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		<id>https://wiki.aurorastation.org/index.php?title=Fisanduh&amp;diff=25648</id>
		<title>Fisanduh</title>
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		<updated>2022-07-28T23:32:29Z</updated>

		<summary type="html">&lt;p&gt;Doc: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
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In and around the region of Moroz commonly referred to as the Fisanduh Mountains lies the troubled &#039;&#039;&#039;Imperial Occupied Territory of Fisanduh&#039;&#039;&#039; -- the land once known as the Confederated States of Fisanduh until quite recently. While Fisanduh’s land -- which covers roughly a fifth of Moroz -- has been officially controlled by the [[Empire of Dominia]] since 2384, its people, commonly known as Fisundahians, have proven to be highly resistant to Imperial rule and an insurgency known as the Fisanduh Freedom Front has fought against the Empire for decades. Despite being officially an Imperial province the region has, much to the frustration of Nova Luxembourg, long eluded total control and has retained a degree of de facto independence despite the immense amount of men, materials, and money that have been poured into the province over its decades under Dominian control. Internationally Fisanduh is both an embarrassment for the Empire and a spot of hope for those opposed to it. Domestically, it is a region devastated and ravaged by nearly a century of war that is in dire need of economic aid -- and an end to its century-long war with the rest of Moroz.&lt;br /&gt;
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==History==&lt;br /&gt;
[[File:Fisanduh.png|The red and gold flag of the Confederated States of Fisanduh. Despite its collapse at the conclusion of the War of Moroz, the flag remains a common sight in Fisanduh.|thumb]]&lt;br /&gt;
The history of Fisanduh is one of war, and of the sorrow that comes as a result. For over a century -- since 2355 -- Fisanduh has been involved, in various manners, in conflict with the rest of Moroz: first with the Imperial Alliance, and then with the Empire it would eventually form. Fighting was initially confined solely to Outer Fisanduh and the Gates of Fisanduh themselves until 2384, when the Confederated States of Fisanduh officially fell to the forces of the Imperial Alliance, Plan SCRAM -- an emergency “stay-behind” resistance designed to continue the fight -- was activated, and what remained of the government fled to Xanu Prime. Following its fall the then-Emperor Godwin Keeser I made few efforts to properly integrate the native Fisanduhians into the greater Empire, viewing them as decadent, rebellious, and tainted by the Confederated States’ long-lasting and stable democracy. He instead opted to begin a process of “Morozification” in Fisanduh, in which Dominian settlers from the rest of Moroz were brought to “civilize” the new province. The Emperor additionally laid a heavy “war tax” upon his new subjects in the former Confederated States, both to help pay off debts the state held to its great houses following the war and as a punishment for Fisanduh’s decades of resistance.&lt;br /&gt;
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As a result of this tensions in Fisanduh were extremely high even before the formal emergency of the Fisanduh Freedom Front (3F) and the start of the guerilla war in the province. While violence between native Fisanduhians and Morozian Dominians had been a part of the occupation from its first day the situation escalated dramatically in 2386, when the Fisanduh Freedom Front formally emerged as a unifying force for the various anti-Imperial factions within Fisanduh itself. The following decades in Fisanduh have been marked by constant conflicts with the Empire of Dominia’s occupying forces, and the economic devastation that has been brought by the conflict. The province is poor due to repatriations and conflict damage, which motivates Fisanduhians to join anti-Dominian resistance groups, which in turn leads to more conflict damage and more repatriations that must be paid.&lt;br /&gt;
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Contemporary Fisanduh, as a result, is in a generally poor state. Constant conflict has resulted in an economy that has partially collapsed, with only Imperial-controlled Outer Fisanduh and 3F-controlled regions of Inner Fisanduh having an economy to speak of, crippled infrastructure, and countless deaths. Despite this the current Emperor, Boleslaw Keeser, hardly seems interested in the state of his semi-autonomous province. While none can say for certain the reason for this neglect -- perhaps it is due to his old age or perhaps it is due to his multiple failed attempts to bring the province “to heel,” -- the Emperor’s recent disinterest in Fisanduh has been both of blessing and a curse for the province, which is -- despite the dogged stubbornness of its population -- in dire need of economic assistance, and a formal end to its century-long war against the Empire of Dominia.&lt;br /&gt;
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==Environment and Regions==&lt;br /&gt;
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The territory formerly controlled by the Confederated States and now under the shaky control of the Imperial Province of Fisanduh is, like much of Moroz, cold and icey with a short growing season. Fisanduh’s geography is dominated by the Fisanduh Mountain range and its foothills, which completely surround the majority of the region and only leave it accessible through seven mountain passes collectively known as the “Gates of Fisanduh.” The Gates of Fisanduh were sites of some of the fiercest fighting during the War of Moroz, becoming heavily-fortified strongpoints of the Confederated States’ Army by the war’s end. Even though the CSFA’s guns in the passes have long-since fallen silent (at least, on paper) the Gates remain flashpoints of conflict between the Imperial Army of Dominia and the Fisanduh Freedom Front to this very day. The Gates serve as the main point of division for Fisanduh and effectively split it into two regions: Inner and Outer Fisanduh.&lt;br /&gt;
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Outer Fisanduh is the smaller of these two regions, and is made up of the outward-facing foothills of the Fisanduh Mountain range. Before the War of Moroz this region was the more rural part of Fisanduh and was well-known for its rolling, farm-covered hills dotted with the occasional mountain town and criss-crossed by the railways that would bring the foods of Outer Fisanduh through the Gates and to Inner Fisanduh. When the War came to Outer Fisanduh it was abandoned by the Confederated States, which retreated to the Gates of Fisanduh. The vast majority of its population was quickly uprooted from their ancestral homes and became refugees as the once-idyllic hills of the region were scarred by the war. By the war’s end many areas of Outer Fisanduh had been damaged nearly beyond repair by repeated exchanges of artillery fire, and some areas remain uninhabitable even decades later. The Empire of Dominia’s control in Fisanduh is strongest in this region as its population is primarily Imperial Morozi rather than Fisanduhian, as very few refugee families from the prewar era have returned to their former homes in Outer Fisanduh. Those rare Fisanduhians still living in the region often find themselves under suspicion by the Empire and are typically discriminated against for their origins in the region. Many Outer Fisanduhians, disillusioned by their lesser status, ultimately join one of the many resistance cells that make up the Fisanduh Freedom Front. The largest city in Outer Fisanduh is Strelitz’s Rest, a former Fisanduhian town renamed after the fall of the Confederated States and that now houses the largest Imperial Army base in the region.&lt;br /&gt;
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Inner Fisanduh is the larger of the two regions and consists of all land found inside of the Fisanduh Mountain range. Long considered to be the heartland of the Confederated States, this region is known for its mountainous terrain, which has long been dominated by industrial towns and cities -- such as Neubach, the capital of the former Confederated States, fed by mines found in the nearby foothills and mountains. While Inner Fisanduh managed to avoid much of the devastation that Outer Fisanduh experienced during the War, it was ravaged by guerilla warfare during Dominian attempts to solidify Imperial control over the region and has long struggled to deal with the refugee problems caused by the exodus from Outer Fisanduh. Dominian control over Inner Fisanduh is tenuous at best and weakens the further one moves from the Gates of Fisanduh, which are regarded by many Dominians as the border between “civilized and uncivilized” Fisanduh. As Dominian control weakens the Fisanduh Freedom Front invariably grows in strength until one reaches the Front’s center of power: the former Confederated States capital of Neubach.&lt;br /&gt;
