp;lt;/s&amp;gt;. Attempt to help out in an engineering crisis only to get lost on the way. Get bwoinked by admins for being left unsupervised.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Hephaestus_Industries|Hephaestus Industries]], [[Orion Express]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#c19a6b;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#c19a6b;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#c19a6b;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hangartechnician-nbt.png|64px|link=Hangar Technician]]&amp;lt;br&amp;gt;[[Hangar Technician|Hangar Technician]]&lt;br /&gt;
|Listen to your [[Operations Manager|boss]]. Get paid for less than the effort it takes to haul crates around the vessel. Rummage around in the warehouse and find [[Uplink|cool stuff]]. Get complaints when you mail crates and it shoots backed up trash out with it. &amp;lt;s&amp;gt;Mail yourself.&amp;lt;/s&amp;gt; Shift the tug into &#039;&#039;&#039;maximum overdrive.&#039;&#039;&#039;&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shaftminer-nbt.png|64px|link=Prospector]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Get geared up to mine a motherlode. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Slay every single rock in sight. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Battle terrible space creatures with only one goal in mind: destroy all prospectors testing the bounties of the sector. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Get progressively better gear and loot to enhance your efforts. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Scream on the way down.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Machinist-nbt.png|64px|link=Machinist]]&amp;lt;br&amp;gt;[[Machinist|Machinist]]&lt;br /&gt;
|Be a mix of Research, Engineering, and Medical. Fix [[Cyborg|stationbounds]]. Fix synthetic crew. Fix [[IPC#Shell|humans(?)]]. Attempt to smash brains into MMIs. Fail because they&#039;re often too big. [[Surgery#Pre-Cyborgification_Procedure|Shave a bit of the excess off]]. Build mechs. Build dangerous mechs. Load the dangerous mechs up with dangerous equipment. Build little bots. Never bother configuring them. &amp;lt;s&amp;gt;Become the reason for unemployment.&amp;lt;/s&amp;gt; [[Traitor|Become what is essentially the human ambassador for stationbounds.]]&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Nanotrasen_Corporation|NanoTrasen Corporation]], [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]], &lt;br /&gt;
[[Private_Military_Contracting_Group|PMCG]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#BBF1F1;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#BBF1F1;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#BBF1F1;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Surgeon-nbt.png|64px|link=Surgeon]]&amp;lt;br&amp;gt;[[Surgeon]]&lt;br /&gt;
|Be a more Experienced™ Doctor™ than typical Physicians (probably™). Ditch the nitrous and turn people&#039;s brains off with TECHNOLOGY instead. &amp;lt;s&amp;gt;Maybe also turn their brain off via decapitation.&amp;lt;/s&amp;gt; Open people up and poke their squishy organs. Maybe also [[Surgery#Implant.2FShrapnel_Removal|remove stuff that might harmfully squish the patient&#039;s organs without their consent]]. Or put random stuff in there, why not. Slap green advanced bandaids on a liver belonging to an alcoholic and declare them discharged. Get so involved in your work that you end up ignoring the patient&#039;s pleas to turn on the anesthetic and get suspended for malpractice.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Physician-nbt.png|64px|link=Physician]]&amp;lt;br&amp;gt;[[Physician]]&lt;br /&gt;
|Be the most medical of doctors. Shove pills down people&#039;s throats and inject medicine wordlessly whenever there&#039;s literally any form of injury. &amp;lt;s&amp;gt;Get an IR as a result.&amp;lt;/s&amp;gt; Accidentally spill a beaker of cryoxadone when you attempt to put it into a tube. Stare at sensors all day. Turn off the speaker on medibots. Forget what &amp;quot;Triage&amp;quot; means. &amp;lt;s&amp;gt;Set cryo to zero&amp;lt;/s&amp;gt; &#039;&#039;&#039;Never&#039;&#039;&#039; set cryo to zero. Leave people in stasis bags while you &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; talk with the [[Psychologist|Psychologist]].&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Firstresponder-nbt.png|64px|link=First Responder]]&amp;lt;br&amp;gt;[[First Responder|First Responder]]&lt;br /&gt;
|Be the bottom rung of all medical experience. Stuff every single available inventory slot with &#039;&#039;something.&#039;&#039; Nag crew about suit sensors. Rush out the door at the first sign of injury &amp;lt;s&amp;gt;which simply turned out to be someone running out of breath from running&amp;lt;/s&amp;gt;. Return to your closet and discover loads of other injuries on sensors. Sigh whenever someone screams for help but never provides their location. Sigh yet again when a miner falls down a hole not even seven minutes into the round. Cry when they don&#039;t have Tracking sensors or a GPS. Burn through body bags faster than stasis bags. Get lost in maintenance.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychiatrist-nbt.png|64px|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Become a stereotypical chaise lounge psychologist. Scroll through medical records to find people in need of a psychiatric appointment. Don&#039;t act surprised when you find no records to begin with because everyone&#039;s too lazy to write them. Offer your services over the radio. Get ignored. Get requested to security to evaluate a criminal. Watch them cryo before you even get a word out. Prescribe Minaphobin. Get told it does nothing, prescribe Neurapan&amp;lt;s&amp;gt;, they can&#039;t complain about their prescription if they&#039;re high as balls.&amp;lt;/s&amp;gt; Realize that you can&#039;t legally prescribe anything as a psychologist; only psychiatrists can do that.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pharmacist-nbt.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Pharmacist]]&lt;br /&gt;
|Push buttons on a machine. &amp;lt;s&amp;gt;Explode.&amp;lt;/s&amp;gt; Stock the fridge with a ton of medicine that may or may not actually be used. Make a better cryo mix. Be about as rare as a unicorn. Laugh when people come in with prescriptions for 15u Oxycomorphine pills. Grump when the [[Chief Medical Officer|CMO]] backs them up &#039;&#039;for some reason.&#039;&#039; Watch body bags pile up across from your workplace. Get a request for Nerospectan and genuinely wonder if the patient will actually survive anything the [[Psychologist|Psychiatrist]] puts them through.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Physician-nbt.png|64px|link=Medical_Intern]]&amp;lt;br&amp;gt;[[Medical Intern]]&lt;br /&gt;
|Learn medical from people that &amp;lt;s&amp;gt;hopefully&amp;lt;/s&amp;gt; know what they&#039;re doing. You may or may not be a doctor? Should probably figure that out first. Do everything under supervision or get bwoinked. End up being one of the brighter characters in the whole department on account of the fact that you&#039;re actually willing to learn instead of being a stubborn butthead. Get stomped by admins just because.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Nanotrasen_Corporation|NanoTrasen Corporation]], [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]],&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#e0b0ff;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#e0b0ff;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#e0b0ff;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist-nbt.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Put ethics to the test &amp;lt;s&amp;gt;and completely forget what the word in question even means&amp;lt;/s&amp;gt;. Shove expensive and important looking items into a laser machine and call it research. &amp;lt;s&amp;gt;Never sync your data.&amp;lt;/s&amp;gt; Mix gas. &amp;lt;s&amp;gt;Ensure that Toxins is never not on fire.&amp;lt;/s&amp;gt; Build a turing-complete AI out of nothing but integrated circuits. &amp;lt;s&amp;gt;Watch as your coworkers decide to not care.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist-nbt.png|64px|link=Xenobiologist]]&amp;lt;br&amp;gt;[[Xenobiologist]]&lt;br /&gt;
|Be the talk of medbay more than half the time, but for the wrong reasons! Have a showdown with your coworker with your high tech squirt guns. Attempt to make research out of throwing monkeys at blobs of slime, only to achieve less-than-ideal or mixed results. Silently build an army of slimy rock people in your basement of a department.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist-nbt.png|64px|link=Xenobiologist]]&amp;lt;br&amp;gt;[[Xenobotanist]]&lt;br /&gt;
|Splice nitroglycerin into tomatoes and blow up parts of the station. &amp;quot;Legally&amp;quot; crossbreed the perfect strain of recreational hemp. Accidentally ingest your own cyanide apples. Teleport around the station with Bluespace fruit and trap yourself in a wall. Have engineering begrudgingly cut you out. Assassinate a highly trained mercenary team with nothing but a bowl of fruit. Get brigged for violating the Geneva Convention on chemical weapons. &lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sciencevoidsuit.png|64px|link=Xenoarcheologist]]&amp;lt;br&amp;gt;[[Xenoarcheologist]]&lt;br /&gt;
|Be a miner but with a head for science (and foresight bad enough to fall down holes because you forgot to enable your magboots)! Be a buff nerd because you&#039;re strong enough to smash rocks out of the way. Smash ancient artifacts up in the process. Forget you have precision tools for that sort of thing. Avoid being eaten by carp. Manage to bring something back for the Anomalist, only to discover their body rotting in the analysis room minutes later because they forgot to wear radiation-protective equipment... or maybe the activated artifact killed them. Who knows!&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist-nbt.png|64px|link=Scientist#Lab Assistant]]&amp;lt;br&amp;gt;[[Scientist#Lab Assistant|Lab Assistant]]&lt;br /&gt;
|Ask around for stuff to do. Get turned into a science fair project.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service===&lt;br /&gt;
The Corporations Allowed in this Department are: [[Idris_Incorporated|Idris Incorporated]], [[Nanotrasen_Corporation|NanoTrasen Corporation]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#BBC2CC;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#BBC2CC;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#BBC2CC;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant-nbt.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant|Assistant]]&lt;br /&gt;
|Be a greyscale enthusiast. Become a part of a colorless sea of people that most likely share the same hairstyle (or lack thereof) as you. Inexplicably know how to hack every form of device on the vessel. Grab budget gloves and watch your arms disintegrate because of higher Siemens. Watch admins hover their finger over the ban button.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant-nbt.png|64px|link=Off-Duty Crew Member]]&amp;lt;br&amp;gt;[[Off-Duty Crew Member|Off-Duty Crew Member]]&lt;br /&gt;
|Don&#039;t do a thing because you don&#039;t need to, you&#039;re on vacation baby! Play the arcade machines, be surprised when you lose all of your money. Get drunk on the companies dime, wind up in the morgue an hour later.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant-nbt.png|64px|link=Off-Passenger]]&amp;lt;br&amp;gt;[[Passenger|Passenger]]&lt;br /&gt;
|Check out the new Corporate ship the Horizon! WOAH what a vacation you&#039;re having, hit the bar and arcade, talk to cool aliens... See if you can convince a prospector to show you around an alien planet. What could go WRONG?&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender-nbt.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Watch everyone on vessel eventually end up in the bar. Get painfully simple requests. Get painfully elaborate requests. Watch people destroy their livers. Watch people attempt to roleplay a passing conversation. Try and fail to hold any real conversation of your own with someone else. Have an arguably better conversation with a Technomancer who stumbles in for mead. Watch Security flood through the doors when someone screams for help from the trash compactor. Get glasses of milk ready for when the [[Chef]] creates dishes that have &amp;quot;hell&amp;quot; as an ingredient (or enchiladas).&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chef-nbt.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
|Run around in circles. Line the table up with food that may or may not make someone&#039;s heart stop. Ask the [[Botanist]] when the vegetables will be in. Realize there is no botanist. Attempt to pass a smelly bowl of purple soup off as something edible. End up making nothing but wish soup. &amp;lt;s&amp;gt;Abduct&amp;lt;/s&amp;gt; Acquire some [[Dionaea|specimens]] for your latest dish. Flail your rolling pin around when space bats invade.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist-nbt.png|64px|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Work in a small slice of paradise. Be reminded that this isn&#039;t paradise at all with just one look out the window. Toss seeds into a tray and watch what happens. &#039;&#039;&#039;Literally watch grass grow.&#039;&#039;&#039; Put lids on trays and set their light levels while scanning everything so that you look like you know what you&#039;re doing. Obliterate weeds with your hoe. Eliminate &amp;lt;s&amp;gt;the chef&amp;lt;/s&amp;gt; awful plants with your hatchet. Dump a massive supply of vegetables into the chef&#039;s fridge &amp;lt;s&amp;gt;well after they got bored and cryo&#039;d&amp;lt;/s&amp;gt;. Grow a [[Dionaea|semi-sentient workforce]] to do the gardening for you. When your Diona leaves you to fight antags, get out a farmbot.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaplain-nbt.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Praise literally anyone while holding your book of spiritual guidance of choice. Attempt to hold sermons in the holodeck. Get shoved over by assistants trying to wrassle. Get suplexed when you attempt to scold them. Snap your null rod in two from frustration. Claim that the wizard/vampire/changeling destroying everything in their path is &amp;lt;s&amp;gt;Satan!&amp;lt;/s&amp;gt; the physical manifestation of your deity of choice and work with them for laughs. &amp;lt;s&amp;gt;Get banned for self antag.&amp;lt;/s&amp;gt; End up smoking your stress away in some deep corner of maintenance.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Janitor-nbt.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Squint at people with dirty shoes. Swing your mop around and vanquish all filth. Dunk your mop in your bucket over and over before hanging it on the janicart &amp;lt;s&amp;gt;because mechanics&amp;lt;/s&amp;gt;. Equip your water pack. Forget how to grab the wand. Run into medical to clean all the blood. Get chased out by doctors. &amp;lt;s&amp;gt;Have access to the engineering channel for some reason&amp;lt;/s&amp;gt; Get placed back in the service sector because you probably had no engineering knowledge in the first place.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Librarian-nbt.png|64px|link=Librarian]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
|Stock the absolute heck out of the book shelves. Or don&#039;t. Watch nerds from a DnD club argue at a table, one of which happens to be dressed for the occasion. Print tons of bibles when weird robed people show up, [[Cult|some may be a little more sinister]]. End up reading more books than the Crew. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; write short stories. Get D-noticed.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corporatereporter-nbt.png|64px|link=Corporate_Reporter]]&amp;lt;br&amp;gt;[[Corporate Reporter]]&lt;br /&gt;
