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		<id>https://wiki.aurorastation.org/index.php?title=Elyran_Culture,_Law,_and_Society&amp;diff=35235</id>
		<title>Elyran Culture, Law, and Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Elyran_Culture,_Law,_and_Society&amp;diff=35235"/>
		<updated>2025-01-24T03:20:32Z</updated>

		<summary type="html">&lt;p&gt;Duthco: Needed a capital letter at the front there; I added &amp;quot;Most&amp;quot; from context&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
==Societal Attitudes==&lt;br /&gt;
Elyran culture generally places a great emphasis on peacefulness and respecting the natural order of things, and sources much of this attitude from the religion of Islam as well as Elyran Revolutionary Thought. Generally, prevailing attitudes are conservative because they wish to preserve what exists now and not push forward radical change that will greatly upset the current framework of the society, family, or other unit. This extends to everything from family life, with a great respect for elders and their wisdom being very common in Elyran culture, to Elyran laws, with many on the books that actively prosecute behaviour that may exude what is deemed as “immoral selfishness,” though what this definition is remains often up to the interpretation of the presiding judge or judges. This attitude is also prevalent in individual persons as well as the outlook of Elyra is to focus greatly on the whole, rather than simply the individual. People are often expected to sideline their own problems for the greater good of society or their families, rather than cause a fuss or protest. A common saying among Elyrans that expresses this is: “if the bricks crack, the wall becomes weak.” The prominence of this establishment-centred philosophy has led to many ripple-effects in Elyran society, the most prominent of which is the presumption of guilt in Elyran courts which one must then disprove before a panel of judges. For this reason, Elyran courts have a nearly perfect conviction rate for cases that go to trial.&lt;br /&gt;
&lt;br /&gt;
This adherence to a collectively-focused culture extends to loyalty as well. It is culturally frowned upon for an Elyran to leave their job for a better paying one so long as their current employer treats them well and pays them a decent wage, as taking a higher-paying job and betraying one’s employer is considered selfish and greedy. From the other side of the exchange though, an employer should treat their employees well and actively try to advance their company to better provide for the lives of their employees. To this attitude, a person can and should work for their entire lives for a single employer if they are treated well and allowed to live off of their wages but should also place providing for their family first. Most Elyrans put a high value on education, and as a result, a large majority of Elyran citizens have some form of college education, even if it is only a two-year degree.&lt;br /&gt;
&lt;br /&gt;
Modesty is another value often expressed through Elyran culture and is one that is most often found in Elyran fashion, which often reveals little skin despite being made from very rich colours. Originally enstated so as to prevent &amp;quot;Cytherian and Eridanian levels of excess,&amp;quot; Modesty laws or “debauchery laws,” as they are commonly called, are exemplars of this cultural trend, being a very broad category of legislation that Elyran citizens can be sued for if their public expressions are deemed immoral, whether this is in look or other areas. Things that may result in fines are dying one’s hair bright, unnatural colours or black; being tattooed; getting facial or tongue piercings (things associated with Eridanian dregs and/or haram under Islam, the predominant religion of Elyra); overly exposing fashion, such as wearing clothing that shows a lot of skin in &amp;quot;indecent areas&amp;quot;; and action or speech classified as “immodest or selfish displays,” a broad definition that often is defined by the judges presiding over a court case. Different judges can have wildly different interpretations of the law and may view some things such as piercings or dyes as falling under the jurisdiction of the law while others might not; the law is very flexible and can be strict or lax. These laws do not exist to enforce things like veiled women or beneath the knee clothing on men, but are simply the Elyran state&#039;s attempt to safeguard itself against perceived &amp;quot;Solarian cultural disruptions.&amp;quot; Similarly, interpretations vary from planet to planet, with different localities enforcing different standards. What is considered immodest or immoral on [[Damascus II]] or Bursa may be overlooked or tolerated on [[Persepolis]] or [[New Suez]], for example.&lt;br /&gt;
&lt;br /&gt;
Charity is yet another tenant that most often permeates Elyran culture, with numerous charities and foundations set up around the country to provide for the less-fortunate in Elyra and beyond. These charities are barred by the Elyran state from conducting operations to non-citizen persons residing in Elyra, however, as the Elyran government has deemed such actions as “unjustly indulgent” to those who are not part of Elyran society yet still wish to benefit from it. Elyra is one of the leading donors to the Interstellar Aid Corps along with the Coalition of Colonies and has an incredibly robust charity culture as a result.&lt;br /&gt;
&lt;br /&gt;
“The Elyran Spirit” is a value entirely unique to Elyra that has little to no roots in its source cultures and is explained through its name. It is a form of Elyran exceptionalism that asserts that Elyra, its culture, and its people are inherently different and unique to the rest of humanity and other countries in the Orion Spur. It asserts that Elyran society is the best in existence through its institutions and cultural values and that this society must not just be preserved from within, but defended from without as well. This takes the form of Elyra’s historical tendency to isolate itself from the rest of the Orion Spur, believing that other cultures and peoples will pollute and therefore erode the Elyran culture and way of life if allowed in. Many believe this way of thought is the reasoning for Elyra’s strict immigration policies as well as its general reluctance to involve itself in Interstellar Affairs; however, this element of the Elyran Spirit has slowly begun to change since the country ended its self-imposed isolation in the late 2380’s. Even so, it is not uncommon for Elyrans to view the societies and cultures of other nations and peoples as inferior, even if the evidence is overwhelmingly to the contrary, due to the inherently exceptional status Elyran culture and society holds by this school of thought. This ideal is not an excuse to decry the cultures of others, but is instead the incentive to consistently improve Elyran society by working in accordance with its ideals to better promote a society built on the stable foundations that others may enjoy by making their own societies and cultures more like that of Elyra. Most Elyrans are very respectful of traditions that made their society, but seek to expand upon them in new and novel ways as a method of continuing the Elyran revolution.&lt;br /&gt;
&lt;br /&gt;
==Family Life &amp;amp; Relationships==&lt;br /&gt;
The nuclear family is the core unit of Elyran society and is often emphasised in the rhetoric of media and politicians as being the foundation upon which their great society is built.&lt;br /&gt;
&lt;br /&gt;
The Elyran perception of a family is two adults, and at least two children. Homosexual or otherwise non-traditional marriages are accepted in Elyra, but having children, be they adopted or born from one of the parents, is heavily encouraged by the cultural norms of the country. Gender roles are somewhat traditional in perception in Elyra, with women often expected to be mothers alongside any career they choose to follow, if they decide to. Additionally, men are expected to be fathers, with the cultural expectations placing great emphasis on both members of a marriage to become active and caring parents for their children. Widows, widowers, and divorcees are encouraged to remarry in Elyran society and start new families to further secure the foundation of Elyra and make more children who might further preserve the Elyran way of life. Marriage is something of great importance in Elyran society that legitimizes one as a part of their own family but also one that is subject to a series of benefits under the Elyran welfare system such as tax breaks, free childcare, and family-oriented healthcare plans among others. Because of both its cultural and legal significance, marriage is encouraged from early adulthood and many families often arrange marriages for this reason. &lt;br /&gt;
Polyamorous relationships are frowned upon in Elyra and are considered a form of adultery, a prosecutable offense under Elyran debauchery laws, as are infidelity and spousal neglect.&lt;br /&gt;
&lt;br /&gt;
The role of children in the Elyran family is one that is important as well. From a young age, children are taught to respect their elders and trust the judgement of those more capable than themselves and to know their place in the hierarchy of the family with the parents cohabiting the top. They are expected to be honest with their parents and trust their judgement so as they think their parents are being fair— after they become adults, of course. Parents, additionally, are encouraged to be understanding yet firm in how they parent their children in order to raise upstanding future citizens who will benefit not just society, but the family as well. Because of the emphasis that Elyran society places upon a family, and because the citizens of the country are all encouraged to be parents, there are few things that are seen as more shameful and despicable in the public consciousness of Elyra than a person who is a neglectful or abusive parent.&lt;br /&gt;
&lt;br /&gt;
Children are expected to take care of their parents in their old age, and for this reason, many Elyran houses are built with two guest rooms: one for guests, and one for the grandparents of the family to live in. This expectation of responsibility is higher in men, so the daughters of families are not expected to take on this responsibility unless there is no son in the family. When a parent moves in with their adult child, however, the dynamic between the two changes and the parent is now a member of their child’s household and is expected to now trust their judgement. Parents can sue their children for “absent neglect” in court if the children refuse to take on the responsibility of caring for them, which usually results in the parent or parents in question getting a monthly payment from their adult children to cover their expenses in a care facility.&lt;br /&gt;
&lt;br /&gt;
==Arts &amp;amp; Mass Media==&lt;br /&gt;
Elyran arts are some of the most unique and distinctive in the Orion Spur. The common aesthetic of them is almost universally recognisable as Elyran and remains something that not only Elyran artists but also the state have worked carefully to cultivate over nearly 300 years. Elyran art is typically not abstract, but it’s in some way relative to a real-life reference, be it a feeling, person, or scene. This extends to nearly every form of art in Elyra, from poetry, to film, to visual art, to even music.&lt;br /&gt;
&lt;br /&gt;
Visual art is usually of natural scenery or a fusion of nature with constructs of society, such as buildings, vehicles, or more mystical design elements. Rarely are people or faces especially drawn in this style of art. Floral designs interspersed with bits of technological machinery or glowing hues found in architecture. Generally, Elyran art is very vivid and uses vibrant, even opulent colours to paint its images, leading its artists to often take fanciful, imaginative directions in their art. This also lends itself to the official, state-endorsed artstyle of Elyra: Elyran futuro-impressionism. Verbal, performed, or written art that is not made in the official language of the Republic, Elyran Standard, is not supported, funded, or promoted by the Elyran state.&lt;br /&gt;
&lt;br /&gt;
This style applies to more than just visual arts and is also applicable to the architecture found in the republic as well. Traditional designs inspired by their Earth counterparts are often used as references which things like hard light, plasteel, glass, and mag-pulse hover equipment, all accented with holographic projections and mixed with various kinds of stone, will both imitate and embellish in a unique style that is both distinctive and bright to the eye. Few planets deviate from this style, either for historical and cultural reasons, like much of the original colonial-era architecture of Damascus II, or for more practical ones, like the few settlements on Medina which rest on the planet’s surface rather than floating above it.&lt;br /&gt;
&lt;br /&gt;
Elyran mass media is something that is arguably integral to not just the expression of Elyran popular culture, but also of its national culture as well. Mass media has many forms, such as holovision channels broadcasting everything from news to critically-acclaimed serial dramas, from religious services to live music. Altered variants of outside social media in the country are censored to fit with Elyran standards and laws, and the Elyran side of the Holonet as a whole is broadly restricted when compared to other countries. In recent years though, more and more people have been able to pass the Elyran government’s firewalls in order to access outside content, however the state has vowed to clamp down on these breaches. Cinema is also a point of pride for the government and people, with not only some of the most compelling narratives in recent years having come out of the Serene Republic, but some of the most advanced visual effects as well, especially from the Persepolian entertainment industry. More pertinent to Elyran culture as a whole are films from Damascus II’s first film studios produced during the Colonial Era and Elyran Golden Age. While the planet no longer produces films on any large scale compared to its golden age, Elyran cinema started there, much like almost all other forms of the Elyran arts.&lt;br /&gt;
&lt;br /&gt;
QQs are a kind of uniquely Elyran content which are essentially holographic AI personalities that livestream content to an online audience. They interact with one another, have drama between themselves, and have storylines all their own as well. These AIs are watched avidly by some in Elyra as a form of entertainment. Most QQs are owned by either Elyran corporations or the state; though recently, Idris Incorporated acquired the rights to a small number and have begun their own operations in the country, albeit under strict supervision from the authorities.&lt;br /&gt;
&lt;br /&gt;
Strict censorship is placed on what is and is not allowed on Elyran social media and holonet websites, and much of what applies to the average citizen through debauchery laws in real life would also apply to their online presence as well. Furthermore, political discussion is allowed in political circles but only as it relates to the confines of the Elyran political system. Much like in person, discussions that mention the destruction of the state or the participation in political activities within a party that are unapproved of by the state are illegal and can result in arrests or jail time. News articles, broadcasts, and other disseminations of information from media to the public is often under the watchful eye of the Ministry of Internal affairs to have a pro-Elyra spin on things and to vilify those inconvenient to the Republic’s goals and interests, both inside and outside of the country. Mass media serves a very important purpose to the Elyran state aside from simply education however. &lt;br /&gt;
&lt;br /&gt;
Those accused of violating Elyra’s debauchery laws or committing “immoral selfishness” can often avoid jail time by making humiliating apologies which include an admittance of guilt and wrongdoing and begging for the public to forgive their crimes, all televised all on holovision. This is done locally if they are private citizens, or on a planet-wide or even national scale for public figures, depending how famous the person in question is. This is not allowed for more serious offences or repeat offenders, but it cements the ideals of modesty and collective consequences that the government wishes to instill in its people by extolling them on public television with one’s fellow citizens as examples. Non-Citizen Persons are often excluded from consuming mass media, as they lack the citizenship which is required to purchase licenses needed to activate devices so that they may receive live holovision and holonet signals. &lt;br /&gt;
&lt;br /&gt;
==Cuisine==&lt;br /&gt;
Elyran cuisine is one of the few parts of Elyran culture that is not unified across the Republic’s many worlds, though all do share some common characteristics. Most Elyran cuisine is halal by the standards of Islamic law, due to the country not only having its cultural origins in the majority Muslim countries of the Middle East, Northern Africa, Persia, and Anatolia, but also because the vast majority of the nation’s current population are Muslim.&lt;br /&gt;
&lt;br /&gt;
Most noticeably perhaps, pork is absent from the country’s cuisine, and the purchasing of alcohol is often taxed heavily and legally restricted in the country, though this varies greatly by locality. Some planets, like Persepolis, have little to no restrictions on the buying of Alcohol aside from sales being prohibited on Fridays, a day of rest and worship in Islam, while others like Damascus II prohibit the sale of alcohol almost universally on the planet, aside from a select few specially-licensed resorts and liquor shops. None of these restrictions apply to the Persepolian moon of New Suez due to its status as a special trade zone. As a result, it has zero restrictions or taxes on the purchase, sale, and consumption of alcohol, making it an anomaly among Elyran jurisdictions.&lt;br /&gt;
&lt;br /&gt;
Seafood is very prevalent in Elyran cuisine, though this is less seen on planets without significant bodies of water such as Medina and Bursa, as seafood does not travel well. For those that are able to produce their own seafood however, each planet has a unique variation on what is made from the creatures caught from the oceans, ranging from simple and elegant on Persepolis, to savory and hearty on Damascus II, to exotic and spicy on the ocean planet of Aemaq.  &lt;br /&gt;
&lt;br /&gt;
Tea is the drink of choice for many Elyrans, and the country has a wide variety to choose from. While sweeter, herbal teas are the most popular in the country, others such as green or black teas are not unheard of. Elyran tea is notable for its variety of components which has made it famous around the spur. Nuts, raisins, spices, and even more outlandish things like yogurt or pollens can be found in the upper echelon of teas, leading to incredibly diverse and unique flavour profiles that cannot be found anywhere else in the Orion Spur. Each planet has its own traditional style of tea, and residents of these worlds are usually fiercely opinionated about which is superior. Persepolian tea is often herbal and infused with floral products like lavender or rosewater, or even brewed from flower petals themselves, and then sweetened with sugar. Aemaqi tea is often served cold and is made from the variety of the aquaflora found on the planet, with exotic salts refined from Aemaq’s vast ocean spread around the rim of the glass. Medinan tea is notable for typically being based from green tea and is incredibly sweet, with citrus syrup or raisins usually being common additions to it. Lastly, Damascene tea is typically much stronger than any other variety, based from black teas, and is often infused with the botanicals of grains or berries grown on the planet along with a variety of spices like cinnamon, cardamom, and nutmeg.&lt;br /&gt;
&lt;br /&gt;
Elyran coffee is similarly notable, though less for the creativity of its production, and more for the strength of its caffeination. It is incredibly potent, often being stronger than espresso, and is less of a liquid than it is a gritty mash of strained, pressed, and otherwise prepared coffee grounds that has a layer of liquid coffee that seeps to the top. Its served in small cups and is usually garnished with flower petals and whip cream, with different shops using different flowers to set them apart from potential competitors.&lt;br /&gt;
&lt;br /&gt;
While purchasing and consuming alcohol is restricted to varying degrees and many there do not drink it for religious reasons, one of Elyra’s primary luxury exports are alcoholic beverages, specifically wine. Beginning in the early 2380’s as part of the country’s initiative to open up to the rest of the world economically, a number of farmers on Damascus II began to retool their vineyards into ones focused towards the production of wine to sell abroad rather than just the produce of the grapes themselves. Due to the planet’s favorable climate for the fruits and investment from the Ministry of Agriculture over the years, Damascene wine has grown a prestigious pedigree that makes it a luxury good desired all over the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
Religion is something that is very important to the population of Elyra. Less than a twentieth of the population claim to be agnostic, and while levels of devotion and activity vary among the population, it is undeniable how religion, especially that of Islam, has shaped the culture of the country. All religions have equal protection under the law by the Elyran state in the country so long as the government officially recognises a belief as a religion. While Elyra is a firmly secular nation, many of its cultural values and ideals stem from the various interpretations of Islam, and as such, a vast majority of the country identifies as one of the various forms of Muslim and participate in the practices, customs, and holidays of the religion either devoutly or in more cultural ways if they do not actively worship. This influence can be seen not just in the country’s laws and official attitudes towards certain societal ideals, but also in the way many of its human citizens view their IPC counterparts.&lt;br /&gt;
&lt;br /&gt;
IPCs legally are citizens and have the same rights with very few exceptions as their human compatriots, but they are not seen as “people” by a majority of the population. They are seen simply as soulless mechanical constructs. This does not stretch to the lengths of the Empire of Dominia, where IPCs are seen as evil harbingers of demons, and simply rests on the stance that IPCs do not possess souls and should not be treated as if they do in matters of personage and spirituality. Because of this, local laws on some planets permit that individual mosques may ban IPCs from entry if they so choose to do so.&lt;br /&gt;
&lt;br /&gt;
The influence of religion goes both ways as the state also has a great deal of involvement over religious practices in Elyra. Imams are subject to the same scrutiny and speech laws as the rest of the public, and sermons aimed against the state or in favor of destabilizing it are often met with fines and arrests. The Ministry of the Interior says that this is to prevent religious extremism and radicalization from taking hold over people who would otherwise be moral and pious citizens and turning them against what the Elyran government describes as a “tolerant society.” Popular religious views on IPCs also are often at odds with the official policy of the Elyran authorities, as legally, free IPCs are just as much “people” as humans are with matters of the soul not mattering to a secular institution like the republic.&lt;br /&gt;
&lt;br /&gt;
==IPC Culture in Elyra==&lt;br /&gt;
IPC culture is something curious in the Republic of Elyra as it has various layers and subcultures within itself much like any other cultural group might. Owned IPCs are rarely able to form cultures outside of their cohorts or with other owned IPCs with whom they interact with regularly, which has led to free IPC culture being the dominant variety in the country. Of free IPCs, there are a few varieties of subculture. Free IPCs are often not bound by the same societal pressures as humans, especially in regards to marriage and family, but even so, they have their own cultural traits and categories.&lt;br /&gt;
&lt;br /&gt;
The first subculture is referred to usually as the “Artisan” group and are primarily composed of free IPCs that generally do not participate in Elyran society or its norms. While they are still technically citizens, the cultural distaste towards IPCs in Elyra has motivated them to withdraw themselves from societal and political issues around IPCs in the country and instead to focus on the scene of arts, trade, or other self-fulfilling pursuits. Many IPCs in this culture must interact with greater society at least in part— working a job, for instance— but the ethos of this subculture is to enrich themselves with arts and experiences separate from Elyran cultural norms as much as they can and be as politically uninvolved as possible with many refusing to vote. The goal of many IPCs in this group is to one day make enough money to be at a point where they no longer have to work and can simply surround themselves with the arts, creative experiences, and the other luxuries Elyran society has to offer. This subculture is tolerated by the government despite the fact that the goal of these IPCs is to not follow mainstream cultural norms, partially because it is small in size, and also because the government does not wish to seem as if it is discriminating against its citizens on the basis of species; there is also the  technicality that everything Artisan IPCs do does not break any laws.&lt;br /&gt;
&lt;br /&gt;
The second and larger subculture of Elyran IPCs are referred to as “Assimilationists,” and they are much the opposite of their Artisan counterparts. Rather than withdrawing from a society that views them as soulless, Assimilationist IPCs are instead very active in society. As their name implies, they often practice social customs and norms and do their best to integrate into society to some degree. They view themselves simply as Elyran citizens who are also IPCs and are part of the Republic as much as their human counterparts are. Many in fact are patriotic towards the Elyran state, in part because Elyra was the first nation in the Orion Spur to grant citizenship to IPCs, despite prevailing views among most of its people. However, even Assimilationists are not entirely integrated with mainstream Elyran society.&lt;br /&gt;
&lt;br /&gt;
IPCs as a whole, whether Assimilationist or Artisan, often live in their own communities. It is not uncommon to find entire neighborhoods in Elyra with majority IPC populations and IPC-owned and operated businesses existing to serve that community alone. IPCs are also quite protective of these communities as well, and while Assimilationists see themselves as part of the greater Elyran society, they often look at human outsiders moving into their communities with suspicion and see them as intruders. It is useful to look at Assimilationist IPCs as those that create their own version of Elyran culture dominated by IPCs. Despite religious attitudes rejecting the notions that synthetics possess souls, many Assimilationist IPCs may practice customs influenced, inspired, or even directly related to Islam— but almost none are religious. Assimilationist IPCs see Islam as something that does not recognise them, so they refuse to participate in the religion in any way beyond respecting decidedly &amp;quot;Elyran&amp;quot; customs. A small minority of IPCs of this subculture do adhere to the faith however, but they are looked upon with skepticism or even scorn from both their own communities, with them often being seen as traitors in a sense, and greater Elyran society at large for doing so.&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>Duthco</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Duthco&amp;diff=33161</id>
		<title>Sandbox:Duthco</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Duthco&amp;diff=33161"/>
		<updated>2024-06-03T04:28:22Z</updated>

		<summary type="html">&lt;p&gt;Duthco: /* Tips */ Chord duration w/ example. Reworked rest explanation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One day, this will be a nice wiki page detailing our music system for people and providing our very own songbook, as well as a template for adding to it. &amp;lt;br&amp;gt;&lt;br /&gt;
This page is very much not in its final form, and much is in note-taking and placeholder formats and tone that will change as the project progresses.&lt;br /&gt;
[[File:InstrumentContextMenu.png|frame|right|The instrument context menu for the Space Piano]]&lt;br /&gt;
&lt;br /&gt;
== Song editor ==&lt;br /&gt;
&lt;br /&gt;
The Help section of the Song Editor displays the following information:&lt;br /&gt;
&lt;br /&gt;
(current tick-lag 0.25)&lt;br /&gt;
&lt;br /&gt;
Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-). &amp;lt;br&amp;gt;&lt;br /&gt;
Every note in a chord will play together, with chord timed by the tempo. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number. &amp;lt;br&amp;gt;&lt;br /&gt;
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note. &amp;lt;br&amp;gt;&lt;br /&gt;
Example: C,D,E,F,G,A,B will play a C major scale. &amp;lt;br&amp;gt;&lt;br /&gt;
After a note has an accidental placed, it will be remembered: C,C4,C,C3 is C3,C4,C4,C3 &amp;lt;br&amp;gt;&lt;br /&gt;
Chords can be played simply by separating each note with a hyphen: A-C#,Cn-E,E-G#,Gn-B &amp;lt;br&amp;gt;&lt;br /&gt;
A pause may be denoted by an empty chord: C,E,,C,G &amp;lt;br&amp;gt;&lt;br /&gt;
To make a chord be a different time, end it with /x, where the chord length will be length defined by tempo / x: C,G/2,E/4 &amp;lt;br&amp;gt;&lt;br /&gt;
Combined, an example is: E-E4/4,F#/2,G#/8,B/8,E3-E4/4 &amp;lt;br&amp;gt;&lt;br /&gt;
Lines may be up to 50 characters. &amp;lt;br&amp;gt;&lt;br /&gt;
A song may only contain up to 200 lines. &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==== Tips ====&lt;br /&gt;
*Default note length is the quarter-note&lt;br /&gt;
*Default tempo is 120 BPM&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*BPM Options&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:*theoretical minimum: 3 BPM&lt;br /&gt;
:*48, 47, 46, 45, 44, 43,42,41, 40, 39-3 (values under 20 are not recommended if at all avoidable, as it takes an increasingly prohibitive number of clicks to increment it lower, the smaller the BPMs get, and there is no displayed decimal.) &lt;br /&gt;
::*The lowest BPMs take multiple clicks to change the display number. (I &#039;&#039;think&#039;&#039; it means it is decreasing by non-integer increments.)&lt;br /&gt;
:*114, 109, 104, 100, 96, 92, 88, 85, 82, 80, 77, 75, 72, 70, 68, 66, 64, 63, 61, 60, 58, 57, 55, 54, 53, 52, 51, 50&lt;br /&gt;
:*120&lt;br /&gt;
:*184, 171, 160, 150, 141, 133, 126&lt;br /&gt;
:*1200, 800, 600, 480, 400, 342, 300, 266, 240, 218, 200&lt;br /&gt;
:* Maximum 2400 BPM&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*True Middle C is an octave higher than our local C4. Songs in the songbook are &#039;&#039;&#039;not necessarily&#039;&#039;&#039; adjusted to accommodate this. Consider using the transpose tool in the instrument menu to try different octaves. Some songs work well in multiple octaves.&lt;br /&gt;
*Commas close chords and separate singleton notes, but the end of a line does not require a comma. If present, it will play a rest before beginning the next line.&lt;br /&gt;
*The duration of rests &#039;&#039;only&#039;&#039; scales with the BPM/Tempo and are not modified the same way as notes or chords. (You can play multiple rests back to back, (&amp;quot;,,,&amp;quot; is two rest intervals, for example), but you cannot shorten one&#039;s duration.) So, if rests are paramount to the rhythm of a composition, consider adjusting the overall BPM such that the base note, and therefore rest, is the duration of the shortest necessary rest for the piece. &lt;br /&gt;
*Choosing a chord&#039;s duration modifier, (the &#039;x&#039; of &#039;chord/x&#039;), might be thought of in terms of &amp;quot;How many of the base note comprise the desired note length?&amp;quot;&lt;br /&gt;
::For Example: given that I have my BPM set such that my unmodified notes are functionally eighth notes, (That is, chords &#039;&#039;without&#039;&#039; /x modifiers play for an eighth note&#039;s duration.), and I encounter a chord that needs to play for the duration of an eighth note &#039;&#039;plus&#039;&#039; a quarter note, that chord could be thought of as playing for the duration of three eighth notes, since 2 eighth notes = 1 quarter note. Therefore, the chord would need a duration modifier of ×3. However, since the modifier is a division operation and we know that x×3 = x÷⅓, we might write &amp;quot;chord/0.33&amp;quot; or &amp;quot;chord/0.333&amp;quot; to play for the desired duration. (You can include as many significant figures as you deem necessary, but it probably doesn&#039;t make much of a difference after two or three.)&lt;br /&gt;
*Multiple of the same note in a chord plays the note louder than surrounding notes/chords, in a manner growing in intensity with each additional note. (e.g. &amp;quot;a-a&amp;quot; plays an A3 note louder than &amp;quot;a&amp;quot; would, and &amp;quot;a-a-a&amp;quot; plays A3 louder than the former.) Use this &#039;&#039;judiciously&#039;&#039; where you might find  &#039;&#039;accent&#039;&#039; or &#039;&#039;marcato&#039;&#039; marks in sheet music.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Instruments offer means by which to augment the sound of your song.&lt;br /&gt;
&lt;br /&gt;
=== Sustain ===&lt;br /&gt;
* Exponential Decay (on or off)&lt;br /&gt;
** Off - Sustain Timer&lt;br /&gt;
*** Value 1 to 50 (Default is 1)&lt;br /&gt;
** On - &lt;br /&gt;
*** Value 1.07 to 10 (Default is 2)&lt;br /&gt;
&lt;br /&gt;
=== Echo ===&lt;br /&gt;
Under &amp;quot;Advanced Options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of Virtual Environments serve as Echo presets, that might better be thought of as reverb environments. &lt;br /&gt;
&lt;br /&gt;
- The Open echo editor button allows you to set up a Custom Environment if you so wish with a myriad of different variables to &lt;br /&gt;
&lt;br /&gt;
- make sure you click &amp;quot;apply echo&amp;quot; to enable it.&lt;br /&gt;
&lt;br /&gt;
== Songbook ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Peacock, Kaleidoscope &amp;amp;nbsp; &lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
Composer: DJ Okawari &amp;lt;br&amp;gt;&lt;br /&gt;
Sheet Music adapted from: wzli, MuseScore &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BPM: 184-200&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
a5,c5-a6,e5-e6,c5-c6,g4-d6,b4,d5-b5,b4-b5,d4&lt;br /&gt;
f4-c6,a4,c5,d4,f4-f5,a4-g5,c5-a5,f4-a5-c6,a4&lt;br /&gt;
c5-a5,e5-c6,g4-b5/3,c6/3,b5/3,b4-a5,d5-g5,a5&lt;br /&gt;
a4,c5,e5,d5-a5,e5-c6,a5,b5,c6,a4,c5-e6,e5-g6&lt;br /&gt;
c5-c6,g4-d6,b4,d5-e6,b4-e6,d4,f4-f6,a4,c5,d4&lt;br /&gt;
f4-f5,a4-g5,c5-a5,f4-a5-c6-f6,a4,c5-a5,e5-c6&lt;br /&gt;
g4-c6,b4-a5,d5-g5,g5-c6&lt;br /&gt;
a4,c5,e5,a5,c6,a5,e5,c5,a2,e3,a3-e5,c4-c5,g2-d5&lt;br /&gt;
d3,g3-b4,b3-b4,f2,a2-c5,c3,a3,c4,f4,g4,a4&lt;br /&gt;
f2-a4-c5,c3,a2-a4,f3-c5,g2-b4/3,c5/3,b4/3,d3-a4&lt;br /&gt;
g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-e5,a3-g5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-e5,b3-e5,f2,a2-f5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5-f5,c3,a2-a4,f3-c5,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4,g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3,a3-e5,c4-c5&lt;br /&gt;
g2-d5,d3,g3-b4,b3-b4,f2,a2-c5,c3,a3,c4,f4,g4,a4&lt;br /&gt;
f2-a4-c5,c3,a2-a4,f3-c5,g2-b4/3,c5/3,b4/3,d3-a4&lt;br /&gt;
g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-e5,a3-g5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-e5,b3-e5,f2,a2-f5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5-f5,c3,a2-a4,f3-c5,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4,g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3,a3-e5,c4-c5&lt;br /&gt;
g2-d5,d3,g3-b4,b3-b4,f2,a2-c5,c3,a3,c4,f4,g4,a4&lt;br /&gt;
f2-a4-c5,c3,a2-a4,f3-c5,g2-b4/3,c5/3,b4/3,d3-a4&lt;br /&gt;
g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-e5,a3-g5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-e5,b3-e5,f2,a2-f5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5-f5,c3,a2-a4,f3-c5,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4,g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3,a3-e5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-b4,b3-b4,f2,a2-c5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5,c3,a2-a4,f3-c5,g2-b4/3,c5/3,b4/3&lt;br /&gt;
d3-a4,g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-e5,a3-g5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-e5,b3-e5,f2,a2-f5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5-f5,c3,a2-a4,f3-c5,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4,g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3,a3-e5,c4-c5&lt;br /&gt;
g2-d5,d3,g3-b4,b3-b4,f2,a2-c5,c3,a3,c4,f4,g4,a4&lt;br /&gt;
f2-a4-c5,c3,a2-a4,f3-c5,g2-b4/3,c5/3,b4/3,d3-a4&lt;br /&gt;
g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-e5,a3-g5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-e5,b3-e5,f2,a2-f5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5-f5,c3,a2-a4,f3-c5,g2,d3-a4,g3-g4&lt;br /&gt;
a3-c5&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5/0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Route 29, Pokemon GSC &amp;amp;nbsp; &lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
Composer: Junichi Masuda &amp;lt;br&amp;gt;&lt;br /&gt;
Sheet Music adapted from: Jose Vilanueva, MuseScore &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BPM: 184-200&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
c5/2,d5/2&lt;br /&gt;
e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5,f5/2&lt;br /&gt;
e5/2,g2-d5,b2-b4,d3-a4,g4,d2-a5,g2-g5,b2-c5/2&lt;br /&gt;
d5/2,e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5&lt;br /&gt;
f5/2,e5/2,g2-d5,b2-d5,d3-b4,c3-c5,g2,c3-c5/2,d5/2&lt;br /&gt;
c3-c5-e5,g3-c5-e5,e3-e5-g5,g3-e5-g5,e3-g4-c5&lt;br /&gt;
c3-g4-d5,g2-c5-e5,c3-g4-c5,a2-d5-f5/2,c5-e5/2&lt;br /&gt;
f3-a4-d5,d3-g4-b4,f3-f4-a4,f2-e4-g4,f#2-e5-a5&lt;br /&gt;
g2-d5-g5,d3-c5/2,d5/2,c3-c5-e5,g3-c5-e5,e3-e5-g5&lt;br /&gt;
g3-e5-g5,e3-g4-c5,c3-g4-d5,g2-c5-e5,c3-g4-c5&lt;br /&gt;
a2-d5-fn5/2,c5-e5/2,f3-a4-d5,c3-b4-d5,f3-g4-b4&lt;br /&gt;
g2-g4-c5,c3,b2,bb2,a2-f4-a4,f3-a3,c3-a4-c5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,e3-c5-f5,e3-g3-c5-e5,bn2-d4-f4,d3-f3&lt;br /&gt;
d3-f4-b4,d3-f3,b2-b4-d5,d3-f3-d5-f5,d3-b4-e5&lt;br /&gt;
d3-f3-b4-d5,e2-c#5-e5,c3-e3-g4-d5,g2-g4-c5&lt;br /&gt;
c3-e3-g4-d5,c3-g4-c5,e3-g3-g4-bb4,g2-e4-a4&lt;br /&gt;
e3-g3-e4-g4,a2-f4-a4,f3-a3,cn3-a4-cn5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,c3-c5-f5,e3-g3-c5-e5&lt;br /&gt;
f3-f5,e3-e5,d3-d5,f3-f5,e3-e5/0.5&lt;br /&gt;
g2-bn2-d3-f3-g4-bn4-d5/0.5&lt;br /&gt;
g2-c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5,c4-g4&lt;br /&gt;
e3-e5,c4-g4,c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5&lt;br /&gt;
c3-e3-c5,c3-e3-c5,c5/2,d5/2&lt;br /&gt;
e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5,f5/2&lt;br /&gt;
e5/2,g2-d5,b2-b4,d3-a4,g4,d2-a5,g2-g5,b2-c5/2&lt;br /&gt;
d5/2,e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5&lt;br /&gt;
f5/2,e5/2,g2-d5,b2-d5,d3-b4,c3-c5,g2,c3-c5/2,d5/2&lt;br /&gt;
c3-c5-e5,g3-c5-e5,e3-e5-g5,g3-e5-g5,e3-g4-c5&lt;br /&gt;
c3-g4-d5,g2-c5-e5,c3-g4-c5,a2-d5-f5/2,c5-e5/2&lt;br /&gt;
f3-a4-d5,d3-g4-b4,f3-f4-a4,f2-e4-g4,f#2-e5-a5&lt;br /&gt;
g2-d5-g5,d3-c5/2,d5/2,c3-c5-e5,g3-c5-e5,e3-e5-g5&lt;br /&gt;
g3-e5-g5,e3-g4-c5,c3-g4-d5,g2-c5-e5,c3-g4-c5&lt;br /&gt;
a2-d5-fn5/2,c5-e5/2,f3-a4-d5,c3-b4-d5,f3-g4-b4&lt;br /&gt;
g2-g4-c5,c3,b2,bb2,a2-f4-a4,f3-a3,c3-a4-c5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,e3-c5-f5,e3-g3-c5-e5,bn2-d4-f4,d3-f3&lt;br /&gt;
d3-f4-b4,d3-f3,b2-b4-d5,d3-f3-d5-f5,d3-b4-e5&lt;br /&gt;
d3-f3-b4-d5,e2-c#5-e5,c3-e3-g4-d5,g2-g4-c5&lt;br /&gt;
c3-e3-g4-d5,c3-g4-c5,e3-g3-g4-bb4,g2-e4-a4&lt;br /&gt;
e3-g3-e4-g4,a2-f4-a4,f3-a3,cn3-a4-cn5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,c3-c5-f5,e3-g3-c5-e5&lt;br /&gt;
f3-f5,e3-e5,d3-d5,f3-f5,e3-e5/0.5&lt;br /&gt;
g2-bn2-d3-f3-g4-bn4-d5/0.5&lt;br /&gt;
g2-c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5,c4-g4&lt;br /&gt;
e3-e5,c4-g4,c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5&lt;br /&gt;
c3-e3-c5,c3-e3-c5/0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== More songs ===&lt;br /&gt;
You might consider trying songs from others&#039; wikis that use the same music format:&lt;br /&gt;
*[https://tgstation13.org/wiki/Songs /tg/station]&lt;br /&gt;
*[https://wiki.yogstation.net/wiki/Songs Yogstation]&lt;/div&gt;</summary>
		<author><name>Duthco</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Konyang&amp;diff=32492</id>
		<title>Konyang</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Konyang&amp;diff=32492"/>
		<updated>2024-03-16T03:21:31Z</updated>

		<summary type="html">&lt;p&gt;Duthco: Spelling correction for the caption of the Konyang flag image: I believe the word intended is &amp;quot;Taijitu&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Konyang}}&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Konyang_pixel.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
{{Template:Region-RebelsReach}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Originally established in 2305 as a Solarian Alliance Outer Ring planet, Konyang is presently one of the more distant outposts under the Coalition of Colonies after its independence in &#039;&#039;&#039;2462&#039;&#039;&#039;. Konyang’s capital city Suwon, the largest settlement on the planet, is built upon a natural formation that defines most of Konyang&#039;s geography: islands with large interior mountains that feature lush, but soaking wet, coastal jungle regions. Konyang was initially a relatively average Outer Ring settlement intended to export water, before the discovery of mysterious, deactivated drones in 2407 led to a robotics boom occuring on the planet that lasted well into the 2450s. The Konyang of today is a planet renowned for its robotics industry, though some of its initial luster has faded in the years following its boom. Water, however, remains a key industry - the planet has a remarkably low salination level, meaning that essentially all of its water is drinkable. Konyang Solarian Common, or Konyang Common, is the most used language on the planet inside and outside of major population centers. Due to its proximity to the Coalition of Colonies planets, Coalition member planets often import water from Konyang. In major cities and universities, Tradeband can be found being spoken, though it remains rare. Speakers of the language are generally from off-planet, moving to Konyang during its robotics boom. Konyang almost completely lacks valuable minerals due to intensive mining efforts carried out by drones—whose source remains unknown—hundreds of years before it was colonized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Because of the ethnic make-up of Konyang&#039;s original settlers and assimilation of immigrants into the native population during the first AI boom, human characters born on Konyang will have names and appearances consistent with the people of China, the Korean Peninsula, and Japanese Islands. Only native Konyangers or Konyang-made IPCs may select the Konyanger accent. This is enforceable by server moderators and admins.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Konyang flag.png| The Konyanger flag was adopted in 2462, having unofficially been used by pro-autonomy circles long before the declaration of independence. The traditional taijitu represents peace and harmony as the highest values of the new state, with the color blue representing the waterways the planet is known for and yellow, their aim of prosperity. The white background represents Konyang&#039;s purity.&lt;br /&gt;
|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Conception and Planning | 2200s - 2299===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
When the United Nations proposed and eventually enforced the creation of the Alliance of Sovereign Solarian Nations, China, Korea and Japan were once more forced to band together to compete with the world for influence inside the newly found institution. Rivals such as the European Union, the Soviet Union, the Commonwealth and the United States were first in line to claim hegemonic roles, their space programs forming the core of Solarian colonization of the Inner, Middle and Outer rings over the centuries, populating them with their own peoples and sparking an unofficial race for prestige land grabs, one which the Department of Colonization was more than happy to let unfold, resulting in the extremely fast expansion of Humanity into the Orion Spur. While regional powers such as India and the Mediterranean countries began creating their own colonies on Gadpathur and Assunzione, the East Asian trio were relegated to secondary roles of supplying technology, labor and capital without any actual representation in the stars, a situation problematic for some and resented by many in the “sovereign” governments.&lt;br /&gt;
&lt;br /&gt;
It was thus decided to present a plan to Solarian functionaries for a colony spearheaded by China and supported heavily by Korea and Japan, aimed at restoring the pride of the three “cousin-nations” and their position in the Alliance. Intense negotiations and technical planning amounted to years of disagreements over the name, location and allocation of responsibilities between the partners, as well as the presence of China’s Einstein Engines megacorporation, which offered to finance a great portion of the initial effort. Soon however, the advent of the Second Great Depression and the following Interstellar War in the mid-late 2200’s saw a bankrupt Alliance put a halt to any colonization projects, resulting in the plans being shelved. The war took a great toll on the core Solarian worlds, including Earth and its nations which were called to provide manpower, funds and materiel for the Solarian Navy. Federal China’s economy tanked completely under the pressure, relying on IMF bailouts and stays of payment on the salaries of its public sector, with pensionaries and students being most severely hit, resulting in massive social upheaval which would have long lasting consequences for the country’s financial hegemony in the post-war region.&lt;br /&gt;
&lt;br /&gt;
As peace and relative stability returned, the Alliance found a newly independent, sizable and embittered Coalition of Colonies rival its claims in the Galactic East, calling for the presence of military garrisons and naval stations to protect the border. It was at this time that colonization projects were beginning to reemerge, with the Pacific Pact racing once more to submit a viable plan for a colony that would represent East Asia. A fatigued China could no longer bear the incredible costs it aspired to as the leader of the colonial venture before the war, giving significant leeway to the other two partners and largely retreating behind its megacorporation, Einstein Engines, which was still willing to back the endeavor. An aggressive Korean delegation largely dictated terms, giving birth to the “Konyang Project”, named after the Konyang University in which the colonial undertaking was revealed and presented to the public in 2299.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Early Colonial Period | 2304 - 2400s===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:solyang_flag.png|thumb|right|The flag of Konyang under Alliance administration.]]&lt;br /&gt;
The plan envisioned five convoys for the establishment of four primary settlements on a strategically placed planet selected by the Solarian Navy for the support of local naval operations against any threats from the Frontier Alliance. The targeted planet was revealed to be a lush world first discovered in 2278 by a long-range scouting probe, dominated by water and possessing a breathable atmosphere, placing it in a prime position to sustain Human civilization. The quickly named “Haneunim” solar system possessed a few more bodies of secondary importance, and the first convoy was scheduled to launch on the 10th of March 2304, from the Wenchang spaceport in South China, to meet the long-distance freighters in orbit of Luna that would carry the first 5,000 colonists to Konyang. The ethnic mix-up of the colonists were equally distributed amongst the three nationalities, with all being volunteers and 646 of them under the employ of Einstein Engines.&lt;br /&gt;
&lt;br /&gt;
It took the warp-propelled convoy one year to reach its destination, traversing light years of Solarian vastness before meeting the Navy squadron which would escort them to the planet, with touchdown being made on September 8th, 2305. Konyang was covered in jungles and great mountain ranges, requiring great labor from the men and women of the expedition to create the first settlement, under the direction of officers from the Department of Colonization. Two months later, Unity Station would receive the first signal passed along by the Navy, originating from beacon Number 22890/223, Designation ‘SUWON’. The foundations had been laid. In the following decades, all five convoys would come to form the basis of the “Konyang Territory”, a colony directly controlled by the Alliance and the Solarian Navy as the base of the 58th Fleet. Boosted by its status as a naval base, the abundance of freshwater and with the backing of Einstein, all three cities were realized; Suwon and Boryeong, New Hong Kong, and Aoyama, each at the start holding ethnic majorities of Koreans, Chinese and Japanese respectively.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Robotics Boom | 2407 - 2430s===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the acceptable climate and near unlimited freshwater, the colonial government soon realized an alarming lack of mineral resources, forcing a complete reliance on external trade and supplies from the Navy for any and all industrial goods and even basic construction materials, a reality which had to be corrected as fast as possible. A planet-wide scanning expedition was organized, while “patriotic aid” was fervently being fundraised in China, Japan and Korea for nearly a whole century to cope with the colonists&#039; increasing demands. This led to a landmark moment in the history of Konyang, when on the 21st of April 2404, mining teams dug into a collapsed tunnel outside the vicinity of Aoyama, discovering a defunct mining drone, crushed by tonnes of rock and soil. The chassis appeared broken and old, though its very presence implied the exploitation of the planet by a different civilization.&lt;br /&gt;
&lt;br /&gt;
The device was hurried back in secrecy to a panel of dumbfounded colonial officials, who deemed that their corporate partners would be more suited in tracking down its origin. As such, after a quick formality bid behind closed doors, the Alliance sold off its odd piece of government property to Einstein Engines whose scientists saw it as a curious case worth pursuing. Month after month, the Terraneus Diagnostics laboratory in Aoyama kept receiving bits and pieces from similar drones recovered from abandoned, centuries-old mineshafts, culminating in the 2406 discovery of a sealed vault containing a great number of intact mining drones. The severity of this discovery was immediately apparent to the scientists. Words were had with the governor of Konyang by the local Einstein Engines representative, and it was decided to keep the drones a very closely-guarded secret - with only select Terraneus and government officials even being aware of their existence at all, let alone what was being done with them.&lt;br /&gt;
&lt;br /&gt;
The Terraneus research team worked feverishly, though in secret, for months upon months. Staff were quietly shipped in from offworld in order to not alert outside observers, and the team continued to work upwards of eighty hour weeks in order to crack the drones. In mid-2407, they achieved one of the most remarkable breakthroughs in recent scientific memory by cracking the AI algorithms of the drones. Information of this moved rapidly from the local Einstein Engines office up the corporate chain and moved equally rapidly up the government&#039;s chain from provincial office to Sol itself. The information spread like wildfire, and humanity now had the secret of AI despite not truly knowing from where or who these machines came from. This was little more than a footnote to the Nralakk Federation - to them, these AI were crude and hardly approached the machines that had driven their civilization to ruin.&lt;br /&gt;
&lt;br /&gt;
The robotics boom of Konyang caused a variety of benefits and harms to the previously marginal outer ring planet. The economy ballooned massively, as did its standard of living and industries. Konyang moved from a rural backwater that exported food and water to a high-tech planet that still exported basic goods, but primarily focused upon robotics. Megacorporations flocked to the planet: Einstein Engines, already present through Terraneus, rapidly secured dominance over the planet; Hephaestus Industries struggled with Einstein dominated competition before selling its factories over to local government control in 2427; and Zeng-Hu Pharmaceuticals, despite its skrell benefactors, purchased rights to examine the planet&#039;s biosphere from Einstein. The fact that their prosthetic limbs were originally designed on this planet has been stated to be a &amp;quot;happy coincidence&amp;quot; by its board. Due to the mass arrival of corporations, jobs were readily available - the planet was booming.&lt;br /&gt;
&lt;br /&gt;
A massive migration wave of Einstein employees and their families to Aoyama made the city wrangle the spot of first in importance from the nominal capital of Suwon, to the point where the expatriate scientific community and their dependents outnumbered the local Japanese original colonists. The city quickly became known to Humanity as “Point Verdant”, the name assigned to the Terraneus Diagnostics laboratory in Aoyama, while the parent countries on Earth invested billions to capitalize on the success of their colonial project, to lift the planet into a modern world and reap the public relations benefits of their colony achieving a breakthrough in artificial intelligence.&lt;br /&gt;
&lt;br /&gt;
The rapid expansion of Konyang&#039;s industries and cities had overtaxed the limited bureaucracy on the planet to the breaking point, and architects were in short supply. Urban planning on Konyang is estimated to be some of the worst in Alliance space outside of New Hai Phong as a result, with cities such as Point Verdant often having haphazard roads running through them and districts smashed together with no apparent rhyme or reason - a legacy of corporate jockeying for areas of interest, and the municipal corruption that came with it. There are countryside facilities originally utilized for drone research and retrieval that have, in recent years, fallen into disuse and disarray. Such facilities often dot the mountains and foothills of Konyang, slowly being overtaken by nature - sometimes with unfortunate results when these facilities have been improperly stripped of dangerous materials. The environment also suffered in areas where drones were found - jungles were cut or burnt away by corporations in order to get at the precious drones below, prefab buildings were orbitally dropped and erected, and landing zones were cut into the landscape itself.&lt;br /&gt;
&lt;br /&gt;
The stormy tidal waves so infamous for tormenting the early colonists were tamed through the building of sea walls, a comprehensive road network linked the remote villages with the urban centers, and the city of Ganzaodeng was raised from the rocky desert. The Konyanger conglomerate PACHROM would mark the rise of the first native Chaebols, building shipyards, dams, hydroelectric plants and the first space fleet capable of ferrying enormous capacities of water across interstellar systems.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Positronic Integration | 2410s===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Soon enough, IPCs entered production on the planet, making Konyang one of the first places to embrace the positronic revolution. The limited resources saw higher prices, lessening the availability of domestically produced frames. Furthermore, the still rudimentary waterproofing technologies meant that IPCs could not work for long hours without shelter, ensuring that human jobs would remain safe from automation. When in the rest of Sol IPCs were produced en-masse for labor, Konyanger IPCs were more integrated in white-collar employment and indoors service-related work. Meanwhile, a growing media culture based on animation combined with the Konyanger recycle-friendly attitude, giving newer generations a fresh look on positronic intelligence, one that valued them as people rather than a disposable resource. The lack of widespread automation never brought the anti-synthetic sentiment so common in the rest of Sol, and IPCs in time became a unique cultural phenomenon in the colony’s urban centers.&lt;br /&gt;
&lt;br /&gt;
Solarian laws governing the relations between IPCs and mankind were nominally enforced on Konyang, barring synthetics from gaining their own freedom, a fact which remained a thorn between the more liberal, younger Konyangers and the older generations. Einstein Engines allied with the Solarian governorship to press for the continuing status of Konyang as a colony, preventing elections and thus any liberal political influence from threatening the company’s grip on its synthetic workforce. This however, did not prevent Konyanger society to further integrate IPCs, even if the concept of universal citizenship for all synthetics was still far from publicly accepted. Aoyama was most receptive to the positronics, as a center of research and culture, with IPCs welcomed in people’s houses, treated like family and celebrated in festivals and even religious ceremonies. Suwon sentiment remained ambivalent, though many Solarian officials and naval officers expressed most severe concerns, in many cases pressing for crackdowns and questioning the morals of Konyanger citizens. The denizens of New Hong Kong and Ganzaodeng on the other hand, were most unhappy, with the powerful Chinese factory and shipyard labor unions remaining vocally opposed to IPC rights in the workplace, owing to their ties with the wider Solarian unions.&lt;br /&gt;
&lt;br /&gt;
The profound effects of the emergence of this positronic culture were soon felt across the planet, change being heralded through a wave of demonstrations in mid to late 2412. High school and university students in Aoyama took to the streets to call for synthetic rights, in one of the few instances of pro-IPC disturbances on Solarian soil. In particular, the students called for the immediate emancipation of owned synthetics, marching from the main First Avenue down to the Governor&#039;s House and being joined by crowds of people and IPCs alike. The Aoyama Constabulary alongside Terraneus security forces were ordered to put a swift end to the march, resulting in the first major incident since the founding of the colony. Over 400 student injuries were recorded, the crowds responding with rocks and branches to the authorities’ tear gas and water cannons. 247 arrests were made that day, sparking additional outrage in the student movement as the ringleaders were tried as adults and given lengthy prison sentences. Smaller incidents were also noted in Suwon and Boryeong, marking 2412 as a year of upheaval and social change, laying the foundations for full IPC citizenship.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Late Colonial Period | 2410s - 2440s===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
As Konyang left behind the troubled ’10s and social peace returned through decrees permitting local city authorities to afford certain permissions for IPCs. This followed the final robotics&#039; boom peak in the 2430s, seeing the planet’s GDP growth reach new levels. The colony’s industrial potential skyrocketed, with hundreds of hydroelectric dams, sea walls and shipyards creating thousands of new jobs in New Hong Kong, the new industrial core of Konyang. Labour relations shifted dramatically, as the new Hephaestus-pioneered industrial chassis enabled IPCs to work in the most difficult of conditions, sidelining and driving off the all powerful Gwongfu labor unions, with human employees forced into the urban centers and Ganzaodeng, contributing to a skyrocketing of the local IPC population in the prefecture.&lt;br /&gt;
&lt;br /&gt;
Suwon saw a significant rise in business activity with the outside world, emboldening private ventures to the neighboring Frontier Alliance, bringing in massive profits from moss and entertainment exports. The animation industry reached new heights, with hundreds of new studios producing pioneering and high quality work, including classics like “One Day in My Life” and “Tomonomimi”, two of the most highly acclaimed works of media in recent Solarian memory. The entertainment sector brought new life to the Konyanger tourism industry as well, with more and more people rediscovering the distant hidden gem tucked deep in the fringes of the Alliance. The Suwon Stock Exchange was listed for the first time in the Chicago Financial Review, Sol’s most coveted investment periodical, as “Upcoming”, leading to billions of credits flowing in the country from abroad.&lt;br /&gt;
&lt;br /&gt;
New chaebol conglomerates emerged, replacing even Einstein products with widely successful “Local, Cheaper and Better” campaigns. While Gwok Foods was making headlines in 2439 as the most successful Konyanger “IPC-inspired” exporter by yearly gross tonnage, the Ayame Motor Corporation created the first “completely Konyanger” 2-seat automobile designed for the cramped roads of Suwon and Point Verdant, becoming an instant hit. The Boryeong based Mujigae Publishing brought comics back into the youth’s hands, and Konymation had expanded to control cinemas, movie production studios, theme parks and restaurant chains in its ever expanding media empire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Independence and Present Day | 2462 - Present===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Mars Violet Dawn catastrophe of 2462 signaled an era of widespread uncertainty and energy insecurity for the entirety of the Sol Alliance, with the Spur-wide phoron crisis exacerbating the situation for the Alliance’s Middle and especially Outer Ring colonies. A Konyanger recession in the late 2450s had already stretched the colonial government thin, with riots over the cost of living and unemployment in New Hong Kong and Suwon making national news for years on end. As the shaken corporations entered discussions on how they would survive the ever increasing phoron costs, it was made clear to everyone that the Alliance could not, and would not fund the refitting of the corporate fleets with the new Suzuki-Zhang Hammer Drive engine, threatening the complete cutoff of Konyang from outer space should the local Bluespace gate fail. Only a few Einstein vessels and the 58th Fleet stationed on the planet remained as the only reliable link between Konyang and the Spur.&lt;br /&gt;
&lt;br /&gt;
The shortage soon hit the domestic market, leading to dangerous price increases for even the most essential of supplies. The average Konyanger saw their purchasing power plummet, as salaries remained stagnant in the face of a decreasing supply. The colonial Governor Hyun Kyung-Ho, turned to the only emergency option left, Earth. It was not the first time that Patriotic Aid was raised in China, Korea and Japan, though this time it proved most underwhelming. As the call for help fell on ears of men that could not even help their own economies, the trophy colony had to be abandoned to its own devices, with many in the East Asian public accusing Konyangers of greed and forgetting them in their apogee of financial success. With this last link to the past cut off, the question and possibility of independence soon started circling.&lt;br /&gt;
&lt;br /&gt;
There was no time for serious debate however, with the Alliance being plunged into rebellion and collapse. On November 12, the 58th Fleet hastily departed Konyang, declaring a state of emergency in the system and abandoning the colonial government to its fate. Only elements of the Solarian Army and the Constabularies remained to maintain order, themselves being composed almost entirely of local Konyanger enlisted. The situation immediately turned into unrest, as public sentiment against the ineptitude of the Alliance boiled over into the streets. Massive student protests saw the storming of public buildings and central plazas in every major town and city, demanding a sharp reduction to the cost of living, IPC emancipation and a barring of the 58th Fleet from returning. Government reaction was mild, limited to the prevention of damages and protection of private property. Hyun Kyung-Ho was otherwise sympathetic to the students’ cause, sparking outrage within groups of Alliance-minded Army officers and Einstein corporate elites, who sought to prevent any secession of Konyang.&lt;br /&gt;
&lt;br /&gt;
Thus, on November 15 2462, elements of the Army garrison under Lieutenant General Jiang Hongbing mobilized against the wishes of the Governor, taking up key positions in Suwon and Point Verdant. The mutinous 8th Sappers infiltrated the historic SUWON beacon telecommunications complex, preparing the country for a silent coup and preventing any long range communications with Sol. Jiang Hongbing, inspired by actions of mutinous admirals, took it upon himself to restore Konyang to the Alliance by marching the Army into the streets. While some of the formations under his command were willing to participate, the vast majority refused to bear arms against the Konyanger Governor or the student movements. In the following day, an internal power struggle saw many officers confined to their quarters, with Army hardliners being arrested, chased off or even assaulted in their own barracks as a loyalist armored brigade blocked access to the Governor’s House, preventing Hongbing’s men from touching Hyun Kyung-Ho.&lt;br /&gt;
&lt;br /&gt;
With the coup’s inglorious end visible, the Governor’s staff were racing into negotiations with diplomatic officers from Coalition of Colonies still in the country for an express accession into the Coalition, following Konyang’s independence. Jiang Hongbing’s associates surrendered, himself fleeing into the thick jungles of Boryeong Prefecture, declaring a patriotic struggle in the Alliance’s name before soon being betrayed and confined at the 58th base’s Brig. On November 24 2462, telecommunications were restored, and Konyanger independence was broadcast to the world. The country’s preliminary accession into the Coalition was soon after announced, turning a new leaf in Konyang’s history. While the news was received with muted reaction from a confused Alliance government with more pressing matters to handle, the secession of Konyang was a huge blow to the three parent countries. After Governor Hyun Kyung-Ho assembled the nation’s intellectuals, economic and political figures, it was decided that he would remain in place as independent Konyang’s first Governor to organize free elections and set up the foundations for a democratic state.&lt;br /&gt;
&lt;br /&gt;
Now, as a free Konyang comes out to the world stage, strong government initiative has seen its large synthetic factories nationalized, rapidly introducing legislation to establish the relationship with Einstein Engines. While they still are the dominating megacorporation on the planet, Einstein has lost most of its heavy industry, though still retaining the important research facilities around the vaults, as well as a good portion of software and positronic brain creation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Location and Environment==&lt;br /&gt;
&lt;br /&gt;
===The Haneunim System===&lt;br /&gt;
The Haneunim System, centered around the yellow star it is named for, Haneunim, contains four major celestial bodies, including the planet of Konyang. The whole system bears evidence of ancient mining operations, missing an asteroid belt to separate the inner and outer system with what few rocks remain being mostly picked clean of minerals.&lt;br /&gt;
* &#039;&#039;&#039;Huozhu&#039;&#039;&#039;&lt;br /&gt;
The innermost planet is known as Huozhu and remains practically inaccessible due to the scorching heat of Haneunim. Unmanned drones have indicated that the planet, which is visible to the naked eye on Konyang, is greatly lacking in any mineral wealth and has no atmosphere to speak of.&lt;br /&gt;
* &#039;&#039;&#039;Hwanung&#039;&#039;&#039;&lt;br /&gt;
The second planet from Haneunim, Hwanung, is an insignificant dwarf planet believed to have maintained a thin arid atmosphere before most of its mass was artificially stripped away. While relatively close to Konyang and far cooler than Huozhu, observation and a handful of expeditions revealed that most of the planet&#039;s crust had been artificially stripped away, exposing its solid, icy mantle. Konyanger exogeologists continue to survey the planet from time to time and PACHROM has obtained a permit to mine ice in order to meet their quotas to Orepit.&lt;br /&gt;
* &#039;&#039;&#039;Qixi&#039;&#039;&#039;&lt;br /&gt;
The third planet in the System is Konyang, accompanied by its lifeless moon of Qixi. Qixi is noteworthy for housing a KASF base and shipyard, the Konyanger military&#039;s largest off-planet possession; while more prestigious than working aboard one of the KASF&#039;s orbital stations, being posted here is considered boring by some. Some in the government have discussed plans to build more shipping hubs on the moon, akin to Biesel&#039;s own Valkyrie, but these talks have largely remained academic due to adequacy of Konyang&#039;s existing spaceport facilities.&lt;br /&gt;
* &#039;&#039;&#039;Shiranui&#039;&#039;&#039;&lt;br /&gt;
Shiranui, a ringed gas giant colored blue thanks to its methane composition, is the outermost planet from Haneunim. Prior to the discovery of phoron, private companies operated over three dozen methane-harvesting facilities in orbit around Shiranui. That number has dwindled down to just thirteen in the past few decades; the remaining workers, their families having often worked in the industry for many years, are usually bitter towards NanoTrasen. The Aerospace Forces keep a number of unmanned satellites around the gas giant in order to better monitor pirate and refugee activity.&lt;br /&gt;
&lt;br /&gt;
An asteroid belt, far to the outskirts and composed mostly of ice, forms a ring around the entire system, although this remains largely unexploited by both the Konyanger government and local corporations. It is instead the stomping ground of both refugees fleeing the Sol Wildlands, and the pirates that seek to prey on them.&lt;br /&gt;
&lt;br /&gt;
===Geography===&lt;br /&gt;
[[File:Konyang_map_sat.png|A geographic map of Konyang, showcasing the planet&#039;s different biomes. |thumb|800px]]&lt;br /&gt;
Primarily a tropical world smaller than Earth, Konyang boasts a mean radius of 5,111 kilometers. Freshwater oceans cover upwards of 88% of the planet’s surface. These oceans also grant Konyang its signature green color when viewed from orbit, in no small part thanks to the abundant presence of moss in the planet’s waterways. The planet’s continents are classified by its larger landmasses and island chains, although given the tides, the planet remains studded with small island chains and archipelagos that ebb and flow with the season. Two small ice caps exist on Konyang where the planet experiences a miniscule amount of snowfall and cold climates. The Konyanger terrain is principally mountainous, with large ranges covering vast areas of the planet’s landmasses. The tallest peak belongs to Mount Sansin, the highest mountain standing at a record 13.890 meters above sea level, its base forming an island of its own. Flanking the mountains are usually lush jungles, present in almost every island and continent in varying densities. This means that settlements have to be located in clearings adjacent to the coastline, on terrain with relatively even elevation. The largest and most dense jungle is located in Bukupo, an island in the heart of the Boryeong Prefecture. The largest landmass on the planet is Cheomseongtang, home of the Suwon prefecture and the nation’s capital. Other notable landmasses are the Oshima islands, hosting the largest mountain ranges, as well as the Yu islands, home of the only biome that could be described as a desert. New Hokkaido is the largest northernmost territory, renowned for its biodiversity and frosty tundra due to its proximity to the planet’s pole, as well as a unique lack of jungles. It is administered directly by the Government of Konyang, being the site of many scientific expeditions and military exercises, only boasting a population of a few hundred people.&lt;br /&gt;
&lt;br /&gt;
===Environment===&lt;br /&gt;
[[File:Konyang.png|An image of Konyang, displaying mossy oceans and algae-covered water as the face of the planet. |thumb]]&lt;br /&gt;
Konyang features a highly atypical environment for a habitable planet: it is entirely freshwater. The surface of the planet is primarily oceans, with estimates placing upwards of 88% of the planet as covered in water. What is not under the sea are the islands of Konyang, where the vast majority of its population lives. These islands follow a general pattern: a small coastal area and a large mountain range ringing the island. The freshwater oceans of Konyang feature a remarkable diverse biosphere, and Konyang underwater flora, such as freshwater moss, is often used in the planet&#039;s native dishes and exported offworld, as far afield as Sol and Tau Ceti. Konyang is defined by two seasons: wet, lasting nine months, and dry, lasting three months.&lt;br /&gt;
&lt;br /&gt;
The coastal regions of Konyang represent the smallest regions of its islands, but contain upwards of 90% of the planet&#039;s population. Often called the &amp;quot;coastal jungles&amp;quot; of Konyang, these areas are extremely wet - flooding is an issue in many areas, though the bulk of populated and urban areas are protected by extensive flood protection infrastructure, primarily lengthy complexes of walls. Coastal areas feature a wealth of plant and animal life, both of which have been put under stress by the rapid expansion of Konyang&#039;s cities.&lt;br /&gt;
&lt;br /&gt;
Although Konyang’s coastal waters are often tinted green from moss, even more so than its oceans, harvesting and cleanup efforts along the coasts of the main and important islands have resulted in some sections of the planet appearing blue. These areas are often exploited for settlements and as tourist destinations for their scenic looks, while dedicated seaweed and algae farms dot the planet, providing an income for local villages and traditional producers. The most famous Konyanger food exporter, Go-Go Gwok!, has the largest involvement in the moss and seaweed industry.&lt;br /&gt;
&lt;br /&gt;
The inland mountain ranges of Konyang can be up to several kilometers in height in some areas, with smaller foothills featuring some rare settlements leading up to them. These ranges, which lack valuable minerals completely due to Glorsh-era mining, are the reason for Konyang&#039;s jungles - they form an effective rain shadow. Some mountains have what is assumed to be collapsed mines in them, deactivated drones scattered throughout.&lt;br /&gt;
&lt;br /&gt;
A phenomenon unique to the easternmost Yu islands of the Ganzaodeng prefecture, inland deserts are created due to the rain shadow caused by the surrounding mountain ranges. These are the least populated areas of the planet. Extraordinarily dry, little grows or lives in these environments. Rare Zeng-Hu Pharmaceuticals facilities can be found in this area, taking advantage of the isolation and relatively sterile environment that the inland deserts offer.&lt;br /&gt;
&lt;br /&gt;
Lastly, the oceans of Konyang are regularly stormy, the large waves being harnessed for their energy in electricity production at numerous such outposts, scattered throughout the unpopulated islets in the farthest and most secluded areas.&lt;br /&gt;
&lt;br /&gt;
===Flora and Fauna===&lt;br /&gt;
Wildlife on Konyang is a peculiar mix of its original environment and the thousands of invasive species introduced by Human colonization. Species introduced in the initial colonization of the planet include huge herbivores and peaceful, if ecologically destructive, wildlife. Additionally, the large oceans are host to an uncountable number of species of fish, crustaceans and aquatic molluscs, with many being unique to their region of origin. Flora on Konyang is among its most famed aspects, spearheaded by the mossy shores and overgrowth which covers the vast majority of its visible terrain. All plant life which survives on Konyang must survive the extremely damp environment, and as such either thrives in the water, or is capable of moving away from it. Konyang&#039;s waters are famously covered in green moss and seaweed, giving it its signature color when viewed from orbit.&lt;br /&gt;
&lt;br /&gt;
Some examples of unique flora and fauna are:&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shelfers&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the marsh and lowlands of Konyang&#039;s algae coasts resides an invasive species of large omnivores known as &#039;&#039;&#039;Shelfers.&#039;&#039;&#039; These are gluttonous moss-feasting beasts, with a distinct six-legged and bloated appearance. They are excellent swimmers, owed to webbed joints and a wedge shaped, slick head. From this, it uses a set of large protruding teeth to scrape moss and undersea growths. This creature is endangered, and displayed as a national animal thanks to its unique appearance. Originally a danger to unprepared colonization, these gained a reputation for its tendency to attack colonists.&lt;br /&gt;
&lt;br /&gt;
These were first encountered by colonists who had shipped wildlife to and from Arusha, where escaped subjects managed to reproduce- over the years becoming a cultural icon due to their miraculous beneficial place they have in Konyang&#039;s ecosystem.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Konyanger Jeweler Cockatoo&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Known for its affinity to decorate its nesting grounds with surface-level pearls and gems of all sorts is an opportunistic carnivore, the &#039;&#039;&#039;Jeweler Cockatoo.&#039;&#039;&#039; This large avian is an offshoot of the Earth parrot, bred originally to “liven the landscape” of Konyang’s dreary inner mountainous lands. Eventually, with the assistance of high-level genetic modification, they grew to giant proportions whilst maintaining the health and lifestyle of a standard - &#039;&#039;if highly dangerous&#039;&#039; - parrot. &lt;br /&gt;
&lt;br /&gt;
Where small patches of forest and barrens clash, these birds thrive and craft beautiful roosts in the relative safety of open fields. In these fields, diminutive predators avoid the large avian’s glare (or don’t, and are frequently preyed upon.) The Jeweler Cockatoo possesses two sharp talons on one digit of each of its feet, and a short - but unbelievably sharp beak, refined further by its tendency to dig. The wingspan of these birds can grow up to fifteen feet.&lt;br /&gt;
&lt;br /&gt;
The Jeweler Cockatoo is the national bird of Konyang, with many stylized imagery depicting the bird in some shape or form.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Glittering Konyang Moss&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Found in vast plains of coastal territories in excess is the overflowing, yet precious resource of &#039;&#039;&#039;Konyang moss.&#039;&#039;&#039; One of its primary exports, this barely-tapped commodity retains a huge capacity to feed Konyang’s already sturdy ecosystem, and the billions which reside upon it, and more to export. The evolutionary process which grew this mystical, shimmering moss is a mystery, however its luster and fields of green it generates has a wonderful impact on sustaining Konyang’s moist, overgrown and greenery-rich habitat. &lt;br /&gt;
&lt;br /&gt;
Konyang moss is pivotal to its moving industries, and even after the robotics boom, it remains a stable source of incoming development for the since-burgeoning planet. The moss’ nutritional properties have been highly studied in recent decades. Its rapid pace of growth is exclusive to Konyang’s ecological circumstances, with everything from subterranean heat, to the algae present in its beautiful green seas factoring in.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
While young, the nation of Konyang boasts a powerful regional economy built upon decades of trade with both the Alliance and various Coalition partners. A developed country, Konyang manages to surpass its near total lack of ore with robust exports of foodstuff and energy, a strong shipping industry and a powerful robotics sector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Raw Materials===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Konyang dam.png|thumb|Dams and sea walls are a common sight on Konyang, used to protect cities and population centres from floods and tsunamis, as well as to exploit the violent waves for electricity.]]&lt;br /&gt;
Konyang&#039;s freshwater oceans were perhaps the largest boon to the starting colonists, and continues to play a substantial role behind the planet&#039;s exports. Fishing provides for a large aspect of the domestic economy, with millions of fishing boats and trawlers scouring the shores and oceans for all kinds of fish, crustaceans and other aquatic creatures, of which a complete list doesn&#039;t exist. Such is the biodiversity in Konyang&#039;s waters, that each region has its own fish markets which serve clients all over the planet and the Spur. Besides fishing, Konyang&#039;s biggest aquatic produce in terms of volume belongs to its enormous seaweed and moss harvesting industries. Entire ships are purpose-built for collecting wild greenery which floats on the high seas and the bays of Konyang, bringing in billions in offworld exports and domestic sales. The harvesting of moss is not exclusive to the sea and the aquatic farms either, as many edible varieties are collected inland, both in the planet&#039;s jungles and mountain ranges. Konyanger moss is Spur-renowned thanks to powerful marketing campaigns and the spread of the planet&#039;s cuisine.&lt;br /&gt;
&lt;br /&gt;
With tremendously stormy wet seasons lasting most of the year, it is no surprise that Konyanger corporations have attempted and managed to harness the energy of the wind, waves and waters of the planet. Electricity is generated through a network of dams, hydroelectric plants, wave power stations and tidal power stations, all dotted across the vast shores and oceans of Konyang. The electricity produced is then either stored in super capacitors, or is directly wired inland through thick underwater cables, catering to the needs of virtually every power grid on the globe. Much of it is also transported on board space freighters lined with rows of large batteries, ready to make the journey to Alliance and Coalition worlds as part of the lucrative electricity export industry.&lt;br /&gt;
&lt;br /&gt;
Lastly, Konyang excells in the export of water and timber. The continent-spanning untouched jungles provide an excellent source of wood for foreign markets as well as domestic construction, of which there is very heavy use in lieu of metal structures. The freshwater is also extremely easy to chemically filter, skipping any desalination process before being bottled or shipped as-is on board of one of many of Konyang&#039;s water barges; large hollow space vessels with tankers and pools for water storage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Maritime Shipping===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Surface shipping is another one of the main forces behind Konyang&#039;s domestic market economy, and an inseparable part of the nation&#039;s maritime culture. The docks and shipyards of New Hong Kong are the beating heart of the sector, which provides employment to more than 20% of the entire planet&#039;s population. Entire towns were formed and dedicated to housing the laborers and their families close to the coast, and many islands subsist entirely off of seamen&#039;s salaries and work at nearby electricity stations. Surface shipping, while slower, is a lot more economical for planetary moving of goods across the continents and islands of Konyang, being preferred to airlifting or orbital shuttling. Aside from the creation of jobs and the transportation of goods, Konyang&#039;s shipping industry produces excellent sailors who can rival those of planets such as Europa, many of whom eventually transition to space.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Robotics and Services===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Ever since the robotics boom, Konyang has become a major player in the export and development of IPCs and everything surrounding them. Each year, the most cutting edge technologies catered to the improvement of the life of synthetics are released by Konyanger software companies, often to critical acclaim. This is because of the the substantial positronic population, free and eager to spend on such innovations that allow them to experience the world in a more human-like fashion. When it comes to the export of IPCs, Einstein Engines remains the prime manufacturer of chassis and positronic brains, which are shipped abroad without being activated. The practice, while putting Konyang on the map as one of the big regional producers of synthetics, is a hotly contested area between deeply entrenched corporate interests and an increasingly politically aware IPC populace. Non-positronic robotics are a separate, but once significant part of the economy, with Konyang having hoeld high places in the spur leaderboards for the making of robots, mechs, pAIs and automated systems. This sector however, took a major hit as the robotics boom slowly deflated, leaving behind abandoned industrial complexes and derelict factories.&lt;br /&gt;
&lt;br /&gt;
The nation&#039;s service sector has to be one of the biggest ones, contributing a sizeable portion of the country&#039;s Gross Domestic Product. Many of the companies listed on the Suwon Stock Exchange are everything from financial consultation firms, to insurance agencies, housed in every majpr city&#039;s financial district. Skyscrapers and office complexes in downtown Suwon, Point Verdant and New Hong Kong are a daily reminder of the office life millions of Konyangers live, and many parents dream of their child being able to one day find employment in a top law firm or such. While mostly concentrated in the domestic market, many of these companies have expanded their services abroad, building a reputation of Konyanger reliability and impeccable work.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Konyanger Corporations===&lt;br /&gt;
&lt;br /&gt;
In terms of the traditional megacorporations, the undoubted hegemon remains Einstein Engines, entrenched in the planet&#039;s life since the beginning of Konyang&#039;s colonization. The megacorporation owns a number of subsidiaries on the planet in many different sectors, most notably, Terraneus Diagnostics, which regularly bankrolls and invests in government initiatives in exchange for their continuous presence. It retains the original research facilities and control over the vaults, even if IPC production and exports are now handled by the Konyang Robotics Corporation, a public company in which Einstein controls a 49% stake. The Terraneus facilities on the planet mainly handle shell research and positronic brain production for export to the Coalition, while they occasionally butt heads with Zeng-Hu Pharmaceuticals in the realm of IPC research. Zeng-Hu has the second-largest megacorporate presence, mainly in biosphere research and sales of pharmaceuticals. Despite this, local conglomerates generally dominate the country’s financial sector, commanding the government’s cooperation and good graces in order to keep a stable economy. Upon achieving independence, Konyang has managed to maintain a strong presence of homegrown corporations in the fields of agriculture, media, energy and consumer goods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PACHROM&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A chemical and engineering corporation, PACHROM builds, maintains and manages eighty percent of all private dams, hydroelectric plants and seawalls on Konyang, as well as engaging in the field of chemicals and plastics production. Headed by Park Moon-soo, the business mogul is vying for influence with the government as indispensable to the nation’s energy output and defence against floods and natural disasters, making the “Pachrom Parks” one of the richest and most powerful business dynasties on the planet. Headquartered in central Suwon, the bulk of PACHROM’s operations are located in diasporic, uninhabited islands in the middle of the world’s oceans, where hundreds of organic and synthetic workmen toil daily to run the water powered electricity plants in extremely dangerous conditions.&lt;br /&gt;
&lt;br /&gt;
The company’s notorious reputation for neglecting the safety of its employees and the environmental disregard for waste disposal from its plastics factories has been a big stain the Parks have struggled to wash off. While their ties to both the Alliance administration and the Konyang government have proven instrumental in their ability to dodge damning legal action, demonstrations of public outcry are a common feature in and around the street opposite the PACHROM office complex. To counter this, public relations campaigns are a constant focus, with tens of millions being spent in portraying them in a positive light. Charities are a large part of the Park family’s social presence, sponsoring public works and offering scholarships mainly in the Boryeong and New Hong Kong prefectures, where the majority of employees originate.&lt;br /&gt;
&lt;br /&gt;
Often finding itself without funds from Unity Station, the colonial administration would commission PACHROM in the form of lucrative contracts for the construction of dams and power stations, allowing the utilisation of synthetics and IPC for the dangerous labour required. Due to society’s favourable opinion towards positronic intelligence, the multitude of cases of IPC fatalities would be swept under the rug with government assistance, creating a culture of tolerance towards lacklustre safety features and general disregard. Today, PACHROM’s future remains uncertain as the newly independent state of Konyang wishes tends to distance itself from its shaky past, a fact indicated by the recent awarding of the Kaneyama nuclear plant to the public company GON-ENE.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gwok Group&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Founded in the early 2410s with the name Hyeonsang Foods, the precursor to today’s multinational food conglomerate was the first attempt at commercialising Konyang’s seaweed and moss both for export and internal consumption. Initially finding limited success due to an overly competitive local market and foreign consumers&#039; reluctance to the Konyanger novelty, the company&#039;s defining moment arrived during the robotics boom, launching them from mediocrity into the billion credit business stage.&lt;br /&gt;
&lt;br /&gt;
As Einstein Engines staff poured into Point Verdant, Hyeonsang secured a contract from the megacorporation&#039;s local branch for providing meals and miscellaneous catering to workers and research staff. The once alienated Einstein employees would soon come around, praising the brand for its flavourful seasoning and convenience, eventually spreading the word to Einstein facilities and back home. By the late 40s, Hyeonsang was on the track of significant financial success, having secured a large foothold in the foreign dominated central districts of Point Verdant.&lt;br /&gt;
&lt;br /&gt;
Rebranding into the more consumer friendly “Gwok” name in 2452, the company’s reputation abroad led to the opening of regional branches in the Solarian middle and core worlds, generating an increasingly massive amount of income, used for an aggressive takeover of the local Konyanger market. By buying off competitors, monopolising the moss and seaweed industry and introducing new marketing, Gwok’s domestic success was soon guaranteed as the primary supplier of supermarkets. In 2454 the IPC Gwok-0783, until then a senior executive and the face of the company as the main influencer of the rebrand, assumed direct control as CEO of the conglomerate thus becoming the first IPC in charge of a billion credit corporation in Sol space. The following years would see the consolidation of all affiliated assets and filial companies under an umbrella Gwok Group, topping the charts and establishing a farming, food and restaurant chain empire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Konymation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Konymation represents the peak of the Konyanger animated media scene, being by far the most successful and most well known studio in the country, with a Spur-wide fame. It arose in the early days of the robotics boom, creating a resurgency of animations for both children and adults. While the industry was almost non-existent and cheap Solarian cartoons were the norm, a group of inspired artists came together to animate and direct the first feature-length production from Konyang, using native voice actors and a brand new artstyle of their own. The result was &amp;quot;One Day in my Life&amp;quot;, a slice of life film following the daily routine of an IPC secretary in a human-dominated world, becoming an instant hit with both domestic and foreign audiences. Since then, Konymation rose to become the largest studio of quality animations, creating films and series for all ages and of all genres. Such was the success, that any animated pieces from Konyang have passed into the public consciousness simply as &amp;quot;Konymations&amp;quot;, referred to as such in both the planet and abroad. Since their foundation, the studio has developed into a media conglomerate, buying out holoscreen channels, online platforms, news networks and more.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mujigae Publishing&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The biggest publishing house, Mujigae is to the comic book industry what Konymation is to animation. Having created thousands of interesting and touching comic series, Mujigae is credited with bringing paper back into the hands of millions of Konyangers, in an age where digital platforms have become the default for nearly everything in life. Many of Mujigae&#039;s works find great demand abroad as well as at home, with the company being known for their efforts to constantly seek out and recruit new artists with fresh ideas. A plethora of published series often find themselves being adapted into the holoscreen in lucrative partnerships with Konymation, as well as the other way around. Additionally, Mujigae&#039;s philanthropic work cannot go unmentioned; millions of credits have found their way to various charities on Konyang, primarily those regarding the children, the money drawn from art festivals and comicons that are hosted annually, often with the participation of the Ministry of Culture. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Konyang Robotics Corporation&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Konyang Robotics Corporation, or KRC as is more commonly known, is the country&#039;s largest government-controlled company centered around the manufacture, maintenance and welfare of the nation&#039;s positronic population. Borrowing heavily from Einstein know-how and infrastructure, it originated from the nationalization of Einstein and Terraneus IPC factories, with the majority of their employees swapping over to a government payroll. Einstein Engines controls 49% of the shares of the company, lending it tremendous behind-the-scenes influence on Konyang&#039;s synthetic population.&lt;br /&gt;
&lt;br /&gt;
The primary function of the KRC is the production, storage and activation of IPC citizens. A very politically and socially sensitive topic, great care is placed by the government through the Ministry of Health and Positronic Affairs to meticulously calculate and order the amount of yearly activations, so as to maintain the Human-IPC ratio and meet the demands of the job market. To that effect, the KRC also acts as a sort of &amp;quot;school&amp;quot; for the newly activated IPC citizens, with special orientation camps where synthetics are taught about Konyanger society before released to the world.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the KRC acts as the primary health provider for Konyanger IPCs, with clinics and hospitals situated in every town and city, as well as strategically placed in certain villages in the countryside. Thousands of roboticists, engineers and software technicians are employed by the KRC to act as the equivalents of surgeons, physicians, nurses and paramedics for the IPC population, who are afforded universal healthcare through the KRC. Appointment times are dependent on location and the capacity of the clinic or hospital, with many in more remote areas having to wait months for limb replacements and other, more heavy duty needs that cannot be met by their local KRC center.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GON-ENE&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
GON-ENE is a newly formed, state-controlled energy utilities company, created following the announcement of the Kaneyama Nuclear Power Plant. Perceived as a direct competitor to PACHROM, GON-ENE has been planned to expand into hydroelectric and wave power, giving the government a greater control of the nation&#039;s power grid and cutting back reliance on privately-owned sector, though complete autarky is off the table for at least many decades.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&#039;&#039;Main Article: [[Konyanger Government and Politics#Government|Konyanger Government]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Konyang is organized as a unitary semi-parliamentary republic headed by a President, the former colonial governor Hyun Kyung-Ho being elected to the position after independence. The Prime Minister is elected by the citizenry every four years, and is the leader of the governing party in the Parliament of Konyang. The current Prime Minister is Myeong Myung-Dae.&lt;br /&gt;
&lt;br /&gt;
Planetary politics are found on both a national and prefectural level, with every party running in local and national elections. Polarization is fairly limited, the vast majority of Konyangers rejecting the extreme views put forward by radical political movements in the country that tend to be marginalized. IPC politicians do exist and are found in every major party, though most can be seen sitting with the National Party of Konyang.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Military===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Marine.png|thumb|right|An IPC Konyanger Naval Infantryman in full gear.]]&lt;br /&gt;
Konyang’s military, also known as the Konyang Armed Forces, was first formed shortly after the colony’s independence from personnel of the former Solarian garrison. As a result, it carries a lot of the traditions of the Solarian Armed Forces. Bolstered by conscription laws requiring both organic and synthetic citizens one year of mandatory service, the KAF possesses Army, Navy and Aerospace branches. IPCs are actively recruited and accepted into the military, forming both their own and deployed in mixed units. This segregation is justified by the government as based solely on the differentiating capabilities, logistical needs and skills between man and machine.&lt;br /&gt;
&lt;br /&gt;
That claim does hold true to an extent, with IPCs taking a more active role in special forces formations, dealing with operations requiring levels of precision and focus that artificial intelligence can easily provide. A famous example is the army’s Mechatronic Corps, an elite unit utilising large, leftover battle mechs retrofitted for a pair of pilots. Such a force is unique in the Coalition, and is often used abroad in operations under broader CoC military command. Mixed infantry units of conscripts do exist, fielded in jungle patrol tasks or assigned garrison duty.&lt;br /&gt;
&lt;br /&gt;
Notably for a 25th century military, the Navy maintains a very large aquatic force which it uses to patrol the vast oceans of the planet. Regularly described as more of a coast guard than a military arm, it is more geared for domestic policing than combat, consisting mostly of ships acting as launching points for many smaller, coast guard type vessels that patrol the vast expanse of the planet’s waterways and launch military aircraft. Nevertheless, it provides important services with its multiple telecommunication, radar and island outposts, providing crucial meteorological information for everyday seafaring and flood prevention on a planet where storms and extreme weather are the norm.&lt;br /&gt;
&lt;br /&gt;
The Konyang Aerospace Forces perform both atmospheric and orbital operations with their doctrine clearly influenced by former Solarian officers within their ranks. Their fleet consist of obsolete vessels donated by Coalition planets, partially brought up to a modern standard by the planet’s technology and manufacturing sector. In 2465, the KASF’s main tasks include protecting the system from pirates and policing the large influx of refugees from the Human Wildlands, regularly pushing them to other planets within the Coalition as per Konyang’s strict migration laws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===National Police===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Konyanger Police Ranks.png|thumb|In order to organize the National Police and smooth cooperation between prefectures, a unified rank structure was adopted shortly after its formation.]]&lt;br /&gt;
Despite its federal nature, the main law enforcement agency on the planet is the National Police, formed after Konyang’s independence from the merging of a number of local and specialised agencies under the then Solarian authority. One major change since then has been the introduction of synthetic officers in all positions and ranks, while also creating special divisions suited best for them. Police gear remains rather antiquated for the era, the force still using old Solarian equipment and stocks from the colonial garrison, meaning that much of the tactics and thinking remain unchanged. Considered tame by Alliance standards, the National Police places an emphasis on preventative policing, building rapport with local communities, and relying on a sense of civic duty from the populace to perform its duties. Despite this, the National Police has nonetheless received criticism for occasional incidents of corruption and brutality, mostly against synthetic citizens. This is more common in remote departments and conservative prefectures, where the sudden inclusiveness of synthetic officers with equal pay and opportunities is seen as a threat. Such incidents aside, government efforts for the modernisation of the National Police are ongoing.&lt;br /&gt;
&lt;br /&gt;
The police is subject to the Ministry of Public Safety in Suwon and is organised at the national level, with local departments answering to the assigned hierarchy in their prefecture. Special divisions are deployed to deal with various policing duties, their size ranging from a whole new branch to Special Robotics detachments specialising in detainment of volatile synthetic suspects. The largest of these subdivisions and arguably the most important, the Coast Guard is the maritime arm of the National Police, operating a fleet of shore and sea patrol vessels in their mission to enforce the law at the huge array of islands and in Konyang’s waters. As the planet is surrounded by oceans, the Coast Guard has proven itself essential to the battle against smuggling and piracy while also assuming search and rescue duties during flooding, tsunamis and other catastrophes. The National Police has also gained Coalition-wide acclaim for its Special Robotics Division - a task force known for its expertise in detaining IPC without causing permanent damage.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&#039;&#039;Main article: [[Konyanger_Culture_and_Society|Konyanger Culture]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Konyang’s culture has been shaped by its East Asian Earther heritage, unique status as a colony with little to no resources, and as the birthplace of positronics. Konyanger society is often described as closed-off, with many unspoken social norms that vary from prefecture to prefecture. Key social norms that are shared in Konyang’s culture are Harmony, Reciprocity, and Face. Often derided as “meekness”, Harmony refers to enforcing unity and conformity within society. The specific manifestations vary from prefecture to prefecture, but in general, individuals who disrupt a sense of peace can face social ostracization. For instance, explicit disagreement such as using the word “no” is considered impolite, and a non-answer is often far more acceptable. Harmony also refers to a person’s social role; respect should be shown to people of a higher status, usually along traditional lines such as age, profession, and experience.&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
&#039;&#039;Main article: [[Konyanger_Culture_and_Society#Media|Media]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Public media in Konyang is a powerful industry, and as broad as it may seem, it is very tightly knit. Aside from galactic-wide reruns and broadcasts of other nation’s shows, little seems to stand out - except the audio broadcast and illustrated artistic avenues. These two are well-refined artistic giants compared to other forms of entertainment on the planet.&lt;br /&gt;
&lt;br /&gt;
A huge portion of the planet’s political views and very “personality” are channeled through its larger studios, where many are found enthused to spread its culture galaxy-wide.&lt;br /&gt;
&lt;br /&gt;
===Cuisine===&lt;br /&gt;
The primary diet of Konyangers consists of moss, seaweed and fish, with farms and pastures on land being rare due to the thick jungle. Konyang&#039;s moss is either harvested in the wild, grown in &amp;quot;natural&amp;quot; hydrofarms, or grown synthetically in bioplants. The moss itself is said to change its taste depending on the environment in which it is grown, and natural moss from the coasts around Konyang&#039;s islands is highly prized. Exports of moss and seaweed are a very lucrative business, held primarily by the galaxy-famous Go-Go Gwok! brand. Many workers, however, must make do with hydrofarm moss at best, and synthetic substitutes at worst. Konyang&#039;s fish - quite diverse, due to its freshwater environments - are also often consumed on the planet, with many being exported as luxury food as far afield as Venus and Tau Ceti. More conventional but water-intensive crops such as rice and other tropical fruits are also grown to a certain extent but are considered a rarity.&lt;br /&gt;
&lt;br /&gt;
The planet is also home to a thriving beverages industry, with local varieties of algae providing the basis of a light but thick alcoholic drink colloquially known as “Nong jiu” domestically and abroad. The wide selection of produce on the planet however means more traditional drinks are produced, typically drawing from their Earther roots and commonly based on rice.  Some of these drinks are exported by local businesses such as Go-Go Gwok! while Zeng-Hu has wrestled to control some of these brands in an attempt to stop them from competing with their own lineups.&lt;br /&gt;
&lt;br /&gt;
===Synthetic Cuisine===&lt;br /&gt;
Synthetic-unique cuisine is an unusual case in the Spur, but not for Konyang. Here, robots utilize gustatorial implants to - if inefficiently - consume, or at least “taste” food regularly. Indeed, there is an entire market for synthfood where robots can enjoy their own form of taste, texture and uniquely perceptive flavor for foods. Mostly, synthfood is described as a thick slime, one with varying additives for color. Texture is mostly a simulated process within gustatorial implants, given they are not always present on tongues alone - meaning that the actual texture of these synthfoods remains the same gooey substance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;One can achieve a similar substance to these synthfoods mechanically by grinding certain foods into paste, or utilizing candy machines with your choice of ingredients and output.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Organized Crime==&lt;br /&gt;
&lt;br /&gt;
=====Benevolent Guild=====&lt;br /&gt;
The Benevolent Guild is a criminal organisation operating primarily within the decrepit, dark shadows of New Hong Kong. Originating as a mutual aid society for low income and forced penal colonists shipped into New Hong Kong by the Alliance government, it developed into a ruthless crime syndicate with strong ties to the local lower class community. From the start, the tightly knit communal and familial ties have played an important role in preserving the gang’s power and shielding them from police action. Only in recent years has any meaningful progress been made, the allocation of governmental resources and the increasingly violent and profit-oriented tactics of the Guild having alienated much of the younger generation, chipping away at the once widely popular support.&lt;br /&gt;
&lt;br /&gt;
Starting with extortion and loan sharking, the Benevolent Guild rapidly expanded into gambling, drugs and violent crime such as kidnapping both in New Hong Kong and in New Kowloon. It is not uncommon for synthetics that find themselves victims of the group’s loan shark tactics to be ‘collected’ as collateral damage and subsequently carted off to whichever corner of the Orion Spur where their new owners await them usually at a far cheaper rate than elsewhere. One of the few institutions on Konyang refusing to admit synthetics owing to a deeply conservative and spiritually esoteric internal ideology, a pragmatist outlook often compels them to deal with and even cooperate with IPC politicians, police and rival gangs. Connections with criminal organisations in the wider Spur have been confirmed to exist, as various crime syndicates in Xanu, New Hai Phong and Luna are known to be in connection with the Benevolent Guild.&lt;br /&gt;
&lt;br /&gt;
=====5-Cheung=====&lt;br /&gt;
Emerging as one of the strongest IPC/organic street gangs of Suwon, the 5-Cheung numbers in the thousands of members in the cities of the Suwon and Point Verdant prefectures. The organisation’s origin as a loose collective of delinquents and fringe elements has since developed into a nationwide crime family with a powerful hierarchy fielding biker gangs and thugs to enforce their tight grip on the underworld. With a black repertoire of gambling, extortion, money laundering and narcotics, the 5-Cheung is considered a main rival to the Benevolent Guild of New Hong Kong, the two frequently coming to blows in a series of wars and uneasy truces over control of turf and general competition.&lt;br /&gt;
&lt;br /&gt;
An open secret in the country’s political sphere has the 5-Cheung profit lucratively from corruption in the highest levels of government and police. During the Solarian era, prominent politicians employed protection from the 5-Cheung, soliciting their services in voter swaying, intimidation of opposition members and violent disruption of rallies and demonstrators. This has given the gang a justified reputation for being the political soldiers of ruling dynasties and representing the authorities in the underworld and on the street in exchange for immunity from prosecution. Following Konyang’s independence, the reformed National Police retained a virtually unchanged staff while the nation’s same prominent political families, now unshackled from Alliance oversight, enjoy even more freedom. As such, it is safe to say that 5-Cheung’s entrenched position will continue to remain untouched aside from the occasional drug bust and arrest of low level members.&lt;br /&gt;
&lt;br /&gt;
=====Sea Bandits=====&lt;br /&gt;
Although both the previous colonial administration and the nascent Konyanger Armed Forces and Coast Guard have tried to stamp out piracy, the sheer expanse of the planet means that groups of what the authorities call “sea bandits” continue to infest the waters and orbit of Konyang. Ranging from small motor boats launched from fishing villages with nothing more than an antique rifle, to retrofitted probes salvaged from the refugee waves pouring into the system, piracy is one of the most pressing social and security issues faced by the newly formed nation.&lt;br /&gt;
&lt;br /&gt;
Individual pirate groups usually number no greater than twenty people but the Sea Bandits as a whole operate as a wider criminal network inclusive of individuals and crews from all over the planet. By coordinating their activities and intelligence through encrypted sites, the organisation manages to both evade and stay one step ahead of the authorities. Most of their activities take the form of kidnapping, armed robbery of craft and hijacking unescorted seafarers, while admittedly avoiding the busiest and well guarded sealanes and locations. The most audacious raid by the Sea Bandits to date involved the boarding and ransoming of a cruise ship by the use of an unregistered freighter. Although only circumstantial evidence has been uncovered, Golden Deep Zaibatsu have also been accused of working with Sea Bandit groups by launching probes full of narcotics, to be recovered by the pirates.&lt;br /&gt;
&lt;br /&gt;
==Synthetics on Konyang==&lt;br /&gt;
As the origin of the integrated positronic chassis now found throughout the Orion Spur, Konyang has always had a quite unique relationship with IPCs, the IPC population constituting a staggering 34% of the total population. While IPCs throughout the Sol Alliance are often looked upon as little more than property, tools, or novelties depending upon their frame those found upon Konyang possessed a notably greater degree of autonomy and freedom before the planet’s secession from the rest of the Alliance, achieving full and unconditional freedom afterwards. Legal ownership of synthetics within the borders of the Republic does not exist, the Emancipation Act constituting one of the first acts passed by Parliament. IPCs can work wherever they like, live however they please within the confines of the law, and partake in politics by voting or being elected. As such, foreigners are repeatedly cautioned to not bring any privately held IPCs with them, for they cannot be forced to return unwillingly.&lt;br /&gt;
&lt;br /&gt;
Ordinary Konyangers, as a result of the planet’s liberal outlook on positronics, possess a more positive view of synthetics than other humans in the Orion Spur - particularly those from the Sol Alliance and its former territories. The majority of people on Konyang view IPCs as amicable colleagues and neighbours, with many friendships between man and machine being established. Closer bonds such as marriage are also legalised and not unheard of, though not without outcries from the more conservative spectrum. Many scholars theorize that this is due to the prevalence of IPCs in daily life on Konyang, seamlessly blending into society, in addition to the pride many citizens have in their planet being the origin of the modern positronic. Konyang’s integration of IPCs stands with some degree of contrast to Biesel’s, with the large synthetic ghetto of District 14 segregating many synthetics from the average citizen of the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
With Konyang’s independence, IPCs share full legal equality with all organic citizens of the planet. This concession was given, both as an acknowledgement and acceptance of the fact that synthetics have become part of everyday life in the colony and are generally accepted by its inhabitants. Unlike the Republic of Biesel, IPCs in Konyang seek to assimilate into human society, with IPCs being given the choice to adopt a second, “human name” before receiving citizenship. A human name can range from an entirely new name, to adding a first or last name of any kind to their existing designation.&lt;br /&gt;
&lt;br /&gt;
Many positronics can be found within the economy of Konyang with perhaps the most famous (or infamous) one being Gwok-0783 (now Kim Gwok-0783, under post-independence IPC naming conventions), the owner and operator of her very own food conglomerate in the form of Go-Go Gwok! Authentic Konyanger Moss. As Go-Go Gwok! is technically an interstellar corporation, Gwok-0783 herself relied on a series of legal loopholes centered around Konyang’s former IPC laws to maintain control of the company when Konyang was still in the Sol Alliance. Examples such as Gwok, with her control of an inter-planetary corporation, are fairly rare. However, many positronics have made a successful name for themselves as small business owners and corporate workers on Konyang.&lt;br /&gt;
[[File:Konyang vault.png|thumb|A mysterious vault upon Konyang&#039;s surface, unearthed and built around with monitoring infrastructure.]]&lt;br /&gt;
Due to the system’s bluespace gate, many members of [[Synthetic_Factions#The_Golden_Deep|Golden Deep]] have secured permits to operate, as it allows their vessels to more easily make the journey from the frontier to the more lucrative markets of Tau Ceti and the Jewel Worlds. The money and business brought into the system by these synthetic traders has - arguably - been a major contributor to Konyang’s more liberal laws and regulations regarding IPCs. Konyang, before its independence, was one of the few systems under Solarian control in which IPCs could own and operate a business. &lt;br /&gt;
&lt;br /&gt;
The synthetic population in Konyang is regulated by the government. A set number of positronics are assembled each year under contract at Terraneus Diagnostics facilities in Point Verdant with the prospect of being granted citizenship after a 3 month life orientation period. The determined number is set annually by Parliament, backed up by the yearly census and statistics, with production increasing or decreasing depending on the number of human birth ratios, positronic shutdowns, and other factors. Expenses are met both through government funds and private donations, though debate on the matter is rarely heated as the amount of new brains numbers usually in the hundreds; a tiny fraction of positronics produced and exported in total. IPCs and positronics constructed for the purpose of selling them to a different country, are not covered by such regulations and are not given citizenship.&lt;br /&gt;
&lt;br /&gt;
There are further regulations in robotics construction in Konyang. Any activated positronic brain can qualify under the Emancipation Act. Exceptions to the law exist for manufacturing and research, with Point Verdant in particular activating positronic brains for the sake of testing shells before shipping them off-world. The law has also sparked development in other fields of mechatronics, with Konyang beginning to lead the way in circuit-based robotics.&lt;br /&gt;
&lt;br /&gt;
Despite gains for its IPC citizens, other positronic intelligences have not been so lucky. Although some brains have been repurposed as AI coordinators for cities; with no way to transition to humanoid frames, bound intelligences have been granted freedom, but often take contracts with corporations that result in a return to the old status quo, all for the sake of staving off destruction due to a lack of maintenance.&lt;br /&gt;
&lt;br /&gt;
===Konyanger Augmentation of IPCs===&lt;br /&gt;
&lt;br /&gt;
Augmentation on Konyang is a fascinating subject, where the presence of so many IPCs has brought success in modifying the Positronic body and mind. Famed explorations into the sectors of IPC modification include &amp;quot;sensory evolution,&amp;quot; where synthetics&#039; senses being amplified or dulled in extremes according to desire.&lt;br /&gt;
&lt;br /&gt;
Primary among the delves into this evolution of the senses is the New Dawn Augmentation Movement. This is a Konyanger organization based on the improvement of the IPC lifestyle via modifying chassis, funded peculiarly by Terraneus Diagnostics. The movement is oddly organized as a non-profit, going against the corporation’s established modus operandi. This, coupled with the tantalizing opportunity to freely modify an IPC&#039;s form with donated funds leads to public skepticism of the augment movement’s motivations.&lt;br /&gt;
&lt;br /&gt;
Still, the true size of the movement to augment and improve Konyang&#039;s IPC population is extraordinary in comparison to other stellar nations. Roughly 22% of Konyang IPCs have some form of corporate-funded augmentation to enhance themselves.&lt;br /&gt;
[[File:Konyang augment1.png|thumb|A Konyanger design, the Scorpion Lobe is an augment which manipulates the perception of time for synthetics for better or worse.]]&lt;br /&gt;
* &#039;&#039;&#039;SENSO-EVO/Scorpion Lobe&#039;&#039;&#039;&lt;br /&gt;
A miraculous creation of Konyang&#039;s technological advancement, SENSO-EVO is the term aptly handed to Sensory Evolution&#039;s foremost product. This is the Scorpion Lobe, a similarly shaped attachment to the rear of a positronic brain which adjusts the rate at which the synthetic perceives time literally. The implications of this are seen as either a blessing or a curse — sometimes even utilized as a way to reduce problematic behavior in positronics.&lt;br /&gt;
&lt;br /&gt;
These implants are commercialized to protect the integrity of brains which adopt extremely high speed tasks, or extremely tedious and slow ones, with a perception that best suits their given utility.&lt;br /&gt;
&lt;br /&gt;
A double edged sword by nature, these are often removed by free positronic chassis due to their almost torturous nature. Some may find their lives flashing hours into moments, whilst others may find daily grinds to be impossibly long ordeals. Unfortunately, removing these implants is not always a safe procedure, sometimes damaging a brain or rendering the problem worse.&lt;br /&gt;
&lt;br /&gt;
These were first manufactured by Hephaestus Industries on instrumental Konyang research facilities, and later acquired by Einstein Engines personnel in the same month - debates over the design’s origin have been ongoing since 2449.&lt;br /&gt;
&lt;br /&gt;
===Recreational Software===&lt;br /&gt;
&lt;br /&gt;
In the IPC community of Konyang, the culture of acceptance and freedom has always invited the curiosity of synthetics to imitate and follow human pastimes and habits. This in turn included activities such as smoking, synthetic flavours and eventually, recreational drugs. Due to the nature of the positronic, the only way to recreate such sensations is through software targeting and modifying specific programming in the brain. At first, this dangerous commodity was provided by amateur programmers using experimental and highly volatile code known as “overloaders”, leading to often irreparable and lethal damage to an IPC’s systems. The results of the few initial successes, however, proved promising enough for the idea to be seriously considered by upcoming Konyanger tech companies and business-oriented software engineers, leading to the first reliable and somewhat safe overloaders in the mid to late 2450s. &lt;br /&gt;
&lt;br /&gt;
Popular awareness of recreational software became widespread upon its release as a commercial product, Konyang being the first world to introduce a marketable version of it. Usually sold inside a single-use stick drive, their circulation is approved by safety boards and is considered legal for responsible consumption, much like alcohol for organics, relying on the consumer for mitigation and avoidance of repeated use. Legal overloaders today can be found mainly in synthetic-centred retailers found around the major cities, their relatively limited availability and high price setting them as a luxury IPC item. Its effects include a wide range of results, from simulating the sensations of a light buzz to a short bout of excitement and joy, aimed at enhancing the experience at celebrations, parties and get-togethers.&lt;br /&gt;
&lt;br /&gt;
However, where there is demand, there must be supply, and the fact that demand spiked as these new products launched paved the way to a large underground market of cheap, unsafe and highly unpredictable overloaders sold both by dealers and unlicensed street vendors of dubious reputation. An illegal overloader epidemic hitting the cities of Suwon and Boryeong in late 2459, led to intensified police crackdowns and government campaigns against illicit overloaders, labelling them as malware and the IPC equivalent of dangerous drugs. Virtually unrecognisable from a legitimate overloader without the seal, side effects are many times more powerful and addicting, appealing to adventurous synthetics and the financially insecure. From catapulting the positronic into a garbled, incomprehensive reality of simulated emotions to simply heightening the senses, the illegal overloaders’ addictive and dangerous nature leads many synthetics to disrepair, involving behaviour breaking glitches, hardware failures and more, all while guaranteeing a returning clientele.&lt;br /&gt;
&lt;br /&gt;
Reception to recreational software has been mixed, dividing society and politicians on matters of free will, the dangers of overloaded IPC, and the overall ethics of deliberately creating and selling what are essentially drugs. Both synthetics and humans have loudly spoken against it, spawning demonstrations and dividing politicians across party lines. Legislation has already passed, categorising possession and distribution of illicit overdosers as strictly illegal, with heavy punishments for dealers and suppliers. Police and coast guard raids yield millions of unbranded overloaders each year, making highly publicised arrests while sending a message of absolute intolerance towards the malware. Despite this, circulation never ceases and exports to Xanu, Tau Ceti and Sol.&lt;br /&gt;
&lt;br /&gt;
==Population and Major Cities==&lt;br /&gt;
&lt;br /&gt;
[[File:Konyang_map_pol.png|thumb|800px|A map of Konyang showcasing the Prefectures and the New Hokkaido Territory. Click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suwon&#039;&#039;&#039; is the largest, most populated, and second wealthiest city on Konyang itself and is generally one of the larger cities in the Coalition of Colonies. It functions as both the planetary capital, as well as the capital of Suwon Prefecture, encompassing the entirety of Cheomsongtang. Symbolic of the new government is the Parliament Building, a massive structure of flowing lines and sustainable technology, incorporating pieces of the first colony ship. The Prime Minister&#039;s Government House, the President&#039;s Crimson House, the Solarian embassy, as well as embassies from various Coalition states are present here as well. Standards of living in wealthiest areas of Suwon are equivalent to and (sometimes) even surpass the living standards of places such as Highland City or Argia sa Mar, demonstrating how wealthy the robotics boom has made some sectors of the planet. A lack of readily-available materials, however, ensures that even the super-rich of Konyang often live in smaller houses than their Colonies planet counterparts. Life outside these wealthy areas is better than life in most cities in Himeo but dramatically worse than in the very wealthy areas, or even the cities of Xanu Prime. Overcrowding is a massive issue for the government of the city, with no obvious solution presenting itself due to how expensive importing new building materials is post-boom. The city is home to most of Konyang&#039;s biggest companies and office complexes, as well as the Suwon Stock Exchange, making the city&#039;s financial district the economy&#039;s beating heart. &amp;quot;Shoebox apartments&amp;quot; are common here, as are Konyang&#039;s often egregious traffic issues. The city is fortified with extensive sea walls, flood walls and flood gates to prevent natural disasters during the wet season, tropical storms being fairly common.&lt;br /&gt;
&lt;br /&gt;
[[File:Point verdant.png|thumb|One of Aoyama&#039;s many skyscraper blocks, safely located behind a dam.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aoyama&#039;&#039;&#039;, known in the larger Spur as &#039;&#039;&#039;Point Verdant&#039;&#039;&#039;, is the second most-populated city on Konyang, and the industrial heart of its robotics industry. Built along a coastal mountain range from which it draws its namesake, it is by far the wealthiest city on Konyang, and one of the richest cities in the Coalition of Colonies. Due to being home of the Robotics Boom, hosting foreigners and their families that once even surpassed the locals inside the city, Aoyama is frequently known outside to outsiders and to the Spur at large as Point Verdant, much to the chagrin of the locals. Aoyama is home to the renowned Point Verdant Terraneus Institute of AI Research, and is the poster child for the rapid development of Konyang&#039;s cities during the Boom. The city is extremely wealthy, but suffers from persistent overcrowding and traffic issues in all of its districts. The Pusan District, near PVTI, had the reputation of possessing the worst traffic in the Alliance according to its residents. Air quality in Aoyama is regarded as subpar, due to the amount of robotics factories in the city&#039;s outskirts, which have however slowly but steadily declined since. Being the focal point of the Robotics Boom, it is home to a large number of expatriate communities and Einstein Engines employees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boryeong&#039;&#039;&#039;, named after a city on historical Earth where some of its colonists originated from, is the third most populated city on Konyang and capital of the Boryeong Prefecture, referred to as the breadbasket of the nation. The city, while still suffering overcrowding issues, has it to a lesser extent than Point Verdant or Suwon, with the city&#039;s outskirts necessitating a need for space due to the vast hydroponics farms and water plants. A second-grade industrial city of much natural beauty, Boryeong is more rustic than its counterparts, with wood playing a much more prominent role in construction; outside the central ring, some of Boryeong&#039;s districts are built entirely out of timber. Water bottled or processed in Boryeong is sold throughout the Alliance and Coalition in bulk, and native moss grown in the prefecture is marketed throughout both as a luxury food. Over half of the city&#039;s labourers are employed in hydroponics, aquaculture, fishing and food processing, with Gwok Foods being the largest provider of work in the region. Synthetic moss is grown in Zeng-Hu facilities near Boryeong and, despite being regarded as lesser quality than natural moss, is often consumed in poorer areas of Konyang. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ganzaodeng&#039;&#039;&#039;, named for its dry locale, is located in Konyang&#039;s only desert and holds the largest expatriate populations on the planet, being nicknamed, “Little Sol”. Due to its unique geographic setting, it faces remarkably calmer weather than the rest of the planet, with the city being connected to the rest of the island by air and rail that cuts right through the mountains. Ganzaodeng is Konyang&#039;s only planned city with origins in the Robotics Boom, when the foundations were laid for a city envisioned by foreigners, for foreigners. Rich Solarians descended upon the planet&#039;s seemingly only dry piece of real estate, building a city full of nightlife and eclectic inner-ring pleasures within the distant colony. By the end of the Boom however, the city&#039;s famous strips of casinos and luxury hotels still operating in downtown Ganzaodeng became a symbol of a bygone era, as much of the Solarian population elected to depart. The city passed into native Konyanger hands, being expanded into a hub of shipping with the help of the city&#039;s remaining big names. Because of the reliably clear weather, Ganzaodeng has developed a sprawling extraplanetary shipping sector, with plans for a spaceport larger than New Hong Kong’s, as well as future schemes for the largest oceangoing port on the planet. Its climate has resulted in the prefectural government engaging in moss filtration efforts to open up the surrounding beaches to tourism. Despite of the Solarian exodus, the city stands in contrast to the rest of Konyang’s relatively conservative social nature, with people from all over the Spur calling it their home and making it by far one of the most multicultural centers on the planet. It’s not uncommon for a person from Ganzaodeng to know two or three languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Hong Kong&#039;&#039;&#039;, the site of the former naval base of the 58th Solarian Fleet, has now developed into a fully fledged city in its own right, being the only prefectural capital with a local synthetic majority. Being regarded as a lot more pedestrian and working-class than Suwon and Point Verdant, New Hong Kong is nonetheless a very important centre of interplanetary trade and commercial activity, hosting the planet’s largest ocean ports and dockyards, being the country&#039;s industrial&#039;s hotspot and the seat of power generation. Large hydroelectric dams, wave energy converters, dockyards and factories belonging to the PACHROM corporation provide employment for half of the city’s inhabitants, the Prefecture of New Hong Kong generating enough electricity for domestic consumption as well as exports. Employees of the various power companies may also elect to be sent off to one of the many power generation isles scattered throughout the oceans and dedicated solely to that purpose, receiving better pay in exchange for more dangerous conditions away from home. The city itself is considerably more packed than its counterparts, with small cramped apartments being stacked over each other to form vertical mazes of working class blocks. Heavy smog and particles cover up the sky through the entirety of the island during the dry season, giving the prefecture a signature orange-brown tint. This, as well as constant heavy rains and a near permanent gloomy weather during the wet season place it as undesirable for humans. Seat of the National Party, downtown New Hong Kong is described as the centre of planetary IPC politics, being the first to react to, condemning or praising events in Konyang and throughout the galactic stage in regards to the synthetic “race”. New Hong Kong is additionally the birthplace of Konyang&#039;s labor unions, with the Socialist Party enjoying strong support from the city&#039;s human blue-collar workforce.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Konyangdam.png|thumb|900px|center|Dams are a very common sight on Konyang, with the New Hong Kong&#039;s dam in the neighbouring industrial town of New Kowloon providing only a fraction of the power required by the city, while also playing an important part in flood control and water filtration.]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Konyang}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;br /&gt;
[[Category:Humanity]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Duthco</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Duthco&amp;diff=32060</id>
		<title>Sandbox:Duthco</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Duthco&amp;diff=32060"/>
		<updated>2024-02-25T09:29:46Z</updated>

