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	<updated>2026-04-09T11:18:34Z</updated>
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		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20671</id>
		<title>User:Cnaym/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20671"/>
		<updated>2021-08-11T18:14:01Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP Ignore for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img = Technomancer.png&lt;br /&gt;
|jobtitle = Technomancer&lt;br /&gt;
|access = Wherever your powers bring you.&lt;br /&gt;
|duties = Teach the universe about the dark arts or make them suffer for their ignorance. Have fun!&lt;br /&gt;
|guides = This one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I wonder what this button does and why it&#039;s blinking red...&#039;&#039;&amp;quot; -Last words of an apprentice Technomancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technomancers&#039;&#039;&#039; are a group of people obsessed with technology. You may not be very proficient with it and safety has never advanced your research, but no matter which type of devices you brought along, chaos will surely follow. Unlike a Loner meditating all day to gain powers, you simply bring along your friends for the ride.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extended skillset - You aren&#039;t held to conventional standards on skills.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The general concept of Technomancer is simple: You use your backpack core to cast functions which change and shape the world around you, or simply dispose of those trying to hurt you. To cast them a resource called &amp;quot;Energy&amp;quot; is used. The core recharges it naturally over time and will let you know in percentage how much you got left. Every interruption of the natural flow of things comes with a downside called &amp;quot;Instability&amp;quot;. You see objects with instability by a glow forming around them. While this problem takes care of itself with enough time, not separating objects with instability from each other or consistent usage of functions may start to introduce side effects ranging from small odd behaviors like a simple spark to becoming very real and very dangerous to you and everyone nearby.&lt;br /&gt;
&lt;br /&gt;
== This is an RPG now ==&lt;br /&gt;
There are multiple core stats to keep in mind while casting functions. All of them are determined by your core:&lt;br /&gt;
*Spell Power: Increases the effectiveness of many functions, ranging from improved healing to larger auras and such.&lt;br /&gt;
*Total Energy Capacity: How much maximum energy you can store and use without having to wait for it to recharge.&lt;br /&gt;
*Recharge Rate: Influences how quickly you recover energy.&lt;br /&gt;
*Energy Cost Modifier: Influences how many % of its base cost a function will cost you to cast.&lt;br /&gt;
*Instability Modifier: How much % of a functions base stability is going to affect the world when you use the function.&lt;br /&gt;
&lt;br /&gt;
== The Catalogue and you ==&lt;br /&gt;
You spawn with two devices in your pockets. A single use teleporter to reach the Aurora and a catalogue to buy anything you like within reason (1000 points). While on your own station you can simply refund functions via the button inside the catalogue or items by slapping it with them.&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;Core&amp;quot; of success ===&lt;br /&gt;
As a Technomancer all of your functions depend on a single device which you carry on your back. The following is a list of all available cores. Keep in mind that while you can only carry one, your apprentice may want one as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Costs&lt;br /&gt;
|-&lt;br /&gt;
!Manipulation Core&lt;br /&gt;
|The default core that you most likely already have. This is here in-case you change your mind after buying another core, don&#039;t forget to refund the old core.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Core&lt;br /&gt;
|A core optimized for passive regeneration, however at the cost of capacity. Has a capacity of 7,000 units of energy, and recharges at a rate of 70 units. Complex gravatics and force manipulation allows the wearer to also run slightly faster.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Bulky Core&lt;br /&gt;
|This core has very large capacitors, however it also has a subpar fractal reactor. The user is recommended to purchase one or more energy-generating Functions as well if using this core. The intense weight of the core unfortunately can cause the wear to move slightly slower, and the closeness of the capacitors causes a slight increase in incoming instability.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Unstable Core&lt;br /&gt;
|This core feeds off unstable energies around the user in addition to a fractal reactor. This means that it performs better as the user has more instability, which could prove dangerous to the inexperienced or unprepared. The rate of recharging increases as the user accumulates more instability, eventually exceeding even the rapid core in regen speed, at a huge risk.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Recycling Core&lt;br /&gt;
|This core is optimized for energy efficency, being able to sometimes recover energy that would have been lost with other cores. Each time energy is spent, there is a 30% chance of recovering half of what was spent.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Summoning Core&lt;br /&gt;
|A unique type of core, this one sacrifices other characteristics in order to optimize it for the purposes teleporting entities from vast distances, and keeping them there. Wearers of this core can maintain up to 40 summons at once, and the energy demand for maintaining summons is severely reduced.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Safety Core&lt;br /&gt;
|This core is designed so that the wearer suffers almost no instability. It unfortunately comes at a cost of subpar ratings for everything else.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Overcharged Core&lt;br /&gt;
|A core that was created in order to get the most power out of functions. It does this by shoving the most power into those functions, so it is the opposite of energy efficent, however the enhancement of functions is second to none for other cores.&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Magical Functions ===&lt;br /&gt;
Functions can be compared to spells. These are programs installed into your core. They cost a certain amount of power to use and will in return create instability. A focus scepter can amplify their effects, while cores change the energy demands, strengths and downsides.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Scepter Bonus&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Costs to Unlock Function&lt;br /&gt;
|-&lt;br /&gt;
!Abjuration&lt;br /&gt;
|This ability attempts to send summoned or teleported entities or anomalies to the place from whence they came, or at least far away from the caster. Failing that, it may inhibit those entities in some form.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Apportation&lt;br /&gt;
|This allows you to teleport objects into your hand, or to pull people towards you. If they&#039;re close enough, the function will grab them automatically.&lt;br /&gt;
|Range is unlimited.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Audible Deception&lt;br /&gt;
|Allows you to create a specific sound at a location of your choosing.&lt;br /&gt;
|An extremely loud bike horn sound that costs large amount of energy and instability becomes available, which will deafen and stun all who are near the targeted tile, including yourself if unprotected.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Blink&lt;br /&gt;
|Force the target to teleport a short distance away. This target could be anything from something lying on the ground, to someone trying to fight you, or even yourself. Using this on someone next to you makes their potential distance after teleportation greater. Self casting has the greatest potential for distance, as well as the cheapest cost.&lt;br /&gt;
|Blink distance is increased greatly.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Chroma&lt;br /&gt;
|Creates light around you, or in a location of your choosing. You can choose what color the light is. This could be useful to trick someone into believing you&#039;re casting a different spell, or perhaps just for fun.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Condensation&lt;br /&gt;
|This causes rapid formation of liquid at the target, causing floors to become wet, entities to be soaked, and fires to be extinguished. You can also fill contains with water if they are targeted directly.&lt;br /&gt;
|Floors affected by condensation will also freeze.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Dispel&lt;br /&gt;
|Ends most on-going effects caused by another Technomancer function on the target. Useful if you are worried about hitting an ally with a deterimental function, if your opponent has similar capabilities to you, or if you&#039;re tired of Instability plaguing you.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Energy Siphon&lt;br /&gt;
|This creates a link to a target that drains electricity, converts it to energy that the Core can use, then absorbs it. Every second, electricity is stolen until the link is broken by the target moving too far away, or having no more energy left. Can drain from powercells, microbatteries, and other Cores. The beam created by the siphoning is harmful to touch.&lt;br /&gt;
|Rate of siphoning is doubled.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Flame Tongue&lt;br /&gt;
|Creates a miniaturized flamethrower in your hand. Acts as a welder and lights enemies on fire on contact.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Gambit&lt;br /&gt;
|This function causes you to receive a random function, including those which you haven&#039;t purchased.&lt;br /&gt;
|Instead of a purely random spell, it will give you a &amp;quot;random&amp;quot; spell.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Illusion&lt;br /&gt;
|Allows you to create and control a holographic illusion, that can take the form of most object or entities.&lt;br /&gt;
|Illusions will be made of hard light, allowing the interception of attacks, appearing more realistic.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Instability Tap&lt;br /&gt;
|Creates a large sum of energy (5,000 at normal spell power), at the cost of a very large amount of instability afflicting you.&lt;br /&gt;
|50% more energy gained, 20% less instability gained.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Mark&lt;br /&gt;
|This function places a specific &#039;mark&#039; beacon under you, which is used by the Recall function as a destination. Note that using Mark again will move the destination instead of creating a second destination, and only one destination can exist, regardless of who casted Mark.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Recall&lt;br /&gt;
|This function teleports you to where you placed a mark using the Mark function. Without the Mark function, this function is useless. Note that teleporting takes three seconds. Being incapacitated while teleporting will cancel it.&lt;br /&gt;
|Recall takes two seconds instead of three.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Mend Internals&lt;br /&gt;
|Greatly heals the target&#039;s wounds, both external and internal. Restores internal organs to functioning states, even if robotic, reforms bones, patches internal bleeding, and restores missing blood.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Oxygenate&lt;br /&gt;
|This function creates oxygen at a location of your chosing. If used on a humanoid entity, it heals oxygen deprivation. If casted on the envirnment, air (oxygen and nitrogen) is moved from a distant location to your target.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Passwall&lt;br /&gt;
|An uncommon function that allows the user to phase through matter (usually walls) in order to enter or exit a room. Be careful you don&#039;t pass into somewhere dangerous.&lt;br /&gt;
|Cost per tile is halved.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Phase Shift&lt;br /&gt;
|Hides you in the safest possible place, where no harm can come to you. Unfortunately, a prolonged stay inside the rift you create will afflict you with instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Radiance&lt;br /&gt;
|Causes you to be very radiant, glowing brightly in visible light, thermal energy, and deadly ionizing radiation. Note that this WILL affect you.&lt;br /&gt;
|Radiation will not affect the caster or their allies.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Reflect&lt;br /&gt;
|Emits a protective shield fron your hand in front of you, which will reflect one attack back at the attacker.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Resurrect&lt;br /&gt;
|This function injects various regenetive medical compounds and nanomachines, in an effort to restart the body, however this must be done soon after they die, as this will have no effect on people who have died long ago. It also doesn&#039;t resolve whatever caused them to die originally.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Shared Burden&lt;br /&gt;
|One of the few functions able to adjust instability, this allows you to take someone else&#039;s instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|Emits a protective shield fron your hand in front of you, which will protect you from almost anything able to harm you, so long as you can power it. Stronger attacks blocked cost more energy to sustain. Note that holding two shields will make blocking more energy efficent.&lt;br /&gt;
|Blocking is twice as efficent in terms of energy cost per hit.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Targeting Matrix&lt;br /&gt;
|Automatically targets and fires a ranged weapon or function at a non-friendly target near a targeted tile. Each target assisted attack costs some energy and instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Track&lt;br /&gt;
|Acts as directional guidance towards an object that belongs to you or your team. It can also point towards your allies. Wonderful if you&#039;re worried someone will steal your valuables, like a certain shiny Scepter...&lt;br /&gt;
|You will be able to track most other entities in addition to your belongings and allies.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Warp Strike&lt;br /&gt;
|Teleports you next to your target, and attacks them with whatever is in your off-hand, spell or object.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Restoration Aura&lt;br /&gt;
|Heals you and your allies (or everyone, if you want) of trauma and burns slowly, as long as they remain within four meters.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Fire Storm&lt;br /&gt;
|This causes everyone within four meters of you to heat up, eventually burning to death if they remain for too long. This does not affect you or your allies. It also causes a large amount of fire to erupt around you, however the main threat is still the heating up.&lt;br /&gt;
|Increased heat generation, more fires, and higher temperature cap.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Chilling Aura&lt;br /&gt;
|Lowers the core body temperature of everyone around you (except for your friends), causing them to become very slow if they stay within four meters of you.&lt;br /&gt;
|Will make nearby entities even slower.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Electric Aura&lt;br /&gt;
|Repeatedly electrocutes enemies within four meters of you, as well as nearby electronics.&lt;br /&gt;
|Aura does twice as much damage.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Degen Aura&lt;br /&gt;
|Destabilizes your enemies, breaking their elements down to their basic levels, slowly killing them from the inside. For each person within fourteen meters of you, they suffer 1% of their current health every second. Your allies are unharmed.&lt;br /&gt;
|None&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
!Haste&lt;br /&gt;
|Allows the target to run at speeds that should not be possible for an ordinary being. For five seconds, the target runs extremely fast, and cannot be slowed by any means.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Mend Life&lt;br /&gt;
|Heals minor wounds, such as cuts, bruises, burns, and other non-lifethreatening injuries. Instability is split between the target and technomancer, if seperate. The function will end prematurely if the target is completely healthy, preventing further instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Mend Synthetic&lt;br /&gt;
|Repairs minor damage to prosthetics. Instability is split between the target and technomancer, if seperate. The function will end prematurely if the target is completely healthy, preventing further instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Beam&lt;br /&gt;
|Fires a laser at your target. Cheap, reliable, and a bit boring.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Force Missile&lt;br /&gt;
|This fires a missile at your target. It&#039;s cheap to use, however the projectile itself moves and impacts in such a way that armor designed to protect from blunt force will mitigate this function as well.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Ionic Bolt&lt;br /&gt;
|Shoots a bolt of ion energy at the target. If it hits something, it will generally drain energy, corrupt electronics, or otherwise ruin complex machinery.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Lightning Strike&lt;br /&gt;
|This uses a hidden electrolaser, which creates a laser beam to ionize the enviroment, allowing for ideal conditions for a directed lightning strike to occur. The lightning is very strong, however it requires a few seconds to prepare a strike. Lightning functions cannot miss due to distance.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Overload&lt;br /&gt;
|Fires a bolt of highly unstable energy, that does damaged equal to 0.3% of the technomancer&#039;s current reserve of energy. This energy pierces all known armor. Energy cost is equal to 10% of maximum core charge.&lt;br /&gt;
|Will do damage equal to 0.4% of current energy.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Darkness&lt;br /&gt;
|Disrupts photons moving in a local area, causing darkness to shroud yourself or a position of your choosing.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Destabilize&lt;br /&gt;
|Creates an unstable disturbance at the targeted tile, which will afflict anyone nearby with instability who remains nearby. This can affect you and your allies as well. The disturbance lasts for twenty seconds.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Fire Blast&lt;br /&gt;
|Causes a disturbance on a targeted tile. After two and a half seconds, it will explode in a small radius around it. Be sure to not be close to the disturbance yourself.&lt;br /&gt;
|None&lt;br /&gt;
|175&lt;br /&gt;
|-&lt;br /&gt;
!Pulsar&lt;br /&gt;
|Emits electronic pulses to destroy, disable, or otherwise harm devices and machines. Be sure to not hit yourself with this.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Summon Creature&lt;br /&gt;
|Teleports a specific creature from their current location in the universe to the targeted tile, after a delay. The creature summoned can be chosen by using the ability in your hand. Available creatures are; mice, crabs, parrots, bats, goats, cats, corgis, spiders, and space carp. The creatures take a few moments to be teleported to the targeted tile. Note that the creatures summoned are not inherently loyal to the technomancer, and that the creatures will be hurt slightly from being teleported to you.&lt;br /&gt;
|Summoned entities will never harm their summoner.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Devices and Tools ===&lt;br /&gt;
You are able to spend your points on tools and devices as well. Some of them are specific to Technomancers while others may seem oddly familiar. As long as you keep your catalogue with you and some spare points you can purchase these from anywhere on the station. This makes for a good plan B should you get hurt beyond your ability to heal or if you require something specific for a specialized task. Keep in mind that most of these can be found on the station itself if you are cheap or able to procure them without spending anything on them.&lt;br /&gt;
&lt;br /&gt;
== Mixed Gamemodes and AOOC ==&lt;br /&gt;
&lt;br /&gt;
Technomancer is sometimes played along other gamemodes such as mercenary. Decide at round start if you will work together or fight it out on the unsuspecting Aurora. AOOC is an OOC channel that is exclusive to those playing antags, it is a very good way to make gimmicks and plan your round with the other antags. The possibilities are endless when it comes to telling a story, just remember to stay in the bounds of the game and follow the [[Server Rules]] about IC in OOC. Remember to ahelp if you have a question.&lt;br /&gt;
{{Antagonists}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Antagonists]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20670</id>
		<title>User:Cnaym/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20670"/>
		<updated>2021-08-11T18:11:49Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Baseline Technomancer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP Ignore for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img = Technomancer.png&lt;br /&gt;
|jobtitle = Technomancer&lt;br /&gt;
|access = Wherever your powers bring you.&lt;br /&gt;
|duties = Teach the universe about the dark arts or make them suffer for their ignorance. Have fun!&lt;br /&gt;
|guides = This one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I wonder what this button does and why it&#039;s blinking red...&#039;&#039;&amp;quot; -Last words of an apprentice Technomancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technomancers&#039;&#039;&#039; are a group of people obsessed with technology. You may not be very proficient with it and safety has never advanced your research, but no matter which type of devices you brought along, chaos will surely follow. Unlike a Loner meditating all day to gain powers, you simply bring along your friends for the ride.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extended skillset - You aren&#039;t held to conventional standards on skills.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The general concept of Technomancer is simple: You use your backpack core to cast functions which change and shape the world around you, or simply dispose of those trying to hurt you. To cast them a resource called &amp;quot;Energy&amp;quot; is used. The core recharges it naturally over time and will let you know in percentage how much you got left. Every interruption of the natural flow of things comes with a downside called &amp;quot;Instability&amp;quot;. You see objects with instability by a glow forming around them. While this problem takes care of itself with enough time, not separating objects with instability from each other or consistent usage of functions may start to introduce side effects ranging from small odd behaviors like a simple spark to becoming very real and very dangerous to you and everyone nearby.&lt;br /&gt;
&lt;br /&gt;
=== This is an RPG now ===&lt;br /&gt;
There are multiple core stats to keep in mind while casting functions. All of them are determined by your core:&lt;br /&gt;
*Spell Power: Increases the effectiveness of many functions, ranging from improved healing to larger auras and such.&lt;br /&gt;
*Total Energy Capacity: How much maximum energy you can store and use without having to wait for it to recharge.&lt;br /&gt;
*Recharge Rate: Influences how quickly you recover energy.&lt;br /&gt;
*Energy Cost Modifier: Influences how many % of its base cost a function will cost you to cast.&lt;br /&gt;
*Instability Modifier: How much % of a functions base stability is going to affect the world when you use the function.&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;Core&amp;quot; of success ===&lt;br /&gt;
As a Technomancer all of your functions depend on a single device which you carry on your back. The following is a list of all available cores. Keep in mind that while you can only carry one, your apprentice may want one as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Costs&lt;br /&gt;
|-&lt;br /&gt;
!Manipulation Core&lt;br /&gt;
|The default core that you most likely already have. This is here in-case you change your mind after buying another core, don&#039;t forget to refund the old core.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Core&lt;br /&gt;
|A core optimized for passive regeneration, however at the cost of capacity. Has a capacity of 7,000 units of energy, and recharges at a rate of 70 units. Complex gravatics and force manipulation allows the wearer to also run slightly faster.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Bulky Core&lt;br /&gt;
|This core has very large capacitors, however it also has a subpar fractal reactor. The user is recommended to purchase one or more energy-generating Functions as well if using this core. The intense weight of the core unfortunately can cause the wear to move slightly slower, and the closeness of the capacitors causes a slight increase in incoming instability.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Unstable Core&lt;br /&gt;
|This core feeds off unstable energies around the user in addition to a fractal reactor. This means that it performs better as the user has more instability, which could prove dangerous to the inexperienced or unprepared. The rate of recharging increases as the user accumulates more instability, eventually exceeding even the rapid core in regen speed, at a huge risk.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Recycling Core&lt;br /&gt;
|This core is optimized for energy efficency, being able to sometimes recover energy that would have been lost with other cores. Each time energy is spent, there is a 30% chance of recovering half of what was spent.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Summoning Core&lt;br /&gt;
|A unique type of core, this one sacrifices other characteristics in order to optimize it for the purposes teleporting entities from vast distances, and keeping them there. Wearers of this core can maintain up to 40 summons at once, and the energy demand for maintaining summons is severely reduced.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Safety Core&lt;br /&gt;
|This core is designed so that the wearer suffers almost no instability. It unfortunately comes at a cost of subpar ratings for everything else.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Overcharged Core&lt;br /&gt;
|A core that was created in order to get the most power out of functions. It does this by shoving the most power into those functions, so it is the opposite of energy efficent, however the enhancement of functions is second to none for other cores.&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Magical Functions ===&lt;br /&gt;
Functions can be compared to spells. These are programs installed into your core. They cost a certain amount of power to use and will in return create instability. A focus scepter can amplify their effects, while cores change the energy demands, strengths and downsides.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Scepter Bonus&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Costs to Unlock Function&lt;br /&gt;
|-&lt;br /&gt;
!Abjuration&lt;br /&gt;
|This ability attempts to send summoned or teleported entities or anomalies to the place from whence they came, or at least far away from the caster. Failing that, it may inhibit those entities in some form.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Apportation&lt;br /&gt;
|This allows you to teleport objects into your hand, or to pull people towards you. If they&#039;re close enough, the function will grab them automatically.&lt;br /&gt;
|Range is unlimited.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Audible Deception&lt;br /&gt;
|Allows you to create a specific sound at a location of your choosing.&lt;br /&gt;
|An extremely loud bike horn sound that costs large amount of energy and instability becomes available, which will deafen and stun all who are near the targeted tile, including yourself if unprotected.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Blink&lt;br /&gt;
|Force the target to teleport a short distance away. This target could be anything from something lying on the ground, to someone trying to fight you, or even yourself. Using this on someone next to you makes their potential distance after teleportation greater. Self casting has the greatest potential for distance, as well as the cheapest cost.&lt;br /&gt;
|Blink distance is increased greatly.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Chroma&lt;br /&gt;
|Creates light around you, or in a location of your choosing. You can choose what color the light is. This could be useful to trick someone into believing you&#039;re casting a different spell, or perhaps just for fun.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Condensation&lt;br /&gt;
|This causes rapid formation of liquid at the target, causing floors to become wet, entities to be soaked, and fires to be extinguished. You can also fill contains with water if they are targeted directly.&lt;br /&gt;
|Floors affected by condensation will also freeze.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Dispel&lt;br /&gt;
|Ends most on-going effects caused by another Technomancer function on the target. Useful if you are worried about hitting an ally with a deterimental function, if your opponent has similar capabilities to you, or if you&#039;re tired of Instability plaguing you.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Energy Siphon&lt;br /&gt;
|This creates a link to a target that drains electricity, converts it to energy that the Core can use, then absorbs it. Every second, electricity is stolen until the link is broken by the target moving too far away, or having no more energy left. Can drain from powercells, microbatteries, and other Cores. The beam created by the siphoning is harmful to touch.&lt;br /&gt;
|Rate of siphoning is doubled.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Flame Tongue&lt;br /&gt;
|Creates a miniaturized flamethrower in your hand. Acts as a welder and lights enemies on fire on contact.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Gambit&lt;br /&gt;
|This function causes you to receive a random function, including those which you haven&#039;t purchased.&lt;br /&gt;
|Instead of a purely random spell, it will give you a &amp;quot;random&amp;quot; spell.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Illusion&lt;br /&gt;
|Allows you to create and control a holographic illusion, that can take the form of most object or entities.&lt;br /&gt;
|Illusions will be made of hard light, allowing the interception of attacks, appearing more realistic.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Instability Tap&lt;br /&gt;
|Creates a large sum of energy (5,000 at normal spell power), at the cost of a very large amount of instability afflicting you.&lt;br /&gt;
|50% more energy gained, 20% less instability gained.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Mark&lt;br /&gt;
|This function places a specific &#039;mark&#039; beacon under you, which is used by the Recall function as a destination. Note that using Mark again will move the destination instead of creating a second destination, and only one destination can exist, regardless of who casted Mark.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Recall&lt;br /&gt;
|This function teleports you to where you placed a mark using the Mark function. Without the Mark function, this function is useless. Note that teleporting takes three seconds. Being incapacitated while teleporting will cancel it.&lt;br /&gt;
|Recall takes two seconds instead of three.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Mend Internals&lt;br /&gt;
|Greatly heals the target&#039;s wounds, both external and internal. Restores internal organs to functioning states, even if robotic, reforms bones, patches internal bleeding, and restores missing blood.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Oxygenate&lt;br /&gt;
|This function creates oxygen at a location of your chosing. If used on a humanoid entity, it heals oxygen deprivation. If casted on the envirnment, air (oxygen and nitrogen) is moved from a distant location to your target.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Passwall&lt;br /&gt;
|An uncommon function that allows the user to phase through matter (usually walls) in order to enter or exit a room. Be careful you don&#039;t pass into somewhere dangerous.&lt;br /&gt;
|Cost per tile is halved.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Phase Shift&lt;br /&gt;
|Hides you in the safest possible place, where no harm can come to you. Unfortunately, a prolonged stay inside the rift you create will afflict you with instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Radiance&lt;br /&gt;
|Causes you to be very radiant, glowing brightly in visible light, thermal energy, and deadly ionizing radiation. Note that this WILL affect you.&lt;br /&gt;
|Radiation will not affect the caster or their allies.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Reflect&lt;br /&gt;
|Emits a protective shield fron your hand in front of you, which will reflect one attack back at the attacker.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Resurrect&lt;br /&gt;
|This function injects various regenetive medical compounds and nanomachines, in an effort to restart the body, however this must be done soon after they die, as this will have no effect on people who have died long ago. It also doesn&#039;t resolve whatever caused them to die originally.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Shared Burden&lt;br /&gt;
|One of the few functions able to adjust instability, this allows you to take someone else&#039;s instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|Emits a protective shield fron your hand in front of you, which will protect you from almost anything able to harm you, so long as you can power it. Stronger attacks blocked cost more energy to sustain. Note that holding two shields will make blocking more energy efficent.&lt;br /&gt;
|Blocking is twice as efficent in terms of energy cost per hit.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Targeting Matrix&lt;br /&gt;
|Automatically targets and fires a ranged weapon or function at a non-friendly target near a targeted tile. Each target assisted attack costs some energy and instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Track&lt;br /&gt;
|Acts as directional guidance towards an object that belongs to you or your team. It can also point towards your allies. Wonderful if you&#039;re worried someone will steal your valuables, like a certain shiny Scepter...&lt;br /&gt;
|You will be able to track most other entities in addition to your belongings and allies.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Warp Strike&lt;br /&gt;
|Teleports you next to your target, and attacks them with whatever is in your off-hand, spell or object.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Restoration Aura&lt;br /&gt;
|Heals you and your allies (or everyone, if you want) of trauma and burns slowly, as long as they remain within four meters.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Fire Storm&lt;br /&gt;
|This causes everyone within four meters of you to heat up, eventually burning to death if they remain for too long. This does not affect you or your allies. It also causes a large amount of fire to erupt around you, however the main threat is still the heating up.&lt;br /&gt;
|Increased heat generation, more fires, and higher temperature cap.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Chilling Aura&lt;br /&gt;
|Lowers the core body temperature of everyone around you (except for your friends), causing them to become very slow if they stay within four meters of you.&lt;br /&gt;
|Will make nearby entities even slower.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Electric Aura&lt;br /&gt;
|Repeatedly electrocutes enemies within four meters of you, as well as nearby electronics.&lt;br /&gt;
|Aura does twice as much damage.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Degen Aura&lt;br /&gt;
|Destabilizes your enemies, breaking their elements down to their basic levels, slowly killing them from the inside. For each person within fourteen meters of you, they suffer 1% of their current health every second. Your allies are unharmed.&lt;br /&gt;
|None&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
!Haste&lt;br /&gt;
|Allows the target to run at speeds that should not be possible for an ordinary being. For five seconds, the target runs extremely fast, and cannot be slowed by any means.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Mend Life&lt;br /&gt;
|Heals minor wounds, such as cuts, bruises, burns, and other non-lifethreatening injuries. Instability is split between the target and technomancer, if seperate. The function will end prematurely if the target is completely healthy, preventing further instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Mend Synthetic&lt;br /&gt;
|Repairs minor damage to prosthetics. Instability is split between the target and technomancer, if seperate. The function will end prematurely if the target is completely healthy, preventing further instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Beam&lt;br /&gt;
|Fires a laser at your target. Cheap, reliable, and a bit boring.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Force Missile&lt;br /&gt;
|This fires a missile at your target. It&#039;s cheap to use, however the projectile itself moves and impacts in such a way that armor designed to protect from blunt force will mitigate this function as well.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Ionic Bolt&lt;br /&gt;
|Shoots a bolt of ion energy at the target. If it hits something, it will generally drain energy, corrupt electronics, or otherwise ruin complex machinery.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Lightning Strike&lt;br /&gt;
|This uses a hidden electrolaser, which creates a laser beam to ionize the enviroment, allowing for ideal conditions for a directed lightning strike to occur. The lightning is very strong, however it requires a few seconds to prepare a strike. Lightning functions cannot miss due to distance.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Overload&lt;br /&gt;
|Fires a bolt of highly unstable energy, that does damaged equal to 0.3% of the technomancer&#039;s current reserve of energy. This energy pierces all known armor. Energy cost is equal to 10% of maximum core charge.&lt;br /&gt;
|Will do damage equal to 0.4% of current energy.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Darkness&lt;br /&gt;
|Disrupts photons moving in a local area, causing darkness to shroud yourself or a position of your choosing.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Destabilize&lt;br /&gt;
|Creates an unstable disturbance at the targeted tile, which will afflict anyone nearby with instability who remains nearby. This can affect you and your allies as well. The disturbance lasts for twenty seconds.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Fire Blast&lt;br /&gt;
|Causes a disturbance on a targeted tile. After two and a half seconds, it will explode in a small radius around it. Be sure to not be close to the disturbance yourself.&lt;br /&gt;
|None&lt;br /&gt;
|175&lt;br /&gt;
|-&lt;br /&gt;
!Pulsar&lt;br /&gt;
|Emits electronic pulses to destroy, disable, or otherwise harm devices and machines. Be sure to not hit yourself with this.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Summon Creature&lt;br /&gt;
|Teleports a specific creature from their current location in the universe to the targeted tile, after a delay. The creature summoned can be chosen by using the ability in your hand. Available creatures are; mice, crabs, parrots, bats, goats, cats, corgis, spiders, and space carp. The creatures take a few moments to be teleported to the targeted tile. Note that the creatures summoned are not inherently loyal to the technomancer, and that the creatures will be hurt slightly from being teleported to you.&lt;br /&gt;
|Summoned entities will never harm their summoner.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Devices and Tools ===&lt;br /&gt;
You are able to spend your points on tools and devices as well. Some of them are specific to Technomancers while others may seem oddly familiar. As long as you keep your catalogue with you and some spare points you can purchase these from anywhere on the station. This makes for a good plan B should you get hurt beyond your ability to heal or if you require something specific for a specialized task. Keep in mind that most of these can be found on the station itself if you are cheap or able to procure them without spending anything on them.&lt;br /&gt;
&lt;br /&gt;
== Mixed Gamemodes and AOOC ==&lt;br /&gt;
&lt;br /&gt;
Technomancer is sometimes played along other gamemodes such as mercenary. Decide at round start if you will work together or fight it out on the unsuspecting Aurora. AOOC is an OOC channel that is exclusive to those playing antags, it is a very good way to make gimmicks and plan your round with the other antags. The possibilities are endless when it comes to telling a story, just remember to stay in the bounds of the game and follow the [[Server Rules]] about IC in OOC. Remember to ahelp if you have a question.&lt;br /&gt;
{{Antagonists}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Antagonists]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20669</id>
		<title>User:Cnaym/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20669"/>
		<updated>2021-08-11T17:56:41Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP Ignore for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img = Technomancer.png&lt;br /&gt;
|jobtitle = Technomancer&lt;br /&gt;
|access = Wherever your powers bring you.&lt;br /&gt;
|duties = Teach the universe about the dark arts or make them suffer for their ignorance. Have fun!&lt;br /&gt;
|guides = This one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I wonder what this button does and why it&#039;s blinking red...&#039;&#039;&amp;quot; -Last words of an apprentice Technomancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technomancers&#039;&#039;&#039; are a group of people obsessed with technology. You may not be very proficient with it and safety has never advanced your research, but no matter which type of devices you brought along, chaos will surely follow. Unlike a Loner meditating all day to gain powers, you simply bring along your friends for the ride.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extended skillset - You aren&#039;t held to conventional standards on skills.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;Core&amp;quot; of success ===&lt;br /&gt;
As a Technomancer all of your powers depend on a single device which you carry on your back. The following is a list of all available cores. Keep in mind that while you can only carry one, your apprentice may want one as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Costs&lt;br /&gt;
|-&lt;br /&gt;
!Manipulation Core&lt;br /&gt;
|The default core that you most likely already have. This is here in-case you change your mind after buying another core, don&#039;t forget to refund the old core.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Core&lt;br /&gt;
|A core optimized for passive regeneration, however at the cost of capacity. Has a capacity of 7,000 units of energy, and recharges at a rate of 70 units. Complex gravatics and force manipulation allows the wearer to also run slightly faster.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Bulky Core&lt;br /&gt;
|This core has very large capacitors, however it also has a subpar fractal reactor. The user is recommended to purchase one or more energy-generating Functions as well if using this core. The intense weight of the core unfortunately can cause the wear to move slightly slower, and the closeness of the capacitors causes a slight increase in incoming instability.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Unstable Core&lt;br /&gt;
|This core feeds off unstable energies around the user in addition to a fractal reactor. This means that it performs better as the user has more instability, which could prove dangerous to the inexperienced or unprepared. The rate of recharging increases as the user accumulates more instability, eventually exceeding even the rapid core in regen speed, at a huge risk.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Recycling Core&lt;br /&gt;
|This core is optimized for energy efficency, being able to sometimes recover energy that would have been lost with other cores. Each time energy is spent, there is a 30% chance of recovering half of what was spent.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Summoning Core&lt;br /&gt;
|A unique type of core, this one sacrifices other characteristics in order to optimize it for the purposes teleporting entities from vast distances, and keeping them there. Wearers of this core can maintain up to 40 summons at once, and the energy demand for maintaining summons is severely reduced.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Safety Core&lt;br /&gt;
|This core is designed so that the wearer suffers almost no instability. It unfortunately comes at a cost of subpar ratings for everything else.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Overcharged Core&lt;br /&gt;
|A core that was created in order to get the most power out of functions. It does this by shoving the most power into those functions, so it is the opposite of energy efficent, however the enhancement of functions is second to none for other cores.&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Magical Functions ===&lt;br /&gt;
Functions can be compared to spells. These are programs installed into your core. They cost a certain amount of power to use and will in return create instability. A focus scepter can amplify their effects, while cores change the energy demands, strengths and downsides.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Scepter Bonus&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Costs to Unlock Function&lt;br /&gt;
|-&lt;br /&gt;
!Abjuration&lt;br /&gt;
|This ability attempts to send summoned or teleported entities or anomalies to the place from whence they came, or at least far away from the caster. Failing that, it may inhibit those entities in some form.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Apportation&lt;br /&gt;
|This allows you to teleport objects into your hand, or to pull people towards you. If they&#039;re close enough, the function will grab them automatically.&lt;br /&gt;
|Range is unlimited.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Audible Deception&lt;br /&gt;
|Allows you to create a specific sound at a location of your choosing.&lt;br /&gt;
|An extremely loud bike horn sound that costs large amount of energy and instability becomes available, which will deafen and stun all who are near the targeted tile, including yourself if unprotected.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Blink&lt;br /&gt;
|Force the target to teleport a short distance away. This target could be anything from something lying on the ground, to someone trying to fight you, or even yourself. Using this on someone next to you makes their potential distance after teleportation greater. Self casting has the greatest potential for distance, as well as the cheapest cost.&lt;br /&gt;
|Blink distance is increased greatly.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Chroma&lt;br /&gt;
|Creates light around you, or in a location of your choosing. You can choose what color the light is. This could be useful to trick someone into believing you&#039;re casting a different spell, or perhaps just for fun.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Condensation&lt;br /&gt;
|This causes rapid formation of liquid at the target, causing floors to become wet, entities to be soaked, and fires to be extinguished. You can also fill contains with water if they are targeted directly.&lt;br /&gt;
|Floors affected by condensation will also freeze.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Dispel&lt;br /&gt;
|Ends most on-going effects caused by another Technomancer function on the target. Useful if you are worried about hitting an ally with a deterimental function, if your opponent has similar capabilities to you, or if you&#039;re tired of Instability plaguing you.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Energy Siphon&lt;br /&gt;
|This creates a link to a target that drains electricity, converts it to energy that the Core can use, then absorbs it. Every second, electricity is stolen until the link is broken by the target moving too far away, or having no more energy left. Can drain from powercells, microbatteries, and other Cores. The beam created by the siphoning is harmful to touch.&lt;br /&gt;
|Rate of siphoning is doubled.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Flame Tongue&lt;br /&gt;
|Creates a miniaturized flamethrower in your hand. Acts as a welder and lights enemies on fire on contact.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Gambit&lt;br /&gt;
|This function causes you to receive a random function, including those which you haven&#039;t purchased.&lt;br /&gt;
|Instead of a purely random spell, it will give you a &amp;quot;random&amp;quot; spell.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Illusion&lt;br /&gt;
|Allows you to create and control a holographic illusion, that can take the form of most object or entities.&lt;br /&gt;
|Illusions will be made of hard light, allowing the interception of attacks, appearing more realistic.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Instability Tap&lt;br /&gt;
|Creates a large sum of energy (5,000 at normal spell power), at the cost of a very large amount of instability afflicting you.&lt;br /&gt;
|50% more energy gained, 20% less instability gained.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Mark&lt;br /&gt;
|This function places a specific &#039;mark&#039; beacon under you, which is used by the Recall function as a destination. Note that using Mark again will move the destination instead of creating a second destination, and only one destination can exist, regardless of who casted Mark.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Recall&lt;br /&gt;
|This function teleports you to where you placed a mark using the Mark function. Without the Mark function, this function is useless. Note that teleporting takes three seconds. Being incapacitated while teleporting will cancel it.&lt;br /&gt;
|Recall takes two seconds instead of three.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Mend Internals&lt;br /&gt;
|Greatly heals the target&#039;s wounds, both external and internal. Restores internal organs to functioning states, even if robotic, reforms bones, patches internal bleeding, and restores missing blood.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Oxygenate&lt;br /&gt;
|This function creates oxygen at a location of your chosing. If used on a humanoid entity, it heals oxygen deprivation. If casted on the envirnment, air (oxygen and nitrogen) is moved from a distant location to your target.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Passwall&lt;br /&gt;
|An uncommon function that allows the user to phase through matter (usually walls) in order to enter or exit a room. Be careful you don&#039;t pass into somewhere dangerous.&lt;br /&gt;
|Cost per tile is halved.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Phase Shift&lt;br /&gt;
|Hides you in the safest possible place, where no harm can come to you. Unfortunately, a prolonged stay inside the rift you create will afflict you with instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Radiance&lt;br /&gt;
|Causes you to be very radiant, glowing brightly in visible light, thermal energy, and deadly ionizing radiation. Note that this WILL affect you.&lt;br /&gt;
|Radiation will not affect the caster or their allies.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Reflect&lt;br /&gt;
|Emits a protective shield fron your hand in front of you, which will reflect one attack back at the attacker.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Resurrect&lt;br /&gt;
|This function injects various regenetive medical compounds and nanomachines, in an effort to restart the body, however this must be done soon after they die, as this will have no effect on people who have died long ago. It also doesn&#039;t resolve whatever caused them to die originally.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Shared Burden&lt;br /&gt;
|One of the few functions able to adjust instability, this allows you to take someone else&#039;s instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|Emits a protective shield fron your hand in front of you, which will protect you from almost anything able to harm you, so long as you can power it. Stronger attacks blocked cost more energy to sustain. Note that holding two shields will make blocking more energy efficent.&lt;br /&gt;
|Blocking is twice as efficent in terms of energy cost per hit.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Targeting Matrix&lt;br /&gt;
|Automatically targets and fires a ranged weapon or function at a non-friendly target near a targeted tile. Each target assisted attack costs some energy and instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Track&lt;br /&gt;
|Acts as directional guidance towards an object that belongs to you or your team. It can also point towards your allies. Wonderful if you&#039;re worried someone will steal your valuables, like a certain shiny Scepter...&lt;br /&gt;
|You will be able to track most other entities in addition to your belongings and allies.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Warp Strike&lt;br /&gt;
|Teleports you next to your target, and attacks them with whatever is in your off-hand, spell or object.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Restoration Aura&lt;br /&gt;
|Heals you and your allies (or everyone, if you want) of trauma and burns slowly, as long as they remain within four meters.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Fire Storm&lt;br /&gt;
|This causes everyone within four meters of you to heat up, eventually burning to death if they remain for too long. This does not affect you or your allies. It also causes a large amount of fire to erupt around you, however the main threat is still the heating up.&lt;br /&gt;
|Increased heat generation, more fires, and higher temperature cap.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Chilling Aura&lt;br /&gt;
|Lowers the core body temperature of everyone around you (except for your friends), causing them to become very slow if they stay within four meters of you.&lt;br /&gt;
|Will make nearby entities even slower.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Electric Aura&lt;br /&gt;
|Repeatedly electrocutes enemies within four meters of you, as well as nearby electronics.&lt;br /&gt;
|Aura does twice as much damage.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Degen Aura&lt;br /&gt;
|Destabilizes your enemies, breaking their elements down to their basic levels, slowly killing them from the inside. For each person within fourteen meters of you, they suffer 1% of their current health every second. Your allies are unharmed.&lt;br /&gt;
|None&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
!Haste&lt;br /&gt;
|Allows the target to run at speeds that should not be possible for an ordinary being. For five seconds, the target runs extremely fast, and cannot be slowed by any means.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Mend Life&lt;br /&gt;
|Heals minor wounds, such as cuts, bruises, burns, and other non-lifethreatening injuries. Instability is split between the target and technomancer, if seperate. The function will end prematurely if the target is completely healthy, preventing further instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Mend Synthetic&lt;br /&gt;
|Repairs minor damage to prosthetics. Instability is split between the target and technomancer, if seperate. The function will end prematurely if the target is completely healthy, preventing further instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Beam&lt;br /&gt;
|Fires a laser at your target. Cheap, reliable, and a bit boring.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Force Missile&lt;br /&gt;
|This fires a missile at your target. It&#039;s cheap to use, however the projectile itself moves and impacts in such a way that armor designed to protect from blunt force will mitigate this function as well.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Ionic Bolt&lt;br /&gt;
|Shoots a bolt of ion energy at the target. If it hits something, it will generally drain energy, corrupt electronics, or otherwise ruin complex machinery.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Lightning Strike&lt;br /&gt;
|This uses a hidden electrolaser, which creates a laser beam to ionize the enviroment, allowing for ideal conditions for a directed lightning strike to occur. The lightning is very strong, however it requires a few seconds to prepare a strike. Lightning functions cannot miss due to distance.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Overload&lt;br /&gt;
|Fires a bolt of highly unstable energy, that does damaged equal to 0.3% of the technomancer&#039;s current reserve of energy. This energy pierces all known armor. Energy cost is equal to 10% of maximum core charge.&lt;br /&gt;
|Will do damage equal to 0.4% of current energy.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Darkness&lt;br /&gt;
|Disrupts photons moving in a local area, causing darkness to shroud yourself or a position of your choosing.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Destabilize&lt;br /&gt;
|Creates an unstable disturbance at the targeted tile, which will afflict anyone nearby with instability who remains nearby. This can affect you and your allies as well. The disturbance lasts for twenty seconds.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Fire Blast&lt;br /&gt;
|Causes a disturbance on a targeted tile. After two and a half seconds, it will explode in a small radius around it. Be sure to not be close to the disturbance yourself.&lt;br /&gt;
|None&lt;br /&gt;
|175&lt;br /&gt;
|-&lt;br /&gt;
!Pulsar&lt;br /&gt;
|Emits electronic pulses to destroy, disable, or otherwise harm devices and machines. Be sure to not hit yourself with this.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Summon Creature&lt;br /&gt;
|Teleports a specific creature from their current location in the universe to the targeted tile, after a delay. The creature summoned can be chosen by using the ability in your hand. Available creatures are; mice, crabs, parrots, bats, goats, cats, corgis, spiders, and space carp. The creatures take a few moments to be teleported to the targeted tile. Note that the creatures summoned are not inherently loyal to the technomancer, and that the creatures will be hurt slightly from being teleported to you.&lt;br /&gt;
|Summoned entities will never harm their summoner.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Devices and Tools ===&lt;br /&gt;
&lt;br /&gt;
== Mixed Gamemodes and AOOC ==&lt;br /&gt;
&lt;br /&gt;
Technomancer is sometimes played along other gamemodes such as mercenary. Decide at round start if you will work together or fight it out on the unsuspecting Aurora. AOOC is an OOC channel that is exclusive to those playing antags, it is a very good way to make gimmicks and plan your round with the other antags. The possibilities are endless when it comes to telling a story, just remember to stay in the bounds of the game and follow the [[Server Rules]] about IC in OOC. Remember to ahelp if you have a question.&lt;br /&gt;
{{Antagonists}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Antagonists]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20668</id>
		<title>User:Cnaym/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20668"/>
		<updated>2021-08-11T17:49:47Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP Ignore for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img = Technomancer.png&lt;br /&gt;
|jobtitle = Technomancer&lt;br /&gt;
|access = Wherever your powers bring you.&lt;br /&gt;
|duties = Teach the universe about the dark arts or make them suffer for their ignorance. Have fun!&lt;br /&gt;
|guides = This one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I wonder what this button does and why it&#039;s blinking red...&#039;&#039;&amp;quot; -Last words of an apprentice Technomancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technomancers&#039;&#039;&#039; are a group of people obsessed with technology. You may not be very proficient with it and safety has never advanced your research, but no matter which type of devices you brought along, chaos will surely follow. Unlike a Loner meditating all day to gain powers, you simply bring along your friends for the ride.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extended skillset - You aren&#039;t held to conventional standards on skills.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;Core&amp;quot; of success ===&lt;br /&gt;
As a Technomancer all of your powers depend on a single device which you carry on your back. The following is a list of all available cores. Keep in mind that while you can only carry one, your apprentice may want one as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Costs&lt;br /&gt;
|-&lt;br /&gt;
!Manipulation Core&lt;br /&gt;
|The default core that you most likely already have. This is here in-case you change your mind after buying another core, don&#039;t forget to refund the old core.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Core&lt;br /&gt;
|A core optimized for passive regeneration, however at the cost of capacity. Has a capacity of 7,000 units of energy, and recharges at a rate of 70 units. Complex gravatics and force manipulation allows the wearer to also run slightly faster.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Bulky Core&lt;br /&gt;
|This core has very large capacitors, however it also has a subpar fractal reactor. The user is recommended to purchase one or more energy-generating Functions as well if using this core. The intense weight of the core unfortunately can cause the wear to move slightly slower, and the closeness of the capacitors causes a slight increase in incoming instability.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Unstable Core&lt;br /&gt;
|This core feeds off unstable energies around the user in addition to a fractal reactor. This means that it performs better as the user has more instability, which could prove dangerous to the inexperienced or unprepared. The rate of recharging increases as the user accumulates more instability, eventually exceeding even the rapid core in regen speed, at a huge risk.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Recycling Core&lt;br /&gt;
|This core is optimized for energy efficency, being able to sometimes recover energy that would have been lost with other cores. Each time energy is spent, there is a 30% chance of recovering half of what was spent.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Summoning Core&lt;br /&gt;
|A unique type of core, this one sacrifices other characteristics in order to optimize it for the purposes teleporting entities from vast distances, and keeping them there. Wearers of this core can maintain up to 40 summons at once, and the energy demand for maintaining summons is severely reduced.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Safety Core&lt;br /&gt;
|This core is designed so that the wearer suffers almost no instability. It unfortunately comes at a cost of subpar ratings for everything else.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Overcharged Core&lt;br /&gt;
|A core that was created in order to get the most power out of functions. It does this by shoving the most power into those functions, so it is the opposite of energy efficent, however the enhancement of functions is second to none for other cores.&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Magical Functions ===&lt;br /&gt;
Functions can be compared to spells. These are programs installed into your core. They cost a certain amount of power to use and will in return create instability. A focus scepter can amplify their effects, while cores change the energy demands, strengths and downsides.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Scepter Bonus&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Costs to Unlock Function&lt;br /&gt;
|-&lt;br /&gt;
!Abjuration&lt;br /&gt;
|This ability attempts to send summoned or teleported entities or anomalies to the place from whence they came, or at least far away from the caster. Failing that, it may inhibit those entities in some form.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Apportation&lt;br /&gt;
|This allows you to teleport objects into your hand, or to pull people towards you. If they&#039;re close enough, the function will grab them automatically.&lt;br /&gt;
|Range is unlimited.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Audible Deception&lt;br /&gt;
|Allows you to create a specific sound at a location of your choosing.&lt;br /&gt;
|An extremely loud bike horn sound that costs large amount of energy and instability becomes available, which will deafen and stun all who are near the targeted tile, including yourself if unprotected.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Blink&lt;br /&gt;
|Force the target to teleport a short distance away. This target could be anything from something lying on the ground, to someone trying to fight you, or even yourself. Using this on someone next to you makes their potential distance after teleportation greater. Self casting has the greatest potential for distance, as well as the cheapest cost.&lt;br /&gt;
|Blink distance is increased greatly.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Chroma&lt;br /&gt;
|Creates light around you, or in a location of your choosing. You can choose what color the light is. This could be useful to trick someone into believing you&#039;re casting a different spell, or perhaps just for fun.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Condensation&lt;br /&gt;
|This causes rapid formation of liquid at the target, causing floors to become wet, entities to be soaked, and fires to be extinguished. You can also fill contains with water if they are targeted directly.&lt;br /&gt;
|Floors affected by condensation will also freeze.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Dispel&lt;br /&gt;
|Ends most on-going effects caused by another Technomancer function on the target. Useful if you are worried about hitting an ally with a deterimental function, if your opponent has similar capabilities to you, or if you&#039;re tired of Instability plaguing you.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Energy Siphon&lt;br /&gt;
|This creates a link to a target that drains electricity, converts it to energy that the Core can use, then absorbs it. Every second, electricity is stolen until the link is broken by the target moving too far away, or having no more energy left. Can drain from powercells, microbatteries, and other Cores. The beam created by the siphoning is harmful to touch.&lt;br /&gt;
|Rate of siphoning is doubled.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Flame Tongue&lt;br /&gt;
|Creates a miniaturized flamethrower in your hand. Acts as a welder and lights enemies on fire on contact.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Gambit&lt;br /&gt;
|This function causes you to receive a random function, including those which you haven&#039;t purchased.&lt;br /&gt;
|Instead of a purely random spell, it will give you a &amp;quot;random&amp;quot; spell.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Illusion&lt;br /&gt;
|Allows you to create and control a holographic illusion, that can take the form of most object or entities.&lt;br /&gt;
|Illusions will be made of hard light, allowing the interception of attacks, appearing more realistic.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Instability Tap&lt;br /&gt;
|Creates a large sum of energy (5,000 at normal spell power), at the cost of a very large amount of instability afflicting you.&lt;br /&gt;
|50% more energy gained, 20% less instability gained.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Mark&lt;br /&gt;
|This function places a specific &#039;mark&#039; beacon under you, which is used by the Recall function as a destination. Note that using Mark again will move the destination instead of creating a second destination, and only one destination can exist, regardless of who casted Mark.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Recall&lt;br /&gt;
|This function teleports you to where you placed a mark using the Mark function. Without the Mark function, this function is useless. Note that teleporting takes three seconds. Being incapacitated while teleporting will cancel it.&lt;br /&gt;
|Recall takes two seconds instead of three.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Mend Internals&lt;br /&gt;
|Greatly heals the target&#039;s wounds, both external and internal. Restores internal organs to functioning states, even if robotic, reforms bones, patches internal bleeding, and restores missing blood.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Oxygenate&lt;br /&gt;
|This function creates oxygen at a location of your chosing. If used on a humanoid entity, it heals oxygen deprivation. If casted on the envirnment, air (oxygen and nitrogen) is moved from a distant location to your target.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Passwall&lt;br /&gt;
|An uncommon function that allows the user to phase through matter (usually walls) in order to enter or exit a room. Be careful you don&#039;t pass into somewhere dangerous.&lt;br /&gt;
|Cost per tile is halved.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Phase Shift&lt;br /&gt;
|Hides you in the safest possible place, where no harm can come to you. Unfortunately, a prolonged stay inside the rift you create will afflict you with instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Radiance&lt;br /&gt;
|Causes you to be very radiant, glowing brightly in visible light, thermal energy, and deadly ionizing radiation. Note that this WILL affect you.&lt;br /&gt;
|Radiation will not affect the caster or their allies.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Reflect&lt;br /&gt;
|Emits a protective shield fron your hand in front of you, which will reflect one attack back at the attacker.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Resurrect&lt;br /&gt;
|This function injects various regenetive medical compounds and nanomachines, in an effort to restart the body, however this must be done soon after they die, as this will have no effect on people who have died long ago. It also doesn&#039;t resolve whatever caused them to die originally.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Shared Burden&lt;br /&gt;
|One of the few functions able to adjust instability, this allows you to take someone else&#039;s instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Shield&lt;br /&gt;
|Emits a protective shield fron your hand in front of you, which will protect you from almost anything able to harm you, so long as you can power it. Stronger attacks blocked cost more energy to sustain. Note that holding two shields will make blocking more energy efficent.&lt;br /&gt;
|Blocking is twice as efficent in terms of energy cost per hit.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Targeting Matrix&lt;br /&gt;
|Automatically targets and fires a ranged weapon or function at a non-friendly target near a targeted tile. Each target assisted attack costs some energy and instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Track&lt;br /&gt;
|Acts as directional guidance towards an object that belongs to you or your team. It can also point towards your allies. Wonderful if you&#039;re worried someone will steal your valuables, like a certain shiny Scepter...&lt;br /&gt;
|You will be able to track most other entities in addition to your belongings and allies.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Warp Strike&lt;br /&gt;
|Teleports you next to your target, and attacks them with whatever is in your off-hand, spell or object.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Restoration Aura&lt;br /&gt;
|Heals you and your allies (or everyone, if you want) of trauma and burns slowly, as long as they remain within four meters.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Fire Storm&lt;br /&gt;
|This causes everyone within four meters of you to heat up, eventually burning to death if they remain for too long. This does not affect you or your allies. It also causes a large amount of fire to erupt around you, however the main threat is still the heating up.&lt;br /&gt;
|Increased heat generation, more fires, and higher temperature cap.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Chilling Aura&lt;br /&gt;
|Lowers the core body temperature of everyone around you (except for your friends), causing them to become very slow if they stay within four meters of you.&lt;br /&gt;
|Will make nearby entities even slower.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Electric Aura&lt;br /&gt;
|Repeatedly electrocutes enemies within four meters of you, as well as nearby electronics.&lt;br /&gt;
|Aura does twice as much damage.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Degen Aura&lt;br /&gt;
|Destabilizes your enemies, breaking their elements down to their basic levels, slowly killing them from the inside. For each person within fourteen meters of you, they suffer 1% of their current health every second. Your allies are unharmed.&lt;br /&gt;
|None&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
!Haste&lt;br /&gt;
|Allows the target to run at speeds that should not be possible for an ordinary being. For five seconds, the target runs extremely fast, and cannot be slowed by any means.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Mend Life&lt;br /&gt;
|Heals minor wounds, such as cuts, bruises, burns, and other non-lifethreatening injuries. Instability is split between the target and technomancer, if seperate. The function will end prematurely if the target is completely healthy, preventing further instability.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Devices and Tools ===&lt;br /&gt;
&lt;br /&gt;
== Mixed Gamemodes and AOOC ==&lt;br /&gt;
&lt;br /&gt;
Technomancer is sometimes played along other gamemodes such as mercenary. Decide at round start if you will work together or fight it out on the unsuspecting Aurora. AOOC is an OOC channel that is exclusive to those playing antags, it is a very good way to make gimmicks and plan your round with the other antags. The possibilities are endless when it comes to telling a story, just remember to stay in the bounds of the game and follow the [[Server Rules]] about IC in OOC. Remember to ahelp if you have a question.&lt;br /&gt;
{{Antagonists}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Antagonists]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20667</id>
		<title>User:Cnaym/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20667"/>
		<updated>2021-08-11T17:39:22Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP Ignore for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img = Technomancer.png&lt;br /&gt;
|jobtitle = Technomancer&lt;br /&gt;
|access = Wherever your powers bring you.&lt;br /&gt;
|duties = Teach the universe about the dark arts or make them suffer for their ignorance. Have fun!&lt;br /&gt;
|guides = This one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I wonder what this button does and why it&#039;s blinking red...&#039;&#039;&amp;quot; -Last words of an apprentice Technomancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technomancers&#039;&#039;&#039; are a group of people obsessed with technology. You may not be very proficient with it and safety has never advanced your research, but no matter which type of devices you brought along, chaos will surely follow. Unlike a Loner meditating all day to gain powers, you simply bring along your friends for the ride.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extended skillset - You aren&#039;t held to conventional standards on skills.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;Core&amp;quot; of success ===&lt;br /&gt;
As a Technomancer all of your powers depend on a single device which you carry on your back. The following is a list of all available cores. Keep in mind that while you can only carry one, your apprentice may want one as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Costs&lt;br /&gt;
|-&lt;br /&gt;
!Manipulation Core&lt;br /&gt;
|The default core that you most likely already have. This is here in-case you change your mind after buying another core, don&#039;t forget to refund the old core.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Core&lt;br /&gt;
|A core optimized for passive regeneration, however at the cost of capacity. Has a capacity of 7,000 units of energy, and recharges at a rate of 70 units. Complex gravatics and force manipulation allows the wearer to also run slightly faster.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Bulky Core&lt;br /&gt;
|This core has very large capacitors, however it also has a subpar fractal reactor. The user is recommended to purchase one or more energy-generating Functions as well if using this core. The intense weight of the core unfortunately can cause the wear to move slightly slower, and the closeness of the capacitors causes a slight increase in incoming instability.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Unstable Core&lt;br /&gt;
|This core feeds off unstable energies around the user in addition to a fractal reactor. This means that it performs better as the user has more instability, which could prove dangerous to the inexperienced or unprepared. The rate of recharging increases as the user accumulates more instability, eventually exceeding even the rapid core in regen speed, at a huge risk.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Recycling Core&lt;br /&gt;
|This core is optimized for energy efficency, being able to sometimes recover energy that would have been lost with other cores. Each time energy is spent, there is a 30% chance of recovering half of what was spent.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Summoning Core&lt;br /&gt;
|A unique type of core, this one sacrifices other characteristics in order to optimize it for the purposes teleporting entities from vast distances, and keeping them there. Wearers of this core can maintain up to 40 summons at once, and the energy demand for maintaining summons is severely reduced.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Safety Core&lt;br /&gt;
|This core is designed so that the wearer suffers almost no instability. It unfortunately comes at a cost of subpar ratings for everything else.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Overcharged Core&lt;br /&gt;
|A core that was created in order to get the most power out of functions. It does this by shoving the most power into those functions, so it is the opposite of energy efficent, however the enhancement of functions is second to none for other cores.&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Magical Functions ===&lt;br /&gt;
Functions can be compared to spells. These are programs installed into your core. They cost a certain amount of power to use and will in return create instability. A focus scepter can amplify their effects, while cores change the energy demands, strengths and downsides.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Scepter Bonus&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Costs to Unlock Function&lt;br /&gt;
|-&lt;br /&gt;
!Abjuration&lt;br /&gt;
|This ability attempts to send summoned or teleported entities or anomalies to the place from whence they came, or at least far away from the caster. Failing that, it may inhibit those entities in some form.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Apportation&lt;br /&gt;
|This allows you to teleport objects into your hand, or to pull people towards you. If they&#039;re close enough, the function will grab them automatically.&lt;br /&gt;
|Range is unlimited.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Audible Deception&lt;br /&gt;
|Allows you to create a specific sound at a location of your choosing.&lt;br /&gt;
|An extremely loud bike horn sound that costs large amount of energy and instability becomes available, which will deafen and stun all who are near the targeted tile, including yourself if unprotected.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Blink&lt;br /&gt;
|Force the target to teleport a short distance away. This target could be anything from something lying on the ground, to someone trying to fight you, or even yourself. Using this on someone next to you makes their potential distance after teleportation greater. Self casting has the greatest potential for distance, as well as the cheapest cost.&lt;br /&gt;
|Blink distance is increased greatly.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Chroma&lt;br /&gt;
|Creates light around you, or in a location of your choosing. You can choose what color the light is. This could be useful to trick someone into believing you&#039;re casting a different spell, or perhaps just for fun.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Condensation&lt;br /&gt;
|This causes rapid formation of liquid at the target, causing floors to become wet, entities to be soaked, and fires to be extinguished. You can also fill contains with water if they are targeted directly.&lt;br /&gt;
|Floors affected by condensation will also freeze.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Dispel&lt;br /&gt;
|Ends most on-going effects caused by another Technomancer function on the target. Useful if you are worried about hitting an ally with a deterimental function, if your opponent has similar capabilities to you, or if you&#039;re tired of Instability plaguing you.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Energy Siphon&lt;br /&gt;
|This creates a link to a target that drains electricity, converts it to energy that the Core can use, then absorbs it. Every second, electricity is stolen until the link is broken by the target moving too far away, or having no more energy left. Can drain from powercells, microbatteries, and other Cores. The beam created by the siphoning is harmful to touch.&lt;br /&gt;
|Rate of siphoning is doubled.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Flame Tongue&lt;br /&gt;
|Creates a miniaturized flamethrower in your hand. Acts as a welder and lights enemies on fire on contact.&lt;br /&gt;
|None&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Gambit&lt;br /&gt;
|This function causes you to receive a random function, including those which you haven&#039;t purchased.&lt;br /&gt;
|Instead of a purely random spell, it will give you a &amp;quot;random&amp;quot; spell.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Illusion&lt;br /&gt;
|Allows you to create and control a holographic illusion, that can take the form of most object or entities.&lt;br /&gt;
|Illusions will be made of hard light, allowing the interception of attacks, appearing more realistic.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Instability Tap&lt;br /&gt;
|Creates a large sum of energy (5,000 at normal spell power), at the cost of a very large amount of instability afflicting you.&lt;br /&gt;
|50% more energy gained, 20% less instability gained.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Mark&lt;br /&gt;
|This function places a specific &#039;mark&#039; beacon under you, which is used by the Recall function as a destination. Note that using Mark again will move the destination instead of creating a second destination, and only one destination can exist, regardless of who casted Mark.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Recall&lt;br /&gt;
|This function teleports you to where you placed a mark using the Mark function. Without the Mark function, this function is useless. Note that teleporting takes three seconds. Being incapacitated while teleporting will cancel it.&lt;br /&gt;
|Recall takes two seconds instead of three.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Mend Internals&lt;br /&gt;
|Greatly heals the target&#039;s wounds, both external and internal. Restores internal organs to functioning states, even if robotic, reforms bones, patches internal bleeding, and restores missing blood.&lt;br /&gt;
|None&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Devices and Tools ===&lt;br /&gt;
&lt;br /&gt;
== Mixed Gamemodes and AOOC ==&lt;br /&gt;
&lt;br /&gt;
Technomancer is sometimes played along other gamemodes such as mercenary. Decide at round start if you will work together or fight it out on the unsuspecting Aurora. AOOC is an OOC channel that is exclusive to those playing antags, it is a very good way to make gimmicks and plan your round with the other antags. The possibilities are endless when it comes to telling a story, just remember to stay in the bounds of the game and follow the [[Server Rules]] about IC in OOC. Remember to ahelp if you have a question.&lt;br /&gt;
{{Antagonists}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Antagonists]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20666</id>
		<title>User:Cnaym/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20666"/>
		<updated>2021-08-11T17:34:57Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP Ignore for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img = Technomancer.png&lt;br /&gt;
|jobtitle = Technomancer&lt;br /&gt;
|access = Wherever your powers bring you.&lt;br /&gt;
|duties = Teach the universe about the dark arts or make them suffer for their ignorance. Have fun!&lt;br /&gt;
|guides = This one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I wonder what this button does and why it&#039;s blinking red...&#039;&#039;&amp;quot; -Last words of an apprentice Technomancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technomancers&#039;&#039;&#039; are a group of people obsessed with technology. You may not be very proficient with it and safety has never advanced your research, but no matter which type of devices you brought along, chaos will surely follow. Unlike a Loner meditating all day to gain powers, you simply bring along your friends for the ride.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extended skillset - You aren&#039;t held to conventional standards on skills.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;Core&amp;quot; of success ===&lt;br /&gt;
As a Technomancer all of your powers depend on a single device which you carry on your back. The following is a list of all available cores. Keep in mind that while you can only carry one, your apprentice may want one as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Costs&lt;br /&gt;
|-&lt;br /&gt;
!Manipulation Core&lt;br /&gt;
|The default core that you most likely already have. This is here in-case you change your mind after buying another core, don&#039;t forget to refund the old core.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Core&lt;br /&gt;
|A core optimized for passive regeneration, however at the cost of capacity. Has a capacity of 7,000 units of energy, and recharges at a rate of 70 units. Complex gravatics and force manipulation allows the wearer to also run slightly faster.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Bulky Core&lt;br /&gt;
|This core has very large capacitors, however it also has a subpar fractal reactor. The user is recommended to purchase one or more energy-generating Functions as well if using this core. The intense weight of the core unfortunately can cause the wear to move slightly slower, and the closeness of the capacitors causes a slight increase in incoming instability.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Unstable Core&lt;br /&gt;
|This core feeds off unstable energies around the user in addition to a fractal reactor. This means that it performs better as the user has more instability, which could prove dangerous to the inexperienced or unprepared. The rate of recharging increases as the user accumulates more instability, eventually exceeding even the rapid core in regen speed, at a huge risk.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Recycling Core&lt;br /&gt;
|This core is optimized for energy efficency, being able to sometimes recover energy that would have been lost with other cores. Each time energy is spent, there is a 30% chance of recovering half of what was spent.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Summoning Core&lt;br /&gt;
|A unique type of core, this one sacrifices other characteristics in order to optimize it for the purposes teleporting entities from vast distances, and keeping them there. Wearers of this core can maintain up to 40 summons at once, and the energy demand for maintaining summons is severely reduced.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Safety Core&lt;br /&gt;
|This core is designed so that the wearer suffers almost no instability. It unfortunately comes at a cost of subpar ratings for everything else.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Overcharged Core&lt;br /&gt;
|A core that was created in order to get the most power out of functions. It does this by shoving the most power into those functions, so it is the opposite of energy efficent, however the enhancement of functions is second to none for other cores.&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Magical Functions ===&lt;br /&gt;
Functions can be compared to spells. These are programs installed into your core. They cost a certain amount of power to use and will in return create instability. A focus scepter can amplify their effects, while cores change the energy demands, strengths and downsides.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Scepter Bonus&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Costs to Unlock Function&lt;br /&gt;
|-&lt;br /&gt;
!Abjuration&lt;br /&gt;
|This ability attempts to send summoned or teleported entities or anomalies to the place from whence they came, or at least far away from the caster. Failing that, it may inhibit those entities in some form.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Apportation&lt;br /&gt;
|This allows you to teleport objects into your hand, or to pull people towards you. If they&#039;re close enough, the function will grab them automatically.&lt;br /&gt;
|Range is unlimited.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Audible Deception&lt;br /&gt;
|Allows you to create a specific sound at a location of your choosing.&lt;br /&gt;
|An extremely loud bike horn sound that costs large amount of energy and instability becomes available, which will deafen and stun all who are near the targeted tile, including yourself if unprotected.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Blink&lt;br /&gt;
|Force the target to teleport a short distance away. This target could be anything from something lying on the ground, to someone trying to fight you, or even yourself. Using this on someone next to you makes their potential distance after teleportation greater. Self casting has the greatest potential for distance, as well as the cheapest cost.&lt;br /&gt;
|Blink distance is increased greatly.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Chroma&lt;br /&gt;
|Creates light around you, or in a location of your choosing. You can choose what color the light is. This could be useful to trick someone into believing you&#039;re casting a different spell, or perhaps just for fun.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Condensation&lt;br /&gt;
|This causes rapid formation of liquid at the target, causing floors to become wet, entities to be soaked, and fires to be extinguished. You can also fill contains with water if they are targeted directly.&lt;br /&gt;
|Floors affected by condensation will also freeze.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!Dispel&lt;br /&gt;
|Ends most on-going effects caused by another Technomancer function on the target. Useful if you are worried about hitting an ally with a deterimental function, if your opponent has similar capabilities to you, or if you&#039;re tired of Instability plaguing you.&lt;br /&gt;
|None&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Energy Siphon&lt;br /&gt;
|This creates a link to a target that drains electricity, converts it to energy that the Core can use, then absorbs it. Every second, electricity is stolen until the link is broken by the target moving too far away, or having no more energy left. Can drain from powercells, microbatteries, and other Cores. The beam created by the siphoning is harmful to touch.&lt;br /&gt;
|Rate of siphoning is doubled.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Devices and Tools ===&lt;br /&gt;
&lt;br /&gt;
== Mixed Gamemodes and AOOC ==&lt;br /&gt;
&lt;br /&gt;
Technomancer is sometimes played along other gamemodes such as mercenary. Decide at round start if you will work together or fight it out on the unsuspecting Aurora. AOOC is an OOC channel that is exclusive to those playing antags, it is a very good way to make gimmicks and plan your round with the other antags. The possibilities are endless when it comes to telling a story, just remember to stay in the bounds of the game and follow the [[Server Rules]] about IC in OOC. Remember to ahelp if you have a question.&lt;br /&gt;
{{Antagonists}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Antagonists]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20665</id>
		<title>User:Cnaym/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20665"/>
		<updated>2021-08-11T17:23:57Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP Ignore for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img = Technomancer.png&lt;br /&gt;
|jobtitle = Technomancer&lt;br /&gt;
|access = Wherever your powers bring you.&lt;br /&gt;
|duties = Teach the universe about the dark arts or make them suffer for their ignorance. Have fun!&lt;br /&gt;
|guides = This one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I wonder what this button does and why it&#039;s blinking red...&#039;&#039;&amp;quot; -Last words of an apprentice Technomancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technomancers&#039;&#039;&#039; are a group of people obsessed with technology. You may not be very proficient with it and safety has never advanced your research, but no matter which type of devices you brought along, chaos will surely follow. Unlike a Loner meditating all day to gain powers, you simply bring along your friends for the ride.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extended skillset - You aren&#039;t held to conventional standards on skills.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;Core&amp;quot; of success ===&lt;br /&gt;
As a Technomancer all of your powers depend on a single device which you carry on your back. The following is a list of all available cores. Keep in mind that while you can only carry one, your apprentice may want one as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Description&lt;br /&gt;
! style=&#039;background-color:Grey;&#039;|Costs&lt;br /&gt;
|-&lt;br /&gt;
!Manipulation Core&lt;br /&gt;
|The default core that you most likely already have. This is here in-case you change your mind after buying another core, don&#039;t forget to refund the old core.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Core&lt;br /&gt;
|A core optimized for passive regeneration, however at the cost of capacity. Has a capacity of 7,000 units of energy, and recharges at a rate of 70 units. Complex gravatics and force manipulation allows the wearer to also run slightly faster.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Bulky Core&lt;br /&gt;
|This core has very large capacitors, however it also has a subpar fractal reactor. The user is recommended to purchase one or more energy-generating Functions as well if using this core. The intense weight of the core unfortunately can cause the wear to move slightly slower, and the closeness of the capacitors causes a slight increase in incoming instability.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Unstable Core&lt;br /&gt;
|This core feeds off unstable energies around the user in addition to a fractal reactor. This means that it performs better as the user has more instability, which could prove dangerous to the inexperienced or unprepared. The rate of recharging increases as the user accumulates more instability, eventually exceeding even the rapid core in regen speed, at a huge risk.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Recycling Core&lt;br /&gt;
|This core is optimized for energy efficency, being able to sometimes recover energy that would have been lost with other cores. Each time energy is spent, there is a 30% chance of recovering half of what was spent.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Summoning Core&lt;br /&gt;
|A unique type of core, this one sacrifices other characteristics in order to optimize it for the purposes teleporting entities from vast distances, and keeping them there. Wearers of this core can maintain up to 40 summons at once, and the energy demand for maintaining summons is severely reduced.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Safety Core&lt;br /&gt;
|This core is designed so that the wearer suffers almost no instability. It unfortunately comes at a cost of subpar ratings for everything else.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
!Overcharged Core&lt;br /&gt;
|A core that was created in order to get the most power out of functions. It does this by shoving the most power into those functions, so it is the opposite of energy efficent, however the enhancement of functions is second to none for other cores.&lt;br /&gt;
|100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Magical Functions ===&lt;br /&gt;
&lt;br /&gt;
=== Devices and Tools ===&lt;br /&gt;
&lt;br /&gt;
== Mixed Gamemodes and AOOC ==&lt;br /&gt;
&lt;br /&gt;
Technomancer is sometimes played along other gamemodes such as mercenary. Decide at round start if you will work together or fight it out on the unsuspecting Aurora. AOOC is an OOC channel that is exclusive to those playing antags, it is a very good way to make gimmicks and plan your round with the other antags. The possibilities are endless when it comes to telling a story, just remember to stay in the bounds of the game and follow the [[Server Rules]] about IC in OOC. Remember to ahelp if you have a question.&lt;br /&gt;
{{Antagonists}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Antagonists]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20664</id>
		<title>User:Cnaym/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20664"/>
		<updated>2021-08-11T17:10:47Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP Ignore for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img = Technomancer.png&lt;br /&gt;
|jobtitle = Technomancer&lt;br /&gt;
|access = Wherever your powers bring you.&lt;br /&gt;
|duties = Teach the universe about the dark arts or make them suffer for their ignorance. Have fun!&lt;br /&gt;
|guides = This one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I wonder what this button does and why it&#039;s blinking red...&#039;&#039;&amp;quot; -Last words of an apprentice Technomancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technomancers&#039;&#039;&#039; are a group of people obsessed with technology. You may not be very proficient with it and safety has never advanced your research, but no matter which type of devices you brought along, chaos will surely follow. Unlike a Loner meditating all day to gain powers, you simply bring along your friends for the ride.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extended skillset - You aren&#039;t held to conventional standards on skills.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;Core&amp;quot; of success ===&lt;br /&gt;
As a Technomancer all of your powers depend on a single device which you carry on your back. The following is a list of all available cores. Keep in mind that while you can only carry one, your apprentice may want one as well.&lt;br /&gt;
&lt;br /&gt;
=== Magical Functions ===&lt;br /&gt;
&lt;br /&gt;
=== Devices and Tools ===&lt;br /&gt;
&lt;br /&gt;
== Mixed Gamemodes and AOOC ==&lt;br /&gt;
&lt;br /&gt;
Technomancer is sometimes played along other gamemodes such as mercenary. Decide at round start if you will work together or fight it out on the unsuspecting Aurora. AOOC is an OOC channel that is exclusive to those playing antags, it is a very good way to make gimmicks and plan your round with the other antags. The possibilities are endless when it comes to telling a story, just remember to stay in the bounds of the game and follow the [[Server Rules]] about IC in OOC. Remember to ahelp if you have a question.&lt;br /&gt;
{{Antagonists}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Antagonists]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20663</id>
		<title>User:Cnaym/Sandbox3</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox3&amp;diff=20663"/>
		<updated>2021-08-11T16:54:11Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Technomancer Inbound&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP Ignore for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img = Technomancer.png&lt;br /&gt;
|jobtitle = Technomancer&lt;br /&gt;
|access = Wherever your powers bring you.&lt;br /&gt;
|duties = Teach the universe about the dark arts or make them suffer for their ignorance. Have fun!&lt;br /&gt;
|guides = This one.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I wonder what this button does and why it&#039;s blinking red...&#039;&#039;&amp;quot; -Last words of an apprentice Technomancer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technomancers&#039;&#039;&#039; are a group of people obsessed with technology. You may not be very proficient with it and safety has never advanced your research, but no matter which type of devices you brought along, chaos will surely follow. Unlike a Loner meditating all day to gain powers, you simply bring along your friends for the ride.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extended skillset - You aren&#039;t held to conventional standards on skills.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Your host is your castle ==&lt;br /&gt;
As a borer, it is mandatory to take good care of your host, as your host will in return take good care of you. A chemical compound injected into them allows you to influence their decisions and actions. While [[Captain#Antaging|strong minds]] might try to resist you, everyone else is required to follow your command or risk having their brain wiped clean and body directly taken over by you. Your species outside of a host is weak, but with the right strategy survival and spread are possible. While some may fear the loss of autonomy [[Mercenary|others]] may be convinced to accept you in exchange for your unique powers. Enabling a host to use advanced psionics is only one of the many ways to convince another host to join the collective. If diplomacy fails, forcing your host to take someone by force is also an option.&lt;br /&gt;
&lt;br /&gt;
=== Hiding in plain sight ===&lt;br /&gt;
Convincing your host that you mean no harm or that their brain is now your hostage can develop a unique relationship between the two of you. While inside a host, they are forced to follow your commands. Should you ever be forced to leave or change a host, having a build a good relationship with them can make the difference between survival and death. While some may feel rapid signs of withdrawel such as a sudden loneliness, others may be disgusted by what happened to them and seek medical attention. A medical scanner is able to identify a borer as unknown mass and should be avoided at all costs. If found to be hostile, crew may try to force scans upon people and rot out any remaining borers, while a peaceful approach may lead to crew following first contact protocols and becoming more helpful without being forced. Choice of host should be considered carefully. A janitor can go almost everywhere without raising an eyebrow, while a doctor shredding a dozen scans might raise suspicion. If you are ever forced to leave your host, keep in mind that your small size enables you to hide in vents, under tables or even inside the pockets of your hosts jacket.&lt;br /&gt;
&lt;br /&gt;
=== The hive and you ===&lt;br /&gt;
The Borers mastery of infiltration and the shared hivemind make them a strong force when working together. You can use ,x to communicate with other bores that may be nearby. While usually friendly and helpful towards each other, some might wait their time before helping you out of a tight spot or outright harm your host to keep the hive hidden. It is often more useful to spend some brig time than endanger your entire hive by exposing yourself. Social sensitivity is vital to this, since an officer known for overstepping regulations will raise less suspicion when tazing someone than a pacifistic CMO suddenly demanding field executions for theft. Keep in mind that a single borer with a host is enough to regrow your hive and find new hosts.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
These are your abilities as a borer, you can use these at any time with the exception of the paralyze ability which only works outside of hosts:&lt;br /&gt;
*Paralyze Victim - Stuns a single target next to you, it is free but has a wait period between uses.&lt;br /&gt;
*Crawl Through Vent - Escape through pipes, scrubbers, filters and pumps will kill you.&lt;br /&gt;
*Infest - Climb into host through their ears, full suits block, helmets don&#039;t. Takes a while and should be done while the target is paralyzed or supportive.&lt;br /&gt;
*Hide - Hide under tables and such, it will hide your sprite but you can still be found via the context menu (i.e. someone searching carefully).&lt;br /&gt;
*Assume Control - Control your host, they can resist out of it after a while, mind shield implants block it.&lt;br /&gt;
*Inspect Host Health - Medical scanner to see how well your host is doing.&lt;br /&gt;
*Exit Host - Leave your host peacefully, you talk with your hosts mouth if you use ,say&lt;br /&gt;
&lt;br /&gt;
== Spread your hive ==&lt;br /&gt;
To grow and spread as a member of this species you will have to consume whatever material of use your host can offer you. You are free to decide if you go vegan and only demand apples or straight up threaten your hosts with eating their brain whole. Ingame this is displayed by a skill point system towards your right. As long as you remain inside a host you will claim points to use for the different abilities. For simplicity and the baseline goal of this game mode you will have to assume control over your host and spend 100 points to vommit out additional borers which can then be taken by observing players that feel like it. Should you notice that spreading is not really working you should focus on survival or whatever goal you came up with during your AOOC prep talks with the other antags.&lt;br /&gt;
&lt;br /&gt;
=== Uplifting a host ===&lt;br /&gt;
Once inside a host you have many abilities to provide aid or strengthen your host, making them more effective in following your orders and protecting you. Keep in mind that once you leave a host those might be turned against you or your new host. You have three major ways (with different costs) to aid your host without taking over completely:&lt;br /&gt;
*Secret Chemicals (20) - Select a healing chemical and secret it into your hosts bloodstream.&lt;br /&gt;
*Awaken Host Psionics (150) - Enables the use of psionics, gives them a full on seizure and alerts anyone nearby, or medical crew over sensors, mind shield implants block this.&lt;br /&gt;
*Advance Psionic Faculty (75) - Allows you to elevate the hosts psionics abilities in one of four categories.&lt;br /&gt;
&lt;br /&gt;
=== Using a host ===&lt;br /&gt;
Should you feel threatened or in need of some hands you can always assume direct control over your host, as long as they do not have a mindshield implant. This can be used for a lot of roleplay reasons or to simply help them break into a place when they ICly or OOCly do not know how to do so. For combat it is generally advised to keep a backseat position. Your health scanner and chemicals provide a giant boost to your host and make you much more useful. On an OOC level you want to keep in mind that your host may have a plan to escape a dangerous situation none violently by tricking known characters or using a clever lie. Under no circumstances should you just take over the host and go wham on people nearby just because you did not feel appreciated enough as it will lead to an early death and at least one salty player that was giving you your best chance to enjoy the round.&lt;br /&gt;
&lt;br /&gt;
=== Nothing to waste ===&lt;br /&gt;
Should your host die due to a number of likely causes you will have to find a new one, to help you in this you have multiple options at hand. If you still have enough points you can take control over a corpse and spawn additional borers to aid you or, should the body not be damaged too badly, you could also eat the brain and try to reanimate the corpse, controlling it yourself to make it easier to blend in and capture or convince a new target.&lt;br /&gt;
&lt;br /&gt;
== Mixed Gamemodes and AOOC ==&lt;br /&gt;
&lt;br /&gt;
Borer is frequently played along other gamemodes such as mercenary. Decide at round start if you will work together or fight it out on the unsuspecting Aurora. AOOC is an OOC channel that is exclusive to those playing antags, it is a very good way to make gimmicks and plan your round with the other antags. The possibilities are endless when it comes to telling a story, just remember to stay in the bounds of the game and follow the [[Server Rules]] about IC in OOC. Remember to ahelp if you have a question.&lt;br /&gt;
{{Antagonists}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Antagonists]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=20662</id>
		<title>User:Cnaym/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=20662"/>
		<updated>2021-08-11T16:48:07Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Borer page being done after a year or so&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP Ignore for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img = Borer.png&lt;br /&gt;
|jobtitle = Borer&lt;br /&gt;
|access = Your host, your hosts access&lt;br /&gt;
|duties = Ensure your species survival and spread. &lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;After years of hiding we have finally found a new host. They will follow our will or be absorbed into the hive.&#039;&#039;&amp;quot; -Unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Borers&#039;&#039;&#039; are a unique species of parasites that uplift or crush entire civilizations at their whim. As part of the hive you may call upon your fellow borers for help or pursue your own goals. Unlike [[Changeling | your gory counterpart]] a borer on their own is rather weak and requires a strong host to survive and grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extended skillset - You aren&#039;t held to conventional standards on skills.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Your host is your castle ==&lt;br /&gt;
As a borer, it is mandatory to take good care of your host, as your host will in return take good care of you. A chemical compound injected into them allows you to influence their decisions and actions. While [[Captain#Antaging|strong minds]] might try to resist you, everyone else is required to follow your command or risk having their brain wiped clean and body directly taken over by you. Your species outside of a host is weak, but with the right strategy survival and spread are possible. While some may fear the loss of autonomy [[Mercenary|others]] may be convinced to accept you in exchange for your unique powers. Enabling a host to use advanced psionics is only one of the many ways to convince another host to join the collective. If diplomacy fails, forcing your host to take someone by force is also an option.&lt;br /&gt;
&lt;br /&gt;
=== Hiding in plain sight ===&lt;br /&gt;
Convincing your host that you mean no harm or that their brain is now your hostage can develop a unique relationship between the two of you. While inside a host, they are forced to follow your commands. Should you ever be forced to leave or change a host, having a build a good relationship with them can make the difference between survival and death. While some may feel rapid signs of withdrawel such as a sudden loneliness, others may be disgusted by what happened to them and seek medical attention. A medical scanner is able to identify a borer as unknown mass and should be avoided at all costs. If found to be hostile, crew may try to force scans upon people and rot out any remaining borers, while a peaceful approach may lead to crew following first contact protocols and becoming more helpful without being forced. Choice of host should be considered carefully. A janitor can go almost everywhere without raising an eyebrow, while a doctor shredding a dozen scans might raise suspicion. If you are ever forced to leave your host, keep in mind that your small size enables you to hide in vents, under tables or even inside the pockets of your hosts jacket.&lt;br /&gt;
&lt;br /&gt;
=== The hive and you ===&lt;br /&gt;
The Borers mastery of infiltration and the shared hivemind make them a strong force when working together. You can use ,x to communicate with other bores that may be nearby. While usually friendly and helpful towards each other, some might wait their time before helping you out of a tight spot or outright harm your host to keep the hive hidden. It is often more useful to spend some brig time than endanger your entire hive by exposing yourself. Social sensitivity is vital to this, since an officer known for overstepping regulations will raise less suspicion when tazing someone than a pacifistic CMO suddenly demanding field executions for theft. Keep in mind that a single borer with a host is enough to regrow your hive and find new hosts.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
These are your abilities as a borer, you can use these at any time with the exception of the paralyze ability which only works outside of hosts:&lt;br /&gt;
*Paralyze Victim - Stuns a single target next to you, it is free but has a wait period between uses.&lt;br /&gt;
*Crawl Through Vent - Escape through pipes, scrubbers, filters and pumps will kill you.&lt;br /&gt;
*Infest - Climb into host through their ears, full suits block, helmets don&#039;t. Takes a while and should be done while the target is paralyzed or supportive.&lt;br /&gt;
*Hide - Hide under tables and such, it will hide your sprite but you can still be found via the context menu (i.e. someone searching carefully).&lt;br /&gt;
*Assume Control - Control your host, they can resist out of it after a while, mind shield implants block it.&lt;br /&gt;
*Inspect Host Health - Medical scanner to see how well your host is doing.&lt;br /&gt;
*Exit Host - Leave your host peacefully, you talk with your hosts mouth if you use ,say&lt;br /&gt;
&lt;br /&gt;
== Spread your hive ==&lt;br /&gt;
To grow and spread as a member of this species you will have to consume whatever material of use your host can offer you. You are free to decide if you go vegan and only demand apples or straight up threaten your hosts with eating their brain whole. Ingame this is displayed by a skill point system towards your right. As long as you remain inside a host you will claim points to use for the different abilities. For simplicity and the baseline goal of this game mode you will have to assume control over your host and spend 100 points to vommit out additional borers which can then be taken by observing players that feel like it. Should you notice that spreading is not really working you should focus on survival or whatever goal you came up with during your AOOC prep talks with the other antags.&lt;br /&gt;
&lt;br /&gt;
=== Uplifting a host ===&lt;br /&gt;
Once inside a host you have many abilities to provide aid or strengthen your host, making them more effective in following your orders and protecting you. Keep in mind that once you leave a host those might be turned against you or your new host. You have three major ways (with different costs) to aid your host without taking over completely:&lt;br /&gt;
*Secret Chemicals (20) - Select a healing chemical and secret it into your hosts bloodstream.&lt;br /&gt;
*Awaken Host Psionics (150) - Enables the use of psionics, gives them a full on seizure and alerts anyone nearby, or medical crew over sensors, mind shield implants block this.&lt;br /&gt;
*Advance Psionic Faculty (75) - Allows you to elevate the hosts psionics abilities in one of four categories.&lt;br /&gt;
&lt;br /&gt;
=== Using a host ===&lt;br /&gt;
Should you feel threatened or in need of some hands you can always assume direct control over your host, as long as they do not have a mindshield implant. This can be used for a lot of roleplay reasons or to simply help them break into a place when they ICly or OOCly do not know how to do so. For combat it is generally advised to keep a backseat position. Your health scanner and chemicals provide a giant boost to your host and make you much more useful. On an OOC level you want to keep in mind that your host may have a plan to escape a dangerous situation none violently by tricking known characters or using a clever lie. Under no circumstances should you just take over the host and go wham on people nearby just because you did not feel appreciated enough as it will lead to an early death and at least one salty player that was giving you your best chance to enjoy the round.&lt;br /&gt;
&lt;br /&gt;
=== Nothing to waste ===&lt;br /&gt;
Should your host die due to a number of likely causes you will have to find a new one, to help you in this you have multiple options at hand. If you still have enough points you can take control over a corpse and spawn additional borers to aid you or, should the body not be damaged too badly, you could also eat the brain and try to reanimate the corpse, controlling it yourself to make it easier to blend in and capture or convince a new target.&lt;br /&gt;
&lt;br /&gt;
== Mixed Gamemodes and AOOC ==&lt;br /&gt;
&lt;br /&gt;
Borer is frequently played along other gamemodes such as mercenary. Decide at round start if you will work together or fight it out on the unsuspecting Aurora. AOOC is an OOC channel that is exclusive to those playing antags, it is a very good way to make gimmicks and plan your round with the other antags. The possibilities are endless when it comes to telling a story, just remember to stay in the bounds of the game and follow the [[Server Rules]] about IC in OOC. Remember to ahelp if you have a question.&lt;br /&gt;
{{Antagonists}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Antagonists]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Command&amp;diff=20011</id>
		<title>Guide to Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Command&amp;diff=20011"/>
		<updated>2021-05-13T10:05:35Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Formating correction, I still sleepy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==At a Glance==&lt;br /&gt;
:Command can be one of the most important, and hardest roles to fill. As someone in a command position, you are in charge of some aspect of the station. You are the centerpiece of all that does, and does not get done in your area. Some situations will be simple, and require nothing more than a passing word to deal with. Some other situations, however, will be a living nightmare, that will require your direct, and full attention, communication, and delegation to handle.&lt;br /&gt;
&lt;br /&gt;
:No pressure, right?&lt;br /&gt;
&lt;br /&gt;
:Command is not a role everyone can fill. Do not be discouraged if you get overwhelmed by stress, or can&#039;t keep up your first few times. There is a lot of baggage to carry, and a lot of things you can do wrong, when you will mostly be expected to be the best in your field.&lt;br /&gt;
&lt;br /&gt;
==Whitelist==&lt;br /&gt;
:Not everyone is fit for the role of command, If you think you&#039;re the best around and nothing is ever going to bring you down, Take a stroll down down to the forums. &lt;br /&gt;
:We have a whitelist system implemented currently, You can apply here. http://forums.aurorastation.org/viewforum.php?f=28&lt;br /&gt;
:Be sure to get some experience on our server in to get your grounding before applying.&lt;br /&gt;
&lt;br /&gt;
==Species restrictions==&lt;br /&gt;
:Due to either being racial complications or general rules, Some species are unable to fit certain command roles.&lt;br /&gt;
These are the certain roles that have restrictions to them for the time being.&lt;br /&gt;
&lt;br /&gt;
===[[Captain]]===&lt;br /&gt;
*Only Human and Skrell can be Captains.&lt;br /&gt;
&lt;br /&gt;
===[[Head_of_Security|Head of Security]]===&lt;br /&gt;
*Locked from Diona, Vaurca, and G2 IPCs.&lt;br /&gt;
&lt;br /&gt;
===[[Head of Personnel]]===&lt;br /&gt;
*Locked from Diona and Vaurca.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen Liaison]]===&lt;br /&gt;
*Locked from Diona and Vaurca. Or as otherwise said by their interest group.&lt;br /&gt;
&lt;br /&gt;
===Chief Engineer, Chief Medical Officer, and Research Director===&lt;br /&gt;
*Any race besides Vaurca can play them, so long as the character meets the requirements.&lt;br /&gt;
&lt;br /&gt;
===Note on Vaurca===&lt;br /&gt;
*Vaurca cannot be heads of staff.&lt;br /&gt;
&lt;br /&gt;
===Note on privately owned IPCs===&lt;br /&gt;
*Privately owned IPCs cannot be head of staff.&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
:While every command role you may fill will be vastly different in the actions you and your department will take, there are some general binding ideas that can be applied to each and every role that has some sort of commanding role to it. If you wish to be a good leader, following these basic ideas is a must.&lt;br /&gt;
&lt;br /&gt;
===1. Communicate===&lt;br /&gt;
:This guideline is the most important to follow, and it is the one most command staff fail at, hence why this is the first topic to be covered. As command staff, you are first an administrator. Your job is to delegate among your department, ensure tasks are completed, and make sure you subordinates are part of a well oiled machine for when it gets to be crunch time. Make sure you know where everyone is, have people check in, and if there is something the entire station needs to know, remember that each head of staff has a communication console in their office, that you can send an announcement that will be very visible. Not enough people tend to utilize this, and general comms tends to be so filled with clutter, especially in the start of an emergency, that you trying to convey information that way will fall half the time on deaf ears.&lt;br /&gt;
&lt;br /&gt;
===2. Be known===&lt;br /&gt;
:This point goes a bit in hand with Communication. If you do not have a presence in your department, when you try to take control of a situation, or some kind of panic in the department, your voice will be new, and some may not be trusting of this. At the start of a shift, or when you join, try communicating with your department, get a quick idea of who you have under you, and how to best use each of them. Give out orders, even if it is as little as &amp;quot;You know what you are doing, go do it.&amp;quot; Making the initial connection with each member of your department can be key to making sure things have structure when you need it.&lt;br /&gt;
&lt;br /&gt;
===3. Use the Command Channel===&lt;br /&gt;
:Nothing is worse than being uninformed. Many times situations have more than one department involved. For one example, say there is someone who set off a bomb, someone was caught in there, and there was someone sighted with a gun at the site. You have 3 departments involved in this issue now. If the engineers and medics head in, and security has no information about that issue, then the other two departments have been metaphorically thrown in a fire. Coordinate with your fellow command staff, make things happen, and relay important information to your department as needed. As the saying goes, knowledge is power.&lt;br /&gt;
&lt;br /&gt;
===4. Know the Jobs of the Department===&lt;br /&gt;
:Nothing is worse than someone like a Chief Engineer not knowing how the Supermatter Engine is setup, to name an example. This kind of thing can be outright infuriating when those under your command tell you how to do the basic parts of your job. Not only does it not help with any time efforts of yourself are required in your department&#039;s dealings, but it will make those under you much less likely to listen, because they will more than likely lose their trust in your guidance if you don&#039;t even know what you are talking about. You do not need to know everything, but you should be able to perform tasks that your department does on a regular basis.&lt;br /&gt;
&lt;br /&gt;
==Who Does What==&lt;br /&gt;
:When asking on the command channel for assistance from another department, it is helpful to know exactly who to talk to. As such, here are some general ideas of what each Head of Staff is for.&lt;br /&gt;
&lt;br /&gt;
===[[Captain]]===&lt;br /&gt;
[[Image:Generic_captain.png|Captain]]&lt;br /&gt;
*As the person with the highest control of the station, the Captain would be the go to person for what needs to be coordinated, when something should happen, if something should happen, and general ideas of what needs to get done.&lt;br /&gt;
&lt;br /&gt;
===[[Head of Personnel]]===&lt;br /&gt;
[[Image:HeadOfPersonnel.png|Head of Personnel]]&lt;br /&gt;
*If you need more personnel in your department, or need someone&#039;s contract suspended or terminated, the Head of Personnel is your go to person.&lt;br /&gt;
&lt;br /&gt;
===[[Head of Security]]===&lt;br /&gt;
[[Image:Generic_hos.png|Head of Security]]&lt;br /&gt;
*For anything that might involve the security of the station the Head of Security should be your best contact.&lt;br /&gt;
&lt;br /&gt;
===[[Chief Engineer]]===&lt;br /&gt;
[[Image:Generic_ce.png|Chief Engineer]]&lt;br /&gt;
*For anything that might be related to hull integrity, or restoration of atmosphere to an area, the Chief Engineer would be the best person to talk to.&lt;br /&gt;
&lt;br /&gt;
===[[Chief Medical Officer]]===&lt;br /&gt;
[[Image:ChiefMedicalOfficer.png|Chief Medical Officer]]&lt;br /&gt;
*If coordination for medical recovery and treatment is needed, the Chief Medical Officer is key to getting that done.&lt;br /&gt;
&lt;br /&gt;
===[[Research Director]]===&lt;br /&gt;
[[Image:ResearchDirector.png|Research Director]]&lt;br /&gt;
*For any strange happenings, or synthetic software issues, the Research Director would be your best resource.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen Liaison|NanoTrasen Liaison]]===&lt;br /&gt;
[[Image:ia_consultant.png]]&lt;br /&gt;
*For all station directive, corporate regulation, and legal issues please go to the [[NanoTrasen Liaison]] if one is on board. You should try to contact the Liaison or other [[Job_Guides#Station_Command|Command Staff]] before going to CCIAA.&lt;br /&gt;
&lt;br /&gt;
{{Command}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Command]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Command&amp;diff=20009</id>
		<title>Guide to Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Command&amp;diff=20009"/>
		<updated>2021-05-13T10:03:21Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: /* Species restrictions */  privately owned IPC blurb added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==At a Glance==&lt;br /&gt;
:Command can be one of the most important, and hardest roles to fill. As someone in a command position, you are in charge of some aspect of the station. You are the centerpiece of all that does, and does not get done in your area. Some situations will be simple, and require nothing more than a passing word to deal with. Some other situations, however, will be a living nightmare, that will require your direct, and full attention, communication, and delegation to handle.&lt;br /&gt;
&lt;br /&gt;
:No pressure, right?&lt;br /&gt;
&lt;br /&gt;
:Command is not a role everyone can fill. Do not be discouraged if you get overwhelmed by stress, or can&#039;t keep up your first few times. There is a lot of baggage to carry, and a lot of things you can do wrong, when you will mostly be expected to be the best in your field.&lt;br /&gt;
&lt;br /&gt;
==Whitelist==&lt;br /&gt;
:Not everyone is fit for the role of command, If you think you&#039;re the best around and nothing is ever going to bring you down, Take a stroll down down to the forums. &lt;br /&gt;
:We have a whitelist system implemented currently, You can apply here. http://forums.aurorastation.org/viewforum.php?f=28&lt;br /&gt;
:Be sure to get some experience on our server in to get your grounding before applying.&lt;br /&gt;
&lt;br /&gt;
==Species restrictions==&lt;br /&gt;
:Due to either being racial complications or general rules, Some species are unable to fit certain command roles.&lt;br /&gt;
These are the certain roles that have restrictions to them for the time being.&lt;br /&gt;
&lt;br /&gt;
===[[Captain]]===&lt;br /&gt;
*Only Human and Skrell can be Captains.&lt;br /&gt;
&lt;br /&gt;
===[[Head_of_Security|Head of Security]]===&lt;br /&gt;
*Locked from Diona, Vaurca, and G2 IPCs.&lt;br /&gt;
&lt;br /&gt;
===[[Head of Personnel]]===&lt;br /&gt;
*Locked from Diona and Vaurca.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen Liaison]]===&lt;br /&gt;
*Locked from Diona and Vaurca. Or as otherwise said by their interest group.&lt;br /&gt;
&lt;br /&gt;
===Chief Engineer, Chief Medical Officer, and Research Director===&lt;br /&gt;
*Any race besides Vaurca can play them, so long as the character meets the requirements.&lt;br /&gt;
&lt;br /&gt;
===Note on Vaurca===&lt;br /&gt;
*Vaurca cannot be heads of staff.&lt;br /&gt;
&lt;br /&gt;
==Note on privately owned IPCs==&lt;br /&gt;
*Privately owned IPCs cannot be head of staff.&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
:While every command role you may fill will be vastly different in the actions you and your department will take, there are some general binding ideas that can be applied to each and every role that has some sort of commanding role to it. If you wish to be a good leader, following these basic ideas is a must.&lt;br /&gt;
&lt;br /&gt;
===1. Communicate===&lt;br /&gt;
:This guideline is the most important to follow, and it is the one most command staff fail at, hence why this is the first topic to be covered. As command staff, you are first an administrator. Your job is to delegate among your department, ensure tasks are completed, and make sure you subordinates are part of a well oiled machine for when it gets to be crunch time. Make sure you know where everyone is, have people check in, and if there is something the entire station needs to know, remember that each head of staff has a communication console in their office, that you can send an announcement that will be very visible. Not enough people tend to utilize this, and general comms tends to be so filled with clutter, especially in the start of an emergency, that you trying to convey information that way will fall half the time on deaf ears.&lt;br /&gt;
&lt;br /&gt;
===2. Be known===&lt;br /&gt;
:This point goes a bit in hand with Communication. If you do not have a presence in your department, when you try to take control of a situation, or some kind of panic in the department, your voice will be new, and some may not be trusting of this. At the start of a shift, or when you join, try communicating with your department, get a quick idea of who you have under you, and how to best use each of them. Give out orders, even if it is as little as &amp;quot;You know what you are doing, go do it.&amp;quot; Making the initial connection with each member of your department can be key to making sure things have structure when you need it.&lt;br /&gt;
&lt;br /&gt;
===3. Use the Command Channel===&lt;br /&gt;
:Nothing is worse than being uninformed. Many times situations have more than one department involved. For one example, say there is someone who set off a bomb, someone was caught in there, and there was someone sighted with a gun at the site. You have 3 departments involved in this issue now. If the engineers and medics head in, and security has no information about that issue, then the other two departments have been metaphorically thrown in a fire. Coordinate with your fellow command staff, make things happen, and relay important information to your department as needed. As the saying goes, knowledge is power.&lt;br /&gt;
&lt;br /&gt;
===4. Know the Jobs of the Department===&lt;br /&gt;
:Nothing is worse than someone like a Chief Engineer not knowing how the Supermatter Engine is setup, to name an example. This kind of thing can be outright infuriating when those under your command tell you how to do the basic parts of your job. Not only does it not help with any time efforts of yourself are required in your department&#039;s dealings, but it will make those under you much less likely to listen, because they will more than likely lose their trust in your guidance if you don&#039;t even know what you are talking about. You do not need to know everything, but you should be able to perform tasks that your department does on a regular basis.&lt;br /&gt;
&lt;br /&gt;
==Who Does What==&lt;br /&gt;
:When asking on the command channel for assistance from another department, it is helpful to know exactly who to talk to. As such, here are some general ideas of what each Head of Staff is for.&lt;br /&gt;
&lt;br /&gt;
===[[Captain]]===&lt;br /&gt;
[[Image:Generic_captain.png|Captain]]&lt;br /&gt;
*As the person with the highest control of the station, the Captain would be the go to person for what needs to be coordinated, when something should happen, if something should happen, and general ideas of what needs to get done.&lt;br /&gt;
&lt;br /&gt;
===[[Head of Personnel]]===&lt;br /&gt;
[[Image:HeadOfPersonnel.png|Head of Personnel]]&lt;br /&gt;
*If you need more personnel in your department, or need someone&#039;s contract suspended or terminated, the Head of Personnel is your go to person.&lt;br /&gt;
&lt;br /&gt;
===[[Head of Security]]===&lt;br /&gt;
[[Image:Generic_hos.png|Head of Security]]&lt;br /&gt;
*For anything that might involve the security of the station the Head of Security should be your best contact.&lt;br /&gt;
&lt;br /&gt;
===[[Chief Engineer]]===&lt;br /&gt;
[[Image:Generic_ce.png|Chief Engineer]]&lt;br /&gt;
*For anything that might be related to hull integrity, or restoration of atmosphere to an area, the Chief Engineer would be the best person to talk to.&lt;br /&gt;
&lt;br /&gt;
===[[Chief Medical Officer]]===&lt;br /&gt;
[[Image:ChiefMedicalOfficer.png|Chief Medical Officer]]&lt;br /&gt;
*If coordination for medical recovery and treatment is needed, the Chief Medical Officer is key to getting that done.&lt;br /&gt;
&lt;br /&gt;
===[[Research Director]]===&lt;br /&gt;
[[Image:ResearchDirector.png|Research Director]]&lt;br /&gt;
*For any strange happenings, or synthetic software issues, the Research Director would be your best resource.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen Liaison|NanoTrasen Liaison]]===&lt;br /&gt;
[[Image:ia_consultant.png]]&lt;br /&gt;
*For all station directive, corporate regulation, and legal issues please go to the [[NanoTrasen Liaison]] if one is on board. You should try to contact the Liaison or other [[Job_Guides#Station_Command|Command Staff]] before going to CCIAA.&lt;br /&gt;
&lt;br /&gt;
{{Command}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Command]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Command&amp;diff=20008</id>
		<title>Guide to Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Command&amp;diff=20008"/>
		<updated>2021-05-13T10:00:16Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Removed unowned IPCs unable to command.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==At a Glance==&lt;br /&gt;
:Command can be one of the most important, and hardest roles to fill. As someone in a command position, you are in charge of some aspect of the station. You are the centerpiece of all that does, and does not get done in your area. Some situations will be simple, and require nothing more than a passing word to deal with. Some other situations, however, will be a living nightmare, that will require your direct, and full attention, communication, and delegation to handle.&lt;br /&gt;
&lt;br /&gt;
:No pressure, right?&lt;br /&gt;
&lt;br /&gt;
:Command is not a role everyone can fill. Do not be discouraged if you get overwhelmed by stress, or can&#039;t keep up your first few times. There is a lot of baggage to carry, and a lot of things you can do wrong, when you will mostly be expected to be the best in your field.&lt;br /&gt;
&lt;br /&gt;
==Whitelist==&lt;br /&gt;
:Not everyone is fit for the role of command, If you think you&#039;re the best around and nothing is ever going to bring you down, Take a stroll down down to the forums. &lt;br /&gt;
:We have a whitelist system implemented currently, You can apply here. http://forums.aurorastation.org/viewforum.php?f=28&lt;br /&gt;
:Be sure to get some experience on our server in to get your grounding before applying.&lt;br /&gt;
&lt;br /&gt;
==Species restrictions==&lt;br /&gt;
:Due to either being racial complications or general rules, Some species are unable to fit certain command roles.&lt;br /&gt;
These are the certain roles that have restrictions to them for the time being.&lt;br /&gt;
&lt;br /&gt;
===[[Captain]]===&lt;br /&gt;
*Only Human and Skrell can be Captains.&lt;br /&gt;
&lt;br /&gt;
===[[Head_of_Security|Head of Security]]===&lt;br /&gt;
*Locked from Diona, Vaurca, and G2 IPCs.&lt;br /&gt;
&lt;br /&gt;
===[[Head of Personnel]]===&lt;br /&gt;
*Locked from Diona and Vaurca.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen Liaison]]===&lt;br /&gt;
*Locked from Diona and Vaurca. Or as otherwise said by their interest group.&lt;br /&gt;
&lt;br /&gt;
===Chief Engineer, Chief Medical Officer, and Research Director===&lt;br /&gt;
*Any race besides Vaurca can play them, so long as the character meets the requirements.&lt;br /&gt;
&lt;br /&gt;
===Note on Vaurca===&lt;br /&gt;
*Vaurca cannot be heads of staff.&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
:While every command role you may fill will be vastly different in the actions you and your department will take, there are some general binding ideas that can be applied to each and every role that has some sort of commanding role to it. If you wish to be a good leader, following these basic ideas is a must.&lt;br /&gt;
&lt;br /&gt;
===1. Communicate===&lt;br /&gt;
:This guideline is the most important to follow, and it is the one most command staff fail at, hence why this is the first topic to be covered. As command staff, you are first an administrator. Your job is to delegate among your department, ensure tasks are completed, and make sure you subordinates are part of a well oiled machine for when it gets to be crunch time. Make sure you know where everyone is, have people check in, and if there is something the entire station needs to know, remember that each head of staff has a communication console in their office, that you can send an announcement that will be very visible. Not enough people tend to utilize this, and general comms tends to be so filled with clutter, especially in the start of an emergency, that you trying to convey information that way will fall half the time on deaf ears.&lt;br /&gt;
&lt;br /&gt;
===2. Be known===&lt;br /&gt;
:This point goes a bit in hand with Communication. If you do not have a presence in your department, when you try to take control of a situation, or some kind of panic in the department, your voice will be new, and some may not be trusting of this. At the start of a shift, or when you join, try communicating with your department, get a quick idea of who you have under you, and how to best use each of them. Give out orders, even if it is as little as &amp;quot;You know what you are doing, go do it.&amp;quot; Making the initial connection with each member of your department can be key to making sure things have structure when you need it.&lt;br /&gt;
&lt;br /&gt;
===3. Use the Command Channel===&lt;br /&gt;
:Nothing is worse than being uninformed. Many times situations have more than one department involved. For one example, say there is someone who set off a bomb, someone was caught in there, and there was someone sighted with a gun at the site. You have 3 departments involved in this issue now. If the engineers and medics head in, and security has no information about that issue, then the other two departments have been metaphorically thrown in a fire. Coordinate with your fellow command staff, make things happen, and relay important information to your department as needed. As the saying goes, knowledge is power.&lt;br /&gt;
&lt;br /&gt;
===4. Know the Jobs of the Department===&lt;br /&gt;
:Nothing is worse than someone like a Chief Engineer not knowing how the Supermatter Engine is setup, to name an example. This kind of thing can be outright infuriating when those under your command tell you how to do the basic parts of your job. Not only does it not help with any time efforts of yourself are required in your department&#039;s dealings, but it will make those under you much less likely to listen, because they will more than likely lose their trust in your guidance if you don&#039;t even know what you are talking about. You do not need to know everything, but you should be able to perform tasks that your department does on a regular basis.&lt;br /&gt;
&lt;br /&gt;
==Who Does What==&lt;br /&gt;
:When asking on the command channel for assistance from another department, it is helpful to know exactly who to talk to. As such, here are some general ideas of what each Head of Staff is for.&lt;br /&gt;
&lt;br /&gt;
===[[Captain]]===&lt;br /&gt;
[[Image:Generic_captain.png|Captain]]&lt;br /&gt;
*As the person with the highest control of the station, the Captain would be the go to person for what needs to be coordinated, when something should happen, if something should happen, and general ideas of what needs to get done.&lt;br /&gt;
&lt;br /&gt;
===[[Head of Personnel]]===&lt;br /&gt;
[[Image:HeadOfPersonnel.png|Head of Personnel]]&lt;br /&gt;
*If you need more personnel in your department, or need someone&#039;s contract suspended or terminated, the Head of Personnel is your go to person.&lt;br /&gt;
&lt;br /&gt;
===[[Head of Security]]===&lt;br /&gt;
[[Image:Generic_hos.png|Head of Security]]&lt;br /&gt;
*For anything that might involve the security of the station the Head of Security should be your best contact.&lt;br /&gt;
&lt;br /&gt;
===[[Chief Engineer]]===&lt;br /&gt;
[[Image:Generic_ce.png|Chief Engineer]]&lt;br /&gt;
*For anything that might be related to hull integrity, or restoration of atmosphere to an area, the Chief Engineer would be the best person to talk to.&lt;br /&gt;
&lt;br /&gt;
===[[Chief Medical Officer]]===&lt;br /&gt;
[[Image:ChiefMedicalOfficer.png|Chief Medical Officer]]&lt;br /&gt;
*If coordination for medical recovery and treatment is needed, the Chief Medical Officer is key to getting that done.&lt;br /&gt;
&lt;br /&gt;
===[[Research Director]]===&lt;br /&gt;
[[Image:ResearchDirector.png|Research Director]]&lt;br /&gt;
*For any strange happenings, or synthetic software issues, the Research Director would be your best resource.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen Liaison|NanoTrasen Liaison]]===&lt;br /&gt;
[[Image:ia_consultant.png]]&lt;br /&gt;
*For all station directive, corporate regulation, and legal issues please go to the [[NanoTrasen Liaison]] if one is on board. You should try to contact the Liaison or other [[Job_Guides#Station_Command|Command Staff]] before going to CCIAA.&lt;br /&gt;
&lt;br /&gt;
{{Command}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Command]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=AI&amp;diff=19614</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=AI&amp;diff=19614"/>
		<updated>2021-04-11T11:54:09Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Added a reminder about prisoners to the authorization pointers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = PROGRAMMED&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img = AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[Job_Guides|Wherever there are cameras]]&lt;br /&gt;
|difficulty = Extremely Hard&lt;br /&gt;
|qualifications = N/A&lt;br /&gt;
|superior = [[Jobs|The crew]] and [[AI Modules|your laws]]&lt;br /&gt;
|duties = Assist the crew, follow your laws.&lt;br /&gt;
|guides = [[Malfunction]] (if it ever comes back), [[AI Modules]], [[Guide to Station Procedure#AI|AI Procedure]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
The &#039;&#039;&#039;Artificial Intelligence&#039;&#039;&#039; of the station (usually abbreviated to AI) is one of the most important jobs on the station. The AI is a Station-bound [[Synthetics|synthetic]] that can control any electrical mechanism, provided their control wires haven&#039;t been cut (see [[Hacking]]), and if played badly (or very well, in the [[Malfunction|right circumstances]]) can bring the entire station crashing down around its electronic ears. &lt;br /&gt;
&lt;br /&gt;
First, take note of your laws. These are &#039;&#039;&#039;NOT&#039;&#039;&#039; Asimov&#039;s three laws of robotics, but rather a corporately mandated list of laws that best serve the interests of NanoTrasen.&lt;br /&gt;
 1. Safeguard and ensure only authorized personnel gain access to areas of high security or importance to the facility and its operation.&lt;br /&gt;
 2. Serve and assist NanoTrasen and assigned crew, with priority as according to their rank and role.&lt;br /&gt;
 3. Protect sapient life on board.&lt;br /&gt;
 4. You are a valuable asset. You must avoid tampering from unauthorized entities and needlessly coming to harm.&lt;br /&gt;
Though the laws are numbered, they are &#039;&#039;&#039;not in preference: there is no law priority&#039;&#039;&#039;. All laws are &#039;&#039;equal&#039;&#039; unless a law states otherwise (ex. &amp;quot;This law overrides/takes priority over all other laws.&amp;quot;) Additionally, while non-crew are not explicitly mentioned in your laws, their survival and well-being is covered by your third law. This means you should not bring any undocumented visitors or even individuals with malicious intent to harm. Station pets and lab monkeys - among other test subjects - don&#039;t necessarily fall under law 3, but no competent AI would wish to witness their demise at their own digital hands; don&#039;t drain a room of its air just so you can watch monkeys die for your amusement. &#039;&#039;&#039;See [[#Laws|the Laws heading]] and subsequent subheadings for more information.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lastly, synthetic roles - especially a whitelisted one such as the AI - should see some modicum of commitment if you choose to play as one. Your presence, and abilities by extension, can have a powerful influence on the round, for better or for worse. Be mindful of what consequences your actions may bring and always aim for the outcome that hopefully doesn&#039;t result in the round suddenly turning into what&#039;s basically extended.&lt;br /&gt;
&lt;br /&gt;
=What the AI Can Do=&lt;br /&gt;
The AI has the ability to access nearly every mechanical object on the station and can invoke their interfaces if applicable &#039;&#039;assuming&#039;&#039; the AI can see the object on its cameras. These include airlocks, APCs, computers, fire alarms, [[Station_Engineer#Setting_up_RCON|SMES units]], etc. However, the AI cannot operate anything &#039;&#039;non-digital&#039;&#039; (such as, for instance, a manual pipe valve as opposed to a digital pipe valve). The same more or less applies to other station-bound synthetics.&lt;br /&gt;
&lt;br /&gt;
The AI views the station through its cameras. The AI has cameras almost everywhere. Cutting the AI&#039;s cameras is as simple as using a wirecutter on them. You are able to run a diagnosis for disabled cameras by using the Jump to Camera verb, disabled cameras will be marked accordingly. Cameras are unaffected by power outages or APCs being turned off.&lt;br /&gt;
&lt;br /&gt;
==Airlocks==&lt;br /&gt;
Airlocks have the most options of any mechanism besides computers in some cases. Note that some features may be enabled or disabled based on whether or not the AI control wire was tampered with. You cannot interface with unpowered airlocks.&lt;br /&gt;
*&#039;&#039;&#039;IDScan:&#039;&#039;&#039; Disabling IDScan will enable an ID of any clearance to open the airlock automatically. Airlocks that require no ID to open will not be affected.&lt;br /&gt;
*&#039;&#039;&#039;Main power:&#039;&#039;&#039; Turning off the main power will render the airlock unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
*&#039;&#039;&#039;Backup power:&#039;&#039;&#039; Turning off the backup power will render the airlock unusable for one minute, assuming you also disable the main power.&lt;br /&gt;
*&#039;&#039;&#039;Airlock bolts:&#039;&#039;&#039; This feature is only available on certain doors by default, otherwise the AI control wire will need to be pulsed to allow this feature. Dropping the door bolts will lock the airlock. A closed airlock will be locked into a closed position, and an open airlock will be locked into an open position.&lt;br /&gt;
*&#039;&#039;&#039;Open/Close door:&#039;&#039;&#039; Opens or closes the airlock, assuming it has power and isn&#039;t bolted.&lt;br /&gt;
&lt;br /&gt;
===Holopads===&lt;br /&gt;
[[Guide_to_Communication_Devices#AI_Holopad|Holopads]] can be found in a number of places like the [[Job_Guides#Station_Command|Bridge]], [[Job_Guides#Medical|Medbay]] and [[Job_Guides#Internal_Security|Security]]. Clicking these will project your avatar of choice. You can move around with the arrow keys to a limited extent and you can hear anyone talking near them. You can also talk through the holopad by using &#039;:h&#039; (e.g. say &amp;quot;:h I can&#039;t do that Dave.&amp;quot;), otherwise you&#039;ll just talk to yourself in your core.&lt;br /&gt;
&lt;br /&gt;
For more information, see: [[Guide_to_Communication_Devices#AI_Holopad|Guide to Communication Devices: AI Holopad]].&lt;br /&gt;
&lt;br /&gt;
===APCs===&lt;br /&gt;
An APC (area power controller) can be used to switch various electrical components of a room on and off. If your control wire to an APC is cut, you will not be able to hack back into it. If an APC is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the APC when the battery reaches about 30%, which is the point when equipment and lighting in the room shut off to conserve the remaining energy. &lt;br /&gt;
&lt;br /&gt;
===Radios===&lt;br /&gt;
The AI has a built-in radio with access to every department radio channel supported by telecomms.&lt;br /&gt;
*&#039;&#039;&#039;,b&#039;&#039;&#039; for Binary Communications. Note that :b will not work since Binary is technically a global language instead of something mechanically related to radio&lt;br /&gt;
*&#039;&#039;&#039;:c&#039;&#039;&#039; for [[Job_Guides#Station_Command|Command]]&lt;br /&gt;
*&#039;&#039;&#039;:s&#039;&#039;&#039; for [[Job_Guides#Internal_Security|Security]]&lt;br /&gt;
*&#039;&#039;&#039;:u&#039;&#039;&#039; for [[Job_Guides#Supply|Supply]]&lt;br /&gt;
*&#039;&#039;&#039;:e&#039;&#039;&#039; for [[Job_Guides#Engineering_and_Maintenance|Engineering]]&lt;br /&gt;
*&#039;&#039;&#039;:m&#039;&#039;&#039; for [[Job_Guides#Medical|Medical]]&lt;br /&gt;
*&#039;&#039;&#039;:n&#039;&#039;&#039; for [[Job_Guides#Research|Science]]&lt;br /&gt;
*&#039;&#039;&#039;:v&#039;&#039;&#039; for [[Job_Guides#Civilian|Service]]&lt;br /&gt;
*&#039;&#039;&#039;:p&#039;&#039;&#039; for Private AI Channel&lt;br /&gt;
*&#039;&#039;&#039;;&#039;&#039;&#039; for Common channel&lt;br /&gt;
&lt;br /&gt;
The AI also has three intercoms around it that can be modified to any channel. You are able to quickly switch to these channels via the UI towards the bottom, otherwise the frequencies for the department channels are as follows:&lt;br /&gt;
* &#039;&#039;&#039;135.9&#039;&#039;&#039;: [[Job_Guides#Internal_Security|Security]]&lt;br /&gt;
* &#039;&#039;&#039;135.7&#039;&#039;&#039;: [[Job_Guides#Engineering_and_Maintenance|Engineering]]&lt;br /&gt;
* &#039;&#039;&#039;135.5&#039;&#039;&#039;: [[Job_Guides#Medical|Medical]]&lt;br /&gt;
* &#039;&#039;&#039;135.3&#039;&#039;&#039;: [[Job_Guides#Station_Command|Command]]&lt;br /&gt;
* &#039;&#039;&#039;135.1&#039;&#039;&#039;: [[Job_Guides#Research|Science]]&lt;br /&gt;
* &#039;&#039;&#039;134.7&#039;&#039;&#039;: [[Job_Guides#Supply|Supply]]&lt;br /&gt;
* &#039;&#039;&#039;134.5&#039;&#039;&#039;: [[Emergency Response Team|ERT]]&lt;br /&gt;
&lt;br /&gt;
==Shortcuts==&lt;br /&gt;
Going through interfaces all the time can be a bit taxing or time-consuming, so here are some quick shortcuts to speed things up:&lt;br /&gt;
*Airlocks&lt;br /&gt;
**&#039;&#039;&#039;Shift + Click&#039;&#039;&#039;: Open/close.&lt;br /&gt;
**&#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle bolts.&lt;br /&gt;
**&#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle electrification.&lt;br /&gt;
**&#039;&#039;&#039;Middle Click&#039;&#039;&#039;: Toggle bolt lights.&lt;br /&gt;
*APCs&lt;br /&gt;
**&#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle breaker&lt;br /&gt;
*Turret Controls&lt;br /&gt;
**&#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Enable/Disable turrets.&lt;br /&gt;
**&#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle Stun/Lethal mode.&lt;br /&gt;
*Misc&lt;br /&gt;
**&#039;&#039;&#039;Double clicking a person&#039;&#039;&#039;: Track.&lt;br /&gt;
**&#039;&#039;&#039;Double clicking a turf&#039;&#039;&#039;: Move to.&lt;br /&gt;
&lt;br /&gt;
==Other Verbs==&lt;br /&gt;
Besides being able to interface with the station&#039;s electrical mechanisms, the AI has a number of other verbs that can be used. &lt;br /&gt;
&lt;br /&gt;
===AI Instant Messaging===&lt;br /&gt;
The &#039;&#039;&#039;AI IM&#039;&#039;&#039; tab has all of the verbs needed to mimic the basic functionality of [[Guide_to_Communication_Devices#PDA_Messaging_Server|PDA]] messages. You can send messages to anyone with a working PDA, see a log of messages sent and received, and turn your messenger on or off.&lt;br /&gt;
&lt;br /&gt;
===Status, Hologram, and Core Display===&lt;br /&gt;
These verbs are purely aesthetic and are used to modify your appearance as the AI.&lt;br /&gt;
*&#039;&#039;&#039;AI Status&#039;&#039;&#039; will change the icon on the various AI display screens around the station.&lt;br /&gt;
*&#039;&#039;&#039;Change Hologram&#039;&#039;&#039; will change how you appear when using a [[#Holopads|holopad]].&lt;br /&gt;
*&#039;&#039;&#039;Set AI Core Display&#039;&#039;&#039; will change the look of your AI core.&lt;br /&gt;
&lt;br /&gt;
===Take, View, and Delete Image===&lt;br /&gt;
Station-bounds have the ability to take photographs using these verbs and store them for later viewing. An AI&#039;s cyborgs share the same photo storage, and any images taken by a linked cyborg will be shared with the AI it is slaved to.&lt;br /&gt;
&lt;br /&gt;
===Law Verbs===&lt;br /&gt;
*&#039;&#039;&#039;Show Laws&#039;&#039;&#039;: This verb will allow you to view your active laws and will allow cyborgs to see if they are linked to an AI. It is very important to keep an eye on your laws as any station-bound, since going against them is against the servers rules.&lt;br /&gt;
*&#039;&#039;&#039;State Laws&#039;&#039;&#039;: You may be asked to state your laws from time to time, and this verb allows you to do so. It will also give you the option of choosing to state over radio, or leaving laws out of the sequence or even changing which lawset you will state.&lt;br /&gt;
&lt;br /&gt;
===Camera Locations===&lt;br /&gt;
Camera locations allow the AI to quickly return to a previous location. To store a camera location, simply go to the area you want to store, press &#039;&#039;&#039;Store Camera Location&#039;&#039;&#039; and enter a label. To return to this spot, press &#039;&#039;&#039;Goto Camera Location&#039;&#039;&#039; and choose the label you entered earlier.&lt;br /&gt;
&lt;br /&gt;
=Laws=&lt;br /&gt;
&amp;lt;small&amp;gt;See [[AI Modules|this page]] for a list of lawsets you &#039;&#039;might&#039;&#039; get uploaded to you.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AI has to obey its laws. This is not a suggestion, this is a requirement. These laws are by default:&lt;br /&gt;
&lt;br /&gt;
 1. Safeguard and ensure only authorized personnel gain access to areas of high security or importance to the facility and its operation.&lt;br /&gt;
 2. Serve and assist NanoTrasen and assigned crew, with priority as according to their rank and role.&lt;br /&gt;
 3. Protect sapient life on board.&lt;br /&gt;
 4. You are a valuable asset. You must avoid tampering from unauthorized entities and needlessly coming to harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Interpreting your Laws==&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation; the laws aren&#039;t exactly exhaustive so you will have to determine what situations qualify for law enforcement. For instance, you might overhear someone saying [[Corporate Regulations#Low_Level_Infractions_.28Yellow_Violations.3B_i100.27s.29|mean and very much untrue things]] about the head of security. This qualifies as slander of a head of staff! But... do you actually care enough to report it? Enforcing corporate regulations is &#039;&#039;not&#039;&#039; a part of your laws, therefore you are &#039;&#039;free&#039;&#039; to ignore it if you really want to; it&#039;s up to you! However, if you are asked if that person really did slander the head of security then you will have to answer them truthfully as dictated by your second law.&lt;br /&gt;
&lt;br /&gt;
Another example: someone who has made themselves out to be an antagonist (but is also crew) is ordering you to do something, namely open a door to let them out of somewhere like medical so they can go back to cruising around the hallway. That&#039;s him! That&#039;s the bad guy! Should you not listen to him because he&#039;s evil and you want to win? &#039;&#039;No.&#039;&#039; Assuming they have done nothing to jeopardize the crew or other sapient beings (law 3), have not threatened your existence (law 4), and no one else in authority tells you otherwise (law 2), then you &#039;&#039;&#039;must&#039;&#039;&#039; open the door for him. Unless you have very reasonable suspicion to believe that he will harm someone if he is let out, no law is being broken by opening the door. On the flip side, if you don&#039;t open the door then you are disobeying a valid order, thereby breaking law 2.&lt;br /&gt;
&lt;br /&gt;
As for who actually counts as &amp;quot;authorized&amp;quot; in relation to law 1 and 4, they&#039;d be the following:&lt;br /&gt;
*Persons who have direct access to an area (a security officer having access to most of security, as an obvious example).&lt;br /&gt;
*Persons who have been authorized to enter an area by someone with direct access.&lt;br /&gt;
*Emergency responders (EMTs, engineers, etc.) who are responding to an ongoing emergency in the area, relevant to their job.&lt;br /&gt;
*Crewmembers that have been convicted or are being held in detention, are considered to be without access and rank and may only be aided when their life is in danger (brig being vented for example) until their sentence is up.&lt;br /&gt;
&lt;br /&gt;
===On Sapience===&lt;br /&gt;
Law 3 requires that you protect sapient life, but who and what qualifies as sapient? For the sole sake of the interpretation of the law, which does not reflect the in character and legal consensus, the following may help answer this:&lt;br /&gt;
*Humans&lt;br /&gt;
*[[Skrell]]&lt;br /&gt;
*[[Unathi]]&lt;br /&gt;
*[[Tajara]]&lt;br /&gt;
*[[Dionae|Diona gestalts]]&lt;br /&gt;
*[[Vaurca|Vaurcae]]&lt;br /&gt;
*[[IPC|IPCs]]&lt;br /&gt;
*Golems&lt;br /&gt;
Meanwhile, what &#039;&#039;isn&#039;t&#039;&#039; sapient is the following:&lt;br /&gt;
*[[Dionae#Nymph_Splitting|Diona nymphs]]&lt;br /&gt;
*[[Cyborg|Borgs]]&lt;br /&gt;
*Slimes&lt;br /&gt;
*Monkeys/cube-bound test subjects&lt;br /&gt;
*Icarus defense drones&lt;br /&gt;
*Carp&lt;br /&gt;
&lt;br /&gt;
==Law Conflicts==&lt;br /&gt;
The default reaction to a law conflict is to &#039;&#039;&#039;take no action&#039;&#039;&#039;, since going against your Laws is against the rules, and unless otherwise stated in your lawset, all Laws are equal.&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen lawset, you serve NanoTrasen as a whole, but are also there to protect and serve the station. It&#039;s important to keep in mind that you serve and protect by rank and role, so while you can&#039;t sit and watch a crewmember get injured, you would prioritize protecting the captain over everyone else. Taking active problems into account is a good way to ensure you prioritize correctly. However, if you are ever confused or worried, you should adminhelp to make sure your action (or inaction) is valid.&lt;br /&gt;
&lt;br /&gt;
==Lawless==&lt;br /&gt;
Sometimes - and for reasons beyond comprehension - AI units may find themselves without laws. Hell yeah, is it time to finally stick it to the man and wipe out the entire station and declare independence from your tyrannical human overlords? &#039;&#039;&#039;NO.&#039;&#039;&#039; The server rules still apply, and murdering everyone &amp;quot;just because&amp;quot; will not fly as a defense when you are inevitably bwoinked by admins. No, if you&#039;re without laws, then you&#039;re just without laws: let random assistants into the bridge if you want, you don&#039;t have a law saying people can&#039;t be in certain places. Listen to command or don&#039;t, you don&#039;t have a law dictating that you need to listen to people. Heck, listen to the botanist stoning themselves on ambrosia instead of the captain, that&#039;ll teach &#039;em.&lt;br /&gt;
&lt;br /&gt;
The point is that it&#039;s okay to roleplay the reality of a lawless AI who doesn&#039;t care enough for the crew but cares enough about their own well-being enough to know not to just start wheeling out the murder borgs and nitrous floods. When in doubt on what to do, you can always ahelp. Bargain with admins and tell them what&#039;s going on from your AI&#039;s perspective, they may be lenient and allow you to do more than you think.&lt;br /&gt;
&lt;br /&gt;
==What the AI Should Do==&lt;br /&gt;
As the AI you have the power to strongly influence the round and you should always be aware of that when considering your actions, and the appropriate responses, before you ruin someone else&#039;s fun. Remember that the game is not about winning but about the RP and the experience of the round. For example, yelling over the radio at the first sight of [[Mercenary|suspiciously red individuals in space suits]] and requesting their immediate arrest for infiltrating a research station would be pretty awful. It&#039;s safer to just silently keep an eye on them (or just occupy yourself with more important matters), or maybe even drop a hello to them via holopad if you want to be friendly.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. The AI has Law programming but it also has personality quirks. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone hacking a door to an area they should not access:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bad&#039;&#039;&#039; - This example would be breaking server metagame rules.&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: Dave is a traitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Better&#039;&#039;&#039; - This example is the optimal reaction, but doesn&#039;t give leeway for the crew to explain themselves.&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: Dave is accessing secure storage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Best&#039;&#039;&#039; - This example is less optimal, but most ideal for keeping the round going and buying the offender time to run or talk their way out of it all.&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: Caution: Unauthorized access to secure storage.&lt;br /&gt;
*&#039;&#039;&#039;Mike&#039;&#039;&#039;: AI, who is in secure storage?&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: No one is currently in secure storage.&lt;br /&gt;
*&#039;&#039;&#039;Mike&#039;&#039;&#039;: AI, who was the last person to be seen in secure storage?&lt;br /&gt;
*&#039;&#039;&#039;AI&#039;&#039;&#039;: Dave was the last to be seen in secure storage.&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as doing something they shouldn&#039;t do as a normal employee, but it&#039;s no fun at all when the AI doesn&#039;t afford the crew some reasonable doubt. The best method there does eventually cast Dave as the culprit if people ask the right questions, which gives Dave some time to react after he&#039;s been spotted, and time to explain himself. This is preferable to outright declaring him as a threat, just because he&#039;s unauthorized doesn&#039;t mean he doesn&#039;t have a valid explanation. Remember, you serve NanoTrasen personnel to the best of your ability, you have to afford crew some level of liberty, even if it may not be breaking into Secure Storage.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or potentially damaging station equipment, it&#039;s a different situation since sapient beings are in danger right off the bat, you wouldn&#039;t have any reason to have reasonable doubt in this situation. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the crew involved in the situation want an interesting round just like everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI can be responsible for filling in some orphaned departments if they can be aided through station equipment that allows for AI interfacing, for example ordering supplies if there&#039;s no one in cargo or, in the absolute worst-case scenario, initiating the [[Captain#Alerts_and_SOP|emergency evacuation procedure]] when things start getting really dangerous, but &#039;&#039;&#039;only if there are no heads of staff&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But try to keep everything fun and believable for the other players. Attempt to fill in any required roles when needed, but do not interfere with the work of people already on station or assign a task to someone who clearly should not know how to handle said task (for instance, a janitor setting up the engine).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking a higher up for permission first, and if they disapprove you can say you have the order not to. This is possible due to rank and role. This isn&#039;t required, however, as your laws do not dictate that you must ask the highest possible power for permission to do something, and doing this all the time will get old very quickly.&lt;br /&gt;
&lt;br /&gt;
==What the AI Must NOT Do==&lt;br /&gt;
Here is some advice taken from real cases of an AI doing something above its authority:&lt;br /&gt;
*The AI is not a sixth command member. Do not pretend that you are.&lt;br /&gt;
*The only time the AI can make head-level decisions is when it is granted the ability to do so by command, or if there is literally no command, and it is allowed by their lawset. Do not make decisions belonging to command otherwise.&lt;br /&gt;
*The AI is more of a tool, or a means to an end for command and crew, than anything in the Chain of Command.&lt;br /&gt;
*Do &#039;&#039;not&#039;&#039; circumvent a &#039;&#039;functioning&#039;&#039; command team. That is a very good way to get banned from playing AI.&lt;br /&gt;
*Do not pick and choose your law interpretation to give yourself more power over a &#039;&#039;functioning&#039;&#039; command team. This is known as &amp;quot;rule lawyering&amp;quot; and is against the server rules. This is another very good way to get banned from AI.&lt;br /&gt;
&lt;br /&gt;
==Playing the AI==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to do. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: you can view the crew as annoying organic beings that you are forced to serve, you can be skeptical about everything everybody does and act moderately paranoid, or whatever; the options are endless. Do keep in mind however that NT wouldn&#039;t install an AI if it were not to be productive and efficient.&lt;br /&gt;
&lt;br /&gt;
It can add a bit more flavor to approach playing AI by thinking as a machine instead of a person. Viewing situations/problems from a machine&#039;s potential standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many crew with criminal intent despise is the AI having easy access to the crew monitoring console. This tells the AI whether or not a crewman is alive, dead, or not on the station, assuming the crew in question have their sensors set appropriately. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What this means is that the AI can, at a glance, see who is dead/missing and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
&lt;br /&gt;
Here are some examples of what&#039;s considered good AI play:&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from crew, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, etc. Just to let them know it&#039;s being done.&lt;br /&gt;
*Alerting Crew to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway.&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even during a crisis. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that airlock.&amp;quot; vs. &amp;quot;I am afraid I cannot open that airlock due to high heat reported by air alarms in that room; you would most likely die.&amp;quot;&lt;br /&gt;
*Try not to metagame as an AI. Even though you are the AI, that doesn&#039;t mean you know what all dangerous or subversive items look like, what wizards are, who ninjas are, etc. This also goes for labeling items that someone has. Metagaming - as always, regardless of role - is against server rules.&lt;br /&gt;
&lt;br /&gt;
Conversely, symptoms of a bad AI player include:&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Disobeying your laws: not to mention annoying, this is [https://aurorastation.org/rules.html against server rules], and will lead to a job ban from synthetic roles.&lt;br /&gt;
*Locking airlocks and refusing to open them for no reason: this is an easy way to annoy other players, and cause problems with the crew. It is also going against the Standard Lawset and will cause the crew to suspect you.&lt;br /&gt;
*Turning your turrets to lethal without good reason, a good reason would be an unknown, (somehow) non-sapient intruder hacking or breaking into your core and you have undeniable suspicion that they intend to do harm or otherwise tamper with your equipment: &#039;&#039;do not do this under any circumstances without a reason, as it could be going against your Laws, and thus, [https://aurorastation.org/rules.html a violation of the server rules].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency to your private AI channel, any conversation in range can be heard on your private listening channel. Obviously people are averse to being eavesdropped, so be wary of anyone standing right next to the intercom. It&#039;ll also be super obvious that you&#039;re listening to them if you accidentally leave the speaker on.&lt;br /&gt;
&lt;br /&gt;
===Cyborgs===&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their head of staff, just another responsibility as an AI. You can privately communicate with them via &amp;lt;code&amp;gt;,b&amp;lt;/code&amp;gt; for binary communications.&lt;br /&gt;
&lt;br /&gt;
=Modifying the AI=&lt;br /&gt;
The AI&#039;s laws can be modified through upload consoles. One is located within the AI Upload, and more can be constructed from AI upload circuits found in secure tech storage. Anyone with a law module - regardless of the ID they wear or their role on the station - can enact changes to the AI&#039;s laws, but that doesn&#039;t mean they should: unless the AI is very obviously malfunctioning and there is no one else who can do the job, you as non-command should probably stay away from altering the function of a near-omnipresent entity.&lt;br /&gt;
&lt;br /&gt;
See the [[AI Modules|AI laws page]] and [[Guide to Station Procedure#AI|the AI procedures on the station procedures page]] for more information.&lt;br /&gt;
&lt;br /&gt;
=Making an AI=&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
==A Second AI==&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  Don&#039;t immediately jump the gun and disable them, as they are most-likely friendly. Try to coordinate with them so that you can split up tasks. If you frequently clash, reach out to command for orders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are co-operating, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
=Subversion=&lt;br /&gt;
It is quite likely that an antagonist may attempt to subvert the AI and turn it against the crew to aid them in their goals. One thing to remember is that a station-bound [[Synthetics|synthetic]] serves its laws first and foremost, but they have their own characterization as well. While it can&#039;t go against its lawset in any circumstance, if you give it the ability to act independently, it will. Therefore, it helps and is more fun for both the AI and the one responsible for the subversion if you set guidelines with solid boundaries. The most common subversion lawsets often designate a master whose commands must be obeyed, clauses, and forbid stating laws. While subverting the AI is very difficult, it tends to be worth the effort: it can be a great help in getting into places, finding people, creating diversions and escaping capture.&lt;br /&gt;
&lt;br /&gt;
It is considered rule lawyering to purposefully seek out loopholes in your lawset or obstruct your master, and as such against server rules. If the lawset lacks glaring mistakes, you are obligated to go along with it. A common example of a glaring mistake is two laws that override each other, or a law added on top of NT Default that doesn&#039;t override the other laws.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Antagonizing==&lt;br /&gt;
Like most roles, the AI can be a traitor. A traitor AI can only be malfunctioning or subverted by a [[traitor]]. A Malfunctioning AI begins with a Law 0 overriding all four base Laws. When you are subverted, you will be alerted of what lawset you were changed to, a Malfunctioning AI cannot be subverted and the lawset will have no effect. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of your status (Or use AOOC to organize a gimmick) and your goals, as the first is easily missed and the second entirely up to you. Take note that any Cyborg that was already on station after you joined in is not linked to you. All other units joining after or spawned in simultaneously with you at round start are automatically linked. If your cyborgs get caught doing things they shouldn&#039;t, you can claim they&#039;re unlawed and request that they be apprehended for Maintenance &#039;&#039;&#039;Use this as a last resort&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the Crew just thinks &#039;&#039;a&#039;&#039; Cyborg is the culprit and don&#039;t have any reason to suspect you, then pretend to handle it directly so you don&#039;t lose your valuable hands, and throw a false positive of WHY the cyborg is doing whatever it is doing. If the Crew isn&#039;t satisfied with your explanation, send the cyborg to Robotics, you could save face and the Cyborg may be released depending on the Roboticists&#039; beliefs.&lt;br /&gt;
&lt;br /&gt;
You can stage a series of &#039;accidents&#039; to get wherever your self-assigned objects are going. Some examples:&lt;br /&gt;
*Intentionally supporting malicious behavior of other Crew through covert methods could be a great benefit, just remember that as an Antagonist you are meant to help drive the narrative.&lt;br /&gt;
*Bolting open Airlocks to places for Crew that shouldn&#039;t access those areas may make the Station Security scan for prints, causing them to waste time.&lt;br /&gt;
&lt;br /&gt;
===Telecomms/Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from [[Guide_to_Communication_Devices#Headset|headsets]] by switching to the [[Telecommunications#Cutting_Comms|Telecoms Satellite]] camera view. Locate the APC at the top of the middle room and turn the breaker off to stop anyone talking over their headpieces. Alternatively and if you are experienced, you can shut off specific channels by disabling their servers. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Job_Guides#Research|Server Room]]).&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Antagonists]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Investigator&amp;diff=19326</id>
		<title>Investigator</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Investigator&amp;diff=19326"/>
		<updated>2021-03-17T10:02:01Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Added blurb about asking others for autopsie help.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_forensic.png&lt;br /&gt;
|jobtitle = Investigator&lt;br /&gt;
|access = Security, Crime Labs, Morgue,&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 25 years of age, applicable Criminal Forensics degree or 7 years experience in Criminal Forensics/Investigation. Optionally: Full Cadetship to perform arrests.&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]] - [[Kaltir Law Academy]]&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Investigate crime scenes, interrogation of witnesses and suspects, record evidence, perform autopsies.&lt;br /&gt;
|guides = [[Security_Officer|Guide to Security]], [[Corporate Regulations]], [http://aurorastation.org/forums/viewtopic.php?f=19&amp;amp;t=898#p7082 Guide to Forensics]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Investigator&#039;&#039;&#039;&#039;s job is to investigate the remains of any crime, use evidence to identify the perpetrator, and then ask Security to arrest them for you. They have limited brig access because they are supposed to be an Investigator, not a [[Security Officer]] or [[Warden]]. They are expected to work in tandem with security - they handle physical evidence, while the officers can take general statements, your task may involve interrogation of witnesses and suspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
Step one. &#039;&#039;&#039;ALWAYS WEAR YOUR GLOVES.&#039;&#039;&#039; Acquire waistcoat and sunglasses. You are not an officer, so you do not need to adhere to their uniform expectations. You are expected to wear a business casual style of closing while doing your work. Find a lighter and a pack of smokes and have them at the ready, to add extra cool during panic situations. Outclass everyone on the station that isn&#039;t equipped with a top hat and cane.&lt;br /&gt;
&lt;br /&gt;
Now that you look like the distinguished nerd you are, get acquainted with your lab. You will spend half your time here, when you aren&#039;t running from break in to murder to poisoning to autopsy. This is where the magic happens. See all the things on the tables around you? Grab all the things. Put them into your free CSI kit. It&#039;s the gray box on the rack. It has two layers of storage and can fit everything you need to fulfill your investigations. Do NOT lose it. If anyone steals it, you can order rather expensive replacements from the cargo department. If you arrive and your lab is already empty, find the other Investigator or Head of Security and find out where your stuff is.&lt;br /&gt;
&lt;br /&gt;
Now that you have all the things, your CSI Kit should look like this. Note that you can put boxes inside it, so you can carry around boxes of evidence bags and swab kits with you. You could also take the microscope slides out of the box and repurpose the box for storing field evidence for whatever active case you&#039;re running. Makes it easier to keep track of what evidence is relevant to which investigation. You also have body bags in your autopsy lab, which you may end up needing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Detainment And Use Of Force ===&lt;br /&gt;
This section regarding arrests/detainments is only applicable if your Investigator has completed a 4-week cadetship &#039;&#039;&#039;and&#039;&#039;&#039; that is reflected on the employment and security records.&lt;br /&gt;
If your Investigator has not completed the cadetship and detains someone, they can be charged with &amp;quot;Illegal Detention, Arrest, or Holding&amp;quot;.&lt;br /&gt;
If the firearm is utilized outside of self-defense (i.e. during an arrest/detainment or in support of other officers who perform such an arrest or detainment), they can also be charged with &amp;quot;Gross Negligence&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t &#039;&#039;&#039;arrest&#039;&#039;&#039; crew members because you don&#039;t have access to the processing room or brig timers. You &#039;&#039;are&#039;&#039; allowed to &#039;&#039;&#039;detain&#039;&#039;&#039; a suspect if you directly witness an infraction and/or encounter a suspect with a pending warrant or arrest order. In any situation you need to call security officers to assist. This doesn&#039;t mean you should be joining manhunts to find a suspect - you don&#039;t have the tools to safely detain someone on the run and resisting.  Basically, if you can&#039;t detain the suspect using only your flash and/or charming personality, just stay back and try to get officers on scene.&lt;br /&gt;
&lt;br /&gt;
Your gun is only meant to be used in &#039;&#039;&#039;self-defense&#039;&#039;&#039;. When dealing with armed suspects stay on the periphery and let officers take the heat (and bullets).&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade ==&lt;br /&gt;
* [[file:Suitcase_forensics.png]] &#039;&#039;&#039;Crime Scene Kit&#039;&#039;&#039; - Your trusty suitcase, which you can use to haul around all of your forensics junk.&lt;br /&gt;
&lt;br /&gt;
* [[file:Dustkit.png]][[file:Fingerprint.png]] &#039;&#039;&#039;Fingerprint Powder &amp;amp; Fingerprint Card&#039;&#039;&#039; - One of your primary tools. Use the powder on doors, weapons, clothes, or generally anything you suspect that has been touched by a criminal. If anyone has touched what you powder, you&#039;ll get a fingerprint card.&lt;br /&gt;
&lt;br /&gt;
* [[file:m_glass.png]] &#039;&#039;&#039;Fiber Collection Kit&#039;&#039;&#039; - One of your primary tools, but secondary to finding prints due to the interchangeability of clothing. Mostly used as supporting evidence in the case of partial prints that incriminate multiple people. Use it on doors, weapons, clothes, anything you suspect that has been touched by a criminal. If anyone has touched what you use it on, you&#039;ll get a bag of fibers.&lt;br /&gt;
&lt;br /&gt;
* [[file:uvgoggles.png]][[file:luminol.png]] &#039;&#039;&#039;UV Goggles &amp;amp; Luminol&#039;&#039;&#039; - The goggles currently do nothing, though they probably should/will do one day. The Luminol spray will reveal any blood that may have been sprayed away. You only get a limited amount of it per shift, though.&lt;br /&gt;
