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		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Hydroponics&amp;diff=37879</id>
		<title>Guide to Hydroponics</title>
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		<updated>2025-10-03T16:32:19Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: /* Growing plants */ New atmospherics system info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
Welcome to Botany, sometimes also referred to as Hydroponics, and not to be confused with the Garden on the surface level. This is where a [[Botanist]] or two would reside to &amp;lt;s&amp;gt;watch grass grow&amp;lt;/s&amp;gt; grow produce and synthesize useful tidbits with their [[#Biogeneration|biogenerator]] for the ship to use. This guide will cover how to do all of that and more!&lt;br /&gt;
&lt;br /&gt;
==Hydroponics workplace==&lt;br /&gt;
[[File:Hydroponics2.png|right|500px]]&lt;br /&gt;
&lt;br /&gt;
The hydroponics bay is located on the main floor south of medical and north of the kitchen and bar. Your main work area contains:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hydroponics Trays&#039;&#039;&#039; - Plant your plants here. LED sensors light up to show plant status.&lt;br /&gt;
*&#039;&#039;&#039;Garden Seed Storage&#039;&#039;&#039; - Stores seeds and mushroom spores.&lt;br /&gt;
*&#039;&#039;&#039;NutriMax&#039;&#039;&#039; - Dispenses fertilizer, pest spray, syringes, and plant bags.&lt;br /&gt;
*&#039;&#039;&#039;Seed Extractor&#039;&#039;&#039; - Insert produce to extract its seeds. Typically yields anywhere between two to seven seeds.&lt;br /&gt;
*&#039;&#039;&#039;Water Tank, Sink, Bucket, &amp;amp; Hydro Tank&#039;&#039;&#039; - For watering the plants.&lt;br /&gt;
*&#039;&#039;&#039;ChemMaster 3000&#039;&#039;&#039; - Used to separate chemicals from a reagent container into bottles.&lt;br /&gt;
*&#039;&#039;&#039;Chemical Dispenser&#039;&#039;&#039; - Yours is empty, but you can add cartridges to it to dispense their chemicals into containers. You also have empty reagent containers to fill with reagents from your plants.&lt;br /&gt;
*&#039;&#039;&#039;Drying Rack&#039;&#039;&#039; - Add produce to the rack to dry it and make it smokeable.&lt;br /&gt;
*&#039;&#039;&#039;Biogenerator&#039;&#039;&#039; - Add produce to it and process it to create biomass, which can be processed into a wide variety of products.&lt;br /&gt;
*&#039;&#039;&#039;SmartFridge&#039;&#039;&#039; - Shared with the chef. Put produce here to make it available to the kitchen.&lt;br /&gt;
*&#039;&#039;&#039;Hydroponics Crate&#039;&#039;&#039; containing the materials for Apiculture.&lt;br /&gt;
*&#039;&#039;&#039;Botanist&#039;s Locker&#039;&#039;&#039; - Contains your equipment:&lt;br /&gt;
** &#039;&#039;&#039;Plant Clippers&#039;&#039;&#039; - For taking samples from a plant, which you can grow into new plants.&lt;br /&gt;
** &#039;&#039;&#039;Mini Hoe&#039;&#039;&#039; - Removes weeds.&lt;br /&gt;
** &#039;&#039;&#039;Steel Hatchet&#039;&#039;&#039; - Chops down plants, so you can remove them and grow something else.&lt;br /&gt;
** &#039;&#039;&#039;Plant Analyzer&#039;&#039;&#039; - Tells you the status of a plant or the traits of a piece of produce.&lt;br /&gt;
** &#039;&#039;&#039;Backpack Water Tank&#039;&#039;&#039; - Wear it as a backpack; right-click with an empty hand to activate the mister. Fill with water and use to water plants.&lt;br /&gt;
** &#039;&#039;&#039;Plant Bag&#039;&#039;&#039; - Click on a tile or a piece of produce to automatically load all produce into the bag. Click on a SmartFridge, Drying Rack, or All-In-One Grinder to empty your produce into it.&lt;br /&gt;
** &#039;&#039;&#039;Plant-B-Gone&#039;&#039;&#039; - Weed killer. Also kills wallrot mold.&lt;br /&gt;
&lt;br /&gt;
==Growing plants==&lt;br /&gt;
Plants need water and nutrients, and they need to be grown at the right temperature and lumens (light level). You can find each plant&#039;s preferences by scanning the plant, fruit, or seed packet with your scanner, or get a rough estimate by examining the seed packet.&lt;br /&gt;
&lt;br /&gt;
===Water &amp;amp; Fertilizer===&lt;br /&gt;
Some plants need only water or only nutrients. Some need more water or nutrients than others. If you refill the water or the nutrients when the trays indicate it should be done, the plant should be happy.&lt;br /&gt;
&lt;br /&gt;
===Light Level===&lt;br /&gt;
To set light level, close the tray lid (alt+click) and set the light level (right-click) to the plant&#039;s preferred level--usually either 3, 5, or 7 lumens for the established varieties you&#039;ll be working with.&lt;br /&gt;
&lt;br /&gt;
===Temperature===&lt;br /&gt;
The ship&#039;s atmosphere is generally maintained at 297 K, and many of your plants will be quite happy to grow at that temperature; but some plants are hot-weather plants, or fungi that like lower temperatures. Tajaran or Unathi plants need very cold and very hot temperatures, respectively.&lt;br /&gt;
&lt;br /&gt;
Plants will grow slightly outside their light or temperature preferences, but more slowly and with smaller harvests. Too far outside their preferences, and they&#039;ll stop growing and die.&lt;br /&gt;
&lt;br /&gt;
There are atmospheric heating and cooling units in the top-right corner of your hydroponics room, near the stairs. The pressure and temperature can be set. None of your plants need different pressure settings, so the temperature setting is what&#039;s relevant here.&lt;br /&gt;
&lt;br /&gt;
To adjust the temperature in hydroponics trays for simultaneously growing plants at multiple temperatures:&lt;br /&gt;
# Plan ahead; don&#039;t plant yet. The tray atmospherics system has pipes that deliver heated or cooled air, but the whole system is connected. First, look at your plants and see what temperature they need. Divide them into groups based on temperature.&lt;br /&gt;
# Turn each atmospherics unit on and set the temperature to your first group of plants&#039; desired temperature.&lt;br /&gt;
# Locate the cutoff valves that separate each section of piping, and notice where the pipes are laid. You can lever off floor tiles or use a T-ray scanner if you really need a closer look. The cutoff valves can be used to divide the trays into groups: Two groups of three at the top of the room, another group of three to the right of the seed storage, and a group of six below them. Groups are connected to each other.&lt;br /&gt;
# Wait a couple of minutes for the air in the system to warm or cool. &lt;br /&gt;
# Close a cutoff valve (closed = red light) to isolate the portion of the system you want to stay at that temperature. &lt;br /&gt;
# Plant the first group of plants in the section you have just isolated. Remember to set the lights and close the tray lids; if the lids are open, the plants will be growing in room air and lighting.&lt;br /&gt;
# Change the temperature on the heater/cooler to the temperature your second group of plants, and repeat starting from step 3 until you are out of groups of plants. &lt;br /&gt;
&lt;br /&gt;
===Hydroponics Trays===&lt;br /&gt;
You can always check these variables, and even the plant&#039;s status, by examining the tray, which will probably look something like this:&lt;br /&gt;
&lt;br /&gt;
That&#039;s a tray (#68).&lt;br /&gt;
&lt;br /&gt;
Apples are growing here.&amp;lt;br&amp;gt;&lt;br /&gt;
Water: 100/100&amp;lt;br&amp;gt;&lt;br /&gt;
Nutrient: 10/10&amp;lt;br&amp;gt;&lt;br /&gt;
The tray thermometer displays a temperature of 303.725K, placing it outside its heat preferences, slowing growth and reducing yield.&lt;br /&gt;
The tray light meter displays a light level of 5 lumens, placing it within its light preferences, accelerating growth.&lt;br /&gt;
Stasis is disabled.&lt;br /&gt;
&lt;br /&gt;
Trays have indicator lights that show the plant&#039;s status.&lt;br /&gt;
*&#039;&#039;&#039;Green Light&#039;&#039;&#039;: Ready for harvest - Click empty handed or with a plant satchel to harvest.&lt;br /&gt;
*&#039;&#039;&#039;Blue Light&#039;&#039;&#039;: Low water - Click with a container that holds water to refill.&lt;br /&gt;
*&#039;&#039;&#039;Yellow Light&#039;&#039;&#039;: Low nutrients - Click with container that holds nutrients (E-Z-Nutrient, Robust Harvest, etc.) to refill.&lt;br /&gt;
*&#039;&#039;&#039;Red Light&#039;&#039;&#039;: Low health - Ensure the plant has water and nutrients, isn&#039;t ready for harvest, is at the right light level, and doesn&#039;t have pests or weeds draining its health.&lt;br /&gt;
*&#039;&#039;&#039;Flashing Red Light&#039;&#039;&#039;: Weeds - Click with your mini-hoe to get rid of weeds. If this isn&#039;t done, the weeds will take over the tray.&lt;br /&gt;
&lt;br /&gt;
If you have to leave your plants alone, or if you don&#039;t need any more produce from a plant but don&#039;t want to chop it down, close the trays and click on the closed tray. This will turn on the stasis function, which slows the plant&#039;s metabolism drastically and keeps it in the same state for when you return.&lt;br /&gt;
&lt;br /&gt;
===Plant Varieties===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible &amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Plant Chart&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mouse over any white-box text to view that trait&#039;s corresponding gene for Xenobotany.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Yi = Yield.&#039;&#039;&#039; Determines how many products per harvest.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ma = Maturation time.&#039;&#039;&#039; A lower number means faster maturation time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pr = Produce time.&#039;&#039;&#039; A lower number means faster product growth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Po = Potency.&#039;&#039;&#039; Determines the amount of reagents, and strength of special effects.&#039;&#039;&#039;(Needs confirmation)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Yi.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Ma.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Pr.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Po.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;12%&amp;quot;|Reagents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;9%&amp;quot;|Temp&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;9%&amp;quot;|Light&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039;|Harvest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039;|Traits&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|&amp;lt;small&amp;gt;Source&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;10%&amp;quot;|Mutations&lt;br /&gt;
|-&lt;br /&gt;
!Aghrassh&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;333&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Ambrosia Vulgaris&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 4u Ambrosia Extract, 1u Kelotane, 1u Bicaridine, 1u Toxin&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ambrosia Deus&lt;br /&gt;
|-&lt;br /&gt;
!Apple&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 2u Apple Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Golden Apple, [Poison] Apple&lt;br /&gt;
|-&lt;br /&gt;
!Banana&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;10u Banana Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Barnacle&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Mollusc Protein&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Bell Pepper&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Chili&lt;br /&gt;
|-&lt;br /&gt;
!Berry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Berry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Blueberry, Glowberry, Poison Berry&lt;br /&gt;
|-&lt;br /&gt;
!Blackberry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Black Raspberry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Berry, Glowberry, Poison Berry&lt;br /&gt;
|-&lt;br /&gt;
!Blizzard Ears&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;10u Blizzard Ear Flour&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;257&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Blue Raspberry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Blue Raspberry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Berry, Glowberry, Poison Berry&lt;br /&gt;
|-&lt;br /&gt;
!Blueberry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Blueberry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Berry, Glowberry, Poison Berry&lt;br /&gt;
|-&lt;br /&gt;
!Cabbage&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Cacao&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 6u Coco Powder&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Carrot&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 10u Carrot Juice, 5u Oculine&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Chanterelle&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Fly Amanita, Plump Helmet, Reishi&lt;br /&gt;
|-&lt;br /&gt;
!Cherry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 1u Sugar, 10u Cherry Jelly&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Chickpea&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Chili&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 7u Capsaicin Oil&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ice Pepper&lt;br /&gt;
|-&lt;br /&gt;
!Clam&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Mollusc Protein&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Coffee Beans&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Coffee Grounds&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Corn&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Nutriment, 3u Corn Oil&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Cranberry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Cranberry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Berry, Glowberry, Poison Berry&lt;br /&gt;
|-&lt;br /&gt;
!Diona&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[Produces A Diona Nymph]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Dirt Berries&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 3u Oil, 11u Dirt Berry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;257&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Dyn&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;7u Dyn Juice, 10u Dylovene&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Earthen-Root&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 2u Sugar, 5u Earthenroot Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;257&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Eggplant&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Huge Eggplant&lt;br /&gt;
|-&lt;br /&gt;
!Eki&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;8u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;SPREAD&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Fjylozyn&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;4u Nutriment, 3u Toxin&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;SPREAD&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Garlic&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Garlic Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Glowshroom&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Radium&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;BIOLUM, SPREAD&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (Hydroponics &amp;amp; Xenoflora Only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Grape&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 2u Sugar, 11u Grape Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Green Grapes&lt;br /&gt;
|-&lt;br /&gt;
!Grass&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Guami Fruit&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;8u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;BIOLUM&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Gukhe Bloom&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Capsaicin Oil&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;333&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Jaekseol&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;4u Jaekseol Leaves&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!K&#039;ois&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;42u K&#039;ois, 8u Phoron&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;BIOLUM, SPREAD, SPOROUS&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (Hydroponics &amp;amp; Xenoflora Only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Lemon&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 10u Lemon Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Liberty Cap&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 8u Soporific, 1u Psilocybin&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (Hydroponics &amp;amp; Xenoflora Only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ghost Mushroom&lt;br /&gt;
|-&lt;br /&gt;
!Lime&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 10u Lime Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Messa&#039;s Tear&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Honey, 5u Kelotane&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;257&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Mint Leaf&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Mint&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Mollusc&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Mollusc Protein&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Moss&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Nettle&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 10u Sulphuric Acid&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;STINGS&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (Hydroponics &amp;amp; Xenoflora Only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Death Nettle&lt;br /&gt;
|-&lt;br /&gt;
!Onion&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Onion Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Oracle&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 4u Oracle&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Vedamor Oracle&lt;br /&gt;
|-&lt;br /&gt;
!Orange&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 10u Orange Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Peanut&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Peas&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Chickpeas&lt;br /&gt;
|-&lt;br /&gt;
!Peppercorn&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;10u Black Pepper&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Plastellium&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Plasticide&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Plump Helmet&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Tower Cap&lt;br /&gt;
|-&lt;br /&gt;
!Poppy&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 3u Morphine&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Potato&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Potato Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pumpkin&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;6u Pumpkin Pulp&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Q&#039;lort Bulb&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;5u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Raspberry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Raspberry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Berry, Glowberry, Poison Berry&lt;br /&gt;
|-&lt;br /&gt;
!Rasval Clam&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Seafood Protein&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Reishi&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 6u Psilocybin&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Liberty Cap, Glowshroom&lt;br /&gt;
|-&lt;br /&gt;
!Rice&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 10u Rice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Sarezshi Berry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;7u Nutriment, 2u Sarezhi Berry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;333&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Seaweed&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!S&#039;erki Flower&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;333&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Soybean&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 10u Soy Milk&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!S&#039;rendarr&#039;s Hand&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Space Tobacco, 5u Bicaridine, 4u Nicotine&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;257&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!S&#039;th Berry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;7u Nutriment, 5u S&#039;th Berry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;333&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Strawberry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Strawberry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Berry, Glowberry, Poison Berry&lt;br /&gt;
|-&lt;br /&gt;
!Sugar Tree&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Sugar&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;257&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Sugarcane&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;6u Sugar&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Sunflower&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Tea Leaf&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Tea Grounds&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Tieguanyin&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Tieguanyin Leaves&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Tobacco&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Space Tobacco&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Fine Tobacco, Low-Grade Tobacco, Succulent Tobacco&lt;br /&gt;
|-&lt;br /&gt;
!Tomato&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Blood Tomato, Blue Tomato&lt;br /&gt;
|-&lt;br /&gt;
!Tower Cap&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;11u Wood Pulp&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Vanilla&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Vanilla Extract, 1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Watermelon&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 10u Watermelon Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Wheat&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 15u Flour&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!White-Beet&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 3u Sugar&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Wulumunusha&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;4u Wulumunusha Extract&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Xuizi&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;5u Xuizi Juice, 7u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;333&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Ylpha Berry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;5u Nutriment, 11u Ylpha Berry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Plant Care and Maintenance===&lt;br /&gt;
As mentioned above, plants can have a variety of issues affecting their growth if you&#039;re not tentative to their needs. What exactly does a plant need? Well, that depends on the plant! As a general rule fungus-type plants (reishi, chanterelle, plump helmet, fly amanita) only need nutrients, weed-type plants (nettles) only require water and true plants will require a mixture of both depending on their species. Nutrients (also called fertilizer) can be retrieved from the NutriMax - there are multiple types that each have their own effects, these will be covered later - and will vend in the form of a bottle, just pour some of this into the tray and examine your plant, once it&#039;s at a level the plant will be happy with, you&#039;re good! To water your plants, just take a bucket and fill it by clicking on a water tank or sink until you get a message that the bucket is full, then pour it into the tray until it&#039;s at a comfortable water level. Do note that the water level variable does not change the moment you fill it with water.&lt;br /&gt;
&lt;br /&gt;
Along with nutrient and water, plants also have a requirement for light and temperature preferences too. All of the plants you&#039;ll be growing in hydroponics will thrive at a temperature of 293 kelvin, which is room temperature - don&#039;t worry about this! Light is still relevant to you however, and is measured in &#039;lumens&#039;, which demonstrate how much visible light is being emitted. While being at the wrong lumen level won&#039;t kill plants, correctly lighting their trays will make them grow faster and stay healthier overall. Use a plant analyzer on a seed or plant growing in a tray/mound to to determine how much light they need.&lt;br /&gt;
&lt;br /&gt;
The plant analyzer is an important tool because it allows you to know what temperature, lumens, nutrient and water your plants need, as well as gives you general information on the plant&#039;s reagents (if any), and stats. The only stats that are relevant to you are a plants requirements and maturation time - these tell you what your plant needs to be healthy and how long it&#039;ll take to grow! As an example, an apple tree should be kept at room temperature, given four lumens, have roughly the same level of water for the duration of it&#039;s growth, and 10/10 nutrients at all times to be the healthiest it can be.&lt;br /&gt;
&lt;br /&gt;
To set a plant&#039;s lumen level, all you have to do is alt-click (or, if you prefer, right click and choose Toggle-Tray-Lid) on the tray. This will lower the lid and turn on the lights to a level that you can set. Right-clicking a tray with a closed lid will give you the option to &#039;set lights&#039;, at which point you can select how many lumens you would like the tray to receive. Make sure you raise the lid when you go to harvest the plant, as you can&#039;t harvest from a closed tray. You can, however, pour water and nutrients into a tray while it&#039;s closed.&lt;br /&gt;
&lt;br /&gt;
Now, what if your plant becomes infested with weeds - or worse, unhealthy! Don&#039;t fear, you&#039;re given (almost) all the tools you need to keep your plants in peak condition. If a tray becomes infested with weeds all you have to do is click on it with your gardening hoe, but what about if they become unhealthy? You have a couple options for improving their health all of which are liquid/chemical in nature, the most basic treatment however is nutriment (not to be confused with nutrients), which is found in all food stuffs, so start grinding up those pizzas or tomatoes and pouring the juice into your tray!&lt;br /&gt;
&lt;br /&gt;
If your plants die they&#039;ll go an off-grey or brown color and have to be removed from the tray with a single click. Before re-planting, make sure you top up the tray&#039;s nutrients and water (lack of these probably killed the plant) and to click your hoe on the tray a few times to ensure there&#039;s no leftover weeds that took advantage of the dead plant. If you want or need to kill your plants - you can use your hatchet to hack it down after a few swings or you can spray Plant-B-Gone into the tray. Plant-B-Gone can be found in the botany lockers, but kills more slowly unless you spray a lot onto the plant.&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t kill off your plants by now, you probably have a lot of produce on your hands! Go ahead and use your plant satchel on any trays with green lights, and load the bag into the kitchen smartfridge.&lt;br /&gt;
&lt;br /&gt;
==Advanced Hydroponics==&lt;br /&gt;
Bedsides simply planting seeds and growing them, there are several other things you can do within hydroponics that will supplement your farming work. This includes becoming an apiarist, generating various items from plant-matter, and further propagating your plants.&lt;br /&gt;
&lt;br /&gt;
===Hydroponics Machines===&lt;br /&gt;
[[File:Seed_extract.gif]]&#039;&#039;&#039;Seed Extractor&#039;&#039;&#039;&lt;br /&gt;
The seed storage only has a finite amount of seeds, so use the seed extractor to get more seeds. To use the seed extractor you must take a fully grown plant and click the extractor with it. Once placed in the seed extractor, the plant will be replaced with multiple packets of seeds of the same plant type. Using the seed extractor means you can have a virtually infinite supply of seeds, as long as you always have at least one of said fully grown plant. Make sure you don&#039;t let the chef use your last potato!&lt;br /&gt;
&lt;br /&gt;
[[File:Biogenerator.gif]]&#039;&#039;&#039;Biogenerator&#039;&#039;&#039;&lt;br /&gt;
The biogenerator is a machine which takes fully grown plants and turns them into biomass. Biomass can then be converted into food, condiments, plant nutrients, and various leather products. Each unit of nutriment in an item of produce creates 10 units of biomass; produce without nutriment in it creates 1 unit of biomass. To use the biogenerator just place a stock of grown plants into the machine and then open up the interface. Much like the smartfridge, you can use a plant satchel on the generator to dump plants into it instead of feeding it all in by hand. The interface will tell you how many biomass points are currently in the generator, and how much biomass various items will require to produce. An in-depth look into what you can produce will be covered in [[#Biogeneration|the Biogeneration section]] below.&lt;br /&gt;
&lt;br /&gt;
[[File:Chemmaster.gif]]&#039;&#039;&#039;ChemMaster 3000&#039;&#039;&#039;&lt;br /&gt;
A ChemMaster &amp;lt;s&amp;gt;stolen&amp;lt;/s&amp;gt; from Chemistry that allows you to separate various individual reagents into other sections of the machine, which lets you make bottles or pills out of them. Of particular use would be the ability to grind up potatoes in your reagent grinder and making bottles of ketchup - or, perhaps, a condiment paste/sauce of some other fruit/vegetable.&lt;br /&gt;
&lt;br /&gt;
[[File:Blender.png]]&#039;&#039;&#039;Reagent Grinder&#039;&#039;&#039;&lt;br /&gt;
An all-in-one grinder that you can throw stuff into to grind down into reagents. In particular, you&#039;ll want to toss plants and produce into it to grind down into nutrients and juice for medical or even the bar.&lt;br /&gt;
&lt;br /&gt;
==Biogeneration==&lt;br /&gt;
The biogenerator is perhaps one of the greatest tools you&#039;ll be using to do more than just watching grass grow. Besides one useful feature of it being able to turn plants into meat (or at least a weird and smelly synthetic version of it), it can also make a number of other things with biomass. Below you&#039;ll find a list of what it can make.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bio Meat&lt;br /&gt;
|A weird version of meat, but it will substitute any recipe that requires meat.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Soylent Veridians&lt;br /&gt;
|A set of hearty berry waffles. &amp;lt;s&amp;gt;Probably&amp;lt;/s&amp;gt; Not made of people.&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|Flavored Vitamin&lt;br /&gt;
|A pill with nutrients packed into it, plus a little extra fruity flavor. Good for your blood!&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Food Ration&lt;br /&gt;
|So that&#039;s where LiquiFood rations come from... Chalky and bland, but ready to feed.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Space Milk (50u)&lt;br /&gt;
|Fifty units of milk ready to cool someone off from eating something spicy. Maybe.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Nutri-spread&lt;br /&gt;
|A butter substitute that will, like the bio meat, substitute in for anything that requires butter.&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Universal Enzyme (50u)&lt;br /&gt;
|An enzyme used in cooking that pretty much condenses your pantry filled to the brim with spices and the like down to one bottle. Science!&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|E-Z-Nutrient (60u)&lt;br /&gt;
|Funny how you can just make nutrients from the stuff you&#039;re feeding it to. Standard nutrient bottle.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Left 4 Zed (60u)&lt;br /&gt;
|Sacrifices nutrient power for a better chance to mutate the plant. Use with caution!&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Robust Harvest (60u)&lt;br /&gt;
|Puts everything into nutrient power to achieve the highest yield from crops.&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|Empty Cigarettes (6x)&lt;br /&gt;
|Six empty cigarette rolls, ready to have &amp;lt;s&amp;gt;WEED&amp;lt;/s&amp;gt; your substance of choosing shoved inside to be smoked.&lt;br /&gt;
|250&lt;br /&gt;
|-&lt;br /&gt;
|Tape Roll&lt;br /&gt;
|Basically duct tape made from plants, adhesive and all. &amp;lt;s&amp;gt;Now you can tape ad papers all over the ship about your ambroisa farm.&amp;lt;/s&amp;gt;&lt;br /&gt;
|125&lt;br /&gt;
|-&lt;br /&gt;
|Botanical Gloves&lt;br /&gt;
|Gloves of the thick brown variety. Lets you handle poky plants with ease, otherwise just completes the gruff gardener look.&lt;br /&gt;
|125&lt;br /&gt;
|-&lt;br /&gt;
|Utility Belt&lt;br /&gt;
|A tool belt for storing your tools and such, not that you&#039;re an electrician or anything, but it can store your hatchet, hoe, clippers, and analyzer.&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Leather Wallet&lt;br /&gt;
|A small wallet to hold stuff like your identity &amp;lt;s&amp;gt;and frustrate medical because their HUDs can&#039;t comprehend how to read an ID inside of a wallet&amp;lt;/s&amp;gt; and money.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Leather Satchel&lt;br /&gt;
|A satchel of the brown leather variety, for when someone somehow loses their bag.&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Cash Bag&lt;br /&gt;
|A bag to hold your ludicrous amounts of money! Money not included.&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Soap&lt;br /&gt;
|A bar of soap cobbled together to promote hygiene &amp;lt;s&amp;gt;among other things&amp;lt;/s&amp;gt;.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Towel&lt;br /&gt;
|A towel for drying off.&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Animal Hide&lt;br /&gt;
|Raw hide skinned from dangerous, vicious, wild plants for you to do whatever the heck you want with.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Leather&lt;br /&gt;
|Like above, just not so pelt-y.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Cloth&lt;br /&gt;
|A piece of cloth to pad stuff with.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Cardboard&lt;br /&gt;
|For when no one wants to give up their internals box so you can run around as a cardborg.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Wax&lt;br /&gt;
|Wax for candle-making! Light them up all over the place and annoy people with the resulting mess.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Mushroom Friend&lt;br /&gt;
|Animate, walking mushrooms &amp;lt;s&amp;gt;WITH DARK SECRETS&amp;lt;/s&amp;gt;.&lt;br /&gt;
|500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Apiculture===&lt;br /&gt;
Apiculture, or &#039;beekeeping&#039;, is a fun additional activity you can carry out while working in hydroponics. Bees provide a double benefit; they generate wax and honey in their combs and they increase the health of all nearby plants. But how do you start a colony?&lt;br /&gt;
&lt;br /&gt;
At the entrance to the hydroponics bay on the right is a crate of beekeeping supplies. In here, you&#039;ll find a hive assembly, a single queen bee packet, two beehive frames, a net, and a smoking device. You&#039;ll also need the crowbar from your tool box and the honey extractor machine nearby.&lt;br /&gt;
&lt;br /&gt;
# Fill your bee smoker with welding fuel; or, resign yourself to bee stings.&lt;br /&gt;
# Pick up your beehive assembly and click on it to assemble it.&lt;br /&gt;
# Put the two beehive frames into your hive. You may craft more beehive frames (and more beehives) with wooden planks, which you can craft by cutting up tower cap logs with your hatchet.&lt;br /&gt;
# Load the Bee Pack into the hive.&lt;br /&gt;
# Close the beehive by clicking it with your crowbar.&lt;br /&gt;
# The hive has five indicators, each representing one frame. If the indicator is dark, there is no frame in that space; if it is yellow, the frame is empty; if green, the frame is full. Wait until the indicators turn green.&lt;br /&gt;
# Open the hive again by clicking it with your crowbar.&lt;br /&gt;
# Optionally, smoke the hive to calm down the bees.&lt;br /&gt;
# Click the hive with an empty hand to remove the filled frames.&lt;br /&gt;
# Put the frames, one by one, into the honey extractor. The extractor will spit out beeswax and empty frames.&lt;br /&gt;
# Collect honey by clicking on the extractor with a container.&lt;br /&gt;
&lt;br /&gt;
If your bees escape the hive, use the net to collect them and put them back.&lt;br /&gt;
&lt;br /&gt;
===Chemicals: Good and Bad===&lt;br /&gt;
A variety of chemicals will have different effects on your plants if you inject them or pour them into a tray. Some of them will have beneficial effects such as healing them, increasing their nutrient count or making them more potent, but others will mutate, damage or kill your plants! The two primary chemicals a botanist should be concerned with however are ammonia and diethylamine.&lt;br /&gt;
&lt;br /&gt;
Ammonia and diethylamine are both effective fertilizers, better than the three standard nutrients you have available to you in the Hydroponics Vending Machine. To get these chemicals however, you&#039;ll need to ask chemistry, as none is available to you at round start. If you&#039;re going to be growing a lot, these chemicals can be helpful. But if there&#039;s no chemists, a few other chemicals can also keep your plants healthy on top of using nutrients. Below is a chart of both beneficial, and harmful chemicals that interact with plants in various ways - some of them are blatantly obvious, while others may not be.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chemical&lt;br /&gt;
! Water&lt;br /&gt;
! Nutrient&lt;br /&gt;
! Health&lt;br /&gt;
! Yield&lt;br /&gt;
! Mutation chance&lt;br /&gt;
! Weeds&lt;br /&gt;
! Pests&lt;br /&gt;
! Toxins&lt;br /&gt;
! Mutation&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Toxin&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Toxin&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Fluorine&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Chlorine&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -3&lt;br /&gt;
| 0&lt;br /&gt;
| 1.5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Sulfuric Acid&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 1.5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Polytrinic Acid&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Plantbgone&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0.2&lt;br /&gt;
| -8&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Cryoxadone&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -3&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -1.5&lt;br /&gt;
| 0&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Milk&lt;br /&gt;
| 0.9&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Beer&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.25&lt;br /&gt;
| -0.05&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Phosphorous&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0.1&lt;br /&gt;
| -0.75&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Sugar&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Soda Water&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Ammonia&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Diethylamine &lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Nutriment&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| EZnutrient&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Robustharvest&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Left4Zed&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Unstable Mutagen&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Xenobotanist&amp;diff=37878</id>
		<title>Xenobotanist</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xenobotanist&amp;diff=37878"/>
		<updated>2025-10-03T00:56:58Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: Updated to include new plants and plant traits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = lightblue&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = RESEARCH&lt;br /&gt;
|imagebgcolor = #eeeeff&lt;br /&gt;
|img = Scientist.png&lt;br /&gt;
|jobtitle = Xenobotanist&lt;br /&gt;
|access = [[Job_Guides#Research|Research]], [[Xenobiologist|Xenobiology]], Xenobotany&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 30 years of age; PhD in Xenobontany or Botany.&lt;br /&gt;
|education = [[Mars University]] - [[Solis Cognito University]] - [[The Gliutip’lyaz University]] - [[Shungsta University of Agrarian Sciences]]&lt;br /&gt;
|superior = [[Research Director]]&lt;br /&gt;
|duties = Splice plants and research their genes.&lt;br /&gt;
|guides = This is the guide, [[Guide to Piloting]], [[Guide to Away Missions]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Arguably one of the most dangerous places on the ship, Xenobotany deals with the growth, maintenance, study, and splicing of plants. The Xenobotany laboratory consists of these rooms: the main laboratory, where you will modify plants; the storage room, where you will find two xenobotanist&#039;s lockers; the containment area, where you will grow plants; and the Hazardous Specimens room, for dangerous plants.&lt;br /&gt;
&lt;br /&gt;
==Your Equipment==&lt;br /&gt;
Here is a list of machines in your laboratory, and a brief description of their function. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All-in-one Grinder:&#039;&#039;&#039; Reduces produce to its chemical ingredients. To use, insert produce, grind, and remove beaker.&lt;br /&gt;
* &#039;&#039;&#039;Bioballistic Delivery System:&#039;&#039;&#039; Transfers a gene from a disk into a seed; the traits that the gene coded for will now be expressed in the new seed. For instance, isolating the gene that allows berries to grow in bushes, and injecting it into a wheat seed, would yield a bush that grows wheat and can be harvested repeatedly like a berry bush. A single seed can only take so much alteration; too much, and it would be rendered sterile. The machine will prevent this from happening by refusing to alter a seed when doing so would kill it.  However, fresh seeds, extracted from fresh fruit, are fully stable regardless of how much you modified the parent seed; so it is possible to completely change a plant through an iterative process of modification and growth.&lt;br /&gt;
* &#039;&#039;&#039;Biogenerator:&#039;&#039;&#039; Generates all sorts of items from plant matter. Feed it your unwanted produce and generate food, fertilizer, construction materials, medicine, and more.&lt;br /&gt;
* &#039;&#039;&#039;Chemical Dispenser:&#039;&#039;&#039; Dispenses chemicals into containers. Yours starts out empty, but if you order reagent cartridges, it becomes useful for making mutagen and fertilizer. Use a screwdriver to remove cartridges.&lt;br /&gt;
* &#039;&#039;&#039;ChemMaster 3000:&#039;&#039;&#039; Isolates and bottles chemicals; makes pills. Insert a beaker of chemicals to use.&lt;br /&gt;
* &#039;&#039;&#039;Flora Data Disk:&#039;&#039;&#039; Holds the genetic blueprint of a plant. Alone, it is not very useful. However, when used with the two machines below, it becomes a tool for splicing plants together to create a new species. Gene data stored on a disk is perfectly preserved and never decays, regardless of how many time it is spliced into a plant. To erase a disk for re-use, activate it.&lt;br /&gt;
* &#039;&#039;&#039;Atmospherics Control System:&#039;&#039;&#039; Pipes laid along the floor of the Hazardous Specimens room and Containment area, used for dealing with plants that produce gases or have special temperature requirements. Use the gas heater or cooler to change temperature. See [[Guide_to_Atmospherics|Atmospherics]] for more details.&lt;br /&gt;
* &#039;&#039;&#039;Hydroponics Trays:&#039;&#039;&#039; Grow plants in &#039;em. See [[Guide to Hydroponics]] for more details.&lt;br /&gt;
* &#039;&#039;&#039;Lysis-isolation Centrifuge:&#039;&#039;&#039; Isolates a gene from a seed. Insert a data disk and a seed or spore, open the machine&#039;s interface, and select &amp;quot;Process Genome&amp;quot; to see the plant&#039;s genome. This destroys the seed and lets you load one of the plant&#039;s twelve genes onto the disk. A genetic sample stored in the centrifuge is not stable; the more you extract from it, the more integrity it will lose, to the point where it will not be viable. Most plant genomes can survive two or three extractions before a fresh sample is needed. &lt;br /&gt;
* &#039;&#039;&#039;NutriMax:&#039;&#039;&#039; Contains the chemicals that you will use to help manage your plants. Doing so is essentially identical to [[Guide_to_Hydroponics|Hydroponics]]; but your NutriMax also carries Unstable Mutagen, which you can use to modify plants.&lt;br /&gt;
* &#039;&#039;&#039;Seed Dispenser:&#039;&#039;&#039; Dispenses the base seeds needed for your job. Beware, however - it has limited stores, so if you want to avoid running out, you should generate new ones by extracting seeds from fruit or taking clippings from plants.&lt;br /&gt;
* &#039;&#039;&#039;Seed Extractor:&#039;&#039;&#039; Insert produce and get a few packets of seeds.&lt;br /&gt;
* &#039;&#039;&#039;SmartFridge:&#039;&#039;&#039; Store your fruit here. Your seeds too, if you&#039;re lazy and don&#039;t care about seeing seed stats.&lt;br /&gt;
&lt;br /&gt;
==The Tools==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#eeeeee;&amp;quot; |Name&lt;br /&gt;
!style=&amp;quot;background-color:#eeeeee;&amp;quot; |Uses&lt;br /&gt;
!style=&amp;quot;background-color:#eeeeee;&amp;quot; |Source&lt;br /&gt;
|-&lt;br /&gt;
!Backpack Water Tank&lt;br /&gt;
| Watering your plants. Wear on your back, right-click to toggle mister. Refill at a sink or water tank.&lt;br /&gt;
| Storage; Hydroponics Locker (x2)&lt;br /&gt;
|-&lt;br /&gt;
!Bio Suit &amp;amp; Bio Hood&lt;br /&gt;
| Protects from dangerous chemicals in the air.&lt;br /&gt;
| Containment; Level-3 Biohazard Locker (x2)&lt;br /&gt;
|-&lt;br /&gt;
!Chemical Dispenser Cartridges&lt;br /&gt;
| Holds chemicals; can be filled and inserted into your chemical dispenser, or delivered to other departments for their use.&lt;br /&gt;
| Laboratory.&lt;br /&gt;
|-&lt;br /&gt;
!Gas Mask; Face Mask&lt;br /&gt;
| Protects you from toxic gases and chemicals in the air. The gas mask protects your eyes as well.&lt;br /&gt;
| Storage (Hydroponics Locker)&lt;br /&gt;
|-&lt;br /&gt;
!Hatchet&lt;br /&gt;
| Killing plants; chopping tower cap mushrooms into planks.&lt;br /&gt;
| Storage (Hydroponics Locker); Containment&lt;br /&gt;
|-&lt;br /&gt;
!Leather Gloves&lt;br /&gt;
| Protecting your hands from spines&lt;br /&gt;
| Storage (Hydroponics Locker)&lt;br /&gt;
|-&lt;br /&gt;
!Mini-Hoe&lt;br /&gt;
| Removing weeds from the trays&lt;br /&gt;
| Storage (Hydroponics Locker); Containment&lt;br /&gt;
|-&lt;br /&gt;
!Pill Bottles&lt;br /&gt;
| For storing pills you may create with your ChemMaster 3000.&lt;br /&gt;
| Laboratory&lt;br /&gt;
|-&lt;br /&gt;
!Plant-B-Gone&lt;br /&gt;
| Kills plants; also kills wallrot fungus.&lt;br /&gt;
| Storage (Hydroponics Locker); Containment&lt;br /&gt;
|-&lt;br /&gt;
!Plant Analyzer&lt;br /&gt;
| Provides information on the current plant and it&#039;s contents. Works on plants in trays, fruit and seeds.&lt;br /&gt;
| Storage (Hydroponics Locker); Containment&lt;br /&gt;
|-&lt;br /&gt;
!Plant Bag&lt;br /&gt;
| Collects all plant items (produce, seeds/spores). Can be used on certain other machines (SmartFridge, Seed Dispenser, Biogenerator) to transfer parts of/all of the contents of the bag into them.&lt;br /&gt;
| Storage (Hydroponics locker); Containment (NutriMax)&lt;br /&gt;
|-&lt;br /&gt;
!Shears&lt;br /&gt;
| Allows you to take a sample of plant, creating a seed or spore. This reduces the plant&#039;s health, and may kill it.&lt;br /&gt;
| Storage (Hydroponics locker)&lt;br /&gt;
|-&lt;br /&gt;
!Sink &amp;amp; Shower&lt;br /&gt;
| For decontamination. The sink can serve as a water source.&lt;br /&gt;
| Storage&lt;br /&gt;
|-&lt;br /&gt;
!Spray Bottles&lt;br /&gt;
| For filling with cleaner, weed killer, or whatever your heart desires.&lt;br /&gt;
| Laboratory&lt;br /&gt;
|-&lt;br /&gt;
!Syringe&lt;br /&gt;
| Extracting chemicals from plants; injecting chemicals into plants.&lt;br /&gt;
| Laboratory; Containment (NutriMax)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
First, follow [[Guide to Hydroponics]] to get your plants growing. &lt;br /&gt;
&lt;br /&gt;
Once that&#039;s done, there are three paths you may follow:&lt;br /&gt;
&lt;br /&gt;
===Splice===&lt;br /&gt;
Difficulty: Easy&amp;lt;br /&amp;gt;Potential: Low&lt;br /&gt;
&lt;br /&gt;
Using the plants available to you, combine the genes to create a custom plant. The process is simple: Extract a gene from one plant using the [[Guide_to_Xenobotany#Lysis-Isolation Centrifuge|Centrifuge]] and splice the gene into a second plant with the [[Guide to Xenobotany#Bioballistic Delivery System|injection machine]]. Use the plant analyzer to figure out what changes you have made.&lt;br /&gt;
&lt;br /&gt;
===Mutate===&lt;br /&gt;
Difficulty: Medium&amp;lt;br /&amp;gt;Potential:  Medium&lt;br /&gt;
&lt;br /&gt;
Add a mutagen to a plant&#039;s hydroponics tray or soil and watch its genes change randomly. Some plants have the potential to change subspecies, as well. Mutagens include radium and the Unstable Mutagen from your NutriMax. Mutagens can kill your plants, and some mutations are dangerous. &lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
Difficulty: High&amp;lt;br /&amp;gt;Potential: Extreme&lt;br /&gt;
&lt;br /&gt;
Splicing + Mutation. Using mutation, you access the full range of possible plant genes; using splicing, create a customized plant.&lt;br /&gt;
&lt;br /&gt;
==Mutants &amp;amp; Rare Plants==&lt;br /&gt;
Most of the plants available to you are the common plants also available in Hydroponics. These are the exceptions:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible &amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Plant Chart&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mouse over any white-box text to view that trait&#039;s corresponding gene for Xenobotany.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Yi = Yield.&#039;&#039;&#039; Determines how many products per harvest.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ma = Maturation time.&#039;&#039;&#039; A lower number means faster maturation time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pr = Produce time.&#039;&#039;&#039; A lower number means faster product growth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Po = Potency.&#039;&#039;&#039; Determines the amount of reagents, and strength of special effects.&#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Yi.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Ma.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Pr.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Po.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;12%&amp;quot;|Reagents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;9%&amp;quot;|Temp&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;9%&amp;quot;|Light&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039;|Harvest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039;|Traits&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|&amp;lt;small&amp;gt;Source&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;10%&amp;quot;|Mutations&lt;br /&gt;
|-&lt;br /&gt;
!Ambrosia Deus&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 4u Ambrosia Extract, 1u Synaptizine, 1u Bicaridine&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Apple (Poison)&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Cyanide&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Blood Tomato&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 3u Blood&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|Killer Tomato&lt;br /&gt;
|-&lt;br /&gt;
!Blue Tomato&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 3u Space Lube&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|Bluespace Tomato&lt;br /&gt;
|-&lt;br /&gt;
!Bluespace Tomato&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 12u Singulo&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;BIOLUM, JUICY, TELEPORTING&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Death Berry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;50&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 19u Toxin, 11u Lexorin, 15u Death Berry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Death Nettle&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 10u Polytrinic Acid&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;STINGS&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Destroying Angel&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;35&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 24u Amatoxin, 2u Psilocybin&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Fine Tobacco&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Earth Tobacco&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Ghost Mushroom&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;5u Spectrocybin&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;BIOLUM&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Glowberry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Glow Berry Juice, 5u Uranium&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;BIOLUM, JUICY, SPREAD&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Golden Apple&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Gold, 2u Apple Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Green Grapes&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 5u Kelotane, 11u White Grape Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Huge Eggplant&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;40&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;298&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Ice Pepper&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 7u Frost Oil&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Killer Tomato&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Low-grade Tobacco&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Cheap Tobacco&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|Tobacco&lt;br /&gt;
|-&lt;br /&gt;
!Panocellium Mushrooms&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 16u Panotoxin, 1u Psilocybin&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Poison Berry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 12u Poison Berry Juice, 5u Toxin&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple Harvests&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|Deathberries&lt;br /&gt;
|-&lt;br /&gt;
!Succulent Tobacco&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nicotine&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Vedamor Oracle&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 4u Vedamor Oracle&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Mutation&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Kudzu&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 1u Dylovene&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;SPREAD 2&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Ops&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Coca Leaf&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (Xenoflora Only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Fly Amanita&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 6u Amatoxin, 1u Psilocybin&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (Xenoflora Only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Destroying Angel, Panocelium, Plastellium&lt;br /&gt;
|-&lt;br /&gt;
!Harebell&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Weed&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Weeds&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Weed&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Black K&#039;ois&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;80&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Black K&#039;ois&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;BIOLUM, SPREAD, SPOROUS&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Brown Mold&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;SPREAD&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Rich Coffee Beans&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Rich Coffee Grounds&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Sencha Leaves&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;4u Sencha Leaves&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Walking Mushroom&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Plant Genes==&lt;br /&gt;
Plants have twelve genes. Each gene contains several traits. When you transfer a gene, you transfer all the traits it contains.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#9aff99;&amp;quot;&lt;br /&gt;
! Gene&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Biochemistry&lt;br /&gt;
| Chems&lt;br /&gt;
| Which chemicals the plant produces.&lt;br /&gt;
|-&lt;br /&gt;
| Gas Output&lt;br /&gt;
| Gas produced by the plant.&lt;br /&gt;
|-&lt;br /&gt;
| Potency&lt;br /&gt;
| Amount of reagents contained in produce, strength of explosions,&amp;lt;br /&amp;gt;strength of splashes&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Output&lt;br /&gt;
| Power Production&lt;br /&gt;
| Can be wired up to create a battery.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bioluminescent&lt;br /&gt;
| Produces light.&lt;br /&gt;
|-&lt;br /&gt;
| Bioluminescent and&amp;lt;br /&amp;gt;Power Production&amp;lt;br /&amp;gt;&lt;br /&gt;
| Produces light, and can be wired up to create a battery.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Atmosphere&lt;br /&gt;
| Heat Tolerance&lt;br /&gt;
| How far outside the plant&#039;s preferred temperature it will stay healthy.&lt;br /&gt;
|-&lt;br /&gt;
| Low Pressure Tolerance&lt;br /&gt;
| How far below the plant&#039;s preferred pressure level it will stay healthy.&lt;br /&gt;
|-&lt;br /&gt;
| High Pressure Tolerance&lt;br /&gt;
| How far above the plant&#039;s preferred pressure level it will stay healthy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Hardiness&lt;br /&gt;
| Toxin Tolerance&lt;br /&gt;
| How badly toxins affect the plant&#039;s health.&lt;br /&gt;
|-&lt;br /&gt;
| Pest Tolerance&lt;br /&gt;
| How quickly pests affect the plant&#039;s health.&lt;br /&gt;
|-&lt;br /&gt;
| Weed Tolerance&lt;br /&gt;
| How quickly weeds affect the plant&#039;s health.&lt;br /&gt;
|-&lt;br /&gt;
| Endurance&lt;br /&gt;
| How much health the plant starts with.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Metabolism&lt;br /&gt;
| Requires Nutrients&lt;br /&gt;
| Whether the plant needs to be fertilized.&lt;br /&gt;
|-&lt;br /&gt;
| Requires Water&lt;br /&gt;
| Whether the plant needs to be watered.&lt;br /&gt;
|-&lt;br /&gt;
| Alters Ambient Temperature&lt;br /&gt;
| Whether the plant cools or heats the air around it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Vigor&lt;br /&gt;
| Production&lt;br /&gt;
| How fast the plant grows produce.&lt;br /&gt;
|-&lt;br /&gt;
| Maturation&lt;br /&gt;
| How fast the plant grows to maturity.&lt;br /&gt;
|-&lt;br /&gt;
| Yield&lt;br /&gt;
| Number of produce collected per harvest.&lt;br /&gt;
|-&lt;br /&gt;
| Spread&lt;br /&gt;
| Whether a plant can spread out of its tray.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Diet&lt;br /&gt;
| Consumes Gases&lt;br /&gt;
| Whether the plant takes gases from the atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
| Carnivorous&lt;br /&gt;
| Whether the plant will try to eat meat.&lt;br /&gt;
|-&lt;br /&gt;
| Pest Eater&lt;br /&gt;
| Whether the plant will feed itself with pests in the tray.&lt;br /&gt;
|-&lt;br /&gt;
| Nutrient Consumption&lt;br /&gt;
| How much fertilizer the plant uses, if it uses fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
| Water Consumption&lt;br /&gt;
| How much water the plant uses, if it uses water.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Environment&lt;br /&gt;
| Preferred Temperature&lt;br /&gt;
| The plant&#039;s ideal atmospheric temperature.&lt;br /&gt;
|-&lt;br /&gt;
| Preferred Light Level&lt;br /&gt;
| The plant&#039;s ideal light level.&lt;br /&gt;
|-&lt;br /&gt;
| Light Level Tolerance&lt;br /&gt;
| How far outside the plant&#039;s ideal light level it will stay healthy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Pigment&lt;br /&gt;
| Plant Color&lt;br /&gt;
| Color of the plant.&lt;br /&gt;
|-&lt;br /&gt;
| Product Color&lt;br /&gt;
| Color of the produce.&lt;br /&gt;
|-&lt;br /&gt;
| Bioluminescence color&lt;br /&gt;
| Color of light output, if the plant is bioluminescent.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Structure&lt;br /&gt;
| Plant Shape&lt;br /&gt;
| Shape of the plant.&lt;br /&gt;
|-&lt;br /&gt;
| Produce Shape&lt;br /&gt;
| Shape of the produce.&lt;br /&gt;
|-&lt;br /&gt;
| Multiple Harvests&lt;br /&gt;
| Whether the plant can be harvested multiple times.&lt;br /&gt;
|-&lt;br /&gt;
| Spore Producer&lt;br /&gt;
| Whether the plant creates spores that carry its reagents into the air.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Fruit&lt;br /&gt;
| Spines&lt;br /&gt;
| Whether the produce has spines that will inject its reagents &amp;lt;br /&amp;gt;into anyone who picks it up with bare hands.&lt;br /&gt;
|-&lt;br /&gt;
| Explosive&lt;br /&gt;
| Whether the produce explodes when thrown.&lt;br /&gt;
|-&lt;br /&gt;
| Flesh Color&lt;br /&gt;
| The color of spores and splatters.&lt;br /&gt;
|-&lt;br /&gt;
| Juicy&lt;br /&gt;
| Whether the produce splashes when thrown, coating the area with its reagents.&lt;br /&gt;
|-&lt;br /&gt;
| Special&lt;br /&gt;
| Teleporting&lt;br /&gt;
| The produce creates a portal when thrown; the portal teleports anyone or anything that steps into it.&lt;br /&gt;
|-&lt;br /&gt;
| [No Gene]&lt;br /&gt;
| Immutable&lt;br /&gt;
| Any plant with this trait will never mutate and cannot be modified.&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hazards==&lt;br /&gt;
&lt;br /&gt;
===Gas Production===&lt;br /&gt;
Some mutant plants create gases, some of which can poison or suffocate you. Protect yourself with a gas mask and an oxygen supply, and flip the lid on a hydroponics basin to isolate a plant. Grow gas-producing plants in the Hazardous Specimens room.&lt;br /&gt;
&lt;br /&gt;
===K&#039;ois===&lt;br /&gt;
K&#039;ois is a Vaurca delicacy which is highly poisonous because it contains phoron. When it matures, it spreads spores in a gaseous cloud that will poison anyone who inhales it. If you inhale it, call for Medical immediately. Protect yourself with a gas mask or face mask. K&#039;ois will also inject K&#039;ois into any nearby containers or produce. Best grown in the Hazardous Specimens room.&lt;br /&gt;
&lt;br /&gt;
K&#039;ois Mycosis is a disease caused by breathing, swallowing, or injecting large amounts of K&#039;ois. In its early stages, symptoms include lung damage, hypoxia, and liver damage. The last stage of K&#039;ois mycosis is highly contagious. Infected individuals will cough large clouds of spores identical to those spread by the plant itself, seeding new growth of k&#039;ois adjacent to the infected individual and administering k&#039;ois via inhalation to those nearby. This spore distribution stops when the individual dies. K&#039;ois mycosis can only be cured with surgery to remove k&#039;ois from the lungs.&lt;br /&gt;
&lt;br /&gt;
===Spines, Explosions, and Juiciness===&lt;br /&gt;
Plants that mutate spines can apply the chemicals they contain to anyone who touches them. Protect yourself with thick gardening gloves. Plants that explode, or are very juicy, will also spread their contents when thrown.&lt;br /&gt;
&lt;br /&gt;
===Vines===&lt;br /&gt;
Plants with the &amp;quot;Vine&amp;quot; trait will spread out of their tray and onto the ground. If they&#039;re harmless plants, they&#039;re merely annoying. But beware of modifications: If they have spines, they will inject you with whatever chemical they hold.&lt;br /&gt;
&lt;br /&gt;
==Expeditions==&lt;br /&gt;
While much of a Xenobotanist&#039;s work can be performed on the Horizon alone, there exist numerous xenoflora across away sites that can be studied. This involves joining an expedition, cataloging environmental data, and clipping flora trimmings for seeds to plant on the Horizon. Upon return, all of the data and plants you have collected allow for replication for further lab studying. You should coordinate with the [[Xenoarcheologist]] and [[Xenobiologist]] when planning an expedition.&lt;br /&gt;
&lt;br /&gt;
=== Preparing the Quark===&lt;br /&gt;
&#039;&#039;See also: [[Guide to Piloting]]&#039;&#039;&lt;br /&gt;
The Quark is the science department&#039;s shuttle, and as such is equipped with anything you might need to have a safe, productive expedition. Sometimes the Quark might not be the best option or is out of action for a variety of reasons. In these cases, you may also use the Intrepid.&lt;br /&gt;
&lt;br /&gt;
Naturally, your equipment is going to need to go on the Quark in its cargo bay, before anything else. Thankfully, a hallway leads from your storage space by EVA right to the hangars. Some extra equipment may be in the Intrepid Hangar as well, so always make sure you double check you have everything!&lt;br /&gt;
&lt;br /&gt;
After everything is stowed in the cargo bay, head into the main compartment and turn on the yellow-marked pump by the large, red-striped tank. Set the pressure to 5,000 kPa (you can max the pump out, but you don&#039;t need more than 5,000kPa). Now, set the pump leading from the CO2 canister nearby to the same value. Congrats, you&#039;re filling the Quark&#039;s thrusters! It&#039;s recommended, if you&#039;re going on a long voyage, to fill up the CO2 canister a bit more at Fuel Storage, next to the Intrepid Hangar, so you don&#039;t randomly run out of thrust. You can always ask for a Hangar Technician to do this if you&#039;re busy with other preparations.&lt;br /&gt;
&lt;br /&gt;
When you&#039;re taking off, make sure to turn on your thrusters at the &#039;&#039;&#039;engine console&#039;&#039;&#039;. A good value for the thruster limiters is 50-60%. You can also boost your &#039;&#039;&#039;acceleration limiter&#039;&#039;&#039; at the &#039;&#039;&#039;helm control console&#039;&#039;&#039;, which allows you to move faster than the speed of nothing.&lt;br /&gt;
&lt;br /&gt;
If you lack confidence in your ability to drive, you can also ask a [[Bridge Crewman]] to pilot the Quark for you. Chances are they&#039;ll be happy to help!&lt;br /&gt;
&lt;br /&gt;
=== Where do I go again? ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, Command or Engineering is lazy and either doesn&#039;t move the Horizon, or doesn&#039;t set up thrusters. In either case, it&#039;s your job to head to the away site of your choice and start spelunking!&lt;br /&gt;
&lt;br /&gt;
By default, the Quark doesn&#039;t come equipped with the coordinates for every away site in the sector. However, at the start of every round, a &#039;&#039;&#039;sensors readout&#039;&#039;&#039; will be printed at every command console on the Horizon. This sensor readout tells you the bearing, in angular degrees, of where the away sites are from the original location of the Horizon. If a mysterious asteroid is bearing 90 degrees, the Horizon moving to the right means the bearing will be different. Make sure to mark down the location of the Horizon at the start of the shift!&lt;br /&gt;
&lt;br /&gt;
You can get a sensor readout from the Pilot Room, which is to the right of the Intrepid Hangar. Walk right in and pick up the paper. If you are lazy, the [[Bridge Crewman]] can also fax you one.&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Hydroponics&amp;diff=37877</id>
		<title>Guide to Hydroponics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Hydroponics&amp;diff=37877"/>
		<updated>2025-10-03T00:52:57Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: Updated to include new plants and plant traits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
Welcome to Botany, sometimes also referred to as Hydroponics, and not to be confused with the Garden on the surface level. This is where a [[Botanist]] or two would reside to &amp;lt;s&amp;gt;watch grass grow&amp;lt;/s&amp;gt; grow produce and synthesize useful tidbits with their [[#Biogeneration|biogenerator]] for the ship to use. This guide will cover how to do all of that and more!&lt;br /&gt;
&lt;br /&gt;
==Hydroponics workplace==&lt;br /&gt;
[[File:Hydroponics2.png|right|500px]]&lt;br /&gt;
&lt;br /&gt;
The hydroponics bay is located on the main floor south of medical and north of the kitchen and bar. Your main work area contains:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hydroponics Trays&#039;&#039;&#039; - Plant your plants here. LED sensors light up to show plant status.&lt;br /&gt;
*&#039;&#039;&#039;Garden Seed Storage&#039;&#039;&#039; - Stores seeds and mushroom spores.&lt;br /&gt;
*&#039;&#039;&#039;NutriMax&#039;&#039;&#039; - Dispenses fertilizer, pest spray, syringes, and plant bags.&lt;br /&gt;
*&#039;&#039;&#039;Seed Extractor&#039;&#039;&#039; - Insert produce to extract its seeds. Typically yields anywhere between two to seven seeds.&lt;br /&gt;
*&#039;&#039;&#039;Water Tank, Sink, Bucket, &amp;amp; Hydro Tank&#039;&#039;&#039; - For watering the plants.&lt;br /&gt;
*&#039;&#039;&#039;ChemMaster 3000&#039;&#039;&#039; - Used to separate chemicals from a reagent container into bottles.&lt;br /&gt;
*&#039;&#039;&#039;Chemical Dispenser&#039;&#039;&#039; - Yours is empty, but you can add cartridges to it to dispense their chemicals into containers. You also have empty reagent containers to fill with reagents from your plants.&lt;br /&gt;
*&#039;&#039;&#039;Drying Rack&#039;&#039;&#039; - Add produce to the rack to dry it and make it smokeable.&lt;br /&gt;
*&#039;&#039;&#039;Biogenerator&#039;&#039;&#039; - Add produce to it and process it to create biomass, which can be processed into a wide variety of products.&lt;br /&gt;
*&#039;&#039;&#039;SmartFridge&#039;&#039;&#039; - Shared with the chef. Put produce here to make it available to the kitchen.&lt;br /&gt;
*&#039;&#039;&#039;Hydroponics Crate&#039;&#039;&#039; containing the materials for Apiculture.&lt;br /&gt;
*&#039;&#039;&#039;Botanist&#039;s Locker&#039;&#039;&#039; - Contains your equipment:&lt;br /&gt;
** &#039;&#039;&#039;Plant Clippers&#039;&#039;&#039; - For taking samples from a plant, which you can grow into new plants.&lt;br /&gt;
** &#039;&#039;&#039;Mini Hoe&#039;&#039;&#039; - Removes weeds.&lt;br /&gt;
** &#039;&#039;&#039;Steel Hatchet&#039;&#039;&#039; - Chops down plants, so you can remove them and grow something else.&lt;br /&gt;
** &#039;&#039;&#039;Plant Analyzer&#039;&#039;&#039; - Tells you the status of a plant or the traits of a piece of produce.&lt;br /&gt;
** &#039;&#039;&#039;Backpack Water Tank&#039;&#039;&#039; - Wear it as a backpack; right-click with an empty hand to activate the mister. Fill with water and use to water plants.&lt;br /&gt;
** &#039;&#039;&#039;Plant Bag&#039;&#039;&#039; - Click on a tile or a piece of produce to automatically load all produce into the bag. Click on a SmartFridge, Drying Rack, or All-In-One Grinder to empty your produce into it.&lt;br /&gt;
** &#039;&#039;&#039;Plant-B-Gone&#039;&#039;&#039; - Weed killer. Also kills wallrot mold.&lt;br /&gt;
&lt;br /&gt;
==Growing plants==&lt;br /&gt;
Plants need water and nutrients, and they need to be grown at the right temperature and lumens (light level). For you, none of this will be a big deal; only Xenobotany really deals with plants that require very exotic conditions to grow. The plants in your seed vendor will be happy with the same temperature as the standard on the ship; if you are growing a plant far enough away from a light bulb that it needs more light, just close the tray lid (alt+click) and set the light level (right-click) to the plant&#039;s preferred level. Water and nutrient are added to the tray manually.&lt;br /&gt;
&lt;br /&gt;
You can always check these variables, and even the plant&#039;s status, by examining the tray, which will probably look something like this:&lt;br /&gt;
&lt;br /&gt;
That&#039;s a tray (#68).&lt;br /&gt;
&lt;br /&gt;
Apples are growing here.&amp;lt;br&amp;gt;&lt;br /&gt;
Water: 100/100&amp;lt;br&amp;gt;&lt;br /&gt;
Nutrient: 10/10&amp;lt;br&amp;gt;&lt;br /&gt;
The tray&#039;s sensor suite is reporting a light level of 7.21463 lumens and a temperature of 293.152K.&lt;br /&gt;
&lt;br /&gt;
Trays have indicator lights that show the plant&#039;s status.&lt;br /&gt;
*&#039;&#039;&#039;Green Light&#039;&#039;&#039;: Ready for harvest - Click empty handed or with a plant satchel to harvest.&lt;br /&gt;
*&#039;&#039;&#039;Blue Light&#039;&#039;&#039;: Low water - Click with a container that holds water to refill.&lt;br /&gt;
*&#039;&#039;&#039;Yellow Light&#039;&#039;&#039;: Low nutrients - Click with container that holds nutrients (E-Z-Nutrient, Robust Harvest, etc.) to refill.&lt;br /&gt;
*&#039;&#039;&#039;Red Light&#039;&#039;&#039;: Low health - Ensure the plant has water and nutrients, isn&#039;t ready for harvest, is at the right light level, and doesn&#039;t have pests or weeds draining its health.&lt;br /&gt;
*&#039;&#039;&#039;Flashing Red Light&#039;&#039;&#039;: Weeds - Click with your mini-hoe to get rid of weeds. If this isn&#039;t done, the weeds will take over the tray.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible &amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Plant Chart&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mouse over any white-box text to view that trait&#039;s corresponding gene for Xenobotany.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Yi = Yield.&#039;&#039;&#039; Determines how many products per harvest.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ma = Maturation time.&#039;&#039;&#039; A lower number means faster maturation time.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pr = Produce time.&#039;&#039;&#039; A lower number means faster product growth.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Po = Potency.&#039;&#039;&#039; Determines the amount of reagents, and strength of special effects.&#039;&#039;&#039;(Needs confirmation)&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:center&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Yi.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Ma.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Pr.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|Po.&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;12%&amp;quot;|Reagents&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;9%&amp;quot;|Temp&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;9%&amp;quot;|Light&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;sortable&amp;quot; style=&#039;background-color:#ccffcc;&#039;|Harvest&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039;|Traits&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;1%&amp;quot;|&amp;lt;small&amp;gt;Source&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;background-color:#ccffcc;&#039; width=&amp;quot;10%&amp;quot;|Mutations&lt;br /&gt;
|-&lt;br /&gt;
!Aghrassh&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;333&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Ambrosia Vulgaris&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 4u Ambrosia Extract, 1u Kelotane, 1u Bicaridine, 1u Toxin&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ambrosia Deus&lt;br /&gt;
|-&lt;br /&gt;
!Apple&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 2u Apple Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Golden Apple, [Poison] Apple&lt;br /&gt;
|-&lt;br /&gt;
!Banana&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;10u Banana Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Barnacle&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Mollusc Protein&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Bell Pepper&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Chili&lt;br /&gt;
|-&lt;br /&gt;
!Berry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Berry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Blueberry, Glowberry, Poison Berry&lt;br /&gt;
|-&lt;br /&gt;
!Blackberry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Black Raspberry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Berry, Glowberry, Poison Berry&lt;br /&gt;
|-&lt;br /&gt;
!Blizzard Ears&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;10u Blizzard Ear Flour&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;257&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Blue Raspberry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Blue Raspberry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Berry, Glowberry, Poison Berry&lt;br /&gt;
|-&lt;br /&gt;
!Blueberry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Blueberry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Berry, Glowberry, Poison Berry&lt;br /&gt;
|-&lt;br /&gt;
!Cabbage&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Cacao&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 6u Coco Powder&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Carrot&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 10u Carrot Juice, 5u Oculine&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Chanterelle&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Fly Amanita, Plump Helmet, Reishi&lt;br /&gt;
|-&lt;br /&gt;
!Cherry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 1u Sugar, 10u Cherry Jelly&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Chickpea&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Chili&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 7u Capsaicin Oil&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ice Pepper&lt;br /&gt;
|-&lt;br /&gt;
!Clam&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Mollusc Protein&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Coffee Beans&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Coffee Grounds&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Corn&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Nutriment, 3u Corn Oil&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Cranberry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Cranberry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Berry, Glowberry, Poison Berry&lt;br /&gt;
|-&lt;br /&gt;
!Diona&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;[Produces A Diona Nymph]&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Dirt Berries&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 3u Oil, 11u Dirt Berry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;257&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Dyn&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;7u Dyn Juice, 10u Dylovene&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Earthen-Root&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 2u Sugar, 5u Earthenroot Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;257&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Eggplant&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Huge Eggplant&lt;br /&gt;
|-&lt;br /&gt;
!Eki&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;8u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;SPREAD&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Fjylozyn&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;4u Nutriment, 3u Toxin&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;SPREAD&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Garlic&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;12&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Garlic Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Glowshroom&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Radium&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;BIOLUM, SPREAD&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (Hydroponics &amp;amp; Xenoflora Only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Grape&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 2u Sugar, 11u Grape Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Green Grapes&lt;br /&gt;
|-&lt;br /&gt;
!Grass&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Guami Fruit&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;30&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;8u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;BIOLUM&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Gukhe Bloom&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Capsaicin Oil&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;333&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Jaekseol&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;4u Jaekseol Leaves&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!K&#039;ois&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;60&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;42u K&#039;ois, 8u Phoron&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;BIOLUM, SPREAD, SPOROUS&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (Hydroponics &amp;amp; Xenoflora Only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Lemon&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 10u Lemon Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Liberty Cap&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 8u Soporific, 1u Psilocybin&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (Hydroponics &amp;amp; Xenoflora Only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Ghost Mushroom&lt;br /&gt;
|-&lt;br /&gt;
!Lime&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 10u Lime Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Messa&#039;s Tear&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Honey, 5u Kelotane&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;257&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Mint Leaf&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Mint&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Mollusc&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Mollusc Protein&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Moss&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Nettle&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 10u Sulphuric Acid&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;STINGS&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (Hydroponics &amp;amp; Xenoflora Only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Death Nettle&lt;br /&gt;
|-&lt;br /&gt;
!Onion&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Onion Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Oracle&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 4u Oracle&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Vedamor Oracle&lt;br /&gt;
|-&lt;br /&gt;
!Orange&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 10u Orange Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Peanut&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Peas&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Chickpeas&lt;br /&gt;
|-&lt;br /&gt;
!Peppercorn&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;10u Black Pepper&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Plastellium&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Plasticide&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Plump Helmet&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Tower Cap&lt;br /&gt;
|-&lt;br /&gt;
!Poppy&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;20&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 3u Morphine&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Potato&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Potato Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Pumpkin&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;6u Pumpkin Pulp&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Q&#039;lort Bulb&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;5u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Raspberry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Raspberry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Berry, Glowberry, Poison Berry&lt;br /&gt;
|-&lt;br /&gt;
!Rasval Clam&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Seafood Protein&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Reishi&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 6u Psilocybin&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Liberty Cap, Glowshroom&lt;br /&gt;
|-&lt;br /&gt;
!Rice&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 10u Rice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Sarezshi Berry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;7u Nutriment, 2u Sarezhi Berry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;333&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Seaweed&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!S&#039;erki Flower&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;333&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Soybean&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 10u Soy Milk&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!S&#039;rendarr&#039;s Hand&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Space Tobacco, 5u Bicaridine, 4u Nicotine&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;257&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!S&#039;th Berry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;7u Nutriment, 5u S&#039;th Berry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;333&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Strawberry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment, 11u Strawberry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Berry, Glowberry, Poison Berry&lt;br /&gt;
|-&lt;br /&gt;
!Sugar Tree&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;9&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Sugar&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;257&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Sugarcane&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;6u Sugar&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Sunflower&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Tea Leaf&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Tea Grounds&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Tieguanyin&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Tieguanyin Leaves&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Tobacco&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Space Tobacco&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Fine Tobacco, Low-Grade Tobacco, Succulent Tobacco&lt;br /&gt;
|-&lt;br /&gt;
!Tomato&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;2u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|Blood Tomato, Blue Tomato&lt;br /&gt;
|-&lt;br /&gt;
!Tower Cap&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;15&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;11u Wood Pulp&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;283&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Vanilla&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;3u Vanilla Extract, 1u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Watermelon&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 10u Watermelon Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Wheat&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 15u Flour&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!White-Beet&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;1u Nutriment, 3u Sugar&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;293&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Wulumunusha&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;8&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;4u Wulumunusha Extract&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Xuizi&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;6&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;5u Xuizi Juice, 7u Nutriment&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;333&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;7&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Single&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Ylpha Berry&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Vigour&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Biochemistry&amp;quot;&amp;gt;10&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;5u Nutriment, 11u Ylpha Berry Juice&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;303&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span title=&amp;quot;Environment&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;&amp;lt;span title=&amp;quot;Structure&amp;quot;&amp;gt;Multiple&amp;lt;/span&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;JUICY&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;Vendor (All)&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Plant Care and Maintenance===&lt;br /&gt;
As mentioned above, plants can have a variety of issues affecting their growth if you&#039;re not tentative to their needs. What exactly does a plant need? Well, that depends on the plant! As a general rule fungus-type plants (reishi, chanterelle, plump helmet, fly amanita) only need nutrients, weed-type plants (nettles) only require water and true plants will require a mixture of both depending on their species. Nutrients (also called fertilizer) can be retrieved from the NutriMax - there are multiple types that each have their own effects, these will be covered later - and will vend in the form of a bottle, just pour some of this into the tray and examine your plant, once it&#039;s at a level the plant will be happy with, you&#039;re good! To water your plants, just take a bucket and fill it by clicking on a water tank or sink until you get a message that the bucket is full, then pour it into the tray until it&#039;s at a comfortable water level. Do note that the water level variable does not change the moment you fill it with water.&lt;br /&gt;
&lt;br /&gt;
Along with nutrient and water, plants also have a requirement for light and temperature preferences too. All of the plants you&#039;ll be growing in hydroponics will thrive at a temperature of 293 kelvin, which is room temperature - don&#039;t worry about this! Light is still relevant to you however, and is measured in &#039;lumens&#039;, which demonstrate how much visible light is being emitted. While being at the wrong lumen level won&#039;t kill plants, correctly lighting their trays will make them grow faster and stay healthier overall. Use a plant analyzer on a seed or plant growing in a tray/mound to to determine how much light they need.&lt;br /&gt;
&lt;br /&gt;
The plant analyzer is an important tool because it allows you to know what temperature, lumens, nutrient and water your plants need, as well as gives you general information on the plant&#039;s reagents (if any), and stats. The only stats that are relevant to you are a plants requirements and maturation time - these tell you what your plant needs to be healthy and how long it&#039;ll take to grow! As an example, an apple tree should be kept at room temperature, given four lumens, have roughly the same level of water for the duration of it&#039;s growth, and 10/10 nutrients at all times to be the healthiest it can be.&lt;br /&gt;
&lt;br /&gt;
To set a plant&#039;s lumen level, all you have to do is alt-click (or, if you prefer, right click and choose Toggle-Tray-Lid) on the tray. This will lower the lid and turn on the lights to a level that you can set. Right-clicking a tray with a closed lid will give you the option to &#039;set lights&#039;, at which point you can select how many lumens you would like the tray to receive. Make sure you raise the lid when you go to harvest the plant, as you can&#039;t harvest from a closed tray. You can, however, pour water and nutrients into a tray while it&#039;s closed.&lt;br /&gt;
&lt;br /&gt;
Now, what if your plant becomes infested with weeds - or worse, unhealthy! Don&#039;t fear, you&#039;re given (almost) all the tools you need to keep your plants in peak condition. If a tray becomes infested with weeds all you have to do is click on it with your gardening hoe, but what about if they become unhealthy? You have a couple options for improving their health all of which are liquid/chemical in nature, the most basic treatment however is nutriment (not to be confused with nutrients), which is found in all food stuffs, so start grinding up those pizzas or tomatoes and pouring the juice into your tray!&lt;br /&gt;
&lt;br /&gt;
If your plants die they&#039;ll go an off-grey or brown color and have to be removed from the tray with a single click. Before re-planting, make sure you top up the tray&#039;s nutrients and water (lack of these probably killed the plant) and to click your hoe on the tray a few times to ensure there&#039;s no leftover weeds that took advantage of the dead plant. If you want or need to kill your plants - you can use your hatchet to hack it down after a few swings or you can spray Plant-B-Gone into the tray. Plant-B-Gone can be found in the botany lockers, but kills more slowly unless you spray a lot onto the plant.&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t kill off your plants by now, you probably have a lot of produce on your hands! Go ahead and use your plant satchel on any trays with green lights, and load the bag into the kitchen smartfridge.&lt;br /&gt;
&lt;br /&gt;
==Advanced Hydroponics==&lt;br /&gt;
Bedsides simply planting seeds and growing them, there are several other things you can do within hydroponics that will supplement your farming work. This includes becoming an apiarist, generating various items from plant-matter, and further propagating your plants.&lt;br /&gt;
&lt;br /&gt;
===Hydroponics Machines===&lt;br /&gt;
[[File:Seed_extract.gif]]&#039;&#039;&#039;Seed Extractor&#039;&#039;&#039;&lt;br /&gt;
The seed storage only has a finite amount of seeds, so use the seed extractor to get more seeds. To use the seed extractor you must take a fully grown plant and click the extractor with it. Once placed in the seed extractor, the plant will be replaced with multiple packets of seeds of the same plant type. Using the seed extractor means you can have a virtually infinite supply of seeds, as long as you always have at least one of said fully grown plant. Make sure you don&#039;t let the chef use your last potato!&lt;br /&gt;
&lt;br /&gt;
[[File:Biogenerator.gif]]&#039;&#039;&#039;Biogenerator&#039;&#039;&#039;&lt;br /&gt;
The biogenerator is a machine which takes fully grown plants and turns them into biomass. Biomass can then be converted into food, condiments, plant nutrients, and various leather products. Each unit of nutriment in an item of produce creates 10 units of biomass; produce without nutriment in it creates 1 unit of biomass. To use the biogenerator just place a stock of grown plants into the machine and then open up the interface. Much like the smartfridge, you can use a plant satchel on the generator to dump plants into it instead of feeding it all in by hand. The interface will tell you how many biomass points are currently in the generator, and how much biomass various items will require to produce. An in-depth look into what you can produce will be covered in [[#Biogeneration|the Biogeneration section]] below.&lt;br /&gt;
&lt;br /&gt;
[[File:Chemmaster.gif]]&#039;&#039;&#039;ChemMaster 3000&#039;&#039;&#039;&lt;br /&gt;
A ChemMaster &amp;lt;s&amp;gt;stolen&amp;lt;/s&amp;gt; from Chemistry that allows you to separate various individual reagents into other sections of the machine, which lets you make bottles or pills out of them. Of particular use would be the ability to grind up potatoes in your reagent grinder and making bottles of ketchup - or, perhaps, a condiment paste/sauce of some other fruit/vegetable.&lt;br /&gt;
&lt;br /&gt;
[[File:Blender.png]]&#039;&#039;&#039;Reagent Grinder&#039;&#039;&#039;&lt;br /&gt;
An all-in-one grinder that you can throw stuff into to grind down into reagents. In particular, you&#039;ll want to toss plants and produce into it to grind down into nutrients and juice for medical or even the bar.&lt;br /&gt;
&lt;br /&gt;
==Biogeneration==&lt;br /&gt;
The biogenerator is perhaps one of the greatest tools you&#039;ll be using to do more than just watching grass grow. Besides one useful feature of it being able to turn plants into meat (or at least a weird and smelly synthetic version of it), it can also make a number of other things with biomass. Below you&#039;ll find a list of what it can make.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bio Meat&lt;br /&gt;
|A weird version of meat, but it will substitute any recipe that requires meat.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Soylent Veridians&lt;br /&gt;
|A set of hearty berry waffles. &amp;lt;s&amp;gt;Probably&amp;lt;/s&amp;gt; Not made of people.&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|Flavored Vitamin&lt;br /&gt;
|A pill with nutrients packed into it, plus a little extra fruity flavor. Good for your blood!&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Food Ration&lt;br /&gt;
|So that&#039;s where LiquiFood rations come from... Chalky and bland, but ready to feed.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Space Milk (50u)&lt;br /&gt;
|Fifty units of milk ready to cool someone off from eating something spicy. Maybe.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Nutri-spread&lt;br /&gt;
|A butter substitute that will, like the bio meat, substitute in for anything that requires butter.&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|Universal Enzyme (50u)&lt;br /&gt;
|An enzyme used in cooking that pretty much condenses your pantry filled to the brim with spices and the like down to one bottle. Science!&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|E-Z-Nutrient (60u)&lt;br /&gt;
|Funny how you can just make nutrients from the stuff you&#039;re feeding it to. Standard nutrient bottle.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Left 4 Zed (60u)&lt;br /&gt;
|Sacrifices nutrient power for a better chance to mutate the plant. Use with caution!&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Robust Harvest (60u)&lt;br /&gt;
|Puts everything into nutrient power to achieve the highest yield from crops.&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|Empty Cigarettes (6x)&lt;br /&gt;
|Six empty cigarette rolls, ready to have &amp;lt;s&amp;gt;WEED&amp;lt;/s&amp;gt; your substance of choosing shoved inside to be smoked.&lt;br /&gt;
|250&lt;br /&gt;
|-&lt;br /&gt;
|Tape Roll&lt;br /&gt;
|Basically duct tape made from plants, adhesive and all. &amp;lt;s&amp;gt;Now you can tape ad papers all over the ship about your ambroisa farm.&amp;lt;/s&amp;gt;&lt;br /&gt;
|125&lt;br /&gt;
|-&lt;br /&gt;
|Botanical Gloves&lt;br /&gt;
|Gloves of the thick brown variety. Lets you handle poky plants with ease, otherwise just completes the gruff gardener look.&lt;br /&gt;
|125&lt;br /&gt;
|-&lt;br /&gt;
|Utility Belt&lt;br /&gt;
|A tool belt for storing your tools and such, not that you&#039;re an electrician or anything, but it can store your hatchet, hoe, clippers, and analyzer.&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Leather Wallet&lt;br /&gt;
|A small wallet to hold stuff like your identity &amp;lt;s&amp;gt;and frustrate medical because their HUDs can&#039;t comprehend how to read an ID inside of a wallet&amp;lt;/s&amp;gt; and money.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Leather Satchel&lt;br /&gt;
|A satchel of the brown leather variety, for when someone somehow loses their bag.&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Cash Bag&lt;br /&gt;
|A bag to hold your ludicrous amounts of money! Money not included.&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Soap&lt;br /&gt;
|A bar of soap cobbled together to promote hygiene &amp;lt;s&amp;gt;among other things&amp;lt;/s&amp;gt;.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Towel&lt;br /&gt;
|A towel for drying off.&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Animal Hide&lt;br /&gt;
|Raw hide skinned from dangerous, vicious, wild plants for you to do whatever the heck you want with.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Leather&lt;br /&gt;
|Like above, just not so pelt-y.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Cloth&lt;br /&gt;
|A piece of cloth to pad stuff with.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Cardboard&lt;br /&gt;
|For when no one wants to give up their internals box so you can run around as a cardborg.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Wax&lt;br /&gt;
|Wax for candle-making! Light them up all over the place and annoy people with the resulting mess.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Mushroom Friend&lt;br /&gt;
|Animate, walking mushrooms &amp;lt;s&amp;gt;WITH DARK SECRETS&amp;lt;/s&amp;gt;.&lt;br /&gt;
|500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Apiculture===&lt;br /&gt;
Apiculture, or &#039;beekeeping&#039;, is a fun additional activity you can carry out while working in hydroponics. Bees provide a double benefit; they generate wax and honey in their combs and they increase the health of all nearby plants. But how do you start a colony?&lt;br /&gt;
&lt;br /&gt;
At the entrance to the hydroponics bay on the right is a crate of beekeeping supplies. In here, you&#039;ll find a hive assembly, a single queen bee packet, two beehive frames, a net, and a smoking device. You&#039;ll also need the crowbar from your tool box and the honey extractor machine nearby.&lt;br /&gt;
&lt;br /&gt;
# Fill your bee smoker with welding fuel; or, resign yourself to bee stings.&lt;br /&gt;
# Pick up your beehive assembly and click on it to assemble it.&lt;br /&gt;
# Put the two beehive frames into your hive. You may craft more beehive frames (and more beehives) with wooden planks, which you can craft by cutting up tower cap logs with your hatchet.&lt;br /&gt;
# Load the Bee Pack into the hive.&lt;br /&gt;
# Close the beehive by clicking it with your crowbar.&lt;br /&gt;
# The hive has five indicators, each representing one frame. If the indicator is dark, there is no frame in that space; if it is yellow, the frame is empty; if green, the frame is full. Wait until the indicators turn green.&lt;br /&gt;
# Open the hive again by clicking it with your crowbar.&lt;br /&gt;
# Optionally, smoke the hive to calm down the bees.&lt;br /&gt;
# Click the hive with an empty hand to remove the filled frames.&lt;br /&gt;
# Put the frames, one by one, into the honey extractor. The extractor will spit out beeswax and empty frames.&lt;br /&gt;
# Collect honey by clicking on the extractor with a container.&lt;br /&gt;
&lt;br /&gt;
If your bees escape the hive, use the net to collect them and put them back.&lt;br /&gt;
&lt;br /&gt;
===Chemicals: Good and Bad===&lt;br /&gt;
A variety of chemicals will have different effects on your plants if you inject them or pour them into a tray. Some of them will have beneficial effects such as healing them, increasing their nutrient count or making them more potent, but others will mutate, damage or kill your plants! The two primary chemicals a botanist should be concerned with however are ammonia and diethylamine.&lt;br /&gt;
&lt;br /&gt;
Ammonia and diethylamine are both effective fertilizers, better than the three standard nutrients you have available to you in the Hydroponics Vending Machine. To get these chemicals however, you&#039;ll need to ask chemistry, as none is available to you at round start. If you&#039;re going to be growing a lot, these chemicals can be helpful. But if there&#039;s no chemists, a few other chemicals can also keep your plants healthy on top of using nutrients. Below is a chart of both beneficial, and harmful chemicals that interact with plants in various ways - some of them are blatantly obvious, while others may not be.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chemical&lt;br /&gt;
! Water&lt;br /&gt;
! Nutrient&lt;br /&gt;
! Health&lt;br /&gt;
! Yield&lt;br /&gt;
! Mutation chance&lt;br /&gt;
! Weeds&lt;br /&gt;
! Pests&lt;br /&gt;
! Toxins&lt;br /&gt;
! Mutation&lt;br /&gt;
|-&lt;br /&gt;
| Anti-Toxin&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Toxin&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Fluorine&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
| 0&lt;br /&gt;
| 2.5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Chlorine&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -3&lt;br /&gt;
| 0&lt;br /&gt;
| 1.5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Sulfuric Acid&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 1.5&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Polytrinic Acid&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -4&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Plantbgone&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0.2&lt;br /&gt;
| -8&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Cryoxadone&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -3&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -1.5&lt;br /&gt;
| 0&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| Milk&lt;br /&gt;
| 0.9&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Beer&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.25&lt;br /&gt;
| -0.05&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Phosphorous&lt;br /&gt;
| -0.5&lt;br /&gt;
| 0.1&lt;br /&gt;
| -0.75&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Sugar&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Soda Water&lt;br /&gt;
| 1&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Ammonia&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Diethylamine &lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Nutriment&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0.1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| EZnutrient&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Robustharvest&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Left4Zed&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Unstable Mutagen&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Greimorian_bombardier.png&amp;diff=37313</id>
		<title>File:Greimorian bombardier.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Greimorian_bombardier.png&amp;diff=37313"/>
		<updated>2025-09-01T00:38:06Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Greimorian_jackal.png&amp;diff=37312</id>
		<title>File:Greimorian jackal.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Greimorian_jackal.png&amp;diff=37312"/>
		<updated>2025-09-01T00:37:48Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Greimorian_hunter.png&amp;diff=37311</id>
		<title>File:Greimorian hunter.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Greimorian_hunter.png&amp;diff=37311"/>
		<updated>2025-09-01T00:37:28Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Greimorian_worker.png&amp;diff=37310</id>
		<title>File:Greimorian worker.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Greimorian_worker.png&amp;diff=37310"/>
		<updated>2025-09-01T00:37:13Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Greimorian.png&amp;diff=37309</id>
		<title>File:Greimorian.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Greimorian.png&amp;diff=37309"/>
		<updated>2025-09-01T00:36:48Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Greimorians&amp;diff=36565</id>
		<title>Greimorians</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Greimorians&amp;diff=36565"/>
		<updated>2025-08-03T19:17:03Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: /* Types */ Adding warriors. Whoops, forgot a type! Will add icons when I have my permissions back.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Types==&lt;br /&gt;
Greimorians resemble large beetles. They have stinging mouthparts, hard exoskeletons, and agile, jointed legs. They are capable of surviving high levels of radiation; their egg and larval forms can survive hard vacuum. At maturation, each greimorian undergoes metaphorphosis into a specialized form.&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
[[File:greimorian.png|64px]] Warriors focus on defending the hive. Covered in a deep-purple carapace, they are heavily armored and bulky. Their bites inject a dose of venom which can, if not treated, cause liver damage. Unlike the rest of their hivemates, which rely on rounded, beetle-like shapes to deflect blows, a greimorian warrior&#039;s body is shaped more like a spider, with the heavy carapace extending to cover larger, stronger legs which can be used to attack along with their bites.&lt;br /&gt;
&lt;br /&gt;
===Worker===&lt;br /&gt;
[[File:greimorian_worker.png|64px]] Workers specialize in creating nests and reproducing. They are brown with vestigial wings, bulbous red eyes, and an unpleasant smell. Aggressive when provoked, they generally do not kill their victims; instead, they attempt to inject a tranquilizing poison and a clutch of eggs. Workers are able to create large amounts of strong, sticky webbing. They are the only type of greimorian that can reproduce.&lt;br /&gt;
&lt;br /&gt;
===Hunter===&lt;br /&gt;
[[File:greimorian_hunter.png|64px]] Hunters focus on finding and subduing prey. They are strong, fast, and have large stingers, with which they inject large doses of a toxin that will, if untreated, cause liver damage and eventual death. Their exoskeletons are much tougher than those of workers, and their chelicerae are very sharp and strong. If a greimorian proves deadly, it&#039;s probably a hunter.&lt;br /&gt;
&lt;br /&gt;
===Jackal===&lt;br /&gt;
[[File:greimorian_jackal.png|64px]] Jackals specialize in defense against silicon-based enemies and computer systems. They are long, slender, and bright blue in color. With nearly vestigial legs, they slither on their bellies at a surprisingly fast speed. Static electricity can be felt in the air around a jackal. Their exoskeletons are tough, but their bites inject only a numbing substance that is harmless to organic life. However, they are capable of releasing a relatively strong EMP pulse which can damage prosthetics, stun silicon-based crew, and scramble computer systems.&lt;br /&gt;
&lt;br /&gt;
===Bombardier===&lt;br /&gt;
[[File:greimorian_bombardier.png|64px]] Bombardiers specialize in defense against organic life. They are stocky and drab gray, with small fangs that inject a highly irritating substance very similar to the condensed capsaicin found in pepper spray. They are also capable of spraying this substance several meters, drenching the area in irritant and possibly disabling multiple attackers at once. Bombardier spray causes blindness and pain and may stun the victim, who is then more vulnerable to the attacks from other nearby greimorians.&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Greimorians&amp;diff=36524</id>
		<title>Greimorians</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Greimorians&amp;diff=36524"/>
		<updated>2025-08-03T04:46:13Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Greimorians&#039;&#039;&#039; are a species of arthropods whose evolutionary traits have made them an extremely dangerous invasive species. They originate from the Badlands planet Greima, once covered in crystalized phoron. A decaying orbit led to its combustion from proximity to its sun, and its dominant inhabitants managed to survive in orbit. Countless years later, they prove to be a menace across the galaxy, having carried themselves within the hulls of Human vessels to spread wildly.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
Greimorians resemble large beetles. They have stinging mouthparts, hard exoskeletons, and agile, jointed legs. They are capable of surviving high levels of radiation; their egg and larval forms can survive hard vacuum. At maturation, each greimorian undergoes metaphorphosis into a specialized form.&lt;br /&gt;
&lt;br /&gt;
===Worker===&lt;br /&gt;
[[File:greimorian_worker.png|64px]] Workers specialize in creating nests and reproducing. They are brown with vestigial wings, bulbous red eyes, and an unpleasant smell. Aggressive when provoked, they generally do not kill their victims; instead, they attempt to inject a tranquilizing poison and a clutch of eggs. Workers are able to create large amounts of strong, sticky webbing. They are the only type of greimorian that can reproduce.&lt;br /&gt;
&lt;br /&gt;
===Hunter===&lt;br /&gt;
[[File:greimorian_hunter.png|64px]] Hunters focus on finding prey and defending the hive. They are strong, fast, and have large stingers, with which they inject a toxin that will, if untreated, cause liver damage and eventual death. Their exoskeletons are much tougher than those of workers, and their chelicerae are very sharp and strong. If a greimorian proves deadly, it&#039;s probably a hunter.&lt;br /&gt;
&lt;br /&gt;
===Jackal===&lt;br /&gt;
[[File:greimorian_jackal.png|64px]] Jackals specialize in defense against silicon-based enemies and computer systems. They are long, slender, and bright blue in color. With nearly vestigial legs, they slither on their bellies at a surprisingly fast speed. Static electricity can be felt in the air around a jackal. Their exoskeletons are tough, but their bites inject only a numbing substance that is harmless to organic life. However, they are capable of releasing a relatively strong EMP pulse which can damage prosthetics, stun silicon-based crew, and scramble computer systems.&lt;br /&gt;
&lt;br /&gt;
===Bombardier===&lt;br /&gt;
[[File:greimorian_bombardier.png|64px]] Bombardiers specialize in defense against organic life. They are stocky and drab gray, with small fangs that inject a highly irritating substance very similar to the condensed capsaicin found in pepper spray. They are also capable of spraying this substance several meters, drenching the area in irritant and possibly disabling multiple attackers at once. Bombardier spray causes blindness and pain and may stun the victim, who is then more vulnerable to the attacks from other nearby greimorians.&lt;br /&gt;
&lt;br /&gt;
==Biology &amp;amp; Behavior==&lt;br /&gt;
===Feeding===&lt;br /&gt;
Greimorians are omnivorous, capable of feeding on any organic creature. When a victim has been killed, a worker will wrap the body in large amounts of webbing, stick a proboscis into it, and suck out nourishment.&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
[[File:greimorian_eggs.png|64px]] Greimorian workers prefer to lay eggs in a victim (living or dead), but when well-fed, will settle for any out-of-the-way corner. Eggs are laid in clutches of ten to fifteen and need no tending to hatch.&lt;br /&gt;
&lt;br /&gt;
===Larvae===&lt;br /&gt;
[[File:greimorian_larva.png|64px]] Larvae are purple grubs two to ten centimeters long. They are soft-bodied and largely defenseless, but they are capable of moving quickly and will instinctively hide in small, dark spaces like ventilation ducts. Upon reaching adulthood, larvae emerge from hiding, quickly grow into specialized adults, and take on their roles in the hive.&lt;br /&gt;
&lt;br /&gt;
===Webs===&lt;br /&gt;
[[File:stickyweb.png|64px]] Greimorians are capable of producing webbing which can entangle and briefly immobilize anyone caught in them. Webbing is used to cocoon prey items which will nourish a gravid worker. Greimorians also have the instinct to cocoon small objects in their vicinity, which seems like a useless behavior until, with weapons, armor, or medical supplies wrapped in sticky webbing, inhabitants of infected ships find themselves helpless against the hive.&lt;br /&gt;
&lt;br /&gt;
==Greimorians &amp;amp; You==&lt;br /&gt;
Tough, spaceworthy, and persistent, greimorians are a well-known threat aboard ships, space stations, and colonies, especially in environments where radiation or vacuum have cleared out the competition and left the ecosystem open for them.&lt;br /&gt;
&lt;br /&gt;
===Infestations===&lt;br /&gt;
SCC automated systems are capable of detecting greimorians, but the system is imperfect. Only larval and adult greimorians can be detected, detection takes some time, and false alarms are common. Sticky clutches of eggs hitch rides on spacecraft, largely undetectable and impervious to environmental threats until they hatch. Seasoned spacefarers know how to recognize a greimorian larva and will stomp or bash them on sight. Larger greimorians are generally left to be handled by [[Security]], who are issued pest guns for the purpose.&lt;br /&gt;
&lt;br /&gt;
===As a Bioweapon===&lt;br /&gt;
Greimorian eggs can be stored in a stasis container and sent through teleport uplink systems, something that has been occasionally exploited by various military, terrorist, and criminal forces. Although greimorians themselves are impossible to train and will attack anyone they can reach, they do make for a good distraction against trained forces or a deadly weapon against civilians. A particular benefit of using greimorians as a weapon is that they are such a ubiquitous pest; eggs deliberately planted in an out-of-the-way location cannot be told apart from naturally occurring greimorians.&lt;br /&gt;
&lt;br /&gt;
===As Food===&lt;br /&gt;
Greimorians are generally thought of as disgusting; but tough, thrifty, and above all, hungry colonists and spacefarers have learned to safely prepare and cook their meat, with results that have been described as &amp;quot;not too bad, actually.&amp;quot; Any cook trying to make dinner out of greimorian meat must first deal with the polytrinic acid that can be found in the bodies of the creatures. Attempts to sell greimorian meat as a delicacy have met with mixed success.&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Greimorians&amp;diff=36520</id>
		<title>Greimorians</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Greimorians&amp;diff=36520"/>
		<updated>2025-08-03T03:23:50Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Greimorians&#039;&#039;&#039; are a species of arthropods whose evolutionary traits have made them an extremely dangerous invasive species. They originate from the Badlands planet Greima, once covered in crystalized phoron. A decaying orbit led to its combustion from proximity to its sun, and its dominant inhabitants managed to survive in orbit. Countless years later, they prove to be a menace across the galaxy, having carried themselves within the hulls of Human vessels to spread wildly.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
===Warrior===&lt;br /&gt;
[[File:greimorian.png|64px]]&lt;br /&gt;
===Worker===&lt;br /&gt;
===Hunter===&lt;br /&gt;
===Jackal===&lt;br /&gt;
===Bombardier===&lt;br /&gt;
&lt;br /&gt;
==Biology &amp;amp; Behavior==&lt;br /&gt;
===Larvae===&lt;br /&gt;
===Feeding===&lt;br /&gt;
===Reproduction===&lt;br /&gt;
===Webs===&lt;br /&gt;
&lt;br /&gt;
==Greimorians &amp;amp; You==&lt;br /&gt;
===Infestations===&lt;br /&gt;
===As a Bioweapon===&lt;br /&gt;
===As Food===&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Greimorians&amp;diff=36519</id>
		<title>Greimorians</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Greimorians&amp;diff=36519"/>
		<updated>2025-08-03T03:10:23Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Greimorians&amp;#039;&amp;#039;&amp;#039; are a species of arthropods whose evolutionary traits have made them an extremely dangerous invasive species. They originate from the Badlands planet Greima, once covered in crystalized phoron. A decaying orbit led to its combustion from proximity to its sun, and its dominant inhabitants managed to survive in orbit. Countless years later, they prove to be a menace across the galaxy, having carried themselves within the hulls of Human vessels to spread w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Greimorians&#039;&#039;&#039; are a species of arthropods whose evolutionary traits have made them an extremely dangerous invasive species. They originate from the Badlands planet Greima, once covered in crystalized phoron. A decaying orbit led to its combustion from proximity to its sun, and its dominant inhabitants managed to survive in orbit. Countless years later, they prove to be a menace across the galaxy, having carried themselves within the hulls of Human vessels to spread wildly.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
===Warrior===&lt;br /&gt;
===Worker===&lt;br /&gt;
===Hunter===&lt;br /&gt;
===Jackal===&lt;br /&gt;
===Bombardier===&lt;br /&gt;
&lt;br /&gt;
==Biology &amp;amp; Behavior==&lt;br /&gt;
===Larvae===&lt;br /&gt;
===Feeding===&lt;br /&gt;
===Reproduction===&lt;br /&gt;
===Webs===&lt;br /&gt;
&lt;br /&gt;
==Greimorians &amp;amp; You==&lt;br /&gt;
===Infestations===&lt;br /&gt;
===As a Bioweapon===&lt;br /&gt;
===As Food===&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Muffin_whitechocolate.png&amp;diff=35221</id>
		<title>File:Muffin whitechocolate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Muffin_whitechocolate.png&amp;diff=35221"/>
		<updated>2025-01-19T00:42:23Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Muffin_raisin.png&amp;diff=35220</id>
		<title>File:Muffin raisin.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Muffin_raisin.png&amp;diff=35220"/>
		<updated>2025-01-19T00:42:01Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Muffin_meat.png&amp;diff=35219</id>
		<title>File:Muffin meat.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Muffin_meat.png&amp;diff=35219"/>
		<updated>2025-01-19T00:41:35Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Koicomb.png&amp;diff=35218</id>
		<title>File:Koicomb.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Koicomb.png&amp;diff=35218"/>
		<updated>2025-01-19T00:41:16Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Orszi.png&amp;diff=35217</id>
		<title>File:Orszi.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Orszi.png&amp;diff=35217"/>
		<updated>2025-01-19T00:40:57Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Fireloaf.png&amp;diff=35216</id>
		<title>File:Fireloaf.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Fireloaf.png&amp;diff=35216"/>
		<updated>2025-01-19T00:40:36Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Eggpie.png&amp;diff=35215</id>
		<title>File:Eggpie.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Eggpie.png&amp;diff=35215"/>
		<updated>2025-01-19T00:40:05Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Muffin_chocolate.png&amp;diff=35214</id>
		<title>File:Muffin chocolate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Muffin_chocolate.png&amp;diff=35214"/>
		<updated>2025-01-19T00:39:40Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Muffin_cheese.png&amp;diff=35213</id>
		<title>File:Muffin cheese.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Muffin_cheese.png&amp;diff=35213"/>
		<updated>2025-01-19T00:38:35Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Muffin_butter.png&amp;diff=35212</id>
		<title>File:Muffin butter.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Muffin_butter.png&amp;diff=35212"/>
		<updated>2025-01-19T00:38:12Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Omelette_nakarka.png&amp;diff=35211</id>
		<title>File:Omelette nakarka.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Omelette_nakarka.png&amp;diff=35211"/>
		<updated>2025-01-19T00:37:51Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Nakarkamousse.png&amp;diff=35210</id>
		<title>File:Nakarkamousse.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Nakarkamousse.png&amp;diff=35210"/>
		<updated>2025-01-19T00:37:35Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Alfredo.png&amp;diff=35209</id>
		<title>File:Alfredo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Alfredo.png&amp;diff=35209"/>
		<updated>2025-01-19T00:37:12Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Steakbites.png&amp;diff=35208</id>
		<title>File:Steakbites.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Steakbites.png&amp;diff=35208"/>
		<updated>2025-01-19T00:37:00Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Baked_gold_apple.png&amp;diff=35207</id>
		<title>File:Baked gold apple.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Baked_gold_apple.png&amp;diff=35207"/>
		<updated>2025-01-19T00:36:44Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Baked_apple.png&amp;diff=35206</id>
		<title>File:Baked apple.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Baked_apple.png&amp;diff=35206"/>
		<updated>2025-01-19T00:36:20Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Ravioli_nakarka.png&amp;diff=35205</id>
		<title>File:Ravioli nakarka.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Ravioli_nakarka.png&amp;diff=35205"/>
		<updated>2025-01-19T00:35:57Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Guwan_gruel.png&amp;diff=35204</id>
		<title>File:Guwan gruel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Guwan_gruel.png&amp;diff=35204"/>
		<updated>2025-01-19T00:32:48Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Food&amp;diff=35203</id>
		<title>Guide to Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Food&amp;diff=35203"/>
		<updated>2025-01-19T00:22:42Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: New foods added, icons to follow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Foreword==&lt;br /&gt;
Please note that this page takes time to be maintained and updated. If a recipe is missing, please notify a Wiki Maintainer or submit an edit to add it. In the mean time, all Service roles have a &#039;&#039;&#039;Cooking Codex&#039;&#039;&#039; pre-installed on their PDAs, which is otherwise available for download by anyone. This codex contains all available recipes regardless of whether this page is up-to-date or not.&lt;br /&gt;
&lt;br /&gt;
==Nutrition==&lt;br /&gt;
As you walk, run, and spend time on the Horizon, your character&#039;s nutrition level will drop. Eating food that contains nutriment, protein, or certain other reagents (see below) will replenish your nutrition value.&lt;br /&gt;
&lt;br /&gt;
Food needs to be metabolized by your body after you&#039;ve eaten. Wait a few moments after a meal for your new satiation level to take effect.&lt;br /&gt;
&lt;br /&gt;
Several reagents will increase your nutrition:&lt;br /&gt;
* Very effective: Fats (Corn oil, peanut oil, and triglycerides in meat), caramel, glucose, nutriment (found in most foods), protein (found in meat, cheese, eggs, tofu, and seafood), and k&#039;ois (if you are a Vaurca; it is poisonous otherwise).&lt;br /&gt;
* Somewhat effective: Honey, ketchup, coco powder, peanut butter/roasted peanuts, hot ramen, Hell Ramen, barbecue sauce, garlic sauce, mayonnaise, and batter.&lt;br /&gt;
* Minor increase: Soy sauce, hot cocoa, potato juice, sprinkles, dry ramen, flour, rice, moss, cherry jelly, coffee/tea grounds, alcoholic drinks. There may be others!&lt;br /&gt;
&lt;br /&gt;
Alien species have special dietary needs: &lt;br /&gt;
* [[Vaurca|Vaurca]] are only nourished by k&#039;ois paste, which is found in the k&#039;ois products on the Horizon. These foods also contain phoron, which the species needs to survive. Consuming any other food reagent will poison them.&lt;br /&gt;
* [[Unathi|Unathi]] are only nourished by animal products: meat, eggs, dairy, and so forth. Though they can eat other foods, these will not provide an Unathi with nourishment. Unathi are sensitive to foods that lower body temperature.&lt;br /&gt;
* [[Skrell|Skrell]] do not have special dietary needs and are not allergic to animal protein. However, they do not have teeth and prefer soft foods.&lt;br /&gt;
* [[Tajara|Tajara]] do not have special dietary needs, but are sensitive to foods that raise body temperature.&lt;br /&gt;
* [[IPC|IPCs]] do not eat food. They require power from cyborg recharge stations or ship APCs.&lt;br /&gt;
&lt;br /&gt;
===Fullness/Starvation===&lt;br /&gt;
If you are very hungry or thirsty, you will start to move very slowly due to starvation. This effect will continue until you eat some food, so head to the [[chef]] for a wholesome snack!&lt;br /&gt;
* IPCs that run out of nutrition due to a lack of power will be temporarily immobilized.&lt;br /&gt;
* Vaurca are affected by nutrition like other species, but will also begin to suffocate if they do not replenish their internal phoron supply by consuming k&#039;ois or finding an external source of phoron.&lt;br /&gt;
&lt;br /&gt;
Some things will decrease your nutrition quickly:&lt;br /&gt;
* Sprinting by toggling &#039;Walk&#039; to &#039;Run&#039;&lt;br /&gt;
* Vomiting&lt;br /&gt;
* Being cold (by exposure to cold environments or because you were in a cryo tube)&lt;br /&gt;
* Recovering from blood loss&lt;br /&gt;
* Taking Lipozine&lt;br /&gt;
&lt;br /&gt;
==Food Recipes==&lt;br /&gt;
* Liquids, condiments, ground fruits and vegetables, and eggs that have been cracked into a container are all measured in reagent units. They can be poured directly into the oven or pan. Eggs are special: Adding an egg to a container such as a skillet with intent set to Help will add the egg as a whole ingredient; any other intent will crack the egg into the skillet, adding the egg&#039;s reagents (usually 3u egg yolk) instead.&lt;br /&gt;
&lt;br /&gt;
* Sliceable foods can be divided into smaller portions by slicing them with a sharp object. Their reagents are divided equally into the slices. The slices noted here are the maximum number of slices, which you can get by using a precise cutting tool like a kitchen knife, cleaver, or scalpel; crude cutting tools, like axes, shovels, and saws will result in fewer slices.&lt;br /&gt;
&lt;br /&gt;
* Condiments and reagents can be added to food, possibly increasing their nutrition value or adding some [[traitor|fun]] extras. A chef can create condiments by grinding up things that contain them and isolating them in the CondiMaster. Condiments let you put ketchup on your fries, salt in your soup, dylovene on your fish fingers, or psilocybin on your xenoburger--the possibilities are endless. Foods hold a maximum of fifty units of reagents.&lt;br /&gt;
&lt;br /&gt;
* Some poisonous foods can be prepared safely if the poisonous reagent is neutralized or removed somehow (try using syringes!). Experienced chefs only!&lt;br /&gt;
&lt;br /&gt;
* Poisonous reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;. Reagents which have other, non-deadly effects--like intoxication, sleepiness, or the effects of hot or cold sauce--are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* Microwaves do not exist. Most of their functions have been relegated to plates, bowls, and stoves instead.&lt;br /&gt;
&lt;br /&gt;
* To create most foods, you need a container to mix ingredients. Containers include skillets, saucepans, pots, serving bowls and plates, oven dishes, and deep-fryer baskets.&lt;br /&gt;
&lt;br /&gt;
* Some recipes must be baked, boiled, fried, or cooked. Pick up a container from its appliance, insert the various ingredients, and then put the container back. If the appliance isn&#039;t turned on, your food won&#039;t cook; turn it on with an alt-click on the appliance, then select the desired temperature.&lt;br /&gt;
&lt;br /&gt;
* Food is done when it reaches a set temperature; your appliance will sound a helpful ping to notify you. If left too long after it is cooked, it burns; but there is plenty of time to reach the appliance and retrieve the food between cooked and burnt, so don&#039;t be afraid to set your fryer, stove, and oven to their max temperatures.&lt;br /&gt;
&lt;br /&gt;
* Traitor chefs can make some sneaky substitutions:&lt;br /&gt;
** Psychedelic or poisonous mushrooms can be substituted for mushrooms in most mushroom dishes. If your victim gets medical treatment in a reasonable amount of time, they should survive.&lt;br /&gt;
** Poisonous apples (Xenobotany) can be used in all apple dishes, and the final dish will be poisoned. Unlike poisonous mushrooms, cyanide apples can easily kill, since cyanide causes paralysis and heart failure.&lt;br /&gt;
** Slime jelly (Xenobiology) can be substituted for cherry jelly, and will poison the resulting food. Slime jelly is highly toxic; your victim will require intensive medical care to survive.&lt;br /&gt;
** Anything made with meat can be made with human meat. (It&#039;s still necessary to emag the gibber before butchering one&#039;s murder victims.)&lt;br /&gt;
** Anything made with fish can be made with carp. This will poison your victim with carpotoxin. It will also upset the pharmacist, since carpotoxin can be made into rare chemicals.&lt;br /&gt;
&lt;br /&gt;
===Mixed Recipes===&lt;br /&gt;
Some recipes do not need to be heated, just mixed together. A few recipes can be created by clicking on one ingredient with the other; most require a mixing bowl or other container. Simply stuff the ingredients into a serving bowl or plate, drag the container&#039;s sprite onto your character&#039;s, and watch the delicious goodies appear in the container. If you can fit multiples of the same recipe into your container, you can even speed up the process: for example, combining six cabbages, three tomatoes, three carrots, and three apples in a bowl before dragging it to yourself will net you three tossed salads.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aesir salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 ambrosia deus, 1 golden apple&lt;br /&gt;
| 8 Nutriment, 4 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambrosia Extract&amp;lt;/span&amp;gt;, 2 Apple Juice, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Bicaridine&amp;lt;/span&amp;gt;, 3 Gold, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Synaptizine&amp;lt;/span&amp;gt;, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;The Doctor&#039;s Delight&amp;lt;/span&amp;gt;, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
*Ambrosia Deus and Golden Apple are mutant plants obtainable from Xenobotany.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Baconburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 2 [[#bacon|bacon]], 1 meat&lt;br /&gt;
| 4 nutriment, 8 animal protein, 2.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana_split.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Split&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 ice cream cone&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u milk, 5u ice&lt;br /&gt;
| 5 nutriment, 3 banana juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bearburger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 bear meat&lt;br /&gt;
| 12 animal protein, 4 nutriment, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbite.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Big Bite Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Burger, 3 meat&amp;lt;br&amp;gt;3u egg yolk&lt;br /&gt;
| 4 nutriment, 10 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BLT.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;BLT&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice, 2 [[#bacon|bacon]]&amp;lt;br&amp;gt;1 cabbage, 1 tomato&lt;br /&gt;
| 7.75 nutriment, 4 animal protein, 0.25 salt, 11 tomato juice, 0.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breakfest_of_Guwandi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Breakfast of champions&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meat steak, 1 omelette du fromage, 1 sausage&lt;br /&gt;
| 12 animal protein, 8 egg yolk, .64 nutriment, 1 pepper, 1 salt, 2.33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bunbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun Bun&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 [[#Bun|bun]]&lt;br /&gt;
| 8 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bunkerbuster.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bunker Buster Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cheese wedge, 1 flatbread, 1 over-easy fried egg&amp;lt;br&amp;gt;3u space spice&lt;br /&gt;
| 6 nutriment, 2 egg yolk, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Burger&lt;br /&gt;
| None&lt;br /&gt;
| 1 [[#Bun|bun]], [1 Cutlet OR 1 Meatball]&lt;br /&gt;
| With Cutlet: 4 nutriment, 2 animal protein, .67 triglyceride&amp;lt;br&amp;gt;With Meatball: 4 Nutriment, 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Caesar_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Caesar Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Fish Fillet, 1 Cheese Wedge&amp;lt;br&amp;gt;1 cabbage, 1 garlic&amp;lt;br&amp;gt;3u Egg Yolk, 5u Lemon Juice&lt;br /&gt;
| 6 nutriment, 8 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candied Apple&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 apple&amp;lt;br&amp;gt;5u water, 5u sugar&lt;br /&gt;
| 3 nutriment, 2 apple juice, 5 sugar, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheeseburger&lt;br /&gt;
| None OR Mixing Bowl/Chopping Boardw&lt;br /&gt;
| 1 Burger, 1 Cheese wedge&lt;br /&gt;
| 4 nutriment, 3 animal protein, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesy Fries&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 space fries&lt;br /&gt;
| 4 nutriment, 3 cheese, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Fillet Sandwich&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Katsu&lt;br /&gt;
| 4 nutriment, 6 animal protein, beer batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chilicheesefries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chili Cheese Fries&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Saucepan OR Skillet&lt;br /&gt;
| 1 Space Fries, 1 Hot Chili, 1 Cheese Wedge&lt;br /&gt;
| 8 nutriment, 2 animal protein, &amp;lt;span style=&amp;quot;Color: Blue&amp;quot;&amp;gt;2 capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Citrus_delight.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Citrus delight&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Lemon, 1 Lime, 1 Orange&lt;br /&gt;
| 7 nutriment, 10 Lemon Juice, 10 Lime Juice, 10 Orange Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatepita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Pita&amp;lt;br&amp;gt;5u Choco-Nut Spread&lt;br /&gt;
| 4 nutriment, 4 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotcorgi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Classic Hotdog&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Corgi meat&lt;br /&gt;
| 5 nutriment, 16 animal protein, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Creamice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creamice&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 dirt berries&amp;lt;br&amp;gt;10u fatshouter  milk, 10u ice, 10u sugar&lt;br /&gt;
| 8 nutriment, 11 dirt berry juice, 10 fatshouter milk, 8 ice, 3 oil, 10 sugar&lt;br /&gt;
*Fatshouter milk is available from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:deepdive.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Deep Dive&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Cheese Wedge, 1 Fish Fillet&amp;lt;br&amp;gt;1 Seaweed&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
| 3 Nutriment, 5 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donerkebab.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Doner Kebab&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 pita, 1 cutlet&amp;lt;br&amp;gt;1 cabbage, 1 tomato&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| 7 nutriment, 4 animal protein, 1 space spice, 1 salt, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;1 earthen-root, 2 messa&#039;s tear, 1 dirt berries&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon Stick.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggpop&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 boiled egg&lt;br /&gt;
| 3 animal protein, 2 egg yolk, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggsbenedict.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggs Benedict&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Cutlet, 1 Plump Helmet Biscuit, 1 Poached Egg&amp;lt;br&amp;gt;3u Egg Yolk, 1u Pepper&lt;br /&gt;
| 2 animal protein, 6 egg yolk, 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hellburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;El Diablo&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 spicy meat burrito&amp;lt;br&amp;gt;10 chili&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fairy bread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fairy Bread&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;3u Sprinkles&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:falafel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Falafel&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Pita, 1 Hummus, 1 Falafel Balls&amp;lt;br&amp;gt;1 Tomato&lt;br /&gt;
| 7 nutriment. Can also make with 1 Hummus Pita instead of the Hummus and Pita.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatecrepe_fancy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fancy Chocolate Crepe&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Chocolate Crepe, 1 Ice Cream Cone&amp;lt;br&amp;gt;1 Banana&lt;br /&gt;
| 6 Nutriment, 4 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolatecrepe_fancy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fancy White Chocolate Crepe&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 White Chocolate Crepe, 1 Ice Cream Cone&amp;lt;br&amp;gt;1 Strawberries&lt;br /&gt;
| 6 Nutriment, 4 Sugar, 2 Vanilla Extract&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_fermented.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Hma&#039;trra Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 fermented hma&#039;trra meat, 2 hardbread slices&lt;br /&gt;
| 10 nutriment, 15 seafood protein, 10 ammonia&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sashimi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sashimi&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Fish Fillet&amp;lt;br&amp;gt;5u Soy Sauce&lt;br /&gt;
| 3 Seafood Protein, 5 Soy Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fruit_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fruit Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 watermelon slice&amp;lt;br&amp;gt;1 apple, 1 grapes, 1 orange&lt;br /&gt;
| 10 nutriment, 3 grape juice, 3 orange juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hengsharolls.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hengsha Rolls&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Mashed Potato, 1 Tofu&amp;lt;br&amp;gt;1 Cabbage, 1 Corn, &lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fillet -o- Fish Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Fish Fillet&lt;br /&gt;
| 4 nutriment, 6 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fishtaco.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish taco&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 fish fillet, 1 tortilla&amp;lt;br&amp;gt;1 chili, 1 lemon&lt;br /&gt;
| 8 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 10 lemon juice, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:floatingisland.gif|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Floating Island&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Pineapple Ring&amp;lt;br&amp;gt;1 Cherry&amp;lt;br&amp;gt;5u Gelatin, 5u Ice&lt;br /&gt;
| 3u nutriment, 5u Gelatin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegello_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garden Vegetable Gelatin Salad&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 messa&#039;s tear, 2 earthen-root, 2 dirt berries&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fruitgello_dessert.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gelatin Dessert&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 sugar tree fruit, 1 dirt berries&amp;lt;br&amp;gt;10u gelatin, 5u water, 5u sugar, 5u cream&lt;br /&gt;
| 4 nutriment, 4 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guacdip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Guacamole Dip&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tofu&amp;lt;br&amp;gt;1 chili, 1 lime&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 20u nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hotdog&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Sausage&lt;br /&gt;
| 4 nutriment, 6 animal protein, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dip_hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hrikhir&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 messa&#039;s tear, 1 dirt berries&amp;lt;br&amp;gt;1u space spice, 5u blizzard ear flour&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lardwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hro&#039;zamal Lard Sandwhich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 flatbread, 1 lard&lt;br /&gt;
| 6 nutriment, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hummus&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 chickpea&amp;lt;br&amp;gt;10u garlic sauce, 2u space spice&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pita_hummus.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hummus Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Hummus, 1 Pita&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecreamsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 ice cream cone&amp;lt;br&amp;gt;5u ice, 5u milk&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:izuixu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Izu-Ixu&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 strawberries&amp;lt;br&amp;gt;5u milk, 5u ice, 5u xuizi juice&lt;br /&gt;
| 4 Nutriment, 5 Xuizi Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 toasted bread&amp;lt;br&amp;gt;5u cherry jelly&lt;br /&gt;
| 2 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jellied Toast&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;5u cherry jelly&lt;br /&gt;
| 2 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]]&amp;lt;br&amp;gt;5u cherry Jelly&lt;br /&gt;
| 4 nutriment, 5 cherry jelly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice&amp;lt;br&amp;gt;5u cherry jelly&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, 5 cherry jelly, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jungle_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jungle Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Watermelon Slice&amp;lt;br&amp;gt;1 apple, 2 banana, 1 grapes&lt;br /&gt;
| 10 nutriment, 3 grape juice, 3 banana juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jyalra.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jyalra&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 4 Dyn&lt;br /&gt;
| 10 nutriment, 4 dyn juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiskebab3.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois on a stick&lt;br /&gt;
| None&lt;br /&gt;
| Metal Rod, 1-3 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6/8/10 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9/12/15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LadyLulaine.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lady Lulaine&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Muffin&amp;lt;br&amp;gt;1 Berry, 1 Blueberry&amp;lt;br&amp;gt;5u cream, 6u egg yolk, 5u ice, 10u sugar&lt;br /&gt;
| 15 nutriment, 5 berry juice&lt;br /&gt;
*Sliceable: 5 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lortl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 dried q’lort slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenroot_mash.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed Earthen-root&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 earthen-root&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashedpotato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mashed potato&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 potato&lt;br /&gt;
| 4 nutriment, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tortilla, 2 meatball&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 6 nutriment, 6 animal protein, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Cheese Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Meat burrito, 1 cheese wedge&lt;br /&gt;
| 6 nutriment, animal protein, 2.5 cheese, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexiwrap_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat V&#039;Krexi Wrap&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tortilla, 2 meatball&amp;lt;br&amp;gt;1u V&#039;Krexi Taffy&lt;br /&gt;
| 5 Nutriment, 6 Animal Protein, 2 V&#039;krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 meat, 1 metal rod&lt;br /&gt;
| 12 animal protein, 4 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mysteryburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Meat burrito, 1 mystery soup&lt;br /&gt;
| 13 nutriment, 6 animal protein, 1 space spice.&lt;br /&gt;
*Also contains whatever reagents were in the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Mystery Soup&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:naera_skewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera-Kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 metal rod, 1 Neaera Meat, 1 Neaera Kidneys&lt;br /&gt;
| 4 nutriment, 8 animal protein, 2.67 triglyceride&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
|[[File:Nakarkaburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 k&#039;ois burger, 1 nakarka cheese wedge&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;, 2.5u nakarka cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nomadskewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nomad Skewer&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 adhomian meat, 1 metal rod&amp;lt;br&amp;gt;1 dirt berries, 1 earthen-root&lt;br /&gt;
| 8 nutriment, 6 animal protein, 11 dirt berry juice, 6 earthen-root juice, 3 oil, 3 sugar, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seafoodplatter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;North Sixty Sea Platter&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 fish fillet, 1 ras&#039;val clam meat, 1 crab meat&amp;lt;br&amp;gt;5u beer, 2u pepper, 2u space spice&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocobread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NTella Bread Slice&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;5u Choco-Nut Spread&lt;br /&gt;
| 4 Nutriment, 0.625 Animal Protein, 5 Choco-Nut Spread, 0.125 Salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Omelette_pita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 pita&amp;lt;br&amp;gt;1 omelette du fromage&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi_Roll.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ouerean Fish Log&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 fish fillet, 1 boiled rice&amp;lt;br&amp;gt;1 cabbage&lt;br /&gt;
| 4 nutriment, 10 rice, 6 seafood protein, 5 water&lt;br /&gt;
*Sliceable: 3 Ouerean fish cake&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pbj.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;PBJ Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice &amp;lt;br&amp;gt;5u cherry jelly, 5u peanut butter&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, 5 cherry jelly, 5 peanut butter, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Peanutbutterpita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 pita&amp;lt;br&amp;gt;5u peanut butter&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pbtoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 toasted bread&amp;lt;br&amp;gt;5u peanut butter&lt;br /&gt;
| 2 nutriment, 5 peanut butter&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Potato_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Potato Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Boiled Egg&amp;lt;br&amp;gt;1 onion, 2 potato&amp;lt;br&amp;gt;5u mayonnaise&lt;br /&gt;
| 12 nutriment, 4 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:qlguabi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Qlguabi&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 4 Guami&amp;lt;br&amp;gt;10u Dyn Juice, 10u Milk&lt;br /&gt;
| 3 nutriment, 5 Gelatin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ratburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rat burger&lt;br /&gt;
| None OR Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 rat meat&lt;br /&gt;
| 4 nutriment, 5 animal protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reubensandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Reuben Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Cheese Wedge, 1 cutlet, 1 sauerkraut, 2 toast&amp;lt;br&amp;gt;5u mayonnaise, 5u ketchup&lt;br /&gt;
| 8 nutriment, 2 animal protein, 2 ketchup, 2 mayonnaise&lt;br /&gt;
|-&lt;br /&gt;
|[[File:salsadip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Salsa Dip&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 chili, 1 tomato, 1 lime&amp;lt;br&amp;gt;1u space spice, 1u salt, 1u pepper&lt;br /&gt;
| 20u nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 bread slice, 1 cheese wedge, 1 Meat Steak&lt;br /&gt;
| 3.75 nutriment, 7.25 animal protein, 2.5 cheese, 1 pepper, 1.25 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dip_sourcream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sarmikhir {{anchor|sarmikhir}}&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 15u fermented fatshouter milk, 15u cream, 1u space spice&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hardbread_sourcream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sarmikhir Sandwich&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 hardbread slices, 1 [[#sarmikhir|sarmikhir]]&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sauerkraut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sauerkraut&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cabbage&amp;lt;br&amp;gt;5u Universal Enzyme&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fish_mousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Seafood Mousse&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 2 ras&#039;val clam meat, 1 [[#sarmikhir|sarmikhir]] &amp;lt;br&amp;gt;1 dirt berries&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 4 nutriment, 6 seafood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schnitzelpita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Schnitzel Pita&lt;br /&gt;
| Mixing Bowl&lt;br /&gt;
| 1 pita, 1 schnitzel&lt;br /&gt;
| 5 nutriment, 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesyspicyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Cheese Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meat burrito, 1 cheese wedge&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2.5 cheese, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spicyburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Meat Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meat burrito&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Spicy_Clams.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spicy Ras&#039;val Clams&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2 Ras&#039;val clam meat&amp;lt;br&amp;gt;1 cabbage, 1 chili&amp;lt;br&amp;gt;1u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1u space spice&lt;br /&gt;
| 3 nutriment, 8 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 4 seafood protein, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spring_salad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spring Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cabbage, 1 carrot, 1 peas&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffed Meatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Meatball&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 cheese wedge, 1 meatball&amp;lt;br&amp;gt;1 cabbage&lt;br /&gt;
| 4 animal protein, 2.5 cheese, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbite.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Super Bite Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Big Bite Burger, 1 boiled egg, 1 cheese wedge, 1 dough, 1 meat&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;5u pepper, 5u salt&lt;br /&gt;
| 25 nutriment, 25 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheese_Cracker.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Supreme Cheese Toast&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [Butter OR nutri-spread OR lard], 1 bread slice, 1 cheese wedge&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 8 nutriment, .16 animal protein, .63 cheese, .28 salt, .25 space spice, 5 triglyceride&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sushi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sushi&lt;br /&gt;
| None&lt;br /&gt;
| 1 boiled rice, 1 [Tofu or Sashimi or Chicken or Fried Egg or Cutlet]&lt;br /&gt;
| Depends on ingredients&amp;lt;br&amp;gt;Each Boiled Rice can make several pieces of Sushi&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tannoulehsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tabbouleh Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Lemon, 3 Mint Leaf, 1 Tomato, 1 Wheat&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Taco&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 cutlet, 1 tortilla&lt;br /&gt;
| 6 nutriment, 3 animal protein, 2.5 cheese, .67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubuger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu Burger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Tofu&lt;br /&gt;
| 4 nutriment, 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-kabob&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 metal rod, 2 tofu&lt;br /&gt;
| 8 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tossed Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 apple, 2 cabbage, 1 carrot, 1 tomato&lt;br /&gt;
| 9 nutriment, 2 apple juice, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunasalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Pasta Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Boiled Spaghetti, 1 Fish Fillet&amp;lt;br&amp;gt;1 Mint Leaf&amp;lt;br&amp;gt;10u Mayonnaise&lt;br /&gt;
| 5 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunasalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Fish Fillet&amp;lt;br&amp;gt;1 Mint Leaf&amp;lt;br&amp;gt;10u Mayonnaise&lt;br /&gt;
| 3 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunapita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Salad Pita&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 Pita, 1 Tuna Salad&lt;br /&gt;
| 5 Nutriment, 3 Seafood Protein &lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Two Bread&lt;br /&gt;
| Mixing Bowl/Chopping Board OR Skillet&lt;br /&gt;
| 2 bread slice&amp;lt;br&amp;gt;5u wine&lt;br /&gt;
| 3.75 nutriment, 1.25 animal protein, .25 salt, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Valid Salad&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 meatball&amp;lt;br&amp;gt;3 ambrosia vulgaris, 1 potato&lt;br /&gt;
| 6 nutriment, 12 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Ambrosia Extract&amp;lt;/span&amp;gt;, 3 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bicaridine&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;kelotane&amp;lt;/span&amp;gt;, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:veganburrito.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegan Burrito&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tofu, 1 tortilla&lt;br /&gt;
| 6 Nutriment, 6 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexiwrap_veggie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie V&#039;Krexi Wrap&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 tortilla&amp;lt;br&amp;gt;1 chili, 1 cabbage&amp;lt;br&amp;gt;1u V&#039;Krexi Taffy&lt;br /&gt;
| 9 Nutriment, 4 Capsaicin Oil, 2 V&#039;krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Bar&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 2u Vanilla Extract, 2u [Milk or Soymilk], 2u Sugar&lt;br /&gt;
| 2 Nutriment&amp;lt;br&amp;gt;Also available from Getmore Chocolate vending machines&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xenoburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenoburger&lt;br /&gt;
| Mixing Bowl/Chopping Board&lt;br /&gt;
| 1 [[#Bun|bun]], 1 Xeno-meat&lt;br /&gt;
| 4 nutriment, 8 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stove===&lt;br /&gt;
[[File:Stove_on.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
To cook on a stove, the stove must be preheated (ctrl+left click to choose temperature), and the right container must be used. Some recipes, like meatballs, can be mass produced. If reagents are not used in the recipe, they will be left over in the pan. Remove the container from the stove, add all the reagents to it, and put it back on the stove. The stove will &amp;quot;ping&amp;quot; when the food is finished.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adhomian_fish_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Fish Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet, 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;1 messa&#039;s tear&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 4 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oatmeal.png|64px]] &amp;lt;!-- Oatmeal sprite is a placeholder -farofa --&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Porridge&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 10u blizzard ear flour, 10u fatshouter milk, 10u water&lt;br /&gt;
| 8 nutriment, 5 fatshouter milk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_Stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 adhomian meat&amp;lt;br&amp;gt;2 dirt berries, 1 Messa&#039;s Tear, 1 mushroom&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 13.2 nutriment, 12 animal protein, 10.8 dirt berry juice, 6 oil, 4 triglyceride, 4 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Jelly&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u amatoxin, 5u vodka, 5u water&lt;br /&gt;
| 6 nutriment,  &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;vodka&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aoyama_ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aoyama Ramen&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 moss, 1 chili&amp;lt;br&amp;gt;5u soy sauce, 10u water&lt;br /&gt;
| 2 nutriment, 2 moss, 5 protein, 2 water, 4 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon {{anchor|bacon}}&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 raw bacon&lt;br /&gt;
| 1 animal protein, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon and Eggs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon and eggs&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 fried egg&lt;br /&gt;
| 3 animal protein, 3 egg yolk, 1 pepper, 1 salt, .33 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baconmacandcheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Mac and Cheese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#bacon|bacon]], 2 Cheese Wedge, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u Water&lt;br /&gt;
| 4 Nutriment, 3 Animal Protein, 5 Cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearchili.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 bear meat&amp;lt;br&amp;gt;1 chili, 1 tomato&lt;br /&gt;
| 3 nutriment, 3 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;, 2 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bearstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 bear meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 eggplant, 1 potato, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 6 nutriment, 4 animal protein, 5 tomato juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 hyperzine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Oculine&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berry_pancakes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Pancakes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 berry&lt;br /&gt;
| 8 nutriment, 11 berry juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bibimbap.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bibimbap Bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 cutlet, 1 egg&amp;lt;br&amp;gt;1 cabbage, 1 carrot, 1 chantrelle&amp;lt;br&amp;gt;5u rice, 2u space spice&lt;br /&gt;
| 6 nutriment, 6 animal protein, 3 egg yolk, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black_eyed_gumbo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Black Eyed Gumbo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [Meat OR Fish Fillet]&amp;lt;br&amp;gt;1 bell pepper, 1 chili, 1 onion&amp;lt;br&amp;gt;5u rice, 10u water&lt;br /&gt;
| 6 animal protein, 2 nutriment, 2 triglyceride, 7 capsaicin oil, 3 onion juice, 5 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bluemoon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blue Moon&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 White Chocolate&amp;lt;br&amp;gt;1 Blue Raspberry&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Egg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fjylozyn_boiled.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Fjylozyn&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fjylozyn&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 1.75 &amp;lt;span style=”color:red”&amp;gt;Toxin&amp;lt;/span&amp;gt;, 6.25 &amp;lt;span style=”color:red”&amp;gt;Plant-B-Gone&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Rice&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 10u rice, 5u water&lt;br /&gt;
| 2 nutriment, 10 rice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spagettiboiled.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Boiled Spaghetti&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 3 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Borscht&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 cabbage, 1 white-beet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 3 sugar, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Burned Mess&lt;br /&gt;
| Oven OR Stove&lt;br /&gt;
| Created when you leave a finished item in the oven or on the stove too long.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1 toxin&amp;lt;/span&amp;gt;, 3 carbon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cozmocubes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cozmo Cubes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cosmozoan meat, 1 bread slice, 3u egg&lt;br /&gt;
| 2 nutriment, 5 seafood protein, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steakbites.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Caramelized steak bites&lt;br /&gt;
| Saucepan OR skillet&lt;br /&gt;
| 1 meat, 1 butter&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 6 Animal Protein, 5 Caramel Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chana masala.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chana Masala&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chili, 2 chickpeas, 1 tomato&amp;lt;br&amp;gt;10u rice, 2u space spice&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chantrelle Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 mushroom&amp;lt;br&amp;gt;5u milk, 5u water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chawanmushi&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 chantrelle&amp;lt;br&amp;gt;6u egg yolk, 5u soy sauce, 5u water&lt;br /&gt;
| 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chetroinuoc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Che Troi Nuoc&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Soybean&amp;lt;br&amp;gt;10u Rice, 5u Vanilla Extract&lt;br /&gt;
| 6 Nutriment, 6u Rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseravioli.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Cheese Wedge, 3 Dough Slice&amp;lt;br&amp;gt;1 Tomato&amp;lt;br&amp;gt;5u Water&lt;br /&gt;
| 6 nutriment, 5 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Momo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chicken meat, 3 dough slice&amp;lt;br&amp;gt;2u space spice, 5u water&lt;br /&gt;
| 9 nutriment, 6 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parmsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Parm Hero&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cheese wedge, 1 chicken meat&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chilied Eggs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chilied Eggs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 boiled egg, 1 hot chili&lt;br /&gt;
| 3 nutriment, 6 animal protein, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 6 egg yolk, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Egg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chocolate bar, 1 egg&lt;br /&gt;
| 3 nutriment, 3 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 plain crepe &amp;lt;br&amp;gt;5u Choco-Nut Spread&lt;br /&gt;
| 2 Nutriment, 5 Choco-Nut Spread&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cold Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 ice pepper, 1 tomato&lt;br /&gt;
| 3 nutriment, 6 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;7 frost oil&amp;lt;/span&amp;gt;, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cremebrulee.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creme Brulee&lt;br /&gt;
| Welding Tool&lt;br /&gt;
| 1 Custard&lt;br /&gt;
| 3 nutriment, 1 egg yolk, 2 sugar, 4 caramel&lt;br /&gt;
|-&lt;br /&gt;
|[[File:custard.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u milk, 3u egg yolk, 5u sugar&lt;br /&gt;
| 3 nutriment, 2 egg yolk, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Custard Bun&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;3u egg yolk, 1u space spice, 5u water&lt;br /&gt;
| 6 nutriment, 2 animal protein, 2 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cutlet&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 raw cutlet&lt;br /&gt;
| 2 Animal Protein, .66 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionasoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dionae Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 cabbage&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 11 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;, 5 water&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionastew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dionae Stew&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 2 carrot juice, 2 potato juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 radium&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dynpozole.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dyn pozole&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 cabbage, 1 dyn, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8.2 nutriment, 6 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 dylovene&amp;lt;span&amp;gt;, 7 dyn juice, 6.25 dyn tea, 10.5 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenrootravioli.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthenroot Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 earthen-root, 1 Pumpkin, 1 Tomato&amp;lt;br&amp;gt;5u Soymilk, 5u Water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajaran_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 earthen-root&amp;lt;br&amp;gt;1u salt, 1u space spice, 10u water&lt;br /&gt;
| 4 nutriment, 10 earthen-root juice, 1 salt, 1 space spice, 4 sugar, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggbasket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg in the Basket&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice, 1 egg&lt;br /&gt;
| 2 nutriment, .63 animal protein, 3 egg yolk, .13 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyebowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eyebowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 moghresian meat&amp;lt;br&amp;gt;1 aghrassh nut, 1 tomato&amp;lt;br&amp;gt;2u black pepper, 6u egg yolk&lt;br /&gt;
| 3 nutriment, 12 animal protein&lt;br /&gt;
*Sliceable (2 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fatshouters_bloodpudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouters Blood Pudding {{anchor|fatpudding}}&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 adhomian meat, 1 lard&amp;lt;br&amp;gt;5u blizzard ear flour, 10u blood&lt;br /&gt;
| 12 animal protein, 7 triglyceride, 5 blizzard ear flour, 10 blood&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish and Chips&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 fish fillet, 1 space fries&lt;br /&gt;
| 4 nutriment, 7 seafood protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:alfredo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fettucine alfredo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 butter, 1 cheese wedge, 1 spaghetti&amp;lt;br&amp;gt;1 garlic&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 6 nutriment, 2 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_wedges.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Earthen-root wedges&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 chopped earthen-root&lt;br /&gt;
| 4 nutriment, 1.2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Egg&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 over-easy fried egg&lt;br /&gt;
| 3 egg yolk, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedkois.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried K&#039;ois&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 k&#039;ois paste&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;9 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedrice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Rice&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cabbage, 1 carrot&amp;lt;br&amp;gt;10u rice, 5u soy sauce, 5u water&lt;br /&gt;
| 6 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Oculine&amp;lt;/span&amp;gt;, 5 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fufu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fufu Dumplings&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 banana&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 9 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:garlicbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Bread&lt;br /&gt;
| Skillet OR Oven&lt;br /&gt;
| 1 bread slice, 1 butter&amp;lt;br&amp;gt;5u garlic sauce&lt;br /&gt;
| 5 nutriment, 3 garlic sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greencurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Green Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 tofu&amp;lt;br&amp;gt;1 chili&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2 space spice, 5 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Cheese Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 bread slice, 1 cheese wedge&lt;br /&gt;
| 3.75 nutriment, 4 animal protein, 2.5 cheese, .25 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gukhefish.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gukhe Fish&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;1 gukhe bloom&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| 1 nutriment, 6 seafood protein, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guwan_gruel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Guwan gruel&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet, 1 raw cutlet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 animal protein, 4 seafood protein, 4 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parmsandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hakhma Parm Hero&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cheese wedge, 1 hakhma meat&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:hamcheesecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ham and Cheese Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cheese wedge, 1 cutlet, 1 plain crepe&lt;br /&gt;
| 5 Nutriment, 2 Animal Protein, 2.5 Cheese, .67 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hashbrown.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hash Browns&lt;br /&gt;
| Skillet OR Grill&lt;br /&gt;
| 1 raw potato sticks&amp;lt;br&amp;gt; 1u salt, 1u pepper&lt;br /&gt;
| 3 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hatchlingsurprise.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hatchling Surprise&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 3 [[#bacon|bacon]], 1 poached egg&lt;br /&gt;
| 1 nutriment, 4 animal protein, 2 egg yolk, 1 pepper, 1 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Chili&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 chili, 1 tomato&lt;br /&gt;
| 3 nutriment, 6 animal protein, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 11 tomato juice, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImperialScallops.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Imperial Scallops&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 slimy meat, 1 butter&amp;lt;br&amp;gt;2 garlic, 1 lemon&amp;lt;br&amp;gt;1u black pepper, 2u salt, 5u water&lt;br /&gt;
| 6 seafood, 2 nutriment, 5 water, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImperialPot.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Imperial Pot&lt;br /&gt;
| Pot&lt;br /&gt;
| 2 fish cutlet, 2 slimy meat&amp;lt;br&amp;gt;1 garlic, 2 lemon, 1 onion, 2 potato&amp;lt;br&amp;gt;30u rice, 15u water&amp;lt;br&amp;gt;&lt;br /&gt;
| 20 seafood, 20 rice, 20 nutriment, 20 lemon juice, 5 space spice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 dylovene&amp;lt;span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellystew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 cutlet, 1 slimy fillet, 1 butter&amp;lt;br&amp;gt;2 chili&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 nutriment, 3 animal protein, 6 seafood protein, 3 Cosmozoan protein, 13.3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 1 Salt, 20.67 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisjelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Jelly&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 K’ois Paste&amp;lt;br&amp;gt;2 K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20 Oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissteak.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Steak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koiswaffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Waffles&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 K’ois Paste&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seared Carp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Korlaaskak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 6 fish fillet&amp;lt;br&amp;gt;1 cabbage, 1 lime&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 3 nutriment, 10 lime juice, 18 seafood protein, 1 space spice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:krakensoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Kraken Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Squid Meat&amp;lt;br&amp;gt;1 Pumpkin&amp;lt;br&amp;gt;2u Space Spice, 10u Water&lt;br /&gt;
| 2 Nutriment, 6 Seafood Protein, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lomein.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lo Mein&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 cabbage, 1 carrot&amp;lt;br&amp;gt;5u soy sauce, 5u water&lt;br /&gt;
| 8 nutriment, 2 animal protein, 3 carrot juice, 1 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:macandcheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mac and Cheese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 Cheese Wedge, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u Water&lt;br /&gt;
| 4 Nutriment, 5 Cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:matsuul.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Matsuul&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 3 Sashimi&amp;lt;br&amp;gt;1 earthen-root, 1 Eki, 1 Mint Leaf&lt;br /&gt;
| 5 nutriment, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:maeuntang.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Maeuntang&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;1 chili, 1 moss&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 3 seafood protein, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Bun&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 dough slice, 1 raw cutlet&amp;lt;br&amp;gt;1u space spice, 5u water&lt;br /&gt;
| 5 nutriment, 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat Pancake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pancake&lt;br /&gt;
| Skillet&lt;br /&gt;
| 3 meatball, 1 omelette du fromage&lt;br /&gt;
| 9 animal protein, 8 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:raviolimeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 dough slice&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;6u animal protein, 5u water&lt;br /&gt;
| 6 Nutriment, 6 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatstake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Steak&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 6 animal protein, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 raw meatball&lt;br /&gt;
| 3 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatballs_and_peas.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatballs and Peas&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 2 meatball&amp;lt;br&amp;gt;1 peas, 1 tomato&lt;br /&gt;
| 4 nutriment, 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatball Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meatball&amp;lt;br&amp;gt;1 carrot, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 3 nutriment, 18 animal protein, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minerpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miner&#039;s Pie&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 dough, 1 meat&amp;lt;br&amp;gt;1 onion, 1 plump helmet&amp;lt;br&amp;gt;5u cream, 2u pepper, 2u space spice&lt;br /&gt;
| 6 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mint&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u frost oil, 5u sugar&lt;br /&gt;
| 1 mint&lt;br /&gt;
|-&lt;br /&gt;
|[[File:miso_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miso Soup&lt;br /&gt;
| Pot&lt;br /&gt;
| 2 soy dope, 2 tofu&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 tofu protein, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:miyeokguk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Miyeokguk&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 moss, 1 seaweed&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 animal protein, 2 triglyceride, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moghresian Sea Delight.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moghresian Sea delight&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 egg&amp;lt;br&amp;gt;15u blood&lt;br /&gt;
| 15 blood, 9 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moroz_brudet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Morozian Brudet&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 3 seafood protein, 11 tomato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mossbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 moss&amp;lt;br&amp;gt;3u egg yolk, 5u water&lt;br /&gt;
| 2 nutriment, 3 egg yolk, 6 moss, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mystery Soup&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 Burned Mess, 1 cheese wedge, 1 tofu&amp;lt;br&amp;gt;3u egg yolk, 10u water&lt;br /&gt;
| Always contains 7 nutriment.&lt;br /&gt;
Possible other reagents: nutriment, banana juice, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;frost oil&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;, tomato juice, or water.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nakarkaburger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Hamburger&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bun, 1 cutlet, 1 nakarka cheese wedge&lt;br /&gt;
| 6 nutriment, 3 animal protein&amp;lt;br&amp;gt;May also use a burger instead of the bun and cutlet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nakarkamousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Mousse&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 5u cherry jelly, 5u cream, 5u ne&#039;miik, 5u sugar&lt;br /&gt;
| 4 nutriment, 2 glucose&amp;lt;br&amp;gt;May use 1 berries instead of the cherry jelly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omelette_nakarka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Omelette&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 nakarka cheese wedge&amp;lt;br&amp;gt;6u egg yolk&lt;br /&gt;
| 3 nutriment, 5 egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ravioli_nakarka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Ravioli&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 dough slice, 1 nakarka cheese wedge&amp;lt;br&amp;gt;5u cream, 5u water&lt;br /&gt;
| 10 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crozets.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Naya Khyber Crozets&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 fish fillet, 1 lard, 1 spaghetti&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;2u pepper, 2u space spice&lt;br /&gt;
| 6 nutriment, 2 seafood protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:naera_stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 Neaera Meat&amp;lt;br&amp;gt;2 eki, 2 guami&amp;lt;br&amp;gt;5u cream, 10u dyn juice&lt;br /&gt;
| 35 Nutriment, 3 Animal Protein, 4 Dyn Juice, 6 Seafood Protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nettle Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 nettle, 1 potato&amp;lt;br&amp;gt;3u egg yolk, 10u water&lt;br /&gt;
| 3 egg yolk, 11 potato juice, 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;sulphuric acid&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;, 10 water&lt;br /&gt;
* Nettles from Xenobotany.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NT muffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NT Muffin&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 plump helmet biscuit, 1 sausage, 1 fried egg, 1 cheese wedge&lt;br /&gt;
| 3 Nutriment, 5 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oatmeal.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oatmeal&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 wheat&amp;lt;br&amp;gt;10u milk, 10u water&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Omelette.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Omelette Du Fromage&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;6u egg yolk&lt;br /&gt;
| 8u egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 onion&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 5 nutriment, 3 onion juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Over-easy fried egg&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 3 egg yolk, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paneer_gadpathur.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Paneer Gadpathur&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 tomato, 1 chili&amp;lt;br&amp;gt;1 cheese wedge, 5 rice&amp;lt;br&amp;gt;5 cream&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pancakes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pancakes&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
Add syrup to create specialty pancakes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pan-cooked Bacon&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [Butter OR Nutri-Spread], 6 raw bacon&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .17 salt&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xanuvindaloo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Paaskraan Vindaloo&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 chicken meat&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;5u cream, 2u pepper, 2u space spice, 3u vanilla&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xanucurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pataliputra Curried Rice&lt;br /&gt;
| Pot or Saucepan&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 chickpeas, 1 garlic, 1 onion&amp;lt;br&amp;gt;5u milk, 10u rice, 4u space spice	&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pea_soup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pea soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 carrot, 1 peas, 1 white-beet&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepperoni.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepperoni&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 sausage&amp;lt;br&amp;gt;1u salt, 1u space spice&lt;br /&gt;
| .46 Nutriment, 6 Animal Protein, 0.5 Seafood Protein, .33 Triglyceride, 1 Salt, 1 Space Spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeytoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Piece of Honeyed Toast&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;5u honey&lt;br /&gt;
| 1 nutriment, 2 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plaincrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plain Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 5u Batter Mix&lt;br /&gt;
| 1 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nachos.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Nachos&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 chip basket, 1 cheese wedge&lt;br /&gt;
| 10 nutriment, 2.5 cheese, 1 salt, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poachedegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Poached Egg&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice, 5u water&lt;br /&gt;
| 1 nutriment, 1 pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Popcorn&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 Corn&lt;br /&gt;
| 3 nutriment, 3 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Porkbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pork Bowl&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 [[#bacon|bacon]]&amp;lt;br&amp;gt;10u rice, 5u water&lt;br /&gt;
| 4 animal protein, 6 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puffpuffs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Puff-Puff Bowl&lt;br /&gt;
| Skillet&lt;br /&gt;
| 10u flour, 5u water, 2u space spice, 1u salt&lt;br /&gt;
| 24 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Qilvo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Qilvo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 slimy meat&amp;lt;br&amp;gt;2 seaweed&amp;lt;br&amp;gt;5u cream, 10u water&lt;br /&gt;
| 5 nutriment, 3 cream, 3 seafood protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesedip.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Queso Dip&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;1 chili, 1 tomato&amp;lt;br&amp;gt;1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ramenbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ramen Bowl&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]], 1 Meat, 1 Egg&amp;lt;br&amp;gt;1 Seaweed&amp;lt;br&amp;gt;5u Soy Sauce, 10u Water&lt;br /&gt;
| 5 Nutriment, 4 Animal Protein, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earthenroot_clambake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ras&#039;val Pasta&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 ras&#039;val clam&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 6 nutriment, 6 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Razirnoodles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Razir Noodles&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 egg, 1 worm fillet&amp;lt;br&amp;gt;1 lime&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 3 nutriment, 8 seafood protein, 3 egg yolk, 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:redcurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 cutlet&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 7 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Sun Special.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Red Sun Special&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 sausage&lt;br /&gt;
| 6 Animal Protein, 2.5 Cheese, .33 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Pudding&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u milk, 10u rice&lt;br /&gt;
| 4 nutriment, 5 milk, 10 rice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risotto.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 chantrelle&amp;lt;br&amp;gt;10u rice, 1u space spice, 5u wine&lt;br /&gt;
| 9 nutriment, 1 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sausage&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cutlet, 1 meatball&lt;br /&gt;
| 6 animal protein, .33 triglyceride&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Savorycrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Savory Breakfast Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Cheese Wedge, 1 Plain Crepe&amp;lt;br&amp;gt;3u Egg Yolk&lt;br /&gt;
| 5 Nutriment, 2.5 Cheese, 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shakshouka.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Shakshouka&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 Tomato&amp;lt;br&amp;gt;6u Egg Yolk, 1u pepper, 2u Space Spice&lt;br /&gt;
| 4 Nutriment, 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ClamsCasino.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Silversun Clams Casino&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#bacon|bacon]], 2 bread slice, 2 slimy meat&amp;lt;br&amp;gt;1 bell pepper&lt;br /&gt;
| 6 seafood, 2 animal protein, 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sintapudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sinta Pudding&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 butter&amp;lt;br&amp;gt;15u blood, 5u coco, 10u sugar&lt;br /&gt;
| 1 nutriment, 1 animal protein, 15 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, 3 coco, 1 salt, 9 sugar, 20 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slime Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 5u slime jelly, 10u water&lt;br /&gt;
| 5 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;slime jelly&amp;lt;/span&amp;gt;, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sloppyjoe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sloppy Joe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 [[#Bun|bun]]&amp;lt;br&amp;gt;6u animal protein, 5u barbecue sauce&lt;br /&gt;
| 4 Nutriment, 4 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schnitzel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Schnitzel&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 meat, 1 bread slice&lt;br /&gt;
| 3 nutriment, 5 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;2 tomato&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 7 nutriment, 2 tomato juice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti and Meatballs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 meatball, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 6 animal protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bolognese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti Bolognese&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;1 garlic, 1 onion, 1 tomato&amp;lt;br&amp;gt;6u animal protein, 5u water&lt;br /&gt;
| 4 Nutriment, 4 Animal Protein, 5 Tomato Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spesslaw&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 4 meatball, 1 [[#spaghetti|spaghetti]]&amp;lt;br&amp;gt;5u water&lt;br /&gt;
| 4 nutriment, 12 animal protein, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batwings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spiced Shrieker Wings&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 2 bat wings, 1 butter&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 2.7 nutriment, 3 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;14 capsaicin&amp;lt;/span&amp;gt;, 20 triglyceride, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:swirlsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spiral Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 bluespace tomato, 1 ice pepper&amp;lt;br&amp;gt;10u water, 5u Cream&lt;br /&gt;
| 5 nutriment, 3 &amp;lt;span style=”color:blue”&amp;gt;bluespace dust&amp;lt;/span&amp;gt;, 1 &amp;lt;span style=”color:blue”&amp;gt;Frost Oil&amp;lt;/span&amp;gt;, 12 &amp;lt;span style=”color:blue”&amp;gt;Singulo&amp;lt;/span&amp;gt;, 5 Water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steakxanu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steak Xanu&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;5u cream, 2u pepper, 2u space spice	&lt;br /&gt;
| 4 nutriment, 4 animal protein, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steamedcrab.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steamed Crab Legs&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 crab legs, 1 nutri-spread&amp;lt;br&amp;gt;1u salt, 10u water&lt;br /&gt;
| 2 nutriment, 6 seafood protein, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:steelworkersandwich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Steelworker&#039;s Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 cheese wedge, 1 meat steak, 1 space fries&amp;lt;br&amp;gt;1 cabbage, 1 tomato&amp;lt;br&amp;gt;2u pepper, 2u space spice	&lt;br /&gt;
| 6 nutriment, 4 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stew&lt;br /&gt;
| Pot&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;1 carrot, 1 chantrelle, 1 eggplant, 1 potato, 1 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 9 nutriment, 4 animal protein, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 6 tomato juice, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stewed Soy Meat&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 2 soy dope&amp;lt;br&amp;gt;1 carrot, 1 tomato&lt;br /&gt;
| 8 nutriment, 10 carrot juice, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stokskewer.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stok Skewers&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 moghresian meat&amp;lt;br&amp;gt;1 gukhe bloom&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 1 nutriment, 2 animal protein, 2 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stuffedfish.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Fish Fillet&lt;br /&gt;
| Saucepan OR Skillet&lt;br /&gt;
| 1 cheese wedge, 1 fish fillet, 1 roe sack&lt;br /&gt;
| 3 nutriment, 2 cheese, 7 seafood protein, possibly &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omgtoast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Bread&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 bread slice&amp;lt;br&amp;gt;1u triglyceride&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Toasted Sandwich&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 Sandwich&lt;br /&gt;
| 3.75 nutriment, 7.25 animal protein, 2 carbon, 2.5 cheese, 1 pepper, 1.25 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 2 tomato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 5 nutriment, 22 tomato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Soup [Blood]&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 30u Blood&lt;br /&gt;
| 2 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;30 blood&amp;lt;/span&amp;gt;, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tortilla.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tortilla&lt;br /&gt;
| Skillet&lt;br /&gt;
| 5u flour, 5u water&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:traumwurst.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Traumwurst&lt;br /&gt;
| Skillet OR Saucepan&lt;br /&gt;
| 2 Sausage&amp;lt;br&amp;gt;1 Eggplant, 1 Plump Helmet&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
| 7 Animal Protein, 4 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:triolademousse.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Triolade Mousse&lt;br /&gt;
| Saucepan&lt;br /&gt;
| 1 Chocolate Bar, 1 White Chocolate&amp;lt;br&amp;gt;5u Cocoa, 5u Cream&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunneler_scotchegg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tunneler Meategg&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 adhomian meat, 1 hardbread slice, 1 tunneler egg&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 3 egg, 7 protein, 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegesoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 carrot, 1 corn, 1 eggplant, 1 potato&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 9 nutriment, 10 carrot juice, 3 corn oil, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 Oculine&amp;lt;/span&amp;gt;, 11 potato juice, 10 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:momo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie Momo&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 3 dough slice&amp;lt;br&amp;gt;1 cabbage, 1 carrot&amp;lt;br&amp;gt;2u space spice, 5u water&lt;br /&gt;
| 13 nutriment, 3 carrot juice, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 Oculine&amp;lt;/span&amp;gt;, 4 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Waffles&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 8 nutriment, 10 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whitechocolatecrepe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Crepe&lt;br /&gt;
| Skillet&lt;br /&gt;
| 1 plain crepe, 1 white chocolate&lt;br /&gt;
| 3 Nutriment, 4 Choco-Nut Spread, 2 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wish Soup&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 20u water&lt;br /&gt;
| 10 water, 25% chance of 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:yellowcurry.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Yellow Curry&lt;br /&gt;
| Skillet&lt;br /&gt;
| 2 peanut, 1 potato&amp;lt;br&amp;gt;5u cream, 5u rice, 2u space spice&lt;br /&gt;
| 8 nutriment, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zantiri.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Zantiri&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 eki, 2 guami&amp;lt;br&amp;gt;10u water&lt;br /&gt;
| 8 nutriment, 6 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:zkahnkowa.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Zkah&#039;nkowa&lt;br /&gt;
| Pot OR Saucepan&lt;br /&gt;
| 1 Adhomian Meat&amp;lt;br&amp;gt;10u blood, 5u blizzard-ear flour, 1u pepper, 1u salt&lt;br /&gt;
| 25 animal protein, 5 blizzard ear flour, 10 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;blood&amp;lt;/span&amp;gt;, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
[[File:Ovenclosed_on.gif|64px]]&lt;br /&gt;
*Before you can use the oven, it must be preheated. Ctrl+click and select your preferred temperature to turn it on. Preheating takes several minutes, but after a short while it can be used to cook even if not fully preheated. The food will cook more slowly until preheating is complete. Examine the oven while next to it to see how hot it is. &lt;br /&gt;
**You can alt+click the oven to open and close the oven door.&lt;br /&gt;
**If the oven door is left open, heat will escape. Make sure it&#039;s closed, especially when cooking and preheating.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the oven, use the food directly on the oven, which will place it into an empty oven tray. If you want to cook a recipe that requires multiple ingredients, remove one of the oven trays, put all recipe ingredients into it, and then put the tray back in the oven. &lt;br /&gt;
&lt;br /&gt;
*The oven can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single tray. &lt;br /&gt;
*When not making a recipe, the oven can also be used to just bake any food, which will cook it, giving it a nice brown color.&lt;br /&gt;
&lt;br /&gt;
*The oven can also be used for Combination Cooking, which allows you to make custom bread, pies, cakes, and pizzas with whatever fillings/toppings you want. To do this, right click and Choose Output, select the combine target, and then insert an oven tray full of ingredients. &lt;br /&gt;
**The quantity of stuff used to make an item will determine the size of the result.&lt;br /&gt;
**Combination Cooking can only make one item at a time - whatever output is set will only work for the next item cooked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flatbread&amp;lt;br&amp;gt;1 dirt berries&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Hard Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 adhomian bread&amp;lt;br&amp;gt;1u space spice&lt;br /&gt;
| 15 nutriment, 1 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aghrassh cake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Aghrassh Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 egg&amp;lt;br&amp;gt;1 aghrassh nut&amp;lt;br&amp;gt;3u coco, 3u pepper, 3u salt, 1u space spice&lt;br /&gt;
| 3 nutriment, 8 animal protein, 3 coco, 3 black pepper&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alfajores.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Alfajores&lt;br /&gt;
| Oven&lt;br /&gt;
| 15 sugarm 10u flour&amp;lt;br&amp;gt;10u milk, 1 butter&lt;br /&gt;
| 12 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amanita Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u amatoxin&lt;br /&gt;
| 5 nutriment, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 amatoxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:angrybread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Angry Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Cheese Wedge, 1 Flatbread, 1 Xeno-meat&amp;lt;br&amp;gt;1 Carrot&lt;br /&gt;
| 5 nutriment, 9 animal protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 oculine&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;, &lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 apple&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 5 Nutriment, 2 Apple Juice, 5 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon_pizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bacon Cheese Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 [[#bacon|bacon]], 2 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;2 tomato&lt;br /&gt;
| 7 nutriment, 5 animal protein, 2.5 cheese, 22 tomato juice, 1.333 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Bagel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bagel&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;1 poppy&lt;br /&gt;
| 4 Nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Morphine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baguette&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 6 Nutriment, 1 pepper, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baked_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baked Apple&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Getmore Raisins&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;2u sugar, 2u space spice&lt;br /&gt;
| 3u nutriment, 3u glucose&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baked_gold_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Baked Golden Apple&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Getmore Raisins&amp;lt;br&amp;gt;1 golden apple&amp;lt;br&amp;gt;5u cream, 2u sugar, 2u space spice&lt;br /&gt;
| 3u nutriment, 3u glucose, 5u gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana Cream Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 4 nutriment, 10 banana juice, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananabread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Banana-nut Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 dough&amp;lt;br&amp;gt;1 banana&amp;lt;br&amp;gt;5u milk, 15u sugar&lt;br /&gt;
| 20 nutriment, 20 banana juice, 5 milk, 5 sugar&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry Clafoutis&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 berry&lt;br /&gt;
| 5 nutriment, 11 berry juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berrymuffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Berry muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;2 berry&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bdaycake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Birthday Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 candle&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment, 10 sprinkles&lt;br /&gt;
*Sliceable: Makes 5 slices. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:roastedpeanutsbowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bowl of Roasted Peanuts&lt;br /&gt;
| Oven&lt;br /&gt;
| 10 [Peanut OR Dry Peanut]&lt;br /&gt;
| 15 ground roasted peanuts, 5 peanut oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 dough&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 15 nutriment, 5 animal protein, 1 salt&lt;br /&gt;
*Sliceable: Makes 8 slices.&lt;br /&gt;
*Bread slices can be turned into custom sandwiches by combining them with any food item. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:brownies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownies&lt;br /&gt;
| Oven&lt;br /&gt;
| 10u brownie mix, 3u egg yolk&lt;br /&gt;
| 8 nutriment, 2 brownie mix&lt;br /&gt;
*Sliceable: 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bun {{anchor|Bun}}&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&lt;br /&gt;
| 4 nutriment&amp;lt;br&amp;gt;&lt;br /&gt;
Buns can be turned into custom burgers by combining them with any food item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_butter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 butter, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 Nutriment&amp;lt;br&amp;gt;Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cakepops.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cake Pops&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 White Chocolate&amp;lt;br&amp;gt;5u brownie mix, 2u Sprinkles, 5u Vanilla Extract&lt;br /&gt;
| 3 nutriment (each)&lt;br /&gt;
*Container: 5 Cake Pops&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 carrot&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 25 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10 Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 10 nutriment, 15 cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_cheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [cheese wedge OR Cheesie Honkers], 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cherry Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 cherry&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 4 nutriment, 10 cherry jelly, 11 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 chocolate bar&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_chocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 chocolate bar, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu choc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread, 1 chocolate bar&amp;lt;br&amp;gt;5u cream&lt;br /&gt;
| 8 nutriment, 5 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolateroulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 chocolate bar, 1 flat dough&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 15 nutriment&amp;lt;br&amp;gt;Sliceable (5 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Truffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Truffle&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 chocolate bar&amp;lt;br&amp;gt; 2u coco, 5u cream&lt;br /&gt;
| 6 coco powder&amp;lt;br&amp;gt;&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Conecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cone Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 15u blizzard ear flour, 5u fatshouters milk, 15u sugar, 5u water&lt;br /&gt;
| 15 nutriment, 15 blizzard ear flour, 5 fatshouters milk, 10 sugar, 5 water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cooked Donk-Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [Donk-Pocket OR Takoyaki Donk-Pocket OR Teriyaki Donk-Pocket]&lt;br /&gt;
| 2 nutriment, 2 animal protein, 5 tricordrazine&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cookie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 chocolate bar&amp;lt;br&amp;gt;10u milk, 10u sugar&lt;br /&gt;
| 2 nutriment, 3 sugar&lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cosmicbrownies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cosmic Brownies&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 ambrosia vulgaris&amp;lt;br&amp;gt;10u brownie mix, 3u egg yolk&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4 ambrosia extract&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 bicaridine&amp;lt;/span&amp;gt;, 4 brownie mix, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2 kelotane&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2 toxin&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 4 pieces&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cracker&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2u nutriment, 1u salt&lt;br /&gt;
*Also obtainable by butchering a parrot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream Cheese Bread&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge, 2 dough&lt;br /&gt;
| 6 Nutriment, 15 Cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Croissant.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Croissant&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;5u milk, 5u water, 1u salt&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crownfurter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crown Roast of Adhomian Sausage&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 [[#fatpudding|fatshouter blood pudding]], 1 [[#sarmikhir|sarmikhir]], 1 dirt berries&amp;lt;br&amp;gt;5u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 14 nutriment, 14 protein&lt;br /&gt;
*Sharing Platter i.e. chips&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Donk-Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 meatball&lt;br /&gt;
| 3 nutriment, 3 animal protein&lt;br /&gt;
*Make 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;6u egg yolk, 5u sugar&lt;br /&gt;
| 6 animal protein, 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Eggplant Parmigiana&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 cheese wedge&amp;lt;br&amp;gt;1 eggplant&lt;br /&gt;
| 6 nutriment, 5 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Enchiladas&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cutlet, 1 tortilla&amp;lt;br&amp;gt;2 chili&lt;br /&gt;
| 8 nutriment, 6 animal protein, 14 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, .66 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fatshouter_bake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Bake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 canned fatshouter meat&amp;lt;br&amp;gt;2 sugar tree fruit&amp;lt;br&amp;gt;5u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 8 nutriment, 16 protein&lt;br /&gt;
*Sliceable: 4 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fatshouterfillet_full.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Fillet&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread, 4 adhomian meat, 1 lard&amp;lt;br&amp;gt;2 earthen-root&amp;lt;br&amp;gt;5u blizzard ear flour, 5u Messa’s mead, 1u pepper, 1u salt, 1u space spice&lt;br /&gt;
| 10 nutrients, 10 protein, 5 Messa&#039;s mead&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatgello_cube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter in Aspic&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 adhomian meat, 2 ice tunneler egg, 1 [[#sarmikhir|sarmikhir]]&amp;lt;br&amp;gt;10u gelatin, 5u water, 1u space spice&lt;br /&gt;
| 10 nutriment, 15 protein, 5 egg&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fireloaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fire loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;3 chili, 1 onion&amp;lt;br&amp;gt;5u kelotane&lt;br /&gt;
| 5 animal protein, 5 capsaicin oil, 3 kelotane&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fortune Cookie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough slice, 1 piece of paper&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 3 nutriment, 5 sugar&lt;br /&gt;
*The recipe will not work unless something is written on the paper.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu fruit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fruit Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread&amp;lt;br&amp;gt;1 Messa&#039;s tear&amp;lt;br&amp;gt;5u sugar&lt;br /&gt;
| 8 nutriment, 2 honey, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;kelotane&amp;lt;/span&amp;gt;, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:giffypie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Giffy Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 10u flour, 5u milk, 5u sugar, 3u egg yolk, 10 grape  jelly, 10 peanut butter&lt;br /&gt;
| 15 Nutriment.&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (5 slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Apple Streusel Tart&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 golden apple&amp;lt;br&amp;gt;10u flour, 5u milk, 5u sugar, 3u egg yolk&lt;br /&gt;
| 8 nutriment, 5 gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grilled_peppers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Peppers&lt;br /&gt;
| Oven or Grill&lt;br /&gt;
| 1 Bell Pepper&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orszi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grilled Orszi&lt;br /&gt;
| Oven or Grill&lt;br /&gt;
| 1 fish fillet&amp;lt;br&amp;gt;3u egg yolk, 2u space spice&lt;br /&gt;
| 3 seafood protein, 3 egg yolk, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pineapple_pizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ham &amp;amp; Pineapple Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 2 pineapple rings&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 30 nutriment, 4 animal protein, 5 cheese, 5 pineapple juice, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices. &lt;br /&gt;
*Pineapple rings can be bought from snack vendors.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_pudding_whole.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Pudding&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 hardbread&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u cream, 5u sugar&lt;br /&gt;
| 30 nutriment, 15 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honeybun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Honey Bun&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;5u honey&lt;br /&gt;
| 5u nutriment, 5 honey&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jadrica.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jadrica&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 meat, 2 [[#bacon|bacon]]&amp;lt;br&amp;gt;2 carrot, 1 garlic&amp;lt;br&amp;gt;5u universal enzyme, 5u wine, 1u space spice, 1u salt, 1u pepper&lt;br /&gt;
| 8 animal protein, 4 nutriment, 4 triglyceride, 2 space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:keylimepie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Key Lime Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lime&amp;lt;br&amp;gt;10u flour, 5u milk, 5u sugar, 3u egg yolk&lt;br /&gt;