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==Economy==&lt;br /&gt;
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Prior to the War of Moroz the Confederated States of Fisanduh were well-known for their heavy industrial and mining sectors, which were often regarded as the best on Moroz. The region -- particularly Inner Fisanduh -- is rich in minerals required to sustain a modern industrial economy and the Confederated States made effective use of them; first to establish a successful economy among the nations of Moroz, and finally to sustain a decades-long war effort against an existential threat to itself. Following the collapse of Fisanduh in 2384 the newly-formed Empire of Dominia made attempts to claim the resources of Inner Fisanduh for itself, which initially resulted in widespread civil unrest such as miner’s strikes that eventually escalated into sabotage and -- eventually -- armed resistance as the Imperial Army resorted to harsher and harsher measures to maintain its grip. The Empire’s hold on Inner Fisanduh’s mines would eventually be broken in the late 2300s, but many mines were badly damaged during the fighting required to dislodge Imperial Army forces and House Caladius mining concerns from Inner Fisanduh. Some of these mines remain unopened to this day, their resources awaiting a day when Inner Fisanduh is no longer ravaged by war.&lt;br /&gt;
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After nearly a century of conflict the Fisanduhian economy is in utter shambles in both the Inner and Outer regions of the province. Many small towns -- and even some provincial cities -- have resorted to a barter system in lieu of a functional central currency, and only areas under either strong Imperial Army or 3F control feature stable -- if poor -- local economies. Many of the Confederated States’ once-proud factories have been reduced to bombed-out skeletons of their former selves, many mines were collapsed or flooded in a deliberate attempt to deprive the Empire of valuable resources, and once-productive farmland in Outer Fisanduh has had its soil poisoned by the residual powder from artillery shells. In some more isolated regions of Fisanduh, further from Imperial Army or 3F control local warlords -- some simple bandits, others the remnants of the government that could once be found in the region -- profit at the expense of the local population, selling precious metals mined in the hills of Fisanduh for both personal gain and to purchase weaponry for the ongoing struggle against the Empire of Dominia.&lt;br /&gt;
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==Culture==&lt;br /&gt;
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Fisanduh has morphed culturally as a result of nearly a century of war with the rest of Moroz. While the region’s population has always had a reputation of being hardy and independent the length of the war has morphed this dedication to independence into an often-fanatical hatred of the Empire of Dominia and its peoples. For many in Fisanduh, there can be no compromise over their autonomy -- and there is no price too steep to pay for it. This fanaticism is at its strongest in Inner Fisanduh, which has dwelled outside Imperial control for several decades following the Imperial Army’s retreat beyond the mountains that divide it from Outer Fisanduh. Many in Outer Fisanduh, on the contrary, do not display this fanaticism and the region overall has a higher rate of collaboration with the Empire of Dominia, though none can truly say if this collaboration is born out of mutual goodwill or simply mere convenience.&lt;br /&gt;
The Moroz Holy Tribunal is generally not viewed in a positive light by most Fisanduhians, whether they come from the Inner or Outer sections of the region, though the region itself has become home to a variety of cults and sects of the faith that have fled persecution by the Holy Tribunal for the relative isolation of Fisanduh. Those in Inner Fisanduh often view these religious refugees with suspicion, but some have found a place in the mountainous region -- particularly those able and willing to participate in the fight against the Empire. Such tolerance is rarer in Outer Fisanduh despite the presence of greater Dominian influence in the region, and religious conflicts are a constant flashpoint of tension between Morozians and Fisanduhians in this region. While Fisanduhians have not been explicitly ordered to convert to the Moroz Holy Tribunal, those that do not often find themselves passed over for opportunities in favor of those that have.&lt;br /&gt;
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==Life in Fisanduh==&lt;br /&gt;
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Day-to-day life in Fisanduh, in both the Inner and Outer regions, is hardly pleasant. Poverty and war are the constant companions in the daily lives of typical Fisanduhians, and a significant portion of Fisanduhians exist as refugees driven from their homes by the ongoing conflict between the Empire’s forces and the various resistance groups aligned against it. Life for average Fisanduhians, despite these two constant companions, varies based on if one lives in Inner or Outer Fisanduh. Fisanduhians speak a variety of languages -- including Tradeband and Freespeak -- but a regional variation of Vulgar Morozi (itself derived from Solarian Common) is the most commonly spoken language in the region. &lt;br /&gt;
&lt;br /&gt;
Life in Inner Fisanduh is generally regarded by most in the region to be the better of the two, despite the widespread devastation the region experienced during the initial phases of the guerilla war against the Empire of Dominia. The Fisanduh Freedom Front’s control is at its strongest here, which has allowed for most -- not all -- of the region to have some form of formal government, though it is an informal and typically underground one often referred to as the “shadow state” by Dominian commentators. Despite this quasi-government life is far from easy here, as the primary employer -- the region’s heavy industry -- was gutted during the guerilla war and steady employment -- particularly for refugees -- is hard to come by. Consistent unemployment drives many to join the 3F in order to feed themselves, leading to continuing violence and further devastation as the guerilla war drags on. &lt;br /&gt;
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Life in Outer Fisanduh is, on the contrary, generally regarded by most in the region to be the harder, often worse place to live in due to Outer Fisanduh being the main region of conflict between the various resistance factions in Fisanduh and the Empire of Dominia, which is primarily represented by the Imperial Army and Imperial Fisanduhian Gendarmerie. Those in the region are additionally subject to Imperial law and Imperial taxation when the Empire’s control is strong enough, which means that Imperial law -- and the Moroz Holy Tribunal -- is only strictly enforced in the urban centers of the region, and these laws are generally enforced by the IFG. Outside of the major cities of the region life quickly becomes harder due to constant fighting between various factions and the power vacuum created by the collapse of the Confederated States, which has been filled by numerous warlords. These warlords often make life harder for those unlucky enough to live under them, as they exact tithes of recruits and materials in order to fund the war effort -- and often fight with other regional warlords as often as the Empire of Dominia. The result of these warlord conflicts is bitterly ironic: many Fisanduhians in Outer Fisanduh flee the countryside’s violence and settle in Imperial-controlled cities, where they are often treated as second-class citizens compared to Morozian Dominians. This treatment results in many refugees eventually joining resistance cells to fight against the Empire, continuing the cycle of violence in the region.&lt;br /&gt;
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===The Imperial Army in Fisanduh===&lt;br /&gt;