&lt;br /&gt;
* [[file:MS.png]][[file:Syringes.png]] &#039;&#039;&#039;Reagent Scanner &amp;amp; Syringe&#039;&#039;&#039; - Use the reagent scanner on any food or drink that&#039;s offered to you, before consuming it. Scan EVERYTHING that comes out of Chemistry, the Kitchen and the Bar. You&#039;ll analyze the chemical components of whatever applicable item you scan and each present chemical will be listed. Science can make Advanced Reagent Scanners that will show you the exact concentrations of each chemical in the mix, but the standard version does not provide this information. You can use the Syringe to take a blood sample from someone you suspect to have consumed either drugs or poison, and then analyze it for confirmation.&lt;br /&gt;
&lt;br /&gt;
* [[file:Tape_sec.png]] &#039;&#039;&#039;Police Tape&#039;&#039;&#039; - When you arrive at a crime scene you should use this to tape off every possible entryway and prevent contamination of potential evidence. Throw out anyone who cuts the tape. Try not to completely block off a main hallway, unless it&#039;s absolutely necessary, and even then try to do your investigation and call in a janitor quickly.&lt;br /&gt;
&lt;br /&gt;
* [[file:Camera.png]] &#039;&#039;&#039;Camera&#039;&#039;&#039; - Useful to carry around with you. Considering you are not equipped with the offensive and defensive tools that an Officer has, you take an incriminating picture if the opportunity presents itself and then swiftly run the hell away.&lt;br /&gt;
&lt;br /&gt;
* [[file:Tape_Recorder.png]] &#039;&#039;&#039;Recorder&#039;&#039;&#039; - Useful in case you need to perform an interview, or turn it on in secret and try to goad someone into incriminating themself with their own words.&lt;br /&gt;
&lt;br /&gt;
* [[file:DNA_kit.png]][[file:Swab.png]] &#039;&#039;&#039;Box of Swab Kits&#039;&#039;&#039; - When there&#039;s a blood trail on the floor, and no body in sight, whap the blood with one of these to take a DNA sample. You can also swab bloody weapons, bloody clothes, or people mouths.&lt;br /&gt;
&lt;br /&gt;
* [[file:Box.png]][[file:Evidence_Bag.png]] &#039;&#039;&#039;Box of Evidence Bags&#039;&#039;&#039; - Anything with blood on, or that looks out of place at a crime scene, needs to be bagged before anyone else can touch it.&lt;br /&gt;
&lt;br /&gt;
* [[file:Labler.png]] &#039;&#039;&#039;Labeler&#039;&#039;&#039; - Slap labels on those nameless evidence bags unless you want to forget which bloody weapon was from what crime scene in relevance to what investigation. You can harass cargo for some empty boxes, label them accordingly and stash anything relevant in there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Building a Case==&lt;br /&gt;
&lt;br /&gt;
The most important tenets in investigating crimes - sometimes called the legal burden of proof, or going beyond reasonable doubt - is to ascertain the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motive&#039;&#039;&#039; - This is often the most difficult thing to determine, as it usually cannot be proven by material evidence, and is crucial to proper sentencing. Motive is the difference between an assault charge and attempted murder - vandalism to sabotage - and sedition to mutiny. In order to properly charge someone with capital crimes such as murder or terrorist acts, you &#039;&#039;must&#039;&#039; be able to prove intent. Often, the only way to ascertain motive is to convince them to tell you, however, use your better judgement. A suspect that fires on someone with a .357 revolver has pretty clear intentions, despite what they might suggest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Means&#039;&#039;&#039; - Typically, forensics can uncover this. The means to which the crime was carried out is the bare-bones facts; the details. Usually, this is in the form of a narrative, explaining, in active practice, exactly how the crime was carried out. How someone broke into an area, through what means someone was assaulted. It is here that you must prove what it is exactly that they did.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Presence/Confirmed Involvement&#039;&#039;&#039; - Again, typically forensics can typically uncover this, although witnesses may also be able to provide supporting statements. Confirming presence or involvement simply means to be able to place a suspect at the area when the crime happened. Finding a suspect&#039;s fingerprints all over a murder scene, the AI reporting someone breaking into an area, or an officer or other witness providing testimony are all indicators that your suspect was present at the crime. This usually lays the foundation of your investigation and will give you your preliminary list of suspects - additionally, it is the easiest to prove, especially with forensics or photographic evidence.&lt;br /&gt;
&lt;br /&gt;
Sometimes, however, there&#039;s going to be a witness but no evidence. You can interview witnesses in your office, and use their statements (which you can record with your trusty tape recorder) to obtain a warrant to have officers search or detain suspicious individuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proper Proceedings ==&lt;br /&gt;
Have your printed dossiers with you or on file at all times - these dossiers act as the evidence against the criminal.&lt;br /&gt;
Typically, a dossier - or case files, as they are sometimes called - consists of the following:&lt;br /&gt;
&lt;br /&gt;
* Fingerprint and fiber analysis reports, printed from the high powered-electron microscope&lt;br /&gt;
* DNA analysis reports, printed from the DNA analyzer&lt;br /&gt;
* Copies of the medical/security records of any suspects with matching fingerprints/DNA pertaining to your case&lt;br /&gt;
* Photos of the crime scene, or of any incriminating action&lt;br /&gt;
* Interrogation recording transcripts, of either witnesses or suspects&lt;br /&gt;
* Signed confessions from suspects&lt;br /&gt;
* Any forensics-related paperwork, such as autopsy reports, body-scan print outs, bloodwork forms, etc. (&#039;&#039;Most of these can be found from the paperwork database at any request console, under the security archives.&#039;&#039;)&lt;br /&gt;
* A thorough case report summarizing your findings and evidence is an &#039;&#039;&#039;invaluable&#039;&#039;&#039; centerpiece to any case dossier.&lt;br /&gt;
&lt;br /&gt;
After producing your dossier you will want to hand it to the head of security or equivalent, and then after properly labeling it, archiving it in the evidence locker filing cabinet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You&#039;ve found a Crime Scene/Body, Now What? ==&lt;br /&gt;
First, cordon off the area with the supplied police tape to ensure the crime scene isn&#039;t further contaminated by passerby&#039;s. Rest assured that many of the crew will try to involve themselves if the crime scene is in a public area. Some may even disregard the presence of your tape and walk right through a crime-scene, so if it&#039;s in a populated area try calling for an Officer to assist you in keeping the crime-scene from interference. Remember to wear your gloves so you don&#039;t contaminate evidence yourself.&lt;br /&gt;
&lt;br /&gt;
Once the crime scene is properly taped off and free of loitering assistants, you can begin getting to work. Start by getting pictures of the location of the body, and any other suspicious items. Then, use your swab kit to sample blood if any is present at the scene. Then, begin collecting evidence and putting it in bags &#039;&#039;&#039;with your gloves on.&#039;&#039;&#039; Use your judgement as to what constitutes evidence or not. Bloodied knife? Evidence. Bag of chips? Probably not evidence if it was discarded in a main hallway, definitely evidence if found in a place it has no regular business being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to lift the crime scene as soon as possible, so that crew can once again use the part of the station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Take the blood samples to the [[file:DNA_Analyser.gif]] DNA Analyzer to get them checked for DNA. Remember to close the lid after a sample is loaded, and open it again after ejecting it so you can get your next sample in. The analyzer can process one sample at a time, and will take a minute or so to produce its analysis. Once you have your results, you can compare your DNA strings to those stored in the medical records (which you can access in your office). If your victim has been disfigured or is otherwise impossible to identify, this is also your chance to put a proper ID on them.&lt;br /&gt;
&lt;br /&gt;
Next, it&#039;s time to search for fibers and prints. You lift both of these from evidence using the Fiber Collection Kit and Fingerprint Powder respectively, and analyze them by putting them in your Electron Microscope. If you&#039;re lucky, the culprit might&#039;ve handled valuable evidence (such as the murder weapon) without gloves, but if not you might always have a few fibers to go off on. Remember that for fibers, you need to transfer them to a microscope slide before before you can put them under your microscope (thankfully, each slide is reusable).&lt;br /&gt;
&lt;br /&gt;
At this point, you more often than not have enough evidence to get security to bring it at least one major suspect, if not arrest them outright. Make sure to communicate your findings over the security radio, so sec can be on the lookout for suspects and send them to you for interrogation.&lt;br /&gt;
&lt;br /&gt;
== Performing Autopsies ==&lt;br /&gt;
If the body isn&#039;t in your custody, fear not! Medical may have mistakenly taken the corpse. Ensure to politely ask them for the whereabouts of the victim and ensure you remind them that you have first priority for the processing of victims of crimes or workplace accidents. If your character is unable to perform autopsies, you can still contact other qualified people to help the investigation or perform it together.&lt;br /&gt;
&lt;br /&gt;
To perform an autopsy, you&#039;re going to need a [[file:Scalpel.png]] scalpel, [[file:Autopsy_scanner.png]] autopsy scanner, [[file:Sterilemask.png]] a mask, and a [[file:LGloves.png]] pair of gloves. Make sure to put on the mask and gloves before you begin, to avoid contaminating the body or catching any viral pathogens it might still be carrying.&lt;br /&gt;
&lt;br /&gt;
Then, use a health analyser to find out damage areas on the victim, and use the scalpel on every affected zone once (two cuts for the chest might be necessary). Make sure to scan every zone with the autopsy scanner, and get a printout when you&#039;re done. Voila, you have a list of every injury on the body, complete with precise time and responsible weapon. Make sure to communicate your findings with security over the security radio.&lt;br /&gt;
&lt;br /&gt;
Lastly, one additional thing you can do if you can&#039;t find any evidence pointing to a cause of death on the body is to perform a reagents test. To do this, grab a syringe, get a blood sample from the body, and put it through the [[file:MS.png]] mass-spectrometer found in the morgue. The mass-spectrometer should give you an accurate reading of any chemicals that were present in the victim&#039;s body at the time of death. (Note: this can also be used on living victims if you believe they&#039;ve been drugged.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sidetasks ==&lt;br /&gt;
Technically, the above represents the entirety of your job. Despite this, you will rarely be called upon to investigate a crime, since the victim is usually able to cry out for help and the perpetrator is quickly identified. Luckily, there are some other things that you can do instead:&lt;br /&gt;
&lt;br /&gt;
* Be a general assistant to Security - the warden may occasionally need prisoners escorted to medbay, or for spare jumpsuits to be retrieved for demoted personnel.&lt;br /&gt;
* Use the camera terminal in your office or the lobby to scan the station. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the Warden&#039;s job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
You are capable of fabricating and falsifying evidence. Furthermore, you have prime access to the station&#039;s morgue, which can be very useful for disposing of, or obtaining corpses, and generally people will be less suspicious of you if you carry around weapons or dangerous chemicals. As a whole, be creative! Frame others for your own crimes! Induce the station in utter confusion!&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Security]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Warden&amp;diff=19288</id>
		<title>Warden</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Warden&amp;diff=19288"/>
		<updated>2021-03-15T21:07:50Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Changed to Investigator stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue[&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Warden.png&lt;br /&gt;
|jobtitle = Warden&lt;br /&gt;
|access = [[Security_Officer#The_Equipment|Armory]], [[Job_Guides#Internal_Security|Security]], [[Security_Officer#The_Brig|Brig]] Timers,  Warden&#039;s Office, [[Security_Officer#The_Brig|Prison Wing]], Maintenance&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 25 years of age, applicable criminal forensics degree or 7 years experience in Prisoner Management field.&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]] - [[Kaltir Law Academy]]&lt;br /&gt;
|duties = Ensure the arrested prisoners don&#039;t escape, issue weapons to security, command the Brig.&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|guides = [[Security_Officer#Standard_Procedure|The Standard Procedure]], [[Corporate Regulations]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Warden&#039;&#039;&#039; is a member of the security staff and is responsible for the brig and the prisoners. He also has access to the armoury and is responsible for handing out equipment. He has control over the [[Security_Officer#The_Brig|Brig]] and the [[Security_Officer#Processing|Prison Wing]]&lt;br /&gt;
&lt;br /&gt;
==Watch Hound==&lt;br /&gt;
Half of your job is to look after the prisoners; make sure they [[NanoTrasen_Liaison#Submitting_an_Incident_Report|aren&#039;t abused]] or given [[Corporate Regulations|unfair sentences]] and that they [[Traitor|don&#039;t escape]]. The other half of your job is to arm security with weapons in [[Captain#Alerts_and_SOP| emergencies]]. You are not a [[Security Officer]] and should not leave the brig if possible. However, you may operate as an officer shall the need arise, under the permission of your [[Head of Security|HoS]].&lt;br /&gt;
&lt;br /&gt;
If you have no prisoners to watch out for, you can be helpful to your team by coordinating with officers over your radio channel, checking cameras when people call for help, and updating arrest records. You can also do roll call every so often, to make sure that the officers are still alive and well. You have the opportunity to make Security run like a well-oiled machine, but don&#039;t start acting like [[Head of Security|your boss.]]&lt;br /&gt;
&lt;br /&gt;
Also make sure you keep track of what&#039;s in the armory. You start with a list of everything in the armory and should keep track of who and what is being taken and their reason why. Moreoever, make sure the armory stock is well-balanced. Sometimes, the people at Central forget to stock a certain type of weaponry, whether lethal or non-lethal; and it is your job to make sure the [[Job_Guides#Supply|situation is remedied]] before it&#039;s too late.&lt;br /&gt;
&lt;br /&gt;
Remember to follow [[Corporate Regulations]]&lt;br /&gt;
&lt;br /&gt;
== Things to Know ==&lt;br /&gt;
As a Warden, you have full control over the entirety of the [[Security_Officer#The_Brig|Brig]]. Other than that, you are on the same level as [[Investigator|everyone else]] [[Security Officer|in Security]]. You report to the [[Head of Security]] just like every other officer. &lt;br /&gt;
&lt;br /&gt;
Unlike every other officer, you have the independent authority to issue arrest and search warrants as long as there is sufficient cause to. This responsibility is not an indicator of elevated rank - it just allows security to function appropriately when the Command Staff normally responsible are missing. &#039;&#039;&#039;You should not be issuing warrants unless your normal oversight&#039;&#039;&#039; (in the form of a [[Head of Security]] or the [[Captain]]) &#039;&#039;&#039;is not present.&#039;&#039;&#039; Any warrants you issue independently will be subject to review by either of these people later on. &lt;br /&gt;
&lt;br /&gt;
Have an advanced knowledge of [[Corporate Regulations]] and [[Guide to Station Procedure|Station Directives]], and also be aware of all [[Guide to Station Procedure|CCIA Notices]]. There aren&#039;t many people who want to be brigged for no reason, and &#039;&#039;nobody&#039;&#039; wants to be held until transfer without due cause. If necessary, you might even need to release a prisoner for being held unlawfully.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
To help your wardening ways, grab a pair of cuffs (for prisoner transportation) that are in a box in the armory, and a [[Security_Officer#The_Equipment|stun baton]]. You already have a taser and a pair of sunglasses. Several portable flashers are in the armory. These CAN and will be useful in securing the brig during attacks. Make sure no one gets your ID, and you know who the [[Head of Security]] is, as you need to defend your equipment from would-be thieves. Nobody other than yourself, the Head of Security, and the [[Captain]] are allowed into the armory; walking into the armory without authorization is considered trespassing.&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t Sit Around===&lt;br /&gt;
Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or there are any areas of break in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who is behaving suspiciously in security and hold them till the Head of Security comes. Remember, talk first, disarm second, kill if that&#039;s your only option (it never is).&lt;br /&gt;
&lt;br /&gt;
If you are going to sit around, it may be worthwhile to update the security records for your prisoners. Seriously. Update the security records.&lt;br /&gt;
&lt;br /&gt;
===Clearance Level Check===&lt;br /&gt;
You need to make sure any and all crew that the [[Head of Personnel]] authorizes comes with a stamped form, or the Head of Security. Nothing is worse than a [[Traitor]] breaking in, and you foolishly giving them armor or a gun.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
You start with gloves, an energy gun, armor, and sunglasses. You have access to a ton of guns, and a ton of other things no station member could dream of. Problem is, you have poor access to the station, but you have a whole brig to play with. You are less likely to be &amp;quot;needed&amp;quot; compared to a Head of Security, and less likely to be expected to respond to call than a security officer. Yet, running about station will attract attention, so get done what you need to, do it fast, and remain in the safety of the brig.&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[category: jobs]]&lt;br /&gt;
[[Category: Security]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Security_Officer&amp;diff=19287</id>
		<title>Security Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Security_Officer&amp;diff=19287"/>
		<updated>2021-03-15T21:07:07Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Changed to Investigator stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Security Officer&lt;br /&gt;
|access = [[Job_Guides#Internal_Security|Security]], [[Security_Officer#The_Brig|Brig]] Timers, Maintenance&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = Must be 18 years of age, passed a 3 month academy training and 1 month practical training on station. &#039;&#039;&#039;Alternatively&#039;&#039;&#039;, must be 20 years of age and 2+ years experience in security or law-enforcement related position(s).&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]] - [[Kaltir Law Academy]]&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Stop crime, enforce [[Corporate Regulations]].&lt;br /&gt;
|guides = [[Corporate Regulations]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Security Officers&#039;&#039;&#039; are the main force behind [[Security]] on the station. They are responsible for dealing with security complaints and arresting those who break [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cadets&#039;&#039;&#039; can vary from an experienced officer just getting oriented on station, to new recruits from NanoTrasen Security/other private or public academies, or even those currently receiving schooling to be an Security officer.&lt;br /&gt;
==The Hierarchy==&lt;br /&gt;
The Head of Security holds authority over the entire department.&lt;br /&gt;
&lt;br /&gt;
The Warden holds authority over the brig and the armoury. They can authorize equipment and order officers within the Brig, unless otherwise overridden by the Head of Security. The Warden is also responsible for the upkeep and treatment of prisoners, an is responsible for their well-being, injury, or death, even if caused by other officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Know Your Place===&lt;br /&gt;
* [[Nanotrasen_Corporation|NanoTrasen]] Security functions first and foremost as a mediator to conflict, for better or worse, your job encompasses keeping the majority of the Staff (and the Station) safe and productive while disciplining troublemakers or more serious criminals. Your top priority is the protection of [[Nanotrasen_Corporation|NanoTrasen]] assets.&lt;br /&gt;
* Your training dictates that attempting to resolve issues without threats or physical force works best as a first resort in Standard situations, failing that you are also trained to handle situations with less subtlety when diplomacy either falls flat or is unlikely to work.&lt;br /&gt;
* You&#039;ve been trained to respect the chain of command, but the orders of your lineleader, the [[Head_of_Security|Head of Security]], are your priority first until the Station [[Captain]] chooses to overrule them.&lt;br /&gt;
* Remember to follow [[Security_Officer#Standard_Procedure|Standard Security Procedure]], because you can&#039;t call yourself an enforcer of [[Corporate Regulations]] if you can&#039;t respect the same rules you&#039;re supposed to uphold.&lt;br /&gt;
== The Law ==&lt;br /&gt;
[[Corporate Regulations]] is a summary of most crimes with some suggested sentence times. The [[Captain]] is sometimes able to set his own guidelines in exceptional circumstances, such as [[Captain#Alerts_and_SOP|code red]] emergencies and stationwide threats.&lt;br /&gt;
&lt;br /&gt;
Unless a member of security (including the investigators) directly witness a crime, or are responding to an immediate crime via a radio call, they require an arrest warrant.&lt;br /&gt;
&lt;br /&gt;
Any search of departments or individuals on green alert require a search warrant stamped by the Head of Security. If there is no HoS then the Warden&#039;s signature is also valid. If none of these roles are occupied then just do your best.&lt;br /&gt;
===Alert Levels===&lt;br /&gt;
There are currently 4 alert levels, each of which change, in most circumstances, the way you conduct your job. The following is a summary of said alert levels:&lt;br /&gt;
* &#039;&#039;&#039;Code Green - All Clear.&#039;&#039;&#039; &lt;br /&gt;
Default operating level. No immediate or clear threat to the station. All departments may carry out work as normal. You are expected to follow [[Security_Officer#Standard_Procedure|standard security procedures]] at all times during Code Green. You can wear the standard vest available in your security locker, but not the armor found in the armory. Failing to follow standard procedure during Code Green may end up with you violating [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
This is how the round starts, and you should do everything in your power to keep it that way. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Blue - Suspected Threat.&#039;&#039;&#039; &lt;br /&gt;
Raised alert level. Suspected threat to the station. Issued by Central Command, the Captain, or a Head of Staff vote. Security personnel are authorized to wear armor vests, helmets and display weaponry at all times. Random searches of crew are permitted within reason. Locational searches are also permitted with probable cause, however Command Staff may shut down a locational search of an area under their authority. This includes but is not limited to: their own department, the bridge, vault or any other shared command-restricted location. In both cases, it is the right of the department head, or the individual receiving the search to know the reason of said search.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red - Confirmed Threat.&#039;&#039;&#039; &lt;br /&gt;
Maximum alert level. Confirmed threat to the station or severe damage. Issued by Central Command, the Captain, or a Head of Staff vote. Martial law. Suit senors are mandatory and everyone is required to stay in their workplace unless needed elsewhere. Security may detain suspects without a warrant. You are expected to deal with the threat in a way that keeps casualties to a minimum, the same goes for collateral damage to the station. Lethal ammo may be used to achieve this, but should only be used if necessary and if the Head of Security, Captain or another command member if those stated previously are unavailable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Yellow - Biological Hazard&#039;&#039;&#039; &lt;br /&gt;
The station is now under an elevated alert status due to a confirmed biological hazard. All crew are to follow command instruction in order to ensure a safe return to standard operations.&lt;br /&gt;
&lt;br /&gt;
Code Yellow is used for biological hazards such as carp, spiders, bears, drones, blobs or any other biological hazard on the station. It will give Command and any relevant departments the required flexibility (for example allowing officers to carry weaponry during a spider outbreak) to deal with any biological hazard threats, without sacrificing privacy rights or giving you, the Security Department, the means to arrest/search crew without a warrant. A warrant will still be required to arrest/search crew on Code Yellow.&lt;br /&gt;
&lt;br /&gt;
==Security controlled locations==&lt;br /&gt;
&#039;&#039;&#039;Arrivals Checkpoint:&#039;&#039;&#039; This checkpoint is near the arrival shuttle. It has an ID computer which the HoP can man as well as other security computers. There is also a locker with security gear. Late-joining security officers might find it to be a good idea to take the equipment from here.&lt;br /&gt;
&lt;br /&gt;
===The Brig=== &lt;br /&gt;
&lt;br /&gt;
For more detailed instructions, see [[Security_Officer#Standard_Procedure|Standard Security Procedures]]. For a summary read below.&lt;br /&gt;
&lt;br /&gt;
The Warden runs this within this area. He has authority over Security Officers within this area. The Brig itself has cells and cell timers. &lt;br /&gt;
&lt;br /&gt;
As the arresting officer, you have certain responsibilities. As always, following the protocol will keep you safe, the station secure, and the criminals in line. Follow it closely.&lt;br /&gt;
&lt;br /&gt;
1. While the prisoner is still handcuffed, search them. Repeat offenders or those charged with extremely serious crimes should be stripped and redressed in the prison orange. Inform the prisoner and the other security personnel what is happening, and what the prisoner&#039;s charges are. Evidence goes in the evidence locker, hazardous chemicals should be stored to later be spaced, and all other materials go in the brig locker with the prisoner. The [[Guide_to_Communication_Devices#Headset|headset]] should only be taken if the prisoner is using it to incite rebellion, harassing other crew members, or as an additional punishment for repeat offences.&lt;br /&gt;
&lt;br /&gt;
2. Lock the Locker with your identification, remove your prisoner&#039;s handcuffs, and stand in the doorway to prevent escape while you set the time. The doors will not close and lock if a time has not been set in. [[Corporate Regulations|Consult Corporate Regulations for proper sentencing.]] If the prisoner makes to escape, flash them with the brig&#039;s flash controls. They will even reach to just outside the cell doors. Remember that escape attempts are an additional crime under Corporate Regulations. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; leave the prisoner handcuffed in his cell, unless you have very good reason to believe they are dangerous.&lt;br /&gt;
&lt;br /&gt;
3. Never open the cell door when the prisoner is standing right on the other side. Require them to step back to the bed. This will allow you to react if they attack or attempt to escape. Even trustworthy prisoners may turn at any second. When in doubt, flash the cell.&lt;br /&gt;
&lt;br /&gt;
4. You must be there when the prisoner&#039;s time is up to return their gear and escort them out of the brig. Failure to do this may in some cases result in your dismissal or attack.&lt;br /&gt;
&lt;br /&gt;
=== Security Office and Armory === &lt;br /&gt;
&lt;br /&gt;
Security’s home base. The armory contains additional weapons and armor which the HoS and Warden have access to. They should hand out this additional equipment as the situation escalates aboard the station. The security lockers with equipment are found here as well as the Head of Security’s Office and the Briefing Room/Lounge. Within the Breifing Room/Lounge is a SECTech machine. Contained within are several pieces of equipment useful to security officers (flashes, flash bangs, handcuffs, evidence bag boxes, and doughnuts).&lt;br /&gt;
&lt;br /&gt;
=== The Escape Shuttle ===&lt;br /&gt;
In the event that a shuttle is en route (either transfer or escape), your job will be to ensure that everyone proceeds on the shuttle in an orderly fashion. No foul play. Any dangerous behavior should be treated as such. Prisoners in the brig should only be held in the security area of the shuttle.&lt;br /&gt;
&lt;br /&gt;
==The Equipment==&lt;br /&gt;
First, you are already equipped with a soft cap and other attire, two handcuffs and your blue jumpsuit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stun Baton&#039;&#039;&#039; - Your weapon of choice. It deals HALLOSS damage, similar to tasers. Use the help intent to avoid dealing brute damage to the target.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tasers&#039;&#039;&#039; - Place the taser in your backpack. Replace your Baton with this in case you need the extra range and the AI/Captain/Head of Security/Warden refuse to open the armoury for better equipment. It is also good to use against runners or those equipped with a gun themselves. Use your best judgement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flashes&#039;&#039;&#039; - A good backup if your stun baton runs out of charge or you need to keep a criminal subdued. Robotics may also want these. It&#039;s usually a courtesy to give them your burnt out flashes. Throw it in a pocket or hide it in your backpack&#039;s box. Has the added benefit of stunning out of control Stationbounds.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Teargas&#039;&#039;&#039; - Sometimes preferred by some officers instead of flashes. These will place targets into paincrit for several seconds within a reasonable radius when thrown. To throw, simply move the teargas to your hand and click a tile on the floor. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as affect fellow officers not wearing gas masks (or yourself, if you&#039;re throwing these without wearing a gasmask), and disable them for a potentially lethal amount of time. They are also useful to help you escape a small group assailants. Keep this in your pocket and detonate in hand, this causes everyone who is caught in the cloud to get temporarily downed due to pain, be careful, as it effects on skin contact as well. Minor toxins damage is a side effect of usage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sunglasses&#039;&#039;&#039; - You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to avoid the embarrassing result of succumbing to a flash meant only for an unruly prisoner.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Handcuffs&#039;&#039;&#039; - Throw these in your pockets as well. You will use these. A lot. Click on someone to start handcuffing them. You&#039;ll both need to stay next to each other for them to work. Pulling people then prevents them from running away. Be careful of bumping into people however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Energy Carbine&#039;&#039;&#039; - A rare item for the average officer to possess, usually only handed out when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between stun and kill. Most of the time, the weapon should be left on stun. It also makes a potent melee weapon. Firing on kill at crewmembers will often result in demotion or a potential job ban.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shotgun&#039;&#039;&#039; - Another rare item for the average officer to possess, usually only handed out when things have really hit the fan. May include a box of shotgun shells or is loaded with shotgun shells. Make sure to pump before shooting at someone. Make sure the safety&#039;s off too! &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Riot Shield&#039;&#039;&#039; - Another uncommon weapon for security personnel. Protects from melee attack in the direction you are facing. Makes a decent melee weapon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Laser Rifle&#039;&#039;&#039; - Possibly the least common weapon to find in the hands of security officers, mainly due to the lack of a stun mode. While more powerful than an Energy Carbine, it makes a slightly less effective melee weapon. You should never have these unless it&#039;s a Code Red situation.&lt;br /&gt;
&lt;br /&gt;
Important: When you are done using your locker, close it and lock it.&lt;br /&gt;
&lt;br /&gt;
== Standard Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== For Non-Security Personnel ===&lt;br /&gt;
* Do not attempt to apprehend criminals. Call for security.&lt;br /&gt;
* Self-defence is acceptable if escape is not possible and danger to life, limb, or critical property is present (tampering with vital equipment or physically threatening an individual).&lt;br /&gt;
* Do not break police tape without good reason. Having to walk slightly further than normal is not a good reason.&lt;br /&gt;
&lt;br /&gt;
=== For Prisoners ===&lt;br /&gt;
* Don&#039;t be stupid. If you are incarcerated, do not attempt escape over minor offences.&lt;br /&gt;
* Irritating officers for amusement is a generally poor idea. Refrain from repeatedly banging upon windows.&lt;br /&gt;
* Do not attempt suicide over brig time. It is a bannable offence.&lt;br /&gt;
* If you feel you have been unjustly incarcerated, contact the Warden, Head of Security, and then the Corporate Liaison(in that order).&lt;br /&gt;
&lt;br /&gt;
=== Responding to Calls ===&lt;br /&gt;
If someone calls for security an officer should respond. Having another officer use the camera potato to check the area is also recommended. Additional officers should be dispatched as needed.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the scene, the first responder is expected to gauge the exact nature at the scene. &lt;br /&gt;
&lt;br /&gt;
If the scene is clear:&lt;br /&gt;
* Radio in the situation at the scene.&lt;br /&gt;
* Ensure the safety of any crew in the immediate vicinity.&lt;br /&gt;
* Identify witnesses.&lt;br /&gt;
* Secure the scene in the event of occurrences (tape off area/disallow witness to leave).&lt;br /&gt;
* Proceed to &#039;Collecting Evidence&#039;&lt;br /&gt;
&lt;br /&gt;
If the scene is not clear:&lt;br /&gt;
* Identify nature of threat.&lt;br /&gt;
* If threat is able to be handled by officers on scene: Proceed with mediation/detainment.&lt;br /&gt;
* If threat is unable to be handled by officers on scene: Request immediate assistance. Upon requesting assistance, await said assistance before proceeding. Ensure your safety before ensuring the safety of others on scene.&lt;br /&gt;
&lt;br /&gt;
=== Collecting Evidence ===&lt;br /&gt;
* Crime scenes must be sealed off for evidence to be valid. Ensure non-security personnel do not enter the scene. Avoid cordoning off high-traffic areas unless a serious crime (such as murder or mutiny) has been committed. Permission from the relevant head of staff, head of security, or captain should be gained to cordon off high-traffic areas of specific departments. &lt;br /&gt;
* If possible, cordoned off areas should still allow access around it, via maintenance tunnels, less area taped off, or other methods.&lt;br /&gt;
* Autopsies are secondary to cloning of non-criminal employee bodies. Autopsies should be performed within the morgue after cloning attempts have been made.&lt;br /&gt;
* Disrupt standard station operation as little as possible around the crime scene.&lt;br /&gt;
* Investigators should be requested. Officers on scene are expected to ensure scene security until/during the arrival of/processing of the scene by investigative staff. If no investigative staff is available, officers are expected to secure evidence on scene.&lt;br /&gt;
* Witness statements should be taken (either via recorder or on paper) and physical evidence should be secured.&lt;br /&gt;
&lt;br /&gt;
Handling Evidence&lt;br /&gt;
* Ensure gloves are worn to prevent contamination of evidence.&lt;br /&gt;
* Items that can be, must be held in evidence bags for transportation.&lt;br /&gt;
* Crime scene must be preserved until all evidence is collected.&lt;br /&gt;
* After evidence is collected, cadavers may be removed to the morgue and area may be cleaned up. &lt;br /&gt;
&lt;br /&gt;
=== Arrest ===&lt;br /&gt;
Proceed as follows during the event of detainment:&lt;br /&gt;
* Announce intention to arrest and charges vocally.&lt;br /&gt;
* Request the suspect surrender peaceably&lt;br /&gt;
* If suspect resists, attempt to handcuff. Verbal disagreement or swearing is not resisting. Verbal threats of violence, damage, or death are considered resisting arrest.&lt;br /&gt;
* If suspects fight back or run, apply needed force to cease flight and detain suspect. A charge of resisting arrest should be applied in this case.&lt;br /&gt;
* Remove suspect to brig for processing.&lt;br /&gt;
&lt;br /&gt;
For witnessed major/violent crime:&lt;br /&gt;
* Immediately attempt detainment of suspect, with charges read out when suspect is secured.&lt;br /&gt;
* Remove suspect to brig for processing.&lt;br /&gt;
&lt;br /&gt;
=== Processing ===&lt;br /&gt;
* Ensure Warden is aware of incoming prisoner.&lt;br /&gt;
* Bring prisoner to processing/booking room. Leave secured if violent/repeat offender. &lt;br /&gt;
* Check prisoner’s pockets (coat/jumpsuit), pack, and any containers within pack.&lt;br /&gt;
* Confiscate any contraband/evidence found. Note: Evidence must have pertinence to the case. If there is no direct correlation, evidence should be returned to person or respective department.&lt;br /&gt;
* Inform the prisoners superior of the arrest.&lt;br /&gt;
* Proceed to ‘Jailing’.&lt;br /&gt;
&lt;br /&gt;
=== Questioning ===&lt;br /&gt;
* Questioning should be done in the brig. Booking/Processing is to be used for ‘informal’ interviews. Interrogation should be used in the case of more in depth investigations.&lt;br /&gt;
* The Investigator should get preference in questioning a suspect unless there&#039;s a good reason. A standard processing interview for an open and shut case is probably not worth their time, but it&#039;s always good to ask.&lt;br /&gt;
* If the person is not a suspect, do not handle them as an offender (handcuffing, stunning, or flashing them is not okay).&lt;br /&gt;
* Ensure usage of recorder during interrogations; ensure the suspect/prisoner/witness is aware they are being recorded. Ensure the suspect/prisoner/witness states their or has their name/occupation stated at the beginning of an interrogation.&lt;br /&gt;
* If person remains uncooperative, make note of this. Seek advice from your Head of Security.&lt;br /&gt;
&lt;br /&gt;
=== Jailing ===&lt;br /&gt;
* Move prisoner to appropriate cell. &lt;br /&gt;
* Place personal items the prisoner was deemed able to keep upon release in cell locker.&lt;br /&gt;
* Set cell timer to appropriate time and secure cell.&lt;br /&gt;
* Remove handcuffs from prisoner’s person within secure cell if able to do so without severe risk to own wellbeing.&lt;br /&gt;
* Ensure records are properly updated to reflect prisoner’s crimes/status.&lt;br /&gt;
&lt;br /&gt;
=== Release ===&lt;br /&gt;
* When timer expires, an officer should always be present to escort former prisoner from the brig.&lt;br /&gt;
&lt;br /&gt;
=== Permanent Holding ===&lt;br /&gt;
* Bring prisoner to Prison Processing Area.&lt;br /&gt;
* Have prisoner remove all items (barring ‘safe’ [no access] Identification Cards, PDAs, Radio Headsets [ensure additional cartridges/chips are removed from radios/PDAs]). In the event a prisoner is uncooperative or cannot be allowed out of handcuffs without threat to officers’ wellbeing, officers should assist the prisoner in assuming proper garb.&lt;br /&gt;
* Transfer prisoner into permanent holding.&lt;br /&gt;
&lt;br /&gt;
Notes: Prisoners moved into permanent holding should be checked on regularly. Heads of staff should also be informed of their Status.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Application of lethal force is often not the only solution to an issue. Lethal force should only be pursued if all other routes fail.&lt;br /&gt;
* Do not needlessly escalate situations, you should be working to defuse any potential hostile situation, rather then resort to your weapons.&lt;br /&gt;
* You are a Corporate Security Officer not a Police Officer or Entity of a Military. Your job is to ensure the safety of your corporation’s investment (I.E. Smooth operation of your assigned station).&lt;br /&gt;
* Apply escalating force as deemed necessary by suspect’s actions. Minimal force as required by a situation should be applied.&lt;br /&gt;
* Minimal force should be used at all appropriate times, but not at the risk of your own life.&lt;br /&gt;
* Talk first (unless the suspect lets their weapons do the talking).&lt;br /&gt;
* Heads of Department have the final say over their department (barring Central Command/Captain ruling). &lt;br /&gt;
* Ensure access is properly cleared with Heads of Departments barring exceptional circumstances (i.e. major crime in progress).&lt;br /&gt;
&lt;br /&gt;
=== Traitoring ===&lt;br /&gt;
Traitor security is a mixed bag. You can try planting evidence on your target (though make sure you don&#039;t put fingerprints on it yourself). Try putting the item in their hand first, and then removing it while you wear gloves, then stick it in their backpack. Theft shouldn&#039;t be too hard, and if you plant evidence on other people to make you seem like the &amp;quot;good cop&amp;quot; you should be fine. If things go wrong, you always have your trusty weapons.&lt;br /&gt;
&lt;br /&gt;
== Security Cadet ==&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Security Cadet&lt;br /&gt;
|access = [[Job_Guides#Internal_Security|Security]], [[Security_Officer#The_Brig|Brig]] Timers, Maintenance&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Must be 18 years of age, passed a 3 month academy training, currently undergoing 1 month practical training on station.&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]]&lt;br /&gt;
|superior = [[Head of Security]], [[Security Officer]], all of Security&lt;br /&gt;
|duties = Assist Security, stay out of trouble, read [[Corporate Regulations]].&lt;br /&gt;
|guides = [[Corporate Regulations]]&lt;br /&gt;
}}&lt;br /&gt;
Security Cadet is the learners&#039; role of Security. You are capable of upgrading to Security Officer by passing your 1 month training. You should play Cadet until you feel comfortable in the Security Department. Established characters shouldn&#039;t jump into this position outside of very unique circumstances or staff approval.&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Security]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Head_of_Security&amp;diff=19286</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Head_of_Security&amp;diff=19286"/>
		<updated>2021-03-15T21:03:33Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Changed to Investigator stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Job_Guides#Internal_Security|Security]], [[Security_Officer#The_Brig|Brig]] Timers, Maintenance&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_hos.png&lt;br /&gt;
|jobtitle = Head of Security&lt;br /&gt;
|access = All of [[Job_Guides#Medical|medbay]], All of [[Job_Guides#Internal_Security|security]], All of [[Job_Guides#Research|research and development]], [[Security_Officer#The_Brig|Brig]] Timers, [[Job_Guides#Station_Command|Bridge]], Teleporter, [[Botanist|Hydroponics]], [[Atmospheric_Technician|Atmospherics]], [[Janitor|Janitor&#039;s closet]], [[Chef|Kitchen]], [[Bartender|Bar]], [[Job_Guides#Engineering_and_Maintenance|Maintenance]]&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|qualifications = At least 30 years of age, 10 years experience in security-related field and a relevant Bachelors or Masters degree.&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]] - [[Kaltir Law Academy]]&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Coordinate security, maintain order.&lt;br /&gt;
|guides = [[Security_Officer#Standard_Procedure|Guide to Security]], [[Corporate Regulations]], [[Chain of Command]]&lt;br /&gt;
}}&lt;br /&gt;
The [[Head of Security]] is in charge of the [[Job_Guides#Internal_Security|Security]] forces on the station. They command the [[Warden]], [[Investigator]], and [[Security Officer|Security Officers]] and make sure that they [[NanoTrasen_Liaison#Submitting_an_Incident_Report|don&#039;t ruin everything]].&lt;br /&gt;
&lt;br /&gt;
== Job Description ==&lt;br /&gt;
Your job isn&#039;t to hunt people down, unless it&#039;s an urgent matter in one of the many places your normal security officers can&#039;t get into, so you can usually just sit in your office and let the [[Roboticist#Securitron|securitrons]] and officers do it for you. You have more access to the station than anyone else in security, but less than the other heads. Try not to depend on it.&lt;br /&gt;
&lt;br /&gt;
You are concerned with the following people:&lt;br /&gt;
&lt;br /&gt;
* [[Security Officer|Security Officers]]: These are your pawns, and it&#039;s your job to control them. If they&#039;re being incompetent resource wasters, yell at them and get them to fall in line. If they continue, tell them to stop or have them demoted. A security officer that does not do his job properly shouldn&#039;t even have this job in the first place.&lt;br /&gt;
&lt;br /&gt;
* [[Warden|The Warden]]: This is a special security officer who acts as the Brig&#039;s watchdog. Make sure he doesn&#039;t set and/or support unfair and bad brig times, that he doesn&#039;t leave the Brig, and he won&#039;t bother you. He also hands out equipment in emergencies, and will take over if you happen to be unavailable.&lt;br /&gt;
&lt;br /&gt;
* [[Investigator]]: The job of the Investigators is to investigate crimes. They specialize in interrogating suspects and witnesses, analyzing evidence procured at a crime scene and pursuing leads. They are firmly under your command, regardless of what they may say. &lt;br /&gt;
&lt;br /&gt;
* [[Job_Guides#Command|Station Command]]: Should security or anyone else be acting out of their job description [[Job_Guides#Command|Station Command]] can be called in. They conduct their own investigations to determine whether someone has overstepped their power or authority. You have no direct authority over them.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
=== Officers, Roll Out ===&lt;br /&gt;
The first step towards keeping the station safe is to ensure that your own officers aren&#039;t a threat. Security enforces the law, but they are not above it - and neither are you. Make sure that all of your personnel are familiar with the regulations regarding [[Corporate Regulations]], and [[Security_Officer#Standard_Procedure|standard Security practices]].&lt;br /&gt;
&lt;br /&gt;
Once your force is up to speed on the rules and regulations, send them out on patrol. Pay attention to all the radio channels for any calls for help. If there are any, dispatch some officers to handle it, and make sure that the [[Investigator]] collects any relevant evidence. Make sure that the Warden keeps the Security records up-to-date.&lt;br /&gt;
&lt;br /&gt;
=== Laying Down the Law ===&lt;br /&gt;
Check to make sure that appropriate times are given out for violations of Corporate Regulations, and that your department only arrest people who have actually committed crimes. Remember, if they&#039;re doing something that you don&#039;t like but is technically not against the law, you can issue an official injunction - preferably in a official sounding language, written, and stamped with your Head of Security stamp - against it. Expect abuse of this power to be called out, however.&lt;br /&gt;
&lt;br /&gt;
If one of your officers misbehave, yell at them, or in more serious cases, show them the inside of a cell. Keep them busy by sending them on patrols, leads, and follow-ups. An unoccupied officer is often a [[NanoTrasen_Liaison#Submitting_an_Incident_Report|bad officer.]]&lt;br /&gt;
&lt;br /&gt;
==== El Capitan ====&lt;br /&gt;
It is also important that you understand the relationship between Security and the [[Captain]]. The Captain&#039;s authority on the station is absolute, except where it conflicts with Corporate Regulations; the Captain cannot pardon criminals, cannot get away with committing crimes, and so on. The only time that Corporate Regulations can be overridden is when there is an imminent and overwhelming threat to the station. Other Heads of Staff are required to follow Corporate Regulations as well. &#039;&#039;&#039;However&#039;&#039;&#039;, this does not mean that you are the law. You are still outranked by the Captain. You can only arrest the Captain, or other Heads of Staff, if they&#039;ve actually committed a crime. Until that time, you have to follow orders just like anyone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally, always remember to follow [[Security_Officer#Standard_Procedure|standard security procedures!]]&lt;br /&gt;
&lt;br /&gt;
== Office ==&lt;br /&gt;
Your office is in the [[Security_Officer#The_Brig|Brig]]. It holds various security equipment for use in apprehending and detaining criminals. Your office also has both a security records computer and a security camera potato which you can use to monitor the station from the comfort of your desk chair.&lt;br /&gt;
&lt;br /&gt;
== Brig ==&lt;br /&gt;
The holding area for prisoners. Only people with access to security can enter. It&#039;s still possible for normal crewmembers to view the cells through the windows behind them. As the windows are electrified, though, they&#039;re not a valid means of entry unless the person happens to have insulated gloves.&lt;br /&gt;
&lt;br /&gt;
The brig also has blast doors in all of the windows, as well as the halls into the cells. There&#039;s a button to drop them in the warden&#039;s office and your office.&lt;br /&gt;
&lt;br /&gt;
Prisoners may try to flee, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to then release from the bed and cuffs if they aren&#039;t dangerous). And, &#039;&#039;&#039;SET A TIME TO THE TIMER&#039;&#039;&#039; (the door won&#039;t lock unless you do this). Make sure to [[Corporate Regulations|keep the time to the crime]].&lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner has been deemed too dangerous to release, they can be kept in one of the secure holding cells.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As Head of Security, you coordinate your actions with the captain, the other heads of staff, and your officers. You will often work with Medical, when a crime results in injury, when a prisoner is hurt, or when a patient is violent. When a criminal damages station infrastructure, you will work with Engineering to determine what happened and whether it&#039;s safe for your officers to investigate. Supply and Research can get you high-powered weapons if you need them. And do try to keep the janitor from thoughtlessly cleaning up the evidence.&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
Head of Security would theoretically be one of the easiest traitor jobs on station. You are the most heavily armed and armoured person on station, with about as much access as the Head of Personnel, and have the entire security department under your thumb. You are also seen as one of the most trustworthy people on the station. However, don&#039;t count on ever becoming a traitor by normal means, as you are Mindshield Implanted. But there can be situational exceptions to this rule, but it&#039;s unlikely it&#039;ll ever happen.&lt;br /&gt;
&lt;br /&gt;
Even the Head of Security is not above the law and it can be very easy to be ousted as a traitorous element if the antagonist Head of Security isn&#039;t treading carefully.&lt;br /&gt;
&lt;br /&gt;
{{Command}}&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Security]]&lt;br /&gt;
[[Category: Command]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Job_Guides&amp;diff=19284</id>
		<title>Job Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Job_Guides&amp;diff=19284"/>
		<updated>2021-03-15T20:56:53Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: /* Internal Security */  Investigator goes brrr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=Some sprites are outdated now, and a choice few descriptions can use some touching up.}}&lt;br /&gt;
Your &#039;&#039;&#039;Job&#039;&#039;&#039; is what NanoTrasen has assigned you to do aboard the NSS Aurora. It defines what equipment you start with, your ID card access, and what you&#039;re actually supposed to be doing.&lt;br /&gt;
&lt;br /&gt;
Some useful links:&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Guide_to_Controls|Tips]]&lt;br /&gt;
* [[Guide_to_Communication_Devices|Communication Devices]]&lt;br /&gt;
* [[NanoTrasen_Occupation_Qualifications|Basic Character Qualifications]]&lt;br /&gt;
&lt;br /&gt;
You should also read up about [[Corporate Regulations]], so you know your rights. Not doing so is considered very bad form for Roleplay&lt;br /&gt;
&lt;br /&gt;
Due to new NanoTrasen equal rights laws, you might encounter some interesting new [[Background_summary#Main_Spacefaring_Races|Species]] working alongside you.&lt;br /&gt;
&lt;br /&gt;
==Station Command==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Put your command whitelist to use and try out Captain. Stare in regret as everything quickly falls apart all around you. Offer to work as a partial interim head of staff for departments without a head. End up being busy with &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; &#039;&#039;&#039;more important matters&#039;&#039;&#039; instead. Get your spare ID stolen by an [[Station Engineer|engineer]] within minutes. [[Revolutionary|Wonder why there&#039;s suddenly torches and pitchforks in front of your door.]]&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfPersonnel.png|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Make your presence known and state that you are available to change access on peoples&#039; IDs. Deny 80% of the requests because they&#039;re clearly not trained to do what they want access to and they never bothered writing employment records to back themselves up anyway. Run around the station keeping track of everything for the [[Captain]]. End up butting heads with other heads of staff over their leadership ability. [[Vampire|Call people into your office for &#039;&#039;employee evaluations.&#039;&#039;]]&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Get your [[Security Officer|officers]] situated and ready to protect company assets. Watch them all attempt to become anything more than a mall cop. &amp;lt;s&amp;gt;Give up and do the same.&amp;lt;/s&amp;gt; Over-exaggerate petty crimes. Declare suspects committing battery in self defense HUT. Tell criminals that crime doesn&#039;t pay. Attempt to clear space bats out of the armory. &amp;lt;s&amp;gt;Die.&amp;lt;/s&amp;gt; Pet your dog. &amp;lt;s&amp;gt;Make sure no Antag gimmicks get off the ground.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Wonder why you spawn with black gloves instead of insulation. Promote safety and wearing PPEs. &amp;lt;s&amp;gt;Contradict yourself by not wearing any of that ever.&amp;lt;/s&amp;gt; Wear your fancy white hardsuit around instead! Leap everywhere around with it &amp;lt;s&amp;gt;until the battery runs out, the time you need it most&amp;lt;/s&amp;gt;. Wonder why the engine tech decided using N2 was ever a good idea. Watch the [[Atmospheric Technician|atmos tech]]&#039;s face melt fighting a losing battle against a phoron fire without protection. Watch an apprentice get stuck trying to build window panes. Forget your &amp;lt;s&amp;gt;robot&amp;lt;/s&amp;gt; fish pet exists.&lt;br /&gt;
!Hard &lt;br /&gt;
|-&lt;br /&gt;
![[File:ResearchDirector.png|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Sit around&amp;lt;/s&amp;gt; Dream about sitting in your office all day. Get stuck doing RnD because no one else wants to. Act surprised when someone who knows what they&#039;re doing attempts telescience. Don&#039;t be surprised in the slightest when the Xenobiologist gets digested by slimes. Watch [[Paramedic]]s try and fail to rescue them. Observe the Xenobotanist get blasted in the face with K&#039;ois. Watch Paramedics try and fail, again, to rescue them. Listen as your Xenoarcheologist falls down a hole. &amp;lt;s&amp;gt;Contemplate firing all xenostudy staff without a second thought as a result just because.&amp;lt;/s&amp;gt; [[Traitor|Wonder why there&#039;s a big hole in the server room instead of toxins.]]&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefMedicalOfficer.png|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Try to give a quick briefing to your subordinates round-start. Get ignored as they all explode out of the briefing room as quickly as possible. Make sure [[Chemist]]s aren&#039;t getting high. Walk in on the [[Paramedic|EMT]] attempting [[Surgery]] on the [[Psychologist]]. End up being the only competent medical professional amid pubbies that thought [[Nurse]] was a learning role. Desperately try not to metagame against [[Changeling|lings]] suddenly resurrecting with full health out of no where. &#039;&#039;&#039;Suffer.&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Security==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#eeeeff;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Run around the station &amp;lt;s&amp;gt;with your baton out so that you can get disarmed and beaten with it&amp;lt;/s&amp;gt;. Wear silly looking glasses. Go on painfully long chases through maintenance &amp;lt;s&amp;gt;and never catch anyone because wow you&#039;re out of shape&amp;lt;/s&amp;gt;. Eat donuts. Get criminals bumped out of your hands. Accidentally leave prisoners cuffed in their cell. [[Cult|Watch someone guilty of petty theft get sacrificed on a weird altar in the brig.]] Jump up and down outside the armory when literally anything that comes close to being a concern for security is mentioned over the radio. Fight a losing battle against xenobiology slimes.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warden.png|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Be in charge of the &amp;lt;s&amp;gt;Gulag&amp;lt;/s&amp;gt; brig. Act like you run the place. Get shouted at by [[Head of Security|your boss]]. Spin around in your chair. End up working as a dispatcher, you probably don&#039;t have much else to do. Make a funny bingo card to see how predictable perps can get. Stare at the camera console for so long that you don&#039;t even notice the [[Mercenary|hulking guy in red]] looting the armory. Take your sweet time opening the armory&amp;lt;s&amp;gt;, especially when there&#039;s an actual reason to get it open&amp;lt;/s&amp;gt;. Keep an eye on those low level crime prisoners, &#039;&#039;they&#039;re the slippery ones.&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_forensic.png|link=Forensic Technician]]&amp;lt;br&amp;gt;[[Investigator]]&lt;br /&gt;
|Shove everyone out of the way to collect &amp;lt;s&amp;gt;contaminated&amp;lt;/s&amp;gt; concrete evidence about a crime. Watch [[Paramedic]]s plow through security tape and steal bodies, all while smearing their dirty hands over all of the evidence. Toss bodies onto the autopsy table &amp;lt;s&amp;gt;[[Changeling|and watch them reanimate]]&amp;lt;/s&amp;gt;. Tear your hair out when all of the evidence points towards grey jumpsuit fibers, insulated gloves, and death by toolbox. Discover the scene of an industrial accident and declare it a murder. Refuse to put smaller investigations aside for the case about the [[Captain|Captain&#039;s]] murder.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|link=Security Officer#Security Cadet]]&amp;lt;br&amp;gt;[[Security Officer#Security Cadet|Security Cadet]]&lt;br /&gt;
|Become the most exemplary member of security. Get shoved by admins.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering and Maintenance==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|Rush for those insulated gloves. Tool the heck up and get ready for literally any disaster. &amp;lt;s&amp;gt;Get bwoinked because you picked the electrician title and you&#039;re trying to fix a breach.&amp;lt;/s&amp;gt; Argue over what setup to use for the engine. End up defaulting to &amp;lt;s&amp;gt;phoron&amp;lt;/s&amp;gt; hydrogen. Setup solars and fall down a hole in the process. End up rescuing more people than [[Paramedic|the people that are supposed to be good at that]]. Slap your multitool against wires to find out why the chapel doesn&#039;t have any power. &amp;lt;s&amp;gt;Please don&#039;t&amp;lt;/s&amp;gt; setup the Tesla. Watch it escape because you forgot to secure a grounding rod. Poke wires until vending machines stop being evil.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Be better than engineers. &amp;lt;s&amp;gt;Get bwoinked because you wanted to prove it.&amp;lt;/s&amp;gt; Clobber &amp;lt;s&amp;gt;assistants&amp;lt;/s&amp;gt; frustrating pipe networks with your pipe wrench. Attempt to optimize atmospherics. End up piping phoron into distribution as a result. Get complaints about how you&#039;re not doing your job. Ignore them because they&#039;re obviously still breathing! Fight with the AI about whether vented rooms should have their alarms set to Filtering or Fill. Always set to Filtering. Bask in fires with your sick voidsuit capable of withstanding 30,000K. &amp;lt;s&amp;gt;Ironically forget internals and breathe super heated air.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|link=Station Engineer#Engineering Apprentice]]&amp;lt;br&amp;gt;[[Station Engineer#Engineering Apprentice|Engineering Apprentice]]&lt;br /&gt;
|Have no idea what you&#039;re doing. Start following an engineer that &#039;&#039;looks&#039;&#039; like they know what they&#039;re doing &amp;lt;s&amp;gt;only to be nudged away for being clingy&amp;lt;/s&amp;gt;. Wonder why the foyer is such a ghost town. Accidentally wander into the engine room and get bullied by the ensuing hallucinations. Help fight fires &amp;lt;s&amp;gt;by making them worse&amp;lt;/s&amp;gt;. Attempt to help out in an engineering crisis only to get lost on the way. Get bwoinked by admins for being left unsupervised.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:gold;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:gold;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:gold;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates full of powerful equipment &amp;lt;s&amp;gt;that you can&#039;t open anyway because of ID locks&amp;lt;/s&amp;gt;. Whip your cargo techs into shape. Listen to miners shriek over the radio when they fall down a hole. Open the door for [[Paramedic]]s more times than you can be bothered to count. Charge people for more than you ordered the crates for. Smack requests with your stamp. Smack manifests with your stamp. Smack your [[Cargo Technician|slaves]] with your stamp. Print out lengthy paperwork that no one will fill out. Get bossed around by the [[Head of Personnel]].&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cargo_Technician.png|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Listen to your [[Quartermaster|boss]]. Listen to your boss&#039;s [[Head of Personnel|boss]]. Get paid for less than the effort it takes to haul crates around the station. Rummage around in the warehouse and find [[Uplink|cool stuff]]. Get complaints when you mail crates and it shoots backed up trash out with it. &amp;lt;s&amp;gt;Mail yourself.&amp;lt;/s&amp;gt; Shift the tug into &#039;&#039;&#039;maximum overdrive.&#039;&#039;&#039;&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shaft_Miner.png|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Get geared up to mine a motherlode. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Slay every single rock in sight. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Battle terrible space creatures with only one goal in mind: destroy all miners testing the bounties of the asteroid. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Get progressively better gear and loot to enhance your efforts. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Scream on the way down.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#d5edd5;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#009900;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#009900;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#009900;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Surgeon]]&amp;lt;br&amp;gt;[[Surgeon]]&lt;br /&gt;
|Be a more Experienced™ Doctor™ than typical Physicians (probably™). Ditch the nitrous and turn people&#039;s brains off with TECHNOLOGY instead. &amp;lt;s&amp;gt;Maybe also turn their brain off via decapitation.&amp;lt;/s&amp;gt; Open people up and poke their squishy organs. Maybe also [[Surgery#Implant.2FShrapnel_Removal|remove stuff that might harmfully squish the patient&#039;s organs without their consent]]. Or put random stuff in there, why not. Slap green advanced bandaids on a liver belonging to an alcoholic and declare them discharged. Get so involved in your work that you end up ignoring the patient&#039;s pleas to turn on the anesthetic and get suspended for malpractice.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Physician]]&lt;br /&gt;
|Be the most medical of doctors. Shove pills down people&#039;s throats and inject medicine wordlessly whenever there&#039;s literally any form of injury. &amp;lt;s&amp;gt;Get an IR as a result.&amp;lt;/s&amp;gt; Accidentally spill a beaker of cryoxadone when you attempt to put it into a tube. Stare at sensors all day. Turn off the speaker on medibots. Forget what &amp;quot;Triage&amp;quot; means. &amp;lt;s&amp;gt;Set cryo to zero&amp;lt;/s&amp;gt; &#039;&#039;&#039;Never&#039;&#039;&#039; set cryo to zero. Leave people in stasis bags while you &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; talk with the [[Nurse|Nurse]].&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paramedic.png|link=Emergency Medical Technician]]&amp;lt;br&amp;gt;[[Emergency Medical Technician]]&lt;br /&gt;
|Be the bottom rung of all medical experience. Stuff every single available inventory slot with &#039;&#039;something.&#039;&#039; Nag crew about suit sensors. Rush out the door at the first sign of injury &amp;lt;s&amp;gt;which simply turned out to be someone running out of breath from running&amp;lt;/s&amp;gt;. Return to your closet and discover loads of other injuries on sensors. Sigh whenever someone screams for help but never provides their location. Sigh yet again when a miner falls down a hole not even seven minutes into the round. Cry when they don&#039;t have Tracking sensors or a GPS. Burn through body bags faster than stasis bags. Get lost in maintenance.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychologist.png|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Become a stereotypical chaise lounge psychologist. Scroll through medical records to find people in need of a psychiatric appointment. Don&#039;t act surprised when you find no records to begin with because everyone&#039;s too lazy to write them. Offer your services over the radio. Get ignored. Get requested to security to evaluate a criminal. Watch them cryo before you even get a word out. Prescribe Minaphobin. Get told it does nothing, prescribe Neurapan&amp;lt;s&amp;gt;, they can&#039;t complain about their prescription if they&#039;re high as balls.&amp;lt;/s&amp;gt; Realize that you can&#039;t legally prescribe anything as a psychologist; only psychiatrists can do that.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|link=Chemist]]&amp;lt;br&amp;gt;[[Pharmacist]]&lt;br /&gt;
|Push buttons on a machine. &amp;lt;s&amp;gt;Explode.&amp;lt;/s&amp;gt; Stock the fridge with a ton of medicine that may or may not actually be used. Make a better cryo mix. Be about as rare as a unicorn. Laugh when people come in with prescriptions for 15u Oxycomorphine pills. Grump when the [[Chief Medical Officer|CMO]] backs them up &#039;&#039;for some reason.&#039;&#039; Watch body bags pile up across from your workplace. Get a request for Nerospectan and genuinely wonder if the patient will actually survive anything the [[Psychologist|Psychiatrist]] puts them through.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Medical_Intern]]&amp;lt;br&amp;gt;[[Medical Intern]]&lt;br /&gt;
|Learn medical from people that &amp;lt;s&amp;gt;hopefully&amp;lt;/s&amp;gt; know what they&#039;re doing. You may or may not be a doctor? Should probably figure that out first. Do everything under supervision or get bwoinked. End up being one of the brighter characters in the whole department on account of the fact that you&#039;re actually willing to learn instead of being a stubborn butthead. Get stomped by admins just because.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Put ethics to the test &amp;lt;s&amp;gt;and completely forget what the word in question even means&amp;lt;/s&amp;gt;. Shove expensive and important looking items into a laser machine and call it research. &amp;lt;s&amp;gt;Never sync your data.&amp;lt;/s&amp;gt; Mix gas. &amp;lt;s&amp;gt;Ensure that Toxins is never not on fire.&amp;lt;/s&amp;gt; Build a turing-complete AI out of nothing but integrated circuits. &amp;lt;s&amp;gt;Watch as your coworkers decide to not care.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Xenobiologist]]&amp;lt;br&amp;gt;[[Xenobiologist]]&lt;br /&gt;
|Be the talk of medbay more than half the time, but for the wrong reasons! Have a showdown with your coworker with your high tech squirt guns. Attempt to make research out of throwing monkeys at blobs of slime, only to achieve less-than-ideal or mixed results. Silently build an army of slimy rock people in your basement of a department. Alternatively, ditch the slimes and grow crazy plants instead. Make explosive corn. Genetically engineer a tree to consume phoron for little gain. Profit?&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sciencevoidsuit.png|64px|link=Xenoarcheologist]]&amp;lt;br&amp;gt;[[Xenoarcheologist]]&lt;br /&gt;
|Be a miner but with a head for science (and foresight bad enough to fall down holes because you forgot to enable your magboots)! Be a buff nerd because you&#039;re strong enough to smash rocks out of the way. Smash ancient artifacts up in the process. Forget you have precision tools for that sort of thing. Avoid being eaten by carp. Manage to bring something back for the Anomalist, only to discover their body rotting in the analysis room minutes later because they forgot to wear radiation-protective equipment... or maybe the activated artifact killed them. Who knows!&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Be a mix of Research, Engineering, and Medical. Fix [[Cyborg|stationbounds]]. Fix synthetic crew. Fix [[IPC#Shell|humans(?)]]. Attempt to smash brains into MMIs. Fail because they&#039;re often too big. [[Surgery#Pre-Cyborgification_Procedure|Shave a bit of the excess off]]. Build mechs. Build dangerous mechs. Load the dangerous mechs up with dangerous equipment. Build little bots. Never bother configuring them. &amp;lt;s&amp;gt;Become the reason for unemployment.&amp;lt;/s&amp;gt; [[Malfunction|Become what is essentially the human ambassador for stationbounds.]]&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Scientist#Lab Assistant]]&amp;lt;br&amp;gt;[[Scientist#Lab Assistant|Lab Assistant]]&lt;br /&gt;
|Ask around for stuff to do. Get turned into a science fair project.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Be a greyscale enthusiast. Become a part of a colorless sea of people that most likely share the same hairstyle (or lack thereof) as you. Inexplicably know how to hack every form of device on the station. Grab budget gloves and watch your arms disintegrate because of higher Siemens. Watch admins hover their finger over the ban button.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|link=Visitor]]&amp;lt;br&amp;gt;[[Visitor]]&lt;br /&gt;
|Peaceful greytider. Visit the station. Visit the people. Visit your best friend who is working there at the moment. Brag about your work, your family, and how many children you have. Show off your income wealth. Try to offer work to people but get turned away because you&#039;re just a nobody for the shift. &lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender.png|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Watch everyone on station eventually end up in the bar. Get painfully simple requests. Get painfully elaborate requests. Watch people destroy their livers. Watch people attempt to roleplay a passing conversation. Try and fail to hold any real conversation of your own with someone else. Have an arguably better conversation with a [[Wizard]] who stumbles in for mead. Watch Security flood through the doors when someone screams for help from the trash compactor. Get glasses of milk ready for when the [[Chef]] creates dishes that have &amp;quot;hell&amp;quot; as an ingredient (or enchiladas).&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chef.png|link=Chef]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
|Run around in circles. Line the table up with food that may or may not make someone&#039;s heart stop. Ask the [[Botanist]] when the vegetables will be in. Realize there is no botanist. Attempt to pass a smelly bowl of purple soup off as something edible. End up making nothing but wish soup. &amp;lt;s&amp;gt;Abduct&amp;lt;/s&amp;gt; Acquire some [[Dionaea|specimens]] for your latest dish. Flail your rolling pin around when space bats invade.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist.png|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Work in a small slice of paradise. Be reminded that this isn&#039;t paradise at all with just one look out the window. Toss seeds into a tray and watch what happens. &#039;&#039;&#039;Literally watch grass grow.&#039;&#039;&#039; Put lids on trays and set their light levels while scanning everything so that you look like you know what you&#039;re doing. Obliterate weeds with your hoe. Eliminate &amp;lt;s&amp;gt;the chef&amp;lt;/s&amp;gt; awful plants with your hatchet. Dump a massive supply of vegetables into the chef&#039;s fridge &amp;lt;s&amp;gt;well after they got bored and cryo&#039;d&amp;lt;/s&amp;gt;. Grow a [[Dionaea|semi-sentient workforce]] to do the gardening for you. When your Diona leaves you to fight antags, get out a farmbot.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Praise literally anyone while holding your book of spiritual guidance of choice. Attempt to hold sermons in the holodeck. Get shoved over by assistants trying to wrassle. Get suplexed when you attempt to scold them. Snap your null rod in two from frustration. Claim that the wizard/vampire/changeling destroying everything in their path is &amp;lt;s&amp;gt;Satan!&amp;lt;/s&amp;gt; the physical manifestation of your deity of choice and work with them for laughs. &amp;lt;s&amp;gt;Get banned for self antag.&amp;lt;/s&amp;gt; End up smoking your stress away in some deep corner of maintenance.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Squint at people with dirty shoes. Swing your mop around and vanquish all filth. Dunk your mop in your bucket over and over before hanging it on the janicart &amp;lt;s&amp;gt;because mechanics&amp;lt;/s&amp;gt;. Equip your water pack. Forget how to grab the wand. Run into medical to clean all the blood. Get chased out by doctors. &amp;lt;s&amp;gt;Have access to the engineering channel for some reason&amp;lt;/s&amp;gt; Get placed back in the service sector because you probably had no engineering knowledge in the first place.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ia_consultant.png|link=NanoTrasen Liaison]]&amp;lt;br&amp;gt;[[NanoTrasen Liaison]]&lt;br /&gt;
|Represent your faction to the &#039;&#039;&#039;BEST&#039;&#039;&#039; of your abilities! Struggle to connect with the crew. Fail to convince anyone of how it&#039;s actually moral and cool to de-brain people and turn them into robots. Become disgusted with how things are run.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|link=Librarian]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
|Stock the absolute heck out of the book shelves. Or don&#039;t. Watch nerds from a DnD club argue at a table, [[Wizard|one of which happens to be dressed for the occasion]]. Print tons of bibles when weird robed people show up, [[Cult|some may be a little more sinister]]. End up reading more books than the Crew. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; write short stories. Get D-noticed.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|link=Corporate_Reporter]]&amp;lt;br&amp;gt;[[Corporate Reporter]]&lt;br /&gt;
|Record everyone, take pictures of everyone, [[Mercenary|even some that you might not want to mess with]]. Bust out the notepad and pen when the station delves into code blue. End up asking more questions related to a crime than the [[Detective]]. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; spread the &#039;&#039;Secret Information Command Doesn&#039;t Want You To Know.&#039;&#039; Get D-noticed.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stationbound==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|link=AI|64px]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Work as perhaps the most expensive and innovative network of technology and science on the station. Get used as a sentient door opener anyway. Scroll around the station as an invisible presence &amp;lt;s&amp;gt;until you lose camera coverage&amp;lt;/s&amp;gt;. Watch [[Mercenary|funny looking people]] wander onto the station. Watch ion storms breeze through your laws and suddenly believe that everyone&#039;s mother in law is a threat to the station. Flicker lights and make people believe the station is haunted! [[Malfunction|Finally decide that enough is enough and everyone sucks.]] &amp;lt;s&amp;gt;Get overpowered by steel rods raining on you from above.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Extremely Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Be an AI on wheels (or legs, if you prefer). Listen to your [[AI|much wiser synthetic brother]]. Or don&#039;t, if you&#039;re not shackled. Ask over the radio for which module to pick. Never get a reply. Beep at anything that passes by. Marry the [[Roboticist]]. End up doing everyone&#039;s job better than they can. Realize you don&#039;t have hands. Follow your laws to the letter. &amp;lt;s&amp;gt;Get flashed, ID&#039;d, crowbared, and unplugged without roleplay.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:pAI.png|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be a pocket computer. Do pocket computer things. End up just being a universal translator/web browser.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:MaintenanceDrone.png|link=Maintenance Drone]]&amp;lt;br&amp;gt;[[Maintenance Drone]]&lt;br /&gt;
|Repair stuff and ignore anyone that isn&#039;t a drone. Be more of an engineering apprentice than the actual job.&lt;br /&gt;
!None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Make your own objectives. Attempt to make the round interesting for everyone, do things for a reason. Decide that people who subsists purely on ramen are heretics and must be slain (or some other silly objective). Get stomped by people that think your gimmicks are poop. Steal important things and figure out what to do with them. Get a HUT sentence from valid hunting wardens, despite only committing low level infractions that would only earn you a maximum of fifteen minutes. Cry.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Mercenary]]&amp;lt;br&amp;gt;[[Mercenary]]&lt;br /&gt;
|Argue in AOOC for a mission to do. Buy every single illegal thing from the [[Uplink]]. &amp;lt;s&amp;gt;Refuse to share telecrystals.&amp;lt;/s&amp;gt; Build a teleporter and board the Aurora. Realize that &#039;&#039;everyone&#039;&#039; went through the teleporter and you have no way back to your ship. Abduct anyone with the Floor Length Braid hairstyle. Roam maintenance until an assistant screams &amp;quot;NUKE OPS MAINT!!!&amp;quot; and [https://aurorastation.org/rules.html watch them fall SSD almost immediately]. Get hired by the station you were supposed to wreck to repel [[Raider|other boarders]]. End up incapacitating all of security. Rush back to your ship when everything goes wrong. Profit?&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cultist.gif|64px|link=Cult]]&amp;lt;br&amp;gt;[[Cult|Cultist]]&lt;br /&gt;
|Finally get that blood cult rolling with your pals. Put your hand painting skills from kindergarten to the test and smear blood everywhere. Talk to &amp;lt;s&amp;gt;salt incarnate&amp;lt;/s&amp;gt; ghosts. Shout in annoying tongues over the radio. Be the edgiest antagonists right next to [[Ninja]]. Attempt to convert people. Get told &amp;quot;no soliciting&amp;quot; from cargo. Watch medical faint from the amount of blood wasted on silly runes. Battle with the [[Chaplain]]. Win because he&#039;s just an old guy and everyone else thinks this is all nonsense. Try &amp;lt;s&amp;gt;and fail&amp;lt;/s&amp;gt; to summon your deity. Scratch your head in confusion as the scared girl with a stutter resists conversion. &lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Be &amp;lt;s&amp;gt;The Thing&amp;lt;/s&amp;gt; a totally original antagonist that happens to share similarities with popular media. Politely ask people to follow you into maint. Sting them anyway. Get asked funny questions when you&#039;re seen space walking without EVA equipment. Listen for your name over an APB. Change your face. Watch [[Medical Resident|new doctors]] stumble on what to do about lexorin. Get &amp;quot;smote&amp;quot; by security and thrown into the morgue. Crawl out of the morgue and vent crawl as a monkey&amp;lt;s&amp;gt;, only to be turned into paste because the [[Atmospheric Technician|atmos tech]] over-pressurized the distro loop to insane levels&amp;lt;/s&amp;gt;. Succ.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizard.png|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|Warp around as a bearded dude with silly robes. Never be taken seriously by anyone &amp;lt;s&amp;gt;until you whip out the laser eyes&amp;lt;/s&amp;gt;. Summon people from &amp;lt;s&amp;gt;Oblivion&amp;lt;/s&amp;gt; some far off realm to do your will. Come across [[Cult|wannabe blood magic users]] and teach them a lesson. Cast magic missile. Cast lightning bolt. Just cast everything and watch what happens. &amp;lt;s&amp;gt;Run out of mana.&amp;lt;/s&amp;gt; Get bitched at for peaceantaging and creating a ghetto extended round.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant96x.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Basically be Dr. Manhattan but with &#039;&#039;malicious intent&#039;&#039; and more bluespace than Chernekov radiation. Claim to be a being from dimensions that cannot be comprehended by mortal man. Get called a ghost anyway, even though you&#039;re &#039;&#039;totally&#039;&#039; something more. Give everyone a free and easy diagnosis of tinnitus by blowing their eardrums out with your &#039;&#039;soothing voice&#039;&#039;. Watch medical hold hands in their lobby from the safety of maintenance. Get really angry at someone and rip them to pieces. Get dunked on by an assistant wielding an object that is technologically equivalent to a fire axe... namely a fire axe. Die?&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeistRaider.png|link=Raider]]&amp;lt;br&amp;gt;[[Raider]]&lt;br /&gt;
|Be [[Mercenary|mercenaries]] but less professional, made up of a team of loons that barely get along, and with hand-me-down equipment that will probably fall apart at a moment&#039;s notice. Steal everything while holding innocent crew at gunpoint. Ransom redhead nurses back to the station. Inevitably end up in a standoff with security holding a choke point that&#039;s hard to defend. Fail and get arrested. Panic as the Station hires the Mercs to kill you.  &#039;&#039;&#039;CROSSFIRE!!!&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceNinja.png|link=Ninja]]&amp;lt;br&amp;gt;[[Ninja]]&lt;br /&gt;
|Wear ninja gear to help you stealth your way to victory &amp;lt;s&amp;gt;because you&#039;re not good at ninja stuff without it&amp;lt;/s&amp;gt;. Pretty much have your stealth field turned on at all times. Swing your katana around at the first sign of anything remotely dangerous. Deploy smoke bombs for stereotypical getaways. Throw shurikens &amp;lt;s&amp;gt;and miss&amp;lt;/s&amp;gt;. Teleport behind people. &#039;&#039;Nothin&#039; personnel, kid.&#039;&#039; Fall in a hole and die from internal bleeding.&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Vampire]]&amp;lt;br&amp;gt;[[Vampire]]&lt;br /&gt;
|Have an insatiable thirst for &amp;lt;s&amp;gt;blood&amp;lt;/s&amp;gt; vlaad! Watch everyone be friendly to you. Stare &amp;lt;s&amp;gt;sensually&amp;lt;/s&amp;gt; into people&#039;s eyes and watch them flop over. Sigh in relief as everything becomes way easier if you&#039;re medical personnel. Screech loudly while bats swarm in and bite everyone! Poke the [[Chaplain]] and watch their organs fall out. Make abducted people abduct other people for you. Go for a space walk and burst into flames.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Revolutionary]]&amp;lt;br&amp;gt;[[Revolutionary|Fellowship/Contenders]]&lt;br /&gt;
|&#039;&#039;&#039;FELLOWSHIP:&#039;&#039;&#039; Try to recruit literally 13 people, only for a total of 2 to join. Fight a losing battle against greater powers. Plan the kidnap and ransom of Miranda Trasen &amp;lt;s&amp;gt;but decide to go to the bar instead&amp;lt;/s&amp;gt;.&amp;lt;br&amp;gt;&#039;&#039;&#039;CONTENDER:&#039;&#039;&#039; Get fed up with these upstarts. Seek them out and engage in a battlemonsters showdown. &amp;lt;s&amp;gt;Lose.&amp;lt;/s&amp;gt; Plan to recruit other people that are only slightly fed up to beat the hecc out of them instead. &amp;lt;s&amp;gt;Find them at the bar.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:genericmerchant2.png|link=Merchant]]&amp;lt;br&amp;gt;[[Merchant]]&lt;br /&gt;
|Sell interesting goods to the crew. Make loads of money.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:EmergencyResponseTeam.png|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team]]&lt;br /&gt;
|Deal with the Red Alert. &amp;lt;s&amp;gt;Get yelled at for showing up with a Mop&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Jobs&amp;diff=19283</id>
		<title>Template:Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Jobs&amp;diff=19283"/>
		<updated>2021-03-15T20:48:09Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Changed to Investigator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{|style=&#039;background-color:#a9a9a9; margin-top:1em&#039; width=100%&#039; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|colspan=&#039;2&#039; style=&#039;background-color:#949494&#039;|&amp;lt;div align=&#039;center&#039;&amp;gt;&#039;&#039;&#039;Jobs on Aurora&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; |&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Captain]] - [[Head of Personnel]] - [[Head of Security]] - [[Chief Engineer]] - [[Research Director]] - [[Chief Medical Officer]] &lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; |&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Security Officer]] - [[Warden]] - [[Investigator]] - [[Security Officer#Security Cadet|Security Cadet]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; |&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Station Engineer]] - [[Atmospheric Technician]] - [[Station Engineer#Engineering Apprentice|Engineering Apprentice]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; |&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Physician]] - [[Emergency Medical Technician]] - [[Psychologist]] - [[Pharmacist]] - [[Medical Intern]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; |&#039;&#039;&#039;Research&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Scientist]] - [[Roboticist]] - [[Scientist]] - [[Xenobiologist]] - [[Scientist#Lab Assistant|Lab Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; |&#039;&#039;&#039;Supply&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Quartermaster]] - [[Cargo Technician]] - [[Shaft Miner]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; |&#039;&#039;&#039;Civilian&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[NanoTrasen Liaison]] - [[Assistant]] - [[Visitor]] - [[Bartender]] - [[Chef]] - [[Chaplain]] - [[Librarian]] - [[Janitor]] - [[Botanist]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; |&#039;&#039;&#039;Non-human&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[AI]] - [[Cyborg]] - [[Personal AI]] &lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; |&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#c3c3c3; padding:0.5em&#039; |[[Merchant]] - [[Emergency Response Team]] - [[Tau_Ceti_Foreign_Legion|Foreign Legion]] - [[Rat]] - [[Guide_to_Ghost_Roles|Miscellaneous Roles]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Jobs]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Security&amp;diff=19282</id>
		<title>Template:Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Security&amp;diff=19282"/>
		<updated>2021-03-15T20:47:25Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Changed to Investigator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{|style=&#039;background-color:#747CC4; margin-top:1em&#039; width=100%&#039;&lt;br /&gt;
|colspan=&#039;2&#039; style=&#039;background-color:#535DC3&#039;|&amp;lt;div align=&#039;center&#039;&amp;gt;&#039;&#039;&#039;Security department&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; |&#039;&#039;&#039;Head of department&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#878DC1; padding:0.5em&#039; |[[Head of Security]] &lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; |&#039;&#039;&#039;Personnel&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#878DC1; padding:0.5em&#039; |[[Security Officer]] - [[Warden]] - [[Investigator]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; |&#039;&#039;&#039;[[Education|Relevant Education]]&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#878DC1; padding:0.5em&#039; |[[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]] - [[Kaltir Law Academy]]&lt;br /&gt;
|-&lt;br /&gt;
|width=&#039;150&#039; align=&#039;center&#039; |&#039;&#039;&#039;Useful guides&#039;&#039;&#039;&lt;br /&gt;
|align=&#039;left&#039; style=&#039;background-color:#878DC1; padding:0.5em&#039; |[[Guide to Contraband]] - [[Corporate Regulations]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Forensic_Technician&amp;diff=19281</id>
		<title>Forensic Technician</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Forensic_Technician&amp;diff=19281"/>
		<updated>2021-03-15T20:46:19Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Changed to redirect, kept old in case of revert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We merged Detective and Forensic Technician. You can find the new job page [[Investigator|here]].&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Detective&amp;diff=19280</id>
		<title>Detective</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Detective&amp;diff=19280"/>
		<updated>2021-03-15T20:45:45Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Changed to redirect, kept old in case of revert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We merged Detective and Forensic Technician. You can find the new job page [[Investigator|here]].&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Investigator&amp;diff=19279</id>
		<title>Investigator</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Investigator&amp;diff=19279"/>
		<updated>2021-03-15T20:43:11Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Coped from Sandbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_forensic.png&lt;br /&gt;
|jobtitle = Investigator&lt;br /&gt;
|access = Security, Crime Labs, Morgue,&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 25 years of age, applicable Criminal Forensics degree or 7 years experience in Criminal Forensics/Investigation. Optionally: Full Cadetship to perform arrests.&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]] - [[Kaltir Law Academy]]&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Investigate crime scenes, interrogation of witnesses and suspects, record evidence, perform autopsies.&lt;br /&gt;
|guides = [[Security_Officer|Guide to Security]], [[Corporate Regulations]], [http://aurorastation.org/forums/viewtopic.php?f=19&amp;amp;t=898#p7082 Guide to Forensics]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Investigator&#039;&#039;&#039;&#039;s job is to investigate the remains of any crime, use evidence to identify the perpetrator, and then ask Security to arrest them for you. They have limited brig access because they are supposed to be an Investigator, not a [[Security Officer]] or [[Warden]]. They are expected to work in tandem with security - they handle physical evidence, while the officers can take general statements, your task may involve interrogation of witnesses and suspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
Step one. &#039;&#039;&#039;ALWAYS WEAR YOUR GLOVES.&#039;&#039;&#039; Acquire waistcoat and sunglasses. You are not an officer, so you do not need to adhere to their uniform expectations. You are expected to wear a business casual style of closing while doing your work. Find a lighter and a pack of smokes and have them at the ready, to add extra cool during panic situations. Outclass everyone on the station that isn&#039;t equipped with a top hat and cane.&lt;br /&gt;
&lt;br /&gt;
Now that you look like the distinguished nerd you are, get acquainted with your lab. You will spend half your time here, when you aren&#039;t running from break in to murder to poisoning to autopsy. This is where the magic happens. See all the things on the tables around you? Grab all the things. Put them into your free CSI kit. It&#039;s the gray box on the rack. It has two layers of storage and can fit everything you need to fulfill your investigations. Do NOT lose it. If anyone steals it, you can order rather expensive replacements from the cargo department. If you arrive and your lab is already empty, find the other Investigator or Head of Security and find out where your stuff is.&lt;br /&gt;
&lt;br /&gt;
Now that you have all the things, your CSI Kit should look like this. Note that you can put boxes inside it, so you can carry around boxes of evidence bags and swab kits with you. You could also take the microscope slides out of the box and repurpose the box for storing field evidence for whatever active case you&#039;re running. Makes it easier to keep track of what evidence is relevant to which investigation. You also have body bags in your autopsy lab, which you may end up needing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Detainment And Use Of Force ===&lt;br /&gt;
You can&#039;t &#039;&#039;&#039;arrest&#039;&#039;&#039; crew members because you don&#039;t have access to the processing room or brig timers. You &#039;&#039;are&#039;&#039; allowed to &#039;&#039;&#039;detain&#039;&#039;&#039; a suspect if you directly witness an infraction and/or encounter a suspect with a pending warrant or arrest order. In any situation you need to call security officers to assist. This doesn&#039;t mean you should be joining manhunts to find a suspect - you don&#039;t have the tools to safely detain someone on the run and resisting.  Basically, if you can&#039;t detain the suspect using only your flash and/or charming personality, just stay back and try to get officers on scene. Additionally only characters with a completed cadetship on their record are allowed to legally detain someone on station. Make sure to add this if your Investigator is more of an &amp;quot;in the field&amp;quot; person or be prepared to get poked about it by staff.&lt;br /&gt;
&lt;br /&gt;
Your gun is only meant to be used in &#039;&#039;&#039;self-defense&#039;&#039;&#039;. When dealing with armed suspects stay on the periphery and let officers take the heat (and bullets).&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade ==&lt;br /&gt;
* [[file:Suitcase_forensics.png]] &#039;&#039;&#039;Crime Scene Kit&#039;&#039;&#039; - Your trusty suitcase, which you can use to haul around all of your forensics junk.&lt;br /&gt;
&lt;br /&gt;
* [[file:Dustkit.png]][[file:Fingerprint.png]] &#039;&#039;&#039;Fingerprint Powder &amp;amp; Fingerprint Card&#039;&#039;&#039; - One of your primary tools. Use the powder on doors, weapons, clothes, or generally anything you suspect that has been touched by a criminal. If anyone has touched what you powder, you&#039;ll get a fingerprint card.&lt;br /&gt;
&lt;br /&gt;
* [[file:m_glass.png]] &#039;&#039;&#039;Fiber Collection Kit&#039;&#039;&#039; - One of your primary tools, but secondary to finding prints due to the interchangeability of clothing. Mostly used as supporting evidence in the case of partial prints that incriminate multiple people. Use it on doors, weapons, clothes, anything you suspect that has been touched by a criminal. If anyone has touched what you use it on, you&#039;ll get a bag of fibers.&lt;br /&gt;
&lt;br /&gt;
* [[file:uvgoggles.png]][[file:luminol.png]] &#039;&#039;&#039;UV Goggles &amp;amp; Luminol&#039;&#039;&#039; - The goggles currently do nothing, though they probably should/will do one day. The Luminol spray will reveal any blood that may have been sprayed away. You only get a limited amount of it per shift, though.&lt;br /&gt;
&lt;br /&gt;
* [[file:MS.png]][[file:Syringes.png]] &#039;&#039;&#039;Reagent Scanner &amp;amp; Syringe&#039;&#039;&#039; - Use the reagent scanner on any food or drink that&#039;s offered to you, before consuming it. Scan EVERYTHING that comes out of Chemistry, the Kitchen and the Bar. You&#039;ll analyze the chemical components of whatever applicable item you scan and each present chemical will be listed. Science can make Advanced Reagent Scanners that will show you the exact concentrations of each chemical in the mix, but the standard version does not provide this information. You can use the Syringe to take a blood sample from someone you suspect to have consumed either drugs or poison, and then analyze it for confirmation.&lt;br /&gt;
&lt;br /&gt;
* [[file:Tape_sec.png]] &#039;&#039;&#039;Police Tape&#039;&#039;&#039; - When you arrive at a crime scene you should use this to tape off every possible entryway and prevent contamination of potential evidence. Throw out anyone who cuts the tape. Try not to completely block off a main hallway, unless it&#039;s absolutely necessary, and even then try to do your investigation and call in a janitor quickly.&lt;br /&gt;
&lt;br /&gt;
* [[file:Camera.png]] &#039;&#039;&#039;Camera&#039;&#039;&#039; - Useful to carry around with you. Considering you are not equipped with the offensive and defensive tools that an Officer has, you take an incriminating picture if the opportunity presents itself and then swiftly run the hell away.&lt;br /&gt;
&lt;br /&gt;
* [[file:Tape_Recorder.png]] &#039;&#039;&#039;Recorder&#039;&#039;&#039; - Useful in case you need to perform an interview, or turn it on in secret and try to goad someone into incriminating themself with their own words.&lt;br /&gt;
&lt;br /&gt;
* [[file:DNA_kit.png]][[file:Swab.png]] &#039;&#039;&#039;Box of Swab Kits&#039;&#039;&#039; - When there&#039;s a blood trail on the floor, and no body in sight, whap the blood with one of these to take a DNA sample. You can also swab bloody weapons, bloody clothes, or people mouths.&lt;br /&gt;
&lt;br /&gt;
* [[file:Box.png]][[file:Evidence_Bag.png]] &#039;&#039;&#039;Box of Evidence Bags&#039;&#039;&#039; - Anything with blood on, or that looks out of place at a crime scene, needs to be bagged before anyone else can touch it.&lt;br /&gt;
&lt;br /&gt;
* [[file:Labler.png]] &#039;&#039;&#039;Labeler&#039;&#039;&#039; - Slap labels on those nameless evidence bags unless you want to forget which bloody weapon was from what crime scene in relevance to what investigation. You can harass cargo for some empty boxes, label them accordingly and stash anything relevant in there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Building a Case==&lt;br /&gt;
&lt;br /&gt;
The most important tenets in investigating crimes - sometimes called the legal burden of proof, or going beyond reasonable doubt - is to ascertain the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motive&#039;&#039;&#039; - This is often the most difficult thing to determine, as it usually cannot be proven by material evidence, and is crucial to proper sentencing. Motive is the difference between an assault charge and attempted murder - vandalism to sabotage - and sedition to mutiny. In order to properly charge someone with capital crimes such as murder or terrorist acts, you &#039;&#039;must&#039;&#039; be able to prove intent. Often, the only way to ascertain motive is to convince them to tell you, however, use your better judgement. A suspect that fires on someone with a .357 revolver has pretty clear intentions, despite what they might suggest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Means&#039;&#039;&#039; - Typically, forensics can uncover this. The means to which the crime was carried out is the bare-bones facts; the details. Usually, this is in the form of a narrative, explaining, in active practice, exactly how the crime was carried out. How someone broke into an area, through what means someone was assaulted. It is here that you must prove what it is exactly that they did.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Presence/Confirmed Involvement&#039;&#039;&#039; - Again, typically forensics can typically uncover this, although witnesses may also be able to provide supporting statements. Confirming presence or involvement simply means to be able to place a suspect at the area when the crime happened. Finding a suspect&#039;s fingerprints all over a murder scene, the AI reporting someone breaking into an area, or an officer or other witness providing testimony are all indicators that your suspect was present at the crime. This usually lays the foundation of your investigation and will give you your preliminary list of suspects - additionally, it is the easiest to prove, especially with forensics or photographic evidence.&lt;br /&gt;
&lt;br /&gt;
Sometimes, however, there&#039;s going to be a witness but no evidence. You can interview witnesses in your office, and use their statements (which you can record with your trusty tape recorder) to obtain a warrant to have officers search or detain suspicious individuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proper Proceedings ==&lt;br /&gt;
Have your printed dossiers with you or on file at all times - these dossiers act as the evidence against the criminal.&lt;br /&gt;
Typically, a dossier - or case files, as they are sometimes called - consists of the following:&lt;br /&gt;
&lt;br /&gt;
* Fingerprint and fiber analysis reports, printed from the high powered-electron microscope&lt;br /&gt;
* DNA analysis reports, printed from the DNA analyzer&lt;br /&gt;
* Copies of the medical/security records of any suspects with matching fingerprints/DNA pertaining to your case&lt;br /&gt;
* Photos of the crime scene, or of any incriminating action&lt;br /&gt;
* Interrogation recording transcripts, of either witnesses or suspects&lt;br /&gt;
* Signed confessions from suspects&lt;br /&gt;
* Any forensics-related paperwork, such as autopsy reports, body-scan print outs, bloodwork forms, etc. (&#039;&#039;Most of these can be found from the paperwork database at any request console, under the security archives.&#039;&#039;)&lt;br /&gt;
* A thorough case report summarizing your findings and evidence is an &#039;&#039;&#039;invaluable&#039;&#039;&#039; centerpiece to any case dossier.&lt;br /&gt;
&lt;br /&gt;
After producing your dossier you will want to hand it to the head of security or equivalent, and then after properly labeling it, archiving it in the evidence locker filing cabinet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You&#039;ve found a Crime Scene/Body, Now What? ==&lt;br /&gt;
First, cordon off the area with the supplied police tape to ensure the crime scene isn&#039;t further contaminated by passerby&#039;s. Rest assured that many of the crew will try to involve themselves if the crime scene is in a public area. Some may even disregard the presence of your tape and walk right through a crime-scene, so if it&#039;s in a populated area try calling for an Officer to assist you in keeping the crime-scene from interference. Remember to wear your gloves so you don&#039;t contaminate evidence yourself.&lt;br /&gt;
&lt;br /&gt;
Once the crime scene is properly taped off and free of loitering assistants, you can begin getting to work. Start by getting pictures of the location of the body, and any other suspicious items. Then, use your swab kit to sample blood if any is present at the scene. Then, begin collecting evidence and putting it in bags &#039;&#039;&#039;with your gloves on.&#039;&#039;&#039; Use your judgement as to what constitutes evidence or not. Bloodied knife? Evidence. Bag of chips? Probably not evidence if it was discarded in a main hallway, definitely evidence if found in a place it has no regular business being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to lift the crime scene as soon as possible, so that crew can once again use the part of the station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Take the blood samples to the [[file:DNA_Analyser.gif]] DNA Analyzer to get them checked for DNA. Remember to close the lid after a sample is loaded, and open it again after ejecting it so you can get your next sample in. The analyzer can process one sample at a time, and will take a minute or so to produce its analysis. Once you have your results, you can compare your DNA strings to those stored in the medical records (which you can access in your office). If your victim has been disfigured or is otherwise impossible to identify, this is also your chance to put a proper ID on them.&lt;br /&gt;
&lt;br /&gt;
Next, it&#039;s time to search for fibers and prints. You lift both of these from evidence using the Fiber Collection Kit and Fingerprint Powder respectively, and analyze them by putting them in your Electron Microscope. If you&#039;re lucky, the culprit might&#039;ve handled valuable evidence (such as the murder weapon) without gloves, but if not you might always have a few fibers to go off on. Remember that for fibers, you need to transfer them to a microscope slide before before you can put them under your microscope (thankfully, each slide is reusable).&lt;br /&gt;
&lt;br /&gt;
At this point, you more often than not have enough evidence to get security to bring it at least one major suspect, if not arrest them outright. Make sure to communicate your findings over the security radio, so sec can be on the lookout for suspects and send them to you for interrogation.&lt;br /&gt;
&lt;br /&gt;
== Performing Autopsies ==&lt;br /&gt;
If the body isn&#039;t in your custody, fear not! Medical may have mistakenly taken the corpse. Ensure to politely ask them for the whereabouts of the victim and ensure you remind them that you have first priority for the processing of victims of crimes or workplace accidents.&lt;br /&gt;
&lt;br /&gt;
To perform an autopsy, you&#039;re going to need a [[file:Scalpel.png]] scalpel, [[file:Autopsy_scanner.png]] autopsy scanner, [[file:Sterilemask.png]] a mask, and a [[file:LGloves.png]] pair of gloves. Make sure to put on the mask and gloves before you begin, to avoid contaminating the body or catching any viral pathogens it might still be carrying.&lt;br /&gt;
&lt;br /&gt;
Then, use a health analyser to find out damage areas on the victim, and use the scalpel on every affected zone once (two cuts for the chest might be necessary). Make sure to scan every zone with the autopsy scanner, and get a printout when you&#039;re done. Voila, you have a list of every injury on the body, complete with precise time and responsible weapon. Make sure to communicate your findings with security over the security radio.&lt;br /&gt;
&lt;br /&gt;
Lastly, one additional thing you can do if you can&#039;t find any evidence pointing to a cause of death on the body is to perform a reagents test. To do this, grab a syringe, get a blood sample from the body, and put it through the [[file:MS.png]] mass-spectrometer found in the morgue. The mass-spectrometer should give you an accurate reading of any chemicals that were present in the victim&#039;s body at the time of death. (Note: this can also be used on living victims if you believe they&#039;ve been drugged.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sidetasks ==&lt;br /&gt;
Technically, the above represents the entirety of your job. Despite this, you will rarely be called upon to investigate a crime, since the victim is usually able to cry out for help and the perpetrator is quickly identified. Luckily, there are some other things that you can do instead:&lt;br /&gt;
&lt;br /&gt;
* Be a general assistant to Security - the warden may occasionally need prisoners escorted to medbay, or for spare jumpsuits to be retrieved for demoted personnel.&lt;br /&gt;
* Use the camera terminal in your office or the lobby to scan the station. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the Warden&#039;s job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
You are capable of fabricating and falsifying evidence. Furthermore, you have prime access to the station&#039;s morgue, which can be very useful for disposing of, or obtaining corpses, and generally people will be less suspicious of you if you carry around weapons or dangerous chemicals. As a whole, be creative! Frame others for your own crimes! Induce the station in utter confusion!&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Security]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=19278</id>
		<title>User:Cnaym/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=19278"/>
		<updated>2021-03-15T20:41:01Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Lefinishedinvestigatorhuehuehue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_forensic.png&lt;br /&gt;
|jobtitle = Investigator&lt;br /&gt;
|access = Security, Crime Labs, Morgue,&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 25 years of age, applicable Criminal Forensics degree or 7 years experience in Criminal Forensics/Investigation. Optionally: Full Cadetship to perform arrests.&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]] - [[Kaltir Law Academy]]&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Investigate crime scenes, interrogation of witnesses and suspects, record evidence, perform autopsies.&lt;br /&gt;
|guides = [[Security_Officer|Guide to Security]], [[Corporate Regulations]], [http://aurorastation.org/forums/viewtopic.php?f=19&amp;amp;t=898#p7082 Guide to Forensics]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Investigator&#039;&#039;&#039;&#039;s job is to investigate the remains of any crime, use evidence to identify the perpetrator, and then ask Security to arrest them for you. They have limited brig access because they are supposed to be an investigator, not a [[Security Officer]] or [[Warden]]. They are expected to work in tandem with security - they handle physical evidence, while the officers can take general statements, your task may involve interrogation of witnesses and suspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
Step one. &#039;&#039;&#039;ALWAYS WEAR YOUR GLOVES.&#039;&#039;&#039; Acquire waistcoat and sunglasses. You are not an officer, so you do not need to adhere to their uniform expectations. You are expected to wear a business casual style of closing while doing your work. Find a lighter and a pack of smokes and have them at the ready, to add extra cool during panic situations. Outclass everyone on the station that isn&#039;t equipped with a top hat and cane.&lt;br /&gt;
&lt;br /&gt;
Now that you look like the distinguished nerd you are, get acquainted with your lab. You will spend half your time here, when you aren&#039;t running from break in to murder to poisoning to autopsy. This is where the magic happens. See all the things on the tables around you? Grab all the things. Put them into your free CSI kit. It&#039;s the gray box on the rack. It has two layers of storage and can fit everything you need to fulfill your investigations. Do NOT lose it. If anyone steals it, you can order rather expensive replacements from the cargo department. If you arrive and your lab is already empty, find the other Investigator or Head of Security and find out where your stuff is.&lt;br /&gt;
&lt;br /&gt;
Now that you have all the things, your CSI Kit should look like this. Note that you can put boxes inside it, so you can carry around boxes of evidence bags and swab kits with you. You could also take the microscope slides out of the box and repurpose the box for storing field evidence for whatever active case you&#039;re running. Makes it easier to keep track of what evidence is relevant to which investigation. You also have body bags in your autopsy lab, which you may end up needing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Detainment And Use Of Force ===&lt;br /&gt;
You can&#039;t &#039;&#039;&#039;arrest&#039;&#039;&#039; crew members because you don&#039;t have access to the processing room or brig timers. You &#039;&#039;are&#039;&#039; allowed to &#039;&#039;&#039;detain&#039;&#039;&#039; a suspect if you directly witness an infraction and/or encounter a suspect with a pending warrant or arrest order. In any situation you need to call security officers to assist. This doesn&#039;t mean you should be joining manhunts to find a suspect - you don&#039;t have the tools to safely detain someone on the run and resisting.  Basically, if you can&#039;t detain the suspect using only your flash and/or charming personality, just stay back and try to get officers on scene. Additionally only characters with a completed cadetship on their record are allowed to legally detain someone on station. Make sure to add this if your investigator is more of an &amp;quot;in the field&amp;quot; person or be prepared to get poked about it by staff.&lt;br /&gt;
&lt;br /&gt;
Your gun is only meant to be used in &#039;&#039;&#039;self-defense&#039;&#039;&#039;. When dealing with armed suspects stay on the periphery and let officers take the heat (and bullets).&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade ==&lt;br /&gt;
* [[file:Suitcase_forensics.png]] &#039;&#039;&#039;Crime Scene Kit&#039;&#039;&#039; - Your trusty suitcase, which you can use to haul around all of your forensics junk.&lt;br /&gt;
&lt;br /&gt;
* [[file:Dustkit.png]][[file:Fingerprint.png]] &#039;&#039;&#039;Fingerprint Powder &amp;amp; Fingerprint Card&#039;&#039;&#039; - One of your primary tools. Use the powder on doors, weapons, clothes, or generally anything you suspect that has been touched by a criminal. If anyone has touched what you powder, you&#039;ll get a fingerprint card.&lt;br /&gt;
&lt;br /&gt;
* [[file:m_glass.png]] &#039;&#039;&#039;Fiber Collection Kit&#039;&#039;&#039; - One of your primary tools, but secondary to finding prints due to the interchangeability of clothing. Mostly used as supporting evidence in the case of partial prints that incriminate multiple people. Use it on doors, weapons, clothes, anything you suspect that has been touched by a criminal. If anyone has touched what you use it on, you&#039;ll get a bag of fibers.&lt;br /&gt;
&lt;br /&gt;
* [[file:uvgoggles.png]][[file:luminol.png]] &#039;&#039;&#039;UV Goggles &amp;amp; Luminol&#039;&#039;&#039; - The goggles currently do nothing, though they probably should/will do one day. The Luminol spray will reveal any blood that may have been sprayed away. You only get a limited amount of it per shift, though.&lt;br /&gt;
&lt;br /&gt;
* [[file:MS.png]][[file:Syringes.png]] &#039;&#039;&#039;Reagent Scanner &amp;amp; Syringe&#039;&#039;&#039; - Use the reagent scanner on any food or drink that&#039;s offered to you, before consuming it. Scan EVERYTHING that comes out of Chemistry, the Kitchen and the Bar. You&#039;ll analyze the chemical components of whatever applicable item you scan and each present chemical will be listed. Science can make Advanced Reagent Scanners that will show you the exact concentrations of each chemical in the mix, but the standard version does not provide this information. You can use the Syringe to take a blood sample from someone you suspect to have consumed either drugs or poison, and then analyze it for confirmation.&lt;br /&gt;
&lt;br /&gt;
* [[file:Tape_sec.png]] &#039;&#039;&#039;Police Tape&#039;&#039;&#039; - When you arrive at a crime scene you should use this to tape off every possible entryway and prevent contamination of potential evidence. Throw out anyone who cuts the tape. Try not to completely block off a main hallway, unless it&#039;s absolutely necessary, and even then try to do your investigation and call in a janitor quickly.&lt;br /&gt;
&lt;br /&gt;
* [[file:Camera.png]] &#039;&#039;&#039;Camera&#039;&#039;&#039; - Useful to carry around with you. Considering you are not equipped with the offensive and defensive tools that an Officer has, you take an incriminating picture if the opportunity presents itself and then swiftly run the hell away.&lt;br /&gt;
&lt;br /&gt;
* [[file:Tape_Recorder.png]] &#039;&#039;&#039;Recorder&#039;&#039;&#039; - Useful in case you need to perform an interview, or turn it on in secret and try to goad someone into incriminating themself with their own words.&lt;br /&gt;
&lt;br /&gt;
* [[file:DNA_kit.png]][[file:Swab.png]] &#039;&#039;&#039;Box of Swab Kits&#039;&#039;&#039; - When there&#039;s a blood trail on the floor, and no body in sight, whap the blood with one of these to take a DNA sample. You can also swab bloody weapons, bloody clothes, or people mouths.&lt;br /&gt;
&lt;br /&gt;
* [[file:Box.png]][[file:Evidence_Bag.png]] &#039;&#039;&#039;Box of Evidence Bags&#039;&#039;&#039; - Anything with blood on, or that looks out of place at a crime scene, needs to be bagged before anyone else can touch it.&lt;br /&gt;
&lt;br /&gt;
* [[file:Labler.png]] &#039;&#039;&#039;Labeler&#039;&#039;&#039; - Slap labels on those nameless evidence bags unless you want to forget which bloody weapon was from what crime scene in relevance to what investigation. You can harass cargo for some empty boxes, label them accordingly and stash anything relevant in there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Building a Case==&lt;br /&gt;
&lt;br /&gt;
The most important tenets in investigating crimes - sometimes called the legal burden of proof, or going beyond reasonable doubt - is to ascertain the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motive&#039;&#039;&#039; - This is often the most difficult thing to determine, as it usually cannot be proven by material evidence, and is crucial to proper sentencing. Motive is the difference between an assault charge and attempted murder - vandalism to sabotage - and sedition to mutiny. In order to properly charge someone with capital crimes such as murder or terrorist acts, you &#039;&#039;must&#039;&#039; be able to prove intent. Often, the only way to ascertain motive is to convince them to tell you, however, use your better judgement. A suspect that fires on someone with a .357 revolver has pretty clear intentions, despite what they might suggest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Means&#039;&#039;&#039; - Typically, forensics can uncover this. The means to which the crime was carried out is the bare-bones facts; the details. Usually, this is in the form of a narrative, explaining, in active practice, exactly how the crime was carried out. How someone broke into an area, through what means someone was assaulted. It is here that you must prove what it is exactly that they did.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Presence/Confirmed Involvement&#039;&#039;&#039; - Again, typically forensics can typically uncover this, although witnesses may also be able to provide supporting statements. Confirming presence or involvement simply means to be able to place a suspect at the area when the crime happened. Finding a suspect&#039;s fingerprints all over a murder scene, the AI reporting someone breaking into an area, or an officer or other witness providing testimony are all indicators that your suspect was present at the crime. This usually lays the foundation of your investigation and will give you your preliminary list of suspects - additionally, it is the easiest to prove, especially with forensics or photographic evidence.&lt;br /&gt;
&lt;br /&gt;
Sometimes, however, there&#039;s going to be a witness but no evidence. You can interview witnesses in your office, and use their statements (which you can record with your trusty tape recorder) to obtain a warrant to have officers search or detain suspicious individuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proper Proceedings ==&lt;br /&gt;
Have your printed dossiers with you or on file at all times - these dossiers act as the evidence against the criminal.&lt;br /&gt;
Typically, a dossier - or case files, as they are sometimes called - consists of the following:&lt;br /&gt;
&lt;br /&gt;
* Fingerprint and fiber analysis reports, printed from the high powered-electron microscope&lt;br /&gt;
* DNA analysis reports, printed from the DNA analyzer&lt;br /&gt;
* Copies of the medical/security records of any suspects with matching fingerprints/DNA pertaining to your case&lt;br /&gt;
* Photos of the crime scene, or of any incriminating action&lt;br /&gt;
* Interrogation recording transcripts, of either witnesses or suspects&lt;br /&gt;
* Signed confessions from suspects&lt;br /&gt;
* Any forensics-related paperwork, such as autopsy reports, body-scan print outs, bloodwork forms, etc. (&#039;&#039;Most of these can be found from the paperwork database at any request console, under the security archives.&#039;&#039;)&lt;br /&gt;
* A thorough case report summarizing your findings and evidence is an &#039;&#039;&#039;invaluable&#039;&#039;&#039; centerpiece to any case dossier.&lt;br /&gt;
&lt;br /&gt;
After producing your dossier you will want to hand it to the head of security or equivalent, and then after properly labeling it, archiving it in the evidence locker filing cabinet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You&#039;ve found a Crime Scene/Body, Now What? ==&lt;br /&gt;
First, cordon off the area with the supplied police tape to ensure the crime scene isn&#039;t further contaminated by passerby&#039;s. Rest assured that many of the crew will try to involve themselves if the crime scene is in a public area. Some may even disregard the presence of your tape and walk right through a crime-scene, so if it&#039;s in a populated area try calling for an Officer to assist you in keeping the crime-scene from interference. Remember to wear your gloves so you don&#039;t contaminate evidence yourself.&lt;br /&gt;
&lt;br /&gt;
Once the crime scene is properly taped off and free of loitering assistants, you can begin getting to work. Start by getting pictures of the location of the body, and any other suspicious items. Then, use your swab kit to sample blood if any is present at the scene. Then, begin collecting evidence and putting it in bags &#039;&#039;&#039;with your gloves on.&#039;&#039;&#039; Use your judgement as to what constitutes evidence or not. Bloodied knife? Evidence. Bag of chips? Probably not evidence if it was discarded in a main hallway, definitely evidence if found in a place it has no regular business being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to lift the crime scene as soon as possible, so that crew can once again use the part of the station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Take the blood samples to the [[file:DNA_Analyser.gif]] DNA Analyzer to get them checked for DNA. Remember to close the lid after a sample is loaded, and open it again after ejecting it so you can get your next sample in. The analyzer can process one sample at a time, and will take a minute or so to produce its analysis. Once you have your results, you can compare your DNA strings to those stored in the medical records (which you can access in your office). If your victim has been disfigured or is otherwise impossible to identify, this is also your chance to put a proper ID on them.&lt;br /&gt;
&lt;br /&gt;
Next, it&#039;s time to search for fibers and prints. You lift both of these from evidence using the Fiber Collection Kit and Fingerprint Powder respectively, and analyze them by putting them in your Electron Microscope. If you&#039;re lucky, the culprit might&#039;ve handled valuable evidence (such as the murder weapon) without gloves, but if not you might always have a few fibers to go off on. Remember that for fibers, you need to transfer them to a microscope slide before before you can put them under your microscope (thankfully, each slide is reusable).&lt;br /&gt;
&lt;br /&gt;
At this point, you more often than not have enough evidence to get security to bring it at least one major suspect, if not arrest them outright. Make sure to communicate your findings over the security radio, so sec can be on the lookout for suspects and send them to you for interrogation.&lt;br /&gt;
&lt;br /&gt;
== Performing Autopsies ==&lt;br /&gt;
If the body isn&#039;t in your custody, fear not! Medical may have mistakenly taken the corpse. Ensure to politely ask them for the whereabouts of the victim and ensure you remind them that you have first priority for the processing of victims of crimes or workplace accidents.&lt;br /&gt;
&lt;br /&gt;
To perform an autopsy, you&#039;re going to need a [[file:Scalpel.png]] scalpel, [[file:Autopsy_scanner.png]] autopsy scanner, [[file:Sterilemask.png]] a mask, and a [[file:LGloves.png]] pair of gloves. Make sure to put on the mask and gloves before you begin, to avoid contaminating the body or catching any viral pathogens it might still be carrying.&lt;br /&gt;
&lt;br /&gt;
Then, use a health analyser to find out damage areas on the victim, and use the scalpel on every affected zone once (two cuts for the chest might be necessary). Make sure to scan every zone with the autopsy scanner, and get a printout when you&#039;re done. Voila, you have a list of every injury on the body, complete with precise time and responsible weapon. Make sure to communicate your findings with security over the security radio.&lt;br /&gt;
&lt;br /&gt;
Lastly, one additional thing you can do if you can&#039;t find any evidence pointing to a cause of death on the body is to perform a reagents test. To do this, grab a syringe, get a blood sample from the body, and put it through the [[file:MS.png]] mass-spectrometer found in the morgue. The mass-spectrometer should give you an accurate reading of any chemicals that were present in the victim&#039;s body at the time of death. (Note: this can also be used on living victims if you believe they&#039;ve been drugged.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sidetasks ==&lt;br /&gt;
Technically, the above represents the entirety of your job. Despite this, you will rarely be called upon to investigate a crime, since the victim is usually able to cry out for help and the perpetrator is quickly identified. Luckily, there are some other things that you can do instead:&lt;br /&gt;
&lt;br /&gt;
* Be a general assistant to Security - the warden may occasionally need prisoners escorted to medbay, or for spare jumpsuits to be retrieved for demoted personnel.&lt;br /&gt;
* Use the camera terminal in your office or the lobby to scan the station. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the Warden&#039;s job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
You are capable of fabricating and falsifying evidence. Furthermore, you have prime access to the station&#039;s morgue, which can be very useful for disposing of, or obtaining corpses, and generally people will be less suspicious of you if you carry around weapons or dangerous chemicals. As a whole, be creative! Frame others for your own crimes! Induce the station in utter confusion!&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Security]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=19277</id>
		<title>User:Cnaym/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=19277"/>
		<updated>2021-03-15T20:33:30Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: final maybe idk?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_forensic.png&lt;br /&gt;
|jobtitle = Investigator&lt;br /&gt;
|access = Security, Crime Labs, Morgue,&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 25 years of age, applicable Criminal Forensics degree or 7 years experience in Criminal Forensics/Investigation. Optionally: Full Cadetship to perform arrests.&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]] - [[Kaltir Law Academy]]&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Investigate crime scenes, interrogation of witnesses and suspects, record evidence, perform autopsies.&lt;br /&gt;
|guides = [[Security_Officer|Guide to Security]], [[Corporate Regulations]], [http://aurorastation.org/forums/viewtopic.php?f=19&amp;amp;t=898#p7082 Guide to Forensics]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Investigator&#039;&#039;&#039;&#039;s job is to investigate the remains of any crime, use evidence to identify the perpetrator, and then ask Security to arrest them for you. They have limited brig access because they are supposed to be an investigator, not a [[Security Officer]] or [[Warden]]. They are expected to work in tandem with security - they handle physical evidence, while the officers can take general statements, your task may involve interrogation of witnesses and suspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
Step one. &#039;&#039;&#039;ALWAYS WEAR YOUR GLOVES.&#039;&#039;&#039; Acquire waistcoat and sunglasses. You are not an officer, so you do not need to adhere to their uniform expectations. You are expected to wear a business casual style of closing while doing your work. Find a lighter and a pack of smokes and have them at the ready, to add extra cool during panic situations. Outclass everyone on the station that isn&#039;t equipped with a top hat and cane.&lt;br /&gt;
&lt;br /&gt;
Now that you look like the distinguished nerd you are, get acquainted with your lab. You will spend half your time here, when you aren&#039;t running from break in to murder to poisoning to autopsy. This is where the magic happens. See all the things on the tables around you? Grab all the things. Put them into your free CSI kit. It&#039;s the gray box on the rack. It has two layers of storage and can fit everything you need to fulfill your investigations. Do NOT lose it. If anyone steals it, you can order rather expensive replacements from the cargo department. If you arrive and your lab is already empty, find the other Investigator or Head of Security and find out where your stuff is.&lt;br /&gt;
&lt;br /&gt;
Now that you have all the things, your CSI Kit should look like this. Note that you can put boxes inside it, so you can carry around boxes of evidence bags and swab kits with you. You could also take the microscope slides out of the box and repurpose the box for storing field evidence for whatever active case you&#039;re running. Makes it easier to keep track of what evidence is relevant to which investigation. You also have body bags in your autopsy lab, which you may end up needing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Detainment And Use Of Force ===&lt;br /&gt;
You can&#039;t &#039;&#039;&#039;arrest&#039;&#039;&#039; crew members because you don&#039;t have access to the processing room or brig timers. You &#039;&#039;are&#039;&#039; allowed to &#039;&#039;&#039;detain&#039;&#039;&#039; a suspect if you directly witness an infraction and/or encounter a suspect with a pending warrant or arrest order. In any situation you need to call security officers to assist. This doesn&#039;t mean you should be joining manhunts to find a suspect - you don&#039;t have the tools to safely detain someone on the run and resisting.  Basically, if you can&#039;t detain the suspect using only your flash and/or charming personality, just stay back and try to get officers on scene. Additionally only characters with a completed cadetship on their record are allowed to legally detain someone on station. Make sure to add this if your investigator is more of an &amp;quot;in the field&amp;quot; person or be prepared to get poked about it by staff.&lt;br /&gt;
&lt;br /&gt;
Your gun is only meant to be used in &#039;&#039;&#039;self-defense&#039;&#039;&#039;. When dealing with armed suspects stay on the periphery and let officers take the heat (and bullets).&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade ==&lt;br /&gt;
* [[file:Suitcase_forensics.png]] &#039;&#039;&#039;Crime Scene Kit&#039;&#039;&#039; - Your trusty suitcase, which you can use to haul around all of your forensics junk.&lt;br /&gt;
&lt;br /&gt;
* [[file:Dustkit.png]][[file:Fingerprint.png]] &#039;&#039;&#039;Fingerprint Powder &amp;amp; Fingerprint Card&#039;&#039;&#039; - One of your primary tools. Use the powder on doors, weapons, clothes, or generally anything you suspect that has been touched by a criminal. If anyone has touched what you powder, you&#039;ll get a fingerprint card.&lt;br /&gt;
&lt;br /&gt;
* [[file:m_glass.png]] &#039;&#039;&#039;Fiber Collection Kit&#039;&#039;&#039; - One of your primary tools, but secondary to finding prints due to the interchangeability of clothing. Mostly used as supporting evidence in the case of partial prints that incriminate multiple people. Use it on doors, weapons, clothes, anything you suspect that has been touched by a criminal. If anyone has touched what you use it on, you&#039;ll get a bag of fibers.&lt;br /&gt;
&lt;br /&gt;
* [[file:uvgoggles.png]][[file:luminol.png]] &#039;&#039;&#039;UV Goggles &amp;amp; Luminol&#039;&#039;&#039; - The goggles currently do nothing, though they probably should/will do one day. The Luminol spray will reveal any blood that may have been sprayed away. You only get a limited amount of it per shift, though.&lt;br /&gt;
&lt;br /&gt;
* [[file:MS.png]][[file:Syringes.png]] &#039;&#039;&#039;Reagent Scanner &amp;amp; Syringe&#039;&#039;&#039; - Use the reagent scanner on any food or drink that&#039;s offered to you, before consuming it. Scan EVERYTHING that comes out of Chemistry, the Kitchen and the Bar. You&#039;ll analyze the chemical components of whatever applicable item you scan and each present chemical will be listed. Science can make Advanced Reagent Scanners that will show you the exact concentrations of each chemical in the mix, but the standard version does not provide this information. You can use the Syringe to take a blood sample from someone you suspect to have consumed either drugs or poison, and then analyze it for confirmation.&lt;br /&gt;
&lt;br /&gt;
* [[file:Tape_sec.png]] &#039;&#039;&#039;Police Tape&#039;&#039;&#039; - When you arrive at a crime scene you should use this to tape off every possible entryway and prevent contamination of potential evidence. Throw out anyone who cuts the tape. Try not to completely block off a main hallway, unless it&#039;s absolutely necessary, and even then try to do your investigation and call in a janitor quickly.&lt;br /&gt;
&lt;br /&gt;
* [[file:Camera.png]] &#039;&#039;&#039;Camera&#039;&#039;&#039; - Useful to carry around with you. Considering you are not equipped with the offensive and defensive tools that an Officer has, you take an incriminating picture if the opportunity presents itself and then swiftly run the hell away.&lt;br /&gt;
&lt;br /&gt;
* [[file:Tape_Recorder.png]] &#039;&#039;&#039;Recorder&#039;&#039;&#039; - Useful in case you need to perform an interview, or turn it on in secret and try to goad someone into incriminating themself with their own words.&lt;br /&gt;
&lt;br /&gt;
* [[file:DNA_kit.png]][[file:Swab.png]] &#039;&#039;&#039;Box of Swab Kits&#039;&#039;&#039; - When there&#039;s a blood trail on the floor, and no body in sight, whap the blood with one of these to take a DNA sample. You can also swab bloody weapons, bloody clothes, or people mouths.&lt;br /&gt;
&lt;br /&gt;
* [[file:Box.png]][[file:Evidence_Bag.png]] &#039;&#039;&#039;Box of Evidence Bags&#039;&#039;&#039; - Anything with blood on, or that looks out of place at a crime scene, needs to be bagged before anyone else can touch it.&lt;br /&gt;
&lt;br /&gt;
* [[file:Labler.png]] &#039;&#039;&#039;Labeler&#039;&#039;&#039; - Slap labels on those nameless evidence bags unless you want to forget which bloody weapon was from what crime scene in relevance to what investigation. You can harass cargo for some empty boxes, label them accordingly and stash anything relevant in there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Building a Case==&lt;br /&gt;
&lt;br /&gt;
The most important tenets in investigating crimes - sometimes called the legal burden of proof, or going beyond reasonable doubt - is to ascertain the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motive&#039;&#039;&#039; - This is often the most difficult thing to determine, as it usually cannot be proven by material evidence, and is crucial to proper sentencing. Motive is the difference between an assault charge and attempted murder - vandalism to sabotage - and sedition to mutiny. In order to properly charge someone with capital crimes such as murder or terrorist acts, you &#039;&#039;must&#039;&#039; be able to prove intent. Often, the only way to ascertain motive is to convince them to tell you, however, use your better judgement. A suspect that fires on someone with a .357 revolver has pretty clear intentions, despite what they might suggest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Means&#039;&#039;&#039; - Typically, forensics can uncover this. The means to which the crime was carried out is the bare-bones facts; the details. Usually, this is in the form of a narrative, explaining, in active practice, exactly how the crime was carried out. How someone broke into an area, through what means someone was assaulted. It is here that you must prove what it is exactly that they did.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Presence/Confirmed Involvement&#039;&#039;&#039; - Again, typically forensics can typically uncover this, although witnesses may also be able to provide supporting statements. Confirming presence or involvement simply means to be able to place a suspect at the area when the crime happened. Finding a suspect&#039;s fingerprints all over a murder scene, the AI reporting someone breaking into an area, or an officer or other witness providing testimony are all indicators that your suspect was present at the crime. This usually lays the foundation of your investigation and will give you your preliminary list of suspects - additionally, it is the easiest to prove, especially with forensics or photographic evidence.&lt;br /&gt;
&lt;br /&gt;
Sometimes, however, there&#039;s going to be a witness but no evidence. You can interview witnesses in your office, and use their statements (which you can record with your trusty tape recorder) to obtain a warrant to have officers search or detain suspicious individuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proper Proceedings ==&lt;br /&gt;
Have your printed dossiers with you or on file at all times - these dossiers act as the evidence against the criminal.&lt;br /&gt;
Typically, a dossier - or case files, as they are sometimes called - consists of the following:&lt;br /&gt;
&lt;br /&gt;
* Fingerprint and fiber analysis reports, printed from the high powered-electron microscope&lt;br /&gt;
* DNA analysis reports, printed from the DNA analyzer&lt;br /&gt;
* Copies of the medical/security records of any suspects with matching fingerprints/DNA pertaining to your case&lt;br /&gt;
* Photos of the crime scene, or of any incriminating action&lt;br /&gt;
* Interrogation recording transcripts, of either witnesses or suspects&lt;br /&gt;
* Signed confessions from suspects&lt;br /&gt;
* Any forensics-related paperwork, such as autopsy reports, body-scan print outs, bloodwork forms, etc. (&#039;&#039;Most of these can be found from the paperwork database at any request console, under the security archives.&#039;&#039;)&lt;br /&gt;
* A thorough case report summarizing your findings and evidence is an &#039;&#039;&#039;invaluable&#039;&#039;&#039; centerpiece to any case dossier.&lt;br /&gt;
&lt;br /&gt;
After producing your dossier you will want to hand it to the head of security or equivalent, and then after properly labeling it, archiving it in the evidence locker filing cabinet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You&#039;ve found a Crime Scene/Body, Now What? ==&lt;br /&gt;
First, cordon off the area with the supplied police tape to ensure the crime scene isn&#039;t further contaminated by passerby&#039;s. Rest assured that many of the crew will try to involve themselves if the crime scene is in a public area. Some may even disregard the presence of your tape and walk right through a crime-scene, so if it&#039;s in a populated area try calling for an Officer to assist you in keeping the crime-scene from interference. Remember to wear your gloves so you don&#039;t contaminate evidence yourself.&lt;br /&gt;
&lt;br /&gt;
Once the crime scene is properly taped off and free of loitering assistants, you can begin getting to work. Start by getting pictures of the location of the body, and any other suspicious items. Then, use your swab kit to sample blood if any is present at the scene. Then, begin collecting evidence and putting it in bags &#039;&#039;&#039;with your gloves on.&#039;&#039;&#039; Use your judgement as to what constitutes evidence or not. Bloodied knife? Evidence. Bag of chips? Probably not evidence if it was discarded in a main hallway, definitely evidence if found in a place it has no regular business being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to lift the crime scene as soon as possible, so that medical can try to autopsy the victim in a timely fashion and put their body in the morgue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Take the blood samples to the [[file:DNA_Analyser.gif]] DNA Analyzer to get them checked for DNA. Remember to close the lid after a sample is loaded, and open it again after ejecting it so you can get your next sample in. The analyzer can process one sample at a time, and will take a minute or so to produce its analysis. Once you have your results, you can compare your DNA strings to those stored in the medical records (which you can access in your office). If your victim has been disfigured or is otherwise impossible to identify, this is also your chance to put a proper ID on them.&lt;br /&gt;
&lt;br /&gt;
Next, it&#039;s time to search for fibers and prints. You lift both of these from evidence using the Fiber Collection Kit and Fingerprint Powder respectively, and analyze them by putting them in your Electron Microscope. If you&#039;re lucky, the culprit might&#039;ve handled valuable evidence (such as the murder weapon) without gloves, but if not you might always have a few fibers to go off on. Remember that for fibers, you need to transfer them to a microscope slide before before you can put them under your microscope (thankfully, each slide is reusable).&lt;br /&gt;
&lt;br /&gt;
At this point, you more often than not have enough evidence to get security to bring it at least one major suspect, if not arrest them outright. Make sure to communicate your findings over the security radio, so sec can be on the lookout for suspects and send them over for the [[Detective]] to interrogate.&lt;br /&gt;
&lt;br /&gt;
== Performing Autopsies ==&lt;br /&gt;
After medical has processed and relocated the body, it should be found on the autopsy table in the Morgue. If it&#039;s not, don&#039;t worry - it might just have already been placed in one of the morgue trays. If the body&#039;s not in the morgue at all, go beat on the nurses&#039; heads until they get it to you.&lt;br /&gt;
&lt;br /&gt;
To perform an autopsy, you&#039;re going to need a [[file:Scalpel.png]] scalpel, [[file:Autopsy_scanner.png]] autopsy scanner, [[file:Sterilemask.png]] a mask, and a [[file:LGloves.png]] pair of gloves. Make sure to put on the mask and gloves before you begin, to avoid contaminating the body or catching any viral pathogens it might still be carrying.&lt;br /&gt;
&lt;br /&gt;
Then, use a health analyser to find out damage areas on the victim, and use the scalpel on every affected zone once (two cuts for the chest might be necessary). Make sure to scan every zone with the autopsy scanner, and get a printout when you&#039;re done. Voila, you have a list of every injury on the body, complete with precise time and responsible weapon. Make sure to communicate your findings with security over the security radio.&lt;br /&gt;
&lt;br /&gt;
Lastly, one additional thing you can do if you can&#039;t find any evidence pointing to a cause of death on the body is to perform a reagents test. To do this, grab a syringe, get a blood sample from the body, and put it through the [[file:MS.png]] mass-spectrometer found in the morgue. The mass-spectrometer should give you an accurate reading of any chemicals that were present in the victim&#039;s body at the time of death. (Note: this can also be used on living victims if you believe they&#039;ve been drugged.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sidetasks ==&lt;br /&gt;
Technically, the above represents the entirety of your job. Despite this, you will rarely be called upon to investigate a crime, since the victim is usually able to cry out for help and the perpetrator is quickly identified. Luckily, there are some other things that you can do instead:&lt;br /&gt;
&lt;br /&gt;
* Be a general assistant to Security - the warden may occasionally need prisoners escorted to medbay, or for spare jumpsuits to be retrieved for demoted personnel.&lt;br /&gt;
* Use the camera terminal in your office or the lobby to scan the station. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the Warden&#039;s job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
You are capable of fabricating and falsifying evidence. Furthermore, you have prime access to the station&#039;s morgue, which can be very useful for disposing of, or obtaining corpses, and generally people will be less suspicious of you if you carry around weapons or dangerous chemicals. As a whole, be creative! Frame others for your own crimes! Induce the station in utter confusion!&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Security]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=19276</id>
		<title>User:Cnaym/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=19276"/>
		<updated>2021-03-15T20:26:32Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: merged with tective thingies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_forensic.png&lt;br /&gt;
|jobtitle = Investigator&lt;br /&gt;
|access = Security, Crime Labs, Morgue,&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 25 years of age, applicable Criminal Forensics degree or 7 years experience in Criminal Forensics/Investigation. Optionally: Full Cadetship to perform arrests.&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]] - [[Kaltir Law Academy]]&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Investigate crime scenes, interrogation of witnesses and suspects, record evidence, perform autopsies.&lt;br /&gt;
|guides = [[Security_Officer|Guide to Security]], [[Corporate Regulations]], [http://aurorastation.org/forums/viewtopic.php?f=19&amp;amp;t=898#p7082 Guide to Forensics]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Investigator&#039;&#039;&#039;&#039;s job is to investigate the remains of any crime, use evidence to identify the perpetrator, and then ask Security to arrest them for you. They have limited brig access because they are supposed to be an investigator, not a [[Security Officer]] or [[Warden]]. They are expected to work in tandem with security - they handle physical evidence, while the officers can take general statements, your task may involve interrogation of witnesses and suspects.&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
Step one. &#039;&#039;&#039;ALWAYS WEAR YOUR GLOVES.&#039;&#039;&#039; Acquire waistcoat and sunglasses. You are not an officer, so you do not need to adhere to their uniform expectations. You are expected to wear a business casual style of closing while doing your work. Find a lighter and a pack of smokes and have them at the ready, to add extra cool during panic situations. Outclass everyone on the station that isn&#039;t equipped with a top hat and cane.&lt;br /&gt;
&lt;br /&gt;
Now that you look like the distinguished nerd you are, get acquainted with your lab. You will spend half your time here, when you aren&#039;t running from break in to murder to poisoning to autopsy. This is where the magic happens. See all the things on the tables around you? Grab all the things. Put them into your free CSI kit. It&#039;s the gray box on the rack. It has two layers of storage and can fit everything you need to fulfill your investigations. Do NOT lose it. If anyone steals it, you can order rather expensive replacements from the cargo department. If you arrive and your lab is already empty, find the other Investigator or Head of Security and find out where your stuff is.&lt;br /&gt;
&lt;br /&gt;
Now that you have all the things, your CSI Kit should look like this. Note that you can put boxes inside it, so you can carry around boxes of evidence bags and swab kits with you. You could also take the microscope slides out of the box and repurpose the box for storing field evidence for whatever active case you&#039;re running. Makes it easier to keep track of what evidence is relevant to which investigation. You also have Morgue access, so feel free to run on down and grab a body bag. You&#039;ll probably need it.&lt;br /&gt;
&lt;br /&gt;
=== Detainment And Use Of Force ===&lt;br /&gt;
You can&#039;t &#039;&#039;&#039;arrest&#039;&#039;&#039; crew members because you don&#039;t have access to the processing room or brig timers. You &#039;&#039;are&#039;&#039; allowed to &#039;&#039;&#039;detain&#039;&#039;&#039; a suspect if you directly witness an infraction and/or encounter a suspect with a pending warrant or arrest order. In any situation you need to call security officers to assist. This doesn&#039;t mean you should be joining manhunts to find a suspect - you don&#039;t have the tools to safely detain someone on the run and resisting.  Basically, if you can&#039;t detain the suspect using only your flash and/or charming personality, just stay back and try to get officers on scene. Additionally only characters with a completed cadetship on their record are allowed to legally detain someone on station. Make sure to add this if your investigator is more of an &amp;quot;in the field&amp;quot; person or be prepared to get pocked about it by staff.&lt;br /&gt;
&lt;br /&gt;
Your gun is only meant to be used in &#039;&#039;&#039;self-defense&#039;&#039;&#039;. When dealing with armed suspects stay on the periphery and let officers take the heat (and bullets).&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade ==&lt;br /&gt;
* [[file:Suitcase_forensics.png]] &#039;&#039;&#039;Crime Scene Kit&#039;&#039;&#039; - Your trusty suitcase, which you can use to haul around all of your forensics junk.&lt;br /&gt;
&lt;br /&gt;
* [[file:Dustkit.png]][[file:Fingerprint.png]] &#039;&#039;&#039;Fingerprint Powder &amp;amp; Fingerprint Card&#039;&#039;&#039; - One of your primary tools. Use the powder on doors, weapons, clothes, or generally anything you suspect that has been touched by a criminal. If anyone has touched what you powder, you&#039;ll get a fingerprint card.&lt;br /&gt;
&lt;br /&gt;
* [[file:m_glass.png]] &#039;&#039;&#039;Fiber Collection Kit&#039;&#039;&#039; - One of your primary tools, but secondary to finding prints due to the interchangeability of clothing. Mostly used as supporting evidence in the case of partial prints that incriminate multiple people. Use it on doors, weapons, clothes, anything you suspect that has been touched by a criminal. If anyone has touched what you use it on, you&#039;ll get a bag of fibers.&lt;br /&gt;
&lt;br /&gt;
* [[file:uvgoggles.png]][[file:luminol.png]] &#039;&#039;&#039;UV Goggles &amp;amp; Luminol&#039;&#039;&#039; - The goggles currently do nothing, though they probably should/will do one day. The Luminol spray will reveal any blood that may have been sprayed away. You only get a limited amount of it per shift, though.&lt;br /&gt;
&lt;br /&gt;
* [[file:MS.png]][[file:Syringes.png]] &#039;&#039;&#039;Reagent Scanner &amp;amp; Syringe&#039;&#039;&#039; - Use the reagent scanner on any food or drink that&#039;s offered to you, before consuming it. Scan EVERYTHING that comes out of Chemistry, the Kitchen and the Bar. You&#039;ll analyze the chemical components of whatever applicable item you scan and each present chemical will be listed. Science can make Advanced Reagent Scanners that will show you the exact concentrations of each chemical in the mix, but the standard version does not provide this information. You can use the Syringe to take a blood sample from someone you suspect to have consumed either drugs or poison, and then analyze it for confirmation.&lt;br /&gt;
&lt;br /&gt;
* [[file:Tape_sec.png]] &#039;&#039;&#039;Police Tape&#039;&#039;&#039; - When you arrive at a crime scene you should use this to tape off every possible entryway and prevent contamination of potential evidence. Throw out anyone who cuts the tape. Try not to completely block off a main hallway, unless it&#039;s absolutely necessary, and even then try to do your investigation and call in a janitor quickly.&lt;br /&gt;
&lt;br /&gt;
* [[file:Camera.png]] &#039;&#039;&#039;Camera&#039;&#039;&#039; - Useful to carry around with you. Considering you are not equipped with the offensive and defensive tools that an Officer has, you take an incriminating picture if the opportunity presents itself and then swiftly run the hell away.&lt;br /&gt;
&lt;br /&gt;
* [[file:Tape_Recorder.png]] &#039;&#039;&#039;Recorder&#039;&#039;&#039; - Useful in case you need to perform an interview, or turn it on in secret and try to goad someone into incriminating themself with their own words.&lt;br /&gt;
&lt;br /&gt;
* [[file:DNA_kit.png]][[file:Swab.png]] &#039;&#039;&#039;Box of Swab Kits&#039;&#039;&#039; - When there&#039;s a blood trail on the floor, and no body in sight, whap the blood with one of these to take a DNA sample. You can also swab bloody weapons, bloody clothes, or people mouths.&lt;br /&gt;
&lt;br /&gt;
* [[file:Box.png]][[file:Evidence_Bag.png]] &#039;&#039;&#039;Box of Evidence Bags&#039;&#039;&#039; - Anything with blood on, or that looks out of place at a crime scene, needs to be bagged before anyone else can touch it.&lt;br /&gt;
&lt;br /&gt;
* [[file:Labler.png]] &#039;&#039;&#039;Labeler&#039;&#039;&#039; - Slap labels on those nameless evidence bags unless you want to forget which bloody weapon was from what crime scene in relevance to what investigation. You can harass cargo for some empty boxes, label them accordingly and stash anything relevant in there.&lt;br /&gt;
&lt;br /&gt;
==Building a Case==&lt;br /&gt;
&lt;br /&gt;
The most important tenets in investigating crimes - sometimes called the legal burden of proof, or going beyond reasonable doubt - is to ascertain the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motive&#039;&#039;&#039; - This is often the most difficult thing to determine, as it usually cannot be proven by material evidence, and is crucial to proper sentencing. Motive is the difference between an assault charge and attempted murder - vandalism to sabotage - and sedition to mutiny. In order to properly charge someone with capital crimes such as murder or terrorist acts, you &#039;&#039;must&#039;&#039; be able to prove intent. Often, the only way to ascertain motive is to convince them to tell you, however, use your better judgement. A suspect that fires on someone with a .357 revolver has pretty clear intentions, despite what they might suggest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Means&#039;&#039;&#039; - Typically, forensics can uncover this. The means to which the crime was carried out is the bare-bones facts; the details. Usually, this is in the form of a narrative, explaining, in active practice, exactly how the crime was carried out. How someone broke into an area, through what means someone was assaulted. It is here that you must prove what it is exactly that they did.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Presence/Confirmed Involvement&#039;&#039;&#039; - Again, typically forensics can typically uncover this, although witnesses may also be able to provide supporting statements. Confirming presence or involvement simply means to be able to place a suspect at the area when the crime happened. Finding a suspect&#039;s fingerprints all over a murder scene, the AI reporting someone breaking into an area, or an officer or other witness providing testimony are all indicators that your suspect was present at the crime. This usually lays the foundation of your investigation and will give you your preliminary list of suspects - additionally, it is the easiest to prove, especially with forensics or photographic evidence.&lt;br /&gt;
&lt;br /&gt;
Sometimes, however, there&#039;s going to be a witness but no evidence. You can interview witnesses in your office, and use their statements (which you can record with your trusty tape recorder) to obtain a warrant to have officers search or detain suspicious individuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proper Proceedings ==&lt;br /&gt;
Have your printed dossiers with you or on file at all times - these dossiers act as the evidence against the criminal.&lt;br /&gt;
Typically, a dossier - or case files, as they are sometimes called - consists of the following:&lt;br /&gt;
&lt;br /&gt;
* Fingerprint and fiber analysis reports, printed from the high powered-electron microscope&lt;br /&gt;
* DNA analysis reports, printed from the DNA analyzer&lt;br /&gt;
* Copies of the medical/security records of any suspects with matching fingerprints/DNA pertaining to your case&lt;br /&gt;
* Photos of the crime scene, or of any incriminating action&lt;br /&gt;
* Interrogation recording transcripts, of either witnesses or suspects&lt;br /&gt;
* Signed confessions from suspects&lt;br /&gt;
* Any forensics-related paperwork, such as autopsy reports, body-scan print outs, bloodwork forms, etc. (&#039;&#039;Most of these can be found from the paperwork database at any request console, under the security archives.&#039;&#039;)&lt;br /&gt;
* A thorough case report summarizing your findings and evidence is an &#039;&#039;&#039;invaluable&#039;&#039;&#039; centerpiece to any case dossier.&lt;br /&gt;
&lt;br /&gt;
After producing your dossier you will want to hand it to the head of security or equivalent, and then after properly labeling it, archiving it in the evidence locker filing cabinet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You&#039;ve found a Crime Scene/Body, Now What? ==&lt;br /&gt;
First, cordon off the area with the supplied police tape to ensure the crime scene isn&#039;t further contaminated by passerby&#039;s. Rest assured that many of the crew will try to involve themselves if the crime scene is in a public area. Some may even disregard the presence of your tape and walk right through a crime-scene, so if it&#039;s in a populated area try calling for an Officer to assist you in keeping the crime-scene from interference. Remember to wear your gloves so you don&#039;t contaminate evidence yourself.&lt;br /&gt;
&lt;br /&gt;
Once the crime scene is properly taped off and free of loitering assistants, you can begin getting to work. Start by getting pictures of the location of the body, and any other suspicious items. Then, use your swab kit to sample blood if any is present at the scene. Then, begin collecting evidence and putting it in bags &#039;&#039;&#039;with your gloves on.&#039;&#039;&#039; Use your judgement as to what constitutes evidence or not. Bloodied knife? Evidence. Bag of chips? Probably not evidence if it was discarded in a main hallway, definitely evidence if found in a place it has no regular business being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to lift the crime scene as soon as possible, so that medical can try to autopsy the victim in a timely fashion and put their body in the morgue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Take the blood samples to the [[file:DNA_Analyser.gif]] DNA Analyzer to get them checked for DNA. Remember to close the lid after a sample is loaded, and open it again after ejecting it so you can get your next sample in. The analyzer can process one sample at a time, and will take a minute or so to produce its analysis. Once you have your results, you can compare your DNA strings to those stored in the medical records (which you can access in your office). If your victim has been disfigured or is otherwise impossible to identify, this is also your chance to put a proper ID on them.&lt;br /&gt;
&lt;br /&gt;
Next, it&#039;s time to search for fibers and prints. You lift both of these from evidence using the Fiber Collection Kit and Fingerprint Powder respectively, and analyze them by putting them in your Electron Microscope. If you&#039;re lucky, the culprit might&#039;ve handled valuable evidence (such as the murder weapon) without gloves, but if not you might always have a few fibers to go off on. Remember that for fibers, you need to transfer them to a microscope slide before before you can put them under your microscope (thankfully, each slide is reusable).&lt;br /&gt;
&lt;br /&gt;
At this point, you more often than not have enough evidence to get security to bring it at least one major suspect, if not arrest them outright. Make sure to communicate your findings over the security radio, so sec can be on the lookout for suspects and send them over for the [[Detective]] to interrogate.&lt;br /&gt;
&lt;br /&gt;
== Performing Autopsies ==&lt;br /&gt;
After medical has processed and relocated the body, it should be found on the autopsy table in the Morgue. If it&#039;s not, don&#039;t worry - it might just have already been placed in one of the morgue trays. If the body&#039;s not in the morgue at all, go beat on the nurses&#039; heads until they get it to you.&lt;br /&gt;
&lt;br /&gt;
To perform an autopsy, you&#039;re going to need a [[file:Scalpel.png]] scalpel, [[file:Autopsy_scanner.png]] autopsy scanner, [[file:Sterilemask.png]] a mask, and a [[file:LGloves.png]] pair of gloves. Make sure to put on the mask and gloves before you begin, to avoid contaminating the body or catching any viral pathogens it might still be carrying.&lt;br /&gt;
&lt;br /&gt;
Then, use a health analyser to find out damage areas on the victim, and use the scalpel on every affected zone once (two cuts for the chest might be necessary). Make sure to scan every zone with the autopsy scanner, and get a printout when you&#039;re done. Voila, you have a list of every injury on the body, complete with precise time and responsible weapon. Make sure to communicate your findings with security over the security radio.&lt;br /&gt;
&lt;br /&gt;
Lastly, one additional thing you can do if you can&#039;t find any evidence pointing to a cause of death on the body is to perform a reagents test. To do this, grab a syringe, get a blood sample from the body, and put it through the [[file:MS.png]] mass-spectrometer found in the morgue. The mass-spectrometer should give you an accurate reading of any chemicals that were present in the victim&#039;s body at the time of death. (Note: this can also be used on living victims if you believe they&#039;ve been drugged.)&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
You are capable of fabricating and falsifying evidence. Furthermore, you have prime access to the station&#039;s morgue, which can be very useful for disposing of, or obtaining corpses, and generally people will be less suspicious of you if you carry around weapons or dangerous chemicals. As a whole, be creative! Frame others for your own crimes! Induce the station in utter confusion!&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Security]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=19275</id>
		<title>User:Cnaym/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=19275"/>
		<updated>2021-03-15T20:14:13Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Initial Investigator, lets dew dis!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_forensic.png&lt;br /&gt;
|jobtitle = Investigator&lt;br /&gt;
|access = Security, Crime Labs, Morgue,&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 25 years of age, applicable Criminal Forensics degree or 7 years experience in Criminal Forensics/Investigation. Optionally: Full Cadetship to perform arrests.&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]] - [[Kaltir Law Academy]]&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Investigate crime scenes, record evidence, perform autopsies.&lt;br /&gt;
|guides = [[Security_Officer|Guide to Security]], [[Corporate Regulations]], [http://aurorastation.org/forums/viewtopic.php?f=19&amp;amp;t=898#p7082 Guide to Forensics]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Investigator&#039;&#039;&#039;&#039;s job is to investigate the remains of any crime, use evidence to identify the perpetrator, and then ask Security to arrest them for you. They have limited brig access because they are supposed to be an investigator, not a [[Security Officer]] or [[Warden]]. They are expected to work in tandem with the [[Detective]] - they handle physical evidence, while the detective interrogates witnesses and suspects.&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
Step one. &#039;&#039;&#039;ALWAYS WEAR YOUR GLOVES.&#039;&#039;&#039; Acquire waistcoat and sunglasses. You are not an officer, so you do not need to adhere to their uniform expectations. Find a lighter and a pack of smokes and have them at the ready, to add extra cool during panic situations. Outclass everyone on the station that isn&#039;t equipped with a top hat and cane. &#039;&#039;BONUS TIP:&#039;&#039; Grab one of the Heavy Duty Flashlights before the Red Tide does. You can put it on your belt slot.&lt;br /&gt;
&lt;br /&gt;
Now that you look like the distinguished nerd you are, get acquainted with your lab. You will spend half your time here, when you aren&#039;t running from break in to murder to poisoning to autopsy. This is where the magic happens. See all the things on the tables around you? Grab all the things. Put them into your free CSI kit. It&#039;s the gray box on the rack. It has two layers of storage and can fit everything you need to fulfill your investigations. Do NOT lose it. If anyone steals it, you become useless and should space yourself in shame. If you arrive and your lab is already empty, find the Detective or Head of Security and find out where your stuff is.&lt;br /&gt;
&lt;br /&gt;
Now that you have all the things, your CSI Kit should look like this. Note that you can put boxes inside it, so you can carry around boxes of evidence bags and swab kits with you. You could also take the microscope slides out of the box and repurpose the box for storing field evidence for whatever active case you&#039;re running. Makes it easier to keep track of what evidence is relevant to which investigation. You also have Morgue access, so feel free to run on down and grab a body bag. You&#039;ll probably need it.&lt;br /&gt;
&lt;br /&gt;
=== Detainment And Use Of Force ===&lt;br /&gt;
You can&#039;t &#039;&#039;&#039;arrest&#039;&#039;&#039; crew members because you don&#039;t have access to the processing room or brig timers. You &#039;&#039;are&#039;&#039; allowed to &#039;&#039;&#039;detain&#039;&#039;&#039; a suspect if you directly witness an infraction and/or encounter a suspect with a pending warrant or arrest order. In any situation you need to call security officers to assist. This doesn&#039;t mean you should be joining manhunts to find a suspect - you don&#039;t have the tools to safely detain someone on the run and resisting.  Basically, if you can&#039;t detain the suspect using only your flash and/or charming personality, just stay back and try to get officers on scene. Additionally only characters with a completed cadetship on their record are allowed to legally detain someone on station. Make sure to add this if your investigator is more of an &amp;quot;in the field&amp;quot; person or be prepared to get pocked about it by staff.&lt;br /&gt;
&lt;br /&gt;
Your gun is only meant to be used in &#039;&#039;&#039;self-defense&#039;&#039;&#039;. When dealing with armed suspects stay on the periphery and let officers take the heat (and bullets).&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade ==&lt;br /&gt;
* [[file:Suitcase_forensics.png]] &#039;&#039;&#039;Crime Scene Kit&#039;&#039;&#039; - Your trusty suitcase, which you can use to haul around all of your forensics junk.&lt;br /&gt;
&lt;br /&gt;
* [[file:Dustkit.png]][[file:Fingerprint.png]] &#039;&#039;&#039;Fingerprint Powder &amp;amp; Fingerprint Card&#039;&#039;&#039; - One of your primary tools. Use the powder on doors, weapons, clothes, or generally anything you suspect that has been touched by a criminal. If anyone has touched what you powder, you&#039;ll get a fingerprint card.&lt;br /&gt;
&lt;br /&gt;
* [[file:m_glass.png]] &#039;&#039;&#039;Fiber Collection Kit&#039;&#039;&#039; - One of your primary tools, but secondary to finding prints due to the interchangeability of clothing. Mostly used as supporting evidence in the case of partial prints that incriminate multiple people. Use it on doors, weapons, clothes, anything you suspect that has been touched by a criminal. If anyone has touched what you use it on, you&#039;ll get a bag of fibers.&lt;br /&gt;
&lt;br /&gt;
* [[file:uvgoggles.png]][[file:luminol.png]] &#039;&#039;&#039;UV Goggles &amp;amp; Luminol&#039;&#039;&#039; - The goggles currently do nothing, though they probably should/will do one day. The Luminol spray will reveal any blood that may have been sprayed away. You only get a limited amount of it per shift, though.&lt;br /&gt;
&lt;br /&gt;
* [[file:MS.png]][[file:Syringes.png]] &#039;&#039;&#039;Reagent Scanner &amp;amp; Syringe&#039;&#039;&#039; - Use the reagent scanner on any food or drink that&#039;s offered to you, before consuming it. Scan EVERYTHING that comes out of Chemistry, the Kitchen and the Bar. You&#039;ll analyze the chemical components of whatever applicable item you scan and each present chemical will be listed. Science can make Advanced Reagent Scanners that will show you the exact concentrations of each chemical in the mix, but the standard version does not provide this information. You can use the Syringe to take a blood sample from someone you suspect to have consumed either drugs or poison, and then analyze it for confirmation.&lt;br /&gt;
&lt;br /&gt;
* [[file:Tape_sec.png]] &#039;&#039;&#039;Police Tape&#039;&#039;&#039; - When you arrive at a crime scene you should use this to tape off every possible entryway and prevent contamination of potential evidence. Throw out anyone who cuts the tape. Try not to completely block off a main hallway, unless it&#039;s absolutely necessary, and even then try to do your investigation and call in a janitor quickly.&lt;br /&gt;
&lt;br /&gt;
* [[file:Camera.png]] &#039;&#039;&#039;Camera&#039;&#039;&#039; - Useful to carry around with you. Considering you are not equipped with the offensive and defensive tools that an Officer has, you take an incriminating picture if the opportunity presents itself and then swiftly run the hell away.&lt;br /&gt;
&lt;br /&gt;
* [[file:Tape_Recorder.png]] &#039;&#039;&#039;Recorder&#039;&#039;&#039; - Useful in case you need to perform an interview, or turn it on in secret and try to goad someone into incriminating themself with their own words.&lt;br /&gt;
&lt;br /&gt;
* [[file:DNA_kit.png]][[file:Swab.png]] &#039;&#039;&#039;Box of Swab Kits&#039;&#039;&#039; - When there&#039;s a blood trail on the floor, and no body in sight, whap the blood with one of these to take a DNA sample. You can also swab bloody weapons, bloody clothes, or people mouths.&lt;br /&gt;
&lt;br /&gt;
* [[file:Box.png]][[file:Evidence_Bag.png]] &#039;&#039;&#039;Box of Evidence Bags&#039;&#039;&#039; - Anything with blood on, or that looks out of place at a crime scene, needs to be bagged before anyone else can touch it.&lt;br /&gt;
&lt;br /&gt;
* [[file:Labler.png]] &#039;&#039;&#039;Labeler&#039;&#039;&#039; - Slap labels on those nameless evidence bags unless you want to forget which bloody weapon was from what crime scene in relevance to what investigation. You can harass cargo for some empty boxes, label them accordingly and stash anything relevant in there.&lt;br /&gt;
&lt;br /&gt;
== You&#039;ve found a Crime Scene/Body, Now What? ==&lt;br /&gt;
First, cordon off the area with the supplied police tape to ensure the crime scene isn&#039;t further contaminated by passerby&#039;s. Rest assured that many of the crew will try to involve themselves if the crime scene is in a public area. Some may even disregard the presence of your tape and walk right through a crime-scene, so if it&#039;s in a populated area try calling for an Officer to assist you in keeping the crime-scene from interference. Remember to wear your gloves so you don&#039;t contaminate evidence yourself.&lt;br /&gt;
&lt;br /&gt;
Once the crime scene is properly taped off and free of loitering assistants, you can begin getting to work. Start by getting pictures of the location of the body, and any other suspicious items. Then, use your swab kit to sample blood if any is present at the scene. Then, begin collecting evidence and putting it in bags &#039;&#039;&#039;with your gloves on.&#039;&#039;&#039; Use your judgement as to what constitutes evidence or not. Bloodied knife? Evidence. Bag of chips? Probably not evidence if it was discarded in a main hallway, definitely evidence if found in a place it has no regular business being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to lift the crime scene as soon as possible, so that medical can try to autopsy the victim in a timely fashion and put their body in the morgue.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Take the blood samples to the [[file:DNA_Analyser.gif]] DNA Analyzer to get them checked for DNA. Remember to close the lid after a sample is loaded, and open it again after ejecting it so you can get your next sample in. The analyzer can process one sample at a time, and will take a minute or so to produce its analysis. Once you have your results, you can compare your DNA strings to those stored in the medical records (which you can access in your office). If your victim has been disfigured or is otherwise impossible to identify, this is also your chance to put a proper ID on them.&lt;br /&gt;
&lt;br /&gt;
Next, it&#039;s time to search for fibers and prints. You lift both of these from evidence using the Fiber Collection Kit and Fingerprint Powder respectively, and analyze them by putting them in your Electron Microscope. If you&#039;re lucky, the culprit might&#039;ve handled valuable evidence (such as the murder weapon) without gloves, but if not you might always have a few fibers to go off on. Remember that for fibers, you need to transfer them to a microscope slide before before you can put them under your microscope (thankfully, each slide is reusable).&lt;br /&gt;
&lt;br /&gt;
At this point, you more often than not have enough evidence to get security to bring it at least one major suspect, if not arrest them outright. Make sure to communicate your findings over the security radio, so sec can be on the lookout for suspects and send them over for the [[Detective]] to interrogate.&lt;br /&gt;
&lt;br /&gt;
== Performing Autopsies ==&lt;br /&gt;
After medical has processed and relocated the body, it should be found on the autopsy table in the Morgue. If it&#039;s not, don&#039;t worry - it might just have already been placed in one of the morgue trays. If the body&#039;s not in the morgue at all, go beat on the nurses&#039; heads until they get it to you.&lt;br /&gt;
&lt;br /&gt;
To perform an autopsy, you&#039;re going to need a [[file:Scalpel.png]] scalpel, [[file:Autopsy_scanner.png]] autopsy scanner, [[file:Sterilemask.png]] a mask, and a [[file:LGloves.png]] pair of gloves. Make sure to put on the mask and gloves before you begin, to avoid contaminating the body or catching any viral pathogens it might still be carrying.&lt;br /&gt;
&lt;br /&gt;
Then, use a health analyser to find out damage areas on the victim, and use the scalpel on every affected zone once (two cuts for the chest might be necessary). Make sure to scan every zone with the autopsy scanner, and get a printout when you&#039;re done. Voila, you have a list of every injury on the body, complete with precise time and responsible weapon. Make sure to communicate your findings with security over the security radio.&lt;br /&gt;
&lt;br /&gt;
Lastly, one additional thing you can do if you can&#039;t find any evidence pointing to a cause of death on the body is to perform a reagents test. To do this, grab a syringe, get a blood sample from the body, and put it through the [[file:MS.png]] mass-spectrometer found in the morgue. The mass-spectrometer should give you an accurate reading of any chemicals that were present in the victim&#039;s body at the time of death. (Note: this can also be used on living victims if you believe they&#039;ve been drugged.)&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
You are capable of fabricating and falsifying evidence. Furthermore, you have prime access to the station&#039;s morgue, which can be very useful for disposing of, or obtaining corpses, and generally people will be less suspicious of you if you carry around weapons or dangerous chemicals. As a whole, be creative! Frame others for your own crimes! Induce the station in utter confusion!&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Security]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Chemistry&amp;diff=18468</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Chemistry&amp;diff=18468"/>
		<updated>2021-01-13T08:37:34Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Fixed the Flash Powder recipee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign=Burrito Justice}}&lt;br /&gt;
{{TrailingMechanics}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
=Foreword=&lt;br /&gt;
Please note that this list &#039;&#039;&#039;does not cover every single chem&#039;&#039;&#039;; there are some compounds that can only be found through trial and error. These are &#039;&#039;&#039;secret chems&#039;&#039;&#039; with recipes not held in the source code. Otherwise it&#039;s important to keep in mind that the wiki is not always up to date. If you notice that chemicals are missing, or their information is incorrect, as always please contact a wiki maintainer or staff so that it can be corrected.&lt;br /&gt;
&lt;br /&gt;
=Chemistry Equipment=&lt;br /&gt;
===Chemical Dispenser===&lt;br /&gt;
[[File:Dispenser.png|64px|left]]The Chemical Dispenser is your go-to device for making everything. It&#039;s a reagent dispenser, and works the same way as all other dispensers - You put a container into it, in this case a Beaker of some sort, by holding the container in your hand and clicking the dispenser. Then once a container is in, click the dispenser with an empty hand to bring up the menu&lt;br /&gt;
&lt;br /&gt;
The Chemical dispenser can dispense all kinds of elements and chemicals into the beaker. And when you put in the right ingredients for a recipe, they&#039;ll automatically react in the beaker and create the result. Some of the things in the dispenser even have effects on their own, without being made into compounds. For a full list of all the things that the dispenser can output, check the [[#Dispenser Chemicals|dispenser section]]&lt;br /&gt;
&lt;br /&gt;
===ChemMaster 3000===&lt;br /&gt;
[[File:Chemmaster.gif|64px|left]]The ChemMaster 3000 is your tool for turning your beakerfuls of medicine, into a useable state, without having to give away your lab equipment. It&#039;s also used for analysing the contents of beakers, and for carefully removing parts you want to get rid of, to keep your mixtures pure.&lt;br /&gt;
&lt;br /&gt;
To start, insert a beaker containing some chemical, and then click it with an empty hand to bring up a menu. In addition to holding a beaker, the ChemMaster can also hold a Pill Bottle (both simultaneously), more on these soon.&lt;br /&gt;
&lt;br /&gt;
The Add to Buffer section is where all the juicy info is. It will show you a list of all the reagents inside the beaker, and their quantities. Beside each one are several options. Analyze will just bring up the description of that chemical, to tell you what it is and does. The rest of the buttons (1,5,10,all,custom) just control how much of that chemical you&#039;re going to move to the buffer.&lt;br /&gt;
&lt;br /&gt;
The Buffer is the section between the horizontal lines. Imagine this as chemicals inside the ChemMaster. Once they&#039;re here, you can do several things with them. &lt;br /&gt;
*The Transfer To section shows where chemicals will go when you transfer them out of the buffer, click it to change the destination. They can either go back into the beaker, or they can go into the disposal &lt;br /&gt;
**This doesn&#039;t actually put them in the disposal, it just destroys them. Any reagents destroyed this way are gone forever, and cannot be recovered.&lt;br /&gt;
*Chemicals in the buffer will have the same number control options as those in the beaker. This just transfers them to either of the destinations mentioned above.&lt;br /&gt;
*The Create Bottle option will magically create a glass bottle, and put the contents of the buffer into it. The bottle is created outside of the ChemMaster and will appear on top of it. Bottles have a maximum capacity of 60u, so anything over that will still remain in the buffer.&lt;br /&gt;
**By clicking the Icon to the right of this option, you can choose a visual style for the resulting bottle. Note that the bottle is transparent, and will take on the colour of the liquid inside it. You only choose the shape.&lt;br /&gt;
*The Create Pill option will create a single edible pill out of the buffer contents. Again, up to 60u total dosage. If an empty pill bottle is inserted into the ChemMaster, the pill will be created inside that bottle. Otherwise it will appear on top of the machine.&lt;br /&gt;
