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	<id>https://wiki.aurorastation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bokaza</id>
	<title>Aurora Information Uplink - User contributions [en]</title>
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	<updated>2026-04-22T11:52:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Arcology&amp;diff=3472</id>
		<title>Arcology</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Arcology&amp;diff=3472"/>
		<updated>2016-04-22T11:41:20Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: Made this page, in an attempt to clean up the Mars page a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Arcology, a portmanteau of &amp;quot;architecture&amp;quot; and &amp;quot;ecology&amp;quot;, is a vision of architectural design principles for very densely populated habitats. The concept has been primarily popularized, and the term itself coined, by architect Paolo Soleri at the start of the 21st century. Able to efficiently fit and support large numbers of inhabitants, they are commonplace on most sufficiently populated human worlds. On [[Mars|Mars]] and other planets that don&#039;t have a breathable atmosphere, they house most, if not all of the population. Earth also has many of these, due to extreme population density and ecological damage. Some of the oldest ones, built in 21st century, are still operational and function more so as slums than quality living spaces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on the needs of the population, Arcologies often have everything from water and air reprocessing installations, through food and goods manufacturing, to malls and hotels. When acting as solitary structures without a supporting city, they often have their own power reactors (usually fusion and sometimes nuclear) or artificial gravity generators in case of low gravity worlds. Monuments to human ingenuity and engineering, smaller ones are capable of holding thousands if not tens of thousands of inhabitants, while the largest city sized ones (often dwarfing everything else in the landscape) are recorded of holding and supporting up to a few million inhabitants. Due to the efficient nature of such structures, they are often interconnected to each other, forming so-called &#039;Hives&#039;.&lt;br /&gt;
==Specifics==&lt;br /&gt;
&lt;br /&gt;
[[Image:Arcology.png|thumb|500px|Liberty arcology.]]&lt;br /&gt;
On the right is a color-coded internal schematic of &#039;Liberty&#039; arcology in Lowell City, Mars. The colors represent areas depending on their current usage. While almost every arcology starts of with a designed segregation, supply and demand of limited space, decay, restructuring and upgrades inevitably lead to change in zone usage and demographics. As such, most of the areas marked as blue are divided by land value, or the worth of a cubic meter of space. The land value of a cubic meter, like any real estate, depends on what is nearby and the overall structural quality of the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lowest areas are dedicated to various supporting facilities such as power generation, gravity generators, water, air and garbage processing. On the right and left sides (yellow and brown) are cargo and production areas, where goods and supplies are produced, imported and exported using different methods, be it spacecraft, aircraft, trains or trucks. The cargo areas are usually directly connected to underground or aboveground highways that lead traffic in and out of the arcology.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Directly above the supporting facilities are the lowest value apartments and services (light blue) occupied by the poorest. Going up, the darker blue area is what is arguably a better area to live in, with larger apartments and better services. This area is usually occupied by the middle class. The center of the arcology usually contains the most important services such as hospitals, management, law enforcement and public mess halls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The top of the arcology is often referred to as the &#039;Crown&#039;. There are many different types of crowns on Mars alone and are usually designed with specific goal in mind. Examples where it functions as Space Port, Space Elevator anchor or a military base aren&#039;t uncommon. In case of Liberty, it is a Biodome of massive proportions, with clean air, parks and a small city of its own. With the largest land value in the arcology, tt houses the creme of Martian society, with corporate offices, universities, luxury hotels and apartments. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An arcology of this type and size houses up to a 200,000 inhabitants, but the real number tends to swell much above that due to slumming and commuters.&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Arcology.png&amp;diff=3471</id>
		<title>File:Arcology.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Arcology.png&amp;diff=3471"/>
		<updated>2016-04-22T09:46:04Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: A breakdown of a large martian arcology.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A breakdown of a large martian arcology.&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Captain&amp;diff=2739</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Captain&amp;diff=2739"/>
		<updated>2015-12-16T10:07:44Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = COMMAND&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img_generic = File:Generic_captain.png&lt;br /&gt;
|img = Generic_captain.png&lt;br /&gt;
|jobtitle = Captain&lt;br /&gt;
|access = [[:Category:Locations|All]]&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Corporate Regulations, NSS Odin, and NanoTrasen Officials&lt;br /&gt;
|duties = Ensure the station remains &amp;quot;afloat&amp;quot;. Keep the crew alive, delegate effectively, and keep the research going. Do !!Glorious Paperwork!!.&lt;br /&gt;
|guides = [[Corporate Regulations]], basics of all other Head of Staff guides optional&lt;br /&gt;
}}&lt;br /&gt;
The [[Captain]] is in charge of the station and everyone on it. They make sure the crew is working and productive and any [[Syndicate|potential threats]] are seen to. They are expected to be able to command their [[Heads of Staff]] effectively, and have ultimate authority on the station, second only to CentComm. As such, your almightly stamp can pave way to great projects or great disasters. Stamp the wrong thing too many times, and you may be targeted by CentComm for investigation.&lt;br /&gt;
&lt;br /&gt;
== Being a Captain ==&lt;br /&gt;
The Captain is the top of the power chain. They command the Heads of Staff and have the final say in station decisions. The hold an all access ID, a large amount of unique equipment, and a luxurious cabin. The only one with potentially more power is the AI. This is a very important role and should only be played by experienced players.&lt;br /&gt;
&lt;br /&gt;
=== Commanding Command ===&lt;br /&gt;
The Captains main job is to lead and direct the station. The Captain therefore has direct authority over the [[Heads of Staff]], changing the alert level, going to red alert, contacting CentComm, calling the evacuation shuttle, and coordinating station-wide emergency evacuation and defence.&lt;br /&gt;
&lt;br /&gt;
In the absence or lack of a head for a specific department, effort should be made by you, or the [[Head of Personnel]] to appoint one to each department. You should always have a fully functioning command staff. If no valid staff for promotion are found (to your own discretion), you may be called or chose to handle the affairs of those departments as a stand-in Head of Staff. But, know your limits. Focus on the functioning, not doing actual work.&lt;br /&gt;
&lt;br /&gt;
It is the Captain&#039;s job to make sure that all the Heads of Staff are communicating and leading their departments properly, or making sure the [[Head of Personnel]] is doing it for him. They should not involve themselves directly in departmental matters unless asked by the Head of Staff responsible, however the Captain may step in if they feel that the matter is being handled poorly.&lt;br /&gt;
&lt;br /&gt;
For example, the Captain should not have to tell the [[Chief Engineer]] to start the engine, a competent chief should be able to do this themselves. If they can&#039;t, it falls to the Captain to make the decision as to whether to demote the current head, promote someone to a head, or consult with that department as to the best course of action. The Captains job isn&#039;t to do others&#039; work for them, but make sure that everything is being done correctly.&lt;br /&gt;
&lt;br /&gt;
=== Controlling the Crew ===&lt;br /&gt;
As Captain, you are in charge. There really is no way to tell you exactly how to run things, many people have different leadership styles. However, as Captain, there are some things you should be aware of: &lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Only involve yourself when there is nobody else available to do the job.&#039;&#039;&#039; If you get involved in every security matter when there&#039;s already a Head of Security, it is suggested you get a job change. If there isn&#039;t a head for a specific department, get your Head of Personnel to assign a new one. The only exception to this rule is when your Head of Personnel is &amp;quot;absent&amp;quot; as you are the only other Head who can assign people.&lt;br /&gt;
#&#039;&#039;&#039;Delegate whenever you can.&#039;&#039;&#039; If someone says &#039;Captain, there&#039;s a plasma leak!&#039; then you order your Chief Engineer to go fix it. Do NOT attempt to fix it yourself. You will put yourself unnecessarily at risk.&lt;br /&gt;
#&#039;&#039;&#039;Follow the Chain of Command.&#039;&#039;&#039; You command the Heads. The Heads command their departments. Try not to skip them in the decision making process. They are the ones who &#039;&#039;should&#039;&#039; know their own departments best.&lt;br /&gt;
#&#039;&#039;&#039;Keep calm and carry on.&#039;&#039;&#039; As Captain, every shift should be a normal and productive working day. However, be prepared to deal with any or all of the following: Incompetent or absent Heads, [[Syndicate|subversive elements]], angry crew members banging down the bridge door trying to get in, corrupted AI&#039;s on a war path, killer meteor strikes, plagues, faulty electrical gear and the occasional aftermath of an armageddon against the ship, thanks to a range of the above. And it&#039;s your job to manage it all. Good luck.&lt;br /&gt;
&lt;br /&gt;
=== Alerts and SOP ===&lt;br /&gt;
{{Main|Standard Operating Procedure}}&lt;br /&gt;
&lt;br /&gt;
You have control of the station&#039;s alert level. The following is a summary of what they are and when they should be used:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Green - All Clear.&#039;&#039;&#039; &lt;br /&gt;
Default operating level. No immediate or clear threat to the station. All departments may carry out work as normal. &lt;br /&gt;
&lt;br /&gt;
This is how the round starts, and you should do everything in your power to keep it that way. It can be changed to this from the Communications Potato on the bridge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Blue - Suspected Threat.&#039;&#039;&#039; &lt;br /&gt;
Raised alert level. Suspected threat to the station. Issued by Central Command, the Captain, or a Head of Staff vote. Helmets on, security doesn&#039;t need warrants to arrest.&lt;br /&gt;
&lt;br /&gt;