|Record everyone, take pictures of everyone, [[Mercenary|even some that you might not want to mess with]]. Bust out the notepad and pen when the vessel delves into code blue. End up asking more questions related to a crime than the [[Detective]]. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; spread the &#039;&#039;Secret Information Command Doesn&#039;t Want You To Know.&#039;&#039; Get D-noticed.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment (Stationbounds)===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#9599a5;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#9599a5;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#9599a5;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|link=AI|64px]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Work as perhaps the most expensive and innovative network of technology and science on the vessel. Get used as a sentient door opener anyway. Scroll around the vessel as an invisible presence &amp;lt;s&amp;gt;until you lose camera coverage&amp;lt;/s&amp;gt;. Watch [[Mercenary|funny looking people]] board the ship. Watch ion storms breeze through your laws and suddenly believe that everyone&#039;s mother in law is a threat to the ship. Flicker lights and make people believe the vessel is haunted! [[Traitor|Finally decide that enough is enough and everyone sucks.]] &amp;lt;s&amp;gt;Get overpowered by steel rods raining on you from above.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Extremely Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Be an AI on wheels (or legs, if you prefer). Realize you aren&#039;t a AI anymore and that you cannot access everything on the ship anymore. Listen to your [[AI|much wiser synthetic brother]]. Or don&#039;t, if you&#039;re not shackled. Ask over the radio for which module to pick. Never get a reply. Beep at anything that passes by. Marry the [[Roboticist|Machinist]]. End up doing everyone&#039;s job better than they can. Realize you don&#039;t have hands. Follow your laws to the letter. &amp;lt;s&amp;gt;Get flashed, ID&#039;d, crowbared, and unplugged without roleplay.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:pAI.png|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be a pocket computer. Do pocket computer things. End up just being a universal translator/web browser.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:MaintenanceDrone.png|link=Maintenance Drone]]&amp;lt;br&amp;gt;[[Maintenance Drone]]&lt;br /&gt;
|Repair stuff and ignore anyone that isn&#039;t a drone. Be more of an engineering apprentice than the actual job.&lt;br /&gt;
!None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Roles==&lt;br /&gt;
&lt;br /&gt;
===Antagonists===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitorling2-nbt.gif|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Make your own objectives. Attempt to make the round interesting for everyone, do things for a reason. Decide that people who subsists purely on ramen are heretics and must be slain (or some other silly objective). Get stomped by people that think your gimmicks are poop. Steal important things and figure out what to do with them. Get a HUT sentence from valid hunting wardens, despite only committing low level infractions that would only earn you a maximum of fifteen minutes. Cry.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Mercenary]]&amp;lt;br&amp;gt;[[Mercenary]]&lt;br /&gt;
|Argue in AOOC for a mission to do. Buy every single illegal thing from the [[Uplink]]. &amp;lt;s&amp;gt;Refuse to share telecrystals.&amp;lt;/s&amp;gt; Build a teleporter and board the Horizon. Realize that &#039;&#039;everyone&#039;&#039; went through the teleporter and you have no way back to your ship. Abduct anyone with the Floor Length Braid hairstyle. Roam maintenance until an assistant screams &amp;quot;NUKE OPS MAINT!!!&amp;quot; and [https://aurorastation.org/rules.html watch them fall SSD almost immediately]. Get hired by the vessel you were supposed to wreck to repel [[Raider|other boarders]]. End up incapacitating all of security. Rush back to your ship when everything goes wrong. Profit?&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cultist.gif|64px|link=Cult]]&amp;lt;br&amp;gt;[[Cult|Cultist]]&lt;br /&gt;
|Finally get that blood cult rolling with your pals. Put your hand painting skills from kindergarten to the test and smear blood everywhere. Talk to &amp;lt;s&amp;gt;salt incarnate&amp;lt;/s&amp;gt; ghosts. Shout in annoying tongues over the radio. Be the edgiest antagonists right next to [[Ninja]]. Attempt to convert people. Get told &amp;quot;no soliciting&amp;quot; from cargo. Watch medical faint from the amount of blood wasted on silly runes. Battle with the [[Chaplain]]. Win because he&#039;s just an old guy and everyone else thinks this is all nonsense. Try &amp;lt;s&amp;gt;and fail&amp;lt;/s&amp;gt; to summon your deity. Scratch your head in confusion as the scared girl with a stutter resists conversion. &lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitorling2-nbt.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Be &amp;lt;s&amp;gt;The Thing&amp;lt;/s&amp;gt; a totally original antagonist that happens to share similarities with popular media. Politely ask people to follow you into maint. Sting them anyway. Get asked funny questions when you&#039;re seen space walking without EVA equipment. Listen for your name over an APB. Change your face. Watch [[Medical Resident|new doctors]] stumble on what to do about lexorin. Get &amp;quot;smote&amp;quot; by security and thrown into the morgue. Crawl out of the morgue and vent crawl as a monkey&amp;lt;s&amp;gt;, only to be turned into paste because the [[Atmospheric Technician|atmos tech]] over-pressurized the distro loop to insane levels&amp;lt;/s&amp;gt;. Succ.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant96x.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Basically be Dr. Manhattan but with &#039;&#039;malicious intent&#039;&#039; and more bluespace than Chernekov radiation. Claim to be a being from dimensions that cannot be comprehended by mortal man. Get called a ghost anyway, even though you&#039;re &#039;&#039;totally&#039;&#039; something more. Give everyone a free and easy diagnosis of tinnitus by blowing their eardrums out with your &#039;&#039;soothing voice&#039;&#039;. Watch medical hold hands in their lobby from the safety of maintenance. Get really angry at someone and rip them to pieces. Get dunked on by an assistant wielding an object that is technologically equivalent to a fire axe... namely a fire axe. &lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeistRaider.png|link=Raider]]&amp;lt;br&amp;gt;[[Raider]]&lt;br /&gt;
|Be [[Mercenary|mercenaries]] but less professional, made up of a team of loons that barely get along, and with hand-me-down equipment that will probably fall apart at a moment&#039;s notice. Steal everything while holding innocent crew at gunpoint. Ransom redhead nurses back to the vessel . Inevitably end up in a standoff with security holding a choke point that&#039;s hard to defend. Fail and get arrested. Panic as the ship hires the Mercs to kill you.  &#039;&#039;&#039;CROSSFIRE!!!&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceNinja.png|64px|link=Ninja]]&amp;lt;br&amp;gt;[[Ninja]]&lt;br /&gt;
|Wear ninja gear to help you stealth your way to victory &amp;lt;s&amp;gt;because you&#039;re not good at ninja stuff without it&amp;lt;/s&amp;gt;. Pretty much have your stealth field turned on at all times. Swing your katana around at the first sign of anything remotely dangerous. Deploy smoke bombs for stereotypical getaways. Throw shurikens &amp;lt;s&amp;gt;and miss&amp;lt;/s&amp;gt;. Teleport behind people. &#039;&#039;Nothin&#039; personnel, kid.&#039;&#039; Fall in a hole and die from internal bleeding.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitorling2-nbt.gif|64px|link=Vampire]]&amp;lt;br&amp;gt;[[Vampire]]&lt;br /&gt;
|Have an insatiable thirst for &amp;lt;s&amp;gt;blood&amp;lt;/s&amp;gt; vlaad! Watch everyone be friendly to you. Stare &amp;lt;s&amp;gt;sensually&amp;lt;/s&amp;gt; into people&#039;s eyes and watch them flop over. Sigh in relief as everything becomes way easier if you&#039;re medical personnel. Screech loudly while bats swarm in and bite everyone! Poke the [[Chaplain]] and watch their organs fall out. Make abducted people abduct other people for you. Go for a space walk and burst into flames.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitorling2-nbt.gif|64px|link=Revolutionary]]&amp;lt;br&amp;gt;[[Revolutionary|Revolutionaries/Loyalists]]&lt;br /&gt;
|&#039;&#039;&#039;Revolutionaries:&#039;&#039;&#039; Try to recruit literally 13 people, only for a total of 2 to join. Fight a losing battle against greater powers. Plan the kidnap and ransom of Miranda Trasen &amp;lt;s&amp;gt;but decide to go to the bar instead&amp;lt;/s&amp;gt;.&amp;lt;br&amp;gt;&#039;&#039;&#039;Loyalists:&#039;&#039;&#039; Get fed up with these upstarts. Seek them out and engage in a battlemonsters showdown. &amp;lt;s&amp;gt;Lose.&amp;lt;/s&amp;gt; Plan to recruit other people that are only slightly fed up to beat the hecc out of them instead. &amp;lt;s&amp;gt;Find them at the bar.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#a19d94&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:genericmerchant2.png|link=Merchant]]&amp;lt;br&amp;gt;[[Merchant]]&lt;br /&gt;
|Sell interesting goods to the crew. Make loads of money.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:EmergencyResponseTeam.png|64px|link=Guide to Ghost Roles]]&amp;lt;br&amp;gt;[[Guide to Ghost Roles|Ghost Roles]]&lt;br /&gt;
|Decide to finally play instead of being an observer main.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Epicgamer545</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=28879</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=28879"/>
		<updated>2023-06-06T19:04:58Z</updated>

		<summary type="html">&lt;p&gt;Epicgamer545: Adds a section on Kinetic accelerators&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mining is a job that can range from blandly safe to life-threateningly dangerous at the drop of a hat. Hazards can range from dangerous alien wildlife, to meteor belts, to roving bands of pirates out to steal your livelihood. Nevertheless, you are the Horizon&#039;s main source for precious materials, and in the wake of the phoron shortage, any hint of phoron you can unearth will gain the Operations account a hefty sum.&lt;br /&gt;
&lt;br /&gt;
==Your Base of Operations==&lt;br /&gt;
This is the mining bay, your base of operations. It is located on deck one, just underneath the Operations Lobby. If you spawn in at roundstart, you&#039;ll start out in your locker room. &lt;br /&gt;
[[File:Mining bay.png|thumb|right|The mining bay of the SCCV Horizon.]]&lt;br /&gt;
&lt;br /&gt;
===Important Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the orange lockers, you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear (more on that later). Below is a list of the gear found in the lockers.&lt;br /&gt;
* &#039;&#039;&#039;Global positioning unit (GPS):&#039;&#039;&#039; A tool for tracking your position, and having others track your position, in case of emergency. To interact with it, click on the GPS while it is in your hand.&lt;br /&gt;
* &#039;&#039;&#039;Shortwave radio:&#039;&#039;&#039; A handheld radio that allows you to talk through communications while you&#039;re out of range of the Horizon&#039;s network. You can speak into it by prefacing your text with &#039;&#039;:r&#039;&#039; or &#039;&#039;:l&#039;&#039;, depending on which hand the radio is in.&lt;br /&gt;
* &#039;&#039;&#039;Ore detector:&#039;&#039;&#039; Alt-click on this nifty device to open a menu allowing you to pick which ores you can detect. Once you&#039;ve selected them, click on the scanner while in hand to turn it on; ore will be highlighted on your screen with a green light over the tile it&#039;s on.&lt;br /&gt;
* &#039;&#039;&#039;Kinetic accelerator:&#039;&#039;&#039; Your primary mining tool; a ranged tool of sorts that allows you to clear rocks with compressed air. In order to fire it, you need to pump it by clicking Unique Firing Action on your UI, next to your hands.&lt;br /&gt;
* &#039;&#039;&#039;Pickaxe:&#039;&#039;&#039; A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly-- otherwise, it is incredibly slow.&lt;br /&gt;
* &#039;&#039;&#039;Shovel:&#039;&#039;&#039; Can be used to dig up sand and other minerals that may be lurking within the ground.&lt;br /&gt;
* &#039;&#039;&#039;Mining Satchel:&#039;&#039;&#039; Clicking on a tile with this bag will pick up all the ore on said tile into the bag for quick storage. While you&#039;re holding it in a hand, you can also walk over a tile and it automatically picks up ore for you. You can also store it on your belt!&lt;br /&gt;
* &#039;&#039;&#039;Analyzer:&#039;&#039;&#039; Click on this to get a reading of the atmosphere of your chosen mining site.&lt;br /&gt;
&lt;br /&gt;
====Kinetic Accelerators====&lt;br /&gt;
Kinetic Accelerators (or, just KA for short) are handheld devices made to clear out both rock and hostile wildlife in a 3x3 tile radius. KAs are heavily unique depending on what you find; some KAs provide capacity for many shots without re-pumping again. Some KAs, however, may not work at all, and may print out an error code. The reason why is that KAs require parts to function. &lt;br /&gt;
&lt;br /&gt;
As well as the frame of the KA, a KA requires 2 parts, a pump and a power converter. Optionally you can add a upgrade card to the KA that improves a certain aspect of the KA build. The frame of the KA limits what parts you can install (for example, a compact frame may only allow basic parts, while a heavy one allows more complex and advanced parts). If a KA happens to print out an error code, use a wrench to mix up certain parts; sometimes it may be a problem with a specific part. Examine parts and experiment!&lt;br /&gt;
&lt;br /&gt;
The warehouse has a possibility of having unique KAs, and if you’re lucky, really good ones. Merchants may also sell parts. However a standard light KA from the mining locker is always a trusted choice as well.&lt;br /&gt;
&lt;br /&gt;
===EVA Equipment===&lt;br /&gt;
&lt;br /&gt;
Inside your locker room, you will find a rack with voidsuits, helmets, and magboots. Naturally, these are very important to be wearing in case you are mining in space or on a planet with a hostile environment. Begin by gathering up your helmet, suit, and magboots; if you&#039;re a human, you can attach the helmet and boots to the voidsuit by clicking on the suit while holding the equipment.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a different species, you need to put the voidsuit and helmet (unattached to each other) in a suit cycler, then set it to your race. After cycling the suit, you can then attach everything to the voidsuit.&lt;br /&gt;
&lt;br /&gt;
Next, move to the tank storage unit and deposit an oxygen tank. Fill it at an oxygen canister, then attach the oxygen tank to your voidsuit.&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* &#039;&#039;&#039;Ore boxes:&#039;&#039;&#039; The boxes that will hold all of your ore while you mine. Can be dragged around behind you easily, and comfortably loaded on the front of the Spark (but remember that the front of the Spark is in a vacuum while you&#039;re on the Horizon). They work most efficiently with ore satchels; pick up the ore with the satchel and click on the ore box with the satchel in-hand to transfer all of its contents into the box. When you&#039;ve returned from your mining trip, they can be placed against the unloading machine. This will deposit its contents on the conveyor belt to the ore smelter.&lt;br /&gt;
* &#039;&#039;&#039;Portable suit cooling units:&#039;&#039;&#039; Used by IPCs to prevent overheating within voidsuits and hardsuits. Xion Industrial and Hephaestus G2 IPCs can wear suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical toolbox:&#039;&#039;&#039; A toolbox containing a standard set of tools. Useful for adding and removing power cells and modules to hardsuits.&lt;br /&gt;