*The Create Multiple Pills option will create a number of pills that you get to specify. The contents of the buffer will be evenly divided amongst all the pills you make. And if a pill bottle is in the machine, the pills will be created inside it until it&#039;s full. Otherwise they appear on top in a big messy pile&lt;br /&gt;
**By clicking the Icon to the right of this option, you can choose a visual style for the resulting pill(s). This will help people to tell your pills apart at a glance, which can be useful when you&#039;re making a bottle filled with a mixture of different pills.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re done making pills and bottles, you&#039;ll probably want to make sure your beaker is empty again so you can make something new, if so be sure to transfer everything to the buffer. Once you eject the beaker, everything left in the buffer is destroyed.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve made a bottle of pills, don&#039;t forget to eject the pill bottle too, and then label it using the Hand Labeller.&lt;br /&gt;
&lt;br /&gt;
===All-In-One Grinder===&lt;br /&gt;
[[File:Blender.png|64px|left]]The Grinder is your tool of choice for breaking down objects into reagents. You can put pills in it, to get back the chemicals they&#039;re made of. You can breakdown Phoron Crystals into liquid phoron. You can put fruits, vegetables, meals, meat etc into it as well. The results will be outputted into its beaker, which you can extract and stick in the ChemMaster to work with. It&#039;s good for undoing your mistakes if you make pills wrong, or for getting rare compounds (like carpotoxin) out of things that contain them. But making liquid phoron is the most common and important thing you&#039;ll use it for. Note that it will not break compounds back down into elements, nothing can do that.&lt;br /&gt;
&lt;br /&gt;
===Refridgerated Medicine Storage===&lt;br /&gt;
[[File:Smartfridge.gif|64px|left]]A fancy Smart Fridge which exists as a wall block between the chem lab and medicine storage. This fridge is where you should put all the medicines and pills that you make, so that doctors can pick them up for usage. Things can be put in and taken out from all sides of it. It will only accept pills, pill bottles, and glass containers. And it has a nice little interface for dispensing things in quantity. It&#039;s also ID locked, and will only allow authorized medical staff to take things out, so anything you place there is safe from the grubby hands of drug-seeking assistants.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Smaller, hand-held things that you&#039;ll often use in chemistry.&lt;br /&gt;
&lt;br /&gt;
===Beakers===&lt;br /&gt;
[[File:Beakerlarge.png|64px|left]][[File:Beaker.png|64px]] Beakers are the most important tool you have. They come in two sizes, normal and large. Normal beakers hold 60u, large beakers hold 120u.  &lt;br /&gt;
Normal beakers can be found easily all over medical, and you have a box of six in your lab. Large beakers are much less common, you only have three - two on the tables, and one inside the grinder. They are precious, treasure them.&lt;br /&gt;
&lt;br /&gt;
Beakers are used for putting into the dispenser to mix things, and then into the ChemMaster to make bottles and pills. Sometimes you&#039;ll need to use more than one to mix certain tricky things correctly.&lt;br /&gt;
&lt;br /&gt;
If you end up losing them, more beakers can be made at the Autolathe in cargo.&lt;br /&gt;
&lt;br /&gt;
===Dropper===&lt;br /&gt;
[[File:Dropper1.png|64px|left]]Droppers are a simple and occasionally used little tool. Their purpose is being one of very few reagent containers in the game which can transfer less than 5u per click. &lt;br /&gt;
&lt;br /&gt;
Rightclick it in your hand and choose Set Transfer Amount. You can pick 1/2/3/4/5 units&lt;br /&gt;
Using it on a beaker when it&#039;s empty will draw the set quantity of reagents out of that beaker.&lt;br /&gt;
Using it on a beaker when it&#039;s not empty, will squeeze its contents out into the beaker.&lt;br /&gt;
&lt;br /&gt;
The precision this affords is useful for a few complicated recipes, and especially for measuring out tiny amounts of phoron or similar valueable ingredients.&lt;br /&gt;
&lt;br /&gt;
===Science Goggles===&lt;br /&gt;
[[File:ScienceGoggles.png|64px|left]]Science goggles are a completely unnecessary fashion accessory that are supplied on your table in the chemistry lab. They have three functions:&lt;br /&gt;
*They protect against acid splashes, halving damage you take from acid to the face. &lt;br /&gt;
*They provide 10% protection against anomalies, which is not relevant to a chemist at all.&lt;br /&gt;
*They can be turned on and off to toggle an obnoxious purple overlay. This does literally nothing except make you see purple. The other two effects work regardless of whether the overlay is on.&lt;br /&gt;
&lt;br /&gt;
===Advanced Mass Spectrometer===&lt;br /&gt;
[[File:Adv_spectrometer.png|64px|left]]The Advanced Mass Spectrometer is your occasionally used tool for blood toxin testing. Rumour has it there was once a non-advanced Mass Spectrometer, but such a thing is definitely obsolete now.&lt;br /&gt;
&lt;br /&gt;
To use it, take a blood sample from your patient with a syringe, and then use the syringe on the spectrometer. Then switch to it and click it in your hand to read the results. It should tell you the chemicals and quantities that are found in their blood. This is the only way to test blood samples, if you inject a blood sample into a beaker and check it in the ChemMaster, it will only show as blood.&lt;br /&gt;
&lt;br /&gt;
Note that this tool can only be used for blood, if you have a beaker/bottle/syringe of something mysterious that isn&#039;t blood and you want to see what&#039;s in it, use the ChemMaster instead.&lt;br /&gt;
&lt;br /&gt;
===Cryostasis Beaker===&lt;br /&gt;
[[File:noreact.gif|64px|left]]The Cryostasis Beaker is an advanced tool that you don&#039;t have to begin with. It can only be made in the R&amp;amp;D Lab in science, if you want some you have to ask them for it.&lt;br /&gt;
&lt;br /&gt;
The cryostasis beaker holds 60u, and it has the special property of preventing chemical reactions inside it. Any elements or compounds placed into it will not react with each other. If there are any reactions waiting to happen, they&#039;ll occur as soon as the contents are transferred into another beaker, or transferred into the buffer of the ChemMaster&lt;br /&gt;
&lt;br /&gt;
===Bluespace Beaker===&lt;br /&gt;
[[File:bluespaceBeaker.gif|64px|left]]The Chemist&#039;s favourite, a Bluespace Beaker will really make your day. It is another advanced tool that you don&#039;t start with, and must request from science. However it&#039;s somewhat hard to make, so they may not be able to reliably make them for you.&lt;br /&gt;
&lt;br /&gt;
This high-tech beaker uses reality-distorting bluespace technology to create a tiny pocket dimension for storing chemicals, which in practical terms means it can store a tremendous 300u of reagents inside it, making it 250% of the capacity of a Large Beaker. This allows you to easily make much larger batches of medicine - five bottles at a time.&lt;br /&gt;
&lt;br /&gt;
=Infographic and Information=&lt;br /&gt;
[[File:Chemistry_Medical_Aurora.png|thumb|left|alt=|This infographic teaches all of the basic Chems, it is highly recommended you keep it on hand if you&#039;re new.]]&lt;br /&gt;
A basic Chem infographic will be provided here, it is recommended to keep it on hand for new players; but beware, it only has the basic necessities of Chemistry, for advanced chems you will have to read further. &#039;&#039;Note: Spaceacillin has been split into multiple anti-microbials. [[#Thetamycin|Thetamycin]] and [[#Cetahydramine|Cetahydramine]]. Other than that, this infographic is still up to date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Metabolism and Overdose==&lt;br /&gt;
Most medicines and chemicals designed for use in people have an overdose limit. If a person metabolizes more than this much of the chemical in a short time, they will suffer the overdose effect for that chemical, which is usually a bad thing. Overdose limits vary widely, but the most common value is 20 units.&lt;br /&gt;
&lt;br /&gt;
The most common overdose effect is &#039;Toxins&#039;, the patient will suffer 0.2 points of toxins damage per second, as long as the medicine continues metabolizing in their system. This is only dependent on time, not on the quantity of the dose, so overdosing on medicines that metabolize slowly is far more dangerous, they&#039;ll keep poisoning the patient for longer.&lt;br /&gt;
&lt;br /&gt;
It is important to note that metabolism is not the same as just putting the chemicals into a patient. All chemicals that are injected into, or fed to the patient, are stored harmlessly within their body until they can be properly absorbed, or &#039;metabolized&#039;. This process happens at a variable rate for each chemical, but the most common metabolic rate is 0.2 units per proc, which works out to 0.1u per second&lt;br /&gt;
&lt;br /&gt;
Overdose effects do not trigger until the patient has metabolized enough to reach the overdose limit, which may take several minutes.&lt;br /&gt;
&lt;br /&gt;
Whenever this document mentions the word &#039;dose&#039;, it refers to how much has been metabolized into the patient, not how much has been injected into their blood.&lt;br /&gt;
&lt;br /&gt;
Whenever a patient has fully metabolized all the volume of a drug that is present in their stomach or blood, the dose is instantly cleared, and the drug&#039;s effects are stopped.  Even if they had overdosed before, once the dose is cleared its safe to administer more of the same thing.&lt;br /&gt;
&lt;br /&gt;
==Catalysts==&lt;br /&gt;
Several of the more advanced chemistry recipes take an ingredient (usually phoron) which is marked as (Catalyst)&lt;br /&gt;
&lt;br /&gt;
A Catalyst is a chemical which is required to help a chemical reaction, but does not become part of the finished result. Whenever a recipe involves a catalyst, the catalyst will be left over in the beaker, alongside the finished product. You can use the ChemMaster to extract the catalyst, put it in a bottle, and reuse it later.&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Status Effects==&lt;br /&gt;
Many chemicals that don&#039;t simply heal something, work by giving the patient a status effect, with a given strength. This allows multiple chemicals to cause a similar effect and work in the same way. &lt;br /&gt;
&lt;br /&gt;
For the most part, the &#039;strength&#039; of an effect is really just a duration. the strength of most effects decreases by 1 point every 2 seconds, and usually the effect will stop working once its strength falls to zero, or sometimes when it falls below some low number that&#039;s above zero.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also very important to note, that most chemicals which cause a status effect, will constantly re-set and refresh that effect every time they process (every 2 seconds) for as long as the chemical is metabolising into the patient. Therefore, the strength of an effect usually only affects how long it takes to wear off AFTER the chemical is out of their system, it will generally never wear off while the chemical is inside them.&lt;br /&gt;
&lt;br /&gt;
===Drowsiness===&lt;br /&gt;
Drowsiness, is a feeling of being sleepy. The body slows down, and sometimes just plain falls asleep for brief periods. It doesn&#039;t cause any longterm sleep, just makes you pass out for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
*Increases move delay by 6 (0.6 seconds). &lt;br /&gt;
**This is the minimum time between steps while running, so it will significantly slow the subject down and make it difficult for them to run away.&lt;br /&gt;
*Refreshes blurred vision to strength 2 every proc, so being drowsy gives unremovable blurring&lt;br /&gt;
*Every proc, has a 5% chance to cause the subject to fall asleep&lt;br /&gt;
**Increases Sleep strength by 1&lt;br /&gt;
**Increases paralysis by 5&lt;br /&gt;
&lt;br /&gt;
===Sleeping===&lt;br /&gt;
The subject is asleep. They&#039;re snoozing away, incapacitated, mostly oblivious to the world, and won&#039;t feel pain.&lt;br /&gt;
*Subject is blinded. See Blind&lt;br /&gt;
*Subject does not feel pain&lt;br /&gt;
*Subject falls over&lt;br /&gt;
*Subject cannot move&lt;br /&gt;
*Subject cannot speak or emote&lt;br /&gt;
*Subject cannot use items or interact with anything&lt;br /&gt;
*Heals halloss (Holographic damage) at a rate of 3 points per proc&lt;br /&gt;
**Normally heals at 1 ppc&lt;br /&gt;
*Subject has dreams about radomly generated concepts. &lt;br /&gt;
**These aren&#039;t based on anything ingame&lt;br /&gt;
*When nearby people talk&lt;br /&gt;
**85% chance to not hear them, and instead get &amp;quot;...You almost hear someone talking...&amp;quot;&lt;br /&gt;
**15% chance for &amp;quot;You hear something about...&amp;lt;word&amp;gt;&amp;quot;, and &amp;lt;word&amp;gt; is a randomly selected word from amongst the things they said&lt;br /&gt;
*People can attempt to shake subject awake, this reduces Sleeping strength by 5 every time its done, &lt;br /&gt;
**Causes the subject to wake up 10 seconds earlier than they would have otherwise&lt;br /&gt;
*Causes subject&#039;s status to read as Unconscious on a hand analyser, and non-responsive on a surgery vitals monitor&lt;br /&gt;
&lt;br /&gt;
===Weaken===&lt;br /&gt;
The subject&#039;s muscles lose tensity, causing them to collapse to the floor and be mostly helpless.&lt;br /&gt;
Weaken is one of the most common status effects, almost every chemical, weapon and explosive that disables someone, uses it. Often in combination with other effects.&lt;br /&gt;
*Subject falls over and drops held items.&lt;br /&gt;
*Subject cannot move, use items, or interact.&lt;br /&gt;
**Can still toggle internals.&lt;br /&gt;
**Subject can use &#039;resist&#039;.&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
The subject is stunned and unable to move properly. Very similar to Weaken, but doesn&#039;t knock the subject down, and DOES prevent them from toggling their internals.&lt;br /&gt;
*Subject cannot move, use items, or interact:&lt;br /&gt;
**Subject can use &#039;resist&#039;.&lt;br /&gt;
*Subject cannot toggle internals.&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
The subject is paralyzed, all of their muscles lock up and they are unable to see, speak, or do anything. Their eyelids lock shut, and their vocal chords seize up. This is almost identical to being asleep, the only differences being that the subject can&#039;t be shaken awake, and doesn&#039;t heal holo damage faster. This is by far the most disabling single status effect in the game, but it is rarely used.&lt;br /&gt;
*Paralysis is almost identical to sleeping.&lt;br /&gt;
**Subject is blinded, see blindness.&lt;br /&gt;
**Subject falls over.&lt;br /&gt;
**Subject cannot speak or emote.&lt;br /&gt;
**Subject cannot move.&lt;br /&gt;
**Subject cannot use items or interact with anything.&lt;br /&gt;
**When nearby people talk or audibly emote.&lt;br /&gt;
***85% chance to not hear them, and instead get &amp;quot;...You almost hear someone talking...&amp;quot;&lt;br /&gt;
***15% chance for &amp;quot;You hear something about...&amp;lt;word&amp;gt;&amp;quot;, and &amp;lt;word&amp;gt; is a randomly selected word from among the things they said.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
The subject has impaired motor coordination, and will stumble around randomly when they try to move. This is often caused by alcohol and sedatives, but it&#039;s pretty rare for it to happen for any long period of time.&lt;br /&gt;
*Subject moves in a random direction whenever it tries to take a step.&lt;br /&gt;
**Its always random, doesn&#039;t matter what direction they tried to move in, triggers on every step&lt;br /&gt;
**Also applies to subjects in a wheelchair or driving vehicles&lt;br /&gt;
&lt;br /&gt;
===Hallucination===&lt;br /&gt;
One of the most interesting effects, hallucinations are a result of something impairing the brain, and can be quite scary. &lt;br /&gt;
*Unlike most status effects, hallucination strength affects the intensity in addition to the duration. Hallucinations stop completely when the strength drops below 20.&lt;br /&gt;
*While hallucinating, the subject will experience strange sounds and visions periodically.&lt;br /&gt;
**Exactly how often is calculated with the formula: rand(200,500)/(hallucination/25)&lt;br /&gt;
***This generates a random number of seconds between 20-50 (average 35), and then divides that time by 4% of your hallucination strength.&lt;br /&gt;
***A hallucination strength of 100 will therefore cause hallucinations an average of every 8.75 seconds&lt;br /&gt;
***Note that the time between hallucinations will gradually increase because the strength fades over time.&lt;br /&gt;
*The effects that hallucinating can generate include:&lt;br /&gt;
**Screwing up the subject&#039;s HUD&lt;br /&gt;
**Make it appear that they&#039;re holding a strange/illegal/impossible items&lt;br /&gt;
**See extremely dangerous things (fire, hull breaches, explosives)&lt;br /&gt;
**Hear strange sounds&lt;br /&gt;
**Be attacked by illusory monsters&lt;br /&gt;
**Mysteriously become injured or collapse&lt;br /&gt;
**Have the world and their controls turned around&lt;br /&gt;
&lt;br /&gt;
===Dizziness===&lt;br /&gt;
&lt;br /&gt;
===Blurriness===&lt;br /&gt;
The subject&#039;s vision is blurred, and it becomes harder for them to see. This is a really weak effect, and it exists mostly just to let you know something&#039;s wrong. It&#039;s usually a precursor to more serious things. On its own, it has minimal effect on gameplay.&lt;br /&gt;
*Places a semi-transparent white overlay on the screen, making it a little harder to see things&lt;br /&gt;
**Wearing a blindfold rests your eyes, and causes blurriness to heal 4x as fast&lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The subject has completely lost their vision, and is unable to see anything, thus forcing them to stumble around defenseless and navigate by touch. Blinding is fairly common alone, but it&#039;s also applied inherently as a part of sleeping and paralysis. When a subject is asleep or paralysed, all of these effects apply in addition.&lt;br /&gt;
*Places a black overlay on the screen, blocking everything except a small circle&lt;br /&gt;
**This allows you to only see things in a 3x3 area, centred on your character&lt;br /&gt;
***Note that this short range vision represents you feeling your way around, not actual vision. RP wise, you can see nothing at all&lt;br /&gt;
*Prevents you from examining objects and people at all. Any attempt displays a message &#039;Something is there, but you can&#039;t see it&#039;&lt;br /&gt;
*Subject cannot see visible emotes from nearby people&lt;br /&gt;
**Subject can still hear audible emotes&lt;br /&gt;
&lt;br /&gt;
===Speedboost===&lt;br /&gt;
The subject is energetic and juiced up, allowing them to power through impediments and always move as fat as they can.&lt;br /&gt;
Negates any increased movement delay and allows you to always move at the fastest possible speed, with a movement delay of 0.5 seconds (which is the lowest possible value)&lt;br /&gt;
Allows you to ignore the following speed impediments completely:&lt;br /&gt;
*Having &amp;lt;=40% health&lt;br /&gt;
*Being in pain&lt;br /&gt;
*Being starving&lt;br /&gt;
*Wearing EVA suits&lt;br /&gt;
*Being in a wheelchair&lt;br /&gt;
*Having feet/legs that are broken, splinted, or missing.&lt;br /&gt;
*Any slowdown caused by heavy shoes (galoshes)&lt;br /&gt;
*Being in shock&lt;br /&gt;
*Being fat&lt;br /&gt;
*Being cold&lt;br /&gt;
*Being drowsy&lt;br /&gt;
*Any inherent slowdown caused by your species&lt;br /&gt;
&lt;br /&gt;
===Painkiller/Analgesic===&lt;br /&gt;
&lt;br /&gt;
===Jittering===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
=Chemicals=&lt;br /&gt;
Below this heading are multiple tables detailing each chemical that can be synthesized as well as their recipes and effects, among other things. Unless there is additional text in the overdose column, assume that overdosing on the chemical in question - if it can be overdosed on - will deal minor organ damage to the liver, assuming the liver is still alive to absorb the damage.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Dispenser Chemicals==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Unless otherwise stated, all basic chemicals listed below overdose at 20u. They are also all found in the dispenser, and have no recipe.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#d5eaff;&#039;|Metabolism&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#f7f4cb;&#039;|Side Effects&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#f5d7d7;&#039;|Acetone&lt;br /&gt;
|&lt;br /&gt;
*Moderately damages organs.&lt;br /&gt;
*Dissolves ink on printed material.&lt;br /&gt;
|A colorless liquid solvent used in chemical synthesis.&lt;br /&gt;
|0.04u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|Aluminum&lt;br /&gt;
|&lt;br /&gt;
*Does nothing.&lt;br /&gt;
|A silvery white and ductile member of the boron group of chemical elements.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#f5d7d7;&#039;|Ammonia&lt;br /&gt;
|&lt;br /&gt;
*Minorly damages organs.&lt;br /&gt;
|A caustic substance commonly used in fertilizer or household cleaners. Poisonous to most lifeforms, lingers for a while if inhaled.&lt;br /&gt;
|0.1u/tick, 0.05u inhaled&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#c9e5f5;&#039;|Carbon&lt;br /&gt;
|&lt;br /&gt;
*Removes 1u of another reagent per unit, if ingested.&lt;br /&gt;
*Makes turfs dirty if splashed on.&lt;br /&gt;
|A chemical element, the builing block of life.&lt;br /&gt;
|1u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#c9e5f5;&#039;|Copper&lt;br /&gt;
|&lt;br /&gt;
*If patient is Skrell:&lt;br /&gt;
**Regenerates blood if ingested.&lt;br /&gt;
|A highly ductile metal.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#f5d7d7;&#039;|Ethanol&lt;br /&gt;
|&lt;br /&gt;
*Dissolves ink on printed material.&lt;br /&gt;
*If injected:&lt;br /&gt;
**Damages organs.&lt;br /&gt;
*If ingested:&lt;br /&gt;
**Causes drugginess.&lt;br /&gt;
**May cause hallucinations.&lt;br /&gt;
**Raises pulse.&lt;br /&gt;
**Damages organs in Unathi and Vaurca patients.&lt;br /&gt;
|A well-known alcohol with a variety of applications.&lt;br /&gt;
|0.2u/tick, 1u ingested&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#f5d7d7;&#039;|Hydrazine&lt;br /&gt;
|&lt;br /&gt;
*If ingested:&lt;br /&gt;
**Moderately damages organs.&lt;br /&gt;
**Unless they have a fuel cell augment, in which case it converts into nutrition.&lt;br /&gt;
*If inhaled:&lt;br /&gt;
**Minorly damages organs.&lt;br /&gt;
*If touched:&lt;br /&gt;
**Barely damages organs.&lt;br /&gt;
**Covers with flammable fuel.&lt;br /&gt;
|A toxic, colorless, flammable liquid with a strong ammonia-like odor, in hydrate form.&lt;br /&gt;
|0.04u/tick, 5u touched&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#f5d7d7;&#039;|Hydrochloric Acid&lt;br /&gt;
|&lt;br /&gt;
*Deals moderate brute damage.&lt;br /&gt;
*Deals moderate burn damage.&lt;br /&gt;
*Minorly damages lungs if inhaled.&lt;br /&gt;
|A very corrosive mineral acid with the molecular formula HCl.&lt;br /&gt;
|0.4u/tick, 50u touched&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#c9e5f5;&#039;|Iron&lt;br /&gt;
|&lt;br /&gt;
*If patient is neither Skrell nor Varuca:&lt;br /&gt;
**Restores blood if ingested.&lt;br /&gt;
|Pure iron is a metal.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#f5d7d7;&#039;|Lithium&lt;br /&gt;
|&lt;br /&gt;
*Forces the patient to step in a random direction.&lt;br /&gt;
*Causes drooling, among other things.&lt;br /&gt;
*Doesn&#039;t actually treat depression.&lt;br /&gt;
|A chemical element, used as antidepressant.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#f5d7d7;&#039;|Mercury&lt;br /&gt;
|&lt;br /&gt;
*Moderately damages the brain.&lt;br /&gt;
*Causes weakness in doses greater than 8u.&lt;br /&gt;
|A poisonous chemical element, one of two that is a liquid at human room temperature and pressure.&lt;br /&gt;
|0.2u/tick, 0.08u inhaled, 0.02u ingested&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|Phosphorous&lt;br /&gt;
|&lt;br /&gt;
*Does nothing.&lt;br /&gt;
|A chemical element, the backbone of biological energy carriers.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|Potassium&lt;br /&gt;
|&lt;br /&gt;
*Raises pulse.&lt;br /&gt;
*Explodes if put in contact with water, purging all reagents from the container.&lt;br /&gt;
|A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#f5d7d7;&#039;|Radium&lt;br /&gt;
|&lt;br /&gt;
*Irradiates the patient.&lt;br /&gt;
**Significantly increases the chance of curing disease, at the cost of severely damaging organs as a direct result.&lt;br /&gt;
*Spawns glowing goo if thrown onto turfs.&lt;br /&gt;
|Radium is an alkaline earth metal. It is extremely radioactive.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|Silicon&lt;br /&gt;
|&lt;br /&gt;
*Does nothing.&lt;br /&gt;
|A tetravalent metalloid, silicon is less reactive than its chemical analog carbon.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|Sodium&lt;br /&gt;
|&lt;br /&gt;
*Does nothing.&lt;br /&gt;
|A chemical element, readily reacts with water.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|Sugar&lt;br /&gt;
|&lt;br /&gt;
*Does nothing.&lt;br /&gt;
|The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#c9e5f5;&#039;|Sulfur&lt;br /&gt;
|&lt;br /&gt;
*If patient is Varuca:&lt;br /&gt;
**Restores blood.&lt;br /&gt;
|A chemical element with a pungent smell.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#f5d7d7;&#039;|Sulfuric Acid&lt;br /&gt;
|&lt;br /&gt;
*Deals significant brute damage.&lt;br /&gt;
*Deals significant burn damage.&lt;br /&gt;
*Moderately damages the lungs.&lt;br /&gt;
|A very corrosive mineral acid with the molecular formula H2SO4.&lt;br /&gt;
|0.4u/tick, 50u touched&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|Tungsten&lt;br /&gt;
|&lt;br /&gt;
*Does nothing.&lt;br /&gt;
|A chemical element, and a strong oxidizing agent.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Basic Medicines==&lt;br /&gt;
Basic medicines refers to medications that are either found in first aid kits/around the medbay, or are medicines that are used very, very often, and should be prioritized first-thing. Everything under this heading and beyond - up until the psychiatric medicines section - covers drugs and compounds that are beneficial to the body. Their entries are also color coded: red for brute, yellow for burn, green for toxins, blue for oxygen, lime for radiation, gray for genetic, purple for organs, pink for painkillers!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#d5eaff;&#039;|Metabolism&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#f7f4cb;&#039;|Side Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#dd9999;&#039;|Overdose&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#f5d7d7;&#039;|{{anchor|Bicaridine}}Bicaridine&lt;br /&gt;
|1 Carbon, 1 [[#Inaprovaline|Inaprovaline]] = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Heals moderate brute damage.&lt;br /&gt;
|Bicaridine is a complex medication which specifically targets damaged tissues and damaged blood vessels by encouraging the rate at which the damaged tissues are regenerated. Overdosing bicaridine allows the drug to take effect on damaged muscular tissues of arteries.&lt;br /&gt;
|0.1u/tick&lt;br /&gt;
|&lt;br /&gt;
*Causes the following if mixed with [[#Butazoline|Butazoline]]:&lt;br /&gt;
**Itchiness.&lt;br /&gt;
**Amplified dehydration.&lt;br /&gt;
**Moderate genetic damage.&lt;br /&gt;
|20u, 2% chance of healing arterial bleeding every two seconds when patient has a dose greater than 30u and is experiencing the overdose.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#f5d7d7;&#039;|{{anchor|Butazoline}}Butazoline&lt;br /&gt;
|1 Aluminum, 1 Hydrochloric Acid, 1 [[#Bicaridine|Bicaridine]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Heals significant brute damage.&lt;br /&gt;
*Causes itchiness.&lt;br /&gt;
*Causes dehydration.&lt;br /&gt;
|Butazoline, a recent improvement upon Bicaridine, is specialised at treating the most traumatic of wounds, though less so for treating severe bleeding.&lt;br /&gt;
|0.1u/tick&lt;br /&gt;
|&lt;br /&gt;
*See [[#Bicaridine|Bicaridine]]&lt;br /&gt;
|15u, does not have a chance of healing arterial bleeding&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Coagzolug}}Coagzolug&lt;br /&gt;
|1 [[#Tricordrazine|Tricordrazine]], 1 [[#Cough Syrup|Cough Syrup]] = 1 unit&lt;br /&gt;
|&lt;br /&gt;
*Slows down bleeding significantly.&lt;br /&gt;
*Causes dizziness.&lt;br /&gt;
|A medicine that was stumbled upon by accident, coagzolug encourages blood to clot and slow down bleeding. An overdose causes dangerous blood clots capable of harming the heart..&lt;br /&gt;
|0.06u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u, heart damage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#f7f4cb;&#039;|{{anchor|Dermaline}}Dermaline&lt;br /&gt;
|1 Acetone, 1 Phosphorous, 1 [[#Kelotane|Kelotane]] = 3&lt;br /&gt;
|&lt;br /&gt;
*Heals severe burn damage.&lt;br /&gt;
*Causes itchiness.&lt;br /&gt;
*Causes dehydration.&lt;br /&gt;
|Dermaline is a recent improvement of kelotane, working in a similar way, though twice as effective. Dermaline is capable of recovering even the most dire of burnt tissues, being able to treat full-thickness burning.&lt;br /&gt;
|0.1u/tick&lt;br /&gt;
|&lt;br /&gt;
*See [[#Kelotane|Kelotane]].&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#c9e5f5;&#039;|{{anchor|Dexalin}}Dexalin&lt;br /&gt;
|2 Acetone, 0.1 Phoron, 1 Phoron (catalyst) = 1 unit&lt;br /&gt;
|&lt;br /&gt;
*Oxygenates the blood to 50%.&lt;br /&gt;
*Removes [[#Lexorin|Lexorin]].&lt;br /&gt;
*If patient is Vaurca:&lt;br /&gt;
**Damages organs.&lt;br /&gt;
**Causes blurry vision.&lt;br /&gt;
|Dexalin is a complex oxygen therapeutic and is available OTC. The chemical utilises carbon nanostructures which cling to oxygen and, in pathological conditions where tissues are hypoxic, will oxygenate these regions. Dexalin is twice as efficient when inhaled.&lt;br /&gt;
|0.2u/tick, 0.1 inhaled&lt;br /&gt;
|N/A&lt;br /&gt;
|20u, minorly damages the brain, barely damages the eyes&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#c9e5f5;&#039;|{{anchor|Dexalin Plus}}Dexalin Plus&lt;br /&gt;
|1 Carbon, 1 Iron, 1 [[#Dexalin|Dexalin]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Oxygenates the blood to 80%&lt;br /&gt;
*Removes [[#Lexorin|Lexorin]]&lt;br /&gt;
*If patient is Vaurca:&lt;br /&gt;
**Damages organs.&lt;br /&gt;
**Causes blurry vision.&lt;br /&gt;
|Dexalin Plus was a ground-breaking improvement of Dexalin, capable of transporting several times the amount of oxygen, allowing it to have more clinical uses in treating hypoxia. Dexalin Plus is twice as efficient when inhaled.&lt;br /&gt;
|0.2u/tick, 0.1 inhaled&lt;br /&gt;
|N/A&lt;br /&gt;
|15u, minorly damages the brain, barely damages the eyes&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#c4ffd1;&#039;|{{anchor|Dylovene}}Dylovene&lt;br /&gt;
|1 Ammonia, 1 Potassium, 1 Silicon = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Minorly heals the liver&lt;br /&gt;
*Minorly heals the kidneys&lt;br /&gt;
*Reduces hallucinations.&lt;br /&gt;
*Reduces drowsiness.&lt;br /&gt;
*Removes [[#Zombie Powder|Zombie Powder]]&lt;br /&gt;
|Dylovene is a broad-spectrum over-the-counter antitoxin. It is used in response to a variety of poisoning cases, being able to neutralise and remove harmful toxins from the bloodstream.&lt;br /&gt;
|0.1u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u, dehydration, hunger.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#c9e5f5;&#039;|{{anchor|Inaprovaline}}Inaprovaline&lt;br /&gt;
|1 Acetone, 1 Carbon, 1 Sugar = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Allows patient to breathe even if heart is stopped.&lt;br /&gt;
*Slows all bleeding down by 20%.&lt;br /&gt;
*Prevents heart damage from chemically-induced tachycardia.&lt;br /&gt;
*Attempts to regulate heart beat.&lt;br /&gt;
*Reduces effects of low blood oxygenation.&lt;br /&gt;
*Reduces speed at which brain takes damage from low blood.&lt;br /&gt;
*Lightly kills pain.&lt;br /&gt;
|Inaprovaline is a cardiostimulant which stabilises myocardial contractility, working towards maintaining a steady pulse and blood pressure. Inaprovaline also acts as a weak analgesic.&lt;br /&gt;
|0.1u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u, chest pain&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#f7f4cb;&#039;|{{anchor|Kelotane}}Kelotane&lt;br /&gt;
|1 Carbon, 1 Silicon = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Heals moderate burn damage.&lt;br /&gt;
|Kelotane is a complex medication which specifically targets tissues which have been lost to severe burning by encouraging the rate at which these damaged tissues are regenerated.&lt;br /&gt;
|0.1u/tick&lt;br /&gt;
|&lt;br /&gt;
*Causes the following if mixed with [[#Dermaline|Dermaline]]:&lt;br /&gt;
**Itchiness.&lt;br /&gt;
**Amplified dehydration.&lt;br /&gt;
**Moderate genetic damage.&lt;br /&gt;
|20u, face disfiguration&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#f5d7d7;&#039;|{{anchor|Tricordrazine}}Tricordrazine&lt;br /&gt;
|1 [[#Dylovene|Dylovene]], 1 [[#Inaprovaline|Inaprovaline]] = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Depending on the temperature of the compound:&lt;br /&gt;
**Heals minor brute damage.&lt;br /&gt;
**Heals minor burn damage.&lt;br /&gt;
*Does nothing if inhaled.&lt;br /&gt;
|Tricordrazine is an old, though still useful, medication largely set aside following bicaridine and kelotane’s development. The drug increases the rate at which tissues regenerate, though far slower than modern medications.&lt;br /&gt;
|0.05u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|30u, causes itchiness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Organ Regeneratives==&lt;br /&gt;
Organ regeneratives, as the name implies, refers to medicines that regenerate internal organs specifically. As such their use is a bit niche, but most make for necessary additions to any medbay.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#d5eaff;&#039;|Metabolism&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#f7f4cb;&#039;|Side Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#dd9999;&#039;|Overdose&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#efe3ff;&#039;|{{anchor|Adipemcina}}Adipemcina&lt;br /&gt;
|1 Lithium, 1 [[#Dylovene|Dylovene]], 1 Potassium = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Moderately heals the heart.&lt;br /&gt;
|Adipemcina is a complex, organ-regenerative medication that increases the rate at which cells differentiate into myocardial cells. Adipemcina overdoses result in severe liver damage and vomiting.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u, minor organ damage, vomiting&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#efe3ff;&#039;|{{anchor|Alkysine}}Alkysine&lt;br /&gt;
|1 Hydrochloric Acid, 1 Ammonia, 1 [[#Dylovene|Dylovene]] = 2 units&lt;br /&gt;
|&lt;br /&gt;
*If dose is less than 2u:&lt;br /&gt;
**Significantly heals the brain.&lt;br /&gt;
**An IV drip is recommended.&lt;br /&gt;
*If dose is greater than 2u:&lt;br /&gt;
**Moderately heals the brain.&lt;br /&gt;
**Lightly kills pain.&lt;br /&gt;
**Causes dizziness.&lt;br /&gt;
**Has a chance to generate one of the following:&lt;br /&gt;
***Dumbness.&lt;br /&gt;
***Muscle weakness.&lt;br /&gt;
***Colorblindness. &lt;br /&gt;
|Alkysine is a complex drug which increases cerebral circulation, ensuring the brain does not become hypoxic and increasing the rate at which neurological function returns after a catastrophic injury.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|10u, hallucinations, paralysis/aphasia/imaginary friends&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#efe3ff;&#039;|{{anchor|Oculine}}Oculine&lt;br /&gt;
|1 Carbon, 1 Hydrazine, 1 [[#Dylovene|Dylovene]] = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Moderately heals the eyes.&lt;br /&gt;
*Reduces blurry vision.&lt;br /&gt;
*Removes temporary blindness.&lt;br /&gt;
|Oculine is a complex organ-regenerative medication which increases the rate at which cells can differentiate into those required to recover damage to ocular tissues. &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u, hallucinations&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#efe3ff;&#039;|{{anchor|Peridaxon}}Peridaxon&lt;br /&gt;
|1 [[#Bicaridine|Bicaridine]], 1 [[#Clonexadone|Clonexadone]], 5 Phoron (catalyst) = 1 unit&lt;br /&gt;
|&lt;br /&gt;
*Minorly heals organ damage, on any organ.&lt;br /&gt;
**Does not heal the brain if it has greater than minor damage.&lt;br /&gt;
*Causes disorientation.&lt;br /&gt;
|Peridaxon is complex, broad-spectrum organ-regenerative medication which increases the rate at which cells can differentiate into organ cells to recover damaged organ tissues. The drug is hard on the body, leading to confusion and drowsiness.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|10u, confusion, pain&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#c9e5f5;&#039;|{{anchor|Pneumalin}}Pneumalin&lt;br /&gt;
|1 Copper, 1 [[#Cough Syrup|Cough Syrup]], 1 [[#Pulmodeiectionem|Pulmodeiectionem]] = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Slightly oxygenates blood.&lt;br /&gt;
*Moderately heals the lungs.&lt;br /&gt;
*Lowers pulse.&lt;br /&gt;
*Fixes &amp;quot;rescued&amp;quot; lungs.&lt;br /&gt;
**All of this only works if inhaled.&lt;br /&gt;
|Pneumalin is a powerful, organ-regenerative medication that increases the rate at which lung tissues are regenerated. Pneumalin only works when inhaled, and overdosing can lead to severe bradycardia.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|15u, bradychardia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Detox and Side-Effect Antagonists==&lt;br /&gt;
This section covers medicines that help &#039;&#039;prevent&#039;&#039; organ damage or other harm, rather than treating it outright. Some of these also just cover medicines that can help a patient back onto their feet.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#d5eaff;&#039;|Metabolism&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#f7f4cb;&#039;|Side Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#dd9999;&#039;|Overdose&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#b0fca4;&#039;|{{anchor|Arithrazine}}Arithrazine&lt;br /&gt;
|1 Hydrazine, 1 [[#Hyronalin|Hyronalin]] = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Removes extreme amounts of radiation.&lt;br /&gt;
*Has a 60% chance of dealing moderate brute damage.&lt;br /&gt;
*Causes itchiness.&lt;br /&gt;
*Deals severe damage to Dionae&lt;br /&gt;
|Arithrazine is a recent improvement of Hyronalin, rapidly destroying any ionised cells, though this often leads to collateral cell damage, resulting in contusions across affected parts of the body.&lt;br /&gt;
|0.05u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u, 60% chance of moderate brute damage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Asinodryl}}Asinodryl&lt;br /&gt;
|3 Water, 1 [[#Cetahydramine|Cetahydramine]], 1 [[#Synaptizine|Synaptizine]], 5 Tungsten (catalyst) = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Reduces the chance of vomiting.&lt;br /&gt;
|Asinodryl is an anti-emetic medication which acts by preventing the two regions in the brain responsible for vomiting from controlling the act of emesis.&lt;br /&gt;
|0.05u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Cetahydramine}}Cetahydramine&lt;br /&gt;
|1 [[#Inaprovaline|Inaprovaline]], 1 [[#Cryptobiolin|Cryptobiolin]] = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Causes drowsiness.&lt;br /&gt;
*Prevents itching.&lt;br /&gt;
|Cetahydramine is a complex antihistamine medication available OTC which blocks the release of histamine, thus making it effective at suppressing allergies and sneezing. Cetahydramine can cause drowsiness in larger doses, making it an effective sleep aid.&lt;br /&gt;
|0.01u/tick, 0.2 ingested, 0.4 inhaled&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Ethylredoxrazine}}Ethylredoxrazine&lt;br /&gt;
|1 Acetone, 1 Carbon, 1 [[#Dylovene|Dylovene]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Neutralizes anything alcohol-related, preferably administered where the alcohol in question is.&lt;br /&gt;
*Reduces dizziness.&lt;br /&gt;
*Reduces drowsiness.&lt;br /&gt;
*Reduces stuttering.&lt;br /&gt;
*Reduces confusion.&lt;br /&gt;
|Ethylredoxrazine is a powerful medication which oxidises ethanol in the bloodstream, reducing the burden on the liver to complete this task. Ethylredoxrazine also blocks the reuptake of neurotransmitters responsible for symptoms of alcohol intoxication.&lt;br /&gt;
|0.06u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Fluvectionem}}Fluvectionem&lt;br /&gt;
|1 Mercury, 1 Ammonia, 1 [[#NACL|Sodium Chloride]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Removes 4u of other reagents per unit.&lt;br /&gt;
*Minorly damages organs&lt;br /&gt;
*Barely amages organs for every unit of reagent purged.&lt;br /&gt;
**All of these effects are doubled if overdosed, and done twice as fast.&lt;br /&gt;
|Fluvectionem is a complex anti-toxin medication that is capable of purging the bloodstream of toxic reagents. The drug is capable of neutralising the most difficult of compounds and acts very fast, however it is inefficient and results in benign waste products that can be damaging to the liver. &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Calomel&amp;lt;/span&amp;gt;&lt;br /&gt;
|0.1u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u, see effects&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#b0fca4;&#039;|{{anchor|Hyronalin}}Hyronalin&lt;br /&gt;
|1 Radium, 1 [[#Dylovene|Dylovene]] = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Removes significant amounts of radiation per unit.&lt;br /&gt;
*Deals severe damage to Dionae.&lt;br /&gt;
|Hyronalin is a complex anti-radiation medication which specifically targets ionised cells, reducing their cell division rate to prevent their growth before gradually destroying these afflicted cells.&lt;br /&gt;
|0.05u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u, 60% chance of moderate brute damage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Pulmodeiectionem}}Pulmodeiectionem&lt;br /&gt;
|1 [[#Fluvectionem|Fluvectionem]], 1 [[#Lexorin|Lexorin]] = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Removes 5u of other reagents in the lungs per unit.&lt;br /&gt;
*Barely damages the lungs.&lt;br /&gt;
*Causes coughing.&lt;br /&gt;
*Reduces oxygenation.&lt;br /&gt;
|Pulmodeiectionem is a complex anti-toxin medication that is capable of purging the lungs of toxic reagents by damaging the mucous lining of the bronchi and trachea, allowing particulate to be coughed out of the lungs. Pulmodeiectionem works only when inhaled and can cause long-term damage to the lungs.&lt;br /&gt;
|0.4u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Synaptizine}}Synaptizine&lt;br /&gt;
|1 Lithium, 1 Sugar, 1 Water = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Mildly kills pain.&lt;br /&gt;
*Reduces weakness.&lt;br /&gt;
*Reduces paralysis.&lt;br /&gt;
*Reduces stunning.&lt;br /&gt;
*Removes [[#Mindbreaker|Mindbreaker Toxin]].&lt;br /&gt;
*Removes hallucinations.&lt;br /&gt;
*Removes blurry vision.&lt;br /&gt;
*Removes confusion.&lt;br /&gt;
*Moderately damages organs.&lt;br /&gt;
|Synaptizine is an advanced synaptic stimulant and nootropic which improves synaptic transmission and keeps one alert, giving it many clinical uses in the treatment of paralysis, weakness, narcolepsy and hallucinations. Synaptizine is difficult to metabolise and is hard on the liver.&lt;br /&gt;
|0.01u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u, seizures&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Verunol Syrup}}Verunol Syrup&lt;br /&gt;
|1 Ethanol, 1 Hydrazine, 1 [[#Dylovene|Dylovene]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Causes vomiting if ingested.&lt;br /&gt;
*Minorly damages organs if injected.&lt;br /&gt;
|A complex emetic medication that causes the patient to vomit due to gastric irritation and the stimulating of the vomit centres of the brain.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specialized Medicines==&lt;br /&gt;
Anything semi-common medicine that doesn&#039;t really fit into the other categories goes here. These are the niche-est of the niche, and they won&#039;t see very frequent use or synthesis.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#d5eaff;&#039;|Metabolism&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#f7f4cb;&#039;|Side Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#dd9999;&#039;|Overdose&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Leporazine}}Leporazine&lt;br /&gt;
|1 Copper, 1 Silicon, 5 Phoron (catalyst) = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Regulates body temperature.&lt;br /&gt;
|Leporazine is a complex medication which improves thermal homeostasis, stabilising and regulating the body’s core temperature. Leporazine often results in hyperventilation which should be monitored.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u, lowers body temperature&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Lipozine}}Lipozine&lt;br /&gt;
|1 Ethanol, 1 Radium, 1 [[#NACL|Sodium Chloride]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Quickly burns nutrition.&lt;br /&gt;
|A chemical compound that causes a powerful fat-burning reaction.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Polysomnine}}Polysomnine&lt;br /&gt;
|3 Hydrochloric Acid, 1 Ethanol, 1 Water = 1 unit&lt;br /&gt;
|&lt;br /&gt;
*Sedates the patient.&lt;br /&gt;
*Minorly damages the liver.&lt;br /&gt;
|Polysomnine is a complex drug which rapidly induces sedation in preparation for surgery. Polysomnine’s sedative effect is fast acting, and sedated individuals wake up with zero amnesia regarding the events leading up to their sedation, however the only downside is how hard the drug is on the liver.&lt;br /&gt;
|0.1u/tick, 0.05u inhaled&lt;br /&gt;
|N/A&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|RMT}}Regenerative-Muscular Tissue Supplements&lt;br /&gt;
|1 Potassium, 1 [[#Inaprovaline|Inaprovaline]] = 2 unit&lt;br /&gt;
|&lt;br /&gt;
*Removes slowdown on unassisted Off-Worlders, and their subsequent flavor texts.&lt;br /&gt;
|RMT Supplement is a bioengineered, fast-acting growth factor that specifically helps recover bone and muscle mass caused by prolonged zero-gravity adaptations. It can also be used to treat chronic muscle weakness.&lt;br /&gt;
|0.04u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|30u, aching&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#f5d7d7;&#039;|{{anchor|Rezadone}}Rezadone&lt;br /&gt;
|1 Copper, 1 [[#Cryptobiolin|Cryptobiolin]], 1 Carpotoxin = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Heals significant brute damage.&lt;br /&gt;
*Heals significant burn damage.&lt;br /&gt;
*Heals significant gene damage.&lt;br /&gt;
*Slightly improves oxygenation.&lt;br /&gt;
*Minorly heals the liver.&lt;br /&gt;
*If dose is above 3 units:&lt;br /&gt;
**Treats disfiguration.&lt;br /&gt;
*If dose is above 10 units:&lt;br /&gt;
**Causes dizziness.&lt;br /&gt;
**Causes jitteriness.&lt;br /&gt;
|Rezadone is an extremely expensive, ground-breaking miracle drug. The compound is capable of treating all kinds of physical damage, disfiguration, as well as genetic damage. Excessive consumption of rezadone can lead to severe disorientation.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Ryetalyn}}Ryetalyn&lt;br /&gt;
|1 Carbon, 1 [[#Arithrazine|Arithrazine]] = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Instantly removes all mutations. Only 1 unit is necessary.&lt;br /&gt;
**Does &#039;&#039;&#039;NOT&#039;&#039;&#039; heal gene damage.&lt;br /&gt;
|Ryetalyn is a novel, highly advanced, broad-spectrum medication, developed by Dominian scientists, which has varying clinical uses in treating genetic abnormalities including certain cancers, autoimmune conditions, and Hulk Syndrome.&lt;br /&gt;
|1u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Soporific}}Soporific&lt;br /&gt;
|4 Sugar, 1 [[#Polysomnine|Polysomnine]] = 5 units&lt;br /&gt;
|&lt;br /&gt;
*Sedates the patient.&lt;br /&gt;
|Soporific is highly diluted polysomnine which results in slower and more gradual sedation. This makes the drug ideal at treating insomnia and anxiety disorders, however is generally not reliable for sedation in preparation for surgery except in high doses.&lt;br /&gt;
|0.1u/tick, 0.033u inhaled&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Thetamycin}}Thetamycin&lt;br /&gt;
|1 [[#Cryptobiolin|Cryptobiolin]], 1 [[#Dylovene|Dylovene]] = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Effects at &amp;lt;5u dosage&lt;br /&gt;
**None.&lt;br /&gt;
*Effects at &amp;gt;=5u dosage&lt;br /&gt;
**Instantly cures germs below infection level 1.&lt;br /&gt;
**Heals infections between level 1 and level 2, at a rate of 3 germ units per second.&lt;br /&gt;
**Heals infections between level 2 upwards, at a rate of 1 germ unit per second.&lt;br /&gt;
*May cause vomiting.&lt;br /&gt;
|Thetamycin is a complex, broad-spectrum antibiotic developed to treat wound infections, organ infections, and septicaemia, even those caused by superbugs with high anti-bacterial resistances. &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Spaceacillin&amp;lt;/span&amp;gt;&lt;br /&gt;
|0.01u/tick, 0.4u inhaled&lt;br /&gt;
|N/A&lt;br /&gt;
|20u, dizziness&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pain Killers==&lt;br /&gt;
As the name hopefully suggests, these medicines are used to reduce pain in a patient, keeping them conscious and worry-free (for the most part), and able to communicate. There are varying levels of painkiller available, though some may be too powerful to administer. Use discretion!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#d5eaff;&#039;|Metabolism&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#f7f4cb;&#039;|Side Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#dd9999;&#039;|Overdose&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ff00ff;&#039;|{{anchor|Cough Syrup}}Cough Syrup&lt;br /&gt;
|1 Ammonia, 1 Carbon, 1 Water = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Lightly kills pain.&lt;br /&gt;
|A complex antitussive medication available OTC which is very effective at suppressing cough reflexes. The medication also acts as a very weak analgesic medication, leading to it being a very cheap recreational drug or precursor to other recreational drugs.&lt;br /&gt;
|0.2u/tick, 0.4 inhaled&lt;br /&gt;
|N/A&lt;br /&gt;
|20u, vomiting, twitching, drowsiness, brain damage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ff00ff;&#039;|{{anchor|Perconol}}Perconol&lt;br /&gt;
|1 Sugar, 1 Water, 1 [[#Mortaphenyl|Mortaphenyl]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Mildly kills pain&lt;br /&gt;
**Does nothing if inhaled.&lt;br /&gt;
|Perconol is an advanced, analgesic medication which is highly effective at treating minor-mild pain, inflammation and high fevers. The drug is available over-the-counter for treating minor illnesses and mild pain. Perconol is not effective when inhaled. &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Paracetamol&amp;lt;/span&amp;gt;&lt;br /&gt;
|0.02u/tick, 0.4u ingested, 0.8u inhaled&lt;br /&gt;
|N/A&lt;br /&gt;
|20u, hallucinations&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ff00ff;&#039;|{{anchor|Mortaphenyl}}Mortaphenyl&lt;br /&gt;
|1 Acetone, 1 Ethanol, 1 [[#Inaprovaline|Inaprovaline]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Effectively kills pain.&lt;br /&gt;
*Causes blurry vision.&lt;br /&gt;
*Causes confusion.&lt;br /&gt;
**Does nothing if inhaled.&lt;br /&gt;
|Mortaphenyl is an advanced, powerful analgesic medication which is highly effective at treating mild-severe pain as a result of severe, physical injury. Mortaphenyl is not effective when inhaled. &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Tramadol&amp;lt;/span&amp;gt;&lt;br /&gt;
|0.02u/tick, 0.4u ingested, 0.8u inhaled&lt;br /&gt;
|&lt;br /&gt;
*Causes hallucinations, the feeling of drugginess, and nausea if BAC is greater than 0.03%, oxygen deprivation at 0.08%&lt;br /&gt;
|15u, nausea, restricted breathing, hallucinations&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ff00ff;&#039;|{{anchor|Oxycomorphine}}Oxycomorphine&lt;br /&gt;
|1 Ethanol, 1 [[#Mortaphenyl|Mortaphenyl]], 5 Phoron (catalyst) = 1 unit&lt;br /&gt;
|&lt;br /&gt;
*Ludicrously kills pain.&lt;br /&gt;
*Causes blurry vision.&lt;br /&gt;
*Causes confusion.&lt;br /&gt;
**Does nothing if inhaled.&lt;br /&gt;
|Oxycomorphine is a highly advanced, powerful analgesic medication which is extremely effective at treating severe-agonising pain as a result of injuries usually incompatible with life. The drug is highly addictive and sense-numbing. Oxycomorphine is not effective when inhaled. &amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Oxycodone&amp;lt;/span&amp;gt;&lt;br /&gt;
|0.02u/tick, 0.4u ingested, 0.8u inhaled&lt;br /&gt;
|&lt;br /&gt;
*Causes intense hallucinations, the feeling of drugginess, and restricted breathing if patient&#039;s BAC is greater than 0.04%&lt;br /&gt;
*See [[#Neurapan|Neurapan]].&lt;br /&gt;
|10u, hallucinations, drugginess, nausea, restricted breathing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resuscitators==&lt;br /&gt;
If a patient is in some pretty dire straits, and you&#039;ve already taken care of the other damage, then these medicines will make sure they don&#039;t die. Hopefully. Maybe. If you&#039;re quick enough?&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#d5eaff;&#039;|Metabolism&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#f7f4cb;&#039;|Side Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#dd9999;&#039;|Overdose&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#c9e5f5;&#039;|{{anchor|Adrenaline}}Adrenaline&lt;br /&gt;
|1 [[#Inaprovaline|Inaprovaline]], 1 [[#Hyperzine|Hyperzine]], 1 [[#Dexalin Plus|Dexalin Plus]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Greatly aids in restarting the heart.&lt;br /&gt;
*Barely damages the heart if successfully resuscitated.&lt;br /&gt;
*Lightly kills pain.&lt;br /&gt;
**Does nothing if inhaled or ingested.&lt;br /&gt;
|Adrenaline is a hormone used as a drug to treat cardiac arrest and other cardiac dysrhythmias resulting in diminished or absent cardiac output.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|&lt;br /&gt;
*See [[#Hyperzine|Hyperzine]].&lt;br /&gt;
|20u, pain&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Saline}}Saline Plus&lt;br /&gt;
|2 Water, 1 [[#NACL|Sodium Chloride]], 0.5 Sugar, 5 Phoron (catalyst) = 2 unit&lt;br /&gt;
|&lt;br /&gt;
*If injected:&lt;br /&gt;
**Hydrates the patient.&lt;br /&gt;
**Restores blood if dose is less than 2u.&lt;br /&gt;
*If ingested or inhaled:&lt;br /&gt;
**Does nothing.&lt;br /&gt;
|Saline Plus is an expensive improvement upon the various saline solutions of old. Saline Plus has wide clinical applications in the treatment of dehydration and hypovolaemia, with no more debates as to whether it is effective or not.&lt;br /&gt;
|1.5u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|5u, confusion, jitteriness&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cryogenics==&lt;br /&gt;
Cryo tube-specific medications go here. Anything under here is only effective if the patient&#039;s body has been chilled significantly.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#d5eaff;&#039;|Metabolism&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#f7f4cb;&#039;|Side Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#dd9999;&#039;|Overdose&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#efe3ff;&#039;|{{anchor|Cataleptinol}}Cataleptinol&lt;br /&gt;
|1 [[#Alkysine|Alkysine]], 0.1 Phoron, 0.1 [[#Cryoxadone|Cryoxadone]] = 1 unit&lt;br /&gt;
|&lt;br /&gt;
*Barely heals the brain.&lt;br /&gt;
*Minorly heals the brain if patient&#039;s temperature is below 170K.&lt;br /&gt;
*Causes dizziness.&lt;br /&gt;
*Has a chance to cure the following, compounded by the amount metabolized:&lt;br /&gt;
**Dumbness&lt;br /&gt;
**Cerebral Blindness&lt;br /&gt;
**Cerebral Paralysis&lt;br /&gt;
**Colorblindness&lt;br /&gt;
**Aphasia&lt;br /&gt;
|Cataleptinol is a highly advanced, expensive medication capable of regenerating the most damaged of brain tissues. Cataleptinol is used in the treatment of dumbness, cerebral blindness, cerebral paralysis and aphasia. The drug is more effective when the patient’s core temperature is below 170K.&lt;br /&gt;
|0.4u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|15u, paralysis, aphasia, dumbness, weakness, colorblindness, imaginary friends&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#e8e8e8;&#039;|{{anchor|Cryoxadone}}Cryoxadone&lt;br /&gt;
|1 Water, 1 Acetone, 1 [[#Dexalin|Dexalin]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Slows pulse.&lt;br /&gt;
*If the body is below 170K:&lt;br /&gt;
**Heals significant gene damage.&lt;br /&gt;
**Heals significant brute damage.&lt;br /&gt;
**Heals significant burn damage.&lt;br /&gt;
**Heals significant hypoxia.&lt;br /&gt;
|Cryoxadone is a ground-breaking and complex medication that, when acting on bodies cooler than 170K, is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Cryoxadone, alongside Clonexadone, are the backbones of the cloning industry.&lt;br /&gt;
|0.1u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#e8e8e8;&#039;|{{anchor|Clonexadone}}Clonexadone&lt;br /&gt;
|1 Sodium, 1 [[#Cryoxadone|Cryoxadone]], 0.1 Phoron, 5 Phoron (catalyst) = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Slows pulse.&lt;br /&gt;
*If the body is below 170K:&lt;br /&gt;
**Heals extreme gene damage.&lt;br /&gt;
**Heals extreme brute damage.&lt;br /&gt;
**Heals extreme burn damage.&lt;br /&gt;
**Heals extreme hypoxia.&lt;br /&gt;
|Clonexadone is a ground-breaking, complex medication that improved upon Cryoxadone. When acting on bodies cooler than 170K, the drug is capable of increasing the rate at which wounds regenerate, as well as treating genetic damage. Clonexadone, alongside Cryoxadone, are the backbones of the cloning industry.&lt;br /&gt;
|0.1u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychiatric Medicines==&lt;br /&gt;
These particular drugs are much more niche in their use compared to the medicines above. They almost exclusively impact the mental state of the patient, either for good or ill, depending on how they&#039;re used.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#d5eaff;&#039;|Metabolism&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#f7f4cb;&#039;|Side Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#dd9999;&#039;|Overdose&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Corophenidate}}Corophenidate&lt;br /&gt;
|1 Hydrazine, 1 [[#Mindbreaker|Mindbreaker Toxin]] = units&lt;br /&gt;
|&lt;br /&gt;
*Removes hallucinations.&lt;br /&gt;
*Suppresses the following:&lt;br /&gt;
**Imaginary friends.&lt;br /&gt;
**Phobias.&lt;br /&gt;
|Corophenidate is a new generation, psychoactive stimulant used in the treatment of ADHD and ADD. It has far fewer side effects than previous generations of CNS stimulants. Withdrawal symptoms include hallucinations and disruption of focus.&lt;br /&gt;
|0.002u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Emoxanyl}}Emoxanyl&lt;br /&gt;
|1 Ethanol, 1 Silicon, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Suppresses the following:&lt;br /&gt;
**Concussions.&lt;br /&gt;
**Phobias.&lt;br /&gt;
|Emoxanyl is a novel, antioxidant medication which increases cerebral circulation and is used to treat anxiety, depression, concussion, and epilepsy. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.&lt;br /&gt;
|0.002u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Minaphobin}}Minaphobin&lt;br /&gt;
|1 Carbon, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Suppresses the following:&lt;br /&gt;
**Phobias.&lt;br /&gt;
**Monophobias.&lt;br /&gt;
|Minaphobin is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.&lt;br /&gt;
|0.002u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Nerospectan}}Nerospectan&lt;br /&gt;
|1 Silicon, 1 [[#Drugs|Space Drugs]], 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Suppresses the following:&lt;br /&gt;
**Monophobia.&lt;br /&gt;
**Imaginary friends.&lt;br /&gt;
**Speech impediments.&lt;br /&gt;
**Muscle spasms.&lt;br /&gt;
**Tourettes.&lt;br /&gt;
|Nerospectan is an expensive, new generation anti-psychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Nerospectan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous.&lt;br /&gt;
|0.004u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Neurapan}}Neurapan&lt;br /&gt;
|1 Ethanol, 1 [[#Drugs|Space Drugs]], 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Suppresses the following:&lt;br /&gt;
**Split personalities.&lt;br /&gt;
**Imaginary friends.&lt;br /&gt;
**Stuttering.&lt;br /&gt;
**Speech impediments.&lt;br /&gt;
**Monophobia.&lt;br /&gt;
**Hallucinations.&lt;br /&gt;
**Muscle spasms.&lt;br /&gt;
**Tourettes.&lt;br /&gt;
|Neurapan is a groundbreaking, expensive antipsychotic medication capable of treating a whole spectrum of mental illnesses, including psychoses, anxiety disorders, Tourette Syndrome and depression, and can alleviate symptoms of stress. Neurapan can be addictive due to its tranquilising effects, and withdrawal symptoms are dangerous.&lt;br /&gt;
|0.002u/tick&lt;br /&gt;
|&lt;br /&gt;
*If mixed with [[#Oxycomorphine|Oxycomorphine]] and overdosing:&lt;br /&gt;
**Causes deafness.&lt;br /&gt;
**Causes drowsiness.&lt;br /&gt;
**Causes confusion.&lt;br /&gt;
**Causes derealization&lt;br /&gt;
|10u, pacifism, blurred vision, derealization&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Neurostabin}}Neurostabin&lt;br /&gt;
|1 Iron, 1 Potassium, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Suppresses the following:&lt;br /&gt;
**Phobias.&lt;br /&gt;
**Split personalities.&lt;br /&gt;
**Imaginary friends.&lt;br /&gt;
**Muscle weakness.&lt;br /&gt;
|Neurostabin is a new generation, psychoactive drug used in the treatment of psychoses, and also has clinical significance in treating muscle weakness. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and the development of phobias.&lt;br /&gt;
|0.002u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Orastabin}}Orastabin&lt;br /&gt;
|1 Sodium, 1 Tungsten, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Suppresses the following:&lt;br /&gt;
**Phobias.&lt;br /&gt;
**Monophobia.&lt;br /&gt;
**Stuttering.&lt;br /&gt;
|Orastabin is a new generation, complex psychoactive medication used in the treatment of anxiety disorders and speech impediments. It has fewer side effects than many other forms of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.&lt;br /&gt;
|0.002u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Parvosil}}Parvosil&lt;br /&gt;
|1 Aluminum, 1 Potassium, 1 [[#Mindbreaker|Mindbreaker Toxin]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Suppresses the following:&lt;br /&gt;
**Phobias.&lt;br /&gt;
|Parvosil is a new generation, psychoactive drug used in the treatment of anxiety disorders such as phobias and social anxiety. It has far fewer side effects than previous generations of psychoactive drugs. Withdrawal symptoms include hallucinations and heightened anxiety.&lt;br /&gt;
|0.004u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Paxazide}}Paxazide&lt;br /&gt;
|1 [[#Parvosil|Parvosil]], 1 [[#Truth|Truth Serum]] = 1 unit&lt;br /&gt;
|&lt;br /&gt;
*Suppresses the following:&lt;br /&gt;
**Any intent except help.&lt;br /&gt;
**Attacking with objects.&lt;br /&gt;
|Paxazide is an expensive and unethical, psychoactive drug used to pacify people, suppressing regions of the brain responsible for anger and violence. Paxazide can be addictive due to its tranquilising effects, though withdrawal symptoms are scarce.&lt;br /&gt;
|0.004u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Truth}}Truth Serum&lt;br /&gt;
|1 [[#Synaptizine|Synaptizine]], 1 [[#Mindbreaker|Mindbreaker Toxin]], 0.1 Phoron = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Suppresses the following:&lt;br /&gt;
**Nothing.&lt;br /&gt;
*Gives many messages about how you should spill the beans.&lt;br /&gt;
|Truth Serum is an expensive and very unethical psychoactive drug capable of inhibiting defensive measures and reasoning in regards to communication, resulting in those under the effects of the drug to be very open to telling the truth.&lt;br /&gt;
|0.01u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Narcotics and Other Drugs==&lt;br /&gt;
Unlike everything above, everything in this heading is more or less harmful to the patient rather than beneficial. Nothing here is outright lethal, but frequent use and high dosages are not recommended!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#d5eaff;&#039;|Metabolism&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#f7f4cb;&#039;|Side Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#dd9999;&#039;|Overdose&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Hyperzine}}Hyperzine&lt;br /&gt;
|1 Sugar, 1 Phosphorous, 1 Sulfur = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Increases running speed.&lt;br /&gt;
*Increases pulse.&lt;br /&gt;
|Hyperzine is a complex cardio-synaptic stimulant drug designed to increase the performance of the body. Downsides include violent muscle spasms and tremors.&lt;br /&gt;
|0.03u/tick, 0.015u inhaled&lt;br /&gt;
|&lt;br /&gt;
*Starts Hyperzine&#039;s OD if [[#Adrenaline|Adrenaline]] is mixed.&lt;br /&gt;
|15u, hallucinations, moderate brute damage&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Krok}}Krok Juice&lt;br /&gt;
|1 Iron, 1 Welding Fuel, 2 [[Guide to Food and Drinks#Non-Alcoholic_Drinks|Orange Juice]] = 4 units&lt;br /&gt;
|&lt;br /&gt;
*Causes malfunctions in prosthetic organs.&lt;br /&gt;
|An advanced Eridanian variant of ancient krokodil, known for causing prosthetic malfunctions.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Lean}}Lean&lt;br /&gt;
|2 [[#Cough Syrup|Cough Syrup]], 2 Space Up, 1 Sugar = 5 units&lt;br /&gt;
|&lt;br /&gt;
*Lightly kills pain.&lt;br /&gt;
*Causes drowsiness.&lt;br /&gt;
|A mixture of cough syrup, space-up, and sugar.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Nightlife}}Nightlife&lt;br /&gt;
|1 [[#Corophenidate|Corophenidate]], 1 [[#Nitro|Nitroglycerin]], 1 [[#Synaptizine|Synaptizine]] at 200 Celsius = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Increases running speed.&lt;br /&gt;
*Causes jitteriness.&lt;br /&gt;
*Causes stuttering.&lt;br /&gt;
*Causes drugginess.&lt;br /&gt;
*Causes hallucinations.&lt;br /&gt;
*Removes drowsiness.&lt;br /&gt;
*Damages the heart, depending on dose.&lt;br /&gt;
|A liquid narcotic commonly used by the more wealthy drug-abusing citizens of the Eridani Federation. Works as a potent stimulant that causes extreme awakefulness. Lethal in high doses.&lt;br /&gt;
|0.04u/tick, 0.02u inhaled, 0.125u ingested&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Raskara}}Raskara Dust&lt;br /&gt;
|1 [[#MAP|Monoammoniumphosphate]], 1 [[#Cleaner|Space Cleaner]], 2 [[#NACL|Sodium Chloride]] at 127 Celsius = 3 units&lt;br /&gt;
|&lt;br /&gt;
*If ingested or inhaled:&lt;br /&gt;
**Causes drowsiness.&lt;br /&gt;
**Lightly kills pain.&lt;br /&gt;
*If injected:&lt;br /&gt;
**Causes drowsiness.&lt;br /&gt;
**Mildly kills pain.&lt;br /&gt;
|A powdery narcotic found in the gang-ridden slums of Biesel and Sol. Known for it&#039;s relaxing poperties that cause trance-like states when inhaled. Casual users tend to snort or inhale, while hardcore users inject.&lt;br /&gt;
|0.02u/tick, 0.04u inhaled, 0.06u ingested&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Nightshade}}Red Nightshade&lt;br /&gt;
|1 [[Guide to Hydroponics|Psilocybin]], 1 [[Guide to Food and Drinks#Poured Drinks|Moonshine]] = 1 unit&lt;br /&gt;
|&lt;br /&gt;
*Has a chance to moderately damage the brain.&lt;br /&gt;
*Causes jitteriness.&lt;br /&gt;
*Causes berserk, which includes the following:&lt;br /&gt;
**Red screen.&lt;br /&gt;
**Locking to harm intent.&lt;br /&gt;
**Inability to use complex items.&lt;br /&gt;
**Inability to feel pain.&lt;br /&gt;
**Ability to smash windows barehanded.&lt;br /&gt;
|An illegal combat performance enhancer originating from the criminal syndicates of Mars. The drug stimulates regions of the brain responsible for violence and rage, inducing a feral, berserk state in users.&lt;br /&gt;
|0.4u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Drugs}}Space Drugs&lt;br /&gt;
|1 Lithium, 1 Mercury, 1 Sugar = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Causes drowsiness.&lt;br /&gt;
*Causes hunger.&lt;br /&gt;
*Forces the patient to step in a random direction.&lt;br /&gt;
*Lightly kills pain.&lt;br /&gt;
|Mercury Monolithium Sucrose, or space drugs, is a potent relaxant commonly found in Ambrosia plants. Lasts twice as long when inhaled.&lt;br /&gt;
|0.1u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Poisons==&lt;br /&gt;
Compared to all of the reagents above, these reagents are without a doubt harmful to the body, and their use is highly regulated. Don&#039;t get caught with these!&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#d5eaff;&#039;|Metabolism&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#f7f4cb;&#039;|Side Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#dd9999;&#039;|Overdose&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Cryptobiolin}}Cryptobiolin&lt;br /&gt;
|1 Acetone, 1 Potassium, 1 Sugar = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Causes dizziness.&lt;br /&gt;
*Causes confusion.&lt;br /&gt;
*Causes hallucinations.&lt;br /&gt;
|Cryptobiolin causes confusion and dizzyness.&lt;br /&gt;
|0.1u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Cyanide}}Cyanide&lt;br /&gt;
|N/A, can be found in apples.&lt;br /&gt;
|&lt;br /&gt;
*Rapidly depletes oxygen levels.&lt;br /&gt;
|A highly toxic chemical.&lt;br /&gt;
|0.4u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Dextrotoxin}}Dextrotoxin&lt;br /&gt;
|10 [[#Soporific|Soporific]], 5 Phoron, 3 Carpotoxin = 5 units&lt;br /&gt;
|&lt;br /&gt;
*Paralyzes all limbs.&lt;br /&gt;
|A complicated to make and highly illegal drug that cause paralysis mostly focused on the limbs.&lt;br /&gt;
|0.04u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Impedrezene}}Impedrezene&lt;br /&gt;
|1 Acetone, 1 Mercury, 1 Sugar = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Moderately damages the brain.&lt;br /&gt;
|Impedrezene is a narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Lexorin}}Lexorin&lt;br /&gt;
|1 Ammonia, 1 Hydrazine, 1 Tungsten, 5 Phoron (catalyst) = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Deals minor hypoxia damage.&lt;br /&gt;
|Lexorin is a complex toxin that attempts to induce general hypoxia by weakening the diaphragm to prevent respiration and also by binding to haemoglobins to prevent oxygen molecules from doing the same.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Mindbreaker}}Mindbreaker Toxin&lt;br /&gt;
|1 Silicon, 1 Hydrazine, 1 [[#Dylovene|Dylovene]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Causes hallucinations.&lt;br /&gt;
|An incredibly potent hallucinogen designed to wreak havoc on the brain, resulting in disturbing hallucinations with long-term impacts on those given the drug - this drug is not pleasant, thus the name, and only hardcore addicts use the drug recreationally.&lt;br /&gt;
|0.05u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|KCl}}Potassium Chloride&lt;br /&gt;
|1 Potassium, 1 [[#NACL|Sodium Chloride]] = 2 units&lt;br /&gt;
|&lt;br /&gt;
*If &amp;gt;20u is injected:&lt;br /&gt;
**Stops the heart.&lt;br /&gt;
|A delicious salt that stops the heart when injected into cardiac muscle.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|KClPh}}Potassium Chlorophoride&lt;br /&gt;
|1 Phoron, 1 [[#KCl|Potassium Chloride]], 1 [[#Polysomnine|Polysomnine]] = 4 units&lt;br /&gt;
|&lt;br /&gt;
*If &amp;gt;5u is injected:&lt;br /&gt;
**Stops the heart.&lt;br /&gt;
|Potassium Chlorophoride is an expensive, vastly improved variant of Potassium Chloride. Potassium Chlorophoride, unlike the original drug, acts immediately to block neuromuscular junctions, causing general paralysis.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|5u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Zombie}}Zombie Powder&lt;br /&gt;
|5 Copper, 5 Carpotoxin, 5 [[#Soporific|Soporific]] = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Deals minor hypoxia damage.&lt;br /&gt;
*Minorly damages organs.&lt;br /&gt;
*Inflicts weakness.&lt;br /&gt;
*Inflicts silence.&lt;br /&gt;
*Gives the autopsy scanner a fake report.&lt;br /&gt;
|A strong neurotoxin that puts the subject into a death-like state.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Experimental Reagents==&lt;br /&gt;
These reagents are wholly experimental in nature, and probably should not see widespread use outside of research.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#d5eaff;&#039;|Metabolism&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#f7f4cb;&#039;|Side Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#dd9999;&#039;|Overdose&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Mutone}}Mutone&lt;br /&gt;
|1 [[#Mutagen|Unstable Mutagen]], 1 [[#Phoron Salts|Phoron Salts]] = 1 unit&lt;br /&gt;
|&lt;br /&gt;
*Causes one mutation every five units metabolized.&lt;br /&gt;
**75% chance for a good mutation.&lt;br /&gt;
**25* chance for a bad mutation.&lt;br /&gt;
|A strange green powder with even stranger properties.&lt;br /&gt;
|0.8u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Phoron Salts}}Phoron Salts&lt;br /&gt;
|2 Phoron, 1 [[#NACL|Sodium Chloride]] (678 Kelvin) = 1 unit&lt;br /&gt;
|&lt;br /&gt;
*TODO&lt;br /&gt;
|A mysterious molten mixture with strange chemical properties. Incredibly deadly to all lifeforms, especially Vaurca.&lt;br /&gt;
|0.02u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Plexium}}Plexium&lt;br /&gt;
|1 [[#Alkysine|Alkysine]], 1 [[#Phoron Salts|Phoron Salts]] = 1 unit&lt;br /&gt;
|&lt;br /&gt;
*Rolls one brain trauma for every five units metabolized.&lt;br /&gt;
**Only one brain trauma per category can exist.&lt;br /&gt;
|A yellow, fowl smelling liquid that seems to affect the brain in strange ways.&lt;br /&gt;
|1u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Stimm}}Stimm&lt;br /&gt;
|1 Fuel, 5 [[Guide_to_Food_and_Drinks#Coffee_Drinks|Rewriter]] = 6 units&lt;br /&gt;
|&lt;br /&gt;
*Increases running speed.&lt;br /&gt;
|A homemade stimulant with some serious side-effects.&lt;br /&gt;
|0.6u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Mutagen}}Unstable Mutagen&lt;br /&gt;
|1 Hydrochloric Acid, 1 Phosphorous, 1 Radium = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Deals radiation damage.&lt;br /&gt;
*May cause mutations.&lt;br /&gt;
|Might cause unpredictable mutations. Keep away from children.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Venenum}}Venenum&lt;br /&gt;
|1 [[#Phoron Salts|Phoron Salts]], 1 [[#Ryetalyn|Ryetalyn]] = 1 unit&lt;br /&gt;
|&lt;br /&gt;
*Randomizes appearance and name for every unit metabolized.&lt;br /&gt;
**Reverts patient back to original appearance once no more Venenum is metabolized.&lt;br /&gt;
|A thick tar like liquid that seems to move around on it&#039;s own every now and then. Limited data shows it only works when injected into the bloodstream.&lt;br /&gt;
|0.3u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
Almost everything under this heading will invariably see use in combat of some sort. Synthesizing these reagents without good reason is pretty good grounds to get booted from your job &amp;lt;s&amp;gt;or the server&amp;lt;/s&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Description&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|EMP}}Electromagnetic Pulse&lt;br /&gt;
|1 Iron, 1 Uranium = 1 pulse&lt;br /&gt;
|&lt;br /&gt;
*Generates an EMP, frying and scrambling electronic equipment.&lt;br /&gt;
**The size of the pulse depends on the amount of reagents used.&lt;br /&gt;
|This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronic devices. Also known as an &#039;EMP&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 Potassium, 1 Water = 1 explosion&lt;br /&gt;
|&lt;br /&gt;
*Generates an explosion.&lt;br /&gt;
**The size of the explosion depends on the amount of reagents used.&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Flash}}Flash Powder&lt;br /&gt;
|1 Aluminum, 1 Potassium, 1 Sulfur = 1 flash&lt;br /&gt;
|&lt;br /&gt;
*Generates a flash.&lt;br /&gt;
|Creates a flash similar to that of a flashbang immediately on mixing.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Napalm}}Napalm&lt;br /&gt;
|1 Aluminum, 1 Phoron, 1 Sulfuric Acid = 1 large fire&lt;br /&gt;
|&lt;br /&gt;
*Generates a fire surrounding the reagent container.&lt;br /&gt;
|Creates a large fire immediately on mixing.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Nitro}}Nitroglycerin&lt;br /&gt;
|1 Sulfuric Acid, 1 [[#Glycerol|Glycerol]], 1 [[#Polyacid|Polytrinic Acid]] = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Regulates heart rate.&lt;br /&gt;
*Explodes spectacularly if thrown, dropped, heated, attacked, or splashed on anything.&lt;br /&gt;
|Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Polyacid}}Polytrinic Acid&lt;br /&gt;
|1 Potassium, 1 Sulfuric Acid, 1 Hydrochloric Acid = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Deals severe brute damage.&lt;br /&gt;
*Moderately damages the lungs.&lt;br /&gt;
|Polytrinic acid is a an extremely corrosive chemical substance.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Smoke}}Smoke Reaction&lt;br /&gt;
|1 Phosphorous, 1 Potassium, 1 Sugar = 1 smokey boi&lt;br /&gt;
|&lt;br /&gt;
*Creates smoke around the reagent container.&lt;br /&gt;
*You can mix anything else inside before mixing the last reagent inside to make it smoke out as well.&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction.&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Thermite}}Thermite&lt;br /&gt;
|1 Acetone, 1 Aluminum, 1 Iron = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Melts walls if ignited.&lt;br /&gt;
|Thermite produces an aluminothermic reaction known as a thermite reaction. Can be used to melt walls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Reagents==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #ccddcc; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:150px; background-color:#eeffee;&#039;|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#eeffee;&#039;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#d5eaff;&#039;|Metabolism&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#f7f4cb;&#039;|Side Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#dd9999;&#039;|Overdose&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Surfactant}}Azosurfactant&lt;br /&gt;
|1 Sulfuric Acid, 2 Carbon, 2 Hydrazine = 5 units&lt;br /&gt;
|&lt;br /&gt;
*Reacts instantly when mixed with water to spew foam out of the reagent container.&lt;br /&gt;
**You can mix anything else inside before mixing water inside to make it foam out as well.&lt;br /&gt;
|An isocyanate liquid that forms a foam when mixed with water.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Cardox}}Cardox&lt;br /&gt;
|1 Carbon, 1 Platinum, 1 [[#Sterilizine|Sterilizine]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Removes phoron from turfs and reagent containers.&lt;br /&gt;
**This includes a Varuca&#039;s phoron reserve.&lt;br /&gt;
*If injected:&lt;br /&gt;
**Damages organs.&lt;br /&gt;
|Cardox is a mildly toxic, expensive, NanoTrasen designed cleaner intended to eliminate liquid phoron stains from suits.&lt;br /&gt;
|0.3u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Coolant}}Coolant&lt;br /&gt;
|1 Acetone, 1 Tungsten, 1 Water = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Does nothing.&lt;br /&gt;
|Industrial cooling substance.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Cryosurfactant}}Cryosurfacant&lt;br /&gt;
|1 Ice, 1 Sodium, 1 [[#Surfactant|Surfactant]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Cools reagent container contents.&lt;br /&gt;
*Creates oxygen if mixed with [[#Pyrosilicate|Pyrosilicate]].&lt;br /&gt;
|A bright cyan liquid consisting of strange self-cooling properties that reacts when exposed to water.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Diethylamine}}Diethylamine&lt;br /&gt;
|1 Ammonia, 1 Ethanol = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Fertilizes plants.&lt;br /&gt;
|A secondary amine, mildly corrosive.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Foam}}Foaming Agent&lt;br /&gt;
|1 Lithium, 1 Hydrazine = 1 unit&lt;br /&gt;
|&lt;br /&gt;
*Does nothing unless mixed into [[#MetalF|Metal Foam]].&lt;br /&gt;
|An agent that yields metallic foam when mixed with light metal and a strong acid.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Frost}}Frost Oil&lt;br /&gt;
|1 Ice Pepper = ~7 units&lt;br /&gt;
|&lt;br /&gt;
*Lowers body temperature.&lt;br /&gt;
*Removes 5u capsaicin per unit.&lt;br /&gt;
|A special oil that chemically chills the body. Extracted from Ice Peppers.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Glycerol}}Glycerol&lt;br /&gt;
|1 Triglyceride, 2 Ethanol, 5 Sulfuric Acid as catalyst = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Does nothing.&lt;br /&gt;
|Glycerol is a simple polyol compound. Glycerol is sweet-tasting and of low toxicity.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Luminol}}Luminol&lt;br /&gt;
|2 Ammonia, 2 Carbon, 2 Hydrazine = 6 units&lt;br /&gt;
|&lt;br /&gt;
*If injected/ingested:&lt;br /&gt;
**Does nothing.&lt;br /&gt;
*If sprayed on turfs:&lt;br /&gt;
**Makes blood glow a bright blue.&lt;br /&gt;
*If sprayed on objects:&lt;br /&gt;
**Makes blood glow a bright blue if also used with a UV light.&lt;br /&gt;
|A chemical compound that causes a powerful fat-burning reaction.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|MetalF}}Metal Foam&lt;br /&gt;
|3 Aluminum/Iron, 1 [[#Foam|Foaming Agent]], 1 [[#Polyacid|Polytrinic Acid]] = 5 units&lt;br /&gt;
|&lt;br /&gt;
*Reacts instantly to create a barrier of metal foam, size depending on how many reagents were used.&lt;br /&gt;
**Iron can make stronger walls.&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|MAP}}Monoammoniumphosphate&lt;br /&gt;
|1 Ammonium, 1 Phosphorous, 1 Sodium, 1 Sulfuric Acid = 4 units&lt;br /&gt;
|&lt;br /&gt;
*Extinguishes fires.&lt;br /&gt;
*Lowers room temperature if it is too high.&lt;br /&gt;
|Commonly found in fire extinguishers, also works as a fertilizer.&lt;br /&gt;
|0.2u/tick, 2u touched&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|PBG}}Plant-B-Gone&lt;br /&gt;
|4 water, 1 toxin = 5 units&lt;br /&gt;
|&lt;br /&gt;
*Moderately damages organs.&lt;br /&gt;
**Damages Dionae greatly.&lt;br /&gt;
*Kills plants.&lt;br /&gt;
|A toxic mixture designed to kill plant-life.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Plastic}}Plastic&lt;br /&gt;
|1 [[#Polyacid|Polytrinic Acid]], 1 [[Guide_to_Hydroponics|Plasticide]] = 1 sheet of plastic&lt;br /&gt;
|&lt;br /&gt;
*Makes plastic.&lt;br /&gt;
|A recipe that makes sheets of plastic. You can obtain Plasticide from Plastellium mushrooms.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Pyrosilicate}}Pyrosilicate&lt;br /&gt;
|1 Hydrazine, 1 Iron, 1 Sulfuric Acid, 1 [[#Silicate|Silicate]] = 4 units&lt;br /&gt;
|&lt;br /&gt;
*Warms reagent container contents.&lt;br /&gt;
*Creates oxygen if mixed with [[#Cryosurfacant|Cryosurfactant]].&lt;br /&gt;
|A bright orange powder consisting of strange self-heating properties that reacts when exposed to sodium chloride.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Silicate}}Silicate&lt;br /&gt;
|1 Acetone, 1 Aluminum, 1 Silicon = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Reinforces glass.&lt;br /&gt;
|A compound that can be used to reinforce glass.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|NACL}}Sodium Chloride&lt;br /&gt;
|1 Sodium, 1 Hydrochloric Acid = 2 units&lt;br /&gt;
|&lt;br /&gt;
*If ingested:&lt;br /&gt;
**Causes thirstiness.&lt;br /&gt;
**Absorbs alcohol.&lt;br /&gt;
*If injected:&lt;br /&gt;
**Does the above.&lt;br /&gt;
**Minorly damages organs.&lt;br /&gt;
|A salt made of sodium chloride. Commonly used to season food.&lt;br /&gt;
|0.2u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|20u&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Cleaner}}Space Cleaner&lt;br /&gt;
|1 Ammonia, 1 Water = 2 units&lt;br /&gt;
|&lt;br /&gt;
*Cleans stuff!&lt;br /&gt;
**Including blood!&lt;br /&gt;
**And resetting germ level!&lt;br /&gt;
*Wow!!!&lt;br /&gt;
|A compound used to clean things. Now with 50% more sodium hypochlorite!&lt;br /&gt;
|5u/tick touched&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Lube}}Space Lube&lt;br /&gt;
|1 Acetone, 1 Silicon, 1 Water = 4 units&lt;br /&gt;
|&lt;br /&gt;
*Makes the floor extremely slippery.&lt;br /&gt;
|Lubricant is a substance introduced between two moving surfaces to reduce the friction and wear between them.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Sterilizine}}Sterilizine&lt;br /&gt;
|1 Ethanol, 1 Hydrochloric Acid, 1 [[#Dylovene|Dylovene]] = 3 units&lt;br /&gt;
|&lt;br /&gt;
*Cleans blood!&lt;br /&gt;
**Doesn&#039;t clean anything else!&lt;br /&gt;
**Resets germ level!&lt;br /&gt;
*Wow!!! It&#039;s totally useless!&lt;br /&gt;
**Just use Space Cleaner!&lt;br /&gt;
|Sterilizine is a chemical product composed of bleach and anti-toxins which can thoroughly disinfect wound sites and any biohazardous waste.&lt;br /&gt;
|5u/tick touched&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Syntimeat}}Syntimeat&lt;br /&gt;
|5 Blood, 1 [[#Clonexadone|Clonexadone]] = 1 syntimeat&lt;br /&gt;
|&lt;br /&gt;
*Not actually a reagent; it is a recipe to create synthetic meat.&lt;br /&gt;
|Synthetic meat. Some call it a tasty alternative to actual meat, not realizing that there is no difference at all. Can be eaten, or used as biomatter for cloning pods.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Uranium}}Uranium Solidification&lt;br /&gt;
|20 Uranium, 1 Potassium, 1 [[#Frost|Frost Oil]] = 1 sheet of uranium&lt;br /&gt;
|&lt;br /&gt;
*Makes solid uranium from liquid uranium.&lt;br /&gt;
|A recipe that makes sheets of uranium. You can obtain [[#Frost|Frost Oil]] from [[Guide to Hydroponics|ice peppers]].&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style=&#039;background-color:#ffffff;&#039;|{{anchor|Virus}}Virus Food&lt;br /&gt;
|1 Milk, 1 Water, 1 sugar = 5 units&lt;br /&gt;
|&lt;br /&gt;
*If used in the incubator:&lt;br /&gt;
**Increases virus growth rate.&lt;br /&gt;
*If ingested:&lt;br /&gt;
**Functions as regular food.&lt;br /&gt;
**Doesn&#039;t make viruses already inside you any nastier, in case you were wondering.&lt;br /&gt;
|Used in Virology as a growth medium for viruses. Available from a wall dispenser in Virology.&lt;br /&gt;
|0.4u/tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Robotics&amp;diff=18137</id>
		<title>Guide to Robotics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Robotics&amp;diff=18137"/>
		<updated>2021-01-02T16:25:58Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Added voice commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign=Noone}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
For the aspiring [[Roboticist]], this guide will explain the creation and maintenance of [[Cyborg]], [[#Bots|Bots]], and [[#Exosuits|Exosuits]], as well as the repair of [[#IPCs|IPCs]].&lt;br /&gt;
&lt;br /&gt;
=Robotics Equipment=&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
&lt;br /&gt;
===Exosuit Fabricator===&lt;br /&gt;
[[File:Exofab.png|100px|left]]&lt;br /&gt;
The Exosuit Fabricator is your main construction machine, you feed materials into it, and it builds all the things you could possibly need. It can make prosthetic limbs, cyborg parts and internal components, exosuit parts, exosuit equipment modules, and a variety of useful miscellaneous items like power cells. It has a vast variety of blueprints available to start, but certain advanced things must be unlocked by raising your research levels. These will be explained later. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the machine itself will also be upgraded by simply researching two specific techs. These benefits have no cap, and will continue to have a benefit at any increased research level (The levels themselves are capped by the availability of high tech items to research)&lt;br /&gt;
*Materials research will increase material efficiency, reducing the quantity of materials you require to build things.&lt;br /&gt;
*Data Theory research will increase speed efficiency, reducing the time required to build various parts&lt;br /&gt;
&lt;br /&gt;
It can be upgraded&lt;br /&gt;
*Upgrading the Laser will increase material efficiency, reducing the quantity of materials you require to build things.&lt;br /&gt;
*Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts&lt;br /&gt;
*Upgrading the Matter Bins will allow it to store more materials&lt;br /&gt;
&lt;br /&gt;
=Cyborgs=&lt;br /&gt;
&#039;&#039;&#039;See also [[Guide_to_Paperwork#Robotics:_Cyborgification|Cyborgification Contracts]].&#039;&#039;&#039;&lt;br /&gt;
These contracts are important - without a signed, stamped contract, making a man into a machine is technically murder - no matter how much he wants it!&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Roboticist&#039;s primary creation and upkeep. They are tasked with helping the station&#039;s inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI&#039;s laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Making a Cyborg===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Fill the [[File:Exofab.png]] Exosuit Fabricator with as much [[File:Metal.png]] metal as it will hold.&lt;br /&gt;
# Click on the Exosuit Fabricator to open its menu. Select &#039;&#039;&#039;Add To Queue&#039;&#039;&#039; for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head then click on &#039;&#039;&#039;Process Queue&#039;&#039;&#039; in the right side.&lt;br /&gt;
# Wait for a few minutes for the pieces to be built. You will likely need to add additional metal to the Fabricator in order for it to finish.&lt;br /&gt;
# When putting the parts together, use the [[File:Robot_endoskeleton.png]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. &lt;br /&gt;
#* Add 2x [[File:sflash.png]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. . &lt;br /&gt;
#* The Cyborg Torso will need 1x [[File:CableCoils.png]] wires and 1x [[File:Powercell.png]] power cell.&lt;br /&gt;
#* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.&lt;br /&gt;
# The last step is installing either an [[File:MMI.png]]MMI or a [[File:Posibrain.png]]posibrain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Extract a brain for the Cyborg===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Check with the Chief Medical Officer before agreeing to perform a brain extraction on a living human. Medbay has anesthetics, which are optimal when someone is cutting into your skull with a circular saw.  Additionally, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the organ&#039;s location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
# Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut back the flesh.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
#  Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to cut through the bones.&lt;br /&gt;
#  Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to separate the bones.&lt;br /&gt;
#  Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;. This will open up a window asking you which organ you&#039;d like to cut loose. Select the Brain.&lt;br /&gt;
#  Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;. This will open up a window asking you which loose organ you&#039;d like to remove. Select the Brain again.&lt;br /&gt;
#  Place the brain in an [[File:MMI empty.png]] MMI.&lt;br /&gt;
# (Optional) Before you give the Cyborg a new brain, you can name it anything you or your client wants. Grab a [[File:Pen.png]] pen and use the pen on the Cyborg to rename it. Once you place the brain in the Cyborg, this step will not be completable.&lt;br /&gt;
# Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.&lt;br /&gt;
&lt;br /&gt;
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====So You Decapitated Your Patient====&lt;br /&gt;
Don&#039;t panic just yet!  You can still complete the brain extraction. It&#039;s actually easier then extracting the brain from an attached head. Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;, then a [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039;, then a [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Cyborg Maintenance ==&lt;br /&gt;
You&#039;ll often have Cyborgs run up to you with any number of problems. Here&#039;s how to deal with them most of the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Repair ===&lt;br /&gt;
&lt;br /&gt;
When Cyborgs get dented, they&#039;ll come to you for repairs. Luckily, most repairs are simple&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Equip a [[File:WeldingHelmet.png]] welding helmet on your head. &lt;br /&gt;
#* &#039;&#039;Note: Be sure to remember this step or you could go blind!&#039;&#039;&lt;br /&gt;
# Place a [[File:Welderon.gif]] welder in your hand, click on it while it&#039;s in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.&lt;br /&gt;
&lt;br /&gt;
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:CableCoils.png]] Use a cable coil to replace damaged wires.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Screwdriver the cyborg to unexpose the wires.&lt;br /&gt;
# [[File:Powercell.png]] Replace the cyborg&#039;s power cell by inserting a new one.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cyborg Component Repair ===&lt;br /&gt;
&lt;br /&gt;
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar out the desired component.&lt;br /&gt;
 &lt;br /&gt;
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it&#039;s volunteering for an AI core. You can remove the brain by following these steps.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut all five wires with wirecutters.&lt;br /&gt;
# [[File:Crowbar.png]] Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Human Prosthetic Repair ===&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
# Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
# [[File:CableCoils.png]] Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Upgrading the Power Cell ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# Click on the Cyborg with an [[File:Empty_hand.png]] empty hand to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.&lt;br /&gt;
#* &#039;&#039;Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Modules ===&lt;br /&gt;
&lt;br /&gt;
Once a player Cyborg chooses a module (Engineer, Janitor, Security, etc) they cannot change the module without your help.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You can manually reset its module to allow it the option of choosing a new one by following this order:&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Robotics_reset_module_circuit.png]] Print out a reset upgrade in the fabricator, and insert it into the cyborg.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This also works with any other module - just replace the &amp;quot;reset module&amp;quot; with the module of your choosing.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LawSync&#039;&#039;&#039;: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it&#039;s laws.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI&#039;s laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AI Link&#039;&#039;&#039;: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI&#039;s orders. &lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the Cyborg to be unslaved from the AI and bound only by it&#039;s laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module Lock&#039;&#039;&#039;: If this light is on, the module of the cyborg cannot be changed.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this will reset the module of a cyborg and allow it to pick a new one.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will allow the cyborg to change modules.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Creating a Spiderbot ===&lt;br /&gt;
&lt;br /&gt;
Spiderbots are temporary bodies for brains. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can carry around small items, zap things, move through vents and generally act like pests. They are seldom used on the Aurora, but can still be constructed.&lt;br /&gt;
 &lt;br /&gt;
Combine the following:&lt;br /&gt;
* Robot head.&lt;br /&gt;
* Manipulator.&lt;br /&gt;
* Occupied MMI or positronic brain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= IPCs =&lt;br /&gt;
Sometimes, you will need to repair synthetics other than Cyborgs, such as IPCs. The procedures for repairing an IPC are quite different from that of cyborgs, and are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Opening and Closing Surgical Sites==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The first and last steps of most repairs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* To open a surgical site;&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
* To close a surgical site;&lt;br /&gt;
# [[File:Crowbar.png]] Close the hatch using a crowbar.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
== Exterior repair ==&lt;br /&gt;
&lt;br /&gt;
In the case that any damage is only external (Anything less than &amp;quot;Severe&amp;quot; or &amp;quot;A lot of&amp;quot;), damage can be repaired.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For dents:&lt;br /&gt;
# [[File:WeldingHelmet.png]] Equip a welding helmet on your head. &lt;br /&gt;
# [[File:Welderon.gif]] Place a  welder in your hand, click on it while it&#039;s in your hand to light it, target the affected organ and then click on the IPC.&lt;br /&gt;
&lt;br /&gt;
For burns:&lt;br /&gt;
# [[File:CableCoils.png]] Target the affected organ and click on the IPC with a cable coil.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Advanced interior repair ===&lt;br /&gt;
&lt;br /&gt;
IPCs possess their own set of internal organs, the locations and identities of which are as follows (Organs with their name in bold are vital - removing it will kill the IPC!):&lt;br /&gt;
# &#039;&#039;&#039;Microbattery&#039;&#039;&#039; - chest&lt;br /&gt;
# &#039;&#039;&#039;Optical sensor&#039;&#039;&#039; - head&lt;br /&gt;
# &#039;&#039;&#039;IPC identification tag&#039;&#039;&#039; - head&lt;br /&gt;
# &#039;&#039;&#039;Positronic brain&#039;&#039;&#039; - head (NOTE: Removing this will only kill the IPC chassis, not the posibrain itself. The brain will function like a normal posibrain.)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ repair ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Nanopaste.png]] [[File:Screwdriver tool.png]] Mend the damage to the organ using nanopaste or a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ removal ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Multitool.png]] Decouple the target organ (you can choose if there are multiple) using a multitool. &#039;&#039;NOTE: It may take multiple clicks before it works.&#039;&#039;&lt;br /&gt;
# [[File:Hemostat.png]] Remove the target organ with the hemostat&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ attachment ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# Insert the organ by clicking on the IPC with it in your hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Reattach the target organ using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Positronic brain installation ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the head:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the head&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# Install the Positronic Brain by clicking on the IPC with it in your hand.&lt;br /&gt;
# [[File:Crowbar.png]5] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Voice mending surgery ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Helping a poor Shell sing again!&lt;br /&gt;
While targeting the Shells&#039; mouth.&lt;br /&gt;
# [[File:Scalpel.png]] To open the Shells&#039; Synthskin face and reveal the neck.&lt;br /&gt;
# [[File:Multitool.png]] or [[File:CableCoils.png]] To mend the voice modulator.&lt;br /&gt;
# [[File:Retractor.png]] To bend the Shells&#039; Synthskin face and neck back into place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== IPC revival ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Time to bring a dead robot back to life:&lt;br /&gt;
While targeting the head:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the head&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Multitool.png]] Decouple the Positronic brain.&lt;br /&gt;
# [[File:Hemostat.png]] Remove the brain with the hemostat.&lt;br /&gt;
# [[File:Exofab.png]] Create a full cyborg chassis.&lt;br /&gt;
#* The IPC&#039;s species depends on the brand of the torso. Different brands can be ordered through cargo.&lt;br /&gt;
# [[File:Multitool.png]] Use the multitool on the head to disable the law manager.&lt;br /&gt;
# [[#Making_a_Cyborg|Build a cyborg and follow the steps above.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Augments =&lt;br /&gt;
Roboticists will be asked to perform maintenance or repair augments from time to time. Please keep in mind that nanopaste and surgical knowledge is required to do such and characters finding themselves lacking should consult a [[Surgeon|doctor.]] More information on augments can be found in the respective guide [[Guide_to_Augments|here.]]&lt;br /&gt;
&lt;br /&gt;
= Bots =&lt;br /&gt;
As a Roboticist, you serve another important purpose, making NPC robots. Robots can benefit the station in many ways, and are really easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Medibot.gif|50px]] Medibot===&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target&#039;s damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals. Note that these don&#039;t synthesise their own chemicals, except tricordazine.&lt;br /&gt;
&lt;br /&gt;
Combine the following ingredients in order:&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
# Empty [[File:SMed.png]] Medkit.&lt;br /&gt;
#* &#039;&#039;Note: Differently colored medkits will also change the resulting color of your Medibot.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# [[File:Healthanalyzer.png]] health analyzer.&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# [[File:Beaker.png]] beaker filled with the medicine of your choice.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Cleanbot.gif|50px]] Cleanbot===&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
# [[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with Autolathe)&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:Farmbot.png|50px]] Farmbot ===&lt;br /&gt;
&lt;br /&gt;
A relatively useful bot that helps with the mundane aspects of Hydroponics and Xenobotany. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It will water plants, clearout weeds, harvest plants, and refill nutrients&lt;br /&gt;
To make one:&lt;br /&gt;
# Attach a robot arm (cyborg right or left arm) to a [[File:Watertank.png]] water tank.&lt;br /&gt;
# Attach a plant analyzer.&lt;br /&gt;
# Attach a [[File:Bucket.png]] bucket.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Attach a mini-hoe.&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Floorbot.gif|50px]] Floorbot===&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles.&lt;br /&gt;
To make:&lt;br /&gt;
# Empty [[File:btoolbox.png]] toolbox (Must be a blue one)&lt;br /&gt;
# [[File:Floor_Tiles.png]] Floor tile (click on a stack of metal while it&#039;s in your hand to open a menu for making these)&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Securitron.gif|I AM THE LAW|50px]] Securitron===&lt;br /&gt;
&lt;br /&gt;
Basically, Officer Beepsky without the personality. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You usually won&#039;t need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
To make:&lt;br /&gt;
* [[File:Screwdriver tool.png]] Use a &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on a [[File:remote_signaller.png]]Remote Signaling Device&lt;br /&gt;
* Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
* [[File:Welderon.gif]]Weld them together&lt;br /&gt;
* Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
* Toss in a [[File:StunBaton.gif]]Stun Baton&lt;br /&gt;
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:ED209.png|50px]] ED-209===&lt;br /&gt;
&lt;br /&gt;
Beepsky&#039;s bigger brother. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
To make:&lt;br /&gt;
* Use a [[File:Metal.png]] metal sheet on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
* Add two Robot Legs and a [[File:Armor.png]]security vest.&lt;br /&gt;
* [[File:Welderon.gif]]Weld everything together&lt;br /&gt;
* Add in a security [[File:Helmet.png]]Helmet&lt;br /&gt;
* Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly&lt;br /&gt;
* Insert wires&lt;br /&gt;
* Add a [[File:Taser.png]]Taser and attach it with a [[File:Screwdriver tool.png]]Screwdriver.&lt;br /&gt;
* Insert a [[File:Powercell.png]]Power cell. Your own murder-robot is complete!&lt;br /&gt;
&lt;br /&gt;
A emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Exosuits =&lt;br /&gt;
Construction of exosuits are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
Exosuits are wholly modular, meaning what you make can (mostly) be mixed and matched to create whatever vehicle you desire. From chicken-legged brawling mecha to tread-based taxis, the possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
The current list of exosuit parts is as follows.&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Mechframe.png]] The Frame===&lt;br /&gt;
&lt;br /&gt;
The backbone of the mech itself, this can be modified at any stage of construction.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To finish:&lt;br /&gt;
* Apply 15 steel sheets to the frame.&lt;br /&gt;
* Wrench the steel sheets in place.&lt;br /&gt;
* Weld the steel sheets in place.&lt;br /&gt;
* Wire the frame.&lt;br /&gt;
* Wire cutters to neaten the wiring.&lt;br /&gt;
* The following is the limitation and requirement for the frame&#039;s finished parts :&lt;br /&gt;
* - Motivators&lt;br /&gt;
* - Sensors &lt;br /&gt;
* - Manipulators&lt;br /&gt;
* - Chassis&lt;br /&gt;
* Once it&#039;s all applied, screwdriver to complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Robotarmor.png]] The Parts===&lt;br /&gt;
&lt;br /&gt;
The actual defining features of the mech, appearance and performance wise. &lt;br /&gt;
Each part has unique attributes that make them superior or inferior to the other parts, depending on situation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Individual parts of the mech require various, smaller parts from the mech fabricator to finish. Robot parts are found under the &amp;quot;robot&amp;quot; tab specifically, not the exosuit tab itself.&lt;br /&gt;
&lt;br /&gt;
To finish the &#039;&#039;&#039;motivators and manipulators&#039;&#039;&#039;:&lt;br /&gt;
* Apply one robot actuator.&lt;br /&gt;
&lt;br /&gt;
To finish the &#039;&#039;&#039;sensors&#039;&#039;&#039;:&lt;br /&gt;
* Apply one robot camera.&lt;br /&gt;
* Apply one robot radio.&lt;br /&gt;
* Apply one &#039;&#039;exosuit control module&#039;&#039;, this is among the most important parts of the mech.&lt;br /&gt;
To finish the &#039;&#039;&#039;chassis&#039;&#039;&#039;:&lt;br /&gt;
* Apply the exosuit armor of your choice. This is very important as it judges the durability of your mech.&lt;br /&gt;
* Apply one power cell of your choice.&lt;br /&gt;
* Apply one robot diagnostic unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Once it&#039;s all done, place the parts on the mech frame.&lt;br /&gt;
&lt;br /&gt;
====The Exosuit Control Module====&lt;br /&gt;
The Exosuit Control Module takes very specific boards, but only two of any variety. This marks the limitation for modules that mecha can use. Theoretically, any mech can be used for any purpose with this system. The boards can be seen below.&lt;br /&gt;
* Basic Weapon Control - Controls the majority of weapons found in the exosuit fabricator. Without it, none of these can be utilized.&lt;br /&gt;
* Advanced Weapon Control - Controls the higher-end weaponry, such as X-RAYs and pulse cannons. Doesn&#039;t work for basic weapons without also using the basic weapon board.&lt;br /&gt;
* Utility Systems Control - Controls almost every utility system, such as clamps, drills and floodlights.&lt;br /&gt;
* Engineering Systems Control - Controls engineering systems such as the mounted RFD or fire extinguisher.&lt;br /&gt;
* Medical Systems Control - Controls medical systems such as sleepers, health analyzers and crisis drones.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Robotradio.png]] The Details===&lt;br /&gt;
&lt;br /&gt;
The specifics on each frame available to robotics.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Exosuit Frames====&lt;br /&gt;
[[File:ModularAPLU.png]]&#039;&#039;&#039;Powerloader&#039;&#039;&#039; - Parts for an industrial-grade power loader. The modular mecha adaptation of the APLU &amp;quot;Ripley,&amp;quot; tends to be utilized for mining and heavy lifting.&lt;br /&gt;
* Has decent armor across the board.&lt;br /&gt;
* Has an open chassis, not protected against the environment. Can carry two people inside of it.&lt;br /&gt;
* Powerful, heavy manipulators with substantial damage per swing.&lt;br /&gt;
* Slow and bulky but hard to damage motivators.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularLight.png]]&#039;&#039;&#039;Light Chassis&#039;&#039;&#039; - Parts for a light, maneuverable and fragile mech. The modular mecha adaptation of the Odysseus, tends to be utilized for medical response and scouting.&lt;br /&gt;
* Has terrible armor, generally.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Light, nigh harmless manipulators that are unable to damage windows or doors.&lt;br /&gt;
* Fast and agile motivators basically made of glass.&lt;br /&gt;
* Has sensors that allow you to see turfs (floors and walls) through walls. Useful for spotting damage if you don&#039;t have mesons.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularHeavy.png]]&#039;&#039;&#039;Heavy Chassis&#039;&#039;&#039; - Parts for an absurdly large, heavy-duty mech. The modular mecha adaptation of the Durand, tends to be utilized for really big problem solving.&lt;br /&gt;
* Has phenomenal armor, generally.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Extremely heavy and equally slow motivators.&lt;br /&gt;
* The heaviest duty manipulators available, presumably carries the impact of a train.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularCombat.png]]&#039;&#039;&#039;Combat Chassis&#039;&#039;&#039; - Parts for a well-balanced combat mech. The modular mecha adaptation of the Gygax, tends to be utilized for dynamic combat situations.&lt;br /&gt;
* Has relatively good armor.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Moderately armored motivators, still quite fast.&lt;br /&gt;
* Quick, but light manipulators that don&#039;t have much force behind them.&lt;br /&gt;
* Has sensors that allow you to see any mob through walls.&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous Parts====&lt;br /&gt;
* Armored Treads - The fastest traditionally available motivators, very durable with terrible turning delay. Not good for maneuverable mechs, but great for straight lines.&lt;br /&gt;
* Hover Thrusters - A set of thruster motivators that permit flight and the total disregard of holes.&lt;br /&gt;
* Quadruped Motivators - A set of stable motivators that permit the scaling of walls and have instant turn speed.&lt;br /&gt;
* Spherical Pod Chassis - A spherical hoverpod chassis, in modular mech form! About as useless as its predecessor and only a little prettier.&lt;br /&gt;
====Exosuit Armor====&lt;br /&gt;
[[File:Robotarmor.png]] &#039;&#039;&#039;Armor&#039;&#039;&#039; - The armor of your mech determines a plethora of things and can be changed depending on the specialty you expect for your mech. Some available are listed below.&lt;br /&gt;
* Basic exosuit armor - Simple enough, durable armor with no special attributes.&lt;br /&gt;
* Radiation-proof armor - Exactly what the name says, this will protect the user entirely from the threat of radiation.&lt;br /&gt;
* EM-resistant armor - EMP proofing, for your mech in effect.&lt;br /&gt;
* Combat armor - Extremely durable without the special attributes of the former plating.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:ModularRFD.png]] The Equipment===&lt;br /&gt;
&lt;br /&gt;
The wielded equipment, utilities and weapons of the mech available to robotics.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Weapons====&lt;br /&gt;
* Electro-laser carbine - An electrode-based taser that doesn&#039;t pass through windows but does a mighty amount of pain to whoever it hits.&lt;br /&gt;
* Heavy Ion Cannon - A mech-mounted duplicate of the ion rifle. Two modes : stun, and lethal. Stun has ten shots, lethal has six. Can&#039;t be fitted onto shoulder slots.&lt;br /&gt;
* Mounted laser carbine - A laser rifle fitted onto a mech. Ten shots, all lethal. Can&#039;t be fitted onto shoulder slots.&lt;br /&gt;
* Mounted machine gun - A very robust ballistic autocannon for mech usage, very lethal.&lt;br /&gt;
&lt;br /&gt;
====Utilities====&lt;br /&gt;
* Mounted Clamp - A sturdy clamp that can carry pretty much anything that isn&#039;t bolted down. Great for securely moving loaded crates. When loaded with an ore box, this automatically picks up anything you drill.&lt;br /&gt;
* Mounted Drill - A drill with an interchangeable head that excels at destroying pretty much anything in the game, from rocks to killer monsters to people to rocks again. More efficient the harder the head&#039;s material is.&lt;br /&gt;
* Floodlight - Very bright headlamps for exosuit mounting. Wonderful for just about any mech.&lt;br /&gt;
* Mounted Plasma Cutter - A robust plasma cutter for mech usage.&lt;br /&gt;
* Gravitational Catapult - A grav-pult with two modes ; area, and targeted selection. Utilizing either, you&#039;re able to push, pull or shove any object not bolted down.&lt;br /&gt;
====Engineering====&lt;br /&gt;
* Mounted RFD - An RFD with three modes ; construct wall/plating, deconstruct wall/plating/airlock, and construct airlock.&lt;br /&gt;
* Extinguisher - A very high capacity fire extinguisher.&lt;br /&gt;
====Medical====&lt;br /&gt;
* Mounted sleeper - A sleeper that permits the operator to scoop up people quickly, it&#039;s also fitted onto the back of the mech and comes with a variety of beneficial chemicals.&lt;br /&gt;
* Health analyzer - A health analyzer. That&#039;s it. &lt;br /&gt;
* Crisis Drone - Automatically attempts to stabilize people nearby when activated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Examplemech.png]] Mech Piloting===&lt;br /&gt;
Simple tips to piloting your new death robot.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Basics====&lt;br /&gt;
Mechs are pretty much larger versions of your own character in operation, meaning that, mechanically speaking (not RP wise) it&#039;s as simple as utilizing normal hotkeys once you&#039;ve climbed into the mech to navigate.&lt;br /&gt;
&lt;br /&gt;
To climb into the mech, drag your character&#039;s sprite onto the mech. Provided the canopy is open, you&#039;ll simply enter the mech after a brief delay. Any action will interrupt this process, especially being knocked over or pushed.&lt;br /&gt;
&lt;br /&gt;
If the hatch/canopy/roll cage/etc. is closed, simply click on the mecha itself to swing it open.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re inside, you ought to have full access to your inventory with the exception of using some items, using RIG modules, etc. &lt;br /&gt;
&lt;br /&gt;
[[File:MechaInterface.png]] &lt;br /&gt;
&lt;br /&gt;
The interface of the mech starts here. This is where basic functions are controlled. &lt;br /&gt;
* &#039;&#039;&#039;The MAINT button&#039;&#039;&#039; toggles the maintenance protocol on/off. Maintenance protocol permits the manipulation/deconstruction of the completed mecha, regardless of the presence of a pilot.&lt;br /&gt;
* &#039;&#039;&#039;The EJECT button&#039;&#039;&#039; ejects you, provided the canopy is unlocked.&lt;br /&gt;
* &#039;&#039;&#039;The GEAR button&#039;&#039;&#039; toggles the hardpoint access system, permitting or forbidding editing of hardpoints from outside of the mech.&lt;br /&gt;
* &#039;&#039;&#039;The LOCK button&#039;&#039;&#039; locks the canopy once it&#039;s closed.&lt;br /&gt;
* &#039;&#039;&#039;The CLOSE/OPEN button&#039;&#039;&#039; opens/closes the canopy.&lt;br /&gt;
* &#039;&#039;&#039;The RADIO button&#039;&#039;&#039; permits configuration of the exosuit&#039;s internal radio.&lt;br /&gt;
* &#039;&#039;&#039;The CAMERA button&#039;&#039;&#039; activates your mech head&#039;s sensors, provided it has some.&lt;br /&gt;
* &#039;&#039;&#039;The RENAME button&#039;&#039;&#039; permits the relabeling of the exosuit to whatever hilarious or cool thing you can come up with.&lt;br /&gt;
[[File:Mechainterface2.png]]&lt;br /&gt;
&lt;br /&gt;
The next part of the exosuit interface is seen here. Basically, clicking on the background of the icon in question permits you to select the specific module that occupies that slot. Alt+clicking on the icon activates one of its utilities, like setting something to burst fire or dropping something from a clamp. Ctrl+clicking on the icon&#039;s background will eject the module entirely from your mech. To the right of this, ammunition/drill integrity/clamp contents can be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Mechainterface3.png]]&lt;br /&gt;
&lt;br /&gt;
The final piece is seen here, this displays the integrity of your mech. Damage will display on various specific parts, like motivators/manipulators/sensors/etc as it comes.&lt;br /&gt;
&lt;br /&gt;
====Repairing Your Mech====&lt;br /&gt;
Repairing a mech is a complex procedure, one that tends to involve activating maintenance protocols, wrenching the frame to dismantle it, and taking it apart piece by piece to fix the parts. Welder+wire will be needed in excess to fix damaged parts, and at higher damage thresholds, entire components will require replacement. This makes field repair of mechs rather difficult without a lot of spare parts on hand, so mechs aren&#039;t that sustainable running about aimlessly.&lt;br /&gt;
&lt;br /&gt;
====Replacing the Cell====&lt;br /&gt;
Replacing the cell of a mech is simple - just crowbar it out with maintenance protocols enabled, and place a new (hopefully charged) one inside. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:RemoteChairT.png]] Remote Piloting and Voice Commands===&lt;br /&gt;
How to setup and remotely control a mech.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Requirements====&lt;br /&gt;
* &#039;&#039;&#039;Any [[Guide_to_Robotics#Exosuit_Construction|finished and functional mech]]&#039;&#039;&#039;&lt;br /&gt;
Simply follow the steps above to create your own mech. Take it for a test ride and make sure it is charged. Parking it on a charger will ensure it remains charged until it is actually needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remote control upgrade&#039;&#039;&#039;&lt;br /&gt;
Those can be printed via the integrated circuit printer. You can get one of those from your friendly [[Guide_to_Research_and_Development|scientist]] over at R&amp;amp;D.&lt;br /&gt;
They come in three forms, which respond to three different control networks: Standard for public use, penal for use in prisoner programs or the mines and AI to be controlled by the [[AI|station intelligence]]. It can only be attached to a fully working mech and cannot be removed. Only if the mech and control chair are on the same network will you be able to pilot your Mech from it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linked remote control chair&#039;&#039;&#039;&lt;br /&gt;
You will need a mech control center assembly kit, which can be printed on the protolathe in R&amp;amp;D. It can be deployed anywhere and moved by using your wrench on it. Entering the chair will give you a list of all mechs connected to the corresponding network. You are able to control the mech as long as you remain within the chair itself.&lt;br /&gt;
&lt;br /&gt;
====Voice Commands====&lt;br /&gt;
*All mechs will respond to voice commands. The following are currently implemented:&lt;br /&gt;
**&amp;quot;report diagnostics&amp;quot;&lt;br /&gt;
**&amp;quot;listen to me&amp;quot;&lt;br /&gt;
**&amp;quot;follow me&amp;quot;&lt;br /&gt;
**&amp;quot;follow range(one, two or three)&amp;quot;&lt;br /&gt;
**&amp;quot;set nickname to&amp;quot;&lt;br /&gt;
**&amp;quot;toggle maintenance protocols&amp;quot;&lt;br /&gt;
**&amp;quot;toggle hatch&amp;quot;&lt;br /&gt;
**&amp;quot;toggle lock&amp;quot;&lt;br /&gt;
**&amp;quot;unlink&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Hardsuits =&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Amisuit.png|32px]][[File:Rescuesuit.png|32px]][[File:Advancedsuit.png|32px]][[File:Newindustrialsuit.png|32px]] [[Hardsuit Operation#Civilian_RIGs|Civilian Hardsuit]] Assembly===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Cable&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Control circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Steel&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[Hardsuit Operation#Combat RIGs|Combat Hardsuit]] Assembly===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Cable&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Central circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Control circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Advanced scanning module&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Steel&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
* Plasteel&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]] [[Category:Research]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Synth_Lore&amp;diff=17728</id>
		<title>Template:Navbox Synth Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Synth_Lore&amp;diff=17728"/>
		<updated>2020-12-15T15:11:00Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Removed general from general synthetics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%; background-color:#575757&amp;quot; | [[:Category:Synthetics|&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Synthetic Lore Pages&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Important Information&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[IPC|IPCs]]  ·  [[Synthetic Origins]]  ·  [[Notable Synthetics]]  ·  [[Robotics Overview]]  ·  [[Synthetics|Synthetics]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Factions&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Synthetic Factions]]  ·  [[The Trinary Perfection]]&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Robotics&amp;diff=16764</id>
		<title>Guide to Robotics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Robotics&amp;diff=16764"/>
		<updated>2020-09-26T01:25:56Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Removed Screwdriver from closing IPC limbs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign=Noone}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
For the aspiring [[Roboticist]], this guide will explain the creation and maintenance of [[Cyborg]], [[#Bots|Bots]], and [[#Exosuits|Exosuits]], as well as the repair of [[#IPCs|IPCs]].&lt;br /&gt;
&lt;br /&gt;
=Robotics Equipment=&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
&lt;br /&gt;
===Exosuit Fabricator===&lt;br /&gt;
[[File:Exofab.png|100px|left]]&lt;br /&gt;
The Exosuit Fabricator is your main construction machine, you feed materials into it, and it builds all the things you could possibly need. It can make prosthetic limbs, cyborg parts and internal components, exosuit parts, exosuit equipment modules, and a variety of useful miscellaneous items like power cells. It has a vast variety of blueprints available to start, but certain advanced things must be unlocked by raising your research levels. These will be explained later. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the machine itself will also be upgraded by simply researching two specific techs. These benefits have no cap, and will continue to have a benefit at any increased research level (The levels themselves are capped by the availability of high tech items to research)&lt;br /&gt;
*Materials research will increase material efficiency, reducing the quantity of materials you require to build things.&lt;br /&gt;
*Data Theory research will increase speed efficiency, reducing the time required to build various parts&lt;br /&gt;
&lt;br /&gt;
It can be upgraded&lt;br /&gt;
*Upgrading the Laser will increase material efficiency, reducing the quantity of materials you require to build things.&lt;br /&gt;
*Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts&lt;br /&gt;
*Upgrading the Matter Bins will allow it to store more materials&lt;br /&gt;
&lt;br /&gt;
=Cyborgs=&lt;br /&gt;
&#039;&#039;&#039;See also [[Guide_to_Paperwork#Robotics:_Cyborgification|Cyborgification Contracts]].&#039;&#039;&#039;&lt;br /&gt;
These contracts are important - without a signed, stamped contract, making a man into a machine is technically murder - no matter how much he wants it!&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Roboticist&#039;s primary creation and upkeep. They are tasked with helping the station&#039;s inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI&#039;s laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Making a Cyborg===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Fill the [[File:Exofab.png]] Exosuit Fabricator with as much [[File:Metal.png]] metal as it will hold.&lt;br /&gt;
# Click on the Exosuit Fabricator to open its menu. Select &#039;&#039;&#039;Add To Queue&#039;&#039;&#039; for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head then click on &#039;&#039;&#039;Process Queue&#039;&#039;&#039; in the right side.&lt;br /&gt;
# Wait for a few minutes for the pieces to be built. You will likely need to add additional metal to the Fabricator in order for it to finish.&lt;br /&gt;
# When putting the parts together, use the [[File:Robot_endoskeleton.png]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. &lt;br /&gt;
#* Add 2x [[File:sflash.png]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. . &lt;br /&gt;
#* The Cyborg Torso will need 1x [[File:CableCoils.png]] wires and 1x [[File:Powercell.png]] power cell.&lt;br /&gt;
#* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.&lt;br /&gt;
# The last step is installing either an [[File:MMI.png]]MMI or a [[File:Posibrain.png]]posibrain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Extract a brain for the Cyborg===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Check with the Chief Medical Officer before agreeing to perform a brain extraction on a living human. Medbay has anesthetics, which are optimal when someone is cutting into your skull with a circular saw.  Additionally, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the organ&#039;s location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
# Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut back the flesh.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
#  Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to cut through the bones.&lt;br /&gt;
#  Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to separate the bones.&lt;br /&gt;
#  Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;. This will open up a window asking you which organ you&#039;d like to cut loose. Select the Brain.&lt;br /&gt;
#  Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;. This will open up a window asking you which loose organ you&#039;d like to remove. Select the Brain again.&lt;br /&gt;
#  Place the brain in an [[File:MMI empty.png]] MMI.&lt;br /&gt;
# (Optional) Before you give the Cyborg a new brain, you can name it anything you or your client wants. Grab a [[File:Pen.png]] pen and use the pen on the Cyborg to rename it. Once you place the brain in the Cyborg, this step will not be completable.&lt;br /&gt;
# Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.&lt;br /&gt;
&lt;br /&gt;
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====So You Decapitated Your Patient====&lt;br /&gt;
Don&#039;t panic just yet!  You can still complete the brain extraction. It&#039;s actually easier then extracting the brain from an attached head. Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;, then a [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039;, then a [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Cyborg Maintenance ==&lt;br /&gt;
You&#039;ll often have Cyborgs run up to you with any number of problems. Here&#039;s how to deal with them most of the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Repair ===&lt;br /&gt;
&lt;br /&gt;
When Cyborgs get dented, they&#039;ll come to you for repairs. Luckily, most repairs are simple&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Equip a [[File:WeldingHelmet.png]] welding helmet on your head. &lt;br /&gt;
#* &#039;&#039;Note: Be sure to remember this step or you could go blind!&#039;&#039;&lt;br /&gt;
# Place a [[File:Welderon.gif]] welder in your hand, click on it while it&#039;s in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.&lt;br /&gt;
&lt;br /&gt;
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:CableCoils.png]] Use a cable coil to replace damaged wires.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Screwdriver the cyborg to unexpose the wires.&lt;br /&gt;
# [[File:Powercell.png]] Replace the cyborg&#039;s power cell by inserting a new one.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cyborg Component Repair ===&lt;br /&gt;
&lt;br /&gt;
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar out the desired component.&lt;br /&gt;
 &lt;br /&gt;
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it&#039;s volunteering for an AI core. You can remove the brain by following these steps.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut all five wires with wirecutters.&lt;br /&gt;
# [[File:Crowbar.png]] Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Human Prosthetic Repair ===&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
# Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
# [[File:CableCoils.png]] Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Upgrading the Power Cell ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# Click on the Cyborg with an [[File:Empty_hand.png]] empty hand to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.&lt;br /&gt;
#* &#039;&#039;Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Modules ===&lt;br /&gt;
&lt;br /&gt;
Once a player Cyborg chooses a module (Engineer, Janitor, Security, etc) they cannot change the module without your help.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You can manually reset its module to allow it the option of choosing a new one by following this order:&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Robotics_reset_module_circuit.png]] Print out a reset upgrade in the fabricator, and insert it into the cyborg.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This also works with any other module - just replace the &amp;quot;reset module&amp;quot; with the module of your choosing.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LawSync&#039;&#039;&#039;: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it&#039;s laws.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI&#039;s laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AI Link&#039;&#039;&#039;: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI&#039;s orders. &lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the Cyborg to be unslaved from the AI and bound only by it&#039;s laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module Lock&#039;&#039;&#039;: If this light is on, the module of the cyborg cannot be changed.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this will reset the module of a cyborg and allow it to pick a new one.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will allow the cyborg to change modules.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Creating a Spiderbot ===&lt;br /&gt;
&lt;br /&gt;
Spiderbots are temporary bodies for brains. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can carry around small items, zap things, move through vents and generally act like pests. They are seldom used on the Aurora, but can still be constructed.&lt;br /&gt;
 &lt;br /&gt;
Combine the following:&lt;br /&gt;
* Robot head.&lt;br /&gt;
* Manipulator.&lt;br /&gt;
* Occupied MMI or positronic brain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= IPCs =&lt;br /&gt;
Sometimes, you will need to repair synthetics other than Cyborgs, such as IPCs. The procedures for repairing an IPC are quite different from that of cyborgs, and are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Opening and Closing Surgical Sites==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The first and last steps of most repairs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* To open a surgical site;&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
* To close a surgical site;&lt;br /&gt;
# [[File:Crowbar.png]] Close the hatch using a crowbar.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
== Exterior repair ==&lt;br /&gt;
&lt;br /&gt;
In the case that any damage is only external (Anything less than &amp;quot;Severe&amp;quot; or &amp;quot;A lot of&amp;quot;), damage can be repaired.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For dents:&lt;br /&gt;
# [[File:WeldingHelmet.png]] Equip a welding helmet on your head. &lt;br /&gt;
# [[File:Welderon.gif]] Place a  welder in your hand, click on it while it&#039;s in your hand to light it, target the affected organ and then click on the IPC.&lt;br /&gt;
&lt;br /&gt;
For burns:&lt;br /&gt;
# [[File:CableCoils.png]] Target the affected organ and click on the IPC with a cable coil.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Advanced interior repair ===&lt;br /&gt;
&lt;br /&gt;
IPCs possess their own set of internal organs, the locations and identities of which are as follows (Organs with their name in bold are vital - removing it will kill the IPC!):&lt;br /&gt;
# &#039;&#039;&#039;Microbattery&#039;&#039;&#039; - chest&lt;br /&gt;
# &#039;&#039;&#039;Optical sensor&#039;&#039;&#039; - head&lt;br /&gt;
# &#039;&#039;&#039;IPC identification tag&#039;&#039;&#039; - head&lt;br /&gt;
# &#039;&#039;&#039;Positronic brain&#039;&#039;&#039; - head (NOTE: Removing this will only kill the IPC chassis, not the posibrain itself. The brain will function like a normal posibrain.)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ repair ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Nanopaste.png]] [[File:Screwdriver tool.png]] Mend the damage to the organ using nanopaste or a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ removal ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Multitool.png]] Decouple the target organ (you can choose if there are multiple) using a multitool. &#039;&#039;NOTE: It may take multiple clicks before it works.&#039;&#039;&lt;br /&gt;
# [[File:Hemostat.png]] Remove the target organ with the hemostat&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ attachment ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# Insert the organ by clicking on the IPC with it in your hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Reattach the target organ using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Positronic brain installation ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the head:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the head&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# Install the Positronic Brain by clicking on the IPC with it in your hand.&lt;br /&gt;
# [[File:Crowbar.png]5] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Voice mending surgery ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Helping a poor Shell sing again!&lt;br /&gt;
While targeting the Shells&#039; mouth.&lt;br /&gt;
# [[File:Scalpel.png]] To open the Shells&#039; Synthskin face and reveal the neck.&lt;br /&gt;
# [[File:Multitool.png]] or [[File:CableCoils.png]] To mend the voice modulator.&lt;br /&gt;
# [[File:Retractor.png]] To bend the Shells&#039; Synthskin face and neck back into place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== IPC revival ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Time to bring a dead robot back to life:&lt;br /&gt;
While targeting the head:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the head&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Multitool.png]] Decouple the Positronic brain.&lt;br /&gt;
# [[File:Hemostat.png]] Remove the brain with the hemostat.&lt;br /&gt;
# [[File:Exofab.png]] Create a full cyborg chassis.&lt;br /&gt;
#* The IPC&#039;s species depends on the brand of the torso. Different brands can be ordered through cargo.&lt;br /&gt;
# [[File:Multitool.png]] Use the multitool on the head to disable the law manager.&lt;br /&gt;
# [[#Making_a_Cyborg|Build a cyborg and follow the steps above.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Augments =&lt;br /&gt;
Roboticists will be asked to perform maintenance or repair augments from time to time. Please keep in mind that nanopaste and surgical knowledge is required to do such and characters finding themselves lacking should consult a [[Surgeon|doctor.]] More information on augments can be found in the respective guide [[Guide_to_Augments|here.]]&lt;br /&gt;
&lt;br /&gt;
= Bots =&lt;br /&gt;
As a Roboticist, you serve another important purpose, making NPC robots. Robots can benefit the station in many ways, and are really easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Medibot.gif|50px]] Medibot===&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target&#039;s damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals. Note that these don&#039;t synthesise their own chemicals, except tricordazine.&lt;br /&gt;
&lt;br /&gt;
Combine the following ingredients in order:&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
# Empty [[File:SMed.png]] Medkit.&lt;br /&gt;
#* &#039;&#039;Note: Differently colored medkits will also change the resulting color of your Medibot.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# [[File:Healthanalyzer.png]] health analyzer.&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# [[File:Beaker.png]] beaker filled with the medicine of your choice.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Cleanbot.gif|50px]] Cleanbot===&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
# [[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with Autolathe)&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:Farmbot.png|50px]] Farmbot ===&lt;br /&gt;
&lt;br /&gt;
A relatively useful bot that helps with the mundane aspects of Hydroponics and Xenobotany. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It will water plants, clearout weeds, harvest plants, and refill nutrients&lt;br /&gt;
To make one:&lt;br /&gt;
# Attach a robot arm (cyborg right or left arm) to a [[File:Watertank.png]] water tank.&lt;br /&gt;
# Attach a plant analyzer.&lt;br /&gt;
# Attach a [[File:Bucket.png]] bucket.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Attach a mini-hoe.&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Floorbot.gif|50px]] Floorbot===&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles.&lt;br /&gt;
To make:&lt;br /&gt;
# Empty [[File:btoolbox.png]] toolbox (Must be a blue one)&lt;br /&gt;
# [[File:Floor_Tiles.png]] Floor tile (click on a stack of metal while it&#039;s in your hand to open a menu for making these)&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Securitron.gif|I AM THE LAW|50px]] Securitron===&lt;br /&gt;
&lt;br /&gt;
Basically, Officer Beepsky without the personality. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You usually won&#039;t need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
To make:&lt;br /&gt;
* [[File:Screwdriver tool.png]] Use a &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on a [[File:remote_signaller.png]]Remote Signaling Device&lt;br /&gt;
* Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
* [[File:Welderon.gif]]Weld them together&lt;br /&gt;
* Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
* Toss in a [[File:StunBaton.gif]]Stun Baton&lt;br /&gt;
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:ED209.png|50px]] ED-209===&lt;br /&gt;
&lt;br /&gt;
Beepsky&#039;s bigger brother. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
To make:&lt;br /&gt;
* Use a [[File:Metal.png]] metal sheet on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
* Add two Robot Legs and a [[File:Armor.png]]security vest.&lt;br /&gt;
* [[File:Welderon.gif]]Weld everything together&lt;br /&gt;
* Add in a security [[File:Helmet.png]]Helmet&lt;br /&gt;
* Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly&lt;br /&gt;
* Insert wires&lt;br /&gt;
* Add a [[File:Taser.png]]Taser and attach it with a [[File:Screwdriver tool.png]]Screwdriver.&lt;br /&gt;
* Insert a [[File:Powercell.png]]Power cell. Your own murder-robot is complete!&lt;br /&gt;
&lt;br /&gt;
A emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Exosuits =&lt;br /&gt;
Construction of exosuits are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
Exosuits are wholly modular, meaning what you make can (mostly) be mixed and matched to create whatever vehicle you desire. From chicken-legged brawling mecha to tread-based taxis, the possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
The current list of exosuit parts is as follows.&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Mechframe.png]] The Frame===&lt;br /&gt;
&lt;br /&gt;
The backbone of the mech itself, this can be modified at any stage of construction.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To finish:&lt;br /&gt;
* Apply 15 steel sheets to the frame.&lt;br /&gt;
* Wrench the steel sheets in place.&lt;br /&gt;
* Weld the steel sheets in place.&lt;br /&gt;
* Wire the frame.&lt;br /&gt;
* Wire cutters to neaten the wiring.&lt;br /&gt;
* The following is the limitation and requirement for the frame&#039;s finished parts :&lt;br /&gt;
* - Motivators&lt;br /&gt;
* - Sensors &lt;br /&gt;
* - Manipulators&lt;br /&gt;
* - Chassis&lt;br /&gt;
* Once it&#039;s all applied, screwdriver to complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Robotarmor.png]] The Parts===&lt;br /&gt;
&lt;br /&gt;
The actual defining features of the mech, appearance and performance wise. &lt;br /&gt;
Each part has unique attributes that make them superior or inferior to the other parts, depending on situation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Individual parts of the mech require various, smaller parts from the mech fabricator to finish. Robot parts are found under the &amp;quot;robot&amp;quot; tab specifically, not the exosuit tab itself.&lt;br /&gt;
&lt;br /&gt;
To finish the &#039;&#039;&#039;motivators and manipulators&#039;&#039;&#039;:&lt;br /&gt;
* Apply one robot actuator.&lt;br /&gt;
&lt;br /&gt;
To finish the &#039;&#039;&#039;sensors&#039;&#039;&#039;:&lt;br /&gt;
* Apply one robot camera.&lt;br /&gt;
* Apply one robot radio.&lt;br /&gt;
* Apply one &#039;&#039;exosuit control module&#039;&#039;, this is among the most important parts of the mech.&lt;br /&gt;
To finish the &#039;&#039;&#039;chassis&#039;&#039;&#039;:&lt;br /&gt;
* Apply the exosuit armor of your choice. This is very important as it judges the durability of your mech.&lt;br /&gt;
* Apply one power cell of your choice.&lt;br /&gt;
* Apply one robot diagnostic unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Once it&#039;s all done, place the parts on the mech frame.&lt;br /&gt;
&lt;br /&gt;
====The Exosuit Control Module====&lt;br /&gt;
The Exosuit Control Module takes very specific boards, but only two of any variety. This marks the limitation for modules that mecha can use. Theoretically, any mech can be used for any purpose with this system. The boards can be seen below.&lt;br /&gt;
* Basic Weapon Control - Controls the majority of weapons found in the exosuit fabricator. Without it, none of these can be utilized.&lt;br /&gt;
* Advanced Weapon Control - Controls the higher-end weaponry, such as X-RAYs and pulse cannons. Doesn&#039;t work for basic weapons without also using the basic weapon board.&lt;br /&gt;
* Utility Systems Control - Controls almost every utility system, such as clamps, drills and floodlights.&lt;br /&gt;
* Engineering Systems Control - Controls engineering systems such as the mounted RFD or fire extinguisher.&lt;br /&gt;
* Medical Systems Control - Controls medical systems such as sleepers, health analyzers and crisis drones.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Robotradio.png]] The Details===&lt;br /&gt;
&lt;br /&gt;
The specifics on each frame available to robotics.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Exosuit Frames====&lt;br /&gt;
[[File:ModularAPLU.png]]&#039;&#039;&#039;Powerloader&#039;&#039;&#039; - Parts for an industrial-grade power loader. The modular mecha adaptation of the APLU &amp;quot;Ripley,&amp;quot; tends to be utilized for mining and heavy lifting.&lt;br /&gt;
* Has decent armor across the board.&lt;br /&gt;
* Has an open chassis, not protected against the environment. Can carry two people inside of it.&lt;br /&gt;
* Powerful, heavy manipulators with substantial damage per swing.&lt;br /&gt;
* Slow and bulky but hard to damage motivators.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularLight.png]]&#039;&#039;&#039;Light Chassis&#039;&#039;&#039; - Parts for a light, maneuverable and fragile mech. The modular mecha adaptation of the Odysseus, tends to be utilized for medical response and scouting.&lt;br /&gt;
* Has terrible armor, generally.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Light, nigh harmless manipulators that are unable to damage windows or doors.&lt;br /&gt;
* Fast and agile motivators basically made of glass.&lt;br /&gt;
* Has sensors that allow you to see turfs (floors and walls) through walls. Useful for spotting damage if you don&#039;t have mesons.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularHeavy.png]]&#039;&#039;&#039;Heavy Chassis&#039;&#039;&#039; - Parts for an absurdly large, heavy-duty mech. The modular mecha adaptation of the Durand, tends to be utilized for really big problem solving.&lt;br /&gt;
* Has phenomenal armor, generally.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Extremely heavy and equally slow motivators.&lt;br /&gt;
* The heaviest duty manipulators available, presumably carries the impact of a train.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularCombat.png]]&#039;&#039;&#039;Combat Chassis&#039;&#039;&#039; - Parts for a well-balanced combat mech. The modular mecha adaptation of the Gygax, tends to be utilized for dynamic combat situations.&lt;br /&gt;
* Has relatively good armor.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Moderately armored motivators, still quite fast.&lt;br /&gt;
* Quick, but light manipulators that don&#039;t have much force behind them.&lt;br /&gt;
* Has sensors that allow you to see any mob through walls.&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous Parts====&lt;br /&gt;
* Armored Treads - The fastest traditionally available motivators, very durable with terrible turning delay. Not good for maneuverable mechs, but great for straight lines.&lt;br /&gt;
* Hover Thrusters - A set of thruster motivators that permit flight and the total disregard of holes.&lt;br /&gt;
* Quadruped Motivators - A set of stable motivators that permit the scaling of walls and have instant turn speed.&lt;br /&gt;
* Spherical Pod Chassis - A spherical hoverpod chassis, in modular mech form! About as useless as its predecessor and only a little prettier.&lt;br /&gt;
====Exosuit Armor====&lt;br /&gt;
[[File:Robotarmor.png]] &#039;&#039;&#039;Armor&#039;&#039;&#039; - The armor of your mech determines a plethora of things and can be changed depending on the specialty you expect for your mech. Some available are listed below.&lt;br /&gt;
* Basic exosuit armor - Simple enough, durable armor with no special attributes.&lt;br /&gt;
* Radiation-proof armor - Exactly what the name says, this will protect the user entirely from the threat of radiation.&lt;br /&gt;
* EM-resistant armor - EMP proofing, for your mech in effect.&lt;br /&gt;
* Combat armor - Extremely durable without the special attributes of the former plating.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:ModularRFD.png]] The Equipment===&lt;br /&gt;
&lt;br /&gt;
The wielded equipment, utilities and weapons of the mech available to robotics.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Weapons====&lt;br /&gt;
* Electro-laser carbine - An electrode-based taser that doesn&#039;t pass through windows but does a mighty amount of pain to whoever it hits.&lt;br /&gt;
* Heavy Ion Cannon - A mech-mounted duplicate of the ion rifle. Two modes : stun, and lethal. Stun has ten shots, lethal has six. Can&#039;t be fitted onto shoulder slots.&lt;br /&gt;
* Mounted laser carbine - A laser rifle fitted onto a mech. Ten shots, all lethal. Can&#039;t be fitted onto shoulder slots.&lt;br /&gt;
* Mounted machine gun - A very robust ballistic autocannon for mech usage, very lethal.&lt;br /&gt;
&lt;br /&gt;
====Utilities====&lt;br /&gt;
* Mounted Clamp - A sturdy clamp that can carry pretty much anything that isn&#039;t bolted down. Great for securely moving loaded crates. When loaded with an ore box, this automatically picks up anything you drill.&lt;br /&gt;
* Mounted Drill - A drill with an interchangeable head that excels at destroying pretty much anything in the game, from rocks to killer monsters to people to rocks again. More efficient the harder the head&#039;s material is.&lt;br /&gt;
* Floodlight - Very bright headlamps for exosuit mounting. Wonderful for just about any mech.&lt;br /&gt;
* Mounted Plasma Cutter - A robust plasma cutter for mech usage.&lt;br /&gt;
* Gravitational Catapult - A grav-pult with two modes ; area, and targeted selection. Utilizing either, you&#039;re able to push, pull or shove any object not bolted down.&lt;br /&gt;
====Engineering====&lt;br /&gt;
* Mounted RFD - An RFD with three modes ; construct wall/plating, deconstruct wall/plating/airlock, and construct airlock.&lt;br /&gt;
* Extinguisher - A very high capacity fire extinguisher.&lt;br /&gt;
====Medical====&lt;br /&gt;
* Mounted sleeper - A sleeper that permits the operator to scoop up people quickly, it&#039;s also fitted onto the back of the mech and comes with a variety of beneficial chemicals.&lt;br /&gt;
* Health analyzer - A health analyzer. That&#039;s it. &lt;br /&gt;
* Crisis Drone - Automatically attempts to stabilize people nearby when activated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Examplemech.png]] Mech Piloting===&lt;br /&gt;
Simple tips to piloting your new death robot.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Basics====&lt;br /&gt;
Mechs are pretty much larger versions of your own character in operation, meaning that, mechanically speaking (not RP wise) it&#039;s as simple as utilizing normal hotkeys once you&#039;ve climbed into the mech to navigate.&lt;br /&gt;
&lt;br /&gt;
To climb into the mech, drag your character&#039;s sprite onto the mech. Provided the canopy is open, you&#039;ll simply enter the mech after a brief delay. Any action will interrupt this process, especially being knocked over or pushed.&lt;br /&gt;
&lt;br /&gt;
If the hatch/canopy/roll cage/etc. is closed, simply click on the mecha itself to swing it open.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re inside, you ought to have full access to your inventory with the exception of using some items, using RIG modules, etc. &lt;br /&gt;
&lt;br /&gt;
[[File:MechaInterface.png]] &lt;br /&gt;
&lt;br /&gt;
The interface of the mech starts here. This is where basic functions are controlled. &lt;br /&gt;
* &#039;&#039;&#039;The MAINT button&#039;&#039;&#039; toggles the maintenance protocol on/off. Maintenance protocol permits the manipulation/deconstruction of the completed mecha, regardless of the presence of a pilot.&lt;br /&gt;
* &#039;&#039;&#039;The EJECT button&#039;&#039;&#039; ejects you, provided the canopy is unlocked.&lt;br /&gt;
* &#039;&#039;&#039;The GEAR button&#039;&#039;&#039; toggles the hardpoint access system, permitting or forbidding editing of hardpoints from outside of the mech.&lt;br /&gt;
* &#039;&#039;&#039;The LOCK button&#039;&#039;&#039; locks the canopy once it&#039;s closed.&lt;br /&gt;
* &#039;&#039;&#039;The CLOSE/OPEN button&#039;&#039;&#039; opens/closes the canopy.&lt;br /&gt;
* &#039;&#039;&#039;The RADIO button&#039;&#039;&#039; permits configuration of the exosuit&#039;s internal radio.&lt;br /&gt;
* &#039;&#039;&#039;The CAMERA button&#039;&#039;&#039; activates your mech head&#039;s sensors, provided it has some.&lt;br /&gt;
* &#039;&#039;&#039;The RENAME button&#039;&#039;&#039; permits the relabeling of the exosuit to whatever hilarious or cool thing you can come up with.&lt;br /&gt;
[[File:Mechainterface2.png]]&lt;br /&gt;
&lt;br /&gt;
The next part of the exosuit interface is seen here. Basically, clicking on the background of the icon in question permits you to select the specific module that occupies that slot. Alt+clicking on the icon activates one of its utilities, like setting something to burst fire or dropping something from a clamp. Ctrl+clicking on the icon&#039;s background will eject the module entirely from your mech. To the right of this, ammunition/drill integrity/clamp contents can be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Mechainterface3.png]]&lt;br /&gt;
&lt;br /&gt;
The final piece is seen here, this displays the integrity of your mech. Damage will display on various specific parts, like motivators/manipulators/sensors/etc as it comes.&lt;br /&gt;
&lt;br /&gt;
====Repairing Your Mech====&lt;br /&gt;
Repairing a mech is a complex procedure, one that tends to involve activating maintenance protocols, wrenching the frame to dismantle it, and taking it apart piece by piece to fix the parts. Welder+wire will be needed in excess to fix damaged parts, and at higher damage thresholds, entire components will require replacement. This makes field repair of mechs rather difficult without a lot of spare parts on hand, so mechs aren&#039;t that sustainable running about aimlessly.&lt;br /&gt;
&lt;br /&gt;
====Replacing the Cell====&lt;br /&gt;
Replacing the cell of a mech is simple - just crowbar it out with maintenance protocols enabled, and place a new (hopefully charged) one inside. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:RemoteChairT.png]] Remote Piloting===&lt;br /&gt;
How to setup a remotely controlled mech.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Requirements====&lt;br /&gt;
* &#039;&#039;&#039;Any [[Guide_to_Robotics#Exosuit_Construction|finished and functional mech]]&#039;&#039;&#039;&lt;br /&gt;
Simply follow the steps above to create your own mech. Take it for a test ride and make sure it is charged. Parking it on a charger will ensure it remains charged until it is actually needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remote control upgrade&#039;&#039;&#039;&lt;br /&gt;
Those can be printed via the integrated circuit printer. You can get one of those from your friendly [[Guide_to_Research_and_Development|scientist]] over at R&amp;amp;D.&lt;br /&gt;
They come in three forms, which respond to three different control networks: Standard for public use, penal for use in prisoner programs or the mines and AI to be controlled by the [[AI|station intelligence]]. It can only be attached to a fully working mech and cannot be removed. Only if the mech and control chair are on the same network will you be able to pilot your Mech from it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linked remote control chair&#039;&#039;&#039;&lt;br /&gt;
You will need a mech control center assembly kit, which can be printed on the protolathe in R&amp;amp;D. It can be deployed anywhere and moved by using your wrench on it. Entering the chair will give you a list of all mechs connected to the corresponding network. You are able to control the mech as long as you remain within the chair itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Hardsuits =&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Amisuit.png|32px]][[File:Rescuesuit.png|32px]][[File:Advancedsuit.png|32px]][[File:Newindustrialsuit.png|32px]] [[Hardsuit Operation#Civilian_RIGs|Civilian Hardsuit]] Assembly===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Cable&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Control circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Steel&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[Hardsuit Operation#Combat RIGs|Combat Hardsuit]] Assembly===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Cable&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Central circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Control circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Advanced scanning module&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Steel&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
* Plasteel&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]] [[Category:Research]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16350</id>
		<title>User:Cnaym/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16350"/>
		<updated>2020-09-02T16:31:28Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign=Cnaym}}&lt;br /&gt;
==Nutrition==&lt;br /&gt;
&lt;br /&gt;
As you walk, run, and spend time on the station, your character&#039;s nutrition level will drop. Eating food that contains nutriment, protein, or certain other reagents (see below) will replenish this value. It isn&#039;t good to go without food for too long, or to overeat! Keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and try to stay comfortably full. &lt;br /&gt;
&lt;br /&gt;
Note that nutriment and other reagents need to be metabolized by your body after you&#039;ve eaten, so if you don&#039;t fill up immediately after a meal, you may after a few moments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your nutrition:&lt;br /&gt;
* Very effective: Corn Oil, Nutriment (found in most foods), Animal Protein (found in meat), and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, coco powder, Hot Ramen, Hell Ramen, Sugar.&lt;br /&gt;
* Minor increase: Soy Sauce, Hot Coco, Potato Juice, Bilk, Sprinkles, Dry Ramen, Flour, Rice, Cherry Jelly, Various Bar Drinks. There may be others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alien species have special dietary needs: &lt;br /&gt;
* [[Vaurca|Vaurca]] are only nourished by k&#039;ois paste, which is found in the k&#039;ois products on station. These foods also contain phoron, which the species needs to survive. Consuming any other food reagent will poison them.&lt;br /&gt;
* [[Unathi|Unathi]] are only nourished by meat-based foods. While they can eat other foods, they will not provide an Unathi with nourishment. Unathi are also sensitive to foods that lower body temperature.&lt;br /&gt;
* [[Skrell|Skrell]] are not allergic to animal protein, but many exhibit some kind of vegetarianism.&lt;br /&gt;
* [[Tajara|Tajara]] do not have special dietary needs, but are sensitive to foods that raise body temperature.&lt;br /&gt;
* [[IPC|IPCs]] do not eat food. They require power from cyborg recharge stations or station APCs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fullness/Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:nutrition0.png|50px]][[File:nutrition3.png|50px]][[File:nutrition4.png|50px]]&lt;br /&gt;
&lt;br /&gt;
These icons may appear on your screen when your nutrition level needs attention:&lt;br /&gt;
* A burger with a grey marker means you are too full and will move around more slowly. If your character starts to &#039;unwillingly&#039; eat food, they are probably getting full and will soon have overeaten. &lt;br /&gt;
* The yellow marker means your character is getting hungry. &lt;br /&gt;
* If you see the icon of a burger with a red marker on your screen, you will start to move very slowly due to starvation. This effect can be severe and will continue until you eat some food, so head to the [[chef]] for a wholesome snack!&lt;br /&gt;
** IPCs that run out of nutrition due to a lack of power will be temporarily immobilized.&lt;br /&gt;
** Vaurca are affected by nutrition like other species, but will also begin to suffocate if they do not replenish their internal phoron supply by consuming k&#039;ois, or finding an external source of phoron.&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your nutrition quickly:&lt;br /&gt;
* Sprinting by toggling &#039;Walk&#039; to &#039;Run&#039;&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
If you eat too much, your description when others examine you will note that you are &amp;quot;chubby.&amp;quot; If you are starving, you will be described as &amp;quot;malnourished.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Drink Recipes==&lt;br /&gt;
&lt;br /&gt;
Alcoholic drinks contain ethanol, the type of alcohol that gets humans drunk. Each alcoholic drink has a strength value that determines how quickly it will affect the person drinking it. Depending on how much you drink, you may start slurring your speech, get dizzy, start stumbling around, or even pass out. Drinking slowly will allow your body to metabolize alcohol and prevent some of these effects, but it can take a long time to metabolize high amounts of alcohol. &lt;br /&gt;
&lt;br /&gt;
Some species have special reactions to alcohol: &lt;br /&gt;
* Skrell will always treat any alcohol as extremely strong and can get very drunk, very quickly. &lt;br /&gt;
* Unathi and Vaurca cannot properly metabolize ethanol, and consuming it will inflict them with toxin damage as it is metabolized. There are some Unathi-safe alcoholic drinks that are butanol-based, rather than ethanol-based.&lt;br /&gt;
* Humans will take liver damage from drinking too much. This damage occurs at around the same level of intoxication where the character passes out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Mixed Drinks===&lt;br /&gt;
While many of these drinks have toxic ingredients, the finished products are not toxic in and of themselves. However, this means that if incorrectly (or maliciously) mixed, you might poison your patrons.&lt;br /&gt;
&lt;br /&gt;
Since a drinking glass will hold only 30 units of liquid, it&#039;s recommended that bartenders use their drink shakers to mix these drinks before pouring them out into glasses.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Ingredients&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:AcidSpit.png|50px]]&lt;br /&gt;
|Acid Spit&lt;br /&gt;
|Mix 1 part sulphuric acid, 5 parts wine.&lt;br /&gt;
|25&lt;br /&gt;
|Get sulphuric acid from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlliesCocktail.png|50px]]&lt;br /&gt;
|Allies Cocktail&lt;br /&gt;
|Mix 1 part Classic Martini, 1 part vodka.&lt;br /&gt;
|25&lt;br /&gt;
| Classic Martini (2 gin, 1 vermouth)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aloe.png|50px]]&lt;br /&gt;
|Aloe&lt;br /&gt;
|Mix 1 part cream, 1 part watermelon juice, 1 part whiskey.&lt;br /&gt;
|15&lt;br /&gt;
| Add the whiskey last, or you&#039;ll end up with Irish Cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amasec.png|50px]]&lt;br /&gt;
|Amasec&lt;br /&gt;
|Mix 1 part iron, 5 parts vodka, 5 parts wine.&lt;br /&gt;
|25&lt;br /&gt;
|Makes 10 parts. Get Iron from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Andalusia.png|50px]]&lt;br /&gt;
|Andalusia&lt;br /&gt;
|Mix 1 part lemon juice, 1 part rum, 1 part whiskey.&lt;br /&gt;
|35&lt;br /&gt;
|Get lemons from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreezeglass.png|50px]]&lt;br /&gt;
|Anti-Freeze&lt;br /&gt;
|Mix 1 part cream, 1 part ice, 1 parts vodka.&lt;br /&gt;
|20&lt;br /&gt;
|Raises body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:aprilshower.gif|50px]]&lt;br /&gt;
|April Shower&lt;br /&gt;
|Mix 1 part brandy, 1 part orange juice, 1 part yellow chartreuse.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicbombglass.gif|50px]]&lt;br /&gt;
|Atomic Bomb&lt;br /&gt;
|Mix 10 parts B-52, 1 part uranium.&lt;br /&gt;
|50&lt;br /&gt;
|Gets you drunk immediately, and maybe high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-52.png|50px]]&lt;br /&gt;
|B-52&lt;br /&gt;
|Mix 1 part Irish Cream, 1 part cognac, 1 part kahlua.&lt;br /&gt;
|35&lt;br /&gt;
| Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:badtouch.gif|50px]]&lt;br /&gt;
|Bad Touch&lt;br /&gt;
|Mix 2 parts vodka, 2 parts rum, 1 part absinthe, 1 part lemon-lime. &lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bahamamamaglass.gif|50px]]&lt;br /&gt;
|Bahama Mama&lt;br /&gt;
|Mix 1 part ice, 2 parts orange juice, 2 parts rum, 1 part lime juice. &lt;br /&gt;
|15&lt;br /&gt;
|Add the lime juice last, or you&#039;ll end up with Daiquiri!&lt;br /&gt;
|-&lt;br /&gt;
![[File:BananaHonk.png|50px]]&lt;br /&gt;
|Banana Mama (Banana Honk)&lt;br /&gt;
|Mix 1 part banana, 1 part cream, 1 part sugar.&lt;br /&gt;
|15&lt;br /&gt;
|Yes, it&#039;s an alcoholic drink with no alcoholic ingredients. Get bananas from the gardener.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barefoot.png|50px]]&lt;br /&gt;
|Barefoot&lt;br /&gt;
|Mix 1 part berry juice, 1 part cream, 1 part vermouth.&lt;br /&gt;
|15&lt;br /&gt;
|Get berries from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bassline.gif|50px]]&lt;br /&gt;
|Bassline&lt;br /&gt;
|Mix 2 parts vodka, 2 parts grape juice, 1 part curacao, 1 part lime juice. &lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:BeepskySmash.gif|50px]]&lt;br /&gt;
|Beepksy Smash&lt;br /&gt;
|Mix 1 part iron, 1 parts lime juice, 1 parts whiskey.&lt;br /&gt;
|35&lt;br /&gt;
|Briefly stuns.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|50px]]&lt;br /&gt;
|Bilk&lt;br /&gt;
|Mix 1 part beer, 1 part milk.&lt;br /&gt;
|4&lt;br /&gt;
|Get milk from the kitchen.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlackRussian.png|50px]]&lt;br /&gt;
|Black Russian&lt;br /&gt;
|Mix 2 parts vodka, 1 part kahlua.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tallblackrussian.gif|50px]]&lt;br /&gt;
|Black Russian (Tall)&lt;br /&gt;
|Mix 1 part Black Russian, 1 part cola.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blindrussian.gif|50px]]&lt;br /&gt;
|Blind Russian&lt;br /&gt;
|Mix 1 part kahlua, 1 part cream, 1 part Irish Cream.&lt;br /&gt;
|40&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:BloodyMary.png|50px]]&lt;br /&gt;
|Bloody Mary&lt;br /&gt;
|Mix 3 parts tomato juice, 2 part vodka, 1 part lime juice.&lt;br /&gt;
|20&lt;br /&gt;
|Get tomato juice from the booze-o-mat vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluebird.gif|50px]]&lt;br /&gt;
|Bluebird&lt;br /&gt;
|Mix 3 parts Gin and Tonic, 1 part curacao. &lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluelagoon.gif|50px]]&lt;br /&gt;
|Blue Lagoon&lt;br /&gt;
|Mix 3 parts lemonade, 1 part vodka, 1 part curacao, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boogerglass.gif|50px]]&lt;br /&gt;
|Booger&lt;br /&gt;
|Mix 2 part cream, 1 part banana, 1 part watermelon juice, 1 part rum.&lt;br /&gt;
|20&lt;br /&gt;
|Get bananas from the garden and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BraveBull.png|50px]]&lt;br /&gt;
|Brave Bull&lt;br /&gt;
|Mix 2 parts tequila, 1 part kahlua.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:carthusiansazerac.gif|50px]]&lt;br /&gt;
|Carthusian Sazerac&lt;br /&gt;
|Mix 1 part whiskey, 1 part green chartreuse, 1 part grenadine, 1 part absinthe.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caruso.gif|50px]]&lt;br /&gt;
|Caruso&lt;br /&gt;
|Mix 2 parts martini, 2 part creme de menthe.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cmojito.gif|50px]]&lt;br /&gt;
|Champagne Mojito&lt;br /&gt;
|Mix 1 part mint syrup, 1 part champagne, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cherrytreefireball.gif|50px]]&lt;br /&gt;
|Cherry Tree Fireball&lt;br /&gt;
|Mix 3 parts Lemonade, 1 part Fireball, 1 part cherry jelly, 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|Lemonade (1 lemon juice, 1 sugar, 1 water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:classic.gif|50px]]&lt;br /&gt;
|The Classic&lt;br /&gt;
|Mix 2 parts champagne, 1 part bitters, 1 part lemon juice.&lt;br /&gt;
|20&lt;br /&gt;
|Get champagne and bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|50px]]&lt;br /&gt;
|Classic Martini&lt;br /&gt;
|Mix 2 parts gin, 1 part vermouth.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cobaltvelvet.gif|50px]]&lt;br /&gt;
|Cobalt Velvet&lt;br /&gt;
|Mix 3 parts champagne, 2 parts curacao, 1 part cola.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:corkpopper.gif|50px]]&lt;br /&gt;
|Cork Popper&lt;br /&gt;
|Mix 1 part whiskey, 1 part champagne, 1 part lemon juice.&lt;br /&gt;
|30&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png|50px]]&lt;br /&gt;
|Cuba Libre&lt;br /&gt;
|Mix 2 parts rum, 1 part cola.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:daiquiri.gif|50px]]&lt;br /&gt;
|Daiquiri&lt;br /&gt;
|Mix 1 part lime juice, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demonsbloodglass.gif|50px]]&lt;br /&gt;
|Demons Blood&lt;br /&gt;
|Mix 3 part rum, 1 part blood, 1 part Space Mountain Wind, 1 part Dr. Gibb.&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DevilsKiss.png|50px]]&lt;br /&gt;
|Devils Kiss&lt;br /&gt;
|Mix 1 part blood, 1 part kahlua, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:deweycocktail.gif|50px]]&lt;br /&gt;
|Dewey Cocktail&lt;br /&gt;
|Mix 1 part gin, 1 part grenadine, 1 part creme de Yvette.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:drdaniels.gif|50px]]&lt;br /&gt;
|Dr. Daniels&lt;br /&gt;
|Mix 3 parts Diet Dr. Gibb, 1 part whiskey, 1 part honey&lt;br /&gt;
|20&lt;br /&gt;
|Diet Dr. Gibb (1 Dr. Gibb, 1 water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErikaSurprise.png|50px]]&lt;br /&gt;
|Erika Surprise&lt;br /&gt;
|Mix 2 part ale, 1 part whiskey, 1 part banana, 1 part ice, 1 part lime juice.&lt;br /&gt;
|15&lt;br /&gt;
|Get bananas from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:europanail.gif|50px]]&lt;br /&gt;
|Europa Nail&lt;br /&gt;
|Mix 2 parts Rusty Nail, 2 parts kahlua, 2 parts cream.&lt;br /&gt;
|30&lt;br /&gt;
|Rusty Nail (1 whiskey, 1 drambuie).&lt;br /&gt;
|-&lt;br /&gt;
![[File:french75.gif|50px]]&lt;br /&gt;
|French 75&lt;br /&gt;
|Mix 2 parts champagne, 1 part gin, 1 part lemon juice.&lt;br /&gt;
|25&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.gif|50px]]&lt;br /&gt;
|Fringe Weaver&lt;br /&gt;
|Mix 2 parts ethanol, 1 part sugar.&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonhooch.png|50px]]&lt;br /&gt;
|Gibson Hooch&lt;br /&gt;
|Mix 1 part whiskey cola, 1 part beer.&lt;br /&gt;
|65&lt;br /&gt;
|Whiskey Cola (2 Whiskey, 1 Cola)&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonpunch.png|50px]]&lt;br /&gt;
|Gibson Punch&lt;br /&gt;
|Mix 1 part Screwdriver, 1 part lemon juice, 1 part lime juice.&lt;br /&gt;
|40&lt;br /&gt;
|Screwdriver (2 Vodka, 1 Orange Juice). Get lemons from the gardener and process them.&lt;br /&gt;
Note: Makes 5 units of cocktail with 3 units of input - more than the sum of its parts!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gimlet.gif|50px]]&lt;br /&gt;
|Gimlet&lt;br /&gt;
|Mix 1 part gin, 1 part lime juice, 1 part grenadine.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:GinTonic.png|50px]]&lt;br /&gt;
|Gin and Tonic&lt;br /&gt;
|Mix 2 parts gin, 1 part tonic.&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[file:GinFizz.png|50px]]&lt;br /&gt;
|Gin Fizz&lt;br /&gt;
|Mix 1 parts gin, 1 part soda water, 1 part lime juice.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldschlagerglass.gif|50px]]&lt;br /&gt;
|Goldschlager&lt;br /&gt;
|Mix 10 parts vodka, 1 part gold.&lt;br /&gt;
|50&lt;br /&gt;
|Grind up gold from Mining. This drink can also be ordered in a party crate from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grog.png|50px]]&lt;br /&gt;
|Grog&lt;br /&gt;
|Mix 1 part rum, 1 part water.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:HippiesDelight.png|50px]]&lt;br /&gt;
|Hippies Delight&lt;br /&gt;
|Mix 1 part psilocybin, 1 part Pan-Galactic Gargle Blaster.&lt;br /&gt;
|15&lt;br /&gt;
|Gets you high. Psilocybin comes from several types of mushroom that grow in the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|50px]]&lt;br /&gt;
|Hooch&lt;br /&gt;
|Mix 1 parts moonshine, 1 part welding fuel, 1 part sugar.&lt;br /&gt;
|65&lt;br /&gt;
|Causes alcohol poisoning faster than other drinks. Ethanol from the chemistry dispensers or made in the kitchen. Get welding fuel from fuel tanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:icepick.gif|50px]]&lt;br /&gt;
|Ice Pick&lt;br /&gt;
|Mix 1 part iced tea, 1 part vodka.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:IcedBeer.png|50px]]&lt;br /&gt;
|Iced Beer&lt;br /&gt;
|Mix 5 parts beer, 1 part ice OR 10 parts beer, 1 part frost oil.&lt;br /&gt;
|5&lt;br /&gt;
|Lowers body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Irish Car Bomb.png|50px]]&lt;br /&gt;
|Irish Car Bomb&lt;br /&gt;
|Mix 1 part ale, 1 part Irish Cream.&lt;br /&gt;
|50&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCream.png|50px]]&lt;br /&gt;
|Irish Cream&lt;br /&gt;
|Mix 2 parts whiskey, 1 part cream.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|50px]]&lt;br /&gt;
|Cinnamon Apple Whiskey&lt;br /&gt;
|Mix 3 parts hot cider, 1 part fireball whiskey.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
![[File:johncollins.gif|50px]]&lt;br /&gt;
|John Collins&lt;br /&gt;
|Mix 2 parts Whiskey Soda, 1 part lemon juice, 1 part grenadine, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|Whiskey Soda (2 parts whiskey, 1 part soda water)&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.gif|50px]]&lt;br /&gt;
|Jungle Juice&lt;br /&gt;
|Mix 1 part lemon juice, 1 part orange juice, 1 part lemon-lime, 1 part vodka, 1 part rum.&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:LongIslandIcedTea.png|50px]]&lt;br /&gt;
|Long Island Iced Tea&lt;br /&gt;
|Mix 3 part Cuba Libre, 1 part vodka, 1 part gin, 1 part tequila.&lt;br /&gt;
|40&lt;br /&gt;
|Cuba Libre (1 cola, 2 rum)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattan.png|50px]]&lt;br /&gt;
|Manhattan&lt;br /&gt;
|Mix 2 parts whiskey, 1 part vermouth.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattanprojglass.gif|50px]]&lt;br /&gt;
|Manhattan Project&lt;br /&gt;
|Mix 10 parts Manhattan, 1 part uranium.&lt;br /&gt;
|30&lt;br /&gt;
|Manhattan (2 whiskey, 1 vermouth). Gets you high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margarita.png|50px]]&lt;br /&gt;
|Margarita&lt;br /&gt;
|Mix 2 parts tequila, 1 part lime juice.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Marsarita.gif|50px]]&lt;br /&gt;
|Marsarita&lt;br /&gt;
|Mix 4 parts Margarita, 1 part curacao, 1 part hot sauce.&lt;br /&gt;
|30&lt;br /&gt;
|Margarita (2 parts tequila, 1 part lime juice)&lt;br /&gt;
|-&lt;br /&gt;
![[File:midnightkiss.gif|50px]]&lt;br /&gt;
|Midnight Kiss&lt;br /&gt;
|Mix 3 parts champagne, 1 part vodka, 1 part curacao.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:metropolitan.gif|50px]]&lt;br /&gt;
|Metropolitan&lt;br /&gt;
|Mix 1 part brandy, 1 part vermouth, 1 part grenadine.&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mintjulep.gif|50px]]&lt;br /&gt;
|Mint Julep&lt;br /&gt;
|Mix 1 parts water, 1 part whiskey, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|Really not just watery whiskey, we promise.&lt;br /&gt;
|-&lt;br /&gt;
![[File:muscmule.gif|50px]]&lt;br /&gt;
|Muscovite Mule&lt;br /&gt;
|Mix 1 parts vodka, 1 part lime juice, 1 part mint syrup.&lt;br /&gt;
|40&lt;br /&gt;
|Get mint syrup from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Neurotoxin.png|50px]]&lt;br /&gt;
|Neurotoxin&lt;br /&gt;
|Mix 1 part gargle blaster, 1 part soporific.&lt;br /&gt;
|50&lt;br /&gt;
|Weakens you, causing you to fall over for a while. Soporific is available from Medical.&lt;br /&gt;
|-&lt;br /&gt;
![[File:oldfashioned.gif|50px]]&lt;br /&gt;
|Old Fashioned&lt;br /&gt;
|Mix 3 parts Whiskey Soda, 1 part bitters, 1 part sugar.&lt;br /&gt;
|30&lt;br /&gt;
|Whiskey Soda (2 whiskey, 1 soda water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:olympusmons.gif|50px]]&lt;br /&gt;
|Olympus Mons&lt;br /&gt;
|Mix 1 part Black Russian, 1 part whiskey, 1 part rum.&lt;br /&gt;
|30&lt;br /&gt;
|Black Russian (2 vodka, 1 kahlua).&lt;br /&gt;
|-&lt;br /&gt;
![[File:omimosa.gif|50px]]&lt;br /&gt;
|Orange Mimosa&lt;br /&gt;
|Mix 1 part orange juice, 1 part champagne.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:GargleBlaster.gif|50px]]&lt;br /&gt;
|Pan-Galactic Gargle Blaster&lt;br /&gt;
|Mix 2 parts vodka, 1 part gin, 1 part whiskey, 1 part cognac, 1 part lime juice.&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Patronglass.gif|50px]]&lt;br /&gt;
|Patron&lt;br /&gt;
|Mix 10 parts tequila, 1 part silver.&lt;br /&gt;
|20&lt;br /&gt;
|Can be found in party crates ordered from Cargo. Grind up silver from Mining.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.gif|50px]]&lt;br /&gt;
|Pink Gin&lt;br /&gt;
|Mix 2 parts gin, 1 part bitters.&lt;br /&gt;
|25&lt;br /&gt;
|Get bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.gif|50px]]&lt;br /&gt;
|Pink Gin and Tonic&lt;br /&gt;
|Mix 2 parts pink gin, 1 part tonic.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:piratepunch.gif|50px]]&lt;br /&gt;
|Pirate&#039;s Punch&lt;br /&gt;
|Mix 1 part rum, 1 part lemon juice, 1 part mint syrup, 1 part grenadine, 1 part bitters.&lt;br /&gt;
|25&lt;br /&gt;
|Get grenadine, mint syrup and bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:planterpunch.gif|50px]]&lt;br /&gt;
|Planter&#039;s Punch&lt;br /&gt;
|Mix 2 parts rum, 1 part orange juice, 1 part grenadine.&lt;br /&gt;
|25&lt;br /&gt;
|Get grenadine from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pousseecafe.gif|50px]]&lt;br /&gt;
|Pousse-Cafe&lt;br /&gt;
|Mix 1 part brandy, 1 part green chartreuse, 1 part yellow chartreuse, 1 part creme de menthe, 1 part grenadine.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:RedMead.png|50px]]&lt;br /&gt;
|Red Mead&lt;br /&gt;
|Mix 1 part blood, 1 part mead.&lt;br /&gt;
|21&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rustynail.gif|50px]]&lt;br /&gt;
|Rusty Nail&lt;br /&gt;
|Mix 1 part whiskey, 1 part drambuie.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Messa_mead_bottle.png|50px]]&lt;br /&gt;
|Messas Mead&lt;br /&gt;
|Mix 1 part honey, 1 part earthenroot juice.&lt;br /&gt;
|25&lt;br /&gt;
|A sweet alcoholic adhomian drink. Produced with Messa&#039;s tears and earthen-root.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mountainmarauder.png|50px]]&lt;br /&gt;
|Mountain Marauder&lt;br /&gt;
|Mix 1 part fatshouter milk, 1 part victory gin.&lt;br /&gt;
|15&lt;br /&gt;
|An adhomian beverage made from fermented fatshouters milk and victory gin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Winter_offensive.png|50px]]&lt;br /&gt;
|Winter Offensive&lt;br /&gt;
|Mix 1 part ice, 1 part victory gin.&lt;br /&gt;
|15&lt;br /&gt;
|An alcoholic tajaran cocktail, named after the famous military campaign.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rustynail.gif|50px]]&lt;br /&gt;
|Rusty Nail&lt;br /&gt;
|Mix 1 part whiskey, 1 part drambuie.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sangria.gif|50px]]&lt;br /&gt;
|Sangria&lt;br /&gt;
|Mix 3 parts wine, 1 part orange juice, 1 part lemon juice, 1 part brandy.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sbiten.png|50px]]&lt;br /&gt;
|Sbiten&lt;br /&gt;
|Mix 1 part capsaicin, 10 parts mead.&lt;br /&gt;
|40&lt;br /&gt;
|Raises body temperature. Capsaicin is processed from chili peppers from the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriver.png|50px]]&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|Mix 2 parts vodka, 1 part orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:singuloglass.gif|50px]]&lt;br /&gt;
|Singulo&lt;br /&gt;
|Mix 5 part vodka, 1 part radium, 5 parts wine.&lt;br /&gt;
|50&lt;br /&gt;
|Get Radium from Chemistry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cbsc.png|50px]]&lt;br /&gt;
|Complex Bluespace Calculation&lt;br /&gt;
|Mix 4 part wine, 3 part soda water, 2  part vodka, 1 part radium&lt;br /&gt;
|25&lt;br /&gt;
|Get Radium from Chemistry. Overconsumption causes jittering. A word of warning: Improperly mixing your Complex Bluespace Calculation can result in a Singulo!&lt;br /&gt;
|-&lt;br /&gt;
![[File:SnowWhite.png|50px]]&lt;br /&gt;
|Snow White&lt;br /&gt;
|Mix 1 part beer, 1 part lemon lime.&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ssroyale.gif|50px]]&lt;br /&gt;
|Southside Royale&lt;br /&gt;
|Mix 1 part mint syrup, 1 part gin, 1 part lime juice, 1 part champagne.&lt;br /&gt;
|20&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:starsandstripes.gif|50px]]&lt;br /&gt;
|Stars and Stripes&lt;br /&gt;
|Mix 1 part cream, 1 part grenadine, 1 part creme de Yvette.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.gif|50px]]&lt;br /&gt;
|Sugar Rush&lt;br /&gt;
|Mix 4 parts Star-Kist (Brown Star), 1 part grenadine, 1 part vodka.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:suidream.png|50px]]&lt;br /&gt;
|Sui Dream&lt;br /&gt;
|Mix 1 parts Space-Up, 1 parts blue curacao, 1 part melon liquor.&lt;br /&gt;
|5&lt;br /&gt;
|Curacao and melon liquor are in the booze-o-mat vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TequillaSunrise.png|50px]]&lt;br /&gt;
|Tequila Sunrise&lt;br /&gt;
|Mix 2 parts tequila, 1 part orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|50px]]&lt;br /&gt;
|The Manly Dorf&lt;br /&gt;
|Mix 1 part beer, 2 parts ale.&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.gif|50px]]&lt;br /&gt;
|Three Mile Island Iced Tea&lt;br /&gt;
|Mix 10 parts Long Island Iced Tea, 1 part uranium.&lt;br /&gt;
|60&lt;br /&gt;
|Also gets you high. Grind up uranium from Mining. &lt;br /&gt;
|-&lt;br /&gt;
![[File:ToxinsSpecial.gif|50px]]&lt;br /&gt;
|Toxins Special&lt;br /&gt;
|Mix 2 parts phoron, 2 parts rum, 2 part vermouth.&lt;br /&gt;
|40&lt;br /&gt;
|Raises body temperature. Grind up phoron from Mining or process k&#039;ois spores, but be careful not to spill it!&lt;br /&gt;
|-&lt;br /&gt;
![[file:VodkaTonic.png|50px]]&lt;br /&gt;
|Vodka and Tonic&lt;br /&gt;
|Mix 2 parts vodka, 1 part tonic.&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|50px]]&lt;br /&gt;
|Vodka Martini&lt;br /&gt;
|Mix 2 parts vodka, 1 part vermouth.&lt;br /&gt;
|32&lt;br /&gt;
|Necessarily shaken, not stirred. &lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|50px]]&lt;br /&gt;
|Whiskey Cola&lt;br /&gt;
|Mix 2 parts whiskey, 1 part cola.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeySoda.png|50px]]&lt;br /&gt;
|Whiskey Soda&lt;br /&gt;
|Mix 2 parts whiskey, 1 part soda water.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiteRussian.png|50px]]&lt;br /&gt;
|White Russian&lt;br /&gt;
|Mix 2 parts Black Russian, 1 parts cream.&lt;br /&gt;
|30&lt;br /&gt;
|Black Russian (2 Vodka, 1 Kaluha)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DriestMartiniglass.png|50px]]&lt;br /&gt;
|Driest Martini&lt;br /&gt;
|Mix 1 unit gin, 1 unit nothing&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silencerglass.png|50px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|Mix 1 part cream, 1 part sugar, 1 part nothing&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thirdincident.png|50px]]&lt;br /&gt;
|Third Incident&lt;br /&gt;