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The contemporary Imperial Army troops stationed in Fisanduh are quite unlike the House Strelitz commandos that brought the Confederated States to their knees a century ago, though Fisanduh is still regarded by the Empire as a province of “critical importance” to its continued stability. Primarily operating out of fortified outposts located along Outer Fisanduh’s main roads (commonly referred to as “Imperial Relays” by Imperial Army troops) and sprawling military bases in the same region, the Imperial Army’s mission in the region is to maintain the stability and security of Dominian-controlled areas rather than actively fighting in Inner Fisanduh. This mission invariably brings them into conflict with the resistance groups of Outer Fisanduh, which they actively attempt to flush out and destroy. The daily life of an Imperial Army soldier is often quite boring, with most days spent on guard or on patrol for the insurgents that are known for attacking Imperial Army outposts in the region and “real” engagements in the field rare -- much to the frustration of more zealous officers and soldiers. The Imperial Aerial Corps in Fisanduh -- the air wing attached to the region -- is typically perceived as the more “exciting” posting in the region, with its gunships often patrolling Outer Fisanduh and its long-range bombers flying as far as Neubach to eliminate suspected munitions factories.&lt;br /&gt;
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==Government==&lt;br /&gt;
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The governing of Fisanduh is, presently, neither an easy task for the Empire of Dominia’s occupying forces or the Fisanduh Freedom Front’s underground governments, the majority of which claim allegiance to the Confederated States’ government-in-exile. The government-in-exile itself is viewed by many in Fisanduh -- particularly those in Inner Fisanduh -- to be the sole legitimate authority of the region despite the government’s current residence on Xanu Prime, light years away from Fisanduh itself. The government of Fisanduh itself is hardly a cohesive entity and is sharply divided between Inner and Outer Fisanduh, with Inner Fisanduh primarily controlled by the Fisanduh Freedom Front and Outer Fisanduh primarily controlled by the Empire of Dominia.&lt;br /&gt;
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The government of Inner Fisanduh is officially (at least on paper) an Imperial province similar to its counterparts across Moroz or an occupied province that should be controlled by the Confederated States’ government-in-exile, depending on one’s stance on the Fisanduhian question. However the on-the-ground reality of Inner Fisanduh is far more complicated than either of these stances: decades of insurgent warfare, Imperial Army punitive expeditions, and the aftermath of the War of Moroz have left the region without a true central government. While the Fisanduh Freedom Front and its constituent resistance factions have made an attempt to establish what they refer to as the “parallel state” (or “shadow state,” if one is Dominian) in Fisanduh that is loyal to the government-in-exile, the distances involved and the reality on the ground has made this a difficult endeavor at best. As a result the 3F often acts on its own, following orders from its underground headquarters in Neubach rather than the government-in-exile Xanu Prime. Unfortunately 3F control tends to wane the further one moves from Neubach and with many settlements near the Gates of Fisanduh are loyal to their local resistance cell (or group) first and the 3F second. Some of these local authority figures (often simply referred to as “warlords”) are only nominally loyal to the 3F, with only the presence of a greater enemy -- the Empire of Dominia -- keeping their alliances intact.&lt;br /&gt;
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While Inner Fisanduh is primarily controlled by the Fisanduh Freedom Front -- and the resistance groups affiliated with it -- Outer Fisanduh’s control is divided. Major urban centers and main roads are controlled by His Majesty&#039;s Imperial Army and His Majesty’s Imperial Fisanduhian Gendarmerie (IFG), and the Fisanduh Freedom Front controls much of the countryside. While the 3F nominally commands the resistance cells active in the region the cells tend to act more or less independently, answering first to their local leader and often only paying lip service to the 3F and government-in-exile. Outer Fisanduh is the site of nearly daily engagements between these resistance groups and Imperial forces, and these engagements tend to be concentrated around the control of the region’s roads -- particularly those in and around the Gates of Fisanduh. Many resistance groups are known to fight one another in addition to the Imperial Army over access to the resources needed to sustain their operations such as precious metals, food, and underground armaments factories. In the cities, where Dominian control is stronger, the IFG -- despite its failures in Inner Fisanduh -- is the primary policing force instead of the often much harsher Imperial Army. This has led to many Fisanduhian refugees -- which often have no better place to run to -- fleeing to IFG-controlled regions despite the organization’s reputation as a puppet of the Empire.&lt;br /&gt;
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==Resistance Movements==&lt;br /&gt;
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The resistance movements of Fisanduh are numerous and diverse, and can be found throughout both Inner and Outer Fisanduh. On paper these resistance forces are extensions of the Confederated States’ government-in-exile that take answers from it and the Fisanduh Freedom Front, which is meant to command and coordinate all resistance forces in Fisanduh from their headquarters near Neubach. The reality is much more complicated: many resistance groups only cooperate due to their mutual distaste for the Empire of Dominia and hold no greater loyalty to the government-in-exile or the 3F, particularly those active in Outer Fisanduh -- which is beyond the easy reach of the 3F. The resistance groups listed below are some of the more prominent groups, but this should not be considered an exhaustive list.&lt;br /&gt;
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The &#039;&#039;&#039;Fisanduh Freedom Front&#039;&#039;&#039; is regarded by most as the oldest and most venerable of the currently-active resistance cells in Fisanduh, with its first cells activating in 2386 as part of Plan SCRAM. As a result the 3F is able to call upon something else that no other resistance group has: its status as the legitimate continuation of the armed forces of the Confederated States of Fisanduh, and its connection to the government-in-exile on Xanu Prime. While it does not control the entire region -- or all of Inner Fisanduh -- the 3F holds a firm grip on the majority of Inner Fisanduh, which it has managed to restore to a modicum of stability though the region remains poor and the scars of conflict are still present. Its center of influence is the city of Neubach, and the Front’s underground central command center is rumored to be located nearby. The Front is the only resistance group able to equip significant numbers of regulars, including the famous 32nd Mountain Brigade -- the only still-active unit of the Confederated States’ of Fisanduh’s Army.&lt;br /&gt;
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Slightly outside the Front’s definitive zone of control in the mountains that ring inner Fisanduh lies a resistance group quite unlike its counterpart in Neubach: &#039;&#039;&#039;Our Lady the Goddess&#039; Resistance Against the False Empire&#039;&#039;&#039;. Often simply referred to as the &#039;&#039;“Goddess’ Resistance,”&#039;&#039; this organization traces the roots of its existence to a group of Tribunalist clergy exiled from the Empire for their radical stance that the Empire was an illegitimate state that did not follow the Goddess’ edicts, which led to their rapid banishment. After being banished in the late 2300s they fled into the mountains of Fisanduh and founded what was initially a simple monastery in the ruins of a Confederated States Army redoubt that, over time, swelled into a significant organization. The Goddess’ Resistance is an eclectic group made up of a variety of anti-Dominian groups unified in their faith. Among the oddest of these is the all-female Our Lady the Goddess&#039; Holy Order of Vihren Mountain, a militant order primarily made up of war orphans and refugees that has become known for its unusual fanaticism -- its members having been raised from birth to believe that the Empire of Dominia’s continued existence is an affront to the will of the Goddess.&lt;br /&gt;