		<summary type="html">&lt;p&gt;Duthco: Learned a new thing, we can have /accents/ and /marcatos/!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One day, this will be a nice wiki page detailing our music system for people and providing our very own songbook, as well as a template for adding to it. &amp;lt;br&amp;gt;&lt;br /&gt;
This page is very much not in its final form, and much is in note-taking and placeholder formats and tone that will change as the project progresses.&lt;br /&gt;
[[File:InstrumentContextMenu.png|frame|right|The instrument context menu for the Space Piano]]&lt;br /&gt;
&lt;br /&gt;
== Song editor ==&lt;br /&gt;
&lt;br /&gt;
The Help section of the Song Editor displays the following information:&lt;br /&gt;
&lt;br /&gt;
(current tick-lag 0.25)&lt;br /&gt;
&lt;br /&gt;
Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-). &amp;lt;br&amp;gt;&lt;br /&gt;
Every note in a chord will play together, with chord timed by the tempo. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number. &amp;lt;br&amp;gt;&lt;br /&gt;
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note. &amp;lt;br&amp;gt;&lt;br /&gt;
Example: C,D,E,F,G,A,B will play a C major scale. &amp;lt;br&amp;gt;&lt;br /&gt;
After a note has an accidental placed, it will be remembered: C,C4,C,C3 is C3,C4,C4,C3 &amp;lt;br&amp;gt;&lt;br /&gt;
Chords can be played simply by separating each note with a hyphen: A-C#,Cn-E,E-G#,Gn-B &amp;lt;br&amp;gt;&lt;br /&gt;
A pause may be denoted by an empty chord: C,E,,C,G &amp;lt;br&amp;gt;&lt;br /&gt;
To make a chord be a different time, end it with /x, where the chord length will be length defined by tempo / x: C,G/2,E/4 &amp;lt;br&amp;gt;&lt;br /&gt;
Combined, an example is: E-E4/4,F#/2,G#/8,B/8,E3-E4/4 &amp;lt;br&amp;gt;&lt;br /&gt;
Lines may be up to 50 characters. &amp;lt;br&amp;gt;&lt;br /&gt;
A song may only contain up to 200 lines. &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==== Tips ====&lt;br /&gt;
*Default note length is the quarter-note&lt;br /&gt;
*Default tempo is 120 BPM&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*BPM Options&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:*theoretical minimum: 3 BPM&lt;br /&gt;
:*48, 47, 46, 45, 44, 43,42,41, 40, 39-3 (values under 20 are not recommended if at all avoidable, as it takes an increasingly prohibitive number of clicks to increment it lower, the smaller the BPMs get, and there is no displayed decimal.) &lt;br /&gt;
::*The lowest BPMs take multiple clicks to change the display number. (I &#039;&#039;think&#039;&#039; it means it is decreasing by non-integer increments.)&lt;br /&gt;
:*114, 109, 104, 100, 96, 92, 88, 85, 82, 80, 77, 75, 72, 70, 68, 66, 64, 63, 61, 60, 58, 57, 55, 54, 53, 52, 51, 50&lt;br /&gt;
:*120&lt;br /&gt;
:*184, 171, 160, 150, 141, 133, 126&lt;br /&gt;
:*1200, 800, 600, 480, 400, 342, 300, 266, 240, 218, 200&lt;br /&gt;
:* Maximum 2400 BPM&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*True Middle C is an octave higher than our local C4. Songs in the songbook are &#039;&#039;&#039;not necessarily&#039;&#039;&#039; adjusted to accommodate this. Consider using the transpose tool in the instrument menu to try different octaves. Some songs work well in multiple octaves.&lt;br /&gt;
*Commas close chords and separate singleton notes, but the end of a line does not require a comma. It will instead play a rest before beginning the next line.&lt;br /&gt;
*Rests &#039;&#039;only&#039;&#039; scale with the BPM-tempo and cannot be scaled the same way individual notes/chords are. So, if rests are paramount to the rhythm of your piece, for example, consider adjusting the BPM and note and chord durations to match.&lt;br /&gt;
*Multiple of the same note in a chord plays the note louder than surrounding notes/chords, in a manner growing in intensity with each additional note. (e.g. &amp;quot;a-a&amp;quot; plays an A3 note louder than &amp;quot;a&amp;quot; would, and &amp;quot;a-a-a&amp;quot; plays A3 louder than the former.) Use this &#039;&#039;judiciously&#039;&#039; where you might find  &#039;&#039;accent&#039;&#039; or &#039;&#039;marcato&#039;&#039; marks in sheet music.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Instruments offer means by which to augment the sound of your song.&lt;br /&gt;
&lt;br /&gt;
=== Sustain ===&lt;br /&gt;
* Exponential Decay (on or off)&lt;br /&gt;
** Off - Sustain Timer&lt;br /&gt;
*** Value 1 to 50 (Default is 1)&lt;br /&gt;
** On - &lt;br /&gt;
*** Value 1.07 to 10 (Default is 2)&lt;br /&gt;
&lt;br /&gt;
=== Echo ===&lt;br /&gt;
Under &amp;quot;Advanced Options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of Virtual Environments serve as Echo presets, that might better be thought of as reverb environments. &lt;br /&gt;
&lt;br /&gt;
- The Open echo editor button allows you to set up a Custom Environment if you so wish with a myriad of different variables to &lt;br /&gt;
&lt;br /&gt;
- make sure you click &amp;quot;apply echo&amp;quot; to enable it.&lt;br /&gt;
&lt;br /&gt;
== Songbook ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Peacock, Kaleidoscope &amp;amp;nbsp; &lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
Composer: DJ Okawari &amp;lt;br&amp;gt;&lt;br /&gt;
Sheet Music adapted from: wzli, MuseScore &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BPM: 184-200&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
a5,c5-a6,e5-e6,c5-c6,g4-d6,b4,d5-b5,b4-b5,d4&lt;br /&gt;
f4-c6,a4,c5,d4,f4-f5,a4-g5,c5-a5,f4-a5-c6,a4&lt;br /&gt;
c5-a5,e5-c6,g4-b5/3,c6/3,b5/3,b4-a5,d5-g5,a5&lt;br /&gt;
a4,c5,e5,d5-a5,e5-c6,a5,b5,c6,a4,c5-e6,e5-g6&lt;br /&gt;
c5-c6,g4-d6,b4,d5-e6,b4-e6,d4,f4-f6,a4,c5,d4&lt;br /&gt;
f4-f5,a4-g5,c5-a5,f4-a5-c6-f6,a4,c5-a5,e5-c6&lt;br /&gt;
g4-c6,b4-a5,d5-g5,g5-c6&lt;br /&gt;
a4,c5,e5,a5,c6,a5,e5,c5,a2,e3,a3-e5,c4-c5,g2-d5&lt;br /&gt;
d3,g3-b4,b3-b4,f2,a2-c5,c3,a3,c4,f4,g4,a4&lt;br /&gt;
f2-a4-c5,c3,a2-a4,f3-c5,g2-b4/3,c5/3,b4/3,d3-a4&lt;br /&gt;
g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-e5,a3-g5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-e5,b3-e5,f2,a2-f5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5-f5,c3,a2-a4,f3-c5,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4,g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3,a3-e5,c4-c5&lt;br /&gt;
g2-d5,d3,g3-b4,b3-b4,f2,a2-c5,c3,a3,c4,f4,g4,a4&lt;br /&gt;
f2-a4-c5,c3,a2-a4,f3-c5,g2-b4/3,c5/3,b4/3,d3-a4&lt;br /&gt;
g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-e5,a3-g5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-e5,b3-e5,f2,a2-f5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5-f5,c3,a2-a4,f3-c5,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4,g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3,a3-e5,c4-c5&lt;br /&gt;
g2-d5,d3,g3-b4,b3-b4,f2,a2-c5,c3,a3,c4,f4,g4,a4&lt;br /&gt;
f2-a4-c5,c3,a2-a4,f3-c5,g2-b4/3,c5/3,b4/3,d3-a4&lt;br /&gt;
g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-e5,a3-g5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-e5,b3-e5,f2,a2-f5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5-f5,c3,a2-a4,f3-c5,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4,g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3,a3-e5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-b4,b3-b4,f2,a2-c5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5,c3,a2-a4,f3-c5,g2-b4/3,c5/3,b4/3&lt;br /&gt;
d3-a4,g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-e5,a3-g5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-e5,b3-e5,f2,a2-f5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5-f5,c3,a2-a4,f3-c5,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4,g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3,a3-e5,c4-c5&lt;br /&gt;
g2-d5,d3,g3-b4,b3-b4,f2,a2-c5,c3,a3,c4,f4,g4,a4&lt;br /&gt;
f2-a4-c5,c3,a2-a4,f3-c5,g2-b4/3,c5/3,b4/3,d3-a4&lt;br /&gt;
g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-e5,a3-g5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-e5,b3-e5,f2,a2-f5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5-f5,c3,a2-a4,f3-c5,g2,d3-a4,g3-g4&lt;br /&gt;
a3-c5&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5/0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Route 29, Pokemon GSC &amp;amp;nbsp; &lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
Composer: Junichi Masuda &amp;lt;br&amp;gt;&lt;br /&gt;
Sheet Music adapted from: Jose Vilanueva, MuseScore &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BPM: 184-200&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
c5/2,d5/2&lt;br /&gt;
e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5,f5/2&lt;br /&gt;
e5/2,g2-d5,b2-b4,d3-a4,g4,d2-a5,g2-g5,b2-c5/2&lt;br /&gt;
d5/2,e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5&lt;br /&gt;
f5/2,e5/2,g2-d5,b2-d5,d3-b4,c3-c5,g2,c3-c5/2,d5/2&lt;br /&gt;
c3-c5-e5,g3-c5-e5,e3-e5-g5,g3-e5-g5,e3-g4-c5&lt;br /&gt;
c3-g4-d5,g2-c5-e5,c3-g4-c5,a2-d5-f5/2,c5-e5/2&lt;br /&gt;
f3-a4-d5,d3-g4-b4,f3-f4-a4,f2-e4-g4,f#2-e5-a5&lt;br /&gt;
g2-d5-g5,d3-c5/2,d5/2,c3-c5-e5,g3-c5-e5,e3-e5-g5&lt;br /&gt;
g3-e5-g5,e3-g4-c5,c3-g4-d5,g2-c5-e5,c3-g4-c5&lt;br /&gt;
a2-d5-fn5/2,c5-e5/2,f3-a4-d5,c3-b4-d5,f3-g4-b4&lt;br /&gt;
g2-g4-c5,c3,b2,bb2,a2-f4-a4,f3-a3,c3-a4-c5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,e3-c5-f5,e3-g3-c5-e5,bn2-d4-f4,d3-f3&lt;br /&gt;
d3-f4-b4,d3-f3,b2-b4-d5,d3-f3-d5-f5,d3-b4-e5&lt;br /&gt;
d3-f3-b4-d5,e2-c#5-e5,c3-e3-g4-d5,g2-g4-c5&lt;br /&gt;
c3-e3-g4-d5,c3-g4-c5,e3-g3-g4-bb4,g2-e4-a4&lt;br /&gt;
e3-g3-e4-g4,a2-f4-a4,f3-a3,cn3-a4-cn5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,c3-c5-f5,e3-g3-c5-e5&lt;br /&gt;
f3-f5,e3-e5,d3-d5,f3-f5,e3-e5/0.5&lt;br /&gt;
g2-bn2-d3-f3-g4-bn4-d5/0.5&lt;br /&gt;
g2-c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5,c4-g4&lt;br /&gt;
e3-e5,c4-g4,c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5&lt;br /&gt;
c3-e3-c5,c3-e3-c5,c5/2,d5/2&lt;br /&gt;
e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5,f5/2&lt;br /&gt;
e5/2,g2-d5,b2-b4,d3-a4,g4,d2-a5,g2-g5,b2-c5/2&lt;br /&gt;
d5/2,e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5&lt;br /&gt;
f5/2,e5/2,g2-d5,b2-d5,d3-b4,c3-c5,g2,c3-c5/2,d5/2&lt;br /&gt;
c3-c5-e5,g3-c5-e5,e3-e5-g5,g3-e5-g5,e3-g4-c5&lt;br /&gt;
c3-g4-d5,g2-c5-e5,c3-g4-c5,a2-d5-f5/2,c5-e5/2&lt;br /&gt;
f3-a4-d5,d3-g4-b4,f3-f4-a4,f2-e4-g4,f#2-e5-a5&lt;br /&gt;
g2-d5-g5,d3-c5/2,d5/2,c3-c5-e5,g3-c5-e5,e3-e5-g5&lt;br /&gt;
g3-e5-g5,e3-g4-c5,c3-g4-d5,g2-c5-e5,c3-g4-c5&lt;br /&gt;
a2-d5-fn5/2,c5-e5/2,f3-a4-d5,c3-b4-d5,f3-g4-b4&lt;br /&gt;
g2-g4-c5,c3,b2,bb2,a2-f4-a4,f3-a3,c3-a4-c5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,e3-c5-f5,e3-g3-c5-e5,bn2-d4-f4,d3-f3&lt;br /&gt;
d3-f4-b4,d3-f3,b2-b4-d5,d3-f3-d5-f5,d3-b4-e5&lt;br /&gt;
d3-f3-b4-d5,e2-c#5-e5,c3-e3-g4-d5,g2-g4-c5&lt;br /&gt;
c3-e3-g4-d5,c3-g4-c5,e3-g3-g4-bb4,g2-e4-a4&lt;br /&gt;
e3-g3-e4-g4,a2-f4-a4,f3-a3,cn3-a4-cn5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,c3-c5-f5,e3-g3-c5-e5&lt;br /&gt;
f3-f5,e3-e5,d3-d5,f3-f5,e3-e5/0.5&lt;br /&gt;
g2-bn2-d3-f3-g4-bn4-d5/0.5&lt;br /&gt;
g2-c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5,c4-g4&lt;br /&gt;
e3-e5,c4-g4,c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5&lt;br /&gt;
c3-e3-c5,c3-e3-c5/0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== More songs ===&lt;br /&gt;
You might consider trying songs from others&#039; wikis that use the same music format:&lt;br /&gt;
*[https://tgstation13.org/wiki/Songs /tg/station]&lt;br /&gt;
*[https://wiki.yogstation.net/wiki/Songs Yogstation]&lt;/div&gt;</summary>
		<author><name>Duthco</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Duthco&amp;diff=32046</id>
		<title>Sandbox:Duthco</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Duthco&amp;diff=32046"/>
		<updated>2024-02-24T03:36:12Z</updated>

		<summary type="html">&lt;p&gt;Duthco: More notes and a 2nd song for the songbook to consider how songs look grouped. Next: will consider how to organize the songbook&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One day, this will be a nice wiki page detailing our music system for people and providing our very own songbook, as well as a template for adding to it. &amp;lt;br&amp;gt;&lt;br /&gt;
This page is very much not in its final form, and much is in note-taking and placeholder formats and tone that will change as the project progresses.&lt;br /&gt;
[[File:InstrumentContextMenu.png|frame|right|The instrument context menu for the Space Piano]]&lt;br /&gt;
&lt;br /&gt;
== Song editor ==&lt;br /&gt;
&lt;br /&gt;
The Help section of the Song Editor displays the following information:&lt;br /&gt;
&lt;br /&gt;
(current tick-lag 0.25)&lt;br /&gt;
&lt;br /&gt;
Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-). &amp;lt;br&amp;gt;&lt;br /&gt;
Every note in a chord will play together, with chord timed by the tempo. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number. &amp;lt;br&amp;gt;&lt;br /&gt;
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note. &amp;lt;br&amp;gt;&lt;br /&gt;
Example: C,D,E,F,G,A,B will play a C major scale. &amp;lt;br&amp;gt;&lt;br /&gt;
After a note has an accidental placed, it will be remembered: C,C4,C,C3 is C3,C4,C4,C3 &amp;lt;br&amp;gt;&lt;br /&gt;
Chords can be played simply by separating each note with a hyphen: A-C#,Cn-E,E-G#,Gn-B &amp;lt;br&amp;gt;&lt;br /&gt;
A pause may be denoted by an empty chord: C,E,,C,G &amp;lt;br&amp;gt;&lt;br /&gt;
To make a chord be a different time, end it with /x, where the chord length will be length defined by tempo / x: C,G/2,E/4 &amp;lt;br&amp;gt;&lt;br /&gt;
Combined, an example is: E-E4/4,F#/2,G#/8,B/8,E3-E4/4 &amp;lt;br&amp;gt;&lt;br /&gt;
Lines may be up to 50 characters. &amp;lt;br&amp;gt;&lt;br /&gt;
A song may only contain up to 200 lines. &amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==== Tips ====&lt;br /&gt;
*Default note length is the quarter-note&lt;br /&gt;
*Default tempo is 120 BPM&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*BPM Options&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:*theoretical minimum: 3 BPM&lt;br /&gt;
:*48, 47, 46, 45, 44, 43,42,41, 40, 39-3 (values under 20 are not recommended if at all avoidable, as it takes an increasingly prohibitive number of clicks to increment it lower, the smaller the BPMs get, and there is no displayed decimal.) &lt;br /&gt;
::*The lowest BPMs take multiple clicks to change the display number. (I &#039;&#039;think&#039;&#039; it means it is decreasing by non-integer increments.)&lt;br /&gt;
:*114, 109, 104, 100, 96, 92, 88, 85, 82, 80, 77, 75, 72, 70, 68, 66, 64, 63, 61, 60, 58, 57, 55, 54, 53, 52, 51, 50&lt;br /&gt;
:*120&lt;br /&gt;
:*184, 171, 160, 150, 141, 133, 126&lt;br /&gt;
:*1200, 800, 600, 480, 400, 342, 300, 266, 240, 218, 200&lt;br /&gt;
:* Maximum 2400 BPM&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*True Middle C is an octave higher than our local C4. Songs in the songbook are &#039;&#039;&#039;not necessarily&#039;&#039;&#039; adjusted to accommodate this. Consider using the transpose tool in the instrument menu to try different octaves. Some songs work well in multiple octaves.&lt;br /&gt;
*Commas close chords and separate singleton notes, but the end of a line does not require a comma. It will instead play a rest before beginning the next line.&lt;br /&gt;
*Rests &#039;&#039;only&#039;&#039; scale with the BPM-tempo and cannot be scaled the same way individual notes/chords are. So, if rests are paramount to the rhythm of your piece, for example, consider adjusting the BPM and note and chord durations to match.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Instruments offer means by which to augment the sound of your song.&lt;br /&gt;
&lt;br /&gt;
=== Sustain ===&lt;br /&gt;
* Exponential Decay (on or off)&lt;br /&gt;
** Off - Sustain Timer&lt;br /&gt;
*** Value 1 to 50 (Default is 1)&lt;br /&gt;
** On - &lt;br /&gt;
*** Value 1.07 to 10 (Default is 2)&lt;br /&gt;
&lt;br /&gt;
=== Echo ===&lt;br /&gt;
Under &amp;quot;Advanced Options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of Virtual Environments serve as Echo presets, that might better be thought of as reverb environments. &lt;br /&gt;
&lt;br /&gt;
- The Open echo editor button allows you to set up a Custom Environment if you so wish with a myriad of different variables to &lt;br /&gt;
&lt;br /&gt;
- make sure you click &amp;quot;apply echo&amp;quot; to enable it.&lt;br /&gt;
&lt;br /&gt;
== Songbook ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Peacock, Kaleidoscope &amp;amp;nbsp; &lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
Composer: DJ Okawari &amp;lt;br&amp;gt;&lt;br /&gt;
Sheet Music adapted from: wzli, MuseScore &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BPM: 184-200&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
a5,c5-a6,e5-e6,c5-c6,g4-d6,b4,d5-b5,b4-b5,d4&lt;br /&gt;
f4-c6,a4,c5,d4,f4-f5,a4-g5,c5-a5,f4-a5-c6,a4&lt;br /&gt;
c5-a5,e5-c6,g4-b5/3,c6/3,b5/3,b4-a5,d5-g5,a5&lt;br /&gt;
a4,c5,e5,d5-a5,e5-c6,a5,b5,c6,a4,c5-e6,e5-g6&lt;br /&gt;
c5-c6,g4-d6,b4,d5-e6,b4-e6,d4,f4-f6,a4,c5,d4&lt;br /&gt;
f4-f5,a4-g5,c5-a5,f4-a5-c6-f6,a4,c5-a5,e5-c6&lt;br /&gt;
g4-c6,b4-a5,d5-g5,g5-c6&lt;br /&gt;
a4,c5,e5,a5,c6,a5,e5,c5,a2,e3,a3-e5,c4-c5,g2-d5&lt;br /&gt;
d3,g3-b4,b3-b4,f2,a2-c5,c3,a3,c4,f4,g4,a4&lt;br /&gt;
f2-a4-c5,c3,a2-a4,f3-c5,g2-b4/3,c5/3,b4/3,d3-a4&lt;br /&gt;
g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-e5,a3-g5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-e5,b3-e5,f2,a2-f5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5-f5,c3,a2-a4,f3-c5,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4,g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3,a3-e5,c4-c5&lt;br /&gt;
g2-d5,d3,g3-b4,b3-b4,f2,a2-c5,c3,a3,c4,f4,g4,a4&lt;br /&gt;
f2-a4-c5,c3,a2-a4,f3-c5,g2-b4/3,c5/3,b4/3,d3-a4&lt;br /&gt;
g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-e5,a3-g5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-e5,b3-e5,f2,a2-f5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5-f5,c3,a2-a4,f3-c5,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4,g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3,a3-e5,c4-c5&lt;br /&gt;
g2-d5,d3,g3-b4,b3-b4,f2,a2-c5,c3,a3,c4,f4,g4,a4&lt;br /&gt;
f2-a4-c5,c3,a2-a4,f3-c5,g2-b4/3,c5/3,b4/3,d3-a4&lt;br /&gt;
g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-e5,a3-g5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-e5,b3-e5,f2,a2-f5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5-f5,c3,a2-a4,f3-c5,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4,g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3,a3-e5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-b4,b3-b4,f2,a2-c5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5,c3,a2-a4,f3-c5,g2-b4/3,c5/3,b4/3&lt;br /&gt;
d3-a4,g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-e5,a3-g5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-e5,b3-e5,f2,a2-f5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5-f5,c3,a2-a4,f3-c5,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4,g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3,a3-e5,c4-c5&lt;br /&gt;
g2-d5,d3,g3-b4,b3-b4,f2,a2-c5,c3,a3,c4,f4,g4,a4&lt;br /&gt;
f2-a4-c5,c3,a2-a4,f3-c5,g2-b4/3,c5/3,b4/3,d3-a4&lt;br /&gt;
g3-g4,a3-a4&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-e5,a3-g5&lt;br /&gt;
c4-c5,g2-d5,d3,g3-e5,b3-e5,f2,a2-f5,c3,a3,c4,f4&lt;br /&gt;
g4,a4,f2-a4-c5-f5,c3,a2-a4,f3-c5,g2,d3-a4,g3-g4&lt;br /&gt;
a3-c5&lt;br /&gt;
a2,e3,a3,d4-d5,e4-e5,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5,a2,e3-a5-a6&lt;br /&gt;
a3-e5-e6,c4-c5-c6,g2-d5-d6,d3,g3-b4-b5,b3-b4-b5&lt;br /&gt;
f2,a2-c5-c6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2-b4/3,c5/3&lt;br /&gt;
b4/3,d3-a4-a5,g3-g4-g5,a3-a4-a5&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4-a5,b4-b5,c5-c6,a2&lt;br /&gt;
e3-e5-e6,a3-g5-g6,c4-c5-c6,g2-d5-d6,d3,g3-e5-e6&lt;br /&gt;
b3-e5-e6,f2,a2-f5-f6,c3,a3,c4,f4-f5,g4-g5,a4-a5&lt;br /&gt;
f2-c5-f5-a5-c6,c3,a2-a4-a5,f3-c5-c6,g2,d3-a4-a5&lt;br /&gt;
g3-g4-g5,a3-c5-c6&lt;br /&gt;
a2,e3,a3,d4-d5-d6,e4-e5-e6,a4,b4,c5/0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Route 29, Pokemon GSC &amp;amp;nbsp; &lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
Composer: Junichi Masuda &amp;lt;br&amp;gt;&lt;br /&gt;
Sheet Music adapted from: Jose Vilanueva, MuseScore &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BPM: 184-200&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
c5/2,d5/2&lt;br /&gt;
e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5,f5/2&lt;br /&gt;
e5/2,g2-d5,b2-b4,d3-a4,g4,d2-a5,g2-g5,b2-c5/2&lt;br /&gt;
d5/2,e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5&lt;br /&gt;
f5/2,e5/2,g2-d5,b2-d5,d3-b4,c3-c5,g2,c3-c5/2,d5/2&lt;br /&gt;
c3-c5-e5,g3-c5-e5,e3-e5-g5,g3-e5-g5,e3-g4-c5&lt;br /&gt;
c3-g4-d5,g2-c5-e5,c3-g4-c5,a2-d5-f5/2,c5-e5/2&lt;br /&gt;
f3-a4-d5,d3-g4-b4,f3-f4-a4,f2-e4-g4,f#2-e5-a5&lt;br /&gt;
g2-d5-g5,d3-c5/2,d5/2,c3-c5-e5,g3-c5-e5,e3-e5-g5&lt;br /&gt;
g3-e5-g5,e3-g4-c5,c3-g4-d5,g2-c5-e5,c3-g4-c5&lt;br /&gt;
a2-d5-fn5/2,c5-e5/2,f3-a4-d5,c3-b4-d5,f3-g4-b4&lt;br /&gt;
g2-g4-c5,c3,b2,bb2,a2-f4-a4,f3-a3,c3-a4-c5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,e3-c5-f5,e3-g3-c5-e5,bn2-d4-f4,d3-f3&lt;br /&gt;
d3-f4-b4,d3-f3,b2-b4-d5,d3-f3-d5-f5,d3-b4-e5&lt;br /&gt;
d3-f3-b4-d5,e2-c#5-e5,c3-e3-g4-d5,g2-g4-c5&lt;br /&gt;
c3-e3-g4-d5,c3-g4-c5,e3-g3-g4-bb4,g2-e4-a4&lt;br /&gt;
e3-g3-e4-g4,a2-f4-a4,f3-a3,cn3-a4-cn5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,c3-c5-f5,e3-g3-c5-e5&lt;br /&gt;
f3-f5,e3-e5,d3-d5,f3-f5,e3-e5/0.5&lt;br /&gt;
g2-bn2-d3-f3-g4-bn4-d5/0.5&lt;br /&gt;
g2-c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5,c4-g4&lt;br /&gt;
e3-e5,c4-g4,c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5&lt;br /&gt;
c3-e3-c5,c3-e3-c5,c5/2,d5/2&lt;br /&gt;
e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5,f5/2&lt;br /&gt;
e5/2,g2-d5,b2-b4,d3-a4,g4,d2-a5,g2-g5,b2-c5/2&lt;br /&gt;
d5/2,e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5&lt;br /&gt;
f5/2,e5/2,g2-d5,b2-d5,d3-b4,c3-c5,g2,c3-c5/2,d5/2&lt;br /&gt;
c3-c5-e5,g3-c5-e5,e3-e5-g5,g3-e5-g5,e3-g4-c5&lt;br /&gt;
c3-g4-d5,g2-c5-e5,c3-g4-c5,a2-d5-f5/2,c5-e5/2&lt;br /&gt;
f3-a4-d5,d3-g4-b4,f3-f4-a4,f2-e4-g4,f#2-e5-a5&lt;br /&gt;
g2-d5-g5,d3-c5/2,d5/2,c3-c5-e5,g3-c5-e5,e3-e5-g5&lt;br /&gt;
g3-e5-g5,e3-g4-c5,c3-g4-d5,g2-c5-e5,c3-g4-c5&lt;br /&gt;
a2-d5-fn5/2,c5-e5/2,f3-a4-d5,c3-b4-d5,f3-g4-b4&lt;br /&gt;
g2-g4-c5,c3,b2,bb2,a2-f4-a4,f3-a3,c3-a4-c5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,e3-c5-f5,e3-g3-c5-e5,bn2-d4-f4,d3-f3&lt;br /&gt;
d3-f4-b4,d3-f3,b2-b4-d5,d3-f3-d5-f5,d3-b4-e5&lt;br /&gt;
d3-f3-b4-d5,e2-c#5-e5,c3-e3-g4-d5,g2-g4-c5&lt;br /&gt;
c3-e3-g4-d5,c3-g4-c5,e3-g3-g4-bb4,g2-e4-a4&lt;br /&gt;
e3-g3-e4-g4,a2-f4-a4,f3-a3,cn3-a4-cn5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,c3-c5-f5,e3-g3-c5-e5&lt;br /&gt;
f3-f5,e3-e5,d3-d5,f3-f5,e3-e5/0.5&lt;br /&gt;
g2-bn2-d3-f3-g4-bn4-d5/0.5&lt;br /&gt;
g2-c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5,c4-g4&lt;br /&gt;
e3-e5,c4-g4,c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5&lt;br /&gt;
c3-e3-c5,c3-e3-c5/0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== More songs ===&lt;br /&gt;
You might consider trying songs from others&#039; wikis that use the same music format:&lt;br /&gt;
*[https://tgstation13.org/wiki/Songs /tg/station]&lt;br /&gt;
*[https://wiki.yogstation.net/wiki/Songs Yogstation]&lt;/div&gt;</summary>
		<author><name>Duthco</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Duthco&amp;diff=31965</id>
		<title>Sandbox:Duthco</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Duthco&amp;diff=31965"/>
		<updated>2024-02-15T06:35:57Z</updated>

		<summary type="html">&lt;p&gt;Duthco: More information is added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One day, this will be a nice wiki page detailing our music system for people and providing our very own songbook, as well as a template for adding to it. &amp;lt;br&amp;gt;&lt;br /&gt;
This page is very much not in its final form, and much is in note-taking and placeholder formats and tone that will change as the project progresses.&lt;br /&gt;
&lt;br /&gt;
== Song editor ==&lt;br /&gt;
The Help section of the Song Editor displays the following information:&lt;br /&gt;
&lt;br /&gt;
(current tick-lag 0.25)&lt;br /&gt;
&lt;br /&gt;
Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-).&lt;br /&gt;
Every note in a chord will play together, with chord timed by the tempo.&lt;br /&gt;
&lt;br /&gt;
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.&lt;br /&gt;
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.&lt;br /&gt;
Example: C,D,E,F,G,A,B will play a C major scale.&lt;br /&gt;
After a note has an accidental placed, it will be remembered: C,C4,C,C3 is C3,C4,C4,C3&lt;br /&gt;
Chords can be played simply by separating each note with a hyphen: A-C#,Cn-E,E-G#,Gn-B&lt;br /&gt;
A pause may be denoted by an empty chord: C,E,,C,G&lt;br /&gt;
To make a chord be a different time, end it with /x, where the chord length will be length defined by tempo / x: C,G/2,E/4&lt;br /&gt;
Combined, an example is: E-E4/4,F#/2,G#/8,B/8,E3-E4/4&lt;br /&gt;
Lines may be up to 50 characters.&lt;br /&gt;
A song may only contain up to 200 lines.&lt;br /&gt;
----&lt;br /&gt;
==== Tips ====&lt;br /&gt;
*Default note length is the quarter-note&lt;br /&gt;
*Default tempo is 120 BPM&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*BPM Options&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:*theoretical minimum: 3 BPM&lt;br /&gt;
:*48, 47, 46, 45, 44, 43,42,41, 40, 39-3 (values under 20 are not recommended if at all avoidable, as it takes an increasingly prohibitive number of clicks to increment it lower, the smaller the BPMs get, and there is no displayed decimal.) &lt;br /&gt;
::*The lowest BPMs take multiple clicks to change the display number. (I &#039;&#039;think&#039;&#039; it means it is decreasing by non-integer increments.)&lt;br /&gt;
:*114, 109, 104, 100, 96, 92, 88, 85, 82, 80, 77, 75, 72, 70, 68, 66, 64, 63, 61, 60, 58, 57, 55, 54, 53, 52, 51, 50&lt;br /&gt;
:*120&lt;br /&gt;
:*184, 171, 160, 150, 141, 133, 126&lt;br /&gt;
:*1200, 800, 600, 480, 400, 342, 300, 266, 240, 218, 200&lt;br /&gt;
:* Maximum 2400 BPM&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*True Middle C is an octave higher than our local C4. Songs in the songbook are &#039;&#039;&#039;not necessarily&#039;&#039;&#039; adjusted to accommodate this. Consider using the transpose tool in the instrument menu to try different octaves. Some songs work well in multiple octaves.&lt;br /&gt;
*Commas close chords and separate singleton notes, but the end of a line does not require a comma. It will instead play a rest before beginning the next line.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Instruments offer means by which to augment the sound of your song.&lt;br /&gt;
&lt;br /&gt;
=== Sustain ===&lt;br /&gt;
* Exponential Decay (on or off)&lt;br /&gt;
** Off - Sustain Timer&lt;br /&gt;
*** Value 1 to 50 (Default is 1)&lt;br /&gt;
** On - &lt;br /&gt;
*** Value 1.07 to 10 (Default is 2)&lt;br /&gt;
&lt;br /&gt;
=== Echo ===&lt;br /&gt;
Under &amp;quot;Advanced Options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A number of Virtual Environments serve as Echo presets, that might better be thought of as reverb environments. &lt;br /&gt;
&lt;br /&gt;
- The Open echo editor button allows you to set up a Custom Environment if you so wish with a myriad of different variables to &lt;br /&gt;
&lt;br /&gt;
- make sure you click &amp;quot;apply echo&amp;quot; to enable it.&lt;br /&gt;
&lt;br /&gt;
== Songbook ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Route 29, Pokemon GSC &amp;amp;nbsp; &lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
Composer: Junichi Masuda &amp;lt;br&amp;gt;&lt;br /&gt;
Sheet Music adapted from: Jose Vilanueva, MuseScore &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BPM: 184-200&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
c5/2,d5/2&lt;br /&gt;
e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5,f5/2&lt;br /&gt;
e5/2,g2-d5,b2-b4,d3-a4,g4,d2-a5,g2-g5,b2-c5/2&lt;br /&gt;
d5/2,e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5&lt;br /&gt;
f5/2,e5/2,g2-d5,b2-d5,d3-b4,c3-c5,g2,c3-c5/2,d5/2&lt;br /&gt;
c3-c5-e5,g3-c5-e5,e3-e5-g5,g3-e5-g5,e3-g4-c5&lt;br /&gt;
c3-g4-d5,g2-c5-e5,c3-g4-c5,a2-d5-f5/2,c5-e5/2&lt;br /&gt;
f3-a4-d5,d3-g4-b4,f3-f4-a4,f2-e4-g4,f#2-e5-a5&lt;br /&gt;
g2-d5-g5,d3-c5/2,d5/2,c3-c5-e5,g3-c5-e5,e3-e5-g5&lt;br /&gt;
g3-e5-g5,e3-g4-c5,c3-g4-d5,g2-c5-e5,c3-g4-c5&lt;br /&gt;
a2-d5-fn5/2,c5-e5/2,f3-a4-d5,c3-b4-d5,f3-g4-b4&lt;br /&gt;
g2-g4-c5,c3,b2,bb2,a2-f4-a4,f3-a3,c3-a4-c5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,e3-c5-f5,e3-g3-c5-e5,bn2-d4-f4,d3-f3&lt;br /&gt;
d3-f4-b4,d3-f3,b2-b4-d5,d3-f3-d5-f5,d3-b4-e5&lt;br /&gt;
d3-f3-b4-d5,e2-c#5-e5,c3-e3-g4-d5,g2-g4-c5&lt;br /&gt;
c3-e3-g4-d5,c3-g4-c5,e3-g3-g4-bb4,g2-e4-a4&lt;br /&gt;
e3-g3-e4-g4,a2-f4-a4,f3-a3,cn3-a4-cn5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,c3-c5-f5,e3-g3-c5-e5&lt;br /&gt;
f3-f5,e3-e5,d3-d5,f3-f5,e3-e5/0.5&lt;br /&gt;
g2-bn2-d3-f3-g4-bn4-d5/0.5&lt;br /&gt;
g2-c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5,c4-g4&lt;br /&gt;
e3-e5,c4-g4,c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5&lt;br /&gt;
c3-e3-c5,c3-e3-c5,c5/2,d5/2&lt;br /&gt;
e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5,f5/2&lt;br /&gt;
e5/2,g2-d5,b2-b4,d3-a4,g4,d2-a5,g2-g5,b2-c5/2&lt;br /&gt;
d5/2,e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5&lt;br /&gt;
f5/2,e5/2,g2-d5,b2-d5,d3-b4,c3-c5,g2,c3-c5/2,d5/2&lt;br /&gt;
c3-c5-e5,g3-c5-e5,e3-e5-g5,g3-e5-g5,e3-g4-c5&lt;br /&gt;
c3-g4-d5,g2-c5-e5,c3-g4-c5,a2-d5-f5/2,c5-e5/2&lt;br /&gt;
f3-a4-d5,d3-g4-b4,f3-f4-a4,f2-e4-g4,f#2-e5-a5&lt;br /&gt;
g2-d5-g5,d3-c5/2,d5/2,c3-c5-e5,g3-c5-e5,e3-e5-g5&lt;br /&gt;
g3-e5-g5,e3-g4-c5,c3-g4-d5,g2-c5-e5,c3-g4-c5&lt;br /&gt;
a2-d5-fn5/2,c5-e5/2,f3-a4-d5,c3-b4-d5,f3-g4-b4&lt;br /&gt;
g2-g4-c5,c3,b2,bb2,a2-f4-a4,f3-a3,c3-a4-c5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,e3-c5-f5,e3-g3-c5-e5,bn2-d4-f4,d3-f3&lt;br /&gt;
d3-f4-b4,d3-f3,b2-b4-d5,d3-f3-d5-f5,d3-b4-e5&lt;br /&gt;
d3-f3-b4-d5,e2-c#5-e5,c3-e3-g4-d5,g2-g4-c5&lt;br /&gt;
c3-e3-g4-d5,c3-g4-c5,e3-g3-g4-bb4,g2-e4-a4&lt;br /&gt;
e3-g3-e4-g4,a2-f4-a4,f3-a3,cn3-a4-cn5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,c3-c5-f5,e3-g3-c5-e5&lt;br /&gt;
f3-f5,e3-e5,d3-d5,f3-f5,e3-e5/0.5&lt;br /&gt;
g2-bn2-d3-f3-g4-bn4-d5/0.5&lt;br /&gt;
g2-c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5,c4-g4&lt;br /&gt;
e3-e5,c4-g4,c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5&lt;br /&gt;
c3-e3-c5,c3-e3-c5/0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== More songs ===&lt;br /&gt;
You might consider trying songs from others&#039; wikis that use the same music format:&lt;br /&gt;
*[https://tgstation13.org/wiki/Songs /tg/station]&lt;br /&gt;
*[https://wiki.yogstation.net/wiki/Songs Yogstation]&lt;/div&gt;</summary>
		<author><name>Duthco</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Duthco&amp;diff=31947</id>
		<title>Sandbox:Duthco</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Duthco&amp;diff=31947"/>
		<updated>2024-02-14T12:51:53Z</updated>

		<summary type="html">&lt;p&gt;Duthco: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One day, this will be a nice wiki page detailing our music system for people and providing our very own songbook, as well as a template for adding to it. &amp;lt;br&amp;gt;&lt;br /&gt;
This page is very much not in its final form, and much is in note-taking and placeholder formats and tone that will change as the project progresses.&lt;br /&gt;
&lt;br /&gt;
== Song editor ==&lt;br /&gt;
The Help Section of the Song Editor displays the following information:&lt;br /&gt;
&lt;br /&gt;
(current tick-lag 0.25)&lt;br /&gt;
&lt;br /&gt;
Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-).&lt;br /&gt;
Every note in a chord will play together, with chord timed by the tempo.&lt;br /&gt;
&lt;br /&gt;
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.&lt;br /&gt;
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.&lt;br /&gt;
Example: C,D,E,F,G,A,B will play a C major scale.&lt;br /&gt;
After a note has an accidental placed, it will be remembered: C,C4,C,C3 is C3,C4,C4,C3&lt;br /&gt;
Chords can be played simply by separating each note with a hyphen: A-C#,Cn-E,E-G#,Gn-B&lt;br /&gt;
A pause may be denoted by an empty chord: C,E,,C,G&lt;br /&gt;
To make a chord be a different time, end it with /x, where the chord length will be length defined by tempo / x: C,G/2,E/4&lt;br /&gt;
Combined, an example is: E-E4/4,F#/2,G#/8,B/8,E3-E4/4&lt;br /&gt;
Lines may be up to 50 characters.&lt;br /&gt;
A song may only contain up to 200 lines.&lt;br /&gt;
----&lt;br /&gt;
==== Tips ====&lt;br /&gt;
*Default note length is the quarter-note&lt;br /&gt;
*Default tempo is 120 BPM&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*BPM Options&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:*&amp;lt;17&lt;br /&gt;
::*The lowest BPMs take multiple clicks to change the display number. (I &#039;&#039;think&#039;&#039; it means it is decreasing by non-integer increments.)&lt;br /&gt;
:*...&lt;br /&gt;
:*120&lt;br /&gt;
:*...&lt;br /&gt;
:*4800&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*True Middle C is an octave higher than our local C4. Songs in the songbook are &#039;&#039;&#039;not necessarily&#039;&#039;&#039; adjusted to accommodate this. Consider using the transpose tool in the instrument menu to try different octaves. Some songs work well in multiple octaves.&lt;br /&gt;
*Commas close chords and separate singleton notes, but the end of a line does not require a comma. It will instead play a rest before beginning the next line.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Instruments offer means by which to augment the sound of your song&lt;br /&gt;
&lt;br /&gt;
=== Reverb ===&lt;br /&gt;
&lt;br /&gt;
=== Echo ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Songbook ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Route 29, Pokemon GSC &amp;amp;nbsp; &lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
Composer: Junichi Masuda &amp;lt;br&amp;gt;&lt;br /&gt;
Sheet Music Adapted from: Jose Vilanueva, MuseScore &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BPM: 184-200&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
c5/2,d5/2&lt;br /&gt;
e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5,f5/2&lt;br /&gt;
e5/2,g2-d5,b2-b4,d3-a4,g4,d2-a5,g2-g5,b2-c5/2&lt;br /&gt;
d5/2,e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5&lt;br /&gt;
f5/2,e5/2,g2-d5,b2-d5,d3-b4,c3-c5,g2,c3-c5/2,d5/2&lt;br /&gt;
c3-c5-e5,g3-c5-e5,e3-e5-g5,g3-e5-g5,e3-g4-c5&lt;br /&gt;
c3-g4-d5,g2-c5-e5,c3-g4-c5,a2-d5-f5/2,c5-e5/2&lt;br /&gt;
f3-a4-d5,d3-g4-b4,f3-f4-a4,f2-e4-g4,f#2-e5-a5&lt;br /&gt;
g2-d5-g5,d3-c5/2,d5/2,c3-c5-e5,g3-c5-e5,e3-e5-g5&lt;br /&gt;
g3-e5-g5,e3-g4-c5,c3-g4-d5,g2-c5-e5,c3-g4-c5&lt;br /&gt;
a2-d5-fn5/2,c5-e5/2,f3-a4-d5,c3-b4-d5,f3-g4-b4&lt;br /&gt;
g2-g4-c5,c3,b2,bb2,a2-f4-a4,f3-a3,c3-a4-c5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,e3-c5-f5,e3-g3-c5-e5,bn2-d4-f4,d3-f3&lt;br /&gt;
d3-f4-b4,d3-f3,b2-b4-d5,d3-f3-d5-f5,d3-b4-e5&lt;br /&gt;
d3-f3-b4-d5,e2-c#5-e5,c3-e3-g4-d5,g2-g4-c5&lt;br /&gt;
c3-e3-g4-d5,c3-g4-c5,e3-g3-g4-bb4,g2-e4-a4&lt;br /&gt;
e3-g3-e4-g4,a2-f4-a4,f3-a3,cn3-a4-cn5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,c3-c5-f5,e3-g3-c5-e5&lt;br /&gt;
f3-f5,e3-e5,d3-d5,f3-f5,e3-e5/0.5&lt;br /&gt;
g2-bn2-d3-f3-g4-bn4-d5/0.5&lt;br /&gt;
g2-c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5,c4-g4&lt;br /&gt;
e3-e5,c4-g4,c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5&lt;br /&gt;
c3-e3-c5,c3-e3-c5,c5/2,d5/2&lt;br /&gt;
e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5,f5/2&lt;br /&gt;
e5/2,g2-d5,b2-b4,d3-a4,g4,d2-a5,g2-g5,b2-c5/2&lt;br /&gt;
d5/2,e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5&lt;br /&gt;
f5/2,e5/2,g2-d5,b2-d5,d3-b4,c3-c5,g2,c3-c5/2,d5/2&lt;br /&gt;
c3-c5-e5,g3-c5-e5,e3-e5-g5,g3-e5-g5,e3-g4-c5&lt;br /&gt;
c3-g4-d5,g2-c5-e5,c3-g4-c5,a2-d5-f5/2,c5-e5/2&lt;br /&gt;
f3-a4-d5,d3-g4-b4,f3-f4-a4,f2-e4-g4,f#2-e5-a5&lt;br /&gt;
g2-d5-g5,d3-c5/2,d5/2,c3-c5-e5,g3-c5-e5,e3-e5-g5&lt;br /&gt;
g3-e5-g5,e3-g4-c5,c3-g4-d5,g2-c5-e5,c3-g4-c5&lt;br /&gt;
a2-d5-fn5/2,c5-e5/2,f3-a4-d5,c3-b4-d5,f3-g4-b4&lt;br /&gt;
g2-g4-c5,c3,b2,bb2,a2-f4-a4,f3-a3,c3-a4-c5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,e3-c5-f5,e3-g3-c5-e5,bn2-d4-f4,d3-f3&lt;br /&gt;
d3-f4-b4,d3-f3,b2-b4-d5,d3-f3-d5-f5,d3-b4-e5&lt;br /&gt;
d3-f3-b4-d5,e2-c#5-e5,c3-e3-g4-d5,g2-g4-c5&lt;br /&gt;
c3-e3-g4-d5,c3-g4-c5,e3-g3-g4-bb4,g2-e4-a4&lt;br /&gt;
e3-g3-e4-g4,a2-f4-a4,f3-a3,cn3-a4-cn5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,c3-c5-f5,e3-g3-c5-e5&lt;br /&gt;
f3-f5,e3-e5,d3-d5,f3-f5,e3-e5/0.5&lt;br /&gt;
g2-bn2-d3-f3-g4-bn4-d5/0.5&lt;br /&gt;
g2-c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5,c4-g4&lt;br /&gt;
e3-e5,c4-g4,c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5&lt;br /&gt;
c3-e3-c5,c3-e3-c5/0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== More songs ===&lt;br /&gt;
You might consider trying songs from others&#039; wikis that use the same music format:&lt;br /&gt;
*[https://tgstation13.org/wiki/Songs /tg/station]&lt;br /&gt;
*[https://wiki.yogstation.net/wiki/Songs Yogstation]&lt;/div&gt;</summary>
		<author><name>Duthco</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Duthco&amp;diff=31933</id>
		<title>Sandbox:Duthco</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Duthco&amp;diff=31933"/>
		<updated>2024-02-14T04:36:53Z</updated>

		<summary type="html">&lt;p&gt;Duthco: Ongoing Personal Project: Documentation for our Music System and Share Adapted Music&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One day, this will be a nice wiki page detailing our music system for people and providing our very own songbook, as well as a template for adding to it. &amp;lt;br&amp;gt;&lt;br /&gt;
This page is very much not in its final form, and much is in note-taking and placeholder formats and tone that will change as the project progresses.&lt;br /&gt;
&lt;br /&gt;
== Song editor ==&lt;br /&gt;
The Help Section of the Song Editor displays the following information:&lt;br /&gt;
&lt;br /&gt;
(current tick-lag 0.25)&lt;br /&gt;
&lt;br /&gt;
Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-).&lt;br /&gt;
Every note in a chord will play together, with chord timed by the tempo.&lt;br /&gt;
&lt;br /&gt;
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.&lt;br /&gt;
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.&lt;br /&gt;
Example: C,D,E,F,G,A,B will play a C major scale.&lt;br /&gt;
After a note has an accidental placed, it will be remembered: C,C4,C,C3 is C3,C4,C4,C3&lt;br /&gt;
Chords can be played simply by separating each note with a hyphen: A-C#,Cn-E,E-G#,Gn-B&lt;br /&gt;
A pause may be denoted by an empty chord: C,E,,C,G&lt;br /&gt;
To make a chord be a different time, end it with /x, where the chord length will be length defined by tempo / x: C,G/2,E/4&lt;br /&gt;
Combined, an example is: E-E4/4,F#/2,G#/8,B/8,E3-E4/4&lt;br /&gt;
Lines may be up to 50 characters.&lt;br /&gt;
A song may only contain up to 200 lines.&lt;br /&gt;
----&lt;br /&gt;
==== Tips ====&lt;br /&gt;
*Default note length is the quarter-note&lt;br /&gt;
*Default tempo is 120 BPM&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*BPM Options&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:*&amp;lt;17&lt;br /&gt;
::*The lowest BPMs take multiple clicks to change the display number. (I &#039;&#039;think&#039;&#039; it means it is decreasing by non-integer increments.)&lt;br /&gt;
:*...&lt;br /&gt;
:*120&lt;br /&gt;
:*...&lt;br /&gt;
:*4800&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
*True Middle C is an octave higher than our local C4. Songs in the songbook are &#039;&#039;&#039;not&#039;&#039;&#039; adjusted to accommodate this.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Instruments offer means by which to augment the sound of your song&lt;br /&gt;
&lt;br /&gt;
=== Reverb ===&lt;br /&gt;
&lt;br /&gt;
=== Echo ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Songbook ==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 ! Route 29, Pokemon GSC &amp;amp;nbsp; &lt;br /&gt;
 |-&lt;br /&gt;
 | scope=&amp;quot;row&amp;quot; |&lt;br /&gt;
Composer: Junichi Masuda &amp;lt;br&amp;gt;&lt;br /&gt;
Sheet Music Adapted from: Jose Vilanueva, MuseScore &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BPM: 184-200&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
c5/2,d5/2&lt;br /&gt;
e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5,f5/2&lt;br /&gt;
e5/2,g2-d5,b2-b4,d3-a4,g4,d2-a5,g2-g5,b2-c5/2&lt;br /&gt;
d5/2,e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5&lt;br /&gt;
f5/2,e5/2,g2-d5,b2-d5,d3-b4,c3-c5,g2,c3-c5/2,d5/2&lt;br /&gt;
c3-c5-e5,g3-c5-e5,e3-e5-g5,g3-e5-g5,e3-g4-c5&lt;br /&gt;
c3-g4-d5,g2-c5-e5,c3-g4-c5,a2-d5-f5/2,c5-e5/2&lt;br /&gt;
f3-a4-d5,d3-g4-b4,f3-f4-a4,f2-e4-g4,f#2-e5-a5&lt;br /&gt;
g2-d5-g5,d3-c5/2,d5/2,c3-c5-e5,g3-c5-e5,e3-e5-g5&lt;br /&gt;
g3-e5-g5,e3-g4-c5,c3-g4-d5,g2-c5-e5,c3-g4-c5&lt;br /&gt;
a2-d5-fn5/2,c5-e5/2,f3-a4-d5,c3-b4-d5,f3-g4-b4&lt;br /&gt;
g2-g4-c5,c3,b2,bb2,a2-f4-a4,f3-a3,c3-a4-c5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,e3-c5-f5,e3-g3-c5-e5,bn2-d4-f4,d3-f3&lt;br /&gt;
d3-f4-b4,d3-f3,b2-b4-d5,d3-f3-d5-f5,d3-b4-e5&lt;br /&gt;
d3-f3-b4-d5,e2-c#5-e5,c3-e3-g4-d5,g2-g4-c5&lt;br /&gt;
c3-e3-g4-d5,c3-g4-c5,e3-g3-g4-bb4,g2-e4-a4&lt;br /&gt;
e3-g3-e4-g4,a2-f4-a4,f3-a3,cn3-a4-cn5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,c3-c5-f5,e3-g3-c5-e5&lt;br /&gt;
f3-f5,e3-e5,d3-d5,f3-f5,e3-e5/0.5&lt;br /&gt;
g2-bn2-d3-f3-g4-bn4-d5/0.5&lt;br /&gt;
g2-c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5,c4-g4&lt;br /&gt;
e3-e5,c4-g4,c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5&lt;br /&gt;
c3-e3-c5,c3-e3-c5,c5/2,d5/2&lt;br /&gt;
e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5,f5/2&lt;br /&gt;
e5/2,g2-d5,b2-b4,d3-a4,g4,d2-a5,g2-g5,b2-c5/2&lt;br /&gt;
d5/2,e5,g2-e5,c3-g5,e3-g5,c5,e2-d5,g2-e5,c3-c5&lt;br /&gt;
f5/2,e5/2,g2-d5,b2-d5,d3-b4,c3-c5,g2,c3-c5/2,d5/2&lt;br /&gt;
c3-c5-e5,g3-c5-e5,e3-e5-g5,g3-e5-g5,e3-g4-c5&lt;br /&gt;
c3-g4-d5,g2-c5-e5,c3-g4-c5,a2-d5-f5/2,c5-e5/2&lt;br /&gt;
f3-a4-d5,d3-g4-b4,f3-f4-a4,f2-e4-g4,f#2-e5-a5&lt;br /&gt;
g2-d5-g5,d3-c5/2,d5/2,c3-c5-e5,g3-c5-e5,e3-e5-g5&lt;br /&gt;
g3-e5-g5,e3-g4-c5,c3-g4-d5,g2-c5-e5,c3-g4-c5&lt;br /&gt;
a2-d5-fn5/2,c5-e5/2,f3-a4-d5,c3-b4-d5,f3-g4-b4&lt;br /&gt;
g2-g4-c5,c3,b2,bb2,a2-f4-a4,f3-a3,c3-a4-c5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,e3-c5-f5,e3-g3-c5-e5,bn2-d4-f4,d3-f3&lt;br /&gt;
d3-f4-b4,d3-f3,b2-b4-d5,d3-f3-d5-f5,d3-b4-e5&lt;br /&gt;
d3-f3-b4-d5,e2-c#5-e5,c3-e3-g4-d5,g2-g4-c5&lt;br /&gt;
c3-e3-g4-d5,c3-g4-c5,e3-g3-g4-bb4,g2-e4-a4&lt;br /&gt;
e3-g3-e4-g4,a2-f4-a4,f3-a3,cn3-a4-cn5,f3-a3&lt;br /&gt;
a2-c5-f5,f3-a3-f5-a5,c3-c5-g5,f3-a3-c5-f5&lt;br /&gt;
g2-e4-g4,e3-g3,c3-g4-c5,e3-g3,g2-c5-e5&lt;br /&gt;
e3-g3-e5-g5,c3-c5-f5,e3-g3-c5-e5&lt;br /&gt;
f3-f5,e3-e5,d3-d5,f3-f5,e3-e5/0.5&lt;br /&gt;
g2-bn2-d3-f3-g4-bn4-d5/0.5&lt;br /&gt;
g2-c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5,c4-g4&lt;br /&gt;
e3-e5,c4-g4,c3-e3-c5,c4-g4,e3-e5,c4-g4,c3-e3-c5&lt;br /&gt;
c3-e3-c5,c3-e3-c5/0.1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== More songs ===&lt;br /&gt;
You might consider trying songs from others&#039; wikis that use the same music format:&lt;br /&gt;
*[https://tgstation13.org/wiki/Songs /tg/station]&lt;br /&gt;
*[https://wiki.yogstation.net/wiki/Songs Yogstation]&lt;/div&gt;</summary>
		<author><name>Duthco</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Drinks&amp;diff=31331</id>
		<title>Guide to Drinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Drinks&amp;diff=31331"/>
		<updated>2024-01-05T08:26:31Z</updated>

