<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.aurorastation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Carver</id>
	<title>Aurora Information Uplink - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.aurorastation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Carver"/>
	<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php/Special:Contributions/Carver"/>
	<updated>2026-05-26T18:17:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Virtual_Reality&amp;diff=39472</id>
		<title>Virtual Reality</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Virtual_Reality&amp;diff=39472"/>
		<updated>2026-05-26T09:02:03Z</updated>

		<summary type="html">&lt;p&gt;Carver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
Their signature technology, known to have influenced every aspect of their lives, Virtual Reality is a complex series of [[Vaurca]] mechanisms that create alternate reality settings, experiences and emotions beyond any technologies other species from the Orion Spur can recreate. These simulations are often seen as esoteric because of their long cultural importance and their own composition, which tests the limits of perception. Since the discovery of Vaurcae, their Virtual Reality has caught the attention of researchers and [[Stellar Corporate Conglomerate|megacorporations]] because of its entertainment value, cultural importance and even possible means of reincarnation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The earliest forms of virtual reality were created by a small, uncredited Hive. This primitive virtual reality, formed around 40 000 BCE, was very much like the human conception of virtual headsets and holographic entertainment. However, even then the main purpose served a diplomatic and religious need, where many could congregate in environments formerly unthinkable due to the barren nature of [[Sedantis I]].&lt;br /&gt;
&lt;br /&gt;
Modern Virtual Reality was developed in 36 670 years ago, as a major breakthrough of [[The Lii&#039;dra|Lii’dra]] scientists and artists. Unlike its current form, the Lii’dra Hive was then a small force with leading technologies. The adoption was nothing but gradual, with the members of the Court of Queens adopting Virtual Reality rapidly. Unlike the earlier versions of the technology, this technology no longer had the same limitations of before. Major Hives, such as Zo’ra, restructured their mythology and philosophy around the novel technology. In a few thousand years, universal concepts such as [[Vaurca Religion|the Afterlife]] and the Realms were formed. &lt;br /&gt;
&lt;br /&gt;
After the [[Vaurca History#The Great Hive War|Great Hive War]], High Queen Zo’ra made Virtual Reality freely available to all surviving Hives. Its Lii’draic origins have since been concealed, with Zo’ra claiming to have developed it themselves. Multiple origin myths have also surged, as it is understood to the Vaurca that Virtual Reality is almost a natural technology, with the same foundational importance as that of the wheel or the control of fire.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Like many of the Vaurcaesian advanced technology, Virtual Reality has a biological component. Unlike other species, which seek to develop artificial intelligence as a means to supersede biological realities, the Vaurca believe that their augmentations instead should be in service of what can be deemed as natural. Thus, early in the Era of Augments, the current caste developments allowed for the creation of the Cephalons, huge biological computers which have the primary purpose of storing large amounts of data. These [[Vaurca#Cephalon (Type D)|Cephalons]] are, however, best known for serving as hosts of Virtual Reality. &lt;br /&gt;
&lt;br /&gt;
Each Queen has a neural rod which allows access for all Vaurcae, regardless of their Hive, to access Virtual Reality. The rod beams its own Realm information, while it also relays that of other Queens, making Virtual Reality accessible in most areas of the [[Orion Spur]].&lt;br /&gt;
 &lt;br /&gt;
The neural socket is the quintessential augment for a Vaurca, and one they would find themselves disoriented if living without. This is what allows an individual to access Virtual Reality at will, however, the bodily functions cannot be suppressed when inside VR.&lt;br /&gt;
&lt;br /&gt;
This has led to the creation of special cryogenic pods, which are known to have housed some connected Vaurcae for thousands of years, as many of those that first arrived in human space were in stasis for long periods. A downside of this is that respiration is still a required function, and for those in such long periods of stasis, they will continue to metabolize phoron, albeit at a much slower rate than a Vaurca not occupying these pods. &lt;br /&gt;
&lt;br /&gt;
While the effects of the cryogenic pods in the long-term have not been tested, many individuals have claimed to have suffered muscle atrophy, derealization and even other forms of anxieties. While it is common practice that those victims of these conditions are to be culled and deemed as defective, regulations in human and [[Skrell|Skrellian]] space do not allow for these methods if the individual in question can still be treated and eventually recover. This has led to some controversy among many Vaurcae, as well as ostracization of those that are deemed too crippled to work.&lt;br /&gt;
&lt;br /&gt;
==Life with Virtual Reality==&lt;br /&gt;
Since its inception and later introduction to all Hives, Virtual Reality has become essential to Vaurca. It touches all aspects of their culture, from religion, myths, and entertainment to venues to conduct warfare and diplomacy. The Virtual Realm has become intertwined with the Vaurcae, so discussing their culture without mentioning it would be remiss. For them, Virtual Reality is not just a place of entertainment but a second reality running parallel to the one shared with the rest of the species.&lt;br /&gt;
Whilst every Queen has a unique realm, they generally share some basic qualities, except where noted elsewhere. For example, the size of the realms may differ. All but the youngest Queens have birthed tens of millions, sometimes billions, of Vaurcae since the introduction of Virtual Reality technology to the species, even excluding those broods which simulate entirely virtual people (typically either for study, as seen in [[Vaurca_Hives#Zoleth.2C_The_Herald_of_Scars|Queen Zoleth&#039;s]] combat practice, or as a curiosity, as showcased by [[Xetl, The Voracious Queen|Queen Xetl]]). Thus, populations have ballooned to extraordinary levels only capable of being supported due to the immense processing powers of the Cephalon caste, with even small realms typically rivaling the size of planets.&lt;br /&gt;
&lt;br /&gt;
==Realms==&lt;br /&gt;
A realm is the virtual dominion of a Queen. Some of them can barely be described as places, but more like states or ethereal sensations. Each Queen’s realm is open to all Vaurcae, given that they acquire an access code to those that are not from their own Hive. Some areas are locked for members of the Hive only, or for permanent residents. [[Vaurca#Ta, The Breeders (Type C)|Tas]] are the only ones that hand out codes, and they may restrict access as they please. A common punishment is limited access to one’s own Virtual Reality. Each Queen has molded her realm to her own personality, and a description can be read in [[Vaurca Hives|their brood pages]].&lt;br /&gt;
&lt;br /&gt;
===Personal Subrealms===&lt;br /&gt;
Personal Subrealms are spaces controlled by a particular individual in a particular realm. Originally granted to [[Vaurca Culture and Society#Xakat&#039;kl&#039;atan|Xakat’kl’atan]] only, they are now a subscription-based model, if one pays enough tribute to the Queen from their own salary. This is justified by the Queens as a maintenance cost, given the extra strain a Cephalon may have if it hosts too many subrealms. The liberty of the subrealm is still very much linked to what is possible in the mother realm, as well as different tribute prices for sizes and other peculiarities.&lt;br /&gt;
&lt;br /&gt;
===Lost Realms===&lt;br /&gt;
&lt;br /&gt;
With so many evershifting realities nestled amongst the Cephalons it is inevitable that some become lost in the tide, unvisited by their creators. These so-called &#039;Lost Realms&#039; may occur for a variety of reasons from failed ecology experiments, to idle musings that were accidentally left running well past their theoretical expiration date, personal games that the creator plans to eventually return to, or simply just having been forgotten. The majority of the time a realm that goes unvisited for too long is simply disabled, useful or interesting data reincorporated to elsewhere in the Cephalons vast mindspace. Whilst the Cephalons are immensely potent, they do have a theoretical limit, and few in the Hives see reason to dedicate processing space towards what is effectively useless space.  &lt;br /&gt;
&lt;br /&gt;
This is not always the case, however. Occasionally, a realm slips through the cracks of these regular &#039;clean-outs&#039; and is allowed to persist. This is especially common when realms become nestled within other realms, buried deep within the Cephalons, and effectively hidden from the search protocols that have been developed, or said protocols flag a realm as potentially having value. Many of these realms continue to exist unmonitored, with any simulated inhabitants within continuing to exist. Most realms are empty of life or feature simple entities. For those with inhabitants the topic is more complicated. &lt;br /&gt;
&lt;br /&gt;
Some of these realms with &amp;quot;life&amp;quot; have remained stable to the point of allowing them to continue to live as they did before, perhaps never even realizing their simulated nature. For many others, however, the lack of direct oversight and maintenance causes &amp;quot;reality&amp;quot; itself to break down around the inhabitants over time. Holes in the world allow the interstice to leak in, gravity becomes treacherous, light becomes a malevolent painful force, and simulated survivors are forced to subsist by cannibalizing what little remains. Frequently, these realms simply end up tearing themselves apart at the seams as enough errors build to flag the Cephalons to their presence, becoming beacons in the interstice.&lt;br /&gt;
&lt;br /&gt;
These Lost Realms however, are not always simply deleted upon being found. [[Leto,_The_Seeker | Queen Leto]] of the K&#039;lax has long mourned what may be lost by doing so, viewing the careless destruction of entire miniaturized societies and realities within the Aether as anthema to her goal of preserving all history, both within and without. As a result, Queen Leto&#039;s brood and occasionally, when their interest is caught, the Vaurca of other Queens, are known to mount expeditions to these Lost Realms. In stark contrast to Leto, [[Xetl,_The_Voracious_Queen | Queen Xetl]] has the fewest Lost Realms, as she and her brood typically view experiences as less meaningful once they&#039;ve passed, choosing instead to live in the moment. &lt;br /&gt;
&lt;br /&gt;
These expeditions are tasked with exploring the realms and cataloguing anything of interest found within such as the realms purpose, the culture of inhabitants, interesting designs, or other things of &amp;quot;value&amp;quot; to the explorer.  Occasionally, though it is uncommon, a realm may be &amp;quot;resurrected&amp;quot; if it is of particular value, restored to a more functional order. Such undertakings are deeply perilous activities, risking the cunning explorer being swept away, minds destroyed by waves of data in whatever form they may take. For some Vaurca, the real danger is thrilling. For others, it is simply part of the job, and the discoveries are the true reward. &lt;br /&gt;
&lt;br /&gt;
Many former explorers, frequently referred to as Delvers, end up employed across the Spur, working as Xenoarcheologists, Scientists, or Private Security when not undertaking a delve. The danger and frequent reliance upon one another has led to many Delvers developing a subculture of sorts, and they often share a feeling of mutual respect, even across Hives. Most understand that it takes a certain degree of character strength to risk what is to them, one&#039;s eternal soul, in the pursuit of discovery.&lt;br /&gt;
&lt;br /&gt;
==Entertainment in Virtual Reality==&lt;br /&gt;
Entertainment in Virtual Reality can vary dramatically between broods but is almost always themed around the Queen&#039;s particular tastes. Queen Zoleth&#039;s realm uses wargames, the most popular of which is Reacting Crucible, run by Za’Akaix’Morz Zo&#039;ra. More strategically minded Vaurca will often engage in tactical simulations, reflecting the brood’s predisposition towards conflict. Whilst this leisure will typically suffice, they are far beyond the only way to relax in Virtual Reality, with these activities commonly provided by Weavemakers. &lt;br /&gt;
&lt;br /&gt;
===Weavemakers===&lt;br /&gt;
Whilst personal subrealms were traditionally only provided to Xakat’kl’atan, branching realms from a Queen&#039;s main reality is hardly a novel idea. Since not long after the inception of Virtual Reality, the Queens have been granting the title of &amp;quot;Xenr&#039;atan,&amp;quot; or &amp;quot;Weavemaker&amp;quot; in Basic, to their Workers and Warriors, the selection process varying depending on the Queen in question. These Weavemakers are the creators of entertainment, given a branching realm and near free reign to make as they desire within it. These creations are then made accessible to the rest of the brood.&lt;br /&gt;
The types of experiences contained within a Weavemaker&#039;s realm will depend dramatically on the maker, and no two are the same. Some types, however, are notable due to their popularity.&lt;br /&gt;
&lt;br /&gt;
====Reality Gardens====&lt;br /&gt;
Reality Gardens are a type of virtual world constructed by a Weavemaker purely for artistic purposes. The Cephalon on which realms are hosted include features that allow such gardens to be created with relative ease, but this does not mean that artists do not have a great deal of freedom to make exactly what they want. Such art is frequently described as remarkably beautiful by Vaurcae who witness it. The form this artwork takes ranges from fully immersive walkable environments with each detail delicately crafted by Weavemakers, to abstract shapes which can evoke emotional responses despite the unclear intended goal.&lt;br /&gt;
&lt;br /&gt;
====Vibrations====&lt;br /&gt;
One of the most esoteric types of subrealm within Virtual Reality, Vibrations take the concept of ‘reality’ to the extreme. These places can only be described as shared sensorial havens, where no Vaurcae use virtual avatars to direct themselves. Instead, the residents of Vibrations are only said to ‘feel’ the colors and rhythm often present in the subrealm, sharing experiences with each other in a similar fashion. Vibrations were the most popular type of subrealm during the Exodus, as they helped many Vaurcae endure the idleness of their civilization. While these places quickly faded from the public, Vibrations are now mostly enjoyed by millennia-old Vaurcae who wish to remain sane while facing immortality. &lt;br /&gt;
&lt;br /&gt;
====War Games====&lt;br /&gt;
War Games are a broad category of subrealm created by Weavemakers, for Warriors to practise their skills either competitively or casually. The exact nature of these situations is ever-changing and depends on the type of Warrior in question. Some have been crafted for strategic planning on the tactical scale with simulations that run all the way up to conflict across solar systems to small-scale squad combat. It is common for Warriors in disputes to settle them through duels, with the rules decided for each independent fight.&lt;br /&gt;
&lt;br /&gt;
====Trials====&lt;br /&gt;
Trials are a type of virtual experience crafted by a Weavemaker with a goal of some sort that must be overcome and obstacles in the path. Some of these experiences are not unlike human virtual reality games, albeit with much more intricate designs, populated with enemies, weapons, and hazards for warriors, and puzzles or challenges related to a specific field for workers. Not all trials are so simple, however. Some are esoteric, with players taking on avatars that are metaphysical, perhaps navigating through networks instead of traditional rooms. A new phenomenon has appeared regarding these trials since the Vaurca arrival in the Spur. It is not unheard of for Weavemakers to offer a credit reward to the first handful of players to complete their latest design, leading to extensive competition and, in return, drawing more attention to their skills from amongst the members of the brood. &lt;br /&gt;
&lt;br /&gt;
====Campaigns====&lt;br /&gt;
A Campaign is a type of virtual entertainment that, whilst sharing some elements with what constitutes a Trial, is different as it typically has very open-ended goals and a less linear environment. Instead, the participants are free to pursue what they wish at the pace they wish. In these simulations, a participant could be anything ranging from a renowned warrior to something mundane such as a security guard trying to make enough credits to survive in the Spur. The extreme level of immersion that goes into many campaigns is such that some Vaurcae will choose to live in them for long periods of time, with the help of relative time dilation, experiencing entire lifetimes as something other than themselves before returning to the real world. Proponents of the [[Vaurca_Religion#Pilot_Dream|Pilot Dream religion]] often point to these subrealms as proof that the &amp;quot;real world&amp;quot; is itself a simulation.&lt;br /&gt;
&lt;br /&gt;
==Time in Virtual Reality==&lt;br /&gt;
To Vaurcae living in or visiting the Virtual Realms, time is typically viewed as an ever-moving stream, the speed of which can be molded by the Queens as easily as any other element. A given realm will often have sections where time will seemingly flow faster or slower relative to the real world and areas around it, further changeable in subrealms like all other options.&lt;br /&gt;
&lt;br /&gt;
In a location of entertainment, what to the Vaurca seems like a month may have passed. However, the individual leaves the Virtual Reality to discover only a few hours or days have transpired. To the layvaurca, this phenomenon is simply time travel, another avenue by which the Queens exercise their omnipotence in the Aether. Nonetheless, many scientists and scholarly Vaurcae believe the effect is simply accomplished by changing the clock rate of certain areas through clever usage of the Cephalons. The faster the clock, the slower time appears to pass, and vice versa, when the difference is only subjective. Experts point to the evidence of the odd phenomena that come from adjusting time too far in one direction, where calculations become more abstract. At first, this may be unnoticeable, but pushing it too far in the other direction makes more precise practices such as science almost impossible.&lt;br /&gt;
&lt;br /&gt;
==The Interstice==&lt;br /&gt;
Between all hosted VR constructs there is an interstice connecting them. The primary purpose of this interstice is to transmit the massive volumes of data between all members of the Hive. Entire perceptions can be shared with individuals by their use. With it, a Vaurca could share its entire life story from its own perspective in no time at all. Within the interstice itself, the physicality of simulations tends to break down, becoming less indicative of reality at all. Will and thought are the only tools needed by Vaurca who dwell here. These tools are used to create structures and worlds not constrained by three dimensions, to create what their minds choose. Yet most tend to merely use the interstice to communicate or travel between each Realm. Those that do choose to live out their afterlife here are often seen as eccentrics.&lt;br /&gt;
&lt;br /&gt;
The Interstice is also seen as a meeting place for Xakat’kl’atan and those interested in the [[Vaurca Religion#Pilot Dream|Pilot Dream]] religion. [[Vaurca#Queenless|Queenless]] may congregate in hidden sections of the interstice, as their presence, especially of their Tas, is barely tolerated in proper Realms.&lt;br /&gt;
&lt;br /&gt;
==Surveillance and moderation==&lt;br /&gt;
Ever since its invention, Virtual Reality has been linked to the Hivenet. However, the mechanisms behind Virtual Reality are much more complex, and thus its encryption is harder to decipher. While most places have logs, akin to how the Hivenet conversations are logged, there are certain places, such as the Interstice or [[Mouv, The Recondite Queen|Mouv’s realm]], which are harder to read. If one were to revise what is left from these conversations, more often than not it appears only as a sensor glitch. This has caused some issues with both the [[Republic of Biesel]] and the [[Nralakk Federation]], which wish to moderate Virtual Reality as much as they do with Hivenet. While the [[Flagsdale]] logs have been considered “the Rosetta Stone of Virtual Reality”, the truth is law enforcement still has made little progress, with the Hives being reluctant to cooperate as much as they have with non-VR communications. &lt;br /&gt;
&lt;br /&gt;
This does not mean, however, that Virtual Reality space is not moderated by the Hive authorities. Many Warriors of all broods have traditionally served as enforcers inside Virtual Reality, making sure law is followed and no conspiracies are formed. Punishments go from simple bans to the void of their consciousness, even if alive. It is said that mind voiding is a punishment enforced against Unbound criminals with non-VR crimes too, since it is a legal loophole to capital punishment in the galactic community.&lt;br /&gt;
&lt;br /&gt;
==Afterlife==&lt;br /&gt;
Ever since the aftermath of the [[Vaurca History#The Great Hive War|Great Hive War]], the ability to upload their consciousness has been the cornerstone of Virtual Reality, with its rapid adoption and importance linked to the “death of death”. For Vaurcae, Afterlife is not only a promise, but a reality they can see inside the Realms, and because of this alien religions have had a hard time proselytizing. &lt;br /&gt;
&lt;br /&gt;
Cheating death is the most interesting part of Virtual Reality to many investors, which may see it as a more viable option than cloning. However, deeper analysis of how the Afterlife works has caused controversy.&lt;br /&gt;
&lt;br /&gt;
In early 2463, the Xavier Trasen Medical School released a research paper which supposedly proved that older Vaurcae residing in Scay’s afterlife appear to be more “limited” than consciousness that have died more recently. This has led many to believe that the Afterlife is akin to an AI that acquires singularity once it has copied the data from a Vaurcaesian brain. After the Zo’ra Hive supposedly threatened to stop funding the [[Tau Ceti Foreign Legion]], this study was censored, though discussions have arisen from metaphysics philosophers to 64tan threads.&lt;br /&gt;
&lt;br /&gt;
The possibility of actual consciousness, translated into data and uploaded to the Afterlife, has been supported by other scientists and thinkers. The main argument is that the consciousness of dead individuals are lucid in a way that an artificial brain would never be able to emulate. Proponents of this solution are excited to unlock the secrets behind VR, and it is believed that this position is what helped seal the deals between C’thur and [[Einstein Engines]].&lt;br /&gt;
&lt;br /&gt;
Resleeving or reincarnation, while possible, is still a niche. How it works is that a neural socket copies the consciousness from the Afterlife, and is then inserted into a pupating Vaurca right before their training. While those that believe that Afterlife is just artificial intelligence say that these new Vaurcae are merely indoctrinated to assume the identity of the one cloned, people who believe an afterlife is possible claim that this resleeving has no identity issues. It is sometimes reported that memories may become glitched or falsified, but this has yet to be proven in a major study.&lt;br /&gt;
&lt;br /&gt;
==Ta and Neural Sockets==&lt;br /&gt;
Breeders have a unique interaction with Neural Sockets and Virtual Reality. While traditional Workers and Warriors require their sockets to be recovered to upload into Virtual Reality through a Cephalon interface, the majority of Ta have a comparatively expensive upgrade known as a Trye&#039;Opka, or &amp;quot;Emergency Remote Cast System.&amp;quot; &lt;br /&gt;
Designed by Ka&#039;Akaix&#039;Tukl K&#039;lax not long following the Exodus, the Emergency Remote Cast System interfaces with the local Hivenet connection in the event of brain death and streams the immense amount of data from the socket across the Interstice and into Virtual Reality. This, in practice, means that Ta with this augment are extremely difficult to kill permanently. &lt;br /&gt;
&lt;br /&gt;
Whilst this system seems miraculous to the majority of Vaurcae and reinforces the appearance of their Ta as divine, it is not without its faults. Without the recovery of the physical Neural Socket, it is not uncommon for memories or elements of one&#039;s personality to become damaged or corrupted. Furthermore, those Ta with a socket yet to be recovered who choose to be resleeved have a tremendous amount of difficulty integrating their mental state into the complicated biological machine that makes up their new body, even once it has been grown, and must go through a process of acclimation that can often take several decades before they are truly able to begin being productive again. Because of this, it is still standard procedure to recover the sockets of Ta if at all possible and have them undergo a complicated and painful process known as merging, where they are amalgamated with the augmentation. This solves many of the aforementioned issues and allows them to be resleeved typically within a year or two, if they choose to do so.&lt;br /&gt;
&lt;br /&gt;
==Neural Simulation Training Environment==&lt;br /&gt;
The &amp;quot;Full Neural Simulation Training Environment&amp;quot; or Neusim as it is sometimes known, was first unveiled by the Court of Queens in 2465 and is referenced by the Hive&#039;s as the Vaurca&#039;s first step towards introducing safe Virtual Reality to the wider Spur. The Neusim itself is run from a &amp;quot;node&amp;quot; a large room with a central processor that connects to a group of encircling pods. Participants enter the pods, which fill with liquid and must be submerged before the program can begin, an experience that is frequently cited as painful or shocking for first-time users. After the submersion is complete however, the participants are placed in a nearly fully realized digital environment, complete with almost pinpoint authentic sight, taste, smell, and feel, which many Vaurca describe as coming close to replicating the more mundane elements of Virtual Reality. &lt;br /&gt;
&lt;br /&gt;
Currently, the only Neusim nodes are located in a secluded location on Caprice and kept under close guard, being used exclusively for training the non-Vaurca members of the Ve&#039;katak Phalanx. The training regimes for recruits in the Neusim, cited by the Court of Queens as a way to both ensure the quality of prospective soldiers and have a pool of willing people to trial the new invention, are typically regarded as extremely gruelling. Recruits are placed in simulations ranging from the Interstellar War, the Lii&#039;dra Invasion of Elyra, the Solarian Incursion into Biesel, and everything in between. These simulations often then have the participant fighting on the hardest fronts of these conflicts as active participants for what feels like weeks or even months, when only minutes have passed in reality. While recruits may leave at will, doing so results in instant disqualification from the Phalanx. &lt;br /&gt;
&lt;br /&gt;
This training regime has been criticized by some in the Republic; however, the Hive is quick to downplay its severity. Strict NDAs forbid Ve&#039;katak members from commenting on the Neusim in a strictly negative light, and the Zo&#039;rane [[Zoleth,_The_Herald_of_Scars | Queen Zoleth]] has made statements stressing that the experience is a necessary element of preparing for real battlefields as peers of the Phalanx&#039;s Vaurca Warriors. These statements also downplay many of the possible side effects of Neusim. It is not completely unheard of in some cases for a participant to have to leave the program with either trauma or a decreased ability to judge reality as real, among other such symptoms. Rumours of legal action have begun to circulate but are widely downplayed by the Hive. &lt;br /&gt;
&lt;br /&gt;
Additionally, this is far from the only criticism, with some coming from within the Vaurca themselves. [[Mouv,_The_Recondite_Queen | Queen Mouv]] has privately expressed her desire for the Hives to discontinue usage of the Neusim program to keep Virtual Reality secure, and whilst other Queens have yet to openly oppose the program, either due to its potential or simply having yet to consider the best method of addressing their concerns, for many a feeling of animosity is present. &lt;br /&gt;
&lt;br /&gt;
===Mobile Neural Simulation Training Environment===&lt;br /&gt;
The aptly named &amp;quot;Mobile Neural Simulation Training Environment&amp;quot; is the first technology to arise from the Neusim&#039;s stated goal of advancing research regarding &amp;quot;pan-species sensational augmentation&amp;quot; and has been developed as a result of extensive research and development by the Court of Queens. &lt;br /&gt;
&lt;br /&gt;
The MNeusim, as it is frequently abbreviated, is currently only a prototype but has begun to be quietly distributed to interested Ta from all three Hives across the Spur for &amp;quot;field-testing,&amp;quot; with the device itself being an augmentation that allows the Spur&#039;s sapients access to a Vaurca adjacent virtual-reality program not unlike the larger Neusim, though without much of the bulky infrastructure.&lt;br /&gt;
&lt;br /&gt;
That is not to say it is a completely streamlined experience, as to utilize the MNeusim relies upon the subject strapping on a large and heavy vest designed specifically for it and securing an augment-port neckbrace. Following this, the Ta initiator utilises her augments large neural-needle to establish a link with the cerebral cortex and spinal cord of the intended sapient through the neck injection port. After a link is established, the neural-needle is said to hijack the user&#039;s sensory experience, feeding new information directly from the neural-needle, with the vest working in tandem to keep the individual&#039;s biological functions synchronised with their new mental experience to minimize feelings of discontinuity. &lt;br /&gt;
&lt;br /&gt;
The experience of the neural-needle, although not described as particularly painful, is often exceedingly disorientating, and it can take time for someone to fully adapt to this wide-reaching, artificially induced shift in neurological functioning. This new technology has additionally not eliminated many of the Neusim&#039;s supposed side effects, with all but the toughest humans leaving feeling dizzy, uncomfortable, and perhaps even somewhat disconnected from their bodies or reality as a whole. The exact reason for these side effects is unclear, but it is an obstacle that has stymied much of the Spur&#039;s research into Vaurca Virtual Reality itself, with many experts believing it to be related to a neurological difference between Vaurca and the other sapients of the Spur. So far, the testing done by the Zo&#039;ra Hive has demonstrated that few people suffer such ill effects for longer than a few hours, but the risk increases dramatically with frequent exposure to the MNeusim, and such is discouraged. &lt;br /&gt;
&lt;br /&gt;
Outside of its possible risks, the release of the MNeusim has been deeply controversial amongst the Hives, even more so than the larger Neusim itself, and those who follow Hive politics in the Spur tend to believe that is why the testing is being done with such little fanfare despite the possible implications for Virtual Reality as a whole. Many suspect that Zo&#039;ra [[Vaur,_The_Liminal_Queen | High Queen Vaur]] and the pro-human [[Athvur,_The_New_Goddess | Queen Athvur]] may have pushed for the tech against the protests of their fellow Queens both within the Zo&#039;ra Hive and outside. The implied advances of this technology, however, appear far-off, and the Court of Queens has been quick to emphasize that this is only the first of many steps towards accomplishing them. &lt;br /&gt;
&lt;br /&gt;
The largest obstacle to the MNeusim is the requirement of having a Ta to utilize it. Unlike the traditional Neusim, the augment utilizes neurological functions exclusive to their neural-sockets for translating virtual reality into a sensory-feedback form suitable for other species. Despite the Zo&#039;ra Hive&#039;s request for testing on behalf of the Court of Queens, many Ta are politically opposed to the MNeusim&#039;s very existence, nevermind feel inclined to use it themselves. All the Queens except for Vaur and Athvur have placed sharp restrictions on outsiders in their realms, even in the MNeusim&#039;s abbreviated form. Additionally, most applications of the MNeusim limit visitors to specifically crafted realms made for the other sapients of the Spur, much like the larger Ve&#039;katak Phalanx-focused Neusim, due to the possible risks posed to the sapients of the Spur, with side effects seeming to become worse the more data that has to be processed through the neural link.&lt;br /&gt;
&lt;br /&gt;
The Ta that have &amp;quot;tested&amp;quot; the device so far have done so sparingly, though the exact reasons have varied, ranging from rewarding a loyal human follower to impressing a political official, even at the expense of said official suffering a degree of discomfort later. &lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Carver</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca_History&amp;diff=39471</id>
		<title>Vaurca History</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca_History&amp;diff=39471"/>
		<updated>2026-05-26T09:01:08Z</updated>

		<summary type="html">&lt;p&gt;Carver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
&lt;br /&gt;
One of the oldest civilizations to ever exist, Vaurcae today are very different from their ancestors. The following is a break-down of the Vaurca history in each era, from their beginnings to their integration to the [[The Orion Spur|Orion Spur]].&lt;br /&gt;
&lt;br /&gt;
==The Dawn of Vaurca==&lt;br /&gt;