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In Outer Fisanduh -- well beyond the 3F’s realm of control -- one can find the similarly-named &#039;&#039;&#039;Yellow Star Front&#039;&#039;&#039;, an organization that similarly claims to be the legitimate successor to the government of Fisanduh following its collapse. But unlike its Inner Fisanduhian counterpart the Yellow Stars (as they are often called) have no legitimate endorsement by the government-in-exile, instead claiming that their right to rule as the legitimate successor state was earned by its founders -- themselves former Confederated States’ Army officers -- rather than given by bureaucrats that fled in Fisanduh’s hour of greatest need. The Yellow Stars are regarded as one of the most brutal resistance groups by the Imperial Army and are ideologically dedicated to the creation of an ultra-nationalistic Fisanduh free of Dominian influence, and will stop at nothing to see their goal realized -- regardless of how much blood must be spilled during their war. Their ideology calls for the elimination of the Empire of Dominia “in totality,” so that Fisanduh will never again suffer the fate it did during the War of Moroz. The Yellow Stars’ primary bases of power are on the outer sides of the gates of Fisanduh, regions which saw some of the fiercest fighting during the War of Moroz.&lt;br /&gt;
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One of the most unusual resistance cells in Outer Fisanduh is the grandly-named &#039;&#039;&#039;All-Morozian Union of Ma’zalist Communes&#039;&#039;&#039;. Unlike most resistance cells in Outer Fisanduh it makes no attempt to pay even lip service to the Fisanduh Freedom Front and the government-in-exile due to its goals and makeup: it is, unlike any other resistance cell in Fisanduh, primarily made up of Morozian Ma’zals that have fled the Empire of Dominia to take refuge in one of the few regions on Moroz that its police and military cannot truly reach. Espousing an ideology self-described as Ma’zalist Communalism, which calls for the creation of a unified Morozian state free of the nobility that has been built for and by the Ma’zals of the Empire, the All-Morozian Union views itself as the legitimate governing body of all of Moroz and is in nearly constant conflict with both the Empire of Dominia and nationalistic Fisanduhian groups such as the Yellow Stars. The All-Morozians are a highly-decentralized group and are scattered throughout Outer Fisanduh in small hidden communes, which has made them exceptionally difficult for the Imperial Army to deal with.&lt;br /&gt;
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==Interstellar Relations==&lt;br /&gt;
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Under Dominian law the territory of Fisanduh is officially a province of the greater Empire itself, though it is one that is considered to be insecure and prone to civil unrest. The situation, in reality, is significantly more complicated than this, with the government-in-exile of Fisanduh (based on Xanu Prime) claiming to be the legitimate government of the region instead of the conquering Empire of Dominia. Due to this most human interstellar powers hold some form of official stance on the true nature of Fisanduh, and its nature as an independent state under occupation or an Imperial province in revolt.&lt;br /&gt;
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The Coalition of Colonies officially recognizes the Confederated States’ government-in-exile as the sole legitimate government of Fisanduh, despite the ongoing Imperial embargo over their stance and hosting of the government-in-exile. No member-state of the Coalition is more supportive of this stance than Xanu Prime, which has become the main destination for Fisanduhian refugees as a result. While some -- particularly Imperial diplomats -- claim that Xanu’s interest in Fisanduh is solely monetary in nature, many in Fisanduh proper see the Coalition as the best, and perhaps last, hope for the rebirth of a free Fisanduh.&lt;br /&gt;
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The Republic of Biesel does not recognize the Confederated States’ government-in-exile, and instead views the Empire of Dominia as the legitimate authority of the province. Many theorize that this recognition is due to the corporate influence of [[Zavodskoi Interstellar]], via the [[Stellar Corporate Conglomerate]], over the Republic’s government. The small Fisanduhian refugee population in the Republic -- which is primarily concentrated in and around District 11 of Mendell City -- has repeatedly protested this to no success, and the Empire’s diplomatic corps has repeatedly praised the Republic for its wise decision-making on the Fisanduhian question.&lt;br /&gt;
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The Republic of Elyra holds that the Confederated States’ government-in-exile is the legitimate government of Fisanduh, but has been hesitant to allow Fisanduhian refugees to settle on its planets due to the Republic’s strict border controls. Those Fisanduhians that are permitted entry into the Republic are generally the best and brightest of the Confederated States, or are otherwise able to provide skills to the Republic that are of use to it. However the political situation of the Republic leaves its recognition of Fisanduh in question, with the opposition currently preferring to recognize the Empire in order to seek détente with it.&lt;br /&gt;
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The Alliance of Sovereign Solarian Nations has no official stance on the state of Fisanduh, due to its distance from the Empire of Dominia and its disinterest in the region following the Solarian Collapse of 2462. Prior to the events of the Violet Dawn catastrophe and Sol’s retreat from the Middle and Outer Rings, many Fisanduhian refugees eventually settled in the Alliance. This number has fallen significantly as a result of the Solarian retreat, and most refugees now head to either the Republic of Biesel or Coalition of Colonies.&lt;br /&gt;
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==Major Settlements==&lt;br /&gt;
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&#039;&#039;&#039;Neubach&#039;&#039;&#039; is the former capital of the Confederated States of Fisanduh, though it has arguably remained the de facto capital of Fisanduh despite efforts by the Empire of Dominia to control it. 3F control is at its strongest here. Located in a relatively flat region of Fisanduh, the city is built more horizontally than vertically and has maintained its status despite the collapse of Fisanduh due to its position in the interior of Fisanduh, the dogged resistance of its citizens to Imperial occupation, and Emperor Keeser’s desire to leave the city intact as a gesture of goodwill to Fisanduh. The city remains a major regional manufacturing center though the economic devastation of the region is still felt here, with understaffed or shuttered factories not an uncommon sight. Above all else, the former capital remains an important rallying point for the people of Fisanduh.&lt;br /&gt;
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&#039;&#039;&#039;Strelitz’s Rest&#039;&#039;&#039; is the official Dominian capital of the region. Formerly a moderately-sized Fisanduhian mining town, it was transformed into the Imperial Army’s command center for the region during Emperor Keeser’s efforts to pacify Fisanduh in the 2400s. The city itself more closely resembles a massive military compound than a traditional city, as the town that once was has been fully absorbed and overcome by the military base that the Imperial Army constructed in the region to support its efforts. The outskirts of the town are covered by watchtowers, checkpoints, concrete walls, and barbed-wire fields -- all in an effort to prevent resistance attacks. The town is most well-known for the massive airfield located in its center from which dozens -- if not hundreds -- of air missions are launched every day, ranging from simple helicopter resupply flights to bombers that will eventually strike suspected munitions factories in Inner Fisanduh.&lt;br /&gt;
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[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Doc</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Republic_of_Elyra&amp;diff=17629</id>
		<title>Republic of Elyra</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Republic_of_Elyra&amp;diff=17629"/>
		<updated>2020-12-05T01:27:32Z</updated>

		<summary type="html">&lt;p&gt;Doc: /* 2nd Busra Army Corps aka “The Shield Corps” */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Elyran&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Elyra417x372.png&lt;br /&gt;
 |System = New Ankara&lt;br /&gt;
 |World  = Perispolis&lt;br /&gt;
 |Language = Elyran/Sol Common&lt;br /&gt;
 |Politic = The Serene Republic of Elyra&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
[[File:Perispolis2.png|Perispolis seen from orbit.|thumb|left]]&lt;br /&gt;
[[File:Bursa.png|Bursa itself viewed from orbit, displaying a snow-white tundra encompassing the world. |thumb|left]]&lt;br /&gt;
[[File:Aemaq.png|Aemaq seen from orbit, the purple coloration of the chemical water stretching across the globe apparent. |thumb|left]]&lt;br /&gt;
==The Republic of Elyra==&lt;br /&gt;