		<summary type="html">&lt;p&gt;Duthco: Reversed the ingredient order of the Complex Bluespace Calc to reflect code, and warning to follow the order lest one make a Singulo instead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Drink Recipes==&lt;br /&gt;
Though many of these drinks have toxic ingredients, the finished products are not necessarily toxic. However, if incorrectly (or maliciously) mixed, you might poison your patrons.&lt;br /&gt;
&lt;br /&gt;
If an ingredient is listed as a catalyst, that means it will not be used up by the reaction, and must be removed at the end.&lt;br /&gt;
&lt;br /&gt;
Since a drinking glass will hold only 30 units of liquid, it&#039;s recommended that bartenders use their drink shakers to mix these drinks before pouring them out into glasses.&lt;br /&gt;
&lt;br /&gt;
===Alcoholic Drinks===&lt;br /&gt;
Alcoholic drinks contain ethanol, the type of alcohol that gets humans drunk. Each alcoholic drink has a strength value that determines how quickly it will affect the person drinking it. Depending on how much you drink, you may start slurring your speech, get dizzy, start stumbling around, or even pass out. Drinking slowly will allow your body to metabolize alcohol and prevent some of these effects, but it can take a long time to metabolize high amounts of alcohol. &lt;br /&gt;
&lt;br /&gt;
Some species have special reactions to alcohol: &lt;br /&gt;
* Skrell will always treat any alcohol as extremely strong and can get very drunk, very quickly. &lt;br /&gt;
* Unathi and Vaurca cannot properly metabolize ethanol, and consuming it will poison them as it is metabolized.&lt;br /&gt;
* Humans take liver damage from drinking too much. This damage occurs at around the same level of intoxication where the character passes out. &lt;br /&gt;
* Diona cannot get drunk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|%Alcohol&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Caffeine&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:absintheglass.png|64px]]&lt;br /&gt;
|Absinthe {{anchor|Absinthe}}&lt;br /&gt;
|&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Jailbreaker Verte”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:acidspitglass.png|64px]]&lt;br /&gt;
|Acid Spit&lt;br /&gt;
|1u [[#Sulphuric Acid|Sulphuric Acid]], 5u [[#Wine|Wine]] = 6u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:aleglass.png|64px]]&lt;br /&gt;
|Ale {{anchor|Ale}}&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Algaewineglass.png|64px]]&lt;br /&gt;
|Algae Wine {{anchor|Algae Wine}}&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:alliescocktail.png|64px]]&lt;br /&gt;
|Allies Cocktail&lt;br /&gt;
|1u [[#Classic Martini|Classic Martini]], 1u [[#Vodka|Vodka]] = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:aloe.png|64px]]&lt;br /&gt;
|Aloe&lt;br /&gt;
|1u [[#Cream|Cream]], 1u [[#Watermelon Juice|Watermelon Juice]], 1u [[#Whiskey|Whiskey]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Add the whiskey last, or you will have Irish Cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:amasecglass.png|64px]]&lt;br /&gt;
|Amasec{{anchor|Amasec}}&lt;br /&gt;
|1u [[#Iron|Iron]], 5u [[#Vodka|Vodka]], 5u [[#Wine|Wine]] = 10u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:andalusia.png|64px]]&lt;br /&gt;
|Andalusia&lt;br /&gt;
|1u [[#Lemon Juice|Lemon Juice]], 1u [[#Rum|Rum]], 1u [[#Whiskey|Whiskey]] = 3u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|The gardener might be willing to grow some lemons for you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreeze.png|64px]]&lt;br /&gt;
|Anti-freeze&lt;br /&gt;
|1u [[#Cream|Cream]], 1u [[#Ice|Ice]], 1u [[#Vodka|Vodka]] = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:applejack.png|64px]]&lt;br /&gt;
|Applejack {{anchor|Applejack}}&lt;br /&gt;
|&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:aprilshower.png|64px]]&lt;br /&gt;
|April Shower&lt;br /&gt;
|1u [[#Brandy|Brandy]], 1u [[#Orange Juice|Orange Juice]], 1u [[#Yellow Chartreuse|Yellow Chartreuse]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|The chartreuse family is type of Skrellian liquor (Nralakk Touch). Comes in multiple colors, if you were having issues finding the ingredients.&lt;br /&gt;
|-&lt;br /&gt;
![[File:armsalcglass.png|64px]]&lt;br /&gt;
|Armsman&#039;s Alchemy&lt;br /&gt;
|1u [[#Algae Wine|Algae Wine]], 1u [[#K&#039;laxan Energy Crush|K&#039;laxan Energy Crush]] = 2u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bittersglass.png|64px]]&lt;br /&gt;
|Aromatic Bitters {{anchor|Aromatic Bitters}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:assunzionewineglass.png|64px]]&lt;br /&gt;
|Assunzioni Wine {{anchor|Assunzioni Wine}}&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:atomicbombglass.png|64px]]&lt;br /&gt;
|Atomic Bomb&lt;br /&gt;
|10u [[#B-52|B-52]], 1u [[#Uranium|Uranium]] = 10u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Extremely potent.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:b52glass.png|64px]]&lt;br /&gt;
|B-52{{anchor|B-52}}&lt;br /&gt;
|1u [[#Cognac|Cognac]], 1u [[#Irish Cream|Irish Cream]], 1u [[#Kahlua|Kahlua]] = 3u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:badtouch.png|64px]]&lt;br /&gt;
|Bad Touch&lt;br /&gt;
|1u [[#Absinthe|Absinthe]], 1u [[#Lemon Lime|Lemon Lime]], 2u [[#Rum|Rum]], 2u [[#Vodka|Vodka]] = 6u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bahama_mama.png|64px]]&lt;br /&gt;
|Bahama mama&lt;br /&gt;
|1u [[#Ice|Ice]], 2u [[#Orange Juice|Orange Juice]], 2u [[#Rum|Rum]], 1u [[#Lime Juice|Lime Juice]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Lime juice should be added last, or a different drink will be made.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bananahonkglass.png|64px]]&lt;br /&gt;
|Banana Honk (Banana Mama)&lt;br /&gt;
|1u [[#Banana Juice|Banana Juice]], 1u [[#Cream|Cream]], 1u [[#Sugar|Sugar]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_banana.png|64px]]&lt;br /&gt;
|Banana pulque&lt;br /&gt;
|1u [[#Banana Juice|Banana Juice]], 1u [[#Pulque|Pulque]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:b&amp;amp;p.png|64px]]&lt;br /&gt;
|Barefoot&lt;br /&gt;
|1u [[#Berry Juice|Berry Juice]], 1u [[#Cream|Cream]], 1u [[#Vermouth|Vermouth]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bassline.png|64px]]&lt;br /&gt;
|Bassline&lt;br /&gt;
|1u [[#Blue Curacao|Blue Curacao]], 2u [[#Grape Juice|Grape Juice]], 1u [[#Lime Juice|Lime Juice]], 2u [[#Vodka|Vodka]] = 6u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:beepskysmashglass.png|64px]]&lt;br /&gt;
|Beepsky Smash&lt;br /&gt;
|1u [[#Lime Juice|Lime Juice]], 1u [[#Iron|Iron]], 1u [[#Whiskey|Whiskey]] = 2u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|Causes brief stun for non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:beerglass.png|64px]]&lt;br /&gt;
|Beer {{anchor|Beer}}&lt;br /&gt;
|10u [[#Flour|Flour]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|Reduces jitteriness.&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_berry.png|64px]]&lt;br /&gt;
|Berry pulque&lt;br /&gt;
|1u [[#Berry Juice|Berry Juice]], 1u [[#Pulque|Pulque]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_brown.png|64px]]&lt;br /&gt;
|Bilk&lt;br /&gt;
|1u [[#Beer|Beer]], 1u [[#Milk|Milk]] = 2u&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackrussianglass.png|64px]]&lt;br /&gt;
|Black Russian {{anchor|Black Russian}}&lt;br /&gt;
|1u [[#Kahlua|Kahlua]], 2u [[#Vodka|Vodka]] = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blindrussian.png|64px]]&lt;br /&gt;
|Blind Russian&lt;br /&gt;
|1u [[#Cream|Cream]], 1u [[#Irish Cream|Irish Cream]], 1u [[#Kahlua|Kahlua]] = 3u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bloodymaryglass.png|64px]]&lt;br /&gt;
|Bloody Mary&lt;br /&gt;
|1u [[#Lime Juice|Lime Juice]], 3u [[#Tomato Juice|Tomato Juice]], 2u [[#Vodka|Vodka]] = 6u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:curacaoglass.png|64px]]&lt;br /&gt;
|Blue Curacao {{anchor|Blue Curacao}}&lt;br /&gt;
|10u [[#Orange Juice|Orange Juice]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Xuaousha curacao”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluelagoon.png|64px]]&lt;br /&gt;
|Blue Lagoon&lt;br /&gt;
|1u [[#Blue Curacao|Blue Curacao]], 1u [[#Ice|Ice]], 3u [[#Lemonade|Lemonade]], 1u [[#Vodka|Vodka]]= 6u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluebird.png|64px]]&lt;br /&gt;
|Bluebird&lt;br /&gt;
|1u [[#Blue Curacao|Blue Curacao]], 3u [[#Gin and Tonic|Gin and Tonic]] = 4u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blushwineglass.png|64px]]&lt;br /&gt;
|Blush Wine&lt;br /&gt;
|1u [[#White Wine|White Wine]], 1u [[#Wine|Wine]] = 2u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:booger.png|64px]]&lt;br /&gt;
|Booger&lt;br /&gt;
|1u [[#Banana Juice|Banana Juice]], 2u [[#Cream|Cream]], 1u [[#Rum|Rum]], 1u [[#Watermelon Juice|Watermelon Juice]] = 5u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:boukhaglass.png|64px]]&lt;br /&gt;
|Boukha {{anchor|Boukha}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:brandyglass.png|64px]]&lt;br /&gt;
|Brandy {{anchor|Brandy}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:bravebullglass.png|64px]]&lt;br /&gt;
|Brave Bull&lt;br /&gt;
|1u [[#Kahlua|Kahlua]], 2u [[#Tequila|Tequila]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|0.2&lt;br /&gt;
|Also includes Caffeine at a strength of 0.2.&lt;br /&gt;
|-&lt;br /&gt;
![[File:carthusiansazerac.png|64px]]&lt;br /&gt;
|Carthusian Sazerac&lt;br /&gt;
|1u [[#Absinthe|Absinthe]], 1u [[#Green Chartreuse|Green Chartreuse]], 1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Whiskey|Whiskey]] = 4u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caruso.png|64px]]&lt;br /&gt;
|Caruso&lt;br /&gt;
|2u [[#Classic Martini|Classic Martini]], 1u [[#White Creme de Menthe|White Creme de Menthe]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ceasefireglass.gif|64px]]&lt;br /&gt;
|Cease Fire&lt;br /&gt;
|1u [[#Geneboosted Wine|Geneboosted Wine]], 1u [[#Kvass|Kvass]], 1u [[#Soda Water|Soda Water]] = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:champagneglass.png|64px]]&lt;br /&gt;
|Champagne {{anchor|Champagne}}&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:cmojito.png|64px]]&lt;br /&gt;
|Champagne Mojito&lt;br /&gt;
|1u [[#Champagne|Champagne]], 1u [[#Mint Syrup|Mint Syrup]], 1u [[#Rum|Rum]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cherrytreefireball.png|64px]]&lt;br /&gt;
|Cherry Tree Fireball&lt;br /&gt;
|1u [[#Cherry Jelly|Cherry Jelly]], 1u [[#Fireball|Fireball]], 1u [[#Ice|Ice]], 3u [[#Lemonade|Lemonade]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:manlydorfglass.png|64px]]&lt;br /&gt;
|Cinnamon Apple Whiskey&lt;br /&gt;
|3u [[#Apple Cider|Apple Cider]], 1u [[#Fireball|Fireball]] = 4u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:martiniglass.png|64px]]&lt;br /&gt;
|Classic Martini{{anchor|Classic Martini}}&lt;br /&gt;
|2u [[#Gin|Gin]], 1u [[#Vermouth|Vermouth]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cloudyoranglass.png|64px]]&lt;br /&gt;
|Cloudy Eridani&lt;br /&gt;
|1u [[#Green Tea|Green Tea]], 1u [[#Sake|Sake]], 1u [[#Soy Milk|Soy Milk]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cobaltvelvet.png|64px]]&lt;br /&gt;
|Cobalt Velvet&lt;br /&gt;
|2u [[#Blue Curacao|Blue Curacao]], 3u [[#Champagne|Champagne]], 1u [[#Space Cola|Space Cola]] = 6u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_coffee.png|64px]]&lt;br /&gt;
|Coffee pulque&lt;br /&gt;
|1u [[#Coffee|Coffee]], 1u [[#Pulque|Pulque]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cognacglass.png|64px]]&lt;br /&gt;
|Cognac {{anchor|Cognac}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:cbsc.gif|64px]]&lt;br /&gt;
|Complex Bluespace Calculation&lt;br /&gt;
|4u [[#Wine|Wine]], 2u [[#Vodka|Vodka]], 3u [[#Soda Water|Soda Water]], 1u [[#Radium|Radium]] = 10u &lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Causes jitters to non-Diona.&amp;lt;br&amp;gt;Ordered differently, the ingredients may instead produce a Singulo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:corkpopper.png|64px]]&lt;br /&gt;
|Cork Popper&lt;br /&gt;
|1u [[#Champagne|Champagne]], 1u [[#Lemon Juice|Lemon Juice]], 1u [[#Whiskey|Whiskey]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cosmopolitan.png|64px]]&lt;br /&gt;
|Cosmopolitan&lt;br /&gt;
|1u [[#Cranberry Juice|Cranberry Juice]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Triple Sec|Triple Sec]] = 3u&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:cremedeyvetteglass.png|64px]]&lt;br /&gt;
|Creme de Yvette {{anchor|Creme de Yvette}}&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Xinghua Delicate Violet”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:cubalibreglass.png|64px]]&lt;br /&gt;
|Cuba Libre{{anchor|Cuba Libre}}&lt;br /&gt;
|1u [[#Lime Juice|Lime Juice]], 2u [[#Rum and Cola|Rum and Cola]] = 3u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:daiquiri.png|64px]]&lt;br /&gt;
|Daiquiri&lt;br /&gt;
|1u [[#Lime Juice|Lime Juice]], 1u [[#Rum|Rum]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:darmadhirbrew_glass.png|64px]]&lt;br /&gt;
|Darmadhir Brew {{anchor|Darmadhir Brew}}&lt;br /&gt;
|&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumglass.png|64px]]&lt;br /&gt;
|Deadrum {{anchor|Deadrum}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:demonsblood.png|64px]]&lt;br /&gt;
|Demons Blood&lt;br /&gt;
|1u [[#Blood|Blood]], 1u [[#Dr. Gibb|Dr. Gibb]], 3u [[#Rum|Rum]], 1u [[#Stellar Jolt|Stellar Jolt]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|For both this and the next recipe, you may be able to substitute the blood with tomato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:devilskiss.png|64px]]&lt;br /&gt;
|Devils Kiss&lt;br /&gt;
|1u [[#Blood|Blood]], 1u [[#Kahlua|Kahlua]], 1u [[#Rum|Rum]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:deweycocktail.png|64px]]&lt;br /&gt;
|Dewey Cocktail&lt;br /&gt;
|1u [[#Creme de Yvette|Creme de Yvette]], 1u [[#Gin|Gin]], 1u [[#Grenadine Syrup|Grenadine Syrup]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:dionamamaglass.png|64px]]&lt;br /&gt;
|Diona Mama&lt;br /&gt;
|2u [[#Absinthe|Absinthe]], 1u [[#Ice|Ice]], 2u [[#Lime Juice|Lime Juice]], 1u [[#Radium|Radium]] = 6u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:djinnteaglass.png|64px]]&lt;br /&gt;
|Djinn Tea&lt;br /&gt;
|1u [[#Dyn Ice Tea|Dyn Ice Tea]], 1u [[#Gin|Gin]] = 2u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:drdaniels.png|64px]]&lt;br /&gt;
|Dr. Daniels&lt;br /&gt;
|3u [[#Diet Dr. Gibb|Diet Dr. Gibb]], 1u [[#Honey|Honey]], 1u [[#Whiskey|Whiskey]] = 5u&lt;br /&gt;
|20&lt;br /&gt;
|0.2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:drambuieglass.png|64px]]&lt;br /&gt;
|Drambuie {{anchor|Drambuie}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Xinghua Honeyed Satisfaction”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:driestmartiniglass.png|64px]]&lt;br /&gt;
|Driest Martini&lt;br /&gt;
|1u [[#Gin|Gin]], 1u [[#Nothing|Nothing]] = 2u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:skrellbeerdyn.png|64px]]&lt;br /&gt;
|Dyn Beer {{anchor|Dyn Beer}}&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_dyn.png|64px]]&lt;br /&gt;
|Dyn pulque&lt;br /&gt;
|1u [[#Dyn Juice|Dyn Juice]], 1u [[#Pulque|Pulque]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:snowwhite.png|64px]]&lt;br /&gt;
|Eggnog {{anchor|Eggnog}}&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:erikasurprise.png|64px]]&lt;br /&gt;
|Erika Surprise&lt;br /&gt;
|2u [[#Ale|Ale]], 1u [[#Banana Juice|Banana Juice]], 1u [[#Ice|Ice]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Whiskey|Whiskey]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Ethanol{{anchor|Ethanol}}&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|Source: Chemistry Dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:europanail.png|64px]]&lt;br /&gt;
|Europa Nail&lt;br /&gt;
|2u [[#Cream|Cream]], 2u [[#Kahlua|Kahlua]], 2u [[#Rusty Nail|Rusty Nail]] = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:fernet_glass.png|64px]]&lt;br /&gt;
|Fernet {{anchor|Fernet}}&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:root_beer_glass.png|64px]]&lt;br /&gt;
|Fernet Con Coca&lt;br /&gt;
|2u [[#Space Cola|Space Cola]], 1u [[#Fernet|Fernet]] = 2u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:vwinebottle.png|64px]]&lt;br /&gt;
|Fine Wine (Vintage Wine) {{anchor|Fine Wine}}&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|Source: Spawns randomly; name generated randomly&lt;br /&gt;
|-&lt;br /&gt;
![[File:fireballglass.png|64px]]&lt;br /&gt;
|Fireball {{anchor|Fireball}}&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|Causes pain to non-Diona, neutralizes toxins&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:fiscoffeeglass.png|64px]]&lt;br /&gt;
|Fisanduhian Coffee&lt;br /&gt;
|1u [[#Coffee|Coffee]], 1u [[#Fisanduhian Cream|Fisanduhian Cream]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:irishcreamglass.png|64px]]&lt;br /&gt;
|Fisanduhian Cream{{anchor|Fisanduhian Cream}}&lt;br /&gt;
|1u [[#Cream|Cream]], 2u [[#Fireball|Fireball]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:fisfirebombglass.png|64px]]&lt;br /&gt;
|Fisanduhian Firebomb&lt;br /&gt;
|1u [[#Ale|Ale]], 1u [[#Fisanduhian Cream|Fisanduhian Cream]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:forbiddenapple.png|64px]]&lt;br /&gt;
|Forbidden Apple&lt;br /&gt;
|1u [[#Applejack|Applejack]], 1u [[#Champagne|Champagne]], 1u [[#Triple Sec|Triple Sec]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:french75.png|64px]]&lt;br /&gt;
|French 75&lt;br /&gt;
|2u [[#Champagne|Champagne]], 1u [[#Gin|Gin]], 1u [[#Lemon Juice|Lemon Juice]] = 4u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.png|64px]]&lt;br /&gt;
|Fringe Weaver&lt;br /&gt;
|2u [[#Ethanol|Ethanol]], 1u [[#Sugar|Sugar]] = 3u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sacredwineglass.png|64px]]&lt;br /&gt;
|Geneboosted Wine {{anchor|Geneboosted Wine}}&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirteen_loko_glass.png|64px]]&lt;br /&gt;
|Getmore Energy&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|0.5&lt;br /&gt;
|For non-Diona: Reduces drowsiness, causes jitters.&amp;lt;br&amp;gt;Source: Robust Softdrinks (Hacked)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:gibsonhooch.png|64px]]&lt;br /&gt;
|Gibson Hooch&lt;br /&gt;
|1u [[#Beer|Beer]], 1u [[#Whiskey Cola|Whiskey Cola]] = 2u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonpunch.png|64px]]&lt;br /&gt;
|Gibson Punch&lt;br /&gt;
|1u [[#Lemon Juice|Lemon Juice]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Screwdriver|Screwdriver]] = 3u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gimlet.png|64px]]&lt;br /&gt;
|Gimlet&lt;br /&gt;
|1u [[#Gin|Gin]], 1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Lime Juice|Lime Juice]] = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&lt;br /&gt;
|Gin {{anchor|Gin}}&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Borovicka gin”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:gintonicglass.png|64px]]&lt;br /&gt;
|Gin and Tonic{{anchor|Gin and Tonic}}&lt;br /&gt;
|2u [[#Gin|Gin]], 1u [[#Tonic Water|Tonic Water]] = 3u&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginfizzglass.png|64px]]&lt;br /&gt;
|Gin Fizz&lt;br /&gt;
|1u [[#Gin|Gin]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Soda Water|Soda Water]] = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godheadglass.png|64px]]&lt;br /&gt;
|Godhead&lt;br /&gt;
|1u [[#Geneboosted Wine|Geneboosted Wine]], 1u [[#Kvass|Kvass]], 1u [[#Tarasun|Tarasun]] = 3u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&lt;br /&gt;
|Goldschlager&lt;br /&gt;
|1u [[#Gold|Gold]], 10u [[#Vodka|Vodka]] = 10u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:goeglass.png|64px]]&lt;br /&gt;
|Government in Exile&lt;br /&gt;
|1u [[#Kvass|Kvass]], 1u [[#Permanent Revolution|Permanent Revolution]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:greenchartreuseglass.png|64px]]&lt;br /&gt;
|Green Chartreuse {{anchor|Green Chartreuse}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:grogglass.png|64px]]&lt;br /&gt;
|Grog&lt;br /&gt;
|1u [[#Rum|Rum]], 1u [[#Water|Water]] = 2u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:guinnessglass.png|64px]]&lt;br /&gt;
|Guinness {{anchor|Guinness}}&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:hippiesdelightglass.png|64px]]&lt;br /&gt;
|Hippies Delight&lt;br /&gt;
|1u [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]], 1u [[#Psilocybin|Psilocybin]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Psilocybin can be found in several types of garden-grown mushroom.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_brown2.png|64px]]&lt;br /&gt;
|Hooch&lt;br /&gt;
|1u [[#Moonshine|Moonshine]], 1u [[#Sugar|Sugar]], 1u [[#Welding fuel|Welding Fuel]] = 3u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:icepick.png|64px]]&lt;br /&gt;
|Ice Pick&lt;br /&gt;
|1u [[#Iced Tea|Iced Tea]], 1u [[#Vodka|Vodka]] = 2u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:iced_beerglass.png|64px]]&lt;br /&gt;
|Iced Beer&lt;br /&gt;
|10u [[#Beer|Beer]], 1u [[#Frost Oil|Frost Oil]] = 10u&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:iced_beerglass.png|64px]]&lt;br /&gt;
|Iced Beer&lt;br /&gt;
|5u [[#Beer|Beer]], 1u [[#Ice|Ice]] = 6u&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Inquisitrixglass.png|64px]]&lt;br /&gt;
|Inquisitrix&lt;br /&gt;
|1u [[#Algae Wine|Algae Wine]], 1u [[#Tarasun|Tarasun]], 1u [[#Dr. Gibb|Dr. Gibb]] = 3u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Insurrenderglass.png|64px]]&lt;br /&gt;
|Instrument of Surrender&lt;br /&gt;
|1u [[#Algae Wine|Algae Wine]], 1u [[#Kvass|Kvass]], 1u [[#Tarasun|Tarasun]] = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:internationaleglass.png|64px]]&lt;br /&gt;
|Internationale (Solarian White)&lt;br /&gt;
|1u [[#Mushroom Vodka|Mushroom Vodka]], 1u [[#Victory Gin|Victory Gin]] = 2u&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:irishcarbomb.png|64px]]&lt;br /&gt;
|Irish Car Bomb&lt;br /&gt;
|1u [[#Ale|Ale]], 1u [[#Irish Cream|Irish Cream]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:irishcoffeeglass.png|64px]]&lt;br /&gt;
|Irish Coffee&lt;br /&gt;
|1u [[#Coffee|Coffee]], 1u [[#Irish Cream|Irish Cream]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:irishcreamglass.png|64px]]&lt;br /&gt;
|Irish Cream{{anchor|Irish Cream}}&lt;br /&gt;
|1u [[#Cream|Cream]], 2u [[#Whiskey|Whiskey]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:johnscollins.png|64px]]&lt;br /&gt;
|John Collins&lt;br /&gt;
|1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Ice|Ice]], 1u [[#Lemon Juice|Lemon Juice]], 2u [[#Whiskey Soda|Whiskey Soda]] = 5u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:jovianstormglass.png|64px]]&lt;br /&gt;
|Jovian Storm&lt;br /&gt;
|2u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Ice|Ice]], 1u [[#Lemon Juice|Lemon Juice]], 2u [[#Rum|Rum]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.png|64px]]&lt;br /&gt;
|Jungle Juice&lt;br /&gt;
|1u [[#Lemon Juice|Lemon Juice]], 1u [[#Lemon Lime|Lemon Lime]], 1u [[#Orange Juice|Orange Juice]], 1u [[#Rum|Rum]], 1u [[#Vodka|Vodka]] = 5u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:kahluaglass.png|64px]]&lt;br /&gt;
|Kahlua (RR coffee liquor) {{anchor|Kahlua}}&lt;br /&gt;
|5u [[#Coffee|Coffee]], 5u [[#Sugar|Sugar]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 5u&lt;br /&gt;
|20&lt;br /&gt;
|0.25&lt;br /&gt;
|Bottles are labeled “Nixiqi&#039;s Happy Accident coffee liqueur”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:khlibnyz_glass.png|64px]]&lt;br /&gt;
|Khlibnyz&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat, Lunchbox option&lt;br /&gt;
|-&lt;br /&gt;
![[File:longislandicedteaglass.png|64px]]&lt;br /&gt;
|Long Island Iced Tea{{anchor|Long Island Iced Tea}}&lt;br /&gt;
|3u [[#Cuba Libre|Cuba Libre]], 1u [[#Gin|Gin]], 1u [[#Tequila|Tequila]], 1u [[#Vodka|Vodka]] = 6u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kvassglass.png|64px]]&lt;br /&gt;
|Kvass {{anchor|Kvass}}&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:litebeer.png|64px]]&lt;br /&gt;
|Light Beer&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:makgeolliglass.png|64px]]&lt;br /&gt;
|Makgeolli {{anchor|Makgeolli}}&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:proj_manhattanglass.png|64px]]&lt;br /&gt;
|Manhattan Project&lt;br /&gt;
|10u [[#Manhattan|Manhattan]], 1u [[#Uranium|Uranium]] = 10u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:manhattanglass.png|64px]]&lt;br /&gt;
|Manhattan{{anchor|Manhattan}}&lt;br /&gt;
|1u [[#Vermouth|Vermouth]], 2u [[#Whiskey|Whiskey]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:margaritaglass.png|64px]]&lt;br /&gt;
|Margarita{{anchor|Margarita}}&lt;br /&gt;
|1u [[#Lime Juice|Lime Juice]], 1u [[#Triple Sec|Triple Sec]], 1u [[#Tequila|Tequila]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:marsarita.png|64px]]&lt;br /&gt;
|Marsarita&lt;br /&gt;
|1u [[#Blue Curacao|Blue Curacao]], 1u [[#Capsaicin Oil|Capsaicin Oil]], 4u [[#Margarita|Margarita]] = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:martyrgaritaglass.gif|64px]]&lt;br /&gt;
|Martyrgarita&lt;br /&gt;
|1u [[#Geneboosted Wine|Geneboosted Wine]], 1u [[#Lime Juice|Lime Juice]], 1u Holy water = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:meadglass.png|64px]]&lt;br /&gt;
|Mead&lt;br /&gt;
|1u [[#Sugar|Sugar]], 1u [[#Water|Water]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:emeraldglass.png|64px]]&lt;br /&gt;
|Melon Liquor {{anchor|Melon Liquor}}&lt;br /&gt;
|10u [[#Watermelon Juice|Watermelon Juice]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:melonwine.png|64px]]&lt;br /&gt;
|Melon Wine&lt;br /&gt;
|1u [[#Melon Liquor|Melon Liquor]], 1u [[#Wine|Wine]] = 2u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mendellian.png|64px]]&lt;br /&gt;
|Mendellian&lt;br /&gt;
|1u [[#Blue Curacao|Blue Curacao]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Triple Sec|Triple Sec]] = 3u&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:messa_mead_glass.png|64px]]&lt;br /&gt;
|Messa&#039;s Mead{{anchor|Messa&#039;s Mead}}&lt;br /&gt;
|1u [[#Earthen=Root Juice|Earthen-Root Juice]], 1u [[#Honey|Honey]] = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:metropolitan.png|64px]]&lt;br /&gt;
|Metropolitan&lt;br /&gt;
|1u [[#Brandy|Brandy]], 1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Vermouth|Vermouth]] = 3u&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:midnightkiss.png|64px]]&lt;br /&gt;
|Midnight Kiss&lt;br /&gt;
|1u [[#Blue Curacao|Blue Curacao]], 3u [[#Champagne|Champagne]], 1u [[#Vodka|Vodka]] = 5u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mintjulep.png|64px]]&lt;br /&gt;
|Mint Julep&lt;br /&gt;
|1u [[#Ice|Ice]], 1u [[#Water|Water]], 1u [[#Whiskey|Whiskey]] = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mojito.png|64px]]&lt;br /&gt;
|Mojito&lt;br /&gt;
|1u [[#Mint Syrup|Mint Syrup]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Rum|Rum]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Make sure to mix it in the provided order, or you might make a Daiquiri.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Moonshine{{anchor|Moonshine}}&lt;br /&gt;
|10u [[#Nutriment|Nutriment]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mountain_marauder.png|64px]]&lt;br /&gt;
|Mountain Marauder&lt;br /&gt;
|1u [[#Fermented Fatshouters Milk|Fermented Fatshouters Milk]], 1u [[#Victory Gin|Victory Gin]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Causes nausea to non-Tajara.&lt;br /&gt;
|-&lt;br /&gt;
![[File:muscmule.png|64px]]&lt;br /&gt;
|Muscovite Mule&lt;br /&gt;
|1u [[#Lime Juice|Lime Juice]], 1u [[#Mint Syrup|Mint Syrup]], 1u [[#Vodka|Vodka]] = 3u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mushroomvodkaglass.png|64px]]&lt;br /&gt;
|Mushroom Vodka {{anchor|Mushroom Vodka}}&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Magnitogorsk Import mushroom vodka”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:neurotoxinglass.png|64px]]&lt;br /&gt;
|Neurotoxin&lt;br /&gt;
|1u [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]], 1u [[#Soporific|Soporific]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|Slows pulse and causes paralysis for non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nmshaanliquor_glass.png|64px]]&lt;br /&gt;
|Nm&#039;shaan Liquor&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:oldfashioned.png|64px]]&lt;br /&gt;
|Old Fashioned&lt;br /&gt;
|1u [[#Aromatic Bitters|Aromatic Bitters]], 1u [[#Sugar|Sugar]], 3u [[#Whiskey Soda|Whiskey Soda]] = 5u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:olympusmons.png|64px]]&lt;br /&gt;
|Olympus Mons&lt;br /&gt;
|1u [[#Black Russian|Black Russian]], 1u [[#Rum|Rum]], 1u [[#Whiskey|Whiskey]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:omimosa.png|64px]]&lt;br /&gt;
|Orange Mimosa&lt;br /&gt;
|1u [[#Champagne|Champagne]], 1u [[#Orange Juice|Orange Juice]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gargleblasterglass.png|64px]]&lt;br /&gt;
|Pan-Galactic Gargle Blaster{{anchor|Pan-Galactic Gargle Blaster}}&lt;br /&gt;
|1u [[#Cognac|Cognac]], 1u [[#Gin|Gin]], 1u [[#Lime Juice|Lime Juice]], 2u [[#Vodka|Vodka]], 1u [[#Whiskey|Whiskey]] = 6u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:patronglass.png|64px]]&lt;br /&gt;
|Patron&lt;br /&gt;
|1u [[#Silver|Silver]], 10u [[#Tequila|Tequila]] = 10u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:peacetreatyglass.png|64px]]&lt;br /&gt;
|Peace Treaty&lt;br /&gt;
|1u [[#Lemon Juice|Lemon Juice]], 1u [[#Messa&#039;s Mead|Messa&#039;s Mead]], 1u [[#Victory Gin|Victory Gin]] = 3u&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:permanentrevolutionglass.png|64px]]&lt;br /&gt;
|Permanent Revolution&lt;br /&gt;
|1u [[#Absinthe|Absinthe]], 1u [[#Mushroom Vodka|Mushroom Vodka]] = 2u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pina_colada.png|64px]]&lt;br /&gt;
|Pina Colada&lt;br /&gt;
|1u [[#Pineapple Juice|Pineapple Juice]], 2u [[#Rum|Rum]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgin.png|64px]]&lt;br /&gt;
|Pink Gin {{anchor|Pink Gin}}&lt;br /&gt;
|1u [[#Aromatic Bitters|Aromatic Bitters]], 2u [[#Gin|Gin]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.png|64px]]&lt;br /&gt;
|Pink Gin and Tonic&lt;br /&gt;
|2u [[#Pink Gin|Pink Gin]], 1u [[#Tonic Water|Tonic Water]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:piratepunch.png|64px]]&lt;br /&gt;
|Pirate&#039;s Punch&lt;br /&gt;
|1u [[#Aromatic Bitters|Aromatic Bitters]], 1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Lemon Juice|Lemon Juice]], 1u [[#Mint Syrup|Mint Syrup]], 1u [[#Rum|Rum]] = 5u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:planterpunch.png|64px]]&lt;br /&gt;
|Planter&#039;s Punch&lt;br /&gt;
|1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Orange Juice|Orange Juice]], 2u [[#Rum|Rum]] = 4u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pwineglass.png|64px]]&lt;br /&gt;
|Poison Wine&lt;br /&gt;
|10u [[#Poison Berry Juice|Poison Berry Juice]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Toxic. Causes hallucinations.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pousseecafe.png|64px]]&lt;br /&gt;
|Pousse-Cafe&lt;br /&gt;
|1u [[#Brandy|Brandy]], 1u [[#Green Chartreuse|Green Chartreuse]], 1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#White Creme de Menthe|White Creme de Menthe]], 1u [[#Yellow Chartreuse|Yellow Chartreuse]] = 5u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:primeministerglass.png|64px]]&lt;br /&gt;
|Prime Minister&lt;br /&gt;
|1u [[#Grenadine Syrup|Grenadine Syrup]], 4u [[#Rum|Rum]], 1u [[#Vermouth|Vermouth]] = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque.png|64px]]&lt;br /&gt;
|Pulque {{anchor|Pulque}}&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:redsangria.png|64px]]&lt;br /&gt;
|Red Dwarf Sangria&lt;br /&gt;
|1u [[#Applejack|Applejack]], 1u [[#Assunzioni Wine|Assunzioni Wine]], 1u [[#Orange Juice|Orange Juice]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:red_meadglass.png|64px]]&lt;br /&gt;
|Red Mead&lt;br /&gt;
|1u [[#Blood|Blood]], 1u [[#Mead|Mead]] = 2u&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:rixulin_sundae.png|64px]]&lt;br /&gt;
|Rixulin Sundae&lt;br /&gt;
|3u [[#Virus Food|Virus Food]], 2u [[#White Wine|White Wine]], 1u [[#Wulumunusha Extract|Wulumunusha Extract]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:roseglass.png|64px]]&lt;br /&gt;
|Rose Wine {{anchor|Rose Wine}}&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumglass.png|64px]]&lt;br /&gt;
|Rum {{anchor|Rum}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumandcolaglass.png|64px]]&lt;br /&gt;
|Rum and Cola{{anchor|Rum and Cola}}&lt;br /&gt;
|1u [[#Space Cola|Space Cola]], 2u [[#Rum|Rum]] = 3u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:rustynail.png|64px]]&lt;br /&gt;
|Rusty Nail{{anchor|Rusty Nail}}&lt;br /&gt;
|1u [[#Drambuie|Drambuie]], 1u [[#Whiskey|Whiskey]] = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:rice_beer.gif|64px]]&lt;br /&gt;
|Rice Beer {{anchor|Rice Beer}}&lt;br /&gt;
|10u [[#Rice|Rice]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakeglass.png|64px]]&lt;br /&gt;
|Sake {{anchor|Sake}}&lt;br /&gt;
|5u [[#Rice Beer|Rice Beer]], 5u Moss, 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:sangria.png|64px]]&lt;br /&gt;
|Sangria&lt;br /&gt;
|1u [[#Brandy|Brandy]], 1u [[#Lemon Juice|Lemon Juice]], 1u [[#Orange Juice|Orange Juice]], 3u [[#Wine|Wine]] = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sbitenglass.png|64px]]&lt;br /&gt;
|Sbiten&lt;br /&gt;
|1u [[#Capsaicin Oil|Capsaicin Oil]], 10u [[#Mead|Mead]] = 10u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Capsaicin can be found in chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scrameggglass.gif|64px]]&lt;br /&gt;
|SCRAMbled Egg&lt;br /&gt;
|25u [[#Kvass|Kvass]], 3u [[#Egg Yolk|Egg Yolk]] = 25u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:screwdriverglass.png|64px]]&lt;br /&gt;
|Screwdriver {{anchor|Screwdriver}}&lt;br /&gt;
|1u [[#Orange Juice|Orange Juice]], 2u [[#Vodka|Vodka]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:shyrrkirrtyrwine_glass.png|64px]]&lt;br /&gt;
|Shyyr Kirr&#039;tyr Wine {{anchor|Shyyr Kirr&#039;tyr Wine}}&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sidewinderglass.png|64px]]&lt;br /&gt;
|Sidewinder Fang&lt;br /&gt;
|2u [[#Soda Water|Soda Water]], 2u [[#Rum|Rum]], 1u [[#Orange Juice|Orange Juice]], 1u [[#Lime Juice|Lime Juice]] = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Make sure to mix it in the &#039;&#039;&#039;provided order&#039;&#039;&#039;, or you might make the Kira Special.&lt;br /&gt;
|-&lt;br /&gt;
![[File:silencerglass.png|64px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|1u [[#Cream|Cream]], 1u [[#Nothing|Nothing]], 1u [[#Sugar|Sugar]] = 3u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:singulo.png|64px]]&lt;br /&gt;
|Singulo&lt;br /&gt;
|1u [[#Radium|Radium]], 5u [[#Vodka|Vodka]], 5u [[#Wine|Wine]] = 10u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:snowwhite.png|64px]]&lt;br /&gt;
|Snow White&lt;br /&gt;
|1u [[#Beer|Beer]], 1u [[#Lemon Lime|Lemon Lime]] = 2u&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sojuglass.png|64px]]&lt;br /&gt;
|Soju {{anchor|Soju}}&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:solarianmarineglass.png|64px]]&lt;br /&gt;
|Solarian Marine&lt;br /&gt;
|1u [[#Securitea|Securitea]], 1u [[#Whiskey|Whiskey]] = 2u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:solarianwhiteglass.png|64px]]&lt;br /&gt;
|Solarian White&lt;br /&gt;
|1u [[#Cream|Cream]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Vodka|Vodka]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Songwaterglass.png|64px]]&lt;br /&gt;
|Songwater&lt;br /&gt;
|5u [[#Tarasun|Tarasun]], 1u [[#Space Spice|Space Spice]], 1u [[#Black Pepper|Black Pepper]] = 5u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ssroyale.png|64px]]&lt;br /&gt;
|Southside Royale&lt;br /&gt;
|1u [[#Champagne|Champagne]], 1u [[#Gin|Gin]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Mint Syrup|Mint Syrup]] = 4u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:starsandstripes.png|64px]]&lt;br /&gt;
|Stars and Stripes&lt;br /&gt;
|1u [[#Cream|Cream]], 1u [[#Creme de Yvette|Creme de Yvette]], 1u [[#Grenadine Syrup|Grenadine Syrup]] = 3u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.png|64px]]&lt;br /&gt;
|Sugar Rush&lt;br /&gt;
|4u [[#Orange Starshine|Orange Starshine]], 1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Vodka|Vodka]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sdreamglass.png|64px]]&lt;br /&gt;
|Sui Dream&lt;br /&gt;
|1u [[#Blue Curacao|Blue Curacao]], 1u [[#Melon Liquor|Melon Liquor]], 1u Vacuum Fizz = 3u&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:tallblackrussian.png|64px]]&lt;br /&gt;
|Tall Black Russian&lt;br /&gt;
|1u [[#Black Russian|Black Russian]], 1u [[#Space Cola|Space Cola]] = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tarasunglass.png|64px]]&lt;br /&gt;
|Tarasun {{anchor|Tarasun}}&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequilaglass.png|64px]]&lt;br /&gt;
|Tequila {{anchor|Tequila}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequilasunriseglass.png|64px]]&lt;br /&gt;
|Tequila Sunrise&lt;br /&gt;
|1u [[#Orange Juice|Orange Juice]], 2u [[#Tequila|Tequila]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:classic.png|64px]]&lt;br /&gt;
|The Classic&lt;br /&gt;
|1u [[#Aromatic Bitters|Aromatic Bitters]], 2u [[#Champagne|Champagne]], 1u [[#Lemon Juice|Lemon Juice]] = 4u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:manlydorfglass.png|64px]]&lt;br /&gt;
|The Manly Dorf&lt;br /&gt;
|2u [[#Ale|Ale]], 1u [[#Beer|Beer]] = 3u&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirdincident.png|64px]]&lt;br /&gt;
|The Third Incident&lt;br /&gt;
|10u [[#Blue Curacao|Blue Curacao]], 3u [[#Egg Yolk|Egg Yolk]], 10u [[#Grape Juice|Grape Juice]] = 20u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:universalistglass.gif|64px]]&lt;br /&gt;
|The Universalist&lt;br /&gt;
|10u [[#Geneboosted Wine|Geneboosted Wine]], 10u [[#Beepsky Smash|Beepsky Smash]] = 20u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_orange.png|64px]]&lt;br /&gt;
|Triple Sec {{anchor|Triple Sec}}&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|Bar Dispenser, Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:threefoldglass.png|64px]]&lt;br /&gt;
|Threefold&lt;br /&gt;
|1u [[#Algae Wine|Algae Wine]], 1u [[#Valokki Wine|Valokki Wine]], 1u [[#Geneboosted Wine|Geneboosted Wine]] = 3u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.png|64px]]&lt;br /&gt;
|Three Mile Island Iced Tea&lt;br /&gt;
|10u [[#Long Island Iced Tea|Long Island Iced Tea]], 1u [[#Uranium|Uranium]] = 10u&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:toxinsspecialglass.png|64px]]&lt;br /&gt;
|Toxins Special&lt;br /&gt;
|2u [[#Phoron|Phoron]], 2u [[#Rum|Rum]], 2u [[#Vermouth|Vermouth]] = 6u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:treebarkfirewater_glass.png|64px]]&lt;br /&gt;
|Tree-Bark Firewater&lt;br /&gt;
|1u [[#Earthen-Root Juice|Earthen-Root Juice]], 1u [[#Sugar|Sugar]], 1u [[#Wood Pulp|Wood Pulp]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 3u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:tribunalglass.gif|64px]]&lt;br /&gt;
|Tribunal&lt;br /&gt;
|1u [[#Threefold|Threefold]], 1u [[#Godhead|Godhead]], 1u Holy Water = 3u&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:valokkiwineglass.png|64px]]&lt;br /&gt;
|Valokki Wine {{anchor|Valokki Wine}}&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:vermouthglass.png|64px]]&lt;br /&gt;
|Vermouth {{anchor|Vermouth}}&lt;br /&gt;
|&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:veteranschoice_glass.png|64px]]&lt;br /&gt;
|Veteran&#039;s Choice&lt;br /&gt;
|1u [[#Gunpowder|Gunpowder]], 1u [[#Messa&#039;s Mead|Messa&#039;s Mead]] = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&lt;br /&gt;
|Victory Gin {{anchor|Victory Gin}}&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Victory gin”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&lt;br /&gt;
|Vodka {{anchor|Vodka}}&lt;br /&gt;
|10u [[#Potato Juice|Potato Juice]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|Reduces the effects of radiation.&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:vodkatonicglass.png|64px]]&lt;br /&gt;
|Vodka and Tonic&lt;br /&gt;
|1u [[#Tonic Water|Tonic Water]], 2u [[#Vodka|Vodka]]= 3u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:martiniglass.png|64px]]&lt;br /&gt;
|Vodka Martini&lt;br /&gt;
|1u [[#Vermouth|Vermouth]], 2u [[#Vodka|Vodka]] = 3u&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeyglass.png|64px]]&lt;br /&gt;
|Whiskey {{anchor|Whiskey}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Mu Cephei Special Reserve”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeycolaglass.png|64px]]&lt;br /&gt;
|Whiskey Cola {{anchor|Whiskey Cola}}&lt;br /&gt;
|1u [[#Space Cola|Space Cola]], 2u [[#Whiskey|Whiskey]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeysodaglass2.png|64px]]&lt;br /&gt;
|Whiskey Soda {{anchor|Whiskey Soda}}&lt;br /&gt;
|1u [[#Soda Water|Soda Water]], 2u [[#Whiskey|Whiskey]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitecremeglass.png|64px]]&lt;br /&gt;
|White Creme de Menthe {{anchor|White Creme de Menthe}}&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Xinghua White Mint”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiterussianglass.png|64px]]&lt;br /&gt;
|White Russian&lt;br /&gt;
|2u [[#Black Russian|Black Russian]], 1u [[#Cream|Cream]] = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitewineglass.png|64px]]&lt;br /&gt;
|White Wine {{anchor|White Wine}}&lt;br /&gt;
|5u [[#White Grape Juice|White Grape Juice]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 5u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled &amp;quot;Pineneedle Brand White Wine&amp;quot;&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:wineglass.png|64px]]&lt;br /&gt;
|Wine {{anchor|Wine}}&lt;br /&gt;
|10u [[#Grape Juice|Grape Juice]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Silverport Quality Brand Red Wine”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:winter_offensive.png|64px]]&lt;br /&gt;
|Winter Offensive&lt;br /&gt;
|1u [[#Ice|Ice]], 1u [[#Victory Gin|Victory Gin]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:chartreuseyellowglass.png|64px]]&lt;br /&gt;
|Yellow Chartreuse {{anchor|Yellow Chartreuse}}&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:skrellwineylpha.png|64px]]&lt;br /&gt;
|Ylpha Wine {{anchor|Ylpha Wine}}&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:zavodskoi_mule.png|64px]]&lt;br /&gt;
|Zavodskoi Mule&lt;br /&gt;
|1u [[#Lemon Juice|Lemon Juice]], 2u [[#Vodka|Vodka]] = 3u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Butanol-Based Drinks===&lt;br /&gt;
Unathi drinks are based on butanol. Butanol will intoxicate Unathi; non-Unathi feel very little effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|%Butanol&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:bahamalizard.png|64px]]&lt;br /&gt;
|Bahama Lizard&lt;br /&gt;
|1u [[#Cream|Cream]], 1u [[#Ice|Ice]], 2u [[#Lemon Juice|Lemon Juice]], 2u [[#Xuizi Juice|Xuizi Juice]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bloodwine.png|64px]]&lt;br /&gt;
|Bloodwine&lt;br /&gt;
|2u [[#Blood|Blood]], 3u [[#Sarezhi Wine|Sarezhi Wine]] = 5u&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Butanol {{anchor|Butanol}}&lt;br /&gt;
|10u [[#Corn Oil|Corn Oil]], 10u [[#Sugar|Sugar]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 5u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeycolaglass.png|64px]]&lt;br /&gt;
|Cactus Cola&lt;br /&gt;
|2u [[#Space Cola|Space Cola]], 1u [[#Ice|Ice]], 2u [[#Xuizi Juice|Xuizi Juice]] = 5u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cactuscreme.png|64px]]&lt;br /&gt;
|Cactus Creme&lt;br /&gt;
|2u [[#Berry Juice|Berry Juice]], 1u [[#Cream|Cream]], 2u [[#Xuizi Juice|Xuizi Juice]] = 5u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:icepick.png|64px]]&lt;br /&gt;
|Cactus Tea&lt;br /&gt;
|1u [[#Iced Tea|Iced Tea]], 1u [[#Xuizi Juice|Xuizi Juice]] = 2u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:contactwine.png|64px]]&lt;br /&gt;
|Contact Wine&lt;br /&gt;
|1u [[#Radium|Radium]], 5u [[#Sarezhi Wine|Sarezhi Wine]], 5u [[#Xuizi Juice|Xuizi Juice]] = 10u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:crocodile_glass.png|64px]]&lt;br /&gt;
|Crocodile Guwan&lt;br /&gt;
|5u [[#Sarezhi Wine|Sarezhi Wine]], 1u [[#Toxin|Toxin]] = 6u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:demonsblood.png|64px]]&lt;br /&gt;
|Heretics&#039; Blood&lt;br /&gt;
|1u [[#Blood|Blood]], 1u [[#Dr. Gibb|Dr. Gibb]], 1u [[#Stellar Jolt|Stellar Jolt]], 3u [[#Xuizi Juice|Xuizi Juice]] = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:lizardphlegm.png|64px]]&lt;br /&gt;
|Lizard Phlegm&lt;br /&gt;
|1u [[#Banana Juice|Banana Juice]], 2u [[#Cream|Cream]], 1u [[#Xuizi Juice|Xuizi Juice]], 1u [[#Watermelon Juice|Watermelon Juice]] = 5u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cactusmargarita.png|64px]]&lt;br /&gt;
|Moghes Margarita&lt;br /&gt;
|3u [[#Lime Juice|Lime Juice]], 2u [[#Xuizi Juice|Xuizi Juice]] = 5u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:moghespolitan.png|64px]]&lt;br /&gt;
|Moghespolitan&lt;br /&gt;
|5u [[#Grenadine Syrup|Grenadine Syrup]], 2u [[#Sarezhi Wine|Sarezhi Wine]], 1u [[#Xuizi Juice|Xuizi Juice]] = 5u&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sangria.png|64px]]&lt;br /&gt;
|Sandgria&lt;br /&gt;
|1u [[#Lemon Juice|Lemon Juice]], 1u [[#Orange Juice|Orange Juice]], 3u [[#Sarezhi Wine|Sarezhi Wine]], 1u [[#Xuizi Juice|Xuizi Juice]] = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:screwdriverglass.png|64px]]&lt;br /&gt;
|Sandpit&lt;br /&gt;
|2u [[#Xuizi Juice|Xuizi Juice]], 2u [[#Orange Juice|Orange Juice]] = 4u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sarezhiglass.png|64px]]&lt;br /&gt;
|Sarezhi Wine {{anchor|Sarezhi Wine}}&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:three_towns_cider.png|64px]]&lt;br /&gt;
|Three Towns Cider {{anchor|Three Towns Cider}}&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:trizkizkitea.png|64px]]&lt;br /&gt;
|Trizkizki Tea&lt;br /&gt;
|1u [[#Green Tea|Green Tea]], 1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Sarezhi Wine|Sarezhi Wine]] = 3u&lt;br /&gt;
|5&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:moghesheat.png|64px]]&lt;br /&gt;
|Wasteland Heat&lt;br /&gt;
|3u [[#Capsaicin Oil|Capsaicin Oil]], 10u [[#Xuizi Juice|Xuizi Juice]] = 10u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:xuiziglass.png|64px]]&lt;br /&gt;
|Xuizi Juice {{anchor|Xuizi Juice}}&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_butanol.png|64px]]&lt;br /&gt;
|Xuizi Pulque&lt;br /&gt;
|1u [[#Pulque|Pulque]], 1u [[#Xuizi Juice|Xuizi Juice]] = 2u&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Toothpaste-Based Drinks===&lt;br /&gt;
Vaurca can get drunk on alcohol, but it will also poison them. Non-toxic strong drinks for Vaurca are based on toothpaste.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:caprician_coffee.png|64px]]&lt;br /&gt;
|Caprician Coffee&lt;br /&gt;
|2u [[#Coffee|Coffee]], 1u [[#Toothpaste|Toothpaste]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cold_gate.png|64px]]&lt;br /&gt;
|Cold Gate&lt;br /&gt;
|1u [[#Ice|Ice]], 1u [[#Mint Syrup|Mint Syrup]], 1u [[#Toothpaste|Toothpaste]] = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:kois_odyne.png|64px]]&lt;br /&gt;
|Kois Odyne&lt;br /&gt;
|1u [[#K&#039;ois|K&#039;ois]], 1u [[#Tonic Water|Tonic Water]], 1u [[#Toothpaste|Toothpaste]] = 3u&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sedantian_firestorm.png|64px]]&lt;br /&gt;
|Sedantian Firestorm&lt;br /&gt;
|1u [[#Phoron|Phoron]], 1u [[#Toothpaste|Toothpaste]] = 2u&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:teathpaste.png|64px]]&lt;br /&gt;
|Teathpaste&lt;br /&gt;
|2u [[#Tea|Tea]], 1u [[#Toothpaste|Toothpaste]] = 3u&lt;br /&gt;
|20&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:toothpaste.png|64px]]&lt;br /&gt;
|Toothpaste {{anchor|Toothpaste}}&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|Source: Bar back room&lt;br /&gt;
|-&lt;br /&gt;
![[File:waterfresh.png|64px]]&lt;br /&gt;
|Waterfresh&lt;br /&gt;
|1u [[#Soda Water|Soda Water]], 1u [[#Tonic Water|Tonic Water]], 1u [[#Toothpaste|Toothpaste]] = 3u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ichor.png|64px]]&lt;br /&gt;
|Xsain Ichor&lt;br /&gt;
|1u [[#Filtered K&#039;ois|Filtered K&#039;ois]], 1u [[#Toothpaste|Toothpaste]], 1u [[#Xuizi Juice|Xuizi Juice]] = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Non-Alcoholic Drinks===&lt;br /&gt;
These drinks don&#039;t contain alcohol, butanol, or toothpaste. Most increase hydration.&lt;br /&gt;
&lt;br /&gt;
Note that &amp;quot;non-alcoholic&amp;quot; doesn&#039;t always mean the drink has no effect!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Caffeine&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:ciderhot.png|64px]]&lt;br /&gt;
|Apple Cider {{anchor|Apple Cider}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:meadglass.png|64px]]&lt;br /&gt;
|Apple Cider Juice {{anchor|Apple Cider Juice}}&lt;br /&gt;
|2u [[#Apple Juice|Apple Juice]], 1u [[#Space Spice|Space Spice]], 1u [[#Sugar|Sugar]] = 4u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_apple.png|64px]]&lt;br /&gt;
|Apple Juice {{anchor|Apple Juice}}&lt;br /&gt;
|Process Apple&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:banana.png|64px]]&lt;br /&gt;
|Banana Juice {{anchor|Banana Juice}}&lt;br /&gt;
|Process Banana&lt;br /&gt;
|&lt;br /&gt;
|Source: Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Berry Juice {{anchor|Berry Juice}}&lt;br /&gt;
|Process Berries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Black Raspberry Juice {{anchor|Black Raspberry Juice}}&lt;br /&gt;
|Process Blackberry&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Blue Raspberry Juice {{anchor|Blue Raspberry Juice}}&lt;br /&gt;
|Process Blue Raspberry&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Blueberry Juice {{anchor|Blueberry Juice}}&lt;br /&gt;
|Process Blueberry&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownstar.png|64px]]&lt;br /&gt;
|Orange Starshine{{anchor|Orange Starshine}}&lt;br /&gt;
|1u [[#Space Cola|Space Cola]], 2u [[#Orange Juice|Orange Juice]] = 3u&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Star-Kist”&amp;lt;br&amp;gt;Source: Lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:cthurberry.png|64px]]&lt;br /&gt;
|C&#039;thur Rockin&#039; Raspberry{{anchor|C&#039;thur Rockin&#039; Raspberry}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Caramel Sauce {{anchor|Caramel Sauce}}&lt;br /&gt;
|2u [[#Caramel Sugar|Caramel Sugar]], 1u [[#Cream|Cream]], 2u [[#Simple Syrup|Simple Syrup]] at less than 82C = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:carrotjuice.png|64px]]&lt;br /&gt;
|Carrot juice {{anchor|Carrot Juice}}&lt;br /&gt;
|Process Carrot&lt;br /&gt;
|&lt;br /&gt;
|Works like Oculine for Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_chocolate.png|64px]]&lt;br /&gt;
|Chocolate milk {{anchor|Chocolate Milk}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:cigarettelizard.png|64px]]&lt;br /&gt;
|Cigarette Lizard&lt;br /&gt;
|1u [[#Ice|Ice]], 2u [[#Lime Juice|Lime Juice]], 1u [[#Mint Syrup|Mint Syrup]], 2u [[#Soda Water|Soda Water]] = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacecola.png|64px]]&lt;br /&gt;
|Coca Cola&lt;br /&gt;
|1u [[#Coca Grounds|Coca Grounds]], 5u [[#Space Cola|Space Cola]] = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacecola.png|64px]]&lt;br /&gt;
|Space Cola {{anchor|Space Cola}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Space Cola”&amp;lt;br&amp;gt;Source: Booze-o-Mat, lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Cranberry Juice {{anchor|Cranberry Juice}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Cream {{anchor|Cream}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat, Coffee Master 3000, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Death Berry Juice {{anchor|Death Berry Juice}}&lt;br /&gt;
|Process Death Berries&lt;br /&gt;
|&lt;br /&gt;
|Toxic.&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacecola.png|64px]]&lt;br /&gt;
|Diet Cola&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:dr_gibb_glass.png|64px]]&lt;br /&gt;
|Diet Dr. Gibb {{anchor|Diet Dr. Gibb}}&lt;br /&gt;
|1u [[#Dr. Gibb|Dr. Gibb]], 1u [[#Water|Water]]= 2u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Dirt Berry Juice {{anchor|Dirt Berry Juice}}&lt;br /&gt;
|Process Dirt Berries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:dr_gibb_glass.png|64px]]&lt;br /&gt;
|Dr. Gibb {{anchor|Dr. Gibb}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:dyncold.png|64px]]&lt;br /&gt;
|Dyn Ice Tea {{anchor|Dyn Ice Tea}}&lt;br /&gt;
|1u [[#Dyn Juice|Dyn Juice]], 2u [[#Ice|Ice]], 2u [[#Soda Water|Soda Water]] = 5u&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Cooling Breeze”&amp;lt;br&amp;gt;Source: Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:dynjuice.png|64px]]&lt;br /&gt;
|Dyn Juice {{anchor|Dyn Juice}}&lt;br /&gt;
|Process Dyn&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:dynhot.png|64px]]&lt;br /&gt;
|Dyn Tea {{anchor|Dyn Tea}}&lt;br /&gt;
|1u [[#Dyn Juice|Dyn Juice]], 4u [[#Water|Water]]= 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluelagoon.png|64px]]&lt;br /&gt;
|Earthen-Root Juice {{anchor|Earthen-Root Juice}}&lt;br /&gt;
|Process Earthen-Root&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mutthir.png|64px]]&lt;br /&gt;
|Fatshouters Milk {{anchor|Fatshouters Milk}}&lt;br /&gt;
|Milk a Fatshouter&lt;br /&gt;
|&lt;br /&gt;
|Nauseating to non-Tajara; heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:milk_can.png|64px]]&lt;br /&gt;
|Fermented Fatshouters Milk {{anchor|Fermented Fatshouters Milk}}&lt;br /&gt;
|1u [[#Fatshouters Milk|Fatshouters Milk]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 1u&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Lunchbox option&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_kois.png|64px]]&lt;br /&gt;
|Filtered K&#039;ois {{anchor|Filtered K&#039;ois}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Toxic to non-Vaurca.&amp;lt;br&amp;gt;Source: Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:root_beer_glass.png|64px]]&lt;br /&gt;
|Getmore Root Beer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibbfloats.png|64px]]&lt;br /&gt;
|Root-Cola Floats&lt;br /&gt;
|1u [[#Dr. Gibb|Dr. Gibb]], 1u [[#Ice|Ice]], 1u [[#Cream|Cream]] = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Glow Berry Juice {{anchor|Glow Berry Juice}}&lt;br /&gt;
|Process Glow Berries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:grapejuice.png|64px]]&lt;br /&gt;
|Grape Juice {{anchor|Grape Juice}}&lt;br /&gt;
|Process Grape&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Grapel Juice”&amp;lt;br&amp;gt;Source: Booze-o-Mat, Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:gsodaglass.png|64px]]&lt;br /&gt;
|Grape Soda&lt;br /&gt;
|1u [[#Space Cola|Space Cola]], 2u [[#Grape Juice|Grape Juice]] = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:grenadineglass.png|64px]]&lt;br /&gt;
|Grenadine Syrup {{anchor|Grenadine Syrup}}&lt;br /&gt;
|10u [[#Berry Juice|Berry Juice]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 10u&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:beetlemilk.png|64px]]&lt;br /&gt;
|Hakhma Milk {{anchor|Hakhma Milk}}&lt;br /&gt;
|Milk a Hakhma&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Booze-o-Mat, Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:chocolateglass.png|64px]]&lt;br /&gt;
|Hot Chocolate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:hrozamal_soda_glass.png|64px]]&lt;br /&gt;
|Hro&#039;zamal Soda&lt;br /&gt;
|&lt;br /&gt;
|0.2&lt;br /&gt;
|Source: Booze-o-Mat, Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:icedteaglass.png|64px]]&lt;br /&gt;
|Iced Tea {{anchor|Iced Tea}}&lt;br /&gt;
|1u [[#Ice|Ice]], 2u [[#Tea|Tea]] = 3u&lt;br /&gt;
|&lt;br /&gt;
|Source: Lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:klaxancrush.png|64px]]&lt;br /&gt;
|K&#039;laxan Energy Crush {{anchor|K&#039;laxan Energy Crush}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|K&#039;ois {{anchor|K&#039;ois}}&lt;br /&gt;
|Process K’ois&lt;br /&gt;
|&lt;br /&gt;
|Highly toxic and causes K’ois Mycosis in non-Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
![[File:kiraspecial.png|64px]]&lt;br /&gt;
|Kira Special{{anchor|Kira Special}}&lt;br /&gt;
|1u [[#Lime Juice|Lime Juice]], 1u [[#Orange Juice|Orange Juice]], 1u [[#Soda Water|Soda Water]] = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonjuice.png|64px]]&lt;br /&gt;
|Lemon Juice {{anchor|Lemon Juice}}&lt;br /&gt;
|Process Lemon&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonlime.png|64px]]&lt;br /&gt;
|Lemon Lime {{anchor|Lemon Lime}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Lunchbox option, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonadeglass.png|64px]]&lt;br /&gt;
|Lemonade {{anchor|Lemonade}}&lt;br /&gt;
|1u [[#Lemon Juice|Lemon Juice]], 1u [[#Sugar|Sugar]], 1u [[#Water|Water]]= 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_green.png|64px]]&lt;br /&gt;
|Lime Juice {{anchor|Lime Juice}}&lt;br /&gt;
|Process Lime&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Mate de Coca&lt;br /&gt;
|1u [[#Coca Grounds|Coca Grounds]], 5u [[#Water|Water]]= 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatshake.png|64px]]&lt;br /&gt;
|Meatshake&lt;br /&gt;
|1u [[#Animal Protein|Animal Protein]], 1u [[#Cream|Cream]], 1u [[#Water|Water]]= 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:meloncooler.png|64px]]&lt;br /&gt;
|Melon Cooler&lt;br /&gt;
|1u [[#Ice|Ice]], 1u [[#Mint Syrup|Mint Syrup]], 2u [[#Soda Water|Soda Water]], 2u [[#Watermelon Juice|Watermelon Juice]] = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:melon_soda.png|64px]]&lt;br /&gt;
|Melon Soda&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Soda vending machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:midynhrwater_glass.png|64px]]&lt;br /&gt;
|Midynhr Water&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat, Lunchbox option&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Milk {{anchor|Milk}}&lt;br /&gt;
|Milk a Cow&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Coffee Master 3000, Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:milkshake.png|64px]]&lt;br /&gt;
|Milkshake&lt;br /&gt;
|1u [[#Cream|Cream]], 2u [[#Ice|Ice]], 2u [[#Milk|Milk]]= 5u&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&lt;br /&gt;
|-&lt;br /&gt;
![[File:millionairesour.png|64px]]&lt;br /&gt;
|Millionaire Sour&lt;br /&gt;
|1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Lime Juice|Lime Juice]], 3u [[#Stellar Jolt|Stellar Jolt]] = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mint_syrupglass.png|64px]]&lt;br /&gt;
|Mint Syrup {{anchor|Mint Syrup}}&lt;br /&gt;
|2u [[#Mint|Mint]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Getmore&#039;s Bold Peppermint”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:mutthir_glass.png|64px]]&lt;br /&gt;
|Mutthir &lt;br /&gt;
|1u [[#Fatshouters Milk|Fatshouters Milk]], 1u [[#Sugar|Sugar]], 5 [[#Universal Enzyme|Universal Enzyme]] (Catalyst) = 2u&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:nothing.png|64px]]&lt;br /&gt;
|Nothing {{anchor|Nothing}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat (Premium)&lt;br /&gt;
|-&lt;br /&gt;
![[File:nuka_colaglass.png|64px]]&lt;br /&gt;
|Nuka Cola&lt;br /&gt;
|5u [[#Space Cola|Space Cola]], 1u [[#Uranium|Uranium]]= 5u&lt;br /&gt;
|1&lt;br /&gt;
|For non-Diona: Makes you high; increases speed, causes dizziness and jitteriness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_orange.png|64px]]&lt;br /&gt;
|Orange Juice {{anchor|Orange Juice}}&lt;br /&gt;
|Process Orange&lt;br /&gt;
|&lt;br /&gt;
|Improves oxygenation for Diona.&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_orange.png|64px]]&lt;br /&gt;
|Pear Juice {{anchor|Pear Juice}}&lt;br /&gt;
|Found in Apples &#039;n&#039; Pears Protein Bars&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:phoron_punch.png|64px]]&lt;br /&gt;
|Phoron Punch!&lt;br /&gt;
|Contains 10u Filtered K’ois and 5u Phoron&lt;br /&gt;
|&lt;br /&gt;
|Source: Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonjuice.png|64px]]&lt;br /&gt;
|Pineapple Juice {{anchor|Pineapple Juice}}&lt;br /&gt;
|Process Pineapple&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinklemonade.png|64px]]&lt;br /&gt;
|Pink Lemonade&lt;br /&gt;
|2u [[#Grenadine Syrup|Grenadine Syrup]], 8u [[#Lemonade|Lemonade]] = 10u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:algae_surprise.png|64px]]&lt;br /&gt;
|Pl&#039;iuop Algae Surprise&lt;br /&gt;
|1u [[#Banana Juice|Banana Juice]], 2u [[#Virus Food|Virus Food]] = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:poisonberryjuice.png|64px]]&lt;br /&gt;
|Poison Berry Juice {{anchor|Poison Berry Juice}}&lt;br /&gt;
|Process Poison Berries&lt;br /&gt;
|&lt;br /&gt;
|Toxic.&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Raspberry Juice {{anchor|Raspberry Juice}}&lt;br /&gt;
|Process Raspberries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Ration Coffee&lt;br /&gt;
|2u [[#Coffee|Coffee]], 1u [[#Water|Water]]= 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:rewriter.png|64px]]&lt;br /&gt;
|Rewriter&lt;br /&gt;
|1u [[#Coffee|Coffee]], 1u Stellar Jolt = 2u&lt;br /&gt;
|0.4&lt;br /&gt;
|Causes jitteriness to non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:royaljelly.png|64px]]&lt;br /&gt;
|Royal Vaurca Jelly&lt;br /&gt;
|&lt;br /&gt;
|0.3&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic. Gets non-Diona high.&amp;lt;br&amp;gt;Source: Zo’ra Soda Vendor (Premium)&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Sarezhi Berry Juice&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Grind Sarezhi Berry&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Schlorrgo Milk&lt;br /&gt;
|Milk a Schlorrgo&lt;br /&gt;
|&lt;br /&gt;
|Causes stomach pain to Tajara; heals slight organ damage; neutralizes Capsaicin Oil&lt;br /&gt;
|-&lt;br /&gt;
![[File:shirleytemple.png|64px]]&lt;br /&gt;
|Shirley Temple&lt;br /&gt;
|2u [[#Grenadine Syrup|Grenadine Syrup]], 4u Vacuum Fizz = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Soda Water {{anchor|Soda Water}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat, Lunchbox option, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Soy Milk {{anchor|Soy Milk}}&lt;br /&gt;
|Process Soybean&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Coffee Master 3000, Hot Drinks machine (Hacked)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_mountain_wind_glass.png|64px]]&lt;br /&gt;
|Stellar Jolt {{anchor|Stellar Jolt}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Space Mountain Wind”&amp;lt;br&amp;gt;Source: Booze-o-Mat, lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|S&#039;th Berry Juice&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Grind S&#039;th Berry&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Strawberry Juice {{anchor|Strawberry Juice}}&lt;br /&gt;
|Process Strawberries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_strawberry.png|64px]]&lt;br /&gt;
|Strawberry Milk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:doctorsdelightglass.png|64px]]&lt;br /&gt;
|The Doctor&#039;s Delight&lt;br /&gt;
|2u [[#Cream|Cream]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Orange Juice|Orange Juice]], 1u Tomato Juice, 1u Tricordrazine = 6u&lt;br /&gt;
|&lt;br /&gt;
|For non-Diona: Improves blood oxygenation, heals mild organ damage, reduces dizziness and confusion.&lt;br /&gt;
|-&lt;br /&gt;
![[File:thewake.png|64px]]&lt;br /&gt;
|The Wake&lt;br /&gt;
|1u [[#Dyn Juice|Dyn Juice]], 1u [[#Orange Juice|Orange Juice]], 1u [[#Tea|Tea]] = 3u&lt;br /&gt;
|&lt;br /&gt;
|Reduces dizziness, drowsiness, and sleepiness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_red.png|64px]]&lt;br /&gt;
|Tomato Juice {{anchor|Tomato Juice}}&lt;br /&gt;
|Process Tomato&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage.&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Tonic Water {{anchor|Tonic Water}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat, Lunchbox option, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:upsidedowncup.png|64px]]&lt;br /&gt;
|Upside-Down Cup&lt;br /&gt;
|3u [[#Dr. Gibb|Dr. Gibb]], 1u [[#Ice|Ice]], 1u [[#Lemon Juice|Lemon Juice]] = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:space-up_glass.png|64px]]&lt;br /&gt;
|Space Up {{anchor|Space Up}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Space-Up”&amp;lt;br&amp;gt;Source: Booze-o-Mat, lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:dronefuel.png|64px]]&lt;br /&gt;
|Vaurca Drone Fuel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Toxic to non-Vaurca; boosts speed and restores blood volume for Vaurca.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:waterbottle.png|64px]]&lt;br /&gt;
|Water {{anchor|Water}}&lt;br /&gt;
|1u [[#Ice|Ice]], heated to above 0C = 1u&lt;br /&gt;
|&lt;br /&gt;
|Source: Coffee Master 3000, Lunchbox option, Robust Softdrinks, sink, Soft Drinks dispenser, water tank&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_red.png|64px]]&lt;br /&gt;
|Watermelon Juice {{anchor|Watermelon Juice}}&lt;br /&gt;
|Process Watermelon&lt;br /&gt;
|&lt;br /&gt;
|Source: Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|White Grape Juice {{anchor|White Grape Juice}}&lt;br /&gt;
|Process White Grapes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_red.png|64px]]&lt;br /&gt;
|Xanu Rush!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:xrim.png|64px]]&lt;br /&gt;
|Xrim Garden&lt;br /&gt;
|1u [[#C&#039;thur Rockin&#039; Raspberry|C&#039;thur Rockin&#039; Raspberry]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Orange Juice|Orange Juice]], 2u [[#Virus Food|Virus Food]], 1u [[#Watermelon Juice|Watermelon Juice]] = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Ylpha Berry Juice {{anchor|Yplha Berry Juice}}&lt;br /&gt;
|Process Ylpha Berries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:zoracherry.png|64px]]&lt;br /&gt;
|Zo&#039;ra Cherry&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:hozm.png|64px]]&lt;br /&gt;
|Zo&#039;ra High Octane Zorane Might&lt;br /&gt;
|&lt;br /&gt;
|0.6&lt;br /&gt;
|Makes non-Diona/Vaurca feel very jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor (Hacked)&lt;br /&gt;
|-&lt;br /&gt;
![[File:koistwist.png|64px]]&lt;br /&gt;
|Zo&#039;ra K&#039;ois Twist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Toxic to non-Vaurca.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:phoronpassion.png|64px]]&lt;br /&gt;
|Zo&#039;ra Phoron Passion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:sourvenomgrass.png|64px]]&lt;br /&gt;
|Zo&#039;ra Sour Venom Grass&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tea===&lt;br /&gt;
Tea is harmless to most species, but poisonous to Diona.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Caffeine&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|64px]]&lt;br /&gt;
|Bureacratea&lt;br /&gt;
|1u [[#Espresso|Espresso]], 1u [[#Tea|Tea]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:chailatte.png|64px]]&lt;br /&gt;
|Chai Latte {{anchor|Chai Latte}}&lt;br /&gt;
|1u [[#Chai Tea|Chai Tea]], 1u [ [[#Milk|Milk]] OR [[#Soy Milk|Soy Milk]] ] = 2u&lt;br /&gt;
|&lt;br /&gt;
|Neutralizes Capsaicin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chaitea.png|64px]]&lt;br /&gt;
|Chai Tea {{anchor|Chai Tea}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:coco_chailatte.png|64px]]&lt;br /&gt;
|Chocolate Chai Latte&lt;br /&gt;
|1u [[#Chocolate Chai|Chocolate Chai]], 1u [ [[#Milk|Milk]] OR [[#Soy Milk|Soy Milk]] ] = 2u&lt;br /&gt;
|&lt;br /&gt;
|Neutralizes Capsaicin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:coco_chaitea.png|64px]]&lt;br /&gt;
|Chocolate Chai{{anchor|Chocolate Chai}}&lt;br /&gt;
|2u [[#Chai Tea|Chai Tea]], 1u Coco Powder = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cofftea.png|64px]]&lt;br /&gt;
|Cofftea&lt;br /&gt;
|1u [[#Coffee|Coffee]], 1u [[#Tea|Tea]] = 2u&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:deserttea.png|64px]]&lt;br /&gt;
|Desert Blossom Tea&lt;br /&gt;
|2u [[#Green Tea|Green Tea]], 1u [[#Sugar|Sugar]], 1u [[#Xuizi Juice|Xuizi Juice]] = 4u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Green Tea {{anchor|Green Tea}}&lt;br /&gt;
|2u Mint, 5u [[#Tea|Tea]] = 5u&lt;br /&gt;
|&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:halfandhalf.png|64px]]&lt;br /&gt;
|Half and Half&lt;br /&gt;
|1u [[#Iced Tea|Iced Tea]], 1u [[#Lemonade|Lemonade]] = 2u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:heretictea.png|64px]]&lt;br /&gt;
|Heretics Tea&lt;br /&gt;
|1u [[#Blood|Blood]], 1u [[#Dr. Gibb|Dr. Gibb]], 3u [[#Iced Tea|Iced Tea]], 1u [[#Stellar Jolt|Stellar Jolt]] = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:kiratea.png|64px]]&lt;br /&gt;
|Kira tea&lt;br /&gt;
|1u [[#Iced Tea|Iced Tea]], 1u [[#Kira Special|Kira Special]] = 2u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|64px]]&lt;br /&gt;
|Librarian Special&lt;br /&gt;
|1u [[#Nothing|Nothing]], 2u [[#Tea|Tea]] = 3u&lt;br /&gt;
|&lt;br /&gt;
|Causes muteness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Martian Tea&lt;br /&gt;
|1u [[#Black Pepper|Black Pepper]], 4u [[#Green Tea|Green Tea]] = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Martian Tea&lt;br /&gt;
|1u [[#Black Pepper|Black Pepper]], 4u [[#Tea|Tea]] = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mendelltea.png|64px]]&lt;br /&gt;
|Mendell Afternoon Tea&lt;br /&gt;
|4u [[#Green Tea|Green Tea]], 1u [[#Lemon Juice|Lemon Juice]], 1u [[#Mint Syrup|Mint Syrup]] = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berrytea.png|64px]]&lt;br /&gt;
|Mixed Berry Tea&lt;br /&gt;
|1u [[#Berry Juice|Berry Juice]], 2u [[#Green Tea|Green Tea]] = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berrytea.png|64px]]&lt;br /&gt;
|Mixed Berry Tea&lt;br /&gt;
|1u [[#Berry Juice|Berry Juice]], 2u [[#Tea|Tea]] = 4u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pomegranatetea.png|64px]]&lt;br /&gt;
|Pomegranate Iced Tea&lt;br /&gt;
|1u [[#Grenadine Syrup|Grenadine Syrup]], 1u [[#Iced Tea|Iced Tea]] = 2u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:portsvilleminttea.png|64px]]&lt;br /&gt;
|Portsville Mint Tea&lt;br /&gt;
|1u [[#Berry Juice|Berry Juice]], 3u [[#Iced Tea|Iced Tea]], 1u [[#Mint Syrup|Mint Syrup]], 1u [[#Sugar|Sugar]] = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Potatea&lt;br /&gt;
|1u [[#Potato Juice|Potato Juice]], 2u [[#Tea|Tea]] = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:securitea.png|64px]]&lt;br /&gt;
|Securitea{{anchor|Securitea}}&lt;br /&gt;
|1u [[#Crayon Dust|Crayon Dust]], 2u [[#Tea|Tea]] = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sleepytea.png|64px]]&lt;br /&gt;
|Sleepytime Tea&lt;br /&gt;
|1u [[#Soporific|Soporific]], 5u [ [[#Tea|Tea]] OR [[#Green Tea|Green Tea]] ] = 6u&lt;br /&gt;
|&lt;br /&gt;
|Causes drowsiness and sleepiness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hakhmatea.png|64px]]&lt;br /&gt;
|Spiced Hakhma Tea&lt;br /&gt;
|2u [[#Hakhma Milk|Hakhma Milk]], 1u [[#Space Spice|Space Spice]], 2u [[#Tea|Tea]] = 5u&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage and neutralizes Capsaicin Oil for non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:icedteaglass.png|64px]]&lt;br /&gt;
|Sweet Tea&lt;br /&gt;
|1u [[#Iced Tea|Iced Tea]], 1u [[#Sugar|Sugar]] = 2u&lt;br /&gt;
|&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Tea {{anchor|Tea}}&lt;br /&gt;
|1u [[#Tea Grounds|Tea Grounds]], 5u [[#Water|Water]] = 5u&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat (Hacked), Coffee Master 3000, Hot Drinks machine, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Tomatea&lt;br /&gt;
|2u [[#Tea|Tea]], 1u [[#Tomato Juice|Tomato Juice]] = 3u&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.png|64px]]&lt;br /&gt;
|Tropical Iced Tea&lt;br /&gt;
|3u [[#Iced Tea|Iced Tea]], 1u [[#Lime Juice|Lime Juice]], 1u [[#Orange Juice|Orange Juice]], 1u [[#Watermelon Juice|Watermelon Juice]] = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Coffee===&lt;br /&gt;
For non-Diona, coffee increases running speed slightly and reduces drowsiness, dizziness, sleepiness, and intoxication. Diona feel no effect.&lt;br /&gt;
&lt;br /&gt;
If you drink an extreme amount of coffee, it will make you jittery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Caffeine&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Coffee {{anchor|Coffee}}&lt;br /&gt;
|1u [[#Coffee Grounds|Coffee Grounds]], 5u [[#Water|Water]]= 10u&lt;br /&gt;
|0.3&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine, Soft drink dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:soy_latte_vended.png|64px]]&lt;br /&gt;
|Soy Latte&lt;br /&gt;
|1u [[#Espresso|Espresso]], 1u [[#Soy Milk|Soy Milk]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Heals slight organ damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:frappe.png|64px]]&lt;br /&gt;
|Frappe Coffee{{anchor|Iced Coffee}}&lt;br /&gt;
|2u [[#Coffee|Coffee]], 1u [[#Ice|Ice]]= 3u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:frappe_psl.png|64px]]&lt;br /&gt;
|Pumpkin Spice Frappe&lt;br /&gt;
|1u [[#Pumpkin Spice Syrup|Pumpkin Spice Syrup]], 4u [[#Iced Coffee|Frappe]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sromshine.png|64px]]&lt;br /&gt;
|Sromshine&lt;br /&gt;
|2u [[#Coffee|Coffee]], 1u [[#Orange Juice|Orange Juice]] = 3u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Espresso {{anchor|Espresso}}&lt;br /&gt;
|1u [[#Rich Coffee Grounds|Rich Coffee Grounds]], 5u [[#Water|Water]]= 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|Source: Coffee Master 3000.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Freddo Espresso&lt;br /&gt;
|1u [[#Espresso|Espresso]], 1u [[#Ice|Ice]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Caffe Americano&lt;br /&gt;
|1u [[#Espresso|Espresso]], 1u [[#Water|Water]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cafe_latte.png|64px]]&lt;br /&gt;
|Flat White{{anchor|Flat White}}&lt;br /&gt;
|1u [[#Espresso|Espresso]], 1u [[#Milk|Milk]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Steamed Milk {{anchor|Steamed Milk}}&lt;br /&gt;
|1u [[#Milk|Milk]] heated to 66C = 1&lt;br /&gt;
|0.3&lt;br /&gt;
|Heat using chemheater in bar or cafe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cafe_latte.png|64px]]&lt;br /&gt;
|Caffe Misto&lt;br /&gt;
|1u [[#Coffee|Coffee]], 1u [[#Steamed Milk|Steamed Milk]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Heals slight organ damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cafe_latte.png|64px]]&lt;br /&gt;
|Caffe Latte{{anchor|Latte}}&lt;br /&gt;
|1u [[#Flat White|Flat White]], 1u [[#Steamed Milk|Steamed Milk]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Heals slight organ damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:caramel_latte.png|64px]]&lt;br /&gt;
|Caramel Latte&lt;br /&gt;
|4u [[#Latte|Caffe Latte]], 1u [[#Caramel Syrup|Caramel Syrup]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mocha_latte.png|64px]]&lt;br /&gt;
|Mocha latte&lt;br /&gt;
|4u [[#Latte|Caffe Latte]], 1u [[#Chocolate Syrup|Chocolate Syrup]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:psl_cheap.png|64px]]&lt;br /&gt;
|Pumpkin Spice Latte&lt;br /&gt;
|4u [[#Latte|Caffe Latte]], 1u [[#Pumpkin Spice Syrup|Pumpkin Spice Syrup]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caramel_latte.png|64px]]&lt;br /&gt;
|Vanilla Latte&lt;br /&gt;
|4u [[#Latte|Caffe Latte]], 1u [[#Vanilla Syrup|Vanilla Syrup]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Macchiato&lt;br /&gt;
|1u [[#Espresso|Espresso]], 1u [[#Steamed Milk|Steamed Milk]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Cappuccino {{anchor|Cappuccino}}&lt;br /&gt;
|1u [[#Macchiato|Macchiato]], 1u [[#Steamed Milk|Steamed Milk]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Freddo Cappuccino&lt;br /&gt;
|1u [[#Cappuccino|Cappuccino]], 1u [[#Ice|Ice]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drink Ingredients===&lt;br /&gt;
Most drink ingredients are found in the bar&#039;s soft drinks, booze, or coffee dispensers, or in the Booze-o-Matic. Other ingredients must be sourced from Botany, the kitchen, the pharmacy, or the warehouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Animal Protein {{anchor|Animal Protein}}&lt;br /&gt;
|Process meat or meat-containing foods&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pepper.png|64px]]&lt;br /&gt;
|Black Pepper {{anchor|Black Pepper}}&lt;br /&gt;
|Process Peppercorn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_red.png|64px]]&lt;br /&gt;
|Blood {{anchor|Blood}}&lt;br /&gt;
|Draw with a syringe; Process Blood Tomato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hotsauce.png|64px]]&lt;br /&gt;
|Capsaicin Oil {{anchor|Capsaicin Oil}}&lt;br /&gt;
|Process Chili&lt;br /&gt;
|Causes pain; neutralizes frost oil.&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Caramel Sugar{{anchor|Caramel Sugar}}&lt;br /&gt;
|1u [[#Sugar|Sugar]]; heat to 82C = 1u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:jellyjar.png|64px]]&lt;br /&gt;
|Cherry Jelly {{anchor|Cherry Jelly}}&lt;br /&gt;
|Process Cherry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:tea.png|64px]]&lt;br /&gt;
|Coca Grounds {{anchor|Coca Grounds}}&lt;br /&gt;
|Process Coca Leaf&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cocoapowder.png|64px]]&lt;br /&gt;
|Coco Powder {{anchor|Coca Powder}}&lt;br /&gt;
|Process Cacao&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:coffee.png|64px]]&lt;br /&gt;
|Coffee Grounds {{anchor|Coffee Grounds}}&lt;br /&gt;
|Process Coffee Beans&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:oliveoil.png|64px]]&lt;br /&gt;
|Corn oil {{anchor|Corn Oil}}&lt;br /&gt;
|Process Corn; found in oil tank in the kitchen back room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:crayonbox.png|64px]]&lt;br /&gt;
|Crayon Dust{{anchor|Crayon Dust}}&lt;br /&gt;
|Process crayons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eggyolkcarton.png|64px]]&lt;br /&gt;
|Egg Yolk {{anchor|Egg Yolk}}&lt;br /&gt;
|Process Egg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:coldsauce.png|64px]]&lt;br /&gt;
|Frost Oil {{anchor|Frost Oil}}&lt;br /&gt;
|Process Ice Pepper&lt;br /&gt;
|Reduces body temperature; neutralizes capsaicin oil.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-gold.png|64px]]&lt;br /&gt;
|Gold {{anchor|Gold}}&lt;br /&gt;
|Process Gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:powderhorn.png|64px]]&lt;br /&gt;
|Gunpowder{{anchor|Gunpowder}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Chemistry&lt;br /&gt;
|-&lt;br /&gt;
![[File:honey.png|64px]]&lt;br /&gt;
|Honey {{anchor|Honey}}&lt;br /&gt;
|Process Messa’s Tear; Apiculture&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:iceglass.png|64px]]&lt;br /&gt;
|Ice {{anchor|Ice}}&lt;br /&gt;
|1u [[#Water|Water]], cooled to less than 0C = 1u&lt;br /&gt;
|Source: Hot Drinks machine (Hacked), Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-silver.png|64px]]&lt;br /&gt;
|Iron {{anchor|Iron}}&lt;br /&gt;
|Process Iron&lt;br /&gt;
|Source: Chemistry Dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Mint {{anchor|Mint}}&lt;br /&gt;
|Process Mint&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Nutriment {{anchor|Nutriment}}&lt;br /&gt;
|Process most foods&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-phoron.png|64px]]&lt;br /&gt;
|Phoron {{anchor|Phoron}}&lt;br /&gt;
|Process Phoron&lt;br /&gt;
|Source: Robust Softdrinks (Phoron Punch!)&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_brown.png|64px]]&lt;br /&gt;
|Potato Juice {{anchor|Potato Juice}}&lt;br /&gt;
|Process Potatoes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psilocybin.png|64px]]&lt;br /&gt;
|Psilocybin {{anchor|Psilocybin}}&lt;br /&gt;
|Process Reishi&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinspice.png|64px]]&lt;br /&gt;
|Pumpkin Spice{{anchor|Pumpkin Spice}}&lt;br /&gt;
|1u Pumpkin Pulp, 4u [[#Space Spice|Space Spice]] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Radium {{anchor|Radium}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Chemistry Dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:rice.png|64px]]&lt;br /&gt;
|Rice {{anchor|Rice}}&lt;br /&gt;
|Process Rice&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:coffee.png|64px]]&lt;br /&gt;
|Rich Coffee Grounds {{anchor|Rich Coffee Grounds}}&lt;br /&gt;
|Process Rich Coffee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-silver.png|64px]]&lt;br /&gt;
|Silver {{anchor|Silver}}&lt;br /&gt;
|Process Silver&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Soporific {{anchor|Soporific}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacespicebottle.png|64px]]&lt;br /&gt;
|Space Spice {{anchor|Space Spice}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Kitchen&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugar.png|64px]]&lt;br /&gt;
|Sugar {{anchor|Sugar}}&lt;br /&gt;
|Process White-Beet, Sugar Tree fruit, or Sugarcane&lt;br /&gt;
|Source: Booze dispenser, Coffee Master 3000, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Sulphuric Acid {{anchor|Sulphuric Acid}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Chemistry Dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:tea.png|64px]]&lt;br /&gt;
|Tea Grounds {{anchor|Tea Grounds}}&lt;br /&gt;
|Process Tea Leaf&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Toxin {{anchor|Toxin}}&lt;br /&gt;
|Process Fjylozyn&lt;br /&gt;
|Source: NanoMed Plus&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Tricordrazine {{anchor|Tricordrazine}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Enzyme.png|64px]]&lt;br /&gt;
|Universal Enzyme {{anchor|Universal Enzyme}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Kitchen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-uranium.png|64px]]&lt;br /&gt;
|Uranium {{anchor|Uranium}}&lt;br /&gt;
|Process Uranium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Vanilla Extract {{anchor|Vanilla Extract}}&lt;br /&gt;
|Process Vanilla&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Virus Food{{anchor|Virus Food}}&lt;br /&gt;
|1u [[#Milk|Milk]], 1u [[#Sugar|Sugar]], 1u [[#Water|Water]]= 6u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:weldtank.png|64px]]&lt;br /&gt;
|Welding Fuel{{anchor|Welding Fuel}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Fuel Tanks&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Wood Pulp {{anchor|Wood Pulp}}&lt;br /&gt;
|Process Tower Cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:wuluextract.png|64px]]&lt;br /&gt;
|Wulumunusha Extract {{anchor|Wulumunusha Extract}}&lt;br /&gt;
|Process Wulumunusha&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flavor Syrups===&lt;br /&gt;
Used as ingredients or to add flavor to a drink, syrups are based on heated sugar water. Use the chemical heater in the back of the bar to make these.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Syrup&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|Berry Syrup {{anchor|Berry Syrup}}&lt;br /&gt;
|2u [[#Berry Juice|Berry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Black Raspberry Syrup {{anchor|Black Raspberry Syrup}}&lt;br /&gt;
|2u [[#Black Raspberry Juice|Black Raspberry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Blue Raspberry Syrup {{anchor|Blue Raspberry Syrup}}&lt;br /&gt;
|2u [[#Blue Raspberry Juice|Blue Raspberry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Syrup {{anchor|Blueberry Syrup}}&lt;br /&gt;
|2u [[#Blueberry Juice|Blueberry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Caramel Syrup{{anchor|Caramel Syrup}}&lt;br /&gt;
|2u [[#Caramel Sugar|Caramel Sugar]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate Syrup{{anchor|Chocolate Syrup}}&lt;br /&gt;
|2u [[#Coco Powder|Coco Powder]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Death Berry Syrup&lt;br /&gt;
|2u [[#Death Berry Juice|Death Berry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Dirt Berry Syrup {{anchor|Dirt Berry Syrup}}&lt;br /&gt;
|2u [[#Dirt Berry Juice|Dirt Berry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Glowberry Syrup&lt;br /&gt;
|2u [[#Glow Berry Juice|Glow Berry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Poison Berry Syrup {{anchor|Poison Berry Syrup}}&lt;br /&gt;
|2u [[#Poison Berry Juice|Poison Berry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Spice Syrup{{anchor|Pumpkin Spice Syrup}}&lt;br /&gt;
|2u [[#Pumpkin Spice|Pumpkin Spice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Raspberry Syrup {{anchor|Raspberry Syrup}}&lt;br /&gt;
|2u [[#Raspberry Juice|Raspberry Juice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Simple Syrup{{anchor|Simple Syrup}}&lt;br /&gt;
|2u [[#Sugar|Sugar]], 2u [[#Water|Water]]; heat to between 30C and 100C = 2u&lt;br /&gt;
|-&lt;br /&gt;
|Strawberry Syrup {{anchor|Strawberry Syrup}}&lt;br /&gt;
|3u [[#Simple Syrup|Simple Syrup]], 2u [[#Strawberry Juice|Strawberry Juice]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Vanilla Syrup{{anchor|Vanilla Syrup}}&lt;br /&gt;
|3u [[#Simple Syrup|Simple Syrup]], 2u [[#Vanilla Extract|Vanilla Extract]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Ylpha Berry Syrup {{anchor|Ylpha Berry Syrup}}&lt;br /&gt;
|3u [[#Simple Syrup|Simple Syrup]], 2u [[#Ylpha Berry Juice|Ylpha Berry Juice]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Duthco</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Drinks&amp;diff=30679</id>
		<title>Guide to Drinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Drinks&amp;diff=30679"/>
		<updated>2023-11-17T04:18:50Z</updated>