| 16 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koicomb.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Koicomb&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 fried k&#039;ois&amp;lt;br&amp;gt;5u ne&#039;miik&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron, 5 Ne&#039;miik&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Get ne&#039;miik from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koismuffin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| K’ois Paste&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisroulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 fried k&#039;ois, 1 k&#039;ois paste&amp;lt;br&amp;gt;1 k&#039;ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;30 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;20 phoron&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;Sliceable: 5 Slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lemon&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lime Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 lime&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Loaded Baked Potato&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;1 potato&lt;br /&gt;
| 3 nutriment, 3 animal protein, 2.5 cheese, 11 potato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lortl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lortl&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 q’lort slice&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 2 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Margherita&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 35 nutriment, 9 cheese, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatlasagna.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Lasagna Tray&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 flat dough, 2 meat&amp;lt;br&amp;gt;3 tomato&lt;br /&gt;
| 24 nutriment, 24 animal protein, 12 cheese&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough, 1 [meat OR mo&#039;gunz meat pie]&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&amp;lt;br&amp;gt;*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatpepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Stuffed Pepper&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 bell pepper, 1 tomato&amp;lt;br&amp;gt;1 meat, 1 cheese wedge&lt;br /&gt;
| 3 nutriment, 3 animal protein, 2 cheese&lt;br /&gt;
*Makes 2 Peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat_pocket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Pocket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 1 meatball&lt;br /&gt;
| 3 nutriment, 3 animal protein, 1.25 cheese&lt;br /&gt;
Makes 2 pockets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian meat, 1 adhomian bread&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 5 nutriment, 6 animal protein, 1 pepper, 1 salt, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatbread Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 meat&lt;br /&gt;
| 10 nutriment, 20 animal protein, 7.5 cheese, 6 triglyceride&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 meat&lt;br /&gt;
| 3 nutriment, 10 animal protein, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meatpizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough, 1 meat&amp;lt;br&amp;gt;1 tomato&lt;br /&gt;
| 10 nutriment, 44 animal protein, 10 cheese, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moroz_flatbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Morozian Flatbread&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 tomato&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment, 1 salt, 11 tomato juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mossdumplings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss dumplings&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;2 moss&lt;br /&gt;
| 3 Nutriment, 3 Moss&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:msairation.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;M&#039;sai scout ration&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 Adhomian Meat&amp;lt;br&amp;gt;2 dirt berries&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 4 nutriment, 6 animal protein, 5 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mushroom Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;5 chantrelle, 1 tomato&lt;br /&gt;
| 35 nutriment, 5 cheese&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:naera_brain_loaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Brain Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Neaera Brain&amp;lt;br&amp;gt;10u Cream&lt;br /&gt;
| 6 Seafood Protein, 10 Cream, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NTellacheesecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NTella Cheesecake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 6 mini cookie&amp;lt;br&amp;gt;15u choco-nut spread, 5u milk, 10u sugar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Orange Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 orange&amp;lt;br&amp;gt;15u flour, 5u milk, 15u sugar, 9u egg yolk&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oven-cooked Bacon&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [Butter OR Nutri-Spread], 6 raw bacon&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .53 nutriment, .17 salt&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pazillo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pazillo&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 chickpeas, 1 onion, 1 tomato&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepperonipizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepperoni Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 cheese wedge, 1 pepperoni&amp;lt;br&amp;gt;2 tomato&lt;br /&gt;
| 1 animal protein, 3.67 triglyceride, .53 nutriment, .17 salt&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phoronriverloaf.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Phoron River Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Fried K&#039;ois, 1 Phoron Rock Candy&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;35 phoron&amp;lt;span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piginablanket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pig in a Blanket&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 sausageh&amp;lt;br&amp;gt;2 dough slice&lt;br /&gt;
| 1 Nutriment, 2 animal protein&lt;br /&gt;
*Makes 3 Pigs in a Blanket. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:pita.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pita&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u water, 5u sugar&lt;br /&gt;
| 7 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:naera_candied_eyes.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Candied Neaera Eyes&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough, 1 Neaera Eyes&amp;lt;br&amp;gt;5u Cream&lt;br /&gt;
|&lt;br /&gt;
|---&amp;gt;&lt;br /&gt;
|[[File:ribplate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Ribs&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 meat&amp;lt;br&amp;gt;5u honey, 2u space spice, 1u pepper.&lt;br /&gt;
| 6 animal protein, 5 honey, 1 pepper, 2 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tajcadny.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plate of Sugar Tree Candy&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;2 sugar tree fruit&amp;lt;br&amp;gt;5u fatshouter milk, 3u egg yolk&lt;br /&gt;
| 26 nutriment&lt;br /&gt;
*Makes 26 candy cubes.&lt;br /&gt;
*Get fatshouter milk from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Helmet Biscuit&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 plump helmet&amp;lt;br&amp;gt;5u flour, 5u water&lt;br /&gt;
| 5 nutriment, 5 water, 5 flour; 10% chance of adding 3 nutriment and 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Plump Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;1 plump helmet&lt;br /&gt;
| 8 nutriment; 10% chance of adding &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5 tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Poppy Pretzel&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;1 poppy&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough&amp;lt;br&amp;gt;5u pumpkin pulp, 2u pumpkin spice, 10u sugar&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quiche.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Quiche&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge&amp;lt;br&amp;gt;9u egg yolk, 10u flour, 5u milk&lt;br /&gt;
| 10 nutriment, 10 cheese&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_raisin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raisin Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 chocolate bar, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roastchicken.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roast Chicken&lt;br /&gt;
| Oven&lt;br /&gt;
| 4 chicken meat, 1 stuffing&amp;lt;br&amp;gt;2 potato&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 24 animal protein, 12 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: Makes 6 slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dionaroast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roast Diona&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 diona meat&amp;lt;br&amp;gt;1 apple&amp;lt;br&amp;gt;2u space spice&lt;br /&gt;
| 6 nutriment, 2 Apple Juice, 10 Dionae Powder, 2 Space Spice&lt;br /&gt;
*Sliceable: Makes 3 slices.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Illegal&amp;lt;/span&amp;gt; in Biesel space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Stuffed Pepper&lt;br /&gt;
| Oven&lt;br /&gt;
|1 bell pepper, 1 corn&amp;lt;br&amp;gt;1 boiled rice&lt;br /&gt;
| 8 nutriment&lt;br /&gt;
*Makes 2 Peppers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Roast dirtberries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roasted Dirtberries&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 dirt berries&amp;lt;br&amp;gt;1u space spice, 5u sugar&lt;br /&gt;
| 4 nutriment, 4 caramel sugar, 11 dirt berry juice, 3 oil, 1 space spice, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roffle Waffles&lt;br /&gt;
| Oven&lt;br /&gt;
| 2 dough&amp;lt;br&amp;gt;5u psilocybin, 10u sugar&lt;br /&gt;
| 8 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;8 psilocybin&amp;lt;/span&amp;gt;, 10 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soylent_yellow.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Wafers&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 soybean&amp;lt;br&amp;gt;10u flour&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacy Liberty Duff&lt;br /&gt;
| Oven&lt;br /&gt;
| 5u psilocybin, 5u vodka, 5u water&lt;br /&gt;
| 6 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6 psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Starcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Starcake&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 orange&amp;lt;br&amp;gt;5u cream, 10u coco, 6u egg yolk, 10u flour, 15u sugar&lt;br /&gt;
| 15 nutriment, 3 glucose&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:strawberrycrumblebars.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Strawberry Crumble Bars&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 butter&amp;lt;br&amp;gt;2 strawberries&amp;lt;br&amp;gt;10u flour, 10u sugar&lt;br /&gt;
| 10 nutriment&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (4 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_stuffed.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffed Earthen-root&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 earthen-root&amp;lt;br&amp;gt;1 [[#sarmikhir|sarmikhir]], 1 hardbread slice, 1 zkah&#039;nkowa slice&lt;br /&gt;
| 8 nutriment, 7 protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Stuffing&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Bread&amp;lt;br&amp;gt;1u pepper, 1u salt, 5u water&lt;br /&gt;
| 10 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofubread&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 tofu&lt;br /&gt;
| 30 nutriment, 7.5 cheese, 9 tofu protein&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 tofu&lt;br /&gt;
| 8 nutriment, 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofurkey&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 Stuffing, 2 Tofu&lt;br /&gt;
| 41 nutriment, 6 tofu protein, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 soporific&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tunneler_souffle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tunneler Souffle&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 [[#sarmikhir|sarmikhir]], 1 tunneler egg&amp;lt;br&amp;gt;5u blizzard ear flour&lt;br /&gt;
| 3 egg, 5 nutriment, 5 cream&lt;br /&gt;
|-&lt;br /&gt;
|[[File:regularcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Cake&lt;br /&gt;
| Oven&lt;br /&gt;
| 9u egg yolk, 15u flour, 5u milk, 15u sugar&lt;br /&gt;
| 20 nutriment&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegepizza.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Pizza&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 flat dough&amp;lt;br&amp;gt;1 carrot, 1 corn, 1 eggplant, 1 tomato&lt;br /&gt;
| 25 nutriment, 4.5 carrot juice, 2.5 cheese, 12 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Oculine&amp;lt;/span&amp;gt;, 6 tomato juice&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rikazu veg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vegetable Rikazu&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 adhomian bread&amp;lt;br&amp;gt;1 earthen-root&amp;lt;br&amp;gt;5u blizzard ear flour&lt;br /&gt;
| 8 nutriment, 5 blizzard ear flour, 5 earthen-root juice, 2 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Veggielasagna.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Veggie Lasagna Tray&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 flat dough&amp;lt;br&amp;gt;1 eggplant, 2 mushroom, 1 onion, 3 tomato&lt;br /&gt;
| 48 nutriment, 12 cheese&amp;lt;br&amp;gt;&lt;br /&gt;
*Sliceable (6 Slices)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffin_whitechocolate.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;White Chocolate Muffin&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 white chocolate bar, 2 dough&amp;lt;br&amp;gt;20u milk, 20u sugar&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xbread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xenomeatbread Loaf&lt;br /&gt;
| Oven&lt;br /&gt;
| 3 cheese wedge, 3 dough, 3 xeno-meat&lt;br /&gt;
| 10 nutriment, 20 animal protein, 2 cheese, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;18 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
*Sliceable: 5 slices&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Pie&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 xeno-meat&lt;br /&gt;
| 3 nutriment, 10 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xuqqil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xuq&#039;qil&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 cheese wedge, 1 slimy meat&amp;lt;br&amp;gt;1 plump helmet.&lt;br /&gt;
| 4 nutriment, 3 cheese, 3 mollusc protein, 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ylpharoulade.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ylpha Roulade&lt;br /&gt;
| Oven&lt;br /&gt;
| 1 flat dough, 1 white chocolate&amp;lt;br&amp;gt;10u sugar, 10u Ylpha Berry Juice.&lt;br /&gt;
| 15 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Deep Fryer===&lt;br /&gt;
[[File:Fryer_on.gif|64px]]&lt;br /&gt;
*Before you can use the fryer, it must be preheated. Right-click and select Toggle Power to turn it on. Heating up takes a while, so be sure to do it early. Prepare other ingredients while it warms up!&lt;br /&gt;
*The deep fryer has an oil level that you should keep an eye on - cooking efficiency will fall as it drops, and it starts off at a randomized level. For optimal cooking, keep the oil topped up to the maximum. &lt;br /&gt;
**You can find a spare tank of cooking oil in the cold room behind the kitchen. If you need more, you can order another from cargo.&lt;br /&gt;
&lt;br /&gt;
*To add a single food item to the fryer, use the food directly on it, which will place that item into an empty fryer basket. If you want to cook a recipe that requires multiple ingredients, remove one of the fryer baskets by clicking the fryer with an empty hand and put all your ingredients into the basket. Once everything for the recipe is inside, put the basket back in the fryer. &lt;br /&gt;
&lt;br /&gt;
*The fryer can cook any variety and quantity of recipes simultaneously, as long as you have all the ingredients in a single basket. &lt;br /&gt;
**Many fryer recipes require an ingredient to be coated in batter or beer-batter for the recipe to work. To coat an item in batter, hold the item and click on the batter.&lt;br /&gt;
*The fryer can also be used to just &amp;quot;deep fry&amp;quot; any food, which will cook it, give it a nice brown color, and add some extra nutrition to it.&lt;br /&gt;
*Food fried in the deep fryer will usually have a small, random amount of corn oil added to the final product.&lt;br /&gt;
*Food that is battered before being fried will usually have a small, random amount of the appropriate batter in the final product.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Container&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avah.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Avah&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 cheese wedge, 1 dough&amp;lt;br&amp;gt;5u fatshouter milk, 5u sugar&lt;br /&gt;
| 7 nutriment, 5 cheese, 5 fatshouters milk, 5 sugar, corn oil&lt;br /&gt;
*Fatshouter milk is available from the bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chip_basket.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Basket of Chips&lt;br /&gt;
| Fryer OR Skillet&lt;br /&gt;
| 1 tortilla&amp;lt;br&amp;gt;1u salt&lt;br /&gt;
| 10 nutriment, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Katsu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Katsu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chicken meat (Beer Battered)&lt;br /&gt;
| 6 animal protein, beer batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chicknugget.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Nugget&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chicken meat&amp;lt;br&amp;gt;5u flour&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Corndog.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn dog&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 sausage (Battered)&lt;br /&gt;
| 4 nutriment, 6 animal protein, 2.2 batter, 1.5 corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cubancarp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cuban Fish Sandwich&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough, 1 fish fillet&amp;lt;br&amp;gt;1 chili&lt;br /&gt;
| 4 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, 3 Seafood Protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;10u sugar&lt;br /&gt;
| 3 nutriment, 5 sugar, corn oil; 30% chance of adding 2 sprinkles&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_fries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Earthen-root Fries&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chopped earthen-root&lt;br /&gt;
| 4 nutriment, 1.2 tryglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:falafelballs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Falafel Balls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Chickpeas&lt;br /&gt;
| 3 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fingers&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 fish fillet (Battered)&lt;br /&gt;
| 7 seafood protein, batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedmushroom.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fried Mushroom&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Plump Helmet (Beer Battered)&lt;br /&gt;
| 4 nutriment, 2 animal protein, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friesolympia.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fries Olympia&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Potato&amp;lt;br&amp;gt;3u Space Spice&lt;br /&gt;
| 4 nutriment, 1.2 corn oil, 2 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friesolympiacheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fries Olympia with Cheese&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Cheese Wedge&amp;lt;br&amp;gt;1 Potato&amp;lt;br&amp;gt;3u Space Spice&lt;br /&gt;
| 4 nutriment, 1.2 corn oil, 2 capsaicin, 3 cheese&lt;br /&gt;
|-&lt;br /&gt;
|[[File:funnelcake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Funnel Cake&lt;br /&gt;
| Fryer&lt;br /&gt;
| 10u batter, 5u sugar&lt;br /&gt;
| 10 batter, 5 sugar&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Broken recipe|[[File:gnaqmi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gnaqmi&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Boiled Fjylozyn, 1 Neaera Liver&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|[[File:Jalapenopop.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jalapeno Popper&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 chili (Battered)&lt;br /&gt;
| 2 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;capsaicin&amp;lt;/span&amp;gt;, batter, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jdonuts.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Jelly Donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough&amp;lt;br&amp;gt;10u sugar, 10u cherry jelly&lt;br /&gt;
| 3 nutriment, 5 cherry jelly, 1 sprinkles, 5 sugar, corn oil; 30% chance of adding 2 sprinkles&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koisdonut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois donut&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;, corn oil&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Konaqu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Konaqu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 qlort bulb, 1 ylpha berry&amp;lt;br&amp;gt;10u sugar, 1 dough in a fryer&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
*Makes 2 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Miniavahs_3.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mini-avah Basket&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 adhomian meat, 1 dough&amp;lt;br&amp;gt;5u blizzard ear flour, 1u space spice&lt;br /&gt;
| 9 nutriment, 9 protein&lt;br /&gt;
*Makes a basket of 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:north60squid.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;North 60 Squid&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 squid meat (Beer Battered)&amp;lt;br&amp;gt;5u Apple Juice, 5u Lemon Juice, 10u Garlic Sauce&lt;br /&gt;
| 4 Seafood Protein, 1 Nutriment, 3 Garlic Sauce&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Onionrings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Onion Rings&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 dough slice&amp;lt;br&amp;gt;1 onion&lt;br /&gt;
| 5 nutriment, 3 onion juice, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pisanggoreng.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pisang Goreng&lt;br /&gt;
| Fryer&lt;br /&gt;
| 2 Banana (Battered)&lt;br /&gt;
| 8 nutriment, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pizzacrunch.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pizza Crunch&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 pizza (Battered)&lt;br /&gt;
| 35 nutriment, 5 cheese, batter, corn oil&lt;br /&gt;
*Sliceable: 6 slices&lt;br /&gt;
*Can be made with any whole pizza; final reagents depend on pizza used.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:risottoballs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Risotto Balls&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Risotto (Battered)&amp;lt;br&amp;gt;1u pepper, 1u salt&lt;br /&gt;
| 2 Nutriment, 1 pepper, 4 rice, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roefritters.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roe fritters&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 roe sack&amp;lt;br&amp;gt;10u batter&lt;br /&gt;
| 3 Nutriment, 5 batter, 6 seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sabich.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sabich&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 Boiled Egg, 1 Hummus, 1 Pita&amp;lt;br&amp;gt;1 Eggplant&lt;br /&gt;
| 7 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Fries&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 raw potato sticks&lt;br /&gt;
| 5 nutriment, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sweet and Sour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sweet and Sour Pork&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 [[#bacon|bacon]], 1 cutlet&amp;lt;br&amp;gt;10u batter, 5u soy sauce&lt;br /&gt;
| 16 nutriment, 3 animal protein, 10 batter, 5 corn oil, 5 soy sauce, 1 triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wingchu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wing Fang Chu&lt;br /&gt;
| Fryer&lt;br /&gt;
| 1 xeno-meat&amp;lt;br&amp;gt;5u soy sauce&lt;br /&gt;
| 6 animal protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6 polytrinic acid&amp;lt;/span&amp;gt;, 5 soy sauce, corn oil&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Batter===&lt;br /&gt;
You can coat food in batter before putting it in the deep fryer!&lt;br /&gt;
*Nearly everything you can fry can be coated in batter. &lt;br /&gt;
*Put all of the ingredients of the batter in a container to create the batter, then use a food item on the container to cover it in batter.&lt;br /&gt;
*The ingredients for the batter can be mixed in any kind of container.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|[[File:batter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Batter Mix&lt;br /&gt;
| 10u flour, 2u salt, 5u water, 3u egg yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:batter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Beer Batter Mix&lt;br /&gt;
| 5u beer, 10u flour, 2u salt, 3u egg yolk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Intermediate Ingredients===&lt;br /&gt;
Some ingredients need special preparation. Animals need to be butchered, items need to be cut up into smaller pieces, and dough needs to be flattened with a rolling pin.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Tool&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Recipe&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pineapple_rings.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Can of Pineapple Rings&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| Contains 6 Pineapple Ring&lt;br /&gt;
| 2 nutriment, 3 pineapple juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canned.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Canned Fatshouters Meat&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
|&lt;br /&gt;
|5 Animal Protein, 2 Salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carrot Fries&lt;br /&gt;
| Knife&lt;br /&gt;
| Carrot&lt;br /&gt;
| 3 nutriment, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3 Oculine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Earthenroot_chopped.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chopped Earthen-root&lt;br /&gt;
| Knife&lt;br /&gt;
| Earthen-root&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough Slice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough Slice&lt;br /&gt;
| Knife&lt;br /&gt;
| Flat Dough&lt;br /&gt;
| 2 nutriment, .33 animal protein.&lt;br /&gt;
*Makes 3.&lt;br /&gt;
*Sliceable: Makes 1 Spaghetti&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg&lt;br /&gt;
| Kitchen Stock, Biogenerator&lt;br /&gt;
| Can be colored with Crayons&lt;br /&gt;
| 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sashimi.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Sashimi&lt;br /&gt;
| Knife&lt;br /&gt;
| Fish Fillet&lt;br /&gt;
| 4 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flat Dough.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flat Dough&lt;br /&gt;
| Rolling Pin&lt;br /&gt;
| Dough&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
*Sliceable: Makes 3 dough slices.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_slice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Slice&lt;br /&gt;
| Knife&lt;br /&gt;
| Adhomian Hardbread&lt;br /&gt;
|&lt;br /&gt;
*Makes 6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hardbread_pudding_bun.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hardbread Bun&lt;br /&gt;
| Knife&lt;br /&gt;
| Hardbread Pudding&lt;br /&gt;
| &lt;br /&gt;
*Makes 4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:icecream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Cream Cone&lt;br /&gt;
| Ice Cream Cart&lt;br /&gt;
| [Various ingredients]&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice Tunneler Egg&lt;br /&gt;
| Biogenerator&lt;br /&gt;
| &lt;br /&gt;
| 3 Egg Yolk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:koissoup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K’ois Paste&lt;br /&gt;
| Rolling Pin&lt;br /&gt;
| Fried K’ois&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 k&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plantmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat Substitute&lt;br /&gt;
| Biogenerator&lt;br /&gt;
|&lt;br /&gt;
| 6 Animal Protein, 3 Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Monkeycube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Monkey Cube&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator; Research and Medical stock&lt;br /&gt;
|&lt;br /&gt;
| Run under water in the sink to create a monkey.&amp;lt;br&amp;gt;&lt;br /&gt;
Also comes in Stok, Farwa, and Naera varieties.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-spread&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator&lt;br /&gt;
| 80 Biomass&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Bacon.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Bacon&lt;br /&gt;
| Knife&lt;br /&gt;
| Raw Cutlet&lt;br /&gt;
| 1 animal protein, .33 triglyceride&lt;br /&gt;
*Makes 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw Cutlet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Cutlet&lt;br /&gt;
| Knife&lt;br /&gt;
| Meat&lt;br /&gt;
| 2 animal protein, .67 triglyceride&lt;br /&gt;
*Sliceable: Makes 2 raw bacon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Sticks.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Potato Sticks&lt;br /&gt;
| Knife&lt;br /&gt;
| Potato&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Dope&lt;br /&gt;
| Knife&lt;br /&gt;
| Soybean&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spaghetti.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spaghetti [Raw] {{anchor|spaghetti}}&lt;br /&gt;
| Knife&lt;br /&gt;
| Dough Slice&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Butchery====&lt;br /&gt;
Butchering turns animals into ingredients. You have three ways to butcher animals:&lt;br /&gt;
* The gibber. This large machine, located in the kitchen cold room, will turn any animal into its component parts. Click and drag the animal to the gibber to put it in; click on the gibber to turn it on. If the animal in question is a human, monkey, or similar creature, the gibber produces organs and limbs as well as meat. These organs and limbs can be eaten or ground up for animal protein, but often contain toxins. There is a safety guard that must be disabled before humans can be put into the gibber.&lt;br /&gt;
* The meat spike. Smaller animals can be put on the meat spike by grabbing them (Grab intent) and clicking on the meat spike. Then they can be butchered by clicking on the meat spike.&lt;br /&gt;
* Cleaver and table. Animals can be put on a table and butchered with a cleaver. Be aware that humans, monkeys, and similar creatures cannot be butchered this way, and butchering other animals with a cleaver is inefficient. However, it is the only way to obtain special products like Hide, Lard, and Roe Sac.&lt;br /&gt;
* Clams, Barnacles, Molluscs and Ras&#039;Val clams are grown in hydroponics trays, and are butchered by hitting them with a hatchet or knife.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;100%&#039; | style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Result&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Animal (Yield)&lt;br /&gt;
! style=&#039;background-color:Red;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:adhomianmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Adhomian Meat&lt;br /&gt;
| Farwa (3), Climber (4), Cybernetic Schlorrgo (1), Fatshouter (30), Ha&#039;rron (5), Ice Catcher (10), Ice Tunneler (2), Nose-Horn (50), Scavenger (1), Schlorrgo (3), Sham&#039;Tyr, Snow Strider (20), Steed of Mata&#039;ke, Wriggler (5), Tajara (3). The gibber will not accept people unless emagged.&lt;br /&gt;
| 3 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batwingsraw.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bat Wings&lt;br /&gt;
| Swarm of Space Bats (6)&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bear Meat&lt;br /&gt;
| Bear, Space Bear (5)&lt;br /&gt;
| 12 animal protein, 5 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carp Meat&lt;br /&gt;
| Space Carp (3), Gnat (3), Eel (5), Reaver (5), Space Shark (5)&lt;br /&gt;
| 3 seafood protein, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3 carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chicken Meat&lt;br /&gt;
| Chicken (4)&lt;br /&gt;
| 6u Animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corgi Meat&lt;br /&gt;
| Corgi (3)&lt;br /&gt;
| 6u Animal Protein, 2u Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crablegs.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crab Legs&lt;br /&gt;
| Crab (3)&lt;br /&gt;
| 2 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plantmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Diona Nymph Meat&lt;br /&gt;
| Diona Nymph (3)&lt;br /&gt;
| 10 Dionae Powder&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fish Fillet&lt;br /&gt;
| Available in the kitchen cold room&lt;br /&gt;
| 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hma&#039;trra fillet&lt;br /&gt;
| &lt;br /&gt;
| 6 animal protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Huge Mushroom Slice&lt;br /&gt;
| Walking Mushroom&lt;br /&gt;
| 3 nutriment, 3 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:marge.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lard&lt;br /&gt;
| Fatshouter (5) (Cleaver Only), Nose-horn (20) (Cleaver Only)&lt;br /&gt;
|5u Triglycerideqa&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat&lt;br /&gt;
| Cat (3), Cow (40), Fox (3), Goat (6), Monkey (3), most other creatures (3)&lt;br /&gt;
| 6u Animal protein, 2u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat [Human]&lt;br /&gt;
| Human (3). The gibber will not accept people unless emagged. Can be used in all recipes requiring generic Meat.&lt;br /&gt;
| 6u Animal protein, 2u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meat [Insect]&lt;br /&gt;
| V&#039;krexi (3) or Vaurca (3). The gibber will not accept people unless emagged. Can be used in all recipes requiring generic Meat.&lt;br /&gt;
|6u Animal Protein, 2u Triglyceride, 27u Phoron&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brain_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Brain&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;!--- Broken Recipe|-&lt;br /&gt;
|[[File:eyes_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Eyes&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:kidneys_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Kidneys&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:liver_skrell.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Liver&lt;br /&gt;
| Neaera (Gibber only); or can be removed by a surgeon&lt;br /&gt;
| ---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Neaera_meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Neaera Meat (3)&lt;br /&gt;
| Neaera&lt;br /&gt;
| 3 Animal Protein, 3 Seafood Protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pig Meat&lt;br /&gt;
| Pig (20)&lt;br /&gt;
| 6u Animal protein, 4u Triglyceride&lt;br /&gt;
*Sliceable: 3 Raw cutlet&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rasvalclam.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ras&#039;val Clam Meat&lt;br /&gt;
| Ras&#039;val Clam (1)&lt;br /&gt;
| 2 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenbreast.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rat Meat&lt;br /&gt;
| Rat (2)&lt;br /&gt;
| 5 Animal protein, 2 Triglyceride&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishroe.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Roe Sack&lt;br /&gt;
| Space Carp (1) (Cleaver Only; will yield only 1 carp fillet)&lt;br /&gt;
| 3 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cosmomeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slimy Fillet&lt;br /&gt;
| Cosmozoan (2)&lt;br /&gt;
| 3 Cosmozoan protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Slimy Meat&lt;br /&gt;
| Clam, barnacle, or Mollusc (1)&lt;br /&gt;
| 3 mollusc protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:squidmeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Squid Meat&lt;br /&gt;
| &lt;br /&gt;
| 3 Seafood Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tomato Slice&lt;br /&gt;
| Killer Tomato (3)&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vannameat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanna Meat&lt;br /&gt;
| Vannatusk (3-6)&lt;br /&gt;
| 6 Animal Protein, 6 Mindbreaker Toxin, 3.1 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Worm Fillet&lt;br /&gt;
| Cavern Dweller (3)&lt;br /&gt;
| 6 seafood protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;, 15 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xeno-Meat&lt;br /&gt;
| Greimorian (3) or Xenomorph&lt;br /&gt;
| 6 animal protein, 6 &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;polytrinic acid&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reagents/Condiments/Recipes from Blending or Mixing===&lt;br /&gt;
To mix reagents, put them in the same container. You will hear a bubbling sound if mixing is successful.&lt;br /&gt;
*To see exactly what you&#039;ve mixed, use a beaker and then add it to a nearby All-In-One Grinder or ChemMaster machine.&lt;br /&gt;
*Grinding a completed food item in the grinder reduces it to the reagents inside.&lt;br /&gt;
&lt;br /&gt;
====Processed Reagents====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Amatoxin&lt;br /&gt;
| Process Fly Amanita&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ambrosiaextract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ambrosia Extract&lt;br /&gt;
| Process Ambrosia Vulgaris or Ambrosia Deus&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Animal Protein&#039;&#039;&#039;&lt;br /&gt;
| Process meat or protein-containing foods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_apple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Apple Juice&#039;&#039;&#039;&lt;br /&gt;
| Process Apple&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blizzard Ear Flour&#039;&#039;&#039;&lt;br /&gt;
| Process blizzard ears&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Blood&lt;br /&gt;
| Draw with a syringe or process organs and limbs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotsauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Capsaicin&#039;&#039;&#039;&lt;br /&gt;
| Process chili peppers. Capsaicin causes discomfort when eaten.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyjar.png|64px]] &lt;br /&gt;
|&#039;&#039;&#039;Cherry Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process cherries.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cocoapowder.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Coco&lt;br /&gt;
| Process cacao fruit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oliveoil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Corn oil&#039;&#039;&#039;&lt;br /&gt;
| Process corn from the garden. Found in a tank in the cold room. Can be spread on the floor as a lubricant to slip people!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cream.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cream&#039;&#039;&#039;&lt;br /&gt;
| Soda or Coffee dispenser&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dynjuice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dyn Juice&#039;&#039;&#039;&lt;br /&gt;
| Process Dyn; ask the bartender&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggyolkcarton.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Egg Yolk&#039;&#039;&#039;&lt;br /&gt;
| Process an egg or crack an egg into a container.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_white.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fatshouter Milk&#039;&#039;&#039;&lt;br /&gt;
| Ask the Bartender.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Flour&#039;&#039;&#039;&lt;br /&gt;
| Process wheat from the garden, or pour directly from a flour sack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldsauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Frost Oil&#039;&#039;&#039;&lt;br /&gt;
| Process an ice pepper (Xenobotany).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Juice&lt;br /&gt;
| Process garlic.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gello.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Gelatin&#039;&#039;&#039;&lt;br /&gt;
| Process sugar tree fruit&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grapejelly.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grape Jelly&#039;&#039;&#039;&lt;br /&gt;
| Process grapes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Grape juice&lt;br /&gt;
| Process grapes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:groundpeanut.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ground roasted peanuts&lt;br /&gt;
| Process Bowl of Roasted Peanuts&lt;br /&gt;
|-&lt;br /&gt;
|[[File:honey.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Honey&lt;br /&gt;
| Product of beekeeping (ask the gardener); or, process Messa&#039;s Tear.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:iceglass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ice&lt;br /&gt;
| Soda or Booze dispenser&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemonjuice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lemon Juice&lt;br /&gt;
| Process Lemon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Milk&lt;br /&gt;
| Kitchen stock or Biogenerator&lt;br /&gt;
|-&lt;br /&gt;
|[[File:messa_mead_glass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Messa&#039;s Mead&lt;br /&gt;
| Mix 1u Honey and 1u Earthen-Root Juice = 2u&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moss.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Moss&lt;br /&gt;
| Process Moss&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutriment&#039;&#039;&#039;&lt;br /&gt;
| Process almost any food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanutoil.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Oil&#039;&#039;&#039;&lt;br /&gt;
| Process roasted peanuts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pepper&#039;&#039;&#039;&lt;br /&gt;
| Process peppercorn. Extra pepper mills are in the bar, or can be ordered in a Kitchen Supply Crate from cargo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:psilocybin.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Psilocybin&lt;br /&gt;
| Process Reishi&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pumpkinpulp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Pulp&lt;br /&gt;
| Process Pumpkin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice&#039;&#039;&#039;&lt;br /&gt;
| Process Rice. Ground rice is what is used in most recipes, rather than the whole plant. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:spacespicebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Space Spice&#039;&#039;&#039;&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sprinklesbottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sprinkles&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sugar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Sugar&#039;&#039;&#039;&lt;br /&gt;
| Process white-beet or sugarcane.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:triglyceridebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Triglyceride&lt;br /&gt;
| Process Butter or Nutri-Spread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enzyme.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Universal Enzyme&lt;br /&gt;
| Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VanillaExtract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vanilla Extract&lt;br /&gt;
| Process vanilla.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;V&#039;Krexi Taffy&lt;br /&gt;
| Process V&#039;Krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glass_clear.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Water&lt;br /&gt;
| Sink&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wuluextract.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wulumunusha Extract&lt;br /&gt;
| Process Wulumunusha&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xuiziglass.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Xuizi Juice&lt;br /&gt;
| Process Xuizi&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mixed Reagents====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Recipe&lt;br /&gt;
|-&lt;br /&gt;
|[[File:barbecue.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Barbecue Sauce&#039;&#039;&#039;&lt;br /&gt;
| 1u garlic sauce, 2u ketchup, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beerbottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Beer&lt;br /&gt;
| 10u flour, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brownie Mix&#039;&#039;&#039;&lt;br /&gt;
| 5u cocoa, 5u flour, 5u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choconutspread.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Choco-Nut Spread&#039;&#039;&#039;&lt;br /&gt;
| 1u Ground Roasted Peanuts, 2u Sugar, 1u Cocoa, 1u Soymilk&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milk_can.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Fatshouters Milk&#039;&#039;&#039;&lt;br /&gt;
| 1u Fatshouters Milk, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:garlic_sauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Garlic Sauce&#039;&#039;&#039;&lt;br /&gt;
| 1u Corn Oil, 1u Garlic Juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ketchup.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ketchup&#039;&#039;&#039;&lt;br /&gt;
| 1u sugar, 2u tomato juice, 1u water&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mayo.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mayonnaise&#039;&#039;&#039;&lt;br /&gt;
| 10u corn oil, 3u egg yolk, 2u lemon juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanutbutter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Peanut Butter&#039;&#039;&#039;&lt;br /&gt;
| 5u ground roasted peanuts, 1u salt, 1u sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pumpkinspice.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pumpkin Spice&lt;br /&gt;
| 2u pumpkin pulp, 8u space spice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Salt&#039;&#039;&#039;&lt;br /&gt;
| 1u sodium, 1u hydrochloric acid (ask the chemist). Extra salt shakers are in the bar, or order more from Ops.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soysauce.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soy Sauce&#039;&#039;&#039;&lt;br /&gt;
|4u soy milk, 1u salt, 5u universal enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soymilk.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Soymilk&#039;&#039;&#039;&lt;br /&gt;
|Process Soybean; Kitchen stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vodkabottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vodka&lt;br /&gt;
| 5u potato juice, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vwinebottle.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Wine&lt;br /&gt;
| 5u grape juice, 5u Universal Enzyme (Catalyst)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mixed Foods====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Food&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|How to Obtain&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Contains&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Butter&#039;&#039;&#039;&lt;br /&gt;
| 20u cream, 1u salt&lt;br /&gt;
| 20 triglyceride, 1 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheese Wheel&#039;&#039;&#039;&lt;br /&gt;
| 40u milk, 5u universal enzyme (catalyst)&lt;br /&gt;
| 20 cheese&lt;br /&gt;
*Sliceable: 8 cheese wedge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| 2u coco, 2u [Milk OR Soymilk], 2u sugar&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dough&lt;br /&gt;
| 3u egg yolk, 10u flour&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fermentedhmatrra.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Fermented Hma&#039;trra&lt;br /&gt;
| 1 Hma&#039;trra meat&amp;lt;br&amp;gt;5u Universal Enzyme&lt;br /&gt;
| 20 seafood protein, 10 ammonia&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nakarkacheese.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nakarka Cheese&#039;&#039;&#039;&lt;br /&gt;
| 40u ne&#039;miik, 5u universal enzyme (catalyst)&lt;br /&gt;
| 20 nakarka cheese&lt;br /&gt;
*Sliceable: 8 nakarka cheese wedge&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rawmeatball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Raw Meatball&#039;&#039;&#039;&lt;br /&gt;
| 3u animal protein, 5u flour&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Synthflesh&#039;&#039;&#039;&lt;br /&gt;
| Ask the Chemist to make this from clonexadone and blood.&lt;br /&gt;
| 1 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tofu&#039;&#039;&#039;&lt;br /&gt;
| 10u soymilk, 5u universal enzyme (catalyst).&lt;br /&gt;
| 3 tofu protein&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Cooking Equipment==&lt;br /&gt;
*The &#039;&#039;&#039;Candy Maker&#039;&#039;&#039; can be set to make various sorts of candy. Add any item to the machine, optionally set it to make a specific sort of candy (or leave it unset to candy the item generically), and activate it.&lt;br /&gt;
*The &#039;&#039;&#039;Grill&#039;&#039;&#039;, which can be built by anyone trained in basic construction, can be used to grill either Meat or Xeno-Meat. Grilled Xeno-Meat is made safe to eat; the heat of the grill burns the polytrinic acid out. To add spice to meat when grilling, add 1 unit each of pepper, salt, and space spice.&lt;br /&gt;
*The &#039;&#039;&#039;Cereal Maker&#039;&#039;&#039; will turn any item inserted into it into cereal. It must be built and requires a special circuit board.&lt;br /&gt;
*&#039;&#039;&#039;Slime cores&#039;&#039;&#039;, specifically those from silver slimes, can be activated to generate random food. Some of it will be poisonous or just odd, so take care.&lt;br /&gt;
&lt;br /&gt;
==Junk Food==&lt;br /&gt;
When there&#039;s no chef, the chef is serving toxic glop, or the chef is trying to murder you and your friends, most people resort to one of two things: [[Guide to Hydroponics|grazing on produce]], or the vending machines.&lt;br /&gt;
&lt;br /&gt;
Junk food requires no chef or machinery, but it&#039;s generally not as filling or as interesting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Item&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Source&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagents &amp;amp; Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mints.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Ad-Mints&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&amp;lt;br&amp;gt;Contains 6 Mint&lt;br /&gt;
| 1 mint&lt;br /&gt;
|-&lt;br /&gt;
|[[File:peanuts_choc.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Cinnamon Chocolate&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_xanu.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Classic Munch&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_masala.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Masala Masterpiece&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:peanuts_sp.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Annapurna Salt N&#039; Pepper&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:breadtube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Bread Tube&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 6 nutriment, 3 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:foypack.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Brown Palace cocoa biscuits&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| Contains 6 foy biscuits&amp;lt;br&amp;gt; 0.5 nutriment per cookie&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy_corn.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Candy Corn&#039;&#039;&#039;&lt;br /&gt;
| Rations Box&lt;br /&gt;
| 4 Nutriment, 2 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpsahoy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Carps Ahoy! Miniature Cookies&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&amp;lt;br&amp;gt;Contains 6 Miniature Cookie&lt;br /&gt;
| .5 Nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CheesieHonkers.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cheesie Honkers&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 3 cheese, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gum_pack.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chewy Fruit flavored gum&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| Contains 5 pieces; to chew, place in mouth slot&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choctruffles.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Dalyoni Dimlights&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 5 Nutriment, 1 Sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chickenchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore chicken potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cucumberchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore cucumber potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dirtberrychips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore dirtberry potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phoronchips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore phoron potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chips.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore salted potato chips&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Chocolate Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Twinkie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Creamy Spongecake&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 4 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb08.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crisp Bar &#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb04.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Crunchy Crisp&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatcube.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cubed Meat&#039;&#039;&#039;&lt;br /&gt;
| Protein MRE&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cup Ramen &#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 30 dry ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pudding.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Figgy Pudding&#039;&#039;&#039;&lt;br /&gt;
| Christmas gift&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raisins.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Getmore Raisins&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp vending machine&lt;br /&gt;
| 6 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gogomoss.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Go-Go Gwok! Authentic Konyanger moss&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb05.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hearsay Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 3 nutriment, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hell Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 1u capsaicin, 6u Hot Ramen&lt;br /&gt;
Raises body temperature.&lt;br /&gt;
| Makes 6u Hell Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hot Ramen&#039;&#039;&#039;&lt;br /&gt;
| Mix 3u Dry Ramen, 1u water&lt;br /&gt;
| Makes 3u Hot Ramen&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb02.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hundred Thousand Credit Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 Filtered K&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kokobar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Koko Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 nutriment, 7 &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;koko reed juice&amp;lt;/span&amp;gt;, 3 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb06.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Latte Crunch&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb10.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Laughter Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 5 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:liquidfood.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;LiquidFood Ration&#039;&#039;&#039;&lt;br /&gt;
| Biogenerator; Mining reward vending machine&lt;br /&gt;
| 10 nutriment, 3 iron&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lollipop.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Lollipop&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 sugar, 20 [fruit] juice&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mapsham.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Maps salty ham&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 6 animal protein, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb07.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Martian Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mogunzpie.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Mo&#039;gunz Meat Pie&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 2 nutriment, 12 animal protein, 4 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chanamild.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NexChana Mild&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chanawild.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;NexChana Wild&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 nutriment, 3 capsaicin&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syndiecake.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Nutri-Cakes&#039;&#039;&#039;&lt;br /&gt;
| Hack a Getmore Chocolate Corp. vending machine.&lt;br /&gt;
| 4 nutriment, 5 The Doctor&#039;s Delight&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb09.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Oh Daddy Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 6 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Koisbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Organic K&#039;ois Bar&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine (Hacked).&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;10 K&#039;ois&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;15 Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
* Unfiltered k&#039;ois can cause k&#039;ois mycosis in non-Vaurca, but the phoron in this bar will prove fatal before the mycosis.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ricebowl.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Packed Rice Bowl&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 5 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phoron_candy.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Phoron Rock Candy&#039;&#039;&#039;&lt;br /&gt;
| Obtained from the lunchbox loadout item for Vaurca&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25u Phoron&amp;lt;/span&amp;gt;&lt;br /&gt;
Poisonous to everything except Vaurca.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:proteinbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Protein Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 9 nutriment, 4 animal protein, random flavoring reagent&lt;br /&gt;
|-&lt;br /&gt;
|[[File:razibeef.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Razi-snack corned beef&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 10 animal protein, 3 iron, 6 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:riceball.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rice Ball&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 3 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jerky.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Scaredy&#039;s Private Reserve Beef Jerky&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 animal protein, 3 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkrellSnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;SkrellSnax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 10 nutriment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb03.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Spacewind Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cb01.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tau Ceti Bar&#039;&#039;&#039;&lt;br /&gt;
| MRE dessert item&lt;br /&gt;
| 4 nutriment, 1 sugar&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tunaSnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Tuna Snax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine&lt;br /&gt;
| 4 seafood protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pemmicanbar.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vedabar&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 6 Animal Protein&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vkrexisnax.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;V&#039;krexi Snax&#039;&#039;&#039;&lt;br /&gt;
| Purchase from Getmore Chocolate Corp. vending machine.&amp;lt;br&amp;gt;Contains 6 V&#039;Krexi Taffy&lt;br /&gt;
| .5 V&#039;Krexi Taffy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadapple.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Awesome Apple&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadginger.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Ginger Justice&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papadgarlic.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Gracious Garlic&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:papad.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Vollendaal Papad Crackers&#039;&#039;&#039;&lt;br /&gt;
| FrontierVend vending machine&lt;br /&gt;
| 4 nutriment, 2 salt&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Cooking==&lt;br /&gt;
&lt;br /&gt;
Some reagents in finished recipes are poisonous or have undesirable effects. If you&#039;re a traitor that may be the point, but if you&#039;re just feeling fancy you may want to try and serve these items safely. A little creative chemistry or careful preparation can help get rid of the dangerous reagents in your food.&lt;br /&gt;
&lt;br /&gt;
Any piece of food can contain up to 50 units of reagents.&lt;br /&gt;
&lt;br /&gt;
*Reagents can be removed from food with a syringe and separated using the CondiMaster in the kitchen. After removing undesirable reagents, the rest can be injected or poured back into the food.&lt;br /&gt;
*Some poisonous reagents will react with other reagents to create non-toxic results. When neutralizing reagents this way, make sure to get the amounts right.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| width=&#039;550&#039; style=&#039;text-align:left; background-color:#FFFFFF;&#039; border=1 cellspacing=0&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|Reagent&lt;br /&gt;
! style=&#039;background-color:Aqua;&#039;|How to Neutralize&lt;br /&gt;
|-&lt;br /&gt;
| Blood&lt;br /&gt;
| Blood is not necessarily poisonous. It is always the same type as the person it was taken from, and if the type is incompatible with the recipient, it will cause a rejection reaction.&lt;br /&gt;
O-negative blood is always safe.&lt;br /&gt;
Alcoholic drinks created with blood of any type are safe. Be sure there is no blood left over after the reaction.&lt;br /&gt;
Blood can also be neutralized with clonexadone (1 unit clonexadone to 5 units blood), which creates synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
| Carpotoxin&lt;br /&gt;
| Anything made with carp meat will have carpotoxin in it.&amp;lt;br&amp;gt;Carpotoxin reacts with copper and cryptobiolin to form rezadone, a wonderful healing medicine with minor side effects. The pharmacist most likely wants your carpotoxin.&lt;br /&gt;
|-&lt;br /&gt;
| Radium&lt;br /&gt;
| Found in roast diona. This will cause radiation poisoning. Add 1 unit of dylovene per unit of radium, which will react to form hyronalin, an anti-radiation medicine.&lt;br /&gt;
|-&lt;br /&gt;
| Sulphuric Acid&lt;br /&gt;
| Neutralize each 1 unit of Sulphuric acid with 5 units of wine (creates Acid Spit, an alcoholic cocktail).&lt;br /&gt;
|-&lt;br /&gt;
| Polytrinic Acid&lt;br /&gt;
| You&#039;re serious about serving that xeno meat, huh? Well, don&#039;t serve it plain; polytrinic acid will poison, burn, and generally kill your customers in a gruesome manner. Polytrinic acid will react with foaming agent and either iron or aluminum to create metal foam, and 10 units of polytrinic acid with 20 units of plasticide will create plastic. When working out how to do this, remember that plasticide is poisonous and metal foam can be chipped through with a kitchen knife.&lt;br /&gt;
|-&lt;br /&gt;
| Phoron&lt;br /&gt;
| Really, now? You could neutralize phoron by adding 2 rum and 1 vermouth per unit, but eating phoron is still a bit of a waste.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Drug_Law&amp;diff=35062</id>
		<title>Drug Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Drug_Law&amp;diff=35062"/>
		<updated>2024-12-30T00:33:25Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: /* Intoxicating Drinks */ Note about mate de coca &amp;amp; link to cocaine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&#039;&#039;&#039;Drugs and medicines&#039;&#039;&#039; are a complicated part of life in the Orion Spur. Depending on the jurisdiction, there may be no rules--or extreme and severe prohibitions even on the mildest of substances.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
= Drug Categories =&lt;br /&gt;
Drugs can be divided roughly into several categories, depending on their danger level, uses, and availability.&lt;br /&gt;
&lt;br /&gt;
== Group 1: Recreational Drugs (Deadly) ==&lt;br /&gt;
These drugs are responsible for a significant number of deaths among users. If any drugs at all are illegal, these will be.&lt;br /&gt;
* &#039;&#039;&#039;Cocaine&#039;&#039;&#039; is a recreational drug known for its sharp, but short, energy boost. Very commonly used by Cytherians on [[Venus]]. Overdosing is easy--and often fatal.&lt;br /&gt;
** &#039;&#039;&#039;Contemplus&#039;&#039;&#039; is a variant of cocaine from Venus; it is designed to enhance cognitive abilities.&lt;br /&gt;
** &#039;&#039;&#039;Sparkle&#039;&#039;&#039; is a designer variant of cocaine from Venus. Primarily present in the nightlife scene, it is designed to lower a user&#039;s inhibitions and increase pleasure.&lt;br /&gt;
** &#039;&#039;&#039;Spotlight&#039;&#039;&#039; is designer variant of cocaine from Venus. Commonly used in the acting scene, it is designed to increase the user&#039;s confidence.&lt;br /&gt;
** &#039;&#039;&#039;Mate de Coco&#039;&#039;&#039; is an herbal tea made of coca leaves. Because it contains such a small amount of cocaine, it is as safe to drink as coffee. This tea originated in South America in the Andean countries and is consumed there and on Mictlan to this day. It is illegal in most of the [[Republic of Biesel]] because, despite its safety, it does contain cocaine; but it remains legal on [[Mictlan]].&lt;br /&gt;
* &#039;&#039;&#039;Heroin&#039;&#039;&#039; is an extremely potent but dangerous and addictive opiate refined from morphine. Its use is near-universally banned across the Orion Spur. The possession and use of heroin are illegal in the [[Republic of Biesel]].&lt;br /&gt;
* &#039;&#039;&#039;Impedrezene&#039;&#039;&#039; is a narcotic that impairs one&#039;s ability to think by impeding the function of brain cells in the cerebral cortex.&lt;br /&gt;
* &#039;&#039;&#039;Joy&#039;&#039;&#039; is an expensive and illegal drug often abused by those who can find no other means to numb their physical or mental pain. A Joy addict is a truly sad sight.&lt;br /&gt;
* &#039;&#039;&#039;Mindbreaker Toxin&#039;&#039;&#039; is an incredibly potent hallucinogen designed to wreak havoc on the brain, resulting in disturbing hallucinations and brain damage. This drug is not pleasant, thus the name; only hardcore addicts use the drug recreationally. It is, however, also a precursor to several useful medications.&lt;br /&gt;
* &#039;&#039;&#039;Red Nightshade&#039;&#039;&#039; is an illegal combat performance enhancer originating from the criminal syndicates of Mars. The drug stimulates regions of the brain responsible for violence and rage, inducing a feral, berserk state in users. It is incredibly hard on the liver, and overdoses are deadly.&lt;br /&gt;
* &#039;&#039;&#039;Stimm&#039;&#039;&#039; is a homemade stimulant drug. With its high toxicity and unpleasant side effects, it is the last resort of the desperate or reckless.&lt;br /&gt;
&lt;br /&gt;
== Group 2: Recreational Drugs (Dangerous) ==&lt;br /&gt;
In an overdose, these drugs can cause serious damage. They are often illegal, or allowable only in specific circumstances.&lt;br /&gt;
* &#039;&#039;&#039;Aphrodite&#039;&#039;&#039; is the chemical diona nymphs inject into organics when they bite. Following pressure from the Eternal Temple, Aphrodite is now a controlled substance to prevent harvesting and/or coercion of diona into providing the drug. It is &#039;&#039;&#039;NOT&#039;&#039;&#039; illegal for a diona to supply Aphrodite when willingly sampling blood.&lt;br /&gt;
* &#039;&#039;&#039;Hyperzine&#039;&#039;&#039; is a complex cardio-synaptic stimulant drug designed to increase the performance of the body. Downsides include violent muscle spasms and tremors.&lt;br /&gt;
* &#039;&#039;&#039;Spectrocybin&#039;&#039;&#039; is a hallucinogenic chemical found in a unique strain of fungi. Little research has been conducted into the hallucinogenic properties of spectrocybin, though many spiritual creeds utilise the drug in rituals and claim it allows people to act as mediums between the living and dead.&lt;br /&gt;
* &#039;&#039;&#039;Kilosemine&#039;&#039;&#039; is a stimulant that combines the effects of synaptizine and hyperzine without the immediate side effects. Long-term use causes kidney damage.&lt;br /&gt;
* &#039;&#039;&#039;Krok Juice&#039;&#039;&#039; is an advanced [[Eridani|Eridanian]] variant of ancient krokodil, known for causing prosthetic malfunctions.&lt;br /&gt;
* &#039;&#039;&#039;Nightlife&#039;&#039;&#039; is a liquid narcotic commonly used by the more wealthy drug-abusing citizens of the Eridani Federation. Works as a potent stimulant that causes extreme wakefulness. Lethal in high doses.&lt;br /&gt;
* &#039;&#039;&#039;Raskara Dust&#039;&#039;&#039; hails from the gang-ridden slums of Biesel and Sol. A relaxant that produces trance-like states, it can be snorted, inhaled, or injected. Its corrosive nature causes facial disfigurement, and long-term use damages the heart.&lt;br /&gt;
* &#039;&#039;&#039;Xu&#039;Xi Gas&#039;&#039;&#039; is a recreational drug hailing from Qerr&#039;Malic. It produces a mild high similar to Wulumunusha and is known to make users susceptible to persuasion. Most forms of Xu&#039;Xi Gas that can be bought outside of the Nralakk Federation are cheap, synthetic substitutes, as smuggling true Xu&#039;xi gas into Biesel is a costly and dangerous task. Only works when inhaled.&lt;br /&gt;
&lt;br /&gt;
== Group 3: Recreational Drugs (Mild) ==&lt;br /&gt;
Without a medical use, but also without much danger except possibly at such high doses that accidental overdose is unlikely, these drugs are generally legal. Some particularly strict governments may ban them regardless.&lt;br /&gt;
* &#039;&#039;&#039;Ambrosia Extract&#039;&#039;&#039; is a fairly strong relaxant commonly found in Ambrosia plants. It&#039;s one of the most widely available drugs in human space.&lt;br /&gt;
* &#039;&#039;&#039;Colorspace&#039;&#039;&#039; is a psychedelic drug that alters thought and perception.&lt;br /&gt;
* &#039;&#039;&#039;Diesel&#039;&#039;&#039;, not to be confused with the [[Technology#Automobiles|uncommon]] oil-based liquid fuel, is a viscous byproduct in many refining operations of radioactive materials. It energizes Diona, however causes impairment when overdosed.&lt;br /&gt;
* &#039;&#039;&#039;Caromeg&#039;&#039;&#039; is a stimulant commonly found in small amounts in oracle products. It encourages sociability and pleasure, but in high doses can cause paranoia, high fever, and even brain damage.&lt;br /&gt;
* &#039;&#039;&#039;Nicotine&#039;&#039;&#039; is an ancient stimulant and relaxant commonly found in small amounts in tobacco products. It is highly toxic in large amounts.&lt;br /&gt;
* &#039;&#039;&#039;Mercury Monolithium Sucrose&#039;&#039;&#039;, or MMS, is a synthetic relaxant that lasts twice as long when inhaled. It is both abused and used as a chemical precursor for medication.&lt;br /&gt;
* &#039;&#039;&#039;Psilocybin&#039;&#039;&#039; is a strong psychotropic derived from certain species of mushroom.&lt;br /&gt;
* &#039;&#039;&#039;Wulumunusha Extract&#039;&#039;&#039;, the extract of the Wulumunusha fruit, can cause hallucinations and muteness.&lt;br /&gt;
&lt;br /&gt;
== Group 4: Medication (Prescription, Addictive, Abusable) ==&lt;br /&gt;
Group 4 includes substances that have a medical use but can also be used recreationally. Where it is illegal to purchase without a prescription, black markets often divert it from medical clinics to the addicted public.&lt;br /&gt;
* &#039;&#039;&#039;Co&#039;qnixq Wuxi&#039;&#039;&#039;, or Co&#039;qnixq Nootropic, has existed since before Glorsh, and was developed as a cognitive enhancer for [[Skrell]] with early. Taking the substance provides a mild energy boost and heightens one&#039;s consciousness greatly. Frequently used as a &#039;smart drug&#039; by students and scientists.&lt;br /&gt;
* &#039;&#039;&#039;Corophenidate&#039;&#039;&#039; is prescribed for ADHD and narcolepsy. It is also used as a &amp;quot;smart drug&amp;quot; by students and workers.&lt;br /&gt;
* &#039;&#039;&#039;Tremble&#039;&#039;&#039; is an ancient tribal Unathi narcotic based on the outer gel layer of the seeds of a poisonous flower. It is a capable painkiller similar to Oxycomorphine, and is capable of boosting the natural healing of organs. It is not capable of being mass-produced and is thus uncommon.&lt;br /&gt;
* Tranquilizers &#039;&#039;&#039;Nerospectan&#039;&#039;&#039; and &#039;&#039;&#039;Neurapan&#039;&#039;&#039; are prescribed for mental illness, but also used for their calming effects.&lt;br /&gt;
* Narcotic painkillers come in different strengths. Here they are listed from weakest to strongest; the stronger, the more addictive and dangerous:&lt;br /&gt;
** &#039;&#039;&#039;Mortaphenyl&#039;&#039;&#039;, the most commonly used but weakest of the narcotics, treats moderate pain.&lt;br /&gt;
** &#039;&#039;&#039;Morphine&#039;&#039;&#039;, which can be refined from poppies, and its synthetic cousin &#039;&#039;&#039;Tramarine&#039;&#039;&#039;, treat severe pain. &lt;br /&gt;
** &#039;&#039;&#039;Oxycomorphine&#039;&#039;&#039; is a last-resort painkiller for extreme pain, often in dying patients. It is phoron-based, which makes it more expensive.&lt;br /&gt;
&lt;br /&gt;
== Group 5 ==&lt;br /&gt;
Group 5 is for medication that isn&#039;t generally considered abusable, but still takes skill to use properly. It is usually available only by prescription, but some jurisdictions allow anyone to purchase it.&lt;br /&gt;
&lt;br /&gt;
=== Medication (Prescription, Non-Addictive, Non-Abusable) ===&lt;br /&gt;
Some medications are available only by prescription because it takes a doctor to use them correctly. It may technically be against the law to get them without a prescription, but because they&#039;re neither addictive, nor do they produce any sort of a &amp;quot;high&amp;quot;, laws about possessing them tend to focus on safety. Some medications have side effects that make them unsafe to take while doing delicate or dangerous work.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Adrenaline &lt;br /&gt;
* Adipemcina&lt;br /&gt;
* Alkysine*&lt;br /&gt;
* Arithrazine&lt;br /&gt;
* Asinodryl&lt;br /&gt;
* Bicaridine&lt;br /&gt;
* Butazoline&lt;br /&gt;
* Cataleptinol&lt;br /&gt;
* Clonexadone&lt;br /&gt;
* Coagzolug&lt;br /&gt;
* Cryoxadone&lt;br /&gt;
|| &lt;br /&gt;
* Cytophenolate&lt;br /&gt;
* Dermaline&lt;br /&gt;
* Dexalin Plus&lt;br /&gt;
* Ethylredoxrazine&lt;br /&gt;
* Fluvectionem&lt;br /&gt;
* Helmizole&lt;br /&gt;
* Inacusiate&lt;br /&gt;
* Kelotane&lt;br /&gt;
* Leporazine&lt;br /&gt;
* Lipozine&lt;br /&gt;
* Lithium*&lt;br /&gt;
|| &lt;br /&gt;
* Peridaxon*&lt;br /&gt;
* Polysomnine*&lt;br /&gt;
* Pulmodeiectionem&lt;br /&gt;
* Rezadone&lt;br /&gt;
* Ryetalyn&lt;br /&gt;
* Saline Plus&lt;br /&gt;
* Serotrotium*&lt;br /&gt;
* Soporific*&lt;br /&gt;
* Steramycin&lt;br /&gt;
* Synaptizine&lt;br /&gt;
* Thetamycin&lt;br /&gt;
|-&lt;br /&gt;
|}*Causes impairment.&lt;br /&gt;
&lt;br /&gt;
=== Medication (Prescription, Addictive, Non-Abusable) ===&lt;br /&gt;
These physically addictive medications are used to treat mental illness. Patients taking these medications tend to develop a tolerance, becoming unable to function normally without them. To prevent tolerance, doctors may prescribe these medications for short periods and at low doses--but tolerance may be an acceptable trade-off for some patients dealing with long-term mental illness. If they need to stop taking the medication, patients reduce their dose gradually under a doctor&#039;s supervision to avoid painful, unpleasant, and sometimes dangerous withdrawal symptoms.&lt;br /&gt;
* &#039;&#039;&#039;Emoxanyl&#039;&#039;&#039;: Treats concussion, anxiety, depression, and epilepsy.&lt;br /&gt;
* &#039;&#039;&#039;Minaphobin&#039;&#039;&#039;: Treats anxiety disorders.&lt;br /&gt;
* &#039;&#039;&#039;Neurostabin&#039;&#039;&#039;: Anti-psychotic; also treats muscle weakness.&lt;br /&gt;
* &#039;&#039;&#039;Orastabin&#039;&#039;&#039;: Treats anxiety disorders and speech impediments.&lt;br /&gt;
* &#039;&#039;&#039;Parvosil&#039;&#039;&#039;: Treats anxiety disorders, phobias, and social anxiety.&lt;br /&gt;
&lt;br /&gt;
== Group 6: Medication (Non-Prescription) ==&lt;br /&gt;
Group 6 is the sort of medication you would expect in a home first-aid kit. Widely available from vendors, shops, in emergency cupboards, and on request at most medical clinics, over-the-counter medication is relatively safe and requires no prescription in most places. Overdoses tend to be annoying or painful but not deadly. Particularly strict jurisdictions may require a prescription for all medications regardless of safety.&lt;br /&gt;
&lt;br /&gt;
Some medications usually only used by medical professionals are so useful in an emergency that they have been made available in pre-measured doses in pills, autoinjectors, or autoinhalers, often in color-coded and clearly labeled emergency pouches, to be used by the unskilled.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antidexafen&#039;&#039;&#039; is a type of cough syrup. Good for soothing a sore throat; occasionally abused by people who should really know better.&lt;br /&gt;
* &#039;&#039;&#039;Cetahydramine&#039;&#039;&#039; is used to treat allergies and, at higher doses, as a sleep aid.&lt;br /&gt;
* &#039;&#039;&#039;Dexalin&#039;&#039;&#039; is a phoron-based medication that delivers oxygen directly to the blood, bypassing the lungs. It is available in oxygen deprivation emergency kits. Unlike most OTC medications, Dexalin is moderately dangerous because an overdose can cause brain and eye damage--though luckily only at doses much higher than the pills and autoinjectors available in emergency pouches.&lt;br /&gt;
* &#039;&#039;&#039;Dylovene&#039;&#039;&#039; is a broad-spectrum anti-toxin. Emergency doses are carried and used by personnel who work with toxic substances or venomous xenofauna.&lt;br /&gt;
* &#039;&#039;&#039;Hyronalin&#039;&#039;&#039; is an anti-radiation medication commonly available to personnel at risk of radiation exposure.&lt;br /&gt;
* &#039;&#039;&#039;Inaprovaline&#039;&#039;&#039; is an all-purpose stabilizer and mild painkiller. 5u autoinjectors are issued to each crew member aboard the Horizon.&lt;br /&gt;
* &#039;&#039;&#039;Oculine&#039;&#039;&#039;. Refined oculine is generally a prescribed medication, but carrots have been genetically modified so that eating them helps heal mild eye damage. An odd example of a medication that is over-the-counter--at the cafeteria.&lt;br /&gt;
* &#039;&#039;&#039;Perconol&#039;&#039;&#039; is a mild painkiller that also treats fever and inflammation. It can be abused if taken in an overdose, which causes hallucinations. Low doses are generally over-the-counter, but injectable or high-dose perconol tends to be by prescription.&lt;br /&gt;
* &#039;&#039;&#039;Pneumalin&#039;&#039;&#039; helps heal lung damage and can save a life if administered in an emergency to someone who has been exposed to vacuum. Pre-measured one-dose autoinhalers are available in specialized low-oxygen lockers aboard shuttles for workers doing EVA-heavy jobs.&lt;br /&gt;
* &#039;&#039;&#039;Regenerative-Muscular Tissue Supplements&#039;&#039;&#039; help mitigate an off-worlder human&#039;s muscle weakness in high-gravity areas. They are either widely available to the public, or routinely prescribed.&lt;br /&gt;
* &#039;&#039;&#039;Tricordrazine&#039;&#039;&#039; is an older, safer, and slower version of bicaridine and kelotane. It is safe enough to be used as a food or drink ingredient. Liquid, injectable tricordrazine is still used by doctors to encourage healing of minor injuries.&lt;br /&gt;
* &#039;&#039;&#039;Verunol Syrup&#039;&#039;&#039; induces vomiting. An unpleasant, though effective, way to empty the stomach in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Intoxicating Drinks ==&lt;br /&gt;
Often consumed socially, these drinks tend to be legal because of the ubiquity of fermented beverages throughout the history of most sapient organic species. Weakly intoxicating drinks in small quantities have little or no effect; but in large quantities or when particularly strong, they cause impaired judgment, impaired motor skills, and eventually alcohol poisoning, which can be deadly. Laws may be different for weak drinks versus strong ones; or there may be a limit on the level of intoxication allowed while doing delicate or dangerous work.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ethanol&#039;&#039;&#039;, otherwise known as simply alcohol, is the intoxicating drink of choice for humans. Skrell may drink it, too, but it affects them much more strongly.&lt;br /&gt;
* &#039;&#039;&#039;Butanol&#039;&#039;&#039; is the basis of intoxicating drinks for Unathi. Other species feel little effect unless they drink large quantities.&lt;br /&gt;
* &#039;&#039;&#039;Toothpaste&#039;&#039;&#039;, usually used to clean teeth, contains fluoride, which is intoxicating to Vaurca. Toothpaste is freely available to humans.&lt;br /&gt;
* &#039;&#039;&#039;Royal Vaurca Jelly&#039;&#039;&#039;, a slimy nutrient concentrate that has stimulant and mildly hallucinatory effects, was originally created to feed Varuca larvae. It has since been canned and distributed to other species, which generally find it to be very tasty.&lt;br /&gt;
* &#039;&#039;&#039;Mate de Coca&#039;&#039;&#039;, an herbal tea that is illegal in many places despite its safety (see [[Drug Law#Group 1: Recreational Drugs (Deadly)|cocaine]]).&lt;br /&gt;
&lt;br /&gt;
== Stimulant Drinks ==&lt;br /&gt;
These drinks have a mild stimulant effect, but do not cause impairment. They are safe to consume in reasonable quantities. Overdose tends to involve jitters and anxiety.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Caffeine&#039;&#039;&#039;, found in tea and coffee and added to other beverages, is ubiquitous among humans.&lt;br /&gt;
* &#039;&#039;&#039;Energy Drinks&#039;&#039;&#039;, containing various stimulants (often caffeine or Vaurca jelly), are stronger than tea and coffee. Their use is regulated in some jurisdictions for safety reasons.&lt;br /&gt;
* &#039;&#039;&#039;Koko Reed Juice&#039;&#039;&#039; has a stimulant effect on Unathi, and is safe for other species. It is sold in energy bars or drinks.&lt;br /&gt;
&lt;br /&gt;
== Other Regulated Substances ==&lt;br /&gt;
Some drugs are simply not categorized. If they are regulated at all, their use tends to come under laws addressing medical malpractice, the use of dangerous chemicals, police misbehavior, or war crimes.&lt;br /&gt;
* &#039;&#039;&#039;Bluespace Dust&#039;&#039;&#039; is composed of microscopic bluespace crystals. Exposure to the dust causes space-time instability.&lt;br /&gt;
* &#039;&#039;&#039;Condensed Capsaicin&#039;&#039;&#039; is the main component of pepper spray. Despite being a less-lethal weapon, pepper spray is not guaranteed non-lethal; the pain of exposure has been known to cause heart attacks. &lt;br /&gt;
* &#039;&#039;&#039;Paxazide&#039;&#039;&#039; is an expensive psychoactive drug that suppresses regions of the brain responsible for anger and violence. Paxazide can be psychologically addictive due to its tranquilizing properties. Its potential for controlling populations of workers or citizens is obvious--and obviously unethical.&lt;br /&gt;
* &#039;&#039;&#039;Sanasomnum&#039;&#039;&#039; is a cocktail of biomechanical stem cells which induce a regenerative state of unconsciousness capable of healing almost any injury in minutes. However, usage nearly guarantees long-term irreversible complications, and it is banned from medical use throughout the Spur.&lt;br /&gt;
* &#039;&#039;&#039;Truth Serum&#039;&#039;&#039; is an expensive and unethical psychoactive drug capable of inhibiting defensiveness and impairing reasoning, causing those under the effects of the drug to be very open to telling the truth.&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Drug_Law&amp;diff=35061</id>
		<title>Drug Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Drug_Law&amp;diff=35061"/>
		<updated>2024-12-30T00:28:49Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: /* Group 1: Recreational Drugs (Deadly) */ Clarified mate de coca as safe but illegal in most places. Stupid non-easily-categorized teas.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&#039;&#039;&#039;Drugs and medicines&#039;&#039;&#039; are a complicated part of life in the Orion Spur. Depending on the jurisdiction, there may be no rules--or extreme and severe prohibitions even on the mildest of substances.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
= Drug Categories =&lt;br /&gt;
Drugs can be divided roughly into several categories, depending on their danger level, uses, and availability.&lt;br /&gt;
&lt;br /&gt;
== Group 1: Recreational Drugs (Deadly) ==&lt;br /&gt;
These drugs are responsible for a significant number of deaths among users. If any drugs at all are illegal, these will be.&lt;br /&gt;
* &#039;&#039;&#039;Cocaine&#039;&#039;&#039; is a recreational drug known for its sharp, but short, energy boost. Very commonly used by Cytherians on [[Venus]]. Overdosing is easy--and often fatal.&lt;br /&gt;
** &#039;&#039;&#039;Contemplus&#039;&#039;&#039; is a variant of cocaine from Venus; it is designed to enhance cognitive abilities.&lt;br /&gt;
** &#039;&#039;&#039;Sparkle&#039;&#039;&#039; is a designer variant of cocaine from Venus. Primarily present in the nightlife scene, it is designed to lower a user&#039;s inhibitions and increase pleasure.&lt;br /&gt;
** &#039;&#039;&#039;Spotlight&#039;&#039;&#039; is designer variant of cocaine from Venus. Commonly used in the acting scene, it is designed to increase the user&#039;s confidence.&lt;br /&gt;
** &#039;&#039;&#039;Mate de Coco&#039;&#039;&#039; is an herbal tea made of coca leaves. Because it contains such a small amount of cocaine, it is as safe to drink as coffee. This tea originated in South America in the Andean countries and is consumed there and on Mictlan to this day. It is illegal in most of the [[Republic of Biesel]] because, despite its safety, it does contain cocaine; but it remains legal on [[Mictlan]].&lt;br /&gt;
* &#039;&#039;&#039;Heroin&#039;&#039;&#039; is an extremely potent but dangerous and addictive opiate refined from morphine. Its use is near-universally banned across the Orion Spur. The possession and use of heroin are illegal in the [[Republic of Biesel]].&lt;br /&gt;
* &#039;&#039;&#039;Impedrezene&#039;&#039;&#039; is a narcotic that impairs one&#039;s ability to think by impeding the function of brain cells in the cerebral cortex.&lt;br /&gt;
* &#039;&#039;&#039;Joy&#039;&#039;&#039; is an expensive and illegal drug often abused by those who can find no other means to numb their physical or mental pain. A Joy addict is a truly sad sight.&lt;br /&gt;
* &#039;&#039;&#039;Mindbreaker Toxin&#039;&#039;&#039; is an incredibly potent hallucinogen designed to wreak havoc on the brain, resulting in disturbing hallucinations and brain damage. This drug is not pleasant, thus the name; only hardcore addicts use the drug recreationally. It is, however, also a precursor to several useful medications.&lt;br /&gt;
* &#039;&#039;&#039;Red Nightshade&#039;&#039;&#039; is an illegal combat performance enhancer originating from the criminal syndicates of Mars. The drug stimulates regions of the brain responsible for violence and rage, inducing a feral, berserk state in users. It is incredibly hard on the liver, and overdoses are deadly.&lt;br /&gt;
* &#039;&#039;&#039;Stimm&#039;&#039;&#039; is a homemade stimulant drug. With its high toxicity and unpleasant side effects, it is the last resort of the desperate or reckless.&lt;br /&gt;
&lt;br /&gt;
== Group 2: Recreational Drugs (Dangerous) ==&lt;br /&gt;
In an overdose, these drugs can cause serious damage. They are often illegal, or allowable only in specific circumstances.&lt;br /&gt;
* &#039;&#039;&#039;Aphrodite&#039;&#039;&#039; is the chemical diona nymphs inject into organics when they bite. Following pressure from the Eternal Temple, Aphrodite is now a controlled substance to prevent harvesting and/or coercion of diona into providing the drug. It is &#039;&#039;&#039;NOT&#039;&#039;&#039; illegal for a diona to supply Aphrodite when willingly sampling blood.&lt;br /&gt;
* &#039;&#039;&#039;Hyperzine&#039;&#039;&#039; is a complex cardio-synaptic stimulant drug designed to increase the performance of the body. Downsides include violent muscle spasms and tremors.&lt;br /&gt;
* &#039;&#039;&#039;Spectrocybin&#039;&#039;&#039; is a hallucinogenic chemical found in a unique strain of fungi. Little research has been conducted into the hallucinogenic properties of spectrocybin, though many spiritual creeds utilise the drug in rituals and claim it allows people to act as mediums between the living and dead.&lt;br /&gt;
* &#039;&#039;&#039;Kilosemine&#039;&#039;&#039; is a stimulant that combines the effects of synaptizine and hyperzine without the immediate side effects. Long-term use causes kidney damage.&lt;br /&gt;
* &#039;&#039;&#039;Krok Juice&#039;&#039;&#039; is an advanced [[Eridani|Eridanian]] variant of ancient krokodil, known for causing prosthetic malfunctions.&lt;br /&gt;
* &#039;&#039;&#039;Nightlife&#039;&#039;&#039; is a liquid narcotic commonly used by the more wealthy drug-abusing citizens of the Eridani Federation. Works as a potent stimulant that causes extreme wakefulness. Lethal in high doses.&lt;br /&gt;
* &#039;&#039;&#039;Raskara Dust&#039;&#039;&#039; hails from the gang-ridden slums of Biesel and Sol. A relaxant that produces trance-like states, it can be snorted, inhaled, or injected. Its corrosive nature causes facial disfigurement, and long-term use damages the heart.&lt;br /&gt;
* &#039;&#039;&#039;Xu&#039;Xi Gas&#039;&#039;&#039; is a recreational drug hailing from Qerr&#039;Malic. It produces a mild high similar to Wulumunusha and is known to make users susceptible to persuasion. Most forms of Xu&#039;Xi Gas that can be bought outside of the Nralakk Federation are cheap, synthetic substitutes, as smuggling true Xu&#039;xi gas into Biesel is a costly and dangerous task. Only works when inhaled.&lt;br /&gt;
&lt;br /&gt;
== Group 3: Recreational Drugs (Mild) ==&lt;br /&gt;
Without a medical use, but also without much danger except possibly at such high doses that accidental overdose is unlikely, these drugs are generally legal. Some particularly strict governments may ban them regardless.&lt;br /&gt;
* &#039;&#039;&#039;Ambrosia Extract&#039;&#039;&#039; is a fairly strong relaxant commonly found in Ambrosia plants. It&#039;s one of the most widely available drugs in human space.&lt;br /&gt;
* &#039;&#039;&#039;Colorspace&#039;&#039;&#039; is a psychedelic drug that alters thought and perception.&lt;br /&gt;
* &#039;&#039;&#039;Diesel&#039;&#039;&#039;, not to be confused with the [[Technology#Automobiles|uncommon]] oil-based liquid fuel, is a viscous byproduct in many refining operations of radioactive materials. It energizes Diona, however causes impairment when overdosed.&lt;br /&gt;
* &#039;&#039;&#039;Caromeg&#039;&#039;&#039; is a stimulant commonly found in small amounts in oracle products. It encourages sociability and pleasure, but in high doses can cause paranoia, high fever, and even brain damage.&lt;br /&gt;
* &#039;&#039;&#039;Nicotine&#039;&#039;&#039; is an ancient stimulant and relaxant commonly found in small amounts in tobacco products. It is highly toxic in large amounts.&lt;br /&gt;
* &#039;&#039;&#039;Mercury Monolithium Sucrose&#039;&#039;&#039;, or MMS, is a synthetic relaxant that lasts twice as long when inhaled. It is both abused and used as a chemical precursor for medication.&lt;br /&gt;
* &#039;&#039;&#039;Psilocybin&#039;&#039;&#039; is a strong psychotropic derived from certain species of mushroom.&lt;br /&gt;
* &#039;&#039;&#039;Wulumunusha Extract&#039;&#039;&#039;, the extract of the Wulumunusha fruit, can cause hallucinations and muteness.&lt;br /&gt;
&lt;br /&gt;
== Group 4: Medication (Prescription, Addictive, Abusable) ==&lt;br /&gt;
Group 4 includes substances that have a medical use but can also be used recreationally. Where it is illegal to purchase without a prescription, black markets often divert it from medical clinics to the addicted public.&lt;br /&gt;
* &#039;&#039;&#039;Co&#039;qnixq Wuxi&#039;&#039;&#039;, or Co&#039;qnixq Nootropic, has existed since before Glorsh, and was developed as a cognitive enhancer for [[Skrell]] with early. Taking the substance provides a mild energy boost and heightens one&#039;s consciousness greatly. Frequently used as a &#039;smart drug&#039; by students and scientists.&lt;br /&gt;
* &#039;&#039;&#039;Corophenidate&#039;&#039;&#039; is prescribed for ADHD and narcolepsy. It is also used as a &amp;quot;smart drug&amp;quot; by students and workers.&lt;br /&gt;
* &#039;&#039;&#039;Tremble&#039;&#039;&#039; is an ancient tribal Unathi narcotic based on the outer gel layer of the seeds of a poisonous flower. It is a capable painkiller similar to Oxycomorphine, and is capable of boosting the natural healing of organs. It is not capable of being mass-produced and is thus uncommon.&lt;br /&gt;
* Tranquilizers &#039;&#039;&#039;Nerospectan&#039;&#039;&#039; and &#039;&#039;&#039;Neurapan&#039;&#039;&#039; are prescribed for mental illness, but also used for their calming effects.&lt;br /&gt;
* Narcotic painkillers come in different strengths. Here they are listed from weakest to strongest; the stronger, the more addictive and dangerous:&lt;br /&gt;
** &#039;&#039;&#039;Mortaphenyl&#039;&#039;&#039;, the most commonly used but weakest of the narcotics, treats moderate pain.&lt;br /&gt;
** &#039;&#039;&#039;Morphine&#039;&#039;&#039;, which can be refined from poppies, and its synthetic cousin &#039;&#039;&#039;Tramarine&#039;&#039;&#039;, treat severe pain. &lt;br /&gt;
** &#039;&#039;&#039;Oxycomorphine&#039;&#039;&#039; is a last-resort painkiller for extreme pain, often in dying patients. It is phoron-based, which makes it more expensive.&lt;br /&gt;
&lt;br /&gt;
== Group 5 ==&lt;br /&gt;
Group 5 is for medication that isn&#039;t generally considered abusable, but still takes skill to use properly. It is usually available only by prescription, but some jurisdictions allow anyone to purchase it.&lt;br /&gt;
&lt;br /&gt;
=== Medication (Prescription, Non-Addictive, Non-Abusable) ===&lt;br /&gt;
Some medications are available only by prescription because it takes a doctor to use them correctly. It may technically be against the law to get them without a prescription, but because they&#039;re neither addictive, nor do they produce any sort of a &amp;quot;high&amp;quot;, laws about possessing them tend to focus on safety. Some medications have side effects that make them unsafe to take while doing delicate or dangerous work.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Adrenaline &lt;br /&gt;
* Adipemcina&lt;br /&gt;
* Alkysine*&lt;br /&gt;
* Arithrazine&lt;br /&gt;
* Asinodryl&lt;br /&gt;
* Bicaridine&lt;br /&gt;
* Butazoline&lt;br /&gt;
* Cataleptinol&lt;br /&gt;
* Clonexadone&lt;br /&gt;
* Coagzolug&lt;br /&gt;
* Cryoxadone&lt;br /&gt;
|| &lt;br /&gt;
* Cytophenolate&lt;br /&gt;
* Dermaline&lt;br /&gt;
* Dexalin Plus&lt;br /&gt;
* Ethylredoxrazine&lt;br /&gt;
* Fluvectionem&lt;br /&gt;
* Helmizole&lt;br /&gt;
* Inacusiate&lt;br /&gt;
* Kelotane&lt;br /&gt;
* Leporazine&lt;br /&gt;
* Lipozine&lt;br /&gt;
* Lithium*&lt;br /&gt;
|| &lt;br /&gt;
* Peridaxon*&lt;br /&gt;
* Polysomnine*&lt;br /&gt;
* Pulmodeiectionem&lt;br /&gt;
* Rezadone&lt;br /&gt;
* Ryetalyn&lt;br /&gt;
* Saline Plus&lt;br /&gt;
* Serotrotium*&lt;br /&gt;
* Soporific*&lt;br /&gt;
* Steramycin&lt;br /&gt;
* Synaptizine&lt;br /&gt;
* Thetamycin&lt;br /&gt;
|-&lt;br /&gt;
|}*Causes impairment.&lt;br /&gt;
&lt;br /&gt;
=== Medication (Prescription, Addictive, Non-Abusable) ===&lt;br /&gt;
These physically addictive medications are used to treat mental illness. Patients taking these medications tend to develop a tolerance, becoming unable to function normally without them. To prevent tolerance, doctors may prescribe these medications for short periods and at low doses--but tolerance may be an acceptable trade-off for some patients dealing with long-term mental illness. If they need to stop taking the medication, patients reduce their dose gradually under a doctor&#039;s supervision to avoid painful, unpleasant, and sometimes dangerous withdrawal symptoms.&lt;br /&gt;
* &#039;&#039;&#039;Emoxanyl&#039;&#039;&#039;: Treats concussion, anxiety, depression, and epilepsy.&lt;br /&gt;
* &#039;&#039;&#039;Minaphobin&#039;&#039;&#039;: Treats anxiety disorders.&lt;br /&gt;
* &#039;&#039;&#039;Neurostabin&#039;&#039;&#039;: Anti-psychotic; also treats muscle weakness.&lt;br /&gt;
* &#039;&#039;&#039;Orastabin&#039;&#039;&#039;: Treats anxiety disorders and speech impediments.&lt;br /&gt;
* &#039;&#039;&#039;Parvosil&#039;&#039;&#039;: Treats anxiety disorders, phobias, and social anxiety.&lt;br /&gt;
&lt;br /&gt;
== Group 6: Medication (Non-Prescription) ==&lt;br /&gt;
Group 6 is the sort of medication you would expect in a home first-aid kit. Widely available from vendors, shops, in emergency cupboards, and on request at most medical clinics, over-the-counter medication is relatively safe and requires no prescription in most places. Overdoses tend to be annoying or painful but not deadly. Particularly strict jurisdictions may require a prescription for all medications regardless of safety.&lt;br /&gt;
&lt;br /&gt;
Some medications usually only used by medical professionals are so useful in an emergency that they have been made available in pre-measured doses in pills, autoinjectors, or autoinhalers, often in color-coded and clearly labeled emergency pouches, to be used by the unskilled.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antidexafen&#039;&#039;&#039; is a type of cough syrup. Good for soothing a sore throat; occasionally abused by people who should really know better.&lt;br /&gt;
* &#039;&#039;&#039;Cetahydramine&#039;&#039;&#039; is used to treat allergies and, at higher doses, as a sleep aid.&lt;br /&gt;
* &#039;&#039;&#039;Dexalin&#039;&#039;&#039; is a phoron-based medication that delivers oxygen directly to the blood, bypassing the lungs. It is available in oxygen deprivation emergency kits. Unlike most OTC medications, Dexalin is moderately dangerous because an overdose can cause brain and eye damage--though luckily only at doses much higher than the pills and autoinjectors available in emergency pouches.&lt;br /&gt;
* &#039;&#039;&#039;Dylovene&#039;&#039;&#039; is a broad-spectrum anti-toxin. Emergency doses are carried and used by personnel who work with toxic substances or venomous xenofauna.&lt;br /&gt;
* &#039;&#039;&#039;Hyronalin&#039;&#039;&#039; is an anti-radiation medication commonly available to personnel at risk of radiation exposure.&lt;br /&gt;
* &#039;&#039;&#039;Inaprovaline&#039;&#039;&#039; is an all-purpose stabilizer and mild painkiller. 5u autoinjectors are issued to each crew member aboard the Horizon.&lt;br /&gt;
* &#039;&#039;&#039;Oculine&#039;&#039;&#039;. Refined oculine is generally a prescribed medication, but carrots have been genetically modified so that eating them helps heal mild eye damage. An odd example of a medication that is over-the-counter--at the cafeteria.&lt;br /&gt;
* &#039;&#039;&#039;Perconol&#039;&#039;&#039; is a mild painkiller that also treats fever and inflammation. It can be abused if taken in an overdose, which causes hallucinations. Low doses are generally over-the-counter, but injectable or high-dose perconol tends to be by prescription.&lt;br /&gt;
* &#039;&#039;&#039;Pneumalin&#039;&#039;&#039; helps heal lung damage and can save a life if administered in an emergency to someone who has been exposed to vacuum. Pre-measured one-dose autoinhalers are available in specialized low-oxygen lockers aboard shuttles for workers doing EVA-heavy jobs.&lt;br /&gt;
* &#039;&#039;&#039;Regenerative-Muscular Tissue Supplements&#039;&#039;&#039; help mitigate an off-worlder human&#039;s muscle weakness in high-gravity areas. They are either widely available to the public, or routinely prescribed.&lt;br /&gt;
* &#039;&#039;&#039;Tricordrazine&#039;&#039;&#039; is an older, safer, and slower version of bicaridine and kelotane. It is safe enough to be used as a food or drink ingredient. Liquid, injectable tricordrazine is still used by doctors to encourage healing of minor injuries.&lt;br /&gt;
* &#039;&#039;&#039;Verunol Syrup&#039;&#039;&#039; induces vomiting. An unpleasant, though effective, way to empty the stomach in an emergency.&lt;br /&gt;
&lt;br /&gt;
== Intoxicating Drinks ==&lt;br /&gt;
Often consumed socially, these drinks tend to be legal because of the ubiquity of fermented beverages throughout the history of most sapient organic species. Weakly intoxicating drinks in small quantities have little or no effect; but in large quantities or when particularly strong, they cause impaired judgment, impaired motor skills, and eventually alcohol poisoning, which can be deadly. Laws may be different for weak drinks versus strong ones; or there may be a limit on the level of intoxication allowed while doing delicate or dangerous work.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ethanol&#039;&#039;&#039;, otherwise known as simply alcohol, is the intoxicating drink of choice for humans. Skrell may drink it, too, but it affects them much more strongly.&lt;br /&gt;
* &#039;&#039;&#039;Butanol&#039;&#039;&#039; is the basis of intoxicating drinks for Unathi. Other species feel little effect unless they drink large quantities.&lt;br /&gt;
* &#039;&#039;&#039;Toothpaste&#039;&#039;&#039;, usually used to clean teeth, contains fluoride, which is intoxicating to Vaurca. Toothpaste is freely available to humans.&lt;br /&gt;
* &#039;&#039;&#039;Royal Vaurca Jelly&#039;&#039;&#039;, a slimy nutrient concentrate that has stimulant and mildly hallucinatory effects, was originally created to feed Varuca larvae. It has since been canned and distributed to other species, which generally find it to be very tasty.&lt;br /&gt;
&lt;br /&gt;
== Stimulant Drinks ==&lt;br /&gt;
These drinks have a mild stimulant effect, but do not cause impairment. They are safe to consume in reasonable quantities. Overdose tends to involve jitters and anxiety.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Caffeine&#039;&#039;&#039;, found in tea and coffee and added to other beverages, is ubiquitous among humans.&lt;br /&gt;
* &#039;&#039;&#039;Energy Drinks&#039;&#039;&#039;, containing various stimulants (often caffeine or Vaurca jelly), are stronger than tea and coffee. Their use is regulated in some jurisdictions for safety reasons.&lt;br /&gt;
* &#039;&#039;&#039;Koko Reed Juice&#039;&#039;&#039; has a stimulant effect on Unathi, and is safe for other species. It is sold in energy bars or drinks.&lt;br /&gt;
&lt;br /&gt;
== Other Regulated Substances ==&lt;br /&gt;
Some drugs are simply not categorized. If they are regulated at all, their use tends to come under laws addressing medical malpractice, the use of dangerous chemicals, police misbehavior, or war crimes.&lt;br /&gt;
* &#039;&#039;&#039;Bluespace Dust&#039;&#039;&#039; is composed of microscopic bluespace crystals. Exposure to the dust causes space-time instability.&lt;br /&gt;
* &#039;&#039;&#039;Condensed Capsaicin&#039;&#039;&#039; is the main component of pepper spray. Despite being a less-lethal weapon, pepper spray is not guaranteed non-lethal; the pain of exposure has been known to cause heart attacks. &lt;br /&gt;
* &#039;&#039;&#039;Paxazide&#039;&#039;&#039; is an expensive psychoactive drug that suppresses regions of the brain responsible for anger and violence. Paxazide can be psychologically addictive due to its tranquilizing properties. Its potential for controlling populations of workers or citizens is obvious--and obviously unethical.&lt;br /&gt;
* &#039;&#039;&#039;Sanasomnum&#039;&#039;&#039; is a cocktail of biomechanical stem cells which induce a regenerative state of unconsciousness capable of healing almost any injury in minutes. However, usage nearly guarantees long-term irreversible complications, and it is banned from medical use throughout the Spur.&lt;br /&gt;
* &#039;&#039;&#039;Truth Serum&#039;&#039;&#039; is an expensive and unethical psychoactive drug capable of inhibiting defensiveness and impairing reasoning, causing those under the effects of the drug to be very open to telling the truth.&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=34788</id>
		<title>Uplink</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=34788"/>
		<updated>2024-11-22T03:23:29Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: Explanation for why some uniforms are marked red (i.e., they are not meant to be subtle).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Antagonistic Gear=&lt;br /&gt;
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals.&lt;br /&gt;
* Items with a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;green&#039;&#039;&#039;&amp;lt;/span&amp;gt; background are legal to carry and wear in all circumstances. Anybody can have these and not be questioned.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&amp;lt;/span&amp;gt; items are illegal, but don&#039;t look illegal at first glance (disguised, identical to a legal item, etc.).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; items are highly suspicious. They are legal in very narrow circumstances (a miner using an explosive charge to dig out rocks; a xenobiologist researching greimorians; a Security member on condition Red wearing a plate carrier; a member of the crew militia who has been issued a laser rifle), but usually contraband.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#c62323&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; backgrounds are outright contraband in all circumstances. They may be used for research within Science, but are contraband outside of Science and contraband if not used for research in a safe and considered manner. Some Red items are uniforms meant for operatives, agents, or soldiers of rival companies, governments, or other groups. Antagonists who use them are assumed not to be trying to blend in in the first place.&lt;br /&gt;
&lt;br /&gt;
Some types of contraband are easier to justify than others. Some imply more serious crimes than others. Take this into account when planning your criminal activities.&lt;br /&gt;
&lt;br /&gt;
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry.&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In this section, if the gun name is in &#039;&#039;&#039;bold&#039;&#039;&#039;, it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .357 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.357)&#039;&#039;&lt;br /&gt;
|image = T38.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;revolver&#039;&#039;&#039;.&lt;br /&gt;
|description = Speedloader contains 8 rounds of .357 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38)&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader (Haywire)&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38 haywire))&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 haywire ammo. Haywire ammo does EMP damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Autopistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Stick magazine (.45)&#039;&#039;&lt;br /&gt;
|image = uzi45-16.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy =&lt;br /&gt;
Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;automatic .45 Pistol (&#039;&#039;.45 machine pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* improvised machine pistol&lt;br /&gt;
|description = Magazine contains 16 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = 45-9.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;suppressed .45 pistol (&#039;&#039;suppressed pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;vintage .45 pistol (&#039;&#039;.45 combat pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* .45 pistol&lt;br /&gt;
* automatic .45 pistol&lt;br /&gt;
* improvised handgun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 9 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.50)&#039;&#039;&lt;br /&gt;
|image = 50ae-7.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;.50 Pistol (Adhomian heavy pistol)&#039;&#039;&#039;&lt;br /&gt;
* .50 magnum pistol&lt;br /&gt;
|description = Magazine contains 7 rounds of .50 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 carbine magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56c.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
* Dominian rifle&lt;br /&gt;
* pocket rifle&lt;br /&gt;
* scout rifle&lt;br /&gt;
|description = Magazine contains 15 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 Rifle Magazine&amp;lt;br&amp;gt;&#039;&#039;Carbine magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;burst rifle&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
|description = Magazine contains 30 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Assault Rifle magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = c762-0.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;assault rifle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shortened assault rifle (&#039;&#039;short-barreled assault rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* automatic rifle&lt;br /&gt;
|description =  Magazine contains 20 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 LMG drum&amp;lt;br&amp;gt;&#039;&#039;Magazine box (7.62mm)&#039;&#039;&lt;br /&gt;
|image = a762-0.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;light machine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Marksman Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = SVD.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the Adhomian marksman rifle.&lt;br /&gt;
|description = Magazine contains 10 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62mm clip&amp;lt;br&amp;gt;&#039;&#039;Ammo clip (7.62mm)&#039;&#039;&lt;br /&gt;
|image = 762-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;bolt-action rifle (&#039;&#039;bolt action rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* Adhomian automatic rifle&lt;br /&gt;
* Dominian sniper rifle&lt;br /&gt;
* sniper bolt action rifle&lt;br /&gt;
|description =  Magazine contains 5 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (9mm)&#039;&#039;&lt;br /&gt;
|image = 9x19p.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;9mm camera gun (&#039;&#039;camera&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;9mm pistol&#039;&#039;&#039;&lt;br /&gt;
* 9mm signal pistol&lt;br /&gt;
* Adhomian service pistol&lt;br /&gt;
* compact 9mm pistol&lt;br /&gt;
* Solarian service pistol&lt;br /&gt;
|description = Magazine contains 12 rounds of 9mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One AP anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of .45-70 Govt. ammo&amp;lt;br&amp;gt;&#039;&#039;Box of .45-70 Govt. rounds&#039;&#039;&lt;br /&gt;
|image = ammobox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the lever action rifle.&lt;br /&gt;
|description = Ammo box contains 8 rounds of .45-70 Government ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Shells&amp;lt;br&amp;gt;&#039;&#039;Box of shotgun shells&#039;&#039;&lt;br /&gt;
|image = shellbox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Cardboard box contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Buckshot Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (shells)&#039;&#039;&lt;br /&gt;
|image = csm.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chemical Darts&amp;lt;br&amp;gt;&#039;&#039;Dart cartridge&#039;&#039;&lt;br /&gt;
|image = darts-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;dart gun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 chemical darts.&amp;lt;br&amp;gt;These do not come with any chemicals; you must provide the chemicals, put them in a beaker or vial, and attach them to the dart gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fragmentation Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description =  One fragmentation anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HE Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One HE anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = K2557 Magazine&amp;lt;br&amp;gt;&#039;&#039;.599 magazine&#039;&#039;&lt;br /&gt;
|image = k2557-5.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;super-heavy pistol (&#039;&#039;super heavy pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 rounds of .599 kumar super.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun Magazine&amp;lt;br&amp;gt;&#039;&#039;Heavy duty plasma cell&#039;&#039;&lt;br /&gt;
|image = heavy_plasma_cell.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;plasma shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 10 heavy duty plasma shells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shotgun Slug &lt;br /&gt;
|image = slshell.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Single round; one shotgun slug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slug Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (slug)&#039;&#039;&lt;br /&gt;
|image = csmb.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun slug cartridges.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Drum Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Drum magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-drum.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;submachine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;submachine gun&#039;&#039;&#039;&lt;br /&gt;
* Dominian submachine gun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 20 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (6mm)&amp;lt;br&amp;gt;&#039;&#039;Magazine (6mm)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;Suppressed Machine Pistol (&#039;&#039;integrally suppressed machine pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 30 rounds of 6mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tungsten Ammo Box &amp;lt;br&amp;gt;&#039;&#039;Tungsten slug box&#039;&#039;&lt;br /&gt;
|image = slugbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;gauss thumper&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 7 rounds of tungsten slug ammo.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Badassery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
For people who want a challenge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Crayon MRE&lt;br /&gt;
|image = crayonmre.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Contains a package of crayons, a rainbow crayon for dessert, and a packet of crayon powder.&lt;br /&gt;
|strategy = Use them for graffiti, grind them into crayon dust, or just eat them.&lt;br /&gt;
|description = An exceptionally robust MRE.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that You Are The BOSS (Useless Balloon)&amp;lt;br&amp;gt;&#039;&#039; &#039;criminal&#039; balloon&#039;&#039;&lt;br /&gt;
|image = syndballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Carry this balloon in your hand. Maybe use it as part of a protest?&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;FUK CAPITALISM!11!&amp;quot;&amp;lt;br&amp;gt;Makes you look like you have a &amp;quot;Syndicate&amp;quot; tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don&#039;t actually have proof you got it from your traitor uplink, in or out of character.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that you love NT SOO much (Useless Balloon) &#039;&#039; &#039;motivational&#039; balloon&#039;&#039;&lt;br /&gt;
|image = ntballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Give it out to your corporate minions and expect them not to be disappointed that you wouldn&#039;t spring for a pizza party.&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;Man, I love corporate soooo much. I use only brand name products. You have NO idea.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Item &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Randomizing.&lt;br /&gt;
|strategy = Do you need inspiration? Order a random item.&lt;br /&gt;
|description = Buys you one random item.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Items &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = ALL&lt;br /&gt;
|usedfor = A challenge.&lt;br /&gt;
|strategy = Do you want a challenge? Spend all your TCs on random items and concoct a plan with them.&lt;br /&gt;
|description = Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chemical, Biological &amp;amp; Radiological Weaponry==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Everybody loves a good war crime. Remember to have a good story behind why you&#039;re using these items.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chlorine Gas Tank&amp;lt;br&amp;gt;&#039;&#039;Canister(Cl2)&#039;&#039;&lt;br /&gt;
|image = poisonous.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Contains 5 kPa of Chlorine.&lt;br /&gt;
|strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them.&lt;br /&gt;
|description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs.&lt;br /&gt;
* Contraband except when being used for research or chemistry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dirty Bomb &lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Irradiating people, or threatening to do so.&lt;br /&gt;
|strategy = Threatening people with a dirty bomb is fun. So is using it as a distraction, or to keep Medical and/or Security busy.&lt;br /&gt;
|description = A small explosive laced with radium. The explosion is small, but the radioactive will affect a large area for a while (10 minutes approx).&amp;lt;br&amp;gt;Click on it in hand to set the timer in seconds; click on terrain to plant the bomb and start the timer. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Greimorian Eggs&amp;lt;br&amp;gt;&#039;&#039;egg cluster&#039;&#039;&lt;br /&gt;
|image = eggs.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Hatching cute baby greimorians. Awww!&lt;br /&gt;
|strategy = Useful as a distraction that&#039;s not obviously an attack.&lt;br /&gt;
|description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you&#039;re where you want them to be.)&amp;lt;br&amp;gt;Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem.&lt;br /&gt;
* Contraband except when confined in Xenobiology.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Heart Fluke&amp;lt;br&amp;gt;&#039;&#039;heart fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Killing an enemy.&lt;br /&gt;
|strategy = Poison food or drinks for a subtle assassination attempt, or inject.&lt;br /&gt;
|description = Contains the eggs of a Heart Fluke. Lethal if left untreated.&amp;lt;br&amp;gt;Contents: Vial with 2u Heart Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Heart flukes grow in the chest and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; coughing and hypoxia in later stages. Death from heart flukes takes quite a long time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Nerve Fluke&amp;lt;br&amp;gt;&#039;&#039;nerve fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Incapacitating an enemy.&lt;br /&gt;
|strategy = Poison food or drinks to keep Medical busy, or frame the cook.&lt;br /&gt;
|description = Contains the eggs of a Nerve Fluke. Non-lethal but incapacitating.&amp;lt;br&amp;gt;Contents: Vial with 2u Nerve Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Nerve flukes grow in a limb, eventually disabling it, and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; vomiting and seizures in later stages.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Suit&amp;lt;br&amp;gt;&#039;&#039;Radiation suit kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Protecting oneself from radiation.&lt;br /&gt;
|strategy = If you want to mess with the supermatter, dirty bombs, or nuclear generators, a radiation suit is a good idea.&lt;br /&gt;
|description = Contents: Radiation suit, radiation hood, safety goggles, geiger counter, 7u Hyronalin pill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Toxins Kit&amp;lt;br&amp;gt;&#039;&#039;Toxins kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Poisoning, intoxication, or profit.&lt;br /&gt;
|strategy = Poison food or drinks; put in a syringe gun or dart gun; use as a distraction; sell for profit. Strategy depends on substance.&lt;br /&gt;
|description = Toxins may include: Joy, mercury, mindbreaker toxin, space drugs, carpotoxin, red nightshade, spectrocybin, impedrezene, dextrotoxin, and ammonia.&amp;lt;br&amp;gt;A kit that contains 3 vials containing random toxins. Comes with a syringe!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Syringe Gun Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Delivery of chemicals at a distance.&lt;br /&gt;
|strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation.&lt;br /&gt;
|description =  Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle.&lt;br /&gt;
* Contraband except when being used by Medical personnel as a last resort to tranquilize highly aggressive intoxicated or mentally ill patients.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corporate Equipment==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Voidsuits associated with corporations.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Banshee Infiltration Suit &lt;br /&gt;
|image = banshee.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Banshee infiltration suit, Banshee infiltration suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caiman Drop Suit &lt;br /&gt;
|image = caiman.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Only wearable by Humans, Unathi and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Caiman drop suit, Caiman drop suit helmet, magboots, oxygen tank, Unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dragon Biohazard Control Suit &lt;br /&gt;
|image = dragon.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Only wearable by Humans, Skrell and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Dragon biohazard control suit, dragon biohazard suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Military-Grade Suit &lt;br /&gt;
|image = ert_commander_rig.png&lt;br /&gt;
|cost = 8 BC, 8&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Typically worn by NT emergency response teams. Melee 50%, Bullet 55%, Laser 40%, Energy 10%, Bomb 60%, Bio 100%, Rad 40%.&lt;br /&gt;
|description = A full spaceworthy kit of a NanoTrasen Corporation military-grade hardsuit. Only wearable by Humans, Skrell, and Humanoid IPCs. This is a hardsuit, being mostly equivalent to heavy armor.&amp;lt;br&amp;gt;Contents: NanoTrasen military-grade hardsuit control model and NanoTrasen hardsuit modkit.&amp;lt;br&amp;gt;This is a hardsuit, and as such must be worn in the backpack slot, then activated from the top-right Hardsuit tab. Remove hats and outerwear, then use the &amp;quot;Deploy&amp;quot; option to wear it. Open the hardsuit interface, and toggle the suit status to Active to turn it on. The suit will take a few seconds to run checks and tighten components before becoming functional.&amp;lt;br&amp;gt;The hardsuit comes without any modules installed, but has space for some.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revenant Combat Suit &lt;br /&gt;
|image = revenant.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Fits into your backpack. Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Devices and tools==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
The right tools for the job.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 25 Liquid-Bags&amp;lt;br&amp;gt;&#039;&#039;Liquid bags&#039;&#039;&lt;br /&gt;
|image = liquidbags.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting up barricades. Barbed wire not included.&lt;br /&gt;
|strategy = If you&#039;re cornered and have to fight, barricades are nice. &lt;br /&gt;
|description = Click in hand to activate; barricade is set up on your tile, where you are facing. Each barricade section uses 5 bags.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced pinpointer &lt;br /&gt;
|image = pinonfar.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Finding things.&lt;br /&gt;
|strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. Other settings allow you to find people or objects.&lt;br /&gt;
|description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you&#039;re looking for, use &amp;quot;Toggle pinpointer mode&amp;quot; in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on.&lt;br /&gt;
* Contraband except when used by command staff in an emergency situation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Lets you see in darkness.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A pair of night-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Thermal&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Lets you see living creatures through walls.&lt;br /&gt;
|strategy = Spy on your target through walls.&lt;br /&gt;
|description = A pair of thermal-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Binary Translator Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Is the AI onto you? Is your hacked AI law working? Do you need to talk to your hacked borgs? Listen in and find out.&lt;br /&gt;
|description = An encryption key for use in a headset, capable of intercepting stationbound binary communications. Attach it to your headset to gain access to channel :b, normally reserved for AI and borgs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = C-4 (Destroys walls)&amp;lt;br&amp;gt;&#039;&#039;Plastic explosives&#039;&#039;&lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Destroying walls, or as a small explosive charge.&lt;br /&gt;
|strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security.&lt;br /&gt;
|description =  A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it&#039;s on; damages adjacent tiles. Stand back to avoid injury.&lt;br /&gt;
* Miners and salvagers may use explosives on the job. They are illegal elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Camera MIU&lt;br /&gt;
|image = s-ninja.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = See through the eyes of security cameras, just like the AI.&lt;br /&gt;
|description = A mask which allows the wearer to view local camera feeds they have access to. Activate while wearing through top-left toolbar. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Robot Teleporter &lt;br /&gt;
|image = locator.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Summoning a robot ally.&lt;br /&gt;
|strategy = Need backup with a human brain behind it? Use this. Just make sure someone&#039;s in the lobby waiting to animate your new buddy.&lt;br /&gt;
|description = A single-use teleporter used to deploy a Combat Robot on the field. Due to budget restrictions, it is only possible to deploy a single robot. Allows another player to spawn in as a cyborg with the Syndicate lawset and tools including: Mounted smoke deployer, inflatables dispenser, fire extinguisher, flash, crowbar, roller bed rack, health analyzer, cyborg hypospray, plastic explosives dispenser, inductive charger, thermal vision, energy sword, mounted SMG, net gun, grenade launcher, cryptographic sequencer, and handcuffs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cryptographic Sequencer &lt;br /&gt;
|image = emag.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Breaks, alters, or removes safeties on machinery. Limited uses.&lt;br /&gt;
|strategy = Its uses are legion, and need [[Cryptographic Sequencer|their own page]].&lt;br /&gt;
|description = Also known as an &amp;quot;emag&amp;quot;. It&#039;s a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Hacking Tool&amp;lt;br&amp;gt;&#039;&#039;Multitool&#039;&#039;&lt;br /&gt;
|image = multitool.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hacking doors.&lt;br /&gt;
|strategy = Breaking in and breaking out, subtly. Unlike an emag, it does not damage the door and has unlimited uses, and if the door is powered, you can raise the bolts.&lt;br /&gt;
|description = Modify with screwdriver, then click on an airlock. After 7-13 seconds, you should get access to a panel allowing you to modify the door&#039;s settings. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Earmuff Headset&amp;lt;br&amp;gt;&#039;&#039;Earmuffs&#039;&#039;&lt;br /&gt;
|image = earmuffs.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Wear. Keeps people standing next to you from hearing what&#039;s coming through your radio.&lt;br /&gt;
|description = This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electropack &lt;br /&gt;
|image = electropack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Torture.&lt;br /&gt;
|strategy = Torture someone for information, or for fun, or to make their friends do what you want. Your victim can&#039;t take off the backpack, but their friends can, so make sure their friends aren&#039;t anywhere near you.&lt;br /&gt;
|description = A backpack wired with electrodes. Click on the electropack to set its frequency and code. Obtain a remote signaling device (the pack does NOT come with one) and match its frequency and code to the electropack (a frequency of 123.4 on the pack is equivalent to 12.34 kHz on the signaler). Send a pulse on the signaler to cause the electropack to send a painful but non-damaging shock to you your victim. The shock will cause them to fall over and be briefly stunned. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Encrypted Radio Channel Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications and surveillance.&lt;br /&gt;
|strategy = Keep in touch with enemies and allies. Listen in on Security, use your new private radio channel to talk to your buddies.&lt;br /&gt;
|description = An encryption key for use in a headset, intercepts all frequencies and grants access to a secure private frequency. Attach it to your headset to gain access to channel :t. Anyone else with the same type of key can use the channel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin&amp;lt;br&amp;gt;&#039;&#039;Electronic firing pin&#039;&#039;&lt;br /&gt;
|image = firing_pin.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Activating firearms.&lt;br /&gt;
|strategy = Firearms are often stored with their firing pins removed. This solves that problem. &lt;br /&gt;
|description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; firing pin extractor or screwdriver to remove (screwdriver risks damage to the firing pin).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin Extractor&lt;br /&gt;
|image = pin_extractor.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disabling firearms.&lt;br /&gt;
|strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too.&lt;br /&gt;
|description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. You can remove firing pins with a screwdriver too, but that risks breaking the firing pin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Tool-belt&amp;lt;br&amp;gt;&#039;&#039;Tool belt&#039;&#039;&lt;br /&gt;
|image = utilitybelt.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses; wearable. The multitool is generally harder to get than the rest of the tools, but you probably need insulated gloves too if you&#039;re going to be hacking things.&lt;br /&gt;
|description = A fully loaded tool-belt even NanoTrasen&#039;s top Chief Engineer would be proud to wear. Contents: Industrial welding tool, crowbar, wirecutters, power cable coil, impact wrench, multitool, shortwave radio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Toolbox&amp;lt;br&amp;gt;&#039;&#039;Suspicious looking toolbox&#039;&#039;&lt;br /&gt;
|image = blacktoolbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses. Contains multitool and insulated gloves for hacking, but the toolbox is bulky.&lt;br /&gt;
|description = A suspiciously painted toolbox, filled with most of the odds and ends a good-for-nothing traitor would need. Contents: Insulated gloves, wrench, welder, crowbar, wirecutters, multitool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked AI Upload Module&amp;lt;br&amp;gt;&#039;&#039;Hacked AI module&#039;&#039;&lt;br /&gt;
|image = std_mod.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Hacking the AI.&lt;br /&gt;
|strategy = Reshuffle the AI&#039;s priorities. Some AIs will be more cooperative than others, but all will follow their laws to the letter.&lt;br /&gt;
|description = A hacked AI law module able to subvert a shipbound intelligence when appropriately configured. It must be installed through a special upload console -- a circuitboard for which can be found in the secure technical storage areas of most SCC facilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked Supply Beacon (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Inactive supply beacon&#039;&#039;&lt;br /&gt;
|image = beacon.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Stealing other people&#039;s deliveries.&lt;br /&gt;
|strategy = Bugged! Will not recognize exposed cable.&lt;br /&gt;
|description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. Activate while holding; place on exposed wire. Secure with wrench.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Armor Kit&amp;lt;br&amp;gt;&#039;&#039;Boxed heavy armor kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Protect yourself from ballistic weapons and, to some extent, energy weapons.&lt;br /&gt;
|description = Contents: A heavy armor set consisting of a full kit. Not EVA capable. Combat helmet and plate carrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Holographic Ammo Display &lt;br /&gt;
|image = ammo_display.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Keep track of how many shots you have left. Now you don&#039;t have to feel lucky.&lt;br /&gt;
|description = A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user. Attach to a gun to see the remaining ammo displayed next to the gun icon in your hand. Wrench to remove.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;NITEpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance and stealth.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark. Wear and activate (upper-left panel). Lets you see in darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Thermal&amp;lt;br&amp;gt;&#039;&#039;HEATpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Spy on your target through the walls.&lt;br /&gt;
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = IPC surge prevention module&amp;lt;br&amp;gt;&#039;&#039;Modified nanopaste&#039;&#039;&lt;br /&gt;
|image = tube-surge.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = EMPs are a real danger to your IPC character. Let&#039;s change that.&lt;br /&gt;
|description = An internal module that allows operative IPC frames to be protected from EMP pulses. The device has limited uses that vary between two to five pulses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Jetpack&amp;lt;br&amp;gt;&#039;&#039;Jetpack (oxygen)&#039;&#039;&lt;br /&gt;
|image = jetpack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Working in space.&lt;br /&gt;
|strategy = If you can maneuver in space and your enemy can&#039;t, you have an obvious advantage. Also useful for escapes and zero-g mobility.&lt;br /&gt;
|description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, activate on top-left bar. Use to navigate in zero gravity. Careful; you have limited propellant.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Keypad Mag-Lock&amp;lt;br&amp;gt;&#039;&#039;Magnetic door lock&#039;&#039;&lt;br /&gt;
|image = inactive_CENTCOM.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Locking doors.&lt;br /&gt;
|strategy = Slap it on a door to lock it until the battery runs out.&lt;br /&gt;
|description = A maglock that requires the user to enter a passcode to lock and then later unlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mesons Scanners&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Navigation.&lt;br /&gt;
|strategy = Helpful to find your way around unfamiliar environments.&lt;br /&gt;
|description = These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see structures, but not furniture, objects, or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Morphic Clerical Kit&amp;lt;br&amp;gt;&#039;&#039;Clerical kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Forgery.&lt;br /&gt;
|strategy = Forge paperwork, blackmail information, bills, pink slips, orders from SCC command…&lt;br /&gt;
|description = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons. Contents: Rubber stamp, pen, destination tagger, package wrapper, hand labeler, folder of paper. The stamp can be disguised as any stamp; the pen can be used to forge signatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = mounted suit cooling unit&amp;lt;br&amp;gt;&#039;&#039;Mounted cooling unit&#039;&#039;&lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Keeps IPCs from overheating in vacuum.&lt;br /&gt;
|strategy = For IPCs who have to work in space.&lt;br /&gt;
|description = A mounted suit cooling unit for use with hardsuits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Operations Funding&amp;lt;br&amp;gt;&#039;&#039;Secure briefcase&#039;&#039;&lt;br /&gt;
|image = secure.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Trading for goods and services.&lt;br /&gt;
|strategy = Bribe people. Buy people&#039;s cooperation, silence, or spiffy equipment. Throw your money around as an annoying rich tourist. The possibilities are endless.&lt;br /&gt;
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities. Activate the briefcase to set the code that will open it. Enter the code to unlock. Contains ten 1,000 credit chips.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Optical Material Scanner&lt;br /&gt;
|image = material.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Seeing through walls.&lt;br /&gt;
|strategy = What&#039;s in the vault? Look through these glasses to see.&lt;br /&gt;
|description = These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see furniture and objects, but not structures or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal AI&amp;lt;br&amp;gt;&#039;&#039;Personal AI device&#039;&#039;&lt;br /&gt;
|image = pai.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Shell to download a pAI into.&lt;br /&gt;
|strategy = Request a personality to let another player spawn in as your little minion.&lt;br /&gt;
|description = An unmodified personal AI that can assist you in your ventures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal Shield &lt;br /&gt;
|image = personal_shield.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Hold in hand and activate. Shows as a visible force field around your character.&lt;br /&gt;
|description = A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots. This can only be bought once.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Portable suit cooling unit &lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cooling voidsuits.&lt;br /&gt;
|strategy = Stops IPCs from overheating in space.&lt;br /&gt;
|description = A suit cooling unit with a high capacity power cell.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powersink (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6 BC, 6&lt;br /&gt;
|usedfor = Sabotage.&lt;br /&gt;
|strategy = Cripple the ship by pulling power out of the system.&lt;br /&gt;
|description = A nulling power sink which drains energy from electrical systems. Drop the power sink onto an exposed cable, use a screwdriver to attach it, and click it to turn it on. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radio Jammer &lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Blocking communications.&lt;br /&gt;
|strategy = Keep your victims from calling for help.&lt;br /&gt;
|description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters. Click in hand to activate. Can block radio traffic within seven spaces of its location.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Space Suit&amp;lt;br&amp;gt;&#039;&#039;Boxed space suit and helmet&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Survival in space.&lt;br /&gt;
|strategy = Cheap, but it&#039;ll keep you alive in space. Just don&#039;t try to fight in it. It&#039;s easily torn.&lt;br /&gt;
|description = A sleek, sturdy box. Contents: Softsuit, softsuit helmet, breath mask, and double emergency oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Imaging Glasses&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Where&#039;s your target? Where&#039;s that pesky security guard? Now you know.&lt;br /&gt;
|description = Used for seeing walls, floors, and stuff through anything. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Safe Drill &lt;br /&gt;
|image = hardened_drill.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Breaking into safes.&lt;br /&gt;
|strategy = A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.&lt;br /&gt;
|description = Can be used to drill open the safe in the vault. Click on the safe with the drill; it takes about five minutes. Drilling can be heard for a short distance. Remove the drill and click on the safe to open it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Weapon Recharger Backpack &lt;br /&gt;
|image = recharger_backpack_full.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Charging energy weapons.&lt;br /&gt;
|strategy = Works as a portable weapons charger.&lt;br /&gt;
|description = A backpack which can recharge a connected energy weapon. Runs off normal power cells.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Exosuits==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Need a mech? Not a machinist? Here&#039;s how you get one.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 25&lt;br /&gt;
|usedfor = A device that can be used to drop in a combat exosuit.&lt;br /&gt;
|strategy = For heavy resistance.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Combat exosuit includes: Combat arms, combat legs, combat sensors, sealed exosuit chassis, two mounted submachine guns, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = A device that can be used to drop in a heavy exosuit.&lt;br /&gt;
|strategy = Cheaper than a combat exosuit, but still reasonably robust.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Heavy exosuit  contains: Heavy arms, heavy legs, heavy sensors, reinforced exosuit chassis, CH-PS &amp;quot;Immolator&amp;quot; laser, mounted ion rifle, floodlight, and exosuit shield droid. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A device that can be used to drop in a light exosuit.&lt;br /&gt;
|strategy = Fast, relatively fragile exosuit.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Light exosuit includes: Light arms, light legs, light sensors, light chassis, gravitational catapult, floodlight, and exosuit sleeper. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powerloader Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A device that can be used to drop in a powerloader exosuit.&lt;br /&gt;
|strategy = Industrial exosuit. Can move heavy stuff.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
To customize your exosuit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Clamp &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Hauling.&lt;br /&gt;
|strategy = For hauling things along with you. Can also be used as a blunt weapon in combat.&lt;br /&gt;
|description =A large, heavy industrial cargo loading clamp.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Crisis Dronebay&amp;lt;br&amp;gt;&#039;&#039;Crisis dronebay&#039;&#039;&lt;br /&gt;
|image = med_droid.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Healing/Support.&lt;br /&gt;
|strategy = For medical mechs. Essentially a small medibot; can buy you time while you fight.&lt;br /&gt;
|description = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Drill&amp;lt;br&amp;gt;&#039;&#039;Drill&#039;&#039;&lt;br /&gt;
|image = mecha_drill.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Drilling.&lt;br /&gt;
|strategy = Useful for breaking into things or drilling rock. Can be used in combat.&lt;br /&gt;
|description = A drill that can pierce solid rock... or walls.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Electrolaser Carbine &lt;br /&gt;
|image = mecha_taser.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Less-lethal weapon, but still plenty disabling.&lt;br /&gt;
|description = A dual fire mode electrolaser system connected to the exosuit&#039;s targeting system.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Gravitational Catapult&amp;lt;br&amp;gt;&#039;&#039;Gravitational catapult&#039;&#039;&lt;br /&gt;
|image = mecha_teleport.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat and moving objects.&lt;br /&gt;
|strategy = Throws people and objects around.&lt;br /&gt;
|description = An exosuit-mounted gravitational catapult.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Ion Rifle &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 7&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against exosuits, IPCs, and people with mechanical organs.&lt;br /&gt;
|description = An exosuit-mounted ion rifle. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;CH-PS &amp;quot;Immolator&amp;quot; laser&#039;&#039;&lt;br /&gt;
|image = mecha_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted laser rifle. Handle with care. CH-PS &amp;quot;Immolator&amp;quot; laser.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Mounted submachinegun&#039;&#039;&lt;br /&gt;
|image = mecha_ballistic.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted automatic weapon. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Missile Rack&amp;lt;br&amp;gt;&#039;&#039;Missile rack&#039;&#039;&lt;br /&gt;
|image = mech_missile_pod.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat, sabotage.&lt;br /&gt;
|strategy = Useful against large groups of enemies, and will also break walls and cause breaches.&lt;br /&gt;
|description = An SRM-8 missile rack loaded with explosive missiles.&amp;lt;br&amp;gt;Exosuit Mounts: back, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Passenger Compartment &lt;br /&gt;
|image = mecha_passenger_open.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = Carry your partner with you.&lt;br /&gt;
|description = An exosuit-mounted passenger compartment.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted RFD-C&amp;lt;br&amp;gt;&#039;&#039;Mounted RFD&#039;&#039;&lt;br /&gt;
|image = mecha_rfd.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Construction; sabotage; breaking in, breaking out.&lt;br /&gt;
|strategy = Construct your own fortress or hideout; dismantle things the crew need.&lt;br /&gt;
|description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: advanced engineering systems.&lt;br /&gt;
* General-use RFDs are to be used only by the Chief Engineer, or by others with their permission. They are contraband otherwise because of their destructive potential. Dedicated RFDs, such as the miner&#039;s track-layer, are not contraband.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Sleeper&amp;lt;br&amp;gt;&#039;&#039;Exosuit sleeper&#039;&#039;&lt;br /&gt;
|image = mech_sleeper.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Patient transport.&lt;br /&gt;
|strategy = Grab your buddy and get them stabilized. Useful for support or medical-oriented exosuits.&lt;br /&gt;
|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.&amp;lt;br&amp;gt;Exosuit Mounts: Back.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Gear Loadout==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Crates that come with equipment related to the megacorporations and other entities.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Great for equipping antagonists that have motivations related to their employers or governments. All contain contraband of one sort or another.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For groups from the CoC.&lt;br /&gt;
|description = Contents: 1 gunslinger hardsuit control module, 5 coalition vulture voidsuit helmet, 5 coalition vulture voidsuit, 1 automatic revolver, 2 speed loader (.454), 2 retro laser, 2 gauss thumper, 2 steel bayonet, 6 tungsten slug box, 2 ion slug box, 1 multi-species modkit box, 1 coalition of colonies modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For single individuals from the CoC.&lt;br /&gt;
|description = Contents: 1 coalition vulture voidsuit helmet, 1 coalition vulture voidsuit, 1 gauss thumper, 1 steel bayonet, 3 tungsten slug box, 1 ion slug box, 1 multi-species voidsuit modification kit, 1 coalition of colonies voidsuit modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Group) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines groups.&lt;br /&gt;
|description = Contents: 1 paragon suit control module, 5 banshee infiltration suit helmet, 5 banshee infiltration suit, 5 Einstein Engines uniform, 1 laser shotgun, 2 energy rifle, 4 9mm pistol, 4 suppressor, 8 magazine (9mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Single) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines individuals.&lt;br /&gt;
|description = Contents: 1 banshee infiltration suit helmet, 1 banshee infiltration suit, 1 Einstein Engines uniform, 1 energy rifle, 1 9mm pistol, 1 suppressor, 2 magazine (9mm), 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian groups.&lt;br /&gt;
|description = Contents: 3 fleet voidsman uniform, 2 fleet armsman uniform, 1 fleet officer uniform, 3 fleet voidsman duty cover, 2 fleet armsman duty cover, 1 fleet officer peaked cap, 1 fleet officer overcoat, 5 imperial army flak vest, 5 imperial army steel body armor, 4 imperial army helmet, 1 imperial army NCO helmet, 1 jinxiang-pattern combat suit control module, 5 dominian prejoroub combat helmet, 5 dominian prejoroub combat suit, 2 dominian rifle, 4 magazine (5.56mm), 3 dominian submachine gun, 6 magazine (.45), 5 energy cutlass, 5 dominian energy barrier, 1 dominian voidsman&#039;s modkit box, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian individuals.&lt;br /&gt;
|description = Contents: 1 fleet voidsman uniform, 1 fleet armsman uniform, 1 dominian prejoroub combat helmet, 1 dominian prejoroub combat suit, 1 dominian rifle, 2 magazine (5.56mm), 1 imperial army flak vest, 1 imperial army steel body armor, 1 imperial army helmet, 1 energy cutlass, 1 dominian energy barrier, 1 dominian voidsman&#039;s voidsuit kit, 1 unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = EPMC groups.&lt;br /&gt;
|description = Contents: 6 EPMC security uniform, 1 paramedic jumpsuit, 3 epmc beret, 3 epmc cap, 1 strike hardsuit control module, 5 cruiser voidsuit helmet, 5 cruiser voidsuit, 2 advanced energy gun, 2 magnum disruptor pistol, 1 net gun, 2 automatic .45 pistol, 4 extended magazine (.45).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = EPMC individuals.&lt;br /&gt;
|description = Contents: 1 EPMC security uniform, 1 epmc beret, 1 cruiser voidsuit helmet, 1 cruiser voidsuit, 1 advanced energy gun, 1 magnum disruptor pistol.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Exclusionists, with chainswords.&lt;br /&gt;
|description = Contents: 5 gear harness, 5 armored exclusionist robe, 5 exclusionist mask, 5 trinary perfection antenna, 4 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = An exclusionist with a chainsword.&lt;br /&gt;
|description = Contents: 1 gear harness, 1 armored exclusionist robe, 1 exclusionist mask, 1 trinary perfection antenna, 1 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboy (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. Yeehaw.&lt;br /&gt;
|strategy = Space cowboy.&lt;br /&gt;
|description = Contents: 1 khaki shorts, 1 cowboy hat, 1 cowboy boots, 1 fingerless gloves, 1 black thigh holster, 1 whip, 1 antique revolver, 1 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboys (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a group. Yeehaw.&lt;br /&gt;
|strategy = Space cowboys.&lt;br /&gt;
|description = Contents: 6 khaki shorts, 6 cowboy hat, 6 cowboy boots, 6 fingerless gloves, 6 black thigh holster, 6 whip, 6 antique revolver, 6 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are are only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 6 crimson jumpsuit, 4 blood-red voidsuit helmet, 4 blood-red voidsuit, 4 energy sword, 4 super-heavy pistol, 4 .599 magazine, 4 gauss thumper, 4 tungsten slug box, 2 assault rifle, 2 magazine (7.62mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 1 crimson jumpsuit, 1 blood-red voidsuit helmet, 1 blood-red voidsuit, 1 energy sword, 1 revolver, 1 speed loader (.357), 1 gauss thumper, 1 tungsten slug box, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Dominan Army squad.&lt;br /&gt;
|description = 2 dominian rifle, 6 magazine (5.56mm), 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 dominian light machine gun, 2 MPR-24/5 light machine gun magazine (5.56mm), 3 imperial army uniform, 1 imperial army NCO uniform, 1 imperial army NCO badge,  3 imperial army rucksack, 1 imperial army NCO rucksack, 4 military belt, 3 imperial army helmet, 1imperial army NCO helmet, 4 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = Dominian Army soldier.&lt;br /&gt;
|description = Contents: 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 imperial army uniform, 1 imperial army rucksack, 1 military belt, 1 imperial army helmet, 1 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy squad.&lt;br /&gt;
|description = Contents: 4 izweski navy uniform, 1 izweski navy officer&#039;s uniform, 3 hegemony military helmet, 1 hegemony specialist helmet, 1 hegemony captain&#039;s helmet, 3 hegemony military voidsuit, 1 hegemony specialist voidsuit, 1 hegemony captain&#039;s voidsuit, 1 klaxan warrior body armor, 1 klaxan warrior helmet, 4 hegemony energy rifle, 5 hegemony energy pistol, 5 hegemony energy blade, 4 hegemony barrier, 1 hegemony slugger, 2 bullet casing:, 1 izweski hegemony flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy.&lt;br /&gt;
|description = Contents: 1 izweski navy uniform, 1 hegemony military helmet, 1 hegemony military voidsuit, 1 hegemony energy rifle, 1 hegemony energy pistol, 1 hegemony energy blade, 1 hegemony barrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior squad.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 4 kataphract voidsuit helmet, 4 kataphract voidsuit, 1 breacher chassis control module, 4 hegemony energy pistol, 5 hegemony energy blade, 5 kataphract barrier, 2 hegemony energy glaive, 2 hegemony powered hammer, 4 hegemony helmet, 1 klaxan warrior helmet, 4 hegemony body armor, 1 klaxan warrior body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 kataphract voidsuit helmet, 1 kataphract voidsuit, 1 hegemony energy pistol, 1 hegemony powered hammer, 1 hegemony energy blade, 1 kataphract barrier, 1 hegemony helmet, 1 hegemony body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki squad.&lt;br /&gt;
|description = Contents: 4 kosmostrelki uniform, 1 kosmostrelki commissar uniform, 1 kosmostrelki commissar hat, 1 tesla suit control module, 5 kosmostrelki voidsuit helmet, 5 kosmostrelki voidsuit, 2 adhomian automatic rifle, 7 ammo clip (7.62mm), 1 icelance rifle, 3 adhomian service pistol, 6 magazine (9mm), 1 adhomian heavy pistol, 2 magazine (.50), 1 augment implanter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki.&lt;br /&gt;
|description = Contents: 1 kosmostrelki uniform, 1 kosmostrelki voidsuit helmet, 1 kosmostrelki voidsuit, 1 adhomian automatic rifle, 4 ammo clip (7.62mm), 1 adhomian service pistol, 2 magazine (9mm).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Group) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are are only usable by humans and skrell.&lt;br /&gt;
|strategy = NT squad.&lt;br /&gt;
|description = Contents: 4 NanoTrasen military-grade hardsuit control module, 1 nanotrasen modkit box, 2 laser shotgun, 2 energy rifle, 2 energy carbine, 4 energy pistol, 4 tactical shield. Crate is unlocked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Single) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is only usable by humans and skrell.&lt;br /&gt;
|strategy = NT operative.&lt;br /&gt;
|description = Contents: 1 NanoTrasen military-grade hardsuit control module, 1 NanoTrasen hardsuit modkit, 1 energy rifle, 1 energy pistol, 1 tactical shield.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia squad.&lt;br /&gt;
|description = Contents: 3 people&#039;s volunteer spacer militia uniform, 4 jackboots, 1 people&#039;s volunteer spacer militia captain uniform, 1 people&#039;s volunteer spacer militia beret, 4 people&#039;s volunteer spacer militia voidsuit, 4 people&#039;s volunteer spacer militia voidsuit helmet, 3 adhomian assault rifle, 6 magazine (7.62mm), 2 steel bayonet, 1 sniper bolt action rifle, 2 ammo clip (7.62mm), 4 suppressed pistol, 4 magazine (.45), 1 adhomian recoilless rifle, 2 anti-tank warhead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia spacer.&lt;br /&gt;
|description = Contents: 1 people&#039;s volunteer spacer militia uniform, 1 jackboots, 1 people&#039;s volunteer spacer militia voidsuit, 1 people&#039;s volunteer spacer militia voidsuit helmet, 1 adhomian assault rifle, 2 magazine (7.62mm), 1 steel bayonet, 1 suppressed pistol, 2 magazine (.45)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Group) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan specialist squad.&lt;br /&gt;
|description = Contents: 4 qukala uniform, 2 qukala voidsuit, 1 qukala medical voidsuit, 1 qukala engineer voidsuit, 1 qukala leader voidsuit, 2 qukala voidsuit helmet, 1 qukala engineer voidsuit helmet, 1 qukala medical voidsuit helmet, 1 qukala leader voidsuit helmet, 4 kala armor vest, 4 skrell boots, 1 qukala assault hardsuit control module, 4 nralakk energy pistol, 4 black hip holster, 4 geop cannon, 4 skrell gloves. Unlocked crate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Single) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan operative.&lt;br /&gt;
|description = Contents: 1 qukala uniform, 1 skrell gloves, 1 black hip holster, 1 geop cannon, 1 nralakk energy pistol, 1 kala armor vest, 1 qukala voidsuit, 1 qukala voidsuit helmet, 1 skrell boots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Elyran attack squad.&lt;br /&gt;
|description = Contents: 1 elyran battlesuit control module, 5 valkyrie voidsuit helmet, 5 valkyrie voidsuit, 2 plasma shotgun, 4 plasma bolter, 4 heavy duty plasma cell, 8 small plasma cell, 2 large cardox grenade, 1 ipc modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Elyran warrior.&lt;br /&gt;
|description = Contents: 1 valkyrie voidsuit helmet, 1 valkyrie voidsuit, 1 plasma bolter, 2 small plasma cell, 1 9mm pistol, 1 magazine (9mm), 1 large cardox grenade, 1 ipc voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Sol Marine squad.&lt;br /&gt;
|description = Contents: 6 sol marine fatigues, 1 vampire hardsuit control module, 5 gargoyle voidsuit helmet, 5 gargoyle voidsuit, 1 solarian combat shotgun, 1 magazine (shells), 2 solarian assault rifle, 4 magazine (7.62mm), 3 solarian service pistol, 6 magazine (9mm), 1 solarian warlord modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Sol Marine.&lt;br /&gt;
|description = Contents: 1 sol marine fatigues, 1 gargoyle voidsuit helmet, 1 gargoyle voidsuit, 1 solarian assault rifle, 2 magazine (7.62mm), 1 solarian service pistol, 1 magazine (9mm), 1 solarian warlord modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = TCAF squad.&lt;br /&gt;
|description = Contents: 4 TCAF armsman uniform, 4 blaster rifle, 4 jackboots, 4 toe-less black boots, 4 TCAF armsman gloves, 4 military belt, 4 tau ceti armed forces voidsuit, 4 tau ceti armed forces voidsuit helmet, 4 plate carrier, 4 TCAF legionnaire faceplate helmet, 4 TCAF legionnaire visored helmet, 1 republic of biesel flag, 1 TCAF prefect pauldron, 4 energy barrier, 4 blaster revolver, 4 black hip holster, 4 energy utility knife, 5 TCAF carapace backpack, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = TCAF armsman.&lt;br /&gt;
|description = Contents: 1 TCAF armsman uniform, 1 jackboots, 1 toe-less black boots, 1 tau ceti armed forces voidsuit, 1 tau ceti armed forces voidsuit helmet, 1 TCAF armsman gloves, 1 energy utility knife, 1 TCAF carapace backpack, 1 energy barrier, 1 blaster revolver, 1 black hip holster, 1 plate carrier, 1 TCAF legionnaire faceplate helmet, 1 TCAF legionnaire visored helmet, 1 blaster rifle, 1 military belt, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Group) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL squad.&lt;br /&gt;
|description = Contents: 3 Tau Ceti Foreign Legion uniform, 2 Tau Ceti Foreign Legion sentinel uniform, 1 Tau Ceti Foreign Legion legate uniform, 4 TCFL field beret, 1 TCFL peaked cap, 5 foreign legion helmet, 4 seniority ribbons, 3 specialist medallion, 5 retrofitted military hardsuit control module, 5 foreign legion armored suit, 5 military rucksack, 3 energy barrier, 2 TCAF ballistic shield, 2 blaster revolver, 2 blaster carbine, 2 gauss thumper, 6 tungsten slug box, 2 ion slug box, 4 energy utility knife, 1 republic of biesel flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Single) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL armsman.&lt;br /&gt;
|description = Contents: 1 Tau Ceti Foreign Legion uniform, 1 TCFL field beret, 1 foreign legion helmet, 1 seniority ribbons, 1 specialist medallion, 1 retrofitted military hardsuit control module, 1 foreign legion armored suit, 1 military rucksack, 1 energy barrier, 1 blaster revolver, 1 blaster carbine, 1 energy utility knife.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirates.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 3 unathi raider helmet, 3 unathi raider voidsuit, 1 unathi raider captain helmet, 1 unathi raider captain voidsuit, 4 energy cutlass, 1 hegemony energy pistol, 4 unathi spitter pistol, 4 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 short-barreled assault rifle, 4 magazine (7.62mm), 1 gold plated adhomian assault rifle, 1 unathi pirate modkit box, 1 unathi pirate captain modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirate.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Grenades and Thrown Objects==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 3x Napalm Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of napalm grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Setting fires.&lt;br /&gt;
|strategy = Setting fires will attract engineers and medics. Makes for a good distraction, or just a really nasty way to kill people.&lt;br /&gt;
|description = A box of three grenades that deploy napalm in the thrown area, and ignite it. Contents: 3 Napalm Grenade. 3-second fuse; starts fire with an 8-tile radius (15 tiles across) by igniting napalm gel. Activate to prime; throw immediately. Napalm is very hard to extinguish.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Cardox Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of cardox grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Poisoning people; killing k&#039;ois.&lt;br /&gt;
|strategy = Hate Vaurca? Use these. Actually, the smoke is toxic to anyone who isn&#039;t an IPC and doesn&#039;t have their own air supply.&lt;br /&gt;
|description = A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K&#039;ois outbreaks with ease. Contents: 5 Cardox Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x EMP Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of EMP grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Creating EMPs.&lt;br /&gt;
|strategy = Good for attacking IPCs, borgs, the AI, anyone with prosthetic organs, and delicate electronics.&lt;br /&gt;
|description = A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely. Contents: 5 EMP Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Frag Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of frag grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Blowing stuff up.&lt;br /&gt;
|strategy = Pull pin. Throw. Explosion.&lt;br /&gt;
|description = A box containing 5 military grade fragmentation grenades.&amp;lt;br&amp;gt; WARNING: Live explosives. Misuse may result in serious injury or death. Contents: 5 Fragmentation Grenade. 2-second fuse; activate in hand to prime, throw immediately. Creates explosion with shrapnel of 8 tile radius (15 across). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Smoke Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of smoke bombs&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hiding.&lt;br /&gt;
|strategy = Pop smoke to hide or escape.&lt;br /&gt;
|description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade.&lt;br /&gt;
* May be used by Security personnel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Lubed Viscerator Delivery Grenade&amp;lt;br&amp;gt;&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Viscerator Delivery Grenade&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardsuit Modules==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Pimp my hardsuit!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
These modules must be installed into the hardsuit before you put it on.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electrowarfare Suite and Voice Synthesiser&amp;lt;br&amp;gt;&#039;&#039;Electrowarfare suite and voice synthesiser kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Kit for confounding organic and synthetic entities alike.&lt;br /&gt;
|strategy = Used to imitate voices and hack electronics.&lt;br /&gt;
|description = Contents: 1 hardsuit voice synthesizer, 1 electrowarfare module. Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Integrated Intelligence System&amp;lt;br&amp;gt;&#039;&#039;IIS Module&#039;&#039;&lt;br /&gt;
|image = IIS.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A hardsuit module which allows for a support intelligence to be installed.&lt;br /&gt;
|strategy = Add a pAI to your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Maneuvering Jets&amp;lt;br&amp;gt;&#039;&#039;Hardsuit maneuvering jets&#039;&#039;&lt;br /&gt;
|image = modulejets.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A compact gas thruster system for a hardsuit.&lt;br /&gt;
|strategy = Jetpack for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Energy Gun &lt;br /&gt;
|image = Moduleegun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A forearm-mounted energy projector.&lt;br /&gt;
|strategy = Energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Cannon &lt;br /&gt;
|image = modulecannon.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|strategy = Bigger energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Weapon Recharge Module&amp;lt;br&amp;gt;&#039;&#039;Weapon recharge module&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A mounted system for recharging energy weapons.&lt;br /&gt;
|strategy = Recharge your hardsuit energy gun.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Net Projector &lt;br /&gt;
|image = enet.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Some kind of complex energy projector with a hardsuit mount.&lt;br /&gt;
|strategy = Used to capture things. Or people.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Sink&amp;lt;br&amp;gt;&#039;&#039;Hardsuit power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = An heavy-duty power sink.&lt;br /&gt;
|strategy = Used to suck power from the ship&#039;s systems.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Scanner&amp;lt;br&amp;gt;&#039;&#039;Hardsuit thermal scanner&#039;&#039;&lt;br /&gt;
|image = thermal.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|strategy = Makes living creatures visible through walls and in darkness.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Highly Visible and Dangerous Weapons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
When you need to go loud, and are ready for Security to come down hard on you.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Ammunition in &#039;&#039;&#039;bold&#039;&#039;&#039; can be purchased from the Uplink.&lt;br /&gt;
&lt;br /&gt;
To fire a gun (in general; specific guns may vary):&lt;br /&gt;
* Hold the gun in your hand.&lt;br /&gt;
* If necessary/desired, stabilize the gun in both hands by clicking on the gun while it&#039;s in your active hand.&lt;br /&gt;
* Take off the safety with ctrl + click. If you are in Harm mode, you will automatically take off the safety when you fire.&lt;br /&gt;
* To select the firing mode, use the &amp;quot;Toggle firing mode&amp;quot; option (just to the left of your Walk/Run icon on the bottom toolbar). Some guns only have one firing mode, and the toggle option will unload them instead.&lt;br /&gt;
* Click on your target to fire.&lt;br /&gt;
* Some guns have Unique Action options. The Unique Action option is located just below the firing mode option.&lt;br /&gt;
* To unload a gun, click on the gun with your empty hand active.&lt;br /&gt;
* To threaten someone with a gun, toggle your gun mode (right-hand toolbar) from &amp;quot;Fire&amp;quot; to &amp;quot;Auto&amp;quot;, and set the action(s) you want to trigger your character to fire the gun (movement, item use, radio use).&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol&amp;lt;br&amp;gt;&#039;&#039;Adhomian heavy pistol&#039;&#039;&lt;br /&gt;
|image = Adhomianheavy.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;.50 Pistol Magazine (&#039;&#039;magazine (.50)&#039;&#039;)&#039;&#039;&#039;. &lt;br /&gt;
|description = A bulky handgun used by republican commissars and high-ranking members of the Hadiist Party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Pistol &lt;br /&gt;
|image = pistol.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = An extremely popular compact handgun, used throughout human space.&lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Rifle &lt;br /&gt;
|image = assaultrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Shotgun &lt;br /&gt;
|image = assaultshotgun.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;slug magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;buckshot magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;, magazine (incendiary shells), or magazine (stun shells).&lt;br /&gt;
|description = A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to 3-round bursts or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
* Comes equipped with shotgun slug magazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Automatic .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;.45 machine pistol&#039;&#039;&lt;br /&gt;
|image = mini-uzi.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 16 shots. Reload with &#039;&#039;&#039;.45 Autopistol Magazine (&#039;&#039;stick magazine (.45)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
|description = A lightweight, fast-firing gun. For when you want someone dead.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* 30 points brute damage. &lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Carbine &lt;br /&gt;
|image = bcarbine.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn&#039;t accept large-capacity magazines. It is unmarked.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Gauntlet &lt;br /&gt;
|image = ballisticfist.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = A metal gauntlet armed with a wrist-mounted shotgun. When you&#039;re wearing this gauntlet and you punch someone, the shotgun will go off as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bolt-Action Rifle&amp;lt;br&amp;gt;&#039;&#039;Bolt action rifle&#039;&#039;&lt;br /&gt;
|image = moistnugget.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;7.62mm clip (&#039;&#039;ammo clip (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A cheap ballistic rifle, often found in the hands of Tajaran conscripts.&lt;br /&gt;
* Before firing, the bolt must be pulled back (Unique Action).&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bullpup Assault Carbine &lt;br /&gt;
|image = carbine.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;5.56 carbine magazine (&#039;&#039;magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm AP), carbine magazine (5.56mm blank), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm practice), Konyang carbine magazine, Konyang rifle magazine, magazine (5.56mm AP), magazine (5.56mm blank), magazine (5.56mm lethal polymer), magazine (5.56mm practice), makeshift magazine (5.56mm), or MPR-24/5 light machine gun magazine (5.56mm); also fits standard grenades.&lt;br /&gt;
|description = The ZI Bulldog bullpup assault carbine, Zavodskoi Industries&#039; answer to any problem that can be solved by an assault rifle.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Settings: Semiauto, 3-round burst, grenades.&lt;br /&gt;
* Grenades not included with your purchase.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Burst Rifle &lt;br /&gt;
|image = arx.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar&#039;s Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
*Can be set to 2-round burst or semiauto.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caltrops &lt;br /&gt;
|image = caltrop3.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Slowing the enemy.&lt;br /&gt;
|strategy = Make them regret chasing you.&lt;br /&gt;
|description = A sharp antipersonnel weapon. Useful to delay advances. Drop them on the floor; they can be picked up again like any other object. Running across them will cause severe damage to feet, usually enough to break them, even with shoes on. Your enemy will have to pick them up before moving across the square or risk getting taken out of the chase entirely.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chainsaw&amp;lt;br&amp;gt;&#039;&#039;Steel chainsaw&#039;&#039;&lt;br /&gt;
|image = chainsaw.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat. &lt;br /&gt;
|strategy = Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating.&lt;br /&gt;
|description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.&lt;br /&gt;
* 30 points force, likely to dismember.&lt;br /&gt;
* To use, wield in both hands, then alt-click to turn start the chain saw. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Clawed Gauntlets &lt;br /&gt;
|image = warping_claws.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Freddy Krueger, is that you?&lt;br /&gt;
|description = A pair of metal gauntlets outfited with menacing sharp blades.&lt;br /&gt;
*  11 points brute damage. Sharp (can dismember).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Laser Rifle &lt;br /&gt;
|image = trilaser.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The Noctiluca XM/24 is a brand new model of laser rifle, developed entirely by Kumar Arms, a Zavodskoi Interstellar subsidiary. Easy to handle for users with minimal training, reliable and with a reasonable form factor, it is poised to become the new standard for laser weaponry.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. &lt;br /&gt;
* Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Shotgun &lt;br /&gt;
|image = cshotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 13 shots. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Must be pumped (Unique Action) before firing.&lt;br /&gt;
* 55 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dart Gun &lt;br /&gt;
|image = dartgun.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Combat; incapacitation; assassination.&lt;br /&gt;
|strategy =  5 darts. Reload with &#039;&#039;&#039;Chemical Darts (&#039;&#039;dart cartridge&#039;&#039;)&#039;&#039;&#039; and your choice of chemicals.&lt;br /&gt;
|description = A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances. Add chemicals (chemicals not included) by adding up to 3 beakers, then use the &amp;quot;unique action&amp;quot; verb to bring up the mixing controls and decide which of the chemicals the darts should deliver. Each dart holds 15u of chemicals. Darts may stick in the victim as shrapnel. Accurate only at extreme short range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Derringer &lt;br /&gt;
|image = derringer.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat. Easily concealed.&lt;br /&gt;
|strategy = 2 shots. Reload with .357 bullets.&lt;br /&gt;
|description = A small pocket pistol, easily concealed. Extra .357 bullets can be bought in magazines, which can then be emptied to reload the derringer. A derringer is small enough to carry anywhere except tucked behind your ear.&lt;br /&gt;
* 40 points brute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Slowing pursuit; area denial; defense.&lt;br /&gt;
|strategy = Place where you don&#039;t want your pursuers to step; or hide the land mine under another object for a nasty surprise. EMP mines are effective against borgs, IPCs, anyone with prosthetic organs, and machinery.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Carbine &lt;br /&gt;
|image = energystun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; less-lethal/lethal.&lt;br /&gt;
|strategy = 10 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill.&lt;br /&gt;
* Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Crossbow&amp;lt;br&amp;gt;&#039;&#039;Mini energy-crossbow&#039;&#039;&lt;br /&gt;
|image = crossbow.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat; less-lethal; incapacitation.&lt;br /&gt;
|strategy = 5 shots. Self-recharging. &lt;br /&gt;
|description = A weapon favored by many mercenary stealth specialists. Useful for those who need to incapacitate their enemies, but don&#039;t plan on committing murder.&lt;br /&gt;
* Stuns on hit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Pistol &lt;br /&gt;
|image = epistolstun.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat (less-lethal/lethal).&lt;br /&gt;
|strategy = 7 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen energy-based pistol gun with two settings: Stun and kill.&lt;br /&gt;
* Stun (1 point Fire, 10 Armor Penetration) and Lethal (25 points Fire, 5 Armor Penetration) settings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Sword &lt;br /&gt;
|image = swordblue.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = It&#039;s a lightsaber, but you&#039;re not a Jedi, so be careful.&lt;br /&gt;
|description = An energy sword. Quite rare, very dangerous.&lt;br /&gt;
*Activate in hand to turn on.&lt;br /&gt;
*33 damage, 30% chance to block, 30% chance to reflect, shield rating 75, can block bullets.&lt;br /&gt;
* Target limbs for a high chance at severing them.&lt;br /&gt;
* When turned off, fits in a pocket.&lt;br /&gt;
* Easily slices through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Flamethrower &lt;br /&gt;
|image = flamethrower.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Pyromania. Intimidation. Sabotage.&lt;br /&gt;
|strategy = Set fires. Reload with phoron tank. Fires will draw medical and engineering personnel and may burn out of control.&lt;br /&gt;
|description = A flamethrower, with a full canister of phoron installed to fuel it. Handle with caution. Comes with enough fuel for about 10 shots. Activate in hand to change fuel flow or light before firing. This flamethrower is not filled with napalm, so the fires it sets are easier to put out than napalm grenade fires.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Force Gloves&amp;lt;br&amp;gt;&#039;&#039;Enhanced force gloves&#039;&#039;&lt;br /&gt;
|image = force_glove.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Hit things hard with these. You probably still want a weapon, unless you&#039;re trying to cheat at boxing.&lt;br /&gt;
|description = These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer&#039;s melee capabilities. Augments melee damage by 2.5x. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Laser &lt;br /&gt;
|image = gatling.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 350 shots. &lt;br /&gt;
|description = A highly sophisticated rapid fire laser weapon.&lt;br /&gt;
*Requires both hands to fire and needs a few seconds to spin up.&lt;br /&gt;
* 35 points fire damage.&lt;br /&gt;
*Can be set to concentrated burst (10-shot burst), spray (22-shot burst), or massive spray (32-shot burst).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Backpack power source&#039;&#039;&lt;br /&gt;
|image = holstered.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 1000 rounds. Reload with minigun magazine box (7.62mm).&lt;br /&gt;
|description = The massive external power source for the gatling gun.&lt;br /&gt;
* Wear in the backpack slot; activate with top-left toolbar to remove the gatling machine gun.&lt;br /&gt;
* Requires both hands to fire.&lt;br /&gt;
* 20 points brute.&lt;br /&gt;
* Can be set to burst (6-shot burst), long burst (12-shot burst), or full auto.&lt;br /&gt;
* When dropped, the gatling machine gun snaps back into its power source, so it&#039;s hard to lose.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gauss Thumper &lt;br /&gt;
|image = gauss_thumper.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;Tungsten Ammo Box (&#039;&#039;tungsten slug box&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An outdated gauss weapon which sees sparing use in modern times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Icelance Rifle &lt;br /&gt;
|image = icelance.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Crank to charge.&lt;br /&gt;
|description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually. If you need an energy weapon but don&#039;t have power, this is one of your few options.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 25 Fire damage; 10 Armor Piercing.&lt;br /&gt;
* Recharge by turning the crank (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Rifle &lt;br /&gt;
|image = ionrifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 4 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NanoTrasen.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kinetic Laser Assembly&amp;lt;br&amp;gt;&#039;&#039;Custom kinetic accelerator&#039;&#039;&lt;br /&gt;
|image = KA_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Pump recharge. Looks like a miner&#039;s equipment at first glance.&lt;br /&gt;
|description = A very minimal kinetic accelerator frame that holds cheap and inexpensive parts.&lt;br /&gt;
* A kinetic accelerator with a laser KA power converter, pump action KA cell, and illegal custom upgrade. Fires laser.&lt;br /&gt;
* This is an illegal version of the miner&#039;s kinetic accelerator.&lt;br /&gt;
* Recharge by pumping the power cell (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kneebreaker Hammer &lt;br /&gt;
|image = kneehammer.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Construction, combat.&lt;br /&gt;
|strategy = Break knees with it.&lt;br /&gt;
|description = A heavy hammer made of plasteel, the other end could be used to pry open doors.&lt;br /&gt;
* 31 points brute damage.&lt;br /&gt;
* Also functions as a crowbar.&lt;br /&gt;
* Contraband if not being used as a construction tool; contraband if carried as a weapon away from construction sites.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Land Mine &lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial, defense.&lt;br /&gt;
|strategy = Place around your hideout, or hide beneath other items for a nasty surprise.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial.&lt;br /&gt;
* Land mine explosions will put a hole in the floor and cause a breach if there is vacuum beneath.&lt;br /&gt;
* Damage is fatal or near-fatal for the person who steps on the mine, and incapacitating for anyone adjacent to them.&lt;br /&gt;
* Click in hand to deploy. Anyone stepping on the mine will be badly injured; nearby creatures less so.&lt;br /&gt;
* Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. A bomb suit gives reasonable protection.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Cannon &lt;br /&gt;
|image = lasercannon.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A nanotrasen designed laser cannon capable of acting as a powerful support weapon.&lt;br /&gt;
* 45 points fire damage; 25 armor penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Rifle &lt;br /&gt;
|image = laserrifle.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 15 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points fire damage, 20 Armor Penetration.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Shotgun &lt;br /&gt;
|image = lasershotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to split a single amplified beam four times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. Armor penetration 10.&lt;br /&gt;
* 4 shot burst. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Machine Gun &lt;br /&gt;
|image = l6closed.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 50 shots. Reload with &#039;&#039;&#039;7.62 LMG drum (&#039;&#039;magazine box (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 points brute damage.&lt;br /&gt;
* Can be set to 5- or 8-round bursts or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = N2O Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial; less-lethal defense.&lt;br /&gt;
|strategy = Incapacitate your opponents instead of killing them.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy.&lt;br /&gt;
* Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. IPCs, borgs, and anyone with a gas mask or air supply are unaffected.&lt;br /&gt;
* Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = One Use Recoilless Rifle&amp;lt;br&amp;gt;&#039;&#039;Adhomian recoilless rifle&#039;&#039;&lt;br /&gt;
|image = recoilless_rifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = Cannot be reloaded. Make your one shot count.&lt;br /&gt;
|description = An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces.&lt;br /&gt;
* Must be fired two-handed.&lt;br /&gt;
* 1 shot. Explosive ammo; may break floor and cause breaches. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun &lt;br /&gt;
|image = slammer.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 10 shots. Reload with &#039;&#039;&#039;Plasma Shotgun Magazine (&#039;&#039;heavy duty plasma cell&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Point Entry Anti-materiel Cannon &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = 1 shot. Reload with &#039;&#039;&#039;Anti-materiel Cannon Cartridge&#039;&#039;&#039;, &#039;&#039;&#039;HE Anti-materiel Cannon Cartridge&#039;&#039;&#039;, or &#039;&#039;&#039;Fragmentation Anti-materiel Cannon Cartridge&#039;&#039;&#039;&lt;br /&gt;
|description = An SCC-designed, man-portable cannon meant to neutralize mechanized threats. The disgustingly large accelerator capacitors make room for only one shot, so make it count.&lt;br /&gt;
* Requires both hands to fire. &lt;br /&gt;
* Explosive projectiles; can break walls and floors.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Fist &lt;br /&gt;
|image = powerfist.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Wear. Punch.&lt;br /&gt;
|description = A metal gauntlet with a piston-powered ram on top for that extra punch in your punch. Will break bones and throw opponents several tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Psionic Jumpstarter &lt;br /&gt;
|image = amp.png&lt;br /&gt;
|cost = 19&lt;br /&gt;
|usedfor = Getting psionic powers.&lt;br /&gt;
|strategy = Not canon! Think of a reason why your character might have psionic powers and make it part of your backstory.&lt;br /&gt;
|description = Activate in hand.&lt;br /&gt;
*Psionic rank goes to Psionically Harmonious.&lt;br /&gt;
*You receive Psionic Search, Psionic Recovery, Commune, and Assay, and can buy 8 points worth of powers from the Psionic Point Shop. &lt;br /&gt;
*This won&#039;t work on species with no Zona Bovinae, like synthetics, Vaurcae, or Dionae.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Gun&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = If you (or your character) are unable to choose which gun to get, you might want to get a random one.&lt;br /&gt;
|description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revolver &lt;br /&gt;
|image = revolver.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;.357 Speedloader (&#039;&#039;speed loader (.357)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = The revised Mark II Zavodskoi Interstellar revolver, utilizing a robust firing mechanism to deliver deadly rounds downrange. This is a monster of a hand cannon, with a beautiful cedar grip and a transparent plastic cover(so as to not splinter your hands while firing).&lt;br /&gt;
* 40 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shortened Assault Rifle&amp;lt;br&amp;gt;&#039;&#039;Short-barreled assault rifle&#039;&#039;&lt;br /&gt;
|image = shorty.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the &amp;quot;Shorty&amp;quot; in some circles.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to full auto or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Steel Throwing Star&amp;lt;br&amp;gt;&#039;&#039;Steel shuriken&#039;&#039;&lt;br /&gt;
|image = star.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat, assassination.&lt;br /&gt;
|strategy = A silent ranged weapon. You get one throwing star. Don&#039;t lose it, I guess?&lt;br /&gt;
|description = A sharp, perfectly weighted piece of metal.&lt;br /&gt;
* 15 points damage when thrown. Sharp.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun &lt;br /&gt;
|image = tommygun.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Reload with &#039;&#039;&#039;Submachine Gun Drum Magazine (.45) (&#039;&#039;drum magazine (.45)&#039;&#039;)&#039;&#039;&#039; or &#039;&#039;&#039;Submachine Gun Magazine (.45) (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Adhomian-made submachine gun.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Set to 3-round burst, 5-round burst, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Super Heavy Pistol&amp;lt;br&amp;gt;&#039;&#039;Super-heavy pistol&#039;&#039;&lt;br /&gt;
|image = k2557.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;K2557 Magazine (&#039;&#039;.599 magazine&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A big, bulky, and extremely powerful pistol, intended to pierce even your strongest enemy. You should wield this thing with two hands, if you want your wrists to stay intact.&lt;br /&gt;
* Can be fired two-handed. If you fire one-handed, you damage your hand and lose your grip on the gun.&lt;br /&gt;
* 60 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;Suppressed pistol&#039;&#039;&lt;br /&gt;
|image = silenced_pistol.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A .45 pistol that comes with a suppressor integrated into the barrel. The suppressor cannot be removed.&lt;br /&gt;
* Suppressor muffles the gunshot; it cannot be heard through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed Machine Pistol&amp;lt;br&amp;gt;&#039;&#039;Integrally suppressed machine pistol&#039;&#039;&lt;br /&gt;
|image = assassin_smg.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;Submachine Gun Magazine (6mm) (&#039;&#039;magazine (6mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Eridanian “rat hunting” gun manufactured by the Amon Pest Control Company. Commonly used by corporate assassins, uncommonly used by pest control workers. Chambered in 6mm.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressor &lt;br /&gt;
|image = suppressor_item.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Attaches to &#039;&#039;&#039;Automatic .45 Pistol (.45 machine pistol)&#039;&#039;&#039; and &#039;&#039;&#039;9mm Pistol&#039;&#039;&#039;.&lt;br /&gt;
|description = A suppressor that can be attached to most pistol-caliber weaponry. Will prevent sound from passing through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tesla Glove &lt;br /&gt;
|image = tesla_glove_on.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; backup weapon.&lt;br /&gt;
|strategy = Wear. Punch, or zap.&lt;br /&gt;
|description = A weaponized gauntlet capable of firing lightning bolts.&lt;br /&gt;
*Causes electrical shocks on contact or at range.&lt;br /&gt;
* Takes ~30 seconds to recharge between shots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vintage .45 pistol&amp;lt;br&amp;gt;&#039;&#039;.45 combat pistol&#039;&#039;&lt;br /&gt;
|image = colt.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A robust metal-framed semi-automatic pistol produced in the system of San Colette.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = X-Ray Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;Xray laser rifle&#039;&#039;&lt;br /&gt;
|image = xrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat against armored targets.&lt;br /&gt;
|strategy = 40 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed high-power laser rifle capable of expelling concentrated xray blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 15 points fire damage, 50 armor penetration.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combitool Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Implanting a combitool.&lt;br /&gt;
|strategy = A toolset that can&#039;t be taken away from you. Lacks a multitool or welder, though.&lt;br /&gt;
|description = An augment implanter, with the combitool augment. After implanting, activate your combitool in top-left toolbar. Activate in hand to change form between crowbar, wrench, wirecutters, and screwdriver.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Deadman Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (D)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Implanting a deadman switch.&lt;br /&gt;
|strategy = Useful for concealing your identity and destroying evidence if you are killed during your mission.&lt;br /&gt;
|description = A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies.&lt;br /&gt;
* Contents: Implant pad, implanter, and deadman implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant. Will explode on death, gibbing body. Belongings stay intact; organs are scattered.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Implant&amp;lt;br&amp;gt;&#039;&#039;Box (M)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Triggering an EMP.&lt;br /&gt;
|strategy = EMPs will open most doors, damage synthetics, and damage people with artificial organs.&lt;br /&gt;
|description = A box containing an EMP implant case and implanter.&lt;br /&gt;
* Contents: Implant pad, implanter, and EMP implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
* Activate via top-left toolbar to create an EMP. 3 uses. EMP will damage artificial body parts as well as synthetics and machinery (and your own artificial body parts, including the EMP implant itself).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Explosive Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (E)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Causing explosions.&lt;br /&gt;
|strategy = Implanted in yourself, it can serve as a suicide switch or leverage your boss has over you. Implanted in someone else, it can be used to threaten or control them or their friends. Implanting it in a limb and setting the strength of the explosion to low makes the resulting injury survivable with fast medical treatment.&lt;br /&gt;
|description = A box containing an explosive implant case and implanter. Use the implant case with the implant pad to set the explosion size, trigger phrase, and trigger code.&lt;br /&gt;
* Contents: Implant pad, implanter, and explosive implant.&lt;br /&gt;
* Put the explosive implant in the implant pad and activate it to bring up the control panel. Use it to set the strength of the explosion, activation phrase, and signal frequency (can be activated by signal transmitter). Then remove the implant pad, put the implant in the implanter, and implant in the preferred body part. Not entirely reliable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Freedom Implant&amp;lt;br&amp;gt;&#039;&#039;Box (F)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Freeing yourself from handcuffs.&lt;br /&gt;
|strategy = Instantly breaks out of handcuffs. Of course, if Security is watching you, they&#039;ll try to put them back on, so be strategic.&lt;br /&gt;
|description = A box containing a freedom implant case and implanter.&lt;br /&gt;
*Contents: Implant pad, implanter, and freedom implant.&lt;br /&gt;
*Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
*Activate via top-left toolbar to remove handcuffs. One use (sometimes more).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Health Scanner Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Monitoring your health.&lt;br /&gt;
|strategy = Useful for finding where you&#039;re bleeding, whether your organs are badly damaged, how much blood you&#039;ve lost, whether you have broken bones, and so on. Makes treating your own injuries a little easier.&lt;br /&gt;
|description = An augment implanter, with the integrated health scanner augment.&lt;br /&gt;
*Activate health scanner on top-left toolbar to scan your own health. Does not allow you to scan others.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Telefreedom Kit &lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 15 BC&lt;br /&gt;
|usedfor = Escape; transportation.&lt;br /&gt;
|strategy = Build the telepad in a well-defended location.&lt;br /&gt;
|description = A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it.&lt;br /&gt;
* Contents: 4 telefreedom implants, 1 implanter, 1 circuit board (Telepad), 2 artificial bluespace crystal, 1 capacitor, 1 console screen, 1 power cable coil, 2 steel.&lt;br /&gt;
* Use the kit to build a telepad. Link a telefreedom implant with the telepad (must be done BEFORE implanting), implant it, and activate the implant (top-left toolbar) to teleport to the telepad. The implant works once, and will burn the body part it is implanted in when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Uplink Implant&amp;lt;br&amp;gt;&#039;&#039;Implanter (U)&#039;&#039;&lt;br /&gt;
|image = implanter.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Supply.&lt;br /&gt;
|strategy = Allows you to access your uplink without your PDA. &lt;br /&gt;
|description = Contains 8 Telecrystals.&lt;br /&gt;
* Sets an emote to access your uplink. Use the emote to open the uplink window.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Defense Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Hivenet defense.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = An augment implanter, with a Hivenet defense augment. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Warfare Suite&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 5 BC&lt;br /&gt;
|usedfor = Hivenet defense and electronic warfare.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Martial Arts==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Learn special fighting moves.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Baghrar &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Tajara only. &lt;br /&gt;
|description = A manual containing instructions on the Tajaran martial art of Baghrar. Only usable by Tajara.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Eye Rake: Harm Disarm Harm. Strikes your target&#039;s face, damaging their eyes.&lt;br /&gt;
* Claw Punch: Disarm Harm Harm. Hits your target with your claws, dealing damage and causing bleeding.&lt;br /&gt;
* Rrak&#039;narrr Stab: Harm Harm Disarm Disarm. Stabs your target with your claws, dealing more damage based on how hurt they are.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gun-Kata &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Gun not included.&lt;br /&gt;
|description = A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it&#039;s empty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Karak Virul &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Skrell only.&lt;br /&gt;
|description = A manual containing instructions on the Skrellian martial art of Karak Virul. Only usable by Skrell.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Painful Palm: Disarm Harm Harm. Strikes your target with a painful hit, causing some pain.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim, rendering them prone and unable to move for a short time&lt;br /&gt;
* Dislocating Strike: Harm Disarm Disarm Disarm. Delivers a strong punch that can dislocate your target&#039;s limb.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kis-Khan &lt;br /&gt;
|image = scroll.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Unathi only.&lt;br /&gt;
|description = A manual containing instructions on the Unathi martial art of Kis-Khan. Only usable by Unathi.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Tail Sweep: Harm Harm Disarm. Trips the victim with your tail, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Swift Disarm: Disarm Disarm Grab. Strikes your target&#039;s weapon, trying to disarm it from their hands.&lt;br /&gt;
* Hammering Strike: Disarm Harm Disarm. Delivers a strikes that will push the target away from you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = SolCom &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand.&lt;br /&gt;
|description = A manual designated to teach the user about the martial art of Solarian combat, a style based on traditional human martial arts.&amp;lt;br&amp;gt;Moves:&amp;lt;br&amp;gt;&lt;br /&gt;
* Neck Chop: Harm Harm Disarm. Injures the neck, stopping the victim from speaking for a while.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim and everyone else around you, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Lung Punch: Harm Disarm Harm. Delivers a strong punch just above the victim&#039;s abdomen, constraining the lungs. The victim will be unable to breathe for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Swordsmanship &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Learning this martial art gives you a random sword.&lt;br /&gt;
|description = A manual containing basic swordsmanship instruction and techniques.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vk&#039;utet &lt;br /&gt;
|image = harddisk.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Vaurca only.&lt;br /&gt;
|description = A data disk containing instructions on the Vaurca martial art of Vk&#039;utet. Only usable by Vaurca. Moves:&lt;br /&gt;
* Piercing Strike: Disarm Harm Harm. Slashes your victim, bypassing their armor and causing bleeding.&lt;br /&gt;
* Swift Bite: Disarm Disarm Grab. Quickly grabs your victim and bites them with your mandibles.&lt;br /&gt;
* Crushing Jaws: Harm Harm Disarm Grab. Grabs your victim and violently crushes them with your mandibles, inflicting heavy damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Wrestling &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Activate in hand. Use &amp;quot;Recall Wrestling&amp;quot; in abilities tab to show special moves available.&lt;br /&gt;
|description = A manual designated to teach the user about the art of wrestling. Moves: &lt;br /&gt;
* Clinch: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful.&lt;br /&gt;
* Suplex: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor.&lt;br /&gt;
* Advanced grab: Grab. Passively causes pain when grabbing someone.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Items for medics, support units, and mad scientists.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced First-Aid Kit&lt;br /&gt;
|image = advfirstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Health care.&lt;br /&gt;
|strategy = Keep yourself healthy when going to Medbay would get you arrested.&lt;br /&gt;
|description = Note: doesn&#039;t come with a medical scanner. (The description lies. It does come with a medical scanner.)&lt;br /&gt;
* Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Berserk Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Inducing a berserk state.&lt;br /&gt;
|strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters.&lt;br /&gt;
|description = Contents: 2 autoinjectors, each filled with 5u Red Nightshade.&lt;br /&gt;
Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Combat Stimulants&amp;lt;br&amp;gt;&#039;&#039;Box of stimulants&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Making you move faster.&lt;br /&gt;
|strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine.&lt;br /&gt;
|description =&lt;br /&gt;
Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhalers will transfer all 30u at once when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sideeffect-Be-Gone Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Making it less obvious that you&#039;re doping yourself up.&lt;br /&gt;
|strategy = Fix the jitters, dizziness, or confusion from the drugs you&#039;ve just taken.&lt;br /&gt;
|description = 4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sin-Pockets&amp;lt;br&amp;gt;&#039;&#039;Box of donk-pockets&#039;&#039;&lt;br /&gt;
|image = donkpocketbox.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = A meal and a quick chemical boost.&lt;br /&gt;
|strategy = A robust meal for a robust spessman.&lt;br /&gt;
|description = Instructions: Heat in microwave. Product will cool if not eaten within seven minutes.&lt;br /&gt;
* Contains 6 Donk-Pockets, modified.&lt;br /&gt;
* Hold in hand and activate to heat up (microwaves are not necessary).&lt;br /&gt;
* Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor&#039;s Delight, 1.5 Hyperzine, and 1.25u Synaptizine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Defibrillator&amp;lt;br&amp;gt;&#039;&#039;Defibrillator Paddles&#039;&#039;&lt;br /&gt;
|image = defibpaddles1.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Restarting a heart.&lt;br /&gt;
|strategy = Save your buddy&#039;s life… or torture somebody with it, if you&#039;re the evil type. A defibrillator can be better than CPR because it causes burns (treatable with ointment) rather than broken ribs (which require surgery).&lt;br /&gt;
|description = A pair of fully autonomous shock paddles powered by a miniaturised reactor. These can penetrate through armour, unlike commercial paddles.&lt;br /&gt;
* Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out). It will cause moderate burns. Hold and aim at upper body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Hypospray &lt;br /&gt;
|image = combat_hypo.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Administering drugs.&lt;br /&gt;
|strategy = Reuse the hypospray to inject meds into your armor-wearing buddies.&lt;br /&gt;
|description = A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor. Hypospray contains 10u kilosemine and can be reloaded.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Medical Kit &lt;br /&gt;
|image = bezerk.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Keep yourself alive. Pills can be taken without an injector or syringe, but take longer to take effect.&lt;br /&gt;
|description = A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment.&lt;br /&gt;
* Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Combat Medical Belt&amp;lt;br&amp;gt;&#039;&#039;Tactical medical belt&#039;&#039;&lt;br /&gt;
|image = emsbelt.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Keeping your buddies alive.&lt;br /&gt;
|strategy = Injectable medication is more effective. For a combat medic.&lt;br /&gt;
|description = A fully loaded medical belt even Zeng-Hu&#039;s top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately.&lt;br /&gt;
* Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = O- blood pack&amp;lt;br&amp;gt;&#039;&#039;IV bag - O- blood&#039;&#039;&lt;br /&gt;
|image = bloodpack.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating low blood volume.&lt;br /&gt;
|strategy = Blood is the fastest cure for low blood volume that&#039;s starting to affect brain function. If it&#039;s too low to be treated with iron pills or a good meal, you need a transfusion.&lt;br /&gt;
|description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sanasomnum Injector&amp;lt;br&amp;gt;&#039;&#039;Sanasomnum autoinjector&#039;&#039;&lt;br /&gt;
|image = autoinjector.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Autoinjector contains 20u sanasomnum.&lt;br /&gt;
|strategy = Only for the extremely desperate who would never consider surrender. Guaranteed death within a year puts off most potential users.&lt;br /&gt;
|description = A special autoinjector loaded with outlawed biomechanical stem cells, inducing a regenerative coma so intense it can heal almost any injury - even broken bones, organ and brain damage, severed tendons, and arterial damage. Upon use one will fall immediately into a state of unconsciousness lasting roughly three to five minutes, arising completely healed. The only thing it cannot fix are organs that have been destroyed outright, or so much cumulative damage that death is all but certain. In the short-term, it will save your life; in the long term, the cancerous tumours immediately onset by the drug will invariable cause death down the line.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slimline Stabilisation Kit &lt;br /&gt;
|image = firstaid_multi.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Quick-and-dirty stabilization, possibly while running from Security.&lt;br /&gt;
|strategy = Useful for non-medics who need quick access to medical care in the field.&lt;br /&gt;
|description = A pocket-sized medkit filled with lifesaving equipment.&lt;br /&gt;
* Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Stop bleeding before it affects your brain, treat burns before they get infected, take perconol to take the edge off the pain, and use the splints if you have to use a broken limb.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit (Free)&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Go ahead and buy this; it&#039;s free. You never know when you&#039;ll want some basic first-aid.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Surgery Kit &lt;br /&gt;
|image = surgerykit.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Surgery.&lt;br /&gt;
|strategy = Do surgery to fix your buddy&#039;s injury... or to steal your enemy&#039;s organs.&lt;br /&gt;
|description = A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don&#039;t break in transit. How considerate.&lt;br /&gt;
* Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each. Soporific is not guaranteed anesthesia, and operating on a stretcher or table is sub-optimal, but if you need to do surgery in the maintenance tunnels, at least this gives you proper tools.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tactical Lunchbox&amp;lt;br&amp;gt;&#039;&#039;Black and red lunchbox&#039;&#039;&lt;br /&gt;
|image = lunchbox_syndie.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Eating and drinking.&lt;br /&gt;
|strategy = Forgot your lunch? Here&#039;s your solution.&lt;br /&gt;
|description = A little lunchbox. This one is a sleek black and red. Contains 2 random foods and 1 random drink.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Services==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Use your telecrystals to call in favors and spoof the announcement system.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Defamation.&lt;br /&gt;
|strategy = Make them doubt the motives of the AI and borgs. That wasn&#039;t you who uploaded that nasty AI law; it was an ion storm! You&#039;re blameless!&lt;br /&gt;
|description = Interferes with the station&#039;s ion sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Distraction.&lt;br /&gt;
|strategy = Forces non-radiation-tolerant crew into the tunnels, until someone uses a Geiger counter and realizes it&#039;s not a real alert.&lt;br /&gt;
|description = Interferes with the station&#039;s radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stellar Corporate Conglomerate Update Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Disinformation.&lt;br /&gt;
|strategy = Impersonate the boss. Create a story to give context to your character&#039;s actions. &lt;br /&gt;
|description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Agent ID card&amp;lt;br&amp;gt;&#039;&#039;Agent card&#039;&#039;&lt;br /&gt;
|image = id.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = A programmable fake ID.&lt;br /&gt;
|strategy = Set your identity, or fake your identity.&lt;br /&gt;
|description = A card used to identify people and determine access. Its appearance and data can be changed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Balaclava&amp;lt;br&amp;gt;&#039;&#039;Grey balaclava&#039;&#039;&lt;br /&gt;
|image = balaclava_grey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Stealth.&lt;br /&gt;
|strategy = Hide your identity.&lt;br /&gt;
|description = Designed to both hide identities and keep your face comfy and warm. Equip in mask slot. Your identity will show as either whatever&#039;s on your ID or &amp;quot;Unknown&amp;quot;, if you&#039;re not carrying a visible ID.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bug Kit&amp;lt;br&amp;gt;&#039;&#039;Spy kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy&#039;s office, the bridge...&lt;br /&gt;
|description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera. While it &#039;&#039;&#039;is not&#039;&#039;&#039; illegal on its own, using bugs in sensitive locations like the Captain&#039;s Office would lead to espionage charges.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disguise.&lt;br /&gt;
|strategy = Create a uniform to go with your fake ID and newly-altered face.&lt;br /&gt;
|description = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon-Projector&amp;lt;br&amp;gt;&#039;&#039;Chameleon projector&#039;&#039;&lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Stealth and surveillance.&lt;br /&gt;
|strategy = Who, me? I&#039;m only an innocent coffee cup. I couldn&#039;t possibly be listening in to your conversation, and I&#039;m certainly not the desperate criminal you&#039;re chasing.&lt;br /&gt;
|description = A device that can be used to mimic common items by scanning, then transforming into them. Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item&#039;s. While disguised, you move slowly. Cannot be used to mimic living creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Closet Teleportation Set-up&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = For a quick getaway, or an impressive magic trick.&lt;br /&gt;
|description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. Attach each teleporter to a locker. Step into one locker to appear in the other.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cosmetic Surgery Auto-Kit &lt;br /&gt;
|image = depthscanner.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = It&#039;s plastic surgery. While awake. Without anesthesia. Are you desperate enough?&lt;br /&gt;
|description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use.&lt;br /&gt;
* Contraband unless being used by Medical, under anesthesia, with records updated to reflect the crew member&#039;s new appearance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = No-Slip Shoes&amp;lt;br&amp;gt;&#039;&#039;Brown shoes&#039;&#039;&lt;br /&gt;
|image = brown.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Not slipping.&lt;br /&gt;
|strategy = The janitor is now powerless against you.&lt;br /&gt;
|description = A pair of brown shoes. They seem to have extra grip. Wearing these lets you run across wet or lubricated surfaces without falling. Doesn&#039;t help with zero-g; they&#039;re not magboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stealthpops&amp;lt;br&amp;gt;&#039;&#039;Snap pop box&#039;&#039;&lt;br /&gt;
|image = spbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Popping smoke. Literally.&lt;br /&gt;
|strategy = Hide in the smoke, or use it to escape.&lt;br /&gt;
|description = Snap pops with a compound added which deploys a small smokescreen upon exploding. Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vial of Venenum&amp;lt;br&amp;gt;&#039;&#039;Vial&#039;&#039;&lt;br /&gt;
|image = vial.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = The person who did those crimes no longer exists. How convenient.&lt;br /&gt;
|description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Your character will visibly show pain and their features will shift, so it&#039;s not a very effective disguise if they are already watching you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Voice Changer&amp;lt;br&amp;gt;&#039;&#039;Gas mask&#039;&#039;&lt;br /&gt;
|image = gasmask.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Impersonation or disguise.&lt;br /&gt;
|strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms?&lt;br /&gt;
|description = Right-click to change voice, mimic accent, and toggle the mask on or off. A face-covering mask that can be connected to an air supply. Also works as a regular gas mask and filters harmful gases from the air.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Weapons that don&#039;t look like weapons; weapons that can be hidden.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Camera Gun&amp;lt;br&amp;gt;&#039;&#039;Camera&#039;&#039;&lt;br /&gt;