Little is known about the Vaurca before their Agricultural Revolution, and without the possibility to engage in archeological excavations, and the stigma of [[Vaurca Culture and Society|Vaurca society]] to learn about their past, pre-Agricultural life is what makes it hard for researchers to investigate the earliest lives of Vaurcae. However, reconstructions have been proposed based on their mythological stories and what we know about their biology. &lt;br /&gt;
&lt;br /&gt;
Due to their eusocial nature, the Hive structure predates the Vaurca civilization, however it might have been quite different, with little cooperation between the colonies and no lineage set by the Queens. The fierce, competitive nature of [[Sedantis I|Sedantis]] suggests that while sapient, Vaurcae were unable to remain on top of the food chain or even acquire proper means to survive. Famine was common in this era, and may have led to the rise of Warrior morphs, in distinction and specialization apart from the Worker castes. &lt;br /&gt;
&lt;br /&gt;
==The Warrior Nomadism==&lt;br /&gt;
Around 737 000 years ago, these hyper-specialized Warriors became predominant in Vaurca society. The successful Hives of the epoch lived a militarized nomadic lifestyle inside the vast underground cave networks of Sedantis, seeking access to the edible fungus. &lt;br /&gt;
&lt;br /&gt;
Although the bacteria inside their guts which allows them to eat k&#039;ois and transform them into all the required nutrients might have existed in Vaurcae long before this period, the significance of k&#039;ois is likely to have been emphasized in this era. The earliest record of Vaurca tool crafting, regarded as the origin point of their civilization, was found by the [[Leto, The Seeker|Leto brood]] before their departure. It is a mandible garment, likely to enhance the lethality of the bite, decorated with a pattern that resembles the spores of k&#039;ois.&lt;br /&gt;
&lt;br /&gt;
Almost all conflict originated around control of food. Warfare was a matter of survival after a Hive exhausted its food supply, and nearly all Hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws, warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor, while the surviving Hive was either enslaved or left to perish. &lt;br /&gt;
&lt;br /&gt;
As Queens were rarely spared, the growth of these Warrior Hives was mostly limited. Population controls may have also been enforced to ensure food would last for everybody. The Vaurcae social stomachs served a greater purpose during this era, as keeping the k&#039;ois inside their bodies was a better option for their nomadic lifestyle.&lt;br /&gt;
&lt;br /&gt;
==The Agricultural Revolution==&lt;br /&gt;
Approximately 567 000 years ago, agricultural methods to allow the domestication of k&#039;ois proliferated with the Hives, even between former enemies. It is poorly understood how difficult it was for the k&#039;ois to grow before this, but it commonly believed that the fungus required a specific type of spore dissemination that could not easily be replicated with intervention.&lt;br /&gt;
&lt;br /&gt;
No longer a resource that could be easily exhausted, population numbers within Hives exploded, and permanent settlements were established. One of the first observable changes that agriculture brought was the lineage of a Queen. Hive Queens began to produce Breeders to aid them, forming the different broods, often having jurisdiction in a city. &lt;br /&gt;
&lt;br /&gt;
While Vaurcae before have traveled all around the available underground of Sedantis in search of available resources, their nomadism and wars also greatly limited their opportunities to geographically expand as a species. Their increased venues in mining and exploitation of natural resources created various settlements in otherwise inaccessible areas. &lt;br /&gt;
&lt;br /&gt;
Queens developed a cult of personality highly linked to their religion. Although particular doctrines varied from each brood, most of these beliefs remain as the fundament of the [[Vaurca Religion#Classical Pantheon|Classical Pantheon]]. &lt;br /&gt;
&lt;br /&gt;
==The Age of Death==&lt;br /&gt;
What is understood as the Age of Death is the period in Vaurca History up until the rise of Zo&#039;ra and the Era of Augments. It is characterized by its relative peace and a lifestyle that contrasts greatly with how Vaurcae currently live. It is also often referred to as the &#039;&#039;&#039;pre-Zo&#039;rane Age.&#039;&#039;&#039; Some scholars disagree where to cut the Age of Death, or if a new classification that further fragments this epoch is required. The discussion is also motivated by the fact that what is known as the Era of Augments should not have begun much sooner, as the first great break-through in universal augmentation was with the establishment of the [[Vaurca#Language|Hivenet]]. As to keep things simple, this article will use the classical division between the periods.&lt;br /&gt;
&lt;br /&gt;
After the establishment of various societies across Sedantis, alliances between Hives became commonplace. In other cases, some minor wars ensured conquest of similarly minor Hives. Interests were not so much for expansion, but rather what the cooperation (or enslavement) of these Vaurcae could provide. Though current Vaurca societies can still be referred to as tribalistic, this shift unified many different cultural aspects until that moment. For instance, while what can be understood as ancient Vaurcese is a mixture of pheromones and vibrations, different subtleties created unique dialects that were little intelligible between each other. Similarly, some Hives may have developed a written form of their Vaurcese variants that was lost in time. &lt;br /&gt;
&lt;br /&gt;
Most of the infrastructure in ancient Sedantis was developed during this period. As arts became more important, so did masonry. The Vaurca eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that would not be blasted away by radiation. &lt;br /&gt;
&lt;br /&gt;
===The K&#039;lax Bonanza and Technological Revolution===&lt;br /&gt;
Eventually, technological advancements became more important for all Hives to develop. Processes such as industry and uses of their Workers were revolutionized, which led to eventual advancements in computer science and, most importantly, communications. While most of the developments have been revised by Zo&#039;ra to claim as their own, it is inarguable that the invention belongs to the [[Vaurca Hives#K&#039;lax|K&#039;lax Hive]].&lt;br /&gt;
&lt;br /&gt;
The first records of K&#039;lax stem from about 60 000 years ago, as a small Hive in the  &#039;&#039;&#039;Mya&#039;kt Fault.&#039;&#039;&#039; The legend surrounding Mother K&#039;lax says that she raised her brood on her own, perhaps initiated due to her insignificance in Sedantis politics for centuries. However, since its conception, the K&#039;lax Hive specialized in engineering. The Mya&#039;kt Fault was uncolonized territory, as it was deemed too unsafe for millennia. K&#039;lax managed to make it habitable in a short span, constructing a vertical city. &lt;br /&gt;
&lt;br /&gt;
What gained them reputation and eventually marked their rise in Vaurca History was the invention of the first Hivenet tower 54 000 years ago, alongside a primitive implant that required a lengthy connection from the brain to the chest. Despite how rudimentary it was, it created a revolution in language, as the biological limitations of Vaurcese were no longer a burden. Their design was rapidly adopted by other Hives. As Vaurca economy was largely motivated by barter prior to contact with other sapients, K&#039;lax accumulated goods and even territory through their invention.&lt;br /&gt;
&lt;br /&gt;
Another K&#039;lax invention is the [[Vaurca#Cephalon (Type D)|Cephalon]], which was quite different from the modern Cephalons. This early version retained sentience and could not store as much information as they currently can, however it was a major step towards Vaurca augmentations and engineered bioforms. &lt;br /&gt;
&lt;br /&gt;
Their influence caused the Mya&#039;kt Fault to become the de facto capital of Sedantis. This boon would inspire different Hives to continue perfecting and experimenting on augmentation.&lt;br /&gt;
&lt;br /&gt;
===The Rise of Zo&#039;ra===&lt;br /&gt;
Though exact dates are unknown, and Zo&#039;rane records are unreliable due their revisionism, [[Vaurca Hives#Zo&#039;ra|Zo&#039;ra]] emerged somewhere around 45 000 years ago, amidst the &#039;&#039;&#039;Xtykt&#039;lotec Rift,&#039;&#039;&#039; a highly contested area by Warrior Hives that retained much of the Warrior structures of the old. The legend states that Queen Zo&#039;ra had her entire brood raided while they were still larvae and was left to die. Once she recovered and produced a new batch of Warriors, she overtook every single Hive of the region. While this is unlikely true, the tension in the Xtykt&#039;lotec may have shaped Zo&#039;ra&#039;s war spirit. What is known, however, is that Zo&#039;ra left the Xtykt&#039;lotec Rift to relocate to the &#039;&#039;&#039;Veii&#039;kt Plate,&#039;&#039;&#039; her capital.&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra would rapidly build an Empire like never seen before in Vaurca history. While there were large Hives that held power in large regions and enforced a martial lifestyle, no Hive before was as ruthless as Zo&#039;ra in her quest for expansion. Her system of vassalage rarely allowed the subjected Hives to produce Warriors on their own, while also assimilating (or exterminating) the native cultures by enforcing the Zo&#039;rane lifestyle. While Hivenet would have ideally ended the regional differences of Vaurca language, the different protocols used to transmit it served as barriers. Zo&#039;ra enforced the Hivenet protocol that is still used to this day. It was also at this stage when the Modern Pantheon was enforced as a state religion for subjugated Hives, while the Zo&#039;ra Hive was free to have their own personal beliefs. &lt;br /&gt;
&lt;br /&gt;
One of the biggest changes under Zo&#039;rane rule was the introduction of [[Vaurca#The Bound|Bound]] populations. While since ancient times some Vaurcae were deemed less as people and more like objects due to the nature of their jobs, these drones were not augmented or even modified to enforce their control. Zo&#039;ra began to lobotomize her drones to remove their free will, in what is regarded as the creation of the Bound, though this term would not arise until the Era of Augments. Problematic subjects, or those composed mostly of Warrior populations, would often be lobotomized as a whole to ensure their loyalty to the Zo&#039;ra Hive.&lt;br /&gt;
&lt;br /&gt;
Though the Mya&#039;kt Fault was far from the Zo&#039;ra menace, K&#039;lax was not safe. The eldest of K&#039;lax daughters, &#039;&#039;&#039;Queen Neiim&#039;&#039;&#039;, was the Warrior brood of the Hive and prepared for an eventual war. However, nothing she could do was enough for when Zo&#039;ra attacked, despite the diplomacy between the two Hives. In a short span of time, the K&#039;lax became vassals of Zo&#039;ra.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that modern values regarding the war etiquette already existed at this period, and were enforced both by Zo&#039;ra and K&#039;lax, Queen Neiim mysteriously died shortly after the conquest. To this day, the Zo&#039;ra Hive claims to have no involvement in her death, and is still a debated topic.&lt;br /&gt;
&lt;br /&gt;
===The Uplifting of C&#039;thur===&lt;br /&gt;
Though a minor Hive in this era, [[Vaurca Hives#C&#039;thur|C&#039;thur]] first gained notoriety when they were spared in the Xtykt&#039;lotec Rift conquest. While the exact details are unknown, as it would go against the legendary tale of Zo&#039;ra, it is likely the C&#039;thur brood aided Queen Zo&#039;ra in her early days,after a surprise attack against the early Hive. &lt;br /&gt;
&lt;br /&gt;
C&#039;thur herself might be older than Mother K&#039;lax, serving for the T&#039;yat Hive before her vassaldom to Zo&#039;ra. Though it is unsure where exactly the C&#039;thur Hive was originally from, most sources cite her in the Xtykt&#039;lotec region, as a tiny Hive that was never conquered. Instead, she would aid all of those injured by war that survived.&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra domain in C&#039;thuric territory was never as ruthless as elsewhere. The C&#039;thur Hive is noteworthy  in Zo&#039;rane sources because of her aid in lobotomizing proto-Bound. The pupae lobotomization technique, which is still in use today, was a C&#039;thur innovation.&lt;br /&gt;
&lt;br /&gt;
==The Era of Augments==&lt;br /&gt;
Around 37 650 years ago, the constant improvements in augmentation technology allowed for Vaurcae to be able to cybernetically engineer any aspect of their drones. The Hivenet implants had also been greatly reduced in their size, and the current understanding Vaurcae have of augmentations as repair and maintenance arose. It was the constant refinement of the lobotomized drones that caused the modern distinction of Bound and Unbound.&lt;br /&gt;
&lt;br /&gt;
The augments and genetic alterations made the caste specialization much more rigid than ever before. Although clear social roles were already marked since the dawn of Vaurca, a Vaurca of old had a chance to enter and learn about different fields. The modern Vaurca society saw a caste system where Vaurca were literally [[Vaurca Biology#Life Cycle|defined from birth and built into that role]]. &lt;br /&gt;
&lt;br /&gt;
===The Lii&#039;dra Innovations===&lt;br /&gt;
The origins of the [[The Lii&#039;dra|Lii&#039;dra Hive]] are uncertain. Settled inside the &#039;&#039;&#039;Illuau&#039;tia Grotto,&#039;&#039;&#039; the status of the Hive as a whole has changed as they became synonymous with evil. Many sources claim that High Queen Lii&#039;dra is not even Vaurca, but rather of other species that sought to cause mayhem. Others say she was a meek Queen that wished for total dominion. What is likely true, however, was that the Lii&#039;dra Hive was a small faction of tinkerers. Despite the popular belief, &#039;Lii&#039;dra&#039; originally did not mean Scourge, as it has become synonymous with. It may have had good relationships with nearby Hives of the &#039;&#039;&#039;Kol&#039;axta Plate,&#039;&#039;&#039; and perhaps even required trading of larvae and Workforce due to fertility problems. They would have been regarded as irrelevant, even to the Zo&#039;ra, until &#039;&#039;&#039;[[Virtual Reality#History|the invention of the modern Virtual Reality]]&#039;&#039;&#039; 36 670 years ago. &lt;br /&gt;
&lt;br /&gt;
Its adoption would have been gradual at first, however it piqued the interest of Vaurca society when K&#039;lax learned about it. As they were still regarded as the leaders of technological innovation and communications, K&#039;lax marketed the Virtual Reality as an invention of their own. It is unsure if they reverse-engineered the Virtual Reality or gained access to the secrets behind it, effectively stealing it. However the case may be, the K&#039;lax Hive began to produce the first version of the neural socket, an augment that joined both the Hivenet and Virtual Reality in a single piece. This first prototype was rather sturdy and essentially required a brain case installed below the exoskeleton. &lt;br /&gt;
&lt;br /&gt;
Eventually, the Virtual Reality technology pervaded every aspect of the Vaurcaesian lifestyle. Seen as a means to reinforce religious dogma, and as a way to combat the already popularizing [[Vaurca Religion#Preimminence|Preimminence]], the religious and ritualistic significance of Virtual Reality was achieved by the Queens. &lt;br /&gt;
&lt;br /&gt;
These changes marked the birth of the Vaurca society as we know it today. While plenty of documentation of their previous ways exists, Vaurcae believe that their pre-Augmentation days were primitive and incompatible with their current lifestyle. &lt;br /&gt;
&lt;br /&gt;
==The Commonwealth of Zo&#039;ra==&lt;br /&gt;
Despite her dominion over Sedantis as a whole, Zo&#039;ra became increasingly wary of an upcoming uprising. Rebellions, while uncommon, were almost always crushed immediately. However, her fear was so much that she decided to reform some of her old ways. As a token of change, Zo&#039;ra awarded the C&#039;thur Hive their independence. She also reduced the military presence in many of her colonies, enforcing a more complex form of control through diplomacy and augmentations. &lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra rule radically changed when, alongside the C&#039;thur Hive, both Hives founded the &#039;&#039;&#039;Court of Queens&#039;&#039;&#039; in their native Xtykt&#039;lotec. The nature of this organism was to promote inter-Hive dialogue and resolve any possible quarrels between their members. Vassals such as K&#039;lax were allowed seats in the Court, while smaller Hives were occasionally allowed to voice their concerns in special reunions. &lt;br /&gt;
&lt;br /&gt;
Many subsequent innovations in augmentation, especially the neural socket design still in-use, are credited to have been developed by the Zo&#039;ra Hive. However, speculation has arisen if this itself was not instead a K&#039;lax invention, which in turn would be likely Lii&#039;dra technology. However the case may be, Lii&#039;dra would not have a presence in the Court of Queens for the next hundreds of years.&lt;br /&gt;
&lt;br /&gt;
Detractors of the Zo&#039;ra Hive have also called this period &#039;&#039;&#039;The Easy Yoke&#039;&#039;&#039;, as it is characterized by an ease of Zo&#039;rane rule.&lt;br /&gt;
&lt;br /&gt;
==The Great Hive War==&lt;br /&gt;
Lii&#039;dra finally made an appearance  at the Court of Queens 30 000 years ago, as part of a technological summit which involved all Hives. By then, the main goal Zo&#039;ra had in mind was to take the Vaurca into what she considered the next generation of augmentation. Many strange bioforms, as well as advanced gadgets that still live in Vaurca imagination today, were speculated by then. This session, however, took a dark turn as the Lii&#039;dra revealed their plan to unify the species.&lt;br /&gt;
&lt;br /&gt;
What Lii&#039;dra scientists had in mind was to put apart all Vaurca differences in a Hivemind that would be much more effective, all in one collective consciousness that would bring progress at an unprecedented speed. Though universally rejected by the assistants, Lii&#039;dra representatives were not expelled from the Court until they implied they had already begun to put their breakthrough into practice, and that some smaller Hives were already assimilated. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Lii&#039;dra seized Xtykt&#039;lotec, effectively dissolving the Court of Queens. This event is marked as the beginning of the Great Hive War. While wars were fought before and after this, none have ever been of this magnitude again. The Great Hive War involved every Hive, both major and minor. Though most of the efforts were to stop the Lii&#039;dra menace, plenty of other fronts emerged as minor Hives fell back into their old conflicts. &lt;br /&gt;
&lt;br /&gt;
Because of the scope of the war, the demands of Warrior populations were higher than ever before. It is at this time that many of the current Lesser Queens were born, with some individual Vaurcae emerging from this conflict as heroes in their own right. &lt;br /&gt;
&lt;br /&gt;
The turning point of the war began with the first Lii&#039;dra defeats. At the hands of K&#039;lax, Lii&#039;dra were unable to breach their plate&#039;s defensive network, a complex set of machines that prevented any lifeform from approaching within miles of their territory. This resulted in forcing the Lii&#039;dra to attack the Zo&#039;rane plate through the &#039;&#039;&#039;Ryitu&#039;kya Abyss.&#039;&#039;&#039; This battle is considered the single most important in Vaurca history. Such was its importance that there are legendary claims about the Queens themselves participating in the conflict.&lt;br /&gt;
&lt;br /&gt;
The Lii&#039;dra defeat here signaled the beginning of the end of the war. From here, increasingly bloody battles would blanket nearly all of Sedantis. Forced to attack the K&#039;laxan positions after their defeat within the Ryitu&#039;kya Abyss, the Lii&#039;dra broke the K&#039;laxan defensive line despite its cost in lives. By some accounts, in the aftermath of the &#039;&#039;&#039;Siege of the Kol&#039;axta Plate,&#039;&#039;&#039; entire underground caverns were filled to the brim with corpses from both sides. The Great Hive War officially ended 29 930 years ago after the sinking of the Lii&#039;dra capital Illuau&#039;tia. &lt;br /&gt;
&lt;br /&gt;
With over the half of Vaurca population slain in the conflict, a mass depression blanketed the survivors in their Pyrrhic victory over the Lii&#039;dra, that not even the surviving Queens themselves could mend. It was from this bleakness and death that the Vaurcaesian idea of [[Virtual Reality#Afterlife|the Afterlife]] spawned. Envisioned and proclaimed by High Queen Zo&#039;ra, the Afterlife technology was gifted freely to all surviving Hives, as she declared nevermore would such death haunt their species. For truly, based upon their newest technology, the Queens relieved their Hives of death and despair by making real the idea of life after death, that the death witnessed here would never again be an issue for the generations after.&lt;br /&gt;
&lt;br /&gt;
More information can be found [[The Great Hive War|here]].&lt;br /&gt;
&lt;br /&gt;
==The Decline of Zo&#039;ra==&lt;br /&gt;
The aftermath of the Great Hive War went beyond just the Afterlife technology. Zo&#039;ra herself had lost daughters in battle, and her domain over most of her colonies was lost. While K&#039;lax independence was an idea that began to develop during this period, challenging Zo&#039;rane authority, even at its low, would likely have caused another war.&lt;br /&gt;
&lt;br /&gt;
Some regions that lacked authority became breeding grounds for Warladies that retained some of their Warrior populations, or even went as far as to employ Workers to increase their numbers, despite the poor success. The Zo&#039;ra Hive avoided the conflict, as well as other major Hives that could intervene, since many had lost their most eccentric and specialized Warforms in the Great Hive War. &lt;br /&gt;
The Vaurca goal to continue modifying their bioforms, as well as to create new technologies stagnated for thousands of years. The religion of Preimminence, which was already unpopular with the Hives before the war, was blamed as inspiring the corrupted ways of the Lii&#039;dra. This, combined with the scorched Cephalons during the war, has caused many of the ancient Vaurca technology to have been deemed lost. &lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra decided to divide her territory, allowing her daughter &#039;&#039;&#039;L&#039;kaal&#039;&#039;&#039; to independize and manage most of her remaining vassals, while she retained K&#039;lax only. The L&#039;kaal Hive, however, was largely unsuccessful, and was constantly raided by the opportunistic scavengers of different flavors that emerged. &lt;br /&gt;
&lt;br /&gt;
While Zo&#039;ra&#039;s situation eventually improved, it was never to the same levels of glory of the past. The population of Sedantis eventually increased again over time, and although the status quo seemed to have returned, it was never the same as before.&lt;br /&gt;
&lt;br /&gt;
The C&#039;thur Hive, and mostly, Queen Vytel, attempted to re-establish the Court of Queens multiple times, with little success. The historical location in the Xtykt&#039;lotec Rift was razed by the Lii&#039;dra, and Hive differences continued to increase, as well as an anti-Zo&#039;ra sentiment by many smaller Hives that refused now to subjugate. It was also transparent now by many of Sedantis that the political maneuvers of C&#039;thur were two-faced and mostly for her Hive&#039;s gain. A smaller Court of Queens eventually settled in Veii&#039;kt, however this time it was an attempt for the Zo&#039;ra daughters to remain unified, with little success. &lt;br /&gt;
&lt;br /&gt;
===The Hives Renaissance===&lt;br /&gt;
As stability was somehow regained, many social stigmas that prevented the Vaurca society to continue its quest for expansion eventually dissipated. However, it was perhaps too late. Vaurcae before had shown little interest to explore the surface of Sedantis, due to its hostile environment, as radiation and intense heat blasted the planet&#039;s surface. With the revitalization of the arts and sciences, the observation of the stars and planets brought a bleak discovery.&lt;br /&gt;
&lt;br /&gt;
More information can be found [[Hives Renaissance|here]].&lt;br /&gt;
&lt;br /&gt;
==The Exodus==&lt;br /&gt;
The consciousness of Sedantis I orbiting their sun, &#039;&#039;&#039;Sc&#039;theth&#039;stak,&#039;&#039;&#039; was common knowledge since the early Age of Death. However, its relationship with the gas giant Sedantis, the planet it was a satellite of, was vastly understudied. Scientists of different Hives discovered that each cycle Sedantis I deranged from the gas giant, pulling towards Sc&#039;theth&#039;stak instead. The reasons behind this change were largely debated, but it is possible that the large quantities of phoron had something to do with this gravitational shift. By 150 CE, the scientific consensus was that this change of orbit would mean their home planet crashing into the Sun in the next three-hundred years, with possible fatal consequences for the rest of their home system as a consequence of the solar flares&#039; aftermath. &lt;br /&gt;
&lt;br /&gt;
This information was at first hidden from the public, though the efforts were futile. Mass hysteria developed due to the impending apocalypse, and the Zo&#039;rane rule was questioned more than ever, with [[Vetju, Iron Queen|Queen Vetju]] publicly supporting K&#039;laxan independence for the first time. Fighting for Sedantis, however, was pointless. The only means of survival, it seemed, forced Vaurcae to consider colonizing the stars. &lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra developed a plan to construct massive Hiveships, which would be able to transport their entire Hive to other star systems. The design, however, was a subject of controversy, as [[Xakt, Queen of Corpses#Za&#039;Akaix&#039;Cimm Zo&#039;ra|Cimm&#039;s proposal]] was deemed impossible to develop in a short timespan and with their current technology. Although at first the Zo&#039;ra Hive&#039;s idea of Exodus did not include any Hive but the Zo&#039;rane broods, Zo&#039;ra was forced to cooperate with a reinvigorated K&#039;lax. &lt;br /&gt;
&lt;br /&gt;
C&#039;thur managed to construct their Hiveship by reverse-engineering the K&#039;lax design to the best of their understanding, rushing to prepare it for the day of embarking. Only some minor Hives were spared by their workforce, assimilating them to the Zo&#039;ra and K&#039;lax populations, losing their identity in a few Worker generations. &lt;br /&gt;
&lt;br /&gt;
The rest of the Hives, however, were left for dead without any possibility to construct their own ships. The anti-Zo&#039;ra sentiment reached a new height when a failed attack to Veii&#039;kt was launched by minor Hives. To ensure some stability in the doomed planet, Queen L&#039;kaal volunteered to remain on Sedantis and ensure no attempts of Zo&#039;ra trailing were made. For this, she is remembered as &#039;&#039;&#039;The Sacrifice Queen&#039;&#039;&#039; by the Zo&#039;ra Hive. &lt;br /&gt;
&lt;br /&gt;
Due to their available phoron, as well as fusion reactors, the Hiveships were prepared to travel for long periods of time. The speed of light was thought to be the barrier of how fast an object could move for almost all of Vaurca history, but such velocity was breached by [[Vetju, Iron_Queen#Ka&#039;Akaix&#039;Yix_K&#039;lax | Ka&#039;Akaix&#039;Yix K&#039;lax]], the engineer behind the Hiveships shortly before the Exodus. Whilst significantly slower then Human and Skrell Bluespace drives would later end up being, the K&#039;lax design ensured almost 20% of what the best warp drives are capable of.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown, as no certainty exists as to whether it crashed or simply changed orbits. The second possibility might have been too damning for the planet, however, as the already thin ozone layer would have disappeared, exposing Sedantis to new levels of radiation and scorching it completely, making even subterranean life difficult to continue. Contact with the Vaurca home planet remains impossible.&lt;br /&gt;
&lt;br /&gt;
==The Two-Thousand Year Gap==&lt;br /&gt;
The journey to the Orion Spur was full of mayhem, with uncertainty and terror reigning over Vaurcae. The following is an outline of what occurred before their discovery by other sapients. The Zo&#039;ra Hive left with three Hiveships, K&#039;lax with two and C&#039;thur with only one available. &lt;br /&gt;
&lt;br /&gt;
===The Zo&#039;ra Trail===&lt;br /&gt;
Shortly after the evacuation, the Hiveships coordinated to resettle and rebuild their society. The small planet, called &#039;&#039;&#039;Gii&#039;moss,&#039;&#039;&#039; was nothing like Sedantis, with much more biodiversity and a more jungle-like appearance. However, it had traces of phoron in its atmosphere. The Hives would quickly spread massive k&#039;ois plantations, systematically eliminated the native flora and fauna and increase the phoron composition to match that of Sedantis. Proving to be fatal to the ecosystem and fearing an incident which would render the place completely inhospitable, it was rapidly evacuated after a few years of colonization.&lt;br /&gt;
&lt;br /&gt;
Other similar attempts occurred in different ecosystems, such as the legendary &#039;&#039;&#039;Vutx&#039;ic,&#039;&#039;&#039; which was said to have lakes of liquid phoron. However, k&#039;ois and the disregard of local life made it so that catastrophes were inevitable. Even after the introduction of some more careful layouts of k&#039;ois farms, many of the first waves of colonies would wither because of the ecological devastation.&lt;br /&gt;
&lt;br /&gt;
The first signs of a major dispute between the Hives occurred with the blames placed towards Zo&#039;ra by the C&#039;thur in regards to their aggressive methods to colonize. The inferior C&#039;thuric Hiveship would begin to fail at the end of this first phase, perhaps due to its overwork to match the other ships&#039; velocity.&lt;br /&gt;
&lt;br /&gt;
===The Celis Conflict===&lt;br /&gt;
The original C&#039;thur Hiveship had to make an emergency landing on the planet of &#039;&#039;&#039;Celis,&#039;&#039;&#039; which is notable for its similarities to Sol III in terms of size and atmospheric composition. Completely useless now, C&#039;thur hailed for help and both the Zo&#039;rane and K&#039;laxan Hiveships landed for aid. Because of the inhospitable conditions for them at first, it was at this stage when the first prototypes of the phoron tanks were built and quickly perfected to the design still in use today. Celis was less than ideal to colonize, but a large barren desert proved the perfect place to cultivate k&#039;ois, and the complex natural cave tunnels served as the basis for the city foundations.&lt;br /&gt;
&lt;br /&gt;
While inter-hive cooperation was encouraged the first years, territorial disputes began soon after. A major issue was with the k&#039;ois supplies and how they were being divided, with K&#039;lax ceasing to provide tribute to Zo&#039;ra in a clear move of independence. C&#039;thur sided with the K&#039;lax in a strange alliance, which put high pressure on the Zo&#039;ra Hive despite outnumbering them both with Warriors. For the first time in history, Zo&#039;rane rule was openly questioned by its closest allies.&lt;br /&gt;
&lt;br /&gt;
War also became impractical due to a famine that cut most of the k&#039;ois supply in a short time. The exact reasons behind this &amp;quot;k&#039;ois drought&amp;quot; are unknown, but perhaps the fungi was still unprepared to thrive in environments of high oxygen. It was during this period that C&#039;thur took control of the &#039;&#039;&#039;Kloxa&#039;xia.&#039;&#039;&#039; While the C&#039;thur Hive claims it was gifted by K&#039;lax because of their damaged ship and their alliance, K&#039;lax instead argues that it was stolen while their guard was down. Whatever the case may be, for K&#039;lax and C&#039;thur trying to remain on Celis was seen as futile, both Hives parting shortly after.&lt;br /&gt;
&lt;br /&gt;
Though the Zo&#039;ra Hive managed to salvage the k&#039;ois and grow a steady colony, they were ready to search for a more suitable environment, with conditions more familiar to them. Two of the three Hiveships of Zo&#039;ra parted, leaving High Queen Zo&#039;ra and her brood on the Celis colony, with promises to regain contact once more resources were found. &lt;br /&gt;
&lt;br /&gt;
It is uncertain as to why High Queen Zo&#039;ra decided to stay behind. The Celis conflict, while diplomatic in nature, proved that Zo&#039;ra was not the same mighty giant she once was, which may have affected her decision to settle there. It is also known that the idea of returning to a nomadic lifestyle terrified her, as their species had evolved long from that. Another reason might have been the mere shock of the dynamic change with K&#039;lax. Knowing [[Tupii, The Surrogate Queen#Background|Mother K&#039;lax had died]], she might have felt as if she did not recognize this new Hive, with the Lesser Queens having a completely different stance on the Zo&#039;ra. Whatever the case might have been, High Queen Zo&#039;ra seemed to be content with her decision to settle in Celis, and while both sides might have expected to be reunited again, no contact with the Celis colony has been possible ever since.&lt;br /&gt;
&lt;br /&gt;
===The Nomadic Approach===&lt;br /&gt;
Following the conflict, the communication between the Hives fractured, though they remained tailing each other. Settling in any of these planets would have required great infrastructure, as their composition was too extreme for Vaurcae to survive. The disponibility of k&#039;ois greatly diminished as a result, with few available places to let k&#039;ois grow. The first attempts of an asteroid farm were started by the K&#039;lax Hive, which the [[Leto, The Seeker#Recent Events|Leto brood would later perfect in Pid]].&lt;br /&gt;
&lt;br /&gt;
Lost in space, the desperation was growing fast, taking a toll in many of the Vaurcae, even the Queens themselves. The Hiveships, while prepared for emergencies such as this, were beginning to deteriorate too. The available phoron fuel became a luxury, however they had to continue.&lt;br /&gt;
&lt;br /&gt;