* &#039;&#039;&#039;Mobile ladder:&#039;&#039;&#039; A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level). &lt;br /&gt;
* &#039;&#039;&#039;Hoist kit:&#039;&#039;&#039; A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit; this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.&lt;br /&gt;
&lt;br /&gt;
==The Spark (and how to fly it)==&lt;br /&gt;
&#039;&#039;See also: [[Guide to Piloting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important: Don&#039;t walk into the doors by the Spark marked with &amp;quot;Vacuum&amp;quot; unless you&#039;re wearing a voidsuit. As the sign implies, there&#039;s no pressure, and you&#039;ll pop your lungs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SCCV Spark is the mining shuttle of the SCCV Horizon. Coming with a can of CO2 already attached to its thruster line, and having a functional sensor suite while docked to its main ship, it is very self-sufficient. Piloting it properly means you don&#039;t need to wait for the Horizon to ferry you to every away site.&lt;br /&gt;
&lt;br /&gt;
The Spark will probably need an extra tank of fuel to move across the map in any great capacity. It&#039;s also a good idea to just have one in case of emergencies. To fill up your CO2 canister, use a wrench on your canister and drag it over to the Fuel Bay, which is just to the right of the Spark&#039;s hangar, beside the Intrepid. Open up the glass door, attach the canister to the rightmost connector, and turn on the pump. After a few minutes, you should have a decent amount of CO2 in the canister (roughly 5,000 kPa).&lt;br /&gt;
&lt;br /&gt;
The Horizon will usually spawn next to an asteroid, planet, or other away site that you can mine freely. However, there may come a time when there&#039;s no away sites in range, and you have to actually pilot the ship. Finding these sites can be painful without the help of a &#039;&#039;&#039;sensor readout&#039;&#039;&#039;; these spawn at every communication console a few minutes into the round, and will list which away sites are in the sector. They will point to the radial direction that the away site is in; this means if a lush exoplanet is bearing 90 degrees, it&#039;s directly north of the Horizon. [[File:Radial_degrees.png|thumb|An outline of what direction a bearing indicates.]]&lt;br /&gt;
&lt;br /&gt;
While the Guide to Piloting will help with all the fine details, a new miner should remember the following:&lt;br /&gt;
* &#039;&#039;&#039;DON&#039;T USE AUTOPILOT.&#039;&#039;&#039; It will take you on the straightest path to your destination possible-- through every hazard, with no regard for fuel.&lt;br /&gt;
* &#039;&#039;&#039;Enable the fuel pump to thrusters.&#039;&#039;&#039; This pump is helpfully labelled Fuel Tank to Thrusters; you can turn it on by clicking it and setting the output to MAX. This ensures that fuel will flow to your thrusters, and you can actually fly the shuttle.&lt;br /&gt;
* &#039;&#039;&#039;Set your engine thrusters to a value less than 100%.&#039;&#039;&#039; You can set the thrust percentage by clicking on the engine control console. You really don&#039;t need any more than 70-80%, and it means you&#039;ll conserve fuel.&lt;br /&gt;
* &#039;&#039;&#039;Your sensors don&#039;t activate immediately.&#039;&#039;&#039; You don&#039;t have to fly at the speed of molasses to make sure you don&#039;t bang up the shuttle, but if you&#039;re new to piloting, it&#039;s best to take it slow so you know what&#039;s in front of you.&lt;br /&gt;
* &#039;&#039;&#039;Inertia is a harsh mistress.&#039;&#039;&#039; In space, an object in motion stays in motion; you need to apply a reverse burn (or pressing the X on the center of your flight controls) to properly stop the Spark. You&#039;re not just going to slow down.&lt;br /&gt;
&lt;br /&gt;
===== In case of emergency... =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You drifted into an electrical storm and lost power!&#039;&#039;&#039; Eject your ID, walk over to the Spark APC, and swipe your ID through the APC. This will unlock the APC, and allow you to control it. Turn all the options (Lighting, equipment, and environment) to AUTO. Now, go over to the power storage unit and turn it back on. This should give you the power to get the hell out of dodge.&lt;br /&gt;
* &#039;&#039;&#039;You&#039;re dying of something!&#039;&#039;&#039; Use the NanoMed in the Spark to vend bandages to bandage any bleeding. Vend an inaprovaline injector to stabilize you. If you&#039;re in pain, vend a Perconol pill. If you can&#039;t breathe, vend a blue low oxygenation pouch. &lt;br /&gt;
* &#039;&#039;&#039;You&#039;re lost on the surface of a planet/asteroid!&#039;&#039;&#039; Take out your GPS (you did bring your GPS, right?), open up the interface, and find the SPARK on the drop-down menu. Click on the button next to it labelled Compass. Marvel as you are now able to see the direction the Spark is in.&lt;br /&gt;
* &#039;&#039;&#039;Something&#039;s chasing you!&#039;&#039;&#039; Shoot it with a kinetic accelerator, you big baby. A full blast from a kinetic accelerator can take out a space carp in one hit; sharks and eels, however, are a little tougher.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
Once you&#039;ve actually touched down on an away site, it&#039;s time to cycle out of the Spark and start hunting for those ore veins.&lt;br /&gt;
&lt;br /&gt;
Click on the internal access button next to the airlock to open it, and be sure to turn on your oxygen tank (on the right side of the screen) before you cycle. At the top left of your screen, you can turn on your helmet light by clicking the button that looks like your helmet. Grab your ore box and get to exploring for ore! Make sure to prioritize high-value ores like silver, gold, diamond, and platinum. You can set your ore detector to highlight these veins.&lt;br /&gt;
&lt;br /&gt;
===== Safe kinetic accelerator use =====&lt;br /&gt;
You&#039;re going to be using your kinetic accelerator most of the time while you mine, as it&#039;s the fastest and simplest way to clear an area of rocks. Using a kinetic accelerator is simple:&lt;br /&gt;
# Hold the kinetic accelerator in both hands by clicking on it while you have an empty hand highlighted.&lt;br /&gt;
# Use the Unique Firing Action button, right next to your hands on your UI, to pump the kinetic accelerator.&lt;br /&gt;
# Click on an area in front of you to fire the accelerator. The area is 3 tiles by 3 tiles if you&#039;re using a default one.&lt;br /&gt;
&lt;br /&gt;
It&#039;s best to stand at least a tile away from any rock you want to clear with your KA; catching yourself in your own KA blast can be a quick and easy way to hurt yourself. In the worst case scenario, you can even break your own bones or rupture an artery with it, which causes internal bleeding.&lt;br /&gt;
&lt;br /&gt;
===== Defending yourself (and your foot) =====&lt;br /&gt;
During your time on your exoplanet of choice you and your partner are bound to encounter a variety of creatures, some that are hostile to anything that happens to be within its line of sight. While the creatures you may encounter may vary and come in many forms, follow these tips to ensure you can protect yourself in case you happen to encounter one. Be sure to:&lt;br /&gt;
* &#039;&#039;&#039;Be wary of your surroundings&#039;&#039;&#039;, especially in wide, open areas. Scout the area a bit with your PKA pumped and ready before you put your guard down. Creatures may come from seemingly out of nowhere, and interrupt your progress.&lt;br /&gt;
* &#039;&#039;&#039;Keep a distance&#039;&#039;&#039; from creatures. Most of them tend to go straight at you, chasing you down. Allowing them to come to you makes fighting them harder (as your PKA might hit yourself), and limits your mobility. Try your best to run away from the creature by ditching your ore box and making a run for it. This allows you to gain some hits without breaking your arteries.&lt;br /&gt;
* &#039;&#039;&#039;Communicate.&#039;&#039;&#039; Your partner (if you have one) is your greatest defense. If you are injured and require help, call for them using your radio. Using their GPS, they can come to assist you and bring you back to the Spark for medical treatment and transportation back to the Horizon. If you don’t have a partner, try your best to make it back by using the equipment in your survival kit, and if your close to the Horizon and are physically unable to transport the Spark back, ask medical to assist you.&lt;br /&gt;
&lt;br /&gt;
It is common for mining accidents to happen. By learning from each mistake you make, you can do better the next time you mine. If you do happen to survive and get enough ore, you’re ready to make a return trip to the Horizon and process your earnings.&lt;br /&gt;
&lt;br /&gt;
===Processing your goods===&lt;br /&gt;
First and foremost, set up the smelter; see Furnace 101 below. Assuming you&#039;ve collected your ore, you&#039;re going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore in front of the unloading machine [[file:Unloader.gif|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:miningconsole.gif|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them.&lt;br /&gt;
&lt;br /&gt;
===Mining Points And The Mining Vendor===&lt;br /&gt;
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:miningconsole.gif|32px|]]. Inserting your ID by clicking the blue &amp;quot;Insert ID&amp;quot; will allow you to claim the points for your own. This can be cashed in at the mining equipment vendor [[file:MinerEquip.png]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining Vendor Contents===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Item&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Picture&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Cost&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Description&lt;br /&gt;
|-&lt;br /&gt;
!Food Ration&lt;br /&gt;
![[File:Ration.png|50px]]&lt;br /&gt;
|5 &lt;br /&gt;
|Some food to keep you going.&lt;br /&gt;
|-&lt;br /&gt;
!Poster&lt;br /&gt;
![[File:poster.png|50px]]&lt;br /&gt;
|20&lt;br /&gt;
|A poster that you could put up somewhere.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Scanner Pad&lt;br /&gt;
![[File:pinpointer.gif|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.&lt;br /&gt;
|-&lt;br /&gt;
!5 Red Flags&lt;br /&gt;
![[File:redflag.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Green Flags&lt;br /&gt;
![[File:greenflag.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Yellow Flags&lt;br /&gt;
![[File:yellowflag.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Purple Flags&lt;br /&gt;
![[File:purpleflag.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!Ore-Bag&lt;br /&gt;
![[File:OreSatchel.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.&lt;br /&gt;
|-&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
![[File:pizza.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|It&#039;s pizza... You eat it..&lt;br /&gt;
|-&lt;br /&gt;
!Lantern&lt;br /&gt;
![[File:newlantern.png|50px]]&lt;br /&gt;
|75&lt;br /&gt;
|Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.&lt;br /&gt;
|-&lt;br /&gt;
!Shovel&lt;br /&gt;
![[File:shovel.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|For digging holes in the sand.&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe&lt;br /&gt;
![[File:Pickaxe.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used for breaking down rocks and gaining the treasures within.&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Compressed_matter_cartridge.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Ore Box&lt;br /&gt;
![[File:OreCrate.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
!Emergency Flood Light&lt;br /&gt;
![[File:Inf_box.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A kit that can be assembled easily for a long range light source.&lt;br /&gt;
|-&lt;br /&gt;
!Premium Cigar&lt;br /&gt;
![[File:Cigar2off.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Some say they make you live longer.&lt;br /&gt;
|-&lt;br /&gt;
!Seismic Charge&lt;br /&gt;
![[File:Seismic Charge.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Material Scanners&lt;br /&gt;
![[File:Material.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Allows you to see materials within large rock formations.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drill&lt;br /&gt;
![[File:Handdrill.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|A drill that is faster than the pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
!Deep Ore Scanner&lt;br /&gt;
![[File:Forensic0old.png|50px]]&lt;br /&gt;
|250 &lt;br /&gt;
|Scans for mineral deposits within the ground.&lt;br /&gt;
|-&lt;br /&gt;
!Magboots&lt;br /&gt;
![[File:Mashoe.png|50px]]&lt;br /&gt;
|300&lt;br /&gt;
|Can stop you from falling down open spaces&lt;br /&gt;
|-&lt;br /&gt;
!Autochisel&lt;br /&gt;
![[File:Jackhammer.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to sculpture.&lt;br /&gt;
|-&lt;br /&gt;
!Jetpack&lt;br /&gt;
![[File:Jetpack.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Drill Upgrade&lt;br /&gt;
![[File:Mainboard.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to upgrade the mining drill on a Mining Drone&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Brace&lt;br /&gt;
![[File:Mining Drill Brace.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A large brace that is part of the Industrial Drill Assembly (See Drill 101)&lt;br /&gt;
|-&lt;br /&gt;
!Point Transfer Card&lt;br /&gt;
![[File:Data1.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|Gives you a card loaded with 500 points. Can be used to give points to other miners.&lt;br /&gt;
|-&lt;br /&gt;
!Explorers Belt&lt;br /&gt;
![[File:Explorers Belt.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A belt that can hold multiple items, usually items to do with mining.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Beacon&lt;br /&gt;
![[File:Item Warp Beacon.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A beacon that is used along with the item warp pack to transport non-living matter. Extremely useful; see Warp Packs for more information.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Pack&lt;br /&gt;
![[File:Item Warp Pack.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A pack that is used along with the item warp beacon to transport non-living matter. Has 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Health Upgrade&lt;br /&gt;
![[File:Mainboard.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Increases the max health of a mining drone.&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Railway Fabricator&lt;br /&gt;
![[File:RCD.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A swift way of making tracks for minecarts.&lt;br /&gt;
|-&lt;br /&gt;
!Brute First-aid kit&lt;br /&gt;
![[File:Mining_First_Aid_kit.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Contains some bandages and trauma kits, useful in the event of an unexpected fall.&lt;br /&gt;
|-&lt;br /&gt;
!Ore magnet&lt;br /&gt;
![[File:Ore_Magnet.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Attracts nearby ores to your tile.&lt;br /&gt;
|-&lt;br /&gt;
!Minecart&lt;br /&gt;
![[File:Mining Cart.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A trolley that attaches to the Mining Engine&lt;br /&gt;
|-&lt;br /&gt;
!Resonator&lt;br /&gt;
![[File:Resonator.png|50px]]&lt;br /&gt;
|700&lt;br /&gt;
|A handheld device used for shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Rig&lt;br /&gt;
![[File:Mining rig.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A rigsuit that can hold multiple modules. &lt;br /&gt;
|-&lt;br /&gt;
!Mass Driver&lt;br /&gt;
![[File:Inf_box.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A device that can &amp;quot;throw&amp;quot; objects and even people. Use with care.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drone&lt;br /&gt;