|Mix 10 part curacao, 10 part grape juice, 3u of egg yolk&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poured Drinks===&lt;br /&gt;
To create some of these drinks, you can mix ground produce with the universal enzyme found in the kitchen. Note that the enzyme is a catalyst, which means it doesn&#039;t get used up in the reaction - separate it from your end product unless you want your patrons drinking it!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe.png|50px]]&lt;br /&gt;
|Absinthe&lt;br /&gt;
|75&lt;br /&gt;
|Bottles are labeled &amp;quot;Jailbreaker Verte.&amp;quot; Causes alcohol effects faster than most drinks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aleglass.png|50px]]&lt;br /&gt;
|Ale&lt;br /&gt;
|6&lt;br /&gt;
|Bottles are labeled &amp;quot;Magm-Ale.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:beerglass.png|50px]]&lt;br /&gt;
|Beer&lt;br /&gt;
|5&lt;br /&gt;
|Also available in the bar&#039;s back room or from the beer keg. Mix 10 parts corn oil and 5 parts universal enzyme (catalyst). Reduces jittering by 3 points per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:boukhaglass.gif|50px]]&lt;br /&gt;
|Boukha&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Boukha Boboksa Classic.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:champagneglass.gif|50px]]&lt;br /&gt;
|Champagne&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Tailfeather&#039;s Bubbliest champagne.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:curaco.png|50px]]&lt;br /&gt;
|Blue Curacao&lt;br /&gt;
|25&lt;br /&gt;
|Bottles are labeled &amp;quot;Miss Blue Curacao.&amp;quot; Mix 10 parts orange juice and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:cognac.png|50px]]&lt;br /&gt;
|Cognac&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Chateau De Baton Premium Cognac.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Ethanol&lt;br /&gt;
|75&lt;br /&gt;
|Comes from chemical dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fireballglass.gif|50px]]&lt;br /&gt;
|Fireball&lt;br /&gt;
|35&lt;br /&gt;
|Bottles are labeled &amp;quot;Uncle Git&#039;s Cinnamon Fireball.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginglass.png|50px]]&lt;br /&gt;
|Gin&lt;br /&gt;
|20&lt;br /&gt;
|Bottles are labeled &amp;quot;Griffeater Gin.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:meadglass.png|50px]]&lt;br /&gt;
|Mead&lt;br /&gt;
|25&lt;br /&gt;
|Mix 1 part sugar, 1 part water, and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:melonliquorglass.png|50px]]&lt;br /&gt;
|Melon Liquor&lt;br /&gt;
|23&lt;br /&gt;
|Bottles are labeled &amp;quot;Emeraldine Melon Liquor.&amp;quot; Mix 10 parts watermelon juice, and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Moonshine&lt;br /&gt;
|65&lt;br /&gt;
| Mix 10 parts nutriment and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:pwineglass.png|50px]]&lt;br /&gt;
|Poison Wine&lt;br /&gt;
|15&lt;br /&gt;
|Made from poison berries. Mix 10 parts poison berry juice and 5 parts universal enzyme (catalyst). As the name implies, this wine is not safe and will poison people who drink it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumglass.png|50px]]&lt;br /&gt;
|Rum&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Captain Pete&#039;s Cuban Spiced Rum.&amp;quot; Dispenser labels it &amp;quot;Deadrum.&amp;quot; Causes dizziness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakeglass.png|50px]]&lt;br /&gt;
|Sake&lt;br /&gt;
|20&lt;br /&gt;
|Mix 10 units of rice and 5 universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequilaglass.png|50px]]&lt;br /&gt;
|Tequila&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Caccavo Guaranteed Quality Tequilla.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirteenloko.png|50px]]&lt;br /&gt;
|Thirteen Loko&lt;br /&gt;
|10&lt;br /&gt;
|Comes from [[Hacking#Vending Machines|hacked soda vending machines]].Reduces drowsiness, lowers body temperature to normal, and causes jittering.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vermouthglass.png|50px]]&lt;br /&gt;
|Vermouth&lt;br /&gt;
|17&lt;br /&gt;
|Bottles are labeled &amp;quot;Goldeneye Vermouth.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:vodkaglass.png|50px]]&lt;br /&gt;
|Vodka&lt;br /&gt;
|50&lt;br /&gt;
|Bottles are labeled &amp;quot;Tunguska Triple Distilled.&amp;quot; Mix 10 parts potato juice and 5 parts universal enzyme (catalyst). Cures 1 point of radiation per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeyglass.png|50px]]&lt;br /&gt;
|Whiskey&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Uncle Git&#039;s Special Reserve.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:wineglass.gif|50px]]&lt;br /&gt;
|Wine&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Doublebeard Bearded Special Wine.&amp;quot; Mix 10 parts grape juice and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:bittersglass.png|50px]]&lt;br /&gt;
|Bitters&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Angstra Aromatic Bitters&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:victoryginglass.png|50px]]&lt;br /&gt;
|Victory Gin&lt;br /&gt;
|18&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeyglass.png|50px]]&lt;br /&gt;
|Special Whiskey&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:greenchartreuseglass.png|50px]]&lt;br /&gt;
|Green Chartreuse&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:yellowchartreuseglass.png|50px]]&lt;br /&gt;
|Yellow Chartreuse&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitecremeglass.png|50px]]&lt;br /&gt;
|White Creme de Menthe&lt;br /&gt;
|20&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:cremedeyvetteglass.png|50px]]&lt;br /&gt;
|Creme de Yvette&lt;br /&gt;
|20&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:brandyglass.png|50px]]&lt;br /&gt;
|Brandy&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:guinnessglass.png|50px]]&lt;br /&gt;
|Guinness&lt;br /&gt;
|8&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:drambuieglass.png|50px]]&lt;br /&gt;
|Drambuie&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitwineglass.png|50px]]&lt;br /&gt;
|White Wine&lt;br /&gt;
|15&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Doublebeard Bearded White Wine&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Xeno-based Drinks===&lt;br /&gt;
Alcohol is toxic for some Species. Instead, they get drunk by butanol or toothpaste, which has little to no effect on other species.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Get It&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pure Butanol&lt;br /&gt;
|Mix 10 units corn oil, 10 units sugar and 5 units enzyme.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xuiziglass.gif|50px]]&lt;br /&gt;
|Xuizi Juice&lt;br /&gt;
|Get it in your Booze-o-Mat.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sarezhiglass.gif|50px]]&lt;br /&gt;
|Sarezhi Wine&lt;br /&gt;
|Order from Cargo, or get it in your Booze-o-Mat.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crocodile Guwan.png|50px]]&lt;br /&gt;
|Crocodile Guwan&lt;br /&gt;
|Mix 5 parts sarezhi wine, 1 part toxin.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cactusmargerita.png|50px]]&lt;br /&gt;
|Moghes Margarita&lt;br /&gt;
|Mix 2 parts xuizi juice, 3 parts lime.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cactuscreme.png|50px]]&lt;br /&gt;
|Cactus Creme&lt;br /&gt;
|Mix 2 parts berry juice, 1 part cream, 2 parts xuizi juice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BahamaLizard.png|50px]]&lt;br /&gt;
|Bahama Lizard&lt;br /&gt;
|Mix 2 parts xuizi juice, 2 parts lemon juice, 1 part cream, 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lizardphlegm.png|50px]]&lt;br /&gt;
|Lizard Phlegm&lt;br /&gt;
|Mix 2 parts cream, 1 part banana, 1 part xuizi juice, 1 part watermelon juice.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icepick.gif|50px]]&lt;br /&gt;
|Cactus Tea&lt;br /&gt;
|Mix 1 part ice tea, 1 part xuizi juice.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghespolitan.png|50px]]&lt;br /&gt;
|Moghespolitan&lt;br /&gt;
|Mix 2 parts sarezhi wine, 1 part xuizi juice, 5 parts grenadine.&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghessheat.png|50px]]&lt;br /&gt;
|Wasteland Heat&lt;br /&gt;
|Add 3 units of capsaicin to 10 units of xuizi juice. Results in 10 units.&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Contactwine.png|50px]]&lt;br /&gt;
|Contact Wine&lt;br /&gt;
|Ruin 5 parts xuizi juice and 5 parts sarezhi wine with 1 part radium.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sangria.gif|50px]]&lt;br /&gt;
|Sandgria&lt;br /&gt;
|Flavor 3 parts sarezhi wine with 1 part orange juice, 1 part lemon juice, and 1 part xuizi juice.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WhiskeyCola.png|50px]]&lt;br /&gt;
|Cactus Cola&lt;br /&gt;
|Mix 2 parts xuizi juice with 2 parts cola. Finish off with 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver.png|50px]]&lt;br /&gt;
|Sandpit&lt;br /&gt;
|Mix 2 parts xuizi juice and 2 parts orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Demonsbloodglass.gif|50px]]&lt;br /&gt;
|Heretics Blood&lt;br /&gt;
|Mix 3 parts xuizi juice with 1 part Mountain Wind, 1 part blood and 1 part Dr. Gibb.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodwine.png|50px]]&lt;br /&gt;
|Bloodwine&lt;br /&gt;
|Mix 3 parts sarezhi wine and 2 parts blood.&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kois_odyne.png|50px]]&lt;br /&gt;
|Kois Odyne&lt;br /&gt;
|Mix 1 parts tonic, koispaste, toothpaste.&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sedantian_Firestorm.png|50px]]&lt;br /&gt;
|Sedantian Firestorm&lt;br /&gt;
|Mix 1 parts phoron, toothpaste.&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waterfresh.png|50px]]&lt;br /&gt;
|Waterfresh&lt;br /&gt;
|Mix 1 parts tonic, soda water, toothpaste.&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teathpasteglass.png|50px]]&lt;br /&gt;
|Teathpaste&lt;br /&gt;
|Desecrate 2 parts tea with 1 part toothpaste.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:trizkizkiglass.png|50px]]&lt;br /&gt;
|Trizkizki Tea&lt;br /&gt;
|Mix 1 part green tea, 1 part sarezhi wine, 1 part grenadine.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cold_gate.png|50px]]&lt;br /&gt;
|Coldgate&lt;br /&gt;
|Mix 1 part mint syrup, ice, toothpaste.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:zora_drone.png|50px]]&lt;br /&gt;
|Drone Fuel&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Non-Alcoholic Drinks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Get It&lt;br /&gt;
|-&lt;br /&gt;
![[File:bananajuice.png|50px]]&lt;br /&gt;
|Banana Juice&lt;br /&gt;
|Process a banana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berryglass.gif|50px]]&lt;br /&gt;
|Berry Juice&lt;br /&gt;
|Process berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownstar.png|37px]]&lt;br /&gt;
|Brown Star&lt;br /&gt;
|Mix 2 parts orange juice, 1 part cola.&lt;br /&gt;
Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:carrotjuice.png|50px]]&lt;br /&gt;
|Carrot Juice&lt;br /&gt;
|Process a carrot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Cream&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb.png|50px]]&lt;br /&gt;
|Dr. Gibb&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rootbeer couple.png|37px]]&lt;br /&gt;
|R&amp;amp;D Root Beer&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grapejuice.png|50px]]&lt;br /&gt;
|Grape Juice&lt;br /&gt;
|Process grapes or green grapes; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:grapesoda.png|50px]]&lt;br /&gt;
|Grape Soda&lt;br /&gt;
|Mix 2 parts grape juice, 1 part cola.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grenadineglass.png|50px]]&lt;br /&gt;
|Grenadine Syrup&lt;br /&gt;
|Mix 10 parts berry juice, 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotcocoglass.png|50px]]&lt;br /&gt;
|Hot Chocolate&lt;br /&gt;
|Mix 5 parts water, 1 part coco powder; hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:iceglass.png|50px]]&lt;br /&gt;
|Ice&lt;br /&gt;
|Drinks dispenser; hacked hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceteaglass.gif|50px]]&lt;br /&gt;
|Iced Tea&lt;br /&gt;
|Mix 1 part ice, 2 parts tea; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|50px]]&lt;br /&gt;
|Bureacratea&lt;br /&gt;
|Mix 1 part tea, 1 part expresso.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Greenteavend.png|50px]]&lt;br /&gt;
|Green Tea&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaivend.png|50px]]&lt;br /&gt;
|Chai Tea&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000&lt;br /&gt;
|-&lt;br /&gt;
![[File:chailatte.png|50px]]&lt;br /&gt;
|Chai Latte&lt;br /&gt;
|Mix 1 part chai tea, 1 part milk or soy milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cocochaiteaglass.png|50px]]&lt;br /&gt;
|Chocolate Chai&lt;br /&gt;
|Mix 2 parts chai tea, 1 part coco.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Coco chailatte.png|50px]]&lt;br /&gt;
|Chocolate Chai Latte&lt;br /&gt;
|Mix 1 part chocolate chai tea, 1 part milk or soy milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:coffteacup.png|50px]]&lt;br /&gt;
|Cofftea&lt;br /&gt;
|Mix 1 part tea, 1 part coffee&lt;br /&gt;
|-&lt;br /&gt;
![[File:deserttea.png|50px]]&lt;br /&gt;
|Desert Blossom Tea&lt;br /&gt;
|Mix 2 parts green tea, 1 part xuizi juice, 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:halfandhalf.png|50px]]&lt;br /&gt;
|Half and Half&lt;br /&gt;
|Mix 1 part iced tea, 1 part lemonade.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hereticteashort.gif|50px]]&lt;br /&gt;
|Heretic&#039;s Tea&lt;br /&gt;
|Mix 3 parts iced tea, 1 part blood, 1 part space mountain wind, 1 part dr gibb.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Martian Tea&lt;br /&gt;
|Ruin tea or green tea with a pepper mill. One shake per four units.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mendelltea.png|50px]]&lt;br /&gt;
|Mendell Afternoon Tea&lt;br /&gt;
|Mix 4 parts green tea, 1 part mint syrup, 1 part lemon juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:berrytea.png|50px]]&lt;br /&gt;
|Mixed Berry Tea&lt;br /&gt;
|Mix 2 parts tea or green tea, 1 part berry juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pomegranateteaglass.png|50px]]&lt;br /&gt;
|Pomegranate Iced Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part grenadine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Potatea&lt;br /&gt;
|Mix 2 parts tea, 1 part potato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:securitea.gif|50px]]&lt;br /&gt;
|Securitea&lt;br /&gt;
|Mix 2 parts tea, 1 part crayon dust (any color).&lt;br /&gt;
|-&lt;br /&gt;
![[File:sleepytea.gif|50px]]&lt;br /&gt;
|Sleepytime Tea&lt;br /&gt;
|Mix 5 parts tea, 1 part soporific.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hakhmaglass.png|50px]]&lt;br /&gt;
|Spiced Hakhma Tea&lt;br /&gt;
|Mix 2 parts tea, 2 parts hakhma milk, 1 part space spices.&lt;br /&gt;
|-&lt;br /&gt;
![[File:icetea.png|50px]]&lt;br /&gt;
|Sweet Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Tomatea&lt;br /&gt;
|Mix 2 parts tea, 1 part tomato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.gif|50px]]&lt;br /&gt;
|Tropical Iced Tea&lt;br /&gt;
|Mix 3 parts iced tea, 1 part lime juice, 1 part orange juice, 1 part watermelon juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|50px]]&lt;br /&gt;
|Librarian Special&lt;br /&gt;
|Mix 1 part tea, 1 part Nothing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kirateaglass.gif|50px]]&lt;br /&gt;
|Kira Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part kira special.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kiraspecial.gif|50px]]&lt;br /&gt;
|Kira Special&lt;br /&gt;
|Mix 1 part orange juice, 1 part lime juice, 1 part soda water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CafeLatte.png|50px]]&lt;br /&gt;
|Apple Cider (hot)&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meadglass.png|50px]]&lt;br /&gt;
|Apple Cider (cold)&lt;br /&gt;
|Mix 2 parts apple cider, 1 part ice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meadglass.png|50px]]&lt;br /&gt;
|Apple Cider Juice&lt;br /&gt;
|Mix 2 parts apple juice, 1 part sugar, 1 part space spices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemonglass.gif|50px]]&lt;br /&gt;
|Lemon Juice&lt;br /&gt;
|Process a lemon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonlime.png|50px]]&lt;br /&gt;
|Lemon Lime&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemonade.png|50px]]&lt;br /&gt;
|Lemonade&lt;br /&gt;
|Mix 1 part Lemon juice, 1 part sugar, 1 part water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limejuice.png|50px]]&lt;br /&gt;
|Lime Juice&lt;br /&gt;
|Drinks dispenser; process a lime. Heals 0.5 toxin damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meloncooler.gif|50px]]&lt;br /&gt;
|Melon Cooler&lt;br /&gt;
|2 parts watermelon juice, 2 parts soda water, 1 part mint syrup, 1 part ice. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigarettelizard.png|50px]]&lt;br /&gt;
|Cigarette Lizard&lt;br /&gt;
|2 parts lime juice, 2 parts soda water, 1 part mint syrup, 1 part ice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Milk&lt;br /&gt;
|From the biogenerator, or from a cow that has been fed wheat. Heals 0.5 trauma damage per unit, and removes 5 units of capsaicin from your body per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:milkshake.png|50px]]&lt;br /&gt;
|Milkshake&lt;br /&gt;
|Mix 1 part cream, 2 parts ice, 2 parts milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meatshake.png|50px]]&lt;br /&gt;
|Meatshake&lt;br /&gt;
|1 part cream, 1 part animal protein, 1 part water.&lt;br /&gt;
|-&lt;br /&gt;
![[File:millionairesour.gif|50px]]&lt;br /&gt;
|Millionaire Sour&lt;br /&gt;
|3 parts Spacemountain Wind, 1 parts grenadine, 1 part lime juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_mountain_wind.png|50px]]&lt;br /&gt;
|Mountain Wind&lt;br /&gt;
|Drinks Dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nukacolaglass.gif|50px]]&lt;br /&gt;
|Nuka Cola&lt;br /&gt;
|1 part uranium, 5 parts space cola. Gets you high, jittery, dizzy, and makes you ignore speed penalties.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangeglass.gif|50px]]&lt;br /&gt;
|Orange Juice&lt;br /&gt;
|Drinks dispenser; process an orange. Heals 2 suffocation damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:poisonberryjuice.png|50px]]&lt;br /&gt;
|Poison Berry Juice&lt;br /&gt;
|Process a poison berry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownglass.gif|50px]]&lt;br /&gt;
|Potato juice&lt;br /&gt;
|Process a potato.&lt;br /&gt;
|-&lt;br /&gt;
![[File:shirleytemple.gif|50px]]&lt;br /&gt;
|Shirley Temple&lt;br /&gt;
|4 parts Space Up, 2 parts grenadine. &lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Soda Water&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_cola.png|50px]]&lt;br /&gt;
|Space Cola&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_up.png|50px]]&lt;br /&gt;
|Space-Up&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Soy Milk&lt;br /&gt;
|Process a soybean.&lt;br /&gt;
|-&lt;br /&gt;
![[File:teacup.png|50px]]&lt;br /&gt;
|Tea&lt;br /&gt;
|From drinks dispenser or hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorDelight.gif|50px]]&lt;br /&gt;
|The Doctor&#039;s Delight&lt;br /&gt;
|Mix 2 parts cream, 1 part lime juice, 1 part tomato juice, 1 part orange juice, 1 part tricordrazine. Heals 4 suffocation damage, 2 trauma damage, 2 burn damage, 2 toxin damage, 15 dizziness and 5 confusion, per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatojuice.png|50px]]&lt;br /&gt;
|Tomato Juice&lt;br /&gt;
|Process a tomato; Booze vendor. Heals 0.5 burn damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Tonic water&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Upsidedowncup.png|50px]]&lt;br /&gt;
|Upside-Down Cup&lt;br /&gt;
|Mix 3 parts Dr. Gibb, 1 part lemon juice, 1 part ice&lt;br /&gt;
|-&lt;br /&gt;
![[File:waterglass.png|50px]]&lt;br /&gt;
|Water&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine, sinks, and water tanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatojuice.png|50px]]&lt;br /&gt;
|Watermelon Juice&lt;br /&gt;
| Drinks dispenser; process a watermelon slice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Portsvilleminttea.png|50px]]&lt;br /&gt;
|Portsville Mint Tea&lt;br /&gt;
|Mix 3 parts ice tea, 1 part berry juice, 1 part mint syrup, 1 part sugar&lt;br /&gt;
|-&lt;br /&gt;
![[File:mint_syrupglass.png|50px]]&lt;br /&gt;
|Mint Syrup&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Wintergreen Mint Syrup&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cooling_breeze.png|50px]]&lt;br /&gt;
|Cooling Breeze&lt;br /&gt;
|Cold drinks vending machine. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_juice.png|50px]]&lt;br /&gt;
|Dyn Juice&lt;br /&gt;
|Get it by juicing a dyn leaf or from your Booze-o-Mat. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_tea.png|50px]]&lt;br /&gt;
|Dyn Tea&lt;br /&gt;
|Mix 1 part dyn juice and 4 parts water. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_iced_tea.png|50px]]&lt;br /&gt;
|Dyn Iced Tea&lt;br /&gt;
|Mix 1 part dyn juice, 2 parts ice and 2 parts sodawater. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:algaeSurprise.png|50px]]&lt;br /&gt;
|Pl&#039;iuop Algae Surprise&lt;br /&gt;
|Mix 2 virus food, 1 banana.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rixulinSundae.png|50px]]&lt;br /&gt;
|Rixulin Sundae&lt;br /&gt;
|Mix 2 virus food, 1 wulumunusha, 1 white wine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:xrim.png|50px]]&lt;br /&gt;
|Xrim Garden&lt;br /&gt;
|Mix 2 virus food, 1 watermelon juice, 1 orange juice, 1 lime juice, 1 C&#039;thur rockin&#039; raspberry (Zo&#039;ra vendor).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thewake.png|50px]]&lt;br /&gt;
|The Wake&lt;br /&gt;
|Mix 1 part tea, 1 part orange juice, 1 part dyn juice.&lt;br /&gt;
|-!&lt;br /&gt;
![[File:zora_cherry.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Cherry&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_phoron.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Phoron Passion&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_kois.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda K&#039;ois Twist&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_hozm.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda High Octane Zorane Migh&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_venom.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Sour Venom Grass&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_klax.png|50px]]&lt;br /&gt;
|Klaxan Energy Crush&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_cthur.png|50px]]&lt;br /&gt;
|C&#039;thur Rockin&#039; Raspberry&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_jelly.png|50px]]&lt;br /&gt;
|Royal Jelly&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adhomaimilk.png|50px]]&lt;br /&gt;
|Fermented Fatshouters Milk&lt;br /&gt;
|Get it from the custom loadout or from a field ration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coffee Drinks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Beverage&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Mix It&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Alcoholic&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Coffee&lt;br /&gt;
|Dispense from drinks dispenser, Vending Machine. Removes 10 units of frost oil from your body per unit.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Cafe Latte&lt;br /&gt;
|Mix 1 part coffee, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Frappe Coffee&lt;br /&gt;
|Mix 2 parts coffee, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Espresso&lt;br /&gt;
|Dispense from Coffee Master 3000&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Freddo Espresso&lt;br /&gt;
|Mix 1 part espresso, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Caffe Americano&lt;br /&gt;
|Mix 1 part espresso, 1 part water.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Flat White Espresso&lt;br /&gt;
|Mix 1 part espresso, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Latte&lt;br /&gt;
|Mix 1 part flat white, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Cappuccino&lt;br /&gt;
|Mix 1 part espresso, 1 part cream.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Freddo Cappuccino&lt;br /&gt;
|Mix 1 part cappuccino, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Macchiato&lt;br /&gt;
|Mix 1 part cappuccino, 1 part espresso.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Mocacchino&lt;br /&gt;
|Mix 1 part flat white, 1 part coco.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sromshine.png|50px]]&lt;br /&gt;
|Sromshine&lt;br /&gt;
|Mix 2 parts coffee, 1 part orange juice.&lt;br /&gt;
|N&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCoffee.png|50px]]&lt;br /&gt;
|Irish Coffee&lt;br /&gt;
|Mix 1 parts coffee, 1 part Irish Cream.&lt;br /&gt;
| Y&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Soy Latte&lt;br /&gt;
|Mix 1 part coffee, 1 part soymilk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rewriter.png|50px]]&lt;br /&gt;
|Rewriter&lt;br /&gt;
|1 part Space Mountain Wind, 1 part Coffee. Causes jittering.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kahluaglass.gif|50px]]&lt;br /&gt;
|Kahlua&lt;br /&gt;
|Bottles are labeled &amp;quot;Robert Robust&#039;s Coffee Liqueur.&amp;quot; Mix 5 parts coffee, 5 parts sugar, and 5 universal enzyme (catalyst).&lt;br /&gt;
Reduces dizziness, drowsiness, sleep, and lowers your body temperature down to normal. Causes jittering.&lt;br /&gt;
| Y&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Martian Special&lt;br /&gt;
|Pepper coffee by clicking your mug with a pepper mill, one peppering per 4 units of coffee.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Food Recipes==&lt;br /&gt;
* Liquids, condiments, ground fruits and vegetables, and eggs that have been cracked into a container are all measured in reagent units rather than their own items. They can be poured directly into the microwave (whole eggs can be added directly to the microwave and are considered a separate ingredient, so be careful!)&lt;br /&gt;
&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them with a sharp object. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel; crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
&lt;br /&gt;
* Condiments and reagents can be added to food, possibly increasing their nutrition value or adding some [[traitor|fun]] extras. A chef can create condiments by grinding up things that contain them and isolating them in the CondiMaster in the back room. Condiments let you put ketchup on your fries, salt in your soup, dylovene on your fish fingers, or psilocybin on your ghost burger--the possibilities are endless. Foods hold a maximum of fifty units of reagents.&lt;br /&gt;
&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
&lt;br /&gt;
* Poisonous reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;. Reagents which have other, non-deadly effects--like intoxication, sleepiness, or the effects of hot or cold sauce--are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mixed Recipes.===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Recipes for the new appliances. The microwave got removed, so try to produce them with a bowl or pan instead. Will update those asap.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Split&lt;br /&gt;
| Mix 1 ice cream cone, 1 banana, 5u milk, 5u salt in a bowl or plate.&lt;br /&gt;
| A dessert made with icecream and a banana.&lt;br /&gt;
 5 nutrient, 3 banana, 2 ice cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&lt;br /&gt;
| Microwave 1 egg, 1 unit of salt, 1 unit of pepper.&lt;br /&gt;
| 3 animal protein, 3 egg yolk, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Poachedegg.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Poached Egg&lt;br /&gt;
| Fry 1 egg, 1 unit salt, 1 unit pepper, 1 unit space spice, 5 units water in a skillet or pan.&lt;br /&gt;
| 3 egg yolk, 1 nutriment, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&lt;br /&gt;
| Microwave 1 egg, 5 units water.&lt;br /&gt;
| 2 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| Mix 1 meat, 1 Bun in a plate or bowl.&lt;br /&gt;
| 3 nutriment, 13 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| Combine 1 Cutlet/Meatball with 1 Bun  in a plate or bowl.&lt;br /&gt;
| 3 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&lt;br /&gt;
| Combine 1 cheese wedge with 1 Burger in a plate or bowl.&lt;br /&gt;
| 2 animal protein, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&lt;br /&gt;
| Mix 1 Bun and 1 brain in a plate or bowl.&lt;br /&gt;
| 7 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 blood&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&lt;br /&gt;
| Mix 1 Bun and 1 robot head in a plate or bowl.&lt;br /&gt;
| 2 nutriment, 1 animal protein, 5% probability of &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&lt;br /&gt;
| Mix 1 Bun and 1 xeno-meat in a plate or bowl.&lt;br /&gt;
| 15 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearburger.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bearburger&lt;br /&gt;
| Mix 1 Bun and 1 bear meat in a bowl or plate.&lt;br /&gt;
| 10 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpsandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fillet -o- Fish Sandwich&lt;br /&gt;
| Mix 1 Bun and 1 fish fillet in a bowl or plate.&lt;br /&gt;
| 10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubuger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&lt;br /&gt;
| Mix 1 Bun and 1 Tofu in a bowl or plate.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghostbur.PNG|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Burger&lt;br /&gt;
| Mix 1 Bun and 1 ectoplasm in a plate or bowl.&lt;br /&gt;
| 2 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:clownburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Clown Burger&lt;br /&gt;
| Mix 1 Bun and 1 clown wig and mask in a plate or bowl.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mimeburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mime Burger&lt;br /&gt;
| Mix 1 Bun and 1 beret in a plate or bowl.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&lt;br /&gt;
| Mix 1 Sausage and 1 Bun in a bowl or plate.&lt;br /&gt;
| 19 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Classic Hotdog&lt;br /&gt;
| Mix 1 corgi meat and 1 Bun in a bowl or plate.&lt;br /&gt;
| 19 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Bacon&lt;br /&gt;
| Fry 1 Raw Bacon in a skillet.&lt;br /&gt;
| .3 animal protein, 1 unit Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon Stick.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggpop&lt;br /&gt;
| Combine 1 Bacon with 1 Boiled Egg in a bowl or plate.&lt;br /&gt;
| 3 animal protein, 1 egg&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon and Eggs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;bacon and eggs&lt;br /&gt;
| Combine 1 Bacon with 1 Fried Egg.&lt;br /&gt;
| 3 animal protein, 1 egg&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Fillet&lt;br /&gt;
| Mix 1 Katsu and 1 Bun in a bowl or plate.&lt;br /&gt;
| 5 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sashimi&lt;br /&gt;
| Mix 1 snack and 5u soysause in a bowl or plate.&lt;br /&gt;
| 3 seafood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&lt;br /&gt;
| Fry 2 balls of dough and 10 units sugar in a skillet.&lt;br /&gt;
| 8 nutriment, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&lt;br /&gt;
| Bake 1 Donk Pocket in an oven.&lt;br /&gt;
| 2 nutriment, 2 animal protein, 5 tricordrazine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&lt;br /&gt;
| Allow a warm Donk Pocket to cool.&lt;br /&gt;
| 2 nutriment, 2 or 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&lt;br /&gt;
| Bake 1 flat dough, 1 apple.&lt;br /&gt;
| 4 nutriment, 1 animal protein&lt;br /&gt;
&lt;br /&gt;
For some reason, this is not an oven recipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Bun&lt;br /&gt;
| Mix 1 raw cutlet, 1 dough slice, 1 unit space spice, 5 units water in a bowl or plate.&lt;br /&gt;
| 5 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard Bun&lt;br /&gt;
| Cook 1 dough slice, 3 units egg yolk, 1 unit space spice, 5 units water in a pan or pot.&lt;br /&gt;
Don&#039;t use a whole egg, or it will end up as a boiled egg.&lt;br /&gt;
| 6 nutriment, 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Momo&lt;br /&gt;
| Cook 1 chicken meat, 3 dough slices, 2 units space spice, 5 units water in a pan or pot.&lt;br /&gt;
| 7 nutriment, 6 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Momo&lt;br /&gt;
| Microwave 1 carrot, 1 cabbage, 3 dough slices, 2 units space spice, 5 units water.&lt;br /&gt;
| 10 nutriment, 4 space spice, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesepmelet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Du Fromage&lt;br /&gt;
| Fry 6 units egg yolk and 2 cheese wedges in a skillet.&lt;br /&gt;
| 16 animal protein, 6 egg yolk &lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&lt;br /&gt;
| Bake 1 ball of dough, 5 units milk, 5 units sugar.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&lt;br /&gt;
| Bake 2 cheese wedges, 1 eggplant.&lt;br /&gt;
| 6 nutriment, 8 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Wafers&lt;br /&gt;
| Microwave 10 units flour, 1 soybean.&lt;br /&gt;
| 10 nutriment, 1 soy milk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&lt;br /&gt;
| Microwave 1 flat dough, 1 berry.&lt;br /&gt;
| 4 nutriment, 7 berry juice, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&lt;br /&gt;
| Cook 5 units soy sauce and 1 meat in a skillet.&lt;br /&gt;
| 12 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;(Human)-kabob&lt;br /&gt;
| Mix 2 human meat and 1 metal rod in a bowl or plate.&lt;br /&gt;
| 26 animal protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-kabob&lt;br /&gt;
| Mix 2 meat and 1 metal rod in a bowl or plate.&lt;br /&gt;
| 26 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&lt;br /&gt;
| Mix 2 tofu and 1 metal rod in a bowl or plate.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nomad Skewer&lt;br /&gt;
| Mix 1 adhomian meat and 1 metal rod in a bowl or plate.&lt;br /&gt;
| ? nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouters Bloodpudding&lt;br /&gt;
| Cook 1 adhomian meat, 1 lard, 5u blizzard ear flour, 10u blood in a pan or pot.&lt;br /&gt;
| ? nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&lt;br /&gt;
| Microwave 1 potato, 1 cheese wedge.&lt;br /&gt;
| 3 nutriment, 7 animal protein, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesy Fries&lt;br /&gt;
| Mix 1 Space Fries and 1 cheese wedge in bowl, plate or skillet.&lt;br /&gt;
| 4 nutriment, 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chilicheesefries.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chili Cheese Fries&lt;br /&gt;
| Mix 1 Space Fries, 1 Hot Chili, 1 cheese wedge in a bowl or plate.&lt;br /&gt;
| 9 nutriment, 9 animal protein, &amp;lt;span style=&amp;quot;Color: Blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi_Roll.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ouerean Fish Log&lt;br /&gt;
| Mix 1 carp meat, 1 cabbage, 1 boiled rice in a bowl or plate.&lt;br /&gt;
| 6 seafood, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&lt;br /&gt;
| Fry 1 corn in a saucepan.&lt;br /&gt;
| 2 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatstake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Steak&lt;br /&gt;
| Fry 1 unit salt, 1 unit pepper, 1 meat (any type) in a skillet.&lt;br /&gt;
| 13 animal protein, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&lt;br /&gt;
| Bake 5 units water, 5 units vodka, 5 units psilocybin.&lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&lt;br /&gt;
| Cook 5 units water, 5 units vodka, 5 units amatoxin in a saucepan.&lt;br /&gt;
|6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&lt;br /&gt;
| Cook 10 units water, 1 meatball, 1 carrot, 1 potato in a pan or pot.&lt;br /&gt;
| 11 animal protein, 5 water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Steamed Crab Legs&lt;br /&gt;
| Cook 1 crab legs, 1 nutri-spread, 10 water, 1u salt in a pan or pot.&lt;br /&gt;
| Crab legs steamed and buttered to perfection. One day when the boss gets hungry...&lt;br /&gt;
 2 nutrition, 6 seafood, 1 sodiumchloride, 2 savory butter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegesoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&lt;br /&gt;
| Cook 10 units water, 1 carrot, 1 corn, 1 eggplant, 1 potato in a pan or pot.&lt;br /&gt;
| 8 nutriment, 5 water, 3 corn oil, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&lt;br /&gt;
| Cook 10 units water, 1 nettle, 3 units egg yolk, 1 potato in a pan or pot.&lt;br /&gt;
| 8 nutriment, 5 water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 sulphuric acid&amp;lt;/span&amp;gt;, 2 potato juice, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&lt;br /&gt;
| Mix 20 units water. Yep.&lt;br /&gt;
| 10 water, 25% chance of 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&lt;br /&gt;
| Cook 1 meat, 1 chili pepper, 1 tomato in a pan or pot.&lt;br /&gt;
| 3 nutriment, 12 animal protein &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 capsaicin&amp;lt;/span&amp;gt;, 4 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&lt;br /&gt;
| Cook 1 meat, 1 ice pepper, 1 tomato in a pan or pot.&lt;br /&gt;
| 3 nutriment, 12 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 frost oil&amp;lt;/span&amp;gt;, 4 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&lt;br /&gt;
| Cook 1 bear meat, 1 chili, 1 tomato in a pan or pot.&lt;br /&gt;
| 3 nutriment, 12 animal protein, 4 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Stew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Stew&lt;br /&gt;
| Cook 10 units water, 2 adhomai meat, 2 dirtberries, 1 mushroom, 1 messas tear in a pan or pot.&lt;br /&gt;
| 4 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_soup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root soup&lt;br /&gt;
| Cook 2 earthenroot,  10 units water, 1 space spice, 1 sodium chloride in a pan or pot.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Spicy_Clams.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Ras&#039;val clams&lt;br /&gt;
| Mix 2 clams, 1 cabbage, 1 chili, 1 capsaicin, 1 spacespice in a bowl or plate.&lt;br /&gt;
| 4 seafood, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spell.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&lt;br /&gt;
| Mix 1 Burger, 1 wizard hat  in a plate or bowl.&lt;br /&gt;
| 6 nutriment, 3 or 13 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbite.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&lt;br /&gt;
| Mix 1 Burger, 3 meat, 3 egg yolk in a bowl or plate.&lt;br /&gt;
| 40 animal protein, 4 nutriment, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&lt;br /&gt;
| Fry 1 Space Fries and 1 fish meat in a skillet.&lt;br /&gt;
| 3 nutriment, 6 animal protein, possibly &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&lt;br /&gt;
| Mix 2 bread slices, 1 Meat Steak, 1 cheese wedge in a bowl or plate.&lt;br /&gt;
Custom sandwiches can be made by combining items with a bread slice, but use this recipe for others that call for a sandwich as an ingredient.&lt;br /&gt;
| 3 nutriment, 20.4 animal protein, 1.2 egg yolk, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&lt;br /&gt;
| Fry 1 Sandwich in a skillet.&lt;br /&gt;
| 3 nutriment, 23.4 animal protein, 1.2 egg yolk, 1 salt, 1 pepper, 2 carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&lt;br /&gt;
| Fry 2 bread slices and 1 cheese wedge in a skillet.&lt;br /&gt;
| 3 nutriment, 8.4 animal protein, 1.2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hro&#039;zamal Lard Sandwich&lt;br /&gt;
| Mix 2 flatbread and 1 lard in a bowl or plate.&lt;br /&gt;
| A lard sandwhich prepared in the style of Hro&#039;zamal, usually made from Schlorrgo lard.&lt;br /&gt;
 6 nutriment, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Cheese Flatbread&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 4 bacon, 2 tomato.&lt;br /&gt;
| Not a pizza.&lt;br /&gt;
 5 nutriment, 5 protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Sandwich&lt;br /&gt;
| Mix 2 ice cream cone, 5u milk, 5u ice in a bowl or plate.&lt;br /&gt;
| Portable ice cream in its own packaging.&lt;br /&gt;
 4 ice cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Mix 30u Blood. Alternatively cook 2 tomato and 10u water in a pan or pot.&lt;br /&gt;
| Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
5 nutriment, 14 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bluespace Tomato Soup&lt;br /&gt;
| Cook 2 bluespacetomato and 10u water in a pan or pot.&lt;br /&gt;
| A scientific experiment turned into a possibly unsafe meal.&lt;br /&gt;
5 nutriment, 5 bluespace dust&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&lt;br /&gt;
| Microwave 2 balls of dough, 10 units sugar, 5 units psilocybin.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 psilocybin&amp;lt;/span&amp;gt;, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&lt;br /&gt;
| Cook 10 units water, 1 meat, 1 tomato, 1 potato, 1 carrot, 1 eggplant, 1 chantrelle mushroom in a pot.&lt;br /&gt;
| 6 nutriment, 13 animal protein, 7 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 imidazoline&amp;lt;/span&amp;gt;, 5 water, 2 potato juice, 1 carrot juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearstew.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Stew&lt;br /&gt;
| Cook 10 units water, 1 bluespace bear meat, 1 tomato, 1 potato, 1 carrot, 1 eggplant, 1 chantrelle mushroom in a pot&lt;br /&gt;
| 6 nutriment, 4 animal protein, 5 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Fry 1 bread slice, 5 units cherry jelly or slime jelly in a skillet.&lt;br /&gt;
Slime jelly will poison someone who eats it.&lt;br /&gt;
| 1 nutriment, 0.2 animal protein, 0.6 egg yolk, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeytoast.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeyed Toast&lt;br /&gt;
| Fry 1 bread slice and 5 units honey in a skillet.&lt;br /&gt;
| 1 nutriment, 0.2 animal protein, 0.6 egg yolk, 5 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&lt;br /&gt;
| Cook 10 units water, 2 tofu, 2 soy dope in a pot.&lt;br /&gt;
| 8 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&lt;br /&gt;
| Fry 2 soy dope, 1 carrot, 1 tomato in a saucepan.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spagettiboiled.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&lt;br /&gt;
| Cook 5 units water and 1 spaghetti (uncooked) in a pan or pot.&lt;br /&gt;
| 2 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lomein.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lo Mein&lt;br /&gt;
| Cook 5 units water, 5 units soy sauce, 1 carrot, 1 cabbage, 1 spaghetti (uncooked) in a pan or pot.&lt;br /&gt;
| 6 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&lt;br /&gt;
| Cook 5 units water and 10 units rice in a pot or pan.&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedrice.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Rice&lt;br /&gt;
| Fry 5 units water, 10 units rice, 5 units soy sauce, 1 carrot, 1 cabbage in a skillet or pan.&lt;br /&gt;
| 6 nutriment, 5 rice, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risotto.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto&lt;br /&gt;
| Cook 5 units wine, 10 units rice, 1 unit space spice, 1 chantrelle mushroom in a pan or pot.&lt;br /&gt;
| 6 mushroom, 4 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bibimbap.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bibimbap&lt;br /&gt;
| Cook 5 units rice, 1 cutlet, 1 egg, 1 carrot, 1 cabbage, 1 chantrelle mushroom, 2 units space spice in a pan or pot. &lt;br /&gt;
| 6 animal protein, 3 egg yolk, 3 space spice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&lt;br /&gt;
| Cook 5 units milk and 10 units rice in a pan or pot.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Cook 5 units water, 1 spaghetti (uncooked), 2 tomatoes in a pan or pot.&lt;br /&gt;
| 6 nutriment, 14 tomato juice, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&lt;br /&gt;
| Cook 5 units water, 1 spaghetti (uncooked), 2 meatballs  in a pan or pot.&lt;br /&gt;
| 4 nutriment, 10.33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&lt;br /&gt;
| Cook 5 units water, 1 spaghetti (uncooked), 4 meatballs  in a pan or pot.&lt;br /&gt;
| 4 nutriment, 16.33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbite.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&lt;br /&gt;
| Mix 1 Big Bite Burger, 1 ball of dough, 1 meat, 1 tomato, 1 Boiled Egg, 1 cheese wedge, 5 units salt, 5 units pepper in a bowl or plate.&lt;br /&gt;
| 25 nutriment, 25 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&lt;br /&gt;
| Mix 5 units water, 5 units sugar, 1 apple in a bowl or plate.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&lt;br /&gt;
| Mix 1 bun, 5 units of cherry jelly or slime jelly in a bowl or plate.&lt;br /&gt;
Slime jelly will poison someone who eats it.&lt;br /&gt;
| 5 nutriment, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&lt;br /&gt;
| Mix 2 bread slices and 5 units wine in a bowl, plate or skillet.&lt;br /&gt;
| 2 nutriment, 0.4 animal protein, 1.2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&lt;br /&gt;
| Mix 2 bread slices, 5 units cherry jelly or slime jelly in a bowl or plate.&lt;br /&gt;
| 2 nutriment, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;, .4 animal protein, 1.6 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Microwave 30 units blood!&lt;br /&gt;
| Smells like copper...&lt;br /&gt;
2 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 blood&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- These two are totally missing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Missing Sprite&lt;br /&gt;
|&#039;&#039;&#039;Slime Soup&lt;br /&gt;
| Cook 10 units of water and 5 units of slime jelly in a pan or pot.&lt;br /&gt;
| 10 Water, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Missing Sprite&lt;br /&gt;
|&#039;&#039;&#039;Boiled slime Core&lt;br /&gt;
| Microwave 5 units of water, 1 slime core&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;35 Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Chocegg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&lt;br /&gt;
| Cook 1 egg and 1 chocolate bar in a pan or pot.&lt;br /&gt;
| 3 nutriment, 4 sugar, 4 coco, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&lt;br /&gt;
| Cook 1 cutlet, 1 meatball in a skillet.&lt;br /&gt;
| 12 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&lt;br /&gt;
| Deep fry one battered fish fillet.&lt;br /&gt;
| 7 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&lt;br /&gt;
| Cook 10 units water, 1 Burned Mess, 1 tofu, 3 egg yolk, 1 cheese wedge in a pot.&lt;br /&gt;
| Always contains 4 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3+ toxin&amp;lt;/span&amp;gt;, and 1+ carbon.&lt;br /&gt;
Possible other reagents: nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;imidazoline&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit&lt;br /&gt;
| Bake 1 plump helmet mushroom, 5 units water, 5 units flour.&lt;br /&gt;
| 5 nutriment, 10% chance of 8 nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&lt;br /&gt;
| Cook 5 units water, 5 units milk, 1 chantrelle mushroom in a pan or pot.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:redcurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Curry&lt;br /&gt;
| Cook 2 cutlets, 5 units cream, 2 units space spice, 5 units rice in a skillet.&lt;br /&gt;
| 6 animal protein, 2 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greencurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Green Curry&lt;br /&gt;
| Cook 2 tofu, 1 chili pepper, 5 units cream, 2 units space spice, 5 units rice in a skillet.&lt;br /&gt;
| 5 tofu, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;, 1 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:yellowcurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Yellow Curry&lt;br /&gt;
| Cook 2 peanuts, 1 potato, 5 units of cream, 2 units space spice, 5 units rice in a skillet.&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&lt;br /&gt;
| Cook 5 units water, 5 units soy sauce, 6 units egg yolk, 1 chantrelle mushroom in a saucepan.&lt;br /&gt;
| 5 animal protein, 6 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&lt;br /&gt;
| Cook 10 units water, 1 white beet, 1 cabbage in a pan or pot.&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&lt;br /&gt;
| Mix 2 cabbage, 1 tomato, 1 carrot, 1 apple in a bowl or plate.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 2 tomato juice, 1 carrot juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&lt;br /&gt;
| Mix 1 ambrosia deus and 1 golden apple in a bowl or plate.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 The Doctor&#039;s Delight&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 bicaridine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 space drugs&amp;lt;/span&amp;gt;, 3 gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&lt;br /&gt;
| Mix 3 ambrosia vulgaris, 1 potato, 1 meatball in a bowl or plate.&lt;br /&gt;
| 6 nutriment, 5 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 space drugs&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 bicaridine&amp;lt;/span&amp;gt;, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&lt;br /&gt;
| Bake 1 Bread, 5 units water, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 3 nutriment, 1 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&lt;br /&gt;
| Microwave 2 tofu, 1 Stuffing.&lt;br /&gt;
| 12 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;, 1 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&lt;br /&gt;
| Mix 1 dough slice, 1 cutlet, 1 cheese wedge in a bowl or plate, or fry them in a skillet.&lt;br /&gt;
Alternatively, microwave 1 tortilla, 1 cutlet, 1 cheese wedge.&lt;br /&gt;
| 4 nutriment, 10.3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chip_basket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Basket of Chips&lt;br /&gt;
| Fry 1 tortilla and 1u salt in a skillet or the fryer.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nachos.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nachos&lt;br /&gt;
| Fry 1 chip basket, 1 cheese wedge.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:salsadip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Salsa Dip&lt;br /&gt;
| Mix 1 chili pepper, 1 tomato, 1 lime, 1 space spice, 1 salt, 1 pepper in a bowl or plate.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guacdip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Guacamole Dip&lt;br /&gt;
| Mix 1 tofu, 1 chili pepper, 1 lime, 1 space spice, 1 salt, 1 pepper in a bowl or plate.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
Don&#039;t tell anyone there&#039;s no avocado in it. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesedip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Queso Dip&lt;br /&gt;
| Mix 1 cheese wedge, 1 chili pepper, 1 tomato, 1 space spice, 1 salt, 1 pepper in a bowl or plate.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Burrito&lt;br /&gt;
| Mix 1 tortilla, 2 meatballs, 1 space spice in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:veganburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegan Burrito&lt;br /&gt;
| Mix 1 tortilla, 1 tofu in a bowl or plate.&lt;br /&gt;
| 6 nutriment, 4 tofu&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spicyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Meat Burrito&lt;br /&gt;
| Mix 1 burrito and 2 chili in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesy Burrito&lt;br /&gt;
| Mix burrito and 1 cheesewedge in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyspicyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Cheesy Burrito&lt;br /&gt;
| Mix 1 burrito, 1 cheesewedge, 2 chili in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin &lt;br /&gt;
|-&lt;br /&gt;
|[[File:hellburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;El Diablo&lt;br /&gt;
| Mix 1 spicy meat burrito and 10 chili in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin&lt;br /&gt;
While it may be a great Burrito, the peppers will still make it unpleasant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:mysteryburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burrito (Mystery)&lt;br /&gt;
| Mix 1 burrito and 1 mystery soup in a bowl or plate.&lt;br /&gt;
| 6 nutriment, ???&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&lt;br /&gt;
| Microwave 5 units sugar, 5 units frost oil.&lt;br /&gt;
| 1 mint toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfest_of_Guwandi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast of champions&lt;br /&gt;
| Mix 1 sausage, 1 omelette, 1 meatsteak in a bowl or plate.&lt;br /&gt;
| 6 animal protein, 4 egg.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghresian Sea Delight.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Moghresian Sea delight&lt;br /&gt;
| Cook 3 eggs and 15 units blood in a pan or pot.&lt;br /&gt;
| 4 egg.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Mix 1 dried q&#039;lort slice and 1u salt in a bowl or plate.&lt;br /&gt;
| 2 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Sun Special&lt;br /&gt;
| Fry 1 sausage, 1 cheese wedge in a skillet or pan.&lt;br /&gt;
| 2 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hatchling Surprise.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hatchling Suprise&lt;br /&gt;
| Microwave 1 poached egg, 3 bacon.&lt;br /&gt;
| 2 egg, 4 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat Pancake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pancake&lt;br /&gt;
| Fry 3 meatball and 1 omelette in a skillet.&lt;br /&gt;
| 2 egg, 6 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chilied Eggs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chilied Eggs&lt;br /&gt;
| Cook 1 hotchili and 3 boiled egg in a pan or pot.&lt;br /&gt;
| 6 egg, 2 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffed Meatball.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Meatball&lt;br /&gt;
| Microwave 1 meatball, 1 cheese wedge, 1 cabbage.&lt;br /&gt;
| 4 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seared Carp.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Korlaaskak&lt;br /&gt;
| Fry 6 carp meat, 1 cabbage, 1 lime, 1 units space spice in a skillet.&lt;br /&gt;
| 12 seafood.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedkois.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried K&#039;ois&lt;br /&gt;
| Fry 1 k&#039;ois spore in a skillet&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca. Curiously, not fried in the fryer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiskebab3.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Kebab&lt;br /&gt;
| Combine up to 3 Fried K&#039;ois with 1 metal rod.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6/12/18 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9/12/15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiskebab3.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Doner Kebab&lt;br /&gt;
| Combine 1 meat steak, 1 flat dough, 1 tomato, 1 cabbage, 1u salt in a bowl or plate.&lt;br /&gt;
| A delicious sandwich-like food from ancient Earth. The meat is typically cooked on a vertical rotisserie.&lt;br /&gt;
 5 nutriment, 4 protein, 4 dough, 2 cabbage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Soup&lt;br /&gt;
| Use a rolling pin on 1 Fried K&#039;ois.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiswaffles.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Waffles&lt;br /&gt;
| Fry 1 k&#039;ois paste in a skillet.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisjelly.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Jelly&lt;br /&gt;
| Cook 1 K&#039;ois Soup and 2 k&#039;ois spores in a saucepan.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ toxin&amp;lt;/span&amp;gt;, 3+ carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Baconburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&lt;br /&gt;
| Mix a bun, meat, and three bacon in a bowl or plate.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NT muffin.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;NT Muffin&lt;br /&gt;
| Fry a plump helment biscuit, sausage, fried egg, and cheese wedge in a skillet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fishtaco.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish taco&lt;br /&gt;
| Mix 1 carp meat, 1 tortilla, 1 lemon, and 1 chili pepper in a bowl or plate.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BLT.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&lt;br /&gt;
| Microwave two bread, two bacon, one tomato and one cabbage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Porkbowl.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Porkbowl&lt;br /&gt;
| Cook 10 rice, 5 water, 1 bacon in a saucepan.&lt;br /&gt;
| 4 protein, 6 rice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berrymuffin.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Berrymuffin&lt;br /&gt;
| Microwave 5 sugar, 5 milk, 1 dough ball, 1 berry.&lt;br /&gt;
| 6 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashedpotato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nashed potato&lt;br /&gt;
| Mix 1 potato in a bowl or plate.&lt;br /&gt;
| 4 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionrings.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Rings&lt;br /&gt;
| Microwave 1 onion, 1 doughslice.&lt;br /&gt;
| 5 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Onionsoup&lt;br /&gt;
| Cook 1 onion and 10 water in a pan or pot.&lt;br /&gt;
| 5 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Qilvo&lt;br /&gt;
| Cook 1 squid meat, 2 seaweed, 10u water, 5u cream in a pan or pot.&lt;br /&gt;
| ? nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Zantiri&lt;br /&gt;
| Cook 2 guami and 1 eki in a pan or pot.&lt;br /&gt;
| ? nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
[[File:oven.gif|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Before you can use the oven, it must be preheated. Right-click and select Toggle Power to turn it on. Preheating takes several minutes, but after a short while it can be used to cook even if not fully preheated. The food will cook more slowly until preheating is complete. Examine the oven while next to it to see how hot it is. &lt;br /&gt;
**You can alt+click the oven to open and close the oven door.&lt;br /&gt;
**If the oven door is left open, heat will escape. Make sure it&#039;s closed, especially when cooking and preheating!&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the oven, use the food directly on the oven, which will place it into an empty oven tray. If you want to cook a recipe that requires multiple ingredients, remove one of the oven trays, put all recipe ingredients into it, and then put the tray back in the oven. &lt;br /&gt;
&lt;br /&gt;
*The oven can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single tray. &lt;br /&gt;
**Any leftover reagents will be absorbed into the cooked foods. &lt;br /&gt;
*When not making a recipe the oven can also be used to just bake any food, which will cook it, give it a nice brown colour.&lt;br /&gt;
&lt;br /&gt;
*The oven can also be used for Combination Cooking, which allows you to make custom bread, pies, cakes, and pizzas with whatever fillings/toppings you want. To do this, right click and Choose Output, select the combine target, and then insert an oven tray full of ingredients. &lt;br /&gt;
**The quantity of stuff used to make it will determine the size of the result.&lt;br /&gt;
**Combination Cooking can only make one item at a time - whatever output is set will only work for the next item cooked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ovenchips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven chips&lt;br /&gt;
| Bake 1 raw potato sticks.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionaroast.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Diona Roast&lt;br /&gt;
| Bake 1 Diona nymph, 1 apple, 5 units polytrinic acid. &lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ribplate.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rib Plate&lt;br /&gt;
| Bake 1 meat, 5 units honey, 2 units space spice, 1 unit black pepper.&lt;br /&gt;
Obtain honey from beehives, or small amounts by grinding up the Messa&#039;s tear plant.&lt;br /&gt;
| 6 animal protein, 5 honey, 2 triglyceride, 1 black pepper &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven-cooked Bacon&lt;br /&gt;
| Bake 6 raw bacon, 1 butter/nutri-spread&lt;br /&gt;
Mass baked Bacon.&lt;br /&gt;
| .3 animal protein, 1 unit Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pan-cooked Bacon&lt;br /&gt;
| Fry 6 raw bacon, 1 butter/nutri-spread in a pan.&lt;br /&gt;
Mass cooked Bacon.&lt;br /&gt;
| .3 animal protein, 1 unit Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread Loaf&lt;br /&gt;
| Bake 3 meat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 20 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&lt;br /&gt;
| Bake 3 xeno-meat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 32.5 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;7.5 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthbread&lt;br /&gt;
| Bake 3 synthmeat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 20 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananabread.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&lt;br /&gt;
| Bake 3 balls of dough, 5 units milk, 15 units sugar, 1 banana.&lt;br /&gt;
| 20 nutriment, 21 banana juice, 3 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun&lt;br /&gt;
|Bake 1 dough.&lt;br /&gt;
|3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeybun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeybun&lt;br /&gt;
|Bake 1 dough, 5 honey.&lt;br /&gt;
|3 nutriment, 5 honey, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&lt;br /&gt;
| Bake 3 tofu, 3 cheese wedges, 3 balls of dough.&lt;br /&gt;
| 30 nutriment, 15 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&lt;br /&gt;
| Bake 2 balls of dough, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 6 nutriment, 1 pepper, 1 salt, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&lt;br /&gt;
| Bake 1 flat dough.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&lt;br /&gt;
| Bake 2 balls of dough, 2 cheese wedges.&lt;br /&gt;
| 5 nutriment, 25 animal protein.&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread&lt;br /&gt;
| Bake 4 balls of dough, 1 unit salt.&lt;br /&gt;
| 6 nutriment, 1 animal protein, 3 egg yolk&lt;br /&gt;
Sliceable: Makes 5 slices. Bread slices can be turned into custom sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pancakes.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&lt;br /&gt;
| Fry 2 flatdough and 2 berries in a skillet.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&lt;br /&gt;
| Bake 1 meat, 1 flat dough.&lt;br /&gt;
| 20 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&lt;br /&gt;
| Bake 1 tofu, 1 flat dough.&lt;br /&gt;
| 10 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xpie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Pie&lt;br /&gt;
| Bake 1 xeno-meat, 1 flat dough.&lt;br /&gt;
| 17 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&lt;br /&gt;
| Bake 1 flat dough, 1 banana, 5 units sugar.&lt;br /&gt;
| 4 nutriment, 6 banana juice, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&lt;br /&gt;
| Bake 1 cherry, 1 flat dough, 10 units sugar.&lt;br /&gt;
| 4 nutriment, 1 sugar, 1 cherry jelly, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&lt;br /&gt;
| Bake 1 pumpkin, 10 units flour, 3 units egg yolk, 5 units milk, 5 units sugar.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&lt;br /&gt;
| Bake 10 units flour, 1 egg, 1 golden apple, 5 units milk, 5 units sugar.&lt;br /&gt;
| 8 nutriment, 8 gold, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:keylimepie.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Key Lime Pie&lt;br /&gt;
| Bake 2 limes, 10 units flour, 3 units egg yolk, 5 units milk, 5 units sugar.&lt;br /&gt;
| 16 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&lt;br /&gt;
| Bake 1 flat dough, 5 units amatoxin.&lt;br /&gt;
| 5 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 psilocybin&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.GIF|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&lt;br /&gt;
| Bake 1 flat dough, 1 plump helmet.&lt;br /&gt;
| 8 nutriment, 1 animal protein, 10% chance of &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quiche.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Quiche&lt;br /&gt;
| Bake 9 units egg yolk, 10 units flour, 5 units milk, 1 cheese wedge&lt;br /&gt;
| 10 nutriment, 10 cheese&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&lt;br /&gt;
| Bake 1 ball of dough, 1 chocolate bar, 10 units milk, 10 units sugar.&lt;br /&gt;
Makes four cookies.&lt;br /&gt;
| 5 nutriment, 2 sugar, 2 coco, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&lt;br /&gt;
| Bake 1 dough slice, 5 units sugar, 1 piece of paper (optional).&lt;br /&gt;
Write something on the paper to serve as the fortune!&lt;br /&gt;
| 3 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&lt;br /&gt;
| Bake 1 ball of dough, 1 poppy.&lt;br /&gt;
| 10 nutriment, 1 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&lt;br /&gt;
| Bake 1 dough slice, 1 unit salt.&lt;br /&gt;
| 1 nutriment, .3 animal protein&lt;br /&gt;
You might also get these by gibbing a parrot! In that case, they have 5.4 nutriment, for some reason.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheese_Cracker.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Supreme Cheese Toast&lt;br /&gt;
| Mix 1 butter/nutri-spread, 1 bread slice, 1 cheese wedge, 1 unit space spice in a bowl or plate.&lt;br /&gt;
| 8 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&lt;br /&gt;
| Bake 1 cutlet, 2 chilis, 1 corn.&lt;br /&gt;
Alternatively, bake 1 tortilla, 1 cutlet, 2 chili peppers.&lt;br /&gt;
| 9 animal protein, 2 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 capsaicin&amp;lt;/span&amp;gt;, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&lt;br /&gt;
| Bake 1 monkey cube, 10 units flour, 1 banana, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 20 animal protein, 6 banana, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:regularcake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk.&lt;br /&gt;
| 20 nutriment.&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 3 carrots.&lt;br /&gt;
| 25 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 2 cheese wedges.&lt;br /&gt;
| 10 nutriment, 19 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units orange juice, 1 orange.&lt;br /&gt;
| 20 nutriment, 1 orange juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units lime juice, 1 lime.&lt;br /&gt;
| 20 nutriment, 1 lime juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units lemon juice, 1 lemon.&lt;br /&gt;
| 20 nutriment, 1 lemon juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 4 units coco, 1 chocolate bar.&lt;br /&gt;
| 20 nutriment, 4 sugar, 4 coco powder&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:birthday.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 1 red candle.&lt;br /&gt;
| 20 nutriment, 10 sprinkles&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|[[File:applecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 2 apples.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:Braincake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 1 brain.&lt;br /&gt;
| 5 nutriment, 20 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 blood&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|[[File:brownies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&lt;br /&gt;
| Bake 10 units brownie mix, 3 units egg yolk.&lt;br /&gt;
| 8 nutriment, 2 brownie mix&lt;br /&gt;
Sliceable: Makes 4 pieces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cosmicbrownies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Brownies&lt;br /&gt;
| Bake 10 units brownie mix, 3 units egg yolk, 1 ambrosia vulgaris.&lt;br /&gt;
| 8 nutriment, 4 brownie mix, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4 space drugs&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 bicaridine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 toxin&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 4 pieces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&lt;br /&gt;
| Bake 1 flat dough, 4 cheese wedges, 1 tomato.&lt;br /&gt;
| 35 nutriment, 8 tomato juice, 7 animal protein&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&lt;br /&gt;
| Bake 1 flat dough, 3 meat, 1 cheese wedge, 1 tomato.&lt;br /&gt;
Substituting synthetic meat from chemistry will also work.&lt;br /&gt;
| 40 animal protein, 10 nutriment&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&lt;br /&gt;
| Bake 1 flat dough, 5 chantrelle mushrooms, 1 cheese wedge, 1 tomato.&lt;br /&gt;
| 35 nutriment, 10 animal protein, 2 tomato juice&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegepizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 1 eggplant, 1 carrot, 1 corn, 1 tomato.&lt;br /&gt;
| 30 nutriment, 6 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9 imidazoline&amp;lt;/span&amp;gt;, 5 animal protein&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 3 synthflesh, 1 tomato.&lt;br /&gt;
| 40 animal protein, 10 nutriment&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pineapple_pizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pineapple Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 2 pineapple rings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat_pocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pocket&lt;br /&gt;
| Bake 1 flat dough, 1 meat ball, 1 cheese wedge&lt;br /&gt;
| Results in 2 units&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Bacon Flatbread&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 4 bacon, 2 tomatoes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Truffle.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Truffle&lt;br /&gt;
| Bake 1 chocolate bar, 2 coco powder, 5 cream&lt;br /&gt;
| Results in 4 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Croissant&lt;br /&gt;
| Bake 1 dough, 1 sodium chloride, 5 water, 5 milk&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;xuq&#039;qil&lt;br /&gt;
| Bake 1 cheese wedge, 1 crab legs, 1 plumphelmet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajcadny.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Sugar Tree Candy&lt;br /&gt;
| Bake 5 units fatshouter milk, 3 units egg, 1 dough, 2 sugar tree fruits.&lt;br /&gt;
| 26 nutriments.&lt;br /&gt;
Makes a total of 26 candy cubes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Bread&lt;br /&gt;
| Bake 1 dirtberries, 1 unit space spice, and 1 flatbread.&lt;br /&gt;
| 5 Nutriments.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Hardbread&lt;br /&gt;
| Bake 3 Adhomian Bread and 1 unit of space spice.&lt;br /&gt;
| 15 Nutriments.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deepfryer===&lt;br /&gt;
[[File:fryer.gif|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Before you can use the fryer, it must be preheated. Right-click and select Toggle Power to turn it on. Heating up takes a while, so be sure to do it early. Prepare other ingredients while it warms up!&lt;br /&gt;
*The deep fryer has an oil level that you should keep an eye on - cooking efficiency will fall as it drops, and it starts off at a randomized level. For optimal cooking, keep the oil topped up to the maximum. &lt;br /&gt;
**You can sometimes find a spare tank of cooking oil in the maintenance behind the kitchen. Otherwise, you can order one from cargo.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the fryer, use the food directly on it, which will place that item into an empty fryer basket. If you want to cook a recipe that requires multiple ingredients, remove one of the fryer baskets by clicking the fryer with an empty hand, and put all your ingredients into the basket. Once everything for the recipe is inside, put the basket back in the fryer. &lt;br /&gt;
&lt;br /&gt;
*The fryer can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single basket. &lt;br /&gt;
**Many fryer recipes require an ingredient to be coated in batter or beer-batter for the recipe to work. See the next section for an explanation of battering foods.&lt;br /&gt;
**Any leftover reagents will be absorbed into the cooked foods. &lt;br /&gt;
*When not making a recipe the fryer can also be used to just &amp;quot;deep fry&amp;quot; any food, which will cook it, give it a nice brown color, and add some extra nutrition to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batteredsausage.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Battered Sausage&lt;br /&gt;
| Fry 1 Sausage, battered.&lt;br /&gt;
| 6 protein, 1.7 batter, 1.5 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corndog.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Corndog&lt;br /&gt;
| Fry 1 Sausage, 1 batter, &lt;br /&gt;
| 4 nutriment, 12 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pizzacrunch.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Crunchy Pizza&lt;br /&gt;
| Fry 1 Pizza Slice, battered.&lt;br /&gt;
| 25 nutriment, 6.5 batter, 4 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cubancarp.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&lt;br /&gt;
| Fry 1 chili, 1 ball of dough, 1 carp meat.&lt;br /&gt;
| 3 seafood, 3 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet and Sour.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet and Sour Pork&lt;br /&gt;
| Fry 1 Bacon, 1 cutlet, 5 soysauce, 10 batter.&lt;br /&gt;
| 3 protein, 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar.&lt;br /&gt;
| 3 nutriment, 1 sprinkles (3 if frosted), 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut (Chaos)&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar, 10 units Hot Sauce, 10 units Cold Sauce.&lt;br /&gt;
| Always: 2 nutriment, 1 sprinkles (3 if frosted), 1 animal protein&lt;br /&gt;
Chance of containing an additional 3 units of one of the following: nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;phoron&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, banana, berry juice, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jdonut1.gif|50px]][[File:jdonut2.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut (Jelly)&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar, 10 units of berry juice/cherry jelly/slime Jelly.&lt;br /&gt;
| 3 nutriment, 1 sprinkles (3 if frosted), 5 berry juice or cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedmushroom.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Mushroom&lt;br /&gt;
| Fry 1 plump helmet mushroom, beer-battered.&lt;br /&gt;
| 4 nutriment, 2 protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:funnelcake.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Funnel Cake&lt;br /&gt;
| Fry 10 batter, 5 sugar.&lt;br /&gt;
| 10 batter, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jalapenopop.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jalapeno Popper&lt;br /&gt;
| Fry 1 chili, battered.&lt;br /&gt;
| 1.5 nutriment, 0.3 batter, 0.15 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Katsu.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Katsu&lt;br /&gt;
| Fry 1 chicken meat, beer-battered.&lt;br /&gt;
| 6 protein, 2 beer batter, 1 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pisanggoreng.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pisang Goreng&lt;br /&gt;
| Fry 2 bananas, battered.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risottoballs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto Balls&lt;br /&gt;
| Fry 1 salt, 1 black pepper, 1 Risotto, battered.&lt;br /&gt;
| 2 nutriment, 4 rice, 1 black pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&lt;br /&gt;
| Fry 1 raw potato sticks.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Nugget&lt;br /&gt;
| Fry 1 chicken meat and 5u flour.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Batter===&lt;br /&gt;
&lt;br /&gt;
You can coat food in batter before putting it in the deepfryer!&lt;br /&gt;
*Nearly everything you can fry can be coated in batter. &lt;br /&gt;
*Put all of the ingredients of the batter in a container to create the batter, then use a food item on the container to cover it in batter.&lt;br /&gt;
*The ingredients for the batter can be mixed in any kind of container.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Batter&lt;br /&gt;
| Mix 1 egg, 10 units flour, 5 units water, 2 units salt.&lt;br /&gt;
| TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Beerbatter&lt;br /&gt;
| Mix 1 egg, 10 units flour, 5 units beer, 2 units salt.&lt;br /&gt;
| TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intermediate Ingredients===&lt;br /&gt;
These items are usually steps on the way to more complicated recipes. Try to prepare them while waiting on the oven and the fryer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun&lt;br /&gt;
| Bake 1 ball of dough in the oven.&lt;br /&gt;
| 4 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tortilla.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tortilla&lt;br /&gt;
| Fry 5 flour and 5 water in a skillet.&lt;br /&gt;
| 6 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flat Dough.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flat Dough&lt;br /&gt;
| Roll 1 ball of dough with a rolling pin.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
Sliceable: Makes 3 dough slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough Slice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough Slice&lt;br /&gt;
| Cut 1 flat dough with a kitchen knife.&lt;br /&gt;
| 2 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spaghetti.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Cut 1 dough slice with a kitchen knife.&lt;br /&gt;
| 3 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg&lt;br /&gt;
| Found in kitchen storage, can be ordered at Cargo, gathered from a chicken that has been fed wheat, or harvested from a mutated eggplant plant.&lt;br /&gt;
| 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&lt;br /&gt;
| Use an egg on any container to break 3 units of egg yolk into it. Eggs can also be ground up in the grinder. Be careful to check whether the a recipe needs egg yolk or whole eggs!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat&lt;br /&gt;
| From butchering most animals and people. The gibber will not accept people unless emagged. Synthetic meat can be created from the Biogenerator in hydroponics, or made by mixing blood and clonexadone.&lt;br /&gt;
| Varying amounts of animal protein and nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw Cutlet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Cutlet&lt;br /&gt;
| Cut 1 meat (any type) with a kitchen knife.&lt;br /&gt;
| 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cutlet&lt;br /&gt;
| Fry 1 raw cutlet in a skillet.&lt;br /&gt;
| 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Bacon&lt;br /&gt;
| Cut 1 raw cutlet with a kitchen knife.&lt;br /&gt;
| .3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carp Meat&lt;br /&gt;
| Butcher a dead space carp (using the gibber yields three fillets, cutting with a knife yields one).&lt;br /&gt;
| 3-10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno Meat&lt;br /&gt;
| Butcher a dead giant spider or a xenomorph.&lt;br /&gt;
| 6 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Meat&lt;br /&gt;
| Butcher a dead space bear.&lt;br /&gt;
| ~12 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Huge Mushroom Slice&lt;br /&gt;
| Butcher a dead walking mushroom.&lt;br /&gt;
| ~7 nutriment, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Slice&lt;br /&gt;
| Butcher a dead killer tomato.&lt;br /&gt;
| ~12 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Sticks.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 potato with a kitchen knife.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 carrot with a kitchen knife.&lt;br /&gt;
| 3 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&lt;br /&gt;
| Cut 1 soybean with a kitchen knife.&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reagents/Condiments/Recipes from Blending or Mixing===&lt;br /&gt;
To mix reagents, put them in the same container. You will hear a bubbling sound if mixing is successful.&lt;br /&gt;
*To see exactly what you&#039;ve mixed, use a beaker and then add it to a nearby All-In-One Grinder or ChemMaster machine.&lt;br /&gt;
*Grinding a completed food item in the grinder reduces it to the reagents inside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&lt;br /&gt;
| Process meat or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process cherries from the garden. Rarely, cargo may have containers that you can fill a dispenser with in their warehouse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers from the garden, or even Xenobotany. Lowers body temperature, causes shivering, and removes capsaicin from your body quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn from the garden. Can be spread on the floor as a lubricant to slip people!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marge.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-spread&#039;&#039;&#039;&lt;br /&gt;
| Created in the biogenerator for 80 biomass.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butter.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter&#039;&#039;&#039;&lt;br /&gt;
| Created by mixing 20 cream and 1 salt.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownie Mix&#039;&#039;&#039;&lt;br /&gt;
| Mix 5 units flour, 5 units cocoa, and 5 units sugar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an egg, or crack an egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flour&#039;&#039;&#039;&lt;br /&gt;
| Process wheat from the garden, or pour directly from a flour sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotsauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers from the garden. Capsaicin raises body temperature, causes discomfort, and removes frost oil from your body when eaten. Causes 0.5 toxin damage per unit if injected.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ketchup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts tomato juice, 1 part water, and 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepper&#039;&#039;&#039;&lt;br /&gt;
| Extra pepper mills are in the bar, or can be ordered in a Kitchen Supple Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice&#039;&#039;&#039;&lt;br /&gt;
| Process Rice. Ground rice is what is used in most recipes, rather than the whole plant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Salt&#039;&#039;&#039;&lt;br /&gt;
| Found in salt shakers, or by mixing sodium and chlorine from the chem dispenser. If the chemist won&#039;t oblige, there are extra salt shakers in the bar, and they can also be ordered in a Kitchen Supply Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spacespice.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Spice&#039;&#039;&#039;&lt;br /&gt;
| A large bottle is available in the kitchen storage locker. Additional spice can be ordered in a Kitchen Supple Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soysauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&lt;br /&gt;
| Mix 4 units of soy milk, 1 unit of sulphuric acid from chemistry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process frosted donuts, found around the station or prepared yourself.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:emptycondiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;&lt;br /&gt;
| Process white beet or sugarcane.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Food&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&lt;br /&gt;
| Mix 40 units milk, 5 universal enzyme (catalyst).&lt;br /&gt;
Sliceable: Makes 8 slices.&lt;br /&gt;
| 20 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 units coco, 2 units milk (or soymilk), 2 units sugar.&lt;br /&gt;
| 2 nutriment, 2 sugar, 2 coco&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu&#039;&#039;&#039;&lt;br /&gt;
| Mix 10 units soymilk, 5 units universal enzyme (catalyst).&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough&lt;br /&gt;
| Mix 3 units egg yolk, 10 units flour.&lt;br /&gt;
Can be made quickly by adding an egg directly to a flour sack, which counts as a reagent container.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball&#039;&#039;&#039;&lt;br /&gt;
| Mix 3 units animal protein, 5 units flour. Fry in a skillet or pan.&lt;br /&gt;
| 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Junk Food==&lt;br /&gt;
&lt;br /&gt;
When there&#039;s no chef, the chef is serving toxic glop, or the chef is trying to murder you and your friends, most people resort to one of two things: [[Guide to Hydroponics|grazing on produce]], or the vending machines.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Junk food requires no chef or machinery, but it&#039;s generally not as filling or as interesting.&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Item&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Source&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 1 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cup Ramen &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 30 dry ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 3 parts Dry Ramen, 1 part water.&lt;br /&gt;
| Makes 3 parts Hot Ramen.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hell Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 1 part capsaicin, 6 parts Hot Ramen. &lt;br /&gt;
Raises body temperature.&lt;br /&gt;
| Makes 6 parts Hell Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jerky.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Scaredy&#039;s Private Reserve Beef Jerky&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raisins.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;4no Raisins &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp vending machine.&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Twinkie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Twinkie&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheesieHonkers.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesie Honkers&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadtube.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread Tube&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndiecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Syndi-Cake&#039;&#039;&#039;&lt;br /&gt;
| Hack a Getmore Chocolate Corp. vending machine to unlock these for purchase.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkrellSnax.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;SkrellSnax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monkeycube.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey Cube&#039;&#039;&#039;&lt;br /&gt;
| Stocked in Science and Virology.&lt;br /&gt;
| 10 animal protein &lt;br /&gt;
Eating this will kill you as a monkey grows inside you. Also comes in Stok, Farwa, and Naera varieties, available through [[Cargo]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:liquidfood.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;LiquidFood Ration&#039;&#039;&#039;&lt;br /&gt;
| Can be found on the shuttle as emergency rations, or in the Mining reward vending machine.&lt;br /&gt;
| 10 nutriment, 3 iron&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:Honeycomb.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeycomb&#039;&#039;&#039;&lt;br /&gt;
| From Beekeeping&lt;br /&gt;
| 10 Honey, 0.5 Nutriment, 2 Sugar&lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Koisbar.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 K&#039;ois Paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything except Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfast_wrap.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast Wrap&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
&lt;br /&gt;
Some reagents in finished recipes are poisonous or have undesirable effects. If you&#039;re a traitor that may be the point, but if you&#039;re just feeling fancy you may want to try and serve these items safely. A little creative chemistry or careful preparation can help get rid of the dangerous reagents in your food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any piece of food can contain up to 50 units of reagents, including those that are created with it.&lt;br /&gt;
&lt;br /&gt;
*When using medicines, be careful not to add too much to avoid triggering an overdose. &lt;br /&gt;
*Reagents that react inside the food to neutralize a poison may be dangerous themselves until they react. Using too much will leave poisonous leftovers.&lt;br /&gt;
*Reagents can be removed from food with a syringe, and separated using the CondiMaster in the kitchen. Get that Carpotoxin outta there!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| Blood&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of dylovene for every four units of blood.&lt;br /&gt;
Alcoholic drinks created with blood of any type are safe. Be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with clonexadone (1 unit clonexadone to 5 units blood).&lt;br /&gt;
|-&lt;br /&gt;
| Carpotoxin&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Since it metabolizes very slowly, using dylovene in the food is ineffective. &lt;br /&gt;
&lt;br /&gt;
Carpotoxin reacts with copper and cryptobiolin to form rezadone, a wonderful healing medicine with minor side effects. This is the best way to make carpotoxin safe.&lt;br /&gt;
|-&lt;br /&gt;
| Amatoxin&lt;br /&gt;
| Found in fly amanita mushrooms. Add 1 unit dylovene per 2 units amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| Toxin&lt;br /&gt;
| Add 1 unit dylovene per 2 units toxin.&lt;br /&gt;
|-&lt;br /&gt;
| Slime Jelly&lt;br /&gt;
| This jelly poison your customers no matter how much dylovene you add. Adding dylovene (No more than 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying, but that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| Found in roast diona. This will cause radiation poisoning. Add 1 unit of dylovene per unit of radium, which will react to form hyronalin.&lt;br /&gt;
|-&lt;br /&gt;
| Sulphuric Acid&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of Sulphuric acid with either 3 units of corn oil (creates glycerol), 4 units of soymilk (creates soy sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| Polytrinic Acid&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain; polytrinic acid will poison, burn, and generally kill your customers in a gruesome manner. Like with sulphuric acid dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid with 20 units of plasticide will create plastic. When working out how to do this, remember that plasticide is poisonous, and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol (Ethanol)&lt;br /&gt;
| An equal amount of ethylredoxrazine reacts with ethanol (including alcoholic drinks) to make water.&lt;br /&gt;
|-&lt;br /&gt;
| Synaptizine&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of synaptizine, you need 30 units of dylovene, which makes treating it this way impractical.&lt;br /&gt;
|-&lt;br /&gt;
| Phoron&lt;br /&gt;
| Really, now? You could neutralize phoron by adding 2 rum and 1 vermouth per unit, but eating phoron is still a bit of a waste....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay Guides}}&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16349</id>
		<title>User:Cnaym/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16349"/>
		<updated>2020-09-02T16:30:34Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: A bit of cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign=Cnaym}}&lt;br /&gt;
==Nutrition==&lt;br /&gt;
&lt;br /&gt;
As you walk, run, and spend time on the station, your character&#039;s nutrition level will drop. Eating food that contains nutriment, protein, or certain other reagents (see below) will replenish this value. It isn&#039;t good to go without food for too long, or to overeat! Keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and try to stay comfortably full. &lt;br /&gt;
&lt;br /&gt;
Note that nutriment and other reagents need to be metabolized by your body after you&#039;ve eaten, so if you don&#039;t fill up immediately after a meal, you may after a few moments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your nutrition:&lt;br /&gt;
* Very effective: Corn Oil, Nutriment (found in most foods), Animal Protein (found in meat), and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, coco powder, Hot Ramen, Hell Ramen, Sugar.&lt;br /&gt;
* Minor increase: Soy Sauce, Hot Coco, Potato Juice, Bilk, Sprinkles, Dry Ramen, Flour, Rice, Cherry Jelly, Various Bar Drinks. There may be others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alien species have special dietary needs: &lt;br /&gt;
* [[Vaurca|Vaurca]] are only nourished by k&#039;ois paste, which is found in the k&#039;ois products on station. These foods also contain phoron, which the species needs to survive. Consuming any other food reagent will poison them.&lt;br /&gt;
* [[Unathi|Unathi]] are only nourished by meat-based foods. While they can eat other foods, they will not provide an Unathi with nourishment. Unathi are also sensitive to foods that lower body temperature.&lt;br /&gt;
* [[Skrell|Skrell]] are not allergic to animal protein, but many exhibit some kind of vegetarianism.&lt;br /&gt;
* [[Tajara|Tajara]] do not have special dietary needs, but are sensitive to foods that raise body temperature.&lt;br /&gt;
* [[IPC|IPCs]] do not eat food. They require power from cyborg recharge stations or station APCs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fullness/Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:nutrition0.png|50px]][[File:nutrition3.png|50px]][[File:nutrition4.png|50px]]&lt;br /&gt;
&lt;br /&gt;
These icons may appear on your screen when your nutrition level needs attention:&lt;br /&gt;
* A burger with a grey marker means you are too full and will move around more slowly. If your character starts to &#039;unwillingly&#039; eat food, they are probably getting full and will soon have overeaten. &lt;br /&gt;
* The yellow marker means your character is getting hungry. &lt;br /&gt;
* If you see the icon of a burger with a red marker on your screen, you will start to move very slowly due to starvation. This effect can be severe and will continue until you eat some food, so head to the [[chef]] for a wholesome snack!&lt;br /&gt;
** IPCs that run out of nutrition due to a lack of power will be temporarily immobilized.&lt;br /&gt;
** Vaurca are affected by nutrition like other species, but will also begin to suffocate if they do not replenish their internal phoron supply by consuming k&#039;ois, or finding an external source of phoron.&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your nutrition quickly:&lt;br /&gt;
* Sprinting by toggling &#039;Walk&#039; to &#039;Run&#039;&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
If you eat too much, your description when others examine you will note that you are &amp;quot;chubby.&amp;quot; If you are starving, you will be described as &amp;quot;malnourished.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Drink Recipes==&lt;br /&gt;
&lt;br /&gt;
Alcoholic drinks contain ethanol, the type of alcohol that gets humans drunk. Each alcoholic drink has a strength value that determines how quickly it will affect the person drinking it. Depending on how much you drink, you may start slurring your speech, get dizzy, start stumbling around, or even pass out. Drinking slowly will allow your body to metabolize alcohol and prevent some of these effects, but it can take a long time to metabolize high amounts of alcohol. &lt;br /&gt;
&lt;br /&gt;
Some species have special reactions to alcohol: &lt;br /&gt;
* Skrell will always treat any alcohol as extremely strong and can get very drunk, very quickly. &lt;br /&gt;
* Unathi and Vaurca cannot properly metabolize ethanol, and consuming it will inflict them with toxin damage as it is metabolized. There are some Unathi-safe alcoholic drinks that are butanol-based, rather than ethanol-based.&lt;br /&gt;
* Humans will take liver damage from drinking too much. This damage occurs at around the same level of intoxication where the character passes out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Mixed Drinks===&lt;br /&gt;
While many of these drinks have toxic ingredients, the finished products are not toxic in and of themselves. However, this means that if incorrectly (or maliciously) mixed, you might poison your patrons.&lt;br /&gt;
&lt;br /&gt;
Since a drinking glass will hold only 30 units of liquid, it&#039;s recommended that bartenders use their drink shakers to mix these drinks before pouring them out into glasses.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Ingredients&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:AcidSpit.png|50px]]&lt;br /&gt;
|Acid Spit&lt;br /&gt;
|Mix 1 part sulphuric acid, 5 parts wine.&lt;br /&gt;
|25&lt;br /&gt;
|Get sulphuric acid from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlliesCocktail.png|50px]]&lt;br /&gt;
|Allies Cocktail&lt;br /&gt;
|Mix 1 part Classic Martini, 1 part vodka.&lt;br /&gt;
|25&lt;br /&gt;
| Classic Martini (2 gin, 1 vermouth)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aloe.png|50px]]&lt;br /&gt;
|Aloe&lt;br /&gt;
|Mix 1 part cream, 1 part watermelon juice, 1 part whiskey.&lt;br /&gt;
|15&lt;br /&gt;
| Add the whiskey last, or you&#039;ll end up with Irish Cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amasec.png|50px]]&lt;br /&gt;
|Amasec&lt;br /&gt;
|Mix 1 part iron, 5 parts vodka, 5 parts wine.&lt;br /&gt;
|25&lt;br /&gt;
|Makes 10 parts. Get Iron from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Andalusia.png|50px]]&lt;br /&gt;
|Andalusia&lt;br /&gt;
|Mix 1 part lemon juice, 1 part rum, 1 part whiskey.&lt;br /&gt;
|35&lt;br /&gt;
|Get lemons from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreezeglass.png|50px]]&lt;br /&gt;
|Anti-Freeze&lt;br /&gt;
|Mix 1 part cream, 1 part ice, 1 parts vodka.&lt;br /&gt;
|20&lt;br /&gt;
|Raises body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:aprilshower.gif|50px]]&lt;br /&gt;
|April Shower&lt;br /&gt;
|Mix 1 part brandy, 1 part orange juice, 1 part yellow chartreuse.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicbombglass.gif|50px]]&lt;br /&gt;
|Atomic Bomb&lt;br /&gt;
|Mix 10 parts B-52, 1 part uranium.&lt;br /&gt;
|50&lt;br /&gt;
|Gets you drunk immediately, and maybe high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-52.png|50px]]&lt;br /&gt;
|B-52&lt;br /&gt;
|Mix 1 part Irish Cream, 1 part cognac, 1 part kahlua.&lt;br /&gt;
|35&lt;br /&gt;
| Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:badtouch.gif|50px]]&lt;br /&gt;
|Bad Touch&lt;br /&gt;
|Mix 2 parts vodka, 2 parts rum, 1 part absinthe, 1 part lemon-lime. &lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bahamamamaglass.gif|50px]]&lt;br /&gt;
|Bahama Mama&lt;br /&gt;
|Mix 1 part ice, 2 parts orange juice, 2 parts rum, 1 part lime juice. &lt;br /&gt;
|15&lt;br /&gt;
|Add the lime juice last, or you&#039;ll end up with Daiquiri!&lt;br /&gt;
|-&lt;br /&gt;
![[File:BananaHonk.png|50px]]&lt;br /&gt;
|Banana Mama (Banana Honk)&lt;br /&gt;
|Mix 1 part banana, 1 part cream, 1 part sugar.&lt;br /&gt;
|15&lt;br /&gt;
|Yes, it&#039;s an alcoholic drink with no alcoholic ingredients. Get bananas from the gardener.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barefoot.png|50px]]&lt;br /&gt;
|Barefoot&lt;br /&gt;
|Mix 1 part berry juice, 1 part cream, 1 part vermouth.&lt;br /&gt;
|15&lt;br /&gt;
|Get berries from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bassline.gif|50px]]&lt;br /&gt;
|Bassline&lt;br /&gt;
|Mix 2 parts vodka, 2 parts grape juice, 1 part curacao, 1 part lime juice. &lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:BeepskySmash.gif|50px]]&lt;br /&gt;
|Beepksy Smash&lt;br /&gt;
|Mix 1 part iron, 1 parts lime juice, 1 parts whiskey.&lt;br /&gt;
|35&lt;br /&gt;
|Briefly stuns.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|50px]]&lt;br /&gt;
|Bilk&lt;br /&gt;
|Mix 1 part beer, 1 part milk.&lt;br /&gt;
|4&lt;br /&gt;
|Get milk from the kitchen.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlackRussian.png|50px]]&lt;br /&gt;
|Black Russian&lt;br /&gt;
|Mix 2 parts vodka, 1 part kahlua.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tallblackrussian.gif|50px]]&lt;br /&gt;
|Black Russian (Tall)&lt;br /&gt;
|Mix 1 part Black Russian, 1 part cola.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blindrussian.gif|50px]]&lt;br /&gt;
|Blind Russian&lt;br /&gt;
|Mix 1 part kahlua, 1 part cream, 1 part Irish Cream.&lt;br /&gt;
|40&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:BloodyMary.png|50px]]&lt;br /&gt;
|Bloody Mary&lt;br /&gt;
|Mix 3 parts tomato juice, 2 part vodka, 1 part lime juice.&lt;br /&gt;
|20&lt;br /&gt;
|Get tomato juice from the booze-o-mat vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluebird.gif|50px]]&lt;br /&gt;
|Bluebird&lt;br /&gt;
|Mix 3 parts Gin and Tonic, 1 part curacao. &lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluelagoon.gif|50px]]&lt;br /&gt;
|Blue Lagoon&lt;br /&gt;
|Mix 3 parts lemonade, 1 part vodka, 1 part curacao, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boogerglass.gif|50px]]&lt;br /&gt;
|Booger&lt;br /&gt;
|Mix 2 part cream, 1 part banana, 1 part watermelon juice, 1 part rum.&lt;br /&gt;
|20&lt;br /&gt;
|Get bananas from the garden and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BraveBull.png|50px]]&lt;br /&gt;
|Brave Bull&lt;br /&gt;
|Mix 2 parts tequila, 1 part kahlua.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:carthusiansazerac.gif|50px]]&lt;br /&gt;
|Carthusian Sazerac&lt;br /&gt;
|Mix 1 part whiskey, 1 part green chartreuse, 1 part grenadine, 1 part absinthe.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caruso.gif|50px]]&lt;br /&gt;
|Caruso&lt;br /&gt;
|Mix 2 parts martini, 2 part creme de menthe.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cmojito.gif|50px]]&lt;br /&gt;
|Champagne Mojito&lt;br /&gt;
|Mix 1 part mint syrup, 1 part champagne, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cherrytreefireball.gif|50px]]&lt;br /&gt;
|Cherry Tree Fireball&lt;br /&gt;
|Mix 3 parts Lemonade, 1 part Fireball, 1 part cherry jelly, 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|Lemonade (1 lemon juice, 1 sugar, 1 water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:classic.gif|50px]]&lt;br /&gt;
|The Classic&lt;br /&gt;
|Mix 2 parts champagne, 1 part bitters, 1 part lemon juice.&lt;br /&gt;
|20&lt;br /&gt;
|Get champagne and bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|50px]]&lt;br /&gt;
|Classic Martini&lt;br /&gt;
|Mix 2 parts gin, 1 part vermouth.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cobaltvelvet.gif|50px]]&lt;br /&gt;
|Cobalt Velvet&lt;br /&gt;
|Mix 3 parts champagne, 2 parts curacao, 1 part cola.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:corkpopper.gif|50px]]&lt;br /&gt;
|Cork Popper&lt;br /&gt;
|Mix 1 part whiskey, 1 part champagne, 1 part lemon juice.&lt;br /&gt;
|30&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png|50px]]&lt;br /&gt;
|Cuba Libre&lt;br /&gt;
|Mix 2 parts rum, 1 part cola.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:daiquiri.gif|50px]]&lt;br /&gt;
|Daiquiri&lt;br /&gt;
|Mix 1 part lime juice, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demonsbloodglass.gif|50px]]&lt;br /&gt;
|Demons Blood&lt;br /&gt;
|Mix 3 part rum, 1 part blood, 1 part Space Mountain Wind, 1 part Dr. Gibb.&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DevilsKiss.png|50px]]&lt;br /&gt;
|Devils Kiss&lt;br /&gt;
|Mix 1 part blood, 1 part kahlua, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:deweycocktail.gif|50px]]&lt;br /&gt;
|Dewey Cocktail&lt;br /&gt;
|Mix 1 part gin, 1 part grenadine, 1 part creme de Yvette.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:drdaniels.gif|50px]]&lt;br /&gt;
|Dr. Daniels&lt;br /&gt;
|Mix 3 parts Diet Dr. Gibb, 1 part whiskey, 1 part honey&lt;br /&gt;
|20&lt;br /&gt;
|Diet Dr. Gibb (1 Dr. Gibb, 1 water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErikaSurprise.png|50px]]&lt;br /&gt;
|Erika Surprise&lt;br /&gt;
|Mix 2 part ale, 1 part whiskey, 1 part banana, 1 part ice, 1 part lime juice.&lt;br /&gt;
|15&lt;br /&gt;
|Get bananas from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:europanail.gif|50px]]&lt;br /&gt;
|Europa Nail&lt;br /&gt;
|Mix 2 parts Rusty Nail, 2 parts kahlua, 2 parts cream.&lt;br /&gt;
|30&lt;br /&gt;
|Rusty Nail (1 whiskey, 1 drambuie).&lt;br /&gt;
|-&lt;br /&gt;
![[File:french75.gif|50px]]&lt;br /&gt;
|French 75&lt;br /&gt;
|Mix 2 parts champagne, 1 part gin, 1 part lemon juice.&lt;br /&gt;
|25&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.gif|50px]]&lt;br /&gt;
|Fringe Weaver&lt;br /&gt;
|Mix 2 parts ethanol, 1 part sugar.&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonhooch.png|50px]]&lt;br /&gt;
|Gibson Hooch&lt;br /&gt;
|Mix 1 part whiskey cola, 1 part beer.&lt;br /&gt;
|65&lt;br /&gt;
|Whiskey Cola (2 Whiskey, 1 Cola)&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonpunch.png|50px]]&lt;br /&gt;
|Gibson Punch&lt;br /&gt;
|Mix 1 part Screwdriver, 1 part lemon juice, 1 part lime juice.&lt;br /&gt;
|40&lt;br /&gt;
|Screwdriver (2 Vodka, 1 Orange Juice). Get lemons from the gardener and process them.&lt;br /&gt;
Note: Makes 5 units of cocktail with 3 units of input - more than the sum of its parts!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gimlet.gif|50px]]&lt;br /&gt;
|Gimlet&lt;br /&gt;
|Mix 1 part gin, 1 part lime juice, 1 part grenadine.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:GinTonic.png|50px]]&lt;br /&gt;
|Gin and Tonic&lt;br /&gt;
|Mix 2 parts gin, 1 part tonic.&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[file:GinFizz.png|50px]]&lt;br /&gt;
|Gin Fizz&lt;br /&gt;
|Mix 1 parts gin, 1 part soda water, 1 part lime juice.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldschlagerglass.gif|50px]]&lt;br /&gt;
|Goldschlager&lt;br /&gt;
|Mix 10 parts vodka, 1 part gold.&lt;br /&gt;
|50&lt;br /&gt;
|Grind up gold from Mining. This drink can also be ordered in a party crate from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grog.png|50px]]&lt;br /&gt;
|Grog&lt;br /&gt;
|Mix 1 part rum, 1 part water.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:HippiesDelight.png|50px]]&lt;br /&gt;
|Hippies Delight&lt;br /&gt;
|Mix 1 part psilocybin, 1 part Pan-Galactic Gargle Blaster.&lt;br /&gt;
|15&lt;br /&gt;
|Gets you high. Psilocybin comes from several types of mushroom that grow in the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|50px]]&lt;br /&gt;
|Hooch&lt;br /&gt;
|Mix 1 parts moonshine, 1 part welding fuel, 1 part sugar.&lt;br /&gt;
|65&lt;br /&gt;
|Causes alcohol poisoning faster than other drinks. Ethanol from the chemistry dispensers or made in the kitchen. Get welding fuel from fuel tanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:icepick.gif|50px]]&lt;br /&gt;
|Ice Pick&lt;br /&gt;
|Mix 1 part iced tea, 1 part vodka.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:IcedBeer.png|50px]]&lt;br /&gt;
|Iced Beer&lt;br /&gt;
|Mix 5 parts beer, 1 part ice OR 10 parts beer, 1 part frost oil.&lt;br /&gt;
|5&lt;br /&gt;
|Lowers body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Irish Car Bomb.png|50px]]&lt;br /&gt;
|Irish Car Bomb&lt;br /&gt;
|Mix 1 part ale, 1 part Irish Cream.&lt;br /&gt;
|50&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCream.png|50px]]&lt;br /&gt;
|Irish Cream&lt;br /&gt;
|Mix 2 parts whiskey, 1 part cream.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|50px]]&lt;br /&gt;
|Cinnamon Apple Whiskey&lt;br /&gt;
|Mix 3 parts hot cider, 1 part fireball whiskey.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
![[File:johncollins.gif|50px]]&lt;br /&gt;
|John Collins&lt;br /&gt;
|Mix 2 parts Whiskey Soda, 1 part lemon juice, 1 part grenadine, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|Whiskey Soda (2 parts whiskey, 1 part soda water)&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.gif|50px]]&lt;br /&gt;
|Jungle Juice&lt;br /&gt;
|Mix 1 part lemon juice, 1 part orange juice, 1 part lemon-lime, 1 part vodka, 1 part rum.&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:LongIslandIcedTea.png|50px]]&lt;br /&gt;
|Long Island Iced Tea&lt;br /&gt;
|Mix 3 part Cuba Libre, 1 part vodka, 1 part gin, 1 part tequila.&lt;br /&gt;
|40&lt;br /&gt;
|Cuba Libre (1 cola, 2 rum)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattan.png|50px]]&lt;br /&gt;
|Manhattan&lt;br /&gt;
|Mix 2 parts whiskey, 1 part vermouth.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattanprojglass.gif|50px]]&lt;br /&gt;
|Manhattan Project&lt;br /&gt;
|Mix 10 parts Manhattan, 1 part uranium.&lt;br /&gt;
|30&lt;br /&gt;
|Manhattan (2 whiskey, 1 vermouth). Gets you high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margarita.png|50px]]&lt;br /&gt;
|Margarita&lt;br /&gt;
|Mix 2 parts tequila, 1 part lime juice.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Marsarita.gif|50px]]&lt;br /&gt;
|Marsarita&lt;br /&gt;
|Mix 4 parts Margarita, 1 part curacao, 1 part hot sauce.&lt;br /&gt;
|30&lt;br /&gt;
|Margarita (2 parts tequila, 1 part lime juice)&lt;br /&gt;
|-&lt;br /&gt;
![[File:midnightkiss.gif|50px]]&lt;br /&gt;
|Midnight Kiss&lt;br /&gt;
|Mix 3 parts champagne, 1 part vodka, 1 part curacao.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:metropolitan.gif|50px]]&lt;br /&gt;
|Metropolitan&lt;br /&gt;
|Mix 1 part brandy, 1 part vermouth, 1 part grenadine.&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mintjulep.gif|50px]]&lt;br /&gt;
|Mint Julep&lt;br /&gt;
|Mix 1 parts water, 1 part whiskey, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|Really not just watery whiskey, we promise.&lt;br /&gt;
|-&lt;br /&gt;
![[File:muscmule.gif|50px]]&lt;br /&gt;
|Muscovite Mule&lt;br /&gt;
|Mix 1 parts vodka, 1 part lime juice, 1 part mint syrup.&lt;br /&gt;
|40&lt;br /&gt;
|Get mint syrup from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Neurotoxin.png|50px]]&lt;br /&gt;
|Neurotoxin&lt;br /&gt;
|Mix 1 part gargle blaster, 1 part soporific.&lt;br /&gt;
|50&lt;br /&gt;
|Weakens you, causing you to fall over for a while. Soporific is available from Medical.&lt;br /&gt;
|-&lt;br /&gt;
![[File:oldfashioned.gif|50px]]&lt;br /&gt;
|Old Fashioned&lt;br /&gt;
|Mix 3 parts Whiskey Soda, 1 part bitters, 1 part sugar.&lt;br /&gt;
|30&lt;br /&gt;
|Whiskey Soda (2 whiskey, 1 soda water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:olympusmons.gif|50px]]&lt;br /&gt;
|Olympus Mons&lt;br /&gt;
|Mix 1 part Black Russian, 1 part whiskey, 1 part rum.&lt;br /&gt;
|30&lt;br /&gt;
|Black Russian (2 vodka, 1 kahlua).&lt;br /&gt;
|-&lt;br /&gt;
![[File:omimosa.gif|50px]]&lt;br /&gt;
|Orange Mimosa&lt;br /&gt;
|Mix 1 part orange juice, 1 part champagne.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:GargleBlaster.gif|50px]]&lt;br /&gt;
|Pan-Galactic Gargle Blaster&lt;br /&gt;
|Mix 2 parts vodka, 1 part gin, 1 part whiskey, 1 part cognac, 1 part lime juice.&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Patronglass.gif|50px]]&lt;br /&gt;
|Patron&lt;br /&gt;
|Mix 10 parts tequila, 1 part silver.&lt;br /&gt;
|20&lt;br /&gt;
|Can be found in party crates ordered from Cargo. Grind up silver from Mining.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.gif|50px]]&lt;br /&gt;
|Pink Gin&lt;br /&gt;
|Mix 2 parts gin, 1 part bitters.&lt;br /&gt;
|25&lt;br /&gt;
|Get bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.gif|50px]]&lt;br /&gt;
|Pink Gin and Tonic&lt;br /&gt;
|Mix 2 parts pink gin, 1 part tonic.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:piratepunch.gif|50px]]&lt;br /&gt;
|Pirate&#039;s Punch&lt;br /&gt;
|Mix 1 part rum, 1 part lemon juice, 1 part mint syrup, 1 part grenadine, 1 part bitters.&lt;br /&gt;
|25&lt;br /&gt;
|Get grenadine, mint syrup and bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:planterpunch.gif|50px]]&lt;br /&gt;
|Planter&#039;s Punch&lt;br /&gt;
|Mix 2 parts rum, 1 part orange juice, 1 part grenadine.&lt;br /&gt;
|25&lt;br /&gt;
|Get grenadine from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pousseecafe.gif|50px]]&lt;br /&gt;
|Pousse-Cafe&lt;br /&gt;
|Mix 1 part brandy, 1 part green chartreuse, 1 part yellow chartreuse, 1 part creme de menthe, 1 part grenadine.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:RedMead.png|50px]]&lt;br /&gt;
|Red Mead&lt;br /&gt;
|Mix 1 part blood, 1 part mead.&lt;br /&gt;
|21&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rustynail.gif|50px]]&lt;br /&gt;
|Rusty Nail&lt;br /&gt;
|Mix 1 part whiskey, 1 part drambuie.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Messa_mead_bottle.png|50px]]&lt;br /&gt;
|Messas Mead&lt;br /&gt;
|Mix 1 part honey, 1 part earthenroot juice.&lt;br /&gt;
|25&lt;br /&gt;
|A sweet alcoholic adhomian drink. Produced with Messa&#039;s tears and earthen-root.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mountainmarauder.png|50px]]&lt;br /&gt;
|Mountain Marauder&lt;br /&gt;
|Mix 1 part fatshouter milk, 1 part victory gin.&lt;br /&gt;
|15&lt;br /&gt;
|An adhomian beverage made from fermented fatshouters milk and victory gin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Winter_offensive.png|50px]]&lt;br /&gt;
|Winter Offensive&lt;br /&gt;
|Mix 1 part ice, 1 part victory gin.&lt;br /&gt;
|15&lt;br /&gt;
|An alcoholic tajaran cocktail, named after the famous military campaign.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rustynail.gif|50px]]&lt;br /&gt;
|Rusty Nail&lt;br /&gt;
|Mix 1 part whiskey, 1 part drambuie.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sangria.gif|50px]]&lt;br /&gt;
|Sangria&lt;br /&gt;
|Mix 3 parts wine, 1 part orange juice, 1 part lemon juice, 1 part brandy.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sbiten.png|50px]]&lt;br /&gt;
|Sbiten&lt;br /&gt;
|Mix 1 part capsaicin, 10 parts mead.&lt;br /&gt;
|40&lt;br /&gt;
|Raises body temperature. Capsaicin is processed from chili peppers from the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriver.png|50px]]&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|Mix 2 parts vodka, 1 part orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:singuloglass.gif|50px]]&lt;br /&gt;
|Singulo&lt;br /&gt;
|Mix 5 part vodka, 1 part radium, 5 parts wine.&lt;br /&gt;
|50&lt;br /&gt;
|Get Radium from Chemistry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cbsc.png|50px]]&lt;br /&gt;
|Complex Bluespace Calculation&lt;br /&gt;
|Mix 4 part wine, 3 part soda water, 2  part vodka, 1 part radium&lt;br /&gt;
|25&lt;br /&gt;
|Get Radium from Chemistry. Overconsumption causes jittering. A word of warning: Improperly mixing your Complex Bluespace Calculation can result in a Singulo!&lt;br /&gt;
|-&lt;br /&gt;
![[File:SnowWhite.png|50px]]&lt;br /&gt;
|Snow White&lt;br /&gt;
|Mix 1 part beer, 1 part lemon lime.&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ssroyale.gif|50px]]&lt;br /&gt;
|Southside Royale&lt;br /&gt;
|Mix 1 part mint syrup, 1 part gin, 1 part lime juice, 1 part champagne.&lt;br /&gt;
|20&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:starsandstripes.gif|50px]]&lt;br /&gt;
|Stars and Stripes&lt;br /&gt;
|Mix 1 part cream, 1 part grenadine, 1 part creme de Yvette.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.gif|50px]]&lt;br /&gt;
|Sugar Rush&lt;br /&gt;
|Mix 4 parts Star-Kist (Brown Star), 1 part grenadine, 1 part vodka.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:suidream.png|50px]]&lt;br /&gt;
|Sui Dream&lt;br /&gt;
|Mix 1 parts Space-Up, 1 parts blue curacao, 1 part melon liquor.&lt;br /&gt;
|5&lt;br /&gt;
|Curacao and melon liquor are in the booze-o-mat vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TequillaSunrise.png|50px]]&lt;br /&gt;
|Tequila Sunrise&lt;br /&gt;
|Mix 2 parts tequila, 1 part orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|50px]]&lt;br /&gt;
|The Manly Dorf&lt;br /&gt;
|Mix 1 part beer, 2 parts ale.&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.gif|50px]]&lt;br /&gt;
|Three Mile Island Iced Tea&lt;br /&gt;
|Mix 10 parts Long Island Iced Tea, 1 part uranium.&lt;br /&gt;
|60&lt;br /&gt;
|Also gets you high. Grind up uranium from Mining. &lt;br /&gt;
|-&lt;br /&gt;
![[File:ToxinsSpecial.gif|50px]]&lt;br /&gt;
|Toxins Special&lt;br /&gt;
|Mix 2 parts phoron, 2 parts rum, 2 part vermouth.&lt;br /&gt;
|40&lt;br /&gt;
|Raises body temperature. Grind up phoron from Mining or process k&#039;ois spores, but be careful not to spill it!&lt;br /&gt;
|-&lt;br /&gt;
![[file:VodkaTonic.png|50px]]&lt;br /&gt;
|Vodka and Tonic&lt;br /&gt;
|Mix 2 parts vodka, 1 part tonic.&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|50px]]&lt;br /&gt;
|Vodka Martini&lt;br /&gt;
|Mix 2 parts vodka, 1 part vermouth.&lt;br /&gt;
|32&lt;br /&gt;
|Necessarily shaken, not stirred. &lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|50px]]&lt;br /&gt;
|Whiskey Cola&lt;br /&gt;
|Mix 2 parts whiskey, 1 part cola.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeySoda.png|50px]]&lt;br /&gt;
|Whiskey Soda&lt;br /&gt;
|Mix 2 parts whiskey, 1 part soda water.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiteRussian.png|50px]]&lt;br /&gt;
|White Russian&lt;br /&gt;
|Mix 2 parts Black Russian, 1 parts cream.&lt;br /&gt;
|30&lt;br /&gt;
|Black Russian (2 Vodka, 1 Kaluha)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DriestMartiniglass.png|50px]]&lt;br /&gt;
|Driest Martini&lt;br /&gt;
|Mix 1 unit gin, 1 unit nothing&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silencerglass.png|50px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|Mix 1 part cream, 1 part sugar, 1 part nothing&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thirdincident.png|50px]]&lt;br /&gt;
|Third Incident&lt;br /&gt;
|Mix 10 part curacao, 10 part grape juice, 3u of egg yolk&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poured Drinks===&lt;br /&gt;
To create some of these drinks, you can mix ground produce with the universal enzyme found in the kitchen. Note that the enzyme is a catalyst, which means it doesn&#039;t get used up in the reaction - separate it from your end product unless you want your patrons drinking it!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe.png|50px]]&lt;br /&gt;
|Absinthe&lt;br /&gt;
|75&lt;br /&gt;
|Bottles are labeled &amp;quot;Jailbreaker Verte.&amp;quot; Causes alcohol effects faster than most drinks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aleglass.png|50px]]&lt;br /&gt;
|Ale&lt;br /&gt;
|6&lt;br /&gt;
|Bottles are labeled &amp;quot;Magm-Ale.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:beerglass.png|50px]]&lt;br /&gt;
|Beer&lt;br /&gt;
|5&lt;br /&gt;
|Also available in the bar&#039;s back room or from the beer keg. Mix 10 parts corn oil and 5 parts universal enzyme (catalyst). Reduces jittering by 3 points per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:boukhaglass.gif|50px]]&lt;br /&gt;
|Boukha&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Boukha Boboksa Classic.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:champagneglass.gif|50px]]&lt;br /&gt;
|Champagne&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Tailfeather&#039;s Bubbliest champagne.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:curaco.png|50px]]&lt;br /&gt;
|Blue Curacao&lt;br /&gt;
|25&lt;br /&gt;
|Bottles are labeled &amp;quot;Miss Blue Curacao.&amp;quot; Mix 10 parts orange juice and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:cognac.png|50px]]&lt;br /&gt;
|Cognac&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Chateau De Baton Premium Cognac.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Ethanol&lt;br /&gt;
|75&lt;br /&gt;
|Comes from chemical dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fireballglass.gif|50px]]&lt;br /&gt;
|Fireball&lt;br /&gt;
|35&lt;br /&gt;
|Bottles are labeled &amp;quot;Uncle Git&#039;s Cinnamon Fireball.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginglass.png|50px]]&lt;br /&gt;
|Gin&lt;br /&gt;
|20&lt;br /&gt;
|Bottles are labeled &amp;quot;Griffeater Gin.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:meadglass.png|50px]]&lt;br /&gt;
|Mead&lt;br /&gt;
|25&lt;br /&gt;
|Mix 1 part sugar, 1 part water, and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:melonliquorglass.png|50px]]&lt;br /&gt;
|Melon Liquor&lt;br /&gt;
|23&lt;br /&gt;
|Bottles are labeled &amp;quot;Emeraldine Melon Liquor.&amp;quot; Mix 10 parts watermelon juice, and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Moonshine&lt;br /&gt;
|65&lt;br /&gt;
| Mix 10 parts nutriment and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:pwineglass.png|50px]]&lt;br /&gt;
|Poison Wine&lt;br /&gt;
|15&lt;br /&gt;
|Made from poison berries. Mix 10 parts poison berry juice and 5 parts universal enzyme (catalyst). As the name implies, this wine is not safe and will poison people who drink it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumglass.png|50px]]&lt;br /&gt;
|Rum&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Captain Pete&#039;s Cuban Spiced Rum.&amp;quot; Dispenser labels it &amp;quot;Deadrum.&amp;quot; Causes dizziness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakeglass.png|50px]]&lt;br /&gt;
|Sake&lt;br /&gt;
|20&lt;br /&gt;
|Mix 10 units of rice and 5 universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequilaglass.png|50px]]&lt;br /&gt;
|Tequila&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Caccavo Guaranteed Quality Tequilla.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirteenloko.png|50px]]&lt;br /&gt;
|Thirteen Loko&lt;br /&gt;
|10&lt;br /&gt;
|Comes from [[Hacking#Vending Machines|hacked soda vending machines]].Reduces drowsiness, lowers body temperature to normal, and causes jittering.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vermouthglass.png|50px]]&lt;br /&gt;
|Vermouth&lt;br /&gt;
|17&lt;br /&gt;
|Bottles are labeled &amp;quot;Goldeneye Vermouth.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:vodkaglass.png|50px]]&lt;br /&gt;
|Vodka&lt;br /&gt;
|50&lt;br /&gt;
|Bottles are labeled &amp;quot;Tunguska Triple Distilled.&amp;quot; Mix 10 parts potato juice and 5 parts universal enzyme (catalyst). Cures 1 point of radiation per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeyglass.png|50px]]&lt;br /&gt;
|Whiskey&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Uncle Git&#039;s Special Reserve.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:wineglass.gif|50px]]&lt;br /&gt;
|Wine&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Doublebeard Bearded Special Wine.&amp;quot; Mix 10 parts grape juice and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:bittersglass.png|50px]]&lt;br /&gt;
|Bitters&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Angstra Aromatic Bitters&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:victoryginglass.png|50px]]&lt;br /&gt;
|Victory Gin&lt;br /&gt;
|18&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeyglass.png|50px]]&lt;br /&gt;
|Special Whiskey&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:greenchartreuseglass.png|50px]]&lt;br /&gt;
|Green Chartreuse&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:yellowchartreuseglass.png|50px]]&lt;br /&gt;
|Yellow Chartreuse&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitecremeglass.png|50px]]&lt;br /&gt;
|White Creme de Menthe&lt;br /&gt;
|20&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:cremedeyvetteglass.png|50px]]&lt;br /&gt;
|Creme de Yvette&lt;br /&gt;
|20&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:brandyglass.png|50px]]&lt;br /&gt;
|Brandy&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:guinnessglass.png|50px]]&lt;br /&gt;
|Guinness&lt;br /&gt;
|8&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:drambuieglass.png|50px]]&lt;br /&gt;
|Drambuie&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitwineglass.png|50px]]&lt;br /&gt;
|White Wine&lt;br /&gt;
|15&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Doublebeard Bearded White Wine&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Xeno-based Drinks===&lt;br /&gt;
Alcohol is toxic for some Species. Instead, they get drunk by butanol or toothpaste, which has little to no effect on other species.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Get It&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pure Butanol&lt;br /&gt;
|Mix 10 units corn oil, 10 units sugar and 5 units enzyme.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xuiziglass.gif|50px]]&lt;br /&gt;
|Xuizi Juice&lt;br /&gt;
|Get it in your Booze-o-Mat.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sarezhiglass.gif|50px]]&lt;br /&gt;
|Sarezhi Wine&lt;br /&gt;
|Order from Cargo, or get it in your Booze-o-Mat.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crocodile Guwan.png|50px]]&lt;br /&gt;
|Crocodile Guwan&lt;br /&gt;
|Mix 5 parts sarezhi wine, 1 part toxin.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cactusmargerita.png|50px]]&lt;br /&gt;
|Moghes Margarita&lt;br /&gt;
|Mix 2 parts xuizi juice, 3 parts lime.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cactuscreme.png|50px]]&lt;br /&gt;
|Cactus Creme&lt;br /&gt;
|Mix 2 parts berry juice, 1 part cream, 2 parts xuizi juice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BahamaLizard.png|50px]]&lt;br /&gt;
|Bahama Lizard&lt;br /&gt;
|Mix 2 parts xuizi juice, 2 parts lemon juice, 1 part cream, 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lizardphlegm.png|50px]]&lt;br /&gt;
|Lizard Phlegm&lt;br /&gt;
|Mix 2 parts cream, 1 part banana, 1 part xuizi juice, 1 part watermelon juice.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icepick.gif|50px]]&lt;br /&gt;
|Cactus Tea&lt;br /&gt;
|Mix 1 part ice tea, 1 part xuizi juice.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghespolitan.png|50px]]&lt;br /&gt;
|Moghespolitan&lt;br /&gt;
|Mix 2 parts sarezhi wine, 1 part xuizi juice, 5 parts grenadine.&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghessheat.png|50px]]&lt;br /&gt;
|Wasteland Heat&lt;br /&gt;
|Add 3 units of capsaicin to 10 units of xuizi juice. Results in 10 units.&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Contactwine.png|50px]]&lt;br /&gt;
|Contact Wine&lt;br /&gt;
|Ruin 5 parts xuizi juice and 5 parts sarezhi wine with 1 part radium.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sangria.gif|50px]]&lt;br /&gt;
|Sandgria&lt;br /&gt;
|Flavor 3 parts sarezhi wine with 1 part orange juice, 1 part lemon juice, and 1 part xuizi juice.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WhiskeyCola.png|50px]]&lt;br /&gt;
|Cactus Cola&lt;br /&gt;
|Mix 2 parts xuizi juice with 2 parts cola. Finish off with 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver.png|50px]]&lt;br /&gt;
|Sandpit&lt;br /&gt;
|Mix 2 parts xuizi juice and 2 parts orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Demonsbloodglass.gif|50px]]&lt;br /&gt;
|Heretics Blood&lt;br /&gt;
|Mix 3 parts xuizi juice with 1 part Mountain Wind, 1 part blood and 1 part Dr. Gibb.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodwine.png|50px]]&lt;br /&gt;
|Bloodwine&lt;br /&gt;
|Mix 3 parts sarezhi wine and 2 parts blood.&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kois_odyne.png|50px]]&lt;br /&gt;
|Kois Odyne&lt;br /&gt;
|Mix 1 parts tonic, koispaste, toothpaste.&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sedantian_Firestorm.png|50px]]&lt;br /&gt;
|Sedantian Firestorm&lt;br /&gt;
|Mix 1 parts phoron, toothpaste.&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waterfresh.png|50px]]&lt;br /&gt;
|Waterfresh&lt;br /&gt;
|Mix 1 parts tonic, soda water, toothpaste.&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teathpasteglass.png|50px]]&lt;br /&gt;
|Teathpaste&lt;br /&gt;
|Desecrate 2 parts tea with 1 part toothpaste.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:trizkizkiglass.png|50px]]&lt;br /&gt;
|Trizkizki Tea&lt;br /&gt;
|Mix 1 part green tea, 1 part sarezhi wine, 1 part grenadine.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cold_gate.png|50px]]&lt;br /&gt;
|Coldgate&lt;br /&gt;
|Mix 1 part mint syrup, ice, toothpaste.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:zora_drone.png|50px]]&lt;br /&gt;
|Drone Fuel&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Non-Alcoholic Drinks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Get It&lt;br /&gt;
|-&lt;br /&gt;
![[File:bananajuice.png|50px]]&lt;br /&gt;
|Banana Juice&lt;br /&gt;
|Process a banana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berryglass.gif|50px]]&lt;br /&gt;
|Berry Juice&lt;br /&gt;
|Process berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownstar.png|37px]]&lt;br /&gt;
|Brown Star&lt;br /&gt;
|Mix 2 parts orange juice, 1 part cola.&lt;br /&gt;
Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:carrotjuice.png|50px]]&lt;br /&gt;
|Carrot Juice&lt;br /&gt;
|Process a carrot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Cream&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb.png|50px]]&lt;br /&gt;
|Dr. Gibb&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rootbeer couple.png|37px]]&lt;br /&gt;
|R&amp;amp;D Root Beer&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grapejuice.png|50px]]&lt;br /&gt;
|Grape Juice&lt;br /&gt;
|Process grapes or green grapes; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:grapesoda.png|50px]]&lt;br /&gt;
|Grape Soda&lt;br /&gt;
|Mix 2 parts grape juice, 1 part cola.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grenadineglass.png|50px]]&lt;br /&gt;
|Grenadine Syrup&lt;br /&gt;
|Mix 10 parts berry juice, 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotcocoglass.png|50px]]&lt;br /&gt;
|Hot Chocolate&lt;br /&gt;
|Mix 5 parts water, 1 part coco powder; hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:iceglass.png|50px]]&lt;br /&gt;
|Ice&lt;br /&gt;
|Drinks dispenser; hacked hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceteaglass.gif|50px]]&lt;br /&gt;
|Iced Tea&lt;br /&gt;
|Mix 1 part ice, 2 parts tea; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|50px]]&lt;br /&gt;
|Bureacratea&lt;br /&gt;
|Mix 1 part tea, 1 part expresso.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Greenteavend.png|50px]]&lt;br /&gt;
|Green Tea&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaivend.png|50px]]&lt;br /&gt;
|Chai Tea&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000&lt;br /&gt;
|-&lt;br /&gt;
![[File:chailatte.png|50px]]&lt;br /&gt;
|Chai Latte&lt;br /&gt;
|Mix 1 part chai tea, 1 part milk or soy milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cocochaiteaglass.png|50px]]&lt;br /&gt;
|Chocolate Chai&lt;br /&gt;
|Mix 2 parts chai tea, 1 part coco.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Coco chailatte.png|50px]]&lt;br /&gt;
|Chocolate Chai Latte&lt;br /&gt;
|Mix 1 part chocolate chai tea, 1 part milk or soy milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:coffteacup.png|50px]]&lt;br /&gt;
|Cofftea&lt;br /&gt;
|Mix 1 part tea, 1 part coffee&lt;br /&gt;
|-&lt;br /&gt;
![[File:deserttea.png|50px]]&lt;br /&gt;
|Desert Blossom Tea&lt;br /&gt;
|Mix 2 parts green tea, 1 part xuizi juice, 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:halfandhalf.png|50px]]&lt;br /&gt;
|Half and Half&lt;br /&gt;
|Mix 1 part iced tea, 1 part lemonade.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hereticteashort.gif|50px]]&lt;br /&gt;
|Heretic&#039;s Tea&lt;br /&gt;
|Mix 3 parts iced tea, 1 part blood, 1 part space mountain wind, 1 part dr gibb.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Martian Tea&lt;br /&gt;
|Ruin tea or green tea with a pepper mill. One shake per four units.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mendelltea.png|50px]]&lt;br /&gt;
|Mendell Afternoon Tea&lt;br /&gt;
|Mix 4 parts green tea, 1 part mint syrup, 1 part lemon juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:berrytea.png|50px]]&lt;br /&gt;
|Mixed Berry Tea&lt;br /&gt;
|Mix 2 parts tea or green tea, 1 part berry juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pomegranateteaglass.png|50px]]&lt;br /&gt;
|Pomegranate Iced Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part grenadine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Potatea&lt;br /&gt;
|Mix 2 parts tea, 1 part potato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:securitea.gif|50px]]&lt;br /&gt;
|Securitea&lt;br /&gt;
|Mix 2 parts tea, 1 part crayon dust (any color).&lt;br /&gt;
|-&lt;br /&gt;
![[File:sleepytea.gif|50px]]&lt;br /&gt;
|Sleepytime Tea&lt;br /&gt;
|Mix 5 parts tea, 1 part soporific.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hakhmaglass.png|50px]]&lt;br /&gt;
|Spiced Hakhma Tea&lt;br /&gt;
|Mix 2 parts tea, 2 parts hakhma milk, 1 part space spices.&lt;br /&gt;
|-&lt;br /&gt;
![[File:icetea.png|50px]]&lt;br /&gt;
|Sweet Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Tomatea&lt;br /&gt;
|Mix 2 parts tea, 1 part tomato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.gif|50px]]&lt;br /&gt;
|Tropical Iced Tea&lt;br /&gt;
|Mix 3 parts iced tea, 1 part lime juice, 1 part orange juice, 1 part watermelon juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|50px]]&lt;br /&gt;
|Librarian Special&lt;br /&gt;
|Mix 1 part tea, 1 part Nothing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kirateaglass.gif|50px]]&lt;br /&gt;
|Kira Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part kira special.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kiraspecial.gif|50px]]&lt;br /&gt;
|Kira Special&lt;br /&gt;
|Mix 1 part orange juice, 1 part lime juice, 1 part soda water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CafeLatte.png|50px]]&lt;br /&gt;
|Apple Cider (hot)&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meadglass.png|50px]]&lt;br /&gt;
|Apple Cider (cold)&lt;br /&gt;
|Mix 2 parts apple cider, 1 part ice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meadglass.png|50px]]&lt;br /&gt;
|Apple Cider Juice&lt;br /&gt;
|Mix 2 parts apple juice, 1 part sugar, 1 part space spices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemonglass.gif|50px]]&lt;br /&gt;
|Lemon Juice&lt;br /&gt;
|Process a lemon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonlime.png|50px]]&lt;br /&gt;
|Lemon Lime&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemonade.png|50px]]&lt;br /&gt;
|Lemonade&lt;br /&gt;
|Mix 1 part Lemon juice, 1 part sugar, 1 part water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limejuice.png|50px]]&lt;br /&gt;
|Lime Juice&lt;br /&gt;
|Drinks dispenser; process a lime. Heals 0.5 toxin damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meloncooler.gif|50px]]&lt;br /&gt;
|Melon Cooler&lt;br /&gt;
|2 parts watermelon juice, 2 parts soda water, 1 part mint syrup, 1 part ice. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigarettelizard.png|50px]]&lt;br /&gt;
|Cigarette Lizard&lt;br /&gt;
|2 parts lime juice, 2 parts soda water, 1 part mint syrup, 1 part ice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Milk&lt;br /&gt;
|From the biogenerator, or from a cow that has been fed wheat. Heals 0.5 trauma damage per unit, and removes 5 units of capsaicin from your body per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:milkshake.png|50px]]&lt;br /&gt;
|Milkshake&lt;br /&gt;
|Mix 1 part cream, 2 parts ice, 2 parts milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meatshake.png|50px]]&lt;br /&gt;
|Meatshake&lt;br /&gt;
|1 part cream, 1 part animal protein, 1 part water.&lt;br /&gt;
|-&lt;br /&gt;
![[File:millionairesour.gif|50px]]&lt;br /&gt;
|Millionaire Sour&lt;br /&gt;
|3 parts Spacemountain Wind, 1 parts grenadine, 1 part lime juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_mountain_wind.png|50px]]&lt;br /&gt;
|Mountain Wind&lt;br /&gt;
|Drinks Dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nukacolaglass.gif|50px]]&lt;br /&gt;
|Nuka Cola&lt;br /&gt;
|1 part uranium, 5 parts space cola. Gets you high, jittery, dizzy, and makes you ignore speed penalties.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangeglass.gif|50px]]&lt;br /&gt;
|Orange Juice&lt;br /&gt;
|Drinks dispenser; process an orange. Heals 2 suffocation damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:poisonberryjuice.png|50px]]&lt;br /&gt;
|Poison Berry Juice&lt;br /&gt;
|Process a poison berry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownglass.gif|50px]]&lt;br /&gt;
|Potato juice&lt;br /&gt;
|Process a potato.&lt;br /&gt;
|-&lt;br /&gt;
![[File:shirleytemple.gif|50px]]&lt;br /&gt;
|Shirley Temple&lt;br /&gt;
|4 parts Space Up, 2 parts grenadine. &lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Soda Water&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_cola.png|50px]]&lt;br /&gt;
|Space Cola&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_up.png|50px]]&lt;br /&gt;
|Space-Up&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Soy Milk&lt;br /&gt;
|Process a soybean.&lt;br /&gt;
|-&lt;br /&gt;
![[File:teacup.png|50px]]&lt;br /&gt;
|Tea&lt;br /&gt;
|From drinks dispenser or hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorDelight.gif|50px]]&lt;br /&gt;
|The Doctor&#039;s Delight&lt;br /&gt;
|Mix 2 parts cream, 1 part lime juice, 1 part tomato juice, 1 part orange juice, 1 part tricordrazine. Heals 4 suffocation damage, 2 trauma damage, 2 burn damage, 2 toxin damage, 15 dizziness and 5 confusion, per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatojuice.png|50px]]&lt;br /&gt;
|Tomato Juice&lt;br /&gt;
|Process a tomato; Booze vendor. Heals 0.5 burn damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Tonic water&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Upsidedowncup.png|50px]]&lt;br /&gt;
|Upside-Down Cup&lt;br /&gt;
|Mix 3 parts Dr. Gibb, 1 part lemon juice, 1 part ice&lt;br /&gt;
|-&lt;br /&gt;
![[File:waterglass.png|50px]]&lt;br /&gt;
|Water&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine, sinks, and water tanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatojuice.png|50px]]&lt;br /&gt;
|Watermelon Juice&lt;br /&gt;
| Drinks dispenser; process a watermelon slice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Portsvilleminttea.png|50px]]&lt;br /&gt;
|Portsville Mint Tea&lt;br /&gt;
|Mix 3 parts ice tea, 1 part berry juice, 1 part mint syrup, 1 part sugar&lt;br /&gt;
|-&lt;br /&gt;
![[File:mint_syrupglass.png|50px]]&lt;br /&gt;
|Mint Syrup&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Wintergreen Mint Syrup&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cooling_breeze.png|50px]]&lt;br /&gt;
|Cooling Breeze&lt;br /&gt;
|Cold drinks vending machine. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_juice.png|50px]]&lt;br /&gt;
|Dyn Juice&lt;br /&gt;
|Get it by juicing a dyn leaf or from your Booze-o-Mat. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_tea.png|50px]]&lt;br /&gt;
|Dyn Tea&lt;br /&gt;
|Mix 1 part dyn juice and 4 parts water. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_iced_tea.png|50px]]&lt;br /&gt;
|Dyn Iced Tea&lt;br /&gt;
|Mix 1 part dyn juice, 2 parts ice and 2 parts sodawater. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:algaeSurprise.png|50px]]&lt;br /&gt;
|Pl&#039;iuop Algae Surprise&lt;br /&gt;
|Mix 2 virus food, 1 banana.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rixulinSundae.png|50px]]&lt;br /&gt;
|Rixulin Sundae&lt;br /&gt;
|Mix 2 virus food, 1 wulumunusha, 1 white wine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:xrim.png|50px]]&lt;br /&gt;
|Xrim Garden&lt;br /&gt;
|Mix 2 virus food, 1 watermelon juice, 1 orange juice, 1 lime juice, 1 C&#039;thur rockin&#039; raspberry (Zo&#039;ra vendor).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thewake.png|50px]]&lt;br /&gt;
|The Wake&lt;br /&gt;
|Mix 1 part tea, 1 part orange juice, 1 part dyn juice.&lt;br /&gt;
|-!&lt;br /&gt;
![[File:zora_cherry.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Cherry&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_phoron.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Phoron Passion&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_kois.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda K&#039;ois Twist&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_hozm.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda High Octane Zorane Migh&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_venom.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Sour Venom Grass&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_klax.png|50px]]&lt;br /&gt;
|Klaxan Energy Crush&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_cthur.png|50px]]&lt;br /&gt;
|C&#039;thur Rockin&#039; Raspberry&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_jelly.png|50px]]&lt;br /&gt;
|Royal Jelly&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adhomaimilk.png|50px]]&lt;br /&gt;
|Fermented Fatshouters Milk&lt;br /&gt;
|Get it from the custom loadout or from a field ration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coffee Drinks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Beverage&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Mix It&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Alcoholic&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Coffee&lt;br /&gt;
|Dispense from drinks dispenser, Vending Machine. Removes 10 units of frost oil from your body per unit.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Cafe Latte&lt;br /&gt;
|Mix 1 part coffee, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Frappe Coffee&lt;br /&gt;
|Mix 2 parts coffee, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Espresso&lt;br /&gt;
|Dispense from Coffee Master 3000&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Freddo Espresso&lt;br /&gt;
|Mix 1 part espresso, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Caffe Americano&lt;br /&gt;
|Mix 1 part espresso, 1 part water.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Flat White Espresso&lt;br /&gt;
|Mix 1 part espresso, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Latte&lt;br /&gt;
|Mix 1 part flat white, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Cappuccino&lt;br /&gt;
|Mix 1 part espresso, 1 part cream.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Freddo Cappuccino&lt;br /&gt;
|Mix 1 part cappuccino, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Macchiato&lt;br /&gt;
|Mix 1 part cappuccino, 1 part espresso.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Mocacchino&lt;br /&gt;
|Mix 1 part flat white, 1 part coco.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sromshine.png|50px]]&lt;br /&gt;
|Sromshine&lt;br /&gt;
|Mix 2 parts coffee, 1 part orange juice.&lt;br /&gt;
|N&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCoffee.png|50px]]&lt;br /&gt;
|Irish Coffee&lt;br /&gt;
|Mix 1 parts coffee, 1 part Irish Cream.&lt;br /&gt;
| Y&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Soy Latte&lt;br /&gt;
|Mix 1 part coffee, 1 part soymilk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rewriter.png|50px]]&lt;br /&gt;
|Rewriter&lt;br /&gt;
|1 part Space Mountain Wind, 1 part Coffee. Causes jittering.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kahluaglass.gif|50px]]&lt;br /&gt;
|Kahlua&lt;br /&gt;
|Bottles are labeled &amp;quot;Robert Robust&#039;s Coffee Liqueur.&amp;quot; Mix 5 parts coffee, 5 parts sugar, and 5 universal enzyme (catalyst).&lt;br /&gt;
Reduces dizziness, drowsiness, sleep, and lowers your body temperature down to normal. Causes jittering.&lt;br /&gt;
| Y&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Martian Special&lt;br /&gt;
|Pepper coffee by clicking your mug with a pepper mill, one peppering per 4 units of coffee.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Food Recipes==&lt;br /&gt;
* Liquids, condiments, ground fruits and vegetables, and eggs that have been cracked into a container are all measured in reagent units rather than their own items. They can be poured directly into the microwave (whole eggs can be added directly to the microwave and are considered a separate ingredient, so be careful!)&lt;br /&gt;
&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them with a sharp object. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel; crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
&lt;br /&gt;
* Condiments and reagents can be added to food, possibly increasing their nutrition value or adding some [[traitor|fun]] extras. A chef can create condiments by grinding up things that contain them and isolating them in the CondiMaster in the back room. Condiments let you put ketchup on your fries, salt in your soup, dylovene on your fish fingers, or psilocybin on your ghost burger--the possibilities are endless. Foods hold a maximum of fifty units of reagents.&lt;br /&gt;
&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
&lt;br /&gt;
* Poisonous reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;. Reagents which have other, non-deadly effects--like intoxication, sleepiness, or the effects of hot or cold sauce--are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mixed Recipees.===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Recipes for the new appliances. The microwave got removed, so try to produce them with a bowl or pan instead. Will update those asap.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Split&lt;br /&gt;
| Mix 1 ice cream cone, 1 banana, 5u milk, 5u salt in a bowl or plate.&lt;br /&gt;
| A dessert made with icecream and a banana.&lt;br /&gt;
 5 nutrient, 3 banana, 2 ice cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&lt;br /&gt;
| Microwave 1 egg, 1 unit of salt, 1 unit of pepper.&lt;br /&gt;
| 3 animal protein, 3 egg yolk, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Poachedegg.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Poached Egg&lt;br /&gt;
| Fry 1 egg, 1 unit salt, 1 unit pepper, 1 unit space spice, 5 units water in a skillet or pan.&lt;br /&gt;
| 3 egg yolk, 1 nutriment, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&lt;br /&gt;
| Microwave 1 egg, 5 units water.&lt;br /&gt;
| 2 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| Mix 1 meat, 1 Bun in a plate or bowl.&lt;br /&gt;
| 3 nutriment, 13 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| Combine 1 Cutlet/Meatball with 1 Bun  in a plate or bowl.&lt;br /&gt;
| 3 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&lt;br /&gt;
| Combine 1 cheese wedge with 1 Burger in a plate or bowl.&lt;br /&gt;
| 2 animal protein, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&lt;br /&gt;
| Mix 1 Bun and 1 brain in a plate or bowl.&lt;br /&gt;
| 7 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 blood&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&lt;br /&gt;
| Mix 1 Bun and 1 robot head in a plate or bowl.&lt;br /&gt;
| 2 nutriment, 1 animal protein, 5% probability of &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&lt;br /&gt;
| Mix 1 Bun and 1 xeno-meat in a plate or bowl.&lt;br /&gt;
| 15 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearburger.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bearburger&lt;br /&gt;
| Mix 1 Bun and 1 bear meat in a bowl or plate.&lt;br /&gt;
| 10 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpsandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fillet -o- Fish Sandwich&lt;br /&gt;
| Mix 1 Bun and 1 fish fillet in a bowl or plate.&lt;br /&gt;
| 10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubuger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&lt;br /&gt;
| Mix 1 Bun and 1 Tofu in a bowl or plate.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghostbur.PNG|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Burger&lt;br /&gt;
| Mix 1 Bun and 1 ectoplasm in a plate or bowl.&lt;br /&gt;
| 2 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:clownburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Clown Burger&lt;br /&gt;
| Mix 1 Bun and 1 clown wig and mask in a plate or bowl.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mimeburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mime Burger&lt;br /&gt;
| Mix 1 Bun and 1 beret in a plate or bowl.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&lt;br /&gt;
| Mix 1 Sausage and 1 Bun in a bowl or plate.&lt;br /&gt;
| 19 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Classic Hotdog&lt;br /&gt;
| Mix 1 corgi meat and 1 Bun in a bowl or plate.&lt;br /&gt;
| 19 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Bacon&lt;br /&gt;
| Fry 1 Raw Bacon in a skillet.&lt;br /&gt;
| .3 animal protein, 1 unit Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon Stick.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggpop&lt;br /&gt;
| Combine 1 Bacon with 1 Boiled Egg in a bowl or plate.&lt;br /&gt;
| 3 animal protein, 1 egg&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon and Eggs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;bacon and eggs&lt;br /&gt;
| Combine 1 Bacon with 1 Fried Egg.&lt;br /&gt;
| 3 animal protein, 1 egg&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Fillet&lt;br /&gt;
| Mix 1 Katsu and 1 Bun in a bowl or plate.&lt;br /&gt;
| 5 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sashimi&lt;br /&gt;
| Mix 1 snack and 5u soysause in a bowl or plate.&lt;br /&gt;
| 3 seafood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&lt;br /&gt;
| Fry 2 balls of dough and 10 units sugar in a skillet.&lt;br /&gt;
| 8 nutriment, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&lt;br /&gt;
| Bake 1 Donk Pocket in an oven.&lt;br /&gt;
| 2 nutriment, 2 animal protein, 5 tricordrazine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&lt;br /&gt;
| Allow a warm Donk Pocket to cool.&lt;br /&gt;
| 2 nutriment, 2 or 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&lt;br /&gt;
| Bake 1 flat dough, 1 apple.&lt;br /&gt;
| 4 nutriment, 1 animal protein&lt;br /&gt;
&lt;br /&gt;
For some reason, this is not an oven recipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Bun&lt;br /&gt;
| Mix 1 raw cutlet, 1 dough slice, 1 unit space spice, 5 units water in a bowl or plate.&lt;br /&gt;
| 5 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard Bun&lt;br /&gt;
| Cook 1 dough slice, 3 units egg yolk, 1 unit space spice, 5 units water in a pan or pot.&lt;br /&gt;
Don&#039;t use a whole egg, or it will end up as a boiled egg.&lt;br /&gt;
| 6 nutriment, 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Momo&lt;br /&gt;
| Cook 1 chicken meat, 3 dough slices, 2 units space spice, 5 units water in a pan or pot.&lt;br /&gt;
| 7 nutriment, 6 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Momo&lt;br /&gt;
| Microwave 1 carrot, 1 cabbage, 3 dough slices, 2 units space spice, 5 units water.&lt;br /&gt;
| 10 nutriment, 4 space spice, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesepmelet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Du Fromage&lt;br /&gt;
| Fry 6 units egg yolk and 2 cheese wedges in a skillet.&lt;br /&gt;
| 16 animal protein, 6 egg yolk &lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&lt;br /&gt;
| Bake 1 ball of dough, 5 units milk, 5 units sugar.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&lt;br /&gt;
| Bake 2 cheese wedges, 1 eggplant.&lt;br /&gt;
| 6 nutriment, 8 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Wafers&lt;br /&gt;
| Microwave 10 units flour, 1 soybean.&lt;br /&gt;
| 10 nutriment, 1 soy milk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&lt;br /&gt;
| Microwave 1 flat dough, 1 berry.&lt;br /&gt;
| 4 nutriment, 7 berry juice, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&lt;br /&gt;
| Cook 5 units soy sauce and 1 meat in a skillet.&lt;br /&gt;
| 12 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;(Human)-kabob&lt;br /&gt;
| Mix 2 human meat and 1 metal rod in a bowl or plate.&lt;br /&gt;
| 26 animal protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-kabob&lt;br /&gt;
| Mix 2 meat and 1 metal rod in a bowl or plate.&lt;br /&gt;
| 26 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&lt;br /&gt;
| Mix 2 tofu and 1 metal rod in a bowl or plate.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nomad Skewer&lt;br /&gt;
| Mix 1 adhomian meat and 1 metal rod in a bowl or plate.&lt;br /&gt;
| ? nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouters Bloodpudding&lt;br /&gt;
| Cook 1 adhomian meat, 1 lard, 5u blizzard ear flour, 10u blood in a pan or pot.&lt;br /&gt;
| ? nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&lt;br /&gt;
| Microwave 1 potato, 1 cheese wedge.&lt;br /&gt;
| 3 nutriment, 7 animal protein, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesy Fries&lt;br /&gt;
| Mix 1 Space Fries and 1 cheese wedge in bowl, plate or skillet.&lt;br /&gt;
| 4 nutriment, 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chilicheesefries.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chili Cheese Fries&lt;br /&gt;
| Mix 1 Space Fries, 1 Hot Chili, 1 cheese wedge in a bowl or plate.&lt;br /&gt;
| 9 nutriment, 9 animal protein, &amp;lt;span style=&amp;quot;Color: Blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi_Roll.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ouerean Fish Log&lt;br /&gt;
| Mix 1 carp meat, 1 cabbage, 1 boiled rice in a bowl or plate.&lt;br /&gt;
| 6 seafood, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&lt;br /&gt;
| Fry 1 corn in a saucepan.&lt;br /&gt;
| 2 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatstake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Steak&lt;br /&gt;
| Fry 1 unit salt, 1 unit pepper, 1 meat (any type) in a skillet.&lt;br /&gt;
| 13 animal protein, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&lt;br /&gt;
| Bake 5 units water, 5 units vodka, 5 units psilocybin.&lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&lt;br /&gt;
| Cook 5 units water, 5 units vodka, 5 units amatoxin in a saucepan.&lt;br /&gt;
|6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&lt;br /&gt;
| Cook 10 units water, 1 meatball, 1 carrot, 1 potato in a pan or pot.&lt;br /&gt;
| 11 animal protein, 5 water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Steamed Crab Legs&lt;br /&gt;
| Cook 1 crab legs, 1 nutri-spread, 10 water, 1u salt in a pan or pot.&lt;br /&gt;
| Crab legs steamed and buttered to perfection. One day when the boss gets hungry...&lt;br /&gt;
 2 nutrition, 6 seafood, 1 sodiumchloride, 2 savory butter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegesoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&lt;br /&gt;
| Cook 10 units water, 1 carrot, 1 corn, 1 eggplant, 1 potato in a pan or pot.&lt;br /&gt;
| 8 nutriment, 5 water, 3 corn oil, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&lt;br /&gt;
| Cook 10 units water, 1 nettle, 3 units egg yolk, 1 potato in a pan or pot.&lt;br /&gt;
| 8 nutriment, 5 water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 sulphuric acid&amp;lt;/span&amp;gt;, 2 potato juice, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&lt;br /&gt;
| Mix 20 units water. Yep.&lt;br /&gt;
| 10 water, 25% chance of 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&lt;br /&gt;
| Cook 1 meat, 1 chili pepper, 1 tomato in a pan or pot.&lt;br /&gt;
| 3 nutriment, 12 animal protein &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 capsaicin&amp;lt;/span&amp;gt;, 4 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&lt;br /&gt;
| Cook 1 meat, 1 ice pepper, 1 tomato in a pan or pot.&lt;br /&gt;
| 3 nutriment, 12 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 frost oil&amp;lt;/span&amp;gt;, 4 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&lt;br /&gt;
| Cook 1 bear meat, 1 chili, 1 tomato in a pan or pot.&lt;br /&gt;
| 3 nutriment, 12 animal protein, 4 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Stew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Stew&lt;br /&gt;
| Cook 10 units water, 2 adhomai meat, 2 dirtberries, 1 mushroom, 1 messas tear in a pan or pot.&lt;br /&gt;
| 4 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_soup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root soup&lt;br /&gt;
| Cook 2 earthenroot,  10 units water, 1 space spice, 1 sodium chloride in a pan or pot.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Spicy_Clams.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Ras&#039;val clams&lt;br /&gt;
| Mix 2 clams, 1 cabbage, 1 chili, 1 capsaicin, 1 spacespice in a bowl or plate.&lt;br /&gt;
| 4 seafood, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spell.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&lt;br /&gt;
| Mix 1 Burger, 1 wizard hat  in a plate or bowl.&lt;br /&gt;
| 6 nutriment, 3 or 13 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbite.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&lt;br /&gt;
| Mix 1 Burger, 3 meat, 3 egg yolk in a bowl or plate.&lt;br /&gt;
| 40 animal protein, 4 nutriment, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&lt;br /&gt;
| Fry 1 Space Fries and 1 fish meat in a skillet.&lt;br /&gt;
| 3 nutriment, 6 animal protein, possibly &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&lt;br /&gt;
| Mix 2 bread slices, 1 Meat Steak, 1 cheese wedge in a bowl or plate.&lt;br /&gt;
Custom sandwiches can be made by combining items with a bread slice, but use this recipe for others that call for a sandwich as an ingredient.&lt;br /&gt;
| 3 nutriment, 20.4 animal protein, 1.2 egg yolk, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&lt;br /&gt;
| Fry 1 Sandwich in a skillet.&lt;br /&gt;
| 3 nutriment, 23.4 animal protein, 1.2 egg yolk, 1 salt, 1 pepper, 2 carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&lt;br /&gt;
| Fry 2 bread slices and 1 cheese wedge in a skillet.&lt;br /&gt;
| 3 nutriment, 8.4 animal protein, 1.2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hro&#039;zamal Lard Sandwich&lt;br /&gt;
| Mix 2 flatbread and 1 lard in a bowl or plate.&lt;br /&gt;
| A lard sandwhich prepared in the style of Hro&#039;zamal, usually made from Schlorrgo lard.&lt;br /&gt;
 6 nutriment, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Cheese Flatbread&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 4 bacon, 2 tomato.&lt;br /&gt;
| Not a pizza.&lt;br /&gt;
 5 nutriment, 5 protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Sandwich&lt;br /&gt;
| Mix 2 ice cream cone, 5u milk, 5u ice in a bowl or plate.&lt;br /&gt;
| Portable ice cream in its own packaging.&lt;br /&gt;
 4 ice cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Mix 30u Blood. Alternatively cook 2 tomato and 10u water in a pan or pot.&lt;br /&gt;
| Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
5 nutriment, 14 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bluespace Tomato Soup&lt;br /&gt;
| Cook 2 bluespacetomato and 10u water in a pan or pot.&lt;br /&gt;
| A scientific experiment turned into a possibly unsafe meal.&lt;br /&gt;
5 nutriment, 5 bluespace dust&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&lt;br /&gt;
| Microwave 2 balls of dough, 10 units sugar, 5 units psilocybin.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 psilocybin&amp;lt;/span&amp;gt;, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&lt;br /&gt;
| Cook 10 units water, 1 meat, 1 tomato, 1 potato, 1 carrot, 1 eggplant, 1 chantrelle mushroom in a pot.&lt;br /&gt;
| 6 nutriment, 13 animal protein, 7 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 imidazoline&amp;lt;/span&amp;gt;, 5 water, 2 potato juice, 1 carrot juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearstew.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Stew&lt;br /&gt;
| Cook 10 units water, 1 bluespace bear meat, 1 tomato, 1 potato, 1 carrot, 1 eggplant, 1 chantrelle mushroom in a pot&lt;br /&gt;
| 6 nutriment, 4 animal protein, 5 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Fry 1 bread slice, 5 units cherry jelly or slime jelly in a skillet.&lt;br /&gt;
Slime jelly will poison someone who eats it.&lt;br /&gt;
| 1 nutriment, 0.2 animal protein, 0.6 egg yolk, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeytoast.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeyed Toast&lt;br /&gt;
| Fry 1 bread slice and 5 units honey in a skillet.&lt;br /&gt;
| 1 nutriment, 0.2 animal protein, 0.6 egg yolk, 5 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&lt;br /&gt;
| Cook 10 units water, 2 tofu, 2 soy dope in a pot.&lt;br /&gt;
| 8 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&lt;br /&gt;
| Fry 2 soy dope, 1 carrot, 1 tomato in a saucepan.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spagettiboiled.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&lt;br /&gt;
| Cook 5 units water and 1 spaghetti (uncooked) in a pan or pot.&lt;br /&gt;
| 2 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lomein.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lo Mein&lt;br /&gt;
| Cook 5 units water, 5 units soy sauce, 1 carrot, 1 cabbage, 1 spaghetti (uncooked) in a pan or pot.&lt;br /&gt;
| 6 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&lt;br /&gt;
| Cook 5 units water and 10 units rice in a pot or pan.&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedrice.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Rice&lt;br /&gt;
| Fry 5 units water, 10 units rice, 5 units soy sauce, 1 carrot, 1 cabbage in a skillet or pan.&lt;br /&gt;
| 6 nutriment, 5 rice, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risotto.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto&lt;br /&gt;
| Cook 5 units wine, 10 units rice, 1 unit space spice, 1 chantrelle mushroom in a pan or pot.&lt;br /&gt;
| 6 mushroom, 4 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bibimbap.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bibimbap&lt;br /&gt;
| Cook 5 units rice, 1 cutlet, 1 egg, 1 carrot, 1 cabbage, 1 chantrelle mushroom, 2 units space spice in a pan or pot. &lt;br /&gt;
| 6 animal protein, 3 egg yolk, 3 space spice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&lt;br /&gt;
| Cook 5 units milk and 10 units rice in a pan or pot.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Cook 5 units water, 1 spaghetti (uncooked), 2 tomatoes in a pan or pot.&lt;br /&gt;
| 6 nutriment, 14 tomato juice, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&lt;br /&gt;
| Cook 5 units water, 1 spaghetti (uncooked), 2 meatballs  in a pan or pot.&lt;br /&gt;
| 4 nutriment, 10.33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&lt;br /&gt;
| Cook 5 units water, 1 spaghetti (uncooked), 4 meatballs  in a pan or pot.&lt;br /&gt;
| 4 nutriment, 16.33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbite.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&lt;br /&gt;
| Mix 1 Big Bite Burger, 1 ball of dough, 1 meat, 1 tomato, 1 Boiled Egg, 1 cheese wedge, 5 units salt, 5 units pepper in a bowl or plate.&lt;br /&gt;
| 25 nutriment, 25 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&lt;br /&gt;
| Mix 5 units water, 5 units sugar, 1 apple in a bowl or plate.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&lt;br /&gt;
| Mix 1 bun, 5 units of cherry jelly or slime jelly in a bowl or plate.&lt;br /&gt;
Slime jelly will poison someone who eats it.&lt;br /&gt;
| 5 nutriment, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&lt;br /&gt;
| Mix 2 bread slices and 5 units wine in a bowl, plate or skillet.&lt;br /&gt;
| 2 nutriment, 0.4 animal protein, 1.2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&lt;br /&gt;
| Mix 2 bread slices, 5 units cherry jelly or slime jelly in a bowl or plate.&lt;br /&gt;
| 2 nutriment, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;, .4 animal protein, 1.6 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Microwave 30 units blood!&lt;br /&gt;
| Smells like copper...&lt;br /&gt;
2 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 blood&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- These two are totally missing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Missing Sprite&lt;br /&gt;
|&#039;&#039;&#039;Slime Soup&lt;br /&gt;
| Cook 10 units of water and 5 units of slime jelly in a pan or pot.&lt;br /&gt;
| 10 Water, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Missing Sprite&lt;br /&gt;
|&#039;&#039;&#039;Boiled slime Core&lt;br /&gt;
| Microwave 5 units of water, 1 slime core&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;35 Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Chocegg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&lt;br /&gt;
| Cook 1 egg and 1 chocolate bar in a pan or pot.&lt;br /&gt;
| 3 nutriment, 4 sugar, 4 coco, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&lt;br /&gt;
| Cook 1 cutlet, 1 meatball in a skillet.&lt;br /&gt;
| 12 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&lt;br /&gt;
| Deep fry one battered fish fillet.&lt;br /&gt;
| 7 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&lt;br /&gt;
| Cook 10 units water, 1 Burned Mess, 1 tofu, 3 egg yolk, 1 cheese wedge in a pot.&lt;br /&gt;
| Always contains 4 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3+ toxin&amp;lt;/span&amp;gt;, and 1+ carbon.&lt;br /&gt;
Possible other reagents: nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;imidazoline&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit&lt;br /&gt;
| Bake 1 plump helmet mushroom, 5 units water, 5 units flour.&lt;br /&gt;
| 5 nutriment, 10% chance of 8 nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&lt;br /&gt;
| Cook 5 units water, 5 units milk, 1 chantrelle mushroom in a pan or pot.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:redcurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Curry&lt;br /&gt;
| Cook 2 cutlets, 5 units cream, 2 units space spice, 5 units rice in a skillet.&lt;br /&gt;
| 6 animal protein, 2 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greencurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Green Curry&lt;br /&gt;
| Cook 2 tofu, 1 chili pepper, 5 units cream, 2 units space spice, 5 units rice in a skillet.&lt;br /&gt;
| 5 tofu, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;, 1 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:yellowcurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Yellow Curry&lt;br /&gt;
| Cook 2 peanuts, 1 potato, 5 units of cream, 2 units space spice, 5 units rice in a skillet.&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&lt;br /&gt;
| Cook 5 units water, 5 units soy sauce, 6 units egg yolk, 1 chantrelle mushroom in a saucepan.&lt;br /&gt;
| 5 animal protein, 6 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&lt;br /&gt;
| Cook 10 units water, 1 white beet, 1 cabbage in a pan or pot.&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&lt;br /&gt;
| Mix 2 cabbage, 1 tomato, 1 carrot, 1 apple in a bowl or plate.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 2 tomato juice, 1 carrot juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&lt;br /&gt;
| Mix 1 ambrosia deus and 1 golden apple in a bowl or plate.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 The Doctor&#039;s Delight&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 bicaridine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 space drugs&amp;lt;/span&amp;gt;, 3 gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&lt;br /&gt;
| Mix 3 ambrosia vulgaris, 1 potato, 1 meatball in a bowl or plate.&lt;br /&gt;
| 6 nutriment, 5 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 space drugs&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 bicaridine&amp;lt;/span&amp;gt;, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&lt;br /&gt;
| Bake 1 Bread, 5 units water, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 3 nutriment, 1 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&lt;br /&gt;
| Microwave 2 tofu, 1 Stuffing.&lt;br /&gt;
| 12 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;, 1 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&lt;br /&gt;
| Mix 1 dough slice, 1 cutlet, 1 cheese wedge in a bowl or plate, or fry them in a skillet.&lt;br /&gt;
Alternatively, microwave 1 tortilla, 1 cutlet, 1 cheese wedge.&lt;br /&gt;
| 4 nutriment, 10.3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chip_basket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Basket of Chips&lt;br /&gt;
| Fry 1 tortilla and 1u salt in a skillet or the fryer.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nachos.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nachos&lt;br /&gt;
| Fry 1 chip basket, 1 cheese wedge.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:salsadip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Salsa Dip&lt;br /&gt;
| Mix 1 chili pepper, 1 tomato, 1 lime, 1 space spice, 1 salt, 1 pepper in a bowl or plate.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guacdip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Guacamole Dip&lt;br /&gt;
| Mix 1 tofu, 1 chili pepper, 1 lime, 1 space spice, 1 salt, 1 pepper in a bowl or plate.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
Don&#039;t tell anyone there&#039;s no avocado in it. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesedip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Queso Dip&lt;br /&gt;
| Mix 1 cheese wedge, 1 chili pepper, 1 tomato, 1 space spice, 1 salt, 1 pepper in a bowl or plate.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Burrito&lt;br /&gt;
| Mix 1 tortilla, 2 meatballs, 1 space spice in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:veganburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegan Burrito&lt;br /&gt;
| Mix 1 tortilla, 1 tofu in a bowl or plate.&lt;br /&gt;
| 6 nutriment, 4 tofu&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spicyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Meat Burrito&lt;br /&gt;
| Mix 1 burrito and 2 chili in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesy Burrito&lt;br /&gt;
| Mix burrito and 1 cheesewedge in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyspicyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Cheesy Burrito&lt;br /&gt;
| Mix 1 burrito, 1 cheesewedge, 2 chili in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin &lt;br /&gt;
|-&lt;br /&gt;
|[[File:hellburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;El Diablo&lt;br /&gt;
| Mix 1 spicy meat burrito and 10 chili in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin&lt;br /&gt;
While it may be a great Burrito, the peppers will still make it unpleasant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:mysteryburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burrito (Mystery)&lt;br /&gt;
| Mix 1 burrito and 1 mystery soup in a bowl or plate.&lt;br /&gt;
| 6 nutriment, ???&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&lt;br /&gt;
| Microwave 5 units sugar, 5 units frost oil.&lt;br /&gt;
| 1 mint toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfest_of_Guwandi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast of champions&lt;br /&gt;
| Mix 1 sausage, 1 omelette, 1 meatsteak in a bowl or plate.&lt;br /&gt;
| 6 animal protein, 4 egg.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghresian Sea Delight.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Moghresian Sea delight&lt;br /&gt;
| Cook 3 eggs and 15 units blood in a pan or pot.&lt;br /&gt;
| 4 egg.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Mix 1 dried q&#039;lort slice and 1u salt in a bowl or plate.&lt;br /&gt;
| 2 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Sun Special&lt;br /&gt;
| Fry 1 sausage, 1 cheese wedge in a skillet or pan.&lt;br /&gt;
| 2 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hatchling Surprise.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hatchling Suprise&lt;br /&gt;
| Microwave 1 poached egg, 3 bacon.&lt;br /&gt;
| 2 egg, 4 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat Pancake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pancake&lt;br /&gt;
| Fry 3 meatball and 1 omelette in a skillet.&lt;br /&gt;
| 2 egg, 6 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chilied Eggs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chilied Eggs&lt;br /&gt;
| Cook 1 hotchili and 3 boiled egg in a pan or pot.&lt;br /&gt;
| 6 egg, 2 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffed Meatball.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Meatball&lt;br /&gt;
| Microwave 1 meatball, 1 cheese wedge, 1 cabbage.&lt;br /&gt;
| 4 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seared Carp.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Korlaaskak&lt;br /&gt;
| Fry 6 carp meat, 1 cabbage, 1 lime, 1 units space spice in a skillet.&lt;br /&gt;
| 12 seafood.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedkois.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried K&#039;ois&lt;br /&gt;
| Fry 1 k&#039;ois spore in a skillet&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca. Curiously, not fried in the fryer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiskebab3.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Kebab&lt;br /&gt;
| Combine up to 3 Fried K&#039;ois with 1 metal rod.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6/12/18 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9/12/15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiskebab3.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Doner Kebab&lt;br /&gt;
| Combine 1 meat steak, 1 flat dough, 1 tomato, 1 cabbage, 1u salt in a bowl or plate.&lt;br /&gt;
| A delicious sandwich-like food from ancient Earth. The meat is typically cooked on a vertical rotisserie.&lt;br /&gt;
 5 nutriment, 4 protein, 4 dough, 2 cabbage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Soup&lt;br /&gt;
| Use a rolling pin on 1 Fried K&#039;ois.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiswaffles.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Waffles&lt;br /&gt;
| Fry 1 k&#039;ois paste in a skillet.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisjelly.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Jelly&lt;br /&gt;
| Cook 1 K&#039;ois Soup and 2 k&#039;ois spores in a saucepan.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ toxin&amp;lt;/span&amp;gt;, 3+ carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Baconburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&lt;br /&gt;
| Mix a bun, meat, and three bacon in a bowl or plate.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NT muffin.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;NT Muffin&lt;br /&gt;
| Fry a plump helment biscuit, sausage, fried egg, and cheese wedge in a skillet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fishtaco.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish taco&lt;br /&gt;
| Mix 1 carp meat, 1 tortilla, 1 lemon, and 1 chili pepper in a bowl or plate.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BLT.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&lt;br /&gt;
| Microwave two bread, two bacon, one tomato and one cabbage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Porkbowl.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Porkbowl&lt;br /&gt;
| Cook 10 rice, 5 water, 1 bacon in a saucepan.&lt;br /&gt;
| 4 protein, 6 rice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berrymuffin.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Berrymuffin&lt;br /&gt;
| Microwave 5 sugar, 5 milk, 1 dough ball, 1 berry.&lt;br /&gt;
| 6 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashedpotato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nashed potato&lt;br /&gt;
| Mix 1 potato in a bowl or plate.&lt;br /&gt;
| 4 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionrings.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Rings&lt;br /&gt;
| Microwave 1 onion, 1 doughslice.&lt;br /&gt;
| 5 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Onionsoup&lt;br /&gt;
| Cook 1 onion and 10 water in a pan or pot.&lt;br /&gt;
| 5 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Qilvo&lt;br /&gt;
| Cook 1 squid meat, 2 seaweed, 10u water, 5u cream in a pan or pot.&lt;br /&gt;
| ? nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Zantiri&lt;br /&gt;
| Cook 2 guami and 1 eki in a pan or pot.&lt;br /&gt;
| ? nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
[[File:oven.gif|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Before you can use the oven, it must be preheated. Right-click and select Toggle Power to turn it on. Preheating takes several minutes, but after a short while it can be used to cook even if not fully preheated. The food will cook more slowly until preheating is complete. Examine the oven while next to it to see how hot it is. &lt;br /&gt;
**You can alt+click the oven to open and close the oven door.&lt;br /&gt;
**If the oven door is left open, heat will escape. Make sure it&#039;s closed, especially when cooking and preheating!&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the oven, use the food directly on the oven, which will place it into an empty oven tray. If you want to cook a recipe that requires multiple ingredients, remove one of the oven trays, put all recipe ingredients into it, and then put the tray back in the oven. &lt;br /&gt;
&lt;br /&gt;
*The oven can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single tray. &lt;br /&gt;
**Any leftover reagents will be absorbed into the cooked foods. &lt;br /&gt;
*When not making a recipe the oven can also be used to just bake any food, which will cook it, give it a nice brown colour.&lt;br /&gt;
&lt;br /&gt;
*The oven can also be used for Combination Cooking, which allows you to make custom bread, pies, cakes, and pizzas with whatever fillings/toppings you want. To do this, right click and Choose Output, select the combine target, and then insert an oven tray full of ingredients. &lt;br /&gt;
**The quantity of stuff used to make it will determine the size of the result.&lt;br /&gt;
**Combination Cooking can only make one item at a time - whatever output is set will only work for the next item cooked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ovenchips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven chips&lt;br /&gt;
| Bake 1 raw potato sticks.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionaroast.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Diona Roast&lt;br /&gt;
| Bake 1 Diona nymph, 1 apple, 5 units polytrinic acid. &lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ribplate.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rib Plate&lt;br /&gt;
| Bake 1 meat, 5 units honey, 2 units space spice, 1 unit black pepper.&lt;br /&gt;
Obtain honey from beehives, or small amounts by grinding up the Messa&#039;s tear plant.&lt;br /&gt;
| 6 animal protein, 5 honey, 2 triglyceride, 1 black pepper &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven-cooked Bacon&lt;br /&gt;
| Bake 6 raw bacon, 1 butter/nutri-spread&lt;br /&gt;
Mass baked Bacon.&lt;br /&gt;
| .3 animal protein, 1 unit Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pan-cooked Bacon&lt;br /&gt;
| Fry 6 raw bacon, 1 butter/nutri-spread in a pan.&lt;br /&gt;
Mass cooked Bacon.&lt;br /&gt;
| .3 animal protein, 1 unit Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread Loaf&lt;br /&gt;
| Bake 3 meat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 20 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&lt;br /&gt;
| Bake 3 xeno-meat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 32.5 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;7.5 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthbread&lt;br /&gt;
| Bake 3 synthmeat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 20 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananabread.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&lt;br /&gt;
| Bake 3 balls of dough, 5 units milk, 15 units sugar, 1 banana.&lt;br /&gt;
| 20 nutriment, 21 banana juice, 3 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun&lt;br /&gt;
|Bake 1 dough.&lt;br /&gt;
|3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeybun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeybun&lt;br /&gt;
|Bake 1 dough, 5 honey.&lt;br /&gt;
|3 nutriment, 5 honey, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&lt;br /&gt;
| Bake 3 tofu, 3 cheese wedges, 3 balls of dough.&lt;br /&gt;
| 30 nutriment, 15 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&lt;br /&gt;
| Bake 2 balls of dough, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 6 nutriment, 1 pepper, 1 salt, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&lt;br /&gt;
| Bake 1 flat dough.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&lt;br /&gt;
| Bake 2 balls of dough, 2 cheese wedges.&lt;br /&gt;
| 5 nutriment, 25 animal protein.&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread&lt;br /&gt;
| Bake 4 balls of dough, 1 unit salt.&lt;br /&gt;
| 6 nutriment, 1 animal protein, 3 egg yolk&lt;br /&gt;
Sliceable: Makes 5 slices. Bread slices can be turned into custom sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pancakes.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&lt;br /&gt;
| Fry 2 flatdough and 2 berries in a skillet.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&lt;br /&gt;
| Bake 1 meat, 1 flat dough.&lt;br /&gt;
| 20 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&lt;br /&gt;
| Bake 1 tofu, 1 flat dough.&lt;br /&gt;
| 10 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xpie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Pie&lt;br /&gt;
| Bake 1 xeno-meat, 1 flat dough.&lt;br /&gt;
| 17 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&lt;br /&gt;
| Bake 1 flat dough, 1 banana, 5 units sugar.&lt;br /&gt;
| 4 nutriment, 6 banana juice, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&lt;br /&gt;
| Bake 1 cherry, 1 flat dough, 10 units sugar.&lt;br /&gt;
| 4 nutriment, 1 sugar, 1 cherry jelly, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&lt;br /&gt;
| Bake 1 pumpkin, 10 units flour, 3 units egg yolk, 5 units milk, 5 units sugar.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&lt;br /&gt;
| Bake 10 units flour, 1 egg, 1 golden apple, 5 units milk, 5 units sugar.&lt;br /&gt;
| 8 nutriment, 8 gold, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:keylimepie.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Key Lime Pie&lt;br /&gt;
| Bake 2 limes, 10 units flour, 3 units egg yolk, 5 units milk, 5 units sugar.&lt;br /&gt;
| 16 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&lt;br /&gt;
| Bake 1 flat dough, 5 units amatoxin.&lt;br /&gt;
| 5 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 psilocybin&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.GIF|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&lt;br /&gt;
| Bake 1 flat dough, 1 plump helmet.&lt;br /&gt;
| 8 nutriment, 1 animal protein, 10% chance of &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quiche.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Quiche&lt;br /&gt;
| Bake 9 units egg yolk, 10 units flour, 5 units milk, 1 cheese wedge&lt;br /&gt;
| 10 nutriment, 10 cheese&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&lt;br /&gt;
| Bake 1 ball of dough, 1 chocolate bar, 10 units milk, 10 units sugar.&lt;br /&gt;
Makes four cookies.&lt;br /&gt;
| 5 nutriment, 2 sugar, 2 coco, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&lt;br /&gt;
| Bake 1 dough slice, 5 units sugar, 1 piece of paper (optional).&lt;br /&gt;
Write something on the paper to serve as the fortune!&lt;br /&gt;
| 3 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&lt;br /&gt;
| Bake 1 ball of dough, 1 poppy.&lt;br /&gt;
| 10 nutriment, 1 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&lt;br /&gt;
| Bake 1 dough slice, 1 unit salt.&lt;br /&gt;
| 1 nutriment, .3 animal protein&lt;br /&gt;
You might also get these by gibbing a parrot! In that case, they have 5.4 nutriment, for some reason.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheese_Cracker.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Supreme Cheese Toast&lt;br /&gt;
| Mix 1 butter/nutri-spread, 1 bread slice, 1 cheese wedge, 1 unit space spice in a bowl or plate.&lt;br /&gt;
| 8 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&lt;br /&gt;
| Bake 1 cutlet, 2 chilis, 1 corn.&lt;br /&gt;
Alternatively, bake 1 tortilla, 1 cutlet, 2 chili peppers.&lt;br /&gt;
| 9 animal protein, 2 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 capsaicin&amp;lt;/span&amp;gt;, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&lt;br /&gt;
| Bake 1 monkey cube, 10 units flour, 1 banana, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 20 animal protein, 6 banana, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:regularcake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk.&lt;br /&gt;
| 20 nutriment.&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 3 carrots.&lt;br /&gt;
| 25 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 2 cheese wedges.&lt;br /&gt;