The Republic of Elyra, or more officially the Serene Republic of Elyra, is among the more populous and powerful colonial factions. This is one of the few locations in the Orion Spur that Phoron can be found, and as such it is the cornerstone of the growing Republic’s economy. It is seen as a sibling of sorts to the residents of Tau Ceti and thus the newly-formed Republic of Biesel due to its similar upbringing, having been the product of very early colonization efforts. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Elyra is often seen as a highly utopian player in the Orion Spur, being logistically and technologically ahead of most other Human factions. This is partly due to its well-planned, heavily funded government effort from the richest nations of the time when its first colonists were sent out. Moreso this is owed to the discovery of Phoron in Elyran space, which has seen the Republic’s industry rise to Olympian heights, holding some of the greatest minds in the known galaxy.&lt;br /&gt;
&lt;br /&gt;
Among the nations which were originally responsible for the colonization of Elyra’s capital - the system of New Ankara - were those of the transcontinental Middle Eastern regions of Earth, and Northern Africa. Much of modern Elyran culture can draw its roots to these corresponding regions. Elyra is largely isolated from interstellar travel, having very harsh customs and monumental requirements for those seeking citizenship. Despite this, the citizens within are far from locked inside, the Republic itself heavily funding foreign exchange programs. As well, Elyrans are often known to wilfully explore the unknown frontier beyond charted space. &lt;br /&gt;
&lt;br /&gt;
The Serene Republic above all is known for its separation from NanoTrasen. It alone is dependent on its thriving Phoron economy, something it secured in the early days of the material’s discovery. Now, it is among the very few galactic entities to be able to rival NanoTrasen’s monopoly. Thinly veiled however is a heavy hand by non-NT megacorps in Elyran internal politics, something that nonetheless gives it a unique profile.&lt;br /&gt;
&lt;br /&gt;
No longer merely an industrial power, recent years have led to massive shifts in the Elyran political mindset, bringing militarization and defense funding to the highest degree possible. This is largely defense against major galactic threats, such as the Izweski Hegemony or the Lii’dra hive, both of which engaged the Serene Republic with the latter mounting a full-scale invasion on the planet Bursa. While their relations with the Hegemony are simply sour now, the Vaurca of the galaxy are often seen as a foremost threat to many Elyrans.&lt;br /&gt;
&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
The total population of Elyra is 17,353,349,200 based on the 2458 Census. This population is spread out over the nation&#039;s planets.&lt;br /&gt;
===[[Perispolis]]===&lt;br /&gt;
The capital planet [[Perispolis]], in the &#039;&#039;&#039;New Ankara&#039;&#039;&#039; star system, has roughly 15 billion residents. The planet was originally an arid planet with a modest atmosphere and stubborn native ecosystems already present. Original Alliance-funded terraforming efforts transformed the planet into an Earthlike planet within a decade, allowing the population to flourish before and after independence. Commercial and service sector jobs remain the highest employer, second to refineries processing phoron or other minerals transported to the planet&#039;s orbit. This is among the primary locations in Elyra where phoron can be found in abundance. &lt;br /&gt;
&lt;br /&gt;
Perispolis is known for its incredible luster, the soil giving the vast treelines a unique shade of amethyst that may be confused for a vast sea from space. Contrasting this are vast arid swaths of sand deserts, usually filled with crystalized phoron which, despite efforts, poisons the soil and prevents any plant life from growing. However, these phoron crystals jutting out of the ground provide Perispolis with a rich export.&lt;br /&gt;
&lt;br /&gt;
The planet holds host to the New Ankaran Jewel, an orbital shipyard and drydock connected by space elevator. From here the majority of the Republic’s finest space-faring vessels are made, civilian or otherwise. It is located in the planet’s capital city Uthma among sandy dunes, and extends to low orbit of the planet.&lt;br /&gt;
&lt;br /&gt;
===[[Medina]]===&lt;br /&gt;
The second most inhabited planet with 1.3 billion people, [[Medina]] resides in the &#039;&#039;&#039;Jedeed Isfahan&#039;&#039;&#039; system. The planet has a thin yet breathable atmosphere which makes prolonged physical effort difficult without respiratory gear. However the planet is incredibly rich with mineral wealth due to its active geological history. Settlements on the planet are built to compensate for the high frequency of earthquakes.&lt;br /&gt;
&lt;br /&gt;
===Bursa===&lt;br /&gt;
In the &#039;&#039;&#039;Cairo United&#039;&#039;&#039; star system Bursa carries 700 million people. The planet sits farther out from the star than usual and thus has a predominately frigid climate year-round. Paradoxically hydroponic farm companies remain the highest employer on the planet, second to the shipyards that circle the planet. Several Elyran Defense Force bases also dot the surface, taking advantage of the harsh winters for wilderness survival training.&lt;br /&gt;
&lt;br /&gt;
Bursa was the site of the Lii’dra hiveship’s planetary landing, and its population is still shaken by the nearly 40,000 dead after the ensuing conflict. &lt;br /&gt;
&lt;br /&gt;
===[[Aemaq]]=== &lt;br /&gt;
A hot, chemical-water covered world in outer Republic space. Self sufficient, the settlements on the world are made up of flotillas dotting the waters of the planet. The water itself is unpotable but rich in exotic volatile organic compounds. These compounds alongside various art crafts are the planets biggest exports. The water industry is a large part of the economy on this planet.&lt;br /&gt;
&lt;br /&gt;
===Edirne===&lt;br /&gt;
Colonized after independence and sitting in the &#039;&#039;&#039;Serene Riyadh system&#039;&#039;&#039;, the dwarf planet of Edirne carries only 50 million people. With the lack of an atmosphere the vast majority of the population lives in the various biodomes that dot the surface or in the orbiting space stations. Most of the inhabitants work as space miners taking advantage of the systems high concentration of phoron wealth.&lt;br /&gt;
&lt;br /&gt;
====Other Worlds====&lt;br /&gt;
&#039;&#039;&#039;Ankara Station&#039;&#039;&#039; - The Republic&#039;s primary space dock orbiting Perispolis. Dependant on importants from Perispolis, the station has a large service and banking economy. It is extremely heavily armored boasting multiple battle defence cluster stations equiped with state of the art plasma artillery and kinetic weaponry. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qamar Station&#039;&#039;&#039; - A large station situated on the largest moon of Perispolis. It is self sufficent industrial station with primary Republic exports being computer components and machinery. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nazar Flotilla&#039;&#039;&#039; - Large defense flotilla situated in the New Ankara. The flotilla&#039;s sole purpose is to detect and engage any Lii&#039;dra hive ships that might enter the region. Due to its size and constant operation it has developed a large supplementary civilian population. Almost self sufficent, the flotilla still relies on imports from the Republic. It contains a large number of [[Offworlder Humans]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tokat&#039;&#039;&#039; - A young mineral rich colony located on the outer regions of the Republic. Self sufficent with a mixed economy, it&#039;s primary exports are minerals for the Republic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Errai Station&#039;&#039;&#039; - A former mining colony turned into a large rotating space habitat, the station is largely self sufficent with it&#039;s main import being water and it&#039;s key exports being services and banking. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Karistal Outpost&#039;&#039;&#039; - Located on a planet in the Republics frontier bordering Sol Alliance space, the outpost exists as a location of strategic importance. Reliant on Republic imports the outpost itself has a thriving artisan crystal cutting and shaping industry due to the rich crystal deposits in the outposts region. Many wealthy Elyrans spend large amounts of money to purchase crystal trinkets and even furniture from the outpost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Parliamentary Democracy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Executive:&#039;&#039;&#039; Prime Minister&lt;br /&gt;
*&#039;&#039;&#039;Current Prime Minister:&#039;&#039;&#039;&lt;br /&gt;