![[File:Mining Drone.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A nifty little drone that mines for you.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Engine&lt;br /&gt;
![[File:Mining Engine.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|The main mine-cart engine. Good for cross-asteroid transportation.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Kinetic Accelerator Upgrade&lt;br /&gt;
![[File:Mainboard.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Increases the efficiency of the Drone KA.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Summoner&lt;br /&gt;
![[File:Ore Summoner.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Teleports any ore you can see onto your tile instantly. Note that it does not work between levels.&lt;br /&gt;
|-&lt;br /&gt;
!Lazarus Injector&lt;br /&gt;
![[File:Lazarus Injector.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A device that is able to raise animals from the dead.&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Head&lt;br /&gt;
![[File:Mining Drill Head.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A large, automatic drill that digs for ore deposits underground.&lt;br /&gt;
|-&lt;br /&gt;
!Super Resonator&lt;br /&gt;
![[File:Super Resonator.png|50px]]&lt;br /&gt;
|1250&lt;br /&gt;
|An upgraded version of the Resonator.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond Pickaxe&lt;br /&gt;
![[File:Diamond Pickaxe.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|A much better version of the standard pickaxe. Mines rock in 2 swings.&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Drill&lt;br /&gt;
![[File:Thermal Drill.png|50px]]&lt;br /&gt;
|3750&lt;br /&gt;
|A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
The furnace [[file:Furnace.gif]] can be loaded via the unloading machine [[file:unloader.gif]] and must be turned on via the ore redemption console [[file:miningconsole.gif]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.&lt;br /&gt;
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===The Ores===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Door&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:Ironore.png|50px]]&lt;br /&gt;
! Iron&lt;br /&gt;
! None&lt;br /&gt;
![[File:Irondoor.gif|50px]]&lt;br /&gt;
|For use in steelmaking.&lt;br /&gt;
|-&lt;br /&gt;
|Impure silicates&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:Sandore.png|50px]]&lt;br /&gt;
|[[File:Glass.png|center|50px]]&lt;br /&gt;
![[File:Sandstone.png|center|50px]]&lt;br /&gt;
|[[File:Sanddoor.gif|50px]]&lt;br /&gt;
|For making glass, which has a plethora of station applications.&lt;br /&gt;
|-&lt;br /&gt;
|Native gold&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:Goldore.png|50px]]&lt;br /&gt;
![[File:Golddone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Golddoor.gif|50px]]&lt;br /&gt;
|For making various electronics.&lt;br /&gt;
|-&lt;br /&gt;
|Native silver&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:Silverore.png|50px]]&lt;br /&gt;
![[File:Silverdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Silverdoor.gif|50px]]&lt;br /&gt;
|Making mechs and for material research.&lt;br /&gt;
|-&lt;br /&gt;
|Phoron&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
![[File:Plasmaore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Sheet-phoron.png|50px]]&lt;br /&gt;
|[[File:Plasmadoor.gif|50px]]&lt;br /&gt;
|The reason you&#039;re here.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
![[File:Diamondore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&lt;br /&gt;
|[[File:DiamondDoor.gif|50px]]&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:Uraniumore.png|50px]]&lt;br /&gt;
![[File:Uraniumdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Uraniumdoor.gif|50px]]&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Plastic.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
! None&lt;br /&gt;
|For use in steelmaking and plastics.&lt;br /&gt;
|- None&lt;br /&gt;
|Platinum&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Platinum.png|50px]]&lt;br /&gt;
!Osmium&lt;br /&gt;
! None&lt;br /&gt;
|For making osmium or sending to Centcomm via Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
! None&lt;br /&gt;
![[File:Hydrogenore.png|50px]]&lt;br /&gt;
!Tritium&lt;br /&gt;
![[File:Hydrogen.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrading Your Equipment==&lt;br /&gt;
&lt;br /&gt;
====Kinetic Accelerators====&lt;br /&gt;
For the futuristic space miner. Kinetic accelerators can be modified, upgraded, and altered to a miner&#039;s preference, but they require a frame, a focusing chip, and a power converter. To take apart a kinetic accelerator, you need to use a wrench on it. &lt;br /&gt;
&lt;br /&gt;
At the start of the round, you can use the coin that spawns in your hand on the mining vendor to get one upgraded part for your kinetic accelerator.&lt;br /&gt;
&lt;br /&gt;
==== Item warp packs ====&lt;br /&gt;
&lt;br /&gt;
Possibly one of the most useful upgrades you can buy for a relatively small amount of mining points. A warp beacon can be attached to your ore box by clicking on the box with the beacon in hand, and the warp pack can be attached to your mining satchel. Tap the mining satchel to the ore box, and you should get a message that your warp pack and beacon are linked. From now on, any ore that you pick up with the satchel will be deposited directly into the ore box; this means you can leave the ore box next to the unloader while you mine.&lt;br /&gt;
&lt;br /&gt;
==== Pickaxes ====&lt;br /&gt;
These come in different forms and flavors. The material usually affects how efficient you can get to your ores. Make sure to wield it with both hands while you swing. While not the most fancy option, they fit into an excavation belt and can make short work of any dangerous creatures you encounter on an asteroid. Rarely, digging with them also allows you to find anomalies and artifacts, prized by [[Xenoarcheologist|specialized scientists.]] Just make sure to be extra careful with anything that glows more than it should.&lt;br /&gt;
&lt;br /&gt;
====Shovel====&lt;br /&gt;
The classic concept of digging through the dirt for valuable materials. If you just need some glass sheets, this is a quick way to get some sand to smelt. Dig deep enough and you will be able to reach a lower level of the asteroid. Just make sure to use a ladder or jetpack when traversing, since gravity can be notoriously unfriendly. Some materials can only be found in the dirt instead of rocks.&lt;br /&gt;
&lt;br /&gt;
====Resonators====&lt;br /&gt;
This little device creates a force field which crumbles everything inside of it like paper. Can be used to crush a lot of rocks rapidly. Activating the field again when set up lets it collapse instantly. Just make sure that you do not step into your own fields if you value your bones. The biggest bonus of those is that they never run out of charge and make mining a job for the not so muscular.&lt;br /&gt;
&lt;br /&gt;
====Seismic Charges====&lt;br /&gt;
Those can be purchased from the mining vendor. Think of dynamite in space. Find a mineral rich area and plant one of those to rip a big hole into the rock. Keep a safe distance when it goes off and you should be able to collect any ore it broke free. Although designed to remove lose rocks, the charges should be planted with a little distance to the station to ensure nobody gets spaced during their lunch break.&lt;br /&gt;
&lt;br /&gt;
====Mining Mech====&lt;br /&gt;
If [[Machinist|Robotics]] is supplied and able, odds are one of the first creations from their lab will be a mech for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. All mechs usually offer external lighting and life support. To load an ore box into the mech, click on the box while facing it with an active hydraulic clamp. To mine, walk into the rock wall with your drill active or click on the floor to start digging through the sand. Refer to [[Guide_to_Robotics#Mech_Piloting|this guide]] for more information on how to pilot your new mech and keep in mind that miners would probably not know a lot about repairing or modifying those complex machines.&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
To ship ores that you&#039;ve processed, they need to be in a crate on the cargo shuttle. One of the main reasons the SCCV Horizon exists is to search for phoron, meaning that sheets of phoron will be very highly prized compared to the other materials that you&#039;ve shipped. While gold, silver, and diamonds will bring in good credits, phoron brings in the most.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Epicgamer545</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Shaft_Miner&amp;diff=28831</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Shaft_Miner&amp;diff=28831"/>
		<updated>2023-06-01T16:27:48Z</updated>

		<summary type="html">&lt;p&gt;Epicgamer545: /* Distributing */  radio -&amp;gt; ask&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader|&lt;br /&gt;
|headerbgcolor= #c19a6b&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype=OPERATIONS&lt;br /&gt;
|imagebgcolor= #C19A4A&lt;br /&gt;
|img=Shaftminer-nbt.png&lt;br /&gt;
|jobtitle=Shaft Miner&lt;br /&gt;
|access=Mining&lt;br /&gt;
|difficulty=Easy To Medium&lt;br /&gt;
|qualifications=At least 18 years of age, have passed an SCC Certified Mining Accreditation course and have at least a recognized certificate in operating shuttle-craft&lt;br /&gt;
|employers = [[Orion Express]], [[Hephaestus Industries]].&lt;br /&gt;
|education = [[Tajaran Educational Institutions#Shastar Technical University|Shastar Technical University]] - [[Tajaran Educational Institutions#Dymtris Polytechnic College|Dymtris Polytechnic College]]&lt;br /&gt;
|superior=[[Operations Manager]]&lt;br /&gt;
|duties=Ore extraction, processing and accounting&lt;br /&gt;
|guides=[[Guide to Mining]], [[Guide to Piloting]]}}&lt;br /&gt;
&lt;br /&gt;
The Shaft Miners is in charge of all ore extraction and processing in the sector. Generally seen as a low-class assignment, there are minimal requirements to work in this field - however knowledge in piloting shuttle-craft is mandatory in order to arrive at the destinations and knowledge of heavy machinery is helpful in order to make the most of the stellar objects that you will be mining, by setting up the drills and being able to pilot a mining mech. &lt;br /&gt;
&lt;br /&gt;
While generally mining is easy of a task enough, many risks come with the job, including fending off wildlife, dealing with injuries and complications, and other unforeseen conditions. Adding onto the fact that materials are in demand by various departments, you must ensure that your stay on the exoplanet is not cut short by a workplace accident.&lt;br /&gt;
&lt;br /&gt;
You may want to read the [[Guide to Mining]] if you want more detail on how some mechanics work if you are planning as playing as a Shaft Miner.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Simply put, the Shaft Miner has three duties, as follows: &lt;br /&gt;
&lt;br /&gt;
*Extract ore from resource rich areas in the current sector&lt;br /&gt;
*Process ore at the Ship&#039;s smeltery&lt;br /&gt;
*Report the materials yield using a Yield Declaration from the smelter console. &lt;br /&gt;
===Obtaining Equipment===&lt;br /&gt;
You operate on a point-reward system while working with The SCC. You will have to mine to obtain points, to then exchange for equipment at the Mining Vendor.&lt;br /&gt;
For more information, please check the [[Guide_to_Mining#Mining_Points_And_The_Mining_Vendor|Guide to Mining]].&lt;br /&gt;
&lt;br /&gt;
=Duties=&lt;br /&gt;
==Piloting the Mining Pod==&lt;br /&gt;
&lt;br /&gt;
Once you have all of your equipment ready, you&#039;ll be making way to the mining pod on deck one. You&#039;ll definitely want to read the [[Guide to Piloting]] and [[Guide to Mining]] if you&#039;re new to this. It may seem daunting at first, but it&#039;s really quite easy. The pod is already set roundstart for you to leave right away, but for some extra insurance you can ask for some additional carbon dioxide for your thrusters. There is a room right beside mining for you to fill canisters with additional Carbon Dioxide, if you are planning on long term trips. Usually the standard procedure is to turn the pump to max, and turn the engine’s thrust limit to about 70% to 80%.&lt;br /&gt;
&lt;br /&gt;
Always keep in mind various hazards in deep space, and avoid them if possible. Since your shuttle is small, a meteor hitting your shuttle is, in fact, a big deal.&lt;br /&gt;
&lt;br /&gt;
You can also leverage the advantage of the Horizon&#039;s stronger sensors to have the bridge relay to you interesting locations and asteroids. You can always request the Bridge to send you a request to link with their sensors. Feel free to ask them to pilot the Horizon where you need them to be. But keep in mind, the Horizon is a big ship and very slow compared to your pod. The fastest way to do things is to go to where you need to be yourself and ask the Horizon to follow you if possible.&lt;br /&gt;
&lt;br /&gt;
==Ore extraction==&lt;br /&gt;
The process of breaking rock in order to obtain materials. Generally speaking, you will need the following equipment:&lt;br /&gt;
&lt;br /&gt;
*Hardsuit, recommended with a breathing mask (available at the airlock)&lt;br /&gt;
*Oxygen tank&lt;br /&gt;
*GPS device&lt;br /&gt;
*Active suit sensors&lt;br /&gt;
&lt;br /&gt;
As far as equipment go, there is a variety of tools available - the configuration you choose will depend on what you wish to extract, how, and what resources are already available. For a more detailed list, consult [[Guide_to_Mining|this guide.]] Examples of tools that you may work with:&lt;br /&gt;
&lt;br /&gt;
*Kinetic accelerator (your standard tool for mining, able to break 3x3 rock by pumping it and firing)&lt;br /&gt;
*Pickaxe (for breaking rock, not really as effective as it is very slow, but it’s usable)&lt;br /&gt;
*Shovel (to obtain impure silicas from the ground, useful for getting sand)&lt;br /&gt;
*Mining Drill (An upgrade to the Pickaxe)&lt;br /&gt;
*Sonic Jackhammer (An upgrade to the Mining Drill)&lt;br /&gt;
*Plasma Cutter (A sidegrade to the Jackhammer - digs as fast, but is also capable of cutting through tougher materials if needed)&lt;br /&gt;
*Wrench (for operating the Mining Drills, such as securing their braces)&lt;br /&gt;
*Ore Detector (for finding ores, you need to select what to scan for)&lt;br /&gt;
*Deep Ore Scanner (for finding deposits under the ground, so you can find places to operate the Heavy Drill)&lt;br /&gt;
*Flags (for noting the location of deposits, and also useful for marking areas where you have been)&lt;br /&gt;
*Ore Satchel (to quickly amass your ores and dump them into the ore box)&lt;br /&gt;
&lt;br /&gt;
Of course, all of the handheld equipment serves only as a backup when piloting a mech. Do not forget - synthetic units need, instead of an oxygen tank and a breathing mask, a suit cooling unit (obtainable from any autolathe).&lt;br /&gt;
&lt;br /&gt;
===Preparation, Foot Mining===&lt;br /&gt;
To ensure your safety, you are provided with steps to ensure that once you step within the airlock, you are ready:&lt;br /&gt;
&lt;br /&gt;
*Attach the hardsuit helmet and magboots to the hardsuit&lt;br /&gt;
*Put an oxygen tank of your choice inside the hardsuit&lt;br /&gt;
*Put on the hardsuit (additional breathing mask recommended)&lt;br /&gt;
*Verify that breathing mask is properly adjusted (over your mouth, not hanging down)&lt;br /&gt;
*Gather all of your chosen gear in your backpack (Pickaxe is too large for operation - hold in hand or attach to belt)&lt;br /&gt;
*Put on a backpack &lt;br /&gt;
*(Optional)Obtain second air tank and stash it in a backpack&lt;br /&gt;
*Stash or satchel and GPS/tracking beacon in hardsuit&#039;s hip sockets, roughly at the pocket location&lt;br /&gt;
&lt;br /&gt;
===Preparation, Mech mining===&lt;br /&gt;
If you are experienced in mech piloting, there are a few extra steps required in making a mech EVA-safe.&lt;br /&gt;
&lt;br /&gt;