| 10 nutriment, 19 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units orange juice, 1 orange.&lt;br /&gt;
| 20 nutriment, 1 orange juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units lime juice, 1 lime.&lt;br /&gt;
| 20 nutriment, 1 lime juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units lemon juice, 1 lemon.&lt;br /&gt;
| 20 nutriment, 1 lemon juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 4 units coco, 1 chocolate bar.&lt;br /&gt;
| 20 nutriment, 4 sugar, 4 coco powder&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:birthday.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 1 red candle.&lt;br /&gt;
| 20 nutriment, 10 sprinkles&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|[[File:applecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 2 apples.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:Braincake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 1 brain.&lt;br /&gt;
| 5 nutriment, 20 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 blood&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|[[File:brownies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&lt;br /&gt;
| Bake 10 units brownie mix, 3 units egg yolk.&lt;br /&gt;
| 8 nutriment, 2 brownie mix&lt;br /&gt;
Sliceable: Makes 4 pieces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cosmicbrownies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Brownies&lt;br /&gt;
| Bake 10 units brownie mix, 3 units egg yolk, 1 ambrosia vulgaris.&lt;br /&gt;
| 8 nutriment, 4 brownie mix, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4 space drugs&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 bicaridine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 toxin&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 4 pieces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&lt;br /&gt;
| Bake 1 flat dough, 4 cheese wedges, 1 tomato.&lt;br /&gt;
| 35 nutriment, 8 tomato juice, 7 animal protein&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&lt;br /&gt;
| Bake 1 flat dough, 3 meat, 1 cheese wedge, 1 tomato.&lt;br /&gt;
Substituting synthetic meat from chemistry will also work.&lt;br /&gt;
| 40 animal protein, 10 nutriment&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&lt;br /&gt;
| Bake 1 flat dough, 5 chantrelle mushrooms, 1 cheese wedge, 1 tomato.&lt;br /&gt;
| 35 nutriment, 10 animal protein, 2 tomato juice&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegepizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 1 eggplant, 1 carrot, 1 corn, 1 tomato.&lt;br /&gt;
| 30 nutriment, 6 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9 imidazoline&amp;lt;/span&amp;gt;, 5 animal protein&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 3 synthflesh, 1 tomato.&lt;br /&gt;
| 40 animal protein, 10 nutriment&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pineapple_pizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pineapple Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 2 pineapple rings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat_pocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pocket&lt;br /&gt;
| Bake 1 flat dough, 1 meat ball, 1 cheese wedge&lt;br /&gt;
| Results in 2 units&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Bacon Flatbread&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 4 bacon, 2 tomatoes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Truffle.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Truffle&lt;br /&gt;
| Bake 1 chocolate bar, 2 coco powder, 5 cream&lt;br /&gt;
| Results in 4 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Croissant&lt;br /&gt;
| Bake 1 dough, 1 sodium chloride, 5 water, 5 milk&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;xuq&#039;qil&lt;br /&gt;
| Bake 1 cheese wedge, 1 crab legs, 1 plumphelmet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajcadny.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Sugar Tree Candy&lt;br /&gt;
| Bake 5 units fatshouter milk, 3 units egg, 1 dough, 2 sugar tree fruits.&lt;br /&gt;
| 26 nutriments.&lt;br /&gt;
Makes a total of 26 candy cubes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Bread&lt;br /&gt;
| Bake 1 dirtberries, 1 unit space spice, and 1 flatbread.&lt;br /&gt;
| 5 Nutriments.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Hardbread&lt;br /&gt;
| Bake 3 Adhomian Bread and 1 unit of space spice.&lt;br /&gt;
| 15 Nutriments.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deepfryer===&lt;br /&gt;
[[File:fryer.gif|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Before you can use the fryer, it must be preheated. Right-click and select Toggle Power to turn it on. Heating up takes a while, so be sure to do it early. Prepare other ingredients while it warms up!&lt;br /&gt;
*The deep fryer has an oil level that you should keep an eye on - cooking efficiency will fall as it drops, and it starts off at a randomized level. For optimal cooking, keep the oil topped up to the maximum. &lt;br /&gt;
**You can sometimes find a spare tank of cooking oil in the maintenance behind the kitchen. Otherwise, you can order one from cargo.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the fryer, use the food directly on it, which will place that item into an empty fryer basket. If you want to cook a recipe that requires multiple ingredients, remove one of the fryer baskets by clicking the fryer with an empty hand, and put all your ingredients into the basket. Once everything for the recipe is inside, put the basket back in the fryer. &lt;br /&gt;
&lt;br /&gt;
*The fryer can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single basket. &lt;br /&gt;
**Many fryer recipes require an ingredient to be coated in batter or beer-batter for the recipe to work. See the next section for an explanation of battering foods.&lt;br /&gt;
**Any leftover reagents will be absorbed into the cooked foods. &lt;br /&gt;
*When not making a recipe the fryer can also be used to just &amp;quot;deep fry&amp;quot; any food, which will cook it, give it a nice brown color, and add some extra nutrition to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batteredsausage.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Battered Sausage&lt;br /&gt;
| Fry 1 Sausage, battered.&lt;br /&gt;
| 6 protein, 1.7 batter, 1.5 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corndog.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Corndog&lt;br /&gt;
| Fry 1 Sausage, 1 batter, &lt;br /&gt;
| 4 nutriment, 12 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pizzacrunch.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Crunchy Pizza&lt;br /&gt;
| Fry 1 Pizza Slice, battered.&lt;br /&gt;
| 25 nutriment, 6.5 batter, 4 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cubancarp.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&lt;br /&gt;
| Fry 1 chili, 1 ball of dough, 1 carp meat.&lt;br /&gt;
| 3 seafood, 3 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet and Sour.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet and Sour Pork&lt;br /&gt;
| Fry 1 Bacon, 1 cutlet, 5 soysauce, 10 batter.&lt;br /&gt;
| 3 protein, 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar.&lt;br /&gt;
| 3 nutriment, 1 sprinkles (3 if frosted), 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut (Chaos)&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar, 10 units Hot Sauce, 10 units Cold Sauce.&lt;br /&gt;
| Always: 2 nutriment, 1 sprinkles (3 if frosted), 1 animal protein&lt;br /&gt;
Chance of containing an additional 3 units of one of the following: nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;phoron&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, banana, berry juice, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jdonut1.gif|50px]][[File:jdonut2.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut (Jelly)&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar, 10 units of berry juice/cherry jelly/slime Jelly.&lt;br /&gt;
| 3 nutriment, 1 sprinkles (3 if frosted), 5 berry juice or cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedmushroom.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Mushroom&lt;br /&gt;
| Fry 1 plump helmet mushroom, beer-battered.&lt;br /&gt;
| 4 nutriment, 2 protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:funnelcake.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Funnel Cake&lt;br /&gt;
| Fry 10 batter, 5 sugar.&lt;br /&gt;
| 10 batter, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jalapenopop.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jalapeno Popper&lt;br /&gt;
| Fry 1 chili, battered.&lt;br /&gt;
| 1.5 nutriment, 0.3 batter, 0.15 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Katsu.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Katsu&lt;br /&gt;
| Fry 1 chicken meat, beer-battered.&lt;br /&gt;
| 6 protein, 2 beer batter, 1 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pisanggoreng.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pisang Goreng&lt;br /&gt;
| Fry 2 bananas, battered.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risottoballs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto Balls&lt;br /&gt;
| Fry 1 salt, 1 black pepper, 1 Risotto, battered.&lt;br /&gt;
| 2 nutriment, 4 rice, 1 black pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&lt;br /&gt;
| Fry 1 raw potato sticks.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Nugget&lt;br /&gt;
| Fry 1 chicken meat and 5u flour.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Batter===&lt;br /&gt;
&lt;br /&gt;
You can coat food in batter before putting it in the deepfryer!&lt;br /&gt;
*Nearly everything you can fry can be coated in batter. &lt;br /&gt;
*Put all of the ingredients of the batter in a container to create the batter, then use a food item on the container to cover it in batter.&lt;br /&gt;
*The ingredients for the batter can be mixed in any kind of container.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Batter&lt;br /&gt;
| Mix 1 egg, 10 units flour, 5 units water, 2 units salt.&lt;br /&gt;
| TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Beerbatter&lt;br /&gt;
| Mix 1 egg, 10 units flour, 5 units beer, 2 units salt.&lt;br /&gt;
| TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intermediate Ingredients===&lt;br /&gt;
These items are usually steps on the way to more complicated recipes. Try to prepare them while waiting on the oven and the fryer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun&lt;br /&gt;
| Bake 1 ball of dough in the oven.&lt;br /&gt;
| 4 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tortilla.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tortilla&lt;br /&gt;
| Fry 5 flour and 5 water in a skillet.&lt;br /&gt;
| 6 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flat Dough.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flat Dough&lt;br /&gt;
| Roll 1 ball of dough with a rolling pin.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
Sliceable: Makes 3 dough slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough Slice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough Slice&lt;br /&gt;
| Cut 1 flat dough with a kitchen knife.&lt;br /&gt;
| 2 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spaghetti.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Cut 1 dough slice with a kitchen knife.&lt;br /&gt;
| 3 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg&lt;br /&gt;
| Found in kitchen storage, can be ordered at Cargo, gathered from a chicken that has been fed wheat, or harvested from a mutated eggplant plant.&lt;br /&gt;
| 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&lt;br /&gt;
| Use an egg on any container to break 3 units of egg yolk into it. Eggs can also be ground up in the grinder. Be careful to check whether the a recipe needs egg yolk or whole eggs!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat&lt;br /&gt;
| From butchering most animals and people. The gibber will not accept people unless emagged. Synthetic meat can be created from the Biogenerator in hydroponics, or made by mixing blood and clonexadone.&lt;br /&gt;
| Varying amounts of animal protein and nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw Cutlet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Cutlet&lt;br /&gt;
| Cut 1 meat (any type) with a kitchen knife.&lt;br /&gt;
| 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cutlet&lt;br /&gt;
| Fry 1 raw cutlet in a skillet.&lt;br /&gt;
| 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Bacon&lt;br /&gt;
| Cut 1 raw cutlet with a kitchen knife.&lt;br /&gt;
| .3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carp Meat&lt;br /&gt;
| Butcher a dead space carp (using the gibber yields three fillets, cutting with a knife yields one).&lt;br /&gt;
| 3-10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno Meat&lt;br /&gt;
| Butcher a dead giant spider or a xenomorph.&lt;br /&gt;
| 6 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Meat&lt;br /&gt;
| Butcher a dead space bear.&lt;br /&gt;
| ~12 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Huge Mushroom Slice&lt;br /&gt;
| Butcher a dead walking mushroom.&lt;br /&gt;
| ~7 nutriment, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Slice&lt;br /&gt;
| Butcher a dead killer tomato.&lt;br /&gt;
| ~12 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Sticks.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 potato with a kitchen knife.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 carrot with a kitchen knife.&lt;br /&gt;
| 3 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&lt;br /&gt;
| Cut 1 soybean with a kitchen knife.&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reagents/Condiments/Recipes from Blending or Mixing===&lt;br /&gt;
To mix reagents, put them in the same container. You will hear a bubbling sound if mixing is successful.&lt;br /&gt;
*To see exactly what you&#039;ve mixed, use a beaker and then add it to a nearby All-In-One Grinder or ChemMaster machine.&lt;br /&gt;
*Grinding a completed food item in the grinder reduces it to the reagents inside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&lt;br /&gt;
| Process meat or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process cherries from the garden. Rarely, cargo may have containers that you can fill a dispenser with in their warehouse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers from the garden, or even Xenobotany. Lowers body temperature, causes shivering, and removes capsaicin from your body quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn from the garden. Can be spread on the floor as a lubricant to slip people!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marge.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-spread&#039;&#039;&#039;&lt;br /&gt;
| Created in the biogenerator for 80 biomass.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butter.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter&#039;&#039;&#039;&lt;br /&gt;
| Created by mixing 20 cream and 1 salt.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownie Mix&#039;&#039;&#039;&lt;br /&gt;
| Mix 5 units flour, 5 units cocoa, and 5 units sugar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an egg, or crack an egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flour&#039;&#039;&#039;&lt;br /&gt;
| Process wheat from the garden, or pour directly from a flour sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotsauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers from the garden. Capsaicin raises body temperature, causes discomfort, and removes frost oil from your body when eaten. Causes 0.5 toxin damage per unit if injected.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ketchup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts tomato juice, 1 part water, and 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepper&#039;&#039;&#039;&lt;br /&gt;
| Extra pepper mills are in the bar, or can be ordered in a Kitchen Supple Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice&#039;&#039;&#039;&lt;br /&gt;
| Process Rice. Ground rice is what is used in most recipes, rather than the whole plant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Salt&#039;&#039;&#039;&lt;br /&gt;
| Found in salt shakers, or by mixing sodium and chlorine from the chem dispenser. If the chemist won&#039;t oblige, there are extra salt shakers in the bar, and they can also be ordered in a Kitchen Supply Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spacespice.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Spice&#039;&#039;&#039;&lt;br /&gt;
| A large bottle is available in the kitchen storage locker. Additional spice can be ordered in a Kitchen Supple Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soysauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&lt;br /&gt;
| Mix 4 units of soy milk, 1 unit of sulphuric acid from chemistry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process frosted donuts, found around the station or prepared yourself.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:emptycondiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;&lt;br /&gt;
| Process white beet or sugarcane.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Food&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&lt;br /&gt;
| Mix 40 units milk, 5 universal enzyme (catalyst).&lt;br /&gt;
Sliceable: Makes 8 slices.&lt;br /&gt;
| 20 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 units coco, 2 units milk (or soymilk), 2 units sugar.&lt;br /&gt;
| 2 nutriment, 2 sugar, 2 coco&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu&#039;&#039;&#039;&lt;br /&gt;
| Mix 10 units soymilk, 5 units universal enzyme (catalyst).&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough&lt;br /&gt;
| Mix 3 units egg yolk, 10 units flour.&lt;br /&gt;
Can be made quickly by adding an egg directly to a flour sack, which counts as a reagent container.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball&#039;&#039;&#039;&lt;br /&gt;
| Mix 3 units animal protein, 5 units flour. Fry in a skillet or pan.&lt;br /&gt;
| 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Junk Food==&lt;br /&gt;
&lt;br /&gt;
When there&#039;s no chef, the chef is serving toxic glop, or the chef is trying to murder you and your friends, most people resort to one of two things: [[Guide to Hydroponics|grazing on produce]], or the vending machines.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Junk food requires no chef or machinery, but it&#039;s generally not as filling or as interesting.&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Item&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Source&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 1 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cup Ramen &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 30 dry ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 3 parts Dry Ramen, 1 part water.&lt;br /&gt;
| Makes 3 parts Hot Ramen.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hell Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 1 part capsaicin, 6 parts Hot Ramen. &lt;br /&gt;
Raises body temperature.&lt;br /&gt;
| Makes 6 parts Hell Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jerky.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Scaredy&#039;s Private Reserve Beef Jerky&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raisins.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;4no Raisins &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp vending machine.&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Twinkie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Twinkie&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheesieHonkers.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesie Honkers&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadtube.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread Tube&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndiecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Syndi-Cake&#039;&#039;&#039;&lt;br /&gt;
| Hack a Getmore Chocolate Corp. vending machine to unlock these for purchase.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkrellSnax.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;SkrellSnax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monkeycube.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey Cube&#039;&#039;&#039;&lt;br /&gt;
| Stocked in Science and Virology.&lt;br /&gt;
| 10 animal protein &lt;br /&gt;
Eating this will kill you as a monkey grows inside you. Also comes in Stok, Farwa, and Naera varieties, available through [[Cargo]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:liquidfood.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;LiquidFood Ration&#039;&#039;&#039;&lt;br /&gt;
| Can be found on the shuttle as emergency rations, or in the Mining reward vending machine.&lt;br /&gt;
| 10 nutriment, 3 iron&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:Honeycomb.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeycomb&#039;&#039;&#039;&lt;br /&gt;
| From Beekeeping&lt;br /&gt;
| 10 Honey, 0.5 Nutriment, 2 Sugar&lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Koisbar.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 K&#039;ois Paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything except Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfast_wrap.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast Wrap&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
&lt;br /&gt;
Some reagents in finished recipes are poisonous or have undesirable effects. If you&#039;re a traitor that may be the point, but if you&#039;re just feeling fancy you may want to try and serve these items safely. A little creative chemistry or careful preparation can help get rid of the dangerous reagents in your food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any piece of food can contain up to 50 units of reagents, including those that are created with it.&lt;br /&gt;
&lt;br /&gt;
*When using medicines, be careful not to add too much to avoid triggering an overdose. &lt;br /&gt;
*Reagents that react inside the food to neutralize a poison may be dangerous themselves until they react. Using too much will leave poisonous leftovers.&lt;br /&gt;
*Reagents can be removed from food with a syringe, and separated using the CondiMaster in the kitchen. Get that Carpotoxin outta there!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| Blood&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of dylovene for every four units of blood.&lt;br /&gt;
Alcoholic drinks created with blood of any type are safe. Be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with clonexadone (1 unit clonexadone to 5 units blood).&lt;br /&gt;
|-&lt;br /&gt;
| Carpotoxin&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Since it metabolizes very slowly, using dylovene in the food is ineffective. &lt;br /&gt;
&lt;br /&gt;
Carpotoxin reacts with copper and cryptobiolin to form rezadone, a wonderful healing medicine with minor side effects. This is the best way to make carpotoxin safe.&lt;br /&gt;
|-&lt;br /&gt;
| Amatoxin&lt;br /&gt;
| Found in fly amanita mushrooms. Add 1 unit dylovene per 2 units amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| Toxin&lt;br /&gt;
| Add 1 unit dylovene per 2 units toxin.&lt;br /&gt;
|-&lt;br /&gt;
| Slime Jelly&lt;br /&gt;
| This jelly poison your customers no matter how much dylovene you add. Adding dylovene (No more than 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying, but that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| Found in roast diona. This will cause radiation poisoning. Add 1 unit of dylovene per unit of radium, which will react to form hyronalin.&lt;br /&gt;
|-&lt;br /&gt;
| Sulphuric Acid&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of Sulphuric acid with either 3 units of corn oil (creates glycerol), 4 units of soymilk (creates soy sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| Polytrinic Acid&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain; polytrinic acid will poison, burn, and generally kill your customers in a gruesome manner. Like with sulphuric acid dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid with 20 units of plasticide will create plastic. When working out how to do this, remember that plasticide is poisonous, and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol (Ethanol)&lt;br /&gt;
| An equal amount of ethylredoxrazine reacts with ethanol (including alcoholic drinks) to make water.&lt;br /&gt;
|-&lt;br /&gt;
| Synaptizine&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of synaptizine, you need 30 units of dylovene, which makes treating it this way impractical.&lt;br /&gt;
|-&lt;br /&gt;
| Phoron&lt;br /&gt;
| Really, now? You could neutralize phoron by adding 2 rum and 1 vermouth per unit, but eating phoron is still a bit of a waste....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay Guides}}&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym&amp;diff=16348</id>
		<title>User:Cnaym</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym&amp;diff=16348"/>
		<updated>2020-09-02T16:20:23Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Creation for pings and DMs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DM me on Discord via &amp;lt;code&amp;gt;Cnaym#9103&amp;lt;/code&amp;gt;. I am also on the official Aurora discord, but pings can be missed.&lt;br /&gt;
&lt;br /&gt;
[[User:Cnaym/Sandbox2|My sandbox]].&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16347</id>
		<title>User:Cnaym/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16347"/>
		<updated>2020-09-02T16:17:38Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: WIP Tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign=Cnaym}}&lt;br /&gt;
==Nutrition==&lt;br /&gt;
&lt;br /&gt;
As you walk, run, and spend time on the station, your character&#039;s nutrition level will drop. Eating food that contains nutriment, protein, or certain other reagents (see below) will replenish this value. It isn&#039;t good to go without food for too long, or to overeat! Keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and try to stay comfortably full. &lt;br /&gt;
&lt;br /&gt;
Note that nutriment and other reagents need to be metabolized by your body after you&#039;ve eaten, so if you don&#039;t fill up immediately after a meal, you may after a few moments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your nutrition:&lt;br /&gt;
* Very effective: Corn Oil, Nutriment (found in most foods), Animal Protein (found in meat), and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, coco powder, Hot Ramen, Hell Ramen, Sugar.&lt;br /&gt;
* Minor increase: Soy Sauce, Hot Coco, Potato Juice, Bilk, Sprinkles, Dry Ramen, Flour, Rice, Cherry Jelly, Various Bar Drinks. There may be others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alien species have special dietary needs: &lt;br /&gt;
* [[Vaurca|Vaurca]] are only nourished by k&#039;ois paste, which is found in the k&#039;ois products on station. These foods also contain phoron, which the species needs to survive. Consuming any other food reagent will poison them.&lt;br /&gt;
* [[Unathi|Unathi]] are only nourished by meat-based foods. While they can eat other foods, they will not provide an Unathi with nourishment. Unathi are also sensitive to foods that lower body temperature.&lt;br /&gt;
* [[Skrell|Skrell]] are not allergic to animal protein, but many exhibit some kind of vegetarianism.&lt;br /&gt;
* [[Tajara|Tajara]] do not have special dietary needs, but are sensitive to foods that raise body temperature.&lt;br /&gt;
* [[IPC|IPCs]] do not eat food. They require power from cyborg recharge stations or station APCs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fullness/Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:nutrition0.png|50px]][[File:nutrition3.png|50px]][[File:nutrition4.png|50px]]&lt;br /&gt;
&lt;br /&gt;
These icons may appear on your screen when your nutrition level needs attention:&lt;br /&gt;
* A burger with a grey marker means you are too full and will move around more slowly. If your character starts to &#039;unwillingly&#039; eat food, they are probably getting full and will soon have overeaten. &lt;br /&gt;
* The yellow marker means your character is getting hungry. &lt;br /&gt;
* If you see the icon of a burger with a red marker on your screen, you will start to move very slowly due to starvation. This effect can be severe and will continue until you eat some food, so head to the [[chef]] for a wholesome snack!&lt;br /&gt;
** IPCs that run out of nutrition due to a lack of power will be temporarily immobilized.&lt;br /&gt;
** Vaurca are affected by nutrition like other species, but will also begin to suffocate if they do not replenish their internal phoron supply by consuming k&#039;ois, or finding an external source of phoron.&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your nutrition quickly:&lt;br /&gt;
* Sprinting by toggling &#039;Walk&#039; to &#039;Run&#039;&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
If you eat too much, your description when others examine you will note that you are &amp;quot;chubby.&amp;quot; If you are starving, you will be described as &amp;quot;malnourished.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Drink Recipes==&lt;br /&gt;
&lt;br /&gt;
Alcoholic drinks contain ethanol, the type of alcohol that gets humans drunk. Each alcoholic drink has a strength value that determines how quickly it will affect the person drinking it. Depending on how much you drink, you may start slurring your speech, get dizzy, start stumbling around, or even pass out. Drinking slowly will allow your body to metabolize alcohol and prevent some of these effects, but it can take a long time to metabolize high amounts of alcohol. &lt;br /&gt;
&lt;br /&gt;
Some species have special reactions to alcohol: &lt;br /&gt;
* Skrell will always treat any alcohol as extremely strong and can get very drunk, very quickly. &lt;br /&gt;
* Unathi and Vaurca cannot properly metabolize ethanol, and consuming it will inflict them with toxin damage as it is metabolized. There are some Unathi-safe alcoholic drinks that are butanol-based, rather than ethanol-based.&lt;br /&gt;
* Humans will take liver damage from drinking too much. This damage occurs at around the same level of intoxication where the character passes out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Mixed Drinks===&lt;br /&gt;
While many of these drinks have toxic ingredients, the finished products are not toxic in and of themselves. However, this means that if incorrectly (or maliciously) mixed, you might poison your patrons.&lt;br /&gt;
&lt;br /&gt;
Since a drinking glass will hold only 30 units of liquid, it&#039;s recommended that bartenders use their drink shakers to mix these drinks before pouring them out into glasses.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Ingredients&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:AcidSpit.png|50px]]&lt;br /&gt;
|Acid Spit&lt;br /&gt;
|Mix 1 part sulphuric acid, 5 parts wine.&lt;br /&gt;
|25&lt;br /&gt;
|Get sulphuric acid from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlliesCocktail.png|50px]]&lt;br /&gt;
|Allies Cocktail&lt;br /&gt;
|Mix 1 part Classic Martini, 1 part vodka.&lt;br /&gt;
|25&lt;br /&gt;
| Classic Martini (2 gin, 1 vermouth)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aloe.png|50px]]&lt;br /&gt;
|Aloe&lt;br /&gt;
|Mix 1 part cream, 1 part watermelon juice, 1 part whiskey.&lt;br /&gt;
|15&lt;br /&gt;
| Add the whiskey last, or you&#039;ll end up with Irish Cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amasec.png|50px]]&lt;br /&gt;
|Amasec&lt;br /&gt;
|Mix 1 part iron, 5 parts vodka, 5 parts wine.&lt;br /&gt;
|25&lt;br /&gt;
|Makes 10 parts. Get Iron from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Andalusia.png|50px]]&lt;br /&gt;
|Andalusia&lt;br /&gt;
|Mix 1 part lemon juice, 1 part rum, 1 part whiskey.&lt;br /&gt;
|35&lt;br /&gt;
|Get lemons from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreezeglass.png|50px]]&lt;br /&gt;
|Anti-Freeze&lt;br /&gt;
|Mix 1 part cream, 1 part ice, 1 parts vodka.&lt;br /&gt;
|20&lt;br /&gt;
|Raises body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:aprilshower.gif|50px]]&lt;br /&gt;
|April Shower&lt;br /&gt;
|Mix 1 part brandy, 1 part orange juice, 1 part yellow chartreuse.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicbombglass.gif|50px]]&lt;br /&gt;
|Atomic Bomb&lt;br /&gt;
|Mix 10 parts B-52, 1 part uranium.&lt;br /&gt;
|50&lt;br /&gt;
|Gets you drunk immediately, and maybe high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-52.png|50px]]&lt;br /&gt;
|B-52&lt;br /&gt;
|Mix 1 part Irish Cream, 1 part cognac, 1 part kahlua.&lt;br /&gt;
|35&lt;br /&gt;
| Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:badtouch.gif|50px]]&lt;br /&gt;
|Bad Touch&lt;br /&gt;
|Mix 2 parts vodka, 2 parts rum, 1 part absinthe, 1 part lemon-lime. &lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bahamamamaglass.gif|50px]]&lt;br /&gt;
|Bahama Mama&lt;br /&gt;
|Mix 1 part ice, 2 parts orange juice, 2 parts rum, 1 part lime juice. &lt;br /&gt;
|15&lt;br /&gt;
|Add the lime juice last, or you&#039;ll end up with Daiquiri!&lt;br /&gt;
|-&lt;br /&gt;
![[File:BananaHonk.png|50px]]&lt;br /&gt;
|Banana Mama (Banana Honk)&lt;br /&gt;
|Mix 1 part banana, 1 part cream, 1 part sugar.&lt;br /&gt;
|15&lt;br /&gt;
|Yes, it&#039;s an alcoholic drink with no alcoholic ingredients. Get bananas from the gardener.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barefoot.png|50px]]&lt;br /&gt;
|Barefoot&lt;br /&gt;
|Mix 1 part berry juice, 1 part cream, 1 part vermouth.&lt;br /&gt;
|15&lt;br /&gt;
|Get berries from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bassline.gif|50px]]&lt;br /&gt;
|Bassline&lt;br /&gt;
|Mix 2 parts vodka, 2 parts grape juice, 1 part curacao, 1 part lime juice. &lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:BeepskySmash.gif|50px]]&lt;br /&gt;
|Beepksy Smash&lt;br /&gt;
|Mix 1 part iron, 1 parts lime juice, 1 parts whiskey.&lt;br /&gt;
|35&lt;br /&gt;
|Briefly stuns.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|50px]]&lt;br /&gt;
|Bilk&lt;br /&gt;
|Mix 1 part beer, 1 part milk.&lt;br /&gt;
|4&lt;br /&gt;
|Get milk from the kitchen.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlackRussian.png|50px]]&lt;br /&gt;
|Black Russian&lt;br /&gt;
|Mix 2 parts vodka, 1 part kahlua.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tallblackrussian.gif|50px]]&lt;br /&gt;
|Black Russian (Tall)&lt;br /&gt;
|Mix 1 part Black Russian, 1 part cola.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blindrussian.gif|50px]]&lt;br /&gt;
|Blind Russian&lt;br /&gt;
|Mix 1 part kahlua, 1 part cream, 1 part Irish Cream.&lt;br /&gt;
|40&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:BloodyMary.png|50px]]&lt;br /&gt;
|Bloody Mary&lt;br /&gt;
|Mix 3 parts tomato juice, 2 part vodka, 1 part lime juice.&lt;br /&gt;
|20&lt;br /&gt;
|Get tomato juice from the booze-o-mat vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluebird.gif|50px]]&lt;br /&gt;
|Bluebird&lt;br /&gt;
|Mix 3 parts Gin and Tonic, 1 part curacao. &lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluelagoon.gif|50px]]&lt;br /&gt;
|Blue Lagoon&lt;br /&gt;
|Mix 3 parts lemonade, 1 part vodka, 1 part curacao, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boogerglass.gif|50px]]&lt;br /&gt;
|Booger&lt;br /&gt;
|Mix 2 part cream, 1 part banana, 1 part watermelon juice, 1 part rum.&lt;br /&gt;
|20&lt;br /&gt;
|Get bananas from the garden and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BraveBull.png|50px]]&lt;br /&gt;
|Brave Bull&lt;br /&gt;
|Mix 2 parts tequila, 1 part kahlua.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:carthusiansazerac.gif|50px]]&lt;br /&gt;
|Carthusian Sazerac&lt;br /&gt;
|Mix 1 part whiskey, 1 part green chartreuse, 1 part grenadine, 1 part absinthe.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caruso.gif|50px]]&lt;br /&gt;
|Caruso&lt;br /&gt;
|Mix 2 parts martini, 2 part creme de menthe.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cmojito.gif|50px]]&lt;br /&gt;
|Champagne Mojito&lt;br /&gt;
|Mix 1 part mint syrup, 1 part champagne, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cherrytreefireball.gif|50px]]&lt;br /&gt;
|Cherry Tree Fireball&lt;br /&gt;
|Mix 3 parts Lemonade, 1 part Fireball, 1 part cherry jelly, 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|Lemonade (1 lemon juice, 1 sugar, 1 water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:classic.gif|50px]]&lt;br /&gt;
|The Classic&lt;br /&gt;
|Mix 2 parts champagne, 1 part bitters, 1 part lemon juice.&lt;br /&gt;
|20&lt;br /&gt;
|Get champagne and bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|50px]]&lt;br /&gt;
|Classic Martini&lt;br /&gt;
|Mix 2 parts gin, 1 part vermouth.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cobaltvelvet.gif|50px]]&lt;br /&gt;
|Cobalt Velvet&lt;br /&gt;
|Mix 3 parts champagne, 2 parts curacao, 1 part cola.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:corkpopper.gif|50px]]&lt;br /&gt;
|Cork Popper&lt;br /&gt;
|Mix 1 part whiskey, 1 part champagne, 1 part lemon juice.&lt;br /&gt;
|30&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png|50px]]&lt;br /&gt;
|Cuba Libre&lt;br /&gt;
|Mix 2 parts rum, 1 part cola.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:daiquiri.gif|50px]]&lt;br /&gt;
|Daiquiri&lt;br /&gt;
|Mix 1 part lime juice, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demonsbloodglass.gif|50px]]&lt;br /&gt;
|Demons Blood&lt;br /&gt;
|Mix 3 part rum, 1 part blood, 1 part Space Mountain Wind, 1 part Dr. Gibb.&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DevilsKiss.png|50px]]&lt;br /&gt;
|Devils Kiss&lt;br /&gt;
|Mix 1 part blood, 1 part kahlua, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:deweycocktail.gif|50px]]&lt;br /&gt;
|Dewey Cocktail&lt;br /&gt;
|Mix 1 part gin, 1 part grenadine, 1 part creme de Yvette.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:drdaniels.gif|50px]]&lt;br /&gt;
|Dr. Daniels&lt;br /&gt;
|Mix 3 parts Diet Dr. Gibb, 1 part whiskey, 1 part honey&lt;br /&gt;
|20&lt;br /&gt;
|Diet Dr. Gibb (1 Dr. Gibb, 1 water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErikaSurprise.png|50px]]&lt;br /&gt;
|Erika Surprise&lt;br /&gt;
|Mix 2 part ale, 1 part whiskey, 1 part banana, 1 part ice, 1 part lime juice.&lt;br /&gt;
|15&lt;br /&gt;
|Get bananas from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:europanail.gif|50px]]&lt;br /&gt;
|Europa Nail&lt;br /&gt;
|Mix 2 parts Rusty Nail, 2 parts kahlua, 2 parts cream.&lt;br /&gt;
|30&lt;br /&gt;
|Rusty Nail (1 whiskey, 1 drambuie).&lt;br /&gt;
|-&lt;br /&gt;
![[File:french75.gif|50px]]&lt;br /&gt;
|French 75&lt;br /&gt;
|Mix 2 parts champagne, 1 part gin, 1 part lemon juice.&lt;br /&gt;
|25&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.gif|50px]]&lt;br /&gt;
|Fringe Weaver&lt;br /&gt;
|Mix 2 parts ethanol, 1 part sugar.&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonhooch.png|50px]]&lt;br /&gt;
|Gibson Hooch&lt;br /&gt;
|Mix 1 part whiskey cola, 1 part beer.&lt;br /&gt;
|65&lt;br /&gt;
|Whiskey Cola (2 Whiskey, 1 Cola)&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonpunch.png|50px]]&lt;br /&gt;
|Gibson Punch&lt;br /&gt;
|Mix 1 part Screwdriver, 1 part lemon juice, 1 part lime juice.&lt;br /&gt;
|40&lt;br /&gt;
|Screwdriver (2 Vodka, 1 Orange Juice). Get lemons from the gardener and process them.&lt;br /&gt;
Note: Makes 5 units of cocktail with 3 units of input - more than the sum of its parts!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gimlet.gif|50px]]&lt;br /&gt;
|Gimlet&lt;br /&gt;
|Mix 1 part gin, 1 part lime juice, 1 part grenadine.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:GinTonic.png|50px]]&lt;br /&gt;
|Gin and Tonic&lt;br /&gt;
|Mix 2 parts gin, 1 part tonic.&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[file:GinFizz.png|50px]]&lt;br /&gt;
|Gin Fizz&lt;br /&gt;
|Mix 1 parts gin, 1 part soda water, 1 part lime juice.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldschlagerglass.gif|50px]]&lt;br /&gt;
|Goldschlager&lt;br /&gt;
|Mix 10 parts vodka, 1 part gold.&lt;br /&gt;
|50&lt;br /&gt;
|Grind up gold from Mining. This drink can also be ordered in a party crate from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grog.png|50px]]&lt;br /&gt;
|Grog&lt;br /&gt;
|Mix 1 part rum, 1 part water.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:HippiesDelight.png|50px]]&lt;br /&gt;
|Hippies Delight&lt;br /&gt;
|Mix 1 part psilocybin, 1 part Pan-Galactic Gargle Blaster.&lt;br /&gt;
|15&lt;br /&gt;
|Gets you high. Psilocybin comes from several types of mushroom that grow in the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|50px]]&lt;br /&gt;
|Hooch&lt;br /&gt;
|Mix 1 parts moonshine, 1 part welding fuel, 1 part sugar.&lt;br /&gt;
|65&lt;br /&gt;
|Causes alcohol poisoning faster than other drinks. Ethanol from the chemistry dispensers or made in the kitchen. Get welding fuel from fuel tanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:icepick.gif|50px]]&lt;br /&gt;
|Ice Pick&lt;br /&gt;
|Mix 1 part iced tea, 1 part vodka.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:IcedBeer.png|50px]]&lt;br /&gt;
|Iced Beer&lt;br /&gt;
|Mix 5 parts beer, 1 part ice OR 10 parts beer, 1 part frost oil.&lt;br /&gt;
|5&lt;br /&gt;
|Lowers body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Irish Car Bomb.png|50px]]&lt;br /&gt;
|Irish Car Bomb&lt;br /&gt;
|Mix 1 part ale, 1 part Irish Cream.&lt;br /&gt;
|50&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCream.png|50px]]&lt;br /&gt;
|Irish Cream&lt;br /&gt;
|Mix 2 parts whiskey, 1 part cream.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|50px]]&lt;br /&gt;
|Cinnamon Apple Whiskey&lt;br /&gt;
|Mix 3 parts hot cider, 1 part fireball whiskey.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
![[File:johncollins.gif|50px]]&lt;br /&gt;
|John Collins&lt;br /&gt;
|Mix 2 parts Whiskey Soda, 1 part lemon juice, 1 part grenadine, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|Whiskey Soda (2 parts whiskey, 1 part soda water)&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.gif|50px]]&lt;br /&gt;
|Jungle Juice&lt;br /&gt;
|Mix 1 part lemon juice, 1 part orange juice, 1 part lemon-lime, 1 part vodka, 1 part rum.&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:LongIslandIcedTea.png|50px]]&lt;br /&gt;
|Long Island Iced Tea&lt;br /&gt;
|Mix 3 part Cuba Libre, 1 part vodka, 1 part gin, 1 part tequila.&lt;br /&gt;
|40&lt;br /&gt;
|Cuba Libre (1 cola, 2 rum)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattan.png|50px]]&lt;br /&gt;
|Manhattan&lt;br /&gt;
|Mix 2 parts whiskey, 1 part vermouth.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattanprojglass.gif|50px]]&lt;br /&gt;
|Manhattan Project&lt;br /&gt;
|Mix 10 parts Manhattan, 1 part uranium.&lt;br /&gt;
|30&lt;br /&gt;
|Manhattan (2 whiskey, 1 vermouth). Gets you high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margarita.png|50px]]&lt;br /&gt;
|Margarita&lt;br /&gt;
|Mix 2 parts tequila, 1 part lime juice.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Marsarita.gif|50px]]&lt;br /&gt;
|Marsarita&lt;br /&gt;
|Mix 4 parts Margarita, 1 part curacao, 1 part hot sauce.&lt;br /&gt;
|30&lt;br /&gt;
|Margarita (2 parts tequila, 1 part lime juice)&lt;br /&gt;
|-&lt;br /&gt;
![[File:midnightkiss.gif|50px]]&lt;br /&gt;
|Midnight Kiss&lt;br /&gt;
|Mix 3 parts champagne, 1 part vodka, 1 part curacao.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:metropolitan.gif|50px]]&lt;br /&gt;
|Metropolitan&lt;br /&gt;
|Mix 1 part brandy, 1 part vermouth, 1 part grenadine.&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mintjulep.gif|50px]]&lt;br /&gt;
|Mint Julep&lt;br /&gt;
|Mix 1 parts water, 1 part whiskey, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|Really not just watery whiskey, we promise.&lt;br /&gt;
|-&lt;br /&gt;
![[File:muscmule.gif|50px]]&lt;br /&gt;
|Muscovite Mule&lt;br /&gt;
|Mix 1 parts vodka, 1 part lime juice, 1 part mint syrup.&lt;br /&gt;
|40&lt;br /&gt;
|Get mint syrup from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Neurotoxin.png|50px]]&lt;br /&gt;
|Neurotoxin&lt;br /&gt;
|Mix 1 part gargle blaster, 1 part soporific.&lt;br /&gt;
|50&lt;br /&gt;
|Weakens you, causing you to fall over for a while. Soporific is available from Medical.&lt;br /&gt;
|-&lt;br /&gt;
![[File:oldfashioned.gif|50px]]&lt;br /&gt;
|Old Fashioned&lt;br /&gt;
|Mix 3 parts Whiskey Soda, 1 part bitters, 1 part sugar.&lt;br /&gt;
|30&lt;br /&gt;
|Whiskey Soda (2 whiskey, 1 soda water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:olympusmons.gif|50px]]&lt;br /&gt;
|Olympus Mons&lt;br /&gt;
|Mix 1 part Black Russian, 1 part whiskey, 1 part rum.&lt;br /&gt;
|30&lt;br /&gt;
|Black Russian (2 vodka, 1 kahlua).&lt;br /&gt;
|-&lt;br /&gt;
![[File:omimosa.gif|50px]]&lt;br /&gt;
|Orange Mimosa&lt;br /&gt;
|Mix 1 part orange juice, 1 part champagne.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:GargleBlaster.gif|50px]]&lt;br /&gt;
|Pan-Galactic Gargle Blaster&lt;br /&gt;
|Mix 2 parts vodka, 1 part gin, 1 part whiskey, 1 part cognac, 1 part lime juice.&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Patronglass.gif|50px]]&lt;br /&gt;
|Patron&lt;br /&gt;
|Mix 10 parts tequila, 1 part silver.&lt;br /&gt;
|20&lt;br /&gt;
|Can be found in party crates ordered from Cargo. Grind up silver from Mining.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.gif|50px]]&lt;br /&gt;
|Pink Gin&lt;br /&gt;
|Mix 2 parts gin, 1 part bitters.&lt;br /&gt;
|25&lt;br /&gt;
|Get bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.gif|50px]]&lt;br /&gt;
|Pink Gin and Tonic&lt;br /&gt;
|Mix 2 parts pink gin, 1 part tonic.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:piratepunch.gif|50px]]&lt;br /&gt;
|Pirate&#039;s Punch&lt;br /&gt;
|Mix 1 part rum, 1 part lemon juice, 1 part mint syrup, 1 part grenadine, 1 part bitters.&lt;br /&gt;
|25&lt;br /&gt;
|Get grenadine, mint syrup and bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:planterpunch.gif|50px]]&lt;br /&gt;
|Planter&#039;s Punch&lt;br /&gt;
|Mix 2 parts rum, 1 part orange juice, 1 part grenadine.&lt;br /&gt;
|25&lt;br /&gt;
|Get grenadine from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pousseecafe.gif|50px]]&lt;br /&gt;
|Pousse-Cafe&lt;br /&gt;
|Mix 1 part brandy, 1 part green chartreuse, 1 part yellow chartreuse, 1 part creme de menthe, 1 part grenadine.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:RedMead.png|50px]]&lt;br /&gt;
|Red Mead&lt;br /&gt;
|Mix 1 part blood, 1 part mead.&lt;br /&gt;
|21&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rustynail.gif|50px]]&lt;br /&gt;
|Rusty Nail&lt;br /&gt;
|Mix 1 part whiskey, 1 part drambuie.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Messa_mead_bottle.png|50px]]&lt;br /&gt;
|Messas Mead&lt;br /&gt;
|Mix 1 part honey, 1 part earthenroot juice.&lt;br /&gt;
|25&lt;br /&gt;
|A sweet alcoholic adhomian drink. Produced with Messa&#039;s tears and earthen-root.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mountainmarauder.png|50px]]&lt;br /&gt;
|Mountain Marauder&lt;br /&gt;
|Mix 1 part fatshouter milk, 1 part victory gin.&lt;br /&gt;
|15&lt;br /&gt;
|An adhomian beverage made from fermented fatshouters milk and victory gin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Winter_offensive.png|50px]]&lt;br /&gt;
|Winter Offensive&lt;br /&gt;
|Mix 1 part ice, 1 part victory gin.&lt;br /&gt;
|15&lt;br /&gt;
|An alcoholic tajaran cocktail, named after the famous military campaign.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rustynail.gif|50px]]&lt;br /&gt;
|Rusty Nail&lt;br /&gt;
|Mix 1 part whiskey, 1 part drambuie.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sangria.gif|50px]]&lt;br /&gt;
|Sangria&lt;br /&gt;
|Mix 3 parts wine, 1 part orange juice, 1 part lemon juice, 1 part brandy.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sbiten.png|50px]]&lt;br /&gt;
|Sbiten&lt;br /&gt;
|Mix 1 part capsaicin, 10 parts mead.&lt;br /&gt;
|40&lt;br /&gt;
|Raises body temperature. Capsaicin is processed from chili peppers from the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriver.png|50px]]&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|Mix 2 parts vodka, 1 part orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:singuloglass.gif|50px]]&lt;br /&gt;
|Singulo&lt;br /&gt;
|Mix 5 part vodka, 1 part radium, 5 parts wine.&lt;br /&gt;
|50&lt;br /&gt;
|Get Radium from Chemistry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cbsc.png|50px]]&lt;br /&gt;
|Complex Bluespace Calculation&lt;br /&gt;
|Mix 4 part wine, 3 part soda water, 2  part vodka, 1 part radium&lt;br /&gt;
|25&lt;br /&gt;
|Get Radium from Chemistry. Overconsumption causes jittering. A word of warning: Improperly mixing your Complex Bluespace Calculation can result in a Singulo!&lt;br /&gt;
|-&lt;br /&gt;
![[File:SnowWhite.png|50px]]&lt;br /&gt;
|Snow White&lt;br /&gt;
|Mix 1 part beer, 1 part lemon lime.&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ssroyale.gif|50px]]&lt;br /&gt;
|Southside Royale&lt;br /&gt;
|Mix 1 part mint syrup, 1 part gin, 1 part lime juice, 1 part champagne.&lt;br /&gt;
|20&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:starsandstripes.gif|50px]]&lt;br /&gt;
|Stars and Stripes&lt;br /&gt;
|Mix 1 part cream, 1 part grenadine, 1 part creme de Yvette.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.gif|50px]]&lt;br /&gt;
|Sugar Rush&lt;br /&gt;
|Mix 4 parts Star-Kist (Brown Star), 1 part grenadine, 1 part vodka.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:suidream.png|50px]]&lt;br /&gt;
|Sui Dream&lt;br /&gt;
|Mix 1 parts Space-Up, 1 parts blue curacao, 1 part melon liquor.&lt;br /&gt;
|5&lt;br /&gt;
|Curacao and melon liquor are in the booze-o-mat vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TequillaSunrise.png|50px]]&lt;br /&gt;
|Tequila Sunrise&lt;br /&gt;
|Mix 2 parts tequila, 1 part orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|50px]]&lt;br /&gt;
|The Manly Dorf&lt;br /&gt;
|Mix 1 part beer, 2 parts ale.&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.gif|50px]]&lt;br /&gt;
|Three Mile Island Iced Tea&lt;br /&gt;
|Mix 10 parts Long Island Iced Tea, 1 part uranium.&lt;br /&gt;
|60&lt;br /&gt;
|Also gets you high. Grind up uranium from Mining. &lt;br /&gt;
|-&lt;br /&gt;
![[File:ToxinsSpecial.gif|50px]]&lt;br /&gt;
|Toxins Special&lt;br /&gt;
|Mix 2 parts phoron, 2 parts rum, 2 part vermouth.&lt;br /&gt;
|40&lt;br /&gt;
|Raises body temperature. Grind up phoron from Mining or process k&#039;ois spores, but be careful not to spill it!&lt;br /&gt;
|-&lt;br /&gt;
![[file:VodkaTonic.png|50px]]&lt;br /&gt;
|Vodka and Tonic&lt;br /&gt;
|Mix 2 parts vodka, 1 part tonic.&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|50px]]&lt;br /&gt;
|Vodka Martini&lt;br /&gt;
|Mix 2 parts vodka, 1 part vermouth.&lt;br /&gt;
|32&lt;br /&gt;
|Necessarily shaken, not stirred. &lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|50px]]&lt;br /&gt;
|Whiskey Cola&lt;br /&gt;
|Mix 2 parts whiskey, 1 part cola.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeySoda.png|50px]]&lt;br /&gt;
|Whiskey Soda&lt;br /&gt;
|Mix 2 parts whiskey, 1 part soda water.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiteRussian.png|50px]]&lt;br /&gt;
|White Russian&lt;br /&gt;
|Mix 2 parts Black Russian, 1 parts cream.&lt;br /&gt;
|30&lt;br /&gt;
|Black Russian (2 Vodka, 1 Kaluha)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DriestMartiniglass.png|50px]]&lt;br /&gt;
|Driest Martini&lt;br /&gt;
|Mix 1 unit gin, 1 unit nothing&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silencerglass.png|50px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|Mix 1 part cream, 1 part sugar, 1 part nothing&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thirdincident.png|50px]]&lt;br /&gt;
|Third Incident&lt;br /&gt;
|Mix 10 part curacao, 10 part grape juice, 3u of egg yolk&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Poured Drinks===&lt;br /&gt;
To create some of these drinks, you can mix ground produce with the universal enzyme found in the kitchen. Note that the enzyme is a catalyst, which means it doesn&#039;t get used up in the reaction - separate it from your end product unless you want your patrons drinking it!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe.png|50px]]&lt;br /&gt;
|Absinthe&lt;br /&gt;
|75&lt;br /&gt;
|Bottles are labeled &amp;quot;Jailbreaker Verte.&amp;quot; Causes alcohol effects faster than most drinks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aleglass.png|50px]]&lt;br /&gt;
|Ale&lt;br /&gt;
|6&lt;br /&gt;
|Bottles are labeled &amp;quot;Magm-Ale.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:beerglass.png|50px]]&lt;br /&gt;
|Beer&lt;br /&gt;
|5&lt;br /&gt;
|Also available in the bar&#039;s back room or from the beer keg. Mix 10 parts corn oil and 5 parts universal enzyme (catalyst). Reduces jittering by 3 points per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:boukhaglass.gif|50px]]&lt;br /&gt;
|Boukha&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Boukha Boboksa Classic.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:champagneglass.gif|50px]]&lt;br /&gt;
|Champagne&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Tailfeather&#039;s Bubbliest champagne.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:curaco.png|50px]]&lt;br /&gt;
|Blue Curacao&lt;br /&gt;
|25&lt;br /&gt;
|Bottles are labeled &amp;quot;Miss Blue Curacao.&amp;quot; Mix 10 parts orange juice and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:cognac.png|50px]]&lt;br /&gt;
|Cognac&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Chateau De Baton Premium Cognac.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Ethanol&lt;br /&gt;
|75&lt;br /&gt;
|Comes from chemical dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fireballglass.gif|50px]]&lt;br /&gt;
|Fireball&lt;br /&gt;
|35&lt;br /&gt;
|Bottles are labeled &amp;quot;Uncle Git&#039;s Cinnamon Fireball.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginglass.png|50px]]&lt;br /&gt;
|Gin&lt;br /&gt;
|20&lt;br /&gt;
|Bottles are labeled &amp;quot;Griffeater Gin.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:meadglass.png|50px]]&lt;br /&gt;
|Mead&lt;br /&gt;
|25&lt;br /&gt;
|Mix 1 part sugar, 1 part water, and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:melonliquorglass.png|50px]]&lt;br /&gt;
|Melon Liquor&lt;br /&gt;
|23&lt;br /&gt;
|Bottles are labeled &amp;quot;Emeraldine Melon Liquor.&amp;quot; Mix 10 parts watermelon juice, and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Moonshine&lt;br /&gt;
|65&lt;br /&gt;
| Mix 10 parts nutriment and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:pwineglass.png|50px]]&lt;br /&gt;
|Poison Wine&lt;br /&gt;
|15&lt;br /&gt;
|Made from poison berries. Mix 10 parts poison berry juice and 5 parts universal enzyme (catalyst). As the name implies, this wine is not safe and will poison people who drink it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumglass.png|50px]]&lt;br /&gt;
|Rum&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Captain Pete&#039;s Cuban Spiced Rum.&amp;quot; Dispenser labels it &amp;quot;Deadrum.&amp;quot; Causes dizziness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakeglass.png|50px]]&lt;br /&gt;
|Sake&lt;br /&gt;
|20&lt;br /&gt;
|Mix 10 units of rice and 5 universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequilaglass.png|50px]]&lt;br /&gt;
|Tequila&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Caccavo Guaranteed Quality Tequilla.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirteenloko.png|50px]]&lt;br /&gt;
|Thirteen Loko&lt;br /&gt;
|10&lt;br /&gt;
|Comes from [[Hacking#Vending Machines|hacked soda vending machines]].Reduces drowsiness, lowers body temperature to normal, and causes jittering.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vermouthglass.png|50px]]&lt;br /&gt;
|Vermouth&lt;br /&gt;
|17&lt;br /&gt;
|Bottles are labeled &amp;quot;Goldeneye Vermouth.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:vodkaglass.png|50px]]&lt;br /&gt;
|Vodka&lt;br /&gt;
|50&lt;br /&gt;
|Bottles are labeled &amp;quot;Tunguska Triple Distilled.&amp;quot; Mix 10 parts potato juice and 5 parts universal enzyme (catalyst). Cures 1 point of radiation per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeyglass.png|50px]]&lt;br /&gt;
|Whiskey&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Uncle Git&#039;s Special Reserve.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:wineglass.gif|50px]]&lt;br /&gt;
|Wine&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Doublebeard Bearded Special Wine.&amp;quot; Mix 10 parts grape juice and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:bittersglass.png|50px]]&lt;br /&gt;
|Bitters&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Angstra Aromatic Bitters&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:victoryginglass.png|50px]]&lt;br /&gt;
|Victory Gin&lt;br /&gt;
|18&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeyglass.png|50px]]&lt;br /&gt;
|Special Whiskey&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:greenchartreuseglass.png|50px]]&lt;br /&gt;
|Green Chartreuse&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:yellowchartreuseglass.png|50px]]&lt;br /&gt;
|Yellow Chartreuse&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitecremeglass.png|50px]]&lt;br /&gt;
|White Creme de Menthe&lt;br /&gt;
|20&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:cremedeyvetteglass.png|50px]]&lt;br /&gt;
|Creme de Yvette&lt;br /&gt;
|20&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:brandyglass.png|50px]]&lt;br /&gt;
|Brandy&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:guinnessglass.png|50px]]&lt;br /&gt;
|Guinness&lt;br /&gt;
|8&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:drambuieglass.png|50px]]&lt;br /&gt;
|Drambuie&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitwineglass.png|50px]]&lt;br /&gt;
|White Wine&lt;br /&gt;
|15&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Doublebeard Bearded White Wine&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Xeno-based Drinks===&lt;br /&gt;
Alcohol is toxic for some Species. Instead, they get drunk by butanol or toothpaste, which has little to no effect on other species.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Get It&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pure Butanol&lt;br /&gt;
|Mix 10 units corn oil, 10 units sugar and 5 units enzyme.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xuiziglass.gif|50px]]&lt;br /&gt;
|Xuizi Juice&lt;br /&gt;
|Get it in your Booze-o-Mat.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sarezhiglass.gif|50px]]&lt;br /&gt;
|Sarezhi Wine&lt;br /&gt;
|Order from Cargo, or get it in your Booze-o-Mat.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crocodile Guwan.png|50px]]&lt;br /&gt;
|Crocodile Guwan&lt;br /&gt;
|Mix 5 parts sarezhi wine, 1 part toxin.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cactusmargerita.png|50px]]&lt;br /&gt;
|Moghes Margarita&lt;br /&gt;
|Mix 2 parts xuizi juice, 3 parts lime.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cactuscreme.png|50px]]&lt;br /&gt;
|Cactus Creme&lt;br /&gt;
|Mix 2 parts berry juice, 1 part cream, 2 parts xuizi juice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BahamaLizard.png|50px]]&lt;br /&gt;
|Bahama Lizard&lt;br /&gt;
|Mix 2 parts xuizi juice, 2 parts lemon juice, 1 part cream, 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lizardphlegm.png|50px]]&lt;br /&gt;
|Lizard Phlegm&lt;br /&gt;
|Mix 2 parts cream, 1 part banana, 1 part xuizi juice, 1 part watermelon juice.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icepick.gif|50px]]&lt;br /&gt;
|Cactus Tea&lt;br /&gt;
|Mix 1 part ice tea, 1 part xuizi juice.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghespolitan.png|50px]]&lt;br /&gt;
|Moghespolitan&lt;br /&gt;
|Mix 2 parts sarezhi wine, 1 part xuizi juice, 5 parts grenadine.&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghessheat.png|50px]]&lt;br /&gt;
|Wasteland Heat&lt;br /&gt;
|Add 3 units of capsaicin to 10 units of xuizi juice. Results in 10 units.&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Contactwine.png|50px]]&lt;br /&gt;
|Contact Wine&lt;br /&gt;
|Ruin 5 parts xuizi juice and 5 parts sarezhi wine with 1 part radium.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sangria.gif|50px]]&lt;br /&gt;
|Sandgria&lt;br /&gt;
|Flavor 3 parts sarezhi wine with 1 part orange juice, 1 part lemon juice, and 1 part xuizi juice.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WhiskeyCola.png|50px]]&lt;br /&gt;
|Cactus Cola&lt;br /&gt;
|Mix 2 parts xuizi juice with 2 parts cola. Finish off with 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver.png|50px]]&lt;br /&gt;
|Sandpit&lt;br /&gt;
|Mix 2 parts xuizi juice and 2 parts orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Demonsbloodglass.gif|50px]]&lt;br /&gt;
|Heretics Blood&lt;br /&gt;
|Mix 3 parts xuizi juice with 1 part Mountain Wind, 1 part blood and 1 part Dr. Gibb.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodwine.png|50px]]&lt;br /&gt;
|Bloodwine&lt;br /&gt;
|Mix 3 parts sarezhi wine and 2 parts blood.&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kois_odyne.png|50px]]&lt;br /&gt;
|Kois Odyne&lt;br /&gt;
|Mix 1 parts tonic, koispaste, toothpaste.&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sedantian_Firestorm.png|50px]]&lt;br /&gt;
|Sedantian Firestorm&lt;br /&gt;
|Mix 1 parts phoron, toothpaste.&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waterfresh.png|50px]]&lt;br /&gt;
|Waterfresh&lt;br /&gt;
|Mix 1 parts tonic, soda water, toothpaste.&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teathpasteglass.png|50px]]&lt;br /&gt;
|Teathpaste&lt;br /&gt;
|Desecrate 2 parts tea with 1 part toothpaste.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:trizkizkiglass.png|50px]]&lt;br /&gt;
|Trizkizki Tea&lt;br /&gt;
|Mix 1 part green tea, 1 part sarezhi wine, 1 part grenadine.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cold_gate.png|50px]]&lt;br /&gt;
|Coldgate&lt;br /&gt;
|Mix 1 part mint syrup, ice, toothpaste.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:zora_drone.png|50px]]&lt;br /&gt;
|Drone Fuel&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Non-Alcoholic Drinks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Get It&lt;br /&gt;
|-&lt;br /&gt;
![[File:bananajuice.png|50px]]&lt;br /&gt;
|Banana Juice&lt;br /&gt;
|Process a banana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berryglass.gif|50px]]&lt;br /&gt;
|Berry Juice&lt;br /&gt;
|Process berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownstar.png|37px]]&lt;br /&gt;
|Brown Star&lt;br /&gt;
|Mix 2 parts orange juice, 1 part cola.&lt;br /&gt;
Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:carrotjuice.png|50px]]&lt;br /&gt;
|Carrot Juice&lt;br /&gt;
|Process a carrot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Cream&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb.png|50px]]&lt;br /&gt;
|Dr. Gibb&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rootbeer couple.png|37px]]&lt;br /&gt;
|R&amp;amp;D Root Beer&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grapejuice.png|50px]]&lt;br /&gt;
|Grape Juice&lt;br /&gt;
|Process grapes or green grapes; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:grapesoda.png|50px]]&lt;br /&gt;
|Grape Soda&lt;br /&gt;
|Mix 2 parts grape juice, 1 part cola.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grenadineglass.png|50px]]&lt;br /&gt;
|Grenadine Syrup&lt;br /&gt;
|Mix 10 parts berry juice, 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotcocoglass.png|50px]]&lt;br /&gt;
|Hot Chocolate&lt;br /&gt;
|Mix 5 parts water, 1 part coco powder; hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:iceglass.png|50px]]&lt;br /&gt;
|Ice&lt;br /&gt;
|Drinks dispenser; hacked hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceteaglass.gif|50px]]&lt;br /&gt;
|Iced Tea&lt;br /&gt;
|Mix 1 part ice, 2 parts tea; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|50px]]&lt;br /&gt;
|Bureacratea&lt;br /&gt;
|Mix 1 part tea, 1 part expresso.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Greenteavend.png|50px]]&lt;br /&gt;
|Green Tea&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaivend.png|50px]]&lt;br /&gt;
|Chai Tea&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000&lt;br /&gt;
|-&lt;br /&gt;
![[File:chailatte.png|50px]]&lt;br /&gt;
|Chai Latte&lt;br /&gt;
|Mix 1 part chai tea, 1 part milk or soy milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cocochaiteaglass.png|50px]]&lt;br /&gt;
|Chocolate Chai&lt;br /&gt;
|Mix 2 parts chai tea, 1 part coco.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Coco chailatte.png|50px]]&lt;br /&gt;
|Chocolate Chai Latte&lt;br /&gt;
|Mix 1 part chocolate chai tea, 1 part milk or soy milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:coffteacup.png|50px]]&lt;br /&gt;
|Cofftea&lt;br /&gt;
|Mix 1 part tea, 1 part coffee&lt;br /&gt;
|-&lt;br /&gt;
![[File:deserttea.png|50px]]&lt;br /&gt;
|Desert Blossom Tea&lt;br /&gt;
|Mix 2 parts green tea, 1 part xuizi juice, 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:halfandhalf.png|50px]]&lt;br /&gt;
|Half and Half&lt;br /&gt;
|Mix 1 part iced tea, 1 part lemonade.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hereticteashort.gif|50px]]&lt;br /&gt;
|Heretic&#039;s Tea&lt;br /&gt;
|Mix 3 parts iced tea, 1 part blood, 1 part space mountain wind, 1 part dr gibb.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Martian Tea&lt;br /&gt;
|Ruin tea or green tea with a pepper mill. One shake per four units.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mendelltea.png|50px]]&lt;br /&gt;
|Mendell Afternoon Tea&lt;br /&gt;
|Mix 4 parts green tea, 1 part mint syrup, 1 part lemon juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:berrytea.png|50px]]&lt;br /&gt;
|Mixed Berry Tea&lt;br /&gt;
|Mix 2 parts tea or green tea, 1 part berry juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pomegranateteaglass.png|50px]]&lt;br /&gt;
|Pomegranate Iced Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part grenadine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Potatea&lt;br /&gt;
|Mix 2 parts tea, 1 part potato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:securitea.gif|50px]]&lt;br /&gt;
|Securitea&lt;br /&gt;
|Mix 2 parts tea, 1 part crayon dust (any color).&lt;br /&gt;
|-&lt;br /&gt;
![[File:sleepytea.gif|50px]]&lt;br /&gt;
|Sleepytime Tea&lt;br /&gt;
|Mix 5 parts tea, 1 part soporific.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hakhmaglass.png|50px]]&lt;br /&gt;
|Spiced Hakhma Tea&lt;br /&gt;
|Mix 2 parts tea, 2 parts hakhma milk, 1 part space spices.&lt;br /&gt;
|-&lt;br /&gt;
![[File:icetea.png|50px]]&lt;br /&gt;
|Sweet Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Tomatea&lt;br /&gt;
|Mix 2 parts tea, 1 part tomato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.gif|50px]]&lt;br /&gt;
|Tropical Iced Tea&lt;br /&gt;
|Mix 3 parts iced tea, 1 part lime juice, 1 part orange juice, 1 part watermelon juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|50px]]&lt;br /&gt;
|Librarian Special&lt;br /&gt;
|Mix 1 part tea, 1 part Nothing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kirateaglass.gif|50px]]&lt;br /&gt;
|Kira Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part kira special.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kiraspecial.gif|50px]]&lt;br /&gt;
|Kira Special&lt;br /&gt;
|Mix 1 part orange juice, 1 part lime juice, 1 part soda water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CafeLatte.png|50px]]&lt;br /&gt;
|Apple Cider (hot)&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meadglass.png|50px]]&lt;br /&gt;
|Apple Cider (cold)&lt;br /&gt;
|Mix 2 parts apple cider, 1 part ice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meadglass.png|50px]]&lt;br /&gt;
|Apple Cider Juice&lt;br /&gt;
|Mix 2 parts apple juice, 1 part sugar, 1 part space spices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemonglass.gif|50px]]&lt;br /&gt;
|Lemon Juice&lt;br /&gt;
|Process a lemon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonlime.png|50px]]&lt;br /&gt;
|Lemon Lime&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemonade.png|50px]]&lt;br /&gt;
|Lemonade&lt;br /&gt;
|Mix 1 part Lemon juice, 1 part sugar, 1 part water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limejuice.png|50px]]&lt;br /&gt;
|Lime Juice&lt;br /&gt;
|Drinks dispenser; process a lime. Heals 0.5 toxin damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meloncooler.gif|50px]]&lt;br /&gt;
|Melon Cooler&lt;br /&gt;
|2 parts watermelon juice, 2 parts soda water, 1 part mint syrup, 1 part ice. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigarettelizard.png|50px]]&lt;br /&gt;
|Cigarette Lizard&lt;br /&gt;
|2 parts lime juice, 2 parts soda water, 1 part mint syrup, 1 part ice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Milk&lt;br /&gt;
|From the biogenerator, or from a cow that has been fed wheat. Heals 0.5 trauma damage per unit, and removes 5 units of capsaicin from your body per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:milkshake.png|50px]]&lt;br /&gt;
|Milkshake&lt;br /&gt;
|Mix 1 part cream, 2 parts ice, 2 parts milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meatshake.png|50px]]&lt;br /&gt;
|Meatshake&lt;br /&gt;
|1 part cream, 1 part animal protein, 1 part water.&lt;br /&gt;
|-&lt;br /&gt;
![[File:millionairesour.gif|50px]]&lt;br /&gt;
|Millionaire Sour&lt;br /&gt;
|3 parts Spacemountain Wind, 1 parts grenadine, 1 part lime juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_mountain_wind.png|50px]]&lt;br /&gt;
|Mountain Wind&lt;br /&gt;
|Drinks Dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nukacolaglass.gif|50px]]&lt;br /&gt;
|Nuka Cola&lt;br /&gt;
|1 part uranium, 5 parts space cola. Gets you high, jittery, dizzy, and makes you ignore speed penalties.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangeglass.gif|50px]]&lt;br /&gt;
|Orange Juice&lt;br /&gt;
|Drinks dispenser; process an orange. Heals 2 suffocation damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:poisonberryjuice.png|50px]]&lt;br /&gt;
|Poison Berry Juice&lt;br /&gt;
|Process a poison berry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownglass.gif|50px]]&lt;br /&gt;
|Potato juice&lt;br /&gt;
|Process a potato.&lt;br /&gt;
|-&lt;br /&gt;
![[File:shirleytemple.gif|50px]]&lt;br /&gt;
|Shirley Temple&lt;br /&gt;
|4 parts Space Up, 2 parts grenadine. &lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Soda Water&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_cola.png|50px]]&lt;br /&gt;
|Space Cola&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_up.png|50px]]&lt;br /&gt;
|Space-Up&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Soy Milk&lt;br /&gt;
|Process a soybean.&lt;br /&gt;
|-&lt;br /&gt;
![[File:teacup.png|50px]]&lt;br /&gt;
|Tea&lt;br /&gt;
|From drinks dispenser or hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorDelight.gif|50px]]&lt;br /&gt;
|The Doctor&#039;s Delight&lt;br /&gt;
|Mix 2 parts cream, 1 part lime juice, 1 part tomato juice, 1 part orange juice, 1 part tricordrazine. Heals 4 suffocation damage, 2 trauma damage, 2 burn damage, 2 toxin damage, 15 dizziness and 5 confusion, per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatojuice.png|50px]]&lt;br /&gt;
|Tomato Juice&lt;br /&gt;
|Process a tomato; Booze vendor. Heals 0.5 burn damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Tonic water&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Upsidedowncup.png|50px]]&lt;br /&gt;
|Upside-Down Cup&lt;br /&gt;
|Mix 3 parts Dr. Gibb, 1 part lemon juice, 1 part ice&lt;br /&gt;
|-&lt;br /&gt;
![[File:waterglass.png|50px]]&lt;br /&gt;
|Water&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine, sinks, and water tanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatojuice.png|50px]]&lt;br /&gt;
|Watermelon Juice&lt;br /&gt;
| Drinks dispenser; process a watermelon slice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Portsvilleminttea.png|50px]]&lt;br /&gt;
|Portsville Mint Tea&lt;br /&gt;
|Mix 3 parts ice tea, 1 part berry juice, 1 part mint syrup, 1 part sugar&lt;br /&gt;
|-&lt;br /&gt;
![[File:mint_syrupglass.png|50px]]&lt;br /&gt;
|Mint Syrup&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Wintergreen Mint Syrup&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cooling_breeze.png|50px]]&lt;br /&gt;
|Cooling Breeze&lt;br /&gt;
|Cold drinks vending machine. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_juice.png|50px]]&lt;br /&gt;
|Dyn Juice&lt;br /&gt;
|Get it by juicing a dyn leaf or from your Booze-o-Mat. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_tea.png|50px]]&lt;br /&gt;
|Dyn Tea&lt;br /&gt;
|Mix 1 part dyn juice and 4 parts water. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_iced_tea.png|50px]]&lt;br /&gt;
|Dyn Iced Tea&lt;br /&gt;
|Mix 1 part dyn juice, 2 parts ice and 2 parts sodawater. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:algaeSurprise.png|50px]]&lt;br /&gt;
|Pl&#039;iuop Algae Surprise&lt;br /&gt;
|Mix 2 virus food, 1 banana.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rixulinSundae.png|50px]]&lt;br /&gt;
|Rixulin Sundae&lt;br /&gt;
|Mix 2 virus food, 1 wulumunusha, 1 white wine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:xrim.png|50px]]&lt;br /&gt;
|Xrim Garden&lt;br /&gt;
|Mix 2 virus food, 1 watermelon juice, 1 orange juice, 1 lime juice, 1 C&#039;thur rockin&#039; raspberry (Zo&#039;ra vendor).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thewake.png|50px]]&lt;br /&gt;
|The Wake&lt;br /&gt;
|Mix 1 part tea, 1 part orange juice, 1 part dyn juice.&lt;br /&gt;
|-!&lt;br /&gt;
![[File:zora_cherry.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Cherry&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_phoron.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Phoron Passion&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_kois.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda K&#039;ois Twist&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_hozm.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda High Octane Zorane Migh&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_venom.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Sour Venom Grass&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_klax.png|50px]]&lt;br /&gt;
|Klaxan Energy Crush&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_cthur.png|50px]]&lt;br /&gt;
|C&#039;thur Rockin&#039; Raspberry&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_jelly.png|50px]]&lt;br /&gt;
|Royal Jelly&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adhomaimilk.png|50px]]&lt;br /&gt;
|Fermented Fatshouters Milk&lt;br /&gt;
|Get it from the custom loadout or from a field ration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coffee Drinks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Beverage&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Mix It&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Alcoholic&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Coffee&lt;br /&gt;
|Dispense from drinks dispenser, Vending Machine. Removes 10 units of frost oil from your body per unit.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Cafe Latte&lt;br /&gt;
|Mix 1 part coffee, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Frappe Coffee&lt;br /&gt;
|Mix 2 parts coffee, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Espresso&lt;br /&gt;
|Dispense from Coffee Master 3000&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Freddo Espresso&lt;br /&gt;
|Mix 1 part espresso, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Caffe Americano&lt;br /&gt;
|Mix 1 part espresso, 1 part water.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Flat White Espresso&lt;br /&gt;
|Mix 1 part espresso, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Latte&lt;br /&gt;
|Mix 1 part flat white, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Cappuccino&lt;br /&gt;
|Mix 1 part espresso, 1 part cream.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Freddo Cappuccino&lt;br /&gt;
|Mix 1 part cappuccino, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Macchiato&lt;br /&gt;
|Mix 1 part cappuccino, 1 part espresso.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Mocacchino&lt;br /&gt;
|Mix 1 part flat white, 1 part coco.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sromshine.png|50px]]&lt;br /&gt;
|Sromshine&lt;br /&gt;
|Mix 2 parts coffee, 1 part orange juice.&lt;br /&gt;
|N&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCoffee.png|50px]]&lt;br /&gt;
|Irish Coffee&lt;br /&gt;
|Mix 1 parts coffee, 1 part Irish Cream.&lt;br /&gt;
| Y&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Soy Latte&lt;br /&gt;
|Mix 1 part coffee, 1 part soymilk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rewriter.png|50px]]&lt;br /&gt;
|Rewriter&lt;br /&gt;
|1 part Space Mountain Wind, 1 part Coffee. Causes jittering.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kahluaglass.gif|50px]]&lt;br /&gt;
|Kahlua&lt;br /&gt;
|Bottles are labeled &amp;quot;Robert Robust&#039;s Coffee Liqueur.&amp;quot; Mix 5 parts coffee, 5 parts sugar, and 5 universal enzyme (catalyst).&lt;br /&gt;
Reduces dizziness, drowsiness, sleep, and lowers your body temperature down to normal. Causes jittering.&lt;br /&gt;
| Y&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Martian Special&lt;br /&gt;
|Pepper coffee by clicking your mug with a pepper mill, one peppering per 4 units of coffee.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Food Recipes==&lt;br /&gt;
* Liquids, condiments, ground fruits and vegetables, and eggs that have been cracked into a container are all measured in reagent units rather than their own items. They can be poured directly into the microwave (whole eggs can be added directly to the microwave and are considered a separate ingredient, so be careful!)&lt;br /&gt;
&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them with a sharp object. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel; crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
&lt;br /&gt;
* Condiments and reagents can be added to food, possibly increasing their nutrition value or adding some [[traitor|fun]] extras. A chef can create condiments by grinding up things that contain them and isolating them in the CondiMaster in the back room. Condiments let you put ketchup on your fries, salt in your soup, dylovene on your fish fingers, or psilocybin on your ghost burger--the possibilities are endless. Foods hold a maximum of fifty units of reagents.&lt;br /&gt;
&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
&lt;br /&gt;
* Poisonous reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;. Reagents which have other, non-deadly effects--like intoxication, sleepiness, or the effects of hot or cold sauce--are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Microwave Currently Outdated===&lt;br /&gt;
[[File:microwave.gif|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To operate the microwave, simply insert the listed ingredients to make a recipe. The microwave can take multiple full sets of ingredients to make multiple copies of the same recipe simultaneously (but don&#039;t try to make two different things at once).&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Split&lt;br /&gt;
| Mix 1 ice cream cone, 1 banana, 5u milk, 5u salt in a bowl or plate.&lt;br /&gt;
| A dessert made with icecream and a banana.&lt;br /&gt;
| 5 nutrient, 3 banana, 2 ice cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&lt;br /&gt;
| Microwave 1 egg, 1 unit of salt, 1 unit of pepper.&lt;br /&gt;
| 3 animal protein, 3 egg yolk, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Poachedegg.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Poached Egg&lt;br /&gt;
| Fry 1 egg, 1 unit salt, 1 unit pepper, 1 unit space spice, 5 units water in a skillet or pan.&lt;br /&gt;
| 3 egg yolk, 1 nutriment, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&lt;br /&gt;
| Microwave 1 egg, 5 units water.&lt;br /&gt;
| 2 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| Mix 1 meat, 1 Bun in a plate or bowl.&lt;br /&gt;
| 3 nutriment, 13 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| Combine 1 Cutlet/Meatball with 1 Bun  in a plate or bowl.&lt;br /&gt;
| 3 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&lt;br /&gt;
| Combine 1 cheese wedge with 1 Burger in a plate or bowl.&lt;br /&gt;
| 2 animal protein, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&lt;br /&gt;
| Mix 1 Bun and 1 brain in a plate or bowl.&lt;br /&gt;
| 7 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 blood&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&lt;br /&gt;
| Mix 1 Bun and 1 robot head in a plate or bowl.&lt;br /&gt;
| 2 nutriment, 1 animal protein, 5% probability of &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&lt;br /&gt;
| Mix 1 Bun and 1 xeno-meat in a plate or bowl.&lt;br /&gt;
| 15 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearburger.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bearburger&lt;br /&gt;
| Mix 1 Bun and 1 bear meat in a bowl or plate.&lt;br /&gt;
| 10 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpsandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fillet -o- Fish Sandwich&lt;br /&gt;
| Mix 1 Bun and 1 fish fillet in a bowl or plate.&lt;br /&gt;
| 10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubuger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&lt;br /&gt;
| Mix 1 Bun and 1 Tofu in a bowl or plate.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghostbur.PNG|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Burger&lt;br /&gt;
| Mix 1 Bun and 1 ectoplasm in a plate or bowl.&lt;br /&gt;
| 2 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:clownburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Clown Burger&lt;br /&gt;
| Mix 1 Bun and 1 clown wig and mask in a plate or bowl.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mimeburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mime Burger&lt;br /&gt;
| Mix 1 Bun and 1 beret in a plate or bowl.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&lt;br /&gt;
| Mix 1 Sausage and 1 Bun in a bowl or plate.&lt;br /&gt;
| 19 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Classic Hotdog&lt;br /&gt;
| Mix 1 corgi meat and 1 Bun in a bowl or plate.&lt;br /&gt;
| 19 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Bacon&lt;br /&gt;
| Fry 1 Raw Bacon in a skillet.&lt;br /&gt;
| .3 animal protein, 1 unit Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon Stick.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggpop&lt;br /&gt;
| Combine 1 Bacon with 1 Boiled Egg in a bowl or plate.&lt;br /&gt;
| 3 animal protein, 1 egg&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon and Eggs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;bacon and eggs&lt;br /&gt;
| Combine 1 Bacon with 1 Fried Egg.&lt;br /&gt;
| 3 animal protein, 1 egg&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Fillet&lt;br /&gt;
| Mix 1 Katsu and 1 Bun in a bowl or plate.&lt;br /&gt;
| 5 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sashimi&lt;br /&gt;
| Mix 1 snack and 5u soysause in a bowl or plate.&lt;br /&gt;
| 3 seafood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&lt;br /&gt;
| Fry 2 balls of dough and 10 units sugar in a skillet.&lt;br /&gt;
| 8 nutriment, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&lt;br /&gt;
| Bake 1 Donk Pocket in an oven.&lt;br /&gt;
| 2 nutriment, 2 animal protein, 5 tricordrazine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&lt;br /&gt;
| Allow a warm Donk Pocket to cool.&lt;br /&gt;
| 2 nutriment, 2 or 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&lt;br /&gt;
| Bake 1 flat dough, 1 apple.&lt;br /&gt;
| 4 nutriment, 1 animal protein&lt;br /&gt;
&lt;br /&gt;
For some reason, this is not an oven recipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Bun&lt;br /&gt;
| Mix 1 raw cutlet, 1 dough slice, 1 unit space spice, 5 units water in a bowl or plate.&lt;br /&gt;
| 5 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard Bun&lt;br /&gt;
| Cook 1 dough slice, 3 units egg yolk, 1 unit space spice, 5 units water in a pan or pot.&lt;br /&gt;
Don&#039;t use a whole egg, or it will end up as a boiled egg.&lt;br /&gt;
| 6 nutriment, 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Momo&lt;br /&gt;
| Cook 1 chicken meat, 3 dough slices, 2 units space spice, 5 units water in a pan or pot.&lt;br /&gt;
| 7 nutriment, 6 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Momo&lt;br /&gt;
| Microwave 1 carrot, 1 cabbage, 3 dough slices, 2 units space spice, 5 units water.&lt;br /&gt;
| 10 nutriment, 4 space spice, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesepmelet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Du Fromage&lt;br /&gt;
| Fry 6 units egg yolk and 2 cheese wedges in a skillet.&lt;br /&gt;
| 16 animal protein, 6 egg yolk &lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&lt;br /&gt;
| Bake 1 ball of dough, 5 units milk, 5 units sugar.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&lt;br /&gt;
| Bake 2 cheese wedges, 1 eggplant.&lt;br /&gt;
| 6 nutriment, 8 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Wafers&lt;br /&gt;
| Microwave 10 units flour, 1 soybean.&lt;br /&gt;
| 10 nutriment, 1 soy milk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&lt;br /&gt;
| Microwave 1 flat dough, 1 berry.&lt;br /&gt;
| 4 nutriment, 7 berry juice, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&lt;br /&gt;
| Cook 5 units soy sauce and 1 meat in a skillet.&lt;br /&gt;
| 12 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;(Human)-kabob&lt;br /&gt;
| Mix 2 human meat and 1 metal rod in a bowl or plate.&lt;br /&gt;
| 26 animal protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-kabob&lt;br /&gt;
| Mix 2 meat and 1 metal rod in a bowl or plate.&lt;br /&gt;
| 26 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&lt;br /&gt;
| Mix 2 tofu and 1 metal rod in a bowl or plate.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nomad Skewer&lt;br /&gt;
| Mix 1 adhomian meat and 1 metal rod in a bowl or plate.&lt;br /&gt;
| ? nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouters Bloodpudding&lt;br /&gt;
| Cook 1 adhomian meat, 1 lard, 5u blizzard ear flour, 10u blood in a pan or pot.&lt;br /&gt;
| ? nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&lt;br /&gt;
| Microwave 1 potato, 1 cheese wedge.&lt;br /&gt;
| 3 nutriment, 7 animal protein, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesy Fries&lt;br /&gt;
| Mix 1 Space Fries and 1 cheese wedge in bowl, plate or skillet.&lt;br /&gt;
| 4 nutriment, 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chilicheesefries.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chili Cheese Fries&lt;br /&gt;
| Mix 1 Space Fries, 1 Hot Chili, 1 cheese wedge in a bowl or plate.&lt;br /&gt;
| 9 nutriment, 9 animal protein, &amp;lt;span style=&amp;quot;Color: Blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi_Roll.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ouerean Fish Log&lt;br /&gt;
| Mix 1 carp meat, 1 cabbage, 1 boiled rice in a bowl or plate.&lt;br /&gt;
| 6 seafood, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&lt;br /&gt;
| Fry 1 corn in a saucepan.&lt;br /&gt;
| 2 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatstake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Steak&lt;br /&gt;
| Fry 1 unit salt, 1 unit pepper, 1 meat (any type) in a skillet.&lt;br /&gt;
| 13 animal protein, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&lt;br /&gt;
| Bake 5 units water, 5 units vodka, 5 units psilocybin.&lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&lt;br /&gt;
| Cook 5 units water, 5 units vodka, 5 units amatoxin in a saucepan.&lt;br /&gt;
|6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&lt;br /&gt;
| Cook 10 units water, 1 meatball, 1 carrot, 1 potato in a pan or pot.&lt;br /&gt;
| 11 animal protein, 5 water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Steamed Crab Legs&lt;br /&gt;
| Cook 1 crab legs, 1 nutri-spread, 10 water, 1u salt in a pan or pot.&lt;br /&gt;
| Crab legs steamed and buttered to perfection. One day when the boss gets hungry...&lt;br /&gt;
| 2 nutrition, 6 seafood, 1 sodiumchloride, 2 savory butter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegesoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&lt;br /&gt;
| Cook 10 units water, 1 carrot, 1 corn, 1 eggplant, 1 potato in a pan or pot.&lt;br /&gt;
| 8 nutriment, 5 water, 3 corn oil, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&lt;br /&gt;
| Cook 10 units water, 1 nettle, 3 units egg yolk, 1 potato in a pan or pot.&lt;br /&gt;
| 8 nutriment, 5 water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 sulphuric acid&amp;lt;/span&amp;gt;, 2 potato juice, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&lt;br /&gt;
| Mix 20 units water. Yep.&lt;br /&gt;
| 10 water, 25% chance of 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&lt;br /&gt;
| Cook 1 meat, 1 chili pepper, 1 tomato in a pan or pot.&lt;br /&gt;
| 3 nutriment, 12 animal protein &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 capsaicin&amp;lt;/span&amp;gt;, 4 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&lt;br /&gt;
| Cook 1 meat, 1 ice pepper, 1 tomato in a pan or pot.&lt;br /&gt;
| 3 nutriment, 12 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 frost oil&amp;lt;/span&amp;gt;, 4 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&lt;br /&gt;
| Cook 1 bear meat, 1 chili, 1 tomato in a pan or pot.&lt;br /&gt;
| 3 nutriment, 12 animal protein, 4 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Stew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Stew&lt;br /&gt;
| Cook 10 units water, 2 adhomai meat, 2 dirtberries, 1 mushroom, 1 messas tear in a pan or pot.&lt;br /&gt;
| 4 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_soup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root soup&lt;br /&gt;
| Cook 2 earthenroot,  10 units water, 1 space spice, 1 sodium chloride in a pan or pot.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Spicy_Clams.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Ras&#039;val clams&lt;br /&gt;
| Mix 2 clams, 1 cabbage, 1 chili, 1 capsaicin, 1 spacespice in a bowl or plate.&lt;br /&gt;
| 4 seafood, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spell.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&lt;br /&gt;
| Mix 1 Burger, 1 wizard hat  in a plate or bowl.&lt;br /&gt;
| 6 nutriment, 3 or 13 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbite.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&lt;br /&gt;
| Mix 1 Burger, 3 meat, 3 egg yolk in a bowl or plate.&lt;br /&gt;
| 40 animal protein, 4 nutriment, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&lt;br /&gt;
| Fry 1 Space Fries and 1 fish meat in a skillet.&lt;br /&gt;
| 3 nutriment, 6 animal protein, possibly &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&lt;br /&gt;
| Mix 2 bread slices, 1 Meat Steak, 1 cheese wedge in a bowl or plate.&lt;br /&gt;
Custom sandwiches can be made by combining items with a bread slice, but use this recipe for others that call for a sandwich as an ingredient.&lt;br /&gt;
| 3 nutriment, 20.4 animal protein, 1.2 egg yolk, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&lt;br /&gt;
| Fry 1 Sandwich in a skillet.&lt;br /&gt;
| 3 nutriment, 23.4 animal protein, 1.2 egg yolk, 1 salt, 1 pepper, 2 carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&lt;br /&gt;
| Fry 2 bread slices and 1 cheese wedge in a skillet.&lt;br /&gt;
| 3 nutriment, 8.4 animal protein, 1.2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hro&#039;zamal Lard Sandwich&lt;br /&gt;
| Mix 2 flatbread and 1 lard in a bowl or plate.&lt;br /&gt;
| A lard sandwhich prepared in the style of Hro&#039;zamal, usually made from Schlorrgo lard.&lt;br /&gt;
| 6 nutriment, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Cheese Flatbread&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 4 bacon, 2 tomato.&lt;br /&gt;
| Not a pizza.&lt;br /&gt;
| 5 nutriment, 5 protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Sandwich&lt;br /&gt;
| Mix 2 ice cream cone, 5u milk, 5u ice in a bowl or plate.&lt;br /&gt;
| Portable ice cream in its own packaging.&lt;br /&gt;
| 4 ice cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Mix 30u Blood. Alternatively cook 2 tomato and 10u water in a pan or pot.&lt;br /&gt;
| Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
5 nutriment, 14 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bluespace Tomato Soup&lt;br /&gt;
| Cook 2 bluespacetomato and 10u water in a pan or pot.&lt;br /&gt;
| A scientific experiment turned into a possibly unsafe meal.&lt;br /&gt;
5 nutriment, 5 bluespace dust&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&lt;br /&gt;
| Microwave 2 balls of dough, 10 units sugar, 5 units psilocybin.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 psilocybin&amp;lt;/span&amp;gt;, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&lt;br /&gt;
| Cook 10 units water, 1 meat, 1 tomato, 1 potato, 1 carrot, 1 eggplant, 1 chantrelle mushroom in a pot.&lt;br /&gt;
| 6 nutriment, 13 animal protein, 7 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 imidazoline&amp;lt;/span&amp;gt;, 5 water, 2 potato juice, 1 carrot juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearstew.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Stew&lt;br /&gt;
| Cook 10 units water, 1 bluespace bear meat, 1 tomato, 1 potato, 1 carrot, 1 eggplant, 1 chantrelle mushroom in a pot&lt;br /&gt;
| 6 nutriment, 4 animal protein, 5 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Fry 1 bread slice, 5 units cherry jelly or slime jelly in a skillet.&lt;br /&gt;
Slime jelly will poison someone who eats it.&lt;br /&gt;
| 1 nutriment, 0.2 animal protein, 0.6 egg yolk, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeytoast.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeyed Toast&lt;br /&gt;
| Fry 1 bread slice and 5 units honey in a skillet.&lt;br /&gt;
| 1 nutriment, 0.2 animal protein, 0.6 egg yolk, 5 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&lt;br /&gt;
| Cook 10 units water, 2 tofu, 2 soy dope in a pot.&lt;br /&gt;
| 8 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&lt;br /&gt;
| Fry 2 soy dope, 1 carrot, 1 tomato in a saucepan.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spagettiboiled.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&lt;br /&gt;
| Cook 5 units water and 1 spaghetti (uncooked) in a pan or pot.&lt;br /&gt;
| 2 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lomein.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lo Mein&lt;br /&gt;
| Cook 5 units water, 5 units soy sauce, 1 carrot, 1 cabbage, 1 spaghetti (uncooked) in a pan or pot.&lt;br /&gt;
| 6 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&lt;br /&gt;
| Cook 5 units water and 10 units rice in a pot or pan.&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedrice.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Rice&lt;br /&gt;
| Fry 5 units water, 10 units rice, 5 units soy sauce, 1 carrot, 1 cabbage in a skillet or pan.&lt;br /&gt;
| 6 nutriment, 5 rice, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risotto.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto&lt;br /&gt;
| Cook 5 units wine, 10 units rice, 1 unit space spice, 1 chantrelle mushroom in a pan or pot.&lt;br /&gt;
| 6 mushroom, 4 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bibimbap.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bibimbap&lt;br /&gt;
| Cook 5 units rice, 1 cutlet, 1 egg, 1 carrot, 1 cabbage, 1 chantrelle mushroom, 2 units space spice in a pan or pot. &lt;br /&gt;
| 6 animal protein, 3 egg yolk, 3 space spice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&lt;br /&gt;
| Cook 5 units milk and 10 units rice in a pan or pot.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Cook 5 units water, 1 spaghetti (uncooked), 2 tomatoes in a pan or pot.&lt;br /&gt;
| 6 nutriment, 14 tomato juice, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&lt;br /&gt;
| Cook 5 units water, 1 spaghetti (uncooked), 2 meatballs  in a pan or pot.&lt;br /&gt;
| 4 nutriment, 10.33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&lt;br /&gt;
| Cook 5 units water, 1 spaghetti (uncooked), 4 meatballs  in a pan or pot.&lt;br /&gt;
| 4 nutriment, 16.33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbite.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&lt;br /&gt;
| Mix 1 Big Bite Burger, 1 ball of dough, 1 meat, 1 tomato, 1 Boiled Egg, 1 cheese wedge, 5 units salt, 5 units pepper in a bowl or plate.&lt;br /&gt;
| 25 nutriment, 25 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&lt;br /&gt;
| Mix 5 units water, 5 units sugar, 1 apple in a bowl or plate.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&lt;br /&gt;
| Mix 1 bun, 5 units of cherry jelly or slime jelly in a bowl or plate.&lt;br /&gt;
Slime jelly will poison someone who eats it.&lt;br /&gt;
| 5 nutriment, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&lt;br /&gt;
| Mix 2 bread slices and 5 units wine in a bowl, plate or skillet.&lt;br /&gt;
| 2 nutriment, 0.4 animal protein, 1.2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&lt;br /&gt;
| Mix 2 bread slices, 5 units cherry jelly or slime jelly in a bowl or plate.&lt;br /&gt;
| 2 nutriment, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;, .4 animal protein, 1.6 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Microwave 30 units blood!&lt;br /&gt;
| Smells like copper...&lt;br /&gt;
2 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 blood&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- These two are totally missing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Missing Sprite&lt;br /&gt;
|&#039;&#039;&#039;Slime Soup&lt;br /&gt;
| Cook 10 units of water and 5 units of slime jelly in a pan or pot.&lt;br /&gt;
| 10 Water, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Missing Sprite&lt;br /&gt;
|&#039;&#039;&#039;Boiled slime Core&lt;br /&gt;
| Microwave 5 units of water, 1 slime core&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;35 Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Chocegg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&lt;br /&gt;
| Cook 1 egg and 1 chocolate bar in a pan or pot.&lt;br /&gt;
| 3 nutriment, 4 sugar, 4 coco, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&lt;br /&gt;
| Cook 1 cutlet, 1 meatball in a skillet.&lt;br /&gt;
| 12 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&lt;br /&gt;
| Deep fry one battered fish fillet.&lt;br /&gt;
| 7 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&lt;br /&gt;
| Cook 10 units water, 1 Burned Mess, 1 tofu, 3 egg yolk, 1 cheese wedge in a pot.&lt;br /&gt;
| Always contains 4 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3+ toxin&amp;lt;/span&amp;gt;, and 1+ carbon.&lt;br /&gt;
Possible other reagents: nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;imidazoline&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit&lt;br /&gt;
| Bake 1 plump helmet mushroom, 5 units water, 5 units flour.&lt;br /&gt;
| 5 nutriment, 10% chance of 8 nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&lt;br /&gt;
| Cook 5 units water, 5 units milk, 1 chantrelle mushroom in a pan or pot.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:redcurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Curry&lt;br /&gt;
| Cook 2 cutlets, 5 units cream, 2 units space spice, 5 units rice in a skillet.&lt;br /&gt;
| 6 animal protein, 2 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greencurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Green Curry&lt;br /&gt;
| Cook 2 tofu, 1 chili pepper, 5 units cream, 2 units space spice, 5 units rice in a skillet.&lt;br /&gt;
| 5 tofu, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;, 1 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:yellowcurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Yellow Curry&lt;br /&gt;
| Cook 2 peanuts, 1 potato, 5 units of cream, 2 units space spice, 5 units rice in a skillet.&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&lt;br /&gt;
| Cook 5 units water, 5 units soy sauce, 6 units egg yolk, 1 chantrelle mushroom in a saucepan.&lt;br /&gt;
| 5 animal protein, 6 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&lt;br /&gt;
| Cook 10 units water, 1 white beet, 1 cabbage in a pan or pot.&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&lt;br /&gt;
| Mix 2 cabbage, 1 tomato, 1 carrot, 1 apple in a bowl or plate.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 2 tomato juice, 1 carrot juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&lt;br /&gt;
| Mix 1 ambrosia deus and 1 golden apple in a bowl or plate.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 The Doctor&#039;s Delight&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 bicaridine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 space drugs&amp;lt;/span&amp;gt;, 3 gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&lt;br /&gt;
| Mix 3 ambrosia vulgaris, 1 potato, 1 meatball in a bowl or plate.&lt;br /&gt;
| 6 nutriment, 5 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 space drugs&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 bicaridine&amp;lt;/span&amp;gt;, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&lt;br /&gt;
| Bake 1 Bread, 5 units water, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 3 nutriment, 1 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&lt;br /&gt;
| Microwave 2 tofu, 1 Stuffing.&lt;br /&gt;
| 12 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;, 1 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&lt;br /&gt;
| Mix 1 dough slice, 1 cutlet, 1 cheese wedge in a bowl or plate, or fry them in a skillet.&lt;br /&gt;
Alternatively, microwave 1 tortilla, 1 cutlet, 1 cheese wedge.&lt;br /&gt;
| 4 nutriment, 10.3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chip_basket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Basket of Chips&lt;br /&gt;
| Fry 1 tortilla and 1u salt in a skillet or the fryer.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nachos.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nachos&lt;br /&gt;
| Fry 1 chip basket, 1 cheese wedge.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:salsadip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Salsa Dip&lt;br /&gt;
| Mix 1 chili pepper, 1 tomato, 1 lime, 1 space spice, 1 salt, 1 pepper in a bowl or plate.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guacdip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Guacamole Dip&lt;br /&gt;
| Mix 1 tofu, 1 chili pepper, 1 lime, 1 space spice, 1 salt, 1 pepper in a bowl or plate.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
Don&#039;t tell anyone there&#039;s no avocado in it. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesedip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Queso Dip&lt;br /&gt;
| Mix 1 cheese wedge, 1 chili pepper, 1 tomato, 1 space spice, 1 salt, 1 pepper in a bowl or plate.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Burrito&lt;br /&gt;
| Mix 1 tortilla, 2 meatballs, 1 space spice in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:veganburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegan Burrito&lt;br /&gt;
| Mix 1 tortilla, 1 tofu in a bowl or plate.&lt;br /&gt;
| 6 nutriment, 4 tofu&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spicyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Meat Burrito&lt;br /&gt;
| Mix 1 burrito and 2 chili in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesy Burrito&lt;br /&gt;
| Mix burrito and 1 cheesewedge in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyspicyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Cheesy Burrito&lt;br /&gt;
| Mix 1 burrito, 1 cheesewedge, 2 chili in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin &lt;br /&gt;
|-&lt;br /&gt;
|[[File:hellburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;El Diablo&lt;br /&gt;
| Mix 1 spicy meat burrito and 10 chili in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin&lt;br /&gt;
While it may be a great Burrito, the peppers will still make it unpleasant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:mysteryburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burrito (Mystery)&lt;br /&gt;
| Mix 1 burrito and 1 mystery soup in a bowl or plate.&lt;br /&gt;
| 6 nutriment, ???&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&lt;br /&gt;
| Microwave 5 units sugar, 5 units frost oil.&lt;br /&gt;
| 1 mint toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfest_of_Guwandi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast of champions&lt;br /&gt;
| Mix 1 sausage, 1 omelette, 1 meatsteak in a bowl or plate.&lt;br /&gt;
| 6 animal protein, 4 egg.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghresian Sea Delight.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Moghresian Sea delight&lt;br /&gt;
| Cook 3 eggs and 15 units blood in a pan or pot.&lt;br /&gt;
| 4 egg.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Mix 1 dried q&#039;lort slice and 1u salt in a bowl or plate.&lt;br /&gt;
| 2 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Sun Special&lt;br /&gt;
| Fry 1 sausage, 1 cheese wedge in a skillet or pan.&lt;br /&gt;
| 2 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hatchling Surprise.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hatchling Suprise&lt;br /&gt;
| Microwave 1 poached egg, 3 bacon.&lt;br /&gt;
| 2 egg, 4 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat Pancake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pancake&lt;br /&gt;
| Fry 3 meatball and 1 omelette in a skillet.&lt;br /&gt;
| 2 egg, 6 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chilied Eggs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chilied Eggs&lt;br /&gt;
| Cook 1 hotchili and 3 boiled egg in a pan or pot.&lt;br /&gt;
| 6 egg, 2 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffed Meatball.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Meatball&lt;br /&gt;
| Microwave 1 meatball, 1 cheese wedge, 1 cabbage.&lt;br /&gt;
| 4 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seared Carp.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Korlaaskak&lt;br /&gt;
| Fry 6 carp meat, 1 cabbage, 1 lime, 1 units space spice in a skillet.&lt;br /&gt;
| 12 seafood.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedkois.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried K&#039;ois&lt;br /&gt;
| Fry 1 k&#039;ois spore in a skillet&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca. Curiously, not fried in the fryer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiskebab3.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Kebab&lt;br /&gt;
| Combine up to 3 Fried K&#039;ois with 1 metal rod.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6/12/18 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9/12/15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiskebab3.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Doner Kebab&lt;br /&gt;
| Combine 1 meat steak, 1 flat dough, 1 tomato, 1 cabbage, 1u salt in a bowl or plate.&lt;br /&gt;
| A delicious sandwich-like food from ancient Earth. The meat is typically cooked on a vertical rotisserie.&lt;br /&gt;
| 5 nutriment, 4 protein, 4 dough, 2 cabbage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Soup&lt;br /&gt;
| Use a rolling pin on 1 Fried K&#039;ois.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiswaffles.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Waffles&lt;br /&gt;
| Fry 1 k&#039;ois paste in a skillet.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisjelly.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Jelly&lt;br /&gt;
| Cook 1 K&#039;ois Soup and 2 k&#039;ois spores in a saucepan.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ toxin&amp;lt;/span&amp;gt;, 3+ carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Baconburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&lt;br /&gt;
| Mix a bun, meat, and three bacon in a bowl or plate.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NT muffin.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;NT Muffin&lt;br /&gt;
| Fry a plump helment biscuit, sausage, fried egg, and cheese wedge in a skillet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fishtaco.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish taco&lt;br /&gt;
| Mix 1 carp meat, 1 tortilla, 1 lemon, and 1 chili pepper in a bowl or plate.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BLT.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&lt;br /&gt;
| Microwave two bread, two bacon, one tomato and one cabbage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Porkbowl.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Porkbowl&lt;br /&gt;
| Cook 10 rice, 5 water, 1 bacon in a saucepan.&lt;br /&gt;
| 4 protein, 6 rice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berrymuffin.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Berrymuffin&lt;br /&gt;
| Microwave 5 sugar, 5 milk, 1 dough ball, 1 berry.&lt;br /&gt;
| 6 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashedpotato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nashed potato&lt;br /&gt;
| Mix 1 potato in a bowl or plate.&lt;br /&gt;
| 4 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionrings.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Rings&lt;br /&gt;
| Microwave 1 onion, 1 doughslice.&lt;br /&gt;
| 5 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Onionsoup&lt;br /&gt;
| Cook 1 onion and 10 water in a pan or pot.&lt;br /&gt;
| 5 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Qilvo&lt;br /&gt;
| Cook 1 squid meat, 2 seaweed, 10u water, 5u cream in a pan or pot.&lt;br /&gt;
| ? nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Zantiri&lt;br /&gt;
| Cook 2 guami and 1 eki in a pan or pot.&lt;br /&gt;
| ? nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
[[File:oven.gif|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Before you can use the oven, it must be preheated. Right-click and select Toggle Power to turn it on. Preheating takes several minutes, but after a short while it can be used to cook even if not fully preheated. The food will cook more slowly until preheating is complete. Examine the oven while next to it to see how hot it is. &lt;br /&gt;
**You can alt+click the oven to open and close the oven door.&lt;br /&gt;
**If the oven door is left open, heat will escape. Make sure it&#039;s closed, especially when cooking and preheating!&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the oven, use the food directly on the oven, which will place it into an empty oven tray. If you want to cook a recipe that requires multiple ingredients, remove one of the oven trays, put all recipe ingredients into it, and then put the tray back in the oven. &lt;br /&gt;
&lt;br /&gt;
*The oven can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single tray. &lt;br /&gt;
**Any leftover reagents will be absorbed into the cooked foods. &lt;br /&gt;
*When not making a recipe the oven can also be used to just bake any food, which will cook it, give it a nice brown colour.&lt;br /&gt;
&lt;br /&gt;
*The oven can also be used for Combination Cooking, which allows you to make custom bread, pies, cakes, and pizzas with whatever fillings/toppings you want. To do this, right click and Choose Output, select the combine target, and then insert an oven tray full of ingredients. &lt;br /&gt;
**The quantity of stuff used to make it will determine the size of the result.&lt;br /&gt;
**Combination Cooking can only make one item at a time - whatever output is set will only work for the next item cooked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ovenchips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven chips&lt;br /&gt;
| Bake 1 raw potato sticks.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionaroast.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Diona Roast&lt;br /&gt;
| Bake 1 Diona nymph, 1 apple, 5 units polytrinic acid. &lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ribplate.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rib Plate&lt;br /&gt;
| Bake 1 meat, 5 units honey, 2 units space spice, 1 unit black pepper.&lt;br /&gt;
Obtain honey from beehives, or small amounts by grinding up the Messa&#039;s tear plant.&lt;br /&gt;
| 6 animal protein, 5 honey, 2 triglyceride, 1 black pepper &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven-cooked Bacon&lt;br /&gt;
| Bake 6 raw bacon, 1 butter/nutri-spread&lt;br /&gt;
Mass baked Bacon.&lt;br /&gt;
| .3 animal protein, 1 unit Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pan-cooked Bacon&lt;br /&gt;
| Fry 6 raw bacon, 1 butter/nutri-spread in a pan.&lt;br /&gt;
Mass cooked Bacon.&lt;br /&gt;
| .3 animal protein, 1 unit Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread Loaf&lt;br /&gt;
| Bake 3 meat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 20 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&lt;br /&gt;
| Bake 3 xeno-meat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 32.5 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;7.5 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthbread&lt;br /&gt;
| Bake 3 synthmeat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 20 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananabread.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&lt;br /&gt;
| Bake 3 balls of dough, 5 units milk, 15 units sugar, 1 banana.&lt;br /&gt;
| 20 nutriment, 21 banana juice, 3 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun&lt;br /&gt;
|Bake 1 dough.&lt;br /&gt;
|3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeybun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeybun&lt;br /&gt;
|Bake 1 dough, 5 honey.&lt;br /&gt;
|3 nutriment, 5 honey, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&lt;br /&gt;
| Bake 3 tofu, 3 cheese wedges, 3 balls of dough.&lt;br /&gt;
| 30 nutriment, 15 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&lt;br /&gt;
| Bake 2 balls of dough, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 6 nutriment, 1 pepper, 1 salt, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&lt;br /&gt;
| Bake 1 flat dough.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&lt;br /&gt;
| Bake 2 balls of dough, 2 cheese wedges.&lt;br /&gt;
| 5 nutriment, 25 animal protein.&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread&lt;br /&gt;
| Bake 4 balls of dough, 1 unit salt.&lt;br /&gt;
| 6 nutriment, 1 animal protein, 3 egg yolk&lt;br /&gt;
Sliceable: Makes 5 slices. Bread slices can be turned into custom sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pancakes.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&lt;br /&gt;
| Fry 2 flatdough and 2 berries in a skillet.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&lt;br /&gt;
| Bake 1 meat, 1 flat dough.&lt;br /&gt;
| 20 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&lt;br /&gt;
| Bake 1 tofu, 1 flat dough.&lt;br /&gt;
| 10 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xpie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Pie&lt;br /&gt;
| Bake 1 xeno-meat, 1 flat dough.&lt;br /&gt;
| 17 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&lt;br /&gt;
| Bake 1 flat dough, 1 banana, 5 units sugar.&lt;br /&gt;
| 4 nutriment, 6 banana juice, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&lt;br /&gt;
| Bake 1 cherry, 1 flat dough, 10 units sugar.&lt;br /&gt;
| 4 nutriment, 1 sugar, 1 cherry jelly, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&lt;br /&gt;
| Bake 1 pumpkin, 10 units flour, 3 units egg yolk, 5 units milk, 5 units sugar.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&lt;br /&gt;
| Bake 10 units flour, 1 egg, 1 golden apple, 5 units milk, 5 units sugar.&lt;br /&gt;
| 8 nutriment, 8 gold, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:keylimepie.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Key Lime Pie&lt;br /&gt;
| Bake 2 limes, 10 units flour, 3 units egg yolk, 5 units milk, 5 units sugar.&lt;br /&gt;
| 16 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&lt;br /&gt;
| Bake 1 flat dough, 5 units amatoxin.&lt;br /&gt;
| 5 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 psilocybin&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.GIF|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&lt;br /&gt;
| Bake 1 flat dough, 1 plump helmet.&lt;br /&gt;
| 8 nutriment, 1 animal protein, 10% chance of &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quiche.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Quiche&lt;br /&gt;
| Bake 9 units egg yolk, 10 units flour, 5 units milk, 1 cheese wedge&lt;br /&gt;
| 10 nutriment, 10 cheese&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&lt;br /&gt;
| Bake 1 ball of dough, 1 chocolate bar, 10 units milk, 10 units sugar.&lt;br /&gt;
Makes four cookies.&lt;br /&gt;
| 5 nutriment, 2 sugar, 2 coco, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&lt;br /&gt;
| Bake 1 dough slice, 5 units sugar, 1 piece of paper (optional).&lt;br /&gt;
Write something on the paper to serve as the fortune!&lt;br /&gt;
| 3 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&lt;br /&gt;
| Bake 1 ball of dough, 1 poppy.&lt;br /&gt;
| 10 nutriment, 1 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&lt;br /&gt;
| Bake 1 dough slice, 1 unit salt.&lt;br /&gt;
| 1 nutriment, .3 animal protein&lt;br /&gt;
You might also get these by gibbing a parrot! In that case, they have 5.4 nutriment, for some reason.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheese_Cracker.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Supreme Cheese Toast&lt;br /&gt;
| Mix 1 butter/nutri-spread, 1 bread slice, 1 cheese wedge, 1 unit space spice in a bowl or plate.&lt;br /&gt;
| 8 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&lt;br /&gt;
| Bake 1 cutlet, 2 chilis, 1 corn.&lt;br /&gt;
Alternatively, bake 1 tortilla, 1 cutlet, 2 chili peppers.&lt;br /&gt;
| 9 animal protein, 2 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 capsaicin&amp;lt;/span&amp;gt;, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&lt;br /&gt;
| Bake 1 monkey cube, 10 units flour, 1 banana, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 20 animal protein, 6 banana, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:regularcake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk.&lt;br /&gt;
| 20 nutriment.&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 3 carrots.&lt;br /&gt;
| 25 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 2 cheese wedges.&lt;br /&gt;
| 10 nutriment, 19 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units orange juice, 1 orange.&lt;br /&gt;
| 20 nutriment, 1 orange juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units lime juice, 1 lime.&lt;br /&gt;
| 20 nutriment, 1 lime juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units lemon juice, 1 lemon.&lt;br /&gt;
| 20 nutriment, 1 lemon juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 4 units coco, 1 chocolate bar.&lt;br /&gt;
| 20 nutriment, 4 sugar, 4 coco powder&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:birthday.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 1 red candle.&lt;br /&gt;
| 20 nutriment, 10 sprinkles&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|[[File:applecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 2 apples.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:Braincake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 1 brain.&lt;br /&gt;
| 5 nutriment, 20 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 blood&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|[[File:brownies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&lt;br /&gt;
| Bake 10 units brownie mix, 3 units egg yolk.&lt;br /&gt;
| 8 nutriment, 2 brownie mix&lt;br /&gt;
Sliceable: Makes 4 pieces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cosmicbrownies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Brownies&lt;br /&gt;
| Bake 10 units brownie mix, 3 units egg yolk, 1 ambrosia vulgaris.&lt;br /&gt;
| 8 nutriment, 4 brownie mix, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4 space drugs&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 bicaridine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 toxin&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 4 pieces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&lt;br /&gt;
| Bake 1 flat dough, 4 cheese wedges, 1 tomato.&lt;br /&gt;
| 35 nutriment, 8 tomato juice, 7 animal protein&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&lt;br /&gt;
| Bake 1 flat dough, 3 meat, 1 cheese wedge, 1 tomato.&lt;br /&gt;
Substituting synthetic meat from chemistry will also work.&lt;br /&gt;
| 40 animal protein, 10 nutriment&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&lt;br /&gt;
| Bake 1 flat dough, 5 chantrelle mushrooms, 1 cheese wedge, 1 tomato.&lt;br /&gt;
| 35 nutriment, 10 animal protein, 2 tomato juice&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegepizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 1 eggplant, 1 carrot, 1 corn, 1 tomato.&lt;br /&gt;
| 30 nutriment, 6 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9 imidazoline&amp;lt;/span&amp;gt;, 5 animal protein&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 3 synthflesh, 1 tomato.&lt;br /&gt;
| 40 animal protein, 10 nutriment&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pineapple_pizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pineapple Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 2 pineapple rings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat_pocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pocket&lt;br /&gt;
| Bake 1 flat dough, 1 meat ball, 1 cheese wedge&lt;br /&gt;
| Results in 2 units&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Bacon Flatbread&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 4 bacon, 2 tomatoes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Truffle.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Truffle&lt;br /&gt;
| Bake 1 chocolate bar, 2 coco powder, 5 cream&lt;br /&gt;
| Results in 4 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Croissant&lt;br /&gt;
| Bake 1 dough, 1 sodium chloride, 5 water, 5 milk&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;xuq&#039;qil&lt;br /&gt;
| Bake 1 cheese wedge, 1 crab legs, 1 plumphelmet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajcadny.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Sugar Tree Candy&lt;br /&gt;
| Bake 5 units fatshouter milk, 3 units egg, 1 dough, 2 sugar tree fruits.&lt;br /&gt;
| 26 nutriments.&lt;br /&gt;
Makes a total of 26 candy cubes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Bread&lt;br /&gt;
| Bake 1 dirtberries, 1 unit space spice, and 1 flatbread.&lt;br /&gt;
| 5 Nutriments.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Hardbread&lt;br /&gt;
| Bake 3 Adhomian Bread and 1 unit of space spice.&lt;br /&gt;
| 15 Nutriments.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deepfryer===&lt;br /&gt;
[[File:fryer.gif|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Before you can use the fryer, it must be preheated. Right-click and select Toggle Power to turn it on. Heating up takes a while, so be sure to do it early. Prepare other ingredients while it warms up!&lt;br /&gt;
*The deep fryer has an oil level that you should keep an eye on - cooking efficiency will fall as it drops, and it starts off at a randomized level. For optimal cooking, keep the oil topped up to the maximum. &lt;br /&gt;
**You can sometimes find a spare tank of cooking oil in the maintenance behind the kitchen. Otherwise, you can order one from cargo.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the fryer, use the food directly on it, which will place that item into an empty fryer basket. If you want to cook a recipe that requires multiple ingredients, remove one of the fryer baskets by clicking the fryer with an empty hand, and put all your ingredients into the basket. Once everything for the recipe is inside, put the basket back in the fryer. &lt;br /&gt;
&lt;br /&gt;
*The fryer can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single basket. &lt;br /&gt;
**Many fryer recipes require an ingredient to be coated in batter or beer-batter for the recipe to work. See the next section for an explanation of battering foods.&lt;br /&gt;
**Any leftover reagents will be absorbed into the cooked foods. &lt;br /&gt;
*When not making a recipe the fryer can also be used to just &amp;quot;deep fry&amp;quot; any food, which will cook it, give it a nice brown color, and add some extra nutrition to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batteredsausage.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Battered Sausage&lt;br /&gt;
| Fry 1 Sausage, battered.&lt;br /&gt;
| 6 protein, 1.7 batter, 1.5 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corndog.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Corndog&lt;br /&gt;
| Fry 1 Sausage, 1 batter, &lt;br /&gt;
| 4 nutriment, 12 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pizzacrunch.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Crunchy Pizza&lt;br /&gt;
| Fry 1 Pizza Slice, battered.&lt;br /&gt;
| 25 nutriment, 6.5 batter, 4 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cubancarp.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&lt;br /&gt;
| Fry 1 chili, 1 ball of dough, 1 carp meat.&lt;br /&gt;
| 3 seafood, 3 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet and Sour.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet and Sour Pork&lt;br /&gt;
| Fry 1 Bacon, 1 cutlet, 5 soysauce, 10 batter.&lt;br /&gt;
| 3 protein, 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar.&lt;br /&gt;
| 3 nutriment, 1 sprinkles (3 if frosted), 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut (Chaos)&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar, 10 units Hot Sauce, 10 units Cold Sauce.&lt;br /&gt;
| Always: 2 nutriment, 1 sprinkles (3 if frosted), 1 animal protein&lt;br /&gt;
Chance of containing an additional 3 units of one of the following: nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;phoron&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, banana, berry juice, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jdonut1.gif|50px]][[File:jdonut2.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut (Jelly)&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar, 10 units of berry juice/cherry jelly/slime Jelly.&lt;br /&gt;
| 3 nutriment, 1 sprinkles (3 if frosted), 5 berry juice or cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedmushroom.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Mushroom&lt;br /&gt;
| Fry 1 plump helmet mushroom, beer-battered.&lt;br /&gt;
| 4 nutriment, 2 protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:funnelcake.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Funnel Cake&lt;br /&gt;
| Fry 10 batter, 5 sugar.&lt;br /&gt;
| 10 batter, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jalapenopop.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jalapeno Popper&lt;br /&gt;
| Fry 1 chili, battered.&lt;br /&gt;
| 1.5 nutriment, 0.3 batter, 0.15 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Katsu.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Katsu&lt;br /&gt;
| Fry 1 chicken meat, beer-battered.&lt;br /&gt;
| 6 protein, 2 beer batter, 1 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pisanggoreng.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pisang Goreng&lt;br /&gt;
| Fry 2 bananas, battered.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risottoballs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto Balls&lt;br /&gt;
| Fry 1 salt, 1 black pepper, 1 Risotto, battered.&lt;br /&gt;
| 2 nutriment, 4 rice, 1 black pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&lt;br /&gt;
| Fry 1 raw potato sticks.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Nugget&lt;br /&gt;
| Fry 1 chicken meat and 5u flour.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Batter===&lt;br /&gt;
&lt;br /&gt;
You can coat food in batter before putting it in the deepfryer!&lt;br /&gt;
*Nearly everything you can fry can be coated in batter. &lt;br /&gt;
*Put all of the ingredients of the batter in a container to create the batter, then use a food item on the container to cover it in batter.&lt;br /&gt;
*The ingredients for the batter can be mixed in any kind of container.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Batter&lt;br /&gt;
| Mix 1 egg, 10 units flour, 5 units water, 2 units salt.&lt;br /&gt;
| TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Beerbatter&lt;br /&gt;
| Mix 1 egg, 10 units flour, 5 units beer, 2 units salt.&lt;br /&gt;
| TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intermediate Ingredients===&lt;br /&gt;
These items are usually steps on the way to more complicated recipes. Try to prepare them while waiting on the oven and the fryer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun&lt;br /&gt;
| Bake 1 ball of dough in the oven.&lt;br /&gt;
| 4 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tortilla.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tortilla&lt;br /&gt;
| Fry 5 flour and 5 water in a skillet.&lt;br /&gt;
| 6 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flat Dough.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flat Dough&lt;br /&gt;
| Roll 1 ball of dough with a rolling pin.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
Sliceable: Makes 3 dough slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough Slice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough Slice&lt;br /&gt;
| Cut 1 flat dough with a kitchen knife.&lt;br /&gt;
| 2 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spaghetti.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Cut 1 dough slice with a kitchen knife.&lt;br /&gt;
| 3 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg&lt;br /&gt;
| Found in kitchen storage, can be ordered at Cargo, gathered from a chicken that has been fed wheat, or harvested from a mutated eggplant plant.&lt;br /&gt;
| 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&lt;br /&gt;
| Use an egg on any container to break 3 units of egg yolk into it. Eggs can also be ground up in the grinder. Be careful to check whether the a recipe needs egg yolk or whole eggs!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat&lt;br /&gt;
| From butchering most animals and people. The gibber will not accept people unless emagged. Synthetic meat can be created from the Biogenerator in hydroponics, or made by mixing blood and clonexadone.&lt;br /&gt;
| Varying amounts of animal protein and nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw Cutlet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Cutlet&lt;br /&gt;
| Cut 1 meat (any type) with a kitchen knife.&lt;br /&gt;
| 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cutlet&lt;br /&gt;
| Fry 1 raw cutlet in a skillet.&lt;br /&gt;
| 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Bacon&lt;br /&gt;
| Cut 1 raw cutlet with a kitchen knife.&lt;br /&gt;
| .3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carp Meat&lt;br /&gt;
| Butcher a dead space carp (using the gibber yields three fillets, cutting with a knife yields one).&lt;br /&gt;
| 3-10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno Meat&lt;br /&gt;
| Butcher a dead giant spider or a xenomorph.&lt;br /&gt;
| 6 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Meat&lt;br /&gt;
| Butcher a dead space bear.&lt;br /&gt;
| ~12 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Huge Mushroom Slice&lt;br /&gt;
| Butcher a dead walking mushroom.&lt;br /&gt;
| ~7 nutriment, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Slice&lt;br /&gt;
| Butcher a dead killer tomato.&lt;br /&gt;
| ~12 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Sticks.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 potato with a kitchen knife.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 carrot with a kitchen knife.&lt;br /&gt;
| 3 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&lt;br /&gt;
| Cut 1 soybean with a kitchen knife.&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reagents/Condiments/Recipes from Blending or Mixing===&lt;br /&gt;
To mix reagents, put them in the same container. You will hear a bubbling sound if mixing is successful.&lt;br /&gt;
*To see exactly what you&#039;ve mixed, use a beaker and then add it to a nearby All-In-One Grinder or ChemMaster machine.&lt;br /&gt;
*Grinding a completed food item in the grinder reduces it to the reagents inside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&lt;br /&gt;
| Process meat or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process cherries from the garden. Rarely, cargo may have containers that you can fill a dispenser with in their warehouse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers from the garden, or even Xenobotany. Lowers body temperature, causes shivering, and removes capsaicin from your body quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn from the garden. Can be spread on the floor as a lubricant to slip people!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marge.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-spread&#039;&#039;&#039;&lt;br /&gt;
| Created in the biogenerator for 80 biomass.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butter.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter&#039;&#039;&#039;&lt;br /&gt;
| Created by mixing 20 cream and 1 salt.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownie Mix&#039;&#039;&#039;&lt;br /&gt;
| Mix 5 units flour, 5 units cocoa, and 5 units sugar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an egg, or crack an egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flour&#039;&#039;&#039;&lt;br /&gt;
| Process wheat from the garden, or pour directly from a flour sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotsauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers from the garden. Capsaicin raises body temperature, causes discomfort, and removes frost oil from your body when eaten. Causes 0.5 toxin damage per unit if injected.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ketchup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts tomato juice, 1 part water, and 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepper&#039;&#039;&#039;&lt;br /&gt;
| Extra pepper mills are in the bar, or can be ordered in a Kitchen Supple Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice&#039;&#039;&#039;&lt;br /&gt;
| Process Rice. Ground rice is what is used in most recipes, rather than the whole plant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Salt&#039;&#039;&#039;&lt;br /&gt;
| Found in salt shakers, or by mixing sodium and chlorine from the chem dispenser. If the chemist won&#039;t oblige, there are extra salt shakers in the bar, and they can also be ordered in a Kitchen Supply Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spacespice.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Spice&#039;&#039;&#039;&lt;br /&gt;
| A large bottle is available in the kitchen storage locker. Additional spice can be ordered in a Kitchen Supple Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soysauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&lt;br /&gt;
| Mix 4 units of soy milk, 1 unit of sulphuric acid from chemistry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process frosted donuts, found around the station or prepared yourself.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:emptycondiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;&lt;br /&gt;
| Process white beet or sugarcane.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Food&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&lt;br /&gt;
| Mix 40 units milk, 5 universal enzyme (catalyst).&lt;br /&gt;
Sliceable: Makes 8 slices.&lt;br /&gt;
| 20 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 units coco, 2 units milk (or soymilk), 2 units sugar.&lt;br /&gt;
| 2 nutriment, 2 sugar, 2 coco&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu&#039;&#039;&#039;&lt;br /&gt;
| Mix 10 units soymilk, 5 units universal enzyme (catalyst).&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough&lt;br /&gt;
| Mix 3 units egg yolk, 10 units flour.&lt;br /&gt;
Can be made quickly by adding an egg directly to a flour sack, which counts as a reagent container.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball&#039;&#039;&#039;&lt;br /&gt;
| Mix 3 units animal protein, 5 units flour. Fry in a skillet or pan.&lt;br /&gt;
| 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Junk Food==&lt;br /&gt;
&lt;br /&gt;
When there&#039;s no chef, the chef is serving toxic glop, or the chef is trying to murder you and your friends, most people resort to one of two things: [[Guide to Hydroponics|grazing on produce]], or the vending machines.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Junk food requires no chef or machinery, but it&#039;s generally not as filling or as interesting.&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Item&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Source&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 1 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cup Ramen &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 30 dry ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 3 parts Dry Ramen, 1 part water.&lt;br /&gt;
| Makes 3 parts Hot Ramen.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hell Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 1 part capsaicin, 6 parts Hot Ramen. &lt;br /&gt;
Raises body temperature.&lt;br /&gt;
| Makes 6 parts Hell Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jerky.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Scaredy&#039;s Private Reserve Beef Jerky&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raisins.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;4no Raisins &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp vending machine.&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Twinkie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Twinkie&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheesieHonkers.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesie Honkers&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadtube.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread Tube&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndiecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Syndi-Cake&#039;&#039;&#039;&lt;br /&gt;
| Hack a Getmore Chocolate Corp. vending machine to unlock these for purchase.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkrellSnax.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;SkrellSnax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monkeycube.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey Cube&#039;&#039;&#039;&lt;br /&gt;
| Stocked in Science and Virology.&lt;br /&gt;
| 10 animal protein &lt;br /&gt;
Eating this will kill you as a monkey grows inside you. Also comes in Stok, Farwa, and Naera varieties, available through [[Cargo]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:liquidfood.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;LiquidFood Ration&#039;&#039;&#039;&lt;br /&gt;
| Can be found on the shuttle as emergency rations, or in the Mining reward vending machine.&lt;br /&gt;
| 10 nutriment, 3 iron&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:Honeycomb.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeycomb&#039;&#039;&#039;&lt;br /&gt;
| From Beekeeping&lt;br /&gt;
| 10 Honey, 0.5 Nutriment, 2 Sugar&lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Koisbar.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 K&#039;ois Paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything except Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfast_wrap.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast Wrap&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
&lt;br /&gt;
Some reagents in finished recipes are poisonous or have undesirable effects. If you&#039;re a traitor that may be the point, but if you&#039;re just feeling fancy you may want to try and serve these items safely. A little creative chemistry or careful preparation can help get rid of the dangerous reagents in your food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any piece of food can contain up to 50 units of reagents, including those that are created with it.&lt;br /&gt;
&lt;br /&gt;
*When using medicines, be careful not to add too much to avoid triggering an overdose. &lt;br /&gt;
*Reagents that react inside the food to neutralize a poison may be dangerous themselves until they react. Using too much will leave poisonous leftovers.&lt;br /&gt;
*Reagents can be removed from food with a syringe, and separated using the CondiMaster in the kitchen. Get that Carpotoxin outta there!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| Blood&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of dylovene for every four units of blood.&lt;br /&gt;
Alcoholic drinks created with blood of any type are safe. Be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with clonexadone (1 unit clonexadone to 5 units blood).&lt;br /&gt;
|-&lt;br /&gt;
| Carpotoxin&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Since it metabolizes very slowly, using dylovene in the food is ineffective. &lt;br /&gt;
&lt;br /&gt;
Carpotoxin reacts with copper and cryptobiolin to form rezadone, a wonderful healing medicine with minor side effects. This is the best way to make carpotoxin safe.&lt;br /&gt;
|-&lt;br /&gt;
| Amatoxin&lt;br /&gt;
| Found in fly amanita mushrooms. Add 1 unit dylovene per 2 units amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| Toxin&lt;br /&gt;
| Add 1 unit dylovene per 2 units toxin.&lt;br /&gt;
|-&lt;br /&gt;
| Slime Jelly&lt;br /&gt;
| This jelly poison your customers no matter how much dylovene you add. Adding dylovene (No more than 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying, but that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| Found in roast diona. This will cause radiation poisoning. Add 1 unit of dylovene per unit of radium, which will react to form hyronalin.&lt;br /&gt;
|-&lt;br /&gt;
| Sulphuric Acid&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of Sulphuric acid with either 3 units of corn oil (creates glycerol), 4 units of soymilk (creates soy sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| Polytrinic Acid&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain; polytrinic acid will poison, burn, and generally kill your customers in a gruesome manner. Like with sulphuric acid dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid with 20 units of plasticide will create plastic. When working out how to do this, remember that plasticide is poisonous, and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol (Ethanol)&lt;br /&gt;
| An equal amount of ethylredoxrazine reacts with ethanol (including alcoholic drinks) to make water.&lt;br /&gt;
|-&lt;br /&gt;
| Synaptizine&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of synaptizine, you need 30 units of dylovene, which makes treating it this way impractical.&lt;br /&gt;
|-&lt;br /&gt;
| Phoron&lt;br /&gt;
| Really, now? You could neutralize phoron by adding 2 rum and 1 vermouth per unit, but eating phoron is still a bit of a waste....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay Guides}}&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16346</id>
		<title>User:Cnaym/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16346"/>
		<updated>2020-09-02T16:14:30Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: 2nd half of the recipees&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nutrition==&lt;br /&gt;
&lt;br /&gt;
As you walk, run, and spend time on the station, your character&#039;s nutrition level will drop. Eating food that contains nutriment, protein, or certain other reagents (see below) will replenish this value. It isn&#039;t good to go without food for too long, or to overeat! Keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and try to stay comfortably full. &lt;br /&gt;
&lt;br /&gt;
Note that nutriment and other reagents need to be metabolized by your body after you&#039;ve eaten, so if you don&#039;t fill up immediately after a meal, you may after a few moments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your nutrition:&lt;br /&gt;
* Very effective: Corn Oil, Nutriment (found in most foods), Animal Protein (found in meat), and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, coco powder, Hot Ramen, Hell Ramen, Sugar.&lt;br /&gt;
* Minor increase: Soy Sauce, Hot Coco, Potato Juice, Bilk, Sprinkles, Dry Ramen, Flour, Rice, Cherry Jelly, Various Bar Drinks. There may be others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alien species have special dietary needs: &lt;br /&gt;
* [[Vaurca|Vaurca]] are only nourished by k&#039;ois paste, which is found in the k&#039;ois products on station. These foods also contain phoron, which the species needs to survive. Consuming any other food reagent will poison them.&lt;br /&gt;
* [[Unathi|Unathi]] are only nourished by meat-based foods. While they can eat other foods, they will not provide an Unathi with nourishment. Unathi are also sensitive to foods that lower body temperature.&lt;br /&gt;
* [[Skrell|Skrell]] are not allergic to animal protein, but many exhibit some kind of vegetarianism.&lt;br /&gt;
* [[Tajara|Tajara]] do not have special dietary needs, but are sensitive to foods that raise body temperature.&lt;br /&gt;
* [[IPC|IPCs]] do not eat food. They require power from cyborg recharge stations or station APCs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fullness/Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:nutrition0.png|50px]][[File:nutrition3.png|50px]][[File:nutrition4.png|50px]]&lt;br /&gt;
&lt;br /&gt;
These icons may appear on your screen when your nutrition level needs attention:&lt;br /&gt;
* A burger with a grey marker means you are too full and will move around more slowly. If your character starts to &#039;unwillingly&#039; eat food, they are probably getting full and will soon have overeaten. &lt;br /&gt;
* The yellow marker means your character is getting hungry. &lt;br /&gt;
* If you see the icon of a burger with a red marker on your screen, you will start to move very slowly due to starvation. This effect can be severe and will continue until you eat some food, so head to the [[chef]] for a wholesome snack!&lt;br /&gt;
** IPCs that run out of nutrition due to a lack of power will be temporarily immobilized.&lt;br /&gt;
** Vaurca are affected by nutrition like other species, but will also begin to suffocate if they do not replenish their internal phoron supply by consuming k&#039;ois, or finding an external source of phoron.&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your nutrition quickly:&lt;br /&gt;
* Sprinting by toggling &#039;Walk&#039; to &#039;Run&#039;&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
If you eat too much, your description when others examine you will note that you are &amp;quot;chubby.&amp;quot; If you are starving, you will be described as &amp;quot;malnourished.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Drink Recipes==&lt;br /&gt;
&lt;br /&gt;
Alcoholic drinks contain ethanol, the type of alcohol that gets humans drunk. Each alcoholic drink has a strength value that determines how quickly it will affect the person drinking it. Depending on how much you drink, you may start slurring your speech, get dizzy, start stumbling around, or even pass out. Drinking slowly will allow your body to metabolize alcohol and prevent some of these effects, but it can take a long time to metabolize high amounts of alcohol. &lt;br /&gt;
&lt;br /&gt;
Some species have special reactions to alcohol: &lt;br /&gt;
* Skrell will always treat any alcohol as extremely strong and can get very drunk, very quickly. &lt;br /&gt;
* Unathi and Vaurca cannot properly metabolize ethanol, and consuming it will inflict them with toxin damage as it is metabolized. There are some Unathi-safe alcoholic drinks that are butanol-based, rather than ethanol-based.&lt;br /&gt;
* Humans will take liver damage from drinking too much. This damage occurs at around the same level of intoxication where the character passes out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Mixed Drinks===&lt;br /&gt;
While many of these drinks have toxic ingredients, the finished products are not toxic in and of themselves. However, this means that if incorrectly (or maliciously) mixed, you might poison your patrons.&lt;br /&gt;
&lt;br /&gt;
Since a drinking glass will hold only 30 units of liquid, it&#039;s recommended that bartenders use their drink shakers to mix these drinks before pouring them out into glasses.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Ingredients&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:AcidSpit.png|50px]]&lt;br /&gt;
|Acid Spit&lt;br /&gt;
|Mix 1 part sulphuric acid, 5 parts wine.&lt;br /&gt;
|25&lt;br /&gt;
|Get sulphuric acid from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlliesCocktail.png|50px]]&lt;br /&gt;
|Allies Cocktail&lt;br /&gt;
|Mix 1 part Classic Martini, 1 part vodka.&lt;br /&gt;
|25&lt;br /&gt;
| Classic Martini (2 gin, 1 vermouth)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aloe.png|50px]]&lt;br /&gt;
|Aloe&lt;br /&gt;
|Mix 1 part cream, 1 part watermelon juice, 1 part whiskey.&lt;br /&gt;
|15&lt;br /&gt;
| Add the whiskey last, or you&#039;ll end up with Irish Cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amasec.png|50px]]&lt;br /&gt;
|Amasec&lt;br /&gt;
|Mix 1 part iron, 5 parts vodka, 5 parts wine.&lt;br /&gt;
|25&lt;br /&gt;
|Makes 10 parts. Get Iron from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Andalusia.png|50px]]&lt;br /&gt;
|Andalusia&lt;br /&gt;
|Mix 1 part lemon juice, 1 part rum, 1 part whiskey.&lt;br /&gt;
|35&lt;br /&gt;
|Get lemons from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreezeglass.png|50px]]&lt;br /&gt;
|Anti-Freeze&lt;br /&gt;
|Mix 1 part cream, 1 part ice, 1 parts vodka.&lt;br /&gt;
|20&lt;br /&gt;
|Raises body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:aprilshower.gif|50px]]&lt;br /&gt;
|April Shower&lt;br /&gt;
|Mix 1 part brandy, 1 part orange juice, 1 part yellow chartreuse.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicbombglass.gif|50px]]&lt;br /&gt;
|Atomic Bomb&lt;br /&gt;
|Mix 10 parts B-52, 1 part uranium.&lt;br /&gt;
|50&lt;br /&gt;
|Gets you drunk immediately, and maybe high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-52.png|50px]]&lt;br /&gt;
|B-52&lt;br /&gt;
|Mix 1 part Irish Cream, 1 part cognac, 1 part kahlua.&lt;br /&gt;
|35&lt;br /&gt;
| Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:badtouch.gif|50px]]&lt;br /&gt;
|Bad Touch&lt;br /&gt;
|Mix 2 parts vodka, 2 parts rum, 1 part absinthe, 1 part lemon-lime. &lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bahamamamaglass.gif|50px]]&lt;br /&gt;
|Bahama Mama&lt;br /&gt;
|Mix 1 part ice, 2 parts orange juice, 2 parts rum, 1 part lime juice. &lt;br /&gt;
|15&lt;br /&gt;
|Add the lime juice last, or you&#039;ll end up with Daiquiri!&lt;br /&gt;
|-&lt;br /&gt;
![[File:BananaHonk.png|50px]]&lt;br /&gt;
|Banana Mama (Banana Honk)&lt;br /&gt;
|Mix 1 part banana, 1 part cream, 1 part sugar.&lt;br /&gt;
|15&lt;br /&gt;
|Yes, it&#039;s an alcoholic drink with no alcoholic ingredients. Get bananas from the gardener.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barefoot.png|50px]]&lt;br /&gt;
|Barefoot&lt;br /&gt;
|Mix 1 part berry juice, 1 part cream, 1 part vermouth.&lt;br /&gt;
|15&lt;br /&gt;
|Get berries from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bassline.gif|50px]]&lt;br /&gt;
|Bassline&lt;br /&gt;
|Mix 2 parts vodka, 2 parts grape juice, 1 part curacao, 1 part lime juice. &lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:BeepskySmash.gif|50px]]&lt;br /&gt;
|Beepksy Smash&lt;br /&gt;
|Mix 1 part iron, 1 parts lime juice, 1 parts whiskey.&lt;br /&gt;
|35&lt;br /&gt;
|Briefly stuns.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|50px]]&lt;br /&gt;
|Bilk&lt;br /&gt;
|Mix 1 part beer, 1 part milk.&lt;br /&gt;
|4&lt;br /&gt;
|Get milk from the kitchen.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlackRussian.png|50px]]&lt;br /&gt;
|Black Russian&lt;br /&gt;
|Mix 2 parts vodka, 1 part kahlua.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tallblackrussian.gif|50px]]&lt;br /&gt;
|Black Russian (Tall)&lt;br /&gt;
|Mix 1 part Black Russian, 1 part cola.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blindrussian.gif|50px]]&lt;br /&gt;
|Blind Russian&lt;br /&gt;
|Mix 1 part kahlua, 1 part cream, 1 part Irish Cream.&lt;br /&gt;
|40&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:BloodyMary.png|50px]]&lt;br /&gt;
|Bloody Mary&lt;br /&gt;
|Mix 3 parts tomato juice, 2 part vodka, 1 part lime juice.&lt;br /&gt;
|20&lt;br /&gt;
|Get tomato juice from the booze-o-mat vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluebird.gif|50px]]&lt;br /&gt;
|Bluebird&lt;br /&gt;
|Mix 3 parts Gin and Tonic, 1 part curacao. &lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluelagoon.gif|50px]]&lt;br /&gt;
|Blue Lagoon&lt;br /&gt;
|Mix 3 parts lemonade, 1 part vodka, 1 part curacao, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boogerglass.gif|50px]]&lt;br /&gt;
|Booger&lt;br /&gt;
|Mix 2 part cream, 1 part banana, 1 part watermelon juice, 1 part rum.&lt;br /&gt;
|20&lt;br /&gt;
|Get bananas from the garden and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BraveBull.png|50px]]&lt;br /&gt;
|Brave Bull&lt;br /&gt;
|Mix 2 parts tequila, 1 part kahlua.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:carthusiansazerac.gif|50px]]&lt;br /&gt;
|Carthusian Sazerac&lt;br /&gt;
|Mix 1 part whiskey, 1 part green chartreuse, 1 part grenadine, 1 part absinthe.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caruso.gif|50px]]&lt;br /&gt;
|Caruso&lt;br /&gt;
|Mix 2 parts martini, 2 part creme de menthe.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cmojito.gif|50px]]&lt;br /&gt;
|Champagne Mojito&lt;br /&gt;
|Mix 1 part mint syrup, 1 part champagne, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cherrytreefireball.gif|50px]]&lt;br /&gt;
|Cherry Tree Fireball&lt;br /&gt;
|Mix 3 parts Lemonade, 1 part Fireball, 1 part cherry jelly, 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|Lemonade (1 lemon juice, 1 sugar, 1 water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:classic.gif|50px]]&lt;br /&gt;
|The Classic&lt;br /&gt;
|Mix 2 parts champagne, 1 part bitters, 1 part lemon juice.&lt;br /&gt;
|20&lt;br /&gt;
|Get champagne and bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|50px]]&lt;br /&gt;
|Classic Martini&lt;br /&gt;
|Mix 2 parts gin, 1 part vermouth.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cobaltvelvet.gif|50px]]&lt;br /&gt;
|Cobalt Velvet&lt;br /&gt;
|Mix 3 parts champagne, 2 parts curacao, 1 part cola.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:corkpopper.gif|50px]]&lt;br /&gt;
|Cork Popper&lt;br /&gt;
|Mix 1 part whiskey, 1 part champagne, 1 part lemon juice.&lt;br /&gt;
|30&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png|50px]]&lt;br /&gt;
|Cuba Libre&lt;br /&gt;
|Mix 2 parts rum, 1 part cola.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:daiquiri.gif|50px]]&lt;br /&gt;
|Daiquiri&lt;br /&gt;
|Mix 1 part lime juice, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demonsbloodglass.gif|50px]]&lt;br /&gt;
|Demons Blood&lt;br /&gt;
|Mix 3 part rum, 1 part blood, 1 part Space Mountain Wind, 1 part Dr. Gibb.&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DevilsKiss.png|50px]]&lt;br /&gt;
|Devils Kiss&lt;br /&gt;
|Mix 1 part blood, 1 part kahlua, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:deweycocktail.gif|50px]]&lt;br /&gt;
|Dewey Cocktail&lt;br /&gt;
|Mix 1 part gin, 1 part grenadine, 1 part creme de Yvette.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:drdaniels.gif|50px]]&lt;br /&gt;
|Dr. Daniels&lt;br /&gt;
|Mix 3 parts Diet Dr. Gibb, 1 part whiskey, 1 part honey&lt;br /&gt;
|20&lt;br /&gt;
|Diet Dr. Gibb (1 Dr. Gibb, 1 water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErikaSurprise.png|50px]]&lt;br /&gt;
|Erika Surprise&lt;br /&gt;
|Mix 2 part ale, 1 part whiskey, 1 part banana, 1 part ice, 1 part lime juice.&lt;br /&gt;
|15&lt;br /&gt;
|Get bananas from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:europanail.gif|50px]]&lt;br /&gt;
|Europa Nail&lt;br /&gt;
|Mix 2 parts Rusty Nail, 2 parts kahlua, 2 parts cream.&lt;br /&gt;
|30&lt;br /&gt;
|Rusty Nail (1 whiskey, 1 drambuie).&lt;br /&gt;
|-&lt;br /&gt;
![[File:french75.gif|50px]]&lt;br /&gt;
|French 75&lt;br /&gt;
|Mix 2 parts champagne, 1 part gin, 1 part lemon juice.&lt;br /&gt;
|25&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.gif|50px]]&lt;br /&gt;
|Fringe Weaver&lt;br /&gt;
|Mix 2 parts ethanol, 1 part sugar.&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonhooch.png|50px]]&lt;br /&gt;
|Gibson Hooch&lt;br /&gt;
|Mix 1 part whiskey cola, 1 part beer.&lt;br /&gt;
|65&lt;br /&gt;
|Whiskey Cola (2 Whiskey, 1 Cola)&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonpunch.png|50px]]&lt;br /&gt;
|Gibson Punch&lt;br /&gt;
|Mix 1 part Screwdriver, 1 part lemon juice, 1 part lime juice.&lt;br /&gt;
|40&lt;br /&gt;
|Screwdriver (2 Vodka, 1 Orange Juice). Get lemons from the gardener and process them.&lt;br /&gt;
Note: Makes 5 units of cocktail with 3 units of input - more than the sum of its parts!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gimlet.gif|50px]]&lt;br /&gt;
|Gimlet&lt;br /&gt;
|Mix 1 part gin, 1 part lime juice, 1 part grenadine.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:GinTonic.png|50px]]&lt;br /&gt;
|Gin and Tonic&lt;br /&gt;
|Mix 2 parts gin, 1 part tonic.&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[file:GinFizz.png|50px]]&lt;br /&gt;
|Gin Fizz&lt;br /&gt;
|Mix 1 parts gin, 1 part soda water, 1 part lime juice.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldschlagerglass.gif|50px]]&lt;br /&gt;
|Goldschlager&lt;br /&gt;
|Mix 10 parts vodka, 1 part gold.&lt;br /&gt;
|50&lt;br /&gt;
|Grind up gold from Mining. This drink can also be ordered in a party crate from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grog.png|50px]]&lt;br /&gt;
|Grog&lt;br /&gt;
|Mix 1 part rum, 1 part water.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:HippiesDelight.png|50px]]&lt;br /&gt;
|Hippies Delight&lt;br /&gt;
|Mix 1 part psilocybin, 1 part Pan-Galactic Gargle Blaster.&lt;br /&gt;
|15&lt;br /&gt;
|Gets you high. Psilocybin comes from several types of mushroom that grow in the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|50px]]&lt;br /&gt;
|Hooch&lt;br /&gt;
|Mix 1 parts moonshine, 1 part welding fuel, 1 part sugar.&lt;br /&gt;
|65&lt;br /&gt;
|Causes alcohol poisoning faster than other drinks. Ethanol from the chemistry dispensers or made in the kitchen. Get welding fuel from fuel tanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:icepick.gif|50px]]&lt;br /&gt;
|Ice Pick&lt;br /&gt;
|Mix 1 part iced tea, 1 part vodka.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:IcedBeer.png|50px]]&lt;br /&gt;
|Iced Beer&lt;br /&gt;
|Mix 5 parts beer, 1 part ice OR 10 parts beer, 1 part frost oil.&lt;br /&gt;
|5&lt;br /&gt;
|Lowers body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Irish Car Bomb.png|50px]]&lt;br /&gt;
|Irish Car Bomb&lt;br /&gt;
|Mix 1 part ale, 1 part Irish Cream.&lt;br /&gt;
|50&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCream.png|50px]]&lt;br /&gt;
|Irish Cream&lt;br /&gt;
|Mix 2 parts whiskey, 1 part cream.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|50px]]&lt;br /&gt;
|Cinnamon Apple Whiskey&lt;br /&gt;
|Mix 3 parts hot cider, 1 part fireball whiskey.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
![[File:johncollins.gif|50px]]&lt;br /&gt;
|John Collins&lt;br /&gt;
|Mix 2 parts Whiskey Soda, 1 part lemon juice, 1 part grenadine, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|Whiskey Soda (2 parts whiskey, 1 part soda water)&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.gif|50px]]&lt;br /&gt;
|Jungle Juice&lt;br /&gt;
|Mix 1 part lemon juice, 1 part orange juice, 1 part lemon-lime, 1 part vodka, 1 part rum.&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:LongIslandIcedTea.png|50px]]&lt;br /&gt;
|Long Island Iced Tea&lt;br /&gt;
|Mix 3 part Cuba Libre, 1 part vodka, 1 part gin, 1 part tequila.&lt;br /&gt;
|40&lt;br /&gt;
|Cuba Libre (1 cola, 2 rum)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattan.png|50px]]&lt;br /&gt;
|Manhattan&lt;br /&gt;
|Mix 2 parts whiskey, 1 part vermouth.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattanprojglass.gif|50px]]&lt;br /&gt;
|Manhattan Project&lt;br /&gt;
|Mix 10 parts Manhattan, 1 part uranium.&lt;br /&gt;
|30&lt;br /&gt;
|Manhattan (2 whiskey, 1 vermouth). Gets you high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margarita.png|50px]]&lt;br /&gt;
|Margarita&lt;br /&gt;
|Mix 2 parts tequila, 1 part lime juice.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Marsarita.gif|50px]]&lt;br /&gt;
|Marsarita&lt;br /&gt;
|Mix 4 parts Margarita, 1 part curacao, 1 part hot sauce.&lt;br /&gt;
|30&lt;br /&gt;
|Margarita (2 parts tequila, 1 part lime juice)&lt;br /&gt;
|-&lt;br /&gt;
![[File:midnightkiss.gif|50px]]&lt;br /&gt;
|Midnight Kiss&lt;br /&gt;
|Mix 3 parts champagne, 1 part vodka, 1 part curacao.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:metropolitan.gif|50px]]&lt;br /&gt;
|Metropolitan&lt;br /&gt;
|Mix 1 part brandy, 1 part vermouth, 1 part grenadine.&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mintjulep.gif|50px]]&lt;br /&gt;
|Mint Julep&lt;br /&gt;
|Mix 1 parts water, 1 part whiskey, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|Really not just watery whiskey, we promise.&lt;br /&gt;
|-&lt;br /&gt;
![[File:muscmule.gif|50px]]&lt;br /&gt;
|Muscovite Mule&lt;br /&gt;
|Mix 1 parts vodka, 1 part lime juice, 1 part mint syrup.&lt;br /&gt;
|40&lt;br /&gt;
|Get mint syrup from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Neurotoxin.png|50px]]&lt;br /&gt;
|Neurotoxin&lt;br /&gt;
|Mix 1 part gargle blaster, 1 part soporific.&lt;br /&gt;
|50&lt;br /&gt;
|Weakens you, causing you to fall over for a while. Soporific is available from Medical.&lt;br /&gt;
|-&lt;br /&gt;
![[File:oldfashioned.gif|50px]]&lt;br /&gt;
|Old Fashioned&lt;br /&gt;
|Mix 3 parts Whiskey Soda, 1 part bitters, 1 part sugar.&lt;br /&gt;
|30&lt;br /&gt;
|Whiskey Soda (2 whiskey, 1 soda water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:olympusmons.gif|50px]]&lt;br /&gt;
|Olympus Mons&lt;br /&gt;
|Mix 1 part Black Russian, 1 part whiskey, 1 part rum.&lt;br /&gt;
|30&lt;br /&gt;
|Black Russian (2 vodka, 1 kahlua).&lt;br /&gt;
|-&lt;br /&gt;
![[File:omimosa.gif|50px]]&lt;br /&gt;
|Orange Mimosa&lt;br /&gt;
|Mix 1 part orange juice, 1 part champagne.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:GargleBlaster.gif|50px]]&lt;br /&gt;
|Pan-Galactic Gargle Blaster&lt;br /&gt;
|Mix 2 parts vodka, 1 part gin, 1 part whiskey, 1 part cognac, 1 part lime juice.&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Patronglass.gif|50px]]&lt;br /&gt;
|Patron&lt;br /&gt;
|Mix 10 parts tequila, 1 part silver.&lt;br /&gt;
|20&lt;br /&gt;
|Can be found in party crates ordered from Cargo. Grind up silver from Mining.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.gif|50px]]&lt;br /&gt;
|Pink Gin&lt;br /&gt;
|Mix 2 parts gin, 1 part bitters.&lt;br /&gt;
|25&lt;br /&gt;
|Get bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.gif|50px]]&lt;br /&gt;
|Pink Gin and Tonic&lt;br /&gt;
|Mix 2 parts pink gin, 1 part tonic.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:piratepunch.gif|50px]]&lt;br /&gt;
|Pirate&#039;s Punch&lt;br /&gt;
|Mix 1 part rum, 1 part lemon juice, 1 part mint syrup, 1 part grenadine, 1 part bitters.&lt;br /&gt;
|25&lt;br /&gt;
|Get grenadine, mint syrup and bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:planterpunch.gif|50px]]&lt;br /&gt;
|Planter&#039;s Punch&lt;br /&gt;
|Mix 2 parts rum, 1 part orange juice, 1 part grenadine.&lt;br /&gt;
|25&lt;br /&gt;
|Get grenadine from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pousseecafe.gif|50px]]&lt;br /&gt;
|Pousse-Cafe&lt;br /&gt;
|Mix 1 part brandy, 1 part green chartreuse, 1 part yellow chartreuse, 1 part creme de menthe, 1 part grenadine.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:RedMead.png|50px]]&lt;br /&gt;
|Red Mead&lt;br /&gt;
|Mix 1 part blood, 1 part mead.&lt;br /&gt;
|21&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rustynail.gif|50px]]&lt;br /&gt;
|Rusty Nail&lt;br /&gt;
|Mix 1 part whiskey, 1 part drambuie.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Messa_mead_bottle.png|50px]]&lt;br /&gt;
|Messas Mead&lt;br /&gt;
|Mix 1 part honey, 1 part earthenroot juice.&lt;br /&gt;
|25&lt;br /&gt;
|A sweet alcoholic adhomian drink. Produced with Messa&#039;s tears and earthen-root.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mountainmarauder.png|50px]]&lt;br /&gt;
|Mountain Marauder&lt;br /&gt;
|Mix 1 part fatshouter milk, 1 part victory gin.&lt;br /&gt;
|15&lt;br /&gt;
|An adhomian beverage made from fermented fatshouters milk and victory gin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Winter_offensive.png|50px]]&lt;br /&gt;
|Winter Offensive&lt;br /&gt;
|Mix 1 part ice, 1 part victory gin.&lt;br /&gt;
|15&lt;br /&gt;
|An alcoholic tajaran cocktail, named after the famous military campaign.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rustynail.gif|50px]]&lt;br /&gt;
|Rusty Nail&lt;br /&gt;
|Mix 1 part whiskey, 1 part drambuie.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sangria.gif|50px]]&lt;br /&gt;
|Sangria&lt;br /&gt;
|Mix 3 parts wine, 1 part orange juice, 1 part lemon juice, 1 part brandy.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sbiten.png|50px]]&lt;br /&gt;
|Sbiten&lt;br /&gt;
|Mix 1 part capsaicin, 10 parts mead.&lt;br /&gt;
|40&lt;br /&gt;
|Raises body temperature. Capsaicin is processed from chili peppers from the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriver.png|50px]]&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|Mix 2 parts vodka, 1 part orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:singuloglass.gif|50px]]&lt;br /&gt;
|Singulo&lt;br /&gt;
|Mix 5 part vodka, 1 part radium, 5 parts wine.&lt;br /&gt;
|50&lt;br /&gt;
|Get Radium from Chemistry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cbsc.png|50px]]&lt;br /&gt;
|Complex Bluespace Calculation&lt;br /&gt;
|Mix 4 part wine, 3 part soda water, 2  part vodka, 1 part radium&lt;br /&gt;
|25&lt;br /&gt;
|Get Radium from Chemistry. Overconsumption causes jittering. A word of warning: Improperly mixing your Complex Bluespace Calculation can result in a Singulo!&lt;br /&gt;
|-&lt;br /&gt;
![[File:SnowWhite.png|50px]]&lt;br /&gt;
|Snow White&lt;br /&gt;
|Mix 1 part beer, 1 part lemon lime.&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ssroyale.gif|50px]]&lt;br /&gt;
|Southside Royale&lt;br /&gt;
|Mix 1 part mint syrup, 1 part gin, 1 part lime juice, 1 part champagne.&lt;br /&gt;
|20&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:starsandstripes.gif|50px]]&lt;br /&gt;
|Stars and Stripes&lt;br /&gt;
|Mix 1 part cream, 1 part grenadine, 1 part creme de Yvette.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.gif|50px]]&lt;br /&gt;
|Sugar Rush&lt;br /&gt;
|Mix 4 parts Star-Kist (Brown Star), 1 part grenadine, 1 part vodka.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:suidream.png|50px]]&lt;br /&gt;
|Sui Dream&lt;br /&gt;
|Mix 1 parts Space-Up, 1 parts blue curacao, 1 part melon liquor.&lt;br /&gt;
|5&lt;br /&gt;
|Curacao and melon liquor are in the booze-o-mat vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TequillaSunrise.png|50px]]&lt;br /&gt;
|Tequila Sunrise&lt;br /&gt;
|Mix 2 parts tequila, 1 part orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|50px]]&lt;br /&gt;
|The Manly Dorf&lt;br /&gt;
|Mix 1 part beer, 2 parts ale.&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.gif|50px]]&lt;br /&gt;
|Three Mile Island Iced Tea&lt;br /&gt;
|Mix 10 parts Long Island Iced Tea, 1 part uranium.&lt;br /&gt;
|60&lt;br /&gt;
|Also gets you high. Grind up uranium from Mining. &lt;br /&gt;
|-&lt;br /&gt;
![[File:ToxinsSpecial.gif|50px]]&lt;br /&gt;
|Toxins Special&lt;br /&gt;
|Mix 2 parts phoron, 2 parts rum, 2 part vermouth.&lt;br /&gt;
|40&lt;br /&gt;
|Raises body temperature. Grind up phoron from Mining or process k&#039;ois spores, but be careful not to spill it!&lt;br /&gt;
|-&lt;br /&gt;
![[file:VodkaTonic.png|50px]]&lt;br /&gt;
|Vodka and Tonic&lt;br /&gt;
|Mix 2 parts vodka, 1 part tonic.&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|50px]]&lt;br /&gt;
|Vodka Martini&lt;br /&gt;
|Mix 2 parts vodka, 1 part vermouth.&lt;br /&gt;
|32&lt;br /&gt;
|Necessarily shaken, not stirred. &lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|50px]]&lt;br /&gt;
|Whiskey Cola&lt;br /&gt;
|Mix 2 parts whiskey, 1 part cola.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeySoda.png|50px]]&lt;br /&gt;
|Whiskey Soda&lt;br /&gt;
|Mix 2 parts whiskey, 1 part soda water.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiteRussian.png|50px]]&lt;br /&gt;
|White Russian&lt;br /&gt;
|Mix 2 parts Black Russian, 1 parts cream.&lt;br /&gt;
|30&lt;br /&gt;
|Black Russian (2 Vodka, 1 Kaluha)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DriestMartiniglass.png|50px]]&lt;br /&gt;
|Driest Martini&lt;br /&gt;
|Mix 1 unit gin, 1 unit nothing&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silencerglass.png|50px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|Mix 1 part cream, 1 part sugar, 1 part nothing&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thirdincident.png|50px]]&lt;br /&gt;
|Third Incident&lt;br /&gt;
|Mix 10 part curacao, 10 part grape juice, 3u of egg yolk&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Poured Drinks===&lt;br /&gt;
To create some of these drinks, you can mix ground produce with the universal enzyme found in the kitchen. Note that the enzyme is a catalyst, which means it doesn&#039;t get used up in the reaction - separate it from your end product unless you want your patrons drinking it!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe.png|50px]]&lt;br /&gt;
|Absinthe&lt;br /&gt;
|75&lt;br /&gt;
|Bottles are labeled &amp;quot;Jailbreaker Verte.&amp;quot; Causes alcohol effects faster than most drinks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aleglass.png|50px]]&lt;br /&gt;
|Ale&lt;br /&gt;
|6&lt;br /&gt;
|Bottles are labeled &amp;quot;Magm-Ale.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:beerglass.png|50px]]&lt;br /&gt;
|Beer&lt;br /&gt;
|5&lt;br /&gt;
|Also available in the bar&#039;s back room or from the beer keg. Mix 10 parts corn oil and 5 parts universal enzyme (catalyst). Reduces jittering by 3 points per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:boukhaglass.gif|50px]]&lt;br /&gt;
|Boukha&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Boukha Boboksa Classic.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:champagneglass.gif|50px]]&lt;br /&gt;
|Champagne&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Tailfeather&#039;s Bubbliest champagne.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:curaco.png|50px]]&lt;br /&gt;
|Blue Curacao&lt;br /&gt;
|25&lt;br /&gt;
|Bottles are labeled &amp;quot;Miss Blue Curacao.&amp;quot; Mix 10 parts orange juice and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:cognac.png|50px]]&lt;br /&gt;
|Cognac&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Chateau De Baton Premium Cognac.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Ethanol&lt;br /&gt;
|75&lt;br /&gt;
|Comes from chemical dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fireballglass.gif|50px]]&lt;br /&gt;
|Fireball&lt;br /&gt;
|35&lt;br /&gt;
|Bottles are labeled &amp;quot;Uncle Git&#039;s Cinnamon Fireball.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginglass.png|50px]]&lt;br /&gt;
|Gin&lt;br /&gt;
|20&lt;br /&gt;
|Bottles are labeled &amp;quot;Griffeater Gin.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:meadglass.png|50px]]&lt;br /&gt;
|Mead&lt;br /&gt;
|25&lt;br /&gt;
|Mix 1 part sugar, 1 part water, and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:melonliquorglass.png|50px]]&lt;br /&gt;
|Melon Liquor&lt;br /&gt;
|23&lt;br /&gt;
|Bottles are labeled &amp;quot;Emeraldine Melon Liquor.&amp;quot; Mix 10 parts watermelon juice, and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Moonshine&lt;br /&gt;
|65&lt;br /&gt;
| Mix 10 parts nutriment and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:pwineglass.png|50px]]&lt;br /&gt;
|Poison Wine&lt;br /&gt;
|15&lt;br /&gt;
|Made from poison berries. Mix 10 parts poison berry juice and 5 parts universal enzyme (catalyst). As the name implies, this wine is not safe and will poison people who drink it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumglass.png|50px]]&lt;br /&gt;
|Rum&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Captain Pete&#039;s Cuban Spiced Rum.&amp;quot; Dispenser labels it &amp;quot;Deadrum.&amp;quot; Causes dizziness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakeglass.png|50px]]&lt;br /&gt;
|Sake&lt;br /&gt;
|20&lt;br /&gt;
|Mix 10 units of rice and 5 universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequilaglass.png|50px]]&lt;br /&gt;
|Tequila&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Caccavo Guaranteed Quality Tequilla.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirteenloko.png|50px]]&lt;br /&gt;
|Thirteen Loko&lt;br /&gt;
|10&lt;br /&gt;
|Comes from [[Hacking#Vending Machines|hacked soda vending machines]].Reduces drowsiness, lowers body temperature to normal, and causes jittering.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vermouthglass.png|50px]]&lt;br /&gt;
|Vermouth&lt;br /&gt;
|17&lt;br /&gt;
|Bottles are labeled &amp;quot;Goldeneye Vermouth.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:vodkaglass.png|50px]]&lt;br /&gt;
|Vodka&lt;br /&gt;
|50&lt;br /&gt;
|Bottles are labeled &amp;quot;Tunguska Triple Distilled.&amp;quot; Mix 10 parts potato juice and 5 parts universal enzyme (catalyst). Cures 1 point of radiation per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeyglass.png|50px]]&lt;br /&gt;
|Whiskey&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Uncle Git&#039;s Special Reserve.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:wineglass.gif|50px]]&lt;br /&gt;
|Wine&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Doublebeard Bearded Special Wine.&amp;quot; Mix 10 parts grape juice and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:bittersglass.png|50px]]&lt;br /&gt;
|Bitters&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Angstra Aromatic Bitters&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:victoryginglass.png|50px]]&lt;br /&gt;
|Victory Gin&lt;br /&gt;
|18&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeyglass.png|50px]]&lt;br /&gt;
|Special Whiskey&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:greenchartreuseglass.png|50px]]&lt;br /&gt;
|Green Chartreuse&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:yellowchartreuseglass.png|50px]]&lt;br /&gt;
|Yellow Chartreuse&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitecremeglass.png|50px]]&lt;br /&gt;
|White Creme de Menthe&lt;br /&gt;
|20&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:cremedeyvetteglass.png|50px]]&lt;br /&gt;
|Creme de Yvette&lt;br /&gt;
|20&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:brandyglass.png|50px]]&lt;br /&gt;
|Brandy&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:guinnessglass.png|50px]]&lt;br /&gt;
|Guinness&lt;br /&gt;
|8&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:drambuieglass.png|50px]]&lt;br /&gt;
|Drambuie&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitwineglass.png|50px]]&lt;br /&gt;
|White Wine&lt;br /&gt;
|15&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Doublebeard Bearded White Wine&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Xeno-based Drinks===&lt;br /&gt;
Alcohol is toxic for some Species. Instead, they get drunk by butanol or toothpaste, which has little to no effect on other species.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Get It&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pure Butanol&lt;br /&gt;
|Mix 10 units corn oil, 10 units sugar and 5 units enzyme.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xuiziglass.gif|50px]]&lt;br /&gt;
|Xuizi Juice&lt;br /&gt;
|Get it in your Booze-o-Mat.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sarezhiglass.gif|50px]]&lt;br /&gt;
|Sarezhi Wine&lt;br /&gt;
|Order from Cargo, or get it in your Booze-o-Mat.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crocodile Guwan.png|50px]]&lt;br /&gt;
|Crocodile Guwan&lt;br /&gt;
|Mix 5 parts sarezhi wine, 1 part toxin.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cactusmargerita.png|50px]]&lt;br /&gt;
|Moghes Margarita&lt;br /&gt;
|Mix 2 parts xuizi juice, 3 parts lime.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cactuscreme.png|50px]]&lt;br /&gt;
|Cactus Creme&lt;br /&gt;
|Mix 2 parts berry juice, 1 part cream, 2 parts xuizi juice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BahamaLizard.png|50px]]&lt;br /&gt;
|Bahama Lizard&lt;br /&gt;
|Mix 2 parts xuizi juice, 2 parts lemon juice, 1 part cream, 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lizardphlegm.png|50px]]&lt;br /&gt;
|Lizard Phlegm&lt;br /&gt;
|Mix 2 parts cream, 1 part banana, 1 part xuizi juice, 1 part watermelon juice.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icepick.gif|50px]]&lt;br /&gt;
|Cactus Tea&lt;br /&gt;
|Mix 1 part ice tea, 1 part xuizi juice.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghespolitan.png|50px]]&lt;br /&gt;
|Moghespolitan&lt;br /&gt;
|Mix 2 parts sarezhi wine, 1 part xuizi juice, 5 parts grenadine.&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghessheat.png|50px]]&lt;br /&gt;
|Wasteland Heat&lt;br /&gt;
|Add 3 units of capsaicin to 10 units of xuizi juice. Results in 10 units.&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Contactwine.png|50px]]&lt;br /&gt;
|Contact Wine&lt;br /&gt;
|Ruin 5 parts xuizi juice and 5 parts sarezhi wine with 1 part radium.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sangria.gif|50px]]&lt;br /&gt;
|Sandgria&lt;br /&gt;
|Flavor 3 parts sarezhi wine with 1 part orange juice, 1 part lemon juice, and 1 part xuizi juice.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WhiskeyCola.png|50px]]&lt;br /&gt;
|Cactus Cola&lt;br /&gt;
|Mix 2 parts xuizi juice with 2 parts cola. Finish off with 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver.png|50px]]&lt;br /&gt;
|Sandpit&lt;br /&gt;
|Mix 2 parts xuizi juice and 2 parts orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Demonsbloodglass.gif|50px]]&lt;br /&gt;
|Heretics Blood&lt;br /&gt;
|Mix 3 parts xuizi juice with 1 part Mountain Wind, 1 part blood and 1 part Dr. Gibb.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodwine.png|50px]]&lt;br /&gt;
|Bloodwine&lt;br /&gt;
|Mix 3 parts sarezhi wine and 2 parts blood.&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kois_odyne.png|50px]]&lt;br /&gt;
|Kois Odyne&lt;br /&gt;
|Mix 1 parts tonic, koispaste, toothpaste.&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sedantian_Firestorm.png|50px]]&lt;br /&gt;
|Sedantian Firestorm&lt;br /&gt;
|Mix 1 parts phoron, toothpaste.&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waterfresh.png|50px]]&lt;br /&gt;
|Waterfresh&lt;br /&gt;
|Mix 1 parts tonic, soda water, toothpaste.&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teathpasteglass.png|50px]]&lt;br /&gt;
|Teathpaste&lt;br /&gt;
|Desecrate 2 parts tea with 1 part toothpaste.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:trizkizkiglass.png|50px]]&lt;br /&gt;
|Trizkizki Tea&lt;br /&gt;
|Mix 1 part green tea, 1 part sarezhi wine, 1 part grenadine.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cold_gate.png|50px]]&lt;br /&gt;
|Coldgate&lt;br /&gt;
|Mix 1 part mint syrup, ice, toothpaste.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:zora_drone.png|50px]]&lt;br /&gt;
|Drone Fuel&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Non-Alcoholic Drinks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Get It&lt;br /&gt;
|-&lt;br /&gt;
![[File:bananajuice.png|50px]]&lt;br /&gt;
|Banana Juice&lt;br /&gt;
|Process a banana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berryglass.gif|50px]]&lt;br /&gt;
|Berry Juice&lt;br /&gt;
|Process berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownstar.png|37px]]&lt;br /&gt;
|Brown Star&lt;br /&gt;
|Mix 2 parts orange juice, 1 part cola.&lt;br /&gt;
Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:carrotjuice.png|50px]]&lt;br /&gt;
|Carrot Juice&lt;br /&gt;
|Process a carrot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Cream&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb.png|50px]]&lt;br /&gt;
|Dr. Gibb&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rootbeer couple.png|37px]]&lt;br /&gt;
|R&amp;amp;D Root Beer&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grapejuice.png|50px]]&lt;br /&gt;
|Grape Juice&lt;br /&gt;
|Process grapes or green grapes; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:grapesoda.png|50px]]&lt;br /&gt;
|Grape Soda&lt;br /&gt;
|Mix 2 parts grape juice, 1 part cola.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grenadineglass.png|50px]]&lt;br /&gt;
|Grenadine Syrup&lt;br /&gt;
|Mix 10 parts berry juice, 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotcocoglass.png|50px]]&lt;br /&gt;
|Hot Chocolate&lt;br /&gt;
|Mix 5 parts water, 1 part coco powder; hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:iceglass.png|50px]]&lt;br /&gt;
|Ice&lt;br /&gt;
|Drinks dispenser; hacked hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceteaglass.gif|50px]]&lt;br /&gt;
|Iced Tea&lt;br /&gt;
|Mix 1 part ice, 2 parts tea; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|50px]]&lt;br /&gt;
|Bureacratea&lt;br /&gt;
|Mix 1 part tea, 1 part expresso.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Greenteavend.png|50px]]&lt;br /&gt;
|Green Tea&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaivend.png|50px]]&lt;br /&gt;
|Chai Tea&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000&lt;br /&gt;
|-&lt;br /&gt;
![[File:chailatte.png|50px]]&lt;br /&gt;
|Chai Latte&lt;br /&gt;
|Mix 1 part chai tea, 1 part milk or soy milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cocochaiteaglass.png|50px]]&lt;br /&gt;
|Chocolate Chai&lt;br /&gt;
|Mix 2 parts chai tea, 1 part coco.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Coco chailatte.png|50px]]&lt;br /&gt;
|Chocolate Chai Latte&lt;br /&gt;
|Mix 1 part chocolate chai tea, 1 part milk or soy milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:coffteacup.png|50px]]&lt;br /&gt;
|Cofftea&lt;br /&gt;
|Mix 1 part tea, 1 part coffee&lt;br /&gt;
|-&lt;br /&gt;
![[File:deserttea.png|50px]]&lt;br /&gt;
|Desert Blossom Tea&lt;br /&gt;
|Mix 2 parts green tea, 1 part xuizi juice, 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:halfandhalf.png|50px]]&lt;br /&gt;
|Half and Half&lt;br /&gt;
|Mix 1 part iced tea, 1 part lemonade.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hereticteashort.gif|50px]]&lt;br /&gt;
|Heretic&#039;s Tea&lt;br /&gt;
|Mix 3 parts iced tea, 1 part blood, 1 part space mountain wind, 1 part dr gibb.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Martian Tea&lt;br /&gt;
|Ruin tea or green tea with a pepper mill. One shake per four units.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mendelltea.png|50px]]&lt;br /&gt;
|Mendell Afternoon Tea&lt;br /&gt;
|Mix 4 parts green tea, 1 part mint syrup, 1 part lemon juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:berrytea.png|50px]]&lt;br /&gt;
|Mixed Berry Tea&lt;br /&gt;
|Mix 2 parts tea or green tea, 1 part berry juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pomegranateteaglass.png|50px]]&lt;br /&gt;
|Pomegranate Iced Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part grenadine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Potatea&lt;br /&gt;
|Mix 2 parts tea, 1 part potato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:securitea.gif|50px]]&lt;br /&gt;
|Securitea&lt;br /&gt;
|Mix 2 parts tea, 1 part crayon dust (any color).&lt;br /&gt;
|-&lt;br /&gt;
