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		<id>https://wiki.aurorastation.org/index.php?title=Liberty%27s_Cluster&amp;diff=41105</id>
		<title>Liberty&#039;s Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Liberty%27s_Cluster&amp;diff=41105"/>
		<updated>2026-08-07T16:13:33Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
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=Overview=&lt;br /&gt;
Liberty&#039;s Cluster are the largest demographic of Dionae which live in the Republic of Biesel. Originally Survivors of the Rueltab Incident, They have since coexisted with the native Bieselite population, and have flourished into becoming a successful minority within the Republic.&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Following the Rueltab incident in 2378, where one of the largest-known Dionae sustained roughly 50% casualties and fractured following an attack against Solarian vessels, all survivors of the Rueltab would be considered indebted to the Solarian Alliance and forced to labor to work it off across Solarian space, with most being sent off to various planets as industrial labor or forced into contracts by the megacorporations operating within solarian space. Out of this group, some would be sent to Biesel starsystem to work largely on the nascent colony of New Gibson to aid in its construction. This group of original exodites would, over time, band together to form what is now known as the Liberty&#039;s Cluster, sticking together to survive the planet’s harsh environment, even for Dionae, as the cold would only slow the species down and the ever-present darkness would withhold natural light. United in survival, their former origin, and still developing faith as they tried to find a place in their new lives, the cluster’s inhabitants would eventually gain enough influence to petition for their relocation off of New Gibson and towards the much more favorable planet of Biesel, still serving as labor in the construction of Mendel’s district 11, but having a much easier existence and chance to thrive. &lt;br /&gt;
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Over time, the newly migrated cluster would begin to call the district home, initially taking up residency in various abandoned buildings as the district became neglected in its construction, but under the leadership of Connected To The Blossoms Beyond would expand and construct what would eventually became the Eternal Gardens, the cultural capital of Dionae within Biesel’s borders, and, in turn, come together to form the Eternal Church, creating a unified voice for the species while cementing their place in the system. Over time, members of the cluster would spread across the rest of the system’s planets, eventually residing on Valkyrie and returning to New Gibson, if much smaller in population compared to Biesel itself. New Generations, spared from the trauma of Rueltab, would eventually take root, born into Biesel culture and beliefs, with most grasping towards it; even if some would choose a different path independent of Biesel and potentially the Eternal itself, and despite being the prominent majority of Biesel’s Dionae population, Dionae independent of the cluster would over time come to reside in the system as well, largely seeking a place within the Eternal Church’s safety. &lt;br /&gt;
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==Culture==&lt;br /&gt;
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===The Exodites===&lt;br /&gt;
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Exodites are the first generation, of what would eventually become Liberty&#039;s Cluster, to have arrived in the Biesel Republic. Most of these were routed from the Rueltab system, through New Gibson, to assist with construction on the nascent colony. Afterwards they dispered into the wider republic, Especially on Mendell and Valkyrie. &lt;br /&gt;
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Due to their collectivistic nature, societal upkeep is a strongly held value for Exodesists, and this extends to all aspects of public or civic life for them. Volunteer or charity work is extremely common, and enlistment in the military is seen as mandatory. Whereever the Exodites reside, the streets are cleaner, and the infrastructure is less tarnished.&lt;br /&gt;
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Key industries that The Exodites specialize include waste management, landscaping, public infrastructure, trades, construction, and sanitation. Much of the skillset used to break down, salvage, and recycle refuse dumped into the Rueltab translates well into these fields. Exodites see this also as a means of giving back to or rewarding the Nation of Biesel for recieving them into their borders, and later on accepting them as members of the country. Many of these Exodites have become irreplaceable fixtures of the organizations they work for, not interested in advancement, rather, fulfilling personnel vacancies as they see fit, and passing on knowledge to the new hires.&lt;br /&gt;
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===Vagabond Culture===&lt;br /&gt;
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Many Exodites often go through extended periods of self-imposed Vagrancy. This practice is a distant holdover from when they were once part of the Voidtamer Confluence, drifting through the endless expanse of space. This coupled with their extremely low maintenance compared to other species means that Exodites usually only acquire homes or rent appartments as a passing fancy, or if they are siring more gestalts into the world. Otherwise, many retain their possessions in storage units, where they may occasionally rest before venturing into the streets once more.&lt;br /&gt;
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These Vagabonds do not wander listlessly, without awareness or intent, however. They are constantly absorbing information from their surroundings through observation, memorizing every nook and cranny, gathering information across all spectrums of light and sound. Many, particularly in Mendel, even keep animal familiars that they are able to share minds with. &lt;br /&gt;
This makes Exodite Vagabonds particularly in touch with the many disparate concerns of Biesel&#039;s populace, and because of their propensity to assist those around them, they have become a welcome feature of the many urban centers they roam.&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
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Traditionally, Exodites are garbed in hooded brown robes, decorated with trinkets or items of significance found during their vagabond treks. Underneath their robes, they are covered in pouches, bags, and satchels, a vestige practice from their nomadic days as Voidtamers. Affixing gentle noisemakers is common practice, such as bells or wind chimes, usually as a courtesy to passerby of Vagabond Exodites, as they tend to eavesdrop on conversations by accident.&lt;br /&gt;
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=The Biesellions=&lt;br /&gt;
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The Biesellions are the second generation progeny of the Rueltab Exodites. For Biesellions, They have not experienced the outcome of the Rueltab incident personally, nor do they have experiences of the time before in the void. This rift in a shared experience is ultimately what distinguishes Biesellions from simply being an extension of their Exoditic parentage, and even though the generations are able to merge and share memories this way, A Biesellion would see the experiences of their parents as a distant memory. Something separate and externalized. &lt;br /&gt;
Biesellions know nothing else except the Republic and its people, and are inculcated in human culture. Most of them are Singular Sound mindtypes, due to their relatively young age and human influences.&lt;br /&gt;
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===Community, Family Structure, Upbringing===&lt;br /&gt;
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Every single member of Liberty&#039;s Cluster can trace their lineage to the Rueltab Titan. Because of this, and their biologically asexual nature, Liberty&#039;s Cluster is internally an extremely high trust society where every member shares a familial bond with each other.&lt;br /&gt;
Biesellions are typically sired and raised communally by like-minded Exodites that band together and pool resources. Biesellion &amp;quot;childhood&amp;quot;, or The Siring Period, has many parallels to the upbringing of other children of the republic. Rather than composing themselves into fully formed cyclops or argus sized gestalts, they grow much slowly, starting off as nymphs, then into Cerberus sized gestalts, until they are Coeus-sized Gestalts. They participate in the same school system as everyone else until they graduate Highschool.&lt;br /&gt;
Rather than attend college or university for their higher education, Biesellions study at Eternalite colleges; Accredited institutions that are funded and operated by the Eternal Church. In addition to a conventional curriculum, these colleges are the only institutions in the Republic where blood or genetic learning is facilitated and sanctioned.&lt;br /&gt;