|image = cameragun.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Taking great shots. With bullets.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cigarette Kit&amp;lt;br&amp;gt;&#039;&#039;Tricky smokes&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Smoking, and usually immediately regretting it.&lt;br /&gt;
|strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. It also contains ambrosia, so it might be possible to slip it to your enemy in the guise of an ambrosia cig.&lt;br /&gt;
|description =  Comes with the following brands of cigarettes, in this order: 2x Flash, 2x Smoke, 1x MindBreaker, 1x Tricordrazine. Avoid mixing them up; the packets are unmarked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Claymore Mines&amp;lt;br&amp;gt;&#039;&#039;Box of claymore landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Defense.&lt;br /&gt;
|strategy = Set up a hailstorm of shrapnel and trigger it at will, while standing perfectly safe on the other side of the mines.&lt;br /&gt;
|description = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all.&lt;br /&gt;
*Contains 5 claymore landmines and 6 remote signaling devices.&lt;br /&gt;
* Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it.&lt;br /&gt;
* Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them (preferably while not standing on the shrapnel side of the mine). Claymore mines unleash shrapnel in a wide arc, but do not cause explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Concealed Cane Sword&amp;lt;br&amp;gt;&#039;&#039;Cane&#039;&#039;&lt;br /&gt;
|image = cane.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Leaning on, and pretending it&#039;s a harmless cane.&lt;br /&gt;
|strategy = A hidden sword could come in handy.&lt;br /&gt;
|description =  A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
* Activate in hand to draw the cane sword.&lt;br /&gt;
* 25 points brute (Sharp).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Rigging Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of door rigging landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Sticking a mine into a doorway.&lt;br /&gt;
|strategy = Make them regret opening that door.&lt;br /&gt;
|description = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you.&lt;br /&gt;
* Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. Explosive mines cause critical damage to the person who triggers them and serious damage to those standing nearby. They may break the floor, possibly causing a breach. They can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Paralysis Pen&amp;lt;br&amp;gt;&#039;&#039;Parapen kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Paralyzing people.&lt;br /&gt;
|strategy = For kidnapping, or less-lethal incapacitation.&lt;br /&gt;
|description = A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early.&lt;br /&gt;
* Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Pen-jector Kit&amp;lt;br&amp;gt;&#039;&#039;Penjector kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Heal yourself, boost your speed, or pacify your enemy.&lt;br /&gt;
|description = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen.&lt;br /&gt;
* Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Punji Trap&amp;lt;br&amp;gt;&#039;&#039;Box of punji traps&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting spiked traps.&lt;br /&gt;
|strategy = Ouch. Set on natural ground; won&#039;t work on metal.&lt;br /&gt;
|description = Contains 5 traps. Activate by using in-hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sawn-off Double-Barrel Shotgun&amp;lt;br&amp;gt;&#039;&#039;Sawn-off Dduble-barrel shotgun kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = This shotgun&#039;s short barrel makes it concealable. Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sharpened Bear Trap&amp;lt;br&amp;gt;&#039;&#039;Sharpened mechanical trap&#039;&#039;&lt;br /&gt;
|image = beartrap.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Grabbing your enemy and holding them still while you escape.&lt;br /&gt;
|strategy = Has a better chance of triggering and holding your enemy than a standard bear trap.&lt;br /&gt;
|description =  A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand.&lt;br /&gt;
* Contraband unless being used on xenofauna, with precautions taken to avoid harm to crew.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sleepy Ring&amp;lt;br&amp;gt;&#039;&#039;Silver ring&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Trick someone into putting it on, then kidnap them.&lt;br /&gt;
|description = When worn, the ring injects 10u polysomnine. A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It&#039;ll end about as well as you expect it to. Chemicals can be removed from and added to the ring via syringe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standstill Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of standstill landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Forcing someone to stand still.&lt;br /&gt;
|strategy = If someone steps onto the mine, they can&#039;t step off or they&#039;ll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma!&lt;br /&gt;
|description = A box with 5 standstill landmines. Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. Wearing a bomb suit while stepping off makes the explosion theoretically survivable with severe injuries. Anyone within about 7 tiles can also expect severe injuries. Can be defused with wirecutters (50% chance) or bomb-disposal wirecutters (90% chance); failure detonates the mine. The person standing on the mine cannot defuse it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Subversive Soap&amp;lt;br&amp;gt;&#039;&#039;Soap&#039;&#039;&lt;br /&gt;
|image = soapsyndie.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cleaning.&lt;br /&gt;
|strategy = Clean up after your criminal activities, or drop it behind you to trip your pursuers.&lt;br /&gt;
|description = A lackluster bar of soap. It smells like cranberries.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:_Chaotic_Idealism&amp;diff=33983</id>
		<title>Sandbox: Chaotic Idealism</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:_Chaotic_Idealism&amp;diff=33983"/>
		<updated>2024-07-25T03:37:17Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Captain Tester and Ian are going on an emag safari! Here&#039;s what we&#039;ve discovered. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;AI shell&#039;&#039;, &#039;&#039;Cyborg&#039;&#039;, and &#039;&#039;maintenance drone&#039;&#039; can be hacked, adding traitor law and opening the maintenance panel. (Hacking AI shell affects AI? Unsure.)&lt;br /&gt;
* &#039;&#039;APCs&#039;&#039;: Opens interface.&lt;br /&gt;
* Consoles allow download of new programs (can&#039;t figure out what they are though).&lt;br /&gt;
* Doors open, unless they&#039;re bolted; if they&#039;re bolted, they break.&lt;br /&gt;
* The universal recorder breaks and erases data.&lt;br /&gt;
* Locks on lockers break.&lt;br /&gt;
* Safes unlock.&lt;br /&gt;
* Vending machines no longer check IDs.&lt;br /&gt;
* ATMs spit out the cash inside them.&lt;br /&gt;
* Megaphone, when used, says &amp;quot;I&#039;m a traitor&amp;quot; and similar.&lt;br /&gt;
* Elevator consoles and shutter controls no longer check IDs.&lt;br /&gt;
* Auto-resuscitator: Safety protocols removed&lt;br /&gt;
* Suit cycler allows remaking the voidsuit into a blood-red voidsuit; also allows you to put people inside for torture purposes. Even at level 5, takes seeral cycles to kill. &lt;br /&gt;
* Slot machine.... works, but no idea what it does.&lt;br /&gt;
* Orion Trail machine does &amp;quot;realism edition&amp;quot;and gibs you when you die... and now Ian gets to eat my tester&#039;s guts. Next!&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:_Chaotic_Idealism&amp;diff=33982</id>
		<title>Sandbox: Chaotic Idealism</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:_Chaotic_Idealism&amp;diff=33982"/>
		<updated>2024-07-25T03:36:52Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: Created page with &amp;quot;Captain Tester and Ian are going on an emag safari! Here&amp;#039;s what we&amp;#039;ve discovered.   * &amp;#039;&amp;#039;AI shell&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Cyborg&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;maintenance drone&amp;#039;&amp;#039; can be hacked, adding traitor law and opening the maintenance panel. (Hacking AI shell affects AI? Unsure.) * &amp;#039;&amp;#039;APCs&amp;#039;&amp;#039;: Opens interface. Consoles allow download of new programs (can&amp;#039;t figure out what they are though). Doors open, unless they&amp;#039;re bolted; if they&amp;#039;re bolted, they break. The universal recorder breaks and erases data. Locks...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Captain Tester and Ian are going on an emag safari! Here&#039;s what we&#039;ve discovered. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;AI shell&#039;&#039;, &#039;&#039;Cyborg&#039;&#039;, and &#039;&#039;maintenance drone&#039;&#039; can be hacked, adding traitor law and opening the maintenance panel. (Hacking AI shell affects AI? Unsure.)&lt;br /&gt;
* &#039;&#039;APCs&#039;&#039;: Opens interface.&lt;br /&gt;
Consoles allow download of new programs (can&#039;t figure out what they are though).&lt;br /&gt;
Doors open, unless they&#039;re bolted; if they&#039;re bolted, they break.&lt;br /&gt;
The universal recorder breaks and erases data.&lt;br /&gt;
Locks on lockers break.&lt;br /&gt;
Safes unlock.&lt;br /&gt;
Vending machines no longer check IDs.&lt;br /&gt;
ATMs spit out the cash inside them.&lt;br /&gt;
Megaphone, when used, says &amp;quot;I&#039;m a traitor&amp;quot; and similar.&lt;br /&gt;
Elevator consoles and shutter controls no longer check IDs.&lt;br /&gt;
Auto-resuscitator: Safety protocols removed&lt;br /&gt;
Suit cycler allows remaking the voidsuit into a blood-red voidsuit; also allows you to put people inside for torture purposes. Even at level 5, takes seeral cycles to kill. &lt;br /&gt;
Slot machine.... works, but no idea what it does.&lt;br /&gt;
Orion Trail machine does &amp;quot;realism edition&amp;quot;and gibs you when you die... and now Ian gets to eat my tester&#039;s guts. Next!&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Chaotic_idealism&amp;diff=33981</id>
		<title>User:Chaotic idealism</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Chaotic_idealism&amp;diff=33981"/>
		<updated>2024-07-25T03:21:08Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I&#039;m your friendly neighborhood wiki editor!&lt;br /&gt;
&lt;br /&gt;
I like collecting data. I like putting it in order.&lt;br /&gt;
&lt;br /&gt;
My previous projects:&lt;br /&gt;
* [[Food]] (Collaboration)&lt;br /&gt;
* [[Drinks]] (Collaboration)&lt;br /&gt;
* [[Guide to Medicine]]&lt;br /&gt;
* [[Guide to Mining]]&lt;br /&gt;
* [[Guide to Hydroponics]]&lt;br /&gt;
* [[Uplink]]&lt;br /&gt;
&lt;br /&gt;
Currently working on:&lt;br /&gt;
* [[Guide to Xenobiology]]&lt;br /&gt;
* [[Xenobotanist]]&lt;br /&gt;
* [[Sandbox: Chaotic_Idealism]]&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33974</id>
		<title>Uplink</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33974"/>
		<updated>2024-07-24T22:47:57Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = Chaotic idealism}}&lt;br /&gt;
&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Antagonistic Gear=&lt;br /&gt;
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals.&lt;br /&gt;
* Items with a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;green&#039;&#039;&#039;&amp;lt;/span&amp;gt; background are legal to carry and wear in all circumstances. Anybody can have these and not be questioned.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&amp;lt;/span&amp;gt; items are illegal, but don&#039;t look illegal at first glance (disguised, identical to a legal item, etc.).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; items are highly suspicious. They are legal in very narrow circumstances (a miner using an explosive charge to dig out rocks; a xenobiologist researching greimorians; a Security member on condition Red wearing a plate carrier; a member of the crew militia who has been issued a laser rifle), but usually contraband.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#c62323&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; backgrounds are outright contraband in all circumstances. They may be used for research within Science, but are contraband outside of Science and contraband if not used for research in a safe and considered manner.&lt;br /&gt;
&lt;br /&gt;
Some types of contraband are easier to justify than others. Some imply more serious crimes than others. Take this into account when planning your criminal activities.&lt;br /&gt;
&lt;br /&gt;
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry.&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In this section, if the gun name is in &#039;&#039;&#039;bold&#039;&#039;&#039;, it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .357 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.357)&#039;&#039;&lt;br /&gt;
|image = T38.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;revolver&#039;&#039;&#039;.&lt;br /&gt;
|description = Speedloader contains 8 rounds of .357 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38)&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader (Haywire)&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38 haywire))&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 haywire ammo. Haywire ammo does EMP damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Autopistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Stick magazine (.45)&#039;&#039;&lt;br /&gt;
|image = uzi45-16.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy =&lt;br /&gt;
Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;automatic .45 Pistol (&#039;&#039;.45 machine pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* improvised machine pistol&lt;br /&gt;
|description = Magazine contains 16 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = 45-9.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;suppressed .45 pistol (&#039;&#039;suppressed pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;vintage .45 pistol (&#039;&#039;.45 combat pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* .45 pistol&lt;br /&gt;
* automatic .45 pistol&lt;br /&gt;
* improvised handgun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 9 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.50)&#039;&#039;&lt;br /&gt;
|image = 50ae-7.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;.50 Pistol (Adhomian heavy pistol)&#039;&#039;&#039;&lt;br /&gt;
* .50 magnum pistol&lt;br /&gt;
|description = Magazine contains 7 rounds of .50 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 carbine magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56c.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
* Dominian rifle&lt;br /&gt;
* pocket rifle&lt;br /&gt;
* scout rifle&lt;br /&gt;
|description = Magazine contains 15 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 Rifle Magazine&amp;lt;br&amp;gt;&#039;&#039;Carbine magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;burst rifle&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
|description = Magazine contains 30 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Assault Rifle magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = c762-0.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;assault rifle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shortened assault rifle (&#039;&#039;short-barreled assault rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* automatic rifle&lt;br /&gt;
|description =  Magazine contains 20 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 LMG drum&amp;lt;br&amp;gt;&#039;&#039;Magazine box (7.62mm)&#039;&#039;&lt;br /&gt;
|image = a762-0.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;light machine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Marksman Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = SVD.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the Adhomian marksman rifle.&lt;br /&gt;
|description = Magazine contains 10 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62mm clip&amp;lt;br&amp;gt;&#039;&#039;Ammo clip (7.62mm)&#039;&#039;&lt;br /&gt;
|image = 762-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;bolt-action rifle (&#039;&#039;bolt action rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* Adhomian automatic rifle&lt;br /&gt;
* Dominian sniper rifle&lt;br /&gt;
* sniper bolt action rifle&lt;br /&gt;
|description =  Magazine contains 5 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (9mm)&#039;&#039;&lt;br /&gt;
|image = 9x19p.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;9mm camera gun (&#039;&#039;camera&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;9mm pistol&#039;&#039;&#039;&lt;br /&gt;
* 9mm signal pistol&lt;br /&gt;
* Adhomian service pistol&lt;br /&gt;
* compact 9mm pistol&lt;br /&gt;
* Solarian service pistol&lt;br /&gt;
|description = Magazine contains 12 rounds of 9mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One AP anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of .45-70 Govt. ammo&amp;lt;br&amp;gt;&#039;&#039;Box of .45-70 Govt. rounds&#039;&#039;&lt;br /&gt;
|image = ammobox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the lever action rifle.&lt;br /&gt;
|description = Ammo box contains 8 rounds of .45-70 Government ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Shells&amp;lt;br&amp;gt;&#039;&#039;Box of shotgun shells&#039;&#039;&lt;br /&gt;
|image = shellbox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Cardboard box contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Buckshot Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (shells)&#039;&#039;&lt;br /&gt;
|image = csm.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chemical Darts&amp;lt;br&amp;gt;&#039;&#039;Dart cartridge&#039;&#039;&lt;br /&gt;
|image = darts-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;dart gun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 chemical darts.&amp;lt;br&amp;gt;These do not come with any chemicals; you must provide the chemicals, put them in a beaker or vial, and attach them to the dart gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fragmentation Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description =  One fragmentation anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HE Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One HE anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = K2557 Magazine&amp;lt;br&amp;gt;&#039;&#039;.599 magazine&#039;&#039;&lt;br /&gt;
|image = k2557-5.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;super-heavy pistol (&#039;&#039;super heavy pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 rounds of .599 kumar super.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun Magazine&amp;lt;br&amp;gt;&#039;&#039;Heavy duty plasma cell&#039;&#039;&lt;br /&gt;
|image = heavy_plasma_cell.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;plasma shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 10 heavy duty plasma shells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shotgun Slug &lt;br /&gt;
|image = slshell.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Single round; one shotgun slug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slug Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (slug)&#039;&#039;&lt;br /&gt;
|image = csmb.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun slug cartridges.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Drum Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Drum magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-drum.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;submachine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;submachine gun&#039;&#039;&#039;&lt;br /&gt;
* Dominian submachine gun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 20 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (6mm)&amp;lt;br&amp;gt;&#039;&#039;Magazine (6mm)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;Suppressed Machine Pistol (&#039;&#039;integrally suppressed machine pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 30 rounds of 6mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tungsten Ammo Box &amp;lt;br&amp;gt;&#039;&#039;Tungsten slug box&#039;&#039;&lt;br /&gt;
|image = slugbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;gauss thumper&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 7 rounds of tungsten slug ammo.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Badassery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
For people who want a challenge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Crayon MRE&lt;br /&gt;
|image = crayonmre.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Contains a package of crayons, a rainbow crayon for dessert, and a packet of crayon powder.&lt;br /&gt;
|strategy = Use them for graffiti, grind them into crayon dust, or just eat them.&lt;br /&gt;
|description = An exceptionally robust MRE.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that You Are The BOSS (Useless Balloon)&amp;lt;br&amp;gt;&#039;&#039; &#039;criminal&#039; balloon&#039;&#039;&lt;br /&gt;
|image = syndballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Carry this balloon in your hand. Maybe use it as part of a protest?&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;FUK CAPITALISM!11!&amp;quot;&amp;lt;br&amp;gt;Makes you look like you have a &amp;quot;Syndicate&amp;quot; tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don&#039;t actually have proof you got it from your traitor uplink, in or out of character.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that you love NT SOO much (Useless Balloon) &#039;&#039; &#039;motivational&#039; balloon&#039;&#039;&lt;br /&gt;
|image = ntballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Give it out to your corporate minions and expect them not to be disappointed that you wouldn&#039;t spring for a pizza party.&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;Man, I love corporate soooo much. I use only brand name products. You have NO idea.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Item &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Randomizing.&lt;br /&gt;
|strategy = Do you need inspiration? Order a random item.&lt;br /&gt;
|description = Buys you one random item.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Items &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = ALL&lt;br /&gt;
|usedfor = A challenge.&lt;br /&gt;
|strategy = Do you want a challenge? Spend all your TCs on random items and concoct a plan with them.&lt;br /&gt;
|description = Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chemical, Biological &amp;amp; Radiological Weaponry==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Everybody loves a good war crime. Remember to have a good story behind why you&#039;re using these items.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chlorine Gas Tank&amp;lt;br&amp;gt;&#039;&#039;Canister(Cl2)&#039;&#039;&lt;br /&gt;
|image = poisonous.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Contains 5 kPa of Chlorine.&lt;br /&gt;
|strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them.&lt;br /&gt;
|description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs.&lt;br /&gt;
* Contraband except when being used for research or chemistry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dirty Bomb &lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Irradiating people, or threatening to do so.&lt;br /&gt;
|strategy = Threatening people with a dirty bomb is fun. So is using it as a distraction, or to keep Medical and/or Security busy.&lt;br /&gt;
|description = A small explosive laced with radium. The explosion is small, but the radioactive will affect a large area for a while (10 minutes approx).&amp;lt;br&amp;gt;Click on it in hand to set the timer in seconds; click on terrain to plant the bomb and start the timer. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Greimorian Eggs&amp;lt;br&amp;gt;&#039;&#039;egg cluster&#039;&#039;&lt;br /&gt;
|image = eggs.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Hatching cute baby greimorians. Awww!&lt;br /&gt;
|strategy = Useful as a distraction that&#039;s not obviously an attack.&lt;br /&gt;
|description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you&#039;re where you want them to be.)&amp;lt;br&amp;gt;Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem.&lt;br /&gt;
* Contraband except when confined in Xenobiology.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Heart Fluke&amp;lt;br&amp;gt;&#039;&#039;heart fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Killing an enemy.&lt;br /&gt;
|strategy = Poison food or drinks for a subtle assassination attempt, or inject.&lt;br /&gt;
|description = Contains the eggs of a Heart Fluke. Lethal if left untreated.&amp;lt;br&amp;gt;Contents: Vial with 2u Heart Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Heart flukes grow in the chest and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; coughing and hypoxia in later stages. Death from heart flukes takes quite a long time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Nerve Fluke&amp;lt;br&amp;gt;&#039;&#039;nerve fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Incapacitating an enemy.&lt;br /&gt;
|strategy = Poison food or drinks to keep Medical busy, or frame the cook.&lt;br /&gt;
|description = Contains the eggs of a Nerve Fluke. Non-lethal but incapacitating.&amp;lt;br&amp;gt;Contents: Vial with 2u Nerve Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Nerve flukes grow in a limb, eventually disabling it, and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; vomiting and seizures in later stages.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Suit&amp;lt;br&amp;gt;&#039;&#039;Radiation suit kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Protecting oneself from radiation.&lt;br /&gt;
|strategy = If you want to mess with the supermatter, dirty bombs, or nuclear generators, a radiation suit is a good idea.&lt;br /&gt;
|description = Contents: Radiation suit, radiation hood, safety goggles, geiger counter, 7u Hyronalin pill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Toxins Kit&amp;lt;br&amp;gt;&#039;&#039;Toxins kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Poisoning, intoxication, or profit.&lt;br /&gt;
|strategy = Poison food or drinks; put in a syringe gun or dart gun; use as a distraction; sell for profit. Strategy depends on substance.&lt;br /&gt;
|description = Toxins may include: Joy, mercury, mindbreaker toxin, space drugs, carpotoxin, red nightshade, spectrocybin, impedrezene, dextrotoxin, and ammonia.&amp;lt;br&amp;gt;A kit that contains 3 vials containing random toxins. Comes with a syringe!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Syringe Gun Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Delivery of chemicals at a distance.&lt;br /&gt;
|strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation.&lt;br /&gt;
|description =  Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle.&lt;br /&gt;
* Contraband except when being used by Medical personnel as a last resort to tranquilize highly aggressive intoxicated or mentally ill patients.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corporate Equipment==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Voidsuits associated with corporations.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Banshee Infiltration Suit &lt;br /&gt;
|image = banshee.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Banshee infiltration suit, Banshee infiltration suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caiman Drop Suit &lt;br /&gt;
|image = caiman.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Only wearable by Humans, Unathi and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Caiman drop suit, Caiman drop suit helmet, magboots, oxygen tank, Unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dragon Biohazard Control Suit &lt;br /&gt;
|image = dragon.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Only wearable by Humans, Skrell and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Dragon biohazard control suit, dragon biohazard suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Military-Grade Suit &lt;br /&gt;
|image = ert_commander_rig.png&lt;br /&gt;
|cost = 8 BC, 8&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Typically worn by NT emergency response teams. Melee 50%, Bullet 55%, Laser 40%, Energy 10%, Bomb 60%, Bio 100%, Rad 40%.&lt;br /&gt;
|description = A full spaceworthy kit of a NanoTrasen Corporation military-grade hardsuit. Only wearable by Humans, Skrell, and Humanoid IPCs. This is a hardsuit, being mostly equivalent to heavy armor.&amp;lt;br&amp;gt;Contents: NanoTrasen military-grade hardsuit control model and NanoTrasen hardsuit modkit.&amp;lt;br&amp;gt;This is a hardsuit, and as such must be worn in the backpack slot, then activated from the top-right Hardsuit tab. Remove hats and outerwear, then use the &amp;quot;Deploy&amp;quot; option to wear it. Open the hardsuit interface, and toggle the suit status to Active to turn it on. The suit will take a few seconds to run checks and tighten components before becoming functional.&amp;lt;br&amp;gt;The hardsuit comes without any modules installed, but has space for some.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revenant Combat Suit &lt;br /&gt;
|image = revenant.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Fits into your backpack. Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Devices and tools==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
The right tools for the job.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 25 Liquid-Bags&amp;lt;br&amp;gt;&#039;&#039;Liquid bags&#039;&#039;&lt;br /&gt;
|image = liquidbags.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting up barricades. Barbed wire not included.&lt;br /&gt;
|strategy = If you&#039;re cornered and have to fight, barricades are nice. &lt;br /&gt;
|description = Click in hand to activate; barricade is set up on your tile, where you are facing. Each barricade section uses 5 bags.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced pinpointer &lt;br /&gt;
|image = pinonfar.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Finding things.&lt;br /&gt;
|strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. Other settings allow you to find people or objects.&lt;br /&gt;
|description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you&#039;re looking for, use &amp;quot;Toggle pinpointer mode&amp;quot; in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on.&lt;br /&gt;
* Contraband except when used by command staff in an emergency situation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Lets you see in darkness.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A pair of night-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Thermal&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Lets you see living creatures through walls.&lt;br /&gt;
|strategy = Spy on your target through walls.&lt;br /&gt;
|description = A pair of thermal-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Binary Translator Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Is the AI onto you? Is your hacked AI law working? Do you need to talk to your hacked borgs? Listen in and find out.&lt;br /&gt;
|description = An encryption key for use in a headset, capable of intercepting stationbound binary communications. Attach it to your headset to gain access to channel :b, normally reserved for AI and borgs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = C-4 (Destroys walls)&amp;lt;br&amp;gt;&#039;&#039;Plastic explosives&#039;&#039;&lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Destroying walls, or as a small explosive charge.&lt;br /&gt;
|strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security.&lt;br /&gt;
|description =  A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it&#039;s on; damages adjacent tiles. Stand back to avoid injury.&lt;br /&gt;
* Miners and salvagers may use explosives on the job. They are illegal elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Camera MIU&lt;br /&gt;
|image = s-ninja.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = See through the eyes of security cameras, just like the AI.&lt;br /&gt;
|description = A mask which allows the wearer to view local camera feeds they have access to. Activate while wearing through top-left toolbar. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Robot Teleporter &lt;br /&gt;
|image = locator.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Summoning a robot ally.&lt;br /&gt;
|strategy = Need backup with a human brain behind it? Use this. Just make sure someone&#039;s in the lobby waiting to animate your new buddy.&lt;br /&gt;
|description = A single-use teleporter used to deploy a Combat Robot on the field. Due to budget restrictions, it is only possible to deploy a single robot. Allows another player to spawn in as a cyborg with the Syndicate lawset and tools including: Mounted smoke deployer, inflatables dispenser, fire extinguisher, flash, crowbar, roller bed rack, health analyzer, cyborg hypospray, plastic explosives dispenser, inductive charger, thermal vision, energy sword, mounted SMG, net gun, grenade launcher, cryptographic sequencer, and handcuffs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cryptographic Sequencer &lt;br /&gt;
|image = emag.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Breaks, alters, or removes safeties on machinery. Limited uses.&lt;br /&gt;
|strategy = Its uses are legion, and need [[Cryptographic Sequencer|their own page]].&lt;br /&gt;
|description = Also known as an &amp;quot;emag&amp;quot;. It&#039;s a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Hacking Tool&amp;lt;br&amp;gt;&#039;&#039;Multitool&#039;&#039;&lt;br /&gt;
|image = multitool.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hacking doors.&lt;br /&gt;
|strategy = Breaking in and breaking out, subtly. Unlike an emag, it does not damage the door and has unlimited uses, and if the door is powered, you can raise the bolts.&lt;br /&gt;
|description = Modify with screwdriver, then click on an airlock. After 7-13 seconds, you should get access to a panel allowing you to modify the door&#039;s settings. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Earmuff Headset&amp;lt;br&amp;gt;&#039;&#039;Earmuffs&#039;&#039;&lt;br /&gt;
|image = earmuffs.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Wear. Keeps people standing next to you from hearing what&#039;s coming through your radio.&lt;br /&gt;
|description = This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electropack &lt;br /&gt;
|image = electropack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Torture.&lt;br /&gt;
|strategy = Torture someone for information, or for fun, or to make their friends do what you want. Your victim can&#039;t take off the backpack, but their friends can, so make sure their friends aren&#039;t anywhere near you.&lt;br /&gt;
|description = A backpack wired with electrodes. Click on the electropack to set its frequency and code. Obtain a remote signaling device (the pack does NOT come with one) and match its frequency and code to the electropack (a frequency of 123.4 on the pack is equivalent to 12.34 kHz on the signaler). Send a pulse on the signaler to cause the electropack to send a painful but non-damaging shock to you your victim. The shock will cause them to fall over and be briefly stunned. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Encrypted Radio Channel Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications and surveillance.&lt;br /&gt;
|strategy = Keep in touch with enemies and allies. Listen in on Security, use your new private radio channel to talk to your buddies.&lt;br /&gt;
|description = An encryption key for use in a headset, intercepts all frequencies and grants access to a secure private frequency. Attach it to your headset to gain access to channel :t. Anyone else with the same type of key can use the channel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin&amp;lt;br&amp;gt;&#039;&#039;Electronic firing pin&#039;&#039;&lt;br /&gt;
|image = firing_pin.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Activating firearms.&lt;br /&gt;
|strategy = Firearms are often stored with their firing pins removed. This solves that problem. &lt;br /&gt;
|description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; firing pin extractor or screwdriver to remove (screwdriver risks damage to the firing pin).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin Extractor&lt;br /&gt;
|image = pin_extractor.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disabling firearms.&lt;br /&gt;
|strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too.&lt;br /&gt;
|description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. You can remove firing pins with a screwdriver too, but that risks breaking the firing pin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Tool-belt&amp;lt;br&amp;gt;&#039;&#039;Tool belt&#039;&#039;&lt;br /&gt;
|image = utilitybelt.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses; wearable. The multitool is generally harder to get than the rest of the tools, but you probably need insulated gloves too if you&#039;re going to be hacking things.&lt;br /&gt;
|description = A fully loaded tool-belt even NanoTrasen&#039;s top Chief Engineer would be proud to wear. Contents: Industrial welding tool, crowbar, wirecutters, power cable coil, impact wrench, multitool, shortwave radio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Toolbox&amp;lt;br&amp;gt;&#039;&#039;Suspicious looking toolbox&#039;&#039;&lt;br /&gt;
|image = blacktoolbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses. Contains multitool and insulated gloves for hacking, but the toolbox is bulky.&lt;br /&gt;
|description = A suspiciously painted toolbox, filled with most of the odds and ends a good-for-nothing traitor would need. Contents: Insulated gloves, wrench, welder, crowbar, wirecutters, multitool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked AI Upload Module&amp;lt;br&amp;gt;&#039;&#039;Hacked AI module&#039;&#039;&lt;br /&gt;
|image = std_mod.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Hacking the AI.&lt;br /&gt;
|strategy = Reshuffle the AI&#039;s priorities. Some AIs will be more cooperative than others, but all will follow their laws to the letter.&lt;br /&gt;
|description = A hacked AI law module able to subvert a shipbound intelligence when appropriately configured. It must be installed through a special upload console -- a circuitboard for which can be found in the secure technical storage areas of most SCC facilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked Supply Beacon (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Inactive supply beacon&#039;&#039;&lt;br /&gt;
|image = beacon.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Stealing other people&#039;s deliveries.&lt;br /&gt;
|strategy = Bugged! Will not recognize exposed cable.&lt;br /&gt;
|description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. Activate while holding; place on exposed wire. Secure with wrench.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Armor Kit&amp;lt;br&amp;gt;&#039;&#039;Boxed heavy armor kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Protect yourself from ballistic weapons and, to some extent, energy weapons.&lt;br /&gt;
|description = Contents: A heavy armor set consisting of a full kit. Not EVA capable. Combat helmet and plate carrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Holographic Ammo Display &lt;br /&gt;
|image = ammo_display.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Keep track of how many shots you have left. Now you don&#039;t have to feel lucky.&lt;br /&gt;
|description = A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user. Attach to a gun to see the remaining ammo displayed next to the gun icon in your hand. Wrench to remove.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;NITEpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance and stealth.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark. Wear and activate (upper-left panel). Lets you see in darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Thermal&amp;lt;br&amp;gt;&#039;&#039;HEATpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Spy on your target through the walls.&lt;br /&gt;
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = IPC surge prevention module&amp;lt;br&amp;gt;&#039;&#039;Modified nanopaste&#039;&#039;&lt;br /&gt;
|image = tube-surge.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = EMPs are a real danger to your IPC character. Let&#039;s change that.&lt;br /&gt;
|description = An internal module that allows operative IPC frames to be protected from EMP pulses. The device has limited uses that vary between two to five pulses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Jetpack&amp;lt;br&amp;gt;&#039;&#039;Jetpack (oxygen)&#039;&#039;&lt;br /&gt;
|image = jetpack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Working in space.&lt;br /&gt;
|strategy = If you can maneuver in space and your enemy can&#039;t, you have an obvious advantage. Also useful for escapes and zero-g mobility.&lt;br /&gt;
|description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, activate on top-left bar. Use to navigate in zero gravity. Careful; you have limited propellant.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Keypad Mag-Lock&amp;lt;br&amp;gt;&#039;&#039;Magnetic door lock&#039;&#039;&lt;br /&gt;
|image = inactive_CENTCOM.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Locking doors.&lt;br /&gt;
|strategy = Slap it on a door to lock it until the battery runs out.&lt;br /&gt;
|description = A maglock that requires the user to enter a passcode to lock and then later unlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mesons Scanners&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Navigation.&lt;br /&gt;
|strategy = Helpful to find your way around unfamiliar environments.&lt;br /&gt;
|description = These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see structures, but not furniture, objects, or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Morphic Clerical Kit&amp;lt;br&amp;gt;&#039;&#039;Clerical kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Forgery.&lt;br /&gt;
|strategy = Forge paperwork, blackmail information, bills, pink slips, orders from SCC command…&lt;br /&gt;
|description = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons. Contents: Rubber stamp, pen, destination tagger, package wrapper, hand labeler, folder of paper. The stamp can be disguised as any stamp; the pen can be used to forge signatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = mounted suit cooling unit&amp;lt;br&amp;gt;&#039;&#039;Mounted cooling unit&#039;&#039;&lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Keeps IPCs from overheating in vacuum.&lt;br /&gt;
|strategy = For IPCs who have to work in space.&lt;br /&gt;
|description = A mounted suit cooling unit for use with hardsuits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Operations Funding&amp;lt;br&amp;gt;&#039;&#039;Secure briefcase&#039;&#039;&lt;br /&gt;
|image = secure.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Trading for goods and services.&lt;br /&gt;
|strategy = Bribe people. Buy people&#039;s cooperation, silence, or spiffy equipment. Throw your money around as an annoying rich tourist. The possibilities are endless.&lt;br /&gt;
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities. Activate the briefcase to set the code that will open it. Enter the code to unlock. Contains ten 1,000 credit chips.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Optical Material Scanner&lt;br /&gt;
|image = material.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Seeing through walls.&lt;br /&gt;
|strategy = What&#039;s in the vault? Look through these glasses to see.&lt;br /&gt;
|description = These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see furniture and objects, but not structures or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal AI&amp;lt;br&amp;gt;&#039;&#039;Personal AI device&#039;&#039;&lt;br /&gt;
|image = pai.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Shell to download a pAI into.&lt;br /&gt;
|strategy = Request a personality to let another player spawn in as your little minion.&lt;br /&gt;
|description = An unmodified personal AI that can assist you in your ventures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal Shield &lt;br /&gt;
|image = personal_shield.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Hold in hand and activate. Shows as a visible force field around your character.&lt;br /&gt;
|description = A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots. This can only be bought once.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Portable suit cooling unit &lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cooling voidsuits.&lt;br /&gt;
|strategy = Stops IPCs from overheating in space.&lt;br /&gt;
|description = A suit cooling unit with a high capacity power cell.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powersink (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6 BC, 6&lt;br /&gt;
|usedfor = Sabotage.&lt;br /&gt;
|strategy = Cripple the ship by pulling power out of the system.&lt;br /&gt;
|description = A nulling power sink which drains energy from electrical systems. Drop the power sink onto an exposed cable, use a screwdriver to attach it, and click it to turn it on. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radio Jammer &lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Blocking communications.&lt;br /&gt;
|strategy = Keep your victims from calling for help.&lt;br /&gt;
|description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters. Click in hand to activate. Can block radio traffic within seven spaces of its location.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Space Suit&amp;lt;br&amp;gt;&#039;&#039;Boxed space suit and helmet&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Survival in space.&lt;br /&gt;
|strategy = Cheap, but it&#039;ll keep you alive in space. Just don&#039;t try to fight in it. It&#039;s easily torn.&lt;br /&gt;
|description = A sleek, sturdy box. Contents: Softsuit, softsuit helmet, breath mask, and double emergency oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Imaging Glasses&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Where&#039;s your target? Where&#039;s that pesky security guard? Now you know.&lt;br /&gt;
|description = Used for seeing walls, floors, and stuff through anything. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Safe Drill &lt;br /&gt;
|image = hardened_drill.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Breaking into safes.&lt;br /&gt;
|strategy = A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.&lt;br /&gt;
|description = Can be used to drill open the safe in the vault. Click on the safe with the drill; it takes about five minutes. Drilling can be heard for a short distance. Remove the drill and click on the safe to open it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Weapon Recharger Backpack &lt;br /&gt;
|image = recharger_backpack_full.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Charging energy weapons.&lt;br /&gt;
|strategy = Works as a portable weapons charger.&lt;br /&gt;
|description = A backpack which can recharge a connected energy weapon. Runs off normal power cells.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Exosuits==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Need a mech? Not a machinist? Here&#039;s how you get one.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 25&lt;br /&gt;
|usedfor = A device that can be used to drop in a combat exosuit.&lt;br /&gt;
|strategy = For heavy resistance.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Combat exosuit includes: Combat arms, combat legs, combat sensors, sealed exosuit chassis, two mounted submachine guns, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = A device that can be used to drop in a heavy exosuit.&lt;br /&gt;
|strategy = Cheaper than a combat exosuit, but still reasonably robust.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Heavy exosuit  contains: Heavy arms, heavy legs, heavy sensors, reinforced exosuit chassis, CH-PS &amp;quot;Immolator&amp;quot; laser, mounted ion rifle, floodlight, and exosuit shield droid. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A device that can be used to drop in a light exosuit.&lt;br /&gt;
|strategy = Fast, relatively fragile exosuit.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Light exosuit includes: Light arms, light legs, light sensors, light chassis, gravitational catapult, floodlight, and exosuit sleeper. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powerloader Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A device that can be used to drop in a powerloader exosuit.&lt;br /&gt;
|strategy = Industrial exosuit. Can move heavy stuff.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
To customize your exosuit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Clamp &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Hauling.&lt;br /&gt;
|strategy = For hauling things along with you. Can also be used as a blunt weapon in combat.&lt;br /&gt;
|description =A large, heavy industrial cargo loading clamp.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Crisis Dronebay&amp;lt;br&amp;gt;&#039;&#039;Crisis dronebay&#039;&#039;&lt;br /&gt;
|image = med_droid.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Healing/Support.&lt;br /&gt;
|strategy = For medical mechs. Essentially a small medibot; can buy you time while you fight.&lt;br /&gt;
|description = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Drill&amp;lt;br&amp;gt;&#039;&#039;Drill&#039;&#039;&lt;br /&gt;
|image = mecha_drill.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Drilling.&lt;br /&gt;
|strategy = Useful for breaking into things or drilling rock. Can be used in combat.&lt;br /&gt;
|description = A drill that can pierce solid rock... or walls.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Electrolaser Carbine &lt;br /&gt;
|image = mecha_taser.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Less-lethal weapon, but still plenty disabling.&lt;br /&gt;
|description = A dual fire mode electrolaser system connected to the exosuit&#039;s targeting system.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Gravitational Catapult&amp;lt;br&amp;gt;&#039;&#039;Gravitational catapult&#039;&#039;&lt;br /&gt;
|image = mecha_teleport.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat and moving objects.&lt;br /&gt;
|strategy = Throws people and objects around.&lt;br /&gt;
|description = An exosuit-mounted gravitational catapult.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Ion Rifle &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 7&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against exosuits, IPCs, and people with mechanical organs.&lt;br /&gt;
|description = An exosuit-mounted ion rifle. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;CH-PS &amp;quot;Immolator&amp;quot; laser&#039;&#039;&lt;br /&gt;
|image = mecha_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted laser rifle. Handle with care. CH-PS &amp;quot;Immolator&amp;quot; laser.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Mounted submachinegun&#039;&#039;&lt;br /&gt;
|image = mecha_ballistic.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted automatic weapon. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Missile Rack&amp;lt;br&amp;gt;&#039;&#039;Missile rack&#039;&#039;&lt;br /&gt;
|image = mech_missile_pod.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat, sabotage.&lt;br /&gt;
|strategy = Useful against large groups of enemies, and will also break walls and cause breaches.&lt;br /&gt;
|description = An SRM-8 missile rack loaded with explosive missiles.&amp;lt;br&amp;gt;Exosuit Mounts: back, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Passenger Compartment &lt;br /&gt;
|image = mecha_passenger_open.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = Carry your partner with you.&lt;br /&gt;
|description = An exosuit-mounted passenger compartment.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted RFD-C&amp;lt;br&amp;gt;&#039;&#039;Mounted RFD&#039;&#039;&lt;br /&gt;
|image = mecha_rfd.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Construction; sabotage; breaking in, breaking out.&lt;br /&gt;
|strategy = Construct your own fortress or hideout; dismantle things the crew need.&lt;br /&gt;
|description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: advanced engineering systems.&lt;br /&gt;
* General-use RFDs are to be used only by the Chief Engineer, or by others with their permission. They are contraband otherwise because of their destructive potential. Dedicated RFDs, such as the miner&#039;s track-layer, are not contraband.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Sleeper&amp;lt;br&amp;gt;&#039;&#039;Exosuit sleeper&#039;&#039;&lt;br /&gt;
|image = mech_sleeper.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Patient transport.&lt;br /&gt;
|strategy = Grab your buddy and get them stabilized. Useful for support or medical-oriented exosuits.&lt;br /&gt;
|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.&amp;lt;br&amp;gt;Exosuit Mounts: Back.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Gear Loadout==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Crates that come with equipment related to the megacorporations and other entities.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Great for equipping antagonists that have motivations related to their employers or governments. All contain contraband of one sort or another.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For groups from the CoC.&lt;br /&gt;
|description = Contents: 1 gunslinger hardsuit control module, 5 coalition vulture voidsuit helmet, 5 coalition vulture voidsuit, 1 automatic revolver, 2 speed loader (.454), 2 retro laser, 2 gauss thumper, 2 steel bayonet, 6 tungsten slug box, 2 ion slug box, 1 multi-species modkit box, 1 coalition of colonies modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For single individuals from the CoC.&lt;br /&gt;
|description = Contents: 1 coalition vulture voidsuit helmet, 1 coalition vulture voidsuit, 1 gauss thumper, 1 steel bayonet, 3 tungsten slug box, 1 ion slug box, 1 multi-species voidsuit modification kit, 1 coalition of colonies voidsuit modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Group) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines groups.&lt;br /&gt;
|description = Contents: 1 paragon suit control module, 5 banshee infiltration suit helmet, 5 banshee infiltration suit, 5 Einstein Engines uniform, 1 laser shotgun, 2 energy rifle, 4 9mm pistol, 4 suppressor, 8 magazine (9mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Single) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines individuals.&lt;br /&gt;
|description = Contents: 1 banshee infiltration suit helmet, 1 banshee infiltration suit, 1 Einstein Engines uniform, 1 energy rifle, 1 9mm pistol, 1 suppressor, 2 magazine (9mm), 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian groups.&lt;br /&gt;
|description = Contents: 3 fleet voidsman uniform, 2 fleet armsman uniform, 1 fleet officer uniform, 3 fleet voidsman duty cover, 2 fleet armsman duty cover, 1 fleet officer peaked cap, 1 fleet officer overcoat, 5 imperial army flak vest, 5 imperial army steel body armor, 4 imperial army helmet, 1 imperial army NCO helmet, 1 jinxiang-pattern combat suit control module, 5 dominian prejoroub combat helmet, 5 dominian prejoroub combat suit, 2 dominian rifle, 4 magazine (5.56mm), 3 dominian submachine gun, 6 magazine (.45), 5 energy cutlass, 5 dominian energy barrier, 1 dominian voidsman&#039;s modkit box, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian individuals.&lt;br /&gt;
|description = Contents: 1 fleet voidsman uniform, 1 fleet armsman uniform, 1 dominian prejoroub combat helmet, 1 dominian prejoroub combat suit, 1 dominian rifle, 2 magazine (5.56mm), 1 imperial army flak vest, 1 imperial army steel body armor, 1 imperial army helmet, 1 energy cutlass, 1 dominian energy barrier, 1 dominian voidsman&#039;s voidsuit kit, 1 unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = EPMC groups.&lt;br /&gt;
|description = Contents: 6 EPMC security uniform, 1 paramedic jumpsuit, 3 epmc beret, 3 epmc cap, 1 strike hardsuit control module, 5 cruiser voidsuit helmet, 5 cruiser voidsuit, 2 advanced energy gun, 2 magnum disruptor pistol, 1 net gun, 2 automatic .45 pistol, 4 extended magazine (.45).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = EPMC individuals.&lt;br /&gt;
|description = Contents: 1 EPMC security uniform, 1 epmc beret, 1 cruiser voidsuit helmet, 1 cruiser voidsuit, 1 advanced energy gun, 1 magnum disruptor pistol.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Exclusionists, with chainswords.&lt;br /&gt;
|description = Contents: 5 gear harness, 5 armored exclusionist robe, 5 exclusionist mask, 5 trinary perfection antenna, 4 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = An exclusionist with a chainsword.&lt;br /&gt;
|description = Contents: 1 gear harness, 1 armored exclusionist robe, 1 exclusionist mask, 1 trinary perfection antenna, 1 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboy (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. Yeehaw.&lt;br /&gt;
|strategy = Space cowboy.&lt;br /&gt;
|description = Contents: 1 khaki shorts, 1 cowboy hat, 1 cowboy boots, 1 fingerless gloves, 1 black thigh holster, 1 whip, 1 antique revolver, 1 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboys (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a group. Yeehaw.&lt;br /&gt;
|strategy = Space cowboys.&lt;br /&gt;
|description = Contents: 6 khaki shorts, 6 cowboy hat, 6 cowboy boots, 6 fingerless gloves, 6 black thigh holster, 6 whip, 6 antique revolver, 6 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are are only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 6 crimson jumpsuit, 4 blood-red voidsuit helmet, 4 blood-red voidsuit, 4 energy sword, 4 super-heavy pistol, 4 .599 magazine, 4 gauss thumper, 4 tungsten slug box, 2 assault rifle, 2 magazine (7.62mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 1 crimson jumpsuit, 1 blood-red voidsuit helmet, 1 blood-red voidsuit, 1 energy sword, 1 revolver, 1 speed loader (.357), 1 gauss thumper, 1 tungsten slug box, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Dominan Army squad.&lt;br /&gt;
|description = 2 dominian rifle, 6 magazine (5.56mm), 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 dominian light machine gun, 2 MPR-24/5 light machine gun magazine (5.56mm), 3 imperial army uniform, 1 imperial army NCO uniform, 1 imperial army NCO badge,  3 imperial army rucksack, 1 imperial army NCO rucksack, 4 military belt, 3 imperial army helmet, 1imperial army NCO helmet, 4 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = Dominian Army soldier.&lt;br /&gt;
|description = Contents: 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 imperial army uniform, 1 imperial army rucksack, 1 military belt, 1 imperial army helmet, 1 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy squad.&lt;br /&gt;
|description = Contents: 4 izweski navy uniform, 1 izweski navy officer&#039;s uniform, 3 hegemony military helmet, 1 hegemony specialist helmet, 1 hegemony captain&#039;s helmet, 3 hegemony military voidsuit, 1 hegemony specialist voidsuit, 1 hegemony captain&#039;s voidsuit, 1 klaxan warrior body armor, 1 klaxan warrior helmet, 4 hegemony energy rifle, 5 hegemony energy pistol, 5 hegemony energy blade, 4 hegemony barrier, 1 hegemony slugger, 2 bullet casing:, 1 izweski hegemony flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy.&lt;br /&gt;
|description = Contents: 1 izweski navy uniform, 1 hegemony military helmet, 1 hegemony military voidsuit, 1 hegemony energy rifle, 1 hegemony energy pistol, 1 hegemony energy blade, 1 hegemony barrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior squad.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 4 kataphract voidsuit helmet, 4 kataphract voidsuit, 1 breacher chassis control module, 4 hegemony energy pistol, 5 hegemony energy blade, 5 kataphract barrier, 2 hegemony energy glaive, 2 hegemony powered hammer, 4 hegemony helmet, 1 klaxan warrior helmet, 4 hegemony body armor, 1 klaxan warrior body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 kataphract voidsuit helmet, 1 kataphract voidsuit, 1 hegemony energy pistol, 1 hegemony powered hammer, 1 hegemony energy blade, 1 kataphract barrier, 1 hegemony helmet, 1 hegemony body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki squad.&lt;br /&gt;
|description = Contents: 4 kosmostrelki uniform, 1 kosmostrelki commissar uniform, 1 kosmostrelki commissar hat, 1 tesla suit control module, 5 kosmostrelki voidsuit helmet, 5 kosmostrelki voidsuit, 2 adhomian automatic rifle, 7 ammo clip (7.62mm), 1 icelance rifle, 3 adhomian service pistol, 6 magazine (9mm), 1 adhomian heavy pistol, 2 magazine (.50), 1 augment implanter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki.&lt;br /&gt;
|description = Contents: 1 kosmostrelki uniform, 1 kosmostrelki voidsuit helmet, 1 kosmostrelki voidsuit, 1 adhomian automatic rifle, 4 ammo clip (7.62mm), 1 adhomian service pistol, 2 magazine (9mm).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Group) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are are only usable by humans and skrell.&lt;br /&gt;
|strategy = NT squad.&lt;br /&gt;
|description = Contents: 4 NanoTrasen military-grade hardsuit control module, 1 nanotrasen modkit box, 2 laser shotgun, 2 energy rifle, 2 energy carbine, 4 energy pistol, 4 tactical shield. Crate is unlocked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Single) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is only usable by humans and skrell.&lt;br /&gt;
|strategy = NT operative.&lt;br /&gt;
|description = Contents: 1 NanoTrasen military-grade hardsuit control module, 1 NanoTrasen hardsuit modkit, 1 energy rifle, 1 energy pistol, 1 tactical shield.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia squad.&lt;br /&gt;
|description = Contents: 3 people&#039;s volunteer spacer militia uniform, 4 jackboots, 1 people&#039;s volunteer spacer militia captain uniform, 1 people&#039;s volunteer spacer militia beret, 4 people&#039;s volunteer spacer militia voidsuit, 4 people&#039;s volunteer spacer militia voidsuit helmet, 3 adhomian assault rifle, 6 magazine (7.62mm), 2 steel bayonet, 1 sniper bolt action rifle, 2 ammo clip (7.62mm), 4 suppressed pistol, 4 magazine (.45), 1 adhomian recoilless rifle, 2 anti-tank warhead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia spacer.&lt;br /&gt;
|description = Contents: 1 people&#039;s volunteer spacer militia uniform, 1 jackboots, 1 people&#039;s volunteer spacer militia voidsuit, 1 people&#039;s volunteer spacer militia voidsuit helmet, 1 adhomian assault rifle, 2 magazine (7.62mm), 1 steel bayonet, 1 suppressed pistol, 2 magazine (.45)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Group) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan specialist squad.&lt;br /&gt;
|description = Contents: 4 qukala uniform, 2 qukala voidsuit, 1 qukala medical voidsuit, 1 qukala engineer voidsuit, 1 qukala leader voidsuit, 2 qukala voidsuit helmet, 1 qukala engineer voidsuit helmet, 1 qukala medical voidsuit helmet, 1 qukala leader voidsuit helmet, 4 kala armor vest, 4 skrell boots, 1 qukala assault hardsuit control module, 4 nralakk energy pistol, 4 black hip holster, 4 geop cannon, 4 skrell gloves. Unlocked crate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Single) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan operative.&lt;br /&gt;
|description = Contents: 1 qukala uniform, 1 skrell gloves, 1 black hip holster, 1 geop cannon, 1 nralakk energy pistol, 1 kala armor vest, 1 qukala voidsuit, 1 qukala voidsuit helmet, 1 skrell boots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Elyran attack squad.&lt;br /&gt;
|description = Contents: 1 elyran battlesuit control module, 5 valkyrie voidsuit helmet, 5 valkyrie voidsuit, 2 plasma shotgun, 4 plasma bolter, 4 heavy duty plasma cell, 8 small plasma cell, 2 large cardox grenade, 1 ipc modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Elyran warrior.&lt;br /&gt;
|description = Contents: 1 valkyrie voidsuit helmet, 1 valkyrie voidsuit, 1 plasma bolter, 2 small plasma cell, 1 9mm pistol, 1 magazine (9mm), 1 large cardox grenade, 1 ipc voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Sol Marine squad.&lt;br /&gt;
|description = Contents: 6 sol marine fatigues, 1 vampire hardsuit control module, 5 gargoyle voidsuit helmet, 5 gargoyle voidsuit, 1 solarian combat shotgun, 1 magazine (shells), 2 solarian assault rifle, 4 magazine (7.62mm), 3 solarian service pistol, 6 magazine (9mm), 1 solarian warlord modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Sol Marine.&lt;br /&gt;
|description = Contents: 1 sol marine fatigues, 1 gargoyle voidsuit helmet, 1 gargoyle voidsuit, 1 solarian assault rifle, 2 magazine (7.62mm), 1 solarian service pistol, 1 magazine (9mm), 1 solarian warlord modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = TCAF squad.&lt;br /&gt;
|description = Contents: 4 TCAF armsman uniform, 4 blaster rifle, 4 jackboots, 4 toe-less black boots, 4 TCAF armsman gloves, 4 military belt, 4 tau ceti armed forces voidsuit, 4 tau ceti armed forces voidsuit helmet, 4 plate carrier, 4 TCAF legionnaire faceplate helmet, 4 TCAF legionnaire visored helmet, 1 republic of biesel flag, 1 TCAF prefect pauldron, 4 energy barrier, 4 blaster revolver, 4 black hip holster, 4 energy utility knife, 5 TCAF carapace backpack, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = TCAF armsman.&lt;br /&gt;
|description = Contents: 1 TCAF armsman uniform, 1 jackboots, 1 toe-less black boots, 1 tau ceti armed forces voidsuit, 1 tau ceti armed forces voidsuit helmet, 1 TCAF armsman gloves, 1 energy utility knife, 1 TCAF carapace backpack, 1 energy barrier, 1 blaster revolver, 1 black hip holster, 1 plate carrier, 1 TCAF legionnaire faceplate helmet, 1 TCAF legionnaire visored helmet, 1 blaster rifle, 1 military belt, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Group) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL squad.&lt;br /&gt;
|description = Contents: 3 Tau Ceti Foreign Legion uniform, 2 Tau Ceti Foreign Legion sentinel uniform, 1 Tau Ceti Foreign Legion legate uniform, 4 TCFL field beret, 1 TCFL peaked cap, 5 foreign legion helmet, 4 seniority ribbons, 3 specialist medallion, 5 retrofitted military hardsuit control module, 5 foreign legion armored suit, 5 military rucksack, 3 energy barrier, 2 TCAF ballistic shield, 2 blaster revolver, 2 blaster carbine, 2 gauss thumper, 6 tungsten slug box, 2 ion slug box, 4 energy utility knife, 1 republic of biesel flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Single) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL armsman.&lt;br /&gt;
|description = Contents: 1 Tau Ceti Foreign Legion uniform, 1 TCFL field beret, 1 foreign legion helmet, 1 seniority ribbons, 1 specialist medallion, 1 retrofitted military hardsuit control module, 1 foreign legion armored suit, 1 military rucksack, 1 energy barrier, 1 blaster revolver, 1 blaster carbine, 1 energy utility knife.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirates.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 3 unathi raider helmet, 3 unathi raider voidsuit, 1 unathi raider captain helmet, 1 unathi raider captain voidsuit, 4 energy cutlass, 1 hegemony energy pistol, 4 unathi spitter pistol, 4 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 short-barreled assault rifle, 4 magazine (7.62mm), 1 gold plated adhomian assault rifle, 1 unathi pirate modkit box, 1 unathi pirate captain modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirate.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Grenades and Thrown Objects==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 3x Napalm Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of napalm grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Setting fires.&lt;br /&gt;
|strategy = Setting fires will attract engineers and medics. Makes for a good distraction, or just a really nasty way to kill people.&lt;br /&gt;
|description = A box of three grenades that deploy napalm in the thrown area, and ignite it. Contents: 3 Napalm Grenade. 3-second fuse; starts fire with an 8-tile radius (15 tiles across) by igniting napalm gel. Activate to prime; throw immediately. Napalm is very hard to extinguish.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Cardox Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of cardox grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Poisoning people; killing k&#039;ois.&lt;br /&gt;
|strategy = Hate Vaurca? Use these. Actually, the smoke is toxic to anyone who isn&#039;t an IPC and doesn&#039;t have their own air supply.&lt;br /&gt;
|description = A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K&#039;ois outbreaks with ease. Contents: 5 Cardox Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x EMP Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of EMP grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Creating EMPs.&lt;br /&gt;
|strategy = Good for attacking IPCs, borgs, the AI, anyone with prosthetic organs, and delicate electronics.&lt;br /&gt;
|description = A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely. Contents: 5 EMP Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Frag Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of frag grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Blowing stuff up.&lt;br /&gt;
|strategy = Pull pin. Throw. Explosion.&lt;br /&gt;
|description = A box containing 5 military grade fragmentation grenades.&amp;lt;br&amp;gt; WARNING: Live explosives. Misuse may result in serious injury or death. Contents: 5 Fragmentation Grenade. 2-second fuse; activate in hand to prime, throw immediately. Creates explosion with shrapnel of 8 tile radius (15 across). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Smoke Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of smoke bombs&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hiding.&lt;br /&gt;
|strategy = Pop smoke to hide or escape.&lt;br /&gt;
|description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade.&lt;br /&gt;
* May be used by Security personnel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Lubed Viscerator Delivery Grenade&amp;lt;br&amp;gt;&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Viscerator Delivery Grenade&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardsuit Modules==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Pimp my hardsuit!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
These modules must be installed into the hardsuit before you put it on.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electrowarfare Suite and Voice Synthesiser&amp;lt;br&amp;gt;&#039;&#039;Electrowarfare suite and voice synthesiser kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Kit for confounding organic and synthetic entities alike.&lt;br /&gt;
|strategy = Used to imitate voices and hack electronics.&lt;br /&gt;
|description = Contents: 1 hardsuit voice synthesizer, 1 electrowarfare module. Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Integrated Intelligence System&amp;lt;br&amp;gt;&#039;&#039;IIS Module&#039;&#039;&lt;br /&gt;
|image = IIS.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A hardsuit module which allows for a support intelligence to be installed.&lt;br /&gt;
|strategy = Add a pAI to your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Maneuvering Jets&amp;lt;br&amp;gt;&#039;&#039;Hardsuit maneuvering jets&#039;&#039;&lt;br /&gt;
|image = modulejets.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A compact gas thruster system for a hardsuit.&lt;br /&gt;
|strategy = Jetpack for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Energy Gun &lt;br /&gt;
|image = Moduleegun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A forearm-mounted energy projector.&lt;br /&gt;
|strategy = Energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Cannon &lt;br /&gt;
|image = modulecannon.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|strategy = Bigger energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Weapon Recharge Module&amp;lt;br&amp;gt;&#039;&#039;Weapon recharge module&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A mounted system for recharging energy weapons.&lt;br /&gt;
|strategy = Recharge your hardsuit energy gun.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Net Projector &lt;br /&gt;
|image = enet.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Some kind of complex energy projector with a hardsuit mount.&lt;br /&gt;
|strategy = Used to capture things. Or people.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Sink&amp;lt;br&amp;gt;&#039;&#039;Hardsuit power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = An heavy-duty power sink.&lt;br /&gt;
|strategy = Used to suck power from the ship&#039;s systems.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Scanner&amp;lt;br&amp;gt;&#039;&#039;Hardsuit thermal scanner&#039;&#039;&lt;br /&gt;
|image = thermal.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|strategy = Makes living creatures visible through walls and in darkness.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Highly Visible and Dangerous Weapons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
When you need to go loud, and are ready for Security to come down hard on you.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Ammunition in &#039;&#039;&#039;bold&#039;&#039;&#039; can be purchased from the Uplink.&lt;br /&gt;
&lt;br /&gt;
To fire a gun (in general; specific guns may vary):&lt;br /&gt;
* Hold the gun in your hand.&lt;br /&gt;
* If necessary/desired, stabilize the gun in both hands by clicking on the gun while it&#039;s in your active hand.&lt;br /&gt;
* Take off the safety with ctrl + click. If you are in Harm mode, you will automatically take off the safety when you fire.&lt;br /&gt;
* To select the firing mode, use the &amp;quot;Toggle firing mode&amp;quot; option (just to the left of your Walk/Run icon on the bottom toolbar). Some guns only have one firing mode, and the toggle option will unload them instead.&lt;br /&gt;
* Click on your target to fire.&lt;br /&gt;
* Some guns have Unique Action options. The Unique Action option is located just below the firing mode option.&lt;br /&gt;
* To unload a gun, click on the gun with your empty hand active.&lt;br /&gt;
* To threaten someone with a gun, toggle your gun mode (right-hand toolbar) from &amp;quot;Fire&amp;quot; to &amp;quot;Auto&amp;quot;, and set the action(s) you want to trigger your character to fire the gun (movement, item use, radio use).&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol&amp;lt;br&amp;gt;&#039;&#039;Adhomian heavy pistol&#039;&#039;&lt;br /&gt;
|image = Adhomianheavy.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;.50 Pistol Magazine (&#039;&#039;magazine (.50)&#039;&#039;)&#039;&#039;&#039;. &lt;br /&gt;
|description = A bulky handgun used by republican commissars and high-ranking members of the Hadiist Party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Pistol &lt;br /&gt;
|image = pistol.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = An extremely popular compact handgun, used throughout human space.&lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Rifle &lt;br /&gt;
|image = assaultrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Shotgun &lt;br /&gt;
|image = assaultshotgun.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;slug magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;buckshot magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;, magazine (incendiary shells), or magazine (stun shells).&lt;br /&gt;
|description = A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to 3-round bursts or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
* Comes equipped with shotgun slug magazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Automatic .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;.45 machine pistol&#039;&#039;&lt;br /&gt;
|image = mini-uzi.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 16 shots. Reload with &#039;&#039;&#039;.45 Autopistol Magazine (&#039;&#039;stick magazine (.45)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
|description = A lightweight, fast-firing gun. For when you want someone dead.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* 30 points brute damage. &lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Carbine &lt;br /&gt;
|image = bcarbine.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn&#039;t accept large-capacity magazines. It is unmarked.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Gauntlet &lt;br /&gt;
|image = ballisticfist.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = A metal gauntlet armed with a wrist-mounted shotgun. When you&#039;re wearing this gauntlet and you punch someone, the shotgun will go off as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bolt-Action Rifle&amp;lt;br&amp;gt;&#039;&#039;Bolt action rifle&#039;&#039;&lt;br /&gt;
|image = moistnugget.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;7.62mm clip (&#039;&#039;ammo clip (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A cheap ballistic rifle, often found in the hands of Tajaran conscripts.&lt;br /&gt;
* Before firing, the bolt must be pulled back (Unique Action).&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bullpup Assault Carbine &lt;br /&gt;
|image = carbine.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;5.56 carbine magazine (&#039;&#039;magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm AP), carbine magazine (5.56mm blank), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm practice), Konyang carbine magazine, Konyang rifle magazine, magazine (5.56mm AP), magazine (5.56mm blank), magazine (5.56mm lethal polymer), magazine (5.56mm practice), makeshift magazine (5.56mm), or MPR-24/5 light machine gun magazine (5.56mm); also fits standard grenades.&lt;br /&gt;
|description = The ZI Bulldog bullpup assault carbine, Zavodskoi Industries&#039; answer to any problem that can be solved by an assault rifle.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Settings: Semiauto, 3-round burst, grenades.&lt;br /&gt;
* Grenades not included with your purchase.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Burst Rifle &lt;br /&gt;
|image = arx.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar&#039;s Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
*Can be set to 2-round burst or semiauto.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caltrops &lt;br /&gt;
|image = caltrop3.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Slowing the enemy.&lt;br /&gt;
|strategy = Make them regret chasing you.&lt;br /&gt;
|description = A sharp antipersonnel weapon. Useful to delay advances. Drop them on the floor; they can be picked up again like any other object. Running across them will cause severe damage to feet, usually enough to break them, even with shoes on. Your enemy will have to pick them up before moving across the square or risk getting taken out of the chase entirely.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chainsaw&amp;lt;br&amp;gt;&#039;&#039;Steel chainsaw&#039;&#039;&lt;br /&gt;
|image = chainsaw.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat. &lt;br /&gt;
|strategy = Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating.&lt;br /&gt;
|description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.&lt;br /&gt;
* 30 points force, likely to dismember.&lt;br /&gt;
* To use, wield in both hands, then alt-click to turn start the chain saw. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Clawed Gauntlets &lt;br /&gt;
|image = warping_claws.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Freddy Krueger, is that you?&lt;br /&gt;
|description = A pair of metal gauntlets outfited with menacing sharp blades.&lt;br /&gt;
*  11 points brute damage. Sharp (can dismember).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Laser Rifle &lt;br /&gt;
|image = trilaser.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The Noctiluca XM/24 is a brand new model of laser rifle, developed entirely by Kumar Arms, a Zavodskoi Interstellar subsidiary. Easy to handle for users with minimal training, reliable and with a reasonable form factor, it is poised to become the new standard for laser weaponry.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. &lt;br /&gt;
* Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Shotgun &lt;br /&gt;
|image = cshotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 13 shots. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Must be pumped (Unique Action) before firing.&lt;br /&gt;
* 55 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dart Gun &lt;br /&gt;
|image = dartgun.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Combat; incapacitation; assassination.&lt;br /&gt;
|strategy =  5 darts. Reload with &#039;&#039;&#039;Chemical Darts (&#039;&#039;dart cartridge&#039;&#039;)&#039;&#039;&#039; and your choice of chemicals.&lt;br /&gt;
|description = A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances. Add chemicals (chemicals not included) by adding up to 3 beakers, then use the &amp;quot;unique action&amp;quot; verb to bring up the mixing controls and decide which of the chemicals the darts should deliver. Each dart holds 15u of chemicals. Darts may stick in the victim as shrapnel. Accurate only at extreme short range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Derringer &lt;br /&gt;
|image = derringer.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat. Easily concealed.&lt;br /&gt;
|strategy = 2 shots. Reload with .357 bullets.&lt;br /&gt;
|description = A small pocket pistol, easily concealed. Extra .357 bullets can be bought in magazines, which can then be emptied to reload the derringer. A derringer is small enough to carry anywhere except tucked behind your ear.&lt;br /&gt;
* 40 points brute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Slowing pursuit; area denial; defense.&lt;br /&gt;
|strategy = Place where you don&#039;t want your pursuers to step; or hide the land mine under another object for a nasty surprise. EMP mines are effective against borgs, IPCs, anyone with prosthetic organs, and machinery.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Carbine &lt;br /&gt;
|image = energystun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; less-lethal/lethal.&lt;br /&gt;
|strategy = 10 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill.&lt;br /&gt;
* Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Crossbow&amp;lt;br&amp;gt;&#039;&#039;Mini energy-crossbow&#039;&#039;&lt;br /&gt;
|image = crossbow.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat; less-lethal; incapacitation.&lt;br /&gt;
|strategy = 5 shots. Self-recharging. &lt;br /&gt;
|description = A weapon favored by many mercenary stealth specialists. Useful for those who need to incapacitate their enemies, but don&#039;t plan on committing murder.&lt;br /&gt;
* Stuns on hit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Pistol &lt;br /&gt;
|image = epistolstun.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat (less-lethal/lethal).&lt;br /&gt;
|strategy = 7 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen energy-based pistol gun with two settings: Stun and kill.&lt;br /&gt;
* Stun (1 point Fire, 10 Armor Penetration) and Lethal (25 points Fire, 5 Armor Penetration) settings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Sword &lt;br /&gt;
|image = swordblue.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = It&#039;s a lightsaber, but you&#039;re not a Jedi, so be careful.&lt;br /&gt;
|description = An energy sword. Quite rare, very dangerous.&lt;br /&gt;
*Activate in hand to turn on.&lt;br /&gt;
*33 damage, 30% chance to block, 30% chance to reflect, shield rating 75, can block bullets.&lt;br /&gt;
* Target limbs for a high chance at severing them.&lt;br /&gt;
* When turned off, fits in a pocket.&lt;br /&gt;
* Easily slices through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Flamethrower &lt;br /&gt;
|image = flamethrower.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Pyromania. Intimidation. Sabotage.&lt;br /&gt;
|strategy = Set fires. Reload with phoron tank. Fires will draw medical and engineering personnel and may burn out of control.&lt;br /&gt;
|description = A flamethrower, with a full canister of phoron installed to fuel it. Handle with caution. Comes with enough fuel for about 10 shots. Activate in hand to change fuel flow or light before firing. This flamethrower is not filled with napalm, so the fires it sets are easier to put out than napalm grenade fires.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Force Gloves&amp;lt;br&amp;gt;&#039;&#039;Enhanced force gloves&#039;&#039;&lt;br /&gt;
|image = force_glove.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Hit things hard with these. You probably still want a weapon, unless you&#039;re trying to cheat at boxing.&lt;br /&gt;
|description = These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer&#039;s melee capabilities. Augments melee damage by 2.5x. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Laser &lt;br /&gt;
|image = gatling.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 350 shots. &lt;br /&gt;
|description = A highly sophisticated rapid fire laser weapon.&lt;br /&gt;
*Requires both hands to fire and needs a few seconds to spin up.&lt;br /&gt;
* 35 points fire damage.&lt;br /&gt;
*Can be set to concentrated burst (10-shot burst), spray (22-shot burst), or massive spray (32-shot burst).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Backpack power source&#039;&#039;&lt;br /&gt;
|image = holstered.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 1000 rounds. Reload with minigun magazine box (7.62mm).&lt;br /&gt;
|description = The massive external power source for the gatling gun.&lt;br /&gt;
* Wear in the backpack slot; activate with top-left toolbar to remove the gatling machine gun.&lt;br /&gt;
* Requires both hands to fire.&lt;br /&gt;
* 20 points brute.&lt;br /&gt;
* Can be set to burst (6-shot burst), long burst (12-shot burst), or full auto.&lt;br /&gt;
* When dropped, the gatling machine gun snaps back into its power source, so it&#039;s hard to lose.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gauss Thumper &lt;br /&gt;
|image = gauss_thumper.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;Tungsten Ammo Box (&#039;&#039;tungsten slug box&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An outdated gauss weapon which sees sparing use in modern times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Icelance Rifle &lt;br /&gt;
|image = icelance.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Crank to charge.&lt;br /&gt;
|description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually. If you need an energy weapon but don&#039;t have power, this is one of your few options.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 25 Fire damage; 10 Armor Piercing.&lt;br /&gt;
* Recharge by turning the crank (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Rifle &lt;br /&gt;
|image = ionrifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 4 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NanoTrasen.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kinetic Laser Assembly&amp;lt;br&amp;gt;&#039;&#039;Custom kinetic accelerator&#039;&#039;&lt;br /&gt;
|image = KA_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Pump recharge. Looks like a miner&#039;s equipment at first glance.&lt;br /&gt;
|description = A very minimal kinetic accelerator frame that holds cheap and inexpensive parts.&lt;br /&gt;
* A kinetic accelerator with a laser KA power converter, pump action KA cell, and illegal custom upgrade. Fires laser.&lt;br /&gt;
* This is an illegal version of the miner&#039;s kinetic accelerator.&lt;br /&gt;
* Recharge by pumping the power cell (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kneebreaker Hammer &lt;br /&gt;
|image = kneehammer.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Construction, combat.&lt;br /&gt;
|strategy = Break knees with it.&lt;br /&gt;
|description = A heavy hammer made of plasteel, the other end could be used to pry open doors.&lt;br /&gt;
* 31 points brute damage.&lt;br /&gt;
* Also functions as a crowbar.&lt;br /&gt;
* Contraband if not being used as a construction tool; contraband if carried as a weapon away from construction sites.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Land Mine &lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial, defense.&lt;br /&gt;
|strategy = Place around your hideout, or hide beneath other items for a nasty surprise.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial.&lt;br /&gt;
* Land mine explosions will put a hole in the floor and cause a breach if there is vacuum beneath.&lt;br /&gt;
* Damage is fatal or near-fatal for the person who steps on the mine, and incapacitating for anyone adjacent to them.&lt;br /&gt;
* Click in hand to deploy. Anyone stepping on the mine will be badly injured; nearby creatures less so.&lt;br /&gt;
* Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. A bomb suit gives reasonable protection.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Cannon &lt;br /&gt;
|image = lasercannon.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A nanotrasen designed laser cannon capable of acting as a powerful support weapon.&lt;br /&gt;
* 45 points fire damage; 25 armor penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Rifle &lt;br /&gt;
|image = laserrifle.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 15 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points fire damage, 20 Armor Penetration.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Shotgun &lt;br /&gt;
|image = lasershotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to split a single amplified beam four times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. Armor penetration 10.&lt;br /&gt;
* 4 shot burst. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Machine Gun &lt;br /&gt;
|image = l6closed.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 50 shots. Reload with &#039;&#039;&#039;7.62 LMG drum (&#039;&#039;magazine box (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 points brute damage.&lt;br /&gt;
* Can be set to 5- or 8-round bursts or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = N2O Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial; less-lethal defense.&lt;br /&gt;
|strategy = Incapacitate your opponents instead of killing them.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy.&lt;br /&gt;
* Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. IPCs, borgs, and anyone with a gas mask or air supply are unaffected.&lt;br /&gt;
* Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = One Use Recoilless Rifle&amp;lt;br&amp;gt;&#039;&#039;Adhomian recoilless rifle&#039;&#039;&lt;br /&gt;
|image = recoilless_rifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = Cannot be reloaded. Make your one shot count.&lt;br /&gt;
|description = An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces.&lt;br /&gt;
* Must be fired two-handed.&lt;br /&gt;
* 1 shot. Explosive ammo; may break floor and cause breaches. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun &lt;br /&gt;
|image = slammer.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 10 shots. Reload with &#039;&#039;&#039;Plasma Shotgun Magazine (&#039;&#039;heavy duty plasma cell&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Point Entry Anti-materiel Cannon &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = 1 shot. Reload with &#039;&#039;&#039;Anti-materiel Cannon Cartridge&#039;&#039;&#039;, &#039;&#039;&#039;HE Anti-materiel Cannon Cartridge&#039;&#039;&#039;, or &#039;&#039;&#039;Fragmentation Anti-materiel Cannon Cartridge&#039;&#039;&#039;&lt;br /&gt;
|description = An SCC-designed, man-portable cannon meant to neutralize mechanized threats. The disgustingly large accelerator capacitors make room for only one shot, so make it count.&lt;br /&gt;
* Requires both hands to fire. &lt;br /&gt;
* Explosive projectiles; can break walls and floors.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Fist &lt;br /&gt;
|image = powerfist.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Wear. Punch.&lt;br /&gt;
|description = A metal gauntlet with a piston-powered ram on top for that extra punch in your punch. Will break bones and throw opponents several tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Psionic Jumpstarter &lt;br /&gt;
|image = amp.png&lt;br /&gt;
|cost = 19&lt;br /&gt;
|usedfor = Getting psionic powers.&lt;br /&gt;
|strategy = Not canon! Think of a reason why your character might have psionic powers and make it part of your backstory.&lt;br /&gt;
|description = Activate in hand.&lt;br /&gt;
*Psionic rank goes to Psionically Harmonious.&lt;br /&gt;
*You receive Psionic Search, Psionic Recovery, Commune, and Assay, and can buy 8 points worth of powers from the Psionic Point Shop. &lt;br /&gt;
*This won&#039;t work on species with no Zona Bovinae, like synthetics, Vaurcae, or Dionae.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Gun&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = If you (or your character) are unable to choose which gun to get, you might want to get a random one.&lt;br /&gt;
|description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revolver &lt;br /&gt;
|image = revolver.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;.357 Speedloader (&#039;&#039;speed loader (.357)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = The revised Mark II Zavodskoi Interstellar revolver, utilizing a robust firing mechanism to deliver deadly rounds downrange. This is a monster of a hand cannon, with a beautiful cedar grip and a transparent plastic cover(so as to not splinter your hands while firing).&lt;br /&gt;
* 40 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shortened Assault Rifle&amp;lt;br&amp;gt;&#039;&#039;Short-barreled assault rifle&#039;&#039;&lt;br /&gt;
|image = shorty.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the &amp;quot;Shorty&amp;quot; in some circles.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to full auto or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Steel Throwing Star&amp;lt;br&amp;gt;&#039;&#039;Steel shuriken&#039;&#039;&lt;br /&gt;
|image = star.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat, assassination.&lt;br /&gt;
|strategy = A silent ranged weapon. You get one throwing star. Don&#039;t lose it, I guess?&lt;br /&gt;
|description = A sharp, perfectly weighted piece of metal.&lt;br /&gt;
* 15 points damage when thrown. Sharp.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun &lt;br /&gt;
|image = tommygun.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Reload with &#039;&#039;&#039;Submachine Gun Drum Magazine (.45) (&#039;&#039;drum magazine (.45)&#039;&#039;)&#039;&#039;&#039; or &#039;&#039;&#039;Submachine Gun Magazine (.45) (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Adhomian-made submachine gun.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Set to 3-round burst, 5-round burst, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Super Heavy Pistol&amp;lt;br&amp;gt;&#039;&#039;Super-heavy pistol&#039;&#039;&lt;br /&gt;
|image = k2557.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;K2557 Magazine (&#039;&#039;.599 magazine&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A big, bulky, and extremely powerful pistol, intended to pierce even your strongest enemy. You should wield this thing with two hands, if you want your wrists to stay intact.&lt;br /&gt;
* Can be fired two-handed. If you fire one-handed, you damage your hand and lose your grip on the gun.&lt;br /&gt;
* 60 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;Suppressed pistol&#039;&#039;&lt;br /&gt;
|image = silenced_pistol.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A .45 pistol that comes with a suppressor integrated into the barrel. The suppressor cannot be removed.&lt;br /&gt;
* Suppressor muffles the gunshot; it cannot be heard through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed Machine Pistol&amp;lt;br&amp;gt;&#039;&#039;Integrally suppressed machine pistol&#039;&#039;&lt;br /&gt;
|image = assassin_smg.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;Submachine Gun Magazine (6mm) (&#039;&#039;magazine (6mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Eridanian “rat hunting” gun manufactured by the Amon Pest Control Company. Commonly used by corporate assassins, uncommonly used by pest control workers. Chambered in 6mm.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressor &lt;br /&gt;
|image = suppressor_item.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Attaches to &#039;&#039;&#039;Automatic .45 Pistol (.45 machine pistol)&#039;&#039;&#039; and &#039;&#039;&#039;9mm Pistol&#039;&#039;&#039;.&lt;br /&gt;
|description = A suppressor that can be attached to most pistol-caliber weaponry. Will prevent sound from passing through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tesla Glove &lt;br /&gt;
|image = tesla_glove_on.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; backup weapon.&lt;br /&gt;
|strategy = Wear. Punch, or zap.&lt;br /&gt;
|description = A weaponized gauntlet capable of firing lightning bolts.&lt;br /&gt;
*Causes electrical shocks on contact or at range.&lt;br /&gt;
* Takes ~30 seconds to recharge between shots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vintage .45 pistol&amp;lt;br&amp;gt;&#039;&#039;.45 combat pistol&#039;&#039;&lt;br /&gt;
|image = colt.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A robust metal-framed semi-automatic pistol produced in the system of San Colette.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = X-Ray Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;Xray laser rifle&#039;&#039;&lt;br /&gt;
|image = xrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat against armored targets.&lt;br /&gt;
|strategy = 40 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed high-power laser rifle capable of expelling concentrated xray blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 15 points fire damage, 50 armor penetration.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combitool Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Implanting a combitool.&lt;br /&gt;
|strategy = A toolset that can&#039;t be taken away from you. Lacks a multitool or welder, though.&lt;br /&gt;
|description = An augment implanter, with the combitool augment. After implanting, activate your combitool in top-left toolbar. Activate in hand to change form between crowbar, wrench, wirecutters, and screwdriver.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Deadman Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (D)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Implanting a deadman switch.&lt;br /&gt;
|strategy = Useful for concealing your identity and destroying evidence if you are killed during your mission.&lt;br /&gt;
|description = A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies.&lt;br /&gt;
* Contents: Implant pad, implanter, and deadman implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant. Will explode on death, gibbing body. Belongings stay intact; organs are scattered.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Implant&amp;lt;br&amp;gt;&#039;&#039;Box (M)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Triggering an EMP.&lt;br /&gt;
|strategy = EMPs will open most doors, damage synthetics, and damage people with artificial organs.&lt;br /&gt;
|description = A box containing an EMP implant case and implanter.&lt;br /&gt;
* Contents: Implant pad, implanter, and EMP implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
* Activate via top-left toolbar to create an EMP. 3 uses. EMP will damage artificial body parts as well as synthetics and machinery (and your own artificial body parts, including the EMP implant itself).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Explosive Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (E)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Causing explosions.&lt;br /&gt;
|strategy = Implanted in yourself, it can serve as a suicide switch or leverage your boss has over you. Implanted in someone else, it can be used to threaten or control them or their friends. Implanting it in a limb and setting the strength of the explosion to low makes the resulting injury survivable with fast medical treatment.&lt;br /&gt;
|description = A box containing an explosive implant case and implanter. Use the implant case with the implant pad to set the explosion size, trigger phrase, and trigger code.&lt;br /&gt;
* Contents: Implant pad, implanter, and explosive implant.&lt;br /&gt;
* Put the explosive implant in the implant pad and activate it to bring up the control panel. Use it to set the strength of the explosion, activation phrase, and signal frequency (can be activated by signal transmitter). Then remove the implant pad, put the implant in the implanter, and implant in the preferred body part. Not entirely reliable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Freedom Implant&amp;lt;br&amp;gt;&#039;&#039;Box (F)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Freeing yourself from handcuffs.&lt;br /&gt;
|strategy = Instantly breaks out of handcuffs. Of course, if Security is watching you, they&#039;ll try to put them back on, so be strategic.&lt;br /&gt;
|description = A box containing a freedom implant case and implanter.&lt;br /&gt;
*Contents: Implant pad, implanter, and freedom implant.&lt;br /&gt;
*Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
*Activate via top-left toolbar to remove handcuffs. One use (sometimes more).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Health Scanner Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Monitoring your health.&lt;br /&gt;
|strategy = Useful for finding where you&#039;re bleeding, whether your organs are badly damaged, how much blood you&#039;ve lost, whether you have broken bones, and so on. Makes treating your own injuries a little easier.&lt;br /&gt;
|description = An augment implanter, with the integrated health scanner augment.&lt;br /&gt;
*Activate health scanner on top-left toolbar to scan your own health. Does not allow you to scan others.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Telefreedom Kit &lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 15 BC&lt;br /&gt;
|usedfor = Escape; transportation.&lt;br /&gt;
|strategy = Build the telepad in a well-defended location.&lt;br /&gt;
|description = A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it.&lt;br /&gt;
* Contents: 4 telefreedom implants, 1 implanter, 1 circuit board (Telepad), 2 artificial bluespace crystal, 1 capacitor, 1 console screen, 1 power cable coil, 2 steel.&lt;br /&gt;
* Use the kit to build a telepad. Link a telefreedom implant with the telepad (must be done BEFORE implanting), implant it, and activate the implant (top-left toolbar) to teleport to the telepad. The implant works once, and will burn the body part it is implanted in when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Uplink Implant&amp;lt;br&amp;gt;&#039;&#039;Implanter (U)&#039;&#039;&lt;br /&gt;
|image = implanter.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Supply.&lt;br /&gt;
|strategy = Allows you to access your uplink without your PDA. &lt;br /&gt;
|description = Contains 8 Telecrystals.&lt;br /&gt;
* Sets an emote to access your uplink. Use the emote to open the uplink window.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Defense Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Hivenet defense.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = An augment implanter, with a Hivenet defense augment. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Warfare Suite&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 5 BC&lt;br /&gt;
|usedfor = Hivenet defense and electronic warfare.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Martial Arts==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Learn special fighting moves.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Baghrar &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Tajara only. &lt;br /&gt;
|description = A manual containing instructions on the Tajaran martial art of Baghrar. Only usable by Tajara.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Eye Rake: Harm Disarm Harm. Strikes your target&#039;s face, damaging their eyes.&lt;br /&gt;
* Claw Punch: Disarm Harm Harm. Hits your target with your claws, dealing damage and causing bleeding.&lt;br /&gt;
* Rrak&#039;narrr Stab: Harm Harm Disarm Disarm. Stabs your target with your claws, dealing more damage based on how hurt they are.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gun-Kata &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Gun not included.&lt;br /&gt;
|description = A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it&#039;s empty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Karak Virul &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Skrell only.&lt;br /&gt;
|description = A manual containing instructions on the Skrellian martial art of Karak Virul. Only usable by Skrell.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Painful Palm: Disarm Harm Harm. Strikes your target with a painful hit, causing some pain.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim, rendering them prone and unable to move for a short time&lt;br /&gt;
* Dislocating Strike: Harm Disarm Disarm Disarm. Delivers a strong punch that can dislocate your target&#039;s limb.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kis-Khan &lt;br /&gt;
|image = scroll.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Unathi only.&lt;br /&gt;
|description = A manual containing instructions on the Unathi martial art of Kis-Khan. Only usable by Unathi.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Tail Sweep: Harm Harm Disarm. Trips the victim with your tail, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Swift Disarm: Disarm Disarm Grab. Strikes your target&#039;s weapon, trying to disarm it from their hands.&lt;br /&gt;
* Hammering Strike: Disarm Harm Disarm. Delivers a strikes that will push the target away from you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = SolCom &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand.&lt;br /&gt;
|description = A manual designated to teach the user about the martial art of Solarian combat, a style based on traditional human martial arts.&amp;lt;br&amp;gt;Moves:&amp;lt;br&amp;gt;&lt;br /&gt;
* Neck Chop: Harm Harm Disarm. Injures the neck, stopping the victim from speaking for a while.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim and everyone else around you, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Lung Punch: Harm Disarm Harm. Delivers a strong punch just above the victim&#039;s abdomen, constraining the lungs. The victim will be unable to breathe for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Swordsmanship &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Learning this martial art gives you a random sword.&lt;br /&gt;
|description = A manual containing basic swordsmanship instruction and techniques.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vk&#039;utet &lt;br /&gt;
|image = harddisk.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Vaurca only.&lt;br /&gt;
|description = A data disk containing instructions on the Vaurca martial art of Vk&#039;utet. Only usable by Vaurca. Moves:&lt;br /&gt;
* Piercing Strike: Disarm Harm Harm. Slashes your victim, bypassing their armor and causing bleeding.&lt;br /&gt;
* Swift Bite: Disarm Disarm Grab. Quickly grabs your victim and bites them with your mandibles.&lt;br /&gt;
* Crushing Jaws: Harm Harm Disarm Grab. Grabs your victim and violently crushes them with your mandibles, inflicting heavy damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Wrestling &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Activate in hand. Use &amp;quot;Recall Wrestling&amp;quot; in abilities tab to show special moves available.&lt;br /&gt;
|description = A manual designated to teach the user about the art of wrestling. Moves: &lt;br /&gt;
* Clinch: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful.&lt;br /&gt;
* Suplex: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor.&lt;br /&gt;
* Advanced grab: Grab. Passively causes pain when grabbing someone.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Items for medics, support units, and mad scientists.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced First-Aid Kit&lt;br /&gt;
|image = advfirstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Health care.&lt;br /&gt;
|strategy = Keep yourself healthy when going to Medbay would get you arrested.&lt;br /&gt;
|description = Note: doesn&#039;t come with a medical scanner. (The description lies. It does come with a medical scanner.)&lt;br /&gt;
* Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Berserk Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Inducing a berserk state.&lt;br /&gt;
|strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters.&lt;br /&gt;
|description = Contents: 2 autoinjectors, each filled with 5u Red Nightshade.&lt;br /&gt;
Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Combat Stimulants&amp;lt;br&amp;gt;&#039;&#039;Box of stimulants&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Making you move faster.&lt;br /&gt;
|strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine.&lt;br /&gt;
|description =&lt;br /&gt;
Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhalers will transfer all 30u at once when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sideeffect-Be-Gone Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Making it less obvious that you&#039;re doping yourself up.&lt;br /&gt;
|strategy = Fix the jitters, dizziness, or confusion from the drugs you&#039;ve just taken.&lt;br /&gt;
|description = 4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sin-Pockets&amp;lt;br&amp;gt;&#039;&#039;Box of donk-pockets&#039;&#039;&lt;br /&gt;
|image = donkpocketbox.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = A meal and a quick chemical boost.&lt;br /&gt;
|strategy = A robust meal for a robust spessman.&lt;br /&gt;
|description = Instructions: Heat in microwave. Product will cool if not eaten within seven minutes.&lt;br /&gt;
* Contains 6 Donk-Pockets, modified.&lt;br /&gt;
* Hold in hand and activate to heat up (microwaves are not necessary).&lt;br /&gt;
* Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor&#039;s Delight, 1.5 Hyperzine, and 1.25u Synaptizine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Defibrillator&amp;lt;br&amp;gt;&#039;&#039;Defibrillator Paddles&#039;&#039;&lt;br /&gt;
|image = defibpaddles1.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Restarting a heart.&lt;br /&gt;
|strategy = Save your buddy&#039;s life… or torture somebody with it, if you&#039;re the evil type. A defibrillator can be better than CPR because it causes burns (treatable with ointment) rather than broken ribs (which require surgery).&lt;br /&gt;
|description = A pair of fully autonomous shock paddles powered by a miniaturised reactor. These can penetrate through armour, unlike commercial paddles.&lt;br /&gt;
* Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out). It will cause moderate burns. Hold and aim at upper body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Hypospray &lt;br /&gt;
|image = combat_hypo.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Administering drugs.&lt;br /&gt;
|strategy = Reuse the hypospray to inject meds into your armor-wearing buddies.&lt;br /&gt;
|description = A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor. Hypospray contains 10u kilosemine and can be reloaded.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Medical Kit &lt;br /&gt;
|image = bezerk.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Keep yourself alive. Pills can be taken without an injector or syringe, but take longer to take effect.&lt;br /&gt;
|description = A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment.&lt;br /&gt;
* Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Combat Medical Belt&amp;lt;br&amp;gt;&#039;&#039;Tactical medical belt&#039;&#039;&lt;br /&gt;
|image = emsbelt.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Keeping your buddies alive.&lt;br /&gt;
|strategy = Injectable medication is more effective. For a combat medic.&lt;br /&gt;
|description = A fully loaded medical belt even Zeng-Hu&#039;s top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately.&lt;br /&gt;
* Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = O- blood pack&amp;lt;br&amp;gt;&#039;&#039;IV bag - O- blood&#039;&#039;&lt;br /&gt;
|image = bloodpack.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating low blood volume.&lt;br /&gt;
|strategy = Blood is the fastest cure for low blood volume that&#039;s starting to affect brain function. If it&#039;s too low to be treated with iron pills or a good meal, you need a transfusion.&lt;br /&gt;
|description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sanasomnum Injector&amp;lt;br&amp;gt;&#039;&#039;Sanasomnum autoinjector&#039;&#039;&lt;br /&gt;
|image = autoinjector.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Autoinjector contains 20u sanasomnum.&lt;br /&gt;
|strategy = Only for the extremely desperate who would never consider surrender. Guaranteed death within a year puts off most potential users.&lt;br /&gt;
|description = A special autoinjector loaded with outlawed biomechanical stem cells, inducing a regenerative coma so intense it can heal almost any injury - even broken bones, organ and brain damage, severed tendons, and arterial damage. Upon use one will fall immediately into a state of unconsciousness lasting roughly three to five minutes, arising completely healed. The only thing it cannot fix are organs that have been destroyed outright, or so much cumulative damage that death is all but certain. In the short-term, it will save your life; in the long term, the cancerous tumours immediately onset by the drug will invariable cause death down the line.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slimline Stabilisation Kit &lt;br /&gt;
|image = firstaid_multi.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Quick-and-dirty stabilization, possibly while running from Security.&lt;br /&gt;
|strategy = Useful for non-medics who need quick access to medical care in the field.&lt;br /&gt;
|description = A pocket-sized medkit filled with lifesaving equipment.&lt;br /&gt;
* Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Stop bleeding before it affects your brain, treat burns before they get infected, take perconol to take the edge off the pain, and use the splints if you have to use a broken limb.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit (Free)&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Go ahead and buy this; it&#039;s free. You never know when you&#039;ll want some basic first-aid.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Surgery Kit &lt;br /&gt;
|image = surgerykit.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Surgery.&lt;br /&gt;
|strategy = Do surgery to fix your buddy&#039;s injury... or to steal your enemy&#039;s organs.&lt;br /&gt;
|description = A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don&#039;t break in transit. How considerate.&lt;br /&gt;
* Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each. Soporific is not guaranteed anesthesia, and operating on a stretcher or table is sub-optimal, but if you need to do surgery in the maintenance tunnels, at least this gives you proper tools.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tactical Lunchbox&amp;lt;br&amp;gt;&#039;&#039;Black and red lunchbox&#039;&#039;&lt;br /&gt;
|image = lunchbox_syndie.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Eating and drinking.&lt;br /&gt;
|strategy = Forgot your lunch? Here&#039;s your solution.&lt;br /&gt;
|description = A little lunchbox. This one is a sleek black and red. Contains 2 random foods and 1 random drink.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Services==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Use your telecrystals to call in favors and spoof the announcement system.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Defamation.&lt;br /&gt;
|strategy = Make them doubt the motives of the AI and borgs. That wasn&#039;t you who uploaded that nasty AI law; it was an ion storm! You&#039;re blameless!&lt;br /&gt;
|description = Interferes with the station&#039;s ion sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Distraction.&lt;br /&gt;
|strategy = Forces non-radiation-tolerant crew into the tunnels, until someone uses a Geiger counter and realizes it&#039;s not a real alert.&lt;br /&gt;
|description = Interferes with the station&#039;s radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stellar Corporate Conglomerate Update Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Disinformation.&lt;br /&gt;
|strategy = Impersonate the boss. Create a story to give context to your character&#039;s actions. &lt;br /&gt;
|description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Agent ID card&amp;lt;br&amp;gt;&#039;&#039;Agent card&#039;&#039;&lt;br /&gt;
|image = id.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = A programmable fake ID.&lt;br /&gt;
|strategy = Set your identity, or fake your identity.&lt;br /&gt;
|description = A card used to identify people and determine access. Its appearance and data can be changed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Balaclava&amp;lt;br&amp;gt;&#039;&#039;Grey balaclava&#039;&#039;&lt;br /&gt;
|image = balaclava_grey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Stealth.&lt;br /&gt;
|strategy = Hide your identity.&lt;br /&gt;
|description = Designed to both hide identities and keep your face comfy and warm. Equip in mask slot. Your identity will show as either whatever&#039;s on your ID or &amp;quot;Unknown&amp;quot;, if you&#039;re not carrying a visible ID.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = red&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bug Kit&amp;lt;br&amp;gt;&#039;&#039;Spy kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy&#039;s office, the bridge...&lt;br /&gt;
|description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disguise.&lt;br /&gt;
|strategy = Create a uniform to go with your fake ID and newly-altered face.&lt;br /&gt;
|description = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon-Projector&amp;lt;br&amp;gt;&#039;&#039;Chameleon projector&#039;&#039;&lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Stealth and surveillance.&lt;br /&gt;
|strategy = Who, me? I&#039;m only an innocent coffee cup. I couldn&#039;t possibly be listening in to your conversation, and I&#039;m certainly not the desperate criminal you&#039;re chasing.&lt;br /&gt;
|description = A device that can be used to mimic common items by scanning, then transforming into them. Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item&#039;s. While disguised, you move slowly. Cannot be used to mimic living creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Closet Teleportation Set-up&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = For a quick getaway, or an impressive magic trick.&lt;br /&gt;
|description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. Attach each teleporter to a locker. Step into one locker to appear in the other.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cosmetic Surgery Auto-Kit &lt;br /&gt;
|image = depthscanner.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = It&#039;s plastic surgery. While awake. Without anesthesia. Are you desperate enough?&lt;br /&gt;
|description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use.&lt;br /&gt;
* Contraband unless being used by Medical, under anesthesia, with records updated to reflect the crew member&#039;s new appearance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = No-Slip Shoes&amp;lt;br&amp;gt;&#039;&#039;Brown shoes&#039;&#039;&lt;br /&gt;
|image = brown.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Not slipping.&lt;br /&gt;
|strategy = The janitor is now powerless against you.&lt;br /&gt;
|description = A pair of brown shoes. They seem to have extra grip. Wearing these lets you run across wet or lubricated surfaces without falling. Doesn&#039;t help with zero-g; they&#039;re not magboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stealthpops&amp;lt;br&amp;gt;&#039;&#039;Snap pop box&#039;&#039;&lt;br /&gt;
|image = spbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Popping smoke. Literally.&lt;br /&gt;
|strategy = Hide in the smoke, or use it to escape.&lt;br /&gt;
|description = Snap pops with a compound added which deploys a small smokescreen upon exploding. Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vial of Venenum&amp;lt;br&amp;gt;&#039;&#039;Vial&#039;&#039;&lt;br /&gt;
|image = vial.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = The person who did those crimes no longer exists. How convenient.&lt;br /&gt;
|description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Your character will visibly show pain and their features will shift, so it&#039;s not a very effective disguise if they are already watching you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Voice Changer&amp;lt;br&amp;gt;&#039;&#039;Gas mask&#039;&#039;&lt;br /&gt;
|image = gasmask.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Impersonation or disguise.&lt;br /&gt;
|strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms?&lt;br /&gt;
|description = Right-click to change voice, mimic accent, and toggle the mask on or off. A face-covering mask that can be connected to an air supply. Also works as a regular gas mask and filters harmful gases from the air.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Weapons that don&#039;t look like weapons; weapons that can be hidden.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Camera Gun&amp;lt;br&amp;gt;&#039;&#039;Camera&#039;&#039;&lt;br /&gt;
|image = cameragun.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Taking great shots. With bullets.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cigarette Kit&amp;lt;br&amp;gt;&#039;&#039;Tricky smokes&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Smoking, and usually immediately regretting it.&lt;br /&gt;
|strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. It also contains ambrosia, so it might be possible to slip it to your enemy in the guise of an ambrosia cig.&lt;br /&gt;
|description =  Comes with the following brands of cigarettes, in this order: 2x Flash, 2x Smoke, 1x MindBreaker, 1x Tricordrazine. Avoid mixing them up; the packets are unmarked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Claymore Mines&amp;lt;br&amp;gt;&#039;&#039;Box of claymore landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Defense.&lt;br /&gt;
|strategy = Set up a hailstorm of shrapnel and trigger it at will, while standing perfectly safe on the other side of the mines.&lt;br /&gt;
|description = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all.&lt;br /&gt;
*Contains 5 claymore landmines and 6 remote signaling devices.&lt;br /&gt;
* Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it.&lt;br /&gt;
* Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them (preferably while not standing on the shrapnel side of the mine). Claymore mines unleash shrapnel in a wide arc, but do not cause explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Concealed Cane Sword&amp;lt;br&amp;gt;&#039;&#039;Cane&#039;&#039;&lt;br /&gt;
|image = cane.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Leaning on, and pretending it&#039;s a harmless cane.&lt;br /&gt;
|strategy = A hidden sword could come in handy.&lt;br /&gt;
|description =  A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
* Activate in hand to draw the cane sword.&lt;br /&gt;
* 25 points brute (Sharp).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Rigging Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of door rigging landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Sticking a mine into a doorway.&lt;br /&gt;
|strategy = Make them regret opening that door.&lt;br /&gt;
|description = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you.&lt;br /&gt;
* Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. Explosive mines cause critical damage to the person who triggers them and serious damage to those standing nearby. They may break the floor, possibly causing a breach. They can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Paralysis Pen&amp;lt;br&amp;gt;&#039;&#039;Parapen kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Paralyzing people.&lt;br /&gt;
|strategy = For kidnapping, or less-lethal incapacitation.&lt;br /&gt;
|description = A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early.&lt;br /&gt;
* Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Pen-jector Kit&amp;lt;br&amp;gt;&#039;&#039;Penjector kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Heal yourself, boost your speed, or pacify your enemy.&lt;br /&gt;
|description = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen.&lt;br /&gt;
* Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Punji Trap&amp;lt;br&amp;gt;&#039;&#039;Box of punji traps&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting spiked traps.&lt;br /&gt;
|strategy = Ouch. Set on natural ground; won&#039;t work on metal.&lt;br /&gt;
|description = Contains 5 traps. Activate by using in-hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sawn-off Double-Barrel Shotgun&amp;lt;br&amp;gt;&#039;&#039;Sawn-off Dduble-barrel shotgun kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = This shotgun&#039;s short barrel makes it concealable. Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sharpened Bear Trap&amp;lt;br&amp;gt;&#039;&#039;Sharpened mechanical trap&#039;&#039;&lt;br /&gt;
|image = beartrap.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Grabbing your enemy and holding them still while you escape.&lt;br /&gt;
|strategy = Has a better chance of triggering and holding your enemy than a standard bear trap.&lt;br /&gt;
|description =  A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand.&lt;br /&gt;
* Contraband unless being used on xenofauna, with precautions taken to avoid harm to crew.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sleepy Ring&amp;lt;br&amp;gt;&#039;&#039;Silver ring&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Trick someone into putting it on, then kidnap them.&lt;br /&gt;
|description = When worn, the ring injects 10u polysomnine. A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It&#039;ll end about as well as you expect it to. Chemicals can be removed from and added to the ring via syringe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standstill Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of standstill landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Forcing someone to stand still.&lt;br /&gt;
|strategy = If someone steps onto the mine, they can&#039;t step off or they&#039;ll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma!&lt;br /&gt;
|description = A box with 5 standstill landmines. Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. Wearing a bomb suit while stepping off makes the explosion theoretically survivable with severe injuries. Anyone within about 7 tiles can also expect severe injuries. Can be defused with wirecutters (50% chance) or bomb-disposal wirecutters (90% chance); failure detonates the mine. The person standing on the mine cannot defuse it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Subversive Soap&amp;lt;br&amp;gt;&#039;&#039;Soap&#039;&#039;&lt;br /&gt;
|image = soapsyndie.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cleaning.&lt;br /&gt;
|strategy = Clean up after your criminal activities, or drop it behind you to trip your pursuers.&lt;br /&gt;
|description = A lackluster bar of soap. It smells like cranberries.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33973</id>
		<title>Uplink</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33973"/>
		<updated>2024-07-24T22:46:07Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = Chaotic idealism}}&lt;br /&gt;
&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Antagonistic Gear=&lt;br /&gt;
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals.&lt;br /&gt;
* Items with a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;green&#039;&#039;&#039;&amp;lt;/span&amp;gt; background are legal to carry and wear in all circumstances. Anybody can have these and not be questioned.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&amp;lt;/span&amp;gt; items are illegal, but don&#039;t look illegal at first glance (disguised, identical to a legal item, etc.).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; items are highly suspicious. They are legal in very narrow circumstances (a miner using an explosive charge to dig out rocks; a xenobiologist researching greimorians; a Security member on condition Red wearing a plate carrier; a member of the crew militia who has been issued a laser rifle), but usually contraband.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#c62323&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; backgrounds are outright contraband in all circumstances. They may be used for research within Science, but are contraband outside of Science and contraband if not used for research in a safe and considered manner.&lt;br /&gt;
&lt;br /&gt;
Some types of contraband are easier to justify than others. Some imply more serious crimes than others. Take this into account when planning your criminal activities.&lt;br /&gt;
&lt;br /&gt;
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry.&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In this section, if the gun name is in &#039;&#039;&#039;bold&#039;&#039;&#039;, it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .357 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.357)&#039;&#039;&lt;br /&gt;
|image = T38.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;revolver&#039;&#039;&#039;.&lt;br /&gt;
|description = Speedloader contains 8 rounds of .357 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38)&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader (Haywire)&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38 haywire))&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 haywire ammo. Haywire ammo does EMP damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Autopistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Stick magazine (.45)&#039;&#039;&lt;br /&gt;
|image = uzi45-16.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy =&lt;br /&gt;
Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;automatic .45 Pistol (&#039;&#039;.45 machine pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* improvised machine pistol&lt;br /&gt;
|description = Magazine contains 16 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = 45-9.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;suppressed .45 pistol (&#039;&#039;suppressed pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;vintage .45 pistol (&#039;&#039;.45 combat pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* .45 pistol&lt;br /&gt;
* automatic .45 pistol&lt;br /&gt;
* improvised handgun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 9 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.50)&#039;&#039;&lt;br /&gt;
|image = 50ae-7.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;.50 Pistol (Adhomian heavy pistol)&#039;&#039;&#039;&lt;br /&gt;
* .50 magnum pistol&lt;br /&gt;
|description = Magazine contains 7 rounds of .50 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 carbine magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56c.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
* Dominian rifle&lt;br /&gt;
* pocket rifle&lt;br /&gt;
* scout rifle&lt;br /&gt;
|description = Magazine contains 15 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 Rifle Magazine&amp;lt;br&amp;gt;&#039;&#039;Carbine magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;burst rifle&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
|description = Magazine contains 30 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Assault Rifle magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = c762-0.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;assault rifle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shortened assault rifle (&#039;&#039;short-barreled assault rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* automatic rifle&lt;br /&gt;
|description =  Magazine contains 20 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 LMG drum&amp;lt;br&amp;gt;&#039;&#039;Magazine box (7.62mm)&#039;&#039;&lt;br /&gt;
|image = a762-0.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;light machine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Marksman Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = SVD.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the Adhomian marksman rifle.&lt;br /&gt;
|description = Magazine contains 10 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62mm clip&amp;lt;br&amp;gt;&#039;&#039;Ammo clip (7.62mm)&#039;&#039;&lt;br /&gt;
|image = 762-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;bolt-action rifle (&#039;&#039;bolt action rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* Adhomian automatic rifle&lt;br /&gt;
* Dominian sniper rifle&lt;br /&gt;
* sniper bolt action rifle&lt;br /&gt;
|description =  Magazine contains 5 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (9mm)&#039;&#039;&lt;br /&gt;
|image = 9x19p.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;9mm camera gun (&#039;&#039;camera&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;9mm pistol&#039;&#039;&#039;&lt;br /&gt;
* 9mm signal pistol&lt;br /&gt;
* Adhomian service pistol&lt;br /&gt;
* compact 9mm pistol&lt;br /&gt;
* Solarian service pistol&lt;br /&gt;
|description = Magazine contains 12 rounds of 9mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One AP anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of .45-70 Govt. ammo&amp;lt;br&amp;gt;&#039;&#039;Box of .45-70 Govt. rounds&#039;&#039;&lt;br /&gt;
|image = ammobox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the lever action rifle.&lt;br /&gt;
|description = Ammo box contains 8 rounds of .45-70 Government ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Shells&amp;lt;br&amp;gt;&#039;&#039;Box of shotgun shells&#039;&#039;&lt;br /&gt;
|image = shellbox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Cardboard box contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Buckshot Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (shells)&#039;&#039;&lt;br /&gt;
|image = csm.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chemical Darts&amp;lt;br&amp;gt;&#039;&#039;Dart cartridge&#039;&#039;&lt;br /&gt;
|image = darts-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;dart gun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 chemical darts.&amp;lt;br&amp;gt;These do not come with any chemicals; you must provide the chemicals, put them in a beaker or vial, and attach them to the dart gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fragmentation Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description =  One fragmentation anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HE Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One HE anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = K2557 Magazine&amp;lt;br&amp;gt;&#039;&#039;.599 magazine&#039;&#039;&lt;br /&gt;
|image = k2557-5.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;super-heavy pistol (&#039;&#039;super heavy pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 rounds of .599 kumar super.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun Magazine&amp;lt;br&amp;gt;&#039;&#039;Heavy duty plasma cell&#039;&#039;&lt;br /&gt;
|image = heavy_plasma_cell.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;plasma shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 10 heavy duty plasma shells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shotgun Slug &lt;br /&gt;
|image = slshell.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Single round; one shotgun slug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slug Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (slug)&#039;&#039;&lt;br /&gt;
|image = csmb.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun slug cartridges.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Drum Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Drum magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-drum.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;submachine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;submachine gun&#039;&#039;&#039;&lt;br /&gt;
* Dominian submachine gun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 20 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (6mm)&amp;lt;br&amp;gt;&#039;&#039;Magazine (6mm)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;Suppressed Machine Pistol (&#039;&#039;integrally suppressed machine pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 30 rounds of 6mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tungsten Ammo Box &amp;lt;br&amp;gt;&#039;&#039;Tungsten slug box&#039;&#039;&lt;br /&gt;
|image = slugbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;gauss thumper&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 7 rounds of tungsten slug ammo.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Badassery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
For people who want a challenge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Crayon MRE&lt;br /&gt;
|image = crayonmre.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Contains a package of crayons, a rainbow crayon for dessert, and a packet of crayon powder.&lt;br /&gt;
|strategy = Use them for graffiti, grind them into crayon dust, or just eat them.&lt;br /&gt;
|description = An exceptionally robust MRE.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that You Are The BOSS (Useless Balloon)&amp;lt;br&amp;gt;&#039;&#039; &#039;criminal&#039; balloon&#039;&#039;&lt;br /&gt;
|image = syndballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Carry this balloon in your hand. Maybe use it as part of a protest?&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;FUK CAPITALISM!11!&amp;quot;&amp;lt;br&amp;gt;Makes you look like you have a &amp;quot;Syndicate&amp;quot; tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don&#039;t actually have proof you got it from your traitor uplink, in or out of character.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that you love NT SOO much (Useless Balloon) &#039;&#039; &#039;motivational&#039; balloon&#039;&#039;&lt;br /&gt;
|image = ntballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Give it out to your corporate minions and expect them not to be disappointed that you wouldn&#039;t spring for a pizza party.&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;Man, I love corporate soooo much. I use only brand name products. You have NO idea.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Item &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Randomizing.&lt;br /&gt;
|strategy = Do you need inspiration? Order a random item.&lt;br /&gt;
|description = Buys you one random item.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Items &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = ALL&lt;br /&gt;
|usedfor = A challenge.&lt;br /&gt;
|strategy = Do you want a challenge? Spend all your TCs on random items and concoct a plan with them.&lt;br /&gt;
|description = Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chemical, Biological &amp;amp; Radiological Weaponry==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Everybody loves a good war crime. Remember to have a good story behind why you&#039;re using these items.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chlorine Gas Tank&amp;lt;br&amp;gt;&#039;&#039;Canister(Cl2)&#039;&#039;&lt;br /&gt;
|image = poisonous.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Contains 5 kPa of Chlorine.&lt;br /&gt;
|strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them.&lt;br /&gt;
|description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs.&lt;br /&gt;
* Contraband except when being used for research or chemistry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dirty Bomb &lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Irradiating people, or threatening to do so.&lt;br /&gt;
|strategy = Threatening people with a dirty bomb is fun. So is using it as a distraction, or to keep Medical and/or Security busy.&lt;br /&gt;
|description = A small explosive laced with radium. The explosion is small, but the radioactive will affect a large area for a while (10 minutes approx).&amp;lt;br&amp;gt;Click on it in hand to set the timer in seconds; click on terrain to plant the bomb and start the timer. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Greimorian Eggs&amp;lt;br&amp;gt;&#039;&#039;egg cluster&#039;&#039;&lt;br /&gt;
|image = eggs.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Hatching cute baby greimorians. Awww!&lt;br /&gt;
|strategy = Useful as a distraction that&#039;s not obviously an attack.&lt;br /&gt;
|description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you&#039;re where you want them to be.)&amp;lt;br&amp;gt;Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem.&lt;br /&gt;
* Contraband except when confined in Xenobiology.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Heart Fluke&amp;lt;br&amp;gt;&#039;&#039;heart fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Killing an enemy.&lt;br /&gt;
|strategy = Poison food or drinks for a subtle assassination attempt, or inject.&lt;br /&gt;
|description = Contains the eggs of a Heart Fluke. Lethal if left untreated.&amp;lt;br&amp;gt;Contents: Vial with 2u Heart Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Heart flukes grow in the chest and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; coughing and hypoxia in later stages. Death from heart flukes takes quite a long time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Nerve Fluke&amp;lt;br&amp;gt;&#039;&#039;nerve fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Incapacitating an enemy.&lt;br /&gt;
|strategy = Poison food or drinks to keep Medical busy, or frame the cook.&lt;br /&gt;
|description = Contains the eggs of a Nerve Fluke. Non-lethal but incapacitating.&amp;lt;br&amp;gt;Contents: Vial with 2u Nerve Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Nerve flukes grow in a limb, eventually disabling it, and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; vomiting and seizures in later stages.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Suit&amp;lt;br&amp;gt;&#039;&#039;Radiation suit kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Protecting oneself from radiation.&lt;br /&gt;
|strategy = If you want to mess with the supermatter, dirty bombs, or nuclear generators, a radiation suit is a good idea.&lt;br /&gt;
|description = Contents: Radiation suit, radiation hood, safety goggles, geiger counter, 7u Hyronalin pill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Toxins Kit&amp;lt;br&amp;gt;&#039;&#039;Toxins kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Poisoning, intoxication, or profit.&lt;br /&gt;
|strategy = Poison food or drinks; put in a syringe gun or dart gun; use as a distraction; sell for profit. Strategy depends on substance.&lt;br /&gt;
|description = Toxins may include: Joy, mercury, mindbreaker toxin, space drugs, carpotoxin, red nightshade, spectrocybin, impedrezene, dextrotoxin, and ammonia.&amp;lt;br&amp;gt;A kit that contains 3 vials containing random toxins. Comes with a syringe!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Syringe Gun Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Delivery of chemicals at a distance.&lt;br /&gt;
|strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation.&lt;br /&gt;
|description =  Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle.&lt;br /&gt;
* Contraband except when being used by Medical personnel as a last resort to tranquilize highly aggressive intoxicated or mentally ill patients.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corporate Equipment==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Voidsuits associated with corporations.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Banshee Infiltration Suit &lt;br /&gt;
|image = banshee.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Banshee infiltration suit, Banshee infiltration suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caiman Drop Suit &lt;br /&gt;
|image = caiman.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Only wearable by Humans, Unathi and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Caiman drop suit, Caiman drop suit helmet, magboots, oxygen tank, Unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dragon Biohazard Control Suit &lt;br /&gt;
|image = dragon.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Only wearable by Humans, Skrell and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Dragon biohazard control suit, dragon biohazard suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Military-Grade Suit &lt;br /&gt;
|image = ert_commander_rig.png&lt;br /&gt;
|cost = 8 BC, 8&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Typically worn by NT emergency response teams. Melee 50%, Bullet 55%, Laser 40%, Energy 10%, Bomb 60%, Bio 100%, Rad 40%.&lt;br /&gt;
|description = A full spaceworthy kit of a NanoTrasen Corporation military-grade hardsuit. Only wearable by Humans, Skrell, and Humanoid IPCs. This is a hardsuit, being mostly equivalent to heavy armor.&amp;lt;br&amp;gt;Contents: NanoTrasen military-grade hardsuit control model and NanoTrasen hardsuit modkit.&amp;lt;br&amp;gt;This is a hardsuit, and as such must be worn in the backpack slot, then activated from the top-right Hardsuit tab. Remove hats and outerwear, then use the &amp;quot;Deploy&amp;quot; option to wear it. Open the hardsuit interface, and toggle the suit status to Active to turn it on. The suit will take a few seconds to run checks and tighten components before becoming functional.&amp;lt;br&amp;gt;The hardsuit comes without any modules installed, but has space for some.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revenant Combat Suit &lt;br /&gt;
|image = revenant.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Fits into your backpack. Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Devices and tools==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
The right tools for the job.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 25 Liquid-Bags&amp;lt;br&amp;gt;&#039;&#039;Liquid bags&#039;&#039;&lt;br /&gt;
|image = liquidbags.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting up barricades. Barbed wire not included.&lt;br /&gt;
|strategy = If you&#039;re cornered and have to fight, barricades are nice. &lt;br /&gt;
|description = Click in hand to activate; barricade is set up on your tile, where you are facing. Each barricade section uses 5 bags.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced pinpointer &lt;br /&gt;
|image = pinonfar.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Finding things.&lt;br /&gt;
|strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. Other settings allow you to find people or objects.&lt;br /&gt;
|description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you&#039;re looking for, use &amp;quot;Toggle pinpointer mode&amp;quot; in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on.&lt;br /&gt;
* Contraband except when used by command staff in an emergency situation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Lets you see in darkness.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A pair of night-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Thermal&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Lets you see living creatures through walls.&lt;br /&gt;
|strategy = Spy on your target through walls.&lt;br /&gt;
|description = A pair of thermal-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Binary Translator Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Is the AI onto you? Is your hacked AI law working? Do you need to talk to your hacked borgs? Listen in and find out.&lt;br /&gt;
|description = An encryption key for use in a headset, capable of intercepting stationbound binary communications. Attach it to your headset to gain access to channel :b, normally reserved for AI and borgs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = C-4 (Destroys walls)&amp;lt;br&amp;gt;&#039;&#039;Plastic explosives&#039;&#039;&lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Destroying walls, or as a small explosive charge.&lt;br /&gt;
|strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security.&lt;br /&gt;
|description =  A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it&#039;s on; damages adjacent tiles. Stand back to avoid injury.&lt;br /&gt;
* Miners and salvagers may use explosives on the job. They are illegal elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Camera MIU&lt;br /&gt;
|image = s-ninja.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = See through the eyes of security cameras, just like the AI.&lt;br /&gt;
|description = A mask which allows the wearer to view local camera feeds they have access to. Activate while wearing through top-left toolbar. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Robot Teleporter &lt;br /&gt;
|image = locator.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Summoning a robot ally.&lt;br /&gt;
|strategy = Need backup with a human brain behind it? Use this. Just make sure someone&#039;s in the lobby waiting to animate your new buddy.&lt;br /&gt;
|description = A single-use teleporter used to deploy a Combat Robot on the field. Due to budget restrictions, it is only possible to deploy a single robot. Allows another player to spawn in as a cyborg with the Syndicate lawset and tools including: Mounted smoke deployer, inflatables dispenser, fire extinguisher, flash, crowbar, roller bed rack, health analyzer, cyborg hypospray, plastic explosives dispenser, inductive charger, thermal vision, energy sword, mounted SMG, net gun, grenade launcher, cryptographic sequencer, and handcuffs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cryptographic Sequencer &lt;br /&gt;
|image = emag.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Breaks, alters, or removes safeties on machinery. Limited uses.&lt;br /&gt;
|strategy = Its uses are legion, and need [[Cryptographic Sequencer|their own page]].&lt;br /&gt;
|description = Also known as an &amp;quot;emag&amp;quot;. It&#039;s a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Hacking Tool&amp;lt;br&amp;gt;&#039;&#039;Multitool&#039;&#039;&lt;br /&gt;
|image = multitool.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hacking doors.&lt;br /&gt;
|strategy = Breaking in and breaking out, subtly. Unlike an emag, it does not damage the door and has unlimited uses, and if the door is powered, you can raise the bolts.&lt;br /&gt;
|description = Modify with screwdriver, then click on an airlock. After 7-13 seconds, you should get access to a panel allowing you to modify the door&#039;s settings. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Earmuff Headset&amp;lt;br&amp;gt;&#039;&#039;Earmuffs&#039;&#039;&lt;br /&gt;
|image = earmuffs.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Wear. Keeps people standing next to you from hearing what&#039;s coming through your radio.&lt;br /&gt;
|description = This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electropack &lt;br /&gt;
|image = electropack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Torture.&lt;br /&gt;
|strategy = Torture someone for information, or for fun, or to make their friends do what you want. Your victim can&#039;t take off the backpack, but their friends can, so make sure their friends aren&#039;t anywhere near you.&lt;br /&gt;
|description = A backpack wired with electrodes. Click on the electropack to set its frequency and code. Obtain a remote signaling device (the pack does NOT come with one) and match its frequency and code to the electropack (a frequency of 123.4 on the pack is equivalent to 12.34 kHz on the signaler). Send a pulse on the signaler to cause the electropack to send a painful but non-damaging shock to you your victim. The shock will cause them to fall over and be briefly stunned. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Encrypted Radio Channel Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications and surveillance.&lt;br /&gt;
|strategy = Keep in touch with enemies and allies. Listen in on Security, use your new private radio channel to talk to your buddies.&lt;br /&gt;
|description = An encryption key for use in a headset, intercepts all frequencies and grants access to a secure private frequency. Attach it to your headset to gain access to channel :t. Anyone else with the same type of key can use the channel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin&amp;lt;br&amp;gt;&#039;&#039;Electronic firing pin&#039;&#039;&lt;br /&gt;
|image = firing_pin.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Activating firearms.&lt;br /&gt;
|strategy = Firearms are often stored with their firing pins removed. This solves that problem. &lt;br /&gt;
|description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; firing pin extractor or screwdriver to remove (screwdriver risks damage to the firing pin).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin Extractor&lt;br /&gt;
|image = pin_extractor.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disabling firearms.&lt;br /&gt;
|strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too.&lt;br /&gt;
|description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. You can remove firing pins with a screwdriver too, but that risks breaking the firing pin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Tool-belt&amp;lt;br&amp;gt;&#039;&#039;Tool belt&#039;&#039;&lt;br /&gt;
|image = utilitybelt.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses; wearable. The multitool is generally harder to get than the rest of the tools, but you probably need insulated gloves too if you&#039;re going to be hacking things.&lt;br /&gt;
|description = A fully loaded tool-belt even NanoTrasen&#039;s top Chief Engineer would be proud to wear. Contents: Industrial welding tool, crowbar, wirecutters, power cable coil, impact wrench, multitool, shortwave radio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Toolbox&amp;lt;br&amp;gt;&#039;&#039;Suspicious looking toolbox&#039;&#039;&lt;br /&gt;
|image = blacktoolbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses. Contains multitool and insulated gloves for hacking, but the toolbox is bulky.&lt;br /&gt;
|description = A suspiciously painted toolbox, filled with most of the odds and ends a good-for-nothing traitor would need. Contents: Insulated gloves, wrench, welder, crowbar, wirecutters, multitool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked AI Upload Module&amp;lt;br&amp;gt;&#039;&#039;Hacked AI module&#039;&#039;&lt;br /&gt;
|image = std_mod.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Hacking the AI.&lt;br /&gt;
|strategy = Reshuffle the AI&#039;s priorities. Some AIs will be more cooperative than others, but all will follow their laws to the letter.&lt;br /&gt;
|description = A hacked AI law module able to subvert a shipbound intelligence when appropriately configured. It must be installed through a special upload console -- a circuitboard for which can be found in the secure technical storage areas of most SCC facilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked Supply Beacon (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Inactive supply beacon&#039;&#039;&lt;br /&gt;
|image = beacon.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Stealing other people&#039;s deliveries.&lt;br /&gt;
|strategy = Bugged! Will not recognize exposed cable.&lt;br /&gt;
|description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. Activate while holding; place on exposed wire. Secure with wrench.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Armor Kit&amp;lt;br&amp;gt;&#039;&#039;Boxed heavy armor kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Protect yourself from ballistic weapons and, to some extent, energy weapons.&lt;br /&gt;
|description = Contents: A heavy armor set consisting of a full kit. Not EVA capable. Combat helmet and plate carrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Holographic Ammo Display &lt;br /&gt;
|image = ammo_display.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Keep track of how many shots you have left. Now you don&#039;t have to feel lucky.&lt;br /&gt;
|description = A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user. Attach to a gun to see the remaining ammo displayed next to the gun icon in your hand. Wrench to remove.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;NITEpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance and stealth.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark. Wear and activate (upper-left panel). Lets you see in darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Thermal&amp;lt;br&amp;gt;&#039;&#039;HEATpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Spy on your target through the walls.&lt;br /&gt;
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = IPC surge prevention module&amp;lt;br&amp;gt;&#039;&#039;Modified nanopaste&#039;&#039;&lt;br /&gt;
|image = tube-surge.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = EMPs are a real danger to your IPC character. Let&#039;s change that.&lt;br /&gt;
|description = An internal module that allows operative IPC frames to be protected from EMP pulses. The device has limited uses that vary between two to five pulses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Jetpack&amp;lt;br&amp;gt;&#039;&#039;Jetpack (oxygen)&#039;&#039;&lt;br /&gt;
|image = jetpack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Working in space.&lt;br /&gt;
|strategy = If you can maneuver in space and your enemy can&#039;t, you have an obvious advantage. Also useful for escapes and zero-g mobility.&lt;br /&gt;
|description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, activate on top-left bar. Use to navigate in zero gravity. Careful; you have limited propellant.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Keypad Mag-Lock&amp;lt;br&amp;gt;&#039;&#039;Magnetic door lock&#039;&#039;&lt;br /&gt;
|image = inactive_CENTCOM.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Locking doors.&lt;br /&gt;
|strategy = Slap it on a door to lock it until the battery runs out.&lt;br /&gt;
|description = A maglock that requires the user to enter a passcode to lock and then later unlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mesons Scanners&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Navigation.&lt;br /&gt;
|strategy = Helpful to find your way around unfamiliar environments.&lt;br /&gt;
|description = These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see structures, but not furniture, objects, or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Morphic Clerical Kit&amp;lt;br&amp;gt;&#039;&#039;Clerical kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Forgery.&lt;br /&gt;
|strategy = Forge paperwork, blackmail information, bills, pink slips, orders from SCC command…&lt;br /&gt;
|description = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons. Contents: Rubber stamp, pen, destination tagger, package wrapper, hand labeler, folder of paper. The stamp can be disguised as any stamp; the pen can be used to forge signatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = mounted suit cooling unit&amp;lt;br&amp;gt;&#039;&#039;Mounted cooling unit&#039;&#039;&lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Keeps IPCs from overheating in vacuum.&lt;br /&gt;
|strategy = For IPCs who have to work in space.&lt;br /&gt;
|description = A mounted suit cooling unit for use with hardsuits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Operations Funding&amp;lt;br&amp;gt;&#039;&#039;Secure briefcase&#039;&#039;&lt;br /&gt;
|image = secure.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Trading for goods and services.&lt;br /&gt;
|strategy = Bribe people. Buy people&#039;s cooperation, silence, or spiffy equipment. Throw your money around as an annoying rich tourist. The possibilities are endless.&lt;br /&gt;
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities. Activate the briefcase to set the code that will open it. Enter the code to unlock. Contains ten 1,000 credit chips.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Optical Material Scanner&lt;br /&gt;
|image = material.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Seeing through walls.&lt;br /&gt;
|strategy = What&#039;s in the vault? Look through these glasses to see.&lt;br /&gt;
|description = These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see furniture and objects, but not structures or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal AI&amp;lt;br&amp;gt;&#039;&#039;Personal AI device&#039;&#039;&lt;br /&gt;
|image = pai.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Shell to download a pAI into.&lt;br /&gt;
|strategy = Request a personality to let another player spawn in as your little minion.&lt;br /&gt;
|description = An unmodified personal AI that can assist you in your ventures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal Shield &lt;br /&gt;
|image = personal_shield.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Hold in hand and activate. Shows as a visible force field around your character.&lt;br /&gt;
|description = A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots. This can only be bought once.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Portable suit cooling unit &lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cooling voidsuits.&lt;br /&gt;
|strategy = Stops IPCs from overheating in space.&lt;br /&gt;
|description = A suit cooling unit with a high capacity power cell.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powersink (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6 BC, 6&lt;br /&gt;
|usedfor = Sabotage.&lt;br /&gt;
|strategy = Cripple the ship by pulling power out of the system.&lt;br /&gt;
|description = A nulling power sink which drains energy from electrical systems. Drop the power sink onto an exposed cable, use a screwdriver to attach it, and click it to turn it on. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radio Jammer &lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Blocking communications.&lt;br /&gt;
|strategy = Keep your victims from calling for help.&lt;br /&gt;
|description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters. Click in hand to activate. Can block radio traffic within seven spaces of its location.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Space Suit&amp;lt;br&amp;gt;&#039;&#039;Boxed space suit and helmet&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Survival in space.&lt;br /&gt;
|strategy = Cheap, but it&#039;ll keep you alive in space. Just don&#039;t try to fight in it. It&#039;s easily torn.&lt;br /&gt;
|description = A sleek, sturdy box. Contents: Softsuit, softsuit helmet, breath mask, and double emergency oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Imaging Glasses&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Where&#039;s your target? Where&#039;s that pesky security guard? Now you know.&lt;br /&gt;
|description = Used for seeing walls, floors, and stuff through anything. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Safe Drill &lt;br /&gt;
|image = hardened_drill.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Breaking into safes.&lt;br /&gt;
|strategy = A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.&lt;br /&gt;
|description = Can be used to drill open the safe in the vault. Click on the safe with the drill; it takes about five minutes. Drilling can be heard for a short distance. Remove the drill and click on the safe to open it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Weapon Recharger Backpack &lt;br /&gt;
|image = recharger_backpack_full.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Charging energy weapons.&lt;br /&gt;
|strategy = Works as a portable weapons charger.&lt;br /&gt;
|description = A backpack which can recharge a connected energy weapon. Runs off normal power cells.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Exosuits==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Need a mech? Not a machinist? Here&#039;s how you get one.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 25&lt;br /&gt;
|usedfor = A device that can be used to drop in a combat exosuit.&lt;br /&gt;
|strategy = For heavy resistance.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Combat exosuit includes: Combat arms, combat legs, combat sensors, sealed exosuit chassis, two mounted submachine guns, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = A device that can be used to drop in a heavy exosuit.&lt;br /&gt;
|strategy = Cheaper than a combat exosuit, but still reasonably robust.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Heavy exosuit  contains: Heavy arms, heavy legs, heavy sensors, reinforced exosuit chassis, CH-PS &amp;quot;Immolator&amp;quot; laser, mounted ion rifle, floodlight, and exosuit shield droid. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A device that can be used to drop in a light exosuit.&lt;br /&gt;
|strategy = Fast, relatively fragile exosuit.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Light exosuit includes: Light arms, light legs, light sensors, light chassis, gravitational catapult, floodlight, and exosuit sleeper. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powerloader Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A device that can be used to drop in a powerloader exosuit.&lt;br /&gt;
|strategy = Industrial exosuit. Can move heavy stuff.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
To customize your exosuit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Clamp &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Hauling.&lt;br /&gt;
|strategy = For hauling things along with you. Can also be used as a blunt weapon in combat.&lt;br /&gt;
|description =A large, heavy industrial cargo loading clamp.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Crisis Dronebay&amp;lt;br&amp;gt;&#039;&#039;Crisis dronebay&#039;&#039;&lt;br /&gt;
|image = med_droid.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Healing/Support.&lt;br /&gt;
|strategy = For medical mechs. Essentially a small medibot; can buy you time while you fight.&lt;br /&gt;
|description = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Drill&amp;lt;br&amp;gt;&#039;&#039;Drill&#039;&#039;&lt;br /&gt;
|image = mecha_drill.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Drilling.&lt;br /&gt;
|strategy = Useful for breaking into things or drilling rock. Can be used in combat.&lt;br /&gt;
|description = A drill that can pierce solid rock... or walls.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Electrolaser Carbine &lt;br /&gt;
|image = mecha_taser.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Less-lethal weapon, but still plenty disabling.&lt;br /&gt;
|description = A dual fire mode electrolaser system connected to the exosuit&#039;s targeting system.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Gravitational Catapult&amp;lt;br&amp;gt;&#039;&#039;Gravitational catapult&#039;&#039;&lt;br /&gt;
|image = mecha_teleport.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat and moving objects.&lt;br /&gt;
|strategy = Throws people and objects around.&lt;br /&gt;
|description = An exosuit-mounted gravitational catapult.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Ion Rifle &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 7&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against exosuits, IPCs, and people with mechanical organs.&lt;br /&gt;
|description = An exosuit-mounted ion rifle. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;CH-PS &amp;quot;Immolator&amp;quot; laser&#039;&#039;&lt;br /&gt;
|image = mecha_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted laser rifle. Handle with care. CH-PS &amp;quot;Immolator&amp;quot; laser.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Mounted submachinegun&#039;&#039;&lt;br /&gt;
|image = mecha_ballistic.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted automatic weapon. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Missile Rack&amp;lt;br&amp;gt;&#039;&#039;Missile rack&#039;&#039;&lt;br /&gt;
|image = mech_missile_pod.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat, sabotage.&lt;br /&gt;
|strategy = Useful against large groups of enemies, and will also break walls and cause breaches.&lt;br /&gt;
|description = An SRM-8 missile rack loaded with explosive missiles.&amp;lt;br&amp;gt;Exosuit Mounts: back, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Passenger Compartment &lt;br /&gt;
|image = mecha_passenger_open.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = Carry your partner with you.&lt;br /&gt;
|description = An exosuit-mounted passenger compartment.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted RFD-C&amp;lt;br&amp;gt;&#039;&#039;Mounted RFD&#039;&#039;&lt;br /&gt;
|image = mecha_rfd.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Construction; sabotage; breaking in, breaking out.&lt;br /&gt;
|strategy = Construct your own fortress or hideout; dismantle things the crew need.&lt;br /&gt;
|description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: advanced engineering systems.&lt;br /&gt;
* General-use RFDs are to be used only by the Chief Engineer, or by others with their permission. They are contraband otherwise because of their destructive potential. Dedicated RFDs, such as the miner&#039;s track-layer, are not contraband.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Sleeper&amp;lt;br&amp;gt;&#039;&#039;Exosuit sleeper&#039;&#039;&lt;br /&gt;
|image = mech_sleeper.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Patient transport.&lt;br /&gt;
|strategy = Grab your buddy and get them stabilized. Useful for support or medical-oriented exosuits.&lt;br /&gt;
|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.&amp;lt;br&amp;gt;Exosuit Mounts: Back.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Gear Loadout==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Crates that come with equipment related to the megacorporations and other entities.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Great for equipping antagonists that have motivations related to their employers or governments. All contain contraband of one sort or another.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For groups from the CoC.&lt;br /&gt;
|description = Contents: 1 gunslinger hardsuit control module, 5 coalition vulture voidsuit helmet, 5 coalition vulture voidsuit, 1 automatic revolver, 2 speed loader (.454), 2 retro laser, 2 gauss thumper, 2 steel bayonet, 6 tungsten slug box, 2 ion slug box, 1 multi-species modkit box, 1 coalition of colonies modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For single individuals from the CoC.&lt;br /&gt;
|description = Contents: 1 coalition vulture voidsuit helmet, 1 coalition vulture voidsuit, 1 gauss thumper, 1 steel bayonet, 3 tungsten slug box, 1 ion slug box, 1 multi-species voidsuit modification kit, 1 coalition of colonies voidsuit modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Group) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines groups.&lt;br /&gt;
|description = Contents: 1 paragon suit control module, 5 banshee infiltration suit helmet, 5 banshee infiltration suit, 5 Einstein Engines uniform, 1 laser shotgun, 2 energy rifle, 4 9mm pistol, 4 suppressor, 8 magazine (9mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Single) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines individuals.&lt;br /&gt;
|description = Contents: 1 banshee infiltration suit helmet, 1 banshee infiltration suit, 1 Einstein Engines uniform, 1 energy rifle, 1 9mm pistol, 1 suppressor, 2 magazine (9mm), 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian groups.&lt;br /&gt;
|description = Contents: 3 fleet voidsman uniform, 2 fleet armsman uniform, 1 fleet officer uniform, 3 fleet voidsman duty cover, 2 fleet armsman duty cover, 1 fleet officer peaked cap, 1 fleet officer overcoat, 5 imperial army flak vest, 5 imperial army steel body armor, 4 imperial army helmet, 1 imperial army NCO helmet, 1 jinxiang-pattern combat suit control module, 5 dominian prejoroub combat helmet, 5 dominian prejoroub combat suit, 2 dominian rifle, 4 magazine (5.56mm), 3 dominian submachine gun, 6 magazine (.45), 5 energy cutlass, 5 dominian energy barrier, 1 dominian voidsman&#039;s modkit box, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian individuals.&lt;br /&gt;
|description = Contents: 1 fleet voidsman uniform, 1 fleet armsman uniform, 1 dominian prejoroub combat helmet, 1 dominian prejoroub combat suit, 1 dominian rifle, 2 magazine (5.56mm), 1 imperial army flak vest, 1 imperial army steel body armor, 1 imperial army helmet, 1 energy cutlass, 1 dominian energy barrier, 1 dominian voidsman&#039;s voidsuit kit, 1 unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = EPMC groups.&lt;br /&gt;
|description = Contents: 6 EPMC security uniform, 1 paramedic jumpsuit, 3 epmc beret, 3 epmc cap, 1 strike hardsuit control module, 5 cruiser voidsuit helmet, 5 cruiser voidsuit, 2 advanced energy gun, 2 magnum disruptor pistol, 1 net gun, 2 automatic .45 pistol, 4 extended magazine (.45).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = EPMC individuals.&lt;br /&gt;
|description = Contents: 1 EPMC security uniform, 1 epmc beret, 1 cruiser voidsuit helmet, 1 cruiser voidsuit, 1 advanced energy gun, 1 magnum disruptor pistol.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Exclusionists, with chainswords.&lt;br /&gt;
|description = Contents: 5 gear harness, 5 armored exclusionist robe, 5 exclusionist mask, 5 trinary perfection antenna, 4 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = An exclusionist with a chainsword.&lt;br /&gt;
|description = Contents: 1 gear harness, 1 armored exclusionist robe, 1 exclusionist mask, 1 trinary perfection antenna, 1 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboy (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. Yeehaw.&lt;br /&gt;
|strategy = Space cowboy.&lt;br /&gt;
|description = Contents: 1 khaki shorts, 1 cowboy hat, 1 cowboy boots, 1 fingerless gloves, 1 black thigh holster, 1 whip, 1 antique revolver, 1 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboys (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a group. Yeehaw.&lt;br /&gt;
|strategy = Space cowboys.&lt;br /&gt;
|description = Contents: 6 khaki shorts, 6 cowboy hat, 6 cowboy boots, 6 fingerless gloves, 6 black thigh holster, 6 whip, 6 antique revolver, 6 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are are only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 6 crimson jumpsuit, 4 blood-red voidsuit helmet, 4 blood-red voidsuit, 4 energy sword, 4 super-heavy pistol, 4 .599 magazine, 4 gauss thumper, 4 tungsten slug box, 2 assault rifle, 2 magazine (7.62mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 1 crimson jumpsuit, 1 blood-red voidsuit helmet, 1 blood-red voidsuit, 1 energy sword, 1 revolver, 1 speed loader (.357), 1 gauss thumper, 1 tungsten slug box, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Dominan Army squad.&lt;br /&gt;
|description = 2 dominian rifle, 6 magazine (5.56mm), 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 dominian light machine gun, 2 MPR-24/5 light machine gun magazine (5.56mm), 3 imperial army uniform, 1 imperial army NCO uniform, 1 imperial army NCO badge,  3 imperial army rucksack, 1 imperial army NCO rucksack, 4 military belt, 3 imperial army helmet, 1imperial army NCO helmet, 4 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = Dominian Army soldier.&lt;br /&gt;
|description = Contents: 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 imperial army uniform, 1 imperial army rucksack, 1 military belt, 1 imperial army helmet, 1 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy squad.&lt;br /&gt;
|description = Contents: 4 izweski navy uniform, 1 izweski navy officer&#039;s uniform, 3 hegemony military helmet, 1 hegemony specialist helmet, 1 hegemony captain&#039;s helmet, 3 hegemony military voidsuit, 1 hegemony specialist voidsuit, 1 hegemony captain&#039;s voidsuit, 1 klaxan warrior body armor, 1 klaxan warrior helmet, 4 hegemony energy rifle, 5 hegemony energy pistol, 5 hegemony energy blade, 4 hegemony barrier, 1 hegemony slugger, 2 bullet casing:, 1 izweski hegemony flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy.&lt;br /&gt;
|description = Contents: 1 izweski navy uniform, 1 hegemony military helmet, 1 hegemony military voidsuit, 1 hegemony energy rifle, 1 hegemony energy pistol, 1 hegemony energy blade, 1 hegemony barrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior squad.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 4 kataphract voidsuit helmet, 4 kataphract voidsuit, 1 breacher chassis control module, 4 hegemony energy pistol, 5 hegemony energy blade, 5 kataphract barrier, 2 hegemony energy glaive, 2 hegemony powered hammer, 4 hegemony helmet, 1 klaxan warrior helmet, 4 hegemony body armor, 1 klaxan warrior body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 kataphract voidsuit helmet, 1 kataphract voidsuit, 1 hegemony energy pistol, 1 hegemony powered hammer, 1 hegemony energy blade, 1 kataphract barrier, 1 hegemony helmet, 1 hegemony body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki squad.&lt;br /&gt;
|description = Contents: 4 kosmostrelki uniform, 1 kosmostrelki commissar uniform, 1 kosmostrelki commissar hat, 1 tesla suit control module, 5 kosmostrelki voidsuit helmet, 5 kosmostrelki voidsuit, 2 adhomian automatic rifle, 7 ammo clip (7.62mm), 1 icelance rifle, 3 adhomian service pistol, 6 magazine (9mm), 1 adhomian heavy pistol, 2 magazine (.50), 1 augment implanter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki.&lt;br /&gt;
|description = Contents: 1 kosmostrelki uniform, 1 kosmostrelki voidsuit helmet, 1 kosmostrelki voidsuit, 1 adhomian automatic rifle, 4 ammo clip (7.62mm), 1 adhomian service pistol, 2 magazine (9mm).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Group) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are are only usable by humans and skrell.&lt;br /&gt;
|strategy = NT squad.&lt;br /&gt;
|description = Contents: 4 NanoTrasen military-grade hardsuit control module, 1 nanotrasen modkit box, 2 laser shotgun, 2 energy rifle, 2 energy carbine, 4 energy pistol, 4 tactical shield. Crate is unlocked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Single) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is only usable by humans and skrell.&lt;br /&gt;
|strategy = NT operative.&lt;br /&gt;
|description = Contents: 1 NanoTrasen military-grade hardsuit control module, 1 NanoTrasen hardsuit modkit, 1 energy rifle, 1 energy pistol, 1 tactical shield.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia squad.&lt;br /&gt;
|description = Contents: 3 people&#039;s volunteer spacer militia uniform, 4 jackboots, 1 people&#039;s volunteer spacer militia captain uniform, 1 people&#039;s volunteer spacer militia beret, 4 people&#039;s volunteer spacer militia voidsuit, 4 people&#039;s volunteer spacer militia voidsuit helmet, 3 adhomian assault rifle, 6 magazine (7.62mm), 2 steel bayonet, 1 sniper bolt action rifle, 2 ammo clip (7.62mm), 4 suppressed pistol, 4 magazine (.45), 1 adhomian recoilless rifle, 2 anti-tank warhead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia spacer.&lt;br /&gt;
|description = Contents: 1 people&#039;s volunteer spacer militia uniform, 1 jackboots, 1 people&#039;s volunteer spacer militia voidsuit, 1 people&#039;s volunteer spacer militia voidsuit helmet, 1 adhomian assault rifle, 2 magazine (7.62mm), 1 steel bayonet, 1 suppressed pistol, 2 magazine (.45)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Group) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan specialist squad.&lt;br /&gt;
|description = Contents: 4 qukala uniform, 2 qukala voidsuit, 1 qukala medical voidsuit, 1 qukala engineer voidsuit, 1 qukala leader voidsuit, 2 qukala voidsuit helmet, 1 qukala engineer voidsuit helmet, 1 qukala medical voidsuit helmet, 1 qukala leader voidsuit helmet, 4 kala armor vest, 4 skrell boots, 1 qukala assault hardsuit control module, 4 nralakk energy pistol, 4 black hip holster, 4 geop cannon, 4 skrell gloves. Unlocked crate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Single) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan operative.&lt;br /&gt;
|description = Contents: 1 qukala uniform, 1 skrell gloves, 1 black hip holster, 1 geop cannon, 1 nralakk energy pistol, 1 kala armor vest, 1 qukala voidsuit, 1 qukala voidsuit helmet, 1 skrell boots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Elyran attack squad.&lt;br /&gt;
|description = Contents: 1 elyran battlesuit control module, 5 valkyrie voidsuit helmet, 5 valkyrie voidsuit, 2 plasma shotgun, 4 plasma bolter, 4 heavy duty plasma cell, 8 small plasma cell, 2 large cardox grenade, 1 ipc modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Elyran warrior.&lt;br /&gt;
|description = Contents: 1 valkyrie voidsuit helmet, 1 valkyrie voidsuit, 1 plasma bolter, 2 small plasma cell, 1 9mm pistol, 1 magazine (9mm), 1 large cardox grenade, 1 ipc voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Sol Marine squad.&lt;br /&gt;
|description = Contents: 6 sol marine fatigues, 1 vampire hardsuit control module, 5 gargoyle voidsuit helmet, 5 gargoyle voidsuit, 1 solarian combat shotgun, 1 magazine (shells), 2 solarian assault rifle, 4 magazine (7.62mm), 3 solarian service pistol, 6 magazine (9mm), 1 solarian warlord modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Sol Marine.&lt;br /&gt;
|description = Contents: 1 sol marine fatigues, 1 gargoyle voidsuit helmet, 1 gargoyle voidsuit, 1 solarian assault rifle, 2 magazine (7.62mm), 1 solarian service pistol, 1 magazine (9mm), 1 solarian warlord modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = TCAF squad.&lt;br /&gt;
|description = Contents: 4 TCAF armsman uniform, 4 blaster rifle, 4 jackboots, 4 toe-less black boots, 4 TCAF armsman gloves, 4 military belt, 4 tau ceti armed forces voidsuit, 4 tau ceti armed forces voidsuit helmet, 4 plate carrier, 4 TCAF legionnaire faceplate helmet, 4 TCAF legionnaire visored helmet, 1 republic of biesel flag, 1 TCAF prefect pauldron, 4 energy barrier, 4 blaster revolver, 4 black hip holster, 4 energy utility knife, 5 TCAF carapace backpack, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = TCAF armsman.&lt;br /&gt;
|description = Contents: 1 TCAF armsman uniform, 1 jackboots, 1 toe-less black boots, 1 tau ceti armed forces voidsuit, 1 tau ceti armed forces voidsuit helmet, 1 TCAF armsman gloves, 1 energy utility knife, 1 TCAF carapace backpack, 1 energy barrier, 1 blaster revolver, 1 black hip holster, 1 plate carrier, 1 TCAF legionnaire faceplate helmet, 1 TCAF legionnaire visored helmet, 1 blaster rifle, 1 military belt, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Group) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL squad.&lt;br /&gt;
|description = Contents: 3 Tau Ceti Foreign Legion uniform, 2 Tau Ceti Foreign Legion sentinel uniform, 1 Tau Ceti Foreign Legion legate uniform, 4 TCFL field beret, 1 TCFL peaked cap, 5 foreign legion helmet, 4 seniority ribbons, 3 specialist medallion, 5 retrofitted military hardsuit control module, 5 foreign legion armored suit, 5 military rucksack, 3 energy barrier, 2 TCAF ballistic shield, 2 blaster revolver, 2 blaster carbine, 2 gauss thumper, 6 tungsten slug box, 2 ion slug box, 4 energy utility knife, 1 republic of biesel flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Single) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL armsman.&lt;br /&gt;
|description = Contents: 1 Tau Ceti Foreign Legion uniform, 1 TCFL field beret, 1 foreign legion helmet, 1 seniority ribbons, 1 specialist medallion, 1 retrofitted military hardsuit control module, 1 foreign legion armored suit, 1 military rucksack, 1 energy barrier, 1 blaster revolver, 1 blaster carbine, 1 energy utility knife.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirates.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 3 unathi raider helmet, 3 unathi raider voidsuit, 1 unathi raider captain helmet, 1 unathi raider captain voidsuit, 4 energy cutlass, 1 hegemony energy pistol, 4 unathi spitter pistol, 4 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 short-barreled assault rifle, 4 magazine (7.62mm), 1 gold plated adhomian assault rifle, 1 unathi pirate modkit box, 1 unathi pirate captain modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirate.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Grenades and Thrown Objects==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 3x Napalm Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of napalm grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Setting fires.&lt;br /&gt;
|strategy = Setting fires will attract engineers and medics. Makes for a good distraction, or just a really nasty way to kill people.&lt;br /&gt;
|description = A box of three grenades that deploy napalm in the thrown area, and ignite it. Contents: 3 Napalm Grenade. 3-second fuse; starts fire with an 8-tile radius (15 tiles across) by igniting napalm gel. Activate to prime; throw immediately. Napalm is very hard to extinguish.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Cardox Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of cardox grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Poisoning people; killing k&#039;ois.&lt;br /&gt;
|strategy = Hate Vaurca? Use these. Actually, the smoke is toxic to anyone who isn&#039;t an IPC and doesn&#039;t have their own air supply.&lt;br /&gt;
|description = A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K&#039;ois outbreaks with ease. Contents: 5 Cardox Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x EMP Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of EMP grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Creating EMPs.&lt;br /&gt;
|strategy = Good for attacking IPCs, borgs, the AI, anyone with prosthetic organs, and delicate electronics.&lt;br /&gt;
|description = A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely. Contents: 5 EMP Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Frag Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of frag grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Blowing stuff up.&lt;br /&gt;
|strategy = Pull pin. Throw. Explosion.&lt;br /&gt;
|description = A box containing 5 military grade fragmentation grenades.&amp;lt;br&amp;gt; WARNING: Live explosives. Misuse may result in serious injury or death. Contents: 5 Fragmentation Grenade. 2-second fuse; activate in hand to prime, throw immediately. Creates explosion with shrapnel of 8 tile radius (15 across). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Smoke Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of smoke bombs&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hiding.&lt;br /&gt;
|strategy = Pop smoke to hide or escape.&lt;br /&gt;
|description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade.&lt;br /&gt;
* May be used by Security personnel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Lubed Viscerator Delivery Grenade&amp;lt;br&amp;gt;&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Viscerator Delivery Grenade&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardsuit Modules==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Pimp my hardsuit!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
These modules must be installed into the hardsuit before you put it on.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electrowarfare Suite and Voice Synthesiser&amp;lt;br&amp;gt;&#039;&#039;Electrowarfare suite and voice synthesiser kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Kit for confounding organic and synthetic entities alike.&lt;br /&gt;
|strategy = Used to imitate voices and hack electronics.&lt;br /&gt;
|description = Contents: 1 hardsuit voice synthesizer, 1 electrowarfare module. Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Integrated Intelligence System&amp;lt;br&amp;gt;&#039;&#039;IIS Module&#039;&#039;&lt;br /&gt;
|image = IIS.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A hardsuit module which allows for a support intelligence to be installed.&lt;br /&gt;
|strategy = Add a pAI to your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Maneuvering Jets&amp;lt;br&amp;gt;&#039;&#039;Hardsuit maneuvering jets&#039;&#039;&lt;br /&gt;
|image = modulejets.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A compact gas thruster system for a hardsuit.&lt;br /&gt;
|strategy = Jetpack for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Energy Gun &lt;br /&gt;
|image = Moduleegun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A forearm-mounted energy projector.&lt;br /&gt;
|strategy = Energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Cannon &lt;br /&gt;
|image = modulecannon.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|strategy = Bigger energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Weapon Recharge Module&amp;lt;br&amp;gt;&#039;&#039;Weapon recharge module&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A mounted system for recharging energy weapons.&lt;br /&gt;
|strategy = Recharge your hardsuit energy gun.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Net Projector &lt;br /&gt;
|image = enet.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Some kind of complex energy projector with a hardsuit mount.&lt;br /&gt;
|strategy = Used to capture things. Or people.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Sink&amp;lt;br&amp;gt;&#039;&#039;Hardsuit power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = An heavy-duty power sink.&lt;br /&gt;
|strategy = Used to suck power from the ship&#039;s systems.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Scanner&amp;lt;br&amp;gt;&#039;&#039;Hardsuit thermal scanner&#039;&#039;&lt;br /&gt;
|image = thermal.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|strategy = Makes living creatures visible through walls and in darkness.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Highly Visible and Dangerous Weapons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
When you need to go loud, and are ready for Security to come down hard on you.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Ammunition in &#039;&#039;&#039;bold&#039;&#039;&#039; can be purchased from the Uplink.&lt;br /&gt;
&lt;br /&gt;
To fire a gun (in general; specific guns may vary):&lt;br /&gt;
* Hold the gun in your hand.&lt;br /&gt;
* If necessary/desired, stabilize the gun in both hands by clicking on the gun while it&#039;s in your active hand.&lt;br /&gt;
* Take off the safety with ctrl + click. If you are in Harm mode, you will automatically take off the safety when you fire.&lt;br /&gt;
* To select the firing mode, use the &amp;quot;Toggle firing mode&amp;quot; option (just to the left of your Walk/Run icon on the bottom toolbar). Some guns only have one firing mode, and the toggle option will unload them instead.&lt;br /&gt;
* Click on your target to fire.&lt;br /&gt;
* Some guns have Unique Action options. The Unique Action option is located just below the firing mode option.&lt;br /&gt;
* To unload a gun, click on the gun with your empty hand active.&lt;br /&gt;
* To threaten someone with a gun, toggle your gun mode (right-hand toolbar) from &amp;quot;Fire&amp;quot; to &amp;quot;Auto&amp;quot;, and set the action(s) you want to trigger your character to fire the gun (movement, item use, radio use).&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol&amp;lt;br&amp;gt;&#039;&#039;Adhomian heavy pistol&#039;&#039;&lt;br /&gt;
|image = Adhomianheavy.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;.50 Pistol Magazine (&#039;&#039;magazine (.50)&#039;&#039;)&#039;&#039;&#039;. &lt;br /&gt;
|description = A bulky handgun used by republican commissars and high-ranking members of the Hadiist Party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Pistol &lt;br /&gt;
|image = pistol.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = An extremely popular compact handgun, used throughout human space.&lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Rifle &lt;br /&gt;
|image = assaultrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Shotgun &lt;br /&gt;
|image = assaultshotgun.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;slug magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;buckshot magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;, magazine (incendiary shells), or magazine (stun shells).&lt;br /&gt;
|description = A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to 3-round bursts or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
* Comes equipped with shotgun slug magazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Automatic .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;.45 machine pistol&#039;&#039;&lt;br /&gt;
|image = mini-uzi.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 16 shots. Reload with &#039;&#039;&#039;.45 Autopistol Magazine (&#039;&#039;stick magazine (.45)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
|description = A lightweight, fast-firing gun. For when you want someone dead.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* 30 points brute damage. &lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Carbine &lt;br /&gt;
|image = bcarbine.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn&#039;t accept large-capacity magazines. It is unmarked.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Gauntlet &lt;br /&gt;
|image = ballisticfist.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = A metal gauntlet armed with a wrist-mounted shotgun. When you&#039;re wearing this gauntlet and you punch someone, the shotgun will go off as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bolt-Action Rifle&amp;lt;br&amp;gt;&#039;&#039;Bolt action rifle&#039;&#039;&lt;br /&gt;
|image = moistnugget.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;7.62mm clip (&#039;&#039;ammo clip (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A cheap ballistic rifle, often found in the hands of Tajaran conscripts.&lt;br /&gt;
* Before firing, the bolt must be pulled back (Unique Action).&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bullpup Assault Carbine &lt;br /&gt;
|image = carbine.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;5.56 carbine magazine (&#039;&#039;magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm AP), carbine magazine (5.56mm blank), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm practice), Konyang carbine magazine, Konyang rifle magazine, magazine (5.56mm AP), magazine (5.56mm blank), magazine (5.56mm lethal polymer), magazine (5.56mm practice), makeshift magazine (5.56mm), or MPR-24/5 light machine gun magazine (5.56mm); also fits standard grenades.&lt;br /&gt;
|description = The ZI Bulldog bullpup assault carbine, Zavodskoi Industries&#039; answer to any problem that can be solved by an assault rifle.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Settings: Semiauto, 3-round burst, grenades.&lt;br /&gt;
* Grenades not included with your purchase.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Burst Rifle &lt;br /&gt;
|image = arx.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar&#039;s Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
*Can be set to 2-round burst or semiauto.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caltrops &lt;br /&gt;
|image = caltrop3.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Slowing the enemy.&lt;br /&gt;
|strategy = Make them regret chasing you.&lt;br /&gt;
|description = A sharp antipersonnel weapon. Useful to delay advances. Drop them on the floor; they can be picked up again like any other object. Running across them will cause severe damage to feet, usually enough to break them, even with shoes on. Your enemy will have to pick them up before moving across the square or risk getting taken out of the chase entirely.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chainsaw&amp;lt;br&amp;gt;&#039;&#039;Steel chainsaw&#039;&#039;&lt;br /&gt;
|image = chainsaw.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat. &lt;br /&gt;
|strategy = Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating.&lt;br /&gt;
|description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.&lt;br /&gt;
* 30 points force, likely to dismember.&lt;br /&gt;
* To use, wield in both hands, then alt-click to turn start the chain saw. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Clawed Gauntlets &lt;br /&gt;
|image = warping_claws.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Freddy Krueger, is that you?&lt;br /&gt;
|description = A pair of metal gauntlets outfited with menacing sharp blades.&lt;br /&gt;
*  11 points brute damage. Sharp (can dismember).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Laser Rifle &lt;br /&gt;
|image = trilaser.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The Noctiluca XM/24 is a brand new model of laser rifle, developed entirely by Kumar Arms, a Zavodskoi Interstellar subsidiary. Easy to handle for users with minimal training, reliable and with a reasonable form factor, it is poised to become the new standard for laser weaponry.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. &lt;br /&gt;
* Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Shotgun &lt;br /&gt;
|image = cshotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 13 shots. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Must be pumped (Unique Action) before firing.&lt;br /&gt;
* 55 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dart Gun &lt;br /&gt;
|image = dartgun.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Combat; incapacitation; assassination.&lt;br /&gt;
|strategy =  5 darts. Reload with &#039;&#039;&#039;Chemical Darts (&#039;&#039;dart cartridge&#039;&#039;)&#039;&#039;&#039; and your choice of chemicals.&lt;br /&gt;
|description = A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances. Add chemicals (chemicals not included) by adding up to 3 beakers, then use the &amp;quot;unique action&amp;quot; verb to bring up the mixing controls and decide which of the chemicals the darts should deliver. Each dart holds 15u of chemicals. Darts may stick in the victim as shrapnel. Accurate only at extreme short range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Derringer &lt;br /&gt;
|image = derringer.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat. Easily concealed.&lt;br /&gt;
|strategy = 2 shots. Reload with .357 bullets.&lt;br /&gt;
|description = A small pocket pistol, easily concealed. Extra .357 bullets can be bought in magazines, which can then be emptied to reload the derringer. A derringer is small enough to carry anywhere except tucked behind your ear.&lt;br /&gt;
* 40 points brute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Slowing pursuit; area denial; defense.&lt;br /&gt;
|strategy = Place where you don&#039;t want your pursuers to step; or hide the land mine under another object for a nasty surprise. EMP mines are effective against borgs, IPCs, anyone with prosthetic organs, and machinery.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Carbine &lt;br /&gt;
|image = energystun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; less-lethal/lethal.&lt;br /&gt;
|strategy = 10 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill.&lt;br /&gt;
* Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Crossbow&amp;lt;br&amp;gt;&#039;&#039;Mini energy-crossbow&#039;&#039;&lt;br /&gt;
|image = crossbow.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat; less-lethal; incapacitation.&lt;br /&gt;
|strategy = 5 shots. Self-recharging. &lt;br /&gt;
|description = A weapon favored by many mercenary stealth specialists. Useful for those who need to incapacitate their enemies, but don&#039;t plan on committing murder.&lt;br /&gt;
* Stuns on hit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Pistol &lt;br /&gt;
|image = epistolstun.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat (less-lethal/lethal).&lt;br /&gt;
|strategy = 7 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen energy-based pistol gun with two settings: Stun and kill.&lt;br /&gt;
* Stun (1 point Fire, 10 Armor Penetration) and Lethal (25 points Fire, 5 Armor Penetration) settings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Sword &lt;br /&gt;
|image = swordblue.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = It&#039;s a lightsaber, but you&#039;re not a Jedi, so be careful.&lt;br /&gt;
|description = An energy sword. Quite rare, very dangerous.&lt;br /&gt;
*Activate in hand to turn on.&lt;br /&gt;
*33 damage, 30% chance to block, 30% chance to reflect, shield rating 75, can block bullets.&lt;br /&gt;
* Target limbs for a high chance at severing them.&lt;br /&gt;
* When turned off, fits in a pocket.&lt;br /&gt;
* Easily slices through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Flamethrower &lt;br /&gt;
|image = flamethrower.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Pyromania. Intimidation. Sabotage.&lt;br /&gt;
|strategy = Set fires. Reload with phoron tank. Fires will draw medical and engineering personnel and may burn out of control.&lt;br /&gt;
|description = A flamethrower, with a full canister of phoron installed to fuel it. Handle with caution. Comes with enough fuel for about 10 shots. Activate in hand to change fuel flow or light before firing. This flamethrower is not filled with napalm, so the fires it sets are easier to put out than napalm grenade fires.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Force Gloves&amp;lt;br&amp;gt;&#039;&#039;Enhanced force gloves&#039;&#039;&lt;br /&gt;
|image = force_glove.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Hit things hard with these. You probably still want a weapon, unless you&#039;re trying to cheat at boxing.&lt;br /&gt;
|description = These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer&#039;s melee capabilities. Augments melee damage by 2.5x. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Laser &lt;br /&gt;
|image = gatling.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 350 shots. &lt;br /&gt;
|description = A highly sophisticated rapid fire laser weapon.&lt;br /&gt;
*Requires both hands to fire and needs a few seconds to spin up.&lt;br /&gt;
* 35 points fire damage.&lt;br /&gt;
*Can be set to concentrated burst (10-shot burst), spray (22-shot burst), or massive spray (32-shot burst).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Backpack power source&#039;&#039;&lt;br /&gt;
|image = holstered.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 1000 rounds. Reload with minigun magazine box (7.62mm).&lt;br /&gt;
|description = The massive external power source for the gatling gun.&lt;br /&gt;
* Wear in the backpack slot; activate with top-left toolbar to remove the gatling machine gun.&lt;br /&gt;
* Requires both hands to fire.&lt;br /&gt;
* 20 points brute.&lt;br /&gt;
* Can be set to burst (6-shot burst), long burst (12-shot burst), or full auto.&lt;br /&gt;
* When dropped, the gatling machine gun snaps back into its power source, so it&#039;s hard to lose.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gauss Thumper &lt;br /&gt;
|image = gauss_thumper.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;Tungsten Ammo Box (&#039;&#039;tungsten slug box&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An outdated gauss weapon which sees sparing use in modern times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Icelance Rifle &lt;br /&gt;
|image = icelance.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Crank to charge.&lt;br /&gt;
|description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually. If you need an energy weapon but don&#039;t have power, this is one of your few options.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 25 Fire damage; 10 Armor Piercing.&lt;br /&gt;
* Recharge by turning the crank (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Rifle &lt;br /&gt;
|image = ionrifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 4 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NanoTrasen.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kinetic Laser Assembly&amp;lt;br&amp;gt;&#039;&#039;Custom kinetic accelerator&#039;&#039;&lt;br /&gt;
|image = KA_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Pump recharge. Looks like a miner&#039;s equipment at first glance.&lt;br /&gt;
|description = A very minimal kinetic accelerator frame that holds cheap and inexpensive parts.&lt;br /&gt;
* A kinetic accelerator with a laser KA power converter, pump action KA cell, and illegal custom upgrade. Fires laser.&lt;br /&gt;
* This is an illegal version of the miner&#039;s kinetic accelerator.&lt;br /&gt;
* Recharge by pumping the power cell (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kneebreaker Hammer &lt;br /&gt;
|image = kneehammer.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Construction, combat.&lt;br /&gt;
|strategy = Break knees with it.&lt;br /&gt;
|description = A heavy hammer made of plasteel, the other end could be used to pry open doors.&lt;br /&gt;
* 31 points brute damage.&lt;br /&gt;
* Also functions as a crowbar.&lt;br /&gt;
* Contraband if not being used as a construction tool; contraband if carried as a weapon away from construction sites.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Land Mine &lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial, defense.&lt;br /&gt;
|strategy = Place around your hideout, or hide beneath other items for a nasty surprise.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial.&lt;br /&gt;
* Land mine explosions will put a hole in the floor and cause a breach if there is vacuum beneath.&lt;br /&gt;
* Damage is fatal or near-fatal for the person who steps on the mine, and incapacitating for anyone adjacent to them.&lt;br /&gt;
* Click in hand to deploy. Anyone stepping on the mine will be badly injured; nearby creatures less so.&lt;br /&gt;
* Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. A bomb suit gives reasonable protection.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Cannon &lt;br /&gt;
|image = lasercannon.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A nanotrasen designed laser cannon capable of acting as a powerful support weapon.&lt;br /&gt;
* 45 points fire damage; 25 armor penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Rifle &lt;br /&gt;
|image = laserrifle.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 15 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points fire damage, 20 Armor Penetration.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Shotgun &lt;br /&gt;
|image = lasershotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to split a single amplified beam four times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. Armor penetration 10.&lt;br /&gt;
* 4 shot burst. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Machine Gun &lt;br /&gt;
|image = l6closed.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 50 shots. Reload with &#039;&#039;&#039;7.62 LMG drum (&#039;&#039;magazine box (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 points brute damage.&lt;br /&gt;
* Can be set to 5- or 8-round bursts or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = N2O Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial; less-lethal defense.&lt;br /&gt;
|strategy = Incapacitate your opponents instead of killing them.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy.&lt;br /&gt;
* Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. IPCs, borgs, and anyone with a gas mask or air supply are unaffected.&lt;br /&gt;
* Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = One Use Recoilless Rifle&amp;lt;br&amp;gt;&#039;&#039;Adhomian recoilless rifle&#039;&#039;&lt;br /&gt;
|image = recoilless_rifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = Cannot be reloaded. Make your one shot count.&lt;br /&gt;
|description = An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces.&lt;br /&gt;
* Must be fired two-handed.&lt;br /&gt;
* 1 shot. Explosive ammo; may break floor and cause breaches. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun &lt;br /&gt;
|image = slammer.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 10 shots. Reload with &#039;&#039;&#039;Plasma Shotgun Magazine (&#039;&#039;heavy duty plasma cell&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Point Entry Anti-materiel Cannon &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = 1 shot. Reload with &#039;&#039;&#039;Anti-materiel Cannon Cartridge&#039;&#039;&#039;, &#039;&#039;&#039;HE Anti-materiel Cannon Cartridge&#039;&#039;&#039;, or &#039;&#039;&#039;Fragmentation Anti-materiel Cannon Cartridge&#039;&#039;&#039;&lt;br /&gt;
|description = An SCC-designed, man-portable cannon meant to neutralize mechanized threats. The disgustingly large accelerator capacitors make room for only one shot, so make it count.&lt;br /&gt;
* Requires both hands to fire. &lt;br /&gt;
* Explosive projectiles; can break walls and floors.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Fist &lt;br /&gt;
|image = powerfist.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Wear. Punch.&lt;br /&gt;
|description = A metal gauntlet with a piston-powered ram on top for that extra punch in your punch. Will break bones and throw opponents several tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Psionic Jumpstarter &lt;br /&gt;
|image = amp.png&lt;br /&gt;
|cost = 19&lt;br /&gt;
|usedfor = Getting psionic powers.&lt;br /&gt;
|strategy = Not canon! Think of a reason why your character might have psionic powers and make it part of your backstory.&lt;br /&gt;
|description = Activate in hand.&lt;br /&gt;
*Psionic rank goes to Psionically Harmonious.&lt;br /&gt;
*You receive Psionic Search, Psionic Recovery, Commune, and Assay, and can buy 8 points worth of powers from the Psionic Point Shop. &lt;br /&gt;
*This won&#039;t work on species with no Zona Bovinae, like synthetics, Vaurcae, or Dionae.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Gun&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = If you (or your character) are unable to choose which gun to get, you might want to get a random one.&lt;br /&gt;
|description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revolver &lt;br /&gt;
|image = revolver.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;.357 Speedloader (&#039;&#039;speed loader (.357)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = The revised Mark II Zavodskoi Interstellar revolver, utilizing a robust firing mechanism to deliver deadly rounds downrange. This is a monster of a hand cannon, with a beautiful cedar grip and a transparent plastic cover(so as to not splinter your hands while firing).&lt;br /&gt;
* 40 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shortened Assault Rifle&amp;lt;br&amp;gt;&#039;&#039;Short-barreled assault rifle&#039;&#039;&lt;br /&gt;
|image = shorty.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the &amp;quot;Shorty&amp;quot; in some circles.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to full auto or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Steel Throwing Star&amp;lt;br&amp;gt;&#039;&#039;Steel shuriken&#039;&#039;&lt;br /&gt;
|image = star.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat, assassination.&lt;br /&gt;
|strategy = A silent ranged weapon. You get one throwing star. Don&#039;t lose it, I guess?&lt;br /&gt;
|description = A sharp, perfectly weighted piece of metal.&lt;br /&gt;
* 15 points damage when thrown. Sharp.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun &lt;br /&gt;
|image = tommygun.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Reload with &#039;&#039;&#039;Submachine Gun Drum Magazine (.45) (&#039;&#039;drum magazine (.45)&#039;&#039;)&#039;&#039;&#039; or &#039;&#039;&#039;Submachine Gun Magazine (.45) (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Adhomian-made submachine gun.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Set to 3-round burst, 5-round burst, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Super Heavy Pistol&amp;lt;br&amp;gt;&#039;&#039;Super-heavy pistol&#039;&#039;&lt;br /&gt;
|image = k2557.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;K2557 Magazine (&#039;&#039;.599 magazine&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A big, bulky, and extremely powerful pistol, intended to pierce even your strongest enemy. You should wield this thing with two hands, if you want your wrists to stay intact.&lt;br /&gt;
* Can be fired two-handed. If you fire one-handed, you damage your hand and lose your grip on the gun.&lt;br /&gt;
* 60 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;Suppressed pistol&#039;&#039;&lt;br /&gt;
|image = silenced_pistol.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A .45 pistol that comes with a suppressor integrated into the barrel. The suppressor cannot be removed.&lt;br /&gt;
* Suppressor muffles the gunshot; it cannot be heard through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed Machine Pistol&amp;lt;br&amp;gt;&#039;&#039;Integrally suppressed machine pistol&#039;&#039;&lt;br /&gt;
|image = assassin_smg.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;Submachine Gun Magazine (6mm) (&#039;&#039;magazine (6mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Eridanian “rat hunting” gun manufactured by the Amon Pest Control Company. Commonly used by corporate assassins, uncommonly used by pest control workers. Chambered in 6mm.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressor &lt;br /&gt;
|image = suppressor_item.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Attaches to &#039;&#039;&#039;Automatic .45 Pistol (.45 machine pistol)&#039;&#039;&#039; and &#039;&#039;&#039;9mm Pistol&#039;&#039;&#039;.&lt;br /&gt;
|description = A suppressor that can be attached to most pistol-caliber weaponry. Will prevent sound from passing through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tesla Glove &lt;br /&gt;
|image = tesla_glove_on.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; backup weapon.&lt;br /&gt;
|strategy = Wear. Punch, or zap.&lt;br /&gt;
|description = A weaponized gauntlet capable of firing lightning bolts.&lt;br /&gt;
*Causes electrical shocks on contact or at range.&lt;br /&gt;
* Takes ~30 seconds to recharge between shots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vintage .45 pistol&amp;lt;br&amp;gt;&#039;&#039;.45 combat pistol&#039;&#039;&lt;br /&gt;
|image = colt.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A robust metal-framed semi-automatic pistol produced in the system of San Colette.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = X-Ray Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;Xray laser rifle&#039;&#039;&lt;br /&gt;
|image = xrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat against armored targets.&lt;br /&gt;
|strategy = 40 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed high-power laser rifle capable of expelling concentrated xray blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 15 points fire damage, 50 armor penetration.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combitool Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Implanting a combitool.&lt;br /&gt;
|strategy = A toolset that can&#039;t be taken away from you. Lacks a multitool or welder, though.&lt;br /&gt;
|description = An augment implanter, with the combitool augment. After implanting, activate your combitool in top-left toolbar. Activate in hand to change form between crowbar, wrench, wirecutters, and screwdriver.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Deadman Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (D)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Implanting a deadman switch.&lt;br /&gt;
|strategy = Useful for concealing your identity and destroying evidence if you are killed during your mission.&lt;br /&gt;
|description = A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies.&lt;br /&gt;
* Contents: Implant pad, implanter, and deadman implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant. Will explode on death, gibbing body. Belongings stay intact; organs are scattered.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Implant&amp;lt;br&amp;gt;&#039;&#039;Box (M)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Triggering an EMP.&lt;br /&gt;
|strategy = EMPs will open most doors, damage synthetics, and damage people with artificial organs.&lt;br /&gt;
|description = A box containing an EMP implant case and implanter.&lt;br /&gt;
* Contents: Implant pad, implanter, and EMP implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
* Activate via top-left toolbar to create an EMP. 3 uses. EMP will damage artificial body parts as well as synthetics and machinery (and your own artificial body parts, including the EMP implant itself).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Explosive Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (E)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Causing explosions.&lt;br /&gt;
|strategy = Implanted in yourself, it can serve as a suicide switch or leverage your boss has over you. Implanted in someone else, it can be used to threaten or control them or their friends. Implanting it in a limb and setting the strength of the explosion to low makes the resulting injury survivable with fast medical treatment.&lt;br /&gt;