*(Optional, but recommended) Follow the first five steps of the &amp;quot;Preparation, Foot Mining&amp;quot; guide.&lt;br /&gt;
*Enter your mech&lt;br /&gt;
*Verify the structural integrity of your mech and charge of its power cell - charge and get repairs as needed.&lt;br /&gt;
*Verify the presence of all equipment - minimum drill and hydraulic clamp&lt;br /&gt;
*Switch the internals of the mech itself on&lt;br /&gt;
*Load an ore box&lt;br /&gt;
&lt;br /&gt;
Furthermore, as a general reminder: Mechs do not actively cool the air of their cabin - and thus, synthetic units also require a sealed suit and suit cooling unit to avoid overheating while operating one.&lt;br /&gt;
&lt;br /&gt;
===Setting up the Mining Drills===&lt;br /&gt;
Mining Drills are huge industrial devices that are able to automatically gather ore from the ground. With it, there are more possibilities for you to get more rare ores from it, such as Phoron, if you manage to find a deposit. Setting one up is a very simple process:&lt;br /&gt;
&lt;br /&gt;
*Using the Ore Detector, find an adequate location to place the drill, mark location with a flag&lt;br /&gt;
*Bring drill to flag&#039;s location, along with support anchors&lt;br /&gt;
*Place the anchors to the sides of the drill&lt;br /&gt;
*Secure the anchors using a wrench&lt;br /&gt;
*(Optional) Place an ore box north of the drill&lt;br /&gt;
*Activate drill&lt;br /&gt;
&lt;br /&gt;
And if you did not place an ore box, here is how to unload the drill once it reports being full:&lt;br /&gt;
&lt;br /&gt;
*Place ore box north of drill&lt;br /&gt;
*Using the panel, command the drill to unload.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
&#039;&#039;See also: [[Guide to Mining]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once that is done, the actual mining process can begin. &lt;br /&gt;
&lt;br /&gt;
*Bring an ore box with you (or in a mech)&lt;br /&gt;
*Locate ores embedded in the rock of the asteroid&lt;br /&gt;
*Use the tool of choice to break rock/soil&lt;br /&gt;
*Use ore satchel to quickly grab all ores (automated with a mech drill)&lt;br /&gt;
*Put ores in ore box (also automated in a mech)&lt;br /&gt;
&lt;br /&gt;
Once you have a sufficient amount of ore, return to the Ship (do not forget to take the materials dug up by the heavy drills, if you have any)&lt;br /&gt;
&lt;br /&gt;
==Ore Processing==&lt;br /&gt;
Back at the Ship comes the step of processing. Place the ore box next to the crate unloader, it will not gather materials out of a box that is held by a mech, so you might need to unload it from that, too. Once you pull the lever, the machine will automatically extract ore and funnel them into the Smelter. Unless specifically requested otherwise, the Smelter should be set according to [[Guide_to_Mining#Furnace_101|this guide.]]&lt;br /&gt;
&lt;br /&gt;
By default, the stacking machine will output stacks of 50 units of material, which makes it easy to count. However, you can configure the machine to produce smaller stacks, or force it to eject an incomplete stack. Put them in a crate and head up.&lt;br /&gt;
&lt;br /&gt;
==Distributing==&lt;br /&gt;
The distributing of ores will most likely be done by you. Of course, you must consider all departments that may or may not require metals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineering&#039;&#039;&#039;: While Engineering has a sum of materials at the start of the shift, however it’s always useful to lend them a few metals, mainly steel, glass, and plasteel. During an Engineering emergency it may be best to prioritize giving metal to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;: Science’s R&amp;amp;D requires a variety of ores, including gold, silver, pitchblende, etc. If a scientist is on duty, giving them these ores is customary, unless there is a machinist, in that case you should split the ores between them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operations&#039;&#039;&#039;: The machinist (if there is one) always required materials to build various machines, cyborgs, mechs, and otherwise. Like science, they also require gold and silver, and would appreciate it if you give them some as well. Additionally, some ores may sell for great prices (especially photon) on the cargo shuttle.&lt;br /&gt;
&lt;br /&gt;
Overall, it is recommended that you ask departments if they require certain ores so you can split the load correctly. Sometimes Engineering reports that they have more metal than expected, so you can focus on science, for example.&lt;br /&gt;
&lt;br /&gt;
==Yield Declaration==&lt;br /&gt;
The smelter console will allow you to print those reports. On it are the details of what you gathered. Don&#039;t forget to put your name on it and a signature at the bottom. Get it stamped by at least a [[Hangar Technician]] if not the [[Executive Officer]] while handing off the crate of resources to claim the title of best miner, or simply show that you have not been in the bar all shift.&lt;br /&gt;
&lt;br /&gt;
==Beyond the Job==&lt;br /&gt;
There is, honestly, very little to do in Mining beyond Mining. Though something you can do is, since you are on the asteroid with mining gear, assisting a Xenoarcheologist in their digs - avoiding strange-looking rocks and dig through everything else. Sometimes your GPS might pick up a strange signal from somewhere on the rock, leading to crashed shuttles or abandoned structures. Exploration can be fun and rewarding, or really dangerous. As a miner, you will learn to bring the right tools for the job in no time. Teaming up with a buddy or two might also help.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
You are an EVA specialist with a lot of destructive tools at your disposal. Breach the bridge with seismic charges, perform magboot checks on security, test your kinetic accelerators in a vented hallway and figure out why exactly the diamond pickaxe is so feared in bar fights.&lt;br /&gt;
Creativity is your limit with this job, just make sure to have a reason for blowing up parts of the ship or fistfighting scientists in your own hardsuit. Connections help a lot with your tasks. Unsuspecting scientists will let you in if you bring them nice things and equip you with way too many weapons if you tell them there is carp outside, while your best friends in operations might ignore a sniper rifle you just ordered with the captain&#039;s spare.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]][[Category:Guides]]&lt;br /&gt;
[[Category:Pages]][[Category:Operations]]&lt;/div&gt;</summary>
		<author><name>Epicgamer545</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Shaft_Miner&amp;diff=28826</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Shaft_Miner&amp;diff=28826"/>
		<updated>2023-05-31T16:02:24Z</updated>

		<summary type="html">&lt;p&gt;Epicgamer545: Various minor edits across the page to clarify some stuff, such as the shuttle, in case a poor soul happens to forget to read the Guide to Mining.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader|&lt;br /&gt;
|headerbgcolor= #c19a6b&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype=OPERATIONS&lt;br /&gt;
|imagebgcolor= #C19A4A&lt;br /&gt;
|img=Shaftminer-nbt.png&lt;br /&gt;
|jobtitle=Shaft Miner&lt;br /&gt;
|access=Mining&lt;br /&gt;
|difficulty=Easy To Medium&lt;br /&gt;
|qualifications=At least 18 years of age, have passed an SCC Certified Mining Accreditation course and have at least a recognized certificate in operating shuttle-craft&lt;br /&gt;
|employers = [[Orion Express]], [[Hephaestus Industries]].&lt;br /&gt;
|education = [[Tajaran Educational Institutions#Shastar Technical University|Shastar Technical University]] - [[Tajaran Educational Institutions#Dymtris Polytechnic College|Dymtris Polytechnic College]]&lt;br /&gt;
|superior=[[Operations Manager]]&lt;br /&gt;
|duties=Ore extraction, processing and accounting&lt;br /&gt;
|guides=[[Guide to Mining]], [[Guide to Piloting]]}}&lt;br /&gt;
&lt;br /&gt;
The Shaft Miners is in charge of all ore extraction and processing in the sector. Generally seen as a low-class assignment, there are minimal requirements to work in this field - however knowledge in piloting shuttle-craft is mandatory in order to arrive at the destinations and knowledge of heavy machinery is helpful in order to make the most of the stellar objects that you will be mining, by setting up the drills and being able to pilot a mining mech. &lt;br /&gt;
&lt;br /&gt;
While generally mining is easy of a task enough, many risks come with the job, including fending off wildlife, dealing with injuries and complications, and other unforeseen conditions. Adding onto the fact that materials are in demand by various departments, you must ensure that your stay on the exoplanet is not cut short by a workplace accident.&lt;br /&gt;
&lt;br /&gt;
You may want to read the [[Guide to Mining]] if you want more detail on how some mechanics work if you are planning as playing as a Shaft Miner.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Simply put, the Shaft Miner has three duties, as follows: &lt;br /&gt;
&lt;br /&gt;
*Extract ore from resource rich areas in the current sector&lt;br /&gt;
*Process ore at the Ship&#039;s smeltery&lt;br /&gt;
*Report the materials yield using a Yield Declaration from the smelter console. &lt;br /&gt;
===Obtaining Equipment===&lt;br /&gt;
You operate on a point-reward system while working with The SCC. You will have to mine to obtain points, to then exchange for equipment at the Mining Vendor.&lt;br /&gt;
For more information, please check the [[Guide_to_Mining#Mining_Points_And_The_Mining_Vendor|Guide to Mining]].&lt;br /&gt;
&lt;br /&gt;
=Duties=&lt;br /&gt;
==Piloting the Mining Pod==&lt;br /&gt;
&lt;br /&gt;
Once you have all of your equipment ready, you&#039;ll be making way to the mining pod on deck one. You&#039;ll definitely want to read the [[Guide to Piloting]] and [[Guide to Mining]] if you&#039;re new to this. It may seem daunting at first, but it&#039;s really quite easy. The pod is already set roundstart for you to leave right away, but for some extra insurance you can ask for some additional carbon dioxide for your thrusters. There is a room right beside mining for you to fill canisters with additional Carbon Dioxide, if you are planning on long term trips. Usually the standard procedure is to turn the pump to max, and turn the engine’s thrust limit to about 70% to 80%.&lt;br /&gt;
&lt;br /&gt;
Always keep in mind various hazards in deep space, and avoid them if possible. Since your shuttle is small, a meteor hitting your shuttle is, in fact, a big deal.&lt;br /&gt;
&lt;br /&gt;
You can also leverage the advantage of the Horizon&#039;s stronger sensors to have the bridge relay to you interesting locations and asteroids. You can always request the Bridge to send you a request to link with their sensors. Feel free to ask them to pilot the Horizon where you need them to be. But keep in mind, the Horizon is a big ship and very slow compared to your pod. The fastest way to do things is to go to where you need to be yourself and ask the Horizon to follow you if possible.&lt;br /&gt;
&lt;br /&gt;
==Ore extraction==&lt;br /&gt;
The process of breaking rock in order to obtain materials. Generally speaking, you will need the following equipment:&lt;br /&gt;
&lt;br /&gt;
*Hardsuit, recommended with a breathing mask (available at the airlock)&lt;br /&gt;
*Oxygen tank&lt;br /&gt;
*GPS device&lt;br /&gt;
*Active suit sensors&lt;br /&gt;
&lt;br /&gt;
As far as equipment go, there is a variety of tools available - the configuration you choose will depend on what you wish to extract, how, and what resources are already available. For a more detailed list, consult [[Guide_to_Mining|this guide.]] Examples of tools that you may work with:&lt;br /&gt;
&lt;br /&gt;
*Kinetic accelerator (your standard tool for mining, able to break 3x3 rock by pumping it and firing)&lt;br /&gt;
*Pickaxe (for breaking rock, not really as effective as it is very slow, but it’s usable)&lt;br /&gt;
*Shovel (to obtain impure silicas from the ground, useful for getting sand)&lt;br /&gt;
*Mining Drill (An upgrade to the Pickaxe)&lt;br /&gt;
*Sonic Jackhammer (An upgrade to the Mining Drill)&lt;br /&gt;
*Plasma Cutter (A sidegrade to the Jackhammer - digs as fast, but is also capable of cutting through tougher materials if needed)&lt;br /&gt;
*Wrench (for operating the Mining Drills, such as securing their braces)&lt;br /&gt;
*Ore Detector (for finding ores, you need to select what to scan for)&lt;br /&gt;
*Deep Ore Scanner (for finding deposits under the ground, so you can find places to operate the Heavy Drill)&lt;br /&gt;
*Flags (for noting the location of deposits, and also useful for marking areas where you have been)&lt;br /&gt;
*Ore Satchel (to quickly amass your ores and dump them into the ore box)&lt;br /&gt;
&lt;br /&gt;
Of course, all of the handheld equipment serves only as a backup when piloting a mech. Do not forget - synthetic units need, instead of an oxygen tank and a breathing mask, a suit cooling unit (obtainable from any autolathe).&lt;br /&gt;
&lt;br /&gt;
===Preparation, Foot Mining===&lt;br /&gt;
To ensure your safety, you are provided with steps to ensure that once you step within the airlock, you are ready:&lt;br /&gt;
&lt;br /&gt;
*Attach the hardsuit helmet and magboots to the hardsuit&lt;br /&gt;
*Put an oxygen tank of your choice inside the hardsuit&lt;br /&gt;
*Put on the hardsuit (additional breathing mask recommended)&lt;br /&gt;
*Verify that breathing mask is properly adjusted (over your mouth, not hanging down)&lt;br /&gt;
*Gather all of your chosen gear in your backpack (Pickaxe is too large for operation - hold in hand or attach to belt)&lt;br /&gt;
*Put on a backpack &lt;br /&gt;
*(Optional)Obtain second air tank and stash it in a backpack&lt;br /&gt;
*Stash or satchel and GPS/tracking beacon in hardsuit&#039;s hip sockets, roughly at the pocket location&lt;br /&gt;
&lt;br /&gt;
===Preparation, Mech mining===&lt;br /&gt;
If you are experienced in mech piloting, there are a few extra steps required in making a mech EVA-safe.&lt;br /&gt;
&lt;br /&gt;
*(Optional, but recommended) Follow the first five steps of the &amp;quot;Preparation, Foot Mining&amp;quot; guide.&lt;br /&gt;
*Enter your mech&lt;br /&gt;
*Verify the structural integrity of your mech and charge of its power cell - charge and get repairs as needed.&lt;br /&gt;
*Verify the presence of all equipment - minimum drill and hydraulic clamp&lt;br /&gt;
*Switch the internals of the mech itself on&lt;br /&gt;
*Load an ore box&lt;br /&gt;
&lt;br /&gt;
Furthermore, as a general reminder: Mechs do not actively cool the air of their cabin - and thus, synthetic units also require a sealed suit and suit cooling unit to avoid overheating while operating one.&lt;br /&gt;
&lt;br /&gt;
===Setting up the Mining Drills===&lt;br /&gt;
Mining Drills are huge industrial devices that are able to automatically gather ore from the ground. With it, there are more possibilities for you to get more rare ores from it, such as Phoron, if you manage to find a deposit. Setting one up is a very simple process:&lt;br /&gt;
&lt;br /&gt;
*Using the Ore Detector, find an adequate location to place the drill, mark location with a flag&lt;br /&gt;
*Bring drill to flag&#039;s location, along with support anchors&lt;br /&gt;
*Place the anchors to the sides of the drill&lt;br /&gt;
*Secure the anchors using a wrench&lt;br /&gt;
*(Optional) Place an ore box north of the drill&lt;br /&gt;
*Activate drill&lt;br /&gt;
&lt;br /&gt;
And if you did not place an ore box, here is how to unload the drill once it reports being full:&lt;br /&gt;
&lt;br /&gt;
*Place ore box north of drill&lt;br /&gt;
*Using the panel, command the drill to unload.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
&#039;&#039;See also: [[Guide to Mining]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once that is done, the actual mining process can begin. &lt;br /&gt;
&lt;br /&gt;
*Bring an ore box with you (or in a mech)&lt;br /&gt;
*Locate ores embedded in the rock of the asteroid&lt;br /&gt;