The second Hiveship of the Zo&#039;ra was used as a means to store resources, with only one Queen, &#039;&#039;&#039;Biibak,&#039;&#039;&#039; on board alongside her brood. Both K&#039;lax and C&#039;thur, which were becoming uneasy too, hoped that the Zo&#039;ra Hive would eventually share their surplus kept here, was the situation to become even more drastic. However, Biibak lost contact with the rest of the Hive. The ship is speculated to have been destroyed, perhaps due to natural phenomena. Losing their emergency stock, a new plan had to arise.&lt;br /&gt;
&lt;br /&gt;
===The Last Ordeal===&lt;br /&gt;
To save on resources, most Unbound underwent stasis. With an uncertainty and a fear that the life support systems would make it hard for their survival, the life inside Virtual Reality was, at times, uncertain. Many of the [[Vaurca Culture and Society#Xakat&#039;kl&#039;atan|Xakat&#039;kl&#039;atan]] were reunited in the sentiment of soothing the others, while those few Unbound that remained active developed means to scan for phoron. The sensor readings for this were, at best, broad and unreliable, and at worst, outright a lie.&lt;br /&gt;
&lt;br /&gt;
The sudden sense of direction the Zo&#039;rane Hiveship had alerted the other Hives, which prompted them to follow closer again. Without an official word from the Zo&#039;ra, however, they often wondered if it was worth pursuing.&lt;br /&gt;
&lt;br /&gt;
It is uncertain when Vaurcae finally entered the Orion Spur. Some small settlements and outposts in the [[The Orion Spur#Sparring Sea|Sparring Sea]] suggest the Vaurca were there before its colonization. As following Zo&#039;ra was uncoordinated, both K&#039;lax and C&#039;thur may have lost all means to locate the ship long before the Hive continued its journey to [[Tau Ceti]]. Though K&#039;lax and C&#039;thur were not on good terms, attempts to communicate and team up were made, with relaying distances too far to properly do so. Their relationship only worsened from these broken messages. C&#039;thur claimed to have traced the Zo&#039;ra path, with coordinates to be exchanged in what is known today as the &#039;&#039;&#039;Xi&#039;miix rendez-vous,&#039;&#039;&#039; an asteroid somewhere in the Sparring Sea. While C&#039;thur did arrive at the encounter, a surprise attack separated the Hives, making the &#039;&#039;&#039;Klo&#039;zxera&#039;&#039;&#039; change course, unknowingly, to [[Uueoa-Esa]]. &lt;br /&gt;
&lt;br /&gt;
It is not clear when the Lii&#039;dra left Sedantis. High Queen Lii&#039;dra remained hidden deep in the Sedantian abyss after the Great Hive War, and emerged again only after the Exodus. It is suggested that this time around most Hives that joined forces with them surrendered, either out of hatred of Zo&#039;ra or as a desperate means of survival. However it happened, the Lii&#039;dra attacked and boarded the Kloxa&#039;xia, believing that Mother K&#039;lax remained alive and on board the Hiveship. The attack almost took C&#039;thur&#039;s life, leaving her weak and crippled. After the attack, the Kloxa&#039;xia unknowingly wandered into the Skrellian Traverse, eventually emerging in [[Notable Skrell Systems and Locations#Glorashi|Glorashi]].&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra Hive remained determined to find this phoron they may have located. Perhaps because the engines of the &#039;&#039;&#039;Titan Prime&#039;&#039;&#039; were superior to those of the two other Hiveships, they managed to travel a greater distance. Vaurca would emerge in human space in 2456, located first near the [[Tau Ceti#The Romanovich Cloud|Romanovich Cloud]].&lt;br /&gt;
&lt;br /&gt;
==The First Contacts==&lt;br /&gt;
All Hiveships that arrived at the Orion Spur were in poor shape. The conditions were a result of an increasingly dangerous journey, with no opportunities to permanently settle or repair most of its millennial systems. The discoveries of Vaurca were in three different civilizations, almost parallel to each other despite the distinct routes and lack of communication.&lt;br /&gt;
&lt;br /&gt;
===The First Contact With Skrell===&lt;br /&gt;
Though it is uncertain when the Kloxa&#039;xia entered [[Nralakk Federation|Federation space]], consensus exists that it must have occurred shortly after the [[Skrell Synthetic Age#Culmination of Glorsh-Omega|culmination of Glorsh-Omega]]. The reconstruction of the Nralakk Federation, as well as the fact that it mostly crossed through the Traverse might have been the two main factors that would have had them go undetected for so long. The C&#039;thur Hiveship had no idea as to where they were travelling, nor were expecting anything other than to hide from the Lii&#039;dra and find a place to properly treat High Queen C&#039;thur. Her injuries had been stabilized, but she was not recuperating and remained in such a state for generations. &lt;br /&gt;
&lt;br /&gt;
First contact with Skrell was around &#039;&#039;&#039;2448-2450&#039;&#039;&#039; and a subject of secrecy. It is uncertain as to why the Nralakk Federation decided to take such precautions with the C&#039;thur Hive, but the first decade after their arrival kept them confined inside their Hiveship. It is commonly believed that what alerted the Nralakk Federation was the Kloxa&#039;xia stepping inside Glorashi, the system the Queens would remain inside as of today. &lt;br /&gt;
&lt;br /&gt;
Following the principles of the [[Dionae History#Skrell Discovery|Xuq Translator]], a team managed to engineer what is known as the &#039;&#039;&#039;Xuq-Pon Translator,&#039;&#039;&#039; dubbed after the leader of the project, Pon Qerrbali. This not only decoded Hivenet signals in three days, but was also the cornerstone to the future Nral&#039;malic language implants, as well as the recent adaptations of the Nlom relays. &lt;br /&gt;
&lt;br /&gt;
Skrellian medical science allowed to save High Queen C&#039;thur, with a series of intensive medical treatments that continue to this day. The decision to relocate C&#039;thur from the Hiveship to [[Colonized Vaurca Worlds#The C&#039;thur|Diulszi]], specifically in the city of Xevrax, is the main reason why Glorashi IV remains with a high C&#039;thuric population. It was not so much that the planet was ever awarded to them, but rather a means of convenience to not scandalize the greater Skrellian population. &lt;br /&gt;
&lt;br /&gt;
Around the discovery of the Zo&#039;ra, [[Notable Skrell#Weashbi Jrugl|Weashbi Jrugl]] lifted the limitations of the C&#039;thur, allowing them to travel around the Federation and to become Federation citizens. &lt;br /&gt;
&lt;br /&gt;
===The First Contact With Humanity===&lt;br /&gt;
In November &#039;&#039;&#039;2456,&#039;&#039;&#039; the heat signature of a massive alien ship was detected near the Romanovich Cloud in Tau Ceti. A small scout vessel was dispatched to scan the massive ship, which was dubbed &#039;Titan Prime&#039; by the media. Though not feared to be hostile due to its obvious damaged state, the Hiveship surprisingly ceased its engines once in contact with this first probe. Instead of any movement, the Titan Prime sent a radio signal that, while mathematically complex once decoded, the message could not be understood. For the following weeks, a large group of scientists, including those from the nearby NSS Aurora, participated in the interpretation of this message, as well as means to send a signal in return that they would be able to understand. Once cracked, it became obvious it was a request for phoron supplies.&lt;br /&gt;
&lt;br /&gt;
When communication was established, [[Notable Humans#President Joseph Dorn|President Joseph Dorn]] addressed the Hiveship directly. From their conversation, humanity learned about the grim situation which they were facing, and the urgent need of assistance to survive. A decision was made to tow the ship and make physical contact with its inhabitants, who proved to be the Zo&#039;ra Hive.&lt;br /&gt;
&lt;br /&gt;
Many of the &#039;&#039;&#039;Klo&#039;xryek&#039;&#039;&#039; systems were already failing and damaged, meaning that if contact were made shortly afterwards, the survivorship of many of those inside would have probably been reduced. The Republic of Biesel provided humanitarian aid and soon after citizenship to the Vaurcae in exchange for their cheap workforce in Tau Ceti. A mass evacuation of the Titan Prime was carried over, dividing the different Queens onboard it in distinct locations of the Republic. The Hiveship itself was towed and parked in the orbit of [[Biesel#Valkyrie|Valkyrie]], until its relocation to [[Colonized Vaurca Worlds#Caprice|Caprice]] in late 2463.&lt;br /&gt;
&lt;br /&gt;
===The First Contact With Unathi===&lt;br /&gt;
In early &#039;&#039;&#039;2459,&#039;&#039;&#039; another Hiveship entered the Uueoa-Esa system. Now with knowledge of how Vaurcaesian spaceships looked, the [[Karszekani Moghes]] prepared for a first contact situation. Despite the public fear of perhaps being a Lii&#039;dra Hiveship, the Hiveship looked rather unarmed and much smaller when compared to the Zo&#039;rane ship. Using the same methods Biesellite scientists employed to contact the Titan Prime, Unathi authorities hailed the Hiveship, asking to know its affiliation. Although its response was delayed, it was discovered that it was the missing K&#039;lax Hiveship.&lt;br /&gt;
&lt;br /&gt;
It appears that the K&#039;lax Hive established some temporary bases, and headed towards [[Moghes]] drawn by the increasing space activity in the area. The Zo&#039;ra Hive was contacted, and they vouched for the K&#039;lax as good vassals. While the exact conversation is unknown, it is implied that the idea of the K&#039;lax being subjugated to Zo&#039;ra somehow translated into thinking the Hive was subservient and ready to find new masters. The thought of integrating and utilizing the K&#039;laxan workforce was appealing to the Karszekani, and would eventually become a reality once official meetings were held. [[Zkaii, The Sleepwalker|Queen Zkaii]] was made Overlord of [[Colonized Vaurca Worlds#Tret|Tret]], a mining colony in an otherwise hostile planet, in exchange for their vassalage to the Karszekani Moghes. While some may question just how much the agreement benefits Vaurcae, the K&#039;lax Hive has thrived under their new agreement. &lt;br /&gt;
&lt;br /&gt;
The powers of the Orion Spur have opposed providing Vaurcae with faster-than-light engines unmonitored and have their Hivenet communications constantly monitored. Mercantile Vaurcae are discouraged but defacto allowed in many places. Especially in human space, Vaurcae suffer from racism and are still considered a pest. Though dynamics have greatly shifted, the Vaurca have taken the opportunity of this second chance to start anew, now integrated to the history of the Orion Spur as a whole.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;/div&gt;</summary>
		<author><name>Carver</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Hivenet&amp;diff=39470</id>
		<title>Hivenet</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Hivenet&amp;diff=39470"/>
		<updated>2026-05-26T09:00:11Z</updated>

		<summary type="html">&lt;p&gt;Carver: Hegemony to Karszekani&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
The Hivenet, also known as &#039;&#039;&#039;Dk&#039;xyt&#039;&#039;&#039; (literally, &amp;quot;word, thought&amp;quot;) is an encrypted radio frequency that serves as the linguistic backbone of [[Vaurca]] interaction. A symphony of electromagnetic waves and pheromones, Hivenet allows Vaurcae to exchange information, thoughts, and emotions across vast distances, including deep space. The unique form of communication offered by the Hivenet is—alongside [[Virtual Reality]]—the basis of Vaurca society.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Throughout most of their history, Vaurcae communicated through a [[Vaurca History#The Age of Death|rudimentary language]] known as &#039;&#039;&#039;Vaurcese&#039;&#039;&#039;. Biological limitations largely constrained the Vaurcese; Vaurcae distributed pheromones from mouth to mouth for complex messages, and vibrations with their antennae for simpler messages, sent via larger distances. Since Vaurcae don&#039;t possess a vocal tract, spoken language was unknown to them until their arrival at the Spur.&lt;br /&gt;
&lt;br /&gt;
Vaurcese also consisted of various clicks and clacks that can be considered a rough transliteration of some of the more traditional Vaurcaesian words and names. Vaurcese is thought to have had regional variants, and some researchers hypothesize that it actually consisted of a linguistic family rather than a single language. It is also speculated that some Hives might have developed written forms of Vaurcese, but these have been lost.&lt;br /&gt;
&lt;br /&gt;
Around 54,000 years ago, the K&#039;lax Hive introduced a [[Vaurca_History#The_K&#039;lax_Bonanza_and_Technological_Revolution|game-changer for Vaurca communication]]—the &#039;&#039;&#039;Hivenet resonance pylons&#039;&#039;&#039;, also known as relay towers. This technological leap completely revolutionized Vaurca communication. They were no longer required to be local for complex messages, thus promoting the spread of the species into larger empires.&lt;br /&gt;
&lt;br /&gt;
After the widespread adoption of the Hivenet by the multiple Hives of Sedantis, the traditional Vaurcese was abandoned. However, the ancestral language has a place akin to classical human languages, often used for the formation of neologisms or some solemn phrases.&lt;br /&gt;
&lt;br /&gt;
==Protocols==&lt;br /&gt;
Protocols can be considered the &amp;quot;languages&amp;quot; of Hivenet. They are unique methods of pherolinguistic encryption that were traditionally enforced by each Hive. Since the rise of the Zo&#039;ra Hive, the Zo&#039;rane protocol has become the dominant protocol. However, other options still exist.&lt;br /&gt;
&lt;br /&gt;
===Zo&#039;rane Protocol===&lt;br /&gt;
The Zo&#039;rane protocol drastically improved the encryption method of the older K&#039;lax protocol. This new channel also allowed for the transmission of more complex emotions and a reduced latency. It is the protocol used by all major Hives in the [[Orion Spur]], and the only one that has been fully decrypted by [[Skrell]] and human governments.&lt;br /&gt;
&lt;br /&gt;
===Lii&#039;draic Protocol===&lt;br /&gt;
The Lii&#039;draic protocol was invented by the [[The Lii&#039;dra|Lii&#039;dra Hive]] after shifting to a hivemind. It was critical during the [[The Great Hive War|Great Hive War]], as it maintained a fog of war between the belligerents. The intricacies of this protocol are not fully understood, as it likely accommodates the unique augmentations and organization of the Lii&#039;dra Hive.&lt;br /&gt;
&lt;br /&gt;
After the Lii&#039;dra invasion of human space, the decryption of the Lii&#039;draic protocol has been something of deep interest for the safety of various factions. However, the Lii&#039;draic protocol is paradoxically &amp;quot;silent,&amp;quot; meaning there is no trace of radio waves left. The efforts of the Zo&#039;ra Hive to contribute to the decoding of the Lii&#039;draic protocol—a venture they began during the war—have been fruitless.&lt;br /&gt;
&lt;br /&gt;
===Unauthorized Flagsdale Protocol - &amp;quot;Wyvenet&amp;quot;===&lt;br /&gt;
The unauthorized [[Flagsdale]] protocol (UFP), colloquially known as &amp;quot;Wyvenet,&amp;quot; is a [https://forums.aurorastation.org/topic/16716-mendell-city-bugle/?do=findComment&amp;amp;comment=159121 highly illegal communication protocol] now adopted by many of the [[Queenless]] in [[Mendell City]]. It is named after Ka&#039;Akaix&#039;Wyve Zo&#039;ra, a Hivenet virtuoso who developed a channel free of human surveillance. It has yet to be decoded.&lt;br /&gt;
&lt;br /&gt;
The UFP is thought to be limited to Tau Ceti Space currently, with enormous efforts by both Zo&#039;rane authorities and the [[Republic of Biesel|Biesellite government]] to limit the propagation of the makeshift relays. The [[Nralakk Federation]] customs have also cooperated in inspecting for any Wyvenet relays that might enter their borders.&lt;br /&gt;
&lt;br /&gt;
==Transmissions==&lt;br /&gt;
Through Hivenet, Vaurcae possess the remarkable ability to transmit a spectrum of communication modalities, ranging from raw emotions to nuanced expressions of bodily language. Augmented by the intricate &#039;&#039;&#039;neural socket&#039;&#039;&#039; and the &#039;&#039;&#039;antennae&#039;&#039;&#039;, these transmissions transcend conventional linguistics, seamlessly conveying not just words but the very essence of thought itself. Unlike traditional language systems, Hivenet facilitates a direct transmission of conceptual frameworks, eliminating the potential for grammatical error and imbuing each recipient with a model understanding of the intended message. Consequently, Vaurcae do not merely receive language; they apprehend the essence of linguistic expression in its purest form. This unparalleled mode of communication has confounded human and Skrell scholars alike, prompting a profound reevaluation of linguistic theories in light of the Vaurcae&#039;s extraordinary capabilities.&lt;br /&gt;
&lt;br /&gt;
Though [[Synthetics|stationbounds and other artificial intelligences]] are capable of &amp;quot;understanding&amp;quot; Hivenet, their grasp of the transmissions is limited and localized. Non-Vaurcae actors that receive Hivenet frequencies do not &amp;quot;hear&amp;quot; the echoes and cannot decode some of the more unique expressions provided by pherolinguistics. Furthermore, the translation from pure thought to binary has led to some mistakes, with computerized recipients of Hivenet often misinterpreting the Vaurcae they &amp;quot;hear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
The Hivenet can only be described as a pheromonal and electromagnetic symphony. For the Vaurca listener, the amalgamation of frequencies received never stops. These &amp;quot;voices&amp;quot; are heard by Vaurcae at all times, even if no other members of the species are present. However, the &amp;quot;voices&amp;quot; will only become faint echoes if a Vaurca is away from a relay or another user.&lt;br /&gt;
&lt;br /&gt;
Conversations within the Hivenet are referred to as &#039;&#039;&#039;entangled thought threads&#039;&#039;&#039;—interconnected streams of information that give rise to non-linear communication. Consequently, a Vaurca can engage in multiple discussions simultaneously, with its capacity bounded solely by its stream of consciousness and the emission of pheromones. This is why some Vaurcae may encounter challenges when attempting profound conversations with other species.&lt;br /&gt;
&lt;br /&gt;
The very notion of severance from the Hivenet is utterly distressing for a Vaurca. Instances of such disconnection, albeit rare, have resulted in the demise of the individual, as the ensuing silence precipitates a profound and detrimental impact on their cognitive processes. Beating all odds, [[Queenless#The_Lost_of_the_Traverse|the Lost of the Traverse]] are some of the few Vaurcae that have survived without Hivenet communication in recent years.&lt;br /&gt;
&lt;br /&gt;
===Consonance===&lt;br /&gt;
Consonance embodies a unique process through which a Vaurca can individually address another within the Hivenet. This is accomplished by signaling the recipient through their distinctive pheromone trail. However, consonance does not guarantee private communication; all other Vaurcae within proximity remain capable of receiving the transmitted message clearly.&lt;br /&gt;
&lt;br /&gt;
===Synchronicity===&lt;br /&gt;
Synchronicity is a process wherein multiple Vaurcae seamlessly align their thought pulses, generating a synchronized wave of information propagation within the Hivenet. In contrast to consonance, synchronicity addresses groups, typically encompassing entire broods or [[Vaurca_Culture_and_Society#The_Ta_and_Hive_Leadership|hive-cells]]. This process is often facilitated by [[Vaurca_Biology#Type_CB_-_Gynes,_Female_Breeders|Breeders]] and is likely transmitted from a more robust Hivenet connection, thereby reaching greater distances.&lt;br /&gt;
&lt;br /&gt;
===Harmonization===&lt;br /&gt;
Harmonization denotes the process in which Vaurcae synchronize their neural frequencies with the Hivenet, amplifying the efficiency of information exchange. Typically utilized for significant discussions, this process initiates a &amp;quot;thread,&amp;quot; and some harmonic threads have persistently continued uninterrupted since before [[Vaurca_History#The_Exodus|the Exodus]]. Regarded as the most &amp;quot;private&amp;quot; form of a Hivenet conversation, harmonization gradually fades for non-participants, although they may still perceive a faint echo of the exchange.&lt;br /&gt;
&lt;br /&gt;
===Occlusion===&lt;br /&gt;
Occlusion is the act of blocking a single Hivenet user, a measure exclusive to Breeders. It serves as an extreme recourse to resolve irreconcilable differences between two parties unwilling to cooperate. Despite its potency, approval for occlusion is seldom granted, and it is expressly prohibited to attempt occlusion on a hive-cell mate. The occlusion of a Vaurca from another Hive is a more complex undertaking, demanding consent from both Hives. Regarded as an ultimate measure, Vaurcae subjected to occlusion are susceptible candidates for voiding.&lt;br /&gt;
&lt;br /&gt;
Another form of occlusion, termed general occlusion, involves a Breeder temporarily &amp;quot;muting&amp;quot; a specific Vaurca on the Hivenet in response to misbehavior. This timeout can be disconcerting for the muted user and typically puts an end to any ongoing local disputes. Similar to the more stringent and formal occlusion, a Vaurca frequently subjected to general occlusion is at an increased risk of voiding.&lt;br /&gt;
&lt;br /&gt;
==Resonance Pylons==&lt;br /&gt;
Resonance pylons are colossal architectural marvels that function as the central servers and relay hubs of the Hivenet. In their early stages, pylons took the form of a network of towers, collectively contributing to the preservation and fortification of the Hivenet signal. However, the evolution of technology has given rise to a more sophisticated iteration of resonance pylons, now operating as distinctive servers meticulously designed to amplify the Hivenet frequency.&lt;br /&gt;
&lt;br /&gt;
The [[SCCV Horizon]] is equipped with a compact Hivenet relay to ensure seamless communication among the Vaurcae abroad. This relay is independent of the main pylons found across the Orion Spur and also serves to scan for any Hivenet protocols, including Lii&#039;draic.&lt;br /&gt;
&lt;br /&gt;
===Relay Innovations===&lt;br /&gt;
The resonance pylons situated on [[Sedantis I|Sedantis]], characterized by intricate design, used a self-contained communicative architecture that was entirely localized. The Hivenet did not require travel beyond the planet&#039;s confines, as Vaurcae were not a spacefaring species. A significant evolutionary leap in Hivenet&#039;s framework occurred prior to the Exodus. During this phase, the new Hiveships needed specialized Hivenet servers. These new servers play a pivotal role in sustaining seamless communication between Hiveships and facilitating communication among the Vaurcae onboard.&lt;br /&gt;
&lt;br /&gt;
This second generation of resonance pylons used quantum entanglement nodes—swift, faster-than-light relays generating entangled particle pairs capable of instantaneous information transfer irrespective of physical distance. However, despite their revolutionary technology, these systems exhibited limitations in deep space. The restrictions introduced by the second-generation pylons resulted in numerous issues during the Exodus, leading to frequent miscommunication and misunderstandings among the Hiveships.&lt;br /&gt;
&lt;br /&gt;
Since the arrival of the Vaurcae to the Orion Spur, the resonance pylons and the Hivenet network embraced [[Bluespace|bluespace technology]]. Strategically positioned in Vaurca-dense regions, these pylons leverage the same bluespace node infrastructure as the extranet, significantly extending their communicative reach across the known galaxy.&lt;br /&gt;
&lt;br /&gt;
===Main Resonance Pylons===&lt;br /&gt;
====Flagsdale====&lt;br /&gt;
The Flagsdale resonance pylon stands as the original Hivenet tower in human space, erected by [[Nanotrasen]] shortly after the relocation of the Zo&#039;ra to Biesel. Serving as the primary Hivenet pylon for a period, the Flagsdale tower spearheaded the third generation of resonance pylons using bluespace. However, its history is marred by crime and instability, characteristic of the infamous district within Mendell City.&lt;br /&gt;
&lt;br /&gt;
The denizens of the Flagsdale slum have, on multiple occasions, sabotaged the resonance pylon, inducing instability in the Hivenet signal across Biesel for extended periods—sometimes lasting hours or even days. One notably infamous instance unfolded during the [https://forums.aurorastation.org/topic/15636-orion-spur-oracle/?do=findComment&amp;amp;comment=151421 Flagsdale riots of 2463]. The consequential signal instability in what was the operational hub of the bluespace Hivenet prompted its reclassification to a relay in early 2466.&lt;br /&gt;
&lt;br /&gt;
====New Gibson Relay====&lt;br /&gt;
The [[New Gibson]] pylon functioned as an auxiliary Hivenet relay during blackouts, ensuring connectivity during the tumultuous early stages of the Hivenet&#039;s transition to bluespace. However, situated within a relatively modest Vaurca settlement and subject to sporadic maintenance, the mast met its demise in 2465. In its stead, an urban complex emerged, strategically designed to attract human residents. This act signaled the ongoing gentrification endeavor in [[New Gibson#Xerxes|Xerxes]]. The swing in Xerxes&#039; demographic landscape affected Tau Ceti&#039;s Vaurcae population until the inauguration of a new resonance pylon.&lt;br /&gt;
&lt;br /&gt;
====Caprice====&lt;br /&gt;
Considered the first of its kind and the sole authentic &amp;quot;fourth-generation&amp;quot; resonance pylon in the Orion Spur, the Caprician mast stands as a colossal architectural marvel, having evolved into one of the premier tourist attractions on the Vaurcaesian planet since its inauguration. Fondly nicknamed Vaur&#039;s Tower, its technological innovations cater not so much to Vaurcae but rather to the human readers interpreting its logs. This distinctive resonance pylon stands alone in its ability to accurately capture the intricacies of pherolinguistic expressions, ensuring minimized noise in Hivenet logs. Regarded as a significant leap forward in Hivenet surveillance, it guarantees that no messages escape the attention of human observers. It was [https://forums.aurorastation.org/topic/16567-caprice-sun/?do=findComment&amp;amp;comment=172339 inaugurated in early 2466] not without controversy by some sectors of Vaurca society.&lt;br /&gt;
&lt;br /&gt;
====Tret====&lt;br /&gt;
The [[Tret]] resonance pylon built by the K&#039;lax Hive, known simply as &#039;&#039;&#039;Mast 1&#039;&#039;&#039;, serves as the Hive&#039;s primary server for the Hivenet. Integrated seamlessly with one of Tret&#039;s iconic Radiant-Energy Spires, this towering structure boasts the capability to harness power without overburdening the energy network. Unlike Vaur&#039;s Tower, tailored for broader Spur monitoring, Mast 1 capitalizes on the laissez-faire stance of the [[Karszekani Moghes]] towards Hivenet affairs, utilizing the cutting-edge technology facilitated by bluespace Hivenet to experiment on latency and improving the Zo&#039;rane protocol.&lt;br /&gt;
&lt;br /&gt;
Mast 1 maintains a connection with Mast 2, a smaller relay nestled in [[Moghes]]. During peak traffic hours, both towers emanate a beam of light that interconnects them, facilitating seamless communication. While predominantly innocuous, this light beam has faced criticism from certain [[Unathi]] quarters, who perceive it as emblematic of Vaurca intervention in their home planet and excessive augmentation.&lt;br /&gt;
&lt;br /&gt;
====Diulszi====&lt;br /&gt;
The primary resonance pylon in Skrellian space is located in the [[Diulszi#Orbital_Research_Platform_Iolan|Orbital Research Platform Iolan]], situated on the planet Diulszi. The infrastructure is predominantly repurposed from the planet&#039;s earlier days as a research facility, consequently presenting greater limitations compared to the more recent resonance pylons. Nonetheless, the Iolan mast remains immensely powerful, guaranteeing surveillance over the C&#039;thuric mainworld.&lt;br /&gt;
&lt;br /&gt;
====Qerr&#039;Malic====&lt;br /&gt;
The resonance pylon located in [[Qerr&#039;Malic|Qerr&#039;Malic]], commonly referred to as &#039;&#039;&#039;Sq&#039;irq&#039;&#039;&#039;, is officially designated as the &amp;quot;secondary&amp;quot; Hivenet tower in Skrellian space in terms of function. However, owing to its strategic proximity to the Skrellian homeworld and a lesser presence of C&#039;thur intervention, Sq&#039;irq acts as the primary facility for the collation of Hivenet logs. In Sq&#039;irq, Skrellian authorities have full access to all logs generated in the Nralakk Federation. The specific functions of the Sq&#039;irq pylon remain a subject of ongoing debate, as Skrell authorities refrain from publicly disclosing the extent of the facility&#039;s capabilities. The operation of this tower has become a significant point of contention between the [[Mouv, The Recondite Queen|Mouv brood]] and Skrellian authorities.&lt;br /&gt;
&lt;br /&gt;
====Skrellian Relays====&lt;br /&gt;
In collaboration with the Nralakk Federation, the C&#039;thur have integrated their Hivenet infrastructure with the pre-existing Nlom relay network found throughout Federation space. This integration has significantly expanded the Hivenet&#039;s range far more rapidly than would have been otherwise possible and has arguably enhanced its security against sabotage. However, it also entails a level of surveillance paralleled only by the new Vaur&#039;s Tower in Caprice.&lt;br /&gt;
&lt;br /&gt;
===Surveillance and Logs===&lt;br /&gt;
Interest in monitoring Hivenet operations surged following the first contact with Vaurcae. Concerns about potential Vaurca uprisings or assertions of independence prompted close surveillance of Hivenet communications. However, Hivenet observers encounter many of the same challenges as artificial intelligence.&lt;br /&gt;
&lt;br /&gt;
In reality, Hivenet logs are chaotic and, despite encryption, rife with noise. Background chatter, tangential discussions, and echoes are captured, printed, and archived incessantly by Hivenet towers, contributing to the disorder. Observers must undergo extensive training to discern terrorist threats and potential illicit activities, yet the ideal of reading all logs without backlog remains unattainable.&lt;br /&gt;
&lt;br /&gt;
Vaurcae opinions on surveillance are divided, with some individuals supporting the measures while others vehemently oppose them. The Zo&#039;ra Hive has displayed the most cooperation with Biesellite authorities, while the C&#039;thur exhibit resistance but comply with Federation watchdogs. Although not mandated by the Karszekani Moghes to surrender their logs, the K&#039;lax Hive remains under supervision by both Biesel and Nralakk authorities.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Carver</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=39469</id>
		<title>Sedantis I</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sedantis_I&amp;diff=39469"/>
		<updated>2026-05-26T08:57:43Z</updated>

		<summary type="html">&lt;p&gt;Carver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
&lt;br /&gt;
Sedantis I, also designated &#039;&#039;&#039;Vaur&#039;avek&#039;uyit&#039;&#039;&#039; (&amp;quot;Home Afar&amp;quot;) in Vaurcese, was the innermost moon of the gas giant Sedantis (&#039;&#039;&#039;Sc&#039;theth&#039;stak&#039;&#039;&#039;, or &amp;quot;Blinding Light&amp;quot;). Its surface was a harsh, irradiated wasteland, but life flourished in vast subterranean cave systems beneath. The Vaurcae evolved within these intricate caverns, where predatory creatures posed a constant threat. These dangers shaped Vaurca culture, leaving vivid imagery preserved in their collective memory, folklore, and artistic representations.&lt;br /&gt;
&lt;br /&gt;
Information on Sedantis is often contradictory and incomplete. Historical records predating the [[Vaurca History#The Era of Augments|Era of Augments]] are scarce and considered semi-mythological. While subsequent events are more thoroughly documented, they have been significantly romanticized in the centuries following [[Vaurca History#The Exodus|the Exodus]]. Consequently, obtaining an impartial and reliable historical view of Sedantis is extremely challenging. The human understanding of the Vaurca home planet thus relies heavily on conjecture and extrapolation from surviving records.&lt;br /&gt;
&lt;br /&gt;
== Astronomy ==&lt;br /&gt;
While the orbit of Sedantis has been extensively studied, particularly during the [[Hives Renaissance]], the exact position of Sc&#039;theth&#039;stak relative to its star, &#039;&#039;&#039;Th&#039;stii&#039;stak&#039;&#039;&#039; (&amp;quot;Pure Light&amp;quot;), and the overall composition of the Sedantian solar system remain unclear. Some human researchers have theorized that the descriptions of the supposed gas giant Sc&#039;theth&#039;stak actually correspond to a dwarf star (either red or white) and that Th&#039;stii&#039;stak could be another star, a highly reflective planet, or might not exist at all.&lt;br /&gt;
&lt;br /&gt;
Vaurca astronomers reported the presence of multiple celestial bodies within the system, but their existence was uncertain. The proposed sizes of these potential planets varied significantly, with some speculated to have been asteroids. While the possibility remains open that Sc&#039;theth&#039;stak was a gas giant in a close orbit around its star (known as a hot Jupiter), this classification is still considered a hypothesis.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Life on Sedantis likely originated on the surface during a period when the moon was farther from the gas giant, resulting in reduced planetary activity and radiation levels. The earliest organisms were bacteria that thrived near geothermal vents, eventually evolving into the first multicellular creatures. These primordial forms were simple and colonial.  While some scholars theorize the first arthropod-like creatures also arose on the surface, evidence is insufficient to confirm this hypothesis.&lt;br /&gt;
&lt;br /&gt;
Approximately 7.5 billion years ago, two major events dramatically altered Sedantis.  First, orbital changes brought it closer to its gas giant, Sc&#039;theth&#039;stak. Secondly, increased radiation levels from Sc&#039;theth&#039;stak transformed the surface into a barren wasteland. Though extremophiles may have survived, the majority of life on Sedantis was forced to adapt to subterranean existence within the planet&#039;s extensive cave networks.&lt;br /&gt;