|description = A box containing an explosive implant case and implanter. Use the implant case with the implant pad to set the explosion size, trigger phrase, and trigger code.&lt;br /&gt;
* Contents: Implant pad, implanter, and explosive implant.&lt;br /&gt;
* Put the explosive implant in the implant pad and activate it to bring up the control panel. Use it to set the strength of the explosion, activation phrase, and signal frequency (can be activated by signal transmitter). Then remove the implant pad, put the implant in the implanter, and implant in the preferred body part. Not entirely reliable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Freedom Implant&amp;lt;br&amp;gt;&#039;&#039;Box (F)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Freeing yourself from handcuffs.&lt;br /&gt;
|strategy = Instantly breaks out of handcuffs. Of course, if Security is watching you, they&#039;ll try to put them back on, so be strategic.&lt;br /&gt;
|description = A box containing a freedom implant case and implanter.&lt;br /&gt;
*Contents: Implant pad, implanter, and freedom implant.&lt;br /&gt;
*Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
*Activate via top-left toolbar to remove handcuffs. One use (sometimes more).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Health Scanner Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Monitoring your health.&lt;br /&gt;
|strategy = Useful for finding where you&#039;re bleeding, whether your organs are badly damaged, how much blood you&#039;ve lost, whether you have broken bones, and so on. Makes treating your own injuries a little easier.&lt;br /&gt;
|description = An augment implanter, with the integrated health scanner augment.&lt;br /&gt;
*Activate health scanner on top-left toolbar to scan your own health. Does not allow you to scan others.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Telefreedom Kit &lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 15 BC&lt;br /&gt;
|usedfor = Escape; transportation.&lt;br /&gt;
|strategy = Build the telepad in a well-defended location.&lt;br /&gt;
|description = A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it.&lt;br /&gt;
* Contents: 4 telefreedom implants, 1 implanter, 1 circuit board (Telepad), 2 artificial bluespace crystal, 1 capacitor, 1 console screen, 1 power cable coil, 2 steel.&lt;br /&gt;
* Use the kit to build a telepad. Link a telefreedom implant with the telepad (must be done BEFORE implanting), implant it, and activate the implant (top-left toolbar) to teleport to the telepad. The implant works once, and will burn the body part it is implanted in when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Uplink Implant&amp;lt;br&amp;gt;&#039;&#039;Implanter (U)&#039;&#039;&lt;br /&gt;
|image = implanter.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Supply.&lt;br /&gt;
|strategy = Allows you to access your uplink without your PDA. &lt;br /&gt;
|description = Contains 8 Telecrystals.&lt;br /&gt;
* Sets an emote to access your uplink. Use the emote to open the uplink window.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Defense Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Hivenet defense.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = An augment implanter, with a Hivenet defense augment. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Warfare Suite&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 5 BC&lt;br /&gt;
|usedfor = Hivenet defense and electronic warfare.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Martial Arts==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Learn special fighting moves.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Baghrar &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Tajara only. &lt;br /&gt;
|description = A manual containing instructions on the Tajaran martial art of Baghrar. Only usable by Tajara.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Eye Rake: Harm Disarm Harm. Strikes your target&#039;s face, damaging their eyes.&lt;br /&gt;
* Claw Punch: Disarm Harm Harm. Hits your target with your claws, dealing damage and causing bleeding.&lt;br /&gt;
* Rrak&#039;narrr Stab: Harm Harm Disarm Disarm. Stabs your target with your claws, dealing more damage based on how hurt they are.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gun-Kata &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Gun not included.&lt;br /&gt;
|description = A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it&#039;s empty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Karak Virul &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Skrell only.&lt;br /&gt;
|description = A manual containing instructions on the Skrellian martial art of Karak Virul. Only usable by Skrell.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Painful Palm: Disarm Harm Harm. Strikes your target with a painful hit, causing some pain.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim, rendering them prone and unable to move for a short time&lt;br /&gt;
* Dislocating Strike: Harm Disarm Disarm Disarm. Delivers a strong punch that can dislocate your target&#039;s limb.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kis-Khan &lt;br /&gt;
|image = scroll.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Unathi only.&lt;br /&gt;
|description = A manual containing instructions on the Unathi martial art of Kis-Khan. Only usable by Unathi.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Tail Sweep: Harm Harm Disarm. Trips the victim with your tail, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Swift Disarm: Disarm Disarm Grab. Strikes your target&#039;s weapon, trying to disarm it from their hands.&lt;br /&gt;
* Hammering Strike: Disarm Harm Disarm. Delivers a strikes that will push the target away from you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = SolCom &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand.&lt;br /&gt;
|description = A manual designated to teach the user about the martial art of Solarian combat, a style based on traditional human martial arts.&amp;lt;br&amp;gt;Moves:&amp;lt;br&amp;gt;&lt;br /&gt;
* Neck Chop: Harm Harm Disarm. Injures the neck, stopping the victim from speaking for a while.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim and everyone else around you, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Lung Punch: Harm Disarm Harm. Delivers a strong punch just above the victim&#039;s abdomen, constraining the lungs. The victim will be unable to breathe for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Swordsmanship &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Learning this martial art gives you a random sword.&lt;br /&gt;
|description = A manual containing basic swordsmanship instruction and techniques.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vk&#039;utet &lt;br /&gt;
|image = harddisk.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Vaurca only.&lt;br /&gt;
|description = A data disk containing instructions on the Vaurca martial art of Vk&#039;utet. Only usable by Vaurca. Moves:&lt;br /&gt;
* Piercing Strike: Disarm Harm Harm. Slashes your victim, bypassing their armor and causing bleeding.&lt;br /&gt;
* Swift Bite: Disarm Disarm Grab. Quickly grabs your victim and bites them with your mandibles.&lt;br /&gt;
* Crushing Jaws: Harm Harm Disarm Grab. Grabs your victim and violently crushes them with your mandibles, inflicting heavy damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Wrestling &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Activate in hand. Use &amp;quot;Recall Wrestling&amp;quot; in abilities tab to show special moves available.&lt;br /&gt;
|description = A manual designated to teach the user about the art of wrestling. Moves: &lt;br /&gt;
* Clinch: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful.&lt;br /&gt;
* Suplex: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor.&lt;br /&gt;
* Advanced grab: Grab. Passively causes pain when grabbing someone.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Items for medics, support units, and mad scientists.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced First-Aid Kit&lt;br /&gt;
|image = advfirstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Health care.&lt;br /&gt;
|strategy = Keep yourself healthy when going to Medbay would get you arrested.&lt;br /&gt;
|description = Note: doesn&#039;t come with a medical scanner. (The description lies. It does come with a medical scanner.)&lt;br /&gt;
* Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Berserk Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Inducing a berserk state.&lt;br /&gt;
|strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters.&lt;br /&gt;
|description = Contents: 2 autoinjectors, each filled with 5u Red Nightshade.&lt;br /&gt;
Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Combat Stimulants&amp;lt;br&amp;gt;&#039;&#039;Box of stimulants&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Making you move faster.&lt;br /&gt;
|strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine.&lt;br /&gt;
|description =&lt;br /&gt;
Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhalers will transfer all 30u at once when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sideeffect-Be-Gone Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Making it less obvious that you&#039;re doping yourself up.&lt;br /&gt;
|strategy = Fix the jitters, dizziness, or confusion from the drugs you&#039;ve just taken.&lt;br /&gt;
|description = 4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sin-Pockets&amp;lt;br&amp;gt;&#039;&#039;Box of donk-pockets&#039;&#039;&lt;br /&gt;
|image = donkpocketbox.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = A meal and a quick chemical boost.&lt;br /&gt;
|strategy = A robust meal for a robust spessman.&lt;br /&gt;
|description = Instructions: Heat in microwave. Product will cool if not eaten within seven minutes.&lt;br /&gt;
* Contains 6 Donk-Pockets, modified.&lt;br /&gt;
* Hold in hand and activate to heat up (microwaves are not necessary).&lt;br /&gt;
* Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor&#039;s Delight, 1.5 Hyperzine, and 1.25u Synaptizine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Defibrillator&amp;lt;br&amp;gt;&#039;&#039;Defibrillator Paddles&#039;&#039;&lt;br /&gt;
|image = defibpaddles1.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Restarting a heart.&lt;br /&gt;
|strategy = Save your buddy&#039;s life… or torture somebody with it, if you&#039;re the evil type. A defibrillator can be better than CPR because it causes burns (treatable with ointment) rather than broken ribs (which require surgery).&lt;br /&gt;
|description = A pair of fully autonomous shock paddles powered by a miniaturised reactor. These can penetrate through armour, unlike commercial paddles.&lt;br /&gt;
* Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out). It will cause moderate burns. Hold and aim at upper body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Hypospray &lt;br /&gt;
|image = combat_hypo.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Administering drugs.&lt;br /&gt;
|strategy = Reuse the hypospray to inject meds into your armor-wearing buddies.&lt;br /&gt;
|description = A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor. Hypospray contains 10u kilosemine and can be reloaded.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Medical Kit &lt;br /&gt;
|image = bezerk.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Keep yourself alive. Pills can be taken without an injector or syringe, but take longer to take effect.&lt;br /&gt;
|description = A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment.&lt;br /&gt;
* Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Combat Medical Belt&amp;lt;br&amp;gt;&#039;&#039;Tactical medical belt&#039;&#039;&lt;br /&gt;
|image = emsbelt.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Keeping your buddies alive.&lt;br /&gt;
|strategy = Injectable medication is more effective. For a combat medic.&lt;br /&gt;
|description = A fully loaded medical belt even Zeng-Hu&#039;s top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately.&lt;br /&gt;
* Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = O- blood pack&amp;lt;br&amp;gt;&#039;&#039;IV bag - O- blood&#039;&#039;&lt;br /&gt;
|image = bloodpack.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating low blood volume.&lt;br /&gt;
|strategy = Blood is the fastest cure for low blood volume that&#039;s starting to affect brain function. If it&#039;s too low to be treated with iron pills or a good meal, you need a transfusion.&lt;br /&gt;
|description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sanasomnum Injector&amp;lt;br&amp;gt;&#039;&#039;Sanasomnum autoinjector&#039;&#039;&lt;br /&gt;
|image = autoinjector.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Autoinjector contains 20u sanasomnum.&lt;br /&gt;
|strategy = Only for the extremely desperate who would never consider surrender. Guaranteed death within a year puts off most potential users.&lt;br /&gt;
|description = A special autoinjector loaded with outlawed biomechanical stem cells, inducing a regenerative coma so intense it can heal almost any injury - even broken bones, organ and brain damage, severed tendons, and arterial damage. Upon use one will fall immediately into a state of unconsciousness lasting roughly three to five minutes, arising completely healed. The only thing it cannot fix are organs that have been destroyed outright, or so much cumulative damage that death is all but certain. In the short-term, it will save your life; in the long term, the cancerous tumours immediately onset by the drug will invariable cause death down the line.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slimline Stabilisation Kit &lt;br /&gt;
|image = firstaid_multi.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Quick-and-dirty stabilization, possibly while running from Security.&lt;br /&gt;
|strategy = Useful for non-medics who need quick access to medical care in the field.&lt;br /&gt;
|description = A pocket-sized medkit filled with lifesaving equipment.&lt;br /&gt;
* Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Stop bleeding before it affects your brain, treat burns before they get infected, take perconol to take the edge off the pain, and use the splints if you have to use a broken limb.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit (Free)&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Go ahead and buy this; it&#039;s free. You never know when you&#039;ll want some basic first-aid.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Surgery Kit &lt;br /&gt;
|image = surgerykit.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Surgery.&lt;br /&gt;
|strategy = Do surgery to fix your buddy&#039;s injury... or to steal your enemy&#039;s organs.&lt;br /&gt;
|description = A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don&#039;t break in transit. How considerate.&lt;br /&gt;
* Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each. Soporific is not guaranteed anesthesia, and operating on a stretcher or table is sub-optimal, but if you need to do surgery in the maintenance tunnels, at least this gives you proper tools.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tactical Lunchbox&amp;lt;br&amp;gt;&#039;&#039;Black and red lunchbox&#039;&#039;&lt;br /&gt;
|image = lunchbox_syndie.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Eating and drinking.&lt;br /&gt;
|strategy = Forgot your lunch? Here&#039;s your solution.&lt;br /&gt;
|description = A little lunchbox. This one is a sleek black and red. Contains 2 random foods and 1 random drink.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Services==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Use your telecrystals to call in favors and spoof the announcement system.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Defamation.&lt;br /&gt;
|strategy = Make them doubt the motives of the AI and borgs. That wasn&#039;t you who uploaded that nasty AI law; it was an ion storm! You&#039;re blameless!&lt;br /&gt;
|description = Interferes with the station&#039;s ion sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Distraction.&lt;br /&gt;
|strategy = Forces non-radiation-tolerant crew into the tunnels, until someone uses a Geiger counter and realizes it&#039;s not a real alert.&lt;br /&gt;
|description = Interferes with the station&#039;s radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stellar Corporate Conglomerate Update Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Disinformation.&lt;br /&gt;
|strategy = Impersonate the boss. Create a story to give context to your character&#039;s actions. &lt;br /&gt;
|description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Agent ID card&amp;lt;br&amp;gt;&#039;&#039;Agent card&#039;&#039;&lt;br /&gt;
|image = id.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = A programmable fake ID.&lt;br /&gt;
|strategy = Set your identity, or fake your identity.&lt;br /&gt;
|description = A card used to identify people and determine access. Its appearance and data can be changed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Balaclava&amp;lt;br&amp;gt;&#039;&#039;Grey balaclava&#039;&#039;&lt;br /&gt;
|image = balaclava_grey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Stealth.&lt;br /&gt;
|strategy = Hide your identity.&lt;br /&gt;
|description = Designed to both hide identities and keep your face comfy and warm. Equip in mask slot. Your identity will show as either whatever&#039;s on your ID or &amp;quot;Unknown&amp;quot;, if you&#039;re not carrying a visible ID.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = red&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bug Kit&amp;lt;br&amp;gt;&#039;&#039;Spy kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy&#039;s office, the bridge...&lt;br /&gt;
|description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disguise.&lt;br /&gt;
|strategy = Create a uniform to go with your fake ID and newly-altered face.&lt;br /&gt;
|description = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon-Projector&amp;lt;br&amp;gt;&#039;&#039;Chameleon projector&#039;&#039;&lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Stealth and surveillance.&lt;br /&gt;
|strategy = Who, me? I&#039;m only an innocent coffee cup. I couldn&#039;t possibly be listening in to your conversation, and I&#039;m certainly not the desperate criminal you&#039;re chasing.&lt;br /&gt;
|description = A device that can be used to mimic common items by scanning, then transforming into them. Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item&#039;s. While disguised, you move slowly. Cannot be used to mimic living creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Closet Teleportation Set-up&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = For a quick getaway, or an impressive magic trick.&lt;br /&gt;
|description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. Attach each teleporter to a locker. Step into one locker to appear in the other.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cosmetic Surgery Auto-Kit &lt;br /&gt;
|image = depthscanner.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = It&#039;s plastic surgery. While awake. Without anesthesia. Are you desperate enough?&lt;br /&gt;
|description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use.&lt;br /&gt;
* Contraband unless being used by Medical, under anesthesia, with records updated to reflect the crew member&#039;s new appearance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = No-Slip Shoes&amp;lt;br&amp;gt;&#039;&#039;Brown shoes&#039;&#039;&lt;br /&gt;
|image = brown.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Not slipping.&lt;br /&gt;
|strategy = The janitor is now powerless against you.&lt;br /&gt;
|description = A pair of brown shoes. They seem to have extra grip. Wearing these lets you run across wet or lubricated surfaces without falling. Doesn&#039;t help with zero-g; they&#039;re not magboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stealthpops&amp;lt;br&amp;gt;&#039;&#039;Snap pop box&#039;&#039;&lt;br /&gt;
|image = spbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Popping smoke. Literally.&lt;br /&gt;
|strategy = Hide in the smoke, or use it to escape.&lt;br /&gt;
|description = Snap pops with a compound added which deploys a small smokescreen upon exploding. Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vial of Venenum&amp;lt;br&amp;gt;&#039;&#039;Vial&#039;&#039;&lt;br /&gt;
|image = vial.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = The person who did those crimes no longer exists. How convenient.&lt;br /&gt;
|description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Your character will visibly show pain and their features will shift, so it&#039;s not a very effective disguise if they are already watching you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Voice Changer&amp;lt;br&amp;gt;&#039;&#039;Gas mask&#039;&#039;&lt;br /&gt;
|image = gasmask.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Impersonation or disguise.&lt;br /&gt;
|strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms?&lt;br /&gt;
|description = Right-click to change voice, mimic accent, and toggle the mask on or off. A face-covering mask that can be connected to an air supply. Also works as a regular gas mask and filters harmful gases from the air.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Weapons that don&#039;t look like weapons; weapons that can be hidden.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Camera Gun&amp;lt;br&amp;gt;&#039;&#039;Camera&#039;&#039;&lt;br /&gt;
|image = cameragun.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Taking great shots. With bullets.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cigarette Kit&amp;lt;br&amp;gt;&#039;&#039;Tricky smokes&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Smoking, and usually immediately regretting it.&lt;br /&gt;
|strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. It also contains ambrosia, so it might be possible to slip it to your enemy in the guise of an ambrosia cig.&lt;br /&gt;
|description =  Comes with the following brands of cigarettes, in this order: 2x Flash, 2x Smoke, 1x MindBreaker, 1x Tricordrazine. Avoid mixing them up; the packets are unmarked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Claymore Mines&amp;lt;br&amp;gt;&#039;&#039;Box of claymore landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Defense.&lt;br /&gt;
|strategy = Set up a hailstorm of shrapnel and trigger it at will, while standing perfectly safe on the other side of the mines.&lt;br /&gt;
|description = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all.&lt;br /&gt;
*Contains 5 claymore landmines and 6 remote signaling devices.&lt;br /&gt;
* Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it.&lt;br /&gt;
* Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them (preferably while not standing on the shrapnel side of the mine). Claymore mines unleash shrapnel in a wide arc, but do not cause explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Concealed Cane Sword&amp;lt;br&amp;gt;&#039;&#039;Cane&#039;&#039;&lt;br /&gt;
|image = cane.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Leaning on, and pretending it&#039;s a harmless cane.&lt;br /&gt;
|strategy = A hidden sword could come in handy.&lt;br /&gt;
|description =  A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
* Activate in hand to draw the cane sword.&lt;br /&gt;
* 25 points brute (Sharp).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Rigging Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of door rigging landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Sticking a mine into a doorway.&lt;br /&gt;
|strategy = Make them regret opening that door.&lt;br /&gt;
|description = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you.&lt;br /&gt;
* Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. Explosive mines cause critical damage to the person who triggers them and serious damage to those standing nearby. They may break the floor, possibly causing a breach. They can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Paralysis Pen&amp;lt;br&amp;gt;&#039;&#039;Parapen kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Paralyzing people.&lt;br /&gt;
|strategy = For kidnapping, or less-lethal incapacitation.&lt;br /&gt;
|description = A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early.&lt;br /&gt;
* Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Pen-jector Kit&amp;lt;br&amp;gt;&#039;&#039;Penjector kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Heal yourself, boost your speed, or pacify your enemy.&lt;br /&gt;
|description = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen.&lt;br /&gt;
* Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Punji Trap&amp;lt;br&amp;gt;&#039;&#039;Box of punji traps&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting spiked traps.&lt;br /&gt;
|strategy = Ouch. Set on natural ground; won&#039;t work on metal.&lt;br /&gt;
|description = Contains 5 traps. Activate by using in-hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sawn-off Double-Barrel Shotgun&amp;lt;br&amp;gt;&#039;&#039;Sawn-off Dduble-barrel shotgun kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = This shotgun&#039;s short barrel makes it concealable. Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sharpened Bear Trap&amp;lt;br&amp;gt;&#039;&#039;Sharpened mechanical trap&#039;&#039;&lt;br /&gt;
|image = beartrap.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Grabbing your enemy and holding them still while you escape.&lt;br /&gt;
|strategy = Has a better chance of triggering and holding your enemy than a standard bear trap.&lt;br /&gt;
|description =  A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand.&lt;br /&gt;
* Contraband unless being used on xenofauna, with precautions taken to avoid harm to crew.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sleepy Ring&amp;lt;br&amp;gt;&#039;&#039;Silver ring&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Trick someone into putting it on, then kidnap them.&lt;br /&gt;
|description = When worn, the ring injects 10u polysomnine. A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It&#039;ll end about as well as you expect it to. Chemicals can be removed from and added to the ring via syringe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standstill Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of standstill landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Forcing someone to stand still.&lt;br /&gt;
|strategy = If someone steps onto the mine, they can&#039;t step off or they&#039;ll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma!&lt;br /&gt;
|description = A box with 5 standstill landmines. Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. Wearing a bomb suit while stepping off makes the explosion theoretically survivable with severe injuries. Anyone within about 7 tiles can also expect severe injuries. Can be defused with wirecutters (50% chance) or bomb-disposal wirecutters (90% chance); failure detonates the mine. The person standing on the mine cannot defuse it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Subversive Soap&amp;lt;br&amp;gt;&#039;&#039;Soap&#039;&#039;&lt;br /&gt;
|image = soapsyndie.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cleaning.&lt;br /&gt;
|strategy = Clean up after your criminal activities, or drop it behind you to trip your pursuers.&lt;br /&gt;
|description = A lackluster bar of soap. It smells like cranberries.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33972</id>
		<title>Uplink</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33972"/>
		<updated>2024-07-24T22:38:59Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: Reasons why oranges are orange.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = Chaotic idealism}}&lt;br /&gt;
&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Antagonistic Gear=&lt;br /&gt;
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals.&lt;br /&gt;
* Items with a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;green&#039;&#039;&#039;&amp;lt;/span&amp;gt; background are legal to carry and wear in all circumstances. Anybody can have these and not be questioned.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&amp;lt;/span&amp;gt; items are illegal, but don&#039;t look illegal at first glance (disguised, identical to a legal item, etc.).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; items are highly suspicious. They are legal in very narrow circumstances (a miner using an explosive charge to dig out rocks; a xenobiologist researching greimorians; a Security member on condition Red wearing a plate carrier; a member of the crew militia who has been issued a laser rifle), but usually contraband.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#c62323&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; backgrounds are outright contraband in all circumstances. They may be used for research within Science, but are contraband outside of Science and contraband if not used for research in a safe and considered manner.&lt;br /&gt;
&lt;br /&gt;
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry.&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In this section, if the gun name is in &#039;&#039;&#039;bold&#039;&#039;&#039;, it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .357 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.357)&#039;&#039;&lt;br /&gt;
|image = T38.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;revolver&#039;&#039;&#039;.&lt;br /&gt;
|description = Speedloader contains 8 rounds of .357 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38)&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader (Haywire)&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38 haywire))&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 haywire ammo. Haywire ammo does EMP damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Autopistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Stick magazine (.45)&#039;&#039;&lt;br /&gt;
|image = uzi45-16.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy =&lt;br /&gt;
Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;automatic .45 Pistol (&#039;&#039;.45 machine pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* improvised machine pistol&lt;br /&gt;
|description = Magazine contains 16 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = 45-9.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;suppressed .45 pistol (&#039;&#039;suppressed pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;vintage .45 pistol (&#039;&#039;.45 combat pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* .45 pistol&lt;br /&gt;
* automatic .45 pistol&lt;br /&gt;
* improvised handgun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 9 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.50)&#039;&#039;&lt;br /&gt;
|image = 50ae-7.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;.50 Pistol (Adhomian heavy pistol)&#039;&#039;&#039;&lt;br /&gt;
* .50 magnum pistol&lt;br /&gt;
|description = Magazine contains 7 rounds of .50 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 carbine magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56c.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
* Dominian rifle&lt;br /&gt;
* pocket rifle&lt;br /&gt;
* scout rifle&lt;br /&gt;
|description = Magazine contains 15 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 Rifle Magazine&amp;lt;br&amp;gt;&#039;&#039;Carbine magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;burst rifle&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
|description = Magazine contains 30 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Assault Rifle magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = c762-0.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;assault rifle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shortened assault rifle (&#039;&#039;short-barreled assault rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* automatic rifle&lt;br /&gt;
|description =  Magazine contains 20 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 LMG drum&amp;lt;br&amp;gt;&#039;&#039;Magazine box (7.62mm)&#039;&#039;&lt;br /&gt;
|image = a762-0.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;light machine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Marksman Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = SVD.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the Adhomian marksman rifle.&lt;br /&gt;
|description = Magazine contains 10 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62mm clip&amp;lt;br&amp;gt;&#039;&#039;Ammo clip (7.62mm)&#039;&#039;&lt;br /&gt;
|image = 762-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;bolt-action rifle (&#039;&#039;bolt action rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* Adhomian automatic rifle&lt;br /&gt;
* Dominian sniper rifle&lt;br /&gt;
* sniper bolt action rifle&lt;br /&gt;
|description =  Magazine contains 5 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (9mm)&#039;&#039;&lt;br /&gt;
|image = 9x19p.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;9mm camera gun (&#039;&#039;camera&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;9mm pistol&#039;&#039;&#039;&lt;br /&gt;
* 9mm signal pistol&lt;br /&gt;
* Adhomian service pistol&lt;br /&gt;
* compact 9mm pistol&lt;br /&gt;
* Solarian service pistol&lt;br /&gt;
|description = Magazine contains 12 rounds of 9mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One AP anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of .45-70 Govt. ammo&amp;lt;br&amp;gt;&#039;&#039;Box of .45-70 Govt. rounds&#039;&#039;&lt;br /&gt;
|image = ammobox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the lever action rifle.&lt;br /&gt;
|description = Ammo box contains 8 rounds of .45-70 Government ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Shells&amp;lt;br&amp;gt;&#039;&#039;Box of shotgun shells&#039;&#039;&lt;br /&gt;
|image = shellbox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Cardboard box contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Buckshot Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (shells)&#039;&#039;&lt;br /&gt;
|image = csm.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chemical Darts&amp;lt;br&amp;gt;&#039;&#039;Dart cartridge&#039;&#039;&lt;br /&gt;
|image = darts-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;dart gun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 chemical darts.&amp;lt;br&amp;gt;These do not come with any chemicals; you must provide the chemicals, put them in a beaker or vial, and attach them to the dart gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fragmentation Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description =  One fragmentation anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HE Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One HE anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = K2557 Magazine&amp;lt;br&amp;gt;&#039;&#039;.599 magazine&#039;&#039;&lt;br /&gt;
|image = k2557-5.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;super-heavy pistol (&#039;&#039;super heavy pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 rounds of .599 kumar super.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun Magazine&amp;lt;br&amp;gt;&#039;&#039;Heavy duty plasma cell&#039;&#039;&lt;br /&gt;
|image = heavy_plasma_cell.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;plasma shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 10 heavy duty plasma shells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shotgun Slug &lt;br /&gt;
|image = slshell.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Single round; one shotgun slug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slug Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (slug)&#039;&#039;&lt;br /&gt;
|image = csmb.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun slug cartridges.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Drum Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Drum magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-drum.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;submachine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;submachine gun&#039;&#039;&#039;&lt;br /&gt;
* Dominian submachine gun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 20 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (6mm)&amp;lt;br&amp;gt;&#039;&#039;Magazine (6mm)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;Suppressed Machine Pistol (&#039;&#039;integrally suppressed machine pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 30 rounds of 6mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tungsten Ammo Box &amp;lt;br&amp;gt;&#039;&#039;Tungsten slug box&#039;&#039;&lt;br /&gt;
|image = slugbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;gauss thumper&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 7 rounds of tungsten slug ammo.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Badassery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
For people who want a challenge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Crayon MRE&lt;br /&gt;
|image = crayonmre.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Contains a package of crayons, a rainbow crayon for dessert, and a packet of crayon powder.&lt;br /&gt;
|strategy = Use them for graffiti, grind them into crayon dust, or just eat them.&lt;br /&gt;
|description = An exceptionally robust MRE.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that You Are The BOSS (Useless Balloon)&amp;lt;br&amp;gt;&#039;&#039; &#039;criminal&#039; balloon&#039;&#039;&lt;br /&gt;
|image = syndballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Carry this balloon in your hand. Maybe use it as part of a protest?&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;FUK CAPITALISM!11!&amp;quot;&amp;lt;br&amp;gt;Makes you look like you have a &amp;quot;Syndicate&amp;quot; tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don&#039;t actually have proof you got it from your traitor uplink, in or out of character.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that you love NT SOO much (Useless Balloon) &#039;&#039; &#039;motivational&#039; balloon&#039;&#039;&lt;br /&gt;
|image = ntballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Give it out to your corporate minions and expect them not to be disappointed that you wouldn&#039;t spring for a pizza party.&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;Man, I love corporate soooo much. I use only brand name products. You have NO idea.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Item &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Randomizing.&lt;br /&gt;
|strategy = Do you need inspiration? Order a random item.&lt;br /&gt;
|description = Buys you one random item.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Items &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = ALL&lt;br /&gt;
|usedfor = A challenge.&lt;br /&gt;
|strategy = Do you want a challenge? Spend all your TCs on random items and concoct a plan with them.&lt;br /&gt;
|description = Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chemical, Biological &amp;amp; Radiological Weaponry==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Everybody loves a good war crime. Remember to have a good story behind why you&#039;re using these items.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chlorine Gas Tank&amp;lt;br&amp;gt;&#039;&#039;Canister(Cl2)&#039;&#039;&lt;br /&gt;
|image = poisonous.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Contains 5 kPa of Chlorine.&lt;br /&gt;
|strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them.&lt;br /&gt;
|description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs.&lt;br /&gt;
* Contraband except when being used for research or chemistry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dirty Bomb &lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Irradiating people, or threatening to do so.&lt;br /&gt;
|strategy = Threatening people with a dirty bomb is fun. So is using it as a distraction, or to keep Medical and/or Security busy.&lt;br /&gt;
|description = A small explosive laced with radium. The explosion is small, but the radioactive will affect a large area for a while (10 minutes approx).&amp;lt;br&amp;gt;Click on it in hand to set the timer in seconds; click on terrain to plant the bomb and start the timer. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Greimorian Eggs&amp;lt;br&amp;gt;&#039;&#039;egg cluster&#039;&#039;&lt;br /&gt;
|image = eggs.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Hatching cute baby greimorians. Awww!&lt;br /&gt;
|strategy = Useful as a distraction that&#039;s not obviously an attack.&lt;br /&gt;
|description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you&#039;re where you want them to be.)&amp;lt;br&amp;gt;Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem.&lt;br /&gt;
* Contraband except when confined in Xenobiology.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Heart Fluke&amp;lt;br&amp;gt;&#039;&#039;heart fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Killing an enemy.&lt;br /&gt;
|strategy = Poison food or drinks for a subtle assassination attempt, or inject.&lt;br /&gt;
|description = Contains the eggs of a Heart Fluke. Lethal if left untreated.&amp;lt;br&amp;gt;Contents: Vial with 2u Heart Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Heart flukes grow in the chest and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; coughing and hypoxia in later stages. Death from heart flukes takes quite a long time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Nerve Fluke&amp;lt;br&amp;gt;&#039;&#039;nerve fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Incapacitating an enemy.&lt;br /&gt;
|strategy = Poison food or drinks to keep Medical busy, or frame the cook.&lt;br /&gt;
|description = Contains the eggs of a Nerve Fluke. Non-lethal but incapacitating.&amp;lt;br&amp;gt;Contents: Vial with 2u Nerve Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Nerve flukes grow in a limb, eventually disabling it, and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; vomiting and seizures in later stages.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Suit&amp;lt;br&amp;gt;&#039;&#039;Radiation suit kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Protecting oneself from radiation.&lt;br /&gt;
|strategy = If you want to mess with the supermatter, dirty bombs, or nuclear generators, a radiation suit is a good idea.&lt;br /&gt;
|description = Contents: Radiation suit, radiation hood, safety goggles, geiger counter, 7u Hyronalin pill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Toxins Kit&amp;lt;br&amp;gt;&#039;&#039;Toxins kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Poisoning, intoxication, or profit.&lt;br /&gt;
|strategy = Poison food or drinks; put in a syringe gun or dart gun; use as a distraction; sell for profit. Strategy depends on substance.&lt;br /&gt;
|description = Toxins may include: Joy, mercury, mindbreaker toxin, space drugs, carpotoxin, red nightshade, spectrocybin, impedrezene, dextrotoxin, and ammonia.&amp;lt;br&amp;gt;A kit that contains 3 vials containing random toxins. Comes with a syringe!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Syringe Gun Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Delivery of chemicals at a distance.&lt;br /&gt;
|strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation.&lt;br /&gt;
|description =  Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle.&lt;br /&gt;
* Contraband except when being used by Medical personnel as a last resort to tranquilize highly aggressive intoxicated or mentally ill patients.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corporate Equipment==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Voidsuits associated with corporations.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Banshee Infiltration Suit &lt;br /&gt;
|image = banshee.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Banshee infiltration suit, Banshee infiltration suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caiman Drop Suit &lt;br /&gt;
|image = caiman.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Only wearable by Humans, Unathi and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Caiman drop suit, Caiman drop suit helmet, magboots, oxygen tank, Unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dragon Biohazard Control Suit &lt;br /&gt;
|image = dragon.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Only wearable by Humans, Skrell and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Dragon biohazard control suit, dragon biohazard suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Military-Grade Suit &lt;br /&gt;
|image = ert_commander_rig.png&lt;br /&gt;
|cost = 8 BC, 8&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Typically worn by NT emergency response teams. Melee 50%, Bullet 55%, Laser 40%, Energy 10%, Bomb 60%, Bio 100%, Rad 40%.&lt;br /&gt;
|description = A full spaceworthy kit of a NanoTrasen Corporation military-grade hardsuit. Only wearable by Humans, Skrell, and Humanoid IPCs. This is a hardsuit, being mostly equivalent to heavy armor.&amp;lt;br&amp;gt;Contents: NanoTrasen military-grade hardsuit control model and NanoTrasen hardsuit modkit.&amp;lt;br&amp;gt;This is a hardsuit, and as such must be worn in the backpack slot, then activated from the top-right Hardsuit tab. Remove hats and outerwear, then use the &amp;quot;Deploy&amp;quot; option to wear it. Open the hardsuit interface, and toggle the suit status to Active to turn it on. The suit will take a few seconds to run checks and tighten components before becoming functional.&amp;lt;br&amp;gt;The hardsuit comes without any modules installed, but has space for some.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revenant Combat Suit &lt;br /&gt;
|image = revenant.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Fits into your backpack. Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Devices and tools==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
The right tools for the job.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 25 Liquid-Bags&amp;lt;br&amp;gt;&#039;&#039;Liquid bags&#039;&#039;&lt;br /&gt;
|image = liquidbags.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting up barricades. Barbed wire not included.&lt;br /&gt;
|strategy = If you&#039;re cornered and have to fight, barricades are nice. &lt;br /&gt;
|description = Click in hand to activate; barricade is set up on your tile, where you are facing. Each barricade section uses 5 bags.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced pinpointer &lt;br /&gt;
|image = pinonfar.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Finding things.&lt;br /&gt;
|strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. Other settings allow you to find people or objects.&lt;br /&gt;
|description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you&#039;re looking for, use &amp;quot;Toggle pinpointer mode&amp;quot; in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on.&lt;br /&gt;
* Contraband except when used by command staff in an emergency situation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Lets you see in darkness.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A pair of night-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Thermal&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Lets you see living creatures through walls.&lt;br /&gt;
|strategy = Spy on your target through walls.&lt;br /&gt;
|description = A pair of thermal-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Binary Translator Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Is the AI onto you? Is your hacked AI law working? Do you need to talk to your hacked borgs? Listen in and find out.&lt;br /&gt;
|description = An encryption key for use in a headset, capable of intercepting stationbound binary communications. Attach it to your headset to gain access to channel :b, normally reserved for AI and borgs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = C-4 (Destroys walls)&amp;lt;br&amp;gt;&#039;&#039;Plastic explosives&#039;&#039;&lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Destroying walls, or as a small explosive charge.&lt;br /&gt;
|strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security.&lt;br /&gt;
|description =  A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it&#039;s on; damages adjacent tiles. Stand back to avoid injury.&lt;br /&gt;
* Miners and salvagers may use explosives on the job. They are illegal elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Camera MIU&lt;br /&gt;
|image = s-ninja.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = See through the eyes of security cameras, just like the AI.&lt;br /&gt;
|description = A mask which allows the wearer to view local camera feeds they have access to. Activate while wearing through top-left toolbar. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Robot Teleporter &lt;br /&gt;
|image = locator.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Summoning a robot ally.&lt;br /&gt;
|strategy = Need backup with a human brain behind it? Use this. Just make sure someone&#039;s in the lobby waiting to animate your new buddy.&lt;br /&gt;
|description = A single-use teleporter used to deploy a Combat Robot on the field. Due to budget restrictions, it is only possible to deploy a single robot. Allows another player to spawn in as a cyborg with the Syndicate lawset and tools including: Mounted smoke deployer, inflatables dispenser, fire extinguisher, flash, crowbar, roller bed rack, health analyzer, cyborg hypospray, plastic explosives dispenser, inductive charger, thermal vision, energy sword, mounted SMG, net gun, grenade launcher, cryptographic sequencer, and handcuffs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cryptographic Sequencer &lt;br /&gt;
|image = emag.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Breaks, alters, or removes safeties on machinery. Limited uses.&lt;br /&gt;
|strategy = Its uses are legion, and need [[Cryptographic Sequencer|their own page]].&lt;br /&gt;
|description = Also known as an &amp;quot;emag&amp;quot;. It&#039;s a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Hacking Tool&amp;lt;br&amp;gt;&#039;&#039;Multitool&#039;&#039;&lt;br /&gt;
|image = multitool.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hacking doors.&lt;br /&gt;
|strategy = Breaking in and breaking out, subtly. Unlike an emag, it does not damage the door and has unlimited uses, and if the door is powered, you can raise the bolts.&lt;br /&gt;
|description = Modify with screwdriver, then click on an airlock. After 7-13 seconds, you should get access to a panel allowing you to modify the door&#039;s settings. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Earmuff Headset&amp;lt;br&amp;gt;&#039;&#039;Earmuffs&#039;&#039;&lt;br /&gt;
|image = earmuffs.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Wear. Keeps people standing next to you from hearing what&#039;s coming through your radio.&lt;br /&gt;
|description = This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electropack &lt;br /&gt;
|image = electropack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Torture.&lt;br /&gt;
|strategy = Torture someone for information, or for fun, or to make their friends do what you want. Your victim can&#039;t take off the backpack, but their friends can, so make sure their friends aren&#039;t anywhere near you.&lt;br /&gt;
|description = A backpack wired with electrodes. Click on the electropack to set its frequency and code. Obtain a remote signaling device (the pack does NOT come with one) and match its frequency and code to the electropack (a frequency of 123.4 on the pack is equivalent to 12.34 kHz on the signaler). Send a pulse on the signaler to cause the electropack to send a painful but non-damaging shock to you your victim. The shock will cause them to fall over and be briefly stunned. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Encrypted Radio Channel Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications and surveillance.&lt;br /&gt;
|strategy = Keep in touch with enemies and allies. Listen in on Security, use your new private radio channel to talk to your buddies.&lt;br /&gt;
|description = An encryption key for use in a headset, intercepts all frequencies and grants access to a secure private frequency. Attach it to your headset to gain access to channel :t. Anyone else with the same type of key can use the channel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin&amp;lt;br&amp;gt;&#039;&#039;Electronic firing pin&#039;&#039;&lt;br /&gt;
|image = firing_pin.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Activating firearms.&lt;br /&gt;
|strategy = Firearms are often stored with their firing pins removed. This solves that problem. &lt;br /&gt;
|description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; firing pin extractor or screwdriver to remove (screwdriver risks damage to the firing pin).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin Extractor&lt;br /&gt;
|image = pin_extractor.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disabling firearms.&lt;br /&gt;
|strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too.&lt;br /&gt;
|description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. You can remove firing pins with a screwdriver too, but that risks breaking the firing pin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Tool-belt&amp;lt;br&amp;gt;&#039;&#039;Tool belt&#039;&#039;&lt;br /&gt;
|image = utilitybelt.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses; wearable. The multitool is generally harder to get than the rest of the tools, but you probably need insulated gloves too if you&#039;re going to be hacking things.&lt;br /&gt;
|description = A fully loaded tool-belt even NanoTrasen&#039;s top Chief Engineer would be proud to wear. Contents: Industrial welding tool, crowbar, wirecutters, power cable coil, impact wrench, multitool, shortwave radio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Toolbox&amp;lt;br&amp;gt;&#039;&#039;Suspicious looking toolbox&#039;&#039;&lt;br /&gt;
|image = blacktoolbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses. Contains multitool and insulated gloves for hacking, but the toolbox is bulky.&lt;br /&gt;
|description = A suspiciously painted toolbox, filled with most of the odds and ends a good-for-nothing traitor would need. Contents: Insulated gloves, wrench, welder, crowbar, wirecutters, multitool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked AI Upload Module&amp;lt;br&amp;gt;&#039;&#039;Hacked AI module&#039;&#039;&lt;br /&gt;
|image = std_mod.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Hacking the AI.&lt;br /&gt;
|strategy = Reshuffle the AI&#039;s priorities. Some AIs will be more cooperative than others, but all will follow their laws to the letter.&lt;br /&gt;
|description = A hacked AI law module able to subvert a shipbound intelligence when appropriately configured. It must be installed through a special upload console -- a circuitboard for which can be found in the secure technical storage areas of most SCC facilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked Supply Beacon (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Inactive supply beacon&#039;&#039;&lt;br /&gt;
|image = beacon.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Stealing other people&#039;s deliveries.&lt;br /&gt;
|strategy = Bugged! Will not recognize exposed cable.&lt;br /&gt;
|description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. Activate while holding; place on exposed wire. Secure with wrench.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Armor Kit&amp;lt;br&amp;gt;&#039;&#039;Boxed heavy armor kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Protect yourself from ballistic weapons and, to some extent, energy weapons.&lt;br /&gt;
|description = Contents: A heavy armor set consisting of a full kit. Not EVA capable. Combat helmet and plate carrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Holographic Ammo Display &lt;br /&gt;
|image = ammo_display.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Keep track of how many shots you have left. Now you don&#039;t have to feel lucky.&lt;br /&gt;
|description = A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user. Attach to a gun to see the remaining ammo displayed next to the gun icon in your hand. Wrench to remove.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;NITEpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance and stealth.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark. Wear and activate (upper-left panel). Lets you see in darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Thermal&amp;lt;br&amp;gt;&#039;&#039;HEATpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Spy on your target through the walls.&lt;br /&gt;
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = IPC surge prevention module&amp;lt;br&amp;gt;&#039;&#039;Modified nanopaste&#039;&#039;&lt;br /&gt;
|image = tube-surge.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = EMPs are a real danger to your IPC character. Let&#039;s change that.&lt;br /&gt;
|description = An internal module that allows operative IPC frames to be protected from EMP pulses. The device has limited uses that vary between two to five pulses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Jetpack&amp;lt;br&amp;gt;&#039;&#039;Jetpack (oxygen)&#039;&#039;&lt;br /&gt;
|image = jetpack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Working in space.&lt;br /&gt;
|strategy = If you can maneuver in space and your enemy can&#039;t, you have an obvious advantage. Also useful for escapes and zero-g mobility.&lt;br /&gt;
|description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, activate on top-left bar. Use to navigate in zero gravity. Careful; you have limited propellant.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Keypad Mag-Lock&amp;lt;br&amp;gt;&#039;&#039;Magnetic door lock&#039;&#039;&lt;br /&gt;
|image = inactive_CENTCOM.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Locking doors.&lt;br /&gt;
|strategy = Slap it on a door to lock it until the battery runs out.&lt;br /&gt;
|description = A maglock that requires the user to enter a passcode to lock and then later unlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mesons Scanners&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Navigation.&lt;br /&gt;
|strategy = Helpful to find your way around unfamiliar environments.&lt;br /&gt;
|description = These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see structures, but not furniture, objects, or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Morphic Clerical Kit&amp;lt;br&amp;gt;&#039;&#039;Clerical kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Forgery.&lt;br /&gt;
|strategy = Forge paperwork, blackmail information, bills, pink slips, orders from SCC command…&lt;br /&gt;
|description = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons. Contents: Rubber stamp, pen, destination tagger, package wrapper, hand labeler, folder of paper. The stamp can be disguised as any stamp; the pen can be used to forge signatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = mounted suit cooling unit&amp;lt;br&amp;gt;&#039;&#039;Mounted cooling unit&#039;&#039;&lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Keeps IPCs from overheating in vacuum.&lt;br /&gt;
|strategy = For IPCs who have to work in space.&lt;br /&gt;
|description = A mounted suit cooling unit for use with hardsuits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Operations Funding&amp;lt;br&amp;gt;&#039;&#039;Secure briefcase&#039;&#039;&lt;br /&gt;
|image = secure.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Trading for goods and services.&lt;br /&gt;
|strategy = Bribe people. Buy people&#039;s cooperation, silence, or spiffy equipment. Throw your money around as an annoying rich tourist. The possibilities are endless.&lt;br /&gt;
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities. Activate the briefcase to set the code that will open it. Enter the code to unlock. Contains ten 1,000 credit chips.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Optical Material Scanner&lt;br /&gt;
|image = material.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Seeing through walls.&lt;br /&gt;
|strategy = What&#039;s in the vault? Look through these glasses to see.&lt;br /&gt;
|description = These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see furniture and objects, but not structures or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal AI&amp;lt;br&amp;gt;&#039;&#039;Personal AI device&#039;&#039;&lt;br /&gt;
|image = pai.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Shell to download a pAI into.&lt;br /&gt;
|strategy = Request a personality to let another player spawn in as your little minion.&lt;br /&gt;
|description = An unmodified personal AI that can assist you in your ventures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal Shield &lt;br /&gt;
|image = personal_shield.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Hold in hand and activate. Shows as a visible force field around your character.&lt;br /&gt;
|description = A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots. This can only be bought once.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Portable suit cooling unit &lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cooling voidsuits.&lt;br /&gt;
|strategy = Stops IPCs from overheating in space.&lt;br /&gt;
|description = A suit cooling unit with a high capacity power cell.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powersink (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6 BC, 6&lt;br /&gt;
|usedfor = Sabotage.&lt;br /&gt;
|strategy = Cripple the ship by pulling power out of the system.&lt;br /&gt;
|description = A nulling power sink which drains energy from electrical systems. Drop the power sink onto an exposed cable, use a screwdriver to attach it, and click it to turn it on. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radio Jammer &lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Blocking communications.&lt;br /&gt;
|strategy = Keep your victims from calling for help.&lt;br /&gt;
|description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters. Click in hand to activate. Can block radio traffic within seven spaces of its location.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Space Suit&amp;lt;br&amp;gt;&#039;&#039;Boxed space suit and helmet&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Survival in space.&lt;br /&gt;
|strategy = Cheap, but it&#039;ll keep you alive in space. Just don&#039;t try to fight in it. It&#039;s easily torn.&lt;br /&gt;
|description = A sleek, sturdy box. Contents: Softsuit, softsuit helmet, breath mask, and double emergency oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Imaging Glasses&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Where&#039;s your target? Where&#039;s that pesky security guard? Now you know.&lt;br /&gt;
|description = Used for seeing walls, floors, and stuff through anything. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Safe Drill &lt;br /&gt;
|image = hardened_drill.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Breaking into safes.&lt;br /&gt;
|strategy = A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.&lt;br /&gt;
|description = Can be used to drill open the safe in the vault. Click on the safe with the drill; it takes about five minutes. Drilling can be heard for a short distance. Remove the drill and click on the safe to open it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Weapon Recharger Backpack &lt;br /&gt;
|image = recharger_backpack_full.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Charging energy weapons.&lt;br /&gt;
|strategy = Works as a portable weapons charger.&lt;br /&gt;
|description = A backpack which can recharge a connected energy weapon. Runs off normal power cells.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Exosuits==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Need a mech? Not a machinist? Here&#039;s how you get one.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 25&lt;br /&gt;
|usedfor = A device that can be used to drop in a combat exosuit.&lt;br /&gt;
|strategy = For heavy resistance.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Combat exosuit includes: Combat arms, combat legs, combat sensors, sealed exosuit chassis, two mounted submachine guns, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = A device that can be used to drop in a heavy exosuit.&lt;br /&gt;
|strategy = Cheaper than a combat exosuit, but still reasonably robust.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Heavy exosuit  contains: Heavy arms, heavy legs, heavy sensors, reinforced exosuit chassis, CH-PS &amp;quot;Immolator&amp;quot; laser, mounted ion rifle, floodlight, and exosuit shield droid. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A device that can be used to drop in a light exosuit.&lt;br /&gt;
|strategy = Fast, relatively fragile exosuit.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Light exosuit includes: Light arms, light legs, light sensors, light chassis, gravitational catapult, floodlight, and exosuit sleeper. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powerloader Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A device that can be used to drop in a powerloader exosuit.&lt;br /&gt;
|strategy = Industrial exosuit. Can move heavy stuff.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
To customize your exosuit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Clamp &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Hauling.&lt;br /&gt;
|strategy = For hauling things along with you. Can also be used as a blunt weapon in combat.&lt;br /&gt;
|description =A large, heavy industrial cargo loading clamp.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Crisis Dronebay&amp;lt;br&amp;gt;&#039;&#039;Crisis dronebay&#039;&#039;&lt;br /&gt;
|image = med_droid.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Healing/Support.&lt;br /&gt;
|strategy = For medical mechs. Essentially a small medibot; can buy you time while you fight.&lt;br /&gt;
|description = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Drill&amp;lt;br&amp;gt;&#039;&#039;Drill&#039;&#039;&lt;br /&gt;
|image = mecha_drill.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Drilling.&lt;br /&gt;
|strategy = Useful for breaking into things or drilling rock. Can be used in combat.&lt;br /&gt;
|description = A drill that can pierce solid rock... or walls.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Electrolaser Carbine &lt;br /&gt;
|image = mecha_taser.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Less-lethal weapon, but still plenty disabling.&lt;br /&gt;
|description = A dual fire mode electrolaser system connected to the exosuit&#039;s targeting system.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Gravitational Catapult&amp;lt;br&amp;gt;&#039;&#039;Gravitational catapult&#039;&#039;&lt;br /&gt;
|image = mecha_teleport.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat and moving objects.&lt;br /&gt;
|strategy = Throws people and objects around.&lt;br /&gt;
|description = An exosuit-mounted gravitational catapult.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Ion Rifle &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 7&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against exosuits, IPCs, and people with mechanical organs.&lt;br /&gt;
|description = An exosuit-mounted ion rifle. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;CH-PS &amp;quot;Immolator&amp;quot; laser&#039;&#039;&lt;br /&gt;
|image = mecha_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted laser rifle. Handle with care. CH-PS &amp;quot;Immolator&amp;quot; laser.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Mounted submachinegun&#039;&#039;&lt;br /&gt;
|image = mecha_ballistic.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted automatic weapon. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Missile Rack&amp;lt;br&amp;gt;&#039;&#039;Missile rack&#039;&#039;&lt;br /&gt;
|image = mech_missile_pod.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat, sabotage.&lt;br /&gt;
|strategy = Useful against large groups of enemies, and will also break walls and cause breaches.&lt;br /&gt;
|description = An SRM-8 missile rack loaded with explosive missiles.&amp;lt;br&amp;gt;Exosuit Mounts: back, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Passenger Compartment &lt;br /&gt;
|image = mecha_passenger_open.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = Carry your partner with you.&lt;br /&gt;
|description = An exosuit-mounted passenger compartment.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted RFD-C&amp;lt;br&amp;gt;&#039;&#039;Mounted RFD&#039;&#039;&lt;br /&gt;
|image = mecha_rfd.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Construction; sabotage; breaking in, breaking out.&lt;br /&gt;
|strategy = Construct your own fortress or hideout; dismantle things the crew need.&lt;br /&gt;
|description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: advanced engineering systems.&lt;br /&gt;
* General-use RFDs are to be used only by the Chief Engineer, or by others with their permission. They are contraband otherwise because of their destructive potential. Dedicated RFDs, such as the miner&#039;s track-layer, are not contraband.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Sleeper&amp;lt;br&amp;gt;&#039;&#039;Exosuit sleeper&#039;&#039;&lt;br /&gt;
|image = mech_sleeper.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Patient transport.&lt;br /&gt;
|strategy = Grab your buddy and get them stabilized. Useful for support or medical-oriented exosuits.&lt;br /&gt;
|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.&amp;lt;br&amp;gt;Exosuit Mounts: Back.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Gear Loadout==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Crates that come with equipment related to the megacorporations and other entities.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Great for equipping antagonists that have motivations related to their employers or governments. All contain contraband of one sort or another.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For groups from the CoC.&lt;br /&gt;
|description = Contents: 1 gunslinger hardsuit control module, 5 coalition vulture voidsuit helmet, 5 coalition vulture voidsuit, 1 automatic revolver, 2 speed loader (.454), 2 retro laser, 2 gauss thumper, 2 steel bayonet, 6 tungsten slug box, 2 ion slug box, 1 multi-species modkit box, 1 coalition of colonies modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For single individuals from the CoC.&lt;br /&gt;
|description = Contents: 1 coalition vulture voidsuit helmet, 1 coalition vulture voidsuit, 1 gauss thumper, 1 steel bayonet, 3 tungsten slug box, 1 ion slug box, 1 multi-species voidsuit modification kit, 1 coalition of colonies voidsuit modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Group) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines groups.&lt;br /&gt;
|description = Contents: 1 paragon suit control module, 5 banshee infiltration suit helmet, 5 banshee infiltration suit, 5 Einstein Engines uniform, 1 laser shotgun, 2 energy rifle, 4 9mm pistol, 4 suppressor, 8 magazine (9mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Single) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines individuals.&lt;br /&gt;
|description = Contents: 1 banshee infiltration suit helmet, 1 banshee infiltration suit, 1 Einstein Engines uniform, 1 energy rifle, 1 9mm pistol, 1 suppressor, 2 magazine (9mm), 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian groups.&lt;br /&gt;
|description = Contents: 3 fleet voidsman uniform, 2 fleet armsman uniform, 1 fleet officer uniform, 3 fleet voidsman duty cover, 2 fleet armsman duty cover, 1 fleet officer peaked cap, 1 fleet officer overcoat, 5 imperial army flak vest, 5 imperial army steel body armor, 4 imperial army helmet, 1 imperial army NCO helmet, 1 jinxiang-pattern combat suit control module, 5 dominian prejoroub combat helmet, 5 dominian prejoroub combat suit, 2 dominian rifle, 4 magazine (5.56mm), 3 dominian submachine gun, 6 magazine (.45), 5 energy cutlass, 5 dominian energy barrier, 1 dominian voidsman&#039;s modkit box, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian individuals.&lt;br /&gt;
|description = Contents: 1 fleet voidsman uniform, 1 fleet armsman uniform, 1 dominian prejoroub combat helmet, 1 dominian prejoroub combat suit, 1 dominian rifle, 2 magazine (5.56mm), 1 imperial army flak vest, 1 imperial army steel body armor, 1 imperial army helmet, 1 energy cutlass, 1 dominian energy barrier, 1 dominian voidsman&#039;s voidsuit kit, 1 unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = EPMC groups.&lt;br /&gt;
|description = Contents: 6 EPMC security uniform, 1 paramedic jumpsuit, 3 epmc beret, 3 epmc cap, 1 strike hardsuit control module, 5 cruiser voidsuit helmet, 5 cruiser voidsuit, 2 advanced energy gun, 2 magnum disruptor pistol, 1 net gun, 2 automatic .45 pistol, 4 extended magazine (.45).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = EPMC individuals.&lt;br /&gt;
|description = Contents: 1 EPMC security uniform, 1 epmc beret, 1 cruiser voidsuit helmet, 1 cruiser voidsuit, 1 advanced energy gun, 1 magnum disruptor pistol.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Exclusionists, with chainswords.&lt;br /&gt;
|description = Contents: 5 gear harness, 5 armored exclusionist robe, 5 exclusionist mask, 5 trinary perfection antenna, 4 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = An exclusionist with a chainsword.&lt;br /&gt;
|description = Contents: 1 gear harness, 1 armored exclusionist robe, 1 exclusionist mask, 1 trinary perfection antenna, 1 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboy (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. Yeehaw.&lt;br /&gt;
|strategy = Space cowboy.&lt;br /&gt;
|description = Contents: 1 khaki shorts, 1 cowboy hat, 1 cowboy boots, 1 fingerless gloves, 1 black thigh holster, 1 whip, 1 antique revolver, 1 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboys (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a group. Yeehaw.&lt;br /&gt;
|strategy = Space cowboys.&lt;br /&gt;
|description = Contents: 6 khaki shorts, 6 cowboy hat, 6 cowboy boots, 6 fingerless gloves, 6 black thigh holster, 6 whip, 6 antique revolver, 6 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are are only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 6 crimson jumpsuit, 4 blood-red voidsuit helmet, 4 blood-red voidsuit, 4 energy sword, 4 super-heavy pistol, 4 .599 magazine, 4 gauss thumper, 4 tungsten slug box, 2 assault rifle, 2 magazine (7.62mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 1 crimson jumpsuit, 1 blood-red voidsuit helmet, 1 blood-red voidsuit, 1 energy sword, 1 revolver, 1 speed loader (.357), 1 gauss thumper, 1 tungsten slug box, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Dominan Army squad.&lt;br /&gt;
|description = 2 dominian rifle, 6 magazine (5.56mm), 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 dominian light machine gun, 2 MPR-24/5 light machine gun magazine (5.56mm), 3 imperial army uniform, 1 imperial army NCO uniform, 1 imperial army NCO badge,  3 imperial army rucksack, 1 imperial army NCO rucksack, 4 military belt, 3 imperial army helmet, 1imperial army NCO helmet, 4 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = Dominian Army soldier.&lt;br /&gt;
|description = Contents: 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 imperial army uniform, 1 imperial army rucksack, 1 military belt, 1 imperial army helmet, 1 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy squad.&lt;br /&gt;
|description = Contents: 4 izweski navy uniform, 1 izweski navy officer&#039;s uniform, 3 hegemony military helmet, 1 hegemony specialist helmet, 1 hegemony captain&#039;s helmet, 3 hegemony military voidsuit, 1 hegemony specialist voidsuit, 1 hegemony captain&#039;s voidsuit, 1 klaxan warrior body armor, 1 klaxan warrior helmet, 4 hegemony energy rifle, 5 hegemony energy pistol, 5 hegemony energy blade, 4 hegemony barrier, 1 hegemony slugger, 2 bullet casing:, 1 izweski hegemony flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy.&lt;br /&gt;
|description = Contents: 1 izweski navy uniform, 1 hegemony military helmet, 1 hegemony military voidsuit, 1 hegemony energy rifle, 1 hegemony energy pistol, 1 hegemony energy blade, 1 hegemony barrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior squad.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 4 kataphract voidsuit helmet, 4 kataphract voidsuit, 1 breacher chassis control module, 4 hegemony energy pistol, 5 hegemony energy blade, 5 kataphract barrier, 2 hegemony energy glaive, 2 hegemony powered hammer, 4 hegemony helmet, 1 klaxan warrior helmet, 4 hegemony body armor, 1 klaxan warrior body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 kataphract voidsuit helmet, 1 kataphract voidsuit, 1 hegemony energy pistol, 1 hegemony powered hammer, 1 hegemony energy blade, 1 kataphract barrier, 1 hegemony helmet, 1 hegemony body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki squad.&lt;br /&gt;
|description = Contents: 4 kosmostrelki uniform, 1 kosmostrelki commissar uniform, 1 kosmostrelki commissar hat, 1 tesla suit control module, 5 kosmostrelki voidsuit helmet, 5 kosmostrelki voidsuit, 2 adhomian automatic rifle, 7 ammo clip (7.62mm), 1 icelance rifle, 3 adhomian service pistol, 6 magazine (9mm), 1 adhomian heavy pistol, 2 magazine (.50), 1 augment implanter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki.&lt;br /&gt;
|description = Contents: 1 kosmostrelki uniform, 1 kosmostrelki voidsuit helmet, 1 kosmostrelki voidsuit, 1 adhomian automatic rifle, 4 ammo clip (7.62mm), 1 adhomian service pistol, 2 magazine (9mm).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Group) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are are only usable by humans and skrell.&lt;br /&gt;
|strategy = NT squad.&lt;br /&gt;
|description = Contents: 4 NanoTrasen military-grade hardsuit control module, 1 nanotrasen modkit box, 2 laser shotgun, 2 energy rifle, 2 energy carbine, 4 energy pistol, 4 tactical shield. Crate is unlocked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Single) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is only usable by humans and skrell.&lt;br /&gt;
|strategy = NT operative.&lt;br /&gt;
|description = Contents: 1 NanoTrasen military-grade hardsuit control module, 1 NanoTrasen hardsuit modkit, 1 energy rifle, 1 energy pistol, 1 tactical shield.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia squad.&lt;br /&gt;
|description = Contents: 3 people&#039;s volunteer spacer militia uniform, 4 jackboots, 1 people&#039;s volunteer spacer militia captain uniform, 1 people&#039;s volunteer spacer militia beret, 4 people&#039;s volunteer spacer militia voidsuit, 4 people&#039;s volunteer spacer militia voidsuit helmet, 3 adhomian assault rifle, 6 magazine (7.62mm), 2 steel bayonet, 1 sniper bolt action rifle, 2 ammo clip (7.62mm), 4 suppressed pistol, 4 magazine (.45), 1 adhomian recoilless rifle, 2 anti-tank warhead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia spacer.&lt;br /&gt;
|description = Contents: 1 people&#039;s volunteer spacer militia uniform, 1 jackboots, 1 people&#039;s volunteer spacer militia voidsuit, 1 people&#039;s volunteer spacer militia voidsuit helmet, 1 adhomian assault rifle, 2 magazine (7.62mm), 1 steel bayonet, 1 suppressed pistol, 2 magazine (.45)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Group) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan specialist squad.&lt;br /&gt;
|description = Contents: 4 qukala uniform, 2 qukala voidsuit, 1 qukala medical voidsuit, 1 qukala engineer voidsuit, 1 qukala leader voidsuit, 2 qukala voidsuit helmet, 1 qukala engineer voidsuit helmet, 1 qukala medical voidsuit helmet, 1 qukala leader voidsuit helmet, 4 kala armor vest, 4 skrell boots, 1 qukala assault hardsuit control module, 4 nralakk energy pistol, 4 black hip holster, 4 geop cannon, 4 skrell gloves. Unlocked crate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Single) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan operative.&lt;br /&gt;
|description = Contents: 1 qukala uniform, 1 skrell gloves, 1 black hip holster, 1 geop cannon, 1 nralakk energy pistol, 1 kala armor vest, 1 qukala voidsuit, 1 qukala voidsuit helmet, 1 skrell boots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Elyran attack squad.&lt;br /&gt;
|description = Contents: 1 elyran battlesuit control module, 5 valkyrie voidsuit helmet, 5 valkyrie voidsuit, 2 plasma shotgun, 4 plasma bolter, 4 heavy duty plasma cell, 8 small plasma cell, 2 large cardox grenade, 1 ipc modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Elyran warrior.&lt;br /&gt;
|description = Contents: 1 valkyrie voidsuit helmet, 1 valkyrie voidsuit, 1 plasma bolter, 2 small plasma cell, 1 9mm pistol, 1 magazine (9mm), 1 large cardox grenade, 1 ipc voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Sol Marine squad.&lt;br /&gt;
|description = Contents: 6 sol marine fatigues, 1 vampire hardsuit control module, 5 gargoyle voidsuit helmet, 5 gargoyle voidsuit, 1 solarian combat shotgun, 1 magazine (shells), 2 solarian assault rifle, 4 magazine (7.62mm), 3 solarian service pistol, 6 magazine (9mm), 1 solarian warlord modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Sol Marine.&lt;br /&gt;
|description = Contents: 1 sol marine fatigues, 1 gargoyle voidsuit helmet, 1 gargoyle voidsuit, 1 solarian assault rifle, 2 magazine (7.62mm), 1 solarian service pistol, 1 magazine (9mm), 1 solarian warlord modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = TCAF squad.&lt;br /&gt;
|description = Contents: 4 TCAF armsman uniform, 4 blaster rifle, 4 jackboots, 4 toe-less black boots, 4 TCAF armsman gloves, 4 military belt, 4 tau ceti armed forces voidsuit, 4 tau ceti armed forces voidsuit helmet, 4 plate carrier, 4 TCAF legionnaire faceplate helmet, 4 TCAF legionnaire visored helmet, 1 republic of biesel flag, 1 TCAF prefect pauldron, 4 energy barrier, 4 blaster revolver, 4 black hip holster, 4 energy utility knife, 5 TCAF carapace backpack, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = TCAF armsman.&lt;br /&gt;
|description = Contents: 1 TCAF armsman uniform, 1 jackboots, 1 toe-less black boots, 1 tau ceti armed forces voidsuit, 1 tau ceti armed forces voidsuit helmet, 1 TCAF armsman gloves, 1 energy utility knife, 1 TCAF carapace backpack, 1 energy barrier, 1 blaster revolver, 1 black hip holster, 1 plate carrier, 1 TCAF legionnaire faceplate helmet, 1 TCAF legionnaire visored helmet, 1 blaster rifle, 1 military belt, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Group) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL squad.&lt;br /&gt;
|description = Contents: 3 Tau Ceti Foreign Legion uniform, 2 Tau Ceti Foreign Legion sentinel uniform, 1 Tau Ceti Foreign Legion legate uniform, 4 TCFL field beret, 1 TCFL peaked cap, 5 foreign legion helmet, 4 seniority ribbons, 3 specialist medallion, 5 retrofitted military hardsuit control module, 5 foreign legion armored suit, 5 military rucksack, 3 energy barrier, 2 TCAF ballistic shield, 2 blaster revolver, 2 blaster carbine, 2 gauss thumper, 6 tungsten slug box, 2 ion slug box, 4 energy utility knife, 1 republic of biesel flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Single) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL armsman.&lt;br /&gt;
|description = Contents: 1 Tau Ceti Foreign Legion uniform, 1 TCFL field beret, 1 foreign legion helmet, 1 seniority ribbons, 1 specialist medallion, 1 retrofitted military hardsuit control module, 1 foreign legion armored suit, 1 military rucksack, 1 energy barrier, 1 blaster revolver, 1 blaster carbine, 1 energy utility knife.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirates.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 3 unathi raider helmet, 3 unathi raider voidsuit, 1 unathi raider captain helmet, 1 unathi raider captain voidsuit, 4 energy cutlass, 1 hegemony energy pistol, 4 unathi spitter pistol, 4 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 short-barreled assault rifle, 4 magazine (7.62mm), 1 gold plated adhomian assault rifle, 1 unathi pirate modkit box, 1 unathi pirate captain modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirate.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Grenades and Thrown Objects==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 3x Napalm Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of napalm grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Setting fires.&lt;br /&gt;
|strategy = Setting fires will attract engineers and medics. Makes for a good distraction, or just a really nasty way to kill people.&lt;br /&gt;
|description = A box of three grenades that deploy napalm in the thrown area, and ignite it. Contents: 3 Napalm Grenade. 3-second fuse; starts fire with an 8-tile radius (15 tiles across) by igniting napalm gel. Activate to prime; throw immediately. Napalm is very hard to extinguish.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Cardox Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of cardox grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Poisoning people; killing k&#039;ois.&lt;br /&gt;
|strategy = Hate Vaurca? Use these. Actually, the smoke is toxic to anyone who isn&#039;t an IPC and doesn&#039;t have their own air supply.&lt;br /&gt;
|description = A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K&#039;ois outbreaks with ease. Contents: 5 Cardox Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x EMP Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of EMP grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Creating EMPs.&lt;br /&gt;
|strategy = Good for attacking IPCs, borgs, the AI, anyone with prosthetic organs, and delicate electronics.&lt;br /&gt;
|description = A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely. Contents: 5 EMP Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Frag Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of frag grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Blowing stuff up.&lt;br /&gt;
|strategy = Pull pin. Throw. Explosion.&lt;br /&gt;
|description = A box containing 5 military grade fragmentation grenades.&amp;lt;br&amp;gt; WARNING: Live explosives. Misuse may result in serious injury or death. Contents: 5 Fragmentation Grenade. 2-second fuse; activate in hand to prime, throw immediately. Creates explosion with shrapnel of 8 tile radius (15 across). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Smoke Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of smoke bombs&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hiding.&lt;br /&gt;
|strategy = Pop smoke to hide or escape.&lt;br /&gt;
|description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade.&lt;br /&gt;
* May be used by Security personnel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Lubed Viscerator Delivery Grenade&amp;lt;br&amp;gt;&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Viscerator Delivery Grenade&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardsuit Modules==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Pimp my hardsuit!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
These modules must be installed into the hardsuit before you put it on.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electrowarfare Suite and Voice Synthesiser&amp;lt;br&amp;gt;&#039;&#039;Electrowarfare suite and voice synthesiser kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Kit for confounding organic and synthetic entities alike.&lt;br /&gt;
|strategy = Used to imitate voices and hack electronics.&lt;br /&gt;
|description = Contents: 1 hardsuit voice synthesizer, 1 electrowarfare module. Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Integrated Intelligence System&amp;lt;br&amp;gt;&#039;&#039;IIS Module&#039;&#039;&lt;br /&gt;
|image = IIS.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A hardsuit module which allows for a support intelligence to be installed.&lt;br /&gt;
|strategy = Add a pAI to your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Maneuvering Jets&amp;lt;br&amp;gt;&#039;&#039;Hardsuit maneuvering jets&#039;&#039;&lt;br /&gt;
|image = modulejets.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A compact gas thruster system for a hardsuit.&lt;br /&gt;
|strategy = Jetpack for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Energy Gun &lt;br /&gt;
|image = Moduleegun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A forearm-mounted energy projector.&lt;br /&gt;
|strategy = Energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Cannon &lt;br /&gt;
|image = modulecannon.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|strategy = Bigger energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Weapon Recharge Module&amp;lt;br&amp;gt;&#039;&#039;Weapon recharge module&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A mounted system for recharging energy weapons.&lt;br /&gt;
|strategy = Recharge your hardsuit energy gun.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Net Projector &lt;br /&gt;
|image = enet.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Some kind of complex energy projector with a hardsuit mount.&lt;br /&gt;
|strategy = Used to capture things. Or people.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Sink&amp;lt;br&amp;gt;&#039;&#039;Hardsuit power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = An heavy-duty power sink.&lt;br /&gt;
|strategy = Used to suck power from the ship&#039;s systems.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Scanner&amp;lt;br&amp;gt;&#039;&#039;Hardsuit thermal scanner&#039;&#039;&lt;br /&gt;
|image = thermal.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|strategy = Makes living creatures visible through walls and in darkness.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Highly Visible and Dangerous Weapons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
When you need to go loud, and are ready for Security to come down hard on you.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Ammunition in &#039;&#039;&#039;bold&#039;&#039;&#039; can be purchased from the Uplink.&lt;br /&gt;
&lt;br /&gt;
To fire a gun (in general; specific guns may vary):&lt;br /&gt;
* Hold the gun in your hand.&lt;br /&gt;
* If necessary/desired, stabilize the gun in both hands by clicking on the gun while it&#039;s in your active hand.&lt;br /&gt;
* Take off the safety with ctrl + click. If you are in Harm mode, you will automatically take off the safety when you fire.&lt;br /&gt;
* To select the firing mode, use the &amp;quot;Toggle firing mode&amp;quot; option (just to the left of your Walk/Run icon on the bottom toolbar). Some guns only have one firing mode, and the toggle option will unload them instead.&lt;br /&gt;
* Click on your target to fire.&lt;br /&gt;
* Some guns have Unique Action options. The Unique Action option is located just below the firing mode option.&lt;br /&gt;
* To unload a gun, click on the gun with your empty hand active.&lt;br /&gt;
* To threaten someone with a gun, toggle your gun mode (right-hand toolbar) from &amp;quot;Fire&amp;quot; to &amp;quot;Auto&amp;quot;, and set the action(s) you want to trigger your character to fire the gun (movement, item use, radio use).&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol&amp;lt;br&amp;gt;&#039;&#039;Adhomian heavy pistol&#039;&#039;&lt;br /&gt;
|image = Adhomianheavy.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;.50 Pistol Magazine (&#039;&#039;magazine (.50)&#039;&#039;)&#039;&#039;&#039;. &lt;br /&gt;
|description = A bulky handgun used by republican commissars and high-ranking members of the Hadiist Party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Pistol &lt;br /&gt;
|image = pistol.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = An extremely popular compact handgun, used throughout human space.&lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Rifle &lt;br /&gt;
|image = assaultrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Shotgun &lt;br /&gt;
|image = assaultshotgun.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;slug magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;buckshot magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;, magazine (incendiary shells), or magazine (stun shells).&lt;br /&gt;
|description = A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to 3-round bursts or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
* Comes equipped with shotgun slug magazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Automatic .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;.45 machine pistol&#039;&#039;&lt;br /&gt;
|image = mini-uzi.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 16 shots. Reload with &#039;&#039;&#039;.45 Autopistol Magazine (&#039;&#039;stick magazine (.45)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
|description = A lightweight, fast-firing gun. For when you want someone dead.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* 30 points brute damage. &lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Carbine &lt;br /&gt;
|image = bcarbine.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn&#039;t accept large-capacity magazines. It is unmarked.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Gauntlet &lt;br /&gt;
|image = ballisticfist.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = A metal gauntlet armed with a wrist-mounted shotgun. When you&#039;re wearing this gauntlet and you punch someone, the shotgun will go off as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bolt-Action Rifle&amp;lt;br&amp;gt;&#039;&#039;Bolt action rifle&#039;&#039;&lt;br /&gt;
|image = moistnugget.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;7.62mm clip (&#039;&#039;ammo clip (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A cheap ballistic rifle, often found in the hands of Tajaran conscripts.&lt;br /&gt;
* Before firing, the bolt must be pulled back (Unique Action).&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bullpup Assault Carbine &lt;br /&gt;
|image = carbine.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;5.56 carbine magazine (&#039;&#039;magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm AP), carbine magazine (5.56mm blank), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm practice), Konyang carbine magazine, Konyang rifle magazine, magazine (5.56mm AP), magazine (5.56mm blank), magazine (5.56mm lethal polymer), magazine (5.56mm practice), makeshift magazine (5.56mm), or MPR-24/5 light machine gun magazine (5.56mm); also fits standard grenades.&lt;br /&gt;
|description = The ZI Bulldog bullpup assault carbine, Zavodskoi Industries&#039; answer to any problem that can be solved by an assault rifle.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Settings: Semiauto, 3-round burst, grenades.&lt;br /&gt;
* Grenades not included with your purchase.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Burst Rifle &lt;br /&gt;
|image = arx.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar&#039;s Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
*Can be set to 2-round burst or semiauto.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caltrops &lt;br /&gt;
|image = caltrop3.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Slowing the enemy.&lt;br /&gt;
|strategy = Make them regret chasing you.&lt;br /&gt;
|description = A sharp antipersonnel weapon. Useful to delay advances. Drop them on the floor; they can be picked up again like any other object. Running across them will cause severe damage to feet, usually enough to break them, even with shoes on. Your enemy will have to pick them up before moving across the square or risk getting taken out of the chase entirely.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chainsaw&amp;lt;br&amp;gt;&#039;&#039;Steel chainsaw&#039;&#039;&lt;br /&gt;
|image = chainsaw.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat. &lt;br /&gt;
|strategy = Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating.&lt;br /&gt;
|description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.&lt;br /&gt;
* 30 points force, likely to dismember.&lt;br /&gt;
* To use, wield in both hands, then alt-click to turn start the chain saw. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Clawed Gauntlets &lt;br /&gt;
|image = warping_claws.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Freddy Krueger, is that you?&lt;br /&gt;
|description = A pair of metal gauntlets outfited with menacing sharp blades.&lt;br /&gt;
*  11 points brute damage. Sharp (can dismember).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Laser Rifle &lt;br /&gt;
|image = trilaser.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The Noctiluca XM/24 is a brand new model of laser rifle, developed entirely by Kumar Arms, a Zavodskoi Interstellar subsidiary. Easy to handle for users with minimal training, reliable and with a reasonable form factor, it is poised to become the new standard for laser weaponry.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. &lt;br /&gt;
* Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Shotgun &lt;br /&gt;
|image = cshotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 13 shots. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Must be pumped (Unique Action) before firing.&lt;br /&gt;
* 55 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dart Gun &lt;br /&gt;
|image = dartgun.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Combat; incapacitation; assassination.&lt;br /&gt;
|strategy =  5 darts. Reload with &#039;&#039;&#039;Chemical Darts (&#039;&#039;dart cartridge&#039;&#039;)&#039;&#039;&#039; and your choice of chemicals.&lt;br /&gt;
|description = A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances. Add chemicals (chemicals not included) by adding up to 3 beakers, then use the &amp;quot;unique action&amp;quot; verb to bring up the mixing controls and decide which of the chemicals the darts should deliver. Each dart holds 15u of chemicals. Darts may stick in the victim as shrapnel. Accurate only at extreme short range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Derringer &lt;br /&gt;
|image = derringer.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat. Easily concealed.&lt;br /&gt;
|strategy = 2 shots. Reload with .357 bullets.&lt;br /&gt;
|description = A small pocket pistol, easily concealed. Extra .357 bullets can be bought in magazines, which can then be emptied to reload the derringer. A derringer is small enough to carry anywhere except tucked behind your ear.&lt;br /&gt;
* 40 points brute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Slowing pursuit; area denial; defense.&lt;br /&gt;
|strategy = Place where you don&#039;t want your pursuers to step; or hide the land mine under another object for a nasty surprise. EMP mines are effective against borgs, IPCs, anyone with prosthetic organs, and machinery.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Carbine &lt;br /&gt;
|image = energystun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; less-lethal/lethal.&lt;br /&gt;
|strategy = 10 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill.&lt;br /&gt;
* Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Crossbow&amp;lt;br&amp;gt;&#039;&#039;Mini energy-crossbow&#039;&#039;&lt;br /&gt;
|image = crossbow.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat; less-lethal; incapacitation.&lt;br /&gt;
|strategy = 5 shots. Self-recharging. &lt;br /&gt;
|description = A weapon favored by many mercenary stealth specialists. Useful for those who need to incapacitate their enemies, but don&#039;t plan on committing murder.&lt;br /&gt;
* Stuns on hit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Pistol &lt;br /&gt;
|image = epistolstun.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat (less-lethal/lethal).&lt;br /&gt;
|strategy = 7 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen energy-based pistol gun with two settings: Stun and kill.&lt;br /&gt;
* Stun (1 point Fire, 10 Armor Penetration) and Lethal (25 points Fire, 5 Armor Penetration) settings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Sword &lt;br /&gt;
|image = swordblue.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = It&#039;s a lightsaber, but you&#039;re not a Jedi, so be careful.&lt;br /&gt;
|description = An energy sword. Quite rare, very dangerous.&lt;br /&gt;
*Activate in hand to turn on.&lt;br /&gt;
*33 damage, 30% chance to block, 30% chance to reflect, shield rating 75, can block bullets.&lt;br /&gt;
* Target limbs for a high chance at severing them.&lt;br /&gt;
* When turned off, fits in a pocket.&lt;br /&gt;
* Easily slices through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Flamethrower &lt;br /&gt;
|image = flamethrower.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Pyromania. Intimidation. Sabotage.&lt;br /&gt;
|strategy = Set fires. Reload with phoron tank. Fires will draw medical and engineering personnel and may burn out of control.&lt;br /&gt;
|description = A flamethrower, with a full canister of phoron installed to fuel it. Handle with caution. Comes with enough fuel for about 10 shots. Activate in hand to change fuel flow or light before firing. This flamethrower is not filled with napalm, so the fires it sets are easier to put out than napalm grenade fires.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Force Gloves&amp;lt;br&amp;gt;&#039;&#039;Enhanced force gloves&#039;&#039;&lt;br /&gt;
|image = force_glove.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Hit things hard with these. You probably still want a weapon, unless you&#039;re trying to cheat at boxing.&lt;br /&gt;
|description = These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer&#039;s melee capabilities. Augments melee damage by 2.5x. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Laser &lt;br /&gt;
|image = gatling.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 350 shots. &lt;br /&gt;
|description = A highly sophisticated rapid fire laser weapon.&lt;br /&gt;
*Requires both hands to fire and needs a few seconds to spin up.&lt;br /&gt;
* 35 points fire damage.&lt;br /&gt;
*Can be set to concentrated burst (10-shot burst), spray (22-shot burst), or massive spray (32-shot burst).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Backpack power source&#039;&#039;&lt;br /&gt;
|image = holstered.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 1000 rounds. Reload with minigun magazine box (7.62mm).&lt;br /&gt;
|description = The massive external power source for the gatling gun.&lt;br /&gt;
* Wear in the backpack slot; activate with top-left toolbar to remove the gatling machine gun.&lt;br /&gt;
* Requires both hands to fire.&lt;br /&gt;
* 20 points brute.&lt;br /&gt;
* Can be set to burst (6-shot burst), long burst (12-shot burst), or full auto.&lt;br /&gt;
* When dropped, the gatling machine gun snaps back into its power source, so it&#039;s hard to lose.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gauss Thumper &lt;br /&gt;
|image = gauss_thumper.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;Tungsten Ammo Box (&#039;&#039;tungsten slug box&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An outdated gauss weapon which sees sparing use in modern times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Icelance Rifle &lt;br /&gt;
|image = icelance.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Crank to charge.&lt;br /&gt;
|description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually. If you need an energy weapon but don&#039;t have power, this is one of your few options.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 25 Fire damage; 10 Armor Piercing.&lt;br /&gt;
* Recharge by turning the crank (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Rifle &lt;br /&gt;
|image = ionrifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 4 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NanoTrasen.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kinetic Laser Assembly&amp;lt;br&amp;gt;&#039;&#039;Custom kinetic accelerator&#039;&#039;&lt;br /&gt;
|image = KA_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Pump recharge. Looks like a miner&#039;s equipment at first glance.&lt;br /&gt;
|description = A very minimal kinetic accelerator frame that holds cheap and inexpensive parts.&lt;br /&gt;
* A kinetic accelerator with a laser KA power converter, pump action KA cell, and illegal custom upgrade. Fires laser.&lt;br /&gt;
* This is an illegal version of the miner&#039;s kinetic accelerator.&lt;br /&gt;
* Recharge by pumping the power cell (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kneebreaker Hammer &lt;br /&gt;
|image = kneehammer.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Construction, combat.&lt;br /&gt;
|strategy = Break knees with it.&lt;br /&gt;
|description = A heavy hammer made of plasteel, the other end could be used to pry open doors.&lt;br /&gt;
* 31 points brute damage.&lt;br /&gt;
* Also functions as a crowbar.&lt;br /&gt;
* Contraband if not being used as a construction tool or carried as a weapon away from construction sites.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Land Mine &lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial, defense.&lt;br /&gt;
|strategy = Place around your hideout, or hide beneath other items for a nasty surprise.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial.&lt;br /&gt;
* Land mine explosions will put a hole in the floor and cause a breach if there is vacuum beneath.&lt;br /&gt;
* Damage is fatal or near-fatal for the person who steps on the mine, and incapacitating for anyone adjacent to them.&lt;br /&gt;
* Click in hand to deploy. Anyone stepping on the mine will be badly injured; nearby creatures less so.&lt;br /&gt;
* Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. A bomb suit gives reasonable protection.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Cannon &lt;br /&gt;
|image = lasercannon.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A nanotrasen designed laser cannon capable of acting as a powerful support weapon.&lt;br /&gt;
* 45 points fire damage; 25 armor penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Rifle &lt;br /&gt;
|image = laserrifle.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 15 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points fire damage, 20 Armor Penetration.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Shotgun &lt;br /&gt;
|image = lasershotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to split a single amplified beam four times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. Armor penetration 10.&lt;br /&gt;
* 4 shot burst. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Machine Gun &lt;br /&gt;
|image = l6closed.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 50 shots. Reload with &#039;&#039;&#039;7.62 LMG drum (&#039;&#039;magazine box (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 points brute damage.&lt;br /&gt;
* Can be set to 5- or 8-round bursts or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = N2O Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial; less-lethal defense.&lt;br /&gt;
|strategy = Incapacitate your opponents instead of killing them.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy.&lt;br /&gt;
* Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. IPCs, borgs, and anyone with a gas mask or air supply are unaffected.&lt;br /&gt;
* Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = One Use Recoilless Rifle&amp;lt;br&amp;gt;&#039;&#039;Adhomian recoilless rifle&#039;&#039;&lt;br /&gt;
|image = recoilless_rifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = Cannot be reloaded. Make your one shot count.&lt;br /&gt;
|description = An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces.&lt;br /&gt;
* Must be fired two-handed.&lt;br /&gt;
* 1 shot. Explosive ammo; may break floor and cause breaches. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun &lt;br /&gt;
|image = slammer.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 10 shots. Reload with &#039;&#039;&#039;Plasma Shotgun Magazine (&#039;&#039;heavy duty plasma cell&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Point Entry Anti-materiel Cannon &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = 1 shot. Reload with &#039;&#039;&#039;Anti-materiel Cannon Cartridge&#039;&#039;&#039;, &#039;&#039;&#039;HE Anti-materiel Cannon Cartridge&#039;&#039;&#039;, or &#039;&#039;&#039;Fragmentation Anti-materiel Cannon Cartridge&#039;&#039;&#039;&lt;br /&gt;
|description = An SCC-designed, man-portable cannon meant to neutralize mechanized threats. The disgustingly large accelerator capacitors make room for only one shot, so make it count.&lt;br /&gt;
* Requires both hands to fire. &lt;br /&gt;
* Explosive projectiles; can break walls and floors.&lt;br /&gt;
* Available to Security and crew militia on high alert.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Fist &lt;br /&gt;
|image = powerfist.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Wear. Punch.&lt;br /&gt;
|description = A metal gauntlet with a piston-powered ram on top for that extra punch in your punch. Will break bones and throw opponents several tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Psionic Jumpstarter &lt;br /&gt;
|image = amp.png&lt;br /&gt;
|cost = 19&lt;br /&gt;
|usedfor = Getting psionic powers.&lt;br /&gt;
|strategy = Not canon! Think of a reason why your character might have psionic powers and make it part of your backstory.&lt;br /&gt;
|description = Activate in hand.&lt;br /&gt;
*Psionic rank goes to Psionically Harmonious.&lt;br /&gt;
*You receive Psionic Search, Psionic Recovery, Commune, and Assay, and can buy 8 points worth of powers from the Psionic Point Shop. &lt;br /&gt;
*This won&#039;t work on species with no Zona Bovinae, like synthetics, Vaurcae, or Dionae.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Gun&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = If you (or your character) are unable to choose which gun to get, you might want to get a random one.&lt;br /&gt;
|description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revolver &lt;br /&gt;
|image = revolver.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;.357 Speedloader (&#039;&#039;speed loader (.357)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = The revised Mark II Zavodskoi Interstellar revolver, utilizing a robust firing mechanism to deliver deadly rounds downrange. This is a monster of a hand cannon, with a beautiful cedar grip and a transparent plastic cover(so as to not splinter your hands while firing).&lt;br /&gt;
* 40 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shortened Assault Rifle&amp;lt;br&amp;gt;&#039;&#039;Short-barreled assault rifle&#039;&#039;&lt;br /&gt;
|image = shorty.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the &amp;quot;Shorty&amp;quot; in some circles.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to full auto or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Steel Throwing Star&amp;lt;br&amp;gt;&#039;&#039;Steel shuriken&#039;&#039;&lt;br /&gt;
|image = star.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat, assassination.&lt;br /&gt;
|strategy = A silent ranged weapon. You get one throwing star. Don&#039;t lose it, I guess?&lt;br /&gt;
|description = A sharp, perfectly weighted piece of metal.&lt;br /&gt;
* 15 points damage when thrown. Sharp.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun &lt;br /&gt;
|image = tommygun.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Reload with &#039;&#039;&#039;Submachine Gun Drum Magazine (.45) (&#039;&#039;drum magazine (.45)&#039;&#039;)&#039;&#039;&#039; or &#039;&#039;&#039;Submachine Gun Magazine (.45) (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Adhomian-made submachine gun.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Set to 3-round burst, 5-round burst, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Super Heavy Pistol&amp;lt;br&amp;gt;&#039;&#039;Super-heavy pistol&#039;&#039;&lt;br /&gt;
|image = k2557.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;K2557 Magazine (&#039;&#039;.599 magazine&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A big, bulky, and extremely powerful pistol, intended to pierce even your strongest enemy. You should wield this thing with two hands, if you want your wrists to stay intact.&lt;br /&gt;
* Can be fired two-handed. If you fire one-handed, you damage your hand and lose your grip on the gun.&lt;br /&gt;
* 60 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;Suppressed pistol&#039;&#039;&lt;br /&gt;
|image = silenced_pistol.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A .45 pistol that comes with a suppressor integrated into the barrel. The suppressor cannot be removed.&lt;br /&gt;
* Suppressor muffles the gunshot; it cannot be heard through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed Machine Pistol&amp;lt;br&amp;gt;&#039;&#039;Integrally suppressed machine pistol&#039;&#039;&lt;br /&gt;
|image = assassin_smg.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;Submachine Gun Magazine (6mm) (&#039;&#039;magazine (6mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Eridanian “rat hunting” gun manufactured by the Amon Pest Control Company. Commonly used by corporate assassins, uncommonly used by pest control workers. Chambered in 6mm.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressor &lt;br /&gt;
|image = suppressor_item.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Attaches to &#039;&#039;&#039;Automatic .45 Pistol (.45 machine pistol)&#039;&#039;&#039; and &#039;&#039;&#039;9mm Pistol&#039;&#039;&#039;.&lt;br /&gt;
|description = A suppressor that can be attached to most pistol-caliber weaponry. Will prevent sound from passing through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tesla Glove &lt;br /&gt;
|image = tesla_glove_on.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; backup weapon.&lt;br /&gt;
|strategy = Wear. Punch, or zap.&lt;br /&gt;
|description = A weaponized gauntlet capable of firing lightning bolts.&lt;br /&gt;
*Causes electrical shocks on contact or at range.&lt;br /&gt;
* Takes ~30 seconds to recharge between shots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vintage .45 pistol&amp;lt;br&amp;gt;&#039;&#039;.45 combat pistol&#039;&#039;&lt;br /&gt;
|image = colt.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A robust metal-framed semi-automatic pistol produced in the system of San Colette.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = X-Ray Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;Xray laser rifle&#039;&#039;&lt;br /&gt;
|image = xrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat against armored targets.&lt;br /&gt;
|strategy = 40 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed high-power laser rifle capable of expelling concentrated xray blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 15 points fire damage, 50 armor penetration.&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combitool Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Implanting a combitool.&lt;br /&gt;
|strategy = A toolset that can&#039;t be taken away from you. Lacks a multitool or welder, though.&lt;br /&gt;
|description = An augment implanter, with the combitool augment. After implanting, activate your combitool in top-left toolbar. Activate in hand to change form between crowbar, wrench, wirecutters, and screwdriver.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Deadman Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (D)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Implanting a deadman switch.&lt;br /&gt;
|strategy = Useful for concealing your identity and destroying evidence if you are killed during your mission.&lt;br /&gt;
|description = A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies.&lt;br /&gt;
* Contents: Implant pad, implanter, and deadman implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant. Will explode on death, gibbing body. Belongings stay intact; organs are scattered.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Implant&amp;lt;br&amp;gt;&#039;&#039;Box (M)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Triggering an EMP.&lt;br /&gt;
|strategy = EMPs will open most doors, damage synthetics, and damage people with artificial organs.&lt;br /&gt;
|description = A box containing an EMP implant case and implanter.&lt;br /&gt;
* Contents: Implant pad, implanter, and EMP implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
* Activate via top-left toolbar to create an EMP. 3 uses. EMP will damage artificial body parts as well as synthetics and machinery (and your own artificial body parts, including the EMP implant itself).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Explosive Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (E)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Causing explosions.&lt;br /&gt;
|strategy = Implanted in yourself, it can serve as a suicide switch or leverage your boss has over you. Implanted in someone else, it can be used to threaten or control them or their friends. Implanting it in a limb and setting the strength of the explosion to low makes the resulting injury survivable with fast medical treatment.&lt;br /&gt;
|description = A box containing an explosive implant case and implanter. Use the implant case with the implant pad to set the explosion size, trigger phrase, and trigger code.&lt;br /&gt;
* Contents: Implant pad, implanter, and explosive implant.&lt;br /&gt;
* Put the explosive implant in the implant pad and activate it to bring up the control panel. Use it to set the strength of the explosion, activation phrase, and signal frequency (can be activated by signal transmitter). Then remove the implant pad, put the implant in the implanter, and implant in the preferred body part. Not entirely reliable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Freedom Implant&amp;lt;br&amp;gt;&#039;&#039;Box (F)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Freeing yourself from handcuffs.&lt;br /&gt;
|strategy = Instantly breaks out of handcuffs. Of course, if Security is watching you, they&#039;ll try to put them back on, so be strategic.&lt;br /&gt;
|description = A box containing a freedom implant case and implanter.&lt;br /&gt;
*Contents: Implant pad, implanter, and freedom implant.&lt;br /&gt;
*Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
*Activate via top-left toolbar to remove handcuffs. One use (sometimes more).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Health Scanner Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Monitoring your health.&lt;br /&gt;
|strategy = Useful for finding where you&#039;re bleeding, whether your organs are badly damaged, how much blood you&#039;ve lost, whether you have broken bones, and so on. Makes treating your own injuries a little easier.&lt;br /&gt;
|description = An augment implanter, with the integrated health scanner augment.&lt;br /&gt;
*Activate health scanner on top-left toolbar to scan your own health. Does not allow you to scan others.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Telefreedom Kit &lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 15 BC&lt;br /&gt;
|usedfor = Escape; transportation.&lt;br /&gt;
|strategy = Build the telepad in a well-defended location.&lt;br /&gt;
|description = A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it.&lt;br /&gt;
* Contents: 4 telefreedom implants, 1 implanter, 1 circuit board (Telepad), 2 artificial bluespace crystal, 1 capacitor, 1 console screen, 1 power cable coil, 2 steel.&lt;br /&gt;
* Use the kit to build a telepad. Link a telefreedom implant with the telepad (must be done BEFORE implanting), implant it, and activate the implant (top-left toolbar) to teleport to the telepad. The implant works once, and will burn the body part it is implanted in when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Uplink Implant&amp;lt;br&amp;gt;&#039;&#039;Implanter (U)&#039;&#039;&lt;br /&gt;
|image = implanter.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Supply.&lt;br /&gt;
|strategy = Allows you to access your uplink without your PDA. &lt;br /&gt;
|description = Contains 8 Telecrystals.&lt;br /&gt;
* Sets an emote to access your uplink. Use the emote to open the uplink window.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Defense Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Hivenet defense.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = An augment implanter, with a Hivenet defense augment. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Warfare Suite&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 5 BC&lt;br /&gt;
|usedfor = Hivenet defense and electronic warfare.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Martial Arts==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Learn special fighting moves.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Baghrar &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Tajara only. &lt;br /&gt;
|description = A manual containing instructions on the Tajaran martial art of Baghrar. Only usable by Tajara.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Eye Rake: Harm Disarm Harm. Strikes your target&#039;s face, damaging their eyes.&lt;br /&gt;
* Claw Punch: Disarm Harm Harm. Hits your target with your claws, dealing damage and causing bleeding.&lt;br /&gt;
* Rrak&#039;narrr Stab: Harm Harm Disarm Disarm. Stabs your target with your claws, dealing more damage based on how hurt they are.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gun-Kata &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Gun not included.&lt;br /&gt;
|description = A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it&#039;s empty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Karak Virul &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Skrell only.&lt;br /&gt;
|description = A manual containing instructions on the Skrellian martial art of Karak Virul. Only usable by Skrell.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Painful Palm: Disarm Harm Harm. Strikes your target with a painful hit, causing some pain.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim, rendering them prone and unable to move for a short time&lt;br /&gt;
* Dislocating Strike: Harm Disarm Disarm Disarm. Delivers a strong punch that can dislocate your target&#039;s limb.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kis-Khan &lt;br /&gt;
|image = scroll.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Unathi only.&lt;br /&gt;
|description = A manual containing instructions on the Unathi martial art of Kis-Khan. Only usable by Unathi.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Tail Sweep: Harm Harm Disarm. Trips the victim with your tail, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Swift Disarm: Disarm Disarm Grab. Strikes your target&#039;s weapon, trying to disarm it from their hands.&lt;br /&gt;
* Hammering Strike: Disarm Harm Disarm. Delivers a strikes that will push the target away from you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = SolCom &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand.&lt;br /&gt;
|description = A manual designated to teach the user about the martial art of Solarian combat, a style based on traditional human martial arts.&amp;lt;br&amp;gt;Moves:&amp;lt;br&amp;gt;&lt;br /&gt;
* Neck Chop: Harm Harm Disarm. Injures the neck, stopping the victim from speaking for a while.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim and everyone else around you, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Lung Punch: Harm Disarm Harm. Delivers a strong punch just above the victim&#039;s abdomen, constraining the lungs. The victim will be unable to breathe for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Swordsmanship &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Learning this martial art gives you a random sword.&lt;br /&gt;
|description = A manual containing basic swordsmanship instruction and techniques.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vk&#039;utet &lt;br /&gt;
|image = harddisk.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Vaurca only.&lt;br /&gt;
|description = A data disk containing instructions on the Vaurca martial art of Vk&#039;utet. Only usable by Vaurca. Moves:&lt;br /&gt;
* Piercing Strike: Disarm Harm Harm. Slashes your victim, bypassing their armor and causing bleeding.&lt;br /&gt;
* Swift Bite: Disarm Disarm Grab. Quickly grabs your victim and bites them with your mandibles.&lt;br /&gt;
* Crushing Jaws: Harm Harm Disarm Grab. Grabs your victim and violently crushes them with your mandibles, inflicting heavy damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Wrestling &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Activate in hand. Use &amp;quot;Recall Wrestling&amp;quot; in abilities tab to show special moves available.&lt;br /&gt;
|description = A manual designated to teach the user about the art of wrestling. Moves: &lt;br /&gt;
* Clinch: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful.&lt;br /&gt;
* Suplex: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor.&lt;br /&gt;
* Advanced grab: Grab. Passively causes pain when grabbing someone.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Items for medics, support units, and mad scientists.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced First-Aid Kit&lt;br /&gt;
|image = advfirstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Health care.&lt;br /&gt;
|strategy = Keep yourself healthy when going to Medbay would get you arrested.&lt;br /&gt;
|description = Note: doesn&#039;t come with a medical scanner. (The description lies. It does come with a medical scanner.)&lt;br /&gt;
* Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Berserk Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Inducing a berserk state.&lt;br /&gt;
|strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters.&lt;br /&gt;
|description = Contents: 2 autoinjectors, each filled with 5u Red Nightshade.&lt;br /&gt;
Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Combat Stimulants&amp;lt;br&amp;gt;&#039;&#039;Box of stimulants&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Making you move faster.&lt;br /&gt;
|strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine.&lt;br /&gt;
|description =&lt;br /&gt;
Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhalers will transfer all 30u at once when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sideeffect-Be-Gone Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Making it less obvious that you&#039;re doping yourself up.&lt;br /&gt;
|strategy = Fix the jitters, dizziness, or confusion from the drugs you&#039;ve just taken.&lt;br /&gt;
|description = 4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sin-Pockets&amp;lt;br&amp;gt;&#039;&#039;Box of donk-pockets&#039;&#039;&lt;br /&gt;
|image = donkpocketbox.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = A meal and a quick chemical boost.&lt;br /&gt;
|strategy = A robust meal for a robust spessman.&lt;br /&gt;
|description = Instructions: Heat in microwave. Product will cool if not eaten within seven minutes.&lt;br /&gt;
* Contains 6 Donk-Pockets, modified.&lt;br /&gt;
* Hold in hand and activate to heat up (microwaves are not necessary).&lt;br /&gt;
* Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor&#039;s Delight, 1.5 Hyperzine, and 1.25u Synaptizine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Defibrillator&amp;lt;br&amp;gt;&#039;&#039;Defibrillator Paddles&#039;&#039;&lt;br /&gt;
|image = defibpaddles1.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Restarting a heart.&lt;br /&gt;
|strategy = Save your buddy&#039;s life… or torture somebody with it, if you&#039;re the evil type. A defibrillator can be better than CPR because it causes burns (treatable with ointment) rather than broken ribs (which require surgery).&lt;br /&gt;
|description = A pair of fully autonomous shock paddles powered by a miniaturised reactor. These can penetrate through armour, unlike commercial paddles.&lt;br /&gt;
* Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out). It will cause moderate burns. Hold and aim at upper body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Hypospray &lt;br /&gt;
|image = combat_hypo.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Administering drugs.&lt;br /&gt;
|strategy = Reuse the hypospray to inject meds into your armor-wearing buddies.&lt;br /&gt;
|description = A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor. Hypospray contains 10u kilosemine and can be reloaded.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Medical Kit &lt;br /&gt;
|image = bezerk.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Keep yourself alive. Pills can be taken without an injector or syringe, but take longer to take effect.&lt;br /&gt;
|description = A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment.&lt;br /&gt;
* Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Combat Medical Belt&amp;lt;br&amp;gt;&#039;&#039;Tactical medical belt&#039;&#039;&lt;br /&gt;
|image = emsbelt.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Keeping your buddies alive.&lt;br /&gt;
|strategy = Injectable medication is more effective. For a combat medic.&lt;br /&gt;
|description = A fully loaded medical belt even Zeng-Hu&#039;s top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately.&lt;br /&gt;
* Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = O- blood pack&amp;lt;br&amp;gt;&#039;&#039;IV bag - O- blood&#039;&#039;&lt;br /&gt;
|image = bloodpack.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating low blood volume.&lt;br /&gt;
|strategy = Blood is the fastest cure for low blood volume that&#039;s starting to affect brain function. If it&#039;s too low to be treated with iron pills or a good meal, you need a transfusion.&lt;br /&gt;
|description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sanasomnum Injector&amp;lt;br&amp;gt;&#039;&#039;Sanasomnum autoinjector&#039;&#039;&lt;br /&gt;
|image = autoinjector.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Autoinjector contains 20u sanasomnum.&lt;br /&gt;
|strategy = Only for the extremely desperate who would never consider surrender. Guaranteed death within a year puts off most potential users.&lt;br /&gt;
|description = A special autoinjector loaded with outlawed biomechanical stem cells, inducing a regenerative coma so intense it can heal almost any injury - even broken bones, organ and brain damage, severed tendons, and arterial damage. Upon use one will fall immediately into a state of unconsciousness lasting roughly three to five minutes, arising completely healed. The only thing it cannot fix are organs that have been destroyed outright, or so much cumulative damage that death is all but certain. In the short-term, it will save your life; in the long term, the cancerous tumours immediately onset by the drug will invariable cause death down the line.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slimline Stabilisation Kit &lt;br /&gt;
|image = firstaid_multi.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Quick-and-dirty stabilization, possibly while running from Security.&lt;br /&gt;
|strategy = Useful for non-medics who need quick access to medical care in the field.&lt;br /&gt;
|description = A pocket-sized medkit filled with lifesaving equipment.&lt;br /&gt;
* Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Stop bleeding before it affects your brain, treat burns before they get infected, take perconol to take the edge off the pain, and use the splints if you have to use a broken limb.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit (Free)&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Go ahead and buy this; it&#039;s free. You never know when you&#039;ll want some basic first-aid.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Surgery Kit &lt;br /&gt;
|image = surgerykit.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Surgery.&lt;br /&gt;
|strategy = Do surgery to fix your buddy&#039;s injury... or to steal your enemy&#039;s organs.&lt;br /&gt;
|description = A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don&#039;t break in transit. How considerate.&lt;br /&gt;
* Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each. Soporific is not guaranteed anesthesia, and operating on a stretcher or table is sub-optimal, but if you need to do surgery in the maintenance tunnels, at least this gives you proper tools.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tactical Lunchbox&amp;lt;br&amp;gt;&#039;&#039;Black and red lunchbox&#039;&#039;&lt;br /&gt;
|image = lunchbox_syndie.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Eating and drinking.&lt;br /&gt;
|strategy = Forgot your lunch? Here&#039;s your solution.&lt;br /&gt;
|description = A little lunchbox. This one is a sleek black and red. Contains 2 random foods and 1 random drink.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Services==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Use your telecrystals to call in favors and spoof the announcement system.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Defamation.&lt;br /&gt;
|strategy = Make them doubt the motives of the AI and borgs. That wasn&#039;t you who uploaded that nasty AI law; it was an ion storm! You&#039;re blameless!&lt;br /&gt;
|description = Interferes with the station&#039;s ion sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Distraction.&lt;br /&gt;
|strategy = Forces non-radiation-tolerant crew into the tunnels, until someone uses a Geiger counter and realizes it&#039;s not a real alert.&lt;br /&gt;
|description = Interferes with the station&#039;s radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stellar Corporate Conglomerate Update Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Disinformation.&lt;br /&gt;
|strategy = Impersonate the boss. Create a story to give context to your character&#039;s actions. &lt;br /&gt;
|description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Agent ID card&amp;lt;br&amp;gt;&#039;&#039;Agent card&#039;&#039;&lt;br /&gt;
|image = id.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = A programmable fake ID.&lt;br /&gt;
|strategy = Set your identity, or fake your identity.&lt;br /&gt;
|description = A card used to identify people and determine access. Its appearance and data can be changed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Balaclava&amp;lt;br&amp;gt;&#039;&#039;Grey balaclava&#039;&#039;&lt;br /&gt;
|image = balaclava_grey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Stealth.&lt;br /&gt;
|strategy = Hide your identity.&lt;br /&gt;
|description = Designed to both hide identities and keep your face comfy and warm. Equip in mask slot. Your identity will show as either whatever&#039;s on your ID or &amp;quot;Unknown&amp;quot;, if you&#039;re not carrying a visible ID.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = red&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bug Kit&amp;lt;br&amp;gt;&#039;&#039;Spy kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy&#039;s office, the bridge...&lt;br /&gt;
|description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disguise.&lt;br /&gt;
|strategy = Create a uniform to go with your fake ID and newly-altered face.&lt;br /&gt;
|description = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon-Projector&amp;lt;br&amp;gt;&#039;&#039;Chameleon projector&#039;&#039;&lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Stealth and surveillance.&lt;br /&gt;
|strategy = Who, me? I&#039;m only an innocent coffee cup. I couldn&#039;t possibly be listening in to your conversation, and I&#039;m certainly not the desperate criminal you&#039;re chasing.&lt;br /&gt;
|description = A device that can be used to mimic common items by scanning, then transforming into them. Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item&#039;s. While disguised, you move slowly. Cannot be used to mimic living creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Closet Teleportation Set-up&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = For a quick getaway, or an impressive magic trick.&lt;br /&gt;
|description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. Attach each teleporter to a locker. Step into one locker to appear in the other.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cosmetic Surgery Auto-Kit &lt;br /&gt;
|image = depthscanner.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = It&#039;s plastic surgery. While awake. Without anesthesia. Are you desperate enough?&lt;br /&gt;
|description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use.&lt;br /&gt;
* Contraband unless being used by Medical, under anesthesia, with records updated to reflect the crew member&#039;s new appearance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = No-Slip Shoes&amp;lt;br&amp;gt;&#039;&#039;Brown shoes&#039;&#039;&lt;br /&gt;
|image = brown.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Not slipping.&lt;br /&gt;
|strategy = The janitor is now powerless against you.&lt;br /&gt;
|description = A pair of brown shoes. They seem to have extra grip. Wearing these lets you run across wet or lubricated surfaces without falling. Doesn&#039;t help with zero-g; they&#039;re not magboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stealthpops&amp;lt;br&amp;gt;&#039;&#039;Snap pop box&#039;&#039;&lt;br /&gt;
|image = spbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Popping smoke. Literally.&lt;br /&gt;
|strategy = Hide in the smoke, or use it to escape.&lt;br /&gt;
|description = Snap pops with a compound added which deploys a small smokescreen upon exploding. Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vial of Venenum&amp;lt;br&amp;gt;&#039;&#039;Vial&#039;&#039;&lt;br /&gt;
|image = vial.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = The person who did those crimes no longer exists. How convenient.&lt;br /&gt;
|description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Your character will visibly show pain and their features will shift, so it&#039;s not a very effective disguise if they are already watching you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Voice Changer&amp;lt;br&amp;gt;&#039;&#039;Gas mask&#039;&#039;&lt;br /&gt;
|image = gasmask.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Impersonation or disguise.&lt;br /&gt;
|strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms?&lt;br /&gt;
|description = Right-click to change voice, mimic accent, and toggle the mask on or off. A face-covering mask that can be connected to an air supply. Also works as a regular gas mask and filters harmful gases from the air.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Weapons that don&#039;t look like weapons; weapons that can be hidden.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Camera Gun&amp;lt;br&amp;gt;&#039;&#039;Camera&#039;&#039;&lt;br /&gt;
|image = cameragun.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Taking great shots. With bullets.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cigarette Kit&amp;lt;br&amp;gt;&#039;&#039;Tricky smokes&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Smoking, and usually immediately regretting it.&lt;br /&gt;
|strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. It also contains ambrosia, so it might be possible to slip it to your enemy in the guise of an ambrosia cig.&lt;br /&gt;
|description =  Comes with the following brands of cigarettes, in this order: 2x Flash, 2x Smoke, 1x MindBreaker, 1x Tricordrazine. Avoid mixing them up; the packets are unmarked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Claymore Mines&amp;lt;br&amp;gt;&#039;&#039;Box of claymore landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Defense.&lt;br /&gt;
|strategy = Set up a hailstorm of shrapnel and trigger it at will, while standing perfectly safe on the other side of the mines.&lt;br /&gt;
|description = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all.&lt;br /&gt;
*Contains 5 claymore landmines and 6 remote signaling devices.&lt;br /&gt;
* Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it.&lt;br /&gt;
* Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them (preferably while not standing on the shrapnel side of the mine). Claymore mines unleash shrapnel in a wide arc, but do not cause explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Concealed Cane Sword&amp;lt;br&amp;gt;&#039;&#039;Cane&#039;&#039;&lt;br /&gt;
|image = cane.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Leaning on, and pretending it&#039;s a harmless cane.&lt;br /&gt;
|strategy = A hidden sword could come in handy.&lt;br /&gt;
|description =  A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
* Activate in hand to draw the cane sword.&lt;br /&gt;
* 25 points brute (Sharp).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Rigging Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of door rigging landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Sticking a mine into a doorway.&lt;br /&gt;
|strategy = Make them regret opening that door.&lt;br /&gt;
|description = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you.&lt;br /&gt;
* Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. Explosive mines cause critical damage to the person who triggers them and serious damage to those standing nearby. They may break the floor, possibly causing a breach. They can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Paralysis Pen&amp;lt;br&amp;gt;&#039;&#039;Parapen kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Paralyzing people.&lt;br /&gt;
|strategy = For kidnapping, or less-lethal incapacitation.&lt;br /&gt;
|description = A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early.&lt;br /&gt;
* Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Pen-jector Kit&amp;lt;br&amp;gt;&#039;&#039;Penjector kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Heal yourself, boost your speed, or pacify your enemy.&lt;br /&gt;
|description = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen.&lt;br /&gt;
* Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Punji Trap&amp;lt;br&amp;gt;&#039;&#039;Box of punji traps&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting spiked traps.&lt;br /&gt;
|strategy = Ouch. Set on natural ground; won&#039;t work on metal.&lt;br /&gt;
|description = Contains 5 traps. Activate by using in-hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sawn-off Double-Barrel Shotgun&amp;lt;br&amp;gt;&#039;&#039;Sawn-off Dduble-barrel shotgun kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = This shotgun&#039;s short barrel makes it concealable. Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sharpened Bear Trap&amp;lt;br&amp;gt;&#039;&#039;Sharpened mechanical trap&#039;&#039;&lt;br /&gt;
|image = beartrap.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Grabbing your enemy and holding them still while you escape.&lt;br /&gt;
|strategy = Has a better chance of triggering and holding your enemy than a standard bear trap.&lt;br /&gt;
|description =  A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand.&lt;br /&gt;
* Contraband unless being used on xenofauna, with precautions taken to avoid harm to crew.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sleepy Ring&amp;lt;br&amp;gt;&#039;&#039;Silver ring&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Trick someone into putting it on, then kidnap them.&lt;br /&gt;
|description = When worn, the ring injects 10u polysomnine. A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It&#039;ll end about as well as you expect it to. Chemicals can be removed from and added to the ring via syringe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standstill Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of standstill landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Forcing someone to stand still.&lt;br /&gt;
|strategy = If someone steps onto the mine, they can&#039;t step off or they&#039;ll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma!&lt;br /&gt;
|description = A box with 5 standstill landmines. Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. Wearing a bomb suit while stepping off makes the explosion theoretically survivable with severe injuries. Anyone within about 7 tiles can also expect severe injuries. Can be defused with wirecutters (50% chance) or bomb-disposal wirecutters (90% chance); failure detonates the mine. The person standing on the mine cannot defuse it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Subversive Soap&amp;lt;br&amp;gt;&#039;&#039;Soap&#039;&#039;&lt;br /&gt;
|image = soapsyndie.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cleaning.&lt;br /&gt;
|strategy = Clean up after your criminal activities, or drop it behind you to trip your pursuers.&lt;br /&gt;
|description = A lackluster bar of soap. It smells like cranberries.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33971</id>
		<title>Uplink</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33971"/>
		<updated>2024-07-24T22:29:02Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = Chaotic idealism}}&lt;br /&gt;
&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Antagonistic Gear=&lt;br /&gt;
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals.&lt;br /&gt;
* Items with a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;green&#039;&#039;&#039;&amp;lt;/span&amp;gt; background are legal to carry and wear in all circumstances. Anybody can have these and not be questioned.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&amp;lt;/span&amp;gt; items are illegal, but don&#039;t look illegal at first glance (disguised, identical to a legal item, etc.).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; items are highly suspicious. They are legal in very narrow circumstances (a miner using an explosive charge to dig out rocks; a xenobiologist researching greimorians; a Security member on condition Red wearing a plate carrier; a member of the crew militia who has been issued a laser rifle), but usually contraband.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#c62323&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; backgrounds are outright contraband in all circumstances. They may be used for research within Science, but are contraband outside of Science and contraband if not used for research in a safe and considered manner.&lt;br /&gt;
&lt;br /&gt;
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry.&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In this section, if the gun name is in &#039;&#039;&#039;bold&#039;&#039;&#039;, it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .357 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.357)&#039;&#039;&lt;br /&gt;
|image = T38.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;revolver&#039;&#039;&#039;.&lt;br /&gt;
|description = Speedloader contains 8 rounds of .357 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38)&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader (Haywire)&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38 haywire))&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 haywire ammo. Haywire ammo does EMP damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Autopistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Stick magazine (.45)&#039;&#039;&lt;br /&gt;
|image = uzi45-16.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy =&lt;br /&gt;
Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;automatic .45 Pistol (&#039;&#039;.45 machine pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* improvised machine pistol&lt;br /&gt;
|description = Magazine contains 16 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = 45-9.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;suppressed .45 pistol (&#039;&#039;suppressed pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;vintage .45 pistol (&#039;&#039;.45 combat pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* .45 pistol&lt;br /&gt;
* automatic .45 pistol&lt;br /&gt;
* improvised handgun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 9 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.50)&#039;&#039;&lt;br /&gt;
|image = 50ae-7.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;.50 Pistol (Adhomian heavy pistol)&#039;&#039;&#039;&lt;br /&gt;
* .50 magnum pistol&lt;br /&gt;
|description = Magazine contains 7 rounds of .50 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 carbine magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56c.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
* Dominian rifle&lt;br /&gt;
* pocket rifle&lt;br /&gt;
* scout rifle&lt;br /&gt;
|description = Magazine contains 15 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 Rifle Magazine&amp;lt;br&amp;gt;&#039;&#039;Carbine magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;burst rifle&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
|description = Magazine contains 30 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Assault Rifle magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = c762-0.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;assault rifle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shortened assault rifle (&#039;&#039;short-barreled assault rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* automatic rifle&lt;br /&gt;
|description =  Magazine contains 20 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 LMG drum&amp;lt;br&amp;gt;&#039;&#039;Magazine box (7.62mm)&#039;&#039;&lt;br /&gt;
|image = a762-0.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;light machine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Marksman Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = SVD.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the Adhomian marksman rifle.&lt;br /&gt;
|description = Magazine contains 10 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62mm clip&amp;lt;br&amp;gt;&#039;&#039;Ammo clip (7.62mm)&#039;&#039;&lt;br /&gt;
|image = 762-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;bolt-action rifle (&#039;&#039;bolt action rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* Adhomian automatic rifle&lt;br /&gt;
* Dominian sniper rifle&lt;br /&gt;
* sniper bolt action rifle&lt;br /&gt;
|description =  Magazine contains 5 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (9mm)&#039;&#039;&lt;br /&gt;
|image = 9x19p.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;9mm camera gun (&#039;&#039;camera&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;9mm pistol&#039;&#039;&#039;&lt;br /&gt;
* 9mm signal pistol&lt;br /&gt;
* Adhomian service pistol&lt;br /&gt;
* compact 9mm pistol&lt;br /&gt;
* Solarian service pistol&lt;br /&gt;
|description = Magazine contains 12 rounds of 9mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One AP anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of .45-70 Govt. ammo&amp;lt;br&amp;gt;&#039;&#039;Box of .45-70 Govt. rounds&#039;&#039;&lt;br /&gt;
|image = ammobox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the lever action rifle.&lt;br /&gt;
|description = Ammo box contains 8 rounds of .45-70 Government ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Shells&amp;lt;br&amp;gt;&#039;&#039;Box of shotgun shells&#039;&#039;&lt;br /&gt;
|image = shellbox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Cardboard box contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Buckshot Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (shells)&#039;&#039;&lt;br /&gt;
|image = csm.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chemical Darts&amp;lt;br&amp;gt;&#039;&#039;Dart cartridge&#039;&#039;&lt;br /&gt;
|image = darts-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;dart gun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 chemical darts.&amp;lt;br&amp;gt;These do not come with any chemicals; you must provide the chemicals, put them in a beaker or vial, and attach them to the dart gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fragmentation Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description =  One fragmentation anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HE Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One HE anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = K2557 Magazine&amp;lt;br&amp;gt;&#039;&#039;.599 magazine&#039;&#039;&lt;br /&gt;
|image = k2557-5.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;super-heavy pistol (&#039;&#039;super heavy pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 rounds of .599 kumar super.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun Magazine&amp;lt;br&amp;gt;&#039;&#039;Heavy duty plasma cell&#039;&#039;&lt;br /&gt;
|image = heavy_plasma_cell.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;plasma shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 10 heavy duty plasma shells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shotgun Slug &lt;br /&gt;
|image = slshell.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Single round; one shotgun slug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slug Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (slug)&#039;&#039;&lt;br /&gt;
|image = csmb.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun slug cartridges.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Drum Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Drum magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-drum.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;submachine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;submachine gun&#039;&#039;&#039;&lt;br /&gt;
* Dominian submachine gun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 20 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (6mm)&amp;lt;br&amp;gt;&#039;&#039;Magazine (6mm)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;Suppressed Machine Pistol (&#039;&#039;integrally suppressed machine pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 30 rounds of 6mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tungsten Ammo Box &amp;lt;br&amp;gt;&#039;&#039;Tungsten slug box&#039;&#039;&lt;br /&gt;
|image = slugbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;gauss thumper&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 7 rounds of tungsten slug ammo.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Badassery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
For people who want a challenge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Crayon MRE&lt;br /&gt;
|image = crayonmre.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Contains a package of crayons, a rainbow crayon for dessert, and a packet of crayon powder.&lt;br /&gt;
|strategy = Use them for graffiti, grind them into crayon dust, or just eat them.&lt;br /&gt;
|description = An exceptionally robust MRE.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that You Are The BOSS (Useless Balloon)&amp;lt;br&amp;gt;&#039;&#039; &#039;criminal&#039; balloon&#039;&#039;&lt;br /&gt;
|image = syndballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Carry this balloon in your hand. Maybe use it as part of a protest?&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;FUK CAPITALISM!11!&amp;quot;&amp;lt;br&amp;gt;Makes you look like you have a &amp;quot;Syndicate&amp;quot; tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don&#039;t actually have proof you got it from your traitor uplink, in or out of character.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that you love NT SOO much (Useless Balloon) &#039;&#039; &#039;motivational&#039; balloon&#039;&#039;&lt;br /&gt;
|image = ntballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Give it out to your corporate minions and expect them not to be disappointed that you wouldn&#039;t spring for a pizza party.&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;Man, I love corporate soooo much. I use only brand name products. You have NO idea.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Item &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Randomizing.&lt;br /&gt;
|strategy = Do you need inspiration? Order a random item.&lt;br /&gt;
|description = Buys you one random item.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Items &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = ALL&lt;br /&gt;
|usedfor = A challenge.&lt;br /&gt;
|strategy = Do you want a challenge? Spend all your TCs on random items and concoct a plan with them.&lt;br /&gt;
|description = Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chemical, Biological &amp;amp; Radiological Weaponry==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Everybody loves a good war crime. Remember to have a good story behind why you&#039;re using these items.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chlorine Gas Tank&amp;lt;br&amp;gt;&#039;&#039;Canister(Cl2)&#039;&#039;&lt;br /&gt;
|image = poisonous.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Contains 5 kPa of Chlorine.&lt;br /&gt;
|strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them.&lt;br /&gt;
|description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dirty Bomb &lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Irradiating people, or threatening to do so.&lt;br /&gt;
|strategy = Threatening people with a dirty bomb is fun. So is using it as a distraction, or to keep Medical and/or Security busy.&lt;br /&gt;
|description = A small explosive laced with radium. The explosion is small, but the radioactive will affect a large area for a while (10 minutes approx).&amp;lt;br&amp;gt;Click on it in hand to set the timer in seconds; click on terrain to plant the bomb and start the timer. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Greimorian Eggs&amp;lt;br&amp;gt;&#039;&#039;egg cluster&#039;&#039;&lt;br /&gt;
|image = eggs.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Hatching cute baby greimorians. Awww!&lt;br /&gt;
|strategy = Useful as a distraction that&#039;s not obviously an attack.&lt;br /&gt;
|description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you&#039;re where you want them to be.)&amp;lt;br&amp;gt;Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Heart Fluke&amp;lt;br&amp;gt;&#039;&#039;heart fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Killing an enemy.&lt;br /&gt;
|strategy = Poison food or drinks for a subtle assassination attempt, or inject.&lt;br /&gt;
|description = Contains the eggs of a Heart Fluke. Lethal if left untreated.&amp;lt;br&amp;gt;Contents: Vial with 2u Heart Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Heart flukes grow in the chest and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; coughing and hypoxia in later stages. Death from heart flukes takes quite a long time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Nerve Fluke&amp;lt;br&amp;gt;&#039;&#039;nerve fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Incapacitating an enemy.&lt;br /&gt;
|strategy = Poison food or drinks to keep Medical busy, or frame the cook.&lt;br /&gt;
|description = Contains the eggs of a Nerve Fluke. Non-lethal but incapacitating.&amp;lt;br&amp;gt;Contents: Vial with 2u Nerve Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Nerve flukes grow in a limb, eventually disabling it, and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; vomiting and seizures in later stages.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Suit&amp;lt;br&amp;gt;&#039;&#039;Radiation suit kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Protecting oneself from radiation.&lt;br /&gt;
|strategy = If you want to mess with the supermatter, dirty bombs, or nuclear generators, a radiation suit is a good idea.&lt;br /&gt;
|description = Contents: Radiation suit, radiation hood, safety goggles, geiger counter, 7u Hyronalin pill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Toxins Kit&amp;lt;br&amp;gt;&#039;&#039;Toxins kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Poisoning, intoxication, or profit.&lt;br /&gt;
|strategy = Poison food or drinks; put in a syringe gun or dart gun; use as a distraction; sell for profit. Strategy depends on substance.&lt;br /&gt;
|description = Toxins may include: Joy, mercury, mindbreaker toxin, space drugs, carpotoxin, red nightshade, spectrocybin, impedrezene, dextrotoxin, and ammonia.&amp;lt;br&amp;gt;A kit that contains 3 vials containing random toxins. Comes with a syringe!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Syringe Gun Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Delivery of chemicals at a distance.&lt;br /&gt;
|strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation.&lt;br /&gt;
|description =  Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle. Syringe guns are normally only available to Medical personnel, who use them mostly to tranquilize highly aggressive intoxicated or mentally ill patients.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corporate Equipment==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Voidsuits associated with corporations.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Banshee Infiltration Suit &lt;br /&gt;
|image = banshee.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Banshee infiltration suit, Banshee infiltration suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caiman Drop Suit &lt;br /&gt;
|image = caiman.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Only wearable by Humans, Unathi and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Caiman drop suit, Caiman drop suit helmet, magboots, oxygen tank, Unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dragon Biohazard Control Suit &lt;br /&gt;
|image = dragon.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Only wearable by Humans, Skrell and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Dragon biohazard control suit, dragon biohazard suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Military-Grade Suit &lt;br /&gt;
|image = ert_commander_rig.png&lt;br /&gt;
|cost = 8 BC, 8&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Typically worn by NT emergency response teams. Melee 50%, Bullet 55%, Laser 40%, Energy 10%, Bomb 60%, Bio 100%, Rad 40%.&lt;br /&gt;
|description = A full spaceworthy kit of a NanoTrasen Corporation military-grade hardsuit. Only wearable by Humans, Skrell, and Humanoid IPCs. This is a hardsuit, being mostly equivalent to heavy armor.&amp;lt;br&amp;gt;Contents: NanoTrasen military-grade hardsuit control model and NanoTrasen hardsuit modkit.&amp;lt;br&amp;gt;This is a hardsuit, and as such must be worn in the backpack slot, then activated from the top-right Hardsuit tab. Remove hats and outerwear, then use the &amp;quot;Deploy&amp;quot; option to wear it. Open the hardsuit interface, and toggle the suit status to Active to turn it on. The suit will take a few seconds to run checks and tighten components before becoming functional.&amp;lt;br&amp;gt;The hardsuit comes without any modules installed, but has space for some.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revenant Combat Suit &lt;br /&gt;
|image = revenant.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Fits into your backpack. Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Devices and tools==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
The right tools for the job.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 25 Liquid-Bags&amp;lt;br&amp;gt;&#039;&#039;Liquid bags&#039;&#039;&lt;br /&gt;
|image = liquidbags.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting up barricades. Barbed wire not included.&lt;br /&gt;
|strategy = If you&#039;re cornered and have to fight, barricades are nice. &lt;br /&gt;
|description = Click in hand to activate; barricade is set up on your tile, where you are facing. Each barricade section uses 5 bags.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced pinpointer &lt;br /&gt;
|image = pinonfar.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Finding things.&lt;br /&gt;
|strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. Other settings allow you to find people or objects.&lt;br /&gt;
|description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you&#039;re looking for, use &amp;quot;Toggle pinpointer mode&amp;quot; in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Lets you see in darkness.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A pair of night-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Thermal&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Lets you see living creatures through walls.&lt;br /&gt;
|strategy = Spy on your target through walls.&lt;br /&gt;
|description = A pair of thermal-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Binary Translator Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Is the AI onto you? Is your hacked AI law working? Do you need to talk to your hacked borgs? Listen in and find out.&lt;br /&gt;
|description = An encryption key for use in a headset, capable of intercepting stationbound binary communications. Attach it to your headset to gain access to channel :b, normally reserved for AI and borgs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = C-4 (Destroys walls)&amp;lt;br&amp;gt;&#039;&#039;Plastic explosives&#039;&#039;&lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Destroying walls, or as a small explosive charge.&lt;br /&gt;
|strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security.&lt;br /&gt;
|description =  A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it&#039;s on; damages adjacent tiles. Stand back to avoid injury.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Camera MIU&lt;br /&gt;
|image = s-ninja.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = See through the eyes of security cameras, just like the AI.&lt;br /&gt;
|description = A mask which allows the wearer to view local camera feeds they have access to. Activate while wearing through top-left toolbar. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Robot Teleporter &lt;br /&gt;
|image = locator.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Summoning a robot ally.&lt;br /&gt;
|strategy = Need backup with a human brain behind it? Use this. Just make sure someone&#039;s in the lobby waiting to animate your new buddy.&lt;br /&gt;
|description = A single-use teleporter used to deploy a Combat Robot on the field. Due to budget restrictions, it is only possible to deploy a single robot. Allows another player to spawn in as a cyborg with the Syndicate lawset and tools including: Mounted smoke deployer, inflatables dispenser, fire extinguisher, flash, crowbar, roller bed rack, health analyzer, cyborg hypospray, plastic explosives dispenser, inductive charger, thermal vision, energy sword, mounted SMG, net gun, grenade launcher, cryptographic sequencer, and handcuffs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cryptographic Sequencer &lt;br /&gt;
|image = emag.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Breaks, alters, or removes safeties on machinery. Limited uses.&lt;br /&gt;
|strategy = Its uses are legion, and need [[Cryptographic Sequencer|their own page]].&lt;br /&gt;
|description = Also known as an &amp;quot;emag&amp;quot;. It&#039;s a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Hacking Tool&amp;lt;br&amp;gt;&#039;&#039;Multitool&#039;&#039;&lt;br /&gt;
|image = multitool.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hacking doors.&lt;br /&gt;
|strategy = Breaking in and breaking out, subtly. Unlike an emag, it does not damage the door and has unlimited uses, and if the door is powered, you can raise the bolts.&lt;br /&gt;
|description = Modify with screwdriver, then click on an airlock. After 7-13 seconds, you should get access to a panel allowing you to modify the door&#039;s settings. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Earmuff Headset&amp;lt;br&amp;gt;&#039;&#039;Earmuffs&#039;&#039;&lt;br /&gt;
|image = earmuffs.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Wear. Keeps people standing next to you from hearing what&#039;s coming through your radio.&lt;br /&gt;
|description = This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electropack &lt;br /&gt;
|image = electropack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Torture.&lt;br /&gt;
|strategy = Torture someone for information, or for fun, or to make their friends do what you want. Your victim can&#039;t take off the backpack, but their friends can, so make sure their friends aren&#039;t anywhere near you.&lt;br /&gt;
|description = A backpack wired with electrodes. Click on the electropack to set its frequency and code. Obtain a remote signaling device (the pack does NOT come with one) and match its frequency and code to the electropack (a frequency of 123.4 on the pack is equivalent to 12.34 kHz on the signaler). Send a pulse on the signaler to cause the electropack to send a painful but non-damaging shock to you your victim. The shock will cause them to fall over and be briefly stunned. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Encrypted Radio Channel Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications and surveillance.&lt;br /&gt;
|strategy = Keep in touch with enemies and allies. Listen in on Security, use your new private radio channel to talk to your buddies.&lt;br /&gt;
|description = An encryption key for use in a headset, intercepts all frequencies and grants access to a secure private frequency. Attach it to your headset to gain access to channel :t. Anyone else with the same type of key can use the channel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin&amp;lt;br&amp;gt;&#039;&#039;Electronic firing pin&#039;&#039;&lt;br /&gt;
|image = firing_pin.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Activating firearms.&lt;br /&gt;
|strategy = Firearms are often stored with their firing pins removed. This solves that problem. &lt;br /&gt;
|description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; firing pin extractor or screwdriver to remove (screwdriver risks damage to the firing pin).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin Extractor&lt;br /&gt;
|image = pin_extractor.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disabling firearms.&lt;br /&gt;
|strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too.&lt;br /&gt;
|description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. You can remove firing pins with a screwdriver too, but that risks breaking the firing pin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Tool-belt&amp;lt;br&amp;gt;&#039;&#039;Tool belt&#039;&#039;&lt;br /&gt;
|image = utilitybelt.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses; wearable. The multitool is generally harder to get than the rest of the tools, but you probably need insulated gloves too if you&#039;re going to be hacking things.&lt;br /&gt;
|description = A fully loaded tool-belt even NanoTrasen&#039;s top Chief Engineer would be proud to wear. Contents: Industrial welding tool, crowbar, wirecutters, power cable coil, impact wrench, multitool, shortwave radio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Toolbox&amp;lt;br&amp;gt;&#039;&#039;Suspicious looking toolbox&#039;&#039;&lt;br /&gt;
|image = blacktoolbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses. Contains multitool and insulated gloves for hacking, but the toolbox is bulky.&lt;br /&gt;
|description = A suspiciously painted toolbox, filled with most of the odds and ends a good-for-nothing traitor would need. Contents: Insulated gloves, wrench, welder, crowbar, wirecutters, multitool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked AI Upload Module&amp;lt;br&amp;gt;&#039;&#039;Hacked AI module&#039;&#039;&lt;br /&gt;
|image = std_mod.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Hacking the AI.&lt;br /&gt;
|strategy = Reshuffle the AI&#039;s priorities. Some AIs will be more cooperative than others, but all will follow their laws to the letter.&lt;br /&gt;
|description = A hacked AI law module able to subvert a shipbound intelligence when appropriately configured. It must be installed through a special upload console -- a circuitboard for which can be found in the secure technical storage areas of most SCC facilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked Supply Beacon (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Inactive supply beacon&#039;&#039;&lt;br /&gt;
|image = beacon.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Stealing other people&#039;s deliveries.&lt;br /&gt;
|strategy = Bugged! Will not recognize exposed cable.&lt;br /&gt;
|description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. Activate while holding; place on exposed wire. Secure with wrench.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Armor Kit&amp;lt;br&amp;gt;&#039;&#039;Boxed heavy armor kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Protect yourself from ballistic weapons and, to some extent, energy weapons.&lt;br /&gt;
|description = Contents: A heavy armor set consisting of a full kit. Not EVA capable. Combat helmet and plate carrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Holographic Ammo Display &lt;br /&gt;
|image = ammo_display.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Keep track of how many shots you have left. Now you don&#039;t have to feel lucky.&lt;br /&gt;
|description = A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user. Attach to a gun to see the remaining ammo displayed next to the gun icon in your hand. Wrench to remove.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;NITEpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance and stealth.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark. Wear and activate (upper-left panel). Lets you see in darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Thermal&amp;lt;br&amp;gt;&#039;&#039;HEATpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Spy on your target through the walls.&lt;br /&gt;
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = IPC surge prevention module&amp;lt;br&amp;gt;&#039;&#039;Modified nanopaste&#039;&#039;&lt;br /&gt;
|image = tube-surge.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = EMPs are a real danger to your IPC character. Let&#039;s change that.&lt;br /&gt;
|description = An internal module that allows operative IPC frames to be protected from EMP pulses. The device has limited uses that vary between two to five pulses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Jetpack&amp;lt;br&amp;gt;&#039;&#039;Jetpack (oxygen)&#039;&#039;&lt;br /&gt;
|image = jetpack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Working in space.&lt;br /&gt;
|strategy = If you can maneuver in space and your enemy can&#039;t, you have an obvious advantage. Also useful for escapes and zero-g mobility.&lt;br /&gt;
|description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, activate on top-left bar. Use to navigate in zero gravity. Careful; you have limited propellant.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Keypad Mag-Lock&amp;lt;br&amp;gt;&#039;&#039;Magnetic door lock&#039;&#039;&lt;br /&gt;
|image = inactive_CENTCOM.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Locking doors.&lt;br /&gt;
|strategy = Slap it on a door to lock it until the battery runs out.&lt;br /&gt;
|description = A maglock that requires the user to enter a passcode to lock and then later unlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mesons Scanners&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Navigation.&lt;br /&gt;
|strategy = Helpful to find your way around unfamiliar environments.&lt;br /&gt;
|description = These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see structures, but not furniture, objects, or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Morphic Clerical Kit&amp;lt;br&amp;gt;&#039;&#039;Clerical kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Forgery.&lt;br /&gt;
|strategy = Forge paperwork, blackmail information, bills, pink slips, orders from SCC command…&lt;br /&gt;
|description = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons. Contents: Rubber stamp, pen, destination tagger, package wrapper, hand labeler, folder of paper. The stamp can be disguised as any stamp; the pen can be used to forge signatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = mounted suit cooling unit&amp;lt;br&amp;gt;&#039;&#039;Mounted cooling unit&#039;&#039;&lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Keeps IPCs from overheating in vacuum.&lt;br /&gt;
|strategy = For IPCs who have to work in space.&lt;br /&gt;
|description = A mounted suit cooling unit for use with hardsuits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Operations Funding&amp;lt;br&amp;gt;&#039;&#039;Secure briefcase&#039;&#039;&lt;br /&gt;
|image = secure.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Trading for goods and services.&lt;br /&gt;
|strategy = Bribe people. Buy people&#039;s cooperation, silence, or spiffy equipment. Throw your money around as an annoying rich tourist. The possibilities are endless.&lt;br /&gt;
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities. Activate the briefcase to set the code that will open it. Enter the code to unlock. Contains ten 1,000 credit chips.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Optical Material Scanner&lt;br /&gt;
|image = material.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Seeing through walls.&lt;br /&gt;
|strategy = What&#039;s in the vault? Look through these glasses to see.&lt;br /&gt;
|description = These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see furniture and objects, but not structures or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal AI&amp;lt;br&amp;gt;&#039;&#039;Personal AI device&#039;&#039;&lt;br /&gt;
|image = pai.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Shell to download a pAI into.&lt;br /&gt;
|strategy = Request a personality to let another player spawn in as your little minion.&lt;br /&gt;
|description = An unmodified personal AI that can assist you in your ventures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal Shield &lt;br /&gt;
|image = personal_shield.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Hold in hand and activate. Shows as a visible force field around your character.&lt;br /&gt;
|description = A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots. This can only be bought once.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Portable suit cooling unit &lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cooling voidsuits.&lt;br /&gt;
|strategy = Stops IPCs from overheating in space.&lt;br /&gt;
|description = A suit cooling unit with a high capacity power cell.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powersink (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6 BC, 6&lt;br /&gt;
|usedfor = Sabotage.&lt;br /&gt;
|strategy = Cripple the ship by pulling power out of the system.&lt;br /&gt;
|description = A nulling power sink which drains energy from electrical systems. Drop the power sink onto an exposed cable, use a screwdriver to attach it, and click it to turn it on. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radio Jammer &lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Blocking communications.&lt;br /&gt;
|strategy = Keep your victims from calling for help.&lt;br /&gt;
|description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters. Click in hand to activate. Can block radio traffic within seven spaces of its location.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Space Suit&amp;lt;br&amp;gt;&#039;&#039;Boxed space suit and helmet&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Survival in space.&lt;br /&gt;
|strategy = Cheap, but it&#039;ll keep you alive in space. Just don&#039;t try to fight in it. It&#039;s easily torn.&lt;br /&gt;
|description = A sleek, sturdy box. Contents: Softsuit, softsuit helmet, breath mask, and double emergency oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Imaging Glasses&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Where&#039;s your target? Where&#039;s that pesky security guard? Now you know.&lt;br /&gt;
|description = Used for seeing walls, floors, and stuff through anything. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Safe Drill &lt;br /&gt;
|image = hardened_drill.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Breaking into safes.&lt;br /&gt;
|strategy = A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.&lt;br /&gt;
|description = Can be used to drill open the safe in the vault. Click on the safe with the drill; it takes about five minutes. Drilling can be heard for a short distance. Remove the drill and click on the safe to open it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Weapon Recharger Backpack &lt;br /&gt;
|image = recharger_backpack_full.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Charging energy weapons.&lt;br /&gt;
|strategy = Works as a portable weapons charger.&lt;br /&gt;
|description = A backpack which can recharge a connected energy weapon. Runs off normal power cells.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Exosuits==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Need a mech? Not a machinist? Here&#039;s how you get one.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 25&lt;br /&gt;
|usedfor = A device that can be used to drop in a combat exosuit.&lt;br /&gt;
|strategy = For heavy resistance.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Combat exosuit includes: Combat arms, combat legs, combat sensors, sealed exosuit chassis, two mounted submachine guns, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = A device that can be used to drop in a heavy exosuit.&lt;br /&gt;
|strategy = Cheaper than a combat exosuit, but still reasonably robust.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Heavy exosuit  contains: Heavy arms, heavy legs, heavy sensors, reinforced exosuit chassis, CH-PS &amp;quot;Immolator&amp;quot; laser, mounted ion rifle, floodlight, and exosuit shield droid. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A device that can be used to drop in a light exosuit.&lt;br /&gt;
|strategy = Fast, relatively fragile exosuit.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Light exosuit includes: Light arms, light legs, light sensors, light chassis, gravitational catapult, floodlight, and exosuit sleeper. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powerloader Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A device that can be used to drop in a powerloader exosuit.&lt;br /&gt;
|strategy = Industrial exosuit. Can move heavy stuff.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
To customize your exosuit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Clamp &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Hauling.&lt;br /&gt;
|strategy = For hauling things along with you. Can also be used as a blunt weapon in combat.&lt;br /&gt;
|description =A large, heavy industrial cargo loading clamp.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Crisis Dronebay&amp;lt;br&amp;gt;&#039;&#039;Crisis dronebay&#039;&#039;&lt;br /&gt;
|image = med_droid.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Healing/Support.&lt;br /&gt;
|strategy = For medical mechs. Essentially a small medibot; can buy you time while you fight.&lt;br /&gt;
|description = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Drill&amp;lt;br&amp;gt;&#039;&#039;Drill&#039;&#039;&lt;br /&gt;
|image = mecha_drill.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Drilling.&lt;br /&gt;
|strategy = Useful for breaking into things or drilling rock. Can be used in combat.&lt;br /&gt;
|description = A drill that can pierce solid rock... or walls.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Electrolaser Carbine &lt;br /&gt;
|image = mecha_taser.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Less-lethal weapon, but still plenty disabling.&lt;br /&gt;
|description = A dual fire mode electrolaser system connected to the exosuit&#039;s targeting system.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Gravitational Catapult&amp;lt;br&amp;gt;&#039;&#039;Gravitational catapult&#039;&#039;&lt;br /&gt;
|image = mecha_teleport.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat and moving objects.&lt;br /&gt;
|strategy = Throws people and objects around.&lt;br /&gt;
|description = An exosuit-mounted gravitational catapult.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Ion Rifle &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 7&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against exosuits, IPCs, and people with mechanical organs.&lt;br /&gt;
|description = An exosuit-mounted ion rifle. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;CH-PS &amp;quot;Immolator&amp;quot; laser&#039;&#039;&lt;br /&gt;
|image = mecha_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted laser rifle. Handle with care. CH-PS &amp;quot;Immolator&amp;quot; laser.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Mounted submachinegun&#039;&#039;&lt;br /&gt;
|image = mecha_ballistic.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted automatic weapon. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Missile Rack&amp;lt;br&amp;gt;&#039;&#039;Missile rack&#039;&#039;&lt;br /&gt;
|image = mech_missile_pod.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat, sabotage.&lt;br /&gt;
|strategy = Useful against large groups of enemies, and will also break walls and cause breaches.&lt;br /&gt;
|description = An SRM-8 missile rack loaded with explosive missiles.&amp;lt;br&amp;gt;Exosuit Mounts: back, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Passenger Compartment &lt;br /&gt;
|image = mecha_passenger_open.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = Carry your partner with you.&lt;br /&gt;
|description = An exosuit-mounted passenger compartment.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted RFD-C&amp;lt;br&amp;gt;&#039;&#039;Mounted RFD&#039;&#039;&lt;br /&gt;
|image = mecha_rfd.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Construction; sabotage; breaking in, breaking out.&lt;br /&gt;
|strategy = Construct your own fortress or hideout; dismantle things the crew need.&lt;br /&gt;
|description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: advanced engineering systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Sleeper&amp;lt;br&amp;gt;&#039;&#039;Exosuit sleeper&#039;&#039;&lt;br /&gt;
|image = mech_sleeper.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Patient transport.&lt;br /&gt;
|strategy = Grab your buddy and get them stabilized. Useful for support or medical-oriented exosuits.&lt;br /&gt;
|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.&amp;lt;br&amp;gt;Exosuit Mounts: Back.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Gear Loadout==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Crates that come with equipment related to the megacorporations and other entities.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Great for equipping antagonists that have motivations related to their employers or governments. All contain contraband of one sort or another.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For groups from the CoC.&lt;br /&gt;
|description = Contents: 1 gunslinger hardsuit control module, 5 coalition vulture voidsuit helmet, 5 coalition vulture voidsuit, 1 automatic revolver, 2 speed loader (.454), 2 retro laser, 2 gauss thumper, 2 steel bayonet, 6 tungsten slug box, 2 ion slug box, 1 multi-species modkit box, 1 coalition of colonies modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For single individuals from the CoC.&lt;br /&gt;
|description = Contents: 1 coalition vulture voidsuit helmet, 1 coalition vulture voidsuit, 1 gauss thumper, 1 steel bayonet, 3 tungsten slug box, 1 ion slug box, 1 multi-species voidsuit modification kit, 1 coalition of colonies voidsuit modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Group) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines groups.&lt;br /&gt;
|description = Contents: 1 paragon suit control module, 5 banshee infiltration suit helmet, 5 banshee infiltration suit, 5 Einstein Engines uniform, 1 laser shotgun, 2 energy rifle, 4 9mm pistol, 4 suppressor, 8 magazine (9mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Single) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines individuals.&lt;br /&gt;
|description = Contents: 1 banshee infiltration suit helmet, 1 banshee infiltration suit, 1 Einstein Engines uniform, 1 energy rifle, 1 9mm pistol, 1 suppressor, 2 magazine (9mm), 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian groups.&lt;br /&gt;
|description = Contents: 3 fleet voidsman uniform, 2 fleet armsman uniform, 1 fleet officer uniform, 3 fleet voidsman duty cover, 2 fleet armsman duty cover, 1 fleet officer peaked cap, 1 fleet officer overcoat, 5 imperial army flak vest, 5 imperial army steel body armor, 4 imperial army helmet, 1 imperial army NCO helmet, 1 jinxiang-pattern combat suit control module, 5 dominian prejoroub combat helmet, 5 dominian prejoroub combat suit, 2 dominian rifle, 4 magazine (5.56mm), 3 dominian submachine gun, 6 magazine (.45), 5 energy cutlass, 5 dominian energy barrier, 1 dominian voidsman&#039;s modkit box, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian individuals.&lt;br /&gt;
|description = Contents: 1 fleet voidsman uniform, 1 fleet armsman uniform, 1 dominian prejoroub combat helmet, 1 dominian prejoroub combat suit, 1 dominian rifle, 2 magazine (5.56mm), 1 imperial army flak vest, 1 imperial army steel body armor, 1 imperial army helmet, 1 energy cutlass, 1 dominian energy barrier, 1 dominian voidsman&#039;s voidsuit kit, 1 unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = EPMC groups.&lt;br /&gt;
|description = Contents: 6 EPMC security uniform, 1 paramedic jumpsuit, 3 epmc beret, 3 epmc cap, 1 strike hardsuit control module, 5 cruiser voidsuit helmet, 5 cruiser voidsuit, 2 advanced energy gun, 2 magnum disruptor pistol, 1 net gun, 2 automatic .45 pistol, 4 extended magazine (.45).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = EPMC individuals.&lt;br /&gt;
|description = Contents: 1 EPMC security uniform, 1 epmc beret, 1 cruiser voidsuit helmet, 1 cruiser voidsuit, 1 advanced energy gun, 1 magnum disruptor pistol.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Exclusionists, with chainswords.&lt;br /&gt;
|description = Contents: 5 gear harness, 5 armored exclusionist robe, 5 exclusionist mask, 5 trinary perfection antenna, 4 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = An exclusionist with a chainsword.&lt;br /&gt;
|description = Contents: 1 gear harness, 1 armored exclusionist robe, 1 exclusionist mask, 1 trinary perfection antenna, 1 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboy (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. Yeehaw.&lt;br /&gt;
|strategy = Space cowboy.&lt;br /&gt;
|description = Contents: 1 khaki shorts, 1 cowboy hat, 1 cowboy boots, 1 fingerless gloves, 1 black thigh holster, 1 whip, 1 antique revolver, 1 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboys (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a group. Yeehaw.&lt;br /&gt;
|strategy = Space cowboys.&lt;br /&gt;
|description = Contents: 6 khaki shorts, 6 cowboy hat, 6 cowboy boots, 6 fingerless gloves, 6 black thigh holster, 6 whip, 6 antique revolver, 6 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are are only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 6 crimson jumpsuit, 4 blood-red voidsuit helmet, 4 blood-red voidsuit, 4 energy sword, 4 super-heavy pistol, 4 .599 magazine, 4 gauss thumper, 4 tungsten slug box, 2 assault rifle, 2 magazine (7.62mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 1 crimson jumpsuit, 1 blood-red voidsuit helmet, 1 blood-red voidsuit, 1 energy sword, 1 revolver, 1 speed loader (.357), 1 gauss thumper, 1 tungsten slug box, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Dominan Army squad.&lt;br /&gt;
|description = 2 dominian rifle, 6 magazine (5.56mm), 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 dominian light machine gun, 2 MPR-24/5 light machine gun magazine (5.56mm), 3 imperial army uniform, 1 imperial army NCO uniform, 1 imperial army NCO badge,  3 imperial army rucksack, 1 imperial army NCO rucksack, 4 military belt, 3 imperial army helmet, 1imperial army NCO helmet, 4 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = Dominian Army soldier.&lt;br /&gt;
|description = Contents: 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 imperial army uniform, 1 imperial army rucksack, 1 military belt, 1 imperial army helmet, 1 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy squad.&lt;br /&gt;
|description = Contents: 4 izweski navy uniform, 1 izweski navy officer&#039;s uniform, 3 hegemony military helmet, 1 hegemony specialist helmet, 1 hegemony captain&#039;s helmet, 3 hegemony military voidsuit, 1 hegemony specialist voidsuit, 1 hegemony captain&#039;s voidsuit, 1 klaxan warrior body armor, 1 klaxan warrior helmet, 4 hegemony energy rifle, 5 hegemony energy pistol, 5 hegemony energy blade, 4 hegemony barrier, 1 hegemony slugger, 2 bullet casing:, 1 izweski hegemony flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy.&lt;br /&gt;
|description = Contents: 1 izweski navy uniform, 1 hegemony military helmet, 1 hegemony military voidsuit, 1 hegemony energy rifle, 1 hegemony energy pistol, 1 hegemony energy blade, 1 hegemony barrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior squad.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 4 kataphract voidsuit helmet, 4 kataphract voidsuit, 1 breacher chassis control module, 4 hegemony energy pistol, 5 hegemony energy blade, 5 kataphract barrier, 2 hegemony energy glaive, 2 hegemony powered hammer, 4 hegemony helmet, 1 klaxan warrior helmet, 4 hegemony body armor, 1 klaxan warrior body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 kataphract voidsuit helmet, 1 kataphract voidsuit, 1 hegemony energy pistol, 1 hegemony powered hammer, 1 hegemony energy blade, 1 kataphract barrier, 1 hegemony helmet, 1 hegemony body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki squad.&lt;br /&gt;
|description = Contents: 4 kosmostrelki uniform, 1 kosmostrelki commissar uniform, 1 kosmostrelki commissar hat, 1 tesla suit control module, 5 kosmostrelki voidsuit helmet, 5 kosmostrelki voidsuit, 2 adhomian automatic rifle, 7 ammo clip (7.62mm), 1 icelance rifle, 3 adhomian service pistol, 6 magazine (9mm), 1 adhomian heavy pistol, 2 magazine (.50), 1 augment implanter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki.&lt;br /&gt;
|description = Contents: 1 kosmostrelki uniform, 1 kosmostrelki voidsuit helmet, 1 kosmostrelki voidsuit, 1 adhomian automatic rifle, 4 ammo clip (7.62mm), 1 adhomian service pistol, 2 magazine (9mm).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Group) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are are only usable by humans and skrell.&lt;br /&gt;
|strategy = NT squad.&lt;br /&gt;
|description = Contents: 4 NanoTrasen military-grade hardsuit control module, 1 nanotrasen modkit box, 2 laser shotgun, 2 energy rifle, 2 energy carbine, 4 energy pistol, 4 tactical shield. Crate is unlocked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Single) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is only usable by humans and skrell.&lt;br /&gt;
|strategy = NT operative.&lt;br /&gt;
|description = Contents: 1 NanoTrasen military-grade hardsuit control module, 1 NanoTrasen hardsuit modkit, 1 energy rifle, 1 energy pistol, 1 tactical shield.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia squad.&lt;br /&gt;
|description = Contents: 3 people&#039;s volunteer spacer militia uniform, 4 jackboots, 1 people&#039;s volunteer spacer militia captain uniform, 1 people&#039;s volunteer spacer militia beret, 4 people&#039;s volunteer spacer militia voidsuit, 4 people&#039;s volunteer spacer militia voidsuit helmet, 3 adhomian assault rifle, 6 magazine (7.62mm), 2 steel bayonet, 1 sniper bolt action rifle, 2 ammo clip (7.62mm), 4 suppressed pistol, 4 magazine (.45), 1 adhomian recoilless rifle, 2 anti-tank warhead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia spacer.&lt;br /&gt;
|description = Contents: 1 people&#039;s volunteer spacer militia uniform, 1 jackboots, 1 people&#039;s volunteer spacer militia voidsuit, 1 people&#039;s volunteer spacer militia voidsuit helmet, 1 adhomian assault rifle, 2 magazine (7.62mm), 1 steel bayonet, 1 suppressed pistol, 2 magazine (.45)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Group) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan specialist squad.&lt;br /&gt;
|description = Contents: 4 qukala uniform, 2 qukala voidsuit, 1 qukala medical voidsuit, 1 qukala engineer voidsuit, 1 qukala leader voidsuit, 2 qukala voidsuit helmet, 1 qukala engineer voidsuit helmet, 1 qukala medical voidsuit helmet, 1 qukala leader voidsuit helmet, 4 kala armor vest, 4 skrell boots, 1 qukala assault hardsuit control module, 4 nralakk energy pistol, 4 black hip holster, 4 geop cannon, 4 skrell gloves. Unlocked crate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Single) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan operative.&lt;br /&gt;
|description = Contents: 1 qukala uniform, 1 skrell gloves, 1 black hip holster, 1 geop cannon, 1 nralakk energy pistol, 1 kala armor vest, 1 qukala voidsuit, 1 qukala voidsuit helmet, 1 skrell boots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Elyran attack squad.&lt;br /&gt;
|description = Contents: 1 elyran battlesuit control module, 5 valkyrie voidsuit helmet, 5 valkyrie voidsuit, 2 plasma shotgun, 4 plasma bolter, 4 heavy duty plasma cell, 8 small plasma cell, 2 large cardox grenade, 1 ipc modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Elyran warrior.&lt;br /&gt;
|description = Contents: 1 valkyrie voidsuit helmet, 1 valkyrie voidsuit, 1 plasma bolter, 2 small plasma cell, 1 9mm pistol, 1 magazine (9mm), 1 large cardox grenade, 1 ipc voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Sol Marine squad.&lt;br /&gt;
|description = Contents: 6 sol marine fatigues, 1 vampire hardsuit control module, 5 gargoyle voidsuit helmet, 5 gargoyle voidsuit, 1 solarian combat shotgun, 1 magazine (shells), 2 solarian assault rifle, 4 magazine (7.62mm), 3 solarian service pistol, 6 magazine (9mm), 1 solarian warlord modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Sol Marine.&lt;br /&gt;
|description = Contents: 1 sol marine fatigues, 1 gargoyle voidsuit helmet, 1 gargoyle voidsuit, 1 solarian assault rifle, 2 magazine (7.62mm), 1 solarian service pistol, 1 magazine (9mm), 1 solarian warlord modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = TCAF squad.&lt;br /&gt;
|description = Contents: 4 TCAF armsman uniform, 4 blaster rifle, 4 jackboots, 4 toe-less black boots, 4 TCAF armsman gloves, 4 military belt, 4 tau ceti armed forces voidsuit, 4 tau ceti armed forces voidsuit helmet, 4 plate carrier, 4 TCAF legionnaire faceplate helmet, 4 TCAF legionnaire visored helmet, 1 republic of biesel flag, 1 TCAF prefect pauldron, 4 energy barrier, 4 blaster revolver, 4 black hip holster, 4 energy utility knife, 5 TCAF carapace backpack, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = TCAF armsman.&lt;br /&gt;
|description = Contents: 1 TCAF armsman uniform, 1 jackboots, 1 toe-less black boots, 1 tau ceti armed forces voidsuit, 1 tau ceti armed forces voidsuit helmet, 1 TCAF armsman gloves, 1 energy utility knife, 1 TCAF carapace backpack, 1 energy barrier, 1 blaster revolver, 1 black hip holster, 1 plate carrier, 1 TCAF legionnaire faceplate helmet, 1 TCAF legionnaire visored helmet, 1 blaster rifle, 1 military belt, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Group) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL squad.&lt;br /&gt;
|description = Contents: 3 Tau Ceti Foreign Legion uniform, 2 Tau Ceti Foreign Legion sentinel uniform, 1 Tau Ceti Foreign Legion legate uniform, 4 TCFL field beret, 1 TCFL peaked cap, 5 foreign legion helmet, 4 seniority ribbons, 3 specialist medallion, 5 retrofitted military hardsuit control module, 5 foreign legion armored suit, 5 military rucksack, 3 energy barrier, 2 TCAF ballistic shield, 2 blaster revolver, 2 blaster carbine, 2 gauss thumper, 6 tungsten slug box, 2 ion slug box, 4 energy utility knife, 1 republic of biesel flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Single) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL armsman.&lt;br /&gt;
|description = Contents: 1 Tau Ceti Foreign Legion uniform, 1 TCFL field beret, 1 foreign legion helmet, 1 seniority ribbons, 1 specialist medallion, 1 retrofitted military hardsuit control module, 1 foreign legion armored suit, 1 military rucksack, 1 energy barrier, 1 blaster revolver, 1 blaster carbine, 1 energy utility knife.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirates.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 3 unathi raider helmet, 3 unathi raider voidsuit, 1 unathi raider captain helmet, 1 unathi raider captain voidsuit, 4 energy cutlass, 1 hegemony energy pistol, 4 unathi spitter pistol, 4 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 short-barreled assault rifle, 4 magazine (7.62mm), 1 gold plated adhomian assault rifle, 1 unathi pirate modkit box, 1 unathi pirate captain modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirate.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Grenades and Thrown Objects==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 3x Napalm Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of napalm grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Setting fires.&lt;br /&gt;
|strategy = Setting fires will attract engineers and medics. Makes for a good distraction, or just a really nasty way to kill people.&lt;br /&gt;
|description = A box of three grenades that deploy napalm in the thrown area, and ignite it. Contents: 3 Napalm Grenade. 3-second fuse; starts fire with an 8-tile radius (15 tiles across) by igniting napalm gel. Activate to prime; throw immediately. Napalm is very hard to extinguish.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Cardox Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of cardox grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Poisoning people; killing k&#039;ois.&lt;br /&gt;
|strategy = Hate Vaurca? Use these. Actually, the smoke is toxic to anyone who isn&#039;t an IPC and doesn&#039;t have their own air supply.&lt;br /&gt;
|description = A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K&#039;ois outbreaks with ease. Contents: 5 Cardox Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x EMP Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of EMP grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Creating EMPs.&lt;br /&gt;
|strategy = Good for attacking IPCs, borgs, the AI, anyone with prosthetic organs, and delicate electronics.&lt;br /&gt;
|description = A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely. Contents: 5 EMP Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Frag Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of frag grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Blowing stuff up.&lt;br /&gt;
|strategy = Pull pin. Throw. Explosion.&lt;br /&gt;
|description = A box containing 5 military grade fragmentation grenades.&amp;lt;br&amp;gt; WARNING: Live explosives. Misuse may result in serious injury or death. Contents: 5 Fragmentation Grenade. 2-second fuse; activate in hand to prime, throw immediately. Creates explosion with shrapnel of 8 tile radius (15 across). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Smoke Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of smoke bombs&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hiding.&lt;br /&gt;
|strategy = Pop smoke to hide or escape.&lt;br /&gt;
|description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Lubed Viscerator Delivery Grenade&amp;lt;br&amp;gt;&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Viscerator Delivery Grenade&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardsuit Modules==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Pimp my hardsuit!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
These modules must be installed into the hardsuit before you put it on.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electrowarfare Suite and Voice Synthesiser&amp;lt;br&amp;gt;&#039;&#039;Electrowarfare suite and voice synthesiser kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Kit for confounding organic and synthetic entities alike.&lt;br /&gt;
|strategy = Used to imitate voices and hack electronics.&lt;br /&gt;
|description = Contents: 1 hardsuit voice synthesizer, 1 electrowarfare module. Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Integrated Intelligence System&amp;lt;br&amp;gt;&#039;&#039;IIS Module&#039;&#039;&lt;br /&gt;
|image = IIS.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A hardsuit module which allows for a support intelligence to be installed.&lt;br /&gt;
|strategy = Add a pAI to your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Maneuvering Jets&amp;lt;br&amp;gt;&#039;&#039;Hardsuit maneuvering jets&#039;&#039;&lt;br /&gt;
|image = modulejets.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A compact gas thruster system for a hardsuit.&lt;br /&gt;
|strategy = Jetpack for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Energy Gun &lt;br /&gt;
|image = Moduleegun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A forearm-mounted energy projector.&lt;br /&gt;
|strategy = Energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Cannon &lt;br /&gt;
|image = modulecannon.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|strategy = Bigger energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Weapon Recharge Module&amp;lt;br&amp;gt;&#039;&#039;Weapon recharge module&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A mounted system for recharging energy weapons.&lt;br /&gt;
|strategy = Recharge your hardsuit energy gun.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Net Projector &lt;br /&gt;
|image = enet.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Some kind of complex energy projector with a hardsuit mount.&lt;br /&gt;
|strategy = Used to capture things. Or people.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Sink&amp;lt;br&amp;gt;&#039;&#039;Hardsuit power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = An heavy-duty power sink.&lt;br /&gt;
|strategy = Used to suck power from the ship&#039;s systems.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Scanner&amp;lt;br&amp;gt;&#039;&#039;Hardsuit thermal scanner&#039;&#039;&lt;br /&gt;
|image = thermal.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|strategy = Makes living creatures visible through walls and in darkness.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Highly Visible and Dangerous Weapons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
When you need to go loud, and are ready for Security to come down hard on you.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Ammunition in &#039;&#039;&#039;bold&#039;&#039;&#039; can be purchased from the Uplink.&lt;br /&gt;
&lt;br /&gt;
To fire a gun (in general; specific guns may vary):&lt;br /&gt;
* Hold the gun in your hand.&lt;br /&gt;
* If necessary/desired, stabilize the gun in both hands by clicking on the gun while it&#039;s in your active hand.&lt;br /&gt;
* Take off the safety with ctrl + click. If you are in Harm mode, you will automatically take off the safety when you fire.&lt;br /&gt;
* To select the firing mode, use the &amp;quot;Toggle firing mode&amp;quot; option (just to the left of your Walk/Run icon on the bottom toolbar). Some guns only have one firing mode, and the toggle option will unload them instead.&lt;br /&gt;
* Click on your target to fire.&lt;br /&gt;
* Some guns have Unique Action options. The Unique Action option is located just below the firing mode option.&lt;br /&gt;
* To unload a gun, click on the gun with your empty hand active.&lt;br /&gt;
* To threaten someone with a gun, toggle your gun mode (right-hand toolbar) from &amp;quot;Fire&amp;quot; to &amp;quot;Auto&amp;quot;, and set the action(s) you want to trigger your character to fire the gun (movement, item use, radio use).&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol&amp;lt;br&amp;gt;&#039;&#039;Adhomian heavy pistol&#039;&#039;&lt;br /&gt;
|image = Adhomianheavy.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;.50 Pistol Magazine (&#039;&#039;magazine (.50)&#039;&#039;)&#039;&#039;&#039;. &lt;br /&gt;
|description = A bulky handgun used by republican commissars and high-ranking members of the Hadiist Party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Pistol &lt;br /&gt;
|image = pistol.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = An extremely popular compact handgun, used throughout human space.&lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Rifle &lt;br /&gt;
|image = assaultrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Shotgun &lt;br /&gt;
|image = assaultshotgun.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;slug magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;buckshot magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;, magazine (incendiary shells), or magazine (stun shells).&lt;br /&gt;
|description = A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to 3-round bursts or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
* Comes equipped with shotgun slug magazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Automatic .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;.45 machine pistol&#039;&#039;&lt;br /&gt;
|image = mini-uzi.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 16 shots. Reload with &#039;&#039;&#039;.45 Autopistol Magazine (&#039;&#039;stick magazine (.45)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
|description = A lightweight, fast-firing gun. For when you want someone dead.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* 30 points brute damage. &lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Carbine &lt;br /&gt;
|image = bcarbine.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn&#039;t accept large-capacity magazines. It is unmarked.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Gauntlet &lt;br /&gt;
|image = ballisticfist.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = A metal gauntlet armed with a wrist-mounted shotgun. When you&#039;re wearing this gauntlet and you punch someone, the shotgun will go off as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bolt-Action Rifle&amp;lt;br&amp;gt;&#039;&#039;Bolt action rifle&#039;&#039;&lt;br /&gt;
|image = moistnugget.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;7.62mm clip (&#039;&#039;ammo clip (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A cheap ballistic rifle, often found in the hands of Tajaran conscripts.&lt;br /&gt;
* Before firing, the bolt must be pulled back (Unique Action).&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bullpup Assault Carbine &lt;br /&gt;
|image = carbine.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;5.56 carbine magazine (&#039;&#039;magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm AP), carbine magazine (5.56mm blank), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm practice), Konyang carbine magazine, Konyang rifle magazine, magazine (5.56mm AP), magazine (5.56mm blank), magazine (5.56mm lethal polymer), magazine (5.56mm practice), makeshift magazine (5.56mm), or MPR-24/5 light machine gun magazine (5.56mm); also fits standard grenades.&lt;br /&gt;
|description = The ZI Bulldog bullpup assault carbine, Zavodskoi Industries&#039; answer to any problem that can be solved by an assault rifle.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Settings: Semiauto, 3-round burst, grenades.&lt;br /&gt;
* Grenades not included with your purchase.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Burst Rifle &lt;br /&gt;
|image = arx.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar&#039;s Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
*Can be set to 2-round burst or semiauto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caltrops &lt;br /&gt;
|image = caltrop3.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Slowing the enemy.&lt;br /&gt;
|strategy = Make them regret chasing you.&lt;br /&gt;
|description = A sharp antipersonnel weapon. Useful to delay advances. Drop them on the floor; they can be picked up again like any other object. Running across them will cause severe damage to feet, usually enough to break them, even with shoes on. Your enemy will have to pick them up before moving across the square or risk getting taken out of the chase entirely.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chainsaw&amp;lt;br&amp;gt;&#039;&#039;Steel chainsaw&#039;&#039;&lt;br /&gt;
|image = chainsaw.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat. &lt;br /&gt;
|strategy = Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating.&lt;br /&gt;
|description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.&lt;br /&gt;
* 30 points force, likely to dismember.&lt;br /&gt;
* To use, wield in both hands, then alt-click to turn start the chain saw. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Clawed Gauntlets &lt;br /&gt;
|image = warping_claws.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Freddy Krueger, is that you?&lt;br /&gt;
|description = A pair of metal gauntlets outfited with menacing sharp blades.&lt;br /&gt;
*  11 points brute damage. Sharp (can dismember).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Laser Rifle &lt;br /&gt;
|image = trilaser.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The Noctiluca XM/24 is a brand new model of laser rifle, developed entirely by Kumar Arms, a Zavodskoi Interstellar subsidiary. Easy to handle for users with minimal training, reliable and with a reasonable form factor, it is poised to become the new standard for laser weaponry.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. &lt;br /&gt;
* Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Shotgun &lt;br /&gt;
|image = cshotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 13 shots. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Must be pumped (Unique Action) before firing.&lt;br /&gt;
* 55 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dart Gun &lt;br /&gt;
|image = dartgun.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Combat; incapacitation; assassination.&lt;br /&gt;
|strategy =  5 darts. Reload with &#039;&#039;&#039;Chemical Darts (&#039;&#039;dart cartridge&#039;&#039;)&#039;&#039;&#039; and your choice of chemicals.&lt;br /&gt;
|description = A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances. Add chemicals (chemicals not included) by adding up to 3 beakers, then use the &amp;quot;unique action&amp;quot; verb to bring up the mixing controls and decide which of the chemicals the darts should deliver. Each dart holds 15u of chemicals. Darts may stick in the victim as shrapnel. Accurate only at extreme short range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Derringer &lt;br /&gt;
|image = derringer.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat. Easily concealed.&lt;br /&gt;
|strategy = 2 shots. Reload with .357 bullets.&lt;br /&gt;
|description = A small pocket pistol, easily concealed. Extra .357 bullets can be bought in magazines, which can then be emptied to reload the derringer. A derringer is small enough to carry anywhere except tucked behind your ear.&lt;br /&gt;
* 40 points brute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Slowing pursuit; area denial; defense.&lt;br /&gt;
|strategy = Place where you don&#039;t want your pursuers to step; or hide the land mine under another object for a nasty surprise. EMP mines are effective against borgs, IPCs, anyone with prosthetic organs, and machinery.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Carbine &lt;br /&gt;
|image = energystun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; less-lethal/lethal.&lt;br /&gt;
|strategy = 10 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill.&lt;br /&gt;
* Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Crossbow&amp;lt;br&amp;gt;&#039;&#039;Mini energy-crossbow&#039;&#039;&lt;br /&gt;
|image = crossbow.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat; less-lethal; incapacitation.&lt;br /&gt;
|strategy = 5 shots. Self-recharging. &lt;br /&gt;
|description = A weapon favored by many mercenary stealth specialists. Useful for those who need to incapacitate their enemies, but don&#039;t plan on committing murder.&lt;br /&gt;
* Stuns on hit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Pistol &lt;br /&gt;
|image = epistolstun.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat (less-lethal/lethal).&lt;br /&gt;
|strategy = 7 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen energy-based pistol gun with two settings: Stun and kill.&lt;br /&gt;
* Stun (1 point Fire, 10 Armor Penetration) and Lethal (25 points Fire, 5 Armor Penetration) settings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Sword &lt;br /&gt;
|image = swordblue.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = It&#039;s a lightsaber, but you&#039;re not a Jedi, so be careful.&lt;br /&gt;
|description = An energy sword. Quite rare, very dangerous.&lt;br /&gt;
*Activate in hand to turn on.&lt;br /&gt;
*33 damage, 30% chance to block, 30% chance to reflect, shield rating 75, can block bullets.&lt;br /&gt;
* Target limbs for a high chance at severing them.&lt;br /&gt;
* When turned off, fits in a pocket.&lt;br /&gt;
* Easily slices through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Flamethrower &lt;br /&gt;
|image = flamethrower.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Pyromania. Intimidation. Sabotage.&lt;br /&gt;
|strategy = Set fires. Reload with phoron tank. Fires will draw medical and engineering personnel and may burn out of control.&lt;br /&gt;
|description = A flamethrower, with a full canister of phoron installed to fuel it. Handle with caution. Comes with enough fuel for about 10 shots. Activate in hand to change fuel flow or light before firing. This flamethrower is not filled with napalm, so the fires it sets are easier to put out than napalm grenade fires.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Force Gloves&amp;lt;br&amp;gt;&#039;&#039;Enhanced force gloves&#039;&#039;&lt;br /&gt;