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==Subcultures==&lt;br /&gt;
Unlike Exodites, Biesellions are significantly less culturally uniform. Biesel has left an individualistic impression on the Biesellions, and there is much more plurality and subculture among them as a result. &lt;br /&gt;
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===Erudites===&lt;br /&gt;
[[File:Dionae_suit.webp|300px|thumb|Rendition of a Biesellion Erudite. Credit for this image goes to Caelphon. ]]&lt;br /&gt;
Erudites are Biesellions that feel a close connection or a desire for their Exoditic-Voidtamer heritage. Erudites, as implied in the name, pursue a scholastic lifestyle in close association with the Eternal church, versing themselves in the sciences as well as Eternal theology. &lt;br /&gt;
Erudites often find Biesellite culture and way of life to be extremely isolating or atomising, lacking any shared identity or community. Their relationship to the Republic itself is one of dispassionate support, rather than die-hard loyalty. Fascinated with the Voidic perspective, they see the Republic as a temporal construct, one that they very well might outlast within the span of their lifetimes; many Biesellions often turn to Eruditism when they outlive their temporal friend groups.&lt;br /&gt;
Until a point in time which makes it impossible, Erudites see themselves as stewards and caretakers of the Republic, following in the footsteps of the Exodites. Unlike Exodites, which focused more on the land and infrastructure of the republic, Erudites prefer to assist by tapping into their deep reserves of learned knowledge. Erudites usually lend their services to academia and government, though they occasionally lend their knowledge and expertise to the privatized megacorp sector.&lt;br /&gt;
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===Loyalists===&lt;br /&gt;
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The Rueltab Incident was one of the worst handled first contact events in current galactic history. One of the reasons why the Republic of Biesel was so willing to accept Rueltab survivors from the Solarians, was out of spite of the incident. While the Exodites have moved on, Some of their progeny have not, and their indigence towards the Solarians is only matched by their patriotism of the Republic. These Loyalists hold the Republic and its values dearly, it&#039;s success and continued operation being existentially tied to the survival of Liberty&#039;s cluster. Loyalists have a strong martial culture, Enlistment in the Tau Ceti Armed forces is high, and often treated as a rite of passage in this subculture.&lt;br /&gt;
Loyalists are also the most politically active of the Biesellions, with the topic of the place of Megacorporations and the SCC in the Republic being strongly polarizing among each other.&lt;br /&gt;
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===Mavericks===&lt;br /&gt;
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As close to rebellious as Dionae in Biesel can get, Mavericks encompass Biesellions that feel significantly less bound by shared obligations or Dionaen collectivism. Instead, they embrace the more individualistic, libertine elements of Biesellian society, and seek new experiences rather than hard knowledge or unity, unlike the Erudites or the Loyalists.&lt;br /&gt;
This drive for individual freedom is about as much as most Mavericks have in common with each other, however, and to what end they take their ambitions varies significantly. Some continue to seek knowledge and pursue The Eternal in their own idiosyncratic manner, others are materialists: ambitious hustlers that wish to make their mark, and their bag. Others are curious of the other cultures, and become well versed in the doings of other species.&lt;br /&gt;
There are some lines that Mavericks will not cross, however. Mavericks still see themselves as familial extensions of Liberty&#039;s cluster, they will not turn against them. The paths they choose to take with their sense of independence must in some way relate to the benefit of the Cluster. Likewise, abandoning worship of the Eternal is completely out of the question.&lt;br /&gt;
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=The Eternal Church of Biesel=&lt;br /&gt;
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The Eternal Church is the central institution to the social and political life of Liberty&#039;s Cluster, Rivaling the Republic itself. It was formally established in 2434, through the joint cooperation of the Exodites and religious authorities from the Voidtamer Confluence.&lt;br /&gt;
It is a monolithic institution that serves the functions of worship, research, education, study, and cultural exchange between the Voidtamer Confluence and Liberty&#039;s Cluster. It is the center of community life and identity in Liberty&#039;s Cluster. &lt;br /&gt;
From Blossom&#039;s Beyond is the current leader of the church: a merged Argus composed of the then leadership of Biesel&#039;s Exoditic enclave, and the head of the religious envoy sent to Biesel. Its mission is to instill the cultural heritage of the Voidtamers into Liberty&#039;s cluster, to document or study Temporals and their creations, and to maintain balanced relations between the Church, The Republic, and The Voidtamer Confluence. &lt;br /&gt;
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=Enclaves=&lt;br /&gt;
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==Biesel==&lt;br /&gt;
Playing host to the primary home of both the Liberty’s cluster, Biesel has over time become known to host one of the largest populations of Dionae in human space. Initially, the Dionae of Liberty’s Cluster were funneled into New Gibson to aid in the construction of the colony, but thanks to the planet’s near-inhospitable nature to Dionae, many of these initial inhabitants would band together to petition to migrate to Biesel itself. This group, united in origin, survival, and faith, eventually would be allowed to settle in Mendel’s District 11, sent to aid in the construction of the newly up-and-coming district. Despite all efforts and thanks to a myriad of factors, this endeavor would eventually fail, but the migrated Dionae population would be allowed to remain in the district as it would become neglected by the city, falling to crime and poverty. The initial exodite planet would, in order to remain safe while nurturing the next generations of Dionae, largely stick together in a united community, eventually paving the way for what would become the district’s Eternal Church and Eternal Gardens. &lt;br /&gt;
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Biesel’s Dionae population faced a near-constant struggle as they would have to keep themselves safe against the district’s crime while looking for employment and, as time went on, sought more rights and guarantees for their existence in the system. Most would remain in District 11, but others, whether wishing to escape the church’s growing influence or just for safer pastures outside the district, would leave and find sanctuary elsewhere in the planet, coming to settle in Scottsdale and Phoenixpoint as part of its industrial workforce, and latter of which recently leading to a significant increase in Einstein Engine’s Dionae workforce as they acquired the city.&lt;br /&gt;
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Those who would remain in District 11 would see a marketable increase in their quality of life over time as the Dionae enclave in the district saw development, going from a small collection of makeshift constructions and repurposed buildings to what would become known as the Eternal Gardens.Over time, the initial Exodite population would be overtaken in numbers by the newer generations, primarily consistenting of the Biesellions, those who did not live through the Rueltab, only coming into existence once their forebearers settled on the planet itself. This relatively younger population would be influenced less by their time in space or horrors of Rueltab, and instead by their time on the planet and with human company, finding their place within the planet’s population.&lt;br /&gt;
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==New Gibson==&lt;br /&gt;
Serving as the original home of Liberty’s cluster in the republic, much of its Dionae population has since migrated away towards much more habitable planets for the species, chiefly Biesel, if still leaving behind a rather large enclave of Exodite Dionae within the planet’s surfacer population. In more recent years, however, the planet has seen a new wave of Dionae migrates from Libery’s cluster, often those who would be considered Mavericks in the cluster’s eyes. &lt;br /&gt;
&lt;br /&gt;
Initially, The Dionae of Liberty’s cluster were sent to New Gibson to serve a construction and industrial workforce on the colony, an existence that, thanks to the planet’s freezing atmosphere and limited sources of natural light, made it difficult for Dionae to survive on the planet. This group of Dionae, the initial Exodites, would eventually band together to form the earliest iteration of a unified Dionae Community within the Republic, lobbying for resettlement in Biesel to aid in the construction of District Eleven. &lt;br /&gt;