&lt;br /&gt;
Despite the harsh conditions brought upon by planetary shifts and intensified radiation, life on Sedantis persisted. This adversity fostered highly competitive ecosystems with elaborate food chains, where species were locked in an evolutionary arms race to secure their place within the hostile environment. Through countless geological eras, organisms evolved unique adaptations to thrive. Some creatures developed ways to exploit geothermal energy, finding sustenance near volcanic vents and fissures while drawing warmth from the planet&#039;s turbulent core. Others evolved varying degrees of radiation tolerance, either by shielding vital organs or incorporating radioactive elements into their metabolic processes.&lt;br /&gt;
&lt;br /&gt;
Unique among these adaptations was the emergence of kinosynthesis in many flora. These plants harnessed energy released from tectonic plate movements, converting vibrations and seismic activity into usable energy. This allowed them to thrive in areas devoid of traditional light or geothermal sources, creating micro-environments of stability within the volatile landscape. Additionally, those species capable of bio-mineralization, hardening their exoskeletons with unique minerals found throughout Sedantis, also gained a distinct advantage in this unforgiving world.&lt;br /&gt;
&lt;br /&gt;
Amid this struggle for survival, the Vaurca emerged. Initially unremarkable, with numerous natural predators, their eusocial nature proved key to their eventual dominance. Coordinated efforts allowed them to overcome larger threats and secure scarce resources. Over time, they began harnessing the planet&#039;s unique elements, developing rudimentary technology, and manipulating their environment.&lt;br /&gt;
&lt;br /&gt;
Through their relentless pursuit of mastery over nature, the Vaurca rose to the top of the Sedantian food chain. Their technological prowess, driven by a deep-seated fear of succumbing to their planet&#039;s harshness, fueled an aggressive campaign of extermination. Predating species were systematically eradicated, seen as obstacles to their expansion or threats to their dominance. This relentless drive, coupled with their burgeoning genetic manipulation capabilities, drastically reshaped Sedantian ecosystems, shattering the delicate balance forged over countless millennia.&lt;br /&gt;
&lt;br /&gt;
The Vaurca&#039;s ecological conquest reached its disastrous climax with the development of the [[Hives Renaissance#The Pon&#039;kana Engine|Pon&#039;kana Engine]]. This audacious endeavor sought to tap into the core of Sedantis, an unlimited energy source. However, the project destabilized the satellite&#039;s fragile orbit, drawing it inexorably closer to its gas giant, Sc&#039;theth&#039;stak. Faced with impending destruction wrought by their own ambition, the Vaurca were tragically forced to abandon their ruined world.&lt;br /&gt;
&lt;br /&gt;
== Environment ==&lt;br /&gt;
Sedantian subterranean ecosystems exhibited a range of adaptations, from bioluminescent fungal forests to desolate caverns sustained by geothermal vents. However, geological instability was a constant threat, with frequent seismic shifts reshaping cave systems and altering both subterranean water flow and air circulation. This volatile environment resulted in a patchwork of micro-biomes—isolated havens within the surrounding hazards, as well as vast expanses of nearly uninhabitable terrain. Evidence suggests these ecosystems were once far more diverse, but the Vaurca&#039;s relentless expansion decimated many of these natural wonders in pursuit of civilization.&lt;br /&gt;
&lt;br /&gt;
Sedantis&#039; caverns held valuable minerals and ores. The satellite had significant deposits of phoron, existing both in gaseous form and as dazzling phoron crystal formations.  A uniquely valuable resource was &#039;&#039;&#039;khy&#039;maak&#039;&#039;&#039;, a metal found within fused rock or hardened magma. Khy&#039;maak&#039;s adaptive hardness and resonance-dampening properties made it vital for structures designed to withstand seismic activity. An alloy of khy&#039;maak and iron, known as &#039;&#039;&#039;khy&#039;liik&#039;&#039;&#039; or &#039;&#039;&#039;quakesteel&#039;&#039;&#039;, is the foundational material of most Vaurca technology, used in everything from Hiveships to advanced weaponry.&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
Sedantis&#039; climate and the behavior of its subterranean biomes were dictated by three major seasons, primarily tied to the satellite&#039;s proximity to its gas giant, Sc&#039;theth&#039;stak. This proximity influenced tectonic activity, oceanic tides, and the intensity of radiation reaching Sedantis.&lt;br /&gt;
&lt;br /&gt;
Due to the planet&#039;s unstable nature, these seasonal shifts were largely beyond the Vaurca&#039;s ability to control. Altering the dangers posed by each season was considered the ultimate frontier—a testament to the limits of Vaurca biological mastery. This remained unchanged until the development of the Pon&#039;kana Engine.  The megastructure&#039;s impact on Sedantis&#039; gravitational field caused a temporary but catastrophic disruption of the established seasonal patterns.&lt;br /&gt;
&lt;br /&gt;
=== Seasonal Length ===&lt;br /&gt;
Days in Sedantis were measured by different factors, depending on the Hive. The two main competing time measurements were the geothermal vents and resonance cycles. Ancient Hives, who lived closer to the vents, favored the geothermal day, tracking the intervals between eruptions or steam releases. Alternatively, the resonance cycle day, standardized by the [[Vaurca Hives#Zo&#039;ra|Zo&#039;ra Hive]] and its dominion, tracked the rhythmic vibrations emitted by specific crystals. This system was more accurate than the geothermal day, as it was less dependent on seasonal changes. However, the crystal vibrations were only consistently detectable in the Veii&#039;kt Plate, the Zo&#039;rane capital. A resonance cycle day lasts around 98 hours, mirroring the modern awake cycle of an Unbound Worker.&lt;br /&gt;
&lt;br /&gt;
The three main seasons of Sedantis were standardized by the [[Vaurca Hives#K&#039;lax|K&#039;lax Hive]] and later adopted by the Zo&#039;ra Hive. It is speculated that ancient Hives counted up to six or seven seasons, including transitional periods. The three-season scheme was helpful for Zo&#039;rane colonization, as each season served a military purpose.&lt;br /&gt;
&lt;br /&gt;
A standard Zo&#039;rane year lasted 928 resonance cycle days. The Season of Tremors lasted 116 Sedantian days (~464 Earth days), the Season of Shadows 232 Sedantian days (~928 Earth days) and the Season of Stillness 464 Sedantian days (~1856 Earth days).&lt;br /&gt;
&lt;br /&gt;
=== Sc&#039;fex&#039;kii - Season of Tremors ===&lt;br /&gt;
The Season of Tremors was a direct consequence of Sedantis&#039; elliptical orbit around the gas giant, Sc&#039;theth&#039;stak. During its closest approach, an increase in gravitational pull exerted immense stress on the moon&#039;s internal structure. This intensified existing geological instability, resulting in heightened magma flow, violent seismic events, and widespread tectonic shifts. These could reshape the landscape and even trigger subterranean tsunamis.&lt;br /&gt;
&lt;br /&gt;
Kinosynthetic flora, uniquely adapted to harness energy from seismic vibrations, flourished during Sc&#039;fex&#039;kii.  The tremors also fractured subterranean formations, releasing vital minerals and nutrients, thus fueling rapid growth. This temporary surge of plant life attracted herbivorous fauna, followed by increased predator activity. While harsh, these conditions created a seasonal ecological boom.  However, this cycle, along with most native Sedantian species, was tragically disrupted by Vaurca expansion.&lt;br /&gt;
&lt;br /&gt;
The Season of Tremors posed a significant threat to Vaurca infrastructure. While their structures incorporated seismic resilience,  the most intense periods of Sc&#039;fex&#039;kii necessitated modular designs for rapid repair.  Paradoxically, the tremors could also reveal previously inaccessible regions, providing opportunities for mining new resources and urban development following stabilization.&lt;br /&gt;
&lt;br /&gt;
=== Sc&#039;thr&#039;axi - Season of Shadows ===&lt;br /&gt;
The Season of Shadows was a transitional period between the intense Season of Tremors and the prolonged Season of Stillness.  While Sedantis moved away from its perihelion with the gas giant Sc&#039;theth&#039;stak, it entered an orbital alignment where frequent eclipses drastically reduce radiation exposure. Both Sc&#039;theth&#039;stak and its own moons frequently obscured Th&#039;stii&#039;stak, the star of the system. This, combined with a shift in the type of radiation emitted by  Sc&#039;theth&#039;stak, created an overall less intense environment compared to the Season of Tremors.&lt;br /&gt;
&lt;br /&gt;
Many migratory species, including some types of [[Sedantis_I#Macrobacteria|macrobacteria]], exploited the calmer conditions of Sc&#039;thr&#039;axi to venture closer to the surface. However, this season was still marked by unpredictable magnetic shifts, causing meteor showers and powerful electromagnetic storms. These storms brought disorientation, technological disruptions, and increased risks to underground infrastructure and naturally formed cave systems, including the collapse of paths opened during the Season of Tremors.&lt;br /&gt;
&lt;br /&gt;
After the development of the [[Hivenet]], Sc&#039;thr&#039;axi  brought frequent communication blackouts, pushing Vaurca scientists and engineers to continually improve their systems. Additionally, this season was the preferred time for Vaurca surface expeditions due to the relative respite from the harshest radiation.&lt;br /&gt;
&lt;br /&gt;
=== Sc&#039;kli&#039;sk - Season of Stillness ===&lt;br /&gt;
The Season of Stillness marked the period when Sedantis reached its aphelion, the furthest point in its orbit from the gas giant, Sc&#039;theth&#039;stak. Seismic activity lessened significantly, providing the most extended period of relative calm for the Vaurca. However, Sc&#039;theth&#039;stak&#039;s flares intensified during this season, maintaining elevated temperatures in Sedantis and leading to unique environmental changes.&lt;br /&gt;
&lt;br /&gt;
The specific type of radiation emitted during solar flares stimulated the growth and bioluminescence of many fungal species on Sedantis. This created visually striking environment with unforeseen dangers.  Some geophages and herbivores hibernated during Sc&#039;kli&#039;sk, triggering an increase in scavenger populations and opportunistic predators. This delicate ecological balance was disrupted by Vaurca activities.&lt;br /&gt;
&lt;br /&gt;
Vaurca expansion during the Season of Stillness, driven by the reduced geological threats, often led to the overexploitation of native species. The extinction cascades that followed, particularly among scavengers, resulted in the accumulation of toxins from fungal spores. This transformed the Season of Stillness into a hidden hazard, despite its apparent tranquility.&lt;br /&gt;
&lt;br /&gt;
== Regions and Landmarks ==&lt;br /&gt;
Regions of Sedantis were divided and controlled among [[Vaurca Hives#Overview|Vaurca Hives]]. Their center of operations was known as a &#039;&#039;&#039;Hivehold&#039;&#039;&#039;. This territory encompassed multiple settlements and cities, including large metropolitan areas known for their complex networks of roads and tunnels. These settlements were considered relatively equal in status, and the Hive&#039;s governance operated within this interconnected network. The Hivehold typically contained a strategically located palace for the reigning High Queen.&lt;br /&gt;
&lt;br /&gt;
Powerful Hives, such as the Zo&#039;ra, often controlled additional territories beyond their core Hivehold. These regions could be managed in two ways: &#039;&#039;&#039;vassaldoms&#039;&#039;&#039;, where regions retained some autonomy but remained subservient to the dominant Hive, or &#039;&#039;&#039;broodhearts&#039;&#039;&#039;, colonized and controlled by specific broods belonging to the larger Hive.&lt;br /&gt;
&lt;br /&gt;
The territories of major Hives were often vast, with strategic construction and settlement patterns designed to avoid overcrowding. While the Hivehold had no singular &amp;quot;capital city,&amp;quot; some settlements and tunnelspires were more significant than others due to factors such as resource concentration or proximity to the Queen&#039;s Palace.&lt;br /&gt;
&lt;br /&gt;
=== Veii&#039;kt Plate ===&lt;br /&gt;
The Veii&#039;kt Plate was the Hivehold of the Zo&#039;ra Empire and the most important region in Sedantis. It was a complete tectonic plate and one of the longest regions of Sedantis. Before the Zo&#039;rane colonization, Veii&#039;kt was one of the most biodiverse areas in Sedantis, hosting multiple ecosystems not found elsewhere in the satellite. The uniqueness of the plate was gradually wiped by Zo&#039;rane colonization.&lt;br /&gt;
&lt;br /&gt;
The Veii&#039;kt Plate was considered the capital of Sedantis. It held strategic importance due to an extensive network of tunnels connecting it to most of Sedantis&#039; major regions. The Zo&#039;ra maintained tight control over the plate. Foreigners were rarely granted entry and those who were permitted access were closely monitored due to potential threats or a fear of rebellion.  Foreign embassies were also carefully escorted and overseen by Zo&#039;ra guards.&lt;br /&gt;
&lt;br /&gt;
While certain areas within the Veii&#039;kt Plate exuded wealth and extravagance, allowing residents ample time for entertainment, philosophy, and the arts, it also contained harsh industrial districts.  Furthermore, large swaths of the plate were dedicated to mining and agriculture, although the most intensive exploitation of resources occurred within other Zo&#039;ra-controlled territories.&lt;br /&gt;
&lt;br /&gt;
==== Ta&#039;raii&#039;xkiit - The Empress&#039; Reach ====&lt;br /&gt;
The Empress&#039; Reach was not merely a singular palace, but a vast complex of fortresses, basilicas, and specialized chambers forming a unique metropolis within the Veii&#039;kt Plate. It served as the Royal Chambers of High Queen Zo&#039;ra and was considered the most sacred site within Sedantis.  The Empress&#039; Reach also housed the High Conclave of the Zo&#039;ra Hive—a powerful council of [[Vaurca Biology#Type CB - Gynes, Female Breeders|Surrogates]] who advised the Queen on matters concerning the Hive and its vassaldoms.&lt;br /&gt;
&lt;br /&gt;
Surrounding the Empress&#039; Reach were settlements known as the Ta&#039;raii&#039;skerr, or the Empress&#039; Favored. These districts were populated by some of the wealthiest and most influential hive-cells within the Zo&#039;ra empire, particularly those with strong ties to the Zo&#039;ra military apparatus. The Empress&#039; Favored also served as a hub for Zo&#039;ra culture and science, hosting prestigious institutions and influential figures within those fields.&lt;br /&gt;
&lt;br /&gt;
=== Mya&#039;kt Fault ===&lt;br /&gt;
The Mya&#039;kt Fault was the Hivehold of the K&#039;lax Hive and the main vassaldom of the Zo&#039;ra Hive. It is revered as the cradle of Vaurca civilization and the oldest continuously inhabited Hivehold by the time of the Exodus. The K&#039;lax likely established themselves in this challenging location due to its abundance of natural resources and strategic defensiveness against large-scale incursions.&lt;br /&gt;
&lt;br /&gt;
The K&#039;lax Hive swiftly transformed the Mya&#039;kt Fault into a technologically advanced region. Their innovative use of quakesteel to stabilize and redirect seismic activity, along with the development of the first kinetic engine in Sedantis, revolutionized life within the fault.&lt;br /&gt;
&lt;br /&gt;
Despite its natural defenses, the Mya&#039;kt Fault eventually [[Vaurca History#The_Rise_of_Zo&#039;ra|fell under the dominion of the Zo&#039;ra Hive]]. Following the mysterious death of Queen Neiim and the collapse of the K&#039;lax&#039;s powerful Warrior brood, the Hive was relegated to vassaldom. Under Zo&#039;ra control, the region underwent drastic changes, becoming a major center for mining operations and intense resource exploitation.&lt;br /&gt;
&lt;br /&gt;
==== Tata&#039;kree&#039;xt - Mother&#039;s Nest ====&lt;br /&gt;
The Tata&#039;kree&#039;xt served as the royal palace of High Queen K&#039;lax. Though modest compared to the Zo&#039;ra&#039;s grand Ta&#039;raii&#039;xkiit complex, the Mother&#039;s Nest was notable for its constant illumination with incandescent lights. This feature was intended as a &amp;quot;beacon of civilization&amp;quot; to visitors. Unfortunately, the lights were likely the fire hazard that tragically led to the [[Tupii, The Surrogate Queen#Background|demise of Mother K&#039;lax]].&lt;br /&gt;
&lt;br /&gt;
During the vassaldom, Tata&#039;kree&#039;xt transformed in a facility full of Zo&#039;ra activity. Zo&#039;rane diplomats managed many functions, with even Zo&#039;ra Bound guarding the area. The increase of Zo&#039;rane activity in the districts surrounding the Tata&#039;kree&#039;xt led to many of the K&#039;lax to flee to the outskirts of the Hivehold, where they considered to be under less surveillance.&lt;br /&gt;
&lt;br /&gt;
=== Lei&#039;kt Caves ===&lt;br /&gt;
The Lei&#039;kt Caves, a small cave system, served as the modest Hivehold of the [[Vaurca Hives#C&#039;thur|C&#039;thur Hive]]. It is believed High Queen C&#039;thur chose the location for its labyrinthine nature. The interconnected tunnels of the Lei&#039;kt Caves were filled with kakras—traditional C&#039;thuric bazaars and some of the main centers of bartering in Sedantis. This led the Lei&#039;kt Caves to be a vibrant mix of Vaurca cultures, and one of the few places in Sedantis where individuals of multiple Hives could interact.&lt;br /&gt;
&lt;br /&gt;
The C&#039;thur did not focus on expanding their own Hivehold territory. Instead, the Hive preferred to establish &amp;quot;diplomatic cities&amp;quot; within the broodhearts of other Hives. While these outposts required tribute payments, the C&#039;thur viewed them as opportunities to strike new deals, gather intelligence on rival Hives, and establish new diplomatic missions.&lt;br /&gt;
&lt;br /&gt;
==== Na&#039;tyut - The Cathedral of Ideas ====&lt;br /&gt;
The Cathedral of Ideas, the C&#039;thur Hive&#039;s unique royal palace, stood in stark contrast to the fortified strongholds of other Hives. Designed with openness and grandeur, [[C&#039;thur, Queen of Masques#Her Realm|Na&#039;tyut]] aimed to be the cultural heart of Sedantis. The structure itself was a captivating architectural wonder, a tapestry woven from building techniques and materials sourced from across the satellite. Its design defied categorization—a harmonious blend of styles, where illusions blurred reality and captivating spaces beckoned visitors to explore.&lt;br /&gt;
&lt;br /&gt;
The Na&#039;tyut&#039;s primary purpose was to attract visitors from all corners of Sedantis. This provided the C&#039;thur with a perfect platform to forge new alliances and gather intelligence on other Hives and their political schemes. This strategy proved successful, as it is believed the Zo&#039;ra Hive first took notice of the C&#039;thur due to the curiosity the Na&#039;tyut instilled within the Empress herself.&lt;br /&gt;
&lt;br /&gt;
=== Illuau&#039;tia Grotto ===&lt;br /&gt;
The Illuau&#039;tia Grotto served as the Hivehold of the [[The Lii&#039;dra|Lii&#039;dra Hive]] and was widely considered one of the most enigmatic regions in Sedantis. Few historical records detail visits to the grotto, adding to its mystique. Reports describe bioluminescent seas within the grotto that appeared during the Sc&#039;fex&#039;kii and then ebbed once the season ended.&lt;br /&gt;
&lt;br /&gt;
Contemporary scholars believe the Illuau&#039;tia Grotto was far more extensive than initially presumed, potentially concealing many secrets.  During the final stages of the [[The Great Hive War|Great Hive War]], the Zo&#039;ra reported encountering a seemingly defenseless High Queen Lii&#039;dra within a surprisingly modest Hivehold. While conflicting accounts make this difficult to verify, some theorize this display of vulnerability was a strategic deception by the Lii&#039;dra.&lt;br /&gt;
&lt;br /&gt;
Following the Great Hive War, the Zo&#039;ra Hive [[The Great Hive War#The Battle of the Ryitu&#039;kya Abyss|intentionally sank the Illuau&#039;tia Grotto]] into the depths of Sedantis.  The extent of the damage caused by this act remains unknown.  After their defeat, the Lii&#039;dra were largely dismissed as irrelevant until their unexpected resurgence within the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
=== Xtykt&#039;lotec Rift ===&lt;br /&gt;
The Xtykt&#039;lotec Rift was a highly contested region of Sedantis, known as the [[Vaurca History#The Rise of Zo&#039;ra|birthplace of the Zo&#039;ra]] and C&#039;thur Hives. Its strategic location, bordered by the Xt&#039;erm&#039;aak and Vy&#039;kaur rivers, made it a frequent battleground for ancient Warrior Hives.  The Xtykt&#039;lotec Rift witnessed the rise and fall of many Hives over millennia, earning a reputation as the deadliest region on Sedantis.&lt;br /&gt;
&lt;br /&gt;
Following the Xtykt&#039;lotec Rift conquest, the Zo&#039;ra Hive emerged victorious. However, they relocated their Hivehold to the distant Veii&#039;kt Plate. The remnants of the C&#039;thur Hive fled to the Lei&#039;kt Caves, where they eventually recovered and became a regional power. Despite this, Zo&#039;ra maintained dominion over the Xtykt&#039;lotec Rift, which became the broodheart of [[Zoleth, The Herald of Scars|Queen Zoleth]]. While other Hives remained in the region, they paid tribute to Zoleth.&lt;br /&gt;
&lt;br /&gt;
Under Zoleth&#039;s rule, the Xtykt&#039;lotec Rift experienced a period of unprecedented peace, order, and cooperation between Hives. This was in part due to the establishment of the ancient &#039;&#039;&#039;Court of Queens&#039;&#039;&#039;. The Rift remained a crucial hub of Sedantian society until the Great Hive War, when the [[The Great Hive War#Xtykt&#039;lotec Invasion|Lii&#039;dra Hive attacked]]. The Lii&#039;dramachy transformed the once peaceful region into a war zone, leaving major institutions fractured or destroyed.&lt;br /&gt;
&lt;br /&gt;
After the war, the Zo&#039;ra attempted to repopulate the Xtykt&#039;lotec Rift. Queen Zoleth invested in establishing new settlements, but these efforts ultimately failed. It seemed as if the conflict had left the land scarred.  The region remained mostly in ruins until the Exodus.&lt;br /&gt;
&lt;br /&gt;
=== L&#039;yok Ravine ===&lt;br /&gt;
The L&#039;yok Ravine was the primary waste disposal site for Sedantis. From everyday debris to intensely hazardous materials, its depths were a chaotic mix of refuse. The sheer volume of discarded resources, including decaying organics and lingering traces of usable technology, made the ravine a haven for scavengers, both animal and Vaurca. Exiled, defective, and eccentric Vaurcae often gravitated towards the L&#039;yok Ravine, drawn by the opportunity to salvage and the lack of oversight. These individuals forged their own unique society within the wastelands, sometimes ruled by disgraced Breeders.&lt;br /&gt;
&lt;br /&gt;
All major Vaurca Hives strictly forbade their subjects from entering the L&#039;yok Ravine. Its dangers were well known: toxic fumes, unstable terrain, and the potential for encountering feral creatures or unpredictable outcasts. Despite the risks, the ravine teemed with life.  Smaller creatures adapted to the harsh environment, feasting on the decaying matter and forming a complex, if sometimes unsettling, ecosystem. The L&#039;yok Ravine thus existed as a simultaneously repulsive yet fascinating anomaly within Sedantian society.&lt;br /&gt;
&lt;br /&gt;
=== The Depths ===&lt;br /&gt;
The deepest reaches of Sedantis remained a realm of speculation and terror. Only the bravest or most desperate Vaurca ventured beyond the known tunnels and Hiveholds. Stories circulated of immense pressures capable of crushing a Vaurca carapace, toxic fungal blooms releasing mind-altering spores, and geological anomalies that warped space and time.&lt;br /&gt;
&lt;br /&gt;
The absence of familiar bioluminescence was replaced by bizarre, unsettling forms of illumination. Phosphorescent veins streaked through the rock, pulsing with an unknown energy.  Patches of faintly glowing moss clung to the cave walls, radiating a sickly luminescence some swore could induce hallucinations. Pools of unknown liquids shimmered with an oily sheen, reflecting distorted forms and casting a sense of otherworldly wrongness.&lt;br /&gt;
&lt;br /&gt;
Reports of creatures in these depths went beyond the merely monstrous. Blind, contorted forms with extra limbs or misshapen sensory organs slithered through tunnels too narrow for Vaurca to follow. Whispered rumors told of creatures that appeared as flickering shadows or disembodied sounds mimicking familiar voices, yet sounded uncanny.  Some even claimed to have encountered bioluminescent creatures who were barely visible, creating a phantom-like presence that could unsettle even the bravest of Vaurca.&lt;br /&gt;
&lt;br /&gt;
== Flora ==&lt;br /&gt;
=== K&#039;ois ===&lt;br /&gt;
[[K&#039;ois|K&#039;ois]] is an indigenous fungal species native to Sedantis, easily recognized by its distinctive yellowish-green coloration. Early ancestors of k&#039;ois were smaller and slower-growing, likely surviving by hiding within cracks and crevices of Sedantian cave systems. Over time, the Vaurca digestive system evolved a unique ability to process k&#039;ois, making it their primary food source and establishing a deep symbiotic relationship.&lt;br /&gt;
&lt;br /&gt;
Domestication of k&#039;ois was a complex and lengthy challenge, spanning millennia of selective breeding and later genetical manipulation. This transformation dramatically shaped Vaurca history and technology. K&#039;ois critical role in Vaurca survival and development makes it an undeniably vital cornerstone of their civilization.&lt;br /&gt;
&lt;br /&gt;
Modern strains of k&#039;ois exhibit rapid growth patterns and pose a significant threat to non-Vaurca species due to their harmful spores. While k&#039;ois naturally contain trace amounts of phoron, scientific research has failed to develop a viable method for extracting this resource. The presence of k&#039;ois spores, even at the atomic level,  irrevocably contaminates the phoron, rendering it unusable for bluespace science.  Consequently, k&#039;ois cannot be utilized as a potential fuel source to address the ongoing phoron crisis.&lt;br /&gt;
&lt;br /&gt;
=== Raii&#039;kois ===&lt;br /&gt;
Raii&#039;kois is a prized subterranean fungus known for its unique culinary and mild hallucinogenic properties. It is considered safe for human consumption. When consumed,  Raii&#039;kois induces feelings of energy and a sense of enlightenment. Despite numerous attempts, Raii&#039;kois has never been successfully domesticated, resisting all efforts at genetic modification. The fungus has a slow growth cycle, potentially taking years to mature, and remains buried underground.&lt;br /&gt;
&lt;br /&gt;
Some areas in Sedantis were believed to harbor rich Raii&#039;kois deposits. Prior to the development of modern techniques, a specialized animal known as the [[Sedantis I#T&#039;kuxi - Truffle Hound|T&#039;kuxi]] was trained to locate mature Raii&#039;kois for harvesting.&lt;br /&gt;
&lt;br /&gt;
While cultivation techniques remain inefficient, Raii&#039;kois has been successfully transported off Sedantis. Due to its rarity and cultural significance, it is considered a delicacy, and a Breeder&#039;s blessing is required for Vaurca to consume Raii&#039;kois or products containing it.&lt;br /&gt;
&lt;br /&gt;
=== Skye&#039;mok ===&lt;br /&gt;
Skye&#039;mok is a species of bioluminescent fungus native to Sedantis.  It is notable for its ability to be fermented into a traditional Vaurca mead. The unique preparation process requires a [[Sedantis I#V&#039;krexi|V&#039;krexi]] to ferment and mix the fungus within its gastric juices. Skye&#039;mok&#039;s intoxicating effect on Vaurca is attributed to its fluoride content.&lt;br /&gt;
&lt;br /&gt;
Within the [[Orion Spur]], Skye&#039;mok mead was largely replaced by toothpaste, which possesses a far more potent intoxicating effect on Vaurca. However, Skye&#039;mok has recently experienced a resurgence and reintroduction into the mainstream Vaurca culture.&lt;br /&gt;
&lt;br /&gt;
=== Kinosyntehtic Flora ===&lt;br /&gt;
Unlike the familiar photosynthesis of terrestrial plants, some Sedantian flora evolved a distinct process known as kinosynthesis. Rather than relying on light, these plants utilized the ambient kinetic energy generated by Sedantis&#039; intense seismic activity. This adaptation enabled them to thrive in areas of high movement or vibration, often hidden beneath the surface or within geologically unstable formations.&lt;br /&gt;
&lt;br /&gt;
Kinosynthetic flora flourished in several unique biomes on Sedantis. The Tremor Canyons, riddled with deep cracks, hosted vibrant networks of these plants, nourished by the constant tremors. Subterranean fault lines and geologically active vents also attracted these species, where they clung to cave walls or surrounding rock to benefit from the seismic energy. Some cave systems acted as echo chambers, amplifying vibrations from the surrounding earth. These chambers provided a niche for flora adapted to utilize amplified sound waves as an energy source.&lt;br /&gt;
&lt;br /&gt;
The unique energy source of kinosynthetic flora led to remarkable diversity in their forms and strategies. Some species developed pulsating membranes, delicate tendrils to maximize surface area. Others made use of intricate crystalline structures to enhance their absorption of kinetic energy. Bioluminescence was rare in kinosynthetic flora, as their energy conversion was independent of light.&lt;br /&gt;
&lt;br /&gt;
=== Chemosynthetic Flora ===&lt;br /&gt;
Some Sedantian flora evolved the unique process of chemosynthesis. Rather than relying on sunlight, these plants derive their energy by metabolizing the chemical compounds released by geothermal vents deep underground. This adaptation allowed them to thrive in environments devoid of light, often centered around these geological phenomena.&lt;br /&gt;
&lt;br /&gt;
Chemosynthetic flora flourished in specific biomes directly linked to Sedantis&#039; geothermal activity. Within the planet&#039;s vast cave systems, vents spewed forth mineral-rich fluids, nurturing vibrant networks of these plants. They also colonized the surrounding rock formations, where they absorbed the chemical compounds released through fissures and cracks. Some cave systems with specific mineral compositions also fostered the evolution of flora that could directly metabolize these elements.&lt;br /&gt;
&lt;br /&gt;
The diverse array of chemicals released by geothermal vents resulted in a wide variety of chemosynthetic flora with distinct adaptations. These plants might develop specialized root systems to maximize absorption, form symbiotic relationships with bacteria to break down complex compounds, or possess unique filtering mechanisms to selectively extract the chemicals they require. Unlike photosynthetic lifeforms, they were not likely to exhibit vibrant pigmentation, as their energy conversion processes did not involve light.&lt;br /&gt;
&lt;br /&gt;
=== Bioluminiscent Fungi ===&lt;br /&gt;
The subterranean world of Sedantis harbored a dazzling array of fungi that exploited bioluminescence for diverse purposes. Some species, clinging to the walls of echo chambers, emitted gentle pulses of light that amplified the faintest of sounds. This adaptation helped them attract tiny insects that relied on echolocation to navigate, providing a steady food source in the darkness.&lt;br /&gt;
&lt;br /&gt;
Other bioluminescent fungi thrived near geothermal vents where warmth and noxious gasses would deter most life. These fungi emitted a flickering, spectral glow, mimicking the appearance of distant stars or celestial phenomena. It is hypothesized that this display aided in spore dispersal. The unique conditions near geothermal vents might have created air currents that carry the spores, while the bioluminescence attracted insects that could further spread them. These fungi were often found clustered in specific zones within the cave networks, supporting the dispersal theory.&lt;br /&gt;
&lt;br /&gt;
Perhaps most fascinating were the bioluminescent fungi that formed symbiotic relationships with larger creatures. Some species grew in vibrant patches upon the backs of slow-moving, armored herbivores. The fungi received nutrients and dispersal benefits, while the creatures, glowing brightly in the dark, used it as a defense mechanism to ward off  predators.&lt;br /&gt;
&lt;br /&gt;
== Livestock ==&lt;br /&gt;
Over millennia, the Vaurca domesticated a select number of Sedantis&#039; native lifeforms, adapting them for various purposes. These creatures represent a significant portion of Sedantian fauna found in human space. Through extensive bioengineering, these livestock species were often heavily modified from their original forms to better serve Vaurca needs. Some notable examples include:&lt;br /&gt;
&lt;br /&gt;
=== V&#039;krexi - Tunnel Wasps ===&lt;br /&gt;
V&#039;krexi are among the most ancient organisms on Sedantis, sharing a distant biological lineage with the Vaurca. This familial connection likely explains the historical practice of V&#039;krexi domestication, similar to the relationship between canines and ancient humans. V&#039;krexi are one of the few Sedantian fauna capable of sustained flight and were recently discovered in significant numbers on the Zo&#039;ra Hiveship Titan Prime, allowing for closer study by human scientists.&lt;br /&gt;
&lt;br /&gt;
Ancient Vaurca utilized V&#039;krexi for reconnaissance within unexplored cave systems, as their primarily carnivorous diet and venomous stings made them effective at eliminating potential threats. Their vibrant coloration and noxious flesh likely served as deterrents against their own predators. V&#039;krexi were also a food source for the Vaurca, with their rancid but chewy meat considered a prized delicacy. As Vaurca civilization advanced, V&#039;krexi continued to be valued for their practical uses and later became subjects of scientific study.&lt;br /&gt;
&lt;br /&gt;