|image = force_glove.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Hit things hard with these. You probably still want a weapon, unless you&#039;re trying to cheat at boxing.&lt;br /&gt;
|description = These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer&#039;s melee capabilities. Augments melee damage by 2.5x. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Laser &lt;br /&gt;
|image = gatling.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 350 shots. &lt;br /&gt;
|description = A highly sophisticated rapid fire laser weapon.&lt;br /&gt;
*Requires both hands to fire and needs a few seconds to spin up.&lt;br /&gt;
* 35 points fire damage.&lt;br /&gt;
*Can be set to concentrated burst (10-shot burst), spray (22-shot burst), or massive spray (32-shot burst).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Backpack power source&#039;&#039;&lt;br /&gt;
|image = holstered.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 1000 rounds. Reload with minigun magazine box (7.62mm).&lt;br /&gt;
|description = The massive external power source for the gatling gun.&lt;br /&gt;
* Wear in the backpack slot; activate with top-left toolbar to remove the gatling machine gun.&lt;br /&gt;
* Requires both hands to fire.&lt;br /&gt;
* 20 points brute.&lt;br /&gt;
* Can be set to burst (6-shot burst), long burst (12-shot burst), or full auto.&lt;br /&gt;
* When dropped, the gatling machine gun snaps back into its power source, so it&#039;s hard to lose.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gauss Thumper &lt;br /&gt;
|image = gauss_thumper.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;Tungsten Ammo Box (&#039;&#039;tungsten slug box&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An outdated gauss weapon which sees sparing use in modern times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Icelance Rifle &lt;br /&gt;
|image = icelance.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Crank to charge.&lt;br /&gt;
|description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually. If you need an energy weapon but don&#039;t have power, this is one of your few options.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 25 Fire damage; 10 Armor Piercing.&lt;br /&gt;
* Recharge by turning the crank (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Rifle &lt;br /&gt;
|image = ionrifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 4 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NanoTrasen.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kinetic Laser Assembly&amp;lt;br&amp;gt;&#039;&#039;Custom kinetic accelerator&#039;&#039;&lt;br /&gt;
|image = KA_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Pump recharge. Looks like a miner&#039;s equipment at first glance.&lt;br /&gt;
|description = A very minimal kinetic accelerator frame that holds cheap and inexpensive parts.&lt;br /&gt;
* A kinetic accelerator with a laser KA power converter, pump action KA cell, and illegal custom upgrade. Fires laser.&lt;br /&gt;
* This is an illegal version of the miner&#039;s kinetic accelerator.&lt;br /&gt;
* Recharge by pumping the power cell (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kneebreaker Hammer &lt;br /&gt;
|image = kneehammer.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Construction, combat.&lt;br /&gt;
|strategy = Break knees with it.&lt;br /&gt;
|description = A heavy hammer made of plasteel, the other end could be used to pry open doors.&lt;br /&gt;
* 31 points brute damage.&lt;br /&gt;
* Also functions as a crowbar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Land Mine &lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial, defense.&lt;br /&gt;
|strategy = Place around your hideout, or hide beneath other items for a nasty surprise.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial.&lt;br /&gt;
* Land mine explosions will put a hole in the floor and cause a breach if there is vacuum beneath.&lt;br /&gt;
* Damage is fatal or near-fatal for the person who steps on the mine, and incapacitating for anyone adjacent to them.&lt;br /&gt;
* Click in hand to deploy. Anyone stepping on the mine will be badly injured; nearby creatures less so.&lt;br /&gt;
* Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. A bomb suit gives reasonable protection.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Cannon &lt;br /&gt;
|image = lasercannon.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A nanotrasen designed laser cannon capable of acting as a powerful support weapon.&lt;br /&gt;
* 45 points fire damage; 25 armor penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Rifle &lt;br /&gt;
|image = laserrifle.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 15 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points fire damage, 20 Armor Penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Shotgun &lt;br /&gt;
|image = lasershotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to split a single amplified beam four times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. Armor penetration 10.&lt;br /&gt;
* 4 shot burst. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Machine Gun &lt;br /&gt;
|image = l6closed.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 50 shots. Reload with &#039;&#039;&#039;7.62 LMG drum (&#039;&#039;magazine box (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 points brute damage.&lt;br /&gt;
* Can be set to 5- or 8-round bursts or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = N2O Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial; less-lethal defense.&lt;br /&gt;
|strategy = Incapacitate your opponents instead of killing them.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy.&lt;br /&gt;
* Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. IPCs, borgs, and anyone with a gas mask or air supply are unaffected.&lt;br /&gt;
* Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = One Use Recoilless Rifle&amp;lt;br&amp;gt;&#039;&#039;Adhomian recoilless rifle&#039;&#039;&lt;br /&gt;
|image = recoilless_rifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = Cannot be reloaded. Make your one shot count.&lt;br /&gt;
|description = An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces.&lt;br /&gt;
* Must be fired two-handed.&lt;br /&gt;
* 1 shot. Explosive ammo; may break floor and cause breaches. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun &lt;br /&gt;
|image = slammer.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 10 shots. Reload with &#039;&#039;&#039;Plasma Shotgun Magazine (&#039;&#039;heavy duty plasma cell&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Point Entry Anti-materiel Cannon &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = 1 shot. Reload with &#039;&#039;&#039;Anti-materiel Cannon Cartridge&#039;&#039;&#039;, &#039;&#039;&#039;HE Anti-materiel Cannon Cartridge&#039;&#039;&#039;, or &#039;&#039;&#039;Fragmentation Anti-materiel Cannon Cartridge&#039;&#039;&#039;&lt;br /&gt;
|description = An SCC-designed, man-portable cannon meant to neutralize mechanized threats. The disgustingly large accelerator capacitors make room for only one shot, so make it count.&lt;br /&gt;
* Requires both hands to fire. &lt;br /&gt;
* Explosive projectiles; can break walls and floors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Fist &lt;br /&gt;
|image = powerfist.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Wear. Punch.&lt;br /&gt;
|description = A metal gauntlet with a piston-powered ram on top for that extra punch in your punch. Will break bones and throw opponents several tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Psionic Jumpstarter &lt;br /&gt;
|image = amp.png&lt;br /&gt;
|cost = 19&lt;br /&gt;
|usedfor = Getting psionic powers.&lt;br /&gt;
|strategy = Not canon! Think of a reason why your character might have psionic powers and make it part of your backstory.&lt;br /&gt;
|description = Activate in hand.&lt;br /&gt;
*Psionic rank goes to Psionically Harmonious.&lt;br /&gt;
*You receive Psionic Search, Psionic Recovery, Commune, and Assay, and can buy 8 points worth of powers from the Psionic Point Shop. &lt;br /&gt;
*This won&#039;t work on species with no Zona Bovinae, like synthetics, Vaurcae, or Dionae.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Gun&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = If you (or your character) are unable to choose which gun to get, you might want to get a random one.&lt;br /&gt;
|description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revolver &lt;br /&gt;
|image = revolver.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;.357 Speedloader (&#039;&#039;speed loader (.357)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = The revised Mark II Zavodskoi Interstellar revolver, utilizing a robust firing mechanism to deliver deadly rounds downrange. This is a monster of a hand cannon, with a beautiful cedar grip and a transparent plastic cover(so as to not splinter your hands while firing).&lt;br /&gt;
* 40 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shortened Assault Rifle&amp;lt;br&amp;gt;&#039;&#039;Short-barreled assault rifle&#039;&#039;&lt;br /&gt;
|image = shorty.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the &amp;quot;Shorty&amp;quot; in some circles.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to full auto or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Steel Throwing Star&amp;lt;br&amp;gt;&#039;&#039;Steel shuriken&#039;&#039;&lt;br /&gt;
|image = star.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat, assassination.&lt;br /&gt;
|strategy = A silent ranged weapon. You get one throwing star. Don&#039;t lose it, I guess?&lt;br /&gt;
|description = A sharp, perfectly weighted piece of metal.&lt;br /&gt;
* 15 points damage when thrown. Sharp.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun &lt;br /&gt;
|image = tommygun.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Reload with &#039;&#039;&#039;Submachine Gun Drum Magazine (.45) (&#039;&#039;drum magazine (.45)&#039;&#039;)&#039;&#039;&#039; or &#039;&#039;&#039;Submachine Gun Magazine (.45) (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Adhomian-made submachine gun.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Set to 3-round burst, 5-round burst, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Super Heavy Pistol&amp;lt;br&amp;gt;&#039;&#039;Super-heavy pistol&#039;&#039;&lt;br /&gt;
|image = k2557.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;K2557 Magazine (&#039;&#039;.599 magazine&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A big, bulky, and extremely powerful pistol, intended to pierce even your strongest enemy. You should wield this thing with two hands, if you want your wrists to stay intact.&lt;br /&gt;
* Can be fired two-handed. If you fire one-handed, you damage your hand and lose your grip on the gun.&lt;br /&gt;
* 60 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;Suppressed pistol&#039;&#039;&lt;br /&gt;
|image = silenced_pistol.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A .45 pistol that comes with a suppressor integrated into the barrel. The suppressor cannot be removed.&lt;br /&gt;
* Suppressor muffles the gunshot; it cannot be heard through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed Machine Pistol&amp;lt;br&amp;gt;&#039;&#039;Integrally suppressed machine pistol&#039;&#039;&lt;br /&gt;
|image = assassin_smg.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;Submachine Gun Magazine (6mm) (&#039;&#039;magazine (6mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Eridanian “rat hunting” gun manufactured by the Amon Pest Control Company. Commonly used by corporate assassins, uncommonly used by pest control workers. Chambered in 6mm.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressor &lt;br /&gt;
|image = suppressor_item.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Attaches to &#039;&#039;&#039;Automatic .45 Pistol (.45 machine pistol)&#039;&#039;&#039; and &#039;&#039;&#039;9mm Pistol&#039;&#039;&#039;.&lt;br /&gt;
|description = A suppressor that can be attached to most pistol-caliber weaponry. Will prevent sound from passing through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tesla Glove &lt;br /&gt;
|image = tesla_glove_on.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; backup weapon.&lt;br /&gt;
|strategy = Wear. Punch, or zap.&lt;br /&gt;
|description = A weaponized gauntlet capable of firing lightning bolts.&lt;br /&gt;
*Causes electrical shocks on contact or at range.&lt;br /&gt;
* Takes ~30 seconds to recharge between shots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vintage .45 pistol&amp;lt;br&amp;gt;&#039;&#039;.45 combat pistol&#039;&#039;&lt;br /&gt;
|image = colt.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A robust metal-framed semi-automatic pistol produced in the system of San Colette.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = X-Ray Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;Xray laser rifle&#039;&#039;&lt;br /&gt;
|image = xrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat against armored targets.&lt;br /&gt;
|strategy = 40 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed high-power laser rifle capable of expelling concentrated xray blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 15 points fire damage, 50 armor penetration.&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combitool Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Implanting a combitool.&lt;br /&gt;
|strategy = A toolset that can&#039;t be taken away from you. Lacks a multitool or welder, though.&lt;br /&gt;
|description = An augment implanter, with the combitool augment. After implanting, activate your combitool in top-left toolbar. Activate in hand to change form between crowbar, wrench, wirecutters, and screwdriver.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Deadman Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (D)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Implanting a deadman switch.&lt;br /&gt;
|strategy = Useful for concealing your identity and destroying evidence if you are killed during your mission.&lt;br /&gt;
|description = A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies.&lt;br /&gt;
* Contents: Implant pad, implanter, and deadman implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant. Will explode on death, gibbing body. Belongings stay intact; organs are scattered.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Implant&amp;lt;br&amp;gt;&#039;&#039;Box (M)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Triggering an EMP.&lt;br /&gt;
|strategy = EMPs will open most doors, damage synthetics, and damage people with artificial organs.&lt;br /&gt;
|description = A box containing an EMP implant case and implanter.&lt;br /&gt;
* Contents: Implant pad, implanter, and EMP implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
* Activate via top-left toolbar to create an EMP. 3 uses. EMP will damage artificial body parts as well as synthetics and machinery (and your own artificial body parts, including the EMP implant itself).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Explosive Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (E)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Causing explosions.&lt;br /&gt;
|strategy = Implanted in yourself, it can serve as a suicide switch or leverage your boss has over you. Implanted in someone else, it can be used to threaten or control them or their friends. Implanting it in a limb and setting the strength of the explosion to low makes the resulting injury survivable with fast medical treatment.&lt;br /&gt;
|description = A box containing an explosive implant case and implanter. Use the implant case with the implant pad to set the explosion size, trigger phrase, and trigger code.&lt;br /&gt;
* Contents: Implant pad, implanter, and explosive implant.&lt;br /&gt;
* Put the explosive implant in the implant pad and activate it to bring up the control panel. Use it to set the strength of the explosion, activation phrase, and signal frequency (can be activated by signal transmitter). Then remove the implant pad, put the implant in the implanter, and implant in the preferred body part. Not entirely reliable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Freedom Implant&amp;lt;br&amp;gt;&#039;&#039;Box (F)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Freeing yourself from handcuffs.&lt;br /&gt;
|strategy = Instantly breaks out of handcuffs. Of course, if Security is watching you, they&#039;ll try to put them back on, so be strategic.&lt;br /&gt;
|description = A box containing a freedom implant case and implanter.&lt;br /&gt;
*Contents: Implant pad, implanter, and freedom implant.&lt;br /&gt;
*Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
*Activate via top-left toolbar to remove handcuffs. One use (sometimes more).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Health Scanner Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Monitoring your health.&lt;br /&gt;
|strategy = Useful for finding where you&#039;re bleeding, whether your organs are badly damaged, how much blood you&#039;ve lost, whether you have broken bones, and so on. Makes treating your own injuries a little easier.&lt;br /&gt;
|description = An augment implanter, with the integrated health scanner augment.&lt;br /&gt;
*Activate health scanner on top-left toolbar to scan your own health. Does not allow you to scan others.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Telefreedom Kit &lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 15 BC&lt;br /&gt;
|usedfor = Escape; transportation.&lt;br /&gt;
|strategy = Build the telepad in a well-defended location.&lt;br /&gt;
|description = A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it.&lt;br /&gt;
* Contents: 4 telefreedom implants, 1 implanter, 1 circuit board (Telepad), 2 artificial bluespace crystal, 1 capacitor, 1 console screen, 1 power cable coil, 2 steel.&lt;br /&gt;
* Use the kit to build a telepad. Link a telefreedom implant with the telepad (must be done BEFORE implanting), implant it, and activate the implant (top-left toolbar) to teleport to the telepad. The implant works once, and will burn the body part it is implanted in when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Uplink Implant&amp;lt;br&amp;gt;&#039;&#039;Implanter (U)&#039;&#039;&lt;br /&gt;
|image = implanter.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Supply.&lt;br /&gt;
|strategy = Allows you to access your uplink without your PDA. &lt;br /&gt;
|description = Contains 8 Telecrystals.&lt;br /&gt;
* Sets an emote to access your uplink. Use the emote to open the uplink window.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Defense Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Hivenet defense.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = An augment implanter, with a Hivenet defense augment. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Warfare Suite&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 5 BC&lt;br /&gt;
|usedfor = Hivenet defense and electronic warfare.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Martial Arts==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Learn special fighting moves.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Baghrar &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Tajara only. &lt;br /&gt;
|description = A manual containing instructions on the Tajaran martial art of Baghrar. Only usable by Tajara.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Eye Rake: Harm Disarm Harm. Strikes your target&#039;s face, damaging their eyes.&lt;br /&gt;
* Claw Punch: Disarm Harm Harm. Hits your target with your claws, dealing damage and causing bleeding.&lt;br /&gt;
* Rrak&#039;narrr Stab: Harm Harm Disarm Disarm. Stabs your target with your claws, dealing more damage based on how hurt they are.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gun-Kata &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Gun not included.&lt;br /&gt;
|description = A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it&#039;s empty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Karak Virul &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Skrell only.&lt;br /&gt;
|description = A manual containing instructions on the Skrellian martial art of Karak Virul. Only usable by Skrell.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Painful Palm: Disarm Harm Harm. Strikes your target with a painful hit, causing some pain.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim, rendering them prone and unable to move for a short time&lt;br /&gt;
* Dislocating Strike: Harm Disarm Disarm Disarm. Delivers a strong punch that can dislocate your target&#039;s limb.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kis-Khan &lt;br /&gt;
|image = scroll.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Unathi only.&lt;br /&gt;
|description = A manual containing instructions on the Unathi martial art of Kis-Khan. Only usable by Unathi.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Tail Sweep: Harm Harm Disarm. Trips the victim with your tail, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Swift Disarm: Disarm Disarm Grab. Strikes your target&#039;s weapon, trying to disarm it from their hands.&lt;br /&gt;
* Hammering Strike: Disarm Harm Disarm. Delivers a strikes that will push the target away from you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = SolCom &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand.&lt;br /&gt;
|description = A manual designated to teach the user about the martial art of Solarian combat, a style based on traditional human martial arts.&amp;lt;br&amp;gt;Moves:&amp;lt;br&amp;gt;&lt;br /&gt;
* Neck Chop: Harm Harm Disarm. Injures the neck, stopping the victim from speaking for a while.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim and everyone else around you, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Lung Punch: Harm Disarm Harm. Delivers a strong punch just above the victim&#039;s abdomen, constraining the lungs. The victim will be unable to breathe for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Swordsmanship &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Learning this martial art gives you a random sword.&lt;br /&gt;
|description = A manual containing basic swordsmanship instruction and techniques.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vk&#039;utet &lt;br /&gt;
|image = harddisk.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Vaurca only.&lt;br /&gt;
|description = A data disk containing instructions on the Vaurca martial art of Vk&#039;utet. Only usable by Vaurca. Moves:&lt;br /&gt;
* Piercing Strike: Disarm Harm Harm. Slashes your victim, bypassing their armor and causing bleeding.&lt;br /&gt;
* Swift Bite: Disarm Disarm Grab. Quickly grabs your victim and bites them with your mandibles.&lt;br /&gt;
* Crushing Jaws: Harm Harm Disarm Grab. Grabs your victim and violently crushes them with your mandibles, inflicting heavy damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Wrestling &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Activate in hand. Use &amp;quot;Recall Wrestling&amp;quot; in abilities tab to show special moves available.&lt;br /&gt;
|description = A manual designated to teach the user about the art of wrestling. Moves: &lt;br /&gt;
* Clinch: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful.&lt;br /&gt;
* Suplex: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor.&lt;br /&gt;
* Advanced grab: Grab. Passively causes pain when grabbing someone.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Items for medics, support units, and mad scientists.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced First-Aid Kit&lt;br /&gt;
|image = advfirstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Health care.&lt;br /&gt;
|strategy = Keep yourself healthy when going to Medbay would get you arrested.&lt;br /&gt;
|description = Note: doesn&#039;t come with a medical scanner. (The description lies. It does come with a medical scanner.)&lt;br /&gt;
* Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Berserk Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Inducing a berserk state.&lt;br /&gt;
|strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters.&lt;br /&gt;
|description = Contents: 2 autoinjectors, each filled with 5u Red Nightshade.&lt;br /&gt;
Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Combat Stimulants&amp;lt;br&amp;gt;&#039;&#039;Box of stimulants&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Making you move faster.&lt;br /&gt;
|strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine.&lt;br /&gt;
|description =&lt;br /&gt;
Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhalers will transfer all 30u at once when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sideeffect-Be-Gone Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Making it less obvious that you&#039;re doping yourself up.&lt;br /&gt;
|strategy = Fix the jitters, dizziness, or confusion from the drugs you&#039;ve just taken.&lt;br /&gt;
|description = 4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sin-Pockets&amp;lt;br&amp;gt;&#039;&#039;Box of donk-pockets&#039;&#039;&lt;br /&gt;
|image = donkpocketbox.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = A meal and a quick chemical boost.&lt;br /&gt;
|strategy = A robust meal for a robust spessman.&lt;br /&gt;
|description = Instructions: Heat in microwave. Product will cool if not eaten within seven minutes.&lt;br /&gt;
* Contains 6 Donk-Pockets, modified.&lt;br /&gt;
* Hold in hand and activate to heat up (microwaves are not necessary).&lt;br /&gt;
* Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor&#039;s Delight, 1.5 Hyperzine, and 1.25u Synaptizine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Defibrillator&amp;lt;br&amp;gt;&#039;&#039;Defibrillator Paddles&#039;&#039;&lt;br /&gt;
|image = defibpaddles1.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Restarting a heart.&lt;br /&gt;
|strategy = Save your buddy&#039;s life… or torture somebody with it, if you&#039;re the evil type. A defibrillator can be better than CPR because it causes burns (treatable with ointment) rather than broken ribs (which require surgery).&lt;br /&gt;
|description = A pair of fully autonomous shock paddles powered by a miniaturised reactor. These can penetrate through armour, unlike commercial paddles.&lt;br /&gt;
* Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out). It will cause moderate burns. Hold and aim at upper body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Hypospray &lt;br /&gt;
|image = combat_hypo.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Administering drugs.&lt;br /&gt;
|strategy = Reuse the hypospray to inject meds into your armor-wearing buddies.&lt;br /&gt;
|description = A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor. Hypospray contains 10u kilosemine and can be reloaded.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Medical Kit &lt;br /&gt;
|image = bezerk.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Keep yourself alive. Pills can be taken without an injector or syringe, but take longer to take effect.&lt;br /&gt;
|description = A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment.&lt;br /&gt;
* Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Combat Medical Belt&amp;lt;br&amp;gt;&#039;&#039;Tactical medical belt&#039;&#039;&lt;br /&gt;
|image = emsbelt.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Keeping your buddies alive.&lt;br /&gt;
|strategy = Injectable medication is more effective. For a combat medic.&lt;br /&gt;
|description = A fully loaded medical belt even Zeng-Hu&#039;s top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately.&lt;br /&gt;
* Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = O- blood pack&amp;lt;br&amp;gt;&#039;&#039;IV bag - O- blood&#039;&#039;&lt;br /&gt;
|image = bloodpack.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating low blood volume.&lt;br /&gt;
|strategy = Blood is the fastest cure for low blood volume that&#039;s starting to affect brain function. If it&#039;s too low to be treated with iron pills or a good meal, you need a transfusion.&lt;br /&gt;
|description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sanasomnum Injector&amp;lt;br&amp;gt;&#039;&#039;Sanasomnum autoinjector&#039;&#039;&lt;br /&gt;
|image = autoinjector.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Autoinjector contains 20u sanasomnum.&lt;br /&gt;
|strategy = Only for the extremely desperate who would never consider surrender. Guaranteed death within a year puts off most potential users.&lt;br /&gt;
|description = A special autoinjector loaded with outlawed biomechanical stem cells, inducing a regenerative coma so intense it can heal almost any injury - even broken bones, organ and brain damage, severed tendons, and arterial damage. Upon use one will fall immediately into a state of unconsciousness lasting roughly three to five minutes, arising completely healed. The only thing it cannot fix are organs that have been destroyed outright, or so much cumulative damage that death is all but certain. In the short-term, it will save your life; in the long term, the cancerous tumours immediately onset by the drug will invariable cause death down the line.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slimline Stabilisation Kit &lt;br /&gt;
|image = firstaid_multi.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Quick-and-dirty stabilization, possibly while running from Security.&lt;br /&gt;
|strategy = Useful for non-medics who need quick access to medical care in the field.&lt;br /&gt;
|description = A pocket-sized medkit filled with lifesaving equipment.&lt;br /&gt;
* Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Stop bleeding before it affects your brain, treat burns before they get infected, take perconol to take the edge off the pain, and use the splints if you have to use a broken limb.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit (Free)&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Go ahead and buy this; it&#039;s free. You never know when you&#039;ll want some basic first-aid.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Surgery Kit &lt;br /&gt;
|image = surgerykit.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Surgery.&lt;br /&gt;
|strategy = Do surgery to fix your buddy&#039;s injury... or to steal your enemy&#039;s organs.&lt;br /&gt;
|description = A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don&#039;t break in transit. How considerate.&lt;br /&gt;
* Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each. Soporific is not guaranteed anesthesia, and operating on a stretcher or table is sub-optimal, but if you need to do surgery in the maintenance tunnels, at least this gives you proper tools.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tactical Lunchbox&amp;lt;br&amp;gt;&#039;&#039;Black and red lunchbox&#039;&#039;&lt;br /&gt;
|image = lunchbox_syndie.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Eating and drinking.&lt;br /&gt;
|strategy = Forgot your lunch? Here&#039;s your solution.&lt;br /&gt;
|description = A little lunchbox. This one is a sleek black and red. Contains 2 random foods and 1 random drink.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Services==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Use your telecrystals to call in favors and spoof the announcement system.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Defamation.&lt;br /&gt;
|strategy = Make them doubt the motives of the AI and borgs. That wasn&#039;t you who uploaded that nasty AI law; it was an ion storm! You&#039;re blameless!&lt;br /&gt;
|description = Interferes with the station&#039;s ion sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Distraction.&lt;br /&gt;
|strategy = Forces non-radiation-tolerant crew into the tunnels, until someone uses a Geiger counter and realizes it&#039;s not a real alert.&lt;br /&gt;
|description = Interferes with the station&#039;s radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stellar Corporate Conglomerate Update Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Disinformation.&lt;br /&gt;
|strategy = Impersonate the boss. Create a story to give context to your character&#039;s actions. &lt;br /&gt;
|description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Agent ID card&amp;lt;br&amp;gt;&#039;&#039;Agent card&#039;&#039;&lt;br /&gt;
|image = id.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = A programmable fake ID.&lt;br /&gt;
|strategy = Set your identity, or fake your identity.&lt;br /&gt;
|description = A card used to identify people and determine access. Its appearance and data can be changed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Balaclava&amp;lt;br&amp;gt;&#039;&#039;Grey balaclava&#039;&#039;&lt;br /&gt;
|image = balaclava_grey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Stealth.&lt;br /&gt;
|strategy = Hide your identity.&lt;br /&gt;
|description = Designed to both hide identities and keep your face comfy and warm. Equip in mask slot. Your identity will show as either whatever&#039;s on your ID or &amp;quot;Unknown&amp;quot;, if you&#039;re not carrying a visible ID.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bug Kit&amp;lt;br&amp;gt;&#039;&#039;Spy kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy&#039;s office, the bridge...&lt;br /&gt;
|description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disguise.&lt;br /&gt;
|strategy = Create a uniform to go with your fake ID and newly-altered face.&lt;br /&gt;
|description = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon-Projector&amp;lt;br&amp;gt;&#039;&#039;Chameleon projector&#039;&#039;&lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Stealth and surveillance.&lt;br /&gt;
|strategy = Who, me? I&#039;m only an innocent coffee cup. I couldn&#039;t possibly be listening in to your conversation, and I&#039;m certainly not the desperate criminal you&#039;re chasing.&lt;br /&gt;
|description = A device that can be used to mimic common items by scanning, then transforming into them. Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item&#039;s. While disguised, you move slowly. Cannot be used to mimic living creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Closet Teleportation Set-up&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = For a quick getaway, or an impressive magic trick.&lt;br /&gt;
|description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. Attach each teleporter to a locker. Step into one locker to appear in the other.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cosmetic Surgery Auto-Kit &lt;br /&gt;
|image = depthscanner.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = It&#039;s plastic surgery. While awake. Without anesthesia. Are you desperate enough?&lt;br /&gt;
|description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = No-Slip Shoes&amp;lt;br&amp;gt;&#039;&#039;Brown shoes&#039;&#039;&lt;br /&gt;
|image = brown.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Not slipping.&lt;br /&gt;
|strategy = The janitor is now powerless against you.&lt;br /&gt;
|description = A pair of brown shoes. They seem to have extra grip. Wearing these lets you run across wet or lubricated surfaces without falling. Doesn&#039;t help with zero-g; they&#039;re not magboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stealthpops&amp;lt;br&amp;gt;&#039;&#039;Snap pop box&#039;&#039;&lt;br /&gt;
|image = spbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Popping smoke. Literally.&lt;br /&gt;
|strategy = Hide in the smoke, or use it to escape.&lt;br /&gt;
|description = Snap pops with a compound added which deploys a small smokescreen upon exploding. Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vial of Venenum&amp;lt;br&amp;gt;&#039;&#039;Vial&#039;&#039;&lt;br /&gt;
|image = vial.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = The person who did those crimes no longer exists. How convenient.&lt;br /&gt;
|description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Your character will visibly show pain and their features will shift, so it&#039;s not a very effective disguise if they are already watching you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Voice Changer&amp;lt;br&amp;gt;&#039;&#039;Gas mask&#039;&#039;&lt;br /&gt;
|image = gasmask.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Impersonation or disguise.&lt;br /&gt;
|strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms?&lt;br /&gt;
|description = Right-click to change voice, mimic accent, and toggle the mask on or off. A face-covering mask that can be connected to an air supply. Also works as a regular gas mask and filters harmful gases from the air.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Weapons that don&#039;t look like weapons; weapons that can be hidden.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Camera Gun&amp;lt;br&amp;gt;&#039;&#039;Camera&#039;&#039;&lt;br /&gt;
|image = cameragun.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Taking great shots. With bullets.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cigarette Kit&amp;lt;br&amp;gt;&#039;&#039;Tricky smokes&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Smoking, and usually immediately regretting it.&lt;br /&gt;
|strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. It also contains ambrosia, so it might be possible to slip it to your enemy in the guise of an ambrosia cig.&lt;br /&gt;
|description =  Comes with the following brands of cigarettes, in this order: 2x Flash, 2x Smoke, 1x MindBreaker, 1x Tricordrazine. Avoid mixing them up; the packets are unmarked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Claymore Mines&amp;lt;br&amp;gt;&#039;&#039;Box of claymore landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Defense.&lt;br /&gt;
|strategy = Set up a hailstorm of shrapnel and trigger it at will, while standing perfectly safe on the other side of the mines.&lt;br /&gt;
|description = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all.&lt;br /&gt;
*Contains 5 claymore landmines and 6 remote signaling devices.&lt;br /&gt;
* Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it.&lt;br /&gt;
* Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them (preferably while not standing on the shrapnel side of the mine). Claymore mines unleash shrapnel in a wide arc, but do not cause explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Concealed Cane Sword&amp;lt;br&amp;gt;&#039;&#039;Cane&#039;&#039;&lt;br /&gt;
|image = cane.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Leaning on, and pretending it&#039;s a harmless cane.&lt;br /&gt;
|strategy = A hidden sword could come in handy.&lt;br /&gt;
|description =  A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
* Activate in hand to draw the cane sword.&lt;br /&gt;
* 25 points brute (Sharp).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Rigging Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of door rigging landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Sticking a mine into a doorway.&lt;br /&gt;
|strategy = Make them regret opening that door.&lt;br /&gt;
|description = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you.&lt;br /&gt;
* Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. Explosive mines cause critical damage to the person who triggers them and serious damage to those standing nearby. They may break the floor, possibly causing a breach. They can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Paralysis Pen&amp;lt;br&amp;gt;&#039;&#039;Parapen kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Paralyzing people.&lt;br /&gt;
|strategy = For kidnapping, or less-lethal incapacitation.&lt;br /&gt;
|description = A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early.&lt;br /&gt;
* Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Pen-jector Kit&amp;lt;br&amp;gt;&#039;&#039;Penjector kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Heal yourself, boost your speed, or pacify your enemy.&lt;br /&gt;
|description = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen.&lt;br /&gt;
* Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Punji Trap&amp;lt;br&amp;gt;&#039;&#039;Box of punji traps&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting spiked traps.&lt;br /&gt;
|strategy = Ouch. Set on natural ground; won&#039;t work on metal.&lt;br /&gt;
|description = Contains 5 traps. Activate by using in-hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sawn-off Double-Barrel Shotgun&amp;lt;br&amp;gt;&#039;&#039;Sawn-off Dduble-barrel shotgun kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = This shotgun&#039;s short barrel makes it concealable. Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sharpened Bear Trap&amp;lt;br&amp;gt;&#039;&#039;Sharpened mechanical trap&#039;&#039;&lt;br /&gt;
|image = beartrap.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Grabbing your enemy and holding them still while you escape.&lt;br /&gt;
|strategy = Has a better chance of triggering and holding your enemy than a standard bear trap.&lt;br /&gt;
|description =  A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sleepy Ring&amp;lt;br&amp;gt;&#039;&#039;Silver ring&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Trick someone into putting it on, then kidnap them.&lt;br /&gt;
|description = When worn, the ring injects 10u polysomnine. A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It&#039;ll end about as well as you expect it to. Chemicals can be removed from and added to the ring via syringe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standstill Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of standstill landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Forcing someone to stand still.&lt;br /&gt;
|strategy = If someone steps onto the mine, they can&#039;t step off or they&#039;ll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma!&lt;br /&gt;
|description = A box with 5 standstill landmines. Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. Wearing a bomb suit while stepping off makes the explosion theoretically survivable with severe injuries. Anyone within about 7 tiles can also expect severe injuries. Can be defused with wirecutters (50% chance) or bomb-disposal wirecutters (90% chance); failure detonates the mine. The person standing on the mine cannot defuse it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Subversive Soap&amp;lt;br&amp;gt;&#039;&#039;Soap&#039;&#039;&lt;br /&gt;
|image = soapsyndie.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cleaning.&lt;br /&gt;
|strategy = Clean up after your criminal activities, or drop it behind you to trip your pursuers.&lt;br /&gt;
|description = A lackluster bar of soap. It smells like cranberries.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33970</id>
		<title>Uplink</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33970"/>
		<updated>2024-07-24T22:27:45Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: Collapsibles!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = Chaotic idealism}}&lt;br /&gt;
&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Antagonistic Gear=&lt;br /&gt;
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals.&lt;br /&gt;
* Items with a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;green&#039;&#039;&#039;&amp;lt;/span&amp;gt; background are legal to carry and wear in all circumstances. Anybody can have these and not be questioned.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&amp;lt;/span&amp;gt; items are illegal, but don&#039;t look illegal at first glance (disguised, identical to a legal item, etc.).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; items are highly suspicious. They are legal in very narrow circumstances (a miner using an explosive charge to dig out rocks; a xenobiologist researching greimorians; a Security member on condition Red wearing a plate carrier; a member of the crew militia who has been issued a laser rifle), but usually contraband.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#c62323&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; backgrounds are outright contraband in all circumstances. They may be used for research within Science, but are contraband outside of Science and contraband if not used for research in a safe and considered manner.&lt;br /&gt;
&lt;br /&gt;
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry.&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In this section, if the gun name is in &#039;&#039;&#039;bold&#039;&#039;&#039;, it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .357 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.357)&#039;&#039;&lt;br /&gt;
|image = T38.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;revolver&#039;&#039;&#039;.&lt;br /&gt;
|description = Speedloader contains 8 rounds of .357 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38)&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader (Haywire)&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38 haywire))&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 haywire ammo. Haywire ammo does EMP damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Autopistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Stick magazine (.45)&#039;&#039;&lt;br /&gt;
|image = uzi45-16.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy =&lt;br /&gt;
Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;automatic .45 Pistol (&#039;&#039;.45 machine pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* improvised machine pistol&lt;br /&gt;
|description = Magazine contains 16 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = 45-9.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;suppressed .45 pistol (&#039;&#039;suppressed pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;vintage .45 pistol (&#039;&#039;.45 combat pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* .45 pistol&lt;br /&gt;
* automatic .45 pistol&lt;br /&gt;
* improvised handgun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 9 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.50)&#039;&#039;&lt;br /&gt;
|image = 50ae-7.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;.50 Pistol (Adhomian heavy pistol)&#039;&#039;&#039;&lt;br /&gt;
* .50 magnum pistol&lt;br /&gt;
|description = Magazine contains 7 rounds of .50 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 carbine magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56c.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
* Dominian rifle&lt;br /&gt;
* pocket rifle&lt;br /&gt;
* scout rifle&lt;br /&gt;
|description = Magazine contains 15 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 Rifle Magazine&amp;lt;br&amp;gt;&#039;&#039;Carbine magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;burst rifle&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
|description = Magazine contains 30 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Assault Rifle magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = c762-0.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;assault rifle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shortened assault rifle (&#039;&#039;short-barreled assault rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* automatic rifle&lt;br /&gt;
|description =  Magazine contains 20 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 LMG drum&amp;lt;br&amp;gt;&#039;&#039;Magazine box (7.62mm)&#039;&#039;&lt;br /&gt;
|image = a762-0.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;light machine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Marksman Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = SVD.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the Adhomian marksman rifle.&lt;br /&gt;
|description = Magazine contains 10 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62mm clip&amp;lt;br&amp;gt;&#039;&#039;Ammo clip (7.62mm)&#039;&#039;&lt;br /&gt;
|image = 762-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;bolt-action rifle (&#039;&#039;bolt action rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* Adhomian automatic rifle&lt;br /&gt;
* Dominian sniper rifle&lt;br /&gt;
* sniper bolt action rifle&lt;br /&gt;
|description =  Magazine contains 5 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (9mm)&#039;&#039;&lt;br /&gt;
|image = 9x19p.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;9mm camera gun (&#039;&#039;camera&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;9mm pistol&#039;&#039;&#039;&lt;br /&gt;
* 9mm signal pistol&lt;br /&gt;
* Adhomian service pistol&lt;br /&gt;
* compact 9mm pistol&lt;br /&gt;
* Solarian service pistol&lt;br /&gt;
|description = Magazine contains 12 rounds of 9mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One AP anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of .45-70 Govt. ammo&amp;lt;br&amp;gt;&#039;&#039;Box of .45-70 Govt. rounds&#039;&#039;&lt;br /&gt;
|image = ammobox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the lever action rifle.&lt;br /&gt;
|description = Ammo box contains 8 rounds of .45-70 Government ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Shells&amp;lt;br&amp;gt;&#039;&#039;Box of shotgun shells&#039;&#039;&lt;br /&gt;
|image = shellbox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Cardboard box contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Buckshot Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (shells)&#039;&#039;&lt;br /&gt;
|image = csm.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chemical Darts&amp;lt;br&amp;gt;&#039;&#039;Dart cartridge&#039;&#039;&lt;br /&gt;
|image = darts-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;dart gun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 chemical darts.&amp;lt;br&amp;gt;These do not come with any chemicals; you must provide the chemicals, put them in a beaker or vial, and attach them to the dart gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fragmentation Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description =  One fragmentation anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HE Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One HE anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = K2557 Magazine&amp;lt;br&amp;gt;&#039;&#039;.599 magazine&#039;&#039;&lt;br /&gt;
|image = k2557-5.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;super-heavy pistol (&#039;&#039;super heavy pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 rounds of .599 kumar super.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun Magazine&amp;lt;br&amp;gt;&#039;&#039;Heavy duty plasma cell&#039;&#039;&lt;br /&gt;
|image = heavy_plasma_cell.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;plasma shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 10 heavy duty plasma shells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shotgun Slug &lt;br /&gt;
|image = slshell.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Single round; one shotgun slug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slug Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (slug)&#039;&#039;&lt;br /&gt;
|image = csmb.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun slug cartridges.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Drum Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Drum magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-drum.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;submachine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;submachine gun&#039;&#039;&#039;&lt;br /&gt;
* Dominian submachine gun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 20 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (6mm)&amp;lt;br&amp;gt;&#039;&#039;Magazine (6mm)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;Suppressed Machine Pistol (&#039;&#039;integrally suppressed machine pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 30 rounds of 6mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tungsten Ammo Box &amp;lt;br&amp;gt;&#039;&#039;Tungsten slug box&#039;&#039;&lt;br /&gt;
|image = slugbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;gauss thumper&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 7 rounds of tungsten slug ammo.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Badassery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
For people who want a challenge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Crayon MRE&lt;br /&gt;
|image = crayonmre.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Contains a package of crayons, a rainbow crayon for dessert, and a packet of crayon powder.&lt;br /&gt;
|strategy = Use them for graffiti, grind them into crayon dust, or just eat them.&lt;br /&gt;
|description = An exceptionally robust MRE.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that You Are The BOSS (Useless Balloon)&amp;lt;br&amp;gt;&#039;&#039; &#039;criminal&#039; balloon&#039;&#039;&lt;br /&gt;
|image = syndballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Carry this balloon in your hand. Maybe use it as part of a protest?&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;FUK CAPITALISM!11!&amp;quot;&amp;lt;br&amp;gt;Makes you look like you have a &amp;quot;Syndicate&amp;quot; tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don&#039;t actually have proof you got it from your traitor uplink, in or out of character.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that you love NT SOO much (Useless Balloon) &#039;&#039; &#039;motivational&#039; balloon&#039;&#039;&lt;br /&gt;
|image = ntballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Give it out to your corporate minions and expect them not to be disappointed that you wouldn&#039;t spring for a pizza party.&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;Man, I love corporate soooo much. I use only brand name products. You have NO idea.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Item &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Randomizing.&lt;br /&gt;
|strategy = Do you need inspiration? Order a random item.&lt;br /&gt;
|description = Buys you one random item.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Items &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = ALL&lt;br /&gt;
|usedfor = A challenge.&lt;br /&gt;
|strategy = Do you want a challenge? Spend all your TCs on random items and concoct a plan with them.&lt;br /&gt;
|description = Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Chemical, Biological &amp;amp; Radiological Weaponry==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Everybody loves a good war crime. Remember to have a good story behind why you&#039;re using these items.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chlorine Gas Tank&amp;lt;br&amp;gt;&#039;&#039;Canister(Cl2)&#039;&#039;&lt;br /&gt;
|image = poisonous.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Contains 5 kPa of Chlorine.&lt;br /&gt;
|strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them.&lt;br /&gt;
|description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dirty Bomb &lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Irradiating people, or threatening to do so.&lt;br /&gt;
|strategy = Threatening people with a dirty bomb is fun. So is using it as a distraction, or to keep Medical and/or Security busy.&lt;br /&gt;
|description = A small explosive laced with radium. The explosion is small, but the radioactive will affect a large area for a while (10 minutes approx).&amp;lt;br&amp;gt;Click on it in hand to set the timer in seconds; click on terrain to plant the bomb and start the timer. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Greimorian Eggs&amp;lt;br&amp;gt;&#039;&#039;egg cluster&#039;&#039;&lt;br /&gt;
|image = eggs.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Hatching cute baby greimorians. Awww!&lt;br /&gt;
|strategy = Useful as a distraction that&#039;s not obviously an attack.&lt;br /&gt;
|description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you&#039;re where you want them to be.)&amp;lt;br&amp;gt;Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Heart Fluke&amp;lt;br&amp;gt;&#039;&#039;heart fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Killing an enemy.&lt;br /&gt;
|strategy = Poison food or drinks for a subtle assassination attempt, or inject.&lt;br /&gt;
|description = Contains the eggs of a Heart Fluke. Lethal if left untreated.&amp;lt;br&amp;gt;Contents: Vial with 2u Heart Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Heart flukes grow in the chest and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; coughing and hypoxia in later stages. Death from heart flukes takes quite a long time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Nerve Fluke&amp;lt;br&amp;gt;&#039;&#039;nerve fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Incapacitating an enemy.&lt;br /&gt;
|strategy = Poison food or drinks to keep Medical busy, or frame the cook.&lt;br /&gt;
|description = Contains the eggs of a Nerve Fluke. Non-lethal but incapacitating.&amp;lt;br&amp;gt;Contents: Vial with 2u Nerve Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Nerve flukes grow in a limb, eventually disabling it, and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; vomiting and seizures in later stages.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Suit&amp;lt;br&amp;gt;&#039;&#039;Radiation suit kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Protecting oneself from radiation.&lt;br /&gt;
|strategy = If you want to mess with the supermatter, dirty bombs, or nuclear generators, a radiation suit is a good idea.&lt;br /&gt;
|description = Contents: Radiation suit, radiation hood, safety goggles, geiger counter, 7u Hyronalin pill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Toxins Kit&amp;lt;br&amp;gt;&#039;&#039;Toxins kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Poisoning, intoxication, or profit.&lt;br /&gt;
|strategy = Poison food or drinks; put in a syringe gun or dart gun; use as a distraction; sell for profit. Strategy depends on substance.&lt;br /&gt;
|description = Toxins may include: Joy, mercury, mindbreaker toxin, space drugs, carpotoxin, red nightshade, spectrocybin, impedrezene, dextrotoxin, and ammonia.&amp;lt;br&amp;gt;A kit that contains 3 vials containing random toxins. Comes with a syringe!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Syringe Gun Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Delivery of chemicals at a distance.&lt;br /&gt;
|strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation.&lt;br /&gt;
|description =  Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle. Syringe guns are normally only available to Medical personnel, who use them mostly to tranquilize highly aggressive intoxicated or mentally ill patients.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corporate Equipment==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Voidsuits associated with corporations.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Banshee Infiltration Suit &lt;br /&gt;
|image = banshee.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Banshee infiltration suit, Banshee infiltration suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caiman Drop Suit &lt;br /&gt;
|image = caiman.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Only wearable by Humans, Unathi and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Caiman drop suit, Caiman drop suit helmet, magboots, oxygen tank, Unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dragon Biohazard Control Suit &lt;br /&gt;
|image = dragon.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Only wearable by Humans, Skrell and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Dragon biohazard control suit, dragon biohazard suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Military-Grade Suit &lt;br /&gt;
|image = ert_commander_rig.png&lt;br /&gt;
|cost = 8 BC, 8&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Typically worn by NT emergency response teams. Melee 50%, Bullet 55%, Laser 40%, Energy 10%, Bomb 60%, Bio 100%, Rad 40%.&lt;br /&gt;
|description = A full spaceworthy kit of a NanoTrasen Corporation military-grade hardsuit. Only wearable by Humans, Skrell, and Humanoid IPCs. This is a hardsuit, being mostly equivalent to heavy armor.&amp;lt;br&amp;gt;Contents: NanoTrasen military-grade hardsuit control model and NanoTrasen hardsuit modkit.&amp;lt;br&amp;gt;This is a hardsuit, and as such must be worn in the backpack slot, then activated from the top-right Hardsuit tab. Remove hats and outerwear, then use the &amp;quot;Deploy&amp;quot; option to wear it. Open the hardsuit interface, and toggle the suit status to Active to turn it on. The suit will take a few seconds to run checks and tighten components before becoming functional.&amp;lt;br&amp;gt;The hardsuit comes without any modules installed, but has space for some.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revenant Combat Suit &lt;br /&gt;
|image = revenant.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Fits into your backpack. Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Devices and tools==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
The right tools for the job.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 25 Liquid-Bags&amp;lt;br&amp;gt;&#039;&#039;Liquid bags&#039;&#039;&lt;br /&gt;
|image = liquidbags.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting up barricades. Barbed wire not included.&lt;br /&gt;
|strategy = If you&#039;re cornered and have to fight, barricades are nice. &lt;br /&gt;
|description = Click in hand to activate; barricade is set up on your tile, where you are facing. Each barricade section uses 5 bags.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced pinpointer &lt;br /&gt;
|image = pinonfar.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Finding things.&lt;br /&gt;
|strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. Other settings allow you to find people or objects.&lt;br /&gt;
|description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you&#039;re looking for, use &amp;quot;Toggle pinpointer mode&amp;quot; in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Lets you see in darkness.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A pair of night-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Thermal&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Lets you see living creatures through walls.&lt;br /&gt;
|strategy = Spy on your target through walls.&lt;br /&gt;
|description = A pair of thermal-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Binary Translator Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Is the AI onto you? Is your hacked AI law working? Do you need to talk to your hacked borgs? Listen in and find out.&lt;br /&gt;
|description = An encryption key for use in a headset, capable of intercepting stationbound binary communications. Attach it to your headset to gain access to channel :b, normally reserved for AI and borgs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = C-4 (Destroys walls)&amp;lt;br&amp;gt;&#039;&#039;Plastic explosives&#039;&#039;&lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Destroying walls, or as a small explosive charge.&lt;br /&gt;
|strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security.&lt;br /&gt;
|description =  A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it&#039;s on; damages adjacent tiles. Stand back to avoid injury.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Camera MIU&lt;br /&gt;
|image = s-ninja.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = See through the eyes of security cameras, just like the AI.&lt;br /&gt;
|description = A mask which allows the wearer to view local camera feeds they have access to. Activate while wearing through top-left toolbar. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Robot Teleporter &lt;br /&gt;
|image = locator.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Summoning a robot ally.&lt;br /&gt;
|strategy = Need backup with a human brain behind it? Use this. Just make sure someone&#039;s in the lobby waiting to animate your new buddy.&lt;br /&gt;
|description = A single-use teleporter used to deploy a Combat Robot on the field. Due to budget restrictions, it is only possible to deploy a single robot. Allows another player to spawn in as a cyborg with the Syndicate lawset and tools including: Mounted smoke deployer, inflatables dispenser, fire extinguisher, flash, crowbar, roller bed rack, health analyzer, cyborg hypospray, plastic explosives dispenser, inductive charger, thermal vision, energy sword, mounted SMG, net gun, grenade launcher, cryptographic sequencer, and handcuffs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cryptographic Sequencer &lt;br /&gt;
|image = emag.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Breaks, alters, or removes safeties on machinery. Limited uses.&lt;br /&gt;
|strategy = Its uses are legion, and need [[Cryptographic Sequencer|their own page]].&lt;br /&gt;
|description = Also known as an &amp;quot;emag&amp;quot;. It&#039;s a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Hacking Tool&amp;lt;br&amp;gt;&#039;&#039;Multitool&#039;&#039;&lt;br /&gt;
|image = multitool.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hacking doors.&lt;br /&gt;
|strategy = Breaking in and breaking out, subtly. Unlike an emag, it does not damage the door and has unlimited uses, and if the door is powered, you can raise the bolts.&lt;br /&gt;
|description = Modify with screwdriver, then click on an airlock. After 7-13 seconds, you should get access to a panel allowing you to modify the door&#039;s settings. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Earmuff Headset&amp;lt;br&amp;gt;&#039;&#039;Earmuffs&#039;&#039;&lt;br /&gt;
|image = earmuffs.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Wear. Keeps people standing next to you from hearing what&#039;s coming through your radio.&lt;br /&gt;
|description = This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electropack &lt;br /&gt;
|image = electropack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Torture.&lt;br /&gt;
|strategy = Torture someone for information, or for fun, or to make their friends do what you want. Your victim can&#039;t take off the backpack, but their friends can, so make sure their friends aren&#039;t anywhere near you.&lt;br /&gt;
|description = A backpack wired with electrodes. Click on the electropack to set its frequency and code. Obtain a remote signaling device (the pack does NOT come with one) and match its frequency and code to the electropack (a frequency of 123.4 on the pack is equivalent to 12.34 kHz on the signaler). Send a pulse on the signaler to cause the electropack to send a painful but non-damaging shock to you your victim. The shock will cause them to fall over and be briefly stunned. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Encrypted Radio Channel Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications and surveillance.&lt;br /&gt;
|strategy = Keep in touch with enemies and allies. Listen in on Security, use your new private radio channel to talk to your buddies.&lt;br /&gt;
|description = An encryption key for use in a headset, intercepts all frequencies and grants access to a secure private frequency. Attach it to your headset to gain access to channel :t. Anyone else with the same type of key can use the channel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin&amp;lt;br&amp;gt;&#039;&#039;Electronic firing pin&#039;&#039;&lt;br /&gt;
|image = firing_pin.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Activating firearms.&lt;br /&gt;
|strategy = Firearms are often stored with their firing pins removed. This solves that problem. &lt;br /&gt;
|description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; firing pin extractor or screwdriver to remove (screwdriver risks damage to the firing pin).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin Extractor&lt;br /&gt;
|image = pin_extractor.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disabling firearms.&lt;br /&gt;
|strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too.&lt;br /&gt;
|description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. You can remove firing pins with a screwdriver too, but that risks breaking the firing pin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Tool-belt&amp;lt;br&amp;gt;&#039;&#039;Tool belt&#039;&#039;&lt;br /&gt;
|image = utilitybelt.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses; wearable. The multitool is generally harder to get than the rest of the tools, but you probably need insulated gloves too if you&#039;re going to be hacking things.&lt;br /&gt;
|description = A fully loaded tool-belt even NanoTrasen&#039;s top Chief Engineer would be proud to wear. Contents: Industrial welding tool, crowbar, wirecutters, power cable coil, impact wrench, multitool, shortwave radio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Toolbox&amp;lt;br&amp;gt;&#039;&#039;Suspicious looking toolbox&#039;&#039;&lt;br /&gt;
|image = blacktoolbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses. Contains multitool and insulated gloves for hacking, but the toolbox is bulky.&lt;br /&gt;
|description = A suspiciously painted toolbox, filled with most of the odds and ends a good-for-nothing traitor would need. Contents: Insulated gloves, wrench, welder, crowbar, wirecutters, multitool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked AI Upload Module&amp;lt;br&amp;gt;&#039;&#039;Hacked AI module&#039;&#039;&lt;br /&gt;
|image = std_mod.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Hacking the AI.&lt;br /&gt;
|strategy = Reshuffle the AI&#039;s priorities. Some AIs will be more cooperative than others, but all will follow their laws to the letter.&lt;br /&gt;
|description = A hacked AI law module able to subvert a shipbound intelligence when appropriately configured. It must be installed through a special upload console -- a circuitboard for which can be found in the secure technical storage areas of most SCC facilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked Supply Beacon (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Inactive supply beacon&#039;&#039;&lt;br /&gt;
|image = beacon.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Stealing other people&#039;s deliveries.&lt;br /&gt;
|strategy = Bugged! Will not recognize exposed cable.&lt;br /&gt;
|description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. Activate while holding; place on exposed wire. Secure with wrench.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Armor Kit&amp;lt;br&amp;gt;&#039;&#039;Boxed heavy armor kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Protect yourself from ballistic weapons and, to some extent, energy weapons.&lt;br /&gt;
|description = Contents: A heavy armor set consisting of a full kit. Not EVA capable. Combat helmet and plate carrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Holographic Ammo Display &lt;br /&gt;
|image = ammo_display.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Keep track of how many shots you have left. Now you don&#039;t have to feel lucky.&lt;br /&gt;
|description = A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user. Attach to a gun to see the remaining ammo displayed next to the gun icon in your hand. Wrench to remove.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;NITEpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance and stealth.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark. Wear and activate (upper-left panel). Lets you see in darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Thermal&amp;lt;br&amp;gt;&#039;&#039;HEATpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Spy on your target through the walls.&lt;br /&gt;
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = IPC surge prevention module&amp;lt;br&amp;gt;&#039;&#039;Modified nanopaste&#039;&#039;&lt;br /&gt;
|image = tube-surge.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = EMPs are a real danger to your IPC character. Let&#039;s change that.&lt;br /&gt;
|description = An internal module that allows operative IPC frames to be protected from EMP pulses. The device has limited uses that vary between two to five pulses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Jetpack&amp;lt;br&amp;gt;&#039;&#039;Jetpack (oxygen)&#039;&#039;&lt;br /&gt;
|image = jetpack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Working in space.&lt;br /&gt;
|strategy = If you can maneuver in space and your enemy can&#039;t, you have an obvious advantage. Also useful for escapes and zero-g mobility.&lt;br /&gt;
|description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, activate on top-left bar. Use to navigate in zero gravity. Careful; you have limited propellant.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Keypad Mag-Lock&amp;lt;br&amp;gt;&#039;&#039;Magnetic door lock&#039;&#039;&lt;br /&gt;
|image = inactive_CENTCOM.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Locking doors.&lt;br /&gt;
|strategy = Slap it on a door to lock it until the battery runs out.&lt;br /&gt;
|description = A maglock that requires the user to enter a passcode to lock and then later unlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mesons Scanners&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Navigation.&lt;br /&gt;
|strategy = Helpful to find your way around unfamiliar environments.&lt;br /&gt;
|description = These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see structures, but not furniture, objects, or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Morphic Clerical Kit&amp;lt;br&amp;gt;&#039;&#039;Clerical kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Forgery.&lt;br /&gt;
|strategy = Forge paperwork, blackmail information, bills, pink slips, orders from SCC command…&lt;br /&gt;
|description = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons. Contents: Rubber stamp, pen, destination tagger, package wrapper, hand labeler, folder of paper. The stamp can be disguised as any stamp; the pen can be used to forge signatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = mounted suit cooling unit&amp;lt;br&amp;gt;&#039;&#039;Mounted cooling unit&#039;&#039;&lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Keeps IPCs from overheating in vacuum.&lt;br /&gt;
|strategy = For IPCs who have to work in space.&lt;br /&gt;
|description = A mounted suit cooling unit for use with hardsuits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Operations Funding&amp;lt;br&amp;gt;&#039;&#039;Secure briefcase&#039;&#039;&lt;br /&gt;
|image = secure.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Trading for goods and services.&lt;br /&gt;
|strategy = Bribe people. Buy people&#039;s cooperation, silence, or spiffy equipment. Throw your money around as an annoying rich tourist. The possibilities are endless.&lt;br /&gt;
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities. Activate the briefcase to set the code that will open it. Enter the code to unlock. Contains ten 1,000 credit chips.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Optical Material Scanner&lt;br /&gt;
|image = material.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Seeing through walls.&lt;br /&gt;
|strategy = What&#039;s in the vault? Look through these glasses to see.&lt;br /&gt;
|description = These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see furniture and objects, but not structures or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal AI&amp;lt;br&amp;gt;&#039;&#039;Personal AI device&#039;&#039;&lt;br /&gt;
|image = pai.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Shell to download a pAI into.&lt;br /&gt;
|strategy = Request a personality to let another player spawn in as your little minion.&lt;br /&gt;
|description = An unmodified personal AI that can assist you in your ventures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal Shield &lt;br /&gt;
|image = personal_shield.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Hold in hand and activate. Shows as a visible force field around your character.&lt;br /&gt;
|description = A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots. This can only be bought once.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Portable suit cooling unit &lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cooling voidsuits.&lt;br /&gt;
|strategy = Stops IPCs from overheating in space.&lt;br /&gt;
|description = A suit cooling unit with a high capacity power cell.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powersink (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6 BC, 6&lt;br /&gt;
|usedfor = Sabotage.&lt;br /&gt;
|strategy = Cripple the ship by pulling power out of the system.&lt;br /&gt;
|description = A nulling power sink which drains energy from electrical systems. Drop the power sink onto an exposed cable, use a screwdriver to attach it, and click it to turn it on. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radio Jammer &lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Blocking communications.&lt;br /&gt;
|strategy = Keep your victims from calling for help.&lt;br /&gt;
|description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters. Click in hand to activate. Can block radio traffic within seven spaces of its location.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Space Suit&amp;lt;br&amp;gt;&#039;&#039;Boxed space suit and helmet&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Survival in space.&lt;br /&gt;
|strategy = Cheap, but it&#039;ll keep you alive in space. Just don&#039;t try to fight in it. It&#039;s easily torn.&lt;br /&gt;
|description = A sleek, sturdy box. Contents: Softsuit, softsuit helmet, breath mask, and double emergency oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Imaging Glasses&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Where&#039;s your target? Where&#039;s that pesky security guard? Now you know.&lt;br /&gt;
|description = Used for seeing walls, floors, and stuff through anything. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Safe Drill &lt;br /&gt;
|image = hardened_drill.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Breaking into safes.&lt;br /&gt;
|strategy = A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.&lt;br /&gt;
|description = Can be used to drill open the safe in the vault. Click on the safe with the drill; it takes about five minutes. Drilling can be heard for a short distance. Remove the drill and click on the safe to open it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Weapon Recharger Backpack &lt;br /&gt;
|image = recharger_backpack_full.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Charging energy weapons.&lt;br /&gt;
|strategy = Works as a portable weapons charger.&lt;br /&gt;
|description = A backpack which can recharge a connected energy weapon. Runs off normal power cells.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Exosuits==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Need a mech? Not a machinist? Here&#039;s how you get one.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 25&lt;br /&gt;
|usedfor = A device that can be used to drop in a combat exosuit.&lt;br /&gt;
|strategy = For heavy resistance.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Combat exosuit includes: Combat arms, combat legs, combat sensors, sealed exosuit chassis, two mounted submachine guns, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = A device that can be used to drop in a heavy exosuit.&lt;br /&gt;
|strategy = Cheaper than a combat exosuit, but still reasonably robust.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Heavy exosuit  contains: Heavy arms, heavy legs, heavy sensors, reinforced exosuit chassis, CH-PS &amp;quot;Immolator&amp;quot; laser, mounted ion rifle, floodlight, and exosuit shield droid. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A device that can be used to drop in a light exosuit.&lt;br /&gt;
|strategy = Fast, relatively fragile exosuit.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Light exosuit includes: Light arms, light legs, light sensors, light chassis, gravitational catapult, floodlight, and exosuit sleeper. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powerloader Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A device that can be used to drop in a powerloader exosuit.&lt;br /&gt;
|strategy = Industrial exosuit. Can move heavy stuff.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
To customize your exosuit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Clamp &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Hauling.&lt;br /&gt;
|strategy = For hauling things along with you. Can also be used as a blunt weapon in combat.&lt;br /&gt;
|description =A large, heavy industrial cargo loading clamp.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Crisis Dronebay&amp;lt;br&amp;gt;&#039;&#039;Crisis dronebay&#039;&#039;&lt;br /&gt;
|image = med_droid.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Healing/Support.&lt;br /&gt;
|strategy = For medical mechs. Essentially a small medibot; can buy you time while you fight.&lt;br /&gt;
|description = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Drill&amp;lt;br&amp;gt;&#039;&#039;Drill&#039;&#039;&lt;br /&gt;
|image = mecha_drill.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Drilling.&lt;br /&gt;
|strategy = Useful for breaking into things or drilling rock. Can be used in combat.&lt;br /&gt;
|description = A drill that can pierce solid rock... or walls.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Electrolaser Carbine &lt;br /&gt;
|image = mecha_taser.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Less-lethal weapon, but still plenty disabling.&lt;br /&gt;
|description = A dual fire mode electrolaser system connected to the exosuit&#039;s targeting system.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Gravitational Catapult&amp;lt;br&amp;gt;&#039;&#039;Gravitational catapult&#039;&#039;&lt;br /&gt;
|image = mecha_teleport.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat and moving objects.&lt;br /&gt;
|strategy = Throws people and objects around.&lt;br /&gt;
|description = An exosuit-mounted gravitational catapult.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Ion Rifle &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 7&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against exosuits, IPCs, and people with mechanical organs.&lt;br /&gt;
|description = An exosuit-mounted ion rifle. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;CH-PS &amp;quot;Immolator&amp;quot; laser&#039;&#039;&lt;br /&gt;
|image = mecha_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted laser rifle. Handle with care. CH-PS &amp;quot;Immolator&amp;quot; laser.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Mounted submachinegun&#039;&#039;&lt;br /&gt;
|image = mecha_ballistic.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted automatic weapon. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Missile Rack&amp;lt;br&amp;gt;&#039;&#039;Missile rack&#039;&#039;&lt;br /&gt;
|image = mech_missile_pod.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat, sabotage.&lt;br /&gt;
|strategy = Useful against large groups of enemies, and will also break walls and cause breaches.&lt;br /&gt;
|description = An SRM-8 missile rack loaded with explosive missiles.&amp;lt;br&amp;gt;Exosuit Mounts: back, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Passenger Compartment &lt;br /&gt;
|image = mecha_passenger_open.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = Carry your partner with you.&lt;br /&gt;
|description = An exosuit-mounted passenger compartment.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted RFD-C&amp;lt;br&amp;gt;&#039;&#039;Mounted RFD&#039;&#039;&lt;br /&gt;
|image = mecha_rfd.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Construction; sabotage; breaking in, breaking out.&lt;br /&gt;
|strategy = Construct your own fortress or hideout; dismantle things the crew need.&lt;br /&gt;
|description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: advanced engineering systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Sleeper&amp;lt;br&amp;gt;&#039;&#039;Exosuit sleeper&#039;&#039;&lt;br /&gt;
|image = mech_sleeper.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Patient transport.&lt;br /&gt;
|strategy = Grab your buddy and get them stabilized. Useful for support or medical-oriented exosuits.&lt;br /&gt;
|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.&amp;lt;br&amp;gt;Exosuit Mounts: Back.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Gear Loadout==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Crates that come with equipment related to the megacorporations and other entities.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Great for equipping antagonists that have motivations related to their employers or governments. All contain contraband of one sort or another.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For groups from the CoC.&lt;br /&gt;
|description = Contents: 1 gunslinger hardsuit control module, 5 coalition vulture voidsuit helmet, 5 coalition vulture voidsuit, 1 automatic revolver, 2 speed loader (.454), 2 retro laser, 2 gauss thumper, 2 steel bayonet, 6 tungsten slug box, 2 ion slug box, 1 multi-species modkit box, 1 coalition of colonies modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For single individuals from the CoC.&lt;br /&gt;
|description = Contents: 1 coalition vulture voidsuit helmet, 1 coalition vulture voidsuit, 1 gauss thumper, 1 steel bayonet, 3 tungsten slug box, 1 ion slug box, 1 multi-species voidsuit modification kit, 1 coalition of colonies voidsuit modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Group) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines groups.&lt;br /&gt;
|description = Contents: 1 paragon suit control module, 5 banshee infiltration suit helmet, 5 banshee infiltration suit, 5 Einstein Engines uniform, 1 laser shotgun, 2 energy rifle, 4 9mm pistol, 4 suppressor, 8 magazine (9mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Single) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines individuals.&lt;br /&gt;
|description = Contents: 1 banshee infiltration suit helmet, 1 banshee infiltration suit, 1 Einstein Engines uniform, 1 energy rifle, 1 9mm pistol, 1 suppressor, 2 magazine (9mm), 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian groups.&lt;br /&gt;
|description = Contents: 3 fleet voidsman uniform, 2 fleet armsman uniform, 1 fleet officer uniform, 3 fleet voidsman duty cover, 2 fleet armsman duty cover, 1 fleet officer peaked cap, 1 fleet officer overcoat, 5 imperial army flak vest, 5 imperial army steel body armor, 4 imperial army helmet, 1 imperial army NCO helmet, 1 jinxiang-pattern combat suit control module, 5 dominian prejoroub combat helmet, 5 dominian prejoroub combat suit, 2 dominian rifle, 4 magazine (5.56mm), 3 dominian submachine gun, 6 magazine (.45), 5 energy cutlass, 5 dominian energy barrier, 1 dominian voidsman&#039;s modkit box, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian individuals.&lt;br /&gt;
|description = Contents: 1 fleet voidsman uniform, 1 fleet armsman uniform, 1 dominian prejoroub combat helmet, 1 dominian prejoroub combat suit, 1 dominian rifle, 2 magazine (5.56mm), 1 imperial army flak vest, 1 imperial army steel body armor, 1 imperial army helmet, 1 energy cutlass, 1 dominian energy barrier, 1 dominian voidsman&#039;s voidsuit kit, 1 unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = EPMC groups.&lt;br /&gt;
|description = Contents: 6 EPMC security uniform, 1 paramedic jumpsuit, 3 epmc beret, 3 epmc cap, 1 strike hardsuit control module, 5 cruiser voidsuit helmet, 5 cruiser voidsuit, 2 advanced energy gun, 2 magnum disruptor pistol, 1 net gun, 2 automatic .45 pistol, 4 extended magazine (.45).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = EPMC individuals.&lt;br /&gt;
|description = Contents: 1 EPMC security uniform, 1 epmc beret, 1 cruiser voidsuit helmet, 1 cruiser voidsuit, 1 advanced energy gun, 1 magnum disruptor pistol.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Exclusionists, with chainswords.&lt;br /&gt;
|description = Contents: 5 gear harness, 5 armored exclusionist robe, 5 exclusionist mask, 5 trinary perfection antenna, 4 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = An exclusionist with a chainsword.&lt;br /&gt;
|description = Contents: 1 gear harness, 1 armored exclusionist robe, 1 exclusionist mask, 1 trinary perfection antenna, 1 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboy (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. Yeehaw.&lt;br /&gt;
|strategy = Space cowboy.&lt;br /&gt;
|description = Contents: 1 khaki shorts, 1 cowboy hat, 1 cowboy boots, 1 fingerless gloves, 1 black thigh holster, 1 whip, 1 antique revolver, 1 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboys (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a group. Yeehaw.&lt;br /&gt;
|strategy = Space cowboys.&lt;br /&gt;
|description = Contents: 6 khaki shorts, 6 cowboy hat, 6 cowboy boots, 6 fingerless gloves, 6 black thigh holster, 6 whip, 6 antique revolver, 6 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are are only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 6 crimson jumpsuit, 4 blood-red voidsuit helmet, 4 blood-red voidsuit, 4 energy sword, 4 super-heavy pistol, 4 .599 magazine, 4 gauss thumper, 4 tungsten slug box, 2 assault rifle, 2 magazine (7.62mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 1 crimson jumpsuit, 1 blood-red voidsuit helmet, 1 blood-red voidsuit, 1 energy sword, 1 revolver, 1 speed loader (.357), 1 gauss thumper, 1 tungsten slug box, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Dominan Army squad.&lt;br /&gt;
|description = 2 dominian rifle, 6 magazine (5.56mm), 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 dominian light machine gun, 2 MPR-24/5 light machine gun magazine (5.56mm), 3 imperial army uniform, 1 imperial army NCO uniform, 1 imperial army NCO badge,  3 imperial army rucksack, 1 imperial army NCO rucksack, 4 military belt, 3 imperial army helmet, 1imperial army NCO helmet, 4 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = Dominian Army soldier.&lt;br /&gt;
|description = Contents: 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 imperial army uniform, 1 imperial army rucksack, 1 military belt, 1 imperial army helmet, 1 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy squad.&lt;br /&gt;
|description = Contents: 4 izweski navy uniform, 1 izweski navy officer&#039;s uniform, 3 hegemony military helmet, 1 hegemony specialist helmet, 1 hegemony captain&#039;s helmet, 3 hegemony military voidsuit, 1 hegemony specialist voidsuit, 1 hegemony captain&#039;s voidsuit, 1 klaxan warrior body armor, 1 klaxan warrior helmet, 4 hegemony energy rifle, 5 hegemony energy pistol, 5 hegemony energy blade, 4 hegemony barrier, 1 hegemony slugger, 2 bullet casing:, 1 izweski hegemony flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy.&lt;br /&gt;
|description = Contents: 1 izweski navy uniform, 1 hegemony military helmet, 1 hegemony military voidsuit, 1 hegemony energy rifle, 1 hegemony energy pistol, 1 hegemony energy blade, 1 hegemony barrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior squad.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 4 kataphract voidsuit helmet, 4 kataphract voidsuit, 1 breacher chassis control module, 4 hegemony energy pistol, 5 hegemony energy blade, 5 kataphract barrier, 2 hegemony energy glaive, 2 hegemony powered hammer, 4 hegemony helmet, 1 klaxan warrior helmet, 4 hegemony body armor, 1 klaxan warrior body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 kataphract voidsuit helmet, 1 kataphract voidsuit, 1 hegemony energy pistol, 1 hegemony powered hammer, 1 hegemony energy blade, 1 kataphract barrier, 1 hegemony helmet, 1 hegemony body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki squad.&lt;br /&gt;
|description = Contents: 4 kosmostrelki uniform, 1 kosmostrelki commissar uniform, 1 kosmostrelki commissar hat, 1 tesla suit control module, 5 kosmostrelki voidsuit helmet, 5 kosmostrelki voidsuit, 2 adhomian automatic rifle, 7 ammo clip (7.62mm), 1 icelance rifle, 3 adhomian service pistol, 6 magazine (9mm), 1 adhomian heavy pistol, 2 magazine (.50), 1 augment implanter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki.&lt;br /&gt;
|description = Contents: 1 kosmostrelki uniform, 1 kosmostrelki voidsuit helmet, 1 kosmostrelki voidsuit, 1 adhomian automatic rifle, 4 ammo clip (7.62mm), 1 adhomian service pistol, 2 magazine (9mm).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Group) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are are only usable by humans and skrell.&lt;br /&gt;
|strategy = NT squad.&lt;br /&gt;
|description = Contents: 4 NanoTrasen military-grade hardsuit control module, 1 nanotrasen modkit box, 2 laser shotgun, 2 energy rifle, 2 energy carbine, 4 energy pistol, 4 tactical shield. Crate is unlocked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Single) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is only usable by humans and skrell.&lt;br /&gt;
|strategy = NT operative.&lt;br /&gt;
|description = Contents: 1 NanoTrasen military-grade hardsuit control module, 1 NanoTrasen hardsuit modkit, 1 energy rifle, 1 energy pistol, 1 tactical shield.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia squad.&lt;br /&gt;
|description = Contents: 3 people&#039;s volunteer spacer militia uniform, 4 jackboots, 1 people&#039;s volunteer spacer militia captain uniform, 1 people&#039;s volunteer spacer militia beret, 4 people&#039;s volunteer spacer militia voidsuit, 4 people&#039;s volunteer spacer militia voidsuit helmet, 3 adhomian assault rifle, 6 magazine (7.62mm), 2 steel bayonet, 1 sniper bolt action rifle, 2 ammo clip (7.62mm), 4 suppressed pistol, 4 magazine (.45), 1 adhomian recoilless rifle, 2 anti-tank warhead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia spacer.&lt;br /&gt;
|description = Contents: 1 people&#039;s volunteer spacer militia uniform, 1 jackboots, 1 people&#039;s volunteer spacer militia voidsuit, 1 people&#039;s volunteer spacer militia voidsuit helmet, 1 adhomian assault rifle, 2 magazine (7.62mm), 1 steel bayonet, 1 suppressed pistol, 2 magazine (.45)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Group) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan specialist squad.&lt;br /&gt;
|description = Contents: 4 qukala uniform, 2 qukala voidsuit, 1 qukala medical voidsuit, 1 qukala engineer voidsuit, 1 qukala leader voidsuit, 2 qukala voidsuit helmet, 1 qukala engineer voidsuit helmet, 1 qukala medical voidsuit helmet, 1 qukala leader voidsuit helmet, 4 kala armor vest, 4 skrell boots, 1 qukala assault hardsuit control module, 4 nralakk energy pistol, 4 black hip holster, 4 geop cannon, 4 skrell gloves. Unlocked crate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Single) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan operative.&lt;br /&gt;
|description = Contents: 1 qukala uniform, 1 skrell gloves, 1 black hip holster, 1 geop cannon, 1 nralakk energy pistol, 1 kala armor vest, 1 qukala voidsuit, 1 qukala voidsuit helmet, 1 skrell boots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Elyran attack squad.&lt;br /&gt;
|description = Contents: 1 elyran battlesuit control module, 5 valkyrie voidsuit helmet, 5 valkyrie voidsuit, 2 plasma shotgun, 4 plasma bolter, 4 heavy duty plasma cell, 8 small plasma cell, 2 large cardox grenade, 1 ipc modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Elyran warrior.&lt;br /&gt;
|description = Contents: 1 valkyrie voidsuit helmet, 1 valkyrie voidsuit, 1 plasma bolter, 2 small plasma cell, 1 9mm pistol, 1 magazine (9mm), 1 large cardox grenade, 1 ipc voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Sol Marine squad.&lt;br /&gt;
|description = Contents: 6 sol marine fatigues, 1 vampire hardsuit control module, 5 gargoyle voidsuit helmet, 5 gargoyle voidsuit, 1 solarian combat shotgun, 1 magazine (shells), 2 solarian assault rifle, 4 magazine (7.62mm), 3 solarian service pistol, 6 magazine (9mm), 1 solarian warlord modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Sol Marine.&lt;br /&gt;
|description = Contents: 1 sol marine fatigues, 1 gargoyle voidsuit helmet, 1 gargoyle voidsuit, 1 solarian assault rifle, 2 magazine (7.62mm), 1 solarian service pistol, 1 magazine (9mm), 1 solarian warlord modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = TCAF squad.&lt;br /&gt;
|description = Contents: 4 TCAF armsman uniform, 4 blaster rifle, 4 jackboots, 4 toe-less black boots, 4 TCAF armsman gloves, 4 military belt, 4 tau ceti armed forces voidsuit, 4 tau ceti armed forces voidsuit helmet, 4 plate carrier, 4 TCAF legionnaire faceplate helmet, 4 TCAF legionnaire visored helmet, 1 republic of biesel flag, 1 TCAF prefect pauldron, 4 energy barrier, 4 blaster revolver, 4 black hip holster, 4 energy utility knife, 5 TCAF carapace backpack, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = TCAF armsman.&lt;br /&gt;
|description = Contents: 1 TCAF armsman uniform, 1 jackboots, 1 toe-less black boots, 1 tau ceti armed forces voidsuit, 1 tau ceti armed forces voidsuit helmet, 1 TCAF armsman gloves, 1 energy utility knife, 1 TCAF carapace backpack, 1 energy barrier, 1 blaster revolver, 1 black hip holster, 1 plate carrier, 1 TCAF legionnaire faceplate helmet, 1 TCAF legionnaire visored helmet, 1 blaster rifle, 1 military belt, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Group) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL squad.&lt;br /&gt;
|description = Contents: 3 Tau Ceti Foreign Legion uniform, 2 Tau Ceti Foreign Legion sentinel uniform, 1 Tau Ceti Foreign Legion legate uniform, 4 TCFL field beret, 1 TCFL peaked cap, 5 foreign legion helmet, 4 seniority ribbons, 3 specialist medallion, 5 retrofitted military hardsuit control module, 5 foreign legion armored suit, 5 military rucksack, 3 energy barrier, 2 TCAF ballistic shield, 2 blaster revolver, 2 blaster carbine, 2 gauss thumper, 6 tungsten slug box, 2 ion slug box, 4 energy utility knife, 1 republic of biesel flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Single) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL armsman.&lt;br /&gt;
|description = Contents: 1 Tau Ceti Foreign Legion uniform, 1 TCFL field beret, 1 foreign legion helmet, 1 seniority ribbons, 1 specialist medallion, 1 retrofitted military hardsuit control module, 1 foreign legion armored suit, 1 military rucksack, 1 energy barrier, 1 blaster revolver, 1 blaster carbine, 1 energy utility knife.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirates.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 3 unathi raider helmet, 3 unathi raider voidsuit, 1 unathi raider captain helmet, 1 unathi raider captain voidsuit, 4 energy cutlass, 1 hegemony energy pistol, 4 unathi spitter pistol, 4 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 short-barreled assault rifle, 4 magazine (7.62mm), 1 gold plated adhomian assault rifle, 1 unathi pirate modkit box, 1 unathi pirate captain modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirate.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Grenades and Thrown Objects==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 3x Napalm Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of napalm grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Setting fires.&lt;br /&gt;
|strategy = Setting fires will attract engineers and medics. Makes for a good distraction, or just a really nasty way to kill people.&lt;br /&gt;
|description = A box of three grenades that deploy napalm in the thrown area, and ignite it. Contents: 3 Napalm Grenade. 3-second fuse; starts fire with an 8-tile radius (15 tiles across) by igniting napalm gel. Activate to prime; throw immediately. Napalm is very hard to extinguish.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Cardox Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of cardox grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Poisoning people; killing k&#039;ois.&lt;br /&gt;
|strategy = Hate Vaurca? Use these. Actually, the smoke is toxic to anyone who isn&#039;t an IPC and doesn&#039;t have their own air supply.&lt;br /&gt;
|description = A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K&#039;ois outbreaks with ease. Contents: 5 Cardox Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x EMP Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of EMP grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Creating EMPs.&lt;br /&gt;
|strategy = Good for attacking IPCs, borgs, the AI, anyone with prosthetic organs, and delicate electronics.&lt;br /&gt;
|description = A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely. Contents: 5 EMP Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Frag Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of frag grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Blowing stuff up.&lt;br /&gt;
|strategy = Pull pin. Throw. Explosion.&lt;br /&gt;
|description = A box containing 5 military grade fragmentation grenades.&amp;lt;br&amp;gt; WARNING: Live explosives. Misuse may result in serious injury or death. Contents: 5 Fragmentation Grenade. 2-second fuse; activate in hand to prime, throw immediately. Creates explosion with shrapnel of 8 tile radius (15 across). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Smoke Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of smoke bombs&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hiding.&lt;br /&gt;
|strategy = Pop smoke to hide or escape.&lt;br /&gt;
|description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Lubed Viscerator Delivery Grenade&amp;lt;br&amp;gt;&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Viscerator Delivery Grenade&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hardsuit Modules==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Pimp my hardsuit!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
These modules must be installed into the hardsuit before you put it on.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electrowarfare Suite and Voice Synthesiser&amp;lt;br&amp;gt;&#039;&#039;Electrowarfare suite and voice synthesiser kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Kit for confounding organic and synthetic entities alike.&lt;br /&gt;
|strategy = Used to imitate voices and hack electronics.&lt;br /&gt;
|description = Contents: 1 hardsuit voice synthesizer, 1 electrowarfare module. Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Integrated Intelligence System&amp;lt;br&amp;gt;&#039;&#039;IIS Module&#039;&#039;&lt;br /&gt;
|image = IIS.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A hardsuit module which allows for a support intelligence to be installed.&lt;br /&gt;
|strategy = Add a pAI to your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Maneuvering Jets&amp;lt;br&amp;gt;&#039;&#039;Hardsuit maneuvering jets&#039;&#039;&lt;br /&gt;
|image = modulejets.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A compact gas thruster system for a hardsuit.&lt;br /&gt;
|strategy = Jetpack for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Energy Gun &lt;br /&gt;
|image = Moduleegun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A forearm-mounted energy projector.&lt;br /&gt;
|strategy = Energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Cannon &lt;br /&gt;
|image = modulecannon.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|strategy = Bigger energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Weapon Recharge Module&amp;lt;br&amp;gt;&#039;&#039;Weapon recharge module&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A mounted system for recharging energy weapons.&lt;br /&gt;
|strategy = Recharge your hardsuit energy gun.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Net Projector &lt;br /&gt;
|image = enet.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Some kind of complex energy projector with a hardsuit mount.&lt;br /&gt;
|strategy = Used to capture things. Or people.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Sink&amp;lt;br&amp;gt;&#039;&#039;Hardsuit power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = An heavy-duty power sink.&lt;br /&gt;
|strategy = Used to suck power from the ship&#039;s systems.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Scanner&amp;lt;br&amp;gt;&#039;&#039;Hardsuit thermal scanner&#039;&#039;&lt;br /&gt;
|image = thermal.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|strategy = Makes living creatures visible through walls and in darkness.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Highly Visible and Dangerous Weapons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
When you need to go loud, and are ready for Security to come down hard on you.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Ammunition in &#039;&#039;&#039;bold&#039;&#039;&#039; can be purchased from the Uplink.&lt;br /&gt;
&lt;br /&gt;
To fire a gun (in general; specific guns may vary):&lt;br /&gt;
* Hold the gun in your hand.&lt;br /&gt;
* If necessary/desired, stabilize the gun in both hands by clicking on the gun while it&#039;s in your active hand.&lt;br /&gt;
* Take off the safety with ctrl + click. If you are in Harm mode, you will automatically take off the safety when you fire.&lt;br /&gt;
* To select the firing mode, use the &amp;quot;Toggle firing mode&amp;quot; option (just to the left of your Walk/Run icon on the bottom toolbar). Some guns only have one firing mode, and the toggle option will unload them instead.&lt;br /&gt;
* Click on your target to fire.&lt;br /&gt;
* Some guns have Unique Action options. The Unique Action option is located just below the firing mode option.&lt;br /&gt;
* To unload a gun, click on the gun with your empty hand active.&lt;br /&gt;
* To threaten someone with a gun, toggle your gun mode (right-hand toolbar) from &amp;quot;Fire&amp;quot; to &amp;quot;Auto&amp;quot;, and set the action(s) you want to trigger your character to fire the gun (movement, item use, radio use).&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol&amp;lt;br&amp;gt;&#039;&#039;Adhomian heavy pistol&#039;&#039;&lt;br /&gt;
|image = Adhomianheavy.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;.50 Pistol Magazine (&#039;&#039;magazine (.50)&#039;&#039;)&#039;&#039;&#039;. &lt;br /&gt;
|description = A bulky handgun used by republican commissars and high-ranking members of the Hadiist Party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Pistol &lt;br /&gt;
|image = pistol.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = An extremely popular compact handgun, used throughout human space.&lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Rifle &lt;br /&gt;
|image = assaultrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Shotgun &lt;br /&gt;
|image = assaultshotgun.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;slug magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;buckshot magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;, magazine (incendiary shells), or magazine (stun shells).&lt;br /&gt;
|description = A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to 3-round bursts or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
* Comes equipped with shotgun slug magazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Automatic .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;.45 machine pistol&#039;&#039;&lt;br /&gt;
|image = mini-uzi.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 16 shots. Reload with &#039;&#039;&#039;.45 Autopistol Magazine (&#039;&#039;stick magazine (.45)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
|description = A lightweight, fast-firing gun. For when you want someone dead.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* 30 points brute damage. &lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Carbine &lt;br /&gt;
|image = bcarbine.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn&#039;t accept large-capacity magazines. It is unmarked.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Gauntlet &lt;br /&gt;
|image = ballisticfist.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = A metal gauntlet armed with a wrist-mounted shotgun. When you&#039;re wearing this gauntlet and you punch someone, the shotgun will go off as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bolt-Action Rifle&amp;lt;br&amp;gt;&#039;&#039;Bolt action rifle&#039;&#039;&lt;br /&gt;
|image = moistnugget.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;7.62mm clip (&#039;&#039;ammo clip (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A cheap ballistic rifle, often found in the hands of Tajaran conscripts.&lt;br /&gt;
* Before firing, the bolt must be pulled back (Unique Action).&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bullpup Assault Carbine &lt;br /&gt;
|image = carbine.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;5.56 carbine magazine (&#039;&#039;magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm AP), carbine magazine (5.56mm blank), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm practice), Konyang carbine magazine, Konyang rifle magazine, magazine (5.56mm AP), magazine (5.56mm blank), magazine (5.56mm lethal polymer), magazine (5.56mm practice), makeshift magazine (5.56mm), or MPR-24/5 light machine gun magazine (5.56mm); also fits standard grenades.&lt;br /&gt;
|description = The ZI Bulldog bullpup assault carbine, Zavodskoi Industries&#039; answer to any problem that can be solved by an assault rifle.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Settings: Semiauto, 3-round burst, grenades.&lt;br /&gt;
* Grenades not included with your purchase.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Burst Rifle &lt;br /&gt;
|image = arx.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar&#039;s Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
*Can be set to 2-round burst or semiauto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caltrops &lt;br /&gt;
|image = caltrop3.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Slowing the enemy.&lt;br /&gt;
|strategy = Make them regret chasing you.&lt;br /&gt;
|description = A sharp antipersonnel weapon. Useful to delay advances. Drop them on the floor; they can be picked up again like any other object. Running across them will cause severe damage to feet, usually enough to break them, even with shoes on. Your enemy will have to pick them up before moving across the square or risk getting taken out of the chase entirely.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chainsaw&amp;lt;br&amp;gt;&#039;&#039;Steel chainsaw&#039;&#039;&lt;br /&gt;
|image = chainsaw.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat. &lt;br /&gt;
|strategy = Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating.&lt;br /&gt;
|description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.&lt;br /&gt;
* 30 points force, likely to dismember.&lt;br /&gt;
* To use, wield in both hands, then alt-click to turn start the chain saw. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Clawed Gauntlets &lt;br /&gt;
|image = warping_claws.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Freddy Krueger, is that you?&lt;br /&gt;
|description = A pair of metal gauntlets outfited with menacing sharp blades.&lt;br /&gt;
*  11 points brute damage. Sharp (can dismember).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Laser Rifle &lt;br /&gt;
|image = trilaser.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The Noctiluca XM/24 is a brand new model of laser rifle, developed entirely by Kumar Arms, a Zavodskoi Interstellar subsidiary. Easy to handle for users with minimal training, reliable and with a reasonable form factor, it is poised to become the new standard for laser weaponry.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. &lt;br /&gt;
* Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Shotgun &lt;br /&gt;
|image = cshotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 13 shots. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Must be pumped (Unique Action) before firing.&lt;br /&gt;
* 55 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dart Gun &lt;br /&gt;
|image = dartgun.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Combat; incapacitation; assassination.&lt;br /&gt;
|strategy =  5 darts. Reload with &#039;&#039;&#039;Chemical Darts (&#039;&#039;dart cartridge&#039;&#039;)&#039;&#039;&#039; and your choice of chemicals.&lt;br /&gt;
|description = A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances. Add chemicals (chemicals not included) by adding up to 3 beakers, then use the &amp;quot;unique action&amp;quot; verb to bring up the mixing controls and decide which of the chemicals the darts should deliver. Each dart holds 15u of chemicals. Darts may stick in the victim as shrapnel. Accurate only at extreme short range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Derringer &lt;br /&gt;
|image = derringer.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat. Easily concealed.&lt;br /&gt;
|strategy = 2 shots. Reload with .357 bullets.&lt;br /&gt;
|description = A small pocket pistol, easily concealed. Extra .357 bullets can be bought in magazines, which can then be emptied to reload the derringer. A derringer is small enough to carry anywhere except tucked behind your ear.&lt;br /&gt;
* 40 points brute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Slowing pursuit; area denial; defense.&lt;br /&gt;
|strategy = Place where you don&#039;t want your pursuers to step; or hide the land mine under another object for a nasty surprise. EMP mines are effective against borgs, IPCs, anyone with prosthetic organs, and machinery.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Carbine &lt;br /&gt;
|image = energystun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; less-lethal/lethal.&lt;br /&gt;
|strategy = 10 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill.&lt;br /&gt;
* Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Crossbow&amp;lt;br&amp;gt;&#039;&#039;Mini energy-crossbow&#039;&#039;&lt;br /&gt;
|image = crossbow.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat; less-lethal; incapacitation.&lt;br /&gt;
|strategy = 5 shots. Self-recharging. &lt;br /&gt;
|description = A weapon favored by many mercenary stealth specialists. Useful for those who need to incapacitate their enemies, but don&#039;t plan on committing murder.&lt;br /&gt;
* Stuns on hit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Pistol &lt;br /&gt;
|image = epistolstun.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat (less-lethal/lethal).&lt;br /&gt;
|strategy = 7 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen energy-based pistol gun with two settings: Stun and kill.&lt;br /&gt;
* Stun (1 point Fire, 10 Armor Penetration) and Lethal (25 points Fire, 5 Armor Penetration) settings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Sword &lt;br /&gt;
|image = swordblue.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = It&#039;s a lightsaber, but you&#039;re not a Jedi, so be careful.&lt;br /&gt;
|description = An energy sword. Quite rare, very dangerous.&lt;br /&gt;
*Activate in hand to turn on.&lt;br /&gt;
*33 damage, 30% chance to block, 30% chance to reflect, shield rating 75, can block bullets.&lt;br /&gt;
* Target limbs for a high chance at severing them.&lt;br /&gt;
* When turned off, fits in a pocket.&lt;br /&gt;
* Easily slices through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Flamethrower &lt;br /&gt;
|image = flamethrower.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Pyromania. Intimidation. Sabotage.&lt;br /&gt;
|strategy = Set fires. Reload with phoron tank. Fires will draw medical and engineering personnel and may burn out of control.&lt;br /&gt;
|description = A flamethrower, with a full canister of phoron installed to fuel it. Handle with caution. Comes with enough fuel for about 10 shots. Activate in hand to change fuel flow or light before firing. This flamethrower is not filled with napalm, so the fires it sets are easier to put out than napalm grenade fires.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Force Gloves&amp;lt;br&amp;gt;&#039;&#039;Enhanced force gloves&#039;&#039;&lt;br /&gt;
|image = force_glove.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Hit things hard with these. You probably still want a weapon, unless you&#039;re trying to cheat at boxing.&lt;br /&gt;
|description = These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer&#039;s melee capabilities. Augments melee damage by 2.5x. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Laser &lt;br /&gt;
|image = gatling.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 350 shots. &lt;br /&gt;
|description = A highly sophisticated rapid fire laser weapon.&lt;br /&gt;
*Requires both hands to fire and needs a few seconds to spin up.&lt;br /&gt;
* 35 points fire damage.&lt;br /&gt;
*Can be set to concentrated burst (10-shot burst), spray (22-shot burst), or massive spray (32-shot burst).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Backpack power source&#039;&#039;&lt;br /&gt;
|image = holstered.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 1000 rounds. Reload with minigun magazine box (7.62mm).&lt;br /&gt;
|description = The massive external power source for the gatling gun.&lt;br /&gt;
* Wear in the backpack slot; activate with top-left toolbar to remove the gatling machine gun.&lt;br /&gt;
* Requires both hands to fire.&lt;br /&gt;
* 20 points brute.&lt;br /&gt;
* Can be set to burst (6-shot burst), long burst (12-shot burst), or full auto.&lt;br /&gt;
* When dropped, the gatling machine gun snaps back into its power source, so it&#039;s hard to lose.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gauss Thumper &lt;br /&gt;
|image = gauss_thumper.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;Tungsten Ammo Box (&#039;&#039;tungsten slug box&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An outdated gauss weapon which sees sparing use in modern times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Icelance Rifle &lt;br /&gt;
|image = icelance.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Crank to charge.&lt;br /&gt;
|description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually. If you need an energy weapon but don&#039;t have power, this is one of your few options.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 25 Fire damage; 10 Armor Piercing.&lt;br /&gt;
* Recharge by turning the crank (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Rifle &lt;br /&gt;
|image = ionrifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 4 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NanoTrasen.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kinetic Laser Assembly&amp;lt;br&amp;gt;&#039;&#039;Custom kinetic accelerator&#039;&#039;&lt;br /&gt;
|image = KA_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Pump recharge. Looks like a miner&#039;s equipment at first glance.&lt;br /&gt;
|description = A very minimal kinetic accelerator frame that holds cheap and inexpensive parts.&lt;br /&gt;
* A kinetic accelerator with a laser KA power converter, pump action KA cell, and illegal custom upgrade. Fires laser.&lt;br /&gt;
* This is an illegal version of the miner&#039;s kinetic accelerator.&lt;br /&gt;
* Recharge by pumping the power cell (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kneebreaker Hammer &lt;br /&gt;
|image = kneehammer.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Construction, combat.&lt;br /&gt;
|strategy = Break knees with it.&lt;br /&gt;
|description = A heavy hammer made of plasteel, the other end could be used to pry open doors.&lt;br /&gt;
* 31 points brute damage.&lt;br /&gt;
* Also functions as a crowbar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Land Mine &lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial, defense.&lt;br /&gt;
|strategy = Place around your hideout, or hide beneath other items for a nasty surprise.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial.&lt;br /&gt;
* Land mine explosions will put a hole in the floor and cause a breach if there is vacuum beneath.&lt;br /&gt;
* Damage is fatal or near-fatal for the person who steps on the mine, and incapacitating for anyone adjacent to them.&lt;br /&gt;
* Click in hand to deploy. Anyone stepping on the mine will be badly injured; nearby creatures less so.&lt;br /&gt;
* Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. A bomb suit gives reasonable protection.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Cannon &lt;br /&gt;
|image = lasercannon.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A nanotrasen designed laser cannon capable of acting as a powerful support weapon.&lt;br /&gt;
* 45 points fire damage; 25 armor penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Rifle &lt;br /&gt;
|image = laserrifle.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 15 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points fire damage, 20 Armor Penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Shotgun &lt;br /&gt;
|image = lasershotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to split a single amplified beam four times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. Armor penetration 10.&lt;br /&gt;
* 4 shot burst. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Machine Gun &lt;br /&gt;
|image = l6closed.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 50 shots. Reload with &#039;&#039;&#039;7.62 LMG drum (&#039;&#039;magazine box (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 points brute damage.&lt;br /&gt;
* Can be set to 5- or 8-round bursts or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = N2O Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial; less-lethal defense.&lt;br /&gt;
|strategy = Incapacitate your opponents instead of killing them.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy.&lt;br /&gt;
* Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. IPCs, borgs, and anyone with a gas mask or air supply are unaffected.&lt;br /&gt;
* Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = One Use Recoilless Rifle&amp;lt;br&amp;gt;&#039;&#039;Adhomian recoilless rifle&#039;&#039;&lt;br /&gt;
|image = recoilless_rifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = Cannot be reloaded. Make your one shot count.&lt;br /&gt;
|description = An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces.&lt;br /&gt;
* Must be fired two-handed.&lt;br /&gt;
* 1 shot. Explosive ammo; may break floor and cause breaches. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun &lt;br /&gt;
|image = slammer.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 10 shots. Reload with &#039;&#039;&#039;Plasma Shotgun Magazine (&#039;&#039;heavy duty plasma cell&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Point Entry Anti-materiel Cannon &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = 1 shot. Reload with &#039;&#039;&#039;Anti-materiel Cannon Cartridge&#039;&#039;&#039;, &#039;&#039;&#039;HE Anti-materiel Cannon Cartridge&#039;&#039;&#039;, or &#039;&#039;&#039;Fragmentation Anti-materiel Cannon Cartridge&#039;&#039;&#039;&lt;br /&gt;
|description = An SCC-designed, man-portable cannon meant to neutralize mechanized threats. The disgustingly large accelerator capacitors make room for only one shot, so make it count.&lt;br /&gt;
* Requires both hands to fire. &lt;br /&gt;
* Explosive projectiles; can break walls and floors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Fist &lt;br /&gt;
|image = powerfist.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Wear. Punch.&lt;br /&gt;
|description = A metal gauntlet with a piston-powered ram on top for that extra punch in your punch. Will break bones and throw opponents several tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Psionic Jumpstarter &lt;br /&gt;
|image = amp.png&lt;br /&gt;
|cost = 19&lt;br /&gt;
|usedfor = Getting psionic powers.&lt;br /&gt;
|strategy = Not canon! Think of a reason why your character might have psionic powers and make it part of your backstory.&lt;br /&gt;
|description = Activate in hand.&lt;br /&gt;
*Psionic rank goes to Psionically Harmonious.&lt;br /&gt;
*You receive Psionic Search, Psionic Recovery, Commune, and Assay, and can buy 8 points worth of powers from the Psionic Point Shop. &lt;br /&gt;
*This won&#039;t work on species with no Zona Bovinae, like synthetics, Vaurcae, or Dionae.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Gun&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = If you (or your character) are unable to choose which gun to get, you might want to get a random one.&lt;br /&gt;
|description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revolver &lt;br /&gt;
|image = revolver.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;.357 Speedloader (&#039;&#039;speed loader (.357)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = The revised Mark II Zavodskoi Interstellar revolver, utilizing a robust firing mechanism to deliver deadly rounds downrange. This is a monster of a hand cannon, with a beautiful cedar grip and a transparent plastic cover(so as to not splinter your hands while firing).&lt;br /&gt;
* 40 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shortened Assault Rifle&amp;lt;br&amp;gt;&#039;&#039;Short-barreled assault rifle&#039;&#039;&lt;br /&gt;
|image = shorty.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the &amp;quot;Shorty&amp;quot; in some circles.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to full auto or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Steel Throwing Star&amp;lt;br&amp;gt;&#039;&#039;Steel shuriken&#039;&#039;&lt;br /&gt;
|image = star.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat, assassination.&lt;br /&gt;
|strategy = A silent ranged weapon. You get one throwing star. Don&#039;t lose it, I guess?&lt;br /&gt;
|description = A sharp, perfectly weighted piece of metal.&lt;br /&gt;
* 15 points damage when thrown. Sharp.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun &lt;br /&gt;
|image = tommygun.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Reload with &#039;&#039;&#039;Submachine Gun Drum Magazine (.45) (&#039;&#039;drum magazine (.45)&#039;&#039;)&#039;&#039;&#039; or &#039;&#039;&#039;Submachine Gun Magazine (.45) (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Adhomian-made submachine gun.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Set to 3-round burst, 5-round burst, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Super Heavy Pistol&amp;lt;br&amp;gt;&#039;&#039;Super-heavy pistol&#039;&#039;&lt;br /&gt;
|image = k2557.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;K2557 Magazine (&#039;&#039;.599 magazine&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A big, bulky, and extremely powerful pistol, intended to pierce even your strongest enemy. You should wield this thing with two hands, if you want your wrists to stay intact.&lt;br /&gt;
* Can be fired two-handed. If you fire one-handed, you damage your hand and lose your grip on the gun.&lt;br /&gt;
* 60 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;Suppressed pistol&#039;&#039;&lt;br /&gt;
|image = silenced_pistol.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A .45 pistol that comes with a suppressor integrated into the barrel. The suppressor cannot be removed.&lt;br /&gt;
* Suppressor muffles the gunshot; it cannot be heard through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed Machine Pistol&amp;lt;br&amp;gt;&#039;&#039;Integrally suppressed machine pistol&#039;&#039;&lt;br /&gt;
|image = assassin_smg.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;Submachine Gun Magazine (6mm) (&#039;&#039;magazine (6mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Eridanian “rat hunting” gun manufactured by the Amon Pest Control Company. Commonly used by corporate assassins, uncommonly used by pest control workers. Chambered in 6mm.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressor &lt;br /&gt;
|image = suppressor_item.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Attaches to &#039;&#039;&#039;Automatic .45 Pistol (.45 machine pistol)&#039;&#039;&#039; and &#039;&#039;&#039;9mm Pistol&#039;&#039;&#039;.&lt;br /&gt;
|description = A suppressor that can be attached to most pistol-caliber weaponry. Will prevent sound from passing through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tesla Glove &lt;br /&gt;
|image = tesla_glove_on.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; backup weapon.&lt;br /&gt;
|strategy = Wear. Punch, or zap.&lt;br /&gt;
|description = A weaponized gauntlet capable of firing lightning bolts.&lt;br /&gt;
*Causes electrical shocks on contact or at range.&lt;br /&gt;
* Takes ~30 seconds to recharge between shots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vintage .45 pistol&amp;lt;br&amp;gt;&#039;&#039;.45 combat pistol&#039;&#039;&lt;br /&gt;
|image = colt.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A robust metal-framed semi-automatic pistol produced in the system of San Colette.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = X-Ray Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;Xray laser rifle&#039;&#039;&lt;br /&gt;
|image = xrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat against armored targets.&lt;br /&gt;
|strategy = 40 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed high-power laser rifle capable of expelling concentrated xray blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 15 points fire damage, 50 armor penetration.&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combitool Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Implanting a combitool.&lt;br /&gt;
|strategy = A toolset that can&#039;t be taken away from you. Lacks a multitool or welder, though.&lt;br /&gt;
|description = An augment implanter, with the combitool augment. After implanting, activate your combitool in top-left toolbar. Activate in hand to change form between crowbar, wrench, wirecutters, and screwdriver.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Deadman Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (D)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Implanting a deadman switch.&lt;br /&gt;
|strategy = Useful for concealing your identity and destroying evidence if you are killed during your mission.&lt;br /&gt;
|description = A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies.&lt;br /&gt;
* Contents: Implant pad, implanter, and deadman implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant. Will explode on death, gibbing body. Belongings stay intact; organs are scattered.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Implant&amp;lt;br&amp;gt;&#039;&#039;Box (M)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Triggering an EMP.&lt;br /&gt;
|strategy = EMPs will open most doors, damage synthetics, and damage people with artificial organs.&lt;br /&gt;
|description = A box containing an EMP implant case and implanter.&lt;br /&gt;
* Contents: Implant pad, implanter, and EMP implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
* Activate via top-left toolbar to create an EMP. 3 uses. EMP will damage artificial body parts as well as synthetics and machinery (and your own artificial body parts, including the EMP implant itself).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Explosive Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (E)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Causing explosions.&lt;br /&gt;
|strategy = Implanted in yourself, it can serve as a suicide switch or leverage your boss has over you. Implanted in someone else, it can be used to threaten or control them or their friends. Implanting it in a limb and setting the strength of the explosion to low makes the resulting injury survivable with fast medical treatment.&lt;br /&gt;
|description = A box containing an explosive implant case and implanter. Use the implant case with the implant pad to set the explosion size, trigger phrase, and trigger code.&lt;br /&gt;
* Contents: Implant pad, implanter, and explosive implant.&lt;br /&gt;
* Put the explosive implant in the implant pad and activate it to bring up the control panel. Use it to set the strength of the explosion, activation phrase, and signal frequency (can be activated by signal transmitter). Then remove the implant pad, put the implant in the implanter, and implant in the preferred body part. Not entirely reliable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Freedom Implant&amp;lt;br&amp;gt;&#039;&#039;Box (F)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Freeing yourself from handcuffs.&lt;br /&gt;
|strategy = Instantly breaks out of handcuffs. Of course, if Security is watching you, they&#039;ll try to put them back on, so be strategic.&lt;br /&gt;
|description = A box containing a freedom implant case and implanter.&lt;br /&gt;
*Contents: Implant pad, implanter, and freedom implant.&lt;br /&gt;
*Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
*Activate via top-left toolbar to remove handcuffs. One use (sometimes more).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Health Scanner Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Monitoring your health.&lt;br /&gt;
|strategy = Useful for finding where you&#039;re bleeding, whether your organs are badly damaged, how much blood you&#039;ve lost, whether you have broken bones, and so on. Makes treating your own injuries a little easier.&lt;br /&gt;
|description = An augment implanter, with the integrated health scanner augment.&lt;br /&gt;
*Activate health scanner on top-left toolbar to scan your own health. Does not allow you to scan others.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Telefreedom Kit &lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 15 BC&lt;br /&gt;
|usedfor = Escape; transportation.&lt;br /&gt;
|strategy = Build the telepad in a well-defended location.&lt;br /&gt;
|description = A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it.&lt;br /&gt;
* Contents: 4 telefreedom implants, 1 implanter, 1 circuit board (Telepad), 2 artificial bluespace crystal, 1 capacitor, 1 console screen, 1 power cable coil, 2 steel.&lt;br /&gt;
* Use the kit to build a telepad. Link a telefreedom implant with the telepad (must be done BEFORE implanting), implant it, and activate the implant (top-left toolbar) to teleport to the telepad. The implant works once, and will burn the body part it is implanted in when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Uplink Implant&amp;lt;br&amp;gt;&#039;&#039;Implanter (U)&#039;&#039;&lt;br /&gt;
|image = implanter.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Supply.&lt;br /&gt;
|strategy = Allows you to access your uplink without your PDA. &lt;br /&gt;
|description = Contains 8 Telecrystals.&lt;br /&gt;
* Sets an emote to access your uplink. Use the emote to open the uplink window.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Defense Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Hivenet defense.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = An augment implanter, with a Hivenet defense augment. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Warfare Suite&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 5 BC&lt;br /&gt;
|usedfor = Hivenet defense and electronic warfare.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Martial Arts==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Learn special fighting moves.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Baghrar &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Tajara only. &lt;br /&gt;
|description = A manual containing instructions on the Tajaran martial art of Baghrar. Only usable by Tajara.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Eye Rake: Harm Disarm Harm. Strikes your target&#039;s face, damaging their eyes.&lt;br /&gt;
* Claw Punch: Disarm Harm Harm. Hits your target with your claws, dealing damage and causing bleeding.&lt;br /&gt;
* Rrak&#039;narrr Stab: Harm Harm Disarm Disarm. Stabs your target with your claws, dealing more damage based on how hurt they are.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gun-Kata &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Gun not included.&lt;br /&gt;
|description = A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it&#039;s empty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Karak Virul &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Skrell only.&lt;br /&gt;
|description = A manual containing instructions on the Skrellian martial art of Karak Virul. Only usable by Skrell.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Painful Palm: Disarm Harm Harm. Strikes your target with a painful hit, causing some pain.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim, rendering them prone and unable to move for a short time&lt;br /&gt;
* Dislocating Strike: Harm Disarm Disarm Disarm. Delivers a strong punch that can dislocate your target&#039;s limb.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kis-Khan &lt;br /&gt;
|image = scroll.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Unathi only.&lt;br /&gt;
|description = A manual containing instructions on the Unathi martial art of Kis-Khan. Only usable by Unathi.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Tail Sweep: Harm Harm Disarm. Trips the victim with your tail, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Swift Disarm: Disarm Disarm Grab. Strikes your target&#039;s weapon, trying to disarm it from their hands.&lt;br /&gt;
* Hammering Strike: Disarm Harm Disarm. Delivers a strikes that will push the target away from you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = SolCom &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand.&lt;br /&gt;
|description = A manual designated to teach the user about the martial art of Solarian combat, a style based on traditional human martial arts.&amp;lt;br&amp;gt;Moves:&amp;lt;br&amp;gt;&lt;br /&gt;
* Neck Chop: Harm Harm Disarm. Injures the neck, stopping the victim from speaking for a while.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim and everyone else around you, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Lung Punch: Harm Disarm Harm. Delivers a strong punch just above the victim&#039;s abdomen, constraining the lungs. The victim will be unable to breathe for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Swordsmanship &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Learning this martial art gives you a random sword.&lt;br /&gt;
|description = A manual containing basic swordsmanship instruction and techniques.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vk&#039;utet &lt;br /&gt;
|image = harddisk.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Vaurca only.&lt;br /&gt;
|description = A data disk containing instructions on the Vaurca martial art of Vk&#039;utet. Only usable by Vaurca. Moves:&lt;br /&gt;
* Piercing Strike: Disarm Harm Harm. Slashes your victim, bypassing their armor and causing bleeding.&lt;br /&gt;
* Swift Bite: Disarm Disarm Grab. Quickly grabs your victim and bites them with your mandibles.&lt;br /&gt;
* Crushing Jaws: Harm Harm Disarm Grab. Grabs your victim and violently crushes them with your mandibles, inflicting heavy damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Wrestling &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Activate in hand. Use &amp;quot;Recall Wrestling&amp;quot; in abilities tab to show special moves available.&lt;br /&gt;
|description = A manual designated to teach the user about the art of wrestling. Moves: &lt;br /&gt;
* Clinch: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful.&lt;br /&gt;
* Suplex: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor.&lt;br /&gt;
* Advanced grab: Grab. Passively causes pain when grabbing someone.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Items for medics, support units, and mad scientists.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced First-Aid Kit&lt;br /&gt;
|image = advfirstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Health care.&lt;br /&gt;
|strategy = Keep yourself healthy when going to Medbay would get you arrested.&lt;br /&gt;
|description = Note: doesn&#039;t come with a medical scanner. (The description lies. It does come with a medical scanner.)&lt;br /&gt;
* Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Berserk Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Inducing a berserk state.&lt;br /&gt;
|strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters.&lt;br /&gt;
|description = Contents: 2 autoinjectors, each filled with 5u Red Nightshade.&lt;br /&gt;
Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Combat Stimulants&amp;lt;br&amp;gt;&#039;&#039;Box of stimulants&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Making you move faster.&lt;br /&gt;
|strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine.&lt;br /&gt;
|description =&lt;br /&gt;
Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhalers will transfer all 30u at once when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sideeffect-Be-Gone Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Making it less obvious that you&#039;re doping yourself up.&lt;br /&gt;
|strategy = Fix the jitters, dizziness, or confusion from the drugs you&#039;ve just taken.&lt;br /&gt;
|description = 4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sin-Pockets&amp;lt;br&amp;gt;&#039;&#039;Box of donk-pockets&#039;&#039;&lt;br /&gt;
|image = donkpocketbox.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = A meal and a quick chemical boost.&lt;br /&gt;
|strategy = A robust meal for a robust spessman.&lt;br /&gt;
|description = Instructions: Heat in microwave. Product will cool if not eaten within seven minutes.&lt;br /&gt;
* Contains 6 Donk-Pockets, modified.&lt;br /&gt;
* Hold in hand and activate to heat up (microwaves are not necessary).&lt;br /&gt;
* Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor&#039;s Delight, 1.5 Hyperzine, and 1.25u Synaptizine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Defibrillator&amp;lt;br&amp;gt;&#039;&#039;Defibrillator Paddles&#039;&#039;&lt;br /&gt;
|image = defibpaddles1.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Restarting a heart.&lt;br /&gt;
|strategy = Save your buddy&#039;s life… or torture somebody with it, if you&#039;re the evil type. A defibrillator can be better than CPR because it causes burns (treatable with ointment) rather than broken ribs (which require surgery).&lt;br /&gt;
|description = A pair of fully autonomous shock paddles powered by a miniaturised reactor. These can penetrate through armour, unlike commercial paddles.&lt;br /&gt;
* Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out). It will cause moderate burns. Hold and aim at upper body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Hypospray &lt;br /&gt;
|image = combat_hypo.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Administering drugs.&lt;br /&gt;
|strategy = Reuse the hypospray to inject meds into your armor-wearing buddies.&lt;br /&gt;
|description = A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor. Hypospray contains 10u kilosemine and can be reloaded.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Medical Kit &lt;br /&gt;
|image = bezerk.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Keep yourself alive. Pills can be taken without an injector or syringe, but take longer to take effect.&lt;br /&gt;
|description = A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment.&lt;br /&gt;
* Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Combat Medical Belt&amp;lt;br&amp;gt;&#039;&#039;Tactical medical belt&#039;&#039;&lt;br /&gt;
|image = emsbelt.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Keeping your buddies alive.&lt;br /&gt;
|strategy = Injectable medication is more effective. For a combat medic.&lt;br /&gt;
|description = A fully loaded medical belt even Zeng-Hu&#039;s top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately.&lt;br /&gt;
* Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = O- blood pack&amp;lt;br&amp;gt;&#039;&#039;IV bag - O- blood&#039;&#039;&lt;br /&gt;
|image = bloodpack.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating low blood volume.&lt;br /&gt;
|strategy = Blood is the fastest cure for low blood volume that&#039;s starting to affect brain function. If it&#039;s too low to be treated with iron pills or a good meal, you need a transfusion.&lt;br /&gt;
|description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sanasomnum Injector&amp;lt;br&amp;gt;&#039;&#039;Sanasomnum autoinjector&#039;&#039;&lt;br /&gt;
|image = autoinjector.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Autoinjector contains 20u sanasomnum.&lt;br /&gt;
|strategy = Only for the extremely desperate who would never consider surrender. Guaranteed death within a year puts off most potential users.&lt;br /&gt;
|description = A special autoinjector loaded with outlawed biomechanical stem cells, inducing a regenerative coma so intense it can heal almost any injury - even broken bones, organ and brain damage, severed tendons, and arterial damage. Upon use one will fall immediately into a state of unconsciousness lasting roughly three to five minutes, arising completely healed. The only thing it cannot fix are organs that have been destroyed outright, or so much cumulative damage that death is all but certain. In the short-term, it will save your life; in the long term, the cancerous tumours immediately onset by the drug will invariable cause death down the line.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slimline Stabilisation Kit &lt;br /&gt;
|image = firstaid_multi.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Quick-and-dirty stabilization, possibly while running from Security.&lt;br /&gt;
|strategy = Useful for non-medics who need quick access to medical care in the field.&lt;br /&gt;
|description = A pocket-sized medkit filled with lifesaving equipment.&lt;br /&gt;
* Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Stop bleeding before it affects your brain, treat burns before they get infected, take perconol to take the edge off the pain, and use the splints if you have to use a broken limb.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit (Free)&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Go ahead and buy this; it&#039;s free. You never know when you&#039;ll want some basic first-aid.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Surgery Kit &lt;br /&gt;
|image = surgerykit.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Surgery.&lt;br /&gt;
|strategy = Do surgery to fix your buddy&#039;s injury... or to steal your enemy&#039;s organs.&lt;br /&gt;
|description = A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don&#039;t break in transit. How considerate.&lt;br /&gt;
* Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each. Soporific is not guaranteed anesthesia, and operating on a stretcher or table is sub-optimal, but if you need to do surgery in the maintenance tunnels, at least this gives you proper tools.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tactical Lunchbox&amp;lt;br&amp;gt;&#039;&#039;Black and red lunchbox&#039;&#039;&lt;br /&gt;
|image = lunchbox_syndie.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Eating and drinking.&lt;br /&gt;
|strategy = Forgot your lunch? Here&#039;s your solution.&lt;br /&gt;
|description = A little lunchbox. This one is a sleek black and red. Contains 2 random foods and 1 random drink.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Services==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Use your telecrystals to call in favors and spoof the announcement system.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Defamation.&lt;br /&gt;
|strategy = Make them doubt the motives of the AI and borgs. That wasn&#039;t you who uploaded that nasty AI law; it was an ion storm! You&#039;re blameless!&lt;br /&gt;
|description = Interferes with the station&#039;s ion sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Distraction.&lt;br /&gt;
|strategy = Forces non-radiation-tolerant crew into the tunnels, until someone uses a Geiger counter and realizes it&#039;s not a real alert.&lt;br /&gt;
|description = Interferes with the station&#039;s radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stellar Corporate Conglomerate Update Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Disinformation.&lt;br /&gt;
|strategy = Impersonate the boss. Create a story to give context to your character&#039;s actions. &lt;br /&gt;
|description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Agent ID card&amp;lt;br&amp;gt;&#039;&#039;Agent card&#039;&#039;&lt;br /&gt;
|image = id.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = A programmable fake ID.&lt;br /&gt;
|strategy = Set your identity, or fake your identity.&lt;br /&gt;
|description = A card used to identify people and determine access. Its appearance and data can be changed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Balaclava&amp;lt;br&amp;gt;&#039;&#039;Grey balaclava&#039;&#039;&lt;br /&gt;
|image = balaclava_grey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Stealth.&lt;br /&gt;
|strategy = Hide your identity.&lt;br /&gt;
|description = Designed to both hide identities and keep your face comfy and warm. Equip in mask slot. Your identity will show as either whatever&#039;s on your ID or &amp;quot;Unknown&amp;quot;, if you&#039;re not carrying a visible ID.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bug Kit&amp;lt;br&amp;gt;&#039;&#039;Spy kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy&#039;s office, the bridge...&lt;br /&gt;
|description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disguise.&lt;br /&gt;
|strategy = Create a uniform to go with your fake ID and newly-altered face.&lt;br /&gt;
|description = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon-Projector&amp;lt;br&amp;gt;&#039;&#039;Chameleon projector&#039;&#039;&lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Stealth and surveillance.&lt;br /&gt;
|strategy = Who, me? I&#039;m only an innocent coffee cup. I couldn&#039;t possibly be listening in to your conversation, and I&#039;m certainly not the desperate criminal you&#039;re chasing.&lt;br /&gt;
|description = A device that can be used to mimic common items by scanning, then transforming into them. Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item&#039;s. While disguised, you move slowly. Cannot be used to mimic living creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Closet Teleportation Set-up&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = For a quick getaway, or an impressive magic trick.&lt;br /&gt;
|description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. Attach each teleporter to a locker. Step into one locker to appear in the other.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cosmetic Surgery Auto-Kit &lt;br /&gt;
|image = depthscanner.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = It&#039;s plastic surgery. While awake. Without anesthesia. Are you desperate enough?&lt;br /&gt;
|description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = No-Slip Shoes&amp;lt;br&amp;gt;&#039;&#039;Brown shoes&#039;&#039;&lt;br /&gt;
|image = brown.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Not slipping.&lt;br /&gt;
|strategy = The janitor is now powerless against you.&lt;br /&gt;
|description = A pair of brown shoes. They seem to have extra grip. Wearing these lets you run across wet or lubricated surfaces without falling. Doesn&#039;t help with zero-g; they&#039;re not magboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stealthpops&amp;lt;br&amp;gt;&#039;&#039;Snap pop box&#039;&#039;&lt;br /&gt;
|image = spbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Popping smoke. Literally.&lt;br /&gt;
|strategy = Hide in the smoke, or use it to escape.&lt;br /&gt;
|description = Snap pops with a compound added which deploys a small smokescreen upon exploding. Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vial of Venenum&amp;lt;br&amp;gt;&#039;&#039;Vial&#039;&#039;&lt;br /&gt;
|image = vial.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = The person who did those crimes no longer exists. How convenient.&lt;br /&gt;
|description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Your character will visibly show pain and their features will shift, so it&#039;s not a very effective disguise if they are already watching you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Voice Changer&amp;lt;br&amp;gt;&#039;&#039;Gas mask&#039;&#039;&lt;br /&gt;
|image = gasmask.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Impersonation or disguise.&lt;br /&gt;
|strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms?&lt;br /&gt;
|description = Right-click to change voice, mimic accent, and toggle the mask on or off. A face-covering mask that can be connected to an air supply. Also works as a regular gas mask and filters harmful gases from the air.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
Weapons that don&#039;t look like weapons; weapons that can be hidden.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Camera Gun&amp;lt;br&amp;gt;&#039;&#039;Camera&#039;&#039;&lt;br /&gt;
|image = cameragun.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Taking great shots. With bullets.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cigarette Kit&amp;lt;br&amp;gt;&#039;&#039;Tricky smokes&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Smoking, and usually immediately regretting it.&lt;br /&gt;
|strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. It also contains ambrosia, so it might be possible to slip it to your enemy in the guise of an ambrosia cig.&lt;br /&gt;
|description =  Comes with the following brands of cigarettes, in this order: 2x Flash, 2x Smoke, 1x MindBreaker, 1x Tricordrazine. Avoid mixing them up; the packets are unmarked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Claymore Mines&amp;lt;br&amp;gt;&#039;&#039;Box of claymore landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Defense.&lt;br /&gt;
|strategy = Set up a hailstorm of shrapnel and trigger it at will, while standing perfectly safe on the other side of the mines.&lt;br /&gt;
|description = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all.&lt;br /&gt;
*Contains 5 claymore landmines and 6 remote signaling devices.&lt;br /&gt;
* Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it.&lt;br /&gt;
* Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them (preferably while not standing on the shrapnel side of the mine). Claymore mines unleash shrapnel in a wide arc, but do not cause explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Concealed Cane Sword&amp;lt;br&amp;gt;&#039;&#039;Cane&#039;&#039;&lt;br /&gt;
|image = cane.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Leaning on, and pretending it&#039;s a harmless cane.&lt;br /&gt;
|strategy = A hidden sword could come in handy.&lt;br /&gt;
|description =  A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
 *Activate in hand to draw the cane sword.&lt;br /&gt;
* 25 points brute (Sharp).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Rigging Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of door rigging landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Sticking a mine into a doorway.&lt;br /&gt;
|strategy = Make them regret opening that door.&lt;br /&gt;
|description = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you.&lt;br /&gt;
* Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. Explosive mines cause critical damage to the person who triggers them and serious damage to those standing nearby. They may break the floor, possibly causing a breach. They can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Paralysis Pen&amp;lt;br&amp;gt;&#039;&#039;Parapen kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Paralyzing people.&lt;br /&gt;
|strategy = For kidnapping, or less-lethal incapacitation.&lt;br /&gt;
|description = A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early.&lt;br /&gt;
* Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Pen-jector Kit&amp;lt;br&amp;gt;&#039;&#039;Penjector kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Heal yourself, boost your speed, or pacify your enemy.&lt;br /&gt;
|description = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen.&lt;br /&gt;
* Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Punji Trap&amp;lt;br&amp;gt;&#039;&#039;Box of punji traps&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting spiked traps.&lt;br /&gt;
|strategy = Ouch. Set on natural ground; won&#039;t work on metal.&lt;br /&gt;
|description = Contains 5 traps. Activate by using in-hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sawn-off Double-Barrel Shotgun&amp;lt;br&amp;gt;&#039;&#039;Sawn-off Dduble-barrel shotgun kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = This shotgun&#039;s short barrel makes it concealable. Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sharpened Bear Trap&amp;lt;br&amp;gt;&#039;&#039;Sharpened mechanical trap&#039;&#039;&lt;br /&gt;
|image = beartrap.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Grabbing your enemy and holding them still while you escape.&lt;br /&gt;
|strategy = Has a better chance of triggering and holding your enemy than a standard bear trap.&lt;br /&gt;
|description =  A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sleepy Ring&amp;lt;br&amp;gt;&#039;&#039;Silver ring&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Trick someone into putting it on, then kidnap them.&lt;br /&gt;
|description = When worn, the ring injects 10u polysomnine. A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It&#039;ll end about as well as you expect it to. Chemicals can be removed from and added to the ring via syringe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standstill Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of standstill landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Forcing someone to stand still.&lt;br /&gt;
|strategy = If someone steps onto the mine, they can&#039;t step off or they&#039;ll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma!&lt;br /&gt;
|description = A box with 5 standstill landmines. Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. Wearing a bomb suit while stepping off makes the explosion theoretically survivable with severe injuries. Anyone within about 7 tiles can also expect severe injuries. Can be defused with wirecutters (50% chance) or bomb-disposal wirecutters (90% chance); failure detonates the mine. The person standing on the mine cannot defuse it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Subversive Soap&amp;lt;br&amp;gt;&#039;&#039;Soap&#039;&#039;&lt;br /&gt;
|image = soapsyndie.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cleaning.&lt;br /&gt;
|strategy = Clean up after your criminal activities, or drop it behind you to trip your pursuers.&lt;br /&gt;
|description = A lackluster bar of soap. It smells like cranberries.}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33969</id>
		<title>Uplink</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33969"/>
		<updated>2024-07-24T22:17:06Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = Chaotic idealism}}&lt;br /&gt;
&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Antagonistic Gear=&lt;br /&gt;
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals.&lt;br /&gt;
* Items with a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;green&#039;&#039;&#039;&amp;lt;/span&amp;gt; background are legal to carry and wear in all circumstances. Anybody can have these and not be questioned.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&#039;&#039;&#039;Yellow&#039;&#039;&#039;&amp;lt;/span&amp;gt; items are illegal, but don&#039;t look illegal at first glance (disguised, identical to a legal item, etc.).&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;Orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; items are highly suspicious. They are legal in very narrow circumstances (a miner using an explosive charge to dig out rocks; a xenobiologist researching greimorians; a Security member on condition Red wearing a plate carrier; a member of the crew militia who has been issued a laser rifle), but usually contraband.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#c62323&amp;quot;&amp;gt;&#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/span&amp;gt; backgrounds are outright contraband in all circumstances. They may be used for research within Science, but are contraband outside of Science and contraband if not used for research in a safe and considered manner.&lt;br /&gt;
&lt;br /&gt;
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry.&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm.&lt;br /&gt;
&lt;br /&gt;
In this section, if the gun name is in &#039;&#039;&#039;bold&#039;&#039;&#039;, it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .357 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.357)&#039;&#039;&lt;br /&gt;
|image = T38.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;revolver&#039;&#039;&#039;.&lt;br /&gt;
|description = Speedloader contains 8 rounds of .357 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38)&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader (Haywire)&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38 haywire))&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 haywire ammo. Haywire ammo does EMP damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Autopistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Stick magazine (.45)&#039;&#039;&lt;br /&gt;
|image = uzi45-16.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy =&lt;br /&gt;
Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;automatic .45 Pistol (&#039;&#039;.45 machine pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* improvised machine pistol&lt;br /&gt;
|description = Magazine contains 16 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = 45-9.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;suppressed .45 pistol (&#039;&#039;suppressed pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;vintage .45 pistol (&#039;&#039;.45 combat pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* .45 pistol&lt;br /&gt;
* automatic .45 pistol&lt;br /&gt;
* improvised handgun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 9 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.50)&#039;&#039;&lt;br /&gt;
|image = 50ae-7.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;.50 Pistol (Adhomian heavy pistol)&#039;&#039;&#039;&lt;br /&gt;
* .50 magnum pistol&lt;br /&gt;
|description = Magazine contains 7 rounds of .50 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 carbine magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56c.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
* Dominian rifle&lt;br /&gt;
* pocket rifle&lt;br /&gt;
* scout rifle&lt;br /&gt;
|description = Magazine contains 15 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 Rifle Magazine&amp;lt;br&amp;gt;&#039;&#039;Carbine magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;burst rifle&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
|description = Magazine contains 30 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Assault Rifle magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = c762-0.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;assault rifle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shortened assault rifle (&#039;&#039;short-barreled assault rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* automatic rifle&lt;br /&gt;
|description =  Magazine contains 20 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 LMG drum&amp;lt;br&amp;gt;&#039;&#039;Magazine box (7.62mm)&#039;&#039;&lt;br /&gt;
|image = a762-0.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;light machine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Marksman Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = SVD.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the Adhomian marksman rifle.&lt;br /&gt;
|description = Magazine contains 10 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62mm clip&amp;lt;br&amp;gt;&#039;&#039;Ammo clip (7.62mm)&#039;&#039;&lt;br /&gt;
|image = 762-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;bolt-action rifle (&#039;&#039;bolt action rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* Adhomian automatic rifle&lt;br /&gt;
* Dominian sniper rifle&lt;br /&gt;
* sniper bolt action rifle&lt;br /&gt;
|description =  Magazine contains 5 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (9mm)&#039;&#039;&lt;br /&gt;
|image = 9x19p.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;9mm camera gun (&#039;&#039;camera&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;9mm pistol&#039;&#039;&#039;&lt;br /&gt;
* 9mm signal pistol&lt;br /&gt;
* Adhomian service pistol&lt;br /&gt;
* compact 9mm pistol&lt;br /&gt;
* Solarian service pistol&lt;br /&gt;
|description = Magazine contains 12 rounds of 9mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One AP anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of .45-70 Govt. ammo&amp;lt;br&amp;gt;&#039;&#039;Box of .45-70 Govt. rounds&#039;&#039;&lt;br /&gt;
|image = ammobox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the lever action rifle.&lt;br /&gt;
|description = Ammo box contains 8 rounds of .45-70 Government ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Shells&amp;lt;br&amp;gt;&#039;&#039;Box of shotgun shells&#039;&#039;&lt;br /&gt;
|image = shellbox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Cardboard box contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Buckshot Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (shells)&#039;&#039;&lt;br /&gt;
|image = csm.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chemical Darts&amp;lt;br&amp;gt;&#039;&#039;Dart cartridge&#039;&#039;&lt;br /&gt;
|image = darts-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;dart gun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 chemical darts.&amp;lt;br&amp;gt;These do not come with any chemicals; you must provide the chemicals, put them in a beaker or vial, and attach them to the dart gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fragmentation Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description =  One fragmentation anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HE Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One HE anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = K2557 Magazine&amp;lt;br&amp;gt;&#039;&#039;.599 magazine&#039;&#039;&lt;br /&gt;
|image = k2557-5.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;super-heavy pistol (&#039;&#039;super heavy pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 rounds of .599 kumar super.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun Magazine&amp;lt;br&amp;gt;&#039;&#039;Heavy duty plasma cell&#039;&#039;&lt;br /&gt;
|image = heavy_plasma_cell.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;plasma shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 10 heavy duty plasma shells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shotgun Slug &lt;br /&gt;
|image = slshell.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Single round; one shotgun slug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slug Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (slug)&#039;&#039;&lt;br /&gt;
|image = csmb.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun slug cartridges.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Drum Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Drum magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-drum.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;submachine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;submachine gun&#039;&#039;&#039;&lt;br /&gt;
* Dominian submachine gun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 20 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (6mm)&amp;lt;br&amp;gt;&#039;&#039;Magazine (6mm)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;Suppressed Machine Pistol (&#039;&#039;integrally suppressed machine pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 30 rounds of 6mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tungsten Ammo Box &amp;lt;br&amp;gt;&#039;&#039;Tungsten slug box&#039;&#039;&lt;br /&gt;
|image = slugbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;gauss thumper&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 7 rounds of tungsten slug ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Badassery==&lt;br /&gt;
For people who want a challenge.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Crayon MRE&lt;br /&gt;
|image = crayonmre.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Contains a package of crayons, a rainbow crayon for dessert, and a packet of crayon powder.&lt;br /&gt;
|strategy = Use them for graffiti, grind them into crayon dust, or just eat them.&lt;br /&gt;
|description = An exceptionally robust MRE.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that You Are The BOSS (Useless Balloon)&amp;lt;br&amp;gt;&#039;&#039; &#039;criminal&#039; balloon&#039;&#039;&lt;br /&gt;
|image = syndballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Carry this balloon in your hand. Maybe use it as part of a protest?&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;FUK CAPITALISM!11!&amp;quot;&amp;lt;br&amp;gt;Makes you look like you have a &amp;quot;Syndicate&amp;quot; tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don&#039;t actually have proof you got it from your traitor uplink, in or out of character.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that you love NT SOO much (Useless Balloon) &#039;&#039; &#039;motivational&#039; balloon&#039;&#039;&lt;br /&gt;
|image = ntballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Give it out to your corporate minions and expect them not to be disappointed that you wouldn&#039;t spring for a pizza party.&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;Man, I love corporate soooo much. I use only brand name products. You have NO idea.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Item &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Randomizing.&lt;br /&gt;
|strategy = Do you need inspiration? Order a random item.&lt;br /&gt;
|description = Buys you one random item.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Items &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = ALL&lt;br /&gt;
|usedfor = A challenge.&lt;br /&gt;
|strategy = Do you want a challenge? Spend all your TCs on random items and concoct a plan with them.&lt;br /&gt;
|description = Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Chemical, Biological &amp;amp; Radiological Weaponry==&lt;br /&gt;
Everybody loves a good war crime. Remember to have a good story behind why you&#039;re using these items.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chlorine Gas Tank&amp;lt;br&amp;gt;&#039;&#039;Canister(Cl2)&#039;&#039;&lt;br /&gt;
|image = poisonous.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Contains 5 kPa of Chlorine.&lt;br /&gt;
|strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them.&lt;br /&gt;
|description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dirty Bomb &lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Irradiating people, or threatening to do so.&lt;br /&gt;
|strategy = Threatening people with a dirty bomb is fun. So is using it as a distraction, or to keep Medical and/or Security busy.&lt;br /&gt;
|description = A small explosive laced with radium. The explosion is small, but the radioactive will affect a large area for a while (10 minutes approx).&amp;lt;br&amp;gt;Click on it in hand to set the timer in seconds; click on terrain to plant the bomb and start the timer. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Greimorian Eggs&amp;lt;br&amp;gt;&#039;&#039;egg cluster&#039;&#039;&lt;br /&gt;
|image = eggs.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Hatching cute baby greimorians. Awww!&lt;br /&gt;
|strategy = Useful as a distraction that&#039;s not obviously an attack.&lt;br /&gt;
|description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you&#039;re where you want them to be.)&amp;lt;br&amp;gt;Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Heart Fluke&amp;lt;br&amp;gt;&#039;&#039;heart fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Killing an enemy.&lt;br /&gt;
|strategy = Poison food or drinks for a subtle assassination attempt, or inject.&lt;br /&gt;
|description = Contains the eggs of a Heart Fluke. Lethal if left untreated.&amp;lt;br&amp;gt;Contents: Vial with 2u Heart Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Heart flukes grow in the chest and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; coughing and hypoxia in later stages. Death from heart flukes takes quite a long time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Nerve Fluke&amp;lt;br&amp;gt;&#039;&#039;nerve fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Incapacitating an enemy.&lt;br /&gt;
|strategy = Poison food or drinks to keep Medical busy, or frame the cook.&lt;br /&gt;
|description = Contains the eggs of a Nerve Fluke. Non-lethal but incapacitating.&amp;lt;br&amp;gt;Contents: Vial with 2u Nerve Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Nerve flukes grow in a limb, eventually disabling it, and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; vomiting and seizures in later stages.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Suit&amp;lt;br&amp;gt;&#039;&#039;Radiation suit kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Protecting oneself from radiation.&lt;br /&gt;
|strategy = If you want to mess with the supermatter, dirty bombs, or nuclear generators, a radiation suit is a good idea.&lt;br /&gt;
|description = Contents: Radiation suit, radiation hood, safety goggles, geiger counter, 7u Hyronalin pill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Toxins Kit&amp;lt;br&amp;gt;&#039;&#039;Toxins kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Poisoning, intoxication, or profit.&lt;br /&gt;
|strategy = Poison food or drinks; put in a syringe gun or dart gun; use as a distraction; sell for profit. Strategy depends on substance.&lt;br /&gt;
|description = Toxins may include: Joy, mercury, mindbreaker toxin, space drugs, carpotoxin, red nightshade, spectrocybin, impedrezene, dextrotoxin, and ammonia.&amp;lt;br&amp;gt;A kit that contains 3 vials containing random toxins. Comes with a syringe!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Syringe Gun Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Delivery of chemicals at a distance.&lt;br /&gt;
|strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation.&lt;br /&gt;
|description =  Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle. Syringe guns are normally only available to Medical personnel, who use them mostly to tranquilize highly aggressive intoxicated or mentally ill patients.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Corporate Equipment==&lt;br /&gt;
Voidsuits associated with corporations. To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Banshee Infiltration Suit &lt;br /&gt;
|image = banshee.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Banshee infiltration suit, Banshee infiltration suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caiman Drop Suit &lt;br /&gt;
|image = caiman.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Only wearable by Humans, Unathi and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Caiman drop suit, Caiman drop suit helmet, magboots, oxygen tank, Unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dragon Biohazard Control Suit &lt;br /&gt;
|image = dragon.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Only wearable by Humans, Skrell and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Dragon biohazard control suit, dragon biohazard suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Military-Grade Suit &lt;br /&gt;
|image = ert_commander_rig.png&lt;br /&gt;
|cost = 8 BC, 8&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Typically worn by NT emergency response teams. Melee 50%, Bullet 55%, Laser 40%, Energy 10%, Bomb 60%, Bio 100%, Rad 40%.&lt;br /&gt;
|description = A full spaceworthy kit of a NanoTrasen Corporation military-grade hardsuit. Only wearable by Humans, Skrell, and Humanoid IPCs. This is a hardsuit, being mostly equivalent to heavy armor.&amp;lt;br&amp;gt;Contents: NanoTrasen military-grade hardsuit control model and NanoTrasen hardsuit modkit.&amp;lt;br&amp;gt;This is a hardsuit, and as such must be worn in the backpack slot, then activated from the top-right Hardsuit tab. Remove hats and outerwear, then use the &amp;quot;Deploy&amp;quot; option to wear it. Open the hardsuit interface, and toggle the suit status to Active to turn it on. The suit will take a few seconds to run checks and tighten components before becoming functional.&amp;lt;br&amp;gt;The hardsuit comes without any modules installed, but has space for some.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revenant Combat Suit &lt;br /&gt;
|image = revenant.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Fits into your backpack. Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Devices and tools==&lt;br /&gt;
The right tools for the job.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 25 Liquid-Bags&amp;lt;br&amp;gt;&#039;&#039;Liquid bags&#039;&#039;&lt;br /&gt;
|image = liquidbags.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting up barricades. Barbed wire not included.&lt;br /&gt;
|strategy = If you&#039;re cornered and have to fight, barricades are nice. &lt;br /&gt;
|description = Click in hand to activate; barricade is set up on your tile, where you are facing. Each barricade section uses 5 bags.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced pinpointer &lt;br /&gt;
|image = pinonfar.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Finding things.&lt;br /&gt;
|strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. Other settings allow you to find people or objects.&lt;br /&gt;
|description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you&#039;re looking for, use &amp;quot;Toggle pinpointer mode&amp;quot; in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Lets you see in darkness.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A pair of night-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Thermal&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Lets you see living creatures through walls.&lt;br /&gt;
|strategy = Spy on your target through walls.&lt;br /&gt;
|description = A pair of thermal-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Binary Translator Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Is the AI onto you? Is your hacked AI law working? Do you need to talk to your hacked borgs? Listen in and find out.&lt;br /&gt;
|description = An encryption key for use in a headset, capable of intercepting stationbound binary communications. Attach it to your headset to gain access to channel :b, normally reserved for AI and borgs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = C-4 (Destroys walls)&amp;lt;br&amp;gt;&#039;&#039;Plastic explosives&#039;&#039;&lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Destroying walls, or as a small explosive charge.&lt;br /&gt;
|strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security.&lt;br /&gt;
|description =  A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it&#039;s on; damages adjacent tiles. Stand back to avoid injury.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Camera MIU&lt;br /&gt;
|image = s-ninja.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = See through the eyes of security cameras, just like the AI.&lt;br /&gt;
|description = A mask which allows the wearer to view local camera feeds they have access to. Activate while wearing through top-left toolbar. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Robot Teleporter &lt;br /&gt;
|image = locator.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Summoning a robot ally.&lt;br /&gt;
|strategy = Need backup with a human brain behind it? Use this. Just make sure someone&#039;s in the lobby waiting to animate your new buddy.&lt;br /&gt;
|description = A single-use teleporter used to deploy a Combat Robot on the field. Due to budget restrictions, it is only possible to deploy a single robot. Allows another player to spawn in as a cyborg with the Syndicate lawset and tools including: Mounted smoke deployer, inflatables dispenser, fire extinguisher, flash, crowbar, roller bed rack, health analyzer, cyborg hypospray, plastic explosives dispenser, inductive charger, thermal vision, energy sword, mounted SMG, net gun, grenade launcher, cryptographic sequencer, and handcuffs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cryptographic Sequencer &lt;br /&gt;
|image = emag.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Breaks, alters, or removes safeties on machinery. Limited uses.&lt;br /&gt;
|strategy = Its uses are legion, and need [[Cryptographic Sequencer|their own page]].&lt;br /&gt;
|description = Also known as an &amp;quot;emag&amp;quot;. It&#039;s a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Hacking Tool&amp;lt;br&amp;gt;&#039;&#039;Multitool&#039;&#039;&lt;br /&gt;
|image = multitool.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hacking doors.&lt;br /&gt;
|strategy = Breaking in and breaking out, subtly. Unlike an emag, it does not damage the door and has unlimited uses, and if the door is powered, you can raise the bolts.&lt;br /&gt;
|description = Modify with screwdriver, then click on an airlock. After 7-13 seconds, you should get access to a panel allowing you to modify the door&#039;s settings. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Earmuff Headset&amp;lt;br&amp;gt;&#039;&#039;Earmuffs&#039;&#039;&lt;br /&gt;
|image = earmuffs.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Wear. Keeps people standing next to you from hearing what&#039;s coming through your radio.&lt;br /&gt;
|description = This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electropack &lt;br /&gt;
|image = electropack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Torture.&lt;br /&gt;
|strategy = Torture someone for information, or for fun, or to make their friends do what you want. Your victim can&#039;t take off the backpack, but their friends can, so make sure their friends aren&#039;t anywhere near you.&lt;br /&gt;
|description = A backpack wired with electrodes. Click on the electropack to set its frequency and code. Obtain a remote signaling device (the pack does NOT come with one) and match its frequency and code to the electropack (a frequency of 123.4 on the pack is equivalent to 12.34 kHz on the signaler). Send a pulse on the signaler to cause the electropack to send a painful but non-damaging shock to you your victim. The shock will cause them to fall over and be briefly stunned. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Encrypted Radio Channel Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications and surveillance.&lt;br /&gt;
|strategy = Keep in touch with enemies and allies. Listen in on Security, use your new private radio channel to talk to your buddies.&lt;br /&gt;
|description = An encryption key for use in a headset, intercepts all frequencies and grants access to a secure private frequency. Attach it to your headset to gain access to channel :t. Anyone else with the same type of key can use the channel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin&amp;lt;br&amp;gt;&#039;&#039;Electronic firing pin&#039;&#039;&lt;br /&gt;
|image = firing_pin.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Activating firearms.&lt;br /&gt;
|strategy = Firearms are often stored with their firing pins removed. This solves that problem. &lt;br /&gt;
|description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; firing pin extractor or screwdriver to remove (screwdriver risks damage to the firing pin).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin Extractor&lt;br /&gt;
|image = pin_extractor.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disabling firearms.&lt;br /&gt;
|strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too.&lt;br /&gt;
|description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. You can remove firing pins with a screwdriver too, but that risks breaking the firing pin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Tool-belt&amp;lt;br&amp;gt;&#039;&#039;Tool belt&#039;&#039;&lt;br /&gt;
|image = utilitybelt.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses; wearable. The multitool is generally harder to get than the rest of the tools, but you probably need insulated gloves too if you&#039;re going to be hacking things.&lt;br /&gt;
|description = A fully loaded tool-belt even NanoTrasen&#039;s top Chief Engineer would be proud to wear. Contents: Industrial welding tool, crowbar, wirecutters, power cable coil, impact wrench, multitool, shortwave radio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Toolbox&amp;lt;br&amp;gt;&#039;&#039;Suspicious looking toolbox&#039;&#039;&lt;br /&gt;
|image = blacktoolbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses. Contains multitool and insulated gloves for hacking, but the toolbox is bulky.&lt;br /&gt;
|description = A suspiciously painted toolbox, filled with most of the odds and ends a good-for-nothing traitor would need. Contents: Insulated gloves, wrench, welder, crowbar, wirecutters, multitool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked AI Upload Module&amp;lt;br&amp;gt;&#039;&#039;Hacked AI module&#039;&#039;&lt;br /&gt;
|image = std_mod.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Hacking the AI.&lt;br /&gt;
|strategy = Reshuffle the AI&#039;s priorities. Some AIs will be more cooperative than others, but all will follow their laws to the letter.&lt;br /&gt;
|description = A hacked AI law module able to subvert a shipbound intelligence when appropriately configured. It must be installed through a special upload console -- a circuitboard for which can be found in the secure technical storage areas of most SCC facilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked Supply Beacon (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Inactive supply beacon&#039;&#039;&lt;br /&gt;
|image = beacon.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Stealing other people&#039;s deliveries.&lt;br /&gt;
|strategy = Bugged! Will not recognize exposed cable.&lt;br /&gt;
|description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. Activate while holding; place on exposed wire. Secure with wrench.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Armor Kit&amp;lt;br&amp;gt;&#039;&#039;Boxed heavy armor kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Protect yourself from ballistic weapons and, to some extent, energy weapons.&lt;br /&gt;
|description = Contents: A heavy armor set consisting of a full kit. Not EVA capable. Combat helmet and plate carrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Holographic Ammo Display &lt;br /&gt;
|image = ammo_display.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Keep track of how many shots you have left. Now you don&#039;t have to feel lucky.&lt;br /&gt;
|description = A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user. Attach to a gun to see the remaining ammo displayed next to the gun icon in your hand. Wrench to remove.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;NITEpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance and stealth.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark. Wear and activate (upper-left panel). Lets you see in darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Thermal&amp;lt;br&amp;gt;&#039;&#039;HEATpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Spy on your target through the walls.&lt;br /&gt;
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = IPC surge prevention module&amp;lt;br&amp;gt;&#039;&#039;Modified nanopaste&#039;&#039;&lt;br /&gt;
|image = tube-surge.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = EMPs are a real danger to your IPC character. Let&#039;s change that.&lt;br /&gt;
|description = An internal module that allows operative IPC frames to be protected from EMP pulses. The device has limited uses that vary between two to five pulses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Jetpack&amp;lt;br&amp;gt;&#039;&#039;Jetpack (oxygen)&#039;&#039;&lt;br /&gt;
|image = jetpack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Working in space.&lt;br /&gt;
|strategy = If you can maneuver in space and your enemy can&#039;t, you have an obvious advantage. Also useful for escapes and zero-g mobility.&lt;br /&gt;
|description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, activate on top-left bar. Use to navigate in zero gravity. Careful; you have limited propellant.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Keypad Mag-Lock&amp;lt;br&amp;gt;&#039;&#039;Magnetic door lock&#039;&#039;&lt;br /&gt;
|image = inactive_CENTCOM.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Locking doors.&lt;br /&gt;
|strategy = Slap it on a door to lock it until the battery runs out.&lt;br /&gt;
|description = A maglock that requires the user to enter a passcode to lock and then later unlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mesons Scanners&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Navigation.&lt;br /&gt;
|strategy = Helpful to find your way around unfamiliar environments.&lt;br /&gt;
|description = These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see structures, but not furniture, objects, or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Morphic Clerical Kit&amp;lt;br&amp;gt;&#039;&#039;Clerical kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Forgery.&lt;br /&gt;
|strategy = Forge paperwork, blackmail information, bills, pink slips, orders from SCC command…&lt;br /&gt;
|description = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons. Contents: Rubber stamp, pen, destination tagger, package wrapper, hand labeler, folder of paper. The stamp can be disguised as any stamp; the pen can be used to forge signatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = mounted suit cooling unit&amp;lt;br&amp;gt;&#039;&#039;Mounted cooling unit&#039;&#039;&lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Keeps IPCs from overheating in vacuum.&lt;br /&gt;
|strategy = For IPCs who have to work in space.&lt;br /&gt;
|description = A mounted suit cooling unit for use with hardsuits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Operations Funding&amp;lt;br&amp;gt;&#039;&#039;Secure briefcase&#039;&#039;&lt;br /&gt;
|image = secure.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Trading for goods and services.&lt;br /&gt;
|strategy = Bribe people. Buy people&#039;s cooperation, silence, or spiffy equipment. Throw your money around as an annoying rich tourist. The possibilities are endless.&lt;br /&gt;
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities. Activate the briefcase to set the code that will open it. Enter the code to unlock. Contains ten 1,000 credit chips.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Optical Material Scanner&lt;br /&gt;
|image = material.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Seeing through walls.&lt;br /&gt;
|strategy = What&#039;s in the vault? Look through these glasses to see.&lt;br /&gt;
|description = These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see furniture and objects, but not structures or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal AI&amp;lt;br&amp;gt;&#039;&#039;Personal AI device&#039;&#039;&lt;br /&gt;
|image = pai.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Shell to download a pAI into.&lt;br /&gt;
|strategy = Request a personality to let another player spawn in as your little minion.&lt;br /&gt;
|description = An unmodified personal AI that can assist you in your ventures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal Shield &lt;br /&gt;
|image = personal_shield.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Hold in hand and activate. Shows as a visible force field around your character.&lt;br /&gt;
|description = A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots. This can only be bought once.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Portable suit cooling unit &lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cooling voidsuits.&lt;br /&gt;
|strategy = Stops IPCs from overheating in space.&lt;br /&gt;
|description = A suit cooling unit with a high capacity power cell.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powersink (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6 BC, 6&lt;br /&gt;
|usedfor = Sabotage.&lt;br /&gt;
|strategy = Cripple the ship by pulling power out of the system.&lt;br /&gt;
|description = A nulling power sink which drains energy from electrical systems. Drop the power sink onto an exposed cable, use a screwdriver to attach it, and click it to turn it on. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radio Jammer &lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Blocking communications.&lt;br /&gt;
|strategy = Keep your victims from calling for help.&lt;br /&gt;
|description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters. Click in hand to activate. Can block radio traffic within seven spaces of its location.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Space Suit&amp;lt;br&amp;gt;&#039;&#039;Boxed space suit and helmet&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Survival in space.&lt;br /&gt;
|strategy = Cheap, but it&#039;ll keep you alive in space. Just don&#039;t try to fight in it. It&#039;s easily torn.&lt;br /&gt;
|description = A sleek, sturdy box. Contents: Softsuit, softsuit helmet, breath mask, and double emergency oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Imaging Glasses&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Where&#039;s your target? Where&#039;s that pesky security guard? Now you know.&lt;br /&gt;
|description = Used for seeing walls, floors, and stuff through anything. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Safe Drill &lt;br /&gt;
|image = hardened_drill.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Breaking into safes.&lt;br /&gt;
|strategy = A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.&lt;br /&gt;
|description = Can be used to drill open the safe in the vault. Click on the safe with the drill; it takes about five minutes. Drilling can be heard for a short distance. Remove the drill and click on the safe to open it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Weapon Recharger Backpack &lt;br /&gt;
|image = recharger_backpack_full.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Charging energy weapons.&lt;br /&gt;
|strategy = Works as a portable weapons charger.&lt;br /&gt;
|description = A backpack which can recharge a connected energy weapon. Runs off normal power cells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Exosuits==&lt;br /&gt;
Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 25&lt;br /&gt;
|usedfor = A device that can be used to drop in a combat exosuit.&lt;br /&gt;
|strategy = For heavy resistance.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Combat exosuit includes: Combat arms, combat legs, combat sensors, sealed exosuit chassis, two mounted submachine guns, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = A device that can be used to drop in a heavy exosuit.&lt;br /&gt;
|strategy = Cheaper than a combat exosuit, but still reasonably robust.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Heavy exosuit  contains: Heavy arms, heavy legs, heavy sensors, reinforced exosuit chassis, CH-PS &amp;quot;Immolator&amp;quot; laser, mounted ion rifle, floodlight, and exosuit shield droid. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A device that can be used to drop in a light exosuit.&lt;br /&gt;
|strategy = Fast, relatively fragile exosuit.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Light exosuit includes: Light arms, light legs, light sensors, light chassis, gravitational catapult, floodlight, and exosuit sleeper. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powerloader Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A device that can be used to drop in a powerloader exosuit.&lt;br /&gt;
|strategy = Industrial exosuit. Can move heavy stuff.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
To customize your exosuit.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Clamp &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Hauling.&lt;br /&gt;
|strategy = For hauling things along with you. Can also be used as a blunt weapon in combat.&lt;br /&gt;
|description =A large, heavy industrial cargo loading clamp.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Crisis Dronebay&amp;lt;br&amp;gt;&#039;&#039;Crisis dronebay&#039;&#039;&lt;br /&gt;
|image = med_droid.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Healing/Support.&lt;br /&gt;
|strategy = For medical mechs. Essentially a small medibot; can buy you time while you fight.&lt;br /&gt;
|description = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Drill&amp;lt;br&amp;gt;&#039;&#039;Drill&#039;&#039;&lt;br /&gt;
|image = mecha_drill.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Drilling.&lt;br /&gt;
|strategy = Useful for breaking into things or drilling rock. Can be used in combat.&lt;br /&gt;
|description = A drill that can pierce solid rock... or walls.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Electrolaser Carbine &lt;br /&gt;
|image = mecha_taser.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Less-lethal weapon, but still plenty disabling.&lt;br /&gt;
|description = A dual fire mode electrolaser system connected to the exosuit&#039;s targeting system.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Gravitational Catapult&amp;lt;br&amp;gt;&#039;&#039;Gravitational catapult&#039;&#039;&lt;br /&gt;
|image = mecha_teleport.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat and moving objects.&lt;br /&gt;
|strategy = Throws people and objects around.&lt;br /&gt;
|description = An exosuit-mounted gravitational catapult.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Ion Rifle &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 7&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against exosuits, IPCs, and people with mechanical organs.&lt;br /&gt;
|description = An exosuit-mounted ion rifle. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;CH-PS &amp;quot;Immolator&amp;quot; laser&#039;&#039;&lt;br /&gt;
|image = mecha_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted laser rifle. Handle with care. CH-PS &amp;quot;Immolator&amp;quot; laser.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Mounted submachinegun&#039;&#039;&lt;br /&gt;
|image = mecha_ballistic.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted automatic weapon. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Missile Rack&amp;lt;br&amp;gt;&#039;&#039;Missile rack&#039;&#039;&lt;br /&gt;
|image = mech_missile_pod.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat, sabotage.&lt;br /&gt;
|strategy = Useful against large groups of enemies, and will also break walls and cause breaches.&lt;br /&gt;
|description = An SRM-8 missile rack loaded with explosive missiles.&amp;lt;br&amp;gt;Exosuit Mounts: back, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Passenger Compartment &lt;br /&gt;
|image = mecha_passenger_open.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = Carry your partner with you.&lt;br /&gt;
|description = An exosuit-mounted passenger compartment.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted RFD-C&amp;lt;br&amp;gt;&#039;&#039;Mounted RFD&#039;&#039;&lt;br /&gt;
|image = mecha_rfd.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Construction; sabotage; breaking in, breaking out.&lt;br /&gt;
|strategy = Construct your own fortress or hideout; dismantle things the crew need.&lt;br /&gt;
|description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: advanced engineering systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Sleeper&amp;lt;br&amp;gt;&#039;&#039;Exosuit sleeper&#039;&#039;&lt;br /&gt;
|image = mech_sleeper.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Patient transport.&lt;br /&gt;
|strategy = Grab your buddy and get them stabilized. Useful for support or medical-oriented exosuits.&lt;br /&gt;
|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.&amp;lt;br&amp;gt;Exosuit Mounts: Back.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gear Loadout==&lt;br /&gt;
Crates that come with equipment related to the megacorporations and other entities. Great for equipping antagonists that have motivations related to their employers or governments.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For groups from the CoC.&lt;br /&gt;
|description = Contents: 1 gunslinger hardsuit control module, 5 coalition vulture voidsuit helmet, 5 coalition vulture voidsuit, 1 automatic revolver, 2 speed loader (.454), 2 retro laser, 2 gauss thumper, 2 steel bayonet, 6 tungsten slug box, 2 ion slug box, 1 multi-species modkit box, 1 coalition of colonies modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For single individuals from the CoC.&lt;br /&gt;
|description = Contents: 1 coalition vulture voidsuit helmet, 1 coalition vulture voidsuit, 1 gauss thumper, 1 steel bayonet, 3 tungsten slug box, 1 ion slug box, 1 multi-species voidsuit modification kit, 1 coalition of colonies voidsuit modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Group) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines groups.&lt;br /&gt;
|description = Contents: 1 paragon suit control module, 5 banshee infiltration suit helmet, 5 banshee infiltration suit, 5 Einstein Engines uniform, 1 laser shotgun, 2 energy rifle, 4 9mm pistol, 4 suppressor, 8 magazine (9mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Single) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines individuals.&lt;br /&gt;
|description = Contents: 1 banshee infiltration suit helmet, 1 banshee infiltration suit, 1 Einstein Engines uniform, 1 energy rifle, 1 9mm pistol, 1 suppressor, 2 magazine (9mm), 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian groups.&lt;br /&gt;
|description = Contents: 3 fleet voidsman uniform, 2 fleet armsman uniform, 1 fleet officer uniform, 3 fleet voidsman duty cover, 2 fleet armsman duty cover, 1 fleet officer peaked cap, 1 fleet officer overcoat, 5 imperial army flak vest, 5 imperial army steel body armor, 4 imperial army helmet, 1 imperial army NCO helmet, 1 jinxiang-pattern combat suit control module, 5 dominian prejoroub combat helmet, 5 dominian prejoroub combat suit, 2 dominian rifle, 4 magazine (5.56mm), 3 dominian submachine gun, 6 magazine (.45), 5 energy cutlass, 5 dominian energy barrier, 1 dominian voidsman&#039;s modkit box, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian individuals.&lt;br /&gt;
|description = Contents: 1 fleet voidsman uniform, 1 fleet armsman uniform, 1 dominian prejoroub combat helmet, 1 dominian prejoroub combat suit, 1 dominian rifle, 2 magazine (5.56mm), 1 imperial army flak vest, 1 imperial army steel body armor, 1 imperial army helmet, 1 energy cutlass, 1 dominian energy barrier, 1 dominian voidsman&#039;s voidsuit kit, 1 unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = EPMC groups.&lt;br /&gt;
|description = Contents: 6 EPMC security uniform, 1 paramedic jumpsuit, 3 epmc beret, 3 epmc cap, 1 strike hardsuit control module, 5 cruiser voidsuit helmet, 5 cruiser voidsuit, 2 advanced energy gun, 2 magnum disruptor pistol, 1 net gun, 2 automatic .45 pistol, 4 extended magazine (.45).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = EPMC individuals.&lt;br /&gt;
|description = Contents: 1 EPMC security uniform, 1 epmc beret, 1 cruiser voidsuit helmet, 1 cruiser voidsuit, 1 advanced energy gun, 1 magnum disruptor pistol.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Exclusionists, with chainswords.&lt;br /&gt;
|description = Contents: 5 gear harness, 5 armored exclusionist robe, 5 exclusionist mask, 5 trinary perfection antenna, 4 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = An exclusionist with a chainsword.&lt;br /&gt;
|description = Contents: 1 gear harness, 1 armored exclusionist robe, 1 exclusionist mask, 1 trinary perfection antenna, 1 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboy (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. Yeehaw.&lt;br /&gt;
|strategy = Space cowboy.&lt;br /&gt;
|description = Contents: 1 khaki shorts, 1 cowboy hat, 1 cowboy boots, 1 fingerless gloves, 1 black thigh holster, 1 whip, 1 antique revolver, 1 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboys (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a group. Yeehaw.&lt;br /&gt;
|strategy = Space cowboys.&lt;br /&gt;
|description = Contents: 6 khaki shorts, 6 cowboy hat, 6 cowboy boots, 6 fingerless gloves, 6 black thigh holster, 6 whip, 6 antique revolver, 6 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are are only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 6 crimson jumpsuit, 4 blood-red voidsuit helmet, 4 blood-red voidsuit, 4 energy sword, 4 super-heavy pistol, 4 .599 magazine, 4 gauss thumper, 4 tungsten slug box, 2 assault rifle, 2 magazine (7.62mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 1 crimson jumpsuit, 1 blood-red voidsuit helmet, 1 blood-red voidsuit, 1 energy sword, 1 revolver, 1 speed loader (.357), 1 gauss thumper, 1 tungsten slug box, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Dominan Army squad.&lt;br /&gt;
|description = 2 dominian rifle, 6 magazine (5.56mm), 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 dominian light machine gun, 2 MPR-24/5 light machine gun magazine (5.56mm), 3 imperial army uniform, 1 imperial army NCO uniform, 1 imperial army NCO badge,  3 imperial army rucksack, 1 imperial army NCO rucksack, 4 military belt, 3 imperial army helmet, 1imperial army NCO helmet, 4 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = Dominian Army soldier.&lt;br /&gt;
|description = Contents: 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 imperial army uniform, 1 imperial army rucksack, 1 military belt, 1 imperial army helmet, 1 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy squad.&lt;br /&gt;
|description = Contents: 4 izweski navy uniform, 1 izweski navy officer&#039;s uniform, 3 hegemony military helmet, 1 hegemony specialist helmet, 1 hegemony captain&#039;s helmet, 3 hegemony military voidsuit, 1 hegemony specialist voidsuit, 1 hegemony captain&#039;s voidsuit, 1 klaxan warrior body armor, 1 klaxan warrior helmet, 4 hegemony energy rifle, 5 hegemony energy pistol, 5 hegemony energy blade, 4 hegemony barrier, 1 hegemony slugger, 2 bullet casing:, 1 izweski hegemony flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy.&lt;br /&gt;
|description = Contents: 1 izweski navy uniform, 1 hegemony military helmet, 1 hegemony military voidsuit, 1 hegemony energy rifle, 1 hegemony energy pistol, 1 hegemony energy blade, 1 hegemony barrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior squad.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 4 kataphract voidsuit helmet, 4 kataphract voidsuit, 1 breacher chassis control module, 4 hegemony energy pistol, 5 hegemony energy blade, 5 kataphract barrier, 2 hegemony energy glaive, 2 hegemony powered hammer, 4 hegemony helmet, 1 klaxan warrior helmet, 4 hegemony body armor, 1 klaxan warrior body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 kataphract voidsuit helmet, 1 kataphract voidsuit, 1 hegemony energy pistol, 1 hegemony powered hammer, 1 hegemony energy blade, 1 kataphract barrier, 1 hegemony helmet, 1 hegemony body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki squad.&lt;br /&gt;
|description = Contents: 4 kosmostrelki uniform, 1 kosmostrelki commissar uniform, 1 kosmostrelki commissar hat, 1 tesla suit control module, 5 kosmostrelki voidsuit helmet, 5 kosmostrelki voidsuit, 2 adhomian automatic rifle, 7 ammo clip (7.62mm), 1 icelance rifle, 3 adhomian service pistol, 6 magazine (9mm), 1 adhomian heavy pistol, 2 magazine (.50), 1 augment implanter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki.&lt;br /&gt;
|description = Contents: 1 kosmostrelki uniform, 1 kosmostrelki voidsuit helmet, 1 kosmostrelki voidsuit, 1 adhomian automatic rifle, 4 ammo clip (7.62mm), 1 adhomian service pistol, 2 magazine (9mm).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Group) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are are only usable by humans and skrell.&lt;br /&gt;
|strategy = NT squad.&lt;br /&gt;
|description = Contents: 4 NanoTrasen military-grade hardsuit control module, 1 nanotrasen modkit box, 2 laser shotgun, 2 energy rifle, 2 energy carbine, 4 energy pistol, 4 tactical shield. Crate is unlocked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Single) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is only usable by humans and skrell.&lt;br /&gt;
|strategy = NT operative.&lt;br /&gt;
|description = Contents: 1 NanoTrasen military-grade hardsuit control module, 1 NanoTrasen hardsuit modkit, 1 energy rifle, 1 energy pistol, 1 tactical shield.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia squad.&lt;br /&gt;
|description = Contents: 3 people&#039;s volunteer spacer militia uniform, 4 jackboots, 1 people&#039;s volunteer spacer militia captain uniform, 1 people&#039;s volunteer spacer militia beret, 4 people&#039;s volunteer spacer militia voidsuit, 4 people&#039;s volunteer spacer militia voidsuit helmet, 3 adhomian assault rifle, 6 magazine (7.62mm), 2 steel bayonet, 1 sniper bolt action rifle, 2 ammo clip (7.62mm), 4 suppressed pistol, 4 magazine (.45), 1 adhomian recoilless rifle, 2 anti-tank warhead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia spacer.&lt;br /&gt;
|description = Contents: 1 people&#039;s volunteer spacer militia uniform, 1 jackboots, 1 people&#039;s volunteer spacer militia voidsuit, 1 people&#039;s volunteer spacer militia voidsuit helmet, 1 adhomian assault rifle, 2 magazine (7.62mm), 1 steel bayonet, 1 suppressed pistol, 2 magazine (.45)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Group) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan specialist squad.&lt;br /&gt;
|description = Contents: 4 qukala uniform, 2 qukala voidsuit, 1 qukala medical voidsuit, 1 qukala engineer voidsuit, 1 qukala leader voidsuit, 2 qukala voidsuit helmet, 1 qukala engineer voidsuit helmet, 1 qukala medical voidsuit helmet, 1 qukala leader voidsuit helmet, 4 kala armor vest, 4 skrell boots, 1 qukala assault hardsuit control module, 4 nralakk energy pistol, 4 black hip holster, 4 geop cannon, 4 skrell gloves. Unlocked crate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Single) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan operative.&lt;br /&gt;
|description = Contents: 1 qukala uniform, 1 skrell gloves, 1 black hip holster, 1 geop cannon, 1 nralakk energy pistol, 1 kala armor vest, 1 qukala voidsuit, 1 qukala voidsuit helmet, 1 skrell boots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Elyran attack squad.&lt;br /&gt;
|description = Contents: 1 elyran battlesuit control module, 5 valkyrie voidsuit helmet, 5 valkyrie voidsuit, 2 plasma shotgun, 4 plasma bolter, 4 heavy duty plasma cell, 8 small plasma cell, 2 large cardox grenade, 1 ipc modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Elyran warrior.&lt;br /&gt;
|description = Contents: 1 valkyrie voidsuit helmet, 1 valkyrie voidsuit, 1 plasma bolter, 2 small plasma cell, 1 9mm pistol, 1 magazine (9mm), 1 large cardox grenade, 1 ipc voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Sol Marine squad.&lt;br /&gt;
|description = Contents: 6 sol marine fatigues, 1 vampire hardsuit control module, 5 gargoyle voidsuit helmet, 5 gargoyle voidsuit, 1 solarian combat shotgun, 1 magazine (shells), 2 solarian assault rifle, 4 magazine (7.62mm), 3 solarian service pistol, 6 magazine (9mm), 1 solarian warlord modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Sol Marine.&lt;br /&gt;
|description = Contents: 1 sol marine fatigues, 1 gargoyle voidsuit helmet, 1 gargoyle voidsuit, 1 solarian assault rifle, 2 magazine (7.62mm), 1 solarian service pistol, 1 magazine (9mm), 1 solarian warlord modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = TCAF squad.&lt;br /&gt;
|description = Contents: 4 TCAF armsman uniform, 4 blaster rifle, 4 jackboots, 4 toe-less black boots, 4 TCAF armsman gloves, 4 military belt, 4 tau ceti armed forces voidsuit, 4 tau ceti armed forces voidsuit helmet, 4 plate carrier, 4 TCAF legionnaire faceplate helmet, 4 TCAF legionnaire visored helmet, 1 republic of biesel flag, 1 TCAF prefect pauldron, 4 energy barrier, 4 blaster revolver, 4 black hip holster, 4 energy utility knife, 5 TCAF carapace backpack, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = TCAF armsman.&lt;br /&gt;
|description = Contents: 1 TCAF armsman uniform, 1 jackboots, 1 toe-less black boots, 1 tau ceti armed forces voidsuit, 1 tau ceti armed forces voidsuit helmet, 1 TCAF armsman gloves, 1 energy utility knife, 1 TCAF carapace backpack, 1 energy barrier, 1 blaster revolver, 1 black hip holster, 1 plate carrier, 1 TCAF legionnaire faceplate helmet, 1 TCAF legionnaire visored helmet, 1 blaster rifle, 1 military belt, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Group) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL squad.&lt;br /&gt;
|description = Contents: 3 Tau Ceti Foreign Legion uniform, 2 Tau Ceti Foreign Legion sentinel uniform, 1 Tau Ceti Foreign Legion legate uniform, 4 TCFL field beret, 1 TCFL peaked cap, 5 foreign legion helmet, 4 seniority ribbons, 3 specialist medallion, 5 retrofitted military hardsuit control module, 5 foreign legion armored suit, 5 military rucksack, 3 energy barrier, 2 TCAF ballistic shield, 2 blaster revolver, 2 blaster carbine, 2 gauss thumper, 6 tungsten slug box, 2 ion slug box, 4 energy utility knife, 1 republic of biesel flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Single) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL armsman.&lt;br /&gt;
|description = Contents: 1 Tau Ceti Foreign Legion uniform, 1 TCFL field beret, 1 foreign legion helmet, 1 seniority ribbons, 1 specialist medallion, 1 retrofitted military hardsuit control module, 1 foreign legion armored suit, 1 military rucksack, 1 energy barrier, 1 blaster revolver, 1 blaster carbine, 1 energy utility knife.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirates.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 3 unathi raider helmet, 3 unathi raider voidsuit, 1 unathi raider captain helmet, 1 unathi raider captain voidsuit, 4 energy cutlass, 1 hegemony energy pistol, 4 unathi spitter pistol, 4 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 short-barreled assault rifle, 4 magazine (7.62mm), 1 gold plated adhomian assault rifle, 1 unathi pirate modkit box, 1 unathi pirate captain modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirate.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Grenades and Thrown Objects==&lt;br /&gt;
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 3x Napalm Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of napalm grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Setting fires.&lt;br /&gt;
|strategy = Setting fires will attract engineers and medics. Makes for a good distraction, or just a really nasty way to kill people.&lt;br /&gt;
|description = A box of three grenades that deploy napalm in the thrown area, and ignite it. Contents: 3 Napalm Grenade. 3-second fuse; starts fire with an 8-tile radius (15 tiles across) by igniting napalm gel. Activate to prime; throw immediately. Napalm is very hard to extinguish.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Cardox Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of cardox grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Poisoning people; killing k&#039;ois.&lt;br /&gt;
|strategy = Hate Vaurca? Use these. Actually, the smoke is toxic to anyone who isn&#039;t an IPC and doesn&#039;t have their own air supply.&lt;br /&gt;
|description = A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K&#039;ois outbreaks with ease. Contents: 5 Cardox Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x EMP Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of EMP grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Creating EMPs.&lt;br /&gt;
|strategy = Good for attacking IPCs, borgs, the AI, anyone with prosthetic organs, and delicate electronics.&lt;br /&gt;
|description = A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely. Contents: 5 EMP Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Frag Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of frag grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Blowing stuff up.&lt;br /&gt;
|strategy = Pull pin. Throw. Explosion.&lt;br /&gt;
|description = A box containing 5 military grade fragmentation grenades.&amp;lt;br&amp;gt; WARNING: Live explosives. Misuse may result in serious injury or death. Contents: 5 Fragmentation Grenade. 2-second fuse; activate in hand to prime, throw immediately. Creates explosion with shrapnel of 8 tile radius (15 across). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Smoke Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of smoke bombs&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hiding.&lt;br /&gt;
|strategy = Pop smoke to hide or escape.&lt;br /&gt;
|description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Lubed Viscerator Delivery Grenade&amp;lt;br&amp;gt;&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Viscerator Delivery Grenade&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Hardsuit Modules==&lt;br /&gt;
Pimp my hardsuit! These modules must be installed into the hardsuit before you put it on.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electrowarfare Suite and Voice Synthesiser&amp;lt;br&amp;gt;&#039;&#039;Electrowarfare suite and voice synthesiser kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Kit for confounding organic and synthetic entities alike.&lt;br /&gt;
|strategy = Used to imitate voices and hack electronics.&lt;br /&gt;
|description = Contents: 1 hardsuit voice synthesizer, 1 electrowarfare module. Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Integrated Intelligence System&amp;lt;br&amp;gt;&#039;&#039;IIS Module&#039;&#039;&lt;br /&gt;
|image = IIS.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A hardsuit module which allows for a support intelligence to be installed.&lt;br /&gt;