		<summary type="html">&lt;p&gt;Duthco: Added the brand name to the white wine listing and capitalized R and W in the red wine brand to match its label&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Drink Recipes==&lt;br /&gt;
Though many of these drinks have toxic ingredients, the finished products are not necessarily toxic. However, if incorrectly (or maliciously) mixed, you might poison your patrons.&lt;br /&gt;
&lt;br /&gt;
If an ingredient is listed as a catalyst, that means it will not be used up by the reaction, and must be removed at the end.&lt;br /&gt;
&lt;br /&gt;
Since a drinking glass will hold only 30 units of liquid, it&#039;s recommended that bartenders use their drink shakers to mix these drinks before pouring them out into glasses.&lt;br /&gt;
&lt;br /&gt;
===Alcoholic Drinks===&lt;br /&gt;
Alcoholic drinks contain ethanol, the type of alcohol that gets humans drunk. Each alcoholic drink has a strength value that determines how quickly it will affect the person drinking it. Depending on how much you drink, you may start slurring your speech, get dizzy, start stumbling around, or even pass out. Drinking slowly will allow your body to metabolize alcohol and prevent some of these effects, but it can take a long time to metabolize high amounts of alcohol. &lt;br /&gt;
&lt;br /&gt;
Some species have special reactions to alcohol: &lt;br /&gt;
* Skrell will always treat any alcohol as extremely strong and can get very drunk, very quickly. &lt;br /&gt;
* Unathi and Vaurca cannot properly metabolize ethanol, and consuming it will poison them as it is metabolized.&lt;br /&gt;
* Humans take liver damage from drinking too much. This damage occurs at around the same level of intoxication where the character passes out. &lt;br /&gt;
* Diona cannot get drunk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|%Alcohol&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Caffeine&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:absintheglass.png|64px]]&lt;br /&gt;
|Absinthe&lt;br /&gt;
|&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Jailbreaker Verte”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:acidspitglass.png|64px]]&lt;br /&gt;
|Acid Spit&lt;br /&gt;
|1u Sulphuric Acid, 5u Wine = 6u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:aleglass.png|64px]]&lt;br /&gt;
|Ale&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:Algaewineglass.png|64px]]&lt;br /&gt;
|Algae Wine&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:alliescocktail.png|64px]]&lt;br /&gt;
|Allies Cocktail&lt;br /&gt;
|1u [[#Classic Martini|Classic Martini]], 1u Vodka = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:aloe.png|64px]]&lt;br /&gt;
|Aloe&lt;br /&gt;
|1u Cream, 1u Watermelon Juice, 1u Whiskey = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Add the whiskey last, or you will have Irish Cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:amasecglass.png|64px]]&lt;br /&gt;
|Amasec{{anchor|Amasec}}&lt;br /&gt;
|1u Iron, 5u Vodka, 5u Wine = 10u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:andalusia.png|64px]]&lt;br /&gt;
|Andalusia&lt;br /&gt;
|1u Lemon Juice, 1u Rum, 1u Whiskey = 3u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|The gardener might be willing to grow some lemons for you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreeze.png|64px]]&lt;br /&gt;
|Anti-freeze&lt;br /&gt;
|1u Cream, 1u Ice, 1u Vodka = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:applejack.png|64px]]&lt;br /&gt;
|Applejack&lt;br /&gt;
|&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:aprilshower.png|64px]]&lt;br /&gt;
|April Shower&lt;br /&gt;
|1u Brandy, 1u Orange Juice, 1u Yellow Chartreuse = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|The chartreuse family is type of Skrellian liquor (Nralakk Touch). Comes in multiple colors, if you were having issues finding the ingredients.&lt;br /&gt;
|-&lt;br /&gt;
![[File:armsalcglass.png|64px]]&lt;br /&gt;
|Armsman&#039;s Alchemy&lt;br /&gt;
|1u Algae Wine, 1u K&#039;laxan Energy Crush = 2u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bittersglass.png|64px]]&lt;br /&gt;
|Aromatic Bitters&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:assunzionewineglass.png|64px]]&lt;br /&gt;
|Assunzioni Wine&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:atomicbombglass.png|64px]]&lt;br /&gt;
|Atomic Bomb&lt;br /&gt;
|10u [[#B-52|B-52]], 1u Uranium = 10u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Extremely potent.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:b52glass.png|64px]]&lt;br /&gt;
|B-52{{anchor|B-52}}&lt;br /&gt;
|1u Cognac, 1u [[#Irish Cream|Irish Cream]], 1u Kahlua = 3u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:badtouch.png|64px]]&lt;br /&gt;
|Bad Touch&lt;br /&gt;
|1u Absinthe, 1u Lemon Lime, 2u Rum, 2u Vodka = 6u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bahama_mama.png|64px]]&lt;br /&gt;
|Bahama mama&lt;br /&gt;
|1u Ice, 2u Orange Juice, 2u Rum, 1u Lime Juice = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Lime juice should be added last, or a different drink will be made.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bananahonkglass.png|64px]]&lt;br /&gt;
|Banana Honk (Banana Mama)&lt;br /&gt;
|1u Banana Juice, 1u Cream, 1u Sugar = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_banana.png|64px]]&lt;br /&gt;
|Banana pulque&lt;br /&gt;
|1u Banana Juice, 1u Pulque = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:b&amp;amp;p.png|64px]]&lt;br /&gt;
|Barefoot&lt;br /&gt;
|1u Berry Juice, 1u Cream, 1u Vermouth = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bassline.png|64px]]&lt;br /&gt;
|Bassline&lt;br /&gt;
|1u Blue Curacao, 2u Grape Juice, 1u Lime Juice, 2u Vodka = 6u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:beepskysmashglass.png|64px]]&lt;br /&gt;
|Beepsky Smash&lt;br /&gt;
|1u Lime Juice, 1u Iron, 1u Whiskey = 2u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|Causes brief stun for non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:beerglass.png|64px]]&lt;br /&gt;
|Beer (Space Beer)&lt;br /&gt;
|10u Flour, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|Reduces jitteriness.&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_berry.png|64px]]&lt;br /&gt;
|Berry pulque&lt;br /&gt;
|1u Berry Juice, 1u Pulque = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_brown.png|64px]]&lt;br /&gt;
|Bilk&lt;br /&gt;
|1u Beer, 1u Milk = 2u&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackrussianglass.png|64px]]&lt;br /&gt;
|Black Russian&lt;br /&gt;
|1u Kahlua, 2u Vodka = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blindrussian.png|64px]]&lt;br /&gt;
|Blind Russian&lt;br /&gt;
|1u Cream, 1u [[#Irish Cream|Irish Cream]], 1u Kahlua = 3u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bloodymaryglass.png|64px]]&lt;br /&gt;
|Bloody Mary&lt;br /&gt;
|1u Lime Juice, 3u Tomato Juice, 2u Vodka = 6u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:curacaoglass.png|64px]]&lt;br /&gt;
|Blue Curacao&lt;br /&gt;
|10u Orange Juice, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Xuaousha curacao”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluelagoon.png|64px]]&lt;br /&gt;
|Blue Lagoon&lt;br /&gt;
|1u Blue Curacao, 1u Ice, 3u Lemonade, 1u Vodka = 6u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluebird.png|64px]]&lt;br /&gt;
|Bluebird&lt;br /&gt;
|1u Blue Curacao, 3u [[#Gin and Tonic|Gin and Tonic]] = 4u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blushwineglass.png|64px]]&lt;br /&gt;
|Blush Wine&lt;br /&gt;
|1u White Wine, 1u Wine = 2u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:booger.png|64px]]&lt;br /&gt;
|Booger&lt;br /&gt;
|1u Banana Juice, 2u Cream, 1u Rum, 1u Watermelon Juice = 5u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:boukhaglass.png|64px]]&lt;br /&gt;
|Boukha&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:brandyglass.png|64px]]&lt;br /&gt;
|Brandy&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:bravebullglass.png|64px]]&lt;br /&gt;
|Brave Bull&lt;br /&gt;
|1u Kahlua, 2u Tequila = 3u&lt;br /&gt;
|30&lt;br /&gt;
|0.2&lt;br /&gt;
|Also includes Caffeine at a strength of 0.2.&lt;br /&gt;
|-&lt;br /&gt;
![[File:carthusiansazerac.png|64px]]&lt;br /&gt;
|Carthusian Sazerac&lt;br /&gt;
|1u Absinthe, 1u Green Chartreuse, 1u Grenadine Syrup, 1u Whiskey = 4u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caruso.png|64px]]&lt;br /&gt;
|Caruso&lt;br /&gt;
|2u [[#Classic Martini|Classic Martini]], 1u White Creme de Menthe = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ceasefireglass.gif|64px]]&lt;br /&gt;
|Cease Fire&lt;br /&gt;
|1u Geneboosted Wine, 1u Kvass, 1u Soda Water = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:champagneglass.png|64px]]&lt;br /&gt;
|Champagne&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:cmojito.png|64px]]&lt;br /&gt;
|Champagne Mojito&lt;br /&gt;
|1u Champagne, 1u Mint Syrup, 1u Rum = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cherrytreefireball.png|64px]]&lt;br /&gt;
|Cherry Tree Fireball&lt;br /&gt;
|1u Cherry Jelly, 1u Fireball, 1u Ice, 3u Lemonade = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:manlydorfglass.png|64px]]&lt;br /&gt;
|Cinnamon Apple Whiskey&lt;br /&gt;
|3u Apple Cider, 1u Fireball = 4u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:martiniglass.png|64px]]&lt;br /&gt;
|Classic Martini{{anchor|Classic Martini}}&lt;br /&gt;
|2u Gin, 1u Vermouth = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cloudyoranglass.png|64px]]&lt;br /&gt;
|Cloudy Eridani&lt;br /&gt;
|1u Green Tea, 1u Sake, 1u Soy Milk = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cobaltvelvet.png|64px]]&lt;br /&gt;
|Cobalt Velvet&lt;br /&gt;
|2u Blue Curacao, 3u Champagne, 1u Comet Cola = 6u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_coffee.png|64px]]&lt;br /&gt;
|Coffee pulque&lt;br /&gt;
|1u Coffee, 1u Pulque = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cognacglass.png|64px]]&lt;br /&gt;
|Cognac&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:cbsc.png|64px]]&lt;br /&gt;
|Complex Bluespace Calculation&lt;br /&gt;
|1u Radium, 3u Soda Water, 2u Vodka, 4u Wine = 10u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Causes jitters to non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:corkpopper.png|64px]]&lt;br /&gt;
|Cork Popper&lt;br /&gt;
|1u Champagne, 1u Lemon Juice, 1u Whiskey = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cosmopolitan.png|64px]]&lt;br /&gt;
|Cosmopolitan&lt;br /&gt;
|1u cranberry juice, 1u lime juice, 1u triple sec = 3u&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:cremedeyvetteglass.png|64px]]&lt;br /&gt;
|Creme de Yvette&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Xinghua Delicate Violet”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:cubalibreglass.png|64px]]&lt;br /&gt;
|Cuba Libre{{anchor|Cuba Libre}}&lt;br /&gt;
|1u Lime Juice, 2u [[#Rum and Cola|Rum and Cola]] = 3u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:daiquiri.png|64px]]&lt;br /&gt;
|Daiquiri&lt;br /&gt;
|1u Lime Juice, 1u Rum = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:darmadhirbrew_glass.png|64px]]&lt;br /&gt;
|Darmadhir Brew&lt;br /&gt;
|&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumglass.png|64px]]&lt;br /&gt;
|Deadrum&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:demonsblood.png|64px]]&lt;br /&gt;
|Demons Blood&lt;br /&gt;
|1u Blood, 1u Dr. Gibb, 3u Rum, 1u Stellar Jolt = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|For both this and the next recipe, you may be able to substitute the blood with tomato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:devilskiss.png|64px]]&lt;br /&gt;
|Devils Kiss&lt;br /&gt;
|1u Blood, 1u Kahlua, 1u Rum = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:deweycocktail.png|64px]]&lt;br /&gt;
|Dewey Cocktail&lt;br /&gt;
|1u Creme de Yvette, 1u Gin, 1u Grenadine Syrup = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:dionamamaglass.png|64px]]&lt;br /&gt;
|Diona Mama&lt;br /&gt;
|2u Absinthe, 1u Ice, 2u Lime Juice, 1u Radium = 6u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:djinnteaglass.png|64px]]&lt;br /&gt;
|Djinn Tea&lt;br /&gt;
|1u Dyn Ice Tea, 1u Gin = 2u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:drdaniels.png|64px]]&lt;br /&gt;
|Dr. Daniels&lt;br /&gt;
|3u Diet Dr. Gibb, 1u Honey, 1u Whiskey = 5u&lt;br /&gt;
|20&lt;br /&gt;
|0.2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:drambuieglass.png|64px]]&lt;br /&gt;
|Drambuie&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Xinghua Honeyed Satisfaction”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:driestmartiniglass.png|64px]]&lt;br /&gt;
|Driest Martini&lt;br /&gt;
|1u Gin, 1u Nothing = 2u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:skrellbeerdyn.png|64px]]&lt;br /&gt;
|Dyn Beer&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_dyn.png|64px]]&lt;br /&gt;
|Dyn pulque&lt;br /&gt;
|1u Dyn Juice, 1u Pulque = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:snowwhite.png|64px]]&lt;br /&gt;
|Eggnog&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:erikasurprise.png|64px]]&lt;br /&gt;
|Erika Surprise&lt;br /&gt;
|2u Ale, 1u Banana Juice, 1u Ice, 1u Lime Juice, 1u Whiskey = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Ethanol{{anchor|Ethanol}}&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|Source: Chemistry Dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:europanail.png|64px]]&lt;br /&gt;
|Europa Nail&lt;br /&gt;
|2u Cream, 2u Kahlua, 2u [[#Rusty Nail|Rusty Nail]] = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:fernet_glass.png|64px]]&lt;br /&gt;
|Fernet&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:root_beer_glass.png|64px]]&lt;br /&gt;
|Fernet Con Coca&lt;br /&gt;
|2u Space Cola, 1u Fernet = 2u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:vwinebottle.png|64px]]&lt;br /&gt;
|Fine Wine (Vintage Wine)&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|Source: Spawns randomly; name generated randomly&lt;br /&gt;
|-&lt;br /&gt;
![[File:fireballglass.png|64px]]&lt;br /&gt;
|Fireball&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|Causes pain to non-Diona, neutralizes toxins&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:fiscoffeeglass.png|64px]]&lt;br /&gt;
|Fisanduhian Coffee&lt;br /&gt;
|1u Coffee, 1u [[#Fisanduhian Cream|Fisanduhian Cream]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:irishcreamglass.png|64px]]&lt;br /&gt;
|Fisanduhian Cream{{anchor|Fisanduhian Cream}}&lt;br /&gt;
|1u Cream, 2u Fireball = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:fisfirebombglass.png|64px]]&lt;br /&gt;
|Fisanduhian Firebomb&lt;br /&gt;
|1u Ale, 1u [[#Fisanduhian Cream|Fisanduhian Cream]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:forbiddenapple.png|64px]]&lt;br /&gt;
|Forbidden Apple&lt;br /&gt;
|1u applejack, 1u champagne, 1u triple sec = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:french75.png|64px]]&lt;br /&gt;
|French 75&lt;br /&gt;
|2u Champagne, 1u Gin, 1u Lemon Juice = 4u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.png|64px]]&lt;br /&gt;
|Fringe Weaver&lt;br /&gt;
|2u [[#Ethanol|Ethanol]], 1u Sugar = 3u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sacredwineglass.png|64px]]&lt;br /&gt;
|Geneboosted Wine&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirteen_loko_glass.png|64px]]&lt;br /&gt;
|Getmore Energy&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|0.5&lt;br /&gt;
|For non-Diona: Reduces drowsiness, causes jitters.&amp;lt;br&amp;gt;Source: Robust Softdrinks (Hacked)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:gibsonhooch.png|64px]]&lt;br /&gt;
|Gibson Hooch&lt;br /&gt;
|1u Beer, 1u Whiskey Cola = 2u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonpunch.png|64px]]&lt;br /&gt;
|Gibson Punch&lt;br /&gt;
|1u Lemon Juice, 1u Lime Juice, 1u Screwdriver = 3u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gimlet.png|64px]]&lt;br /&gt;
|Gimlet&lt;br /&gt;
|1u Gin, 1u Grenadine Syrup, 1u Lime Juice = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&lt;br /&gt;
|Gin&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Borovicka gin”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:gintonicglass.png|64px]]&lt;br /&gt;
|Gin and Tonic{{anchor|Gin and Tonic}}&lt;br /&gt;
|2u Gin, 1u Tonic Water = 3u&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginfizzglass.png|64px]]&lt;br /&gt;
|Gin Fizz&lt;br /&gt;
|1u Gin, 1u Lime Juice, 1u Soda Water = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godheadglass.png|64px]]&lt;br /&gt;
|Godhead&lt;br /&gt;
|1u Geneboosted Wine, 1u Kvass, 1u Tarasun = 3u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&lt;br /&gt;
|Goldschlager&lt;br /&gt;
|1u Gold, 10u Vodka = 10u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:goeglass.png|64px]]&lt;br /&gt;
|Government in Exile&lt;br /&gt;
|1u Kvass, 1u [[#Permanent Revolution|Permanent Revolution]] = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:greenchartreuseglass.png|64px]]&lt;br /&gt;
|Green Chartreuse&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:grogglass.png|64px]]&lt;br /&gt;
|Grog&lt;br /&gt;
|1u Rum, 1u Water = 2u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:guinnessglass.png|64px]]&lt;br /&gt;
|Guinness&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:hippiesdelightglass.png|64px]]&lt;br /&gt;
|Hippies Delight&lt;br /&gt;
|1u [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]], 1u Psilocybin = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Psilocybin can be found in several types of garden-grown mushroom.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_brown2.png|64px]]&lt;br /&gt;
|Hooch&lt;br /&gt;
|1u [[#Moonshine|Moonshine]], 1u Sugar, 1u [[#Welding fuel|Welding Fuel]] = 3u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:icepick.png|64px]]&lt;br /&gt;
|Ice Pick&lt;br /&gt;
|1u Iced Tea, 1u Vodka = 2u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:iced_beerglass.png|64px]]&lt;br /&gt;
|Iced Beer&lt;br /&gt;
|10u Beer, 1u Frost Oil = 10u&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:iced_beerglass.png|64px]]&lt;br /&gt;
|Iced Beer&lt;br /&gt;
|5u Beer, 1u Ice = 6u&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Inquisitrixglass.png|64px]]&lt;br /&gt;
|Inquisitrix&lt;br /&gt;
|1u Algae Wine, 1u Tarasun, 1u Dr. Gibb = 3u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Insurrenderglass.png|64px]]&lt;br /&gt;
|Instrument of Surrender&lt;br /&gt;
|1u Algae Wine, 1u Kvass, 1u Tarasun = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:internationaleglass.png|64px]]&lt;br /&gt;
|Internationale (Solarian White)&lt;br /&gt;
|1u Mushroom Vodka, 1u Victory Gin = 2u&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:irishcarbomb.png|64px]]&lt;br /&gt;
|Irish Car Bomb&lt;br /&gt;
|1u Ale, 1u [[#Irish Cream|Irish Cream]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:irishcoffeeglass.png|64px]]&lt;br /&gt;
|Irish Coffee&lt;br /&gt;
|1u Coffee, 1u [[#Irish Cream|Irish Cream]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:irishcreamglass.png|64px]]&lt;br /&gt;
|Irish Cream{{anchor|Irish Cream}}&lt;br /&gt;
|1u Cream, 2u Whiskey = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:johnscollins.png|64px]]&lt;br /&gt;
|John Collins&lt;br /&gt;
|1u Grenadine Syrup, 1u Ice, 1u Lemon Juice, 2u Whiskey Soda = 5u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:jovianstormglass.png|64px]]&lt;br /&gt;
|Jovian Storm&lt;br /&gt;
|2u Grenadine Syrup, 1u Ice, 1u Lemon Juice, 2u Rum = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.png|64px]]&lt;br /&gt;
|Jungle Juice&lt;br /&gt;
|1u Lemon Juice, 1u Lemon Lime, 1u Orange Juice, 1u Rum, 1u Vodka = 5u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:kahluaglass.png|64px]]&lt;br /&gt;
|Kahlua (RR coffee liquor)&lt;br /&gt;
|5u Coffee, 5u Sugar, 5 Universal Enzyme (Catalyst) = 5u&lt;br /&gt;
|20&lt;br /&gt;
|0.25&lt;br /&gt;
|Bottles are labeled “Nixiqi&#039;s Happy Accident coffee liqueur”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:khlibnyz_glass.png|64px]]&lt;br /&gt;
|Khlibnyz&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat, Lunchbox option&lt;br /&gt;
|-&lt;br /&gt;
![[File:longislandicedteaglass.png|64px]]&lt;br /&gt;
|Long Island Iced Tea{{anchor|Long Island Iced Tea}}&lt;br /&gt;
|3u [[#Cuba Libre|Cuba Libre]], 1u Gin, 1u Tequila, 1u Vodka = 6u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kvassglass.png|64px]]&lt;br /&gt;
|Kvass&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:litebeer.png|64px]]&lt;br /&gt;
|Light Beer&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:makgeolliglass.png|64px]]&lt;br /&gt;
|Makgeolli&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:proj_manhattanglass.png|64px]]&lt;br /&gt;
|Manhattan Project&lt;br /&gt;
|10u [[#Manhattan|Manhattan]], 1u Uranium = 10u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:manhattanglass.png|64px]]&lt;br /&gt;
|Manhattan{{anchor|Manhattan}}&lt;br /&gt;
|1u Vermouth, 2u Whiskey = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:margaritaglass.png|64px]]&lt;br /&gt;
|Margarita{{anchor|Margarita}}&lt;br /&gt;
|1u Lime Juice, 1u Triple Sec, 1u Tequila = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:marsarita.png|64px]]&lt;br /&gt;
|Marsarita&lt;br /&gt;
|1u Blue Curacao, 1u Capsaicin Oil, 4u [[#Margarita|Margarita]] = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:martyrgaritaglass.gif|64px]]&lt;br /&gt;
|Martyrgarita&lt;br /&gt;
|1u Geneboosted Wine, 1u Lime Juice, 1u Holywater = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:meadglass.png|64px]]&lt;br /&gt;
|Mead&lt;br /&gt;
|1u Sugar, 1u Water, 5 Universal Enzyme (Catalyst) = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:emeraldglass.png|64px]]&lt;br /&gt;
|Melon Liquor&lt;br /&gt;
|10u Watermelon Juice, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:melonwine.png|64px]]&lt;br /&gt;
|Melon Wine&lt;br /&gt;
|1u Melon Liquor, 1u Wine = 2u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mendellian.png|64px]]&lt;br /&gt;
|Mendellian&lt;br /&gt;
|1u Blue Curacao, 1u Lime Juice, 1u Triple Sec = 3u&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:messa_mead_glass.png|64px]]&lt;br /&gt;
|Messa&#039;s Mead{{anchor|Messa&#039;s Mead}}&lt;br /&gt;
|1u Earthen-Root Juice, 1u Honey = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:metropolitan.png|64px]]&lt;br /&gt;
|Metropolitan&lt;br /&gt;
|1u Brandy, 1u Grenadine Syrup, 1u Vermouth = 3u&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:midnightkiss.png|64px]]&lt;br /&gt;
|Midnight Kiss&lt;br /&gt;
|1u Blue Curacao, 3u Champagne, 1u Vodka = 5u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mintjulep.png|64px]]&lt;br /&gt;
|Mint Julep&lt;br /&gt;
|1u Ice, 1u Water, 1u Whiskey = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mojito.png|64px]]&lt;br /&gt;
|Mojito&lt;br /&gt;
|1u Mint Syrup, 1u Lime Juice, 1u Rum = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Make sure to mix it in the provided order, or you might make a Daiquiri.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Moonshine{{anchor|Moonshine}}&lt;br /&gt;
|10u Nutriment, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mountain_marauder.png|64px]]&lt;br /&gt;
|Mountain Marauder&lt;br /&gt;
|1u Fermented Fatshouters Milk, 1u Victory Gin = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Causes nausea to non-Tajara.&lt;br /&gt;
|-&lt;br /&gt;
![[File:muscmule.png|64px]]&lt;br /&gt;
|Muscovite Mule&lt;br /&gt;
|1u Lime Juice, 1u Mint Syrup, 1u Vodka = 3u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mushroomvodkaglass.png|64px]]&lt;br /&gt;
|Mushroom Vodka&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Magnitogorsk Import mushroom vodka”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:neurotoxinglass.png|64px]]&lt;br /&gt;
|Neurotoxin&lt;br /&gt;
|1u [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]], 1u Soporific = 2u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|Slows pulse and causes paralysis for non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nmshaanliquor_glass.png|64px]]&lt;br /&gt;
|Nm&#039;shaan Liquor&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:oldfashioned.png|64px]]&lt;br /&gt;
|Old Fashioned&lt;br /&gt;
|1u Aromatic Bitters, 1u Sugar, 3u Whiskey Soda = 5u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:olympusmons.png|64px]]&lt;br /&gt;
|Olympus Mons&lt;br /&gt;
|1u Black Russian, 1u Rum, 1u Whiskey = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:omimosa.png|64px]]&lt;br /&gt;
|Orange Mimosa&lt;br /&gt;
|1u Champagne, 1u Orange Juice = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gargleblasterglass.png|64px]]&lt;br /&gt;
|Pan-Galactic Gargle Blaster{{anchor|Pan-Galactic Gargle Blaster}}&lt;br /&gt;
|1u Cognac, 1u Gin, 1u Lime Juice, 2u Vodka, 1u Whiskey = 6u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:patronglass.png|64px]]&lt;br /&gt;
|Patron&lt;br /&gt;
|1u Silver, 10u Tequila = 10u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:peacetreatyglass.png|64px]]&lt;br /&gt;
|Peace Treaty&lt;br /&gt;
|1u Lemon Juice, 1u [[#Messa&#039;s Mead|Messa&#039;s Mead]], 1u Victory Gin = 3u&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:permanentrevolutionglass.png|64px]]&lt;br /&gt;
|Permanent Revolution&lt;br /&gt;
|1u Absinthe, 1u Mushroom Vodka = 2u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pina_colada.png|64px]]&lt;br /&gt;
|Pina Colada&lt;br /&gt;
|1u Pineapple Juice, 2u Rum = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgin.png|64px]]&lt;br /&gt;
|Pink Gin&lt;br /&gt;
|1u Aromatic Bitters, 2u Gin = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.png|64px]]&lt;br /&gt;
|Pink Gin and Tonic&lt;br /&gt;
|2u Pink Gin, 1u Tonic Water = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:piratepunch.png|64px]]&lt;br /&gt;
|Pirate&#039;s Punch&lt;br /&gt;
|1u Aromatic Bitters, 1u Grenadine Syrup, 1u Lemon Juice, 1u Mint Syrup, 1u Rum = 5u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:planterpunch.png|64px]]&lt;br /&gt;
|Planter&#039;s Punch&lt;br /&gt;
|1u Grenadine Syrup, 1u Orange Juice, 2u Rum = 4u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pwineglass.png|64px]]&lt;br /&gt;
|Poison Wine&lt;br /&gt;
|10u Poison Berry Juice, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Toxic. Causes hallucinations.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pousseecafe.png|64px]]&lt;br /&gt;
|Pousse-Cafe&lt;br /&gt;
|1u Brandy, 1u Green Chartreuse, 1u Grenadine Syrup, 1u White Creme de Menthe, 1u Yellow Chartreuse = 5u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:primeministerglass.png|64px]]&lt;br /&gt;
|Prime Minister&lt;br /&gt;
|1u Grenadine Syrup, 4u Rum, 1u Vermouth = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque.png|64px]]&lt;br /&gt;
|Pulque&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:redsangria.png|64px]]&lt;br /&gt;
|Red Dwarf Sangria&lt;br /&gt;
|1u applejack, 1u Assunzioni Wine, 1u orange juice = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:red_meadglass.png|64px]]&lt;br /&gt;
|Red Mead&lt;br /&gt;
|1u Blood, 1u Mead = 2u&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:rixulin_sundae.png|64px]]&lt;br /&gt;
|Rixulin Sundae&lt;br /&gt;
|3u [[#Virus Food|Virus Food]], 2u White Wine, 1u Wulumunusha Extract = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:roseglass.png|64px]]&lt;br /&gt;
|Rose Wine&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumglass.png|64px]]&lt;br /&gt;
|Rum&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumandcolaglass.png|64px]]&lt;br /&gt;
|Rum and Cola{{anchor|Rum and Cola}}&lt;br /&gt;
|1u Comet Cola, 2u Rum = 3u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:rustynail.png|64px]]&lt;br /&gt;
|Rusty Nail{{anchor|Rusty Nail}}&lt;br /&gt;
|1u Drambuie, 1u Whiskey = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:rice_beer.gif|64px]]&lt;br /&gt;
|Rice Beer&lt;br /&gt;
|10u rice, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakeglass.png|64px]]&lt;br /&gt;
|Sake&lt;br /&gt;
|5u Rice Beer, 5u Moss, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:sangria.png|64px]]&lt;br /&gt;
|Sangria&lt;br /&gt;
|1u Brandy, 1u Lemon Juice, 1u Orange Juice, 3u Wine = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sbitenglass.png|64px]]&lt;br /&gt;
|Sbiten&lt;br /&gt;
|1u Capsaicin Oil, 10u Mead = 10u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Capsaicin can be found in chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scrameggglass.gif|64px]]&lt;br /&gt;
|SCRAMbled Egg&lt;br /&gt;
|25u Kvass, 3u Egg = 25u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:screwdriverglass.png|64px]]&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|1u Orange Juice, 2u Vodka = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:shyrrkirrtyrwine_glass.png|64px]]&lt;br /&gt;
|Shyyr Kirr&#039;tyr Wine&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sidewinderglass.png|64px]]&lt;br /&gt;
|Sidewinder Fang&lt;br /&gt;
|2u Soda Water, 2u Rum, 1u Orange Juice, 1u Lime Juice = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Make sure to mix it in the &#039;&#039;&#039;provided order&#039;&#039;&#039;, or you might make the Kira Special.&lt;br /&gt;
|-&lt;br /&gt;
![[File:silencerglass.png|64px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|1u Cream, 1u Nothing, 1u Sugar = 3u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:singulo.png|64px]]&lt;br /&gt;
|Singulo&lt;br /&gt;
|1u Radium, 5u Vodka, 5u Wine = 10u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:snowwhite.png|64px]]&lt;br /&gt;
|Snow White&lt;br /&gt;
|1u Beer, 1u Lemon Lime = 2u&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sojuglass.png|64px]]&lt;br /&gt;
|Soju&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:solarianmarineglass.png|64px]]&lt;br /&gt;
|Solarian Marine&lt;br /&gt;
|1u [[#Securitea|Securitea]], 1u Whiskey = 2u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:solarianwhiteglass.png|64px]]&lt;br /&gt;
|Solarian White&lt;br /&gt;
|1u Cream, 1u Lime Juice, 1u Vodka = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Songwaterglass.png|64px]]&lt;br /&gt;
|Songwater&lt;br /&gt;
|5u Tarasun, 1u Space Spice, 1u Black Pepper = 5u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ssroyale.png|64px]]&lt;br /&gt;
|Southside Royale&lt;br /&gt;
|1u Champagne, 1u Gin, 1u Lime Juice, 1u Mint Syrup = 4u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:starsandstripes.png|64px]]&lt;br /&gt;
|Stars and Stripes&lt;br /&gt;
|1u Cream, 1u Creme de Yvette, 1u Grenadine Syrup = 3u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.png|64px]]&lt;br /&gt;
|Sugar Rush&lt;br /&gt;
|4u [[#Orange Starshine|Orange Starshine]], 1u Grenadine Syrup, 1u Vodka = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sdreamglass.png|64px]]&lt;br /&gt;
|Sui Dream&lt;br /&gt;
|1u Blue Curacao, 1u Melon Liquor, 1u Vacuum Fizz = 3u&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:tallblackrussian.png|64px]]&lt;br /&gt;
|Tall Black Russian&lt;br /&gt;
|1u Black Russian, 1u Comet Cola = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tarasunglass.png|64px]]&lt;br /&gt;
|Tarasun&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequilaglass.png|64px]]&lt;br /&gt;
|Tequila&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequilasunriseglass.png|64px]]&lt;br /&gt;
|Tequila Sunrise&lt;br /&gt;
|1u Orange Juice, 2u Tequila = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:classic.png|64px]]&lt;br /&gt;
|The Classic&lt;br /&gt;
|1u Aromatic Bitters, 2u Champagne, 1u Lemon Juice = 4u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:manlydorfglass.png|64px]]&lt;br /&gt;
|The Manly Dorf&lt;br /&gt;
|2u Ale, 1u Beer = 3u&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirdincident.png|64px]]&lt;br /&gt;
|The Third Incident&lt;br /&gt;
|10u Blue Curacao, 3u Egg Yolk, 10u Grape Juice = 20u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:universalistglass.gif|64px]]&lt;br /&gt;
|The Universalist&lt;br /&gt;
|10u Geneboosted Wine, 10u Beepsky Smash = 20u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_orange.png|64px]]&lt;br /&gt;
|Triple Sec&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|Bar Dispenser, Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:threefoldglass.png|64px]]&lt;br /&gt;
|Threefold&lt;br /&gt;
|1u Algae Wine, 1u Valokki Wine, 1u Geneboosted Wine = 3u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.png|64px]]&lt;br /&gt;
|Three Mile Island Iced Tea&lt;br /&gt;
|10u [[#Long Island Iced Tea|Long Island Iced Tea]], 1u Uranium = 10u&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:toxinsspecialglass.png|64px]]&lt;br /&gt;
|Toxins Special&lt;br /&gt;
|2u Phoron, 2u Rum, 2u Vermouth = 6u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:treebarkfirewater_glass.png|64px]]&lt;br /&gt;
|Tree-Bark Firewater&lt;br /&gt;
|1u Earthen-Root Juice, 1u Sugar, 1u Wood Pulp, 5 Universal Enzyme (Catalyst) = 3u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:tribunalglass.gif|64px]]&lt;br /&gt;
|Tribunal&lt;br /&gt;
|1u [[#Threefold|Threefold]], 1u [[#Godhead|Godhead]], 1u Holy Water = 3u&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:valokkiwineglass.png|64px]]&lt;br /&gt;
|Valokki Wine&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:vermouthglass.png|64px]]&lt;br /&gt;
|Vermouth&lt;br /&gt;
|&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:veteranschoice_glass.png|64px]]&lt;br /&gt;
|Veteran&#039;s Choice&lt;br /&gt;
|1u [[#Gunpowder|Gunpowder]], 1u [[#Messa&#039;s Mead|Messa&#039;s Mead]] = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&lt;br /&gt;
|Victory Gin&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Victory gin”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&lt;br /&gt;
|Vodka&lt;br /&gt;
|10u Potato Juice, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|Reduces the effects of radiation.&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:vodkatonicglass.png|64px]]&lt;br /&gt;
|Vodka and Tonic&lt;br /&gt;
|1u Tonic Water, 2u Vodka = 3u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:martiniglass.png|64px]]&lt;br /&gt;
|Vodka Martini&lt;br /&gt;
|1u Vermouth, 2u Vodka = 3u&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeyglass.png|64px]]&lt;br /&gt;
|Whiskey&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Mu Cephei Special Reserve”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeycolaglass.png|64px]]&lt;br /&gt;
|Whiskey Cola&lt;br /&gt;
|1u Comet Cola, 2u Whiskey = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeysodaglass2.png|64px]]&lt;br /&gt;
|Whiskey Soda&lt;br /&gt;
|1u Soda Water, 2u Whiskey = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitecremeglass.png|64px]]&lt;br /&gt;
|White Creme de Menthe&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Xinghua White Mint”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiterussianglass.png|64px]]&lt;br /&gt;
|White Russian&lt;br /&gt;
|2u Black Russian, 1u Cream = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitewineglass.png|64px]]&lt;br /&gt;
|White Wine&lt;br /&gt;
|5u White Grape Juice, 5 Universal Enzyme (Catalyst) = 5u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled &amp;quot;Pineneedle Brand White Wine&amp;quot;&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:wineglass.png|64px]]&lt;br /&gt;
|Wine&lt;br /&gt;
|10u Grape Juice, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Silverport Quality Brand Red Wine”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:winter_offensive.png|64px]]&lt;br /&gt;
|Winter Offensive&lt;br /&gt;
|1u Ice, 1u Victory Gin = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:chartreuseyellowglass.png|64px]]&lt;br /&gt;
|Yellow Chartreuse&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:skrellwineylpha.png|64px]]&lt;br /&gt;
|Ylpha Wine&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:zavodskoi_mule.png|64px]]&lt;br /&gt;
|Zavodskoi Mule&lt;br /&gt;
|1u Lemon Juice, 2u Vodka = 3u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Butanol-Based Drinks===&lt;br /&gt;
Unathi drinks are based on butanol. Butanol will intoxicate Unathi; non-Unathi feel very little effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|%Butanol&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:bahamalizard.png|64px]]&lt;br /&gt;
|Bahama Lizard&lt;br /&gt;
|1u Cream, 1u Ice, 2u Lemon Juice, 2u Xuizi Juice = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bloodwine.png|64px]]&lt;br /&gt;
|Bloodwine&lt;br /&gt;
|2u Blood, 3u Sarezhi Wine = 5u&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Butanol&lt;br /&gt;
|10u Corn Oil, 10u Sugar, 5 Universal Enzyme (Catalyst) = 5u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeycolaglass.png|64px]]&lt;br /&gt;
|Cactus Cola&lt;br /&gt;
|2u Comet Cola, 1u Ice, 2u Xuizi Juice = 5u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cactuscreme.png|64px]]&lt;br /&gt;
|Cactus Creme&lt;br /&gt;
|2u Berry Juice, 1u Cream, 2u Xuizi Juice = 5u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:icepick.png|64px]]&lt;br /&gt;
|Cactus Tea&lt;br /&gt;
|1u Iced Tea, 1u Xuizi Juice = 2u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:contactwine.png|64px]]&lt;br /&gt;
|Contact Wine&lt;br /&gt;
|1u Radium, 5u Sarezhi Wine, 5u Xuizi Juice = 10u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:crocodile_glass.png|64px]]&lt;br /&gt;
|Crocodile Guwan&lt;br /&gt;
|5u Sarezhi Wine, 1u Toxin = 6u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:demonsblood.png|64px]]&lt;br /&gt;
|Heretics&#039; Blood&lt;br /&gt;
|1u Blood, 1u Dr. Gibb, 1u Stellar Jolt, 3u Xuizi Juice = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:lizardphlegm.png|64px]]&lt;br /&gt;
|Lizard Phlegm&lt;br /&gt;
|1u Banana Juice, 2u Cream, 1u Xuizi Juice, 1u Watermelon Juice = 5u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cactusmargarita.png|64px]]&lt;br /&gt;
|Moghes Margarita&lt;br /&gt;
|3u Lime Juice, 2u Xuizi Juice = 5u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:moghespolitan.png|64px]]&lt;br /&gt;
|Moghespolitan&lt;br /&gt;
|5u Grenadine Syrup, 2u Sarezhi Wine, 1u Xuizi Juice = 5u&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sangria.png|64px]]&lt;br /&gt;
|Sandgria&lt;br /&gt;
|1u Lemon Juice, 1u Orange Juice, 3u Sarezhi Wine, 1u Xuizi Juice = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:screwdriverglass.png|64px]]&lt;br /&gt;
|Sandpit&lt;br /&gt;
|2u Xuizi Juice, 2u Orange Juice = 4u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sarezhiglass.png|64px]]&lt;br /&gt;
|Sarezhi Wine&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:three_towns_cider.png|64px]]&lt;br /&gt;
|Three Towns Cider&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:trizkizkitea.png|64px]]&lt;br /&gt;
|Trizkizki Tea&lt;br /&gt;
|1u Green Tea, 1u Grenadine Syrup, 1u Sarezhi Wine = 3u&lt;br /&gt;
|5&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:moghesheat.png|64px]]&lt;br /&gt;
|Wasteland Heat&lt;br /&gt;
|3u Capsaicin Oil, 10u Xuizi Juice = 10u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:xuiziglass.png|64px]]&lt;br /&gt;
|Xuizi Juice&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_butanol.png|64px]]&lt;br /&gt;
|Xuizi Pulque&lt;br /&gt;
|1u Pulque, 1u Xuizi Juice = 2u&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Toothpaste-Based Drinks===&lt;br /&gt;
Vaurca can get drunk on alcohol, but it will also poison them. Non-toxic strong drinks for Vaurca are based on toothpaste.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:caprician_coffee.png|64px]]&lt;br /&gt;
|Caprician Coffee&lt;br /&gt;
|2u Coffee, 1u Toothpaste = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cold_gate.png|64px]]&lt;br /&gt;
|Cold Gate&lt;br /&gt;
|1u Ice, 1u Mint Syrup, 1u Toothpaste = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:kois_odyne.png|64px]]&lt;br /&gt;
|Kois Odyne&lt;br /&gt;
|1u K&#039;ois, 1u Tonic Water, 1u Toothpaste = 3u&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sedantian_firestorm.png|64px]]&lt;br /&gt;
|Sedantian Firestorm&lt;br /&gt;
|1u Phoron, 1u Toothpaste = 2u&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:teathpaste.png|64px]]&lt;br /&gt;
|Teathpaste&lt;br /&gt;
|2u Tea, 1u Toothpaste = 3u&lt;br /&gt;
|20&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:toothpaste.png|64px]]&lt;br /&gt;
|Toothpaste&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|Source: Bar back room&lt;br /&gt;
|-&lt;br /&gt;
![[File:waterfresh.png|64px]]&lt;br /&gt;
|Waterfresh&lt;br /&gt;
|1u Soda Water, 1u Tonic Water, 1u Toothpaste = 3u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ichor.png|64px]]&lt;br /&gt;
|Xsain Ichor&lt;br /&gt;
|1u Filtered K&#039;ois, 1u Toothpaste, 1u Xuizi Juice = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Non-Alcoholic Drinks===&lt;br /&gt;
These drinks don&#039;t contain alcohol, butanol, or toothpaste. Most increase hydration.&lt;br /&gt;
&lt;br /&gt;
Note that &amp;quot;non-alcoholic&amp;quot; doesn&#039;t always mean the drink has no effect!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Caffeine&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:ciderhot.png|64px]]&lt;br /&gt;
|Apple Cider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:meadglass.png|64px]]&lt;br /&gt;
|Apple Cider Juice&lt;br /&gt;
|2u Apple Juice, 1u Space Spice, 1u Sugar = 4u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_apple.png|64px]]&lt;br /&gt;
|Apple Juice&lt;br /&gt;
|Process Apple&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:banana.png|64px]]&lt;br /&gt;
|Banana Juice&lt;br /&gt;
|Process Banana&lt;br /&gt;
|&lt;br /&gt;
|Source: Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Berry Juice&lt;br /&gt;
|Process Berries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Black Raspberry Juice&lt;br /&gt;
|Process Blackberry&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Blue Raspberry Juice&lt;br /&gt;
|Process Blue Raspberry&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Blueberry Juice&lt;br /&gt;
|Process Blueberry&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownstar.png|64px]]&lt;br /&gt;
|Orange Starshine{{anchor|Orange Starshine}}&lt;br /&gt;
|1u Comet Cola, 2u Orange Juice = 3u&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Star-Kist”&amp;lt;br&amp;gt;Source: Lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:cthurberry.png|64px]]&lt;br /&gt;
|C&#039;thur Rockin&#039; Raspberry{{anchor|C&#039;thur Rockin&#039; Raspberry}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Caramel Sauce&lt;br /&gt;
|2u [[#Caramel Sugar|Caramel Sugar]], 1u Cream, 2u [[#Simple Syrup|Simple Syrup]] at less than 82C = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:carrotjuice.png|64px]]&lt;br /&gt;
|Carrot juice&lt;br /&gt;
|Process Carrot&lt;br /&gt;
|&lt;br /&gt;
|Works like Oculine for Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_chocolate.png|64px]]&lt;br /&gt;
|Chocolate milk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:cigarettelizard.png|64px]]&lt;br /&gt;
|Cigarette Lizard&lt;br /&gt;
|1u Ice, 2u Lime Juice, 1u Mint Syrup, 2u Soda Water = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacecola.png|64px]]&lt;br /&gt;
|Coca Cola&lt;br /&gt;
|1u Coca Grounds, 5u Space Cola = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacecola.png|64px]]&lt;br /&gt;
|Comet Cola&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Space Cola”&amp;lt;br&amp;gt;Source: Booze-o-Mat, lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Cranberry Juice&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Cream&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat, Coffee Master 3000, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Death Berry Juice&lt;br /&gt;
|Process Death Berries&lt;br /&gt;
|&lt;br /&gt;
|Toxic.&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacecola.png|64px]]&lt;br /&gt;
|Diet Cola&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:dr_gibb_glass.png|64px]]&lt;br /&gt;
|Diet Dr. Gibb&lt;br /&gt;
|1u Dr. Gibb, 1u Water = 2u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Dirt Berry Juice&lt;br /&gt;
|Process Dirt Berries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:dr_gibb_glass.png|64px]]&lt;br /&gt;
|Dr. Gibb&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:dyncold.png|64px]]&lt;br /&gt;
|Dyn Ice Tea&lt;br /&gt;
|1u Dyn Juice, 2u Ice, 2u Soda Water = 5u&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Cooling Breeze”&amp;lt;br&amp;gt;Source: Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:dynjuice.png|64px]]&lt;br /&gt;
|Dyn Juice&lt;br /&gt;
|Process Dyn&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:dynhot.png|64px]]&lt;br /&gt;
|Dyn Tea&lt;br /&gt;
|1u Dyn Juice, 4u Water = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluelagoon.png|64px]]&lt;br /&gt;
|Earthen-Root Juice&lt;br /&gt;
|Process Earthen-Root&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mutthir.png|64px]]&lt;br /&gt;
|Fatshouters Milk&lt;br /&gt;
|Milk a Fatshouter&lt;br /&gt;
|&lt;br /&gt;
|Nauseating to non-Tajara; heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:milk_can.png|64px]]&lt;br /&gt;
|Fermented Fatshouters Milk&lt;br /&gt;
|1u Fatshouters Milk, 5 Universal Enzyme (Catalyst) = 1u&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Lunchbox option&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_kois.png|64px]]&lt;br /&gt;
|Filtered K&#039;ois&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Toxic to non-Vaurca.&amp;lt;br&amp;gt;Source: Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:root_beer_glass.png|64px]]&lt;br /&gt;
|Getmore Root Beer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibbfloats.png|64px]]&lt;br /&gt;
|Root-Cola Floats&lt;br /&gt;
|1u Dr. Gibb, 1u Ice, 1u Cream = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Glow Berry Juice&lt;br /&gt;
|Process Glow Berries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:grapejuice.png|64px]]&lt;br /&gt;
|Grape Juice&lt;br /&gt;
|Process Grape&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Grapel Juice”&amp;lt;br&amp;gt;Source: Booze-o-Mat, Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:gsodaglass.png|64px]]&lt;br /&gt;
|Grape Soda&lt;br /&gt;
|1u Comet Cola, 2u Grape Juice = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:grenadineglass.png|64px]]&lt;br /&gt;
|Grenadine Syrup&lt;br /&gt;
|10u Berry Juice, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:beetlemilk.png|64px]]&lt;br /&gt;
|Hakhma Milk&lt;br /&gt;
|Milk a Hakhma&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Booze-o-Mat, Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:chocolateglass.png|64px]]&lt;br /&gt;
|Hot Chocolate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:hrozamal_soda_glass.png|64px]]&lt;br /&gt;
|Hro&#039;zamal Soda&lt;br /&gt;
|&lt;br /&gt;
|0.2&lt;br /&gt;
|Source: Booze-o-Mat, Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:icedteaglass.png|64px]]&lt;br /&gt;
|Iced Tea&lt;br /&gt;
|1u Ice, 2u Tea = 3u&lt;br /&gt;
|&lt;br /&gt;
|Source: Lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:klaxancrush.png|64px]]&lt;br /&gt;
|K&#039;laxan Energy Crush&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|K&#039;ois&lt;br /&gt;
|Process K’ois&lt;br /&gt;
|&lt;br /&gt;
|Highly toxic and causes K’ois Mycosis in non-Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
![[File:kiraspecial.png|64px]]&lt;br /&gt;
|Kira Special{{anchor|Kira Special}}&lt;br /&gt;
|1u Lime Juice, 1u Orange Juice, 1u Soda Water = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonjuice.png|64px]]&lt;br /&gt;
|Lemon Juice&lt;br /&gt;
|Process Lemon&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonlime.png|64px]]&lt;br /&gt;
|Lemon Lime&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Lunchbox option, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonadeglass.png|64px]]&lt;br /&gt;
|Lemonade&lt;br /&gt;
|1u Lemon Juice, 1u Sugar, 1u Water = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_green.png|64px]]&lt;br /&gt;
|Lime Juice&lt;br /&gt;
|Process Lime&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Mate de Coca&lt;br /&gt;
|1u Coca Grounds, 5u Water = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatshake.png|64px]]&lt;br /&gt;
|Meatshake&lt;br /&gt;
|1u Animal Protein, 1u Cream, 1u Water = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:meloncooler.png|64px]]&lt;br /&gt;
|Melon Cooler&lt;br /&gt;
|1u Ice, 1u Mint Syrup, 2u Soda Water, 2u Watermelon Juice = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:melon_soda.png|64px]]&lt;br /&gt;
|Melon Soda&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Soda vending machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:midynhrwater_glass.png|64px]]&lt;br /&gt;
|Midynhr Water&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat, Lunchbox option&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Milk&lt;br /&gt;
|Milk a Cow&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Coffee Master 3000, Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:milkshake.png|64px]]&lt;br /&gt;
|Milkshake&lt;br /&gt;
|1u Cream, 2u Ice, 2u Milk = 5u&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&lt;br /&gt;
|-&lt;br /&gt;
![[File:millionairesour.png|64px]]&lt;br /&gt;
|Millionaire Sour&lt;br /&gt;
|1u Grenadine Syrup, 1u Lime Juice, 3u Stellar Jolt = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mint_syrupglass.png|64px]]&lt;br /&gt;
|Mint Syrup&lt;br /&gt;
|2u Mint, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Getmore&#039;s Bold Peppermint”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:mutthir_glass.png|64px]]&lt;br /&gt;
|Mutthir&lt;br /&gt;
|1u Fatshouters Milk, 1u Sugar, 5 Universal Enzyme (Catalyst) = 2u&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:nothing.png|64px]]&lt;br /&gt;
|Nothing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat (Premium)&lt;br /&gt;
|-&lt;br /&gt;
![[File:nuka_colaglass.png|64px]]&lt;br /&gt;
|Nuka Cola&lt;br /&gt;
|5u Comet Cola, 1u Uranium = 5u&lt;br /&gt;
|1&lt;br /&gt;
|For non-Diona: Makes you high; increases speed, causes dizziness and jitteriness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_orange.png|64px]]&lt;br /&gt;
|Orange Juice&lt;br /&gt;
|Process Orange&lt;br /&gt;
|&lt;br /&gt;
|Improves oxygenation for Diona.&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_orange.png|64px]]&lt;br /&gt;
|Pear Juice&lt;br /&gt;
|Found in Apples &#039;n&#039; Pears Protein Bars&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:phoron_punch.png|64px]]&lt;br /&gt;
|Phoron Punch!&lt;br /&gt;
|Contains 10u Filtered K’ois and 5u Phoron&lt;br /&gt;
|&lt;br /&gt;
|Source: Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonjuice.png|64px]]&lt;br /&gt;
|Pineapple Juice&lt;br /&gt;
|Process Pineapple&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinklemonade.png|64px]]&lt;br /&gt;
|Pink Lemonade&lt;br /&gt;
|2u Grenadine Syrup, 8u Lemonade = 10u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:algae_surprise.png|64px]]&lt;br /&gt;
|Pl&#039;iuop Algae Surprise&lt;br /&gt;
|1u Banana Juice, 2u [[#Virus Food|Virus Food]] = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:poisonberryjuice.png|64px]]&lt;br /&gt;
|Poison Berry Juice&lt;br /&gt;
|Process Poison Berries&lt;br /&gt;
|&lt;br /&gt;
|Toxic.&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Raspberry Juice&lt;br /&gt;
|Process Raspberries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Ration Coffee&lt;br /&gt;
|2u Coffee, 1u Water = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:rewriter.png|64px]]&lt;br /&gt;
|Rewriter&lt;br /&gt;
|1u Coffee, 1u Stellar Jolt = 2u&lt;br /&gt;
|0.4&lt;br /&gt;
|Causes jitteriness to non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:royaljelly.png|64px]]&lt;br /&gt;
|Royal Vaurca Jelly&lt;br /&gt;
|&lt;br /&gt;
|0.3&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic. Gets non-Diona high.&amp;lt;br&amp;gt;Source: Zo’ra Soda Vendor (Premium)&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Sarezhi Berry Juice&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Grind Sarezhi Berry&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Schlorrgo Milk&lt;br /&gt;
|Milk a Schlorrgo&lt;br /&gt;
|&lt;br /&gt;
|Causes stomach pain to Tajara; heals slight organ damage; neutralizes Capsaicin Oil&lt;br /&gt;
|-&lt;br /&gt;
![[File:shirleytemple.png|64px]]&lt;br /&gt;
|Shirley Temple&lt;br /&gt;
|2u Grenadine Syrup, 4u Vacuum Fizz = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Soda Water&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat, Lunchbox option, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Soy Milk&lt;br /&gt;
|Process Soybean&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Coffee Master 3000, Hot Drinks machine (Hacked)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_mountain_wind_glass.png|64px]]&lt;br /&gt;
|Stellar Jolt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Space Mountain Wind”&amp;lt;br&amp;gt;Source: Booze-o-Mat, lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|S&#039;th Berry Juice&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Grind S&#039;th Berry&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Strawberry Juice&lt;br /&gt;
|Process Strawberries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_strawberry.png|64px]]&lt;br /&gt;
|Strawberry Milk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:doctorsdelightglass.png|64px]]&lt;br /&gt;
|The Doctor&#039;s Delight&lt;br /&gt;
|2u Cream, 1u Lime Juice, 1u Orange Juice, 1u Tomato Juice, 1u Tricordrazine = 6u&lt;br /&gt;
|&lt;br /&gt;
|For non-Diona: Improves blood oxygenation, heals mild organ damage, reduces dizziness and confusion.&lt;br /&gt;
|-&lt;br /&gt;
![[File:thewake.png|64px]]&lt;br /&gt;
|The Wake&lt;br /&gt;
|1u Dyn Juice, 1u Orange Juice, 1u Tea = 3u&lt;br /&gt;
|&lt;br /&gt;
|Reduces dizziness, drowsiness, and sleepiness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_red.png|64px]]&lt;br /&gt;
|Tomato Juice&lt;br /&gt;
|Process Tomato&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage.&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Tonic Water&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat, Lunchbox option, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:upsidedowncup.png|64px]]&lt;br /&gt;
|Upside-Down Cup&lt;br /&gt;
|3u Dr. Gibb, 1u Ice, 1u Lemon Juice = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:space-up_glass.png|64px]]&lt;br /&gt;
|Vacuum Fizz&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Space-Up”&amp;lt;br&amp;gt;Source: Booze-o-Mat, lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:dronefuel.png|64px]]&lt;br /&gt;
|Vaurca Drone Fuel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Toxic to non-Vaurca; boosts speed and restores blood volume for Vaurca.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:waterbottle.png|64px]]&lt;br /&gt;
|Water&lt;br /&gt;
|1u Ice, heated to above 0C = 1u&lt;br /&gt;
|&lt;br /&gt;
|Source: Coffee Master 3000, Lunchbox option, Robust Softdrinks, sink, Soft Drinks dispenser, water tank&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_red.png|64px]]&lt;br /&gt;
|Watermelon Juice&lt;br /&gt;
|Process Watermelon&lt;br /&gt;
|&lt;br /&gt;
|Source: Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|White Grape Juice&lt;br /&gt;
|Process White Grapes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_red.png|64px]]&lt;br /&gt;
|Xanu Rush!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:xrim.png|64px]]&lt;br /&gt;
|Xrim Garden&lt;br /&gt;
|1u [[#C&#039;thur Rockin&#039; Raspberry|C&#039;thur Rockin&#039; Raspberry]], 1u Lime Juice, 1u Orange Juice, 2u [[#Virus Food|Virus Food]], 1u Watermelon Juice = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Ylpha Berry Juice&lt;br /&gt;
|Process Ylpha Berries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:zoracherry.png|64px]]&lt;br /&gt;
|Zo&#039;ra Cherry&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:hozm.png|64px]]&lt;br /&gt;
|Zo&#039;ra High Octane Zorane Might&lt;br /&gt;
|&lt;br /&gt;
|0.6&lt;br /&gt;
|Makes non-Diona/Vaurca feel very jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor (Hacked)&lt;br /&gt;
|-&lt;br /&gt;
![[File:koistwist.png|64px]]&lt;br /&gt;
|Zo&#039;ra K&#039;ois Twist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Toxic to non-Vaurca.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:phoronpassion.png|64px]]&lt;br /&gt;
|Zo&#039;ra Phoron Passion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:sourvenomgrass.png|64px]]&lt;br /&gt;
|Zo&#039;ra Sour Venom Grass&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tea===&lt;br /&gt;
Tea is harmless to most species, but poisonous to Diona.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Caffeine&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|64px]]&lt;br /&gt;
|Bureacratea&lt;br /&gt;
|1u Espresso, 1u Tea = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:chailatte.png|64px]]&lt;br /&gt;
|Chai Latte&lt;br /&gt;
|1u Chai Tea, 1u [Milk OR Soy Milk] = 2u&lt;br /&gt;
|&lt;br /&gt;
|Neutralizes Capsaicin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chaitea.png|64px]]&lt;br /&gt;
|Chai Tea&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:coco_chailatte.png|64px]]&lt;br /&gt;
|Chocolate Chai Latte&lt;br /&gt;
|1u [[#Chocolate Chai|Chocolate Chai]], 1u [Milk OR Soy Milk] = 2u&lt;br /&gt;
|&lt;br /&gt;
|Neutralizes Capsaicin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:coco_chaitea.png|64px]]&lt;br /&gt;
|Chocolate Chai{{anchor|Chocolate Chai}}&lt;br /&gt;
|2u Chai Tea, 1u Coco Powder = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cofftea.png|64px]]&lt;br /&gt;
|Cofftea&lt;br /&gt;
|1u Coffee, 1u Tea = 2u&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:deserttea.png|64px]]&lt;br /&gt;
|Desert Blossom Tea&lt;br /&gt;
|2u Green Tea, 1u Sugar, 1u Xuizi Juice = 4u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Green Tea&lt;br /&gt;
|2u Mint, 5u Tea = 5u&lt;br /&gt;
|&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:halfandhalf.png|64px]]&lt;br /&gt;
|Half and Half&lt;br /&gt;
|1u Iced Tea, 1u Lemonade = 2u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:heretictea.png|64px]]&lt;br /&gt;
|Heretics Tea&lt;br /&gt;
|1u Blood, 1u Dr. Gibb, 3u Iced Tea, 1u Stellar Jolt = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:kiratea.png|64px]]&lt;br /&gt;
|Kira tea&lt;br /&gt;
|1u Iced Tea, 1u [[#Kira Special|Kira Special]] = 2u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|64px]]&lt;br /&gt;
|Librarian Special&lt;br /&gt;
|1u Nothing, 2u Tea = 3u&lt;br /&gt;
|&lt;br /&gt;
|Causes muteness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Martian Tea&lt;br /&gt;
|1u Black Pepper, 4u Green Tea = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Martian Tea&lt;br /&gt;
|1u Black Pepper, 4u Tea = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mendelltea.png|64px]]&lt;br /&gt;
|Mendell Afternoon Tea&lt;br /&gt;
|4u Green Tea, 1u Lemon Juice, 1u Mint Syrup = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berrytea.png|64px]]&lt;br /&gt;
|Mixed Berry Tea&lt;br /&gt;
|1u Berry Juice, 2u Green Tea = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berrytea.png|64px]]&lt;br /&gt;
|Mixed Berry Tea&lt;br /&gt;
|1u Berry Juice, 2u Tea = 4u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pomegranatetea.png|64px]]&lt;br /&gt;
|Pomegranate Iced Tea&lt;br /&gt;
|1u Grenadine Syrup, 1u Iced Tea = 2u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:portsvilleminttea.png|64px]]&lt;br /&gt;
|Portsville Mint Tea&lt;br /&gt;
|1u Berry Juice, 3u Iced Tea, 1u Mint Syrup, 1u Sugar = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Potatea&lt;br /&gt;
|1u Potato Juice, 2u Tea = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:securitea.png|64px]]&lt;br /&gt;
|Securitea{{anchor|Securitea}}&lt;br /&gt;
|1u [[#Crayon Dust|Crayon Dust]], 2u Tea = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sleepytea.png|64px]]&lt;br /&gt;
|Sleepytime Tea&lt;br /&gt;
|1u Soporific, 5u [Tea OR Green Tea] = 6u&lt;br /&gt;
|&lt;br /&gt;
|Causes drowsiness and sleepiness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hakhmatea.png|64px]]&lt;br /&gt;
|Spiced Hakhma Tea&lt;br /&gt;
|2u Hakhma Milk, 1u Space Spice, 2u Tea = 5u&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage and neutralizes Capsaicin Oil for non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:icedteaglass.png|64px]]&lt;br /&gt;
|Sweet Tea&lt;br /&gt;
|1u Iced Tea, 1u Sugar = 2u&lt;br /&gt;
|&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Tea&lt;br /&gt;
|1u Tea Grounds, 5u Water = 5u&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat (Hacked), Coffee Master 3000, Hot Drinks machine, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Tomatea&lt;br /&gt;
|2u Tea, 1u Tomato Juice = 3u&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.png|64px]]&lt;br /&gt;
|Tropical Iced Tea&lt;br /&gt;
|3u Iced Tea, 1u Lime Juice, 1u Orange Juice, 1u Watermelon Juice = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Coffee===&lt;br /&gt;
For non-Diona, coffee increases running speed slightly and reduces drowsiness, dizziness, sleepiness, and intoxication. Diona feel no effect.&lt;br /&gt;
&lt;br /&gt;
If you drink an extreme amount of coffee, it will make you jittery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Caffeine&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Coffee&lt;br /&gt;
|1u Coffee Grounds, 5u Water = 10u&lt;br /&gt;
|0.3&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine, Soft drink dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:soy_latte_vended.png|64px]]&lt;br /&gt;
|Soy Latte&lt;br /&gt;
|1u Coffee, 1u Soy Milk = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Heals slight organ damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:frappe.png|64px]]&lt;br /&gt;
|Frappe Coffee{{anchor|Iced Coffee}}&lt;br /&gt;
|2u Coffee, 1u Ice = 3u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:frappe_psl.png|64px]]&lt;br /&gt;
|Pumpkin Spice Frappe&lt;br /&gt;
|1u [[#Pumpkin Spice Syrup|Pumpkin Spice Syrup]], 4u [[#Iced Coffee|Frappe]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sromshine.png|64px]]&lt;br /&gt;
|Sromshine&lt;br /&gt;
|2u Coffee, 1u Orange Juice = 3u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Espresso&lt;br /&gt;
|1u Rich Coffee Grounds, 5u Water = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|Source: Coffee Master 3000.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Freddo Espresso&lt;br /&gt;
|1u Espresso, 1u Ice = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Caffe Americano&lt;br /&gt;
|1u Espresso, 1u Water = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cafe_latte.png|64px]]&lt;br /&gt;
|Flat White Espresso{{anchor|Flat White}}&lt;br /&gt;
|1u Espresso, 1u Milk = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Steamed Milk {{anchor|Steamed Milk}}&lt;br /&gt;
|1u Milk heated to 66C = 1&lt;br /&gt;
|0.3&lt;br /&gt;
|Heat using chemheater in bar or cafe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cafe_latte.png|64px]]&lt;br /&gt;
|Caffe Misto&lt;br /&gt;
|1u Coffee, 1u [[#Steamed Milk|Steamed Milk]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Heals slight organ damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cafe_latte.png|64px]]&lt;br /&gt;
|Caffe Latte{{anchor|Latte}}&lt;br /&gt;
|1u [[#Flat White|Flat White]], 1u [[#Steamed Milk|Steamed Milk]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Heals slight organ damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:caramel_latte.png|64px]]&lt;br /&gt;
|Caramel Latte&lt;br /&gt;
|4u [[#Latte|Caffe Latte]], 1u [[#Caramel Syrup|Caramel Syrup]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mocha_latte.png|64px]]&lt;br /&gt;
|Mocha latte&lt;br /&gt;
|4u [[#Latte|Caffe Latte]], 1u [[#Chocolate Syrup|Chocolate Syrup]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:psl_cheap.png|64px]]&lt;br /&gt;
|Pumpkin Spice Latte&lt;br /&gt;
|4u [[#Latte|Caffe Latte]], 1u [[#Pumpkin Spice Syrup|Pumpkin Spice Syrup]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caramel_latte.png|64px]]&lt;br /&gt;
|Vanilla Latte&lt;br /&gt;
|4u [[#Latte|Caffe Latte]], 1u [[#Vanilla Syrup|Vanilla Syrup]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Macchiato&lt;br /&gt;
|1u Espresso, 1u [[#Steamed Milk|Steamed Milk]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Cappuccino&lt;br /&gt;
|1u [[#Macchiato|Macchiato]], 1u [[#Steamed Milk|Steamed Milk]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Freddo Cappuccino&lt;br /&gt;
|1u Cappuccino, 1u Ice = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drink Ingredients===&lt;br /&gt;
Most drink ingredients are found in the bar&#039;s soft drinks, booze, or coffee dispensers, or in the Booze-o-Matic. Other ingredients must be sourced from Botany, the kitchen, the pharmacy, or the warehouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Animal Protein&lt;br /&gt;
|Process meat or meat-containing foods&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pepper.png|64px]]&lt;br /&gt;
|Black Pepper&lt;br /&gt;
|Process Peppercorn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_red.png|64px]]&lt;br /&gt;
|Blood&lt;br /&gt;
|Draw with a syringe; Process Blood Tomato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hotsauce.png|64px]]&lt;br /&gt;
|Capsaicin Oil&lt;br /&gt;
|Process Chili&lt;br /&gt;
|Causes pain; neutralizes frost oil.&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Caramel Sugar{{anchor|Caramel Sugar}}&lt;br /&gt;
|1u Sugar; heat to 82C = 1u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:jellyjar.png|64px]]&lt;br /&gt;
|Cherry Jelly&lt;br /&gt;
|Process Cherry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:tea.png|64px]]&lt;br /&gt;
|Coca Grounds&lt;br /&gt;
|Process Coca Leaf&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cocoapowder.png|64px]]&lt;br /&gt;
|Coco Powder&lt;br /&gt;
|Process Cacao&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:coffee.png|64px]]&lt;br /&gt;
|Coffee Grounds&lt;br /&gt;
|Process Coffee Beans&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:oliveoil.png|64px]]&lt;br /&gt;
|Corn oil&lt;br /&gt;
|Process Corn; found in oil tank in the kitchen back room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:crayonbox.png|64px]]&lt;br /&gt;
|Crayon Dust{{anchor|Crayon Dust}}&lt;br /&gt;
|Process crayons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eggyolkcarton.png|64px]]&lt;br /&gt;
|Egg Yolk&lt;br /&gt;
|Process Egg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:coldsauce.png|64px]]&lt;br /&gt;
|Frost Oil&lt;br /&gt;
|Process Ice Pepper&lt;br /&gt;
|Reduces body temperature; neutralizes capsaicin oil.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-gold.png|64px]]&lt;br /&gt;
|Gold&lt;br /&gt;
|Process Gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:powderhorn.png|64px]]&lt;br /&gt;
|Gunpowder{{anchor|Gunpowder}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Chemistry&lt;br /&gt;
|-&lt;br /&gt;
![[File:honey.png|64px]]&lt;br /&gt;
|Honey&lt;br /&gt;
|Process Messa’s Tear; Apiculture&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:iceglass.png|64px]]&lt;br /&gt;
|Ice&lt;br /&gt;
|1u Water, cooled to less than 0C = 1u&lt;br /&gt;
|Source: Hot Drinks machine (Hacked), Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-silver.png|64px]]&lt;br /&gt;
|Iron&lt;br /&gt;
|Process Iron&lt;br /&gt;
|Source: Chemistry Dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Mint&lt;br /&gt;
|Process Mint&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Nutriment&lt;br /&gt;
|Process most foods&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-phoron.png|64px]]&lt;br /&gt;
|Phoron&lt;br /&gt;
|Process Phoron&lt;br /&gt;
|Source: Robust Softdrinks (Phoron Punch!)&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_brown.png|64px]]&lt;br /&gt;
|Potato Juice&lt;br /&gt;
|Process Potatoes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psilocybin.png|64px]]&lt;br /&gt;
|Psilocybin&lt;br /&gt;
|Process Reishi&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinspice.png|64px]]&lt;br /&gt;
|Pumpkin Spice{{anchor|Pumpkin Spice}}&lt;br /&gt;
|1u pumpkin pulp, 4u space spice &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Radium&lt;br /&gt;
|&lt;br /&gt;
|Source: Chemistry Dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:rice.png|64px]]&lt;br /&gt;
|Rice&lt;br /&gt;
|Process Rice&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:coffee.png|64px]]&lt;br /&gt;
|Rich Coffee Grounds&lt;br /&gt;
|Process Rich Coffee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-silver.png|64px]]&lt;br /&gt;
|Silver&lt;br /&gt;
|Process Silver&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Soporific&lt;br /&gt;
|&lt;br /&gt;
|Source: Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacespicebottle.png|64px]]&lt;br /&gt;
|Space Spice&lt;br /&gt;
|&lt;br /&gt;
|Source: Kitchen&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugar.png|64px]]&lt;br /&gt;
|Sugar&lt;br /&gt;
|Process White-Beet, Sugar Tree fruit, or Sugarcane&lt;br /&gt;
|Source: Booze dispenser, Coffee Master 3000, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Sulphuric Acid&lt;br /&gt;
|&lt;br /&gt;
|Source: Chemistry Dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:tea.png|64px]]&lt;br /&gt;
|Tea Grounds&lt;br /&gt;
|Process Tea Leaf&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Process Fjylozyn&lt;br /&gt;
|Source: NanoMed Plus&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Tricordrazine&lt;br /&gt;
|&lt;br /&gt;
|Source: Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-uranium.png|64px]]&lt;br /&gt;
|Uranium&lt;br /&gt;
|Process Uranium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Vanilla Extract&lt;br /&gt;
|Process Vanilla&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Virus Food{{anchor|Virus Food}}&lt;br /&gt;
|1u milk, 1u sugar, 1u water = 6u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:weldtank.png|64px]]&lt;br /&gt;
|Welding Fuel{{anchor|Welding Fuel}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Fuel Tanks&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Wood Pulp&lt;br /&gt;
|Process Tower Cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:wuluextract.png|64px]]&lt;br /&gt;
|Wulumunusha Extract&lt;br /&gt;
|Process Wulumunusha&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flavor Syrups===&lt;br /&gt;
Used as ingredients or to add flavor to a drink, syrups are based on heated sugar water. Use the chemical heater in the back of the bar to make these.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Syrup&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|Berry Syrup&lt;br /&gt;
|2u Berry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Black Raspberry Syrup&lt;br /&gt;
|2u Black Raspberry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Blue Raspberry Syrup&lt;br /&gt;
|2u Blue Raspberry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Syrup&lt;br /&gt;
|2u Blueberry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Caramel Syrup{{anchor|Caramel Syrup}}&lt;br /&gt;
|2u [[#Caramel Sugar|Caramel Sugar]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate Syrup{{anchor|Chocolate Syrup}}&lt;br /&gt;
|2u Coco Powder, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Death Berry Syrup&lt;br /&gt;
|2u Death Berry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Dirt Berry Syrup&lt;br /&gt;
|2u Dirt Berry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Glowberry Syrup&lt;br /&gt;
|2u Glow Berry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Poison Berry Syrup&lt;br /&gt;
|2u Poison Berry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Spice Syrup{{anchor|Pumpkin Spice Syrup}}&lt;br /&gt;
|2u [[#Pumpkin Spice|Pumpkin Spice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Raspberry Syrup&lt;br /&gt;
|2u Raspberry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Simple Syrup{{anchor|Simple Syrup}}&lt;br /&gt;
|2u Sugar, 2u Water; heat to between 30C and 100C = 2u&lt;br /&gt;
|-&lt;br /&gt;
|Strawberry Syrup&lt;br /&gt;
|3u [[#Simple Syrup|Simple Syrup]], 2u Strawberry Juice = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Vanilla Syrup{{anchor|Vanilla Syrup}}&lt;br /&gt;
|3u [[#Simple Syrup|Simple Syrup]], 2u Vanilla Extract = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Ylpha Berry Syrup&lt;br /&gt;
|3u [[#Simple Syrup|Simple Syrup]], 2u Ylpha Berry Juice = 5u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Duthco</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=29800</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=29800"/>
		<updated>2023-09-07T00:14:13Z</updated>