If you feel that there is a threat to the station either from the environment (large atmospheric breaches, meteors, etc.) or people (organised attacks against crew, theft of high value property, unknown invaders, etc). Code Blue can be raised from the Communications Potato on the bridge.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red - Confirmed Threat.&#039;&#039;&#039; Maximum alert level. Confirmed threat to the station or severe damage. Issued by Central Command, the Captain, or a Head of Staff vote. Martial law. Suit senors are mandatory and everyone is required to stay in their workplace, unless really needed &lt;br /&gt;
elsewhere.&lt;br /&gt;
&lt;br /&gt;
Code Red should only be called when there is a confirmed threat to the station and the crew is unable to deal with it. Confirmed also meaning to the best of your knowledge. This can only be raised by swiping two Head of Staff ID cards at the same time in the Keycard Authentication Devices in each Head of Staff&#039;s office. In emergencies, your spare ID can be used as well. An [[Emergency Response Team]] and full maintenance access for everyone can also be called from these devices if you think the situation requires additional help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: Round end vote cannot be called in during Code Red. Leaving it up when it&#039;s not required may annoy people.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
There are many items in your cabin, but not all of them should be used all the time. Captain&#039;s are not supposed to involve themselves in station matters, such as security, and you should not expect things to go wrong, so wearing your special armour and carrying a lethal energy on [[green alert]] is not expected or encouraged. You are allowed to carry a weapon for self-defence, though it should not be lethal. The &#039;chain of command&#039; item is a novelty, and should really not leave your office. The telescopic baton relies on brute damage to topple the target, and does not stun in any way, so use it sparingly.&lt;br /&gt;
&lt;br /&gt;
Your armour and helmet function as a space suit, but this does not mean you should be wearing it all the time. The antique laser gun in the glass case is an antique and should be treated as such, it shouldn&#039;t leave its case, and is highly valuable.&lt;br /&gt;
&lt;br /&gt;
The spare captain&#039;s ID, handheld teleporter, and nuclear authentication disk should be placed somewhere secure, for example the secure safe on your wall, or a secure briefcase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Paperwork ===&lt;br /&gt;
&lt;br /&gt;
You are the chief paperwork stamper on the station and as said earlier, your stamp is a very powerful tool. It can be used as a sabstitute for every other, &#039;&#039;lesser&#039;&#039; stamp on the station, the same way your orders stamp everyone else&#039;s. Use it responsibly, because paperwork is both a powerful tool and an unfortunate truth of Aurora, one that, understandably, not everyone likes to hear.&lt;br /&gt;
&lt;br /&gt;
=== Authority ===&lt;br /&gt;
The Captain has the final say on almost every matter on the station. If the Captain tells someone to do something they better do it, or have an exceptionally good reason to not do so. Captains should follow [[Corporate Regulations]] and [[Security]] has the power to arrest the Captain if they do not. The only time Corporate Regulations may be overridden is if there is an imminent and overwhelming threat to the station. &lt;br /&gt;
&lt;br /&gt;
Situations where the captain&#039;s orders are overridden are rare, but may include orders that would cause unnecessary and large amounts of damage to people or property, or are simply outrageously stupid. For example, ordering the [[Chief Engineer]] to vent the bar of atmosphere as people are getting slightly tipsy. This is not the norm however, and generally people should follow whatever the captain says.&lt;br /&gt;
&lt;br /&gt;
=== Dangers ===&lt;br /&gt;
NanoTrasen vessels are often under threat from various [[Game Mode|criminal organisations]] and natural space disasters. As Captain, is it your job to manage these threats and make sure that they do not interfere with normal activity aboard the station.&lt;br /&gt;
&lt;br /&gt;
Most of the time, your on-board [[Security]], [[Medical]], and [[Engineering]] forces should be sufficient to deal with the threat. Therefore, you are not expected to have to deal with such matters by yourself, save for when you have not been supplied with them, or you feel they are incompetent.&lt;br /&gt;
&lt;br /&gt;
As far as running into danger goes, there is a thin line between stupidity and heroism. The rule of thumb is that you should only face suicidal odds when there is no other valid option. Your life&#039;s importance is second only to the station&#039;s existence.&lt;br /&gt;
&lt;br /&gt;
== Links to Other Departments ==&lt;br /&gt;
As a captain, you have direct authority only over the other heads of staff. This means that, if your captain is the snooty type, they can get away with never having to talk to the miners, the cook, or the toxins researcher. On the other hand, there&#039;s nothing wrong with playing a captain who&#039;ll happily shoot the breeze with the janitor. That&#039;s up to you and your character.&lt;br /&gt;
&lt;br /&gt;
When it comes to other departments, your primary job is to coordinate everyone&#039;s actions. Your captain&#039;s headset lets you talk to all heads of staff and hear any department&#039;s radio channel. If a department has a head of staff, your primary interactions will be with them, because they (should) know how to run their department. Without a head of staff, you may have to step in. With or without a Head to work with, make sure each department has the information and supplies it needs to work well.&lt;br /&gt;
&lt;br /&gt;
== Antaging ==&lt;br /&gt;
Captain can&#039;t be a traitor or cultist due to the loyalty implant, but they can be changlings. Suffice to say, you don&#039;t need much effort to murder the entire station as a captain. Go nuts, but try to be fair, as going too far may get you gibbed by the admins, you are whitelisted after all, behave that way. Captain is also the key role during Mutiny rounds and automatically receives Head Loyalist role. During that round type, Captain must complete the provided objective through any means necessary while the Head Mutineer is tasked with stopping him.&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Tips==&lt;br /&gt;
* In terms of roleplaying, you have a lot of freedom. You should really have some basic knowledge of how each department runs, and who the heads of them are, but outside that you could really have as much (or as little) knowledge as you want. You can play with a background in a certain field, but you should NOT be able to do everything (i.e. Being able to set-up the Engine single-handedly AND also knowing how to clone people AND knowing how to make bombs is probably going too far). Just remember though, a very incompetent Captain doesn&#039;t make too many friends.&lt;br /&gt;
* Leave Security matters to security, you don&#039;t (and shouldn&#039;t) need to step in on every criminal situation. You are above the Head of Security in terms of command, but you should defer security matters to him. Only step in if you think that a decision could endanger the station or crew.&lt;br /&gt;
* Don&#039;t think that just because you&#039;re the Captain, that you can do anything you want. That&#039;s the absolute &#039;&#039;&#039;worst&#039;&#039;&#039; thing to do. You&#039;re there to make sure everyone else is doing their job, not to do it for them.&lt;br /&gt;
* Your armour is heavy protective armour that is space capable. It is not for walking around in all the time, and would be anywhere from extremely uncomfortable to debilitating exhausting depending on your captain&#039;s physical strength and stamina to do so. There is an armoured vest in your locker if you absolutely feel the need to wear armour when the full set isn&#039;t appropriate, but keep in mind you&#039;re on a research station, and you shouldn&#039;t be expecting to really need the armour under the majority of situations.&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guides&amp;diff=2419</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guides&amp;diff=2419"/>
		<updated>2015-12-02T08:58:20Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{ToBay}}&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
*If you are unsure about something, read [[Misconceptions|this guide first.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;width: 1000px;&amp;quot; align=&amp;quot;center&amp;quot; &amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td width=&amp;quot;40%&amp;quot;&amp;gt;&amp;lt;center&amp;gt;Community Guides&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Guides/CSI|Forensic Guide]]&amp;lt;br&amp;gt;[[Guide to Hydroponics|Guide to Hydroponics]]&amp;lt;br&amp;gt;[[Guide to Mining|Guide to Mining]]&amp;lt;br&amp;gt;[[Guide to Robotics|Guide to Robotics]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Official Guides&amp;lt;hr&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Guides/Character_Creation|Character Creation]]  ---  &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[NanoTrasen_Occupation_Qualifications|Occupation Qualifications]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Team]]&amp;lt;br&amp;gt;[[Guides/Cargo_Items| Orderable items via Cargo]]&amp;lt;br&amp;gt;[[How not to play Security|Shitcurity]]&amp;lt;/center&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Mars&amp;diff=2356</id>
		<title>Mars</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Mars&amp;diff=2356"/>
		<updated>2015-11-13T14:23:25Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: Fuck my life, spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Mars(2456).jpg|thumb|250px|Mars was developed very early on during the race to space. This left many cultural tensions in the society that exist to this day.]]&lt;br /&gt;
[[Image:Mars_Biodomes.jpg|thumb|250px|A view of new biodome complexes in Freemont.]]&lt;br /&gt;
&#039;&#039;&#039;Star System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitals:&#039;&#039;&#039; Olympia (planetside); Nova Concordia Station (orbital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 4,592,943,380&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 1,372,248&lt;br /&gt;
&lt;br /&gt;
Mars (Sol IV) is the fourth planet out from [[Sol]]. It has surface area the size of Earth&#039;s entire landmass. Once called the Red Planet, it has since lost its red hue, replacing it with a mix of red and green, sometimes brown. Ships approaching Mars can see many lights in orbit around it, as it receives relatively large volumes of space traffic. Looking from the surface, dusty night skies of Mars are covered by near endless number of moving lights, both from satellites, stations and passing space ships, even debris.&lt;br /&gt;
&lt;br /&gt;
Mars is split into a number of large and small city-states, as well as territories belonging to minor parties such as corporations and nomadic populations. Although independant on paper, Sol Alliance keeps a close eye on their activities to prevent any wars or territory disputes. &lt;br /&gt;