*Use the tool of choice to break rock/soil&lt;br /&gt;
*Use ore satchel to quickly grab all ores (automated with a mech drill)&lt;br /&gt;
*Put ores in ore box (also automated in a mech)&lt;br /&gt;
&lt;br /&gt;
Once you have a sufficient amount of ore, return to the Ship (do not forget to take the materials dug up by the heavy drills, if you have any)&lt;br /&gt;
&lt;br /&gt;
==Ore Processing==&lt;br /&gt;
Back at the Ship comes the step of processing. Place the ore box next to the crate unloader, it will not gather materials out of a box that is held by a mech, so you might need to unload it from that, too. Once you pull the lever, the machine will automatically extract ore and funnel them into the Smelter. Unless specifically requested otherwise, the Smelter should be set according to [[Guide_to_Mining#Furnace_101|this guide.]]&lt;br /&gt;
&lt;br /&gt;
By default, the stacking machine will output stacks of 50 units of material, which makes it easy to count. However, you can configure the machine to produce smaller stacks, or force it to eject an incomplete stack. Put them in a crate and head up.&lt;br /&gt;
&lt;br /&gt;
==Distributing==&lt;br /&gt;
The distributing of ores will most likely be done by you. Of course, you must consider all departments that may or may not require metals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineering&#039;&#039;&#039;: While Engineering has a sum of materials at the start of the shift, however it’s always useful to lend them a few metals, mainly steel, glass, and plasteel. During an Engineering emergency it may be best to prioritize giving metal to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;: Science’s R&amp;amp;D requires a variety of ores, including gold, silver, pitchblende, etc. If a scientist is on duty, giving them these ores is customary, unless there is a machinist, in that case you should split the ores between them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operations&#039;&#039;&#039;: The machinist (if there is one) always required materials to build various machines, cyborgs, mechs, and otherwise. Like science, they also require gold and silver, and would appreciate it if you give them some as well. Additionally, some ores may sell for great prices (especially photon) on the cargo shuttle.&lt;br /&gt;
&lt;br /&gt;
Overall, radio departments if they require certain ores so you can split the load correctly. Sometimes Engineering reports that they have more metal than expected, so you can focus on science, for example.&lt;br /&gt;
&lt;br /&gt;
==Yield Declaration==&lt;br /&gt;
The smelter console will allow you to print those reports. On it are the details of what you gathered. Don&#039;t forget to put your name on it and a signature at the bottom. Get it stamped by at least a [[Hangar Technician]] if not the [[Executive Officer]] while handing off the crate of resources to claim the title of best miner, or simply show that you have not been in the bar all shift.&lt;br /&gt;
&lt;br /&gt;
==Beyond the Job==&lt;br /&gt;
There is, honestly, very little to do in Mining beyond Mining. Though something you can do is, since you are on the asteroid with mining gear, assisting a Xenoarcheologist in their digs - avoiding strange-looking rocks and dig through everything else. Sometimes your GPS might pick up a strange signal from somewhere on the rock, leading to crashed shuttles or abandoned structures. Exploration can be fun and rewarding, or really dangerous. As a miner, you will learn to bring the right tools for the job in no time. Teaming up with a buddy or two might also help.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
You are an EVA specialist with a lot of destructive tools at your disposal. Breach the bridge with seismic charges, perform magboot checks on security, test your kinetic accelerators in a vented hallway and figure out why exactly the diamond pickaxe is so feared in bar fights.&lt;br /&gt;
Creativity is your limit with this job, just make sure to have a reason for blowing up parts of the ship or fistfighting scientists in your own hardsuit. Connections help a lot with your tasks. Unsuspecting scientists will let you in if you bring them nice things and equip you with way too many weapons if you tell them there is carp outside, while your best friends in operations might ignore a sniper rifle you just ordered with the captain&#039;s spare.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]][[Category:Guides]]&lt;br /&gt;
[[Category:Pages]][[Category:Operations]]&lt;/div&gt;</summary>
		<author><name>Epicgamer545</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Shaft_Miner&amp;diff=28821</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Shaft_Miner&amp;diff=28821"/>
		<updated>2023-05-30T21:27:26Z</updated>

		<summary type="html">&lt;p&gt;Epicgamer545: Add more information to the job page, because most of it didn’t reflect the current version of the game. Various spelling mistakes fixed, and general information was added. This includes expanding on what tools you can use to mine, how to distribute var&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader|&lt;br /&gt;
|headerbgcolor= #c19a6b&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype=OPERATIONS&lt;br /&gt;
|imagebgcolor= #C19A4A&lt;br /&gt;
|img=Shaftminer-nbt.png&lt;br /&gt;
|jobtitle=Shaft Miner&lt;br /&gt;
|access=Mining&lt;br /&gt;
|difficulty=Easy To Medium&lt;br /&gt;
|qualifications=At least 18 years of age, have passed an SCC Certified Mining Accreditation course and have at least a recognized certificate in operating shuttle-craft&lt;br /&gt;
|employers = [[Orion Express]], [[Hephaestus Industries]].&lt;br /&gt;
|education = [[Tajaran Educational Institutions#Shastar Technical University|Shastar Technical University]] - [[Tajaran Educational Institutions#Dymtris Polytechnic College|Dymtris Polytechnic College]]&lt;br /&gt;
|superior=[[Operations Manager]]&lt;br /&gt;
|duties=Ore extraction, processing and accounting&lt;br /&gt;
|guides=[[Guide to Mining]], [[Guide to Piloting]]}}&lt;br /&gt;
&lt;br /&gt;
The Shaft Miners is in charge of all ore extraction and processing in the sector. Generally seen as a low-class assignment, there are minimal requirements to work in this field - however knowledge in piloting shuttle-craft is mandatory in order to arrive at the destinations and knowledge of heavy machinery is helpful in order to make the most of the stellar objects that you will be mining, by setting up the drills and being able to pilot a mining mech. &lt;br /&gt;
&lt;br /&gt;
While generally mining is easy of a task enough, many risks come with the job, including fending off wildlife, dealing with injuries and complications, and other unforeseen conditions. Adding onto the fact that materials are in demand by various departments, you must ensure that your stay on the exoplanet is not cut short by a workplace accident.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Simply put, the Shaft Miner has three duties, as follows: &lt;br /&gt;
&lt;br /&gt;
*Extract ore from resource rich areas in the current sector&lt;br /&gt;
*Process ore at the Ship&#039;s smeltery&lt;br /&gt;
*Report the materials yield using a Yield Declaration from the smelter console. &lt;br /&gt;
===Obtaining Equipment===&lt;br /&gt;
You operate on a point-reward system while working with The SCC. You will have to mine to obtain points, to then exchange for equipment at the Mining Vendor.&lt;br /&gt;
For more information, please check the [[Guide_to_Mining#Mining_Points_And_The_Mining_Vendor|Guide to Mining]].&lt;br /&gt;
&lt;br /&gt;
=Duties=&lt;br /&gt;
==Piloting the Mining Pod==&lt;br /&gt;
&lt;br /&gt;
Once you have all of your equipment ready, you&#039;ll be making way to the mining pod on deck one. You&#039;ll definitely want to read the [[Guide to Piloting]] if you&#039;re new to this. It may seem daunting at first, but it&#039;s really quite easy. The pod is already set roundstart for you to leave right away, but for some extra insurance you can ask for some additional carbon dioxide for your thrusters. There is a room right beside mining for you to fill canisters with additional Carbon Dioxide, if you are planning on long term trips.&lt;br /&gt;
&lt;br /&gt;
You can also leverage the advantage of the Horizon&#039;s stronger sensors to have the bridge relay to you interesting locations and asteroids. Feel free to ask them to pilot the Horizon where you need them to be. But keep in mind, the Horizon is a big ship and very slow compared to your pod. The fastest way to do things is to go to where you need to be yourself and ask the Horizon to follow you if possible.&lt;br /&gt;
&lt;br /&gt;
==Ore extraction==&lt;br /&gt;
The process of breaking rock in order to obtain materials. Generally speaking, you will need the following equipment:&lt;br /&gt;
&lt;br /&gt;
*Hardsuit, recommended with a breathing mask (available at the airlock)&lt;br /&gt;
*Oxygen tank&lt;br /&gt;
*GPS device&lt;br /&gt;
*Active suit sensors&lt;br /&gt;
&lt;br /&gt;
As far as equipment go, there is a variety of tools available - the configuration you choose will depend on what you wish to extract, how, and what resources are already available. For a more detailed list, consult [[Guide_to_Mining|this guide.]] Examples of tools that you may work with:&lt;br /&gt;
&lt;br /&gt;
*Kinetic accelerator (your standard tool for mining, able to break 3x3 rock by pumping it and firing)&lt;br /&gt;
*Pickaxe (for breaking rock, not really as effective as it is very slow, but it’s usable)&lt;br /&gt;
*Shovel (to obtain impure silicas from the ground, useful for getting sand)&lt;br /&gt;
*Mining Drill (An upgrade to the Pickaxe)&lt;br /&gt;
*Sonic Jackhammer (An upgrade to the Mining Drill)&lt;br /&gt;
*Plasma Cutter (A sidegrade to the Jackhammer - digs as fast, but is also capable of cutting through tougher materials if needed)&lt;br /&gt;
*Wrench (for operating the Mining Drills, such as securing their braces)&lt;br /&gt;
*Ore Detector (for finding ores, you need to select what to scan for)&lt;br /&gt;
*Deep Ore Scanner (for finding deposits under the ground, so you can find places to operate the Heavy Drill)&lt;br /&gt;
*Flags (for noting the location of deposits, and also useful for marking areas where you have been)&lt;br /&gt;
*Ore Satchel (to quickly amass your ores and dump them into the ore box)&lt;br /&gt;
&lt;br /&gt;
Of course, all of the handheld equipment serves only as a backup when piloting a mech. Do not forget - synthetic units need, instead of an oxygen tank and a breathing mask, a suit cooling unit (obtainable from any autolathe).&lt;br /&gt;
&lt;br /&gt;
===Preparation, Foot Mining===&lt;br /&gt;
To ensure your safety, you are provided with steps to ensure that once you step within the airlock, you are ready:&lt;br /&gt;
&lt;br /&gt;
*Attach the hardsuit helmet and magboots to the hardsuit&lt;br /&gt;
*Put an oxygen tank of your choice inside the hardsuit&lt;br /&gt;
*Put on the hardsuit (additional breathing mask recommended)&lt;br /&gt;
*Verify that breathing mask is properly adjusted (over your mouth, not hanging down)&lt;br /&gt;
*Gather all of your chosen gear in your backpack (Pickaxe is too large for operation - hold in hand or attach to belt)&lt;br /&gt;
*Put on a backpack &lt;br /&gt;
*(Optional)Obtain second air tank and stash it in a backpack&lt;br /&gt;
*Stash or satchel and GPS/tracking beacon in hardsuit&#039;s hip sockets, roughly at the pocket location&lt;br /&gt;
&lt;br /&gt;
===Preparation, Mech mining===&lt;br /&gt;
If you are experienced in mech piloting, there are a few extra steps required in making a mech EVA-safe.&lt;br /&gt;
&lt;br /&gt;
*(Optional, but recommended) Follow the first five steps of the &amp;quot;Preparation, Foot Mining&amp;quot; guide.&lt;br /&gt;
*Enter your mech&lt;br /&gt;
*Verify the structural integrity of your mech and charge of its power cell - charge and get repairs as needed.&lt;br /&gt;
*Verify the presence of all equipment - minimum drill and hydraulic clamp&lt;br /&gt;
*Switch the internals of the mech itself on&lt;br /&gt;
*Load an ore box&lt;br /&gt;
&lt;br /&gt;
Furthermore, as a general reminder: Mechs do not actively cool the air of their cabin - and thus, synthetic units also require a sealed suit and suit cooling unit to avoid overheating while operating one.&lt;br /&gt;
&lt;br /&gt;
===Setting up the Mining Drills===&lt;br /&gt;
Setting one up is a very simple process:&lt;br /&gt;
&lt;br /&gt;
*Using the Ore Detector, find an adequate location to place the drill, mark location with a flag&lt;br /&gt;
*Bring drill to flag&#039;s location, along with support anchors&lt;br /&gt;
*Place the anchors to the sides of the drill&lt;br /&gt;
*Secure the anchors using a wrench&lt;br /&gt;
*(Optional) Place an ore box north of the drill&lt;br /&gt;
*Activate drill&lt;br /&gt;
&lt;br /&gt;
And if you did not place an ore box, here is how to unload the drill once it reports being full:&lt;br /&gt;
&lt;br /&gt;
*Place ore box north of drill&lt;br /&gt;
*Using the panel, command the drill to unload.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
&#039;&#039;See also: [[Guide to Mining]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once that is done, the actual mining process can begin. &lt;br /&gt;
&lt;br /&gt;
*Bring an ore box with you (or in a mech)&lt;br /&gt;
*Locate ores embedded in the rock of the asteroid&lt;br /&gt;
*Use the tool of choice to break rock/soil&lt;br /&gt;
*Use ore satchel to quickly grab all ores (automated with a mech drill)&lt;br /&gt;
*Put ores in ore box (also automated in a mech)&lt;br /&gt;
&lt;br /&gt;
Once you have a sufficient amount of ore, return to the Ship (do not forget to take the materials dug up by the heavy drills, if you have any)&lt;br /&gt;
&lt;br /&gt;
==Ore Processing==&lt;br /&gt;
Back at the Ship comes the step of processing. Place the ore box next to the crate unloader, it will not gather materials out of a box that is held by a mech, so you might need to unload it from that, too. Once you pull the lever, the machine will automatically extract ore and funnel them into the Smelter. Unless specifically requested otherwise, the Smelter should be set according to [[Guide_to_Mining#Furnace_101|this guide.]]&lt;br /&gt;
&lt;br /&gt;
By default, the stacking machine will output stacks of 50 units of material, which makes it easy to count. However, you can configure the machine to produce smaller stacks, or force it to eject an incomplete stack. Put them in a crate and head up.&lt;br /&gt;
&lt;br /&gt;
==Distributing==&lt;br /&gt;
The distributing of ores will most likely be done by you. Of course, you must consider all departments that may or may not require metals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineering&#039;&#039;&#039;: While Engineering has a sum of materials at the start of the shift, however it’s always useful to lend them a few metals, mainly steel, glass, and plasteel. During an Engineering emergency it may be best to prioritize giving metal to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Science&#039;&#039;&#039;: Science’s R&amp;amp;D requires a variety of ores, including gold, silver, pitchblende, etc. If a scientist is on duty, giving them these ores is customary, unless there is a machinist, in that case you should split the ores between them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Operations&#039;&#039;&#039;: The machinist (if there is one) always required materials to build various machines, cyborgs, mechs, and otherwise. Like science, they also require gold and silver, and would appreciate it if you give them some as well. Additionally, some ores may sell for great prices (especially photon) on the cargo shuttle.&lt;br /&gt;
&lt;br /&gt;
==Yield Declaration==&lt;br /&gt;
The smelter console will allow you to print those reports. On it are the details of what you gathered. Don&#039;t forget to put your name on it and a signature at the bottom. Get it stamped by at least a [[Hangar Technician]] if not the [[Executive Officer]] while handing off the crate of resources to claim the title of best miner, or simply show that you have not been in the bar all shift.&lt;br /&gt;