![[File:sleepytea.gif|50px]]&lt;br /&gt;
|Sleepytime Tea&lt;br /&gt;
|Mix 5 parts tea, 1 part soporific.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hakhmaglass.png|50px]]&lt;br /&gt;
|Spiced Hakhma Tea&lt;br /&gt;
|Mix 2 parts tea, 2 parts hakhma milk, 1 part space spices.&lt;br /&gt;
|-&lt;br /&gt;
![[File:icetea.png|50px]]&lt;br /&gt;
|Sweet Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Tomatea&lt;br /&gt;
|Mix 2 parts tea, 1 part tomato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.gif|50px]]&lt;br /&gt;
|Tropical Iced Tea&lt;br /&gt;
|Mix 3 parts iced tea, 1 part lime juice, 1 part orange juice, 1 part watermelon juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|50px]]&lt;br /&gt;
|Librarian Special&lt;br /&gt;
|Mix 1 part tea, 1 part Nothing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kirateaglass.gif|50px]]&lt;br /&gt;
|Kira Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part kira special.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kiraspecial.gif|50px]]&lt;br /&gt;
|Kira Special&lt;br /&gt;
|Mix 1 part orange juice, 1 part lime juice, 1 part soda water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CafeLatte.png|50px]]&lt;br /&gt;
|Apple Cider (hot)&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meadglass.png|50px]]&lt;br /&gt;
|Apple Cider (cold)&lt;br /&gt;
|Mix 2 parts apple cider, 1 part ice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meadglass.png|50px]]&lt;br /&gt;
|Apple Cider Juice&lt;br /&gt;
|Mix 2 parts apple juice, 1 part sugar, 1 part space spices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemonglass.gif|50px]]&lt;br /&gt;
|Lemon Juice&lt;br /&gt;
|Process a lemon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonlime.png|50px]]&lt;br /&gt;
|Lemon Lime&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemonade.png|50px]]&lt;br /&gt;
|Lemonade&lt;br /&gt;
|Mix 1 part Lemon juice, 1 part sugar, 1 part water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limejuice.png|50px]]&lt;br /&gt;
|Lime Juice&lt;br /&gt;
|Drinks dispenser; process a lime. Heals 0.5 toxin damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meloncooler.gif|50px]]&lt;br /&gt;
|Melon Cooler&lt;br /&gt;
|2 parts watermelon juice, 2 parts soda water, 1 part mint syrup, 1 part ice. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigarettelizard.png|50px]]&lt;br /&gt;
|Cigarette Lizard&lt;br /&gt;
|2 parts lime juice, 2 parts soda water, 1 part mint syrup, 1 part ice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Milk&lt;br /&gt;
|From the biogenerator, or from a cow that has been fed wheat. Heals 0.5 trauma damage per unit, and removes 5 units of capsaicin from your body per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:milkshake.png|50px]]&lt;br /&gt;
|Milkshake&lt;br /&gt;
|Mix 1 part cream, 2 parts ice, 2 parts milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meatshake.png|50px]]&lt;br /&gt;
|Meatshake&lt;br /&gt;
|1 part cream, 1 part animal protein, 1 part water.&lt;br /&gt;
|-&lt;br /&gt;
![[File:millionairesour.gif|50px]]&lt;br /&gt;
|Millionaire Sour&lt;br /&gt;
|3 parts Spacemountain Wind, 1 parts grenadine, 1 part lime juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_mountain_wind.png|50px]]&lt;br /&gt;
|Mountain Wind&lt;br /&gt;
|Drinks Dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nukacolaglass.gif|50px]]&lt;br /&gt;
|Nuka Cola&lt;br /&gt;
|1 part uranium, 5 parts space cola. Gets you high, jittery, dizzy, and makes you ignore speed penalties.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangeglass.gif|50px]]&lt;br /&gt;
|Orange Juice&lt;br /&gt;
|Drinks dispenser; process an orange. Heals 2 suffocation damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:poisonberryjuice.png|50px]]&lt;br /&gt;
|Poison Berry Juice&lt;br /&gt;
|Process a poison berry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownglass.gif|50px]]&lt;br /&gt;
|Potato juice&lt;br /&gt;
|Process a potato.&lt;br /&gt;
|-&lt;br /&gt;
![[File:shirleytemple.gif|50px]]&lt;br /&gt;
|Shirley Temple&lt;br /&gt;
|4 parts Space Up, 2 parts grenadine. &lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Soda Water&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_cola.png|50px]]&lt;br /&gt;
|Space Cola&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_up.png|50px]]&lt;br /&gt;
|Space-Up&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Soy Milk&lt;br /&gt;
|Process a soybean.&lt;br /&gt;
|-&lt;br /&gt;
![[File:teacup.png|50px]]&lt;br /&gt;
|Tea&lt;br /&gt;
|From drinks dispenser or hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorDelight.gif|50px]]&lt;br /&gt;
|The Doctor&#039;s Delight&lt;br /&gt;
|Mix 2 parts cream, 1 part lime juice, 1 part tomato juice, 1 part orange juice, 1 part tricordrazine. Heals 4 suffocation damage, 2 trauma damage, 2 burn damage, 2 toxin damage, 15 dizziness and 5 confusion, per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatojuice.png|50px]]&lt;br /&gt;
|Tomato Juice&lt;br /&gt;
|Process a tomato; Booze vendor. Heals 0.5 burn damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Tonic water&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Upsidedowncup.png|50px]]&lt;br /&gt;
|Upside-Down Cup&lt;br /&gt;
|Mix 3 parts Dr. Gibb, 1 part lemon juice, 1 part ice&lt;br /&gt;
|-&lt;br /&gt;
![[File:waterglass.png|50px]]&lt;br /&gt;
|Water&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine, sinks, and water tanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatojuice.png|50px]]&lt;br /&gt;
|Watermelon Juice&lt;br /&gt;
| Drinks dispenser; process a watermelon slice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Portsvilleminttea.png|50px]]&lt;br /&gt;
|Portsville Mint Tea&lt;br /&gt;
|Mix 3 parts ice tea, 1 part berry juice, 1 part mint syrup, 1 part sugar&lt;br /&gt;
|-&lt;br /&gt;
![[File:mint_syrupglass.png|50px]]&lt;br /&gt;
|Mint Syrup&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Wintergreen Mint Syrup&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cooling_breeze.png|50px]]&lt;br /&gt;
|Cooling Breeze&lt;br /&gt;
|Cold drinks vending machine. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_juice.png|50px]]&lt;br /&gt;
|Dyn Juice&lt;br /&gt;
|Get it by juicing a dyn leaf or from your Booze-o-Mat. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_tea.png|50px]]&lt;br /&gt;
|Dyn Tea&lt;br /&gt;
|Mix 1 part dyn juice and 4 parts water. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_iced_tea.png|50px]]&lt;br /&gt;
|Dyn Iced Tea&lt;br /&gt;
|Mix 1 part dyn juice, 2 parts ice and 2 parts sodawater. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:algaeSurprise.png|50px]]&lt;br /&gt;
|Pl&#039;iuop Algae Surprise&lt;br /&gt;
|Mix 2 virus food, 1 banana.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rixulinSundae.png|50px]]&lt;br /&gt;
|Rixulin Sundae&lt;br /&gt;
|Mix 2 virus food, 1 wulumunusha, 1 white wine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:xrim.png|50px]]&lt;br /&gt;
|Xrim Garden&lt;br /&gt;
|Mix 2 virus food, 1 watermelon juice, 1 orange juice, 1 lime juice, 1 C&#039;thur rockin&#039; raspberry (Zo&#039;ra vendor).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thewake.png|50px]]&lt;br /&gt;
|The Wake&lt;br /&gt;
|Mix 1 part tea, 1 part orange juice, 1 part dyn juice.&lt;br /&gt;
|-!&lt;br /&gt;
![[File:zora_cherry.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Cherry&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_phoron.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Phoron Passion&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_kois.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda K&#039;ois Twist&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_hozm.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda High Octane Zorane Migh&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_venom.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Sour Venom Grass&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_klax.png|50px]]&lt;br /&gt;
|Klaxan Energy Crush&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_cthur.png|50px]]&lt;br /&gt;
|C&#039;thur Rockin&#039; Raspberry&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_jelly.png|50px]]&lt;br /&gt;
|Royal Jelly&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adhomaimilk.png|50px]]&lt;br /&gt;
|Fermented Fatshouters Milk&lt;br /&gt;
|Get it from the custom loadout or from a field ration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coffee Drinks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Beverage&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Mix It&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Alcoholic&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Coffee&lt;br /&gt;
|Dispense from drinks dispenser, Vending Machine. Removes 10 units of frost oil from your body per unit.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Cafe Latte&lt;br /&gt;
|Mix 1 part coffee, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Frappe Coffee&lt;br /&gt;
|Mix 2 parts coffee, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Espresso&lt;br /&gt;
|Dispense from Coffee Master 3000&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Freddo Espresso&lt;br /&gt;
|Mix 1 part espresso, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Caffe Americano&lt;br /&gt;
|Mix 1 part espresso, 1 part water.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Flat White Espresso&lt;br /&gt;
|Mix 1 part espresso, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Latte&lt;br /&gt;
|Mix 1 part flat white, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Cappuccino&lt;br /&gt;
|Mix 1 part espresso, 1 part cream.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Freddo Cappuccino&lt;br /&gt;
|Mix 1 part cappuccino, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Macchiato&lt;br /&gt;
|Mix 1 part cappuccino, 1 part espresso.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Mocacchino&lt;br /&gt;
|Mix 1 part flat white, 1 part coco.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sromshine.png|50px]]&lt;br /&gt;
|Sromshine&lt;br /&gt;
|Mix 2 parts coffee, 1 part orange juice.&lt;br /&gt;
|N&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCoffee.png|50px]]&lt;br /&gt;
|Irish Coffee&lt;br /&gt;
|Mix 1 parts coffee, 1 part Irish Cream.&lt;br /&gt;
| Y&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Soy Latte&lt;br /&gt;
|Mix 1 part coffee, 1 part soymilk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rewriter.png|50px]]&lt;br /&gt;
|Rewriter&lt;br /&gt;
|1 part Space Mountain Wind, 1 part Coffee. Causes jittering.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kahluaglass.gif|50px]]&lt;br /&gt;
|Kahlua&lt;br /&gt;
|Bottles are labeled &amp;quot;Robert Robust&#039;s Coffee Liqueur.&amp;quot; Mix 5 parts coffee, 5 parts sugar, and 5 universal enzyme (catalyst).&lt;br /&gt;
Reduces dizziness, drowsiness, sleep, and lowers your body temperature down to normal. Causes jittering.&lt;br /&gt;
| Y&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Martian Special&lt;br /&gt;
|Pepper coffee by clicking your mug with a pepper mill, one peppering per 4 units of coffee.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Food Recipes==&lt;br /&gt;
* Liquids, condiments, ground fruits and vegetables, and eggs that have been cracked into a container are all measured in reagent units rather than their own items. They can be poured directly into the microwave (whole eggs can be added directly to the microwave and are considered a separate ingredient, so be careful!)&lt;br /&gt;
&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them with a sharp object. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel; crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
&lt;br /&gt;
* Condiments and reagents can be added to food, possibly increasing their nutrition value or adding some [[traitor|fun]] extras. A chef can create condiments by grinding up things that contain them and isolating them in the CondiMaster in the back room. Condiments let you put ketchup on your fries, salt in your soup, dylovene on your fish fingers, or psilocybin on your ghost burger--the possibilities are endless. Foods hold a maximum of fifty units of reagents.&lt;br /&gt;
&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
&lt;br /&gt;
* Poisonous reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;. Reagents which have other, non-deadly effects--like intoxication, sleepiness, or the effects of hot or cold sauce--are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Microwave Currently Outdated===&lt;br /&gt;
[[File:microwave.gif|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To operate the microwave, simply insert the listed ingredients to make a recipe. The microwave can take multiple full sets of ingredients to make multiple copies of the same recipe simultaneously (but don&#039;t try to make two different things at once).&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Split&lt;br /&gt;
| Mix 1 ice cream cone, 1 banana, 5u milk, 5u salt in a bowl or plate.&lt;br /&gt;
| A dessert made with icecream and a banana.&lt;br /&gt;
| 5 nutrient, 3 banana, 2 ice cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&lt;br /&gt;
| Microwave 1 egg, 1 unit of salt, 1 unit of pepper.&lt;br /&gt;
| 3 animal protein, 3 egg yolk, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Poachedegg.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Poached Egg&lt;br /&gt;
| Fry 1 egg, 1 unit salt, 1 unit pepper, 1 unit space spice, 5 units water in a skillet or pan.&lt;br /&gt;
| 3 egg yolk, 1 nutriment, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&lt;br /&gt;
| Microwave 1 egg, 5 units water.&lt;br /&gt;
| 2 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| Mix 1 meat, 1 Bun in a plate or bowl.&lt;br /&gt;
| 3 nutriment, 13 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| Combine 1 Cutlet/Meatball with 1 Bun  in a plate or bowl.&lt;br /&gt;
| 3 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&lt;br /&gt;
| Combine 1 cheese wedge with 1 Burger in a plate or bowl.&lt;br /&gt;
| 2 animal protein, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&lt;br /&gt;
| Mix 1 Bun and 1 brain in a plate or bowl.&lt;br /&gt;
| 7 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 blood&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&lt;br /&gt;
| Mix 1 Bun and 1 robot head in a plate or bowl.&lt;br /&gt;
| 2 nutriment, 1 animal protein, 5% probability of &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&lt;br /&gt;
| Mix 1 Bun and 1 xeno-meat in a plate or bowl.&lt;br /&gt;
| 15 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearburger.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bearburger&lt;br /&gt;
| Mix 1 Bun and 1 bear meat in a bowl or plate.&lt;br /&gt;
| 10 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpsandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fillet -o- Fish Sandwich&lt;br /&gt;
| Mix 1 Bun and 1 fish fillet in a bowl or plate.&lt;br /&gt;
| 10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubuger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&lt;br /&gt;
| Mix 1 Bun and 1 Tofu in a bowl or plate.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghostbur.PNG|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Burger&lt;br /&gt;
| Mix 1 Bun and 1 ectoplasm in a plate or bowl.&lt;br /&gt;
| 2 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:clownburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Clown Burger&lt;br /&gt;
| Mix 1 Bun and 1 clown wig and mask in a plate or bowl.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mimeburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mime Burger&lt;br /&gt;
| Mix 1 Bun and 1 beret in a plate or bowl.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&lt;br /&gt;
| Mix 1 Sausage and 1 Bun in a bowl or plate.&lt;br /&gt;
| 19 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Classic Hotdog&lt;br /&gt;
| Mix 1 corgi meat and 1 Bun in a bowl or plate.&lt;br /&gt;
| 19 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Bacon&lt;br /&gt;
| Fry 1 Raw Bacon in a skillet.&lt;br /&gt;
| .3 animal protein, 1 unit Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon Stick.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggpop&lt;br /&gt;
| Combine 1 Bacon with 1 Boiled Egg in a bowl or plate.&lt;br /&gt;
| 3 animal protein, 1 egg&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon and Eggs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;bacon and eggs&lt;br /&gt;
| Combine 1 Bacon with 1 Fried Egg.&lt;br /&gt;
| 3 animal protein, 1 egg&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Fillet&lt;br /&gt;
| Mix 1 Katsu and 1 Bun in a bowl or plate.&lt;br /&gt;
| 5 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sashimi&lt;br /&gt;
| Mix 1 snack and 5u soysause in a bowl or plate.&lt;br /&gt;
| 3 seafood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&lt;br /&gt;
| Fry 2 balls of dough and 10 units sugar in a skillet.&lt;br /&gt;
| 8 nutriment, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&lt;br /&gt;
| Bake 1 Donk Pocket in an oven.&lt;br /&gt;
| 2 nutriment, 2 animal protein, 5 tricordrazine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&lt;br /&gt;
| Allow a warm Donk Pocket to cool.&lt;br /&gt;
| 2 nutriment, 2 or 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&lt;br /&gt;
| Bake 1 flat dough, 1 apple.&lt;br /&gt;
| 4 nutriment, 1 animal protein&lt;br /&gt;
&lt;br /&gt;
For some reason, this is not an oven recipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Bun&lt;br /&gt;
| Mix 1 raw cutlet, 1 dough slice, 1 unit space spice, 5 units water in a bowl or plate.&lt;br /&gt;
| 5 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard Bun&lt;br /&gt;
| Cook 1 dough slice, 3 units egg yolk, 1 unit space spice, 5 units water in a pan or pot.&lt;br /&gt;
Don&#039;t use a whole egg, or it will end up as a boiled egg.&lt;br /&gt;
| 6 nutriment, 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Momo&lt;br /&gt;
| Cook 1 chicken meat, 3 dough slices, 2 units space spice, 5 units water in a pan or pot.&lt;br /&gt;
| 7 nutriment, 6 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Momo&lt;br /&gt;
| Microwave 1 carrot, 1 cabbage, 3 dough slices, 2 units space spice, 5 units water.&lt;br /&gt;
| 10 nutriment, 4 space spice, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesepmelet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Du Fromage&lt;br /&gt;
| Fry 6 units egg yolk and 2 cheese wedges in a skillet.&lt;br /&gt;
| 16 animal protein, 6 egg yolk &lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&lt;br /&gt;
| Bake 1 ball of dough, 5 units milk, 5 units sugar.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&lt;br /&gt;
| Bake 2 cheese wedges, 1 eggplant.&lt;br /&gt;
| 6 nutriment, 8 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Wafers&lt;br /&gt;
| Microwave 10 units flour, 1 soybean.&lt;br /&gt;
| 10 nutriment, 1 soy milk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&lt;br /&gt;
| Microwave 1 flat dough, 1 berry.&lt;br /&gt;
| 4 nutriment, 7 berry juice, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&lt;br /&gt;
| Cook 5 units soy sauce and 1 meat in a skillet.&lt;br /&gt;
| 12 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;(Human)-kabob&lt;br /&gt;
| Mix 2 human meat and 1 metal rod in a bowl or plate.&lt;br /&gt;
| 26 animal protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-kabob&lt;br /&gt;
| Mix 2 meat and 1 metal rod in a bowl or plate.&lt;br /&gt;
| 26 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&lt;br /&gt;
| Mix 2 tofu and 1 metal rod in a bowl or plate.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nomad Skewer&lt;br /&gt;
| Mix 1 adhomian meat and 1 metal rod in a bowl or plate.&lt;br /&gt;
| ? nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouters Bloodpudding&lt;br /&gt;
| Cook 1 adhomian meat, 1 lard, 5u blizzard ear flour, 10u blood in a pan or pot.&lt;br /&gt;
| ? nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&lt;br /&gt;
| Microwave 1 potato, 1 cheese wedge.&lt;br /&gt;
| 3 nutriment, 7 animal protein, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesy Fries&lt;br /&gt;
| Mix 1 Space Fries and 1 cheese wedge in bowl, plate or skillet.&lt;br /&gt;
| 4 nutriment, 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chilicheesefries.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chili Cheese Fries&lt;br /&gt;
| Mix 1 Space Fries, 1 Hot Chili, 1 cheese wedge in a bowl or plate.&lt;br /&gt;
| 9 nutriment, 9 animal protein, &amp;lt;span style=&amp;quot;Color: Blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi_Roll.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ouerean Fish Log&lt;br /&gt;
| Mix 1 carp meat, 1 cabbage, 1 boiled rice in a bowl or plate.&lt;br /&gt;
| 6 seafood, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&lt;br /&gt;
| Fry 1 corn in a saucepan.&lt;br /&gt;
| 2 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatstake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Steak&lt;br /&gt;
| Fry 1 unit salt, 1 unit pepper, 1 meat (any type) in a skillet.&lt;br /&gt;
| 13 animal protein, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&lt;br /&gt;
| Bake 5 units water, 5 units vodka, 5 units psilocybin.&lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&lt;br /&gt;
| Cook 5 units water, 5 units vodka, 5 units amatoxin in a saucepan.&lt;br /&gt;
|6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&lt;br /&gt;
| Cook 10 units water, 1 meatball, 1 carrot, 1 potato in a pan or pot.&lt;br /&gt;
| 11 animal protein, 5 water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Steamed Crab Legs&lt;br /&gt;
| Cook 1 crab legs, 1 nutri-spread, 10 water, 1u salt in a pan or pot.&lt;br /&gt;
| Crab legs steamed and buttered to perfection. One day when the boss gets hungry...&lt;br /&gt;
| 2 nutrition, 6 seafood, 1 sodiumchloride, 2 savory butter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegesoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&lt;br /&gt;
| Cook 10 units water, 1 carrot, 1 corn, 1 eggplant, 1 potato in a pan or pot.&lt;br /&gt;
| 8 nutriment, 5 water, 3 corn oil, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&lt;br /&gt;
| Cook 10 units water, 1 nettle, 3 units egg yolk, 1 potato in a pan or pot.&lt;br /&gt;
| 8 nutriment, 5 water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 sulphuric acid&amp;lt;/span&amp;gt;, 2 potato juice, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&lt;br /&gt;
| Mix 20 units water. Yep.&lt;br /&gt;
| 10 water, 25% chance of 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&lt;br /&gt;
| Cook 1 meat, 1 chili pepper, 1 tomato in a pan or pot.&lt;br /&gt;
| 3 nutriment, 12 animal protein &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 capsaicin&amp;lt;/span&amp;gt;, 4 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&lt;br /&gt;
| Cook 1 meat, 1 ice pepper, 1 tomato in a pan or pot.&lt;br /&gt;
| 3 nutriment, 12 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 frost oil&amp;lt;/span&amp;gt;, 4 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&lt;br /&gt;
| Cook 1 bear meat, 1 chili, 1 tomato in a pan or pot.&lt;br /&gt;
| 3 nutriment, 12 animal protein, 4 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Stew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Stew&lt;br /&gt;
| Cook 10 units water, 2 adhomai meat, 2 dirtberries, 1 mushroom, 1 messas tear in a pan or pot.&lt;br /&gt;
| 4 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_soup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root soup&lt;br /&gt;
| Cook 2 earthenroot,  10 units water, 1 space spice, 1 sodium chloride in a pan or pot.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Spicy_Clams.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Ras&#039;val clams&lt;br /&gt;
| Mix 2 clams, 1 cabbage, 1 chili, 1 capsaicin, 1 spacespice in a bowl or plate.&lt;br /&gt;
| 4 seafood, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spell.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&lt;br /&gt;
| Mix 1 Burger, 1 wizard hat  in a plate or bowl.&lt;br /&gt;
| 6 nutriment, 3 or 13 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbite.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&lt;br /&gt;
| Mix 1 Burger, 3 meat, 3 egg yolk in a bowl or plate.&lt;br /&gt;
| 40 animal protein, 4 nutriment, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&lt;br /&gt;
| Fry 1 Space Fries and 1 fish meat in a skillet.&lt;br /&gt;
| 3 nutriment, 6 animal protein, possibly &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&lt;br /&gt;
| Mix 2 bread slices, 1 Meat Steak, 1 cheese wedge in a bowl or plate.&lt;br /&gt;
Custom sandwiches can be made by combining items with a bread slice, but use this recipe for others that call for a sandwich as an ingredient.&lt;br /&gt;
| 3 nutriment, 20.4 animal protein, 1.2 egg yolk, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&lt;br /&gt;
| Fry 1 Sandwich in a skillet.&lt;br /&gt;
| 3 nutriment, 23.4 animal protein, 1.2 egg yolk, 1 salt, 1 pepper, 2 carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&lt;br /&gt;
| Fry 2 bread slices and 1 cheese wedge in a skillet.&lt;br /&gt;
| 3 nutriment, 8.4 animal protein, 1.2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hro&#039;zamal Lard Sandwich&lt;br /&gt;
| Mix 2 flatbread and 1 lard in a bowl or plate.&lt;br /&gt;
| A lard sandwhich prepared in the style of Hro&#039;zamal, usually made from Schlorrgo lard.&lt;br /&gt;
| 6 nutriment, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Cheese Flatbread&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 4 bacon, 2 tomato.&lt;br /&gt;
| Not a pizza.&lt;br /&gt;
| 5 nutriment, 5 protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Sandwich&lt;br /&gt;
| Mix 2 ice cream cone, 5u milk, 5u ice in a bowl or plate.&lt;br /&gt;
| Portable ice cream in its own packaging.&lt;br /&gt;
| 4 ice cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Mix 30u Blood. Alternatively cook 2 tomato and 10u water in a pan or pot.&lt;br /&gt;
| Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
5 nutriment, 14 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bluespace Tomato Soup&lt;br /&gt;
| Cook 2 bluespacetomato and 10u water in a pan or pot.&lt;br /&gt;
| A scientific experiment turned into a possibly unsafe meal.&lt;br /&gt;
5 nutriment, 5 bluespace dust&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&lt;br /&gt;
| Microwave 2 balls of dough, 10 units sugar, 5 units psilocybin.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 psilocybin&amp;lt;/span&amp;gt;, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&lt;br /&gt;
| Cook 10 units water, 1 meat, 1 tomato, 1 potato, 1 carrot, 1 eggplant, 1 chantrelle mushroom in a pot.&lt;br /&gt;
| 6 nutriment, 13 animal protein, 7 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 imidazoline&amp;lt;/span&amp;gt;, 5 water, 2 potato juice, 1 carrot juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearstew.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Stew&lt;br /&gt;
| Cook 10 units water, 1 bluespace bear meat, 1 tomato, 1 potato, 1 carrot, 1 eggplant, 1 chantrelle mushroom in a pot&lt;br /&gt;
| 6 nutriment, 4 animal protein, 5 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Fry 1 bread slice, 5 units cherry jelly or slime jelly in a skillet.&lt;br /&gt;
Slime jelly will poison someone who eats it.&lt;br /&gt;
| 1 nutriment, 0.2 animal protein, 0.6 egg yolk, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeytoast.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeyed Toast&lt;br /&gt;
| Fry 1 bread slice and 5 units honey in a skillet.&lt;br /&gt;
| 1 nutriment, 0.2 animal protein, 0.6 egg yolk, 5 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&lt;br /&gt;
| Cook 10 units water, 2 tofu, 2 soy dope in a pot.&lt;br /&gt;
| 8 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&lt;br /&gt;
| Fry 2 soy dope, 1 carrot, 1 tomato in a saucepan.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spagettiboiled.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&lt;br /&gt;
| Cook 5 units water and 1 spaghetti (uncooked) in a pan or pot.&lt;br /&gt;
| 2 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lomein.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lo Mein&lt;br /&gt;
| Cook 5 units water, 5 units soy sauce, 1 carrot, 1 cabbage, 1 spaghetti (uncooked) in a pan or pot.&lt;br /&gt;
| 6 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&lt;br /&gt;
| Cook 5 units water and 10 units rice in a pot or pan.&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedrice.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Rice&lt;br /&gt;
| Fry 5 units water, 10 units rice, 5 units soy sauce, 1 carrot, 1 cabbage in a skillet or pan.&lt;br /&gt;
| 6 nutriment, 5 rice, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risotto.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto&lt;br /&gt;
| Cook 5 units wine, 10 units rice, 1 unit space spice, 1 chantrelle mushroom in a pan or pot.&lt;br /&gt;
| 6 mushroom, 4 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bibimbap.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bibimbap&lt;br /&gt;
| Cook 5 units rice, 1 cutlet, 1 egg, 1 carrot, 1 cabbage, 1 chantrelle mushroom, 2 units space spice in a pan or pot. &lt;br /&gt;
| 6 animal protein, 3 egg yolk, 3 space spice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&lt;br /&gt;
| Cook 5 units milk and 10 units rice in a pan or pot.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Cook 5 units water, 1 spaghetti (uncooked), 2 tomatoes in a pan or pot.&lt;br /&gt;
| 6 nutriment, 14 tomato juice, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&lt;br /&gt;
| Cook 5 units water, 1 spaghetti (uncooked), 2 meatballs  in a pan or pot.&lt;br /&gt;
| 4 nutriment, 10.33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&lt;br /&gt;
| Cook 5 units water, 1 spaghetti (uncooked), 4 meatballs  in a pan or pot.&lt;br /&gt;
| 4 nutriment, 16.33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbite.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&lt;br /&gt;
| Mix 1 Big Bite Burger, 1 ball of dough, 1 meat, 1 tomato, 1 Boiled Egg, 1 cheese wedge, 5 units salt, 5 units pepper in a bowl or plate.&lt;br /&gt;
| 25 nutriment, 25 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&lt;br /&gt;
| Mix 5 units water, 5 units sugar, 1 apple in a bowl or plate.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&lt;br /&gt;
| Mix 1 bun, 5 units of cherry jelly or slime jelly in a bowl or plate.&lt;br /&gt;
Slime jelly will poison someone who eats it.&lt;br /&gt;
| 5 nutriment, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&lt;br /&gt;
| Mix 2 bread slices and 5 units wine in a bowl, plate or skillet.&lt;br /&gt;
| 2 nutriment, 0.4 animal protein, 1.2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&lt;br /&gt;
| Mix 2 bread slices, 5 units cherry jelly or slime jelly in a bowl or plate.&lt;br /&gt;
| 2 nutriment, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;, .4 animal protein, 1.6 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Microwave 30 units blood!&lt;br /&gt;
| Smells like copper...&lt;br /&gt;
2 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 blood&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- These two are totally missing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Missing Sprite&lt;br /&gt;
|&#039;&#039;&#039;Slime Soup&lt;br /&gt;
| Cook 10 units of water and 5 units of slime jelly in a pan or pot.&lt;br /&gt;
| 10 Water, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Missing Sprite&lt;br /&gt;
|&#039;&#039;&#039;Boiled slime Core&lt;br /&gt;
| Microwave 5 units of water, 1 slime core&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;35 Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Chocegg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&lt;br /&gt;
| Cook 1 egg and 1 chocolate bar in a pan or pot.&lt;br /&gt;
| 3 nutriment, 4 sugar, 4 coco, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&lt;br /&gt;
| Cook 1 cutlet, 1 meatball in a skillet.&lt;br /&gt;
| 12 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&lt;br /&gt;
| Deep fry one battered fish fillet.&lt;br /&gt;
| 7 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&lt;br /&gt;
| Cook 10 units water, 1 Burned Mess, 1 tofu, 3 egg yolk, 1 cheese wedge in a pot.&lt;br /&gt;
| Always contains 4 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3+ toxin&amp;lt;/span&amp;gt;, and 1+ carbon.&lt;br /&gt;
Possible other reagents: nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;imidazoline&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit&lt;br /&gt;
| Bake 1 plump helmet mushroom, 5 units water, 5 units flour.&lt;br /&gt;
| 5 nutriment, 10% chance of 8 nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&lt;br /&gt;
| Cook 5 units water, 5 units milk, 1 chantrelle mushroom in a pan or pot.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:redcurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Curry&lt;br /&gt;
| Cook 2 cutlets, 5 units cream, 2 units space spice, 5 units rice in a skillet.&lt;br /&gt;
| 6 animal protein, 2 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greencurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Green Curry&lt;br /&gt;
| Cook 2 tofu, 1 chili pepper, 5 units cream, 2 units space spice, 5 units rice in a skillet.&lt;br /&gt;
| 5 tofu, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;, 1 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:yellowcurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Yellow Curry&lt;br /&gt;
| Cook 2 peanuts, 1 potato, 5 units of cream, 2 units space spice, 5 units rice in a skillet.&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&lt;br /&gt;
| Cook 5 units water, 5 units soy sauce, 6 units egg yolk, 1 chantrelle mushroom in a saucepan.&lt;br /&gt;
| 5 animal protein, 6 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&lt;br /&gt;
| Cook 10 units water, 1 white beet, 1 cabbage in a pan or pot.&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&lt;br /&gt;
| Mix 2 cabbage, 1 tomato, 1 carrot, 1 apple in a bowl or plate.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 2 tomato juice, 1 carrot juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&lt;br /&gt;
| Mix 1 ambrosia deus and 1 golden apple in a bowl or plate.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 The Doctor&#039;s Delight&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 bicaridine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 space drugs&amp;lt;/span&amp;gt;, 3 gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&lt;br /&gt;
| Mix 3 ambrosia vulgaris, 1 potato, 1 meatball in a bowl or plate.&lt;br /&gt;
| 6 nutriment, 5 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 space drugs&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 bicaridine&amp;lt;/span&amp;gt;, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&lt;br /&gt;
| Bake 1 Bread, 5 units water, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 3 nutriment, 1 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&lt;br /&gt;
| Microwave 2 tofu, 1 Stuffing.&lt;br /&gt;
| 12 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;, 1 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&lt;br /&gt;
| Mix 1 dough slice, 1 cutlet, 1 cheese wedge in a bowl or plate, or fry them in a skillet.&lt;br /&gt;
Alternatively, microwave 1 tortilla, 1 cutlet, 1 cheese wedge.&lt;br /&gt;
| 4 nutriment, 10.3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chip_basket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Basket of Chips&lt;br /&gt;
| Fry 1 tortilla and 1u salt in a skillet or the fryer.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nachos.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nachos&lt;br /&gt;
| Fry 1 chip basket, 1 cheese wedge.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:salsadip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Salsa Dip&lt;br /&gt;
| Mix 1 chili pepper, 1 tomato, 1 lime, 1 space spice, 1 salt, 1 pepper in a bowl or plate.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guacdip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Guacamole Dip&lt;br /&gt;
| Mix 1 tofu, 1 chili pepper, 1 lime, 1 space spice, 1 salt, 1 pepper in a bowl or plate.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
Don&#039;t tell anyone there&#039;s no avocado in it. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesedip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Queso Dip&lt;br /&gt;
| Mix 1 cheese wedge, 1 chili pepper, 1 tomato, 1 space spice, 1 salt, 1 pepper in a bowl or plate.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Burrito&lt;br /&gt;
| Mix 1 tortilla, 2 meatballs, 1 space spice in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:veganburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegan Burrito&lt;br /&gt;
| Mix 1 tortilla, 1 tofu in a bowl or plate.&lt;br /&gt;
| 6 nutriment, 4 tofu&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spicyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Meat Burrito&lt;br /&gt;
| Mix 1 burrito and 2 chili in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesy Burrito&lt;br /&gt;
| Mix burrito and 1 cheesewedge in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyspicyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Cheesy Burrito&lt;br /&gt;
| Mix 1 burrito, 1 cheesewedge, 2 chili in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin &lt;br /&gt;
|-&lt;br /&gt;
|[[File:hellburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;El Diablo&lt;br /&gt;
| Mix 1 spicy meat burrito and 10 chili in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin&lt;br /&gt;
While it may be a great Burrito, the peppers will still make it unpleasant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:mysteryburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burrito (Mystery)&lt;br /&gt;
| Mix 1 burrito and 1 mystery soup in a bowl or plate.&lt;br /&gt;
| 6 nutriment, ???&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&lt;br /&gt;
| Microwave 5 units sugar, 5 units frost oil.&lt;br /&gt;
| 1 mint toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfest_of_Guwandi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast of champions&lt;br /&gt;
| Mix 1 sausage, 1 omelette, 1 meatsteak in a bowl or plate.&lt;br /&gt;
| 6 animal protein, 4 egg.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghresian Sea Delight.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Moghresian Sea delight&lt;br /&gt;
| Cook 3 eggs and 15 units blood in a pan or pot.&lt;br /&gt;
| 4 egg.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Mix 1 dried q&#039;lort slice and 1u salt in a bowl or plate.&lt;br /&gt;
| 2 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Sun Special&lt;br /&gt;
| Fry 1 sausage, 1 cheese wedge in a skillet or pan.&lt;br /&gt;
| 2 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hatchling Surprise.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hatchling Suprise&lt;br /&gt;
| Microwave 1 poached egg, 3 bacon.&lt;br /&gt;
| 2 egg, 4 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat Pancake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pancake&lt;br /&gt;
| Fry 3 meatball and 1 omelette in a skillet.&lt;br /&gt;
| 2 egg, 6 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chilied Eggs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chilied Eggs&lt;br /&gt;
| Cook 1 hotchili and 3 boiled egg in a pan or pot.&lt;br /&gt;
| 6 egg, 2 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffed Meatball.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Meatball&lt;br /&gt;
| Microwave 1 meatball, 1 cheese wedge, 1 cabbage.&lt;br /&gt;
| 4 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seared Carp.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Korlaaskak&lt;br /&gt;
| Fry 6 carp meat, 1 cabbage, 1 lime, 1 units space spice in a skillet.&lt;br /&gt;
| 12 seafood.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedkois.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried K&#039;ois&lt;br /&gt;
| Fry 1 k&#039;ois spore in a skillet&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca. Curiously, not fried in the fryer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiskebab3.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Kebab&lt;br /&gt;
| Combine up to 3 Fried K&#039;ois with 1 metal rod.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6/12/18 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9/12/15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiskebab3.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Doner Kebab&lt;br /&gt;
| Combine 1 meat steak, 1 flat dough, 1 tomato, 1 cabbage, 1u salt in a bowl or plate.&lt;br /&gt;
| A delicious sandwich-like food from ancient Earth. The meat is typically cooked on a vertical rotisserie.&lt;br /&gt;
| 5 nutriment, 4 protein, 4 dough, 2 cabbage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Soup&lt;br /&gt;
| Use a rolling pin on 1 Fried K&#039;ois.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiswaffles.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Waffles&lt;br /&gt;
| Fry 1 k&#039;ois paste in a skillet.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisjelly.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Jelly&lt;br /&gt;
| Cook 1 K&#039;ois Soup and 2 k&#039;ois spores in a saucepan.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ toxin&amp;lt;/span&amp;gt;, 3+ carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Baconburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&lt;br /&gt;
| Mix a bun, meat, and three bacon in a bowl or plate.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NT muffin.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;NT Muffin&lt;br /&gt;
| Fry a plump helment biscuit, sausage, fried egg, and cheese wedge in a skillet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fishtaco.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish taco&lt;br /&gt;
| Mix 1 carp meat, 1 tortilla, 1 lemon, and 1 chili pepper in a bowl or plate.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BLT.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&lt;br /&gt;
| Microwave two bread, two bacon, one tomato and one cabbage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Porkbowl.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Porkbowl&lt;br /&gt;
| Cook 10 rice, 5 water, 1 bacon in a saucepan.&lt;br /&gt;
| 4 protein, 6 rice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berrymuffin.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Berrymuffin&lt;br /&gt;
| Microwave 5 sugar, 5 milk, 1 dough ball, 1 berry.&lt;br /&gt;
| 6 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashedpotato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nashed potato&lt;br /&gt;
| Mix 1 potato in a bowl or plate.&lt;br /&gt;
| 4 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionrings.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Rings&lt;br /&gt;
| Microwave 1 onion, 1 doughslice.&lt;br /&gt;
| 5 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Onionsoup&lt;br /&gt;
| Cook 1 onion and 10 water in a pan or pot.&lt;br /&gt;
| 5 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Qilvo&lt;br /&gt;
| Cook 1 squid meat, 2 seaweed, 10u water, 5u cream in a pan or pot.&lt;br /&gt;
| ? nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Zantiri&lt;br /&gt;
| Cook 2 guami and 1 eki in a pan or pot.&lt;br /&gt;
| ? nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
[[File:oven.gif|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Before you can use the oven, it must be preheated. Right-click and select Toggle Power to turn it on. Preheating takes several minutes, but after a short while it can be used to cook even if not fully preheated. The food will cook more slowly until preheating is complete. Examine the oven while next to it to see how hot it is. &lt;br /&gt;
**You can alt+click the oven to open and close the oven door.&lt;br /&gt;
**If the oven door is left open, heat will escape. Make sure it&#039;s closed, especially when cooking and preheating!&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the oven, use the food directly on the oven, which will place it into an empty oven tray. If you want to cook a recipe that requires multiple ingredients, remove one of the oven trays, put all recipe ingredients into it, and then put the tray back in the oven. &lt;br /&gt;
&lt;br /&gt;
*The oven can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single tray. &lt;br /&gt;
**Any leftover reagents will be absorbed into the cooked foods. &lt;br /&gt;
*When not making a recipe the oven can also be used to just bake any food, which will cook it, give it a nice brown colour.&lt;br /&gt;
&lt;br /&gt;
*The oven can also be used for Combination Cooking, which allows you to make custom bread, pies, cakes, and pizzas with whatever fillings/toppings you want. To do this, right click and Choose Output, select the combine target, and then insert an oven tray full of ingredients. &lt;br /&gt;
**The quantity of stuff used to make it will determine the size of the result.&lt;br /&gt;
**Combination Cooking can only make one item at a time - whatever output is set will only work for the next item cooked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ovenchips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven chips&lt;br /&gt;
| Bake 1 raw potato sticks.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionaroast.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Diona Roast&lt;br /&gt;
| Bake 1 Diona nymph, 1 apple, 5 units polytrinic acid. &lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ribplate.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rib Plate&lt;br /&gt;
| Bake 1 meat, 5 units honey, 2 units space spice, 1 unit black pepper.&lt;br /&gt;
Obtain honey from beehives, or small amounts by grinding up the Messa&#039;s tear plant.&lt;br /&gt;
| 6 animal protein, 5 honey, 2 triglyceride, 1 black pepper &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven-cooked Bacon&lt;br /&gt;
| Bake 6 raw bacon, 1 butter/nutri-spread&lt;br /&gt;
Mass baked Bacon.&lt;br /&gt;
| .3 animal protein, 1 unit Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pan-cooked Bacon&lt;br /&gt;
| Fry 6 raw bacon, 1 butter/nutri-spread in a pan.&lt;br /&gt;
Mass cooked Bacon.&lt;br /&gt;
| .3 animal protein, 1 unit Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread Loaf&lt;br /&gt;
| Bake 3 meat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 20 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&lt;br /&gt;
| Bake 3 xeno-meat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 32.5 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;7.5 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthbread&lt;br /&gt;
| Bake 3 synthmeat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 20 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananabread.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&lt;br /&gt;
| Bake 3 balls of dough, 5 units milk, 15 units sugar, 1 banana.&lt;br /&gt;
| 20 nutriment, 21 banana juice, 3 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun&lt;br /&gt;
|Bake 1 dough.&lt;br /&gt;
|3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeybun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeybun&lt;br /&gt;
|Bake 1 dough, 5 honey.&lt;br /&gt;
|3 nutriment, 5 honey, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&lt;br /&gt;
| Bake 3 tofu, 3 cheese wedges, 3 balls of dough.&lt;br /&gt;
| 30 nutriment, 15 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&lt;br /&gt;
| Bake 2 balls of dough, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 6 nutriment, 1 pepper, 1 salt, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&lt;br /&gt;
| Bake 1 flat dough.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&lt;br /&gt;
| Bake 2 balls of dough, 2 cheese wedges.&lt;br /&gt;
| 5 nutriment, 25 animal protein.&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread&lt;br /&gt;
| Bake 4 balls of dough, 1 unit salt.&lt;br /&gt;
| 6 nutriment, 1 animal protein, 3 egg yolk&lt;br /&gt;
Sliceable: Makes 5 slices. Bread slices can be turned into custom sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pancakes.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&lt;br /&gt;
| Fry 2 flatdough and 2 berries in a skillet.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&lt;br /&gt;
| Bake 1 meat, 1 flat dough.&lt;br /&gt;
| 20 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&lt;br /&gt;
| Bake 1 tofu, 1 flat dough.&lt;br /&gt;
| 10 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xpie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Pie&lt;br /&gt;
| Bake 1 xeno-meat, 1 flat dough.&lt;br /&gt;
| 17 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&lt;br /&gt;
| Bake 1 flat dough, 1 banana, 5 units sugar.&lt;br /&gt;
| 4 nutriment, 6 banana juice, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&lt;br /&gt;
| Bake 1 cherry, 1 flat dough, 10 units sugar.&lt;br /&gt;
| 4 nutriment, 1 sugar, 1 cherry jelly, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&lt;br /&gt;
| Bake 1 pumpkin, 10 units flour, 3 units egg yolk, 5 units milk, 5 units sugar.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&lt;br /&gt;
| Bake 10 units flour, 1 egg, 1 golden apple, 5 units milk, 5 units sugar.&lt;br /&gt;
| 8 nutriment, 8 gold, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:keylimepie.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Key Lime Pie&lt;br /&gt;
| Bake 2 limes, 10 units flour, 3 units egg yolk, 5 units milk, 5 units sugar.&lt;br /&gt;
| 16 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&lt;br /&gt;
| Bake 1 flat dough, 5 units amatoxin.&lt;br /&gt;
| 5 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 psilocybin&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.GIF|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&lt;br /&gt;
| Bake 1 flat dough, 1 plump helmet.&lt;br /&gt;
| 8 nutriment, 1 animal protein, 10% chance of &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quiche.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Quiche&lt;br /&gt;
| Bake 9 units egg yolk, 10 units flour, 5 units milk, 1 cheese wedge&lt;br /&gt;
| 10 nutriment, 10 cheese&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&lt;br /&gt;
| Bake 1 ball of dough, 1 chocolate bar, 10 units milk, 10 units sugar.&lt;br /&gt;
Makes four cookies.&lt;br /&gt;
| 5 nutriment, 2 sugar, 2 coco, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&lt;br /&gt;
| Bake 1 dough slice, 5 units sugar, 1 piece of paper (optional).&lt;br /&gt;
Write something on the paper to serve as the fortune!&lt;br /&gt;
| 3 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&lt;br /&gt;
| Bake 1 ball of dough, 1 poppy.&lt;br /&gt;
| 10 nutriment, 1 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&lt;br /&gt;
| Bake 1 dough slice, 1 unit salt.&lt;br /&gt;
| 1 nutriment, .3 animal protein&lt;br /&gt;
You might also get these by gibbing a parrot! In that case, they have 5.4 nutriment, for some reason.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheese_Cracker.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Supreme Cheese Toast&lt;br /&gt;
| Mix 1 butter/nutri-spread, 1 bread slice, 1 cheese wedge, 1 unit space spice in a bowl or plate.&lt;br /&gt;
| 8 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&lt;br /&gt;
| Bake 1 cutlet, 2 chilis, 1 corn.&lt;br /&gt;
Alternatively, bake 1 tortilla, 1 cutlet, 2 chili peppers.&lt;br /&gt;
| 9 animal protein, 2 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 capsaicin&amp;lt;/span&amp;gt;, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&lt;br /&gt;
| Bake 1 monkey cube, 10 units flour, 1 banana, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 20 animal protein, 6 banana, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:regularcake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk.&lt;br /&gt;
| 20 nutriment.&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 3 carrots.&lt;br /&gt;
| 25 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 2 cheese wedges.&lt;br /&gt;
| 10 nutriment, 19 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units orange juice, 1 orange.&lt;br /&gt;
| 20 nutriment, 1 orange juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units lime juice, 1 lime.&lt;br /&gt;
| 20 nutriment, 1 lime juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units lemon juice, 1 lemon.&lt;br /&gt;
| 20 nutriment, 1 lemon juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 4 units coco, 1 chocolate bar.&lt;br /&gt;
| 20 nutriment, 4 sugar, 4 coco powder&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:birthday.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 1 red candle.&lt;br /&gt;
| 20 nutriment, 10 sprinkles&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|[[File:applecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 2 apples.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:Braincake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 1 brain.&lt;br /&gt;
| 5 nutriment, 20 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 blood&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|[[File:brownies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&lt;br /&gt;
| Bake 10 units brownie mix, 3 units egg yolk.&lt;br /&gt;
| 8 nutriment, 2 brownie mix&lt;br /&gt;
Sliceable: Makes 4 pieces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cosmicbrownies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Brownies&lt;br /&gt;
| Bake 10 units brownie mix, 3 units egg yolk, 1 ambrosia vulgaris.&lt;br /&gt;
| 8 nutriment, 4 brownie mix, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4 space drugs&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 bicaridine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 toxin&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 4 pieces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&lt;br /&gt;
| Bake 1 flat dough, 4 cheese wedges, 1 tomato.&lt;br /&gt;
| 35 nutriment, 8 tomato juice, 7 animal protein&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&lt;br /&gt;
| Bake 1 flat dough, 3 meat, 1 cheese wedge, 1 tomato.&lt;br /&gt;
Substituting synthetic meat from chemistry will also work.&lt;br /&gt;
| 40 animal protein, 10 nutriment&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&lt;br /&gt;
| Bake 1 flat dough, 5 chantrelle mushrooms, 1 cheese wedge, 1 tomato.&lt;br /&gt;
| 35 nutriment, 10 animal protein, 2 tomato juice&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegepizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 1 eggplant, 1 carrot, 1 corn, 1 tomato.&lt;br /&gt;
| 30 nutriment, 6 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9 imidazoline&amp;lt;/span&amp;gt;, 5 animal protein&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 3 synthflesh, 1 tomato.&lt;br /&gt;
| 40 animal protein, 10 nutriment&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pineapple_pizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pineapple Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 2 pineapple rings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat_pocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pocket&lt;br /&gt;
| Bake 1 flat dough, 1 meat ball, 1 cheese wedge&lt;br /&gt;
| Results in 2 units&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Bacon Flatbread&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 4 bacon, 2 tomatoes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Truffle.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Truffle&lt;br /&gt;
| Bake 1 chocolate bar, 2 coco powder, 5 cream&lt;br /&gt;
| Results in 4 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Croissant&lt;br /&gt;
| Bake 1 dough, 1 sodium chloride, 5 water, 5 milk&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;xuq&#039;qil&lt;br /&gt;
| Bake 1 cheese wedge, 1 crab legs, 1 plumphelmet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajcadny.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Sugar Tree Candy&lt;br /&gt;
| Bake 5 units fatshouter milk, 3 units egg, 1 dough, 2 sugar tree fruits.&lt;br /&gt;
| 26 nutriments.&lt;br /&gt;
Makes a total of 26 candy cubes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Bread&lt;br /&gt;
| Bake 1 dirtberries, 1 unit space spice, and 1 flatbread.&lt;br /&gt;
| 5 Nutriments.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Hardbread&lt;br /&gt;
| Bake 3 Adhomian Bread and 1 unit of space spice.&lt;br /&gt;
| 15 Nutriments.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deepfryer===&lt;br /&gt;
[[File:fryer.gif|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Before you can use the fryer, it must be preheated. Right-click and select Toggle Power to turn it on. Heating up takes a while, so be sure to do it early. Prepare other ingredients while it warms up!&lt;br /&gt;
*The deep fryer has an oil level that you should keep an eye on - cooking efficiency will fall as it drops, and it starts off at a randomized level. For optimal cooking, keep the oil topped up to the maximum. &lt;br /&gt;
**You can sometimes find a spare tank of cooking oil in the maintenance behind the kitchen. Otherwise, you can order one from cargo.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the fryer, use the food directly on it, which will place that item into an empty fryer basket. If you want to cook a recipe that requires multiple ingredients, remove one of the fryer baskets by clicking the fryer with an empty hand, and put all your ingredients into the basket. Once everything for the recipe is inside, put the basket back in the fryer. &lt;br /&gt;
&lt;br /&gt;
*The fryer can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single basket. &lt;br /&gt;
**Many fryer recipes require an ingredient to be coated in batter or beer-batter for the recipe to work. See the next section for an explanation of battering foods.&lt;br /&gt;
**Any leftover reagents will be absorbed into the cooked foods. &lt;br /&gt;
*When not making a recipe the fryer can also be used to just &amp;quot;deep fry&amp;quot; any food, which will cook it, give it a nice brown color, and add some extra nutrition to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batteredsausage.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Battered Sausage&lt;br /&gt;
| Fry 1 Sausage, battered.&lt;br /&gt;
| 6 protein, 1.7 batter, 1.5 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corndog.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Corndog&lt;br /&gt;
| Fry 1 Sausage, 1 batter, &lt;br /&gt;
| 4 nutriment, 12 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pizzacrunch.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Crunchy Pizza&lt;br /&gt;
| Fry 1 Pizza Slice, battered.&lt;br /&gt;
| 25 nutriment, 6.5 batter, 4 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cubancarp.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&lt;br /&gt;
| Fry 1 chili, 1 ball of dough, 1 carp meat.&lt;br /&gt;
| 3 seafood, 3 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet and Sour.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet and Sour Pork&lt;br /&gt;
| Fry 1 Bacon, 1 cutlet, 5 soysauce, 10 batter.&lt;br /&gt;
| 3 protein, 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar.&lt;br /&gt;
| 3 nutriment, 1 sprinkles (3 if frosted), 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut (Chaos)&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar, 10 units Hot Sauce, 10 units Cold Sauce.&lt;br /&gt;
| Always: 2 nutriment, 1 sprinkles (3 if frosted), 1 animal protein&lt;br /&gt;
Chance of containing an additional 3 units of one of the following: nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;phoron&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, banana, berry juice, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jdonut1.gif|50px]][[File:jdonut2.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut (Jelly)&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar, 10 units of berry juice/cherry jelly/slime Jelly.&lt;br /&gt;
| 3 nutriment, 1 sprinkles (3 if frosted), 5 berry juice or cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedmushroom.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Mushroom&lt;br /&gt;
| Fry 1 plump helmet mushroom, beer-battered.&lt;br /&gt;
| 4 nutriment, 2 protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:funnelcake.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Funnel Cake&lt;br /&gt;
| Fry 10 batter, 5 sugar.&lt;br /&gt;
| 10 batter, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jalapenopop.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jalapeno Popper&lt;br /&gt;
| Fry 1 chili, battered.&lt;br /&gt;
| 1.5 nutriment, 0.3 batter, 0.15 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Katsu.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Katsu&lt;br /&gt;
| Fry 1 chicken meat, beer-battered.&lt;br /&gt;
| 6 protein, 2 beer batter, 1 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pisanggoreng.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pisang Goreng&lt;br /&gt;
| Fry 2 bananas, battered.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risottoballs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto Balls&lt;br /&gt;
| Fry 1 salt, 1 black pepper, 1 Risotto, battered.&lt;br /&gt;
| 2 nutriment, 4 rice, 1 black pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&lt;br /&gt;
| Fry 1 raw potato sticks.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Nugget&lt;br /&gt;
| Fry 1 chicken meat and 5u flour.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Batter===&lt;br /&gt;
&lt;br /&gt;
You can coat food in batter before putting it in the deepfryer!&lt;br /&gt;
*Nearly everything you can fry can be coated in batter. &lt;br /&gt;
*Put all of the ingredients of the batter in a container to create the batter, then use a food item on the container to cover it in batter.&lt;br /&gt;
*The ingredients for the batter can be mixed in any kind of container.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Batter&lt;br /&gt;
| Mix 1 egg, 10 units flour, 5 units water, 2 units salt.&lt;br /&gt;
| TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Beerbatter&lt;br /&gt;
| Mix 1 egg, 10 units flour, 5 units beer, 2 units salt.&lt;br /&gt;
| TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intermediate Ingredients===&lt;br /&gt;
These items are usually steps on the way to more complicated recipes. Try to prepare them while waiting on the oven and the fryer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun&lt;br /&gt;
| Bake 1 ball of dough in the oven.&lt;br /&gt;
| 4 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tortilla.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tortilla&lt;br /&gt;
| Fry 5 flour and 5 water in a skillet.&lt;br /&gt;
| 6 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flat Dough.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flat Dough&lt;br /&gt;
| Roll 1 ball of dough with a rolling pin.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
Sliceable: Makes 3 dough slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough Slice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough Slice&lt;br /&gt;
| Cut 1 flat dough with a kitchen knife.&lt;br /&gt;
| 2 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spaghetti.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Cut 1 dough slice with a kitchen knife.&lt;br /&gt;
| 3 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg&lt;br /&gt;
| Found in kitchen storage, can be ordered at Cargo, gathered from a chicken that has been fed wheat, or harvested from a mutated eggplant plant.&lt;br /&gt;
| 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&lt;br /&gt;
| Use an egg on any container to break 3 units of egg yolk into it. Eggs can also be ground up in the grinder. Be careful to check whether the a recipe needs egg yolk or whole eggs!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat&lt;br /&gt;
| From butchering most animals and people. The gibber will not accept people unless emagged. Synthetic meat can be created from the Biogenerator in hydroponics, or made by mixing blood and clonexadone.&lt;br /&gt;
| Varying amounts of animal protein and nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw Cutlet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Cutlet&lt;br /&gt;
| Cut 1 meat (any type) with a kitchen knife.&lt;br /&gt;
| 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cutlet&lt;br /&gt;
| Fry 1 raw cutlet in a skillet.&lt;br /&gt;
| 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Bacon&lt;br /&gt;
| Cut 1 raw cutlet with a kitchen knife.&lt;br /&gt;
| .3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carp Meat&lt;br /&gt;
| Butcher a dead space carp (using the gibber yields three fillets, cutting with a knife yields one).&lt;br /&gt;
| 3-10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno Meat&lt;br /&gt;
| Butcher a dead giant spider or a xenomorph.&lt;br /&gt;
| 6 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Meat&lt;br /&gt;
| Butcher a dead space bear.&lt;br /&gt;
| ~12 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Huge Mushroom Slice&lt;br /&gt;
| Butcher a dead walking mushroom.&lt;br /&gt;
| ~7 nutriment, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Slice&lt;br /&gt;
| Butcher a dead killer tomato.&lt;br /&gt;
| ~12 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Sticks.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 potato with a kitchen knife.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 carrot with a kitchen knife.&lt;br /&gt;
| 3 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&lt;br /&gt;
| Cut 1 soybean with a kitchen knife.&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reagents/Condiments/Recipes from Blending or Mixing===&lt;br /&gt;
To mix reagents, put them in the same container. You will hear a bubbling sound if mixing is successful.&lt;br /&gt;
*To see exactly what you&#039;ve mixed, use a beaker and then add it to a nearby All-In-One Grinder or ChemMaster machine.&lt;br /&gt;
*Grinding a completed food item in the grinder reduces it to the reagents inside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&lt;br /&gt;
| Process meat or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process cherries from the garden. Rarely, cargo may have containers that you can fill a dispenser with in their warehouse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers from the garden, or even Xenobotany. Lowers body temperature, causes shivering, and removes capsaicin from your body quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn from the garden. Can be spread on the floor as a lubricant to slip people!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marge.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-spread&#039;&#039;&#039;&lt;br /&gt;
| Created in the biogenerator for 80 biomass.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butter.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter&#039;&#039;&#039;&lt;br /&gt;
| Created by mixing 20 cream and 1 salt.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownie Mix&#039;&#039;&#039;&lt;br /&gt;
| Mix 5 units flour, 5 units cocoa, and 5 units sugar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an egg, or crack an egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flour&#039;&#039;&#039;&lt;br /&gt;
| Process wheat from the garden, or pour directly from a flour sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotsauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers from the garden. Capsaicin raises body temperature, causes discomfort, and removes frost oil from your body when eaten. Causes 0.5 toxin damage per unit if injected.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ketchup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts tomato juice, 1 part water, and 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepper&#039;&#039;&#039;&lt;br /&gt;
| Extra pepper mills are in the bar, or can be ordered in a Kitchen Supple Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice&#039;&#039;&#039;&lt;br /&gt;
| Process Rice. Ground rice is what is used in most recipes, rather than the whole plant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Salt&#039;&#039;&#039;&lt;br /&gt;
| Found in salt shakers, or by mixing sodium and chlorine from the chem dispenser. If the chemist won&#039;t oblige, there are extra salt shakers in the bar, and they can also be ordered in a Kitchen Supply Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spacespice.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Spice&#039;&#039;&#039;&lt;br /&gt;
| A large bottle is available in the kitchen storage locker. Additional spice can be ordered in a Kitchen Supple Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soysauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&lt;br /&gt;
| Mix 4 units of soy milk, 1 unit of sulphuric acid from chemistry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process frosted donuts, found around the station or prepared yourself.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:emptycondiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;&lt;br /&gt;
| Process white beet or sugarcane.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Food&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&lt;br /&gt;
| Mix 40 units milk, 5 universal enzyme (catalyst).&lt;br /&gt;
Sliceable: Makes 8 slices.&lt;br /&gt;
| 20 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 units coco, 2 units milk (or soymilk), 2 units sugar.&lt;br /&gt;
| 2 nutriment, 2 sugar, 2 coco&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu&#039;&#039;&#039;&lt;br /&gt;
| Mix 10 units soymilk, 5 units universal enzyme (catalyst).&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough&lt;br /&gt;
| Mix 3 units egg yolk, 10 units flour.&lt;br /&gt;
Can be made quickly by adding an egg directly to a flour sack, which counts as a reagent container.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball&#039;&#039;&#039;&lt;br /&gt;
| Mix 3 units animal protein, 5 units flour. Fry in a skillet or pan.&lt;br /&gt;
| 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Junk Food==&lt;br /&gt;
&lt;br /&gt;
When there&#039;s no chef, the chef is serving toxic glop, or the chef is trying to murder you and your friends, most people resort to one of two things: [[Guide to Hydroponics|grazing on produce]], or the vending machines.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Junk food requires no chef or machinery, but it&#039;s generally not as filling or as interesting.&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Item&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Source&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 1 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cup Ramen &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 30 dry ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 3 parts Dry Ramen, 1 part water.&lt;br /&gt;
| Makes 3 parts Hot Ramen.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hell Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 1 part capsaicin, 6 parts Hot Ramen. &lt;br /&gt;
Raises body temperature.&lt;br /&gt;
| Makes 6 parts Hell Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jerky.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Scaredy&#039;s Private Reserve Beef Jerky&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raisins.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;4no Raisins &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp vending machine.&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Twinkie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Twinkie&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheesieHonkers.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesie Honkers&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadtube.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread Tube&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndiecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Syndi-Cake&#039;&#039;&#039;&lt;br /&gt;
| Hack a Getmore Chocolate Corp. vending machine to unlock these for purchase.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkrellSnax.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;SkrellSnax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monkeycube.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey Cube&#039;&#039;&#039;&lt;br /&gt;
| Stocked in Science and Virology.&lt;br /&gt;
| 10 animal protein &lt;br /&gt;
Eating this will kill you as a monkey grows inside you. Also comes in Stok, Farwa, and Naera varieties, available through [[Cargo]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:liquidfood.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;LiquidFood Ration&#039;&#039;&#039;&lt;br /&gt;
| Can be found on the shuttle as emergency rations, or in the Mining reward vending machine.&lt;br /&gt;
| 10 nutriment, 3 iron&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:Honeycomb.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeycomb&#039;&#039;&#039;&lt;br /&gt;
| From Beekeeping&lt;br /&gt;
| 10 Honey, 0.5 Nutriment, 2 Sugar&lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Koisbar.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 K&#039;ois Paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything except Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfast_wrap.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast Wrap&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
&lt;br /&gt;
Some reagents in finished recipes are poisonous or have undesirable effects. If you&#039;re a traitor that may be the point, but if you&#039;re just feeling fancy you may want to try and serve these items safely. A little creative chemistry or careful preparation can help get rid of the dangerous reagents in your food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any piece of food can contain up to 50 units of reagents, including those that are created with it.&lt;br /&gt;
&lt;br /&gt;
*When using medicines, be careful not to add too much to avoid triggering an overdose. &lt;br /&gt;
*Reagents that react inside the food to neutralize a poison may be dangerous themselves until they react. Using too much will leave poisonous leftovers.&lt;br /&gt;
*Reagents can be removed from food with a syringe, and separated using the CondiMaster in the kitchen. Get that Carpotoxin outta there!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| Blood&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of dylovene for every four units of blood.&lt;br /&gt;
Alcoholic drinks created with blood of any type are safe. Be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with clonexadone (1 unit clonexadone to 5 units blood).&lt;br /&gt;
|-&lt;br /&gt;
| Carpotoxin&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Since it metabolizes very slowly, using dylovene in the food is ineffective. &lt;br /&gt;
&lt;br /&gt;
Carpotoxin reacts with copper and cryptobiolin to form rezadone, a wonderful healing medicine with minor side effects. This is the best way to make carpotoxin safe.&lt;br /&gt;
|-&lt;br /&gt;
| Amatoxin&lt;br /&gt;
| Found in fly amanita mushrooms. Add 1 unit dylovene per 2 units amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| Toxin&lt;br /&gt;
| Add 1 unit dylovene per 2 units toxin.&lt;br /&gt;
|-&lt;br /&gt;
| Slime Jelly&lt;br /&gt;
| This jelly poison your customers no matter how much dylovene you add. Adding dylovene (No more than 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying, but that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| Found in roast diona. This will cause radiation poisoning. Add 1 unit of dylovene per unit of radium, which will react to form hyronalin.&lt;br /&gt;
|-&lt;br /&gt;
| Sulphuric Acid&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of Sulphuric acid with either 3 units of corn oil (creates glycerol), 4 units of soymilk (creates soy sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| Polytrinic Acid&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain; polytrinic acid will poison, burn, and generally kill your customers in a gruesome manner. Like with sulphuric acid dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid with 20 units of plasticide will create plastic. When working out how to do this, remember that plasticide is poisonous, and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol (Ethanol)&lt;br /&gt;
| An equal amount of ethylredoxrazine reacts with ethanol (including alcoholic drinks) to make water.&lt;br /&gt;
|-&lt;br /&gt;
| Synaptizine&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of synaptizine, you need 30 units of dylovene, which makes treating it this way impractical.&lt;br /&gt;
|-&lt;br /&gt;
| Phoron&lt;br /&gt;
| Really, now? You could neutralize phoron by adding 2 rum and 1 vermouth per unit, but eating phoron is still a bit of a waste....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay Guides}}&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16345</id>
		<title>User:Cnaym/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16345"/>
		<updated>2020-09-02T15:22:19Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Panikmode WIP food update before I collapse, half time save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nutrition==&lt;br /&gt;
&lt;br /&gt;
As you walk, run, and spend time on the station, your character&#039;s nutrition level will drop. Eating food that contains nutriment, protein, or certain other reagents (see below) will replenish this value. It isn&#039;t good to go without food for too long, or to overeat! Keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and try to stay comfortably full. &lt;br /&gt;
&lt;br /&gt;
Note that nutriment and other reagents need to be metabolized by your body after you&#039;ve eaten, so if you don&#039;t fill up immediately after a meal, you may after a few moments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your nutrition:&lt;br /&gt;
* Very effective: Corn Oil, Nutriment (found in most foods), Animal Protein (found in meat), and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, coco powder, Hot Ramen, Hell Ramen, Sugar.&lt;br /&gt;
* Minor increase: Soy Sauce, Hot Coco, Potato Juice, Bilk, Sprinkles, Dry Ramen, Flour, Rice, Cherry Jelly, Various Bar Drinks. There may be others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alien species have special dietary needs: &lt;br /&gt;
* [[Vaurca|Vaurca]] are only nourished by k&#039;ois paste, which is found in the k&#039;ois products on station. These foods also contain phoron, which the species needs to survive. Consuming any other food reagent will poison them.&lt;br /&gt;
* [[Unathi|Unathi]] are only nourished by meat-based foods. While they can eat other foods, they will not provide an Unathi with nourishment. Unathi are also sensitive to foods that lower body temperature.&lt;br /&gt;
* [[Skrell|Skrell]] are not allergic to animal protein, but many exhibit some kind of vegetarianism.&lt;br /&gt;
* [[Tajara|Tajara]] do not have special dietary needs, but are sensitive to foods that raise body temperature.&lt;br /&gt;
* [[IPC|IPCs]] do not eat food. They require power from cyborg recharge stations or station APCs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fullness/Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:nutrition0.png|50px]][[File:nutrition3.png|50px]][[File:nutrition4.png|50px]]&lt;br /&gt;
&lt;br /&gt;
These icons may appear on your screen when your nutrition level needs attention:&lt;br /&gt;
* A burger with a grey marker means you are too full and will move around more slowly. If your character starts to &#039;unwillingly&#039; eat food, they are probably getting full and will soon have overeaten. &lt;br /&gt;
* The yellow marker means your character is getting hungry. &lt;br /&gt;
* If you see the icon of a burger with a red marker on your screen, you will start to move very slowly due to starvation. This effect can be severe and will continue until you eat some food, so head to the [[chef]] for a wholesome snack!&lt;br /&gt;
** IPCs that run out of nutrition due to a lack of power will be temporarily immobilized.&lt;br /&gt;
** Vaurca are affected by nutrition like other species, but will also begin to suffocate if they do not replenish their internal phoron supply by consuming k&#039;ois, or finding an external source of phoron.&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your nutrition quickly:&lt;br /&gt;
* Sprinting by toggling &#039;Walk&#039; to &#039;Run&#039;&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
If you eat too much, your description when others examine you will note that you are &amp;quot;chubby.&amp;quot; If you are starving, you will be described as &amp;quot;malnourished.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Drink Recipes==&lt;br /&gt;
&lt;br /&gt;
Alcoholic drinks contain ethanol, the type of alcohol that gets humans drunk. Each alcoholic drink has a strength value that determines how quickly it will affect the person drinking it. Depending on how much you drink, you may start slurring your speech, get dizzy, start stumbling around, or even pass out. Drinking slowly will allow your body to metabolize alcohol and prevent some of these effects, but it can take a long time to metabolize high amounts of alcohol. &lt;br /&gt;
&lt;br /&gt;
Some species have special reactions to alcohol: &lt;br /&gt;
* Skrell will always treat any alcohol as extremely strong and can get very drunk, very quickly. &lt;br /&gt;
* Unathi and Vaurca cannot properly metabolize ethanol, and consuming it will inflict them with toxin damage as it is metabolized. There are some Unathi-safe alcoholic drinks that are butanol-based, rather than ethanol-based.&lt;br /&gt;
* Humans will take liver damage from drinking too much. This damage occurs at around the same level of intoxication where the character passes out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Mixed Drinks===&lt;br /&gt;
While many of these drinks have toxic ingredients, the finished products are not toxic in and of themselves. However, this means that if incorrectly (or maliciously) mixed, you might poison your patrons.&lt;br /&gt;
&lt;br /&gt;
Since a drinking glass will hold only 30 units of liquid, it&#039;s recommended that bartenders use their drink shakers to mix these drinks before pouring them out into glasses.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Ingredients&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:AcidSpit.png|50px]]&lt;br /&gt;
|Acid Spit&lt;br /&gt;
|Mix 1 part sulphuric acid, 5 parts wine.&lt;br /&gt;
|25&lt;br /&gt;
|Get sulphuric acid from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlliesCocktail.png|50px]]&lt;br /&gt;
|Allies Cocktail&lt;br /&gt;
|Mix 1 part Classic Martini, 1 part vodka.&lt;br /&gt;
|25&lt;br /&gt;
| Classic Martini (2 gin, 1 vermouth)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aloe.png|50px]]&lt;br /&gt;
|Aloe&lt;br /&gt;
|Mix 1 part cream, 1 part watermelon juice, 1 part whiskey.&lt;br /&gt;
|15&lt;br /&gt;
| Add the whiskey last, or you&#039;ll end up with Irish Cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amasec.png|50px]]&lt;br /&gt;
|Amasec&lt;br /&gt;
|Mix 1 part iron, 5 parts vodka, 5 parts wine.&lt;br /&gt;
|25&lt;br /&gt;
|Makes 10 parts. Get Iron from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Andalusia.png|50px]]&lt;br /&gt;
|Andalusia&lt;br /&gt;
|Mix 1 part lemon juice, 1 part rum, 1 part whiskey.&lt;br /&gt;
|35&lt;br /&gt;
|Get lemons from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreezeglass.png|50px]]&lt;br /&gt;
|Anti-Freeze&lt;br /&gt;
|Mix 1 part cream, 1 part ice, 1 parts vodka.&lt;br /&gt;
|20&lt;br /&gt;
|Raises body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:aprilshower.gif|50px]]&lt;br /&gt;
|April Shower&lt;br /&gt;
|Mix 1 part brandy, 1 part orange juice, 1 part yellow chartreuse.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicbombglass.gif|50px]]&lt;br /&gt;
|Atomic Bomb&lt;br /&gt;
|Mix 10 parts B-52, 1 part uranium.&lt;br /&gt;
|50&lt;br /&gt;
|Gets you drunk immediately, and maybe high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-52.png|50px]]&lt;br /&gt;
|B-52&lt;br /&gt;
|Mix 1 part Irish Cream, 1 part cognac, 1 part kahlua.&lt;br /&gt;
|35&lt;br /&gt;
| Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:badtouch.gif|50px]]&lt;br /&gt;
|Bad Touch&lt;br /&gt;
|Mix 2 parts vodka, 2 parts rum, 1 part absinthe, 1 part lemon-lime. &lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bahamamamaglass.gif|50px]]&lt;br /&gt;
|Bahama Mama&lt;br /&gt;
|Mix 1 part ice, 2 parts orange juice, 2 parts rum, 1 part lime juice. &lt;br /&gt;
|15&lt;br /&gt;
|Add the lime juice last, or you&#039;ll end up with Daiquiri!&lt;br /&gt;
|-&lt;br /&gt;
![[File:BananaHonk.png|50px]]&lt;br /&gt;
|Banana Mama (Banana Honk)&lt;br /&gt;
|Mix 1 part banana, 1 part cream, 1 part sugar.&lt;br /&gt;
|15&lt;br /&gt;
|Yes, it&#039;s an alcoholic drink with no alcoholic ingredients. Get bananas from the gardener.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barefoot.png|50px]]&lt;br /&gt;
|Barefoot&lt;br /&gt;
|Mix 1 part berry juice, 1 part cream, 1 part vermouth.&lt;br /&gt;
|15&lt;br /&gt;
|Get berries from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bassline.gif|50px]]&lt;br /&gt;
|Bassline&lt;br /&gt;
|Mix 2 parts vodka, 2 parts grape juice, 1 part curacao, 1 part lime juice. &lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:BeepskySmash.gif|50px]]&lt;br /&gt;
|Beepksy Smash&lt;br /&gt;
|Mix 1 part iron, 1 parts lime juice, 1 parts whiskey.&lt;br /&gt;
|35&lt;br /&gt;
|Briefly stuns.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|50px]]&lt;br /&gt;
|Bilk&lt;br /&gt;
|Mix 1 part beer, 1 part milk.&lt;br /&gt;
|4&lt;br /&gt;
|Get milk from the kitchen.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlackRussian.png|50px]]&lt;br /&gt;
|Black Russian&lt;br /&gt;
|Mix 2 parts vodka, 1 part kahlua.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tallblackrussian.gif|50px]]&lt;br /&gt;
|Black Russian (Tall)&lt;br /&gt;
|Mix 1 part Black Russian, 1 part cola.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blindrussian.gif|50px]]&lt;br /&gt;
|Blind Russian&lt;br /&gt;
|Mix 1 part kahlua, 1 part cream, 1 part Irish Cream.&lt;br /&gt;
|40&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:BloodyMary.png|50px]]&lt;br /&gt;
|Bloody Mary&lt;br /&gt;
|Mix 3 parts tomato juice, 2 part vodka, 1 part lime juice.&lt;br /&gt;
|20&lt;br /&gt;
|Get tomato juice from the booze-o-mat vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluebird.gif|50px]]&lt;br /&gt;
|Bluebird&lt;br /&gt;
|Mix 3 parts Gin and Tonic, 1 part curacao. &lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluelagoon.gif|50px]]&lt;br /&gt;
|Blue Lagoon&lt;br /&gt;
|Mix 3 parts lemonade, 1 part vodka, 1 part curacao, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boogerglass.gif|50px]]&lt;br /&gt;
|Booger&lt;br /&gt;
|Mix 2 part cream, 1 part banana, 1 part watermelon juice, 1 part rum.&lt;br /&gt;
|20&lt;br /&gt;
|Get bananas from the garden and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BraveBull.png|50px]]&lt;br /&gt;
|Brave Bull&lt;br /&gt;
|Mix 2 parts tequila, 1 part kahlua.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:carthusiansazerac.gif|50px]]&lt;br /&gt;
|Carthusian Sazerac&lt;br /&gt;
|Mix 1 part whiskey, 1 part green chartreuse, 1 part grenadine, 1 part absinthe.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caruso.gif|50px]]&lt;br /&gt;
|Caruso&lt;br /&gt;
|Mix 2 parts martini, 2 part creme de menthe.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cmojito.gif|50px]]&lt;br /&gt;
|Champagne Mojito&lt;br /&gt;
|Mix 1 part mint syrup, 1 part champagne, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cherrytreefireball.gif|50px]]&lt;br /&gt;
|Cherry Tree Fireball&lt;br /&gt;
|Mix 3 parts Lemonade, 1 part Fireball, 1 part cherry jelly, 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|Lemonade (1 lemon juice, 1 sugar, 1 water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:classic.gif|50px]]&lt;br /&gt;
|The Classic&lt;br /&gt;
|Mix 2 parts champagne, 1 part bitters, 1 part lemon juice.&lt;br /&gt;
|20&lt;br /&gt;
|Get champagne and bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|50px]]&lt;br /&gt;
|Classic Martini&lt;br /&gt;
|Mix 2 parts gin, 1 part vermouth.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cobaltvelvet.gif|50px]]&lt;br /&gt;
|Cobalt Velvet&lt;br /&gt;
|Mix 3 parts champagne, 2 parts curacao, 1 part cola.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:corkpopper.gif|50px]]&lt;br /&gt;
|Cork Popper&lt;br /&gt;
|Mix 1 part whiskey, 1 part champagne, 1 part lemon juice.&lt;br /&gt;
|30&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png|50px]]&lt;br /&gt;
|Cuba Libre&lt;br /&gt;
|Mix 2 parts rum, 1 part cola.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:daiquiri.gif|50px]]&lt;br /&gt;
|Daiquiri&lt;br /&gt;
|Mix 1 part lime juice, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demonsbloodglass.gif|50px]]&lt;br /&gt;
|Demons Blood&lt;br /&gt;
|Mix 3 part rum, 1 part blood, 1 part Space Mountain Wind, 1 part Dr. Gibb.&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DevilsKiss.png|50px]]&lt;br /&gt;
|Devils Kiss&lt;br /&gt;
|Mix 1 part blood, 1 part kahlua, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:deweycocktail.gif|50px]]&lt;br /&gt;
|Dewey Cocktail&lt;br /&gt;
|Mix 1 part gin, 1 part grenadine, 1 part creme de Yvette.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:drdaniels.gif|50px]]&lt;br /&gt;
|Dr. Daniels&lt;br /&gt;
|Mix 3 parts Diet Dr. Gibb, 1 part whiskey, 1 part honey&lt;br /&gt;
|20&lt;br /&gt;
|Diet Dr. Gibb (1 Dr. Gibb, 1 water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErikaSurprise.png|50px]]&lt;br /&gt;
|Erika Surprise&lt;br /&gt;
|Mix 2 part ale, 1 part whiskey, 1 part banana, 1 part ice, 1 part lime juice.&lt;br /&gt;
|15&lt;br /&gt;
|Get bananas from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:europanail.gif|50px]]&lt;br /&gt;
|Europa Nail&lt;br /&gt;
|Mix 2 parts Rusty Nail, 2 parts kahlua, 2 parts cream.&lt;br /&gt;
|30&lt;br /&gt;
|Rusty Nail (1 whiskey, 1 drambuie).&lt;br /&gt;
|-&lt;br /&gt;
![[File:french75.gif|50px]]&lt;br /&gt;
|French 75&lt;br /&gt;
|Mix 2 parts champagne, 1 part gin, 1 part lemon juice.&lt;br /&gt;
|25&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.gif|50px]]&lt;br /&gt;
|Fringe Weaver&lt;br /&gt;
|Mix 2 parts ethanol, 1 part sugar.&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonhooch.png|50px]]&lt;br /&gt;
|Gibson Hooch&lt;br /&gt;
|Mix 1 part whiskey cola, 1 part beer.&lt;br /&gt;
|65&lt;br /&gt;
|Whiskey Cola (2 Whiskey, 1 Cola)&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonpunch.png|50px]]&lt;br /&gt;
|Gibson Punch&lt;br /&gt;
|Mix 1 part Screwdriver, 1 part lemon juice, 1 part lime juice.&lt;br /&gt;
|40&lt;br /&gt;
|Screwdriver (2 Vodka, 1 Orange Juice). Get lemons from the gardener and process them.&lt;br /&gt;
Note: Makes 5 units of cocktail with 3 units of input - more than the sum of its parts!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gimlet.gif|50px]]&lt;br /&gt;
|Gimlet&lt;br /&gt;
|Mix 1 part gin, 1 part lime juice, 1 part grenadine.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:GinTonic.png|50px]]&lt;br /&gt;
|Gin and Tonic&lt;br /&gt;
|Mix 2 parts gin, 1 part tonic.&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[file:GinFizz.png|50px]]&lt;br /&gt;
|Gin Fizz&lt;br /&gt;
|Mix 1 parts gin, 1 part soda water, 1 part lime juice.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldschlagerglass.gif|50px]]&lt;br /&gt;
|Goldschlager&lt;br /&gt;
|Mix 10 parts vodka, 1 part gold.&lt;br /&gt;
|50&lt;br /&gt;
|Grind up gold from Mining. This drink can also be ordered in a party crate from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grog.png|50px]]&lt;br /&gt;
|Grog&lt;br /&gt;
|Mix 1 part rum, 1 part water.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:HippiesDelight.png|50px]]&lt;br /&gt;
|Hippies Delight&lt;br /&gt;
|Mix 1 part psilocybin, 1 part Pan-Galactic Gargle Blaster.&lt;br /&gt;
|15&lt;br /&gt;
|Gets you high. Psilocybin comes from several types of mushroom that grow in the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|50px]]&lt;br /&gt;
|Hooch&lt;br /&gt;
|Mix 1 parts moonshine, 1 part welding fuel, 1 part sugar.&lt;br /&gt;
|65&lt;br /&gt;
|Causes alcohol poisoning faster than other drinks. Ethanol from the chemistry dispensers or made in the kitchen. Get welding fuel from fuel tanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:icepick.gif|50px]]&lt;br /&gt;
|Ice Pick&lt;br /&gt;
|Mix 1 part iced tea, 1 part vodka.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:IcedBeer.png|50px]]&lt;br /&gt;
|Iced Beer&lt;br /&gt;
|Mix 5 parts beer, 1 part ice OR 10 parts beer, 1 part frost oil.&lt;br /&gt;
|5&lt;br /&gt;
|Lowers body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Irish Car Bomb.png|50px]]&lt;br /&gt;
|Irish Car Bomb&lt;br /&gt;
|Mix 1 part ale, 1 part Irish Cream.&lt;br /&gt;
|50&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCream.png|50px]]&lt;br /&gt;
|Irish Cream&lt;br /&gt;
|Mix 2 parts whiskey, 1 part cream.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|50px]]&lt;br /&gt;
|Cinnamon Apple Whiskey&lt;br /&gt;
|Mix 3 parts hot cider, 1 part fireball whiskey.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
![[File:johncollins.gif|50px]]&lt;br /&gt;
|John Collins&lt;br /&gt;
|Mix 2 parts Whiskey Soda, 1 part lemon juice, 1 part grenadine, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|Whiskey Soda (2 parts whiskey, 1 part soda water)&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.gif|50px]]&lt;br /&gt;
|Jungle Juice&lt;br /&gt;
|Mix 1 part lemon juice, 1 part orange juice, 1 part lemon-lime, 1 part vodka, 1 part rum.&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:LongIslandIcedTea.png|50px]]&lt;br /&gt;
|Long Island Iced Tea&lt;br /&gt;
|Mix 3 part Cuba Libre, 1 part vodka, 1 part gin, 1 part tequila.&lt;br /&gt;
|40&lt;br /&gt;
|Cuba Libre (1 cola, 2 rum)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattan.png|50px]]&lt;br /&gt;
|Manhattan&lt;br /&gt;
|Mix 2 parts whiskey, 1 part vermouth.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattanprojglass.gif|50px]]&lt;br /&gt;
|Manhattan Project&lt;br /&gt;
|Mix 10 parts Manhattan, 1 part uranium.&lt;br /&gt;
|30&lt;br /&gt;
|Manhattan (2 whiskey, 1 vermouth). Gets you high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margarita.png|50px]]&lt;br /&gt;
|Margarita&lt;br /&gt;
|Mix 2 parts tequila, 1 part lime juice.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Marsarita.gif|50px]]&lt;br /&gt;
|Marsarita&lt;br /&gt;
|Mix 4 parts Margarita, 1 part curacao, 1 part hot sauce.&lt;br /&gt;
|30&lt;br /&gt;
|Margarita (2 parts tequila, 1 part lime juice)&lt;br /&gt;
|-&lt;br /&gt;
![[File:midnightkiss.gif|50px]]&lt;br /&gt;
|Midnight Kiss&lt;br /&gt;
|Mix 3 parts champagne, 1 part vodka, 1 part curacao.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:metropolitan.gif|50px]]&lt;br /&gt;
|Metropolitan&lt;br /&gt;
|Mix 1 part brandy, 1 part vermouth, 1 part grenadine.&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mintjulep.gif|50px]]&lt;br /&gt;
|Mint Julep&lt;br /&gt;
|Mix 1 parts water, 1 part whiskey, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|Really not just watery whiskey, we promise.&lt;br /&gt;
|-&lt;br /&gt;
![[File:muscmule.gif|50px]]&lt;br /&gt;
|Muscovite Mule&lt;br /&gt;
|Mix 1 parts vodka, 1 part lime juice, 1 part mint syrup.&lt;br /&gt;
|40&lt;br /&gt;
|Get mint syrup from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Neurotoxin.png|50px]]&lt;br /&gt;
|Neurotoxin&lt;br /&gt;
|Mix 1 part gargle blaster, 1 part soporific.&lt;br /&gt;
|50&lt;br /&gt;
|Weakens you, causing you to fall over for a while. Soporific is available from Medical.&lt;br /&gt;
|-&lt;br /&gt;
![[File:oldfashioned.gif|50px]]&lt;br /&gt;
|Old Fashioned&lt;br /&gt;
|Mix 3 parts Whiskey Soda, 1 part bitters, 1 part sugar.&lt;br /&gt;
|30&lt;br /&gt;
|Whiskey Soda (2 whiskey, 1 soda water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:olympusmons.gif|50px]]&lt;br /&gt;
|Olympus Mons&lt;br /&gt;
|Mix 1 part Black Russian, 1 part whiskey, 1 part rum.&lt;br /&gt;
|30&lt;br /&gt;
|Black Russian (2 vodka, 1 kahlua).&lt;br /&gt;
|-&lt;br /&gt;
![[File:omimosa.gif|50px]]&lt;br /&gt;
|Orange Mimosa&lt;br /&gt;
|Mix 1 part orange juice, 1 part champagne.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:GargleBlaster.gif|50px]]&lt;br /&gt;
|Pan-Galactic Gargle Blaster&lt;br /&gt;
|Mix 2 parts vodka, 1 part gin, 1 part whiskey, 1 part cognac, 1 part lime juice.&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Patronglass.gif|50px]]&lt;br /&gt;
|Patron&lt;br /&gt;
|Mix 10 parts tequila, 1 part silver.&lt;br /&gt;
|20&lt;br /&gt;
|Can be found in party crates ordered from Cargo. Grind up silver from Mining.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.gif|50px]]&lt;br /&gt;
|Pink Gin&lt;br /&gt;
|Mix 2 parts gin, 1 part bitters.&lt;br /&gt;
|25&lt;br /&gt;
|Get bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.gif|50px]]&lt;br /&gt;
|Pink Gin and Tonic&lt;br /&gt;
|Mix 2 parts pink gin, 1 part tonic.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:piratepunch.gif|50px]]&lt;br /&gt;
|Pirate&#039;s Punch&lt;br /&gt;
|Mix 1 part rum, 1 part lemon juice, 1 part mint syrup, 1 part grenadine, 1 part bitters.&lt;br /&gt;
|25&lt;br /&gt;
|Get grenadine, mint syrup and bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:planterpunch.gif|50px]]&lt;br /&gt;
|Planter&#039;s Punch&lt;br /&gt;
|Mix 2 parts rum, 1 part orange juice, 1 part grenadine.&lt;br /&gt;
|25&lt;br /&gt;
|Get grenadine from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pousseecafe.gif|50px]]&lt;br /&gt;
|Pousse-Cafe&lt;br /&gt;
|Mix 1 part brandy, 1 part green chartreuse, 1 part yellow chartreuse, 1 part creme de menthe, 1 part grenadine.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:RedMead.png|50px]]&lt;br /&gt;
|Red Mead&lt;br /&gt;
|Mix 1 part blood, 1 part mead.&lt;br /&gt;
|21&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rustynail.gif|50px]]&lt;br /&gt;
|Rusty Nail&lt;br /&gt;
|Mix 1 part whiskey, 1 part drambuie.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Messa_mead_bottle.png|50px]]&lt;br /&gt;
|Messas Mead&lt;br /&gt;
|Mix 1 part honey, 1 part earthenroot juice.&lt;br /&gt;
|25&lt;br /&gt;
|A sweet alcoholic adhomian drink. Produced with Messa&#039;s tears and earthen-root.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mountainmarauder.png|50px]]&lt;br /&gt;
|Mountain Marauder&lt;br /&gt;
|Mix 1 part fatshouter milk, 1 part victory gin.&lt;br /&gt;
|15&lt;br /&gt;
|An adhomian beverage made from fermented fatshouters milk and victory gin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Winter_offensive.png|50px]]&lt;br /&gt;
|Winter Offensive&lt;br /&gt;
|Mix 1 part ice, 1 part victory gin.&lt;br /&gt;
|15&lt;br /&gt;
|An alcoholic tajaran cocktail, named after the famous military campaign.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rustynail.gif|50px]]&lt;br /&gt;
|Rusty Nail&lt;br /&gt;
|Mix 1 part whiskey, 1 part drambuie.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sangria.gif|50px]]&lt;br /&gt;
|Sangria&lt;br /&gt;
|Mix 3 parts wine, 1 part orange juice, 1 part lemon juice, 1 part brandy.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sbiten.png|50px]]&lt;br /&gt;
|Sbiten&lt;br /&gt;
|Mix 1 part capsaicin, 10 parts mead.&lt;br /&gt;
|40&lt;br /&gt;
|Raises body temperature. Capsaicin is processed from chili peppers from the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriver.png|50px]]&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|Mix 2 parts vodka, 1 part orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:singuloglass.gif|50px]]&lt;br /&gt;
|Singulo&lt;br /&gt;
|Mix 5 part vodka, 1 part radium, 5 parts wine.&lt;br /&gt;
|50&lt;br /&gt;
|Get Radium from Chemistry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cbsc.png|50px]]&lt;br /&gt;
|Complex Bluespace Calculation&lt;br /&gt;
|Mix 4 part wine, 3 part soda water, 2  part vodka, 1 part radium&lt;br /&gt;
|25&lt;br /&gt;
|Get Radium from Chemistry. Overconsumption causes jittering. A word of warning: Improperly mixing your Complex Bluespace Calculation can result in a Singulo!&lt;br /&gt;
|-&lt;br /&gt;
![[File:SnowWhite.png|50px]]&lt;br /&gt;
|Snow White&lt;br /&gt;
|Mix 1 part beer, 1 part lemon lime.&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ssroyale.gif|50px]]&lt;br /&gt;
|Southside Royale&lt;br /&gt;
|Mix 1 part mint syrup, 1 part gin, 1 part lime juice, 1 part champagne.&lt;br /&gt;
|20&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:starsandstripes.gif|50px]]&lt;br /&gt;
|Stars and Stripes&lt;br /&gt;
|Mix 1 part cream, 1 part grenadine, 1 part creme de Yvette.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.gif|50px]]&lt;br /&gt;
|Sugar Rush&lt;br /&gt;
|Mix 4 parts Star-Kist (Brown Star), 1 part grenadine, 1 part vodka.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:suidream.png|50px]]&lt;br /&gt;
|Sui Dream&lt;br /&gt;
|Mix 1 parts Space-Up, 1 parts blue curacao, 1 part melon liquor.&lt;br /&gt;
|5&lt;br /&gt;
|Curacao and melon liquor are in the booze-o-mat vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TequillaSunrise.png|50px]]&lt;br /&gt;
|Tequila Sunrise&lt;br /&gt;
|Mix 2 parts tequila, 1 part orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|50px]]&lt;br /&gt;
|The Manly Dorf&lt;br /&gt;
|Mix 1 part beer, 2 parts ale.&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.gif|50px]]&lt;br /&gt;
|Three Mile Island Iced Tea&lt;br /&gt;
|Mix 10 parts Long Island Iced Tea, 1 part uranium.&lt;br /&gt;
|60&lt;br /&gt;
|Also gets you high. Grind up uranium from Mining. &lt;br /&gt;
|-&lt;br /&gt;
![[File:ToxinsSpecial.gif|50px]]&lt;br /&gt;
|Toxins Special&lt;br /&gt;
|Mix 2 parts phoron, 2 parts rum, 2 part vermouth.&lt;br /&gt;
|40&lt;br /&gt;
|Raises body temperature. Grind up phoron from Mining or process k&#039;ois spores, but be careful not to spill it!&lt;br /&gt;
|-&lt;br /&gt;
![[file:VodkaTonic.png|50px]]&lt;br /&gt;
|Vodka and Tonic&lt;br /&gt;
|Mix 2 parts vodka, 1 part tonic.&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|50px]]&lt;br /&gt;
|Vodka Martini&lt;br /&gt;
|Mix 2 parts vodka, 1 part vermouth.&lt;br /&gt;
|32&lt;br /&gt;
|Necessarily shaken, not stirred. &lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|50px]]&lt;br /&gt;
|Whiskey Cola&lt;br /&gt;
|Mix 2 parts whiskey, 1 part cola.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeySoda.png|50px]]&lt;br /&gt;
|Whiskey Soda&lt;br /&gt;
|Mix 2 parts whiskey, 1 part soda water.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiteRussian.png|50px]]&lt;br /&gt;
|White Russian&lt;br /&gt;
|Mix 2 parts Black Russian, 1 parts cream.&lt;br /&gt;
|30&lt;br /&gt;
|Black Russian (2 Vodka, 1 Kaluha)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DriestMartiniglass.png|50px]]&lt;br /&gt;
|Driest Martini&lt;br /&gt;
|Mix 1 unit gin, 1 unit nothing&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silencerglass.png|50px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|Mix 1 part cream, 1 part sugar, 1 part nothing&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thirdincident.png|50px]]&lt;br /&gt;
|Third Incident&lt;br /&gt;
|Mix 10 part curacao, 10 part grape juice, 3u of egg yolk&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Poured Drinks===&lt;br /&gt;
To create some of these drinks, you can mix ground produce with the universal enzyme found in the kitchen. Note that the enzyme is a catalyst, which means it doesn&#039;t get used up in the reaction - separate it from your end product unless you want your patrons drinking it!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe.png|50px]]&lt;br /&gt;
|Absinthe&lt;br /&gt;
|75&lt;br /&gt;
|Bottles are labeled &amp;quot;Jailbreaker Verte.&amp;quot; Causes alcohol effects faster than most drinks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aleglass.png|50px]]&lt;br /&gt;
|Ale&lt;br /&gt;
|6&lt;br /&gt;
|Bottles are labeled &amp;quot;Magm-Ale.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:beerglass.png|50px]]&lt;br /&gt;
|Beer&lt;br /&gt;
|5&lt;br /&gt;
|Also available in the bar&#039;s back room or from the beer keg. Mix 10 parts corn oil and 5 parts universal enzyme (catalyst). Reduces jittering by 3 points per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:boukhaglass.gif|50px]]&lt;br /&gt;
|Boukha&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Boukha Boboksa Classic.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:champagneglass.gif|50px]]&lt;br /&gt;
|Champagne&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Tailfeather&#039;s Bubbliest champagne.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:curaco.png|50px]]&lt;br /&gt;
|Blue Curacao&lt;br /&gt;
|25&lt;br /&gt;
|Bottles are labeled &amp;quot;Miss Blue Curacao.&amp;quot; Mix 10 parts orange juice and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:cognac.png|50px]]&lt;br /&gt;
|Cognac&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Chateau De Baton Premium Cognac.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Ethanol&lt;br /&gt;
|75&lt;br /&gt;
|Comes from chemical dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fireballglass.gif|50px]]&lt;br /&gt;
|Fireball&lt;br /&gt;
|35&lt;br /&gt;
|Bottles are labeled &amp;quot;Uncle Git&#039;s Cinnamon Fireball.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginglass.png|50px]]&lt;br /&gt;
|Gin&lt;br /&gt;
|20&lt;br /&gt;
|Bottles are labeled &amp;quot;Griffeater Gin.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:meadglass.png|50px]]&lt;br /&gt;
|Mead&lt;br /&gt;
|25&lt;br /&gt;
|Mix 1 part sugar, 1 part water, and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:melonliquorglass.png|50px]]&lt;br /&gt;
|Melon Liquor&lt;br /&gt;
|23&lt;br /&gt;
|Bottles are labeled &amp;quot;Emeraldine Melon Liquor.&amp;quot; Mix 10 parts watermelon juice, and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Moonshine&lt;br /&gt;
|65&lt;br /&gt;
| Mix 10 parts nutriment and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:pwineglass.png|50px]]&lt;br /&gt;
|Poison Wine&lt;br /&gt;
|15&lt;br /&gt;
|Made from poison berries. Mix 10 parts poison berry juice and 5 parts universal enzyme (catalyst). As the name implies, this wine is not safe and will poison people who drink it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumglass.png|50px]]&lt;br /&gt;
|Rum&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Captain Pete&#039;s Cuban Spiced Rum.&amp;quot; Dispenser labels it &amp;quot;Deadrum.&amp;quot; Causes dizziness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakeglass.png|50px]]&lt;br /&gt;
|Sake&lt;br /&gt;
|20&lt;br /&gt;
|Mix 10 units of rice and 5 universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequilaglass.png|50px]]&lt;br /&gt;
|Tequila&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Caccavo Guaranteed Quality Tequilla.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirteenloko.png|50px]]&lt;br /&gt;
|Thirteen Loko&lt;br /&gt;
|10&lt;br /&gt;
|Comes from [[Hacking#Vending Machines|hacked soda vending machines]].Reduces drowsiness, lowers body temperature to normal, and causes jittering.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vermouthglass.png|50px]]&lt;br /&gt;
|Vermouth&lt;br /&gt;
|17&lt;br /&gt;
|Bottles are labeled &amp;quot;Goldeneye Vermouth.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:vodkaglass.png|50px]]&lt;br /&gt;
|Vodka&lt;br /&gt;
|50&lt;br /&gt;
|Bottles are labeled &amp;quot;Tunguska Triple Distilled.&amp;quot; Mix 10 parts potato juice and 5 parts universal enzyme (catalyst). Cures 1 point of radiation per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeyglass.png|50px]]&lt;br /&gt;
|Whiskey&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Uncle Git&#039;s Special Reserve.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:wineglass.gif|50px]]&lt;br /&gt;
|Wine&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Doublebeard Bearded Special Wine.&amp;quot; Mix 10 parts grape juice and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:bittersglass.png|50px]]&lt;br /&gt;
|Bitters&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Angstra Aromatic Bitters&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:victoryginglass.png|50px]]&lt;br /&gt;
|Victory Gin&lt;br /&gt;
|18&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeyglass.png|50px]]&lt;br /&gt;
|Special Whiskey&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:greenchartreuseglass.png|50px]]&lt;br /&gt;
|Green Chartreuse&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:yellowchartreuseglass.png|50px]]&lt;br /&gt;
|Yellow Chartreuse&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitecremeglass.png|50px]]&lt;br /&gt;
|White Creme de Menthe&lt;br /&gt;
|20&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:cremedeyvetteglass.png|50px]]&lt;br /&gt;
|Creme de Yvette&lt;br /&gt;
|20&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:brandyglass.png|50px]]&lt;br /&gt;
|Brandy&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:guinnessglass.png|50px]]&lt;br /&gt;
|Guinness&lt;br /&gt;
|8&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:drambuieglass.png|50px]]&lt;br /&gt;
|Drambuie&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitwineglass.png|50px]]&lt;br /&gt;
|White Wine&lt;br /&gt;
|15&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Doublebeard Bearded White Wine&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Xeno-based Drinks===&lt;br /&gt;
Alcohol is toxic for some Species. Instead, they get drunk by butanol or toothpaste, which has little to no effect on other species.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Get It&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pure Butanol&lt;br /&gt;
|Mix 10 units corn oil, 10 units sugar and 5 units enzyme.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xuiziglass.gif|50px]]&lt;br /&gt;
|Xuizi Juice&lt;br /&gt;
|Get it in your Booze-o-Mat.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sarezhiglass.gif|50px]]&lt;br /&gt;
|Sarezhi Wine&lt;br /&gt;
|Order from Cargo, or get it in your Booze-o-Mat.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crocodile Guwan.png|50px]]&lt;br /&gt;
|Crocodile Guwan&lt;br /&gt;
|Mix 5 parts sarezhi wine, 1 part toxin.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cactusmargerita.png|50px]]&lt;br /&gt;
|Moghes Margarita&lt;br /&gt;
|Mix 2 parts xuizi juice, 3 parts lime.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cactuscreme.png|50px]]&lt;br /&gt;
|Cactus Creme&lt;br /&gt;
|Mix 2 parts berry juice, 1 part cream, 2 parts xuizi juice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BahamaLizard.png|50px]]&lt;br /&gt;
|Bahama Lizard&lt;br /&gt;
|Mix 2 parts xuizi juice, 2 parts lemon juice, 1 part cream, 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lizardphlegm.png|50px]]&lt;br /&gt;
|Lizard Phlegm&lt;br /&gt;
|Mix 2 parts cream, 1 part banana, 1 part xuizi juice, 1 part watermelon juice.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icepick.gif|50px]]&lt;br /&gt;
|Cactus Tea&lt;br /&gt;
|Mix 1 part ice tea, 1 part xuizi juice.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghespolitan.png|50px]]&lt;br /&gt;
|Moghespolitan&lt;br /&gt;
|Mix 2 parts sarezhi wine, 1 part xuizi juice, 5 parts grenadine.&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghessheat.png|50px]]&lt;br /&gt;
|Wasteland Heat&lt;br /&gt;
|Add 3 units of capsaicin to 10 units of xuizi juice. Results in 10 units.&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Contactwine.png|50px]]&lt;br /&gt;
|Contact Wine&lt;br /&gt;
|Ruin 5 parts xuizi juice and 5 parts sarezhi wine with 1 part radium.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sangria.gif|50px]]&lt;br /&gt;
|Sandgria&lt;br /&gt;
|Flavor 3 parts sarezhi wine with 1 part orange juice, 1 part lemon juice, and 1 part xuizi juice.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WhiskeyCola.png|50px]]&lt;br /&gt;
|Cactus Cola&lt;br /&gt;
|Mix 2 parts xuizi juice with 2 parts cola. Finish off with 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver.png|50px]]&lt;br /&gt;
|Sandpit&lt;br /&gt;
|Mix 2 parts xuizi juice and 2 parts orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Demonsbloodglass.gif|50px]]&lt;br /&gt;
|Heretics Blood&lt;br /&gt;
|Mix 3 parts xuizi juice with 1 part Mountain Wind, 1 part blood and 1 part Dr. Gibb.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodwine.png|50px]]&lt;br /&gt;
|Bloodwine&lt;br /&gt;
|Mix 3 parts sarezhi wine and 2 parts blood.&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kois_odyne.png|50px]]&lt;br /&gt;
|Kois Odyne&lt;br /&gt;
|Mix 1 parts tonic, koispaste, toothpaste.&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sedantian_Firestorm.png|50px]]&lt;br /&gt;
|Sedantian Firestorm&lt;br /&gt;
|Mix 1 parts phoron, toothpaste.&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waterfresh.png|50px]]&lt;br /&gt;
|Waterfresh&lt;br /&gt;
|Mix 1 parts tonic, soda water, toothpaste.&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teathpasteglass.png|50px]]&lt;br /&gt;
|Teathpaste&lt;br /&gt;
|Desecrate 2 parts tea with 1 part toothpaste.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:trizkizkiglass.png|50px]]&lt;br /&gt;
|Trizkizki Tea&lt;br /&gt;
|Mix 1 part green tea, 1 part sarezhi wine, 1 part grenadine.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cold_gate.png|50px]]&lt;br /&gt;
|Coldgate&lt;br /&gt;
|Mix 1 part mint syrup, ice, toothpaste.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:zora_drone.png|50px]]&lt;br /&gt;
|Drone Fuel&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Non-Alcoholic Drinks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Get It&lt;br /&gt;
|-&lt;br /&gt;
![[File:bananajuice.png|50px]]&lt;br /&gt;
|Banana Juice&lt;br /&gt;
|Process a banana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berryglass.gif|50px]]&lt;br /&gt;
|Berry Juice&lt;br /&gt;
|Process berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownstar.png|37px]]&lt;br /&gt;
|Brown Star&lt;br /&gt;
|Mix 2 parts orange juice, 1 part cola.&lt;br /&gt;
Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:carrotjuice.png|50px]]&lt;br /&gt;
|Carrot Juice&lt;br /&gt;
|Process a carrot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Cream&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb.png|50px]]&lt;br /&gt;
|Dr. Gibb&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rootbeer couple.png|37px]]&lt;br /&gt;
|R&amp;amp;D Root Beer&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grapejuice.png|50px]]&lt;br /&gt;
|Grape Juice&lt;br /&gt;
|Process grapes or green grapes; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:grapesoda.png|50px]]&lt;br /&gt;
|Grape Soda&lt;br /&gt;
|Mix 2 parts grape juice, 1 part cola.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grenadineglass.png|50px]]&lt;br /&gt;
|Grenadine Syrup&lt;br /&gt;
|Mix 10 parts berry juice, 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotcocoglass.png|50px]]&lt;br /&gt;
|Hot Chocolate&lt;br /&gt;
|Mix 5 parts water, 1 part coco powder; hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:iceglass.png|50px]]&lt;br /&gt;
|Ice&lt;br /&gt;
|Drinks dispenser; hacked hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceteaglass.gif|50px]]&lt;br /&gt;
|Iced Tea&lt;br /&gt;
|Mix 1 part ice, 2 parts tea; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|50px]]&lt;br /&gt;
|Bureacratea&lt;br /&gt;
|Mix 1 part tea, 1 part expresso.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Greenteavend.png|50px]]&lt;br /&gt;
|Green Tea&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaivend.png|50px]]&lt;br /&gt;
|Chai Tea&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000&lt;br /&gt;
|-&lt;br /&gt;
![[File:chailatte.png|50px]]&lt;br /&gt;
|Chai Latte&lt;br /&gt;
|Mix 1 part chai tea, 1 part milk or soy milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cocochaiteaglass.png|50px]]&lt;br /&gt;
|Chocolate Chai&lt;br /&gt;
|Mix 2 parts chai tea, 1 part coco.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Coco chailatte.png|50px]]&lt;br /&gt;
|Chocolate Chai Latte&lt;br /&gt;
|Mix 1 part chocolate chai tea, 1 part milk or soy milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:coffteacup.png|50px]]&lt;br /&gt;
|Cofftea&lt;br /&gt;
|Mix 1 part tea, 1 part coffee&lt;br /&gt;
|-&lt;br /&gt;
![[File:deserttea.png|50px]]&lt;br /&gt;
|Desert Blossom Tea&lt;br /&gt;
|Mix 2 parts green tea, 1 part xuizi juice, 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:halfandhalf.png|50px]]&lt;br /&gt;
|Half and Half&lt;br /&gt;
|Mix 1 part iced tea, 1 part lemonade.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hereticteashort.gif|50px]]&lt;br /&gt;
|Heretic&#039;s Tea&lt;br /&gt;
|Mix 3 parts iced tea, 1 part blood, 1 part space mountain wind, 1 part dr gibb.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Martian Tea&lt;br /&gt;
|Ruin tea or green tea with a pepper mill. One shake per four units.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mendelltea.png|50px]]&lt;br /&gt;
|Mendell Afternoon Tea&lt;br /&gt;
|Mix 4 parts green tea, 1 part mint syrup, 1 part lemon juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:berrytea.png|50px]]&lt;br /&gt;
|Mixed Berry Tea&lt;br /&gt;
|Mix 2 parts tea or green tea, 1 part berry juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pomegranateteaglass.png|50px]]&lt;br /&gt;
|Pomegranate Iced Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part grenadine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Potatea&lt;br /&gt;
|Mix 2 parts tea, 1 part potato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:securitea.gif|50px]]&lt;br /&gt;
|Securitea&lt;br /&gt;
|Mix 2 parts tea, 1 part crayon dust (any color).&lt;br /&gt;
|-&lt;br /&gt;
![[File:sleepytea.gif|50px]]&lt;br /&gt;
|Sleepytime Tea&lt;br /&gt;
|Mix 5 parts tea, 1 part soporific.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hakhmaglass.png|50px]]&lt;br /&gt;
|Spiced Hakhma Tea&lt;br /&gt;
|Mix 2 parts tea, 2 parts hakhma milk, 1 part space spices.&lt;br /&gt;
|-&lt;br /&gt;
![[File:icetea.png|50px]]&lt;br /&gt;
|Sweet Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Tomatea&lt;br /&gt;
|Mix 2 parts tea, 1 part tomato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.gif|50px]]&lt;br /&gt;
|Tropical Iced Tea&lt;br /&gt;
|Mix 3 parts iced tea, 1 part lime juice, 1 part orange juice, 1 part watermelon juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|50px]]&lt;br /&gt;
|Librarian Special&lt;br /&gt;
|Mix 1 part tea, 1 part Nothing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kirateaglass.gif|50px]]&lt;br /&gt;
|Kira Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part kira special.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kiraspecial.gif|50px]]&lt;br /&gt;
|Kira Special&lt;br /&gt;
|Mix 1 part orange juice, 1 part lime juice, 1 part soda water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CafeLatte.png|50px]]&lt;br /&gt;
|Apple Cider (hot)&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meadglass.png|50px]]&lt;br /&gt;
|Apple Cider (cold)&lt;br /&gt;
|Mix 2 parts apple cider, 1 part ice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meadglass.png|50px]]&lt;br /&gt;
|Apple Cider Juice&lt;br /&gt;
|Mix 2 parts apple juice, 1 part sugar, 1 part space spices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemonglass.gif|50px]]&lt;br /&gt;
|Lemon Juice&lt;br /&gt;
|Process a lemon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonlime.png|50px]]&lt;br /&gt;
|Lemon Lime&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemonade.png|50px]]&lt;br /&gt;
|Lemonade&lt;br /&gt;
|Mix 1 part Lemon juice, 1 part sugar, 1 part water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limejuice.png|50px]]&lt;br /&gt;
|Lime Juice&lt;br /&gt;
|Drinks dispenser; process a lime. Heals 0.5 toxin damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meloncooler.gif|50px]]&lt;br /&gt;
|Melon Cooler&lt;br /&gt;
|2 parts watermelon juice, 2 parts soda water, 1 part mint syrup, 1 part ice. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigarettelizard.png|50px]]&lt;br /&gt;
|Cigarette Lizard&lt;br /&gt;
|2 parts lime juice, 2 parts soda water, 1 part mint syrup, 1 part ice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Milk&lt;br /&gt;
|From the biogenerator, or from a cow that has been fed wheat. Heals 0.5 trauma damage per unit, and removes 5 units of capsaicin from your body per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:milkshake.png|50px]]&lt;br /&gt;
|Milkshake&lt;br /&gt;
|Mix 1 part cream, 2 parts ice, 2 parts milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meatshake.png|50px]]&lt;br /&gt;
|Meatshake&lt;br /&gt;
|1 part cream, 1 part animal protein, 1 part water.&lt;br /&gt;
|-&lt;br /&gt;
![[File:millionairesour.gif|50px]]&lt;br /&gt;
|Millionaire Sour&lt;br /&gt;
|3 parts Spacemountain Wind, 1 parts grenadine, 1 part lime juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_mountain_wind.png|50px]]&lt;br /&gt;
|Mountain Wind&lt;br /&gt;
|Drinks Dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nukacolaglass.gif|50px]]&lt;br /&gt;
|Nuka Cola&lt;br /&gt;
|1 part uranium, 5 parts space cola. Gets you high, jittery, dizzy, and makes you ignore speed penalties.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangeglass.gif|50px]]&lt;br /&gt;
|Orange Juice&lt;br /&gt;
|Drinks dispenser; process an orange. Heals 2 suffocation damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:poisonberryjuice.png|50px]]&lt;br /&gt;
|Poison Berry Juice&lt;br /&gt;
|Process a poison berry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownglass.gif|50px]]&lt;br /&gt;
|Potato juice&lt;br /&gt;
|Process a potato.&lt;br /&gt;
|-&lt;br /&gt;
![[File:shirleytemple.gif|50px]]&lt;br /&gt;
|Shirley Temple&lt;br /&gt;
|4 parts Space Up, 2 parts grenadine. &lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Soda Water&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_cola.png|50px]]&lt;br /&gt;
|Space Cola&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_up.png|50px]]&lt;br /&gt;
|Space-Up&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Soy Milk&lt;br /&gt;
|Process a soybean.&lt;br /&gt;
|-&lt;br /&gt;
![[File:teacup.png|50px]]&lt;br /&gt;
|Tea&lt;br /&gt;
|From drinks dispenser or hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorDelight.gif|50px]]&lt;br /&gt;
|The Doctor&#039;s Delight&lt;br /&gt;
|Mix 2 parts cream, 1 part lime juice, 1 part tomato juice, 1 part orange juice, 1 part tricordrazine. Heals 4 suffocation damage, 2 trauma damage, 2 burn damage, 2 toxin damage, 15 dizziness and 5 confusion, per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatojuice.png|50px]]&lt;br /&gt;
|Tomato Juice&lt;br /&gt;
|Process a tomato; Booze vendor. Heals 0.5 burn damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Tonic water&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Upsidedowncup.png|50px]]&lt;br /&gt;
|Upside-Down Cup&lt;br /&gt;
|Mix 3 parts Dr. Gibb, 1 part lemon juice, 1 part ice&lt;br /&gt;
|-&lt;br /&gt;
![[File:waterglass.png|50px]]&lt;br /&gt;
|Water&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine, sinks, and water tanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatojuice.png|50px]]&lt;br /&gt;
|Watermelon Juice&lt;br /&gt;
| Drinks dispenser; process a watermelon slice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Portsvilleminttea.png|50px]]&lt;br /&gt;
|Portsville Mint Tea&lt;br /&gt;
|Mix 3 parts ice tea, 1 part berry juice, 1 part mint syrup, 1 part sugar&lt;br /&gt;
|-&lt;br /&gt;
![[File:mint_syrupglass.png|50px]]&lt;br /&gt;
|Mint Syrup&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Wintergreen Mint Syrup&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cooling_breeze.png|50px]]&lt;br /&gt;
|Cooling Breeze&lt;br /&gt;
|Cold drinks vending machine. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_juice.png|50px]]&lt;br /&gt;
|Dyn Juice&lt;br /&gt;
|Get it by juicing a dyn leaf or from your Booze-o-Mat. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_tea.png|50px]]&lt;br /&gt;
|Dyn Tea&lt;br /&gt;
|Mix 1 part dyn juice and 4 parts water. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_iced_tea.png|50px]]&lt;br /&gt;
|Dyn Iced Tea&lt;br /&gt;
|Mix 1 part dyn juice, 2 parts ice and 2 parts sodawater. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:algaeSurprise.png|50px]]&lt;br /&gt;
|Pl&#039;iuop Algae Surprise&lt;br /&gt;
|Mix 2 virus food, 1 banana.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rixulinSundae.png|50px]]&lt;br /&gt;
|Rixulin Sundae&lt;br /&gt;
|Mix 2 virus food, 1 wulumunusha, 1 white wine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:xrim.png|50px]]&lt;br /&gt;
|Xrim Garden&lt;br /&gt;
|Mix 2 virus food, 1 watermelon juice, 1 orange juice, 1 lime juice, 1 C&#039;thur rockin&#039; raspberry (Zo&#039;ra vendor).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thewake.png|50px]]&lt;br /&gt;
|The Wake&lt;br /&gt;
|Mix 1 part tea, 1 part orange juice, 1 part dyn juice.&lt;br /&gt;
|-!&lt;br /&gt;
![[File:zora_cherry.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Cherry&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_phoron.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Phoron Passion&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_kois.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda K&#039;ois Twist&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_hozm.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda High Octane Zorane Migh&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_venom.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Sour Venom Grass&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_klax.png|50px]]&lt;br /&gt;
|Klaxan Energy Crush&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_cthur.png|50px]]&lt;br /&gt;
|C&#039;thur Rockin&#039; Raspberry&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_jelly.png|50px]]&lt;br /&gt;
|Royal Jelly&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adhomaimilk.png|50px]]&lt;br /&gt;
|Fermented Fatshouters Milk&lt;br /&gt;
|Get it from the custom loadout or from a field ration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coffee Drinks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Beverage&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Mix It&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Alcoholic&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Coffee&lt;br /&gt;
|Dispense from drinks dispenser, Vending Machine. Removes 10 units of frost oil from your body per unit.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Cafe Latte&lt;br /&gt;
|Mix 1 part coffee, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Frappe Coffee&lt;br /&gt;
|Mix 2 parts coffee, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Espresso&lt;br /&gt;
|Dispense from Coffee Master 3000&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Freddo Espresso&lt;br /&gt;
|Mix 1 part espresso, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Caffe Americano&lt;br /&gt;
|Mix 1 part espresso, 1 part water.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Flat White Espresso&lt;br /&gt;
|Mix 1 part espresso, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Latte&lt;br /&gt;
|Mix 1 part flat white, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Cappuccino&lt;br /&gt;
|Mix 1 part espresso, 1 part cream.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Freddo Cappuccino&lt;br /&gt;
|Mix 1 part cappuccino, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Macchiato&lt;br /&gt;
|Mix 1 part cappuccino, 1 part espresso.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Mocacchino&lt;br /&gt;
|Mix 1 part flat white, 1 part coco.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sromshine.png|50px]]&lt;br /&gt;
|Sromshine&lt;br /&gt;
|Mix 2 parts coffee, 1 part orange juice.&lt;br /&gt;
|N&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCoffee.png|50px]]&lt;br /&gt;
|Irish Coffee&lt;br /&gt;
|Mix 1 parts coffee, 1 part Irish Cream.&lt;br /&gt;
| Y&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Soy Latte&lt;br /&gt;
|Mix 1 part coffee, 1 part soymilk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rewriter.png|50px]]&lt;br /&gt;
|Rewriter&lt;br /&gt;
|1 part Space Mountain Wind, 1 part Coffee. Causes jittering.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kahluaglass.gif|50px]]&lt;br /&gt;
|Kahlua&lt;br /&gt;
|Bottles are labeled &amp;quot;Robert Robust&#039;s Coffee Liqueur.&amp;quot; Mix 5 parts coffee, 5 parts sugar, and 5 universal enzyme (catalyst).&lt;br /&gt;
Reduces dizziness, drowsiness, sleep, and lowers your body temperature down to normal. Causes jittering.&lt;br /&gt;
| Y&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Martian Special&lt;br /&gt;
|Pepper coffee by clicking your mug with a pepper mill, one peppering per 4 units of coffee.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Food Recipes==&lt;br /&gt;
* Liquids, condiments, ground fruits and vegetables, and eggs that have been cracked into a container are all measured in reagent units rather than their own items. They can be poured directly into the microwave (whole eggs can be added directly to the microwave and are considered a separate ingredient, so be careful!)&lt;br /&gt;
&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them with a sharp object. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel; crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
&lt;br /&gt;
* Condiments and reagents can be added to food, possibly increasing their nutrition value or adding some [[traitor|fun]] extras. A chef can create condiments by grinding up things that contain them and isolating them in the CondiMaster in the back room. Condiments let you put ketchup on your fries, salt in your soup, dylovene on your fish fingers, or psilocybin on your ghost burger--the possibilities are endless. Foods hold a maximum of fifty units of reagents.&lt;br /&gt;
&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
&lt;br /&gt;
* Poisonous reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;. Reagents which have other, non-deadly effects--like intoxication, sleepiness, or the effects of hot or cold sauce--are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Microwave Currently Outdated===&lt;br /&gt;
[[File:microwave.gif|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To operate the microwave, simply insert the listed ingredients to make a recipe. The microwave can take multiple full sets of ingredients to make multiple copies of the same recipe simultaneously (but don&#039;t try to make two different things at once).&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&lt;br /&gt;
| Microwave 1 egg, 1 unit of salt, 1 unit of pepper.&lt;br /&gt;
| 3 animal protein, 3 egg yolk, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Poachedegg.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Poached Egg&lt;br /&gt;
| Microwave 1 egg, 1 unit salt, 1 unit pepper, 1 unit space spice, 5 units water.&lt;br /&gt;
| 3 egg yolk, 1 nutriment, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&lt;br /&gt;
| Microwave 1 egg, 5 units water.&lt;br /&gt;
| 2 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| Mix 1 meat, 1 Bun in a plate or bowl.&lt;br /&gt;
| 3 nutriment, 13 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| Combine 1 Cutlet/Meatball with 1 Bun  in a plate or bowl.&lt;br /&gt;
| 3 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&lt;br /&gt;
| Combine 1 cheese wedge with 1 Burger in a plate or bowl.&lt;br /&gt;
| 2 animal protein, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&lt;br /&gt;
| Mix 1 Bun and 1 brain in a plate or bowl.&lt;br /&gt;
| 7 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 blood&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&lt;br /&gt;
| Mix 1 Bun and 1 robot head in a plate or bowl.&lt;br /&gt;
| 2 nutriment, 1 animal protein, 5% probability of &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&lt;br /&gt;
| Mix 1 Bun and 1 xeno-meat in a plate or bowl.&lt;br /&gt;
| 15 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearburger.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bearburger&lt;br /&gt;
| Mix 1 Bun and 1 bear meat in a bowl or plate.&lt;br /&gt;
| 10 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpsandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fillet -o- Fish Sandwich&lt;br /&gt;
| Mix 1 Bun and 1 fish fillet in a bowl or plate.&lt;br /&gt;
| 10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubuger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&lt;br /&gt;
| Mix 1 Bun and 1 Tofu in a bowl or plate.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghostbur.PNG|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Burger&lt;br /&gt;
| Mix 1 Bun and 1 ectoplasm in a plate or bowl.&lt;br /&gt;
| 2 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:clownburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Clown Burger&lt;br /&gt;
| Mix 1 Bun and 1 clown wig and mask in a plate or bowl.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mimeburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mime Burger&lt;br /&gt;
| Mix 1 Bun and 1 beret in a plate or bowl.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&lt;br /&gt;
| Mix 1 Sausage and 1 Bun in a bowl or plate.&lt;br /&gt;
| 19 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Classic Hotdog&lt;br /&gt;
| Mix 1 corgi meat and 1 Bun in a bowl or plate.&lt;br /&gt;
| 19 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Bacon&lt;br /&gt;
| Fry 1 Raw Bacon in a skillet.&lt;br /&gt;
| .3 animal protein, 1 unit Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon Stick.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggpop&lt;br /&gt;
| Combine 1 Bacon with 1 Boiled Egg in a bowl or plate.&lt;br /&gt;
| 3 animal protein, 1 egg&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon and Eggs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;bacon and eggs&lt;br /&gt;
| Combine 1 Bacon with 1 Fried Egg.&lt;br /&gt;
| 3 animal protein, 1 egg&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Fillet&lt;br /&gt;
| Mix 1 Katsu and 1 Bun in a bowl or plate.&lt;br /&gt;
| 5 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sashimi&lt;br /&gt;
| Mix 1 snack and 5u soysause in a bowl or plate.&lt;br /&gt;
| 3 seafood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&lt;br /&gt;
| Microwave 2 balls of dough, 10 units sugar.&lt;br /&gt;
| 8 nutriment, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&lt;br /&gt;
| Bake 1 Donk Pocket in an oven.&lt;br /&gt;
| 2 nutriment, 2 animal protein, 5 tricordrazine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&lt;br /&gt;
| Allow a warm Donk Pocket to cool.&lt;br /&gt;
| 2 nutriment, 2 or 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&lt;br /&gt;
| Bake 1 flat dough, 1 apple.&lt;br /&gt;
| 4 nutriment, 1 animal protein&lt;br /&gt;
&lt;br /&gt;
For some reason, this is not an oven recipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Bun&lt;br /&gt;
| Microwave 1 raw cutlet, 1 dough slice, 1 unit space spice, 5 units water.&lt;br /&gt;
| 5 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard Bun&lt;br /&gt;
| Microwave 1 dough slice, 3 units egg yolk, 1 unit space spice, 5 units water.&lt;br /&gt;
Don&#039;t use a whole egg, or it will end up as a boiled egg.&lt;br /&gt;
| 6 nutriment, 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Momo&lt;br /&gt;
| Microwave 1 chicken meat, 3 dough slices, 2 units space spice, 5 units water.&lt;br /&gt;
| 7 nutriment, 6 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Momo&lt;br /&gt;
| Microwave 1 carrot, 1 cabbage, 3 dough slices, 2 units space spice, 5 units water.&lt;br /&gt;
| 10 nutriment, 4 space spice, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesepmelet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Du Fromage&lt;br /&gt;
| Microwave 6 units egg yolk, 2 cheese wedges.&lt;br /&gt;
| 16 animal protein, 6 egg yolk &lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&lt;br /&gt;
| Microwave 1 ball of dough, 5 units milk, 5 units sugar.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&lt;br /&gt;
| Microwave 2 cheese wedges, 1 eggplant.&lt;br /&gt;
| 6 nutriment, 8 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Wafers&lt;br /&gt;
| Microwave 10 units flour, 1 soybean.&lt;br /&gt;
| 10 nutriment, 1 soy milk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&lt;br /&gt;
| Microwave 1 flat dough, 1 berry.&lt;br /&gt;
| 4 nutriment, 7 berry juice, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&lt;br /&gt;
| Cook 5 units soy sauce and 1 meat in a skillet.&lt;br /&gt;
| 12 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;(Human)-kabob&lt;br /&gt;
| Microwave 2 human meat, 1 metal rod.&lt;br /&gt;
| 26 animal protein&lt;br /&gt;
May break the microwave. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-kabob&lt;br /&gt;
| Microwave 2 meat, 1 metal rod.&lt;br /&gt;
| 26 animal protein&lt;br /&gt;
May break the microwave. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&lt;br /&gt;
| Microwave 2 tofu, 1 metal rod.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
May break the microwave.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&lt;br /&gt;
| Microwave 1 potato, 1 cheese wedge.&lt;br /&gt;
| 3 nutriment, 7 animal protein, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesy Fries&lt;br /&gt;
| Mix 1 Space Fries and 1 cheese wedge in bowl, plate or skillet.&lt;br /&gt;
| 4 nutriment, 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chilicheesefries.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chili Cheese Fries&lt;br /&gt;
| Microwave 1 Space Fries, 1 Hot Chili, 1 cheese wedge.&lt;br /&gt;
| 9 nutriment, 9 animal protein, &amp;lt;span style=&amp;quot;Color: Blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi_Roll.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ouerean Fish Log&lt;br /&gt;
| Mix 1 carp meat, 1 cabbage, 1 boiled rice in a bowl or plate.&lt;br /&gt;
| 6 seafood, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&lt;br /&gt;
| Fry 1 corn in a saucepan.&lt;br /&gt;
| 2 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatstake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Steak&lt;br /&gt;
| Microwave 1 unit salt, 1 unit pepper, 1 meat (any type).&lt;br /&gt;
| 13 animal protein, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&lt;br /&gt;
| Microwave 5 units water, 5 units vodka, 5 units psilocybin.&lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&lt;br /&gt;
| Cook 5 units water, 5 units vodka, 5 units amatoxin in a saucepan.&lt;br /&gt;
|6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&lt;br /&gt;
| Microwave 10 units water, 1 meatball, 1 carrot, 1 potato.&lt;br /&gt;
| 11 animal protein, 5 water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegesoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&lt;br /&gt;
| Microwave 10 units water, 1 carrot, 1 corn, 1 eggplant, 1 potato.&lt;br /&gt;
| 8 nutriment, 5 water, 3 corn oil, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&lt;br /&gt;
| Microwave 10 units water, 1 nettle, 3 units egg yolk, 1 potato.&lt;br /&gt;
| 8 nutriment, 5 water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 sulphuric acid&amp;lt;/span&amp;gt;, 2 potato juice, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&lt;br /&gt;
| Mix 20 units water. Yep.&lt;br /&gt;
| 10 water, 25% chance of 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&lt;br /&gt;
| Cook 1 meat, 1 chili pepper, 1 tomato in a pan or pot.&lt;br /&gt;
| 3 nutriment, 12 animal protein &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 capsaicin&amp;lt;/span&amp;gt;, 4 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&lt;br /&gt;
| Cook 1 meat, 1 ice pepper, 1 tomato in a pan or pot.&lt;br /&gt;
| 3 nutriment, 12 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 frost oil&amp;lt;/span&amp;gt;, 4 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&lt;br /&gt;
| Cook 1 bear meat, 1 chili, 1 tomato in a pan or pot.&lt;br /&gt;
| 3 nutriment, 12 animal protein, 4 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Stew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Stew&lt;br /&gt;
| Microwave 10 units water, 2 adhomai meat, 2 dirtberries, 1 mushroom, 1 messas tear.&lt;br /&gt;
| 4 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_soup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root soup&lt;br /&gt;
| Microwave 2 earthenroot,  10 units water, 1 space spice, 1 sodium chloride.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Spicy_Clams.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Ras&#039;val clams&lt;br /&gt;
| Microwave 2 clams, 1 cabbage, 1 chili, 1 capsaicin, 1 spacespice.&lt;br /&gt;
| 4 seafood, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spell.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&lt;br /&gt;
| Mix 1 Burger, 1 wizard hat  in a plate or bowl.&lt;br /&gt;
| 6 nutriment, 3 or 13 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbite.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&lt;br /&gt;
| Microwave 1 Burger, 3 meat, 3 egg yolk.&lt;br /&gt;
| 40 animal protein, 4 nutriment, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&lt;br /&gt;
| Fry 1 Space Fries and 1 fish meat in a skillet.&lt;br /&gt;
| 3 nutriment, 6 animal protein, possibly &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&lt;br /&gt;
| Microwave 2 bread slices, 1 Meat Steak, 1 cheese wedge.&lt;br /&gt;
Custom sandwiches can be made by combining items with a bread slice, but use this recipe for others that call for a sandwich as an ingredient.&lt;br /&gt;
| 3 nutriment, 20.4 animal protein, 1.2 egg yolk, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&lt;br /&gt;
| Fry 1 Sandwich in a skillet.&lt;br /&gt;
| 3 nutriment, 23.4 animal protein, 1.2 egg yolk, 1 salt, 1 pepper, 2 carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&lt;br /&gt;
| Microwave 2 bread slices, 1 cheese wedge.&lt;br /&gt;
| 3 nutriment, 8.4 animal protein, 1.2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Mix 30u Blood. Alternatively cook 2 tomato and 10u water in a pan or pot.&lt;br /&gt;
| Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
5 nutriment, 14 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bluespace Tomato Soup&lt;br /&gt;
| Cook 2 bluespacetomato and 10u water in a pan or pot.&lt;br /&gt;
| A scientific experiment turned into a possibly unsafe meal.&lt;br /&gt;
5 nutriment, 5 bluespace dust&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&lt;br /&gt;
| Microwave 2 balls of dough, 10 units sugar, 5 units psilocybin.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 psilocybin&amp;lt;/span&amp;gt;, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&lt;br /&gt;
| Microwave 10 units water, 1 meat, 1 tomato, 1 potato, 1 carrot, 1 eggplant, 1 chantrelle mushroom.&lt;br /&gt;
| 6 nutriment, 13 animal protein, 7 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 imidazoline&amp;lt;/span&amp;gt;, 5 water, 2 potato juice, 1 carrot juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearstew.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Stew&lt;br /&gt;
| Microwave 10 units water, 1 bluespace bear meat, 1 tomato, 1 potato, 1 carrot, 1 eggplant, 1 chantrelle mushroom.&lt;br /&gt;
| 6 nutriment, 4 animal protein, 5 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Fry 1 bread slice, 5 units cherry jelly or slime jelly in a skillet.&lt;br /&gt;
Slime jelly will poison someone who eats it.&lt;br /&gt;
| 1 nutriment, 0.2 animal protein, 0.6 egg yolk, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeytoast.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeyed Toast&lt;br /&gt;
| Fry 1 bread slice and 5 units honey in a skillet.&lt;br /&gt;
| 1 nutriment, 0.2 animal protein, 0.6 egg yolk, 5 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&lt;br /&gt;
| Microwave 10 units water, 2 tofu, 2 soy dope.&lt;br /&gt;
| 8 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&lt;br /&gt;
| Microwave 2 soy dope, 1 carrot, 1 tomato.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spagettiboiled.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&lt;br /&gt;
| Cook 5 units water and 1 spaghetti (uncooked) in a pan or pot.&lt;br /&gt;
| 2 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lomein.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lo Mein&lt;br /&gt;
| Microwave 5 units water, 5 units soy sauce, 1 carrot, 1 cabbage, 1 spaghetti (uncooked).&lt;br /&gt;
| 6 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&lt;br /&gt;
| Cook 5 units water and 10 units rice in a pot or pan.&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedrice.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Rice&lt;br /&gt;
| Microwave 5 units water, 10 units rice, 5 units soy sauce, 1 carrot, 1 cabbage.&lt;br /&gt;
| 6 nutriment, 5 rice, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risotto.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto&lt;br /&gt;
| Microwave 5 units wine, 10 units rice, 1 unit space spice, 1 chantrelle mushroom.&lt;br /&gt;
| 6 mushroom, 4 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bibimbap.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bibimbap&lt;br /&gt;
| Microwave 5 units rice, 1 cutlet, 1 egg, 1 carrot, 1 cabbage, 1 chantrelle mushroom, 2 units space spice. &lt;br /&gt;
| 6 animal protein, 3 egg yolk, 3 space spice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&lt;br /&gt;
| Cook 5 units milk and 10 units rice in a pan or pot.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Cook 5 units water, 1 spaghetti (uncooked), 2 tomatoes in a pan or pot.&lt;br /&gt;
| 6 nutriment, 14 tomato juice, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&lt;br /&gt;
| Cook 5 units water, 1 spaghetti (uncooked), 2 meatballs  in a pan or pot.&lt;br /&gt;
| 4 nutriment, 10.33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&lt;br /&gt;
| Cook 5 units water, 1 spaghetti (uncooked), 4 meatballs  in a pan or pot.&lt;br /&gt;
| 4 nutriment, 16.33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbite.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&lt;br /&gt;
| Microwave 1 Big Bite Burger, 1 ball of dough, 1 meat, 1 tomato, 1 Boiled Egg, 1 cheese wedge, 5 units salt, 5 units pepper.&lt;br /&gt;
| 25 nutriment, 25 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&lt;br /&gt;
| Microwave 5 units water, 5 units sugar, 1 apple.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&lt;br /&gt;
| Mix 1 bun, 5 units of cherry jelly or slime jelly in a bowl or plate.&lt;br /&gt;
Slime jelly will poison someone who eats it.&lt;br /&gt;
| 5 nutriment, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&lt;br /&gt;
| Microwave 2 bread slices, 5 units wine.&lt;br /&gt;
| 2 nutriment, 0.4 animal protein, 1.2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&lt;br /&gt;
| Microwave 2 bread slices, 5 units cherry jelly or slime jelly.&lt;br /&gt;
| 2 nutriment, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;, .4 animal protein, 1.6 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Microwave 30 units blood!&lt;br /&gt;
| Smells like copper...&lt;br /&gt;
2 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 blood&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- These two are totally missing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Missing Sprite&lt;br /&gt;
|&#039;&#039;&#039;Slime Soup&lt;br /&gt;
| Cook 10 units of water and 5 units of slime jelly in a pan or pot.&lt;br /&gt;
| 10 Water, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Missing Sprite&lt;br /&gt;
|&#039;&#039;&#039;Boiled slime Core&lt;br /&gt;
| Microwave 5 units of water, 1 slime core&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;35 Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Chocegg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&lt;br /&gt;
| Cook 1 egg and 1 chocolate bar in a pan or pot.&lt;br /&gt;
| 3 nutriment, 4 sugar, 4 coco, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&lt;br /&gt;
| Cook 1 cutlet, 1 meatball in a skillet.&lt;br /&gt;
| 12 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&lt;br /&gt;
| Deep fry one battered fish fillet.&lt;br /&gt;
| 7 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&lt;br /&gt;
| Microwave 10 units water, 1 Burned Mess, 1 tofu, 3 egg yolk, 1 cheese wedge.&lt;br /&gt;
| Always contains 4 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3+ toxin&amp;lt;/span&amp;gt;, and 1+ carbon.&lt;br /&gt;
Possible other reagents: nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;imidazoline&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit&lt;br /&gt;
| Microwave 1 plump helmet mushroom, 5 units water, 5 units flour.&lt;br /&gt;
| 5 nutriment, 10% chance of 8 nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&lt;br /&gt;
| Cook 5 units water, 5 units milk, 1 chantrelle mushroom in a pan or pot.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:redcurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Curry&lt;br /&gt;
| Microwave 2 cutlets, 5 units cream, 2 units space spice, 5 units rice.&lt;br /&gt;
| 6 animal protein, 2 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greencurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Green Curry&lt;br /&gt;
| Microwave 2 tofu, 1 chili pepper, 5 units cream, 2 units space spice, 5 units rice.&lt;br /&gt;
| 5 tofu, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;, 1 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:yellowcurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Yellow Curry&lt;br /&gt;
| Microwave 2 peanuts, 1 potato, 5 units of cream, 2 units space spice, 5 units rice.&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&lt;br /&gt;
| Microwave 5 units water, 5 units soy sauce, 6 units egg yolk, 1 chantrelle mushroom.&lt;br /&gt;
| 5 animal protein, 6 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&lt;br /&gt;
| Cook 10 units water, 1 white beet, 1 cabbage in a pan or pot.&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&lt;br /&gt;
| Microwave 2 cabbage, 1 tomato, 1 carrot, 1 apple.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 2 tomato juice, 1 carrot juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&lt;br /&gt;
| Mix 1 ambrosia deus and 1 golden apple in a bowl or plate.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 The Doctor&#039;s Delight&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 bicaridine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 space drugs&amp;lt;/span&amp;gt;, 3 gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&lt;br /&gt;
| Microwave 3 ambrosia vulgaris, 1 potato, 1 meatball.&lt;br /&gt;
| 6 nutriment, 5 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 space drugs&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 bicaridine&amp;lt;/span&amp;gt;, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&lt;br /&gt;
| Microwave 1 Bread, 5 units water, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 3 nutriment, 1 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&lt;br /&gt;
| Microwave 2 tofu, 1 Stuffing.&lt;br /&gt;
| 12 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;, 1 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&lt;br /&gt;
| Mix 1 dough slice, 1 cutlet, 1 cheese wedge in a bowl or plate, or fry them in a skillet.&lt;br /&gt;
Alternatively, microwave 1 tortilla, 1 cutlet, 1 cheese wedge.&lt;br /&gt;
| 4 nutriment, 10.3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chip_basket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Basket of Chips&lt;br /&gt;
| Fry 1 tortilla and 1u salt in a skillet or the fryer.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nachos.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nachos&lt;br /&gt;
| Fry 1 chip basket, 1 cheese wedge.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:salsadip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Salsa Dip&lt;br /&gt;
| Microwave 1 chili pepper, 1 tomato, 1 lime, 1 space spice, 1 salt, 1 pepper.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guacdip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Guacamole Dip&lt;br /&gt;
| Microwave 1 tofu, 1 chili pepper, 1 lime, 1 space spice, 1 salt, 1 pepper.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
Don&#039;t tell anyone there&#039;s no avocado in it. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesedip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Sauce&lt;br /&gt;
| Microwave 1 cheese wedge, 1 chili pepper, 1 tomato, 1 space spice, 1 salt, 1 pepper.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Burrito&lt;br /&gt;
| Mix 1 tortilla, 2 meatballs, 1 space spice in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:veganburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegan Burrito&lt;br /&gt;
| Mix 1 tortilla, 1 tofu in a bowl or plate.&lt;br /&gt;
| 6 nutriment, 4 tofu&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spicyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Meat Burrito&lt;br /&gt;
| Mix 1 burrito and 2 chili in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesy Burrito&lt;br /&gt;
| Mix burrito and 1 cheesewedge in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyspicyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Cheesy Burrito&lt;br /&gt;
| Mix 1 burrito, 1 cheesewedge, 2 chili in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin &lt;br /&gt;
|-&lt;br /&gt;
|[[File:hellburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;El Diablo&lt;br /&gt;
| Mix 1 spicy meat burrito and 10 chili in a bowl or plate.&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin&lt;br /&gt;
While it may be a great Burrito, the peppers will still make it unpleasant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:mysteryburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burrito (Mystery)&lt;br /&gt;
| Mix 1 burrito and 1 mystery soup in a bowl or plate.&lt;br /&gt;
| 6 nutriment, ???&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&lt;br /&gt;
| Microwave 5 units sugar, 5 units frost oil.&lt;br /&gt;
| 1 mint toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfest_of_Guwandi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast of champions&lt;br /&gt;
| Mix 1 sausage, 1 omelette, 1 meatsteak in a bowl or plate.&lt;br /&gt;
| 6 animal protein, 4 egg.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghresian Sea Delight.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Moghresian Sea delight&lt;br /&gt;
| Microwave 3 eggs, 15 units blood.&lt;br /&gt;
| 4 egg.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Mix 1 dried q&#039;lort slice and 1u salt in a bowl or plate.&lt;br /&gt;
| 2 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Sun Special&lt;br /&gt;
| Fry 1 sausage, 1 cheese wedge in a skillet or pan.&lt;br /&gt;
| 2 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hatchling Surprise.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hatchling Suprise&lt;br /&gt;
| Microwave 1 poached egg, 3 bacon.&lt;br /&gt;
| 2 egg, 4 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat Pancake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pancake&lt;br /&gt;
| Microwave 3 meatball, 1 omelette.&lt;br /&gt;
| 2 egg, 6 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chilied Eggs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chilied Eggs&lt;br /&gt;
| Microwave 1 hotchili, 3 boiled egg.&lt;br /&gt;
| 6 egg, 2 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffed Meatball.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Meatball&lt;br /&gt;
| Microwave 1 meatball, 1 cheese wedge, 1 cabbage.&lt;br /&gt;
| 4 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seared Carp.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Korlaaskak&lt;br /&gt;
| Microwave 6 carp meat, 1 cabbage, 1 lime, 1 units space spice.&lt;br /&gt;
| 12 seafood.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedkois.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried K&#039;ois&lt;br /&gt;
| Fry 1 k&#039;ois spore in a skillet&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca. Curiously, not fried in the fryer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiskebab3.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Kebab&lt;br /&gt;
| Combine up to 3 Fried K&#039;ois with 1 metal rod.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6/12/18 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9/12/15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Soup&lt;br /&gt;
| Use a rolling pin on 1 Fried K&#039;ois.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiswaffles.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Waffles&lt;br /&gt;
| Fry 1 k&#039;ois paste in a skillet.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisjelly.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Jelly&lt;br /&gt;
| Cook 1 K&#039;ois Soup and 2 k&#039;ois spores in a saucepan.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ toxin&amp;lt;/span&amp;gt;, 3+ carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Baconburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&lt;br /&gt;
| Microwave a bun, meat, and three bacon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NT muffin.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;NT Muffin&lt;br /&gt;
| Microwave a plump helment biscuit, sausage, fried egg, and cheese wedge.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fishtaco.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish taco&lt;br /&gt;
| Microwave 1 carp meat, 1 tortilla, 1 lemon, and 1 chili pepper&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BLT.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&lt;br /&gt;
| Microwave two bread, two bacon, one tomato and one cabbage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Porkbowl.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Porkbowl&lt;br /&gt;
| Cook 10 rice, 5 water, 1 bacon in a saucepan.&lt;br /&gt;
| 4 protein, 6 rice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berrymuffin.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Berrymuffin&lt;br /&gt;
| Microwave 5 sugar, 5 milk, 1 dough ball, 1 berry.&lt;br /&gt;
| 6 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashedpotato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nashed potato&lt;br /&gt;
| Mix 1 potato in a bowl or plate.&lt;br /&gt;
| 4 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionrings.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Rings&lt;br /&gt;
| Microwave 1 onion, 1 doughslice.&lt;br /&gt;
| 5 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Onionsoup&lt;br /&gt;
| Cook 1 onion and 10 water in a pan or pot.&lt;br /&gt;
| 5 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Zantiri&lt;br /&gt;
| Cook 2 guami and 1 eki in a pan or pot.&lt;br /&gt;
| ? nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
[[File:oven.gif|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Before you can use the oven, it must be preheated. Right-click and select Toggle Power to turn it on. Preheating takes several minutes, but after a short while it can be used to cook even if not fully preheated. The food will cook more slowly until preheating is complete. Examine the oven while next to it to see how hot it is. &lt;br /&gt;
**You can alt+click the oven to open and close the oven door.&lt;br /&gt;
**If the oven door is left open, heat will escape. Make sure it&#039;s closed, especially when cooking and preheating!&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the oven, use the food directly on the oven, which will place it into an empty oven tray. If you want to cook a recipe that requires multiple ingredients, remove one of the oven trays, put all recipe ingredients into it, and then put the tray back in the oven. &lt;br /&gt;
&lt;br /&gt;
*The oven can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single tray. &lt;br /&gt;
**Any leftover reagents will be absorbed into the cooked foods. &lt;br /&gt;
*When not making a recipe the oven can also be used to just bake any food, which will cook it, give it a nice brown colour.&lt;br /&gt;
&lt;br /&gt;
*The oven can also be used for Combination Cooking, which allows you to make custom bread, pies, cakes, and pizzas with whatever fillings/toppings you want. To do this, right click and Choose Output, select the combine target, and then insert an oven tray full of ingredients. &lt;br /&gt;
**The quantity of stuff used to make it will determine the size of the result.&lt;br /&gt;
**Combination Cooking can only make one item at a time - whatever output is set will only work for the next item cooked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ovenchips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven chips&lt;br /&gt;
| Bake 1 raw potato sticks.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionaroast.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Diona Roast&lt;br /&gt;
| Bake 1 Diona nymph, 1 apple, 5 units polytrinic acid. &lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ribplate.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rib Plate&lt;br /&gt;
| Bake 1 meat, 5 units honey, 2 units space spice, 1 unit black pepper.&lt;br /&gt;
Obtain honey from beehives, or small amounts by grinding up the Messa&#039;s tear plant.&lt;br /&gt;
| 6 animal protein, 5 honey, 2 triglyceride, 1 black pepper &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven-cooked Bacon&lt;br /&gt;
| Bake 6 raw bacon, 1 butter/nutri-spread&lt;br /&gt;
Mass baked Bacon.&lt;br /&gt;
| .3 animal protein, 1 unit Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread Loaf&lt;br /&gt;
| Bake 3 meat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 20 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&lt;br /&gt;
| Bake 3 xeno-meat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 32.5 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;7.5 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthbread&lt;br /&gt;
| Bake 3 synthmeat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 20 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananabread.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&lt;br /&gt;
| Bake 3 balls of dough, 5 units milk, 15 units sugar, 1 banana.&lt;br /&gt;
| 20 nutriment, 21 banana juice, 3 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun&lt;br /&gt;
|Bake 1 dough.&lt;br /&gt;
|3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeybun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeybun&lt;br /&gt;
|Bake 1 dough, 5 honey.&lt;br /&gt;
|3 nutriment, 5 honey, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&lt;br /&gt;
| Bake 3 tofu, 3 cheese wedges, 3 balls of dough.&lt;br /&gt;
| 30 nutriment, 15 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&lt;br /&gt;
| Bake 2 balls of dough, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 6 nutriment, 1 pepper, 1 salt, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&lt;br /&gt;
| Bake 1 flat dough.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&lt;br /&gt;
| Bake 2 balls of dough, 2 cheese wedges.&lt;br /&gt;
| 5 nutriment, 25 animal protein.&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread&lt;br /&gt;
| Bake 4 balls of dough, 1 unit salt.&lt;br /&gt;
| 6 nutriment, 1 animal protein, 3 egg yolk&lt;br /&gt;
Sliceable: Makes 5 slices. Bread slices can be turned into custom sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pancakes.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&lt;br /&gt;
| Bake 2 flatdough, 2 berries.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&lt;br /&gt;
| Bake 1 meat, 1 flat dough.&lt;br /&gt;
| 20 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&lt;br /&gt;
| Bake 1 tofu, 1 flat dough.&lt;br /&gt;
| 10 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xpie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Pie&lt;br /&gt;
| Bake 1 xeno-meat, 1 flat dough.&lt;br /&gt;
| 17 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&lt;br /&gt;
| Bake 1 flat dough, 1 banana, 5 units sugar.&lt;br /&gt;
| 4 nutriment, 6 banana juice, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&lt;br /&gt;
| Bake 1 cherry, 1 flat dough, 10 units sugar.&lt;br /&gt;
| 4 nutriment, 1 sugar, 1 cherry jelly, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&lt;br /&gt;
| Bake 1 pumpkin, 10 units flour, 3 units egg yolk, 5 units milk, 5 units sugar.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&lt;br /&gt;
| Bake 10 units flour, 1 egg, 1 golden apple, 5 units milk, 5 units sugar.&lt;br /&gt;
| 8 nutriment, 8 gold, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:keylimepie.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Key Lime Pie&lt;br /&gt;
| Bake 2 limes, 10 units flour, 3 units egg yolk, 5 units milk, 5 units sugar.&lt;br /&gt;
| 16 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&lt;br /&gt;
| Bake 1 flat dough, 5 units amatoxin.&lt;br /&gt;
| 5 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 psilocybin&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.GIF|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&lt;br /&gt;
| Bake 1 flat dough, 1 plump helmet.&lt;br /&gt;
| 8 nutriment, 1 animal protein, 10% chance of &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quiche.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Quiche&lt;br /&gt;
| Bake 9 units egg yolk, 10 units flour, 5 units milk, 1 cheese wedge&lt;br /&gt;
| 10 nutriment, 10 cheese&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&lt;br /&gt;
| Bake 1 ball of dough, 1 chocolate bar, 10 units milk, 10 units sugar.&lt;br /&gt;
Makes four cookies.&lt;br /&gt;
| 5 nutriment, 2 sugar, 2 coco, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&lt;br /&gt;
| Bake 1 dough slice, 5 units sugar, 1 piece of paper (optional).&lt;br /&gt;
Write something on the paper to serve as the fortune!&lt;br /&gt;
| 3 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&lt;br /&gt;
| Bake 1 ball of dough, 1 poppy.&lt;br /&gt;
| 10 nutriment, 1 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&lt;br /&gt;
| Bake 1 dough slice, 1 unit salt.&lt;br /&gt;
| 1 nutriment, .3 animal protein&lt;br /&gt;
You might also get these by gibbing a parrot! In that case, they have 5.4 nutriment, for some reason.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheese_Cracker.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Supreme Cheese Toast&lt;br /&gt;
| Bake 1 butter/nutri-spread, 1 bread slice, 1 cheese wedge, 1 unit space spice.&lt;br /&gt;
| 8 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&lt;br /&gt;
| Bake 1 cutlet, 2 chilis, 1 corn.&lt;br /&gt;
Alternatively, bake 1 tortilla, 1 cutlet, 2 chili peppers.&lt;br /&gt;
| 9 animal protein, 2 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 capsaicin&amp;lt;/span&amp;gt;, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&lt;br /&gt;
| Bake 1 monkey cube, 10 units flour, 1 banana, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 20 animal protein, 6 banana, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:regularcake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk.&lt;br /&gt;
| 20 nutriment.&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 3 carrots.&lt;br /&gt;
| 25 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 2 cheese wedges.&lt;br /&gt;
| 10 nutriment, 19 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units orange juice, 1 orange.&lt;br /&gt;
| 20 nutriment, 1 orange juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units lime juice, 1 lime.&lt;br /&gt;
| 20 nutriment, 1 lime juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units lemon juice, 1 lemon.&lt;br /&gt;
| 20 nutriment, 1 lemon juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 4 units coco, 1 chocolate bar.&lt;br /&gt;
| 20 nutriment, 4 sugar, 4 coco powder&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:birthday.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 1 red candle.&lt;br /&gt;
| 20 nutriment, 10 sprinkles&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|[[File:applecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 2 apples.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:Braincake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 1 brain.&lt;br /&gt;
| 5 nutriment, 20 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 blood&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|[[File:brownies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&lt;br /&gt;
| Bake 10 units brownie mix, 3 units egg yolk.&lt;br /&gt;
| 8 nutriment, 2 brownie mix&lt;br /&gt;
Sliceable: Makes 4 pieces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cosmicbrownies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Brownies&lt;br /&gt;
| Bake 10 units brownie mix, 3 units egg yolk, 1 ambrosia vulgaris.&lt;br /&gt;
| 8 nutriment, 4 brownie mix, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4 space drugs&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 bicaridine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 toxin&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 4 pieces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&lt;br /&gt;
| Bake 1 flat dough, 4 cheese wedges, 1 tomato.&lt;br /&gt;
| 35 nutriment, 8 tomato juice, 7 animal protein&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&lt;br /&gt;
| Bake 1 flat dough, 3 meat, 1 cheese wedge, 1 tomato.&lt;br /&gt;
Substituting synthetic meat from chemistry will also work.&lt;br /&gt;
| 40 animal protein, 10 nutriment&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&lt;br /&gt;
| Bake 1 flat dough, 5 chantrelle mushrooms, 1 cheese wedge, 1 tomato.&lt;br /&gt;
| 35 nutriment, 10 animal protein, 2 tomato juice&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegepizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 1 eggplant, 1 carrot, 1 corn, 1 tomato.&lt;br /&gt;
| 30 nutriment, 6 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9 imidazoline&amp;lt;/span&amp;gt;, 5 animal protein&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 3 synthflesh, 1 tomato.&lt;br /&gt;
| 40 animal protein, 10 nutriment&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pineapple_pizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pineapple Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 2 pineapple rings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat_pocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pocket&lt;br /&gt;
| Bake 1 flat dough, 1 meat ball, 1 cheese wedge&lt;br /&gt;
| Results in 2 units&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Bacon Flatbread&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 4 bacon, 2 tomatoes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Truffle.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Truffle&lt;br /&gt;
| Bake 1 chocolate bar, 2 coco powder, 5 cream&lt;br /&gt;
| Results in 4 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Croissant&lt;br /&gt;
| Bake 1 dough, 1 sodium chloride, 5 water, 5 milk&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;xuq&#039;qil&lt;br /&gt;
| Bake 1 cheese wedge, 1 crab legs, 1 plumphelmet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajcadny.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Sugar Tree Candy&lt;br /&gt;
| Bake 5 units fatshouter milk, 3 units egg, 1 dough, 2 sugar tree fruits.&lt;br /&gt;
| 26 nutriments.&lt;br /&gt;
Makes a total of 26 candy cubes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Bread&lt;br /&gt;
| Bake 1 dirtberries, 1 unit space spice, and 1 flatbread.&lt;br /&gt;
| 5 Nutriments.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Hardbread&lt;br /&gt;
| Bake 3 Adhomian Bread and 1 unit of space spice.&lt;br /&gt;
| 15 Nutriments.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deepfryer===&lt;br /&gt;
[[File:fryer.gif|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Before you can use the fryer, it must be preheated. Right-click and select Toggle Power to turn it on. Heating up takes a while, so be sure to do it early. Prepare other ingredients while it warms up!&lt;br /&gt;
*The deep fryer has an oil level that you should keep an eye on - cooking efficiency will fall as it drops, and it starts off at a randomized level. For optimal cooking, keep the oil topped up to the maximum. &lt;br /&gt;
**You can sometimes find a spare tank of cooking oil in the maintenance behind the kitchen. Otherwise, you can order one from cargo.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the fryer, use the food directly on it, which will place that item into an empty fryer basket. If you want to cook a recipe that requires multiple ingredients, remove one of the fryer baskets by clicking the fryer with an empty hand, and put all your ingredients into the basket. Once everything for the recipe is inside, put the basket back in the fryer. &lt;br /&gt;
&lt;br /&gt;
*The fryer can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single basket. &lt;br /&gt;
**Many fryer recipes require an ingredient to be coated in batter or beer-batter for the recipe to work. See the next section for an explanation of battering foods.&lt;br /&gt;
**Any leftover reagents will be absorbed into the cooked foods. &lt;br /&gt;
*When not making a recipe the fryer can also be used to just &amp;quot;deep fry&amp;quot; any food, which will cook it, give it a nice brown color, and add some extra nutrition to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batteredsausage.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Battered Sausage&lt;br /&gt;
| Fry 1 Sausage, battered.&lt;br /&gt;
| 6 protein, 1.7 batter, 1.5 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corndog.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Corndog&lt;br /&gt;
| Fry 1 Sausage, 1 batter, &lt;br /&gt;
| 4 nutriment, 12 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pizzacrunch.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Crunchy Pizza&lt;br /&gt;
| Fry 1 Pizza Slice, battered.&lt;br /&gt;
| 25 nutriment, 6.5 batter, 4 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cubancarp.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&lt;br /&gt;
| Fry 1 chili, 1 ball of dough, 1 carp meat.&lt;br /&gt;
| 3 seafood, 3 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet and Sour.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet and Sour&lt;br /&gt;
| Fry 1 Bacon, 1 cutlet, 5 soysauce, 10 batter.&lt;br /&gt;
| 3 protein, 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar.&lt;br /&gt;
| 3 nutriment, 1 sprinkles (3 if frosted), 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut (Chaos)&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar, 10 units Hot Sauce, 10 units Cold Sauce.&lt;br /&gt;
| Always: 2 nutriment, 1 sprinkles (3 if frosted), 1 animal protein&lt;br /&gt;
Chance of containing an additional 3 units of one of the following: nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;phoron&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, banana, berry juice, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jdonut1.gif|50px]][[File:jdonut2.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut (Jelly)&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar, 10 units of berry juice/cherry jelly/slime Jelly.&lt;br /&gt;
| 3 nutriment, 1 sprinkles (3 if frosted), 5 berry juice or cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedmushroom.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Mushroom&lt;br /&gt;
| Fry 1 plump helmet mushroom, beer-battered.&lt;br /&gt;
| 4 nutriment, 2 protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:funnelcake.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Funnel Cake&lt;br /&gt;
| Fry 10 batter, 5 sugar.&lt;br /&gt;
| 10 batter, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jalapenopop.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jalapeno Popper&lt;br /&gt;
| Fry 1 chili, battered.&lt;br /&gt;
| 1.5 nutriment, 0.3 batter, 0.15 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Katsu.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Katsu&lt;br /&gt;
| Fry 1 chicken meat, beer-battered.&lt;br /&gt;
| 6 protein, 2 beer batter, 1 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pisanggoreng.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pisang Goreng&lt;br /&gt;
| Fry 2 bananas, battered.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risottoballs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto Balls&lt;br /&gt;
| Fry 1 salt, 1 black pepper, 1 Risotto, battered.&lt;br /&gt;
| 2 nutriment, 4 rice, 1 black pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&lt;br /&gt;
| Fry 1 raw potato sticks.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Nugget&lt;br /&gt;
| Fry 1 chicken meat and 5u flour.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Batter===&lt;br /&gt;
&lt;br /&gt;
You can coat food in batter before putting it in the deepfryer!&lt;br /&gt;
*Nearly everything you can fry can be coated in batter. &lt;br /&gt;
*Put all of the ingredients of the batter in a container to create the batter, then use a food item on the container to cover it in batter.&lt;br /&gt;
*The ingredients for the batter can be mixed in any kind of container.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Batter&lt;br /&gt;
| Mix 1 egg, 10 units flour, 5 units water, 2 units salt.&lt;br /&gt;
| TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Beerbatter&lt;br /&gt;
| Mix 1 egg, 10 units flour, 5 units beer, 2 units salt.&lt;br /&gt;
| TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intermediate Ingredients===&lt;br /&gt;
These items are usually steps on the way to more complicated recipes. Try to prepare them while waiting on the oven and the fryer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun&lt;br /&gt;
| Bake 1 ball of dough in the oven.&lt;br /&gt;
| 4 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tortilla.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tortilla&lt;br /&gt;
| Fry 5 flour and 5 water in a skillet.&lt;br /&gt;
| 6 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flat Dough.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flat Dough&lt;br /&gt;
| Roll 1 ball of dough with a rolling pin.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
Sliceable: Makes 3 dough slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough Slice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough Slice&lt;br /&gt;
| Cut 1 flat dough with a kitchen knife.&lt;br /&gt;
| 2 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spaghetti.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Cut 1 dough slice with a kitchen knife.&lt;br /&gt;
| 3 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg&lt;br /&gt;
| Found in kitchen storage, can be ordered at Cargo, gathered from a chicken that has been fed wheat, or harvested from a mutated eggplant plant.&lt;br /&gt;
| 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&lt;br /&gt;
| Use an egg on any container to break 3 units of egg yolk into it. Eggs can also be ground up in the grinder. Be careful to check whether the a recipe needs egg yolk or whole eggs!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat&lt;br /&gt;
| From butchering most animals and people. The gibber will not accept people unless emagged. Synthetic meat can be created from the Biogenerator in hydroponics, or made by mixing blood and clonexadone.&lt;br /&gt;
| Varying amounts of animal protein and nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw Cutlet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Cutlet&lt;br /&gt;
| Cut 1 meat (any type) with a kitchen knife.&lt;br /&gt;
| 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cutlet&lt;br /&gt;
| Fry 1 raw cutlet in a skillet.&lt;br /&gt;
| 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Bacon&lt;br /&gt;
| Cut 1 raw cutlet with a kitchen knife.&lt;br /&gt;
| .3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carp Meat&lt;br /&gt;
| Butcher a dead space carp (using the gibber yields three fillets, cutting with a knife yields one).&lt;br /&gt;
| 3-10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno Meat&lt;br /&gt;
| Butcher a dead giant spider or a xenomorph.&lt;br /&gt;
| 6 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Meat&lt;br /&gt;
| Butcher a dead space bear.&lt;br /&gt;
| ~12 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Huge Mushroom Slice&lt;br /&gt;
| Butcher a dead walking mushroom.&lt;br /&gt;
| ~7 nutriment, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Slice&lt;br /&gt;
| Butcher a dead killer tomato.&lt;br /&gt;
| ~12 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Sticks.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 potato with a kitchen knife.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 carrot with a kitchen knife.&lt;br /&gt;
| 3 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&lt;br /&gt;
| Cut 1 soybean with a kitchen knife.&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reagents/Condiments/Recipes from Blending or Mixing===&lt;br /&gt;
To mix reagents, put them in the same container. You will hear a bubbling sound if mixing is successful.&lt;br /&gt;
*To see exactly what you&#039;ve mixed, use a beaker and then add it to a nearby All-In-One Grinder or ChemMaster machine.&lt;br /&gt;
*Grinding a completed food item in the grinder reduces it to the reagents inside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&lt;br /&gt;
| Process meat or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process cherries from the garden. Rarely, cargo may have containers that you can fill a dispenser with in their warehouse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers from the garden, or even Xenobotany. Lowers body temperature, causes shivering, and removes capsaicin from your body quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn from the garden. Can be spread on the floor as a lubricant to slip people!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marge.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-spread&#039;&#039;&#039;&lt;br /&gt;
| Created in the biogenerator for 80 biomass.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butter.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter&#039;&#039;&#039;&lt;br /&gt;
| Created by mixing 20 cream and 1 salt.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownie Mix&#039;&#039;&#039;&lt;br /&gt;
| Mix 5 units flour, 5 units cocoa, and 5 units sugar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an egg, or crack an egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flour&#039;&#039;&#039;&lt;br /&gt;
| Process wheat from the garden, or pour directly from a flour sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotsauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers from the garden. Capsaicin raises body temperature, causes discomfort, and removes frost oil from your body when eaten. Causes 0.5 toxin damage per unit if injected.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ketchup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts tomato juice, 1 part water, and 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepper&#039;&#039;&#039;&lt;br /&gt;
| Extra pepper mills are in the bar, or can be ordered in a Kitchen Supple Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice&#039;&#039;&#039;&lt;br /&gt;
| Process Rice. Ground rice is what is used in most recipes, rather than the whole plant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Salt&#039;&#039;&#039;&lt;br /&gt;
| Found in salt shakers, or by mixing sodium and chlorine from the chem dispenser. If the chemist won&#039;t oblige, there are extra salt shakers in the bar, and they can also be ordered in a Kitchen Supply Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spacespice.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Spice&#039;&#039;&#039;&lt;br /&gt;
| A large bottle is available in the kitchen storage locker. Additional spice can be ordered in a Kitchen Supple Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soysauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&lt;br /&gt;