The average Martian citizen doesn&#039;t leave the mega arcologies and pressurized cities more than a few times in their lives, but still, low pressure survival and suit usage is a mandatory part of education. Due to the costs of maintaining a pressurized, healthy environment, most of the population lives in cramped spaces and tiny apartments. The cities themselves are more often than not, a maze of overbuild interconnected buildings, roadways and tunnels so complex that most inhabitants can’t even grasp and can hardly be navigated without help of computer or a GPS. With low police coverage and ease of evasion, many criminal organizations have sprung up and remained for centuries. Because of this, Mars boasts one of the largest and most enigmatic criminal underworlds in Sol space, often having strong ties with the city-states they occupy.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Despite the Red Planet’s inhospitality, desperate living conditions on Earth and its close proximity to it has caused it to be one of the first planets colonized. As both nations and corporations attempted to set up a foothold on it first, it received massive number of colonists during the first waves, after which it was passed over for more suitable, distant worlds for a long period. The byproduct of this is that many issues, national and cultural, that plagued humanity at those times, were brought over to the Red Planet, causing tensions between its inhabitants. The colonies were more often than not supported by nations of earth as legal colonies and were putting constant pressure on each other. Wars between the colonies, although rare, were not unheard of. The ones that survived have long since grown into large, independant city-states, which are for the most part friendly competitors under the watchful eye of Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
However, the tensions combined with the planet’s wildly different features, have over centuries produced cultures and traditions unseen on other planets, which were much less involved in Earth politics. Some of many culture groups on Mars still keep to old traditions that have all but disappeared on Earth. Denizens of Mars or at least those who are in position to care about such things, speak of their roots and traditions with pride. &lt;br /&gt;
&lt;br /&gt;
Mars has suffered two catastrophes while colonized: the abrupt failure of its terraforming infrastructure and widespread damage as a result of the rhe First Interstellar War. The combination of both has set Mars back in development by at least a century, creating buried cities and colonies all across its surface. These are often targeted by both scavengers and archeologists, today. Regardless, the determination of its inhabitants and the trade volume the planet receives has made it recover within two centuries following them.&lt;br /&gt;
&lt;br /&gt;
===Martian World War===&lt;br /&gt;
Considering Mars&#039; strong ties with Earth governments and its dependence on Sol Fleets, Mars never had unified interests or tools to openly fight against opressive Sol Government during the First Intersteller War. At the start of the war, Sol Alliance quickly integrated what little fleet Mars had into its own, raising much protest. However, many Martian nations took the weakened state of Sol Alliance as an opportunity to establish world dominance. Financially backed by the The Coalition of Colonies (CoC), on 18th of January, 2279, many Martian nations seceded from Sol Alliance and launched attacks on those that refused. Soon after, they formed the Coalition of Martian Nations (Red Coalition) while the alliance of nations loyal to Sol Alliance were dubbed Sol Coalition (Blue Coalition). Despite the overwhelming military superiority of the Sol Alliance, their fleets retreated from Mars, when the Red Coalition threatened to empty their nuclear and ballistic arsenal directly at Earth if they were to interfere, starting a Cold War between the two. As such, it is not considered a theater of the Interstellar War. Financially backed by the CoC The Red Coalition was initially successful in conquering much of the Blue territory, but their advanced slowed as the other side started to recive backing from Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
As military conventions prohibted direct bombing of population centers, their conquest consisted of prolonged sieges while unrest, terrorist attacks and occasional assaults fractured the internal unity of the colony. Usage of low yield nuclear weapons was allowed on the battlefields and were almost openly used to destroy enemy forces in the open field. The war lasted for years, until 2284, when Red Coalition State of Terra Nova, facing defeat from its primary opponent Republic of Lowell, launched a nuclear attack on ironically dubbed New Dresden in an attempt to turn the tide of war. This fructured the unity of Red Coalition, as many of them, facing the threat of nuclear anihiliation, suceded from it. As nuclear apocalypse averted, the remaining Red Coalition forces either surrended or were overwhelmed in the matter of months. The Threaty of Olympus was signed on 5th of April, 2284 featuring unconditional surrender of Red Coalition states. The most important points in the threaty where restrictions on Mars&#039; fleet, formation of what resembles modern borders, greater autonomy to Martian colonies as wall as the the Mars Senate. Many of the Red Coalition nations ceased to exist, either through being fractured or absorbed into others. All WMDs were implemented with targeting restrictions, disallowing fire on colonized planetary bodies.&lt;br /&gt;
&lt;br /&gt;
=Environment=&lt;br /&gt;
Cold, arid and extremely inhospitable, with average temperature of -10°C (14°F), moving between a minimum of -80°C  (-112°F) and a maximum of 60°C (140°F). A Martian day is only slightly longer than a standard day at 25 standard hours, but the Martian year is 687 standard days long. It has a 37% gravity of Earth’s, which is too low for appropriate development of humans. Average atmospheric pressure is around 0.5 of Earth’s, but with less oxygen and larger composition of carbon dioxide and various toxic organic gasses. It has its own ‘Water’ cycle, composed of both water and carbon dioxide, with the former usually falling as snow during summer, and the latter forming snow in the winter. Rain followed by formation of lakes is not unseen, but these often don’t last more than a day, forming flats of frozen quicksand in their wake.&lt;br /&gt;
&lt;br /&gt;
Outside of few terraformed areas, complex life is rare, with only bioengineered pine trees and grasses growing in there. Usually located inside craters, these areas have higher air pressure and can function as a open air cities, but interior still have to be properly pressurized. However, single cell organisms have become plentiful since the planet was partially terraformed. They were most likely introduced as unwilling passengers onboard ships various worlds with similar conditions. &lt;br /&gt;
&lt;br /&gt;
==Terraforming==&lt;br /&gt;
Terraforming process started during the late part of the 22nd century, as massive terraformers designed to turn Mars’ natural minerals into gasses and legions of cyborgs were put into action. The idea was to replicate the Global Warming process humans have inadvertently done on Earth, but in a more controlled environment  with goals of increasing both air pressure and temperature. However, it  worked better than expected. Within seventy years, the polar dry ice reserves started to melt rapidly. The sudden raise in air density and greenhouse gasses caused a spike in the temperature to over 100°C (212°F). Afterwards, massive storms ravaged the planet for decades. Thankfully, the dust increased the planet’s albedo enough to allow the temperatures to stabilize within hundred years. The cost to human life was large, as was the damage to both the economy and cities themselves. &lt;br /&gt;
&lt;br /&gt;
Although a catastrophe, the terraforming project of Mars was not a complete failure. The air is still toxic, but it effectively raised Mars&#039; near zero pressure to slightly tolerable 0.5 range, along with the average temperature. Furthermore, the vast amounts of polarized iron dust now flowing around the planet’s lower orbit has created for a makeshift electromagnetic shield, reducing harmful radiation by a large degree. Efforts are being made to maintain it through crushing and polarizing of asteroids, despite the ever increasing volume of orbital traffic. This difference meant that a space suit was no longer needed to traverse its surface, instead, pressure suits or thick clothing, along with eye, mouth and ear protection were enough to stop the worst effects of low pressure environment.  Single-cellular life has prospered as well, due to a atmosphere now rich with organic particles. Due to this, Mars has lost its famous red colour and is entering the first phase of the Kessler syndrome, making approaches to the planet with insufficient shielding prohibited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Population=&lt;br /&gt;
Due to the planet&#039;s low gravity, the first colonists were handpicked among those who had the strongest bone density and later, cheap stable gene mods were introduced as part of the general medicine to increase the survival rate. As a consequence of population mixing and the gene mods being inherited, multiple generations have made the average Martian have increased bone density and height. As technology developed, artificial gravity generators were introduced under the cities to rectify the health issue. However, those born and living outside them usually do not have such a luxury, resulting in them being stuck on world permanently. Regardless of where they live or their financial status, fitness culture is deeply ingrained in the psyche of a native Martians. &lt;br /&gt;
Despite spending all of their time in pressurized, sealed environments under relatively horrible habitation conditions, average martian is in not poor by other Sol Alliance’s standards, however, the sheer cost of acquiring needed resources, clean air and drinkable water raises living costs significantly. Thankfully, most governments on Mars invest greatly into care, so most extremely poor inhabitants get their needs met. The largest focus is on Healthcare, because an outbreak would be extremely devastating in such conditions, as well as their effect on the human body. It’s worthy of note that conditions vary wildly from state to state, city to city, and sometimes even building to building.&lt;br /&gt;
&lt;br /&gt;
==Megacities==&lt;br /&gt;
The vast majority resides in hundreds of megacities, sprawling overbuilt megalopolises sometimes with multiple layers of buildings, up to one and a half kilometer tall. They are are sometimes referred to as ‘Hives’ or ‘Fēngcháo’, a term coined up in 20th century science fiction. The largest among them contain up to half a billion people. Largest buildings in them are usually massive arcologies, that can provide jobs, shops, services and living space by themselves for numbers up to several million people. Most of the inhabitants in them reside in tiny room-sized apartments that often do not even contain all the needed installations such as toilets and showers, or cooking appliances just to conserve space and lower maintenance costs. As a rule, higher you go in martian buildings, the larger and more expensive apartments become. The arcologies are usually complete with a large biodome on the top. They often contain a small city by itself, with skyscrapers, parks and public buildings. Only the very rich can afford to live there. They often contain their own gravity generators and power plants. Due to their self-reliant nature, some of them possess governments of their own and function as lawful cities.&lt;br /&gt;