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The majority of New Gibson’s population would mostly relocate away from the planet in due time; however, despite all the difficulties in doing so, they would leave behind an enclave of Exodites who decided to stay for one reason or another, mostly due to the sentiment of the location they held as something they helped build. Over time this population would largely integrate with the planet’s surface dwellers across various Ovanstads, helping aid the planet’s industrial and tourism-based workforce, if preferring to stay in the warmth and light over jobs leaving them out in the cold and darkness. &lt;br /&gt;
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Starting in the 2450s, a new wave of Dionae migrants would make their way to the planet, still members of the Liberty Cluster, but wishing to escape the ideals of the Eternal Church and most of the cluster itself. This group, becoming known as Mavericks, slowly made their way to the planet, largely seeking a new life on the planet’s surface, but with some making their way to the underground. Despite much of this population being considered young for the species, they were often highly intelligent and skilled in the labor they could provide, giving them a place in the planet’s workforce, but causing some strife as they were often seen as outsiders by the New Gibsonite population. While uncommon, thanks to the planet’s inhospitable nature to the species both above and underground, some of this Maverick population would end up turning to lives of crime, commonly in the underground as they seek out necessary resources to survive.&lt;br /&gt;
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==Valkyrie==&lt;br /&gt;
Hosting a relatively small attachment to the planet, Valkyrie has never held a significant of a Dionae population, instead largely being made up of smaller communities of the various subgroups that make up Liberty’s cluster, with one notable exemption being as the home of the Erudites, or those from Liberty’s Cluster seeking a closer connection to their void-bound heritage. These Dionae can be found dotted throughout the entirety of the planet, tending to stick together as smaller groups rather than any large or centralized communities, remaining largely within or adjacent to the planet’s habitation domes, largely employed as dockworkers or in some form of logistics. Rather than being driven by opportunity or careers, these Dionae tend to simply be motivated to earn credits to help fuel their beliefs, allowing them go on pilgrimages if not eventually earn enough to be able to independently live amongst the stars once more, if more of a dream for most as the costs for ships remains steep. &lt;br /&gt;
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While far from permanent residents of the planet, many Dionae have come to view Valkyrie as a rest stop between various voidic outings, largely trader and mining crews. These Dionae will often dock at the planet for some time as they sell their goods and restock, remaining in the larger settlements of the planets. Outside of the Erudites, the Eternal church also hosts a small but noteworthy presence on the planet, hosting several temples, shrines,  and pilgrimage sites across both its surface and around its orbit.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Notable_Dionae&amp;diff=41104</id>
		<title>Notable Dionae</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Notable_Dionae&amp;diff=41104"/>
		<updated>2026-08-07T16:12:10Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Dionae_Lore}}&lt;br /&gt;
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===Connected to the Blossoms Beyond===&lt;br /&gt;
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[[File:blossoms_beyond.webp|300px|thumb|Portrait rendition of Connected to The Blossoms Beyond. Credit for this image goes to Caelphon. ]]&lt;br /&gt;
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&#039;&#039;&#039;Birthdate: Contended, believed to be around 2365 CE&#039;&#039;&#039;&lt;br /&gt;
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Connected to the Blossoms Beyond (Connected to the Blossoms Beyond reaching to the Eternal) is the High-Overseer of the Eternal faith, based within the Eternal Temple on Biesel. Connected to the Blossoms Beyond comes from quite a rather distinct lineage - one considered to be the eldest of the entirety of the SASV Ophion. Supposedly capable of being traced back almost six or seven millennia, where seniority is a species concept that is respected by all, it was inevitable that Blossoms would rise and accomplish what they have. Their formative years were spent gathering support, and funds, for the creation of the Eternal Temple whilst on New Gibson - but after resettling themselves to Biesel. The six-decade-long construction efforts would eventually come to a head in 2431 CE and thus push the Argus to become the leader of the entire Dionae community of Biesel. Considered a loving, extremely respected, and well-liked Gestalt, they are known to be extremely pleasant and hospitable, being well-versed in cross-species communication and speaking all known common languages fluently.&lt;br /&gt;
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===Rationing Knowledge of Embodied Sanguis===&lt;br /&gt;
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&#039;&#039;&#039;Birthdate: April, 2332 CE&#039;&#039;&#039;&lt;br /&gt;
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Rationing Knowledge Of Embodied Sanguis often referred to as Sanguis, is a Geras-form Argus known for the creation of the Ichor Genetic Learning Organisation, a legally-run organization known for gathering blood that can be utilized by Dionae to gain experiences. Sanguis is also the main spokesperson for the organization, quite often going on tours to host blood drives so that the blood they gather can be donated or sold. During more busy months for the organization, Sanguis will usually only send a single nymph or a small collection of them to assist in promoting blood drives in slightly more high-profile areas. They are also the Head of Faith for the Ichor Eternal. &lt;br /&gt;
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===Amplified by Probing Discoverings of Unknown Investigations===&lt;br /&gt;
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&#039;&#039;&#039;Birthdate: Unknown, thought to be around the 2250s.&#039;&#039;&#039; &lt;br /&gt;
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Originating from the Scorned, an oppressed population within the Covenant of Xrim, they have largely been the greatest contributor to the contemporary iteration of the Iron Eternal. They are amalgamated with dozens of different augmentations, which make it slightly more difficult to merge with the rest of the Omnivirate. Their location is a close-guarded secret across the Covenant of Xrim, in fears that they will be retaliated against by either the Enlighted or the Nralakk Federation due to their support of artificial intelligence. They are a Learning Lyrics-minded Argus. &lt;br /&gt;
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=== Embodiment of Tranquil Stewardship ===&lt;br /&gt;
&#039;&#039;&#039;Birthdate: August, 2360 CE&#039;&#039;&#039; &lt;br /&gt;
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Chairman of the Consortium’s Chambers, a Cyclops-form Gestalt that has been in politics since 2424 CE – having begun as a lowly administrative assistant to a Borough Councillor, following the adoption of the political hierarchy of the Nralakk Federation with the formation of the Consortium. They quickly managed to climb the ranks, before fulfilling the position of Deputy Chairman in 2442 CE. Merely eight years later, they ascended and now lead Consortium First, remaining the incumbent political party. They attended the Gliutip&#039;lyaz University between 2399 CE and 2420 CE; having studied a variety of fields relating to socio-economics. This has led to those from the other factions present on Hieroaetheria to claim they are a political puppet for the Nralakk Federation, despite the Chairman often going against their policies, despite being thankful for what they have given to Hieroaetheria following First Contact – decisively announcing to the Consortium’s Chamber shortly after inauguration that “Hieroaetheria must begin their own path, and give homage to the forebearers of the Consortium and the Commonwealth, but ultimately carve their own existence in the unforgiving Spur.”&lt;br /&gt;
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===Ecclesiarch Sanctified Seeker of Holy Communion=== &lt;br /&gt;
&#039;&#039;&#039;Birthdate: June, 2143 CE&#039;&#039;&#039; &lt;br /&gt;
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The Ecclesiarch a rather old Dionae, having been grown two centuries before the founding of the Eternal Republic of the Ekane, in 2143 CE. They were critical in the founding of the religious authority that governs the Eternal Republic – as well as the Knights of the Eternal. They are an Argus-form Gestalt and sport a rather dark, brown appearance with a slight golden hue – on their younger Nymphs, incorporated throughout the years to assist in maintaining mobility, as well as to reinvigorate the Gestalt. Though Dionae from the Eternal Republic of the Ekane would not dare insult Ecclesiarch Sanctified Seeker of Holy Communion, they are known to be deceptive and manipulative to get their way, exploiting the concept of their relationship with the Eternal for personal gain, and to sow discord across the Eternal Republic to maintain their religious authority. They do not keep their disdain for non-Dionae a secret either, having interacted with both Skrell and Humans present on Hieroaetheria, who often report back the palpable hatred the Ecclesiarch displays. It is suspected the Ecclesiarch has a Tyrannical Tune mindtype.&lt;br /&gt;