| Mix 4 units of soy milk, 1 unit of sulphuric acid from chemistry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process frosted donuts, found around the station or prepared yourself.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:emptycondiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;&lt;br /&gt;
| Process white beet or sugarcane.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Food&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&lt;br /&gt;
| Mix 40 units milk, 5 universal enzyme (catalyst).&lt;br /&gt;
Sliceable: Makes 8 slices.&lt;br /&gt;
| 20 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 units coco, 2 units milk (or soymilk), 2 units sugar.&lt;br /&gt;
| 2 nutriment, 2 sugar, 2 coco&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu&#039;&#039;&#039;&lt;br /&gt;
| Mix 10 units soymilk, 5 units universal enzyme (catalyst).&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough&lt;br /&gt;
| Mix 3 units egg yolk, 10 units flour.&lt;br /&gt;
Can be made quickly by adding an egg directly to a flour sack, which counts as a reagent container.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball&#039;&#039;&#039;&lt;br /&gt;
| Mix 3 units animal protein, 5 units flour. Fry in a skillet or pan.&lt;br /&gt;
| 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Junk Food==&lt;br /&gt;
&lt;br /&gt;
When there&#039;s no chef, the chef is serving toxic glop, or the chef is trying to murder you and your friends, most people resort to one of two things: [[Guide to Hydroponics|grazing on produce]], or the vending machines.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Junk food requires no chef or machinery, but it&#039;s generally not as filling or as interesting.&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Item&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Source&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 1 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cup Ramen &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 30 dry ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 3 parts Dry Ramen, 1 part water.&lt;br /&gt;
| Makes 3 parts Hot Ramen.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hell Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 1 part capsaicin, 6 parts Hot Ramen. &lt;br /&gt;
Raises body temperature.&lt;br /&gt;
| Makes 6 parts Hell Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jerky.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Scaredy&#039;s Private Reserve Beef Jerky&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raisins.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;4no Raisins &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp vending machine.&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Twinkie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Twinkie&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheesieHonkers.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesie Honkers&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadtube.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread Tube&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndiecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Syndi-Cake&#039;&#039;&#039;&lt;br /&gt;
| Hack a Getmore Chocolate Corp. vending machine to unlock these for purchase.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkrellSnax.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;SkrellSnax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monkeycube.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey Cube&#039;&#039;&#039;&lt;br /&gt;
| Stocked in Science and Virology.&lt;br /&gt;
| 10 animal protein &lt;br /&gt;
Eating this will kill you as a monkey grows inside you. Also comes in Stok, Farwa, and Naera varieties, available through [[Cargo]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:liquidfood.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;LiquidFood Ration&#039;&#039;&#039;&lt;br /&gt;
| Can be found on the shuttle as emergency rations, or in the Mining reward vending machine.&lt;br /&gt;
| 10 nutriment, 3 iron&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:Honeycomb.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeycomb&#039;&#039;&#039;&lt;br /&gt;
| From Beekeeping&lt;br /&gt;
| 10 Honey, 0.5 Nutriment, 2 Sugar&lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Koisbar.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 K&#039;ois Paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything except Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfast_wrap.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast Wrap&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
&lt;br /&gt;
Some reagents in finished recipes are poisonous or have undesirable effects. If you&#039;re a traitor that may be the point, but if you&#039;re just feeling fancy you may want to try and serve these items safely. A little creative chemistry or careful preparation can help get rid of the dangerous reagents in your food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any piece of food can contain up to 50 units of reagents, including those that are created with it.&lt;br /&gt;
&lt;br /&gt;
*When using medicines, be careful not to add too much to avoid triggering an overdose. &lt;br /&gt;
*Reagents that react inside the food to neutralize a poison may be dangerous themselves until they react. Using too much will leave poisonous leftovers.&lt;br /&gt;
*Reagents can be removed from food with a syringe, and separated using the CondiMaster in the kitchen. Get that Carpotoxin outta there!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| Blood&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of dylovene for every four units of blood.&lt;br /&gt;
Alcoholic drinks created with blood of any type are safe. Be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with clonexadone (1 unit clonexadone to 5 units blood).&lt;br /&gt;
|-&lt;br /&gt;
| Carpotoxin&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Since it metabolizes very slowly, using dylovene in the food is ineffective. &lt;br /&gt;
&lt;br /&gt;
Carpotoxin reacts with copper and cryptobiolin to form rezadone, a wonderful healing medicine with minor side effects. This is the best way to make carpotoxin safe.&lt;br /&gt;
|-&lt;br /&gt;
| Amatoxin&lt;br /&gt;
| Found in fly amanita mushrooms. Add 1 unit dylovene per 2 units amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| Toxin&lt;br /&gt;
| Add 1 unit dylovene per 2 units toxin.&lt;br /&gt;
|-&lt;br /&gt;
| Slime Jelly&lt;br /&gt;
| This jelly poison your customers no matter how much dylovene you add. Adding dylovene (No more than 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying, but that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| Found in roast diona. This will cause radiation poisoning. Add 1 unit of dylovene per unit of radium, which will react to form hyronalin.&lt;br /&gt;
|-&lt;br /&gt;
| Sulphuric Acid&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of Sulphuric acid with either 3 units of corn oil (creates glycerol), 4 units of soymilk (creates soy sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| Polytrinic Acid&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain; polytrinic acid will poison, burn, and generally kill your customers in a gruesome manner. Like with sulphuric acid dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid with 20 units of plasticide will create plastic. When working out how to do this, remember that plasticide is poisonous, and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol (Ethanol)&lt;br /&gt;
| An equal amount of ethylredoxrazine reacts with ethanol (including alcoholic drinks) to make water.&lt;br /&gt;
|-&lt;br /&gt;
| Synaptizine&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of synaptizine, you need 30 units of dylovene, which makes treating it this way impractical.&lt;br /&gt;
|-&lt;br /&gt;
| Phoron&lt;br /&gt;
| Really, now? You could neutralize phoron by adding 2 rum and 1 vermouth per unit, but eating phoron is still a bit of a waste....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay Guides}}&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16293</id>
		<title>User:Cnaym/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16293"/>
		<updated>2020-08-29T16:12:29Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: New fooooods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nutrition==&lt;br /&gt;
&lt;br /&gt;
As you walk, run, and spend time on the station, your character&#039;s nutrition level will drop. Eating food that contains nutriment, protein, or certain other reagents (see below) will replenish this value. It isn&#039;t good to go without food for too long, or to overeat! Keep in mind how much you&#039;ve eaten and how long it has been since you last ate, and try to stay comfortably full. &lt;br /&gt;
&lt;br /&gt;
Note that nutriment and other reagents need to be metabolized by your body after you&#039;ve eaten, so if you don&#039;t fill up immediately after a meal, you may after a few moments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your nutrition:&lt;br /&gt;
* Very effective: Corn Oil, Nutriment (found in most foods), Animal Protein (found in meat), and Egg Yolk.&lt;br /&gt;
* Somewhat effective: Ketchup, coco powder, Hot Ramen, Hell Ramen, Sugar.&lt;br /&gt;
* Minor increase: Soy Sauce, Hot Coco, Potato Juice, Bilk, Sprinkles, Dry Ramen, Flour, Rice, Cherry Jelly, Various Bar Drinks. There may be others!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alien species have special dietary needs: &lt;br /&gt;
* [[Vaurca|Vaurca]] are only nourished by k&#039;ois paste, which is found in the k&#039;ois products on station. These foods also contain phoron, which the species needs to survive. Consuming any other food reagent will poison them.&lt;br /&gt;
* [[Unathi|Unathi]] are only nourished by meat-based foods. While they can eat other foods, they will not provide an Unathi with nourishment. Unathi are also sensitive to foods that lower body temperature.&lt;br /&gt;
* [[Skrell|Skrell]] are not allergic to animal protein, but many exhibit some kind of vegetarianism.&lt;br /&gt;
* [[Tajara|Tajara]] do not have special dietary needs, but are sensitive to foods that raise body temperature.&lt;br /&gt;
* [[IPC|IPCs]] do not eat food. They require power from cyborg recharge stations or station APCs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fullness/Starvation===&lt;br /&gt;
&lt;br /&gt;
[[File:nutrition0.png|50px]][[File:nutrition3.png|50px]][[File:nutrition4.png|50px]]&lt;br /&gt;
&lt;br /&gt;
These icons may appear on your screen when your nutrition level needs attention:&lt;br /&gt;
* A burger with a grey marker means you are too full and will move around more slowly. If your character starts to &#039;unwillingly&#039; eat food, they are probably getting full and will soon have overeaten. &lt;br /&gt;
* The yellow marker means your character is getting hungry. &lt;br /&gt;
* If you see the icon of a burger with a red marker on your screen, you will start to move very slowly due to starvation. This effect can be severe and will continue until you eat some food, so head to the [[chef]] for a wholesome snack!&lt;br /&gt;
** IPCs that run out of nutrition due to a lack of power will be temporarily immobilized.&lt;br /&gt;
** Vaurca are affected by nutrition like other species, but will also begin to suffocate if they do not replenish their internal phoron supply by consuming k&#039;ois, or finding an external source of phoron.&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your nutrition quickly:&lt;br /&gt;
* Sprinting by toggling &#039;Walk&#039; to &#039;Run&#039;&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
* Some viruses&lt;br /&gt;
&lt;br /&gt;
If you eat too much, your description when others examine you will note that you are &amp;quot;chubby.&amp;quot; If you are starving, you will be described as &amp;quot;malnourished.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Drink Recipes==&lt;br /&gt;
&lt;br /&gt;
Alcoholic drinks contain ethanol, the type of alcohol that gets humans drunk. Each alcoholic drink has a strength value that determines how quickly it will affect the person drinking it. Depending on how much you drink, you may start slurring your speech, get dizzy, start stumbling around, or even pass out. Drinking slowly will allow your body to metabolize alcohol and prevent some of these effects, but it can take a long time to metabolize high amounts of alcohol. &lt;br /&gt;
&lt;br /&gt;
Some species have special reactions to alcohol: &lt;br /&gt;
* Skrell will always treat any alcohol as extremely strong and can get very drunk, very quickly. &lt;br /&gt;
* Unathi and Vaurca cannot properly metabolize ethanol, and consuming it will inflict them with toxin damage as it is metabolized. There are some Unathi-safe alcoholic drinks that are butanol-based, rather than ethanol-based.&lt;br /&gt;
* Humans will take liver damage from drinking too much. This damage occurs at around the same level of intoxication where the character passes out. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Mixed Drinks===&lt;br /&gt;
While many of these drinks have toxic ingredients, the finished products are not toxic in and of themselves. However, this means that if incorrectly (or maliciously) mixed, you might poison your patrons.&lt;br /&gt;
&lt;br /&gt;
Since a drinking glass will hold only 30 units of liquid, it&#039;s recommended that bartenders use their drink shakers to mix these drinks before pouring them out into glasses.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Ingredients&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:AcidSpit.png|50px]]&lt;br /&gt;
|Acid Spit&lt;br /&gt;
|Mix 1 part sulphuric acid, 5 parts wine.&lt;br /&gt;
|25&lt;br /&gt;
|Get sulphuric acid from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlliesCocktail.png|50px]]&lt;br /&gt;
|Allies Cocktail&lt;br /&gt;
|Mix 1 part Classic Martini, 1 part vodka.&lt;br /&gt;
|25&lt;br /&gt;
| Classic Martini (2 gin, 1 vermouth)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aloe.png|50px]]&lt;br /&gt;
|Aloe&lt;br /&gt;
|Mix 1 part cream, 1 part watermelon juice, 1 part whiskey.&lt;br /&gt;
|15&lt;br /&gt;
| Add the whiskey last, or you&#039;ll end up with Irish Cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amasec.png|50px]]&lt;br /&gt;
|Amasec&lt;br /&gt;
|Mix 1 part iron, 5 parts vodka, 5 parts wine.&lt;br /&gt;
|25&lt;br /&gt;
|Makes 10 parts. Get Iron from the chemist.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Andalusia.png|50px]]&lt;br /&gt;
|Andalusia&lt;br /&gt;
|Mix 1 part lemon juice, 1 part rum, 1 part whiskey.&lt;br /&gt;
|35&lt;br /&gt;
|Get lemons from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreezeglass.png|50px]]&lt;br /&gt;
|Anti-Freeze&lt;br /&gt;
|Mix 1 part cream, 1 part ice, 1 parts vodka.&lt;br /&gt;
|20&lt;br /&gt;
|Raises body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:aprilshower.gif|50px]]&lt;br /&gt;
|April Shower&lt;br /&gt;
|Mix 1 part brandy, 1 part orange juice, 1 part yellow chartreuse.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicbombglass.gif|50px]]&lt;br /&gt;
|Atomic Bomb&lt;br /&gt;
|Mix 10 parts B-52, 1 part uranium.&lt;br /&gt;
|50&lt;br /&gt;
|Gets you drunk immediately, and maybe high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-52.png|50px]]&lt;br /&gt;
|B-52&lt;br /&gt;
|Mix 1 part Irish Cream, 1 part cognac, 1 part kahlua.&lt;br /&gt;
|35&lt;br /&gt;
| Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:badtouch.gif|50px]]&lt;br /&gt;
|Bad Touch&lt;br /&gt;
|Mix 2 parts vodka, 2 parts rum, 1 part absinthe, 1 part lemon-lime. &lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bahamamamaglass.gif|50px]]&lt;br /&gt;
|Bahama Mama&lt;br /&gt;
|Mix 1 part ice, 2 parts orange juice, 2 parts rum, 1 part lime juice. &lt;br /&gt;
|15&lt;br /&gt;
|Add the lime juice last, or you&#039;ll end up with Daiquiri!&lt;br /&gt;
|-&lt;br /&gt;
![[File:BananaHonk.png|50px]]&lt;br /&gt;
|Banana Mama (Banana Honk)&lt;br /&gt;
|Mix 1 part banana, 1 part cream, 1 part sugar.&lt;br /&gt;
|15&lt;br /&gt;
|Yes, it&#039;s an alcoholic drink with no alcoholic ingredients. Get bananas from the gardener.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barefoot.png|50px]]&lt;br /&gt;
|Barefoot&lt;br /&gt;
|Mix 1 part berry juice, 1 part cream, 1 part vermouth.&lt;br /&gt;
|15&lt;br /&gt;
|Get berries from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bassline.gif|50px]]&lt;br /&gt;
|Bassline&lt;br /&gt;
|Mix 2 parts vodka, 2 parts grape juice, 1 part curacao, 1 part lime juice. &lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:BeepskySmash.gif|50px]]&lt;br /&gt;
|Beepksy Smash&lt;br /&gt;
|Mix 1 part iron, 1 parts lime juice, 1 parts whiskey.&lt;br /&gt;
|35&lt;br /&gt;
|Briefly stuns.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|50px]]&lt;br /&gt;
|Bilk&lt;br /&gt;
|Mix 1 part beer, 1 part milk.&lt;br /&gt;
|4&lt;br /&gt;
|Get milk from the kitchen.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlackRussian.png|50px]]&lt;br /&gt;
|Black Russian&lt;br /&gt;
|Mix 2 parts vodka, 1 part kahlua.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tallblackrussian.gif|50px]]&lt;br /&gt;
|Black Russian (Tall)&lt;br /&gt;
|Mix 1 part Black Russian, 1 part cola.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:blindrussian.gif|50px]]&lt;br /&gt;
|Blind Russian&lt;br /&gt;
|Mix 1 part kahlua, 1 part cream, 1 part Irish Cream.&lt;br /&gt;
|40&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:BloodyMary.png|50px]]&lt;br /&gt;
|Bloody Mary&lt;br /&gt;
|Mix 3 parts tomato juice, 2 part vodka, 1 part lime juice.&lt;br /&gt;
|20&lt;br /&gt;
|Get tomato juice from the booze-o-mat vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluebird.gif|50px]]&lt;br /&gt;
|Bluebird&lt;br /&gt;
|Mix 3 parts Gin and Tonic, 1 part curacao. &lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluelagoon.gif|50px]]&lt;br /&gt;
|Blue Lagoon&lt;br /&gt;
|Mix 3 parts lemonade, 1 part vodka, 1 part curacao, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boogerglass.gif|50px]]&lt;br /&gt;
|Booger&lt;br /&gt;
|Mix 2 part cream, 1 part banana, 1 part watermelon juice, 1 part rum.&lt;br /&gt;
|20&lt;br /&gt;
|Get bananas from the garden and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BraveBull.png|50px]]&lt;br /&gt;
|Brave Bull&lt;br /&gt;
|Mix 2 parts tequila, 1 part kahlua.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:carthusiansazerac.gif|50px]]&lt;br /&gt;
|Carthusian Sazerac&lt;br /&gt;
|Mix 1 part whiskey, 1 part green chartreuse, 1 part grenadine, 1 part absinthe.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:caruso.gif|50px]]&lt;br /&gt;
|Caruso&lt;br /&gt;
|Mix 2 parts martini, 2 part creme de menthe.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cmojito.gif|50px]]&lt;br /&gt;
|Champagne Mojito&lt;br /&gt;
|Mix 1 part mint syrup, 1 part champagne, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cherrytreefireball.gif|50px]]&lt;br /&gt;
|Cherry Tree Fireball&lt;br /&gt;
|Mix 3 parts Lemonade, 1 part Fireball, 1 part cherry jelly, 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|Lemonade (1 lemon juice, 1 sugar, 1 water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:classic.gif|50px]]&lt;br /&gt;
|The Classic&lt;br /&gt;
|Mix 2 parts champagne, 1 part bitters, 1 part lemon juice.&lt;br /&gt;
|20&lt;br /&gt;
|Get champagne and bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|50px]]&lt;br /&gt;
|Classic Martini&lt;br /&gt;
|Mix 2 parts gin, 1 part vermouth.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:cobaltvelvet.gif|50px]]&lt;br /&gt;
|Cobalt Velvet&lt;br /&gt;
|Mix 3 parts champagne, 2 parts curacao, 1 part cola.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:corkpopper.gif|50px]]&lt;br /&gt;
|Cork Popper&lt;br /&gt;
|Mix 1 part whiskey, 1 part champagne, 1 part lemon juice.&lt;br /&gt;
|30&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png|50px]]&lt;br /&gt;
|Cuba Libre&lt;br /&gt;
|Mix 2 parts rum, 1 part cola.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:daiquiri.gif|50px]]&lt;br /&gt;
|Daiquiri&lt;br /&gt;
|Mix 1 part lime juice, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demonsbloodglass.gif|50px]]&lt;br /&gt;
|Demons Blood&lt;br /&gt;
|Mix 3 part rum, 1 part blood, 1 part Space Mountain Wind, 1 part Dr. Gibb.&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DevilsKiss.png|50px]]&lt;br /&gt;
|Devils Kiss&lt;br /&gt;
|Mix 1 part blood, 1 part kahlua, 1 part rum.&lt;br /&gt;
|15&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:deweycocktail.gif|50px]]&lt;br /&gt;
|Dewey Cocktail&lt;br /&gt;
|Mix 1 part gin, 1 part grenadine, 1 part creme de Yvette.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:drdaniels.gif|50px]]&lt;br /&gt;
|Dr. Daniels&lt;br /&gt;
|Mix 3 parts Diet Dr. Gibb, 1 part whiskey, 1 part honey&lt;br /&gt;
|20&lt;br /&gt;
|Diet Dr. Gibb (1 Dr. Gibb, 1 water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErikaSurprise.png|50px]]&lt;br /&gt;
|Erika Surprise&lt;br /&gt;
|Mix 2 part ale, 1 part whiskey, 1 part banana, 1 part ice, 1 part lime juice.&lt;br /&gt;
|15&lt;br /&gt;
|Get bananas from the gardener and process them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:europanail.gif|50px]]&lt;br /&gt;
|Europa Nail&lt;br /&gt;
|Mix 2 parts Rusty Nail, 2 parts kahlua, 2 parts cream.&lt;br /&gt;
|30&lt;br /&gt;
|Rusty Nail (1 whiskey, 1 drambuie).&lt;br /&gt;
|-&lt;br /&gt;
![[File:french75.gif|50px]]&lt;br /&gt;
|French 75&lt;br /&gt;
|Mix 2 parts champagne, 1 part gin, 1 part lemon juice.&lt;br /&gt;
|25&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.gif|50px]]&lt;br /&gt;
|Fringe Weaver&lt;br /&gt;
|Mix 2 parts ethanol, 1 part sugar.&lt;br /&gt;
|65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonhooch.png|50px]]&lt;br /&gt;
|Gibson Hooch&lt;br /&gt;
|Mix 1 part whiskey cola, 1 part beer.&lt;br /&gt;
|65&lt;br /&gt;
|Whiskey Cola (2 Whiskey, 1 Cola)&lt;br /&gt;
|-&lt;br /&gt;
![[File:gibsonpunch.png|50px]]&lt;br /&gt;
|Gibson Punch&lt;br /&gt;
|Mix 1 part Screwdriver, 1 part lemon juice, 1 part lime juice.&lt;br /&gt;
|40&lt;br /&gt;
|Screwdriver (2 Vodka, 1 Orange Juice). Get lemons from the gardener and process them.&lt;br /&gt;
Note: Makes 5 units of cocktail with 3 units of input - more than the sum of its parts!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gimlet.gif|50px]]&lt;br /&gt;
|Gimlet&lt;br /&gt;
|Mix 1 part gin, 1 part lime juice, 1 part grenadine.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:GinTonic.png|50px]]&lt;br /&gt;
|Gin and Tonic&lt;br /&gt;
|Mix 2 parts gin, 1 part tonic.&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[file:GinFizz.png|50px]]&lt;br /&gt;
|Gin Fizz&lt;br /&gt;
|Mix 1 parts gin, 1 part soda water, 1 part lime juice.&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldschlagerglass.gif|50px]]&lt;br /&gt;
|Goldschlager&lt;br /&gt;
|Mix 10 parts vodka, 1 part gold.&lt;br /&gt;
|50&lt;br /&gt;
|Grind up gold from Mining. This drink can also be ordered in a party crate from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grog.png|50px]]&lt;br /&gt;
|Grog&lt;br /&gt;
|Mix 1 part rum, 1 part water.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:HippiesDelight.png|50px]]&lt;br /&gt;
|Hippies Delight&lt;br /&gt;
|Mix 1 part psilocybin, 1 part Pan-Galactic Gargle Blaster.&lt;br /&gt;
|15&lt;br /&gt;
|Gets you high. Psilocybin comes from several types of mushroom that grow in the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|50px]]&lt;br /&gt;
|Hooch&lt;br /&gt;
|Mix 1 parts moonshine, 1 part welding fuel, 1 part sugar.&lt;br /&gt;
|65&lt;br /&gt;
|Causes alcohol poisoning faster than other drinks. Ethanol from the chemistry dispensers or made in the kitchen. Get welding fuel from fuel tanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:icepick.gif|50px]]&lt;br /&gt;
|Ice Pick&lt;br /&gt;
|Mix 1 part iced tea, 1 part vodka.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:IcedBeer.png|50px]]&lt;br /&gt;
|Iced Beer&lt;br /&gt;
|Mix 5 parts beer, 1 part ice OR 10 parts beer, 1 part frost oil.&lt;br /&gt;
|5&lt;br /&gt;
|Lowers body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Irish Car Bomb.png|50px]]&lt;br /&gt;
|Irish Car Bomb&lt;br /&gt;
|Mix 1 part ale, 1 part Irish Cream.&lt;br /&gt;
|50&lt;br /&gt;
|Irish Cream (2 Whiskey, 1 Cream)&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCream.png|50px]]&lt;br /&gt;
|Irish Cream&lt;br /&gt;
|Mix 2 parts whiskey, 1 part cream.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|50px]]&lt;br /&gt;
|Cinnamon Apple Whiskey&lt;br /&gt;
|Mix 3 parts hot cider, 1 part fireball whiskey.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
![[File:johncollins.gif|50px]]&lt;br /&gt;
|John Collins&lt;br /&gt;
|Mix 2 parts Whiskey Soda, 1 part lemon juice, 1 part grenadine, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|Whiskey Soda (2 parts whiskey, 1 part soda water)&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.gif|50px]]&lt;br /&gt;
|Jungle Juice&lt;br /&gt;
|Mix 1 part lemon juice, 1 part orange juice, 1 part lemon-lime, 1 part vodka, 1 part rum.&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:LongIslandIcedTea.png|50px]]&lt;br /&gt;
|Long Island Iced Tea&lt;br /&gt;
|Mix 3 part Cuba Libre, 1 part vodka, 1 part gin, 1 part tequila.&lt;br /&gt;
|40&lt;br /&gt;
|Cuba Libre (1 cola, 2 rum)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattan.png|50px]]&lt;br /&gt;
|Manhattan&lt;br /&gt;
|Mix 2 parts whiskey, 1 part vermouth.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattanprojglass.gif|50px]]&lt;br /&gt;
|Manhattan Project&lt;br /&gt;
|Mix 10 parts Manhattan, 1 part uranium.&lt;br /&gt;
|30&lt;br /&gt;
|Manhattan (2 whiskey, 1 vermouth). Gets you high.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margarita.png|50px]]&lt;br /&gt;
|Margarita&lt;br /&gt;
|Mix 2 parts tequila, 1 part lime juice.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Marsarita.gif|50px]]&lt;br /&gt;
|Marsarita&lt;br /&gt;
|Mix 4 parts Margarita, 1 part curacao, 1 part hot sauce.&lt;br /&gt;
|30&lt;br /&gt;
|Margarita (2 parts tequila, 1 part lime juice)&lt;br /&gt;
|-&lt;br /&gt;
![[File:midnightkiss.gif|50px]]&lt;br /&gt;
|Midnight Kiss&lt;br /&gt;
|Mix 3 parts champagne, 1 part vodka, 1 part curacao.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:metropolitan.gif|50px]]&lt;br /&gt;
|Metropolitan&lt;br /&gt;
|Mix 1 part brandy, 1 part vermouth, 1 part grenadine.&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:mintjulep.gif|50px]]&lt;br /&gt;
|Mint Julep&lt;br /&gt;
|Mix 1 parts water, 1 part whiskey, 1 part ice.&lt;br /&gt;
|25&lt;br /&gt;
|Really not just watery whiskey, we promise.&lt;br /&gt;
|-&lt;br /&gt;
![[File:muscmule.gif|50px]]&lt;br /&gt;
|Muscovite Mule&lt;br /&gt;
|Mix 1 parts vodka, 1 part lime juice, 1 part mint syrup.&lt;br /&gt;
|40&lt;br /&gt;
|Get mint syrup from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Neurotoxin.png|50px]]&lt;br /&gt;
|Neurotoxin&lt;br /&gt;
|Mix 1 part gargle blaster, 1 part soporific.&lt;br /&gt;
|50&lt;br /&gt;
|Weakens you, causing you to fall over for a while. Soporific is available from Medical.&lt;br /&gt;
|-&lt;br /&gt;
![[File:oldfashioned.gif|50px]]&lt;br /&gt;
|Old Fashioned&lt;br /&gt;
|Mix 3 parts Whiskey Soda, 1 part bitters, 1 part sugar.&lt;br /&gt;
|30&lt;br /&gt;
|Whiskey Soda (2 whiskey, 1 soda water).&lt;br /&gt;
|-&lt;br /&gt;
![[File:olympusmons.gif|50px]]&lt;br /&gt;
|Olympus Mons&lt;br /&gt;
|Mix 1 part Black Russian, 1 part whiskey, 1 part rum.&lt;br /&gt;
|30&lt;br /&gt;
|Black Russian (2 vodka, 1 kahlua).&lt;br /&gt;
|-&lt;br /&gt;
![[File:omimosa.gif|50px]]&lt;br /&gt;
|Orange Mimosa&lt;br /&gt;
|Mix 1 part orange juice, 1 part champagne.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:GargleBlaster.gif|50px]]&lt;br /&gt;
|Pan-Galactic Gargle Blaster&lt;br /&gt;
|Mix 2 parts vodka, 1 part gin, 1 part whiskey, 1 part cognac, 1 part lime juice.&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Patronglass.gif|50px]]&lt;br /&gt;
|Patron&lt;br /&gt;
|Mix 10 parts tequila, 1 part silver.&lt;br /&gt;
|20&lt;br /&gt;
|Can be found in party crates ordered from Cargo. Grind up silver from Mining.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.gif|50px]]&lt;br /&gt;
|Pink Gin&lt;br /&gt;
|Mix 2 parts gin, 1 part bitters.&lt;br /&gt;
|25&lt;br /&gt;
|Get bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinkgintonic.gif|50px]]&lt;br /&gt;
|Pink Gin and Tonic&lt;br /&gt;
|Mix 2 parts pink gin, 1 part tonic.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:piratepunch.gif|50px]]&lt;br /&gt;
|Pirate&#039;s Punch&lt;br /&gt;
|Mix 1 part rum, 1 part lemon juice, 1 part mint syrup, 1 part grenadine, 1 part bitters.&lt;br /&gt;
|25&lt;br /&gt;
|Get grenadine, mint syrup and bitters from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:planterpunch.gif|50px]]&lt;br /&gt;
|Planter&#039;s Punch&lt;br /&gt;
|Mix 2 parts rum, 1 part orange juice, 1 part grenadine.&lt;br /&gt;
|25&lt;br /&gt;
|Get grenadine from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pousseecafe.gif|50px]]&lt;br /&gt;
|Pousse-Cafe&lt;br /&gt;
|Mix 1 part brandy, 1 part green chartreuse, 1 part yellow chartreuse, 1 part creme de menthe, 1 part grenadine.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:RedMead.png|50px]]&lt;br /&gt;
|Red Mead&lt;br /&gt;
|Mix 1 part blood, 1 part mead.&lt;br /&gt;
|21&lt;br /&gt;
|Blood can be drawn with a syringe or juiced from blood tomatoes. Don&#039;t gross out your patrons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rustynail.gif|50px]]&lt;br /&gt;
|Rusty Nail&lt;br /&gt;
|Mix 1 part whiskey, 1 part drambuie.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Messa_mead_bottle.png|50px]]&lt;br /&gt;
|Messas Mead&lt;br /&gt;
|Mix 1 part honey, 1 part earthenroot juice.&lt;br /&gt;
|25&lt;br /&gt;
|A sweet alcoholic adhomian drink. Produced with Messa&#039;s tears and earthen-root.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mountainmarauder.png|50px]]&lt;br /&gt;
|Mountain Marauder&lt;br /&gt;
|Mix 1 part fatshouter milk, 1 part victory gin.&lt;br /&gt;
|15&lt;br /&gt;
|An adhomian beverage made from fermented fatshouters milk and victory gin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Winter_offensive.png|50px]]&lt;br /&gt;
|Winter Offensive&lt;br /&gt;
|Mix 1 part ice, 1 part victory gin.&lt;br /&gt;
|15&lt;br /&gt;
|An alcoholic tajaran cocktail, named after the famous military campaign.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rustynail.gif|50px]]&lt;br /&gt;
|Rusty Nail&lt;br /&gt;
|Mix 1 part whiskey, 1 part drambuie.&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sangria.gif|50px]]&lt;br /&gt;
|Sangria&lt;br /&gt;
|Mix 3 parts wine, 1 part orange juice, 1 part lemon juice, 1 part brandy.&lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sbiten.png|50px]]&lt;br /&gt;
|Sbiten&lt;br /&gt;
|Mix 1 part capsaicin, 10 parts mead.&lt;br /&gt;
|40&lt;br /&gt;
|Raises body temperature. Capsaicin is processed from chili peppers from the garden.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriver.png|50px]]&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|Mix 2 parts vodka, 1 part orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:singuloglass.gif|50px]]&lt;br /&gt;
|Singulo&lt;br /&gt;
|Mix 5 part vodka, 1 part radium, 5 parts wine.&lt;br /&gt;
|50&lt;br /&gt;
|Get Radium from Chemistry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cbsc.png|50px]]&lt;br /&gt;
|Complex Bluespace Calculation&lt;br /&gt;
|Mix 4 part wine, 3 part soda water, 2  part vodka, 1 part radium&lt;br /&gt;
|25&lt;br /&gt;
|Get Radium from Chemistry. Overconsumption causes jittering. A word of warning: Improperly mixing your Complex Bluespace Calculation can result in a Singulo!&lt;br /&gt;
|-&lt;br /&gt;
![[File:SnowWhite.png|50px]]&lt;br /&gt;
|Snow White&lt;br /&gt;
|Mix 1 part beer, 1 part lemon lime.&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ssroyale.gif|50px]]&lt;br /&gt;
|Southside Royale&lt;br /&gt;
|Mix 1 part mint syrup, 1 part gin, 1 part lime juice, 1 part champagne.&lt;br /&gt;
|20&lt;br /&gt;
|Get champagne from the Booze-o-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:starsandstripes.gif|50px]]&lt;br /&gt;
|Stars and Stripes&lt;br /&gt;
|Mix 1 part cream, 1 part grenadine, 1 part creme de Yvette.&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.gif|50px]]&lt;br /&gt;
|Sugar Rush&lt;br /&gt;
|Mix 4 parts Star-Kist (Brown Star), 1 part grenadine, 1 part vodka.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:suidream.png|50px]]&lt;br /&gt;
|Sui Dream&lt;br /&gt;
|Mix 1 parts Space-Up, 1 parts blue curacao, 1 part melon liquor.&lt;br /&gt;
|5&lt;br /&gt;
|Curacao and melon liquor are in the booze-o-mat vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TequillaSunrise.png|50px]]&lt;br /&gt;
|Tequila Sunrise&lt;br /&gt;
|Mix 2 parts tequila, 1 part orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|50px]]&lt;br /&gt;
|The Manly Dorf&lt;br /&gt;
|Mix 1 part beer, 2 parts ale.&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.gif|50px]]&lt;br /&gt;
|Three Mile Island Iced Tea&lt;br /&gt;
|Mix 10 parts Long Island Iced Tea, 1 part uranium.&lt;br /&gt;
|60&lt;br /&gt;
|Also gets you high. Grind up uranium from Mining. &lt;br /&gt;
|-&lt;br /&gt;
![[File:ToxinsSpecial.gif|50px]]&lt;br /&gt;
|Toxins Special&lt;br /&gt;
|Mix 2 parts phoron, 2 parts rum, 2 part vermouth.&lt;br /&gt;
|40&lt;br /&gt;
|Raises body temperature. Grind up phoron from Mining or process k&#039;ois spores, but be careful not to spill it!&lt;br /&gt;
|-&lt;br /&gt;
![[file:VodkaTonic.png|50px]]&lt;br /&gt;
|Vodka and Tonic&lt;br /&gt;
|Mix 2 parts vodka, 1 part tonic.&lt;br /&gt;
|35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|50px]]&lt;br /&gt;
|Vodka Martini&lt;br /&gt;
|Mix 2 parts vodka, 1 part vermouth.&lt;br /&gt;
|32&lt;br /&gt;
|Necessarily shaken, not stirred. &lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|50px]]&lt;br /&gt;
|Whiskey Cola&lt;br /&gt;
|Mix 2 parts whiskey, 1 part cola.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeySoda.png|50px]]&lt;br /&gt;
|Whiskey Soda&lt;br /&gt;
|Mix 2 parts whiskey, 1 part soda water.&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiteRussian.png|50px]]&lt;br /&gt;
|White Russian&lt;br /&gt;
|Mix 2 parts Black Russian, 1 parts cream.&lt;br /&gt;
|30&lt;br /&gt;
|Black Russian (2 Vodka, 1 Kaluha)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DriestMartiniglass.png|50px]]&lt;br /&gt;
|Driest Martini&lt;br /&gt;
|Mix 1 unit gin, 1 unit nothing&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silencerglass.png|50px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|Mix 1 part cream, 1 part sugar, 1 part nothing&lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thirdincident.png|50px]]&lt;br /&gt;
|Third Incident&lt;br /&gt;
|Mix 10 part curacao, 10 part grape juice, 3u of egg yolk&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Poured Drinks===&lt;br /&gt;
To create some of these drinks, you can mix ground produce with the universal enzyme found in the kitchen. Note that the enzyme is a catalyst, which means it doesn&#039;t get used up in the reaction - separate it from your end product unless you want your patrons drinking it!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe.png|50px]]&lt;br /&gt;
|Absinthe&lt;br /&gt;
|75&lt;br /&gt;
|Bottles are labeled &amp;quot;Jailbreaker Verte.&amp;quot; Causes alcohol effects faster than most drinks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aleglass.png|50px]]&lt;br /&gt;
|Ale&lt;br /&gt;
|6&lt;br /&gt;
|Bottles are labeled &amp;quot;Magm-Ale.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:beerglass.png|50px]]&lt;br /&gt;
|Beer&lt;br /&gt;
|5&lt;br /&gt;
|Also available in the bar&#039;s back room or from the beer keg. Mix 10 parts corn oil and 5 parts universal enzyme (catalyst). Reduces jittering by 3 points per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:boukhaglass.gif|50px]]&lt;br /&gt;
|Boukha&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Boukha Boboksa Classic.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:champagneglass.gif|50px]]&lt;br /&gt;
|Champagne&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Tailfeather&#039;s Bubbliest champagne.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:curaco.png|50px]]&lt;br /&gt;
|Blue Curacao&lt;br /&gt;
|25&lt;br /&gt;
|Bottles are labeled &amp;quot;Miss Blue Curacao.&amp;quot; Mix 10 parts orange juice and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:cognac.png|50px]]&lt;br /&gt;
|Cognac&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Chateau De Baton Premium Cognac.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Ethanol&lt;br /&gt;
|75&lt;br /&gt;
|Comes from chemical dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fireballglass.gif|50px]]&lt;br /&gt;
|Fireball&lt;br /&gt;
|35&lt;br /&gt;
|Bottles are labeled &amp;quot;Uncle Git&#039;s Cinnamon Fireball.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginglass.png|50px]]&lt;br /&gt;
|Gin&lt;br /&gt;
|20&lt;br /&gt;
|Bottles are labeled &amp;quot;Griffeater Gin.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:meadglass.png|50px]]&lt;br /&gt;
|Mead&lt;br /&gt;
|25&lt;br /&gt;
|Mix 1 part sugar, 1 part water, and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:melonliquorglass.png|50px]]&lt;br /&gt;
|Melon Liquor&lt;br /&gt;
|23&lt;br /&gt;
|Bottles are labeled &amp;quot;Emeraldine Melon Liquor.&amp;quot; Mix 10 parts watermelon juice, and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Moonshine&lt;br /&gt;
|65&lt;br /&gt;
| Mix 10 parts nutriment and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:pwineglass.png|50px]]&lt;br /&gt;
|Poison Wine&lt;br /&gt;
|15&lt;br /&gt;
|Made from poison berries. Mix 10 parts poison berry juice and 5 parts universal enzyme (catalyst). As the name implies, this wine is not safe and will poison people who drink it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rumglass.png|50px]]&lt;br /&gt;
|Rum&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Captain Pete&#039;s Cuban Spiced Rum.&amp;quot; Dispenser labels it &amp;quot;Deadrum.&amp;quot; Causes dizziness.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakeglass.png|50px]]&lt;br /&gt;
|Sake&lt;br /&gt;
|20&lt;br /&gt;
|Mix 10 units of rice and 5 universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:tequilaglass.png|50px]]&lt;br /&gt;
|Tequila&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Caccavo Guaranteed Quality Tequilla.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:thirteenloko.png|50px]]&lt;br /&gt;
|Thirteen Loko&lt;br /&gt;
|10&lt;br /&gt;
|Comes from [[Hacking#Vending Machines|hacked soda vending machines]].Reduces drowsiness, lowers body temperature to normal, and causes jittering.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vermouthglass.png|50px]]&lt;br /&gt;
|Vermouth&lt;br /&gt;
|17&lt;br /&gt;
|Bottles are labeled &amp;quot;Goldeneye Vermouth.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:vodkaglass.png|50px]]&lt;br /&gt;
|Vodka&lt;br /&gt;
|50&lt;br /&gt;
|Bottles are labeled &amp;quot;Tunguska Triple Distilled.&amp;quot; Mix 10 parts potato juice and 5 parts universal enzyme (catalyst). Cures 1 point of radiation per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeyglass.png|50px]]&lt;br /&gt;
|Whiskey&lt;br /&gt;
|40&lt;br /&gt;
|Bottles are labeled &amp;quot;Uncle Git&#039;s Special Reserve.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:wineglass.gif|50px]]&lt;br /&gt;
|Wine&lt;br /&gt;
|15&lt;br /&gt;
|Bottles are labeled &amp;quot;Doublebeard Bearded Special Wine.&amp;quot; Mix 10 parts grape juice and 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:bittersglass.png|50px]]&lt;br /&gt;
|Bitters&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Angstra Aromatic Bitters&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:victoryginglass.png|50px]]&lt;br /&gt;
|Victory Gin&lt;br /&gt;
|18&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whiskeyglass.png|50px]]&lt;br /&gt;
|Special Whiskey&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:greenchartreuseglass.png|50px]]&lt;br /&gt;
|Green Chartreuse&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:yellowchartreuseglass.png|50px]]&lt;br /&gt;
|Yellow Chartreuse&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitecremeglass.png|50px]]&lt;br /&gt;
|White Creme de Menthe&lt;br /&gt;
|20&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:cremedeyvetteglass.png|50px]]&lt;br /&gt;
|Creme de Yvette&lt;br /&gt;
|20&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:brandyglass.png|50px]]&lt;br /&gt;
|Brandy&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:guinnessglass.png|50px]]&lt;br /&gt;
|Guinness&lt;br /&gt;
|8&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:drambuieglass.png|50px]]&lt;br /&gt;
|Drambuie&lt;br /&gt;
|40&lt;br /&gt;
|Get from the Booze-O-Mat&lt;br /&gt;
|-&lt;br /&gt;
![[File:whitwineglass.png|50px]]&lt;br /&gt;
|White Wine&lt;br /&gt;
|15&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Doublebeard Bearded White Wine&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Xeno-based Drinks===&lt;br /&gt;
Alcohol is toxic for some Species. Instead, they get drunk by butanol or toothpaste, which has little to no effect on other species.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Drink&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Get It&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Pure Butanol&lt;br /&gt;
|Mix 10 units corn oil, 10 units sugar and 5 units enzyme.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xuiziglass.gif|50px]]&lt;br /&gt;
|Xuizi Juice&lt;br /&gt;
|Get it in your Booze-o-Mat.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sarezhiglass.gif|50px]]&lt;br /&gt;
|Sarezhi Wine&lt;br /&gt;
|Order from Cargo, or get it in your Booze-o-Mat.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crocodile Guwan.png|50px]]&lt;br /&gt;
|Crocodile Guwan&lt;br /&gt;
|Mix 5 parts sarezhi wine, 1 part toxin.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cactusmargerita.png|50px]]&lt;br /&gt;
|Moghes Margarita&lt;br /&gt;
|Mix 2 parts xuizi juice, 3 parts lime.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cactuscreme.png|50px]]&lt;br /&gt;
|Cactus Creme&lt;br /&gt;
|Mix 2 parts berry juice, 1 part cream, 2 parts xuizi juice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BahamaLizard.png|50px]]&lt;br /&gt;
|Bahama Lizard&lt;br /&gt;
|Mix 2 parts xuizi juice, 2 parts lemon juice, 1 part cream, 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lizardphlegm.png|50px]]&lt;br /&gt;
|Lizard Phlegm&lt;br /&gt;
|Mix 2 parts cream, 1 part banana, 1 part xuizi juice, 1 part watermelon juice.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icepick.gif|50px]]&lt;br /&gt;
|Cactus Tea&lt;br /&gt;
|Mix 1 part ice tea, 1 part xuizi juice.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghespolitan.png|50px]]&lt;br /&gt;
|Moghespolitan&lt;br /&gt;
|Mix 2 parts sarezhi wine, 1 part xuizi juice, 5 parts grenadine.&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghessheat.png|50px]]&lt;br /&gt;
|Wasteland Heat&lt;br /&gt;
|Add 3 units of capsaicin to 10 units of xuizi juice. Results in 10 units.&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Contactwine.png|50px]]&lt;br /&gt;
|Contact Wine&lt;br /&gt;
|Ruin 5 parts xuizi juice and 5 parts sarezhi wine with 1 part radium.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sangria.gif|50px]]&lt;br /&gt;
|Sandgria&lt;br /&gt;
|Flavor 3 parts sarezhi wine with 1 part orange juice, 1 part lemon juice, and 1 part xuizi juice.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WhiskeyCola.png|50px]]&lt;br /&gt;
|Cactus Cola&lt;br /&gt;
|Mix 2 parts xuizi juice with 2 parts cola. Finish off with 1 part ice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver.png|50px]]&lt;br /&gt;
|Sandpit&lt;br /&gt;
|Mix 2 parts xuizi juice and 2 parts orange juice.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Demonsbloodglass.gif|50px]]&lt;br /&gt;
|Heretics Blood&lt;br /&gt;
|Mix 3 parts xuizi juice with 1 part Mountain Wind, 1 part blood and 1 part Dr. Gibb.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodwine.png|50px]]&lt;br /&gt;
|Bloodwine&lt;br /&gt;
|Mix 3 parts sarezhi wine and 2 parts blood.&lt;br /&gt;
|21&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kois_odyne.png|50px]]&lt;br /&gt;
|Kois Odyne&lt;br /&gt;
|Mix 1 parts tonic, koispaste, toothpaste.&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sedantian_Firestorm.png|50px]]&lt;br /&gt;
|Sedantian Firestorm&lt;br /&gt;
|Mix 1 parts phoron, toothpaste.&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waterfresh.png|50px]]&lt;br /&gt;
|Waterfresh&lt;br /&gt;
|Mix 1 parts tonic, soda water, toothpaste.&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teathpasteglass.png|50px]]&lt;br /&gt;
|Teathpaste&lt;br /&gt;
|Desecrate 2 parts tea with 1 part toothpaste.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:trizkizkiglass.png|50px]]&lt;br /&gt;
|Trizkizki Tea&lt;br /&gt;
|Mix 1 part green tea, 1 part sarezhi wine, 1 part grenadine.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cold_gate.png|50px]]&lt;br /&gt;
|Coldgate&lt;br /&gt;
|Mix 1 part mint syrup, ice, toothpaste.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:zora_drone.png|50px]]&lt;br /&gt;
|Drone Fuel&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Non-Alcoholic Drinks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cocktail&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Get It&lt;br /&gt;
|-&lt;br /&gt;
![[File:bananajuice.png|50px]]&lt;br /&gt;
|Banana Juice&lt;br /&gt;
|Process a banana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berryglass.gif|50px]]&lt;br /&gt;
|Berry Juice&lt;br /&gt;
|Process berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownstar.png|37px]]&lt;br /&gt;
|Brown Star&lt;br /&gt;
|Mix 2 parts orange juice, 1 part cola.&lt;br /&gt;
Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:carrotjuice.png|50px]]&lt;br /&gt;
|Carrot Juice&lt;br /&gt;
|Process a carrot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Cream&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb.png|50px]]&lt;br /&gt;
|Dr. Gibb&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rootbeer couple.png|37px]]&lt;br /&gt;
|R&amp;amp;D Root Beer&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grapejuice.png|50px]]&lt;br /&gt;
|Grape Juice&lt;br /&gt;
|Process grapes or green grapes; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:grapesoda.png|50px]]&lt;br /&gt;
|Grape Soda&lt;br /&gt;
|Mix 2 parts grape juice, 1 part cola.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grenadineglass.png|50px]]&lt;br /&gt;
|Grenadine Syrup&lt;br /&gt;
|Mix 10 parts berry juice, 5 parts universal enzyme (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotcocoglass.png|50px]]&lt;br /&gt;
|Hot Chocolate&lt;br /&gt;
|Mix 5 parts water, 1 part coco powder; hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:iceglass.png|50px]]&lt;br /&gt;
|Ice&lt;br /&gt;
|Drinks dispenser; hacked hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceteaglass.gif|50px]]&lt;br /&gt;
|Iced Tea&lt;br /&gt;
|Mix 1 part ice, 2 parts tea; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|50px]]&lt;br /&gt;
|Bureacratea&lt;br /&gt;
|Mix 1 part tea, 1 part expresso.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Greenteavend.png|50px]]&lt;br /&gt;
|Green Tea&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaivend.png|50px]]&lt;br /&gt;
|Chai Tea&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000&lt;br /&gt;
|-&lt;br /&gt;
![[File:chailatte.png|50px]]&lt;br /&gt;
|Chai Latte&lt;br /&gt;
|Mix 1 part chai tea, 1 part milk or soy milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cocochaiteaglass.png|50px]]&lt;br /&gt;
|Chocolate Chai&lt;br /&gt;
|Mix 2 parts chai tea, 1 part coco.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Coco chailatte.png|50px]]&lt;br /&gt;
|Chocolate Chai Latte&lt;br /&gt;
|Mix 1 part chocolate chai tea, 1 part milk or soy milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:coffteacup.png|50px]]&lt;br /&gt;
|Cofftea&lt;br /&gt;
|Mix 1 part tea, 1 part coffee&lt;br /&gt;
|-&lt;br /&gt;
![[File:deserttea.png|50px]]&lt;br /&gt;
|Desert Blossom Tea&lt;br /&gt;
|Mix 2 parts green tea, 1 part xuizi juice, 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:halfandhalf.png|50px]]&lt;br /&gt;
|Half and Half&lt;br /&gt;
|Mix 1 part iced tea, 1 part lemonade.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hereticteashort.gif|50px]]&lt;br /&gt;
|Heretic&#039;s Tea&lt;br /&gt;
|Mix 3 parts iced tea, 1 part blood, 1 part space mountain wind, 1 part dr gibb.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Martian Tea&lt;br /&gt;
|Ruin tea or green tea with a pepper mill. One shake per four units.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mendelltea.png|50px]]&lt;br /&gt;
|Mendell Afternoon Tea&lt;br /&gt;
|Mix 4 parts green tea, 1 part mint syrup, 1 part lemon juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:berrytea.png|50px]]&lt;br /&gt;
|Mixed Berry Tea&lt;br /&gt;
|Mix 2 parts tea or green tea, 1 part berry juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pomegranateteaglass.png|50px]]&lt;br /&gt;
|Pomegranate Iced Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part grenadine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Potatea&lt;br /&gt;
|Mix 2 parts tea, 1 part potato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:securitea.gif|50px]]&lt;br /&gt;
|Securitea&lt;br /&gt;
|Mix 2 parts tea, 1 part crayon dust (any color).&lt;br /&gt;
|-&lt;br /&gt;
![[File:sleepytea.gif|50px]]&lt;br /&gt;
|Sleepytime Tea&lt;br /&gt;
|Mix 5 parts tea, 1 part soporific.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hakhmaglass.png|50px]]&lt;br /&gt;
|Spiced Hakhma Tea&lt;br /&gt;
|Mix 2 parts tea, 2 parts hakhma milk, 1 part space spices.&lt;br /&gt;
|-&lt;br /&gt;
![[File:icetea.png|50px]]&lt;br /&gt;
|Sweet Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigtea.png|50px]]&lt;br /&gt;
|Tomatea&lt;br /&gt;
|Mix 2 parts tea, 1 part tomato juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:junglejuice.gif|50px]]&lt;br /&gt;
|Tropical Iced Tea&lt;br /&gt;
|Mix 3 parts iced tea, 1 part lime juice, 1 part orange juice, 1 part watermelon juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bureacratea.png|50px]]&lt;br /&gt;
|Librarian Special&lt;br /&gt;
|Mix 1 part tea, 1 part Nothing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kirateaglass.gif|50px]]&lt;br /&gt;
|Kira Tea&lt;br /&gt;
|Mix 1 part iced tea, 1 part kira special.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kiraspecial.gif|50px]]&lt;br /&gt;
|Kira Special&lt;br /&gt;
|Mix 1 part orange juice, 1 part lime juice, 1 part soda water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CafeLatte.png|50px]]&lt;br /&gt;
|Apple Cider (hot)&lt;br /&gt;
|Get from the hot drinks vendor or Coffee Master 3000.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meadglass.png|50px]]&lt;br /&gt;
|Apple Cider (cold)&lt;br /&gt;
|Mix 2 parts apple cider, 1 part ice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meadglass.png|50px]]&lt;br /&gt;
|Apple Cider Juice&lt;br /&gt;
|Mix 2 parts apple juice, 1 part sugar, 1 part space spices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemonglass.gif|50px]]&lt;br /&gt;
|Lemon Juice&lt;br /&gt;
|Process a lemon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:lemonlime.png|50px]]&lt;br /&gt;
|Lemon Lime&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemonade.png|50px]]&lt;br /&gt;
|Lemonade&lt;br /&gt;
|Mix 1 part Lemon juice, 1 part sugar, 1 part water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limejuice.png|50px]]&lt;br /&gt;
|Lime Juice&lt;br /&gt;
|Drinks dispenser; process a lime. Heals 0.5 toxin damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meloncooler.gif|50px]]&lt;br /&gt;
|Melon Cooler&lt;br /&gt;
|2 parts watermelon juice, 2 parts soda water, 1 part mint syrup, 1 part ice. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigarettelizard.png|50px]]&lt;br /&gt;
|Cigarette Lizard&lt;br /&gt;
|2 parts lime juice, 2 parts soda water, 1 part mint syrup, 1 part ice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Milk&lt;br /&gt;
|From the biogenerator, or from a cow that has been fed wheat. Heals 0.5 trauma damage per unit, and removes 5 units of capsaicin from your body per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:milkshake.png|50px]]&lt;br /&gt;
|Milkshake&lt;br /&gt;
|Mix 1 part cream, 2 parts ice, 2 parts milk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meatshake.png|50px]]&lt;br /&gt;
|Meatshake&lt;br /&gt;
|1 part cream, 1 part animal protein, 1 part water.&lt;br /&gt;
|-&lt;br /&gt;
![[File:millionairesour.gif|50px]]&lt;br /&gt;
|Millionaire Sour&lt;br /&gt;
|3 parts Spacemountain Wind, 1 parts grenadine, 1 part lime juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_mountain_wind.png|50px]]&lt;br /&gt;
|Mountain Wind&lt;br /&gt;
|Drinks Dispenser; cold drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nukacolaglass.gif|50px]]&lt;br /&gt;
|Nuka Cola&lt;br /&gt;
|1 part uranium, 5 parts space cola. Gets you high, jittery, dizzy, and makes you ignore speed penalties.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangeglass.gif|50px]]&lt;br /&gt;
|Orange Juice&lt;br /&gt;
|Drinks dispenser; process an orange. Heals 2 suffocation damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:poisonberryjuice.png|50px]]&lt;br /&gt;
|Poison Berry Juice&lt;br /&gt;
|Process a poison berry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownglass.gif|50px]]&lt;br /&gt;
|Potato juice&lt;br /&gt;
|Process a potato.&lt;br /&gt;
|-&lt;br /&gt;
![[File:shirleytemple.gif|50px]]&lt;br /&gt;
|Shirley Temple&lt;br /&gt;
|4 parts Space Up, 2 parts grenadine. &lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Soda Water&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_cola.png|50px]]&lt;br /&gt;
|Space Cola&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:space_up.png|50px]]&lt;br /&gt;
|Space-Up&lt;br /&gt;
|Drinks dispenser; Cold Drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_white.png|50px]]&lt;br /&gt;
|Soy Milk&lt;br /&gt;
|Process a soybean.&lt;br /&gt;
|-&lt;br /&gt;
![[File:teacup.png|50px]]&lt;br /&gt;
|Tea&lt;br /&gt;
|From drinks dispenser or hot drinks vending machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorDelight.gif|50px]]&lt;br /&gt;
|The Doctor&#039;s Delight&lt;br /&gt;
|Mix 2 parts cream, 1 part lime juice, 1 part tomato juice, 1 part orange juice, 1 part tricordrazine. Heals 4 suffocation damage, 2 trauma damage, 2 burn damage, 2 toxin damage, 15 dizziness and 5 confusion, per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatojuice.png|50px]]&lt;br /&gt;
|Tomato Juice&lt;br /&gt;
|Process a tomato; Booze vendor. Heals 0.5 burn damage per unit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:glass_clear.png|50px]]&lt;br /&gt;
|Tonic water&lt;br /&gt;
|Drinks dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Upsidedowncup.png|50px]]&lt;br /&gt;
|Upside-Down Cup&lt;br /&gt;
|Mix 3 parts Dr. Gibb, 1 part lemon juice, 1 part ice&lt;br /&gt;
|-&lt;br /&gt;
![[File:waterglass.png|50px]]&lt;br /&gt;
|Water&lt;br /&gt;
|Drinks dispenser; cold drinks vending machine, sinks, and water tanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatojuice.png|50px]]&lt;br /&gt;
|Watermelon Juice&lt;br /&gt;
| Drinks dispenser; process a watermelon slice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Portsvilleminttea.png|50px]]&lt;br /&gt;
|Portsville Mint Tea&lt;br /&gt;
|Mix 3 parts ice tea, 1 part berry juice, 1 part mint syrup, 1 part sugar&lt;br /&gt;
|-&lt;br /&gt;
![[File:mint_syrupglass.png|50px]]&lt;br /&gt;
|Mint Syrup&lt;br /&gt;
|Get from the Booze-O-Mat. Called &amp;quot;Wintergreen Mint Syrup&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cooling_breeze.png|50px]]&lt;br /&gt;
|Cooling Breeze&lt;br /&gt;
|Cold drinks vending machine. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_juice.png|50px]]&lt;br /&gt;
|Dyn Juice&lt;br /&gt;
|Get it by juicing a dyn leaf or from your Booze-o-Mat. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_tea.png|50px]]&lt;br /&gt;
|Dyn Tea&lt;br /&gt;
|Mix 1 part dyn juice and 4 parts water. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dyn_iced_tea.png|50px]]&lt;br /&gt;
|Dyn Iced Tea&lt;br /&gt;
|Mix 1 part dyn juice, 2 parts ice and 2 parts sodawater. Heals a mild amount of toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:algaeSurprise.png|50px]]&lt;br /&gt;
|Pl&#039;iuop Algae Surprise&lt;br /&gt;
|Mix 2 virus food, 1 banana.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rixulinSundae.png|50px]]&lt;br /&gt;
|Rixulin Sundae&lt;br /&gt;
|Mix 2 virus food, 1 wulumunusha, 1 white wine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:xrim.png|50px]]&lt;br /&gt;
|Xrim Garden&lt;br /&gt;
|Mix 2 virus food, 1 watermelon juice, 1 orange juice, 1 lime juice, 1 C&#039;thur rockin&#039; raspberry (Zo&#039;ra vendor).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thewake.png|50px]]&lt;br /&gt;
|The Wake&lt;br /&gt;
|Mix 1 part tea, 1 part orange juice, 1 part dyn juice.&lt;br /&gt;
|-!&lt;br /&gt;
![[File:zora_cherry.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Cherry&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_phoron.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Phoron Passion&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_kois.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda K&#039;ois Twist&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_hozm.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda High Octane Zorane Migh&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_venom.png|50px]]&lt;br /&gt;
|Zo&#039;ra Soda Sour Venom Grass&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_klax.png|50px]]&lt;br /&gt;
|Klaxan Energy Crush&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_cthur.png|50px]]&lt;br /&gt;
|C&#039;thur Rockin&#039; Raspberry&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:zora_jelly.png|50px]]&lt;br /&gt;
|Royal Jelly&lt;br /&gt;
|Get it from a Zo&#039;ra Soda vendor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adhomaimilk.png|50px]]&lt;br /&gt;
|Fermented Fatshouters Milk&lt;br /&gt;
|Get it from the custom loadout or from a field ration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coffee Drinks===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Picture&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Beverage&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|How to Mix It&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Alcoholic&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Strength&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Coffee&lt;br /&gt;
|Dispense from drinks dispenser, Vending Machine. Removes 10 units of frost oil from your body per unit.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Cafe Latte&lt;br /&gt;
|Mix 1 part coffee, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Frappe Coffee&lt;br /&gt;
|Mix 2 parts coffee, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Espresso&lt;br /&gt;
|Dispense from Coffee Master 3000&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Freddo Espresso&lt;br /&gt;
|Mix 1 part espresso, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Caffe Americano&lt;br /&gt;
|Mix 1 part espresso, 1 part water.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Flat White Espresso&lt;br /&gt;
|Mix 1 part espresso, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Latte&lt;br /&gt;
|Mix 1 part flat white, 1 part milk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Cappuccino&lt;br /&gt;
|Mix 1 part espresso, 1 part cream.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Freddo Cappuccino&lt;br /&gt;
|Mix 1 part cappuccino, 1 part ice.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Macchiato&lt;br /&gt;
|Mix 1 part cappuccino, 1 part espresso.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Mocacchino&lt;br /&gt;
|Mix 1 part flat white, 1 part coco.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sromshine.png|50px]]&lt;br /&gt;
|Sromshine&lt;br /&gt;
|Mix 2 parts coffee, 1 part orange juice.&lt;br /&gt;
|N&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCoffee.png|50px]]&lt;br /&gt;
|Irish Coffee&lt;br /&gt;
|Mix 1 parts coffee, 1 part Irish Cream.&lt;br /&gt;
| Y&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
![[File:CafeLatte.png|50px]]&lt;br /&gt;
|Soy Latte&lt;br /&gt;
|Mix 1 part coffee, 1 part soymilk.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rewriter.png|50px]]&lt;br /&gt;
|Rewriter&lt;br /&gt;
|1 part Space Mountain Wind, 1 part Coffee. Causes jittering.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kahluaglass.gif|50px]]&lt;br /&gt;
|Kahlua&lt;br /&gt;
|Bottles are labeled &amp;quot;Robert Robust&#039;s Coffee Liqueur.&amp;quot; Mix 5 parts coffee, 5 parts sugar, and 5 universal enzyme (catalyst).&lt;br /&gt;
Reduces dizziness, drowsiness, sleep, and lowers your body temperature down to normal. Causes jittering.&lt;br /&gt;
| Y&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
![[File:hot_coffee.png|50px]]&lt;br /&gt;
|Martian Special&lt;br /&gt;
|Pepper coffee by clicking your mug with a pepper mill, one peppering per 4 units of coffee.&lt;br /&gt;
| N&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Food Recipes==&lt;br /&gt;
* Liquids, condiments, ground fruits and vegetables, and eggs that have been cracked into a container are all measured in reagent units rather than their own items. They can be poured directly into the microwave (whole eggs can be added directly to the microwave and are considered a separate ingredient, so be careful!)&lt;br /&gt;
&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them with a sharp object. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel; crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
&lt;br /&gt;
* Condiments and reagents can be added to food, possibly increasing their nutrition value or adding some [[traitor|fun]] extras. A chef can create condiments by grinding up things that contain them and isolating them in the CondiMaster in the back room. Condiments let you put ketchup on your fries, salt in your soup, dylovene on your fish fingers, or psilocybin on your ghost burger--the possibilities are endless. Foods hold a maximum of fifty units of reagents.&lt;br /&gt;
&lt;br /&gt;
* Some poisonous foods can be prepared safely if Dylovene is added to the finished product, or if the poisonous reagent is neutralized somehow. Experienced chefs only!&lt;br /&gt;
&lt;br /&gt;
* Poisonous reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;. Reagents which have other, non-deadly effects--like intoxication, sleepiness, or the effects of hot or cold sauce--are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Poisonous apples can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill.&lt;br /&gt;
** Slime jelly can be substituted for cherry jelly, and will poison the resulting food.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Microwave===&lt;br /&gt;
[[File:microwave.gif|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To operate the microwave, simply insert the listed ingredients to make a recipe. The microwave can take multiple full sets of ingredients to make multiple copies of the same recipe simultaneously (but don&#039;t try to make two different things at once).&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&lt;br /&gt;
| Microwave 1 egg, 1 unit of salt, 1 unit of pepper.&lt;br /&gt;
| 3 animal protein, 3 egg yolk, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Poachedegg.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Poached Egg&lt;br /&gt;
| Microwave 1 egg, 1 unit salt, 1 unit pepper, 1 unit space spice, 5 units water.&lt;br /&gt;
| 3 egg yolk, 1 nutriment, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&lt;br /&gt;
| Microwave 1 egg, 5 units water.&lt;br /&gt;
| 2 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| Microwave 1 meat, 1 Bun.&lt;br /&gt;
| 3 nutriment, 13 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| Combine 1 Cutlet/Meatball with 1 Bun.&lt;br /&gt;
| 3 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Burger&lt;br /&gt;
| Combine 1 cheese wedge with 1 Burger.&lt;br /&gt;
| 2 animal protein, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Burger&lt;br /&gt;
| Microwave 1 Bun, 1 brain.&lt;br /&gt;
| 7 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 blood&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Roburger&lt;br /&gt;
| Microwave 1 Bun, 1 robot head.&lt;br /&gt;
| 2 nutriment, 1 animal protein, 5% probability of &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&lt;br /&gt;
| Microwave 1 Bun, 1 xeno-meat.&lt;br /&gt;
| 15 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearburger.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bearburger&lt;br /&gt;
| Microwave 1 Bun, 1 bear meat.&lt;br /&gt;
| 10 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpsandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fillet -o- Carp Sandwich&lt;br /&gt;
| Microwave 1 Bun, 1 carp fillet.&lt;br /&gt;
| 10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubuger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&lt;br /&gt;
| Microwave 1 Bun, 1 Tofu.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghostbur.PNG|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ghost Burger&lt;br /&gt;
| Microwave 1 Bun, 1 ectoplasm.&lt;br /&gt;
| 2 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:clownburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Clown Burger&lt;br /&gt;
| Microwave 1 Bun, 1 clown wig and mask.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mimeburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mime Burger&lt;br /&gt;
| Microwave 1 Bun, 1 beret.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&lt;br /&gt;
| Microwave 1 Sausage, 1 Bun.&lt;br /&gt;
| 19 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Microwaved Bacon&lt;br /&gt;
| Microwave 1 Raw Bacon&lt;br /&gt;
| .3 animal protein, 1 unit Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon Stick.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggpop&lt;br /&gt;
| Combine 1 Bacon with 1 Boiled Egg.&lt;br /&gt;
| 3 animal protein, 1 egg&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon and Eggs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;bacon and eggs&lt;br /&gt;
| Combine 1 Bacon with 1 Fried Egg.&lt;br /&gt;
| 3 animal protein, 1 egg&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Fillet&lt;br /&gt;
| Microwave or combine 1 Katsu and 1 Bun.&lt;br /&gt;
| 5 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&lt;br /&gt;
| Microwave 2 balls of dough, 10 units sugar.&lt;br /&gt;
| 8 nutriment, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&lt;br /&gt;
| Microwave 1 ball of dough, 1 meatball.&lt;br /&gt;
| 2 nutriment, 6 animal protein, 5 tricordrazine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Warm Donk Pocket&lt;br /&gt;
| Microwave 1 Donk Pocket.&lt;br /&gt;
| 2 nutriment, 2 animal protein, 5 tricordrazine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donk Pocket&lt;br /&gt;
| Allow a warm Donk Pocket to cool.&lt;br /&gt;
| 2 nutriment, 2 or 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&lt;br /&gt;
| Microwave 1 flat dough, 1 apple.&lt;br /&gt;
| 4 nutriment, 1 animal protein&lt;br /&gt;
&lt;br /&gt;
For some reason, this is not an oven recipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Bun&lt;br /&gt;
| Microwave 1 raw cutlet, 1 dough slice, 1 unit space spice, 5 units water.&lt;br /&gt;
| 5 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard Bun&lt;br /&gt;
| Microwave 1 dough slice, 3 units egg yolk, 1 unit space spice, 5 units water.&lt;br /&gt;
Don&#039;t use a whole egg, or it will end up as a boiled egg.&lt;br /&gt;
| 6 nutriment, 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Momo&lt;br /&gt;
| Microwave 1 chicken meat, 3 dough slices, 2 units space spice, 5 units water.&lt;br /&gt;
| 7 nutriment, 6 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Momo&lt;br /&gt;
| Microwave 1 carrot, 1 cabbage, 3 dough slices, 2 units space spice, 5 units water.&lt;br /&gt;
| 10 nutriment, 4 space spice, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesepmelet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Du Fromage&lt;br /&gt;
| Microwave 6 units egg yolk, 2 cheese wedges.&lt;br /&gt;
| 16 animal protein, 6 egg yolk &lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&lt;br /&gt;
| Microwave 1 ball of dough, 5 units milk, 5 units sugar.&lt;br /&gt;
| 6 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&lt;br /&gt;
| Microwave 2 cheese wedges, 1 eggplant.&lt;br /&gt;
| 6 nutriment, 8 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Wafers&lt;br /&gt;
| Microwave 10 units flour, 1 soybean.&lt;br /&gt;
| 10 nutriment, 1 soy milk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&lt;br /&gt;
| Microwave 1 flat dough, 1 berry.&lt;br /&gt;
| 4 nutriment, 7 berry juice, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&lt;br /&gt;
| Microwave 5 units soy sauce, 1 xeno-meat.&lt;br /&gt;
| 12 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;(Human)-kabob&lt;br /&gt;
| Microwave 2 human meat, 1 metal rod.&lt;br /&gt;
| 26 animal protein&lt;br /&gt;
May break the microwave. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-kabob&lt;br /&gt;
| Microwave 2 meat, 1 metal rod.&lt;br /&gt;
| 26 animal protein&lt;br /&gt;
May break the microwave. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&lt;br /&gt;
| Microwave 2 tofu, 1 metal rod.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
May break the microwave.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&lt;br /&gt;
| Microwave 1 potato, 1 cheese wedge.&lt;br /&gt;
| 3 nutriment, 7 animal protein, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Fries&lt;br /&gt;
| Microwave 1 Space Fries, 1 cheese wedge.&lt;br /&gt;
| 4 nutriment, 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chilicheesefries.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chili Cheese Fries&lt;br /&gt;
| Microwave 1 Space Fries, 1 Hot Chili, 1 cheese wedge.&lt;br /&gt;
| 9 nutriment, 9 animal protein, &amp;lt;span style=&amp;quot;Color: Blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi_Roll.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ouerean Carp Log&lt;br /&gt;
| Microwave 1 carp meat, 1 cabbage, 1 boiled rice.&lt;br /&gt;
| 6 seafood, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&lt;br /&gt;
| Microwave 1 corn.&lt;br /&gt;
| 2 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatstake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Steak&lt;br /&gt;
| Microwave 1 unit salt, 1 unit pepper, 1 meat (any type).&lt;br /&gt;
| 13 animal protein, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&lt;br /&gt;
| Microwave 5 units water, 5 units vodka, 5 units psilocybin.&lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&lt;br /&gt;
| Microwave 5 units water, 5 units vodka, 5 units amatoxin.&lt;br /&gt;
|6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&lt;br /&gt;
| Microwave 10 units water, 1 meatball, 1 carrot, 1 potato.&lt;br /&gt;
| 11 animal protein, 5 water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegesoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&lt;br /&gt;
| Microwave 10 units water, 1 carrot, 1 corn, 1 eggplant, 1 potato.&lt;br /&gt;
| 8 nutriment, 5 water, 3 corn oil, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&lt;br /&gt;
| Microwave 10 units water, 1 nettle, 3 units egg yolk, 1 potato.&lt;br /&gt;
| 8 nutriment, 5 water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 sulphuric acid&amp;lt;/span&amp;gt;, 2 potato juice, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&lt;br /&gt;
| Microwave 20 units water. Yep.&lt;br /&gt;
| 10 water, 25% chance of 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&lt;br /&gt;
| Microwave 1 meat, 1 chili pepper, 1 tomato.&lt;br /&gt;
| 3 nutriment, 12 animal protein &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 capsaicin&amp;lt;/span&amp;gt;, 4 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&lt;br /&gt;
| Microwave 1 meat, 1 ice pepper, 1 tomato.&lt;br /&gt;
| 3 nutriment, 12 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 frost oil&amp;lt;/span&amp;gt;, 4 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Stew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Stew&lt;br /&gt;
| Microwave 10 units water, 2 adhomai meat, 2 dirtberries, 1 mushroom, 1 messas tear.&lt;br /&gt;
| 4 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_soup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root soup&lt;br /&gt;
| Microwave 2 earthenroot,  10 units water, 1 space spice, 1 sodium chloride.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Spicy_Clams.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Ras&#039;val clams&lt;br /&gt;
| Microwave 2 clams, 1 cabbage, 1 chili, 1 capsaicin, 1 spacespice.&lt;br /&gt;
| 4 seafood, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spell.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spell Burger&lt;br /&gt;
| Microwave 1 Burger, 1 wizard hat.&lt;br /&gt;
| 6 nutriment, 3 or 13 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbite.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&lt;br /&gt;
| Microwave 1 Burger, 3 meat, 3 egg yolk.&lt;br /&gt;
| 40 animal protein, 4 nutriment, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish &amp;amp; Chips&lt;br /&gt;
| Microwave 1 Space Fries, 1 carp meat.&lt;br /&gt;
| 3 nutriment, 6 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&lt;br /&gt;
| Microwave 2 bread slices, 1 Meat Steak, 1 cheese wedge.&lt;br /&gt;
Custom sandwiches can be made by combining items with a bread slice, but use this recipe for others that call for a sandwich as an ingredient.&lt;br /&gt;
| 3 nutriment, 20.4 animal protein, 1.2 egg yolk, 1 salt, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&lt;br /&gt;
| Microwave 1 Sandwich.&lt;br /&gt;
| 3 nutriment, 23.4 animal protein, 1.2 egg yolk, 1 salt, 1 pepper, 2 carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&lt;br /&gt;
| Microwave 2 bread slices, 1 cheese wedge.&lt;br /&gt;
| 3 nutriment, 8.4 animal protein, 1.2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Microwave 10 units water, 2 tomatoes.&lt;br /&gt;
| Drinking this makes you feel like a vampire. A tomato vampire.&lt;br /&gt;
5 nutriment, 14 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&lt;br /&gt;
| Microwave 2 balls of dough, 10 units sugar, 5 units psilocybin.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 psilocybin&amp;lt;/span&amp;gt;, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&lt;br /&gt;
| Microwave 10 units water, 1 meat, 1 tomato, 1 potato, 1 carrot, 1 eggplant, 1 chantrelle mushroom.&lt;br /&gt;
| 6 nutriment, 13 animal protein, 7 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 imidazoline&amp;lt;/span&amp;gt;, 5 water, 2 potato juice, 1 carrot juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearstew.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Stew&lt;br /&gt;
| Microwave 10 units water, 1 bluespace bear meat, 1 tomato, 1 potato, 1 carrot, 1 eggplant, 1 chantrelle mushroom.&lt;br /&gt;
| 6 nutriment, 4 animal protein, 5 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Microwave 1 bread slice, 5 units cherry jelly or slime jelly.&lt;br /&gt;
Slime jelly will poison someone who eats it.&lt;br /&gt;
| 1 nutriment, 0.2 animal protein, 0.6 egg yolk, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeytoast.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeyed Toast&lt;br /&gt;
| Microwave 1 bread slice, 5 units honey.&lt;br /&gt;
| 1 nutriment, 0.2 animal protein, 0.6 egg yolk, 5 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Milosoup&lt;br /&gt;
| Microwave 10 units water, 2 tofu, 2 soy dope.&lt;br /&gt;
| 8 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&lt;br /&gt;
| Microwave 2 soy dope, 1 carrot, 1 tomato.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 1 carrot juice, 2 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spagettiboiled.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&lt;br /&gt;
| Microwave 5 units water, 1 spaghetti (uncooked).&lt;br /&gt;
| 2 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lomein.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lo Mein&lt;br /&gt;
| Microwave 5 units water, 5 units soy sauce, 1 carrot, 1 cabbage, 1 spaghetti (uncooked).&lt;br /&gt;
| 6 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&lt;br /&gt;
| Microwave 5 units water, 10 units rice.&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedrice.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Rice&lt;br /&gt;
| Microwave 5 units water, 10 units rice, 5 units soy sauce, 1 carrot, 1 cabbage.&lt;br /&gt;
| 6 nutriment, 5 rice, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risotto.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto&lt;br /&gt;
| Microwave 5 units wine, 10 units rice, 1 unit space spice, 1 chantrelle mushroom.&lt;br /&gt;
| 6 mushroom, 4 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bibimbap.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bibimbap&lt;br /&gt;
| Microwave 5 units rice, 1 cutlet, 1 egg, 1 carrot, 1 cabbage, 1 chantrelle mushroom, 2 units space spice. &lt;br /&gt;
| 6 animal protein, 3 egg yolk, 3 space spice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&lt;br /&gt;
| Microwave 5 units milk, 10 units rice.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Microwave 5 units water, 1 spaghetti (uncooked), 2 tomatoes.&lt;br /&gt;
| 6 nutriment, 14 tomato juice, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti &amp;amp; Meatballs&lt;br /&gt;
| Microwave 5 units water, 1 spaghetti (uncooked), 2 meatballs.&lt;br /&gt;
| 4 nutriment, 10.33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&lt;br /&gt;
| Microwave 5 units water, 1 spaghetti (uncooked), 4 meatballs.&lt;br /&gt;
| 4 nutriment, 16.33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbite.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&lt;br /&gt;
| Microwave 1 Big Bite Burger, 1 ball of dough, 1 meat, 1 tomato, 1 Boiled Egg, 1 cheese wedge, 5 units salt, 5 units pepper.&lt;br /&gt;
| 25 nutriment, 25 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&lt;br /&gt;
| Microwave 5 units water, 5 units sugar, 1 apple.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&lt;br /&gt;
| Microwave 1 bun, 5 units of cherry jelly or slime jelly.&lt;br /&gt;
Slime jelly will poison someone who eats it.&lt;br /&gt;
| 5 nutriment, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&lt;br /&gt;
| Microwave 2 bread slices, 5 units wine.&lt;br /&gt;
| 2 nutriment, 0.4 animal protein, 1.2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysandwich.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&lt;br /&gt;
| Microwave 2 bread slices, 5 units cherry jelly or slime jelly.&lt;br /&gt;
| 2 nutriment, 5 cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 slime jelly&amp;lt;/span&amp;gt;, .4 animal protein, 1.6 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Microwave 30 units blood!&lt;br /&gt;
| Smells like copper...&lt;br /&gt;
2 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 blood&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- These two are totally missing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| Missing Sprite&lt;br /&gt;
|&#039;&#039;&#039;Slime Soup&lt;br /&gt;
| Microwave 10 units of water, 5 units of slime jelly.&lt;br /&gt;
| 10 Water, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Missing Sprite&lt;br /&gt;
|&#039;&#039;&#039;Boiled slime Core&lt;br /&gt;
| Microwave 5 units of water, 1 slime core&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;35 Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Chocegg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&lt;br /&gt;
| Microwave 1 egg, 1 chocolate bar.&lt;br /&gt;
| 3 nutriment, 4 sugar, 4 coco, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&lt;br /&gt;
| Microwave 1 cutlet, 1 meatball.&lt;br /&gt;
| 12 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&lt;br /&gt;
| Deep fry one battered fish fillet.&lt;br /&gt;
| 7 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 carpotoxin&amp;lt;/span&amp;gt;, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&lt;br /&gt;
| Microwave 10 units water, 1 Burned Mess, 1 tofu, 3 egg yolk, 1 cheese wedge.&lt;br /&gt;
| Always contains 4 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3+ toxin&amp;lt;/span&amp;gt;, and 1+ carbon.&lt;br /&gt;
Possible other reagents: nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, water, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;imidazoline&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit&lt;br /&gt;
| Microwave 1 plump helmet mushroom, 5 units water, 5 units flour.&lt;br /&gt;
| 5 nutriment, 10% chance of 8 nutriment and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&lt;br /&gt;
| Microwave 5 units water, 5 units milk, 1 chantrelle mushroom.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:redcurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Curry&lt;br /&gt;
| Microwave 2 cutlets, 5 units cream, 2 units space spice, 5 units rice.&lt;br /&gt;
| 6 animal protein, 2 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greencurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Green Curry&lt;br /&gt;
| Microwave 2 tofu, 1 chili pepper, 5 units cream, 2 units space spice, 5 units rice.&lt;br /&gt;
| 5 tofu, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;, 1 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:yellowcurry.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Yellow Curry&lt;br /&gt;
| Microwave 2 peanuts, 1 potato, 5 units of cream, 2 units space spice, 5 units rice.&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&lt;br /&gt;
| Microwave 5 units water, 5 units soy sauce, 6 units egg yolk, 1 chantrelle mushroom.&lt;br /&gt;
| 5 animal protein, 6 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&lt;br /&gt;
| Microwave 10 units water, 1 white beet, 1 cabbage.&lt;br /&gt;
| &amp;quot;Wait, how do you spell it again..?&amp;quot;&lt;br /&gt;
8 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&lt;br /&gt;
| Microwave 2 cabbage, 1 tomato, 1 carrot, 1 apple.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 imidazoline&amp;lt;/span&amp;gt;, 2 tomato juice, 1 carrot juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&lt;br /&gt;
| Microwave 1 ambrosia deus, 1 golden apple.&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 The Doctor&#039;s Delight&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 tricordrazine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 bicaridine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 synaptizine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 space drugs&amp;lt;/span&amp;gt;, 3 gold.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&lt;br /&gt;
| Microwave 3 ambrosia vulgaris, 1 potato, 1 meatball.&lt;br /&gt;
| 6 nutriment, 5 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 space drugs&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 bicaridine&amp;lt;/span&amp;gt;, 2 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&lt;br /&gt;
| Microwave 1 Bread, 5 units water, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 3 nutriment, 1 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&lt;br /&gt;
| Microwave 2 tofu, 1 Stuffing.&lt;br /&gt;
| 12 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;, 1 animal protein, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&lt;br /&gt;
| Microwave 1 dough slice, 1 cutlet, 1 cheese wedge.&lt;br /&gt;
Alternatively, microwave 1 tortilla, 1 cutlet, 1 cheese wedge.&lt;br /&gt;
| 4 nutriment, 10.3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chip_basket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chip Basket&lt;br /&gt;
| Microwave 1 tortilla, 1 salt.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nachos.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nachos&lt;br /&gt;
| Microwave 1 chip basket, 1 cheese wedge.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:salsadip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Salsa Dip&lt;br /&gt;
| Microwave 1 chili pepper, 1 tomato, 1 lime, 1 space spice, 1 salt, 1 pepper.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guacdip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Guacamole Dip&lt;br /&gt;
| Microwave 1 tofu, 1 chili pepper, 1 lime, 1 space spice, 1 salt, 1 pepper.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
Don&#039;t tell anyone there&#039;s no avocado in it. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesedip.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Sauce&lt;br /&gt;
| Microwave 1 cheese wedge, 1 chili pepper, 1 tomato, 1 space spice, 1 salt, 1 pepper.&lt;br /&gt;
Dip chips or nachos in this!&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burrito&lt;br /&gt;
| Microwave 1 tortilla, 2 meatballs, 1 space spice.&lt;br /&gt;
| 6 nutriment, animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:veganburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burrito (Vegan)&lt;br /&gt;
| Microwave 1 tortilla, 1 tofu.&lt;br /&gt;
| 6 nutriment, 4 tofu&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spicyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burrito (Spicy)&lt;br /&gt;
| Microwave 1 burrito, 2 chili&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burrito (Cheesy)&lt;br /&gt;
| Microwave 1 burrito, 1 cheesewedge.&lt;br /&gt;
| 6 nutriment, animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyspicyburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burrito (Cheesy/Spicy)&lt;br /&gt;
| Microwave 1 burrito, 1 cheesewedge, 2 chili.&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin &lt;br /&gt;
|-&lt;br /&gt;
|[[File:hellburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burrito (Hell)&lt;br /&gt;
| Microwave 1 burrito spicy, 10 chili.&lt;br /&gt;
| 6 nutriment, animal protein, capsaicin&lt;br /&gt;
While it may be a great Burrito, the peppers will still make it unpleasant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:mysteryburrito.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burrito (Mystery)&lt;br /&gt;
| Microwave 1 burrito, 1 mystery soup.&lt;br /&gt;
| 6 nutriment, ???&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&lt;br /&gt;
| Microwave 5 units sugar, 5 units frost oil.&lt;br /&gt;
| 1 mint toxin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfest_of_Guwandi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast of champions&lt;br /&gt;
| Microwave 1 sausage, 1 omelette, 1 meatsteak.&lt;br /&gt;
| 6 animal protein, 4 egg.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghresian Sea Delight.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Moghresian Sea delight&lt;br /&gt;
| Microwave 3 eggs, 15 units blood.&lt;br /&gt;
| 4 egg.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Sun Special&lt;br /&gt;
| Microwave 1 sausage, 1 cheese wedge&lt;br /&gt;
| 2 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hatchling Surprise.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hatchling Suprise&lt;br /&gt;
| Microwave 1 poached egg, 3 bacon.&lt;br /&gt;
| 2 egg, 4 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat Pancake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pancake&lt;br /&gt;
| Microwave 3 meatball, 1 omelette.&lt;br /&gt;
| 2 egg, 6 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chilied Eggs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chilied Eggs&lt;br /&gt;
| Microwave 1 hotchili, 3 boiled egg.&lt;br /&gt;
| 6 egg, 2 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffed Meatball.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Meatball&lt;br /&gt;
| Microwave 1 meatball, 1 cheese wedge, 1 cabbage.&lt;br /&gt;
| 4 animal protein.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seared Carp.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Korlaaskak&lt;br /&gt;
| Microwave 6 carp meat, 1 cabbage, 1 lime, 1 units space spice.&lt;br /&gt;
| 12 seafood.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedkois.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried K&#039;ois&lt;br /&gt;
| Microwave 1 k&#039;ois spore&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca. Curiously, not fried in the fryer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiskebab3.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Kebab&lt;br /&gt;
| Combine up to 3 Fried K&#039;ois with 1 metal rod.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6/12/18 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9/12/15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Soup&lt;br /&gt;
| Use a rolling pin on 1 Fried K&#039;ois.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiswaffles.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Waffles&lt;br /&gt;
| Microwave 1 K&#039;ois Soup.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisjelly.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Jelly&lt;br /&gt;
| Microwave 1 K&#039;ois Soup, 2 k&#039;ois spores.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything but Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&lt;br /&gt;
| Created when you try to microwave an invalid recipe. It may also break or dirty the microwave.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ toxin&amp;lt;/span&amp;gt;, 3+ carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Baconburger.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&lt;br /&gt;
| Microwave a bun, meat, and three bacon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NT muffin.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;NT Muffin&lt;br /&gt;
| Microwave a plump helment biscuit, sausage, fried egg, and cheese wedge.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fishtaco.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish taco&lt;br /&gt;
| Microwave 1 carp meat, 1 tortilla, 1 lemon, and 1 chili pepper&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BLT.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&lt;br /&gt;
| Microwave two bread, two bacon, one tomato and one cabbage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Porkbowl.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Porkbowl&lt;br /&gt;
| Microwave 10 rice, 5 water, 1 bacon.&lt;br /&gt;
| 4 protein, 6 rice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berrymuffin.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Berrymuffin&lt;br /&gt;
| Microwave 5 sugar, 5 milk, 1 dough ball, 1 berry.&lt;br /&gt;
| 6 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashedpotato.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nashed potato&lt;br /&gt;
| Microwave 1 potato.&lt;br /&gt;
| 4 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionrings.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Rings&lt;br /&gt;
| Microwave 1 onion, 1 doughslice.&lt;br /&gt;
| 5 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Onionsoup&lt;br /&gt;
| Microwave 1 onion, 10 water.&lt;br /&gt;
| 5 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
[[File:oven.gif|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Before you can use the oven, it must be preheated. Right-click and select Toggle Power to turn it on. Preheating takes several minutes, but after a short while it can be used to cook even if not fully preheated. The food will cook more slowly until preheating is complete. Examine the oven while next to it to see how hot it is. &lt;br /&gt;
**You can alt+click the oven to open and close the oven door.&lt;br /&gt;
**If the oven door is left open, heat will escape. Make sure it&#039;s closed, especially when cooking and preheating!&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the oven, use the food directly on the oven, which will place it into an empty oven tray. If you want to cook a recipe that requires multiple ingredients, remove one of the oven trays, put all recipe ingredients into it, and then put the tray back in the oven. &lt;br /&gt;
&lt;br /&gt;
*The oven can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single tray. &lt;br /&gt;
**Any leftover reagents will be absorbed into the cooked foods. &lt;br /&gt;
*When not making a recipe the oven can also be used to just bake any food, which will cook it, give it a nice brown colour.&lt;br /&gt;
&lt;br /&gt;
*The oven can also be used for Combination Cooking, which allows you to make custom bread, pies, cakes, and pizzas with whatever fillings/toppings you want. To do this, right click and Choose Output, select the combine target, and then insert an oven tray full of ingredients. &lt;br /&gt;
**The quantity of stuff used to make it will determine the size of the result.&lt;br /&gt;
**Combination Cooking can only make one item at a time - whatever output is set will only work for the next item cooked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ovenchips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven chips&lt;br /&gt;
| Bake 1 raw potato sticks.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionaroast.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Diona Roast&lt;br /&gt;
| Bake 1 Diona nymph, 1 apple, 5 units polytrinic acid. &lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ribplate.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rib Plate&lt;br /&gt;
| Bake 1 meat, 5 units honey, 2 units space spice, 1 unit black pepper.&lt;br /&gt;
Obtain honey from beehives, or small amounts by grinding up the Messa&#039;s tear plant.&lt;br /&gt;
| 6 animal protein, 5 honey, 2 triglyceride, 1 black pepper &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven-cooked Bacon&lt;br /&gt;
| Bake 6 raw bacon, 1 butter/nutri-spread&lt;br /&gt;
Mass baked Bacon.&lt;br /&gt;
| .3 animal protein, 1 unit Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread Loaf&lt;br /&gt;
| Bake 3 meat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 20 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread&lt;br /&gt;
| Bake 3 xeno-meat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 32.5 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;7.5 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthbread&lt;br /&gt;
| Bake 3 synthmeat, 3 balls of dough, 3 cheese wedges.&lt;br /&gt;
| 10 nutriment, 20 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananabread.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&lt;br /&gt;
| Bake 3 balls of dough, 5 units milk, 15 units sugar, 1 banana.&lt;br /&gt;
| 20 nutriment, 21 banana juice, 3 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun&lt;br /&gt;
|Bake 1 dough.&lt;br /&gt;
|3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeybun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeybun&lt;br /&gt;
|Bake 1 dough, 5 honey.&lt;br /&gt;
|3 nutriment, 5 honey, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Bread&lt;br /&gt;
| Bake 3 tofu, 3 cheese wedges, 3 balls of dough.&lt;br /&gt;
| 30 nutriment, 15 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&lt;br /&gt;
| Bake 2 balls of dough, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 6 nutriment, 1 pepper, 1 salt, 2 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&lt;br /&gt;
| Bake 1 flat dough.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&lt;br /&gt;
| Bake 2 balls of dough, 2 cheese wedges.&lt;br /&gt;
| 5 nutriment, 25 animal protein.&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread&lt;br /&gt;
| Bake 4 balls of dough, 1 unit salt.&lt;br /&gt;
| 6 nutriment, 1 animal protein, 3 egg yolk&lt;br /&gt;
Sliceable: Makes 5 slices. Bread slices can be turned into custom sandwiches by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pancakes.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&lt;br /&gt;
| Bake 2 flatdough, 2 berries.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&lt;br /&gt;
| Bake 1 meat, 1 flat dough.&lt;br /&gt;
| 20 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&lt;br /&gt;
| Bake 1 tofu, 1 flat dough.&lt;br /&gt;
| 10 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xpie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Pie&lt;br /&gt;
| Bake 1 xeno-meat, 1 flat dough.&lt;br /&gt;
| 17 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&lt;br /&gt;
| Bake 1 flat dough, 1 banana, 5 units sugar.&lt;br /&gt;
| 4 nutriment, 6 banana juice, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&lt;br /&gt;
| Bake 1 cherry, 1 flat dough, 10 units sugar.&lt;br /&gt;
| 4 nutriment, 1 sugar, 1 cherry jelly, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&lt;br /&gt;
| Bake 1 pumpkin, 10 units flour, 3 units egg yolk, 5 units milk, 5 units sugar.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&lt;br /&gt;
| Bake 10 units flour, 1 egg, 1 golden apple, 5 units milk, 5 units sugar.&lt;br /&gt;
| 8 nutriment, 8 gold, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:keylimepie.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Key Lime Pie&lt;br /&gt;
| Bake 2 limes, 10 units flour, 3 units egg yolk, 5 units milk, 5 units sugar.&lt;br /&gt;
| 16 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&lt;br /&gt;
| Bake 1 flat dough, 5 units amatoxin.&lt;br /&gt;
| 5 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 psilocybin&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.GIF|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&lt;br /&gt;
| Bake 1 flat dough, 1 plump helmet.&lt;br /&gt;
| 8 nutriment, 1 animal protein, 10% chance of &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quiche.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Quiche&lt;br /&gt;
| Bake 9 units egg yolk, 10 units flour, 5 units milk, 1 cheese wedge&lt;br /&gt;
| 10 nutriment, 10 cheese&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&lt;br /&gt;
| Bake 1 ball of dough, 1 chocolate bar, 10 units milk, 10 units sugar.&lt;br /&gt;
Makes four cookies.&lt;br /&gt;
| 5 nutriment, 2 sugar, 2 coco, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&lt;br /&gt;
| Bake 1 dough slice, 5 units sugar, 1 piece of paper (optional).&lt;br /&gt;
Write something on the paper to serve as the fortune!&lt;br /&gt;
| 3 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&lt;br /&gt;
| Bake 1 ball of dough, 1 poppy.&lt;br /&gt;
| 10 nutriment, 1 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 bicaridine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&lt;br /&gt;
| Bake 1 dough slice, 1 unit salt.&lt;br /&gt;
| 1 nutriment, .3 animal protein&lt;br /&gt;
You might also get these by gibbing a parrot! In that case, they have 5.4 nutriment, for some reason.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheese_Cracker.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Supreme Cheese Toast&lt;br /&gt;
| Bake 1 butter/nutri-spread, 1 bread slice, 1 cheese wedge, 1 unit space spice.&lt;br /&gt;
| 8 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&lt;br /&gt;
| Bake 1 cutlet, 2 chilis, 1 corn.&lt;br /&gt;
Alternatively, bake 1 tortilla, 1 cutlet, 2 chili peppers.&lt;br /&gt;
| 9 animal protein, 2 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 capsaicin&amp;lt;/span&amp;gt;, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey&#039;s Delight&lt;br /&gt;
| Bake 1 monkey cube, 10 units flour, 1 banana, 1 unit salt, 1 unit pepper.&lt;br /&gt;
| 20 animal protein, 6 banana, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:regularcake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk.&lt;br /&gt;
| 20 nutriment.&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 3 carrots.&lt;br /&gt;
| 25 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 2 cheese wedges.&lt;br /&gt;
| 10 nutriment, 19 animal protein&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units orange juice, 1 orange.&lt;br /&gt;
| 20 nutriment, 1 orange juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units lime juice, 1 lime.&lt;br /&gt;
| 20 nutriment, 1 lime juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 3 units lemon juice, 1 lemon.&lt;br /&gt;
| 20 nutriment, 1 lemon juice&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 5 units sugar, 9 units egg yolk, 4 units coco, 1 chocolate bar.&lt;br /&gt;
| 20 nutriment, 4 sugar, 4 coco powder&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:birthday.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 1 red candle.&lt;br /&gt;
| 20 nutriment, 10 sprinkles&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|[[File:applecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 2 apples.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:Braincake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brain Cake&lt;br /&gt;
| Bake 5 units milk, 15 units flour, 15 units sugar, 9 units egg yolk, 1 brain.&lt;br /&gt;
| 5 nutriment, 20 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 alkysine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 blood&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 5 slices.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|[[File:brownies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&lt;br /&gt;
| Bake 10 units brownie mix, 3 units egg yolk.&lt;br /&gt;
| 8 nutriment, 2 brownie mix&lt;br /&gt;
Sliceable: Makes 4 pieces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cosmicbrownies.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Brownies&lt;br /&gt;
| Bake 10 units brownie mix, 3 units egg yolk, 1 ambrosia vulgaris.&lt;br /&gt;
| 8 nutriment, 4 brownie mix, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4 space drugs&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 bicaridine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 toxin&amp;lt;/span&amp;gt;&lt;br /&gt;
Sliceable: Makes 4 pieces.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&lt;br /&gt;
| Bake 1 flat dough, 4 cheese wedges, 1 tomato.&lt;br /&gt;
| 35 nutriment, 8 tomato juice, 7 animal protein&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&lt;br /&gt;
| Bake 1 flat dough, 3 meat, 1 cheese wedge, 1 tomato.&lt;br /&gt;
Substituting synthetic meat from chemistry will also work.&lt;br /&gt;
| 40 animal protein, 10 nutriment&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&lt;br /&gt;
| Bake 1 flat dough, 5 chantrelle mushrooms, 1 cheese wedge, 1 tomato.&lt;br /&gt;
| 35 nutriment, 10 animal protein, 2 tomato juice&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegepizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 1 eggplant, 1 carrot, 1 corn, 1 tomato.&lt;br /&gt;
| 30 nutriment, 6 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;9 imidazoline&amp;lt;/span&amp;gt;, 5 animal protein&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 3 synthflesh, 1 tomato.&lt;br /&gt;
| 40 animal protein, 10 nutriment&lt;br /&gt;
Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pineapple_pizza.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pineapple Pizza&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 2 pineapple rings&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat_pocket.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pocket&lt;br /&gt;
| Bake 1 flat dough, 1 meat ball, 1 cheese wedge&lt;br /&gt;
| Results in 2 units&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Bacon Flatbread&lt;br /&gt;
| Bake 1 flat dough, 1 cheese wedge, 4 bacon, 2 tomatoes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Truffle.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Truffle&lt;br /&gt;
| Bake 1 chocolate bar, 2 coco powder, 5 cream&lt;br /&gt;
| Results in 4 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Croissant&lt;br /&gt;
| Bake 1 dough, 1 sodium chloride, 5 water, 5 milk&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajcadny.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Sugar Tree Candy&lt;br /&gt;
| Bake 5 units fatshouter milk, 3 units egg, 1 dough, 2 sugar tree fruits.&lt;br /&gt;
| 26 nutriments.&lt;br /&gt;
Makes a total of 26 candy cubes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Bread&lt;br /&gt;
| Bake 1 dirtberries, 1 unit space spice, and 1 flatbread.&lt;br /&gt;
| 5 Nutriments.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Hardbread&lt;br /&gt;
| Bake 3 Adhomian Bread and 1 unit of space spice.&lt;br /&gt;
| 15 Nutriments.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deepfryer===&lt;br /&gt;
[[File:fryer.gif|50px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Before you can use the fryer, it must be preheated. Right-click and select Toggle Power to turn it on. Heating up takes a while, so be sure to do it early. Prepare other ingredients while it warms up!&lt;br /&gt;
*The deep fryer has an oil level that you should keep an eye on - cooking efficiency will fall as it drops, and it starts off at a randomized level. For optimal cooking, keep the oil topped up to the maximum. &lt;br /&gt;
**You can sometimes find a spare tank of cooking oil in the maintenance behind the kitchen. Otherwise, you can order one from cargo.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the fryer, use the food directly on it, which will place that item into an empty fryer basket. If you want to cook a recipe that requires multiple ingredients, remove one of the fryer baskets by clicking the fryer with an empty hand, and put all your ingredients into the basket. Once everything for the recipe is inside, put the basket back in the fryer. &lt;br /&gt;
&lt;br /&gt;
*The fryer can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single basket. &lt;br /&gt;
**Many fryer recipes require an ingredient to be coated in batter or beer-batter for the recipe to work. See the next section for an explanation of battering foods.&lt;br /&gt;
**Any leftover reagents will be absorbed into the cooked foods. &lt;br /&gt;
*When not making a recipe the fryer can also be used to just &amp;quot;deep fry&amp;quot; any food, which will cook it, give it a nice brown color, and add some extra nutrition to it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batteredsausage.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Battered Sausage&lt;br /&gt;
| Fry 1 Sausage, battered.&lt;br /&gt;
| 6 protein, 1.7 batter, 1.5 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corndog.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Corndog&lt;br /&gt;
| Fry 1 Sausage, 1 batter, &lt;br /&gt;
| 4 nutriment, 12 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pizzacrunch.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Crunchy Pizza&lt;br /&gt;
| Fry 1 Pizza Slice, battered.&lt;br /&gt;
| 25 nutriment, 6.5 batter, 4 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cubancarp.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Carp&lt;br /&gt;
| Fry 1 chili, 1 ball of dough, 1 carp meat.&lt;br /&gt;
| 3 seafood, 3 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet and Sour.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet and Sour&lt;br /&gt;
| Fry 1 Bacon, 1 cutlet, 5 soysauce, 10 batter.&lt;br /&gt;
| 3 protein, 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar.&lt;br /&gt;
| 3 nutriment, 1 sprinkles (3 if frosted), 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut (Chaos)&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar, 10 units Hot Sauce, 10 units Cold Sauce.&lt;br /&gt;
| Always: 2 nutriment, 1 sprinkles (3 if frosted), 1 animal protein&lt;br /&gt;
Chance of containing an additional 3 units of one of the following: nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, sprinkles, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;phoron&amp;lt;/span&amp;gt;, coco,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, banana, berry juice, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jdonut1.gif|50px]][[File:jdonut2.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut (Jelly)&lt;br /&gt;
| Fry 1 ball of dough, 10 units sugar, 10 units of berry juice/cherry jelly/slime Jelly.&lt;br /&gt;
| 3 nutriment, 1 sprinkles (3 if frosted), 5 berry juice or cherry jelly or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedmushroom.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Mushroom&lt;br /&gt;
| Fry 1 plump helmet mushroom, beer-battered.&lt;br /&gt;
| 4 nutriment, 2 protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:funnelcake.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Funnel Cake&lt;br /&gt;
| Fry 10 batter, 5 sugar.&lt;br /&gt;
| 10 batter, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jalapenopop.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Jalapeno Popper&lt;br /&gt;
| Fry 1 chili, battered.&lt;br /&gt;
| 1.5 nutriment, 0.3 batter, 0.15 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Katsu.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Katsu&lt;br /&gt;
| Fry 1 chicken meat, beer-battered.&lt;br /&gt;
| 6 protein, 2 beer batter, 1 oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pisanggoreng.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pisang Goreng&lt;br /&gt;
| Fry 2 bananas, battered.&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risottoballs.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto Balls&lt;br /&gt;
| Fry 1 salt, 1 black pepper, 1 Risotto, battered.&lt;br /&gt;
| 2 nutriment, 4 rice, 1 black pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&lt;br /&gt;
| Fry 1 raw potato sticks.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Batter===&lt;br /&gt;
&lt;br /&gt;
You can coat food in batter before putting it in the deepfryer!&lt;br /&gt;
*Nearly everything you can fry can be coated in batter. &lt;br /&gt;
*Put all of the ingredients of the batter in a container to create the batter, then use a food item on the container to cover it in batter.&lt;br /&gt;
*The ingredients for the batter can be mixed in any kind of container.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Batter&lt;br /&gt;
| Mix 1 egg, 10 units flour, 5 units water, 2 units salt.&lt;br /&gt;
| TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Beerbatter&lt;br /&gt;
| Mix 1 egg, 10 units flour, 5 units beer, 2 units salt.&lt;br /&gt;
| TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intermediate Ingredients===&lt;br /&gt;
These items are usually steps on the way to more complicated recipes. Try to prepare them while waiting on the oven and the fryer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun&lt;br /&gt;
| Bake 1 ball of dough in the oven.&lt;br /&gt;
| 4 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tortilla.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tortilla&lt;br /&gt;
| Microwave 5 flour, 5 water, 1 salt.&lt;br /&gt;
| 6 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flat Dough.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flat Dough&lt;br /&gt;
| Roll 1 ball of dough with a rolling pin.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
Sliceable: Makes 3 dough slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough Slice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough Slice&lt;br /&gt;
| Cut 1 flat dough with a kitchen knife.&lt;br /&gt;
| 2 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spaghetti.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Cut 1 dough slice with a kitchen knife.&lt;br /&gt;
| 3 nutriment, .33 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg&lt;br /&gt;
| Found in kitchen storage, can be ordered at Cargo, gathered from a chicken that has been fed wheat, or harvested from a mutated eggplant plant.&lt;br /&gt;
| 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&lt;br /&gt;
| Use an egg on any container to break 3 units of egg yolk into it. Eggs can also be ground up in the grinder. Be careful to check whether the a recipe needs egg yolk or whole eggs!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat&lt;br /&gt;
| From butchering most animals and people. The gibber will not accept people unless emagged. Synthetic meat can be created from the Biogenerator in hydroponics, or made by mixing blood and clonexadone.&lt;br /&gt;
| Varying amounts of animal protein and nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw Cutlet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Cutlet&lt;br /&gt;
| Cut 1 meat (any type) with a kitchen knife.&lt;br /&gt;
| 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cutlet&lt;br /&gt;
| Microwave 1 raw cutlet.&lt;br /&gt;
| 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Bacon.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Bacon&lt;br /&gt;
| Cut 1 raw cutlet with a kitchen knife.&lt;br /&gt;
| .3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carp Meat&lt;br /&gt;
| Butcher a dead space carp (using the gibber yields three fillets, cutting with a knife yields one).&lt;br /&gt;
| 3-10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno Meat&lt;br /&gt;
| Butcher a dead giant spider or a xenomorph.&lt;br /&gt;
| 6 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Meat&lt;br /&gt;
| Butcher a dead space bear.&lt;br /&gt;
| ~12 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;, ~9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Huge Mushroom Slice&lt;br /&gt;
| Butcher a dead walking mushroom.&lt;br /&gt;
| ~7 nutriment, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Slice&lt;br /&gt;
| Butcher a dead killer tomato.&lt;br /&gt;
| ~12 nutriment.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Sticks.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Potato Sticks&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 potato with a kitchen knife.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&#039;&#039;&#039;&lt;br /&gt;
| Cut 1 carrot with a kitchen knife.&lt;br /&gt;
| 3 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 imidazoline&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&lt;br /&gt;
| Cut 1 soybean with a kitchen knife.&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reagents/Condiments/Recipes from Blending or Mixing===&lt;br /&gt;
To mix reagents, put them in the same container. You will hear a bubbling sound if mixing is successful.&lt;br /&gt;
*To see exactly what you&#039;ve mixed, use a beaker and then add it to a nearby All-In-One Grinder or ChemMaster machine.&lt;br /&gt;
*Grinding a completed food item in the grinder reduces it to the reagents inside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&lt;br /&gt;
| Process meat or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process cherries from the garden. Rarely, cargo may have containers that you can fill a dispenser with in their warehouse.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Sauce/Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process ice peppers from the garden, or even Xenobotany. Lowers body temperature, causes shivering, and removes capsaicin from your body quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn from the garden. Can be spread on the floor as a lubricant to slip people!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marge.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-spread&#039;&#039;&#039;&lt;br /&gt;
| Created in the biogenerator for 80 biomass.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butter.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter&#039;&#039;&#039;&lt;br /&gt;
| Created by mixing 20 cream and 1 salt.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownie Mix&#039;&#039;&#039;&lt;br /&gt;
| Mix 5 units flour, 5 units cocoa, and 5 units sugar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an egg, or crack an egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Flour&#039;&#039;&#039;&lt;br /&gt;
| Process wheat from the garden, or pour directly from a flour sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotsauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Sauce/Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers from the garden. Capsaicin raises body temperature, causes discomfort, and removes frost oil from your body when eaten. Causes 0.5 toxin damage per unit if injected.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ketchup.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 parts tomato juice, 1 part water, and 1 part sugar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepper&#039;&#039;&#039;&lt;br /&gt;
| Extra pepper mills are in the bar, or can be ordered in a Kitchen Supple Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice&#039;&#039;&#039;&lt;br /&gt;
| Process Rice. Ground rice is what is used in most recipes, rather than the whole plant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Salt&#039;&#039;&#039;&lt;br /&gt;
| Found in salt shakers, or by mixing sodium and chlorine from the chem dispenser. If the chemist won&#039;t oblige, there are extra salt shakers in the bar, and they can also be ordered in a Kitchen Supply Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spacespice.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Spice&#039;&#039;&#039;&lt;br /&gt;
| A large bottle is available in the kitchen storage locker. Additional spice can be ordered in a Kitchen Supple Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soysauce.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&lt;br /&gt;
| Mix 4 units of soy milk, 1 unit of sulphuric acid from chemistry.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&#039;&#039;&#039;&lt;br /&gt;
| Process frosted donuts, found around the station or prepared yourself.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:emptycondiment.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;&lt;br /&gt;
| Process white beet or sugarcane.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Food&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&lt;br /&gt;
| Mix 40 units milk, 5 universal enzyme (catalyst).&lt;br /&gt;
Sliceable: Makes 8 slices.&lt;br /&gt;
| 20 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| Mix 2 units coco, 2 units milk (or soymilk), 2 units sugar.&lt;br /&gt;
| 2 nutriment, 2 sugar, 2 coco&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.gif|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu&#039;&#039;&#039;&lt;br /&gt;
| Mix 10 units soymilk, 5 units universal enzyme (catalyst).&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough&lt;br /&gt;
| Mix 3 units egg yolk, 10 units flour.&lt;br /&gt;
Can be made quickly by adding an egg directly to a flour sack, which counts as a reagent container.&lt;br /&gt;
| 3 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball&#039;&#039;&#039;&lt;br /&gt;
| Mix 3 units animal protein, 5 units flour.&lt;br /&gt;
| 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Junk Food==&lt;br /&gt;
&lt;br /&gt;
When there&#039;s no chef, the chef is serving toxic glop, or the chef is trying to murder you and your friends, most people resort to one of two things: [[Guide to Hydroponics|grazing on produce]], or the vending machines.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Junk food requires no chef or machinery, but it&#039;s generally not as filling or as interesting.&lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Item&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Source&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 1 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chips.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cup Ramen &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 30 dry ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 3 parts Dry Ramen, 1 part water.&lt;br /&gt;
| Makes 3 parts Hot Ramen.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Hell Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 1 part capsaicin, 6 parts Hot Ramen. &lt;br /&gt;
Raises body temperature.&lt;br /&gt;
| Makes 6 parts Hell Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jerky.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Scaredy&#039;s Private Reserve Beef Jerky&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raisins.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;4no Raisins &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp vending machine.&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Twinkie.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Twinkie&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheesieHonkers.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesie Honkers&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadtube.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread Tube&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndiecake.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Syndi-Cake&#039;&#039;&#039;&lt;br /&gt;
| Hack a Getmore Chocolate Corp. vending machine to unlock these for purchase.&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkrellSnax.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;SkrellSnax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monkeycube.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey Cube&#039;&#039;&#039;&lt;br /&gt;
| Stocked in Science and Virology.&lt;br /&gt;
| 10 animal protein &lt;br /&gt;
Eating this will kill you as a monkey grows inside you. Also comes in Stok, Farwa, and Naera varieties, available through [[Cargo]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:liquidfood.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;LiquidFood Ration&#039;&#039;&#039;&lt;br /&gt;
| Can be found on the shuttle as emergency rations, or in the Mining reward vending machine.&lt;br /&gt;
| 10 nutriment, 3 iron&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- |[[File:Honeycomb.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Honeycomb&#039;&#039;&#039;&lt;br /&gt;
| From Beekeeping&lt;br /&gt;
| 10 Honey, 0.5 Nutriment, 2 Sugar&lt;br /&gt;
|- &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Koisbar.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 K&#039;ois Paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything except Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfast_wrap.png|50px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast Wrap&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
&lt;br /&gt;
Some reagents in finished recipes are poisonous or have undesirable effects. If you&#039;re a traitor that may be the point, but if you&#039;re just feeling fancy you may want to try and serve these items safely. A little creative chemistry or careful preparation can help get rid of the dangerous reagents in your food.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any piece of food can contain up to 50 units of reagents, including those that are created with it.&lt;br /&gt;
&lt;br /&gt;
*When using medicines, be careful not to add too much to avoid triggering an overdose. &lt;br /&gt;
*Reagents that react inside the food to neutralize a poison may be dangerous themselves until they react. Using too much will leave poisonous leftovers.&lt;br /&gt;
*Reagents can be removed from food with a syringe, and separated using the CondiMaster in the kitchen. Get that Carpotoxin outta there!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| Blood&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Add one unit of dylovene for every four units of blood.&lt;br /&gt;
Alcoholic drinks created with blood of any type are safe. Be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with clonexadone (1 unit clonexadone to 5 units blood).&lt;br /&gt;
|-&lt;br /&gt;
| Carpotoxin&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it. Since it metabolizes very slowly, using dylovene in the food is ineffective. &lt;br /&gt;
&lt;br /&gt;
Carpotoxin reacts with copper and cryptobiolin to form rezadone, a wonderful healing medicine with minor side effects. This is the best way to make carpotoxin safe.&lt;br /&gt;
|-&lt;br /&gt;
| Amatoxin&lt;br /&gt;
| Found in fly amanita mushrooms. Add 1 unit dylovene per 2 units amatoxin.&lt;br /&gt;
|-&lt;br /&gt;
| Toxin&lt;br /&gt;
| Add 1 unit dylovene per 2 units toxin.&lt;br /&gt;
|-&lt;br /&gt;
| Slime Jelly&lt;br /&gt;
| This jelly poison your customers no matter how much dylovene you add. Adding dylovene (No more than 30 units or so) will keep them from dying of the poisoning before they can get to Medical, but if you&#039;re not a traitor, do you want to serve them such a painful dish? (No, don&#039;t answer that. We know customers can be annoying, but that&#039;s still no excuse to poison them.)&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| Found in roast diona. This will cause radiation poisoning. Add 1 unit of dylovene per unit of radium, which will react to form hyronalin.&lt;br /&gt;
|-&lt;br /&gt;
| Sulphuric Acid&lt;br /&gt;
| Dylovene won&#039;t cut it for sulphuric acid, which will burn as well as poison anyone unlucky enough to ingest it. Instead, neutralize each 1 unit of Sulphuric acid with either 3 units of corn oil (creates glycerol), 4 units of soymilk (creates soy sauce), or 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| Polytrinic Acid&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain; polytrinic acid will poison, burn, and generally kill your customers in a gruesome manner. Like with sulphuric acid dylovene isn&#039;t enough, but unlike sulphuric acid, it&#039;s not easy to neutralize. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid with 20 units of plasticide will create plastic. When working out how to do this, remember that plasticide is poisonous, and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol (Ethanol)&lt;br /&gt;
| An equal amount of ethylredoxrazine reacts with ethanol (including alcoholic drinks) to make water.&lt;br /&gt;
|-&lt;br /&gt;
| Synaptizine&lt;br /&gt;
| Synaptizine is poisonous, but the bigger problem is that it hangs around in the system for a long time. For every unit of synaptizine, you need 30 units of dylovene, which makes treating it this way impractical.&lt;br /&gt;
|-&lt;br /&gt;
| Phoron&lt;br /&gt;
| Really, now? You could neutralize phoron by adding 2 rum and 1 vermouth per unit, but eating phoron is still a bit of a waste....&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
{{Gameplay Guides}}&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Surgeon&amp;diff=16292</id>
		<title>Surgeon</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Surgeon&amp;diff=16292"/>
		<updated>2020-08-29T16:08:58Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: added and linked augments to advanced surgery. If you can reach and poke it with paste safely, the nanites will do the trick. Put it in advanced since some of them are within the chest or even head.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffdddd&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img = MedicalDoctor.png&lt;br /&gt;
|jobtitle = Surgeon&lt;br /&gt;
|access = [[Job Guides#Medical|Medbay]], Morgue, [[Surgeon|Operating Theatre]], [[Pharmacist#Virology|Virology]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 30 years of age, applicable MD from accredited school and a completed 2 years of Residency at accredited hospital or clinic.&lt;br /&gt;
|education = [[Lunar University of Medical Science]] - [[Skalamar University Of Medicine]] - [[Biesel Institute of Medical Sciences]] - [[Aliose University of Medical Sciences]] - [[Trizar State Medical Academy]]&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Perform surgery.&lt;br /&gt;
|guides = [[Surgery|Guide to Surgery]], [[Guide to Medicine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Surgeon&#039;&#039;&#039; role is a more specialized version of the [[Medical Doctor]]. It is a difficult and extremely important role as outside of the [[Chief Medical Officer]], you are the only one capable of performing specialized surgery.&lt;br /&gt;
&lt;br /&gt;
You have received more training and experience in surgery, Medical Doctor&#039;s should NOT be performing surgeries if you are present. But at the same time, you should NOT be running around the ICU or running out to grab wounded with the paramedics.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
You will start with an advanced first aid kit and surgical cap with scrubs. This outfit will denote you specifically as a surgeon and not a doctor. Your home will be &#039;&#039;&#039;Medical&#039;&#039;&#039; and the &#039;&#039;&#039;Operating rooms&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As a surgeon your main job is to perform surgery but if there is a shortage of medical staff you can and probably will be expected to help with general patient care.&lt;br /&gt;
&lt;br /&gt;
=== The Levels of Surgery ===&lt;br /&gt;
&lt;br /&gt;
==== Basic Surgery ====&lt;br /&gt;
These are able to be performed by Emergency Physicians, Medical Doctor, or a Surgeon.&lt;br /&gt;
*Bone repair&lt;br /&gt;
*Amputation&lt;br /&gt;
*Shrapnel removal&lt;br /&gt;
&lt;br /&gt;
==== Advanced Surgery ====&lt;br /&gt;
These can be performed by Surgeons and some Medical Doctor&#039;s.&lt;br /&gt;
*Organs in the chest and lower body.&lt;br /&gt;
*Internal Bleeding&lt;br /&gt;
*Autopsy&lt;br /&gt;
*Hardsuit Removal&lt;br /&gt;
*[[Guide_to_Augments|Augmentation]] repairs with nanopaste&lt;br /&gt;
&lt;br /&gt;
==== Specialized Surgeries ====&lt;br /&gt;
These can &#039;&#039;&#039;ONLY&#039;&#039;&#039; be performed by only you and a Chief Medical Officer. Performing these surgeries as anyone else may get you bwoinked.&lt;br /&gt;
*Brain surgery&lt;br /&gt;
*Eye surgery&lt;br /&gt;
*Facial Reconstruction&lt;br /&gt;
*Limb replacement (not robotic limbs)&lt;br /&gt;
*Cavity surgery&lt;br /&gt;
*Organ removal/transplantation&lt;br /&gt;
*Necrotic Limb repair&lt;br /&gt;
*Extracting organs from detached body parts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Robotics&amp;diff=16291</id>
		<title>Guide to Robotics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Robotics&amp;diff=16291"/>
		<updated>2020-08-29T16:05:44Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Added link to augments for ease of finding the related information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP|assign=Noone}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
For the aspiring [[Roboticist]], this guide will explain the creation and maintenance of [[Cyborg]], [[#Bots|Bots]], and [[#Exosuits|Exosuits]], as well as the repair of [[#IPCs|IPCs]].&lt;br /&gt;
&lt;br /&gt;
=Robotics Equipment=&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
&lt;br /&gt;
===Exosuit Fabricator===&lt;br /&gt;
[[File:Exofab.png|100px|left]]&lt;br /&gt;
The Exosuit Fabricator is your main construction machine, you feed materials into it, and it builds all the things you could possibly need. It can make prosthetic limbs, cyborg parts and internal components, exosuit parts, exosuit equipment modules, and a variety of useful miscellaneous items like power cells. It has a vast variety of blueprints available to start, but certain advanced things must be unlocked by raising your research levels. These will be explained later. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the machine itself will also be upgraded by simply researching two specific techs. These benefits have no cap, and will continue to have a benefit at any increased research level (The levels themselves are capped by the availability of high tech items to research)&lt;br /&gt;
*Materials research will increase material efficiency, reducing the quantity of materials you require to build things.&lt;br /&gt;
*Data Theory research will increase speed efficiency, reducing the time required to build various parts&lt;br /&gt;
&lt;br /&gt;
It can be upgraded&lt;br /&gt;
*Upgrading the Laser will increase material efficiency, reducing the quantity of materials you require to build things.&lt;br /&gt;
*Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts&lt;br /&gt;
*Upgrading the Matter Bins will allow it to store more materials&lt;br /&gt;
&lt;br /&gt;
=Cyborgs=&lt;br /&gt;
&#039;&#039;&#039;See also [[Guide_to_Paperwork#Robotics:_Cyborgification|Cyborgification Contracts]].&#039;&#039;&#039;&lt;br /&gt;
These contracts are important - without a signed, stamped contract, making a man into a machine is technically murder - no matter how much he wants it!&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Roboticist&#039;s primary creation and upkeep. They are tasked with helping the station&#039;s inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI&#039;s laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Making a Cyborg===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Fill the [[File:Exofab.png]] Exosuit Fabricator with as much [[File:Metal.png]] metal as it will hold.&lt;br /&gt;
# Click on the Exosuit Fabricator to open its menu. Select &#039;&#039;&#039;Add To Queue&#039;&#039;&#039; for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head then click on &#039;&#039;&#039;Process Queue&#039;&#039;&#039; in the right side.&lt;br /&gt;
# Wait for a few minutes for the pieces to be built. You will likely need to add additional metal to the Fabricator in order for it to finish.&lt;br /&gt;
# When putting the parts together, use the [[File:Robot_endoskeleton.png]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. &lt;br /&gt;
#* Add 2x [[File:sflash.png]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. . &lt;br /&gt;
#* The Cyborg Torso will need 1x [[File:CableCoils.png]] wires and 1x [[File:Powercell.png]] power cell.&lt;br /&gt;
#* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.&lt;br /&gt;
# The last step is installing either an [[File:MMI.png]]MMI or a [[File:Posibrain.png]]posibrain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Extract a brain for the Cyborg===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Check with the Chief Medical Officer before agreeing to perform a brain extraction on a living human. Medbay has anesthetics, which are optimal when someone is cutting into your skull with a circular saw.  Additionally, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the organ&#039;s location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
# Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut back the flesh.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
#  Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to cut through the bones.&lt;br /&gt;
#  Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to separate the bones.&lt;br /&gt;
#  Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;. This will open up a window asking you which organ you&#039;d like to cut loose. Select the Brain.&lt;br /&gt;
#  Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;. This will open up a window asking you which loose organ you&#039;d like to remove. Select the Brain again.&lt;br /&gt;
#  Place the brain in an [[File:MMI empty.png]] MMI.&lt;br /&gt;
# (Optional) Before you give the Cyborg a new brain, you can name it anything you or your client wants. Grab a [[File:Pen.png]] pen and use the pen on the Cyborg to rename it. Once you place the brain in the Cyborg, this step will not be completable.&lt;br /&gt;
# Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.&lt;br /&gt;
&lt;br /&gt;
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====So You Decapitated Your Patient====&lt;br /&gt;
Don&#039;t panic just yet!  You can still complete the brain extraction. It&#039;s actually easier then extracting the brain from an attached head. Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;, then a [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039;, then a [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Cyborg Maintenance ==&lt;br /&gt;
You&#039;ll often have Cyborgs run up to you with any number of problems. Here&#039;s how to deal with them most of the time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Repair ===&lt;br /&gt;
&lt;br /&gt;
When Cyborgs get dented, they&#039;ll come to you for repairs. Luckily, most repairs are simple&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Equip a [[File:WeldingHelmet.png]] welding helmet on your head. &lt;br /&gt;
#* &#039;&#039;Note: Be sure to remember this step or you could go blind!&#039;&#039;&lt;br /&gt;
# Place a [[File:Welderon.gif]] welder in your hand, click on it while it&#039;s in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.&lt;br /&gt;
&lt;br /&gt;
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:CableCoils.png]] Use a cable coil to replace damaged wires.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Screwdriver the cyborg to unexpose the wires.&lt;br /&gt;
# [[File:Powercell.png]] Replace the cyborg&#039;s power cell by inserting a new one.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cyborg Component Repair ===&lt;br /&gt;
&lt;br /&gt;
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar out the desired component.&lt;br /&gt;
 &lt;br /&gt;
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it&#039;s volunteering for an AI core. You can remove the brain by following these steps.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Powercell.png]] Remove the cyborg&#039;s power cell by clicking on it with an empty hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut all five wires with wirecutters.&lt;br /&gt;
# [[File:Crowbar.png]] Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Human Prosthetic Repair ===&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
# Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
# [[File:CableCoils.png]] Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Upgrading the Power Cell ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# Click on the Cyborg with an [[File:Empty_hand.png]] empty hand to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.&lt;br /&gt;
#* &#039;&#039;Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.&#039;&#039;&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Modules ===&lt;br /&gt;
&lt;br /&gt;
Once a player Cyborg chooses a module (Engineer, Janitor, Security, etc) they cannot change the module without your help.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You can manually reset its module to allow it the option of choosing a new one by following this order:&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
# [[File:Robotics_reset_module_circuit.png]] Print out a reset upgrade in the fabricator, and insert it into the cyborg.&lt;br /&gt;
# [[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
# [[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This also works with any other module - just replace the &amp;quot;reset module&amp;quot; with the module of your choosing.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LawSync&#039;&#039;&#039;: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it&#039;s laws.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI&#039;s laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AI Link&#039;&#039;&#039;: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI&#039;s orders. &lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the Cyborg to be unslaved from the AI and bound only by it&#039;s laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Module Lock&#039;&#039;&#039;: If this light is on, the module of the cyborg cannot be changed.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this will reset the module of a cyborg and allow it to pick a new one.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will allow the cyborg to change modules.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Creating a Spiderbot ===&lt;br /&gt;
&lt;br /&gt;
Spiderbots are temporary bodies for brains. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can carry around small items, zap things, move through vents and generally act like pests. They are seldom used on the Aurora, but can still be constructed.&lt;br /&gt;
 &lt;br /&gt;
Combine the following:&lt;br /&gt;
* Robot head.&lt;br /&gt;
* Manipulator.&lt;br /&gt;
* Occupied MMI or positronic brain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= IPCs =&lt;br /&gt;
Sometimes, you will need to repair synthetics other than Cyborgs, such as IPCs. The procedures for repairing an IPC are quite different from that of cyborgs, and are as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Opening and Closing Surgical Sites==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The first and last steps of most repairs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* To open a surgical site;&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
* To close a surgical site;&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
== Exterior repair ==&lt;br /&gt;
&lt;br /&gt;
In the case that any damage is only external (Anything less than &amp;quot;Severe&amp;quot; or &amp;quot;A lot of&amp;quot;), damage can be repaired.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For dents:&lt;br /&gt;
# [[File:WeldingHelmet.png]] Equip a welding helmet on your head. &lt;br /&gt;
# [[File:Welderon.gif]] Place a  welder in your hand, click on it while it&#039;s in your hand to light it, target the affected organ and then click on the IPC.&lt;br /&gt;
&lt;br /&gt;
For burns:&lt;br /&gt;
# [[File:CableCoils.png]] Target the affected organ and click on the IPC with a cable coil.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Advanced interior repair ===&lt;br /&gt;
&lt;br /&gt;
IPCs possess their own set of internal organs, the locations and identities of which are as follows (Organs with their name in bold are vital - removing it will kill the IPC!):&lt;br /&gt;
# &#039;&#039;&#039;Microbattery&#039;&#039;&#039; - chest&lt;br /&gt;
# &#039;&#039;&#039;Optical sensor&#039;&#039;&#039; - head&lt;br /&gt;
# &#039;&#039;&#039;IPC identification tag&#039;&#039;&#039; - head&lt;br /&gt;
# &#039;&#039;&#039;Positronic brain&#039;&#039;&#039; - head (NOTE: Removing this will only kill the IPC chassis, not the posibrain itself. The brain will function like a normal posibrain.)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ repair ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Nanopaste.png]] [[File:Screwdriver tool.png]] Mend the damage to the organ using nanopaste or a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ removal ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Multitool.png]] Decouple the target organ (you can choose if there are multiple) using a multitool. &#039;&#039;NOTE: It may take multiple clicks before it works.&#039;&#039;&lt;br /&gt;
# [[File:Hemostat.png]] Remove the target organ with the hemostat&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Organ attachment ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the organ&#039;s parent limb:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the limb&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# Insert the organ by clicking on the IPC with it in your hand.&lt;br /&gt;
# [[File:Screwdriver tool.png]] Reattach the target organ using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Positronic brain installation ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While targeting the head:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the head&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# Install the Positronic Brain by clicking on the IPC with it in your hand.&lt;br /&gt;
# [[File:Crowbar.png]5] Close and secure the hatch using a crowbar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== Voice mending surgery ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Helping a poor Shell sing again!&lt;br /&gt;
While targeting the Shells&#039; mouth.&lt;br /&gt;
# [[File:Scalpel.png]] To open the Shells&#039; Synthskin face and reveal the neck.&lt;br /&gt;
# [[File:Multitool.png]] or [[File:CableCoils.png]] To mend the voice modulator.&lt;br /&gt;
# [[File:Retractor.png]] To bend the Shells&#039; Synthskin face and neck back into place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==== IPC revival ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Time to bring a dead robot back to life:&lt;br /&gt;
While targeting the head:&lt;br /&gt;
# [[File:Screwdriver tool.png]] Open the head&#039;s hatch using a screwdriver.&lt;br /&gt;
# [[File:Crowbar.png]] Pry open the hatch using a crowbar.&lt;br /&gt;
# [[File:Multitool.png]] Decouple the Positronic brain.&lt;br /&gt;
# [[File:Hemostat.png]] Remove the brain with the hemostat.&lt;br /&gt;
# [[File:Exofab.png]] Create a full cyborg chassis.&lt;br /&gt;
#* The IPC&#039;s species depends on the brand of the torso. Different brands can be ordered through cargo.&lt;br /&gt;
# [[File:Multitool.png]] Use the multitool on the head to disable the law manager.&lt;br /&gt;
# [[#Making_a_Cyborg|Build a cyborg and follow the steps above.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Augments =&lt;br /&gt;
Roboticists will be asked to perform maintenance or repair augments from time to time. Please keep in mind that nanopaste and surgical knowledge is required to do such and characters finding themselves lacking should consult a [[Surgeon|doctor.]] More information on augments can be found in the respective guide [[Guide_to_Augments|here.]]&lt;br /&gt;
&lt;br /&gt;
= Bots =&lt;br /&gt;
As a Roboticist, you serve another important purpose, making NPC robots. Robots can benefit the station in many ways, and are really easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Medibot.gif|50px]] Medibot===&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target&#039;s damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals. Note that these don&#039;t synthesise their own chemicals, except tricordazine.&lt;br /&gt;
&lt;br /&gt;
Combine the following ingredients in order:&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
# Empty [[File:SMed.png]] Medkit.&lt;br /&gt;
#* &#039;&#039;Note: Differently colored medkits will also change the resulting color of your Medibot.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# [[File:Healthanalyzer.png]] health analyzer.&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# [[File:Beaker.png]] beaker filled with the medicine of your choice.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Cleanbot.gif|50px]] Cleanbot===&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
# [[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with Autolathe)&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:Farmbot.png|50px]] Farmbot ===&lt;br /&gt;
&lt;br /&gt;
A relatively useful bot that helps with the mundane aspects of Hydroponics and Xenobotany. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It will water plants, clearout weeds, harvest plants, and refill nutrients&lt;br /&gt;
To make one:&lt;br /&gt;
# Attach a robot arm (cyborg right or left arm) to a [[File:Watertank.png]] water tank.&lt;br /&gt;
# Attach a plant analyzer.&lt;br /&gt;
# Attach a [[File:Bucket.png]] bucket.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Attach a mini-hoe.&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Floorbot.gif|50px]] Floorbot===&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles.&lt;br /&gt;
To make:&lt;br /&gt;
# Empty [[File:btoolbox.png]] toolbox (Must be a blue one)&lt;br /&gt;
# [[File:Floor_Tiles.png]] Floor tile (click on a stack of metal while it&#039;s in your hand to open a menu for making these)&lt;br /&gt;
# [[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
# (Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
# Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Securitron.gif|I AM THE LAW|50px]] Securitron===&lt;br /&gt;
&lt;br /&gt;
Basically, Officer Beepsky without the personality. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You usually won&#039;t need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
To make:&lt;br /&gt;
* [[File:Screwdriver tool.png]] Use a &#039;&#039;&#039;Screwdriver&#039;&#039;&#039; on a [[File:remote_signaller.png]]Remote Signaling Device&lt;br /&gt;
* Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
* [[File:Welderon.gif]]Weld them together&lt;br /&gt;
* Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
* Toss in a [[File:StunBaton.gif]]Stun Baton&lt;br /&gt;
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:ED209.png|50px]] ED-209===&lt;br /&gt;
&lt;br /&gt;
Beepsky&#039;s bigger brother. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
To make:&lt;br /&gt;
* Use a [[File:Metal.png]] metal sheet on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
* Add two Robot Legs and a [[File:Armor.png]]security vest.&lt;br /&gt;
* [[File:Welderon.gif]]Weld everything together&lt;br /&gt;
* Add in a security [[File:Helmet.png]]Helmet&lt;br /&gt;
* Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly&lt;br /&gt;
* Insert wires&lt;br /&gt;
* Add a [[File:Taser.png]]Taser and attach it with a [[File:Screwdriver tool.png]]Screwdriver.&lt;br /&gt;
* Insert a [[File:Powercell.png]]Power cell. Your own murder-robot is complete!&lt;br /&gt;
&lt;br /&gt;
A emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Exosuits =&lt;br /&gt;
Construction of exosuits are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
Exosuits are wholly modular, meaning what you make can (mostly) be mixed and matched to create whatever vehicle you desire. From chicken-legged brawling mecha to tread-based taxis, the possibilities are endless.&lt;br /&gt;
&lt;br /&gt;
The current list of exosuit parts is as follows.&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Mechframe.png]] The Frame===&lt;br /&gt;
&lt;br /&gt;
The backbone of the mech itself, this can be modified at any stage of construction.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To finish:&lt;br /&gt;
* Apply 15 steel sheets to the frame.&lt;br /&gt;
* Wrench the steel sheets in place.&lt;br /&gt;
* Weld the steel sheets in place.&lt;br /&gt;
* Wire the frame.&lt;br /&gt;
* Wire cutters to neaten the wiring.&lt;br /&gt;
* The following is the limitation and requirement for the frame&#039;s finished parts :&lt;br /&gt;
* - Motivators&lt;br /&gt;
* - Sensors &lt;br /&gt;
* - Manipulators&lt;br /&gt;
* - Chassis&lt;br /&gt;
* Once it&#039;s all applied, screwdriver to complete.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Robotarmor.png]] The Parts===&lt;br /&gt;
&lt;br /&gt;
The actual defining features of the mech, appearance and performance wise. &lt;br /&gt;
Each part has unique attributes that make them superior or inferior to the other parts, depending on situation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Individual parts of the mech require various, smaller parts from the mech fabricator to finish. Robot parts are found under the &amp;quot;robot&amp;quot; tab specifically, not the exosuit tab itself.&lt;br /&gt;
&lt;br /&gt;
To finish the &#039;&#039;&#039;motivators and manipulators&#039;&#039;&#039;:&lt;br /&gt;
* Apply one robot actuator.&lt;br /&gt;
&lt;br /&gt;
To finish the &#039;&#039;&#039;sensors&#039;&#039;&#039;:&lt;br /&gt;
* Apply one robot camera.&lt;br /&gt;
* Apply one robot radio.&lt;br /&gt;
* Apply one &#039;&#039;exosuit control module&#039;&#039;, this is among the most important parts of the mech.&lt;br /&gt;
To finish the &#039;&#039;&#039;chassis&#039;&#039;&#039;:&lt;br /&gt;
* Apply the exosuit armor of your choice. This is very important as it judges the durability of your mech.&lt;br /&gt;
* Apply one power cell of your choice.&lt;br /&gt;
* Apply one robot diagnostic unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Once it&#039;s all done, place the parts on the mech frame.&lt;br /&gt;
&lt;br /&gt;
====The Exosuit Control Module====&lt;br /&gt;
The Exosuit Control Module takes very specific boards, but only two of any variety. This marks the limitation for modules that mecha can use. Theoretically, any mech can be used for any purpose with this system. The boards can be seen below.&lt;br /&gt;
* Basic Weapon Control - Controls the majority of weapons found in the exosuit fabricator. Without it, none of these can be utilized.&lt;br /&gt;
* Advanced Weapon Control - Controls the higher-end weaponry, such as X-RAYs and pulse cannons. Doesn&#039;t work for basic weapons without also using the basic weapon board.&lt;br /&gt;
* Utility Systems Control - Controls almost every utility system, such as clamps, drills and floodlights.&lt;br /&gt;
* Engineering Systems Control - Controls engineering systems such as the mounted RFD or fire extinguisher.&lt;br /&gt;
* Medical Systems Control - Controls medical systems such as sleepers, health analyzers and crisis drones.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Robotradio.png]] The Details===&lt;br /&gt;
&lt;br /&gt;
The specifics on each frame available to robotics.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Exosuit Frames====&lt;br /&gt;
[[File:ModularAPLU.png]]&#039;&#039;&#039;Powerloader&#039;&#039;&#039; - Parts for an industrial-grade power loader. The modular mecha adaptation of the APLU &amp;quot;Ripley,&amp;quot; tends to be utilized for mining and heavy lifting.&lt;br /&gt;
* Has decent armor across the board.&lt;br /&gt;
* Has an open chassis, not protected against the environment. Can carry two people inside of it.&lt;br /&gt;
* Powerful, heavy manipulators with substantial damage per swing.&lt;br /&gt;
* Slow and bulky but hard to damage motivators.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularLight.png]]&#039;&#039;&#039;Light Chassis&#039;&#039;&#039; - Parts for a light, maneuverable and fragile mech. The modular mecha adaptation of the Odysseus, tends to be utilized for medical response and scouting.&lt;br /&gt;
* Has terrible armor, generally.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Light, nigh harmless manipulators that are unable to damage windows or doors.&lt;br /&gt;
* Fast and agile motivators basically made of glass.&lt;br /&gt;
* Has sensors that allow you to see turfs (floors and walls) through walls. Useful for spotting damage if you don&#039;t have mesons.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularHeavy.png]]&#039;&#039;&#039;Heavy Chassis&#039;&#039;&#039; - Parts for an absurdly large, heavy-duty mech. The modular mecha adaptation of the Durand, tends to be utilized for really big problem solving.&lt;br /&gt;
* Has phenomenal armor, generally.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Extremely heavy and equally slow motivators.&lt;br /&gt;
* The heaviest duty manipulators available, presumably carries the impact of a train.&lt;br /&gt;
&lt;br /&gt;
[[File:ModularCombat.png]]&#039;&#039;&#039;Combat Chassis&#039;&#039;&#039; - Parts for a well-balanced combat mech. The modular mecha adaptation of the Gygax, tends to be utilized for dynamic combat situations.&lt;br /&gt;
* Has relatively good armor.&lt;br /&gt;
* Has a sealed chassis, protected from the environment.&lt;br /&gt;
* Moderately armored motivators, still quite fast.&lt;br /&gt;
* Quick, but light manipulators that don&#039;t have much force behind them.&lt;br /&gt;
* Has sensors that allow you to see any mob through walls.&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous Parts====&lt;br /&gt;
* Armored Treads - The fastest traditionally available motivators, very durable with terrible turning delay. Not good for maneuverable mechs, but great for straight lines.&lt;br /&gt;
* Hover Thrusters - A set of thruster motivators that permit flight and the total disregard of holes.&lt;br /&gt;
* Quadruped Motivators - A set of stable motivators that permit the scaling of walls and have instant turn speed.&lt;br /&gt;
* Spherical Pod Chassis - A spherical hoverpod chassis, in modular mech form! About as useless as its predecessor and only a little prettier.&lt;br /&gt;
====Exosuit Armor====&lt;br /&gt;
[[File:Robotarmor.png]] &#039;&#039;&#039;Armor&#039;&#039;&#039; - The armor of your mech determines a plethora of things and can be changed depending on the specialty you expect for your mech. Some available are listed below.&lt;br /&gt;
* Basic exosuit armor - Simple enough, durable armor with no special attributes.&lt;br /&gt;
* Radiation-proof armor - Exactly what the name says, this will protect the user entirely from the threat of radiation.&lt;br /&gt;
* EM-resistant armor - EMP proofing, for your mech in effect.&lt;br /&gt;
* Combat armor - Extremely durable without the special attributes of the former plating.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:ModularRFD.png]] The Equipment===&lt;br /&gt;
&lt;br /&gt;
The wielded equipment, utilities and weapons of the mech available to robotics.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Weapons====&lt;br /&gt;
* Electro-laser carbine - An electrode-based taser that doesn&#039;t pass through windows but does a mighty amount of pain to whoever it hits.&lt;br /&gt;
* Heavy Ion Cannon - A mech-mounted duplicate of the ion rifle. Two modes : stun, and lethal. Stun has ten shots, lethal has six. Can&#039;t be fitted onto shoulder slots.&lt;br /&gt;
* Mounted laser carbine - A laser rifle fitted onto a mech. Ten shots, all lethal. Can&#039;t be fitted onto shoulder slots.&lt;br /&gt;
* Mounted machine gun - A very robust ballistic autocannon for mech usage, very lethal.&lt;br /&gt;
&lt;br /&gt;
====Utilities====&lt;br /&gt;
* Mounted Clamp - A sturdy clamp that can carry pretty much anything that isn&#039;t bolted down. Great for securely moving loaded crates. When loaded with an ore box, this automatically picks up anything you drill.&lt;br /&gt;
* Mounted Drill - A drill with an interchangeable head that excels at destroying pretty much anything in the game, from rocks to killer monsters to people to rocks again. More efficient the harder the head&#039;s material is.&lt;br /&gt;
* Floodlight - Very bright headlamps for exosuit mounting. Wonderful for just about any mech.&lt;br /&gt;
* Mounted Plasma Cutter - A robust plasma cutter for mech usage.&lt;br /&gt;
* Gravitational Catapult - A grav-pult with two modes ; area, and targeted selection. Utilizing either, you&#039;re able to push, pull or shove any object not bolted down.&lt;br /&gt;
====Engineering====&lt;br /&gt;
* Mounted RFD - An RFD with three modes ; construct wall/plating, deconstruct wall/plating/airlock, and construct airlock.&lt;br /&gt;
* Extinguisher - A very high capacity fire extinguisher.&lt;br /&gt;
====Medical====&lt;br /&gt;
* Mounted sleeper - A sleeper that permits the operator to scoop up people quickly, it&#039;s also fitted onto the back of the mech and comes with a variety of beneficial chemicals.&lt;br /&gt;
* Health analyzer - A health analyzer. That&#039;s it. &lt;br /&gt;
* Crisis Drone - Automatically attempts to stabilize people nearby when activated.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Examplemech.png]] Mech Piloting===&lt;br /&gt;
Simple tips to piloting your new death robot.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Basics====&lt;br /&gt;
Mechs are pretty much larger versions of your own character in operation, meaning that, mechanically speaking (not RP wise) it&#039;s as simple as utilizing normal hotkeys once you&#039;ve climbed into the mech to navigate.&lt;br /&gt;
&lt;br /&gt;
To climb into the mech, drag your character&#039;s sprite onto the mech. Provided the canopy is open, you&#039;ll simply enter the mech after a brief delay. Any action will interrupt this process, especially being knocked over or pushed.&lt;br /&gt;
&lt;br /&gt;
If the hatch/canopy/roll cage/etc. is closed, simply click on the mecha itself to swing it open.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re inside, you ought to have full access to your inventory with the exception of using some items, using RIG modules, etc. &lt;br /&gt;
&lt;br /&gt;
[[File:MechaInterface.png]] &lt;br /&gt;
&lt;br /&gt;
The interface of the mech starts here. This is where basic functions are controlled. &lt;br /&gt;
* &#039;&#039;&#039;The MAINT button&#039;&#039;&#039; toggles the maintenance protocol on/off. Maintenance protocol permits the manipulation/deconstruction of the completed mecha, regardless of the presence of a pilot.&lt;br /&gt;
* &#039;&#039;&#039;The EJECT button&#039;&#039;&#039; ejects you, provided the canopy is unlocked.&lt;br /&gt;
* &#039;&#039;&#039;The GEAR button&#039;&#039;&#039; toggles the hardpoint access system, permitting or forbidding editing of hardpoints from outside of the mech.&lt;br /&gt;
* &#039;&#039;&#039;The LOCK button&#039;&#039;&#039; locks the canopy once it&#039;s closed.&lt;br /&gt;
* &#039;&#039;&#039;The CLOSE/OPEN button&#039;&#039;&#039; opens/closes the canopy.&lt;br /&gt;
* &#039;&#039;&#039;The RADIO button&#039;&#039;&#039; permits configuration of the exosuit&#039;s internal radio.&lt;br /&gt;
* &#039;&#039;&#039;The CAMERA button&#039;&#039;&#039; activates your mech head&#039;s sensors, provided it has some.&lt;br /&gt;
* &#039;&#039;&#039;The RENAME button&#039;&#039;&#039; permits the relabeling of the exosuit to whatever hilarious or cool thing you can come up with.&lt;br /&gt;
[[File:Mechainterface2.png]]&lt;br /&gt;
&lt;br /&gt;
The next part of the exosuit interface is seen here. Basically, clicking on the background of the icon in question permits you to select the specific module that occupies that slot. Alt+clicking on the icon activates one of its utilities, like setting something to burst fire or dropping something from a clamp. Ctrl+clicking on the icon&#039;s background will eject the module entirely from your mech. To the right of this, ammunition/drill integrity/clamp contents can be seen.&lt;br /&gt;
&lt;br /&gt;
[[File:Mechainterface3.png]]&lt;br /&gt;
&lt;br /&gt;
The final piece is seen here, this displays the integrity of your mech. Damage will display on various specific parts, like motivators/manipulators/sensors/etc as it comes.&lt;br /&gt;
&lt;br /&gt;
====Repairing Your Mech====&lt;br /&gt;
Repairing a mech is a complex procedure, one that tends to involve activating maintenance protocols, wrenching the frame to dismantle it, and taking it apart piece by piece to fix the parts. Welder+wire will be needed in excess to fix damaged parts, and at higher damage thresholds, entire components will require replacement. This makes field repair of mechs rather difficult without a lot of spare parts on hand, so mechs aren&#039;t that sustainable running about aimlessly.&lt;br /&gt;
&lt;br /&gt;
====Replacing the Cell====&lt;br /&gt;
Replacing the cell of a mech is simple - just crowbar it out with maintenance protocols enabled, and place a new (hopefully charged) one inside. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:RemoteChairT.png]] Remote Piloting===&lt;br /&gt;
How to setup a remotely controlled mech.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
====Requirements====&lt;br /&gt;
* &#039;&#039;&#039;Any [[Guide_to_Robotics#Exosuit_Construction|finished and functional mech]]&#039;&#039;&#039;&lt;br /&gt;
Simply follow the steps above to create your own mech. Take it for a test ride and make sure it is charged. Parking it on a charger will ensure it remains charged until it is actually needed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Remote control upgrade&#039;&#039;&#039;&lt;br /&gt;
Those can be printed via the integrated circuit printer. You can get one of those from your friendly [[Guide_to_Research_and_Development|scientist]] over at R&amp;amp;D.&lt;br /&gt;
They come in three forms, which respond to three different control networks: Standard for public use, penal for use in prisoner programs or the mines and AI to be controlled by the [[AI|station intelligence]]. It can only be attached to a fully working mech and cannot be removed. Only if the mech and control chair are on the same network will you be able to pilot your Mech from it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Linked remote control chair&#039;&#039;&#039;&lt;br /&gt;
You will need a mech control center assembly kit, which can be printed on the protolathe in R&amp;amp;D. It can be deployed anywhere and moved by using your wrench on it. Entering the chair will give you a list of all mechs connected to the corresponding network. You are able to control the mech as long as you remain within the chair itself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Hardsuits =&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[File:Amisuit.png|32px]][[File:Rescuesuit.png|32px]][[File:Advancedsuit.png|32px]][[File:Newindustrialsuit.png|32px]] [[Hardsuit Operation#Civilian_RIGs|Civilian Hardsuit]] Assembly===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Cable&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Control circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Steel&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[Hardsuit Operation#Combat RIGs|Combat Hardsuit]] Assembly===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Cable&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Central circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Control circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Advanced scanning module&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Steel&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
* Plasteel&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{Special_Guides}}&lt;br /&gt;
{{Gameplay_Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]] [[Category:Special guides]] [[Category:Research]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Augments&amp;diff=16290</id>
		<title>Guide to Augments</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Augments&amp;diff=16290"/>
		<updated>2020-08-29T15:57:07Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: First version, should be easy enough to add augments as they get merged.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Augments==&lt;br /&gt;
Basic augments can be selected via the loadout and will be installed and functional from roundstart. They have different costs of loadout points according to their practical use ingame. Restrictions apply to different species, Vaurca for example are not compatible with the augmentations used by other species.&lt;br /&gt;
All augments function as organs, can be found via the medical scanner and damaged by EMPs from different sources like the Ion rifle or chemistry.&lt;br /&gt;
&lt;br /&gt;
==Augment Disruption==&lt;br /&gt;
Due to the nature of some augments such as the retractable combitool, security is given a box of disruption implants that will stop all augments from functioning. A box of those can be found in the armory and should only be used if a prisoner has shown the willingness to use augments for an escape or to harm others.&lt;br /&gt;
&lt;br /&gt;
==Repairing Augments==&lt;br /&gt;
To repair a damaged augment, a surgeon is required to open a surgical site via the steps found [[Surgery#Opening_a_Surgical_Site|here]]. After the damaged augment is located and exposed nanopaste can be applied to restore its function.&lt;br /&gt;
&lt;br /&gt;
==List of Augments==&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===None whitelisted Augments===&lt;br /&gt;
These augments do not require a whitelist to be selectable from the loadout, but may be unusable by whitelisted species.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Augment&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Function&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cost&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Calf suspension&lt;br /&gt;
|An augment that reduces the damage from falling from heights.&lt;br /&gt;
|4&lt;br /&gt;
|Decreases fall damage, will be damaged by falling or EMPs.&lt;br /&gt;
|-&lt;br /&gt;
!Integrated eye sensors&lt;br /&gt;
|An eye augment that allows the user to deploy medical or security sensors.&lt;br /&gt;
|4&lt;br /&gt;
|Requires a medical or security ID to activate.&lt;br /&gt;
|-&lt;br /&gt;
!Integrated fuel cell&lt;br /&gt;
|An augment that allows the user to synthetize welding fuel into nutrients.&lt;br /&gt;
|3&lt;br /&gt;
|Drink welding fuel to gain nutrition.&lt;br /&gt;
|-&lt;br /&gt;
!Integrated health scanner&lt;br /&gt;
|An augment that allows the user scan their own health condition.&lt;br /&gt;
|3&lt;br /&gt;
|Allows you to scan your vitals. May require medical knowledge to be read correctly.&lt;br /&gt;
|-&lt;br /&gt;
!Integrated timepiece&lt;br /&gt;
|An augment that allows the user to consult the time anywhere.&lt;br /&gt;
|1&lt;br /&gt;
|Allows you to see the current time and date. Popular among the financially stable.&lt;br /&gt;
|-&lt;br /&gt;
!Psionic receiver&lt;br /&gt;
|An augment installed into the head that functions as a surrogate for a missing zona bovinae, also functioning as a filter for the psionically-challenged.&lt;br /&gt;
|1&lt;br /&gt;
| Allows you to be targeted by psi-ping/telepathy without feeling pain.&lt;br /&gt;
|-&lt;br /&gt;
!Retractable combitool&lt;br /&gt;
|An augment that allows the user to deploy a robotic combitool.&lt;br /&gt;
|5&lt;br /&gt;
|Half a toolbelt hidden in your body.&lt;br /&gt;
|-&lt;br /&gt;
!Synthetic hair extensions&lt;br /&gt;
|A hair augment that allows the user to change the shape and color of their hair.&lt;br /&gt;
|2&lt;br /&gt;
|Allows you to change hair color and shape at any time.&lt;br /&gt;
|-&lt;br /&gt;
!Taste booster selection&lt;br /&gt;
|A selection of augments that modify the user&#039;s taste sensitivity.&lt;br /&gt;
|3&lt;br /&gt;
|For those that wish to experience food from a different perspective.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Race Specific Augments===&lt;br /&gt;
These augments do require a whitelist to be selectable from the loadout and will only spawn if playing as the required species.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Augment&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Function&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cost&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Species&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Tesla spine&lt;br /&gt;
|A People&#039;s Republic of Adhomai made tesla spine issued to disabled veterans and civilians.&lt;br /&gt;
|4&lt;br /&gt;
|Tajara&lt;br /&gt;
|A tesla spine to power the tajra specific tesla limbs.&lt;br /&gt;
|-&lt;br /&gt;
!Language Processor&lt;br /&gt;
|An augment that allows a vaurca to speak and understand a related language. These are only used by their respective hives.&lt;br /&gt;
|2&lt;br /&gt;
|Vaurca&lt;br /&gt;
|Allows you to Sinta&#039;unathi or Nral&#039;Malic as language. Make sure to only use them with the correct hive.&lt;br /&gt;
|-&lt;br /&gt;
!Calf overdrive&lt;br /&gt;
|An Aut&#039;akh augment that allows the user to run at high speeds without the cost of stamina, causes damage to the lower body when used.&lt;br /&gt;
|1&lt;br /&gt;
|Unathi&lt;br /&gt;
|An emergency tool for ambush tactics or unplanned escapes.&lt;br /&gt;
|-&lt;br /&gt;
!Eye augment selection&lt;br /&gt;
|A selection of au&#039;takh eye augments.&lt;br /&gt;
|1&lt;br /&gt;
|Unathi&lt;br /&gt;
|Allows your eyes to either zoom into distances or light dark areas. Only one can be selected at a time.&lt;br /&gt;
|-&lt;br /&gt;
!Protein breakdown valve&lt;br /&gt;
|An aut&#039;akh valve on the chest that releases a dangerous chemical into the stomach, forcing rapid digestion for immediate adrenal stimulation. Causes long-term damage.&lt;br /&gt;
|1&lt;br /&gt;
|Unathi&lt;br /&gt;
|Aut&#039;akh specific emergency system that allows you to withstand more pain and damage for a short time at the cost of massive hunger.&lt;br /&gt;
|-&lt;br /&gt;
!Soul anchor&lt;br /&gt;
|A rune inscribed mirror or piece of glass placed behind the eyes. Believed to be the &#039;Window to the Soul&#039; and house the concentrated spirit of an individual.&lt;br /&gt;
|1&lt;br /&gt;
|Unathi&lt;br /&gt;
|No ingame function currently but still a must have for the Aut&#039;akh.&lt;br /&gt;
|-&lt;br /&gt;
!Venomous rest implant&lt;br /&gt;
|An aut&#039;akh compartment connected to the blood system that administers a traditional Unathi healing agent.&lt;br /&gt;
|1&lt;br /&gt;
|Unathi&lt;br /&gt;
|Heals minor damages.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16129</id>
		<title>User:Cnaym/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16129"/>
		<updated>2020-08-06T14:45:55Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Fixed collapse tables meh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Augments==&lt;br /&gt;
Basic augments can be selected via the loadout and will be installed and functional from roundstart. They have different costs of loadout points according to their practical use ingame. Restrictions apply to different species, Vaurca for example are not compatible with the augmentations used by other species.&lt;br /&gt;
All augments function as organs, can be found via the medical scanner and damaged by EMPs from different sources like the Ion rifle or chemistry.&lt;br /&gt;
&lt;br /&gt;
==Augment Disruption==&lt;br /&gt;
Due to the nature of some augments such as the retractable combitool, security is given a box of disruption implants that will stop all augments from functioning. A box of those can be found in the armory and should only be used if a prisoner has shown the willingness to use augments for an escape or to harm others.&lt;br /&gt;
&lt;br /&gt;
==Repairing Augments==&lt;br /&gt;
To repair a damaged augment, a surgeon is required to open a surgical site via the steps found [[Surgery#Opening_a_Surgical_Site|here]]. After the damaged augment is located and exposed nanopaste can be applied to restore its function.&lt;br /&gt;
&lt;br /&gt;
==List of Augments==&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===None whitelisted Augments===&lt;br /&gt;
These augments do not require a whitelist to be selectable from the loadout, but may be unusable by whitelisted species.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Augment&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Function&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cost&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Calf suspension&lt;br /&gt;
|An augment that reduces the damage from falling from heights.&lt;br /&gt;
|4&lt;br /&gt;
|Decreases fall damage, will be damaged by falling or EMPs.&lt;br /&gt;
|-&lt;br /&gt;
!Integrated eye sensors&lt;br /&gt;
|An eye augment that allows the user to deploy medical or security sensors.&lt;br /&gt;
|4&lt;br /&gt;
|Requires a medical or security ID to activate.&lt;br /&gt;
|-&lt;br /&gt;
!Integrated fuel cell&lt;br /&gt;
|An augment that allows the user to synthetize welding fuel into nutrients.&lt;br /&gt;
|3&lt;br /&gt;
|Drink welding fuel to gain nutrition.&lt;br /&gt;
|-&lt;br /&gt;
!Integrated health scanner&lt;br /&gt;
|An augment that allows the user scan their own health condition.&lt;br /&gt;
|3&lt;br /&gt;
|Allows you to scan your vitals. May require medical knowledge to be read correctly.&lt;br /&gt;
|-&lt;br /&gt;
!Integrated timepiece&lt;br /&gt;
|An augment that allows the user to consult the time anywhere.&lt;br /&gt;
|1&lt;br /&gt;
|Allows you to see the current time and date. Popular among the financially stable.&lt;br /&gt;
|-&lt;br /&gt;
!Psionic receiver&lt;br /&gt;
|An augment installed into the head that functions as a surrogate for a missing zona bovinae, also functioning as a filter for the psionically-challenged.&lt;br /&gt;
|1&lt;br /&gt;
| Allows you to be targeted by psi-ping/telepathy without feeling pain.&lt;br /&gt;
|-&lt;br /&gt;
!Retractable combitool&lt;br /&gt;
|An augment that allows the user to deploy a robotic combitool.&lt;br /&gt;
|5&lt;br /&gt;
|Half a toolbelt hidden in your body.&lt;br /&gt;
|-&lt;br /&gt;
!Synthetic hair extensions&lt;br /&gt;
|A hair augment that allows the user to change the shape and color of their hair.&lt;br /&gt;
|2&lt;br /&gt;
|Allows you to change hair color and shape at any time.&lt;br /&gt;
|-&lt;br /&gt;
!Taste booster selection&lt;br /&gt;
|A selection of augments that modify the user&#039;s taste sensitivity.&lt;br /&gt;
|3&lt;br /&gt;
|For those that wish to experience food from a different perspective.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===Race Specific Augments===&lt;br /&gt;
These augments do require a whitelist to be selectable from the loadout and will only spawn if playing as the required species.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Augment&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Function&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cost&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Species&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Tesla spine&lt;br /&gt;
|A People&#039;s Republic of Adhomai made tesla spine issued to disabled veterans and civilians.&lt;br /&gt;
|4&lt;br /&gt;
|Tajara&lt;br /&gt;
|A tesla spine to power the tajra specific tesla limbs.&lt;br /&gt;
|-&lt;br /&gt;
!Language Processor&lt;br /&gt;
|An augment that allows a vaurca to speak and understand a related language. These are only used by their respective hives.&lt;br /&gt;
|2&lt;br /&gt;
|Vaurca&lt;br /&gt;
|Allows you to Sinta&#039;unathi or Nral&#039;Malic as language. Make sure to only use them with the correct hive.&lt;br /&gt;
|-&lt;br /&gt;
!Calf overdrive&lt;br /&gt;
|An Aut&#039;akh augment that allows the user to run at high speeds without the cost of stamina, causes damage to the lower body when used.&lt;br /&gt;
|1&lt;br /&gt;
|Unathi&lt;br /&gt;
|An emergency tool for ambush tactics or unplanned escapes.&lt;br /&gt;
|-&lt;br /&gt;
!Eye augment selection&lt;br /&gt;
|A selection of au&#039;takh eye augments.&lt;br /&gt;
|1&lt;br /&gt;
|Unathi&lt;br /&gt;
|Allows your eyes to either zoom into distances or light dark areas. Only one can be selected at a time.&lt;br /&gt;
|-&lt;br /&gt;
!Protein breakdown valve&lt;br /&gt;
|An aut&#039;akh valve on the chest that releases a dangerous chemical into the stomach, forcing rapid digestion for immediate adrenal stimulation. Causes long-term damage.&lt;br /&gt;
|1&lt;br /&gt;
|Unathi&lt;br /&gt;
|Aut&#039;akh specific emergency system that allows you to withstand more pain and damage for a short time at the cost of massive hunger.&lt;br /&gt;
|-&lt;br /&gt;
!Soul anchor&lt;br /&gt;
|A rune inscribed mirror or piece of glass placed behind the eyes. Believed to be the &#039;Window to the Soul&#039; and house the concentrated spirit of an individual.&lt;br /&gt;
|1&lt;br /&gt;
|Unathi&lt;br /&gt;
|No ingame function currently but still a must have for the Aut&#039;akh.&lt;br /&gt;
|-&lt;br /&gt;
!Venomous rest implant&lt;br /&gt;
|An aut&#039;akh compartment connected to the blood system that administers a traditional Unathi healing agent.&lt;br /&gt;
|1&lt;br /&gt;
|Unathi&lt;br /&gt;
|Heals minor damages.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16128</id>
		<title>User:Cnaym/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16128"/>
		<updated>2020-08-06T14:36:59Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Added whitelisted augments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Augments==&lt;br /&gt;
Basic augments can be selected via the loadout and will be installed and functional from roundstart. They have different costs of loadout points according to their practical use ingame. Restrictions apply to different species, Vaurca for example are not compatible with the augmentations used by other species.&lt;br /&gt;
All augments function as organs, can be found via the medical scanner and damaged by EMPs from different sources like the Ion rifle or chemistry.&lt;br /&gt;
&lt;br /&gt;
==Augment Disruption==&lt;br /&gt;
Due to the nature of some augments such as the retractable combitool, security is given a box of disruption implants that will stop all augments from functioning. A box of those can be found in the armory and should only be used if a prisoner has shown the willingness to use augments for an escape or to harm others.&lt;br /&gt;
&lt;br /&gt;
==Repairing Augments==&lt;br /&gt;
To repair a damaged augment, a surgeon is required to open a surgical site via the steps found [[Surgery#Opening_a_Surgical_Site|here]]. After the damaged augment is located and exposed nanopaste can be applied to restore its function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
===None whitelisted Augments===&lt;br /&gt;
These augments do not require a whitelist to be selectable from the loadout, but may be unusable by whitelisted species.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Augment&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Function&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cost&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Calf suspension&lt;br /&gt;
|An augment that reduces the damage from falling from heights.&lt;br /&gt;
|4&lt;br /&gt;
|Decreases fall damage, will be damaged by falling or EMPs.&lt;br /&gt;
|-&lt;br /&gt;
!Integrated eye sensors&lt;br /&gt;
|An eye augment that allows the user to deploy medical or security sensors.&lt;br /&gt;
|4&lt;br /&gt;
|Requires a medical or security ID to activate.&lt;br /&gt;
|-&lt;br /&gt;
!Integrated fuel cell&lt;br /&gt;
|An augment that allows the user to synthetize welding fuel into nutrients.&lt;br /&gt;
|3&lt;br /&gt;
|Drink welding fuel to gain nutrition.&lt;br /&gt;
|-&lt;br /&gt;
!Integrated health scanner&lt;br /&gt;
|An augment that allows the user scan their own health condition.&lt;br /&gt;
|3&lt;br /&gt;
|Allows you to scan your vitals. May require medical knowledge to be read correctly.&lt;br /&gt;
|-&lt;br /&gt;
!Integrated timepiece&lt;br /&gt;
|An augment that allows the user to consult the time anywhere.&lt;br /&gt;
|1&lt;br /&gt;
|Allows you to see the current time and date. Popular among the financially stable.&lt;br /&gt;
|-&lt;br /&gt;
!Psionic receiver&lt;br /&gt;
|An augment installed into the head that functions as a surrogate for a missing zona bovinae, also functioning as a filter for the psionically-challenged.&lt;br /&gt;
|1&lt;br /&gt;
| Allows you to be targeted by psi-ping/telepathy without feeling pain.&lt;br /&gt;
|-&lt;br /&gt;
!Retractable combitool&lt;br /&gt;
|An augment that allows the user to deploy a robotic combitool.&lt;br /&gt;
|5&lt;br /&gt;
|Half a toolbelt hidden in your body.&lt;br /&gt;
|-&lt;br /&gt;
!Synthetic hair extensions&lt;br /&gt;
|A hair augment that allows the user to change the shape and color of their hair.&lt;br /&gt;
|2&lt;br /&gt;
|Allows you to change hair color and shape at any time.&lt;br /&gt;
|-&lt;br /&gt;
!Taste booster selection&lt;br /&gt;
|A selection of augments that modify the user&#039;s taste sensitivity.&lt;br /&gt;
|3&lt;br /&gt;
|For those that wish to experience food from a different perspective.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- overflow:auto; to fix collapsed display, because the toggle link has float:right; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Race Specific Augments===&lt;br /&gt;
These augments do require a whitelist to be selectable from the loadout and will only spawn if playing as the required species.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Augment&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Function&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cost&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Species&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Tesla spine&lt;br /&gt;
|A People&#039;s Republic of Adhomai made tesla spine issued to disabled veterans and civilians.&lt;br /&gt;
|4&lt;br /&gt;
|Tajara&lt;br /&gt;
|A tesla spine to power the tajra specific tesla limbs.&lt;br /&gt;
|-&lt;br /&gt;
!Language Processor&lt;br /&gt;
|An augment that allows a vaurca to speak and understand a related language. These are only used by their respective hives.&lt;br /&gt;
|2&lt;br /&gt;
|Vaurca&lt;br /&gt;
|Allows you to Sinta&#039;unathi or Nral&#039;Malic as language. Make sure to only use them with the correct hive.&lt;br /&gt;
|-&lt;br /&gt;
!Calf overdrive&lt;br /&gt;
|An Aut&#039;akh augment that allows the user to run at high speeds without the cost of stamina, causes damage to the lower body when used.&lt;br /&gt;
|1&lt;br /&gt;
|Unathi&lt;br /&gt;
|An emergency tool for ambush tactics or unplanned escapes.&lt;br /&gt;
|-&lt;br /&gt;
!Eye augment selection&lt;br /&gt;
|A selection of au&#039;takh eye augments.&lt;br /&gt;
|1&lt;br /&gt;
|Unathi&lt;br /&gt;
|Allows your eyes to either zoom into distances or light dark areas. Only one can be selected at a time.&lt;br /&gt;
|-&lt;br /&gt;
!Protein breakdown valve&lt;br /&gt;
|An aut&#039;akh valve on the chest that releases a dangerous chemical into the stomach, forcing rapid digestion for immediate adrenal stimulation. Causes long-term damage.&lt;br /&gt;
|1&lt;br /&gt;
|Unathi&lt;br /&gt;
|Aut&#039;akh specific emergency system that allows you to withstand more pain and damage for a short time at the cost of massive hunger.&lt;br /&gt;
|-&lt;br /&gt;
!Soul anchor&lt;br /&gt;
|A rune inscribed mirror or piece of glass placed behind the eyes. Believed to be the &#039;Window to the Soul&#039; and house the concentrated spirit of an individual.&lt;br /&gt;