		<summary type="html">&lt;p&gt;Duthco: Changed two other instances of HoP to XO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{TrailingMechanics}}&lt;br /&gt;
{{IC_Laws}}&lt;br /&gt;
&lt;br /&gt;
= Corporate Regulations =&lt;br /&gt;
&lt;br /&gt;
Corporate Regulations are penned regulations that all SCC employees have agreed to abide by in the signing of their employment contract. These regulations apply across the board on any SCC owned property, be it station, ship, or outpost.&lt;br /&gt;
&lt;br /&gt;
Onboard each facility there will be a dedicated Security department in charge of making sure that all SCC employees follow these regulations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regulations protecting prisoners from mistreatment applies to even non-crew.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Executions are not allowed by regulations.&#039;&#039;&#039; Station security nor command should be doing any executions. The maximum possible penalty for major infractions is marooning or cyborgification.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The brig timer of a prisoner begins after processing.&#039;&#039;&#039; All prisoner processing is expected to be completed in a timely manner. Should a detainee&#039;s processing take an unreasonably long time, the personnel responsible for that processing may be liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Regulations ===&lt;br /&gt;
&lt;br /&gt;
Every person on the station should have a good knowledge of Corporate Regulations. Following them could mean the difference between having a peaceful day or paying 1000 credits for multiple infractions. Extensive knowledge of Corporate Regulations is required for such positions as the Warden, Head of Personnel, Captain, and the Head of Security.&lt;br /&gt;
&lt;br /&gt;
For all incidents, the &#039;&#039;&#039;suspect&#039;s intent&#039;&#039;&#039; is very important. Some incidents are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of pickpocketing.&lt;br /&gt;
&lt;br /&gt;
Aiding and abetting a criminal makes you an accomplice; &#039;&#039;&#039;you can be charged with the same crime as the person you aided and abetted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The charges “Battery”, “Attempted murder” and “Murder” do not apply to crimes committed against [[IPC|IPCs]], whether they are free intelligences or owned by a person or company. Consult employment/security records to determine whether an IPC is owned or not. Positronic intelligences are not protected by capital punishment laws. Those charged with red level infractions may be at risk of being dismantled or destroyed.&lt;br /&gt;
&lt;br /&gt;
The charges “Battery”, “Attempted murder” and “Murder” do not apply to crimes committed against [[Dionae]], instead the respective charges are as follows: &amp;quot;Animal cruelty&amp;quot;, &amp;quot;Assault&amp;quot; and &amp;quot;Fytocide&amp;quot;. [[Dionae Forms|Dionae Nymphs]] acting as pests will not be protected by these regulations.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Captains and Authority ====&lt;br /&gt;
&lt;br /&gt;
Captains are not above Corporate Regulations and can be arrested by Security for breaking them. However, this should only happen if active Heads of Staff agree in a unanimous decision to approve the arrest, or the arrest is ordered by Central Command. &#039;&#039;&#039;Captains should not be removed from their position in this way for anything but violations that would normally require holding until transfer.&#039;&#039;&#039; Lesser violations can and should be reported to Central Command, but are not generally severe enough to warrant this drastic action. If a Captain is arrested in this manner, an Acting Captain should be appointed immediately, and Central Command should be informed.&lt;br /&gt;
&lt;br /&gt;
The station&#039;s assigned Captain has full and final authority over the operation of the station. They are authorized to issue direct orders to entire departments or specific crew members. They may take any actions or issue orders that violate regulations during non-standard situations. Generally, these orders must be carried out. Even if you feel an order from the Captain to be against regulation, your moral code, or generally detestable, you still have to follow it. You are entitled to begin a vote within Command (if you&#039;re part of Command) to have the Captain arrested if the order breaks a serious regulation, or fax Central Command (if you have access to a fax machine) to have them weigh in, but disobeying the order (if given to you) or obstructing it (if not given to you directly) is Failure to Execute an Order. This is upgraded to Sedition if you start encouraging others to refuse the Captain&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
If a crew member breaks regulations while following a direct order from the Captain, when there are other legal ways to carry it out, that crew member is generally considered at fault for the violation.&lt;br /&gt;
&lt;br /&gt;
Pardons are only legitimate if they come from Central Command. Not even the Captain can deliver pardons, but they can grant parole with or without a tracking implant.&lt;br /&gt;
&lt;br /&gt;
==== Injunctions ====&lt;br /&gt;
&lt;br /&gt;
The Captain, Head of Security, and Internal Affairs Agents may issue injunctions to the crew if deemed necessary.&lt;br /&gt;
&lt;br /&gt;
An injunction is a restriction on a crew member, meant to prohibit disruptive behavior that may not otherwise explicitly break regulations. Violating the terms of these injunctions &#039;&#039;&#039;is&#039;&#039;&#039; breaking regulations however, covered by &#039;&#039;&#039;i108 Violation of Injunction&#039;&#039;&#039; below. Examples of valid uses of injunctions include things like preventing two belligerent crew members from interacting with one another, or stopping someone from abusing alcohol at the bar. They are not meant to circumvent the chain of command, however, and efforts to resolve problems within that structure should be made first.&lt;br /&gt;
&lt;br /&gt;
The Head of Security and Internal Affairs Agents may issue injunctions to any non-Command member of the crew. The Captain&#039;s orders may override these injunctions.&lt;br /&gt;
&lt;br /&gt;
Only the Captain, Central Command itself, or every other member of Command acting as the Captain in a unanimous decision, may issue injunctions to a member of Command Staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; demand a tribunal for anything. You&#039;ll just be laughed at.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Warrant&#039;&#039;&#039; must be provided for almost any search or arrest conducted under code green. Exceptions to this rule exist if an officer is a direct witness to a crime, or may reasonably conclude that failure to act will pose an immediate danger to the crew and/or station. Search warrants may also be circumvented if the Head of Staff over the employee being searched has given their direct consent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspensions&#039;&#039;&#039; are used to temporarily suspend an employee from active duty, restricting them from holding any station rank. They are typically used in situations where an employee can no longer be trusted to continue their work. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demotions&#039;&#039;&#039; are used to temporarily demote an employee to a rank below their previous occupation, allowing them to continue active duty under a position of less authority. They are typically reserved for situations in which the employee is still trusted to continue work, but may require additional training or oversight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drugs&#039;&#039;&#039; such as alcohol, tobacco, Ambrosia Deus, Ambrosia Vulgaris, etcetera are not covered by the &#039;&#039;&#039;Contraband&#039;&#039;&#039; regulation as these are legal under Tau Ceti law. A full list of legalized recreational drugs can be found [[Guide to Law|here]].&lt;br /&gt;
&lt;br /&gt;
=== Low Level Infractions (Yellow Violations; i100&#039;s) ===&lt;br /&gt;
==== Regarding warnings ====&lt;br /&gt;
&lt;br /&gt;
Officers are allowed to give out official warnings for first-time low level infractions. Any repeat offenders are to be sentenced.&lt;br /&gt;
&lt;br /&gt;
Officers are not obligated to first issue out an official warning, but are encouraged to do so if the situation allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:150px&amp;quot;|Incident&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Traditional Sentence&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Repeat Offense&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Fine&lt;br /&gt;
|-&lt;br /&gt;
| i101&lt;br /&gt;
| &#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. &lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Trespassing and theft often committed together; both sentences should be applied. Severity is increased if they refuse to leave the area peacefully, more so if they attempt to use important equipment there, so feel free to add other charges if they do.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 200-300 credits&lt;br /&gt;
|-&lt;br /&gt;
| i102&lt;br /&gt;
| &#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to, or to take items belonging to others or the station as a whole. Includes theft of credits up to 500cr. For higher amounts see i220 - Fraud&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access. Items can include anything in limited supply. Remember to take the items away from them and return them to where they stole them.&lt;br /&gt;
| 3 minutes, returning of stolen item to the owner or department.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 150-225 credits&lt;br /&gt;
|-&lt;br /&gt;
| i103&lt;br /&gt;
| &#039;&#039;&#039;Minor Assault&#039;&#039;&#039;&lt;br /&gt;
| To use, or threaten, physical force against someone, without intent to kill or seriously injure. To cause easily repairable damage to a free IPC chassis, up to and including the removal of limbs.&lt;br /&gt;
| If it causes minor damage and easily treatable damage, it&#039;s minor assault. Starting fights with other employees or punching fellow employees counts too, as well as seriously threatening them with it. Force-feeding someone is this unless it&#039;s poisonous or knocks them unconscious.&lt;br /&gt;
| 4 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 400-800 credits&lt;br /&gt;
|-&lt;br /&gt;
| i104&lt;br /&gt;
| &#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To have unwanted physical contact with someone, even where the contact is not violent.&lt;br /&gt;
| Bumping into someone in a corridor doesn&#039;t really count. Touching someone, when they have explicitly told you not to, does. This includes repeated and unwanted psionic interaction.&lt;br /&gt;
| 2 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 200-400 credits&lt;br /&gt;
|-&lt;br /&gt;
| i105&lt;br /&gt;
| &#039;&#039;&#039;Indecent Exposure or Hooliganism&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed, yelling at people for no reason in public or on comms, throwing around stuff where it could hit someone, yelling about how terrible the SCC is, etc.&lt;br /&gt;
| Running around the station naked or in underwear, or other such degrading activities. Drunks can be keep to sober up, but only if they are badly harassing other crew members. Regular drunks don&#039;t get arrested and if they are only a nuisance you keep them for the regular time. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow rounds. Skrell are required to be clothed just like anyone else. Tajaran can have rolled down jumpsuits unless ordered by their Head of Staff to keep it up.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 250-375 credits&lt;br /&gt;
|-&lt;br /&gt;
| i107&lt;br /&gt;
| &#039;&#039;&#039;Misuse of Public Radio Channels&#039;&#039;&#039;&lt;br /&gt;
| To continually broadcast unimportant, untrue, or insignificant messages on the public radio frequency.&lt;br /&gt;
| This is really only for people who are constantly spamming the radio, such as &#039;DJs&#039; or Chaplains reading their services over the comms. Screaming fake messages like &amp;quot;halp security is beating me&amp;quot; when they aren&#039;t also counts. Speaking excessively non basic on comms also falls under this, unless it is your departmental comms (at the head&#039;s discretion and on non emergencies) and on green and yellow alert codes.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Ban from using any radio equipment, which requires a filed injunction.&lt;br /&gt;
| 150-225 credits&lt;br /&gt;
|-&lt;br /&gt;
| i108&lt;br /&gt;
| &#039;&#039;&#039;Violation of Injunction&#039;&#039;&#039;&lt;br /&gt;
| To violate the terms of an injunction made by Security or other legal professions.&lt;br /&gt;
| Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the Head of Security, Captain, or equivalent. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 500-750 credits&lt;br /&gt;
|-&lt;br /&gt;
| i109&lt;br /&gt;
| &#039;&#039;&#039;Slandering a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To directly insult a Head of Staff with no valid complaints.&lt;br /&gt;
| This is most likely to happen when someone is being fired. The charge is only applicable when the statements are slanderous and untrue.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 250-275 credits&lt;br /&gt;
|-&lt;br /&gt;
| i110&lt;br /&gt;
| &#039;&#039;&#039;Slander or Verbal Abuse&#039;&#039;&#039;&lt;br /&gt;
| To spread false rumors in order to damage someone&#039;s reputation, or to use racially offensive language.&lt;br /&gt;
| Lying about anything to make someone else look bad, or making use of obscene or offensive slurs against someone else. For example, a drunk assistant starts shouting racial slurs at xeno crew. Since this has to be proven, it&#039;s up to the appropriate officer to determine. You should also see if the insults were real, rather than friendly banter between two friends.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| 50 credits per applicable minute&lt;br /&gt;
|-&lt;br /&gt;
| i111&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders.&lt;br /&gt;
| If the order is stupid, or causes you to break a law (e.g. &amp;quot;Release the singularity!&amp;quot; or &amp;quot;Steal that RCD for me!&amp;quot;) you can ignore it, and probably make a complaint. However, if it&#039;s perfectly doable, lawful, and in your job description, you better do it or resign. If not following an order caused severe damage or loss of life, see &amp;quot;Failure to Execute an Order with Serious Consequences&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| 500-750 credits&lt;br /&gt;
|-&lt;br /&gt;
| i112&lt;br /&gt;
| &#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
| To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
| This is for VERY MINOR things the other person finds offensive that are sexually related. For anything more serious see &amp;quot;Sexual Assault&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i113&lt;br /&gt;
| &#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
| To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
| Shoving animals into washing machines, or throwing them down disposals while still alive falls under this. However animals used appropriately for scientific experiments don&#039;t count. Butchering animals for food does not count so long as their death is not unreasonably painful. Domesticated pets are never to be used in scientific or culinary endeavors.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| Up to 10 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i114&lt;br /&gt;
| &#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage or deface the station without malicious intent. To cause easily repairable damage to an owned IPC, up to and including disabling the chassis.&lt;br /&gt;
| This can range from disassembling furniture unnecessarily, to drawing on the floor with crayons or other substances outside the chapel.&lt;br /&gt;
| 3 minutes&lt;br /&gt;
| Up to 10 minutes in total and/or Demotion.&lt;br /&gt;
| 450-675 credits&lt;br /&gt;
|-&lt;br /&gt;
| i115&lt;br /&gt;
| &#039;&#039;&#039;Threat of Murder or Serious Injury&#039;&#039;&#039;&lt;br /&gt;
| To threaten to kill or seriously injure an employee.&lt;br /&gt;
| The threat has to somewhat tangible. If it&#039;s just people arguing over the radio, it&#039;s probably not worth it. Someone shouting at someone else while chasing them with a fire extinguisher is more valid.&lt;br /&gt;
| 3 minutes and mandatory Tracking implant.&lt;br /&gt;
| Up to 10 minutes with psychiatric evaluation.&lt;br /&gt;
| 500-750 credits. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i116&lt;br /&gt;
| &#039;&#039;&#039;Disrespect to the Dead&#039;&#039;&#039;&lt;br /&gt;
| To abuse bodies of dead or previously dead employees.&lt;br /&gt;
| Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being cloned or cyborged also falls under this. The Chaplain or medbay tended to corpses in preperation for autopsy or funeral does not fall under this unless they&#039;re doing something bizarre and unnecessary.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| 10 minutes per corpse.&lt;br /&gt;
| 400-600 credits&lt;br /&gt;
|-&lt;br /&gt;
| i117&lt;br /&gt;
| &#039;&#039;&#039;Excessive use of force in detainment&#039;&#039;&#039;&lt;br /&gt;
| To use more than the required force to subdue a suspect.&lt;br /&gt;
| Repeatedly batoning a prisoner after they&#039;ve been handcuffed, Using force against an unarmed and compliant suspect, and usage of lethal weapons in a non-lethal situation.&lt;br /&gt;
| 5 minutes and/or demotion to cadet.&lt;br /&gt;
| 10 minutes and demotion.&lt;br /&gt;
| 350-700 credits.&lt;br /&gt;
|-&lt;br /&gt;
| i118&lt;br /&gt;
| &#039;&#039;&#039;Violation of privacy laws&#039;&#039;&#039;&lt;br /&gt;
| To intentionally leak private aspects of employee records or financial account information to unauthorized personnel. &lt;br /&gt;
| Janitors found reading records flushed down disposals would be charged with this as well. Command can discuss medical records with other command (or IAA and Detectives on request) if they have a good reason, and similar with employee and security records. Using a station announcement asking someone come pick up their hemorrhoid cream is also a no. The punishment goes to the source of the leak. Authorization for respective records goes to their respective heads of staff. (CMO, HoP, HoS, and the final say of Captain.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| 10 minutes. Demotion and/or Suspension.&lt;br /&gt;
| 500-750 credits.&lt;br /&gt;
|- &lt;br /&gt;
| i119&lt;br /&gt;
| &#039;&#039;&#039;Illegal search&#039;&#039;&#039;&lt;br /&gt;
| To perform a search of an employee or workplace without a search warrant, clearance, or probable cause.&lt;br /&gt;
| An extension of the Privacy Laws, crew members are entitled to the privacy against searches on green alert. Security is required to obtain a search warrant from either the Head of Security, Captain, or lacking either, a Warden. Searches of workplaces falls under this. Security can circumvent a search warrant requirement if they: have clearance from the respective head of staff, have directly witnessed a crime taking place, or feel there is a real and imminent danger to the safety of crew and/or station. This also does not apply to searches conducted after another, legitimate arrest. &lt;br /&gt;
| 3 minutes. A written apology. Return of non-contraband goods and reduced brig time for victim. &lt;br /&gt;
| 10 minutes. Demotion and/or Suspension.&lt;br /&gt;
| 500-750 credits.&lt;br /&gt;
|- &lt;br /&gt;
| i120&lt;br /&gt;
| &#039;&#039;&#039;Littering&#039;&#039;&#039;&lt;br /&gt;
| Littering.&lt;br /&gt;
| Littering items around the ship and refusing to clean it up.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| 7 minutes.&lt;br /&gt;
| 40-150  credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Level Infractions (Amber Violations; i200&#039;s) ===&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:150px&amp;quot;|Infraction&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Standard Sentence&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Repeat Offense&lt;br /&gt;
|-&lt;br /&gt;
| i201&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order with Serious Consequences&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
| Like the minor crime, except this one has caused serious damage to the station, or seriously injured someone. Examples are Medical Doctors ignoring the Chief Medical Officer while patients are piling up in medbay, or Engineers ignoring the Chief Engineer and then having the singularity eat part of the station. If this causes loss of life, refer to 302.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| Immediate suspension. Holding until transfer&lt;br /&gt;
|-&lt;br /&gt;
| i202&lt;br /&gt;
| &#039;&#039;&#039;Resisting Arrest and/or Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security.&lt;br /&gt;
| &#039;&#039;&#039;Refusing handcuffs is not resisting arrest&#039;&#039;&#039;. Pushing the officer trying to arrest you, or running away falls under this.&lt;br /&gt;
| 5 minutes. If they sparked a manhunt and did not surrender themselves, tracking implant&lt;br /&gt;
| Up to 15 minutes in addition to regular time&lt;br /&gt;
|-&lt;br /&gt;
| i203&lt;br /&gt;
| &#039;&#039;&#039;Suicide Attempt&#039;&#039;&#039;&lt;br /&gt;
| To attempt or threaten to commit suicide.&lt;br /&gt;
| An employee trying or threatening to kill himself for any reason. This includes someone saying &amp;quot;AI OPEN THIS DOOR OR I KILL MYSELF&amp;quot;.&lt;br /&gt;
| Compulsory psychiatric examination and tracking implant&lt;br /&gt;
| Demotion and isolation in solitary&lt;br /&gt;
|-&lt;br /&gt;
| i204&lt;br /&gt;
| &#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
| To take and use equipment confiscated as evidence.&lt;br /&gt;
| Security shouldn&#039;t be using evidence for anything but evidence. Taking &amp;quot;trophies&amp;quot; or using weapons and items seized from operatives counts as this.&lt;br /&gt;
| 10 minutes, re-confiscation of equipment&lt;br /&gt;
| Suspension or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i205&lt;br /&gt;
| &#039;&#039;&#039;Illegal Detention, Arrest, or Holding&#039;&#039;&#039;&lt;br /&gt;
| To arrest, brig, or punish an employee without proper cause or reason.&lt;br /&gt;
| This is mainly for Security Officers who believe THEY ARE THE LAW.&lt;br /&gt;
| 10 minutes and/or demotion to cadet&lt;br /&gt;
| 15 minutes and immediate suspension&lt;br /&gt;
|-&lt;br /&gt;
| i206&lt;br /&gt;
| &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;&lt;br /&gt;
| To fail to perform a job to a satisfactory standard.&lt;br /&gt;
| This can be due to honest or dishonest mistakes that the Head of the Department feels hampers Department productivity. Examples include scientists/engineers releasing phoron or causing a breach, doctors mixing up medicines that cause injury to patients, or the Warden not doing his job. Additionally, a member of Command may only be charged with Neglect of Duty with the agreement of the Captain, or through a Captain level decision passed by the Command Staff.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i207&lt;br /&gt;
| &#039;&#039;&#039;Infiltration&#039;&#039;&#039;&lt;br /&gt;
| To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
| This includes the Bridge, AI upload or core, Teleporter, vault, or EVA. Using AI or Cyborg help for infiltration purposes is also considered breaking and entering.&lt;br /&gt;
| 15 minutes and tracking implant&lt;br /&gt;
| Holding until transfer and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i208&lt;br /&gt;
| &#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To cause severe injury to another employee. To cause irreparable damage to the chassis of a free IPC.&lt;br /&gt;
| Anything beyond a few punches like in &amp;quot;Minor Assault&amp;quot;. Also see &amp;quot;Attempted Murder&amp;quot; if the intent was to kill. This also includes poisoning with drugs, using hallucinogens and repeated and unwanted psionic interaction with intent to cause distress - including intrusive psionic probing.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| Up to 30 minutes and suspension&lt;br /&gt;
|-&lt;br /&gt;
| i209&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Confinement&#039;&#039;&#039;&lt;br /&gt;
| To escape from confinement as someone who is serving a non-permanent sentence.&lt;br /&gt;
| See &amp;quot;Escaping From a Permanent Sentence&amp;quot; for those who do it with permanent sentences.&lt;br /&gt;
| 10 minutes added and tracking implant. The original time is not reset&lt;br /&gt;
| Up to 30 minutes and demotion&lt;br /&gt;
|-&lt;br /&gt;
| i210&lt;br /&gt;
| &#039;&#039;&#039;Unlawful Modification of AI/Cyborg Laws&#039;&#039;&#039;&lt;br /&gt;
| To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
| An exception would be a law reset when obviously harmful laws have been uploaded. Only the Captain, Chief Engineer, Research Director, or Two other Heads of Staff can authorize a law change.&lt;br /&gt;
| 20 minutes and tracking implant&lt;br /&gt;
| Demotion. Holding until transfer&lt;br /&gt;
|-&lt;br /&gt;
| i211&lt;br /&gt;
| &#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
| To incite rebellion, or rally against the established chain of command.&lt;br /&gt;
| This includes attempting to make separate areas of the station into &amp;quot;Nations&amp;quot;, arresting a head of staff without cause, or generally conspiring against the chain of command.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| Suspension and holding until transfer&lt;br /&gt;
|-&lt;br /&gt;
| i212&lt;br /&gt;
| &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| To possess, use, or distribute contraband items, including illegal drugs.&lt;br /&gt;
| For what does and does not count as contraband, see [[Guide to Contraband]]. Alcohol, Tobacco, Mercury Mono lithium Sucrose (space drugs), Psilocybin, Ambrosia Deus, Ambrosia Vulgaris, and Reshi are are all legal for possession and distribution.&lt;br /&gt;
| 15 minutes and confiscation of said items&lt;br /&gt;
| 20 minutes and demotion&lt;br /&gt;
|-&lt;br /&gt;
| i213&lt;br /&gt;
| &#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the efforts of the crew or station with malicious intent. To cause irreparable damage to the chassis or positronic brain of an owned IPC.&lt;br /&gt;
| This includes causing hull breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is the most important bit here.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| 30 minutes, suspension and/or tracking implant&lt;br /&gt;
|-&lt;br /&gt;
| i214&lt;br /&gt;
| &#039;&#039;&#039;Exceeding Official Powers&#039;&#039;&#039;&lt;br /&gt;
| To act beyond what is allowed by the Chain of Command.&lt;br /&gt;
| This is for any head of staff who abuses the power given to them, such as the Head of Personnel acting like a security officer in a non-emergency, the captain acting as if he is above the law, etc. Heads of Staff trying to order a different department or ignoring the captain also comes under this. Also covers anyone illegally promoting themselves, such as with a stolen ID.&lt;br /&gt;
| 15 minutes and/or demotion. Head demotions require Captain or majority Command approval&lt;br /&gt;
| 20 minutes and suspension&lt;br /&gt;
|-&lt;br /&gt;
| i215&lt;br /&gt;
| &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items that are dangerous, of a high value, or a sensitive nature. Applicable to the theft of an owned IPC.&lt;br /&gt;
| This means weapons, explosives or ammunition, and also includes items from the [[Guide to Contraband|High-risk Items]] page. Security Officers stealing things from the armory is an example.&lt;br /&gt;
| 15 minutes, confiscation of stolen items&lt;br /&gt;
| Suspension, tracking implant and holding until Transfer&lt;br /&gt;
|-&lt;br /&gt;
| i216&lt;br /&gt;
| &#039;&#039;&#039;Organising a Breakout&#039;&#039;&#039;&lt;br /&gt;
| To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
| Breaking brig windows&lt;br /&gt;
| 15 minutes and tracking implant&lt;br /&gt;
| 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| i217&lt;br /&gt;
| &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;&lt;br /&gt;
| To make an area inaccessible for those with appropriate access.&lt;br /&gt;
| Bolting doors in public hallways or to those of departments you don&#039;t have control over are examples of this.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| Up to 25 minutes and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i218&lt;br /&gt;
| &#039;&#039;&#039;Use of Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To put a victim in critical state in defense of yourself or others, or seriously injuring a suspect while attempting to detain them. This includes pulling them when they have open wounds.&lt;br /&gt;
| Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death.&lt;br /&gt;
| 10 minutes and/or demotion to cadet&lt;br /&gt;
| 25 minutes and suspension&lt;br /&gt;
|-&lt;br /&gt;
| i219&lt;br /&gt;
| &#039;&#039;&#039;Mistreatment of Prisoners&#039;&#039;&#039;&lt;br /&gt;
| To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
| Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. This includes pulling them when they have open wounds counts as abuse. In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either murder or manslaughter.&lt;br /&gt;
| 10 minutes and/or demotion to cadet&lt;br /&gt;
| 25 minute and suspension&lt;br /&gt;
|-&lt;br /&gt;
| i220&lt;br /&gt;
| &#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
| To steal or use deliberate deception in order to obtain credits from someone. Applies to amounts greater than 500 credits. &lt;br /&gt;
For lesser amounts, see i102 - Petty Theft. &lt;br /&gt;
&lt;br /&gt;
For items of equivalent value, see i215 - Grand Theft.&lt;br /&gt;
| Emptying a station account for personal gain. Tricking someone into entrusting large amounts of money to another under false pretenses.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| 30 minutes and immediate suspension&lt;br /&gt;
|-&lt;br /&gt;
| i221&lt;br /&gt;
| &#039;&#039;&#039;Gross Negligence&#039;&#039;&#039;&lt;br /&gt;
| To display a severe lack of diligence or disregard for safe conduct, which causes or will cause serious harm to people or property.&lt;br /&gt;
&lt;br /&gt;
For instances of negligence that are not seriously and imminently harmful, see i206 Neglect of Duty.&lt;br /&gt;
| For this charge to apply, the threat of harm must be both significant and obvious. A chemist accidentally releasing phoron gas into the station, security practicing with weapons while people are downrange, or a xenobiologist who lets slimes escape without malicious intent are eligible examples. When possible, defer to Command and the existing Neglect of Duty charge. This is more useful when the negligent crew member is acting unsupervised.&lt;br /&gt;
| 15 minutes&lt;br /&gt;
| 20 minutes and/or demotion&lt;br /&gt;
|- &lt;br /&gt;
| i222&lt;br /&gt;
| &#039;&#039;&#039;Unregistered Positronic Machine&#039;&#039;&#039;&lt;br /&gt;
| To function as an untagged positronic machine within the Republic of Biesel, or to function as a positronic machine with a tag that has been tampered with or rendered inoperable.&lt;br /&gt;
| [[IPC|IPCs]] are required by Republic law to be electronically tagged. This tag is typically visible to an onlooker. &lt;br /&gt;
&lt;br /&gt;
Those who assist affected synthetics in tampering with or removing their tags are considered to be aiding and abetting them in this violation, and are themselves liable for heavy fines or brig time where applicable. These accomplices do not need to be retagged (if synthetic) or implanted.&lt;br /&gt;
| 10 minutes, immediate retagging, tracking implant, 1000 credit fine.&lt;br /&gt;
| 30 minutes, immediate retagging, 5000 credit fine.&lt;br /&gt;
|-&lt;br /&gt;
| i223&lt;br /&gt;
| &#039;&#039;&#039;Kidnapping of Free Intelligence&#039;&#039;&#039;&lt;br /&gt;
| To take away or transport a free positronic intelligence against its will.&lt;br /&gt;
| If the positronic intelligence is held for ransom or exchange, there is no difference in sentence.&lt;br /&gt;
| 15 Minutes&lt;br /&gt;
| Up to 25 Minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High Severity Infractions (Red Violations; i300&#039;s)===&lt;br /&gt;
==== Regarding cyborgification ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The SCCV Horizon is registered as a Biesel ship, and therefore Biesel laws apply aboard. Biesel law does not consider cyborgification capital punishment, making it an optional punishment. &#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;If Nralakk Federation citizens have a Do Not Borgify order in their records, their punishment becomes holding until transfer instead of cyborgification.&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;If a captain is not present to authorize cyborgification, the command staff must pass a majority vote to authorize it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:150px&amp;quot;|Crime&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Sentence&lt;br /&gt;
|-&lt;br /&gt;
| i301&lt;br /&gt;
| &#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
| Also cover Attempted Murder. The premeditated and malicious bit is important here.&lt;br /&gt;
| Marooning, cyborgification or Holding Until Transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i302&lt;br /&gt;
| &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To kill someone without malice or forethought.&lt;br /&gt;
| This includes causing death due to negligence or dereliction of duty. Can also be used for excessive self-defense.&lt;br /&gt;
| 20 minutes and/or demotion. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i303&lt;br /&gt;
| &#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To openly rebel against or attempt to remove command staff with violent intent.&lt;br /&gt;
| See &amp;quot;Sedition&amp;quot; for less violent mutineers. This generally means they use harm-intent or try to kill their superiors or advocate the same.&lt;br /&gt;
| Marooning or cyborgification.&lt;br /&gt;
|-&lt;br /&gt;
| i304&lt;br /&gt;
| &#039;&#039;&#039;Kidnapping and Hostage taking&#039;&#039;&#039;&lt;br /&gt;
| To take away or transport a victim against the victim&#039;s will.&lt;br /&gt;
| If the person is held for ransom or exchange, then it is considered hostage taking, which is automatically a holding until transfer.&#039;&#039;&#039;&lt;br /&gt;
| Hold until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i305&lt;br /&gt;
| &#039;&#039;&#039;Terrorist Acts&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, which seriously threaten the crew or station.&lt;br /&gt;
| This includes deliberate arson, use of bombs, detonation of the Supermatter, etc. Collateral damage or severe station damage has to be involved. For less disastrous actions, see sabotage.&lt;br /&gt;
| Hold until transfer, marooning or cyborgification.&lt;br /&gt;
|-&lt;br /&gt;
| i306&lt;br /&gt;
| &#039;&#039;&#039;Assaulting a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To assault a Head of Staff, causing severe damage.&lt;br /&gt;
| Exactly like &amp;quot;Assault&amp;quot;, but this time against a Head of Staff.&lt;br /&gt;
| 20 minutes and/or demotion.&lt;br /&gt;
| 40 minutes, suspension, and tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i307&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Holding Until Transfer&#039;&#039;&#039;&lt;br /&gt;
| To escape, or attempt to escape, from the brig or other holding area when being held until transfer.&lt;br /&gt;
| They have to have been properly convicted for it to be a life sentence.&lt;br /&gt;
| Marooning, cyborgification or hold until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i308&lt;br /&gt;
| &#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
| To act as an agent of a terrorist or anti-Corporation group.&lt;br /&gt;
| Espionage, disclosure of corporate secrets, or any other assistance rendered to outside hostile organisations, or their representatives in hostile activities to the Corporation, committed by a employee of Corporation.&lt;br /&gt;
| Holding until transfer, marooning, or cyborgification.&lt;br /&gt;
|-&lt;br /&gt;
| i309&lt;br /&gt;
| &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
| ERP scenes, or erotic roleplay, is a permabannable offence. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules. &lt;br /&gt;
| 30 minutes, tracking implant.&lt;br /&gt;
| Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i310&lt;br /&gt;
| &#039;&#039;&#039;Automacide&#039;&#039;&#039;&lt;br /&gt;
| To willfully, unlawfully and permanently terminate a free positronic intelligence.&lt;br /&gt;
| Essentially the murder charge for free IPCs. Premeditation and malicious intent are still important here.&lt;br /&gt;
| 20 minutes, demotion&lt;br /&gt;
| Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i311&lt;br /&gt;
| &#039;&#039;&#039;Fytocide&#039;&#039;&#039;&lt;br /&gt;
| To willfully, unlawfully and permanently terminate 2/3 or more nymphs contained within a gestalt.&lt;br /&gt;
| Essentially the murder charge for Dionae. Planning and motive are still important here.&lt;br /&gt;
| 20 minutes, demotion&lt;br /&gt;
| Holding until transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;825px&#039; style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;100px&#039;|Benefit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| Up to -25%, and should be taken into account when determining the severity of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&lt;br /&gt;
| Being helpful to the members of security.&lt;br /&gt;
| Up to -25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location. Otherwise, immediate release. Life sentences must be reapplied after danger has passed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|  Assault and even homicide can be justified if it was necessary for prevention of loss of life. (Note that there are borders of acceptable self-defence, and killing a man who just punched you is subject to &amp;quot;Use of Excessive Force&amp;quot;)&lt;br /&gt;
| Up to and including immediate release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Parole ====&lt;br /&gt;
&lt;br /&gt;
Parole is temporarily releasing a prisoner before their sentence has been fully completed on the promise of good behavior. Parole can be given for any number of reasons, including brig overcrowding, a reward for good behavior or confession, or if the prisoner&#039;s skills are in need by the station such as a doctor or engineer.&lt;br /&gt;
&lt;br /&gt;
The Warden or Head of Security can choose to give prisoners parole. A tracking implant is recommended if the prisoner is a flight risk (IE an engineer going EVA, but it is up to the Warden/HoS to determine how much of a risk they are.) Tracking implants for minor crimes are not worth it.&lt;br /&gt;
&lt;br /&gt;
On the completion of their time they are simply marked as released as normal.&lt;br /&gt;
&lt;br /&gt;
If they commit any crimes their parole is ended and they must serve out the remainder of their time in the brig with the new crime&#039;s time added on.&lt;br /&gt;
&lt;br /&gt;
Parole can be given immediately after initial processing; theoretically a prisoner can spend their entire sentence out of the brig.&lt;br /&gt;
&lt;br /&gt;
==== Marooning ====&lt;br /&gt;
&lt;br /&gt;
An individual being marooned will have their employment considered terminated, their person stripped of all workplace equipment and left on the nearest celestial body or current port of call with their personal belongings. Humans, Tajara, Skrell and IPC are to be given a basic softsuit, oxygen (or a suit cooler unit) and a GPS. Vaurca and Diona are to be given k&#039;ois or a source of light instead. A majority vote is required to pass a marooning unless a Captain is present, at which point the Captain may call for a marooning without Command support. An after-action report must be faxed to Central after a marooning has occurred.&lt;br /&gt;
&lt;br /&gt;
=== Terminology and Clarifications ===&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039;: The removal of a person&#039;s brain for transplanting into a Cyborg Chassis. Often also known as Shackling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspension&#039;&#039;&#039;: Changing ID title to &amp;quot;suspended&amp;quot;, zero access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be done up to and including Assistant position, by Executive Officer or Captain&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the SCC, as defined by the station&#039;s commanding officer. All non-employee subjects are still protected by these laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Executive Officer or Captain) of access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Captain, Chief Engineer, Executive Officer, Head of Security, Chief Medical Officer, Operations Manager, Research Director.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HuT&#039;&#039;&#039;: Holding until Transfer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal Situation&#039;&#039;&#039;: A situation in which there is an apparent and real threat the the well-being of all those involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat Offenders&#039;&#039;&#039;: For repeat offenders, use the &amp;quot;repeat offense&amp;quot; punishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. E.g: Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crewmembers that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to HuT&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
{{jobs}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Security]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>Duthco</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=29799</id>
		<title>Corporate Regulations</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Corporate_Regulations&amp;diff=29799"/>
		<updated>2023-09-06T21:14:19Z</updated>

		<summary type="html">&lt;p&gt;Duthco: Added two colons for uniformity; Changed HoP to XO and added Operations Manager to reflect current Command Staff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{TrailingMechanics}}&lt;br /&gt;
{{IC_Laws}}&lt;br /&gt;
&lt;br /&gt;
= Corporate Regulations =&lt;br /&gt;
&lt;br /&gt;
Corporate Regulations are penned regulations that all SCC employees have agreed to abide by in the signing of their employment contract. These regulations apply across the board on any SCC owned property, be it station, ship, or outpost.&lt;br /&gt;
&lt;br /&gt;
Onboard each facility there will be a dedicated Security department in charge of making sure that all SCC employees follow these regulations.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regulations protecting prisoners from mistreatment applies to even non-crew.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Executions are not allowed by regulations.&#039;&#039;&#039; Station security nor command should be doing any executions. The maximum possible penalty for major infractions is marooning or cyborgification.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The brig timer of a prisoner begins after processing.&#039;&#039;&#039; All prisoner processing is expected to be completed in a timely manner. Should a detainee&#039;s processing take an unreasonably long time, the personnel responsible for that processing may be liable for illegal detention.&lt;br /&gt;
&lt;br /&gt;
=== Interpretation of the Regulations ===&lt;br /&gt;
&lt;br /&gt;
Every person on the station should have a good knowledge of Corporate Regulations. Following them could mean the difference between having a peaceful day or paying 1000 credits for multiple infractions. Extensive knowledge of Corporate Regulations is required for such positions as the Warden, Head of Personnel, Captain, and the Head of Security.&lt;br /&gt;
&lt;br /&gt;
For all incidents, the &#039;&#039;&#039;suspect&#039;s intent&#039;&#039;&#039; is very important. Some incidents are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took 3 items off someone, this is a single count of pickpocketing.&lt;br /&gt;
&lt;br /&gt;
Aiding and abetting a criminal makes you an accomplice; &#039;&#039;&#039;you can be charged with the same crime as the person you aided and abetted.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The charges “Battery”, “Attempted murder” and “Murder” do not apply to crimes committed against [[IPC|IPCs]], whether they are free intelligences or owned by a person or company. Consult employment/security records to determine whether an IPC is owned or not. Positronic intelligences are not protected by capital punishment laws. Those charged with red level infractions may be at risk of being dismantled or destroyed.&lt;br /&gt;
&lt;br /&gt;
The charges “Battery”, “Attempted murder” and “Murder” do not apply to crimes committed against [[Dionae]], instead the respective charges are as follows: &amp;quot;Animal cruelty&amp;quot;, &amp;quot;Assault&amp;quot; and &amp;quot;Fytocide&amp;quot;. [[Dionae Forms|Dionae Nymphs]] acting as pests will not be protected by these regulations.&lt;br /&gt;
&lt;br /&gt;
=== Additional ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Captains and Authority ====&lt;br /&gt;
&lt;br /&gt;
Captains are not above Corporate Regulations and can be arrested by Security for breaking them. However, this should only happen if active Heads of Staff agree in a unanimous decision to approve the arrest, or the arrest is ordered by Central Command. &#039;&#039;&#039;Captains should not be removed from their position in this way for anything but violations that would normally require holding until transfer.&#039;&#039;&#039; Lesser violations can and should be reported to Central Command, but are not generally severe enough to warrant this drastic action. If a Captain is arrested in this manner, an Acting Captain should be appointed immediately, and Central Command should be informed.&lt;br /&gt;
&lt;br /&gt;
The station&#039;s assigned Captain has full and final authority over the operation of the station. They are authorized to issue direct orders to entire departments or specific crew members. They may take any actions or issue orders that violate regulations during non-standard situations. Generally, these orders must be carried out. Even if you feel an order from the Captain to be against regulation, your moral code, or generally detestable, you still have to follow it. You are entitled to begin a vote within Command (if you&#039;re part of Command) to have the Captain arrested if the order breaks a serious regulation, or fax Central Command (if you have access to a fax machine) to have them weigh in, but disobeying the order (if given to you) or obstructing it (if not given to you directly) is Failure to Execute an Order. This is upgraded to Sedition if you start encouraging others to refuse the Captain&#039;s orders.&lt;br /&gt;
&lt;br /&gt;
If a crew member breaks regulations while following a direct order from the Captain, when there are other legal ways to carry it out, that crew member is generally considered at fault for the violation.&lt;br /&gt;
&lt;br /&gt;
Pardons are only legitimate if they come from Central Command. Not even the Captain can deliver pardons, but they can grant parole with or without a tracking implant.&lt;br /&gt;
&lt;br /&gt;
==== Injunctions ====&lt;br /&gt;
&lt;br /&gt;
The Captain, Head of Security, and Internal Affairs Agents may issue injunctions to the crew if deemed necessary.&lt;br /&gt;
&lt;br /&gt;
An injunction is a restriction on a crew member, meant to prohibit disruptive behavior that may not otherwise explicitly break regulations. Violating the terms of these injunctions &#039;&#039;&#039;is&#039;&#039;&#039; breaking regulations however, covered by &#039;&#039;&#039;i108 Violation of Injunction&#039;&#039;&#039; below. Examples of valid uses of injunctions include things like preventing two belligerent crew members from interacting with one another, or stopping someone from abusing alcohol at the bar. They are not meant to circumvent the chain of command, however, and efforts to resolve problems within that structure should be made first.&lt;br /&gt;
&lt;br /&gt;
The Head of Security and Internal Affairs Agents may issue injunctions to any non-Command member of the crew. The Captain&#039;s orders may override these injunctions.&lt;br /&gt;
&lt;br /&gt;
Only the Captain, Central Command itself, or every other member of Command acting as the Captain in a unanimous decision, may issue injunctions to a member of Command Staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; demand a tribunal for anything. You&#039;ll just be laughed at.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Warrant&#039;&#039;&#039; must be provided for almost any search or arrest conducted under code green. Exceptions to this rule exist if an officer is a direct witness to a crime, or may reasonably conclude that failure to act will pose an immediate danger to the crew and/or station. Search warrants may also be circumvented if the Head of Staff over the employee being searched has given their direct consent. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspensions&#039;&#039;&#039; are used to temporarily suspend an employee from active duty, restricting them from holding any station rank. They are typically used in situations where an employee can no longer be trusted to continue their work. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demotions&#039;&#039;&#039; are used to temporarily demote an employee to a rank below their previous occupation, allowing them to continue active duty under a position of less authority. They are typically reserved for situations in which the employee is still trusted to continue work, but may require additional training or oversight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drugs&#039;&#039;&#039; such as alcohol, tobacco, Ambrosia Deus, Ambrosia Vulgaris, etcetera are not covered by the &#039;&#039;&#039;Contraband&#039;&#039;&#039; regulation as these are legal under Tau Ceti law. A full list of legalized recreational drugs can be found [[Guide to Law|here]].&lt;br /&gt;
&lt;br /&gt;
=== Low Level Infractions (Yellow Violations; i100&#039;s) ===&lt;br /&gt;
==== Regarding warnings ====&lt;br /&gt;
&lt;br /&gt;
Officers are allowed to give out official warnings for first-time low level infractions. Any repeat offenders are to be sentenced.&lt;br /&gt;
&lt;br /&gt;
Officers are not obligated to first issue out an official warning, but are encouraged to do so if the situation allows it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffee99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:150px&amp;quot;|Incident&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Traditional Sentence&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Repeat Offense&lt;br /&gt;
!style=&amp;quot;background-color:#ffee55;&amp;quot;|Fine&lt;br /&gt;
|-&lt;br /&gt;
| i101&lt;br /&gt;
| &#039;&#039;&#039;Trespassing&#039;&#039;&#039;&lt;br /&gt;
| To be in an area which a person does not have access to. &lt;br /&gt;
| Remember that people can either break in, sneak in, or be let in. Always check that the suspect wasn&#039;t let in to do a job by someone with access, or were given access on their ID. Trespassing and theft often committed together; both sentences should be applied. Severity is increased if they refuse to leave the area peacefully, more so if they attempt to use important equipment there, so feel free to add other charges if they do.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 200-300 credits&lt;br /&gt;
|-&lt;br /&gt;
| i102&lt;br /&gt;
| &#039;&#039;&#039;Petty Theft&#039;&#039;&#039;&lt;br /&gt;
| To take items from areas one does not have access to, or to take items belonging to others or the station as a whole. Includes theft of credits up to 500cr. For higher amounts see i220 - Fraud&lt;br /&gt;
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them still commits theft, even though he had access. Items can include anything in limited supply. Remember to take the items away from them and return them to where they stole them.&lt;br /&gt;
| 3 minutes, returning of stolen item to the owner or department.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 150-225 credits&lt;br /&gt;
|-&lt;br /&gt;
| i103&lt;br /&gt;
| &#039;&#039;&#039;Minor Assault&#039;&#039;&#039;&lt;br /&gt;
| To use, or threaten, physical force against someone, without intent to kill or seriously injure. To cause easily repairable damage to a free IPC chassis, up to and including the removal of limbs.&lt;br /&gt;
| If it causes minor damage and easily treatable damage, it&#039;s minor assault. Starting fights with other employees or punching fellow employees counts too, as well as seriously threatening them with it. Force-feeding someone is this unless it&#039;s poisonous or knocks them unconscious.&lt;br /&gt;
| 4 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 400-800 credits&lt;br /&gt;
|-&lt;br /&gt;
| i104&lt;br /&gt;
| &#039;&#039;&#039;Battery&#039;&#039;&#039;&lt;br /&gt;
| To have unwanted physical contact with someone, even where the contact is not violent.&lt;br /&gt;
| Bumping into someone in a corridor doesn&#039;t really count. Touching someone, when they have explicitly told you not to, does. This includes repeated and unwanted psionic interaction.&lt;br /&gt;
| 2 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 200-400 credits&lt;br /&gt;
|-&lt;br /&gt;
| i105&lt;br /&gt;
| &#039;&#039;&#039;Indecent Exposure or Hooliganism&#039;&#039;&#039;&lt;br /&gt;
| To be intentionally and publicly unclothed, yelling at people for no reason in public or on comms, throwing around stuff where it could hit someone, yelling about how terrible the SCC is, etc.&lt;br /&gt;
| Running around the station naked or in underwear, or other such degrading activities. Drunks can be keep to sober up, but only if they are badly harassing other crew members. Regular drunks don&#039;t get arrested and if they are only a nuisance you keep them for the regular time. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow rounds. Skrell are required to be clothed just like anyone else. Tajaran can have rolled down jumpsuits unless ordered by their Head of Staff to keep it up.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 8 minutes and/or demotion.&lt;br /&gt;
| 250-375 credits&lt;br /&gt;
|-&lt;br /&gt;
| i107&lt;br /&gt;
| &#039;&#039;&#039;Misuse of Public Radio Channels&#039;&#039;&#039;&lt;br /&gt;
| To continually broadcast unimportant, untrue, or insignificant messages on the public radio frequency.&lt;br /&gt;
| This is really only for people who are constantly spamming the radio, such as &#039;DJs&#039; or Chaplains reading their services over the comms. Screaming fake messages like &amp;quot;halp security is beating me&amp;quot; when they aren&#039;t also counts. Speaking excessively non basic on comms also falls under this, unless it is your departmental comms (at the head&#039;s discretion and on non emergencies) and on green and yellow alert codes.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| Ban from using any radio equipment, which requires a filed injunction.&lt;br /&gt;
| 150-225 credits&lt;br /&gt;
|-&lt;br /&gt;
| i108&lt;br /&gt;
| &#039;&#039;&#039;Violation of Injunction&#039;&#039;&#039;&lt;br /&gt;
| To violate the terms of an injunction made by Security or other legal professions.&lt;br /&gt;
| Injunctions can be filed for lots of different things, such as a ban on weapons carrying, or the above radio ban. They can be applied by the Head of Security, Captain, or equivalent. If they break the law in some other way, apply that sentence too.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 500-750 credits&lt;br /&gt;
|-&lt;br /&gt;
| i109&lt;br /&gt;
| &#039;&#039;&#039;Slandering a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To directly insult a Head of Staff with no valid complaints.&lt;br /&gt;
| This is most likely to happen when someone is being fired. The charge is only applicable when the statements are slanderous and untrue.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 10 minutes and/or demotion.&lt;br /&gt;
| 250-275 credits&lt;br /&gt;
|-&lt;br /&gt;
| i110&lt;br /&gt;
| &#039;&#039;&#039;Slander or Verbal Abuse&#039;&#039;&#039;&lt;br /&gt;
| To spread false rumors in order to damage someone&#039;s reputation, or to use racially offensive language.&lt;br /&gt;
| Lying about anything to make someone else look bad, or making use of obscene or offensive slurs against someone else. For example, a drunk assistant starts shouting racial slurs at xeno crew. Since this has to be proven, it&#039;s up to the appropriate officer to determine. You should also see if the insults were real, rather than friendly banter between two friends.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| 50 credits per applicable minute&lt;br /&gt;
|-&lt;br /&gt;
| i111&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders.&lt;br /&gt;
| If the order is stupid, or causes you to break a law (e.g. &amp;quot;Release the singularity!&amp;quot; or &amp;quot;Steal that RCD for me!&amp;quot;) you can ignore it, and probably make a complaint. However, if it&#039;s perfectly doable, lawful, and in your job description, you better do it or resign. If not following an order caused severe damage or loss of life, see &amp;quot;Failure to Execute an Order with Serious Consequences&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| 500-750 credits&lt;br /&gt;
|-&lt;br /&gt;
| i112&lt;br /&gt;
| &#039;&#039;&#039;Sexual Harassment&#039;&#039;&#039;&lt;br /&gt;
| To make unwanted sexual advances or obscene remarks towards another employee.&lt;br /&gt;
| This is for VERY MINOR things the other person finds offensive that are sexually related. For anything more serious see &amp;quot;Sexual Assault&amp;quot;.&lt;br /&gt;
| 5 minutes.&lt;br /&gt;
| Up to 15 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i113&lt;br /&gt;
| &#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039;&lt;br /&gt;
| To inflict unnecessary suffering or harm upon animals with malicious intent.&lt;br /&gt;
| Shoving animals into washing machines, or throwing them down disposals while still alive falls under this. However animals used appropriately for scientific experiments don&#039;t count. Butchering animals for food does not count so long as their death is not unreasonably painful. Domesticated pets are never to be used in scientific or culinary endeavors.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| Up to 10 minutes and/or Demotion.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| i114&lt;br /&gt;
| &#039;&#039;&#039;Vandalism&#039;&#039;&#039;&lt;br /&gt;
| To deliberately damage or deface the station without malicious intent. To cause easily repairable damage to an owned IPC, up to and including disabling the chassis.&lt;br /&gt;
| This can range from disassembling furniture unnecessarily, to drawing on the floor with crayons or other substances outside the chapel.&lt;br /&gt;
| 3 minutes&lt;br /&gt;
| Up to 10 minutes in total and/or Demotion.&lt;br /&gt;
| 450-675 credits&lt;br /&gt;
|-&lt;br /&gt;
| i115&lt;br /&gt;
| &#039;&#039;&#039;Threat of Murder or Serious Injury&#039;&#039;&#039;&lt;br /&gt;
| To threaten to kill or seriously injure an employee.&lt;br /&gt;
| The threat has to somewhat tangible. If it&#039;s just people arguing over the radio, it&#039;s probably not worth it. Someone shouting at someone else while chasing them with a fire extinguisher is more valid.&lt;br /&gt;
| 3 minutes and mandatory Tracking implant.&lt;br /&gt;
| Up to 10 minutes with psychiatric evaluation.&lt;br /&gt;
| 500-750 credits. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i116&lt;br /&gt;
| &#039;&#039;&#039;Disrespect to the Dead&#039;&#039;&#039;&lt;br /&gt;
| To abuse bodies of dead or previously dead employees.&lt;br /&gt;
| Examples include, the chef using bodies in the morgue as meat, Security beating on a prisoners corpse, or using someone&#039;s body for &#039;experimental surgery&#039;. Preventing a body from being cloned or cyborged also falls under this. The Chaplain or medbay tended to corpses in preperation for autopsy or funeral does not fall under this unless they&#039;re doing something bizarre and unnecessary.&lt;br /&gt;
| 5 minutes&lt;br /&gt;
| 10 minutes per corpse.&lt;br /&gt;
| 400-600 credits&lt;br /&gt;
|-&lt;br /&gt;
| i117&lt;br /&gt;
| &#039;&#039;&#039;Excessive use of force in detainment&#039;&#039;&#039;&lt;br /&gt;
| To use more than the required force to subdue a suspect.&lt;br /&gt;
| Repeatedly batoning a prisoner after they&#039;ve been handcuffed, Using force against an unarmed and compliant suspect, and usage of lethal weapons in a non-lethal situation.&lt;br /&gt;
| 5 minutes and/or demotion to cadet.&lt;br /&gt;
| 10 minutes and demotion.&lt;br /&gt;
| 350-700 credits.&lt;br /&gt;
|-&lt;br /&gt;
| i118&lt;br /&gt;
| &#039;&#039;&#039;Violation of privacy laws&#039;&#039;&#039;&lt;br /&gt;
| To intentionally leak private aspects of employee records or financial account information to unauthorized personnel. &lt;br /&gt;
| Janitors found reading records flushed down disposals would be charged with this as well. Command can discuss medical records with other command (or IAA and Detectives on request) if they have a good reason, and similar with employee and security records. Using a station announcement asking someone come pick up their hemorrhoid cream is also a no. The punishment goes to the source of the leak. Authorization for respective records goes to their respective heads of staff. (CMO, HoP, HoS, and the final say of Captain.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| 10 minutes. Demotion and/or Suspension.&lt;br /&gt;
| 500-750 credits.&lt;br /&gt;
|- &lt;br /&gt;
| i119&lt;br /&gt;
| &#039;&#039;&#039;Illegal search&#039;&#039;&#039;&lt;br /&gt;
| To perform a search of an employee or workplace without a search warrant, clearance, or probable cause.&lt;br /&gt;
| An extension of the Privacy Laws, crew members are entitled to the privacy against searches on green alert. Security is required to obtain a search warrant from either the Head of Security, Captain, or lacking either, a Warden. Searches of workplaces falls under this. Security can circumvent a search warrant requirement if they: have clearance from the respective head of staff, have directly witnessed a crime taking place, or feel there is a real and imminent danger to the safety of crew and/or station. This also does not apply to searches conducted after another, legitimate arrest. &lt;br /&gt;
| 3 minutes. A written apology. Return of non-contraband goods and reduced brig time for victim. &lt;br /&gt;
| 10 minutes. Demotion and/or Suspension.&lt;br /&gt;
| 500-750 credits.&lt;br /&gt;
|- &lt;br /&gt;
| i120&lt;br /&gt;
| &#039;&#039;&#039;Littering&#039;&#039;&#039;&lt;br /&gt;
| Littering.&lt;br /&gt;
| Littering items around the ship and refusing to clean it up.&lt;br /&gt;
| 3 minutes.&lt;br /&gt;
| 7 minutes.&lt;br /&gt;
| 40-150  credits.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium Level Infractions (Amber Violations; i200&#039;s) ===&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffcc99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:150px&amp;quot;|Infraction&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Standard Sentence&lt;br /&gt;
!style=&amp;quot;background-color:#ffaa55;&amp;quot;|Repeat Offense&lt;br /&gt;
|-&lt;br /&gt;
| i201&lt;br /&gt;
| &#039;&#039;&#039;Failure to Execute an Order with Serious Consequences&#039;&#039;&#039;&lt;br /&gt;
| To ignore or disregard a superior&#039;s valid orders, which then causes serious damage to property or life.&lt;br /&gt;
| Like the minor crime, except this one has caused serious damage to the station, or seriously injured someone. Examples are Medical Doctors ignoring the Chief Medical Officer while patients are piling up in medbay, or Engineers ignoring the Chief Engineer and then having the singularity eat part of the station. If this causes loss of life, refer to 302.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| Immediate suspension. Holding until transfer&lt;br /&gt;
|-&lt;br /&gt;
| i202&lt;br /&gt;
| &#039;&#039;&#039;Resisting Arrest and/or Sparking a Manhunt&#039;&#039;&#039;&lt;br /&gt;
| To not cooperate with an officer who attempts a proper arrest, or to cause a manhunt by hiding from security.&lt;br /&gt;
| &#039;&#039;&#039;Refusing handcuffs is not resisting arrest&#039;&#039;&#039;. Pushing the officer trying to arrest you, or running away falls under this.&lt;br /&gt;
| 5 minutes. If they sparked a manhunt and did not surrender themselves, tracking implant&lt;br /&gt;
| Up to 15 minutes in addition to regular time&lt;br /&gt;
|-&lt;br /&gt;
| i203&lt;br /&gt;
| &#039;&#039;&#039;Suicide Attempt&#039;&#039;&#039;&lt;br /&gt;
| To attempt or threaten to commit suicide.&lt;br /&gt;
| An employee trying or threatening to kill himself for any reason. This includes someone saying &amp;quot;AI OPEN THIS DOOR OR I KILL MYSELF&amp;quot;.&lt;br /&gt;
| Compulsory psychiatric examination and tracking implant&lt;br /&gt;
| Demotion and isolation in solitary&lt;br /&gt;
|-&lt;br /&gt;
| i204&lt;br /&gt;
| &#039;&#039;&#039;Abuse of Confiscated Equipment&#039;&#039;&#039;&lt;br /&gt;
| To take and use equipment confiscated as evidence.&lt;br /&gt;
| Security shouldn&#039;t be using evidence for anything but evidence. Taking &amp;quot;trophies&amp;quot; or using weapons and items seized from operatives counts as this.&lt;br /&gt;
| 10 minutes, re-confiscation of equipment&lt;br /&gt;
| Suspension or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i205&lt;br /&gt;
| &#039;&#039;&#039;Illegal Detention, Arrest, or Holding&#039;&#039;&#039;&lt;br /&gt;
| To arrest, brig, or punish an employee without proper cause or reason.&lt;br /&gt;
| This is mainly for Security Officers who believe THEY ARE THE LAW.&lt;br /&gt;
| 10 minutes and/or demotion to cadet&lt;br /&gt;
| 15 minutes and immediate suspension&lt;br /&gt;
|-&lt;br /&gt;
| i206&lt;br /&gt;
| &#039;&#039;&#039;Neglect of Duty&#039;&#039;&#039;&lt;br /&gt;
| To fail to perform a job to a satisfactory standard.&lt;br /&gt;
| This can be due to honest or dishonest mistakes that the Head of the Department feels hampers Department productivity. Examples include scientists/engineers releasing phoron or causing a breach, doctors mixing up medicines that cause injury to patients, or the Warden not doing his job. Additionally, a member of Command may only be charged with Neglect of Duty with the agreement of the Captain, or through a Captain level decision passed by the Command Staff.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i207&lt;br /&gt;
| &#039;&#039;&#039;Infiltration&#039;&#039;&#039;&lt;br /&gt;
| To attempt to, or successfully, enter a high-security area without authorization.&lt;br /&gt;
| This includes the Bridge, AI upload or core, Teleporter, vault, or EVA. Using AI or Cyborg help for infiltration purposes is also considered breaking and entering.&lt;br /&gt;
| 15 minutes and tracking implant&lt;br /&gt;
| Holding until transfer and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i208&lt;br /&gt;
| &#039;&#039;&#039;Assault&#039;&#039;&#039;&lt;br /&gt;
| To cause severe injury to another employee. To cause irreparable damage to the chassis of a free IPC.&lt;br /&gt;
| Anything beyond a few punches like in &amp;quot;Minor Assault&amp;quot;. Also see &amp;quot;Attempted Murder&amp;quot; if the intent was to kill. This also includes poisoning with drugs, using hallucinogens and repeated and unwanted psionic interaction with intent to cause distress - including intrusive psionic probing.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| Up to 30 minutes and suspension&lt;br /&gt;
|-&lt;br /&gt;
| i209&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Confinement&#039;&#039;&#039;&lt;br /&gt;
| To escape from confinement as someone who is serving a non-permanent sentence.&lt;br /&gt;
| See &amp;quot;Escaping From a Permanent Sentence&amp;quot; for those who do it with permanent sentences.&lt;br /&gt;
| 10 minutes added and tracking implant. The original time is not reset&lt;br /&gt;
| Up to 30 minutes and demotion&lt;br /&gt;
|-&lt;br /&gt;
| i210&lt;br /&gt;
| &#039;&#039;&#039;Unlawful Modification of AI/Cyborg Laws&#039;&#039;&#039;&lt;br /&gt;
| To modify the laws of a cyborg or artificial intelligence, without need, proper access, or authority.&lt;br /&gt;
| An exception would be a law reset when obviously harmful laws have been uploaded. Only the Captain, Chief Engineer, Research Director, or Two other Heads of Staff can authorize a law change.&lt;br /&gt;
| 20 minutes and tracking implant&lt;br /&gt;
| Demotion. Holding until transfer&lt;br /&gt;
|-&lt;br /&gt;
| i211&lt;br /&gt;
| &#039;&#039;&#039;Sedition&#039;&#039;&#039;&lt;br /&gt;
| To incite rebellion, or rally against the established chain of command.&lt;br /&gt;
| This includes attempting to make separate areas of the station into &amp;quot;Nations&amp;quot;, arresting a head of staff without cause, or generally conspiring against the chain of command.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| Suspension and holding until transfer&lt;br /&gt;
|-&lt;br /&gt;
| i212&lt;br /&gt;
| &#039;&#039;&#039;Contraband&#039;&#039;&#039;&lt;br /&gt;
| To possess, use, or distribute contraband items, including illegal drugs.&lt;br /&gt;
| For what does and does not count as contraband, see [[Guide to Contraband]]. Alcohol, Tobacco, Mercury Mono lithium Sucrose (space drugs), Psilocybin, Ambrosia Deus, Ambrosia Vulgaris, and Reshi are are all legal for possession and distribution.&lt;br /&gt;
| 15 minutes and confiscation of said items&lt;br /&gt;
| 20 minutes and demotion&lt;br /&gt;
|-&lt;br /&gt;
| i213&lt;br /&gt;
| &#039;&#039;&#039;Sabotage&#039;&#039;&#039;&lt;br /&gt;
| To hinder the efforts of the crew or station with malicious intent. To cause irreparable damage to the chassis or positronic brain of an owned IPC.&lt;br /&gt;
| This includes causing hull breaches, sabotaging air supplies, stealing vital equipment, etc. The intent is the most important bit here.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| 30 minutes, suspension and/or tracking implant&lt;br /&gt;
|-&lt;br /&gt;
| i214&lt;br /&gt;
| &#039;&#039;&#039;Exceeding Official Powers&#039;&#039;&#039;&lt;br /&gt;
| To act beyond what is allowed by the Chain of Command.&lt;br /&gt;
| This is for any head of staff who abuses the power given to them, such as the Head of Personnel acting like a security officer in a non-emergency, the captain acting as if he is above the law, etc. Heads of Staff trying to order a different department or ignoring the captain also comes under this. Also covers anyone illegally promoting themselves, such as with a stolen ID.&lt;br /&gt;
| 15 minutes and/or demotion. Head demotions require Captain or majority Command approval&lt;br /&gt;
| 20 minutes and suspension&lt;br /&gt;
|-&lt;br /&gt;
| i215&lt;br /&gt;
| &#039;&#039;&#039;Grand Theft&#039;&#039;&#039;&lt;br /&gt;
| To steal items that are dangerous, of a high value, or a sensitive nature. Applicable to the theft of an owned IPC.&lt;br /&gt;
| This means weapons, explosives or ammunition, and also includes items from the [[Guide to Contraband|High-risk Items]] page. Security Officers stealing things from the armory is an example.&lt;br /&gt;
| 15 minutes, confiscation of stolen items&lt;br /&gt;
| Suspension, tracking implant and holding until Transfer&lt;br /&gt;
|-&lt;br /&gt;
| i216&lt;br /&gt;
| &#039;&#039;&#039;Organising a Breakout&#039;&#039;&#039;&lt;br /&gt;
| To attempt, or succeed, in freeing criminals from the brig or other holding areas.&lt;br /&gt;
| Breaking brig windows&lt;br /&gt;
| 15 minutes and tracking implant&lt;br /&gt;
| 30 minutes&lt;br /&gt;
|-&lt;br /&gt;
| i217&lt;br /&gt;
| &#039;&#039;&#039;Illegal Blocking of Areas&#039;&#039;&#039;&lt;br /&gt;
| To make an area inaccessible for those with appropriate access.&lt;br /&gt;
| Bolting doors in public hallways or to those of departments you don&#039;t have control over are examples of this.&lt;br /&gt;
| 10 minutes&lt;br /&gt;
| Up to 25 minutes and/or demotion&lt;br /&gt;
|-&lt;br /&gt;
| i218&lt;br /&gt;
| &#039;&#039;&#039;Use of Excessive Force&#039;&#039;&#039;&lt;br /&gt;
| To put a victim in critical state in defense of yourself or others, or seriously injuring a suspect while attempting to detain them. This includes pulling them when they have open wounds.&lt;br /&gt;
| Severely injuring someone attacking you or others with no obvious threat to life, or panicking and shooting a suspect to near-death.&lt;br /&gt;
| 10 minutes and/or demotion to cadet&lt;br /&gt;
| 25 minutes and suspension&lt;br /&gt;
|-&lt;br /&gt;
| i219&lt;br /&gt;
| &#039;&#039;&#039;Mistreatment of Prisoners&#039;&#039;&#039;&lt;br /&gt;
| To intentionally act, or cause an act that puts a non-hostile prisoner&#039;s well-being in danger.&lt;br /&gt;
| Preventing proper treatment from being given to a prisoner, abusing a prisoner, and preventing them from having access to a viable method of communication. This includes pulling them when they have open wounds counts as abuse. In the event that a prisoner dies because of mistreatment, the charge is immediately upgraded to either murder or manslaughter.&lt;br /&gt;
| 10 minutes and/or demotion to cadet&lt;br /&gt;
| 25 minute and suspension&lt;br /&gt;
|-&lt;br /&gt;
| i220&lt;br /&gt;
| &#039;&#039;&#039;Fraud&#039;&#039;&#039;&lt;br /&gt;
| To steal or use deliberate deception in order to obtain credits from someone. Applies to amounts greater than 500 credits. &lt;br /&gt;
For lesser amounts, see i102 - Petty Theft. &lt;br /&gt;
&lt;br /&gt;
For items of equivalent value, see i215 - Grand Theft.&lt;br /&gt;
| Emptying a station account for personal gain. Tricking someone into entrusting large amounts of money to another under false pretenses.&lt;br /&gt;
| 15 minutes and/or demotion&lt;br /&gt;
| 30 minutes and immediate suspension&lt;br /&gt;
|-&lt;br /&gt;
| i221&lt;br /&gt;
| &#039;&#039;&#039;Gross Negligence&#039;&#039;&#039;&lt;br /&gt;
| To display a severe lack of diligence or disregard for safe conduct, which causes or will cause serious harm to people or property.&lt;br /&gt;
&lt;br /&gt;
For instances of negligence that are not seriously and imminently harmful, see i206 Neglect of Duty.&lt;br /&gt;
| For this charge to apply, the threat of harm must be both significant and obvious. A chemist accidentally releasing phoron gas into the station, security practicing with weapons while people are downrange, or a xenobiologist who lets slimes escape without malicious intent are eligible examples. When possible, defer to Command and the existing Neglect of Duty charge. This is more useful when the negligent crew member is acting unsupervised.&lt;br /&gt;
| 15 minutes&lt;br /&gt;
| 20 minutes and/or demotion&lt;br /&gt;
|- &lt;br /&gt;
| i222&lt;br /&gt;
| &#039;&#039;&#039;Unregistered Positronic Machine&#039;&#039;&#039;&lt;br /&gt;
| To function as an untagged positronic machine within the Republic of Biesel, or to function as a positronic machine with a tag that has been tampered with or rendered inoperable.&lt;br /&gt;
| [[IPC|IPCs]] are required by Republic law to be electronically tagged. This tag is typically visible to an onlooker. &lt;br /&gt;
&lt;br /&gt;
Those who assist affected synthetics in tampering with or removing their tags are considered to be aiding and abetting them in this violation, and are themselves liable for heavy fines or brig time where applicable. These accomplices do not need to be retagged (if synthetic) or implanted.&lt;br /&gt;
| 10 minutes, immediate retagging, tracking implant, 1000 credit fine.&lt;br /&gt;
| 30 minutes, immediate retagging, 5000 credit fine.&lt;br /&gt;
|-&lt;br /&gt;
| i223&lt;br /&gt;
| &#039;&#039;&#039;Kidnapping of Free Intelligence&#039;&#039;&#039;&lt;br /&gt;
| To take away or transport a free positronic intelligence against its will.&lt;br /&gt;
| If the positronic intelligence is held for ransom or exchange, there is no difference in sentence.&lt;br /&gt;
| 15 Minutes&lt;br /&gt;
| Up to 25 Minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===High Severity Infractions (Red Violations; i300&#039;s)===&lt;br /&gt;
==== Regarding cyborgification ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The SCCV Horizon is registered as a Biesel ship, and therefore Biesel laws apply aboard. Biesel law does not consider cyborgification capital punishment, making it an optional punishment. &#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;If Nralakk Federation citizens have a Do Not Borgify order in their records, their punishment becomes holding until transfer instead of cyborgification.&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;If a captain is not present to authorize cyborgification, the command staff must pass a majority vote to authorize it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;950px&amp;quot; style=&amp;quot;background-color:#ffaa99; text-align:center;&amp;quot; border=1 cellspacing=0&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|No.&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:150px&amp;quot;|Crime&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855; width:300px&amp;quot;|Description&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Notes&lt;br /&gt;
!style=&amp;quot;background-color:#ff8855;&amp;quot;|Sentence&lt;br /&gt;
|-&lt;br /&gt;
| i301&lt;br /&gt;
| &#039;&#039;&#039;Murder&#039;&#039;&#039;&lt;br /&gt;
| To kill someone, or attempt to kill someone, with premeditated malicious intent.&lt;br /&gt;
| Also cover Attempted Murder. The premeditated and malicious bit is important here.&lt;br /&gt;
| Marooning, cyborgification or Holding Until Transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i302&lt;br /&gt;
| &#039;&#039;&#039;Manslaughter&#039;&#039;&#039;&lt;br /&gt;
| To kill someone without malice or forethought.&lt;br /&gt;
| This includes causing death due to negligence or dereliction of duty. Can also be used for excessive self-defense.&lt;br /&gt;
| 20 minutes and/or demotion. Tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i303&lt;br /&gt;
| &#039;&#039;&#039;Mutiny&#039;&#039;&#039;&lt;br /&gt;
| To openly rebel against or attempt to remove command staff with violent intent.&lt;br /&gt;
| See &amp;quot;Sedition&amp;quot; for less violent mutineers. This generally means they use harm-intent or try to kill their superiors or advocate the same.&lt;br /&gt;
| Marooning or cyborgification.&lt;br /&gt;
|-&lt;br /&gt;
| i304&lt;br /&gt;
| &#039;&#039;&#039;Kidnapping and Hostage taking&#039;&#039;&#039;&lt;br /&gt;
| To take away or transport a victim against the victim&#039;s will.&lt;br /&gt;
| If the person is held for ransom or exchange, then it is considered hostage taking, which is automatically a holding until transfer.&#039;&#039;&#039;&lt;br /&gt;
| Hold until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i305&lt;br /&gt;
| &#039;&#039;&#039;Terrorist Acts&#039;&#039;&#039;&lt;br /&gt;
| To engage in maliciously destructive actions, which seriously threaten the crew or station.&lt;br /&gt;
| This includes deliberate arson, use of bombs, detonation of the Supermatter, etc. Collateral damage or severe station damage has to be involved. For less disastrous actions, see sabotage.&lt;br /&gt;
| Hold until transfer, marooning or cyborgification.&lt;br /&gt;
|-&lt;br /&gt;
| i306&lt;br /&gt;
| &#039;&#039;&#039;Assaulting a Head of Staff&#039;&#039;&#039;&lt;br /&gt;
| To assault a Head of Staff, causing severe damage.&lt;br /&gt;
| Exactly like &amp;quot;Assault&amp;quot;, but this time against a Head of Staff.&lt;br /&gt;
| 20 minutes and/or demotion.&lt;br /&gt;
| 40 minutes, suspension, and tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
| i307&lt;br /&gt;
| &#039;&#039;&#039;Escaping From Holding Until Transfer&#039;&#039;&#039;&lt;br /&gt;
| To escape, or attempt to escape, from the brig or other holding area when being held until transfer.&lt;br /&gt;
| They have to have been properly convicted for it to be a life sentence.&lt;br /&gt;
| Marooning, cyborgification or hold until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i308&lt;br /&gt;
| &#039;&#039;&#039;Corporate Espionage&#039;&#039;&#039;&lt;br /&gt;
| To act as an agent of a terrorist or anti-Corporation group.&lt;br /&gt;
| Espionage, disclosure of corporate secrets, or any other assistance rendered to outside hostile organisations, or their representatives in hostile activities to the Corporation, committed by a employee of Corporation.&lt;br /&gt;
| Holding until transfer, marooning, or cyborgification.&lt;br /&gt;
|-&lt;br /&gt;
| i309&lt;br /&gt;
| &#039;&#039;&#039;Sexual Assault&#039;&#039;&#039;&lt;br /&gt;
| To assault, or attempt to assault, someone else sexually, including rape.&lt;br /&gt;
| ERP scenes, or erotic roleplay, is a permabannable offence. Adminhelp it if this happens to you; it&#039;s against server rules, not just station rules. &lt;br /&gt;
| 30 minutes, tracking implant.&lt;br /&gt;
| Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i310&lt;br /&gt;
| &#039;&#039;&#039;Automacide&#039;&#039;&#039;&lt;br /&gt;
| To willfully, unlawfully and permanently terminate a free positronic intelligence.&lt;br /&gt;
| Essentially the murder charge for free IPCs. Premeditation and malicious intent are still important here.&lt;br /&gt;
| 20 minutes, demotion&lt;br /&gt;
| Holding until transfer.&lt;br /&gt;
|-&lt;br /&gt;
| i311&lt;br /&gt;
| &#039;&#039;&#039;Fytocide&#039;&#039;&#039;&lt;br /&gt;
| To willfully, unlawfully and permanently terminate 2/3 or more nymphs contained within a gestalt.&lt;br /&gt;
| Essentially the murder charge for Dionae. Planning and motive are still important here.&lt;br /&gt;
| 20 minutes, demotion&lt;br /&gt;
| Holding until transfer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers &amp;amp; Special Situations ===&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;825px&#039; style=&#039;text-align:center; background-color:#aaffaa;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;150px&#039;|Situation&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;300px&#039;|Description&lt;br /&gt;
! style=&#039;background-color:#55ff55;&#039; width=&#039;100px&#039;|Benefit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Surrender&#039;&#039;&#039;&lt;br /&gt;
| Coming to the brig, confessing what you&#039;ve done and taking the punishment. Getting arrested without putting a fuss is not surrender. For this, you have to actually come to the brig yourself.&lt;br /&gt;
| Up to -25%, and should be taken into account when determining the severity of crimes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooperation with prosecution or security&#039;&#039;&#039;&lt;br /&gt;
| Being helpful to the members of security.&lt;br /&gt;
| Up to -25%.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immediate threat to the prisoner&#039;&#039;&#039;&lt;br /&gt;
| The singularity eats something near the brig, an explosion goes off, etc.&lt;br /&gt;
| Officer must relocate the prisoner(s) to a safe location. Otherwise, immediate release. Life sentences must be reapplied after danger has passed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical reasons&#039;&#039;&#039;&lt;br /&gt;
| Prisoners are entitled to medical attention if sick or injured.&lt;br /&gt;
| Medical personnel can be called, or the prisoner can be escorted to the Medbay. The timer continues to run during this time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Self Defence&#039;&#039;&#039;&lt;br /&gt;
|  Assault and even homicide can be justified if it was necessary for prevention of loss of life. (Note that there are borders of acceptable self-defence, and killing a man who just punched you is subject to &amp;quot;Use of Excessive Force&amp;quot;)&lt;br /&gt;
| Up to and including immediate release.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Parole ====&lt;br /&gt;
&lt;br /&gt;
Parole is temporarily releasing a prisoner before their sentence has been fully completed on the promise of good behavior. Parole can be given for any number of reasons, including brig overcrowding, a reward for good behavior or confession, or if the prisoner&#039;s skills are in need by the station such as a doctor or engineer.&lt;br /&gt;
&lt;br /&gt;
The Warden or Head of Security can choose to give prisoners parole. A tracking implant is recommended if the prisoner is a flight risk (IE an engineer going EVA, but it is up to the Warden/HoS to determine how much of a risk they are.) Tracking implants for minor crimes are not worth it.&lt;br /&gt;
&lt;br /&gt;
On the completion of their time they are simply marked as released as normal.&lt;br /&gt;
&lt;br /&gt;
If they commit any crimes their parole is ended and they must serve out the remainder of their time in the brig with the new crime&#039;s time added on.&lt;br /&gt;
&lt;br /&gt;
Parole can be given immediately after initial processing; theoretically a prisoner can spend their entire sentence out of the brig.&lt;br /&gt;
&lt;br /&gt;
==== Marooning ====&lt;br /&gt;
&lt;br /&gt;
An individual being marooned will have their employment considered terminated, their person stripped of all workplace equipment and left on the nearest celestial body or current port of call with their personal belongings. Humans, Tajara, Skrell and IPC are to be given a basic softsuit, oxygen (or a suit cooler unit) and a GPS. Vaurca and Diona are to be given k&#039;ois or a source of light instead. A majority vote is required to pass a marooning unless a Captain is present, at which point the Captain may call for a marooning without Command support. An after-action report must be faxed to Central after a marooning has occurred.&lt;br /&gt;
&lt;br /&gt;
=== Terminology and Clarifications ===&lt;br /&gt;
&#039;&#039;&#039;Cyborgification&#039;&#039;&#039;: The removal of a person&#039;s brain for transplanting into a Cyborg Chassis. Often also known as Shackling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspension&#039;&#039;&#039;: Changing ID title to &amp;quot;suspended&amp;quot;, zero access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demotion&#039;&#039;&#039;: Can be done up to and including Assistant position, by Head of Personnel or Captain&#039;s decision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Employee&#039;&#039;&#039;: Employee of the SCC, as defined by the station&#039;s commanding officer. All non-employee subjects are still protected by these laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empowering&#039;&#039;&#039;: Illegal acquiring (not via Head of Personnel or Captain) of access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head of Staff&#039;&#039;&#039;: Crew members occupying one of the following positions: Captain, Chief Engineer, Executive Officer, Head of Security, Chief Medical Officer, Operations Manager, Research Director.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HuT&#039;&#039;&#039;: Holding until Transfer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lethal Situation&#039;&#039;&#039;: A situation in which there is an apparent and real threat the the well-being of all those involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeat Offenders&#039;&#039;&#039;: For repeat offenders, use the &amp;quot;repeat offense&amp;quot; punishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe Injury&#039;&#039;&#039;: A state in which the victim is in a critical condition and is having difficulty maintaining consciousness.&lt;br /&gt;
&lt;br /&gt;
Demotion and dismissal also require the removal of equipment from the previous job. E.g: Uniforms, weapons, bombs, PDA cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
For the purposes of Cyborg/AI laws, crewmembers that have been convicted, or are being held in detention, are considered to be below even the AI/Cyborgs in terms of rank.&lt;br /&gt;
&lt;br /&gt;
In cases where the final sentence is more than 90 minutes, it is changed to HuT&lt;br /&gt;
&lt;br /&gt;
The standard penalty can be applied without a tribunal by Security Officers.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
{{jobs}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Security]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>Duthco</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Medicine&amp;diff=29287</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Medicine&amp;diff=29287"/>
		<updated>2023-07-31T01:04:43Z</updated>