&lt;br /&gt;
==Beyond the Job==&lt;br /&gt;
There is, honestly, very little to do in Mining beyond Mining. Though something you can do is, since you are on the asteroid with mining gear, assisting a Xenoarcheologist in their digs - avoiding strange-looking rocks and dig through everything else. Sometimes your GPS might pick up a strange signal from somewhere on the rock, leading to crashed shuttles or abandoned structures. Exploration can be fun and rewarding, or really dangerous. As a miner, you will learn to bring the right tools for the job in no time. Teaming up with a buddy or two might also help.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
You are an EVA specialist with a lot of destructive tools at your disposal. Breach the bridge with seismic charges, perform magboot checks on security, test your kinetic accelerators in a vented hallway and figure out why exactly the diamond pickaxe is so feared in bar fights.&lt;br /&gt;
Creativity is your limit with this job, just make sure to have a reason for blowing up parts of the ship or fistfighting scientists in your own hardsuit. Connections help a lot with your tasks. Unsuspecting scientists will let you in if you bring them nice things and equip you with way too many weapons if you tell them there is carp outside, while your best friends in operations might ignore a sniper rifle you just ordered with the captain&#039;s spare.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]][[Category:Guides]]&lt;br /&gt;
[[Category:Pages]][[Category:Operations]]&lt;/div&gt;</summary>
		<author><name>Epicgamer545</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=28770</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=28770"/>
		<updated>2023-05-24T18:26:00Z</updated>

		<summary type="html">&lt;p&gt;Epicgamer545: Adds a section on protecting yourself from hostile creatures. Includes tips on communication and staying aware when mining.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mining is a job that can range from blandly safe to life-threateningly dangerous at the drop of a hat. Hazards can range from dangerous alien wildlife, to meteor belts, to roving bands of pirates out to steal your livelihood. Nevertheless, you are the Horizon&#039;s main source for precious materials, and in the wake of the phoron shortage, any hint of phoron you can unearth will gain the Operations account a hefty sum.&lt;br /&gt;
&lt;br /&gt;
==Your Base of Operations==&lt;br /&gt;
This is the mining bay, your base of operations. It is located on deck one, just underneath the Operations Lobby. If you spawn in at roundstart, you&#039;ll start out in your locker room. &lt;br /&gt;
[[File:Mining bay.png|thumb|right|The mining bay of the SCCV Horizon.]]&lt;br /&gt;
&lt;br /&gt;
===Important Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the orange lockers, you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear (more on that later). Below is a list of the gear found in the lockers.&lt;br /&gt;
* &#039;&#039;&#039;Global positioning unit (GPS):&#039;&#039;&#039; A tool for tracking your position, and having others track your position, in case of emergency. To interact with it, click on the GPS while it is in your hand.&lt;br /&gt;
* &#039;&#039;&#039;Shortwave radio:&#039;&#039;&#039; A handheld radio that allows you to talk through communications while you&#039;re out of range of the Horizon&#039;s network. You can speak into it by prefacing your text with &#039;&#039;:r&#039;&#039; or &#039;&#039;:l&#039;&#039;, depending on which hand the radio is in.&lt;br /&gt;
* &#039;&#039;&#039;Ore detector:&#039;&#039;&#039; Alt-click on this nifty device to open a menu allowing you to pick which ores you can detect. Once you&#039;ve selected them, click on the scanner while in hand to turn it on; ore will be highlighted on your screen with a green light over the tile it&#039;s on.&lt;br /&gt;
* &#039;&#039;&#039;Kinetic accelerator:&#039;&#039;&#039; Your primary mining tool; a ranged tool of sorts that allows you to clear rocks with compressed air. In order to fire it, you need to pump it by clicking Unique Firing Action on your UI, next to your hands.&lt;br /&gt;
* &#039;&#039;&#039;Pickaxe:&#039;&#039;&#039; A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly-- otherwise, it is incredibly slow.&lt;br /&gt;
* &#039;&#039;&#039;Shovel:&#039;&#039;&#039; Can be used to dig up sand and other minerals that may be lurking within the ground.&lt;br /&gt;
* &#039;&#039;&#039;Mining Satchel:&#039;&#039;&#039; Clicking on a tile with this bag will pick up all the ore on said tile into the bag for quick storage. While you&#039;re holding it in a hand, you can also walk over a tile and it automatically picks up ore for you. You can also store it on your belt!&lt;br /&gt;
* &#039;&#039;&#039;Analyzer:&#039;&#039;&#039; Click on this to get a reading of the atmosphere of your chosen mining site.&lt;br /&gt;
&lt;br /&gt;
===EVA Equipment===&lt;br /&gt;
&lt;br /&gt;
Inside your locker room, you will find a rack with voidsuits, helmets, and magboots. Naturally, these are very important to be wearing in case you are mining in space or on a planet with a hostile environment. Begin by gathering up your helmet, suit, and magboots; if you&#039;re a human, you can attach the helmet and boots to the voidsuit by clicking on the suit while holding the equipment.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a different species, you need to put the voidsuit and helmet (unattached to each other) in a suit cycler, then set it to your race. After cycling the suit, you can then attach everything to the voidsuit.&lt;br /&gt;
&lt;br /&gt;
Next, move to the tank storage unit and deposit an oxygen tank. Fill it at an oxygen canister, then attach the oxygen tank to your voidsuit.&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* &#039;&#039;&#039;Ore boxes:&#039;&#039;&#039; The boxes that will hold all of your ore while you mine. Can be dragged around behind you easily, and comfortably loaded on the front of the Spark (but remember that the front of the Spark is in a vacuum while you&#039;re on the Horizon). They work most efficiently with ore satchels; pick up the ore with the satchel and click on the ore box with the satchel in-hand to transfer all of its contents into the box. When you&#039;ve returned from your mining trip, they can be placed against the unloading machine. This will deposit its contents on the conveyor belt to the ore smelter.&lt;br /&gt;
* &#039;&#039;&#039;Portable suit cooling units:&#039;&#039;&#039; Used by IPCs to prevent overheating within voidsuits and hardsuits. Xion Industrial and Hephaestus G2 IPCs can wear suit coolers on their back and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical toolbox:&#039;&#039;&#039; A toolbox containing a standard set of tools. Useful for adding and removing power cells and modules to hardsuits.&lt;br /&gt;
* &#039;&#039;&#039;Mobile ladder:&#039;&#039;&#039; A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level). &lt;br /&gt;
* &#039;&#039;&#039;Hoist kit:&#039;&#039;&#039; A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit; this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (however an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile, as this also works.&lt;br /&gt;
&lt;br /&gt;
==The Spark (and how to fly it)==&lt;br /&gt;
&#039;&#039;See also: [[Guide to Piloting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important: Don&#039;t walk into the doors by the Spark marked with &amp;quot;Vacuum&amp;quot; unless you&#039;re wearing a voidsuit. As the sign implies, there&#039;s no pressure, and you&#039;ll pop your lungs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SCCV Spark is the mining shuttle of the SCCV Horizon. Coming with a can of CO2 already attached to its thruster line, and having a functional sensor suite while docked to its main ship, it is very self-sufficient. Piloting it properly means you don&#039;t need to wait for the Horizon to ferry you to every away site.&lt;br /&gt;
&lt;br /&gt;
The Spark will probably need an extra tank of fuel to move across the map in any great capacity. It&#039;s also a good idea to just have one in case of emergencies. To fill up your CO2 canister, use a wrench on your canister and drag it over to the Fuel Bay, which is just to the right of the Spark&#039;s hangar, beside the Intrepid. Open up the glass door, attach the canister to the rightmost connector, and turn on the pump. After a few minutes, you should have a decent amount of CO2 in the canister (roughly 5,000 kPa).&lt;br /&gt;
&lt;br /&gt;
The Horizon will usually spawn next to an asteroid, planet, or other away site that you can mine freely. However, there may come a time when there&#039;s no away sites in range, and you have to actually pilot the ship. Finding these sites can be painful without the help of a &#039;&#039;&#039;sensor readout&#039;&#039;&#039;; these spawn at every communication console a few minutes into the round, and will list which away sites are in the sector. They will point to the radial direction that the away site is in; this means if a lush exoplanet is bearing 90 degrees, it&#039;s directly north of the Horizon. [[File:Radial_degrees.png|thumb|An outline of what direction a bearing indicates.]]&lt;br /&gt;
&lt;br /&gt;
While the Guide to Piloting will help with all the fine details, a new miner should remember the following:&lt;br /&gt;
* &#039;&#039;&#039;DON&#039;T USE AUTOPILOT.&#039;&#039;&#039; It will take you on the straightest path to your destination possible-- through every hazard, with no regard for fuel.&lt;br /&gt;
* &#039;&#039;&#039;Enable the fuel pump to thrusters.&#039;&#039;&#039; This pump is helpfully labelled Fuel Tank to Thrusters; you can turn it on by clicking it and setting the output to MAX. This ensures that fuel will flow to your thrusters, and you can actually fly the shuttle.&lt;br /&gt;
* &#039;&#039;&#039;Set your engine thrusters to a value less than 100%.&#039;&#039;&#039; You can set the thrust percentage by clicking on the engine control console. You really don&#039;t need any more than 70-80%, and it means you&#039;ll conserve fuel.&lt;br /&gt;
* &#039;&#039;&#039;Your sensors don&#039;t activate immediately.&#039;&#039;&#039; You don&#039;t have to fly at the speed of molasses to make sure you don&#039;t bang up the shuttle, but if you&#039;re new to piloting, it&#039;s best to take it slow so you know what&#039;s in front of you.&lt;br /&gt;
* &#039;&#039;&#039;Inertia is a harsh mistress.&#039;&#039;&#039; In space, an object in motion stays in motion; you need to apply a reverse burn (or pressing the X on the center of your flight controls) to properly stop the Spark. You&#039;re not just going to slow down.&lt;br /&gt;
&lt;br /&gt;
===== In case of emergency... =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You drifted into an electrical storm and lost power!&#039;&#039;&#039; Eject your ID, walk over to the Spark APC, and swipe your ID through the APC. This will unlock the APC, and allow you to control it. Turn all the options (Lighting, equipment, and environment) to AUTO. Now, go over to the power storage unit and turn it back on. This should give you the power to get the hell out of dodge.&lt;br /&gt;
* &#039;&#039;&#039;You&#039;re dying of something!&#039;&#039;&#039; Use the NanoMed in the Spark to vend bandages to bandage any bleeding. Vend an inaprovaline injector to stabilize you. If you&#039;re in pain, vend a Perconol pill. If you can&#039;t breathe, vend a blue low oxygenation pouch. &lt;br /&gt;
* &#039;&#039;&#039;You&#039;re lost on the surface of a planet/asteroid!&#039;&#039;&#039; Take out your GPS (you did bring your GPS, right?), open up the interface, and find the SPARK on the drop-down menu. Click on the button next to it labelled Compass. Marvel as you are now able to see the direction the Spark is in.&lt;br /&gt;
* &#039;&#039;&#039;Something&#039;s chasing you!&#039;&#039;&#039; Shoot it with a kinetic accelerator, you big baby. A full blast from a kinetic accelerator can take out a space carp in one hit; sharks and eels, however, are a little tougher.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
Once you&#039;ve actually touched down on an away site, it&#039;s time to cycle out of the Spark and start hunting for those ore veins.&lt;br /&gt;
&lt;br /&gt;
Click on the internal access button next to the airlock to open it, and be sure to turn on your oxygen tank (on the right side of the screen) before you cycle. At the top left of your screen, you can turn on your helmet light by clicking the button that looks like your helmet. Grab your ore box and get to exploring for ore! Make sure to prioritize high-value ores like silver, gold, diamond, and platinum. You can set your ore detector to highlight these veins.&lt;br /&gt;
&lt;br /&gt;
===== Safe kinetic accelerator use =====&lt;br /&gt;
You&#039;re going to be using your kinetic accelerator most of the time while you mine, as it&#039;s the fastest and simplest way to clear an area of rocks. Using a kinetic accelerator is simple:&lt;br /&gt;
# Hold the kinetic accelerator in both hands by clicking on it while you have an empty hand highlighted.&lt;br /&gt;
# Use the Unique Firing Action button, right next to your hands on your UI, to pump the kinetic accelerator.&lt;br /&gt;
# Click on an area in front of you to fire the accelerator. The area is 3 tiles by 3 tiles if you&#039;re using a default one.&lt;br /&gt;
&lt;br /&gt;
It&#039;s best to stand at least a tile away from any rock you want to clear with your KA; catching yourself in your own KA blast can be a quick and easy way to hurt yourself. In the worst case scenario, you can even break your own bones or rupture an artery with it, which causes internal bleeding.&lt;br /&gt;
&lt;br /&gt;
===== Defending yourself (and your foot) =====&lt;br /&gt;
During your time on your exoplanet of choice you and your partner are bound to encounter a variety of creatures, some that are hostile to anything that happens to be within its line of sight. While the creatures you may encounter may vary and come in many forms, follow these tips to ensure you can protect yourself in case you happen to encounter one. Be sure to:&lt;br /&gt;
* &#039;&#039;&#039;Be wary of your surroundings&#039;&#039;&#039;, especially in wide, open areas. Scout the area a bit with your PKA pumped and ready before you put your guard down. Creatures may come from seemingly out of nowhere, and interrupt your progress.&lt;br /&gt;
* &#039;&#039;&#039;Keep a distance&#039;&#039;&#039; from creatures. Most of them tend to go straight at you, chasing you down. Allowing them to come to you makes fighting them harder (as your PKA might hit yourself), and limits your mobility. Try your best to run away from the creature by ditching your ore box and making a run for it. This allows you to gain some hits without breaking your arteries.&lt;br /&gt;
* &#039;&#039;&#039;Communicate.&#039;&#039;&#039; Your partner (if you have one) is your greatest defense. If you are injured and require help, call for them using your radio. Using their GPS, they can come to assist you and bring you back to the Spark for medical treatment and transportation back to the Horizon. If you don’t have a partner, try your best to make it back by using the equipment in your survival kit, and if your close to the Horizon and are physically unable to transport the Spark back, ask medical to assist you.&lt;br /&gt;
&lt;br /&gt;
It is common for mining accidents to happen. By learning from each mistake you make, you can do better the next time you mine. If you do happen to survive and get enough ore, you’re ready to make a return trip to the Horizon and process your earnings.&lt;br /&gt;
&lt;br /&gt;
===Processing your goods===&lt;br /&gt;