&lt;br /&gt;
==Ruins and small colonies==&lt;br /&gt;
Mars has a relatively long history of colonization, as well as destructive events. This has resulted in many colonies, facilities and cities covering the wastes of the planet. One such city is Divitiae. Once an prospective independant mining colony, it failed to establish itself during the earily Mars gold rush. A rapid growth period was followed by a slow death of the settlement. Raging storms and lack of funds for redevelopment turned it into a Mars equivilent of Detroit. While people still live there (mostly in poverty), it&#039;s often targeted by scavengers, taking and destroying whatever of value the storms uncover.&lt;br /&gt;
&lt;br /&gt;
Some other, smaller colonies suffered a similar fate, becoming the poorest settlements on Mars.&lt;br /&gt;
&lt;br /&gt;
==Ethnic makeup==&lt;br /&gt;
While the planet has a diverse population, the cities themselves often do not, sometimes corresponding with the population makeup of their parent nations on Earth. For example, former chinese colony of Tiānkōng tǎ (Sky Tower), now a megacity and city-state, has disproportionately large amount of ethnic-chinese inhabitants, population density and poverty. This is a consequence of various earth events. As the Pacific Ocean started to eat at China’s mainland, almost billion people ended up displaced over time. As such, many went to join their kinsman in space. American and European colonies have greater ethnic diversity, while other nation specific colonies have far less.&lt;br /&gt;
&lt;br /&gt;
One of the notable groups that live outside the megacities are Djor Abdussalam, a group of nomadic islamic descendants mostly of european origin, that subscribe to their own sect of islam. They claimed large areas of land deserts and poles as their own, declaring it the Djor Province. Although Martian City-states have outright denied those claims, the nomad people have established their own settlements on it and traverse it uncaringly. Ascetic values and intelligent thinking have allowed them prosper, through trade, research and salvaging. They boast their own bio-domed settlements that are usually done in highly impractical, antique, yet beautiful settlements of neo-african and middle eastern style.  This expansive lifestyle that the cream of their society enjoys is supported by research foundations and several notable banks they own. The entire society, from poorest to richest, respects and adheres to traditional behavior, as much as survival would allow.&lt;br /&gt;
&lt;br /&gt;
Aliens are not unseen of on Mars, but very small numbers of them maintain a permanent residence there. They are most often tourists, part of ambassadorial delegations or short-term corporate workers. Any further alien settlement is unlikely due to stricter laws being imposed as part of the Sol Alliance’s new immigration policies.&lt;br /&gt;
&lt;br /&gt;
==Synthetics==&lt;br /&gt;
During the peroid of terraforming, Mars received an immense number of [[IPC|Cyborgs]] to serve as its workforce. In the late part of the 22nd century, Humanity has achived the ability to produce heavy cyborgs. Being able to function and work freely in the harsh environment, Martian terraforming firms pressed for more and more cyborg workers, but volunteers for this process were few and far between. It was untested, dangerous, and the success rate for brain transplantation into cyborg cylinders was far from one hundred percent. The demand pressed Sol Government to produce more and more cyborgs. Eventually, to meet demand, cyborgification was implemented as capital punishment for crimes, less and less severe as time passed. In total, between 2204, when the implementation of cyborgs started, and 2060, when it stopped, over 35 million cyborgs have been sent to Mars as serve as workforce. Ironically, the Terraforming project started to backfire soon after.&lt;br /&gt;
&lt;br /&gt;
The extent of the crimes Martians caused, as well other problems the synthetics caused,resulted in an overall negative view of AIs and cyborgification among the populace.  Sometime after, Mars Senate constructed a large monumental graveyard for victims of forced cyborgification sometimes refered to CyTomb. Cyborgs and cyborgification are banned in several larger City-States.&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
&lt;br /&gt;
Mars&#039; economy is developed and mixed, with it&#039;s largest industries being orbital construction, mining and a small but rapidly growing hydroponics industry. Mars also enjoys being the center of Sol trade, with over 90% of Sol&#039;s trade at some point passing through the planet or one of its stations, due in no small part to the Bluespace Gate near the planet. &lt;br /&gt;
&lt;br /&gt;
Low gravity and favorable air drag allow for cheap and efficient landings by spaceships, allowing traffic to far surpass what just the space elevators would allow. Low gravity allows constructions of space elevators at larger longitudes Mars as compared to Earth, this, combined with amount of space trade the planet receives, has shifted center of planets economy into planetary orbit, as opposed to equator and major cities as is case with the latter. The port megacities are as such, by far the wealthiest. The richest and most developed is Lowell City, named after Percival Lawrence Lowell. Contrary to popular belief, it is not the planetary capital, just its on-planet economic center.&lt;br /&gt;
&lt;br /&gt;
Recent change in Sol Senate composition, as well as a sudden need for increased military production have started a stream of government investments. Industrial and extraction complexes that have been shut down for several decades, some for even a century, are being rapidly restored and modernized to lower Mars’ unemployment, reliance on trade and boost production rapidly. This pending industrial boom and a raise in land value have caused protest among salvage companies and people that used to occupy and rely on those ruins for survival. These events were followed by a large drop of investments into the salvaging sector, one of the branches of the planet’s internal economy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Military =&lt;br /&gt;
Although Mars boasts massive shipyards both on and off planet, due to treaties signed in the past it has no segnificant fleet of its own. However, it is by no means defenseless without the support of Sol fleets. Due to the planet&#039;s low air density, planetary gun installations have been deemed a practical solution for the lack of navy. While giant laser weapons are most often used for this role, they are not the most impressive. This title is held by Mars’ massive State-of-the-Art Velites-class Railguns that can fire small, precise rounds at a fraction of the speed of light. After a failed terrorist attack, when a certain group attempted to blackmail the Sol Government with a threat of firing at the planet’s capital, all railguns and laser cannons have been implemented with extra failsafes to stop them from firing at the surface of Mars, its moons and any other planets, under any condition. All in all, these installations combined with advanced sensors in space form an allegedly impenetrable net of automated fire around the planet that any would-be invader would need to deal with first. Mars also contains various military stations in orbit and its moons.&lt;br /&gt;
&lt;br /&gt;
The defense grid is further supplemented with the planet aerospace forces, which primarily consists of both planetary and space flight capable craft. Outside of combat, for which they are actually rarely used, they serve as traffic control and escort for ships around the gravity well and orbit. Despite the volatile era of Mars’ planetary wars being long over, each city-state fields their own fleet of these craft, with healthy competition as to who will field the most advanced ones. They can often be differentiated by different color patterns and flags on their hulls and, although they might not mean anything to incoming ships, keeping to them is a matter of military tradition. Being a pilot in the fleet is considered a very prestigious position, so is either gained through favor from political bodies or tediously long and rigorous selection process.&lt;br /&gt;
&lt;br /&gt;
Martian city-states can’t keep their own ground forces as a measure of preventing wars between them, but they provide a good amount of manpower, as well as training and support installations for Sol Alliance’s own ground forces. The most notable of those are notorious training camps at the poles and Military Academy of Chester William Nimitz located in the city of New Washington. While the former is used to train soldiers for extremely inhospitable environments, the latter is considered one of the most prestigious military and naval academies in known space, producing only the most educated and qualified officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Politics =&lt;br /&gt;
&lt;br /&gt;
Mars has almost as complex, antiquated and corrupt political system as Earth does. Many different types of governments either based on practicality or tradition are in practice, even some tiny monarchies and theocracies. Some megacities have ruling bodies consisting of representatives from various city sectors or arcologies. However, Mars has its own planetary representing body composed of representatives scaled according to population of the territorial bodies, with each having their own method of election. The Mars Senate has large power concerning decisions that affect the planet as a whole, but little to no power over internal politics of the various self-proclaimed countries. It is located in city of Olympia, within the Galle Crater Terraformed Zone, but a majority of senior administration facilities and personnel reside in orbit on New Concordia station. The station was once the center of Sol Alliance&#039;s Government, but, due to the major shift in political power towards Earth, the administration has been moved.&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Mars&amp;diff=2355</id>
		<title>Mars</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Mars&amp;diff=2355"/>
		<updated>2015-11-13T14:21:28Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: Another revision, several paragraphs added to match existing lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Mars(2456).jpg|thumb|250px|Mars was developed very early on during the race to space. This left many cultural tensions in the society that exist to this day.]]&lt;br /&gt;
[[Image:Mars_Biodomes.jpg|thumb|250px|A view of new biodome complexes in Freemont.]]&lt;br /&gt;
&#039;&#039;&#039;Star System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capitals:&#039;&#039;&#039; Olympia (planetside); Nova Concordia Station (orbital)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terrestrial Population (est.)&#039;&#039;&#039;: 4,592,943,380&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spacer Population (est.)&#039;&#039;&#039;: 1,372,248&lt;br /&gt;
&lt;br /&gt;
Mars (Sol IV) is the fourth planet out from [[Sol]]. It has surface area the size of Earth&#039;s entire landmass. Once called the Red Planet, it has since lost its red hue, replacing it with a mix of red and green, sometimes brown. Ships approaching Mars can see many lights in orbit around it, as it receives relatively large volumes of space traffic. Looking from the surface, dusty night skies of Mars are covered by near endless number of moving lights, both from satellites, stations and passing space ships, even debris.&lt;br /&gt;