		<summary type="html">&lt;p&gt;Duthco: /* Cryo Tubes */ - added an &amp;quot;l&amp;quot; to &amp;quot;conexadone&amp;quot; to make it &amp;quot;clonexadone&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TrailingMechanics}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
Your job as a member of the medical staff is to keep your patients alive.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
If the patient&#039;s brain is alive, the patient is alive.&lt;br /&gt;
&lt;br /&gt;
If the patient&#039;s brain dies, they are dead and can never be brought back.&lt;br /&gt;
&lt;br /&gt;
Therefore, your main goal is to protect the patient&#039;s brain. Everything else is secondary.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Anatomy=&lt;br /&gt;
The body is composed of body parts connected to one another; each body part can contain bones and/or organs. If a body part is damaged, any organs or bones within may also be damaged.&lt;br /&gt;
*&#039;&#039;&#039;Head&#039;&#039;&#039;: Contains the skull, [[#brain|brain]], and [[#eyes|eyes]].&lt;br /&gt;
*&#039;&#039;&#039;Torso&#039;&#039;&#039;: Contains the ribs, [[#heart|heart]], and [[#lungs|lungs]].&lt;br /&gt;
**&#039;&#039;&#039;Arms&#039;&#039;&#039;: Connected to the torso. Contains bones.&lt;br /&gt;
***&#039;&#039;&#039;Hands&#039;&#039;&#039;: Connected to the arms. Contains bones.&lt;br /&gt;
*&#039;&#039;&#039;Lower Body&#039;&#039;&#039;: Contains the pelvis, [[#stomach|stomach]], [[#liver|liver]], [[#kidneys|kidneys]], and [[#appendix|appendix]].&lt;br /&gt;
**&#039;&#039;&#039;Legs&#039;&#039;&#039;: Connected to the lower body. Contains bones.&lt;br /&gt;
***&#039;&#039;&#039;Feet&#039;&#039;&#039;: Connected to the legs. Contains bones.&lt;br /&gt;
&lt;br /&gt;
Organs interact with one another:&lt;br /&gt;
* The heart pumps blood to the other organs, most importantly the brain. If it does not pump, the brain cannot access oxygen from the blood and begins to die.&lt;br /&gt;
* The lungs oxygenate the blood. If the blood is not oxygenated, it is useless to the brain, which begins to die.&lt;br /&gt;
* The liver protects the other organs from being damaged by generalized toxins. The more it is damaged, the more toxins can damage the other organs. Damaged organs cannot function as well.&lt;br /&gt;
* The stomach receives and processes reagents which may help or harm the other organs.&lt;br /&gt;
* Any body part that becomes infected or gangrenous will release toxins, damaging other organs.&lt;br /&gt;
&lt;br /&gt;
{{anchor|brain}}==Brain==&lt;br /&gt;
The more damaged the brain is, the closer to death the patient gets. Therefore, the more an injury harms the other organs&#039; ability to support the brain, the more urgent it is.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Headaches, blurred vision, dizziness, fainting, paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Trauma, low oxygen, toxins.&lt;br /&gt;
*&#039;&#039;&#039;Repair:&#039;&#039;&#039; [[Guide to Chemistry|Medication]] and [[Surgery#Internal_Organ_Repair|organ repair surgery]].&lt;br /&gt;
&lt;br /&gt;
The brain starts out with an integrity of 100%. Brain injury lowers that number. If brain integrity reaches 0%, your patient is brain dead. There&#039;s no coming back from brain death. &lt;br /&gt;
&lt;br /&gt;
===Causes of Brain Damage===&lt;br /&gt;
====Low oxygen====&lt;br /&gt;
The brain gets its oxygen from the blood. Blood oxygenation below 85% will start to damage the brain; blood oxygenation below 40% damages the brain at a faster rate.&lt;br /&gt;
&lt;br /&gt;
====Direct Harm====&lt;br /&gt;
If the head is damaged, the brain may be damaged. Beyond the obvious burns, bullets, and bludgeons, the brain can also be damaged if someone moves around with a broken skull or an object lodged in their head.&lt;br /&gt;
&lt;br /&gt;
====Toxins====&lt;br /&gt;
Even if the brain gets plenty of oxygenated blood, organ-damaging toxins will still harm it. Some toxins damage the brain directly, bypassing the liver and kidneys.&lt;br /&gt;
&lt;br /&gt;
===Treating Brain Damage===&lt;br /&gt;
* [[Guide_to_Medicine#Stabilizing_Patients|Stabilize]] the patient.&lt;br /&gt;
* If toxins in the body are damaging the brain, remove them.&lt;br /&gt;
* Repair other organs. If the other organs cannot support the brain, the brain will continue to degrade.&lt;br /&gt;
* Repair the brain.&lt;br /&gt;
** Mild brain damage will resolve with restoration of blood flow and inaprovaline.&lt;br /&gt;
** Moderate brain damage can be treated with Alkysine or Peridaxon.&lt;br /&gt;
** Moderate to severe brain damage can be treated with surgery. Be aware that if you have not re-established blood flow to the brain, repairing the brain directly with surgery can cause scarring. This weakens the brain, making it more vulnerable to injury in the future.&lt;br /&gt;
&lt;br /&gt;
{{anchor|heart}}==Heart==&lt;br /&gt;
The heart keeps your blood flowing. If blood doesn&#039;t flow, oxygen doesn&#039;t reach the other organs; if the brain doesn&#039;t get oxygen, it gets damaged.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Low blood oxygen, sharp chest pain, weak or high pulse rate.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Chest trauma, damage from a high pulse rate, lung injury, brain damage, toxins and some drugs.&lt;br /&gt;
*&#039;&#039;&#039;Repair:&#039;&#039;&#039; Perform [[Surgery]] or administer [[Chemistry|Peridaxon]] or [[Chemistry|Adipemcina]].&lt;br /&gt;
&lt;br /&gt;
When the patient&#039;s heart stops, it&#039;s called [[Guide to Medicine#Cardiac_Arrest|Cardiac arrest]].&lt;br /&gt;
&lt;br /&gt;
The patient&#039;s [[Guide to Medicine#Pulse_Rate|heart rate]] helps indicate their physical health.&lt;br /&gt;
&lt;br /&gt;
{{anchor|lungs}}==Lungs==&lt;br /&gt;
Provides oxygen to the bloodstream. Damage increases the air pressure needed to sustain optimal oxygenation.&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Hypoxia, gasping, sharp chest pain, coughing up blood, weak respiration upon examination with a stethoscope.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Over/underpressurized atmosphere, phoron exposure, general organ damage, trauma to the chest.&lt;br /&gt;
*&#039;&#039;&#039;Treatment:&#039;&#039;&#039; [[Guide to Chemistry#Advanced_Treatments|Peridaxon]], [[Chemistry|Pneumalin]], [[Surgery#Internal_Organ_Repair|organ Surgery]], emergency reinflation via pen or syringe (in case of collapsed lung and no doctors).&lt;br /&gt;
&lt;br /&gt;
The patient&#039;s [[Guide to Medicine#Blood_Oxygen|blood oxygen]] level helps indicate their physical health.&lt;br /&gt;
&lt;br /&gt;
{{anchor|liver}}==Liver==&lt;br /&gt;
The first line of defense against poisons, the liver reduces intoxication and prevents other organs from taking damage from poisons as long as it&#039;s still working.&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Vomiting, other organs taking damage from general toxins.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; High level of toxin damage, heavy alcohol consumption, direct trauma to the lower body.&lt;br /&gt;
*&#039;&#039;&#039;Treatment:&#039;&#039;&#039; [[Guide to Chemistry#Standard_Treatments|Dylovene]] (at 10 liver damage and below); surgery; Peridaxon.&lt;br /&gt;
&lt;br /&gt;
Toxins damage the liver first, then the kidneys; the more damaged these organs are, the more the toxins will get through to damage other organs, including the brain.&lt;br /&gt;
&lt;br /&gt;
{{anchor|eyes}}==Eyes==&lt;br /&gt;
Provides sight.&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Blurry vision, no vision, sharp head pain, damaged/unresponsive pupils upon examination with a pen light.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Welding without protection, phoron exposure, physical trauma.&lt;br /&gt;
*&#039;&#039;&#039;Treatment:&#039;&#039;&#039; [[Guide to Chemistry#Organ_Regeneratives|Oculine]], [[Guide to Chemistry#Organ_Regeneratives|Peridaxon]], or surgery.&lt;br /&gt;
&lt;br /&gt;
{{anchor|kidneys}}==Kidneys==&lt;br /&gt;
Filters your blood.&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Phosphorus buildup in the bloodstream and eventual phosphorus poisoning.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Physical trauma, toxin damage to organs.&lt;br /&gt;
*&#039;&#039;&#039;Treatment:&#039;&#039;&#039; [[Guide to Chemistry#Advanced_Treatments|Peridaxon]] or surgery.&lt;br /&gt;
&lt;br /&gt;
{{anchor|appendix}}==Appendix==&lt;br /&gt;
Serves no function other than to get infected and make you miserable.&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Pain, fever.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Appendicitis, direct trauma to the lower body.&lt;br /&gt;
*&#039;&#039;&#039;Treatment:&#039;&#039;&#039; [[Surgery#Organ_Removal.2FTransplantation|Surgical removal]].&lt;br /&gt;
&lt;br /&gt;
=Vital Signs=&lt;br /&gt;
Vital signs are measurable things that tell you what&#039;s wrong with your patient, so you can treat it.&lt;br /&gt;
&lt;br /&gt;
==Blood oxygen==&lt;br /&gt;
Your patient&#039;s &#039;&#039;&#039;blood oxygenation&#039;&#039;&#039; is a number from 0-100% which can be checked with a health scanner or body scanner. An estimate of blood oxygenation is visible over sensors.&lt;br /&gt;
&lt;br /&gt;
Causes of low blood oxygenation include:&lt;br /&gt;
* There is not enough blood in the bloodstream. Restore blood volume with [[Guide_to_Medicine#IV_Drip|IV drips]].&lt;br /&gt;
* The blood is not carrying oxygen. Either the lungs are damaged, or there is not enough oxygen in the air around the patient. If the lungs are damaged, [[Chemistry|Dexalin (Plus)]] can bypass the lungs and provide oxygen to the blood directly.&lt;br /&gt;
* Blood is not being pumped effectively because the heart is damaged, or has stopped. This causes low oxygenation even with working lungs and 100% blood volume.&lt;br /&gt;
&lt;br /&gt;
==Pulse==&lt;br /&gt;
Monitor pulse rate with a medical scanner, or over sensors if they are enabled. The pulse can also be taken manually with a right-click menu item.&lt;br /&gt;
&lt;br /&gt;
If the pulse rate is low, the patient is likely under the influence of a sedative, or has a low body temperature.&lt;br /&gt;
&lt;br /&gt;
A high pulse rate can be caused by low blood oxygen, severe pain, or various chemicals. It is more dangerous than a low pulse rate.&lt;br /&gt;
*Above &#039;&#039;&#039;150 BPM&#039;&#039;&#039;, the heart begins to accumulate damage. A damaged heart causes reduced blood oxygenation until healed.&lt;br /&gt;
*Above &#039;&#039;&#039;250 BPM&#039;&#039;&#039;, the heart may stop. &lt;br /&gt;
&lt;br /&gt;
Patients in severe pain may go into shock, which can cause the heart to stop. Lower their pulse rate with [[Chemistry|Inaprovaline]] and/or [[Chemistry|Perconol/Mortaphenyl/Oxycomorphine]].&lt;br /&gt;
&lt;br /&gt;
==Breathing==&lt;br /&gt;
Check your patient&#039;s breathing by examining them.&lt;br /&gt;
&lt;br /&gt;
If a patient is gasping for breath, they have [[Guide to Medicine#Hypoxia|Hypoxia]].&lt;br /&gt;
&lt;br /&gt;
==Body Temperature==&lt;br /&gt;
A patient&#039;s body temperature shows up on suit sensors, health scanner, and body scanner.&lt;br /&gt;
&lt;br /&gt;
A low temperature indicates hypothermia or exposure to substances that lower the body temperature.&lt;br /&gt;
&lt;br /&gt;
A high temperature indicates heat stroke (such as from exposure to very hot air or fire), infection, or exposure to substances that raise body temperature.&lt;br /&gt;
&lt;br /&gt;
Be aware that different species have different normal body temperatures.&lt;br /&gt;
&lt;br /&gt;
==Reagents Present==&lt;br /&gt;
Reagents in a patient&#039;s body may be found in the stomach, bloodstream, or lungs. A health scanner will show the presence of medication and non-medical substances in the blood or stomach, but not the lungs; a breath scanner can be used to check the lungs. A body scanner shows which substances are present more precisely. Reagents can be removed from the blood via dialysis, from the stomach via a stomach pump, or from the lungs by administering Pulmodeiectionem.&lt;br /&gt;
&lt;br /&gt;
If a substance has already been metabolized, it will not show up on scans; but drawing and analyzing a blood sample with the chemical analyzer can identify it. This is relevant if you need to know how the damage was done, especially if the threat still exists and you may have more patients with the same problem.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
At the beginning of each shift, you should gather your equipment. Below is a summary of what tools you will need as each medical job. It does not matter how you store your equipment as long as it is quickly and easily accessible to you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment for a First Responder:&#039;&#039;&#039;&lt;br /&gt;
* Health analyser&lt;br /&gt;
* Advanced trauma kits (ATKs) and advanced burn kits (ABK)&lt;br /&gt;
* Essential medicines (see [[Guide to Medicine#Drugs|Drugs]])&lt;br /&gt;
* Roller bed&lt;br /&gt;
* Stasis bag&lt;br /&gt;
* Stabilizer harness&lt;br /&gt;
* First responder belt&lt;br /&gt;
* Hypospray&lt;br /&gt;
* Global positioning device (GPS)&lt;br /&gt;
* Stationbound radio&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Nitrile gloves&lt;br /&gt;
* Pneumalin autoinhaler&lt;br /&gt;
* Adrenaline autoinjector&lt;br /&gt;
&#039;&#039;&#039;Equipment for a physician or surgeon:&#039;&#039;&#039;&lt;br /&gt;
* Health analyser&lt;br /&gt;
* Advanced trauma kits (ATKs) and advanced burn kits (ABKs)&lt;br /&gt;
* Essential medicines (see [[Guide to Medicine#Drugs|Drugs]])&lt;br /&gt;
* Stethoscope&lt;br /&gt;
* Penlight&lt;br /&gt;
* Medical belt&lt;br /&gt;
* Hypospray&lt;br /&gt;
* Nitrile gloves&lt;br /&gt;
* Stabilizer harness&lt;br /&gt;
&lt;br /&gt;
All of these can be found in a NanoMed, the medical locker room on Deck 3, or the storage room directly to the right of the GTR entrance. First responders can also find their equipment in their bay directly north of the storage room. &lt;br /&gt;
&lt;br /&gt;
For a first responder, it&#039;s recommended you choose drop pouches or medical rigs in the character loadout (under the Accessories tab). Drop pouches will add three extra storage slots, and medical rigs or jackets will add two.&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
[[File:Bottles.gif|left]] Visit the [[Guide to Chemistry]] to get a good idea of what each medicine can do.&lt;br /&gt;
&lt;br /&gt;
The most used medications are:&lt;br /&gt;
* &#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;, available from Medical vending machines and in the autoinjector issued to each crew member in their emergency box. Probably the most important single medication, inaprovaline stabilizes heart rate, slows brain damage (and helps heal mild brain damage if the blood is fully oxygenated), and reduces pain. If in doubt, inject inaprovaline.&lt;br /&gt;
*&#039;&#039;&#039;Dexalin Plus/Dexalin&#039;&#039;&#039; oxygenate the blood, even if the lungs are not working. Dexalin Plus, available from the pharmacy, raises blood oxygen higher than Dexalin, available from low-oxygen first aid kits.&lt;br /&gt;
* &#039;&#039;&#039;Dylovene&#039;&#039;&#039;, available from Medical vending machines, toxin first-aid kits, and in pill form in some wall lockers. Dylovene buys you time when treating poisoning by protecting the liver from damage and healing mild liver damage. However, it mixes with Inaprovaline to create Tricordrazine. Inject both, and you&#039;ll have the benefits of neither.&lt;br /&gt;
* &#039;&#039;&#039;Butazoline/Bicaridine/Tricordrazine&#039;&#039;&#039;, in order of decreasing effectiveness, are used to heal physical damage, including bruises and cuts. Butazoline and bicaridine can be obtained from the pharmacy; Tricordrazine is made by mixing dylovene and inaprovaline in equal parts.&lt;br /&gt;
*&#039;&#039;&#039;Dermaline/Kelotane/Tricordrazine&#039;&#039;&#039;, in order of decreasing effectiveness, heal burns. Dermaline is available from the pharmacy; kelotane can be found in burn first-aid kits; tricordrazine can be made by mixing dylovene and inaprovaline in equal parts.&lt;br /&gt;
*&#039;&#039;&#039;Mortaphenyl/Perconol&#039;&#039;&#039; are painkillers. Mortaphenyl reduces severe pain, but causes drowsiness and dizziness; it is available from the pharmacy or in pill form from some of the first aid wall lockers in Medical. Perconol reduces mild pain, but without causing intoxication; it is available from Medical vending machines.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Medicine depends heavily on the tools available.&lt;br /&gt;
&lt;br /&gt;
Without tools, or in the field, you may use your eyes and hands to examine a patient.&lt;br /&gt;
*&#039;&#039;&#039;Examining&#039;&#039;&#039; - Examining is simply done by shift clicking the patient, or using the right-click context menu and clicking Examine.&lt;br /&gt;
**&#039;&#039;&#039;Bleeding&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Bleeding cut on limb&#039;&#039;&#039; - They&#039;re obviously bleeding from the limb in question.&lt;br /&gt;
***&#039;&#039;&#039;Blood soaking under clothing&#039;&#039;&#039; - They are bleeding under the clothing in question. For uniforms this can mean their upper or lower body.&lt;br /&gt;
**&#039;&#039;&#039;Brute Damage&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Bruise&#039;&#039;&#039; - Patient was attacked with a blunt object. Ranges from tiny to monumental.&lt;br /&gt;
***&#039;&#039;&#039;Cut&#039;&#039;&#039; - Patient was attacked with a sharp object. Ranges from scabs to massive flesh wounds. High chance of bleeding.&lt;br /&gt;
***&#039;&#039;&#039;Puncture&#039;&#039;&#039; - Patient was likely shot. Ranges from punctures to gaping holes. High chance of bleeding.&lt;br /&gt;
**&#039;&#039;&#039;Burn Damage&#039;&#039;&#039; - Patient was burned by cold, heat, or electricty. Ranges from skins to carbonized limbs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grabbing&#039;&#039;&#039; - Grab examines are done by grabbing someone and clicking on them with the grab in hand on help intent. You do not need to let go and grab again when switching which limb to examine.&lt;br /&gt;
**&#039;&#039;&#039;Wounds&#039;&#039;&#039; - Will inform you of any burns and bruises on the target limb. See above.&lt;br /&gt;
**&#039;&#039;&#039;Bones&#039;&#039;&#039; - Will inform you if the patient&#039;s limb is broken or not.&lt;br /&gt;
**&#039;&#039;&#039;Skin&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Reddened and Warm&#039;&#039;&#039; - Patient has a septic infection on the limb in question.&lt;br /&gt;
***&#039;&#039;&#039;Unhealthy Discoloration&#039;&#039;&#039; - Patient has high toxins.&lt;br /&gt;
***&#039;&#039;&#039;Unusually Pale&#039;&#039;&#039; - Patient has moderate hypoxia.&lt;br /&gt;
***&#039;&#039;&#039;Decaying Limb&#039;&#039;&#039; - Patient&#039;s limb is necrotic.&lt;br /&gt;
&lt;br /&gt;
===Advanced Burn Kit===&lt;br /&gt;
[[File:Burnkit.png|left]]Advanced burn kits treat burns, speeding healing and preventing infection if used soon after the burns are inflicted. Each advanced burn kit stack includes five applications.&lt;br /&gt;
&lt;br /&gt;
They are a more effective version of Ointment. They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced burn kits.&lt;br /&gt;
&lt;br /&gt;
===Advanced Trauma Kit===&lt;br /&gt;
[[File:Traumakit.png|left]]Advanced trauma kits treat brute damage, speeding healing and preventing infection. Applying an ATK stops bleeding (though not internal bleeding). They are also used in surgery to repair organs.&lt;br /&gt;
&lt;br /&gt;
They are a more effective version of the roll of gauze. They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced trauma kits. Advanced trauma kits are also found on trays of surgical tools in the operating rooms.&lt;br /&gt;
&lt;br /&gt;
===Breath Analyzer===&lt;br /&gt;
[[File:Breathanalyzer.png|left]]Tests lung function and detects reagents in the lungs, including alcohol in the patient&#039;s blood.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Breath Sample Results:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Subject oxygen levels nominal.&amp;lt;br&amp;gt;&lt;br /&gt;
Subject lung health nominal.&amp;lt;br&amp;gt;&lt;br /&gt;
Blood Alcohol Content: 0 &amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;&#039;&#039;&#039;[NORMAL]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Oxygen Levels&#039;&#039;&#039;: Whether the lungs are processing oxygen. Different from blood oxygen.&lt;br /&gt;
*&#039;&#039;&#039;Lung Health&#039;&#039;&#039;: Whether lungs are damaged; whether a lung is ruptured (pneumothorax).&lt;br /&gt;
*&#039;&#039;&#039;BAC&#039;&#039;&#039;: How much alcohol has made its way into the blood, usually from drinking alcoholic drinks. Extreme BAC (.12 or more) is associated with alcohol poisoning.&lt;br /&gt;
&lt;br /&gt;
===Dropper===&lt;br /&gt;
Used to measure out small amounts of reagents; right-click to set transfer amount. Can be used to administer medication through the eyes.&lt;br /&gt;
&lt;br /&gt;
===Health Scanner===&lt;br /&gt;
[[File:Healthanalyzer.gif|left]]A handheld health analyzer reads vital signs better than suit sensors, but not as well as the full-body scanner. To use, hold in your hand and click on your patient. Vital signs are color-coded green (normal), yellow (abnormal), and red (critical).&lt;br /&gt;
&lt;br /&gt;
Readings include:&lt;br /&gt;
* Brain activity, from 0-100%.&lt;br /&gt;
* Pulse rate in beats per minute.&lt;br /&gt;
* Blood pressure.&lt;br /&gt;
* Blood oxygenation, from 0-100%.&lt;br /&gt;
* Body temperature.&lt;br /&gt;
* Severe organ damage.&lt;br /&gt;
* Presence or absence of life-threatening pain.&lt;br /&gt;
* Radiation level, from none to extreme.&lt;br /&gt;
* Burns and brute damage for each body part.&lt;br /&gt;
* Presence or absence of broken bones, but not their location.&lt;br /&gt;
* Presence or absence of internal bleeding, but not its location.&lt;br /&gt;
* Reagents present in the blood. Only medical reagents are identified.&lt;br /&gt;
* Presence or absence of reagents in the stomach.&lt;br /&gt;
&lt;br /&gt;
The handheld health analyzer will not detect infections, mild organ damage, dislocations, eye damage, genetic damage, or reagents in the lungs.&lt;br /&gt;
&lt;br /&gt;
===Hypospray===&lt;br /&gt;
Reusable, self-sterilizing syringe. Holds 15u. Pour medication into it and click on the patient to inject 5u. The CMO is issued an advanced hypospray.&lt;br /&gt;
&lt;br /&gt;
===Penlight===&lt;br /&gt;
[[File:Penlight.png|left]]The penlight diagnoses problems with the eyes. Aiming at the eyes and clicking the patient with a penlight in hand will tell you about their eyes.&lt;br /&gt;
*&#039;&#039;&#039;Their eyes narrow&#039;&#039;&#039; - Patient&#039;s eyes are fine and functioning normally.&lt;br /&gt;
*&#039;&#039;&#039;Visible damage&#039;&#039;&#039; - Self explanatory.&lt;br /&gt;
*&#039;&#039;&#039;Slow reaction&#039;&#039;&#039; - Blurry vision.&lt;br /&gt;
*&#039;&#039;&#039;Delay between both eyes&#039;&#039;&#039; - Brain damage.&lt;br /&gt;
*&#039;&#039;&#039;Pinpointed pupils&#039;&#039;&#039; - Opiates.&lt;br /&gt;
*&#039;&#039;&#039;Dilated pupils&#039;&#039;&#039; - Other recreational drugs.&lt;br /&gt;
*&#039;&#039;&#039;Glowing&#039;&#039;&#039; - Patient has a mutation.&lt;br /&gt;
*&#039;&#039;&#039;No reaction&#039;&#039;&#039; - The patient is dead or their eyes are damaged beyond function.&lt;br /&gt;
&lt;br /&gt;
===Medical Belt===&lt;br /&gt;
[[File:Medicalbelt.png|left]]A medical belt stores medication bottles and small medical tools. Has seven slots.&lt;br /&gt;
&lt;br /&gt;
===Medical HUD===&lt;br /&gt;
[[File:MedGlasses.png|left]]Wearing a medical HUD displays your patient&#039;s pulse line above their heads. If you are wearing a HUD, you can examine a patient to view their records, add comments to their record, or add a physical status like &amp;quot;SSD&amp;quot; or &amp;quot;Deceased&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*A patient with a green line and a steady pulse line has a healthy beats per minute (BPM).&lt;br /&gt;
*A patient with yellow, rapidly pulsing line has an elevated pulse; this means their heart is beating rapidly, probably due to pain or hypoxia.&lt;br /&gt;
*A patient with a red, flickering line has a rapid, weak heart rate. They are going into shock.&lt;br /&gt;
*A patient with a flat, flashing red line is in cardiac arrest. They need immediate attention.&lt;br /&gt;
*A patient with a blue line and slowed heartbeat has a lowered BPM. This is generally caused by recreational drugs and sedatives.&lt;br /&gt;
*A patient with a black line has no heart activity at all. They are either dead, have an artificial heart, or are from a species that does not have a heart.&lt;br /&gt;
&lt;br /&gt;
===Roller bed===&lt;br /&gt;
[[File:Rollerbed.png|left]]A roller bed transports patients safely without having to drag them (which causes more injury) or carry them (which is slow). Put the bed down by holding it in your hand and clicking on the floor where you want it. Ctrl+click the bed, then click-drag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Can fit on the suit storage slot of the Rescue RIG.&lt;br /&gt;
&lt;br /&gt;
A vitals monitor can be attached to a roller bed. It displays consciousness status, brain activity, blood pressure, blood oxygen, and blood volume.&lt;br /&gt;
&lt;br /&gt;
===Stabilizer Harness===&lt;br /&gt;
Put this on a patient (in the suit slot) and it will automatically perform CPR if the patient&#039;s heart or breathing stops. Each stabilizer harness contains a battery and air tank, which can run out of charge or air and need charging or filling.&lt;br /&gt;
&lt;br /&gt;
===Stethoscope===&lt;br /&gt;
[[File:Stethoscope.png|left]]The stethoscope monitors the heart and lungs. Aiming at the chest and clicking the patient with a stethoscope in hand will tell you about their heart and lungs. The stethoscope can be attached to your jumpsuit.&lt;br /&gt;
*&#039;&#039;&#039;Heart&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Weak/odd heartbeat&#039;&#039;&#039; - Heart damage or severe hypoxia.&lt;br /&gt;
**&#039;&#039;&#039;No heartbeat&#039;&#039;&#039; - The patient is dead, or they have a synthetic heart. [[Changeling|Or they&#039;re playing possum.]]&lt;br /&gt;
*&#039;&#039;&#039;Lungs&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Wheezing/gurgling&#039;&#039;&#039; - Lung damage or severe hypoxia.&lt;br /&gt;
**&#039;&#039;&#039;No breathing&#039;&#039;&#039; - Dead patient, or no lungs.&lt;br /&gt;
&lt;br /&gt;
===Splints===&lt;br /&gt;
Used to stabilize a fractured limb. Hold the splint, aim at the fractured body part, and click on the patient. Will also slow internal bleeding in limbs.&lt;br /&gt;
&lt;br /&gt;
===Suit Sensors===&lt;br /&gt;
Uniform jumpsuits and civilian clothes contain sensors that report vital signs to monitors in Medical and to the PDAs issued to Medical staff. Crew can set their sensors to off (no information), binary (alive or dead), vital signs, or vital signs and position. Vital signs displayed on sensors are pulse (or cell charge for IPCs), blood pressure, blood oxygen (displayed as a rough estimate of normal, low, or dangerously low), and body temperature.&lt;br /&gt;
&lt;br /&gt;
===Stasis Bag===&lt;br /&gt;
[[File:Stasis_Bag_Folded.png|left]]A stasis bag is used to transport critical patients. These bags completely halt the progression of all damage and can protect the patient from a vacuum, but there&#039;s no air supply and the stasis effect degrades with use. A light on the bag indicates the stasis level.&lt;br /&gt;
&lt;br /&gt;
===Syringe===&lt;br /&gt;
[[File:Syringes.png|left]]A syringe to extract medicines and inject them into the patient. Holds 15u; right-click to change transfer amount from 1 to 15 units. Can fit on your ear.&lt;br /&gt;
&lt;br /&gt;
Syringes come sterile and capped. Re-using a syringe on more than one patient raises the risk of infection.&lt;br /&gt;
&lt;br /&gt;
===Zeng-Hu Body Scanner===&lt;br /&gt;
Functions as a portable body scanner and prints out a report identical to the body scanner&#039;s report. One is issued to the CMO.&lt;br /&gt;
&lt;br /&gt;
==Machinery==&lt;br /&gt;
===Body Scanner===&lt;br /&gt;
[[File:Bscanner.gif|left]]A CT and MRI scanner shoved into one futuristic bed and console, and so much more! Can diagnose pretty much anything wrong with a patient.&lt;br /&gt;
&lt;br /&gt;
A body scanner:&lt;br /&gt;
*Shows how much blood the patient has and how well-oxygenated it is.&lt;br /&gt;
*Identifies reagents in the stomach and bloodstream.&lt;br /&gt;
*Analyzes each body part for damage, fractures, bleeding, implants, and foreign bodies.&lt;br /&gt;
*Detects organ damage.&lt;br /&gt;
*Detects infection, radiation, and paralysis.&lt;br /&gt;
*Prints out a summary for the physician. If the patient will need surgery, print one out and hand it to the surgeon. They contain confidential health information, so file reports in the filing cabinet behind the reception desk, or shred them before discarding.&lt;br /&gt;
&lt;br /&gt;
A typical body scan looks like this:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Body Scanner Console&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Patient Status&#039;&#039;&#039;&amp;lt;br /&amp;gt;Name:&amp;lt;br /&amp;gt;Species:&amp;lt;br /&amp;gt;Brain Activity:&amp;lt;br /&amp;gt;Physical Trauma:&amp;lt;br /&amp;gt;Oxygen Deprivation: &amp;lt;br /&amp;gt;Organ Failure: &amp;lt;br /&amp;gt;Burn Severity:&lt;br /&gt;
| &amp;lt;br /&amp;gt;John Doe&amp;lt;br /&amp;gt;Human&amp;lt;br /&amp;gt;95%&amp;lt;br /&amp;gt;Minor&amp;lt;br /&amp;gt;None&amp;lt;br /&amp;gt;None&amp;lt;br /&amp;gt;Minor&lt;br /&gt;
|-&lt;br /&gt;
| Radiation Level: &amp;lt;br /&amp;gt;Genetic Damage: &amp;lt;br /&amp;gt;Est. Paralysis Level:&amp;lt;br /&amp;gt;Body Temperature&lt;br /&gt;
| 0&amp;lt;br /&amp;gt;None&amp;lt;br /&amp;gt;0&amp;lt;br /&amp;gt;310 K (~37 C)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| BP:&amp;lt;br /&amp;gt;Blood Oxygenation&amp;lt;br /&amp;gt;Blood Volume&lt;br /&gt;
| 113/75&amp;lt;br /&amp;gt;96%&amp;lt;br /&amp;gt;96%&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reagents Present&amp;lt;br /&amp;gt;Inaprovaline 10u&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Internal Organ Status&#039;&#039;&#039;&amp;lt;br /&amp;gt;The occupant has no internal injuries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;External Bodypart Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Organ&lt;br /&gt;
| Physical/Burn Trauma&lt;br /&gt;
| Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Upper Body&lt;br /&gt;
| Minor/Minor&lt;br /&gt;
| Foreign Object&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cryo Tubes===&lt;br /&gt;
[[File:Cryo.gif|left]]Cryo tubes are used to administer cataleptinol, cryoxadone, and clonexadone, which only work at temperatures under 170 degrees Kelvin. One unit of medicine taken from the tube&#039;s beaker is multiplied into ten units inside the patient. Cryo tubes can be used to put a patient into stasis, slowing all bodily functions--including slowing internal bleeding and the progress of infections.&lt;br /&gt;
&lt;br /&gt;
====How to Set Up====&lt;br /&gt;
[[File:Freezer.gif|left]]To prepare the cryo tube:&lt;br /&gt;
*Place one beaker of medication into each tube (pick them up and click on the tube).&lt;br /&gt;
*Turn on the gas coolers.&lt;br /&gt;
**Go into the cooler room, which is next to the cryo tubes, and click on each cooler to bring up the interface.&lt;br /&gt;
**Turn the power on.&lt;br /&gt;
**Set the temperature. The higher the temperature, the more quickly medication works; the lower, the more effective stasis works. 120 degrees Kelvin is a good standard setting.&lt;br /&gt;
&lt;br /&gt;
===IV Drip===&lt;br /&gt;
[[File:IVDrip.png|left]]The IV stand transfers reagents from a container into a patient&#039;s bloodstream, and can serve as an oxygen tank or ventilator. They are wheeled and can be dragged around. IVs should be stocked with a blood bag (or other reagent container), an oxygen tank, and a breath mask.&lt;br /&gt;
&lt;br /&gt;
To use an IV, click on the IV and drag it to the patient, then choose whether to hook up the needle or the breath mask. &lt;br /&gt;
&lt;br /&gt;
Alt-click menu:&lt;br /&gt;
*Transfer rate. Sets how many units per tick the IV stand will inject.&lt;br /&gt;
*Remove container.&lt;br /&gt;
*Remove tank.&lt;br /&gt;
*Remove breath mask.&lt;br /&gt;
&lt;br /&gt;
Right-click menu:&lt;br /&gt;
*Transfer rate&lt;br /&gt;
*Toggle EPP (positive pressure; breathes for the patient out of the attached tank.)&lt;br /&gt;
*Toggle mode (Inject or Take Blood)&lt;br /&gt;
*Toggle stop (Whether the IV will automatically stop injecting blood when the patient&#039;s blood volume is full)&lt;br /&gt;
*Open/Close valve (Open the tank valve and start administering oxygen)&lt;br /&gt;
&lt;br /&gt;
===Sleeper===&lt;br /&gt;
[[File:Sleeper.gif|left]]Sleepers are used to administer basic medications, perform dialysis, pump the stomach, and put a patient in stasis. The display shows basic patient vitals.&lt;br /&gt;
&lt;br /&gt;
Allows the injection of:&lt;br /&gt;
*Dylovene&lt;br /&gt;
*Inaprovaline&lt;br /&gt;
*Soporific&lt;br /&gt;
*Perconol&lt;br /&gt;
*Dexalin&lt;br /&gt;
&lt;br /&gt;
===Stasis Bed===&lt;br /&gt;
[[File:Stasis_bed.png|left]]Stasis beds can quickly put a patient into stasis and slow the progression of any injuries. Medication can still be administered to the patient and IVs can still be attached, however the stasis bed has no built-in medications and cannot be used as a surgical table.&lt;br /&gt;
&lt;br /&gt;
Alt-click the stasis bed to turn it on or off. If the bed lights up, it is on. Otherwise, it is off.&lt;br /&gt;
&lt;br /&gt;
===Advanced Tools===&lt;br /&gt;
These tools are generally obtained from either Ops or Research.&lt;br /&gt;
*[[File:BluespaceBeaker.gif]]&#039;&#039;&#039;Bluespace Beaker&#039;&#039;&#039;: Holds 300u. Very useful for chemistry.&lt;br /&gt;
*[[File:InhalerBS.png]]&#039;&#039;&#039;Bluespace Inhaler Cartridge&#039;&#039;&#039;: 60u cartridge. Bigger is better... right? (No. No, it is not.)&lt;br /&gt;
*[[File:Combatinhaler.png]]&#039;&#039;&#039;Combat Inhaler&#039;&#039;&#039;: Administers the entire contents of the inhaler at once. Use with care!&lt;br /&gt;
*[[File:Noreact.gif]]&#039;&#039;&#039;Cryostasis Beaker&#039;&#039;&#039;: Reagents won&#039;t mix or react inside this beaker, but it can only hold 60u.&lt;br /&gt;
*[[File:Scalpmanager.png]]&#039;&#039;&#039;Incision Management System (IMS)&#039;&#039;&#039;: Requires high tier research and diamonds, but this tool is invaluable to have. One click can create an incision, clamp bleeders, and retract the skin at the same time!&lt;br /&gt;
*[[File:Inhalercart.png]]&#039;&#039;&#039;Large Inhaler Cartridge&#039;&#039;&#039;: 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.&lt;br /&gt;
*[[File:Laserscalp.png]]&#039;&#039;&#039;Laser Scalpel&#039;&#039;&#039;: Cauterizes an incision automatically; no need to stop bleeding with the hemostat afterward.&lt;br /&gt;
*[[File:Medibot.gif]]&#039;&#039;&#039;Medibots&#039;&#039;&#039;: Either helpful, annoying, or totally useless. Swiping your ID over it will unlock its maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot&#039;s speaker as leaving it on will just let it fill up your chat log with nonsense. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care to &#039;&#039;&#039;not load in medicines that the patient can easily overdose on&#039;&#039;&#039;.&lt;br /&gt;
*[[File:Powercell.png]]&#039;&#039;&#039;Super Capacity/Hyper Capacity Power Cells&#039;&#039;&#039;: Install them in the RIG. Leg actuators are fun!&lt;br /&gt;
*&#039;&#039;&#039;Upgrades&#039;&#039;&#039;. Engineering or Research can upgrade your machinery.&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
==Administering Drugs==&lt;br /&gt;
===[[File:Syringes.png|64px]]Injections===&lt;br /&gt;
Equipment used: Syringe, hypospray, rapid hypospray, IV, autoinjector.&lt;br /&gt;
&lt;br /&gt;
Medicine is injected into the bloodstream to be metabolized immediately at full effect. Set Help intent, aim at the body part you wish to inject into, and click on the patient. Medicine must be injected into an organic limb that is not covered with armor. If the patient is wearing a voidsuit, the injection will take longer because you have to use an access port.&lt;br /&gt;
&lt;br /&gt;
An [[Guide to Medicine#IV_drip|IV drip]] is used to inject medication continuously.&lt;br /&gt;
&lt;br /&gt;
Autoinjectors work quickly and can be used by unskilled crew. Autoinjectors can be opened with a screwdriver and the contents poured out and replaced; used autoinjectors can be opened with a screwdriver and refilled. To close, click on the autoinjector in hand. Autoinjectors are best used for rescue medications like adrenaline, inaprovaline, and coagzolug.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pillbottle.png|64px]]Pills===&lt;br /&gt;
Pills are taken orally. They can be taken by unskilled patients (or fed to patients by clicking on the patient with the pill); but they metabolize at half the effect of injections. Pills cannot be taken while wearing a mask or EVA gear.&lt;br /&gt;
&lt;br /&gt;
Liquid medication can also be taken orally.&lt;br /&gt;
&lt;br /&gt;
===[[File:Autoinhaler.png|64px]]Inhalation===&lt;br /&gt;
Inhalers administer medication to the lungs. Most medications (with a few exceptions, such as dexalin) work at 75% effectiveness when inhaled; a few must be inhaled to work at all. Autoinhalers can be opened with a screwdriver and the contents poured out and replaced. Used autoinjectors can be opened with a screwdriver, refilled, and closed (click on the inhaler in hand to close it). Specialized inhalers with larger cartridges are available. Autoinhalers and inhalers can be used by unskilled crew.&lt;br /&gt;
&lt;br /&gt;
===Eye drops===&lt;br /&gt;
Reagents can be administered to the eyes via a dropper (available from vendors). Aim at your patient&#039;s eyes, set your intent to Grab, and click on the patient. Oculine eye drops are a common treatment for eyes damaged by welding without protection.&lt;br /&gt;
&lt;br /&gt;
===[[File:Traumakit.png|64px]]Topical Applications===&lt;br /&gt;
Gauze, ointment, and trauma and burn kits treat injury to the skin.&lt;br /&gt;
&lt;br /&gt;
==Blood Transfusion==&lt;br /&gt;
If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.&lt;br /&gt;
&lt;br /&gt;
* Prepare an [[File:IVDrip.png‎‎|20px]] [[#IV_drip|IV drip]] with a [[File:Bloodbag.png‎‎|20px]] blood bag containing an appropriate blood type (see below). If the chemist has made some, you should use Saline Plus, which is more efficient and works for all blood types.&lt;br /&gt;
* Ensure that the IV drip is in Inject mode.&lt;br /&gt;
* Attach the IV drip to the patient (click and drag).&lt;br /&gt;
* Set the drip rate with right-click on the IV. For blood, set the drip rate to 5.&lt;br /&gt;
* Monitor the patient&#039;s blood oxygen levels and pulse via health analyzer.&lt;br /&gt;
* If an IV drip is not available, injecting the patient with blood by syringe or hypospray is a workable, if a slow and cumbersome, option.&lt;br /&gt;
* Iron, nutriment, and protein speed up the patient&#039;s natural recovery of lost blood. If your patient is Skrell, they need copper rather than iron; if your patient is Vaurca, they need sulfur rather than iron.&lt;br /&gt;
&lt;br /&gt;
=== Blood Compatibility ===&lt;br /&gt;
If incompatible blood is administered to a patient, it will cause poisoning in the form of a rejection reaction.&lt;br /&gt;
&lt;br /&gt;
Blood from one species is never compatible with another species, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain processed O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.&lt;br /&gt;
&lt;br /&gt;
If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement that follows these rules:&lt;br /&gt;
* &#039;&#039;&#039;Negative&#039;&#039;&#039; can take &#039;&#039;&#039;only negative&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; types can take &#039;&#039;&#039;O&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; can take &#039;&#039;&#039;A&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; can take &#039;&#039;&#039;B&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;AB&#039;&#039;&#039; can take &#039;&#039;&#039;A and B&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;O&#039;&#039;&#039; can take &#039;&#039;&#039;only O&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Blood Compatibility Chart&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Receiver&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Donor&lt;br /&gt;
|-&lt;br /&gt;
!O-&lt;br /&gt;
!O+&lt;br /&gt;
!B-&lt;br /&gt;
!B+&lt;br /&gt;
!A-&lt;br /&gt;
!A+&lt;br /&gt;
!AB-&lt;br /&gt;
!AB+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AB+&#039;&#039;&#039;&lt;br /&gt;
| +&lt;br /&gt;
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|-&lt;br /&gt;
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|&#039;&#039;&#039;A+&#039;&#039;&#039;&lt;br /&gt;
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|&#039;&#039;&#039;A-&#039;&#039;&#039;&lt;br /&gt;
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|&#039;&#039;&#039;B+&#039;&#039;&#039;&lt;br /&gt;
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|&#039;&#039;&#039;B-&#039;&#039;&#039;&lt;br /&gt;
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|&#039;&#039;&#039;O+&#039;&#039;&#039;&lt;br /&gt;
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|&#039;&#039;&#039;O-&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
==CPR==&lt;br /&gt;
If a patient&#039;s heart has stopped, it cannot pump blood to the brain, which begins to die. Extend their life by performing CPR. Every time you perform CPR on a patient, it gives them one breath as long as their lungs are working, circulates blood a little no matter what state heart is in, and may restart their heart. It&#039;s normal for ribs to crack while you are doing CPR.&lt;br /&gt;
&lt;br /&gt;
CPR only works on patients in cardiac arrest. When doing CPR, you have the options to do just chest compressions, or full CPR (chest compressions and rescue breathing). To do CPR, empty your hands, set your intent to Help, click on the patient, and choose which type of CPR you want. If you are doing rescue breathing, both you and the patient must not be wearing anything that covers the mouth. Both of you must remain still for CPR to work. Once you have started CPR, you can continue indefinitely until the patient&#039;s heart restarts.&lt;br /&gt;
&lt;br /&gt;
==Cryo Treatment==&lt;br /&gt;
Cryo is all about suspending someone in animation and healing them to boot! If someone is in a pretty bad way, tossing them into a (correctly set up) cryo tube will heal some types of damage and slow down other types of damage, sort of like a big stasis bag.&lt;br /&gt;
&lt;br /&gt;
* Cryo tanks function only below 170K.&lt;br /&gt;
* The lower the temperature of the bath, the more effective the stasis function is.&lt;br /&gt;
* The higher the temperature of the bath, the more effective the healing function is.&lt;br /&gt;
&lt;br /&gt;
==Stabilizing Patients==&lt;br /&gt;
&lt;br /&gt;
A patient is stable when their blood is oxygenated, their heart is beating steadily, their blood volume is good, and their brain function is not degrading. Stabilizing patients is the primary goal of the [[First Responder]].&lt;br /&gt;
&lt;br /&gt;
To stabilize a patient:&lt;br /&gt;
* If the patient&#039;s heart has stopped, treat for [[Guide to Medicine#cardiac_arrest|cardiac arrest]].&lt;br /&gt;
* Inject Inaprovaline to support brain function and steady heartbeat.&lt;br /&gt;
* Stop bleeding with an Advanced Trauma Kit. For [[Guide to Medicine#internal_bleeding|internal bleeding]], administer Coagzolug and hurry to the surgeon.&lt;br /&gt;
* If the patient&#039;s blood oxygen level is low, treat for [[Guide to Medicine#Hypoxia|hypoxia]].&lt;br /&gt;
**If the patient has lung damage, administer Dexalin or Dexalin Plus.&lt;br /&gt;
** If the patient has suffered blood loss, administer a [[Guide to Medicine#blood_transfusion|blood transfusion]].&lt;br /&gt;
* Splint fractured limbs, or put your patient on a roller bed to keep them from moving.&lt;br /&gt;
* Treat burns with an Advanced Burn Kit to prevent infection.&lt;br /&gt;
* If the patient has been poisoned or irradiated, but is otherwise stable and does not need inaprovaline, administer dylovene to slow the damage.&lt;br /&gt;
* If the patient has an infection, administer thetamycin; if you have none with you, administer dylovene and painkillers and get them to Medbay.&lt;br /&gt;
&lt;br /&gt;
Some patients will be impossible to stabilize completely:&lt;br /&gt;
* A combination of damage to the heart and lungs can make it impossible to raise the patient&#039;s blood oxygen level. Dexalin (Plus) doesn&#039;t work if the heart is not beating to circulate the artificially oxygenated blood. For these patients, apply a stabilizer harness or do CPR and rush them to Medbay, where they can be treated with surgery or organ-repair medication.&lt;br /&gt;
* If a patient&#039;s heart is damaged and their brain function is low (&amp;lt;20%), their blood circulation may be too poor for alkysine to work. Rush them to the operating room; treating their heart and brain directly may be their only chance. Continue stabilizing them while the surgeon is operating.&lt;br /&gt;
* Internal bleeding cannot be entirely stopped without surgery. Coagzolug or a bicaridine overdose will slow it. Attach an IV, hope the blood transfusion keeps up with the blood loss, and hurry them to a surgeon.&lt;br /&gt;
* Patients with extreme blood loss may be suffering too badly from hypoxia for a blood transfusion--even from multiple IVs--to restore their blood volume in time to save their life. These patients should be surgically treated for brain damage simultaneously with the blood transfusions.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
See [[Surgery]]. Required for:&lt;br /&gt;
*Repairing fractures&lt;br /&gt;
*Stopping arterial bleeding&lt;br /&gt;
*Removing foreign objects&lt;br /&gt;
*Organ transplants&lt;br /&gt;
*Removing necrotic tissue&lt;br /&gt;
*Plastic surgery&lt;br /&gt;
*Appendicitis&lt;br /&gt;
*Cyborgification&lt;br /&gt;
*Amputations&lt;br /&gt;
&lt;br /&gt;
Organ damage can be treated with medication, but surgery may be faster or more efficient, or may be the only option in the absence of a pharmacist. Simple operations can be done by a physician; more complex ones require a surgeon. Operations involving cybernetic parts can be done by a mechanist. A first responder is not trained to do surgery, but may assist in the operating room to keep a patient stable while the surgeon works.&lt;br /&gt;
&lt;br /&gt;
=Common Diseases &amp;amp; Injuries=&lt;br /&gt;
These are by no means the only ailments you will see, but they&#039;re a start.&lt;br /&gt;
&lt;br /&gt;
==Blood Loss==&lt;br /&gt;
*For external bleeding cases:&lt;br /&gt;
**&#039;&#039;&#039;Pressure&#039;&#039;&#039;: If you have no medical equipment, apply direct pressure to slow bleeding. Establish a grab, switch to help intent, target the bleeding body part, and click on the patient. This slows, but does not stop, bleeding as long as neither you nor the patient move. If &#039;&#039;you&#039;&#039; are bleeding, help intent click the limb and you will begin applying pressure.&lt;br /&gt;
**&#039;&#039;&#039;Gauze&#039;&#039;&#039;: Basic treatment. Stops bleeding and speeds healing.&lt;br /&gt;
**&#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039;: Stops bleeding, speeds healing, disinfects, and immediately heals a small amount of damage.&lt;br /&gt;
&lt;br /&gt;
*For internal bleeding (IB) cases:&lt;br /&gt;
**&#039;&#039;&#039;Cryogenics&#039;&#039;&#039;: Placing a patient with internal bleeding into a (correctly set up) cryo tube will both halt (not fix) the bleeding &#039;&#039;and&#039;&#039; stop it from getting worse. This is a temporary solution.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Standard_Treatments|Bicaridine and Inaprovaline]]&#039;&#039;&#039;: These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.&lt;br /&gt;
**&#039;&#039;&#039;[[Surgery#Internal_Bleeding|Surgery]]&#039;&#039;&#039;: The main method of treating internal bleeding is through surgery by means of the Fix&#039;O&#039;Vein.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Bicaridine|Bicaridine]]&#039;&#039;&#039;: Overdosing Bicaridine (30u) will poison the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.&lt;br /&gt;
**[[Guide to Chemistry#Coagzolug|&#039;&#039;&#039;Coagzolug&#039;&#039;&#039;]]: Coagzolug slows bleeding, buying you more time to treat a patient. Overdoses at 10u.&lt;br /&gt;
&lt;br /&gt;
Once you have stopped the bleeding, work to raise the patient&#039;s blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: &#039;&#039;Must be ingested&#039;&#039; in order to work. Replenishes 8u of blood per unit. Vaurca patients need sulfur instead; Skrell patients need copper.&lt;br /&gt;
*&#039;&#039;&#039;Nutriment&#039;&#039;&#039;: Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;Protein&#039;&#039;&#039;: Protein is found in meat, eggs, tofu, and seafood. Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;20/20/20 Pills&#039;&#039;&#039;: Iron, nutriment, and protein in a pill, 20 units each for a total of 60. With three separate reagents, these pills can replenish blood rather quickly. Best given on a mostly-empty stomach.&lt;br /&gt;
*&#039;&#039;&#039;Blood transfusion&#039;&#039;&#039;: Blood bags hold 200u of blood (a little less than half a patient&#039;s total blood volume). Use the IV drip to administer.&lt;br /&gt;
*&#039;&#039;&#039;IV Drip with Saline Plus&#039;&#039;&#039;: Administering 1.5u/tick of Saline Plus will rapidly replenish their blood and works for all species.&lt;br /&gt;
&lt;br /&gt;
Symptoms of blood loss:&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;85% blood volume:&#039;&#039;&#039;&lt;br /&gt;
**Brain damage begins.&lt;br /&gt;
**Patient feels dizzy and pale.&lt;br /&gt;
**Alkysine and inaprovaline no longer heal brain tissue.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;70% blood volume&#039;&#039;&#039; causes all the above and:&lt;br /&gt;
**Health scanner shows severe blood loss.&lt;br /&gt;
**Cloudy vision.&lt;br /&gt;
**Brain damage increases.&lt;br /&gt;
**Pulse quickens.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;60% blood volume&#039;&#039;&#039; causes all the above and: &lt;br /&gt;
**Unconsciousness.&lt;br /&gt;
**Surgical brain repair may cause scarring.&lt;br /&gt;
**Pulse quickens.&lt;br /&gt;
**Brain damage increases.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;30% blood volume&#039;&#039;&#039; causes all the above and:&lt;br /&gt;
**Ventricular fibrillation.&lt;br /&gt;
**Cardiac arrest.&lt;br /&gt;
**Massive brain damage.&lt;br /&gt;
&lt;br /&gt;
==Brute Damage==&lt;br /&gt;
Brute damage covers cuts, bruises, punctures, and other physical trauma, caused by being hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. High brute damage can cause a [[Guide to Medicine#Fracture|fracture]] or even amputate the limb entirely. Brute damage causes pain.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* &#039;&#039;&#039;Gauze&#039;&#039;&#039;: Heals 4 brute per wound. Stops bleeding.&lt;br /&gt;
* &#039;&#039;&#039;Advanced Trauma Kits&#039;&#039;&#039;: Heals 8 brute per wound. Stops bleeding and disinfects.&lt;br /&gt;
* [[Guide to Chemistry#Bicaridine|&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;]]: Heals 5 brute per unit. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Butazoline|&#039;&#039;&#039;Butazoline&#039;&#039;&#039;]]: Heals 8 brute per unit. Overdoses at 15u.&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: Heals 3 brute and burn per unit. Overdoses at 30u.&lt;br /&gt;
* Mixing Bicaridine and Butazoline causes [[Guide to Medicine#Genetic|genetic damage]]. Mixing either with tricordrazine is safe.&lt;br /&gt;
&lt;br /&gt;
==Burns==&lt;br /&gt;
Burns are usually caused by fire, extreme cold, lasers, and electrocution. Extreme burn injury can vaporize a limb entirely. Burns are easily infected. Large or severe burns cause blood loss. Burns cause severe pain.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* &#039;&#039;&#039;Ointment&#039;&#039;&#039;: Heals 4 burn per wound. Disinfects.&lt;br /&gt;
* &#039;&#039;&#039;Advanced Burn Kits&#039;&#039;&#039;: heals 8 burn per wound. Disinfects.&lt;br /&gt;
* [[Guide to Chemistry#Basic_Treatments|&#039;&#039;&#039;Kelotane&#039;&#039;&#039;]]: Heals 6 burn per unit. Overdoses at 20u. Does not disinfect wounds.&lt;br /&gt;
* [[Guide to Chemistry#Standard_Treatments|&#039;&#039;&#039;Dermaline&#039;&#039;&#039;]]: Heals 12 burn per unit. Overdoses at 15u. Does not disinfect wounds.&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: Heals 3 brute and burn per unit. Overdoses at 30u.&lt;br /&gt;
* Mixing Kelotane and Dermaline causes [[Guide to Medicine#Genetic|genetic damage]]. Mixing either with tricordrazine is safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cardiac Arrest==&lt;br /&gt;
Cardiac arrest is indicated by a flat line on your medical HUD. It will quickly lead to brain death as the brain is deprived of oxygen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If someone is in cardiac arrest, they are priority number one.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you are ever in doubt what to do, put the patient into a [[Guide_to_Medicine#Stasis_Bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.&lt;br /&gt;
* Apply [[Guide_to_Medicine#CPR|CPR]] or put a stabilizer harness on the patient. Sometimes this can restart the heart on its own; but if the cause of the cardiac arrest is still there, the heart will stop again.&lt;br /&gt;
* Administer inaprovaline to slow brain damage and stabilize the pulse.&lt;br /&gt;
* Adrenaline can restart the heart if the blood is oxygenated. Before administering, check the patient&#039;s respiration.&lt;br /&gt;
* If the patient is in severe pain, administer painkillers.&lt;br /&gt;
* If the patient has low blood volume, get some blood into them with [[Guide_to_Medicine#IV_Drip|IV drips]].&lt;br /&gt;
* If the lungs are damaged, administer Dexalin or Dexalin Plus after restarting the heart.&lt;br /&gt;
* If the lungs are undamaged but blood oxygen is low, they may have a damaged heart; treat for cardiac damage.&lt;br /&gt;
* If you are non-medical, the patient is already in surgery, or you just can&#039;t get a doctor, administer [[Guide_to_Medicine#CPR|CPR]] indefinitely. Even if CPR does not restart the patient&#039;s heart, it will slow brain damage.&lt;br /&gt;
&lt;br /&gt;
==Dislocations==&lt;br /&gt;
The patient&#039;s bone has gone out of joint; functions like a fracture. To fix a dislocation, right-click on the patient and click on &amp;quot;Undislocate joint&amp;quot;. If there are multiple dislocations, a prompt will appear asking which limb you would like to relocate. Be aware that this is painful for the patient, and should not be attempted by unskilled crew in non-emergency situations.&lt;br /&gt;
&lt;br /&gt;
==Foreign Bodies==&lt;br /&gt;
Most foreign bodies, whether bullets, shrapnel, an alien parasite, or a bomb, require [[surgery]] to remove. If the object is large enough--such as a knife or a fire axe--it may be removed by simply yanking it out by right-clicking on the patient. This is dangerous because it will cause more damage to the body part and is likely to cause bleeding--possibly internal bleeding--but in an emergency, or within easy reach of a surgeon, removing a foreign object this way is an option.&lt;br /&gt;
&lt;br /&gt;
==Fractures==&lt;br /&gt;
Fractures are caused by brute damage to a body part. They range in severity from hairline to fracture to broken. If not stabilized, fractures can cause damage to the organ in that body part.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Splints&#039;&#039;&#039;: A splint keeps a fractured bone in place and prevents it from damaging adjacent tissue. Splints can be applied to arms, legs, hands, and feet.&lt;br /&gt;
*&#039;&#039;&#039;Wheelchairs&#039;&#039;&#039;: A patient with a broken leg or foot can sit in a wheelchair to recover their mobility. Pushing a wheelchair works the same as walking.&lt;br /&gt;
*&#039;&#039;&#039;Bed Rest&#039;&#039;&#039;: If your patient has a fractured skull, ribs, or pelvis, splinting is impossible, and moving around will injure them further. Put them on a roller bed and tell them to stay there and wait for the surgeon.&lt;br /&gt;
*&#039;&#039;&#039;[[Surgery#Bone_Repair|Surgery]]&#039;&#039;&#039; is the only way to repair fractures.&lt;br /&gt;
&lt;br /&gt;
==Genetic Damage==&lt;br /&gt;
Genetic damage is dealt by radiation, slime digestion, or coming out of a stasis bag. It can be diagnosed with a body scanner.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* [[Guide to Chemistry#Cryoxadone|&#039;&#039;&#039;Cryoxadone&#039;&#039;&#039;]]: Heals genetic damage if administered at 170 Kelvin or lower (generally in a cryo tube).&lt;br /&gt;
* [[Guide to Chemistry#Clonexadone|&#039;&#039;&#039;Clonexadone&#039;&#039;&#039;]]: Works like cryoxadone, but faster.&lt;br /&gt;
* &#039;&#039;&#039;Cryo-Mix&#039;&#039;&#039;: A 1:1 mix of Cryoxadone and Clonexadone.&lt;br /&gt;
* [[Guide to Chemistry#Advanced_Treatments|&#039;&#039;&#039;Rezadone&#039;&#039;&#039;]]: Heals genetic damage without the need for cold temperatures. Overdoses at 20u, though 10u may induce dizziness.&lt;br /&gt;
&lt;br /&gt;
==Hypoxia==&lt;br /&gt;
Hypoxia is low oxygen in the blood. The blood oxygen reading on your handheld health scanner represents low blood oxygen from all causes, including low blood oxygen, blood loss, and damage to the heart. If you can rule out cardiac damage or blood loss, a low blood oxygen reading means hypoxia.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* Make sure the patient has access to oxygen. If the patient is wearing internals, make sure that the air tank is full and switched on; empty internals will suffocate your patient. &lt;br /&gt;
* Administer [[Guide to Chemistry#Inaprovaline|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;]] to slow brain damage from hypoxia.&lt;br /&gt;
* Connect the patient to high-pressure oxygen via an IV stand with attached oxygen tank and mask.&lt;br /&gt;
* Administer [[Guide to Chemistry#Dexalin|&#039;&#039;&#039;Dexalin&#039;&#039;&#039;]] or [[Guide to Chemistry#Dexalin_Plus|&#039;&#039;&#039;Dexalin Plus&#039;&#039;&#039;]]. These put oxygen into the blood directly, and do not work if the heart is not pumping blood. Dexalin forces oxygenation to 50% and overdoses at 20u; Dexalin Plus forces oxygenation to 80% and overdoses at 15u.&lt;br /&gt;
* Administer Pneumalin to treat lung damage, or perform surgery.&lt;br /&gt;
* If the patient is not breathing and you do not have an IV stand with oxygen tank and mask, do CPR (Full CPR, with rescue breathing) or put them in a stabilizer harness.&lt;br /&gt;
&lt;br /&gt;
==Infection==&lt;br /&gt;
Infections start when a wound isn&#039;t treated and disinfected in time. A hand scanner will not detect an infection, but will detect the fever that results from infections. If left alone, infections can rapidly kill a patient. Diagnose infections with the body scanner.&lt;br /&gt;
&lt;br /&gt;
Levels of infection:&lt;br /&gt;
*&#039;&#039;&#039;L1 (Mild)&#039;&#039;&#039;: Pain messages and the start of fever.&lt;br /&gt;
*&#039;&#039;&#039;L2 (Acute)&#039;&#039;&#039;: More pain messages; infection becomes more prevalent and visible.&lt;br /&gt;
*&#039;&#039;&#039;L3 (Gangrene)&#039;&#039;&#039;: Beginning of lethal toxins, organ death, and necrosis.&lt;br /&gt;
&lt;br /&gt;
The following are some symptoms of infection based on where it&#039;s located:&lt;br /&gt;
*&#039;&#039;&#039;Meningitis (Brain)&#039;&#039;&#039;&lt;br /&gt;
**L1: Stiff neck&lt;br /&gt;
**L2: Severe headache (+1 confusion at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Conjunctivitis (Eyes)&#039;&#039;&#039;&lt;br /&gt;
**L1: Itchy eyes&lt;br /&gt;
**L2: Blurred vision (+10 eye_blurry at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Endocarditis (Heart)&#039;&#039;&#039;&lt;br /&gt;
**L1: Chest tightness&lt;br /&gt;
**L2: Chest pain&lt;br /&gt;
*&#039;&#039;&#039;Pyelonephritis (Kidneys)&#039;&#039;&#039;&lt;br /&gt;
**L1: Lower back pain&lt;br /&gt;
**L2: Malaise&lt;br /&gt;
*&#039;&#039;&#039;Pyogenic Abscess (Liver)&#039;&#039;&#039;&lt;br /&gt;
**L1: Right-sided abdominal pain&lt;br /&gt;
**L2: Poor blood filtration; toxins build up&lt;br /&gt;
*&#039;&#039;&#039;Pneumonia (Lungs)&#039;&#039;&#039;&lt;br /&gt;
**L1: Coughing&lt;br /&gt;
**L2: Shortness of breath; hypoxia&lt;br /&gt;
*&#039;&#039;&#039;Staph Infection (Arms, legs, hands, feet)&#039;&#039;&#039;&lt;br /&gt;
**L1: Pain&lt;br /&gt;
**L2: Sharp pain temporarily disables limb&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* Administer [[Guide_to_Chemistry#Thetamycin|Thetamycin]] and monitor the patient. Having at least 5u of thetamycin in the bloodstream prevents infections from spreading to nearby body parts. Do not put the patient in the recovery room; they need constant watching. Use the ICU or GTR.&lt;br /&gt;
* [[Guide_to_Chemistry#Leporazine|Leporazine]] reduces fevers.&lt;br /&gt;
* Administer painkillers to prevent the patient from going into shock due to pain.&lt;br /&gt;
* If an organ is infected, treat the patient for the symptoms of organ failure.&lt;br /&gt;
* If the patient&#039;s infection is causing toxins to build up in the blood, administer dylovene.&lt;br /&gt;
* Gangrenous limbs should be treated with [[Surgery#Necrotic_Limb_Repair|necrotic limb repair]]. If no surgeon is available, amputation is an option.&lt;br /&gt;
*&#039;&#039;&#039;Organ necrosis&#039;&#039;&#039; needs to be treated with a [[Surgery#Organ_Removal.2FTransplantation|transplant]].&lt;br /&gt;
&lt;br /&gt;
==Mental Illness &amp;amp; Trauma==&lt;br /&gt;
Mental illness is primarily role-played.&lt;br /&gt;
* [[Psychologist|Psychiatrists/Psychologists]] specialize in treating mental illness. Psychiatrists specialize in medical treatment for mental illness; psychologists and counselors specialize in therapy.&lt;br /&gt;
* All characters with a [[Medical_Doctor|Medical Doctorate]] degree are qualified to diagnose mental illness and prescribe medication, but it&#039;s not their specialty.&lt;br /&gt;
* [[Surgeon|Surgeons]] are trained in neurosurgery and can treat brain damage caused by trauma, toxins, or oxygen deprivation.&lt;br /&gt;
* [[Chemist|Chemists/Pharmacists]] can synthesize psychiatric medication and understand how it works, but they cannot prescribe it. A doctor must prescribe the medication for the patient.&lt;br /&gt;
* Occasionally, mental illness may cause a patient to become violent or suicidal. Use the least amount of force necessary to keep the patient safe; restraint is highly traumatic and should only be used in an emergency.&lt;br /&gt;
&lt;br /&gt;
==Radiation==&lt;br /&gt;
Radiation exposure is caused by radioactive reagents, being in an unshielded area during a radiation storm, or certain artifacts. A hand scanner detects radiation exposure; body scanners show it more precisely.&lt;br /&gt;
&lt;br /&gt;
Radiation causes damage similar to toxins, eventually damaging the liver and causing vomiting. Patients may lose their hair and feel weak and dizzy.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* [[Guide to Chemistry#Hyronalin|&#039;&#039;&#039;Hyronalin&#039;&#039;&#039;]]: Heals 30 radiation per unit. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Arithrazine|&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;]]: Heals 70 radiation, but causes mild brute damage. Overdoses at 20u.&lt;br /&gt;
* If neither hyronalin nor arithrazine are available, keep the patient on dylovene and monitor them. Radiation decreases naturally over time; dylovene prevents further damage.&lt;br /&gt;
&lt;br /&gt;
==Organ Damage==&lt;br /&gt;
Organ damage is caused by physical trauma, poisons, or moving around with broken bones in the same body part as the organ. Most organs die at 30 damage; a dead organ must be replaced. [[#Brain|Brain damage]] causes death at 100 damage rather than 30.&lt;br /&gt;
&lt;br /&gt;
Treatment for organ damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Peridaxon|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]]: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.&lt;br /&gt;
* [[Guide to Chemistry#Alkysine|&#039;&#039;&#039;Alkysine&#039;&#039;&#039;]]: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 10u.&lt;br /&gt;
* [[Guide to Chemistry#Oculine|&#039;&#039;&#039;Oculine&#039;&#039;&#039;]]: A pale lavender medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Adipemcina|&#039;&#039;&#039;Adipemcina&#039;&#039;&#039;]]: A green medicine which heals 2 organ damage per unit, but only heals the heart. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Pneumalin|&#039;&#039;&#039;Pneumalin&#039;&#039;&#039;]]: A purple medicine which heals 1.5 organ damage per unit, but only heals the lungs, and only when inhaled. Overdoses at 15u.&lt;br /&gt;
* [[Guide to Chemistry#Inaprovaline|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;]]: A blue medicine heals the brain of minor damage. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Dylovene|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: A green medicine heals minor liver damage. Overdoses at 20u.&lt;br /&gt;
&lt;br /&gt;
==Toxin Exposure==&lt;br /&gt;
Poisons tend to show up as unidentified chemicals in a patient&#039;s bloodstream via a health analyzer. Some poisons target specific organs, bypassing the liver; general poisons must damage the liver before they can start damaging other organs.&lt;br /&gt;
&lt;br /&gt;
Patients who have been poisoned may report stomach pain and vomiting. If the liver has been damaged or the poison targets a different organ, they will show signs of organ damage. Patients who have ingested acid will also have burns.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* Remove toxins from the stomach via the sleeper&#039;s stomach pump option.&lt;br /&gt;
* Remove toxins from the blood via the sleeper&#039;s dialysis option. This will also remove beneficial reagents and some blood.&lt;br /&gt;
* If the toxins have already been metabolized (i.e., are no longer in the blood or the stomach), they have done their damage and cannot be removed.&lt;br /&gt;
* Taking a blood sample for analysis with a chemical analyzer can identify the poison in the patient&#039;s blood, which might help you treat it.&lt;br /&gt;
* [[Guide to Chemistry#Dylovene|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: Protects the liver against damage from toxins. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Fluvectionem|&#039;&#039;&#039;Fluvectionem&#039;&#039;&#039;]]: Removes all other chemicals reagents from the bloodstream, but causes mild liver damage. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Pulmodeiectionem|&#039;&#039;&#039;Pulmodeiectionem&#039;&#039;&#039;]]: Causes the patient to cough up any reagents in their lungs when inhaled. Overdoses at 10u.&lt;br /&gt;
* Treat for organ damage, burns, blood loss, or any other damage the toxin may have done.&lt;br /&gt;
&lt;br /&gt;
=Medbay Operations=&lt;br /&gt;
==Layout==&lt;br /&gt;
[[File:Medbay 2.png|500px]]&lt;br /&gt;
* Exam room: Used for private, non-emergency checkups.&lt;br /&gt;
* Morgue Lift: Goes down to the morgue; used to transport bodies.&lt;br /&gt;
* OR 1 and OR 2: For surgeries. Refrigerated back room includes lockers with monkey cubes and blood.&lt;br /&gt;
* Atrium: Open to the upstairs level. Park waiting surgical patients here.&lt;br /&gt;
* Psychology: For mental health counseling.&lt;br /&gt;
* ICU: For patients with non-surgical problems that need constant monitoring.&lt;br /&gt;
* GTR: General treatment area. Patients come here at intake.&lt;br /&gt;
* Pharmacy: Makes medication.&lt;br /&gt;
* Cryo: For cryo treatment. Back room includes air compressors and air tanks.&lt;br /&gt;
* First Responder: Equipment, lockers, and ready room for first responders. Includes a charger for mechs.&lt;br /&gt;
* Reception: Intake; seating for doctors awaiting patients and patients awaiting doctors.&lt;br /&gt;
&lt;br /&gt;
[[File:Medbay 3.png|500px]]&lt;br /&gt;
* Staff room: Usually unused, but there if you need a private moment.&lt;br /&gt;
* CMO&#039;s office: CMO&#039;s private space. Home to Crusher, the Medbay cat.&lt;br /&gt;
* Isolation: Used to treat patients with contagious conditions.&lt;br /&gt;
* Equipment room: Lockers for doctors and surgeons. Extra hyposprays, belts, HUDs, and other useful items.&lt;br /&gt;
* Shower: Useful to keep clean after one has been covered in blood.&lt;br /&gt;
* Atrium: Open to the downstairs.&lt;br /&gt;
* Briefing: Medbay staff report here at the beginning of a shift.&lt;br /&gt;
* Recovery: For patients who need rest and time, but not monitoring.&lt;br /&gt;
&lt;br /&gt;
==Triage==&lt;br /&gt;
Triage is a word for &#039;&#039;&#039;priority&#039;&#039;&#039; regarding patients. When there are multiple patients and not enough medical personnel, who do you treat first? Triage helps you make that decision while saving the highest number of patients.&lt;br /&gt;
&lt;br /&gt;
A person dies when their brain dies, which usually happens when their brain is starved of oxygen. People who are low on blood or who have weak heartbeat or respiration are at a greater risk of dying than people with broken legs. Work your way down, treating critical first, and saving those who can wait for last. When a critical patient is stabilized, move on to another patient.&lt;br /&gt;
&lt;br /&gt;
As a medic, you have the ability to apply triage tags to your patients, which show up on medical HUDs. From highest to lowest priority:&lt;br /&gt;
*Red tag: Needs resuscitation. Most urgent. Patient has no heartbeat, or an extremely rapid and weak heartbeat; patient is not breathing; arterial bleeding; very low blood volume. Patient is unstable and getting worse.&lt;br /&gt;
*Yellow tag: Urgent. Unconscious, rapid heart rate, bleeding, severe pain.&lt;br /&gt;
*Green tag: Serious. Broken bones, bullet removals, minor organ damage. Stable patients go here.&lt;br /&gt;
*Blue tag:  Walking wounded. Facial reconstruction, eye damage, bruises and cuts.&lt;br /&gt;
*Black tag: Dead, or dying and cannot be saved with the resources available.&lt;br /&gt;
&lt;br /&gt;
==Division of Labor==&lt;br /&gt;
Medical personnel are divided into specialties. Ideally, everyone should keep to their own specialty, transferring patients between them as needed.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; organizes the efforts of the Medbay staff and interfaces with Command. Depending on their background, they may also function as a physician or surgeon.&lt;br /&gt;
* &#039;&#039;&#039;First Responders&#039;&#039;&#039; primarily work in the field, retrieving patients, stabilizing them, and bringing them back to Medical and to the Physicians. In multiple casualty situations, first responders perform triage.&lt;br /&gt;
* &#039;&#039;&#039;Physicians&#039;&#039;&#039; diagnose and treat patients in Medbay. When their patients need surgery, they should hand them off to the surgeons; when they need counseling, they should hand them off to the psychologist. Physicians can prescribe medication.&lt;br /&gt;
* &#039;&#039;&#039;Surgeons&#039;&#039;&#039; specialize in surgery. They may be assisted in surgery by a Physician or First Responder who keeps the patient stable while they work.&lt;br /&gt;
* &#039;&#039;&#039;Machinists&#039;&#039;&#039; perform surgeries that involve installing or repairing prosthetics and artificial organs.&lt;br /&gt;
* &#039;&#039;&#039;Pharmacists&#039;&#039;&#039; make medication, and know how to administer it. They do not prescribe medication directly; rather, they supply medication to the first responder, physician, surgeon, and psychologist.&lt;br /&gt;
* &#039;&#039;&#039;Psychologists&#039;&#039;&#039; specialize in counseling, including both mental illness and counseling for those who are dealing with stress or simply need advice. They can prescribe psychiatric medication to patients.&lt;br /&gt;
&lt;br /&gt;
When job slots are empty, or when Medical is overwhelmed with work, personnel may find themselves covering for one another:&lt;br /&gt;
* Physicians and Surgeons may function as First Responders.&lt;br /&gt;
* First Responders may administer medication, monitor patients, take scans, and treat patients in the GTU.&lt;br /&gt;
* Physicians may do simple surgeries. In an emergency, a first responder may perform an amputation or do a needle thoracotamy for a collapsed lung.&lt;br /&gt;
* Pharmacists and Psychologists may perform first aid, administer prescribed medication, and take body scans for the physician or surgeon.&lt;br /&gt;
* Research scientists trained in chemistry can provide medication.&lt;br /&gt;
* Anyone--including non-Medical crew--can perform CPR, use an autoinjector or autoinhaler, apply bandages and ointment, or grind or dissolve pills into liquid medication.&lt;br /&gt;
* Machinists may perform simple surgeries.&lt;br /&gt;
&lt;br /&gt;
=Xenomedicine=&lt;br /&gt;
Medical staff are required to learn the anatomy and physiology of all species they can expect to encounter. Depending on your own species, you may be more or less familiar with any given species. These statistics use humans as a baseline.&lt;br /&gt;
&lt;br /&gt;
===[[Background summary#Humanity|Human]]===&lt;br /&gt;
*Blood Volume: 560&lt;br /&gt;
*Primitive Form: Monkey&lt;br /&gt;
&lt;br /&gt;
===[[Skrell]]===&lt;br /&gt;
*Primitive Form: Neaera&lt;br /&gt;
*Less resistant to alcohol.&lt;br /&gt;
*Less stamina.&lt;br /&gt;
*Faster running speed.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
&lt;br /&gt;
===[[Unathi]]===&lt;br /&gt;
*Slightly lower brute damage.&lt;br /&gt;
*Primitive Form: Stok&lt;br /&gt;
*All Alcohol (Ethanol) is toxic.&lt;br /&gt;
*Can drink Butanol as an Alcohol (Ethanol) substitute.&lt;br /&gt;
*Less stamina.&lt;br /&gt;
*Faster running speed.&lt;br /&gt;
*Slower walking speed.&lt;br /&gt;
&lt;br /&gt;
===[[Tajara]]===&lt;br /&gt;
*Slightly higher brute damage.&lt;br /&gt;
*Primitive Form: Farwa&lt;br /&gt;
*Low alcohol tolerance.&lt;br /&gt;
*Faster walking speed.&lt;br /&gt;
*Less stamina and running speed, but faster stamina recovery.&lt;br /&gt;
*Fall damage is halved.&lt;br /&gt;
&lt;br /&gt;
====Tajara: Zhan-Khazan====&lt;br /&gt;
*Slightly higher brute damage than base Tajara.&lt;br /&gt;
*Slower walking speed.&lt;br /&gt;
*Slower running speed, but more stamina.&lt;br /&gt;
*Resistant to cold.&lt;br /&gt;
*Tolerant to alcohol.&lt;br /&gt;
&lt;br /&gt;
====Tajara: M&#039;sai====&lt;br /&gt;
*Significantly higher brute damage than base Tajara.&lt;br /&gt;
*Faster walking speed.&lt;br /&gt;
*Faster running speed, but less stamina.&lt;br /&gt;
&lt;br /&gt;
===[[Dionaea]]===&lt;br /&gt;
*Primitive Form: Diona Nymph&lt;br /&gt;
*Regenerates health and nutriment when in light or in radiation.&lt;br /&gt;
*Most reagents have little to no effect on a Diona.&lt;br /&gt;
**Plant-B-Gone severely poisons a Diona.&lt;br /&gt;
**[[Guide to Chemistry#Standard_Treatments|Hyronalin]] poisons Diona.&lt;br /&gt;
**[[Guide to Chemistry#Specialist_Treatments|Arithrazine]] severely poisons Diona.&lt;br /&gt;
*Does not bleed.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Immune to infections.&lt;br /&gt;
*Immune to low pressure.&lt;br /&gt;
*Resistant to electrocution.&lt;br /&gt;
*Resistant to high temperatures.&lt;br /&gt;
*Breaks into nymphs upon death.&lt;br /&gt;
*Very slow movement speed.&lt;br /&gt;
&lt;br /&gt;
===[[Vaurca]] Worker===&lt;br /&gt;
*Significantly lower brute damage.&lt;br /&gt;
*Significantly higher burn damage.&lt;br /&gt;
*Significantly higher toxin damage.&lt;br /&gt;
*Significantly lower Oxygen damage.&lt;br /&gt;
*Significantly lower Radiation damage.&lt;br /&gt;
*Primitive Form: V&#039;krexi&lt;br /&gt;
*Breathes phoron.&lt;br /&gt;
*Possesses two hearts.&lt;br /&gt;
*Has an implant that stores phoron.&lt;br /&gt;
*Have other robotic implants.&lt;br /&gt;
*Has their own private Hivechat channel.&lt;br /&gt;
*Most surgeries require using the surgical drill instead of a scalpel.&lt;br /&gt;
*Can safely eat non-sterile K&#039;ois.&lt;br /&gt;
*Nutriment (normal food) is toxic.&lt;br /&gt;
*Immune to decompression.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Resistant to alcohol.&lt;br /&gt;
*Slower walking speed.&lt;br /&gt;
*Slower running and less stamina recovery, but more stamina.&lt;br /&gt;
&lt;br /&gt;
====Vaurca Warrior====&lt;br /&gt;
*Significantly lower brute damage.&lt;br /&gt;
*Slightly higher burn damage.&lt;br /&gt;
*Normal Oxygen damage.&lt;br /&gt;
*Significantly lower radiation damage.&lt;br /&gt;
*Normal walking speed.&lt;br /&gt;
*Faster running and more stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>Duthco</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Drinks&amp;diff=28778</id>
		<title>Guide to Drinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Drinks&amp;diff=28778"/>
		<updated>2023-05-26T20:32:53Z</updated>