V&#039;krexi play a unique role in the production of Skye&#039;mok, a traditional Vaurca beverage with potent stimulant effects. Vaurca artisans utilize specialized techniques involving the V&#039;krexi in the creation of this culturally significant drink.&lt;br /&gt;
&lt;br /&gt;
V&#039;krexi live in complex social structures known as micro-colonies. These colonies exhibit a hierarchical system with specialized roles for breeding, defense, and resource gathering.  Despite their structured social organization, V&#039;krexi are known for their playful nature.&lt;br /&gt;
&lt;br /&gt;
=== Sky&#039;au - White Worms ===&lt;br /&gt;
Sky&#039;au are albino, grub-like creatures native to Sedantis. They inhabited cavern ceilings, maintaining a low profile as geophages. These creatures feed on mineral sediments and excrete a thick, pus-like substance called &#039;&#039;&#039;ne&#039;miik&#039;&#039;&#039;. This excretion is composed partly of mineral residue and serves to confuse potential predators. The Vaurca discovered that ne&#039;miik is a  consumable substance, serving as their primary analogue for milk.&lt;br /&gt;
&lt;br /&gt;
Vaurca ranchers extract ne&#039;miik by forcibly squeezing Sky&#039;au. This  process is notoriously difficult and psychologically taxing, as the Sky&#039;au emit horrifying screams when under pressure. While distressing, these screams serve as an indicator for ranchers to gauge the remaining ne&#039;miik supply. Some Vaurca believe that Sky&#039;au producing the loudest, most intense screams yield the highest quality ne&#039;miik.&lt;br /&gt;
&lt;br /&gt;
The Sky&#039;au are also of [[Vaurca Religion#The taming of K&#039;ois and Queen S&#039;ilq|religious significance]]. Tradition claims that in ancient times, the Sky&#039;au were the custodians of the k&#039;ois, preventing their spread. Following the domestication of k&#039;ois, Sky&#039;au are believed to have shifted their role, instead maintaining optimal conditions for k&#039;ois cultivation. Because of this, the Sky&#039;au are revered by for their perceived subservience to Vaurca needs and their indirect role in sustaining Vaurca society.&lt;br /&gt;
&lt;br /&gt;
=== T&#039;kuxi - Truffle Hound ===&lt;br /&gt;
The T&#039;kuxi is a hexapodal insect-like creature. T&#039;kuxi are equipped with a long, specialized proboscis allowing them to sense the subtle presence of mature Raii&#039;kois deep beneath the ground. This ability, combined with their geophagic diet, made them invaluable partners to Vaurca foragers.&lt;br /&gt;
&lt;br /&gt;
Beyond their foraging skills, T&#039;kuxi are also prized for a unique silk-like fiber they produced during specific stages of their life cycle. Vaurca learned to carefully process this fiber into several valuable textiles. The fine, breathable nature of T&#039;kuxi silk made it ideal for mouthpiece coverings. Heavier weaves of T&#039;kuxi silk could be fashioned into tunnel capes.&lt;br /&gt;
&lt;br /&gt;
The development of advanced Raii&#039;kois detection technology led to a decline in T&#039;kuxi domestication.  However, the creatures remain valued for their unique silk, which has found new applications within [[Unathi]] culture.  Prized for its breathability and lightweight properties, T&#039;kuxi silk is widely used in Unathi textiles. These garments offer vital protection from the harsh desert heat and sandstorms of Moghes.&lt;br /&gt;
&lt;br /&gt;
=== Kex&#039;au - Glowing Worms ===&lt;br /&gt;
The Kex&#039;au are small, silky worms known for their bioluminescent properties. These herbivores primarily consume chemosynthetic flora in the environments they inhabit.  Although the Vaurca possess excellent night vision, Kex&#039;au served as a convenient additional light source during expeditions into darker regions. On occasion, they were also be consumed by the Vaurca as a supplementary food source. Kex&#039;au are sometimes kept as pets by the Vaurca, and some have been successfully trained to perform simple tricks.&lt;br /&gt;
&lt;br /&gt;
=== K&#039;oiik - K&#039;ois Aphids ===&lt;br /&gt;
K&#039;oiik were small, aphid-like insects that shared a symbiotic relationship with the k&#039;ois fungus. They possessed specialized mouthparts that allowed them to pierce the tough outer layer of k&#039;ois and consume its nutrient-rich sap. During digestion, the K&#039;oiik excreted a sugary, honeydew-like substance. This secretion contained a concentrated mix of nutrients that the k&#039;ois could readily absorb, acting as a potent fertilizer and stimulating rapid growth. Additionally, the K&#039;oiik often became covered in k&#039;ois spores during feeding, inadvertently spreading the fungal network as they moved.&lt;br /&gt;
&lt;br /&gt;
The K&#039;oiik are now extinct.  However, Vaurca bio-engineers have successfully extracted and integrated K&#039;oiik genetic sequences into modern strains of k&#039;ois.  This modification allows k&#039;ois to self-generate the nutrient-rich honeydew, eliminating the need for K&#039;oiik and enabling the k&#039;ois to spread and grow at an accelerated rate.&lt;br /&gt;
&lt;br /&gt;
=== Tro&#039;ok - Shelled Behemoth ===&lt;br /&gt;
The Tro&#039;ok is a large, heavily armored arthropod native to Sedantis.  With its segmented body, broad shell, and multiple limbs, it bears a resemblance to a cross between ancient Earth trilobites and beetles. This robust creature has served as the traditional beast of burden for the Vaurca for centuries. Tro&#039;ok can grow to immense sizes, capable of carrying significant loads of cargo or multiple Vaurca riders. Their thick, chitinous shells offer protection from falling debris, tremors, and the abrasive environment of Sedantis.  Adapted to low-light conditions underground, the Tro&#039;ok also possesses specialized sensory organs for navigation and potentially detecting vibrations.&lt;br /&gt;
&lt;br /&gt;
The Vaurca have domesticated Tr&#039;ook, selectively breeding them for size, docility, and increased endurance. Their primary role was in long-distance transportation of both goods and Vaurca across Sedantis&#039; complex network of tunnels.  Even with the advent of advanced travel technology, the Tro&#039;ok&#039;s value persisted. Vaurca bioengineers developed augmentations, incorporating motors and mechanical enhancements that significantly increased the Tro&#039;ok&#039;s speed and hauling capacity. The form and function of the augmented Tro&#039;ok are believed to have served as inspiration for the design of the [[Vaurca Biology#Ka, The Workers (Ka, Type A)|Freighter Vaurca bioform]], emphasizing their continued importance in Vaurca transportation and technology.&lt;br /&gt;
&lt;br /&gt;
=== Xk&#039;tiik - Mine Weevil ===&lt;br /&gt;
The Xk&#039;tiik is a large, herbivorous creature native to Sedantis. Characterized by its elongated proboscis, the Xk&#039;tiik traditionally inhabited areas around geothermal vents. Before domestication, it subsisted primarily on flora found within the vents, using its proboscis to forage in the heated depths. The Xk&#039;tiik possesses a specialized gland that produces a highly corrosive acid, capable of dissolving rock. This adaptation serves both as a defense mechanism when cornered  and a means to access kinosynthetic flora growing within stone crevices.&lt;br /&gt;
&lt;br /&gt;
The Vaurca eventually domesticated the Xk&#039;tiik, recognizing the utility of its acid and proboscis. Through selective breeding and training, they developed techniques to redirect the acid spray from the creature&#039;s proboscis for targeted rock excavation. The Xk&#039;tiik remain a vital tool in Vaurca construction, playing a significant role in major projects such as the building of [[Colonized Vaurca Worlds#Caprice|New Sedantis]].&lt;br /&gt;
&lt;br /&gt;
== Predators ==&lt;br /&gt;
Sedantis, in its ancient past, harbored hostile environments teeming with dangerous predators. Many of these species preyed upon early Vaurcae, becoming deeply ingrained in their cultural memory and mythology. Over time, the lines between documented fact and fearful exaggeration have been blurred. Contemporary scholars find it difficult to distinguish between genuinely monstrous creatures and those embellished by tales of terror. Regardless, it is clear that these predators posed a significant threat to the survival of the Vaurca.&lt;br /&gt;
&lt;br /&gt;
The Vaurca dedicated significant effort towards exterminating these predators, driven by a need for safety and expansion. Consequently, some species were eradicated even before the [[Vaurca History#The Era of Augments|Era of Augments]]. Despite this, myths and reported sightings of these creatures persisted for millennia.&lt;br /&gt;
&lt;br /&gt;
=== Graz&#039;tal - Molting Mantises ===&lt;br /&gt;
The Graz&#039;tal were an early competitor of the Vaurca, sharing a common genus with the insectoid ancestors of the Vaurca. Notably larger and more aggressive, the Graz&#039;tal possessed a thick protective carapace and utilized sharp forelimbs in combat. Ancient Vaurca records claim that Graz&#039;tal underwent extremely rapid molting, allegedly even shedding their exoskeletons mid-battle to regenerate additional limbs. While this phenomenon is likely exaggerated or mythologized, the concept of rapid regeneration through molting may have inspired early Vaurca experimentation with bioengineering.&lt;br /&gt;
&lt;br /&gt;
Graz&#039;tal were solitary predators, primarily targeting vulnerable Vaurca settlements for sustenance. Their solitary nature limited their cooperative hunting strategies.  As Vaurca civilization advanced,  the Graz&#039;tal&#039;s ability to successfully attack settlements declined significantly. This dwindling food source likely contributed to their eventual extinction.&lt;br /&gt;
&lt;br /&gt;
=== Vaur&#039;akar - Vaurca Mimics ===&lt;br /&gt;
The Vaur&#039;akar were a diverse group of species on Sedantis that evolved strategies to resemble Vaurca in appearance, behavior, or pheromones. This mimicry provided a competitive advantage, often serving as protection against the numerous predators of Sedantis.  Most Vaur&#039;akar were primarily docile, mimicking Vaurca to avoid confrontation and resorting to aggression only if directly threatened. However, more sophisticated Vaur&#039;akar species could imitate Vaurca closely enough to infiltrate settlements, often disguised as Workers to scavenge from k&#039;ois farms or egg nurseries.&lt;br /&gt;
&lt;br /&gt;
The most notorious Vaur&#039;akar was the &#039;&#039;&#039;Rai&#039;zzaki&#039;&#039;&#039;, also known as the False Queen. Unlike other Vaur&#039;akar, it did not physically resemble Vaurca. Instead, the Rai&#039;zzaki was a large, grub-like creature that emitted pheromones mimicking those of a Vaurca Breeder. This deceptive pheromone trail would begin faintly, growing stronger as prey ventured closer to the Rai&#039;zzaki&#039;s nest. Vaurcae caught in this trap would feel a powerful urge to continue towards the source, eventually compelled to march into the Rai&#039;zzaki&#039;s open mouth where they would be slowly dissolved over several months. The Rai&#039;zzaki was greatly feared by the Vaurca until the invention of the Hivenet, after which its threat diminished and it faded into obscurity within Vaurca historical records.&lt;br /&gt;
&lt;br /&gt;
=== Xir&#039;au - Cavern Crawlers ===&lt;br /&gt;
The Xir&#039;au were a species of colossal, multi-limbed worms that burrowed through the depths of Sedantis. Possessing extraordinarily long lifespans, they were voracious consumers of minerals, leaving vast tunnels in their wake.  Prehistoric Vaurca viewed the Xir&#039;au as malevolent forces of destruction, responsible for the collapse of countless early Vaurca settlements. During the [[Vaurca History#The Age of Death|Age of Death]], as the Vaurca sought any advantage to gain dominion, they systematically hunted the Xir&#039;au to extinction. However, in a desperate bid during the Great Hive War, the Lii&#039;dra attempted to revive the Xir&#039;au as a bioweapon but ultimately failed.&lt;br /&gt;
&lt;br /&gt;
=== Xir&#039;riix - Giant Mandibles ===&lt;br /&gt;
The Xir&#039;riix were insectoid pack predators resembling large, crab-like spiders with powerful mandibles. They were highly territorial and aggressive. Xir&#039;riix hunted by ambush, often concealing themselves in narrow tunnels and overwhelming any creatures that passed through. They possessed a sophisticated pheromone-based communication system, allowing for coordinated hunting tactics.&lt;br /&gt;
&lt;br /&gt;
The Xir&#039;riix posed a significant threat to the Vaurca, particularly scouting parties and those caught venturing into unexplored cave networks. Their sharp claws and mandibles were capable of swiftly incapacitating and even decapitating Vaurca victims. During the aggressive expansionist period of the Zo&#039;ra Empire,  Xir&#039;riix infestations were a major obstacle and a leading cause of casualties.&lt;br /&gt;
&lt;br /&gt;
Due to the threat they posed, the Xir&#039;riix were targeted for extermination during the [[Vaurca History#The Commonwealth of Zo&#039;ra|Commonwealth of Zo&#039;ra]]. This campaign was ultimately successful, making them one of the last natural predators to be eliminated from Sedantis.&lt;br /&gt;
&lt;br /&gt;
== Pests ==&lt;br /&gt;
Pests on Sedantis primarily consisted of small creatures considered a nuisance for the Vaurca. Most were geophages or fungivores, competing for k&#039;ois cultivated by the Vaurca for sustenance. While generally bothersome rather than outright destructive, some pest species posed genuine dangers. Larger Vaurca settlements tended to have effective pest control measures, but miners, explorers, and those on the fringes of Vaurca territory frequently encountered them.  Due to the abundance of pests and the prioritization of other threats on Sedantis, only a few specific species faced targeted extermination efforts by the Vaurca.&lt;br /&gt;
&lt;br /&gt;
=== Ak&#039;au - Venomous Creep ===&lt;br /&gt;
The Ak&#039;au is a fuzzy, worm-like creature. It is a major pest for the Vaurca, notorious for its insatiable craving for quakesteel.  These insects possess specialized mouthparts capable of breaking down the incredibly strong alloy and often infesting mines, storage facilities, and even Vaurca technology. Ak&#039;au infestations could jeopardize Sedantian infrastructure, as their relentless gnawing weakened crucial quakesteel supports designed to protect structures from seismic activity.&lt;br /&gt;
&lt;br /&gt;
Attempts to exterminate the Ak&#039;au have been largely unsuccessful due to their venomous spines. While not lethal to Vaurcae, their sting delivers a highly corrosive substance that can cause permanent damage to a Vaurca&#039;s chitinous carapace.  Additionally, Ak&#039;au colonies are known to burrow inside quakesteel structures, consuming the alloy from within and becoming almost impossible to eradicate.&lt;br /&gt;
&lt;br /&gt;
=== Kal&#039;kok - Chirping Mites ===&lt;br /&gt;
The Kal&#039;kok are small fungivores native to Sedantis. Resembling translucent arachnids, they primarily feed on k&#039;ois. While mostly harmless, Kal&#039;kok can significantly damage k&#039;ois reserves if left unchecked, presenting a challenge to Vaurca farmers.&lt;br /&gt;
&lt;br /&gt;
They are known for their distinctive chirping sound. Some Vaurcae find this endearing enough to keep Kal&#039;kok in captivity. However, the majority consider them a pest and discourage their presence within major settlements. Despite these efforts, Kal&#039;kok populations persist in the Orion Spur as exotic pets.&lt;br /&gt;
&lt;br /&gt;
=== Ak&#039;aya - Venom Grass ===&lt;br /&gt;
Ak&#039;aya, also known as Venom Grass, was a toxic flowering plant notorious for its rapid spread and contamination of Sedantian ecosystems. While not directly lethal to Vaurca, consumption of Ak&#039;aya induced severe emetic reactions. K&#039;ois supplies and water sources in contact with Ak&#039;aya were rendered unusable.  Extensive eradication efforts significantly reduced the presence of Ak&#039;aya within cave systems, but it remained a persistent threat in underwater environments.&lt;br /&gt;
&lt;br /&gt;
=== K&#039;yxt - Fungal Amalgam ===&lt;br /&gt;
The K&#039;yxt is a parasitic fungus hidden deep within the crevices of stone and even quakesteel. Rarely encountered but highly present, it is a persistent threat to the Vaurca. The K&#039;yxt utilizes a unique method for dispersal and predation, releasing an enormous, adhesive bubble that drifts like a tumbleweed. This bubble ensnares small insects, carrion, and occasionally mandibles of deceased Vaurca Warriors. Over time, these amalgams accumulate absorbed matter, appearing to develop a rudimentary sentience as they actively seek out additional prey. Due to their tenacity, the Vaurca have never successfully exterminated the K&#039;yxt. Unfortunately, the Hiveships inadvertently introduced this dangerous pest to areas within the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
Disturbingly, there appears to be no upper limit to the size a K&#039;yxt bubble can reach. Vaurca scouts have reported sightings of bubbles reaching twelve feet in diameter, containing a horrifying mixture of absorbed biomass. To combat this threat, the Vaurca have developed specialized weapons designed to puncture these bubbles from a safe distance. However, this action often triggers a volatile reaction from the accumulated substances within the bubble, making the process immensely dangerous and potentially lethal.&lt;br /&gt;
&lt;br /&gt;
== Lithomorphae ==&lt;br /&gt;
The Lithomorphae are a unique phylum of Sedantian creatures characterized by their remarkable resemblance to rocks and other inorganic matter. This adaptation likely evolved as a camouflage mechanism or defense against predators.  Due to their potentially dangerous nature and deceptive appearance, many Lithomorphae species were poorly understood by scientists.&lt;br /&gt;
&lt;br /&gt;
Despite the challenges in studying them, Lithomorphae hold significant value. Their mineralized exoskeletons or secretions often possess remarkable strength and durability. Vaurcae historically utilized certain Lithomorphae species or their byproducts in construction, creating structures capable of withstanding Sedantis&#039; harsh environments.&lt;br /&gt;
&lt;br /&gt;
=== Rux&#039;ora - Stonemaw ===&lt;br /&gt;
The Rux&#039;ora, also known as stonemaws, were one of the most infamous terrors of Sedantis. These creatures possessed the remarkable ability to camouflage themselves as seemingly ordinary cavern walls. Upon sensing prey, the stonemaw revealed its hidden maw—lined with multiple rows of teeth—capable of swallowing Vaurca whole. In some cases, the pheromones of consumed victims and mandible clacks of distress could be detected, although rescue attempts were invariably unsuccessful. There are no recorded accounts of stonemaw survivors.&lt;br /&gt;
&lt;br /&gt;
The Rux&#039;ora likely employed a form of subterranean locomotion to change hunting grounds. Occasionally, explorers returning to previously documented stonemaw locations would find nothing but an unremarkable cavern wall. The mechanism behind this movement remains poorly understood and continues to be a subject of scientific fascination.&lt;br /&gt;
&lt;br /&gt;
=== Zess&#039;val - Living Stalactites ===&lt;br /&gt;
The Zess&#039;val were small Lithomorphs resembling stalactites, native to the cave systems of Sedantis.  These carnivorous creatures fed on insects venturing near cave ceilings. Upon sensing prey, a Zess&#039;val would secrete a sticky, entrapping substance. Over time, the insect would succumb and decompose, allowing the Zess&#039;val to consume the broken-down organic matter.&lt;br /&gt;
&lt;br /&gt;
Vaurca scientists extensively studied the Zess&#039;val life cycle, but their reproduction remains poorly understood. It is theorized that a Zess&#039;val, if detached from the ceiling, would regenerate as long as it remained in contact with the cave roof. Zess&#039;val that died would fall to the cave floor, posing a potential hazard to unwary explorers.&lt;br /&gt;
&lt;br /&gt;
=== Nyx&#039;vook - Crevice Tendrils ===&lt;br /&gt;
The Nyx&#039;vook were a unique Lithomorph species found within the cavern walls of Sedantis. While initially mistaken for plant-like life due to their tendril form, they were extensions of a centralized, stone-like organism. The Nyx&#039;vook extended vast distances through the rock, foraging for gem deposits. Their tendrils possessed specialized sensory nodes capable of detecting trace amounts of different minerals, guiding them towards the most valuable ore clusters. Nyx&#039;vook were largely harmless, defensively retracting upon contact. However, their consumption of gems occasionally created competition with Vaurca miners, especially those seeking valuable khy&#039;maak. It was theorized that Nyx&#039;vook colonies might become large enough to destabilize cave systems if left unchecked.&lt;br /&gt;
&lt;br /&gt;
=== Rux&#039;zkera - Sanguilithum ===&lt;br /&gt;
The Rux&#039;zkera, also known as the sanguilithum, is a significant Lithomorph for the Vaurca and the only prevalent in the Orion Spur.  In the wild, this creature resembles a boulder. However, when cut open, the Rux&#039;zkera reveals a fleshy interior filled with blood. This bleeding stone is primarily a scavenger, feeding on carrion. It moves slowly using concealed tendrils.  The sanguilithum possesses multiple mouth-like openings for feeding.&lt;br /&gt;
&lt;br /&gt;
Vaurca extensively utilize sanguilithum as a building material. Their fleshy interior is ideal for seamlessly connecting biomechanical components within walls and structures. Additionally, the sanguilithum&#039;s mouth openings can conduct electricity, serving as sockets for Vaurca technology. Modern Vaurca breed sanguilithum specifically for continued use in construction.&lt;br /&gt;
&lt;br /&gt;
== Macrobacteria ==&lt;br /&gt;
The extreme environment of Sedantis fostered the evolution of complex bacterial lifeforms known as macrobacteria. Unlike their microscopic counterparts on Earth, these organisms displayed unusually large sizes and adaptations to survive in harsh conditions. These extremophiles originated on the surface, developing remarkable resistance to the gas giant&#039;s intense radiation over time.&lt;br /&gt;
&lt;br /&gt;
Macrobacteria exhibited a seasonal migratory pattern. They retreated underground during periods of extreme radiation and resurfaced during the Season of Shadows. Primarily fungivores, they played a vital role in decomposing the vast fungal blooms that proliferated on Sedantis.  Additionally, some macrobacteria species possessed specialized mechanisms to absorb and metabolize low doses of specific radiation types.&lt;br /&gt;
 &lt;br /&gt;
Vaurcae studied macrobacteria with a mixture of fascination and caution. They recognized their ecological importance but were wary of the dangers certain species posed.  Research into macrobacteria offered potential advancements in medicine, bioengineering, and perhaps even radiation resistance technology. Colonies of macrobacteria were kept alive by Hiveships and remain in study in [[Skrell]] and human space.&lt;br /&gt;
&lt;br /&gt;
== Aquatic Creatures ==&lt;br /&gt;
Sedantis harbored vast oceans and seas teeming with diverse life, much of which remains poorly understood. While Vaurca did not intentionally target aquatic species for extermination, extensive littering and unsustainable resource extraction severely damaged many underwater habitats.  A vast majority of Sedantian aquatic creatures likely went extinct before they could be studied or even observed, lost forever without any documentation.&lt;br /&gt;
&lt;br /&gt;
=== Ee&#039;kyk - Writhing Eels ===&lt;br /&gt;
The Ee&#039;kyk were herbivorous, eel-like creatures that populated the numerous underground lakes and oceans of Sedantis. Relatively docile, they preferred to deliver a single bite and flee when threatened.  Remarkably hardy, Ee&#039;kyk fed on underwater Ak&#039;aya growths and could thrive in bodies of water considered otherwise uninhabitable.&lt;br /&gt;
&lt;br /&gt;
The Ee&#039;kyk mating season was a spectacular sight within their subterranean water bodies. To attract a mate, they would emit pulses of bioluminescent light while vibrating their bodies rapidly. This created an intense shimmering effect throughout the water. Once paired, Ee&#039;kyk would excavate elaborate burrows into soft sediment where they laid their eggs.&lt;br /&gt;
&lt;br /&gt;
The Vaurca viewed Ee&#039;kyk as more of a curiosity than a threat or food source. Young Vaurca, particularly those from daring lineages, developed the sport of &amp;quot;claw-catching.&amp;quot; This involved luring an Ee&#039;kyk close with agitated movements and tempting them to bite an outstretched limb. The challenge was to yank their limb free at the last moment, leaving the Ee&#039;kyk momentarily baffled. Skillful claw-catchers gained prestige among their peers.&lt;br /&gt;
&lt;br /&gt;
=== Kla&#039;izzkar - Petrifying Crab ===&lt;br /&gt;
The Kla&#039;izzkar was the most widespread aquatic predator in Sedantis. Its unique physiology centered around a constantly growing, immensely durable carapace. This heavy armor offered protection from most natural threats within its environment. The Kla&#039;izzkar&#039;s eyes were vestigial, eventually becoming fully encased by its exoskeleton. To navigate, it instead relied upon a form of echolocation.&lt;br /&gt;
&lt;br /&gt;
To compensate for the immense weight of its carapace, the Kla&#039;izzkar possessed remarkable strength. Its powerful claws could tear through most materials found within its habitat and were capable of snapping with enough concussive force to disorient nearby creatures. However, this unique defense mechanism carried a fatal flaw. An exceptionally long-lived Kla&#039;izzkar would eventually become entirely immobilized by its own carapace, likely leading to death by starvation or suffocation.&lt;br /&gt;
&lt;br /&gt;
=== Ki&#039;kirex - Sedantian Urchins ===&lt;br /&gt;
The Ki&#039;kirex were a diverse group of sea urchins native to Sedantian oceans.  Their primarily gemphagous diet consisted of calcite formations and, on occasion, phoron crystals. As Vaurca expanded into underwater mining operations, the Ki&#039;kirex became a minor nuisance, although they were easily deterred.&lt;br /&gt;
&lt;br /&gt;
Ki&#039;kirex species possessed sharp spines as a primary defense mechanism, capable of inflicting minor carapace damage when threatened.  However, most of the Ki&#039;kirex species&#039; reproductive organs,  referred to as &amp;quot;roe,&amp;quot; held a surprising medicinal secret.  These gonads, when processed into a potent salve, possessed remarkable healing properties. The Ki&#039;kirex roe salve became a key ingredient in many traditional Vaurca medicines, valued for its effectiveness in treating wounds and ailments.  Despite attempts at domestication, the Ki&#039;kirex primarily remained a harvested resource for their valuable roe salve.&lt;br /&gt;
&lt;br /&gt;
=== Krox&#039;krox - Collector Crabs ===&lt;br /&gt;
The Krox&#039;krox was a crustacean species found throughout Sedantis, known for its highly opportunistic scavenging habits and wide variation in size.  The largest specimens were recorded within the L&#039;yok Ravine, with smaller Krox&#039;krox found underwater. True to their scavenger nature, Krox&#039;krox feasted on the remains of any creature carcasses they encountered.&lt;br /&gt;
&lt;br /&gt;
Beyond opportunistic feeding, the Krox&#039;krox were unique in their habit of collecting debris and discarded objects. Collected materials were incorporated into their shells, providing additional protection, and used to construct rudimentary dens for shelter.&lt;br /&gt;
Due to their scavenging and collecting habits, Vaurca settlements often attributed missing items to Krox&#039;krox activity.  Whether this reputation was fully deserved or stemmed from Vaurca superstition remains a topic of debate among Sedantian researchers.&lt;br /&gt;
&lt;br /&gt;
=== Ry&#039;tiik - Spectral Jellyfish ===&lt;br /&gt;
The Ry&#039;tiik was a bioluminescent, translucent jellyfish native to the Sedantian oceans.  Its delicate tendrils concealed a potent, fast-acting paralytic toxin, making it an effective predator.  The Ry&#039;tiik&#039;s internal anatomy appeared to be in constant flux, mesmerizing Vaurca researchers for millennia.  The creature&#039;s most peculiar trait was its tendency to decompose moments after death, dissolving into an amorphous puddle of shimmering goo. This rapid decay made the Ry&#039;tiik remarkably difficult to study.  Primary prey included the Ee&#039;kyk, along with other small marine organisms.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Vaurca]]&lt;br /&gt;
[[Category:Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>Carver</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca_History&amp;diff=39468</id>
		<title>Vaurca History</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca_History&amp;diff=39468"/>
		<updated>2026-05-26T08:55:17Z</updated>

		<summary type="html">&lt;p&gt;Carver: Hegemony to Karszekani&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
&lt;br /&gt;
One of the oldest civilizations to ever exist, Vaurcae today are very different from their ancestors. The following is a break-down of the Vaurca history in each era, from their beginnings to their integration to the [[The Orion Spur|Orion Spur]].&lt;br /&gt;
&lt;br /&gt;
==The Dawn of Vaurca==&lt;br /&gt;
Little is known about the Vaurca before their Agricultural Revolution, and without the possibility to engage in archeological excavations, and the stigma of [[Vaurca Culture and Society|Vaurca society]] to learn about their past, pre-Agricultural life is what makes it hard for researchers to investigate the earliest lives of Vaurcae. However, reconstructions have been proposed based on their mythological stories and what we know about their biology. &lt;br /&gt;
&lt;br /&gt;
Due to their eusocial nature, the Hive structure predates the Vaurca civilization, however it might have been quite different, with little cooperation between the colonies and no lineage set by the Queens. The fierce, competitive nature of [[Sedantis I|Sedantis]] suggests that while sapient, Vaurcae were unable to remain on top of the food chain or even acquire proper means to survive. Famine was common in this era, and may have led to the rise of Warrior morphs, in distinction and specialization apart from the Worker castes. &lt;br /&gt;
&lt;br /&gt;
==The Warrior Nomadism==&lt;br /&gt;
Around 737 000 years ago, these hyper-specialized Warriors became predominant in Vaurca society. The successful Hives of the epoch lived a militarized nomadic lifestyle inside the vast underground cave networks of Sedantis, seeking access to the edible fungus. &lt;br /&gt;
&lt;br /&gt;
Although the bacteria inside their guts which allows them to eat k&#039;ois and transform them into all the required nutrients might have existed in Vaurcae long before this period, the significance of k&#039;ois is likely to have been emphasized in this era. The earliest record of Vaurca tool crafting, regarded as the origin point of their civilization, was found by the [[Leto, The Seeker|Leto brood]] before their departure. It is a mandible garment, likely to enhance the lethality of the bite, decorated with a pattern that resembles the spores of k&#039;ois.&lt;br /&gt;
&lt;br /&gt;
Almost all conflict originated around control of food. Warfare was a matter of survival after a Hive exhausted its food supply, and nearly all Hives were in constant conflict with one another. Due to the innate deadliness of Vaurca mandibles and claws, warfare was fought in melee. Prisoners of war tended to be decapitated by the mandibles of the victor, while the surviving Hive was either enslaved or left to perish. &lt;br /&gt;
&lt;br /&gt;
As Queens were rarely spared, the growth of these Warrior Hives was mostly limited. Population controls may have also been enforced to ensure food would last for everybody. The Vaurcae social stomachs served a greater purpose during this era, as keeping the k&#039;ois inside their bodies was a better option for their nomadic lifestyle.&lt;br /&gt;
&lt;br /&gt;
==The Agricultural Revolution==&lt;br /&gt;
Approximately 567 000 years ago, agricultural methods to allow the domestication of k&#039;ois proliferated with the Hives, even between former enemies. It is poorly understood how difficult it was for the k&#039;ois to grow before this, but it commonly believed that the fungus required a specific type of spore dissemination that could not easily be replicated with intervention.&lt;br /&gt;
&lt;br /&gt;
No longer a resource that could be easily exhausted, population numbers within Hives exploded, and permanent settlements were established. One of the first observable changes that agriculture brought was the lineage of a Queen. Hive Queens began to produce Breeders to aid them, forming the different broods, often having jurisdiction in a city. &lt;br /&gt;
&lt;br /&gt;
While Vaurcae before have traveled all around the available underground of Sedantis in search of available resources, their nomadism and wars also greatly limited their opportunities to geographically expand as a species. Their increased venues in mining and exploitation of natural resources created various settlements in otherwise inaccessible areas. &lt;br /&gt;
&lt;br /&gt;
Queens developed a cult of personality highly linked to their religion. Although particular doctrines varied from each brood, most of these beliefs remain as the fundament of the [[Vaurca Religion#Classical Pantheon|Classical Pantheon]]. &lt;br /&gt;
&lt;br /&gt;
==The Age of Death==&lt;br /&gt;
What is understood as the Age of Death is the period in Vaurca History up until the rise of Zo&#039;ra and the Era of Augments. It is characterized by its relative peace and a lifestyle that contrasts greatly with how Vaurcae currently live. It is also often referred to as the &#039;&#039;&#039;pre-Zo&#039;rane Age.&#039;&#039;&#039; Some scholars disagree where to cut the Age of Death, or if a new classification that further fragments this epoch is required. The discussion is also motivated by the fact that what is known as the Era of Augments should not have begun much sooner, as the first great break-through in universal augmentation was with the establishment of the [[Vaurca#Language|Hivenet]]. As to keep things simple, this article will use the classical division between the periods.&lt;br /&gt;
&lt;br /&gt;