&lt;br /&gt;
Mars is split into a number of large and small city-states, as well as territories belonging to minor parties such as corporations and nomadic populations. Although independant on paper, Sol Alliance keeps a close eye on their activities to prevent any wars or territory disputes. &lt;br /&gt;
The average Martian citizen doesn&#039;t leave the mega arcologies and pressurized cities more than a few times in their lives, but still, low pressure survival and suit usage is a mandatory part of education. Due to the costs of maintaining a pressurized, healthy environment, most of the population lives in cramped spaces and tiny apartments. The cities themselves are more often than not, a maze of overbuild interconnected buildings, roadways and tunnels so complex that most inhabitants can’t even grasp and can hardly be navigated without help of computer or a GPS. With low police coverage and ease of evasion, many criminal organizations have sprung up and remained for centuries. Because of this, Mars boasts one of the largest and most enigmatic criminal underworlds in Sol space, often having strong ties with the city-states they occupy.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Despite the Red Planet’s inhospitality, desperate living conditions on Earth and its close proximity to it has caused it to be one of the first planets colonized. As both nations and corporations attempted to set up a foothold on it first, it received massive number of colonists during the first waves, after which it was passed over for more suitable, distant worlds for a long period. The byproduct of this is that many issues, national and cultural, that plagued humanity at those times, were brought over to the Red Planet, causing tensions between its inhabitants. The colonies were more often than not supported by nations of earth as legal colonies and were putting constant pressure on each other. Wars between the colonies, although rare, were not unheard of. The ones that survived have long since grown into large, independant city-states, which are for the most part friendly competitors under the watchful eye of Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
However, the tensions combined with the planet’s wildly different features, have over centuries produced cultures and traditions unseen on other planets, which were much less involved in Earth politics. Some of many culture groups on Mars still keep to old traditions that have all but disappeared on Earth. Denizens of Mars or at least those who are in position to care about such things, speak of their roots and traditions with pride. &lt;br /&gt;
&lt;br /&gt;
Mars has suffered two catastrophes while colonized: the abrupt failure of its terraforming infrastructure and widespread damage as a result of the rhe First Interstellar War. The combination of both has set Mars back in development by at least a century, creating buried cities and colonies all across its surface. These are often targeted by both scavengers and archeologists, today. Regardless, the determination of its inhabitants and the trade volume the planet receives has made it recover within two centuries following them.&lt;br /&gt;
&lt;br /&gt;
===Martain World War===&lt;br /&gt;
Considering Mars&#039; strong ties with Earth governments and its dependence on Sol Fleets, Mars never had unified interests or tools to openly fight against opressive Sol Government during the First Intersteller War. At the start of the war, Sol Alliance quickly integrated what little fleet Mars had into its own, raising much protest. However, many Martian nations took the weakened state of Sol Alliance as an opportunity to establish world dominance. Financially backed by the The Coalition of Colonies (CoC), on 18th of January, 2279, many Martian nations seceded from Sol Alliance and launched attacks on those that refused. Soon after, they formed the Coalition of Martian Nations (Red Coalition) while the alliance of nations loyal to Sol Alliance were dubbed Sol Coalition (Blue Coalition). Despite the overwhelming military superiority of the Sol Alliance, their fleets retreated from Mars, when the Red Coalition threatened to empty their nuclear and ballistic arsenal directly at Earth if they were to interfere, starting a Cold War between the two. As such, it is not considered a theater of the Interstellar War. Financially backed by the CoC The Red Coalition was initially successful in conquering much of the Blue territory, but their advanced slowed as the other side started to recive backing from Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
As military conventions prohibted direct bombing of population centers, their conquest consisted of prolonged sieges while unrest, terrorist attacks and occasional assaults fractured the internal unity of the colony. Usage of low yield nuclear weapons was allowed on the battlefields and were almost openly used to destroy enemy forces in the open field. The war lasted for years, until 2284, when Red Coalition State of Terra Nova, facing defeat from its primary opponent Republic of Lowell, launched a nuclear attack on ironically dubbed New Dresden in an attempt to turn the tide of war. This fructured the unity of Red Coalition, as many of them, facing the threat of nuclear anihiliation, suceded from it. As nuclear apocalypse averted, the remaining Red Coalition forces either surrended or were overwhelmed in the matter of months. The Threaty of Olympus was signed on 5th of April, 2284 featuring unconditional surrender of Red Coalition states. The most important points in the threaty where restrictions on Mars&#039; fleet, formation of what resembles modern borders, greater autonomy to Martian colonies as wall as the the Mars Senate. Many of the Red Coalition nations ceased to exist, either through being fractured or absorbed into others. All WMDs were implemented with targeting restrictions, disallowing fire on colonized planetary bodies.&lt;br /&gt;
&lt;br /&gt;
=Environment=&lt;br /&gt;
Cold, arid and extremely inhospitable, with average temperature of -10°C (14°F), moving between a minimum of -80°C  (-112°F) and a maximum of 60°C (140°F). A Martian day is only slightly longer than a standard day at 25 standard hours, but the Martian year is 687 standard days long. It has a 37% gravity of Earth’s, which is too low for appropriate development of humans. Average atmospheric pressure is around 0.5 of Earth’s, but with less oxygen and larger composition of carbon dioxide and various toxic organic gasses. It has its own ‘Water’ cycle, composed of both water and carbon dioxide, with the former usually falling as snow during summer, and the latter forming snow in the winter. Rain followed by formation of lakes is not unseen, but these often don’t last more than a day, forming flats of frozen quicksand in their wake.&lt;br /&gt;
&lt;br /&gt;
Outside of few terraformed areas, complex life is rare, with only bioengineered pine trees and grasses growing in there. Usually located inside craters, these areas have higher air pressure and can function as a open air cities, but interior still have to be properly pressurized. However, single cell organisms have become plentiful since the planet was partially terraformed. They were most likely introduced as unwilling passengers onboard ships various worlds with similar conditions. &lt;br /&gt;
&lt;br /&gt;
==Terraforming==&lt;br /&gt;
Terraforming process started during the late part of the 22nd century, as massive terraformers designed to turn Mars’ natural minerals into gasses and legions of cyborgs were put into action. The idea was to replicate the Global Warming process humans have inadvertently done on Earth, but in a more controlled environment  with goals of increasing both air pressure and temperature. However, it  worked better than expected. Within seventy years, the polar dry ice reserves started to melt rapidly. The sudden raise in air density and greenhouse gasses caused a spike in the temperature to over 100°C (212°F). Afterwards, massive storms ravaged the planet for decades. Thankfully, the dust increased the planet’s albedo enough to allow the temperatures to stabilize within hundred years. The cost to human life was large, as was the damage to both the economy and cities themselves. &lt;br /&gt;
&lt;br /&gt;
Although a catastrophe, the terraforming project of Mars was not a complete failure. The air is still toxic, but it effectively raised Mars&#039; near zero pressure to slightly tolerable 0.5 range, along with the average temperature. Furthermore, the vast amounts of polarized iron dust now flowing around the planet’s lower orbit has created for a makeshift electromagnetic shield, reducing harmful radiation by a large degree. Efforts are being made to maintain it through crushing and polarizing of asteroids, despite the ever increasing volume of orbital traffic. This difference meant that a space suit was no longer needed to traverse its surface, instead, pressure suits or thick clothing, along with eye, mouth and ear protection were enough to stop the worst effects of low pressure environment.  Single-cellular life has prospered as well, due to a atmosphere now rich with organic particles. Due to this, Mars has lost its famous red colour and is entering the first phase of the Kessler syndrome, making approaches to the planet with insufficient shielding prohibited.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Population=&lt;br /&gt;
Due to the planet&#039;s low gravity, the first colonists were handpicked among those who had the strongest bone density and later, cheap stable gene mods were introduced as part of the general medicine to increase the survival rate. As a consequence of population mixing and the gene mods being inherited, multiple generations have made the average Martian have increased bone density and height. As technology developed, artificial gravity generators were introduced under the cities to rectify the health issue. However, those born and living outside them usually do not have such a luxury, resulting in them being stuck on world permanently. Regardless of where they live or their financial status, fitness culture is deeply ingrained in the psyche of a native Martians. &lt;br /&gt;
Despite spending all of their time in pressurized, sealed environments under relatively horrible habitation conditions, average martian is in not poor by other Sol Alliance’s standards, however, the sheer cost of acquiring needed resources, clean air and drinkable water raises living costs significantly. Thankfully, most governments on Mars invest greatly into care, so most extremely poor inhabitants get their needs met. The largest focus is on Healthcare, because an outbreak would be extremely devastating in such conditions, as well as their effect on the human body. It’s worthy of note that conditions vary wildly from state to state, city to city, and sometimes even building to building.&lt;br /&gt;
&lt;br /&gt;
==Megacities==&lt;br /&gt;