Rasheed Tatenda&lt;br /&gt;
* &#039;&#039;&#039;Minister of the Army&#039;&#039;&#039;&lt;br /&gt;
Tau Kwadwo&lt;br /&gt;
* &#039;&#039;&#039;Minister of the Navy&#039;&#039;&#039;&lt;br /&gt;
Daniyah Latifah&lt;br /&gt;
* &#039;&#039;&#039;Minister of Diplomatic Affairs&#039;&#039;&#039;&lt;br /&gt;
Andile Nabil&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legislature:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Upper House:&#039;&#039;&#039; High Parliament&lt;br /&gt;
** 550 Representatives; Two for every territory; unicameral legislature &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Judicial:&#039;&#039;&#039; High Court of Tranqulity&lt;br /&gt;
* 8 Seats; Serve for life&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Elyra_Military|Military]] ==&lt;br /&gt;
&lt;br /&gt;
The Serene Republic of Elyra being a sovereign entity in the frontier has made the creation of a martial force a necessary development. Being exposed to foreign and at times volatile entities has led to the formation of the Elyran Armed Forces, also referred to as the EAF. They would emphasize on speed and precision when conducting their operations, employing equipment providing the capability to strike fast or to retaliate swiftly to a plethora of threats to the Republics safety. The recent aggression by [https://forums.aurorastation.org/topic/4117-elyra-news-network/?do=findComment&amp;amp;comment=51967 &#039;&#039;&#039;the Hegemony&#039;&#039;&#039;] and [https://forums.aurorastation.org/topic/4117-elyra-news-network/?do=findComment&amp;amp;comment=65413 &#039;&#039;&#039;the Lii&#039;dra&#039;&#039;&#039;] has prompted extra funding to the defense program to improve their naval capabilities.&lt;br /&gt;
&lt;br /&gt;
The degree at which this defense program has progressed is not known to the public, but the mass mobilization of Elyran military assets is apparent. A large portion of Elyra’s developing industry has, in the last few years, been geared toward the comprehensive overhaul and total modernization of their armed forces with no exception. The balance of power in Frontier space has since shifted in the EAF’s favor - to the alarm of many smaller states that surround the growing Republic. &lt;br /&gt;
&lt;br /&gt;
===2nd Busra Army Corps aka “The Shield Corps”===&lt;br /&gt;
&lt;br /&gt;
The Shield Corps is an elite unit within the Elyran military that specializes in combating Vaurca, specifically the Lii&#039;dra. Veterans of the various Elyran-Lii&#039;dra conflicts, the men and women of the Shield Corps are renowned for their steadfastness and anti-Vaurca combat skills. Generally extremely wary of all Vaurca, their hatred of the Lii&#039;dra hive burns extremely hot. Quite a few former members have found themselves working with NT for various reasons, usually as engineers, medical staff and security.&lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Currency:&#039;&#039;&#039; Colonial Dollar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accepts Union of Sol Credit:&#039;&#039;&#039; Yes&lt;br /&gt;
&lt;br /&gt;
The Serene Republic of Elyra is a modern service economy with strong resource extraction sectors, namely the phoron sector, which is one of the largest employers in the Republic. New Ankara in specific is home to several major financial corporations, either branches of Idris Incorporated or domestic banking services. The heavy industry sector of the Republic has been seeing large increases, with demands for domestic manufacturing of weapons, vehicles, and ships after the recent conflicts with the insidious Liidra. With the high education standards pushed by several governing coalitions in recent decades, engineering and mathematical fields have seen higher-than-average growth, with the Republic producing highly trained engineers and doctors who are desirable across human space for their skill and proficiency. This economic growth, seen as a testament to their hardy spirit, is not seen as a pure positive by all in the Republic - Elyran society has seen increasing levels of economic stratification and growing income disparity alongside the better standards of living on the major planets, and some parties call for social policies to combat what they see as an unwelcome change.&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
&lt;br /&gt;
The endearing technology of Elyra and the geniuses behind it are seen as the foundation of its modern society. Without it, Elyra would surely crumble. Examples of this technology include but are not limited to:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prolific hover tech:&#039;&#039;&#039; Clever usage of magnetized phoron-based materials and chemicals have led to the perfection and proliferation of hover technology. This is to such a degree that hover transportation is the norm among Elyrans, and has progressed to create a total disregard for even the most basic of street elements in modern environments. Instead of parking lots are landing pads, and most indicators as to traffic control and the like are left to heads-up-displays found within hovercars via helmets, screen projectors, or otherwise. Travel to and from any point within any Elyran territory as a result is usually fast, reliable and easy as hover-vehicles are fully capable of flying well above and beyond any obstacles or landscapes. The average commercial flying car would be able to sustain flight at nearly one hundred fifty meters over ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High-end VR and simulation technology:&#039;&#039;&#039; Among the best of Human-designed VR can be found within Elyra, seen commonly in public-access Idris VR terminals or in higher-end private-use modules. More on the pedantics of VR can be found on the culture page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma technology:&#039;&#039;&#039; Utilized exclusively in the military field, high-end plasma technology is the most apparent indicator of Elyran presence in any given combat situation. They are the only faction to utilize superheated plasma in this sense, able to penetrate and combust foes from the inside out with horrifying results. The ethics behind using such weapons are questionable, however their effectiveness is without doubt. This was mostly pioneered after the Lii’dra invasion of Bursa.&lt;br /&gt;
&lt;br /&gt;
== Societal ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
*56% Wasat&lt;br /&gt;
*31% Kharijiin&lt;br /&gt;
*13% Other (Humans of other heritage)&lt;br /&gt;
*?% Alien (Skrell, Tajara, Dionae, Other) &lt;br /&gt;
&lt;br /&gt;
===[[Languages]]===&lt;br /&gt;
Tau Ceti Basic is the most spoken language in the Republic of Elyra, with Sol Common and Freespeak coming in a distant second and third. Tradeband is relatively rare, being spoken mostly by foreign immigrants and resident traders from across human space. A minority of pro-Sol people in the Republic speak using only Sol Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Secular; Religious Freedom; Variety of Religions&lt;br /&gt;
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===[[Elyra_Culture|Culture]]===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elyran culture is a mix and match of North African and Middle Eastern culture inherited from its original colonists coupled with a perpetual struggle against the galaxy at large. Foreign media, though a hit, is heavily overshadowed by internal Republic culture at large. Contrary to its anti-xeno beliefs, public society is rather progressive - much of any Human can be seen in Elyra with little discrimination and naught a single eye will be batted to the more exotic or unfamiliar cultures.&lt;br /&gt;
&lt;br /&gt;
Virtual reality, pop culture icons and art dominate Elyran culture as a whole.&lt;br /&gt;
&lt;br /&gt;
A comprehensive look at Elyran culture can be found [[Elyra_Culture|here.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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=== Anthem ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Live my country, for the unity of our Elyra lives&lt;br /&gt;
&lt;br /&gt;
To glory and greatness we march&lt;br /&gt;
&lt;br /&gt;
For Elyra, we have sworn to live and work&lt;br /&gt;
&lt;br /&gt;
For Elyra, we sweat and toil&lt;br /&gt;
&lt;br /&gt;
For our Elyra, we await the call &lt;br /&gt;
&lt;br /&gt;
From our Elders to our Children, we await the call&lt;br /&gt;
&lt;br /&gt;
With haste we march, for Greatness&lt;br /&gt;
&lt;br /&gt;
Oh my Elyra, we sacrifice for you.&lt;br /&gt;
&lt;br /&gt;
With our blood and soul, we stand for you.&lt;br /&gt;
&lt;br /&gt;
Oh my Elyra, Oh my Elyra, we are yours forever.&lt;br /&gt;
&lt;br /&gt;
For greatness, we strive!&lt;br /&gt;
&lt;br /&gt;
Long live our Elyra.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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=== Ethnicities ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wasat===&lt;br /&gt;