After the establishment of various societies across Sedantis, alliances between Hives became commonplace. In other cases, some minor wars ensured conquest of similarly minor Hives. Interests were not so much for expansion, but rather what the cooperation (or enslavement) of these Vaurcae could provide. Though current Vaurca societies can still be referred to as tribalistic, this shift unified many different cultural aspects until that moment. For instance, while what can be understood as ancient Vaurcese is a mixture of pheromones and vibrations, different subtleties created unique dialects that were little intelligible between each other. Similarly, some Hives may have developed a written form of their Vaurcese variants that was lost in time. &lt;br /&gt;
&lt;br /&gt;
Most of the infrastructure in ancient Sedantis was developed during this period. As arts became more important, so did masonry. The Vaurca eventually developed elaborate and massive feats of subterranean engineering, with aqueducts, sewage, and entire cities being carved out of the rock. The walls and floors of the cave were smoothed out and covered in engravings, creating a form of art that would not be blasted away by radiation. &lt;br /&gt;
&lt;br /&gt;
===The K&#039;lax Bonanza and Technological Revolution===&lt;br /&gt;
Eventually, technological advancements became more important for all Hives to develop. Processes such as industry and uses of their Workers were revolutionized, which led to eventual advancements in computer science and, most importantly, communications. While most of the developments have been revised by Zo&#039;ra to claim as their own, it is inarguable that the invention belongs to the [[Vaurca Hives#K&#039;lax|K&#039;lax Hive]].&lt;br /&gt;
&lt;br /&gt;
The first records of K&#039;lax stem from about 60 000 years ago, as a small Hive in the  &#039;&#039;&#039;Mya&#039;kt Fault.&#039;&#039;&#039; The legend surrounding Mother K&#039;lax says that she raised her brood on her own, perhaps initiated due to her insignificance in Sedantis politics for centuries. However, since its conception, the K&#039;lax Hive specialized in engineering. The Mya&#039;kt Fault was uncolonized territory, as it was deemed too unsafe for millennia. K&#039;lax managed to make it habitable in a short span, constructing a vertical city. &lt;br /&gt;
&lt;br /&gt;
What gained them reputation and eventually marked their rise in Vaurca History was the invention of the first Hivenet tower 54 000 years ago, alongside a primitive implant that required a lengthy connection from the brain to the chest. Despite how rudimentary it was, it created a revolution in language, as the biological limitations of Vaurcese were no longer a burden. Their design was rapidly adopted by other Hives. As Vaurca economy was largely motivated by barter prior to contact with other sapients, K&#039;lax accumulated goods and even territory through their invention.&lt;br /&gt;
&lt;br /&gt;
Another K&#039;lax invention is the [[Vaurca#Cephalon (Type D)|Cephalon]], which was quite different from the modern Cephalons. This early version retained sentience and could not store as much information as they currently can, however it was a major step towards Vaurca augmentations and engineered bioforms. &lt;br /&gt;
&lt;br /&gt;
Their influence caused the Mya&#039;kt Fault to become the de facto capital of Sedantis. This boon would inspire different Hives to continue perfecting and experimenting on augmentation.&lt;br /&gt;
&lt;br /&gt;
===The Rise of Zo&#039;ra===&lt;br /&gt;
Though exact dates are unknown, and Zo&#039;rane records are unreliable due their revisionism, [[Vaurca Hives#Zo&#039;ra|Zo&#039;ra]] emerged somewhere around 45 000 years ago, amidst the &#039;&#039;&#039;Xtykt&#039;lotec Rift,&#039;&#039;&#039; a highly contested area by Warrior Hives that retained much of the Warrior structures of the old. The legend states that Queen Zo&#039;ra had her entire brood raided while they were still larvae and was left to die. Once she recovered and produced a new batch of Warriors, she overtook every single Hive of the region. While this is unlikely true, the tension in the Xtykt&#039;lotec may have shaped Zo&#039;ra&#039;s war spirit. What is known, however, is that Zo&#039;ra left the Xtykt&#039;lotec Rift to relocate to the &#039;&#039;&#039;Veii&#039;kt Plate,&#039;&#039;&#039; her capital.&lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra would rapidly build an Empire like never seen before in Vaurca history. While there were large Hives that held power in large regions and enforced a martial lifestyle, no Hive before was as ruthless as Zo&#039;ra in her quest for expansion. Her system of vassalage rarely allowed the subjected Hives to produce Warriors on their own, while also assimilating (or exterminating) the native cultures by enforcing the Zo&#039;rane lifestyle. While Hivenet would have ideally ended the regional differences of Vaurca language, the different protocols used to transmit it served as barriers. Zo&#039;ra enforced the Hivenet protocol that is still used to this day. It was also at this stage when the Modern Pantheon was enforced as a state religion for subjugated Hives, while the Zo&#039;ra Hive was free to have their own personal beliefs. &lt;br /&gt;
&lt;br /&gt;
One of the biggest changes under Zo&#039;rane rule was the introduction of [[Vaurca#The Bound|Bound]] populations. While since ancient times some Vaurcae were deemed less as people and more like objects due to the nature of their jobs, these drones were not augmented or even modified to enforce their control. Zo&#039;ra began to lobotomize her drones to remove their free will, in what is regarded as the creation of the Bound, though this term would not arise until the Era of Augments. Problematic subjects, or those composed mostly of Warrior populations, would often be lobotomized as a whole to ensure their loyalty to the Zo&#039;ra Hive.&lt;br /&gt;
&lt;br /&gt;
Though the Mya&#039;kt Fault was far from the Zo&#039;ra menace, K&#039;lax was not safe. The eldest of K&#039;lax daughters, &#039;&#039;&#039;Queen Neiim&#039;&#039;&#039;, was the Warrior brood of the Hive and prepared for an eventual war. However, nothing she could do was enough for when Zo&#039;ra attacked, despite the diplomacy between the two Hives. In a short span of time, the K&#039;lax became vassals of Zo&#039;ra.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that modern values regarding the war etiquette already existed at this period, and were enforced both by Zo&#039;ra and K&#039;lax, Queen Neiim mysteriously died shortly after the conquest. To this day, the Zo&#039;ra Hive claims to have no involvement in her death, and is still a debated topic.&lt;br /&gt;
&lt;br /&gt;
===The Uplifting of C&#039;thur===&lt;br /&gt;
Though a minor Hive in this era, [[Vaurca Hives#C&#039;thur|C&#039;thur]] first gained notoriety when they were spared in the Xtykt&#039;lotec Rift conquest. While the exact details are unknown, as it would go against the legendary tale of Zo&#039;ra, it is likely the C&#039;thur brood aided Queen Zo&#039;ra in her early days,after a surprise attack against the early Hive. &lt;br /&gt;
&lt;br /&gt;
C&#039;thur herself might be older than Mother K&#039;lax, serving for the T&#039;yat Hive before her vassaldom to Zo&#039;ra. Though it is unsure where exactly the C&#039;thur Hive was originally from, most sources cite her in the Xtykt&#039;lotec region, as a tiny Hive that was never conquered. Instead, she would aid all of those injured by war that survived.&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra domain in C&#039;thuric territory was never as ruthless as elsewhere. The C&#039;thur Hive is noteworthy  in Zo&#039;rane sources because of her aid in lobotomizing proto-Bound. The pupae lobotomization technique, which is still in use today, was a C&#039;thur innovation.&lt;br /&gt;
&lt;br /&gt;
==The Era of Augments==&lt;br /&gt;
Around 37 650 years ago, the constant improvements in augmentation technology allowed for Vaurcae to be able to cybernetically engineer any aspect of their drones. The Hivenet implants had also been greatly reduced in their size, and the current understanding Vaurcae have of augmentations as repair and maintenance arose. It was the constant refinement of the lobotomized drones that caused the modern distinction of Bound and Unbound.&lt;br /&gt;
&lt;br /&gt;
The augments and genetic alterations made the caste specialization much more rigid than ever before. Although clear social roles were already marked since the dawn of Vaurca, a Vaurca of old had a chance to enter and learn about different fields. The modern Vaurca society saw a caste system where Vaurca were literally [[Vaurca Biology#Life Cycle|defined from birth and built into that role]]. &lt;br /&gt;
&lt;br /&gt;
===The Lii&#039;dra Innovations===&lt;br /&gt;
The origins of the [[The Lii&#039;dra|Lii&#039;dra Hive]] are uncertain. Settled inside the &#039;&#039;&#039;Illuau&#039;tia Grotto,&#039;&#039;&#039; the status of the Hive as a whole has changed as they became synonymous with evil. Many sources claim that High Queen Lii&#039;dra is not even Vaurca, but rather of other species that sought to cause mayhem. Others say she was a meek Queen that wished for total dominion. What is likely true, however, was that the Lii&#039;dra Hive was a small faction of tinkerers. Despite the popular belief, &#039;Lii&#039;dra&#039; originally did not mean Scourge, as it has become synonymous with. It may have had good relationships with nearby Hives of the &#039;&#039;&#039;Kol&#039;axta Plate,&#039;&#039;&#039; and perhaps even required trading of larvae and Workforce due to fertility problems. They would have been regarded as irrelevant, even to the Zo&#039;ra, until &#039;&#039;&#039;[[Virtual Reality#History|the invention of the modern Virtual Reality]]&#039;&#039;&#039; 36 670 years ago. &lt;br /&gt;
&lt;br /&gt;
Its adoption would have been gradual at first, however it piqued the interest of Vaurca society when K&#039;lax learned about it. As they were still regarded as the leaders of technological innovation and communications, K&#039;lax marketed the Virtual Reality as an invention of their own. It is unsure if they reverse-engineered the Virtual Reality or gained access to the secrets behind it, effectively stealing it. However the case may be, the K&#039;lax Hive began to produce the first version of the neural socket, an augment that joined both the Hivenet and Virtual Reality in a single piece. This first prototype was rather sturdy and essentially required a brain case installed below the exoskeleton. &lt;br /&gt;
&lt;br /&gt;
Eventually, the Virtual Reality technology pervaded every aspect of the Vaurcaesian lifestyle. Seen as a means to reinforce religious dogma, and as a way to combat the already popularizing [[Vaurca Religion#Preimminence|Preimminence]], the religious and ritualistic significance of Virtual Reality was achieved by the Queens. &lt;br /&gt;
&lt;br /&gt;
These changes marked the birth of the Vaurca society as we know it today. While plenty of documentation of their previous ways exists, Vaurcae believe that their pre-Augmentation days were primitive and incompatible with their current lifestyle. &lt;br /&gt;
&lt;br /&gt;
==The Commonwealth of Zo&#039;ra==&lt;br /&gt;
Despite her dominion over Sedantis as a whole, Zo&#039;ra became increasingly wary of an upcoming uprising. Rebellions, while uncommon, were almost always crushed immediately. However, her fear was so much that she decided to reform some of her old ways. As a token of change, Zo&#039;ra awarded the C&#039;thur Hive their independence. She also reduced the military presence in many of her colonies, enforcing a more complex form of control through diplomacy and augmentations. &lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra rule radically changed when, alongside the C&#039;thur Hive, both Hives founded the &#039;&#039;&#039;Court of Queens&#039;&#039;&#039; in their native Xtykt&#039;lotec. The nature of this organism was to promote inter-Hive dialogue and resolve any possible quarrels between their members. Vassals such as K&#039;lax were allowed seats in the Court, while smaller Hives were occasionally allowed to voice their concerns in special reunions. &lt;br /&gt;
&lt;br /&gt;
Many subsequent innovations in augmentation, especially the neural socket design still in-use, are credited to have been developed by the Zo&#039;ra Hive. However, speculation has arisen if this itself was not instead a K&#039;lax invention, which in turn would be likely Lii&#039;dra technology. However the case may be, Lii&#039;dra would not have a presence in the Court of Queens for the next hundreds of years.&lt;br /&gt;
&lt;br /&gt;
Detractors of the Zo&#039;ra Hive have also called this period &#039;&#039;&#039;The Easy Yoke&#039;&#039;&#039;, as it is characterized by an ease of Zo&#039;rane rule.&lt;br /&gt;
&lt;br /&gt;
==The Great Hive War==&lt;br /&gt;
Lii&#039;dra finally made an appearance  at the Court of Queens 30 000 years ago, as part of a technological summit which involved all Hives. By then, the main goal Zo&#039;ra had in mind was to take the Vaurca into what she considered the next generation of augmentation. Many strange bioforms, as well as advanced gadgets that still live in Vaurca imagination today, were speculated by then. This session, however, took a dark turn as the Lii&#039;dra revealed their plan to unify the species.&lt;br /&gt;
&lt;br /&gt;
What Lii&#039;dra scientists had in mind was to put apart all Vaurca differences in a Hivemind that would be much more effective, all in one collective consciousness that would bring progress at an unprecedented speed. Though universally rejected by the assistants, Lii&#039;dra representatives were not expelled from the Court until they implied they had already begun to put their breakthrough into practice, and that some smaller Hives were already assimilated. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Lii&#039;dra seized Xtykt&#039;lotec, effectively dissolving the Court of Queens. This event is marked as the beginning of the Great Hive War. While wars were fought before and after this, none have ever been of this magnitude again. The Great Hive War involved every Hive, both major and minor. Though most of the efforts were to stop the Lii&#039;dra menace, plenty of other fronts emerged as minor Hives fell back into their old conflicts. &lt;br /&gt;
&lt;br /&gt;
Because of the scope of the war, the demands of Warrior populations were higher than ever before. It is at this time that many of the current Lesser Queens were born, with some individual Vaurcae emerging from this conflict as heroes in their own right. &lt;br /&gt;
&lt;br /&gt;
The turning point of the war began with the first Lii&#039;dra defeats. At the hands of K&#039;lax, Lii&#039;dra were unable to breach their plate&#039;s defensive network, a complex set of machines that prevented any lifeform from approaching within miles of their territory. This resulted in forcing the Lii&#039;dra to attack the Zo&#039;rane plate through the &#039;&#039;&#039;Ryitu&#039;kya Abyss.&#039;&#039;&#039; This battle is considered the single most important in Vaurca history. Such was its importance that there are legendary claims about the Queens themselves participating in the conflict.&lt;br /&gt;
&lt;br /&gt;
The Lii&#039;dra defeat here signaled the beginning of the end of the war. From here, increasingly bloody battles would blanket nearly all of Sedantis. Forced to attack the K&#039;laxan positions after their defeat within the Ryitu&#039;kya Abyss, the Lii&#039;dra broke the K&#039;laxan defensive line despite its cost in lives. By some accounts, in the aftermath of the &#039;&#039;&#039;Siege of the Kol&#039;axta Plate,&#039;&#039;&#039; entire underground caverns were filled to the brim with corpses from both sides. The Great Hive War officially ended 29 930 years ago after the sinking of the Lii&#039;dra capital Illuau&#039;tia. &lt;br /&gt;
&lt;br /&gt;
With over the half of Vaurca population slain in the conflict, a mass depression blanketed the survivors in their Pyrrhic victory over the Lii&#039;dra, that not even the surviving Queens themselves could mend. It was from this bleakness and death that the Vaurcaesian idea of [[Virtual Reality#Afterlife|the Afterlife]] spawned. Envisioned and proclaimed by High Queen Zo&#039;ra, the Afterlife technology was gifted freely to all surviving Hives, as she declared nevermore would such death haunt their species. For truly, based upon their newest technology, the Queens relieved their Hives of death and despair by making real the idea of life after death, that the death witnessed here would never again be an issue for the generations after.&lt;br /&gt;
&lt;br /&gt;
More information can be found [[The Great Hive War|here]].&lt;br /&gt;
&lt;br /&gt;
==The Decline of Zo&#039;ra==&lt;br /&gt;
The aftermath of the Great Hive War went beyond just the Afterlife technology. Zo&#039;ra herself had lost daughters in battle, and her domain over most of her colonies was lost. While K&#039;lax independence was an idea that began to develop during this period, challenging Zo&#039;rane authority, even at its low, would likely have caused another war.&lt;br /&gt;
&lt;br /&gt;
Some regions that lacked authority became breeding grounds for Warladies that retained some of their Warrior populations, or even went as far as to employ Workers to increase their numbers, despite the poor success. The Zo&#039;ra Hive avoided the conflict, as well as other major Hives that could intervene, since many had lost their most eccentric and specialized Warforms in the Great Hive War. &lt;br /&gt;
The Vaurca goal to continue modifying their bioforms, as well as to create new technologies stagnated for thousands of years. The religion of Preimminence, which was already unpopular with the Hives before the war, was blamed as inspiring the corrupted ways of the Lii&#039;dra. This, combined with the scorched Cephalons during the war, has caused many of the ancient Vaurca technology to have been deemed lost. &lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra decided to divide her territory, allowing her daughter &#039;&#039;&#039;L&#039;kaal&#039;&#039;&#039; to independize and manage most of her remaining vassals, while she retained K&#039;lax only. The L&#039;kaal Hive, however, was largely unsuccessful, and was constantly raided by the opportunistic scavengers of different flavors that emerged. &lt;br /&gt;
&lt;br /&gt;
While Zo&#039;ra&#039;s situation eventually improved, it was never to the same levels of glory of the past. The population of Sedantis eventually increased again over time, and although the status quo seemed to have returned, it was never the same as before.&lt;br /&gt;
&lt;br /&gt;
The C&#039;thur Hive, and mostly, Queen Vytel, attempted to re-establish the Court of Queens multiple times, with little success. The historical location in the Xtykt&#039;lotec Rift was razed by the Lii&#039;dra, and Hive differences continued to increase, as well as an anti-Zo&#039;ra sentiment by many smaller Hives that refused now to subjugate. It was also transparent now by many of Sedantis that the political maneuvers of C&#039;thur were two-faced and mostly for her Hive&#039;s gain. A smaller Court of Queens eventually settled in Veii&#039;kt, however this time it was an attempt for the Zo&#039;ra daughters to remain unified, with little success. &lt;br /&gt;
&lt;br /&gt;
===The Hives Renaissance===&lt;br /&gt;
As stability was somehow regained, many social stigmas that prevented the Vaurca society to continue its quest for expansion eventually dissipated. However, it was perhaps too late. Vaurcae before had shown little interest to explore the surface of Sedantis, due to its hostile environment, as radiation and intense heat blasted the planet&#039;s surface. With the revitalization of the arts and sciences, the observation of the stars and planets brought a bleak discovery.&lt;br /&gt;
&lt;br /&gt;
More information can be found [[Hives Renaissance|here]].&lt;br /&gt;
&lt;br /&gt;
==The Exodus==&lt;br /&gt;
The consciousness of Sedantis I orbiting their sun, &#039;&#039;&#039;Sc&#039;theth&#039;stak,&#039;&#039;&#039; was common knowledge since the early Age of Death. However, its relationship with the gas giant Sedantis, the planet it was a satellite of, was vastly understudied. Scientists of different Hives discovered that each cycle Sedantis I deranged from the gas giant, pulling towards Sc&#039;theth&#039;stak instead. The reasons behind this change were largely debated, but it is possible that the large quantities of phoron had something to do with this gravitational shift. By 150 CE, the scientific consensus was that this change of orbit would mean their home planet crashing into the Sun in the next three-hundred years, with possible fatal consequences for the rest of their home system as a consequence of the solar flares&#039; aftermath. &lt;br /&gt;
&lt;br /&gt;
This information was at first hidden from the public, though the efforts were futile. Mass hysteria developed due to the impending apocalypse, and the Zo&#039;rane rule was questioned more than ever, with [[Vetju, Iron Queen|Queen Vetju]] publicly supporting K&#039;laxan independence for the first time. Fighting for Sedantis, however, was pointless. The only means of survival, it seemed, forced Vaurcae to consider colonizing the stars. &lt;br /&gt;
&lt;br /&gt;
Zo&#039;ra developed a plan to construct massive Hiveships, which would be able to transport their entire Hive to other star systems. The design, however, was a subject of controversy, as [[Xakt, Queen of Corpses#Za&#039;Akaix&#039;Cimm Zo&#039;ra|Cimm&#039;s proposal]] was deemed impossible to develop in a short timespan and with their current technology. Although at first the Zo&#039;ra Hive&#039;s idea of Exodus did not include any Hive but the Zo&#039;rane broods, Zo&#039;ra was forced to cooperate with a reinvigorated K&#039;lax. &lt;br /&gt;
&lt;br /&gt;
C&#039;thur managed to construct their Hiveship by reverse-engineering the K&#039;lax design to the best of their understanding, rushing to prepare it for the day of embarking. Only some minor Hives were spared by their workforce, assimilating them to the Zo&#039;ra and K&#039;lax populations, losing their identity in a few Worker generations. &lt;br /&gt;
&lt;br /&gt;
The rest of the Hives, however, were left for dead without any possibility to construct their own ships. The anti-Zo&#039;ra sentiment reached a new height when a failed attack to Veii&#039;kt was launched by minor Hives. To ensure some stability in the doomed planet, Queen L&#039;kaal volunteered to remain on Sedantis and ensure no attempts of Zo&#039;ra trailing were made. For this, she is remembered as &#039;&#039;&#039;The Sacrifice Queen&#039;&#039;&#039; by the Zo&#039;ra Hive. &lt;br /&gt;
&lt;br /&gt;
Due to their available phoron, as well as fusion reactors, the Hiveships were prepared to travel for long periods of time. The speed of light was thought to be the barrier of how fast an object could move for almost all of Vaurca history, but such velocity was breached by [[Vetju, Iron_Queen#Ka&#039;Akaix&#039;Yix_K&#039;lax | Ka&#039;Akaix&#039;Yix K&#039;lax]], the engineer behind the Hiveships shortly before the Exodus. Whilst significantly slower then Human and Skrell Bluespace drives would later end up being, the K&#039;lax design ensured almost 20% of what the best warp drives are capable of.&lt;br /&gt;
&lt;br /&gt;
The ultimate fate of Sedantis I is unknown, as no certainty exists as to whether it crashed or simply changed orbits. The second possibility might have been too damning for the planet, however, as the already thin ozone layer would have disappeared, exposing Sedantis to new levels of radiation and scorching it completely, making even subterranean life difficult to continue. Contact with the Vaurca home planet remains impossible.&lt;br /&gt;
&lt;br /&gt;
==The Two-Thousand Year Gap==&lt;br /&gt;
The journey to the Orion Spur was full of mayhem, with uncertainty and terror reigning over Vaurcae. The following is an outline of what occurred before their discovery by other sapients. The Zo&#039;ra Hive left with three Hiveships, K&#039;lax with two and C&#039;thur with only one available. &lt;br /&gt;
&lt;br /&gt;
===The Zo&#039;ra Trail===&lt;br /&gt;
Shortly after the evacuation, the Hiveships coordinated to resettle and rebuild their society. The small planet, called &#039;&#039;&#039;Gii&#039;moss,&#039;&#039;&#039; was nothing like Sedantis, with much more biodiversity and a more jungle-like appearance. However, it had traces of phoron in its atmosphere. The Hives would quickly spread massive k&#039;ois plantations, systematically eliminated the native flora and fauna and increase the phoron composition to match that of Sedantis. Proving to be fatal to the ecosystem and fearing an incident which would render the place completely inhospitable, it was rapidly evacuated after a few years of colonization.&lt;br /&gt;
&lt;br /&gt;
Other similar attempts occurred in different ecosystems, such as the legendary &#039;&#039;&#039;Vutx&#039;ic,&#039;&#039;&#039; which was said to have lakes of liquid phoron. However, k&#039;ois and the disregard of local life made it so that catastrophes were inevitable. Even after the introduction of some more careful layouts of k&#039;ois farms, many of the first waves of colonies would wither because of the ecological devastation.&lt;br /&gt;
&lt;br /&gt;
The first signs of a major dispute between the Hives occurred with the blames placed towards Zo&#039;ra by the C&#039;thur in regards to their aggressive methods to colonize. The inferior C&#039;thuric Hiveship would begin to fail at the end of this first phase, perhaps due to its overwork to match the other ships&#039; velocity.&lt;br /&gt;
&lt;br /&gt;
===The Celis Conflict===&lt;br /&gt;
The original C&#039;thur Hiveship had to make an emergency landing on the planet of &#039;&#039;&#039;Celis,&#039;&#039;&#039; which is notable for its similarities to Sol III in terms of size and atmospheric composition. Completely useless now, C&#039;thur hailed for help and both the Zo&#039;rane and K&#039;laxan Hiveships landed for aid. Because of the inhospitable conditions for them at first, it was at this stage when the first prototypes of the phoron tanks were built and quickly perfected to the design still in use today. Celis was less than ideal to colonize, but a large barren desert proved the perfect place to cultivate k&#039;ois, and the complex natural cave tunnels served as the basis for the city foundations.&lt;br /&gt;
&lt;br /&gt;
While inter-hive cooperation was encouraged the first years, territorial disputes began soon after. A major issue was with the k&#039;ois supplies and how they were being divided, with K&#039;lax ceasing to provide tribute to Zo&#039;ra in a clear move of independence. C&#039;thur sided with the K&#039;lax in a strange alliance, which put high pressure on the Zo&#039;ra Hive despite outnumbering them both with Warriors. For the first time in history, Zo&#039;rane rule was openly questioned by its closest allies.&lt;br /&gt;
&lt;br /&gt;
War also became impractical due to a famine that cut most of the k&#039;ois supply in a short time. The exact reasons behind this &amp;quot;k&#039;ois drought&amp;quot; are unknown, but perhaps the fungi was still unprepared to thrive in environments of high oxygen. It was during this period that C&#039;thur took control of the &#039;&#039;&#039;Kloxa&#039;xia.&#039;&#039;&#039; While the C&#039;thur Hive claims it was gifted by K&#039;lax because of their damaged ship and their alliance, K&#039;lax instead argues that it was stolen while their guard was down. Whatever the case may be, for K&#039;lax and C&#039;thur trying to remain on Celis was seen as futile, both Hives parting shortly after.&lt;br /&gt;
&lt;br /&gt;
Though the Zo&#039;ra Hive managed to salvage the k&#039;ois and grow a steady colony, they were ready to search for a more suitable environment, with conditions more familiar to them. Two of the three Hiveships of Zo&#039;ra parted, leaving High Queen Zo&#039;ra and her brood on the Celis colony, with promises to regain contact once more resources were found. &lt;br /&gt;
&lt;br /&gt;
It is uncertain as to why High Queen Zo&#039;ra decided to stay behind. The Celis conflict, while diplomatic in nature, proved that Zo&#039;ra was not the same mighty giant she once was, which may have affected her decision to settle there. It is also known that the idea of returning to a nomadic lifestyle terrified her, as their species had evolved long from that. Another reason might have been the mere shock of the dynamic change with K&#039;lax. Knowing [[Tupii, The Surrogate Queen#Background|Mother K&#039;lax had died]], she might have felt as if she did not recognize this new Hive, with the Lesser Queens having a completely different stance on the Zo&#039;ra. Whatever the case might have been, High Queen Zo&#039;ra seemed to be content with her decision to settle in Celis, and while both sides might have expected to be reunited again, no contact with the Celis colony has been possible ever since.&lt;br /&gt;
&lt;br /&gt;
===The Nomadic Approach===&lt;br /&gt;
Following the conflict, the communication between the Hives fractured, though they remained tailing each other. Settling in any of these planets would have required great infrastructure, as their composition was too extreme for Vaurcae to survive. The disponibility of k&#039;ois greatly diminished as a result, with few available places to let k&#039;ois grow. The first attempts of an asteroid farm were started by the K&#039;lax Hive, which the [[Leto, The Seeker#Recent Events|Leto brood would later perfect in Pid]].&lt;br /&gt;
&lt;br /&gt;
Lost in space, the desperation was growing fast, taking a toll in many of the Vaurcae, even the Queens themselves. The Hiveships, while prepared for emergencies such as this, were beginning to deteriorate too. The available phoron fuel became a luxury, however they had to continue.&lt;br /&gt;
&lt;br /&gt;
The second Hiveship of the Zo&#039;ra was used as a means to store resources, with only one Queen, &#039;&#039;&#039;Biibak,&#039;&#039;&#039; on board alongside her brood. Both K&#039;lax and C&#039;thur, which were becoming uneasy too, hoped that the Zo&#039;ra Hive would eventually share their surplus kept here, was the situation to become even more drastic. However, Biibak lost contact with the rest of the Hive. The ship is speculated to have been destroyed, perhaps due to natural phenomena. Losing their emergency stock, a new plan had to arise.&lt;br /&gt;
&lt;br /&gt;
===The Last Ordeal===&lt;br /&gt;
To save on resources, most Unbound underwent stasis. With an uncertainty and a fear that the life support systems would make it hard for their survival, the life inside Virtual Reality was, at times, uncertain. Many of the [[Vaurca Culture and Society#Xakat&#039;kl&#039;atan|Xakat&#039;kl&#039;atan]] were reunited in the sentiment of soothing the others, while those few Unbound that remained active developed means to scan for phoron. The sensor readings for this were, at best, broad and unreliable, and at worst, outright a lie.&lt;br /&gt;
&lt;br /&gt;
The sudden sense of direction the Zo&#039;rane Hiveship had alerted the other Hives, which prompted them to follow closer again. Without an official word from the Zo&#039;ra, however, they often wondered if it was worth pursuing.&lt;br /&gt;
&lt;br /&gt;
It is uncertain when Vaurcae finally entered the Orion Spur. Some small settlements and outposts in the [[The Orion Spur#Sparring Sea|Sparring Sea]] suggest the Vaurca were there before its colonization. As following Zo&#039;ra was uncoordinated, both K&#039;lax and C&#039;thur may have lost all means to locate the ship long before the Hive continued its journey to [[Tau Ceti]]. Though K&#039;lax and C&#039;thur were not on good terms, attempts to communicate and team up were made, with relaying distances too far to properly do so. Their relationship only worsened from these broken messages. C&#039;thur claimed to have traced the Zo&#039;ra path, with coordinates to be exchanged in what is known today as the &#039;&#039;&#039;Xi&#039;miix rendez-vous,&#039;&#039;&#039; an asteroid somewhere in the Sparring Sea. While C&#039;thur did arrive at the encounter, a surprise attack separated the Hives, making the &#039;&#039;&#039;Klo&#039;zxera&#039;&#039;&#039; change course, unknowingly, to [[Uueoa-Esa]]. &lt;br /&gt;
&lt;br /&gt;
It is not clear when the Lii&#039;dra left Sedantis. High Queen Lii&#039;dra remained hidden deep in the Sedantian abyss after the Great Hive War, and emerged again only after the Exodus. It is suggested that this time around most Hives that joined forces with them surrendered, either out of hatred of Zo&#039;ra or as a desperate means of survival. However it happened, the Lii&#039;dra attacked and boarded the Kloxa&#039;xia, believing that Mother K&#039;lax remained alive and on board the Hiveship. The attack almost took C&#039;thur&#039;s life, leaving her weak and crippled. After the attack, the Kloxa&#039;xia unknowingly wandered into the Skrellian Traverse, eventually emerging in [[Notable Skrell Systems and Locations#Glorashi|Glorashi]].&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;ra Hive remained determined to find this phoron they may have located. Perhaps because the engines of the &#039;&#039;&#039;Titan Prime&#039;&#039;&#039; were superior to those of the two other Hiveships, they managed to travel a greater distance. Vaurca would emerge in human space in 2456, located first near the [[Tau Ceti#The Romanovich Cloud|Romanovich Cloud]].&lt;br /&gt;
&lt;br /&gt;
==The First Contacts==&lt;br /&gt;
All Hiveships that arrived at the Orion Spur were in poor shape. The conditions were a result of an increasingly dangerous journey, with no opportunities to permanently settle or repair most of its millennial systems. The discoveries of Vaurca were in three different civilizations, almost parallel to each other despite the distinct routes and lack of communication.&lt;br /&gt;
&lt;br /&gt;
===The First Contact With Skrell===&lt;br /&gt;
Though it is uncertain when the Kloxa&#039;xia entered [[Nralakk Federation|Federation space]], consensus exists that it must have occurred shortly after the [[Skrell Synthetic Age#Culmination of Glorsh-Omega|culmination of Glorsh-Omega]]. The reconstruction of the Nralakk Federation, as well as the fact that it mostly crossed through the Traverse might have been the two main factors that would have had them go undetected for so long. The C&#039;thur Hiveship had no idea as to where they were travelling, nor were expecting anything other than to hide from the Lii&#039;dra and find a place to properly treat High Queen C&#039;thur. Her injuries had been stabilized, but she was not recuperating and remained in such a state for generations. &lt;br /&gt;
&lt;br /&gt;
First contact with Skrell was around &#039;&#039;&#039;2448-2450&#039;&#039;&#039; and a subject of secrecy. It is uncertain as to why the Nralakk Federation decided to take such precautions with the C&#039;thur Hive, but the first decade after their arrival kept them confined inside their Hiveship. It is commonly believed that what alerted the Nralakk Federation was the Kloxa&#039;xia stepping inside Glorashi, the system the Queens would remain inside as of today. &lt;br /&gt;