		<summary type="html">&lt;p&gt;Duthco: Changed order on a regular Mojito from &amp;quot;Lime Juice, Mint Syrup, and Rum&amp;quot; to &amp;quot;Mint Syrup, Lime Juice, and Rum&amp;quot; to reflect how I had to use this order to get a mojito instead of a daiquiri. Also added a warning that a different order might produce the daiqu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Drink Recipes==&lt;br /&gt;
Though many of these drinks have toxic ingredients, the finished products are not necessarily toxic. However, if incorrectly (or maliciously) mixed, you might poison your patrons.&lt;br /&gt;
&lt;br /&gt;
If an ingredient is listed as a catalyst, that means it will not be used up by the reaction, and must be removed at the end.&lt;br /&gt;
&lt;br /&gt;
Since a drinking glass will hold only 30 units of liquid, it&#039;s recommended that bartenders use their drink shakers to mix these drinks before pouring them out into glasses.&lt;br /&gt;
&lt;br /&gt;
===Alcoholic Drinks===&lt;br /&gt;
Alcoholic drinks contain ethanol, the type of alcohol that gets humans drunk. Each alcoholic drink has a strength value that determines how quickly it will affect the person drinking it. Depending on how much you drink, you may start slurring your speech, get dizzy, start stumbling around, or even pass out. Drinking slowly will allow your body to metabolize alcohol and prevent some of these effects, but it can take a long time to metabolize high amounts of alcohol. &lt;br /&gt;
&lt;br /&gt;
Some species have special reactions to alcohol: &lt;br /&gt;
* Skrell will always treat any alcohol as extremely strong and can get very drunk, very quickly. &lt;br /&gt;
* Unathi and Vaurca cannot properly metabolize ethanol, and consuming it will poison them as it is metabolized.&lt;br /&gt;
* Humans take liver damage from drinking too much. This damage occurs at around the same level of intoxication where the character passes out. &lt;br /&gt;
* Diona cannot get drunk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|%Alcohol&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Caffeine&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:absintheglass.png|64px]]&lt;br /&gt;
|Absinthe&lt;br /&gt;
|&lt;br /&gt;
|75&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Jailbreaker Verte”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:acidspitglass.png|64px]]&lt;br /&gt;
|Acid Spit&lt;br /&gt;
|1u Sulphuric Acid, 5u Wine = 6u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:aleglass.png|64px]]&lt;br /&gt;
|Ale&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:alliescocktail.png|64px]]&lt;br /&gt;
|Allies Cocktail&lt;br /&gt;
|1u [[#Classic Martini|Classic Martini]], 1u Vodka = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:aloe.png|64px]]&lt;br /&gt;
|Aloe&lt;br /&gt;
|1u Cream, 1u Watermelon Juice, 1u Whiskey = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Add the whiskey last, or you will have Irish Cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:amasecglass.png|64px]]&lt;br /&gt;
|Amasec{{anchor|Amasec}}&lt;br /&gt;
|1u Iron, 5u Vodka, 5u Wine = 10u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:andalusia.png|64px]]&lt;br /&gt;
|Andalusia&lt;br /&gt;
|1u Lemon Juice, 1u Rum, 1u Whiskey = 3u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|The gardener might be willing to grow some lemons for you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreeze.png|64px]]&lt;br /&gt;
|Anti-freeze&lt;br /&gt;
|1u Cream, 1u Ice, 1u Vodka = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:aprilshower.png|64px]]&lt;br /&gt;
|April Shower&lt;br /&gt;
|1u Brandy, 1u Orange Juice, 1u Yellow Chartreuse = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|The chartreuse family is type of Skrellian liquor (Nralakk Touch). Comes in multiple colors, if you were having issues finding the ingredients.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bittersglass.png|64px]]&lt;br /&gt;
|Aromatic Bitters&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:atomicbombglass.png|64px]]&lt;br /&gt;
|Atomic Bomb&lt;br /&gt;
|10u [[#B-52|B-52]], 1u Uranium = 10u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Extremely potent.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:b52glass.png|64px]]&lt;br /&gt;
|B-52{{anchor|B-52}}&lt;br /&gt;
|1u Cognac, 1u [[#Irish Cream|Irish Cream]], 1u Kahlua = 3u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:badtouch.png|64px]]&lt;br /&gt;
|Bad Touch&lt;br /&gt;
|1u Absinthe, 1u Lemon Lime, 2u Rum, 2u Vodka = 6u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bahama_mama.png|64px]]&lt;br /&gt;
|Bahama mama&lt;br /&gt;
|1u Ice, 2u Orange Juice, 2u Rum, 1u Lime Juice = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Lime juice should be added last, or a different drink will be made.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bananahonkglass.png|64px]]&lt;br /&gt;
|Banana Honk (Banana Mama)&lt;br /&gt;
|1u Banana Juice, 1u Cream, 1u Sugar = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_banana.png|64px]]&lt;br /&gt;
|Banana pulque&lt;br /&gt;
|1u Banana Juice, 1u Pulque = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:b&amp;amp;p.png|64px]]&lt;br /&gt;
|Barefoot&lt;br /&gt;
|1u Berry Juice, 1u Cream, 1u Vermouth = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bassline.png|64px]]&lt;br /&gt;
|Bassline&lt;br /&gt;
|1u Blue Curacao, 2u Grape Juice, 1u Lime Juice, 2u Vodka = 6u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:beepskysmashglass.png|64px]]&lt;br /&gt;
|Beepsky Smash&lt;br /&gt;
|1u Lime Juice, 1u Iron, 1u Whiskey = 2u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|Causes brief stun for non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:beerglass.png|64px]]&lt;br /&gt;
|Beer (Space Beer)&lt;br /&gt;
|10u Corn Oil, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|Reduces jitteriness.&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_berry.png|64px]]&lt;br /&gt;
|Berry pulque&lt;br /&gt;
|1u Berry Juice, 1u Pulque = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_brown.png|64px]]&lt;br /&gt;
|Bilk&lt;br /&gt;
|1u Beer, 1u Milk = 2u&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackrussianglass.png|64px]]&lt;br /&gt;
|Black Russian&lt;br /&gt;
|1u Kahlua, 2u Vodka = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blindrussian.png|64px]]&lt;br /&gt;
|Blind Russian&lt;br /&gt;
|1u Cream, 1u [[#Irish Cream|Irish Cream]], 1u Kahlua = 3u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bloodymaryglass.png|64px]]&lt;br /&gt;
|Bloody Mary&lt;br /&gt;
|1u Lime Juice, 3u Tomato Juice, 2u Vodka = 6u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:curacaoglass.png|64px]]&lt;br /&gt;
|Blue Curacao&lt;br /&gt;
|10u Orange Juice, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Xuaousha curacao”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluelagoon.png|64px]]&lt;br /&gt;
|Blue Lagoon&lt;br /&gt;
|1u Blue Curacao, 1u Ice, 3u Lemonade, 1u Vodka = 6u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluebird.png|64px]]&lt;br /&gt;
|Bluebird&lt;br /&gt;
|1u Blue Curacao, 3u [[#Gin and Tonic|Gin and Tonic]] = 4u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blushwineglass.png|64px]]&lt;br /&gt;
|Blush Wine&lt;br /&gt;
|1u White Wine, 1u Wine = 2u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:booger.png|64px]]&lt;br /&gt;
|Booger&lt;br /&gt;
|1u Banana Juice, 2u Cream, 1u Rum, 1u Watermelon Juice = 5u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:boukhaglass.png|64px]]&lt;br /&gt;
|Boukha&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:brandyglass.png|64px]]&lt;br /&gt;
|Brandy&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:bravebullglass.png|64px]]&lt;br /&gt;
|Brave Bull&lt;br /&gt;
|1u Kahlua, 2u Tequila = 3u&lt;br /&gt;
|30&lt;br /&gt;
|0.2&lt;br /&gt;
|Also includes Caffeine at a strength of 0.2.&lt;br /&gt;
|-&lt;br /&gt;
![[File:carthusiansazerac.png|64px]]&lt;br /&gt;
|Carthusian Sazerac&lt;br /&gt;
|1u Absinthe, 1u Green Chartreuse, 1u Grenadine Syrup, 1u Whiskey = 4u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caruso.png|64px]]&lt;br /&gt;
|Caruso&lt;br /&gt;
|2u [[#Classic Martini|Classic Martini]], 1u White Creme de Menthe = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:champagneglass.png|64px]]&lt;br /&gt;
|Champagne&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:cmojito.png|64px]]&lt;br /&gt;
|Champagne Mojito&lt;br /&gt;
|1u Champagne, 1u Mint Syrup, 1u Rum = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cherrytreefireball.png|64px]]&lt;br /&gt;
|Cherry Tree Fireball&lt;br /&gt;
|1u Cherry Jelly, 1u Fireball, 1u Ice, 3u Lemonade = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:manlydorfglass.png|64px]]&lt;br /&gt;
|Cinnamon Apple Whiskey&lt;br /&gt;
|3u Apple Cider, 1u Fireball = 4u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:martiniglass.png|64px]]&lt;br /&gt;
|Classic Martini{{anchor|Classic Martini}}&lt;br /&gt;
|2u Gin, 1u Vermouth = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cloudyoranglass.png|64px]]&lt;br /&gt;
|Cloudy Oran&lt;br /&gt;
|1u Green Tea, 1u Sake, 1u Soy Milk = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cobaltvelvet.png|64px]]&lt;br /&gt;
|Cobalt Velvet&lt;br /&gt;
|2u Blue Curacao, 3u Champagne, 1u Comet Cola = 6u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_coffee.png|64px]]&lt;br /&gt;
|Coffee pulque&lt;br /&gt;
|1u Coffee, 1u Pulque = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cognacglass.png|64px]]&lt;br /&gt;
|Cognac&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:cbsc.png|64px]]&lt;br /&gt;
|Complex Bluespace Calculation&lt;br /&gt;
|1u Radium, 3u Soda Water, 2u Vodka, 4u Wine = 10u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Causes jitters to non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:corkpopper.png|64px]]&lt;br /&gt;
|Cork Popper&lt;br /&gt;
|1u Champagne, 1u Lemon Juice, 1u Whiskey = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cremedeyvetteglass.png|64px]]&lt;br /&gt;
|Creme de Yvette&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Xinghua Delicate Violet”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:cubalibreglass.png|64px]]&lt;br /&gt;
|Cuba Libre{{anchor|Cuba Libre}}&lt;br /&gt;
|1u Lime Juice, 2u [[#Rum and Cola|Rum and Cola]] = 3u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:daiquiri.png|64px]]&lt;br /&gt;
|Daiquiri&lt;br /&gt;
|1u Lime Juice, 1u Rum = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:demonsblood.png|64px]]&lt;br /&gt;
|Demons Blood&lt;br /&gt;
|1u Blood, 1u Dr. Gibb, 3u Rum, 1u Stellar Jolt = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|For both this and the next recipe, you may be able to substitute the blood with tomato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:devilskiss.png|64px]]&lt;br /&gt;
|Devils Kiss&lt;br /&gt;
|1u Blood, 1u Kahlua, 1u Rum = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:deweycocktail.png|64px]]&lt;br /&gt;
|Dewey Cocktail&lt;br /&gt;
|1u Creme de Yvette, 1u Gin, 1u Grenadine Syrup = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:dionamamaglass.png|64px]]&lt;br /&gt;
|Diona Mama&lt;br /&gt;
|2u Absinthe, 1u Ice, 2u Lime Juice, 1u Radium = 6u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:djinnteaglass.png|64px]]&lt;br /&gt;
|Djinn Tea&lt;br /&gt;
|1u Dyn Ice Tea, 1u Gin = 2u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:drdaniels.png|64px]]&lt;br /&gt;
|Dr. Daniels&lt;br /&gt;
|3u Diet Dr. Gibb, 1u Honey, 1u Whiskey = 5u&lt;br /&gt;
|20&lt;br /&gt;
|0.2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:drambuieglass.png|64px]]&lt;br /&gt;
|Drambuie&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Xinghua Honeyed Satisfaction”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:driestmartiniglass.png|64px]]&lt;br /&gt;
|Driest Martini&lt;br /&gt;
|1u Gin, 1u Nothing = 2u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_dyn.png|64px]]&lt;br /&gt;
|Dyn pulque&lt;br /&gt;
|1u Dyn Juice, 1u Pulque = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:erikasurprise.png|64px]]&lt;br /&gt;
|Erika Surprise&lt;br /&gt;
|2u Ale, 1u Banana Juice, 1u Ice, 1u Lime Juice, 1u Whiskey = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Ethanol{{anchor|Ethanol}}&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|Source: Chemistry Dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:europanail.png|64px]]&lt;br /&gt;
|Europa Nail&lt;br /&gt;
|2u Cream, 2u Kahlua, 2u [[#Rusty Nail|Rusty Nail]] = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:vwinebottle.png|64px]]&lt;br /&gt;
|Fine Wine (Vintage Wine)&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|Source: Spawns randomly; name generated randomly&lt;br /&gt;
|-&lt;br /&gt;
![[File:fireballglass.png|64px]]&lt;br /&gt;
|Fireball&lt;br /&gt;
|&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|Causes pain to non-Diona, neutralizes toxins&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:fiscoffeeglass.png|64px]]&lt;br /&gt;
|Fisanduhian Coffee&lt;br /&gt;
|1u Coffee, 1u [[#Fisanduhian Cream|Fisanduhian Cream]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:irishcreamglass.png|64px]]&lt;br /&gt;
|Fisanduhian Cream{{anchor|Fisanduhian Cream}}&lt;br /&gt;
|1u Cream, 2u Fireball = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:fisfirebombglass.png|64px]]&lt;br /&gt;
|Fisanduhian Firebomb&lt;br /&gt;
|1u Ale, 1u [[#Fisanduhian Cream|Fisanduhian Cream]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:french75.png|64px]]&lt;br /&gt;
|French 75&lt;br /&gt;
|2u Champagne, 1u Gin, 1u Lemon Juice = 4u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.png|64px]]&lt;br /&gt;
|Fringe Weaver&lt;br /&gt;
|2u [[#Ethanol|Ethanol]], 1u Sugar = 3u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonhooch.png|64px]]&lt;br /&gt;
|Gibson Hooch&lt;br /&gt;
|1u Beer, 1u Whiskey Cola = 2u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonpunch.png|64px]]&lt;br /&gt;
|Gibson Punch&lt;br /&gt;
|1u Lemon Juice, 1u Lime Juice, 1u Screwdriver = 3u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gimlet.png|64px]]&lt;br /&gt;
|Gimlet&lt;br /&gt;
|1u Gin, 1u Grenadine Syrup, 1u Lime Juice = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&lt;br /&gt;
|Gin&lt;br /&gt;
|&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Borovicka gin”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:gintonicglass.png|64px]]&lt;br /&gt;
|Gin and Tonic{{anchor|Gin and Tonic}}&lt;br /&gt;
|2u Gin, 1u Tonic Water = 3u&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginfizzglass.png|64px]]&lt;br /&gt;
|Gin Fizz&lt;br /&gt;
|1u Gin, 1u Lime Juice, 1u Soda Water = 3u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&lt;br /&gt;
|Goldschlager&lt;br /&gt;
|1u Gold, 10u Vodka = 10u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:greenchartreuseglass.png|64px]]&lt;br /&gt;
|Green Chartreuse&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:grogglass.png|64px]]&lt;br /&gt;
|Grog&lt;br /&gt;
|1u Rum, 1u Water = 2u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:guinnessglass.png|64px]]&lt;br /&gt;
|Guinness&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:hippiesdelightglass.png|64px]]&lt;br /&gt;
|Hippies Delight&lt;br /&gt;
|1u [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]], 1u Psilocybin = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Psilocybin can be found in several types of garden-grown mushroom.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_brown2.png|64px]]&lt;br /&gt;
|Hooch&lt;br /&gt;
|1u [[#Moonshine|Moonshine]], 1u Sugar, 1u [[#Welding fuel|Welding Fuel]] = 3u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:icepick.png|64px]]&lt;br /&gt;
|Ice Pick&lt;br /&gt;
|1u Iced Tea, 1u Vodka = 2u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:iced_beerglass.png|64px]]&lt;br /&gt;
|Iced Beer&lt;br /&gt;
|10u Beer, 1u Frost Oil = 10u&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:iced_beerglass.png|64px]]&lt;br /&gt;
|Iced Beer&lt;br /&gt;
|5u Beer, 1u Ice = 6u&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:internationaleglass.png|64px]]&lt;br /&gt;
|Internationale (Solarian White)&lt;br /&gt;
|1u Mushroom Vodka, 1u Victory Gin = 2u&lt;br /&gt;
|28&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:irishcarbomb.png|64px]]&lt;br /&gt;
|Irish Car Bomb&lt;br /&gt;
|1u Ale, 1u [[#Irish Cream|Irish Cream]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:irishcoffeeglass.png|64px]]&lt;br /&gt;
|Irish Coffee&lt;br /&gt;
|1u Coffee, 1u [[#Irish Cream|Irish Cream]] = 2u&lt;br /&gt;
|50&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:irishcreamglass.png|64px]]&lt;br /&gt;
|Irish Cream{{anchor|Irish Cream}}&lt;br /&gt;
|1u Cream, 2u Whiskey = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:johnscollins.png|64px]]&lt;br /&gt;
|John Collins&lt;br /&gt;
|1u Grenadine Syrup, 1u Ice, 1u Lemon Juice, 2u Whiskey Soda = 5u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:jovianstormglass.png|64px]]&lt;br /&gt;
|Jovian Storm&lt;br /&gt;
|2u Grenadine Syrup, 1u Ice, 1u Lemon Juice, 2u Rum = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.png|64px]]&lt;br /&gt;
|Jungle Juice&lt;br /&gt;
|1u Lemon Juice, 1u Lemon Lime, 1u Orange Juice, 1u Rum, 1u Vodka = 5u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:kahluaglass.png|64px]]&lt;br /&gt;
|Kahlua (RR coffee liquor)&lt;br /&gt;
|5u Coffee, 5u Sugar, 5 Universal Enzyme (Catalyst) = 5u&lt;br /&gt;
|20&lt;br /&gt;
|0.25&lt;br /&gt;
|Bottles are labeled “Nixiqi&#039;s Happy Accident coffee liqueur”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:khlibnyz_glass.png|64px]]&lt;br /&gt;
|Khlibnyz&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat, Lunchbox option&lt;br /&gt;
|-&lt;br /&gt;
![[File:longislandicedteaglass.png|64px]]&lt;br /&gt;
|Long Island Iced Tea{{anchor|Long Island Iced Tea}}&lt;br /&gt;
|3u [[#Cuba Libre|Cuba Libre]], 1u Gin, 1u Tequila, 1u Vodka = 6u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:makgeolliglass.png|64px]]&lt;br /&gt;
|Makgeolli&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:proj_manhattanglass.png|64px]]&lt;br /&gt;
|Manhattan Project&lt;br /&gt;
|10u [[#Manhattan|Manhattan]], 1u Uranium = 10u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:manhattanglass.png|64px]]&lt;br /&gt;
|Manhattan{{anchor|Manhattan}}&lt;br /&gt;
|1u Vermouth, 2u Whiskey = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:margaritaglass.png|64px]]&lt;br /&gt;
|Margarita{{anchor|Margarita}}&lt;br /&gt;
|1u Lime Juice, 2u Tequila = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:marsarita.png|64px]]&lt;br /&gt;
|Marsarita&lt;br /&gt;
|1u Blue Curacao, 1u Capsaicin Oil, 4u [[#Margarita|Margarita]] = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:meadglass.png|64px]]&lt;br /&gt;
|Mead&lt;br /&gt;
|1u Sugar, 1u Water, 5 Universal Enzyme (Catalyst) = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:emeraldglass.png|64px]]&lt;br /&gt;
|Melon Liquor&lt;br /&gt;
|10u Watermelon Juice, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:melonwine.png|64px]]&lt;br /&gt;
|Melon Wine&lt;br /&gt;
|1u Melon Liquor, 1u Wine = 2u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:messa_mead_glass.png|64px]]&lt;br /&gt;
|Messa&#039;s Mead{{anchor|Messa&#039;s Mead}}&lt;br /&gt;
|1u Earthen-Root Juice, 1u Honey = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:metropolitan.png|64px]]&lt;br /&gt;
|Metropolitan&lt;br /&gt;
|1u Brandy, 1u Grenadine Syrup, 1u Vermouth = 3u&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:midnightkiss.png|64px]]&lt;br /&gt;
|Midnight Kiss&lt;br /&gt;
|1u Blue Curacao, 3u Champagne, 1u Vodka = 5u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mintjulep.png|64px]]&lt;br /&gt;
|Mint Julep&lt;br /&gt;
|1u Ice, 1u Water, 1u Whiskey = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mojito.png|64px]]&lt;br /&gt;
|Mojito&lt;br /&gt;
|1u Mint Syrup, 1u Lime Juice, 1u Rum = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Make sure to mix it in the provided order, or you might make a Daiquiri.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Moonshine{{anchor|Moonshine}}&lt;br /&gt;
|10u Nutriment, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mountain_marauder.png|64px]]&lt;br /&gt;
|Mountain Marauder&lt;br /&gt;
|1u Fermented Fatshouters Milk, 1u Victory Gin = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Causes nausea to non-Tajara.&lt;br /&gt;
|-&lt;br /&gt;
![[File:muscmule.png|64px]]&lt;br /&gt;
|Muscovite Mule&lt;br /&gt;
|1u Lime Juice, 1u Mint Syrup, 1u Vodka = 3u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mushroomvodkaglass.png|64px]]&lt;br /&gt;
|Mushroom Vodka&lt;br /&gt;
|&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Magnitogorsk Import mushroom vodka”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:neurotoxinglass.png|64px]]&lt;br /&gt;
|Neurotoxin&lt;br /&gt;
|1u [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]], 1u Soporific = 2u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|Slows pulse and causes paralysis for non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nmshaanliquor_glass.png|64px]]&lt;br /&gt;
|Nm&#039;shaan Liquor&lt;br /&gt;
|&lt;br /&gt;
|70&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:oldfashioned.png|64px]]&lt;br /&gt;
|Old Fashioned&lt;br /&gt;
|1u Aromatic Bitters, 1u Sugar, 3u Whiskey Soda = 5u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:olympusmons.png|64px]]&lt;br /&gt;
|Olympus Mons&lt;br /&gt;
|1u Black Russian, 1u Rum, 1u Whiskey = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:omimosa.png|64px]]&lt;br /&gt;
|Orange Mimosa&lt;br /&gt;
|1u Champagne, 1u Orange Juice = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gargleblasterglass.png|64px]]&lt;br /&gt;
|Pan-Galactic Gargle Blaster{{anchor|Pan-Galactic Gargle Blaster}}&lt;br /&gt;
|1u Cognac, 1u Gin, 1u Lime Juice, 2u Vodka, 1u Whiskey = 6u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:patronglass.png|64px]]&lt;br /&gt;
|Patron&lt;br /&gt;
|1u Silver, 10u Tequila = 10u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:peacetreatyglass.png|64px]]&lt;br /&gt;
|Peace Treaty&lt;br /&gt;
|1u Lemon Juice, 1u [[#Messa&#039;s Mead|Messa&#039;s Mead]], 1u Victory Gin = 3u&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:permanentrevolutionglass.png|64px]]&lt;br /&gt;
|Permanent Revolution&lt;br /&gt;
|1u Absinthe, 1u Mushroom Vodka = 2u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pina_colada.png|64px]]&lt;br /&gt;
|Pina Colada&lt;br /&gt;
|1u Pineapple Juice, 2u Rum = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgin.png|64px]]&lt;br /&gt;
|Pink Gin&lt;br /&gt;
|1u Aromatic Bitters, 2u Gin = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.png|64px]]&lt;br /&gt;
|Pink Gin and Tonic&lt;br /&gt;
|2u Pink Gin, 1u Tonic Water = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:piratepunch.png|64px]]&lt;br /&gt;
|Pirate&#039;s Punch&lt;br /&gt;
|1u Aromatic Bitters, 1u Grenadine Syrup, 1u Lemon Juice, 1u Mint Syrup, 1u Rum = 5u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:planterpunch.png|64px]]&lt;br /&gt;
|Planter&#039;s Punch&lt;br /&gt;
|1u Grenadine Syrup, 1u Orange Juice, 2u Rum = 4u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pwineglass.png|64px]]&lt;br /&gt;
|Poison Wine&lt;br /&gt;
|10u Poison Berry Juice, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Toxic. Causes hallucinations.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pousseecafe.png|64px]]&lt;br /&gt;
|Pousse-Cafe&lt;br /&gt;
|1u Brandy, 1u Green Chartreuse, 1u Grenadine Syrup, 1u White Creme de Menthe, 1u Yellow Chartreuse = 5u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:primeministerglass.png|64px]]&lt;br /&gt;
|Prime Minister&lt;br /&gt;
|1u Grenadine Syrup, 4u Rum, 1u Vermouth = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque.png|64px]]&lt;br /&gt;
|Pulque&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:red_meadglass.png|64px]]&lt;br /&gt;
|Red Mead&lt;br /&gt;
|1u Blood, 1u Mead = 2u&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:rixulin_sundae.png|64px]]&lt;br /&gt;
|Rixulin Sundae&lt;br /&gt;
|3u [[#Virus Food|Virus Food]], 2u White Wine, 1u Wulumunusha Extract = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumglass.png|64px]]&lt;br /&gt;
|Rum&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumandcolaglass.png|64px]]&lt;br /&gt;
|Rum and Cola{{anchor|Rum and Cola}}&lt;br /&gt;
|1u Comet Cola, 2u Rum = 3u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:rustynail.png|64px]]&lt;br /&gt;
|Rusty Nail{{anchor|Rusty Nail}}&lt;br /&gt;
|1u Drambuie, 1u Whiskey = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakeglass.png|64px]]&lt;br /&gt;
|Sake&lt;br /&gt;
|10u Rice, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:sangria.png|64px]]&lt;br /&gt;
|Sangria&lt;br /&gt;
|1u Brandy, 1u Lemon Juice, 1u Orange Juice, 3u Wine = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sbitenglass.png|64px]]&lt;br /&gt;
|Sbiten&lt;br /&gt;
|1u Capsaicin Oil, 10u Mead = 10u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Capsaicin can be found in chili peppers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:screwdriverglass.png|64px]]&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|1u Orange Juice, 2u Vodka = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sidewinderglass.png|64px]]&lt;br /&gt;
|Sidewinder Fang&lt;br /&gt;
|2u Soda Water, 2u Rum, 1u Orange Juice, 1u Lime Juice = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|Make sure to mix it in the &#039;&#039;&#039;provided order&#039;&#039;&#039;, or you might make the Kira Special.&lt;br /&gt;
|-&lt;br /&gt;
![[File:silencerglass.png|64px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|1u Cream, 1u Nothing, 1u Sugar = 3u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:singulo.png|64px]]&lt;br /&gt;
|Singulo&lt;br /&gt;
|1u Radium, 5u Vodka, 5u Wine = 10u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:snowwhite.png|64px]]&lt;br /&gt;
|Snow White&lt;br /&gt;
|1u Beer, 1u Lemon Lime = 2u&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sojuglass.png|64px]]&lt;br /&gt;
|Soju&lt;br /&gt;
|&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:solarianmarineglass.png|64px]]&lt;br /&gt;
|Solarian Marine&lt;br /&gt;
|1u [[#Securitea|Securitea]], 1u Whiskey = 2u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:solarianwhiteglass.png|64px]]&lt;br /&gt;
|Solarian White&lt;br /&gt;
|1u Cream, 1u Lime Juice, 1u Vodka = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ssroyale.png|64px]]&lt;br /&gt;
|Southside Royale&lt;br /&gt;
|1u Champagne, 1u Gin, 1u Lime Juice, 1u Mint Syrup = 4u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:starsandstripes.png|64px]]&lt;br /&gt;
|Stars and Stripes&lt;br /&gt;
|1u Cream, 1u Creme de Yvette, 1u Grenadine Syrup = 3u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.png|64px]]&lt;br /&gt;
|Sugar Rush&lt;br /&gt;
|4u [[#Brown Star|Brown Star]], 1u Grenadine Syrup, 1u Vodka = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sdreamglass.png|64px]]&lt;br /&gt;
|Sui Dream&lt;br /&gt;
|1u Blue Curacao, 1u Melon Liquor, 1u Vacuum Fizz = 3u&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:tallblackrussian.png|64px]]&lt;br /&gt;
|Tall Black Russian&lt;br /&gt;
|1u Black Russian, 1u Comet Cola = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequilaglass.png|64px]]&lt;br /&gt;
|Tequila&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequilasunriseglass.png|64px]]&lt;br /&gt;
|Tequila Sunrise&lt;br /&gt;
|1u Orange Juice, 2u Tequila = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:classic.png|64px]]&lt;br /&gt;
|The Classic&lt;br /&gt;
|1u Aromatic Bitters, 2u Champagne, 1u Lemon Juice = 4u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:manlydorfglass.png|64px]]&lt;br /&gt;
|The Manly Dorf&lt;br /&gt;
|2u Ale, 1u Beer = 3u&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirdincident.png|64px]]&lt;br /&gt;
|The Third Incident&lt;br /&gt;
|10u Blue Curacao, 3u Egg Yolk, 10u Grape Juice = 20u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirteen_loko_glass.png|64px]]&lt;br /&gt;
|Thirteen Loko&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|0.5&lt;br /&gt;
|For non-Diona: Reduces drowsiness, causes jitters.&amp;lt;br&amp;gt;Source: Robust Softdrinks (Hacked)&lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.png|64px]]&lt;br /&gt;
|Three Mile Island Iced Tea&lt;br /&gt;
|10u [[#Long Island Iced Tea|Long Island Iced Tea]], 1u Uranium = 10u&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:toxinsspecialglass.png|64px]]&lt;br /&gt;
|Toxins Special&lt;br /&gt;
|2u Phoron, 2u Rum, 2u Vermouth = 6u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:treebarkfirewater_glass.png|64px]]&lt;br /&gt;
|Tree-Bark Firewater&lt;br /&gt;
|1u Earthen-Root Juice, 1u Sugar, 1u Wood Pulp, 5 Universal Enzyme (Catalyst) = 3u&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:vermouthglass.png|64px]]&lt;br /&gt;
|Vermouth&lt;br /&gt;
|&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:veteranschoice_glass.png|64px]]&lt;br /&gt;
|Veteran&#039;s Choice&lt;br /&gt;
|1u [[#Gunpowder|Gunpowder]], 1u [[#Messa&#039;s Mead|Messa&#039;s Mead]] = 2u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&lt;br /&gt;
|Victory Gin&lt;br /&gt;
|&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Victory gin”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.png|64px]]&lt;br /&gt;
|Vodka&lt;br /&gt;
|10u Potato Juice, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|Reduces the effects of radiation.&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:vodkatonicglass.png|64px]]&lt;br /&gt;
|Vodka and Tonic&lt;br /&gt;
|1u Tonic Water, 2u Vodka = 3u&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:martiniglass.png|64px]]&lt;br /&gt;
|Vodka Martini&lt;br /&gt;
|1u Vermouth, 2u Vodka = 3u&lt;br /&gt;
|32&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeyglass.png|64px]]&lt;br /&gt;
|Whiskey&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Mu Cephei Special Reserve”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeycolaglass.png|64px]]&lt;br /&gt;
|Whiskey Cola&lt;br /&gt;
|1u Comet Cola, 2u Whiskey = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeysodaglass2.png|64px]]&lt;br /&gt;
|Whiskey Soda&lt;br /&gt;
|1u Soda Water, 2u Whiskey = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitecremeglass.png|64px]]&lt;br /&gt;
|White Creme de Menthe&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Xinghua White Mint”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiterussianglass.png|64px]]&lt;br /&gt;
|White Russian&lt;br /&gt;
|2u Black Russian, 1u Cream = 3u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitewineglass.png|64px]]&lt;br /&gt;
|White Wine&lt;br /&gt;
|5u White Grape Juice, 5 Universal Enzyme (Catalyst) = 5u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:wineglass.png|64px]]&lt;br /&gt;
|Wine&lt;br /&gt;
|10u Grape Juice, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Silverport Quality Brand red wine”&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:winter_offensive.png|64px]]&lt;br /&gt;
|Winter Offensive&lt;br /&gt;
|1u Ice, 1u Victory Gin = 2u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:chartreuseyellowglass.png|64px]]&lt;br /&gt;
|Yellow Chartreuse&lt;br /&gt;
|&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:zavodskoi_mule.png|64px]]&lt;br /&gt;
|Zavodskoi Mule&lt;br /&gt;
|1u Lemon Juice, 2u Vodka = 3u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Butanol-Based Drinks===&lt;br /&gt;
Unathi drinks are based on butanol. Butanol will intoxicate Unathi; non-Unathi feel very little effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|%Butanol&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:bahamalizard.png|64px]]&lt;br /&gt;
|Bahama Lizard&lt;br /&gt;
|1u Cream, 1u Ice, 2u Lemon Juice, 2u Xuizi Juice = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bloodwine.png|64px]]&lt;br /&gt;
|Bloodwine&lt;br /&gt;
|2u Blood, 3u Sarezhi Wine = 5u&lt;br /&gt;
|21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Butanol&lt;br /&gt;
|10u Corn Oil, 10u Sugar, 5 Universal Enzyme (Catalyst) = 5u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeycolaglass.png|64px]]&lt;br /&gt;
|Cactus Cola&lt;br /&gt;
|2u Comet Cola, 1u Ice, 2u Xuizi Juice = 5u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cactuscreme.png|64px]]&lt;br /&gt;
|Cactus Creme&lt;br /&gt;
|2u Berry Juice, 1u Cream, 2u Xuizi Juice = 5u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:icepick.png|64px]]&lt;br /&gt;
|Cactus Tea&lt;br /&gt;
|1u Iced Tea, 1u Xuizi Juice = 2u&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:contactwine.png|64px]]&lt;br /&gt;
|Contact Wine&lt;br /&gt;
|1u Radium, 5u Sarezhi Wine, 5u Xuizi Juice = 10u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:crocodile_glass.png|64px]]&lt;br /&gt;
|Crocodile Guwan&lt;br /&gt;
|5u Sarezhi Wine, 1u Toxin = 6u&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:demonsblood.png|64px]]&lt;br /&gt;
|Heretics&#039; Blood&lt;br /&gt;
|1u Blood, 1u Dr. Gibb, 1u Stellar Jolt, 3u Xuizi Juice = 6u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:lizardphlegm.png|64px]]&lt;br /&gt;
|Lizard Phlegm&lt;br /&gt;
|1u Banana Juice, 2u Cream, 1u Xuizi Juice, 1u Watermelon Juice = 5u&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cactusmargarita.png|64px]]&lt;br /&gt;
|Moghes Margarita&lt;br /&gt;
|3u Lime Juice, 2u Xuizi Juice = 5u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:moghespolitan.png|64px]]&lt;br /&gt;
|Moghespolitan&lt;br /&gt;
|5u Grenadine Syrup, 2u Sarezhi Wine, 1u Xuizi Juice = 5u&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sangria.png|64px]]&lt;br /&gt;
|Sandgria&lt;br /&gt;
|1u Lemon Juice, 1u Orange Juice, 3u Sarezhi Wine, 1u Xuizi Juice = 6u&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:screwdriverglass.png|64px]]&lt;br /&gt;
|Sandpit&lt;br /&gt;
|2u Xuizi Juice, 2u Orange Juice = 4u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sarezhiglass.png|64px]]&lt;br /&gt;
|Sarezhi Wine&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:three_towns_cider.png|64px]]&lt;br /&gt;
|Three Towns Cider&lt;br /&gt;
|&lt;br /&gt;
|20&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:trizkizkitea.png|64px]]&lt;br /&gt;
|Trizkizki Tea&lt;br /&gt;
|1u Green Tea, 1u Grenadine Syrup, 1u Sarezhi Wine = 3u&lt;br /&gt;
|5&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:moghesheat.png|64px]]&lt;br /&gt;
|Wasteland Heat&lt;br /&gt;
|3u Capsaicin Oil, 10u Xuizi Juice = 10u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:xuiziglass.png|64px]]&lt;br /&gt;
|Xuizi Juice&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:pulque_butanol.png|64px]]&lt;br /&gt;
|Xuizi Pulque&lt;br /&gt;
|1u Pulque, 1u Xuizi Juice = 2u&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Toothpaste-Based Drinks===&lt;br /&gt;
Vaurca can get drunk on alcohol, but it will also poison them. Non-toxic strong drinks for Vaurca are based on toothpaste.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:caprician_coffee.png|64px]]&lt;br /&gt;
|Caprician Coffee&lt;br /&gt;
|2u Coffee, 1u Toothpaste = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cold_gate.png|64px]]&lt;br /&gt;
|Cold Gate&lt;br /&gt;
|1u Ice, 1u Mint Syrup, 1u Toothpaste = 3u&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:kois_odyne.png|64px]]&lt;br /&gt;
|Kois Odyne&lt;br /&gt;
|1u K&#039;ois, 1u Tonic Water, 1u Toothpaste = 3u&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sedantian_firestorm.png|64px]]&lt;br /&gt;
|Sedantian Firestorm&lt;br /&gt;
|1u Phoron, 1u Toothpaste = 2u&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:teathpaste.png|64px]]&lt;br /&gt;
|Teathpaste&lt;br /&gt;
|2u Tea, 1u Toothpaste = 3u&lt;br /&gt;
|20&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:toothpaste.png|64px]]&lt;br /&gt;
|Toothpaste&lt;br /&gt;
|&lt;br /&gt;
|100&lt;br /&gt;
|Source: Bar back room&lt;br /&gt;
|-&lt;br /&gt;
![[File:waterfresh.png|64px]]&lt;br /&gt;
|Waterfresh&lt;br /&gt;
|1u Soda Water, 1u Tonic Water, 1u Toothpaste = 3u&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ichor.png|64px]]&lt;br /&gt;
|Xsain Ichor&lt;br /&gt;
|1u Filtered K&#039;ois, 1u Toothpaste, 1u Xuizi Juice = 3u&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Non-Alcoholic Drinks===&lt;br /&gt;
These drinks don&#039;t contain alcohol, butanol, or toothpaste. Most increase hydration.&lt;br /&gt;
&lt;br /&gt;
Note that &amp;quot;non-alcoholic&amp;quot; doesn&#039;t always mean the drink has no effect!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Caffeine&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:ciderhot.png|64px]]&lt;br /&gt;
|Apple Cider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:meadglass.png|64px]]&lt;br /&gt;
|Apple Cider Juice&lt;br /&gt;
|2u Apple Juice, 1u Space Spice, 1u Sugar = 4u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_apple.png|64px]]&lt;br /&gt;
|Apple Juice&lt;br /&gt;
|Process Apple&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:banana.png|64px]]&lt;br /&gt;
|Banana Juice&lt;br /&gt;
|Process Banana&lt;br /&gt;
|&lt;br /&gt;
|Source: Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Berry Juice&lt;br /&gt;
|Process Berries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Black Raspberry Juice&lt;br /&gt;
|Process Blackberry&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Blue Raspberry Juice&lt;br /&gt;
|Process Blue Raspberry&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Blueberry Juice&lt;br /&gt;
|Process Blueberry&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownstar.png|64px]]&lt;br /&gt;
|Brown Star{{anchor|Brown Star}}&lt;br /&gt;
|1u Comet Cola, 2u Orange Juice = 3u&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Star-Kist”&amp;lt;br&amp;gt;Source: Lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:cthurberry.png|64px]]&lt;br /&gt;
|C&#039;thur Rockin&#039; Raspberry{{anchor|C&#039;thur Rockin&#039; Raspberry}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Caramel Sauce&lt;br /&gt;
|2u [[#Caramel Sugar|Caramel Sugar]], 1u Cream, 2u [[#Simple Syrup|Simple Syrup]] at less than 82C = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:carrotjuice.png|64px]]&lt;br /&gt;
|Carrot juice&lt;br /&gt;
|Process Carrot&lt;br /&gt;
|&lt;br /&gt;
|Works like Oculine for Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_chocolate.png|64px]]&lt;br /&gt;
|Chocolate milk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:cigarettelizard.png|64px]]&lt;br /&gt;
|Cigarette Lizard&lt;br /&gt;
|1u Ice, 2u Lime Juice, 1u Mint Syrup, 2u Soda Water = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacecola.png|64px]]&lt;br /&gt;
|Comet Cola&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Space Cola”&amp;lt;br&amp;gt;Source: Booze-o-Mat, lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Cream&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat, Coffee Master 3000, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Death Berry Juice&lt;br /&gt;
|Process Death Berries&lt;br /&gt;
|&lt;br /&gt;
|Toxic.&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacecola.png|64px]]&lt;br /&gt;
|Diet Cola&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:dr_gibb_glass.png|64px]]&lt;br /&gt;
|Diet Dr. Gibb&lt;br /&gt;
|1u Dr. Gibb, 1u Water = 2u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Dirt Berry Juice&lt;br /&gt;
|Process Dirt Berries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:dr_gibb_glass.png|64px]]&lt;br /&gt;
|Dr. Gibb&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:dyncold.png|64px]]&lt;br /&gt;
|Dyn Ice Tea&lt;br /&gt;
|1u Dyn Juice, 2u Ice, 2u Soda Water = 5u&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Cooling Breeze”&amp;lt;br&amp;gt;Source: Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:dynjuice.png|64px]]&lt;br /&gt;
|Dyn Juice&lt;br /&gt;
|Process Dyn&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:dynhot.png|64px]]&lt;br /&gt;
|Dyn Tea&lt;br /&gt;
|1u Dyn Juice, 4u Water = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluelagoon.png|64px]]&lt;br /&gt;
|Earthen-Root Juice&lt;br /&gt;
|Process Earthen-Root&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mutthir.png|64px]]&lt;br /&gt;
|Fatshouters Milk&lt;br /&gt;
|Milk a Fatshouter&lt;br /&gt;
|&lt;br /&gt;
|Nauseating to non-Tajara; heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:milk_can.png|64px]]&lt;br /&gt;
|Fermented Fatshouters Milk&lt;br /&gt;
|1u Fatshouters Milk, 5 Universal Enzyme (Catalyst) = 1u&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Lunchbox option&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_kois.png|64px]]&lt;br /&gt;
|Filtered K&#039;ois&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Toxic to non-Vaurca.&amp;lt;br&amp;gt;Source: Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:root_beer_glass.png|64px]]&lt;br /&gt;
|Getmore Root Beer&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibbfloats.png|64px]]&lt;br /&gt;
|Gibb Floats&lt;br /&gt;
|1u Dr. Gibb, 1u Ice, 1u Cream = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Glow Berry Juice&lt;br /&gt;
|Process Glow Berries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:grapejuice.png|64px]]&lt;br /&gt;
|Grape Juice&lt;br /&gt;
|Process Grape&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Grapel Juice”&amp;lt;br&amp;gt;Source: Booze-o-Mat, Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:gsodaglass.png|64px]]&lt;br /&gt;
|Grape Soda&lt;br /&gt;
|1u Comet Cola, 2u Grape Juice = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:grenadineglass.png|64px]]&lt;br /&gt;
|Grenadine Syrup&lt;br /&gt;
|10u Berry Juice, 5 Universal Enzyme (Catalyst) = 10u&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:beetlemilk.png|64px]]&lt;br /&gt;
|Hakhma Milk&lt;br /&gt;
|Milk a Hakhma&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Booze-o-Mat, Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:chocolateglass.png|64px]]&lt;br /&gt;
|Hot Chocolate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:hrozamal_soda_glass.png|64px]]&lt;br /&gt;
|Hro&#039;zamal Soda&lt;br /&gt;
|&lt;br /&gt;
|0.2&lt;br /&gt;
|Source: Booze-o-Mat, Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:icedteaglass.png|64px]]&lt;br /&gt;
|Iced Tea&lt;br /&gt;
|1u Ice, 2u Tea = 3u&lt;br /&gt;
|&lt;br /&gt;
|Source: Lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:klaxancrush.png|64px]]&lt;br /&gt;
|K&#039;laxan Energy Crush&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|K&#039;ois&lt;br /&gt;
|Process K’ois&lt;br /&gt;
|&lt;br /&gt;
|Highly toxic and causes K’ois Mycosis in non-Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
![[File:kiraspecial.png|64px]]&lt;br /&gt;
|Kira Special{{anchor|Kira Special}}&lt;br /&gt;
|1u Lime Juice, 1u Orange Juice, 1u Soda Water = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonjuice.png|64px]]&lt;br /&gt;
|Lemon Juice&lt;br /&gt;
|Process Lemon&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonlime.png|64px]]&lt;br /&gt;
|Lemon Lime&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Lunchbox option, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonadeglass.png|64px]]&lt;br /&gt;
|Lemonade&lt;br /&gt;
|1u Lemon Juice, 1u Sugar, 1u Water = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_green.png|64px]]&lt;br /&gt;
|Lime Juice&lt;br /&gt;
|Process Lime&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatshake.png|64px]]&lt;br /&gt;
|Meatshake&lt;br /&gt;
|1u Animal Protein, 1u Cream, 1u Water = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:meloncooler.png|64px]]&lt;br /&gt;
|Melon Cooler&lt;br /&gt;
|1u Ice, 1u Mint Syrup, 2u Soda Water, 2u Watermelon Juice = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:midynhrwater_glass.png|64px]]&lt;br /&gt;
|Midynhr Water&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat, Lunchbox option&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Milk&lt;br /&gt;
|Milk a Cow&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Coffee Master 3000, Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:milkshake.png|64px]]&lt;br /&gt;
|Milkshake&lt;br /&gt;
|1u Cream, 2u Ice, 2u Milk = 5u&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&lt;br /&gt;
|-&lt;br /&gt;
![[File:millionairesour.png|64px]]&lt;br /&gt;
|Millionaire Sour&lt;br /&gt;
|1u Grenadine Syrup, 1u Lime Juice, 3u Stellar Jolt = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mint_syrupglass.png|64px]]&lt;br /&gt;
|Mint Syrup&lt;br /&gt;
|2u Mint, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|&lt;br /&gt;
|Bottles are labeled “Getmore&#039;s Bold Peppermint”&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:mutthir_glass.png|64px]]&lt;br /&gt;
|Mutthir&lt;br /&gt;
|1u Fatshouters Milk, 1u Sugar, 5 Universal Enzyme (Catalyst) = 2u&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:nothing.png|64px]]&lt;br /&gt;
|Nothing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat (Premium)&lt;br /&gt;
|-&lt;br /&gt;
![[File:nuka_colaglass.png|64px]]&lt;br /&gt;
|Nuka Cola&lt;br /&gt;
|5u Comet Cola, 1u Uranium = 5u&lt;br /&gt;
|1&lt;br /&gt;
|For non-Diona: Makes you high; increases speed, causes dizziness and jitteriness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_orange.png|64px]]&lt;br /&gt;
|Orange Juice&lt;br /&gt;
|Process Orange&lt;br /&gt;
|&lt;br /&gt;
|Improves oxygenation for Diona.&amp;lt;br&amp;gt;Source: Booze dispenser, Booze-o-Mat, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:phoron_punch.png|64px]]&lt;br /&gt;
|Phoron Punch!&lt;br /&gt;
|Contains 10u Filtered K’ois and 5u Phoron&lt;br /&gt;
|&lt;br /&gt;
|Source: Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonjuice.png|64px]]&lt;br /&gt;
|Pineapple Juice&lt;br /&gt;
|Process Pineapple&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinklemonade.png|64px]]&lt;br /&gt;
|Pink Lemonade&lt;br /&gt;
|2u Grenadine Syrup, 8u Lemonade = 10u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:algae_surprise.png|64px]]&lt;br /&gt;
|Pl&#039;iuop Algae Surprise&lt;br /&gt;
|1u Banana Juice, 2u [[#Virus Food|Virus Food]] = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:poisonberryjuice.png|64px]]&lt;br /&gt;
|Poison Berry Juice&lt;br /&gt;
|Process Poison Berries&lt;br /&gt;
|&lt;br /&gt;
|Toxic.&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Raspberry Juice&lt;br /&gt;
|Process Raspberries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:rewriter.png|64px]]&lt;br /&gt;
|Rewriter&lt;br /&gt;
|1u Coffee, 1u Stellar Jolt = 2u&lt;br /&gt;
|0.4&lt;br /&gt;
|Causes jitteriness to non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:royaljelly.png|64px]]&lt;br /&gt;
|Royal Vaurca Jelly&lt;br /&gt;
|&lt;br /&gt;
|0.3&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic. Gets non-Diona high.&amp;lt;br&amp;gt;Source: Zo’ra Soda Vendor (Premium)&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Schlorrgo Milk&lt;br /&gt;
|Milk a Schlorrgo&lt;br /&gt;
|&lt;br /&gt;
|Causes stomach pain to Tajara; heals slight organ damage; neutralizes Capsaicin Oil&lt;br /&gt;
|-&lt;br /&gt;
![[File:shirleytemple.png|64px]]&lt;br /&gt;
|Shirley Temple&lt;br /&gt;
|2u Grenadine Syrup, 4u Vacuum Fizz = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Soda Water&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat, Lunchbox option, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|64px]]&lt;br /&gt;
|Soy Milk&lt;br /&gt;
|Process Soybean&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Coffee Master 3000, Hot Drinks machine (Hacked)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_mountain_wind_glass.png|64px]]&lt;br /&gt;
|Stellar Jolt&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Space Mountain Wind”&amp;lt;br&amp;gt;Source: Booze-o-Mat, lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Strawberry Juice&lt;br /&gt;
|Process Strawberries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_strawberry.png|64px]]&lt;br /&gt;
|Strawberry Milk&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage; neutralizes Capsaicin Oil&amp;lt;br&amp;gt;Source: Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:doctorsdelightglass.png|64px]]&lt;br /&gt;
|The Doctor&#039;s Delight&lt;br /&gt;
|2u Cream, 1u Lime Juice, 1u Orange Juice, 1u Tomato Juice, 1u Tricordrazine = 6u&lt;br /&gt;
|&lt;br /&gt;
|For non-Diona: Improves blood oxygenation, heals mild organ damage, reduces dizziness and confusion.&lt;br /&gt;
|-&lt;br /&gt;
![[File:thewake.png|64px]]&lt;br /&gt;
|The Wake&lt;br /&gt;
|1u Dyn Juice, 1u Orange Juice, 1u Tea = 3u&lt;br /&gt;
|&lt;br /&gt;
|Reduces dizziness, drowsiness, and sleepiness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_red.png|64px]]&lt;br /&gt;
|Tomato Juice&lt;br /&gt;
|Process Tomato&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage.&amp;lt;br&amp;gt;Source: Booze-o-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|Tonic Water&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze dispenser, Booze-o-Mat, Lunchbox option, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:upsidedowncup.png|64px]]&lt;br /&gt;
|Upside-Down Cup&lt;br /&gt;
|3u Dr. Gibb, 1u Ice, 1u Lemon Juice = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:space-up_glass.png|64px]]&lt;br /&gt;
|Vacuum Fizz&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Cans are labeled “Space-Up”&amp;lt;br&amp;gt;Source: Booze-o-Mat, lunchbox option, Robust Softdrinks, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:dronefuel.png|64px]]&lt;br /&gt;
|Vaurca Drone Fuel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Toxic to non-Vaurca; boosts speed and restores blood volume for Vaurca.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:waterbottle.png|64px]]&lt;br /&gt;
|Water&lt;br /&gt;
|1u Ice, heated to above 0C = 1u&lt;br /&gt;
|&lt;br /&gt;
|Source: Coffee Master 3000, Lunchbox option, Robust Softdrinks, sink, Soft Drinks dispenser, water tank&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_red.png|64px]]&lt;br /&gt;
|Watermelon Juice&lt;br /&gt;
|Process Watermelon&lt;br /&gt;
|&lt;br /&gt;
|Source: Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|64px]]&lt;br /&gt;
|White Grape Juice&lt;br /&gt;
|Process White Grapes&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_red.png|64px]]&lt;br /&gt;
|Xanu Rush!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Lunchbox option, Robust Softdrinks&lt;br /&gt;
|-&lt;br /&gt;
![[File:xrim.png|64px]]&lt;br /&gt;
|Xrim Garden&lt;br /&gt;
|1u [[#C&#039;thur Rockin&#039; Raspberry|C&#039;thur Rockin&#039; Raspberry]], 1u Lime Juice, 1u Orange Juice, 2u [[#Virus Food|Virus Food]], 1u Watermelon Juice = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryjuice.png|64px]]&lt;br /&gt;
|Ylpha Berry Juice&lt;br /&gt;
|Process Ylpha Berries&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:zoracherry.png|64px]]&lt;br /&gt;
|Zo&#039;ra Cherry&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:hozm.png|64px]]&lt;br /&gt;
|Zo&#039;ra High Octane Zorane Might&lt;br /&gt;
|&lt;br /&gt;
|0.6&lt;br /&gt;
|Makes non-Diona/Vaurca feel very jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor (Hacked)&lt;br /&gt;
|-&lt;br /&gt;
![[File:koistwist.png|64px]]&lt;br /&gt;
|Zo&#039;ra K&#039;ois Twist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Toxic to non-Vaurca.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:phoronpassion.png|64px]]&lt;br /&gt;
|Zo&#039;ra Phoron Passion&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|-&lt;br /&gt;
![[File:sourvenomgrass.png|64px]]&lt;br /&gt;
|Zo&#039;ra Sour Venom Grass&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Makes non-Diona/Vaurca feel jittery and energetic.&amp;lt;br&amp;gt;Source: Zo&#039;ra Soda Vendor&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tea===&lt;br /&gt;
Tea is harmless to most species, but poisonous to Diona.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Caffeine&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|64px]]&lt;br /&gt;
|Bureacratea&lt;br /&gt;
|1u Espresso, 1u Tea = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:chailatte.png|64px]]&lt;br /&gt;
|Chai Latte&lt;br /&gt;
|1u Chai Tea, 1u [Milk OR Soy Milk] = 2u&lt;br /&gt;
|&lt;br /&gt;
|Neutralizes Capsaicin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chaitea.png|64px]]&lt;br /&gt;
|Chai Tea&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:coco_chailatte.png|64px]]&lt;br /&gt;
|Chocolate Chai Latte&lt;br /&gt;
|1u [[#Chocolate Chai|Chocolate Chai]], 1u [Milk OR Soy Milk] = 2u&lt;br /&gt;
|&lt;br /&gt;
|Neutralizes Capsaicin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:coco_chaitea.png|64px]]&lt;br /&gt;
|Chocolate Chai{{anchor|Chocolate Chai}}&lt;br /&gt;
|2u Chai Tea, 1u Coco Powder = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cofftea.png|64px]]&lt;br /&gt;
|Cofftea&lt;br /&gt;
|1u Coffee, 1u Tea = 2u&lt;br /&gt;
|0.1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:deserttea.png|64px]]&lt;br /&gt;
|Desert Blossom Tea&lt;br /&gt;
|2u Green Tea, 1u Sugar, 1u Xuizi Juice = 4u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Green Tea&lt;br /&gt;
|2u Mint, 5u Tea = 5u&lt;br /&gt;
|&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine&lt;br /&gt;
|-&lt;br /&gt;
![[File:halfandhalf.png|64px]]&lt;br /&gt;
|Half and Half&lt;br /&gt;
|1u Iced Tea, 1u Lemonade = 2u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:heretictea.png|64px]]&lt;br /&gt;
|Heretics Tea&lt;br /&gt;
|1u Blood, 1u Dr. Gibb, 3u Iced Tea, 1u Stellar Jolt = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:kiratea.png|64px]]&lt;br /&gt;
|Kira tea&lt;br /&gt;
|1u Iced Tea, 1u [[#Kira Special|Kira Special]] = 2u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|64px]]&lt;br /&gt;
|Librarian Special&lt;br /&gt;
|1u Nothing, 2u Tea = 3u&lt;br /&gt;
|&lt;br /&gt;
|Causes muteness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Martian Tea&lt;br /&gt;
|1u Black Pepper, 4u Green Tea = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Martian Tea&lt;br /&gt;
|1u Black Pepper, 4u Tea = 5u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mendelltea.png|64px]]&lt;br /&gt;
|Mendell Afternoon Tea&lt;br /&gt;
|4u Green Tea, 1u Lemon Juice, 1u Mint Syrup = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berrytea.png|64px]]&lt;br /&gt;
|Mixed Berry Tea&lt;br /&gt;
|1u Berry Juice, 2u Green Tea = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:berrytea.png|64px]]&lt;br /&gt;
|Mixed Berry Tea&lt;br /&gt;
|1u Berry Juice, 2u Tea = 4u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pomegranatetea.png|64px]]&lt;br /&gt;
|Pomegranate Iced Tea&lt;br /&gt;
|1u Grenadine Syrup, 1u Iced Tea = 2u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:portsvilleminttea.png|64px]]&lt;br /&gt;
|Portsville Mint Tea&lt;br /&gt;
|1u Berry Juice, 3u Iced Tea, 1u Mint Syrup, 1u Sugar = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Potatea&lt;br /&gt;
|1u Potato Juice, 2u Tea = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:securitea.png|64px]]&lt;br /&gt;
|Securitea{{anchor|Securitea}}&lt;br /&gt;
|1u [[#Crayon Dust|Crayon Dust]], 2u Tea = 3u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sleepytea.png|64px]]&lt;br /&gt;
|Sleepytime Tea&lt;br /&gt;
|1u Soporific, 5u [Tea OR Green Tea] = 6u&lt;br /&gt;
|&lt;br /&gt;
|Causes drowsiness and sleepiness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hakhmatea.png|64px]]&lt;br /&gt;
|Spiced Hakhma Tea&lt;br /&gt;
|2u Hakhma Milk, 1u Space Spice, 2u Tea = 5u&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage and neutralizes Capsaicin Oil for non-Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:icedteaglass.png|64px]]&lt;br /&gt;
|Sweet Tea&lt;br /&gt;
|1u Iced Tea, 1u Sugar = 2u&lt;br /&gt;
|&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Tea&lt;br /&gt;
|1u Tea Grounds, 5u Water = 5u&lt;br /&gt;
|&lt;br /&gt;
|Source: Booze-o-Mat (Hacked), Coffee Master 3000, Hot Drinks machine, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigteacup.png|64px]]&lt;br /&gt;
|Tomatea&lt;br /&gt;
|2u Tea, 1u Tomato Juice = 3u&lt;br /&gt;
|&lt;br /&gt;
|Heals slight organ damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.png|64px]]&lt;br /&gt;
|Tropical Iced Tea&lt;br /&gt;
|3u Iced Tea, 1u Lime Juice, 1u Orange Juice, 1u Watermelon Juice = 6u&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Coffee===&lt;br /&gt;
For non-Diona, coffee increases running speed slightly and reduces drowsiness, dizziness, sleepiness, and intoxication. Diona feel no effect.&lt;br /&gt;
&lt;br /&gt;
If you drink an extreme amount of coffee, it will make you jittery.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Caffeine&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:cafe_latte.png|64px]]&lt;br /&gt;
|Cafe Latte&lt;br /&gt;
|1u Coffee, 1u Milk = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Heals slight organ damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Caffe Americano&lt;br /&gt;
|1u Espresso, 1u Water = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Cappuccino&lt;br /&gt;
|1u Cream, 1u Espresso = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caramel_latte.png|64px]]&lt;br /&gt;
|Caramel latte&lt;br /&gt;
|1u [[#Caramel Syrup|Caramel Syrup]], 4u [[#Latte|Latte]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Coffee&lt;br /&gt;
|1u Coffee Grounds, 5u Water = 10u&lt;br /&gt;
|0.3&lt;br /&gt;
|Source: Coffee Master 3000, Hot Drinks machine, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Espresso&lt;br /&gt;
|1u Rich Coffee Grounds, 5u Water = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|Source: Coffee Master 3000, &lt;br /&gt;
|-&lt;br /&gt;
![[File:cafe_latte.png|64px]]&lt;br /&gt;
|Flat White{{anchor|Flat White}}&lt;br /&gt;
|1u Espresso, 1u Milk = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Freddo Cappuccino&lt;br /&gt;
|1u Cappuccino, 1u Ice = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Freddo Espresso&lt;br /&gt;
|1u Espresso, 1u Ice = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:frappe.png|64px]]&lt;br /&gt;
|Iced Coffee (Frappe Coffee){{anchor|Iced Coffee}}&lt;br /&gt;
|2u Coffee, 1u Ice = 3u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cafe_latte.png|64px]]&lt;br /&gt;
|Latte{{anchor|Latte}}&lt;br /&gt;
|1u [[#Flat White|Flat White]], 1u Milk = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Heals slight organ damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Macchiato&lt;br /&gt;
|1u Cappuccino, 1u Espresso = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|64px]]&lt;br /&gt;
|Martian Special&lt;br /&gt;
|1u Black Pepper, 4u Coffee = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cafe_latte.png|64px]]&lt;br /&gt;
|Mocacchino&lt;br /&gt;
|1u [[#Chocolate Syrup|Chocolate Syrup]], 1u [[#Flat White|Flat White]] = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mocha_latte.png|64px]]&lt;br /&gt;
|Mocha latte&lt;br /&gt;
|1u [[#Chocolate Syrup|Chocolate Syrup]], 4u [[#Latte|Latte]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:frappe_psl.png|64px]]&lt;br /&gt;
|Pumpkin Spice Frappe&lt;br /&gt;
|2u Cream, 6u [[#Iced Coffee|Iced Coffee]], 2u [[#Pumpkin Spice Syrup|Pumpkin Spice Syrup]] = 10u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:psl_cheap.png|64px]]&lt;br /&gt;
|Pumpkin Spice Latte&lt;br /&gt;
|6u Coffee, 2u Cream, 2u [[#Pumpkin Spice Syrup|Pumpkin Spice Syrup]] = 10u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:soy_latte_vended.png|64px]]&lt;br /&gt;
|Soy Latte&lt;br /&gt;
|1u Coffee, 1u Soy Milk = 2u&lt;br /&gt;
|0.3&lt;br /&gt;
|Heals slight organ damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sromshine.png|64px]]&lt;br /&gt;
|Sromshine&lt;br /&gt;
|2u Coffee, 1u Orange Juice = 3u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caramel_latte.png|64px]]&lt;br /&gt;
|Vanilla Latte&lt;br /&gt;
|4u [[#Latte|Latte]], 1u [[#Vanilla Syrup|Vanilla Syrup]] = 5u&lt;br /&gt;
|0.3&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Drink Ingredients===&lt;br /&gt;
Most drink ingredients are found in the bar&#039;s soft drinks, booze, or coffee dispensers, or in the Booze-o-Matic. Other ingredients must be sourced from Botany, the kitchen, the pharmacy, or the warehouse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink Name&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Animal Protein&lt;br /&gt;
|Process meat or meat-containing foods&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pepper.png|64px]]&lt;br /&gt;
|Black Pepper&lt;br /&gt;
|Process Peppercorn&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_red.png|64px]]&lt;br /&gt;
|Blood&lt;br /&gt;
|Draw with a syringe; Process Blood Tomato&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:hotsauce.png|64px]]&lt;br /&gt;
|Capsaicin Oil&lt;br /&gt;
|Process Chili&lt;br /&gt;
|Causes pain; neutralizes frost oil.&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Caramel Sugar{{anchor|Caramel Sugar}}&lt;br /&gt;
|1u Sugar; heat to 82C = 1u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:jellyjar.png|64px]]&lt;br /&gt;
|Cherry Jelly&lt;br /&gt;
|Process Cherry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cocoapowder.png|64px]]&lt;br /&gt;
|Coco Powder&lt;br /&gt;
|Process Cacao&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:coffee.png|64px]]&lt;br /&gt;
|Coffee Grounds&lt;br /&gt;
|Process Coffee Beans&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:oliveoil.png|64px]]&lt;br /&gt;
|Corn oil&lt;br /&gt;
|Process Corn; found in oil tank in the kitchen back room&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:crayonbox.png|64px]]&lt;br /&gt;
|Crayon Dust{{anchor|Crayon Dust}}&lt;br /&gt;
|Process crayons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eggyolkcarton.png|64px]]&lt;br /&gt;
|Egg Yolk&lt;br /&gt;
|Process Egg&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:coldsauce.png|64px]]&lt;br /&gt;
|Frost Oil&lt;br /&gt;
|Process Ice Pepper&lt;br /&gt;
|Reduces body temperature; neutralizes capsaicin oil.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-gold.png|64px]]&lt;br /&gt;
|Gold&lt;br /&gt;
|Process Gold&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:powderhorn.png|64px]]&lt;br /&gt;
|Gunpowder{{anchor|Gunpowder}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Chemistry&lt;br /&gt;
|-&lt;br /&gt;
![[File:honey.png|64px]]&lt;br /&gt;
|Honey&lt;br /&gt;
|Process Messa’s Tear; Apiculture&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:iceglass.png|64px]]&lt;br /&gt;
|Ice&lt;br /&gt;
|1u Water, cooled to less than 0C = 1u&lt;br /&gt;
|Source: Hot Drinks machine (Hacked), Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-silver.png|64px]]&lt;br /&gt;
|Iron&lt;br /&gt;
|Process Iron&lt;br /&gt;
|Source: Chemistry Dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Mint&lt;br /&gt;
|Process Mint&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Nutriment&lt;br /&gt;
|Process most foods&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-phoron.png|64px]]&lt;br /&gt;
|Phoron&lt;br /&gt;
|Process Phoron&lt;br /&gt;
|Source: Robust Softdrinks (Phoron Punch!)&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_brown.png|64px]]&lt;br /&gt;
|Potato Juice&lt;br /&gt;
|Process Potatoes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psilocybin.png|64px]]&lt;br /&gt;
|Psilocybin&lt;br /&gt;
|Process Reishi&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinspice.png|64px]]&lt;br /&gt;
|Pumpkin Spice{{anchor|Pumpkin Spice}}&lt;br /&gt;
|2u pumpkin pulp, 8u space spice &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Radium&lt;br /&gt;
|&lt;br /&gt;
|Source: Chemistry Dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:rice.png|64px]]&lt;br /&gt;
|Rice&lt;br /&gt;
|Process Rice&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:coffee.png|64px]]&lt;br /&gt;
|Rich Coffee Grounds&lt;br /&gt;
|Process Rich Coffee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-silver.png|64px]]&lt;br /&gt;
|Silver&lt;br /&gt;
|Process Silver&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Soporific&lt;br /&gt;
|&lt;br /&gt;
|Source: Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacespicebottle.png|64px]]&lt;br /&gt;
|Space Spice&lt;br /&gt;
|&lt;br /&gt;
|Source: Kitchen&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugar.png|64px]]&lt;br /&gt;
|Sugar&lt;br /&gt;
|Process White-Beet, Sugar Tree fruit, or Sugarcane&lt;br /&gt;
|Source: Booze dispenser, Coffee Master 3000, Soft drink dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Sulphuric Acid&lt;br /&gt;
|&lt;br /&gt;
|Source: Chemistry Dispenser&lt;br /&gt;
|-&lt;br /&gt;
![[File:tea.png|64px]]&lt;br /&gt;
|Tea Grounds&lt;br /&gt;
|Process Tea Leaf&lt;br /&gt;
|Toxic to Diona.&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Process Fjylozyn&lt;br /&gt;
|Source: NanoMed Plus&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Tricordrazine&lt;br /&gt;
|&lt;br /&gt;
|Source: Pharmacy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sheet-uranium.png|64px]]&lt;br /&gt;
|Uranium&lt;br /&gt;
|Process Uranium&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Vanilla Extract&lt;br /&gt;
|Process Vanilla&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Virus Food{{anchor|Virus Food}}&lt;br /&gt;
|1u milk, 1u sugar, 1u water = 6u&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:weldtank.png|64px]]&lt;br /&gt;
|Welding Fuel{{anchor|Welding Fuel}}&lt;br /&gt;
|&lt;br /&gt;
|Source: Fuel Tanks&lt;br /&gt;
|-&lt;br /&gt;
![[File:condiment.png|64px]]&lt;br /&gt;
|Wood Pulp&lt;br /&gt;
|Process Tower Cap&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:wuluextract.png|64px]]&lt;br /&gt;
|Wulumunusha Extract&lt;br /&gt;
|Process Wulumunusha&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flavor Syrups===&lt;br /&gt;
Used as ingredients or to add flavor to a drink, syrups are based on heated sugar water. Use the chemical heater in the back of the bar to make these.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Syrup&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|Berry Syrup&lt;br /&gt;
|2u Berry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Black Raspberry Syrup&lt;br /&gt;
|2u Black Raspberry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Blue Raspberry Syrup&lt;br /&gt;
|2u Blue Raspberry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Syrup&lt;br /&gt;
|2u Blueberry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Caramel Syrup{{anchor|Caramel Syrup}}&lt;br /&gt;
|2u [[#Caramel Sugar|Caramel Sugar]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate Syrup{{anchor|Chocolate Syrup}}&lt;br /&gt;
|2u Coco Powder, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Death Berry Syrup&lt;br /&gt;
|2u Death Berry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Dirt Berry Syrup&lt;br /&gt;
|2u Dirt Berry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Glowberry Syrup&lt;br /&gt;
|2u Glow Berry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Poison Berry Syrup&lt;br /&gt;
|2u Poison Berry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Pumpkin Spice Syrup{{anchor|Pumpkin Spice Syrup}}&lt;br /&gt;
|2u [[#Pumpkin Spice|Pumpkin Spice]], 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Raspberry Syrup&lt;br /&gt;
|2u Raspberry Juice, 3u [[#Simple Syrup|Simple Syrup]] = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Simple Syrup{{anchor|Simple Syrup}}&lt;br /&gt;
|2u Sugar, 2u Water; heat to between 30C and 100C = 2u&lt;br /&gt;
|-&lt;br /&gt;
|Strawberry Syrup&lt;br /&gt;
|3u [[#Simple Syrup|Simple Syrup]], 2u Strawberry Juice = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Vanilla Syrup{{anchor|Vanilla Syrup}}&lt;br /&gt;
|3u [[#Simple Syrup|Simple Syrup]], 2u Vanilla Extract = 5u&lt;br /&gt;
|-&lt;br /&gt;
|Ylpha Berry Syrup&lt;br /&gt;
|3u [[#Simple Syrup|Simple Syrup]], 2u Ylpha Berry Juice = 5u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Duthco</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=28684</id>
		<title>Empire of Dominia</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia&amp;diff=28684"/>
		<updated>2023-04-29T00:13:17Z</updated>