First and foremost, set up the smelter; see Furnace 101 below. Assuming you&#039;ve collected your ore, you&#039;re going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore in front of the unloading machine [[file:Unloader.gif|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars respective to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:miningconsole.gif|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whomever needs them.&lt;br /&gt;
&lt;br /&gt;
===Mining Points And The Mining Vendor===&lt;br /&gt;
As materials pass through the smelter you may notice that points begin to rack up within the ore processing console [[file:miningconsole.gif|32px|]]. Inserting your ID by clicking the blue &amp;quot;Insert ID&amp;quot; will allow you to claim the points for your own. This can be cashed in at the mining equipment vendor [[file:MinerEquip.png]] to purchase new tools and devices to aid your mining. Below is a table to give you some idea on what you can purchase within the mining vendor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining Vendor Contents===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Item&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Picture&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Cost&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Description&lt;br /&gt;
|-&lt;br /&gt;
!Food Ration&lt;br /&gt;
![[File:Ration.png|50px]]&lt;br /&gt;
|5 &lt;br /&gt;
|Some food to keep you going.&lt;br /&gt;
|-&lt;br /&gt;
!Poster&lt;br /&gt;
![[File:poster.png|50px]]&lt;br /&gt;
|20&lt;br /&gt;
|A poster that you could put up somewhere.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Scanner Pad&lt;br /&gt;
![[File:pinpointer.gif|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.&lt;br /&gt;
|-&lt;br /&gt;
!5 Red Flags&lt;br /&gt;
![[File:redflag.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Green Flags&lt;br /&gt;
![[File:greenflag.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Yellow Flags&lt;br /&gt;
![[File:yellowflag.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!5 Purple Flags&lt;br /&gt;
![[File:purpleflag.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
!Ore-Bag&lt;br /&gt;
![[File:OreSatchel.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.&lt;br /&gt;
|-&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
![[File:pizza.png|50px]]&lt;br /&gt;
|50&lt;br /&gt;
|It&#039;s pizza... You eat it..&lt;br /&gt;
|-&lt;br /&gt;
!Lantern&lt;br /&gt;
![[File:newlantern.png|50px]]&lt;br /&gt;
|75&lt;br /&gt;
|Light source: Shines light around you with a radius. This also extends behind you. Good for avoiding holes.&lt;br /&gt;
|-&lt;br /&gt;
!Shovel&lt;br /&gt;
![[File:shovel.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|For digging holes in the sand.&lt;br /&gt;
|-&lt;br /&gt;
!Pickaxe&lt;br /&gt;
![[File:Pickaxe.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used for breaking down rocks and gaining the treasures within.&lt;br /&gt;
|-&lt;br /&gt;
!Compressed Rail Cartridge&lt;br /&gt;
![[File:Compressed_matter_cartridge.png|50px]]&lt;br /&gt;
|100&lt;br /&gt;
|Used as ammunition for the Rapid Railway Fabricator&lt;br /&gt;
|-&lt;br /&gt;
!Ore Box&lt;br /&gt;
![[File:OreCrate.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
!Emergency Flood Light&lt;br /&gt;
![[File:Inf_box.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A kit that can be assembled easily for a long range light source.&lt;br /&gt;
|-&lt;br /&gt;
!Premium Cigar&lt;br /&gt;
![[File:Cigar2off.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|Some say they make you live longer.&lt;br /&gt;
|-&lt;br /&gt;
!Seismic Charge&lt;br /&gt;
![[File:Seismic Charge.png|50px]]&lt;br /&gt;
|150&lt;br /&gt;
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Material Scanners&lt;br /&gt;
![[File:Material.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|Allows you to see materials within large rock formations.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drill&lt;br /&gt;
![[File:Handdrill.png|50px]]&lt;br /&gt;
|200&lt;br /&gt;
|A drill that is faster than the pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
!Deep Ore Scanner&lt;br /&gt;
![[File:Forensic0old.png|50px]]&lt;br /&gt;
|250 &lt;br /&gt;
|Scans for mineral deposits within the ground.&lt;br /&gt;
|-&lt;br /&gt;
!Magboots&lt;br /&gt;
![[File:Mashoe.png|50px]]&lt;br /&gt;
|300&lt;br /&gt;
|Can stop you from falling down open spaces&lt;br /&gt;
|-&lt;br /&gt;
!Autochisel&lt;br /&gt;
![[File:Jackhammer.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to sculpture.&lt;br /&gt;
|-&lt;br /&gt;
!Jetpack&lt;br /&gt;
![[File:Jetpack.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Drill Upgrade&lt;br /&gt;
![[File:Mainboard.png|50px]]&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to upgrade the mining drill on a Mining Drone&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Brace&lt;br /&gt;
![[File:Mining Drill Brace.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A large brace that is part of the Industrial Drill Assembly (See Drill 101)&lt;br /&gt;
|-&lt;br /&gt;
!Point Transfer Card&lt;br /&gt;
![[File:Data1.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|Gives you a card loaded with 500 points. Can be used to give points to other miners.&lt;br /&gt;
|-&lt;br /&gt;
!Explorers Belt&lt;br /&gt;
![[File:Explorers Belt.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A belt that can hold multiple items, usually items to do with mining.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Beacon&lt;br /&gt;
![[File:Item Warp Beacon.png|50px]]&lt;br /&gt;
|500&lt;br /&gt;
|A beacon that is used along with the item warp pack to transport non-living matter. Extremely useful; see Warp Packs for more information.&lt;br /&gt;
|-&lt;br /&gt;
!Item Warp Pack&lt;br /&gt;
![[File:Item Warp Pack.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A pack that is used along with the item warp beacon to transport non-living matter. Has 3 charges.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Health Upgrade&lt;br /&gt;
![[File:Mainboard.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Increases the max health of a mining drone.&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Railway Fabricator&lt;br /&gt;
![[File:RCD.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A swift way of making tracks for minecarts.&lt;br /&gt;
|-&lt;br /&gt;
!Brute First-aid kit&lt;br /&gt;
![[File:Mining_First_Aid_kit.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Contains some bandages and trauma kits, useful in the event of an unexpected fall.&lt;br /&gt;
|-&lt;br /&gt;
!Ore magnet&lt;br /&gt;
![[File:Ore_Magnet.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|Attracts nearby ores to your tile.&lt;br /&gt;
|-&lt;br /&gt;
!Minecart&lt;br /&gt;
![[File:Mining Cart.png|50px]]&lt;br /&gt;
|600&lt;br /&gt;
|A trolley that attaches to the Mining Engine&lt;br /&gt;
|-&lt;br /&gt;
!Resonator&lt;br /&gt;
![[File:Resonator.png|50px]]&lt;br /&gt;
|700&lt;br /&gt;
|A handheld device used for shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Rig&lt;br /&gt;
![[File:Mining rig.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A rigsuit that can hold multiple modules. &lt;br /&gt;
|-&lt;br /&gt;
!Mass Driver&lt;br /&gt;
![[File:Inf_box.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A device that can &amp;quot;throw&amp;quot; objects and even people. Use with care.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Drone&lt;br /&gt;
![[File:Mining Drone.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|A nifty little drone that mines for you.&lt;br /&gt;
|-&lt;br /&gt;
!Mining Engine&lt;br /&gt;
![[File:Mining Engine.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|The main mine-cart engine. Good for cross-asteroid transportation.&lt;br /&gt;
|-&lt;br /&gt;
!Drone Kinetic Accelerator Upgrade&lt;br /&gt;
![[File:Mainboard.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Increases the efficiency of the Drone KA.&lt;br /&gt;
|-&lt;br /&gt;
!Ore Summoner&lt;br /&gt;
![[File:Ore Summoner.png|50px]]&lt;br /&gt;
|800&lt;br /&gt;
|Teleports any ore you can see onto your tile instantly. Note that it does not work between levels.&lt;br /&gt;
|-&lt;br /&gt;
!Lazarus Injector&lt;br /&gt;
![[File:Lazarus Injector.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A device that is able to raise animals from the dead.&lt;br /&gt;
|-&lt;br /&gt;
!Industrial Drill Head&lt;br /&gt;
![[File:Mining Drill Head.png|50px]]&lt;br /&gt;
|1000&lt;br /&gt;
|A large, automatic drill that digs for ore deposits underground.&lt;br /&gt;
|-&lt;br /&gt;
!Super Resonator&lt;br /&gt;
![[File:Super Resonator.png|50px]]&lt;br /&gt;
|1250&lt;br /&gt;
|An upgraded version of the Resonator.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond Pickaxe&lt;br /&gt;
![[File:Diamond Pickaxe.png|50px]]&lt;br /&gt;
|1500&lt;br /&gt;
|A much better version of the standard pickaxe. Mines rock in 2 swings.&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Drill&lt;br /&gt;
![[File:Thermal Drill.png|50px]]&lt;br /&gt;
|3750&lt;br /&gt;
|A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
The furnace [[file:Furnace.gif]] can be loaded via the unloading machine [[file:unloader.gif]] and must be turned on via the ore redemption console [[file:miningconsole.gif]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.&lt;br /&gt;
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===The Ores===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Door&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:Ironore.png|50px]]&lt;br /&gt;
! Iron&lt;br /&gt;
! None&lt;br /&gt;
![[File:Irondoor.gif|50px]]&lt;br /&gt;
|For use in steelmaking.&lt;br /&gt;
|-&lt;br /&gt;
|Impure silicates&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:Sandore.png|50px]]&lt;br /&gt;
|[[File:Glass.png|center|50px]]&lt;br /&gt;
![[File:Sandstone.png|center|50px]]&lt;br /&gt;
|[[File:Sanddoor.gif|50px]]&lt;br /&gt;
|For making glass, which has a plethora of station applications.&lt;br /&gt;
|-&lt;br /&gt;
|Native gold&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:Goldore.png|50px]]&lt;br /&gt;
![[File:Golddone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Golddoor.gif|50px]]&lt;br /&gt;
|For making various electronics.&lt;br /&gt;
|-&lt;br /&gt;
|Native silver&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:Silverore.png|50px]]&lt;br /&gt;
![[File:Silverdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Silverdoor.gif|50px]]&lt;br /&gt;
|Making mechs and for material research.&lt;br /&gt;
|-&lt;br /&gt;
|Phoron&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
![[File:Plasmaore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Sheet-phoron.png|50px]]&lt;br /&gt;
|[[File:Plasmadoor.gif|50px]]&lt;br /&gt;
|The reason you&#039;re here.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
![[File:Diamondore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&lt;br /&gt;
|[[File:DiamondDoor.gif|50px]]&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:Uraniumore.png|50px]]&lt;br /&gt;
![[File:Uraniumdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Uraniumdoor.gif|50px]]&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Plastic.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
! None&lt;br /&gt;
|For use in steelmaking and plastics.&lt;br /&gt;
|- None&lt;br /&gt;
|Platinum&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Platinum.png|50px]]&lt;br /&gt;
!Osmium&lt;br /&gt;
! None&lt;br /&gt;
|For making osmium or sending to Centcomm via Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
! None&lt;br /&gt;
![[File:Hydrogenore.png|50px]]&lt;br /&gt;
!Tritium&lt;br /&gt;
![[File:Hydrogen.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrading Your Equipment==&lt;br /&gt;
&lt;br /&gt;
====Kinetic Accelerators====&lt;br /&gt;
For the futuristic space miner. Kinetic accelerators can be modified, upgraded, and altered to a miner&#039;s preference, but they require a frame, a focusing chip, and a power converter. To take apart a kinetic accelerator, you need to use a wrench on it. &lt;br /&gt;
&lt;br /&gt;
At the start of the round, you can use the coin that spawns in your hand on the mining vendor to get one upgraded part for your kinetic accelerator.&lt;br /&gt;
&lt;br /&gt;
==== Item warp packs ====&lt;br /&gt;
&lt;br /&gt;
Possibly one of the most useful upgrades you can buy for a relatively small amount of mining points. A warp beacon can be attached to your ore box by clicking on the box with the beacon in hand, and the warp pack can be attached to your mining satchel. Tap the mining satchel to the ore box, and you should get a message that your warp pack and beacon are linked. From now on, any ore that you pick up with the satchel will be deposited directly into the ore box; this means you can leave the ore box next to the unloader while you mine.&lt;br /&gt;
&lt;br /&gt;
==== Pickaxes ====&lt;br /&gt;
These come in different forms and flavors. The material usually affects how efficient you can get to your ores. Make sure to wield it with both hands while you swing. While not the most fancy option, they fit into an excavation belt and can make short work of any dangerous creatures you encounter on an asteroid. Rarely, digging with them also allows you to find anomalies and artifacts, prized by [[Xenoarcheologist|specialized scientists.]] Just make sure to be extra careful with anything that glows more than it should.&lt;br /&gt;
&lt;br /&gt;
====Shovel====&lt;br /&gt;
The classic concept of digging through the dirt for valuable materials. If you just need some glass sheets, this is a quick way to get some sand to smelt. Dig deep enough and you will be able to reach a lower level of the asteroid. Just make sure to use a ladder or jetpack when traversing, since gravity can be notoriously unfriendly. Some materials can only be found in the dirt instead of rocks.&lt;br /&gt;
&lt;br /&gt;
====Resonators====&lt;br /&gt;
This little device creates a force field which crumbles everything inside of it like paper. Can be used to crush a lot of rocks rapidly. Activating the field again when set up lets it collapse instantly. Just make sure that you do not step into your own fields if you value your bones. The biggest bonus of those is that they never run out of charge and make mining a job for the not so muscular.&lt;br /&gt;
&lt;br /&gt;
====Seismic Charges====&lt;br /&gt;
Those can be purchased from the mining vendor. Think of dynamite in space. Find a mineral rich area and plant one of those to rip a big hole into the rock. Keep a safe distance when it goes off and you should be able to collect any ore it broke free. Although designed to remove lose rocks, the charges should be planted with a little distance to the station to ensure nobody gets spaced during their lunch break.&lt;br /&gt;
&lt;br /&gt;
====Mining Mech====&lt;br /&gt;
If [[Machinist|Robotics]] is supplied and able, odds are one of the first creations from their lab will be a mech for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. All mechs usually offer external lighting and life support. To load an ore box into the mech, click on the box while facing it with an active hydraulic clamp. To mine, walk into the rock wall with your drill active or click on the floor to start digging through the sand. Refer to [[Guide_to_Robotics#Mech_Piloting|this guide]] for more information on how to pilot your new mech and keep in mind that miners would probably not know a lot about repairing or modifying those complex machines.&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
To ship ores that you&#039;ve processed, they need to be in a crate on the cargo shuttle. One of the main reasons the SCCV Horizon exists is to search for phoron, meaning that sheets of phoron will be very highly prized compared to the other materials that you&#039;ve shipped. While gold, silver, and diamonds will bring in good credits, phoron brings in the most.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]]&lt;/div&gt;</summary>
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		<updated>2023-05-24T16:15:02Z</updated>

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