&lt;br /&gt;
Following the principles of the [[Dionae History#Skrell Discovery|Xuq Translator]], a team managed to engineer what is known as the &#039;&#039;&#039;Xuq-Pon Translator,&#039;&#039;&#039; dubbed after the leader of the project, Pon Qerrbali. This not only decoded Hivenet signals in three days, but was also the cornerstone to the future Nral&#039;malic language implants, as well as the recent adaptations of the Nlom relays. &lt;br /&gt;
&lt;br /&gt;
Skrellian medical science allowed to save High Queen C&#039;thur, with a series of intensive medical treatments that continue to this day. The decision to relocate C&#039;thur from the Hiveship to [[Colonized Vaurca Worlds#The C&#039;thur|Diulszi]], specifically in the city of Xevrax, is the main reason why Glorashi IV remains with a high C&#039;thuric population. It was not so much that the planet was ever awarded to them, but rather a means of convenience to not scandalize the greater Skrellian population. &lt;br /&gt;
&lt;br /&gt;
Around the discovery of the Zo&#039;ra, [[Notable Skrell#Weashbi Jrugl|Weashbi Jrugl]] lifted the limitations of the C&#039;thur, allowing them to travel around the Federation and to become Federation citizens. &lt;br /&gt;
&lt;br /&gt;
===The First Contact With Humanity===&lt;br /&gt;
In November &#039;&#039;&#039;2456,&#039;&#039;&#039; the heat signature of a massive alien ship was detected near the Romanovich Cloud in Tau Ceti. A small scout vessel was dispatched to scan the massive ship, which was dubbed &#039;Titan Prime&#039; by the media. Though not feared to be hostile due to its obvious damaged state, the Hiveship surprisingly ceased its engines once in contact with this first probe. Instead of any movement, the Titan Prime sent a radio signal that, while mathematically complex once decoded, the message could not be understood. For the following weeks, a large group of scientists, including those from the nearby NSS Aurora, participated in the interpretation of this message, as well as means to send a signal in return that they would be able to understand. Once cracked, it became obvious it was a request for phoron supplies.&lt;br /&gt;
&lt;br /&gt;
When communication was established, [[Notable Humans#President Joseph Dorn|President Joseph Dorn]] addressed the Hiveship directly. From their conversation, humanity learned about the grim situation which they were facing, and the urgent need of assistance to survive. A decision was made to tow the ship and make physical contact with its inhabitants, who proved to be the Zo&#039;ra Hive.&lt;br /&gt;
&lt;br /&gt;
Many of the &#039;&#039;&#039;Klo&#039;xryek&#039;&#039;&#039; systems were already failing and damaged, meaning that if contact were made shortly afterwards, the survivorship of many of those inside would have probably been reduced. The Republic of Biesel provided humanitarian aid and soon after citizenship to the Vaurcae in exchange for their cheap workforce in Tau Ceti. A mass evacuation of the Titan Prime was carried over, dividing the different Queens onboard it in distinct locations of the Republic. The Hiveship itself was towed and parked in the orbit of [[Biesel#Valkyrie|Valkyrie]], until its relocation to [[Colonized Vaurca Worlds#Caprice|Caprice]] in late 2463.&lt;br /&gt;
&lt;br /&gt;
===The First Contact With Unathi===&lt;br /&gt;
In early &#039;&#039;&#039;2459,&#039;&#039;&#039; another Hiveship entered the Uueoa-Esa system. Now with knowledge of how Vaurcaesian spaceships looked, the [[Karszekani Moghes|Karszekani Moghes]] prepared for a first contact situation. Despite the public fear of perhaps being a Lii&#039;dra Hiveship, the Hiveship looked rather unarmed and much smaller when compared to the Zo&#039;rane ship. Using the same methods Biesellite scientists employed to contact the Titan Prime, Unathi authorities hailed the Hiveship, asking to know its affiliation. Although its response was delayed, it was discovered that it was the missing K&#039;lax Hiveship.&lt;br /&gt;
&lt;br /&gt;
It appears that the K&#039;lax Hive established some temporary bases, and headed towards [[Moghes]] drawn by the increasing space activity in the area. The Zo&#039;ra Hive was contacted, and they vouched for the K&#039;lax as good vassals. While the exact conversation is unknown, it is implied that the idea of the K&#039;lax being subjugated to Zo&#039;ra somehow translated into thinking the Hive was subservient and ready to find new masters. The thought of integrating and utilizing the K&#039;laxan workforce was appealing to the Karszekani, and would eventually become a reality once official meetings were held. [[Zkaii, The Sleepwalker|Queen Zkaii]] was made Overlord of [[Colonized Vaurca Worlds#Tret|Tret]], a mining colony in an otherwise hostile planet, in exchange for their vassalage to the Karszekani Moghes. While some may question just how much the agreement benefits Vaurcae, the K&#039;lax Hive has thrived under their new agreement. &lt;br /&gt;
&lt;br /&gt;
The powers of the Orion Spur have opposed providing Vaurcae with faster-than-light engines unmonitored and have their Hivenet communications constantly monitored. Mercantile Vaurcae are discouraged but defacto allowed in many places. Especially in human space, Vaurcae suffer from racism and are still considered a pest. Though dynamics have greatly shifted, the Vaurca have taken the opportunity of this second chance to start anew, now integrated to the history of the Orion Spur as a whole.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;/div&gt;</summary>
		<author><name>Carver</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Great_Hive_War&amp;diff=39467</id>
		<title>The Great Hive War</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Great_Hive_War&amp;diff=39467"/>
		<updated>2026-05-26T08:45:32Z</updated>

		<summary type="html">&lt;p&gt;Carver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
&lt;br /&gt;
The Great Hive War, also known as &#039;&#039;&#039;Lii&#039;drak&#039;iek&#039;&#039;&#039; (‘Lii&#039;dramachy&#039;) was a war that involved most Hives in the native Sedantis. It began on January 5, 27 547 BCE, with the Lii&#039;dra invasion of Xtykt&#039;lotec, and ended on August 27, 27 467 BCE with the sinking of Illuau&#039;tia. It is considered the deadliest conflict in Vaurca history, with a population decline of almost 60% in its aftermath and the political legitimacy of the Zo&#039;rane rule challenged in some territories. Its consequences remain relevant almost thirty thousand years later, from the introduction of the Afterlife technology to the great depression and stagnation of Vaurca culture and sciences in the following millennia.  &lt;br /&gt;
&lt;br /&gt;
Though the importance of the [[The Lii&#039;dra|Lii&#039;dra Hive]] in the Great Hive War is undisputed, political tensions in [[Sedantis I|Sedantis]], as well as a distrust of both [[Vaurca Hives#The Zo&#039;ra|Zo&#039;ra]] and her collaborators. The collapse of the Court of Queens with the fall of Xtyk&#039;lotec, its hosting city, led minor factions to have their own theatres of war. While the Zo&#039;rane front remains the most remembered to date, military campaigns from the &#039;&#039;&#039;Kol&#039;axta Offence&#039;&#039;&#039; to the &#039;&#039;&#039;Vek&#039;myx Front&#039;&#039;&#039; are still relevant to both the [[Vaurca Hives#The K&#039;lax|K&#039;lax]] and [[Vaurca Hives#The C&#039;thur|C&#039;thur]] Hives. &lt;br /&gt;
&lt;br /&gt;
Various armistices were reached between minor Hives at the last few decades of the war, most of their contents lost in the Virtual Reality servers that remained on Sedantis. Nevertheless, no formal agreement was ever reached with the Lii&#039;dra Hive, and the date that officially marks the end of the Lii&#039;dramachy is rather when, at the humiliation of the Illuau&#039;tia Grotto, High Queen Zo&#039;ra gave her Afterlife speech. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Prior to the war, the different societies of Sedantis had achieved a peace period known as the [[Vaurca History#The Commonwealth of Zo&#039;ra|Commonwealth of Zo&#039;ra]]. This was especially symbolized with the ancient &#039;&#039;&#039;Court of Queens&#039;&#039;&#039;, which promoted inter-Hive dialogue, even between the smaller Hives. While the ancient Court of Queens remains the golden standard for Vaurcae, the truth is that their methods likely led to resentment between some factions. In particular, the sudden uplifting of the C&#039;thur Hive, and their meddling in the Sedantian affairs was frowned upon, mostly because of how punishing they could be if the peace policy was not followed. Minor Hive conflicts, instead of solved, were frustrated.&lt;br /&gt;
&lt;br /&gt;
Lii&#039;draic motivations are unclear and mostly speculation. Following the aftermath of the war, many of the Zo&#039;ra blamed the K&#039;lax for various reasons. The main being that at one point Mother K&#039;lax embraced [[Vaurca Religion#Preimminence|Preimminence]], preaching on other territories. There is no support to the claim that the Lii&#039;dra Hive believed in the Preimminence at any point, though it is true that K&#039;lax Shapers once evangelized in Illuau&#039;tia. The conflict between both Hives, however, surged after the K&#039;lax Hive stole the Virtual Reality technology from the Lii&#039;dra. Fearing eventual retaliation, K&#039;lax pressured the Kol&#039;axta League (a group of minor Hives that resided in the Kol&#039;axta Plate, under K&#039;lax dominion) to sever ties with the Lii&#039;dra, which may have caused famine and diminished the outsourced workforce Illuau&#039;tia much required. &lt;br /&gt;
&lt;br /&gt;
The theorized fertility issues within the Lii&#039;dra Hive may have also promoted other more advanced biomechanical means to reinforce Hive loyalty. Machinations behind the Hivemind may have predated the [[Virtual Reality]] idea, but the focus for the Lii&#039;dra Hivemind technology became prevalent after Project Maa&#039;krek was leaked and studied by the K&#039;lax. &#039;&#039;&#039;Project Maa&#039;krek&#039;&#039;&#039; was the codename for the early Afterlife technology, consisting in the indefinite storage of a consciousness inside Virtual Reality. While its goal was to achieve immortality, the Lii&#039;dra Hive did not develop this by the time Project Maa&#039;krek was leaked. Maa&#039;krek is the name of an ancient mythical Vaurca Queen that rose after death to lead her army for one last victory.&lt;br /&gt;
&lt;br /&gt;
==Changes in Warfare==&lt;br /&gt;
By the time of the Lii&#039;dramachy, war was considered an art to be distinguished from the wars of the ancient past, called &#039;&#039;&#039;Yol&#039;k&#039;iek&#039;&#039;&#039; (‘savage war&#039;). Since the early [[Vaurca History#The Age of Death|Age of Death]], the [[Vaurca History#The Warrior Nomadism|Warrior Nomadism]] was seen as uncultured and absurd, as they mainly fought for a resource that was now plentiful. Honor in war became important, with only melee combat being favored, and a strong sense of diplomacy. The terms ‘war&#039; and ‘dance&#039; are synonyms in the [[Vaurca#Language|Vaurca language]], as war was understood to be almost a choreographic activity in which coordination from all parties is required. Rhythmic battlecries and declarations of war were a common activity, the main exception being the original Warrior Hives of the Xtytk&#039;lotec Rift, which Zo&#039;ra later deemed beasts and were exterminated. &lt;br /&gt;
&lt;br /&gt;
The Great Hive War forced the great powers of Sedantis to engage in what they considered dirty warfare, as the siege of Xtytk&#039;lotec was unprovoked, unannounced, and fought with heavy artillery. It is said that the first victims of the war were a group of Zo&#039;rane Workers when the capture or killing of anything other than the Warrior castes was not tolerated. As the Lii&#039;dra Hivemind proved to be almost beast-like, and their objective of assimilation rigid, no dialogue was properly held, if ever.&lt;br /&gt;
&lt;br /&gt;
The fall of Xtytk&#039;lotec was also seen as ironic by many, given that the establishment of the Court of Queens there was seen as the ultimate act of domestication of an otherwise wild world. This realization that nature cannot be fully tamed and some instincts are stronger than civilization perhaps led to the rapid acceptance of the Evacuation plan of Sedantis once global peril arose.&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
A year prior, in 27 548 BCE, the minor N&#039;knu Hive decided to ignore the Court of Queens&#039; agreements and mobilized to attack the Hy&#039;looh Hive. Once the declaration was made, the C&#039;thur Hive intervened and N&#039;knu, as a penalty, was absorbed, losing all independence. The opposition of the N&#039;knu Hive was vocal in Hivenet, and thus their relays were cut and all new larvae were raised as C&#039;thuric. &lt;br /&gt;
&lt;br /&gt;
While not the first act of its kind, this was seen as the most egregious example of the Court of Queens control over lesser hives, and many of its members that were not officially affiliated to the major Hives protested, Hy&#039;looh Hive included. They were placed indebted to the C&#039;thur Hive as a result.&lt;br /&gt;
&lt;br /&gt;
It is unclear if this was the original motivation behind the invitation for the Lii&#039;dra Hive to the Court of Queens. While the Zo&#039;ra had no quarrels with them, Illuau&#039;tia affairs were too distant and disconnected from the rest of the Sedantian society to be considered. It is also possible that the Zo&#039;ra Hive had little to no knowledge about the Lii&#039;dra until, a few years prior, the debate of the Kol&#039;axta Plate was held in the Court. As their closest vassals, any benefit for K&#039;lax was seen as a benefit for the Zo&#039;ra, and thus the High Queen favored the resolution for the K&#039;lax Hive to control their ‘subvassals&#039; as they saw fit. &lt;br /&gt;
&lt;br /&gt;
Although a popular legend states that a glamorous embassage composed of the most resilient Zo&#039;rane Workers and their most relentless Warriors was sent to Illuau&#039;tia, in a long journey where they faced many dangers, is often referenced in Vaurca literature, truth is that the invitation was likely sent via Hivenet to different smaller Hives that had yet to make an appearance in Court. It is commonly understood now that the Zo&#039;ra were simply trying to reach other Hives that they had yet to engage with, with no particular consideration or even knowledge about what the invitation to the Lii&#039;dra would provoke.&lt;br /&gt;
&lt;br /&gt;
As those late records were ravaged by the war, it is unclear if the actual hearing of the Lii&#039;dra took place. A common version of the story, which may be true, is that they showcased the Hivemind technology to a horrified audience. The technological summit is not confirmed to have taken place, but if that were the case no serious efforts were made to stop their plans to unify the species, although it may have been implied that the assimilation had already begun. Regardless, most common versions of this supposed Lii&#039;dra speech, even the obvious forgeries, coincide that they preached for peaceful unification, with differences set behind and the proclamation that this would be the end of all wars.&lt;br /&gt;
&lt;br /&gt;
==Xtykt&#039;lotec Invasion==&lt;br /&gt;
The first attack against Xtytk&#039;lotec began on January 5, 27 547 BCE, and it took only two days for the city to fall. As part of the peace initiative, the Xtytk&#039;lotec Rift was mostly unarmed and at the outskirts of the Zo&#039;rane Empire. The original building that housed the Court of Queens was demolished within hours, and any attempts to communicate with the Lii&#039;dra Hivemind were futile. Although a fast mobilization was launched to protect the Rift, this battle was considered the first major Zo&#039;ra loss that remains in recorded history.&lt;br /&gt;
 &lt;br /&gt;
Most of the [[Vaurca Hives#Overview|Ta diplomats]] managed to escape, while many of the regular Vaurcae perished or were assimilated. Instead of killing the Warriors, the Lii&#039;dra offense kept them as prisoners of war and later incorporated them into the Hivemind. This might have revealed a further strategy to their enemy, as the next Lii&#039;dra movements were effective in preventing any Zo&#039;ra victories. &lt;br /&gt;
&lt;br /&gt;
The fall of the Court of Queens was beyond the symbolic destruction of their court chambers. The Zo&#039;rane peace was no longer viable, and the new status the C&#039;thur Hive had due to the Court was lost within days. Though the Lii&#039;dra Hivemind never seemed to have interest in the C&#039;thur, all Hive assets left the Xtykt&#039;lotec Rift within hours. Their oldest settlements were there, while the capital itself had been long relocated to the &#039;&#039;&#039;Lei&#039;kt Caves&#039;&#039;&#039;. The abandonment of the Xtykt&#039;lotec cities provided an easy place for the Lii&#039;dra campaign to settle in the early years of war. &lt;br /&gt;
&lt;br /&gt;
==Vek&#039;myx Rebellion==&lt;br /&gt;
Vek&#039;myx Plate was the name of the region neighboring Lei&#039;kt, and where the absorbed Hives by C&#039;thur were often relocated. Though this presented a danger, the easy transport of goods from Vek&#039;myx to Lei&#039;kt outweighed the problems initially. However, as the Court of Queens fell, the N&#039;nku Hive saw an opportunity for an uprising. As Lii&#039;dra motivations were, by then, poorly understood, the oppressed Hives that joined N&#039;nku chanted ‘Eternal life for High Queen Lii&#039;dra!&#039; as they rejected their fates decided by the Court of Queens.&lt;br /&gt;
&lt;br /&gt;
Although the rebellion was crushed within months, the N&#039;nku Hive reorganized an army, composed now also of smaller Hives Zo&#039;ra had lost control of. As their native lands were tarnished by the war with the rapid expansion of the Hivemind, the Oppressed Hives saw Vek&#039;myx as their new destined home, where their societies were to rebuild free of any conquerors. This movement would become harder to dissolve, as the Zo&#039;ra Hive increasingly demanded C&#039;thur aid in their own front. &lt;br /&gt;
&lt;br /&gt;
==First Minor Fronts==&lt;br /&gt;
Not every armed movement involved the major Hives that arrived at the Orion Spur. Some, taking advantage of the collapse of the Court of Queens and its strict regulations in terms of diplomacy, as well as showing admiration to the &#039;&#039;&#039;Naxk&#039;iek&#039;&#039;&#039; (‘new war&#039;) of the Lii&#039;dra, seized the opportunity to become more aggressive with their conquests and invasions. Others, seeking fame, launched smaller military campaigns to bring glory to the Hive. Such is the story of Warriors like Za&#039;Akaix&#039;Mulek B&#039;ao, that led its own army errantly, seeking to become involved in any conflict it saw fit. &lt;br /&gt;
&lt;br /&gt;
Outside the Zo&#039;rane Front, which kept pushing back the borders of Zo&#039;ra in a Lii&#039;dra conquest, most other Hives had little to no knowledge about Lii&#039;draic intentions or philosophy. The so-called Lii&#039;dra sympathizers were, for the most part, misinterpreting the actions that occurred far away. Misinformation saw a rise, in part, due to the constant sabotage of Hivenet relays, as well as spread lies and personal opinions. While these were mostly provoked by the same smaller Hives that sought some personal victory amidst the chaos, it is possible the failure of Hivenet might have been promoted by the Lii&#039;dra Hive to favor their offense. &lt;br /&gt;
&lt;br /&gt;
==The Lost Cause==&lt;br /&gt;
Though the Lii&#039;dra advancements were stagnated, Zo&#039;ra could not match their enemy. This period became synonymous with the longest battle ever recorded in Vaurca history, the &#039;&#039;&#039;Battle of Kis&#039;lokt&#039;&#039;&#039;, which lasted approximately 32 years. The Lii&#039;dra revived ancient land warfare simply known as &#039;&#039;&#039;spelunking&#039;&#039;&#039;. Much similar to human trenches, spelunking would take place in tight secure areas where troops would be protected from enemy fire. Unlike them, however, spelunking is both more dangerous, due to constant cave flooding or natural erosion, as well as constant trapping of Warriors due to the use of tighter places. It is also considerably slower, as the exchange of fire could sometimes cease for days, or even months, simply due to the harder nature to reach the other side. Many of the soldiers that participated in the battle of Kis&#039;lokt spent their whole lives inside those narrow caves, even those that eventually died of natural causes. &lt;br /&gt;
&lt;br /&gt;
The situation in the Veii&#039;kt Plate was not favorable. Many Vaurcae, including Breeders, lived in constant fear, especially due to the supposed Lii&#039;dra warheads that could cause mass destruction from far away, in the form of devastating earthquakes that could collapse entire societies. The existence of these weapons was never proved, and they are now considered a hoax. The impact of these fears motivated anti-erosion bunkers, as well as the prolonged use of Virtual Reality by many Unbound that were not participating in the war.&lt;br /&gt;
&lt;br /&gt;
Smaller Zo&#039;rane broods, some older than [[Vaur, The Liminal Queen|Vaur]] or Kaal (eventually L&#039;kaal), were either merged with more important broods or sacrificed by High Queen Zo&#039;ra. Though [[Zoleth, The Herald of Scars|Zoleth]] was already an important Warrior brood, they would not reach their current fame until the near end of the war. &lt;br /&gt;
&lt;br /&gt;
==The Kol&#039;axta Campaign==&lt;br /&gt;
Separating the K&#039;lax Hive from the Lii&#039;dra Hive, the Kol&#039;axta Plate was, from the beginning of the war, an important piece of territory for both sides. Unlike the easy openings from the Zo&#039;rane Front, as in a way all roads led to the Veii&#039;kt Plate, Kol&#039;axta was dangerous territory, the main reason as to why the League had withstood for so long. Direct control of the population, to detain the Lii&#039;dra, was important from the beginning, as the League was the perfect candidate to become assimilated by the Hivemind. As a result, Mother K&#039;lax elaborated a plan that required her to act similarly to the other side: she would remove the Kol&#039;axta Queens and place her own daughter, the &#039;&#039;&#039;Warrior Queen Reiik&#039;&#039;&#039;, as the legitimate ruler.&lt;br /&gt;
&lt;br /&gt;
While the spread of the Hivemind is almost described as an infection by ancient and contemporary sources, and such descriptions have only seen a rise with the use of bioengineered weapons such as black k&#039;ois, the truth is that assimilation required surgical intervention at first, with an exposition to a shockwave akin to a computer virus for the recipient&#039;s neural socket at later stages of the war. The Kol&#039;axta Hives first received pheromonal supplements to solidify their loyalty to Queen Reiik, then implanted with dual-heart detonators, which would cause a cardiac arrest when captured by the Lii&#039;dra, so they could not be incorporated into their forces. The use of the dual-heart detonators was a subject of controversy within the major Hives, where they were never forced but encouraged, and the belief that Lii&#039;dra could reanimate corpses if included in the Hivemind dissuaded many Warriors from accepting them. However, these radical means with the Kol&#039;axta population, as well as other defensive methods such as spelunking and increasing traps to the area turned Kol&#039;axta into hell within Sedantis, a reputation that would not change until the end of the war. &lt;br /&gt;
&lt;br /&gt;
==The Peace of Vek&#039;myx==&lt;br /&gt;
By 27 454 BCE, the now cross-generational fervent cause of the Vek&#039;myx rebellions reached an end, with the C&#039;thur Hive agreeing on an armistice after Queen Vytel famously mourned the losses of both sides. This resulted in the C&#039;thur territory being almost cut by half, and the freedom of most of their vassals, shaping the Hive to a similar size and identity as it is known today. &lt;br /&gt;
&lt;br /&gt;
The N&#039;nku Hive would become more relevant in the aftermath of the war. However, as a sovereign Hive, they were not included in the space program and were doomed to remain underground in Sedantis, forever lost. &lt;br /&gt;
&lt;br /&gt;
==The Attack of the Thousand Titans==&lt;br /&gt;
The Attack of the Thousand Titans is an alternative name for the &#039;&#039;&#039;Battle of Kan&#039;koor&#039;&#039;&#039; popularized in Basic by the scholars of [[Vaurca Religion#The Hive War Myth|The Hive War Myth]], an epic piece of literature that is only recited inside Virtual Reality. While the events of the ‘poem&#039; begin much later, the Battle of Kan&#039;koor is remembered for introducing a large number of Warforms, some of which were even more militarized and exotic than those we can see today in the Spur. &lt;br /&gt;
&lt;br /&gt;
Until then, the Warform was a limited unit in combat. The proto-Warforms were Bound Warriors mostly different in size only and used mostly as a defense tool to protect the smaller Warriors. Because ranged combat was generally frowned upon, in reality, the proto-Warforms served little use other than a taunt to showcase the military strength of an army. &lt;br /&gt;
&lt;br /&gt;
Since the start of the Era of Augments, integrated weaponry in a Warrior&#039;s body became a symbol of military status and fame and was mostly seen as cosmetic. The basic unit, Type BA (also commonly known as &#039;&#039;&#039;Myrmidon&#039;&#039;&#039; in Basic), was praised for its ability on teamwork and organization, and their shortcomings were seen as a balance of the war, skill proving to be more useful than mere brute force. Their aerodynamic design remains popular today for very similar reasons. &lt;br /&gt;
&lt;br /&gt;
Warforms used in the latter half of the Lii&#039;dramachy included integrated ballistics, as well as their fiery breath commonly known as Zo&#039;rane Fire. It is said that some of the Warforms used in Kan&#039;koor even had missile systems or could create shockwaves with their steps, though this is likely the dramatization of posterior authors. Immediate sources after the Battle of Kan&#039;koor are sober with their descriptions, though the importance of the battle is indisputable, as it marked the first great victory for the Zo&#039;ra.&lt;br /&gt;
&lt;br /&gt;
From the descriptions and studies of &#039;&#039;The Hive War Myth&#039;&#039;, it appears as the poet laments the use of this new warfare, though it concedes that it was necessary for the outcome of the war.&lt;br /&gt;
&lt;br /&gt;
==Zo&#039;rane Victories==&lt;br /&gt;
Also known as ‘The Fiery Years&#039;, the last two decades of the Great Hive War are the most documented in the history of the conflict, mainly due to the radical changes in the Zo&#039;rane Front. The list of exhaustive battles and their most intricate details are available for all Vaurcae that request them in the heart of the Zoleth Virtual Reality, and a museum for humans to learn about the Fiery Years is in construction within [[Colonized Vaurca Worlds#Caprice|Caprice]]. &lt;br /&gt;
&lt;br /&gt;
In a relatively short timespan, Zo&#039;ra recovered many of its lost territories, though the raze of the Lii&#039;dra made it impossible to become usable again in millennia. Lii&#039;dra&#039;s efforts to force the battlefield into spelunking warfare, the weakness of the Zo&#039;ra, were unsuccessful, as the studies of their enemy reduced the options for the opposing Hive.&lt;br /&gt;
&lt;br /&gt;
It was also in the Fiery Years when the Afterlife technology was likely finished. As a collaborative effort between K&#039;lax and Zo&#039;rane scientists, the main goal at the time was to find a way to recover the consciousness of those lost in the Hivemind. The groundwork of Project Maa&#039;krek, however, caused the most advanced minds of the Hives to propose a different system, in which the Virtual Reality would be truly complete. &lt;br /&gt;
&lt;br /&gt;
==Second Minor Fronts==&lt;br /&gt;
Quite different in the ideology to the first minor fronts, the second minor fronts is a loose catch-all term to refer to the minor Hives that fought the Lii&#039;dra without involvement in the Zo&#039;rane Front or the Kol&#039;axta Campaign. After decades of endless war, the political instability caused by the void of power in some Sedantian regions worked in favor of the Zo&#039;ra. &lt;br /&gt;
&lt;br /&gt;
Though usually uncredited, they may be responsible for the survival of the Hive. An aggressive northern campaign, crossing the Xy&#039;mok Caverns, would have reached Veii&#039;kt if not for the minor fronts accidentally pushing back the Lii&#039;dra. While they did not fight for the Zo&#039;rane cause, the Xy&#039;mok Campaign got involved with the army of the Fu&#039;ruk Hive, known as suicide bombers (nowadays, ‘fu&#039;ruk&#039; holds a similar meaning to ‘kamikaze&#039; for the Vaurca). Even though the Lii&#039;dra Hivemind was willing to risk their assets in war no matter what, suicide attacks were seen as novel too. Fu&#039;ruk fighters repelled the Lii&#039;dra from the area, unknowingly allowing the Zo&#039;ra to focus on pushing into Illuau&#039;tia. &lt;br /&gt;
&lt;br /&gt;
==Siege of Kol&#039;axta==&lt;br /&gt;
Despite many victories, Fiery Years were also the deadliest. Cornered, the Lii&#039;dra pushed for a more aggressive approach in the Kol&#039;axta Plate, gaining control of the southern border and besieging the remaining territory. As the Mya&#039;kt Fault, K&#039;laxan capital, was not far from Kol&#039;axta, were the Lii&#039;dra methods to succeed the Hive would have disappeared. Despite the Zo&#039;rane Front demanding a large number of Warriors, and Reiik&#039;s efforts to control the area, the K&#039;lax Warriors were insufficient. Zo&#039;ra provided some aid, but ultimately the newer generation of Myrmidons had to come from Mother K&#039;lax herself. &lt;br /&gt;
&lt;br /&gt;
Lii&#039;dra&#039;s efforts proved to be effective. The region became isolated from the rest of Sedantis, and at some point, no more aid could be given. Hivenet communications, even within the Lii&#039;draic protocols, failed, and famine struck for eight years. The siege involved two battles, each lasting no longer than ten days. Reiik&#039;s traps of the region were also effective, however, they became lethal for the native Vaurcae of Kol&#039;axta, who desperately attempted to flee the area. The Siege of Kol&#039;axta was the breaking point of the war for both the K&#039;lax and Lii&#039;dra. &lt;br /&gt;
&lt;br /&gt;
Nowadays, it is considered a tragedy, especially for the K&#039;lax Hive. Horror stories about cannibalism and desperation are common tales often referenced in retellings of the events. It is unknown how Queen Reiik died. When her royal chambers were explored, her corpse was found to have been devoured, with little of her carapace and muscle left. While it is most likely this occurred after her death, it is not uncommon to hear that, perhaps, the natives of Kol&#039;axta ate her alive. &lt;br /&gt;
&lt;br /&gt;
==The Battle of the Ryitu&#039;kya Abyss==&lt;br /&gt;
Also known simply as ‘Our Victory&#039; by the Zo&#039;ra, this battle is considered the single most important in Vaurca history. Ryitu&#039;kya was an artificial abyss created by the Lii&#039;dra to protect the Illuau&#039;tia Grotto when defeat was certain. Following the example of booby-traps used by the K&#039;lax Hive to protect the Kol&#039;axta Plate, the Abyss was filled with hazardous materials, landmines, and chemical weapons. The transportation of Warforms was not viable, forcing Zo&#039;ra to employ Myrmidons for the most part.&lt;br /&gt;
&lt;br /&gt;
Retellings of the Battle of Ryitu&#039;kya are the most prolific literary expression within the Zo&#039;ra Hive. While there are extensive chronicles of eyewitnesses, as well as other types of stored information that can recreate the experience inside the Realm of Zoleth, the most popular of all these stories is &#039;&#039;The Hive War Myth&#039;&#039;, also known as &#039;&#039;&#039;Reusk&#039;otahn&#039;&#039;&#039;. The Warrior Reusk was a historical Vaurca that did exist, however, its deeds and achievements were not as portrayed in the ‘poem&#039;. Many scholarly Vaurcae openly accept its status as a piece of fiction, however, this does not dissuade laymen Vaurca to take it as factual information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reusk&#039;otahn&#039;&#039; begins when, as the Zo&#039;ra mobilizes to attack Illuau&#039;tia, an erosion causes a vehicle transporting elite troops to crash and, in many of those Warrior cases, perish by stone. Za&#039;Akaix&#039;Reusk Zo&#039;ra and other surviving soldiers decide to, by any means possible, reconnect with the rest of the army. While Reusk and the others travel to reunite with the rest of the convoy, they discover that one of the Zo&#039;rane allies is plotting to betray them once they reach the Abyss. In a dream, Queen Zoleth allows Reusk to attack the minor Hive, called K&#039;ox before it is too late. The dream sequence also serves as a prelude for the evolution of Virtual Reality and the increased connectivity of years to come. &lt;br /&gt;
&lt;br /&gt;
Reusk and its squadron annihilate the K&#039;ox Hive Warriors, not without suffering some losses themselves too. Only a handful of them arrive at the Ryitu&#039;kya Abyss, where they are surprised by the amount of bloodshed from both sides. At one point, Reusk gets ambushed by a Lii&#039;dra mob that is ready to tear its limbs apart. It is here when Queen Zoleth personally saves the hero, fighting the hundreds of Lii&#039;draic troops until she is consumed by the bodies. The poem heavily implies that Breeders from both sides join the battle to aid Zoleth. It is from this scene where the stories that Queens fought at the Battle of the Ryitu&#039;kya Abyss stem from. &lt;br /&gt;
&lt;br /&gt;
Eventually, Reusk and other Zo&#039;rane mythical heroes reach the forward operating base of the Lii&#039;dra, where they discover a unique type of Cephalon that appears to relay orders for the Hivemind. Once disconnected, most of the Lii&#039;dra in the battlefield start to run in circles, disoriented. Those that escape this fate flee from the site, confused about what just occurred. It is then that the Zo&#039;ra reach Illuau&#039;tia, however instead of entering what they consider a cursed city, they decide to sink it to the same level of the now-scorched abyss. &lt;br /&gt;
&lt;br /&gt;