		<summary type="html">&lt;p&gt;Duthco: The first sentence of the section declaring the population total needed a verb. I also moved the clause citing a census to the front of the sentence because I thought it sounded nice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Dominian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Dom410x320.png&lt;br /&gt;
 |System = Mira Sancta&lt;br /&gt;
 |World  = Dominia&lt;br /&gt;
 |Language = High Morozi (Tradeband), Vulgar Morozi (Solarian Common)&lt;br /&gt;
 |Politic = Empire of Dominia&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Empire of Dominia&#039;&#039;&#039;, often simply referred to as “the Empire,” is a heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the Mira Sancta System. This autocratic state is presently ruled by His Imperial Majesty &#039;&#039;&#039;Emperor Boleslaw Keeser I&#039;&#039;&#039;. The Empire of Dominia was proclaimed in 2385 by Emperor Godwin Keeser, the father of Boleslaw Keeser. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socioeconomically stratified due to the so-called blood debt, known as the Mor’iz’al. All citizens are born with the Mor’iz’al debt in exchange for the privileges of citizenship, a debt that takes some a lifetime or more to pay off. Imperial society is heavily divided by class and the Mor’iz’al blood debt is a very important part of Imperial society. Many in the Empire follow a strict code of honor, which originates with its great houses. The Empire is considered by many to be a threat to the free frontier. Its state religion is the Moroz Holy Tribunal which lays a heavy hand upon the Imperial government, with their edicts enforceable as law and those that violate its edicts being referred to as “edict breakers,” a class of unpersons actively hunted down by the government. Perhaps the most famous export of the Empire is the gene-boosting techniques it has carefully developed over centuries, though they lag behind the Skrell. It remains highly imperialistic and somewhat isolated but has recently made strides to enter further into the galactic stage. “In the Goddess’s Name, So Shall It Be Done” is commonly regarded as the unofficial motto of the Empire, due to the association of the phrase with the Tribunal.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
&lt;br /&gt;
Based on the 2459 Imperial Census, the total population of the Empire is roughly fifteen billion, though this number has grown in the intervening years. Citizens from the Imperial Core tend to be extremely devout in their belief in the Tribunal due to their proximity to the heart of the Tribunal&#039;s power. As one travels outwards from the Imperial Core loyalty to both Emperor and Goddess slowly fades, and the presence of the Imperial Army increases in response.&lt;br /&gt;
&lt;br /&gt;
Citizens of the Outer Empire or &amp;quot;Imperial Frontier&amp;quot; tend to lack loyalty to both the throne and the Tribunal, largely due to being conquered by force rather than colonized by Morozians as the Dominian core worlds were. Many subjects are new to the Empire in these regions and are unwilling to bend the knee, leading to a great number of military units being stationed here. Imperial frontier subjects have a reputation for being uncivilized in the Inner Empire. They tend to be unwilling to convert, with these regions seeing higher amounts of edict-based executions.&lt;br /&gt;
&lt;br /&gt;
====[[Moroz]]====&lt;br /&gt;
The capital planet the Empire with roughly six billion residents. The planet is largely dominated by its large polar circles which encompass around 70% of the planet’s surface. Moroz is by far the wealthiest settlement in the Empire and owes much of its wealth to the extraction-based economics of Dominian imperialism, which has led to some resentment from other planets in the young Empire.&lt;br /&gt;
&lt;br /&gt;
====Zhurong====&lt;br /&gt;
[[Image:Minimap dominia.png|thumb|A closer image focusing on the planets and territory of the Empire.]]&lt;br /&gt;
With one-point-two billion residents and plentiful mineral deposits, the Imperial Mandate of &#039;&#039;&#039;Zhurong&#039;&#039;&#039; serves as the Empire’s primary industrial hub. It has a thin but breathable atmosphere and a largely unstable crust that unfortunately causes it to suffer from frequent natural disasters such earthquakes and volcanoes. Despite the violent geology making permanent habitation dangerous, the unstable crust contains an incredibly rich source of minerals and valuable ores that form the backbone of the local economy. Much of the steel and other metals used in the Imperial economy are mined here. The planetary capital, Hongse Chengbao, literally translated Red Castle, is home to the Imperial arsenal that it takes its name from. Zhurong’s orbital station, Zhurong Orbital, is home to the majority of the Empire&#039;s offworlder humans, and the planet itself has numerous shipyards often staffed by these same offworlders. Many of the Empire’s warships are laid down and built in the orbit of Zhurong. Zhurong was one of the Empire’s first colonies, with its original settlers arriving upon the planet in 2387.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Zhurong Imperial Shipbuilding====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;i&amp;gt;“Let me phrase this in a way even you can understand, Grand Consul. A sculptor cannot function without her materials, yes? The resources you will be diverting into this pet project of yours are my materials, and my sculpture is our Empire!”&amp;lt;/i&amp;gt; — Grand Admiral Huiling Zhao during discussions preceding the creation of ZIS.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zhurong Imperial Shipbuilding&#039;&#039;&#039; is a Zavodskoi Interstellar affiliated company subordinate to the larger Zhao-run Zhurong Imperial Naval Arsenal (ZINA) which is located on the Empire of Dominia’s industrialized core world of Zhurong. The ZIS is focused around, as the name implies, the construction of ships but has a focus on civilian hulls rather than military ones. Founded in 2462 after the construction of multiple shipyards in orbit of the industrial planet [[Empire_of_Dominia#Zhurong | Zhurong]] by House Zhao and funded by House Caladius, ZIS is  a successful attempt by the Empire to force Hephaestus Industries out of a market, in this case the need for civilian and industrial vessels within the Empire of Dominia, and replace it with a native Dominian company. &lt;br /&gt;
&lt;br /&gt;
Contemporary Operations and Influence: Currently, the ZIS profits along the Great Houses of the Empire, using the raw resources of newly conquered frontier worlds to build the vessels which transport those resources from the frontier worlds. By cooperating with both  House Zhao and Caladius and focusing their efforts on civilian vessels rather than military ones, ZIS has come to hold a near monopoly over the construction of those vessels within the Empire, and limitations on other megacorporations places by the Chief Commissioner of Economic Development ensure their position remains secure. Outside the empire they currently compete with Hegeranzi Starworks, a Hephaestus subsidiary for markets not only in the Badlands but across the Spur. Currently, the Starworks has a leading edge due to the help of Hephaestus Industries and ZIS’ focus on serving the Dominian market first. However, ZIS is increasingly finding an edge in more specialized vessels and equipment compared to the mass production design of the Starworks. ZIS works closely with Zavodskoi Industries, who buys their ships for sale outside of the Empire. Zavodskoi also provides many skilled engineers for the ZIS through a work contract program. Most ZIS employees not affiliated with Zavodskoi are Ma’zals from the Imperial Frontier seeking better work and higher wages to pay off their Mo’ri’zal. These Ma’zals are typically supervised by Secondaries, who make up the vast number of white-collar jobs found in both ZIS and its parent company, ZINA.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Executives&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Lord Master of the Shipyard (CEO): Lanying Zhao&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Though criticized by many in House Caladius for being clear evidence of Imperial Fleet meddling in the affairs of civilian shipbuilding, the Admiral-Governor of Zhurong has doggedly maintained her position as Lord Master of the Shipyard through her own influence, vast talents, and the patronage of the Grand Admiral. Lanying’s tenure as ZIS’ first, and so far only, leader has been relatively unpopular with House Caladius due to her repeated choices to direct ZIS resources into ZINA, which she also controls, despite protests by many merchants. Conversely, these choices have made her quite popular with her own house. Rumors have recently spoken of the Admiral-Governor, a woman bored half to death by her duties, resigning her position as soon as a successor emerges. Only time will tell if these are true.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master of Production: Xiu Zhao&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mind behind many ships used by civilian and military actors across the Empire, Xiu Zhao is often regarded as one of the house’s greatest contemporary engineers. Serving as Master of Production is something of a retirement for the old engineer as he is now responsible more for production schedules than military vessels. Some say it is more a punishment than retirement for his promotion and production of the somewhat inefficient Empire-class cruiser, but House Zhao has been quick to deny these rumors. Regardless of why he is there Xiu has proven to be an effective technical mind, though he often finds himself in conflict with Lanying over how best to allocate resources.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commissioner of Finance: Annette Caladius&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The comptroller of ZIS’ budget, Annette Caladius — otherwise known as the Countess of Saint’s Landing on Alterim Obrirava — is a woman often frustrated by her associates on the executive committee. Much of her time is spent thwarting Zhao plots to funnel more money away from ZIS and its merchant ship production. The time which is not spent doing this is often instead spent managing the affairs of her distant, though religiously important, holding or meeting with the myriad House Caladius-affiliated merchants. Countess Caladius is almost always surrounded by a throng of Secondary and Ma’zal clerks, secretaries, and functionaries who work tirelessly to ensure the will of House Caladius is carried out at ZIS. While the Countess has won great approval in her position she has long yearned for more, and some believe she is merely using ZIS as a springboard to launch herself into the position of Grand Consul — House Caladius’ elected leader.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chief Supervisor of the Shipyard: Henryk Gottfried&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An Imperial Knight with a long history of service in the Imperial Fleet, Sir Gottfried is the only Secondary on ZIS’ executive committee. A former Fleet logistics officer assigned to the elite First Battlefleet, his organizational skills — and family connections to House Zhao — made him an ideal candidate for the position of Chief Supervisor of the Shipyard, and he is now responsible for much of the day-to-day running of ZIS. A Fleet man to the core, Gottfried is not unwilling to shift ZIS resources to Fleet projects if the Governor-Admiral or Grand Admiral deem it needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the shipyards of the Zhao-dominated Zhurong Imperial Naval Arsenal almost entirely focused on the construction of military vessels and their accessories, the Empire, and House Caladius, found itself struggling to transport resources from their expanding frontier colonies to the Imperial Core for use in heavy industries or other economic activities. The Empire, ever wary of outside influence, curtailed the expansion of [[Hephaestus Industries]], who had been attempting to enter the market with their ships produced by [[Unathi_Guilds#Hegeranzi Starworks | Hegeranzi Starworks]], one of their subsidiaries. House Zhao was instructed by the Emperor and Chief Commissioner of Economic Development Izla Caladius to create an imperial company to supply ships for the empire&#039;s industry, being the great house most familiar with shipbuilding. As the Zhaos were more obsessed with their military shipyards however, they came to an agreement to work closely with Zavodskoi Interstellar, a well respected company in the empire, to accomplish their orders with minimal effort. Were it not for Zavodskoi, the ZIS would be an often ignored and poorly supplied organization. &lt;br /&gt;
&lt;br /&gt;
Many in House Zhao, including — according to the Fleet’s rumor mill — the Grand Admiral herself, resent ZIS for taking up valuable manpower, resources, and time which could have instead been diverted to the Imperial Fleet’s arsenal, and perhaps allowed for the construction of a third of the feared Moroz-class dreadnoughts. But the House and the Imperial Fleet are not blind to the reality of the situation: while the existence of ZIS may result in a small decrease in materials sent toward what truly matters, more ships for the ever-complaining House Caladius will allow the Fleet to divert its cargo transports toward more important tasks. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Alterim Obrirava====&lt;br /&gt;
&lt;br /&gt;
Carrying around two billion people and featuring a diverse yet Earthlike environment, the Imperial Mandate of &#039;&#039;&#039;Alterim Obrirava’s&#039;&#039;&#039; system is home to vast reserves of Helium-3 that have brought the planet – and the broader Empire – wealth beyond imagination. This Helium-3 has long served as the primary fuel source of the Empire’s warships and is zealously guarded by House Zhao, which only permits House Caladius to sell off a pittance of the total fuel mined and refined in the system – a stance that has become increasingly unpopular among the Caladius and independent business concerns  as Helium-3 prices have increased dramatically due to the worsening phoron crisis. In the capital of Ilstel  a bustling foreign merchant quarter sponsored by House Caladius can be found, with a diversity of goods to match the planet itself. The planet is one of the Empire’s oldest colonies, and was settled in 2392 alongside its sister planet of Alterim Balteulis. Much of the planet’s population comes from immigrants who desire a climate more pleasant than Moroz, and many noble families maintain “summer homes,” on the planet.&lt;br /&gt;
&lt;br /&gt;
====Alterim Balteulis====&lt;br /&gt;
&lt;br /&gt;
Often called by the equally popular name of Ignatzi Alte’uz by the resident unathi and populated by roughly a billion, the Tribunalist Mandate of &#039;&#039;&#039;Alterim Balteulis&#039;&#039;&#039; is a dry world with a mixed climate of savannas, deserts, and arid polar regions. The planet is home to many Morozian cathedrals and temples, and the religious branch of House Caladius has long maintained a great amount of influence on the planet. Its capital, Casotania, is home to the Grand Temple of the Holy Tribunal – an extravagantly expensive structure commissioned by House Caladius to demonstrate their unwavering commitment to the Goddess that attracts millions of pilgrims from across the broader Empire each year. The Grand Temple was built in a region painstakingly terraformed by House Caladius to demonstrate their dedication to the Goddess and make for a more comfortable experience for pilgrims. Some in the Empire balk at this display of wealth but the Caladius view it as a badge of pride and a demonstration of how far they will go for the Goddess. Its climate has attracted one of the largest unathi populations in the Empire, though they remain a small minority. The planet is one of the Empire’s oldest colonies, and was settled in 2392 alongside its sister planet of Alterim Obrirava.&lt;br /&gt;
&lt;br /&gt;
====Sun Reach====&lt;br /&gt;
&lt;br /&gt;
Recently conquered by the Imperial Army and added to the Empire in 2422, the Imperial Viceroyality of &#039;&#039;&#039;Sun Reach&#039;&#039;&#039; is one of the least populated major worlds in the Empire, with a population estimated to be around fifty million. The planet, taking its name from its largest settlement, is itself mostly covered in primitive algae with a low level of biodiversity. In its orbit, however, dwells a vast reserve of Helium-3 comparable to that of Alterim Obrirava – if not greater. For that reason, the Imperial Army and His Imperial Majesty’s Fleet have long desired the system, and intend to go to great lengths to hold it – regardless of how the local population views the broader Empire.&lt;br /&gt;
The Empire has other colonies throughout its small sector of the Orion Spur that typically exist to provide resources to Moroz proper, with populations ranging from just a handful of settlers to thousands of colonists.&lt;br /&gt;
&lt;br /&gt;
====Novi Jadran====&lt;br /&gt;
A tundra planet initially colonized by inhabitants of the Adriatic coasts with a population of roughly 100 million people, located near the edge of the Empire&#039;s westernmost frontier. Predominantly cold and icy with short summers, this climate has kept the economy primarily rural and much of the planet underdeveloped, with most living in small cities dotted around the coast and major waterways. A few major population centers exist, such as the capital of Nova Rijeka, that have a semblance of a modern service-based or industrial economy, though these are typically based around processing the foodstuffs the planet is well-known for. Noble authority on the edge of the Empire in Novi Jadran is quite strong, with many people viewing themselves as loyal to their local nobles first and the greater Empire second.&lt;br /&gt;
&lt;br /&gt;
Novi Jadran has been under firmly the Empire&#039;s control since its peaceful annexation in 2389, and has proved itself to be a loyal colony despite not contributing much to the Imperial treasury. Many in the Empire view it as the “model colony” of the Dominian frontier and it is visited by many functionaries on tours due to this status, with the Chief Commissioner for Colonial Affairs visiting the planet twice a year. These visits are major events for the planet’s inhabitants and bring with their best offerings for the visiting Primaries in hopes of attracting attention, and the benefits from having a Primary’s eye upon you. These gifts are usually finely crafted feasts and food, though it is not uncommon for horses and other animals to be presented.&lt;br /&gt;
&lt;br /&gt;
Planetary cuisine holds true to its Adriatic roots, with many Croatian and Italian elements still present. Fish-based diets are ubiquitous among the rural people as the vast oceans make for perfect fishing conditions and much of the ground is too cold to properly till. The raising of livestock is common towards the equator of the planet, but is not as prevalent as fishing.&lt;br /&gt;
&lt;br /&gt;
Despite its status as the “model colony” the planet is not without its problems. Many local nobles are negligent regarding the needs of the rural population and often refuse to carry out mandated infrastructure or electrical reforms. Many of the rural inhabitants in far-flung regions still have either no electricity, or very little. The petty nobility that oversees the various settlements and cities often protests this mismanagement, but the dukes keep them in check through vast and indulgent parties and balls. Calls for a new administration have been spreading around the planet for some months, but only time can tell if the nobility will be reigned in by the Empire or not.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Though Dominia accepts the Solarian Standard Credit like many other regions of the Spur, it continues to use the Imperial Pound as a local currency, which is backed in precious metals by the Imperial Bank of Moroz. The Great Houses are very powerful movers in the Imperial economy and are some of the largest employers. Defense industries, raw resource production, and agriculture are the largest sectors of the Empire&#039;s economy, with recent years&#039; modernization efforts making the latter two increasingly lucrative. Consistent expansions of the Imperial Military’s budget have seen rapid growth in all types of equipment production and research for the army and navy, sectors dominated by houses Kazhkz, Strelitz, and Zhao.&lt;br /&gt;
&lt;br /&gt;
==The Mo’ri’zal==&lt;br /&gt;
&lt;br /&gt;
The Empire’s unique form of taxation is the Mo’ri’zal, or “Blood Debt” in Vulgar Morozi. The Mo’ri’zal is a lump sum every Imperial subject receives upon birth (or otherwise acquiring their citizenship) that is paid to the state over the course of their life, and is often high enough to require decades to pay off. How quickly one can pay off their Mo’ri’zal is a key marker of one’s economic class in the Empire. Most Primaries — those of the Empire’s aristocracy — have theirs paid off at birth, most Secondaries — the Imperial middle class — pay theirs by early to mid adulthood, and many Ma’zals — the colonial subjects of the Empire — must work their entire lives to pay it off.&lt;br /&gt;
&lt;br /&gt;
One’s Mo’ri’zal can be paid off by others, and many noble houses of Dominia attract commoners into their employ through promises of paying off parts of their debt. The Mo’ri’zal can also be paid off in other ways: military service pays five percent of the debt per year served, and injuries received in the line of duty — particularly severe ones — can pay off large amounts of the debt. Those that fall serving the Empire have their entire debt and a part of their immediate family’s debt forgiven.&lt;br /&gt;
&lt;br /&gt;
While the Mo’ri’zal is a significant sum — and criticized by some as simply a state-sponsored form of indentured servitude — it is quite popular in the Empire’s core worlds due to the benefits it provides them: their paying of the Mo’ri’zal funds healthcare, public services such as education, infrastructure, and the might of the Empire’s war machine. It is additionally often trivial for many of them to pay off their Mo’ri’zal due to the wealth of many in the Empire’s core. In the Empire’s colonies, such as Sun Reach, the Mo’ri’zal is looked upon much more poorly. Many Ma’zals were initially born as non-Imperial subjects and only received their Mo’ri’zal when the Empire conquered their planet, and few of them view the debt — which is meant to be paid off gradually from one’s birth onwards — as reasonably payable. While the debt is legally meant to not carry over to one’s descendents, should it be unpaid at one’s death, a familial history of being unable to pay Mo’ri’zals can result in a denial of privileges such as healthcare until the debt is settled -- generally through a family member joining the the Imperial military.&lt;br /&gt;
&lt;br /&gt;
Compounding the issues of these recently-conquered Dominian subjects is the nature through which the Mo’ri’zal is calculated. As the Mo’ri’zal is assigned to an Imperial subject at their birth -- or at the point that they become a subject -- it is not, like other taxes, based upon one’s income. Instead it is based upon one’s perceived loyalty to the Dominian state, and the Imperial throne by extension. Primaries and many Secondaries often have small Mo’ri’zals due to generations of dedicated service to the Empire while less loyal populations -- such as Fisanduhians, Lyodii, and some Ma’zals -- tend to have larger Mo’ri’zals.&lt;br /&gt;
&lt;br /&gt;
==Edict Breakers==&lt;br /&gt;
&lt;br /&gt;
Breaking of an edict is punishable by death so it is not uncommon for an &amp;quot;Edict Breaker&amp;quot; to go on the run outside of Dominian space. Due to the nature of the Empire, in-depth records are kept on all subjects and once one runs, their details are reported on the local ExtraNet daily until they return/are returned. These details include name, address, picture, family details, everything. As such, any &amp;quot;Edict Breakers&amp;quot; are instantly identifiable to Dominian subjects. In Dominia space, any &amp;quot;Edict Breakers&amp;quot; are violently sought for capture. Outside of Dominian space, however, due to the nature of the fourth edict, subjects of Dominian usually do not violently attempt to apprehend these criminals but instead try to convince them in the nicest way possible to return to Dominian space under their own volition for judgment. This usually devolves into near-passive harassment where the loyal imperial subjects will remind the &amp;quot;Edict Breaker&amp;quot; over and over that they have violated the law and should return to the Empire to repent, usually in a sickly sweet manner. The effect is usually maddening for the lawbreaker and it&#039;s not uncommon for them to allow themselves to be returned to Dominia for judgment and in some extreme cases take their own lives. Edict breakers abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
[[File:Dominia_Flag.png|thumb|The Imperial standard of House Keeser, intended to represent three nation-states of old Moroz that formed the basis of the Empire of Dominia.]]&lt;br /&gt;
The Empire of Dominia operates as an absolute monarchy, with a powerful central government and an expansive, all-consuming imperial bureaucracy. The Imperial Cabinet and Electors are major parts of the government.&lt;br /&gt;
&lt;br /&gt;
===Imperial Cabinet===&lt;br /&gt;
&lt;br /&gt;
The Imperial Cabinet is the direct will of the Emperor manifested in the hundreds of officials that work in his name and carry out his will. The ministers, judges, and bureaucrats of the Imperial Cabinet manage many parts of the Empire, as well as advising the Emperor on all major decisions. The majority of all political posts are directly controlled by Emperor Keeser. His Imperial Cabinet consists of:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colonel-in-Chief of His Majesty&#039;s Special Operations Group: Angelika-Lina Strelitz&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The typical soldier of the Imperial Army is a well-trained, well-equipped, and well-motivated individual that is able to take and hold ground from the Empire’s typical opponents with ease. But there are some things that even these individuals cannot do, and this is when His Majesty’s Special Operations Group is deployed. The position of its leader — the Colonel-in-Chief — is considered to be an extremely prestigious duty that has been held by a member of House Strelitz since the Group’s creation following the War of Moroz.&lt;br /&gt;
&lt;br /&gt;
The present Colonel-in-Chief is herself a veteran of the Group, as every member before her has been. Recently ennobled into House Strelitz shortly before her ascension, the twenty-five-year veteran of the Imperial Army prides herself on being above politics. Prior to her promotion the Colonel-in-Chief served with distinction in the non-geneboosted section of the Group — an unusual unit for the Moroz-born nobles that often serve with the Group. While her service would cost Angelika-Lina her left eye (lost to shrapnel while in Inner Fisanduh), it would give her the network — and the prestige — required for a promotion to Colonel-in-Chief in 2461.&lt;br /&gt;
&lt;br /&gt;
As Colonel-in-Chief, Angelika-Lina has desperately attempted to stay uninvolved in politics while attempting to mold the Group into a perfect special operations force. While she has managed to consistently increase its budget — and, as a result, its successes — the Colonel finds herself pulled further and further into the realm of noble politicking, and often privately wishes to be back on the field. When the Emperor goes to join the Goddess, many believe that the Colonel-in-Chief, with her multitude of connections to Ma’zals she has served with and obsessiveness towards the Group, will have no choice but to formally align herself with the Crown Princess or be sacked. And to her, the thought of another in charge of the Group — her  Group — is not something she can bear.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner of Economic Development: Izla Caladius&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
All states — including empires — are built upon their economies first and foremost. Without a strong economic base to support its wars of conquest the Empire of Dominia would doubtlessly buckle under its own weight and begin to shrink before collapsing, defeated by internal forces rather than external opposition. A position that can only truly be filled by a person addicted to their work, the CCED manages economics through the Empire: everything from taxes to tithes to trade passes across their desk, and is stamped by their hand. The position is regarded as so vital that it has been held by the Caladius since inception and has remained with one family of the house for its entire history, slowly passing from relative to relative through Imperial history.&lt;br /&gt;
&lt;br /&gt;
Born in 2420 to the Montague family of House Caladius, Izla Caladius bears a resemblance to her distant predecessor: Maria Caladius, CCED from 2398 until her unexpected death in an aircraft crash in 2421. Her immediate precursor, Victoria Caladius, perished under similar circumstances in 2445, thrusting the young Izla into the position of chief commissioner alongside her aide, Josephine Caladius — herself quite similar-looking to her relative, Victoria — at the age of twenty-five as a freshly-minted doctor of economic studies. Izla scarcely has a life outside of work and is viewed as something of a reclusive night owl by the rest of the court, with very few daytime appearances ever recorded — a habit which seems to define many CCEDs, which often work atypical hours long into the night.&lt;br /&gt;
&lt;br /&gt;
In her nearly twenty years as CCED Izla has led the Empire through booms and busts, but has committed it to a steady course intended to ensure the Empire can retain much of its economic and military output even in a disaster scenario where it is embargoed by the entire Spur. Despite this policy she has not shied away from broader trade relations with the rest of the Spur, and is often credited for enticing Zavodskoi to permanently relocate its headquarters to Moroz. Notably, she was a major factor behind the Empire’s decision to stick with Helium-3 refining rather than investing into phoron. With the crisis deepening this policy, criticized in the short term for being unprofitable, is paying dividend hand over fist.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner of His Majesty&#039;s Imperial Military: Eliza Volvalaad&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
While the various cabinet members may hold near absolute power over their respective military branches, it is the Chief Commissioner that directs much of the military’s  efforts from behind the scenes. The chief commissioner is, on paper, intended to exist as the primary director of military research and development. In reality the position — which has been occupied by a Volvalaad since its creation — is used by House Volvalaad to exert influence over Houses Strelitz and Zhao. The research of the Volvalaads is used and valued by all branches of the Imperial Military, but often comes with a price attached, and the cost is typically repaid by carrying out the Volvalaad’s goals abroad.&lt;br /&gt;
&lt;br /&gt;
Born in 2398 to a family long deeply involved in House Volvalaad, Dr. Eliza Volvalaad, PhD. is regarded as one of the Empire’s foremost researchers in the field of laser-based weaponry — much of the military’s laser weaponry currently in use can be traced to her and her Volvalaad-staffed laboratory in Jinxiang on Moroz. Decades of work and research, along with her connections to Houses Zhao and Strelitz, made her an ideal candidate for the position of chief commissioner, which she was appointed to in 2454 in the hope that she would be able to balance the influence of her own house, the Zhaos, and the Strelitz while ensuring the military retained its technological advantage over its neighbors.&lt;br /&gt;
&lt;br /&gt;
In the ten years she has spent as chief commissioner, Dr. Volvalaad has effectively balanced the demands of the Volvalaads alongside the desires of Houses Zhao and Strelitz while ensuring the Imperial Military retained its edge over the frontier systems it must conquer for resources and prestige alike. But despite her best efforts the chief commissioner has not been able to keep pace with the Serene Republic of Elyra’s phoron-backed development sector, and some believe Doctor Volvalaad - now rapidly approaching seventy years of age — will soon retire, leaving the critically important position vacant.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner of Imperial Sovereignty: Antonio Caladius&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Diplomacy — even for the Empire, which has long had sour relations with its neighbors — is key to any modern state. But despite the importance of diplomacy, the role of the Chief Commissioner of Imperial Sovereignty is somewhat limited due to the Empire’s poor reputation abroad, aside from the Republic of Biesel and Jargon Federation. Much of the CCIS’ duties instead relate to maintaining good relations with Zavodskoi Interstellar, which has quickly become one of the Empire’s major employers.&lt;br /&gt;
&lt;br /&gt;
Though a member of House Caladius, Antonio has had close relations with House Volvalaad since his birth in 2412, and often collaborates with Grand Duchess-Electress Landi Volvalaad to push for the demands of both houses abroad. A lifelong liberal Dominian and advocate for a greater Dominian market abroad, Antonio’s ascension to the position of chief commissioner in 2455 was seen by many as a concession by the Emperor to Houses Volvalaad and Caladius.&lt;br /&gt;
&lt;br /&gt;
But despite his high-minded goals of a more liberal, more politically involved Empire, Antonio&#039;s time as chief commissioner has been fraught with disappointment. He has been stymied by the more politically powerful Huiling Zhao and Dorothea-Frieda Strelitz, who favor strength over diplomacy when it applies to the Empire’s frontier, and his efforts to have the Coalition’s embargo formally lifted ended in failure in 2462. Many talk of replacing the often-unsuccessful diplomat, and Antonio worries the Emperor — who now rarely calls upon him — has begun to listen to these detractors.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner for Colonial Affairs: Alessandro Amadei&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In a society such as the Empire of Dominia where expansion — for resources, primarily — is a key pillar of its continued ability to survive and thrive, the duty of managing its colonies is one of the most critical in it. Every colonial official found in the Imperial Frontier,from the viceroys in charge of entire planets to lowly Ma’zal bureaucrats, is the responsibility of the Chief Commissioner for Colonial Affairs, the master of the Dominian colonial empire. To be entrusted with such a critical position is to be one of the closest individuals in the Empire to the Emperor, and the current Chief Commissioner has long been a close friend of the royal family.&lt;br /&gt;
&lt;br /&gt;
Born into a family of Morozian bureaucrats in 2426, the young Count Amadei spent much of his youth cavorting with his fellow nobles, including the royal family, and building connections with other Morozian nobles. Wanderlust pulled the young Count into the Imperial Flying Corps where he proved himself an effective — if egotistical — pilot and won multiple accolades for himself, returning to Moroz a decorated veteran. His decorations and connections, particularly to the royal family , led to his ascension to the position of Chief Commissioner for Colonial Affairs in 2456.&lt;br /&gt;
&lt;br /&gt;
Count Amadei, the current Chief Commissioner, is a man of both charisma and controversy: an exceptionally talented administrator, longtime friend of the Emperor, and veteran of the Imperial Flying Corps, Amadei has long been an advocate for both his old Corps and the burgeoning colonial domain that the Empire finds itself ruling. But some in the high society of the Empire gripe at his posting and view him as a mere unaffiliated noble granted privileges solely due to his friendship with the Emperor, and believe they should be represented in the position instead. The Count has long had a poor relationship with House Caladius as a result, and is often known to become involved in spats with Antonio Caladius over the diplomatic repercussions of the Empire’s colonial endeavors. In almost every fight they have, the Emperor sides with Amadei – not Caladius. But as the Emperor ages the Count grows nervous, wondering what will happen to him when he is finally shorn of his greatest protector.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Minister of Unathi Affairs: Kasz Han’san&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Considering the notable Unathi population now in Dominia, and most importantly the fact that the large majority of said population are primaries, the Emperor needed something, or someone, to keep them loyal and in check the moment the Han’san and Kazhkz clans became a house. This is certainly not an easy task when speaking of an alien race. From cultural differences to distinct biological characteristics such as diets or sleep cycles, the Empire needed someone who truly understood the Unathi to both represent them efficiently in the Cabinet, and who could then properly communicate to the Sinta of the Empire to coordinate them to the best of their ability and use within the bureaucracy.&lt;br /&gt;
&lt;br /&gt;
Lord Marshal Kasz Han’san, Contact War veteran, once a General under Seryo Kazhkz back on Moghes, and leader of the Han’san faction within the Khazkz House was chosen for such a role. If the Unathi of the Han’san earned the reputation of being fantastic soldiers, their ability to make charismatic, and at times, cunning leaders is also true, and the old Lord Marshal proves to be both. Though perhaps cautious due to his extensive history of war, he provides some insight on both his people and his political history in maneuvering among a cabinet. In particular, he is often close with Amadei due to the latter&#039;s charisma and knowledge and the former&#039;s interest in the Empire&#039;s political sphere. This spawned from the Unathi&#039;s employment in the outer reaches of the nation&#039;s colonies as shock troopers and enforcement, and as such, Kasz has remained informative and helpful in coordinating with the Chief Commissioner. However, this sometimes puts Kasz at odds with Antonio at times due to his relationship with Amalei, and House Kazhkz&#039;s burgeoning friendship with House Caladius is in an awkward position in the cabinet&#039;s circle as a result.&lt;br /&gt;
&lt;br /&gt;
Despite house Han&#039;san&#039;s current weakened state after its humiliating defeat against the Fisanduhan Freedom Front, Kasz Han&#039;san remained in the cabinet, most preferring him over the alternative, the much more politically inadequate Salak Kazhkz. The Lord Marshall also managed to prove to be right pick over time for such a role, managing to strike deals and leverage this to earn some unique rights, including protecting its members that still practice the old faith of Th&#039;akh for some of the more conservative Unathi, in order to keep the Sinta of the Empire satisfied, with the reasoning rumored to be &amp;quot;they&#039;ll come around eventually.&amp;quot; Many theorize that the Lord Marshal&#039;s work is the only reason why the Han&#039;san still exists and wasn’t wholly absorbed into the Kazhkz after their defeat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Grand Admiral of His Imperial Majesty’s Fleet: Huiling Zhao&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
One of the most powerful cabinet positions, the role of Grand Admiral has been filled by a member of House Zhao since its creation. The Grand Admiral holds almost unquestioned authority over His Imperial Majesty’s Fleet — with only the Emperor able to overrule them — and is often regarded as the third most powerful figure in the Empire after the Emperor himself and the Immaculate Hand due to this authority. If the Fleet is both the sword and shield of the modern Empire, the Grand Admiral is the individual who wields both.&lt;br /&gt;
&lt;br /&gt;
Born in 2416, no individual represents House Zhao more than Huiling Zhao. The leader of House Zhao in all but name thanks to her position, Huiling has given her life in service to His Imperial Majesty’s Fleet and now serves as its Grand Admiral following her appointment in 2450. Huiling is a figure beloved in the Empire and often despised abroad, but revels in the infamy her reputation brings.&lt;br /&gt;
&lt;br /&gt;
In her 14 years as Grand Admiral Huiling has seen several systems subjugated by the Fleet and added into the Empire, and has zealously guarded the Empire’s reserves of Helium-3 despite House Caladius’ demands to release parts of the reserve in order to make a larger profit. She has also cultivated a close relationship with the royal family — particularly Lei Keeser — in order to better push a naval agenda. Huiling is confident that, no matter what the Goddess may have in store for her, she will be able to hold onto her position and the power that comes with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Commissioner for Imperial Aviation: Annaliese Strelitz&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Despite being the youngest of the Imperial Army’s branches, the Imperial Flying Corps have no lack of influence and sponsors due to its status as a club for Morozian nobility. But there is no greater sponsor of the Corps than its commissioner, Annaliese Strelitz. While her aunt — and often rival — Dorothea-Frieda must go through the trouble of managing an entire Army, Annaliese spends the majority of her time cavorting with Morozian nobility and ensuring the Corps maintains their patronage. Much of this fundraising work is done in conjunction with her two allies: Izla Caladius and Alessandro d&#039;Arcobuono, who ensure the Corps never lacks for funding — even if the Navy and Army are hardly fans of it at times.&lt;br /&gt;
&lt;br /&gt;
Born in 2423 to a wealthy family long affiliated with House Strelitz, Annaliese was always destined for a life in service to the Empire’s military. But the young Strelitz showed little interest in fighting on the ground and often avoided her cadet courses to pursue flight lessons. Eventually her family conceded and allowed Annaliese to pursue flight full-time, and enrolled her in a cadet course for the Imperial Flying Corps. The young flight officer has used her connections throughout the intervening years to pull the right strings at the right time, eventually ensuring her ascension to the position of Chief Commissioner in 2462.&lt;br /&gt;
&lt;br /&gt;
In her short tenure Annaliese has proven herself to be an exceptional connection-maker for the Corps and an incredible annoyance for Duchess Zhao and Grand Duchess-Electress Strelitz. Annalise spends much of her time boasting of the Corps’ achievements and presenting it as the peak of martial nobility in the Empire. She has effectively drawn sponsors and funding away from the Fleet and Army through this, which gives her military counterparts no end of headaches. Annalise’s attitude — which is infamously narcissistic — has made these headaches far worse.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Lord General of His Majesty&#039;s Imperial Army: Dorothea-Frieda Strelitz&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The most senior leader of the Imperial Army, the High Lord General’s position has been exclusively held by a member of House Strelitz since its inception. The High Lord General’s authority over the Imperial Army is absolute, with only the Emperor able to overturn their decisions. However, the Army’s inability to travel from system to system itself limits this authority and for es a degree of cooperation with the Fleet — something some Strelitz grind their teeth over.&lt;br /&gt;
&lt;br /&gt;
Born into a family with a long history of martial Service in House Strelitz in 2418, Dorothea-Frieda has spent her life in the Imperial Army. While health concerns prevented her from being geneboosted, her strategic brilliance and sufficient grasp of politics has allowed her to become both High Lord General in 2445 and leader of House Strelitz at the same time — a significant achievement that makes her the only cabinet member currently also in command of one of the five great houses. This status makes Dorothea-Frieda a woman of many responsibilities, and she is almost never seen without a throng of aides surrounding her in order to allow her to better respond to any problems that may arise.&lt;br /&gt;
&lt;br /&gt;
In her nearly twenty years of service as High Lord General Dorothea-Frieda has seen multiple worlds and systems conquered — or at least occupied — by the Empire, with Sun Reach standing as the Army’s most notable recent conquest. She has doggedly tried to stay above politics and has, for the most part, succeeded in this effort. Yet in private corners some whisper that the High Lord General grinds her teeth over the crown princess’ apparent liberalism when it comes to the use of force abroad, and fears the inevitable transfer of power could see the Army lose its importance as the primary instrument of the Empire’s will abroad. But only time will tell if these rumors are true.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;High Seneschal of His Majesty&#039;s Justice: Ngo Juric&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Regarded by many as the most trusted member of the cabinet by the Emperor, the High Seneschal is the primary legal authority of the Empire as it applies to secular law in the Empire’s borders. For better or worse, the High Seneschal must defer to the word of his religious counterparts on matters of the Edicts in the majority of conditions with the exception of violations of the Fourth Edict, where the judiciary takes priority. Navigating this legal environment while advising the Emperor demands an individual who is both unerring in their faith to the throne and able to negotiate with many, many parties.&lt;br /&gt;
&lt;br /&gt;
Fortunately for the Keesers, Ngo Juric, born in 2395 in Nova Luxembourg not far from the palace, is precisely that individual. A friend of the dearly departed Emperor Godwin Keeser and a close associate of the current royal family, Juric has served as the legal councilor for the Keesers for nearly forty years, and has served as Seneschal for almost thirty. A kind and gregarious man, Juric has a reputation for being liked by all he speaks to — including the infamously stone-hearted Inquisitrix of the Holy Tribunal — and is well regarded by all five of the great houses.&lt;br /&gt;
&lt;br /&gt;
But despite his friendly reputation, the High Seneschal is anything but a pushover. His thirty years of service have seen the absolute rule of the royal family set even further into stone, and his legal expertise has led to the Empire ensuring its dealings with Zavodskoi Interstellar are favorable to both parties rather than tipped in the megacorporation’s favor. But Juric is an old man — older than his dear friend, Emperor Boleslaw Keeser, by almost a decade — and many believe the High Seneschal will soon retire, living out the rest of his days content that he served faithfully and firmly – content in the knowledge he left the Empire in a better place than it was thirty years ago.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Director of His Majesty&#039;s Imperial Intelligence Directorate: Alojzia Molnarova&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Power is all too often a fickle, fleeting thing that tempts many and is granted to very few. While House Keeser commands the respect of many in the Empire, from Primary to Ma’zal, there are always those that will seek to rise above their station through ungentlemanly means and subterfuge. The Imperial Intelligence Directorate has long served as a bulwark against such ungoddessly individuals, and its Director is often regarded as one of the most important individuals in the Imperial Cabinet as a result. Since the ascension of Emperor Boleslaw Keeser I in 2437, the position of Director has been held by Baronet Alojzia Molnarova, the only commoner to hold a position in the Imperial Cabinet and a close personal friend of the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
Born in 2408 to a family of commoners awarded a Baronet during the War of Moroz, little is known of Alojzia’s personal life beyond her current duties. Few photographs exist of the camera-shy Director, and rumors regarding her past — and that of the Molnarov family — abound. Some rumors go as far as to suggest that the Molnarovs are of Fisanduhian descent, or that Alojzia is not a member of the Moroz Holy Tribunal herself. Such rumors have never been formally acknowledged by the Director or her Directorate, but many that promote them publicly are shortly thereafter revealed to be shell infilitators hellbent on destroying the Empire and all that it stands for. They are, of course, promptly executed after their discovery.&lt;br /&gt;
&lt;br /&gt;
As Director, Molnarova has seen that the Directorate has been constantly improved and modernized in order to keep pace with the growing regional threats the Empire faces — Elyra and the Coalition — while ensuring that it is never vulnerable to internal enemies. No price is too great to pay in order to ensure the Empire’s stability, and the Directorate has been accused by many that flee the Empire of employing draconian methods — often alongside the Imperial Army — to crush dissent in the Imperial Frontier. But these rumors are difficult to substantiate, as the Directorate — and its enigmatic Director — are consistently tight-lipped. When her close friend and Emperor dies, none are sure what will become of Director Molnarova. None aside from the Director herself.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theodora Gottlieb, High Inquisitrix of the Holy Tribunal&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
While the High Seneschal and Director concern themselves with the laws and behaviors of humanity, the Holy Tribunal concerns itself with those that break higher, greater principles: the Edicts laid out by the Goddess to Her faithful to follow and obey. The ultimate adjudicator of Her Edicts is none other than the Tribunal’s High Inquisitrix: a woman born with the rare gift to hear and interpret Her words who had been forged into a leader through the crucible of the Holy Tribunal. The High Inquisitrix possesses unquestioned authority over matters of religious law — only the Immaculate Hand, the leader of the Holy Tribunal, or the Emperor himself may overturn one of her decisions.&lt;br /&gt;
&lt;br /&gt;
Born in 2431 to a noble family of little renown outside of Nova Luxembourg, Theodora’s path to High Inquisitrix was not clear to her or her family until she revealed herself able to commune with the Goddess and interpret Her words shortly before her eighth birthday. The following twelve years were spent training in the Holy Tribunal in order to ascend to the position of Inquisitrix — one of the Tribunal’s religious officials responsible for carrying out the Goddess’ will by returning edict breakers from abroad — at the age of twenty. As an inquisitrix Gottlieb was responsible for many things, though her primary duty quickly became apparent: tracking down edict breakers and ensuring they were returned to the Empire alive, to face Her justice. Following a decade of service she was recommended for the position of High Inquisitrix, which she accepted in 2461.&lt;br /&gt;
&lt;br /&gt;
In her three years as High Inqusitrix, Gottlieb has spent much of her time interpreting Her words for the Emperor in addition to her typical duties as High Inquisitrix. High-profile trials and public events — often alongside the Immaculate Hand, her immediate supervisor and one of two individuals Gottlieb must answer to alongside the Emperor — are commonplace, and something the High Inquisitrix excels at. But a part of Gottlieb wishes to return to what she was trained to do: tracking down edict breakers and bringing them to face the Goddess’ justice, no matter where they attempt to hide themselves. But for now her duty is clear: to remain in her lofty position as long as She wills it, and to carry out Her work with all the High Inquisitrix does.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Agnes Caladius, Immaculate Hand of Our Lady the Goddess&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Empire’s state is not complete without the Holy Tribunal, which interprets Her will and applies it to the imperfect world of humanity. In the Tribunal there is no authority holier — or higher — than that of its leader, the Immaculate Hand of Our Lady the Goddess. Elected for life by a convocation of priests and priestesses, the Immaculate Hand is regarded as the highest authority on religious matters in the Empire due to their mastery of scripture. Though primarily intended as a religious advisor on the council, the Immaculate Hand’s religious authority arguably makes her the second most powerful person in the Empire after the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
Born in 2386 to a family long involved in House Caladius, Agnes’ path to the position of Immaculate Hand was anything but clear due to her inability to receive the gift of communion from birth. Though no fault of her own, her lack of this gift prevented the young theologian from joining the ranks of the Inquisitrix as she originally desired, and Agnes instead committed herself to the study of the Goddess and Her words. The young woman proved herself to be a dedicated — if conservative — theologian and a gifted orator, and quickly rose through the ranks of the Tribunal. In 2432, following the death of her predecessor, Agnes was elected Immaculate Hand, the supreme religious authority of the Holy Tribunal.&lt;br /&gt;
&lt;br /&gt;
In her three decades as Immaculate Hand, Agnes has charted a steady course through a quickly-changing Spur. Her reign has seen the addition of the Tenth Edict, codifying the Tribunal’s opinion on augmentations, and generally good relations between the Emperor and both major schools of Tribunalist thought. Additionally she has formally consecrated the largest Tribunalist cathedral abroad, which is located in Mendell City and serves many Dominians employed by Zavodskoi and has worked with the High Inquisitrix to ensure no edict breaker escapes Her justice. But despite her successes the Immaculate Hand grows older each day, and is known to have a poor relationship with the crown princess. What the future holds for her, only the Goddess knows.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Houses===&lt;br /&gt;
&lt;br /&gt;
A moniker for the five most prominent Houses in the Empire, these families are the most powerful political and economic influencers in the Empire. They currently consist of:&lt;br /&gt;
&lt;br /&gt;
* House Volvalaad - House Colors: Blue, Black - A Human-dominated house. This house&#039;s wealth is in genetics and biological research. Of all the Great Houses, it is the biggest supporter of integration into the wider galactic community.&lt;br /&gt;
* House Caladius - House Colors: Purple Shades - A Human-dominated house. This house&#039;s power lies in its money lending and banking, alongside its many land holdings for which it receives a breathtaking sum in rent money. They also control a large amount of the Moroz Holy Tribunal.&lt;br /&gt;
* House Zhao - House Colors: White, Gray - A Human-dominated house. The power of this great house sits in engineering and its numerous naval contacts. It dominates the navy of the Empire of Dominia, with other houses constituting minor portions of the fleets.&lt;br /&gt;
* House Strelitz - House Colors: Gold and Red - A venerable Human house. Largely a military and martial power, it provides most of the Imperial Army’s officers and equipment. It is also the origin of Dominian honor as it is known today.&lt;br /&gt;
* House Kazhkz - House Colors: Orange, Red, Yellow - A Unathi-dominated house. Most of their wealth comes from its budding privateering enterprise. Of all the Great Houses, House Kazhkz is the most against integration into the wider galactic community. It has an internal faction, the Han’sans, who often enjoy their work bolstering the army’s ranks.&lt;br /&gt;
&lt;br /&gt;
===The Imperial Electors===&lt;br /&gt;
&lt;br /&gt;
The five great houses form the only voting group in the Empire of Dominia, the Imperial Council of Electors. These five individuals, leaders of their respective houses, are expected to meet with the Emperor - or Empress - to discuss and pass legislation impacting the entire Empire. Debates amongst the electors can become extremely heated and can be roughly divided along reformist and conservative lines. The reformists - those that seek a more liberal and widely integrated Empire - are led by the Volvalaads with support from House Caladius’ pro-trade faction. The conservatives - those that believe the Empire is fine as it stands and does not need further integration - are headed by the Kazhkz with support from much of House Caladius’ clergy. Houses Zhao and Strelitz, being more militarily-minded, tend to flip-flop on issues depending on Imperial security interests. The Emperor rarely steps into debates himself but, when he does, he is often able to easily shift the argument in his favor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The Peerage, Noble Orders, and Titles===&lt;br /&gt;
The Imperial nobility is defined and sorted in prominence by their peerages alongside a complex mixture of noble orders and titles, many of which can trace their origins back to the era before the modern Empire. The Empire’s nobility is well-respected in its core worlds and is regarded as the peak of polite Dominian society. Below is a list of some common titles found in the Empire of Dominia, ordered from highest to lowest in the Empire’s peerage. This should be used as a general guide for the Empire’s nobility.&lt;br /&gt;
&lt;br /&gt;
Land-owning nobility going abroad to seek employment or for extended amounts of time is a &#039;&#039;&#039;major social faux-pas&#039;&#039;&#039; that will inevitably see their land redistributed to another member of their family, their title stripped and their status as a member of the nobility placed in question. For this reason, &#039;&#039;&#039;it is impossible to play land-owning nobles on the Horizon, with the only exception being the Consular position.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Royal Titles (Unplayable):&#039;&#039;&#039;&lt;br /&gt;
* Emperor/Empress: The unquestioned ruler of the Empire of Dominia. This title can also refer to the spouse of an Emperor or Emperess.&lt;br /&gt;
* Crown Prince/Princess: The heir apparent to the throne of the Empire of Dominia, next in line for the Imperial succession. The current heir apparent is Crown Princess Priscilla Keeser.&lt;br /&gt;
* Prince/Princess: Children of the current Emperor that are not the heir apparent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble Titles (Unplayable):&#039;&#039;&#039;&lt;br /&gt;
* Grand Duke/Duchess: The leaders of the Empire’s great houses.&lt;br /&gt;
* Grand Consul: The leader of House Caladius. Unlike a Grand Duke, this position is elected by members of its own great house.&lt;br /&gt;
* Governor: The rule of an Imperial March, one of the Empire’s core worlds. Governorship is not inherited and is instead granted by the Emperor.&lt;br /&gt;
* Marquess/Marchioness: The ruler of one of the systems on the border between the Imperial Core and Imperial Frontier, such as Novi Jadran. Appointed by the Emperor.&lt;br /&gt;
* Viceroy: Ruler of an Imperial Viceroyalty, a colony in the Imperial Frontier. Viceroys are appointed by the Emperor rather than inheriting their title.&lt;br /&gt;
* Duke/Duchess: The immediate subordinates of a governor or viceroy that are responsible for managing regions of a planet. This title is bestowed by a Governor and is not hereditary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Noble Titles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Count/Countess: The hereditary ruler of an Imperial province and subordinate to a Duke. Counts can also be the administrators of Imperial military bases, though these Counts are not hereditary. Military Counts retain their title, but not their county, after their posting.&lt;br /&gt;
* Viscount/Viscountess: The ruler of a subdivision of an Imperial province, subordinates of the province’s Count. A hereditary position.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Nobles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Baron/Baroness: The hereditary ruler of a barony, a small plot of land that has been declared the domain of a family in exchange for their loyalty to the Emperor. Typically answer to a Count or Duke.&lt;br /&gt;
* Lord/Lady: A generic title used to refer to a landless noble lacking other honorifics, such as the children of a noble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Titles (Playable):&#039;&#039;&#039;&lt;br /&gt;
* Baronet: A gender-neutral, landless hereditary title granted by the Emperor or a Governor to a notable commoner family, granting them the status of Primary in the Empire. Often the first step to becoming fully ennobled.&lt;br /&gt;
* Imperial Knight: A title granted to members of an Imperial Order of the Empire, such as the Order of the Golden Albatross. Used by both Secondaries and Primaries.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Initial Colonization===&lt;br /&gt;
&lt;br /&gt;
The original settlers of the planet of Moroz arrived and founded the city of Nova Luxembourg in July of 2137 within the Mira Sancta System, so named after a belief that the planet would be a bountiful new frontier for humanity. The settlers had been primarily recruited from Europe and East Asia, promised a fertile new home in the deep frontier of human space as many were during this era of colonization. However, these settlers were going farther than any human colonists had gone before. The three colony ships were equipped with a new generation of warp engines that made the trip only take three years and they had been told by their sponsors that terraforming efforts had transformed three barren worlds into utopian paradises to surpass Earth itself.&lt;br /&gt;
&lt;br /&gt;
But as the settlers stepped out onto their new home, they found the planet almost entirely frozen. What terraforming equipment had been there had been abandoned for years— the failing states of Earth had effectively sent tens of thousands of people off without making sure they had a home to arrive to. Their mission was not an official United Nations-sanctioned effort, but a disjointed effort between scattered, failing states. Only three years after they landed the United Nations had even ceased to exist - transformed into the Sol Alliance. In the transition red tape and chaotic bureaucracy consumed everything and old data was lost or neglected, including records of the Morozi colonial effort. And with the colonists&#039; warp-based transponder signals broadcasting on phased out frequencies that no longer existed within Sol, Moroz was cut off with no hope of resupply or escape. With no other option, they brought their colony ship to touch down on the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
The initial colonists of Dominia arrived in three separate areas, as per the original flight plans of their colony ships. Landing Site Fisanduh was located in &amp;quot;temperate&amp;quot; plains to be utilized for farming that was surrounded by mineral-rich mountain ranges, intended to become the industrial base of the colony— unfortunately for the colonists, the landing zone and its surrounding area were discovered to be quite cold. Landing Site Ofassel was located in the most &amp;quot;fertile&amp;quot; area of Moroz, a relatively temperate region of the planet. Intended to be the &amp;quot;breadbasket&amp;quot; of the planet, the colonists of this landing site viewed themselves as blessed with good fortune compared to their fellows. Landing Site Telminia was located near flat, fertile plains intended to serve as the primary launch point for shuttles coming on and off of the planet. Exacerbating the issues of the colonists upon landing was the failure of their local warp-based transponders, meaning that the three landing sites developed isolated of one another for some time.&lt;br /&gt;
The Forgotten Colony&lt;br /&gt;
&lt;br /&gt;
After landing, all three colony ships were unable to relaunch due to a lack of fuel. In this harsh environment, the colonists quickly learned how to adapt and overcome through a variety of means. Some overcame through unity, while others tried more radical methods.&lt;br /&gt;
&lt;br /&gt;
At Landing Site Fisanduh, the name of the mountainous region in which they had settled, the colonists managed to quickly adapt to their harsh circumstances. They unloaded crate after crate of heavy equipment originally intended for mining and industrial work, managing to establish the respectable city of Neubach in the foothills of the Fisanduh Mountains. The colonists of Fisanduh opted to unify as a whole to conquer their harsh environment and managed to avoid the radical measures undertaken by other landing sites due to the strength of their unity. As the area around Landing Site Fisanduh expanded, and it became clear that the original colonial staff would no longer be able to manage it all, the Confederated States of Fisanduh were formed. To the members of the Confederacy, there was no such thing as a Primary, Secondary, or Tertiary - there were simply Confederates. To the members of other states, however, the population of the Confederated States is primarily Secondaries, due to the lack of a colonial rationing program or nobility.&lt;br /&gt;
&lt;br /&gt;
At Landing Site Ofassel the colonists were more religious than their fellows, being primarily recruited from Eastern Orthodox populations. When faced with the hardship they relied on their faiths to guide them through the harsh initial years of the colonial process, and the clergy quickly became a wealthier and better-fed class than their contemporaries. The religious class of Ofassel was taller, stronger, and more educated than their fellows that worked in the agricultural industry and quickly began co-opting control of the landing site from the small staff of colonial administrators sent along with the ship. It was not until an administrator, a senior official named Valentia Caladius, proposed an alliance with the clergy that the settlement truly began to prosper. The start of the Holy Kingdom of Domelkos grew out of this political alliance, as did House Caladius. The importance of the religious leaders to the Holy Kingdom led to a great amount of emphasis being placed on them, with many referring to them as the &amp;quot;first and most important citizens&amp;quot; of the Holy Kingdom. Over time, this would simply be shortened to &amp;quot;Primaries.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At Landing Site Telminia, two families rapidly came to prominence: the Zhao family, a group of engineers involved in ensuring that the engines that powered their capital of Nova Luxembourg kept running, and the Volvalaad family, a group of scientists responsible for the genetic engineering of crops and livestock to prevent the starvation of the colony. The two families would eventually rapidly expand their capabilities and power, with the Zhaos becoming prominent engineers and the Volvalaads moving into human genetic manipulation. They would also, through a combination of their power and manipulation of the colonial bureaucracy, turn the landing site into a monarchy controlled by the two families - now referred to as House Zhao and House Volvalaad. Eventually, they would refer to themselves as the Imperial Alliance of Zhao and Volvalaad. Or, more simply, the Imperial Alliance of Telminia. The engineers of House Zhao were lucky to create a working long-range radio system shortly after landing, which put them into contact with the fledgling Holy Kingdom of Domelkos. The religion of the Holy Kingdom spread to the Imperial Alliance as the two groups grew closely together due to their similar systems of government and similar state of quasi-castes. The nobility of the Imperial Alliance was, like their contemporaries in House Caladius and the Holy Kingdom&#039;s clergy, generally taller and stronger than their commoner counterparts due to a better diet. The caste system of the Imperial Alliance was further reinforced by a primitive version of the later blood debt, in which those living under the control of a noble paid them in service or goods to reside on it.&lt;br /&gt;
&lt;br /&gt;
By 2300 these three groups had grown significantly from their original sizes. The Confederated States had expanded to become a major industrial powerhouse in the Fisanduh Mountains and area around them, but remained behind their mountain ranges aside from the occasional expedition due to the hostile attitude of the Holy Kingdom, occupying western areas surrounding the mountain range— and Imperial Alliance— occupying the eastern regions surrounding the mountain range. Due to the differences between the Confederacy and the Holy Kingdom-Imperial Alliance coalition, conflict was inevitable at some point. It would come in 2355 when the Imperial Alliance and the Holy Kingdom gave the Confederated States an ultimatum: bend the knee and come into the fold as a unified Moroz, or resist and be annihilated. The democratic Confederated States opted to resist, and the bloodiest war in the planet’s history began.&lt;br /&gt;
&lt;br /&gt;
===The War of Moroz===&lt;br /&gt;
&lt;br /&gt;
Lasting almost a full century, the &amp;quot;Holy Crusade to Unite Moroz&amp;quot; as it is called in the Empire of Dominia (the Confederacy refers to it as the &amp;quot;War for Liberty&amp;quot;) economically and militarily devastated the planet. While the war began with victories for the Coalition outside of the Fisanduh Mountains, it rapidly became a stalemate when the mountain range was reached by Coalition forces. The Confederacy was on its home terrain, had fortified the passes through the mountains heavily, and was not willing to give territory up to what its citizens viewed as bloodthirsty imperialist invaders. The full might of the Confederated State&#039;s industrial economy was brought to bear to produce the materials needed to defend its harsh mountainous environments, with factories producing everything from winterized uniforms to artillery shells, while the Coalition turned its biological prowess towards beating their way through the mountains. The foundation of the modern geneboosted Primaries, often-titanic examples of humanity stretching upwards of seven feet into the air, originated from this effort to produce more effective soldiers.&lt;br /&gt;
&lt;br /&gt;
While the Coalition tried their best to break through, they could not. Shell after shell of artillery rained down from the Fisanduh Mountains as the war continued, turning the foothills where assaults would originate from into blasted moonscapes where the very ground became poisoned from residual gunpowder and unexploded munitions. There were breaks in the warring, but they were only temporary ceasefires - simply interludes in what the Coalition viewed as a holy war and what the Confederated States viewed as a war for their very existence. One side would not stop until their conquest was over, and the other side intended to fight until the bitter end. The Confederated States were diverting more and more of their economy towards the war as the years turned to decades, and were approaching a kind of white peace as the Coalition became more and more worn down by reports of losses for what they saw as very little gain. Then, in 2384, after decades of war, the balance of power shifted dramatically.&lt;br /&gt;
&lt;br /&gt;
===The Collapse of Fisanduh===&lt;br /&gt;
&lt;br /&gt;
In late 2384 the Imperial Alliance and the Holy Kingdom, worn down by nearly forty years of continuous fighting, made a desperate move. House Zhao was confident in its ability to launch a functional spaceship fleet after decades of research alongside House Volvalaad with the aim of flanking the Fisanduhian lines and deploying elite geneboosted commandos of House Strelitz to destroy the Fisanduhians from the inside. A Captain from the Holy Kingdom, Stanislav Olkhovsky, was chosen for his exceptional faith in the Morozian Holy Tribunal - the colonial religion of the Alliance and Kingdom, descended from Eastern Orthodoxy. As Captain Olkhovsky and his crew launched, they were firm in their faith that they would aid them. As the ships took off with their troop compartments full of crack Strelitz troops, all aboard prayed that this would be the end of the bloody war. In the Imperial Palace, the Emperor himself is said to have prayed for the success of the mission.&lt;br /&gt;
&lt;br /&gt;
The Confederated States, for their part, prepared for the assault with what knowledge they had of it. However, this did not prepare them for an orbital assault by the commando units on all their major cities, including their capital of Neubach. The government of the Confederated States never signed surrender terms to the war, instead opting to enact &amp;quot;Plan SCRAM&amp;quot; and send its government and military into an insurgency. The last Prime Minister of the Confederated States, Helga Kesselring, shot herself while draped in the standard of the States rather than be taken prisoner. No fully intact copy of Plan SCRAM has ever been recovered from Moroz due to the Confederated States&#039; efforts to destroy sensitive documents in the final hours of its existence as an official government - the only recovered parts of it are a two-page section: a title page reading &amp;quot;PLAN SCRAM&amp;quot; and a second page reading &amp;quot;DESTROY ALL INFORMATION PAST THIS PAGE AFTER READING.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This spirit of defiance continues up until the present day. The Imperial forces that came to occupy the former Confederated States after this rapid assault reported no resistance whatsoever, but constant signs that the citizens of the region were preparing to stand against them. The army of the States had simply vanished, its factories had disappeared, and its citizenry had ripped up road signs across the territory. The second phase of the so-called &amp;quot;Fisanduhian Imperial Conquest&amp;quot; was more cultural than military. With the reunification finally completed at long last, the Imperial Alliance and the Holy Kingdom joined hands with the formation of the Empire of Dominia and the coronation of Godwin Keeser, the ruler of the Imperial Alliance, as the first Emperor of Dominia. The years that followed his coronation on the 29th of June, 2385, would be a time of great change for Moroz.&lt;br /&gt;
&lt;br /&gt;
===The Reign of Emperor Godwin Keeser I===&lt;br /&gt;
&lt;br /&gt;
The first true Emperor of Dominia, Godwin reigned from 2385 until his death from old age in 2437. During his roughly five decades of rule the newly-formed Empire of Dominia would go from a minor power to a true Empire, though his path would not be free of issues. Even as the Empire, under the watchful eye of its Emperor, expanded to multiple worlds and became masters of generic research it had problems in its home. The reign of Emperor Godwin Keeser I and its rapid expansion saw the creation of a new social class in the Empire: the Ma’zals. These humans make up a broad swath of Imperial society and are defined within the Empire as non-Morozian subjects of the Empire of Dominia. Controlling Ma’zals has been a longstanding problem for the immense colonial bureaucracy of the Empire of Dominia, and issues continue to this very day. Along with issues in the Imperial colonies, not all was well in the Imperial Occupied Territory of Fisanduh.&lt;br /&gt;
&lt;br /&gt;
===The Imperial Occupation of Fisanduh===&lt;br /&gt;
&lt;br /&gt;
In the meantime, settlers of the Fisanduh region from the greater Empire became extremely rare, due to massive hostility from the native population. Settlers often reported having bricks thrown through their windows, effigies of Keeser burnt on their properties, were typically declined employment in Fisanduh-run businesses and saw extremely low rates of attendance at Tribunal festivities and churches. The Fisanduh town of Vasychevo is well-known for having a church attendance of zero non-Imperial citizens until its church was shuttered fifteen years after its establishment. The initial Imperial bureaucrats and clergy sent to Fisanduh often returned demoralized and infuriated (and often complained that citizens of the former Confederated States would refuse to give them the time of day). Most pettily, a Tribunalist priest once claimed that a Fisanduh supply truck had opted to move fifty Kilometers under the speed limit in a no-passing zone, causing him to be two hours late to a sermon. This was not an isolated incident, as Fisanduh was full of these signs of defiance - some large and noble, some small and petty.&lt;br /&gt;
&lt;br /&gt;
The first serious attempt by the young Empire to bring Fisanduh to heel was the creation of an organization officially known as His Majesty’s Imperial Fisanduhian Gendarmerie (simply referred to as IFG by most Fisanduhians), police led by Imperial officers but staffed by Fisanduhians armed and supplied by the Empire. An effort by the Empire to integrate the Fisanduhians into the imperial system and to make good on their status as &#039;Morozians,&#039; by traditional Dominian definitions of the word, however, the IFG fell flat on its face almost immediately. This was primarily attributed to the hatred of the Empire held by Fisanduhians, a successful smear campaign that (rightfully) portrayed the IFG as puppets of the Emperor, and intensive 3F infiltration of the Gendarmerie. The IFG served only to arm and equip the 3F and while it remains active on paper, it is primarily staffed by Imperial subjects and is regarded as a dumping ground for ineffective officers that must be placed in a location where they can do as little damage as possible to the Empire’s reputation.&lt;br /&gt;
&lt;br /&gt;
In yet another attempt to bring their new province under control, the Empire escalated by sending firebrands to Fisanduh. These firebrands found very little success at best, and death at worst. The situation in Fisanduh continued to escalate as the 2430s, then the 2440s, dragged on and a new Emperor was crowned. The Empire had a poor foothold at best, and there were rumors that the Fisanduh resistance (now, by this point, violent) reached further than the Empire knew. When Emperor Keeser attempted to formally enforce control in 2440 via an order to convert to the Holy Tribunal at the sword enforced by the Imperial Army, fears about the capabilities of the Fisanduh resistance would be found to have underestimated the resistance.&lt;br /&gt;
&lt;br /&gt;
===The Fisanduh Freedom Front===&lt;br /&gt;
&lt;br /&gt;
Active from 2386 to the present day as part of Plan SCRAM, the FFF (or 3F to some), the Fisanduh Freedom Front entered into a period of mustering for several years following the defeat of the Confederated States in open battle, gradually building up their strength. The Freedom Front is rumored to have been active formally since the day the Confederated States fell, they reemerged dramatically in 2386. While the order formally came into effect on November 15, 2386, its enforcement was intended to take place starting on the twentieth of the same month to allow the Imperials a chance to celebrate Navy Day. On November 18th two Imperial Navy light cruisers— the Arbiter and Outrider— detonated violently in their drydocks in New Luxembourg. The Arbiter remained in its elevated drydock moorings, but the Outrider managed to slip out of its dry-dock after the first blast. Observers first reported the Outrider starting to slide out, then a massive explosion (later revealed to be its power magazine) split the ship in two, with one half remaining attached to the dry-dock, while the other fell out of its moorings and into the naval armament plant beneath the dock, causing massive damage to the facility. The exact number of dead has never been revealed by the Empire of Dominia, though the cruisers were written off as unable to be salvaged. Shortly after the detonation, an organization known as the Fisanduh Freedom Front claimed responsibility for the attacks, with a man identified as &amp;quot;Svetovid&amp;quot; standing in front of the Confederated State&#039;s flag claiming that more attacks would come if the Empire continued its efforts to subjugate Fisanduh. The Emperor, not wanting to lose face to what he saw as dishonorable terrorists, continued his efforts to subjugate Fisanduh.&lt;br /&gt;
&lt;br /&gt;
More attacks came. None were on the scale of the Navy Day attack, but they were a constant threat to the Empire in Fisanduh. Nail bombs arrived at important officials in Fisanduh, Tribunal temples were firebombed, buildings of the Imperial bureaucracy were detonated— some through car bombings, others through tunnels being physically dug beneath them. It became apparent that 3F was, despite Imperial efforts to pacify the province earlier, essentially the shadow government of the entire province. Many of 3F&#039;s fighters were veterans of the War of Moroz, and were still able to stand and fight despite their age. The &amp;quot;shadow state&amp;quot; supporting them was able to withstand the Imperial Army&#039;s efforts to root it out, proving to be extremely flexible and resilient. Losses on the part of the Imperial Army began to mount, and maimed soldiers marching back from Fisanduh became a common sight in the border provinces. The insurgency has continued since 2440 without signs of stopping, though it has waxed and waned. Through the propaganda machine of the Empire, the greater body of Imperial citizenry began to hate 3F and the democratic movement it stood for. Through their brutal actions, the greater Empire became hated by Fisanduh. The intensity of the insurgency, and of the Imperial counter-campaign has wound down in the past seven years - Emperor Keeser has mostly withdrawn from Fisanduh, while 3F has decreased its activities outside of Fisanduh as the occupation has retreated. Fisanduh was left with de facto independence despite being, de jure, a territory of the greater Empire. As a result, vessels flying the flag of Fisanduh are legitimately recognized in most areas outside Dominian space, though the Fisanduh Freedom Front maintains no official ships. Present-day Fisanduh is an area that is, in many places, devastated by war. It remains an area of the Empire that most Imperials do not go to and a source of conflict in the Imperial government. Should they attack Fisanduh again, or should they expand outwards?&lt;br /&gt;
&lt;br /&gt;
===The Reign of Emperor Keeser I===&lt;br /&gt;
&lt;br /&gt;
[[File:emp_dominia.png|thumb|Imperial portrait of Emperor Boleslaw Keeser (artwork created by Sleepywolf)]]&lt;br /&gt;
Skillful work by Emperor Keeser has helped mend the seemingly insurmountable gap between the foreign Ma’zals and native Morozi population, supposedly united in a new loyalty under the Emperor and Tribunal. With his consolidated power, Emperor Keeser has embarked upon numerous reforms and projects to improve the Empire. These range from research and infrastructure projects, military and naval expansions, to social and educational organization. In 2407, the Imperial Railroad was completed, linking all of the major cities of Moroz together. Since its start in 2412, the Imperial Canal project to link the major inland seas has made steady progress.&lt;br /&gt;
&lt;br /&gt;
One major event in the reign of Emperor Boleslaw Keeser I was the introduction of Unathi to the Empire of Dominia. In the winter of 2440 a fleet of Unathi pirates arrived in the home system of the Empire. Though initially feared to be pirates, and the first true test of the Navy, a different outcome emerged: the pirates, led by Salak Kazhkz, instead pledged their sword to the Emperor and swore fealty. In return for their loyalty, and (perhaps more importantly) their vessels, the Unathi were granted the grand House Han’san-Kazhkz. However, due to the recent naval primacy of the Kazhkz and the defeat of the Han&#039;sans, they are typically referred to as simply House Kazhkz.&lt;br /&gt;
&lt;br /&gt;
A timeline of events in his reign follows:&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2440&#039;&#039;&#039; he opted to attempt to enforce Imperial control over the province of Fisanduh.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2445&#039;&#039;&#039; the Coalition of Colonies officially forms the “Coalition Against Dominian Piracy”; an additional pact between its members that would target Dominia financially and diplomatically after Boleslaw announced it would enter into a defensive pact with neighboring pirate fleets.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2451&#039;&#039;&#039; Necropolis Industries officially announced its partnership with Dominia would start in June of 2451, though some independent observers noted that facilities resembling Necropolis ones had existed on the planet since early 2440.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2452&#039;&#039;&#039; the Emperor once again entered talks with NanoTrasen at the behest of House Volvalaad, ultimately resulting in the corporation and Imperial government reaching an agreement regarding trading and piracy. The opening of Dominia to the greater market of NanoTrasen has allowed for the Imperial Navy to rapidly expand its capabilities in the past decade, though the fully assembled Coalition of Colonies Deep-Space Fleet still outclasses it handily according to recently released figures.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2455&#039;&#039;&#039; Emperor Keeser began a gradual withdraw from Fisanduh, having seen defeat in its mountainous territories. The province reverts to the droll Imperial title of &amp;quot;semi-autonomous region.&amp;quot; He instead opts to expand the Empire&#039;s borders in the void of space (in order to save face, according to some critics), and begins a campaign of conquest and colonization.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2462&#039;&#039;&#039; the Emperor continues to reign over Dominia, though he steadily grows older day by day. With the Empire suffering internal issues, and threats abroad, only the Goddess will know what will become of it when he passes...&lt;br /&gt;
&lt;br /&gt;
==Dominian Society==&lt;br /&gt;
&lt;br /&gt;
===Primaries===&lt;br /&gt;
&lt;br /&gt;
The Primaries are the noble and liturgical classes of the Dominian Empire&#039;s humans, though the noble class of Dominia often sees Secondaries adopted into it. Due to centuries of eating better than their commoner and lay counterparts, Primaries are physically larger and more imposing than their Secondary cousins. Secondaries that are elevated to nobility, though still primaries, tend to be slightly shorter than older families. Dominians (or Morozians, if you are from the former Confederated States) of this social class are not typically found in Fisanduh due to its lack of nobility and can reach heights of six feet in both genders. &lt;br /&gt;
&lt;br /&gt;
Unathi also fall into the category of &amp;quot;Primaries.&amp;quot; They are usually descendants of the Unathi raiders who bent the knee to the Empire or recent immigrants from the Hegemony. New Unathi immigrants, however, are often considered “glorified secondaries” due to needing to prove themselves to become full members of a House.&lt;br /&gt;
&lt;br /&gt;
Land-owning Primaries going abroad to seek employment or for extended amounts of time is a &#039;&#039;&#039;major social faux-pas&#039;&#039;&#039; that will inevitably see their land redistributed to another member of their family, their title stripped and their status as a member of the nobility placed in question. For this reason, &#039;&#039;&#039;it is impossible to play land-owning nobles on the Horizon, with the only exception being the Consular position.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Male Height:&#039;&#039;&#039; 5&#039;6&amp;quot; - 6&#039;5&amp;quot;. The older a noble lineage, the taller they will be on average. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Female Height:&#039;&#039;&#039; 5&#039;4&amp;quot; - 6&#039;3&amp;quot;. The older a noble lineage, the taller they will be on average. &lt;br /&gt;
&lt;br /&gt;
===Secondaries===&lt;br /&gt;
&lt;br /&gt;
Secondaries are the commoners and laypeople of Moroz, those on the planet lacking noble titles or liturgical positions. Exceptional Secondaries are often ennobled, becoming Primaries. They make up the bulk of Moroz&#039;s population but are the second-most populous group overall in the Empire after Ma&#039;zals. Secondaries from outside Fisanduh tend to be smaller and thinner than their counterparts in Fisanduh, and Secondaries as a whole tend to be smaller than Primaries (though there are exceptions). Secondaries represent a more diverse social class than the Primaries do, but are a part of the same ethnic group as the Primaries. The key difference between the two classes is the presence of a noble title. In the Empire proper, Secondaries form the core of the Moroz Holy Tribunal and Imperial society as a whole. Within the former Confederated States, Secondaries are instead referred to as &amp;quot;Morozians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unathi that come from outside of Dominia that are turned away from House Kazhkz or even stop attempting to join a house often become secondaries. As such, a good chunk of the Unathite population are secondaries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Male Height:&#039;&#039;&#039; 5&#039;6&amp;quot; - 5&#039;9&amp;quot; (add three to four inches if from Fisanduh) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average Female Height:&#039;&#039;&#039; 5&#039;1&amp;quot; - 5&#039;4&amp;quot; (add three to four inches if from Fisanduh)&lt;br /&gt;
&lt;br /&gt;
===Ma&#039;zals===&lt;br /&gt;
&lt;br /&gt;
A blanket term used to refer to those citizens— or subjects— of the Empire that are not from Moroz, Ma&#039;zals represent the Empire&#039;s underclass. They are an extremely diverse group that tends to be generally rebellious, and resistant to Imperial control. Those that do opt to side with the Empire have either been integrated into the Empire&#039;s colonial system or are turncoats. Ma&#039;zals also form a large population in the Coalition of Colonies, as they often flee from the Empire through whatever means are available. They are also often conscripted into the Imperial Army or Imperial Navy and can be found throughout the Empire - with some rising far enough in the army or navy to become ennobled by House Strelitz or Zhao.&lt;br /&gt;
&lt;br /&gt;
Ma’zals, while diverse, can be divided into three distinct groups that the Empire of Dominia keeps track of. The largest of these groups are the &#039;&#039;&#039;“regular” Ma’zals&#039;&#039;&#039; of the Empire that have yet to fully accept Imperial rule. These Ma’zals are generally found on recently conquered planets and tend to be the most resistant to Imperial control, with violent resistance not being uncommon. No matter how much the Empire tries there are always those that continue to resist even after most have accepted their status as Imperial subjects, and House Strelitz often becomes involved in counter-insurgency warfare on Imperial colonies. However, in due time, these Ma’zals will eventually bend the knee to Imperial rule; in part due to the next, and smallest, category of Ma’zal.&lt;br /&gt;
&lt;br /&gt;
The so-called &#039;&#039;&#039;&amp;quot;Elevated Ma’zal,”&#039;&#039;&#039; is an unusual and often misunderstood figure both inside and outside of the Empire of Dominia. Originally an “invention,” of House Caladius, the men and women that make up this category of Ma’zals are trained to serve as bureaucrats in the massive bureaucracy of the Empire of Dominia. This has quite a few advantages as the Elevated Ma’zals know the planet, understand the local language and customs and can be utilized as a friendly face for the Empire’s control of the planet. Sometimes referred to as the “nobility of the Imperial frontier,” Elevated Ma’zals will often— with blessings from House Caladius of course— form their own noble houses and orders, assuming they are not integrated into House Caladius. These frontier houses are generally always affiliated with House Caladius, and have proven to be a valuable ally of their merchants.&lt;br /&gt;
&lt;br /&gt;
The final category of Ma’zals are those that have accepted Imperial rule and now live as full citizens of the Empire. The &#039;&#039;&#039;“Integrated Ma’zals,”&#039;&#039;&#039; of the Empire make up a smaller portion of the total Ma’zal population than their non-integrated counterparts but possess a greater amount of economic power than their rebellious counterparts and are, though not fully Morozian, considered to be loyal subjects of the Emperor and Goddess alike. The loyalty of some Integrated Ma’zals is so great that many are often awarded the prestigious title of Honourary Morozian, also referred to as “Morozian beyond the void,” in some areas, which represents that they have demonstrated a very high level of commitment to the Empire. Such an award is accompanied by immediate ennobling with the great house that recommended the award be bestowed.&lt;br /&gt;
&lt;br /&gt;
===Geneboosting===&lt;br /&gt;
&lt;br /&gt;
A technique dating back centuries, geneboosting is descended from colonial efforts to genetically engineer species adapted to the harsh Morozian climate. Geneboosting was originally used on humans by the Volvalaads at the behest of House Strelitz with the intent of improving the Imperial Army&#039;s officer corps before being adopted by House Volvalaad as a way to create a better class of nobility. Geneboosting is done during the fetal development stage. It greatly enhances the natural genetic structure of the patient, removing flaws and emphasizing strengths. &#039;&#039;&#039;This form of genetic modification is limited to the nobility due to the high cost and status associated with it&#039;&#039;&#039;. The effects lead to enhanced attributes and appearances: those geneboosted are stronger, faster, more able, and much longer-lived than their non-geneboosted counterparts. Geneboosted playable species tend to be slightly taller than average, with humans becoming as tall as 6&#039;8&amp;quot; (2.03m) and find it very easy to maintain peak fitness. A geneboosted person is obvious at a glance, and geneboosted humans are often held as paragons of Imperial society. Geneboosting carried out after birth, known as gene therapy, is very rare and generally dangerous in addition to being prohibitively expensive. Talks with Zeng-Hu to improve upon Dominia&#039;s pre-existing gene boosting techniques have not yielded results.&lt;br /&gt;
&lt;br /&gt;
===Dominian Heads of Staff===&lt;br /&gt;
&lt;br /&gt;
As a result of the Empire&#039;s fanatical outlook on certain issues such as synthetic life and edict breakers, Dominian heads of staff are fairly rare aboard Stellar Corporate Conglomerate facilities such as the SCCV Horizon. Those that do pass through the requirements needed to become a head of staff are typically considered to be liberals (or, rarely, reformists) in the Empire and typically belong to or are affiliated with a Great House, with House Volvalaad having the greatest representation abroad and House Caladius following closely behind. Nevertheless, they must still go through a great amount of orientation in order to adapt to life aboard such a cosmopolitan vessel.&lt;br /&gt;
&lt;br /&gt;
Dominians that are elevated to a leadership position within the Conglomerate are regarded to be the best and brightest of the Empire by the cartel and are highly-regarded by the for their professionalism and honor despite some difficulties in working with IPCs and other forms of synthetic life. Please note that playing a Dominian head of staff is not an excuse to make a player&#039;s round miserable just because they&#039;re a synthetic.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
The Empire is a multilingual society divided between High Morozi, a Tradeband dialect, and Vulgar Morozi, a Sol Common dialect, along with various unathi dialects, such as Sinta’Azaziba, and Freespeak. Which of these languages one speaks are generally determined by one’s class and planet of birth. Among the Primary aristocracy and natives of the Imperial Core High Morozi is often the first, and primary, language, with Tau Ceti Basic and Vulgar Morozi fluency viewed as the sign of a good upbringing and education. Primaries who do not speak Vulgar Morozi are extremely uncommon, and those who do not speak the language are generally looked upon poorly by their peers. Many Secondaries speak Vulgar Morozi as their first language, though this varies from family to family.&lt;br /&gt;
&lt;br /&gt;
As one travels further from the Imperial Core, High Morozi begins to rapidly disappear as a first language and is replaced with its Vuglar counterpart, or with Freespeak. Often pejoratively known as “Gutter,” or “Rebel-Speak,” by Dominians the language is associated with the uncivilized frontier. Speaking Freespeak, even if one has knowledge of the language, is considered to be a major faux pas.&lt;br /&gt;
&lt;br /&gt;
==Synth Relations==&lt;br /&gt;
&lt;br /&gt;
Dominian hatred of synthetic life stems from its deep faith in the Holy Tribunal and all positronics are sought out and destroyed upon entering Dominia space. Interestingly, to observers, there seems to be a disproportionately high number of shell IPCs present in the sector compared to those beliefs. Rumors that Emperor Boleslaw Keeser declares political rivals untagged shells before black bagging them have been vehemently denied by the Empire.&lt;br /&gt;
&lt;br /&gt;
Imperial citizens working abroad in human space often interact with synthetics. In foreign lands, Dominians are expected to maintain some degree of tolerance in the presence of synthetics, abomination though they may be, in order to continue being permitted to work in these environments. While robots, or synthetics without a positronic brain or similar, are not objectionable to the Tribunal, citizens who refused to work alongside AI or IPCs would soon find themselves out of work and are expected to cooperate with these entities when their occupation demands it.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>Duthco</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Xenobotanist&amp;diff=28639</id>
		<title>Xenobotanist</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xenobotanist&amp;diff=28639"/>
		<updated>2023-04-22T02:39:24Z</updated>

		<summary type="html">&lt;p&gt;Duthco: In the Job Page Header, changed age qualification from &amp;quot;25&amp;quot; to &amp;quot;30&amp;quot; to reflect server-side requirement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = lightblue&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH&lt;br /&gt;
|imagebgcolor = #eeeeff&lt;br /&gt;
|img = Scientist.png&lt;br /&gt;
|jobtitle = Xenobotanist&lt;br /&gt;
|access = [[Job_Guides#Research|Research]], [[Xenobiologist|Xenobiology]], Xenobotany&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 30 years of age; PhD in Biology, Xenobiology, Botany, or other applicable field.&lt;br /&gt;
|education = [[Mars University]] - [[Solis Cognito University]] - [[The Gliutip’lyaz University]] - [[Shungsta University of Agrarian Sciences]]&lt;br /&gt;
|superior = [[Research Director]]&lt;br /&gt;
|duties = Splice plants and research their genes.&lt;br /&gt;
|guides = This is the guide.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Arguably one of the most dangerous places, Xenobotany deals with the growth, maintenance, study, and splicing of plants. The Xenobotany laboratory consists of three rooms: the main laboratory, where you will modify plants; the storage room, where you will find two xenobotanist&#039;s lockers; the containment area, where you will grow plants; and the Hazardous Specimens room, for dangerous plants.&lt;br /&gt;
&lt;br /&gt;
==The Machines==&lt;br /&gt;
In your laboratory are several machines that you will need to learn to use. &lt;br /&gt;
&lt;br /&gt;
===All-in-one Grinder===&lt;br /&gt;
Reduces produce to its chemical ingredients. Insert produce; grind; remove beaker of chemicals.&lt;br /&gt;
&lt;br /&gt;
===Bioballistic Delivery System===&lt;br /&gt;
Transfers a gene from a disk into a seed; the traits that the gene coded for will now be expressed in the new seed. For instance, isolating the gene that allows berries to grow in bushes, and injecting it into a wheat seed, would yield a bush that grows wheat and can be harvested repeatedly like a berry bush.&lt;br /&gt;
&lt;br /&gt;
A single seed can only take so much alteration; too much, and it would be rendered sterile. The machine will prevent this from happening by refusing to alter a seed when doing so would kill it.  However, fresh seeds, extracted from fresh fruit, are fully stable regardless of how much you modified the parent seed; so it is possible to completely change a plant through an iterative process of modification and growth.&lt;br /&gt;
&lt;br /&gt;
===Biogenerator===&lt;br /&gt;
Generates all sorts of items from plant matter. Feed it your unwanted produce and generate food, fertilizer, construction materials, medicine, and more.&lt;br /&gt;
&lt;br /&gt;
===Chemical Dispenser===&lt;br /&gt;
Dispenses chemicals into containers. Yours starts out empty, but if you order reagent cartridges, it becomes useful for making mutagen and fertilizer. Use a screwdriver to remove cartridges.&lt;br /&gt;
&lt;br /&gt;
===ChemMaster 3000===&lt;br /&gt;
Isolates and bottles chemicals; makes pills. Insert a beaker of chemicals to use.&lt;br /&gt;
&lt;br /&gt;
===Flora Data Disk===&lt;br /&gt;
Holds the genetic blueprint of a plant. Alone, it is not very useful. However, when used with the two machines below, it becomes a tool for splicing plants together to create a new species. Gene data stored on a disk is perfectly preserved and never decays, regardless of how many time it is spliced into a plant. To erase a disk for re-use, activate it.&lt;br /&gt;
&lt;br /&gt;
===Atmospherics Control System===&lt;br /&gt;
Pipes laid along the floor of the Hazardous Specimens room and Containment area, used for dealing with plants that produce gases or have special temperature requirements. Use the gas heater or cooler to change temperature. See [[Guide_to_Atmospherics|Atmospherics]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Hydroponics Trays===&lt;br /&gt;
Grow plants in &#039;em. See [[Guide to Hydroponics]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Lysis-isolation Centrifuge===&lt;br /&gt;
Isolates a gene from a seed. Insert a data disk and a plant seed (or a mushroom spore), open the machine&#039;s interface, and select &amp;quot;Process Genome&amp;quot; to see the plant&#039;s genome. This destroys the seed and lets you load one of the plant&#039;s twelve genes onto the disk. A genetic sample stored in the centrifuge is not stable; the more you extract from it, the more integrity it will lose, to the point where it will not be viable. Most plant genomes can survive two or three extractions before a fresh sample is needed. &lt;br /&gt;
&lt;br /&gt;
===NutriMax===&lt;br /&gt;
Contains the chemicals that you will use to help manage your plants. Doing so is essentially identical to [[Guide_to_Hydroponics|Hydroponics]]; but your NutriMax also carries Unstable Mutagen, which you can use to modify plants.&lt;br /&gt;
&lt;br /&gt;
===Seed Dispenser===&lt;br /&gt;
Dispenses the base seeds needed for your job. Beware, however - it has limited stores, so if you want to avoid running out, you should generate new ones by extracting seeds from fruit or taking clippings from plants.&lt;br /&gt;
&lt;br /&gt;
===Seed Extractor===&lt;br /&gt;
Insert produce; get a few packets of seeds.&lt;br /&gt;
&lt;br /&gt;
===SmartFridge===&lt;br /&gt;
Store your fruit here. Your seeds too, if you&#039;re lazy and don&#039;t care about seeing seed stats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#eeeeee;&amp;quot; |Name&lt;br /&gt;
!style=&amp;quot;background-color:#eeeeee;&amp;quot; |Uses&lt;br /&gt;
!style=&amp;quot;background-color:#eeeeee;&amp;quot; |Source&lt;br /&gt;
|-&lt;br /&gt;
!Backpack Water Tank&lt;br /&gt;
| Watering your plants. Wear on your back, right-click to toggle mister. Refill at a sink or water tank.&lt;br /&gt;
| Storage; Hydroponics Locker (x2)&lt;br /&gt;
|-&lt;br /&gt;
!Bio Suit &amp;amp; Bio Hood&lt;br /&gt;
| Protects from dangerous chemicals in the air.&lt;br /&gt;
| Containment; Level-3 Biohazard Locker (x2)&lt;br /&gt;
|-&lt;br /&gt;
!Chemical Dispenser Cartridges&lt;br /&gt;
| Holds chemicals; can be filled and inserted into your chemical dispenser, or delivered to other departments for their use.&lt;br /&gt;
| Laboratory.&lt;br /&gt;
|-&lt;br /&gt;
!FarmBot&lt;br /&gt;
| Assists you by automatically taking care of nearby plants. Unlock the interface with your ID. &lt;br /&gt;
| Containment&lt;br /&gt;
|-&lt;br /&gt;
!Gas Mask; Face Mask&lt;br /&gt;
| Protects you from toxic gases and chemicals in the air. The gas mask protects your eyes as well.&lt;br /&gt;
| Storage (Hydroponics Locker)&lt;br /&gt;
|-&lt;br /&gt;
!Hatchet&lt;br /&gt;
| Killing plants; chopping tower cap mushrooms into planks.&lt;br /&gt;
| Storage (Hydroponics Locker); Containment&lt;br /&gt;
|-&lt;br /&gt;
!Leather Gloves&lt;br /&gt;
| Protecting your hands from spines&lt;br /&gt;
| Storage (Hydroponics Locker)&lt;br /&gt;
|-&lt;br /&gt;
!Mini-Hoe&lt;br /&gt;
| Removing weeds from the trays&lt;br /&gt;
| Storage (Hydroponics Locker); Containment&lt;br /&gt;
|-&lt;br /&gt;
!Pill Bottles&lt;br /&gt;
| For storing pills you may create with your ChemMaster 3000.&lt;br /&gt;
| Laboratory&lt;br /&gt;
|-&lt;br /&gt;
!Plant-B-Gone&lt;br /&gt;
| Kills plants; also kills wallrot fungus.&lt;br /&gt;
| Storage (Hydroponics Locker); Containment&lt;br /&gt;
|-&lt;br /&gt;
!Plant Analyzer&lt;br /&gt;
| Provides information on the current plant and it&#039;s contents. Works on plants in trays, fruit and seeds.&lt;br /&gt;
| Storage (Hydroponics Locker); Containment&lt;br /&gt;
|-&lt;br /&gt;
!Plant Bag&lt;br /&gt;
| Collects all plant items (produce, seeds/spores). Can be used on certain other machines (SmartFridge, Seed Dispenser, Biogenerator) to transfer parts of/all of the contents of the bag into them.&lt;br /&gt;
| Storage (Hydroponics locker); Containment (NutriMax)&lt;br /&gt;
|-&lt;br /&gt;
!Shears&lt;br /&gt;
| Allows you to take a sample of plant, creating a seed or spore. This reduces the plant&#039;s health, and may kill it.&lt;br /&gt;
| Storage (Hydroponics locker)&lt;br /&gt;
|-&lt;br /&gt;
!Sink &amp;amp; Shower&lt;br /&gt;
| For decontamination. The sink can serve as a water source.&lt;br /&gt;
| Storage&lt;br /&gt;
|-&lt;br /&gt;
!Spray Bottles&lt;br /&gt;
| For filling with cleaner, weed killer, or whatever your heart desires.&lt;br /&gt;
| Laboratory&lt;br /&gt;
|-&lt;br /&gt;
!Syringe&lt;br /&gt;
| Extracting chemicals from plants; injecting chemicals into plants.&lt;br /&gt;
| Laboratory; Containment (NutriMax)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
First, follow [[Guide to Hydroponics]] to get your plants growing. &lt;br /&gt;
&lt;br /&gt;
Once that&#039;s done, there are three paths you may follow:&lt;br /&gt;
&lt;br /&gt;
===Splice===&lt;br /&gt;
Difficulty: Easy&amp;lt;br /&amp;gt;Potential: Low&lt;br /&gt;
&lt;br /&gt;
Using the plants available to you, combine the genes to create a custom plant. The process is simple: Extract a gene from one plant using the [[Guide_to_Xenobotany#Lysis-Isolation Centrifuge|Centrifuge]] and splice the gene into a second plant with the [[Guide to Xenobotany#Bioballistic Delivery System|injection machine]]. Use the plant analyzer to figure out what changes you have made.&lt;br /&gt;
&lt;br /&gt;
===Mutate===&lt;br /&gt;
Difficulty: Medium&amp;lt;br /&amp;gt;Potential:  Medium&lt;br /&gt;
&lt;br /&gt;
Add a mutagen to a plant&#039;s hydroponics tray or soil and watch its genes change randomly. Some plants have the potential to change subspecies, as well. Mutagens include radium and the Unstable Mutagen from your NutriMax. Mutagens can kill your plants, and some mutations are dangerous. &lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
Difficulty: High&amp;lt;br /&amp;gt;Potential: Extreme&lt;br /&gt;
&lt;br /&gt;
Splicing + Mutation. Using mutation, you access the full range of possible plant genes; using splicing, create a customized plant.&lt;br /&gt;
&lt;br /&gt;
==Mutants &amp;amp; Rare Plants==&lt;br /&gt;
Most of the plants available to you are the common plants also available in Hydroponics. These are the exceptions:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible &amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Plant Chart&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mouse over any white-box text to view that trait&#039;s corresponding gene for Xenobotany.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Yi = Yield.&#039;&#039;&#039; Determines how many products per harvest.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ma = Maturation time.&#039;&#039;&#039; A lower number means faster maturation time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pr = Produce time.&#039;&#039;&#039; A lower number means faster product growth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Po = Potency.&#039;&#039;&#039; Determines the amount of reagents, and strength of special effects.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Yi.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Ma.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Pr.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Po.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;12%&amp;quot;|Reagents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; colspan=2 width=&amp;quot;9%&amp;quot;|Temp/Light&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039;|Other&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;9%&amp;quot;|&amp;lt;small&amp;gt;Source&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;12%&amp;quot;|Mutations&lt;br /&gt;
|-&lt;br /&gt;
!Ambrosia Deus&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;4u Ambrosia Extract&amp;lt;br&amp;gt;1u Synaptizine&amp;lt;br&amp;gt;1u Bicaridine&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple harvests&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Blood Tomato&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Nutriment&amp;lt;br&amp;gt;3u Blood&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Blue Tomato&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;3u Space Lube&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;Juicy&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Bluespace Tomato&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Bluespace Tomato&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;12u Singulo&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;Juicy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Special&amp;quot;&amp;gt;Teleportation&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Output&amp;quot;&amp;gt;Bioluminescent&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Death Berry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;70&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;26u Toxin&amp;lt;br&amp;gt;15u Lexorin&amp;lt;br&amp;gt;8u Death Berry Juice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;Juicy&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Death Nettle&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;20u Polytrinic Acid&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;Spines&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Destroying Angel&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;35&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;24u Amatoxin&amp;lt;br&amp;gt;2u Psiolocybin&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;288K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Fine Tobacco&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Earth Tobacco&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;299K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Fly Amanita&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;6u Amatoxin&amp;lt;br&amp;gt;1u Psiolocybin&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;288K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Weed, Xenobotany Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Plastellium&amp;lt;br&amp;gt;Destroying Angel&amp;lt;br&amp;gt;Panocelium Mushrooms&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Ghost Mushroom&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;5u Spectrocybin&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;288K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Output&amp;quot;&amp;gt;Bioluminescent&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Glowberry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;25&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;3u Nutriment&amp;lt;br&amp;gt;12u Glow Berry Juice&amp;lt;br&amp;gt;8 units Uranium&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple Harvests&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;Juicy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Output&amp;quot;&amp;gt;Bioluminescent&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Glowshroom&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Radium&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Output&amp;quot;&amp;gt;Bioluminescent&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;Spreads From Tray&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Xenobotany Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Golden Apple&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;3u Gold&amp;lt;br&amp;gt;2u Apple Juice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;292K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple harvests&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Green Grapes&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;2u Nutriment&amp;lt;br&amp;gt;5u Kelotane&amp;lt;br&amp;gt;11u White Grape Juice&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Harebell&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Weed&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Ice Pepper&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;7u Capsaicin Oil&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;298K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple harvests&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Kois&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;42u K&#039;ois&amp;lt;br&amp;gt;8u Phoron&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Output&amp;quot;&amp;gt;Bioluminescent&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;Spreads From Tray&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Xenobotany Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Liberty Cap&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;8u Soporific&amp;lt;br&amp;gt;1u Psilocybin&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;288K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Xenobotany Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Ghost Mushroom&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Low-grade Tobacco&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Cheap Tobacco&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Tobacco&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nettle&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;10u Sulphuric Acid&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;Spines&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Xenobotany Seed Storage&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Death Nettle&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Panocellium Mushrooms&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;16u Panotoxin&amp;lt;br&amp;gt;1u Psiolocybin&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;288K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![Poison] Apple&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;3u Cyanide&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple harvests&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Poison Berry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nutriment&amp;lt;br&amp;gt;12u Poison Berry Juice&amp;lt;br&amp;gt;5u Toxin&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span title=&amp;quot;Fruit&amp;quot;&amp;gt;Juicy&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Glowberry&amp;lt;br&amp;gt;Poison Berry&amp;lt;br&amp;gt;Blueberry&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Succulent Tobacco&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|style=&amp;quot;text-align:left&amp;quot;|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;&amp;lt;small&amp;gt;1u Nicotine&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;299K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Walking Mushroom&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;288K&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plant Genes==&lt;br /&gt;
Plants have twelve genes. Each gene contains several traits. When you transfer a gene, you transfer all the traits it contains.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#9aff99;&amp;quot;&lt;br /&gt;
! Gene&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Biochemistry&lt;br /&gt;
| Chems&lt;br /&gt;
| Which chemicals the plant produces.&lt;br /&gt;
|-&lt;br /&gt;
| Gas Output&lt;br /&gt;
| Gas produced by the plant.&lt;br /&gt;
|-&lt;br /&gt;
| Potency&lt;br /&gt;
| Amount of reagents contained in produce, strength of explosions,&amp;lt;br /&amp;gt;strength of splashes&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Output&lt;br /&gt;
| Power Production&lt;br /&gt;
| Can be wired up to create a battery.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bioluminescent&lt;br /&gt;
| Produces light.&lt;br /&gt;
|-&lt;br /&gt;
| Bioluminescent and&amp;lt;br /&amp;gt;Power Production&amp;lt;br /&amp;gt;&lt;br /&gt;
| Produces light, and can be wired up to create a battery.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Atmosphere&lt;br /&gt;
| Heat Tolerance&lt;br /&gt;
| How far outside the plant&#039;s preferred temperature it will stay healthy.&lt;br /&gt;
|-&lt;br /&gt;
| Low Pressure Tolerance&lt;br /&gt;
| How far below the plant&#039;s preferred pressure level it will stay healthy.&lt;br /&gt;
|-&lt;br /&gt;
| High Pressure Tolerance&lt;br /&gt;
| How far above the plant&#039;s preferred pressure level it will stay healthy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Hardiness&lt;br /&gt;
| Toxin Tolerance&lt;br /&gt;
| How badly toxins affect the plant&#039;s health.&lt;br /&gt;
|-&lt;br /&gt;
| Pest Tolerance&lt;br /&gt;
| How quickly pests affect the plant&#039;s health.&lt;br /&gt;
|-&lt;br /&gt;
| Weed Tolerance&lt;br /&gt;
| How quickly weeds affect the plant&#039;s health.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance&lt;br /&gt;
| How much health the plant starts with.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Metabolism&lt;br /&gt;
| Requires Nutrients&lt;br /&gt;
| Whether the plant needs to be fertilized.&lt;br /&gt;
|-&lt;br /&gt;
| Requires Water&lt;br /&gt;
| Whether the plant needs to be watered.&lt;br /&gt;
|-&lt;br /&gt;
| Alters Ambient Temperature&lt;br /&gt;
| Whether the plant cools or heats the air around it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Vigor&lt;br /&gt;
| Production&lt;br /&gt;
| How fast the plant grows produce.&lt;br /&gt;
|-&lt;br /&gt;
| Maturation&lt;br /&gt;
| How fast the plant grows to maturity.&lt;br /&gt;
|-&lt;br /&gt;
| Yield&lt;br /&gt;
| Number of produce collected per harvest.&lt;br /&gt;
|-&lt;br /&gt;
| Spread&lt;br /&gt;
| Whether a plant can spread out of its tray.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Diet&lt;br /&gt;
| Consumes Gases&lt;br /&gt;
| Whether the plant takes gases from the atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
| Carnivorous&lt;br /&gt;
| Whether the plant will try to eat meat.&lt;br /&gt;
|-&lt;br /&gt;
| Pest Eater&lt;br /&gt;
| Whether the plant will feed itself with pests in the tray.&lt;br /&gt;
|-&lt;br /&gt;
| Nutrient Consumption&lt;br /&gt;
| How much fertilizer the plant uses, if it uses fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
| Water Consumption&lt;br /&gt;
| How much water the plant uses, if it uses water.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Environment&lt;br /&gt;
| Preferred Temperature&lt;br /&gt;
| The plant&#039;s ideal atmospheric temperature.&lt;br /&gt;
|-&lt;br /&gt;
| Preferred Light Level&lt;br /&gt;
| The plant&#039;s ideal light level.&lt;br /&gt;
|-&lt;br /&gt;
| Light Level Tolerance&lt;br /&gt;
| How far outside the plant&#039;s ideal light level it will stay healthy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pigment&lt;br /&gt;
| Plant Color&lt;br /&gt;
| Color of the plant.&lt;br /&gt;
|-&lt;br /&gt;
| Product Color&lt;br /&gt;
| Color of the produce.&lt;br /&gt;
|-&lt;br /&gt;
| Bioluminescence color&lt;br /&gt;
| Color of light output, if the plant is bioluminescent.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Structure&lt;br /&gt;
| Plant Shape&lt;br /&gt;
| Shape of the plant.&lt;br /&gt;
|-&lt;br /&gt;
| Produce Shape&lt;br /&gt;
| Shape of the produce.&lt;br /&gt;
|-&lt;br /&gt;
| Multiple Harvests&lt;br /&gt;
| Whether the plant can be harvested multiple times.&lt;br /&gt;
|-&lt;br /&gt;
| Spore Producer&lt;br /&gt;
| Whether the plant creates spores that carry its reagents into the air.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Fruit&lt;br /&gt;
| Spines&lt;br /&gt;
| Whether the produce has spines that will inject its reagents &amp;lt;br /&amp;gt;into anyone who picks it up with bare hands.&lt;br /&gt;
|-&lt;br /&gt;
| Explosive&lt;br /&gt;
| Whether the produce explodes when thrown.&lt;br /&gt;
|-&lt;br /&gt;
| Flesh Color&lt;br /&gt;
| The color of spores and splatters.&lt;br /&gt;
|-&lt;br /&gt;
| Juicy&lt;br /&gt;
| Whether the produce splashes when thrown, coating the area with its reagents.&lt;br /&gt;
|-&lt;br /&gt;
| Special&lt;br /&gt;
| Teleporting&lt;br /&gt;
| The produce can teleport the thrower or the target when thrown.&lt;br /&gt;
|-&lt;br /&gt;
| [No Gene]&lt;br /&gt;
| Immutable&lt;br /&gt;
| Any plant with this trait will never mutate and cannot be modified.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
&lt;br /&gt;
===Gas Production===&lt;br /&gt;
Some mutant plants create gases, some of which can poison or suffocate you. Protect yourself with a gas mask and an oxygen supply, and flip the lid on a hydroponics basin to isolate a plant. Grow gas-producing plants in the Hazardous Specimens room.&lt;br /&gt;
&lt;br /&gt;
===K&#039;ois===&lt;br /&gt;
K&#039;ois is a Vaurca delicacy which is highly poisonous because it contains phoron. When it matures, it spreads spores in a gaseous cloud that will poison anyone who inhales it. If you inhale it, call for Medical immediately. Protect yourself with a gas mask or face mask. K&#039;ois will also inject K&#039;ois into any nearby containers or produce. Best grown in the Hazardous Specimens room.&lt;br /&gt;
&lt;br /&gt;
K&#039;ois Mycosis is a disease caused by breathing, swallowing, or injecting large amounts of K&#039;ois. In its early stages, symptoms include lung damage, hypoxia, and liver damage. The last stage of K&#039;ois mycosis is highly contagious. Infected individuals will cough large clouds of spores identical to those spread by the plant itself, seeding new growth of k&#039;ois adjacent to the infected individual and administering k&#039;ois via inhalation to those nearby. This spore distribution stops when the individual dies. K&#039;ois mycosis can only be cured with surgery to remove k&#039;ois from the lungs.&lt;br /&gt;
&lt;br /&gt;
===Spines, Explosions, and Juiciness===&lt;br /&gt;
Plants that mutate spines can apply the chemicals they contain to anyone who touches them. Protect yourself with thick gardening gloves. Plants that explode, or are very juicy, will also spread their contents when thrown.&lt;br /&gt;
&lt;br /&gt;
===Vines===&lt;br /&gt;
Plants with the &amp;quot;Vine&amp;quot; trait will spread out of their tray and onto the ground. If they&#039;re harmless plants, they&#039;re merely annoying. But beware of modifications: If they have spines, they will inject you with whatever chemical they hold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>Duthco</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_NTSL2%2B%2B&amp;diff=28235</id>
		<title>Guide to NTSL2++</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_NTSL2%2B%2B&amp;diff=28235"/>
		<updated>2023-02-11T00:39:48Z</updated>

		<summary type="html">&lt;p&gt;Duthco: grammatical/spelling adjustments to increase clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Syntax ==&lt;br /&gt;
=== Comments ===&lt;br /&gt;
First, let&#039;s acknowledge how to comment our code. Comments are lines of text that are for humans to read and aren&#039;t executed. You can comment out a line or a block of lines.&lt;br /&gt;
&amp;lt;source lang=javascript&amp;gt;&lt;br /&gt;
// This is a single comment line.&lt;br /&gt;
/* While this is start of a comment block&lt;br /&gt;
Comment block content&lt;br /&gt;
And end of comment block&lt;br /&gt;
*/&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
=== Variable Types ===&lt;br /&gt;
NTSL2++ is a loosely typed language. This means that when defining a variable, you don&#039;t have to assign its type in advance. There are a few ways to define a variable.&lt;br /&gt;
&amp;lt;source lang=javascript&amp;gt;&lt;br /&gt;
var varX // A function scoped variable&lt;br /&gt;
let varY // A block scoped variable. Recommended type.&lt;br /&gt;
const varZ = ... // A constant variable, it&#039;s contents can&#039;t be reassigned. &lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
=== Values and Their Types ===&lt;br /&gt;
When we have variables, we then can assign different values to them.&lt;br /&gt;
&amp;lt;source lang=javascript&amp;gt;&lt;br /&gt;
// Numbers&lt;br /&gt;
varX = 5 // Just 5&lt;br /&gt;
varX = 3.14 // Number with decimal point&lt;br /&gt;
varX = 1e6 // 1000000 - Exponetial&lt;br /&gt;
varX = 25e-5 // 0.00025&lt;br /&gt;
varX = Infinity // Number representing infinity&lt;br /&gt;
varX = NaN // Number representing invalid number&lt;br /&gt;
&lt;br /&gt;
// Strings&lt;br /&gt;
varY = &amp;quot;Apple&amp;quot;&lt;br /&gt;
varY = &#039;100&#039;&lt;br /&gt;
&lt;br /&gt;
// Template literals&lt;br /&gt;
varZ = `This value is equals to ${varY}` // This value is equals to 100&lt;br /&gt;
&lt;br /&gt;
// Booleans&lt;br /&gt;
varX = true&lt;br /&gt;
varX = false&lt;br /&gt;
&lt;br /&gt;
// Arrays&lt;br /&gt;
varY = [1, 2, 3, 4]&lt;br /&gt;
// Objects&lt;br /&gt;
varZ = {aurora: &#039;Cool&#039;, game: &#039;SS13&#039;, players: 15}&lt;br /&gt;
&lt;br /&gt;
// Special&lt;br /&gt;
varA = null // Value null, as nothing&lt;br /&gt;
varA = undefined // Value hasn&#039;t been set yet. &lt;br /&gt;
&lt;br /&gt;
typeof(5) // &amp;quot;number&amp;quot;&lt;br /&gt;
typeof(&#039;Hello&#039;) // &amp;quot;string&amp;quot;&lt;br /&gt;
typeof(true) // &amp;quot;boolean&amp;quot;&lt;br /&gt;
typeof([1]) // &amp;quot;object&amp;quot;&lt;br /&gt;
typeof({moo: &#039;oh&#039;}) // &amp;quot;object&amp;quot;&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
=== Arrays and Objects ===&lt;br /&gt;
Let&#039;s explore in depth arrays and objects.&lt;br /&gt;
Arrays are simple lists containing ordered items. They indexed by whole numbers, starting from zero assigned to first element.&lt;br /&gt;
&amp;lt;source lang=javascript&amp;gt;&lt;br /&gt;
let arr = [1, &#039;Hi&#039;, 5] // Defining array&lt;br /&gt;
arr.length // 3&lt;br /&gt;
arr[0] // 1&lt;br /&gt;
arr[0] = &#039;Welcome&#039; // This sets first item to &amp;quot;Welcome&amp;quot;&lt;br /&gt;
arr.pop() // Returns last item from array and removes it.&lt;br /&gt;
arr.push(&#039;op&#039;) // Adds item to the end of array.&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
Objects are like arrays, but they have keys instead of indexes to reference items.&lt;br /&gt;
&amp;lt;source lang=javascript&amp;gt;&lt;br /&gt;
let obj = {} // Defining empty object&lt;br /&gt;
// Keys can be only strings.&lt;br /&gt;
obj[&#039;first&#039;] = 1 // Sets &#039;first&#039; item to one.&lt;br /&gt;
// You can also access object values with dot.&lt;br /&gt;
obj.first // Returns 1&lt;br /&gt;
// You can also initialize object with initial values&lt;br /&gt;
obj = {&lt;br /&gt;
  first: 1,&lt;br /&gt;
  second: 2,&lt;br /&gt;
  &#039;my-key&#039;: 3 // To use special characters you must enclose key in qoutes.&lt;br /&gt;
}&lt;br /&gt;
obj[&#039;my-key&#039;] // And only access using quotes.&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
=== Functions ===&lt;br /&gt;
Functions are little segments of code meant to be executed independently from other functions.&lt;br /&gt;
To define a function you can do it in multiple of ways:&lt;br /&gt;
&amp;lt;source lang=javascript&amp;gt;&lt;br /&gt;
function myFunction(/* arguments */) { // Defines named function &lt;br /&gt;
  // code...&lt;br /&gt;
  return 5&lt;br /&gt;
}&lt;br /&gt;
myFunction() // Executes function and evaluates to return result.&lt;br /&gt;
&lt;br /&gt;
let func1 = function (arg1, arg2) { // Anonymous function with two arguments.&lt;br /&gt;
  Term.print(arg1 + arg2)&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
let func2 = (a1, a2) =&amp;gt; a1 ** a2 // Defines arrow function (Anonymous) that raises to the power and returns result.&lt;br /&gt;
&lt;br /&gt;
func1(&#039;A&#039;, &#039;5&#039;) // Prints to console &amp;quot;A5&amp;quot;&lt;br /&gt;
func2(5, 5) // Evaluates to 3125&lt;br /&gt;
&lt;br /&gt;
let obj = {&lt;br /&gt;
  x: 5,&lt;br /&gt;
  // You also can define functions inside objects&lt;br /&gt;
  func() {&lt;br /&gt;
    return this.x // Results in 5&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
obj.func() // Calls previously defined function&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sample scripts ==&lt;br /&gt;
* [https://gist.github.com/Karolis2011/8eb557386a75778af823b1180e71984c Very basic calculator]&lt;br /&gt;
&lt;br /&gt;
== Runtime reference ==&lt;br /&gt;
NTSL2++ is based on ancient language called Javascript. Reference to all its functionalities can be obtained from [https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects here]&lt;br /&gt;
&lt;br /&gt;
=== Term library ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Function !! Description &lt;br /&gt;
|-&lt;br /&gt;
| Term.setForeground(r, g, b) ||  Sets the text color to (r, g, b). Scaled from 0 - 1.&lt;br /&gt;
|-&lt;br /&gt;
| Term.getForeground() || Returns the text color.&lt;br /&gt;
|-&lt;br /&gt;
| Term.setBackground(r, g, b) || Sets the background color to (r, g, b). Scaled from 0 - 1.&lt;br /&gt;
|-&lt;br /&gt;
| Term.getBackground() || Returns the background color.&lt;br /&gt;
|-&lt;br /&gt;
| Term.cursorX || Property representing current X position. Left is 0.&lt;br /&gt;
|-&lt;br /&gt;
| Term.cursorY || Property representing current Y position. Top is 0.&lt;br /&gt;
|-&lt;br /&gt;
| Term.setCursor(x, y) || Sets the cursor to the position x, y. The top left is 0, 0. This is same as setting &amp;lt;code&amp;gt;Term.cursorX&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Term.cursorY&amp;lt;/code&amp;gt; directly.&lt;br /&gt;
|-&lt;br /&gt;
| Term.getCursor() || Returns the cursor&#039;s position. This is same as reading &amp;lt;code&amp;gt;Term.cursorX&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Term.cursorY&amp;lt;/code&amp;gt; directly.&lt;br /&gt;
|-&lt;br /&gt;
| Term.getSize() || Gets the size of the terminal.&lt;br /&gt;
|-&lt;br /&gt;
| Term.width || Gets width of the terminal. Read only property.&lt;br /&gt;
|-&lt;br /&gt;
| Term.height || Gets height of the terminal. Read only property.&lt;br /&gt;
|-&lt;br /&gt;
| Term.clear() || Clears the screen with the preset background color.&lt;br /&gt;
|-&lt;br /&gt;
| Term.print(value) || Writes contents of value to terminal and appends new line.&lt;br /&gt;
|-&lt;br /&gt;
| Term.write(value) || Writes contents of value to terminal.&lt;br /&gt;
|-&lt;br /&gt;
| Term.write(value, callback) || Writes contents of value to terminal and makes it clickable, when click is invoked callback is called.&lt;br /&gt;
|-&lt;br /&gt;
| Term.write(value, prompt, callback) || Writes contents of value to terminal and makes it clickable, when click is invoked user is prompted to input data if prompt is true. Callback is called with inputted data as first argument. &lt;br /&gt;
|-&lt;br /&gt;
| Term.setTopic(x, y, width, height, callback) || Makes specified region clickable, when click is invoked callback is called.&lt;br /&gt;
|-&lt;br /&gt;
| Term.setTopic(x, y, width, height, prompt, callback) || Makes specified region clickable, when click is invoked callback is called. User is prompted to input data if prompt is true.&lt;br /&gt;
|-&lt;br /&gt;
| Term.clearTopic(x, y, width, height) || Makes specified region no longer clickable clickable.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Duthco</name></author>
	</entry>
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