|strategy = Add a pAI to your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Maneuvering Jets&amp;lt;br&amp;gt;&#039;&#039;Hardsuit maneuvering jets&#039;&#039;&lt;br /&gt;
|image = modulejets.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A compact gas thruster system for a hardsuit.&lt;br /&gt;
|strategy = Jetpack for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Energy Gun &lt;br /&gt;
|image = Moduleegun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A forearm-mounted energy projector.&lt;br /&gt;
|strategy = Energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Cannon &lt;br /&gt;
|image = modulecannon.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|strategy = Bigger energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Weapon Recharge Module&amp;lt;br&amp;gt;&#039;&#039;Weapon recharge module&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A mounted system for recharging energy weapons.&lt;br /&gt;
|strategy = Recharge your hardsuit energy gun.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Net Projector &lt;br /&gt;
|image = enet.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Some kind of complex energy projector with a hardsuit mount.&lt;br /&gt;
|strategy = Used to capture things. Or people.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Sink&amp;lt;br&amp;gt;&#039;&#039;Hardsuit power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = An heavy-duty power sink.&lt;br /&gt;
|strategy = Used to suck power from the ship&#039;s systems.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Scanner&amp;lt;br&amp;gt;&#039;&#039;Hardsuit thermal scanner&#039;&#039;&lt;br /&gt;
|image = thermal.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|strategy = Makes living creatures visible through walls and in darkness.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Highly Visible and Dangerous Weapons==&lt;br /&gt;
When you need to go loud, and are ready for Security to come down hard on you.&lt;br /&gt;
&lt;br /&gt;
Ammunition in &#039;&#039;&#039;bold&#039;&#039;&#039; can be purchased from the Uplink.&lt;br /&gt;
&lt;br /&gt;
To fire a gun (in general; specific guns may vary):&lt;br /&gt;
* Hold the gun in your hand.&lt;br /&gt;
* If necessary/desired, stabilize the gun in both hands by clicking on the gun while it&#039;s in your active hand.&lt;br /&gt;
* Take off the safety with ctrl + click. If you are in Harm mode, you will automatically take off the safety when you fire.&lt;br /&gt;
* To select the firing mode, use the &amp;quot;Toggle firing mode&amp;quot; option (just to the left of your Walk/Run icon on the bottom toolbar). Some guns only have one firing mode, and the toggle option will unload them instead.&lt;br /&gt;
* Click on your target to fire.&lt;br /&gt;
* Some guns have Unique Action options. The Unique Action option is located just below the firing mode option.&lt;br /&gt;
* To unload a gun, click on the gun with your empty hand active.&lt;br /&gt;
* To threaten someone with a gun, toggle your gun mode (right-hand toolbar) from &amp;quot;Fire&amp;quot; to &amp;quot;Auto&amp;quot;, and set the action(s) you want to trigger your character to fire the gun (movement, item use, radio use).&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol&amp;lt;br&amp;gt;&#039;&#039;Adhomian heavy pistol&#039;&#039;&lt;br /&gt;
|image = Adhomianheavy.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;.50 Pistol Magazine (&#039;&#039;magazine (.50)&#039;&#039;)&#039;&#039;&#039;. &lt;br /&gt;
|description = A bulky handgun used by republican commissars and high-ranking members of the Hadiist Party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Pistol &lt;br /&gt;
|image = pistol.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = An extremely popular compact handgun, used throughout human space.&lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Rifle &lt;br /&gt;
|image = assaultrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Shotgun &lt;br /&gt;
|image = assaultshotgun.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;slug magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;buckshot magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;, magazine (incendiary shells), or magazine (stun shells).&lt;br /&gt;
|description = A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to 3-round bursts or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
* Comes equipped with shotgun slug magazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Automatic .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;.45 machine pistol&#039;&#039;&lt;br /&gt;
|image = mini-uzi.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 16 shots. Reload with &#039;&#039;&#039;.45 Autopistol Magazine (&#039;&#039;stick magazine (.45)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
|description = A lightweight, fast-firing gun. For when you want someone dead.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* 30 points brute damage. &lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Carbine &lt;br /&gt;
|image = bcarbine.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn&#039;t accept large-capacity magazines. It is unmarked.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Gauntlet &lt;br /&gt;
|image = ballisticfist.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = A metal gauntlet armed with a wrist-mounted shotgun. When you&#039;re wearing this gauntlet and you punch someone, the shotgun will go off as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bolt-Action Rifle&amp;lt;br&amp;gt;&#039;&#039;Bolt action rifle&#039;&#039;&lt;br /&gt;
|image = moistnugget.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;7.62mm clip (&#039;&#039;ammo clip (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A cheap ballistic rifle, often found in the hands of Tajaran conscripts.&lt;br /&gt;
* Before firing, the bolt must be pulled back (Unique Action).&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bullpup Assault Carbine &lt;br /&gt;
|image = carbine.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;5.56 carbine magazine (&#039;&#039;magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm AP), carbine magazine (5.56mm blank), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm practice), Konyang carbine magazine, Konyang rifle magazine, magazine (5.56mm AP), magazine (5.56mm blank), magazine (5.56mm lethal polymer), magazine (5.56mm practice), makeshift magazine (5.56mm), or MPR-24/5 light machine gun magazine (5.56mm); also fits standard grenades.&lt;br /&gt;
|description = The ZI Bulldog bullpup assault carbine, Zavodskoi Industries&#039; answer to any problem that can be solved by an assault rifle.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Settings: Semiauto, 3-round burst, grenades.&lt;br /&gt;
* Grenades not included with your purchase.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Burst Rifle &lt;br /&gt;
|image = arx.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar&#039;s Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
*Can be set to 2-round burst or semiauto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caltrops &lt;br /&gt;
|image = caltrop3.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Slowing the enemy.&lt;br /&gt;
|strategy = Make them regret chasing you.&lt;br /&gt;
|description = A sharp antipersonnel weapon. Useful to delay advances. Drop them on the floor; they can be picked up again like any other object. Running across them will cause severe damage to feet, usually enough to break them, even with shoes on. Your enemy will have to pick them up before moving across the square or risk getting taken out of the chase entirely.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chainsaw&amp;lt;br&amp;gt;&#039;&#039;Steel chainsaw&#039;&#039;&lt;br /&gt;
|image = chainsaw.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat. &lt;br /&gt;
|strategy = Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating.&lt;br /&gt;
|description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.&lt;br /&gt;
* 30 points force, likely to dismember.&lt;br /&gt;
* To use, wield in both hands, then alt-click to turn start the chain saw. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Clawed Gauntlets &lt;br /&gt;
|image = warping_claws.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Freddy Krueger, is that you?&lt;br /&gt;
|description = A pair of metal gauntlets outfited with menacing sharp blades.&lt;br /&gt;
*  11 points brute damage. Sharp (can dismember).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Laser Rifle &lt;br /&gt;
|image = trilaser.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The Noctiluca XM/24 is a brand new model of laser rifle, developed entirely by Kumar Arms, a Zavodskoi Interstellar subsidiary. Easy to handle for users with minimal training, reliable and with a reasonable form factor, it is poised to become the new standard for laser weaponry.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. &lt;br /&gt;
* Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Shotgun &lt;br /&gt;
|image = cshotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 13 shots. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Must be pumped (Unique Action) before firing.&lt;br /&gt;
* 55 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dart Gun &lt;br /&gt;
|image = dartgun.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Combat; incapacitation; assassination.&lt;br /&gt;
|strategy =  5 darts. Reload with &#039;&#039;&#039;Chemical Darts (&#039;&#039;dart cartridge&#039;&#039;)&#039;&#039;&#039; and your choice of chemicals.&lt;br /&gt;
|description = A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances. Add chemicals (chemicals not included) by adding up to 3 beakers, then use the &amp;quot;unique action&amp;quot; verb to bring up the mixing controls and decide which of the chemicals the darts should deliver. Each dart holds 15u of chemicals. Darts may stick in the victim as shrapnel. Accurate only at extreme short range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Derringer &lt;br /&gt;
|image = derringer.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat. Easily concealed.&lt;br /&gt;
|strategy = 2 shots. Reload with .357 bullets.&lt;br /&gt;
|description = A small pocket pistol, easily concealed. Extra .357 bullets can be bought in magazines, which can then be emptied to reload the derringer. A derringer is small enough to carry anywhere except tucked behind your ear.&lt;br /&gt;
* 40 points brute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Slowing pursuit; area denial; defense.&lt;br /&gt;
|strategy = Place where you don&#039;t want your pursuers to step; or hide the land mine under another object for a nasty surprise. EMP mines are effective against borgs, IPCs, anyone with prosthetic organs, and machinery.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Carbine &lt;br /&gt;
|image = energystun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; less-lethal/lethal.&lt;br /&gt;
|strategy = 10 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill.&lt;br /&gt;
* Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Crossbow&amp;lt;br&amp;gt;&#039;&#039;Mini energy-crossbow&#039;&#039;&lt;br /&gt;
|image = crossbow.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat; less-lethal; incapacitation.&lt;br /&gt;
|strategy = 5 shots. Self-recharging. &lt;br /&gt;
|description = A weapon favored by many mercenary stealth specialists. Useful for those who need to incapacitate their enemies, but don&#039;t plan on committing murder.&lt;br /&gt;
* Stuns on hit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Pistol &lt;br /&gt;
|image = epistolstun.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat (less-lethal/lethal).&lt;br /&gt;
|strategy = 7 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen energy-based pistol gun with two settings: Stun and kill.&lt;br /&gt;
* Stun (1 point Fire, 10 Armor Penetration) and Lethal (25 points Fire, 5 Armor Penetration) settings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Sword &lt;br /&gt;
|image = swordblue.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = It&#039;s a lightsaber, but you&#039;re not a Jedi, so be careful.&lt;br /&gt;
|description = An energy sword. Quite rare, very dangerous.&lt;br /&gt;
*Activate in hand to turn on.&lt;br /&gt;
*33 damage, 30% chance to block, 30% chance to reflect, shield rating 75, can block bullets.&lt;br /&gt;
* Target limbs for a high chance at severing them.&lt;br /&gt;
* When turned off, fits in a pocket.&lt;br /&gt;
* Easily slices through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Flamethrower &lt;br /&gt;
|image = flamethrower.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Pyromania. Intimidation. Sabotage.&lt;br /&gt;
|strategy = Set fires. Reload with phoron tank. Fires will draw medical and engineering personnel and may burn out of control.&lt;br /&gt;
|description = A flamethrower, with a full canister of phoron installed to fuel it. Handle with caution. Comes with enough fuel for about 10 shots. Activate in hand to change fuel flow or light before firing. This flamethrower is not filled with napalm, so the fires it sets are easier to put out than napalm grenade fires.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Force Gloves&amp;lt;br&amp;gt;&#039;&#039;Enhanced force gloves&#039;&#039;&lt;br /&gt;
|image = force_glove.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Hit things hard with these. You probably still want a weapon, unless you&#039;re trying to cheat at boxing.&lt;br /&gt;
|description = These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer&#039;s melee capabilities. Augments melee damage by 2.5x. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Laser &lt;br /&gt;
|image = gatling.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 350 shots. &lt;br /&gt;
|description = A highly sophisticated rapid fire laser weapon.&lt;br /&gt;
*Requires both hands to fire and needs a few seconds to spin up.&lt;br /&gt;
* 35 points fire damage.&lt;br /&gt;
*Can be set to concentrated burst (10-shot burst), spray (22-shot burst), or massive spray (32-shot burst).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Backpack power source&#039;&#039;&lt;br /&gt;
|image = holstered.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 1000 rounds. Reload with minigun magazine box (7.62mm).&lt;br /&gt;
|description = The massive external power source for the gatling gun.&lt;br /&gt;
* Wear in the backpack slot; activate with top-left toolbar to remove the gatling machine gun.&lt;br /&gt;
* Requires both hands to fire.&lt;br /&gt;
* 20 points brute.&lt;br /&gt;
* Can be set to burst (6-shot burst), long burst (12-shot burst), or full auto.&lt;br /&gt;
* When dropped, the gatling machine gun snaps back into its power source, so it&#039;s hard to lose.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gauss Thumper &lt;br /&gt;
|image = gauss_thumper.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;Tungsten Ammo Box (&#039;&#039;tungsten slug box&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An outdated gauss weapon which sees sparing use in modern times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Icelance Rifle &lt;br /&gt;
|image = icelance.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Crank to charge.&lt;br /&gt;
|description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually. If you need an energy weapon but don&#039;t have power, this is one of your few options.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 25 Fire damage; 10 Armor Piercing.&lt;br /&gt;
* Recharge by turning the crank (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Rifle &lt;br /&gt;
|image = ionrifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 4 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NanoTrasen.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kinetic Laser Assembly&amp;lt;br&amp;gt;&#039;&#039;Custom kinetic accelerator&#039;&#039;&lt;br /&gt;
|image = KA_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Pump recharge. Looks like a miner&#039;s equipment at first glance.&lt;br /&gt;
|description = A very minimal kinetic accelerator frame that holds cheap and inexpensive parts.&lt;br /&gt;
* A kinetic accelerator with a laser KA power converter, pump action KA cell, and illegal custom upgrade. Fires laser.&lt;br /&gt;
* This is an illegal version of the miner&#039;s kinetic accelerator.&lt;br /&gt;
* Recharge by pumping the power cell (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kneebreaker Hammer &lt;br /&gt;
|image = kneehammer.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Construction, combat.&lt;br /&gt;
|strategy = Break knees with it.&lt;br /&gt;
|description = A heavy hammer made of plasteel, the other end could be used to pry open doors.&lt;br /&gt;
* 31 points brute damage.&lt;br /&gt;
* Also functions as a crowbar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Land Mine &lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial, defense.&lt;br /&gt;
|strategy = Place around your hideout, or hide beneath other items for a nasty surprise.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial.&lt;br /&gt;
* Land mine explosions will put a hole in the floor and cause a breach if there is vacuum beneath.&lt;br /&gt;
* Damage is fatal or near-fatal for the person who steps on the mine, and incapacitating for anyone adjacent to them.&lt;br /&gt;
* Click in hand to deploy. Anyone stepping on the mine will be badly injured; nearby creatures less so.&lt;br /&gt;
* Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. A bomb suit gives reasonable protection.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Cannon &lt;br /&gt;
|image = lasercannon.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A nanotrasen designed laser cannon capable of acting as a powerful support weapon.&lt;br /&gt;
* 45 points fire damage; 25 armor penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Rifle &lt;br /&gt;
|image = laserrifle.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 15 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points fire damage, 20 Armor Penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Shotgun &lt;br /&gt;
|image = lasershotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to split a single amplified beam four times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. Armor penetration 10.&lt;br /&gt;
* 4 shot burst. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Machine Gun &lt;br /&gt;
|image = l6closed.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 50 shots. Reload with &#039;&#039;&#039;7.62 LMG drum (&#039;&#039;magazine box (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 points brute damage.&lt;br /&gt;
* Can be set to 5- or 8-round bursts or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = N2O Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial; less-lethal defense.&lt;br /&gt;
|strategy = Incapacitate your opponents instead of killing them.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy.&lt;br /&gt;
* Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. IPCs, borgs, and anyone with a gas mask or air supply are unaffected.&lt;br /&gt;
* Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = One Use Recoilless Rifle&amp;lt;br&amp;gt;&#039;&#039;Adhomian recoilless rifle&#039;&#039;&lt;br /&gt;
|image = recoilless_rifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = Cannot be reloaded. Make your one shot count.&lt;br /&gt;
|description = An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces.&lt;br /&gt;
* Must be fired two-handed.&lt;br /&gt;
* 1 shot. Explosive ammo; may break floor and cause breaches. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun &lt;br /&gt;
|image = slammer.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 10 shots. Reload with &#039;&#039;&#039;Plasma Shotgun Magazine (&#039;&#039;heavy duty plasma cell&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Point Entry Anti-materiel Cannon &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = 1 shot. Reload with &#039;&#039;&#039;Anti-materiel Cannon Cartridge&#039;&#039;&#039;, &#039;&#039;&#039;HE Anti-materiel Cannon Cartridge&#039;&#039;&#039;, or &#039;&#039;&#039;Fragmentation Anti-materiel Cannon Cartridge&#039;&#039;&#039;&lt;br /&gt;
|description = An SCC-designed, man-portable cannon meant to neutralize mechanized threats. The disgustingly large accelerator capacitors make room for only one shot, so make it count.&lt;br /&gt;
* Requires both hands to fire. &lt;br /&gt;
* Explosive projectiles; can break walls and floors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Fist &lt;br /&gt;
|image = powerfist.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Wear. Punch.&lt;br /&gt;
|description = A metal gauntlet with a piston-powered ram on top for that extra punch in your punch. Will break bones and throw opponents several tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Psionic Jumpstarter &lt;br /&gt;
|image = amp.png&lt;br /&gt;
|cost = 19&lt;br /&gt;
|usedfor = Getting psionic powers.&lt;br /&gt;
|strategy = Not canon! Think of a reason why your character might have psionic powers and make it part of your backstory.&lt;br /&gt;
|description = Activate in hand.&lt;br /&gt;
*Psionic rank goes to Psionically Harmonious.&lt;br /&gt;
*You receive Psionic Search, Psionic Recovery, Commune, and Assay, and can buy 8 points worth of powers from the Psionic Point Shop. &lt;br /&gt;
*This won&#039;t work on species with no Zona Bovinae, like synthetics, Vaurcae, or Dionae.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Gun&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = If you (or your character) are unable to choose which gun to get, you might want to get a random one.&lt;br /&gt;
|description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revolver &lt;br /&gt;
|image = revolver.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;.357 Speedloader (&#039;&#039;speed loader (.357)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = The revised Mark II Zavodskoi Interstellar revolver, utilizing a robust firing mechanism to deliver deadly rounds downrange. This is a monster of a hand cannon, with a beautiful cedar grip and a transparent plastic cover(so as to not splinter your hands while firing).&lt;br /&gt;
* 40 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shortened Assault Rifle&amp;lt;br&amp;gt;&#039;&#039;Short-barreled assault rifle&#039;&#039;&lt;br /&gt;
|image = shorty.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the &amp;quot;Shorty&amp;quot; in some circles.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to full auto or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Steel Throwing Star&amp;lt;br&amp;gt;&#039;&#039;Steel shuriken&#039;&#039;&lt;br /&gt;
|image = star.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat, assassination.&lt;br /&gt;
|strategy = A silent ranged weapon. You get one throwing star. Don&#039;t lose it, I guess?&lt;br /&gt;
|description = A sharp, perfectly weighted piece of metal.&lt;br /&gt;
* 15 points damage when thrown. Sharp.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun &lt;br /&gt;
|image = tommygun.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Reload with &#039;&#039;&#039;Submachine Gun Drum Magazine (.45) (&#039;&#039;drum magazine (.45)&#039;&#039;)&#039;&#039;&#039; or &#039;&#039;&#039;Submachine Gun Magazine (.45) (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Adhomian-made submachine gun.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Set to 3-round burst, 5-round burst, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Super Heavy Pistol&amp;lt;br&amp;gt;&#039;&#039;Super-heavy pistol&#039;&#039;&lt;br /&gt;
|image = k2557.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;K2557 Magazine (&#039;&#039;.599 magazine&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A big, bulky, and extremely powerful pistol, intended to pierce even your strongest enemy. You should wield this thing with two hands, if you want your wrists to stay intact.&lt;br /&gt;
* Can be fired two-handed. If you fire one-handed, you damage your hand and lose your grip on the gun.&lt;br /&gt;
* 60 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;Suppressed pistol&#039;&#039;&lt;br /&gt;
|image = silenced_pistol.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A .45 pistol that comes with a suppressor integrated into the barrel. The suppressor cannot be removed.&lt;br /&gt;
* Suppressor muffles the gunshot; it cannot be heard through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed Machine Pistol&amp;lt;br&amp;gt;&#039;&#039;Integrally suppressed machine pistol&#039;&#039;&lt;br /&gt;
|image = assassin_smg.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;Submachine Gun Magazine (6mm) (&#039;&#039;magazine (6mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Eridanian “rat hunting” gun manufactured by the Amon Pest Control Company. Commonly used by corporate assassins, uncommonly used by pest control workers. Chambered in 6mm.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressor &lt;br /&gt;
|image = suppressor_item.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Attaches to &#039;&#039;&#039;Automatic .45 Pistol (.45 machine pistol)&#039;&#039;&#039; and &#039;&#039;&#039;9mm Pistol&#039;&#039;&#039;.&lt;br /&gt;
|description = A suppressor that can be attached to most pistol-caliber weaponry. Will prevent sound from passing through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tesla Glove &lt;br /&gt;
|image = tesla_glove_on.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; backup weapon.&lt;br /&gt;
|strategy = Wear. Punch, or zap.&lt;br /&gt;
|description = A weaponized gauntlet capable of firing lightning bolts.&lt;br /&gt;
*Causes electrical shocks on contact or at range.&lt;br /&gt;
* Takes ~30 seconds to recharge between shots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vintage .45 pistol&amp;lt;br&amp;gt;&#039;&#039;.45 combat pistol&#039;&#039;&lt;br /&gt;
|image = colt.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A robust metal-framed semi-automatic pistol produced in the system of San Colette.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = X-Ray Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;Xray laser rifle&#039;&#039;&lt;br /&gt;
|image = xrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat against armored targets.&lt;br /&gt;
|strategy = 40 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed high-power laser rifle capable of expelling concentrated xray blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 15 points fire damage, 50 armor penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combitool Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Implanting a combitool.&lt;br /&gt;
|strategy = A toolset that can&#039;t be taken away from you. Lacks a multitool or welder, though.&lt;br /&gt;
|description = An augment implanter, with the combitool augment. After implanting, activate your combitool in top-left toolbar. Activate in hand to change form between crowbar, wrench, wirecutters, and screwdriver.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Deadman Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (D)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Implanting a deadman switch.&lt;br /&gt;
|strategy = Useful for concealing your identity and destroying evidence if you are killed during your mission.&lt;br /&gt;
|description = A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies.&lt;br /&gt;
* Contents: Implant pad, implanter, and deadman implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant. Will explode on death, gibbing body. Belongings stay intact; organs are scattered.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Implant&amp;lt;br&amp;gt;&#039;&#039;Box (M)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Triggering an EMP.&lt;br /&gt;
|strategy = EMPs will open most doors, damage synthetics, and damage people with artificial organs.&lt;br /&gt;
|description = A box containing an EMP implant case and implanter.&lt;br /&gt;
* Contents: Implant pad, implanter, and EMP implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
* Activate via top-left toolbar to create an EMP. 3 uses. EMP will damage artificial body parts as well as synthetics and machinery (and your own artificial body parts, including the EMP implant itself).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Explosive Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (E)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Causing explosions.&lt;br /&gt;
|strategy = Implanted in yourself, it can serve as a suicide switch or leverage your boss has over you. Implanted in someone else, it can be used to threaten or control them or their friends. Implanting it in a limb and setting the strength of the explosion to low makes the resulting injury survivable with fast medical treatment.&lt;br /&gt;
|description = A box containing an explosive implant case and implanter. Use the implant case with the implant pad to set the explosion size, trigger phrase, and trigger code.&lt;br /&gt;
* Contents: Implant pad, implanter, and explosive implant.&lt;br /&gt;
* Put the explosive implant in the implant pad and activate it to bring up the control panel. Use it to set the strength of the explosion, activation phrase, and signal frequency (can be activated by signal transmitter). Then remove the implant pad, put the implant in the implanter, and implant in the preferred body part. Not entirely reliable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Freedom Implant&amp;lt;br&amp;gt;&#039;&#039;Box (F)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Freeing yourself from handcuffs.&lt;br /&gt;
|strategy = Instantly breaks out of handcuffs. Of course, if Security is watching you, they&#039;ll try to put them back on, so be strategic.&lt;br /&gt;
|description = A box containing a freedom implant case and implanter.&lt;br /&gt;
*Contents: Implant pad, implanter, and freedom implant.&lt;br /&gt;
*Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
*Activate via top-left toolbar to remove handcuffs. One use (sometimes more).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Health Scanner Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Monitoring your health.&lt;br /&gt;
|strategy = Useful for finding where you&#039;re bleeding, whether your organs are badly damaged, how much blood you&#039;ve lost, whether you have broken bones, and so on. Makes treating your own injuries a little easier.&lt;br /&gt;
|description = An augment implanter, with the integrated health scanner augment.&lt;br /&gt;
*Activate health scanner on top-left toolbar to scan your own health. Does not allow you to scan others.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Telefreedom Kit &lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 15 BC&lt;br /&gt;
|usedfor = Escape; transportation.&lt;br /&gt;
|strategy = Build the telepad in a well-defended location.&lt;br /&gt;
|description = A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it.&lt;br /&gt;
* Contents: 4 telefreedom implants, 1 implanter, 1 circuit board (Telepad), 2 artificial bluespace crystal, 1 capacitor, 1 console screen, 1 power cable coil, 2 steel.&lt;br /&gt;
* Use the kit to build a telepad. Link a telefreedom implant with the telepad (must be done BEFORE implanting), implant it, and activate the implant (top-left toolbar) to teleport to the telepad. The implant works once, and will burn the body part it is implanted in when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Uplink Implant&amp;lt;br&amp;gt;&#039;&#039;Implanter (U)&#039;&#039;&lt;br /&gt;
|image = implanter.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Supply.&lt;br /&gt;
|strategy = Allows you to access your uplink without your PDA. &lt;br /&gt;
|description = Contains 8 Telecrystals.&lt;br /&gt;
* Sets an emote to access your uplink. Use the emote to open the uplink window.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Defense Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Hivenet defense.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = An augment implanter, with a Hivenet defense augment. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Warfare Suite&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 5 BC&lt;br /&gt;
|usedfor = Hivenet defense and electronic warfare.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Martial Arts==&lt;br /&gt;
Learn special fighting moves.&lt;br /&gt;
After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Baghrar &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Tajara only. &lt;br /&gt;
|description = A manual containing instructions on the Tajaran martial art of Baghrar. Only usable by Tajara.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Eye Rake: Harm Disarm Harm. Strikes your target&#039;s face, damaging their eyes.&lt;br /&gt;
* Claw Punch: Disarm Harm Harm. Hits your target with your claws, dealing damage and causing bleeding.&lt;br /&gt;
* Rrak&#039;narrr Stab: Harm Harm Disarm Disarm. Stabs your target with your claws, dealing more damage based on how hurt they are.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gun-Kata &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Gun not included.&lt;br /&gt;
|description = A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it&#039;s empty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Karak Virul &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Skrell only.&lt;br /&gt;
|description = A manual containing instructions on the Skrellian martial art of Karak Virul. Only usable by Skrell.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Painful Palm: Disarm Harm Harm. Strikes your target with a painful hit, causing some pain.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim, rendering them prone and unable to move for a short time&lt;br /&gt;
* Dislocating Strike: Harm Disarm Disarm Disarm. Delivers a strong punch that can dislocate your target&#039;s limb.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kis-Khan &lt;br /&gt;
|image = scroll.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Unathi only.&lt;br /&gt;
|description = A manual containing instructions on the Unathi martial art of Kis-Khan. Only usable by Unathi.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Tail Sweep: Harm Harm Disarm. Trips the victim with your tail, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Swift Disarm: Disarm Disarm Grab. Strikes your target&#039;s weapon, trying to disarm it from their hands.&lt;br /&gt;
* Hammering Strike: Disarm Harm Disarm. Delivers a strikes that will push the target away from you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = SolCom &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand.&lt;br /&gt;
|description = A manual designated to teach the user about the martial art of Solarian combat, a style based on traditional human martial arts.&amp;lt;br&amp;gt;Moves:&amp;lt;br&amp;gt;&lt;br /&gt;
* Neck Chop: Harm Harm Disarm. Injures the neck, stopping the victim from speaking for a while.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim and everyone else around you, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Lung Punch: Harm Disarm Harm. Delivers a strong punch just above the victim&#039;s abdomen, constraining the lungs. The victim will be unable to breathe for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Swordsmanship &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Learning this martial art gives you a random sword.&lt;br /&gt;
|description = A manual containing basic swordsmanship instruction and techniques.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vk&#039;utet &lt;br /&gt;
|image = harddisk.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Vaurca only.&lt;br /&gt;
|description = A data disk containing instructions on the Vaurca martial art of Vk&#039;utet. Only usable by Vaurca. Moves:&lt;br /&gt;
* Piercing Strike: Disarm Harm Harm. Slashes your victim, bypassing their armor and causing bleeding.&lt;br /&gt;
* Swift Bite: Disarm Disarm Grab. Quickly grabs your victim and bites them with your mandibles.&lt;br /&gt;
* Crushing Jaws: Harm Harm Disarm Grab. Grabs your victim and violently crushes them with your mandibles, inflicting heavy damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Wrestling &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Activate in hand. Use &amp;quot;Recall Wrestling&amp;quot; in abilities tab to show special moves available.&lt;br /&gt;
|description = A manual designated to teach the user about the art of wrestling. Moves: &lt;br /&gt;
* Clinch: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful.&lt;br /&gt;
* Suplex: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor.&lt;br /&gt;
* Advanced grab: Grab. Passively causes pain when grabbing someone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
Items for medics, support units, and mad scientists.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced First-Aid Kit&lt;br /&gt;
|image = advfirstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Health care.&lt;br /&gt;
|strategy = Keep yourself healthy when going to Medbay would get you arrested.&lt;br /&gt;
|description = Note: doesn&#039;t come with a medical scanner. (The description lies. It does come with a medical scanner.)&lt;br /&gt;
* Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Berserk Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Inducing a berserk state.&lt;br /&gt;
|strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters.&lt;br /&gt;
|description = Contents: 2 autoinjectors, each filled with 5u Red Nightshade.&lt;br /&gt;
Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Combat Stimulants&amp;lt;br&amp;gt;&#039;&#039;Box of stimulants&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Making you move faster.&lt;br /&gt;
|strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine.&lt;br /&gt;
|description =&lt;br /&gt;
Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhalers will transfer all 30u at once when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sideeffect-Be-Gone Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Making it less obvious that you&#039;re doping yourself up.&lt;br /&gt;
|strategy = Fix the jitters, dizziness, or confusion from the drugs you&#039;ve just taken.&lt;br /&gt;
|description = 4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sin-Pockets&amp;lt;br&amp;gt;&#039;&#039;Box of donk-pockets&#039;&#039;&lt;br /&gt;
|image = donkpocketbox.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = A meal and a quick chemical boost.&lt;br /&gt;
|strategy = A robust meal for a robust spessman.&lt;br /&gt;
|description = Instructions: Heat in microwave. Product will cool if not eaten within seven minutes.&lt;br /&gt;
* Contains 6 Donk-Pockets, modified.&lt;br /&gt;
* Hold in hand and activate to heat up (microwaves are not necessary).&lt;br /&gt;
* Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor&#039;s Delight, 1.5 Hyperzine, and 1.25u Synaptizine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Defibrillator&amp;lt;br&amp;gt;&#039;&#039;Defibrillator Paddles&#039;&#039;&lt;br /&gt;
|image = defibpaddles1.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Restarting a heart.&lt;br /&gt;
|strategy = Save your buddy&#039;s life… or torture somebody with it, if you&#039;re the evil type. A defibrillator can be better than CPR because it causes burns (treatable with ointment) rather than broken ribs (which require surgery).&lt;br /&gt;
|description = A pair of fully autonomous shock paddles powered by a miniaturised reactor. These can penetrate through armour, unlike commercial paddles.&lt;br /&gt;
* Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out). It will cause moderate burns. Hold and aim at upper body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Hypospray &lt;br /&gt;
|image = combat_hypo.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Administering drugs.&lt;br /&gt;
|strategy = Reuse the hypospray to inject meds into your armor-wearing buddies.&lt;br /&gt;
|description = A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor. Hypospray contains 10u kilosemine and can be reloaded.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Medical Kit &lt;br /&gt;
|image = bezerk.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Keep yourself alive. Pills can be taken without an injector or syringe, but take longer to take effect.&lt;br /&gt;
|description = A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment.&lt;br /&gt;
* Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Combat Medical Belt&amp;lt;br&amp;gt;&#039;&#039;Tactical medical belt&#039;&#039;&lt;br /&gt;
|image = emsbelt.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Keeping your buddies alive.&lt;br /&gt;
|strategy = Injectable medication is more effective. For a combat medic.&lt;br /&gt;
|description = A fully loaded medical belt even Zeng-Hu&#039;s top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately.&lt;br /&gt;
* Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = O- blood pack&amp;lt;br&amp;gt;&#039;&#039;IV bag - O- blood&#039;&#039;&lt;br /&gt;
|image = bloodpack.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating low blood volume.&lt;br /&gt;
|strategy = Blood is the fastest cure for low blood volume that&#039;s starting to affect brain function. If it&#039;s too low to be treated with iron pills or a good meal, you need a transfusion.&lt;br /&gt;
|description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sanasomnum Injector&amp;lt;br&amp;gt;&#039;&#039;Sanasomnum autoinjector&#039;&#039;&lt;br /&gt;
|image = autoinjector.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Autoinjector contains 20u sanasomnum.&lt;br /&gt;
|strategy = Only for the extremely desperate who would never consider surrender. Guaranteed death within a year puts off most potential users.&lt;br /&gt;
|description = A special autoinjector loaded with outlawed biomechanical stem cells, inducing a regenerative coma so intense it can heal almost any injury - even broken bones, organ and brain damage, severed tendons, and arterial damage. Upon use one will fall immediately into a state of unconsciousness lasting roughly three to five minutes, arising completely healed. The only thing it cannot fix are organs that have been destroyed outright, or so much cumulative damage that death is all but certain. In the short-term, it will save your life; in the long term, the cancerous tumours immediately onset by the drug will invariable cause death down the line.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slimline Stabilisation Kit &lt;br /&gt;
|image = firstaid_multi.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Quick-and-dirty stabilization, possibly while running from Security.&lt;br /&gt;
|strategy = Useful for non-medics who need quick access to medical care in the field.&lt;br /&gt;
|description = A pocket-sized medkit filled with lifesaving equipment.&lt;br /&gt;
* Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Stop bleeding before it affects your brain, treat burns before they get infected, take perconol to take the edge off the pain, and use the splints if you have to use a broken limb.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit (Free)&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Go ahead and buy this; it&#039;s free. You never know when you&#039;ll want some basic first-aid.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Surgery Kit &lt;br /&gt;
|image = surgerykit.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Surgery.&lt;br /&gt;
|strategy = Do surgery to fix your buddy&#039;s injury... or to steal your enemy&#039;s organs.&lt;br /&gt;
|description = A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don&#039;t break in transit. How considerate.&lt;br /&gt;
* Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each. Soporific is not guaranteed anesthesia, and operating on a stretcher or table is sub-optimal, but if you need to do surgery in the maintenance tunnels, at least this gives you proper tools.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tactical Lunchbox&amp;lt;br&amp;gt;&#039;&#039;Black and red lunchbox&#039;&#039;&lt;br /&gt;
|image = lunchbox_syndie.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Eating and drinking.&lt;br /&gt;
|strategy = Forgot your lunch? Here&#039;s your solution.&lt;br /&gt;
|description = A little lunchbox. This one is a sleek black and red. Contains 2 random foods and 1 random drink.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
Use your telecrystals to call in favors and spoof the announcement system.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Defamation.&lt;br /&gt;
|strategy = Make them doubt the motives of the AI and borgs. That wasn&#039;t you who uploaded that nasty AI law; it was an ion storm! You&#039;re blameless!&lt;br /&gt;
|description = Interferes with the station&#039;s ion sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Distraction.&lt;br /&gt;
|strategy = Forces non-radiation-tolerant crew into the tunnels, until someone uses a Geiger counter and realizes it&#039;s not a real alert.&lt;br /&gt;
|description = Interferes with the station&#039;s radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stellar Corporate Conglomerate Update Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Disinformation.&lt;br /&gt;
|strategy = Impersonate the boss. Create a story to give context to your character&#039;s actions. &lt;br /&gt;
|description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Agent ID card&amp;lt;br&amp;gt;&#039;&#039;Agent card&#039;&#039;&lt;br /&gt;
|image = id.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = A programmable fake ID.&lt;br /&gt;
|strategy = Set your identity, or fake your identity.&lt;br /&gt;
|description = A card used to identify people and determine access. Its appearance and data can be changed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Balaclava&amp;lt;br&amp;gt;&#039;&#039;Grey balaclava&#039;&#039;&lt;br /&gt;
|image = balaclava_grey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Stealth.&lt;br /&gt;
|strategy = Hide your identity.&lt;br /&gt;
|description = Designed to both hide identities and keep your face comfy and warm. Equip in mask slot. Your identity will show as either whatever&#039;s on your ID or &amp;quot;Unknown&amp;quot;, if you&#039;re not carrying a visible ID.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bug Kit&amp;lt;br&amp;gt;&#039;&#039;Spy kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy&#039;s office, the bridge...&lt;br /&gt;
|description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disguise.&lt;br /&gt;
|strategy = Create a uniform to go with your fake ID and newly-altered face.&lt;br /&gt;
|description = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon-Projector&amp;lt;br&amp;gt;&#039;&#039;Chameleon projector&#039;&#039;&lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Stealth and surveillance.&lt;br /&gt;
|strategy = Who, me? I&#039;m only an innocent coffee cup. I couldn&#039;t possibly be listening in to your conversation, and I&#039;m certainly not the desperate criminal you&#039;re chasing.&lt;br /&gt;
|description = A device that can be used to mimic common items by scanning, then transforming into them. Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item&#039;s. While disguised, you move slowly. Cannot be used to mimic living creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Closet Teleportation Set-up&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = For a quick getaway, or an impressive magic trick.&lt;br /&gt;
|description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. Attach each teleporter to a locker. Step into one locker to appear in the other.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cosmetic Surgery Auto-Kit &lt;br /&gt;
|image = depthscanner.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = It&#039;s plastic surgery. While awake. Without anesthesia. Are you desperate enough?&lt;br /&gt;
|description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = No-Slip Shoes&amp;lt;br&amp;gt;&#039;&#039;Brown shoes&#039;&#039;&lt;br /&gt;
|image = brown.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Not slipping.&lt;br /&gt;
|strategy = The janitor is now powerless against you.&lt;br /&gt;
|description = A pair of brown shoes. They seem to have extra grip. Wearing these lets you run across wet or lubricated surfaces without falling. Doesn&#039;t help with zero-g; they&#039;re not magboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stealthpops&amp;lt;br&amp;gt;&#039;&#039;Snap pop box&#039;&#039;&lt;br /&gt;
|image = spbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Popping smoke. Literally.&lt;br /&gt;
|strategy = Hide in the smoke, or use it to escape.&lt;br /&gt;
|description = Snap pops with a compound added which deploys a small smokescreen upon exploding. Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vial of Venenum&amp;lt;br&amp;gt;&#039;&#039;Vial&#039;&#039;&lt;br /&gt;
|image = vial.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = The person who did those crimes no longer exists. How convenient.&lt;br /&gt;
|description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Your character will visibly show pain and their features will shift, so it&#039;s not a very effective disguise if they are already watching you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Voice Changer&amp;lt;br&amp;gt;&#039;&#039;Gas mask&#039;&#039;&lt;br /&gt;
|image = gasmask.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Impersonation or disguise.&lt;br /&gt;
|strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms?&lt;br /&gt;
|description = Right-click to change voice, mimic accent, and toggle the mask on or off. A face-covering mask that can be connected to an air supply. Also works as a regular gas mask and filters harmful gases from the air.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Camera Gun&amp;lt;br&amp;gt;&#039;&#039;Camera&#039;&#039;&lt;br /&gt;
|image = cameragun.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Taking great shots. With bullets.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cigarette Kit&amp;lt;br&amp;gt;&#039;&#039;Tricky smokes&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Smoking, and usually immediately regretting it.&lt;br /&gt;
|strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. It also contains ambrosia, so it might be possible to slip it to your enemy in the guise of an ambrosia cig.&lt;br /&gt;
|description =  Comes with the following brands of cigarettes, in this order: 2x Flash, 2x Smoke, 1x MindBreaker, 1x Tricordrazine. Avoid mixing them up; the packets are unmarked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Claymore Mines&amp;lt;br&amp;gt;&#039;&#039;Box of claymore landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Defense.&lt;br /&gt;
|strategy = Set up a hailstorm of shrapnel and trigger it at will, while standing perfectly safe on the other side of the mines.&lt;br /&gt;
|description = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all.&lt;br /&gt;
*Contains 5 claymore landmines and 6 remote signaling devices.&lt;br /&gt;
* Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it.&lt;br /&gt;
* Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them (preferably while not standing on the shrapnel side of the mine). Claymore mines unleash shrapnel in a wide arc, but do not cause explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Concealed Cane Sword&amp;lt;br&amp;gt;&#039;&#039;Cane&#039;&#039;&lt;br /&gt;
|image = cane.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Leaning on, and pretending it&#039;s a harmless cane.&lt;br /&gt;
|strategy = A hidden sword could come in handy.&lt;br /&gt;
|description =  A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
 *Activate in hand to draw the cane sword.&lt;br /&gt;
* 25 points brute (Sharp).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Rigging Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of door rigging landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Sticking a mine into a doorway.&lt;br /&gt;
|strategy = Make them regret opening that door.&lt;br /&gt;
|description = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you.&lt;br /&gt;
* Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. Explosive mines cause critical damage to the person who triggers them and serious damage to those standing nearby. They may break the floor, possibly causing a breach. They can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Paralysis Pen&amp;lt;br&amp;gt;&#039;&#039;Parapen kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Paralyzing people.&lt;br /&gt;
|strategy = For kidnapping, or less-lethal incapacitation.&lt;br /&gt;
|description = A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early.&lt;br /&gt;
* Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Pen-jector Kit&amp;lt;br&amp;gt;&#039;&#039;Penjector kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Heal yourself, boost your speed, or pacify your enemy.&lt;br /&gt;
|description = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen.&lt;br /&gt;
* Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Punji Trap&amp;lt;br&amp;gt;&#039;&#039;Box of punji traps&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting spiked traps.&lt;br /&gt;
|strategy = Ouch. Set on natural ground; won&#039;t work on metal.&lt;br /&gt;
|description = Contains 5 traps. Activate by using in-hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sawn-off Double-Barrel Shotgun&amp;lt;br&amp;gt;&#039;&#039;Sawn-off Dduble-barrel shotgun kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = This shotgun&#039;s short barrel makes it concealable. Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sharpened Bear Trap&amp;lt;br&amp;gt;&#039;&#039;Sharpened mechanical trap&#039;&#039;&lt;br /&gt;
|image = beartrap.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Grabbing your enemy and holding them still while you escape.&lt;br /&gt;
|strategy = Has a better chance of triggering and holding your enemy than a standard bear trap.&lt;br /&gt;
|description =  A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sleepy Ring&amp;lt;br&amp;gt;&#039;&#039;Silver ring&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Trick someone into putting it on, then kidnap them.&lt;br /&gt;
|description = When worn, the ring injects 10u polysomnine. A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It&#039;ll end about as well as you expect it to. Chemicals can be removed from and added to the ring via syringe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standstill Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of standstill landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Forcing someone to stand still.&lt;br /&gt;
|strategy = If someone steps onto the mine, they can&#039;t step off or they&#039;ll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma!&lt;br /&gt;
|description = A box with 5 standstill landmines. Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. Wearing a bomb suit while stepping off makes the explosion theoretically survivable with severe injuries. Anyone within about 7 tiles can also expect severe injuries. Can be defused with wirecutters (50% chance) or bomb-disposal wirecutters (90% chance); failure detonates the mine. The person standing on the mine cannot defuse it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Subversive Soap&amp;lt;br&amp;gt;&#039;&#039;Soap&#039;&#039;&lt;br /&gt;
|image = soapsyndie.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cleaning.&lt;br /&gt;
|strategy = Clean up after your criminal activities, or drop it behind you to trip your pursuers.&lt;br /&gt;
|description = A lackluster bar of soap. It smells like cranberries.}}&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33968</id>
		<title>Uplink</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33968"/>
		<updated>2024-07-24T22:08:06Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: Random items and psionic jumpstarter are pink because, well, that&amp;#039;s not canon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = Chaotic idealism}}&lt;br /&gt;
&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Antagonistic Gear=&lt;br /&gt;
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;green&#039;&#039;&#039;&amp;lt;/span&amp;gt; background are legal to carry and wear, &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&#039;&#039;&#039;yellow&#039;&#039;&#039;&amp;lt;/span&amp;gt; are items that are illegal but don&#039;t look illegal at first glance (disguised, identical to a legal item, etc.), &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; items are legal in some circumstances, but highly suspicious (maybe they&#039;re only available to very specific professions, or in very specific situations); and &amp;lt;span style=&amp;quot;color:#c62323&amp;quot;&amp;gt;&#039;&#039;&#039;red&#039;&#039;&#039;&amp;lt;/span&amp;gt; backgrounds are outright contraband.&lt;br /&gt;
&lt;br /&gt;
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry.&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm.&lt;br /&gt;
&lt;br /&gt;
In this section, if the gun name is in &#039;&#039;&#039;bold&#039;&#039;&#039;, it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .357 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.357)&#039;&#039;&lt;br /&gt;
|image = T38.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;revolver&#039;&#039;&#039;.&lt;br /&gt;
|description = Speedloader contains 8 rounds of .357 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38)&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader (Haywire)&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38 haywire))&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 haywire ammo. Haywire ammo does EMP damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Autopistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Stick magazine (.45)&#039;&#039;&lt;br /&gt;
|image = uzi45-16.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy =&lt;br /&gt;
Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;automatic .45 Pistol (&#039;&#039;.45 machine pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* improvised machine pistol&lt;br /&gt;
|description = Magazine contains 16 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = 45-9.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;suppressed .45 pistol (&#039;&#039;suppressed pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;vintage .45 pistol (&#039;&#039;.45 combat pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* .45 pistol&lt;br /&gt;
* automatic .45 pistol&lt;br /&gt;
* improvised handgun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 9 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.50)&#039;&#039;&lt;br /&gt;
|image = 50ae-7.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;.50 Pistol (Adhomian heavy pistol)&#039;&#039;&#039;&lt;br /&gt;
* .50 magnum pistol&lt;br /&gt;
|description = Magazine contains 7 rounds of .50 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 carbine magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56c.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
* Dominian rifle&lt;br /&gt;
* pocket rifle&lt;br /&gt;
* scout rifle&lt;br /&gt;
|description = Magazine contains 15 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 Rifle Magazine&amp;lt;br&amp;gt;&#039;&#039;Carbine magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;burst rifle&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
|description = Magazine contains 30 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Assault Rifle magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = c762-0.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;assault rifle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shortened assault rifle (&#039;&#039;short-barreled assault rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* automatic rifle&lt;br /&gt;
|description =  Magazine contains 20 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 LMG drum&amp;lt;br&amp;gt;&#039;&#039;Magazine box (7.62mm)&#039;&#039;&lt;br /&gt;
|image = a762-0.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;light machine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Marksman Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = SVD.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the Adhomian marksman rifle.&lt;br /&gt;
|description = Magazine contains 10 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62mm clip&amp;lt;br&amp;gt;&#039;&#039;Ammo clip (7.62mm)&#039;&#039;&lt;br /&gt;
|image = 762-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;bolt-action rifle (&#039;&#039;bolt action rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* Adhomian automatic rifle&lt;br /&gt;
* Dominian sniper rifle&lt;br /&gt;
* sniper bolt action rifle&lt;br /&gt;
|description =  Magazine contains 5 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (9mm)&#039;&#039;&lt;br /&gt;
|image = 9x19p.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;9mm camera gun (&#039;&#039;camera&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;9mm pistol&#039;&#039;&#039;&lt;br /&gt;
* 9mm signal pistol&lt;br /&gt;
* Adhomian service pistol&lt;br /&gt;
* compact 9mm pistol&lt;br /&gt;
* Solarian service pistol&lt;br /&gt;
|description = Magazine contains 12 rounds of 9mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One AP anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of .45-70 Govt. ammo&amp;lt;br&amp;gt;&#039;&#039;Box of .45-70 Govt. rounds&#039;&#039;&lt;br /&gt;
|image = ammobox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the lever action rifle.&lt;br /&gt;
|description = Ammo box contains 8 rounds of .45-70 Government ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Shells&amp;lt;br&amp;gt;&#039;&#039;Box of shotgun shells&#039;&#039;&lt;br /&gt;
|image = shellbox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Cardboard box contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Buckshot Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (shells)&#039;&#039;&lt;br /&gt;
|image = csm.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chemical Darts&amp;lt;br&amp;gt;&#039;&#039;Dart cartridge&#039;&#039;&lt;br /&gt;
|image = darts-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;dart gun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 chemical darts.&amp;lt;br&amp;gt;These do not come with any chemicals; you must provide the chemicals, put them in a beaker or vial, and attach them to the dart gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fragmentation Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description =  One fragmentation anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HE Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One HE anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = K2557 Magazine&amp;lt;br&amp;gt;&#039;&#039;.599 magazine&#039;&#039;&lt;br /&gt;
|image = k2557-5.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;super-heavy pistol (&#039;&#039;super heavy pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 rounds of .599 kumar super.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun Magazine&amp;lt;br&amp;gt;&#039;&#039;Heavy duty plasma cell&#039;&#039;&lt;br /&gt;
|image = heavy_plasma_cell.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;plasma shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 10 heavy duty plasma shells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shotgun Slug &lt;br /&gt;
|image = slshell.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Single round; one shotgun slug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slug Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (slug)&#039;&#039;&lt;br /&gt;
|image = csmb.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun slug cartridges.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Drum Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Drum magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-drum.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;submachine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;submachine gun&#039;&#039;&#039;&lt;br /&gt;
* Dominian submachine gun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 20 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (6mm)&amp;lt;br&amp;gt;&#039;&#039;Magazine (6mm)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;Suppressed Machine Pistol (&#039;&#039;integrally suppressed machine pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 30 rounds of 6mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tungsten Ammo Box &amp;lt;br&amp;gt;&#039;&#039;Tungsten slug box&#039;&#039;&lt;br /&gt;
|image = slugbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;gauss thumper&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 7 rounds of tungsten slug ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Badassery==&lt;br /&gt;
For people who want a challenge.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Crayon MRE&lt;br /&gt;
|image = crayonmre.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Contains a package of crayons, a rainbow crayon for dessert, and a packet of crayon powder.&lt;br /&gt;
|strategy = Use them for graffiti, grind them into crayon dust, or just eat them.&lt;br /&gt;
|description = An exceptionally robust MRE.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that You Are The BOSS (Useless Balloon)&amp;lt;br&amp;gt;&#039;&#039; &#039;criminal&#039; balloon&#039;&#039;&lt;br /&gt;
|image = syndballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Carry this balloon in your hand. Maybe use it as part of a protest?&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;FUK CAPITALISM!11!&amp;quot;&amp;lt;br&amp;gt;Makes you look like you have a &amp;quot;Syndicate&amp;quot; tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don&#039;t actually have proof you got it from your traitor uplink, in or out of character.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that you love NT SOO much (Useless Balloon) &#039;&#039; &#039;motivational&#039; balloon&#039;&#039;&lt;br /&gt;
|image = ntballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Give it out to your corporate minions and expect them not to be disappointed that you wouldn&#039;t spring for a pizza party.&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;Man, I love corporate soooo much. I use only brand name products. You have NO idea.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Item &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Randomizing.&lt;br /&gt;
|strategy = Do you need inspiration? Order a random item.&lt;br /&gt;
|description = Buys you one random item.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Items &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = ALL&lt;br /&gt;
|usedfor = A challenge.&lt;br /&gt;
|strategy = Do you want a challenge? Spend all your TCs on random items and concoct a plan with them.&lt;br /&gt;
|description = Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Chemical, Biological &amp;amp; Radiological Weaponry==&lt;br /&gt;
Everybody loves a good war crime. Remember to have a good story behind why you&#039;re using these items.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chlorine Gas Tank&amp;lt;br&amp;gt;&#039;&#039;Canister(Cl2)&#039;&#039;&lt;br /&gt;
|image = poisonous.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Contains 5 kPa of Chlorine.&lt;br /&gt;
|strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them.&lt;br /&gt;
|description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dirty Bomb &lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Irradiating people, or threatening to do so.&lt;br /&gt;
|strategy = Threatening people with a dirty bomb is fun. So is using it as a distraction, or to keep Medical and/or Security busy.&lt;br /&gt;
|description = A small explosive laced with radium. The explosion is small, but the radioactive will affect a large area for a while (10 minutes approx).&amp;lt;br&amp;gt;Click on it in hand to set the timer in seconds; click on terrain to plant the bomb and start the timer. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Greimorian Eggs&amp;lt;br&amp;gt;&#039;&#039;egg cluster&#039;&#039;&lt;br /&gt;
|image = eggs.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Hatching cute baby greimorians. Awww!&lt;br /&gt;
|strategy = Useful as a distraction that&#039;s not obviously an attack.&lt;br /&gt;
|description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you&#039;re where you want them to be.)&amp;lt;br&amp;gt;Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Heart Fluke&amp;lt;br&amp;gt;&#039;&#039;heart fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Killing an enemy.&lt;br /&gt;
|strategy = Poison food or drinks for a subtle assassination attempt, or inject.&lt;br /&gt;
|description = Contains the eggs of a Heart Fluke. Lethal if left untreated.&amp;lt;br&amp;gt;Contents: Vial with 2u Heart Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Heart flukes grow in the chest and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; coughing and hypoxia in later stages. Death from heart flukes takes quite a long time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Nerve Fluke&amp;lt;br&amp;gt;&#039;&#039;nerve fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Incapacitating an enemy.&lt;br /&gt;
|strategy = Poison food or drinks to keep Medical busy, or frame the cook.&lt;br /&gt;
|description = Contains the eggs of a Nerve Fluke. Non-lethal but incapacitating.&amp;lt;br&amp;gt;Contents: Vial with 2u Nerve Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Nerve flukes grow in a limb, eventually disabling it, and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; vomiting and seizures in later stages.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Suit&amp;lt;br&amp;gt;&#039;&#039;Radiation suit kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Protecting oneself from radiation.&lt;br /&gt;
|strategy = If you want to mess with the supermatter, dirty bombs, or nuclear generators, a radiation suit is a good idea.&lt;br /&gt;
|description = Contents: Radiation suit, radiation hood, safety goggles, geiger counter, 7u Hyronalin pill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Toxins Kit&amp;lt;br&amp;gt;&#039;&#039;Toxins kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Poisoning, intoxication, or profit.&lt;br /&gt;
|strategy = Poison food or drinks; put in a syringe gun or dart gun; use as a distraction; sell for profit. Strategy depends on substance.&lt;br /&gt;
|description = Toxins may include: Joy, mercury, mindbreaker toxin, space drugs, carpotoxin, red nightshade, spectrocybin, impedrezene, dextrotoxin, and ammonia.&amp;lt;br&amp;gt;A kit that contains 3 vials containing random toxins. Comes with a syringe!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Syringe Gun Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Delivery of chemicals at a distance.&lt;br /&gt;
|strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation.&lt;br /&gt;
|description =  Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle. Syringe guns are normally only available to Medical personnel, who use them mostly to tranquilize highly aggressive intoxicated or mentally ill patients.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Corporate Equipment==&lt;br /&gt;
Voidsuits associated with corporations. To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Banshee Infiltration Suit &lt;br /&gt;
|image = banshee.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Banshee infiltration suit, Banshee infiltration suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caiman Drop Suit &lt;br /&gt;
|image = caiman.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Only wearable by Humans, Unathi and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Caiman drop suit, Caiman drop suit helmet, magboots, oxygen tank, Unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dragon Biohazard Control Suit &lt;br /&gt;
|image = dragon.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Only wearable by Humans, Skrell and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Dragon biohazard control suit, dragon biohazard suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Military-Grade Suit &lt;br /&gt;
|image = ert_commander_rig.png&lt;br /&gt;
|cost = 8 BC, 8&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Typically worn by NT emergency response teams. Melee 50%, Bullet 55%, Laser 40%, Energy 10%, Bomb 60%, Bio 100%, Rad 40%.&lt;br /&gt;
|description = A full spaceworthy kit of a NanoTrasen Corporation military-grade hardsuit. Only wearable by Humans, Skrell, and Humanoid IPCs. This is a hardsuit, being mostly equivalent to heavy armor.&amp;lt;br&amp;gt;Contents: NanoTrasen military-grade hardsuit control model and NanoTrasen hardsuit modkit.&amp;lt;br&amp;gt;This is a hardsuit, and as such must be worn in the backpack slot, then activated from the top-right Hardsuit tab. Remove hats and outerwear, then use the &amp;quot;Deploy&amp;quot; option to wear it. Open the hardsuit interface, and toggle the suit status to Active to turn it on. The suit will take a few seconds to run checks and tighten components before becoming functional.&amp;lt;br&amp;gt;The hardsuit comes without any modules installed, but has space for some.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revenant Combat Suit &lt;br /&gt;
|image = revenant.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Fits into your backpack. Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Devices and tools==&lt;br /&gt;
The right tools for the job.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 25 Liquid-Bags&amp;lt;br&amp;gt;&#039;&#039;Liquid bags&#039;&#039;&lt;br /&gt;
|image = liquidbags.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting up barricades. Barbed wire not included.&lt;br /&gt;
|strategy = If you&#039;re cornered and have to fight, barricades are nice. &lt;br /&gt;
|description = Click in hand to activate; barricade is set up on your tile, where you are facing. Each barricade section uses 5 bags.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced pinpointer &lt;br /&gt;
|image = pinonfar.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Finding things.&lt;br /&gt;
|strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. Other settings allow you to find people or objects.&lt;br /&gt;
|description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you&#039;re looking for, use &amp;quot;Toggle pinpointer mode&amp;quot; in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Lets you see in darkness.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A pair of night-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Thermal&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Lets you see living creatures through walls.&lt;br /&gt;
|strategy = Spy on your target through walls.&lt;br /&gt;
|description = A pair of thermal-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Binary Translator Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Is the AI onto you? Is your hacked AI law working? Do you need to talk to your hacked borgs? Listen in and find out.&lt;br /&gt;
|description = An encryption key for use in a headset, capable of intercepting stationbound binary communications. Attach it to your headset to gain access to channel :b, normally reserved for AI and borgs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = C-4 (Destroys walls)&amp;lt;br&amp;gt;&#039;&#039;Plastic explosives&#039;&#039;&lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Destroying walls, or as a small explosive charge.&lt;br /&gt;
|strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security.&lt;br /&gt;
|description =  A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it&#039;s on; damages adjacent tiles. Stand back to avoid injury.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Camera MIU&lt;br /&gt;
|image = s-ninja.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = See through the eyes of security cameras, just like the AI.&lt;br /&gt;
|description = A mask which allows the wearer to view local camera feeds they have access to. Activate while wearing through top-left toolbar. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Robot Teleporter &lt;br /&gt;
|image = locator.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Summoning a robot ally.&lt;br /&gt;
|strategy = Need backup with a human brain behind it? Use this. Just make sure someone&#039;s in the lobby waiting to animate your new buddy.&lt;br /&gt;
|description = A single-use teleporter used to deploy a Combat Robot on the field. Due to budget restrictions, it is only possible to deploy a single robot. Allows another player to spawn in as a cyborg with the Syndicate lawset and tools including: Mounted smoke deployer, inflatables dispenser, fire extinguisher, flash, crowbar, roller bed rack, health analyzer, cyborg hypospray, plastic explosives dispenser, inductive charger, thermal vision, energy sword, mounted SMG, net gun, grenade launcher, cryptographic sequencer, and handcuffs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cryptographic Sequencer &lt;br /&gt;
|image = emag.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Breaks, alters, or removes safeties on machinery. Limited uses.&lt;br /&gt;
|strategy = Its uses are legion, and need [[Cryptographic Sequencer|their own page]].&lt;br /&gt;
|description = Also known as an &amp;quot;emag&amp;quot;. It&#039;s a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Hacking Tool&amp;lt;br&amp;gt;&#039;&#039;Multitool&#039;&#039;&lt;br /&gt;
|image = multitool.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hacking doors.&lt;br /&gt;
|strategy = Breaking in and breaking out, subtly. Unlike an emag, it does not damage the door and has unlimited uses, and if the door is powered, you can raise the bolts.&lt;br /&gt;
|description = Modify with screwdriver, then click on an airlock. After 7-13 seconds, you should get access to a panel allowing you to modify the door&#039;s settings. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Earmuff Headset&amp;lt;br&amp;gt;&#039;&#039;Earmuffs&#039;&#039;&lt;br /&gt;
|image = earmuffs.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Wear. Keeps people standing next to you from hearing what&#039;s coming through your radio.&lt;br /&gt;
|description = This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electropack &lt;br /&gt;
|image = electropack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Torture.&lt;br /&gt;
|strategy = Torture someone for information, or for fun, or to make their friends do what you want. Your victim can&#039;t take off the backpack, but their friends can, so make sure their friends aren&#039;t anywhere near you.&lt;br /&gt;
|description = A backpack wired with electrodes. Click on the electropack to set its frequency and code. Obtain a remote signaling device (the pack does NOT come with one) and match its frequency and code to the electropack (a frequency of 123.4 on the pack is equivalent to 12.34 kHz on the signaler). Send a pulse on the signaler to cause the electropack to send a painful but non-damaging shock to you your victim. The shock will cause them to fall over and be briefly stunned. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Encrypted Radio Channel Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications and surveillance.&lt;br /&gt;
|strategy = Keep in touch with enemies and allies. Listen in on Security, use your new private radio channel to talk to your buddies.&lt;br /&gt;
|description = An encryption key for use in a headset, intercepts all frequencies and grants access to a secure private frequency. Attach it to your headset to gain access to channel :t. Anyone else with the same type of key can use the channel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin&amp;lt;br&amp;gt;&#039;&#039;Electronic firing pin&#039;&#039;&lt;br /&gt;
|image = firing_pin.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Activating firearms.&lt;br /&gt;
|strategy = Firearms are often stored with their firing pins removed. This solves that problem. &lt;br /&gt;
|description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; firing pin extractor or screwdriver to remove (screwdriver risks damage to the firing pin).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin Extractor&lt;br /&gt;
|image = pin_extractor.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disabling firearms.&lt;br /&gt;
|strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too.&lt;br /&gt;
|description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. You can remove firing pins with a screwdriver too, but that risks breaking the firing pin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Tool-belt&amp;lt;br&amp;gt;&#039;&#039;Tool belt&#039;&#039;&lt;br /&gt;
|image = utilitybelt.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses; wearable. The multitool is generally harder to get than the rest of the tools, but you probably need insulated gloves too if you&#039;re going to be hacking things.&lt;br /&gt;
|description = A fully loaded tool-belt even NanoTrasen&#039;s top Chief Engineer would be proud to wear. Contents: Industrial welding tool, crowbar, wirecutters, power cable coil, impact wrench, multitool, shortwave radio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Toolbox&amp;lt;br&amp;gt;&#039;&#039;Suspicious looking toolbox&#039;&#039;&lt;br /&gt;
|image = blacktoolbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses. Contains multitool and insulated gloves for hacking, but the toolbox is bulky.&lt;br /&gt;
|description = A suspiciously painted toolbox, filled with most of the odds and ends a good-for-nothing traitor would need. Contents: Insulated gloves, wrench, welder, crowbar, wirecutters, multitool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked AI Upload Module&amp;lt;br&amp;gt;&#039;&#039;Hacked AI module&#039;&#039;&lt;br /&gt;
|image = std_mod.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Hacking the AI.&lt;br /&gt;
|strategy = Reshuffle the AI&#039;s priorities. Some AIs will be more cooperative than others, but all will follow their laws to the letter.&lt;br /&gt;
|description = A hacked AI law module able to subvert a shipbound intelligence when appropriately configured. It must be installed through a special upload console -- a circuitboard for which can be found in the secure technical storage areas of most SCC facilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked Supply Beacon (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Inactive supply beacon&#039;&#039;&lt;br /&gt;
|image = beacon.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Stealing other people&#039;s deliveries.&lt;br /&gt;
|strategy = Bugged! Will not recognize exposed cable.&lt;br /&gt;
|description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. Activate while holding; place on exposed wire. Secure with wrench.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Armor Kit&amp;lt;br&amp;gt;&#039;&#039;Boxed heavy armor kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Protect yourself from ballistic weapons and, to some extent, energy weapons.&lt;br /&gt;
|description = Contents: A heavy armor set consisting of a full kit. Not EVA capable. Combat helmet and plate carrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Holographic Ammo Display &lt;br /&gt;
|image = ammo_display.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Keep track of how many shots you have left. Now you don&#039;t have to feel lucky.&lt;br /&gt;
|description = A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user. Attach to a gun to see the remaining ammo displayed next to the gun icon in your hand. Wrench to remove.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;NITEpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance and stealth.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark. Wear and activate (upper-left panel). Lets you see in darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Thermal&amp;lt;br&amp;gt;&#039;&#039;HEATpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Spy on your target through the walls.&lt;br /&gt;
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = IPC surge prevention module&amp;lt;br&amp;gt;&#039;&#039;Modified nanopaste&#039;&#039;&lt;br /&gt;
|image = tube-surge.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = EMPs are a real danger to your IPC character. Let&#039;s change that.&lt;br /&gt;
|description = An internal module that allows operative IPC frames to be protected from EMP pulses. The device has limited uses that vary between two to five pulses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Jetpack&amp;lt;br&amp;gt;&#039;&#039;Jetpack (oxygen)&#039;&#039;&lt;br /&gt;
|image = jetpack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Working in space.&lt;br /&gt;
|strategy = If you can maneuver in space and your enemy can&#039;t, you have an obvious advantage. Also useful for escapes and zero-g mobility.&lt;br /&gt;
|description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, activate on top-left bar. Use to navigate in zero gravity. Careful; you have limited propellant.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Keypad Mag-Lock&amp;lt;br&amp;gt;&#039;&#039;Magnetic door lock&#039;&#039;&lt;br /&gt;
|image = inactive_CENTCOM.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Locking doors.&lt;br /&gt;
|strategy = Slap it on a door to lock it until the battery runs out.&lt;br /&gt;
|description = A maglock that requires the user to enter a passcode to lock and then later unlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mesons Scanners&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Navigation.&lt;br /&gt;
|strategy = Helpful to find your way around unfamiliar environments.&lt;br /&gt;
|description = These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see structures, but not furniture, objects, or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Morphic Clerical Kit&amp;lt;br&amp;gt;&#039;&#039;Clerical kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Forgery.&lt;br /&gt;
|strategy = Forge paperwork, blackmail information, bills, pink slips, orders from SCC command…&lt;br /&gt;
|description = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons. Contents: Rubber stamp, pen, destination tagger, package wrapper, hand labeler, folder of paper. The stamp can be disguised as any stamp; the pen can be used to forge signatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = mounted suit cooling unit&amp;lt;br&amp;gt;&#039;&#039;Mounted cooling unit&#039;&#039;&lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Keeps IPCs from overheating in vacuum.&lt;br /&gt;
|strategy = For IPCs who have to work in space.&lt;br /&gt;
|description = A mounted suit cooling unit for use with hardsuits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Operations Funding&amp;lt;br&amp;gt;&#039;&#039;Secure briefcase&#039;&#039;&lt;br /&gt;
|image = secure.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Trading for goods and services.&lt;br /&gt;
|strategy = Bribe people. Buy people&#039;s cooperation, silence, or spiffy equipment. Throw your money around as an annoying rich tourist. The possibilities are endless.&lt;br /&gt;
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities. Activate the briefcase to set the code that will open it. Enter the code to unlock. Contains ten 1,000 credit chips.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Optical Material Scanner&lt;br /&gt;
|image = material.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Seeing through walls.&lt;br /&gt;
|strategy = What&#039;s in the vault? Look through these glasses to see.&lt;br /&gt;
|description = These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see furniture and objects, but not structures or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal AI&amp;lt;br&amp;gt;&#039;&#039;Personal AI device&#039;&#039;&lt;br /&gt;
|image = pai.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Shell to download a pAI into.&lt;br /&gt;
|strategy = Request a personality to let another player spawn in as your little minion.&lt;br /&gt;
|description = An unmodified personal AI that can assist you in your ventures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal Shield &lt;br /&gt;
|image = personal_shield.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Hold in hand and activate. Shows as a visible force field around your character.&lt;br /&gt;
|description = A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots. This can only be bought once.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Portable suit cooling unit &lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cooling voidsuits.&lt;br /&gt;
|strategy = Stops IPCs from overheating in space.&lt;br /&gt;
|description = A suit cooling unit with a high capacity power cell.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powersink (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6 BC, 6&lt;br /&gt;
|usedfor = Sabotage.&lt;br /&gt;
|strategy = Cripple the ship by pulling power out of the system.&lt;br /&gt;
|description = A nulling power sink which drains energy from electrical systems. Drop the power sink onto an exposed cable, use a screwdriver to attach it, and click it to turn it on. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radio Jammer &lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Blocking communications.&lt;br /&gt;
|strategy = Keep your victims from calling for help.&lt;br /&gt;
|description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters. Click in hand to activate. Can block radio traffic within seven spaces of its location.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Space Suit&amp;lt;br&amp;gt;&#039;&#039;Boxed space suit and helmet&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Survival in space.&lt;br /&gt;
|strategy = Cheap, but it&#039;ll keep you alive in space. Just don&#039;t try to fight in it. It&#039;s easily torn.&lt;br /&gt;
|description = A sleek, sturdy box. Contents: Softsuit, softsuit helmet, breath mask, and double emergency oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Imaging Glasses&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Where&#039;s your target? Where&#039;s that pesky security guard? Now you know.&lt;br /&gt;
|description = Used for seeing walls, floors, and stuff through anything. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Safe Drill &lt;br /&gt;
|image = hardened_drill.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Breaking into safes.&lt;br /&gt;
|strategy = A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.&lt;br /&gt;
|description = Can be used to drill open the safe in the vault. Click on the safe with the drill; it takes about five minutes. Drilling can be heard for a short distance. Remove the drill and click on the safe to open it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Weapon Recharger Backpack &lt;br /&gt;
|image = recharger_backpack_full.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Charging energy weapons.&lt;br /&gt;
|strategy = Works as a portable weapons charger.&lt;br /&gt;
|description = A backpack which can recharge a connected energy weapon. Runs off normal power cells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Exosuits==&lt;br /&gt;
Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 25&lt;br /&gt;
|usedfor = A device that can be used to drop in a combat exosuit.&lt;br /&gt;
|strategy = For heavy resistance.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Combat exosuit includes: Combat arms, combat legs, combat sensors, sealed exosuit chassis, two mounted submachine guns, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = A device that can be used to drop in a heavy exosuit.&lt;br /&gt;
|strategy = Cheaper than a combat exosuit, but still reasonably robust.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Heavy exosuit  contains: Heavy arms, heavy legs, heavy sensors, reinforced exosuit chassis, CH-PS &amp;quot;Immolator&amp;quot; laser, mounted ion rifle, floodlight, and exosuit shield droid. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A device that can be used to drop in a light exosuit.&lt;br /&gt;
|strategy = Fast, relatively fragile exosuit.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Light exosuit includes: Light arms, light legs, light sensors, light chassis, gravitational catapult, floodlight, and exosuit sleeper. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powerloader Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A device that can be used to drop in a powerloader exosuit.&lt;br /&gt;
|strategy = Industrial exosuit. Can move heavy stuff.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
To customize your exosuit.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Clamp &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Hauling.&lt;br /&gt;
|strategy = For hauling things along with you. Can also be used as a blunt weapon in combat.&lt;br /&gt;
|description =A large, heavy industrial cargo loading clamp.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Crisis Dronebay&amp;lt;br&amp;gt;&#039;&#039;Crisis dronebay&#039;&#039;&lt;br /&gt;
|image = med_droid.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Healing/Support.&lt;br /&gt;
|strategy = For medical mechs. Essentially a small medibot; can buy you time while you fight.&lt;br /&gt;
|description = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Drill&amp;lt;br&amp;gt;&#039;&#039;Drill&#039;&#039;&lt;br /&gt;
|image = mecha_drill.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Drilling.&lt;br /&gt;
|strategy = Useful for breaking into things or drilling rock. Can be used in combat.&lt;br /&gt;
|description = A drill that can pierce solid rock... or walls.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Electrolaser Carbine &lt;br /&gt;
|image = mecha_taser.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Less-lethal weapon, but still plenty disabling.&lt;br /&gt;
|description = A dual fire mode electrolaser system connected to the exosuit&#039;s targeting system.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Gravitational Catapult&amp;lt;br&amp;gt;&#039;&#039;Gravitational catapult&#039;&#039;&lt;br /&gt;
|image = mecha_teleport.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat and moving objects.&lt;br /&gt;
|strategy = Throws people and objects around.&lt;br /&gt;
|description = An exosuit-mounted gravitational catapult.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Ion Rifle &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 7&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against exosuits, IPCs, and people with mechanical organs.&lt;br /&gt;
|description = An exosuit-mounted ion rifle. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;CH-PS &amp;quot;Immolator&amp;quot; laser&#039;&#039;&lt;br /&gt;
|image = mecha_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted laser rifle. Handle with care. CH-PS &amp;quot;Immolator&amp;quot; laser.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Mounted submachinegun&#039;&#039;&lt;br /&gt;
|image = mecha_ballistic.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted automatic weapon. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Missile Rack&amp;lt;br&amp;gt;&#039;&#039;Missile rack&#039;&#039;&lt;br /&gt;
|image = mech_missile_pod.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat, sabotage.&lt;br /&gt;
|strategy = Useful against large groups of enemies, and will also break walls and cause breaches.&lt;br /&gt;
|description = An SRM-8 missile rack loaded with explosive missiles.&amp;lt;br&amp;gt;Exosuit Mounts: back, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Passenger Compartment &lt;br /&gt;
|image = mecha_passenger_open.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = Carry your partner with you.&lt;br /&gt;
|description = An exosuit-mounted passenger compartment.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted RFD-C&amp;lt;br&amp;gt;&#039;&#039;Mounted RFD&#039;&#039;&lt;br /&gt;
|image = mecha_rfd.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Construction; sabotage; breaking in, breaking out.&lt;br /&gt;
|strategy = Construct your own fortress or hideout; dismantle things the crew need.&lt;br /&gt;
|description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: advanced engineering systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Sleeper&amp;lt;br&amp;gt;&#039;&#039;Exosuit sleeper&#039;&#039;&lt;br /&gt;
|image = mech_sleeper.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Patient transport.&lt;br /&gt;
|strategy = Grab your buddy and get them stabilized. Useful for support or medical-oriented exosuits.&lt;br /&gt;
|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.&amp;lt;br&amp;gt;Exosuit Mounts: Back.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gear Loadout==&lt;br /&gt;
Crates that come with equipment related to the megacorporations and other entities. Great for equipping antagonists that have motivations related to their employers or governments.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For groups from the CoC.&lt;br /&gt;
|description = Contents: 1 gunslinger hardsuit control module, 5 coalition vulture voidsuit helmet, 5 coalition vulture voidsuit, 1 automatic revolver, 2 speed loader (.454), 2 retro laser, 2 gauss thumper, 2 steel bayonet, 6 tungsten slug box, 2 ion slug box, 1 multi-species modkit box, 1 coalition of colonies modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For single individuals from the CoC.&lt;br /&gt;
|description = Contents: 1 coalition vulture voidsuit helmet, 1 coalition vulture voidsuit, 1 gauss thumper, 1 steel bayonet, 3 tungsten slug box, 1 ion slug box, 1 multi-species voidsuit modification kit, 1 coalition of colonies voidsuit modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Group) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines groups.&lt;br /&gt;
|description = Contents: 1 paragon suit control module, 5 banshee infiltration suit helmet, 5 banshee infiltration suit, 5 Einstein Engines uniform, 1 laser shotgun, 2 energy rifle, 4 9mm pistol, 4 suppressor, 8 magazine (9mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Single) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines individuals.&lt;br /&gt;
|description = Contents: 1 banshee infiltration suit helmet, 1 banshee infiltration suit, 1 Einstein Engines uniform, 1 energy rifle, 1 9mm pistol, 1 suppressor, 2 magazine (9mm), 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian groups.&lt;br /&gt;
|description = Contents: 3 fleet voidsman uniform, 2 fleet armsman uniform, 1 fleet officer uniform, 3 fleet voidsman duty cover, 2 fleet armsman duty cover, 1 fleet officer peaked cap, 1 fleet officer overcoat, 5 imperial army flak vest, 5 imperial army steel body armor, 4 imperial army helmet, 1 imperial army NCO helmet, 1 jinxiang-pattern combat suit control module, 5 dominian prejoroub combat helmet, 5 dominian prejoroub combat suit, 2 dominian rifle, 4 magazine (5.56mm), 3 dominian submachine gun, 6 magazine (.45), 5 energy cutlass, 5 dominian energy barrier, 1 dominian voidsman&#039;s modkit box, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian individuals.&lt;br /&gt;
|description = Contents: 1 fleet voidsman uniform, 1 fleet armsman uniform, 1 dominian prejoroub combat helmet, 1 dominian prejoroub combat suit, 1 dominian rifle, 2 magazine (5.56mm), 1 imperial army flak vest, 1 imperial army steel body armor, 1 imperial army helmet, 1 energy cutlass, 1 dominian energy barrier, 1 dominian voidsman&#039;s voidsuit kit, 1 unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = EPMC groups.&lt;br /&gt;
|description = Contents: 6 EPMC security uniform, 1 paramedic jumpsuit, 3 epmc beret, 3 epmc cap, 1 strike hardsuit control module, 5 cruiser voidsuit helmet, 5 cruiser voidsuit, 2 advanced energy gun, 2 magnum disruptor pistol, 1 net gun, 2 automatic .45 pistol, 4 extended magazine (.45).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = EPMC individuals.&lt;br /&gt;
|description = Contents: 1 EPMC security uniform, 1 epmc beret, 1 cruiser voidsuit helmet, 1 cruiser voidsuit, 1 advanced energy gun, 1 magnum disruptor pistol.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Exclusionists, with chainswords.&lt;br /&gt;
|description = Contents: 5 gear harness, 5 armored exclusionist robe, 5 exclusionist mask, 5 trinary perfection antenna, 4 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = An exclusionist with a chainsword.&lt;br /&gt;
|description = Contents: 1 gear harness, 1 armored exclusionist robe, 1 exclusionist mask, 1 trinary perfection antenna, 1 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboy (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. Yeehaw.&lt;br /&gt;
|strategy = Space cowboy.&lt;br /&gt;
|description = Contents: 1 khaki shorts, 1 cowboy hat, 1 cowboy boots, 1 fingerless gloves, 1 black thigh holster, 1 whip, 1 antique revolver, 1 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboys (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a group. Yeehaw.&lt;br /&gt;
|strategy = Space cowboys.&lt;br /&gt;
|description = Contents: 6 khaki shorts, 6 cowboy hat, 6 cowboy boots, 6 fingerless gloves, 6 black thigh holster, 6 whip, 6 antique revolver, 6 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are are only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 6 crimson jumpsuit, 4 blood-red voidsuit helmet, 4 blood-red voidsuit, 4 energy sword, 4 super-heavy pistol, 4 .599 magazine, 4 gauss thumper, 4 tungsten slug box, 2 assault rifle, 2 magazine (7.62mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 1 crimson jumpsuit, 1 blood-red voidsuit helmet, 1 blood-red voidsuit, 1 energy sword, 1 revolver, 1 speed loader (.357), 1 gauss thumper, 1 tungsten slug box, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Dominan Army squad.&lt;br /&gt;
|description = 2 dominian rifle, 6 magazine (5.56mm), 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 dominian light machine gun, 2 MPR-24/5 light machine gun magazine (5.56mm), 3 imperial army uniform, 1 imperial army NCO uniform, 1 imperial army NCO badge,  3 imperial army rucksack, 1 imperial army NCO rucksack, 4 military belt, 3 imperial army helmet, 1imperial army NCO helmet, 4 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = Dominian Army soldier.&lt;br /&gt;
|description = Contents: 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 imperial army uniform, 1 imperial army rucksack, 1 military belt, 1 imperial army helmet, 1 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy squad.&lt;br /&gt;
|description = Contents: 4 izweski navy uniform, 1 izweski navy officer&#039;s uniform, 3 hegemony military helmet, 1 hegemony specialist helmet, 1 hegemony captain&#039;s helmet, 3 hegemony military voidsuit, 1 hegemony specialist voidsuit, 1 hegemony captain&#039;s voidsuit, 1 klaxan warrior body armor, 1 klaxan warrior helmet, 4 hegemony energy rifle, 5 hegemony energy pistol, 5 hegemony energy blade, 4 hegemony barrier, 1 hegemony slugger, 2 bullet casing:, 1 izweski hegemony flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy.&lt;br /&gt;
|description = Contents: 1 izweski navy uniform, 1 hegemony military helmet, 1 hegemony military voidsuit, 1 hegemony energy rifle, 1 hegemony energy pistol, 1 hegemony energy blade, 1 hegemony barrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior squad.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 4 kataphract voidsuit helmet, 4 kataphract voidsuit, 1 breacher chassis control module, 4 hegemony energy pistol, 5 hegemony energy blade, 5 kataphract barrier, 2 hegemony energy glaive, 2 hegemony powered hammer, 4 hegemony helmet, 1 klaxan warrior helmet, 4 hegemony body armor, 1 klaxan warrior body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 kataphract voidsuit helmet, 1 kataphract voidsuit, 1 hegemony energy pistol, 1 hegemony powered hammer, 1 hegemony energy blade, 1 kataphract barrier, 1 hegemony helmet, 1 hegemony body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki squad.&lt;br /&gt;
|description = Contents: 4 kosmostrelki uniform, 1 kosmostrelki commissar uniform, 1 kosmostrelki commissar hat, 1 tesla suit control module, 5 kosmostrelki voidsuit helmet, 5 kosmostrelki voidsuit, 2 adhomian automatic rifle, 7 ammo clip (7.62mm), 1 icelance rifle, 3 adhomian service pistol, 6 magazine (9mm), 1 adhomian heavy pistol, 2 magazine (.50), 1 augment implanter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki.&lt;br /&gt;
|description = Contents: 1 kosmostrelki uniform, 1 kosmostrelki voidsuit helmet, 1 kosmostrelki voidsuit, 1 adhomian automatic rifle, 4 ammo clip (7.62mm), 1 adhomian service pistol, 2 magazine (9mm).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Group) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are are only usable by humans and skrell.&lt;br /&gt;
|strategy = NT squad.&lt;br /&gt;
|description = Contents: 4 NanoTrasen military-grade hardsuit control module, 1 nanotrasen modkit box, 2 laser shotgun, 2 energy rifle, 2 energy carbine, 4 energy pistol, 4 tactical shield. Crate is unlocked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Single) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is only usable by humans and skrell.&lt;br /&gt;
|strategy = NT operative.&lt;br /&gt;
|description = Contents: 1 NanoTrasen military-grade hardsuit control module, 1 NanoTrasen hardsuit modkit, 1 energy rifle, 1 energy pistol, 1 tactical shield.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia squad.&lt;br /&gt;
|description = Contents: 3 people&#039;s volunteer spacer militia uniform, 4 jackboots, 1 people&#039;s volunteer spacer militia captain uniform, 1 people&#039;s volunteer spacer militia beret, 4 people&#039;s volunteer spacer militia voidsuit, 4 people&#039;s volunteer spacer militia voidsuit helmet, 3 adhomian assault rifle, 6 magazine (7.62mm), 2 steel bayonet, 1 sniper bolt action rifle, 2 ammo clip (7.62mm), 4 suppressed pistol, 4 magazine (.45), 1 adhomian recoilless rifle, 2 anti-tank warhead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia spacer.&lt;br /&gt;
|description = Contents: 1 people&#039;s volunteer spacer militia uniform, 1 jackboots, 1 people&#039;s volunteer spacer militia voidsuit, 1 people&#039;s volunteer spacer militia voidsuit helmet, 1 adhomian assault rifle, 2 magazine (7.62mm), 1 steel bayonet, 1 suppressed pistol, 2 magazine (.45)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Group) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan specialist squad.&lt;br /&gt;
|description = Contents: 4 qukala uniform, 2 qukala voidsuit, 1 qukala medical voidsuit, 1 qukala engineer voidsuit, 1 qukala leader voidsuit, 2 qukala voidsuit helmet, 1 qukala engineer voidsuit helmet, 1 qukala medical voidsuit helmet, 1 qukala leader voidsuit helmet, 4 kala armor vest, 4 skrell boots, 1 qukala assault hardsuit control module, 4 nralakk energy pistol, 4 black hip holster, 4 geop cannon, 4 skrell gloves. Unlocked crate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Single) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan operative.&lt;br /&gt;
|description = Contents: 1 qukala uniform, 1 skrell gloves, 1 black hip holster, 1 geop cannon, 1 nralakk energy pistol, 1 kala armor vest, 1 qukala voidsuit, 1 qukala voidsuit helmet, 1 skrell boots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Elyran attack squad.&lt;br /&gt;
|description = Contents: 1 elyran battlesuit control module, 5 valkyrie voidsuit helmet, 5 valkyrie voidsuit, 2 plasma shotgun, 4 plasma bolter, 4 heavy duty plasma cell, 8 small plasma cell, 2 large cardox grenade, 1 ipc modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Elyran warrior.&lt;br /&gt;
|description = Contents: 1 valkyrie voidsuit helmet, 1 valkyrie voidsuit, 1 plasma bolter, 2 small plasma cell, 1 9mm pistol, 1 magazine (9mm), 1 large cardox grenade, 1 ipc voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Sol Marine squad.&lt;br /&gt;
|description = Contents: 6 sol marine fatigues, 1 vampire hardsuit control module, 5 gargoyle voidsuit helmet, 5 gargoyle voidsuit, 1 solarian combat shotgun, 1 magazine (shells), 2 solarian assault rifle, 4 magazine (7.62mm), 3 solarian service pistol, 6 magazine (9mm), 1 solarian warlord modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Sol Marine.&lt;br /&gt;
|description = Contents: 1 sol marine fatigues, 1 gargoyle voidsuit helmet, 1 gargoyle voidsuit, 1 solarian assault rifle, 2 magazine (7.62mm), 1 solarian service pistol, 1 magazine (9mm), 1 solarian warlord modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = TCAF squad.&lt;br /&gt;
|description = Contents: 4 TCAF armsman uniform, 4 blaster rifle, 4 jackboots, 4 toe-less black boots, 4 TCAF armsman gloves, 4 military belt, 4 tau ceti armed forces voidsuit, 4 tau ceti armed forces voidsuit helmet, 4 plate carrier, 4 TCAF legionnaire faceplate helmet, 4 TCAF legionnaire visored helmet, 1 republic of biesel flag, 1 TCAF prefect pauldron, 4 energy barrier, 4 blaster revolver, 4 black hip holster, 4 energy utility knife, 5 TCAF carapace backpack, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = TCAF armsman.&lt;br /&gt;
|description = Contents: 1 TCAF armsman uniform, 1 jackboots, 1 toe-less black boots, 1 tau ceti armed forces voidsuit, 1 tau ceti armed forces voidsuit helmet, 1 TCAF armsman gloves, 1 energy utility knife, 1 TCAF carapace backpack, 1 energy barrier, 1 blaster revolver, 1 black hip holster, 1 plate carrier, 1 TCAF legionnaire faceplate helmet, 1 TCAF legionnaire visored helmet, 1 blaster rifle, 1 military belt, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Group) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL squad.&lt;br /&gt;
|description = Contents: 3 Tau Ceti Foreign Legion uniform, 2 Tau Ceti Foreign Legion sentinel uniform, 1 Tau Ceti Foreign Legion legate uniform, 4 TCFL field beret, 1 TCFL peaked cap, 5 foreign legion helmet, 4 seniority ribbons, 3 specialist medallion, 5 retrofitted military hardsuit control module, 5 foreign legion armored suit, 5 military rucksack, 3 energy barrier, 2 TCAF ballistic shield, 2 blaster revolver, 2 blaster carbine, 2 gauss thumper, 6 tungsten slug box, 2 ion slug box, 4 energy utility knife, 1 republic of biesel flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Single) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL armsman.&lt;br /&gt;
|description = Contents: 1 Tau Ceti Foreign Legion uniform, 1 TCFL field beret, 1 foreign legion helmet, 1 seniority ribbons, 1 specialist medallion, 1 retrofitted military hardsuit control module, 1 foreign legion armored suit, 1 military rucksack, 1 energy barrier, 1 blaster revolver, 1 blaster carbine, 1 energy utility knife.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirates.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 3 unathi raider helmet, 3 unathi raider voidsuit, 1 unathi raider captain helmet, 1 unathi raider captain voidsuit, 4 energy cutlass, 1 hegemony energy pistol, 4 unathi spitter pistol, 4 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 short-barreled assault rifle, 4 magazine (7.62mm), 1 gold plated adhomian assault rifle, 1 unathi pirate modkit box, 1 unathi pirate captain modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirate.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Grenades and Thrown Objects==&lt;br /&gt;
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 3x Napalm Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of napalm grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Setting fires.&lt;br /&gt;
|strategy = Setting fires will attract engineers and medics. Makes for a good distraction, or just a really nasty way to kill people.&lt;br /&gt;
|description = A box of three grenades that deploy napalm in the thrown area, and ignite it. Contents: 3 Napalm Grenade. 3-second fuse; starts fire with an 8-tile radius (15 tiles across) by igniting napalm gel. Activate to prime; throw immediately. Napalm is very hard to extinguish.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Cardox Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of cardox grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Poisoning people; killing k&#039;ois.&lt;br /&gt;
|strategy = Hate Vaurca? Use these. Actually, the smoke is toxic to anyone who isn&#039;t an IPC and doesn&#039;t have their own air supply.&lt;br /&gt;
|description = A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K&#039;ois outbreaks with ease. Contents: 5 Cardox Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x EMP Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of EMP grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Creating EMPs.&lt;br /&gt;
|strategy = Good for attacking IPCs, borgs, the AI, anyone with prosthetic organs, and delicate electronics.&lt;br /&gt;
|description = A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely. Contents: 5 EMP Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Frag Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of frag grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Blowing stuff up.&lt;br /&gt;
|strategy = Pull pin. Throw. Explosion.&lt;br /&gt;
|description = A box containing 5 military grade fragmentation grenades.&amp;lt;br&amp;gt; WARNING: Live explosives. Misuse may result in serious injury or death. Contents: 5 Fragmentation Grenade. 2-second fuse; activate in hand to prime, throw immediately. Creates explosion with shrapnel of 8 tile radius (15 across). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Smoke Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of smoke bombs&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hiding.&lt;br /&gt;
|strategy = Pop smoke to hide or escape.&lt;br /&gt;
|description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Lubed Viscerator Delivery Grenade&amp;lt;br&amp;gt;&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Viscerator Delivery Grenade&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Hardsuit Modules==&lt;br /&gt;
Pimp my hardsuit! These modules must be installed into the hardsuit before you put it on.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electrowarfare Suite and Voice Synthesiser&amp;lt;br&amp;gt;&#039;&#039;Electrowarfare suite and voice synthesiser kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Kit for confounding organic and synthetic entities alike.&lt;br /&gt;
|strategy = Used to imitate voices and hack electronics.&lt;br /&gt;
|description = Contents: 1 hardsuit voice synthesizer, 1 electrowarfare module. Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Integrated Intelligence System&amp;lt;br&amp;gt;&#039;&#039;IIS Module&#039;&#039;&lt;br /&gt;
|image = IIS.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A hardsuit module which allows for a support intelligence to be installed.&lt;br /&gt;
|strategy = Add a pAI to your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Maneuvering Jets&amp;lt;br&amp;gt;&#039;&#039;Hardsuit maneuvering jets&#039;&#039;&lt;br /&gt;
|image = modulejets.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A compact gas thruster system for a hardsuit.&lt;br /&gt;
|strategy = Jetpack for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Energy Gun &lt;br /&gt;
|image = Moduleegun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A forearm-mounted energy projector.&lt;br /&gt;
|strategy = Energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Cannon &lt;br /&gt;
|image = modulecannon.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|strategy = Bigger energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Weapon Recharge Module&amp;lt;br&amp;gt;&#039;&#039;Weapon recharge module&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A mounted system for recharging energy weapons.&lt;br /&gt;
|strategy = Recharge your hardsuit energy gun.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Net Projector &lt;br /&gt;
|image = enet.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Some kind of complex energy projector with a hardsuit mount.&lt;br /&gt;
|strategy = Used to capture things. Or people.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Sink&amp;lt;br&amp;gt;&#039;&#039;Hardsuit power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = An heavy-duty power sink.&lt;br /&gt;
|strategy = Used to suck power from the ship&#039;s systems.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Scanner&amp;lt;br&amp;gt;&#039;&#039;Hardsuit thermal scanner&#039;&#039;&lt;br /&gt;
|image = thermal.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|strategy = Makes living creatures visible through walls and in darkness.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Highly Visible and Dangerous Weapons==&lt;br /&gt;
When you need to go loud, and are ready for Security to come down hard on you.&lt;br /&gt;
&lt;br /&gt;
Ammunition in &#039;&#039;&#039;bold&#039;&#039;&#039; can be purchased from the Uplink.&lt;br /&gt;
&lt;br /&gt;
To fire a gun (in general; specific guns may vary):&lt;br /&gt;
* Hold the gun in your hand.&lt;br /&gt;
* If necessary/desired, stabilize the gun in both hands by clicking on the gun while it&#039;s in your active hand.&lt;br /&gt;
* Take off the safety with ctrl + click. If you are in Harm mode, you will automatically take off the safety when you fire.&lt;br /&gt;
* To select the firing mode, use the &amp;quot;Toggle firing mode&amp;quot; option (just to the left of your Walk/Run icon on the bottom toolbar). Some guns only have one firing mode, and the toggle option will unload them instead.&lt;br /&gt;
* Click on your target to fire.&lt;br /&gt;
* Some guns have Unique Action options. The Unique Action option is located just below the firing mode option.&lt;br /&gt;
* To unload a gun, click on the gun with your empty hand active.&lt;br /&gt;
* To threaten someone with a gun, toggle your gun mode (right-hand toolbar) from &amp;quot;Fire&amp;quot; to &amp;quot;Auto&amp;quot;, and set the action(s) you want to trigger your character to fire the gun (movement, item use, radio use).&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol&amp;lt;br&amp;gt;&#039;&#039;Adhomian heavy pistol&#039;&#039;&lt;br /&gt;
|image = Adhomianheavy.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;.50 Pistol Magazine (&#039;&#039;magazine (.50)&#039;&#039;)&#039;&#039;&#039;. &lt;br /&gt;
|description = A bulky handgun used by republican commissars and high-ranking members of the Hadiist Party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Pistol &lt;br /&gt;
|image = pistol.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = An extremely popular compact handgun, used throughout human space.&lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Rifle &lt;br /&gt;
|image = assaultrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Shotgun &lt;br /&gt;
|image = assaultshotgun.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;slug magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;buckshot magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;, magazine (incendiary shells), or magazine (stun shells).&lt;br /&gt;
|description = A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to 3-round bursts or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
* Comes equipped with shotgun slug magazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Automatic .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;.45 machine pistol&#039;&#039;&lt;br /&gt;
|image = mini-uzi.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 16 shots. Reload with &#039;&#039;&#039;.45 Autopistol Magazine (&#039;&#039;stick magazine (.45)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
|description = A lightweight, fast-firing gun. For when you want someone dead.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* 30 points brute damage. &lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Carbine &lt;br /&gt;
|image = bcarbine.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn&#039;t accept large-capacity magazines. It is unmarked.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Gauntlet &lt;br /&gt;
|image = ballisticfist.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = A metal gauntlet armed with a wrist-mounted shotgun. When you&#039;re wearing this gauntlet and you punch someone, the shotgun will go off as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bolt-Action Rifle&amp;lt;br&amp;gt;&#039;&#039;Bolt action rifle&#039;&#039;&lt;br /&gt;
|image = moistnugget.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;7.62mm clip (&#039;&#039;ammo clip (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A cheap ballistic rifle, often found in the hands of Tajaran conscripts.&lt;br /&gt;
* Before firing, the bolt must be pulled back (Unique Action).&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bullpup Assault Carbine &lt;br /&gt;
|image = carbine.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;5.56 carbine magazine (&#039;&#039;magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm AP), carbine magazine (5.56mm blank), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm practice), Konyang carbine magazine, Konyang rifle magazine, magazine (5.56mm AP), magazine (5.56mm blank), magazine (5.56mm lethal polymer), magazine (5.56mm practice), makeshift magazine (5.56mm), or MPR-24/5 light machine gun magazine (5.56mm); also fits standard grenades.&lt;br /&gt;
|description = The ZI Bulldog bullpup assault carbine, Zavodskoi Industries&#039; answer to any problem that can be solved by an assault rifle.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Settings: Semiauto, 3-round burst, grenades.&lt;br /&gt;
* Grenades not included with your purchase.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Burst Rifle &lt;br /&gt;
|image = arx.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar&#039;s Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
*Can be set to 2-round burst or semiauto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caltrops &lt;br /&gt;
|image = caltrop3.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Slowing the enemy.&lt;br /&gt;
|strategy = Make them regret chasing you.&lt;br /&gt;
|description = A sharp antipersonnel weapon. Useful to delay advances. Drop them on the floor; they can be picked up again like any other object. Running across them will cause severe damage to feet, usually enough to break them, even with shoes on. Your enemy will have to pick them up before moving across the square or risk getting taken out of the chase entirely.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chainsaw&amp;lt;br&amp;gt;&#039;&#039;Steel chainsaw&#039;&#039;&lt;br /&gt;
|image = chainsaw.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat. &lt;br /&gt;
|strategy = Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating.&lt;br /&gt;
|description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.&lt;br /&gt;
* 30 points force, likely to dismember.&lt;br /&gt;
* To use, wield in both hands, then alt-click to turn start the chain saw. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Clawed Gauntlets &lt;br /&gt;
|image = warping_claws.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Freddy Krueger, is that you?&lt;br /&gt;
|description = A pair of metal gauntlets outfited with menacing sharp blades.&lt;br /&gt;
*  11 points brute damage. Sharp (can dismember).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Laser Rifle &lt;br /&gt;
|image = trilaser.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The Noctiluca XM/24 is a brand new model of laser rifle, developed entirely by Kumar Arms, a Zavodskoi Interstellar subsidiary. Easy to handle for users with minimal training, reliable and with a reasonable form factor, it is poised to become the new standard for laser weaponry.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. &lt;br /&gt;
* Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Shotgun &lt;br /&gt;
|image = cshotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 13 shots. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Must be pumped (Unique Action) before firing.&lt;br /&gt;
* 55 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dart Gun &lt;br /&gt;
|image = dartgun.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Combat; incapacitation; assassination.&lt;br /&gt;
|strategy =  5 darts. Reload with &#039;&#039;&#039;Chemical Darts (&#039;&#039;dart cartridge&#039;&#039;)&#039;&#039;&#039; and your choice of chemicals.&lt;br /&gt;
|description = A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances. Add chemicals (chemicals not included) by adding up to 3 beakers, then use the &amp;quot;unique action&amp;quot; verb to bring up the mixing controls and decide which of the chemicals the darts should deliver. Each dart holds 15u of chemicals. Darts may stick in the victim as shrapnel. Accurate only at extreme short range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Derringer &lt;br /&gt;
|image = derringer.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat. Easily concealed.&lt;br /&gt;
|strategy = 2 shots. Reload with .357 bullets.&lt;br /&gt;
|description = A small pocket pistol, easily concealed. Extra .357 bullets can be bought in magazines, which can then be emptied to reload the derringer. A derringer is small enough to carry anywhere except tucked behind your ear.&lt;br /&gt;
* 40 points brute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Slowing pursuit; area denial; defense.&lt;br /&gt;
|strategy = Place where you don&#039;t want your pursuers to step; or hide the land mine under another object for a nasty surprise. EMP mines are effective against borgs, IPCs, anyone with prosthetic organs, and machinery.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Carbine &lt;br /&gt;
|image = energystun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; less-lethal/lethal.&lt;br /&gt;
|strategy = 10 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill.&lt;br /&gt;
* Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Crossbow&amp;lt;br&amp;gt;&#039;&#039;Mini energy-crossbow&#039;&#039;&lt;br /&gt;
|image = crossbow.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat; less-lethal; incapacitation.&lt;br /&gt;
|strategy = 5 shots. Self-recharging. &lt;br /&gt;
|description = A weapon favored by many mercenary stealth specialists. Useful for those who need to incapacitate their enemies, but don&#039;t plan on committing murder.&lt;br /&gt;
* Stuns on hit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Pistol &lt;br /&gt;
|image = epistolstun.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat (less-lethal/lethal).&lt;br /&gt;
|strategy = 7 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen energy-based pistol gun with two settings: Stun and kill.&lt;br /&gt;
* Stun (1 point Fire, 10 Armor Penetration) and Lethal (25 points Fire, 5 Armor Penetration) settings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Sword &lt;br /&gt;
|image = swordblue.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = It&#039;s a lightsaber, but you&#039;re not a Jedi, so be careful.&lt;br /&gt;
|description = An energy sword. Quite rare, very dangerous.&lt;br /&gt;
*Activate in hand to turn on.&lt;br /&gt;
*33 damage, 30% chance to block, 30% chance to reflect, shield rating 75, can block bullets.&lt;br /&gt;
* Target limbs for a high chance at severing them.&lt;br /&gt;
* When turned off, fits in a pocket.&lt;br /&gt;
* Easily slices through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Flamethrower &lt;br /&gt;
|image = flamethrower.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Pyromania. Intimidation. Sabotage.&lt;br /&gt;
|strategy = Set fires. Reload with phoron tank. Fires will draw medical and engineering personnel and may burn out of control.&lt;br /&gt;
|description = A flamethrower, with a full canister of phoron installed to fuel it. Handle with caution. Comes with enough fuel for about 10 shots. Activate in hand to change fuel flow or light before firing. This flamethrower is not filled with napalm, so the fires it sets are easier to put out than napalm grenade fires.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Force Gloves&amp;lt;br&amp;gt;&#039;&#039;Enhanced force gloves&#039;&#039;&lt;br /&gt;
|image = force_glove.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Hit things hard with these. You probably still want a weapon, unless you&#039;re trying to cheat at boxing.&lt;br /&gt;
|description = These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer&#039;s melee capabilities. Augments melee damage by 2.5x. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Laser &lt;br /&gt;
|image = gatling.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 350 shots. &lt;br /&gt;
|description = A highly sophisticated rapid fire laser weapon.&lt;br /&gt;
*Requires both hands to fire and needs a few seconds to spin up.&lt;br /&gt;
* 35 points fire damage.&lt;br /&gt;
*Can be set to concentrated burst (10-shot burst), spray (22-shot burst), or massive spray (32-shot burst).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Backpack power source&#039;&#039;&lt;br /&gt;
|image = holstered.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 1000 rounds. Reload with minigun magazine box (7.62mm).&lt;br /&gt;
|description = The massive external power source for the gatling gun.&lt;br /&gt;
* Wear in the backpack slot; activate with top-left toolbar to remove the gatling machine gun.&lt;br /&gt;
* Requires both hands to fire.&lt;br /&gt;
* 20 points brute.&lt;br /&gt;
* Can be set to burst (6-shot burst), long burst (12-shot burst), or full auto.&lt;br /&gt;
* When dropped, the gatling machine gun snaps back into its power source, so it&#039;s hard to lose.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gauss Thumper &lt;br /&gt;
|image = gauss_thumper.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;Tungsten Ammo Box (&#039;&#039;tungsten slug box&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An outdated gauss weapon which sees sparing use in modern times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Icelance Rifle &lt;br /&gt;
|image = icelance.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Crank to charge.&lt;br /&gt;
|description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually. If you need an energy weapon but don&#039;t have power, this is one of your few options.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 25 Fire damage; 10 Armor Piercing.&lt;br /&gt;
* Recharge by turning the crank (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Rifle &lt;br /&gt;
|image = ionrifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 4 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NanoTrasen.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kinetic Laser Assembly&amp;lt;br&amp;gt;&#039;&#039;Custom kinetic accelerator&#039;&#039;&lt;br /&gt;
|image = KA_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Pump recharge. Looks like a miner&#039;s equipment at first glance.&lt;br /&gt;
|description = A very minimal kinetic accelerator frame that holds cheap and inexpensive parts.&lt;br /&gt;
* A kinetic accelerator with a laser KA power converter, pump action KA cell, and illegal custom upgrade. Fires laser.&lt;br /&gt;
* This is an illegal version of the miner&#039;s kinetic accelerator.&lt;br /&gt;
* Recharge by pumping the power cell (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kneebreaker Hammer &lt;br /&gt;
|image = kneehammer.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Construction, combat.&lt;br /&gt;
|strategy = Break knees with it.&lt;br /&gt;
|description = A heavy hammer made of plasteel, the other end could be used to pry open doors.&lt;br /&gt;
* 31 points brute damage.&lt;br /&gt;
* Also functions as a crowbar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Land Mine &lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial, defense.&lt;br /&gt;
|strategy = Place around your hideout, or hide beneath other items for a nasty surprise.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial.&lt;br /&gt;
* Land mine explosions will put a hole in the floor and cause a breach if there is vacuum beneath.&lt;br /&gt;
* Damage is fatal or near-fatal for the person who steps on the mine, and incapacitating for anyone adjacent to them.&lt;br /&gt;
* Click in hand to deploy. Anyone stepping on the mine will be badly injured; nearby creatures less so.&lt;br /&gt;
* Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. A bomb suit gives reasonable protection.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Cannon &lt;br /&gt;
|image = lasercannon.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A nanotrasen designed laser cannon capable of acting as a powerful support weapon.&lt;br /&gt;
* 45 points fire damage; 25 armor penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Rifle &lt;br /&gt;
|image = laserrifle.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 15 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points fire damage, 20 Armor Penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Shotgun &lt;br /&gt;
|image = lasershotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to split a single amplified beam four times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. Armor penetration 10.&lt;br /&gt;
* 4 shot burst. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Machine Gun &lt;br /&gt;
|image = l6closed.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 50 shots. Reload with &#039;&#039;&#039;7.62 LMG drum (&#039;&#039;magazine box (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 points brute damage.&lt;br /&gt;
* Can be set to 5- or 8-round bursts or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = N2O Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial; less-lethal defense.&lt;br /&gt;
|strategy = Incapacitate your opponents instead of killing them.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy.&lt;br /&gt;
* Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. IPCs, borgs, and anyone with a gas mask or air supply are unaffected.&lt;br /&gt;
* Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = One Use Recoilless Rifle&amp;lt;br&amp;gt;&#039;&#039;Adhomian recoilless rifle&#039;&#039;&lt;br /&gt;
|image = recoilless_rifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = Cannot be reloaded. Make your one shot count.&lt;br /&gt;
|description = An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces.&lt;br /&gt;
* Must be fired two-handed.&lt;br /&gt;
* 1 shot. Explosive ammo; may break floor and cause breaches. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun &lt;br /&gt;
|image = slammer.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 10 shots. Reload with &#039;&#039;&#039;Plasma Shotgun Magazine (&#039;&#039;heavy duty plasma cell&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Point Entry Anti-materiel Cannon &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = 1 shot. Reload with &#039;&#039;&#039;Anti-materiel Cannon Cartridge&#039;&#039;&#039;, &#039;&#039;&#039;HE Anti-materiel Cannon Cartridge&#039;&#039;&#039;, or &#039;&#039;&#039;Fragmentation Anti-materiel Cannon Cartridge&#039;&#039;&#039;&lt;br /&gt;
|description = An SCC-designed, man-portable cannon meant to neutralize mechanized threats. The disgustingly large accelerator capacitors make room for only one shot, so make it count.&lt;br /&gt;
* Requires both hands to fire. &lt;br /&gt;
* Explosive projectiles; can break walls and floors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Fist &lt;br /&gt;
|image = powerfist.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Wear. Punch.&lt;br /&gt;
|description = A metal gauntlet with a piston-powered ram on top for that extra punch in your punch. Will break bones and throw opponents several tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = pink&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Psionic Jumpstarter &lt;br /&gt;
|image = amp.png&lt;br /&gt;
|cost = 19&lt;br /&gt;
|usedfor = Getting psionic powers.&lt;br /&gt;
|strategy = Not canon! Think of a reason why your character might have psionic powers and make it part of your backstory.&lt;br /&gt;
|description = Activate in hand.&lt;br /&gt;
*Psionic rank goes to Psionically Harmonious.&lt;br /&gt;
*You receive Psionic Search, Psionic Recovery, Commune, and Assay, and can buy 8 points worth of powers from the Psionic Point Shop. &lt;br /&gt;
*This won&#039;t work on species with no Zona Bovinae, like synthetics, Vaurcae, or Dionae.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Gun&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = If you (or your character) are unable to choose which gun to get, you might want to get a random one.&lt;br /&gt;
|description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revolver &lt;br /&gt;
|image = revolver.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;.357 Speedloader (&#039;&#039;speed loader (.357)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = The revised Mark II Zavodskoi Interstellar revolver, utilizing a robust firing mechanism to deliver deadly rounds downrange. This is a monster of a hand cannon, with a beautiful cedar grip and a transparent plastic cover(so as to not splinter your hands while firing).&lt;br /&gt;
* 40 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shortened Assault Rifle&amp;lt;br&amp;gt;&#039;&#039;Short-barreled assault rifle&#039;&#039;&lt;br /&gt;
|image = shorty.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the &amp;quot;Shorty&amp;quot; in some circles.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to full auto or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Steel Throwing Star&amp;lt;br&amp;gt;&#039;&#039;Steel shuriken&#039;&#039;&lt;br /&gt;
|image = star.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat, assassination.&lt;br /&gt;
|strategy = A silent ranged weapon. You get one throwing star. Don&#039;t lose it, I guess?&lt;br /&gt;
|description = A sharp, perfectly weighted piece of metal.&lt;br /&gt;
* 15 points damage when thrown. Sharp.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun &lt;br /&gt;
|image = tommygun.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Reload with &#039;&#039;&#039;Submachine Gun Drum Magazine (.45) (&#039;&#039;drum magazine (.45)&#039;&#039;)&#039;&#039;&#039; or &#039;&#039;&#039;Submachine Gun Magazine (.45) (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Adhomian-made submachine gun.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Set to 3-round burst, 5-round burst, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Super Heavy Pistol&amp;lt;br&amp;gt;&#039;&#039;Super-heavy pistol&#039;&#039;&lt;br /&gt;
|image = k2557.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;K2557 Magazine (&#039;&#039;.599 magazine&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A big, bulky, and extremely powerful pistol, intended to pierce even your strongest enemy. You should wield this thing with two hands, if you want your wrists to stay intact.&lt;br /&gt;
* Can be fired two-handed. If you fire one-handed, you damage your hand and lose your grip on the gun.&lt;br /&gt;
* 60 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;Suppressed pistol&#039;&#039;&lt;br /&gt;
|image = silenced_pistol.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A .45 pistol that comes with a suppressor integrated into the barrel. The suppressor cannot be removed.&lt;br /&gt;
* Suppressor muffles the gunshot; it cannot be heard through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed Machine Pistol&amp;lt;br&amp;gt;&#039;&#039;Integrally suppressed machine pistol&#039;&#039;&lt;br /&gt;
|image = assassin_smg.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;Submachine Gun Magazine (6mm) (&#039;&#039;magazine (6mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Eridanian “rat hunting” gun manufactured by the Amon Pest Control Company. Commonly used by corporate assassins, uncommonly used by pest control workers. Chambered in 6mm.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressor &lt;br /&gt;
|image = suppressor_item.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Attaches to &#039;&#039;&#039;Automatic .45 Pistol (.45 machine pistol)&#039;&#039;&#039; and &#039;&#039;&#039;9mm Pistol&#039;&#039;&#039;.&lt;br /&gt;
|description = A suppressor that can be attached to most pistol-caliber weaponry. Will prevent sound from passing through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tesla Glove &lt;br /&gt;
|image = tesla_glove_on.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; backup weapon.&lt;br /&gt;
|strategy = Wear. Punch, or zap.&lt;br /&gt;
|description = A weaponized gauntlet capable of firing lightning bolts.&lt;br /&gt;
*Causes electrical shocks on contact or at range.&lt;br /&gt;
* Takes ~30 seconds to recharge between shots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vintage .45 pistol&amp;lt;br&amp;gt;&#039;&#039;.45 combat pistol&#039;&#039;&lt;br /&gt;
|image = colt.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A robust metal-framed semi-automatic pistol produced in the system of San Colette.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = X-Ray Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;Xray laser rifle&#039;&#039;&lt;br /&gt;
|image = xrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat against armored targets.&lt;br /&gt;
|strategy = 40 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed high-power laser rifle capable of expelling concentrated xray blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 15 points fire damage, 50 armor penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combitool Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Implanting a combitool.&lt;br /&gt;
|strategy = A toolset that can&#039;t be taken away from you. Lacks a multitool or welder, though.&lt;br /&gt;
|description = An augment implanter, with the combitool augment. After implanting, activate your combitool in top-left toolbar. Activate in hand to change form between crowbar, wrench, wirecutters, and screwdriver.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Deadman Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (D)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Implanting a deadman switch.&lt;br /&gt;
|strategy = Useful for concealing your identity and destroying evidence if you are killed during your mission.&lt;br /&gt;
|description = A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies.&lt;br /&gt;
* Contents: Implant pad, implanter, and deadman implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant. Will explode on death, gibbing body. Belongings stay intact; organs are scattered.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Implant&amp;lt;br&amp;gt;&#039;&#039;Box (M)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Triggering an EMP.&lt;br /&gt;
|strategy = EMPs will open most doors, damage synthetics, and damage people with artificial organs.&lt;br /&gt;
|description = A box containing an EMP implant case and implanter.&lt;br /&gt;
* Contents: Implant pad, implanter, and EMP implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
* Activate via top-left toolbar to create an EMP. 3 uses. EMP will damage artificial body parts as well as synthetics and machinery (and your own artificial body parts, including the EMP implant itself).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Explosive Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (E)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Causing explosions.&lt;br /&gt;
|strategy = Implanted in yourself, it can serve as a suicide switch or leverage your boss has over you. Implanted in someone else, it can be used to threaten or control them or their friends. Implanting it in a limb and setting the strength of the explosion to low makes the resulting injury survivable with fast medical treatment.&lt;br /&gt;
|description = A box containing an explosive implant case and implanter. Use the implant case with the implant pad to set the explosion size, trigger phrase, and trigger code.&lt;br /&gt;
* Contents: Implant pad, implanter, and explosive implant.&lt;br /&gt;
* Put the explosive implant in the implant pad and activate it to bring up the control panel. Use it to set the strength of the explosion, activation phrase, and signal frequency (can be activated by signal transmitter). Then remove the implant pad, put the implant in the implanter, and implant in the preferred body part. Not entirely reliable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Freedom Implant&amp;lt;br&amp;gt;&#039;&#039;Box (F)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Freeing yourself from handcuffs.&lt;br /&gt;
|strategy = Instantly breaks out of handcuffs. Of course, if Security is watching you, they&#039;ll try to put them back on, so be strategic.&lt;br /&gt;
|description = A box containing a freedom implant case and implanter.&lt;br /&gt;
*Contents: Implant pad, implanter, and freedom implant.&lt;br /&gt;
*Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
*Activate via top-left toolbar to remove handcuffs. One use (sometimes more).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Health Scanner Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Monitoring your health.&lt;br /&gt;
|strategy = Useful for finding where you&#039;re bleeding, whether your organs are badly damaged, how much blood you&#039;ve lost, whether you have broken bones, and so on. Makes treating your own injuries a little easier.&lt;br /&gt;
|description = An augment implanter, with the integrated health scanner augment.&lt;br /&gt;
*Activate health scanner on top-left toolbar to scan your own health. Does not allow you to scan others.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Telefreedom Kit &lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 15 BC&lt;br /&gt;
|usedfor = Escape; transportation.&lt;br /&gt;
|strategy = Build the telepad in a well-defended location.&lt;br /&gt;
|description = A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it.&lt;br /&gt;
* Contents: 4 telefreedom implants, 1 implanter, 1 circuit board (Telepad), 2 artificial bluespace crystal, 1 capacitor, 1 console screen, 1 power cable coil, 2 steel.&lt;br /&gt;
* Use the kit to build a telepad. Link a telefreedom implant with the telepad (must be done BEFORE implanting), implant it, and activate the implant (top-left toolbar) to teleport to the telepad. The implant works once, and will burn the body part it is implanted in when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Uplink Implant&amp;lt;br&amp;gt;&#039;&#039;Implanter (U)&#039;&#039;&lt;br /&gt;
|image = implanter.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Supply.&lt;br /&gt;
|strategy = Allows you to access your uplink without your PDA. &lt;br /&gt;
|description = Contains 8 Telecrystals.&lt;br /&gt;
* Sets an emote to access your uplink. Use the emote to open the uplink window.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Defense Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Hivenet defense.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = An augment implanter, with a Hivenet defense augment. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Warfare Suite&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 5 BC&lt;br /&gt;
|usedfor = Hivenet defense and electronic warfare.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Martial Arts==&lt;br /&gt;
Learn special fighting moves.&lt;br /&gt;
After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Baghrar &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Tajara only. &lt;br /&gt;
|description = A manual containing instructions on the Tajaran martial art of Baghrar. Only usable by Tajara.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Eye Rake: Harm Disarm Harm. Strikes your target&#039;s face, damaging their eyes.&lt;br /&gt;
* Claw Punch: Disarm Harm Harm. Hits your target with your claws, dealing damage and causing bleeding.&lt;br /&gt;
* Rrak&#039;narrr Stab: Harm Harm Disarm Disarm. Stabs your target with your claws, dealing more damage based on how hurt they are.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gun-Kata &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Gun not included.&lt;br /&gt;
|description = A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it&#039;s empty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Karak Virul &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Skrell only.&lt;br /&gt;
|description = A manual containing instructions on the Skrellian martial art of Karak Virul. Only usable by Skrell.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Painful Palm: Disarm Harm Harm. Strikes your target with a painful hit, causing some pain.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim, rendering them prone and unable to move for a short time&lt;br /&gt;
* Dislocating Strike: Harm Disarm Disarm Disarm. Delivers a strong punch that can dislocate your target&#039;s limb.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kis-Khan &lt;br /&gt;
|image = scroll.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Unathi only.&lt;br /&gt;
|description = A manual containing instructions on the Unathi martial art of Kis-Khan. Only usable by Unathi.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Tail Sweep: Harm Harm Disarm. Trips the victim with your tail, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Swift Disarm: Disarm Disarm Grab. Strikes your target&#039;s weapon, trying to disarm it from their hands.&lt;br /&gt;
* Hammering Strike: Disarm Harm Disarm. Delivers a strikes that will push the target away from you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = SolCom &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand.&lt;br /&gt;
|description = A manual designated to teach the user about the martial art of Solarian combat, a style based on traditional human martial arts.&amp;lt;br&amp;gt;Moves:&amp;lt;br&amp;gt;&lt;br /&gt;
* Neck Chop: Harm Harm Disarm. Injures the neck, stopping the victim from speaking for a while.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim and everyone else around you, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Lung Punch: Harm Disarm Harm. Delivers a strong punch just above the victim&#039;s abdomen, constraining the lungs. The victim will be unable to breathe for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Swordsmanship &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Learning this martial art gives you a random sword.&lt;br /&gt;
|description = A manual containing basic swordsmanship instruction and techniques.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vk&#039;utet &lt;br /&gt;
|image = harddisk.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Vaurca only.&lt;br /&gt;
|description = A data disk containing instructions on the Vaurca martial art of Vk&#039;utet. Only usable by Vaurca. Moves:&lt;br /&gt;
* Piercing Strike: Disarm Harm Harm. Slashes your victim, bypassing their armor and causing bleeding.&lt;br /&gt;
* Swift Bite: Disarm Disarm Grab. Quickly grabs your victim and bites them with your mandibles.&lt;br /&gt;
* Crushing Jaws: Harm Harm Disarm Grab. Grabs your victim and violently crushes them with your mandibles, inflicting heavy damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Wrestling &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Activate in hand. Use &amp;quot;Recall Wrestling&amp;quot; in abilities tab to show special moves available.&lt;br /&gt;
|description = A manual designated to teach the user about the art of wrestling. Moves: &lt;br /&gt;
* Clinch: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful.&lt;br /&gt;
* Suplex: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor.&lt;br /&gt;
* Advanced grab: Grab. Passively causes pain when grabbing someone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
Items for medics, support units, and mad scientists.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced First-Aid Kit&lt;br /&gt;
|image = advfirstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Health care.&lt;br /&gt;
|strategy = Keep yourself healthy when going to Medbay would get you arrested.&lt;br /&gt;
|description = Note: doesn&#039;t come with a medical scanner. (The description lies. It does come with a medical scanner.)&lt;br /&gt;
* Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Berserk Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Inducing a berserk state.&lt;br /&gt;
|strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters.&lt;br /&gt;
|description = Contents: 2 autoinjectors, each filled with 5u Red Nightshade.&lt;br /&gt;
Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Combat Stimulants&amp;lt;br&amp;gt;&#039;&#039;Box of stimulants&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Making you move faster.&lt;br /&gt;
|strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine.&lt;br /&gt;
|description =&lt;br /&gt;
Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhalers will transfer all 30u at once when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sideeffect-Be-Gone Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Making it less obvious that you&#039;re doping yourself up.&lt;br /&gt;
|strategy = Fix the jitters, dizziness, or confusion from the drugs you&#039;ve just taken.&lt;br /&gt;
|description = 4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sin-Pockets&amp;lt;br&amp;gt;&#039;&#039;Box of donk-pockets&#039;&#039;&lt;br /&gt;
|image = donkpocketbox.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = A meal and a quick chemical boost.&lt;br /&gt;
|strategy = A robust meal for a robust spessman.&lt;br /&gt;
|description = Instructions: Heat in microwave. Product will cool if not eaten within seven minutes.&lt;br /&gt;
* Contains 6 Donk-Pockets, modified.&lt;br /&gt;
* Hold in hand and activate to heat up (microwaves are not necessary).&lt;br /&gt;
* Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor&#039;s Delight, 1.5 Hyperzine, and 1.25u Synaptizine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Defibrillator&amp;lt;br&amp;gt;&#039;&#039;Defibrillator Paddles&#039;&#039;&lt;br /&gt;
|image = defibpaddles1.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Restarting a heart.&lt;br /&gt;
|strategy = Save your buddy&#039;s life… or torture somebody with it, if you&#039;re the evil type. A defibrillator can be better than CPR because it causes burns (treatable with ointment) rather than broken ribs (which require surgery).&lt;br /&gt;
|description = A pair of fully autonomous shock paddles powered by a miniaturised reactor. These can penetrate through armour, unlike commercial paddles.&lt;br /&gt;
* Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out). It will cause moderate burns. Hold and aim at upper body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Hypospray &lt;br /&gt;
|image = combat_hypo.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Administering drugs.&lt;br /&gt;
|strategy = Reuse the hypospray to inject meds into your armor-wearing buddies.&lt;br /&gt;
|description = A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor. Hypospray contains 10u kilosemine and can be reloaded.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Medical Kit &lt;br /&gt;
|image = bezerk.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Keep yourself alive. Pills can be taken without an injector or syringe, but take longer to take effect.&lt;br /&gt;
|description = A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment.&lt;br /&gt;
* Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Combat Medical Belt&amp;lt;br&amp;gt;&#039;&#039;Tactical medical belt&#039;&#039;&lt;br /&gt;
|image = emsbelt.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Keeping your buddies alive.&lt;br /&gt;
|strategy = Injectable medication is more effective. For a combat medic.&lt;br /&gt;
|description = A fully loaded medical belt even Zeng-Hu&#039;s top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately.&lt;br /&gt;
* Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = O- blood pack&amp;lt;br&amp;gt;&#039;&#039;IV bag - O- blood&#039;&#039;&lt;br /&gt;
|image = bloodpack.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating low blood volume.&lt;br /&gt;
|strategy = Blood is the fastest cure for low blood volume that&#039;s starting to affect brain function. If it&#039;s too low to be treated with iron pills or a good meal, you need a transfusion.&lt;br /&gt;
|description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sanasomnum Injector&amp;lt;br&amp;gt;&#039;&#039;Sanasomnum autoinjector&#039;&#039;&lt;br /&gt;
|image = autoinjector.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Autoinjector contains 20u sanasomnum.&lt;br /&gt;
|strategy = Only for the extremely desperate who would never consider surrender. Guaranteed death within a year puts off most potential users.&lt;br /&gt;
|description = A special autoinjector loaded with outlawed biomechanical stem cells, inducing a regenerative coma so intense it can heal almost any injury - even broken bones, organ and brain damage, severed tendons, and arterial damage. Upon use one will fall immediately into a state of unconsciousness lasting roughly three to five minutes, arising completely healed. The only thing it cannot fix are organs that have been destroyed outright, or so much cumulative damage that death is all but certain. In the short-term, it will save your life; in the long term, the cancerous tumours immediately onset by the drug will invariable cause death down the line.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slimline Stabilisation Kit &lt;br /&gt;
|image = firstaid_multi.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Quick-and-dirty stabilization, possibly while running from Security.&lt;br /&gt;
|strategy = Useful for non-medics who need quick access to medical care in the field.&lt;br /&gt;
|description = A pocket-sized medkit filled with lifesaving equipment.&lt;br /&gt;
* Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Stop bleeding before it affects your brain, treat burns before they get infected, take perconol to take the edge off the pain, and use the splints if you have to use a broken limb.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit (Free)&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Go ahead and buy this; it&#039;s free. You never know when you&#039;ll want some basic first-aid.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Surgery Kit &lt;br /&gt;
|image = surgerykit.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Surgery.&lt;br /&gt;
|strategy = Do surgery to fix your buddy&#039;s injury... or to steal your enemy&#039;s organs.&lt;br /&gt;
|description = A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don&#039;t break in transit. How considerate.&lt;br /&gt;
* Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each. Soporific is not guaranteed anesthesia, and operating on a stretcher or table is sub-optimal, but if you need to do surgery in the maintenance tunnels, at least this gives you proper tools.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tactical Lunchbox&amp;lt;br&amp;gt;&#039;&#039;Black and red lunchbox&#039;&#039;&lt;br /&gt;
|image = lunchbox_syndie.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Eating and drinking.&lt;br /&gt;
|strategy = Forgot your lunch? Here&#039;s your solution.&lt;br /&gt;
|description = A little lunchbox. This one is a sleek black and red. Contains 2 random foods and 1 random drink.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
Use your telecrystals to call in favors and spoof the announcement system.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Defamation.&lt;br /&gt;
|strategy = Make them doubt the motives of the AI and borgs. That wasn&#039;t you who uploaded that nasty AI law; it was an ion storm! You&#039;re blameless!&lt;br /&gt;
|description = Interferes with the station&#039;s ion sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Distraction.&lt;br /&gt;
|strategy = Forces non-radiation-tolerant crew into the tunnels, until someone uses a Geiger counter and realizes it&#039;s not a real alert.&lt;br /&gt;
|description = Interferes with the station&#039;s radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stellar Corporate Conglomerate Update Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Disinformation.&lt;br /&gt;
|strategy = Impersonate the boss. Create a story to give context to your character&#039;s actions. &lt;br /&gt;
|description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Agent ID card&amp;lt;br&amp;gt;&#039;&#039;Agent card&#039;&#039;&lt;br /&gt;
|image = id.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = A programmable fake ID.&lt;br /&gt;
|strategy = Set your identity, or fake your identity.&lt;br /&gt;
|description = A card used to identify people and determine access. Its appearance and data can be changed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Balaclava&amp;lt;br&amp;gt;&#039;&#039;Grey balaclava&#039;&#039;&lt;br /&gt;
|image = balaclava_grey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Stealth.&lt;br /&gt;
|strategy = Hide your identity.&lt;br /&gt;
|description = Designed to both hide identities and keep your face comfy and warm. Equip in mask slot. Your identity will show as either whatever&#039;s on your ID or &amp;quot;Unknown&amp;quot;, if you&#039;re not carrying a visible ID.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bug Kit&amp;lt;br&amp;gt;&#039;&#039;Spy kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy&#039;s office, the bridge...&lt;br /&gt;
|description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disguise.&lt;br /&gt;
|strategy = Create a uniform to go with your fake ID and newly-altered face.&lt;br /&gt;
|description = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon-Projector&amp;lt;br&amp;gt;&#039;&#039;Chameleon projector&#039;&#039;&lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Stealth and surveillance.&lt;br /&gt;
|strategy = Who, me? I&#039;m only an innocent coffee cup. I couldn&#039;t possibly be listening in to your conversation, and I&#039;m certainly not the desperate criminal you&#039;re chasing.&lt;br /&gt;
|description = A device that can be used to mimic common items by scanning, then transforming into them. Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item&#039;s. While disguised, you move slowly. Cannot be used to mimic living creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Closet Teleportation Set-up&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = For a quick getaway, or an impressive magic trick.&lt;br /&gt;
|description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. Attach each teleporter to a locker. Step into one locker to appear in the other.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cosmetic Surgery Auto-Kit &lt;br /&gt;
|image = depthscanner.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = It&#039;s plastic surgery. While awake. Without anesthesia. Are you desperate enough?&lt;br /&gt;
|description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = No-Slip Shoes&amp;lt;br&amp;gt;&#039;&#039;Brown shoes&#039;&#039;&lt;br /&gt;
|image = brown.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Not slipping.&lt;br /&gt;
|strategy = The janitor is now powerless against you.&lt;br /&gt;
|description = A pair of brown shoes. They seem to have extra grip. Wearing these lets you run across wet or lubricated surfaces without falling. Doesn&#039;t help with zero-g; they&#039;re not magboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stealthpops&amp;lt;br&amp;gt;&#039;&#039;Snap pop box&#039;&#039;&lt;br /&gt;
|image = spbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Popping smoke. Literally.&lt;br /&gt;
|strategy = Hide in the smoke, or use it to escape.&lt;br /&gt;
|description = Snap pops with a compound added which deploys a small smokescreen upon exploding. Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vial of Venenum&amp;lt;br&amp;gt;&#039;&#039;Vial&#039;&#039;&lt;br /&gt;
|image = vial.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = The person who did those crimes no longer exists. How convenient.&lt;br /&gt;
|description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Your character will visibly show pain and their features will shift, so it&#039;s not a very effective disguise if they are already watching you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Voice Changer&amp;lt;br&amp;gt;&#039;&#039;Gas mask&#039;&#039;&lt;br /&gt;
|image = gasmask.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Impersonation or disguise.&lt;br /&gt;
|strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms?&lt;br /&gt;
|description = Right-click to change voice, mimic accent, and toggle the mask on or off. A face-covering mask that can be connected to an air supply. Also works as a regular gas mask and filters harmful gases from the air.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Camera Gun&amp;lt;br&amp;gt;&#039;&#039;Camera&#039;&#039;&lt;br /&gt;
|image = cameragun.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Taking great shots. With bullets.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cigarette Kit&amp;lt;br&amp;gt;&#039;&#039;Tricky smokes&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Smoking, and usually immediately regretting it.&lt;br /&gt;
|strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. It also contains ambrosia, so it might be possible to slip it to your enemy in the guise of an ambrosia cig.&lt;br /&gt;
|description =  Comes with the following brands of cigarettes, in this order: 2x Flash, 2x Smoke, 1x MindBreaker, 1x Tricordrazine. Avoid mixing them up; the packets are unmarked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Claymore Mines&amp;lt;br&amp;gt;&#039;&#039;Box of claymore landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Defense.&lt;br /&gt;
|strategy = Set up a hailstorm of shrapnel and trigger it at will, while standing perfectly safe on the other side of the mines.&lt;br /&gt;
|description = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all.&lt;br /&gt;
*Contains 5 claymore landmines and 6 remote signaling devices.&lt;br /&gt;
* Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it.&lt;br /&gt;
* Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them (preferably while not standing on the shrapnel side of the mine). Claymore mines unleash shrapnel in a wide arc, but do not cause explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Concealed Cane Sword&amp;lt;br&amp;gt;&#039;&#039;Cane&#039;&#039;&lt;br /&gt;
|image = cane.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Leaning on, and pretending it&#039;s a harmless cane.&lt;br /&gt;
|strategy = A hidden sword could come in handy.&lt;br /&gt;
|description =  A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
 *Activate in hand to draw the cane sword.&lt;br /&gt;
* 25 points brute (Sharp).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Rigging Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of door rigging landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Sticking a mine into a doorway.&lt;br /&gt;
|strategy = Make them regret opening that door.&lt;br /&gt;
|description = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you.&lt;br /&gt;
* Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. Explosive mines cause critical damage to the person who triggers them and serious damage to those standing nearby. They may break the floor, possibly causing a breach. They can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Paralysis Pen&amp;lt;br&amp;gt;&#039;&#039;Parapen kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Paralyzing people.&lt;br /&gt;
|strategy = For kidnapping, or less-lethal incapacitation.&lt;br /&gt;
|description = A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early.&lt;br /&gt;
* Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Pen-jector Kit&amp;lt;br&amp;gt;&#039;&#039;Penjector kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Heal yourself, boost your speed, or pacify your enemy.&lt;br /&gt;
|description = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen.&lt;br /&gt;
* Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Punji Trap&amp;lt;br&amp;gt;&#039;&#039;Box of punji traps&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting spiked traps.&lt;br /&gt;
|strategy = Ouch. Set on natural ground; won&#039;t work on metal.&lt;br /&gt;
|description = Contains 5 traps. Activate by using in-hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sawn-off Double-Barrel Shotgun&amp;lt;br&amp;gt;&#039;&#039;Sawn-off Dduble-barrel shotgun kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = This shotgun&#039;s short barrel makes it concealable. Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sharpened Bear Trap&amp;lt;br&amp;gt;&#039;&#039;Sharpened mechanical trap&#039;&#039;&lt;br /&gt;
|image = beartrap.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Grabbing your enemy and holding them still while you escape.&lt;br /&gt;
|strategy = Has a better chance of triggering and holding your enemy than a standard bear trap.&lt;br /&gt;
|description =  A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sleepy Ring&amp;lt;br&amp;gt;&#039;&#039;Silver ring&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Trick someone into putting it on, then kidnap them.&lt;br /&gt;
|description = When worn, the ring injects 10u polysomnine. A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It&#039;ll end about as well as you expect it to. Chemicals can be removed from and added to the ring via syringe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standstill Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of standstill landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Forcing someone to stand still.&lt;br /&gt;
|strategy = If someone steps onto the mine, they can&#039;t step off or they&#039;ll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma!&lt;br /&gt;
|description = A box with 5 standstill landmines. Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. Wearing a bomb suit while stepping off makes the explosion theoretically survivable with severe injuries. Anyone within about 7 tiles can also expect severe injuries. Can be defused with wirecutters (50% chance) or bomb-disposal wirecutters (90% chance); failure detonates the mine. The person standing on the mine cannot defuse it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Subversive Soap&amp;lt;br&amp;gt;&#039;&#039;Soap&#039;&#039;&lt;br /&gt;
|image = soapsyndie.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cleaning.&lt;br /&gt;
|strategy = Clean up after your criminal activities, or drop it behind you to trip your pursuers.&lt;br /&gt;
|description = A lackluster bar of soap. It smells like cranberries.}}&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33967</id>
		<title>Uplink</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33967"/>
		<updated>2024-07-24T22:06:38Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = Chaotic idealism}}&lt;br /&gt;
&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Antagonistic Gear=&lt;br /&gt;
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;green&#039;&#039;&#039;&amp;lt;/span&amp;gt; background are legal to carry and wear, &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&#039;&#039;&#039;yellow&#039;&#039;&#039;&amp;lt;/span&amp;gt; are items that are illegal but don&#039;t look illegal at first glance (disguised, identical to a legal item, etc.), &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; items are legal in some circumstances, but highly suspicious (maybe they&#039;re only available to very specific professions, or in very specific situations); and &amp;lt;span style=&amp;quot;color:#c62323&amp;quot;&amp;gt;&#039;&#039;&#039;red&#039;&#039;&#039;&amp;lt;/span&amp;gt; backgrounds are outright contraband.&lt;br /&gt;
&lt;br /&gt;
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry.&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm.&lt;br /&gt;
&lt;br /&gt;
In this section, if the gun name is in &#039;&#039;&#039;bold&#039;&#039;&#039;, it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .357 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.357)&#039;&#039;&lt;br /&gt;
|image = T38.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;revolver&#039;&#039;&#039;.&lt;br /&gt;
|description = Speedloader contains 8 rounds of .357 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38)&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader (Haywire)&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38 haywire))&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 haywire ammo. Haywire ammo does EMP damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Autopistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Stick magazine (.45)&#039;&#039;&lt;br /&gt;
|image = uzi45-16.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy =&lt;br /&gt;
Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;automatic .45 Pistol (&#039;&#039;.45 machine pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* improvised machine pistol&lt;br /&gt;
|description = Magazine contains 16 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = 45-9.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;suppressed .45 pistol (&#039;&#039;suppressed pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;vintage .45 pistol (&#039;&#039;.45 combat pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* .45 pistol&lt;br /&gt;
* automatic .45 pistol&lt;br /&gt;
* improvised handgun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 9 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.50)&#039;&#039;&lt;br /&gt;
|image = 50ae-7.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;.50 Pistol (Adhomian heavy pistol)&#039;&#039;&#039;&lt;br /&gt;
* .50 magnum pistol&lt;br /&gt;
|description = Magazine contains 7 rounds of .50 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 carbine magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56c.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
* Dominian rifle&lt;br /&gt;
* pocket rifle&lt;br /&gt;
* scout rifle&lt;br /&gt;
|description = Magazine contains 15 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 Rifle Magazine&amp;lt;br&amp;gt;&#039;&#039;Carbine magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;burst rifle&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
|description = Magazine contains 30 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Assault Rifle magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = c762-0.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;assault rifle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shortened assault rifle (&#039;&#039;short-barreled assault rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* automatic rifle&lt;br /&gt;
|description =  Magazine contains 20 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 LMG drum&amp;lt;br&amp;gt;&#039;&#039;Magazine box (7.62mm)&#039;&#039;&lt;br /&gt;
|image = a762-0.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;light machine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Marksman Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = SVD.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the Adhomian marksman rifle.&lt;br /&gt;
|description = Magazine contains 10 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62mm clip&amp;lt;br&amp;gt;&#039;&#039;Ammo clip (7.62mm)&#039;&#039;&lt;br /&gt;
|image = 762-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;bolt-action rifle (&#039;&#039;bolt action rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* Adhomian automatic rifle&lt;br /&gt;
* Dominian sniper rifle&lt;br /&gt;
* sniper bolt action rifle&lt;br /&gt;
|description =  Magazine contains 5 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (9mm)&#039;&#039;&lt;br /&gt;
|image = 9x19p.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;9mm camera gun (&#039;&#039;camera&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;9mm pistol&#039;&#039;&#039;&lt;br /&gt;
* 9mm signal pistol&lt;br /&gt;
* Adhomian service pistol&lt;br /&gt;
* compact 9mm pistol&lt;br /&gt;
* Solarian service pistol&lt;br /&gt;
|description = Magazine contains 12 rounds of 9mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One AP anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of .45-70 Govt. ammo&amp;lt;br&amp;gt;&#039;&#039;Box of .45-70 Govt. rounds&#039;&#039;&lt;br /&gt;
|image = ammobox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the lever action rifle.&lt;br /&gt;
|description = Ammo box contains 8 rounds of .45-70 Government ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Shells&amp;lt;br&amp;gt;&#039;&#039;Box of shotgun shells&#039;&#039;&lt;br /&gt;
|image = shellbox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Cardboard box contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Buckshot Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (shells)&#039;&#039;&lt;br /&gt;
|image = csm.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chemical Darts&amp;lt;br&amp;gt;&#039;&#039;Dart cartridge&#039;&#039;&lt;br /&gt;
|image = darts-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;dart gun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 chemical darts.&amp;lt;br&amp;gt;These do not come with any chemicals; you must provide the chemicals, put them in a beaker or vial, and attach them to the dart gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fragmentation Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description =  One fragmentation anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HE Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One HE anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = K2557 Magazine&amp;lt;br&amp;gt;&#039;&#039;.599 magazine&#039;&#039;&lt;br /&gt;
|image = k2557-5.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;super-heavy pistol (&#039;&#039;super heavy pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 rounds of .599 kumar super.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun Magazine&amp;lt;br&amp;gt;&#039;&#039;Heavy duty plasma cell&#039;&#039;&lt;br /&gt;
|image = heavy_plasma_cell.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;plasma shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 10 heavy duty plasma shells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shotgun Slug &lt;br /&gt;
|image = slshell.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Single round; one shotgun slug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slug Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (slug)&#039;&#039;&lt;br /&gt;
|image = csmb.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun slug cartridges.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Drum Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Drum magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-drum.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;submachine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;submachine gun&#039;&#039;&#039;&lt;br /&gt;
* Dominian submachine gun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 20 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (6mm)&amp;lt;br&amp;gt;&#039;&#039;Magazine (6mm)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;Suppressed Machine Pistol (&#039;&#039;integrally suppressed machine pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 30 rounds of 6mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tungsten Ammo Box &amp;lt;br&amp;gt;&#039;&#039;Tungsten slug box&#039;&#039;&lt;br /&gt;
|image = slugbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;gauss thumper&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 7 rounds of tungsten slug ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Badassery==&lt;br /&gt;
For people who want a challenge.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Crayon MRE&lt;br /&gt;
|image = crayonmre.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Contains a package of crayons, a rainbow crayon for dessert, and a packet of crayon powder.&lt;br /&gt;
|strategy = Use them for graffiti, grind them into crayon dust, or just eat them.&lt;br /&gt;
|description = An exceptionally robust MRE.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that You Are The BOSS (Useless Balloon)&amp;lt;br&amp;gt;&#039;&#039; &#039;criminal&#039; balloon&#039;&#039;&lt;br /&gt;
|image = syndballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Carry this balloon in your hand. Maybe use it as part of a protest?&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;FUK CAPITALISM!11!&amp;quot;&amp;lt;br&amp;gt;Makes you look like you have a &amp;quot;Syndicate&amp;quot; tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don&#039;t actually have proof you got it from your traitor uplink, in or out of character.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that you love NT SOO much (Useless Balloon) &#039;&#039; &#039;motivational&#039; balloon&#039;&#039;&lt;br /&gt;
|image = ntballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Give it out to your corporate minions and expect them not to be disappointed that you wouldn&#039;t spring for a pizza party.&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;Man, I love corporate soooo much. I use only brand name products. You have NO idea.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Item &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Randomizing.&lt;br /&gt;
|strategy = Do you need inspiration? Order a random item.&lt;br /&gt;
|description = Buys you one random item.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Items &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = ALL&lt;br /&gt;
|usedfor = A challenge.&lt;br /&gt;
|strategy = Do you want a challenge? Spend all your TCs on random items and concoct a plan with them.&lt;br /&gt;
|description = Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Chemical, Biological &amp;amp; Radiological Weaponry==&lt;br /&gt;
Everybody loves a good war crime. Remember to have a good story behind why you&#039;re using these items.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chlorine Gas Tank&amp;lt;br&amp;gt;&#039;&#039;Canister(Cl2)&#039;&#039;&lt;br /&gt;
|image = poisonous.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Contains 5 kPa of Chlorine.&lt;br /&gt;
|strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them.&lt;br /&gt;
|description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dirty Bomb &lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Irradiating people, or threatening to do so.&lt;br /&gt;
|strategy = Threatening people with a dirty bomb is fun. So is using it as a distraction, or to keep Medical and/or Security busy.&lt;br /&gt;
|description = A small explosive laced with radium. The explosion is small, but the radioactive will affect a large area for a while (10 minutes approx).&amp;lt;br&amp;gt;Click on it in hand to set the timer in seconds; click on terrain to plant the bomb and start the timer. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Greimorian Eggs&amp;lt;br&amp;gt;&#039;&#039;egg cluster&#039;&#039;&lt;br /&gt;
|image = eggs.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Hatching cute baby greimorians. Awww!&lt;br /&gt;
|strategy = Useful as a distraction that&#039;s not obviously an attack.&lt;br /&gt;
|description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you&#039;re where you want them to be.)&amp;lt;br&amp;gt;Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Heart Fluke&amp;lt;br&amp;gt;&#039;&#039;heart fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Killing an enemy.&lt;br /&gt;
|strategy = Poison food or drinks for a subtle assassination attempt, or inject.&lt;br /&gt;
|description = Contains the eggs of a Heart Fluke. Lethal if left untreated.&amp;lt;br&amp;gt;Contents: Vial with 2u Heart Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Heart flukes grow in the chest and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; coughing and hypoxia in later stages. Death from heart flukes takes quite a long time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Nerve Fluke&amp;lt;br&amp;gt;&#039;&#039;nerve fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Incapacitating an enemy.&lt;br /&gt;
|strategy = Poison food or drinks to keep Medical busy, or frame the cook.&lt;br /&gt;
|description = Contains the eggs of a Nerve Fluke. Non-lethal but incapacitating.&amp;lt;br&amp;gt;Contents: Vial with 2u Nerve Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Nerve flukes grow in a limb, eventually disabling it, and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; vomiting and seizures in later stages.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Suit&amp;lt;br&amp;gt;&#039;&#039;Radiation suit kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Protecting oneself from radiation.&lt;br /&gt;
|strategy = If you want to mess with the supermatter, dirty bombs, or nuclear generators, a radiation suit is a good idea.&lt;br /&gt;
|description = Contents: Radiation suit, radiation hood, safety goggles, geiger counter, 7u Hyronalin pill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Toxins Kit&amp;lt;br&amp;gt;&#039;&#039;Toxins kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Poisoning, intoxication, or profit.&lt;br /&gt;
|strategy = Poison food or drinks; put in a syringe gun or dart gun; use as a distraction; sell for profit. Strategy depends on substance.&lt;br /&gt;
|description = Toxins may include: Joy, mercury, mindbreaker toxin, space drugs, carpotoxin, red nightshade, spectrocybin, impedrezene, dextrotoxin, and ammonia.&amp;lt;br&amp;gt;A kit that contains 3 vials containing random toxins. Comes with a syringe!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Syringe Gun Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Delivery of chemicals at a distance.&lt;br /&gt;
|strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation.&lt;br /&gt;
|description =  Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle. Syringe guns are normally only available to Medical personnel, who use them mostly to tranquilize highly aggressive intoxicated or mentally ill patients.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Corporate Equipment==&lt;br /&gt;
Voidsuits associated with corporations. To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Banshee Infiltration Suit &lt;br /&gt;
|image = banshee.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Banshee infiltration suit, Banshee infiltration suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caiman Drop Suit &lt;br /&gt;
|image = caiman.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Only wearable by Humans, Unathi and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Caiman drop suit, Caiman drop suit helmet, magboots, oxygen tank, Unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dragon Biohazard Control Suit &lt;br /&gt;
|image = dragon.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Only wearable by Humans, Skrell and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Dragon biohazard control suit, dragon biohazard suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Military-Grade Suit &lt;br /&gt;
|image = ert_commander_rig.png&lt;br /&gt;
|cost = 8 BC, 8&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Typically worn by NT emergency response teams. Melee 50%, Bullet 55%, Laser 40%, Energy 10%, Bomb 60%, Bio 100%, Rad 40%.&lt;br /&gt;
|description = A full spaceworthy kit of a NanoTrasen Corporation military-grade hardsuit. Only wearable by Humans, Skrell, and Humanoid IPCs. This is a hardsuit, being mostly equivalent to heavy armor.&amp;lt;br&amp;gt;Contents: NanoTrasen military-grade hardsuit control model and NanoTrasen hardsuit modkit.&amp;lt;br&amp;gt;This is a hardsuit, and as such must be worn in the backpack slot, then activated from the top-right Hardsuit tab. Remove hats and outerwear, then use the &amp;quot;Deploy&amp;quot; option to wear it. Open the hardsuit interface, and toggle the suit status to Active to turn it on. The suit will take a few seconds to run checks and tighten components before becoming functional.&amp;lt;br&amp;gt;The hardsuit comes without any modules installed, but has space for some.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revenant Combat Suit &lt;br /&gt;
|image = revenant.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Fits into your backpack. Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Devices and tools==&lt;br /&gt;
The right tools for the job.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 25 Liquid-Bags&amp;lt;br&amp;gt;&#039;&#039;Liquid bags&#039;&#039;&lt;br /&gt;
|image = liquidbags.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting up barricades. Barbed wire not included.&lt;br /&gt;
|strategy = If you&#039;re cornered and have to fight, barricades are nice. &lt;br /&gt;
|description = Click in hand to activate; barricade is set up on your tile, where you are facing. Each barricade section uses 5 bags.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced pinpointer &lt;br /&gt;
|image = pinonfar.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Finding things.&lt;br /&gt;
|strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. Other settings allow you to find people or objects.&lt;br /&gt;
|description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you&#039;re looking for, use &amp;quot;Toggle pinpointer mode&amp;quot; in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Lets you see in darkness.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A pair of night-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Thermal&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Lets you see living creatures through walls.&lt;br /&gt;
|strategy = Spy on your target through walls.&lt;br /&gt;
|description = A pair of thermal-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Binary Translator Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Is the AI onto you? Is your hacked AI law working? Do you need to talk to your hacked borgs? Listen in and find out.&lt;br /&gt;
|description = An encryption key for use in a headset, capable of intercepting stationbound binary communications. Attach it to your headset to gain access to channel :b, normally reserved for AI and borgs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = C-4 (Destroys walls)&amp;lt;br&amp;gt;&#039;&#039;Plastic explosives&#039;&#039;&lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Destroying walls, or as a small explosive charge.&lt;br /&gt;
|strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security.&lt;br /&gt;
|description =  A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it&#039;s on; damages adjacent tiles. Stand back to avoid injury.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Camera MIU&lt;br /&gt;
|image = s-ninja.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = See through the eyes of security cameras, just like the AI.&lt;br /&gt;
|description = A mask which allows the wearer to view local camera feeds they have access to. Activate while wearing through top-left toolbar. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Robot Teleporter &lt;br /&gt;
|image = locator.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Summoning a robot ally.&lt;br /&gt;
|strategy = Need backup with a human brain behind it? Use this. Just make sure someone&#039;s in the lobby waiting to animate your new buddy.&lt;br /&gt;
|description = A single-use teleporter used to deploy a Combat Robot on the field. Due to budget restrictions, it is only possible to deploy a single robot. Allows another player to spawn in as a cyborg with the Syndicate lawset and tools including: Mounted smoke deployer, inflatables dispenser, fire extinguisher, flash, crowbar, roller bed rack, health analyzer, cyborg hypospray, plastic explosives dispenser, inductive charger, thermal vision, energy sword, mounted SMG, net gun, grenade launcher, cryptographic sequencer, and handcuffs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cryptographic Sequencer &lt;br /&gt;
|image = emag.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Breaks, alters, or removes safeties on machinery. Limited uses.&lt;br /&gt;
|strategy = Its uses are legion, and need [[Cryptographic Sequencer|their own page]].&lt;br /&gt;
|description = Also known as an &amp;quot;emag&amp;quot;. It&#039;s a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Hacking Tool&amp;lt;br&amp;gt;&#039;&#039;Multitool&#039;&#039;&lt;br /&gt;
|image = multitool.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hacking doors.&lt;br /&gt;
|strategy = Breaking in and breaking out, subtly. Unlike an emag, it does not damage the door and has unlimited uses, and if the door is powered, you can raise the bolts.&lt;br /&gt;
|description = Modify with screwdriver, then click on an airlock. After 7-13 seconds, you should get access to a panel allowing you to modify the door&#039;s settings. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Earmuff Headset&amp;lt;br&amp;gt;&#039;&#039;Earmuffs&#039;&#039;&lt;br /&gt;
|image = earmuffs.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Wear. Keeps people standing next to you from hearing what&#039;s coming through your radio.&lt;br /&gt;
|description = This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electropack &lt;br /&gt;
|image = electropack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Torture.&lt;br /&gt;
|strategy = Torture someone for information, or for fun, or to make their friends do what you want. Your victim can&#039;t take off the backpack, but their friends can, so make sure their friends aren&#039;t anywhere near you.&lt;br /&gt;
|description = A backpack wired with electrodes. Click on the electropack to set its frequency and code. Obtain a remote signaling device (the pack does NOT come with one) and match its frequency and code to the electropack (a frequency of 123.4 on the pack is equivalent to 12.34 kHz on the signaler). Send a pulse on the signaler to cause the electropack to send a painful but non-damaging shock to you your victim. The shock will cause them to fall over and be briefly stunned. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Encrypted Radio Channel Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications and surveillance.&lt;br /&gt;
|strategy = Keep in touch with enemies and allies. Listen in on Security, use your new private radio channel to talk to your buddies.&lt;br /&gt;
|description = An encryption key for use in a headset, intercepts all frequencies and grants access to a secure private frequency. Attach it to your headset to gain access to channel :t. Anyone else with the same type of key can use the channel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin&amp;lt;br&amp;gt;&#039;&#039;Electronic firing pin&#039;&#039;&lt;br /&gt;
|image = firing_pin.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Activating firearms.&lt;br /&gt;
|strategy = Firearms are often stored with their firing pins removed. This solves that problem. &lt;br /&gt;
|description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; firing pin extractor or screwdriver to remove (screwdriver risks damage to the firing pin).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin Extractor&lt;br /&gt;
|image = pin_extractor.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disabling firearms.&lt;br /&gt;
|strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too.&lt;br /&gt;
|description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. You can remove firing pins with a screwdriver too, but that risks breaking the firing pin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Tool-belt&amp;lt;br&amp;gt;&#039;&#039;Tool belt&#039;&#039;&lt;br /&gt;
|image = utilitybelt.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses; wearable. The multitool is generally harder to get than the rest of the tools, but you probably need insulated gloves too if you&#039;re going to be hacking things.&lt;br /&gt;
|description = A fully loaded tool-belt even NanoTrasen&#039;s top Chief Engineer would be proud to wear. Contents: Industrial welding tool, crowbar, wirecutters, power cable coil, impact wrench, multitool, shortwave radio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Toolbox&amp;lt;br&amp;gt;&#039;&#039;Suspicious looking toolbox&#039;&#039;&lt;br /&gt;
|image = blacktoolbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses. Contains multitool and insulated gloves for hacking, but the toolbox is bulky.&lt;br /&gt;
|description = A suspiciously painted toolbox, filled with most of the odds and ends a good-for-nothing traitor would need. Contents: Insulated gloves, wrench, welder, crowbar, wirecutters, multitool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked AI Upload Module&amp;lt;br&amp;gt;&#039;&#039;Hacked AI module&#039;&#039;&lt;br /&gt;
|image = std_mod.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Hacking the AI.&lt;br /&gt;
|strategy = Reshuffle the AI&#039;s priorities. Some AIs will be more cooperative than others, but all will follow their laws to the letter.&lt;br /&gt;
|description = A hacked AI law module able to subvert a shipbound intelligence when appropriately configured. It must be installed through a special upload console -- a circuitboard for which can be found in the secure technical storage areas of most SCC facilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked Supply Beacon (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Inactive supply beacon&#039;&#039;&lt;br /&gt;
|image = beacon.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Stealing other people&#039;s deliveries.&lt;br /&gt;
|strategy = Bugged! Will not recognize exposed cable.&lt;br /&gt;
|description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. Activate while holding; place on exposed wire. Secure with wrench.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Armor Kit&amp;lt;br&amp;gt;&#039;&#039;Boxed heavy armor kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Protect yourself from ballistic weapons and, to some extent, energy weapons.&lt;br /&gt;
|description = Contents: A heavy armor set consisting of a full kit. Not EVA capable. Combat helmet and plate carrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Holographic Ammo Display &lt;br /&gt;
|image = ammo_display.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Keep track of how many shots you have left. Now you don&#039;t have to feel lucky.&lt;br /&gt;
|description = A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user. Attach to a gun to see the remaining ammo displayed next to the gun icon in your hand. Wrench to remove.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;NITEpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance and stealth.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark. Wear and activate (upper-left panel). Lets you see in darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Thermal&amp;lt;br&amp;gt;&#039;&#039;HEATpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Spy on your target through the walls.&lt;br /&gt;
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = IPC surge prevention module&amp;lt;br&amp;gt;&#039;&#039;Modified nanopaste&#039;&#039;&lt;br /&gt;
|image = tube-surge.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = EMPs are a real danger to your IPC character. Let&#039;s change that.&lt;br /&gt;
|description = An internal module that allows operative IPC frames to be protected from EMP pulses. The device has limited uses that vary between two to five pulses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Jetpack&amp;lt;br&amp;gt;&#039;&#039;Jetpack (oxygen)&#039;&#039;&lt;br /&gt;
|image = jetpack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Working in space.&lt;br /&gt;
|strategy = If you can maneuver in space and your enemy can&#039;t, you have an obvious advantage. Also useful for escapes and zero-g mobility.&lt;br /&gt;
|description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, activate on top-left bar. Use to navigate in zero gravity. Careful; you have limited propellant.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Keypad Mag-Lock&amp;lt;br&amp;gt;&#039;&#039;Magnetic door lock&#039;&#039;&lt;br /&gt;
|image = inactive_CENTCOM.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Locking doors.&lt;br /&gt;
|strategy = Slap it on a door to lock it until the battery runs out.&lt;br /&gt;
|description = A maglock that requires the user to enter a passcode to lock and then later unlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mesons Scanners&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Navigation.&lt;br /&gt;
|strategy = Helpful to find your way around unfamiliar environments.&lt;br /&gt;
|description = These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see structures, but not furniture, objects, or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Morphic Clerical Kit&amp;lt;br&amp;gt;&#039;&#039;Clerical kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Forgery.&lt;br /&gt;
|strategy = Forge paperwork, blackmail information, bills, pink slips, orders from SCC command…&lt;br /&gt;
|description = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons. Contents: Rubber stamp, pen, destination tagger, package wrapper, hand labeler, folder of paper. The stamp can be disguised as any stamp; the pen can be used to forge signatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = mounted suit cooling unit&amp;lt;br&amp;gt;&#039;&#039;Mounted cooling unit&#039;&#039;&lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Keeps IPCs from overheating in vacuum.&lt;br /&gt;
|strategy = For IPCs who have to work in space.&lt;br /&gt;
|description = A mounted suit cooling unit for use with hardsuits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Operations Funding&amp;lt;br&amp;gt;&#039;&#039;Secure briefcase&#039;&#039;&lt;br /&gt;
|image = secure.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Trading for goods and services.&lt;br /&gt;
|strategy = Bribe people. Buy people&#039;s cooperation, silence, or spiffy equipment. Throw your money around as an annoying rich tourist. The possibilities are endless.&lt;br /&gt;
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities. Activate the briefcase to set the code that will open it. Enter the code to unlock. Contains ten 1,000 credit chips.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Optical Material Scanner&lt;br /&gt;
|image = material.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Seeing through walls.&lt;br /&gt;
|strategy = What&#039;s in the vault? Look through these glasses to see.&lt;br /&gt;
|description = These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see furniture and objects, but not structures or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal AI&amp;lt;br&amp;gt;&#039;&#039;Personal AI device&#039;&#039;&lt;br /&gt;
|image = pai.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Shell to download a pAI into.&lt;br /&gt;
|strategy = Request a personality to let another player spawn in as your little minion.&lt;br /&gt;
|description = An unmodified personal AI that can assist you in your ventures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal Shield &lt;br /&gt;
|image = personal_shield.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Hold in hand and activate. Shows as a visible force field around your character.&lt;br /&gt;
|description = A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots. This can only be bought once.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Portable suit cooling unit &lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cooling voidsuits.&lt;br /&gt;
|strategy = Stops IPCs from overheating in space.&lt;br /&gt;
|description = A suit cooling unit with a high capacity power cell.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powersink (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6 BC, 6&lt;br /&gt;
|usedfor = Sabotage.&lt;br /&gt;
|strategy = Cripple the ship by pulling power out of the system.&lt;br /&gt;
|description = A nulling power sink which drains energy from electrical systems. Drop the power sink onto an exposed cable, use a screwdriver to attach it, and click it to turn it on. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radio Jammer &lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Blocking communications.&lt;br /&gt;
|strategy = Keep your victims from calling for help.&lt;br /&gt;
|description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters. Click in hand to activate. Can block radio traffic within seven spaces of its location.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Space Suit&amp;lt;br&amp;gt;&#039;&#039;Boxed space suit and helmet&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Survival in space.&lt;br /&gt;
|strategy = Cheap, but it&#039;ll keep you alive in space. Just don&#039;t try to fight in it. It&#039;s easily torn.&lt;br /&gt;
|description = A sleek, sturdy box. Contents: Softsuit, softsuit helmet, breath mask, and double emergency oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Imaging Glasses&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Where&#039;s your target? Where&#039;s that pesky security guard? Now you know.&lt;br /&gt;
|description = Used for seeing walls, floors, and stuff through anything. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Safe Drill &lt;br /&gt;
|image = hardened_drill.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Breaking into safes.&lt;br /&gt;
|strategy = A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.&lt;br /&gt;
|description = Can be used to drill open the safe in the vault. Click on the safe with the drill; it takes about five minutes. Drilling can be heard for a short distance. Remove the drill and click on the safe to open it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Weapon Recharger Backpack &lt;br /&gt;
|image = recharger_backpack_full.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Charging energy weapons.&lt;br /&gt;
|strategy = Works as a portable weapons charger.&lt;br /&gt;
|description = A backpack which can recharge a connected energy weapon. Runs off normal power cells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Exosuits==&lt;br /&gt;
Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 25&lt;br /&gt;
|usedfor = A device that can be used to drop in a combat exosuit.&lt;br /&gt;
|strategy = For heavy resistance.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Combat exosuit includes: Combat arms, combat legs, combat sensors, sealed exosuit chassis, two mounted submachine guns, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = A device that can be used to drop in a heavy exosuit.&lt;br /&gt;
|strategy = Cheaper than a combat exosuit, but still reasonably robust.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Heavy exosuit  contains: Heavy arms, heavy legs, heavy sensors, reinforced exosuit chassis, CH-PS &amp;quot;Immolator&amp;quot; laser, mounted ion rifle, floodlight, and exosuit shield droid. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A device that can be used to drop in a light exosuit.&lt;br /&gt;
|strategy = Fast, relatively fragile exosuit.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Light exosuit includes: Light arms, light legs, light sensors, light chassis, gravitational catapult, floodlight, and exosuit sleeper. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powerloader Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A device that can be used to drop in a powerloader exosuit.&lt;br /&gt;
|strategy = Industrial exosuit. Can move heavy stuff.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
To customize your exosuit.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Clamp &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Hauling.&lt;br /&gt;
|strategy = For hauling things along with you. Can also be used as a blunt weapon in combat.&lt;br /&gt;
|description =A large, heavy industrial cargo loading clamp.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Crisis Dronebay&amp;lt;br&amp;gt;&#039;&#039;Crisis dronebay&#039;&#039;&lt;br /&gt;
|image = med_droid.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Healing/Support.&lt;br /&gt;
|strategy = For medical mechs. Essentially a small medibot; can buy you time while you fight.&lt;br /&gt;
|description = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Drill&amp;lt;br&amp;gt;&#039;&#039;Drill&#039;&#039;&lt;br /&gt;
|image = mecha_drill.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Drilling.&lt;br /&gt;
|strategy = Useful for breaking into things or drilling rock. Can be used in combat.&lt;br /&gt;
|description = A drill that can pierce solid rock... or walls.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Electrolaser Carbine &lt;br /&gt;
|image = mecha_taser.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Less-lethal weapon, but still plenty disabling.&lt;br /&gt;
|description = A dual fire mode electrolaser system connected to the exosuit&#039;s targeting system.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Gravitational Catapult&amp;lt;br&amp;gt;&#039;&#039;Gravitational catapult&#039;&#039;&lt;br /&gt;
|image = mecha_teleport.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat and moving objects.&lt;br /&gt;
|strategy = Throws people and objects around.&lt;br /&gt;
|description = An exosuit-mounted gravitational catapult.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Ion Rifle &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 7&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against exosuits, IPCs, and people with mechanical organs.&lt;br /&gt;
|description = An exosuit-mounted ion rifle. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;CH-PS &amp;quot;Immolator&amp;quot; laser&#039;&#039;&lt;br /&gt;
|image = mecha_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted laser rifle. Handle with care. CH-PS &amp;quot;Immolator&amp;quot; laser.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Mounted submachinegun&#039;&#039;&lt;br /&gt;
|image = mecha_ballistic.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted automatic weapon. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Missile Rack&amp;lt;br&amp;gt;&#039;&#039;Missile rack&#039;&#039;&lt;br /&gt;
|image = mech_missile_pod.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat, sabotage.&lt;br /&gt;
|strategy = Useful against large groups of enemies, and will also break walls and cause breaches.&lt;br /&gt;
|description = An SRM-8 missile rack loaded with explosive missiles.&amp;lt;br&amp;gt;Exosuit Mounts: back, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Passenger Compartment &lt;br /&gt;
|image = mecha_passenger_open.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = Carry your partner with you.&lt;br /&gt;
|description = An exosuit-mounted passenger compartment.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted RFD-C&amp;lt;br&amp;gt;&#039;&#039;Mounted RFD&#039;&#039;&lt;br /&gt;
|image = mecha_rfd.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Construction; sabotage; breaking in, breaking out.&lt;br /&gt;
|strategy = Construct your own fortress or hideout; dismantle things the crew need.&lt;br /&gt;
|description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: advanced engineering systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Sleeper&amp;lt;br&amp;gt;&#039;&#039;Exosuit sleeper&#039;&#039;&lt;br /&gt;
|image = mech_sleeper.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Patient transport.&lt;br /&gt;
|strategy = Grab your buddy and get them stabilized. Useful for support or medical-oriented exosuits.&lt;br /&gt;
|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.&amp;lt;br&amp;gt;Exosuit Mounts: Back.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gear Loadout==&lt;br /&gt;
Crates that come with equipment related to the megacorporations and other entities. Great for equipping antagonists that have motivations related to their employers or governments.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For groups from the CoC.&lt;br /&gt;
|description = Contents: 1 gunslinger hardsuit control module, 5 coalition vulture voidsuit helmet, 5 coalition vulture voidsuit, 1 automatic revolver, 2 speed loader (.454), 2 retro laser, 2 gauss thumper, 2 steel bayonet, 6 tungsten slug box, 2 ion slug box, 1 multi-species modkit box, 1 coalition of colonies modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For single individuals from the CoC.&lt;br /&gt;
|description = Contents: 1 coalition vulture voidsuit helmet, 1 coalition vulture voidsuit, 1 gauss thumper, 1 steel bayonet, 3 tungsten slug box, 1 ion slug box, 1 multi-species voidsuit modification kit, 1 coalition of colonies voidsuit modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Group) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines groups.&lt;br /&gt;
|description = Contents: 1 paragon suit control module, 5 banshee infiltration suit helmet, 5 banshee infiltration suit, 5 Einstein Engines uniform, 1 laser shotgun, 2 energy rifle, 4 9mm pistol, 4 suppressor, 8 magazine (9mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Single) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines individuals.&lt;br /&gt;
|description = Contents: 1 banshee infiltration suit helmet, 1 banshee infiltration suit, 1 Einstein Engines uniform, 1 energy rifle, 1 9mm pistol, 1 suppressor, 2 magazine (9mm), 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian groups.&lt;br /&gt;
|description = Contents: 3 fleet voidsman uniform, 2 fleet armsman uniform, 1 fleet officer uniform, 3 fleet voidsman duty cover, 2 fleet armsman duty cover, 1 fleet officer peaked cap, 1 fleet officer overcoat, 5 imperial army flak vest, 5 imperial army steel body armor, 4 imperial army helmet, 1 imperial army NCO helmet, 1 jinxiang-pattern combat suit control module, 5 dominian prejoroub combat helmet, 5 dominian prejoroub combat suit, 2 dominian rifle, 4 magazine (5.56mm), 3 dominian submachine gun, 6 magazine (.45), 5 energy cutlass, 5 dominian energy barrier, 1 dominian voidsman&#039;s modkit box, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian individuals.&lt;br /&gt;
|description = Contents: 1 fleet voidsman uniform, 1 fleet armsman uniform, 1 dominian prejoroub combat helmet, 1 dominian prejoroub combat suit, 1 dominian rifle, 2 magazine (5.56mm), 1 imperial army flak vest, 1 imperial army steel body armor, 1 imperial army helmet, 1 energy cutlass, 1 dominian energy barrier, 1 dominian voidsman&#039;s voidsuit kit, 1 unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = EPMC groups.&lt;br /&gt;
|description = Contents: 6 EPMC security uniform, 1 paramedic jumpsuit, 3 epmc beret, 3 epmc cap, 1 strike hardsuit control module, 5 cruiser voidsuit helmet, 5 cruiser voidsuit, 2 advanced energy gun, 2 magnum disruptor pistol, 1 net gun, 2 automatic .45 pistol, 4 extended magazine (.45).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = EPMC individuals.&lt;br /&gt;
|description = Contents: 1 EPMC security uniform, 1 epmc beret, 1 cruiser voidsuit helmet, 1 cruiser voidsuit, 1 advanced energy gun, 1 magnum disruptor pistol.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Exclusionists, with chainswords.&lt;br /&gt;
|description = Contents: 5 gear harness, 5 armored exclusionist robe, 5 exclusionist mask, 5 trinary perfection antenna, 4 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = An exclusionist with a chainsword.&lt;br /&gt;
|description = Contents: 1 gear harness, 1 armored exclusionist robe, 1 exclusionist mask, 1 trinary perfection antenna, 1 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboy (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. Yeehaw.&lt;br /&gt;
|strategy = Space cowboy.&lt;br /&gt;
|description = Contents: 1 khaki shorts, 1 cowboy hat, 1 cowboy boots, 1 fingerless gloves, 1 black thigh holster, 1 whip, 1 antique revolver, 1 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboys (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a group. Yeehaw.&lt;br /&gt;
|strategy = Space cowboys.&lt;br /&gt;
|description = Contents: 6 khaki shorts, 6 cowboy hat, 6 cowboy boots, 6 fingerless gloves, 6 black thigh holster, 6 whip, 6 antique revolver, 6 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are are only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 6 crimson jumpsuit, 4 blood-red voidsuit helmet, 4 blood-red voidsuit, 4 energy sword, 4 super-heavy pistol, 4 .599 magazine, 4 gauss thumper, 4 tungsten slug box, 2 assault rifle, 2 magazine (7.62mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 1 crimson jumpsuit, 1 blood-red voidsuit helmet, 1 blood-red voidsuit, 1 energy sword, 1 revolver, 1 speed loader (.357), 1 gauss thumper, 1 tungsten slug box, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Dominan Army squad.&lt;br /&gt;
|description = 2 dominian rifle, 6 magazine (5.56mm), 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 dominian light machine gun, 2 MPR-24/5 light machine gun magazine (5.56mm), 3 imperial army uniform, 1 imperial army NCO uniform, 1 imperial army NCO badge,  3 imperial army rucksack, 1 imperial army NCO rucksack, 4 military belt, 3 imperial army helmet, 1imperial army NCO helmet, 4 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = Dominian Army soldier.&lt;br /&gt;
|description = Contents: 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 imperial army uniform, 1 imperial army rucksack, 1 military belt, 1 imperial army helmet, 1 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy squad.&lt;br /&gt;
|description = Contents: 4 izweski navy uniform, 1 izweski navy officer&#039;s uniform, 3 hegemony military helmet, 1 hegemony specialist helmet, 1 hegemony captain&#039;s helmet, 3 hegemony military voidsuit, 1 hegemony specialist voidsuit, 1 hegemony captain&#039;s voidsuit, 1 klaxan warrior body armor, 1 klaxan warrior helmet, 4 hegemony energy rifle, 5 hegemony energy pistol, 5 hegemony energy blade, 4 hegemony barrier, 1 hegemony slugger, 2 bullet casing:, 1 izweski hegemony flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy.&lt;br /&gt;