The vast majority resides in hundreds of megacities, sprawling overbuilt megalopolises sometimes with multiple layers of buildings, up to one and a half kilometer tall. They are are sometimes referred to as ‘Hives’ or ‘Fēngcháo’, a term coined up in 20th century science fiction. The largest among them contain up to half a billion people. Largest buildings in them are usually massive arcologies, that can provide jobs, shops, services and living space by themselves for numbers up to several million people. Most of the inhabitants in them reside in tiny room-sized apartments that often do not even contain all the needed installations such as toilets and showers, or cooking appliances just to conserve space and lower maintenance costs. As a rule, higher you go in martian buildings, the larger and more expensive apartments become. The arcologies are usually complete with a large biodome on the top. They often contain a small city by itself, with skyscrapers, parks and public buildings. Only the very rich can afford to live there. They often contain their own gravity generators and power plants. Due to their self-reliant nature, some of them possess governments of their own and function as lawful cities.&lt;br /&gt;
&lt;br /&gt;
==Ruins and small colonies==&lt;br /&gt;
Mars has a relatively long history of colonization, as well as destructive events. This has resulted in many colonies, facilities and cities covering the wastes of the planet. One such city is Divitiae. Once an prospective independant mining colony, it failed to establish itself during the earily Mars gold rush. A rapid growth period was followed by a slow death of the settlement. Raging storms and lack of funds for redevelopment turned it into a Mars equivilent of Detroit. While people still live there (mostly in poverty), it&#039;s often targeted by scavengers, taking and destroying whatever of value the storms uncover.&lt;br /&gt;
&lt;br /&gt;
Some other, smaller colonies suffered a similar fate, becoming the poorest settlements on Mars.&lt;br /&gt;
&lt;br /&gt;
==Ethnic makeup==&lt;br /&gt;
While the planet has a diverse population, the cities themselves often do not, sometimes corresponding with the population makeup of their parent nations on Earth. For example, former chinese colony of Tiānkōng tǎ (Sky Tower), now a megacity and city-state, has disproportionately large amount of ethnic-chinese inhabitants, population density and poverty. This is a consequence of various earth events. As the Pacific Ocean started to eat at China’s mainland, almost billion people ended up displaced over time. As such, many went to join their kinsman in space. American and European colonies have greater ethnic diversity, while other nation specific colonies have far less.&lt;br /&gt;
&lt;br /&gt;
One of the notable groups that live outside the megacities are Djor Abdussalam, a group of nomadic islamic descendants mostly of european origin, that subscribe to their own sect of islam. They claimed large areas of land deserts and poles as their own, declaring it the Djor Province. Although Martian City-states have outright denied those claims, the nomad people have established their own settlements on it and traverse it uncaringly. Ascetic values and intelligent thinking have allowed them prosper, through trade, research and salvaging. They boast their own bio-domed settlements that are usually done in highly impractical, antique, yet beautiful settlements of neo-african and middle eastern style.  This expansive lifestyle that the cream of their society enjoys is supported by research foundations and several notable banks they own. The entire society, from poorest to richest, respects and adheres to traditional behavior, as much as survival would allow.&lt;br /&gt;
&lt;br /&gt;
Aliens are not unseen of on Mars, but very small numbers of them maintain a permanent residence there. They are most often tourists, part of ambassadorial delegations or short-term corporate workers. Any further alien settlement is unlikely due to stricter laws being imposed as part of the Sol Alliance’s new immigration policies.&lt;br /&gt;
&lt;br /&gt;
==Synthetics==&lt;br /&gt;
During the peroid of terraforming, Mars received an immense number of [[IPC|Cyborgs]] to serve as its workforce. In the late part of the 22nd century, Humanity has achived the ability to produce heavy cyborgs. Being able to function and work freely in the harsh environment, Martian terraforming firms pressed for more and more cyborg workers, but volunteers for this process were few and far between. It was untested, dangerous, and the success rate for brain transplantation into cyborg cylinders was far from one hundred percent. The demand pressed Sol Government to produce more and more cyborgs. Eventually, to meet demand, cyborgification was implemented as capital punishment for crimes, less and less severe as time passed. In total, between 2204, when the implementation of cyborgs started, and 2060, when it stopped, over 35 million cyborgs have been sent to Mars as serve as workforce. Ironically, the Terraforming project started to backfire soon after.&lt;br /&gt;
&lt;br /&gt;
The extent of the crimes Martians caused, as well other problems the synthetics caused,resulted in an overall negative view of AIs and cyborgification among the populace.  Sometime after, Mars Senate constructed a large monumental graveyard for victims of forced cyborgification sometimes refered to CyTomb. Cyborgs and cyborgification are banned in several larger City-States.&lt;br /&gt;
&lt;br /&gt;
=Economy=&lt;br /&gt;
&lt;br /&gt;
Mars&#039; economy is developed and mixed, with it&#039;s largest industries being orbital construction, mining and a small but rapidly growing hydroponics industry. Mars also enjoys being the center of Sol trade, with over 90% of Sol&#039;s trade at some point passing through the planet or one of its stations, due in no small part to the Bluespace Gate near the planet. &lt;br /&gt;
&lt;br /&gt;
Low gravity and favorable air drag allow for cheap and efficient landings by spaceships, allowing traffic to far surpass what just the space elevators would allow. Low gravity allows constructions of space elevators at larger longitudes Mars as compared to Earth, this, combined with amount of space trade the planet receives, has shifted center of planets economy into planetary orbit, as opposed to equator and major cities as is case with the latter. The port megacities are as such, by far the wealthiest. The richest and most developed is Lowell City, named after Percival Lawrence Lowell. Contrary to popular belief, it is not the planetary capital, just its on-planet economic center.&lt;br /&gt;
&lt;br /&gt;
Recent change in Sol Senate composition, as well as a sudden need for increased military production have started a stream of government investments. Industrial and extraction complexes that have been shut down for several decades, some for even a century, are being rapidly restored and modernized to lower Mars’ unemployment, reliance on trade and boost production rapidly. This pending industrial boom and a raise in land value have caused protest among salvage companies and people that used to occupy and rely on those ruins for survival. These events were followed by a large drop of investments into the salvaging sector, one of the branches of the planet’s internal economy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Military =&lt;br /&gt;
Although Mars boasts massive shipyards both on and off planet, due to treaties signed in the past it has no segnificant fleet of its own. However, it is by no means defenseless without the support of Sol fleets. Due to the planet&#039;s low air density, planetary gun installations have been deemed a practical solution for the lack of navy. While giant laser weapons are most often used for this role, they are not the most impressive. This title is held by Mars’ massive State-of-the-Art Velites-class Railguns that can fire small, precise rounds at a fraction of the speed of light. After a failed terrorist attack, when a certain group attempted to blackmail the Sol Government with a threat of firing at the planet’s capital, all railguns and laser cannons have been implemented with extra failsafes to stop them from firing at the surface of Mars, its moons and any other planets, under any condition. All in all, these installations combined with advanced sensors in space form an allegedly impenetrable net of automated fire around the planet that any would-be invader would need to deal with first. Mars also contains various military stations in orbit and its moons.&lt;br /&gt;
&lt;br /&gt;
The defense grid is further supplemented with the planet aerospace forces, which primarily consists of both planetary and space flight capable craft. Outside of combat, for which they are actually rarely used, they serve as traffic control and escort for ships around the gravity well and orbit. Despite the volatile era of Mars’ planetary wars being long over, each city-state fields their own fleet of these craft, with healthy competition as to who will field the most advanced ones. They can often be differentiated by different color patterns and flags on their hulls and, although they might not mean anything to incoming ships, keeping to them is a matter of military tradition. Being a pilot in the fleet is considered a very prestigious position, so is either gained through favor from political bodies or tediously long and rigorous selection process.&lt;br /&gt;
&lt;br /&gt;
Martian city-states can’t keep their own ground forces as a measure of preventing wars between them, but they provide a good amount of manpower, as well as training and support installations for Sol Alliance’s own ground forces. The most notable of those are notorious training camps at the poles and Military Academy of Chester William Nimitz located in the city of New Washington. While the former is used to train soldiers for extremely inhospitable environments, the latter is considered one of the most prestigious military and naval academies in known space, producing only the most educated and qualified officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Politics =&lt;br /&gt;
&lt;br /&gt;
Mars has almost as complex, antiquated and corrupt political system as Earth does. Many different types of governments either based on practicality or tradition are in practice, even some tiny monarchies and theocracies. Some megacities have ruling bodies consisting of representatives from various city sectors or arcologies. However, Mars has its own planetary representing body composed of representatives scaled according to population of the territorial bodies, with each having their own method of election. The Mars Senate has large power concerning decisions that affect the planet as a whole, but little to no power over internal politics of the various self-proclaimed countries. It is located in city of Olympia, within the Galle Crater Terraformed Zone, but a majority of senior administration facilities and personnel reside in orbit on New Concordia station. The station was once the center of Sol Alliance&#039;s Government, but, due to the major shift in political power towards Earth, the administration has been moved.&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=2354</id>
		<title>Guide to Mining</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Mining&amp;diff=2354"/>
		<updated>2015-11-12T12:43:14Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: Created page with &amp;quot;==Introduction to Mining== For a job that is primarily out in space, mining is a relatively safe, even boring, occupation. Still, the entire station is depending on you to bri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction to Mining==&lt;br /&gt;
For a job that is primarily out in space, mining is a relatively safe, even boring, occupation. Still, the entire station is depending on you to bring back those all-important phoron and minerals. Just follow a few guidelines here to keep yourself from becoming lost in the mines.&lt;br /&gt;