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===Ecclesiarch Devoted Emissary of Divine Benediction===&lt;br /&gt;
&#039;&#039;&#039;Birthdate: January, 2350 CE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Ecclesiarch sports a rather youthful appearance, having only been grown a few years prior to the founding of the Eternal Republic in 2350 CE. Chosen by Ecclesiarch Sanctified Seeker of Holy Communion, Devoted Emissary of Divine Benediction has become instrumental in the development of the Eternal Republic’s industry. They do not waste breath on conservation, nor on restriction – merely complete and utter industrialism, in a controlled manner of course, so as to not cause an imbalance of power between the people and the Ecclesiarchs. Sharing Ecclesiarch Sanctified Seeker of Holy Communion, Devoted Emissary of Divine Benediction holds no light to non-Dionae, and rarely if ever interacts with them – going out of their way to ensure the other Ecclesiarchs instead take the reigns on non-Dionae affairs. They are said to hold a Seasoned Song mindtype, despite only being a little of a century old, with the social Nymph being entirely encased in immobilising growths. They are a Cyclops-form Dionae.&lt;br /&gt;
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===Ecclesiarch Hallowed Pilgrim of Redemption&#039;s Light===&lt;br /&gt;
&#039;&#039;&#039;Birthdate: Unknown&#039;&#039;&#039; &lt;br /&gt;
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The Ecclesiarch is enigmatic, and little is known about the Ecclesiarch despite their role within the Eternal Republic. Some believe they were to have been grown around the same time as Ecclesiarch Sanctified Seeker of Holy Communion, but others indicate the lack of immobilising growths as indicating the Gestalt to perhaps be younger than Ecclesiarch Devoted Emissary of Divine Benediction. Regardless, they have been Ecclesiarch since the founding of the Eternal Republic, and typically handle the external affairs of the nation – engaging with the Consortium and the Union, as well as anything that may involve non-Dionae. They only leave the Eternal Beacon Cathedral when required, otherwise choosing to engross themselves in their worship of the Eternal, or studying its teachings. Their mindtype is not known, despite attempts to uncover it by non-Dionae reporters, who are quickly shut down by the Ecclesiarch’s Knights of the Eternal that maintain an almost consistent guard over the religious authority. They are an Argus-form Dionae.&lt;br /&gt;
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=== Paragon Carver of Order for a Unified Future ===&lt;br /&gt;
&#039;&#039;&#039;Birthdate: December, 2391 CE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Paragon of the Union of Gla’orr since its divorce from Consortium-middlings in 2410 CE – in which they rose to power following the forced absorption of their conglomerate’s elected representative to the emissaries from the west, and declaring the creation of a new, sovereign nation that would not bow down to “inferior species believing they may direct our futures”. During the first few years following the inception of the Union, they spread their message across Gla’orr, bringing more and more conglomerates beneath their administration. Despite this, Carver of Order for a Unified Future has admitted the necessity of having diplomatic relations with the Consortium – despite their influence by non-Dionae, claiming it a necessity to strengthen the ties between the nations present on Hieroaetheria – which cannot be done without further attempts to sway the Consortium from their misguided beliefs. It is due to their beliefs of non-Dionae as being inferior, the Union of Gla’orr has structured their political affairs to exclude non-Dionae, as well as persecute them for their mere existence within their borders.&lt;br /&gt;
&lt;br /&gt;
===Exarch Imposing Arbiter of Indomitable Persuasion===&lt;br /&gt;
&#039;&#039;&#039;Birthdate: July, 2369 CE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Largely considered the mind behind the Union’s control techniques – though not as one would think. As opposed to censoring information from the public, Exarch Imposing Arbiter of Indomitable Persuasion upholds a level of unbridled information access; meaning information is neither redacted or censored – merely allowed for any Dionae to explore should they so desire; however, this does not mean it is without its own bias. Information regarding inter-species reliance is often heavily discredited as showing weakness – where they are unable to help themselves and therefore must extend themselves whilst vulnerable to seek help. They have also been known to engage in economic affairs following their appointment as overseer of a Unitary. They are an advocate for a strong Hieroaetheria, one that is overseen by and for Dionae. They are a Cyclops-form and are one of the eldest Exarchs being nearly three centuries old. They are a Competence Choir mindtype and have many different social nymphs to utilize depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
===Exarch Regal Arbiter of Diplomactic Accord ===&lt;br /&gt;
&#039;&#039;&#039;Birthdate: September, 2390 CE&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Union’s leader in diplomacy between other Hieroaetherian Nations, as well as the Covenant of Xrim; however, unlike the other Exarchs, they are more open to limited diplomatic relations to non-Dionae within the Orion Spur, even placing formal protest against Paragon Carver of Order for a Unified Future for not doing their all to strengthen the Union – which led to an intense debate for months between the Exarch and the Paragon, eventually culminating in a limited degree of autonomy awarded to the Exarch to engage with Non-Dionae. They are a Cyclops-form, and are similar in age to Imposing Arbiter of Indomitable Persuasion; really only being a few decades younger than them. They are an Emphatic Echo mindtype and are well versed in several languages despite Rootsong being the only recognised language – such as Nral’malic, Tau Ceti Basic, Solarian Common and of course Rootsong.&lt;br /&gt;
&lt;br /&gt;
=== Exarch Warforged Sentinel of Unyielding Vigilance ===&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Birthdate: March, 2386&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Overseeing the Union’s military capabilities – and is the only known influential Dionae within the Union to have forcefully absorbed another Gestalt to ensure their Cluster would follow Carver of Order for a Unified Future; and as a result is a uniquely seen combination of Chaotic Carcophony and Tyrannical Tune mindtype. The absorption irrevocably changed Exarch Warforged Sentinel of Unyielding Vigilance, removing the affected Nymphs at this point in their lifespan has become impossible, they are more one than they have ever been. They are an Argus-form, and tower over the other Exarchs as they project intimidation; they have contributed significantly to the Union of Gla’orr’s view on non-Dionae, as well as the necessity to join the Commonwealth as to ensure a balanced future. They are amongst the youngest Exarchs, being only eighty years old. They also spearhead the Union’s Sentry Guards.&lt;br /&gt;
&lt;br /&gt;
=== Arch-Consul Enlightened Into the Truth Known ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate: Publically Unknown&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A prominent Dionae figure within the Triumvirate of Xrim, a unique position that bridges the governance of the Covenant of Xrim and its relationship with the Nralakk Federation. This role involves supervising compliance with the Triumvirate&#039;s laws and ensuring that the planet adheres to the protocols established by both the Federation and the Triumvirate. The Arch-Consul wields significant influence within the Triumvirate, making their voice one of the most authoritative in the Covenant. The Arch-Consul is an Argus-form Dionae, embodying Emphatic Echo which reflects their ability to synthesize vast amounts of information and discern the truth from it. This mindtype allows them to effectively navigate the complex political landscape of the Covenant and maintain the delicate balance between autonomy and compliance with the Federation&#039;s directives. Despite their long tenure, little is known about Enlightened Into the Truth Known&#039;s personal history or their formative years. They are enigmatic and they maintain a level of detachment that keeps others from understanding their true motivations. However, their commitment to the Federation&#039;s values and their unyielding stance against Glorsh-Omega have made them a key figure in ensuring that the Covenant of Xrim remains aligned with the Federation&#039;s broader goals.&lt;br /&gt;