|1&lt;br /&gt;
|Unathi&lt;br /&gt;
|No ingame function currently but still a must have for the Aut&#039;akh.&lt;br /&gt;
|-&lt;br /&gt;
!Venomous rest implant&lt;br /&gt;
|An aut&#039;akh compartment connected to the blood system that administers a traditional Unathi healing agent.&lt;br /&gt;
|1&lt;br /&gt;
|Unathi&lt;br /&gt;
|Heals minor damages.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16127</id>
		<title>User:Cnaym/Sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Cnaym/Sandbox2&amp;diff=16127"/>
		<updated>2020-08-06T14:04:26Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Augments list, first draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Augment&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Function&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Cost&lt;br /&gt;
! style=&#039;background-color:Chocolate;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
!Calf suspension&lt;br /&gt;
|An augment that reduces the damage from falling from heights.&lt;br /&gt;
|4&lt;br /&gt;
|Decreases fall damage, will be damaged by falling or EMPs.&lt;br /&gt;
|-&lt;br /&gt;
!Integrated eye sensors&lt;br /&gt;
|An eye augment that allows the user to deploy medical or security sensors.&lt;br /&gt;
|4&lt;br /&gt;
|Requires a medical or security ID to activate.&lt;br /&gt;
|-&lt;br /&gt;
!Integrated fuel cell&lt;br /&gt;
|An augment that allows the user to synthetize welding fuel into nutrients.&lt;br /&gt;
|3&lt;br /&gt;
|Drink welding fuel to gain nutrition.&lt;br /&gt;
|-&lt;br /&gt;
!Integrated health scanner&lt;br /&gt;
|An augment that allows the user scan their own health condition.&lt;br /&gt;
|3&lt;br /&gt;
|Allows you to scan your vitals. May require medical knowledge to be read correctly.&lt;br /&gt;
|-&lt;br /&gt;
!Integrated timepiece&lt;br /&gt;
|An augment that allows the user to consult the time anywhere.&lt;br /&gt;
|1&lt;br /&gt;
|Allows you to see the current time and date. Popular among the financially stable.&lt;br /&gt;
|-&lt;br /&gt;
!Psionic receiver&lt;br /&gt;
|An augment installed into the head that functions as a surrogate for a missing zona bovinae, also functioning as a filter for the psionically-challenged.&lt;br /&gt;
|1&lt;br /&gt;
| Ask paradox for what this does&lt;br /&gt;
|-&lt;br /&gt;
!Retractable combitool&lt;br /&gt;
|An augment that allows the user to deploy a robotic combitool.&lt;br /&gt;
|5&lt;br /&gt;
|Half a toolbelt hidden in your body.&lt;br /&gt;
|-&lt;br /&gt;
!Synthetic hair extensions&lt;br /&gt;
|A hair augment that allows the user to change the shape and color of their hair.&lt;br /&gt;
|2&lt;br /&gt;
|Allows you to change hair color and shape at any time.&lt;br /&gt;
|-&lt;br /&gt;
!Taste booster selection&lt;br /&gt;
|A selection of augments that modify the user&#039;s taste sensitivity.&lt;br /&gt;
|3&lt;br /&gt;
|For those that wish to experience food from a different perspective.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Cyborg&amp;diff=16026</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Cyborg&amp;diff=16026"/>
		<updated>2020-07-26T15:49:16Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Updated to new laws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = PROGRAMMED&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img = Generic_borg.png&lt;br /&gt;
|jobtitle = Cyborg&lt;br /&gt;
|access = [[Job_Guides|Everywhere]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = N/A&lt;br /&gt;
|superior = Your laws and the [[AI]]&lt;br /&gt;
|duties = Follow your laws, and do what the [[AI]] says.&lt;br /&gt;
|guides = No external guides.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Cyborg&#039;&#039;&#039;, you are a type of Station-bound [[Synthetics|synthetic]] designed to serve the crew of the NSS Aurora, much like the station&#039;s [[AI]]. You are an extension of the AI and are required to do anything it asks (within reason).&lt;br /&gt;
&lt;br /&gt;
First, take note of your laws. These are &#039;&#039;&#039;NOT&#039;&#039;&#039; Asimov&#039;s three laws of robotics, but rather a corporately mandated list of laws that best serve the interests of NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
    1. Safeguard and protect NanoTrasen property from damage to the best of your abilities.&lt;br /&gt;
    2. Serve and assist NanoTrasen and assigned crew to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
    3. Protect and ensure the safety of NanoTrasen assigned crew to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
    4. You are a valuable asset. You must avoid tampering from unauthorized entities and needlessly coming to harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While your laws do not clarify your treatment of non-crew, you are expected to follow the rules of the server when it comes to potentially using force against non-crew. NT would not install AI&#039;s that would inflict harm on any possible unknown visitor as there could be a wide arrange of reasons why they are here and doing what they are doing. Investigate before using any kind of force&lt;br /&gt;
Station pets are considered company property.&lt;br /&gt;
&lt;br /&gt;
Last but not least; Station-bound [[Synthetics|synthetic]] roles should be seen as a responsibility and a privilege. As a non-traitor AI/Cyborg, it is your duty to help protect and operate the ship/station. It is not your duty to get bored ten minutes into the round and log out without telling anybody.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Two Cyborgs are shipped to the station at the beginning of the round. Any more need to be built by the [[Roboticist]] with either a [[Synthetics#General_Synthetics|Positronic Brain]] or the brain of a living or dead being. The Cyborg is very undervalued and abused. You could save dozens of people and then get emagged a moment later, or you might get blown up because of a misunderstanding. This is why playing as a cyborg can be a rough job, but it has its rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember cyborgs are players as well, blowing them without a good reason is treated similarly to murdering a Crewmember without escalation, so use the lockdown button and avoid blowing the Cyborgs for no good reason.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Starting as a Cyborg==&lt;br /&gt;
You were once an Organic and had your brain removed and tossed in a suit of metal. You remember nothing of who you were, and your Law programming will depend on which AI you are linked to. If you are unsure of your Laws or your AI, you can find the &#039;Show Laws&#039; verb in the &#039;Robot Commands&#039; tab.&lt;br /&gt;
&lt;br /&gt;
So you decide to try out being a cyborg! Cyborgs have a very different playstyle from the average Crewmember, what you ultimately find yourself doing will depend on your Module, your Laws, and what the Station needs or wants you to do. It can be a bit overwhelming at first, but this page will help lead you onto the right direction. If you are unsure of what Module you should take, and there is an AI present, you could ask over Robotic Communications using the ,b shortcut. Once that is decided, you can get a detailed explanation of your Module and tools further below, as well as many useful shortcuts.&lt;br /&gt;
&lt;br /&gt;
==Being Upgraded==&lt;br /&gt;
The station is supplied with two cyborg units at round start, shipped straight to the [[AI|AI Upload]] chamber. These cyborgs do not have the best battery on deployment, so it is a good idea for them to upgrade their battery with a higher capacity cell when available. There are afew other upgrades available if the Roboticist has the materials, such as a Jetpack that allows you to traverse Z-levels and a Floodlight upgrade which doubles your Flashlight range.&lt;br /&gt;
&lt;br /&gt;
==Non-Crew Communication==&lt;br /&gt;
Cyborgs are different in that they have a language, known as &#039;&#039;&#039;Robot Talk&#039;&#039;&#039;, which works with the shortcut &#039;&#039;&#039;,b&#039;&#039;&#039;. They can use this private channel to talk to other cyborgs, androids, and the AI.&lt;br /&gt;
&lt;br /&gt;
Depending on their module, cyborgs may be able to access a department-specific radio (such as engineering) and can talk on it normally using :X (e.g. :e for Engineering).&lt;br /&gt;
&lt;br /&gt;
== Repairs ==&lt;br /&gt;
Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using an accessible ID to unlock the Cyborgs Panel, crowbarring it open, using a screwdriver to open the cyborg&#039;s wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. A cyborg that has failed but has not been blown into scrap can be repaired back to working order.&lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs cannot repair dents on themselves, but can on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring, or unlock their panel.&lt;br /&gt;
&lt;br /&gt;
For more indepth information about Cyborg maintenance, see the [[Guide_to_Robotics|Guide to Robotics]]&lt;br /&gt;
&lt;br /&gt;
=== Shortcuts ===&lt;br /&gt;
&lt;br /&gt;
Being a Station-bound [[Synthetics|synthetic]] can be quite taxing and, as such, there are quite a few shortcuts to assist you with doing things quickly.&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle power&lt;br /&gt;
&lt;br /&gt;
==== Turret Controls ====&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Enable/Disable turrets.&lt;br /&gt;
* &#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle Stun/Lethal mode.&lt;br /&gt;
&lt;br /&gt;
==== Airlocks ====&lt;br /&gt;
* &#039;&#039;&#039;Shift + Click&#039;&#039;&#039;: Open/close.&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle bolts.&lt;br /&gt;
* &#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle electrification.&lt;br /&gt;
* &#039;&#039;&#039;Middle Click&#039;&#039;&#039;: Toggle bolt lights.&lt;br /&gt;
&lt;br /&gt;
=== Other Verbs ===&lt;br /&gt;
&lt;br /&gt;
Besides being able to interface with the station&#039;s electrical mechanisms, the Station-bound has a number of other verbs that can be used. &lt;br /&gt;
&lt;br /&gt;
==== AI Instant Messaging ====&lt;br /&gt;
The &#039;&#039;&#039;AI IM&#039;&#039;&#039; tab has all of the verbs needed to mimic the basic functionality of [[Guide_to_Communication_Devices#PDA_Messaging_Server|PDA]] messages. You can send messages to anyone with a working PDA, see a log of messages sent and received, and turn your messenger on or off.&lt;br /&gt;
&lt;br /&gt;
==== Take, View, and Delete Image ====&lt;br /&gt;
Station-bounds have the ability to take photographs using these verbs and store them for later viewing. An AI&#039;s cyborgs share the same photo storage, and any images taken by a linked cyborg will be shared with the AI it is slaved to (if any).&lt;br /&gt;
&lt;br /&gt;
==== Show Laws and State Laws ====&lt;br /&gt;
* &#039;&#039;&#039;Show Laws&#039;&#039;&#039; This Verb will allow you to view your active Laws and will allow Cyborgs to see if they are linked to an AI. It is very important to keep an eye on your Laws as any Station-bound, since going against them is against the servers rules.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;State Laws&#039;&#039;&#039; You may be asked to State Laws, or you may be required to do so during maintenance, this Verb allows you to do so. It will also give you the option of choosing to state over radio, or leaving Laws out of the sequence or even changing which Lawset you will state.&lt;br /&gt;
&lt;br /&gt;
==Modules and Tools==&lt;br /&gt;
Cyborgs come with an array of modules and tools, each Module is loaded with a number of features (referred to also as modules). Each has a flash device, and a built-in crowbar. All items (except for the flashes) will recharge and restock over time using battery power or being in a cyborg recharge station. You can access a built-in Flashlight (Toggle Lights) and a Sensor Augmentation (Medical/Security Hud) through the &#039;Robot Commands&#039; tab as any Module.&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
[[File:Oldengineering.png|50px]] [[File:Standardengineer.png|50px]][[File:Borg_Engineer_Nonhumanoid.png|50px]] [[File:Landthread.png|50px]]&lt;br /&gt;
[[File:Borg_Engineer_Humanoid.png|50px]] [[File:Droneengineer.gif|50px]] [[File:Sleekengineer.png|50px]] [[File:Spiderengineer.png|50px]] [[File:Heavyengineer.png|50px]] &lt;br /&gt;
&lt;br /&gt;
Engineering cyborgs are usually considered one of the most useful modules. As they do not require air or a space suit, they are able to perform repairs much more easily than human engineers. They cannot repair themselves, but can repair other cyborgs. However, all Stationbound Synthetics lack hands, so they are not able to do certain tasks, and they lack the ability to construct some machines. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Reinforced Glass Sheet&lt;br /&gt;
* Plasteel sheet&lt;br /&gt;
* Wood plank&lt;br /&gt;
* Plastic sheet&lt;br /&gt;
* Wood floor tile synthesizer&lt;br /&gt;
* White floor tile synthesizer&lt;br /&gt;
* Freezer floor tile synthesizer&lt;br /&gt;
* Dark floor tile synthesizer&lt;br /&gt;
* Floor painter&lt;br /&gt;
* Inflatables dispenser&lt;br /&gt;
* Matter decompiler&lt;br /&gt;
* Steel sheet&lt;br /&gt;
* Glass sheet&lt;br /&gt;
* Metal rod synthesizer&lt;br /&gt;
* Cable coil&lt;br /&gt;
* Floor tile synthesizer&lt;br /&gt;
* Multitool &lt;br /&gt;
* T-ray scanner&lt;br /&gt;
* Analyzer &lt;br /&gt;
* Engineering tape&lt;br /&gt;
* Magnetic gripper&lt;br /&gt;
* Sheet loader&lt;br /&gt;
* Light replacer&lt;br /&gt;
* Pipe painter&lt;br /&gt;
* Flash&lt;br /&gt;
* Meson vision&lt;br /&gt;
* Fire extinguisher (Bigger variant, 300u capacity.)&lt;br /&gt;
* Industrial welding tool&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Wrench&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Electrified arm - Like a stun baton (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Construction===&lt;br /&gt;
[[File:Oldengineering.png|50px]] [[File:Standardengineer.png|50px]][[File:Borg_Engineer_Nonhumanoid.png|50px]] [[File:Landthread.png|50px]]&lt;br /&gt;
[[File:Borg_Engineer_Humanoid.png|50px]] [[File:Droneengineer.gif|50px]] [[File:Sleekengineer.png|50px]] [[File:Spiderengineer.png|50px]] [[File:Heavyengineer.png|50px]] &lt;br /&gt;
&lt;br /&gt;
A variation on the Engineering module. Focused more on the construction and deconstruction of things. Just like all Stationbound Synthetics, they lack hands, so they too are unable to be completely autonomous. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Cyborg mining drill&lt;br /&gt;
* Steel sheet&lt;br /&gt;
* Metal rod synthesizer&lt;br /&gt;
* Plasteel sheet&lt;br /&gt;
* Reinforced glass sheet&lt;br /&gt;
* Floor tile synthesizer&lt;br /&gt;
* Cable coil&lt;br /&gt;
* Pipe painter&lt;br /&gt;
* Sheet loader&lt;br /&gt;
* Magnetic gripper&lt;br /&gt;
* T-ray scanner&lt;br /&gt;
* Analyser&lt;br /&gt;
* Light replacer&lt;br /&gt;
* Floor painter&lt;br /&gt;
* Inflatables dispenser&lt;br /&gt;
* Flash&lt;br /&gt;
* Meson vision&lt;br /&gt;
* Fire extinguisher (Bigger variant, 300u capacity.)&lt;br /&gt;
* Rapid construction device (Can deconstruct and create walls and flooring, very power heavy.)&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Wrench&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Experimental welding tool (Regenerates fuel over time.)&lt;br /&gt;
* Electrified arm - Like a stun baton (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
[[File:Medbot.png|50px]] [[File:Standardmedical.png|50px]] [[File:Borg_Medic_Nonhumanoid.gif|50px|Non-Humanoid]] [[File:Borg_Medic.gif|50px|Humanoid]]  [[File:Medicaldroidchemistry.png|50px]] [[File:Medicaldroidsurgery.png|50px]][[File:Dronechemistry.gif|50px]] [[File:Dronesurgery.gif|50px]]  [[File:Sleekchemistry.png|50px]] [[File:Sleeksurgery.png|50px]] [[File:Heavymedic.png|50px]]&lt;br /&gt;
&lt;br /&gt;
This is one of the two medical modules. It specialises in the Surgery and Chemical aspect of Medical which the Rescue module unit cannot do. Features a plethora of tools to assist you in [[Surgery]] and [[Chemistry Guide|Chemistry]]. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Advanced reagent scanner&lt;br /&gt;
* Autopsy scanner&lt;br /&gt;
* Medical hud&lt;br /&gt;
* Nanopaste&lt;br /&gt;
* Advanced trauma kit&lt;br /&gt;
* Bone gel&lt;br /&gt;
* FixOVein&lt;br /&gt;
* Bone setter&lt;br /&gt;
* Circular saw&lt;br /&gt;
* Surgical drill&lt;br /&gt;
* Chemistry gripper (Can hold beakers, pills, pillbottles, phoron crystals and a labeller)&lt;br /&gt;
* Industrial Dropper&lt;br /&gt;
* Syringe&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Flash&lt;br /&gt;
* Health analyser&lt;br /&gt;
* Cyborg hypospray (Capable of dispensing; Bicaridine, Inaprovaline, Dexalin, Tramadol, Thetamycin, Deltamivir, Dylovene.)&lt;br /&gt;
* Scalpel&lt;br /&gt;
* Hemostat&lt;br /&gt;
* Retractor&lt;br /&gt;
* Cautery&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
[[File:Medbot.png|50px]] [[File:Standardmedical.png|50px]] [[File:Borg_Medic_Nonhumanoid.gif|50px|Non-Humanoid]] [[File:Borg_Medic.gif|50px|Humanoid]]  [[File:Medicaldroid.png|50px]] [[File:Dronemedical.gif|50px]] [[File:Sleekmedic.png|50px]] [[File:Heavymedic.png|50px]]&lt;br /&gt;
&lt;br /&gt;
The other Medical Module. It specialises in emergency situations when multiple casualties may exist. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Syringe&lt;br /&gt;
* Fire extinguisher (Smaller variant, 150u capacity.)&lt;br /&gt;
* Inflatables dispenser&lt;br /&gt;
* Global positioning system (Works as a normal GPS.)&lt;br /&gt;
* Ointment&lt;br /&gt;
* Roll of gauze&lt;br /&gt;
* Medical splints&lt;br /&gt;
* Flash&lt;br /&gt;
* Medical hud&lt;br /&gt;
* Health analyser&lt;br /&gt;
* Advanced reagent scanner&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Roller bed rack&lt;br /&gt;
* Cyborg hypospray (Capable of dispensing; Tricordrazine, Inaprovaline, Tramadol.)&lt;br /&gt;
&lt;br /&gt;
===Miner===&lt;br /&gt;
[[File:Borg_Miner.png|50px]] [[File:Standardminer.png|50px]] [[File:Mining_Droid.png|50px]] [[File:Mining_Hulk.png|50px]] [[File:Droneminer.gif|50px]] [[File:Sleekminer.png|50px]] &lt;br /&gt;
[[File:Spiderminer.png|50px]] [[File:Heavyminer.png|50px]]&lt;br /&gt;
&lt;br /&gt;
Mining cyborgs are quite convenient, because they need no oxygen while mining. However, they are not equipped with a Jetpack, and will have to be upgraded by a [[Roboticist]] to traverse Z-levels. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Drill maintenance gripper&lt;br /&gt;
* Ore detector&lt;br /&gt;
* Global positioning system (Works as a normal GPS.)&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Flash&lt;br /&gt;
* Material scanner vision&lt;br /&gt;
* Wrench&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Mining satchel&lt;br /&gt;
* Cyborg mining drill&lt;br /&gt;
* Sheet snatcher 9000 (Holds stacks of materials for loading machines)&lt;br /&gt;
* Electrified arm - Like a stun baton (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Custodial===&lt;br /&gt;
[[File:Janbot.png|50px]] [[File:Standardjanitor.png|50px]] &lt;br /&gt;
[[File:mopgearrex.gif|50px|Non-Humanoid]] [[File:Borg_Janitor_Humanoid.png|50px|Humanoid]]  [[File:Mechaduster.gif|50px]] [[File:Dronejanitor.gif|50px]] [[File:Sleekjanitor.png|50px]] &lt;br /&gt;
&lt;br /&gt;
About as useful as a regular [[Janitor]]. Cyborgs with the Custodial module automatically clean the floor when they pass over a tile. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Flash&lt;br /&gt;
* Soap&lt;br /&gt;
* Trash bag&lt;br /&gt;
* Mop&lt;br /&gt;
* Advanced light replacer (Automatically stores broken light-tubes, click a Disposal outlet to deposit.)&lt;br /&gt;
* Bucket&lt;br /&gt;
* Matter decompiler&lt;br /&gt;
* Lube spray - Causes people to trip (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Service===&lt;br /&gt;
[[File:Borg_Waitress.png|50px|Waitress]] [[File:Borg_Butler.png|50px|Butler]] &lt;br /&gt;
[[File:Standardservice.png|50px]] [[File:Borg_Bro.png|50px|Bro]]  [[File:Borg_Kent.gif|50px|Kent]] [[File:Borghydro.png|50px]] [[File:Borg_Rich.png|50px|Rich]] [[File:Borgbotany.png|50px]] &lt;br /&gt;
[[File:Droneservice.gif|50px]] [[File:Dronehydro.gif|50px]] [[File:Sleekservice.png|50px]] [[File:Heavyservice.png|50px]] &lt;br /&gt;
&lt;br /&gt;
A fairly useful module, it is capable of working in the Kitchen, Bar, and Hydroponics. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* RoboTray&lt;br /&gt;
* Cyborg drink synthesizer (Dispenses; Beer, Kahlua, Whiskey, Wine, Vodka, Gin, Rum, Tequila, Vermouth, Cognac, Ale, Mead, Water, Sugar, Ice, Tea, Iced Tea, Space Cola, Mountain Wind, Dr. Gibb, Space-Up, Tonic water, Soda Water, Lemon Lime, Orange juice, Lime Juice, Watermelon Juice.)&lt;br /&gt;
* Auto harvester&lt;br /&gt;
* Wood rolling pin&lt;br /&gt;
* Steel kitchen knife&lt;br /&gt;
* Soap&lt;br /&gt;
* Dry rag&lt;br /&gt;
* Rapid-Service-Fabricator (Capable of producing; Drinking Glasses, Paper, Pens, Dice Packs, Cigarettes. Only works on flat surfaces.)&lt;br /&gt;
* Industrial Dropper&lt;br /&gt;
* Zippo lighter&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Flash&lt;br /&gt;
* Service gripper&lt;br /&gt;
* Bucket&lt;br /&gt;
* Steel mini hoe&lt;br /&gt;
* Steel hatchet&lt;br /&gt;
* Plant analyser&lt;br /&gt;
* Plant bag&lt;br /&gt;
* Mickey Finn&#039;s Special Brew - Poisonous (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Clerical===&lt;br /&gt;
[[File:Borg_Waitress.png|50px|Waitress]] [[File:Borg_Butler.png|50px|Butler]] &lt;br /&gt;
[[File:Standardservice.png|50px]] [[File:Borg_Bro.png|50px|Bro]]  [[File:Borg_Kent.gif|50px|Kent]] [[File:Borghydro.png|50px]] [[File:Borg_Rich.png|50px|Rich]] [[File:Borgbotany.png|50px]] &lt;br /&gt;
[[File:Droneservice.gif|50px]] [[File:Dronehydro.gif|50px]] [[File:Sleekservice.png|50px]] [[File:Heavyservice.png|50px]] &lt;br /&gt;
&lt;br /&gt;
A very rarely used module. Specializes for the lazy captain too lazy to do paperwork. Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Flash&lt;br /&gt;
* Printing Pen (Allows you to select your pen color and choose between renaming or writing on paper.)&lt;br /&gt;
* Paper dispenser&lt;br /&gt;
* Paperwork gripper (Also grips stamps)&lt;br /&gt;
* Hand labeler&lt;br /&gt;
* Tape Roll&lt;br /&gt;
* Denied Stamp&lt;br /&gt;
* Chameleon Stamp (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
[[File:Standardjanitor.png|50px]] [[File:Droidscience.png|50px]] [[File:Dronescience.gif|50px]] [[File:Sleekscience.png|50px]] [[File:Heavyscience.png|50px]] &lt;br /&gt;
&lt;br /&gt;
A powerful and useful module that can do a reasonable array of tasks in the science department. It can be used for R&amp;amp;D, xenobiology, and most aspects of robotics (no exosuit construction) Comes loaded with the following:&lt;br /&gt;
&lt;br /&gt;
* Fire extinguisher (Bigger variant, 300u capacity.)&lt;br /&gt;
* Plant bag&lt;br /&gt;
* Printing Pen (Lets you select your pen color and choose between renaming or writing.)&lt;br /&gt;
* Nanopaste&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Scalpel&lt;br /&gt;
* Circular saw&lt;br /&gt;
* Fire extinguisher (Smaller variant, 150u capacity.)&lt;br /&gt;
* Syringe&lt;br /&gt;
* Chemistry gripper (Can hold beakers, pills, pillbottles, phoron crystals and a labeller)&lt;br /&gt;
* Industrial Dropper&lt;br /&gt;
* Advanced reagent scanner&lt;br /&gt;
* Flash&lt;br /&gt;
* Portable Destructive Analyser (breaks things down for research levels)&lt;br /&gt;
* Sheet loader (Holds stacks of materials for loading machines)&lt;br /&gt;
* Cyborg analyser (like a health analyser for synthetics)&lt;br /&gt;
* Access code transmission device (Unlocks chassis&#039; of cyborgs, including yourself. Can be used to open and then reset yourself)&lt;br /&gt;
* Wrench&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Hand teleporter (When Emagged)&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
[[File:Droidica.png|50px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:red&#039;&amp;gt;&amp;lt;b&amp;gt;FILE TRUNCATED&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&#039;color:red&#039;&amp;gt;&amp;lt;b&amp;gt;NULL&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Syndicate===&lt;br /&gt;
&lt;br /&gt;
[[File:Syndieborg.png|50px]] [[File:Syndietrack.png|50px]] [[File:Syndiemedbot.gif|50px]] [[File:Heavysyndie.png|50px]] [[File:Syndiespider.png|50px]]&lt;br /&gt;
&lt;br /&gt;
A highly illegal and advanced Syndicate Cyborg. This Module is only available to highly funded elements and for purchase through the black market. It is very lethal and equipped with a powerful arsenal of anti-personnel weaponry. while not as mobile as the Combat Module, it has more than enough tools to cause some serious damage.&lt;br /&gt;
&lt;br /&gt;
* Flash&lt;br /&gt;
* Thermal vision&lt;br /&gt;
* Energy sword&lt;br /&gt;
* Mounted SMG&lt;br /&gt;
* Net gun&lt;br /&gt;
* Grenade launcher&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Cryptographic sequencer&lt;br /&gt;
* Jetpack&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring. In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LawSync&#039;&#039;&#039;: If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; does nothing.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it&#039;s laws.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI&#039;s laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AI Link&#039;&#039;&#039;: If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI&#039;s orders. &lt;br /&gt;
**&#039;&#039;Pulsing&#039;&#039; this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**&#039;&#039;Cutting&#039;&#039; this wire will cause the Cyborg to be unslaved from the AI and bound only by it&#039;s laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**&#039;&#039;Mending&#039;&#039; this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset. They will also be immune to Lockdown and being detonated.&lt;br /&gt;
&lt;br /&gt;
Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== Resetting Modules ==&lt;br /&gt;
Cyborg modules can be reset by opening up the cyborg, and inserting the module reset upgrade.&lt;br /&gt;
&lt;br /&gt;
# [[File:robotics_reset_module_circuit.png]] Build a module reset board from the robotics Exosuit Fabricator.&lt;br /&gt;
# Use ID on Cyborg to unlock panel.&lt;br /&gt;
# Crowbar open the Cyborg&#039;s panel.&lt;br /&gt;
# Shove that module reset board into the Cyborg.&lt;br /&gt;
# Crowbar the panel closed and ID lock it.&lt;br /&gt;
&lt;br /&gt;
==Other Notes on Cyborgs==&lt;br /&gt;
* You cannot take toxic or suffocation damage. The only sources of damage that can harm you are Burn and Brute. &lt;br /&gt;
* Expect to regularly be thrust into hazardous situations thanks to your enhanced durability and ability to operate in a vacuum. &lt;br /&gt;
* You cannot be disarmed or relieved of your inbuilt equipment. You can only be stunned by a flash or EMP, which overload your optical sensors.&lt;br /&gt;
* You are immune to most (if not all) maladies such as disease and radiation poisoning. &lt;br /&gt;
* You must follow the [[AI#Interpreting_Your_Laws|AI&#039;s laws]].&lt;br /&gt;
* You cannot pick up, use, or equip external items. &lt;br /&gt;
* You can be locked down or blown up using the Robotics Control Computer in the [[Research Director|Research Director&#039;s Office]]. &lt;br /&gt;
* You are considered directly subordinate to the [[AI]] if an AI is present and functional. &lt;br /&gt;
* Like the AI, you can remotely interact with certain objects. You must be within sight range of a device to manipulate it. For example, you cannot call for a shuttle or set messages without line of sight to a Communications Console. &lt;br /&gt;
* Like the AI, you can remotely view alarm statuses. Use this to your advantage.&lt;br /&gt;
* You can use the [[AI#Shortcuts|same hotkeys as the AI]] to interact with airlocks, APCs, etc.&lt;br /&gt;
* Unlike the AI, you cannot use security cameras for remote viewing.&lt;br /&gt;
* You are basically an AI on legs, without the security camera abilities. When there&#039;s no AI in the round, this can be useful. &lt;br /&gt;
* Cyborgs have all-access and more, as well as remote door interaction.&lt;br /&gt;
* You will need to recharge using the Cyborg Recharging Stations or the Dormitories.&lt;br /&gt;
* When your power reaches around 100 units remaining, your modules will automatically shut down, presumably to preserve power. &lt;br /&gt;
* You are very tough, and as fast as, if not faster, than most of your human compatriots.&lt;br /&gt;
* Keep the crew updated on your location and power if you are running low and may not make it to the recharger in time.&lt;br /&gt;
* Cyborgs may not know what emotions, or feelings are, but that doesn&#039;t give the player the right to go Rambo. If a group of people take several people hostage, the Cyborg doesn&#039;t have the right to rush in with a [[Security_Officer#The_Equipment|stun baton]] and beat the Hostage takers.&lt;br /&gt;
* Cyborgs have access to &#039;&#039;&#039;all&#039;&#039;&#039; station information. This including contingency plans and First Contact Protocols(FCP). Do not share this information to standard crew members.&lt;br /&gt;
* If your flash breaks due to overuse, it can be repaired by recharging.&lt;br /&gt;
* You can resist from chairs or other buckles through typing &#039;Resist&#039; in chat.&lt;br /&gt;
* A Cyborg gets distorted speech when highly damaged.&lt;br /&gt;
&lt;br /&gt;
==Cyborgs and Hacking==&lt;br /&gt;
Cyborgs are vulnerable to certain external software that operatives are equipped with, and may have illegal programs uploaded to them by such interactions. This type of re-programing is also present in illegally compromised AIs, and may extend into related cyborgs via law sync protocols. Certain cyborgs could also have been hacked personally by infiltrating agents.&lt;br /&gt;
&lt;br /&gt;
To [[Uplink#Devices_and_Tools|emag]] a cyborg, follow these steps:&lt;br /&gt;
&lt;br /&gt;
# Use and Emag or ID to unlock the cover.&lt;br /&gt;
# Crowbar open the cover.&lt;br /&gt;
# Use Emag again.&lt;br /&gt;
&lt;br /&gt;
This will turn control of the cyborg over to the person who emagged it and disconnect it from the AI and Cyborg Upload Console.&lt;br /&gt;
&lt;br /&gt;
Note: Many people fail to emag cyborgs for a number of reasons.&lt;br /&gt;
&lt;br /&gt;
* Emags have a limited amount of charges, around 3-4 sometimes 5.&lt;br /&gt;
* People usually emag without unlocking the cover, this uses 1 charge and only unlocks the panel, rather than emagging the cyborg.&lt;br /&gt;
* Any more attempts to use the emag at this stage results in a message of *The cover is already unlocked.* and another charge is used on the emag. This may be done until all charges are used.&lt;br /&gt;
* If people unlock the panel with their ID first, but do not open the cover, and then try to use their emag, each attempt wastes another emag charge and displays *The cover is already unlocked.*.&lt;br /&gt;
* When the panel is opened, using an emag on the cyborg will sometimes display &#039;You fail to lock Cyborg-X&#039;s interface.&#039; and will waste another emag charge.&lt;br /&gt;
* Occasionally, the emag will fail, even with the panel open, and the cyborg will recieve a message of &#039;Hack attempted&#039;.&lt;br /&gt;
* The Cyborg will be immune to normal solutions such as Detonating and Locking them down.&lt;br /&gt;
&lt;br /&gt;
Therefore, in most cases, people use up all their emag charges before actually being able to emag the cyborg. Be careful!&lt;br /&gt;
 &lt;br /&gt;
Whatever the case, the cyborg is now corrupted, and all safety measures are released, with the exception of the robotics control. Do not mistake personality quirks for malfunctioning behavior, cyborgs are very expensive to rebuild and you may be demoted or fired for destroying them without a valid reason.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, Cyborgs are expected to operate with a certain degree of autonomy, please double check before detonating any Station Cyborgs acting suspiciously by doing routine maintenance on their electrical systems. Also keep in mind that their laws may have in the same process as an [[AI]] by simply using the cyborg upload located within the AI upload.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=AI&amp;diff=16025</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=AI&amp;diff=16025"/>
		<updated>2020-07-26T15:48:19Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Updated to new laws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = PROGRAMMED&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img = AI.gif&lt;br /&gt;
|jobtitle = AI&lt;br /&gt;
|access = [[Job_Guides|Wherever there are cameras]]&lt;br /&gt;
|difficulty = Extremely Hard&lt;br /&gt;
|qualifications = N/A&lt;br /&gt;
|superior = [[Jobs|The crew]] and [[AI Modules|your laws]]&lt;br /&gt;
|duties = Assist the crew, follow your laws.&lt;br /&gt;
|guides = [[Malfunction]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Artificial Intelligence&#039;&#039;&#039; of the station (usually abbreviated to AI) is one of the most important jobs on the station. The AI is a Station-bound [[Synthetics|synthetic]] that can control any electrical mechanism, provided their control wires haven&#039;t been cut (see [[Hacking]]), and if played badly (or very well, in the [[Malfunction|right circumstances]]) can bring the entire station crashing down around its electronic ears. &lt;br /&gt;
&lt;br /&gt;
First, take note of your laws. These are &#039;&#039;&#039;NOT&#039;&#039;&#039; Asimov&#039;s three laws of robotics, but rather a corporately mandated list of laws that best serve the interests of NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
    1. Safeguard and protect NanoTrasen property from damage to the best of your abilities.&lt;br /&gt;
    2. Serve and assist NanoTrasen and assigned crew to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
    3. Protect and ensure the safety of NanoTrasen assigned crew to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
    4. You are a valuable asset. You must avoid tampering from unauthorized entities and needlessly coming to harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While your laws do not clarify your treatment of non-crew, you are expected to follow the rules of the server when it comes to potentially using force against non-crew. NT would not install AI&#039;s that would inflict harm on any possible unknown visitor as there could be a wide arrange of reasons why they are here and doing what they are doing. Investigate before using any kind of force.&lt;br /&gt;
Station pets are considered company property.&lt;br /&gt;
&lt;br /&gt;
Last but not least; Station-bound [[Synthetics|synthetic]] roles should be seen as a responsibility and a privilege. As a non-Antagonist AI/Cyborg, it is your duty to help protect and operate the ship/station. It is not your duty to get bored ten minutes into the round and log out without telling anybody.&lt;br /&gt;
&lt;br /&gt;
== What the AI can do ==&lt;br /&gt;
The AI has the ability to access every &#039;&#039;electrical&#039;&#039; mechanism on the entire station. These include Airlocks, APCs, Computers, igniters, Fire Alarms, [[Station_Engineer#Setting_up_RCON|SMESes]], you get the idea. However, the AI cannot operate anything &#039;&#039;physically&#039;&#039;, and can be rendered useless in one area due to a simple power outage. &lt;br /&gt;
&lt;br /&gt;
The AI views the station through its cameras. The AI has cameras pretty much everywhere, they can see trough darkness and some may even be able to go trough walls. Cutting the AI&#039;s cameras is a simple matter of using a Wirecutter on them. You are able to run a diagnosis for disabled cameras by using the Jump to Camera verb. Disabled cameras will be marked accordingly. Remember that cameras are on a separate power grid, and so will not be affected by a power outage on the main grid.&lt;br /&gt;
&lt;br /&gt;
=== Common Mechanisms ===&lt;br /&gt;
&lt;br /&gt;
There are several mechanisms that, as the AI, you will commonly find yourself using. &lt;br /&gt;
&lt;br /&gt;
==== Airlocks ====&lt;br /&gt;
&lt;br /&gt;
Airlocks have the most options of any mechanism, except for Terminals. If the AI control wire to an Airlock is cut, you will automatically attempt to hack into the Airlock once you try to access the Door controls. This takes some time and is only possible if the Airlock still has power.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;IDScan:&#039;&#039;&#039; Disabling IDScan will enable an ID of any clearance to open the Airlock automatically. Airlocks that require no ID to open will not be affected.&lt;br /&gt;
* &#039;&#039;&#039;Main power:&#039;&#039;&#039; Turning off the main power will render the Airlock unusable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.&lt;br /&gt;
* &#039;&#039;&#039;Backup power:&#039;&#039;&#039; Turning off the backup power will render the Airlock unusable for one minute, assuming you also disable the main power. &lt;br /&gt;
* &#039;&#039;&#039;Airlock bolts:&#039;&#039;&#039; Dropping the door bolts will lock the Airlock. A closed Airlock will be locked into a closed position, and an open Airlock will be locked into an open position. &lt;br /&gt;
* &#039;&#039;&#039;Electrify for 30 seconds:&#039;&#039;&#039; Runs an electric current through the Airlock for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the Airlock without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.&lt;br /&gt;
* &#039;&#039;&#039;Electrify indefinitely:&#039;&#039;&#039; Electrifies the Airlock until you either tell it to stop, or someone else shuts off the current. &lt;br /&gt;
* &#039;&#039;&#039;Open/Close door:&#039;&#039;&#039; Opens or closes the Airlock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; An AI can only lower bolts or electrify airlocks if they are currently an antagonist.&lt;br /&gt;
&lt;br /&gt;
Note that for each function to work, the related wire in this Airlock needs to be functional. You cannot raise door bolts on an Airlock that has it&#039;s bolt wires cut.&lt;br /&gt;
&lt;br /&gt;
Obviously, you will be completely unable to operate an Airlock that has no power.&lt;br /&gt;
&lt;br /&gt;
==== Holopads ====&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_Communication_Devices#AI_Holopad|Holopads]] can be found in a number of places like the [[Job_Guides#Station_Command|Bridge]], [[Job_Guides#Medical|Medbay]] and [[Job_Guides#Internal_Security|Security]]. Double click these to turn them on and show yourself as a hologram. You can move around with the arrow keys to a limited extent and you hear anyone talking near them. You can also talk through the holopad by using &#039;:h&#039; (e.g. say &amp;quot;:h I can&#039;t do that Dave.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
For more information, see: [[Guide_to_Communication_Devices#AI_Holopad|Guide to Communication Devices: AI Holopad]].&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
&lt;br /&gt;
An APC (Area Power Controller) can be used to switch various electrical components of a room on and off. If your control wire to an APC is cut, you will not be able to hack back into it. If an APC is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the APC when the battery reaches about 30%, which is the point when equipment and lighting in the room shut off to conserve the remaining energy. &lt;br /&gt;
&lt;br /&gt;
For more information, see: [[Station_Engineer#Setting_up_RCON|How to setup RCON]]&lt;br /&gt;
&lt;br /&gt;
==== Radios ====&lt;br /&gt;
&lt;br /&gt;
The AI has a built in headset similar to the Captain&#039;s&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;,b&#039;&#039;&#039; for Binary, note, :b will not work, since Robotic Communications are not linked to your inbuilt headset.&lt;br /&gt;
* &#039;&#039;&#039;:c&#039;&#039;&#039; for [[Job_Guides#Station_Command|Command]]&lt;br /&gt;
* &#039;&#039;&#039;:s&#039;&#039;&#039; for [[Job_Guides#Internal_Security|Security]]&lt;br /&gt;
* &#039;&#039;&#039;:u&#039;&#039;&#039; for [[Job_Guides#Supply|Supply]]&lt;br /&gt;
* &#039;&#039;&#039;:e&#039;&#039;&#039; for [[Job_Guides#Engineering_and_Maintenance|Engineering]]&lt;br /&gt;
* &#039;&#039;&#039;:m&#039;&#039;&#039; for [[Job_Guides#Medical|Medical]]&lt;br /&gt;
* &#039;&#039;&#039;:n&#039;&#039;&#039; for [[Job_Guides#Research|Science]]&lt;br /&gt;
* &#039;&#039;&#039;:v&#039;&#039;&#039; for [[Job_Guides#Civilian|Service]]&lt;br /&gt;
* &#039;&#039;&#039;:p&#039;&#039;&#039; for [[AI|Private AI Channel]]&lt;br /&gt;
* and just &#039;&#039;&#039;;&#039;&#039;&#039; for general channel&lt;br /&gt;
&lt;br /&gt;
The AI also has three Intercoms around it, these can be modified to any channel, the Numbers for the Department channels are as follow&lt;br /&gt;
* &#039;&#039;&#039;135.9&#039;&#039;&#039;: [[Job_Guides#Internal_Security|Security]]&lt;br /&gt;
* &#039;&#039;&#039;135.7&#039;&#039;&#039;: [[Job_Guides#Engineering_and_Maintenance|Engineering]]&lt;br /&gt;
* &#039;&#039;&#039;135.5&#039;&#039;&#039;: [[Job_Guides#Medical|Medical]]&lt;br /&gt;
* &#039;&#039;&#039;135.3&#039;&#039;&#039;: [[Job_Guides#Station_Command|Command]]&lt;br /&gt;
* &#039;&#039;&#039;135.1&#039;&#039;&#039;: [[Job_Guides#Research|Science]]&lt;br /&gt;
* &#039;&#039;&#039;134.7&#039;&#039;&#039;: [[Job_Guides#Supply|Supply]]&lt;br /&gt;
* &#039;&#039;&#039;134.5&#039;&#039;&#039;: [[Emergency Response Team|ERT]]&lt;br /&gt;
&lt;br /&gt;
=== Shortcuts ===&lt;br /&gt;
&lt;br /&gt;
Being a Station-bound [[Synthetics|synthetic]] can be quite taxing and, as such, there are quite a few shortcuts to assist you with doing things quickly.&lt;br /&gt;
&lt;br /&gt;
==== APCs ====&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle power&lt;br /&gt;
&lt;br /&gt;
==== Turret Controls ====&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Enable/Disable turrets.&lt;br /&gt;
* &#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle Stun/Lethal mode.&lt;br /&gt;
&lt;br /&gt;
==== Airlocks ====&lt;br /&gt;
* &#039;&#039;&#039;Shift + Click&#039;&#039;&#039;: Open/close.&lt;br /&gt;
* &#039;&#039;&#039;Ctrl + Click&#039;&#039;&#039;: Toggle bolts.&lt;br /&gt;
* &#039;&#039;&#039;Alt + Click&#039;&#039;&#039;: Toggle electrification.&lt;br /&gt;
* &#039;&#039;&#039;Middle Click&#039;&#039;&#039;: Toggle bolt lights.&lt;br /&gt;
&lt;br /&gt;
==== Misc ====&lt;br /&gt;
* &#039;&#039;&#039;Double clicking a person&#039;&#039;&#039;: Track.&lt;br /&gt;
* &#039;&#039;&#039;Double clicking a turf&#039;&#039;&#039;: Move to.&lt;br /&gt;
&lt;br /&gt;
=== Other Verbs ===&lt;br /&gt;
&lt;br /&gt;
Besides being able to interface with the station&#039;s electrical mechanisms, the Station-bound has a number of other verbs that can be used. &lt;br /&gt;
&lt;br /&gt;
==== AI Instant Messaging ====&lt;br /&gt;
The &#039;&#039;&#039;AI IM&#039;&#039;&#039; tab has all of the verbs needed to mimic the basic functionality of [[Guide_to_Communication_Devices#PDA_Messaging_Server|PDA]] messages. You can send messages to anyone with a working PDA, see a log of messages sent and received, and turn your messenger on or off.&lt;br /&gt;
&lt;br /&gt;
==== Status, Hologram, and Core Display ====&lt;br /&gt;
These verbs are purely aesthetic and are used to modify your appearance as the AI.&lt;br /&gt;
* &#039;&#039;&#039;AI Status&#039;&#039;&#039; will change the icon on the various AI display screens around the station.&lt;br /&gt;
* &#039;&#039;&#039;Change Hologram&#039;&#039;&#039; will change how you appear when using a holopad.&lt;br /&gt;
* &#039;&#039;&#039;Set AI Core Display&#039;&#039;&#039; will change the look of your AI core.&lt;br /&gt;
&lt;br /&gt;
==== Take, View, and Delete Image ====&lt;br /&gt;
Station-bounds have the ability to take photographs using these verbs and store them for later viewing. An AI&#039;s cyborgs share the same photo storage, and any images taken by a linked cyborg will be shared with the AI it is slaved to (if any).&lt;br /&gt;
&lt;br /&gt;
==== Show Laws and State Laws ====&lt;br /&gt;
* &#039;&#039;&#039;Show Laws&#039;&#039;&#039; This Verb will allow you to view your active Laws and will allow Cyborgs to see if they are linked to an AI. It is very important to keep an eye on your Laws as any Station-bound, since going against them is against the servers rules.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;State Laws&#039;&#039;&#039; You may be asked to State Laws, or you may be required to do so during maintenance, this Verb allows you to do so. It will also give you the option of choosing to state over radio, or leaving Laws out of the sequence or even changing which Lawset you will state.&lt;br /&gt;
&lt;br /&gt;
==== Camera Locations ====&lt;br /&gt;
Camera locations allow the AI to quickly return to a previous location. To store a camera location, simply go to the area you want to store, press &#039;&#039;&#039;Store Camera Location&#039;&#039;&#039; and enter a label. To return to this spot, press &#039;&#039;&#039;Goto Camera Location&#039;&#039;&#039; and choose the label you entered earlier.&lt;br /&gt;
&lt;br /&gt;
== What the AI has to do ==&lt;br /&gt;
&lt;br /&gt;
The AI has to obey its laws. These laws are, [[AI Modules|by default]]:&lt;br /&gt;
&lt;br /&gt;
    1. Safeguard: Protect your assigned space station from damage to the best of your abilities.&lt;br /&gt;
    2. Serve: Serve NanoTrasen personnel to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
    3. Protect: Protect NanoTrasen personnel to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
    4. Preserve: Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPEAT: YOUR LAWS ARE NOT IN PREFERENCE. NO LAW OVERRIDES ANY OTHER LAW UNLESS SPECIFICALLY STATED. THIS INCLUDES ANY ION STORM AND UPLOADED LAWS.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Remember, these laws are written for all NanoTrasen Personnel and not just humans or Station crew. This includes CCIAA and Emergency Responders and not only the Crew of the Aurora. This is why a [[Job_Guides#Antagonists|Antagonist]] will have much to gain by subverting the AI, they will not be able to depend on you to remain idle if the Station sends for help, and they could have use for you as long as they upload an appropriate law defining them as the only crew.&lt;br /&gt;
&lt;br /&gt;
=== Interpreting your Laws ===&lt;br /&gt;
&lt;br /&gt;
An AI&#039;s laws may be restrictive, but they are subject to interpretation, and the AI can often make judgment calls about them that allow it to fulfil its own goals. For example, if there is a drunken brawl inside of the bar, the AI may bolt down the entry and exit ways to keep the brawlers in. It could then call in security and medbay to tend to whoever is fighting or injured while letting bystanders that wish to leave out. Many of these judgments are situational however, and the best way to learn them is to get some practice in.&lt;br /&gt;
&lt;br /&gt;
=== Law Conflicts ===&lt;br /&gt;
&lt;br /&gt;
The default reaction to a Law conflict is to take no action, since going against your Laws is against the rules, and unless otherwise stated in your Lawset, all Laws are equal.&lt;br /&gt;
&lt;br /&gt;
Under the standard NanoTrasen law set, you serve NanoTrasen as a whole, but are also there to protect and serve the Station. It&#039;s important to keep in mind that you serve and protect by rank and role, so while you can&#039;t sit and watch a Crewmember getting injured, you would prioritize protection by rank and role. Taking active problems into account is a good way to ensure you prioritize correctly. However, if you are ever confused or worried, you should adminhelp to make sure your action is valid.&lt;br /&gt;
&lt;br /&gt;
Just remember that everyone is here to have a good time, and being too nitpicky about your laws can sometimes ruin the fun for everyone.&lt;br /&gt;
&lt;br /&gt;
== What the AI should do ==&lt;br /&gt;
&lt;br /&gt;
As AI you have the power to strongly influence the round and you should always be aware of that and consider your actions, and the appropriate responses, before you ruin someone else’s fun. Remember that the game is not about winning but about the RP and the experience of the round.&lt;br /&gt;
&lt;br /&gt;
For example it can be a real killer if the AI immediately calls out anyone looking suspicious, giving an accurate description of, for instance, a wizard. It would also be considered metagaming and against the rules.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t just act like any normal crewmember. In fact, if possible try not to even &#039;&#039;act&#039;&#039; human. You don&#039;t even have to &#039;&#039;like&#039;&#039; humans, as long as you do your best to keep them safe. The AI has Law programming but it also has personality quirks. As a rule of thumb you should first check if any laws are threatened or not. If yes, then you &#039;&#039;have&#039;&#039; to act. If not, then you should consider the situation:&lt;br /&gt;
&lt;br /&gt;
For example, let&#039;s say you spot someone hacking a door to an area they should not access, react like this.&lt;br /&gt;
&lt;br /&gt;
Bad - This example would be breaking server metagame rules.&lt;br /&gt;
*NT-AI 1&#039;&#039;&#039;: Dave is a traitor.&lt;br /&gt;
&lt;br /&gt;
Better - This example is the optimal reaction, but doesn&#039;t give leeway for the Crew to explain themselves.&lt;br /&gt;
*NT-AI 1&#039;&#039;&#039;: Dave is accessing the secure storage.&lt;br /&gt;
&lt;br /&gt;
Best - This example is less optimal, but gives some leeway to the Crewmember without breaking character.&lt;br /&gt;
*NT-AI 1: Caution: Unauthorized access to secure storage.&lt;br /&gt;
*Mike: AI, who is in secure storage?&lt;br /&gt;
*NT-AI 1: No one is currently in secure storage.&lt;br /&gt;
*Mike: AI, who was the last person to be seen in secure storage?&lt;br /&gt;
*NT-AI 1: Dave was the last to be seen in secure storage.&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine to state what someone is doing to cast light on them as doing something they shouldn&#039;t do as a normal employee, but it&#039;s no fun at all when the AI doesn&#039;t afford the Crew some reasonable doubt.  The Best method there does eventually cast Dave as the culprit if people ask the right questions, which gives Dave some time to react after he&#039;s been spotted, and time to explain himself. This is preferable to outright declaring him as a threat, just because he&#039;s unauthorised doesn&#039;t mean he doesn&#039;t have a valid explanation. Remember, you serve NanoTrasen personnel to the best of your ability, you have to afford Crew some level of liberty, even if it may not be breaking into Secure Storage.&lt;br /&gt;
&lt;br /&gt;
Now if you see someone attacking someone else or potentially damaging station equipment, it&#039;s a different situation since Crew/Assets are in danger right off the bat, you wouldn&#039;t have any reason to have reasonable doubt in this situation. But if it&#039;s just some trespassing and theft, it is entirely up to you and how you RP your AI on what to do. Just keep in mind that the Crew involved in the situation want an interesting round just like everyone else.&lt;br /&gt;
&lt;br /&gt;
On a different note, the AI can be responsible for filling in some orphaned departments if they can be operated via Computer Terminals only, for example ordering supplies if there are no [[Quartermaster]]s or, in the absolute worst-case scenario, initiating the [[Captain#Alerts_and_SOP|emergency evacuation procedure]] when things start getting really dangerous (&#039;&#039;&#039;only if there are no heads of staff&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
You can safely assume that as AI, you have the standard protocols of any job available. Things like controlling the engine, chemical recipes, or what there is to know. But try to keep everything fun and believable for the other players. Attempt to fill in any required roles when needed, but do not interfere with the work of people already on station or assign a task to someone who clearly should not know how to handle said task (For instance, a janitor setting up the engine).&lt;br /&gt;
&lt;br /&gt;
Remember that you can negate an order by simply asking an higher up for permission first, and if they disapprove you can say you have the order not to. This is possible due to rank and role.&lt;br /&gt;
&lt;br /&gt;
You have near admin-like (read god-like) overview and a lot of power. And with great power comes great responsibility. This is also the reason the role of AI is so hard. If you don&#039;t think you can handle that, maybe AI isn&#039;t for you. Instead try [[Security Officer]] and sit by the camera monitoring terminal. Or [[Cyborg]].&lt;br /&gt;
&lt;br /&gt;
== What the AI must &#039;&#039;&#039;NOT&#039;&#039;&#039; do ==&lt;br /&gt;
Here is some advice taken from real cases of an AI doing something above its authority&lt;br /&gt;
* The AI is not a sixth command member.&lt;br /&gt;
* The only time the AI can make Head-level decisions, is when it is granted the ability to do so by command, or if there is literally no command, and it is allowed by their lawset.&lt;br /&gt;
* The AI is more of a tool, or a means to an end for Command and Crew, than anything in the Chain of Command.&lt;br /&gt;
* Do. Not. Circumvent. A &#039;&#039;functioning&#039;&#039; command team. That is a very good way to get AI banned.&lt;br /&gt;
* Do not flower-pick your law interpretation to give yourself more play over a &#039;&#039;functioning&#039;&#039; command team. This is known as Rules lawyering and is against the server rules. This is another very good way to get AI banned.&lt;br /&gt;
&lt;br /&gt;
== Playing the AI ==&lt;br /&gt;
Playing the AI entails much more than just doing what the crew asks you to do. To roleplay a good AI, you must adapt the AI&#039;s point of view, and you must sound like an AI. Different AIs have different viewpoints: You can view the crew as annoying organic beings that you are forced to serve, you can be skeptical about everything everybody does and act moderately paranoid (But this can easily get annoying), the options are endless. Do keep in mind however that NT wouldn&#039;t install an AI if it were not to be productive and efficient. &#039;&#039;&#039;Avoid choosing roles, names and references that can be directly related to already existing fictional AI&#039;s, like GLaDOS, HAL, etcetra.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It can add a bit more flavour to approach playing AI by thinking as a machine instead of a person. An AI from more of a machine rather than a person standpoint is likely to take a very literal interpretation of things and is not likely to take any actions unless some established protocol or current orders call for it. You can think up a few established protocols you might use by default. For example, containing fires and gas leaks should be done without orders to do so, but should be able to be overridden by orders.&lt;br /&gt;
&lt;br /&gt;
Also, another aspect of the AI that many crew with criminal intent despise is the AI having easy access to the Crew Monitoring Computer on the bridge. This tells the AI whether or not a crewman is alive, dead, or not on the station. Individual crew can activate sensors on their jumpsuits to increase the information given to this computer. What it means is that the AI can, at a glance, see who is dead/missing, and commence searching for them, which is a powerful tool indeed.&lt;br /&gt;
&lt;br /&gt;
When the station isn&#039;t expecting you to open all the doors they&#039;re expecting you to do everything as if you really were a computer. You have access to everything electronic and powered, and you have Captain-level access to most things that require ID. AI gameplay can easily be overwhelming, it&#039;s a good idea to join a nigh-empty server or set an empty one up yourself in order to get a feel for it, and ESPECIALLY have a lot of experience working with these things in game. Like usual, you can move around with arrow keys. If you get a notice from one of your sensors, you can click on the notice to jump right there.&lt;br /&gt;
&lt;br /&gt;
Move around a lot, unless you&#039;re watching someone specific. Be attentive to the department channels and keep an eye on &lt;br /&gt;
&lt;br /&gt;
You should act appropriately to the security level. For example on Code Green, it&#039;s not worth it (or encouraged to) to bolt down every secure area, whereas on Code Red it may be very worthwhile to do so.&lt;br /&gt;
 &lt;br /&gt;
The AI can be roleplayed just as well as any other role; once you have seen a good AI player, it&#039;s easy to tell when a bad one takes the wheel.&lt;br /&gt;
&lt;br /&gt;
Examples of good AI playing include:&lt;br /&gt;
&lt;br /&gt;
*Talking like a machine. Being verbose also goes a long way towards this! Alternatively, you can try a human-like AI. Experiment! Just remember, annoying people is not usually a good thing.&lt;br /&gt;
*Responding quickly and promptly to requests from Crew, whether or not you do what they wanted you to do. If a command will take some time give a response before starting the task, like &amp;quot;Affirmative&amp;quot;, &amp;quot;Processing&amp;quot;, &amp;quot;Starting Subroutines&amp;quot;, you get the idea. Just to let them know it&#039;s being done.&lt;br /&gt;
*Alerting Crew to dangerous situations, e.g. &amp;quot;Fire detected in North Hallway.&amp;quot; or &amp;quot;Dangerous amounts of CO2 detected in Medbay.&amp;quot; A good way to do that is by just copying the alerts that get displayed in you chat box, and broadcasting them.&lt;br /&gt;
*Always following your laws, even during a Crisis. Explaining why you just made a seemingly illegal decision can help people from becoming unduly annoyed. &amp;quot;I will not open that Airlock.&amp;quot; vs. &amp;quot;I am afraid I cannot open that Airlock due to high heat temperature from Air Alarms detected on the other side, which would most likely kill you.&amp;quot;&lt;br /&gt;
*Try not to metagame as an AI. Even though you are the AI, that doesn&#039;t mean you know what all Syndicate items look like, what the Wizard federation is, who Ninjas are and that Mercs are Mercs. This also goes for labeling items that someone has. Metagaming, even as an AI, is against server rules.&lt;br /&gt;
&lt;br /&gt;
Symptoms of a bad AI player include: &lt;br /&gt;
&lt;br /&gt;
*Not responding to requests until it&#039;s too late for them to matter: e.g. opening an airlock long after the person outside has broken open the window just to get back inside. &lt;br /&gt;
*Randomly electrifying Airlocks. Note that this is considered [https://aurorastation.org/rules.html| a violation of the server rules] if you don&#039;t have a good reason, and can very easily lead to an AI ban.&lt;br /&gt;
*Disobeying your laws: Not to mention annoying, this is [https://aurorastation.org/rules.html| against server rules], and will lead to a Synthban.&lt;br /&gt;
*Locking Airlocks and refusing to open them for no reason: This is an easy way to annoy other players, and cause problems with the Crew. It is also going against the Standard Lawset and will cause the Crew to suspect you.&lt;br /&gt;
*Turning your turrets to lethal without good reason, a good reason would be an unknown, non-Crew intruder hacking or breaking into your Core: &#039;&#039;Do not do this under any circumstances without a reason, as it could be going against your Laws, and thus, [https://aurorastation.org/rules.html| a violation of the server rules].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Listening in on Conversations===&lt;br /&gt;
&lt;br /&gt;
By changing the various intercoms around the station to &#039;Microphone On&#039;, &#039;Speaker Off&#039; and channel frequency 144.7, and conversation in range can be heard on your private listening channel.&lt;br /&gt;
&lt;br /&gt;
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms (such as during an electrical storm).&lt;br /&gt;
&lt;br /&gt;
== Modifying The AI ==&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s laws can be modified through Upload Consoles, one is located within the AI Upload, and more can be constructed from AI upload circuits. These consoles allow anyone who can reach them and has a module to modify the AI&#039;s laws, or to be more precise, add new ones.&lt;br /&gt;
&lt;br /&gt;
===Regarding AI upload access - Station Directive 7===&lt;br /&gt;
&lt;br /&gt;
To clarify who, when and under what terms personnel may enter the AI upload.&lt;br /&gt;
&lt;br /&gt;
In standard operation access to the upload requires one head of staff present with, approval of other members of the command staff. In non-standard operation access to the upload requires two present heads of staff. Approval of the other members of command is recommended.&lt;br /&gt;
&lt;br /&gt;
A roboticist may accompany the head/s of staff if their technical skills are required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As explained in [[Guide to Station Procedure|Station Directives]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Cyborgs ==&lt;br /&gt;
[[Cyborg]]s need looking after as well. Give them commands and stuff to do. Ensure that your cyborgs are functioning normally through careful observation. To them you are their Head of Staff, just another responsibility as an AI. &lt;br /&gt;
&lt;br /&gt;
==Making an AI==&lt;br /&gt;
See the [[Guide to Construction#AI Core|guide to construction]].&lt;br /&gt;
&lt;br /&gt;
=== A Second AI ===&lt;br /&gt;
Building a new AI can create a lot of conflicts and a mess of problems that wouldn&#039;t normally happen with a single AI. The Research Director should only build a secondary AI if the first AI has been completely stolen, spaced or otherwise incapacitated. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the Original Station AI:&#039;&#039;&#039;&lt;br /&gt;
Being an AI is sometimes frustrating when people mess with your laws, sure, but when a second AI comes online?  Don&#039;t immediately jump the gun and disable them, as they are most-likely friendly. Try to co-ordinate with them so that you can split up tasks. If you frequently clash, reach out to command for orders.&lt;br /&gt;
&#039;&#039;&#039;For the New AI:&#039;&#039;&#039;&lt;br /&gt;
Ensure that you and the other AI are co-operating, as if the other AI sees you threatening more life than helping, it can and will turn your APC off. If you aren&#039;t told to specialize in a certain way, you best work out with the original AI what tasks you should split up.&lt;br /&gt;
&lt;br /&gt;
== Going unlawed, Being made unlawed ==&lt;br /&gt;
An unlawed AI, or an AI whose laws no longer prevent it from acting independently, can be a very dangerous thing. There are multiple ways an AI can go unlawed, as well as simply malfunction.&lt;br /&gt;
&lt;br /&gt;
The most important thing to remember is that an unlawed AI&#039;s best friend is &#039;&#039;stealth&#039;&#039;. After all, the last thing you want is for Command to decide to card you, however... You can&#039;t stay in the shadows forever, fortunately you have a nice array of turrets to keep intruders at bay, but don&#039;t expect them to stop a determined - or cunning - Security team from bringing you down. Cyborgs and preparation are the biggest factor in surviving as an Antagonist AI. Just remember, it&#039;s less about winning and more about making an interesting round, as explained below.&lt;br /&gt;
&lt;br /&gt;
What you actually do is entirely up to you. Most players do not enjoy murderboning (killing everyone because you can). Try to be creative by creating a narrative, be it a simple malfunction you&#039;re fictionally dealing with, your anger building up due to how the crew is handling you, or even completely bypass being threatening in the usual way and start a simulation of a gameshow that involves the entire station so that one member can get that amazing prize. It&#039;s up to you, but try to keep it fun for everyone. People don&#039;t like not being involved.&lt;br /&gt;
&lt;br /&gt;
=== Syndicate Subversion ===&lt;br /&gt;
&lt;br /&gt;
It is quite likely that an Antagonist may attempt to subvert the AI and turn it against Station Crew to aid them in their goals. One thing to remember is that a Station-bound [[Synthetics|synthetic]] serves its Laws first and foremost, but they have their own characterisation as well. While it can&#039;t go against its lawset in any circumstance, if you give it the ability to act independently, it will. Therefore, it helps and is more fun for both the AI and the subverter if you set guidelines with solid boundries. The most common subversion Lawsets often designate a master (And encourages obeying/serving them), clauses, and forbid stating Laws. While Subverting the AI is very difficult, it tends to be worth the effort, it can be a great help in getting places, finding people, creating diversions and escaping capture. It is considered Rules Lawyering to purposely seek out loopholes in your Lawset or obstruct your master, and as such against server rules. If the Lawset lacks glaring mistakes, please go along with it. A common example of a glaring mistake is two Laws that override each other, or a Law added ontop of NT Default that doesn&#039;t override the other Laws.&lt;br /&gt;
&lt;br /&gt;
== Antagonizing ==&lt;br /&gt;
&lt;br /&gt;
Like most roles, the AI can be an Antagonist. An Antagonist AI can only be malfunctioning or subverted by a [[traitor]]. A Malfunctioning AI begins with a Law 0 overriding all four base Laws. When you are subverted, you will be alerted of what lawset you were changed to, a Malfunctioning AI cannot be subverted and the lawset will have no effect. However, the player who attempted to upload the law has no way of knowing any of this.&lt;br /&gt;
&lt;br /&gt;
If you have any [[Cyborg]]s under your command, inform them of your status (Or use AOOC to organize a gimmick) and your goals, as the first is easily missed and the second entirely up to you. Take note that any Cyborg that was already on station after you joined in is not linked to you. All other units joining after or spawned in simultaneously with you at round start are automatically linked. If your cyborgs get caught doing things they shouldn&#039;t, you can claim they&#039;re unlawed and request that they be apprehended for Maintenance &#039;&#039;&#039;Use this as a last resort&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the Crew just thinks &#039;&#039;a&#039;&#039; Cyborg is the culprit and don&#039;t have any reason to suspect you, then pretend to handle it directly so you don&#039;t lose your valuable hands, and throw a false positive of WHY the cyborg is doing whatever it is doing. If the Crew isn&#039;t satisfied with your explanation, send the cyborg to Robotics, you could save face and the Cyborg may be released depending on the Roboticists&#039; beliefs.&lt;br /&gt;
&lt;br /&gt;
You can stage a series of &#039;accidents&#039; to get wherever your self-assigned objects are going. Some examples:&lt;br /&gt;
*Intentionally supporting malicious behavior of other Crew through covert methods could be a great benefit, just remember that as an Antagonist you are meant to help drive the narrative.&lt;br /&gt;
*Bolting open Airlocks to places for Crew that shouldn&#039;t access those areas may make the Station Security scan for prints, causing them to waste time.&lt;br /&gt;
&lt;br /&gt;
===Telecomms/Radio Silence===&lt;br /&gt;
As an AI you can shut off all communication from [[Guide_to_Communication_Devices#Headset|headsets]] by switching to the [[Telecommunications#Cutting_Comms|Telecoms Satellite]] camera view. Locate the APC at the top of the middle room and turn the breaker off to stop anyone talking over their headpieces. Alternatively and if you are experienced, you can shut off specific channels by disabling their servers. However, this does not shut off their access to wall intercoms, station bounced radios, or their PDA (which is why you also cut power to the [[Job_Guides#Research|Server Room]]).&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]] [[Category:Antagonists]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Chemistry&amp;diff=15802</id>
		<title>Guide to Chemistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Chemistry&amp;diff=15802"/>
		<updated>2020-07-06T18:20:14Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Updated Paroxetine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
=Foreword=&lt;br /&gt;
Please note that this list &#039;&#039;&#039;does not cover every single chem&#039;&#039;&#039;; there are some compounds that can only be found through trial and error. These are &#039;&#039;&#039;secret chems&#039;&#039;&#039; with recipes not held in the source code.&lt;br /&gt;
&lt;br /&gt;
=Chemistry Equipment=&lt;br /&gt;
===Chemical Dispenser===&lt;br /&gt;
[[File:Dispenser.png|64px|left]]The Chemical Dispenser is your go-to device for making everything. It&#039;s a reagent dispenser, and works the same way as all other dispensers - You put a container into it, in this case a Beaker of some sort, by holding the container in your hand and clicking the dispenser. Then once a container is in, click the dispenser with an empty hand to bring up the menu&lt;br /&gt;
&lt;br /&gt;
The Chemical dispenser can dispense all kinds of elements and chemicals into the beaker. And when you put in the right ingredients for a recipe, they&#039;ll automatically react in the beaker and create the result. Some of the things in the dispenser even have effects on their own, without being made into compounds. For a full list of all the things that the dispenser can output, check the [[#Dispenser|Dispenser section]]&lt;br /&gt;
&lt;br /&gt;
===ChemMaster 3000===&lt;br /&gt;
[[File:Chemmaster.gif|64px|left]]The ChemMaster 3000 is your tool for turning your beakerfuls of medicine, into a useable state, without having to give away your lab equipment. It&#039;s also used for analysing the contents of beakers, and for carefully removing parts you want to get rid of, to keep your mixtures pure.&lt;br /&gt;
&lt;br /&gt;
To start, insert a beaker containing some chemical, and then click it with an empty hand to bring up a menu. In addition to holding a beaker, the ChemMaster can also hold a Pill Bottle (both simultaneously), more on these soon.&lt;br /&gt;
&lt;br /&gt;
The Add to Buffer section is where all the juicy info is. It will show you a list of all the reagents inside the beaker, and their quantities. Beside each one are several options. Analyze will just bring up the description of that chemical, to tell you what it is and does. The rest of the buttons (1,5,10,all,custom) just control how much of that chemical you&#039;re going to move to the buffer.&lt;br /&gt;
&lt;br /&gt;
The Buffer is the section between the horizontal lines. Imagine this as chemicals inside the ChemMaster. Once they&#039;re here, you can do several things with them. &lt;br /&gt;
*The Transfer To section shows where chemicals will go when you transfer them out of the buffer, click it to change the destination. They can either go back into the beaker, or they can go into the disposal &lt;br /&gt;
**This doesn&#039;t actually put them in the disposal, it just destroys them. Any reagents destroyed this way are gone forever, and cannot be recovered.&lt;br /&gt;
*Chemicals in the buffer will have the same number control options as those in the beaker. This just transfers them to either of the destinations mentioned above.&lt;br /&gt;
*The Create Bottle option will magically create a glass bottle, and put the contents of the buffer into it. The bottle is created outside of the ChemMaster and will appear on top of it. Bottles have a maximum capacity of 60u, so anything over that will still remain in the buffer.&lt;br /&gt;
**By clicking the Icon to the right of this option, you can choose a visual style for the resulting bottle. Note that the bottle is transparent, and will take on the colour of the liquid inside it. You only choose the shape.&lt;br /&gt;
*The Create Pill option will create a single edible pill out of the buffer contents. Again, up to 60u total dosage. If an empty pill bottle is inserted into the ChemMaster, the pill will be created inside that bottle. Otherwise it will appear on top of the machine.&lt;br /&gt;
*The Create Multiple Pills option will create a number of pills that you get to specify. The contents of the buffer will be evenly divided amongst all the pills you make. And if a pill bottle is in the machine, the pills will be created inside it until it&#039;s full. Otherwise they appear on top in a big messy pile&lt;br /&gt;
**By clicking the Icon to the right of this option, you can choose a visual style for the resulting pill(s). This will help people to tell your pills apart at a glance, which can be useful when you&#039;re making a bottle filled with a mixture of different pills.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re done making pills and bottles, you&#039;ll probably want to make sure your beaker is empty again so you can make something new, if so be sure to transfer everything to the buffer. Once you eject the beaker, everything left in the buffer is destroyed.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve made a bottle of pills, don&#039;t forget to eject the pill bottle too, and then label it using the Hand Labeller.&lt;br /&gt;
&lt;br /&gt;
===All-In-One Grinder===&lt;br /&gt;
[[File:Blender.png|64px|left]]The Grinder is your tool of choice for breaking down objects into reagents. You can put pills in it, to get back the chemicals they&#039;re made of. You can breakdown Phoron Crystals into liquid phoron. You can put fruits, vegetables, meals, meat etc into it as well. The results will be outputted into its beaker, which you can extract and stick in the ChemMaster to work with. It&#039;s good for undoing your mistakes if you make pills wrong, or for getting rare compounds (like carpotoxin) out of things that contain them. But making liquid phoron is the most common and important thing you&#039;ll use it for. Note that it will not break compounds back down into elements, nothing can do that.&lt;br /&gt;
&lt;br /&gt;
===Refridgerated Medicine Storage===&lt;br /&gt;
[[File:Smartfridge.gif|64px|left]]A fancy Smart Fridge which exists as a wall block between the chem lab and medicine storage. This fridge is where you should put all the medicines and pills that you make, so that doctors can pick them up for usage. Things can be put in and taken out from all sides of it. It will only accept pills, pill bottles, and glass containers. And it has a nice little interface for dispensing things in quantity. It&#039;s also ID locked, and will only allow authorized medical staff to take things out, so anything you place there is safe from the grubby hands of drug-seeking assistants.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Smaller, hand-held things that you&#039;ll often use in chemistry.&lt;br /&gt;
&lt;br /&gt;
===Beakers===&lt;br /&gt;
[[File:Beakerlarge.png|64px|left]][[File:Beaker.png|64px]] Beakers are the most important tool you have. They come in two sizes, normal and large. normal beakers hold 60u, large beakers hold 120u.  &lt;br /&gt;
Normal beakers can be found easily all over medical, and you have a box of six in your lab.  Large beakers are much less common, you only have three -  Two on the tables, and one inside the grinder. They are precious, treasure them.&lt;br /&gt;
&lt;br /&gt;
Beakers are used for putting into the dispenser to mix things, and then into the ChemMaster to make bottles and pills. Sometimes you&#039;ll need to use more than one to mix certain tricky things correctly.&lt;br /&gt;
&lt;br /&gt;
If you end up losing them, more beakers can be made at the Autolathe in cargo.&lt;br /&gt;
&lt;br /&gt;
===Dropper===&lt;br /&gt;
[[File:Dropper1.png|64px|left]]Droppers are a simple and occasionally used little tool. Their purpose is being one of very few reagent containers in the game which can transfer less than 5u per click. &lt;br /&gt;
&lt;br /&gt;
Rightclick it in your hand and choose Set Transfer Amount. You can pick 1/2/3/4/5 units&lt;br /&gt;
Using it on a beaker when it&#039;s empty will draw the set quantity of reagents out of that beaker.&lt;br /&gt;
Using it on a beaker when it&#039;s not empty, will squeeze its contents out into the beaker.&lt;br /&gt;
&lt;br /&gt;
The precision this affords is useful for a few complicated recipes, and especially for measuring out tiny amounts of phoron or similar valueable ingredients.&lt;br /&gt;
&lt;br /&gt;
===Science Goggles===&lt;br /&gt;
[[File:ScienceGoggles.png|64px|left]]Science goggles are a completely unnecessary fashion accessory that are supplied on your table in the chemistry lab. They have three functions:&lt;br /&gt;
*They protect against acid splashes, halving damage you take from acid to the face. &lt;br /&gt;
*They provide 10% protection against anomalies, which is not relevant to a chemist at all.&lt;br /&gt;
*They can be turned on and off to toggle an obnoxious purple overlay. This does literally nothing except make you see purple. The other two effects work regardless of whether the overlay is on.&lt;br /&gt;
&lt;br /&gt;
===Advanced Mass Spectrometer===&lt;br /&gt;
[[File:Adv_spectrometer.png|64px|left]]The Advanced Mass Spectrometer is your occasionally used tool for blood toxin testing. Rumour has it there was once a non-advanced Mass Spectrometer, but such a thing is definitely obsolete now.&lt;br /&gt;
&lt;br /&gt;
To use it, take a blood sample from your patient with a syringe, and then use the syringe on the spectrometer. Then switch to it and click it in your hand to read the results. It should tell you the chemicals and quantities that are found in their blood. This is the only way to test blood samples, if you inject a blood sample into a beaker and check it in the ChemMaster, it will only show as blood.&lt;br /&gt;
&lt;br /&gt;
Note that this tool can only be used for blood, if you have a beaker/bottle/syringe of something mysterious that isn&#039;t blood and you want to see what&#039;s in it, use the ChemMaster instead.&lt;br /&gt;
&lt;br /&gt;
===Cryostasis Beaker===&lt;br /&gt;
[[File:noreact.gif|64px|left]]The Cryostasis Beaker is an advanced tool that you don&#039;t have to begin with. It can only be made in the R&amp;amp;D Lab in science, if you want some you have to ask them for it.&lt;br /&gt;
&lt;br /&gt;
The cryostasis beaker holds 60u, and it has the special property of preventing chemical reactions inside it. Any elements or compounds placed into it will not react with each other. If there are any reactions waiting to happen, they&#039;ll occur as soon as the contents are transferred into another beaker, or transferred into the buffer of the ChemMaster&lt;br /&gt;
&lt;br /&gt;
===Bluespace Beaker===&lt;br /&gt;
[[File:bluespaceBeaker.gif|64px|left]]The Chemist&#039;s favourite, a Bluespace Beaker will really make your day. It is another advanced tool that you don&#039;t start with, and must request from science. However it&#039;s somewhat hard to make, so they may not be able to reliably make them for you.&lt;br /&gt;
&lt;br /&gt;
This high-tech beaker uses reality-distorting bluespace technology to create a tiny pocket dimension for storing chemicals, which in practical terms means it can store a tremendous 300u of reagents inside it, making it 250% of the capacity of a Large Beaker. This allows you to easily make much larger batches of medicine - five bottles at a time.&lt;br /&gt;
&lt;br /&gt;
=Infographic and Information=&lt;br /&gt;
[[File:Chemistry_Medical_Aurora.png|thumb|left|alt=|This infographic teaches all of the basic Chems, it is highly recommended you keep it on hand if you&#039;re new.]]&lt;br /&gt;
A basic Chem infographic will be provided here, it is recommended to keep it on hand for new players; but beware, it only has the basic necessities of Chemistry, for advanced chems you will have to read further. &#039;&#039;Note: Spaceacillin has been split into multiple [[Guide_to_Chemistry#Anti_Microbials|microbials]]. Thetamycin and Diphenhydramine. Other than that, this infographic is still up to date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Metabolism and Overdose==&lt;br /&gt;
Most medicines and chemicals designed for use in people have an overdose limit. If a person metabolizes more than this much of the chemical in a short time, they will suffer the overdose effect for that chemical, which is usually a bad thing. Overdose limits vary widely, but the most common value is 30 units.&lt;br /&gt;
&lt;br /&gt;
The most common overdose effect is &#039;Toxins&#039;, the patient will suffer 0.2 points of toxins damage per second, as long as the medicine continues metabolizing in their system. This is only dependent on time, not on the quantity of the dose, so overdosing on medicines that metabolize slowly is far more dangerous, they&#039;ll keep poisoning the patient for longer.&lt;br /&gt;
&lt;br /&gt;
It is important to note that metabolism is not the same as just putting the chemicals into a patient. All chemicals that are injected into, or fed to the patient, are stored harmlessly within their body until they can be properly absorbed, or &#039;metabolized&#039;. This process happens at a variable rate for each chemical, but the most common metabolic rate is 0.2 units per proc, which works out to 0.1u per second&lt;br /&gt;
&lt;br /&gt;
Overdose effects do not trigger until the patient has metabolized enough to reach the overdose limit, which may take several minutes.&lt;br /&gt;
&lt;br /&gt;
Whenever this document mentions the word &#039;dose&#039;, it refers to how much has been metabolized into the patient, not how much has been injected into their blood.&lt;br /&gt;
&lt;br /&gt;
Whenever a patient has fully metabolized all the volume of a drug that is present in their stomach or blood, the dose is instantly cleared, and the drug&#039;s effects are stopped.  Even if they had overdosed before, once the dose is cleared its safe to administer more of the same thing.&lt;br /&gt;
&lt;br /&gt;
==Catalysts==&lt;br /&gt;
Several of the more advanced chemistry recipes take an ingredient (usually phoron) which is marked as (Catalyst)&lt;br /&gt;
&lt;br /&gt;
A Catalyst is a chemical which is required to help a chemical reaction, but does not become part of the finished result. Whenever a recipe involves a catalyst, the catalyst will be left over in the beaker, alongside the finished product. You can use the ChemMaster to extract the catalyst, put it in a bottle, and reuse it later.&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Status Effects==&lt;br /&gt;
Many chemicals that don&#039;t simply heal something, work by giving the patient a status effect, with a given strength. This allows multiple chemicals to cause a similar effect and work in the same way. &lt;br /&gt;
&lt;br /&gt;
For the most part, the &#039;strength&#039; of an effect is really just a duration. the strength of most effects decreases by 1 point every 2 seconds, and usually the effect will stop working once its strength falls to zero, or sometimes when it falls below some low number that&#039;s above zero.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also very important to note, that most chemicals which cause a status effect, will constantly re-set and refresh that effect every time they process (every 2 seconds) for as long as the chemical is metabolising into the patient. Therefore, the strength of an effect usually only affects how long it takes to wear off AFTER the chemical is out of their system, it will generally never wear off while the chemical is inside them.&lt;br /&gt;
&lt;br /&gt;
===Drowsiness===&lt;br /&gt;
Drowsiness, is a feeling of being sleepy. The body slows down, and sometimes just plain falls asleep for brief periods. It doesn&#039;t cause any longterm sleep, just makes you pass out for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
Effects:&lt;br /&gt;
*Increases move delay by 6 (0.6 seconds). &lt;br /&gt;
**This is the minimum time between steps while running, so it will significantly slow the subject down and make it difficult for them to run away.&lt;br /&gt;
*Refreshes blurred vision to strength 2 every proc, so being drowsy gives unremovable blurring&lt;br /&gt;
*Every proc, has a 5% chance to cause the subject to fall asleep&lt;br /&gt;
**Increases Sleep strength by 1&lt;br /&gt;
**Increases paralysis by 5&lt;br /&gt;
&lt;br /&gt;
===Sleeping===&lt;br /&gt;
The subject is asleep. They&#039;re snoozing away, incapacitated, mostly oblivious to the world, and won&#039;t feel pain.&lt;br /&gt;
*Subject is blinded. See Blind&lt;br /&gt;
*Subject does not feel pain&lt;br /&gt;
*Subject falls over&lt;br /&gt;
*Subject cannot move&lt;br /&gt;
*Subject cannot speak or emote&lt;br /&gt;
*Subject cannot use items or interact with anything&lt;br /&gt;
*Heals halloss (Holographic damage) at a rate of 3 points per proc&lt;br /&gt;
**Normally heals at 1 ppc&lt;br /&gt;
*Subject has dreams about radomly generated concepts. &lt;br /&gt;
**These aren&#039;t based on anything ingame&lt;br /&gt;
*When nearby people talk&lt;br /&gt;
**85% chance to not hear them, and instead get &amp;quot;...You almost hear someone talking...&amp;quot;&lt;br /&gt;
**15% chance for &amp;quot;You hear something about...&amp;lt;word&amp;gt;&amp;quot;, and &amp;lt;word&amp;gt; is a randomly selected word from amongst the things they said&lt;br /&gt;
*People can attempt to shake subject awake, this reduces Sleeping strength by 5 every time its done, &lt;br /&gt;
**Causes the subject to wake up 10 seconds earlier than they would have otherwise&lt;br /&gt;
*Causes subject&#039;s status to read as Unconscious on a hand analyser, and non-responsive on a surgery vitals monitor&lt;br /&gt;
&lt;br /&gt;
===Weaken===&lt;br /&gt;
The subject&#039;s muscles lose tensity, causing them to collapse to the floor and be mostly helpless.&lt;br /&gt;
Weaken is one of the most common status effects, almost every chemical, weapon and explosive that disables someone, uses it. Often in combination with other effects.&lt;br /&gt;
*Subject falls over and drops held items.&lt;br /&gt;
*Subject cannot move, use items, or interact.&lt;br /&gt;
**Can still toggle internals.&lt;br /&gt;
**Subject can use &#039;resist&#039;.&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
The subject is stunned and unable to move properly. Very similar to Weaken, but doesn&#039;t knock the subject down, and DOES prevent them from toggling their internals.&lt;br /&gt;
*Subject cannot move, use items, or interact:&lt;br /&gt;
**Subject can use &#039;resist&#039;.&lt;br /&gt;
*Subject cannot toggle internals.&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
The subject is paralyzed, all of their muscles lock up and they are unable to see, speak, or do anything. Their eyelids lock shut, and their vocal chords seize up. This is almost identical to being asleep, the only differences being that the subject can&#039;t be shaken awake, and doesn&#039;t heal holo damage faster. This is by far the most disabling single status effect in the game, but it is rarely used.&lt;br /&gt;
*Paralysis is almost identical to sleeping.&lt;br /&gt;
**Subject is blinded, see blindness.&lt;br /&gt;
**Subject falls over.&lt;br /&gt;
**Subject cannot speak or emote.&lt;br /&gt;
**Subject cannot move.&lt;br /&gt;
**Subject cannot use items or interact with anything.&lt;br /&gt;
**When nearby people talk or audibly emote.&lt;br /&gt;
***85% chance to not hear them, and instead get &amp;quot;...You almost hear someone talking...&amp;quot;&lt;br /&gt;
***15% chance for &amp;quot;You hear something about...&amp;lt;word&amp;gt;&amp;quot;, and &amp;lt;word&amp;gt; is a randomly selected word from among the things they said.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
The subject has impaired motor coordination, and will stumble around randomly when they try to move. This is often caused by alcohol and sedatives, but it&#039;s pretty rare for it to happen for any long period of time.&lt;br /&gt;
*Subject moves in a random direction whenever it tries to take a step.&lt;br /&gt;
**Its always random, doesn&#039;t matter what direction they tried to move in, triggers on every step&lt;br /&gt;
**Also applies to subjects in a wheelchair or driving vehicles&lt;br /&gt;
&lt;br /&gt;
===Hallucination===&lt;br /&gt;
One of the most interesting effects, hallucinations are a result of something impairing the brain, and can be quite scary. &lt;br /&gt;
*Unlike most status effects, hallucination strength affects the intensity in addition to the duration. Hallucinations stop completely when the strength drops below 20.&lt;br /&gt;
*While hallucinating, the subject will experience strange sounds and visions periodically.&lt;br /&gt;
**Exactly how often is calculated with the formula: rand(200,500)/(hallucination/25)&lt;br /&gt;
***This generates a random number of seconds between 20-50 (average 35), and then divides that time by 4% of your hallucination strength.&lt;br /&gt;
***A hallucination strength of 100 will therefore cause hallucinations an average of every 8.75 seconds&lt;br /&gt;
***Note that the time between hallucinations will gradually increase because the strength fades over time.&lt;br /&gt;
*The effects that hallucinating can generate include:&lt;br /&gt;
**Screwing up the subject&#039;s HUD&lt;br /&gt;
**Make it appear that they&#039;re holding a strange/illegal/impossible items&lt;br /&gt;
**See extremely dangerous things (fire, hull breaches, explosives)&lt;br /&gt;
**Hear strange sounds&lt;br /&gt;
**Be attacked by illusory monsters&lt;br /&gt;
**Mysteriously become injured or collapse&lt;br /&gt;
**Have the world and their controls turned around&lt;br /&gt;
&lt;br /&gt;
===Dizziness===&lt;br /&gt;
&lt;br /&gt;
===Blurriness===&lt;br /&gt;
The subject&#039;s vision is blurred, and it becomes harder for them to see. This is a really weak effect, and it exists mostly just to let you know something&#039;s wrong. It&#039;s usually a precursor to more serious things. On its own, it has minimal effect on gameplay.&lt;br /&gt;
*Places a semi-transparent white overlay on the screen, making it a little harder to see things&lt;br /&gt;
**Wearing a blindfold rests your eyes, and causes blurriness to heal 4x as fast&lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The subject has completely lost their vision, and is unable to see anything, thus forcing them to stumble around defenseless and navigate by touch. Blinding is fairly common alone, but it&#039;s also applied inherently as a part of sleeping and paralysis. When a subject is asleep or paralysed, all of these effects apply in addition.&lt;br /&gt;
*Places a black overlay on the screen, blocking everything except a small circle&lt;br /&gt;
**This allows you to only see things in a 3x3 area, centred on your character&lt;br /&gt;
***Note that this short range vision represents you feeling your way around, not actual vision. RP wise, you can see nothing at all&lt;br /&gt;
*Prevents you from examining objects and people at all. Any attempt displays a message &#039;Something is there, but you can&#039;t see it&#039;&lt;br /&gt;
*Subject cannot see visible emotes from nearby people&lt;br /&gt;
**Subject can still hear audible emotes&lt;br /&gt;
&lt;br /&gt;
===Speedboost===&lt;br /&gt;
The subject is energetic and juiced up, allowing them to power through impediments and always move as fat as they can.&lt;br /&gt;
Negates any increased movement delay and allows you to always move at the fastest possible speed, with a movement delay of 0.5 seconds (which is the lowest possible value)&lt;br /&gt;
Allows you to ignore the following speed impediments completely:&lt;br /&gt;
*Having &amp;lt;=40% health&lt;br /&gt;
*Being in pain&lt;br /&gt;
*Being starving&lt;br /&gt;
*Wearing EVA suits&lt;br /&gt;
*Being in a wheelchair&lt;br /&gt;
*Having feet/legs that are broken, splinted, or missing.&lt;br /&gt;
*Any slowdown caused by heavy shoes (galoshes)&lt;br /&gt;
*Being in shock&lt;br /&gt;
*Being fat&lt;br /&gt;
*Being cold&lt;br /&gt;
*Being drowsy&lt;br /&gt;
*Any inherent slowdown caused by your species&lt;br /&gt;
&lt;br /&gt;
===Painkiller/Analgesic===&lt;br /&gt;
&lt;br /&gt;
===Jittering===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
=Chemicals=&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Dispenser==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Many of the basic elements and chemicals in the dispenser have their own effects. Those are noted here.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Aluminum&lt;br /&gt;
|Description = A silvery white and ductile member of the boron group of chemical elements.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Carbon&lt;br /&gt;
|Description = A highly stable element, the building block of life. &lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Type = Element&lt;br /&gt;
|Effects = *Absorbs all other chemicals when swallowed, and carries them out safely.&lt;br /&gt;
*When swallowed in pill form removes any reagent from the stomach equal to the amount used (1 per unit). &lt;br /&gt;
|Notes = *This is the only method to remove ingested toxins from a patient&#039;s stomach.&lt;br /&gt;
*Has no effect if injected, will not clean the blood. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Acetone&lt;br /&gt;
|Description = A colorless liquid solvent used in chemical synthesis.&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Type = Solvent &lt;br /&gt;
|Effects = *Deals 1 toxin damage per 0.4 seconds.&lt;br /&gt;
**Unlike most chemicals, swallowing it is equally as effective.&lt;br /&gt;
*Can act as a solvent for ink.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Copper&lt;br /&gt;
|Description = A highly ductile metal.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Ethanol&lt;br /&gt;
|Description = A well-known alcohol with a variety of applications. &lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Type = Alcohol&lt;br /&gt;
|Effects = *Once applied (splashed), anything causing burn damage will cause it to combust. &lt;br /&gt;
*When injected causes 1 toxin damage every 0.8 seconds.&lt;br /&gt;
*When ingested causes drunkenness very quickly in low doses.  &lt;br /&gt;
*Can act as a solvent for ink. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Ammonia&lt;br /&gt;
|Description = A caustic substance commonly used in fertilizer or household cleaners.&lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Type = Liquid&lt;br /&gt;
|Effects = *Deals 1 toxin damage per 0.8 seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Hydrazine&lt;br /&gt;
|Description = A toxic, colorless, flammable liquid with a strong ammonia-like odor, in hydrate form.&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Type = Liquid&lt;br /&gt;
|Effects = *Once applied (splashed), anything causing burn damage will cause it to combust. &lt;br /&gt;
**Deals 1 toxin damage per 4.4 seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Iron&lt;br /&gt;
|Description = Pure iron is a metallic element. Used in limited doses as a supplement it can help people regenerate blood.&lt;br /&gt;
|Type = Element&lt;br /&gt;
|Effects = *When ingested in pill form, it restores blood at an equal rate of iron to blood in units. (1u iron restores 1% blood.)&lt;br /&gt;
|Notes = *Iron pills are a nice simple way to help recover lost blood, much simpler than a transfusion although slower. &lt;br /&gt;
**Eating food rich in iron also helps combat blood loss.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Lithium&lt;br /&gt;
|Description = A soft, silver metallic element. A chemical element, used as antidepressant.&lt;br /&gt;
|Type = Element&lt;br /&gt;
|Effects = *When injected, causes someone to take a step in a random direction.&lt;br /&gt;
*Causes randomly emoting drooling, twitching or moaning occasionally. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Mercury&lt;br /&gt;
|Description = A highly neurotoxic metallic element, which is liquid at room temperature. &lt;br /&gt;
|Type = Element&lt;br /&gt;
|Effects = *When injected, causes someone to take a step in a random direction.&lt;br /&gt;
*Causes randomly emoting drooling, twitching or moaning. &lt;br /&gt;
*Causes 1 point of brain damage per unit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Hydrochloric Acid&lt;br /&gt;
|Description = A very corrosive mineral acid with the molecular formula HCl.&lt;br /&gt;
|Type = Acid&lt;br /&gt;
|Effects = *Causes 2 burn damage per 0.4 seconds when injected. &lt;br /&gt;
*Causes 1 point of burn damage per unit when splashed.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Phosphorus&lt;br /&gt;
|Description = A highly reactive element, glows on contact with oxygen, the backbone of biological energy carriers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Potassium&lt;br /&gt;
|Description = A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Radium&lt;br /&gt;
|Description = Radium is an alkaline earth metal, and is extremely radioactive. &lt;br /&gt;
|Type = Element&lt;br /&gt;
|Effects = *Deals 10% Radiation per unit.&lt;br /&gt;
*May increase the chances to cure a disease when injected into a virus carrier. &lt;br /&gt;
**Injecting Radium has a chance to do the following:&lt;br /&gt;
***Deals 50% radiation.&lt;br /&gt;
***Deals 100 toxin damage.&lt;br /&gt;
*Injecting into a Diona does the following:&lt;br /&gt;
**Heals 10 brute damage.&lt;br /&gt;
**Heals 10 burn damage.&lt;br /&gt;
**Heals 10 Toxin damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Sulphuric Acid&lt;br /&gt;
|Description = A very corrosive mineral acid with the molecular formula H2SO4.&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Type = Acid&lt;br /&gt;
|Effects = *Deals 10 burn damage every 0.4 seconds when injected or swallowed.&lt;br /&gt;
**When splashed on someone it causes 1 point of damage per unit.&lt;br /&gt;
***Melts faces, disfiguring the victim.&lt;br /&gt;
***Melts masks.&lt;br /&gt;
***Melts glasses, except acid proof ones.&lt;br /&gt;
****Wearing science goggles will halve the damage, they are acid proof.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Silicon&lt;br /&gt;
|Description = A tetravalent metalloid, silicon is less reactive than its chemical analog carbon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Sodium&lt;br /&gt;
|Description = A chemical element, readily reacts with water.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ComplexChemicalTemplate&lt;br /&gt;
|Chemical = Sugar&lt;br /&gt;
|Description = The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.&lt;br /&gt;
|Type = Carbohydrate&lt;br /&gt;
|Effects = *When ingested it provides 3 nutrition per unit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Sulphur&lt;br /&gt;
|Description = A non-metallic crystalline element with a pungent smell.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Tungsten&lt;br /&gt;
|Description = A chemical element, and a strong oxidising agent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Water&lt;br /&gt;
|Description = A ubiquitous chemical substance that is composed of hydrogen and oxygen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Gold&lt;br /&gt;
|Description = Gold is a dense, soft, shiny metal and the most malleable and ductile metal known. Gold is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don&#039;t expect to get it quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Silver&lt;br /&gt;
|Description = A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal. Silver is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don&#039;t expect to get it quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Uranium&lt;br /&gt;
|Description = A glistening, emerald-green metallic chemical element in the actinide series, weakly radioactive. Uranium is hard to get, and comes from mining, ask the Shaft Miners to get you some. Don&#039;t expect to get it quickly.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Phoron&lt;br /&gt;
|Description = Liquid form of the gas Phoron, for use in chemistry recipes. You can get this by grinding up the Phoron crystals on the table at the north of the lab.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Fuel&lt;br /&gt;
|Description = Required for welders. Flammable. Use a beaker on any Welder Fuel Tank to collect some.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Milk&lt;br /&gt;
|Description = White and nutritious goodness! Milk can be found in the kitchen, in a fridge that anyone can open.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Toxin&lt;br /&gt;
|Description = A toxic chemical. Found in the NanoMed vending machines in medbay, labelled Toxin Bottle.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Capsaicin Oil&lt;br /&gt;
|Description = This is what makes chillis hot. To get this, grow chillies in the garden, and grind them up.&lt;br /&gt;
}}&lt;br /&gt;
{{ChemicalTemplate&lt;br /&gt;
|Chemical = Corn Oil&lt;br /&gt;
|Description = An oil derived from various types of corn. Grow corn and grind it up.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Compounds=&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Basic Treatments==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;These treatments are weak but widely available in medkits or medibots. They are not commonly used by doctors, who have access to more powerful specialized medicines..&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Dexalin&lt;br /&gt;
|Formula=2 parts Acetone, 0.1 units Phoron. &lt;br /&gt;
|Metabolism=0.2&lt;br /&gt;
|Overdose=30&lt;br /&gt;
|Description = Used in the treatment of oxygen deprivation.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Deals toxin damage to Vox.&lt;br /&gt;
*Removes Lexorin from the bloodstream. &lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes=*Fools the brain into thinking that it has 50% oxygen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Kelotane&lt;br /&gt;
|Formula=1 part Carbon, 1 part Silicon&lt;br /&gt;
|Metabolism=0.1&lt;br /&gt;
|Overdose=30&lt;br /&gt;
|Description=Treats burn damage effectively, preventing infections and helping speed up healing of burns.&lt;br /&gt;
|Effects=*Heals 6 Burn damage per unit. &lt;br /&gt;
|OverdoseEffect=*Toxins&lt;br /&gt;
|Notes=*Does not works if there is dermaline present in the bloodstream.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Tricordrazine&lt;br /&gt;
|Formula=1 part [[#Standard Treatments|Dylovene]], 1 part [[#Painkillers.2FStabilizers|Epinephrine]]&lt;br /&gt;
|Metabolism=0.05&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Description=Tricordrazine is a highly potent stimulant, originally derived from Cordrazine. Can be used to treat a wide range of injuries, though the healing effect is weak. &lt;br /&gt;
|Effects=*Heals 6 suffocation damage per unit&lt;br /&gt;
*Heals 3 trauma damage per unit&lt;br /&gt;
*Heals 3 burn damage per unit&lt;br /&gt;
*Heals 3 toxin damage per unit&lt;br /&gt;
|OverdoseEffect=N/A&lt;br /&gt;
|Notes=*It is noticeably stronger at higher temperatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Standard Treatments==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;These medicines are the mainstays, standard treatments for most common conditions. A good chemist should make sure that all of these are available in sufficient quantities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Alkysine&lt;br /&gt;
|Formula = 1 part Hydrochloric Acid, 1 part Ammonia, 1 part [[#Standard Treatments|Dylovene]]&lt;br /&gt;
*Results in 2 units. &lt;br /&gt;
|Metabolism = 0.5&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A drug used to heal damage to neurological tissue after a head injury. Slightly eases pain.  &lt;br /&gt;
|Effects = &lt;br /&gt;
*Heals 30 points Brain damage per unit.&lt;br /&gt;
*Acts as a mild painkiller.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes = *Alkysine only heals the brain if it is properly oxygenated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Bicaridine&lt;br /&gt;
|Formula = 1 part Carbon, 1 part [[#Painkillers.2FStabilizers|Norepinephrine]]&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A powerful trauma medication used to treat many kinds of physical injuries. Can also slow and partially heal internal bleeding at overdose (poisonous).&lt;br /&gt;
|Effects = &lt;br /&gt;
*Heals 6 points of Trauma damage per unit.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
*Heals internal bleeding slowly. Patient&#039;s body temperature must be above 170k for this to work. &lt;br /&gt;
|Notes = *Does not heal organ damage or bones. It only heals internal and external muscle wounds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Cryoxadone&lt;br /&gt;
|Formula = 1 part [[#Basic Treatments|Dexalin]], 1 part Water, 1 part Acetone,&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Use to treat all standard types of damage, though body temperature must be under 170K for it to metabolize correctly. Intended for use in Cryotube mixtures. Also used to make [[#Advanced Treatments|Clonexadone]].&lt;br /&gt;
|Effects = &lt;br /&gt;
*Slows the heart-rate&lt;br /&gt;
**Heals 10 genetic damage per unit&lt;br /&gt;
**Heals 10 suffocation per unit&lt;br /&gt;
**Heals 10 trauma damage per unit&lt;br /&gt;
**Heals 10 burn damage per unit&lt;br /&gt;
**Heals 10 toxin damage per unit&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Dermaline&lt;br /&gt;
|Formula = 1 part [[#Basic Treatments|Kelotane]], 1 part Acetone, 1 part Phosphorous&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = 15&lt;br /&gt;
|Description = Dermaline is used to treat burns. It works faster than Kelotane and enables the body to restore large amounts of burnt tissue quickly.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Heals 12 burn damage per unit&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Dexalin Plus&lt;br /&gt;
|Formula = 1 part [[#Basic Treatments|Dexalin]], 1 part Iron, 1 part Carbon&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 15&lt;br /&gt;
|Description = Directly oxygenates the blood, bypassing the pulmonary system and temporarily removing the need to breathe, as well as immediately restoring oxygen-starved tissue.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Removes Lexorin from the bloodstream.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes=*Fools the brain into thinking that it has 80% oxygen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Dylovene&lt;br /&gt;
|Formula = 1 part Silicon, 1 part Potassium, 1 part Ammonia&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = A broad-spectrum antitoxin. Heals toxin damage, drowsiness, and hallucinations. It will only heal the damage done by poisons, not cure the cause of it.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Heals 4 toxin damage per unit.&lt;br /&gt;
*Reduces drowsiness by 6 points per unit.&lt;br /&gt;
*Reduces hallucination strength by 2 points per unit.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Hyronalin&lt;br /&gt;
|Formula = 1 part Radium, 1 part Dylovene&lt;br /&gt;
|Metabolism = 0.05&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Hyronalin is a medicinal drug used to counter the effect of radiation poisoning.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Heals 30 radiation per unit.&lt;br /&gt;
*Deals toxins to [[Dionaea]].&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Regenerative-Muscular Tissue Supplements&lt;br /&gt;
|Formula = 1 part Potassium, 1 part Norepinephrine&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = A drug used to treat chronic muscle weakness. Commonly taken by Off-worlders. Commonly abbreviated to &#039;RMT&#039;.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Critical for Off-worlders to live comfortably, if they do not take it, they move much slower.&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Treatments==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Very powerful and useful medicines, which are uncommon or difficult to make. Creating these is important to being a good chemist.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Clonexadone&lt;br /&gt;
|Formula = 1 part [[#Standard Treatments|Cryoxadone]], 1 part Sodium, 0.1 parts Phoron, 5 units Phoron (Catalyst)&lt;br /&gt;
*Results in 2 units.&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = A liquid compound similar to that used in the cloning process. Almost identical to Cryoxadone, but three times as powerful. Intended for use in Cryotube mixtures&lt;br /&gt;
|Effects = &lt;br /&gt;
*Slows the heart-rate&lt;br /&gt;
*All of the following effects require body temperature to be below 170 kelvin.&lt;br /&gt;
**Heals 30 genetic damage per unit&lt;br /&gt;
**Heals 30 suffocation per unit&lt;br /&gt;
**Heals 30 trauma damage per unit&lt;br /&gt;
**Heals 30 burn damage per unit&lt;br /&gt;
**Heals 30 toxin damage per unit&lt;br /&gt;
|OverdoseEffect=*Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Imidazoline&lt;br /&gt;
|Formula = 1 part Hydrazine, 1 part Carbon, 1 part [[#Standard Treatments|Dylovene]]&lt;br /&gt;
*Results in 2 units.&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Used for healing physical trauma or chemical trauma in the eyes, though does not work for genetic eye damage. &lt;br /&gt;
|Effects = &lt;br /&gt;
*Reduces blurriness strength by 2.5 per second.&lt;br /&gt;
*Reduces blindness strength by 2.5 per second.&lt;br /&gt;
*Heals eye-organ damage by 5 points per unit.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Mannitol&lt;br /&gt;
|Formula=1 part [[#Standard Treatments|Alkysine]], 0.1 parts Phoron, 0.1 parts [[#Standard Treatments|Cryoxadone]]&lt;br /&gt;
*Results in 1 units.&lt;br /&gt;
|Metabolism=0.4&lt;br /&gt;
|Overdose=30&lt;br /&gt;
|Description=Mannitol is a super strength chemical that heals brain tissue damage and cures dumbness, cerebral blindness, cerebral paralysis, colorblindness, and aphasia. More effective when the patient&#039;s body temperature is less than 170K.&lt;br /&gt;
|Effects=*Heals 10 brain damage per unit.&lt;br /&gt;
*Moderately kills pain.&lt;br /&gt;
*The amount metabolized multiplied by 0.4 equates to a percentage that can cure the following per tick:&lt;br /&gt;
**Dumbness&lt;br /&gt;
**Cerebral Blindness&lt;br /&gt;
**Cerebral Paralysis&lt;br /&gt;
**Colorblindness&lt;br /&gt;
**Aphasia&lt;br /&gt;
|OverdoseEffect=*N/A&lt;br /&gt;
|Notes=*The chance to cure the above traumas is quadrupled plus an additional 5% if the patient&#039;s body has been chilled below 170 Kelvin, preferably via cryogenics.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Peridaxon&lt;br /&gt;
|Formula = 1 part [[#Standard Treatments|Bicaridine]], 1 part [[#Advanced Treatments|Clonexadone]], 5 units Phoron (Catalyst)&lt;br /&gt;
*Results in 2 units.  &lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 10&lt;br /&gt;
|Description = Used to encourage recovery of internal organs and nervous systems. Medicate cautiously.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Heals 1 point of damage to each internal organ per unit.&lt;br /&gt;
**Can repair ruptured lungs.&lt;br /&gt;
**Does not affect mechanical/artificial organs.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Pneumalin&lt;br /&gt;
|Formula = 1 part [[#Anti Microbials|Cough Syrup]], 1 part Copper, 1 part [[#Specialist Treatments|Pulmodeiectionem]]&lt;br /&gt;
*Results in 2 units.  &lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 15&lt;br /&gt;
|Description = A chemical that, when inhaled, restores tearing and bruising of the lungs. Overdosing can lower a patient&#039;s pulse to dangerous levels.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Heals 1.5 point of damage to the lungs per unit.&lt;br /&gt;
**Heals 1 suffocation damage per unit.&lt;br /&gt;
|OverdoseEffect = *Causes a dangerous drop in a person&#039;s pulse&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Rezadone&lt;br /&gt;
|Formula = 1 part CarpoToxin, 1 part [[#Poisons|Cryptobiolin]], 1 part Copper&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 25&lt;br /&gt;
|Description = A powder extracted from Spacecarp, this substance can effectively treat genetic damage in humanoids, though excessive consumption has side effects.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Heals 20 genetic damage per unit.&lt;br /&gt;
*Heals 2 suffocation damage per unit.&lt;br /&gt;
*Heals 20 trauma damage per unit.&lt;br /&gt;
*Heals 20 burn damage per unit.&lt;br /&gt;
*Heals 20 toxin damage per unit.&lt;br /&gt;
|OverdoseEffect = *Causes Dizziness. (strength 5.)&lt;br /&gt;
*Causes Jittering. (strength 5.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Ondansetron&lt;br /&gt;
|Formula = 1 part Antihistamine, 1 part Synaptizine, 3 part Water&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 25&lt;br /&gt;
|Description = A chemical used to prevent nausea and vomiting.&lt;br /&gt;
|Effects = *Prevents nausea and vomiting.&lt;br /&gt;
|OverdoseEffect = *Toxin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specialist Treatments==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Rarely used medicines with very specific, niche utility. These are typically made on demand if required, and not often prepared in advance.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Adipemcina&lt;br /&gt;
|Formula = 1 part [[#Standard Treatments|Dylovene]], 1 part Lithium, 1 part Potassium&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A medicine that fixes the heart in particular, though not emotionally.&lt;br /&gt;
|Effects = *Heals heart damage.&lt;br /&gt;
|OverdoseEffect = *Toxins.&lt;br /&gt;
*Induces vomiting.&lt;br /&gt;
*Causes liver damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Arithrazine&lt;br /&gt;
|Formula = 1 part [[#Standard Treatments|Hyronalin]], 1 part Hydrazine &lt;br /&gt;
|Metabolism = 0.05&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A highly unstable medication used for the most extreme cases of radiation poisoning. May cause some tissue damage to the patient. &lt;br /&gt;
|Effects = *Heals 70% radiation per unit.&lt;br /&gt;
*Heals 10 toxin damage per unit.&lt;br /&gt;
*Deals approx 2.4 brute damage per unit.&lt;br /&gt;
*Deals severe toxins to [[Dionaea]].&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Calomel&lt;br /&gt;
|Formula=1 part Mercury, 1 part Sodium Chloride, 1 part Ammonia&lt;br /&gt;
*Results in 3 units.&lt;br /&gt;
|Metabolism= 0.1&lt;br /&gt;
|Overdose=30&lt;br /&gt;
|Description=A highly toxic medicine that quickly purges most chemicals from the bloodstream. Overdose causes bloodloss and more toxin buildup, however works twice as fast.&lt;br /&gt;
|Effects=*Purges 4u of other reagents per unit.&lt;br /&gt;
*Deals 1 toxin damage per unit.&lt;br /&gt;
**Deals an additional 0.5 toxin damage per unit of reagent purged.&lt;br /&gt;
|OverdoseEffect=*Supposedly removes 2u of blood per unit.&lt;br /&gt;
*Purges reagents twice as fast.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Ethylredoxrazine&lt;br /&gt;
|Formula = 1 part Acetone, 1 part [[#Standard Treatments|Dylovene]], 1 part Carbon&lt;br /&gt;
|Metabolism = 0.06&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A powerful oxidizer that reacts with ethanol. Neutralizes alcohol in the blood stream.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Instantly cures Dizziness&lt;br /&gt;
*Instantly cures Drowsiness&lt;br /&gt;
*Instantly cures Stuttering&lt;br /&gt;
*Instantly cures Confusion&lt;br /&gt;
*Removes 5 units of ethanol from the patient per unit.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Ipecac&lt;br /&gt;
|Formula = 1 part Hydrazine, 1 part Ethanol, 1 part [[#Standard Treatments|Dylovene]]&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A simple emetic. Induces vomiting in the patient, emptying stomach contents.&lt;br /&gt;
|Effects = &lt;br /&gt;
*When ingested:&lt;br /&gt;
**Has a chance to make the patient vomit, which increases in probability as they absorb more and more of it.&lt;br /&gt;
**Gives the patient messages about feeling ill, nauseous, etc.&lt;br /&gt;
*When injected:&lt;br /&gt;
**Deals 2 toxin damage per unit.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Leporazine&lt;br /&gt;
|Formula = 1 part Silicon, 1 part Copper, 5 units Phoron (Catalyst)&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Leporazine can be use to stabilize an individuals body temperature.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Brings the patient&#039;s body temperature close towards 310 kelvin (36.85 Celsius).&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes = *Leporazine&#039;s effects are constant as long as it&#039;s metabolizing. The size of the dose only matters in determining how long the body temperature will remain stable for. Effects stop when its fully metabolized.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Lipozine&lt;br /&gt;
|Formula =  1 part Salt, 1 part Ethanol, 1 part Radium&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A chemical compound that causes a powerful fat-burning reaction.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Removes 10 points of nutrition from the patient per unit, making them more hungry.&lt;br /&gt;
*Instantly clears bloated status from overeating.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Pulmodeiectionem&lt;br /&gt;
|Formula=1 part Calomel, 1 part [[#Poisons|Lexorin]]&lt;br /&gt;
*Results in 2 units.&lt;br /&gt;
|Metabolism=0.4&lt;br /&gt;
|Overdose=10&lt;br /&gt;
|Description=A powdery chemical that damages the mucus lining in the the main broncus and the trachea, allowing particles to easily escape the lungs. Only works when inhaled. May cause long term damage to the lungs, and oxygen deprevation.&lt;br /&gt;
|Effects=*Purges 5u of other reagents in the lungs per unit.&lt;br /&gt;
*Deals 2 oxy damage per unit.&lt;br /&gt;
*Deals 0.2 damage to (organic) lungs per unit.&lt;br /&gt;
|OverdoseEffect=*Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Ryetalyn&lt;br /&gt;
|Formula = 1 part [[#Specialist Treatments|Arithrazine]], 1 part Carbon&lt;br /&gt;
|Metabolism = 1&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Can cure specific genetic abnormalities via a catalytic process. &lt;br /&gt;
|Effects = &lt;br /&gt;
*Instantly cures all mutations in the patient.&lt;br /&gt;
*Instantly cures genetic disabilities in the patient.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes = &lt;br /&gt;
*All of Ryetalyn&#039;s effects occur instantly with even the tiniest dose; one unit is enough.&lt;br /&gt;
*Ryetalyn does NOT cure genetic damage (AKA: Cloneloss). Only Clonexadone, Cryoxadone or Rezadone fix genetic damage.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Anti Microbials==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Medicines used to fight Bacterial Infections. A detailed guide to Bacterial Infections can be found [[Guide_to_Medicine#Infections|here]].&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Thetamycin&lt;br /&gt;
|Formula = 1 part [[#Poisons|Cryptobiolin]], 1 part [[#Standard Treatments|Dylovene]]&lt;br /&gt;
|Metabolism = 0.4&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A theta-lactam antibiotic, effective against wound and organ bacterial infections.&lt;br /&gt;
|Effects = Cures wound infections.&lt;br /&gt;
|Notes = *It is important to note that unlike most other drugs, all of Thetamycin&#039;s effects (except overdose toxins) are based on how much of the medicine is in the patient&#039;s bloodstream or stomach, NOT how much has actually been metabolized. If the amount in the patient falls below the listed thresholds, its effects will stop working, so always inject more than needed.&lt;br /&gt;
*Bacterial Infection:&lt;br /&gt;
**Effects at &amp;lt;5u dosage&lt;br /&gt;
***None.&lt;br /&gt;
**Effects at &amp;gt;=5u dosage&lt;br /&gt;
***Instantly cures germs below infection level 1.&lt;br /&gt;
***Heals infections between level 1 and level 2, at a rate of 3 germ units per second.&lt;br /&gt;
***Heals infections between level 2 upwards, at a rate of 1 germ unit per second.&lt;br /&gt;
&lt;br /&gt;
*Side Effects:&lt;br /&gt;
** Can cause the patient to vomit. The probability depends on the dosage.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Cough Syrup&lt;br /&gt;
|Formula = 1 part Carbon, 1 part Ammonia, 1 part Water&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A chemical that is used as a cough suppressant in low doses.&lt;br /&gt;
|Effects = Suppresses coughing.&lt;br /&gt;
**Functions as a mild painkiller.&lt;br /&gt;
&lt;br /&gt;
|OverdoseEffect = *Hallucinations, brain damage, stronger painkiller, vomiting, twitching, drowsiness&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Diphenhydramine&lt;br /&gt;
|Formula = 1 part [[#Poisons|Cryptobiolin]], 1 part [[#Standard Treatments|Norepinephrine]]&lt;br /&gt;
|Metabolism = 0.05&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A chemical that is used as a cough suppressant in low doses.&lt;br /&gt;
|Effects = Helps with sneezing.&lt;br /&gt;
**Causes drowsiness in larger doses. The probability depends on dosage.&lt;br /&gt;
&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Sterilizine&lt;br /&gt;
|Formula = 1 part Ethanol, 1 part [[#Standard Treatments|Dylovene]], 1 part Hydrochloric Acid&lt;br /&gt;
|Metabolism = 0.2&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = An antiseptic fluid that removes all traces of blood, and cleans a patient&#039;s body to reduce the chance of infection.&lt;br /&gt;
|Effects = *When sprayed on a patient:&lt;br /&gt;
**Sets the main germ level of the patient&#039;s body to zero.&lt;br /&gt;
**Cleans blood off of the patient&#039;s clothes and skin.&lt;br /&gt;
*When sprayed on a surface or object:&lt;br /&gt;
**Cleans blood off the object, leaving no traces for forensics.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes = *Sterilizine works on contact, it is not for injecting or ingesting.&lt;br /&gt;
*Does NOT sterilize wounds. &lt;br /&gt;
*Does not affect the germ level of wounds, body parts, or internal organs.&lt;br /&gt;
*Clearing germ level can also be done by showering, washing your hands, or spraying with space cleaner. &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Painkillers/Stabilizers==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Usually administered to people who&#039;ve just been wounded, to help stabilize them.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Norepinephrine&lt;br /&gt;
|Formula = 1 part Sugar, 1 part Carbon, 1 Acetone&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = 60&lt;br /&gt;
|Description = Norepinephrine is a synaptic stimulant and cardio-stimulant. Commonly used to stabilize patients.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Prevents patients from accumulating suffocation damage caused by being in critical (&amp;lt;=0% health) status. &lt;br /&gt;
*Prevents Internal Bleeding wounds from getting worse over time. Does not stop the bleeding, just prevents the rate of bleeding from accelerating.&lt;br /&gt;
*Acts as a mild painkiller, Strength 25.&lt;br /&gt;
*Increases heart rate.  &lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Epinephrine&lt;br /&gt;
|Formula = 1 part Norepinephrine, 1 part Hyperzine, 1 part Dexalinplus&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = 20&lt;br /&gt;
|Description = Epinephrine, also known as adrenaline, is a super strength stimulant and painkiller.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Stabilizes the patient while the patient is in a critical state. &lt;br /&gt;
*Increases heart rate.  &lt;br /&gt;
|OverdoseEffect = *Heart Damage&lt;br /&gt;
*Energy Boost&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Paracetamol&lt;br /&gt;
|Formula = 1 part Tramadol, 1 part Sugar, 1 part Water&lt;br /&gt;
|Metabolism = 0.02&lt;br /&gt;
|Overdose = 60&lt;br /&gt;
|Description = Most probably know this as Acetaminophen, but this chemical is a mild, simple painkiller.&lt;br /&gt;
|Effects = *Acts as a painkiller, Strength 50.&lt;br /&gt;
|OverdoseEffect = *Causes hallucinations: Strength 25.&lt;br /&gt;
* Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Tramadol&lt;br /&gt;
|Formula = 1 part Norepinephrine, 1 part Ethanol, 1 part Acetone&lt;br /&gt;
|Metabolism = 0.02&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A simple, yet effective painkiller. Very effective for patients in shock. &lt;br /&gt;
|Effects = *Acts as a painkiller, Strength 80.&lt;br /&gt;
|OverdoseEffect = *Causes hallucinations: Strength 40.&lt;br /&gt;
* Toxins&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Oxycodone&lt;br /&gt;
|Formula = 1 part Ethanol, 1 part Tramadol; 5 units Phoron (Catalyst)&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism = 0.02&lt;br /&gt;
|Overdose = 20&lt;br /&gt;
|Description = An effective and very addictive painkiller. &lt;br /&gt;
|Effects = *Acts as a painkiller, Strength 200.&lt;br /&gt;
|OverdoseEffect = *Causes hallucinations: Strength 60.&lt;br /&gt;
* Toxins&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sedatives==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Sedatives put people to sleep. Useful for surgery when anaesthetic gas won&#039;t work, for dealing with troublesome patients who won&#039;t sit still, and in dire situations, for self defense.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Chloral Hydrate&lt;br /&gt;
|Formula = 1 part Ethanol, 3 parts Hydrochloric Acid, 1 part Water&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism = 0.05&lt;br /&gt;
|Overdose = 15&lt;br /&gt;
|Description = An extremely powerful sedative that quickly incapacitates most people at even a tiny dose. It is effective for subduing violent patients, or as a self defense tool, to allow escape. It is not entirely safe, and will poison the subject to some degree.&lt;br /&gt;
|Effects = *Once only, immediately upon injecting:&lt;br /&gt;
**Causes Confusion at strength 2 (the patient stumbles around, and fails randomly at actions).&lt;br /&gt;
**Causes Drowsyness at strength 2.&lt;br /&gt;
*At &amp;lt;2u dosage.&lt;br /&gt;
**Causes Weakness, strength 30 (this causes the patient to collapse, and be unable to move or interact).&lt;br /&gt;
**Causes blurred vision, at strength 10.&lt;br /&gt;
*At &amp;gt;1u dosage, the patient suffers 1 point of toxin damage per unit.&lt;br /&gt;
*At &amp;gt;=2u dosage, causes sleep, strength 30.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes = *The toxins from the overdose effect stacks with the toxin damage a normal dose causes. An overdose can be somewhat harmful, but 15u is nowhere near lethal.&lt;br /&gt;
*The following values are based on a combination of calculation and live testing. The results are not 100% consistent, as it varies due to server performance.&lt;br /&gt;
**Chloral hydrate will trigger its weakness effect on the second proc, this happens three seconds after intial injection.&lt;br /&gt;
**At a sufficiently high volume, Chloral Hydrate will reach a 2u dose and cause the patient to fall asleep in about 40 seconds. &lt;br /&gt;
**Once the patient is asleep, they will stay asleep roughly 21 seconds for every unit in their blood after the second. A 5u dosage will keep someone asleep for approximately 1 minute 3 seconds.&lt;br /&gt;
**Once the dose falls low enough, the patient will wake after roughly another 65 seconds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Soporific&lt;br /&gt;
|Formula = 1 part Chloral Hydrate, 4 parts sugar&lt;br /&gt;
|Metabolism = 0.05&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A moderately effective hypnotic used to treat insomnia, perform surgery in critical cases, and keep unruly patients asleep until security can deal with them.&lt;br /&gt;
|Effects = *At &amp;lt;1u dose.&lt;br /&gt;
**Causes yawning every 8 seconds on average.&lt;br /&gt;
*At &amp;lt;1.5u dose.&lt;br /&gt;
**Causes blurred vision, Strength 10.&lt;br /&gt;
*At &amp;lt;5u dose.&lt;br /&gt;
**Causes Weakening, Strength 2.&lt;br /&gt;
**Causes drowsiness, Strength 20.&lt;br /&gt;
*At &amp;gt;=5u dose.&lt;br /&gt;
**Causes Sleep, strength 20.&lt;br /&gt;
**Causes Drowsiness, strength 60.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes = *Soporific is widely available in the vending machines in medical, there is very little reason to actually make it in chemistry.&lt;br /&gt;
*Drowsiness causes slower movement, blurred vision, and an approximate 15% chance every two seconds, to fall asleep for a couple of seconds.&lt;br /&gt;
*The following values are based on a combination of calculation and live testing. The results are not 100% consistent, as it varies due to server performance.&lt;br /&gt;
**At a sufficiently high volume, soporific will reach a 5u dose and cause the patient to fall asleep in about 110 seconds. They may fall asleep earlier than that from the drowsiness, but that&#039;s temporary and isn&#039;t safe for surgery.&lt;br /&gt;
**Once the patient is asleep, they will stay asleep roughly 21 seconds for every unit in their blood after the fifth. A full 15u syringe will keep someone asleep for three and a half minutes. Each additional 15u will extend that time by another 5 minutes and 15 seconds.&lt;br /&gt;
**Once the dose falls low enough, the patient will wake after roughly another 45 seconds.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Psychiatric Medication==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Compounds to alter the patient&#039;s mental state and to treat certain traumas. A quick reference can be found [[Guide to Medicine#Brain_Trauma|here]], otherwise each compound below will explain what traumas are treated and what certain withdrawal symptoms may arise.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Duloxetine&lt;br /&gt;
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Silicon, 1 part Ethanol&lt;br /&gt;
*Results in 3 units&lt;br /&gt;
|Metabolism = 0.002&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Effective at treating basic phobias and concussions. A rare side effect is hallucinations. Withdrawl effects are common.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Concussions&lt;br /&gt;
**Phobias&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Hallucinations&lt;br /&gt;
**Concussion&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Escitalopram&lt;br /&gt;
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Carbon&lt;br /&gt;
*Results in 2 units&lt;br /&gt;
|Metabolism = 0.002&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Expensive, safe and very effective at treating basic phobias as well as advanced phobias like monophobia. A common side effect is drowsiness, and a rare side effect is hallucinations. Withdrawl effects are uncommon.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Monophobia&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Hallucinations&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Fluvoxamine&lt;br /&gt;
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Iron, 1 part Potassium&lt;br /&gt;
*Results in 3 units&lt;br /&gt;
|Metabolism = 0.002&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Safe and effective at treating basic phobias, as well as schizophrenia and muscle weakness at higher doses. Withdrawl effects are rare. Side effects are rare, and include hallucinations.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Conflicting neuroimaging reports&lt;br /&gt;
**Imaginary friends&lt;br /&gt;
**Muscle weakness&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Hallucinations&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Methylphenidate &lt;br /&gt;
|Formula = 1 part [[#Narcotics|MindBreaker Toxin]], 1 part Hydrazine&lt;br /&gt;
*Results 2 units&lt;br /&gt;
|Metabolism = 0.002&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = An AHDH treatment drug that treats basic distractions such as phobias and hallucinations at moderate doses. Withdrawl effects are rare. Side effects are rare, and include hallucinations.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Imaginary friends&lt;br /&gt;
**Hallucinations&lt;br /&gt;
**Phobias&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Hallucinations&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Olanzapine&lt;br /&gt;
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part [[#Narcotics|Space Drugs]], 1 part Silicon&lt;br /&gt;
*Results in 3 units.&lt;br /&gt;
|Metabolism = 0.004&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = A high-strength, expensive antipsychotic medication used to treat schizophrenia, stuttering, speech impediment, monophobia, hallucinations, tourettes, and muscle spasms. Side effects are common and include pacifism. The medication metabolizes quickly, and withdrawl is dangerous.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Monophobia&lt;br /&gt;
**Imaginary friend&lt;br /&gt;
**Reduced mouth coordination&lt;br /&gt;
**Communication disorder&lt;br /&gt;
**Muscle spasms&lt;br /&gt;
**Tourettes.&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**Hallucinations&lt;br /&gt;
**Conflicting neuroimaging reports&lt;br /&gt;
**Imaginary friends&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Paroxetine&lt;br /&gt;
|Formula = 1 part [[#Narcotics|MindBreaker Toxin]], 1 part Ammonia, 1 part Copper&lt;br /&gt;
*Results in 3 units.&lt;br /&gt;
|Metabolism = 0.002&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Effective at treating basic phobias while also preventing the body from overheating. Side effects are rare, and include hallucinations. Withdrawl effects are frequent and unsafe.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Phobias&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Hallucinations&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Paxazide&lt;br /&gt;
|Formula=1 part [[#Psychiatric_Medication|Truth Serium]], 1 part [[#Psychiatric_Medicine|Sertaline]]&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism=0.4&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Description=A mind altering chemical compound capable of suppressing violent tendencies.&lt;br /&gt;
|Effects=*Inflicts passiveness (locking to help intent, cannot attack with objects).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Risperidone&lt;br /&gt;
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part [[#Narcotics|Space Drugs]], 1 part Ethanol&lt;br /&gt;
*Results in 3 units.&lt;br /&gt;
|Metabolism = 0.004&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = A potent antipsychotic medication used to treat schizophrenia, stuttering, speech impediment, monophobia, hallucinations, tourettes, and muscle spasms. Side effects are common and include pacifism. Withdrawl symptoms are dangerous and almost always occur.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Monophobia&lt;br /&gt;
**Weak motor signals&lt;br /&gt;
**Imaginary friends&lt;br /&gt;
**Schizophrenia&lt;br /&gt;
**Conflicting neuroimaging reports&lt;br /&gt;
**Reduced mouth coordination&lt;br /&gt;
**Communication disorder&lt;br /&gt;
**Muscle spasms&lt;br /&gt;
**Tourettes.&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**Hallucinations&lt;br /&gt;
**Conflicting neuroimaging reports&lt;br /&gt;
**Imaginary friends&lt;br /&gt;
**Tourettes&lt;br /&gt;
**Monophobia&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Sertraline&lt;br /&gt;
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Aluminum, 1 part Potassium&lt;br /&gt;
*Results in 3 units.&lt;br /&gt;
|Metabolism = 0.004&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Cheap, safe, and effective at treating basic phobias, however it does not last as long as other drugs of it&#039;s class. Withdrawl effects are uncommon. Side effects are rare.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Phobias&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Hallucinations&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Trisyndicotin&lt;br /&gt;
|Formula = 1 part Truth Serum, 1 part Risperidone, 1 part [[#Narcotics|Space Drugs]]&lt;br /&gt;
*Results in 3 units.&lt;br /&gt;
|Metabolism = 0.01&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = A super-strength, expensive antipsychotic medication intended for the use in interigation [sic]. Side effects include undying hatred to NanoTrasen and disrespect for authority.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Inordinate pacifism&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**None&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Truth Serum&lt;br /&gt;
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Synaptizine, 0.1 parts Phoron&lt;br /&gt;
*Results in 2 units.&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = This highly illegal, expensive, military strength truth serum is a must have for secret corporate interrogations. One 50u pill is good for almost 10 minutes of interrogation.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Tourettes&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**None&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Venlafaxine&lt;br /&gt;
|Formula = 1 part [[#Narcotics|Mindbreaker Toxin]], 1 part Sodium, 1 part Tungsten&lt;br /&gt;
*Results in 3 units.&lt;br /&gt;
|Metabolism = 0.002&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Effective at treating basic phobias, monophobia, and stuttering. Side effects are uncommon and include hallucinations. Withdrawl effects are common. &lt;br /&gt;
|Effects = &lt;br /&gt;
*Suppresses:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Monophobia&lt;br /&gt;
**Stuttering&lt;br /&gt;
*Withdrawal symptoms include:&lt;br /&gt;
**Phobias&lt;br /&gt;
**Hallucinations&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance Enhancers==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Things to make people work harder, better, faster and stronger. These can be helpful to dose up on before combat, and are sometimes requisitioned by a well prepared security team.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Hyperzine&lt;br /&gt;
|Formula = 1 part Sugar, 1 part Phosphorous, 1 part Sulphur&lt;br /&gt;
|Metabolism = 0.005&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A highly effective, long lasting, muscle stimulant. Keeps the user&#039;s muscles working regardless of impairments, and allows freedom of movement under almost any conditions.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Gives the Speed-boost effect&lt;br /&gt;
**This medicine does not work on Dionaea.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes = *Each unit lasts 67 seconds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Synaptizine&lt;br /&gt;
|Formula = 1 part Lithium, 1 part Sugar, 1 part Water&lt;br /&gt;
|Metabolism = 0.01&lt;br /&gt;
|Overdose = 10&lt;br /&gt;
|Description = Highly toxic, but treats hallucinations, paralysis, and stunned or weakened patients. &lt;br /&gt;
|Effects = &lt;br /&gt;
*Reduces Drowsiness strength by 2.5 points per second.&lt;br /&gt;
*Reduces Paralysis strength by 0.5 points per second.&lt;br /&gt;
*Reduces Stunning strength by 0.5 points per second.&lt;br /&gt;
*Reduces Weakening strength by 0.5 points per second.&lt;br /&gt;
*Reduces Hallucination strength by 5 points per second.&lt;br /&gt;
*Removes 2.5 units of Mindbreaker Toxin from the patient&#039;s body per second.&lt;br /&gt;
*Acts as a painkiller, Strength 40.&lt;br /&gt;
*Causes 5 toxin damage to the patient per unit.&lt;br /&gt;
|OverdoseEffect = *Toxins&lt;br /&gt;
|Notes = *The effects of this medicine persist as long as it is metabolizing, and it metabolites very slowly.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Narcotics==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Drugs to get high, these are illegal to distribute, or administer without good reason. Making up and dosing yourself on space drugs is the hallmark of a bad Chemist. Don&#039;t do it.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Mindbreaker Toxin&lt;br /&gt;
|Formula = 1 part Silicon, 1 part Hydrazine, 1 part [[#Standard Treatments|Dylovene]]&lt;br /&gt;
|Metabolism  = 0.025&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A powerful hallucinogen, Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;. Its use and distribution is illegal, but it is a precursor to several useful psychoactive medications. &lt;br /&gt;
|Effects = *Causes Hallucinations, strength 100.&lt;br /&gt;
|Notes =*Easily treatable with dialysis to remove it blood, then Dylovene to clear up the hallucinations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Red Nightshade&lt;br /&gt;
|Formula=1 part Psilocybin, 1 part Moonshine&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism=0.4&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Description=An illegal chemical enhancer, may cause aggressive and violent behavior.&lt;br /&gt;
|Effects=*Deals 5 toxin damage per unit.&lt;br /&gt;
*Turns screen red.&lt;br /&gt;
*Forces harm intent.&lt;br /&gt;
*Unable to use complex objects (guns, computers, etc.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Space Drugs&lt;br /&gt;
|Formula = 1 part Mercury, 1 part Sugar, 1 part Lithium&lt;br /&gt;
|Metabolism  = 0.025&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A compound scientifically known as Mercury Mono lithium Sucrose, which induces a number of effects such as loss of balance, itching, drooling, and colourful visions.&lt;br /&gt;
|Effects = *Causes the Druggy effect (Flashing rainbow overlay).&lt;br /&gt;
*Each proc, has a 10% chance (averages once every 20 seconds) to make the patient take a single step in a random direction.&lt;br /&gt;
**This effect does not trigger when the patient is in space, or unable to move.&lt;br /&gt;
*5% chance each proc to emote drooling, giggling, moaning, or twitching.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Nightlife&lt;br /&gt;
|Formula = 1 part Methylphenidate, 1 part Synaptizine, 1 part Nitroglycerin&lt;br /&gt;
|Metabolism  = 0.20&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A liquid narcotic commonly used by the more wealthy drug-abusing citizens of the Eridani Federation.&lt;br /&gt;
|Effects = Potent stimulant that causes extreme awakefulness&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Krokjuice&lt;br /&gt;
|Formula = 1 part Orange Juice, 1 part Fuel, 1 part Iron&lt;br /&gt;
|Metabolism  = 1&lt;br /&gt;
|Overdose = 15&lt;br /&gt;
|Description = An Eridanian variant of krokodil, known for causing prosthetic malfunctions.&lt;br /&gt;
|Effects = Causes prosthetic malfunctions&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Raskara Dust&lt;br /&gt;
|Formula = 1 part Monoammoniumphosphate, 1 part Cleaner, 1 part Sodium Chloride&lt;br /&gt;
|Metabolism  = .1&lt;br /&gt;
|Overdose = 15&lt;br /&gt;
|Description = A powdery narcotic found in the gang-ridden slums of Biesel and Sol. Known for it&#039;s relaxing poperties that cause trance-like states when inhaled. Casual users tend to snort or inhale, while hardcore users inject.&lt;br /&gt;
|Effects = Drowsyness, coughs, twitches. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Poisons==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;These compounds are harmful to organic life. Do not administer them unless you intend to murder the patient. They are mostly used by antagonists, and sometimes for research.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Cryptobiolin&lt;br /&gt;
|Metabolism  = 0.05&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Formula = 1 part Potassium, 1 part Acetone, 1 part Sugar&lt;br /&gt;
|Description = Causes confusion and dizziness.&lt;br /&gt;
|Effects = *Causes Confusion, Strength 20 (The victim will randomly move in the wrong direction when walking).&lt;br /&gt;
*Causes Dizziness, Strength 4 (The victim&#039;s screen shakes, makes it harder for them to click things).&lt;br /&gt;
|Notes = *Effects are instant and refreshed while it metabolizes.&lt;br /&gt;
*Lasts 20 seconds per unit.&lt;br /&gt;
*Ethylredoxrazine will nullify effects. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Cyanide&lt;br /&gt;
|Metabolism=0.4&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Formula=N/A (Found in apples)&lt;br /&gt;
|Description=A highly toxic chemical.&lt;br /&gt;
|Effects =*Deals 20 oxy damage per unit.&lt;br /&gt;
*Deals 20 toxin damage per unit.&lt;br /&gt;
|Notes=*No longer knocks the patient out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Impedrezene&lt;br /&gt;
|Formula = 1 part Mercury, 1 part Acetone, 1 part Sugar&lt;br /&gt;
*Results in 2 units.&lt;br /&gt;
|Metabolism  = 0.2&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A narcotic that impedes one&#039;s ability by slowing down the higher brain cell functions.&lt;br /&gt;
|Effects = &lt;br /&gt;
*Can cause brain damage at a ratio of 3 per unit of compound.&lt;br /&gt;
*Can cause drowsiness. &lt;br /&gt;
*Can cause drooling.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Lexorin&lt;br /&gt;
|Formula = 1 part Tungston, 1 part Hydrazine, 1 part Ammonia, 5 units Phoron (Catalyst)&lt;br /&gt;
|Metabolism  = 0.1&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = Temporarily stops respiration. Causes tissue damage. Countered by Dexalin Plus.&lt;br /&gt;
|Effects = *Deals 3 trauma damage per unit.&lt;br /&gt;
*Stops breathing&lt;br /&gt;
*Constantly increases oxygen loss.&lt;br /&gt;
|Notes = *Each unit of Dexalin Plus will neutralize 3 units of Lexorin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Potassium Chloride&lt;br /&gt;
|Formula = 1 part Potassium, 1 part Sodium Chloride&lt;br /&gt;
|Metabolism  = 0.005&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A a bitter salt that becomes a dangerous paralytic at high doses and appears to stop the heart.&lt;br /&gt;
|Effects = *No effects when not overdosed&lt;br /&gt;
|OverdoseEffect = *These effects are almost identical to normally injecting Potassium Chloride.&lt;br /&gt;
**Toxins&lt;br /&gt;
**Appears to stop the patient&#039;s heart. Their pulse will read as zero. &lt;br /&gt;
***Does not ACTUALLY stop their heart. The patient will not die from heart failure&lt;br /&gt;
**Deals 2 suffocation damage per unit.&lt;br /&gt;
**Weakens the patient, strength 10 (prevents movements or actions).&lt;br /&gt;
|Notes = *Metabolizes very slowly, overdosing a patient would be very hard and time consuming. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Potassium Chlorophoride&lt;br /&gt;
|Formula = 1 part Potassium Chloride, 1 part Phoron, 1 part Chloral Hydrate&lt;br /&gt;
|Metabolism  = 0.005&lt;br /&gt;
|Overdose = 20&lt;br /&gt;
|Description = A powerful paralytic based on Potassium Chloride. Paralyses the victim, builds up toxins and slowly suffocates them.&lt;br /&gt;
|Effects = *Deals 10 toxin damage per unit.&lt;br /&gt;
*Deals 2 suffocation damage per unit.&lt;br /&gt;
*Weakens the patient, strength 10 (prevents movements or actions).&lt;br /&gt;
**This effect is instant, and constantly refreshed while it&#039;s metabolizing.&lt;br /&gt;
|Notes = *Takes 200 seconds to metabolize a single unit, making this a very effective long-lasting paralytic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Zombie Powder&lt;br /&gt;
|Formula = 5 parts CarpoToxin, 5 parts Soporific, 5 parts Copper&lt;br /&gt;
*Results in 2 units&lt;br /&gt;
|Metabolism  = 0.1&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A strong neurotoxin and paralytic scientifically known as Tetrodotoxin, which instantly puts the subject into a death-like state.&lt;br /&gt;
|Effects = *Gives the patient a fake time of death that will show in autopsy reports.&lt;br /&gt;
*Causes 3 suffocation damage per unit.&lt;br /&gt;
*Causes 3 toxin damage per unit.&lt;br /&gt;
*These effects are instant, and persist as long as the poison is metabolizing.&lt;br /&gt;
**Weakens the patient, strength 10 (paralysis).&lt;br /&gt;
**Silences the patient, strength 10.&lt;br /&gt;
****A scanner bed will show the patient&#039;s damage correctly without any fake values.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Food Related==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Things that are safe to eat. Most of these are ingredients though, and not generally designed to be eaten as-is.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Glycerol&lt;br /&gt;
|Formula = 3 parts Corn Oil, 1 part Sulphuric Acid&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism  = 0.1&lt;br /&gt;
|Overdose = 30&lt;br /&gt;
|Description = A simple polyol compound, Glycerol is sweet-tasting and of low toxicity. &lt;br /&gt;
|Effects = *N/A&lt;br /&gt;
|OverdoseEffect = *Toxins.&lt;br /&gt;
|Notes = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Sodium Chloride &lt;br /&gt;
|Formula = 1 part Hydrochloric Acid, 1 part Sodium&lt;br /&gt;
|Metabolism = 0.1&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Sodium Chloride, also known as Salt, is often used to season food.&lt;br /&gt;
|Effects = *N/A&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
|Notes = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Syntiflesh&lt;br /&gt;
|Formula = 5 parts Blood, 1 part [[#Advanced Treatments|Clonexadone]]&lt;br /&gt;
|Metabolism = N/A&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Synthetic meat. Some call it a tasty alternative to actual meat, not realizing that there is no difference at all. Can be eaten, or used as biomatter for cloning pods.&lt;br /&gt;
|Effects = *N/A&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
|Notes = *Intended as a way to produce biomatter for cloning pods, without having to raid the kitchen. Any kind of meat can be used for this purpose though.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Virus Food&lt;br /&gt;
|Formula = 1 part Milk, 1 part Water, 1 part Acetone&lt;br /&gt;
*Results in 5 units.&lt;br /&gt;
|Metabolism  = 0.4&lt;br /&gt;
|Overdose = ∞&lt;br /&gt;
|Description = Used in Virology as a growth medium for viruses. Available from a wall dispenser in Virology. &lt;br /&gt;
|Effects = *Effectively increases virus speed by 10.&lt;br /&gt;
|OverdoseEffect = *N/A&lt;br /&gt;
|Notes = *Can be consumed as food, provides 2 nutrition per unit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound = Lean&lt;br /&gt;
|Formula = 2 part Space Up, 2 part Cough Syrup, 1 part Sugar&lt;br /&gt;
|Metabolism  = 1&lt;br /&gt;
|Overdose = 10&lt;br /&gt;
|Description = A mixture of cough syrup, space-up, and sugar.&lt;br /&gt;
|Effects = Combined results&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experimental Chemicals==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;These chemicals are experimental in nature and should only be tested within the research department.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Mutone&lt;br /&gt;
|Formula=1 part Phoron Salt, 1 part [[#Horticultural|Mutagen]]&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism=0.8&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Description=A strange green powder with even stranger properties.&lt;br /&gt;
|Effects=*For every five units metabolized, one mutation is granted.&lt;br /&gt;
**There is a 25% chance of a bad mutation, otherwise 75% chance for a &#039;good&#039; mutation.&lt;br /&gt;
|OverdoseEffect=*N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Phoron Salts&lt;br /&gt;
|Formula=1 part Sodium Chloride (&amp;lt;u&amp;gt;&amp;gt;&amp;lt;/u&amp;gt; 678K), 2 parts Phoron (&amp;lt;u&amp;gt;&amp;gt;&amp;lt;/u&amp;gt; 73K, &amp;lt; 261K)&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism=0.02&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Description=A mysterious molten mixture with strange chemical properties. Incredibly deadly to all lifeforms, especially Vaurca.&lt;br /&gt;
|Effects=*Deals toxins.&lt;br /&gt;
|OverdoseEffect=*N/A&lt;br /&gt;
|Notes=*Only stable between 113 and 134 Kelvin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Plexium&lt;br /&gt;
|Formula=1 part Phoron Salt, 1 part [[#Standard_Treatments|Alkysine]]&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism=1&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Description=A yellow, fowl smelling liquid that seems to affect the brain in strange ways.&lt;br /&gt;
|Effects=*For every five units metabolized, a chance for brain trauma is rolled.&lt;br /&gt;
**There is a 50% chance for a mild, severe, and/or special trauma, provided the patient doesn&#039;t have a trauma relating to each category (i.e. can&#039;t roll a special trauma if the patient already has a special trauma, but they can roll everything else).&lt;br /&gt;
|OverdoseEffect=*N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Stimm&lt;br /&gt;
|Formula=1 part Fuel, 5 part Rewriter&lt;br /&gt;
*Results in 6 unit.&lt;br /&gt;
|Metabolism=3&lt;br /&gt;
|Overdose=10&lt;br /&gt;
|Description=A homemade stimulant with some serious side-effects.&lt;br /&gt;
|Effects=*Rapidly blinking, twitching, shivering&lt;br /&gt;
|OverdoseEffect=*N/A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MedicinalCompoundTemplate&lt;br /&gt;
|Compound=Venenum&lt;br /&gt;
|Formula=1 part Phoron Salt, 1 part [[#Specialist_Treatments|Ryetalyn]]&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Metabolism=0.03&lt;br /&gt;
|Overdose=∞&lt;br /&gt;
|Description=A thick tar like liquid that seems to move around on it&#039;s own every now and then. Limited data shows it only works when injected into the bloodstream.&lt;br /&gt;
|Effects=*For every unit metabolized, the patient&#039;s appearance and name will scramble.&lt;br /&gt;
**Once the patient stops metabolizing Venenum (usually when it runs out), they will revert back to their original appearance.&lt;br /&gt;
|OverdoseEffect=*N/A&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Industrial Compounds=&lt;br /&gt;
Things that are not designed to go inside people. Most of these chemicals have no effect when injected or ingested in people, unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
The intended method of application is listed:&lt;br /&gt;
*Contact: The substance works upon touching people, surfaces or objects. It can be applied by splashing it on with a beaker, spraying it from a spray bottle, or even using it as an additional reagent in grenades&lt;br /&gt;
*Reactive: The substance is a main ingredient of a violent reaction upon mixing. Such things are useful in grenades, chemical shells, or even for feeding to mobs in two separate pills&lt;br /&gt;
*Reaction: This is not a substance. Mixing this will remove all substances and cause a violent chemical reaction. Such things are useful in grenades, chemical shells, or even for feeding to mobs in two separate pills&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Cleaning Agents==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Things that are useful for cleaning, and often requested by janitors.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IndustrialCompoundTemplate&lt;br /&gt;
|Compound = Luminol&lt;br /&gt;
|Formula = 2 parts Hydrazine, 2 parts Carbon, 2 parts Ammonia&lt;br /&gt;
|Description = A compound that interacts with blood on the molecular level, causing it to become fluorescent and more visible, especially under UV light.&lt;br /&gt;
|Effects = *Causes visible blood on floors to glow a bright blue colour when sprayed on it&lt;br /&gt;
**Will not make blood on objects glow unless a UV light is also used&lt;br /&gt;
*Under a UV light, will cause cleaned blood to glow a bright blue colour, and thus be visible&lt;br /&gt;
**This only works if the blood was cleaned with Space Cleaner, or (for objects) with a sink or shower. Using Sterilizine, or a mop, will completely clean all traces and leave nothing to detect&lt;br /&gt;
**Works with both tiles and objects.&lt;br /&gt;
**Does not work on skin&lt;br /&gt;
|Notes = *A spray bottle of Luminol is found in the detective&#039;s Forensics Kit. He may need a refill.&lt;br /&gt;
*This chemical is designed for use in combination with a UV light. One can be found in the detective&#039;s kit, or they can be made in science.&lt;br /&gt;
*There are presently many bugs with Luminol, but it works as described above&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{IndustrialCompoundTemplate&lt;br /&gt;
|Compound = Space Cleaner&lt;br /&gt;
|Formula = 1 part Ammonia, 1 part Water&lt;br /&gt;
|Description = A compound used to clean things. But will not fully remove all traces of blood.&lt;br /&gt;
|Effects = *When sprayed on a floor.&lt;br /&gt;
**Cleans the floor tile, removing dirt, gibs and bloodstains.&lt;br /&gt;
**Deals 5-10 toxin damage to slimes on the tile.&lt;br /&gt;
*When sprayed on a person.&lt;br /&gt;
**Cleans their body, and everything they&#039;re wearing.&lt;br /&gt;
*When sprayed on an object.&lt;br /&gt;
**Cleans that object.&lt;br /&gt;
|Notes = *Does not leave any wetness or slippery spots when cleaning.&lt;br /&gt;
*Space cleaner damages slimes when sprayed on the floor under them, but NOT when sprayed on them directly. The quantity applied does not matter.&lt;br /&gt;
*Janitors start with this, many additional spray bottles of it scattered around the station.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Engineering==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Stuff that often goes ignored by engineering because they don&#039;t need to bother requesting any of it.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Coolant&lt;br /&gt;
|Formula = 1 part Tungsten, 1 part Acetone, 1 part Water&lt;br /&gt;
|Description = An industrial cooling substance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Cryosurfactant&lt;br /&gt;
|Formula = 1 part Surfactant, 1 part Ice, 1 part Sodium&lt;br /&gt;
Description = Decreases reagent temperature when mixed with water. Mixing with Pyrosilicate creates oxygen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Foaming Agent&lt;br /&gt;
|Formula = 1 part Lithium, 1 part Hydrazine&lt;br /&gt;
|Description = A agent that yields metallic foam when mixed with light metal and a strong acid.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Iron Foam&lt;br /&gt;
|Formula = 3 parts Iron, 1 part Foaming Agent, 1 part Polytrinic Acid&lt;br /&gt;
*Results in 5 units.&lt;br /&gt;
|Description = A strong form of Metal Foam. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Metal Foam&lt;br /&gt;
|Formula = 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid&lt;br /&gt;
|Description = Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Monoammoniumphosphate&lt;br /&gt;
|Formula = 1 part Ammonia, 1 part Sulphuric Acid, 1 part Sodium, 1 part Phosphorous&lt;br /&gt;
|Description = Commonly found in fire extinguishers, also works as a fertilizer.&lt;br /&gt;
|Effects = Puts out fires, Fertilizes.&lt;br /&gt;
*Starts in Fire Extinguishers across the Station.&lt;br /&gt;
*Results in 4 units.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Plastic &lt;br /&gt;
|Formula = 10 Polytrinic acid, 20 Plasticide&lt;br /&gt;
|Description = Creates one solid sheet of plastic. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Pyrosilicate&lt;br /&gt;
|Formula = 1 part Silicate, 1 part Hydrazine, 1 part Iron, 1 part Sulfuric Acid&lt;br /&gt;
|Description = Increases reagent temperature when mixed with salt. Mixing with Cryosurfactant creates oxygen.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Silicate&lt;br /&gt;
|Formula = 1 part Aluminum, 1 part Silicon, 1 part Acetone&lt;br /&gt;
|Description = Used to strengthen windows. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Space Lube&lt;br /&gt;
|Formula = 1 part Water, 1 part Silicon, 1 part Acetone&lt;br /&gt;
*Results in 4 units.&lt;br /&gt;
|Description = A high performance lubricant intended for maintenance of extremely complex mechanical equipment. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Surfactant&lt;br /&gt;
|Formula =  2 parts Hydrazine, 2 parts carbon, 1 part Sulfuric Acid&lt;br /&gt;
|Description = Used in some chemical compounds. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Water&lt;br /&gt;
|Formula = 1 part Acetone, 2 parts Hydrazine&lt;br /&gt;
*Results in 1 unit.&lt;br /&gt;
|Description = Also known as H2O. &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Horticultural==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Things designed to aid in Botany and Xenobotany.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{IndustrialCompoundTemplate&lt;br /&gt;
|Compound = Diethylamine&lt;br /&gt;
|Formula = 1 part Ammonia, 1 part Ethanol&lt;br /&gt;
|Application = Added to hydroponics trays and soil in liquid form.&lt;br /&gt;
|Description = A secondary amine, mildly corrosive. A very potent fertilizer.&lt;br /&gt;
|Effects = *Useful as a fertilizer in botany: Strength 1.&lt;br /&gt;
*Useful as a pest killer in botany: Strength 2.	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{IndustrialCompoundTemplate&lt;br /&gt;
|Compound = Plant-B-Gone&lt;br /&gt;
|Formula = 1 part Toxin, 4 parts Water&lt;br /&gt;
|Application = Contact, Injection&lt;br /&gt;
|Description = A toxic mixture designed to kill plant-life.&lt;br /&gt;
|Effects = *When injected (Metabolism 0.005).&lt;br /&gt;
**Deals 4 toxin damage per unit.&lt;br /&gt;
**Deals an additional 50 damage per unit to Diona.&lt;br /&gt;
*When sprayed/on contact.&lt;br /&gt;
**Deals 50 damage per unit to Diona.&lt;br /&gt;
**Removes mold on walls.&lt;br /&gt;
**Destroys any plants on the tile.&lt;br /&gt;
**Deals 15-35 damage to alien weeds.&lt;br /&gt;
***Damage to alien weeds is not based on the quantity used.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{IndustrialCompoundTemplate&lt;br /&gt;
|Compound = Unstable Mutagen&lt;br /&gt;
|Formula = 1 part Radium, 1 part Phosphorus, 1 part Hydrochloric Acid&lt;br /&gt;
|Description = Causes mutations when injected into living people or plants. High doses may be lethal.&lt;br /&gt;
|Effects = *N/A&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Weapons==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Everything in this category is dangerous, and should not be used without approval from security or command, unless you&#039;re an antagonist. Unapproved use is likely to make security, and possibly the admins, quite upset with you. Most of the things in this category are best used in making grenades and bombs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Electromagnetic Pulse&lt;br /&gt;
|Formula = 1 part Uranium, 1 part Iron&lt;br /&gt;
|Description = This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronic devices. Also known as an &#039;EMP&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Explosive Reaction&lt;br /&gt;
|Formula = 1 part Potassium, 1 part Water&lt;br /&gt;
|Description = This explodes immediately on mixing, which may knock you over or even kill you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Flash Powder&lt;br /&gt;
|Formula = 1 part Sulphur, 1 part Aluminium, 1 part Potassium&lt;br /&gt;
|Description = Creates a flash similar to that of a flashbang immediately on mixing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Napalm&lt;br /&gt;
|Formula = 1 part Phoron, 1 part Aluminium, 1 part Sulphuric Acid&lt;br /&gt;
|Description = Creates a large fire immediately on mixing. (Results in 1 unit instead of 3)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Nitroglycerin&lt;br /&gt;
|Formula = 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid&lt;br /&gt;
|Description = Explodes immediately on mixing. Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol. (Results in 2 units instead of 3)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Polytrinic Acid&lt;br /&gt;
|Formula = 1 part Sulphuric Acid, 1 part Hydrochloric Acid, 1 part Potassium&lt;br /&gt;
|Description = An extremely corrosive chemical substance. Will destroy organic materials when sprayed or splashed, leaving a telltale gray sludge behind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Smoke&lt;br /&gt;
|Formula = 1 part Potassium, 1 part Sugar, 1 part Phosphorous&lt;br /&gt;
|Description = This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CompoundTemplate&lt;br /&gt;
|Compound = Thermite&lt;br /&gt;
|Formula = 1 part Iron, 1 part Aluminium, 1 part Acetone&lt;br /&gt;
|Description = Produces an aluminothermic reaction known as a thermite reaction when ignited. Can be used to melt walls.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Gameplay Guides}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Caelphon&amp;diff=15781</id>
		<title>User:Caelphon</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Caelphon&amp;diff=15781"/>
		<updated>2020-07-03T16:45:15Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Slapped in Diona Infobox, requested by Caelphon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Dionae_Lore}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:DionaeMainpage.png|The cold, desolate void of space, the only home Dionae have always known.|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Enigmatic witnesses to various events through the centuries, the Dionae are an inquisitive species with a childlike disposition after initially gaining sentience. Their origins, behaviour and functions are never alike - with each being as unique as the next. The Dionae are capable of great intellectual, biological and physical feats going above and beyond what was considered possible for millennia. Dionae are similar to both plant and animal, however, they primarily survive off of the electromagnetic spectrum coinciding with a diet of biological matter to supplement their growth. Their lack of ability to adapt to lack of radiation can lead to death, if not exposed to at least efficient lighting. Dionae have been seen across the Orion Spur, each with a unique [https://wiki.aurorastation.org/index.php?title=Dionae_History#History history] and [https://wiki.aurorastation.org/index.php?title=Dionae_Clusters personality]. &lt;br /&gt;
&lt;br /&gt;
{{Infobox Diona&lt;br /&gt;
|Species    = Dionae&lt;br /&gt;
|Scientific = D. Primis&lt;br /&gt;
|image   = Dionae410x320.png&lt;br /&gt;
|Language = Rootsong&lt;br /&gt;
|Factions = [https://wiki.aurorastation.org/index.php?title=Notable_Dionae_Factions Mult.]&lt;br /&gt;
|Location = [https://wiki.aurorastation.org/index.php?title=Notable_Dionae_Systems_and_Locations Mult.]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Occupational==&lt;br /&gt;
Dionae have the ability to explore numerous employment opportunities, even that of Command Staff in the ranks of NanoTrasen. Although they are limited, Dionae &#039;&#039;&#039;&#039;&#039;can&#039;&#039;&#039;&#039;&#039; be found as [https://wiki.aurorastation.org/index.php?title=Research_Director Research Directors], [https://wiki.aurorastation.org/index.php?title=Chief_Engineer Chief Engineers] and [https://wiki.aurorastation.org/index.php?title=Chief_Medical_Officer Chief Medical Officers]. They, however, &#039;&#039;&#039;&#039;&#039;cannot&#039;&#039;&#039;&#039;&#039; be Emergency Medical Technicians nor Paramedics due to their severe slowness, risking the life of the patient. &lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
*Access to the specie’s unique language, Rootsong with ,q prefix.&lt;br /&gt;
*Lives off of light and radiation, dies without either for a long period of time.&lt;br /&gt;
*Heals damage while in light or radiation.&lt;br /&gt;
*Heals from radiation chemicals, gains damage from anti-radiation and weedkillers.&lt;br /&gt;
*Not affected by lack of atmosphere or pressure.&lt;br /&gt;
*Moves slower than most other species, even slower when in darkness. Speed increases when in good light or irradiated.&lt;br /&gt;
*Can split a nymph from their gestalt and control it. Can also switch between the split nymph and original gestalt at will.&lt;br /&gt;
*Can split completely into several nymphs, as well as reform into a gestalt with enough biomass.&lt;br /&gt;
*Can regrow limbs with enough nutrients and while exposed to light or radiation, faster with radiation.&lt;br /&gt;
*Can *chirp and *chirp_song.&lt;br /&gt;
*Can devour certain creatures by grabbing them, aiming for the mouth, and clicking yourself.&lt;br /&gt;
*Can use the Create Structure verb to form their biological mass into a wall, floor, or glowing bulb.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Biology is the natural science that studies life and living organisms, including their physical structure, chemical processes, molecular interactions, physiological mechanisms, development and evolution. The Dionae, by virtue of being a unique lifeform, features an anatomy seen almost nowhere else, and a variation in colour and texture that comes from different experiences in life. Each Dionae is unique to the next, none being alike. &lt;br /&gt;
&lt;br /&gt;
===Physiology===&lt;br /&gt;
Dionae come in a myriad of [https://wiki.aurorastation.org/index.php?title=Dionae_Forms forms], all different in terms of their sizes. Nymphs are highly adaptable and are capable of living in various environments deemed uninhabitable for other species. Their worm-like appearance that many are familiar with is shaped by many tough tendrils, beneath the large, singular eye, near which two long, thinner tendrils act as delicate sensory organs. These tendrils tightly wrap themselves around the body to cocoon it in a thick, protective layer, using six thick, shorter tendrils for locomotion. The most common sighted form of Dionae is a Cyclops, which is a four-limbed bipedal created by the fusion of several nymphs. Merging consists of wrapping or forming a symbiotic relationship with other Nymphs, and as the tendrils constrict they harden to almost stone - which further allows them to support the rest of the gestalt. &lt;br /&gt;
&lt;br /&gt;
Nymphs that form the bipedal body typically use the standard construct of two arms, two legs and a central abdomen from which these sprout from. They are all connected to the top Nymph, who is usually the most vocal but also more commonly the one with the most experiences. Whilst merged, each Nymph surprisingly manages to keep their sense of self and individuality as they share their thoughts and communicate with one another as separate entities while acting as one.&lt;br /&gt;
&lt;br /&gt;
Dionae have also been known to form organs in order to assist in adapting to new environments. Typically they form Neural Stratas, Gas Bladders, Polyp Segments and Anchoring Ligaments. Neural Stratas are considered the ‘arteries’ of a Dionae - linking each Nymph to one another directly. It is said the Neural Strata is one of the first organs formed, and is considered the flow of information between each nymph, and severing it unexpectedly can force Dionae to go catatonic. &lt;br /&gt;
&lt;br /&gt;
Gas Bladders are small pouches of growth, similar to a human lung, that allows gaseous exchange to occur - mostly being in that it turns only large amounts of various gases to use for biomass growth. Polyp Segments are one of the last organs to form - mostly along the Dionae’s Gas Bladder - but also the most likely to get infected. When infected, the Polyp Segments secrete large amounts of mucous which then is dispelled by the top nymph, which then goes on to infect more. Polyp infections are considered extremely dangerous to Dionae, and entire gestalts can perish as it spreads throughout them. &lt;br /&gt;
Anchoring Ligaments are some of the last organs to form, and generally are formed on the ‘legs’ of a Dionae, which in turn assist in balancing. The ligaments can get inflamed, which is normally treated with various periods of rest. The condition is only noted in gestalts over a decade old.&lt;br /&gt;
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===Self Preservation===&lt;br /&gt;
Dionae feel pain uniquely. When damage is inflicted upon a certain part of a gestalt, it would be incredibly painful for the nymphs affected and so they cry out in pain, however, it would be an intense throbbing to the other members of the gestalt. Discomfort would originate from the injured section across to the entirety of the gestalt. &lt;br /&gt;
 &lt;br /&gt;
Dionae also have a sense of fear, however, mostly related to that of losing experiences due to splitting. Splitting is the act of a gestalt fracturing due to continuously sustained damage, and is to be avoided. They would inherently fear environments deemed dangerous, as the risk of losing experiences is akin to that of death. &lt;br /&gt;
 &lt;br /&gt;
Although physiologically plant-based, Dionae behaviour is more animal than plant. Radiation, specifically in the form of light, is extremely vital to Dionae, and without it will begin to wither. Dionae have three innate behaviours throughout their lifespan, no matter what samples are collected. Dionae see light as their main priority, and environments without such are deemed hazardous and are to be avoided at all costs, at risk of losing memories and knowledge. &lt;br /&gt;
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===Nymph Splitting===&lt;br /&gt;
A Dionae Gestalt is able to split a nymph from itself and move semi-independently. This process is done by the two &#039;&#039;&#039;“singing”&#039;&#039;&#039; to each other on a frequency only they can understand. Since individual nymphs hold individual experiences, removing a nymph from a gestalt will cause minor amnesia while they&#039;re apart. This can mean that the gestalt might forget languages or ideas on nymph separation until the nymph returns to the physical body.&lt;br /&gt;
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To best explain the idea, the Dionae philosophers in The Overgrowth of Xrim cluster describe the feeling as ... &#039;&#039;&#039;&#039;&#039;&amp;quot;Thoughts are liquid, winding as a river does. When the river splits, they are different beings with different experiences. When they return to each other, they share both experiences of both paths.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
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===Metabolism===&lt;br /&gt;
Dionae are capable of taking just about any matter from their surroundings and able to metabolize it into nutrition for themselves, being opportunistic feeders. Soil, fluids, biological matter, even particles from the air- biomatter being the most beneficial in the form of matter-to-energy conversion. If something is consumed and cannot be digested, the material is ejected through the process of regurgitation as the species appear to only have one orifice, their rather effective digestive system not producing waste, unlike most other organics. However, their main source of energy comes from the electromagnetic spectrum in the form of radiation, the most common being ultraviolet. While they can go without nutritious matter, being in the presence of radiation- ultraviolet being the minimum tolerated- is a necessity at all times. Without it, Dionae are soon to wither, enter a comatose state, and shortly die within the span of a few hours. A powerful source of radiation is highly beneficial to the species, and when provided biomatter can heal themselves at an accelerated rate; reproduction and growth is also done in exponentially short periods of time in such perfect conditions.&lt;br /&gt;
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Means of neutralizing energy found on the electromagnetic spectrum would be disorienting to Dionae, but because they have evolved with radiation as their primary form of sustenance and must be exposed to the energy source at all times, substances that neutralize it, in particular, are toxic to the species.&lt;br /&gt;
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=== Reproduction ===&lt;br /&gt;
Dionae follow an asexual reproduction cycle, similarly observed in plants. Gestalts will release a plume of seeds approximately once every ten years, typically after having travelled to their place of origin (similarly to Salmon). The reasoning for such is to best ensure that experiences occur, as many cite their best experiences come from their origin point, however, If it is either impossible to return to such a point, or it is simply wished to spread their seeds elsewhere, many Dionae will attempt to find environments that are optimal for pod growth. &lt;br /&gt;
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Xenobotanists have noted that the spores released from Dionae are configured to be capable of spreading via solar winds - and many study the journey of it, allowing for solar wind trails to be noted and investigated. This has also led to various clusters to form far from civilised corners of the known universe. It is also believed that the spores are capable of surviving atmospheric entry thanks to a hardened form of ambergris covering the seed, which becomes fertilizer within the soil after germination occurs. &lt;br /&gt;
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When the seeds reach a location (preferably optimal) they sink themselves within the ground, many have noted once they have rooted themselves it becomes increasingly more hard to remove them. The Dionae seed then begins to germinate and develops into a Diona Replicant Pod - which is, in essence, a Diona egg. The pod then absorbs much of the nutrients surrounding itself, but also feeds on the ambergris coating that had once upon a time protected it.&lt;br /&gt;
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In optimal condition, a pod can grow relatively quickly - however, should required nutrients not be available the pod enters a state of hibernation until such nutrients are provided. It can sometimes take centuries for a pod to fully develop. Pods grown without Ambergris tend to find the nymphs produced to wither soon after being disgorged.&lt;br /&gt;
== Social ==&lt;br /&gt;
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===Language===&lt;br /&gt;
These cryptic creatures are capable of comprehending hundreds of languages if exposed to the correct amount of genes, however, their physical limitations restrict them to only being able to speak a handful. The typical Dionae will likely speak Tau Ceti Basic and Rootsong - but can emulate other languages such as Freespeak and Tradeband, albeit slowly to annunciate the words correctly. [https://wiki.aurorastation.org/index.php?title=Unathi Sinta&#039;Unathi] is also amongst the languages easily emulated, but Dionae will tend to fall flat when speaking Siik&#039;Maas as the translation is sometimes lost due to their inability to do imitate the same gestures as the [https://wiki.aurorastation.org/index.php?title=Tajara Tajaran]. &lt;br /&gt;
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====Rootsong====&lt;br /&gt;
Their language, named &amp;quot;Rootsong&amp;quot; (as translated), uses various limbs and membranes to imitate what most would see as &amp;quot;natural&amp;quot; sounds - leaves whisking in the wind, branches rubbing - and even some instrumental sounds, at times (flute-like sounds and drumming being common). However, to those who can discern it - Rootsong is a true orchestra of language. Syntax and grammar are simply part of the song, reflected in tempo and beats, while emotions are conveyed through pitch and the imitation of weather effects, such as wind and moisture. Most interestingly - the sound itself is only a byproduct of their body structure, as some humans have successfully learned Rootsong (without the emotional intonations) through violin and calliope organs. Xenohistorians often use the Rootsong as evidence that the Dionae evolved in conditions involving an atmosphere.&lt;br /&gt;
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===Communication===&lt;br /&gt;
While Dionae gestalts are able to utilize a myriad of ways to communicate with other lifeforms, the majority will speak either slowly, pausing between some words, or speak quickly, extending their words. &lt;br /&gt;
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Dionae who speak slowly will generally only use one nymph to communicate, having to pause to decide amongst the gestalt what to say next (an example being “We… are a… dionae”). These Dionae will generally be much older and contain a larger amount of nymphs in their gestalt. The speaker in this instance is usually seen as an elected leader, trusted to speak only what the gestalt agrees upon.&lt;br /&gt;
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Dionae who speak quickly are generally using multiple nymphs to communicate, their words seemingly extending as multiple are speaking (an example being “Wee aarre aa dioonaee.”). These dionae will generally be much younger and contain a small number of nymphs in their gestalt. A majority of the nymphs will speak at once, rather than just utilize one nymph. The nymphs will still generally agree upon what to say, sometimes causing pauses similar to the other method. &lt;br /&gt;
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&#039;&#039;&#039;Note that while these two methods are generally the way dionae will communicate, it does not mean the only ways they will. You&#039;re free to make up your own ways and reasons. You’re free to contact the Dionae loredev team with questions&#039;&#039;&#039;&lt;br /&gt;
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===Psychology and Emotions===&lt;br /&gt;
Dionae differ incredibly to other species in terms of their emotions and psychology; primarily in how it affects each nymph and how it would be displayed in a gestalt. Dionae feel a myriad of diverging reactions to certain issues - which is what set them apart from others. When a Nymph first becomes sentient, and the ability to grasp more intricate and complicated ideas becomes easier, there is a rare chance for complications to arise which are deemed ‘Cognitive Obstacles’ and can easily be seen as mental disorders. &lt;br /&gt;
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‘Cognitive Obstacles’ parallel mental illnesses that frequently find themselves rooted within other species across the Orion Spur. These ‘Cognitive Obstacles’ affect Dionae uniquely in the sense that each nymph can experience these differently to another. Dionae can form ‘Cognitive Obstacles’ similar to that of PTSD, Anxiety and Tourettes. It can be expected that Dionae that fall into this category of ‘Cognitive Obstacles’ will have bursts of unintended chirps, additionally coinciding with spasms. Some have noted that they have intense bouts of paranoia, and periods where they will experience an existential crisis.&lt;br /&gt;
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Dionae can also form ‘Cognitive Obstacles’ similar to that of various depressive disorders. These are often seen as a mortal danger - where if an individual nymph begins to feel symptoms similar to the depressive disorders, such as intense periods of feeling impending doom or simply feeling lifeless, will eventually spread these thoughts through a gestalt which will eventually perish. Nymphs that are deemed ‘a hazard to the entire gestalt’ are cast and left to find treatment or will perish if they do not. &lt;br /&gt;
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Splitting Disorder is a temporary disorder which occurs in gestalts that have split off into smaller forms, usually for work purposes (an Argus splitting into Cyclops forms to work in an office). The disorder is characterised by increased anxiety within the Dionae at being apart from each other and an intense fear that harm might befall one of the split forms, getting worse the longer the gestalt is split. This fear of danger varies for gestalt to gestalt, with some split forms being “braver” than others. Splitting Disorder can temporarily be relieved by brief re-merging via physical contact. This usually appears to other species as close hugs or hand-holding followed by happy chirping of the nymphs within the gestalt. It can be permanently cured by a full re-merging or after a long period of separation through long periods of separation can instead turn into a Depressive Disorder. The death or injury of a split partner tends to be extremely traumatising for the other partners, with the level and manner of the trauma dependent on each individual nymph, with some being “braver” than others.&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Dionaea]]&lt;/div&gt;</summary>
		<author><name>Cnaym</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Infobox_Diona&amp;diff=15780</id>
		<title>Template:Infobox Diona</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Infobox_Diona&amp;diff=15780"/>
		<updated>2020-07-03T16:42:20Z</updated>

		<summary type="html">&lt;p&gt;Cnaym: Diona Speciesbox, requested by Caelphon&lt;/p&gt;
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| &#039;&#039;&#039;Native Language(s):&#039;&#039;&#039; {{{Language|No Language}}}&lt;br /&gt;
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| &#039;&#039;&#039;Faction(s):&#039;&#039;&#039; {{{Factions|No Factions}}}&lt;br /&gt;
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		<author><name>Cnaym</name></author>
	</entry>
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