&lt;br /&gt;
The Mining Dock, containing the shuttle to the Mining Outpost, is located just below the Cargo Office.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Equipment==&lt;br /&gt;
The following is a complete list of mining equipment:&lt;br /&gt;
* [[File:Mining_Hardsuit.png|32px]] &#039;&#039;&#039;Mining Hardsuit and Helmet&#039;&#039;&#039;: Used so you can mine with impunity on the airless, cold, resource-rich planetoid.&lt;br /&gt;
* [[File:BreathMask.png|32px]] &#039;&#039;&#039;Breath mask and Oxygen Tank&#039;&#039;&#039;: So you can have oxygen when mining. Get an O2 tank from the tank dispenser, and wear it on your suit storage slot.&lt;br /&gt;
* [[File:MGlasses.png|32px]] &#039;&#039;&#039;Meson Scanners&#039;&#039;&#039;: Lets you see where the ore is through the rock.&lt;br /&gt;
* [[File:MiningPick.gif|32px]] &#039;&#039;&#039;Mining Tools&#039;&#039;&#039;: For tunneling through everything. Place this on your belt; it saves room. Alternatively, you can get various drills and other tools from science. These will dig faster, and may have other advantages.&lt;br /&gt;
* [[File:Shovel.png|32px]] &#039;&#039;&#039;Shovel&#039;&#039;&#039;: For gathering sand. You can stick this in your backpack, or just not bother with it and trust the drill technicians to bring in any sand the station may need.&lt;br /&gt;
* [[File:Lantern.png|32px]] &#039;&#039;&#039;Lantern&#039;&#039;&#039;: For seeing in the dark. Put one in your pocket.&lt;br /&gt;
* [[File:OreSatchel.png|32px]] &#039;&#039;&#039;Ore Satchel&#039;&#039;&#039;: For carrying ore without using an ore box, and holds 25 ore nuggets. Get at least one of these and make sure the bag is set to &amp;quot;all on tile&amp;quot; (the default setting). Use in conjunction with an ore crate; hold the satchel and drag the crate. (Newbie tip: This does not work like a backpack.  Hold it in your hand and click the ore with that hand to pick it up.)&lt;br /&gt;
* [[File:Forensic0-old.png|32px]] &#039;&#039;&#039;Ore Detector&#039;&#039;&#039;: Used for finding out what types of ore are nearby, so you can decide where best to set up the drill. Make sure you hold still while scanning, or you won&#039;t get any output.&lt;br /&gt;
* [[File:OreCrate.png|32px]] &#039;&#039;&#039;Ore Crate&#039;&#039;&#039;: Used for carrying huge amounts of ore. While a satchel can only hold 25 nuggets, this can hold 1000. Use your satchel on the box to empty it into the box. To unload it, place the box in the unloading machine&#039;s input slot or right-click the box and choose the unload option. Drag this around with you. Can be loaded into a Ripley exosuit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear that will be very handy, but not included:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Crowbar.png|32px]]&#039;&#039;&#039;Crowbar&#039;&#039;&#039;: To remove the power cell from the drill. Also handy in case you come back from the mines to a power outage.&lt;br /&gt;
* [[File:Screwdriver_tool.png|32px]]&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;: Needed to open the maintenance hatch on the drills. Also generally handy.&lt;br /&gt;
* [[File:Wrench.png|32px]]&#039;&#039;&#039;Wrench&#039;&#039;&#039;: To secure the drill parts together.&lt;br /&gt;
* [[File:Ripley.png|32px]] &#039;&#039;&#039;Ripley&#039;&#039;&#039;: These mechs are awesome at mining. A Ripley equipped with a drill and with an ore box loaded up (using the Hydraulic Clamp) mines three squares at a time and automatically picks up any ore gained from the squares. Upgrading it with a diamond drill will let you drill through reinforced walls, etc., but will not actually speed up the mining time.&lt;br /&gt;
&lt;br /&gt;
==Old-school Mining==&lt;br /&gt;
Before you embark on a mining adventure, it is highly advised that you obtain a proper mining hardsuit, Meson goggles, an ore satchel, and a mining pick. All you need to do is walk around and thanks to the goggles you will be able to see any ore within the walls. Click on the wall with the drill in your hand to start digging! When you have a gathering of ore beside you, click on your ore satchel to pick up any ore in an extended radius by you. Once full, stash the ores in a ore box by clicking on it with the satchel in your hand. If you are holding a pick in your inactive hand, you can bump into the rock wall to start mining it, and you can mine as many as three tiles at a time.&lt;br /&gt;
&lt;br /&gt;
=== Mining Tools ===&lt;br /&gt;
Your major source for tools, other than your drill, will be Research &amp;amp; Development. The better you keep them supplied, the better their research goes and the more likely it is they&#039;ll be able to make you high-level tools. Occasionally you&#039;ll also find old mining sheds in the asteroid, which you can break into (by digging through or dismantling walls), and which may or may not contain something useful or interesting. Among the possibilities are better mining tools.&lt;br /&gt;
&lt;br /&gt;
From slowest to fastest:&lt;br /&gt;
*Drill: Your basic drill. Slow, but you can get it right away.&lt;br /&gt;
*Advanced mining drill: Get this from Research. It can be made without any special materials from the asteroid, so if they&#039;re on the ball you may start out the shift with one.&lt;br /&gt;
*Silver pickaxe: Occasionally found on the asteroid. As fast as an advanced mining drill, and makes no metallurgic sense.&lt;br /&gt;
*Sonic Jackhammer: Get this from Research. Twice as fast as the basic drill, this jackhammer requires silver from the asteroid.&lt;br /&gt;
*Golden pickaxe: Occasionally found on the asteroid. As fast as a sonic jackhammer, and makes no metallurgic sense.&lt;br /&gt;
*Plasma cutter: Made at Research. As fast as the sonic jackhammer, but smaller and also cuts through walls.&lt;br /&gt;
*Borg drill: The drill you start off with if you&#039;re a mining cyborg. It&#039;s faster than a plasma cutter but not as fast as a diamond tool.&lt;br /&gt;
*Diamond pickaxe: Can occasionally be found on the asteroid. Twice as fast as the plasma cutter.&lt;br /&gt;
*Diamond Drill: The fastest digging tool out there. Research can make you one, but it takes diamond and high-level research.&lt;br /&gt;
&lt;br /&gt;
==Ripley APLU 101==&lt;br /&gt;
If Robotics is kind (insert: functioning), odds are one of the first creations from their lab will be a Ripley APLU for Mining. The machine is typically outfitted with a drill and a hydraulic clamp. Although a good Roboticist will quickly explain the features when asked, the Ripley does offer external lighting, life support, and various user-control security measures. To access the APLU&#039;s menu, click on the &amp;quot;Exosuit Interface&amp;quot; tab followed by &amp;quot;View Stats.&amp;quot; To select your active tool, click on the name under &amp;quot;Equipment.&amp;quot; An underline means it is not active. To load a box into the Ripley, click on the box while facing it with your hydraulic clamp active. To mine, walk into the rock wall with your drill active.&lt;br /&gt;
&lt;br /&gt;
==Drill 101==&lt;br /&gt;
For most drill functions, you will need a crowbar, wrench, and a screwdriver. At time of writing, the drill is found in three parts - A mining drill head and two mining drill braces. In order to set the drill up, drag all three pieces to the drill site. The mining station has two drills available for use.&lt;br /&gt;
&lt;br /&gt;
To set up the drill, place the two braces beside the drill head, and if necessary, turn them so the arms face the drill. Click on the braces with a wrench in your hand to secure them in place. To turn the drill on, click on the drill.&lt;br /&gt;
&lt;br /&gt;
As the drill is powered by a power cell, the occasional change is required. To change, click on the drill head with a screwdriver in your hand. Click on the drill afterwards to remove the power cell.&lt;br /&gt;
Science can upgrade the drill with bigger power cells.&lt;br /&gt;
&lt;br /&gt;
To empty the drill, place an ore box beside it. Click &amp;quot;Unload Drill&amp;quot; under the &amp;quot;Objects&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
==Furnace 101==&lt;br /&gt;
There are two points where the furnace can be loaded - One is on the port side of the furnace, immediately beside the belt lever inside the camp. The other is the conveyor belt found starboard, outside the camp. Although both can unload crates automatically, the outside belt is set to have any miner unload the crates themselves. The furnace is operated from inside the station. You can produce multiple products at once, but smelting or compressing something that has no corresponding product will produce useless slag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Ores===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Wall&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ore&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Smelted&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Compressed&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Door&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
|Hematite&lt;br /&gt;
![[File:Mining iron.gif|50px]]&lt;br /&gt;
![[File:Ironore.png|50px]]&lt;br /&gt;
! Iron&lt;br /&gt;
! None&lt;br /&gt;
![[File:Irondoor.gif|50px]]&lt;br /&gt;
|For use in steelmaking.&lt;br /&gt;
|-&lt;br /&gt;
|Impure silicates&lt;br /&gt;
![[File:minefloor.png|50px]]&lt;br /&gt;
![[File:Sandore.png|50px]]&lt;br /&gt;
|[[File:Glass.png|center|50px]]&lt;br /&gt;
![[File:Sandstone.png|center|50px]]&lt;br /&gt;
|[[File:Sanddoor.gif|50px]]&lt;br /&gt;
|For making glass, which has a plethora of station applications.&lt;br /&gt;
|-&lt;br /&gt;
|Native gold&lt;br /&gt;
![[File:Mining gold.gif|50px]]&lt;br /&gt;
![[File:Goldore.png|50px]]&lt;br /&gt;
![[File:Golddone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Golddoor.gif|50px]]&lt;br /&gt;
|For making various electronics.&lt;br /&gt;
|-&lt;br /&gt;
|Native silver&lt;br /&gt;
![[File:Mining silver.gif|50px]]&lt;br /&gt;
![[File:Silverore.png|50px]]&lt;br /&gt;
![[File:Silverdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Silverdoor.gif|50px]]&lt;br /&gt;
|Making mechs and for material research.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma&lt;br /&gt;
![[File:Mining phoron.gif|50px]]&lt;br /&gt;
![[File:Plasmaore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Plasmadone.png|50px]]&lt;br /&gt;
|[[File:Plasmadoor.gif|50px]]&lt;br /&gt;
|The reason you&#039;re here.&lt;br /&gt;
|-&lt;br /&gt;
|Diamond&lt;br /&gt;
![[File:Mining diamond.gif|50px]]&lt;br /&gt;
![[File:Diamondore.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
![[File:Diamonddone.png|50px]]&lt;br /&gt;
|[[File:DiamondDoor.gif|50px]]&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
|Pitchblende&lt;br /&gt;
![[File:Mining pitchblende.gif|50px]]&lt;br /&gt;
![[File:Uraniumore.png|50px]]&lt;br /&gt;
![[File:Uraniumdone.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|[[File:Uraniumdoor.gif|50px]]&lt;br /&gt;
|For various radioactive tasks.&lt;br /&gt;
|-&lt;br /&gt;
|Coal&lt;br /&gt;
![[File:Mining coal.gif|50px]]&lt;br /&gt;
![[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Plastic.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
! None&lt;br /&gt;
|For use in steelmaking and plastics.&lt;br /&gt;
|- None&lt;br /&gt;
|Platinum&lt;br /&gt;
![[File:Mining platinum.gif|50px]]&lt;br /&gt;
![[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Platinum.png|50px]]&lt;br /&gt;
!Osmium&lt;br /&gt;
! None&lt;br /&gt;
|For making osmium or sending to Centcomm via Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|Hydrogen&lt;br /&gt;