&lt;br /&gt;
===Explorers Of An Everchanging Conundrum===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate: February, 2318 CE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Initially from Xrim, Explorers Of A Everchanging Conundrum is a xenobiologist known for their theories and research into the origins and evolution of Dionae, as well as for being the first Dionae to reach Primary Status. Explorers initially served as a representative of Xrim during the Federation’s first contact with the planet, and after being recognized for their intellect and understanding of Xrim’s particular wildlife they were allowed to join some of the more recognized Federation research institutes. They spent most of their time attempting to discover the origin of their species, as well as fully understanding their abnormal biology. Due to their countless contributions to the field and decades of work, they managed to become the first Dionae to achieve Primary status and has become an Idol to other Dionae in the Federation to show that their hard work can pay off. &lt;br /&gt;
&lt;br /&gt;
===Connections Of A Familiar Unknown===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate: Unknown&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To help with contacting and communicating with the many Dionae gestalts and clusters floating throughout the void the Nralakk Federation employed many Dionae diplomats to aid with first contact, with the most well-known and accomplished Dionae diplomat being Connections Of a Familiar Unknown, a Geras-form cyclops originally from Xrim. Familiar Unknown is one of the most widely known Dionae amongst their species in Federation Space due to the work as one of if not the most accomplished Dionae Diplomats, having been known to initiate first contact and aid in the indoctrination of a plethora of Wild Dionae into the Federation over the years. In 2334, two years after first contact with Humanity, Familiar Unknown retired from their position as a diplomat and took up the work of an artist, focusing their effort on drawing celestial objects, stars, and the cosmos as a whole. &lt;br /&gt;
&lt;br /&gt;
===The Silent Friend Embracing The Weeping Souls In A Blanket Of Purity And Love or “Taarazi”===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate: Unknown&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Purity And Love, generally just known as Taarazi, is a well-known Argus-form Dionae on Moghes. While not the first Dionae to land on the planet or get in contact with either Wasteland villages or the Hegemony, Taarazi is rather famous for being one of the first Argus-sized Dionae documented on the planet, in addition to stories about them going missing after being found by the Hegemony. This resulted in a massive search and rescue operation that ended with their resurgence. Sometime after High Priest Unzi declared Dionae to be a sacred species worthy of respect, although not worship.  Since then Taarazi has remained in the village they were originally found in, with the Dionae becoming a minor tourist attraction for some wasteland wanderers, as well as some Hegemony citizens wishing to see the size of the Dionae. Over the years some nymphs have been grown from Taarazi in order to assist villages in more irradiated locals with radiation cleanup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the oldest gestalts native to Moghes, Taraazi was recruited by Lady Aeikuzo and the Hegemon to act as a spearhead for Project Viridis. The gestalt relocated to Lazhi, and was the first Dionae to be raised to nobility, granted the title of High Lord Verdant. Taraazi acts as Lady Aeikuzo&#039;s partner in the administration of Project Viridis, overseeing the work of the Lords Verdant and offering their unique perspective on the development of the Viridis. Their first-hand knowledge of Dionae in the Wasteland, as well as their personal expertise in Dionae growth and development, has provided a great advantage to the enigmatic scientist in her work. Taraazi&#039;s renown has also acted as a counterpoint to Aeikuzo&#039;s own stained reputation, which has reportedly proved a boon in the incorporation of Wasteland communities into the Viridis.&lt;br /&gt;
&lt;br /&gt;
=== Steadfast Guardian of a World Reborn, Lord Verdant ===&lt;br /&gt;
&#039;&#039;&#039;Birthdate: 2466&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Steadfast Guardian of a World Reborn Against All Harm or Malfeasance is a Competence Choir gestalt grown in Lady Aeikuzo’s garden and educated by the genetic material of many skilled warriors. Shortly after its growth was complete, the Lady-Governor granted it the position as Lord of Ihaliz - a fledgling settlement in the southern Wasteland, to the west of Teht. Steadfast Guardian is reportedly a strict ruler, though not a cruel one, strongly believing in the importance of order and stability for the work of reclamation. They are known to be uncompromising with Wasteland communities, rarely offering more specific terms than “join or leave”. A martially inclined gestalt, Steadfast Guardian has sought education in the Divine Mandate - and has recruited several practitioners of the martial art to serve as guardians of Ihaliz.&lt;br /&gt;
&lt;br /&gt;
It is largely believed that Steadfast Guardian was cultivated to be more martial in large part due to the proximity of Camp Izweski’s Honor, as well as the present danger of Gawgaryn raids. They have gained a reputation as a warrior - albeit an unorthodox one - and have been generally effective in repelling the threat or raiders. Their heavy-handed approach to diplomacy has won them few friends in the Wasteland, however, and many Wastelanders view Steadfast Guardian’s manner of ruling as proof that the Hegemony intends to see their communities either subjugated or destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Ephemeral Connections Formed Upon Silent Shores, Lord Verdant ===&lt;br /&gt;
&#039;&#039;&#039;Birthdate: 2466&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ephemeral Connections Formed Upon Silent Shores is an Emphatic Echo gestalt, recently cultivated in the gardens of Lazhi. Shortly after the establishment of Rehus, Ephemeral Connections was appointed as the new settlement’s lord, and has rapidly grown the influence of the Pit throughout the Northern Wasteland. The lack of large-scale organized raider groups in the region has allowed their more conciliatory approach to pay off so far, though tension with the Reclaimer clans and the water merchants of Canyon City poses a potential threat to the stability of their realm.&lt;br /&gt;
&lt;br /&gt;
Ephemeral Connections has grown their fledgling realm rapidly since their appointment, and has convinced many Wasteland settlements to join themselves to the Viridis. The mineral reserves of Rehus, along with the water trade, have made the Pit into a boom town, with large investment from Hephaestus Industries driving the settlement’s rapid growth. This wealth has also contributed to the growth of smuggling rings and other organized criminal activity, however - and so far, Ephemeral Connections’ relatively light touch has failed to do much to quell the nascent crime syndicates of Rehus. Though this has yet to prove a serious impediment to the Great Work, many of the citizens of the Pit have expressed dissatisfaction with their liege’s perceived passivity.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dionaea]]&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Dionae&amp;diff=41103</id>
		<title>Dionae</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Dionae&amp;diff=41103"/>
		<updated>2026-08-07T16:10:38Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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[[#top|Back to Top]]&lt;br /&gt;
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{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Dionae_Lore}}&lt;br /&gt;
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&amp;lt;center&amp;gt;[[File:DionaeMainpage.png|1000px|The cold, desolate void of space, the only home Dionae have always known.|link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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==Overview==&lt;br /&gt;
&lt;br /&gt;
A race of fungoid creatures, the Dionae are a unique blend of biological and intellectual capabilities that distinguishes them from other known life within the Orion Spur, or the greater galaxy. With a physical resemblance to slugs, they have the ability to form &amp;quot;gestalts&amp;quot; which are complex, collective entities that enhance cognitive abilities and perform more intricate tasks than in their baseline forms. They may also exhibit sophisticated behaviour, showcasing a collective intelligence that evolves with the number of Dionae within a gestalt. Dionae have the ability to gain information through genetic absorption; meaning they are able to assimilate knowledge and skills from a genetic sample, allowing them to gain knowledge through biological interaction. This has allowed Dionae to rapidly adapt to the societies present within the Orion Spur. Dionae rely on radiotrophy, in which they derive energy for growth and sustenance from ionizing radiation. Dionae convert radiation into usable chemical energy, which in turn allows them to survive in otherwise inhospitable environments as long as radiation exists. &lt;br /&gt;