&lt;br /&gt;
The Wasat race makes up the largest portion of the population. &#039;&#039;&#039;They are descended from colonials from Arabia and Persia&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 85 - 130 warm &lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;6&amp;quot; - 6&#039;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;4&amp;quot; - 5&#039;9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Black to light brown hair&lt;br /&gt;
&lt;br /&gt;
Blue, green, brown eyes&lt;br /&gt;
&lt;br /&gt;
===Kharijiin===&lt;br /&gt;
&lt;br /&gt;
The Kharijiin race makes up the second largest portion of the population. &#039;&#039;&#039;They are descended from colonials from North Africa&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 110 - 170 warm&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;4&amp;quot; - 5&#039;7&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;1&amp;quot; - 5&#039;5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dark hair&lt;br /&gt;
&lt;br /&gt;
Various shades of brown eyes&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elyran Synthetics and Citizenship===&lt;br /&gt;
Elyran-manufactured synthetics, particularly when compared to their Solarian compatriots, have much of their citizenship and freedom provided for by the Elyran government. As such, concepts of self-ownership and citizenship, although still requiring effort to obtain, are much easier to acquire.&lt;br /&gt;
&lt;br /&gt;
During the Lii’dra invasion, the efforts and ultimate sacrifice of many Elyran synthetics spurned respect from the Elyran people, encouraging the laws to change in favor of their synthetic companions. As a result, when an Elyran integrated positronic chassis is manufactured, their ownership largely falls under the megacorporation that built them. Almost akin to a pseudo-guardianship, these synthetics are made to work for the corporation in question for three years before; so long as they maintain good performance evaluations, they are made a free synthetic and offered an Elyran citizenship. During this period, maintenance and repairs are offered as a part of their ownership to the company. However after the synthetic has been made free, they are required to pay for those services. Largely indentured by wages, few synthetics ever ‘leave’ the company, instead moving from a status of ownership to contractorship.&lt;br /&gt;
&lt;br /&gt;
A deep-seated paranoia in synthetics manufactured from different systems has meant that non-Elyran synthetics seeking refuge are outright turned away, sent back to their fleeing star system’s or if volatile, decommissioned outright. This however doesn’t stop synthetics from attempting covert operations of forging documentation. As a result, Elyran synthetics have a tiny phoron inlaid engraving on their tag, denoting their original make as Elyran synthetics.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
[[File:Elyra Flag.png|thumb|The emblem of the The Serene Republic of Elyra.]]&lt;br /&gt;
The Republic of Elyra was formed during a large scale colonization and emigration effort from south western Asia (Middle East) and northern Africa during the early years of space colonization. Sitting on some of the largest petroleum reserves in the world, nations of Arabia and northern Africa found uncommon cooperation between one another to push their own space programs. This economic and scientific partnership soon encompassed even the nations in west Africa with little or no petroleum reserves, as it gave them a competitive edge to the West. This was a matter of necessity and survival, as it was clear that the powers of the West would not willingly share resources that they were raking in from their advances into the resource rich final frontier.&lt;br /&gt;
&lt;br /&gt;
So the loose coalition of nations formed their own faction within the Sol Alliance, but as with most of the nations of Earth developed the insatiable hunger for resources that began to exploit the colonists they had sent out. During the civil war with Earth, the colonies of Libya, Saudi Arabia, Iran, Jordan, Egypt, United Arab Emirates, and Kuwait all declared their independence, storming understaffed Sol Alliance garrisons and outposts and seizing the ships and equipment. These planets and systems formed together out of necessity, creating the Coalition of Elyra. This name was taken from the elyra moth, which had been introduced to planets within the Coalition and bred exponentially, making it an extremely common sight in the colonies, and one of their shared characteristics.&lt;br /&gt;
&lt;br /&gt;
== After the First Interstellar War ==&lt;br /&gt;
&lt;br /&gt;
Due to their distance, being farther out than most other factions, the Coalition was spared from most of the fighting. There were minor skirmishes, but for the most part the Coalition was left alone.&lt;br /&gt;
&lt;br /&gt;
This left the colonies time to develop and observe, with many of the highest ranking Coalition officials noting the tactics and outcomes resulting from the conflict raging between the Sol Alliance and independent systems. General Abd Al-Hamid was one of these men: he called for the Coalition to transform into a Republic, claiming that no matter how the war ended, the Coalition would have to walk its own path. There was resistance to this notion, mostly from the old guard of colonists who had been born on Earth or were influenced heavily by those that were. It took three years and two constitutions being dissolved, but on December 1st, 2399, the Republic of Elyra that exists to the present day ratified its constitution.&lt;br /&gt;
&lt;br /&gt;
Since then, the colonies have had time to develop, staying out of harm’s way as the Interstellar War raged on and eventually came to a close. In Elyran society’s two-hundred years leading to the twenty-fifth century, it has hinged on its own resolve independent of the Sol Alliance. The rugged, self-sufficient Frontier nation has in time become a technological paradise, and a proud galactic power in the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
== Current Times ==&lt;br /&gt;
&lt;br /&gt;
Elyra has met more turbulence in recent times than ever before in its two-hundred-fifty year history on a galactic stage. Recent incursions by a Lii’dra hiveship and the Izweski Hegemony have left the public alert, adamant on maintaining purity of Human influence in their own homeland. As such, xeno presence within the Republic has dwindled in recent years. &lt;br /&gt;
&lt;br /&gt;
In the past, NanoTrasen relations with Elyra have been spotty as the two contended over the necessity of phoron. Since the Lii’dra invasion, however, a formal aid contract was signed with NT against the Republic government’s better wishes seeking help in their time of need. Holding up to their end of the deal, NanoTrasen fabricated the eponymous “cardox,” a viciously effective chemical which can purge k’ois into nothingness effortlessly. The demand skyrocketed as the need for aid rose, and cardox quickly became a massive thorn in Elyra’s side as NanoTrasen proceeded to hike the prices to extreme heights. &lt;br /&gt;
&lt;br /&gt;
Since the death and retrieval of the Lii’dra lesser queen on Bursa, the invading hiveship retreated back into deep space, not seen since.&lt;br /&gt;
&lt;br /&gt;
== Bursa Memorial ==&lt;br /&gt;
&lt;br /&gt;
The Bursa Memorial was an initiative conducted in 2458 by the Elyran Parliament to house the names of the fallen and missing soldiers along with civilians of the Serene republic of Elyra during the Lii’dra aggression. The site of this is the location in which the hive ship landed. The site itself is separated into walls of different sizes also divided into different sections. Section A is reserved to the land forces, B for the planetside Air Force, C for the navy and D for non-combatants. Sections A-C have their walls separated by their unit or vessel they were stationed in while Section D reserved for non-combatants is separated by place of birth. Like many other memorials of the fallen, this place has an honor guard posted in respect and reverence to the martyrs that have laid down their lives in the name of their Republic.&lt;br /&gt;
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== Relations with Trans-Stellar Corporations ==&lt;br /&gt;
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Due to Elyra&#039;s location, they sit with some of the largest reserves of phoron in their area. Nanotrasen was quick to notice this, and for the better part of a decade has been fighting tooth and nail to press claims on the deposits. The smaller systems that had initially depended on phoron mining and refinement found themselves muscled out by Nanotrasen, leading to a rising unemployment level and growing discontent about Nanotrasen policies in Elyran space. &lt;br /&gt;