|description = Contents: 1 izweski navy uniform, 1 hegemony military helmet, 1 hegemony military voidsuit, 1 hegemony energy rifle, 1 hegemony energy pistol, 1 hegemony energy blade, 1 hegemony barrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior squad.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 4 kataphract voidsuit helmet, 4 kataphract voidsuit, 1 breacher chassis control module, 4 hegemony energy pistol, 5 hegemony energy blade, 5 kataphract barrier, 2 hegemony energy glaive, 2 hegemony powered hammer, 4 hegemony helmet, 1 klaxan warrior helmet, 4 hegemony body armor, 1 klaxan warrior body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 kataphract voidsuit helmet, 1 kataphract voidsuit, 1 hegemony energy pistol, 1 hegemony powered hammer, 1 hegemony energy blade, 1 kataphract barrier, 1 hegemony helmet, 1 hegemony body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki squad.&lt;br /&gt;
|description = Contents: 4 kosmostrelki uniform, 1 kosmostrelki commissar uniform, 1 kosmostrelki commissar hat, 1 tesla suit control module, 5 kosmostrelki voidsuit helmet, 5 kosmostrelki voidsuit, 2 adhomian automatic rifle, 7 ammo clip (7.62mm), 1 icelance rifle, 3 adhomian service pistol, 6 magazine (9mm), 1 adhomian heavy pistol, 2 magazine (.50), 1 augment implanter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki.&lt;br /&gt;
|description = Contents: 1 kosmostrelki uniform, 1 kosmostrelki voidsuit helmet, 1 kosmostrelki voidsuit, 1 adhomian automatic rifle, 4 ammo clip (7.62mm), 1 adhomian service pistol, 2 magazine (9mm).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Group) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are are only usable by humans and skrell.&lt;br /&gt;
|strategy = NT squad.&lt;br /&gt;
|description = Contents: 4 NanoTrasen military-grade hardsuit control module, 1 nanotrasen modkit box, 2 laser shotgun, 2 energy rifle, 2 energy carbine, 4 energy pistol, 4 tactical shield. Crate is unlocked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Single) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is only usable by humans and skrell.&lt;br /&gt;
|strategy = NT operative.&lt;br /&gt;
|description = Contents: 1 NanoTrasen military-grade hardsuit control module, 1 NanoTrasen hardsuit modkit, 1 energy rifle, 1 energy pistol, 1 tactical shield.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia squad.&lt;br /&gt;
|description = Contents: 3 people&#039;s volunteer spacer militia uniform, 4 jackboots, 1 people&#039;s volunteer spacer militia captain uniform, 1 people&#039;s volunteer spacer militia beret, 4 people&#039;s volunteer spacer militia voidsuit, 4 people&#039;s volunteer spacer militia voidsuit helmet, 3 adhomian assault rifle, 6 magazine (7.62mm), 2 steel bayonet, 1 sniper bolt action rifle, 2 ammo clip (7.62mm), 4 suppressed pistol, 4 magazine (.45), 1 adhomian recoilless rifle, 2 anti-tank warhead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia spacer.&lt;br /&gt;
|description = Contents: 1 people&#039;s volunteer spacer militia uniform, 1 jackboots, 1 people&#039;s volunteer spacer militia voidsuit, 1 people&#039;s volunteer spacer militia voidsuit helmet, 1 adhomian assault rifle, 2 magazine (7.62mm), 1 steel bayonet, 1 suppressed pistol, 2 magazine (.45)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Group) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan specialist squad.&lt;br /&gt;
|description = Contents: 4 qukala uniform, 2 qukala voidsuit, 1 qukala medical voidsuit, 1 qukala engineer voidsuit, 1 qukala leader voidsuit, 2 qukala voidsuit helmet, 1 qukala engineer voidsuit helmet, 1 qukala medical voidsuit helmet, 1 qukala leader voidsuit helmet, 4 kala armor vest, 4 skrell boots, 1 qukala assault hardsuit control module, 4 nralakk energy pistol, 4 black hip holster, 4 geop cannon, 4 skrell gloves. Unlocked crate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Single) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan operative.&lt;br /&gt;
|description = Contents: 1 qukala uniform, 1 skrell gloves, 1 black hip holster, 1 geop cannon, 1 nralakk energy pistol, 1 kala armor vest, 1 qukala voidsuit, 1 qukala voidsuit helmet, 1 skrell boots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Elyran attack squad.&lt;br /&gt;
|description = Contents: 1 elyran battlesuit control module, 5 valkyrie voidsuit helmet, 5 valkyrie voidsuit, 2 plasma shotgun, 4 plasma bolter, 4 heavy duty plasma cell, 8 small plasma cell, 2 large cardox grenade, 1 ipc modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Elyran warrior.&lt;br /&gt;
|description = Contents: 1 valkyrie voidsuit helmet, 1 valkyrie voidsuit, 1 plasma bolter, 2 small plasma cell, 1 9mm pistol, 1 magazine (9mm), 1 large cardox grenade, 1 ipc voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Sol Marine squad.&lt;br /&gt;
|description = Contents: 6 sol marine fatigues, 1 vampire hardsuit control module, 5 gargoyle voidsuit helmet, 5 gargoyle voidsuit, 1 solarian combat shotgun, 1 magazine (shells), 2 solarian assault rifle, 4 magazine (7.62mm), 3 solarian service pistol, 6 magazine (9mm), 1 solarian warlord modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Sol Marine.&lt;br /&gt;
|description = Contents: 1 sol marine fatigues, 1 gargoyle voidsuit helmet, 1 gargoyle voidsuit, 1 solarian assault rifle, 2 magazine (7.62mm), 1 solarian service pistol, 1 magazine (9mm), 1 solarian warlord modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = TCAF squad.&lt;br /&gt;
|description = Contents: 4 TCAF armsman uniform, 4 blaster rifle, 4 jackboots, 4 toe-less black boots, 4 TCAF armsman gloves, 4 military belt, 4 tau ceti armed forces voidsuit, 4 tau ceti armed forces voidsuit helmet, 4 plate carrier, 4 TCAF legionnaire faceplate helmet, 4 TCAF legionnaire visored helmet, 1 republic of biesel flag, 1 TCAF prefect pauldron, 4 energy barrier, 4 blaster revolver, 4 black hip holster, 4 energy utility knife, 5 TCAF carapace backpack, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = TCAF armsman.&lt;br /&gt;
|description = Contents: 1 TCAF armsman uniform, 1 jackboots, 1 toe-less black boots, 1 tau ceti armed forces voidsuit, 1 tau ceti armed forces voidsuit helmet, 1 TCAF armsman gloves, 1 energy utility knife, 1 TCAF carapace backpack, 1 energy barrier, 1 blaster revolver, 1 black hip holster, 1 plate carrier, 1 TCAF legionnaire faceplate helmet, 1 TCAF legionnaire visored helmet, 1 blaster rifle, 1 military belt, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Group) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL squad.&lt;br /&gt;
|description = Contents: 3 Tau Ceti Foreign Legion uniform, 2 Tau Ceti Foreign Legion sentinel uniform, 1 Tau Ceti Foreign Legion legate uniform, 4 TCFL field beret, 1 TCFL peaked cap, 5 foreign legion helmet, 4 seniority ribbons, 3 specialist medallion, 5 retrofitted military hardsuit control module, 5 foreign legion armored suit, 5 military rucksack, 3 energy barrier, 2 TCAF ballistic shield, 2 blaster revolver, 2 blaster carbine, 2 gauss thumper, 6 tungsten slug box, 2 ion slug box, 4 energy utility knife, 1 republic of biesel flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Single) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL armsman.&lt;br /&gt;
|description = Contents: 1 Tau Ceti Foreign Legion uniform, 1 TCFL field beret, 1 foreign legion helmet, 1 seniority ribbons, 1 specialist medallion, 1 retrofitted military hardsuit control module, 1 foreign legion armored suit, 1 military rucksack, 1 energy barrier, 1 blaster revolver, 1 blaster carbine, 1 energy utility knife.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirates.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 3 unathi raider helmet, 3 unathi raider voidsuit, 1 unathi raider captain helmet, 1 unathi raider captain voidsuit, 4 energy cutlass, 1 hegemony energy pistol, 4 unathi spitter pistol, 4 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 short-barreled assault rifle, 4 magazine (7.62mm), 1 gold plated adhomian assault rifle, 1 unathi pirate modkit box, 1 unathi pirate captain modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirate.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Grenades and Thrown Objects==&lt;br /&gt;
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 3x Napalm Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of napalm grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Setting fires.&lt;br /&gt;
|strategy = Setting fires will attract engineers and medics. Makes for a good distraction, or just a really nasty way to kill people.&lt;br /&gt;
|description = A box of three grenades that deploy napalm in the thrown area, and ignite it. Contents: 3 Napalm Grenade. 3-second fuse; starts fire with an 8-tile radius (15 tiles across) by igniting napalm gel. Activate to prime; throw immediately. Napalm is very hard to extinguish.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Cardox Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of cardox grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Poisoning people; killing k&#039;ois.&lt;br /&gt;
|strategy = Hate Vaurca? Use these. Actually, the smoke is toxic to anyone who isn&#039;t an IPC and doesn&#039;t have their own air supply.&lt;br /&gt;
|description = A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K&#039;ois outbreaks with ease. Contents: 5 Cardox Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x EMP Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of EMP grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Creating EMPs.&lt;br /&gt;
|strategy = Good for attacking IPCs, borgs, the AI, anyone with prosthetic organs, and delicate electronics.&lt;br /&gt;
|description = A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely. Contents: 5 EMP Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Frag Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of frag grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Blowing stuff up.&lt;br /&gt;
|strategy = Pull pin. Throw. Explosion.&lt;br /&gt;
|description = A box containing 5 military grade fragmentation grenades.&amp;lt;br&amp;gt; WARNING: Live explosives. Misuse may result in serious injury or death. Contents: 5 Fragmentation Grenade. 2-second fuse; activate in hand to prime, throw immediately. Creates explosion with shrapnel of 8 tile radius (15 across). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Smoke Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of smoke bombs&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hiding.&lt;br /&gt;
|strategy = Pop smoke to hide or escape.&lt;br /&gt;
|description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Lubed Viscerator Delivery Grenade&amp;lt;br&amp;gt;&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Viscerator Delivery Grenade&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Hardsuit Modules==&lt;br /&gt;
Pimp my hardsuit! These modules must be installed into the hardsuit before you put it on.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electrowarfare Suite and Voice Synthesiser&amp;lt;br&amp;gt;&#039;&#039;Electrowarfare suite and voice synthesiser kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Kit for confounding organic and synthetic entities alike.&lt;br /&gt;
|strategy = Used to imitate voices and hack electronics.&lt;br /&gt;
|description = Contents: 1 hardsuit voice synthesizer, 1 electrowarfare module. Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Integrated Intelligence System&amp;lt;br&amp;gt;&#039;&#039;IIS Module&#039;&#039;&lt;br /&gt;
|image = IIS.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A hardsuit module which allows for a support intelligence to be installed.&lt;br /&gt;
|strategy = Add a pAI to your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Maneuvering Jets&amp;lt;br&amp;gt;&#039;&#039;Hardsuit maneuvering jets&#039;&#039;&lt;br /&gt;
|image = modulejets.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A compact gas thruster system for a hardsuit.&lt;br /&gt;
|strategy = Jetpack for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Energy Gun &lt;br /&gt;
|image = Moduleegun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A forearm-mounted energy projector.&lt;br /&gt;
|strategy = Energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Cannon &lt;br /&gt;
|image = modulecannon.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|strategy = Bigger energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Weapon Recharge Module&amp;lt;br&amp;gt;&#039;&#039;Weapon recharge module&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A mounted system for recharging energy weapons.&lt;br /&gt;
|strategy = Recharge your hardsuit energy gun.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Net Projector &lt;br /&gt;
|image = enet.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Some kind of complex energy projector with a hardsuit mount.&lt;br /&gt;
|strategy = Used to capture things. Or people.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Sink&amp;lt;br&amp;gt;&#039;&#039;Hardsuit power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = An heavy-duty power sink.&lt;br /&gt;
|strategy = Used to suck power from the ship&#039;s systems.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Scanner&amp;lt;br&amp;gt;&#039;&#039;Hardsuit thermal scanner&#039;&#039;&lt;br /&gt;
|image = thermal.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|strategy = Makes living creatures visible through walls and in darkness.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Highly Visible and Dangerous Weapons==&lt;br /&gt;
When you need to go loud, and are ready for Security to come down hard on you.&lt;br /&gt;
&lt;br /&gt;
Ammunition in &#039;&#039;&#039;bold&#039;&#039;&#039; can be purchased from the Uplink.&lt;br /&gt;
&lt;br /&gt;
To fire a gun (in general; specific guns may vary):&lt;br /&gt;
* Hold the gun in your hand.&lt;br /&gt;
* If necessary/desired, stabilize the gun in both hands by clicking on the gun while it&#039;s in your active hand.&lt;br /&gt;
* Take off the safety with ctrl + click. If you are in Harm mode, you will automatically take off the safety when you fire.&lt;br /&gt;
* To select the firing mode, use the &amp;quot;Toggle firing mode&amp;quot; option (just to the left of your Walk/Run icon on the bottom toolbar). Some guns only have one firing mode, and the toggle option will unload them instead.&lt;br /&gt;
* Click on your target to fire.&lt;br /&gt;
* Some guns have Unique Action options. The Unique Action option is located just below the firing mode option.&lt;br /&gt;
* To unload a gun, click on the gun with your empty hand active.&lt;br /&gt;
* To threaten someone with a gun, toggle your gun mode (right-hand toolbar) from &amp;quot;Fire&amp;quot; to &amp;quot;Auto&amp;quot;, and set the action(s) you want to trigger your character to fire the gun (movement, item use, radio use).&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol&amp;lt;br&amp;gt;&#039;&#039;Adhomian heavy pistol&#039;&#039;&lt;br /&gt;
|image = Adhomianheavy.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;.50 Pistol Magazine (&#039;&#039;magazine (.50)&#039;&#039;)&#039;&#039;&#039;. &lt;br /&gt;
|description = A bulky handgun used by republican commissars and high-ranking members of the Hadiist Party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Pistol &lt;br /&gt;
|image = pistol.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = An extremely popular compact handgun, used throughout human space.&lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Rifle &lt;br /&gt;
|image = assaultrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Shotgun &lt;br /&gt;
|image = assaultshotgun.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;slug magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;buckshot magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;, magazine (incendiary shells), or magazine (stun shells).&lt;br /&gt;
|description = A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to 3-round bursts or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
* Comes equipped with shotgun slug magazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Automatic .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;.45 machine pistol&#039;&#039;&lt;br /&gt;
|image = mini-uzi.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 16 shots. Reload with &#039;&#039;&#039;.45 Autopistol Magazine (&#039;&#039;stick magazine (.45)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
|description = A lightweight, fast-firing gun. For when you want someone dead.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* 30 points brute damage. &lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Carbine &lt;br /&gt;
|image = bcarbine.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn&#039;t accept large-capacity magazines. It is unmarked.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Gauntlet &lt;br /&gt;
|image = ballisticfist.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = A metal gauntlet armed with a wrist-mounted shotgun. When you&#039;re wearing this gauntlet and you punch someone, the shotgun will go off as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bolt-Action Rifle&amp;lt;br&amp;gt;&#039;&#039;Bolt action rifle&#039;&#039;&lt;br /&gt;
|image = moistnugget.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;7.62mm clip (&#039;&#039;ammo clip (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A cheap ballistic rifle, often found in the hands of Tajaran conscripts.&lt;br /&gt;
* Before firing, the bolt must be pulled back (Unique Action).&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bullpup Assault Carbine &lt;br /&gt;
|image = carbine.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;5.56 carbine magazine (&#039;&#039;magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm AP), carbine magazine (5.56mm blank), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm practice), Konyang carbine magazine, Konyang rifle magazine, magazine (5.56mm AP), magazine (5.56mm blank), magazine (5.56mm lethal polymer), magazine (5.56mm practice), makeshift magazine (5.56mm), or MPR-24/5 light machine gun magazine (5.56mm); also fits standard grenades.&lt;br /&gt;
|description = The ZI Bulldog bullpup assault carbine, Zavodskoi Industries&#039; answer to any problem that can be solved by an assault rifle.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Settings: Semiauto, 3-round burst, grenades.&lt;br /&gt;
* Grenades not included with your purchase.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Burst Rifle &lt;br /&gt;
|image = arx.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar&#039;s Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
*Can be set to 2-round burst or semiauto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caltrops &lt;br /&gt;
|image = caltrop3.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Slowing the enemy.&lt;br /&gt;
|strategy = Make them regret chasing you.&lt;br /&gt;
|description = A sharp antipersonnel weapon. Useful to delay advances. Drop them on the floor; they can be picked up again like any other object. Running across them will cause severe damage to feet, usually enough to break them, even with shoes on. Your enemy will have to pick them up before moving across the square or risk getting taken out of the chase entirely.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chainsaw&amp;lt;br&amp;gt;&#039;&#039;Steel chainsaw&#039;&#039;&lt;br /&gt;
|image = chainsaw.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat. &lt;br /&gt;
|strategy = Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating.&lt;br /&gt;
|description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.&lt;br /&gt;
* 30 points force, likely to dismember.&lt;br /&gt;
* To use, wield in both hands, then alt-click to turn start the chain saw. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Clawed Gauntlets &lt;br /&gt;
|image = warping_claws.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Freddy Krueger, is that you?&lt;br /&gt;
|description = A pair of metal gauntlets outfited with menacing sharp blades.&lt;br /&gt;
*  11 points brute damage. Sharp (can dismember).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Laser Rifle &lt;br /&gt;
|image = trilaser.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The Noctiluca XM/24 is a brand new model of laser rifle, developed entirely by Kumar Arms, a Zavodskoi Interstellar subsidiary. Easy to handle for users with minimal training, reliable and with a reasonable form factor, it is poised to become the new standard for laser weaponry.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. &lt;br /&gt;
* Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Shotgun &lt;br /&gt;
|image = cshotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 13 shots. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Must be pumped (Unique Action) before firing.&lt;br /&gt;
* 55 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dart Gun &lt;br /&gt;
|image = dartgun.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Combat; incapacitation; assassination.&lt;br /&gt;
|strategy =  5 darts. Reload with &#039;&#039;&#039;Chemical Darts (&#039;&#039;dart cartridge&#039;&#039;)&#039;&#039;&#039; and your choice of chemicals.&lt;br /&gt;
|description = A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances. Add chemicals (chemicals not included) by adding up to 3 beakers, then use the &amp;quot;unique action&amp;quot; verb to bring up the mixing controls and decide which of the chemicals the darts should deliver. Each dart holds 15u of chemicals. Darts may stick in the victim as shrapnel. Accurate only at extreme short range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Derringer &lt;br /&gt;
|image = derringer.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat. Easily concealed.&lt;br /&gt;
|strategy = 2 shots. Reload with .357 bullets.&lt;br /&gt;
|description = A small pocket pistol, easily concealed. Extra .357 bullets can be bought in magazines, which can then be emptied to reload the derringer. A derringer is small enough to carry anywhere except tucked behind your ear.&lt;br /&gt;
* 40 points brute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Slowing pursuit; area denial; defense.&lt;br /&gt;
|strategy = Place where you don&#039;t want your pursuers to step; or hide the land mine under another object for a nasty surprise. EMP mines are effective against borgs, IPCs, anyone with prosthetic organs, and machinery.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Carbine &lt;br /&gt;
|image = energystun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; less-lethal/lethal.&lt;br /&gt;
|strategy = 10 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill.&lt;br /&gt;
* Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Crossbow&amp;lt;br&amp;gt;&#039;&#039;Mini energy-crossbow&#039;&#039;&lt;br /&gt;
|image = crossbow.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat; less-lethal; incapacitation.&lt;br /&gt;
|strategy = 5 shots. Self-recharging. &lt;br /&gt;
|description = A weapon favored by many mercenary stealth specialists. Useful for those who need to incapacitate their enemies, but don&#039;t plan on committing murder.&lt;br /&gt;
* Stuns on hit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Pistol &lt;br /&gt;
|image = epistolstun.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat (less-lethal/lethal).&lt;br /&gt;
|strategy = 7 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen energy-based pistol gun with two settings: Stun and kill.&lt;br /&gt;
* Stun (1 point Fire, 10 Armor Penetration) and Lethal (25 points Fire, 5 Armor Penetration) settings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Sword &lt;br /&gt;
|image = swordblue.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = It&#039;s a lightsaber, but you&#039;re not a Jedi, so be careful.&lt;br /&gt;
|description = An energy sword. Quite rare, very dangerous.&lt;br /&gt;
*Activate in hand to turn on.&lt;br /&gt;
*33 damage, 30% chance to block, 30% chance to reflect, shield rating 75, can block bullets.&lt;br /&gt;
* Target limbs for a high chance at severing them.&lt;br /&gt;
* When turned off, fits in a pocket.&lt;br /&gt;
* Easily slices through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Flamethrower &lt;br /&gt;
|image = flamethrower.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Pyromania. Intimidation. Sabotage.&lt;br /&gt;
|strategy = Set fires. Reload with phoron tank. Fires will draw medical and engineering personnel and may burn out of control.&lt;br /&gt;
|description = A flamethrower, with a full canister of phoron installed to fuel it. Handle with caution. Comes with enough fuel for about 10 shots. Activate in hand to change fuel flow or light before firing. This flamethrower is not filled with napalm, so the fires it sets are easier to put out than napalm grenade fires.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Force Gloves&amp;lt;br&amp;gt;&#039;&#039;Enhanced force gloves&#039;&#039;&lt;br /&gt;
|image = force_glove.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Hit things hard with these. You probably still want a weapon, unless you&#039;re trying to cheat at boxing.&lt;br /&gt;
|description = These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer&#039;s melee capabilities. Augments melee damage by 2.5x. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Laser &lt;br /&gt;
|image = gatling.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 350 shots. &lt;br /&gt;
|description = A highly sophisticated rapid fire laser weapon.&lt;br /&gt;
*Requires both hands to fire and needs a few seconds to spin up.&lt;br /&gt;
* 35 points fire damage.&lt;br /&gt;
*Can be set to concentrated burst (10-shot burst), spray (22-shot burst), or massive spray (32-shot burst).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Backpack power source&#039;&#039;&lt;br /&gt;
|image = holstered.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 1000 rounds. Reload with minigun magazine box (7.62mm).&lt;br /&gt;
|description = The massive external power source for the gatling gun.&lt;br /&gt;
* Wear in the backpack slot; activate with top-left toolbar to remove the gatling machine gun.&lt;br /&gt;
* Requires both hands to fire.&lt;br /&gt;
* 20 points brute.&lt;br /&gt;
* Can be set to burst (6-shot burst), long burst (12-shot burst), or full auto.&lt;br /&gt;
* When dropped, the gatling machine gun snaps back into its power source, so it&#039;s hard to lose.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gauss Thumper &lt;br /&gt;
|image = gauss_thumper.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;Tungsten Ammo Box (&#039;&#039;tungsten slug box&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An outdated gauss weapon which sees sparing use in modern times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Icelance Rifle &lt;br /&gt;
|image = icelance.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Crank to charge.&lt;br /&gt;
|description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually. If you need an energy weapon but don&#039;t have power, this is one of your few options.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 25 Fire damage; 10 Armor Piercing.&lt;br /&gt;
* Recharge by turning the crank (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Rifle &lt;br /&gt;
|image = ionrifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 4 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NanoTrasen.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kinetic Laser Assembly&amp;lt;br&amp;gt;&#039;&#039;Custom kinetic accelerator&#039;&#039;&lt;br /&gt;
|image = KA_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Pump recharge. Looks like a miner&#039;s equipment at first glance.&lt;br /&gt;
|description = A very minimal kinetic accelerator frame that holds cheap and inexpensive parts.&lt;br /&gt;
* A kinetic accelerator with a laser KA power converter, pump action KA cell, and illegal custom upgrade. Fires laser.&lt;br /&gt;
* This is an illegal version of the miner&#039;s kinetic accelerator.&lt;br /&gt;
* Recharge by pumping the power cell (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kneebreaker Hammer &lt;br /&gt;
|image = kneehammer.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Construction, combat.&lt;br /&gt;
|strategy = Break knees with it.&lt;br /&gt;
|description = A heavy hammer made of plasteel, the other end could be used to pry open doors.&lt;br /&gt;
* 31 points brute damage.&lt;br /&gt;
* Also functions as a crowbar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Land Mine &lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial, defense.&lt;br /&gt;
|strategy = Place around your hideout, or hide beneath other items for a nasty surprise.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial.&lt;br /&gt;
* Land mine explosions will put a hole in the floor and cause a breach if there is vacuum beneath.&lt;br /&gt;
* Damage is fatal or near-fatal for the person who steps on the mine, and incapacitating for anyone adjacent to them.&lt;br /&gt;
* Click in hand to deploy. Anyone stepping on the mine will be badly injured; nearby creatures less so.&lt;br /&gt;
* Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. A bomb suit gives reasonable protection.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Cannon &lt;br /&gt;
|image = lasercannon.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A nanotrasen designed laser cannon capable of acting as a powerful support weapon.&lt;br /&gt;
* 45 points fire damage; 25 armor penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Rifle &lt;br /&gt;
|image = laserrifle.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 15 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points fire damage, 20 Armor Penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Shotgun &lt;br /&gt;
|image = lasershotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to split a single amplified beam four times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. Armor penetration 10.&lt;br /&gt;
* 4 shot burst. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Machine Gun &lt;br /&gt;
|image = l6closed.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 50 shots. Reload with &#039;&#039;&#039;7.62 LMG drum (&#039;&#039;magazine box (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 points brute damage.&lt;br /&gt;
* Can be set to 5- or 8-round bursts or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = N2O Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial; less-lethal defense.&lt;br /&gt;
|strategy = Incapacitate your opponents instead of killing them.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy.&lt;br /&gt;
* Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. IPCs, borgs, and anyone with a gas mask or air supply are unaffected.&lt;br /&gt;
* Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = One Use Recoilless Rifle&amp;lt;br&amp;gt;&#039;&#039;Adhomian recoilless rifle&#039;&#039;&lt;br /&gt;
|image = recoilless_rifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = Cannot be reloaded. Make your one shot count.&lt;br /&gt;
|description = An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces.&lt;br /&gt;
* Must be fired two-handed.&lt;br /&gt;
* 1 shot. Explosive ammo; may break floor and cause breaches. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun &lt;br /&gt;
|image = slammer.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 10 shots. Reload with &#039;&#039;&#039;Plasma Shotgun Magazine (&#039;&#039;heavy duty plasma cell&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Point Entry Anti-materiel Cannon &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = 1 shot. Reload with &#039;&#039;&#039;Anti-materiel Cannon Cartridge&#039;&#039;&#039;, &#039;&#039;&#039;HE Anti-materiel Cannon Cartridge&#039;&#039;&#039;, or &#039;&#039;&#039;Fragmentation Anti-materiel Cannon Cartridge&#039;&#039;&#039;&lt;br /&gt;
|description = An SCC-designed, man-portable cannon meant to neutralize mechanized threats. The disgustingly large accelerator capacitors make room for only one shot, so make it count.&lt;br /&gt;
* Requires both hands to fire. &lt;br /&gt;
* Explosive projectiles; can break walls and floors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Fist &lt;br /&gt;
|image = powerfist.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Wear. Punch.&lt;br /&gt;
|description = A metal gauntlet with a piston-powered ram on top for that extra punch in your punch. Will break bones and throw opponents several tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Psionic Jumpstarter &lt;br /&gt;
|image = amp.png&lt;br /&gt;
|cost = 19&lt;br /&gt;
|usedfor = Getting psionic powers.&lt;br /&gt;
|strategy = Not canon! Think of a reason why your character might have psionic powers and make it part of your backstory.&lt;br /&gt;
|description = Activate in hand.&lt;br /&gt;
*Psionic rank goes to Psionically Harmonious.&lt;br /&gt;
*You receive Psionic Search, Psionic Recovery, Commune, and Assay, and can buy 8 points worth of powers from the Psionic Point Shop. &lt;br /&gt;
*This won&#039;t work on species with no Zona Bovinae, like synthetics, Vaurcae, or Dionae.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Gun&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = If you (or your character) are unable to choose which gun to get, you might want to get a random one.&lt;br /&gt;
|description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revolver &lt;br /&gt;
|image = revolver.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;.357 Speedloader (&#039;&#039;speed loader (.357)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = The revised Mark II Zavodskoi Interstellar revolver, utilizing a robust firing mechanism to deliver deadly rounds downrange. This is a monster of a hand cannon, with a beautiful cedar grip and a transparent plastic cover(so as to not splinter your hands while firing).&lt;br /&gt;
* 40 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shortened Assault Rifle&amp;lt;br&amp;gt;&#039;&#039;Short-barreled assault rifle&#039;&#039;&lt;br /&gt;
|image = shorty.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the &amp;quot;Shorty&amp;quot; in some circles.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to full auto or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Steel Throwing Star&amp;lt;br&amp;gt;&#039;&#039;Steel shuriken&#039;&#039;&lt;br /&gt;
|image = star.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat, assassination.&lt;br /&gt;
|strategy = A silent ranged weapon. You get one throwing star. Don&#039;t lose it, I guess?&lt;br /&gt;
|description = A sharp, perfectly weighted piece of metal.&lt;br /&gt;
* 15 points damage when thrown. Sharp.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun &lt;br /&gt;
|image = tommygun.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Reload with &#039;&#039;&#039;Submachine Gun Drum Magazine (.45) (&#039;&#039;drum magazine (.45)&#039;&#039;)&#039;&#039;&#039; or &#039;&#039;&#039;Submachine Gun Magazine (.45) (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Adhomian-made submachine gun.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Set to 3-round burst, 5-round burst, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Super Heavy Pistol&amp;lt;br&amp;gt;&#039;&#039;Super-heavy pistol&#039;&#039;&lt;br /&gt;
|image = k2557.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;K2557 Magazine (&#039;&#039;.599 magazine&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A big, bulky, and extremely powerful pistol, intended to pierce even your strongest enemy. You should wield this thing with two hands, if you want your wrists to stay intact.&lt;br /&gt;
* Can be fired two-handed. If you fire one-handed, you damage your hand and lose your grip on the gun.&lt;br /&gt;
* 60 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;Suppressed pistol&#039;&#039;&lt;br /&gt;
|image = silenced_pistol.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A .45 pistol that comes with a suppressor integrated into the barrel. The suppressor cannot be removed.&lt;br /&gt;
* Suppressor muffles the gunshot; it cannot be heard through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed Machine Pistol&amp;lt;br&amp;gt;&#039;&#039;Integrally suppressed machine pistol&#039;&#039;&lt;br /&gt;
|image = assassin_smg.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;Submachine Gun Magazine (6mm) (&#039;&#039;magazine (6mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Eridanian “rat hunting” gun manufactured by the Amon Pest Control Company. Commonly used by corporate assassins, uncommonly used by pest control workers. Chambered in 6mm.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressor &lt;br /&gt;
|image = suppressor_item.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Attaches to &#039;&#039;&#039;Automatic .45 Pistol (.45 machine pistol)&#039;&#039;&#039; and &#039;&#039;&#039;9mm Pistol&#039;&#039;&#039;.&lt;br /&gt;
|description = A suppressor that can be attached to most pistol-caliber weaponry. Will prevent sound from passing through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tesla Glove &lt;br /&gt;
|image = tesla_glove_on.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; backup weapon.&lt;br /&gt;
|strategy = Wear. Punch, or zap.&lt;br /&gt;
|description = A weaponized gauntlet capable of firing lightning bolts.&lt;br /&gt;
*Causes electrical shocks on contact or at range.&lt;br /&gt;
* Takes ~30 seconds to recharge between shots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vintage .45 pistol&amp;lt;br&amp;gt;&#039;&#039;.45 combat pistol&#039;&#039;&lt;br /&gt;
|image = colt.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A robust metal-framed semi-automatic pistol produced in the system of San Colette.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = X-Ray Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;Xray laser rifle&#039;&#039;&lt;br /&gt;
|image = xrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat against armored targets.&lt;br /&gt;
|strategy = 40 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed high-power laser rifle capable of expelling concentrated xray blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 15 points fire damage, 50 armor penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combitool Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Implanting a combitool.&lt;br /&gt;
|strategy = A toolset that can&#039;t be taken away from you. Lacks a multitool or welder, though.&lt;br /&gt;
|description = An augment implanter, with the combitool augment. After implanting, activate your combitool in top-left toolbar. Activate in hand to change form between crowbar, wrench, wirecutters, and screwdriver.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Deadman Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (D)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Implanting a deadman switch.&lt;br /&gt;
|strategy = Useful for concealing your identity and destroying evidence if you are killed during your mission.&lt;br /&gt;
|description = A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies.&lt;br /&gt;
* Contents: Implant pad, implanter, and deadman implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant. Will explode on death, gibbing body. Belongings stay intact; organs are scattered.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Implant&amp;lt;br&amp;gt;&#039;&#039;Box (M)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Triggering an EMP.&lt;br /&gt;
|strategy = EMPs will open most doors, damage synthetics, and damage people with artificial organs.&lt;br /&gt;
|description = A box containing an EMP implant case and implanter.&lt;br /&gt;
* Contents: Implant pad, implanter, and EMP implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
* Activate via top-left toolbar to create an EMP. 3 uses. EMP will damage artificial body parts as well as synthetics and machinery (and your own artificial body parts, including the EMP implant itself).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Explosive Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (E)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Causing explosions.&lt;br /&gt;
|strategy = Implanted in yourself, it can serve as a suicide switch or leverage your boss has over you. Implanted in someone else, it can be used to threaten or control them or their friends. Implanting it in a limb and setting the strength of the explosion to low makes the resulting injury survivable with fast medical treatment.&lt;br /&gt;
|description = A box containing an explosive implant case and implanter. Use the implant case with the implant pad to set the explosion size, trigger phrase, and trigger code.&lt;br /&gt;
* Contents: Implant pad, implanter, and explosive implant.&lt;br /&gt;
* Put the explosive implant in the implant pad and activate it to bring up the control panel. Use it to set the strength of the explosion, activation phrase, and signal frequency (can be activated by signal transmitter). Then remove the implant pad, put the implant in the implanter, and implant in the preferred body part. Not entirely reliable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Freedom Implant&amp;lt;br&amp;gt;&#039;&#039;Box (F)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Freeing yourself from handcuffs.&lt;br /&gt;
|strategy = Instantly breaks out of handcuffs. Of course, if Security is watching you, they&#039;ll try to put them back on, so be strategic.&lt;br /&gt;
|description = A box containing a freedom implant case and implanter.&lt;br /&gt;
*Contents: Implant pad, implanter, and freedom implant.&lt;br /&gt;
*Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
*Activate via top-left toolbar to remove handcuffs. One use (sometimes more).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Health Scanner Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Monitoring your health.&lt;br /&gt;
|strategy = Useful for finding where you&#039;re bleeding, whether your organs are badly damaged, how much blood you&#039;ve lost, whether you have broken bones, and so on. Makes treating your own injuries a little easier.&lt;br /&gt;
|description = An augment implanter, with the integrated health scanner augment.&lt;br /&gt;
*Activate health scanner on top-left toolbar to scan your own health. Does not allow you to scan others.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Telefreedom Kit &lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 15 BC&lt;br /&gt;
|usedfor = Escape; transportation.&lt;br /&gt;
|strategy = Build the telepad in a well-defended location.&lt;br /&gt;
|description = A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it.&lt;br /&gt;
* Contents: 4 telefreedom implants, 1 implanter, 1 circuit board (Telepad), 2 artificial bluespace crystal, 1 capacitor, 1 console screen, 1 power cable coil, 2 steel.&lt;br /&gt;
* Use the kit to build a telepad. Link a telefreedom implant with the telepad (must be done BEFORE implanting), implant it, and activate the implant (top-left toolbar) to teleport to the telepad. The implant works once, and will burn the body part it is implanted in when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Uplink Implant&amp;lt;br&amp;gt;&#039;&#039;Implanter (U)&#039;&#039;&lt;br /&gt;
|image = implanter.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Supply.&lt;br /&gt;
|strategy = Allows you to access your uplink without your PDA. &lt;br /&gt;
|description = Contains 8 Telecrystals.&lt;br /&gt;
* Sets an emote to access your uplink. Use the emote to open the uplink window.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Defense Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Hivenet defense.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = An augment implanter, with a Hivenet defense augment. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Warfare Suite&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 5 BC&lt;br /&gt;
|usedfor = Hivenet defense and electronic warfare.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Martial Arts==&lt;br /&gt;
Learn special fighting moves.&lt;br /&gt;
After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Baghrar &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Tajara only. &lt;br /&gt;
|description = A manual containing instructions on the Tajaran martial art of Baghrar. Only usable by Tajara.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Eye Rake: Harm Disarm Harm. Strikes your target&#039;s face, damaging their eyes.&lt;br /&gt;
* Claw Punch: Disarm Harm Harm. Hits your target with your claws, dealing damage and causing bleeding.&lt;br /&gt;
* Rrak&#039;narrr Stab: Harm Harm Disarm Disarm. Stabs your target with your claws, dealing more damage based on how hurt they are.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gun-Kata &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Gun not included.&lt;br /&gt;
|description = A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it&#039;s empty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Karak Virul &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Skrell only.&lt;br /&gt;
|description = A manual containing instructions on the Skrellian martial art of Karak Virul. Only usable by Skrell.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Painful Palm: Disarm Harm Harm. Strikes your target with a painful hit, causing some pain.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim, rendering them prone and unable to move for a short time&lt;br /&gt;
* Dislocating Strike: Harm Disarm Disarm Disarm. Delivers a strong punch that can dislocate your target&#039;s limb.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kis-Khan &lt;br /&gt;
|image = scroll.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Unathi only.&lt;br /&gt;
|description = A manual containing instructions on the Unathi martial art of Kis-Khan. Only usable by Unathi.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Tail Sweep: Harm Harm Disarm. Trips the victim with your tail, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Swift Disarm: Disarm Disarm Grab. Strikes your target&#039;s weapon, trying to disarm it from their hands.&lt;br /&gt;
* Hammering Strike: Disarm Harm Disarm. Delivers a strikes that will push the target away from you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = SolCom &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand.&lt;br /&gt;
|description = A manual designated to teach the user about the martial art of Solarian combat, a style based on traditional human martial arts.&amp;lt;br&amp;gt;Moves:&amp;lt;br&amp;gt;&lt;br /&gt;
* Neck Chop: Harm Harm Disarm. Injures the neck, stopping the victim from speaking for a while.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim and everyone else around you, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Lung Punch: Harm Disarm Harm. Delivers a strong punch just above the victim&#039;s abdomen, constraining the lungs. The victim will be unable to breathe for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Swordsmanship &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Learning this martial art gives you a random sword.&lt;br /&gt;
|description = A manual containing basic swordsmanship instruction and techniques.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vk&#039;utet &lt;br /&gt;
|image = harddisk.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Vaurca only.&lt;br /&gt;
|description = A data disk containing instructions on the Vaurca martial art of Vk&#039;utet. Only usable by Vaurca. Moves:&lt;br /&gt;
* Piercing Strike: Disarm Harm Harm. Slashes your victim, bypassing their armor and causing bleeding.&lt;br /&gt;
* Swift Bite: Disarm Disarm Grab. Quickly grabs your victim and bites them with your mandibles.&lt;br /&gt;
* Crushing Jaws: Harm Harm Disarm Grab. Grabs your victim and violently crushes them with your mandibles, inflicting heavy damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Wrestling &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Activate in hand. Use &amp;quot;Recall Wrestling&amp;quot; in abilities tab to show special moves available.&lt;br /&gt;
|description = A manual designated to teach the user about the art of wrestling. Moves: &lt;br /&gt;
* Clinch: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful.&lt;br /&gt;
* Suplex: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor.&lt;br /&gt;
* Advanced grab: Grab. Passively causes pain when grabbing someone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
Items for medics, support units, and mad scientists.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced First-Aid Kit&lt;br /&gt;
|image = advfirstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Health care.&lt;br /&gt;
|strategy = Keep yourself healthy when going to Medbay would get you arrested.&lt;br /&gt;
|description = Note: doesn&#039;t come with a medical scanner. (The description lies. It does come with a medical scanner.)&lt;br /&gt;
* Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Berserk Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Inducing a berserk state.&lt;br /&gt;
|strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters.&lt;br /&gt;
|description = Contents: 2 autoinjectors, each filled with 5u Red Nightshade.&lt;br /&gt;
Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Combat Stimulants&amp;lt;br&amp;gt;&#039;&#039;Box of stimulants&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Making you move faster.&lt;br /&gt;
|strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine.&lt;br /&gt;
|description =&lt;br /&gt;
Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhalers will transfer all 30u at once when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sideeffect-Be-Gone Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Making it less obvious that you&#039;re doping yourself up.&lt;br /&gt;
|strategy = Fix the jitters, dizziness, or confusion from the drugs you&#039;ve just taken.&lt;br /&gt;
|description = 4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sin-Pockets&amp;lt;br&amp;gt;&#039;&#039;Box of donk-pockets&#039;&#039;&lt;br /&gt;
|image = donkpocketbox.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = A meal and a quick chemical boost.&lt;br /&gt;
|strategy = A robust meal for a robust spessman.&lt;br /&gt;
|description = Instructions: Heat in microwave. Product will cool if not eaten within seven minutes.&lt;br /&gt;
* Contains 6 Donk-Pockets, modified.&lt;br /&gt;
* Hold in hand and activate to heat up (microwaves are not necessary).&lt;br /&gt;
* Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor&#039;s Delight, 1.5 Hyperzine, and 1.25u Synaptizine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Defibrillator&amp;lt;br&amp;gt;&#039;&#039;Defibrillator Paddles&#039;&#039;&lt;br /&gt;
|image = defibpaddles1.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Restarting a heart.&lt;br /&gt;
|strategy = Save your buddy&#039;s life… or torture somebody with it, if you&#039;re the evil type. A defibrillator can be better than CPR because it causes burns (treatable with ointment) rather than broken ribs (which require surgery).&lt;br /&gt;
|description = A pair of fully autonomous shock paddles powered by a miniaturised reactor. These can penetrate through armour, unlike commercial paddles.&lt;br /&gt;
* Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out). It will cause moderate burns. Hold and aim at upper body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Hypospray &lt;br /&gt;
|image = combat_hypo.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Administering drugs.&lt;br /&gt;
|strategy = Reuse the hypospray to inject meds into your armor-wearing buddies.&lt;br /&gt;
|description = A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor. Hypospray contains 10u kilosemine and can be reloaded.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Medical Kit &lt;br /&gt;
|image = bezerk.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Keep yourself alive. Pills can be taken without an injector or syringe, but take longer to take effect.&lt;br /&gt;
|description = A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment.&lt;br /&gt;
* Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Combat Medical Belt&amp;lt;br&amp;gt;&#039;&#039;Tactical medical belt&#039;&#039;&lt;br /&gt;
|image = emsbelt.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Keeping your buddies alive.&lt;br /&gt;
|strategy = Injectable medication is more effective. For a combat medic.&lt;br /&gt;
|description = A fully loaded medical belt even Zeng-Hu&#039;s top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately.&lt;br /&gt;
* Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = O- blood pack&amp;lt;br&amp;gt;&#039;&#039;IV bag - O- blood&#039;&#039;&lt;br /&gt;
|image = bloodpack.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating low blood volume.&lt;br /&gt;
|strategy = Blood is the fastest cure for low blood volume that&#039;s starting to affect brain function. If it&#039;s too low to be treated with iron pills or a good meal, you need a transfusion.&lt;br /&gt;
|description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sanasomnum Injector&amp;lt;br&amp;gt;&#039;&#039;Sanasomnum autoinjector&#039;&#039;&lt;br /&gt;
|image = autoinjector.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Autoinjector contains 20u sanasomnum.&lt;br /&gt;
|strategy = Only for the extremely desperate who would never consider surrender. Guaranteed death within a year puts off most potential users.&lt;br /&gt;
|description = A special autoinjector loaded with outlawed biomechanical stem cells, inducing a regenerative coma so intense it can heal almost any injury - even broken bones, organ and brain damage, severed tendons, and arterial damage. Upon use one will fall immediately into a state of unconsciousness lasting roughly three to five minutes, arising completely healed. The only thing it cannot fix are organs that have been destroyed outright, or so much cumulative damage that death is all but certain. In the short-term, it will save your life; in the long term, the cancerous tumours immediately onset by the drug will invariable cause death down the line.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slimline Stabilisation Kit &lt;br /&gt;
|image = firstaid_multi.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Quick-and-dirty stabilization, possibly while running from Security.&lt;br /&gt;
|strategy = Useful for non-medics who need quick access to medical care in the field.&lt;br /&gt;
|description = A pocket-sized medkit filled with lifesaving equipment.&lt;br /&gt;
* Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Stop bleeding before it affects your brain, treat burns before they get infected, take perconol to take the edge off the pain, and use the splints if you have to use a broken limb.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit (Free)&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Go ahead and buy this; it&#039;s free. You never know when you&#039;ll want some basic first-aid.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Surgery Kit &lt;br /&gt;
|image = surgerykit.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Surgery.&lt;br /&gt;
|strategy = Do surgery to fix your buddy&#039;s injury... or to steal your enemy&#039;s organs.&lt;br /&gt;
|description = A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don&#039;t break in transit. How considerate.&lt;br /&gt;
* Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each. Soporific is not guaranteed anesthesia, and operating on a stretcher or table is sub-optimal, but if you need to do surgery in the maintenance tunnels, at least this gives you proper tools.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tactical Lunchbox&amp;lt;br&amp;gt;&#039;&#039;Black and red lunchbox&#039;&#039;&lt;br /&gt;
|image = lunchbox_syndie.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Eating and drinking.&lt;br /&gt;
|strategy = Forgot your lunch? Here&#039;s your solution.&lt;br /&gt;
|description = A little lunchbox. This one is a sleek black and red. Contains 2 random foods and 1 random drink.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
Use your telecrystals to call in favors and spoof the announcement system.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Defamation.&lt;br /&gt;
|strategy = Make them doubt the motives of the AI and borgs. That wasn&#039;t you who uploaded that nasty AI law; it was an ion storm! You&#039;re blameless!&lt;br /&gt;
|description = Interferes with the station&#039;s ion sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Distraction.&lt;br /&gt;
|strategy = Forces non-radiation-tolerant crew into the tunnels, until someone uses a Geiger counter and realizes it&#039;s not a real alert.&lt;br /&gt;
|description = Interferes with the station&#039;s radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stellar Corporate Conglomerate Update Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Disinformation.&lt;br /&gt;
|strategy = Impersonate the boss. Create a story to give context to your character&#039;s actions. &lt;br /&gt;
|description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Agent ID card&amp;lt;br&amp;gt;&#039;&#039;Agent card&#039;&#039;&lt;br /&gt;
|image = id.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = A programmable fake ID.&lt;br /&gt;
|strategy = Set your identity, or fake your identity.&lt;br /&gt;
|description = A card used to identify people and determine access. Its appearance and data can be changed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Balaclava&amp;lt;br&amp;gt;&#039;&#039;Grey balaclava&#039;&#039;&lt;br /&gt;
|image = balaclava_grey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Stealth.&lt;br /&gt;
|strategy = Hide your identity.&lt;br /&gt;
|description = Designed to both hide identities and keep your face comfy and warm. Equip in mask slot. Your identity will show as either whatever&#039;s on your ID or &amp;quot;Unknown&amp;quot;, if you&#039;re not carrying a visible ID.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bug Kit&amp;lt;br&amp;gt;&#039;&#039;Spy kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy&#039;s office, the bridge...&lt;br /&gt;
|description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disguise.&lt;br /&gt;
|strategy = Create a uniform to go with your fake ID and newly-altered face.&lt;br /&gt;
|description = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon-Projector&amp;lt;br&amp;gt;&#039;&#039;Chameleon projector&#039;&#039;&lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Stealth and surveillance.&lt;br /&gt;
|strategy = Who, me? I&#039;m only an innocent coffee cup. I couldn&#039;t possibly be listening in to your conversation, and I&#039;m certainly not the desperate criminal you&#039;re chasing.&lt;br /&gt;
|description = A device that can be used to mimic common items by scanning, then transforming into them. Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item&#039;s. While disguised, you move slowly. Cannot be used to mimic living creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Closet Teleportation Set-up&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = For a quick getaway, or an impressive magic trick.&lt;br /&gt;
|description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. Attach each teleporter to a locker. Step into one locker to appear in the other.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cosmetic Surgery Auto-Kit &lt;br /&gt;
|image = depthscanner.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = It&#039;s plastic surgery. While awake. Without anesthesia. Are you desperate enough?&lt;br /&gt;
|description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = No-Slip Shoes&amp;lt;br&amp;gt;&#039;&#039;Brown shoes&#039;&#039;&lt;br /&gt;
|image = brown.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Not slipping.&lt;br /&gt;
|strategy = The janitor is now powerless against you.&lt;br /&gt;
|description = A pair of brown shoes. They seem to have extra grip. Wearing these lets you run across wet or lubricated surfaces without falling. Doesn&#039;t help with zero-g; they&#039;re not magboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stealthpops&amp;lt;br&amp;gt;&#039;&#039;Snap pop box&#039;&#039;&lt;br /&gt;
|image = spbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Popping smoke. Literally.&lt;br /&gt;
|strategy = Hide in the smoke, or use it to escape.&lt;br /&gt;
|description = Snap pops with a compound added which deploys a small smokescreen upon exploding. Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vial of Venenum&amp;lt;br&amp;gt;&#039;&#039;Vial&#039;&#039;&lt;br /&gt;
|image = vial.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = The person who did those crimes no longer exists. How convenient.&lt;br /&gt;
|description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Your character will visibly show pain and their features will shift, so it&#039;s not a very effective disguise if they are already watching you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Voice Changer&amp;lt;br&amp;gt;&#039;&#039;Gas mask&#039;&#039;&lt;br /&gt;
|image = gasmask.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Impersonation or disguise.&lt;br /&gt;
|strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms?&lt;br /&gt;
|description = Right-click to change voice, mimic accent, and toggle the mask on or off. A face-covering mask that can be connected to an air supply. Also works as a regular gas mask and filters harmful gases from the air.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Camera Gun&amp;lt;br&amp;gt;&#039;&#039;Camera&#039;&#039;&lt;br /&gt;
|image = cameragun.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Taking great shots. With bullets.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cigarette Kit&amp;lt;br&amp;gt;&#039;&#039;Tricky smokes&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Smoking, and usually immediately regretting it.&lt;br /&gt;
|strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. It also contains ambrosia, so it might be possible to slip it to your enemy in the guise of an ambrosia cig.&lt;br /&gt;
|description =  Comes with the following brands of cigarettes, in this order: 2x Flash, 2x Smoke, 1x MindBreaker, 1x Tricordrazine. Avoid mixing them up; the packets are unmarked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Claymore Mines&amp;lt;br&amp;gt;&#039;&#039;Box of claymore landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Defense.&lt;br /&gt;
|strategy = Set up a hailstorm of shrapnel and trigger it at will, while standing perfectly safe on the other side of the mines.&lt;br /&gt;
|description = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all.&lt;br /&gt;
*Contains 5 claymore landmines and 6 remote signaling devices.&lt;br /&gt;
* Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it.&lt;br /&gt;
* Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them (preferably while not standing on the shrapnel side of the mine). Claymore mines unleash shrapnel in a wide arc, but do not cause explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Concealed Cane Sword&amp;lt;br&amp;gt;&#039;&#039;Cane&#039;&#039;&lt;br /&gt;
|image = cane.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Leaning on, and pretending it&#039;s a harmless cane.&lt;br /&gt;
|strategy = A hidden sword could come in handy.&lt;br /&gt;
|description =  A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
 *Activate in hand to draw the cane sword.&lt;br /&gt;
* 25 points brute (Sharp).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Rigging Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of door rigging landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Sticking a mine into a doorway.&lt;br /&gt;
|strategy = Make them regret opening that door.&lt;br /&gt;
|description = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you.&lt;br /&gt;
* Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. Explosive mines cause critical damage to the person who triggers them and serious damage to those standing nearby. They may break the floor, possibly causing a breach. They can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Paralysis Pen&amp;lt;br&amp;gt;&#039;&#039;Parapen kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Paralyzing people.&lt;br /&gt;
|strategy = For kidnapping, or less-lethal incapacitation.&lt;br /&gt;
|description = A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early.&lt;br /&gt;
* Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Pen-jector Kit&amp;lt;br&amp;gt;&#039;&#039;Penjector kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Heal yourself, boost your speed, or pacify your enemy.&lt;br /&gt;
|description = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen.&lt;br /&gt;
* Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Punji Trap&amp;lt;br&amp;gt;&#039;&#039;Box of punji traps&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting spiked traps.&lt;br /&gt;
|strategy = Ouch. Set on natural ground; won&#039;t work on metal.&lt;br /&gt;
|description = Contains 5 traps. Activate by using in-hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sawn-off Double-Barrel Shotgun&amp;lt;br&amp;gt;&#039;&#039;Sawn-off Dduble-barrel shotgun kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = This shotgun&#039;s short barrel makes it concealable. Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sharpened Bear Trap&amp;lt;br&amp;gt;&#039;&#039;Sharpened mechanical trap&#039;&#039;&lt;br /&gt;
|image = beartrap.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Grabbing your enemy and holding them still while you escape.&lt;br /&gt;
|strategy = Has a better chance of triggering and holding your enemy than a standard bear trap.&lt;br /&gt;
|description =  A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sleepy Ring&amp;lt;br&amp;gt;&#039;&#039;Silver ring&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Trick someone into putting it on, then kidnap them.&lt;br /&gt;
|description = When worn, the ring injects 10u polysomnine. A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It&#039;ll end about as well as you expect it to. Chemicals can be removed from and added to the ring via syringe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standstill Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of standstill landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Forcing someone to stand still.&lt;br /&gt;
|strategy = If someone steps onto the mine, they can&#039;t step off or they&#039;ll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma!&lt;br /&gt;
|description = A box with 5 standstill landmines. Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. Wearing a bomb suit while stepping off makes the explosion theoretically survivable with severe injuries. Anyone within about 7 tiles can also expect severe injuries. Can be defused with wirecutters (50% chance) or bomb-disposal wirecutters (90% chance); failure detonates the mine. The person standing on the mine cannot defuse it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Subversive Soap&amp;lt;br&amp;gt;&#039;&#039;Soap&#039;&#039;&lt;br /&gt;
|image = soapsyndie.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cleaning.&lt;br /&gt;
|strategy = Clean up after your criminal activities, or drop it behind you to trip your pursuers.&lt;br /&gt;
|description = A lackluster bar of soap. It smells like cranberries.}}&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Hudpatch.png&amp;diff=33966</id>
		<title>File:Hudpatch.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Hudpatch.png&amp;diff=33966"/>
		<updated>2024-07-24T22:02:31Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: Chaotic idealism uploaded a new version of File:Hudpatch.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33965</id>
		<title>Uplink</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Uplink&amp;diff=33965"/>
		<updated>2024-07-24T21:55:48Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: Changing some contraband items to their proper categories. Pardon our dust.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = Chaotic idealism}}&lt;br /&gt;
&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Antagonistic Gear=&lt;br /&gt;
All gear under this heading can be ordered by anyone with an uplink, provided they know how to unlock and use it and there are enough telecrystals. Items with a &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;green&#039;&#039;&#039;&amp;lt;/span&amp;gt; background are legal to carry and wear, &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&#039;&#039;&#039;yellow&#039;&#039;&#039;&amp;lt;/span&amp;gt; are items that are illegal but don&#039;t look illegal at first glance (disguised, identical to a legal item, etc.), &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&#039;&#039;&#039;orange&#039;&#039;&#039;&amp;lt;/span&amp;gt; items are legal in some circumstances, but highly suspicious (maybe they&#039;re only available to very specific professions, or in very specific situations); and &amp;lt;span style=&amp;quot;color:#c62323&amp;quot;&amp;gt;&#039;&#039;&#039;red&#039;&#039;&#039;&amp;lt;/span&amp;gt; backgrounds are outright contraband.&lt;br /&gt;
&lt;br /&gt;
When the name of the item (in-game) is different from the name of the item in the Uplink interface, the in-game name is below the uplink name in each entry.&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
All items under this heading are ammo for weapons and firearms. Obviously they are useless without a firearm.&lt;br /&gt;
&lt;br /&gt;
In this section, if the gun name is in &#039;&#039;&#039;bold&#039;&#039;&#039;, it is obtainable via the Uplink as a separate item. Some of the ammunition in this section fits guns that come in gear crates instead.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .357 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.357)&#039;&#039;&lt;br /&gt;
|image = T38.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;revolver&#039;&#039;&#039;.&lt;br /&gt;
|description = Speedloader contains 8 rounds of .357 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38)&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .38 Speedloader (Haywire)&amp;lt;br&amp;gt;&#039;&#039;Speed loader (.38 haywire))&#039;&#039;&lt;br /&gt;
|image = 38-6.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* antique revolver&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* knife-revolver&lt;br /&gt;
* reclaimed revolver&lt;br /&gt;
|description = Magazine contains 6 rounds of .38 haywire ammo. Haywire ammo does EMP damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Autopistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Stick magazine (.45)&#039;&#039;&lt;br /&gt;
|image = uzi45-16.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy =&lt;br /&gt;
Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;automatic .45 Pistol (&#039;&#039;.45 machine pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* improvised machine pistol&lt;br /&gt;
|description = Magazine contains 16 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .45 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = 45-9.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;suppressed .45 pistol (&#039;&#039;suppressed pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;vintage .45 pistol (&#039;&#039;.45 combat pistol&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* .45 pistol&lt;br /&gt;
* automatic .45 pistol&lt;br /&gt;
* improvised handgun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 9 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (.50)&#039;&#039;&lt;br /&gt;
|image = 50ae-7.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;.50 Pistol (Adhomian heavy pistol)&#039;&#039;&#039;&lt;br /&gt;
* .50 magnum pistol&lt;br /&gt;
|description = Magazine contains 7 rounds of .50 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 carbine magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56c.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
* Dominian rifle&lt;br /&gt;
* pocket rifle&lt;br /&gt;
* scout rifle&lt;br /&gt;
|description = Magazine contains 15 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5.56 Rifle Magazine&amp;lt;br&amp;gt;&#039;&#039;Carbine magazine (5.56mm)&#039;&#039;&lt;br /&gt;
|image = 5.56.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;ballistic carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;bullpup assault carbine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;burst rifle&#039;&#039;&#039;&lt;br /&gt;
* bullpup carbine&lt;br /&gt;
|description = Magazine contains 30 rounds of 5.56mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Assault Rifle magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = c762-0.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;assault rifle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;shortened assault rifle (&#039;&#039;short-barreled assault rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* automatic rifle&lt;br /&gt;
|description =  Magazine contains 20 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 LMG drum&amp;lt;br&amp;gt;&#039;&#039;Magazine box (7.62mm)&#039;&#039;&lt;br /&gt;
|image = a762-0.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;light machine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62 Marksman Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (7.62mm)&#039;&#039;&lt;br /&gt;
|image = SVD.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the Adhomian marksman rifle.&lt;br /&gt;
|description = Magazine contains 10 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 7.62mm clip&amp;lt;br&amp;gt;&#039;&#039;Ammo clip (7.62mm)&#039;&#039;&lt;br /&gt;
|image = 762-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;bolt-action rifle (&#039;&#039;bolt action rifle&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* Adhomian automatic rifle&lt;br /&gt;
* Dominian sniper rifle&lt;br /&gt;
* sniper bolt action rifle&lt;br /&gt;
|description =  Magazine contains 5 rounds of 7.62mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (9mm)&#039;&#039;&lt;br /&gt;
|image = 9x19p.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;9mm camera gun (&#039;&#039;camera&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;9mm pistol&#039;&#039;&#039;&lt;br /&gt;
* 9mm signal pistol&lt;br /&gt;
* Adhomian service pistol&lt;br /&gt;
* compact 9mm pistol&lt;br /&gt;
* Solarian service pistol&lt;br /&gt;
|description = Magazine contains 12 rounds of 9mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One AP anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of .45-70 Govt. ammo&amp;lt;br&amp;gt;&#039;&#039;Box of .45-70 Govt. rounds&#039;&#039;&lt;br /&gt;
|image = ammobox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the lever action rifle.&lt;br /&gt;
|description = Ammo box contains 8 rounds of .45-70 Government ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Shells&amp;lt;br&amp;gt;&#039;&#039;Box of shotgun shells&#039;&#039;&lt;br /&gt;
|image = shellbox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Cardboard box contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Buckshot Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (shells)&#039;&#039;&lt;br /&gt;
|image = csm.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun shells filled with buckshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chemical Darts&amp;lt;br&amp;gt;&#039;&#039;Dart cartridge&#039;&#039;&lt;br /&gt;
|image = darts-5.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;dart gun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 chemical darts.&amp;lt;br&amp;gt;These do not come with any chemicals; you must provide the chemicals, put them in a beaker or vial, and attach them to the dart gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fragmentation Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description =  One fragmentation anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HE Anti-materiel Cannon Cartridge &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;point entry anti-materiel cannon&#039;&#039;&#039;.&lt;br /&gt;
|description = One HE anti-materiel cannon cartridge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = K2557 Magazine&amp;lt;br&amp;gt;&#039;&#039;.599 magazine&#039;&#039;&lt;br /&gt;
|image = k2557-5.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;super-heavy pistol (&#039;&#039;super heavy pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 5 rounds of .599 kumar super.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun Magazine&amp;lt;br&amp;gt;&#039;&#039;Heavy duty plasma cell&#039;&#039;&lt;br /&gt;
|image = heavy_plasma_cell.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;plasma shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 10 heavy duty plasma shells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shotgun Slug &lt;br /&gt;
|image = slshell.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns &amp;amp; magazines:&lt;br /&gt;
* &#039;&#039;&#039;ballistic gauntlet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Buckshot Magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;combat shotgun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;sawn-off double-barrel shotgun (&#039;&#039;sawn-off shotgun&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Slug Magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* double-barreled shotgun&lt;br /&gt;
* foldable shotgun&lt;br /&gt;
* grapeshot revolver&lt;br /&gt;
* improvised shotgun&lt;br /&gt;
* Konyang shotgun magazine.&lt;br /&gt;
* magazine (buckshot)&lt;br /&gt;
* magazine (for dNAC-12)&lt;br /&gt;
* magazine-fed shotgun&lt;br /&gt;
* pump shotgun&lt;br /&gt;
* sawn-off improvised shotgun&lt;br /&gt;
* signal shotgun&lt;br /&gt;
* Solarian combat shotgun&lt;br /&gt;
* zip gun&lt;br /&gt;
|description = Single round; one shotgun slug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slug Magazine&amp;lt;br&amp;gt;&#039;&#039;Magazine (slug)&#039;&#039;&lt;br /&gt;
|image = csmb.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;assault shotgun&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 8 shotgun slug cartridges.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Drum Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Drum magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-drum.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;submachine gun&#039;&#039;&#039;.&lt;br /&gt;
|description =  Magazine contains 50 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (.45)&amp;lt;br&amp;gt;&#039;&#039;Magazine (.45)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits these guns:&lt;br /&gt;
* &#039;&#039;&#039;submachine gun&#039;&#039;&#039;&lt;br /&gt;
* Dominian submachine gun&lt;br /&gt;
* Konyang police submachine gun&lt;br /&gt;
|description = Magazine contains 20 rounds of .45 ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun Magazine (6mm)&amp;lt;br&amp;gt;&#039;&#039;Magazine (6mm)&#039;&#039;&lt;br /&gt;
|image = tommy-mag.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;Suppressed Machine Pistol (&#039;&#039;integrally suppressed machine pistol&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 30 rounds of 6mm ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tungsten Ammo Box &amp;lt;br&amp;gt;&#039;&#039;Tungsten slug box&#039;&#039;&lt;br /&gt;
|image = slugbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Reloading.&lt;br /&gt;
|strategy = Fits the &#039;&#039;&#039;gauss thumper&#039;&#039;&#039;.&lt;br /&gt;
|description = Magazine contains 7 rounds of tungsten slug ammo.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Badassery==&lt;br /&gt;
For people who want a challenge.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Crayon MRE&lt;br /&gt;
|image = crayonmre.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Contains a package of crayons, a rainbow crayon for dessert, and a packet of crayon powder.&lt;br /&gt;
|strategy = Use them for graffiti, grind them into crayon dust, or just eat them.&lt;br /&gt;
|description = An exceptionally robust MRE.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that You Are The BOSS (Useless Balloon)&amp;lt;br&amp;gt;&#039;&#039; &#039;criminal&#039; balloon&#039;&#039;&lt;br /&gt;
|image = syndballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Carry this balloon in your hand. Maybe use it as part of a protest?&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;FUK CAPITALISM!11!&amp;quot;&amp;lt;br&amp;gt;Makes you look like you have a &amp;quot;Syndicate&amp;quot; tag on your sprite, like you would if a ghost were looking at you with the antag HUD option. Carry this and watch people try not to metagame. (It can also be found as random trash, so they don&#039;t actually have proof you got it from your traitor uplink, in or out of character.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = For showing that you love NT SOO much (Useless Balloon) &#039;&#039; &#039;motivational&#039; balloon&#039;&#039;&lt;br /&gt;
|image = ntballoon.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Fun.&lt;br /&gt;
|strategy = Give it out to your corporate minions and expect them not to be disappointed that you wouldn&#039;t spring for a pizza party.&lt;br /&gt;
|description = Across the balloon is printed: &amp;quot;Man, I love corporate soooo much. I use only brand name products. You have NO idea.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Item &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Randomizing.&lt;br /&gt;
|strategy = Do you need inspiration? Order a random item.&lt;br /&gt;
|description = Buys you one random item.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Items &lt;br /&gt;
|image = question.png&lt;br /&gt;
|cost = ALL&lt;br /&gt;
|usedfor = A challenge.&lt;br /&gt;
|strategy = Do you want a challenge? Spend all your TCs on random items and concoct a plan with them.&lt;br /&gt;
|description = Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Chemical, Biological &amp;amp; Radiological Weaponry==&lt;br /&gt;
Everybody loves a good war crime. Remember to have a good story behind why you&#039;re using these items.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chlorine Gas Tank&amp;lt;br&amp;gt;&#039;&#039;Canister(Cl2)&#039;&#039;&lt;br /&gt;
|image = poisonous.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Contains 5 kPa of Chlorine.&lt;br /&gt;
|strategy = Will poison any unprotected people in the area in which it is opened. Poisoning the air is generally not advisable unless you have a really good justification. Threatening to poison the air might be interesting, though. You could also sabotage air tanks by putting chlorine in them.&lt;br /&gt;
|description = A chlorine gas tank, a poisonous gas firstly mass produced on Earth for warfare uses, thanks to the research of Haber. At a premium, you can now wage your personal chemical warfare. Make sure the wind blows in the right direction, and wear the appropriate PPEs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dirty Bomb &lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Irradiating people, or threatening to do so.&lt;br /&gt;
|strategy = Threatening people with a dirty bomb is fun. So is using it as a distraction, or to keep Medical and/or Security busy.&lt;br /&gt;
|description = A small explosive laced with radium. The explosion is small, but the radioactive will affect a large area for a while (10 minutes approx).&amp;lt;br&amp;gt;Click on it in hand to set the timer in seconds; click on terrain to plant the bomb and start the timer. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Greimorian Eggs&amp;lt;br&amp;gt;&#039;&#039;egg cluster&#039;&#039;&lt;br /&gt;
|image = eggs.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Hatching cute baby greimorians. Awww!&lt;br /&gt;
|strategy = Useful as a distraction that&#039;s not obviously an attack.&lt;br /&gt;
|description = A cluster of greimorian eggs. (They will be planted at your feet on purchase and CANNOT be moved, so make sure you&#039;re where you want them to be.)&amp;lt;br&amp;gt;Hatches into about ten greimorian larvae, which grow into greimorians. Larvae will crawl through vents if they have the opportunity. Eggs and larvae can be easily squashed by just about anyone, but the adults are more of a problem.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Heart Fluke&amp;lt;br&amp;gt;&#039;&#039;heart fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Killing an enemy.&lt;br /&gt;
|strategy = Poison food or drinks for a subtle assassination attempt, or inject.&lt;br /&gt;
|description = Contains the eggs of a Heart Fluke. Lethal if left untreated.&amp;lt;br&amp;gt;Contents: Vial with 2u Heart Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Heart flukes grow in the chest and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; coughing and hypoxia in later stages. Death from heart flukes takes quite a long time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Parasitic Worms Kit - Nerve Fluke&amp;lt;br&amp;gt;&#039;&#039;nerve fluke kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Incapacitating an enemy.&lt;br /&gt;
|strategy = Poison food or drinks to keep Medical busy, or frame the cook.&lt;br /&gt;
|description = Contains the eggs of a Nerve Fluke. Non-lethal but incapacitating.&amp;lt;br&amp;gt;Contents: Vial with 2u Nerve Fluke Eggs, 5u Helmizole pill, 10u Asinodryl pill, syringe. Nerve flukes grow in a limb, eventually disabling it, and can be treated with anti-parasitics or surgery. Initial stages are asymptomatic; vomiting and seizures in later stages.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Suit&amp;lt;br&amp;gt;&#039;&#039;Radiation suit kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Protecting oneself from radiation.&lt;br /&gt;
|strategy = If you want to mess with the supermatter, dirty bombs, or nuclear generators, a radiation suit is a good idea.&lt;br /&gt;
|description = Contents: Radiation suit, radiation hood, safety goggles, geiger counter, 7u Hyronalin pill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Toxins Kit&amp;lt;br&amp;gt;&#039;&#039;Toxins kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Poisoning, intoxication, or profit.&lt;br /&gt;
|strategy = Poison food or drinks; put in a syringe gun or dart gun; use as a distraction; sell for profit. Strategy depends on substance.&lt;br /&gt;
|description = Toxins may include: Joy, mercury, mindbreaker toxin, space drugs, carpotoxin, red nightshade, spectrocybin, impedrezene, dextrotoxin, and ammonia.&amp;lt;br&amp;gt;A kit that contains 3 vials containing random toxins. Comes with a syringe!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Syringe Gun Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Delivery of chemicals at a distance.&lt;br /&gt;
|strategy = Strategy depends on the contents of your syringes and range from murder to incapacitation to intimidation.&lt;br /&gt;
|description =  Contents: 1 syringe gun, 3 syringe, 3 syringe gun cartridge. A kit containing a syringe gun and 3 disassembled darts. Fill a syringe, add it to a dart, then load into the rifle. Syringe guns are normally only available to Medical personnel, who use them mostly to tranquilize highly aggressive intoxicated or mentally ill patients.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Corporate Equipment==&lt;br /&gt;
Voidsuits associated with corporations. To use a voidsuit, attach magboots, helmet, and oxygen tank to the main suit; remove any hat or jacket you are wearing; then put the suit in your suit slot. Toggle the flow of oxygen by clicking on the oxygen tank on the right side of the screen. The top-left menu lets you turn on helmet lights and magboots and take the helmet off.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Banshee Infiltration Suit &lt;br /&gt;
|image = banshee.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of an Einstein Engines Banshee-type infiltration suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Banshee infiltration suit, Banshee infiltration suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caiman Drop Suit &lt;br /&gt;
|image = caiman.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Hephaestus Industries Caiman-type terraforming suit. Only wearable by Humans, Unathi and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Caiman drop suit, Caiman drop suit helmet, magboots, oxygen tank, Unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dragon Biohazard Control Suit &lt;br /&gt;
|image = dragon.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zeng-Hu Pharmaceuticals Dragon-type biohazard containment suit. Only wearable by Humans, Skrell and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Dragon biohazard control suit, dragon biohazard suit helmet, magboots, oxygen tank, multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Military-Grade Suit &lt;br /&gt;
|image = ert_commander_rig.png&lt;br /&gt;
|cost = 8 BC, 8&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Typically worn by NT emergency response teams. Melee 50%, Bullet 55%, Laser 40%, Energy 10%, Bomb 60%, Bio 100%, Rad 40%.&lt;br /&gt;
|description = A full spaceworthy kit of a NanoTrasen Corporation military-grade hardsuit. Only wearable by Humans, Skrell, and Humanoid IPCs. This is a hardsuit, being mostly equivalent to heavy armor.&amp;lt;br&amp;gt;Contents: NanoTrasen military-grade hardsuit control model and NanoTrasen hardsuit modkit.&amp;lt;br&amp;gt;This is a hardsuit, and as such must be worn in the backpack slot, then activated from the top-right Hardsuit tab. Remove hats and outerwear, then use the &amp;quot;Deploy&amp;quot; option to wear it. Open the hardsuit interface, and toggle the suit status to Active to turn it on. The suit will take a few seconds to run checks and tighten components before becoming functional.&amp;lt;br&amp;gt;The hardsuit comes without any modules installed, but has space for some.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revenant Combat Suit &lt;br /&gt;
|image = revenant.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Protection. Breathing in space.&lt;br /&gt;
|strategy = Fits into your backpack. Melee 30%, Bullet 40%, Laser 35%, Energy 10%, Bomb 30%, Bio 100%, Rad 25%.&lt;br /&gt;
|description = A full spaceworthy kit of a Zavodskoi Interstellar Revenant-type combat suit. Only wearable by Humans and Humanoid IPCs. This voidsuit is just as armoured as a mercenary voidsuit, being a bit worse than heavy armour.&amp;lt;br&amp;gt;Contents: Revenant combat suit, revenant suit helmet, magboots, oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Devices and tools==&lt;br /&gt;
The right tools for the job.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 25 Liquid-Bags&amp;lt;br&amp;gt;&#039;&#039;Liquid bags&#039;&#039;&lt;br /&gt;
|image = liquidbags.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting up barricades. Barbed wire not included.&lt;br /&gt;
|strategy = If you&#039;re cornered and have to fight, barricades are nice. &lt;br /&gt;
|description = Click in hand to activate; barricade is set up on your tile, where you are facing. Each barricade section uses 5 bags.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced pinpointer &lt;br /&gt;
|image = pinonfar.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Finding things.&lt;br /&gt;
|strategy = Turn it on and follow the arrow to find the authentication disk to the self-destruct. Other settings allow you to find people or objects.&lt;br /&gt;
|description = An advanced pinpointer that can find any target with DNA along with various other items. The arrow on the pinpointer will guide you to your target. To change what you&#039;re looking for, use &amp;quot;Toggle pinpointer mode&amp;quot; in the Object menu to set a DNA signature (obtainable via records or the forensics equipment) that you can use to find a person, a particular object (choose from a list of traitor targets), or the authentication disk. The pinpointer cannot tell you which z-level to look on.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Lets you see in darkness.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A pair of night-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Aviators, Thermal&amp;lt;br&amp;gt;&#039;&#039;Aviators&#039;&#039;&lt;br /&gt;
|image = aviator_thr.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Lets you see living creatures through walls.&lt;br /&gt;
|strategy = Spy on your target through walls.&lt;br /&gt;
|description = A pair of thermal-vision glasses disguised as aviator shades. Wear and activate (upper-left toolbar). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Binary Translator Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Is the AI onto you? Is your hacked AI law working? Do you need to talk to your hacked borgs? Listen in and find out.&lt;br /&gt;
|description = An encryption key for use in a headset, capable of intercepting stationbound binary communications. Attach it to your headset to gain access to channel :b, normally reserved for AI and borgs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = C-4 (Destroys walls)&amp;lt;br&amp;gt;&#039;&#039;Plastic explosives&#039;&#039;&lt;br /&gt;
|image = plastic-explosive.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Destroying walls, or as a small explosive charge.&lt;br /&gt;
|strategy = Walls--even very tough walls--are no barrier to you. Use to break in, break out, or cause a breach and distract Engineers and Security.&lt;br /&gt;
|description =  A single block of C4, enough to breach any wall. Click on the wall to attach it. A timer will automatically count down from 10. Breaks the wall it&#039;s on; damages adjacent tiles. Stand back to avoid injury.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Camera MIU&lt;br /&gt;
|image = s-ninja.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = See through the eyes of security cameras, just like the AI.&lt;br /&gt;
|description = A mask which allows the wearer to view local camera feeds they have access to. Activate while wearing through top-left toolbar. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Robot Teleporter &lt;br /&gt;
|image = locator.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Summoning a robot ally.&lt;br /&gt;
|strategy = Need backup with a human brain behind it? Use this. Just make sure someone&#039;s in the lobby waiting to animate your new buddy.&lt;br /&gt;
|description = A single-use teleporter used to deploy a Combat Robot on the field. Due to budget restrictions, it is only possible to deploy a single robot. Allows another player to spawn in as a cyborg with the Syndicate lawset and tools including: Mounted smoke deployer, inflatables dispenser, fire extinguisher, flash, crowbar, roller bed rack, health analyzer, cyborg hypospray, plastic explosives dispenser, inductive charger, thermal vision, energy sword, mounted SMG, net gun, grenade launcher, cryptographic sequencer, and handcuffs. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cryptographic Sequencer &lt;br /&gt;
|image = emag.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Breaks, alters, or removes safeties on machinery. Limited uses.&lt;br /&gt;
|strategy = Its uses are legion, and need [[Cryptographic Sequencer|their own page]].&lt;br /&gt;
|description = Also known as an &amp;quot;emag&amp;quot;. It&#039;s a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Hacking Tool&amp;lt;br&amp;gt;&#039;&#039;Multitool&#039;&#039;&lt;br /&gt;
|image = multitool.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hacking doors.&lt;br /&gt;
|strategy = Breaking in and breaking out, subtly. Unlike an emag, it does not damage the door and has unlimited uses, and if the door is powered, you can raise the bolts.&lt;br /&gt;
|description = Modify with screwdriver, then click on an airlock. After 7-13 seconds, you should get access to a panel allowing you to modify the door&#039;s settings. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Earmuff Headset&amp;lt;br&amp;gt;&#039;&#039;Earmuffs&#039;&#039;&lt;br /&gt;
|image = earmuffs.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications.&lt;br /&gt;
|strategy = Wear. Keeps people standing next to you from hearing what&#039;s coming through your radio.&lt;br /&gt;
|description = This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electropack &lt;br /&gt;
|image = electropack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Torture.&lt;br /&gt;
|strategy = Torture someone for information, or for fun, or to make their friends do what you want. Your victim can&#039;t take off the backpack, but their friends can, so make sure their friends aren&#039;t anywhere near you.&lt;br /&gt;
|description = A backpack wired with electrodes. Click on the electropack to set its frequency and code. Obtain a remote signaling device (the pack does NOT come with one) and match its frequency and code to the electropack (a frequency of 123.4 on the pack is equivalent to 12.34 kHz on the signaler). Send a pulse on the signaler to cause the electropack to send a painful but non-damaging shock to you your victim. The shock will cause them to fall over and be briefly stunned. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Encrypted Radio Channel Key&amp;lt;br&amp;gt;&#039;&#039;Standard encryption key&#039;&#039;&lt;br /&gt;
|image = cypherkey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Communications and surveillance.&lt;br /&gt;
|strategy = Keep in touch with enemies and allies. Listen in on Security, use your new private radio channel to talk to your buddies.&lt;br /&gt;
|description = An encryption key for use in a headset, intercepts all frequencies and grants access to a secure private frequency. Attach it to your headset to gain access to channel :t. Anyone else with the same type of key can use the channel.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin&amp;lt;br&amp;gt;&#039;&#039;Electronic firing pin&#039;&#039;&lt;br /&gt;
|image = firing_pin.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Activating firearms.&lt;br /&gt;
|strategy = Firearms are often stored with their firing pins removed. This solves that problem. &lt;br /&gt;
|description = An unmarked firing pin - It should be compatible with nearly every weapon onboard. Install in a firearm to activate it; firing pin extractor or screwdriver to remove (screwdriver risks damage to the firing pin).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Firing Pin Extractor&lt;br /&gt;
|image = pin_extractor.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disabling firearms.&lt;br /&gt;
|strategy = Useful to disable unattended weapons. You might want to steal spare firing pins, too.&lt;br /&gt;
|description = An extractor tool capable of extracting firing pins from most firearms. Click in hand to turn on; click on firearm to remove firing pin, disabling it. You can remove firing pins with a screwdriver too, but that risks breaking the firing pin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Tool-belt&amp;lt;br&amp;gt;&#039;&#039;Tool belt&#039;&#039;&lt;br /&gt;
|image = utilitybelt.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses; wearable. The multitool is generally harder to get than the rest of the tools, but you probably need insulated gloves too if you&#039;re going to be hacking things.&lt;br /&gt;
|description = A fully loaded tool-belt even NanoTrasen&#039;s top Chief Engineer would be proud to wear. Contents: Industrial welding tool, crowbar, wirecutters, power cable coil, impact wrench, multitool, shortwave radio.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Toolbox&amp;lt;br&amp;gt;&#039;&#039;Suspicious looking toolbox&#039;&#039;&lt;br /&gt;
|image = blacktoolbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Building, modifying, and deconstructing equipment and machinery.&lt;br /&gt;
|strategy = Myriad uses. Contains multitool and insulated gloves for hacking, but the toolbox is bulky.&lt;br /&gt;
|description = A suspiciously painted toolbox, filled with most of the odds and ends a good-for-nothing traitor would need. Contents: Insulated gloves, wrench, welder, crowbar, wirecutters, multitool.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked AI Upload Module&amp;lt;br&amp;gt;&#039;&#039;Hacked AI module&#039;&#039;&lt;br /&gt;
|image = std_mod.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Hacking the AI.&lt;br /&gt;
|strategy = Reshuffle the AI&#039;s priorities. Some AIs will be more cooperative than others, but all will follow their laws to the letter.&lt;br /&gt;
|description = A hacked AI law module able to subvert a shipbound intelligence when appropriately configured. It must be installed through a special upload console -- a circuitboard for which can be found in the secure technical storage areas of most SCC facilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hacked Supply Beacon (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Inactive supply beacon&#039;&#039;&lt;br /&gt;
|image = beacon.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Stealing other people&#039;s deliveries.&lt;br /&gt;
|strategy = Bugged! Will not recognize exposed cable.&lt;br /&gt;
|description = A hacked supply beacon that will call in a random supply pod when deployed and activated. Steer clear of the area afterwards. Activate while holding; place on exposed wire. Secure with wrench.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Armor Kit&amp;lt;br&amp;gt;&#039;&#039;Boxed heavy armor kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Protect yourself from ballistic weapons and, to some extent, energy weapons.&lt;br /&gt;
|description = Contents: A heavy armor set consisting of a full kit. Not EVA capable. Combat helmet and plate carrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Holographic Ammo Display &lt;br /&gt;
|image = ammo_display.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Keep track of how many shots you have left. Now you don&#039;t have to feel lucky.&lt;br /&gt;
|description = A device that can be attached to most firearms, providing a holographic display of the remaining ammunition to the user. Attach to a gun to see the remaining ammo displayed next to the gun icon in your hand. Wrench to remove.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Night-Vision&amp;lt;br&amp;gt;&#039;&#039;NITEpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance and stealth.&lt;br /&gt;
|strategy = It&#039;s dark. They can&#039;t see; you can. The advantage is obvious.&lt;br /&gt;
|description = A light-amplifying display that connects directly to the optic nerve of the user. Helps you avoid a battery charge from bumping an officer in the dark. Wear and activate (upper-left panel). Lets you see in darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = HUDPatch, Thermal&amp;lt;br&amp;gt;&#039;&#039;HEATpatch&#039;&#039;&lt;br /&gt;
|image = hudpatch.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Spy on your target through the walls.&lt;br /&gt;
|description = A thermal-type heads-up display that connects directly to the optic nerve of the user. Double the tacticool, half the eyes. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = IPC surge prevention module&amp;lt;br&amp;gt;&#039;&#039;Modified nanopaste&#039;&#039;&lt;br /&gt;
|image = tube-surge.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = EMPs are a real danger to your IPC character. Let&#039;s change that.&lt;br /&gt;
|description = An internal module that allows operative IPC frames to be protected from EMP pulses. The device has limited uses that vary between two to five pulses.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Jetpack&amp;lt;br&amp;gt;&#039;&#039;Jetpack (oxygen)&#039;&#039;&lt;br /&gt;
|image = jetpack.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Working in space.&lt;br /&gt;
|strategy = If you can maneuver in space and your enemy can&#039;t, you have an obvious advantage. Also useful for escapes and zero-g mobility.&lt;br /&gt;
|description = A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution. Wear in suit slot, activate on top-left bar. Use to navigate in zero gravity. Careful; you have limited propellant.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Keypad Mag-Lock&amp;lt;br&amp;gt;&#039;&#039;Magnetic door lock&#039;&#039;&lt;br /&gt;
|image = inactive_CENTCOM.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Locking doors.&lt;br /&gt;
|strategy = Slap it on a door to lock it until the battery runs out.&lt;br /&gt;
|description = A maglock that requires the user to enter a passcode to lock and then later unlock.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mesons Scanners&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Navigation.&lt;br /&gt;
|strategy = Helpful to find your way around unfamiliar environments.&lt;br /&gt;
|description = These glasses make use of meson-scanning technology to allow the wearer to see through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see structures, but not furniture, objects, or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Morphic Clerical Kit&amp;lt;br&amp;gt;&#039;&#039;Clerical kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Forgery.&lt;br /&gt;
|strategy = Forge paperwork, blackmail information, bills, pink slips, orders from SCC command…&lt;br /&gt;
|description = Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons. Contents: Rubber stamp, pen, destination tagger, package wrapper, hand labeler, folder of paper. The stamp can be disguised as any stamp; the pen can be used to forge signatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = mounted suit cooling unit&amp;lt;br&amp;gt;&#039;&#039;Mounted cooling unit&#039;&#039;&lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Keeps IPCs from overheating in vacuum.&lt;br /&gt;
|strategy = For IPCs who have to work in space.&lt;br /&gt;
|description = A mounted suit cooling unit for use with hardsuits.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Operations Funding&amp;lt;br&amp;gt;&#039;&#039;Secure briefcase&#039;&#039;&lt;br /&gt;
|image = secure.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Trading for goods and services.&lt;br /&gt;
|strategy = Bribe people. Buy people&#039;s cooperation, silence, or spiffy equipment. Throw your money around as an annoying rich tourist. The possibilities are endless.&lt;br /&gt;
|description = A briefcase with 10,000 untraceable credits for funding your sneaky activities. Activate the briefcase to set the code that will open it. Enter the code to unlock. Contains ten 1,000 credit chips.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Optical Material Scanner&lt;br /&gt;
|image = material.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Seeing through walls.&lt;br /&gt;
|strategy = What&#039;s in the vault? Look through these glasses to see.&lt;br /&gt;
|description = These glasses make use of scanning technology to allow the wearer to see objects through solid walls and floors. Wear. Activate/deactivate in the top-left toolbar. Allows you to see furniture and objects, but not structures or creatures, through walls and despite darkness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal AI&amp;lt;br&amp;gt;&#039;&#039;Personal AI device&#039;&#039;&lt;br /&gt;
|image = pai.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Shell to download a pAI into.&lt;br /&gt;
|strategy = Request a personality to let another player spawn in as your little minion.&lt;br /&gt;
|description = An unmodified personal AI that can assist you in your ventures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Personal Shield &lt;br /&gt;
|image = personal_shield.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Protection.&lt;br /&gt;
|strategy = Hold in hand and activate. Shows as a visible force field around your character.&lt;br /&gt;
|description = A personal shield that, when kept in your hand and activated, will protect its user from five projectile shots. This can only be bought once.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Portable suit cooling unit &lt;br /&gt;
|image = suitcooler.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cooling voidsuits.&lt;br /&gt;
|strategy = Stops IPCs from overheating in space.&lt;br /&gt;
|description = A suit cooling unit with a high capacity power cell.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powersink (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6 BC, 6&lt;br /&gt;
|usedfor = Sabotage.&lt;br /&gt;
|strategy = Cripple the ship by pulling power out of the system.&lt;br /&gt;
|description = A nulling power sink which drains energy from electrical systems. Drop the power sink onto an exposed cable, use a screwdriver to attach it, and click it to turn it on. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radio Jammer &lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Blocking communications.&lt;br /&gt;
|strategy = Keep your victims from calling for help.&lt;br /&gt;
|description = A small jammer that can fit inside a pocket. Capable of disrupting nearby radios and hivenet transmitters. Click in hand to activate. Can block radio traffic within seven spaces of its location.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Space Suit&amp;lt;br&amp;gt;&#039;&#039;Boxed space suit and helmet&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Survival in space.&lt;br /&gt;
|strategy = Cheap, but it&#039;ll keep you alive in space. Just don&#039;t try to fight in it. It&#039;s easily torn.&lt;br /&gt;
|description = A sleek, sturdy box. Contents: Softsuit, softsuit helmet, breath mask, and double emergency oxygen tank.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Imaging Glasses&amp;lt;br&amp;gt;&#039;&#039;Optical meson scanner&#039;&#039;&lt;br /&gt;
|image = meson.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Where&#039;s your target? Where&#039;s that pesky security guard? Now you know.&lt;br /&gt;
|description = Used for seeing walls, floors, and stuff through anything. Wear and activate (upper-left panel). Lets you see living creatures through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Safe Drill &lt;br /&gt;
|image = hardened_drill.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Breaking into safes.&lt;br /&gt;
|strategy = A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof.&lt;br /&gt;
|description = Can be used to drill open the safe in the vault. Click on the safe with the drill; it takes about five minutes. Drilling can be heard for a short distance. Remove the drill and click on the safe to open it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Weapon Recharger Backpack &lt;br /&gt;
|image = recharger_backpack_full.png&lt;br /&gt;
|cost = 4 BC, 4&lt;br /&gt;
|usedfor = Charging energy weapons.&lt;br /&gt;
|strategy = Works as a portable weapons charger.&lt;br /&gt;
|description = A backpack which can recharge a connected energy weapon. Runs off normal power cells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Exosuits==&lt;br /&gt;
Exosuit droppers look like they’re just binoculars; but the jig is up if you use them to paint a target and a combat mech comes crashing through the roof. Use with caution. Mechs must be summoned outdoors, unless the safeties are disengaged.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 25&lt;br /&gt;
|usedfor = A device that can be used to drop in a combat exosuit.&lt;br /&gt;
|strategy = For heavy resistance.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Combat exosuit includes: Combat arms, combat legs, combat sensors, sealed exosuit chassis, two mounted submachine guns, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Heavy Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = A device that can be used to drop in a heavy exosuit.&lt;br /&gt;
|strategy = Cheaper than a combat exosuit, but still reasonably robust.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Heavy exosuit  contains: Heavy arms, heavy legs, heavy sensors, reinforced exosuit chassis, CH-PS &amp;quot;Immolator&amp;quot; laser, mounted ion rifle, floodlight, and exosuit shield droid. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A device that can be used to drop in a light exosuit.&lt;br /&gt;
|strategy = Fast, relatively fragile exosuit.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Light exosuit includes: Light arms, light legs, light sensors, light chassis, gravitational catapult, floodlight, and exosuit sleeper. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Powerloader Exosuit Dropper&amp;lt;br&amp;gt;&#039;&#039;Mecha dropper&#039;&#039;&lt;br /&gt;
|image = binoculars.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A device that can be used to drop in a powerloader exosuit.&lt;br /&gt;
|strategy = Industrial exosuit. Can move heavy stuff.&lt;br /&gt;
|description = Activate to look through the binoculars and paint a drop target for a mech. Power loader includes: Exosuit arms, legs, sensors, exosuit chassis, drill, mounted clamp, and floodlight. If you use a cryptographic sequencer to override the safeties, the suit will be dropped through the hull (causing a breach, and likely crashing through the floor where you painted the target). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
To customize your exosuit.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Clamp &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Hauling.&lt;br /&gt;
|strategy = For hauling things along with you. Can also be used as a blunt weapon in combat.&lt;br /&gt;
|description =A large, heavy industrial cargo loading clamp.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Crisis Dronebay&amp;lt;br&amp;gt;&#039;&#039;Crisis dronebay&#039;&#039;&lt;br /&gt;
|image = med_droid.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Healing/Support.&lt;br /&gt;
|strategy = For medical mechs. Essentially a small medibot; can buy you time while you fight.&lt;br /&gt;
|description = A small shoulder-mounted dronebay containing a rapid response drone capable of moderately stabilizing a patient near the exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Drill&amp;lt;br&amp;gt;&#039;&#039;Drill&#039;&#039;&lt;br /&gt;
|image = mecha_drill.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Drilling.&lt;br /&gt;
|strategy = Useful for breaking into things or drilling rock. Can be used in combat.&lt;br /&gt;
|description = A drill that can pierce solid rock... or walls.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Electrolaser Carbine &lt;br /&gt;
|image = mecha_taser.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Less-lethal weapon, but still plenty disabling.&lt;br /&gt;
|description = A dual fire mode electrolaser system connected to the exosuit&#039;s targeting system.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Gravitational Catapult&amp;lt;br&amp;gt;&#039;&#039;Gravitational catapult&#039;&#039;&lt;br /&gt;
|image = mecha_teleport.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat and moving objects.&lt;br /&gt;
|strategy = Throws people and objects around.&lt;br /&gt;
|description = An exosuit-mounted gravitational catapult.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Ion Rifle &lt;br /&gt;
|image = mecha_clamp.png&lt;br /&gt;
|cost = 7&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against exosuits, IPCs, and people with mechanical organs.&lt;br /&gt;
|description = An exosuit-mounted ion rifle. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: utility equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;CH-PS &amp;quot;Immolator&amp;quot; laser&#039;&#039;&lt;br /&gt;
|image = mecha_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted laser rifle. Handle with care. CH-PS &amp;quot;Immolator&amp;quot; laser.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Mounted submachinegun&#039;&#039;&lt;br /&gt;
|image = mecha_ballistic.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat&lt;br /&gt;
|strategy = Useful against large groups of enemies.&lt;br /&gt;
|description = An exosuit-mounted automatic weapon. Handle with care.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Missile Rack&amp;lt;br&amp;gt;&#039;&#039;Missile rack&#039;&#039;&lt;br /&gt;
|image = mech_missile_pod.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat, sabotage.&lt;br /&gt;
|strategy = Useful against large groups of enemies, and will also break walls and cause breaches.&lt;br /&gt;
|description = An SRM-8 missile rack loaded with explosive missiles.&amp;lt;br&amp;gt;Exosuit Mounts: back, left shoulder, right shoulder.&amp;lt;br&amp;gt;Exosuit Software Requirement: exosuit weapon systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Passenger Compartment &lt;br /&gt;
|image = mecha_passenger_open.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = Carry your partner with you.&lt;br /&gt;
|description = An exosuit-mounted passenger compartment.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted RFD-C&amp;lt;br&amp;gt;&#039;&#039;Mounted RFD&#039;&#039;&lt;br /&gt;
|image = mecha_rfd.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Construction; sabotage; breaking in, breaking out.&lt;br /&gt;
|strategy = Construct your own fortress or hideout; dismantle things the crew need.&lt;br /&gt;
|description =A RFD, modified to construct walls and floors. This one can be mounted on an exosuit.&amp;lt;br&amp;gt;Exosuit Mounts: left hand, right hand.&amp;lt;br&amp;gt;Exosuit Software Requirement: advanced engineering systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Sleeper&amp;lt;br&amp;gt;&#039;&#039;Exosuit sleeper&#039;&#039;&lt;br /&gt;
|image = mech_sleeper.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Patient transport.&lt;br /&gt;
|strategy = Grab your buddy and get them stabilized. Useful for support or medical-oriented exosuits.&lt;br /&gt;
|description = An exosuit-mounted sleeper designed to maintain patients stabilized on their way to medical facilities.&amp;lt;br&amp;gt;Exosuit Mounts: Back.&amp;lt;br&amp;gt;Exosuit Software Requirement: medical support systems.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gear Loadout==&lt;br /&gt;
Crates that come with equipment related to the megacorporations and other entities. Great for equipping antagonists that have motivations related to their employers or governments.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For groups from the CoC.&lt;br /&gt;
|description = Contents: 1 gunslinger hardsuit control module, 5 coalition vulture voidsuit helmet, 5 coalition vulture voidsuit, 1 automatic revolver, 2 speed loader (.454), 2 retro laser, 2 gauss thumper, 2 steel bayonet, 6 tungsten slug box, 2 ion slug box, 1 multi-species modkit box, 1 coalition of colonies modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Coalition of Colonies Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans, skrell, tajara, and IPCs.&lt;br /&gt;
|strategy = For single individuals from the CoC.&lt;br /&gt;
|description = Contents: 1 coalition vulture voidsuit helmet, 1 coalition vulture voidsuit, 1 gauss thumper, 1 steel bayonet, 3 tungsten slug box, 1 ion slug box, 1 multi-species voidsuit modification kit, 1 coalition of colonies voidsuit modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Group) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines groups.&lt;br /&gt;
|description = Contents: 1 paragon suit control module, 5 banshee infiltration suit helmet, 5 banshee infiltration suit, 5 Einstein Engines uniform, 1 laser shotgun, 2 energy rifle, 4 9mm pistol, 4 suppressor, 8 magazine (9mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Einstein Engines Assets (Single) &lt;br /&gt;
|image = einstein_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Einstein Engines individuals.&lt;br /&gt;
|description = Contents: 1 banshee infiltration suit helmet, 1 banshee infiltration suit, 1 Einstein Engines uniform, 1 energy rifle, 1 9mm pistol, 1 suppressor, 2 magazine (9mm), 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian groups.&lt;br /&gt;
|description = Contents: 3 fleet voidsman uniform, 2 fleet armsman uniform, 1 fleet officer uniform, 3 fleet voidsman duty cover, 2 fleet armsman duty cover, 1 fleet officer peaked cap, 1 fleet officer overcoat, 5 imperial army flak vest, 5 imperial army steel body armor, 4 imperial army helmet, 1 imperial army NCO helmet, 1 jinxiang-pattern combat suit control module, 5 dominian prejoroub combat helmet, 5 dominian prejoroub combat suit, 2 dominian rifle, 4 magazine (5.56mm), 3 dominian submachine gun, 6 magazine (.45), 5 energy cutlass, 5 dominian energy barrier, 1 dominian voidsman&#039;s modkit box, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Empire of Dominia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans and Unathi.&lt;br /&gt;
|strategy = Dominian individuals.&lt;br /&gt;
|description = Contents: 1 fleet voidsman uniform, 1 fleet armsman uniform, 1 dominian prejoroub combat helmet, 1 dominian prejoroub combat suit, 1 dominian rifle, 2 magazine (5.56mm), 1 imperial army flak vest, 1 imperial army steel body armor, 1 imperial army helmet, 1 energy cutlass, 1 dominian energy barrier, 1 dominian voidsman&#039;s voidsuit kit, 1 unathi voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = EPMC groups.&lt;br /&gt;
|description = Contents: 6 EPMC security uniform, 1 paramedic jumpsuit, 3 epmc beret, 3 epmc cap, 1 strike hardsuit control module, 5 cruiser voidsuit helmet, 5 cruiser voidsuit, 2 advanced energy gun, 2 magnum disruptor pistol, 1 net gun, 2 automatic .45 pistol, 4 extended magazine (.45).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Eridani Corporate Federation Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = EPMC individuals.&lt;br /&gt;
|description = Contents: 1 EPMC security uniform, 1 epmc beret, 1 cruiser voidsuit helmet, 1 cruiser voidsuit, 1 advanced energy gun, 1 magnum disruptor pistol.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Exclusionists, with chainswords.&lt;br /&gt;
|description = Contents: 5 gear harness, 5 armored exclusionist robe, 5 exclusionist mask, 5 trinary perfection antenna, 4 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Exclusionist Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = An exclusionist with a chainsword.&lt;br /&gt;
|description = Contents: 1 gear harness, 1 armored exclusionist robe, 1 exclusionist mask, 1 trinary perfection antenna, 1 chainsword.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboy (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. Yeehaw.&lt;br /&gt;
|strategy = Space cowboy.&lt;br /&gt;
|description = Contents: 1 khaki shorts, 1 cowboy hat, 1 cowboy boots, 1 fingerless gloves, 1 black thigh holster, 1 whip, 1 antique revolver, 1 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Frontier Cowboys (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a group. Yeehaw.&lt;br /&gt;
|strategy = Space cowboys.&lt;br /&gt;
|description = Contents: 6 khaki shorts, 6 cowboy hat, 6 cowboy boots, 6 fingerless gloves, 6 black thigh holster, 6 whip, 6 antique revolver, 6 lever action rifle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are are only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 6 crimson jumpsuit, 4 blood-red voidsuit helmet, 4 blood-red voidsuit, 4 energy sword, 4 super-heavy pistol, 4 .599 magazine, 4 gauss thumper, 4 tungsten slug box, 2 assault rifle, 2 magazine (7.62mm), 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Hammertail Smiths Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = The classic blood-red Unathi voidsuit mercenary look.&lt;br /&gt;
|description = Contents: 1 crimson jumpsuit, 1 blood-red voidsuit helmet, 1 blood-red voidsuit, 1 energy sword, 1 revolver, 1 speed loader (.357), 1 gauss thumper, 1 tungsten slug box, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = Dominan Army squad.&lt;br /&gt;
|description = 2 dominian rifle, 6 magazine (5.56mm), 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 dominian light machine gun, 2 MPR-24/5 light machine gun magazine (5.56mm), 3 imperial army uniform, 1 imperial army NCO uniform, 1 imperial army NCO badge,  3 imperial army rucksack, 1 imperial army NCO rucksack, 4 military belt, 3 imperial army helmet, 1imperial army NCO helmet, 4 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Imperial Army Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = Dominian Army soldier.&lt;br /&gt;
|description = Contents: 1 dominian carbine, 4 mpr-24/5 carbine magazine (7.62mm), 1 imperial army uniform, 1 imperial army rucksack, 1 military belt, 1 imperial army helmet, 1 jackboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy squad.&lt;br /&gt;
|description = Contents: 4 izweski navy uniform, 1 izweski navy officer&#039;s uniform, 3 hegemony military helmet, 1 hegemony specialist helmet, 1 hegemony captain&#039;s helmet, 3 hegemony military voidsuit, 1 hegemony specialist voidsuit, 1 hegemony captain&#039;s voidsuit, 1 klaxan warrior body armor, 1 klaxan warrior helmet, 4 hegemony energy rifle, 5 hegemony energy pistol, 5 hegemony energy blade, 4 hegemony barrier, 1 hegemony slugger, 2 bullet casing:, 1 izweski hegemony flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Izweski Hegemony Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Izweski Hegemony Navy.&lt;br /&gt;
|description = Contents: 1 izweski navy uniform, 1 hegemony military helmet, 1 hegemony military voidsuit, 1 hegemony energy rifle, 1 hegemony energy pistol, 1 hegemony energy blade, 1 hegemony barrier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior squad.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 4 kataphract voidsuit helmet, 4 kataphract voidsuit, 1 breacher chassis control module, 4 hegemony energy pistol, 5 hegemony energy blade, 5 kataphract barrier, 2 hegemony energy glaive, 2 hegemony powered hammer, 4 hegemony helmet, 1 klaxan warrior helmet, 4 hegemony body armor, 1 klaxan warrior body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kataphract Knight Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Klaxan warrior.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 kataphract voidsuit helmet, 1 kataphract voidsuit, 1 hegemony energy pistol, 1 hegemony powered hammer, 1 hegemony energy blade, 1 kataphract barrier, 1 hegemony helmet, 1 hegemony body armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki squad.&lt;br /&gt;
|description = Contents: 4 kosmostrelki uniform, 1 kosmostrelki commissar uniform, 1 kosmostrelki commissar hat, 1 tesla suit control module, 5 kosmostrelki voidsuit helmet, 5 kosmostrelki voidsuit, 2 adhomian automatic rifle, 7 ammo clip (7.62mm), 1 icelance rifle, 3 adhomian service pistol, 6 magazine (9mm), 1 adhomian heavy pistol, 2 magazine (.50), 1 augment implanter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kosmostrelki Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Kosmostrelki.&lt;br /&gt;
|description = Contents: 1 kosmostrelki uniform, 1 kosmostrelki voidsuit helmet, 1 kosmostrelki voidsuit, 1 adhomian automatic rifle, 4 ammo clip (7.62mm), 1 adhomian service pistol, 2 magazine (9mm).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Group) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are are only usable by humans and skrell.&lt;br /&gt;
|strategy = NT squad.&lt;br /&gt;
|description = Contents: 4 NanoTrasen military-grade hardsuit control module, 1 nanotrasen modkit box, 2 laser shotgun, 2 energy rifle, 2 energy carbine, 4 energy pistol, 4 tactical shield. Crate is unlocked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = NanoTrasen Assets (Single) &lt;br /&gt;
|image = nanotrasen_crate.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is only usable by humans and skrell.&lt;br /&gt;
|strategy = NT operative.&lt;br /&gt;
|description = Contents: 1 NanoTrasen military-grade hardsuit control module, 1 NanoTrasen hardsuit modkit, 1 energy rifle, 1 energy pistol, 1 tactical shield.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia squad.&lt;br /&gt;
|description = Contents: 3 people&#039;s volunteer spacer militia uniform, 4 jackboots, 1 people&#039;s volunteer spacer militia captain uniform, 1 people&#039;s volunteer spacer militia beret, 4 people&#039;s volunteer spacer militia voidsuit, 4 people&#039;s volunteer spacer militia voidsuit helmet, 3 adhomian assault rifle, 6 magazine (7.62mm), 2 steel bayonet, 1 sniper bolt action rifle, 2 ammo clip (7.62mm), 4 suppressed pistol, 4 magazine (.45), 1 adhomian recoilless rifle, 2 anti-tank warhead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = People&#039;s Volunteer Spacer Militia Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Tajara.&lt;br /&gt;
|strategy = Tajaran militia spacer.&lt;br /&gt;
|description = Contents: 1 people&#039;s volunteer spacer militia uniform, 1 jackboots, 1 people&#039;s volunteer spacer militia voidsuit, 1 people&#039;s volunteer spacer militia voidsuit helmet, 1 adhomian assault rifle, 2 magazine (7.62mm), 1 steel bayonet, 1 suppressed pistol, 2 magazine (.45)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Group) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and hardsuit are only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan specialist squad.&lt;br /&gt;
|description = Contents: 4 qukala uniform, 2 qukala voidsuit, 1 qukala medical voidsuit, 1 qukala engineer voidsuit, 1 qukala leader voidsuit, 2 qukala voidsuit helmet, 1 qukala engineer voidsuit helmet, 1 qukala medical voidsuit helmet, 1 qukala leader voidsuit helmet, 4 kala armor vest, 4 skrell boots, 1 qukala assault hardsuit control module, 4 nralakk energy pistol, 4 black hip holster, 4 geop cannon, 4 skrell gloves. Unlocked crate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Qukala Assets (Single) &lt;br /&gt;
|image = crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Skrell.&lt;br /&gt;
|strategy = Qukalan operative.&lt;br /&gt;
|description = Contents: 1 qukala uniform, 1 skrell gloves, 1 black hip holster, 1 geop cannon, 1 nralakk energy pistol, 1 kala armor vest, 1 qukala voidsuit, 1 qukala voidsuit helmet, 1 skrell boots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Elyran attack squad.&lt;br /&gt;
|description = Contents: 1 elyran battlesuit control module, 5 valkyrie voidsuit helmet, 5 valkyrie voidsuit, 2 plasma shotgun, 4 plasma bolter, 4 heavy duty plasma cell, 8 small plasma cell, 2 large cardox grenade, 1 ipc modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Serene Republic of Elyra Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Elyran warrior.&lt;br /&gt;
|description = Contents: 1 valkyrie voidsuit helmet, 1 valkyrie voidsuit, 1 plasma bolter, 2 small plasma cell, 1 9mm pistol, 1 magazine (9mm), 1 large cardox grenade, 1 ipc voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits and the hardsuit are only usable by humans.&lt;br /&gt;
|strategy = Sol Marine squad.&lt;br /&gt;
|description = Contents: 6 sol marine fatigues, 1 vampire hardsuit control module, 5 gargoyle voidsuit helmet, 5 gargoyle voidsuit, 1 solarian combat shotgun, 1 magazine (shells), 2 solarian assault rifle, 4 magazine (7.62mm), 3 solarian service pistol, 6 magazine (9mm), 1 solarian warlord modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sol Alliance Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by humans.&lt;br /&gt;
|strategy = Sol Marine.&lt;br /&gt;
|description = Contents: 1 sol marine fatigues, 1 gargoyle voidsuit helmet, 1 gargoyle voidsuit, 1 solarian assault rifle, 2 magazine (7.62mm), 1 solarian service pistol, 1 magazine (9mm), 1 solarian warlord modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 50&lt;br /&gt;
|usedfor = A crate containing gear for a group.&lt;br /&gt;
|strategy = TCAF squad.&lt;br /&gt;
|description = Contents: 4 TCAF armsman uniform, 4 blaster rifle, 4 jackboots, 4 toe-less black boots, 4 TCAF armsman gloves, 4 military belt, 4 tau ceti armed forces voidsuit, 4 tau ceti armed forces voidsuit helmet, 4 plate carrier, 4 TCAF legionnaire faceplate helmet, 4 TCAF legionnaire visored helmet, 1 republic of biesel flag, 1 TCAF prefect pauldron, 4 energy barrier, 4 blaster revolver, 4 black hip holster, 4 energy utility knife, 5 TCAF carapace backpack, 1 multi-species modkit box.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Armed Forces Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual.&lt;br /&gt;
|strategy = TCAF armsman.&lt;br /&gt;
|description = Contents: 1 TCAF armsman uniform, 1 jackboots, 1 toe-less black boots, 1 tau ceti armed forces voidsuit, 1 tau ceti armed forces voidsuit helmet, 1 TCAF armsman gloves, 1 energy utility knife, 1 TCAF carapace backpack, 1 energy barrier, 1 blaster revolver, 1 black hip holster, 1 plate carrier, 1 TCAF legionnaire faceplate helmet, 1 TCAF legionnaire visored helmet, 1 blaster rifle, 1 military belt, 1 multi-species voidsuit modification kit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Group) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The hardsuits are usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL squad.&lt;br /&gt;
|description = Contents: 3 Tau Ceti Foreign Legion uniform, 2 Tau Ceti Foreign Legion sentinel uniform, 1 Tau Ceti Foreign Legion legate uniform, 4 TCFL field beret, 1 TCFL peaked cap, 5 foreign legion helmet, 4 seniority ribbons, 3 specialist medallion, 5 retrofitted military hardsuit control module, 5 foreign legion armored suit, 5 military rucksack, 3 energy barrier, 2 TCAF ballistic shield, 2 blaster revolver, 2 blaster carbine, 2 gauss thumper, 6 tungsten slug box, 2 ion slug box, 4 energy utility knife, 1 republic of biesel flag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tau Ceti Foreign Legion Assets (Single) &lt;br /&gt;
|image = tcfl_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The hardsuit is usable by all species except vaurcan bulwarks and breeders.&lt;br /&gt;
|strategy = TCFL armsman.&lt;br /&gt;
|description = Contents: 1 Tau Ceti Foreign Legion uniform, 1 TCFL field beret, 1 foreign legion helmet, 1 seniority ribbons, 1 specialist medallion, 1 retrofitted military hardsuit control module, 1 foreign legion armored suit, 1 military rucksack, 1 energy barrier, 1 blaster revolver, 1 blaster carbine, 1 energy utility knife.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Group) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 35&lt;br /&gt;
|usedfor = A crate containing gear for a group. The voidsuits are only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirates.&lt;br /&gt;
|description = Contents: 4 sinta tunic, 3 unathi raider helmet, 3 unathi raider voidsuit, 1 unathi raider captain helmet, 1 unathi raider captain voidsuit, 4 energy cutlass, 1 hegemony energy pistol, 4 unathi spitter pistol, 4 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 short-barreled assault rifle, 4 magazine (7.62mm), 1 gold plated adhomian assault rifle, 1 unathi pirate modkit box, 1 unathi pirate captain modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Unathi Pirate Assets (Single) &lt;br /&gt;
|image = secure_crate.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = A crate containing gear for a single individual. The voidsuit is only usable by Unathi.&lt;br /&gt;
|strategy = Unathi Pirate.&lt;br /&gt;
|description = Contents: 1 sinta tunic, 1 unathi raider helmet, 1 unathi raider voidsuit, 1 energy cutlass, 1 eyepatch, 1 unathi spitter pistol, 2 spitter pistol magazine, 1 crack rifle, 2 crack rifle magazine, 1 unathi pirate modkit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Grenades and Thrown Objects==&lt;br /&gt;
This section covers thrown explosives, among other types of grenades, ranging from making smoke to messing people up with shrapnel.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 3x Napalm Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of napalm grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Setting fires.&lt;br /&gt;
|strategy = Setting fires will attract engineers and medics. Makes for a good distraction, or just a really nasty way to kill people.&lt;br /&gt;
|description = A box of three grenades that deploy napalm in the thrown area, and ignite it. Contents: 3 Napalm Grenade. 3-second fuse; starts fire with an 8-tile radius (15 tiles across) by igniting napalm gel. Activate to prime; throw immediately. Napalm is very hard to extinguish.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Cardox Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of cardox grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Poisoning people; killing k&#039;ois.&lt;br /&gt;
|strategy = Hate Vaurca? Use these. Actually, the smoke is toxic to anyone who isn&#039;t an IPC and doesn&#039;t have their own air supply.&lt;br /&gt;
|description = A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K&#039;ois outbreaks with ease. Contents: 5 Cardox Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x EMP Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of EMP grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Creating EMPs.&lt;br /&gt;
|strategy = Good for attacking IPCs, borgs, the AI, anyone with prosthetic organs, and delicate electronics.&lt;br /&gt;
|description = A box of five grenades that cause a risky EMP explosion, capable of toggling headsets off, permanently destroying IPC units and draining a stationbound completely. Contents: 5 EMP Grenade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Frag Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of frag grenades&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Blowing stuff up.&lt;br /&gt;
|strategy = Pull pin. Throw. Explosion.&lt;br /&gt;
|description = A box containing 5 military grade fragmentation grenades.&amp;lt;br&amp;gt; WARNING: Live explosives. Misuse may result in serious injury or death. Contents: 5 Fragmentation Grenade. 2-second fuse; activate in hand to prime, throw immediately. Creates explosion with shrapnel of 8 tile radius (15 across). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 5x Smoke Grenades&amp;lt;br&amp;gt;&#039;&#039;Box of smoke bombs&#039;&#039;&lt;br /&gt;
|image = secbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Hiding.&lt;br /&gt;
|strategy = Pop smoke to hide or escape.&lt;br /&gt;
|description = A box of five grenades that deploy smoke in the thrown area. Targets hidden in smoke are much harder to hit with ranged weaponry. Contents: 5 Smoke Grenade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Lubed Viscerator Delivery Grenade&amp;lt;br&amp;gt;&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three lubed viscerator combat drones. Deadly in numbers, will not attack you or your allies. Works best when killed. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Viscerator Delivery Grenade&#039;&#039;Viscerator delivery grenade&#039;&#039;&lt;br /&gt;
|image = delivery.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Summoning viscerators.&lt;br /&gt;
|strategy = Throw at whoever&#039;s chasing you, or to keep Security busy.&lt;br /&gt;
|description = A grenade that deploys three viscerator combat drones. Deadly in numbers, will not attack you or your allies. 3-second fuse. Viscerators will attack you if you share a space with them, but will not move toward you. They are dangerous but fragile; one hit will kill them. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Hardsuit Modules==&lt;br /&gt;
Pimp my hardsuit! These modules must be installed into the hardsuit before you put it on.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Electrowarfare Suite and Voice Synthesiser&amp;lt;br&amp;gt;&#039;&#039;Electrowarfare suite and voice synthesiser kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Kit for confounding organic and synthetic entities alike.&lt;br /&gt;
|strategy = Used to imitate voices and hack electronics.&lt;br /&gt;
|description = Contents: 1 hardsuit voice synthesizer, 1 electrowarfare module. Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Integrated Intelligence System&amp;lt;br&amp;gt;&#039;&#039;IIS Module&#039;&#039;&lt;br /&gt;
|image = IIS.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A hardsuit module which allows for a support intelligence to be installed.&lt;br /&gt;
|strategy = Add a pAI to your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Maneuvering Jets&amp;lt;br&amp;gt;&#039;&#039;Hardsuit maneuvering jets&#039;&#039;&lt;br /&gt;
|image = modulejets.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A compact gas thruster system for a hardsuit.&lt;br /&gt;
|strategy = Jetpack for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Energy Gun &lt;br /&gt;
|image = Moduleegun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A forearm-mounted energy projector.&lt;br /&gt;
|strategy = Energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Laser Cannon &lt;br /&gt;
|image = modulecannon.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|strategy = Bigger energy gun for your hardsuit.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Mounted Weapon Recharge Module&amp;lt;br&amp;gt;&#039;&#039;Weapon recharge module&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = A mounted system for recharging energy weapons.&lt;br /&gt;
|strategy = Recharge your hardsuit energy gun.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Net Projector &lt;br /&gt;
|image = enet.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Some kind of complex energy projector with a hardsuit mount.&lt;br /&gt;
|strategy = Used to capture things. Or people.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Sink&amp;lt;br&amp;gt;&#039;&#039;Hardsuit power sink&#039;&#039;&lt;br /&gt;
|image = powersink.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = An heavy-duty power sink.&lt;br /&gt;
|strategy = Used to suck power from the ship&#039;s systems.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Thermal Scanner&amp;lt;br&amp;gt;&#039;&#039;Hardsuit thermal scanner&#039;&#039;&lt;br /&gt;
|image = thermal.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|strategy = Makes living creatures visible through walls and in darkness.&lt;br /&gt;
|description = Attaches to hardsuit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Highly Visible and Dangerous Weapons==&lt;br /&gt;
When you need to go loud, and are ready for Security to come down hard on you.&lt;br /&gt;
&lt;br /&gt;
Ammunition in &#039;&#039;&#039;bold&#039;&#039;&#039; can be purchased from the Uplink.&lt;br /&gt;
&lt;br /&gt;
To fire a gun (in general; specific guns may vary):&lt;br /&gt;
* Hold the gun in your hand.&lt;br /&gt;
* If necessary/desired, stabilize the gun in both hands by clicking on the gun while it&#039;s in your active hand.&lt;br /&gt;
* Take off the safety with ctrl + click. If you are in Harm mode, you will automatically take off the safety when you fire.&lt;br /&gt;
* To select the firing mode, use the &amp;quot;Toggle firing mode&amp;quot; option (just to the left of your Walk/Run icon on the bottom toolbar). Some guns only have one firing mode, and the toggle option will unload them instead.&lt;br /&gt;
* Click on your target to fire.&lt;br /&gt;
* Some guns have Unique Action options. The Unique Action option is located just below the firing mode option.&lt;br /&gt;
* To unload a gun, click on the gun with your empty hand active.&lt;br /&gt;
* To threaten someone with a gun, toggle your gun mode (right-hand toolbar) from &amp;quot;Fire&amp;quot; to &amp;quot;Auto&amp;quot;, and set the action(s) you want to trigger your character to fire the gun (movement, item use, radio use).&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = .50 Pistol&amp;lt;br&amp;gt;&#039;&#039;Adhomian heavy pistol&#039;&#039;&lt;br /&gt;
|image = Adhomianheavy.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;.50 Pistol Magazine (&#039;&#039;magazine (.50)&#039;&#039;)&#039;&#039;&#039;. &lt;br /&gt;
|description = A bulky handgun used by republican commissars and high-ranking members of the Hadiist Party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Pistol &lt;br /&gt;
|image = pistol.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = An extremely popular compact handgun, used throughout human space.&lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Rifle &lt;br /&gt;
|image = assaultrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon of a make popular on the frontier worlds. It is unmarked.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Assault Shotgun &lt;br /&gt;
|image = assaultshotgun.png&lt;br /&gt;
|cost = 15&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;slug magazine (&#039;&#039;magazine (slug)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;buckshot magazine (&#039;&#039;magazine (shells)&#039;&#039;)&#039;&#039;&#039;, magazine (incendiary shells), or magazine (stun shells).&lt;br /&gt;
|description = A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to 3-round bursts or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
* Comes equipped with shotgun slug magazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Automatic .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;.45 machine pistol&#039;&#039;&lt;br /&gt;
|image = mini-uzi.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 16 shots. Reload with &#039;&#039;&#039;.45 Autopistol Magazine (&#039;&#039;stick magazine (.45)&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
|description = A lightweight, fast-firing gun. For when you want someone dead.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
* 30 points brute damage. &lt;br /&gt;
* Will fit a suppressor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Carbine &lt;br /&gt;
|image = bcarbine.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = A durable, rugged-looking semi-automatic weapon of a make popular on the frontier worlds. Doesn&#039;t accept large-capacity magazines. It is unmarked.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ballistic Gauntlet &lt;br /&gt;
|image = ballisticfist.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = A metal gauntlet armed with a wrist-mounted shotgun. When you&#039;re wearing this gauntlet and you punch someone, the shotgun will go off as well.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bolt-Action Rifle&amp;lt;br&amp;gt;&#039;&#039;Bolt action rifle&#039;&#039;&lt;br /&gt;
|image = moistnugget.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;7.62mm clip (&#039;&#039;ammo clip (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A cheap ballistic rifle, often found in the hands of Tajaran conscripts.&lt;br /&gt;
* Before firing, the bolt must be pulled back (Unique Action).&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bullpup Assault Carbine &lt;br /&gt;
|image = carbine.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, &#039;&#039;&#039;5.56 carbine magazine (&#039;&#039;magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm AP), carbine magazine (5.56mm blank), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm practice), Konyang carbine magazine, Konyang rifle magazine, magazine (5.56mm AP), magazine (5.56mm blank), magazine (5.56mm lethal polymer), magazine (5.56mm practice), makeshift magazine (5.56mm), or MPR-24/5 light machine gun magazine (5.56mm); also fits standard grenades.&lt;br /&gt;
|description = The ZI Bulldog bullpup assault carbine, Zavodskoi Industries&#039; answer to any problem that can be solved by an assault rifle.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Settings: Semiauto, 3-round burst, grenades.&lt;br /&gt;
* Grenades not included with your purchase.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Burst Rifle &lt;br /&gt;
|image = arx.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;5.56 Rifle Magazine (&#039;&#039;carbine magazine (5.56mm)&#039;&#039;)&#039;&#039;&#039;, carbine magazine (5.56mm practice), carbine magazine (5.56mm AP), carbine magazine (5.56mm lethal polymer), carbine magazine (5.56mm blank), Konyang carbine magazine.&lt;br /&gt;
|description = The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar&#039;s Kumar Arms subsidiary. Primarily made of high strength polymers, the rifle is designed to be cheap to mass produce while remaining reliable.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
*Can be set to 2-round burst or semiauto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Caltrops &lt;br /&gt;
|image = caltrop3.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Slowing the enemy.&lt;br /&gt;
|strategy = Make them regret chasing you.&lt;br /&gt;
|description = A sharp antipersonnel weapon. Useful to delay advances. Drop them on the floor; they can be picked up again like any other object. Running across them will cause severe damage to feet, usually enough to break them, even with shoes on. Your enemy will have to pick them up before moving across the square or risk getting taken out of the chase entirely.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chainsaw&amp;lt;br&amp;gt;&#039;&#039;Steel chainsaw&#039;&#039;&lt;br /&gt;
|image = chainsaw.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat. &lt;br /&gt;
|strategy = Space Texas Chainsaw Massacre, anyone? Impractical but very intimidating.&lt;br /&gt;
|description = A robust tree-cutting chainsaw intended to cut down various types of invasive spaceplants that grow on the station.&lt;br /&gt;
* 30 points force, likely to dismember.&lt;br /&gt;
* To use, wield in both hands, then alt-click to turn start the chain saw. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Clawed Gauntlets &lt;br /&gt;
|image = warping_claws.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Freddy Krueger, is that you?&lt;br /&gt;
|description = A pair of metal gauntlets outfited with menacing sharp blades.&lt;br /&gt;
*  11 points brute damage. Sharp (can dismember).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Laser Rifle &lt;br /&gt;
|image = trilaser.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 12 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The Noctiluca XM/24 is a brand new model of laser rifle, developed entirely by Kumar Arms, a Zavodskoi Interstellar subsidiary. Easy to handle for users with minimal training, reliable and with a reasonable form factor, it is poised to become the new standard for laser weaponry.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. &lt;br /&gt;
* Settings: Normal (armor piercing 40) and armor piercing (armor piercing 50) modes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Shotgun &lt;br /&gt;
|image = cshotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 13 shots. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Built for close quarters combat, the Hephaestus Industries KS-40 is widely regarded as a weapon of choice for repelling boarders.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Must be pumped (Unique Action) before firing.&lt;br /&gt;
* 55 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Dart Gun &lt;br /&gt;
|image = dartgun.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Combat; incapacitation; assassination.&lt;br /&gt;
|strategy =  5 darts. Reload with &#039;&#039;&#039;Chemical Darts (&#039;&#039;dart cartridge&#039;&#039;)&#039;&#039;&#039; and your choice of chemicals.&lt;br /&gt;
|description = A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances. Add chemicals (chemicals not included) by adding up to 3 beakers, then use the &amp;quot;unique action&amp;quot; verb to bring up the mixing controls and decide which of the chemicals the darts should deliver. Each dart holds 15u of chemicals. Darts may stick in the victim as shrapnel. Accurate only at extreme short range.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Derringer &lt;br /&gt;
|image = derringer.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat. Easily concealed.&lt;br /&gt;
|strategy = 2 shots. Reload with .357 bullets.&lt;br /&gt;
|description = A small pocket pistol, easily concealed. Extra .357 bullets can be bought in magazines, which can then be emptied to reload the derringer. A derringer is small enough to carry anywhere except tucked behind your ear.&lt;br /&gt;
* 40 points brute.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Slowing pursuit; area denial; defense.&lt;br /&gt;
|strategy = Place where you don&#039;t want your pursuers to step; or hide the land mine under another object for a nasty surprise. EMP mines are effective against borgs, IPCs, anyone with prosthetic organs, and machinery.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy. Stepping on the mine causes a strong EMP. Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Carbine &lt;br /&gt;
|image = energystun.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; less-lethal/lethal.&lt;br /&gt;
|strategy = 10 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed energy-based carbine with two settings: Stun and kill.&lt;br /&gt;
* Has Lethal (30 points fire damage, 10 Armor Penetration) and Stun (1 point fire damage, 10 Armor Penetration) modes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Crossbow&amp;lt;br&amp;gt;&#039;&#039;Mini energy-crossbow&#039;&#039;&lt;br /&gt;
|image = crossbow.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat; less-lethal; incapacitation.&lt;br /&gt;
|strategy = 5 shots. Self-recharging. &lt;br /&gt;
|description = A weapon favored by many mercenary stealth specialists. Useful for those who need to incapacitate their enemies, but don&#039;t plan on committing murder.&lt;br /&gt;
* Stuns on hit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Pistol &lt;br /&gt;
|image = epistolstun.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat (less-lethal/lethal).&lt;br /&gt;
|strategy = 7 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen energy-based pistol gun with two settings: Stun and kill.&lt;br /&gt;
* Stun (1 point Fire, 10 Armor Penetration) and Lethal (25 points Fire, 5 Armor Penetration) settings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Energy Sword &lt;br /&gt;
|image = swordblue.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = It&#039;s a lightsaber, but you&#039;re not a Jedi, so be careful.&lt;br /&gt;
|description = An energy sword. Quite rare, very dangerous.&lt;br /&gt;
*Activate in hand to turn on.&lt;br /&gt;
*33 damage, 30% chance to block, 30% chance to reflect, shield rating 75, can block bullets.&lt;br /&gt;
* Target limbs for a high chance at severing them.&lt;br /&gt;
* When turned off, fits in a pocket.&lt;br /&gt;
* Easily slices through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Flamethrower &lt;br /&gt;
|image = flamethrower.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Pyromania. Intimidation. Sabotage.&lt;br /&gt;
|strategy = Set fires. Reload with phoron tank. Fires will draw medical and engineering personnel and may burn out of control.&lt;br /&gt;
|description = A flamethrower, with a full canister of phoron installed to fuel it. Handle with caution. Comes with enough fuel for about 10 shots. Activate in hand to change fuel flow or light before firing. This flamethrower is not filled with napalm, so the fires it sets are easier to put out than napalm grenade fires.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Force Gloves&amp;lt;br&amp;gt;&#039;&#039;Enhanced force gloves&#039;&#039;&lt;br /&gt;
|image = force_glove.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Hit things hard with these. You probably still want a weapon, unless you&#039;re trying to cheat at boxing.&lt;br /&gt;
|description = These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer&#039;s melee capabilities. Augments melee damage by 2.5x. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Laser &lt;br /&gt;
|image = gatling.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 350 shots. &lt;br /&gt;
|description = A highly sophisticated rapid fire laser weapon.&lt;br /&gt;
*Requires both hands to fire and needs a few seconds to spin up.&lt;br /&gt;
* 35 points fire damage.&lt;br /&gt;
*Can be set to concentrated burst (10-shot burst), spray (22-shot burst), or massive spray (32-shot burst).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gatling Machine Gun&amp;lt;br&amp;gt;&#039;&#039;Backpack power source&#039;&#039;&lt;br /&gt;
|image = holstered.png&lt;br /&gt;
|cost = 40&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 1000 rounds. Reload with minigun magazine box (7.62mm).&lt;br /&gt;
|description = The massive external power source for the gatling gun.&lt;br /&gt;
* Wear in the backpack slot; activate with top-left toolbar to remove the gatling machine gun.&lt;br /&gt;
* Requires both hands to fire.&lt;br /&gt;
* 20 points brute.&lt;br /&gt;
* Can be set to burst (6-shot burst), long burst (12-shot burst), or full auto.&lt;br /&gt;
* When dropped, the gatling machine gun snaps back into its power source, so it&#039;s hard to lose.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gauss Thumper &lt;br /&gt;
|image = gauss_thumper.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 7 shots. Reload with &#039;&#039;&#039;Tungsten Ammo Box (&#039;&#039;tungsten slug box&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An outdated gauss weapon which sees sparing use in modern times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Icelance Rifle &lt;br /&gt;
|image = icelance.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Crank to charge.&lt;br /&gt;
|description = A Tajaran made rifle, it houses a crank-chargable internal battery. It only holds three shots and each shot must be cranked manually. If you need an energy weapon but don&#039;t have power, this is one of your few options.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 25 Fire damage; 10 Armor Piercing.&lt;br /&gt;
* Recharge by turning the crank (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Rifle &lt;br /&gt;
|image = ionrifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 4 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = The NT Mk70 EW Halicon is a man portable anti-armor weapon designed to disable mechanical threats, produced by NanoTrasen.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 fire damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kinetic Laser Assembly&amp;lt;br&amp;gt;&#039;&#039;Custom kinetic accelerator&#039;&#039;&lt;br /&gt;
|image = KA_laser.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Pump recharge. Looks like a miner&#039;s equipment at first glance.&lt;br /&gt;
|description = A very minimal kinetic accelerator frame that holds cheap and inexpensive parts.&lt;br /&gt;
* A kinetic accelerator with a laser KA power converter, pump action KA cell, and illegal custom upgrade. Fires laser.&lt;br /&gt;
* This is an illegal version of the miner&#039;s kinetic accelerator.&lt;br /&gt;
* Recharge by pumping the power cell (Unique Action).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kneebreaker Hammer &lt;br /&gt;
|image = kneehammer.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Construction, combat.&lt;br /&gt;
|strategy = Break knees with it.&lt;br /&gt;
|description = A heavy hammer made of plasteel, the other end could be used to pry open doors.&lt;br /&gt;
* 31 points brute damage.&lt;br /&gt;
* Also functions as a crowbar.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Land Mine &lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial, defense.&lt;br /&gt;
|strategy = Place around your hideout, or hide beneath other items for a nasty surprise.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial.&lt;br /&gt;
* Land mine explosions will put a hole in the floor and cause a breach if there is vacuum beneath.&lt;br /&gt;
* Damage is fatal or near-fatal for the person who steps on the mine, and incapacitating for anyone adjacent to them.&lt;br /&gt;
* Click in hand to deploy. Anyone stepping on the mine will be badly injured; nearby creatures less so.&lt;br /&gt;
* Can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance) and explodes on a failure. A bomb suit gives reasonable protection.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Cannon &lt;br /&gt;
|image = lasercannon.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A nanotrasen designed laser cannon capable of acting as a powerful support weapon.&lt;br /&gt;
* 45 points fire damage; 25 armor penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Rifle &lt;br /&gt;
|image = laserrifle.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 15 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 30 points fire damage, 20 Armor Penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Laser Shotgun &lt;br /&gt;
|image = lasershotgun.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed laser weapon, designed to split a single amplified beam four times.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 20 points fire damage. Armor penetration 10.&lt;br /&gt;
* 4 shot burst. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Light Machine Gun &lt;br /&gt;
|image = l6closed.png&lt;br /&gt;
|cost = 20&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 50 shots. Reload with &#039;&#039;&#039;7.62 LMG drum (&#039;&#039;magazine box (7.62mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 35 points brute damage.&lt;br /&gt;
* Can be set to 5- or 8-round bursts or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = N2O Land Mine&amp;lt;br&amp;gt;&#039;&#039;Land mine&#039;&#039;&lt;br /&gt;
|image = phoronlandmine.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Area denial; less-lethal defense.&lt;br /&gt;
|strategy = Incapacitate your opponents instead of killing them.&lt;br /&gt;
|description = An anti-personnel explosive device used for area denial. Click in hand to deploy.&lt;br /&gt;
* Stepping on the mine releases nitrous oxide, which causes impairment and, in small spaces, unconsciousness. IPCs, borgs, and anyone with a gas mask or air supply are unaffected.&lt;br /&gt;
* Can be defused with wirecutters (50%) or bomb-defusal wirecutters (90%).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = One Use Recoilless Rifle&amp;lt;br&amp;gt;&#039;&#039;Adhomian recoilless rifle&#039;&#039;&lt;br /&gt;
|image = recoilless_rifle.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = Cannot be reloaded. Make your one shot count.&lt;br /&gt;
|description = An inexpensive, one use anti-tank weapon used extensively by the Tajaran armed forces.&lt;br /&gt;
* Must be fired two-handed.&lt;br /&gt;
* 1 shot. Explosive ammo; may break floor and cause breaches. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Plasma Shotgun &lt;br /&gt;
|image = slammer.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 10 shots. Reload with &#039;&#039;&#039;Plasma Shotgun Magazine (&#039;&#039;heavy duty plasma cell&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A marvel of Elyran weapons technology which utilizes superheated plasma to pierce thick armor with gruesome results.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Point Entry Anti-materiel Cannon &lt;br /&gt;
|image = peac.png&lt;br /&gt;
|cost = 9&lt;br /&gt;
|usedfor = Anti-mech combat.&lt;br /&gt;
|strategy = 1 shot. Reload with &#039;&#039;&#039;Anti-materiel Cannon Cartridge&#039;&#039;&#039;, &#039;&#039;&#039;HE Anti-materiel Cannon Cartridge&#039;&#039;&#039;, or &#039;&#039;&#039;Fragmentation Anti-materiel Cannon Cartridge&#039;&#039;&#039;&lt;br /&gt;
|description = An SCC-designed, man-portable cannon meant to neutralize mechanized threats. The disgustingly large accelerator capacitors make room for only one shot, so make it count.&lt;br /&gt;
* Requires both hands to fire. &lt;br /&gt;
* Explosive projectiles; can break walls and floors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Power Fist &lt;br /&gt;
|image = powerfist.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Wear. Punch.&lt;br /&gt;
|description = A metal gauntlet with a piston-powered ram on top for that extra punch in your punch. Will break bones and throw opponents several tiles.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Psionic Jumpstarter &lt;br /&gt;
|image = amp.png&lt;br /&gt;
|cost = 19&lt;br /&gt;
|usedfor = Getting psionic powers.&lt;br /&gt;
|strategy = Not canon! Think of a reason why your character might have psionic powers and make it part of your backstory.&lt;br /&gt;
|description = Activate in hand.&lt;br /&gt;
*Psionic rank goes to Psionically Harmonious.&lt;br /&gt;
*You receive Psionic Search, Psionic Recovery, Commune, and Assay, and can buy 8 points worth of powers from the Psionic Point Shop. &lt;br /&gt;
*This won&#039;t work on species with no Zona Bovinae, like synthetics, Vaurcae, or Dionae.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Random Gun&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = If you (or your character) are unable to choose which gun to get, you might want to get a random one.&lt;br /&gt;
|description = An untraceable gun of varying quality. Acquired from unknown sources. Includes ammunition if applicable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Revolver &lt;br /&gt;
|image = revolver.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 8 shots. Reload with &#039;&#039;&#039;.357 Speedloader (&#039;&#039;speed loader (.357)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = The revised Mark II Zavodskoi Interstellar revolver, utilizing a robust firing mechanism to deliver deadly rounds downrange. This is a monster of a hand cannon, with a beautiful cedar grip and a transparent plastic cover(so as to not splinter your hands while firing).&lt;br /&gt;
* 40 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Shortened Assault Rifle&amp;lt;br&amp;gt;&#039;&#039;Short-barreled assault rifle&#039;&#039;&lt;br /&gt;
|image = shorty.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 22 shots. Reload with &#039;&#039;&#039;7.62 Assault Rifle magazine (&#039;&#039;magazine (7.62mm)&#039;&#039;)&#039;&#039;&#039; or mpr-24/5 carbine magazine (7.62mm).&lt;br /&gt;
|description = A durable, rugged-looking automatic weapon that has been heavily modified. Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, condensing heavy firepower into a relatively small and maneuverable package intended for close-in fighting aboard ships and space stations. Affectionately referred to as the &amp;quot;Shorty&amp;quot; in some circles.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* Can be set to full auto or semiauto.&lt;br /&gt;
* 20 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Steel Throwing Star&amp;lt;br&amp;gt;&#039;&#039;Steel shuriken&#039;&#039;&lt;br /&gt;
|image = star.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Combat, assassination.&lt;br /&gt;
|strategy = A silent ranged weapon. You get one throwing star. Don&#039;t lose it, I guess?&lt;br /&gt;
|description = A sharp, perfectly weighted piece of metal.&lt;br /&gt;
* 15 points damage when thrown. Sharp.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Submachine Gun &lt;br /&gt;
|image = tommygun.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 20 shots. Reload with &#039;&#039;&#039;Submachine Gun Drum Magazine (.45) (&#039;&#039;drum magazine (.45)&#039;&#039;)&#039;&#039;&#039; or &#039;&#039;&#039;Submachine Gun Magazine (.45) (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Adhomian-made submachine gun.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Set to 3-round burst, 5-round burst, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Super Heavy Pistol&amp;lt;br&amp;gt;&#039;&#039;Super-heavy pistol&#039;&#039;&lt;br /&gt;
|image = k2557.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 5 shots. Reload with &#039;&#039;&#039;K2557 Magazine (&#039;&#039;.599 magazine&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = A big, bulky, and extremely powerful pistol, intended to pierce even your strongest enemy. You should wield this thing with two hands, if you want your wrists to stay intact.&lt;br /&gt;
* Can be fired two-handed. If you fire one-handed, you damage your hand and lose your grip on the gun.&lt;br /&gt;
* 60 points brute damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed .45 Pistol&amp;lt;br&amp;gt;&#039;&#039;Suppressed pistol&#039;&#039;&lt;br /&gt;
|image = silenced_pistol.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A .45 pistol that comes with a suppressor integrated into the barrel. The suppressor cannot be removed.&lt;br /&gt;
* Suppressor muffles the gunshot; it cannot be heard through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressed Machine Pistol&amp;lt;br&amp;gt;&#039;&#039;Integrally suppressed machine pistol&#039;&#039;&lt;br /&gt;
|image = assassin_smg.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Combat; assassination.&lt;br /&gt;
|strategy = 30 shots. Reload with &#039;&#039;&#039;Submachine Gun Magazine (6mm) (&#039;&#039;magazine (6mm)&#039;&#039;)&#039;&#039;&#039;.&lt;br /&gt;
|description = An Eridanian “rat hunting” gun manufactured by the Amon Pest Control Company. Commonly used by corporate assassins, uncommonly used by pest control workers. Chambered in 6mm.&lt;br /&gt;
* 30 points brute damage.&lt;br /&gt;
* Can be set to 3- or 5-round bursts, semiauto, or full auto.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Suppressor &lt;br /&gt;
|image = suppressor_item.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Gun mod.&lt;br /&gt;
|strategy = Attaches to &#039;&#039;&#039;Automatic .45 Pistol (.45 machine pistol)&#039;&#039;&#039; and &#039;&#039;&#039;9mm Pistol&#039;&#039;&#039;.&lt;br /&gt;
|description = A suppressor that can be attached to most pistol-caliber weaponry. Will prevent sound from passing through walls.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tesla Glove &lt;br /&gt;
|image = tesla_glove_on.png&lt;br /&gt;
|cost = 6&lt;br /&gt;
|usedfor = Combat; backup weapon.&lt;br /&gt;
|strategy = Wear. Punch, or zap.&lt;br /&gt;
|description = A weaponized gauntlet capable of firing lightning bolts.&lt;br /&gt;
*Causes electrical shocks on contact or at range.&lt;br /&gt;
* Takes ~30 seconds to recharge between shots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vintage .45 pistol&amp;lt;br&amp;gt;&#039;&#039;.45 combat pistol&#039;&#039;&lt;br /&gt;
|image = colt.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = 9 rounds. Reload with &#039;&#039;&#039;.45 Pistol Magazine (&#039;&#039;magazine (.45)&#039;&#039;)&#039;&#039;&#039;, extended magazine (.45), magazine (.45 rubber), magazine (.45 practice), magazine (.45 flash), or Dominian service pistol magazine (.45).&lt;br /&gt;
|description = A robust metal-framed semi-automatic pistol produced in the system of San Colette.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = X-Ray Laser Rifle&amp;lt;br&amp;gt;&#039;&#039;Xray laser rifle&#039;&#039;&lt;br /&gt;
|image = xrifle.png&lt;br /&gt;
|cost = 12&lt;br /&gt;
|usedfor = Combat against armored targets.&lt;br /&gt;
|strategy = 40 shots. Recharge in weapons recharger.&lt;br /&gt;
|description = A NanoTrasen designed high-power laser rifle capable of expelling concentrated xray blasts.&lt;br /&gt;
* Can be fired two-handed.&lt;br /&gt;
* 15 points fire damage, 50 armor penetration.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Implants==&lt;br /&gt;
When your equipment takes a medical scanner to find and major surgery to confiscate, you’ve got a better chance of keeping it.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combitool Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Implanting a combitool.&lt;br /&gt;
|strategy = A toolset that can&#039;t be taken away from you. Lacks a multitool or welder, though.&lt;br /&gt;
|description = An augment implanter, with the combitool augment. After implanting, activate your combitool in top-left toolbar. Activate in hand to change form between crowbar, wrench, wirecutters, and screwdriver.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Deadman Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (D)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Implanting a deadman switch.&lt;br /&gt;
|strategy = Useful for concealing your identity and destroying evidence if you are killed during your mission.&lt;br /&gt;
|description = A box containing an explosive implant and implanter. The implant monitors vitals and will detonate when the subject dies.&lt;br /&gt;
* Contents: Implant pad, implanter, and deadman implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant. Will explode on death, gibbing body. Belongings stay intact; organs are scattered.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = EMP Implant&amp;lt;br&amp;gt;&#039;&#039;Box (M)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Triggering an EMP.&lt;br /&gt;
|strategy = EMPs will open most doors, damage synthetics, and damage people with artificial organs.&lt;br /&gt;
|description = A box containing an EMP implant case and implanter.&lt;br /&gt;
* Contents: Implant pad, implanter, and EMP implant.&lt;br /&gt;
* Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
* Activate via top-left toolbar to create an EMP. 3 uses. EMP will damage artificial body parts as well as synthetics and machinery (and your own artificial body parts, including the EMP implant itself).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Explosive Implant (DANGER!)&amp;lt;br&amp;gt;&#039;&#039;Box (E)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Causing explosions.&lt;br /&gt;
|strategy = Implanted in yourself, it can serve as a suicide switch or leverage your boss has over you. Implanted in someone else, it can be used to threaten or control them or their friends. Implanting it in a limb and setting the strength of the explosion to low makes the resulting injury survivable with fast medical treatment.&lt;br /&gt;
|description = A box containing an explosive implant case and implanter. Use the implant case with the implant pad to set the explosion size, trigger phrase, and trigger code.&lt;br /&gt;
* Contents: Implant pad, implanter, and explosive implant.&lt;br /&gt;
* Put the explosive implant in the implant pad and activate it to bring up the control panel. Use it to set the strength of the explosion, activation phrase, and signal frequency (can be activated by signal transmitter). Then remove the implant pad, put the implant in the implanter, and implant in the preferred body part. Not entirely reliable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Freedom Implant&amp;lt;br&amp;gt;&#039;&#039;Box (F)&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor = Freeing yourself from handcuffs.&lt;br /&gt;
|strategy = Instantly breaks out of handcuffs. Of course, if Security is watching you, they&#039;ll try to put them back on, so be strategic.&lt;br /&gt;
|description = A box containing a freedom implant case and implanter.&lt;br /&gt;
*Contents: Implant pad, implanter, and freedom implant.&lt;br /&gt;
*Put the implant in the implanter, target preferred body part, and implant.&lt;br /&gt;
*Activate via top-left toolbar to remove handcuffs. One use (sometimes more).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Health Scanner Augment Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Monitoring your health.&lt;br /&gt;
|strategy = Useful for finding where you&#039;re bleeding, whether your organs are badly damaged, how much blood you&#039;ve lost, whether you have broken bones, and so on. Makes treating your own injuries a little easier.&lt;br /&gt;
|description = An augment implanter, with the integrated health scanner augment.&lt;br /&gt;
*Activate health scanner on top-left toolbar to scan your own health. Does not allow you to scan others.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Telefreedom Kit &lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 15 BC&lt;br /&gt;
|usedfor = Escape; transportation.&lt;br /&gt;
|strategy = Build the telepad in a well-defended location.&lt;br /&gt;
|description = A box containing a telefreedom full kit, which allows you to teleport to a linked telepad that you will build once. Comes with everything you need for 4 people. You supply the screwdriver and have to build it.&lt;br /&gt;
* Contents: 4 telefreedom implants, 1 implanter, 1 circuit board (Telepad), 2 artificial bluespace crystal, 1 capacitor, 1 console screen, 1 power cable coil, 2 steel.&lt;br /&gt;
* Use the kit to build a telepad. Link a telefreedom implant with the telepad (must be done BEFORE implanting), implant it, and activate the implant (top-left toolbar) to teleport to the telepad. The implant works once, and will burn the body part it is implanted in when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Uplink Implant&amp;lt;br&amp;gt;&#039;&#039;Implanter (U)&#039;&#039;&lt;br /&gt;
|image = implanter.png&lt;br /&gt;
|cost = 10&lt;br /&gt;
|usedfor = Supply.&lt;br /&gt;
|strategy = Allows you to access your uplink without your PDA. &lt;br /&gt;
|description = Contains 8 Telecrystals.&lt;br /&gt;
* Sets an emote to access your uplink. Use the emote to open the uplink window.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Defense Implanter&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Hivenet defense.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = An augment implanter, with a Hivenet defense augment. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vaurca Hivenet Warfare Suite&amp;lt;br&amp;gt;&#039;&#039;Augment implanter&#039;&#039;&lt;br /&gt;
|image = decloner.png&lt;br /&gt;
|cost = 5 BC&lt;br /&gt;
|usedfor = Hivenet defense and electronic warfare.&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = A augment implanter, with a Hivenet defense augment and electronic warfare suite. ONLY WORKS ON VAURCA!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Martial Arts==&lt;br /&gt;
Learn special fighting moves.&lt;br /&gt;
After reading these one-use fighting manuals, you can use your Abilities tab to review the special moves you now have access to. If you know more than one martial art, switch between them on the Abilities tab.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Baghrar &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Tajara only. &lt;br /&gt;
|description = A manual containing instructions on the Tajaran martial art of Baghrar. Only usable by Tajara.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Eye Rake: Harm Disarm Harm. Strikes your target&#039;s face, damaging their eyes.&lt;br /&gt;
* Claw Punch: Disarm Harm Harm. Hits your target with your claws, dealing damage and causing bleeding.&lt;br /&gt;
* Rrak&#039;narrr Stab: Harm Harm Disarm Disarm. Stabs your target with your claws, dealing more damage based on how hurt they are.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Gun-Kata &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 1&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Gun not included.&lt;br /&gt;
|description = A manual containing basic Gun-Kata instruction and techniques. This is for projectile weapons, allowing you to reload by using a gun on a magazine, and automatically ejecting the magazine when it&#039;s empty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Karak Virul &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Skrell only.&lt;br /&gt;
|description = A manual containing instructions on the Skrellian martial art of Karak Virul. Only usable by Skrell.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Painful Palm: Disarm Harm Harm. Strikes your target with a painful hit, causing some pain.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim, rendering them prone and unable to move for a short time&lt;br /&gt;
* Dislocating Strike: Harm Disarm Disarm Disarm. Delivers a strong punch that can dislocate your target&#039;s limb.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Kis-Khan &lt;br /&gt;
|image = scroll.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Unathi only.&lt;br /&gt;
|description = A manual containing instructions on the Unathi martial art of Kis-Khan. Only usable by Unathi.&amp;lt;br&amp;gt;Moves:&lt;br /&gt;
* Tail Sweep: Harm Harm Disarm. Trips the victim with your tail, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Swift Disarm: Disarm Disarm Grab. Strikes your target&#039;s weapon, trying to disarm it from their hands.&lt;br /&gt;
* Hammering Strike: Disarm Harm Disarm. Delivers a strikes that will push the target away from you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = SolCom &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand.&lt;br /&gt;
|description = A manual designated to teach the user about the martial art of Solarian combat, a style based on traditional human martial arts.&amp;lt;br&amp;gt;Moves:&amp;lt;br&amp;gt;&lt;br /&gt;
* Neck Chop: Harm Harm Disarm. Injures the neck, stopping the victim from speaking for a while.&lt;br /&gt;
* Leg Sweep: Disarm Harm Disarm. Trips the victim and everyone else around you, rendering them prone and unable to move for a short time.&lt;br /&gt;
* Lung Punch: Harm Disarm Harm. Delivers a strong punch just above the victim&#039;s abdomen, constraining the lungs. The victim will be unable to breathe for a short time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Swordsmanship &lt;br /&gt;
|image = rulebook.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Learning this martial art gives you a random sword.&lt;br /&gt;
|description = A manual containing basic swordsmanship instruction and techniques.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vk&#039;utet &lt;br /&gt;
|image = harddisk.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor =  Combat.&lt;br /&gt;
|strategy = Activate in hand. Vaurca only.&lt;br /&gt;
|description = A data disk containing instructions on the Vaurca martial art of Vk&#039;utet. Only usable by Vaurca. Moves:&lt;br /&gt;
* Piercing Strike: Disarm Harm Harm. Slashes your victim, bypassing their armor and causing bleeding.&lt;br /&gt;
* Swift Bite: Disarm Disarm Grab. Quickly grabs your victim and bites them with your mandibles.&lt;br /&gt;
* Crushing Jaws: Harm Harm Disarm Grab. Grabs your victim and violently crushes them with your mandibles, inflicting heavy damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Wrestling &lt;br /&gt;
|image = cqcmanual.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = Activate in hand. Use &amp;quot;Recall Wrestling&amp;quot; in abilities tab to show special moves available.&lt;br /&gt;
|description = A manual designated to teach the user about the art of wrestling. Moves: &lt;br /&gt;
* Clinch: Grab. Passively gives you a chance to immediately aggressively grab someone. Not always successful.&lt;br /&gt;
* Suplex: Disarm someone you are grabbing. Suplexes your target to the floor. Greatly injures them and leaves both you and your target on the floor.&lt;br /&gt;
* Advanced grab: Grab. Passively causes pain when grabbing someone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
Items for medics, support units, and mad scientists.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Advanced First-Aid Kit&lt;br /&gt;
|image = advfirstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Health care.&lt;br /&gt;
|strategy = Keep yourself healthy when going to Medbay would get you arrested.&lt;br /&gt;
|description = Note: doesn&#039;t come with a medical scanner. (The description lies. It does come with a medical scanner.)&lt;br /&gt;
* Contains a bottle of assorted pills (5 inaprovaline, 6 dylovene, 2 sugar-iron, 2 mortaphenyl, 2 dexalin, 2 kelotane, and 1 hyronalin), 3 advanced trauma kits, 2 advanced burn kits, medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Berserk Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Inducing a berserk state.&lt;br /&gt;
|strategy = Inject an innocent patsy… or inject yourself, and forget your pre-combat jitters.&lt;br /&gt;
|description = Contents: 2 autoinjectors, each filled with 5u Red Nightshade.&lt;br /&gt;
Comes with 2x autoinjectors filled with Red Nightshade - used to induce a berserk state lasting ~2.5 minutes per injector. You cannot use advanced tools (guns/computer consoles/etc.) while berserk. Using both injectors will increase time berserk, but will lead to liver failure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Combat Stimulants&amp;lt;br&amp;gt;&#039;&#039;Box of stimulants&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 4 BC&lt;br /&gt;
|usedfor = Making you move faster.&lt;br /&gt;
|strategy = Hyperzine makes you move fast. Inaprovaline keeps your heart rate steady despite the hyperzine.&lt;br /&gt;
|description =&lt;br /&gt;
Contents: Combat inhaler, cartridge with 30u hyperzine, cartridge with 30u inaprovaline, empty 30u cartridge. Inhalers will transfer all 30u at once when activated.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sideeffect-Be-Gone Injectors &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Making it less obvious that you&#039;re doping yourself up.&lt;br /&gt;
|strategy = Fix the jitters, dizziness, or confusion from the drugs you&#039;ve just taken.&lt;br /&gt;
|description = 4 autoinjectors. Each contains 2.5u synaptizine, 5u cetahydramine, 2.5u oculine, and 5u ethylredoxrazine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Box of Sin-Pockets&amp;lt;br&amp;gt;&#039;&#039;Box of donk-pockets&#039;&#039;&lt;br /&gt;
|image = donkpocketbox.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = A meal and a quick chemical boost.&lt;br /&gt;
|strategy = A robust meal for a robust spessman.&lt;br /&gt;
|description = Instructions: Heat in microwave. Product will cool if not eaten within seven minutes.&lt;br /&gt;
* Contains 6 Donk-Pockets, modified.&lt;br /&gt;
* Hold in hand and activate to heat up (microwaves are not necessary).&lt;br /&gt;
* Each heated donk-pocket contains 1 animal protein, 3 nutriment, 5 The Doctor&#039;s Delight, 1.5 Hyperzine, and 1.25u Synaptizine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Defibrillator&amp;lt;br&amp;gt;&#039;&#039;Defibrillator Paddles&#039;&#039;&lt;br /&gt;
|image = defibpaddles1.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Restarting a heart.&lt;br /&gt;
|strategy = Save your buddy&#039;s life… or torture somebody with it, if you&#039;re the evil type. A defibrillator can be better than CPR because it causes burns (treatable with ointment) rather than broken ribs (which require surgery).&lt;br /&gt;
|description = A pair of fully autonomous shock paddles powered by a miniaturised reactor. These can penetrate through armour, unlike commercial paddles.&lt;br /&gt;
* Defibrillator can be used despite armor and even on yourself (should you somehow manage to do so before you pass out). It will cause moderate burns. Hold and aim at upper body.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Hypospray &lt;br /&gt;
|image = combat_hypo.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Administering drugs.&lt;br /&gt;
|strategy = Reuse the hypospray to inject meds into your armor-wearing buddies.&lt;br /&gt;
|description = A hypospray loaded with combat stimulants. Its needle has the ability to bypass armor. Hypospray contains 10u kilosemine and can be reloaded.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Combat Medical Kit &lt;br /&gt;
|image = bezerk.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Keep yourself alive. Pills can be taken without an injector or syringe, but take longer to take effect.&lt;br /&gt;
|description = A military-grade combat medical kit containing rapidly-deliverable treatments for triage on the dangerous front line of a battle. Warranty void if used in a danger-free environment.&lt;br /&gt;
* Contents: Bottles of pills (Butazoline, Dermaline, Dexalin Plus, Dylovene, and Mortaphenyl), Side-effects-B-Gone autoinjector, 5 medical splints, health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Fully Loaded Combat Medical Belt&amp;lt;br&amp;gt;&#039;&#039;Tactical medical belt&#039;&#039;&lt;br /&gt;
|image = emsbelt.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Keeping your buddies alive.&lt;br /&gt;
|strategy = Injectable medication is more effective. For a combat medic.&lt;br /&gt;
|description = A fully loaded medical belt even Zeng-Hu&#039;s top paramedics would be dying to wear. It contains liquid medicines and a hypospray. Combat hypo sold separately.&lt;br /&gt;
* Contains: Premium hypospray, 60u bottles of inaprovaline, dylovene, dexalin plus, butazoline, dermaline, perconol, and thetamycin.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = O- blood pack&amp;lt;br&amp;gt;&#039;&#039;IV bag - O- blood&#039;&#039;&lt;br /&gt;
|image = bloodpack.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating low blood volume.&lt;br /&gt;
|strategy = Blood is the fastest cure for low blood volume that&#039;s starting to affect brain function. If it&#039;s too low to be treated with iron pills or a good meal, you need a transfusion.&lt;br /&gt;
|description = If transferring to self or others without a stand, hold firmly in hand, configure the transfer rate and attach the tubing carefully.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sanasomnum Injector&amp;lt;br&amp;gt;&#039;&#039;Sanasomnum autoinjector&#039;&#039;&lt;br /&gt;
|image = autoinjector.png&lt;br /&gt;
|cost = 3 BC&lt;br /&gt;
|usedfor = Autoinjector contains 20u sanasomnum.&lt;br /&gt;
|strategy = Only for the extremely desperate who would never consider surrender. Guaranteed death within a year puts off most potential users.&lt;br /&gt;
|description = A special autoinjector loaded with outlawed biomechanical stem cells, inducing a regenerative coma so intense it can heal almost any injury - even broken bones, organ and brain damage, severed tendons, and arterial damage. Upon use one will fall immediately into a state of unconsciousness lasting roughly three to five minutes, arising completely healed. The only thing it cannot fix are organs that have been destroyed outright, or so much cumulative damage that death is all but certain. In the short-term, it will save your life; in the long term, the cancerous tumours immediately onset by the drug will invariable cause death down the line.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Slimline Stabilisation Kit &lt;br /&gt;
|image = firstaid_multi.png&lt;br /&gt;
|cost = 2 BC&lt;br /&gt;
|usedfor = Quick-and-dirty stabilization, possibly while running from Security.&lt;br /&gt;
|strategy = Useful for non-medics who need quick access to medical care in the field.&lt;br /&gt;
|description = A pocket-sized medkit filled with lifesaving equipment.&lt;br /&gt;
* Contains 15u autoinjectors (Coagzolug, adrenaline, inaprovaline x2, oxygenation--dexalin plus, dylovene, and numbing--oxycomorphine) and health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Stop bleeding before it affects your brain, treat burns before they get infected, take perconol to take the edge off the pain, and use the splints if you have to use a broken limb.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standard First-Aid Kit (Free)&amp;lt;br&amp;gt;&#039;&#039;First aid kit&#039;&#039;&lt;br /&gt;
|image = firstaid.png&lt;br /&gt;
|cost = 0&lt;br /&gt;
|usedfor = Treating injuries.&lt;br /&gt;
|strategy = Go ahead and buy this; it&#039;s free. You never know when you&#039;ll want some basic first-aid.&lt;br /&gt;
|description = It&#039;s an emergency medical kit for those serious boo-boos.&lt;br /&gt;
* Contains 2 roll of gauze, 2 ointment, a bottle of antidexafen pills, a bottle of perconol pills, 5 medical splints, and a health analyzer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Surgery Kit &lt;br /&gt;
|image = surgerykit.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Surgery.&lt;br /&gt;
|strategy = Do surgery to fix your buddy&#039;s injury... or to steal your enemy&#039;s organs.&lt;br /&gt;
|description = A sterile medical kit containing tools for surgery on-the-go. Even comes with a foam lining so your delicate instruments don&#039;t break in transit. How considerate.&lt;br /&gt;
* Standard surgical kit that also contains 2 autoinhalers with 10u soporific in each. Soporific is not guaranteed anesthesia, and operating on a stretcher or table is sub-optimal, but if you need to do surgery in the maintenance tunnels, at least this gives you proper tools.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Tactical Lunchbox&amp;lt;br&amp;gt;&#039;&#039;Black and red lunchbox&#039;&#039;&lt;br /&gt;
|image = lunchbox_syndie.png&lt;br /&gt;
|cost = 1 BC&lt;br /&gt;
|usedfor = Eating and drinking.&lt;br /&gt;
|strategy = Forgot your lunch? Here&#039;s your solution.&lt;br /&gt;
|description = A little lunchbox. This one is a sleek black and red. Contains 2 random foods and 1 random drink.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Services==&lt;br /&gt;
Use your telecrystals to call in favors and spoof the announcement system.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Ion Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Defamation.&lt;br /&gt;
|strategy = Make them doubt the motives of the AI and borgs. That wasn&#039;t you who uploaded that nasty AI law; it was an ion storm! You&#039;re blameless!&lt;br /&gt;
|description = Interferes with the station&#039;s ion sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Radiation Storm Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Distraction.&lt;br /&gt;
|strategy = Forces non-radiation-tolerant crew into the tunnels, until someone uses a Geiger counter and realizes it&#039;s not a real alert.&lt;br /&gt;
|description = Interferes with the station&#039;s radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stellar Corporate Conglomerate Update Announcement &lt;br /&gt;
|image = ss13.png&lt;br /&gt;
|cost = 5 BC, 5&lt;br /&gt;
|usedfor = Disinformation.&lt;br /&gt;
|strategy = Impersonate the boss. Create a story to give context to your character&#039;s actions. &lt;br /&gt;
|description = Causes a falsified Stellar Corporate Conglomerate Update. Triggers immediately after supplying additional data.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stealth and Camouflage Items==&lt;br /&gt;
For fraudsters, tricksters, and ninjas. Also great for creating your antagonist’s identity and backstory.&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Agent ID card&amp;lt;br&amp;gt;&#039;&#039;Agent card&#039;&#039;&lt;br /&gt;
|image = id.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = A programmable fake ID.&lt;br /&gt;
|strategy = Set your identity, or fake your identity.&lt;br /&gt;
|description = A card used to identify people and determine access. Its appearance and data can be changed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Balaclava&amp;lt;br&amp;gt;&#039;&#039;Grey balaclava&#039;&#039;&lt;br /&gt;
|image = balaclava_grey.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Stealth.&lt;br /&gt;
|strategy = Hide your identity.&lt;br /&gt;
|description = Designed to both hide identities and keep your face comfy and warm. Equip in mask slot. Your identity will show as either whatever&#039;s on your ID or &amp;quot;Unknown&amp;quot;, if you&#039;re not carrying a visible ID.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Bug Kit&amp;lt;br&amp;gt;&#039;&#039;Spy kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Surveillance.&lt;br /&gt;
|strategy = Put a bug anywhere you need to keep tabs--your hideout, your enemy&#039;s office, the bridge...&lt;br /&gt;
|description = For when you want to conduct voyeurism from afar. Contains a PDA and three bugs. Tap a bug against the PDA to link it, hide it somewhere, and then use the PDA to look through its camera.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon Kit &lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Disguise.&lt;br /&gt;
|strategy = Create a uniform to go with your fake ID and newly-altered face.&lt;br /&gt;
|description = Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately. Contains jumpsuit, hat, armor, shoes, backpack, gloves, mask, gun, and glasses; all can be right-clicked to change their appearance. The gun is a functional pistol. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Chameleon-Projector&amp;lt;br&amp;gt;&#039;&#039;Chameleon projector&#039;&#039;&lt;br /&gt;
|image = shield.png&lt;br /&gt;
|cost = 2&lt;br /&gt;
|usedfor = Stealth and surveillance.&lt;br /&gt;
|strategy = Who, me? I&#039;m only an innocent coffee cup. I couldn&#039;t possibly be listening in to your conversation, and I&#039;m certainly not the desperate criminal you&#039;re chasing.&lt;br /&gt;
|description = A device that can be used to mimic common items by scanning, then transforming into them. Click on an item to copy its appearance, then activate it while holding it to change your sprite to the item&#039;s. While disguised, you move slowly. Cannot be used to mimic living creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Closet Teleportation Set-up&amp;lt;br&amp;gt;&#039;&#039;Box&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Transportation.&lt;br /&gt;
|strategy = For a quick getaway, or an impressive magic trick.&lt;br /&gt;
|description = A box of closet teleporters, devices that can be inserted into closets to set up a teleportation network. Has a one minute cooldown after a batch teleport. Attach each teleporter to a locker. Step into one locker to appear in the other.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cosmetic Surgery Auto-Kit &lt;br /&gt;
|image = depthscanner.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = It&#039;s plastic surgery. While awake. Without anesthesia. Are you desperate enough?&lt;br /&gt;
|description = A small self-contained auto-surgery device that has the ability to conduct larynxial, facial and even melanin re-structuring surgery, in a (mostly) blood-less manner. Activate to change appearance, gender, culture, origins, accents, etc. Causes pain, but not enough to stop your heart unless you were already in pain to begin with. Single use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = No-Slip Shoes&amp;lt;br&amp;gt;&#039;&#039;Brown shoes&#039;&#039;&lt;br /&gt;
|image = brown.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Not slipping.&lt;br /&gt;
|strategy = The janitor is now powerless against you.&lt;br /&gt;
|description = A pair of brown shoes. They seem to have extra grip. Wearing these lets you run across wet or lubricated surfaces without falling. Doesn&#039;t help with zero-g; they&#039;re not magboots.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Stealthpops&amp;lt;br&amp;gt;&#039;&#039;Snap pop box&#039;&#039;&lt;br /&gt;
|image = spbox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Popping smoke. Literally.&lt;br /&gt;
|strategy = Hide in the smoke, or use it to escape.&lt;br /&gt;
|description = Snap pops with a compound added which deploys a small smokescreen upon exploding. Contains 8 snap-pops. Throw (2 or more tiles) or activate in hand to create a smoke cloud.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Vial of Venenum&amp;lt;br&amp;gt;&#039;&#039;Vial&#039;&#039;&lt;br /&gt;
|image = vial.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Changing appearance.&lt;br /&gt;
|strategy = The person who did those crimes no longer exists. How convenient.&lt;br /&gt;
|description = Inject. Takes a few minutes to take effect. Causes pain. Your appearance will be randomized. A vial that contains 30u of venemum. Changes DNA structure randomly, effectively masking your appearance until it wears off. Good for 15 minutes of appearance changes. Your character will visibly show pain and their features will shift, so it&#039;s not a very effective disguise if they are already watching you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Voice Changer&amp;lt;br&amp;gt;&#039;&#039;Gas mask&#039;&#039;&lt;br /&gt;
|image = gasmask.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Impersonation or disguise.&lt;br /&gt;
|strategy = Change your voice, change your accent, and impersonate someone else. Did the captain just admit to embezzling company funds over comms?&lt;br /&gt;
|description = Right-click to change voice, mimic accent, and toggle the mask on or off. A face-covering mask that can be connected to an air supply. Also works as a regular gas mask and filters harmful gases from the air.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stealthy and Inconspicuous Weapons==&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = 9mm Camera Gun&amp;lt;br&amp;gt;&#039;&#039;Camera&#039;&#039;&lt;br /&gt;
|image = cameragun.png&lt;br /&gt;
|cost = 3&lt;br /&gt;
|usedfor = Taking great shots. With bullets.&lt;br /&gt;
|strategy = 12 shots. Reload with &#039;&#039;&#039;9mm Magazine (&#039;&#039;magazine (9mm)&#039;&#039;)&#039;&#039;&#039; or magazine (9mm flash).&lt;br /&gt;
|description = A 9mm pistol concealed within the shell of a camera, which has to be deployed before it can be fired. Closer inspection will reveal its true nature, but when in its concealed form it will look totally harmless. Hold the camera and use (Unique Action) to unfold it. It can then be fired like a gun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Cigarette Kit&amp;lt;br&amp;gt;&#039;&#039;Tricky smokes&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Smoking, and usually immediately regretting it.&lt;br /&gt;
|strategy = The flash and smoke cigarettes are only bad pranks, but the MindBreaker will cause brain damage. It also contains ambrosia, so it might be possible to slip it to your enemy in the guise of an ambrosia cig.&lt;br /&gt;
|description =  Comes with the following brands of cigarettes, in this order: 2x Flash, 2x Smoke, 1x MindBreaker, 1x Tricordrazine. Avoid mixing them up; the packets are unmarked.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Claymore Mines&amp;lt;br&amp;gt;&#039;&#039;Box of claymore landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 8&lt;br /&gt;
|usedfor = Defense.&lt;br /&gt;
|strategy = Set up a hailstorm of shrapnel and trigger it at will, while standing perfectly safe on the other side of the mines.&lt;br /&gt;
|description = A box with 5 claymore miners, relative detonators (signalers), and a spare one for you to trigger them all.&lt;br /&gt;
*Contains 5 claymore landmines and 6 remote signaling devices.&lt;br /&gt;
* Set a signaling device to your preferred frequency, attach it to the mine, and while standing in the direction you want the mine to face, activate it to deploy it.&lt;br /&gt;
* Use another signaling device, set to the same frequency, to detonate it; they can also be detonated manually by clicking on them (preferably while not standing on the shrapnel side of the mine). Claymore mines unleash shrapnel in a wide arc, but do not cause explosions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Concealed Cane Sword&amp;lt;br&amp;gt;&#039;&#039;Cane&#039;&#039;&lt;br /&gt;
|image = cane.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Leaning on, and pretending it&#039;s a harmless cane.&lt;br /&gt;
|strategy = A hidden sword could come in handy.&lt;br /&gt;
|description =  A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
 *Activate in hand to draw the cane sword.&lt;br /&gt;
* 25 points brute (Sharp).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Door Rigging Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of door rigging landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Sticking a mine into a doorway.&lt;br /&gt;
|strategy = Make them regret opening that door.&lt;br /&gt;
|description = A box with 5 door rigging landmines, which will explode when the door they are attached to opens. You need to weld the door closed to use this, so do not forget to have a welder and probably some welding goggles with you.&lt;br /&gt;
* Contains 5 mines. To set, weld a door shut, attach the mine, and then unweld it. The next person to step into the doorway triggers the mine. Explosive mines cause critical damage to the person who triggers them and serious damage to those standing nearby. They may break the floor, possibly causing a breach. They can be defused with wirecutters (50% chance) or bomb defusal wirecutters (90% chance).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Paralysis Pen&amp;lt;br&amp;gt;&#039;&#039;Parapen kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Paralyzing people.&lt;br /&gt;
|strategy = For kidnapping, or less-lethal incapacitation.&lt;br /&gt;
|description = A kit containing: a red parapen (lasts approximately 5 minutes) and a green pen loaded with a purging chemical if you want to remove the paralytic early.&lt;br /&gt;
* Contains 1 red pen containing 10u dextrotoxin and 1 green pen containing 5u fluvectionem. Each is single-use and writes like a regular pen on paper.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Pen-jector Kit&amp;lt;br&amp;gt;&#039;&#039;Penjector kit&#039;&#039;&lt;br /&gt;
|image = syndiebox.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Heal yourself, boost your speed, or pacify your enemy.&lt;br /&gt;
|description = A kit that contains four differently coloured pens. A blue pacifying pen, a green pen containing healing chemicals, and a yellow hyperzine pen.&lt;br /&gt;
* Contains: Green pen (injects 10u tricordrazine, 5u dermaline, 5u bicaridine), yellow pen (10u hyperzine), and blue pen (2u Wulumunusha Extract, 15u Paxazide, and 10u Cryptobiolin). Pens are one-use and write on paper like normal pens.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Punji Trap&amp;lt;br&amp;gt;&#039;&#039;Box of punji traps&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Setting spiked traps.&lt;br /&gt;
|strategy = Ouch. Set on natural ground; won&#039;t work on metal.&lt;br /&gt;
|description = Contains 5 traps. Activate by using in-hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sawn-off Double-Barrel Shotgun&amp;lt;br&amp;gt;&#039;&#039;Sawn-off Dduble-barrel shotgun kit&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 4&lt;br /&gt;
|usedfor = Combat.&lt;br /&gt;
|strategy = This shotgun&#039;s short barrel makes it concealable. Holds 2 shotgun rounds. Reload with &#039;&#039;&#039;shotgun slug&#039;&#039;&#039;, shotgun shell, beanbag shell, stun shell, flash shell, incendiary shell, haywire slug, tracking slug, or wall shell.&lt;br /&gt;
|description = Box contains 1 sawn-off shotgun, 6 shotgun shells, and a thigh holster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = orange&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sharpened Bear Trap&amp;lt;br&amp;gt;&#039;&#039;Sharpened mechanical trap&#039;&#039;&lt;br /&gt;
|image = beartrap.png&lt;br /&gt;
|cost = 2 BC, 2&lt;br /&gt;
|usedfor = Grabbing your enemy and holding them still while you escape.&lt;br /&gt;
|strategy = Has a better chance of triggering and holding your enemy than a standard bear trap.&lt;br /&gt;
|description =  A mechanically activated leg trap. Low-tech, but reliable. Looks like it could really hurt if you set it off.Activate by using in hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = yellow&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Sleepy Ring&amp;lt;br&amp;gt;&#039;&#039;Silver ring&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 3 BC, 3&lt;br /&gt;
|usedfor = Stealthy chemical delivery.&lt;br /&gt;
|strategy = Trick someone into putting it on, then kidnap them.&lt;br /&gt;
|description = When worn, the ring injects 10u polysomnine. A silver ring that will quickly put its wearer to sleep. WARNING: Do not wear this yourself. It&#039;ll end about as well as you expect it to. Chemicals can be removed from and added to the ring via syringe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = #c62323&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Standstill Landmines&amp;lt;br&amp;gt;&#039;&#039;Box of standstill landmines&#039;&#039;&lt;br /&gt;
|image = box.png&lt;br /&gt;
|cost = 5&lt;br /&gt;
|usedfor = Forcing someone to stand still.&lt;br /&gt;
|strategy = If someone steps onto the mine, they can&#039;t step off or they&#039;ll explode. The explosion itself is bigger than any other mine and basically guaranteed to kill them. What a dilemma!&lt;br /&gt;
|description = A box with 5 standstill landmines. Contains 5 standstill landmines. Click in hand to deploy. Land mine triggers after your victim steps off it. Wearing a bomb suit while stepping off makes the explosion theoretically survivable with severe injuries. Anyone within about 7 tiles can also expect severe injuries. Can be defused with wirecutters (50% chance) or bomb-disposal wirecutters (90% chance); failure detonates the mine. The person standing on the mine cannot defuse it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UplinkItem&lt;br /&gt;
|bgcolor1 = green&lt;br /&gt;
|bgcolor2 = grey&lt;br /&gt;
|name = Subversive Soap&amp;lt;br&amp;gt;&#039;&#039;Soap&#039;&#039;&lt;br /&gt;
|image = soapsyndie.png&lt;br /&gt;
|cost = 1 BC, 1&lt;br /&gt;
|usedfor = Cleaning.&lt;br /&gt;
|strategy = Clean up after your criminal activities, or drop it behind you to trip your pursuers.&lt;br /&gt;
|description = A lackluster bar of soap. It smells like cranberries.}}&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=33945</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=33945"/>
		<updated>2024-07-22T19:10:24Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: Updates, style check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mining is a job that can range from blandly safe to life-threateningly dangerous at the drop of a hat. Hazards can range from dangerous alien wildlife, to meteor belts, to roving bands of pirates out to steal your livelihood. Nevertheless, you are the Horizon&#039;s main source for precious materials, and in the wake of the phoron shortage, any hint of phoron you can unearth will gain the Operations account a hefty sum.&lt;br /&gt;
&lt;br /&gt;
==Your Base of Operations==&lt;br /&gt;
This is the mining bay, your base of operations. It is located on deck one, just underneath the Operations Lobby. If you spawn in at roundstart, you&#039;ll start out in your locker room. &lt;br /&gt;
[[File:Mining bay.png|thumb|right|The mining bay of the SCCV Horizon.]]&lt;br /&gt;
&lt;br /&gt;
===Important Equipment===&lt;br /&gt;
&lt;br /&gt;
Within the orange lockers, you will find some items to help you start out your shift. This basic gear will be your way to gain some mining points so that you can gain better, more efficient gear (more on that later). Below is a list of the gear found in the lockers.&lt;br /&gt;
* &#039;&#039;&#039;Global positioning unit (GPS):&#039;&#039;&#039; A tool for tracking your position, and having others track your position, in case of emergency. To interact with it, click on the GPS while it is in your hand.&lt;br /&gt;
* &#039;&#039;&#039;Shortwave radio:&#039;&#039;&#039; A handheld radio that allows you to talk through communications while you&#039;re out of range of the Horizon&#039;s network. You can speak into it by prefacing your text with &#039;&#039;:r&#039;&#039; or &#039;&#039;:l&#039;&#039;, depending on which hand the radio is in.&lt;br /&gt;
* &#039;&#039;&#039;Ore detector:&#039;&#039;&#039; Alt-click on this nifty device to open a menu allowing you to pick which ores you can detect. Once you&#039;ve selected them, click on the scanner while in hand to turn it on; ore will be highlighted on your screen with a green light over the tile it&#039;s on.&lt;br /&gt;
* &#039;&#039;&#039;Kinetic accelerator:&#039;&#039;&#039; Your primary mining tool; a ranged tool of sorts that allows you to clear rocks with compressed air. In order to fire it, you need to pump it by clicking Unique Firing Action on your UI, next to your hands.&lt;br /&gt;
* &#039;&#039;&#039;Pickaxe:&#039;&#039;&#039; A standard pickaxe that will break down a rock face in around three swings. Note that the pickaxe must be wielded by activating it in your hand for it to break rock walls quickly-- otherwise, it is incredibly slow.&lt;br /&gt;
* &#039;&#039;&#039;Shovel:&#039;&#039;&#039; Can be used to dig up sand and other minerals that may be lurking within the ground.&lt;br /&gt;
* &#039;&#039;&#039;Mining Satchel:&#039;&#039;&#039; Clicking on a tile with this bag will pick up all the ore on said tile into the bag for quick storage. While you&#039;re holding it in a hand, you can also walk over a tile and it automatically picks up ore for you. You can also store it on your belt!&lt;br /&gt;
* &#039;&#039;&#039;Analyzer:&#039;&#039;&#039; Click on this to get a reading of the atmosphere of your chosen mining site.&lt;br /&gt;
* &#039;&#039;&#039;Machete:&#039;&#039;&#039; Found in the Spark. Useful for defense from hostile xenofauna.&lt;br /&gt;
&lt;br /&gt;
====Kinetic Accelerators====&lt;br /&gt;
The Kinetic Accelerator (KA for short) is a handheld device that clears out rock and hostile wildlife in a 3x3 tile radius. KAs are heavily customizable, though not all combinations of parts result in a functional KA.&lt;br /&gt;
&lt;br /&gt;
Each KA is made from three or more parts: The frame, a power cell, a power converter, and optionally, an upgrade chip.&lt;br /&gt;
&lt;br /&gt;
Miners are issued a standard KA (stored in their lockers). Upgrade parts may be found in the warehouse, bought from the mining vendors, and sometimes bought from merchants.&lt;br /&gt;
&lt;br /&gt;
To fire your KA:&lt;br /&gt;
* Hold your KA in one hand with the other hand empty.&lt;br /&gt;
* Click on the KA to brace it with the other hand.&lt;br /&gt;
* Pump the power cell if necessary (Special Action, found at the bottom of the menu to the right of the inventory; you probably want to hotkey this).&lt;br /&gt;
* Remove the safety (right-click menu on the KA, or Ctrl-click).&lt;br /&gt;
* Click on the target you want to fire at.&lt;br /&gt;
&lt;br /&gt;
Fighting with a KA is very much like fighting with any gun. It does kinetic damage in a 3x3 area (some upgrades can increase this area), so it&#039;s possible to hit yourself with the KA blast, and also possible to miss your target and hit something behind it. The thicker the atmosphere, the less damage your KA will do to living creatures--meaning it&#039;s very effective against carp on an airless asteroid, but not so effective against that annoying Security officer back on the ship.&lt;br /&gt;
&lt;br /&gt;
The best way to deal with space carp and other nasties using a KA is to let go of your ore box, turn around, and RUN in the other direction. The critter will follow you, and as long as there is at least one space between you, your KA will fire when you click on it, hopefully hitting the critter. You can also bash enemies in melee range, but this is not preferable unless you cannot run. &lt;br /&gt;
&lt;br /&gt;
KAs can also be used to pop open locked crates and destroy walls. It usually takes multiple blasts.&lt;br /&gt;
&lt;br /&gt;
=====Building Your KA=====&lt;br /&gt;
Each KA has various attributes, determined by your choice of parts:&lt;br /&gt;
* &#039;&#039;&#039;KA Size&#039;&#039;&#039; is determined by the frame size. Normal-sized frames can be stored in a standard backpack; Large frames won&#039;t fit into your backpack but can still be fired one-handed; Huge frames must be fired two-handed. All frames must be held two-handed to charge the cells.&lt;br /&gt;
* &#039;&#039;&#039;Capacity&#039;&#039;&#039; is the capacity of the frame to hold mods. Each other part may reduce (or occasionally increase) this capacity. If the total capacity is less than zero, the KA will not work.&lt;br /&gt;
* &#039;&#039;&#039;Mod Limit&#039;&#039;&#039; is the most complex mod this part will work with.&lt;br /&gt;
* &#039;&#039;&#039;Fire Delay&#039;&#039;&#039; is the amount of time after shooting before you can shoot again.&lt;br /&gt;
* &#039;&#039;&#039;Range&#039;&#039;&#039; is how far the kinetic blast will reach. Default is 5 spaces away from the player.&lt;br /&gt;
* &#039;&#039;&#039;Recoil&#039;&#039;&#039; reduces accuracy the higher it is. Larger frames reduce recoil.&lt;br /&gt;
* &#039;&#039;&#039;Damage&#039;&#039;&#039; determines how much damage you do to critters and how many blasts it takes to mine a chunk of rock.&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039; is the amount of energy each shot expends.&lt;br /&gt;
* &#039;&#039;&#039;Cell&#039;&#039;&#039; is the number of units of power a cell can store.&lt;br /&gt;
* &#039;&#039;&#039;Pump Restore&#039;&#039;&#039; is how many units of energy one pump will restore to the power cell.&lt;br /&gt;
* &#039;&#039;&#039;Pump Delay&#039;&#039;&#039; is the amount of time after pumping before you can pump again.&lt;br /&gt;
* &#039;&#039;&#039;Shot Cost&#039;&#039;&#039; is the number of energy units needed for each shot.&lt;br /&gt;
&lt;br /&gt;
Each power cell holds a set number of energy units, and each shot uses a number of energy units determined by which parts are installed. So if your power cell has a capacity of 10, and each shot costs 2 units, then a fully charged power cell allows 5 shots; but if you add another mod that increases the capacity by 2 units, then a fully charged power cell now allows 6 shots.&lt;br /&gt;
&lt;br /&gt;
When you build a Kinetic Accelerator, the frame starts with a set of attributes. Each of the other parts may modify those attributes. If the final assembly isn&#039;t a viable KA, then the whole thing won&#039;t work. It may even spark, overheat, or explode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why isn&#039;t My KA Working?&#039;&#039;&#039;&lt;br /&gt;
Make sure:&lt;br /&gt;
* The KA has a frame, power cell, and power converter. (Upgrade chips are optional.)&lt;br /&gt;
* The KA&#039;s damage total is greater than 0.&lt;br /&gt;
* The KA has a range of at least 2.&lt;br /&gt;
* The total capacity of the KA is at least zero. (Negative means that your mods are more complex than the assembly can handle.)&lt;br /&gt;
* The power cell holds enough energy for at least one shot.&lt;br /&gt;
* The total Mod Limit is equal to or higher than the biggest negative Capacity score.&lt;br /&gt;
* If you are using a Vaurca frame, make sure you are a Vaurca.&lt;br /&gt;
* If you are using an Ultra Heavy frame, make sure you are Unathi-sized or bigger.&lt;br /&gt;
* If you are using a Recoil Reloader chip, make sure your Recoil is at least 1.&lt;br /&gt;
* If your KA requires phoron, uranium, or hydrogen fuel, make sure it is fueled.&lt;br /&gt;
&lt;br /&gt;
=====KA Frames=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Frame&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Capacity&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Fire Delay&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|KA Size&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Mod Limit&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Range&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Recoil&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Notes&lt;br /&gt;
|- &lt;br /&gt;
|[[File:frame01.PNG|64px]]	&lt;br /&gt;
|&#039;&#039;&#039;Compact	&lt;br /&gt;
| 3	&lt;br /&gt;
| 	&lt;br /&gt;
| Normal	&lt;br /&gt;
| 2	&lt;br /&gt;
| 	&lt;br /&gt;
| 0	&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:frame02.PNG|64px]]	&lt;br /&gt;
|&#039;&#039;&#039;Light	&lt;br /&gt;
| 5	&lt;br /&gt;
| 	&lt;br /&gt;
| Normal	&lt;br /&gt;
| 3	&lt;br /&gt;
| 	&lt;br /&gt;
| -1	&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:frame03.PNG|64px]]	&lt;br /&gt;
|&#039;&#039;&#039;Medium	&lt;br /&gt;
| 7	&lt;br /&gt;
| 	&lt;br /&gt;
| Large	&lt;br /&gt;
| 4	&lt;br /&gt;
| 	&lt;br /&gt;
| -2	&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:frame04.PNG|64px]]	&lt;br /&gt;
|&#039;&#039;&#039;Heavy	&lt;br /&gt;