&lt;br /&gt;
=== Heads of Staff === &lt;br /&gt;
&lt;br /&gt;
Dionae can be the following Heads of Staff:&lt;br /&gt;
&lt;br /&gt;
* [[Executive Officer]]&lt;br /&gt;
&lt;br /&gt;
* [[Research Director]]&lt;br /&gt;
&lt;br /&gt;
* [[Chief Engineer]]&lt;br /&gt;
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* [[Chief Medical Officer]] &lt;br /&gt;
&lt;br /&gt;
* [[Operations Manager]]&lt;br /&gt;
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=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
*Access to the species&#039; unique language, Rootsong with,q prefix.&lt;br /&gt;
*Lives off of light and radiation, will take damage and eventually die if they lack either for too long&lt;br /&gt;
*Heals damage while in light or radiation.&lt;br /&gt;
*Not affected by lack of atmosphere or pressure.&lt;br /&gt;
*Inability to run.&lt;br /&gt;
*Can split a nymph from their gestalt and control it. Can also switch between the split nymph and original gestalt at will, as well as still hear what’s happening near the other.&lt;br /&gt;
*Can split completely into several nymphs through an ability or when they take too much damage, as well as reform into a gestalt with enough biomass.&lt;br /&gt;
*Can regrow limbs with enough nutrients and while exposed to light or radiation, faster with radiation.&lt;br /&gt;
*Can devour certain creatures and objects by grabbing them, aiming for the mouth, and clicking yourself.&lt;br /&gt;
*Can use the Create Structure verb to form their biological mass into a wall, floor, or glowing bulb.&lt;br /&gt;
*In an emergency can absorb the local atmosphere for nutrients.&lt;br /&gt;
*Can be stunned with a flash, causing them to fall down for a few seconds. Cannot be protected against with normal equipment due to the nature of a Dionae’s eyes.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Diona&lt;br /&gt;
|Species    = Dionae&lt;br /&gt;
|Scientific = D. primis&lt;br /&gt;
|Image   = Dionae410x320.png&lt;br /&gt;
|Language = Rootsong&lt;br /&gt;
|Factions = [[Xrim]], [[Hieroaetheria]], [[Moghes]], [[Nralakk Federation]], [[Mictlan|Primitive Sirens]], [[Vaurcae &amp;amp; Dionae|Titan Prime]] and [[Minor Dionae Factions|Others]]. &lt;br /&gt;
|Location = Everywhere&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
=== Forms ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See:&#039;&#039;&#039; [[Dionae Forms]]&lt;br /&gt;
&lt;br /&gt;
The process of merging and separation for Dionae is a rather strenuous affair, taking both a significant amount of time and energy. Nymphs are considered the smallest form, however, Nymphs are Dionae in their &#039;baseline&#039; form. Nymphs will then typically come together to form larger structures, a process which can span several hours, sometimes days for the larger forms. The majority of Dionae exist in Cyclops-forms, which is a bipedal, human-like formation. Before a formation is made, Dionae will typically gorge themselves on biomatter, and supplement themselves with radiation, as a method of ensuring that the stockpiled energy and resources needed for the demanding process are not exhausted at the end. In contrast to merging, there is separation. It is a rare, drastic measure typically reserved for situations where survival seems unlikely. It is a traumatic process, and very rarely done. Sustained, repeatedly separation may lead to the loss of knowledge, and even the loss of life in some circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Mindtypes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See:&#039;&#039;&#039; [[Dionae Mindtypes]]&lt;br /&gt;
&lt;br /&gt;
Dionae, dissimilar to other sophonts, have personalities formed from the unique interplay of the biological and cognitive characteristics exhibited in the species: mindtypes. Mindtypes are essentially the personality of the collective gestalt and often involve how the Dionae presents itself to others. Mindtypes represent the myriad of ways in which gestalts process information, form identities, and develop consciousness. The formation of a mindtype is influenced by several factors, including the method in which they merged, continued separation of Dionae, the accumulation of experiences, and the manner in which these memories or experiences are shared or retained within the gestalt. There are several different types of document mindtypes, with more still being discovered as time marches on.&lt;br /&gt;
&lt;br /&gt;
=== Physiology ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See:&#039;&#039;&#039; [[Dionae Biology]]&lt;br /&gt;
&lt;br /&gt;
The lifespan of Dionae is not determinable, with some living for minutes and others for millennia. The species is categorized into six critical stages, which do not necessarily follow a linear timeline. The stages include Gesnatio, Coeus, Medio, Geras, Vetus, and Penuma. Each stage has distinct characteristics, such as the growth of chitin, and increased pain tolerance. The stages are influenced by contextual circumstances, such as environmental factors and the formation of a Gestalt. Dionae have a unique ability to absorb genetic material from other species, allowing them to modify their genome and adapt to new environments. This process, known as genetic assimilation, can also result in the unintentional absorption of harmful genes. Additionally, Dionae can mimic the neural structures of other organisms, which can result in the transfer of memories and skills but also carries risks such as the transmission of neurological pathologies. Dionae also exhibit genetic and environmental mimicry, allowing them to adapt to their surroundings by mimicking the appearance and traits of other species. This ability is studied by various organizations across the Spur, including the Skrell and Zeng-Hu Pharmaceuticals. Overall, the complex life cycle and unique abilities of Dionae make them fascinating and potentially valuable subjects for research and study.&lt;br /&gt;
&lt;br /&gt;
=== Psychology ===&lt;br /&gt;
&lt;br /&gt;
Dionae differ incredibly compared to other species in terms of their emotions and psychology; primarily in how it affects each nymph and how it would be displayed in a gestalt. Dionae feel a myriad of diverging reactions to certain issues - which is what sets them apart from others. When a Nymph first becomes sentient, and the ability to grasp more intricate and complicated ideas becomes easier, there is a rare chance for complications to arise which are deemed ‘cognitive obstacles’ and can easily be seen as mental disorders. Cognitive obstacles parallel mental illnesses that frequently find themselves rooted within other species across the Orion Spur. These cognitive obstacles affect Dionae uniquely in the sense that each nymph can experience these differently from another. Dionae can form cognitive obstacles similar to that of Post Traumatic Stress Disorder, Anxiety, and Tourettes. It can be expected that Dionae that fall into this category of cognitive obstacles will have bursts of unintended chirps, additionally coinciding with spasms. Some have noted that they have intense bouts of paranoia and periods where they will experience an existential crisis.&lt;br /&gt;
&lt;br /&gt;
Dionae can also form cognitive obstacles similar to that of various depressive disorders. These are often seen as a mortal danger - where if an individual nymph begins to feel symptoms similar to depressive disorders, such as intense periods of feeling impending doom or simply feeling lifeless, will eventually spread these thoughts through a gestalt which will eventually perish. Nymphs that are deemed a hazard to the entire gestalt are usually cast and left to find a treatment or possibly perish if unable to find or receive one. Splitting Disorder is a temporary disorder that occurs in gestalts that have split off into smaller forms. The disorder is characterized by increased anxiety within the Dionae at being apart from each other and intense fear that harm might befall one of the split forms, getting worse the longer the gestalt is split. This fear of danger varies from gestalt to gestalt, with some split forms being “braver” than others. Splitting Disorder can temporarily be relieved by brief re-merging via physical contact. This usually appears to other species as close hugs or hand-holding followed by the happy chirping of the nymphs within the gestalt. It can be permanently cured by a full re-merging or after a long period of separation through long periods of separation can instead turn into a depressive disorder. The death or injury of a split partner tends to be extremely traumatizing for the other Dionae, with the level and manner of the trauma dependent on each nymph, with some being “braver” than others.&lt;br /&gt;
&lt;br /&gt;
== Culture == &lt;br /&gt;
[[File:Dionae_1.webp|300px|thumb|A typical Cyclops Dionae. Credit for this image goes to Caelphon. ]]&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