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While toting itself as wholly independent from megacorporate influence, this could not be further from the truth. Hephaestus and Zeng-Hu Pharmaceuticals have had a heavy hand in Elyran internal politics for an indiscernible period of time, with both megacorporations battling for rights to even a sliver of the phoron deposits available. So far, very little to none have been granted to either by the doting Republic, but this may be soon to change as the endlessly rich corporations gain more sway.&lt;br /&gt;
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{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Doc</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Deep_Space&amp;diff=16027</id>
		<title>Deep Space</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Deep_Space&amp;diff=16027"/>
		<updated>2020-07-26T18:03:35Z</updated>

		<summary type="html">&lt;p&gt;Doc: /* Blobs */&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
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==Overview==&lt;br /&gt;
Charted and uninhabited space in the Orion Spur is referred to as Deep Space, and it is here where the most wonderful oddities known reside. Contrary to uncharted deadspace, the dangers and obstacles are mostly logged and pose little hazard to civilian vessels exploring known territories. As one begins to enter this Deep Space, or anomalous areas such as the [https://wiki.aurorastation.org/index.php?title=Tau_Ceti#The_Romanovich_Cloud Romanovich Cloud], things get quite strange - from the mysterious, randomly appearing biohazards known as “blobs” to the elegant and delicious space carp, anything is possible. These are a few recurring anomalies seen in Deep Space, and anomalous territories.&lt;br /&gt;
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===Blobs===&lt;br /&gt;
The level-seven biohazards known as “Blobs” are mysterious and highly dangerous organic growths which appear at random in anomalous areas across Deep Space. Somehow growing spontaneously from a tiny core into a ship-splitting, bulging mass, Blobs are a common threat that trained engineering personnel on NanoTrasen facilities deal with routinely. Though common, they often threaten the stability of facilities they appear upon, forcing their crews to diverge on and cut out the core as soon as possible before irreparable damage occurs. When the core is eliminated, the blob’s entire mass simply falls apart and disintegrates into nothingness, leaving nothing but rubble in its wake. This makes study of them nigh impossible, with only what is apparent available. Without knowing more, NanoTrasen can only hope something to contain a Blob can be created.&lt;br /&gt;
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===Space Carp===&lt;br /&gt;
The Stellar Cyprinidae Carpio is the scientific name given to the space-faring creature known as the Space Carp. These are carnivorous vacuum-based fish whose origins can not be traced to known space that are closely tied to unknown means of warp travel, permitting migrations over extreme distances and appearances in seemingly random locations. Generally attracted to whatever generates large radio interference or light in the void and dissuaded from large gravity wells, they are most commonly found in Deep Space or areas with excessive bluespace activity. The common Space Carp typically has no definitive lifespan, and feeds primarily on valuable metals and any organic matter when able. Space Carp are known to many as a destructive, invasive species due to their large gatherings in the Romanovich Cloud and billions of credits of damage to property there. The Space Carp itself is quite hostile when encountering any form of organic matter, showing little care for obstacles and frequently smashing windows to get to light and anything else they detect with their bulbous six eyes.&lt;br /&gt;
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When processed, Space Carp are edible to Humans and the like, but their raw flesh can only be safely eaten by Unathi under most circumstances. These fish have an upper limit to size when encountered, but are believed to grow as long as they are alive. Given that their lifespan is functionally indefinite, the largest Space Carp could be gargantuan - but the biggest ever recorded was a passive, reclusive and solemn entity documented in the Frontier. Referred to as a “space whale,” it wasn’t the only one to reach such a size class at nearly twenty-two meters long. Other common (but larger) sizes of carp include “space sharks” that are equally hostile, just… bigger.&lt;br /&gt;
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Space Carp possess an inherent biochemical substance known as “Carpotoxin,” that is used in a wide variety of high-end medications such as Rezadone. It’s unknown exactly how the common Space Carp comes to reproduce, but large carp nests have been located in known space where migrations centralize.&lt;br /&gt;
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===Hivebots===&lt;br /&gt;
SDARs (Self-Replicating Destructive Automated Robotics), better known as Hivebots are a self replicating group of simple robots with a central “hive” intelligence. Appearing from a bluespace rift in the Romanovich Cloud in 2433, they have since settled in the core worlds as a very minor looming hazard. While the specifics of their past are yet unknown, carbon dating draws their creation as some two million years prior to modern time. As a force, they are negligible, attacking nearby vessels indiscriminately with low-powered and primitive weaponry. Most civilian vessels are able to dispatch of Hivebot parties with inbuilt point defense systems, causing them to be little more than a nuisance wherever they are found. They possess mismatching technology - some advanced teleportation technology utilizing bluespace beacons for precise unhindered force projection, yet at the same time making use of the cheapest available materials to piece themselves together. Encountered to this day are manufacturing facilities dotting known space, some derelict and others dispensing rudimentary Hivebots by the thousands daily. Study into Hivebots has proven worthwhile, fielding many discoveries related to bluespace teleportation.&lt;br /&gt;
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The term “Hivebots” was earned as a result of their hivemind intelligence, with central “beacons” controlling vast swaths of them in unison. The actual capabilities of these beacons are demonstrated by a typical Hivebot - as the numbers of Hivebots grow, the intellectual capacity of these beacons do as well. While requiring extreme numbers to manifest any basic comprehension beyond simplistic pathfinding and targeting, they nonetheless have demonstrated obvious compound intelligence in their hivemind nature. How far this can go exactly is unknown, as no known Hivebot collectives have grown in sizes beyond the tens of thousands.&lt;br /&gt;
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===Diona===&lt;br /&gt;
Majestic and chaotic, the untamed Diona, or &#039;&#039;Stellar Dionaea Primo&#039;&#039;, fly through space with no knowledge of civilization or culture - only the desire to feed and grow. Ranging from a single small, cat-sized nymph to the size of a station, the roaming tendrils fly like blobs of jellyfish searching for radiation or nutrients. There aren&#039;t too many documented untamed Diona in space anymore due to over-hunting and the fact that many have been integrated into society to become intelligent, however, some are tagged and studied by researchers aiming to understand Diona&#039;s natural instincts better. They swim through space, only reacting when something gets close enough for them to detect the radiation of engines or the biomass of organisms. These &amp;quot;Wild Ones&amp;quot; are not legally allowed to be killed in Sol Alliance and Jargon Federation space unless they pose significant threat - but Frontier laws vary depending on system. Poachers will hunt these &amp;quot;Wild Ones&amp;quot; for &#039;ambergris&#039;, a solid amber-like substance that builds up in the center of larger Diona gestalts that is used as a luxury topping and spice when shaved onto meals.&lt;br /&gt;
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There are intelligent Diona out there, with strange ideals - some intelligent and fervent. Stories of a cluster becoming organized across multiple systems with this new era of technology, spreading an ideology of an ancient All-Being known as the Divine Eternal. Although intelligent, these diona are not seen as a civilization and instead more as nomads.&lt;/div&gt;</summary>
		<author><name>Doc</name></author>
	</entry>
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