| 9	&lt;br /&gt;
| 	&lt;br /&gt;
| Huge	&lt;br /&gt;
| 5	&lt;br /&gt;
| 	&lt;br /&gt;
| -5	&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:frame05.PNG|64px]]	&lt;br /&gt;
|&#039;&#039;&#039;Tactical	&lt;br /&gt;
| 10	&lt;br /&gt;
| 	&lt;br /&gt;
| Huge	&lt;br /&gt;
| 5	&lt;br /&gt;
| 	&lt;br /&gt;
| -6	&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:frame_cyborg.PNG|64px]]	&lt;br /&gt;
|&#039;&#039;&#039;Cyborg	&lt;br /&gt;
| 100	&lt;br /&gt;
| 	&lt;br /&gt;
| Huge	&lt;br /&gt;
| 100	&lt;br /&gt;
| 	&lt;br /&gt;
| -10	&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:frameA.PNG|64px]]	&lt;br /&gt;
|&#039;&#039;&#039;Vented	&lt;br /&gt;
| 7	&lt;br /&gt;
| -0.125	&lt;br /&gt;
| Normal	&lt;br /&gt;
| 4	&lt;br /&gt;
| +1	&lt;br /&gt;
| -2	&lt;br /&gt;
| AOE max 3x3&lt;br /&gt;
|- &lt;br /&gt;
|[[File:frameB.PNG|64px]]	&lt;br /&gt;
|&#039;&#039;&#039;Ultra Heavy	&lt;br /&gt;
| 100	&lt;br /&gt;
| 	&lt;br /&gt;
| Huge	&lt;br /&gt;
| 100	&lt;br /&gt;
| 	&lt;br /&gt;
| -5	&lt;br /&gt;
| If you are smaller than an Unathi (size &amp;lt;10), you can fire it, but it will fly out of your hands and damage your hand.&lt;br /&gt;
|- &lt;br /&gt;
|[[File:frameC.PNG|64px]]	&lt;br /&gt;
|&#039;&#039;&#039;Vaurca	&lt;br /&gt;
| 9	&lt;br /&gt;
| 	&lt;br /&gt;
| Large	&lt;br /&gt;
| 5	&lt;br /&gt;
| 	&lt;br /&gt;
| -10	&lt;br /&gt;
| Cannot be wielded by non-Vaurca.&lt;br /&gt;
|- &lt;br /&gt;
|[[File:frameD.PNG|64px]]	&lt;br /&gt;
|&#039;&#039;&#039;Burst Fire	&lt;br /&gt;
| 10	&lt;br /&gt;
| 	&lt;br /&gt;
| Huge	&lt;br /&gt;
| 5	&lt;br /&gt;
| 	&lt;br /&gt;
| -3	&lt;br /&gt;
| Burst Fire 3&lt;br /&gt;
|- &lt;br /&gt;
|[[File:frameE.PNG|64px]]	&lt;br /&gt;
|&#039;&#039;&#039;Large	&lt;br /&gt;
| 100	&lt;br /&gt;
| 	&lt;br /&gt;
| Huge	&lt;br /&gt;
| 100	&lt;br /&gt;
| 	&lt;br /&gt;
| -20	&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:frameF.PNG|64px]]	&lt;br /&gt;
|&#039;&#039;&#039;Long	&lt;br /&gt;
| 7	&lt;br /&gt;
| 	&lt;br /&gt;
| Huge	&lt;br /&gt;
| 4	&lt;br /&gt;
| +5	&lt;br /&gt;
| -8	&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====KA Cells=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Capacity&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Damage&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Fire Delay&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Range&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Recoil&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Shot Cost&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Cell&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Pump Restore&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Pump Delay&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Notes&lt;br /&gt;
|- &lt;br /&gt;
|[[File:cell01.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pump Recharging&lt;br /&gt;
| -1&lt;br /&gt;
| &lt;br /&gt;
| 0.25&lt;br /&gt;
| 2&lt;br /&gt;
| -3&lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 0.4&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:cell02.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Advanced Pump Recharging&lt;br /&gt;
| -2&lt;br /&gt;
| &lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
| 0.3&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:cell03.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Kinetic Charging&lt;br /&gt;
| -3&lt;br /&gt;
| 10&lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -1&lt;br /&gt;
| 40&lt;br /&gt;
| 40&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:cell04.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Uranium Charging&lt;br /&gt;
| -4&lt;br /&gt;
| -5&lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 60&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Recharges itself slowly&lt;br /&gt;
|- &lt;br /&gt;
|[[File:cell05.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Recoil Reloader&lt;br /&gt;
| -5&lt;br /&gt;
| 0&lt;br /&gt;
| 0.4&lt;br /&gt;
| &lt;br /&gt;
| -5&lt;br /&gt;
| -3&lt;br /&gt;
| 80&lt;br /&gt;
| 5&lt;br /&gt;
| 0.5&lt;br /&gt;
| No upgrade chip; must have a recoil of 1 or more&lt;br /&gt;
|- &lt;br /&gt;
|[[File:cell_cyborg.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Cyborg&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0.25&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:cell_illegal.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Pump Action&lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| -100&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
| 0.3&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:cell_burst.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Inertial Charging&lt;br /&gt;
| -4&lt;br /&gt;
| 0&lt;br /&gt;
| 0.1&lt;br /&gt;
| &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| 3&lt;br /&gt;
| 0.3&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:cell_phoronloader.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Phoron Loading&lt;br /&gt;
| -5&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| 250&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Uses phoron as fuel, 100 charge per sheet&lt;br /&gt;
|- &lt;br /&gt;
|[[File:cell_uraniumloader.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Uranium Loading&lt;br /&gt;
| -5&lt;br /&gt;
| &lt;br /&gt;
| 0.5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 300&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Uses uranium as fuel, 75 charge per sheet&lt;br /&gt;
|- &lt;br /&gt;
|[[File:cell_hydrogenloader.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Hydrogen Loading&lt;br /&gt;
| -4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 100&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Uses hydrogen as fuel, 90 charge per sheet&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====KA Power Converters=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Name&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Capacity&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Damage&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Fire Delay&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Range&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Recoil&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Shot Cost&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Notes&lt;br /&gt;
|- &lt;br /&gt;
|[[File:barrel01.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Standard&lt;br /&gt;
| -1&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:barrel02.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Professional&lt;br /&gt;
| -2&lt;br /&gt;
| 15&lt;br /&gt;
| 0.5&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:barrel03.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Meteor&lt;br /&gt;
| -3&lt;br /&gt;
| 20&lt;br /&gt;
| 0.75&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:barrel04.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Planet&lt;br /&gt;
| -4&lt;br /&gt;
| 25&lt;br /&gt;
| 1&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:barrel05.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Experimental&lt;br /&gt;
| -5&lt;br /&gt;
| 30&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| &lt;br /&gt;
|- &lt;br /&gt;
|[[File:barrel_laser.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Laser&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 1.5&lt;br /&gt;
| 64&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| Does laser damage&lt;br /&gt;
|- &lt;br /&gt;
|[[File:barrel02_alt.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Rapid&lt;br /&gt;
| -2&lt;br /&gt;
| 10&lt;br /&gt;
| 0.1&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| AOE max 3x3&lt;br /&gt;
|- &lt;br /&gt;
|[[File:barrel_phoron.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Phoron&lt;br /&gt;
| -2&lt;br /&gt;
| 50&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| Cannot use upgrade chip&lt;br /&gt;
|- &lt;br /&gt;
|[[File:barrel_supermatter.png|64px]]&lt;br /&gt;
|&#039;&#039;&#039;Supermatter&lt;br /&gt;
| -2&lt;br /&gt;
| 150&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 200&lt;br /&gt;
| Cannot use upgrade chip&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====KA Upgrade Chips=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Chip Type&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Capacity&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Damage&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Fire Delay&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Mod Limit&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Range&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Recoil&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Shot Cost&lt;br /&gt;
! style=&#039;background-color:Green;&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Increase &lt;br /&gt;
| &lt;br /&gt;
|15 &lt;br /&gt;
|1.5 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|3 &lt;br /&gt;
|3 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Delay Increase &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| -0.5 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Efficiency increase &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -1 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recoil Reduction &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|0.25 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -5 &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Focusing &lt;br /&gt;
| &lt;br /&gt;
|10 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -2 &lt;br /&gt;
| -4 &lt;br /&gt;
| &lt;br /&gt;
|Negates AOE beyond 3x3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Capacity Increase &lt;br /&gt;
|5 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|1 &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|3 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AOE Explosion MKI &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|5 &lt;br /&gt;
|AOE radius increased by 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Illegal custom KA upgrade chip &lt;br /&gt;
|100 &lt;br /&gt;
| &lt;br /&gt;
| -0.5 &lt;br /&gt;
|5 &lt;br /&gt;
|4 &lt;br /&gt;
|4 &lt;br /&gt;
|1 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===EVA Equipment===&lt;br /&gt;
&lt;br /&gt;
Inside your locker room, you will find a rack with voidsuits, helmets, and magboots. Naturally, these are very important to be wearing if you are mining in space or on a planet with a hostile environment; even if the air is breathable, you&#039;ll want protection against inhaling rock dust. Begin by gathering up your helmet, suit, and magboots; if you&#039;re a human, you can attach the helmet and boots to the voidsuit by clicking on the suit while holding the equipment.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a different species, you need to put the voidsuit and helmet (unattached to each other) in a suit cycler, then set it to your race. After cycling the suit, attach everything to the voidsuit.&lt;br /&gt;
&lt;br /&gt;
Next, move to the tank storage unit and deposit an oxygen tank. Fill it at an oxygen canister, then attach the oxygen tank to your voidsuit.&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* &#039;&#039;&#039;Ore boxes:&#039;&#039;&#039; The boxes that will hold all of your ore while you mine. Can be dragged around behind you easily, and comfortably loaded on the front of the Spark (but remember that the front of the Spark is in a vacuum while you&#039;re on the Horizon). They work most efficiently with ore satchels; pick up the ore with the satchel and click on the ore box with the satchel in-hand to transfer all of its contents into the box. When you&#039;ve returned from your mining trip, they can be placed against the unloading machine. This will deposit its contents on the conveyor belt to the ore smelter.&lt;br /&gt;
* &#039;&#039;&#039;Portable suit cooling units:&#039;&#039;&#039; Used by IPCs to prevent overheating within voidsuits and hardsuits. Xion Industrial and Hephaestus G2 IPCs can wear suit coolers on their backs and do not require a suit. Other IPC types, however, require a suit as well as a cooler in the suit storage slot.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical toolbox:&#039;&#039;&#039; A toolbox containing a standard set of tools. Useful for adding and removing power cells and modules to hardsuits, and for working with mining drills.&lt;br /&gt;
* &#039;&#039;&#039;Mobile ladder:&#039;&#039;&#039; A ladder that can be placed either below an open space (allowing the user to travel up a level) or on an open space (allowing the user to travel down a level). However, most away sites have only one Z-level.&lt;br /&gt;
* &#039;&#039;&#039;Hoist kit:&#039;&#039;&#039; A deployable and collapsible hoist that can be used to raise or lower objects between levels. To use the hoist kit, first click and drag the object to the clamp using your mouse. Next, click on the green frame of the hoist kit; this will give a message stating that you reverse the direction. Clicking the green frame again will raise or lower the clamp and thus, the object attached (though an object does not need to be attached for the hoist to raise/lower). To detach an object from the hoist, drag the clamp to an empty tile adjacent to the hoist that is not blocked. If there is nowhere to unclamp to, you can click and drag the hoist to your own tile.&lt;br /&gt;
&lt;br /&gt;
==The Spark (and how to fly it)==&lt;br /&gt;
&#039;&#039;See also: [[Guide to Piloting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important: Don&#039;t walk into the doors by the Spark marked with &amp;quot;Vacuum&amp;quot; unless you&#039;re wearing a voidsuit. As the sign implies, there&#039;s no pressure, and you&#039;ll pop your lungs.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The SCCV Spark is the mining shuttle of the SCCV Horizon. Equipped with a functional sensor suite and two gas thrusters, it is very self-sufficient. Piloting it properly means you don&#039;t need to wait for the Horizon to ferry you to every away site--but be careful; the Spark has no shields and is vulnerable to hazards. To prepare for flying, grab the CO2 canister and attach it to the port inside the Spark with a wrench; then set the pumps (installed in the floor of the Spark) to transfer gas and fuel to the thrusters.&lt;br /&gt;
&lt;br /&gt;
The Spark will probably need an extra tank of fuel to move across the map in any great capacity. It&#039;s also a good idea to just have one in case of emergencies. To refill your CO2 canister, use a wrench on your canister and drag it over to the Fuel Bay, which is just to the right of the Spark&#039;s hangar, beside the Intrepid. Open up the glass door, attach the canister to the rightmost connector, and turn on the pump. After a few minutes, you should have a decent amount of CO2 in the canister (roughly 5,000 kPa). If there&#039;s already a canister there, just grab it and swap them out.&lt;br /&gt;
&lt;br /&gt;
The Horizon will usually spawn next to an asteroid, planet, or other away site that you can mine freely. However, there may come a time when there&#039;s no away sites in range, and you have to actually pilot the ship. Finding these sites can be painful without the help of a &#039;&#039;&#039;sensor readout&#039;&#039;&#039;; these spawn at every communication console a few minutes into the round, and will list which away sites are in the sector. They will point to the radial direction that the away site is in; this means if a lush exoplanet is bearing 0 degrees, it&#039;s directly north of the Horizon&#039;s starting position.&lt;br /&gt;
[[File:Radial bearings.webp|thumb|A reference for the bearings used on the overmap.]]&lt;br /&gt;
&lt;br /&gt;
While the Guide to Piloting will help with all the fine details, a new miner should remember the following:&lt;br /&gt;
* &#039;&#039;&#039;DON&#039;T USE AUTOPILOT.&#039;&#039;&#039; It will take you on the straightest path to your destination possible-- through every hazard, with no regard for fuel.&lt;br /&gt;
* &#039;&#039;&#039;Enable the fuel pump to thrusters.&#039;&#039;&#039; This pump is helpfully labelled Fuel Tank to Thrusters; you can turn it on by clicking it and setting the output to MAX. This ensures that fuel will flow to your thrusters, and you can actually fly the shuttle.&lt;br /&gt;
* &#039;&#039;&#039;Set your engine thrusters to a value less than 100%.&#039;&#039;&#039; You can set the thrust percentage by clicking on the engine control console. You really don&#039;t need any more than 70-80%, and it means you&#039;ll conserve fuel.&lt;br /&gt;
* &#039;&#039;&#039;Your sensors don&#039;t activate immediately.&#039;&#039;&#039; You don&#039;t have to fly at the speed of molasses to make sure you don&#039;t bang up the shuttle, but if you&#039;re new to piloting, it&#039;s best to take it slow so you know what&#039;s in front of you.&lt;br /&gt;
* &#039;&#039;&#039;Inertia is a harsh mistress.&#039;&#039;&#039; In space, an object in motion stays in motion; you need to apply a reverse burn (or press &amp;lt;code&amp;gt;■&amp;lt;/code&amp;gt; on the center of your flight controls) to properly stop the Spark. Unlike on land, there&#039;s no friction to slow you down.&lt;br /&gt;
&lt;br /&gt;
===== In case of emergency... =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;You drifted into an electrical storm and lost power!&#039;&#039;&#039; Eject your ID, walk over to the Spark APC, and swipe your ID through the APC. This will unlock the APC, and allow you to control it. Turn all the options (Lighting, equipment, and environment) to AUTO. Now, go over to the power storage unit and turn it back on. This should give you the power to get the hell out of dodge.&lt;br /&gt;
* &#039;&#039;&#039;You&#039;re dying of something!&#039;&#039;&#039; Use the NanoMed in the Spark to vend bandages to bandage any bleeding. Vend an inaprovaline injector to stabilize you. If you&#039;re in pain, vend a Perconol pill. If you can&#039;t breathe, vend a blue low oxygenation pouch. The oxygen locker also has Pneumalin autoinhalers.&lt;br /&gt;
* &#039;&#039;&#039;You&#039;re lost on the surface of a planet/asteroid!&#039;&#039;&#039; Take out your GPS (you did bring your GPS, right?), open up the interface, and find the SPARK on the drop-down menu. Click on the button next to it labelled Compass. Marvel as you are now able to see the direction the Spark is in.&lt;br /&gt;
* &#039;&#039;&#039;Something&#039;s chasing you!&#039;&#039;&#039; Shoot it with a kinetic accelerator, you big baby. A full blast from a kinetic accelerator can take out a space carp in one hit; sharks, reavers, and eels are a little tougher.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
Once you&#039;ve actually touched down on an away site, it&#039;s time to cycle out of the Spark and start hunting for those ore veins.&lt;br /&gt;
&lt;br /&gt;
Click on the internal access button next to the airlock to open it, and be sure to turn on your oxygen tank (on the right side of the screen) before you cycle. At the top left of your screen, you can turn on your helmet light by clicking the button that looks like your helmet. Grab your ore box and get to exploring for ore! If you&#039;re not specifically trying to produce steel (coal and hematite) or plasteel (coal, hematite, and platinum), prioritize high-value ores like silver, gold, diamond, and platinum. You can set your ore detector to highlight these veins.&lt;br /&gt;
&lt;br /&gt;
===== Safe kinetic accelerator use =====&lt;br /&gt;
Though you could use a pickaxe or drill, the kinetic accelerator is the fastest and simplest way to clear an area of rocks. Using a kinetic accelerator is simple:&lt;br /&gt;
# Hold the kinetic accelerator in both hands by clicking on it while you have an empty hand highlighted.&lt;br /&gt;
# Use the Unique Firing Action button, right next to your hands on your UI, to pump the kinetic accelerator.&lt;br /&gt;
# Click on an area in front of you to fire the accelerator. The area is 3 tiles by 3 tiles if you&#039;re using a default one.&lt;br /&gt;
&lt;br /&gt;
It&#039;s best to stand at least a tile away from any rock you want to clear with your KA; catching yourself in your own KA blast can be a quick and easy way to hurt yourself. In the worst case scenario, you can even break your own bones or rupture an artery with it. The KA has rudimentary safety features and may refuse to fire if you try to target something that&#039;s too close... but you can easily hit yourself if the blast hits something between you and your target.&lt;br /&gt;
&lt;br /&gt;
===== Defending yourself (and your feet) =====&lt;br /&gt;
During your time on your exoplanet of choice, you and your partner are bound to encounter a variety of creatures, some that are hostile to anything that happens to be within their line of sight. While the creatures you may encounter may vary and come in many forms, follow these tips to ensure you can protect yourself in case you happen to encounter one. Be sure to:&lt;br /&gt;
* &#039;&#039;&#039;Be wary of your surroundings&#039;&#039;&#039;, especially in large, open areas. Scout the area a bit with your PKA pumped and ready before you let your guard down. Creatures may come from seemingly out of nowhere and interrupt your progress.&lt;br /&gt;
* &#039;&#039;&#039;Keep a distance&#039;&#039;&#039; from creatures. Most of them tend to charge straight at you, chasing you down; when they reach you, they may &amp;quot;dance&amp;quot;, moving from space to space to make it harder for you to hit them. If you encounter a hostile creature, drop your ore box, switch movement to Run, and put some distance between you and your enemy. Then, when you have at least one space between you and your enemy, fire your KA at them and hope it hits.&lt;br /&gt;
**Always keep yourself fed and hydrated, so you can run. Do not exhaust yourself by running when you don&#039;t have to, or you may find yourself unable to run when you&#039;re in danger.&lt;br /&gt;
**If you are stuck in melee range, you can bash an enemy with your KA, but a machete is much more effective.&lt;br /&gt;
* &#039;&#039;&#039;Communicate.&#039;&#039;&#039; Your partner (if you have one) is your greatest defense. If you are injured and require help, call for them using your radio. Using their GPS, they can come to assist you and bring you back to the Spark for medical treatment and transportation back to the Horizon. If you don’t have a partner, try your best to make it back by using the equipment in your survival kit. If you&#039;re close to the Horizon and are physically unable to transport the Spark back, ask medical to assist you.&lt;br /&gt;
* If you break your foot, don&#039;t try to walk on it more than a couple of steps at a time; it causes severe pain and may send you into shock and stop your heart. If you have to contend with a broken foot, your best chance is to walk two steps, lie down and wait for the pain to diminish, then walk another two steps and repeat. Whether a predator comes to eat you during this time is, unfortunately, a matter of luck.&lt;br /&gt;
* &#039;&#039;&#039;Know basic first aid.&#039;&#039;&#039; Your character is a miner, not a medic, but most miners know how to use an autoinjector, take a pill, and apply a bandage. Some may know how to read a hand-held health scanner and do CPR. If your buddy comes back to the Spark bleeding, help them stop the bleeding. There is a small first-aid vendor in the Spark with color-coded packages meant for non-professionals to use. Get the appropriate package and use everything in it, and you may buy your partner some time. &lt;br /&gt;
&lt;br /&gt;
It is common for mining accidents to happen. By learning from each mistake you make, you can do better the next time you mine. If you do happen to survive and get enough ore, you’re ready to make a return trip to the Horizon and process your earnings.&lt;br /&gt;
&lt;br /&gt;
===Processing your goods===&lt;br /&gt;
First and foremost, set up the smelter; see Furnace 101 below. Assuming you&#039;ve collected your ore, you&#039;re going to want to transfer it to the smelting belt on the far right of the mining bay. To do this, either dump the ore in front of the unloading machine [[file:Unloader.gif|32px|]] and it will start to move the items onto the belt. Assuming you set the smelter correctly and it is turned on, you should see materials go in as ore and come out as sheets and bars corresponding to the type of ore put in. After smelting, compressing or alloying, the materials will now follow the belt round to the stacking machine, which will stack the materials. The stacking machine can be controlled via the console on the wall below it [[file:miningconsole.gif|32px|]]. This will allow you to place the materials in a crate for cargo to ship to whoever needs them.&lt;br /&gt;
&lt;br /&gt;
===Mining Points And The Mining Vendor===&lt;br /&gt;
As materials pass through the smelter, points begin to rack up on the ore processing console [[file:miningconsole.gif|32px|]]. &amp;quot;Claim points&amp;quot; to register the points to your ID. Points can be cashed in at the mining equipment vendor [[file:MinerEquip.png]] to purchase new tools and devices to aid your mining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining Vendor Contents===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Image&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Item&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Cost&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:liquidfood.png|50px]]&lt;br /&gt;
!LiquidFood Ration&lt;br /&gt;
|5 &lt;br /&gt;
|Lunch! Comes in various flavors. Contains 10u nutriment and 3u iron.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rolled_poster.png|50px]]&lt;br /&gt;
!Rolled-up Poster&lt;br /&gt;
|20&lt;br /&gt;
|A poster that you could put up somewhere. Collect them all!&lt;br /&gt;
|-&lt;br /&gt;
![[File:pinpointer.png|50px]]&lt;br /&gt;
!Scanner Pad&lt;br /&gt;
|50&lt;br /&gt;
|Points to the nearest ore deposit. Green means close, blue means quite close, red means far away.&lt;br /&gt;
|-&lt;br /&gt;
![[File:redflag.png|50px]]&lt;br /&gt;
!25 Red Beacons&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
![[File:greenflag.png|50px]]&lt;br /&gt;
!25 Green Beacons&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
![[File:yellowflag.png|50px]]&lt;br /&gt;
!25 Yellow Beacons&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
![[File:purpleflag.png|50px]]&lt;br /&gt;
!25 Purple Beacons&lt;br /&gt;
|50&lt;br /&gt;
|Can be placed. Could be used for marking a route on the asteroid.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Satchel.png|50px]]&lt;br /&gt;
!Mining Satchel&lt;br /&gt;
|50&lt;br /&gt;
|Can pick up large amounts of ore with just one click. Can also transfer said ore to an ore box or drop it all.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pizzabox.png|50px]]&lt;br /&gt;
!Pizza Box&lt;br /&gt;
|50&lt;br /&gt;
|Contains 1 meat pizza.&lt;br /&gt;
|-&lt;br /&gt;
![[File:lantern.png|50px]]&lt;br /&gt;
!Lantern&lt;br /&gt;
|75&lt;br /&gt;
|Light source: Shines light around you with a radius that extends behind you, unlike your voiduit&#039;s lights. Good for keeping an eye out for enemies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:shovel.png|50px]]&lt;br /&gt;
!Shovel&lt;br /&gt;
|100&lt;br /&gt;
|For digging holes in the sand.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|50px]]&lt;br /&gt;
!Pickaxe&lt;br /&gt;
|100&lt;br /&gt;
|Used for breaking down rocks and gaining the treasures within.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Compressed_matter_cartridge.png|50px]]&lt;br /&gt;
!Compressed  Matter Cartridge&lt;br /&gt;
|100&lt;br /&gt;
|Refills for the RFD.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ka_E.png|50px]]&lt;br /&gt;
!Class E Kinetic Accelerator&lt;br /&gt;
|200&lt;br /&gt;
|Components: Compact frame, pump-recharging power cell, standard power converter, and upgrade chip - focusing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreCrate.png|50px]]&lt;br /&gt;
!Ore Box&lt;br /&gt;
|150&lt;br /&gt;
|A huge, heavy box for storing large amounts of ore. When ordered through the equipment vendor, it is delivered via cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Inf_box.png|50px]]&lt;br /&gt;
!Emergency Floodlight Kit&lt;br /&gt;
|150&lt;br /&gt;
|A kit that can be assembled for a long range light source. Delivered via cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar2off.png|50px]]&lt;br /&gt;
!Premium Havanian Cigar&lt;br /&gt;
|150&lt;br /&gt;
|A cigar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:plastic_explosive.png|50px]]&lt;br /&gt;
!Seismic Charge&lt;br /&gt;
|150&lt;br /&gt;
|A plantable explosive that delivers a low-medium intensity explosion for the purpose of shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mobile_ladder.png|50px]]&lt;br /&gt;
!Mobile Ladder&lt;br /&gt;
|200&lt;br /&gt;
|Deployable ladder used to move between z-levels.&lt;br /&gt;
|-&lt;br /&gt;
![[File:hoist_case.png|50px]]&lt;br /&gt;
!Hoist Kit&lt;br /&gt;
|200&lt;br /&gt;
|Used to lift things. Will deploy in the direction you&#039;re facing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|50px]]&lt;br /&gt;
!Mining Drill&lt;br /&gt;
|200&lt;br /&gt;
|A drill that is faster than the pickaxe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Forensic0old.png|50px]]&lt;br /&gt;
!Deep Ore Scanner&lt;br /&gt;
|250 &lt;br /&gt;
|Scans for mineral deposits within the ground.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Magboots.png|50px]]&lt;br /&gt;
!Magboots&lt;br /&gt;
|300&lt;br /&gt;
|Can stop you from falling down open spaces&lt;br /&gt;
|-&lt;br /&gt;
![[File:KA_D.png|50px]]&lt;br /&gt;
!Class D Kinetic Accelerator&lt;br /&gt;
|400&lt;br /&gt;
|Light frame, professional power converter, advanced pump recharging cell, upgrade chip - fire delay increase.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chisel.png|50px]]&lt;br /&gt;
!Auto-chisel&lt;br /&gt;
|400&lt;br /&gt;
|Use this on unmined rock to create a sculpture.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jetpack.png|50px]]&lt;br /&gt;
!Jetpack&lt;br /&gt;
|400&lt;br /&gt;
|Allows traversal up, down and across open spaces. Note that you must activate the jetpack and the stabilizers for it to work. It should also be placed on your back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mainboard.png|50px]]&lt;br /&gt;
!Minebot Drill Upgrade&lt;br /&gt;
|400&lt;br /&gt;
|Allows you to upgrade the mining drill on a Mining Drone&lt;br /&gt;
|-&lt;br /&gt;
![[File:mining_brace.png|50px]]&lt;br /&gt;
!Mining Drill Brace&lt;br /&gt;
|500&lt;br /&gt;
|A large brace that is part of the Industrial Drill Assembly. Delivered by cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Data1.png|50px]]&lt;br /&gt;
!Mining Points Card&lt;br /&gt;
|500&lt;br /&gt;
|Gives you a card loaded with 500 points. Can be used to give points to other miners.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Explorer.png|50px]]&lt;br /&gt;
!Explorer&#039;s Belt&lt;br /&gt;
|500&lt;br /&gt;
|A belt that can hold multiple items, usually items to do with mining.&lt;br /&gt;
|-&lt;br /&gt;
![[File:subspace_amplifier.png|50px]]&lt;br /&gt;
!Warp Extraction Beacon Signaller&lt;br /&gt;
|500&lt;br /&gt;
|A beacon that is used along with the item warp pack to transport non-living matter. Extremely useful; see Warp Packs for more information.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fulton.png|50px]]&lt;br /&gt;
!Warp Extraction Pack&lt;br /&gt;
|600&lt;br /&gt;
|A pack that is used along with the item warp beacon to transport non-living matter. Attach this to your mining satchel, attach a beacon to your ore box, and your satchel will automatically empty into the ore box, wherever it is--even if you leave it on the shuttle or back on the ship.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mainboard.png|50px]]&lt;br /&gt;
!Minebot Chassis Upgrade&lt;br /&gt;
|600&lt;br /&gt;
|Increases the max health of a mining drone.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rfd.png|50px]]&lt;br /&gt;
!Rapid Fabrication Device M-Class&lt;br /&gt;
|600&lt;br /&gt;
|A RFT modified to deploy mine tracks&lt;br /&gt;
|-&lt;br /&gt;
![[File:traumafirstaid.png|50px]]&lt;br /&gt;
!Trauma First-aid kit&lt;br /&gt;
|600&lt;br /&gt;
|Contains four emergency trauma pouches.&lt;br /&gt;
|-&lt;br /&gt;
![[File:magneto.png|50px]]&lt;br /&gt;
!Ore magnet&lt;br /&gt;
|600&lt;br /&gt;
|Teleports nearby ore to your location.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining Cart.png|50px]]&lt;br /&gt;
!Mine-cart&lt;br /&gt;
|600&lt;br /&gt;
|A trolley that attaches to the Mining Engine. Delivered by cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|50px]]&lt;br /&gt;
!Resonator&lt;br /&gt;
|700&lt;br /&gt;
|A handheld device used for shattering rock.&lt;br /&gt;
|-&lt;br /&gt;
![[File:jaunter.png|50px]]&lt;br /&gt;
!Wormhole Jaunter&lt;br /&gt;
|750&lt;br /&gt;
|A single-use, short-range teleportation device.&lt;br /&gt;
|-&lt;br /&gt;
![[File:industrial_rig.png|50px]]&lt;br /&gt;
!Industrial Suit Control Module&lt;br /&gt;
|1000&lt;br /&gt;
|Mining hardsuit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Inf_box.png|50px]]&lt;br /&gt;
!Mass Driver Kit&lt;br /&gt;
|800&lt;br /&gt;
|A device that can &amp;quot;throw&amp;quot; objects and even people. Use with care.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining Drone.png|50px]]&lt;br /&gt;
!Autonomous Mining Drone&lt;br /&gt;
|800&lt;br /&gt;
|A nifty little drone that mines for you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining Engine.png|50px]]&lt;br /&gt;
!Mine Cart Engine&lt;br /&gt;
|800&lt;br /&gt;
|The main mine-cart engine. Good for cross-asteroid transportation. Delivered by cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mainboard.png|50px]]&lt;br /&gt;
!Minebot Kinetic Accelerator Upgrade&lt;br /&gt;
|800&lt;br /&gt;
|Increases the efficiency of the Drone KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:supermagneto.png|50px]]&lt;br /&gt;
!Ore Summoner&lt;br /&gt;
|800&lt;br /&gt;
|Teleports any ore you can see onto your tile instantly. Does not work between levels.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lazarus.png|50px]]&lt;br /&gt;
!Lazarus Injector&lt;br /&gt;
|1000&lt;br /&gt;
|Resuscitates simple animals when injected.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cell_rack.png|50px]]&lt;br /&gt;
!Power Cell Backpack&lt;br /&gt;
|1000&lt;br /&gt;
|A specially designed power cell rack backpack. Includes an interior holographic display that shows held cells&#039; charge.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mining_drill.png|50px]]&lt;br /&gt;
!Mining Drill Head&lt;br /&gt;
|1000&lt;br /&gt;
|A large, automatic drill that digs for ore deposits underground. Must be attached to two drill braces to work. Delivered by cargo shuttle.&lt;br /&gt;
|-&lt;br /&gt;
![[File:resonatoru.png|50px]]&lt;br /&gt;
!Upgraded Resonator&lt;br /&gt;
|1250&lt;br /&gt;
|An upgraded version of the Resonator.&lt;br /&gt;
|-&lt;br /&gt;
![[File:dpickaxe.png|50px]]&lt;br /&gt;
!Diamond Pickaxe&lt;br /&gt;
|1500&lt;br /&gt;
|Pickaxe with a diamond pick head.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Thermaldrill.png|50px]]&lt;br /&gt;
!Thermal Drill&lt;br /&gt;
|3750&lt;br /&gt;
|A large drill that fires 2, 4 or 6 second bursts of laser-based projectiles to mine rock quickly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:drillpointer.png|50px]]&lt;br /&gt;
!Minecart Train Dropper&lt;br /&gt;
|2000&lt;br /&gt;
|A device used to paint a target, which will then drop a minecart train from orbit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:drillpointer.png|50px]]&lt;br /&gt;
!Drill Dropper&lt;br /&gt;
|3250&lt;br /&gt;
|A device used to paint a target, which will then drop a drill from orbit.&lt;br /&gt;
|-&lt;br /&gt;
![[File:drillpointer.png|50px]]&lt;br /&gt;
!Mecha Dropper&lt;br /&gt;
|3500&lt;br /&gt;
|A device used to paint a target, which will then drop the mech from orbit.|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
The furnace [[file:Furnace.gif]] can be loaded via the unloading machine [[file:unloader.gif]] and must be turned on via the ore redemption console [[file:miningconsole.gif]] infront of it. It is also configured from here. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag and the system will dock your mining points by three times the value of the ore!&lt;br /&gt;
&lt;br /&gt;
Smelting creates one product per piece of ore; compressing creates one product per two pieces; alloying creates one product for each set of ore. Mining points are the same no matter which way the ore is processed, as long as it does not create slag.&lt;br /&gt;
&lt;br /&gt;
[[File:SmelterExample.png|200px|thumb|center|an example of a working setup for the smelter.]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===The Ores===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Mining Points&lt;br /&gt;
|-&lt;br /&gt;
! Sand&amp;lt;br&amp;gt;[[File:ore_glass.png|50px]]&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:sheet-glass.png|50px]]&amp;lt;br&amp;gt;Glass&lt;br /&gt;
![[File:sheet-sandstone.png|50px]]&amp;lt;br&amp;gt;Sandstone&lt;br /&gt;
|For making glass. Sandstone can be ground up for acetone and silicon as a chemical reagent, or used to build soil for planting.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! Raw Carbon&amp;lt;br&amp;gt;[[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:sheet-plastic.png|50px]]&amp;lt;br&amp;gt;Plastic&lt;br /&gt;
![[File:sheet-graphite.png|50px]]&amp;lt;br&amp;gt;Graphite&lt;br /&gt;
|Steelmaking and plastics.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Hematite&amp;lt;br&amp;gt;[[File:ore_iron.png|50px]]&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:sheet-iron.png|50px]]&amp;lt;br&amp;gt;Iron&lt;br /&gt;
! None&lt;br /&gt;
|Alloyed for steel. Iron bars can be ground up for iron as a chemical reagent.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Bauxite&amp;lt;br&amp;gt;[[File:ore_bauxite.png|50px]]&lt;br /&gt;
![[File:Mining_bauxite.gif|50px]]&lt;br /&gt;
![[File:sheet-aluminium.png|50px]]&amp;lt;br&amp;gt;Aluminium&lt;br /&gt;
! None&lt;br /&gt;
|Used for various recipes in the autolathe.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!Galena&amp;lt;br&amp;gt;[[File:ore_galena.png|50px]]&lt;br /&gt;
![[File:Mining_galena.gif|50px]]&lt;br /&gt;
![[File:sheet-lead.png|50px]]&amp;lt;br&amp;gt;Lead&lt;br /&gt;
! None&lt;br /&gt;
|Used to make bullets in the autolathe.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!Platinum&amp;lt;br&amp;gt;[[File:ore_platinum.png|50px]]&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:sheet-adamantine.png|50px]]&amp;lt;br&amp;gt;Platinum&lt;br /&gt;
![[File:sheet-osmium.png|50px]]&amp;lt;br&amp;gt;Osmium&lt;br /&gt;
|Alloyed into plasteel.&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!Native Silver Ore&amp;lt;br&amp;gt;[[File:ore_silver.png|50px]]&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:sheet-silver.png|50px]]&amp;lt;br&amp;gt;Silver&lt;br /&gt;
! None&lt;br /&gt;
|Mechs and research.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
!Pitchblende&amp;lt;br&amp;gt;[[File:ore_uranium.png|50px]]&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:sheet-uranium.png|50px]]&amp;lt;br&amp;gt;Uranium&lt;br /&gt;
! None&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!Hydrogen&amp;lt;br&amp;gt;[[File:ore_hydrogen.png|50px]]&lt;br /&gt;
! Mining Drill&lt;br /&gt;
![[File:sheet-tritium.png|50px]]&amp;lt;br&amp;gt;Tritium&lt;br /&gt;
![[File:sheet-metalhydrogen.png|50px]]&amp;lt;br&amp;gt;Metallic Hydrogen&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Native Gold Ore&amp;lt;br&amp;gt;[[File:ore_gold.png|50px]]&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:sheet-gold.png|50px]]&amp;lt;br&amp;gt;Gold&lt;br /&gt;
! None&lt;br /&gt;
|Electronics.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Phoron Crystals&amp;lt;br&amp;gt;[[File:ore_phoron.png|50px]]&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Sheet-phoron.png|50px]]&amp;lt;br&amp;gt;Solid Phoron&lt;br /&gt;
|Can be ground for phoron as a reagent.&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!Diamonds&amp;lt;br&amp;gt;[[File:ore_diamond.png|50px]]&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&amp;lt;br&amp;gt;Diamond&lt;br /&gt;
|Mech parts and research.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrading Your Equipment==&lt;br /&gt;
&lt;br /&gt;
====Kinetic Accelerators====&lt;br /&gt;
For the futuristic space miner. Kinetic accelerators can be modified, upgraded, and altered to a miner&#039;s preference, but they require a frame, a focusing chip, and a power converter. To take apart a kinetic accelerator, you need to use a wrench on it. &lt;br /&gt;
&lt;br /&gt;
At the start of the round, you can use the coin that spawns in your hand on the mining vendor to get one upgraded part for your kinetic accelerator.&lt;br /&gt;
&lt;br /&gt;
==== Item warp packs &amp;amp; Warp Beacons====&lt;br /&gt;
&lt;br /&gt;
Possibly one of the most useful upgrades you can buy for a relatively small amount of mining points. A warp beacon can be attached to your ore box by clicking on the box with the beacon in hand, and the warp pack can be attached to your mining satchel. Tap the modified mining satchel to the modified ore box, and you should get a message that your warp pack and beacon are linked. From now on, any ore that you pick up with the satchel will be deposited directly into the ore box; this means you can leave the ore box next to the unloader while you mine.&lt;br /&gt;
&lt;br /&gt;
==== Pickaxes ====&lt;br /&gt;
These come in different forms and flavors. The material usually affects how efficient you can get to your ores. Make sure to wield it with both hands while you swing. While not the most fancy option, they fit into an excavation belt and can make short work of any dangerous creatures you encounter on an asteroid. Rarely, digging with them also allows you to find anomalies and artifacts, prized by [[Xenoarcheologist|specialized scientists.]] Just make sure to be extra careful with anything that glows more than it should.&lt;br /&gt;
&lt;br /&gt;
====Shovel====&lt;br /&gt;
The classic concept of digging through the dirt for valuable materials. If you just need some glass sheets, this is a quick way to get some sand to smelt.&lt;br /&gt;
&lt;br /&gt;
====Resonators====&lt;br /&gt;
This little device creates a force field which crumbles everything inside of it like paper. Can be used to crush a lot of rocks rapidly. Activating the field again when set up lets it collapse instantly. Just make sure that you do not step into your own fields if you value your bones. The biggest bonus of these is that they never run out of charge and make mining an easier job for the not-so-muscular.&lt;br /&gt;
&lt;br /&gt;
====Seismic Charges====&lt;br /&gt;
These can be purchased from the mining vendor; think dynamite--in space. Find a mineral-rich area and plant one to rip a big hole into the rock. Keep a safe distance when it goes off, and you should be able to collect any ore it broke free. Although designed to remove lose rocks, the charges can also damage walls and other constructed areas; set them off away from anything you don&#039;t want to demolish.&lt;br /&gt;
&lt;br /&gt;
====Mining Mech====&lt;br /&gt;
If [[Machinist|Robotics]] is supplied and able, odds are one of the first creations from their lab will be a mech for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. All mechs usually offer external lighting and life support. To load an ore box into the mech, click on the box while facing it with an active hydraulic clamp. To mine, walk into the rock wall with your drill active or click on the floor to start digging through the sand. Refer to [[Guide_to_Robotics#Mech_Piloting|this guide]] for more information on how to pilot your new mech and keep in mind that miners would probably not know a lot about repairing or modifying those complex machines.&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
To ship ores that you&#039;ve processed, they need to be in a crate on the cargo shuttle. One of the main reasons the SCCV Horizon exists is to search for phoron, meaning that sheets of phoron are highly prized compared to the other materials that you&#039;ve shipped. Though gold, silver, and diamonds will bring in good credits, phoron brings in the most.&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Pages]] [[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Medicine&amp;diff=33944</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Medicine&amp;diff=33944"/>
		<updated>2024-07-22T18:46:38Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: Minor updates to medical. Infections, tricordrazine, amputations, misc. grammar/style.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TrailingMechanics}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
Your job as a member of the medical staff is to keep your patients alive.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
If the patient&#039;s brain is alive, the patient is alive.&lt;br /&gt;
&lt;br /&gt;
If the patient&#039;s brain dies, they are dead and can never be brought back.&lt;br /&gt;
&lt;br /&gt;
Therefore, your main goal is to protect the patient&#039;s brain. Everything else is secondary.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Anatomy=&lt;br /&gt;
The body is composed of body parts connected to one another; each body part can contain bones and/or organs. If a body part is damaged, any organs or bones within may also be damaged.&lt;br /&gt;
*&#039;&#039;&#039;Head&#039;&#039;&#039;: Contains the skull, [[#brain|brain]], and [[#eyes|eyes]].&lt;br /&gt;
*&#039;&#039;&#039;Torso&#039;&#039;&#039;: Contains the ribs, [[#heart|heart]], and [[#lungs|lungs]].&lt;br /&gt;
**&#039;&#039;&#039;Arms&#039;&#039;&#039;: Connected to the torso. Contains bones.&lt;br /&gt;
***&#039;&#039;&#039;Hands&#039;&#039;&#039;: Connected to the arms. Contains bones.&lt;br /&gt;
*&#039;&#039;&#039;Lower Body&#039;&#039;&#039;: Contains the pelvis, [[#stomach|stomach]], [[#liver|liver]], [[#kidneys|kidneys]], and [[#appendix|appendix]].&lt;br /&gt;
**&#039;&#039;&#039;Legs&#039;&#039;&#039;: Connected to the lower body. Contains bones.&lt;br /&gt;
***&#039;&#039;&#039;Feet&#039;&#039;&#039;: Connected to the legs. Contains bones.&lt;br /&gt;
&lt;br /&gt;
Organs interact with one another:&lt;br /&gt;
* The heart pumps blood to the other organs, most importantly the brain. If it does not pump, the brain cannot access oxygen from the blood and begins to die.&lt;br /&gt;
* The lungs oxygenate the blood. If the blood is not oxygenated, it is useless to the brain, which begins to die.&lt;br /&gt;
* The liver protects the other organs from being damaged by generalized toxins. The more it is damaged, the more toxins can damage the other organs. Damaged organs cannot function as well.&lt;br /&gt;
* The stomach receives and processes reagents which may help or harm the other organs.&lt;br /&gt;
* Any body part that becomes infected or gangrenous will release toxins, damaging other organs.&lt;br /&gt;
&lt;br /&gt;
{{anchor|brain}}==Brain==&lt;br /&gt;
The more damaged the brain is, the closer to death the patient gets. Therefore, the more an injury harms the other organs&#039; ability to support the brain, the more urgent it is.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Headaches, blurred vision, dizziness, fainting, paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Trauma, low oxygen, toxins.&lt;br /&gt;
*&#039;&#039;&#039;Repair:&#039;&#039;&#039; [[Guide to Chemistry|Medication]] and [[Surgery#Internal_Organ_Repair|organ repair surgery]].&lt;br /&gt;
&lt;br /&gt;
The brain starts out with an integrity of 100%. Brain injury lowers that number. If brain integrity reaches 0%, your patient is dead.&lt;br /&gt;
&lt;br /&gt;
===Causes of Brain Damage===&lt;br /&gt;
====Low oxygen====&lt;br /&gt;
The brain gets its oxygen from the blood. Blood oxygenation below 85% will start to damage the brain; blood oxygenation below 40% damages the brain at a faster rate.&lt;br /&gt;
&lt;br /&gt;
====Direct Harm====&lt;br /&gt;
If the head is damaged, the brain may be damaged. Beyond the obvious burns, bullets, and bludgeons, the brain can also be damaged if someone moves around with a broken skull or an object lodged in their head.&lt;br /&gt;
&lt;br /&gt;
====Toxins====&lt;br /&gt;
Even if the brain gets plenty of oxygenated blood, organ-damaging toxins will still harm it. Some toxins damage the brain directly, bypassing the liver and kidneys.&lt;br /&gt;
&lt;br /&gt;
===Treating Brain Damage===&lt;br /&gt;
* [[Guide_to_Medicine#Stabilizing_Patients|Stabilize]] the patient.&lt;br /&gt;
* If toxins in the body are damaging the brain, remove them.&lt;br /&gt;
* Repair other organs. If the other organs cannot support the brain, the brain will continue to degrade.&lt;br /&gt;
* Repair the brain.&lt;br /&gt;
** Mild brain damage will resolve with restoration of blood flow and inaprovaline.&lt;br /&gt;
** Moderate brain damage can be treated with Alkysine or Peridaxon.&lt;br /&gt;
** Moderate to severe brain damage can be treated with surgery. Be aware that if you have not re-established blood flow to the brain, repairing the brain directly with surgery can cause scarring. This weakens the brain, making it more vulnerable to injury in the future.&lt;br /&gt;
&lt;br /&gt;
{{anchor|heart}}==Heart==&lt;br /&gt;
The heart keeps your blood flowing. If blood doesn&#039;t flow, oxygen doesn&#039;t reach the other organs; if the brain doesn&#039;t get oxygen, it gets damaged.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Low blood oxygen, sharp chest pain, weak or high pulse rate.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Chest trauma, damage from a high pulse rate, lung injury, brain damage, toxins and some drugs.&lt;br /&gt;
*&#039;&#039;&#039;Repair:&#039;&#039;&#039; Perform [[Surgery]] or administer [[Chemistry|Peridaxon]] or [[Chemistry|Adipemcina]].&lt;br /&gt;
&lt;br /&gt;
When the patient&#039;s heart stops, it&#039;s called [[Guide to Medicine#Cardiac_Arrest|Cardiac arrest]].&lt;br /&gt;
&lt;br /&gt;
The patient&#039;s [[Guide to Medicine#Pulse_Rate|heart rate]] helps indicate their physical health.&lt;br /&gt;
&lt;br /&gt;
{{anchor|lungs}}==Lungs==&lt;br /&gt;
Provides oxygen to the bloodstream. Damage increases the air pressure needed to sustain optimal oxygenation.&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Hypoxia, gasping, sharp chest pain, coughing up blood, weak respiration upon examination with a stethoscope.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Over/underpressurized atmosphere, phoron exposure, general organ damage, trauma to the chest.&lt;br /&gt;
*&#039;&#039;&#039;Treatment:&#039;&#039;&#039; [[Guide to Chemistry#Advanced_Treatments|Peridaxon]], [[Chemistry|Pneumalin]], [[Surgery#Internal_Organ_Repair|organ Surgery]], emergency thoracotomy via syringe (in case of collapsed lung and no doctors; can save a life, but causes some lung damage and is quite painful).&lt;br /&gt;
&lt;br /&gt;
The patient&#039;s [[Guide to Medicine#Blood_Oxygen|blood oxygen]] level helps indicate their physical health.&lt;br /&gt;
&lt;br /&gt;
{{anchor|liver}}==Liver==&lt;br /&gt;
The first line of defense against poisons, the liver reduces intoxication and prevents other organs from taking damage from poisons as long as it&#039;s still working.&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Vomiting. Other organs taking damage from general toxins.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; High level of toxin damage, heavy alcohol consumption, direct trauma to the lower body.&lt;br /&gt;
*&#039;&#039;&#039;Treatment:&#039;&#039;&#039; [[Guide to Chemistry#Standard_Treatments|Dylovene]] (at 10 liver damage and below); surgery; Peridaxon.&lt;br /&gt;
&lt;br /&gt;
Toxins damage the liver first, then the kidneys; the more damaged these organs are, the more the toxins will get through to damage other organs, including the brain.&lt;br /&gt;
&lt;br /&gt;
{{anchor|eyes}}==Eyes==&lt;br /&gt;
Provides sight.&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Blurry vision, no vision, sharp head pain, damaged/unresponsive pupils upon examination with a pen light.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Welding without protection, phoron exposure, physical trauma.&lt;br /&gt;
*&#039;&#039;&#039;Treatment:&#039;&#039;&#039; [[Guide to Chemistry#Organ_Regeneratives|Oculine]], [[Guide to Chemistry#Organ_Regeneratives|Peridaxon]], or surgery.&lt;br /&gt;
&lt;br /&gt;
{{anchor|kidneys}}==Kidneys==&lt;br /&gt;
Filters your blood; processes caffeine.&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Phosphorus buildup in the bloodstream and eventual phosphorus poisoning.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Physical trauma, toxin damage to organs.&lt;br /&gt;
*&#039;&#039;&#039;Treatment:&#039;&#039;&#039; [[Guide to Chemistry#Advanced_Treatments|Peridaxon]] or surgery.&lt;br /&gt;
&lt;br /&gt;
{{anchor|appendix}}==Appendix==&lt;br /&gt;
Serves no function other than to get infected and make you miserable.&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Pain, fever.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Appendicitis, direct trauma to the lower body.&lt;br /&gt;
*&#039;&#039;&#039;Treatment:&#039;&#039;&#039; [[Surgery#Organ_Removal.2FTransplantation|Surgical removal]]. Some crew members may wish to have their appendix removed as preventative care, especially those who go on away missions and do not have access to a doctor for long periods of time.&lt;br /&gt;
&lt;br /&gt;
=Vital Signs=&lt;br /&gt;
Vital signs are measurable things that tell you what&#039;s wrong with your patient, so you can treat it.&lt;br /&gt;
&lt;br /&gt;
==Blood oxygen==&lt;br /&gt;
Your patient&#039;s &#039;&#039;&#039;blood oxygenation&#039;&#039;&#039; is a number from 0-100% which can be checked with a health scanner or body scanner. An estimate of blood oxygenation is visible over sensors.&lt;br /&gt;
&lt;br /&gt;
Causes of low blood oxygenation include:&lt;br /&gt;
* There is not enough blood in the bloodstream. Restore blood volume with [[Guide_to_Medicine#IV_Drip|IV drips]].&lt;br /&gt;
* The blood is not carrying oxygen. Either the lungs are damaged, or there is not enough oxygen in the air around the patient. If the lungs are damaged, [[Chemistry|Dexalin (Plus)]] can bypass the lungs and provide oxygen to the blood directly.&lt;br /&gt;
* Blood is not being pumped effectively because the heart is damaged, or has stopped. This causes low oxygenation even with working lungs and 100% blood volume.&lt;br /&gt;
&lt;br /&gt;
==Blood Volume==&lt;br /&gt;
Your patient&#039;s &#039;&#039;&#039;blood volume&#039;&#039;&#039; is a number from 0-100% which can be checked with a health scanner (for a rough estimate) or body scanner (more precise). &lt;br /&gt;
&lt;br /&gt;
Low blood volume is caused by blood loss.&lt;br /&gt;
&lt;br /&gt;
==Pulse==&lt;br /&gt;
Monitor pulse rate with a medical scanner, or over sensors if they are enabled. The pulse can also be taken manually with a right-click menu item.&lt;br /&gt;
&lt;br /&gt;
If the pulse rate is low, the patient is likely under the influence of a sedative, or has a low body temperature.&lt;br /&gt;
&lt;br /&gt;
A high pulse rate can be caused by low blood oxygen, severe pain, or various chemicals. It is more dangerous than a low pulse rate.&lt;br /&gt;
*Above &#039;&#039;&#039;150 BPM&#039;&#039;&#039;, the heart begins to accumulate damage. A damaged heart causes reduced blood oxygenation until healed.&lt;br /&gt;
*Above &#039;&#039;&#039;250 BPM&#039;&#039;&#039;, the heart may stop. &lt;br /&gt;
&lt;br /&gt;
Patients in severe pain may go into shock, which can cause the heart to stop. Lower their pulse rate with [[Chemistry|Inaprovaline]] and/or [[Chemistry|Perconol/Mortaphenyl/Oxycomorphine]].&lt;br /&gt;
&lt;br /&gt;
==Breathing==&lt;br /&gt;
Check your patient&#039;s breathing by examining them.&lt;br /&gt;
&lt;br /&gt;
If a patient is gasping for breath, they have [[Guide to Medicine#Hypoxia|hypoxia]].&lt;br /&gt;
&lt;br /&gt;
==Body Temperature==&lt;br /&gt;
A patient&#039;s body temperature shows up on suit sensors, health scanner, and body scanner.&lt;br /&gt;
&lt;br /&gt;
A low temperature indicates hypothermia or exposure to substances that lower the body temperature.&lt;br /&gt;
&lt;br /&gt;
A high temperature indicates heat stroke (such as from exposure to very hot air or fire), infection, or exposure to substances that raise body temperature.&lt;br /&gt;
&lt;br /&gt;
Be aware that different species have different normal body temperatures.&lt;br /&gt;
&lt;br /&gt;
==Reagents Present==&lt;br /&gt;
Reagents in a patient&#039;s body may be found in the stomach, bloodstream, or lungs. A health scanner will show the presence of medication and non-medical substances in the blood or stomach, but not the lungs; a breath scanner can be used to check the lungs. A body scanner shows which substances are present more precisely. Reagents can be removed from the blood via dialysis, from the stomach via a stomach pump, or from the lungs by administering Pulmodeiectionem.&lt;br /&gt;
&lt;br /&gt;
If a substance has already been metabolized, it will not show up on scans; but drawing and analyzing a blood sample with the chemical analyzer can identify it. This is relevant if you need to know how the damage was done, especially if the threat still exists and you may have more patients with the same problem.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
At the beginning of each shift, you should gather your equipment. Below is a summary of what tools you will need as each medical job. It does not matter how you store your equipment as long as it is quickly and easily accessible to you. In a similar vein, this list is a guideline. You can add or drop items as you see fit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment for a Paramedic:&#039;&#039;&#039;&lt;br /&gt;
* Health analyser&lt;br /&gt;
* Advanced trauma kits (ATKs) and advanced burn kits (ABK)&lt;br /&gt;
* Essential medicines (see [[Guide to Medicine#Drugs|Drugs]])&lt;br /&gt;
* Roller bed&lt;br /&gt;
* Stasis bag&lt;br /&gt;
* Stabilizer harness&lt;br /&gt;
* Portable Defibrillator&lt;br /&gt;
* Paramedic belt&lt;br /&gt;
* Hypospray&lt;br /&gt;
* Global positioning device (GPS)&lt;br /&gt;
* Stationbound radio&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Nitrile gloves&lt;br /&gt;
* Pneumalin autoinhaler&lt;br /&gt;
&#039;&#039;&#039;Equipment for a physician or surgeon:&#039;&#039;&#039;&lt;br /&gt;
* Health analyser&lt;br /&gt;
* Advanced trauma kits (ATKs) and advanced burn kits (ABKs)&lt;br /&gt;
* Essential medicines (see [[Guide to Medicine#Drugs|Drugs]])&lt;br /&gt;
* Stethoscope&lt;br /&gt;
* Penlight&lt;br /&gt;
* Medical belt&lt;br /&gt;
* Hypospray&lt;br /&gt;
* Nitrile gloves&lt;br /&gt;
* Stabilizer harness&lt;br /&gt;
* Defibrillator&lt;br /&gt;
&lt;br /&gt;
These supplies can be found in a NanoMed, the medical locker room on Deck 3, or the storage room directly to the right of the GTR entrance. Paramedics can also find their equipment in their bay directly north of the storage room. &lt;br /&gt;
&lt;br /&gt;
Paramedics are advised to choose drop pouches, medical rigs, or pocketed jackets in the character loadout (under the Accessories tab). Drop pouches will add three extra storage slots, and medical rigs or jackets will add two.&lt;br /&gt;
&lt;br /&gt;
==[[File:Bottles.gif]]Drugs==&lt;br /&gt;
 Visit the [[Guide to Chemistry]] to get a good idea of what each medicine can do.&lt;br /&gt;
&lt;br /&gt;
The most used medications are:&lt;br /&gt;
* &#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;, available from Medical vending machines and in the autoinjector issued to each crew member in their emergency box. Probably the most important single medication, inaprovaline stabilizes heart rate, slows brain damage (and helps heal mild brain damage if the blood is fully oxygenated), and reduces pain. If in doubt, inject inaprovaline.&lt;br /&gt;
*&#039;&#039;&#039;Dexalin Plus/Dexalin&#039;&#039;&#039; oxygenates the blood, even if the lungs are not working. Dexalin Plus, available from the pharmacy, raises blood oxygen higher than Dexalin, available from low-oxygen first aid kits. A patient with a healthy heart can live indefinitely without working lungs if Dexalin Plus is kept in their system.&lt;br /&gt;
* &#039;&#039;&#039;Dylovene&#039;&#039;&#039;, available from Medical vending machines, toxin first-aid kits, and in pill form in some wall lockers. Dylovene buys you time when treating poisoning by protecting the liver from damage and healing mild liver damage. A patient without a working liver can live indefinitely if they are maintained on dylovene, provided their other organs are functional.&lt;br /&gt;
* &#039;&#039;&#039;Butazoline/Bicaridine/Tricordrazine&#039;&#039;&#039;, in order of decreasing effectiveness, are used to heal physical damage, including bruises and cuts. Butazoline and bicaridine can be obtained from the pharmacy; Tricordrazine is made by mixing dylovene, inaprovaline, and water in equal parts.&lt;br /&gt;
*&#039;&#039;&#039;Dermaline/Kelotane/Tricordrazine&#039;&#039;&#039;, in order of decreasing effectiveness, heal burns. Dermaline is available from the pharmacy; kelotane can be found in burn first-aid kits; Tricordrazine is made by mixing dylovene, inaprovaline, and water in equal parts.&lt;br /&gt;
*&#039;&#039;&#039;Mortaphenyl/Perconol&#039;&#039;&#039; are painkillers. Mortaphenyl reduces severe pain, but causes drowsiness and dizziness; it is available from the pharmacy or in pill form from some of the first aid wall lockers in Medical. Perconol reduces mild pain, but without causing intoxication; it is available from Medical vending machines. If the goal is remaining functional despite pain, Perconol is the best option, since it does not cause intoxication.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Medicine depends heavily on the tools available.&lt;br /&gt;
&lt;br /&gt;
Without tools, or in the field, you may use your eyes and hands to examine a patient.&lt;br /&gt;
*&#039;&#039;&#039;Examining&#039;&#039;&#039; - Examining is simply done by shift clicking the patient, or using the right-click context menu and clicking Examine.&lt;br /&gt;
**&#039;&#039;&#039;Bleeding&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Bleeding cut on limb&#039;&#039;&#039; - They&#039;re obviously bleeding from the limb in question.&lt;br /&gt;
***&#039;&#039;&#039;Blood soaking under clothing&#039;&#039;&#039; - They are bleeding under the clothing in question. For uniforms this can mean their upper or lower body.&lt;br /&gt;
**&#039;&#039;&#039;Brute Damage&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Bruise&#039;&#039;&#039; - Patient was attacked with a blunt object. Ranges from tiny to monumental.&lt;br /&gt;
***&#039;&#039;&#039;Cut&#039;&#039;&#039; - Patient was attacked with a sharp object. Ranges from scabs to massive flesh wounds. High chance of bleeding.&lt;br /&gt;
***&#039;&#039;&#039;Puncture&#039;&#039;&#039; - Patient was likely shot. Ranges from punctures to gaping holes. High chance of bleeding.&lt;br /&gt;
**&#039;&#039;&#039;Burn Damage&#039;&#039;&#039; - Patient was burned by cold, heat, or electricty. Ranges from skins to carbonized limbs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grabbing&#039;&#039;&#039; - Grab examines are done by grabbing someone and clicking on them with the grab in hand on help intent. You do not need to let go and grab again when switching which limb to examine.&lt;br /&gt;
**&#039;&#039;&#039;Wounds&#039;&#039;&#039; - Will inform you of any burns and bruises on the target limb. See above.&lt;br /&gt;
**&#039;&#039;&#039;Bones&#039;&#039;&#039; - Will inform you if the patient&#039;s limb is broken or not.&lt;br /&gt;
**&#039;&#039;&#039;Skin&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Reddened and Warm&#039;&#039;&#039; - Patient has a septic infection on the limb in question.&lt;br /&gt;
***&#039;&#039;&#039;Unhealthy Discoloration&#039;&#039;&#039; - Patient has high toxins.&lt;br /&gt;
***&#039;&#039;&#039;Unusually Pale&#039;&#039;&#039; - Patient has moderate hypoxia.&lt;br /&gt;
***&#039;&#039;&#039;Decaying Limb&#039;&#039;&#039; - Patient&#039;s limb is necrotic.&lt;br /&gt;
&lt;br /&gt;
===[[File:Burnkit.png]]Advanced Burn Kit===&lt;br /&gt;
Advanced burn kits treat burns, speeding healing and preventing infection if used soon after the burns are inflicted. Each advanced burn kit stack is good for five applications.&lt;br /&gt;
&lt;br /&gt;
They are a more effective version of Ointment. They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced burn kits.&lt;br /&gt;
&lt;br /&gt;
===[[File:Traumakit.png]]Advanced Trauma Kit===&lt;br /&gt;
Advanced trauma kits are a more advanced version of a roll of gauze. They treat brute damage, speeding healing and preventing infection. Applying an ATK stops bleeding (though not internal bleeding; internal bleeding will slow somewhat, but not stop). They are also used in surgery to repair organs.&lt;br /&gt;
&lt;br /&gt;
They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced trauma kits. Advanced trauma kits are also found on trays of surgical tools in the operating rooms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Breathanalyzer.png]]Breath Analyzer===&lt;br /&gt;
Tests lung function and detects reagents in the lungs, including alcohol in the patient&#039;s blood.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Breath Sample Results:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Subject oxygen levels nominal.&amp;lt;br&amp;gt;&lt;br /&gt;
Subject lung health nominal.&amp;lt;br&amp;gt;&lt;br /&gt;
Blood Alcohol Content: 0 &amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;&#039;&#039;&#039;[NORMAL]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Oxygen Levels&#039;&#039;&#039;: Whether the lungs are processing oxygen. Different from blood oxygen.&lt;br /&gt;
*&#039;&#039;&#039;Lung Health&#039;&#039;&#039;: Whether lungs are damaged; whether a lung is ruptured (pneumothorax).&lt;br /&gt;
*&#039;&#039;&#039;BAC&#039;&#039;&#039;: How much alcohol has made its way into the blood, usually from drinking alcoholic drinks. Extreme BAC (.12 or more) is associated with alcohol poisoning.&lt;br /&gt;
&lt;br /&gt;
===[[File:Defibunit.png|32px]]Defibrillator===&lt;br /&gt;
Used to shock the heart back into a normal rhythm. To use, hold the defibrillator (or, for the compact defibrillator given to Paramedics, attach it to your belt), click to pull off the paddles, select the paddles to put one in each hand, and click the patient while on help intent. The patient must have nothing obstructing the chest, such as body armor. After 2 short delays, an electric shock will be applied to the patient. The defibrillator needs a short recharge period before it can be used again, as indicated by the green light on the paddles and a beeping noise.&lt;br /&gt;
&lt;br /&gt;
If there are any complications with applying the defibrillator, such as low blood volume (&amp;lt;30%), brain death, heart damage, or an inorganic body (IPCs), the device will flash a warning of the issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Two minutes after the heart has stopped, brain damage will occur after a successful defibrillation. After 8 minutes, the defibrillator is useless.&lt;br /&gt;
&lt;br /&gt;
It is useful to know that the heart will immediately crash after restarting under the following conditions:&lt;br /&gt;
*The underlying issue (pain, severe oxygen loss, severe heart damage, etc.) has not been treated.&lt;br /&gt;
*Brain Activity is below 30%.&lt;br /&gt;
In both situations, apply CPR and administer medication to treat the issue. It may be useful during the latter issue to continuously apply the defibrillator until Brain Activity has risen enough to support a pulse. Just make sure the defibrillator does not run out of charge.&lt;br /&gt;
&lt;br /&gt;
===[[File:Dropper.png|32px]]Dropper===&lt;br /&gt;
Used to measure out small amounts of reagents; right-click to set transfer amount. Can be used to administer medication through the eyes. It isn&#039;t necessary to give oculine via eye drops, but many patients prefer eye drops to an injection.&lt;br /&gt;
&lt;br /&gt;
===[[File:Healthanalyzer.gif]]Health Scanner===&lt;br /&gt;
A handheld health analyzer reads vital signs better than suit sensors, but not as well as the full-body scanner. To use, hold in your hand and click on your patient. Vital signs are color-coded green (normal), yellow (abnormal), and red (critical).&lt;br /&gt;
&lt;br /&gt;
Readings include:&lt;br /&gt;
* Brain activity, from 0-100%.&lt;br /&gt;
* Pulse rate in beats per minute.&lt;br /&gt;
* Blood pressure.&lt;br /&gt;
* Blood oxygenation, from 0-100%.&lt;br /&gt;
* Blood volume.&lt;br /&gt;
* Body temperature.&lt;br /&gt;
* Severe organ damage.&lt;br /&gt;
* Presence or absence of life-threatening pain.&lt;br /&gt;
* Radiation level, from none to extreme.&lt;br /&gt;
* Burns and brute damage for each body part.&lt;br /&gt;
* Presence or absence of broken bones, but not their location.&lt;br /&gt;
* Presence or absence of internal bleeding, but not its location.&lt;br /&gt;
* Reagents present in the blood. Only medical reagents are identified.&lt;br /&gt;
* Presence or absence of reagents in the stomach.&lt;br /&gt;
&lt;br /&gt;
The handheld health analyzer will not detect infections, mild organ damage, dislocations, eye damage, genetic damage, or reagents in the lungs.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hypo.png|32px]]Hypospray===&lt;br /&gt;
Reusable, self-sterilizing syringe. Holds 15u. Pour medication into it and click on the patient to inject the selected amount of medicine (5u by default). After a short delay, the medication is administered by the hypospray. The CMO is issued an advanced hypospray which is capable of holding up to 30u and can administer medication instantly.&lt;br /&gt;
&lt;br /&gt;
===[[File:Penlight.png]]Penlight===&lt;br /&gt;
The penlight diagnoses problems with the eyes. Aiming at the eyes and clicking the patient with a penlight in hand will tell you about their eyes.&lt;br /&gt;
*&#039;&#039;&#039;Their eyes narrow&#039;&#039;&#039; - Patient&#039;s eyes are fine and functioning normally.&lt;br /&gt;
*&#039;&#039;&#039;Visible damage&#039;&#039;&#039; - Self explanatory.&lt;br /&gt;
*&#039;&#039;&#039;Slow reaction&#039;&#039;&#039; - Blurry vision.&lt;br /&gt;
*&#039;&#039;&#039;Delay between both eyes&#039;&#039;&#039; - Brain damage.&lt;br /&gt;
*&#039;&#039;&#039;Pinpointed pupils&#039;&#039;&#039; - Opiates.&lt;br /&gt;
*&#039;&#039;&#039;Dilated pupils&#039;&#039;&#039; - Other recreational drugs.&lt;br /&gt;
*&#039;&#039;&#039;Glowing&#039;&#039;&#039; - Patient has a mutation.&lt;br /&gt;
*&#039;&#039;&#039;No reaction&#039;&#039;&#039; - The patient is dead or their eyes are damaged beyond function.&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicalbelt.png]]Medical Belt===&lt;br /&gt;
A medical belt stores medication bottles and small medical tools. Has seven slots.&lt;br /&gt;
&lt;br /&gt;
===[[File:MedGlasses.png]]Medical HUD===&lt;br /&gt;
Wearing a medical HUD displays your patient&#039;s pulse line above their heads. If you are wearing a HUD, you can examine a patient to view their records, add comments to their record, or add a physical status like &amp;quot;SSD&amp;quot; or &amp;quot;Deceased&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*A patient with a green line and a steady pulse line has a healthy beats per minute (BPM).&lt;br /&gt;
*A patient with yellow, rapidly pulsing line has an elevated pulse; this means their heart is beating rapidly, probably due to pain or hypoxia.&lt;br /&gt;
*A patient with a red, flickering line has a rapid, weak heart rate. They are going into shock.&lt;br /&gt;
*A patient with a flat, flashing red line is in cardiac arrest. They need immediate attention.&lt;br /&gt;
*A patient with a blue line and slowed heartbeat has a lowered BPM. This is generally caused by recreational drugs and sedatives.&lt;br /&gt;
*A patient with a black line has no heart activity at all. They are either dead, have an artificial heart, or are from a species that does not have a heart.&lt;br /&gt;
&lt;br /&gt;
===[[File:Rollerbed.png|32px]]Roller bed===&lt;br /&gt;
A roller bed transports patients safely without having to drag them (which causes more injury) or carry them (which is slow). Put the bed down by holding it in your hand and clicking on the floor where you want it. Ctrl+click the bed, then click-drag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Can fit on the suit storage slot of the Rescue RIG.&lt;br /&gt;
&lt;br /&gt;
A vitals monitor can be attached to a roller bed. It displays consciousness status, brain activity, blood pressure, blood oxygen, and blood volume.&lt;br /&gt;
&lt;br /&gt;
A blood bag can be attached to a roller bed. It allows for the transfusion of blood while on the move. The transfer rate has to be set on the blood bag in hand before attaching it to the roller bed. To attach the blood bag to the patient, buckle the patient to the roller bed then click-drag the roller bed onto the patient.&lt;br /&gt;
&lt;br /&gt;
Roller beds cannot transport patients up and down stairs; if you try, the patient will fall off the bed despite being buckled in. Instead, use an elevator, or collapse the roller bed and grab and drag the patient up the stairs. (The elevator is a good deal more dignified, needless to say. And remember to use a grab, rather than simply pulling the patient, which will cause further damage. A fireman&#039;s carry is slower, but keeps the patient off the floor entirely.)&lt;br /&gt;
&lt;br /&gt;
===[[File:Med_harness.png|32px]]Stabilizer Harness===&lt;br /&gt;
Put this on a patient (in the suit slot) and it will automatically perform CPR if the patient&#039;s heart or breathing stops. Each stabilizer harness contains a battery and air tank, which can run out of charge or air and need charging or filling.&lt;br /&gt;
&lt;br /&gt;
A stabilizer harness is capable of Emergency Positive Pressure. This must be toggled on to function, and there must be no obstruction around the patient&#039;s mouth (such as another mask).&lt;br /&gt;
&lt;br /&gt;
===[[File:Stethoscope.png]]Stethoscope===&lt;br /&gt;
The stethoscope monitors the heart and lungs. Aiming at the chest and clicking the patient with a stethoscope in hand will tell you about their heart and lungs. The stethoscope can be attached to your jumpsuit.&lt;br /&gt;
*&#039;&#039;&#039;Heart&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Weak/odd heartbeat&#039;&#039;&#039; - Heart damage or severe hypoxia.&lt;br /&gt;
**&#039;&#039;&#039;No heartbeat&#039;&#039;&#039; - The patient is dead, or they have a synthetic heart. [[Changeling|Or they&#039;re playing possum.]]&lt;br /&gt;
*&#039;&#039;&#039;Lungs&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Wheezing/gurgling&#039;&#039;&#039; - Lung damage or severe hypoxia.&lt;br /&gt;
**&#039;&#039;&#039;No breathing&#039;&#039;&#039; - Dead patient, or no lungs.&lt;br /&gt;
&lt;br /&gt;
===[[File:Splint.png|32px]]Splints===&lt;br /&gt;
Used to stabilize a fractured limb. Hold the splint, aim at the fractured body part, and click on the patient. Slows internal bleeding in limbs and allows patients to walk (slowly) on a broken leg or foot, or to use a broken arm or hand.&lt;br /&gt;
&lt;br /&gt;
===Suit Sensors===&lt;br /&gt;
Uniform jumpsuits and civilian clothes contain sensors that report vital signs to monitors in Medical. Crew can set their sensors to off (no information), binary (pulse), vital signs, or vital signs and position. Vital signs displayed on sensors are pulse (or cell charge for IPCs), blood pressure, blood oxygen (displayed as a rough estimate of normal, low, or dangerously low), and body temperature.&lt;br /&gt;
&lt;br /&gt;
Sensor readings are only visible on Blue alert or higher, and position is only visible on Red alert.&lt;br /&gt;
&lt;br /&gt;
===[[File:Stasis_Bag_Folded.png]]Stasis Bag===&lt;br /&gt;
A stasis bag is used to transport critical patients. These bags slow down the progression of all damage and can protect the patient from a vacuum, but there&#039;s no air supply and the stasis effect degrades with use. The color of the bag indicates the stasis level.&lt;br /&gt;
&lt;br /&gt;
===[[File:Syringes.png]]Syringe===&lt;br /&gt;
A syringe to extract medicines and inject them into the patient, or to extract blood from a patient. Holds up to 15u; right-click to change transfer amount from 1 to 15 units. Can fit on your ear.&lt;br /&gt;
&lt;br /&gt;
Syringes come sterile and capped. Re-using a syringe on more than one patient raises the risk of infection.&lt;br /&gt;
&lt;br /&gt;
===[[File:Zh-analyzer.gif|32px]]Zeng-Hu Body Scanner===&lt;br /&gt;
Functions as a portable body scanner and prints out a report identical to the body scanner&#039;s report. One is issued to the CMO.&lt;br /&gt;
&lt;br /&gt;
==Machinery==&lt;br /&gt;
===[[File:Bscanner.gif]]Body Scanner===&lt;br /&gt;
A CT and MRI scanner shoved into one futuristic bed and console, and so much more! Can diagnose pretty much anything wrong with a patient.&lt;br /&gt;
&lt;br /&gt;
A body scanner:&lt;br /&gt;
*Shows how much blood the patient has and how well-oxygenated it is.&lt;br /&gt;
*Identifies reagents in the stomach and bloodstream.&lt;br /&gt;
*Analyzes each body part for damage, fractures, bleeding, implants, and foreign bodies.&lt;br /&gt;
*Detects organ damage.&lt;br /&gt;
*Detects infection, radiation, and paralysis.&lt;br /&gt;
*Prints out a summary for the physician. If the patient will need surgery, print one out and hand it to the surgeon. They contain confidential health information, so file reports in the filing cabinet behind the reception desk, or shred them before discarding.&lt;br /&gt;
&lt;br /&gt;
A typical body scan looks like this:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Body Scanner Console&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Patient Status&#039;&#039;&#039;&amp;lt;br /&amp;gt;Name:&amp;lt;br /&amp;gt;Species:&amp;lt;br /&amp;gt;Brain Activity:&amp;lt;br /&amp;gt;Physical Trauma:&amp;lt;br /&amp;gt;Oxygen Deprivation: &amp;lt;br /&amp;gt;Organ Failure: &amp;lt;br /&amp;gt;Burn Severity:&lt;br /&gt;
| &amp;lt;br /&amp;gt;John Doe&amp;lt;br /&amp;gt;Human&amp;lt;br /&amp;gt;95%&amp;lt;br /&amp;gt;Minor&amp;lt;br /&amp;gt;None&amp;lt;br /&amp;gt;None&amp;lt;br /&amp;gt;Minor&lt;br /&gt;
|-&lt;br /&gt;
| Radiation Level: &amp;lt;br /&amp;gt;Genetic Damage: &amp;lt;br /&amp;gt;Est. Paralysis Level:&amp;lt;br /&amp;gt;Body Temperature&lt;br /&gt;
| 0&amp;lt;br /&amp;gt;None&amp;lt;br /&amp;gt;0&amp;lt;br /&amp;gt;310 K (~37 C)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| BP:&amp;lt;br /&amp;gt;Blood Oxygenation&amp;lt;br /&amp;gt;Blood Volume&lt;br /&gt;
| 113/75&amp;lt;br /&amp;gt;96%&amp;lt;br /&amp;gt;96%&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reagents Present&amp;lt;br /&amp;gt;Inaprovaline 10u&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Internal Organ Status&#039;&#039;&#039;&amp;lt;br /&amp;gt;The occupant has no internal injuries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;External Bodypart Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Organ&lt;br /&gt;
| Physical/Burn Trauma&lt;br /&gt;
| Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Upper Body&lt;br /&gt;
| Minor/Minor&lt;br /&gt;
| Foreign Object&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Cryo.gif]]Cryo Tubes===&lt;br /&gt;
Cryo tubes are used to administer cataleptinol, cryoxadone, clonexadone, and a few standard medications which have unique effects when the patient is at varying temperatures below 200 degrees Kelvin. One unit of medicine taken from the tube&#039;s beaker is multiplied into ten units inside the patient. Cryo tubes can be used to put a patient into stasis, slowing all bodily functions--including slowing internal bleeding and the progress of infections. This gives time to handle other patients, and to allow the powerful effects of cryonic drugs to heal the patient.&lt;br /&gt;
&lt;br /&gt;
See [[#Cryo Treatment|here]] for how to use Cryo Tubes for treating patients.&lt;br /&gt;
&lt;br /&gt;
====How to Set Up====&lt;br /&gt;
[[File:Freezer.gif]]To prepare the cryo tube:&lt;br /&gt;
*Place one beaker of medication into each tube (pick them up and click on the tube).&lt;br /&gt;
*Turn on the gas coolers.&lt;br /&gt;
**Go into the cooler room, which is next to the cryo tubes, and click on each cooler to bring up the interface.&lt;br /&gt;
**Turn the power on.&lt;br /&gt;
**Set the temperature. The higher the temperature, the more quickly medication works; the lower, the more effective stasis works. 120 degrees Kelvin is a good standard setting.&lt;br /&gt;
&lt;br /&gt;
===[[File:IVDrip.png]]IV Drip===&lt;br /&gt;
The IV stand transfers reagents from a container into a patient&#039;s bloodstream, and can serve as an oxygen tank or ventilator. They are wheeled and can be dragged around. IVs should be stocked with a blood bag (or other reagent container), an oxygen tank, and a breath mask.&lt;br /&gt;
&lt;br /&gt;
To use an IV, click on the IV and drag it to the patient, then choose whether to hook up the needle or the breath mask. &lt;br /&gt;
&lt;br /&gt;
Alt-click menu:&lt;br /&gt;
*Transfer rate. Sets how many units per tick the IV stand will inject.&lt;br /&gt;
*Remove container.&lt;br /&gt;
*Remove tank.&lt;br /&gt;
*Remove breath mask.&lt;br /&gt;
&lt;br /&gt;
Right-click menu:&lt;br /&gt;
*Transfer rate&lt;br /&gt;
*Toggle EPP (positive pressure; breathes for the patient out of the attached tank.)&lt;br /&gt;
*Toggle mode (Inject or Take Blood)&lt;br /&gt;
*Toggle stop (Whether the IV will automatically stop injecting blood when the patient&#039;s blood volume is full)&lt;br /&gt;
*Open/Close valve (Open the tank valve and start administering oxygen)&lt;br /&gt;
&lt;br /&gt;
===[[File:Sleeper.gif]]Sleeper===&lt;br /&gt;
Sleepers are used to administer basic medications, perform dialysis, pump the stomach, and put a patient in stasis. The display shows basic patient vitals.&lt;br /&gt;
&lt;br /&gt;
Allows the injection of:&lt;br /&gt;
*Dylovene&lt;br /&gt;
*Inaprovaline&lt;br /&gt;
*Soporific&lt;br /&gt;
*Perconol&lt;br /&gt;
*Dexalin&lt;br /&gt;
&lt;br /&gt;
===[[File:Stasis_bed.png]]Stasis Bed===&lt;br /&gt;
Stasis beds can quickly put a patient into stasis and slow the progression of any injuries. Medication can still be administered to the patient and IVs can still be attached; however, the stasis bed has no built-in medications and cannot be used as a surgical table.&lt;br /&gt;
&lt;br /&gt;
Alt-click the stasis bed to turn it on or off. If the bed lights up, it is on. Otherwise, it is off.&lt;br /&gt;
&lt;br /&gt;
===Advanced Tools===&lt;br /&gt;
These tools are generally obtained from either Ops or Research.&lt;br /&gt;
*[[File:BluespaceBeaker.gif]]&#039;&#039;&#039;Bluespace Beaker&#039;&#039;&#039;: Holds 300u. Very useful for chemistry.&lt;br /&gt;
*[[File:InhalerBS.png]]&#039;&#039;&#039;Bluespace Inhaler Cartridge&#039;&#039;&#039;: 60u cartridge. Bigger is better... right? (No. No, it is not.)&lt;br /&gt;
*[[File:Combatinhaler.png]]&#039;&#039;&#039;Combat Inhaler&#039;&#039;&#039;: Administers the entire contents of the inhaler at once. Use with care!&lt;br /&gt;
*[[File:Noreact.gif]]&#039;&#039;&#039;Cryostasis Beaker&#039;&#039;&#039;: Reagents won&#039;t mix or react inside this beaker, but it can only hold 60u.&lt;br /&gt;
*[[File:Scalpmanager.png]]&#039;&#039;&#039;Incision Management System (IMS)&#039;&#039;&#039;: Requires high tier research and diamonds, but this tool is invaluable to have. One click automatically creates an incision, clamps bleeders, and retracts the skin.&lt;br /&gt;
*[[File:Inhalercart.png]]&#039;&#039;&#039;Large Inhaler Cartridge&#039;&#039;&#039;: 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.&lt;br /&gt;
*[[File:Laserscalp.png]]&#039;&#039;&#039;Laser Scalpel&#039;&#039;&#039;: Cauterizes an incision automatically; no need to stop bleeding with the hemostat afterward.&lt;br /&gt;
*[[File:Medibot.gif]]&#039;&#039;&#039;Medibots&#039;&#039;&#039;: Either helpful, annoying, or totally useless. Swiping your ID over it will unlock its maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot&#039;s speaker as leaving it on will just let it fill up your chat log with nonsense. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care &#039;&#039;&#039;not to load in medicines that the patient can easily overdose on&#039;&#039;&#039;.&lt;br /&gt;
*[[File:Powercell.png]]&#039;&#039;&#039;Super Capacity/Hyper Capacity Power Cells&#039;&#039;&#039;: Install them in the RIG. Leg actuators are fun!&lt;br /&gt;
*&#039;&#039;&#039;Upgrades&#039;&#039;&#039;. Engineering or Research can upgrade your machinery.&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
==Administering Drugs==&lt;br /&gt;
===[[File:Syringes.png|32px]]Injections===&lt;br /&gt;
Equipment used: Syringe, hypospray, rapid hypospray, IV, autoinjector.&lt;br /&gt;
&lt;br /&gt;
Medicine is injected into the bloodstream to be metabolized immediately at full effect. Set Help intent, aim at the body part you wish to inject into, and click on the patient. Medicine must be injected into an organic limb that is not covered with armor. If the patient is wearing a voidsuit, the injection will take longer because you have to use an access port.&lt;br /&gt;
&lt;br /&gt;
An [[Guide to Medicine#IV_drip|IV drip]] is used to inject medication continuously.&lt;br /&gt;
&lt;br /&gt;
Autoinjectors work quickly and can be used by unskilled crew. Autoinjectors can be opened with a screwdriver and the contents poured out and replaced; used autoinjectors can be opened with a screwdriver and refilled. To close, click on the autoinjector in hand. Autoinjectors are best used for rescue medications like adrenaline, inaprovaline, and coagzolug.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pillbottle.png|32px]]Pills===&lt;br /&gt;
Pills are taken orally. They can be taken by unskilled patients (or fed to patients by clicking on the patient with the pill); but they metabolize at half the effect of injections. Pills cannot be taken while wearing a mask or EVA gear.&lt;br /&gt;
&lt;br /&gt;
Liquid medication can also be taken orally.&lt;br /&gt;
&lt;br /&gt;
===[[File:Autoinhaler.png|32px]]Inhalation===&lt;br /&gt;
Inhalers administer medication to the lungs. Most medications (with a few exceptions, such as dexalin) work at 75% effectiveness when inhaled; a few must be inhaled to work at all. Autoinhalers can be opened with a screwdriver and the contents poured out and replaced. Used autoinjectors can be opened with a screwdriver, refilled, and closed (click on the inhaler in hand to close it). Specialized inhalers with larger cartridges are available. Autoinhalers and inhalers can be used by unskilled crew.&lt;br /&gt;
&lt;br /&gt;
===[[File:Dropper.png|32px]]Eye drops===&lt;br /&gt;
Reagents can be administered to the eyes via a dropper (available from vendors). Aim at your patient&#039;s eyes, set your intent to Grab, and click on the patient. Oculine eye drops are a common treatment for eyes damaged by welding without protection.&lt;br /&gt;
&lt;br /&gt;
===[[File:Traumakit.png|32px]]Topical Applications===&lt;br /&gt;
Gauze, ointment, and trauma and burn kits treat injury to the skin.&lt;br /&gt;
&lt;br /&gt;
==Blood Transfusion==&lt;br /&gt;
If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.&lt;br /&gt;
&lt;br /&gt;
* Prepare an [[File:IVDrip.png‎‎|20px]] [[#IV_drip|IV drip]] with a [[File:Bloodbag.png‎‎|20px]] blood bag containing an appropriate blood type (see below). If the chemist has made some, you should use Saline Plus, which is more efficient and works for all blood types.&lt;br /&gt;
* Ensure that the IV drip is in Inject mode.&lt;br /&gt;
* Attach the IV drip to the patient (click and drag).&lt;br /&gt;
* Set the drip rate with right-click on the IV. For blood, set the drip rate to 5.&lt;br /&gt;
* Monitor the patient&#039;s blood oxygen levels and pulse via health analyzer.&lt;br /&gt;
* If an IV drip is not available, you can hold the blood bag in your hand and drag from the bag to the patient to inject it. Naturally, this means you are doubling as an IV stand and must stand nearby. If you have a roller bed, the IV bag can be attached to it instead.&lt;br /&gt;
* Iron, nutriment, and protein speed up the patient&#039;s natural recovery of lost blood. If your patient is Skrell, they need copper rather than iron; if your patient is Vaurca, they need sulfur rather than iron.&lt;br /&gt;
&lt;br /&gt;
=== Blood Compatibility ===&lt;br /&gt;
If incompatible blood is administered to a patient, it will cause poisoning in the form of a rejection reaction.&lt;br /&gt;
&lt;br /&gt;
Blood from one species is never compatible with another species, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain processed O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.&lt;br /&gt;
&lt;br /&gt;
If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement that follows these rules:&lt;br /&gt;
* &#039;&#039;&#039;Negative&#039;&#039;&#039; can take &#039;&#039;&#039;only negative&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; types can take &#039;&#039;&#039;O&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; can take &#039;&#039;&#039;A&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; can take &#039;&#039;&#039;B&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;AB&#039;&#039;&#039; can take &#039;&#039;&#039;A and B&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;O&#039;&#039;&#039; can take &#039;&#039;&#039;only O&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Blood Compatibility Chart&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Receiver&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Donor&lt;br /&gt;
|-&lt;br /&gt;
!O-&lt;br /&gt;
!O+&lt;br /&gt;
!B-&lt;br /&gt;
!B+&lt;br /&gt;
!A-&lt;br /&gt;
!A+&lt;br /&gt;
!AB-&lt;br /&gt;
!AB+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AB+&#039;&#039;&#039;&lt;br /&gt;
| +&lt;br /&gt;
| +&lt;br /&gt;
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| +&lt;br /&gt;
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| +&lt;br /&gt;
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|-&lt;br /&gt;
|&#039;&#039;&#039;AB-&#039;&#039;&#039;&lt;br /&gt;
| +&lt;br /&gt;
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|-&lt;br /&gt;
|&#039;&#039;&#039;A+&#039;&#039;&#039;&lt;br /&gt;
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|-&lt;br /&gt;
|&#039;&#039;&#039;A-&#039;&#039;&#039;&lt;br /&gt;
| +&lt;br /&gt;
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|-&lt;br /&gt;
|&#039;&#039;&#039;B+&#039;&#039;&#039;&lt;br /&gt;
| +&lt;br /&gt;
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|-&lt;br /&gt;
|&#039;&#039;&#039;B-&#039;&#039;&#039;&lt;br /&gt;
| +&lt;br /&gt;
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|-&lt;br /&gt;
|&#039;&#039;&#039;O+&#039;&#039;&#039;&lt;br /&gt;
| +&lt;br /&gt;
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|-&lt;br /&gt;
|&#039;&#039;&#039;O-&#039;&#039;&#039;&lt;br /&gt;
| +&lt;br /&gt;
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|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==CPR==&lt;br /&gt;
If a patient&#039;s heart has stopped, it cannot pump blood to the brain, which begins to die. Extend their life by performing CPR. Every time you perform CPR on a patient, it gives them one breath as long as their lungs are working, circulates blood a little no matter what state heart is in, and may restart their heart. It&#039;s normal for ribs to crack while you are doing CPR.&lt;br /&gt;
&lt;br /&gt;
CPR only works on patients in cardiac arrest. When doing CPR, you have the options to do just chest compressions or do full CPR (chest compressions and rescue breathing). To do CPR, empty your hands, set your intent to Help, click on the patient, and choose which type of CPR you want. If you are doing rescue breathing, both you and the patient must not be wearing anything that covers the mouth. Both of you must remain still for CPR to work. Once you have started CPR, you can continue indefinitely until the patient&#039;s heart restarts.&lt;br /&gt;
&lt;br /&gt;
==Cryo Treatment==&lt;br /&gt;
Cryo is all about putting someone&#039;s body into low-temperature stasis while treating them them with a variety of chemicals, some of which work only at low temperature. Used properly, cryo treatment can be a powerful tool, especially with a knowledgeable pharmacist available. It can even heal some injuries that would otherwise be treatable only with surgery.&lt;br /&gt;
&lt;br /&gt;
* Stasis begins to take effect at 200K, though at that temperature the effect is not strong.&lt;br /&gt;
** Higher levels of stasis are achieved the lower the temperature is. This is at the expense of a lower metabolization rate.&lt;br /&gt;
* [[Guide to Chemistry#Cryoxadone|Cryoxadone]] and [[Guide to Chemistry#Clonexadone|Clonexadone]] begin healing when the body is below 170K.&lt;br /&gt;
** Both cryo agents heals large amounts of brute, burn, and genetic damage.&lt;br /&gt;
** Both cryo agents heal a little organ damage.&lt;br /&gt;
* Certain medicines achieve different affects when used in cryonics.&lt;br /&gt;
** [[Guide to Chemistry#Peridaxon|Peridaxon]] heals organs twice as fast when the body is below 186K.&lt;br /&gt;
*** This will cause [[#Tumours|benign tumours]] to grow as a side-effect, however.&lt;br /&gt;
** [[Guide to Chemistry#Bicardine|Bicardine]] repairs arterial bleeding when the body is below 189K.&lt;br /&gt;
** [[Guide to Chemistry#Kelotane|Kelotane]] repairs disfigurement when the body is below 192K.&lt;br /&gt;
** [[Guide to Chemistry#Cataleptinol|Cataleptinol]] restores brain activity regardless of blood oxygenation, at the cost of liver damage, blood thinning, and hallucinations.&lt;br /&gt;
*** In the time it takes Cataleptinol to restore 40% brain activity, the liver will receive enough damage for total failure.&lt;br /&gt;
&lt;br /&gt;
==Stabilizing Patients==&lt;br /&gt;
&lt;br /&gt;
A patient is stable when their blood is oxygenated, their heart is beating steadily, their blood volume is good, and their brain function is not degrading. Stabilizing patients is the primary goal of the [[Paramedic]].&lt;br /&gt;
&lt;br /&gt;
To stabilize a patient:&lt;br /&gt;
* If the patient&#039;s heart has stopped, treat for [[Guide to Medicine#cardiac_arrest|cardiac arrest]].&lt;br /&gt;
* Inject Inaprovaline to support brain function and steady heartbeat.&lt;br /&gt;
* Stop bleeding with an Advanced Trauma Kit. For [[Guide to Medicine#internal_bleeding|internal bleeding]], administer Coagzolug and hurry to the surgeon.&lt;br /&gt;
* If the patient&#039;s blood oxygen level is low, treat for [[Guide to Medicine#Hypoxia|hypoxia]].&lt;br /&gt;
**If the patient has lung damage, administer Dexalin or Dexalin Plus.&lt;br /&gt;
** If the patient has suffered blood loss, administer a [[Guide to Medicine#blood_transfusion|blood transfusion]].&lt;br /&gt;
* Splint fractured limbs, or put your patient on a roller bed to keep them from moving.&lt;br /&gt;
* Treat burns with an Advanced Burn Kit to prevent infection.&lt;br /&gt;
* If the patient has been poisoned or irradiated, but is otherwise stable and does not need inaprovaline, administer dylovene to slow the damage.&lt;br /&gt;
* If the patient has an infection, administer thetamycin; if you have none with you, administer dylovene and painkillers and get them to Medbay.&lt;br /&gt;
&lt;br /&gt;
Some patients will be impossible to stabilize completely:&lt;br /&gt;
* A combination of damage to the heart and lungs can make it impossible to raise the patient&#039;s blood oxygen level. Dexalin (Plus) doesn&#039;t work if the heart is not beating to circulate the artificially oxygenated blood. For these patients, apply a stabilizer harness or do CPR and rush them to Medbay, where they can be treated with surgery or organ-repair medication.&lt;br /&gt;
* If a patient&#039;s heart is damaged and their brain function is low (&amp;lt;20%), their blood circulation may be too poor for alkysine to work. Rush them to the operating room; treating their heart and brain directly may be their only chance. Continue stabilizing them while the surgeon is operating.&lt;br /&gt;
* Patients with extreme infections, especially necrosis, may go into shock despite painkillers and dylovene. Keep a close eye on them and re-stabilize as necessary. Never leave a patient with a severe infection alone.&lt;br /&gt;
* Internal bleeding cannot be entirely stopped without surgery. Coagzolug or a bicaridine overdose will slow it. Attach an IV, hope the blood transfusion keeps up with the blood loss, and hurry them to a surgeon.&lt;br /&gt;
* Patients with extreme blood loss may be suffering too badly from hypoxia for a blood transfusion--even from multiple IVs--to restore their blood volume in time to save their life. These patients should be surgically treated for brain damage simultaneously with the blood transfusions.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
See [[Surgery]]. Required for:&lt;br /&gt;
*Repairing fractures&lt;br /&gt;
*Stopping arterial bleeding&lt;br /&gt;
*Removing foreign objects&lt;br /&gt;
*Organ transplants&lt;br /&gt;
*Removing necrotic tissue&lt;br /&gt;
*Plastic surgery&lt;br /&gt;
*Appendicitis&lt;br /&gt;
*Cyborgification&lt;br /&gt;
*Amputations&lt;br /&gt;
&lt;br /&gt;
Organ damage can be treated with medication, but surgery may be faster or more efficient, or may be the only option in the absence of a pharmacist. Simple operations can be done by a physician; more complex ones require a surgeon. Operations involving cybernetic parts can be done by a mechanist. A paramedic is not trained to do surgery, but may assist in the operating room to keep a patient stable while the surgeon works. With no doctor available, a paramedic may amputate a necrotic limb to save a patient&#039;s life, but this is a last resort.&lt;br /&gt;
&lt;br /&gt;
=Common Diseases &amp;amp; Injuries=&lt;br /&gt;
These are by no means the only ailments you will see, but they&#039;re a start.&lt;br /&gt;
&lt;br /&gt;
==Blood Loss==&lt;br /&gt;
*For external bleeding cases:&lt;br /&gt;
**&#039;&#039;&#039;Pressure&#039;&#039;&#039;: If you have no medical equipment, apply direct pressure to slow bleeding. Establish a grab, switch to help intent, target the bleeding body part, and click on the patient. This slows, but does not stop, bleeding as long as neither you nor the patient move. If &#039;&#039;you&#039;&#039; are bleeding, help intent click the limb and you will begin applying pressure.&lt;br /&gt;
**&#039;&#039;&#039;Gauze&#039;&#039;&#039;: Basic treatment. Stops bleeding and speeds healing.&lt;br /&gt;
**&#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039;: Stops bleeding, speeds healing, disinfects, and immediately heals a small amount of damage.&lt;br /&gt;
&lt;br /&gt;
*For internal bleeding (IB) cases:&lt;br /&gt;
**&#039;&#039;&#039;Cryogenics&#039;&#039;&#039;: Placing a patient with internal bleeding into a (correctly set up) cryo tube will both halt (not fix) the bleeding &#039;&#039;and&#039;&#039; stop it from getting worse. This is a temporary solution.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Standard_Treatments|Bicaridine and Inaprovaline]]&#039;&#039;&#039;: These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.&lt;br /&gt;
**&#039;&#039;&#039;[[Surgery#Internal_Bleeding|Surgery]]&#039;&#039;&#039;: The main method of treating internal bleeding is through surgery by means of the Fix&#039;O&#039;Vein.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Bicaridine|Bicaridine]]&#039;&#039;&#039;: Overdosing Bicaridine (30u) will poison the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.&lt;br /&gt;
**[[Guide to Chemistry#Coagzolug|&#039;&#039;&#039;Coagzolug&#039;&#039;&#039;]]: Coagzolug slows bleeding, buying you more time to treat a patient. Overdoses at 10u.&lt;br /&gt;
**The speed of internal bleeding depends on the location of the bleed and on whether the skin is intact.&lt;br /&gt;
***Treating bleeding cuts to the skin can help slow internal bleeding in that body part.&lt;br /&gt;
***In the head, torso, and lower body, internal bleeding progresses quickly. Constant blood transfusions are necessary.&lt;br /&gt;
***In the arms and legs, internal bleeding progresses at a moderate rate, and can generally be maintained with coagzolug and splinting until surgery is available.&lt;br /&gt;
***In the hands and feet, internal bleeding is not life-threatening in a patient healthy and well-nourished enough to replenish their own blood volume. Splinting is recommended if surgery must be delayed.&lt;br /&gt;
&lt;br /&gt;
Once you have stopped the bleeding, work to raise the patient&#039;s blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: &#039;&#039;Must be ingested&#039;&#039; in order to work. Replenishes 8u of blood per unit. Vaurca patients need sulfur instead; Skrell patients need copper.&lt;br /&gt;
*&#039;&#039;&#039;Nutriment&#039;&#039;&#039;: Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;Protein&#039;&#039;&#039;: Protein is found in meat, eggs, tofu, and seafood. Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;20/20/20 Pills&#039;&#039;&#039;: Iron, nutriment, and protein in a pill, 20 units each for a total of 60. With three separate reagents, these pills can replenish blood rather quickly. Best given on a mostly-empty stomach.&lt;br /&gt;
*&#039;&#039;&#039;Blood transfusion&#039;&#039;&#039;: Blood bags hold 200u of blood (a little less than half a patient&#039;s total blood volume). Use the IV drip to administer.&lt;br /&gt;
*&#039;&#039;&#039;IV Drip with Saline Plus&#039;&#039;&#039;: Administering 1.5u/tick of Saline Plus will rapidly replenish their blood and works for all species.&lt;br /&gt;
&lt;br /&gt;
Symptoms of blood loss:&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;85% blood volume:&#039;&#039;&#039;&lt;br /&gt;
**Brain damage begins.&lt;br /&gt;
**Patient feels dizzy and pale.&lt;br /&gt;
**Alkysine and inaprovaline no longer heal brain tissue.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;70% blood volume&#039;&#039;&#039; causes all the above and:&lt;br /&gt;
**Health scanner shows severe blood loss.&lt;br /&gt;
**Cloudy vision.&lt;br /&gt;
**Brain damage increases.&lt;br /&gt;
**Pulse quickens.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;60% blood volume&#039;&#039;&#039; causes all the above and: &lt;br /&gt;
**Unconsciousness.&lt;br /&gt;
**Surgical brain repair may cause scarring.&lt;br /&gt;
**Pulse quickens.&lt;br /&gt;
**Brain damage increases.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;30% blood volume&#039;&#039;&#039; causes all the above and:&lt;br /&gt;
**Ventricular fibrillation.&lt;br /&gt;
**Cardiac arrest.&lt;br /&gt;
**Massive brain damage.&lt;br /&gt;
&lt;br /&gt;
==Brute Damage==&lt;br /&gt;
Brute damage covers cuts, bruises, punctures, and other physical trauma, caused by being hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. High brute damage can cause a [[Guide to Medicine#Fracture|fracture]] or, if inflicted by a sharp implement, even amputate the limb entirely. Brute damage causes pain.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* &#039;&#039;&#039;Gauze&#039;&#039;&#039;: Heals 4 brute per wound. Stops bleeding.&lt;br /&gt;
* &#039;&#039;&#039;Advanced Trauma Kits&#039;&#039;&#039;: Heals 8 brute per wound. Stops bleeding and disinfects.&lt;br /&gt;
* [[Guide to Chemistry#Bicaridine|&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;]]: Heals 5 brute per unit. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Butazoline|&#039;&#039;&#039;Butazoline&#039;&#039;&#039;]]: Heals 8 brute per unit. Overdoses at 15u.&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: Heals 3 brute and burn per unit. Overdoses at 30u.&lt;br /&gt;
* Mixing Bicaridine and Butazoline causes [[Guide to Medicine#Genetic|genetic damage]]. Mixing either with tricordrazine is safe.&lt;br /&gt;
* Time. Once bleeding stops, the wound will heal on its own in a healthy, well-nourished patient. However, completely untreated wounds still present a risk of infection.&lt;br /&gt;
&lt;br /&gt;
==Burns==&lt;br /&gt;
Burns are usually caused by fire, extreme cold, lasers, and electrocution. Extreme burn injury can vaporize a limb entirely. Burns are easily infected. Large or severe burns cause blood loss. Burns cause severe pain.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* &#039;&#039;&#039;Ointment&#039;&#039;&#039;: Heals 4 burn per wound. Disinfects.&lt;br /&gt;
* &#039;&#039;&#039;Advanced Burn Kits&#039;&#039;&#039;: heals 8 burn per wound. Disinfects.&lt;br /&gt;
* [[Guide to Chemistry#Basic_Treatments|&#039;&#039;&#039;Kelotane&#039;&#039;&#039;]]: Heals 6 burn per unit. Overdoses at 20u. Does not disinfect wounds.&lt;br /&gt;
* [[Guide to Chemistry#Standard_Treatments|&#039;&#039;&#039;Dermaline&#039;&#039;&#039;]]: Heals 12 burn per unit. Overdoses at 15u. Does not disinfect wounds.&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: Heals 3 brute and burn per unit. Overdoses at 30u.&lt;br /&gt;
* Mixing Kelotane and Dermaline causes [[Guide to Medicine#Genetic|genetic damage]]. Mixing either with tricordrazine is safe.&lt;br /&gt;
* Time. Burns, in healthy, well-nourished patients, heal on their own. However, burns present a high infection risk and should be treated, if only with burn ointment. &lt;br /&gt;
&lt;br /&gt;
==Cardiac Arrest==&lt;br /&gt;
Cardiac arrest is indicated by a flat line on your medical HUD. It will quickly lead to brain death as the brain is deprived of oxygen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If someone is in cardiac arrest, they are priority number one.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you are ever in doubt what to do, put the patient into a [[Guide_to_Medicine#Stasis_Bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.&lt;br /&gt;
* Apply [[Guide_to_Medicine#CPR|CPR]] or put a stabilizer harness on the patient. Sometimes this can restart the heart on its own; but if the cause of the cardiac arrest is still there, the heart will stop again.&lt;br /&gt;
* Administer inaprovaline to slow brain damage and stabilize the pulse.&lt;br /&gt;
* Adrenaline can restart the heart if the blood is oxygenated. Before administering, check the patient&#039;s respiration.&lt;br /&gt;
* If the patient is in severe pain, administer painkillers.&lt;br /&gt;
* If the patient has low blood volume, get some blood into them with [[Guide_to_Medicine#IV_Drip|IV drips]].&lt;br /&gt;
* If the lungs are damaged, administer Dexalin or Dexalin Plus after restarting the heart.&lt;br /&gt;
* If the lungs are undamaged but blood oxygen is low, they may have a damaged heart; treat for cardiac damage.&lt;br /&gt;
* If you are non-medical, the patient is already in surgery, or you just can&#039;t get a doctor, administer [[Guide_to_Medicine#CPR|CPR]] indefinitely. Even if CPR does not restart the patient&#039;s heart, it will slow brain damage.&lt;br /&gt;
&lt;br /&gt;
==Dislocations==&lt;br /&gt;
The patient&#039;s bone has gone out of joint; the limb is disabled much like it is in case of a fracture. To fix a dislocation, right-click on the patient and click on &amp;quot;Undislocate joint&amp;quot;. If there are multiple dislocations, a prompt will appear asking which limb you would like to relocate. Be aware that this is painful for the patient, and should not be attempted by unskilled crew in non-emergency situations.&lt;br /&gt;
&lt;br /&gt;
==Foreign Bodies==&lt;br /&gt;
Most foreign bodies, whether bullets, shrapnel, an alien parasite, or a bomb, require [[surgery]] to remove. If the object is large enough--such as a knife or a fire axe--it may be removed by simply yanking it out by right-clicking on the patient. This is dangerous because it will cause more damage to the body part and is likely to cause bleeding--possibly internal bleeding--but in an emergency, or within easy reach of a surgeon, removing a foreign object this way is an option.&lt;br /&gt;
&lt;br /&gt;
==Tumours==&lt;br /&gt;
Tumours are growths inside the body, typically on organs, which can cause a variety of symptoms and damage based on how extreme they are. The most common causes are [Guide to Chemistry#Peridaxon|peridaxon]] overdoses, using peridaxon in cryogenic conditions, and genetic damage. Tumours can be forced into remission using [[Guide to Chemistry#Ryetalyn|ryetalyn]], or can be excised through surgery much like K&#039;ois or parasites. There can be no more than 3 of any tumour in one patient.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types of tumours&#039;&#039;&#039;&lt;br /&gt;
*Benign Tumours:&lt;br /&gt;
**Benign tumours are caused by overdosing [[Guide to Chemistry#Peridaxon|peridaxon]], or using peridaxon in cryogenic conditions.&lt;br /&gt;
**Symptoms are frequent pain and loss of nutrition.&lt;br /&gt;
**Benign tumours cannot spread or affect nearby organs.&lt;br /&gt;
*Malignant Tumours:&lt;br /&gt;
**Malignant tumours are caused by genetic damage, usually slime bites or radiation.&lt;br /&gt;
**The symptoms change depending on the location of the tumour.&lt;br /&gt;
***All malignant tumours drain nutrition.&lt;br /&gt;
***Chest tumours cause coughing, gasping, and chest pain.&lt;br /&gt;
***Brain tumours cause disorientation and memory loss.&lt;br /&gt;
***Abdominal tumours cause vomiting and abdominal pain.&lt;br /&gt;
***Tumours in any other region cause lethargy.&lt;br /&gt;
**Late-stage malignant tumours will damage nearby organs and eventually spread through the bloodstream.&lt;br /&gt;
&lt;br /&gt;
To Treat:&lt;br /&gt;
*Use [[Guide to Chemistry#Ryetalyn|Ryetalyn]] to force the tumour(s) into remission.&lt;br /&gt;
*[[Surgery#Foreign Body Removal|Surgically]] remove the tumour(s).&lt;br /&gt;
&lt;br /&gt;
==Fractures==&lt;br /&gt;
Fractures are caused by brute damage to a body part. They range in severity from hairline to fracture to broken. If not stabilized, fractures can cause damage to organs in that body part. Walking on a broken foot or leg is painful enough to cause shock.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Splints&#039;&#039;&#039;: A splint keeps a fractured bone in place and prevents it from damaging adjacent tissue. Splints can be applied to arms, legs, hands, and feet.&lt;br /&gt;
*&#039;&#039;&#039;Wheelchairs&#039;&#039;&#039;: A patient with a broken leg or foot can sit in a wheelchair to recover their mobility. Pushing a wheelchair works the same as walking.&lt;br /&gt;
*&#039;&#039;&#039;Bed Rest&#039;&#039;&#039;: If your patient has a fractured skull, ribs, or pelvis, splinting is impossible, and moving around will injure them further. Put them on a roller bed and tell them to stay there and wait for the surgeon.&lt;br /&gt;
*&#039;&#039;&#039;[[Surgery#Bone_Repair|Surgery]]&#039;&#039;&#039; is the only way to repair fractures.&lt;br /&gt;
&lt;br /&gt;
==Genetic Damage==&lt;br /&gt;
Genetic damage is dealt by radiation, slime digestion, or coming out of a stasis bag. It can be diagnosed with a body scanner.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* [[Guide to Chemistry#Cryoxadone|&#039;&#039;&#039;Cryoxadone&#039;&#039;&#039;]]: Heals genetic damage if administered at 170 Kelvin or lower (generally in a cryo tube).&lt;br /&gt;
* [[Guide to Chemistry#Clonexadone|&#039;&#039;&#039;Clonexadone&#039;&#039;&#039;]]: Works like cryoxadone, but faster.&lt;br /&gt;
* &#039;&#039;&#039;Cryo-Mix&#039;&#039;&#039;: A 1:1 mix of Cryoxadone and Clonexadone.&lt;br /&gt;
* [[Guide to Chemistry#Advanced_Treatments|&#039;&#039;&#039;Rezadone&#039;&#039;&#039;]]: Heals genetic damage without the need for cold temperatures. Overdoses at 20u, though 10u may induce dizziness.&lt;br /&gt;
&lt;br /&gt;
==Hypoxia==&lt;br /&gt;
Hypoxia is low oxygen in the blood. The blood oxygen reading on your handheld health scanner represents low blood oxygen from all causes, including low blood oxygen, blood loss, and damage to the heart. If you can rule out cardiac damage or blood loss, a low blood oxygen reading means hypoxia.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* Make sure the patient has access to oxygen. If the patient is wearing internals, make sure that the air tank is full and switched on; empty internals will suffocate your patient. &lt;br /&gt;
* Administer [[Guide to Chemistry#Inaprovaline|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;]] to slow brain damage from hypoxia.&lt;br /&gt;
* Connect the patient to high-pressure oxygen via an IV stand with attached oxygen tank and mask.&lt;br /&gt;
* Administer [[Guide to Chemistry#Dexalin|&#039;&#039;&#039;Dexalin&#039;&#039;&#039;]] or [[Guide to Chemistry#Dexalin_Plus|&#039;&#039;&#039;Dexalin Plus&#039;&#039;&#039;]]. These put oxygen into the blood directly, and do not work if the heart is not pumping blood. Dexalin forces oxygenation to 50% and overdoses at 20u; Dexalin Plus forces oxygenation to 80% and overdoses at 15u.&lt;br /&gt;
* Administer Pneumalin to treat lung damage, or perform surgery.&lt;br /&gt;
* If the patient is not breathing and you do not have an IV stand with oxygen tank and mask, do CPR (Full CPR, with rescue breathing) or put them in a stabilizer harness.&lt;br /&gt;
&lt;br /&gt;
==Infection==&lt;br /&gt;
Infections start when a wound isn&#039;t treated and disinfected in time. A hand scanner will not detect an infection, but will detect the fever that results from infections. If left alone, infections can rapidly kill a patient. Diagnose organ infections with the body scanner.&lt;br /&gt;
&lt;br /&gt;
Diagnosing skin/limb infections:&lt;br /&gt;
* Skin infections are caused by untreated wounds, especially burns, and by re-using syringes. They do not show up on the body scanner. Suspect a skin infection in a patient who has a fever and possibly pain or weakness, but no infection shows in the organs.&lt;br /&gt;
* Examine the patient&#039;s skin thoroughly. (Grab, switch to Help intent, target the body part, and click on the patient.) In early stages, the skin will be red and warm to the touch; later on, the infection progresses to necrosis.&lt;br /&gt;
&lt;br /&gt;
Levels of infection:&lt;br /&gt;
*&#039;&#039;&#039;L1 (Mild)&#039;&#039;&#039;: Pain messages and the start of fever.&lt;br /&gt;
*&#039;&#039;&#039;L2 (Acute)&#039;&#039;&#039;: More pain messages; infection becomes more prevalent and visible. Pain at this stage is severe enough to cause shock.&lt;br /&gt;
*&#039;&#039;&#039;L3 (Gangrene)&#039;&#039;&#039;: Beginning of lethal toxins, organ death, and necrosis. Infection spreads to nearby body parts.&lt;br /&gt;
&lt;br /&gt;
The following are some symptoms of infection based on where it&#039;s located:&lt;br /&gt;
*&#039;&#039;&#039;Meningitis (Brain)&#039;&#039;&#039;&lt;br /&gt;
**L1: Stiff neck&lt;br /&gt;
**L2: Severe headache (+1 confusion at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Conjunctivitis (Eyes)&#039;&#039;&#039;&lt;br /&gt;
**L1: Itchy eyes&lt;br /&gt;
**L2: Blurred vision (+10 eye_blurry at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Endocarditis (Heart)&#039;&#039;&#039;&lt;br /&gt;
**L1: Chest tightness&lt;br /&gt;
**L2: Chest pain&lt;br /&gt;
*&#039;&#039;&#039;Pyelonephritis (Kidneys)&#039;&#039;&#039;&lt;br /&gt;
**L1: Lower back pain&lt;br /&gt;
**L2: Malaise&lt;br /&gt;
*&#039;&#039;&#039;Pyogenic Abscess (Liver)&#039;&#039;&#039;&lt;br /&gt;
**L1: Right-sided abdominal pain&lt;br /&gt;
**L2: Poor blood filtration; toxins build up&lt;br /&gt;
*&#039;&#039;&#039;Pneumonia (Lungs)&#039;&#039;&#039;&lt;br /&gt;
**L1: Coughing&lt;br /&gt;
**L2: Shortness of breath; hypoxia&lt;br /&gt;
*&#039;&#039;&#039;Staph Infection (Arms, legs, hands, feet)&#039;&#039;&#039;&lt;br /&gt;
**L1: Pain&lt;br /&gt;
**L2: Sharp pain temporarily disables limb&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* Administer [[Guide_to_Chemistry#Thetamycin|Thetamycin]] and monitor the patient. Having at least 5u of thetamycin in the bloodstream prevents infections from spreading to nearby body parts. Do not put the patient in the recovery room; they need constant watching. Use the ICU or GTR.&lt;br /&gt;
* [[Guide_to_Chemistry#Leporazine|Leporazine]] reduces fevers.&lt;br /&gt;
* Administer painkillers to prevent the patient from going into shock due to pain.&lt;br /&gt;
* If an organ is infected, treat the patient for the symptoms of organ failure.&lt;br /&gt;
* If the patient&#039;s infection is causing toxins to build up in the blood, administer dylovene.&lt;br /&gt;
* Gangrenous limbs should be treated with [[Surgery#Necrotic_Limb_Repair|necrotic limb repair]]. If no surgeon is available, amputating the limb is an option; even a paramedic can attempt an amputation in an emergency.&lt;br /&gt;
* Organs that have become gangrenous may still be debridable. Surgery can save them, with scarring.&lt;br /&gt;
*&#039;&#039;&#039;Organ necrosis&#039;&#039;&#039; needs to be treated with a [[Surgery#Organ_Removal.2FTransplantation|transplant]]. Until transplant, keep a patient with liver or kidney necrosis alive by dosing them with dylovene on a continuous drip. Necrotic lungs require dexalin plus as well. If the heart is necrotic, a small amount of time can be bought with a stabilizer harness or CPR, but if the patient isn&#039;t very close to the operating room already, death is imminent.&lt;br /&gt;
&lt;br /&gt;
==Mental Illness &amp;amp; Trauma==&lt;br /&gt;
Mental illness is primarily role-played.&lt;br /&gt;
* [[Psychologist|Psychiatrists/Psychologists]] specialize in treating mental illness. Psychiatrists specialize in medical treatment for mental illness; psychologists and counselors specialize in therapy.&lt;br /&gt;
* All characters with a [[Medical_Doctor|Medical Doctorate]] degree are qualified to diagnose mental illness and prescribe medication, but it&#039;s not their specialty.&lt;br /&gt;
* [[Surgeon|Surgeons]] are trained in neurosurgery and can treat brain damage caused by trauma, toxins, or oxygen deprivation.&lt;br /&gt;
* [[Chemist|Chemists/Pharmacists]] can synthesize psychiatric medication and understand how it works, but they cannot prescribe it. A doctor must prescribe the medication for the patient.&lt;br /&gt;
* Occasionally, mental illness may cause a patient to become violent or suicidal. Use the least amount of force necessary to keep the patient safe; restraint is highly traumatic and should only be used in an emergency.&lt;br /&gt;
&lt;br /&gt;
==Radiation==&lt;br /&gt;
Radiation exposure is caused by radioactive reagents, being in an unshielded area during a radiation storm, being exposed to a dirty bomb, or by certain artifacts. A hand scanner detects radiation exposure; body scanners show it more precisely.&lt;br /&gt;
&lt;br /&gt;
Radiation causes damage similar to toxins, eventually damaging the liver and causing vomiting. Patients may lose their hair and feel weak and dizzy.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* [[Guide to Chemistry#Hyronalin|&#039;&#039;&#039;Hyronalin&#039;&#039;&#039;]]: Heals 30 radiation per unit. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Arithrazine|&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;]]: Heals 70 radiation, but causes mild brute damage. Overdoses at 20u. The brute damage heals quickly, but causes soreness; co-administering Perconol and/or tricordrazine is recommended for patient comfort.&lt;br /&gt;
* If neither hyronalin nor arithrazine are available, keep the patient on dylovene and monitor them. Radiation decreases naturally over time; dylovene prevents further damage.&lt;br /&gt;
&lt;br /&gt;
==Organ Damage==&lt;br /&gt;
Organ damage is caused by physical trauma, poisons, or moving around with broken bones in the same body part as the organ. Most organs die at 30 damage; a dead organ must be replaced. [[#Brain|Brain damage]] causes death at 100 damage rather than 30.&lt;br /&gt;
&lt;br /&gt;
Treatment for organ damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Peridaxon|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]]: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.&lt;br /&gt;
* [[Guide to Chemistry#Alkysine|&#039;&#039;&#039;Alkysine&#039;&#039;&#039;]]: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 10u.&lt;br /&gt;
* [[Guide to Chemistry#Oculine|&#039;&#039;&#039;Oculine&#039;&#039;&#039;]]: A pale lavender medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Adipemcina|&#039;&#039;&#039;Adipemcina&#039;&#039;&#039;]]: A green medicine which heals 2 organ damage per unit, but only heals the heart. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Pneumalin|&#039;&#039;&#039;Pneumalin&#039;&#039;&#039;]]: A purple medicine which heals 1.5 organ damage per unit, but only heals the lungs, and only when inhaled. Overdoses at 15u.&lt;br /&gt;
* [[Guide to Chemistry#Inaprovaline|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;]]: A blue medicine heals the brain of minor damage. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Dylovene|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: A green medicine heals minor liver damage. Overdoses at 20u.&lt;br /&gt;
&lt;br /&gt;
==Toxin Exposure==&lt;br /&gt;
Poisons tend to show up as unidentified chemicals in a patient&#039;s bloodstream via a health analyzer. Some poisons target specific organs, bypassing the liver; general poisons must damage the liver before they can start damaging other organs.&lt;br /&gt;
&lt;br /&gt;
Patients who have been poisoned may report stomach pain and vomiting. If the liver has been damaged or the poison targets a different organ, they will show signs of organ damage. Patients who have ingested acid will also have burns.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* Remove toxins from the stomach via the sleeper&#039;s stomach pump option.&lt;br /&gt;
* Remove toxins from the blood via the sleeper&#039;s dialysis option. This will also remove beneficial reagents and some blood.&lt;br /&gt;
* If the toxins have already been metabolized (i.e., are no longer in the blood or the stomach), they have done their damage and cannot be removed.&lt;br /&gt;
* Taking a blood sample for analysis with a chemical analyzer can identify the poison in the patient&#039;s blood, which might help you treat it.&lt;br /&gt;
* [[Guide to Chemistry#Dylovene|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: Protects the liver against damage from toxins. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Fluvectionem|&#039;&#039;&#039;Fluvectionem&#039;&#039;&#039;]]: Removes all other chemicals reagents from the bloodstream, but causes mild liver damage. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Pulmodeiectionem|&#039;&#039;&#039;Pulmodeiectionem&#039;&#039;&#039;]]: Causes the patient to cough up any reagents in their lungs when inhaled. Overdoses at 10u.&lt;br /&gt;
* Treat for organ damage, burns, blood loss, or any other damage the toxin may have done.&lt;br /&gt;
&lt;br /&gt;
=Medbay Operations=&lt;br /&gt;
==Layout==&lt;br /&gt;
[[File:Medbay 2.png|500px]]&lt;br /&gt;
* Exam room: Used for private, non-emergency checkups.&lt;br /&gt;
* Morgue Lift: Goes down to the morgue; used to transport bodies. Watch your step.&lt;br /&gt;
* OR 1 and OR 2: For surgeries. Refrigerated back room includes lockers with monkey cubes and blood.&lt;br /&gt;
* Atrium: Open to the upstairs level. Park waiting surgical patients here.&lt;br /&gt;
* Psychology: For mental health counseling.&lt;br /&gt;
* ICU: For patients with non-surgical problems that need constant monitoring.&lt;br /&gt;
* GTR: General treatment area. Patients come here at intake.&lt;br /&gt;
* Pharmacy: Makes and dispenses medication.&lt;br /&gt;
* Cryo: For cryo treatment. Back room includes air compressors and air tanks.&lt;br /&gt;
* Paramedic: Equipment, lockers, and ready room for paramedics. Includes a charger for mechs.&lt;br /&gt;
* Reception: Intake; seating for doctors awaiting patients and patients awaiting doctors.&lt;br /&gt;
&lt;br /&gt;
[[File:Medbay 3.png|500px]]&lt;br /&gt;
* Staff room: Usually unused, but there if you need a private moment.&lt;br /&gt;
* CMO&#039;s office: CMO&#039;s private space. Home to Crusher, the Medbay cat.&lt;br /&gt;
* Isolation: Used to treat patients with contagious conditions.&lt;br /&gt;
* Equipment room: Lockers for doctors and surgeons. Extra hyposprays, belts, HUDs, and other useful items.&lt;br /&gt;
* Shower: Useful to keep clean after one has been covered in blood.&lt;br /&gt;
* Atrium: Open to the downstairs.&lt;br /&gt;
* Briefing: Medbay staff report here at the beginning of a shift.&lt;br /&gt;
* Recovery: For patients who need rest and time, but not monitoring.&lt;br /&gt;
&lt;br /&gt;
==Triage==&lt;br /&gt;
Triage is a word for &#039;&#039;&#039;priority&#039;&#039;&#039; regarding patients. When there are multiple patients and not enough medical personnel, who do you treat first? Triage helps you make that decision while saving the highest number of patients.&lt;br /&gt;
&lt;br /&gt;
A person dies when their brain dies, which usually happens when their brain is starved of oxygen. People who are low on blood or who have weak heartbeat or respiration are at a greater risk of dying than people with broken arms. Work your way down, treating critical first, and saving those who can wait for last. When a critical patient is stabilized, move on to another patient.&lt;br /&gt;
&lt;br /&gt;
As a medic, you have the ability to apply triage tags to your patients, which show up on medical HUDs. From highest to lowest priority:&lt;br /&gt;
*Red tag: Needs resuscitation. Most urgent. Patient has no heartbeat, or an extremely rapid and weak heartbeat; patient is not breathing; arterial bleeding in head, torso, or lower body; very low blood volume. Patient is unstable and getting worse.&lt;br /&gt;
*Yellow tag: Urgent. Unconscious, rapid heart rate, bleeding, severe pain. Patient will die without treatment.&lt;br /&gt;
*Green tag: Serious. Broken bones, bullet removals, minor organ damage. Stable patients go here.&lt;br /&gt;
*Blue tag:  Walking wounded. Facial reconstruction, eye damage, bruises and cuts.&lt;br /&gt;
*Black tag: Dead, or dying and cannot be saved with the resources available. If dying, administer a dose of painkiller, if possible, before moving on.&lt;br /&gt;
&lt;br /&gt;
==Division of Labor==&lt;br /&gt;
Medical personnel are divided into specialties. Ideally, everyone should keep to their own specialty, transferring patients between them as needed.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; organizes the efforts of the Medbay staff and interfaces with Command. Depending on their background, they may also function as a physician, chemist, or surgeon.&lt;br /&gt;
* &#039;&#039;&#039;Paramedics&#039;&#039;&#039; primarily work in the field, retrieving patients, stabilizing them, and bringing them back to Medical and to the Physicians. In multiple casualty situations, paramedics perform triage.&lt;br /&gt;
* &#039;&#039;&#039;Physicians&#039;&#039;&#039; diagnose and treat patients in Medbay. When their patients need surgery, they should hand them off to the surgeons; when they need counseling, they should hand them off to the psychologist. Physicians can prescribe medication.&lt;br /&gt;
* &#039;&#039;&#039;Surgeons&#039;&#039;&#039; specialize in surgery. They may be assisted in surgery by a Physician or Paramedic who keeps the patient stable while they work.&lt;br /&gt;
* &#039;&#039;&#039;Machinists&#039;&#039;&#039; perform surgeries that involve installing or repairing prosthetics and artificial organs.&lt;br /&gt;
* &#039;&#039;&#039;Pharmacists&#039;&#039;&#039; make medication, and know how to administer it. They do not prescribe medication directly; rather, they supply medication to the paramedic, physician, surgeon, and psychologist. Pharmacists may hand out over-the-counter medication without a doctor&#039;s prescription.&lt;br /&gt;
* &#039;&#039;&#039;Psychologists&#039;&#039;&#039; specialize in counseling, including both mental illness and counseling for those who are dealing with stress or simply need advice. SCC psychologists are trained in psychiatry and can prescribe psychiatric medication to patients.&lt;br /&gt;
&lt;br /&gt;
When job slots are empty, or when Medical is overwhelmed with work, personnel may find themselves covering for one another:&lt;br /&gt;
* Physicians and Surgeons may function as Paramedics.&lt;br /&gt;
* Paramedics may administer medication, monitor patients, take scans, and treat patients in the GTU.&lt;br /&gt;
* Physicians may do simple surgeries. In an emergency, a paramedic may perform an amputation or do a needle thoracotamy for a collapsed lung.&lt;br /&gt;
* Pharmacists and Psychologists may perform first aid, administer prescribed medication, and take body scans for the physician or surgeon.&lt;br /&gt;
* Research scientists trained in chemistry can provide medication.&lt;br /&gt;
* Anyone--including non-Medical crew--can perform CPR, use an autoinjector or autoinhaler, apply bandages and ointment, or grind or dissolve pills into liquid medication.&lt;br /&gt;
* Machinists who specialize in organ prosthetics may perform simple surgeries.&lt;br /&gt;
&lt;br /&gt;
=Xenomedicine=&lt;br /&gt;
Medical staff are required to learn the anatomy and physiology of all species they can expect to encounter. Depending on your own species, you may be more or less familiar with any given species. These statistics use humans as a baseline.&lt;br /&gt;
&lt;br /&gt;
===[[Background summary#Humanity|Human]]===&lt;br /&gt;
*Blood Volume: 560&lt;br /&gt;
*Primitive Form: Monkey&lt;br /&gt;
&lt;br /&gt;
===[[Skrell]]===&lt;br /&gt;
*Primitive Form: Neaera&lt;br /&gt;
*Less resistant to alcohol.&lt;br /&gt;
*Less stamina.&lt;br /&gt;
*Faster running speed.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
&lt;br /&gt;
===[[Unathi]]===&lt;br /&gt;
*Slightly lower brute damage.&lt;br /&gt;
*Primitive Form: Stok&lt;br /&gt;
*All Alcohol (Ethanol) is toxic.&lt;br /&gt;
*Can drink Butanol as an Alcohol (Ethanol) substitute.&lt;br /&gt;
*Less stamina.&lt;br /&gt;
*Faster running speed.&lt;br /&gt;
*Slower walking speed.&lt;br /&gt;
&lt;br /&gt;
===[[Tajara]]===&lt;br /&gt;
*Slightly higher brute damage.&lt;br /&gt;
*Primitive Form: Farwa&lt;br /&gt;
*Low alcohol tolerance.&lt;br /&gt;
*Faster walking speed.&lt;br /&gt;
*Less stamina and running speed, but faster stamina recovery.&lt;br /&gt;
*Fall damage is halved.&lt;br /&gt;
&lt;br /&gt;
====Tajara: Zhan-Khazan====&lt;br /&gt;
*Slightly higher brute damage than base Tajara.&lt;br /&gt;
*Slower walking speed.&lt;br /&gt;
*Slower running speed, but more stamina.&lt;br /&gt;
*Resistant to cold.&lt;br /&gt;
*Tolerant to alcohol.&lt;br /&gt;
&lt;br /&gt;
====Tajara: M&#039;sai====&lt;br /&gt;
*Significantly higher brute damage than base Tajara.&lt;br /&gt;
*Faster walking speed.&lt;br /&gt;
*Faster running speed, but less stamina.&lt;br /&gt;
&lt;br /&gt;
===[[Dionaea]]===&lt;br /&gt;
*Primitive Form: Diona Nymph&lt;br /&gt;
*Regenerates health and nutriment when in light or in radiation.&lt;br /&gt;
*Most reagents have little to no effect on a Diona.&lt;br /&gt;
**Plant-B-Gone severely poisons a Diona.&lt;br /&gt;
**[[Guide to Chemistry#Standard_Treatments|Hyronalin]] poisons Diona.&lt;br /&gt;
**[[Guide to Chemistry#Specialist_Treatments|Arithrazine]] severely poisons Diona.&lt;br /&gt;
*Does not bleed.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Immune to infections.&lt;br /&gt;
*Immune to low pressure.&lt;br /&gt;
*Resistant to electrocution.&lt;br /&gt;
*Resistant to high temperatures.&lt;br /&gt;
*Breaks into nymphs upon death.&lt;br /&gt;
*Very slow movement speed.&lt;br /&gt;
&lt;br /&gt;
===[[Vaurca]] Worker===&lt;br /&gt;
*Significantly lower brute damage.&lt;br /&gt;
*Significantly higher burn damage.&lt;br /&gt;
*Significantly higher toxin damage.&lt;br /&gt;
*Significantly lower Oxygen damage.&lt;br /&gt;
*Significantly lower Radiation damage.&lt;br /&gt;
*Primitive Form: V&#039;krexi&lt;br /&gt;
*Breathes phoron.&lt;br /&gt;
*Possesses two hearts.&lt;br /&gt;
*Has an implant that stores phoron.&lt;br /&gt;
*Have other robotic implants.&lt;br /&gt;
*Has their own private Hivechat channel.&lt;br /&gt;
*Most surgeries require using the surgical drill instead of a scalpel.&lt;br /&gt;
*Can safely eat non-sterile K&#039;ois.&lt;br /&gt;
*Nutriment (normal food) is toxic.&lt;br /&gt;
*Immune to decompression.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Resistant to alcohol.&lt;br /&gt;
*Slower walking speed.&lt;br /&gt;
*Slower running and less stamina recovery, but more stamina.&lt;br /&gt;
&lt;br /&gt;
====Vaurca Warrior====&lt;br /&gt;
*Significantly lower brute damage.&lt;br /&gt;
*Slightly higher burn damage.&lt;br /&gt;
*Normal Oxygen damage.&lt;br /&gt;
*Significantly lower radiation damage.&lt;br /&gt;
*Normal walking speed.&lt;br /&gt;
*Faster running and more stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Medicine&amp;diff=33943</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Medicine&amp;diff=33943"/>
		<updated>2024-07-22T17:27:17Z</updated>

		<summary type="html">&lt;p&gt;Chaotic idealism: /* Infection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TrailingMechanics}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
Your job as a member of the medical staff is to keep your patients alive.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
If the patient&#039;s brain is alive, the patient is alive.&lt;br /&gt;
&lt;br /&gt;
If the patient&#039;s brain dies, they are dead and can never be brought back.&lt;br /&gt;
&lt;br /&gt;
Therefore, your main goal is to protect the patient&#039;s brain. Everything else is secondary.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Anatomy=&lt;br /&gt;
The body is composed of body parts connected to one another; each body part can contain bones and/or organs. If a body part is damaged, any organs or bones within may also be damaged.&lt;br /&gt;
*&#039;&#039;&#039;Head&#039;&#039;&#039;: Contains the skull, [[#brain|brain]], and [[#eyes|eyes]].&lt;br /&gt;
*&#039;&#039;&#039;Torso&#039;&#039;&#039;: Contains the ribs, [[#heart|heart]], and [[#lungs|lungs]].&lt;br /&gt;
**&#039;&#039;&#039;Arms&#039;&#039;&#039;: Connected to the torso. Contains bones.&lt;br /&gt;
***&#039;&#039;&#039;Hands&#039;&#039;&#039;: Connected to the arms. Contains bones.&lt;br /&gt;
*&#039;&#039;&#039;Lower Body&#039;&#039;&#039;: Contains the pelvis, [[#stomach|stomach]], [[#liver|liver]], [[#kidneys|kidneys]], and [[#appendix|appendix]].&lt;br /&gt;
**&#039;&#039;&#039;Legs&#039;&#039;&#039;: Connected to the lower body. Contains bones.&lt;br /&gt;
***&#039;&#039;&#039;Feet&#039;&#039;&#039;: Connected to the legs. Contains bones.&lt;br /&gt;
&lt;br /&gt;
Organs interact with one another:&lt;br /&gt;
* The heart pumps blood to the other organs, most importantly the brain. If it does not pump, the brain cannot access oxygen from the blood and begins to die.&lt;br /&gt;
* The lungs oxygenate the blood. If the blood is not oxygenated, it is useless to the brain, which begins to die.&lt;br /&gt;
* The liver protects the other organs from being damaged by generalized toxins. The more it is damaged, the more toxins can damage the other organs. Damaged organs cannot function as well.&lt;br /&gt;
* The stomach receives and processes reagents which may help or harm the other organs.&lt;br /&gt;
* Any body part that becomes infected or gangrenous will release toxins, damaging other organs.&lt;br /&gt;
&lt;br /&gt;
{{anchor|brain}}==Brain==&lt;br /&gt;
The more damaged the brain is, the closer to death the patient gets. Therefore, the more an injury harms the other organs&#039; ability to support the brain, the more urgent it is.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Headaches, blurred vision, dizziness, fainting, paralysis.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Trauma, low oxygen, toxins.&lt;br /&gt;
*&#039;&#039;&#039;Repair:&#039;&#039;&#039; [[Guide to Chemistry|Medication]] and [[Surgery#Internal_Organ_Repair|organ repair surgery]].&lt;br /&gt;
&lt;br /&gt;
The brain starts out with an integrity of 100%. Brain injury lowers that number. If brain integrity reaches 0%, your patient is brain dead. There&#039;s no coming back from brain death. &lt;br /&gt;
&lt;br /&gt;
===Causes of Brain Damage===&lt;br /&gt;
====Low oxygen====&lt;br /&gt;
The brain gets its oxygen from the blood. Blood oxygenation below 85% will start to damage the brain; blood oxygenation below 40% damages the brain at a faster rate.&lt;br /&gt;
&lt;br /&gt;
====Direct Harm====&lt;br /&gt;
If the head is damaged, the brain may be damaged. Beyond the obvious burns, bullets, and bludgeons, the brain can also be damaged if someone moves around with a broken skull or an object lodged in their head.&lt;br /&gt;
&lt;br /&gt;
====Toxins====&lt;br /&gt;
Even if the brain gets plenty of oxygenated blood, organ-damaging toxins will still harm it. Some toxins damage the brain directly, bypassing the liver and kidneys.&lt;br /&gt;
&lt;br /&gt;
===Treating Brain Damage===&lt;br /&gt;
* [[Guide_to_Medicine#Stabilizing_Patients|Stabilize]] the patient.&lt;br /&gt;
* If toxins in the body are damaging the brain, remove them.&lt;br /&gt;
* Repair other organs. If the other organs cannot support the brain, the brain will continue to degrade.&lt;br /&gt;
* Repair the brain.&lt;br /&gt;
** Mild brain damage will resolve with restoration of blood flow and inaprovaline.&lt;br /&gt;
** Moderate brain damage can be treated with Alkysine or Peridaxon.&lt;br /&gt;
** Moderate to severe brain damage can be treated with surgery. Be aware that if you have not re-established blood flow to the brain, repairing the brain directly with surgery can cause scarring. This weakens the brain, making it more vulnerable to injury in the future.&lt;br /&gt;
&lt;br /&gt;
{{anchor|heart}}==Heart==&lt;br /&gt;
The heart keeps your blood flowing. If blood doesn&#039;t flow, oxygen doesn&#039;t reach the other organs; if the brain doesn&#039;t get oxygen, it gets damaged.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Low blood oxygen, sharp chest pain, weak or high pulse rate.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Chest trauma, damage from a high pulse rate, lung injury, brain damage, toxins and some drugs.&lt;br /&gt;
*&#039;&#039;&#039;Repair:&#039;&#039;&#039; Perform [[Surgery]] or administer [[Chemistry|Peridaxon]] or [[Chemistry|Adipemcina]].&lt;br /&gt;
&lt;br /&gt;
When the patient&#039;s heart stops, it&#039;s called [[Guide to Medicine#Cardiac_Arrest|Cardiac arrest]].&lt;br /&gt;
&lt;br /&gt;
The patient&#039;s [[Guide to Medicine#Pulse_Rate|heart rate]] helps indicate their physical health.&lt;br /&gt;
&lt;br /&gt;
{{anchor|lungs}}==Lungs==&lt;br /&gt;
Provides oxygen to the bloodstream. Damage increases the air pressure needed to sustain optimal oxygenation.&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Hypoxia, gasping, sharp chest pain, coughing up blood, weak respiration upon examination with a stethoscope.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Over/underpressurized atmosphere, phoron exposure, general organ damage, trauma to the chest.&lt;br /&gt;
*&#039;&#039;&#039;Treatment:&#039;&#039;&#039; [[Guide to Chemistry#Advanced_Treatments|Peridaxon]], [[Chemistry|Pneumalin]], [[Surgery#Internal_Organ_Repair|organ Surgery]], emergency reinflation via pen or syringe (in case of collapsed lung and no doctors).&lt;br /&gt;
&lt;br /&gt;
The patient&#039;s [[Guide to Medicine#Blood_Oxygen|blood oxygen]] level helps indicate their physical health.&lt;br /&gt;
&lt;br /&gt;
{{anchor|liver}}==Liver==&lt;br /&gt;
The first line of defense against poisons, the liver reduces intoxication and prevents other organs from taking damage from poisons as long as it&#039;s still working.&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Vomiting, other organs taking damage from general toxins.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; High level of toxin damage, heavy alcohol consumption, direct trauma to the lower body.&lt;br /&gt;
*&#039;&#039;&#039;Treatment:&#039;&#039;&#039; [[Guide to Chemistry#Standard_Treatments|Dylovene]] (at 10 liver damage and below); surgery; Peridaxon.&lt;br /&gt;
&lt;br /&gt;
Toxins damage the liver first, then the kidneys; the more damaged these organs are, the more the toxins will get through to damage other organs, including the brain.&lt;br /&gt;
&lt;br /&gt;
{{anchor|eyes}}==Eyes==&lt;br /&gt;
Provides sight.&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Blurry vision, no vision, sharp head pain, damaged/unresponsive pupils upon examination with a pen light.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Welding without protection, phoron exposure, physical trauma.&lt;br /&gt;
*&#039;&#039;&#039;Treatment:&#039;&#039;&#039; [[Guide to Chemistry#Organ_Regeneratives|Oculine]], [[Guide to Chemistry#Organ_Regeneratives|Peridaxon]], or surgery.&lt;br /&gt;
&lt;br /&gt;
{{anchor|kidneys}}==Kidneys==&lt;br /&gt;
Filters your blood.&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Phosphorus buildup in the bloodstream and eventual phosphorus poisoning.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Physical trauma, toxin damage to organs.&lt;br /&gt;
*&#039;&#039;&#039;Treatment:&#039;&#039;&#039; [[Guide to Chemistry#Advanced_Treatments|Peridaxon]] or surgery.&lt;br /&gt;
&lt;br /&gt;
{{anchor|appendix}}==Appendix==&lt;br /&gt;
Serves no function other than to get infected and make you miserable.&lt;br /&gt;
*&#039;&#039;&#039;Symptoms of Damage:&#039;&#039;&#039; Pain, fever.&lt;br /&gt;
*&#039;&#039;&#039;Causes of Damage:&#039;&#039;&#039; Appendicitis, direct trauma to the lower body.&lt;br /&gt;
*&#039;&#039;&#039;Treatment:&#039;&#039;&#039; [[Surgery#Organ_Removal.2FTransplantation|Surgical removal]].&lt;br /&gt;
&lt;br /&gt;
=Vital Signs=&lt;br /&gt;
Vital signs are measurable things that tell you what&#039;s wrong with your patient, so you can treat it.&lt;br /&gt;
&lt;br /&gt;
==Blood oxygen==&lt;br /&gt;
Your patient&#039;s &#039;&#039;&#039;blood oxygenation&#039;&#039;&#039; is a number from 0-100% which can be checked with a health scanner or body scanner. An estimate of blood oxygenation is visible over sensors.&lt;br /&gt;
&lt;br /&gt;
Causes of low blood oxygenation include:&lt;br /&gt;
* There is not enough blood in the bloodstream. Restore blood volume with [[Guide_to_Medicine#IV_Drip|IV drips]].&lt;br /&gt;
* The blood is not carrying oxygen. Either the lungs are damaged, or there is not enough oxygen in the air around the patient. If the lungs are damaged, [[Chemistry|Dexalin (Plus)]] can bypass the lungs and provide oxygen to the blood directly.&lt;br /&gt;
* Blood is not being pumped effectively because the heart is damaged, or has stopped. This causes low oxygenation even with working lungs and 100% blood volume.&lt;br /&gt;
&lt;br /&gt;
==Pulse==&lt;br /&gt;
Monitor pulse rate with a medical scanner, or over sensors if they are enabled. The pulse can also be taken manually with a right-click menu item.&lt;br /&gt;
&lt;br /&gt;
If the pulse rate is low, the patient is likely under the influence of a sedative, or has a low body temperature.&lt;br /&gt;
&lt;br /&gt;
A high pulse rate can be caused by low blood oxygen, severe pain, or various chemicals. It is more dangerous than a low pulse rate.&lt;br /&gt;
*Above &#039;&#039;&#039;150 BPM&#039;&#039;&#039;, the heart begins to accumulate damage. A damaged heart causes reduced blood oxygenation until healed.&lt;br /&gt;
*Above &#039;&#039;&#039;250 BPM&#039;&#039;&#039;, the heart may stop. &lt;br /&gt;
&lt;br /&gt;
Patients in severe pain may go into shock, which can cause the heart to stop. Lower their pulse rate with [[Chemistry|Inaprovaline]] and/or [[Chemistry|Perconol/Mortaphenyl/Oxycomorphine]].&lt;br /&gt;
&lt;br /&gt;
==Breathing==&lt;br /&gt;
Check your patient&#039;s breathing by examining them.&lt;br /&gt;
&lt;br /&gt;
If a patient is gasping for breath, they have [[Guide to Medicine#Hypoxia|Hypoxia]].&lt;br /&gt;
&lt;br /&gt;
==Body Temperature==&lt;br /&gt;
A patient&#039;s body temperature shows up on suit sensors, health scanner, and body scanner.&lt;br /&gt;
&lt;br /&gt;
A low temperature indicates hypothermia or exposure to substances that lower the body temperature.&lt;br /&gt;
&lt;br /&gt;
A high temperature indicates heat stroke (such as from exposure to very hot air or fire), infection, or exposure to substances that raise body temperature.&lt;br /&gt;
&lt;br /&gt;
Be aware that different species have different normal body temperatures.&lt;br /&gt;
&lt;br /&gt;
==Reagents Present==&lt;br /&gt;
Reagents in a patient&#039;s body may be found in the stomach, bloodstream, or lungs. A health scanner will show the presence of medication and non-medical substances in the blood or stomach, but not the lungs; a breath scanner can be used to check the lungs. A body scanner shows which substances are present more precisely. Reagents can be removed from the blood via dialysis, from the stomach via a stomach pump, or from the lungs by administering Pulmodeiectionem.&lt;br /&gt;
&lt;br /&gt;
If a substance has already been metabolized, it will not show up on scans; but drawing and analyzing a blood sample with the chemical analyzer can identify it. This is relevant if you need to know how the damage was done, especially if the threat still exists and you may have more patients with the same problem.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
At the beginning of each shift, you should gather your equipment. Below is a summary of what tools you will need as each medical job. It does not matter how you store your equipment as long as it is quickly and easily accessible to you. In a similar vein, this list is a guideline. You can add or drop items as you see fit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment for a Paramedic:&#039;&#039;&#039;&lt;br /&gt;
* Health analyser&lt;br /&gt;
* Advanced trauma kits (ATKs) and advanced burn kits (ABK)&lt;br /&gt;
* Essential medicines (see [[Guide to Medicine#Drugs|Drugs]])&lt;br /&gt;
* Roller bed&lt;br /&gt;
* Stasis bag&lt;br /&gt;
* Stabilizer harness&lt;br /&gt;
* Portable Defibrillator&lt;br /&gt;
* Paramedic belt&lt;br /&gt;
* Hypospray&lt;br /&gt;
* Global positioning device (GPS)&lt;br /&gt;
* Stationbound radio&lt;br /&gt;
* Crowbar&lt;br /&gt;
* Nitrile gloves&lt;br /&gt;
* Pneumalin autoinhaler&lt;br /&gt;
&#039;&#039;&#039;Equipment for a physician or surgeon:&#039;&#039;&#039;&lt;br /&gt;
* Health analyser&lt;br /&gt;
* Advanced trauma kits (ATKs) and advanced burn kits (ABKs)&lt;br /&gt;
* Essential medicines (see [[Guide to Medicine#Drugs|Drugs]])&lt;br /&gt;
* Stethoscope&lt;br /&gt;
* Penlight&lt;br /&gt;
* Medical belt&lt;br /&gt;
* Hypospray&lt;br /&gt;
* Nitrile gloves&lt;br /&gt;
* Stabilizer harness&lt;br /&gt;
* Defibrillator&lt;br /&gt;
&lt;br /&gt;
All of these can be found in a NanoMed, the medical locker room on Deck 3, or the storage room directly to the right of the GTR entrance. Paramedics can also find their equipment in their bay directly north of the storage room. &lt;br /&gt;
&lt;br /&gt;
For a paramedic, it&#039;s recommended you choose drop pouches or medical rigs in the character loadout (under the Accessories tab). Drop pouches will add three extra storage slots, and medical rigs or jackets will add two.&lt;br /&gt;
&lt;br /&gt;
==[[File:Bottles.gif]]Drugs==&lt;br /&gt;
 Visit the [[Guide to Chemistry]] to get a good idea of what each medicine can do.&lt;br /&gt;
&lt;br /&gt;
The most used medications are:&lt;br /&gt;
* &#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;, available from Medical vending machines and in the autoinjector issued to each crew member in their emergency box. Probably the most important single medication, inaprovaline stabilizes heart rate, slows brain damage (and helps heal mild brain damage if the blood is fully oxygenated), and reduces pain. If in doubt, inject inaprovaline.&lt;br /&gt;
*&#039;&#039;&#039;Dexalin Plus/Dexalin&#039;&#039;&#039; oxygenate the blood, even if the lungs are not working. Dexalin Plus, available from the pharmacy, raises blood oxygen higher than Dexalin, available from low-oxygen first aid kits.&lt;br /&gt;
* &#039;&#039;&#039;Dylovene&#039;&#039;&#039;, available from Medical vending machines, toxin first-aid kits, and in pill form in some wall lockers. Dylovene buys you time when treating poisoning by protecting the liver from damage and healing mild liver damage. However, it mixes with Inaprovaline to create Tricordrazine. Inject both, and you&#039;ll have the benefits of neither.&lt;br /&gt;
* &#039;&#039;&#039;Butazoline/Bicaridine/Tricordrazine&#039;&#039;&#039;, in order of decreasing effectiveness, are used to heal physical damage, including bruises and cuts. Butazoline and bicaridine can be obtained from the pharmacy; Tricordrazine is made by mixing dylovene and inaprovaline in equal parts.&lt;br /&gt;
*&#039;&#039;&#039;Dermaline/Kelotane/Tricordrazine&#039;&#039;&#039;, in order of decreasing effectiveness, heal burns. Dermaline is available from the pharmacy; kelotane can be found in burn first-aid kits; tricordrazine can be made by mixing dylovene and inaprovaline in equal parts.&lt;br /&gt;
*&#039;&#039;&#039;Mortaphenyl/Perconol&#039;&#039;&#039; are painkillers. Mortaphenyl reduces severe pain, but causes drowsiness and dizziness; it is available from the pharmacy or in pill form from some of the first aid wall lockers in Medical. Perconol reduces mild pain, but without causing intoxication; it is available from Medical vending machines.&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
Medicine depends heavily on the tools available.&lt;br /&gt;
&lt;br /&gt;
Without tools, or in the field, you may use your eyes and hands to examine a patient.&lt;br /&gt;
*&#039;&#039;&#039;Examining&#039;&#039;&#039; - Examining is simply done by shift clicking the patient, or using the right-click context menu and clicking Examine.&lt;br /&gt;
**&#039;&#039;&#039;Bleeding&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Bleeding cut on limb&#039;&#039;&#039; - They&#039;re obviously bleeding from the limb in question.&lt;br /&gt;
***&#039;&#039;&#039;Blood soaking under clothing&#039;&#039;&#039; - They are bleeding under the clothing in question. For uniforms this can mean their upper or lower body.&lt;br /&gt;
**&#039;&#039;&#039;Brute Damage&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Bruise&#039;&#039;&#039; - Patient was attacked with a blunt object. Ranges from tiny to monumental.&lt;br /&gt;
***&#039;&#039;&#039;Cut&#039;&#039;&#039; - Patient was attacked with a sharp object. Ranges from scabs to massive flesh wounds. High chance of bleeding.&lt;br /&gt;
***&#039;&#039;&#039;Puncture&#039;&#039;&#039; - Patient was likely shot. Ranges from punctures to gaping holes. High chance of bleeding.&lt;br /&gt;
**&#039;&#039;&#039;Burn Damage&#039;&#039;&#039; - Patient was burned by cold, heat, or electricty. Ranges from skins to carbonized limbs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grabbing&#039;&#039;&#039; - Grab examines are done by grabbing someone and clicking on them with the grab in hand on help intent. You do not need to let go and grab again when switching which limb to examine.&lt;br /&gt;
**&#039;&#039;&#039;Wounds&#039;&#039;&#039; - Will inform you of any burns and bruises on the target limb. See above.&lt;br /&gt;
**&#039;&#039;&#039;Bones&#039;&#039;&#039; - Will inform you if the patient&#039;s limb is broken or not.&lt;br /&gt;
**&#039;&#039;&#039;Skin&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Reddened and Warm&#039;&#039;&#039; - Patient has a septic infection on the limb in question.&lt;br /&gt;
***&#039;&#039;&#039;Unhealthy Discoloration&#039;&#039;&#039; - Patient has high toxins.&lt;br /&gt;
***&#039;&#039;&#039;Unusually Pale&#039;&#039;&#039; - Patient has moderate hypoxia.&lt;br /&gt;
***&#039;&#039;&#039;Decaying Limb&#039;&#039;&#039; - Patient&#039;s limb is necrotic.&lt;br /&gt;
&lt;br /&gt;
===[[File:Burnkit.png]]Advanced Burn Kit===&lt;br /&gt;
Advanced burn kits treat burns, speeding healing and preventing infection if used soon after the burns are inflicted. Each advanced burn kit stack includes five applications.&lt;br /&gt;
&lt;br /&gt;
They are a more effective version of Ointment. They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced burn kits.&lt;br /&gt;
&lt;br /&gt;
===[[File:Traumakit.png]]Advanced Trauma Kit===&lt;br /&gt;
Advanced trauma kits treat brute damage, speeding healing and preventing infection. Applying an ATK stops bleeding (though not internal bleeding). They are also used in surgery to repair organs.&lt;br /&gt;
&lt;br /&gt;
They are a more effective version of the roll of gauze. They can be found in the vendors in Medical; most Medical personnel are issued a first-aid kit that contains advanced trauma kits. Advanced trauma kits are also found on trays of surgical tools in the operating rooms.&lt;br /&gt;
&lt;br /&gt;
===[[File:Breathanalyzer.png]]Breath Analyzer===&lt;br /&gt;
Tests lung function and detects reagents in the lungs, including alcohol in the patient&#039;s blood.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&amp;quot;text-align:left&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Breath Sample Results:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Subject oxygen levels nominal.&amp;lt;br&amp;gt;&lt;br /&gt;
Subject lung health nominal.&amp;lt;br&amp;gt;&lt;br /&gt;
Blood Alcohol Content: 0 &amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;&#039;&#039;&#039;[NORMAL]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Oxygen Levels&#039;&#039;&#039;: Whether the lungs are processing oxygen. Different from blood oxygen.&lt;br /&gt;
*&#039;&#039;&#039;Lung Health&#039;&#039;&#039;: Whether lungs are damaged; whether a lung is ruptured (pneumothorax).&lt;br /&gt;
*&#039;&#039;&#039;BAC&#039;&#039;&#039;: How much alcohol has made its way into the blood, usually from drinking alcoholic drinks. Extreme BAC (.12 or more) is associated with alcohol poisoning.&lt;br /&gt;
&lt;br /&gt;
===[[File:Defibunit.png|32px]]Defibrillator===&lt;br /&gt;
Used to restart the heart with an electric shock. To use, hold the defibrillator (or, in the case of the compact defibrillator given to Paramedics, attach it to your belt), click to pull off the paddles, select the paddles to put one in each hand, and click the patient while on help intent. The patient must have nothing obstructing the chest, such as body armor. After 2 short delays, an electric shock will be applied to the patient. The defibrillators need a short recharge period before they can be used again, as indicated by the green light on the paddles and a beeping noise.&lt;br /&gt;
&lt;br /&gt;
If there are any complications with applying the defibrillator, such as low blood volume (&amp;lt;30%), brain death, heart damage, or an inorganic body (IPCs), the device will flash a warning of the issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; After 2 minutes have passed following the patient&#039;s heart stopping, brain damage will occur after a successful defibrillation. After 8 minutes, the defibrillator is useless.&lt;br /&gt;
&lt;br /&gt;
It is useful to know that the heart will immediately crash after restarting under the following conditions:&lt;br /&gt;
*The underlying issue (pain, severe oxygen loss, severe heart damage, etc.) has not been treated&lt;br /&gt;
*Brain Activity is below 30%&lt;br /&gt;
In both situations, apply CPR and administer medication to treat the issue. It may be useful during the latter issue to continuously apply the defibrillator until Brain Activity has risen enough to support a pulse. Just make sure the defibrillator does not run out of charge.&lt;br /&gt;
&lt;br /&gt;
===[[File:Dropper.png|32px]]Dropper===&lt;br /&gt;
Used to measure out small amounts of reagents; right-click to set transfer amount. Can be used to administer medication through the eyes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Healthanalyzer.gif]]Health Scanner===&lt;br /&gt;
A handheld health analyzer reads vital signs better than suit sensors, but not as well as the full-body scanner. To use, hold in your hand and click on your patient. Vital signs are color-coded green (normal), yellow (abnormal), and red (critical).&lt;br /&gt;
&lt;br /&gt;
Readings include:&lt;br /&gt;
* Brain activity, from 0-100%.&lt;br /&gt;
* Pulse rate in beats per minute.&lt;br /&gt;
* Blood pressure.&lt;br /&gt;
* Blood oxygenation, from 0-100%.&lt;br /&gt;
* Body temperature.&lt;br /&gt;
* Severe organ damage.&lt;br /&gt;
* Presence or absence of life-threatening pain.&lt;br /&gt;
* Radiation level, from none to extreme.&lt;br /&gt;
* Burns and brute damage for each body part.&lt;br /&gt;
* Presence or absence of broken bones, but not their location.&lt;br /&gt;
* Presence or absence of internal bleeding, but not its location.&lt;br /&gt;
* Reagents present in the blood. Only medical reagents are identified.&lt;br /&gt;
* Presence or absence of reagents in the stomach.&lt;br /&gt;
&lt;br /&gt;
The handheld health analyzer will not detect infections, mild organ damage, dislocations, eye damage, genetic damage, or reagents in the lungs.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hypo.png|32px]]Hypospray===&lt;br /&gt;
Reusable, self-sterilizing syringe. Holds 15u. Pour medication into it and click on the patient to inject the selected amount of medicine (5u by default). After a short delay, the medication is administered by the hypospray. The CMO is issued an advanced hypospray which is capable of holding up to 30u and can administer medication instantly.&lt;br /&gt;
&lt;br /&gt;
===[[File:Penlight.png]]Penlight===&lt;br /&gt;
The penlight diagnoses problems with the eyes. Aiming at the eyes and clicking the patient with a penlight in hand will tell you about their eyes.&lt;br /&gt;
*&#039;&#039;&#039;Their eyes narrow&#039;&#039;&#039; - Patient&#039;s eyes are fine and functioning normally.&lt;br /&gt;
*&#039;&#039;&#039;Visible damage&#039;&#039;&#039; - Self explanatory.&lt;br /&gt;
*&#039;&#039;&#039;Slow reaction&#039;&#039;&#039; - Blurry vision.&lt;br /&gt;
*&#039;&#039;&#039;Delay between both eyes&#039;&#039;&#039; - Brain damage.&lt;br /&gt;
*&#039;&#039;&#039;Pinpointed pupils&#039;&#039;&#039; - Opiates.&lt;br /&gt;
*&#039;&#039;&#039;Dilated pupils&#039;&#039;&#039; - Other recreational drugs.&lt;br /&gt;
*&#039;&#039;&#039;Glowing&#039;&#039;&#039; - Patient has a mutation.&lt;br /&gt;
*&#039;&#039;&#039;No reaction&#039;&#039;&#039; - The patient is dead or their eyes are damaged beyond function.&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicalbelt.png]]Medical Belt===&lt;br /&gt;
A medical belt stores medication bottles and small medical tools. Has seven slots.&lt;br /&gt;
&lt;br /&gt;
===[[File:MedGlasses.png]]Medical HUD===&lt;br /&gt;
Wearing a medical HUD displays your patient&#039;s pulse line above their heads. If you are wearing a HUD, you can examine a patient to view their records, add comments to their record, or add a physical status like &amp;quot;SSD&amp;quot; or &amp;quot;Deceased&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*A patient with a green line and a steady pulse line has a healthy beats per minute (BPM).&lt;br /&gt;
*A patient with yellow, rapidly pulsing line has an elevated pulse; this means their heart is beating rapidly, probably due to pain or hypoxia.&lt;br /&gt;
*A patient with a red, flickering line has a rapid, weak heart rate. They are going into shock.&lt;br /&gt;
*A patient with a flat, flashing red line is in cardiac arrest. They need immediate attention.&lt;br /&gt;
*A patient with a blue line and slowed heartbeat has a lowered BPM. This is generally caused by recreational drugs and sedatives.&lt;br /&gt;
*A patient with a black line has no heart activity at all. They are either dead, have an artificial heart, or are from a species that does not have a heart.&lt;br /&gt;
&lt;br /&gt;
===[[File:Rollerbed.png|32px]]Roller bed===&lt;br /&gt;
A roller bed transports patients safely without having to drag them (which causes more injury) or carry them (which is slow). Put the bed down by holding it in your hand and clicking on the floor where you want it. Ctrl+click the bed, then click-drag a patient onto the bed and you can start running without having to hunt for pixels to pull it. Can fit on the suit storage slot of the Rescue RIG.&lt;br /&gt;
&lt;br /&gt;
A vitals monitor can be attached to a roller bed. It displays consciousness status, brain activity, blood pressure, blood oxygen, and blood volume.&lt;br /&gt;
&lt;br /&gt;
A blood bag can be attached to a roller bed. It allows for the transfusion of blood while on the move. The transfer rate has to be set on the blood bag in hand before attaching it to the roller bed. To attach the blood bag to the patient, buckle the patient to the roller bed then click-drag the roller bed onto the patient.&lt;br /&gt;
&lt;br /&gt;
===[[File:Med_harness.png|32px]]Stabilizer Harness===&lt;br /&gt;
Put this on a patient (in the suit slot) and it will automatically perform CPR if the patient&#039;s heart or breathing stops. Each stabilizer harness contains a battery and air tank, which can run out of charge or air and need charging or filling.&lt;br /&gt;
&lt;br /&gt;
A stabilizer harness is capable of Emergency Positive Pressure. It must be toggled on to function, and must have no obstruction around the patient&#039;s mouth such as another mask.&lt;br /&gt;
&lt;br /&gt;
===[[File:Stethoscope.png]]Stethoscope===&lt;br /&gt;
The stethoscope monitors the heart and lungs. Aiming at the chest and clicking the patient with a stethoscope in hand will tell you about their heart and lungs. The stethoscope can be attached to your jumpsuit.&lt;br /&gt;
*&#039;&#039;&#039;Heart&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Weak/odd heartbeat&#039;&#039;&#039; - Heart damage or severe hypoxia.&lt;br /&gt;
**&#039;&#039;&#039;No heartbeat&#039;&#039;&#039; - The patient is dead, or they have a synthetic heart. [[Changeling|Or they&#039;re playing possum.]]&lt;br /&gt;
*&#039;&#039;&#039;Lungs&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Wheezing/gurgling&#039;&#039;&#039; - Lung damage or severe hypoxia.&lt;br /&gt;
**&#039;&#039;&#039;No breathing&#039;&#039;&#039; - Dead patient, or no lungs.&lt;br /&gt;
&lt;br /&gt;
===[[File:Splint.png|32px]]Splints===&lt;br /&gt;
Used to stabilize a fractured limb. Hold the splint, aim at the fractured body part, and click on the patient. Will also slow internal bleeding in limbs.&lt;br /&gt;
&lt;br /&gt;
===Suit Sensors===&lt;br /&gt;
Uniform jumpsuits and civilian clothes contain sensors that report vital signs to monitors in Medical. Crew can set their sensors to off (no information), binary (pulse), vital signs, or vital signs and position. Vital signs displayed on sensors are pulse (or cell charge for IPCs), blood pressure, blood oxygen (displayed as a rough estimate of normal, low, or dangerously low), and body temperature.&lt;br /&gt;
&lt;br /&gt;
Sensor readings are only visible on Blue alert or higher, and position is only visible on Red alert.&lt;br /&gt;
&lt;br /&gt;
===[[File:Stasis_Bag_Folded.png]]Stasis Bag===&lt;br /&gt;
A stasis bag is used to transport critical patients. These bags slow down the progression all damage and can protect the patient from a vacuum, but there&#039;s no air supply and the stasis effect degrades with use. The color of the bag indicates the stasis level.&lt;br /&gt;
&lt;br /&gt;
===[[File:Syringes.png]]Syringe===&lt;br /&gt;
A syringe to extract medicines and inject them into the patient, or to extract blood from a patient. Holds up to 15u; right-click to change transfer amount from 1 to 15 units. Can fit on your ear.&lt;br /&gt;
&lt;br /&gt;
Syringes come sterile and capped. Re-using a syringe on more than one patient raises the risk of infection.&lt;br /&gt;
&lt;br /&gt;
===[[File:Zh-analyzer.gif|32px]]Zeng-Hu Body Scanner===&lt;br /&gt;
Functions as a portable body scanner and prints out a report identical to the body scanner&#039;s report. One is issued to the CMO.&lt;br /&gt;
&lt;br /&gt;
==Machinery==&lt;br /&gt;
===[[File:Bscanner.gif]]Body Scanner===&lt;br /&gt;
A CT and MRI scanner shoved into one futuristic bed and console, and so much more! Can diagnose pretty much anything wrong with a patient.&lt;br /&gt;
&lt;br /&gt;
A body scanner:&lt;br /&gt;
*Shows how much blood the patient has and how well-oxygenated it is.&lt;br /&gt;
*Identifies reagents in the stomach and bloodstream.&lt;br /&gt;
*Analyzes each body part for damage, fractures, bleeding, implants, and foreign bodies.&lt;br /&gt;
*Detects organ damage.&lt;br /&gt;
*Detects infection, radiation, and paralysis.&lt;br /&gt;
*Prints out a summary for the physician. If the patient will need surgery, print one out and hand it to the surgeon. They contain confidential health information, so file reports in the filing cabinet behind the reception desk, or shred them before discarding.&lt;br /&gt;
&lt;br /&gt;
A typical body scan looks like this:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Body Scanner Console&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Patient Status&#039;&#039;&#039;&amp;lt;br /&amp;gt;Name:&amp;lt;br /&amp;gt;Species:&amp;lt;br /&amp;gt;Brain Activity:&amp;lt;br /&amp;gt;Physical Trauma:&amp;lt;br /&amp;gt;Oxygen Deprivation: &amp;lt;br /&amp;gt;Organ Failure: &amp;lt;br /&amp;gt;Burn Severity:&lt;br /&gt;
| &amp;lt;br /&amp;gt;John Doe&amp;lt;br /&amp;gt;Human&amp;lt;br /&amp;gt;95%&amp;lt;br /&amp;gt;Minor&amp;lt;br /&amp;gt;None&amp;lt;br /&amp;gt;None&amp;lt;br /&amp;gt;Minor&lt;br /&gt;
|-&lt;br /&gt;
| Radiation Level: &amp;lt;br /&amp;gt;Genetic Damage: &amp;lt;br /&amp;gt;Est. Paralysis Level:&amp;lt;br /&amp;gt;Body Temperature&lt;br /&gt;
| 0&amp;lt;br /&amp;gt;None&amp;lt;br /&amp;gt;0&amp;lt;br /&amp;gt;310 K (~37 C)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blood Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| BP:&amp;lt;br /&amp;gt;Blood Oxygenation&amp;lt;br /&amp;gt;Blood Volume&lt;br /&gt;
| 113/75&amp;lt;br /&amp;gt;96%&amp;lt;br /&amp;gt;96%&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Reagents Present&amp;lt;br /&amp;gt;Inaprovaline 10u&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Internal Organ Status&#039;&#039;&#039;&amp;lt;br /&amp;gt;The occupant has no internal injuries.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;External Bodypart Status&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Organ&lt;br /&gt;
| Physical/Burn Trauma&lt;br /&gt;
| Wounds&lt;br /&gt;
|-&lt;br /&gt;
| Upper Body&lt;br /&gt;
| Minor/Minor&lt;br /&gt;
| Foreign Object&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Cryo.gif]]Cryo Tubes===&lt;br /&gt;
Cryo tubes are used to administer cataleptinol, cryoxadone, clonexadone, and a few standard medications which have unique effects when the patient is at varying temperatures below 200 degrees Kelvin. One unit of medicine taken from the tube&#039;s beaker is multiplied into ten units inside the patient. Cryo tubes can be used to put a patient into stasis, slowing all bodily functions--including slowing internal bleeding and the progress of infections. This gives time to handle other patients, and to allow the powerful effects of cryonic drugs to heal various aspects of the patient.&lt;br /&gt;
&lt;br /&gt;
See [[#Cryo Treatment|here]] for how to use Cryo Tubes for treating patients.&lt;br /&gt;
&lt;br /&gt;
====How to Set Up====&lt;br /&gt;
[[File:Freezer.gif]]To prepare the cryo tube:&lt;br /&gt;
*Place one beaker of medication into each tube (pick them up and click on the tube).&lt;br /&gt;
*Turn on the gas coolers.&lt;br /&gt;
**Go into the cooler room, which is next to the cryo tubes, and click on each cooler to bring up the interface.&lt;br /&gt;
**Turn the power on.&lt;br /&gt;
**Set the temperature. The higher the temperature, the more quickly medication works; the lower, the more effective stasis works. 120 degrees Kelvin is a good standard setting.&lt;br /&gt;
&lt;br /&gt;
===[[File:IVDrip.png]]IV Drip===&lt;br /&gt;
The IV stand transfers reagents from a container into a patient&#039;s bloodstream, and can serve as an oxygen tank or ventilator. They are wheeled and can be dragged around. IVs should be stocked with a blood bag (or other reagent container), an oxygen tank, and a breath mask.&lt;br /&gt;
&lt;br /&gt;
To use an IV, click on the IV and drag it to the patient, then choose whether to hook up the needle or the breath mask. &lt;br /&gt;
&lt;br /&gt;
Alt-click menu:&lt;br /&gt;
*Transfer rate. Sets how many units per tick the IV stand will inject.&lt;br /&gt;
*Remove container.&lt;br /&gt;
*Remove tank.&lt;br /&gt;
*Remove breath mask.&lt;br /&gt;
&lt;br /&gt;
Right-click menu:&lt;br /&gt;
*Transfer rate&lt;br /&gt;
*Toggle EPP (positive pressure; breathes for the patient out of the attached tank.)&lt;br /&gt;
*Toggle mode (Inject or Take Blood)&lt;br /&gt;
*Toggle stop (Whether the IV will automatically stop injecting blood when the patient&#039;s blood volume is full)&lt;br /&gt;
*Open/Close valve (Open the tank valve and start administering oxygen)&lt;br /&gt;
&lt;br /&gt;
===[[File:Sleeper.gif]]Sleeper===&lt;br /&gt;
Sleepers are used to administer basic medications, perform dialysis, pump the stomach, and put a patient in stasis. The display shows basic patient vitals.&lt;br /&gt;
&lt;br /&gt;
Allows the injection of:&lt;br /&gt;
*Dylovene&lt;br /&gt;
*Inaprovaline&lt;br /&gt;
*Soporific&lt;br /&gt;
*Perconol&lt;br /&gt;
*Dexalin&lt;br /&gt;
&lt;br /&gt;
===[[File:Stasis_bed.png]]Stasis Bed===&lt;br /&gt;
Stasis beds can quickly put a patient into stasis and slow the progression of any injuries. Medication can still be administered to the patient and IVs can still be attached, however the stasis bed has no built-in medications and cannot be used as a surgical table.&lt;br /&gt;
&lt;br /&gt;
Alt-click the stasis bed to turn it on or off. If the bed lights up, it is on. Otherwise, it is off.&lt;br /&gt;
&lt;br /&gt;
===Advanced Tools===&lt;br /&gt;
These tools are generally obtained from either Ops or Research.&lt;br /&gt;
*[[File:BluespaceBeaker.gif]]&#039;&#039;&#039;Bluespace Beaker&#039;&#039;&#039;: Holds 300u. Very useful for chemistry.&lt;br /&gt;
*[[File:InhalerBS.png]]&#039;&#039;&#039;Bluespace Inhaler Cartridge&#039;&#039;&#039;: 60u cartridge. Bigger is better... right? (No. No, it is not.)&lt;br /&gt;
*[[File:Combatinhaler.png]]&#039;&#039;&#039;Combat Inhaler&#039;&#039;&#039;: Administers the entire contents of the inhaler at once. Use with care!&lt;br /&gt;
*[[File:Noreact.gif]]&#039;&#039;&#039;Cryostasis Beaker&#039;&#039;&#039;: Reagents won&#039;t mix or react inside this beaker, but it can only hold 60u.&lt;br /&gt;
*[[File:Scalpmanager.png]]&#039;&#039;&#039;Incision Management System (IMS)&#039;&#039;&#039;: Requires high tier research and diamonds, but this tool is invaluable to have. One click can create an incision, clamp bleeders, and retract the skin at the same time!&lt;br /&gt;
*[[File:Inhalercart.png]]&#039;&#039;&#039;Large Inhaler Cartridge&#039;&#039;&#039;: 30u cartridge for inhalers. Double the capacity of the small cartridges that show up in chemistry.&lt;br /&gt;
*[[File:Laserscalp.png]]&#039;&#039;&#039;Laser Scalpel&#039;&#039;&#039;: Cauterizes an incision automatically; no need to stop bleeding with the hemostat afterward.&lt;br /&gt;
*[[File:Medibot.gif]]&#039;&#039;&#039;Medibots&#039;&#039;&#039;: Either helpful, annoying, or totally useless. Swiping your ID over it will unlock its maintenance panel, allowing you to alter a few options. One option that should be turned on is to report treatments over HUD, while one option that should be turned off is the medibot&#039;s speaker as leaving it on will just let it fill up your chat log with nonsense. Probably the most important feature is allowing it to draw from a beaker that you can insert, allowing you to make custom mixes. Unfortunately the bot cannot tell the difference between any of the damage types, only treating a patient once their overall health reaches a certain threshold, therefore take care to &#039;&#039;&#039;not load in medicines that the patient can easily overdose on&#039;&#039;&#039;.&lt;br /&gt;
*[[File:Powercell.png]]&#039;&#039;&#039;Super Capacity/Hyper Capacity Power Cells&#039;&#039;&#039;: Install them in the RIG. Leg actuators are fun!&lt;br /&gt;
*&#039;&#039;&#039;Upgrades&#039;&#039;&#039;. Engineering or Research can upgrade your machinery.&lt;br /&gt;
&lt;br /&gt;
=Procedures=&lt;br /&gt;
==Administering Drugs==&lt;br /&gt;
===[[File:Syringes.png|32px]]Injections===&lt;br /&gt;
Equipment used: Syringe, hypospray, rapid hypospray, IV, autoinjector.&lt;br /&gt;
&lt;br /&gt;
Medicine is injected into the bloodstream to be metabolized immediately at full effect. Set Help intent, aim at the body part you wish to inject into, and click on the patient. Medicine must be injected into an organic limb that is not covered with armor. If the patient is wearing a voidsuit, the injection will take longer because you have to use an access port.&lt;br /&gt;
&lt;br /&gt;
An [[Guide to Medicine#IV_drip|IV drip]] is used to inject medication continuously.&lt;br /&gt;
&lt;br /&gt;
Autoinjectors work quickly and can be used by unskilled crew. Autoinjectors can be opened with a screwdriver and the contents poured out and replaced; used autoinjectors can be opened with a screwdriver and refilled. To close, click on the autoinjector in hand. Autoinjectors are best used for rescue medications like adrenaline, inaprovaline, and coagzolug.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pillbottle.png|32px]]Pills===&lt;br /&gt;
Pills are taken orally. They can be taken by unskilled patients (or fed to patients by clicking on the patient with the pill); but they metabolize at half the effect of injections. Pills cannot be taken while wearing a mask or EVA gear.&lt;br /&gt;
&lt;br /&gt;
Liquid medication can also be taken orally.&lt;br /&gt;
&lt;br /&gt;
===[[File:Autoinhaler.png|32px]]Inhalation===&lt;br /&gt;
Inhalers administer medication to the lungs. Most medications (with a few exceptions, such as dexalin) work at 75% effectiveness when inhaled; a few must be inhaled to work at all. Autoinhalers can be opened with a screwdriver and the contents poured out and replaced. Used autoinjectors can be opened with a screwdriver, refilled, and closed (click on the inhaler in hand to close it). Specialized inhalers with larger cartridges are available. Autoinhalers and inhalers can be used by unskilled crew.&lt;br /&gt;
&lt;br /&gt;
===[[File:Dropper.png|32px]]Eye drops===&lt;br /&gt;
Reagents can be administered to the eyes via a dropper (available from vendors). Aim at your patient&#039;s eyes, set your intent to Grab, and click on the patient. Oculine eye drops are a common treatment for eyes damaged by welding without protection.&lt;br /&gt;
&lt;br /&gt;
===[[File:Traumakit.png|32px]]Topical Applications===&lt;br /&gt;
Gauze, ointment, and trauma and burn kits treat injury to the skin.&lt;br /&gt;
&lt;br /&gt;
==Blood Transfusion==&lt;br /&gt;
If a patient has lost a large amount of blood, they will require a blood transfusion to allow for full circulation and prevent further brain damage.&lt;br /&gt;
&lt;br /&gt;
* Prepare an [[File:IVDrip.png‎‎|20px]] [[#IV_drip|IV drip]] with a [[File:Bloodbag.png‎‎|20px]] blood bag containing an appropriate blood type (see below). If the chemist has made some, you should use Saline Plus, which is more efficient and works for all blood types.&lt;br /&gt;
* Ensure that the IV drip is in Inject mode.&lt;br /&gt;
* Attach the IV drip to the patient (click and drag).&lt;br /&gt;
* Set the drip rate with right-click on the IV. For blood, set the drip rate to 5.&lt;br /&gt;
* Monitor the patient&#039;s blood oxygen levels and pulse via health analyzer.&lt;br /&gt;
* If an IV drip is not available, injecting the patient with blood by syringe or hypospray is a workable, if a slow and cumbersome, option.&lt;br /&gt;
* Iron, nutriment, and protein speed up the patient&#039;s natural recovery of lost blood. If your patient is Skrell, they need copper rather than iron; if your patient is Vaurca, they need sulfur rather than iron.&lt;br /&gt;
&lt;br /&gt;
=== Blood Compatibility ===&lt;br /&gt;
If incompatible blood is administered to a patient, it will cause poisoning in the form of a rejection reaction.&lt;br /&gt;
&lt;br /&gt;
Blood from one species is never compatible with another species, even if it shares the same color. The pre-loaded blood bags in the Treatment Center storage closet contain processed O-negative which can be given to any patient regardless of species without fear of rejection, but donated blood should be reserved for members of the same species.&lt;br /&gt;
&lt;br /&gt;
If there is no O-negative blood available, and no precise blood type match as an alternative, look for a replacement that follows these rules:&lt;br /&gt;
* &#039;&#039;&#039;Negative&#039;&#039;&#039; can take &#039;&#039;&#039;only negative&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; types can take &#039;&#039;&#039;O&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;A&#039;&#039;&#039; can take &#039;&#039;&#039;A&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;B&#039;&#039;&#039; can take &#039;&#039;&#039;B&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;AB&#039;&#039;&#039; can take &#039;&#039;&#039;A and B&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;O&#039;&#039;&#039; can take &#039;&#039;&#039;only O&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Blood Compatibility Chart&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Receiver&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Donor&lt;br /&gt;
|-&lt;br /&gt;
!O-&lt;br /&gt;
!O+&lt;br /&gt;
!B-&lt;br /&gt;
!B+&lt;br /&gt;
!A-&lt;br /&gt;
!A+&lt;br /&gt;
!AB-&lt;br /&gt;
!AB+&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AB+&#039;&#039;&#039;&lt;br /&gt;
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|&#039;&#039;&#039;A+&#039;&#039;&#039;&lt;br /&gt;
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|-&lt;br /&gt;
|&#039;&#039;&#039;A-&#039;&#039;&#039;&lt;br /&gt;
| +&lt;br /&gt;
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|-&lt;br /&gt;
|&#039;&#039;&#039;B+&#039;&#039;&#039;&lt;br /&gt;
| +&lt;br /&gt;
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|-&lt;br /&gt;
|&#039;&#039;&#039;B-&#039;&#039;&#039;&lt;br /&gt;
| +&lt;br /&gt;
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|-&lt;br /&gt;
|&#039;&#039;&#039;O+&#039;&#039;&#039;&lt;br /&gt;
| +&lt;br /&gt;
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|-&lt;br /&gt;
|&#039;&#039;&#039;O-&#039;&#039;&#039;&lt;br /&gt;
| +&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==CPR==&lt;br /&gt;
If a patient&#039;s heart has stopped, it cannot pump blood to the brain, which begins to die. Extend their life by performing CPR. Every time you perform CPR on a patient, it gives them one breath as long as their lungs are working, circulates blood a little no matter what state heart is in, and may restart their heart. It&#039;s normal for ribs to crack while you are doing CPR.&lt;br /&gt;
&lt;br /&gt;
CPR only works on patients in cardiac arrest. When doing CPR, you have the options to do just chest compressions, or full CPR (chest compressions and rescue breathing). To do CPR, empty your hands, set your intent to Help, click on the patient, and choose which type of CPR you want. If you are doing rescue breathing, both you and the patient must not be wearing anything that covers the mouth. Both of you must remain still for CPR to work. Once you have started CPR, you can continue indefinitely until the patient&#039;s heart restarts.&lt;br /&gt;
&lt;br /&gt;
==Cryo Treatment==&lt;br /&gt;
Cryo is all about putting someone&#039;s body into stasis through low temperature while healing them with a variety of chemicals. Cryo treatment can be a powerful tool with a knowledgeable Pharmacist and the right usage by Physicians. In fact, it can even heal some injuries that would otherwise only be healed via a Surgeon or through dubious means.&lt;br /&gt;
&lt;br /&gt;
* Stasis begins at 200K, however this is a lower level of stasis.&lt;br /&gt;
** Higher levels of stasis are achieved the lower the temperature is. This is at the expense of a lower metabolization rate.&lt;br /&gt;
* [[Guide to Chemistry#Cryoxadone|Cryoxadone]] and [[Guide to Chemistry#Clonexadone|Clonexadone]] begin healing when the body is below 170K.&lt;br /&gt;
** Both cryo agents heals large amounts of brute, burn, genetic, and hypoxia damage.&lt;br /&gt;
** Both cryo agents heal a little organ damage.&lt;br /&gt;
* Certain medicines achieve different affects when used in cryonics.&lt;br /&gt;
** [[Guide to Chemistry#Peridaxon|Peridaxon]] heals organs twice as fast when the body is below 186K.&lt;br /&gt;
*** This will cause [[#Tumours|benign tumours]] to grow as a side-effect, however.&lt;br /&gt;
** [[Guide to Chemistry#Bicardine|Bicardine]] repairs arterial bleeding when the body is below 189K.&lt;br /&gt;
** [[Guide to Chemistry#Kelotane|Kelotane]] repairs disfigurement when the body is below 192K.&lt;br /&gt;
** [[Guide to Chemistry#Cataleptinol|Cataleptinol]] restores brain activity regardless of blood oxygenation, at the cost of liver damage, blood thinning, and hallucinations.&lt;br /&gt;
*** In the time it takes Cataleptinol to restore 40% brain activity, the liver will receive enough damage for total failure.&lt;br /&gt;
&lt;br /&gt;
==Stabilizing Patients==&lt;br /&gt;
&lt;br /&gt;
A patient is stable when their blood is oxygenated, their heart is beating steadily, their blood volume is good, and their brain function is not degrading. Stabilizing patients is the primary goal of the [[Paramedic]].&lt;br /&gt;
&lt;br /&gt;
To stabilize a patient:&lt;br /&gt;
* If the patient&#039;s heart has stopped, treat for [[Guide to Medicine#cardiac_arrest|cardiac arrest]].&lt;br /&gt;
* Inject Inaprovaline to support brain function and steady heartbeat.&lt;br /&gt;
* Stop bleeding with an Advanced Trauma Kit. For [[Guide to Medicine#internal_bleeding|internal bleeding]], administer Coagzolug and hurry to the surgeon.&lt;br /&gt;
* If the patient&#039;s blood oxygen level is low, treat for [[Guide to Medicine#Hypoxia|hypoxia]].&lt;br /&gt;
**If the patient has lung damage, administer Dexalin or Dexalin Plus.&lt;br /&gt;
** If the patient has suffered blood loss, administer a [[Guide to Medicine#blood_transfusion|blood transfusion]].&lt;br /&gt;
* Splint fractured limbs, or put your patient on a roller bed to keep them from moving.&lt;br /&gt;
* Treat burns with an Advanced Burn Kit to prevent infection.&lt;br /&gt;
* If the patient has been poisoned or irradiated, but is otherwise stable and does not need inaprovaline, administer dylovene to slow the damage.&lt;br /&gt;
* If the patient has an infection, administer thetamycin; if you have none with you, administer dylovene and painkillers and get them to Medbay.&lt;br /&gt;
&lt;br /&gt;
Some patients will be impossible to stabilize completely:&lt;br /&gt;
* A combination of damage to the heart and lungs can make it impossible to raise the patient&#039;s blood oxygen level. Dexalin (Plus) doesn&#039;t work if the heart is not beating to circulate the artificially oxygenated blood. For these patients, apply a stabilizer harness or do CPR and rush them to Medbay, where they can be treated with surgery or organ-repair medication.&lt;br /&gt;
* If a patient&#039;s heart is damaged and their brain function is low (&amp;lt;20%), their blood circulation may be too poor for alkysine to work. Rush them to the operating room; treating their heart and brain directly may be their only chance. Continue stabilizing them while the surgeon is operating.&lt;br /&gt;
* Internal bleeding cannot be entirely stopped without surgery. Coagzolug or a bicaridine overdose will slow it. Attach an IV, hope the blood transfusion keeps up with the blood loss, and hurry them to a surgeon.&lt;br /&gt;
* Patients with extreme blood loss may be suffering too badly from hypoxia for a blood transfusion--even from multiple IVs--to restore their blood volume in time to save their life. These patients should be surgically treated for brain damage simultaneously with the blood transfusions.&lt;br /&gt;
&lt;br /&gt;
==Surgery==&lt;br /&gt;
See [[Surgery]]. Required for:&lt;br /&gt;
*Repairing fractures&lt;br /&gt;
*Stopping arterial bleeding&lt;br /&gt;
*Removing foreign objects&lt;br /&gt;
*Organ transplants&lt;br /&gt;
*Removing necrotic tissue&lt;br /&gt;
*Plastic surgery&lt;br /&gt;
*Appendicitis&lt;br /&gt;
*Cyborgification&lt;br /&gt;
*Amputations&lt;br /&gt;
&lt;br /&gt;
Organ damage can be treated with medication, but surgery may be faster or more efficient, or may be the only option in the absence of a pharmacist. Simple operations can be done by a physician; more complex ones require a surgeon. Operations involving cybernetic parts can be done by a mechanist. A paramedic is not trained to do surgery, but may assist in the operating room to keep a patient stable while the surgeon works.&lt;br /&gt;
&lt;br /&gt;
=Common Diseases &amp;amp; Injuries=&lt;br /&gt;
These are by no means the only ailments you will see, but they&#039;re a start.&lt;br /&gt;
&lt;br /&gt;
==Blood Loss==&lt;br /&gt;
*For external bleeding cases:&lt;br /&gt;
**&#039;&#039;&#039;Pressure&#039;&#039;&#039;: If you have no medical equipment, apply direct pressure to slow bleeding. Establish a grab, switch to help intent, target the bleeding body part, and click on the patient. This slows, but does not stop, bleeding as long as neither you nor the patient move. If &#039;&#039;you&#039;&#039; are bleeding, help intent click the limb and you will begin applying pressure.&lt;br /&gt;
**&#039;&#039;&#039;Gauze&#039;&#039;&#039;: Basic treatment. Stops bleeding and speeds healing.&lt;br /&gt;
**&#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039;: Stops bleeding, speeds healing, disinfects, and immediately heals a small amount of damage.&lt;br /&gt;
&lt;br /&gt;
*For internal bleeding (IB) cases:&lt;br /&gt;
**&#039;&#039;&#039;Cryogenics&#039;&#039;&#039;: Placing a patient with internal bleeding into a (correctly set up) cryo tube will both halt (not fix) the bleeding &#039;&#039;and&#039;&#039; stop it from getting worse. This is a temporary solution.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Standard_Treatments|Bicaridine and Inaprovaline]]&#039;&#039;&#039;: These two medicines together (they have to be together, not separate) will prevent the internal bleeding from worsening, but will not halt the bleeding.&lt;br /&gt;
**&#039;&#039;&#039;[[Surgery#Internal_Bleeding|Surgery]]&#039;&#039;&#039;: The main method of treating internal bleeding is through surgery by means of the Fix&#039;O&#039;Vein.&lt;br /&gt;
**&#039;&#039;&#039;[[Guide_to_Chemistry#Bicaridine|Bicaridine]]&#039;&#039;&#039;: Overdosing Bicaridine (30u) will poison the patient, but it may clot internal bleeding. Generally a last resort if none of the other methods are available.&lt;br /&gt;
**[[Guide to Chemistry#Coagzolug|&#039;&#039;&#039;Coagzolug&#039;&#039;&#039;]]: Coagzolug slows bleeding, buying you more time to treat a patient. Overdoses at 10u.&lt;br /&gt;
&lt;br /&gt;
Once you have stopped the bleeding, work to raise the patient&#039;s blood volume.&lt;br /&gt;
*&#039;&#039;&#039;Iron&#039;&#039;&#039;: &#039;&#039;Must be ingested&#039;&#039; in order to work. Replenishes 8u of blood per unit. Vaurca patients need sulfur instead; Skrell patients need copper.&lt;br /&gt;
*&#039;&#039;&#039;Nutriment&#039;&#039;&#039;: Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;Protein&#039;&#039;&#039;: Protein is found in meat, eggs, tofu, and seafood. Must be ingested. Replenishes 4u of blood per unit.&lt;br /&gt;
*&#039;&#039;&#039;20/20/20 Pills&#039;&#039;&#039;: Iron, nutriment, and protein in a pill, 20 units each for a total of 60. With three separate reagents, these pills can replenish blood rather quickly. Best given on a mostly-empty stomach.&lt;br /&gt;
*&#039;&#039;&#039;Blood transfusion&#039;&#039;&#039;: Blood bags hold 200u of blood (a little less than half a patient&#039;s total blood volume). Use the IV drip to administer.&lt;br /&gt;
*&#039;&#039;&#039;IV Drip with Saline Plus&#039;&#039;&#039;: Administering 1.5u/tick of Saline Plus will rapidly replenish their blood and works for all species.&lt;br /&gt;
&lt;br /&gt;
Symptoms of blood loss:&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;85% blood volume:&#039;&#039;&#039;&lt;br /&gt;
**Brain damage begins.&lt;br /&gt;
**Patient feels dizzy and pale.&lt;br /&gt;
**Alkysine and inaprovaline no longer heal brain tissue.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;70% blood volume&#039;&#039;&#039; causes all the above and:&lt;br /&gt;
**Health scanner shows severe blood loss.&lt;br /&gt;
**Cloudy vision.&lt;br /&gt;
**Brain damage increases.&lt;br /&gt;
**Pulse quickens.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;60% blood volume&#039;&#039;&#039; causes all the above and: &lt;br /&gt;
**Unconsciousness.&lt;br /&gt;
**Surgical brain repair may cause scarring.&lt;br /&gt;
**Pulse quickens.&lt;br /&gt;
**Brain damage increases.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;30% blood volume&#039;&#039;&#039; causes all the above and:&lt;br /&gt;
**Ventricular fibrillation.&lt;br /&gt;
**Cardiac arrest.&lt;br /&gt;
**Massive brain damage.&lt;br /&gt;
&lt;br /&gt;
==Brute Damage==&lt;br /&gt;
Brute damage covers cuts, bruises, punctures, and other physical trauma, caused by being hit with something, being dragged with open wounds, slamming into walls, depressurization, etc. High brute damage can cause a [[Guide to Medicine#Fracture|fracture]] or even amputate the limb entirely. Brute damage causes pain.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* &#039;&#039;&#039;Gauze&#039;&#039;&#039;: Heals 4 brute per wound. Stops bleeding.&lt;br /&gt;
* &#039;&#039;&#039;Advanced Trauma Kits&#039;&#039;&#039;: Heals 8 brute per wound. Stops bleeding and disinfects.&lt;br /&gt;
* [[Guide to Chemistry#Bicaridine|&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;]]: Heals 5 brute per unit. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Butazoline|&#039;&#039;&#039;Butazoline&#039;&#039;&#039;]]: Heals 8 brute per unit. Overdoses at 15u.&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: Heals 3 brute and burn per unit. Overdoses at 30u.&lt;br /&gt;
* Mixing Bicaridine and Butazoline causes [[Guide to Medicine#Genetic|genetic damage]]. Mixing either with tricordrazine is safe.&lt;br /&gt;
&lt;br /&gt;
==Burns==&lt;br /&gt;
Burns are usually caused by fire, extreme cold, lasers, and electrocution. Extreme burn injury can vaporize a limb entirely. Burns are easily infected. Large or severe burns cause blood loss. Burns cause severe pain.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* &#039;&#039;&#039;Ointment&#039;&#039;&#039;: Heals 4 burn per wound. Disinfects.&lt;br /&gt;
* &#039;&#039;&#039;Advanced Burn Kits&#039;&#039;&#039;: heals 8 burn per wound. Disinfects.&lt;br /&gt;
* [[Guide to Chemistry#Basic_Treatments|&#039;&#039;&#039;Kelotane&#039;&#039;&#039;]]: Heals 6 burn per unit. Overdoses at 20u. Does not disinfect wounds.&lt;br /&gt;
* [[Guide to Chemistry#Standard_Treatments|&#039;&#039;&#039;Dermaline&#039;&#039;&#039;]]: Heals 12 burn per unit. Overdoses at 15u. Does not disinfect wounds.&lt;br /&gt;
* [[Guide to Chemistry#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]: Heals 3 brute and burn per unit. Overdoses at 30u.&lt;br /&gt;
* Mixing Kelotane and Dermaline causes [[Guide to Medicine#Genetic|genetic damage]]. Mixing either with tricordrazine is safe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cardiac Arrest==&lt;br /&gt;
Cardiac arrest is indicated by a flat line on your medical HUD. It will quickly lead to brain death as the brain is deprived of oxygen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If someone is in cardiac arrest, they are priority number one.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you are ever in doubt what to do, put the patient into a [[Guide_to_Medicine#Stasis_Bag|stasis bag]]. You can scan them with your health analyzer and inject them with a syringe even if the bag is closed.&lt;br /&gt;
* Apply [[Guide_to_Medicine#CPR|CPR]] or put a stabilizer harness on the patient. Sometimes this can restart the heart on its own; but if the cause of the cardiac arrest is still there, the heart will stop again.&lt;br /&gt;
* Administer inaprovaline to slow brain damage and stabilize the pulse.&lt;br /&gt;
* Adrenaline can restart the heart if the blood is oxygenated. Before administering, check the patient&#039;s respiration.&lt;br /&gt;
* If the patient is in severe pain, administer painkillers.&lt;br /&gt;
* If the patient has low blood volume, get some blood into them with [[Guide_to_Medicine#IV_Drip|IV drips]].&lt;br /&gt;
* If the lungs are damaged, administer Dexalin or Dexalin Plus after restarting the heart.&lt;br /&gt;
* If the lungs are undamaged but blood oxygen is low, they may have a damaged heart; treat for cardiac damage.&lt;br /&gt;
* If you are non-medical, the patient is already in surgery, or you just can&#039;t get a doctor, administer [[Guide_to_Medicine#CPR|CPR]] indefinitely. Even if CPR does not restart the patient&#039;s heart, it will slow brain damage.&lt;br /&gt;
&lt;br /&gt;
==Dislocations==&lt;br /&gt;
The patient&#039;s bone has gone out of joint; functions like a fracture. To fix a dislocation, right-click on the patient and click on &amp;quot;Undislocate joint&amp;quot;. If there are multiple dislocations, a prompt will appear asking which limb you would like to relocate. Be aware that this is painful for the patient, and should not be attempted by unskilled crew in non-emergency situations.&lt;br /&gt;
&lt;br /&gt;
==Foreign Bodies==&lt;br /&gt;
Most foreign bodies, whether bullets, shrapnel, an alien parasite, or a bomb, require [[surgery]] to remove. If the object is large enough--such as a knife or a fire axe--it may be removed by simply yanking it out by right-clicking on the patient. This is dangerous because it will cause more damage to the body part and is likely to cause bleeding--possibly internal bleeding--but in an emergency, or within easy reach of a surgeon, removing a foreign object this way is an option.&lt;br /&gt;
&lt;br /&gt;
==Tumours==&lt;br /&gt;
Tumours are growths inside the body, typically on organs, which can cause a variety of symptoms and damage based on how extreme they are. The most common causes are overdosing [[Guide to Chemistry#Peridaxon|Peridaxon]], using Peridaxon in cryogenic conditions, and genetic damage. Tumours can be forced into recession using [[Guide to Chemistry#Ryetalyn|Ryetalyn]], or can be excised through surgery much like K&#039;ois or parasites. There can be no more than 3 of any tumour in one patient.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Types of tumours&#039;&#039;&#039;&lt;br /&gt;
*Benign Tumours:&lt;br /&gt;
**Benign tumours are caused by overdosing [[Guide to Chemistry#Peridaxon|Peridaxon]], or using Peridaxon in cryogenic conditions.&lt;br /&gt;
**Symptoms are frequent pain and loss of nutrition.&lt;br /&gt;
**Benign tumours cannot spread or affect nearby organs.&lt;br /&gt;
*Malignant Tumours:&lt;br /&gt;
**Malignant tumours are caused by genetic damage.&lt;br /&gt;
**The symptoms change depending on the location of the tumour.&lt;br /&gt;
***All malignant tumours drain nutrition.&lt;br /&gt;
***Chest tumours cause coughing, gasping, and chest pain.&lt;br /&gt;
***Brain tumours cause disorientation and memory loss.&lt;br /&gt;
***Abdominal tumours cause vomiting and abdominal pain.&lt;br /&gt;
***Tumours in any other region cause lethargy.&lt;br /&gt;
**Late-stage malignant tumours will damage nearby organs and eventually spread through the blood stream.&lt;br /&gt;
&lt;br /&gt;
To Treat:&lt;br /&gt;
*Use [[Guide to Chemistry#Ryetalyn|Ryetalyn]] to force the tumour(s) into remission.&lt;br /&gt;
*[[Surgery#Foreign Body Removal|Surgically]] remove the tumour(s).&lt;br /&gt;
&lt;br /&gt;
==Fractures==&lt;br /&gt;
Fractures are caused by brute damage to a body part. They range in severity from hairline to fracture to broken. If not stabilized, fractures can cause damage to the organ in that body part.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Splints&#039;&#039;&#039;: A splint keeps a fractured bone in place and prevents it from damaging adjacent tissue. Splints can be applied to arms, legs, hands, and feet.&lt;br /&gt;
*&#039;&#039;&#039;Wheelchairs&#039;&#039;&#039;: A patient with a broken leg or foot can sit in a wheelchair to recover their mobility. Pushing a wheelchair works the same as walking.&lt;br /&gt;
*&#039;&#039;&#039;Bed Rest&#039;&#039;&#039;: If your patient has a fractured skull, ribs, or pelvis, splinting is impossible, and moving around will injure them further. Put them on a roller bed and tell them to stay there and wait for the surgeon.&lt;br /&gt;
*&#039;&#039;&#039;[[Surgery#Bone_Repair|Surgery]]&#039;&#039;&#039; is the only way to repair fractures.&lt;br /&gt;
&lt;br /&gt;
==Genetic Damage==&lt;br /&gt;
Genetic damage is dealt by radiation, slime digestion, or coming out of a stasis bag. It can be diagnosed with a body scanner.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* [[Guide to Chemistry#Cryoxadone|&#039;&#039;&#039;Cryoxadone&#039;&#039;&#039;]]: Heals genetic damage if administered at 170 Kelvin or lower (generally in a cryo tube).&lt;br /&gt;
* [[Guide to Chemistry#Clonexadone|&#039;&#039;&#039;Clonexadone&#039;&#039;&#039;]]: Works like cryoxadone, but faster.&lt;br /&gt;
* &#039;&#039;&#039;Cryo-Mix&#039;&#039;&#039;: A 1:1 mix of Cryoxadone and Clonexadone.&lt;br /&gt;
* [[Guide to Chemistry#Advanced_Treatments|&#039;&#039;&#039;Rezadone&#039;&#039;&#039;]]: Heals genetic damage without the need for cold temperatures. Overdoses at 20u, though 10u may induce dizziness.&lt;br /&gt;
&lt;br /&gt;
==Hypoxia==&lt;br /&gt;
Hypoxia is low oxygen in the blood. The blood oxygen reading on your handheld health scanner represents low blood oxygen from all causes, including low blood oxygen, blood loss, and damage to the heart. If you can rule out cardiac damage or blood loss, a low blood oxygen reading means hypoxia.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* Make sure the patient has access to oxygen. If the patient is wearing internals, make sure that the air tank is full and switched on; empty internals will suffocate your patient. &lt;br /&gt;
* Administer [[Guide to Chemistry#Inaprovaline|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;]] to slow brain damage from hypoxia.&lt;br /&gt;
* Connect the patient to high-pressure oxygen via an IV stand with attached oxygen tank and mask.&lt;br /&gt;
* Administer [[Guide to Chemistry#Dexalin|&#039;&#039;&#039;Dexalin&#039;&#039;&#039;]] or [[Guide to Chemistry#Dexalin_Plus|&#039;&#039;&#039;Dexalin Plus&#039;&#039;&#039;]]. These put oxygen into the blood directly, and do not work if the heart is not pumping blood. Dexalin forces oxygenation to 50% and overdoses at 20u; Dexalin Plus forces oxygenation to 80% and overdoses at 15u.&lt;br /&gt;
* Administer Pneumalin to treat lung damage, or perform surgery.&lt;br /&gt;
* If the patient is not breathing and you do not have an IV stand with oxygen tank and mask, do CPR (Full CPR, with rescue breathing) or put them in a stabilizer harness.&lt;br /&gt;
&lt;br /&gt;
==Infection==&lt;br /&gt;
Infections start when a wound isn&#039;t treated and disinfected in time. A hand scanner will not detect an infection, but will detect the fever that results from infections. If left alone, infections can rapidly kill a patient. Diagnose organ infections with the body scanner.&lt;br /&gt;
&lt;br /&gt;
Diagnosing skin/limb infections:&lt;br /&gt;
* Skin infections are caused by untreated wounds, especially burns, and by re-using syringes. They do not show up on the body scanner. Suspect a skin infection in a patient who has a fever and possibly pain or weakness, but no infection shows in the organs.&lt;br /&gt;
* Examine the patient&#039;s skin thoroughly. (Grab, switch to Help intent, target the body part, and click on the patient.) In early stages, the skin will be red and warm to the touch; later on, the infection becomes obvious and progresses to gangrene.&lt;br /&gt;
&lt;br /&gt;
Levels of infection:&lt;br /&gt;
*&#039;&#039;&#039;L1 (Mild)&#039;&#039;&#039;: Pain messages and the start of fever.&lt;br /&gt;
*&#039;&#039;&#039;L2 (Acute)&#039;&#039;&#039;: More pain messages; infection becomes more prevalent and visible.&lt;br /&gt;
*&#039;&#039;&#039;L3 (Gangrene)&#039;&#039;&#039;: Beginning of lethal toxins, organ death, and necrosis.&lt;br /&gt;
&lt;br /&gt;
The following are some symptoms of infection based on where it&#039;s located:&lt;br /&gt;
*&#039;&#039;&#039;Meningitis (Brain)&#039;&#039;&#039;&lt;br /&gt;
**L1: Stiff neck&lt;br /&gt;
**L2: Severe headache (+1 confusion at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Conjunctivitis (Eyes)&#039;&#039;&#039;&lt;br /&gt;
**L1: Itchy eyes&lt;br /&gt;
**L2: Blurred vision (+10 eye_blurry at random intervals)&lt;br /&gt;
*&#039;&#039;&#039;Endocarditis (Heart)&#039;&#039;&#039;&lt;br /&gt;
**L1: Chest tightness&lt;br /&gt;
**L2: Chest pain&lt;br /&gt;
*&#039;&#039;&#039;Pyelonephritis (Kidneys)&#039;&#039;&#039;&lt;br /&gt;
**L1: Lower back pain&lt;br /&gt;
**L2: Malaise&lt;br /&gt;
*&#039;&#039;&#039;Pyogenic Abscess (Liver)&#039;&#039;&#039;&lt;br /&gt;
**L1: Right-sided abdominal pain&lt;br /&gt;
**L2: Poor blood filtration; toxins build up&lt;br /&gt;
*&#039;&#039;&#039;Pneumonia (Lungs)&#039;&#039;&#039;&lt;br /&gt;
**L1: Coughing&lt;br /&gt;
**L2: Shortness of breath; hypoxia&lt;br /&gt;
*&#039;&#039;&#039;Staph Infection (Arms, legs, hands, feet)&#039;&#039;&#039;&lt;br /&gt;
**L1: Pain&lt;br /&gt;
**L2: Sharp pain temporarily disables limb&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* Administer [[Guide_to_Chemistry#Thetamycin|Thetamycin]] and monitor the patient. Having at least 5u of thetamycin in the bloodstream prevents infections from spreading to nearby body parts. Do not put the patient in the recovery room; they need constant watching. Use the ICU or GTR.&lt;br /&gt;
* [[Guide_to_Chemistry#Leporazine|Leporazine]] reduces fevers.&lt;br /&gt;
* Administer painkillers to prevent the patient from going into shock due to pain.&lt;br /&gt;
* If an organ is infected, treat the patient for the symptoms of organ failure.&lt;br /&gt;
* If the patient&#039;s infection is causing toxins to build up in the blood, administer dylovene.&lt;br /&gt;
* Gangrenous limbs should be treated with [[Surgery#Necrotic_Limb_Repair|necrotic limb repair]]. If no surgeon is available, amputating the limb is an option; even a paramedic can attempt an amputation in an emergency.&lt;br /&gt;
* Organs that have become gangrenous may still be debridable. Surgery can save them, with scarring.&lt;br /&gt;
*&#039;&#039;&#039;Organ necrosis&#039;&#039;&#039; needs to be treated with a [[Surgery#Organ_Removal.2FTransplantation|transplant]]. Until transplant, keep a patient with liver or kidney necrosis alive by dosing them with dylovene on a continuous drip. Necrotic lungs require dexalin plus as well. If the heart is necrotic, a small amount of time can be bought with a stabilizer harness or CPR, but if the patient isn&#039;t very close to the operating room already, death is imminent.&lt;br /&gt;
&lt;br /&gt;
==Mental Illness &amp;amp; Trauma==&lt;br /&gt;
Mental illness is primarily role-played.&lt;br /&gt;
* [[Psychologist|Psychiatrists/Psychologists]] specialize in treating mental illness. Psychiatrists specialize in medical treatment for mental illness; psychologists and counselors specialize in therapy.&lt;br /&gt;
* All characters with a [[Medical_Doctor|Medical Doctorate]] degree are qualified to diagnose mental illness and prescribe medication, but it&#039;s not their specialty.&lt;br /&gt;
* [[Surgeon|Surgeons]] are trained in neurosurgery and can treat brain damage caused by trauma, toxins, or oxygen deprivation.&lt;br /&gt;
* [[Chemist|Chemists/Pharmacists]] can synthesize psychiatric medication and understand how it works, but they cannot prescribe it. A doctor must prescribe the medication for the patient.&lt;br /&gt;
* Occasionally, mental illness may cause a patient to become violent or suicidal. Use the least amount of force necessary to keep the patient safe; restraint is highly traumatic and should only be used in an emergency.&lt;br /&gt;
&lt;br /&gt;
==Radiation==&lt;br /&gt;
Radiation exposure is caused by radioactive reagents, being in an unshielded area during a radiation storm, or certain artifacts. A hand scanner detects radiation exposure; body scanners show it more precisely.&lt;br /&gt;
&lt;br /&gt;
Radiation causes damage similar to toxins, eventually damaging the liver and causing vomiting. Patients may lose their hair and feel weak and dizzy.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* [[Guide to Chemistry#Hyronalin|&#039;&#039;&#039;Hyronalin&#039;&#039;&#039;]]: Heals 30 radiation per unit. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Arithrazine|&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;]]: Heals 70 radiation, but causes mild brute damage. Overdoses at 20u.&lt;br /&gt;
* If neither hyronalin nor arithrazine are available, keep the patient on dylovene and monitor them. Radiation decreases naturally over time; dylovene prevents further damage.&lt;br /&gt;
&lt;br /&gt;
==Organ Damage==&lt;br /&gt;
Organ damage is caused by physical trauma, poisons, or moving around with broken bones in the same body part as the organ. Most organs die at 30 damage; a dead organ must be replaced. [[#Brain|Brain damage]] causes death at 100 damage rather than 30.&lt;br /&gt;
&lt;br /&gt;
Treatment for organ damage is listed below:&lt;br /&gt;
* [[Guide to Chemistry#Peridaxon|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]]: A purple medicine which heals 1 organ damage per unit, and heals all internal organs. Overdoses at 10u.&lt;br /&gt;
* [[Guide to Chemistry#Alkysine|&#039;&#039;&#039;Alkysine&#039;&#039;&#039;]]: A yellow medicine which heals 30 organ damage per unit, but only heals the brain. Overdoses at 10u.&lt;br /&gt;
* [[Guide to Chemistry#Oculine|&#039;&#039;&#039;Oculine&#039;&#039;&#039;]]: A pale lavender medicine which heals 5 organ damage per unit, but only heals the eyes. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Adipemcina|&#039;&#039;&#039;Adipemcina&#039;&#039;&#039;]]: A green medicine which heals 2 organ damage per unit, but only heals the heart. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Pneumalin|&#039;&#039;&#039;Pneumalin&#039;&#039;&#039;]]: A purple medicine which heals 1.5 organ damage per unit, but only heals the lungs, and only when inhaled. Overdoses at 15u.&lt;br /&gt;
* [[Guide to Chemistry#Inaprovaline|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;]]: A blue medicine heals the brain of minor damage. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Dylovene|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: A green medicine heals minor liver damage. Overdoses at 20u.&lt;br /&gt;
&lt;br /&gt;
==Toxin Exposure==&lt;br /&gt;
Poisons tend to show up as unidentified chemicals in a patient&#039;s bloodstream via a health analyzer. Some poisons target specific organs, bypassing the liver; general poisons must damage the liver before they can start damaging other organs.&lt;br /&gt;
&lt;br /&gt;
Patients who have been poisoned may report stomach pain and vomiting. If the liver has been damaged or the poison targets a different organ, they will show signs of organ damage. Patients who have ingested acid will also have burns.&lt;br /&gt;
&lt;br /&gt;
To treat:&lt;br /&gt;
* Remove toxins from the stomach via the sleeper&#039;s stomach pump option.&lt;br /&gt;
* Remove toxins from the blood via the sleeper&#039;s dialysis option. This will also remove beneficial reagents and some blood.&lt;br /&gt;
* If the toxins have already been metabolized (i.e., are no longer in the blood or the stomach), they have done their damage and cannot be removed.&lt;br /&gt;
* Taking a blood sample for analysis with a chemical analyzer can identify the poison in the patient&#039;s blood, which might help you treat it.&lt;br /&gt;
* [[Guide to Chemistry#Dylovene|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]: Protects the liver against damage from toxins. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Fluvectionem|&#039;&#039;&#039;Fluvectionem&#039;&#039;&#039;]]: Removes all other chemicals reagents from the bloodstream, but causes mild liver damage. Overdoses at 20u.&lt;br /&gt;
* [[Guide to Chemistry#Pulmodeiectionem|&#039;&#039;&#039;Pulmodeiectionem&#039;&#039;&#039;]]: Causes the patient to cough up any reagents in their lungs when inhaled. Overdoses at 10u.&lt;br /&gt;
* Treat for organ damage, burns, blood loss, or any other damage the toxin may have done.&lt;br /&gt;
&lt;br /&gt;
=Medbay Operations=&lt;br /&gt;
==Layout==&lt;br /&gt;
[[File:Medbay 2.png|500px]]&lt;br /&gt;
* Exam room: Used for private, non-emergency checkups.&lt;br /&gt;
* Morgue Lift: Goes down to the morgue; used to transport bodies.&lt;br /&gt;
* OR 1 and OR 2: For surgeries. Refrigerated back room includes lockers with monkey cubes and blood.&lt;br /&gt;
* Atrium: Open to the upstairs level. Park waiting surgical patients here.&lt;br /&gt;
* Psychology: For mental health counseling.&lt;br /&gt;
* ICU: For patients with non-surgical problems that need constant monitoring.&lt;br /&gt;
* GTR: General treatment area. Patients come here at intake.&lt;br /&gt;
* Pharmacy: Makes medication.&lt;br /&gt;
* Cryo: For cryo treatment. Back room includes air compressors and air tanks.&lt;br /&gt;
* Paramedic: Equipment, lockers, and ready room for paramedics. Includes a charger for mechs.&lt;br /&gt;
* Reception: Intake; seating for doctors awaiting patients and patients awaiting doctors.&lt;br /&gt;
&lt;br /&gt;
[[File:Medbay 3.png|500px]]&lt;br /&gt;
* Staff room: Usually unused, but there if you need a private moment.&lt;br /&gt;
* CMO&#039;s office: CMO&#039;s private space. Home to Crusher, the Medbay cat.&lt;br /&gt;
* Isolation: Used to treat patients with contagious conditions.&lt;br /&gt;
* Equipment room: Lockers for doctors and surgeons. Extra hyposprays, belts, HUDs, and other useful items.&lt;br /&gt;
* Shower: Useful to keep clean after one has been covered in blood.&lt;br /&gt;
* Atrium: Open to the downstairs.&lt;br /&gt;
* Briefing: Medbay staff report here at the beginning of a shift.&lt;br /&gt;
* Recovery: For patients who need rest and time, but not monitoring.&lt;br /&gt;
&lt;br /&gt;
==Triage==&lt;br /&gt;
Triage is a word for &#039;&#039;&#039;priority&#039;&#039;&#039; regarding patients. When there are multiple patients and not enough medical personnel, who do you treat first? Triage helps you make that decision while saving the highest number of patients.&lt;br /&gt;
&lt;br /&gt;
A person dies when their brain dies, which usually happens when their brain is starved of oxygen. People who are low on blood or who have weak heartbeat or respiration are at a greater risk of dying than people with broken legs. Work your way down, treating critical first, and saving those who can wait for last. When a critical patient is stabilized, move on to another patient.&lt;br /&gt;
&lt;br /&gt;
As a medic, you have the ability to apply triage tags to your patients, which show up on medical HUDs. From highest to lowest priority:&lt;br /&gt;
*Red tag: Needs resuscitation. Most urgent. Patient has no heartbeat, or an extremely rapid and weak heartbeat; patient is not breathing; arterial bleeding; very low blood volume. Patient is unstable and getting worse.&lt;br /&gt;
*Yellow tag: Urgent. Unconscious, rapid heart rate, bleeding, severe pain.&lt;br /&gt;
*Green tag: Serious. Broken bones, bullet removals, minor organ damage. Stable patients go here.&lt;br /&gt;
*Blue tag:  Walking wounded. Facial reconstruction, eye damage, bruises and cuts.&lt;br /&gt;
*Black tag: Dead, or dying and cannot be saved with the resources available.&lt;br /&gt;
&lt;br /&gt;
==Division of Labor==&lt;br /&gt;
Medical personnel are divided into specialties. Ideally, everyone should keep to their own specialty, transferring patients between them as needed.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Chief Medical Officer&#039;&#039;&#039; organizes the efforts of the Medbay staff and interfaces with Command. Depending on their background, they may also function as a physician or surgeon.&lt;br /&gt;
* &#039;&#039;&#039;Paramedics&#039;&#039;&#039; primarily work in the field, retrieving patients, stabilizing them, and bringing them back to Medical and to the Physicians. In multiple casualty situations, paramedics perform triage.&lt;br /&gt;
* &#039;&#039;&#039;Physicians&#039;&#039;&#039; diagnose and treat patients in Medbay. When their patients need surgery, they should hand them off to the surgeons; when they need counseling, they should hand them off to the psychologist. Physicians can prescribe medication.&lt;br /&gt;
* &#039;&#039;&#039;Surgeons&#039;&#039;&#039; specialize in surgery. They may be assisted in surgery by a Physician or Paramedic who keeps the patient stable while they work.&lt;br /&gt;
* &#039;&#039;&#039;Machinists&#039;&#039;&#039; perform surgeries that involve installing or repairing prosthetics and artificial organs.&lt;br /&gt;
* &#039;&#039;&#039;Pharmacists&#039;&#039;&#039; make medication, and know how to administer it. They do not prescribe medication directly; rather, they supply medication to the paramedic, physician, surgeon, and psychologist.&lt;br /&gt;
* &#039;&#039;&#039;Psychologists&#039;&#039;&#039; specialize in counseling, including both mental illness and counseling for those who are dealing with stress or simply need advice. They can prescribe psychiatric medication to patients.&lt;br /&gt;
&lt;br /&gt;
When job slots are empty, or when Medical is overwhelmed with work, personnel may find themselves covering for one another:&lt;br /&gt;
* Physicians and Surgeons may function as Paramedics.&lt;br /&gt;
* Paramedics may administer medication, monitor patients, take scans, and treat patients in the GTU.&lt;br /&gt;
* Physicians may do simple surgeries. In an emergency, a paramedic may perform an amputation or do a needle thoracotamy for a collapsed lung.&lt;br /&gt;
* Pharmacists and Psychologists may perform first aid, administer prescribed medication, and take body scans for the physician or surgeon.&lt;br /&gt;
* Research scientists trained in chemistry can provide medication.&lt;br /&gt;
* Anyone--including non-Medical crew--can perform CPR, use an autoinjector or autoinhaler, apply bandages and ointment, or grind or dissolve pills into liquid medication.&lt;br /&gt;
* Machinists may perform simple surgeries.&lt;br /&gt;
&lt;br /&gt;
=Xenomedicine=&lt;br /&gt;
Medical staff are required to learn the anatomy and physiology of all species they can expect to encounter. Depending on your own species, you may be more or less familiar with any given species. These statistics use humans as a baseline.&lt;br /&gt;
&lt;br /&gt;
===[[Background summary#Humanity|Human]]===&lt;br /&gt;
*Blood Volume: 560&lt;br /&gt;
*Primitive Form: Monkey&lt;br /&gt;
&lt;br /&gt;
===[[Skrell]]===&lt;br /&gt;
*Primitive Form: Neaera&lt;br /&gt;
*Less resistant to alcohol.&lt;br /&gt;
*Less stamina.&lt;br /&gt;
*Faster running speed.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
&lt;br /&gt;
===[[Unathi]]===&lt;br /&gt;
*Slightly lower brute damage.&lt;br /&gt;
*Primitive Form: Stok&lt;br /&gt;
*All Alcohol (Ethanol) is toxic.&lt;br /&gt;
*Can drink Butanol as an Alcohol (Ethanol) substitute.&lt;br /&gt;
*Less stamina.&lt;br /&gt;
*Faster running speed.&lt;br /&gt;
*Slower walking speed.&lt;br /&gt;
&lt;br /&gt;
===[[Tajara]]===&lt;br /&gt;
*Slightly higher brute damage.&lt;br /&gt;
*Primitive Form: Farwa&lt;br /&gt;
*Low alcohol tolerance.&lt;br /&gt;
*Faster walking speed.&lt;br /&gt;
*Less stamina and running speed, but faster stamina recovery.&lt;br /&gt;
*Fall damage is halved.&lt;br /&gt;
&lt;br /&gt;
====Tajara: Zhan-Khazan====&lt;br /&gt;
*Slightly higher brute damage than base Tajara.&lt;br /&gt;
*Slower walking speed.&lt;br /&gt;
*Slower running speed, but more stamina.&lt;br /&gt;
*Resistant to cold.&lt;br /&gt;
*Tolerant to alcohol.&lt;br /&gt;
&lt;br /&gt;
====Tajara: M&#039;sai====&lt;br /&gt;
*Significantly higher brute damage than base Tajara.&lt;br /&gt;
*Faster walking speed.&lt;br /&gt;
*Faster running speed, but less stamina.&lt;br /&gt;
&lt;br /&gt;
===[[Dionaea]]===&lt;br /&gt;
*Primitive Form: Diona Nymph&lt;br /&gt;
*Regenerates health and nutriment when in light or in radiation.&lt;br /&gt;
*Most reagents have little to no effect on a Diona.&lt;br /&gt;
**Plant-B-Gone severely poisons a Diona.&lt;br /&gt;
**[[Guide to Chemistry#Standard_Treatments|Hyronalin]] poisons Diona.&lt;br /&gt;
**[[Guide to Chemistry#Specialist_Treatments|Arithrazine]] severely poisons Diona.&lt;br /&gt;
*Does not bleed.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Immune to infections.&lt;br /&gt;
*Immune to low pressure.&lt;br /&gt;
*Resistant to electrocution.&lt;br /&gt;
*Resistant to high temperatures.&lt;br /&gt;
*Breaks into nymphs upon death.&lt;br /&gt;
*Very slow movement speed.&lt;br /&gt;
&lt;br /&gt;
===[[Vaurca]] Worker===&lt;br /&gt;
*Significantly lower brute damage.&lt;br /&gt;
*Significantly higher burn damage.&lt;br /&gt;
*Significantly higher toxin damage.&lt;br /&gt;
*Significantly lower Oxygen damage.&lt;br /&gt;
*Significantly lower Radiation damage.&lt;br /&gt;
*Primitive Form: V&#039;krexi&lt;br /&gt;
*Breathes phoron.&lt;br /&gt;
*Possesses two hearts.&lt;br /&gt;
*Has an implant that stores phoron.&lt;br /&gt;
*Have other robotic implants.&lt;br /&gt;
*Has their own private Hivechat channel.&lt;br /&gt;
*Most surgeries require using the surgical drill instead of a scalpel.&lt;br /&gt;
*Can safely eat non-sterile K&#039;ois.&lt;br /&gt;
*Nutriment (normal food) is toxic.&lt;br /&gt;
*Immune to decompression.&lt;br /&gt;
*Immune to slipping.&lt;br /&gt;
*Resistant to alcohol.&lt;br /&gt;
*Slower walking speed.&lt;br /&gt;
*Slower running and less stamina recovery, but more stamina.&lt;br /&gt;
&lt;br /&gt;
====Vaurca Warrior====&lt;br /&gt;
*Significantly lower brute damage.&lt;br /&gt;
*Slightly higher burn damage.&lt;br /&gt;
*Normal Oxygen damage.&lt;br /&gt;
*Significantly lower radiation damage.&lt;br /&gt;
*Normal walking speed.&lt;br /&gt;
*Faster running and more stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Medbay}}&lt;br /&gt;
{{Guides}}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Medbay]]&lt;/div&gt;</summary>
		<author><name>Chaotic idealism</name></author>
	</entry>
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