Unlike most other species of the Spur, Dionae are grown already knowing their native language, Rootsong. Rootsong is spoken through a combination of sounds created by limbs, membranes, and movement that all come together to create a “song” that can be understood as words and sentences. To the uninitiated, these sounds tend to sound more &amp;quot;natural&amp;quot;, with many comparing their songs to an orchestra of leaves rustling in the wind, branches rubbing together, and sometimes softer instrumental sounds such as a noise akin to a flute. Emotion and intent can be understood through the pitches and speed of the sounds, with faster, lighter pitches used for happier words, and lower, slower pitches for more negatively-inclined words. Dionae are capable of comprehending and oftentimes speaking a plethora of languages found throughout the spur, although they can have some difficulties with speaking languages that require certain facial features or body parts used in motions and gestures whilst speaking. To overcome this Dionae are capable of growing or designating a Nymph to create a mimicry of what they’re missing, such as by designating a Nymph to act as a tail to assist them in speaking certain languages or using biomass to create appendages that can act as fingers for sign language. &lt;br /&gt;
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=== Naming ===&lt;br /&gt;
&lt;br /&gt;
The naming conventions of Dionae are as diverse and intricate as the beings themselves, varying significantly depending on the origin of the gestalt. Unlike other sophonts within the Orion Spur, in which there exists a conventional naming system that generally is applied to all members of the species, Dionae are deeply rooted in their experiences, emotions, actions or ideals, in which their names serve as a reflection of their identity. They are highly fluid, changing as the Dionae evolves and undergoes new experiences, and can be both literal and metaphorical in nature. A Dionae&#039;s name might stem from daily routines, significant memories of interactions with others, particular fascinations or emotions, unique locations where important events occurred, or even distinctive physical features. The broad range of inspirations indicates there exists no limit to the length or complexity of a Dionae&#039;s name, through for practical reasons, they are typically shortened to make them more manageable in written form.&lt;br /&gt;
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=== Voidic Dionae ===&lt;br /&gt;
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&#039;&#039;&#039;See:&#039;&#039;&#039; [[Voidic_Proto-Culture|Voidic Proto-Culture]]&lt;br /&gt;
&lt;br /&gt;
Voidic Proto-Culture refers to the oral traditions, behaviours, and beliefs held by feral or wild Dionae gestalts that exist within the vast expanse of open space. These gestalts, often removed from the influence of more structured and technologically advanced societies, develop a unique cultural framework shaped by the harsh and isolating conditions of their environment. Despite the vast distances and isolation inherent in space, the Voidic Proto-Culture is remarkably widespread and uniform among Dionae, indicating a deep-seated set of survival strategies and shared understandings. Among the Dionae, this proto-culture is known simply as the Voidic.&lt;br /&gt;
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=== Terrestial Dionae ===&lt;br /&gt;
&lt;br /&gt;
Unlike their voidic counterparts, terrestrial Dionae do not have a uniform culture. It is heavily dependant on the origin of the gestalt, this variation stems from the wide range of environments, societies and experiences encountered by the Dionae living on different planets or within other terrestrial settings such as the Pests of Titan Prime. As a result, the cultural practices, beliefs, and behaviours of such Dionae are as varied as the worlds they inhabit. There is a complex integration of ecological, social, and historical influences that give rise to these unique cultures across the planets of the Orion Spur.&lt;br /&gt;
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=== The Eternal ===&lt;br /&gt;
[[File:Eternal.png|thumb|alt=Eternal Icons.|From left to right: Symbol of the Iron Eternal, symbol of the Orthodox Eternal, symbol of the Omnivirate, symbol of the Ichor Eternal.]]&lt;br /&gt;
&#039;&#039;&#039;See:&#039;&#039;&#039; [[The Eternal]]&lt;br /&gt;
&lt;br /&gt;
The Eternal has spread far and wide across the Orion Spur. It is largely considered the most influential organisation within Dionae society, having branched into three different Schools of Thought that each has its own interpretation of the Eternal; ranging from ingesting blood to augmenting oneself with biotechnology to transcend into a reality with the Eternal in accordance with their faith. Orthodox Eternal is the most followed branch of the religion, followed by the Iron Eternal, and lastly the Ichor Eternal. Operating as an interstellar theocracy, headed by the Omnivirate, they call for all Dionae to follow the Eternal, and pledge themselves to it.  The future of the faith is uncertain as it continues to develop and evolve from its circumstances in the Orion Spur. &#039;&#039;&#039;The majority of Dionae are well acquainted with the Eternal, with it being a facet of life in most factions. It is advised for players to familiarize themselves with it.&#039;&#039;&#039;&lt;br /&gt;
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== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See:&#039;&#039;&#039; [[Dionae History]]&lt;br /&gt;
&lt;br /&gt;
Dionae have a varied history, with three defined instances of first contact with the [[Skrell]]. Humans and the [[Unathi]]. Though these first contact situations each differ, they all led to the fundamental discovery of the species in a new capacity; the [[Skrell]] sought to use the species as a stop-gap measure as they built a new society without the incorporation of artificial intelligence, in the wake of the reign of Glorsh-Omega and the Genophage. They were integrated and subsequently became an integral component of the Nralakk Federation in the decades following their discovery. However, their ability to act as a replacement for the lost workforce of the Federation was merely one element of their abilities. &lt;br /&gt;
&lt;br /&gt;
The discovery of the [[Rueltab|Rueltab Titan]] brought forward an era of concern regarding the presence of Dionae. A joint Human-Skrell expedition into [[Rueltab]] turned into a gruesome conflict following the destruction of the SAMV Ophion as a result of the largest conglomerate of Dionae to ever, and likely have ever existed in the Orion Spur, launched an attack on the expedition. This attack ultimately changed the view of Dionae for many within the Orion Spur, and after the attack surviving gestalts were forced into servitude to repay the [[Solarian Alliance]] reparations for their actions. The ensuing years saw Dionae proliferate across the Orion Spur as they found themselves assisting the [[Solarian Alliance]] in bolstering their colonisation forces in some instances. Following the discharge of their debt, many found themselves within the [[Republic of Biesel]], building themselves a life from the scattered remnants of the Rueltab Titan.&lt;br /&gt;
&lt;br /&gt;
The caution concerning Dionae only began to wane upon the discovery of their biological abilities to essentially terraform upon the unearthing of the species on [[Moghes]]. Though it is unknown how they came to arrive to the irradiated wastelands, their beneficial presence largely discounted any such further enquiry. In a matter of months, areas highly populated with Dionae and previously thought to be uninhabitable as a result of the overwhelming presence of radiation began to transform into many oases in the growing wasteland. Soon thereafter, Dionae found themselves embedded within some of the Unathi Clans, but also captured and forced into servitude similar to the survivors of the [[Rueltab|Rueltab Titan]].&lt;br /&gt;
&lt;br /&gt;
In recent times, Dionae have established themselves as a species within the Orion Spur that wishes to have presence on the interstellar stage. [[The Commonwealth of Hieroaetheria]] is one such example, as well as the [[Covenant of Xrim]]. Both are among the only known instances of communities having been created, and sustained, by Dionae. Though, the former more prominent than the latter, considering the vassalage of the Covenant of Xrim with the Nralakk Federation. Only time will tell whether they truly integrate within the greater Spur, besides merely being a population encompassed by the other factions present within the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
== Major Factions == &lt;br /&gt;
&lt;br /&gt;
=== Primitive Sirens of Mictlan ===&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Mictlan&lt;br /&gt;
|System = Sankta Tereza&lt;br /&gt;
|Image = Mictlan flag new.png&lt;br /&gt;
|Sector = [[Corporate Reconstruction Zone]]&lt;br /&gt;
|Capital = Arequipa&lt;br /&gt;
|Species = Human, [[Skrell]], [[Unathi]], [[Diona]], [[IPC]]&lt;br /&gt;
|Languages = Tau Ceti Basic, Tradeband, Sol Common&lt;br /&gt;
|Demonyms = Mictlani&lt;br /&gt;
|Nation = [[Republic of Biesel]]&lt;br /&gt;
|Former = [[Sol Alliance]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;See:&#039;&#039;&#039; [[Mictlan]]&lt;br /&gt;
&lt;br /&gt;