! None&lt;br /&gt;
![[File:Hydrogenore.png|50px]]&lt;br /&gt;
!Tritium&lt;br /&gt;
![[File:Hydrogen.png|50px]]&lt;br /&gt;
! None&lt;br /&gt;
|For making tritium fuel or metallic hydrogen for R&amp;amp;D.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Alloys===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Raw Ores&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Product&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Name&lt;br /&gt;
!style=&#039;background-color:Maroon;color:white;&#039; |Uses&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]]&lt;br /&gt;
![[File:Metal.png|50px]]&lt;br /&gt;
|Steel&lt;br /&gt;
|For use in all kinds of tasks around the station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironore.png|50px]] [[File:Coalore.png|50px]] [[File:Platinumore.png|50px]]&lt;br /&gt;
![[File:Metal r.png|50px]]&lt;br /&gt;
|Plasteel&lt;br /&gt;
|An alloy of hematite, platinum and coal, for reinforced tables and reinforced walls&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shipping the Ores==&lt;br /&gt;
One of the reasons why the NSS Aurora exists is to mine phoron to send back to Central. Although phoron is always in demand with Medical and Science, by shipping phoron back to Central you receive an abundance of cargo points.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Wrench.png&amp;diff=2353</id>
		<title>File:Wrench.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Wrench.png&amp;diff=2353"/>
		<updated>2015-11-12T12:31:31Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
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		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Uraniumore.png&amp;diff=2352</id>
		<title>File:Uraniumore.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Uraniumore.png&amp;diff=2352"/>
		<updated>2015-11-12T12:31:22Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
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		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Uraniumdoor.gif&amp;diff=2351</id>
		<title>File:Uraniumdoor.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Uraniumdoor.gif&amp;diff=2351"/>
		<updated>2015-11-12T12:31:12Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Uraniumdone.png&amp;diff=2350</id>
		<title>File:Uraniumdone.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Uraniumdone.png&amp;diff=2350"/>
		<updated>2015-11-12T12:31:02Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Silverore.png&amp;diff=2349</id>
		<title>File:Silverore.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Silverore.png&amp;diff=2349"/>
		<updated>2015-11-12T12:30:52Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Silverdoor.gif&amp;diff=2348</id>
		<title>File:Silverdoor.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Silverdoor.gif&amp;diff=2348"/>
		<updated>2015-11-12T12:30:42Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Silvercoin.png&amp;diff=2347</id>
		<title>File:Silvercoin.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Silvercoin.png&amp;diff=2347"/>
		<updated>2015-11-12T12:30:16Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Silverdone.png&amp;diff=2346</id>
		<title>File:Silverdone.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Silverdone.png&amp;diff=2346"/>
		<updated>2015-11-12T12:30:05Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Shovel.png&amp;diff=2345</id>
		<title>File:Shovel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Shovel.png&amp;diff=2345"/>
		<updated>2015-11-12T12:29:53Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Sandstone.png&amp;diff=2344</id>
		<title>File:Sandstone.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Sandstone.png&amp;diff=2344"/>
		<updated>2015-11-12T12:29:41Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Sandore.png&amp;diff=2343</id>
		<title>File:Sandore.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Sandore.png&amp;diff=2343"/>
		<updated>2015-11-12T12:29:28Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Sanddoor.gif&amp;diff=2342</id>
		<title>File:Sanddoor.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Sanddoor.gif&amp;diff=2342"/>
		<updated>2015-11-12T12:29:15Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Ripley.png&amp;diff=2341</id>
		<title>File:Ripley.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Ripley.png&amp;diff=2341"/>
		<updated>2015-11-12T12:29:03Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Platinumore.png&amp;diff=2340</id>
		<title>File:Platinumore.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Platinumore.png&amp;diff=2340"/>
		<updated>2015-11-12T12:25:43Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Platinum.png&amp;diff=2339</id>
		<title>File:Platinum.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Platinum.png&amp;diff=2339"/>
		<updated>2015-11-12T12:15:02Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Plastic.png&amp;diff=2338</id>
		<title>File:Plastic.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Plastic.png&amp;diff=2338"/>
		<updated>2015-11-12T12:12:56Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Plasmaore.png&amp;diff=2337</id>
		<title>File:Plasmaore.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Plasmaore.png&amp;diff=2337"/>
		<updated>2015-11-12T12:12:44Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Plasmadoor.gif&amp;diff=2336</id>
		<title>File:Plasmadoor.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Plasmadoor.gif&amp;diff=2336"/>
		<updated>2015-11-12T12:12:27Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:OreSatchel.png&amp;diff=2334</id>
		<title>File:OreSatchel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:OreSatchel.png&amp;diff=2334"/>
		<updated>2015-11-12T12:12:08Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:OreCrate.png&amp;diff=2333</id>
		<title>File:OreCrate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:OreCrate.png&amp;diff=2333"/>
		<updated>2015-11-12T12:11:50Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:MiningPick.gif&amp;diff=2332</id>
		<title>File:MiningPick.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:MiningPick.gif&amp;diff=2332"/>
		<updated>2015-11-12T12:11:39Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Mining_silver.gif&amp;diff=2331</id>
		<title>File:Mining silver.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Mining_silver.gif&amp;diff=2331"/>
		<updated>2015-11-12T12:11:31Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Mining_platinum.gif&amp;diff=2330</id>
		<title>File:Mining platinum.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Mining_platinum.gif&amp;diff=2330"/>
		<updated>2015-11-12T12:11:21Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Mining_pitchblende.gif&amp;diff=2329</id>
		<title>File:Mining pitchblende.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Mining_pitchblende.gif&amp;diff=2329"/>
		<updated>2015-11-12T12:11:11Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Mining_phoron.gif&amp;diff=2328</id>
		<title>File:Mining phoron.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Mining_phoron.gif&amp;diff=2328"/>
		<updated>2015-11-12T12:11:01Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Mining_iron.gif&amp;diff=2327</id>
		<title>File:Mining iron.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Mining_iron.gif&amp;diff=2327"/>
		<updated>2015-11-12T12:10:51Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: Bokaza uploaded a new version of &amp;amp;quot;File:Mining iron.gif&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Mining_Hardsuit.png&amp;diff=2326</id>
		<title>File:Mining Hardsuit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Mining_Hardsuit.png&amp;diff=2326"/>
		<updated>2015-11-12T12:10:39Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Mining_gold.gif&amp;diff=2325</id>
		<title>File:Mining gold.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Mining_gold.gif&amp;diff=2325"/>
		<updated>2015-11-12T12:10:30Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Mining_diamond.gif&amp;diff=2324</id>
		<title>File:Mining diamond.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Mining_diamond.gif&amp;diff=2324"/>
		<updated>2015-11-12T12:10:21Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Mining_coal.gif&amp;diff=2323</id>
		<title>File:Mining coal.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Mining_coal.gif&amp;diff=2323"/>
		<updated>2015-11-12T12:10:12Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Minefloor.png&amp;diff=2322</id>
		<title>File:Minefloor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Minefloor.png&amp;diff=2322"/>
		<updated>2015-11-12T12:10:02Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Metal_r.png&amp;diff=2321</id>
		<title>File:Metal r.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Metal_r.png&amp;diff=2321"/>
		<updated>2015-11-12T12:09:18Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:MGlasses.png&amp;diff=2320</id>
		<title>File:MGlasses.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:MGlasses.png&amp;diff=2320"/>
		<updated>2015-11-12T12:08:30Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Metal.png&amp;diff=2319</id>
		<title>File:Metal.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Metal.png&amp;diff=2319"/>
		<updated>2015-11-12T12:06:34Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: Bokaza uploaded a new version of &amp;amp;quot;File:Metal.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Ironore.png&amp;diff=2317</id>
		<title>File:Ironore.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Ironore.png&amp;diff=2317"/>
		<updated>2015-11-12T12:06:07Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Irondoor.gif&amp;diff=2316</id>
		<title>File:Irondoor.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Irondoor.gif&amp;diff=2316"/>
		<updated>2015-11-12T12:05:56Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Hydrogenore.png&amp;diff=2315</id>
		<title>File:Hydrogenore.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Hydrogenore.png&amp;diff=2315"/>
		<updated>2015-11-12T12:05:48Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Hydrogen.png&amp;diff=2314</id>
		<title>File:Hydrogen.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Hydrogen.png&amp;diff=2314"/>
		<updated>2015-11-12T12:05:27Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Goldore.png&amp;diff=2313</id>
		<title>File:Goldore.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Goldore.png&amp;diff=2313"/>
		<updated>2015-11-12T12:05:17Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Golddoor.gif&amp;diff=2312</id>
		<title>File:Golddoor.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Golddoor.gif&amp;diff=2312"/>
		<updated>2015-11-12T12:04:38Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Golddone.png&amp;diff=2311</id>
		<title>File:Golddone.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Golddone.png&amp;diff=2311"/>
		<updated>2015-11-12T12:04:27Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Glass.png&amp;diff=2310</id>
		<title>File:Glass.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Glass.png&amp;diff=2310"/>
		<updated>2015-11-12T12:04:13Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Diamondore.png&amp;diff=2308</id>
		<title>File:Diamondore.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Diamondore.png&amp;diff=2308"/>
		<updated>2015-11-12T12:03:38Z</updated>

		<summary type="html">&lt;p&gt;Bokaza: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokaza</name></author>
	</entry>
</feed>