While other accounts mention special [[Vaurca#Cephalon (Type D)|Cephalons]] that were transported to relay some orders, it is unlikely one alone may have caused their loss in battle. Credible chronicles of the event, as well as historical reconstructions, also mention that Reusk arrived at the same time as everybody else and that it likely died during the battle. The carnage of bodies made it difficult even for contemporary sources to tell who survived and who did not. The K&#039;ox Hive from the poem is not mentioned anywhere else, which has led many to wonder where the inspiration came from. &lt;br /&gt;
&lt;br /&gt;
Ultimately, the logistics of the &#039;&#039;&#039;sinking of Illuau&#039;tia&#039;&#039;&#039; were heavily documented, and it is now believed that most of the city residents died indiscriminately because of it. It was traditionally said that High Queen Lii&#039;dra might have died here, however, the recent resurface of the Lii&#039;dra discredits this belief. The Ryitu&#039;kya Abyss, alongside Illuau&#039;tia, was sealed off from the rest of Sedantis.&lt;br /&gt;
&lt;br /&gt;
Although &#039;&#039;The Hive War Myth&#039;&#039; focuses mostly on Reusk, what is by far considered the most important part does not feature the hero, nor mentions its fate. It instead focuses on High Queen Zo&#039;ra, however in this version, she provides her speech outside the Ryitu&#039;kya Abyss, right after the battle. It is now commonly accepted that this was not the case, and that the speech was given in Kol&#039;axta possibly two weeks after the aftermath. Although translation is prohibited, a famous line, “O death, no longer our kin shall meet you” has been translated to Basic and is commonly seen as a good luck motto, often being featured in Zo&#039;ra-run establishments.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The Great Hive War was a major event in the history of Sedantis, and its effects still linger to this day. Despite the great contributions that have surfaced in the arts and the Afterlife launch as the war ended, the following millennia have been considered an epoch of stagnation for the Vaurca civilization, as plenty of chaos reigned in most of Sedantis. Commonly referred to as The Decline of Zo&#039;ra, the former empire was now split amidst independence movements and the surge of &#039;&#039;&#039;Warladies&#039;&#039;&#039;. The rule of these groups continued to cause further political issues, and the major Hives were busy reconstructing themselves to deal with them. &lt;br /&gt;
&lt;br /&gt;
Most of the advanced military technologies of the Great Hive War have never been used again. With the fear of a great-scale war ever occurring again, some Warforms were outright banned, and the situation Vaurcae have found themselves in after their [[Vaurca History#The Great Evacuation|Exodus]] has only made it harder for them ever achieve such advancements again.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Vaurca]]&lt;/div&gt;</summary>
		<author><name>Carver</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Vaurca_Culture_and_Society&amp;diff=39466</id>
		<title>Vaurca Culture and Society</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Vaurca_Culture_and_Society&amp;diff=39466"/>
		<updated>2026-05-26T08:44:13Z</updated>

		<summary type="html">&lt;p&gt;Carver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
&lt;br /&gt;
==Values==&lt;br /&gt;
Vaurcaesian society values and respects the authority each Hive has over its own Vaurcae. This is considered one of the highest values, and the golden rule, so much that an individual that deviates from this norm will be considered defective. While unique ethos and understandings of how to serve the Hive are as plentiful as there are Vaurcae, they mainly resonate that, especially when working in human space, an individual Vaurca takes the role as the representative of the Hive and thus should act accordingly. &lt;br /&gt;
&lt;br /&gt;
===Loyalty and Bound treatment===&lt;br /&gt;
&lt;br /&gt;
The Vaurca concept of loyalty differs from humanity’s in that it is not ideological in any respect. Loyalty to one’s Hive is not considered unique, and is not flaunted, due to the simple fact that all Vaurcae are loyal to their Hive, and disloyalty is an anomaly. Loyalty is furthermore purely biological, the result of pheromone excretion, augmentation, and indoctrination. &lt;br /&gt;
&lt;br /&gt;
While Vaurca Bound are exploited by their Unbound brethren, they are not typically discriminated against. Their value is apparent to the Hive, and except for extreme and rare cases of excess Unbound Vaurca will treat Bound with the same regard one might treat a hammer —a tool and nothing more, nothing less.&lt;br /&gt;
&lt;br /&gt;
===Competitiveness and individual conflict===&lt;br /&gt;
While Vaurcae have their own understanding of sports, some broods are rarely competitive, as sport is often seen as a leisure or part of one’s training. Despite such, many have adopted and enjoyed human sports and activities of the sort, though they will rarely be seen as upset as a human may be if their team loses. &lt;br /&gt;
&lt;br /&gt;
Certain individuals may have feuds with each other. This is rarely taken as anything other than friendly banter, and enemies have a passive relationship. Aggression between Vaurcae is rare if not in the context of war, and not often will one see Vaurcae picking a fight. If the situation leads to that, however, it will mainly happen between Warriors, and sorted in Virtual Reality —fights that do actual damage being uncommon. Workers and Warriors alike, however, often sort their differences, if too great, with their respective hive-cell Breeders.&lt;br /&gt;
&lt;br /&gt;
As busy as the Hivenet is, with many voices and thoughts coming together all times, Vaurcae learn to ‘ignore’ those they disagree with, and filter out conversations that are not their concern. There is an implement block option in the Hivenet, which allows users to cease to listen to others they deem too troublesome. This, however, requires the permission of a Breeder and is seen as a final measure.&lt;br /&gt;
&lt;br /&gt;
===Death and afterlife===&lt;br /&gt;
&lt;br /&gt;
While the normal Vaurcae may claim to not be scared of death, as their afterlife is the Paradise molded by their own Queens, natural instincts are hard to suppress, and survival is seen as a priority, whether the Hive culture has intended for that to be the case or not. Individuals are often mourned, but there is more joy in death than what would be common in human societies, as they remain assured they will meet again. However, the loss of an alien friend can be painful, since they do not form part of the Virtual Reality the Vaurcae have available. &lt;br /&gt;
&lt;br /&gt;
The deceased Unbound’s neural socket is removed and permanently has its data moved onto its respective Lesser Queen’s VR before being reused once more in a new Unbound Vaurca.  The loss of a neural socket before this ritual is a high offense, and stealing one’s socket after death, no matter from which Hive, is considered one of the lowest actions an individual can do. An offense of this magnitude does not go without retaliation, even if the culprit was not Vaurca.&lt;br /&gt;
&lt;br /&gt;
===Wars and honor===&lt;br /&gt;
&lt;br /&gt;
Vaurcae, like humans, are tribalistic when it comes to their own surroundings. Hive pride is common, and the history of conflict with each Hive has led to many clashings. After the [[Vaurca History#The Great Hive War|Great Hive War]], due to the death toll, there has been a great effort by some of the broods to reduce their military strength and avoid such a catastrophe again. Once a war is engaged, however, there are strict honor codes a Warrior should engage in, as war crimes are a huge offense to all parties. The abduction of Unbound Vaurcae is frowned upon, and the killing of another Hive’s Lesser Queens or ultimate Queen is especially taboo. &lt;br /&gt;
&lt;br /&gt;
Warforms and other types of Bound Warriors are regarded as tools, but they are also valued as important assets. As such, while the battle will aim to overcome the strength of the opponent, even to the point of killing their Bound Warriors, the vandalization or sabotage of these assets is also frowned upon, and not honorable.&lt;br /&gt;
&lt;br /&gt;
These rules and values are understood and enforced by Bound Vaurcae too, even if they may fail to grasp the concepts behind such. Punished communities, individuals in exile or Queenless hive-cells may have acquired different notions of values, or even dropped them altogether, as their conditions are poor in their environments. [[The Lii&#039;dra|The Lii’dra]] do not follow these ethical codes.&lt;br /&gt;
&lt;br /&gt;
==Taboos==&lt;br /&gt;
Perhaps unlike other sophonts in the Orion Spur, Vaurcae are the most ashamed about their evolution, and would rather pretend that they were always augmented and biologically engineered. Even at Sedantis, the [[Leto, The Seeker|Leto brood]] would be shunned for their interest in pre-Augment archeology. One of their highest taboos, however, would be references to trophallaxis or their natural language, which relied in mouth-to-mouth hormone distribution for more complex messages. While an Unbound will likely shrug off slurs that superficially link them to Terrestrial insects, if someone were to imply that Vaurcae practice trophallaxis, they would likely take great offense, akin as a human offending a Queen. &lt;br /&gt;
&lt;br /&gt;
Mouth-to-mouth contact is regarded as gross and primitive. A Vaurca would find humans kissing to be disgusting. The pre-contact fashion of covering one’s mandibles was common with some groups that considered showing the mandibles in public to be indecent, but the new filter ports and contact with other societies has rapidly changed their views. Nowadays, only a few older Vaurcae are prudish enough to hide their mandibles. &lt;br /&gt;
&lt;br /&gt;
Tas will often cover their faces with shrouds in public, but for the followers of the [[Vaurca Religion#Modern Pantheon|Modern Pantheon]] this is particularly required. While a regular Worker of this religion would never force a Breeder to cover her face, it would believe that staring directly into her face would be immodest and blinding, and thus the Worker would turn away or cover its eyes.&lt;br /&gt;
&lt;br /&gt;
A High Queen, if she has begun a Hive of her own, will shed her old name and take the short form only. Any mention of it is the highest of the taboos, perhaps in an attempt for other hives to not link the High Queen with her mother. The full birth names of Zo’ra, K’lax and C’thur are considered hidden words. Even with High Queen Lii’dra, despite their hatred of the Hive, the name would not be mentioned. As much as some of the K’lax may despite C’thur, mentioning her full name would be grounds for voiding by their own Queen.&lt;br /&gt;
&lt;br /&gt;
==The Ta and Hive Leadership==&lt;br /&gt;
&lt;br /&gt;
Outside of the Queens themselves, the Ta are the most important figures in Vaurca society and are responsible for filling a brood&#039;s upper echelons of power. Free from the ravages of age with sufficient access to treatment, an individual Ta has no real need to hurry. This gives them plenty of time to settle into a position they find satisfactory or, in a rare privilege for Vaurca, aspire to something greater. &lt;br /&gt;
&lt;br /&gt;
The highest position a Ta may reach in the leadership hierarchy is that of the Surrogates, who have the honored duty of helping the Queen lay eggs and acting as her advisory council on matters in which they specialize. Surrogates are almost always among a Hives most ancient Ta, expected to possess wisdom, charisma, and guile in equal measure. A recent phenomenon begun by Zo&#039;rane [[ Athvur,_The_New_Goddess |Queen Athvur]] since the Exodus is that of a Queen taking a young Ta as Surrogate to advise regarding matters more familiar to the youth of this strange new generation. &lt;br /&gt;
&lt;br /&gt;
Directly below the Surrogates are the Supervisors or Alates, who are Ta entrusted with the management and mothering of a hive-cell. A hive-cell is a group of Vaurcae that are considered a single unit by the Hive, comparable to a very large human family. A hive-cell is usually established for economical, cultural, or historical reasons, with some hive-cells being ancient and serving more-or-less the same purpose they did back on Sedantis. When a Worker refers to &amp;quot;their Ta&amp;quot;, they are likely speaking about their Alate. The size of a hive-cell may vary between half a dozen and a thousand individuals, though hive-cells of Unbound Vaurcae are harder to manage and tend to be much smaller.&lt;br /&gt;
&lt;br /&gt;
In some instances, Alates are subservient to a regional supervisor, a Ta, who does not have a hive-cell of her  own but rather serves as a liaison between the Queen and her Alates. Although traditionally this was unrequired, the expansion of Vaurcae in the Orion Spur has raised the need for regional supervisors to help organize the brood.&lt;br /&gt;
&lt;br /&gt;
The other type of Breeders are usually referred to as Diplomats. Diplomats have a wide variety of duties within the Hives but are generally responsible for representing the interests of their brood and acting as its face. Some Diplomats are tasked with handling internal Vaurca politics by their broods, acting as messengers or representatives for the Court of Queens. Others instead handle external matters, such as speaking for the Hive in Spur politics. Many do not have a permanent hive-cell of their own but may be given one as a temporary measure when Vaurca are traveling abroad.&lt;br /&gt;
&lt;br /&gt;
==Ta Society==&lt;br /&gt;
&lt;br /&gt;
Whenever the Spur speaks of the Ta it is almost always in reference to the Type CB. The Type CB have for the species entire history acted as the leaders of the Vaurca, each playing a part in pushing them forward through time. With each of these Ta being near immortal, wielding a much greater degree of independence then the other castes and having a tendency towards holding increasingly strong views as they age, a curious society has arisen amongst them independent of Vaurca society at a large. To an outsider, the social structure of the Ta has a tendency to appear flat or even simplistic but nothing could be further from the truth. While it is true that Ta typically only possesses one of a small handful of &amp;quot;ranks&amp;quot; in a traditional sense (Diplomat, Alate, Surrogate, Queen), behind each of these titles is an ancient bewildering and byzantine social hierarchy built up over untold generations and which varies not only from Hive to Hive but even within the same Hive. &lt;br /&gt;
&lt;br /&gt;
For every action a Ta wishes to take, there is a delicate protocol, with the first challenge being even working out who or what to approach for permission. Actions that, for another species or even another Vaurca caste, would be completely innocent may present a delicate challenge. For example a Ta wishing to enter a realm, request aid from a Cephalon protocol, apply for funding, or even view a work of art, can find themselves swarmed with centuries-old bureaucratic mazes and an army of social gatekeepers who battle with reputation and seniority. This is to say nothing of the innumerable rivalries spanning generations and layers of hierarchical nuance long forgotten to all but a few. With Ta particularly unlikely to be susceptible to traditional bribery or threats, many outside the system would find it near impossible to navigate. &lt;br /&gt;
&lt;br /&gt;
Fortunately, however, by the time Ta are considered of sufficient age to begin involving themselves in Hive affairs properly, all but the most inept have already established themselves with what, to a shorter-lived and less socially engineered species, would be an impossibly wide array of connections. Each can manage hundreds of delicate relations spanning everything from contacts, friends, and favors to the less openly discussed blackmail. It is these social tools, not firearms or blades, that form the weapons of the Ta. &lt;br /&gt;
&lt;br /&gt;
Queens rarely involve themselves directly in the great game of internal Hive politics and bureaucracy beyond their direct court of Surrogates. With each Ta subservient to their will, even if sometimes a particular Ta will stretch their interpretation of exactly what the Queen&#039;s will is close to breaking, they can easily cut through these structures. It is considered a great honor for the Ta if a Queen takes a direct interest in them or a project they are overseeing; however, the Biology of Vaurca makes this less unusual than direct contact with the rulers of many other species. The Hivenet keeps a Queen in constant informational contact with her lesser kin and whilst not frequent due to an innate preference for delegation, she can easily pass praise, orders, or admonishment to whomever she wishes.&lt;br /&gt;
&lt;br /&gt;
==Vaurcaesian law==&lt;br /&gt;
&lt;br /&gt;
The Vaurca legal system reflects the sometimes harsh realities of the Vaurca social structure and is intrinsically linked to it. A proper legal code regarding the behavior of Ta, Queen&#039;s, and Hives was established by [[Vytel,_The_Just_Queen | Queen Vytel The Just]] generations earlier on Sedantis as one of the first and most important acts of the reformed Court of Queen&#039;s. Simply known as &amp;quot;Vaurcaesian law&amp;quot; the treatise she proposed to the Court was exhaustive and written to replace the nearly uncountable number of inefficient conventions, underbaked treaties, and confusing jurisdictional limitations that the Court&#039;s members were privy to at the time. While it has been modified over generations, her original structure is still largely present. This legal code was for centuries enforced by Queen Vytel from her realm, the Chambers of Tranquillity. Since the Exodus, however, it has been handled internally by Hives, where it has been applied at all. Vytel&#039;s attempts to re-establish herself as the legislative arm of the Court of Queen&#039;s are yet to bear fruit.&lt;br /&gt;
&lt;br /&gt;
While each Hive has concocted their own statutes, interpretations and reforms since the Exodus, Vaurcaesian law almost universally deals only with Ta. Offenses committed by the other castes instead tend to fall on whichever Ta was responsible for them to resolve. If the breach in question could have been reasonably prevented or was done on order of the Ta, it falls to her to bear the consequences of any legal breach.&lt;br /&gt;
&lt;br /&gt;
The trials of Ta are always overseen by another of her kin, typically a panel of three. For a Hive to have a Worker or any other caste oversee such would be an unacceptably grievous offense. Cases are relatively uncommon due to the nature of the species, but the more common breaches include a Ta not following treaties, acting against another Hive without permission, indirectly acting against the best interest of the Hive, acting dishonestly towards her sisters, knowingly circumventing Cephalon regulations, or misusing resources. Much of the legislation covers rare edge cases, especially the ever-complicated sections regarding the application of the law and Virtual Reality. Sanctions if a breach is discovered to have occurred typically range from warnings to removal from positions of importance. The majority of the actual damage to a Ta found guilty tends to be reputational. &lt;br /&gt;
&lt;br /&gt;
While the above is true for the majority of cases, there are exceptionally rare breaches from time to time. In theory, statutes regarding permissible violence between Ta of the same Hive exist; however, in nothing but the most extraordinary circumstances is it considered acceptable for a Ta to move against another of her own Hive with violence, and the conventions regarding such are completely exhaustive. To use violence against another of her kin without following the conventions would bring social damnation with the strictest legal sanctions. A Ta committing the near unthinkable act of moving to intentionally kill another of her sisters permanently, soul and all, would almost invariably result in her being completely cast from the Hive and forbidden from returning under penalty of voiding. To be voided is indeed a very taboo sanction for Ta, and each instance constitutes a major historical event in its own right. Even Ta captured from other Hives during acts of aggression are expected to be treated as respected hostages and, if possible, integrated into the victorious Hives&#039; retinue. The punishment for not doing so may not be as extreme as killing one&#039;s own sisters, but it is still very punitive.&lt;br /&gt;
&lt;br /&gt;
==Holidays and calendar==&lt;br /&gt;
Like other sapient societies, there are days deemed special for Vaurcae. The traditional Vaurcaesian calendar did not follow the moon or the sun, or even agricultural cycles, but rather predictable tectonic movements that were timed and repeated. Because time in [[Virtual Reality]] follows  a different logic, often seeing as if there was no time at all, keeping track of time in Virtual Reality is not a common practice in those that reside or remain linked in it. However, [[Vaurca#Cephalon (Type D)|Cephalons]] and traditional Vaurca clocks (Bound Workers meant to count time ever since they left [[Sedantis I|Sedantis]]) have allowed for the notion of time to not be lost in Vaurca society. The Sedantis calendar has become a niche as of late, since Vaurcae quickly adapted to the calendars of the cultures they now interact with.&lt;br /&gt;
&lt;br /&gt;
===Individual Celebrations===&lt;br /&gt;
A regular Vaurca will have some celebrations they may wish to commemorate. One that is universal among Unbound is Transubstantiation Day, or Vata’keilvetk. Typically occurring at or close to half of their lifespan, this day is significant in that the Vaurca’s neural socket has fully mapped the functions of their brain. The importance of having this complete map originates from the fact that Vaurca who die before their Transubstantiation day and reach the virtual paradise are considered to be at higher risk of &amp;quot;corruption&amp;quot; or personality &amp;quot;glitches&amp;quot; than those who have passed, though this is still considered uncommon. The completion of Transubstantiation is considered by the Hives to demonstrate that a Vaurca has matured in both mind and body. Many Unbound celebrate this day and go to great lengths to celebrate the Transubstantiation Day of their peers.&lt;br /&gt;
&lt;br /&gt;
Vaurcae do not keep track of birthdays, but they may celebrate the day they left their training. This is a common practice with younger individuals that were born after they were introduced to other cultures. Some broods, such as [[Vetju, Iron Queen|Vetju]], reject this idea altogether. Others, such as[[Athvur, The New Goddess|Athvur]], have embraced it and it has become almost universal.&lt;br /&gt;
&lt;br /&gt;
Additionally, there are several milestones a Vaurca may wish to celebrate in their life. This can be any kind of accomplishment, and more often than not are decided among a group of individuals. An example may be a group of Unbound Workers, celebrating together their architectural feat every year. Schools of thought, groups and cliques may produce these days for anything they deem worthy of remembrance. &lt;br /&gt;
&lt;br /&gt;
By request, and if approved by their hive-cells overseeing Ta, an Unbound may forgo incineration upon death for a far older practice of Reclamation. In this practice, the deceased unbounds implants are removed, and their body is specially prepared for consumption by their hive-cell. It is the belief that by consuming the physical remains of the deceased, they may move on into [[Vaurca Religion#Hive Pantheon|the Aether]] without worry of what they leave behind. [[Skrell|Skrellian]] historians believe that this practice likely came around between the [[Vaurca History#The Era of Agriculture|Era of Agriculture]] and the Era of Augments, and probably served a purpose for the hives then. Regardless of its history, this practice had fallen out of favor for the more efficient methods, but it has recently found a resurgence within all Vaurca Hives.&lt;br /&gt;
&lt;br /&gt;
===Hive Celebrations===&lt;br /&gt;
Some other holidays, such as [[The Lii&#039;dra#29930 BCE|the victory of the Zo’ra over the Lii’dra]], are commemorated every year. While some broods may adopt the end of the Hive War as a celebration too, it is only in the Zo’ra Hive that is deemed official. In the human calendar, the 27th of August is when this is celebrated. Since 2461, the Zo’ra Hive has had a parade in [[Flagsdale]] to commemorate it.&lt;br /&gt;
&lt;br /&gt;
A popular holiday among K’lax is Technology Day, which in the human calendar is celebrated every second Sunday of October. This is a mass event that celebrates and remembers the great individuals of each brood, as well as their technological advancements. Originally called [[Vetju, Iron Queen#Ka’Akaix’Yix K’lax|Yix Day]], Technology Day has spread to broods such as [[Mouv, The Recondite Queen|Mouv]] and [[Scay, The Hidden Queen|Scay]].&lt;br /&gt;
&lt;br /&gt;
C’thur celebrates Independence Day every February 1st, which is when the Zo’ra recognized them as an autonomous Hive. Ever since the injury of High Queen C’thur, however, the celebration has become more solemn, as her future is uncertain. However, [[Xetl, The Voracious Queen|Xetl]] is known to be even more excessive this day, and other broods try to avoid contact with Xetl’s spawn as they can really misbehave.&lt;br /&gt;
&lt;br /&gt;
==Entertainment==&lt;br /&gt;
Within the VR, many various activities are performed, and leisure is a vast category. Things from sports and physical activities, to what can be understood as video games, to even esoteric and strange pastimes are what Vaurcae tend to do when connected. However, many working Unbound have become more separated to their Virtual Realities, as the changes in their lifestyle in these past years has required for them to remain in the real world more often than not. Unbound have found new ways to entertain themselves, be it simply socializing with coworkers, performing different activities or just consuming alien media. While seen primitive in some aspects, Vaurcae are known to enjoy human or Skrell media, and find the methods of storytelling in holovision to be novel. Many other hobbies, often considered of other species, have been adopted too.&lt;br /&gt;
&lt;br /&gt;
The strong work ethic in Vaurca society means a Worker will often find pleasure in rendering service to their Hive. While other forms of entertainment are widely sought, many broods will not find themselves bored when performing their designated duties.&lt;br /&gt;
The Bound are completely deprived of pleasure and have no desire to entertain themselves. &lt;br /&gt;
&lt;br /&gt;
==Fashion and Cuisine==&lt;br /&gt;
Throughout Vaurca history, fashion has remained nearly non-existent. Lacking any kind of genitalia, they have nothing to be embarrassed about. Traditionally, they would often go nude or with small garments covering their mouths. Since the Hiveships were built, some Vaurca prefer to wear thin blindfold-like cloth over their eyes to prevent the light from giving them headaches or discomfort. &lt;br /&gt;
Recent human fashion, however, has had a huge boom in the Vaurca society. While some prefer to remain as naked as possible, the recent surge in robes and clothing built for Vaurcae are some examples of clothes they have adopted. Others prefer the saggy look of human-tailored clothes on them, sometimes even to show their affinity to alien lifestyles. &lt;br /&gt;
&lt;br /&gt;
Vaurca cuisine is viewed as extremely bland and tasteless to the other species. Generally consisting completely of their genetically engineered fungus that they grow en masse, it is grinded down into a paste, boiled, or eaten raw. It is described as tasting like boiled cabbage to humans that lived to tell. For Vaurcae themselves, because taste is rarely an issue with their cuisine, many traditional Vaurcaesian dishes often have wildly different textures. The more different it is, the more fancy the meal is considered.&lt;br /&gt;
&lt;br /&gt;
The fungus, &#039;&#039;&#039;K’ois&#039;&#039;&#039; (‘The Substance’), is a translucent, bulbous mushroom that thrives in any environment it is placed in, apart from being overly wet. While it appears this fungus is genetically bred to be so adaptable, it is also presumed it was naturally abundant over the Vaurcae home planet. It glows a sickly yellow, and this gives the entire plant a yellow hue.&lt;br /&gt;
&lt;br /&gt;
A dying breed of Sedantian flora, the Skye’mok is a bioluminescent fungus that can be fermented into mead. Unlike humans, Vaurcae don’t get drunk from alcohol but fluoride. Since the Vaurca arrival to Spur, &#039;&#039;&#039;Skye’mok&#039;&#039;&#039; has been mostly forgotten because toothpaste has proven to be a better drink for the Vaurcae. However, this doesn’t stop some traditionalists from making their own Sye’mok breweries, advocating that while not as strong as toothpaste to get somebody drunk, the taste is better.&lt;br /&gt;
&lt;br /&gt;
==Math and numbers==&lt;br /&gt;
While math is deemed universal, the Vaurca understanding of numbers goes beyond the other species’ conception. A proof of this is how Vaurca are named, as each number can have a long connotation, and Vaurcae are known for being able to count to high numbers. Because of such, non-mathematicians have misinterpreted Vaurcaesian numeration as simplistic, often regarding that all the numbers assigned to the common Workers translate simply to ‘infinity’. This is untrue, as they are quantifiable. &lt;br /&gt;
&lt;br /&gt;
Base ten and binary systems are seen as primitive to Vaurcae, and the success of their computers depends greatly on their overcoming of this. The complex calculations and immense storage capacity are what made the Cephalon caste possible. &lt;br /&gt;
&lt;br /&gt;
==The Arts==&lt;br /&gt;
Besides their mathematics, Vaurcae have no written language anymore. Instead, all that can be deemed literature is stored in the same Virtual Reality and retold by priests or authorized individuals. The way a Vaurca can consult the data stored in the VR is with an advanced peer-to-peer protocol that allows information to be absorbed and shared easily. Because of this, there has been no need to write or type.&lt;br /&gt;
&lt;br /&gt;
Art still remains an important subject today, with new masonry and sculpture subterranean projects. The word ‘art’ in Vaurca society is similar to the classical understanding of it in human societies, involving technique too. As such, a Vaurca highly knowledgeable in their field of study can be deemed an artist or artisan.&lt;br /&gt;
&lt;br /&gt;
Reliefs and rock gardens are also popular means, and have been the supplement for painting or photography. As Virtual Reality advanced, however, digital art, with its complex avatars that have more dimensions and are seen as ‘beyond real’, has been considered a noble medium through which an artist can develop. &lt;br /&gt;
&lt;br /&gt;
Music is an important part of Vaurca culture, with unique instruments that rely heavily on vibrations and rhythm. As their calendar and antennae, these patterns are deemed superior to any sound. However, introduction of Skrellian and human instruments to the Vaurca repertoire has opened new veins for Vaurca music to follow.&lt;br /&gt;
 &lt;br /&gt;
It is considered heavily Taboo to take a picture of or depict the Queen or Lesser Queen of a Hive in non-VR media, as it is considered a disgrace to their spiritual beauty. Because of this, they rarely make public appearances to humanity or any species outside of their Realms. Queen Athvur is an exception to this.  &lt;br /&gt;
&lt;br /&gt;
==Politics==&lt;br /&gt;
Up until 2463, Vaurcae politics between Hives was at a standstill due to each Hive&#039;s distanced location relative to one another, and due to the fact that each was dedicated to recovering from the exodus. On the date of May 10th, 2463, The Zo&#039;ra invited both of the other Hives to a diplomatic summit, reviving the ancient Court of Queens inside of their &amp;quot;Capital&amp;quot;, New Sedantis. This new council was designed to discuss the next steps to move the Vaurca up the ladder in modern society, but has a tendency to devolve into squabbles between individual Queens, especially after the alleged theft of the Bulwark caste by the Zo&#039;ra not too long after the original summit was called. More about this particular event can be found on the [[Court of Queens Arc]] page.&lt;br /&gt;
&lt;br /&gt;
The Court of Queens meets intermittently to discuss all things relating to the Hives, usually at the request of a member. Queens can choose to either make an appearance physically or send a Ta as a proxy if they are busy with other projects, freeing up precious time. Notably, certain Queens tend to not make an appearance at all, including Xetl and Scay, with neither providing consistent reasonings as to why, although Scay&#039;s brood is typically present in some capacity regardless in the form of worker caste Vaurcae operating as observers. &lt;br /&gt;
&lt;br /&gt;
Although tensions between the Hives are higher than they ever have been before, no one Hive has deviated from making regular appearances to the Court, regardless of the topic. The Court of Queens is often seen as the Vaurca&#039;s singular political edge in a world where the species is in the minority, and nobody wants to be left out, even if it could mean yet another accusation or embarrasment. Despite being revived by the Zo&#039;ra, each Hive has equal say in Court matters.&lt;br /&gt;
&lt;br /&gt;
A notable achievement of the Court of Queens is the abolishment of Avowals on 4/24/2464, covered [https://forums.aurorastation.org/topic/16567-caprice-sun/#comment-156052 here].&lt;br /&gt;
&lt;br /&gt;
==Xakat’kl’atan==&lt;br /&gt;
One of the highest honors a Worker or Warrior can normally receive in their respective Hives is to be bestowed the title of Xakat&#039;kl&#039;atan or Master of Ideal Forms. Usually achieved after death, this title can only be bestowed by a Queen or Lesser Queen. It recognizes the recipient as an authority in their particular field of study, and it is these respective masters that are approached by those newly born or training, seeking to benefit from their mastery. To become a Xakat&#039;kl&#039;atan while still alive is rare, but when it does occur the Ka or Za in question becomes something akin to a celebrity amongst their Hive, or even others. Regardless of what they choose to do, living or dead, they remain staunch advisors of their Hive Queens. &lt;br /&gt;
&lt;br /&gt;
{{Navbox Vaurca Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>Carver</name></author>
	</entry>
</feed>