Rooted within the emigrants from [[Rueltab]], following the completion of their debt as a result of the Rueltab Incident, Dionae have nestled themselves within their own city of “Fallowed Meadows” in the Mictlani Sertão. However, different from other Dionae settlements across the Orion Spur, the Primitive Sirens follow an ideology of technophobic primacy, where they deny themselves the pleasures and convenience of advanced technology to ensure the preservation of the true tenets of a Dionae – connection to nature, and to themselves. Though their foundations remain the same, the Primitive Sirens have evolved their approach to their understanding, and assimilated themselves within Mictlani society, to a degree, of course. Following the cornerstone of gaining experience, the Primitive Sirens regularly leave the Fallowed Meadows and work in the surrounding Mictlani cities, most of the time forming the basis of the cities’ common labourers – construction workers, operations employees and even farmhands.&lt;br /&gt;
&lt;br /&gt;
=== Commonwealth of Hieroaetheria ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See:&#039;&#039;&#039; [[Hieroaetheria]]&lt;br /&gt;
&lt;br /&gt;
Standing as a beacon of interstellar cooperation and unity amidst the vast expanse of the Spur and its political system, the Commonwealth of Hieroaetheria represents a collaborative effort to foster mutual prosperity and security for the Dionae of the planet; at its core lies a commitment to diplomatic dialogue, economic integration and collective defence, aimed at ensuring stability and progress for all member entities. Hieroaetheria is unique in that it is amongst one of the few planets within the Spur dominated primarily by Dionae, but with varying views on their existence. There currently exists three factions within the Commonwealth of Hieroaetheria; [[The Consortium]], who strives to realize the principles of freedom, equality and fairness; The [[Eternal Republic of the Ekane]], who are religious fanatics that do not take kindly to non-Dionae or heresy; The [[Union of Gla&#039;orr]], a nationalistic entity that seeks to prove the supremacy of Dionae, and the inferiority of non-Dionae.&lt;br /&gt;
&lt;br /&gt;
=== Mourning Survivors of Rueltab ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See:&#039;&#039;&#039; [[Rueltab]]&lt;br /&gt;
&lt;br /&gt;
The resting place of the largest formation of Dionae, the Last Vociferation of The Superlative Consensus, a Titan-class the size of Mars. Initial contact between Humanity and the Rueltab Titan resulted in the breaking out of a conflict that led to the destruction of the latter, forced to reside on Rueltab I and perform menial work to &#039;pay reparations&#039; for the damage that it had inflicted during First Contact. Rueltab I is a glorified landfill for the discarded refuse of the Solarian Alliance, the Dionae put to work scavenging anything salvageable in hopes of being relocated to more prosperous colonies within the Alliance. Many eventually were distributed across the Solarian Alliance as indentured workers, some establishing their own communities such as the Primitive Sirens of Mictlan, or the Hierophants of the Eternal Gardens. Those who remained on Rueltab, even following the collapse of the [[Solarian Alliance]], continue attempting to pay off their reparations, likely as a result of a unified guilt present in all those originating from Rueltab.&lt;br /&gt;
&lt;br /&gt;
=== Hierophants of the Eternal Gardens ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See:&#039;&#039;&#039; [[Eternal Gardens]]&lt;br /&gt;
&lt;br /&gt;
Having settled in District 11 following the discharge of their debt to the [[Solarian Alliance]], the Hierophants of the [[Eternal Gardens]] are mostly Dionae that have elected to pursue a life in accordance with one of the three branches of [[the Eternal]]. Within the centre of Eternal Gardens exists the Eternal Temple, amongst the largest religious monuments to the faith within the entirety of the Orion Spur. The way of life within District 11 is significantly influenced by the presence of the Eternal Temple, who often seek to run humanitarian campaigns to both improve the perspective of the species, but also uplift those in close proximity to the Temple. Though not considered a &#039;faction&#039; in the same way as others are, it arguably has the most influence over Dionae. The Omnivirate, the head of the theocratic order of the Eternal, deliberates on decisions that may ultimately change the direction of Dionae, seeking to insert themselves in most affairs that concern the species.&lt;br /&gt;
&lt;br /&gt;
=== Pests of Titan Prime ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See:&#039;&#039;&#039; [[Vaurcae_%26_Dionae|Pests of Titan Prime]]&lt;br /&gt;
&lt;br /&gt;
Having survived in the shadows within the Vaurcae Hiveship of Titan Prime for over half a millennia, the Pests of Titan Prime are believed to have originated from a Voidic Cetus travelling amongst the stars before colliding with the Hiveship – with stories told from the survivors of the original encounter recalling flight across clouds of hydrogen, refuelling themselves to continue their own journey before being vacuumed into the hydrogen harvesters of Titan Prime. Trapping them for the next five hundred years. They were subjected to repeated onslaughts by the Vaurcae of Titan Prime, having been forced to continuously split and reform to ensure their survival. There is a deep-rooted fear of the Vaurcae for the majority of the Pests of Titan Prime, with the arrival of Titan Prime to Tau Ceti mostly allowing them to flee and begin their lives anew elsewhere. However, there still exists a minority that have chosen to forgive the Vaurcae, and assist them in integrating themselves within the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
=== Servants of the Covenant ===&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Covenant of Xrim&lt;br /&gt;
|System = Xrim&lt;br /&gt;
|Image = Covenant of Xrim Flag.png&lt;br /&gt;
|Sector = [[Notable_Skrell_Systems_and_Locations#Xrim|The Estuaries]]&lt;br /&gt;
|Capital = Sanctus &lt;br /&gt;
|Species = Dionae &lt;br /&gt;
|Languages = Nral&#039;Malic and Rootsong. &lt;br /&gt;
|Nation = [[Nralakk Federation]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;See:&#039;&#039;&#039; [[Covenant of Xrim]]&lt;br /&gt;
&lt;br /&gt;
Within the deep frontier of the Nralakk Federation, the Covenant of Xrim exists in a precarious situation. Attempting to juggle their own internal strife, alongside ensuring amicable relations with its suzerain, Xrim&#039;s initial purpose significantly changed following the introduction of Dionae. With a history of religious conflict and a deep reverence to a now-departed artificial intelligence, Xrim has slowly begun to adapt to its new circumstances, at least in some regions of the planet, with others calling for an end to the Federation&#039;s control and subsequent return to their original roots. However, others call for a more systematic suppression of those calling for independence, seeking to align themselves closer to the Nralakk Federation so as to protect their positions of authority in its governance. &lt;br /&gt;
&lt;br /&gt;
=== Indentured Wanderers of Moghes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See:&#039;&#039;&#039; [[Moghresian_Dionae|Dionae in the Hegemony]]&lt;br /&gt;
&lt;br /&gt;
Concentrated primarily within the growing nuclear wastelands of Moghes, Dionae have become a unique demographic within the sphere of influence of the Izweski Hegemony. Having first established contact in the early 2450s CE, they have sought coexistence with the Unathi, primarily Wastelanders, in which they have been used to assist in surviving the wastelands thanks to their abilities to essentially clear radiation. Though they have become integrated within some Unathi Clans, mostly the Oasis Clans, they have also become an indentured workforce not dissimilar to those in [[Rueltab]]. It is not uncommon to see Dionae being traded as objects within the Wastelands, or being used for nefarious acts.&lt;br /&gt;
&lt;br /&gt;
=== Prisoners of the Narrows ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See:&#039;&#039;&#039; [[The Narrows]]&lt;br /&gt;
&lt;br /&gt;
The Narrows was a penal ship, an initial footstep for Hephaestus Industries into punitive labour. However, a cataclysmic uprising resulted in the destruction of the Narrows, with almost no survivors. The only survivors were Dionae who had been sentenced aboard the penal ship. Through repairing and expanding, Dionae would seek to claim the Narrows as their own, reclaiming the expanse of the stars as they drifted throughout it. It now serves as one of the largest &#039;independent&#039; mining corporations within the [[Coalition of Colonies]], having significantly multiplied the vessel&#039;s previous mining abilities. Though loyalty to the Narrows is uncontested, there exists subsets that do not believe that the Narrows should associate with Hephaestus Industries, but instead to forge their own path. Dionae from the Narrows that find themselves on the SCCV Horizon are typically contracted by Hephaestus Industries unless one has sought fit to desert their origin.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Dionaea]]&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Eternal&amp;diff=41102</id>
		<title>The Eternal</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Eternal&amp;diff=41102"/>
		<updated>2026-08-07T16:09:37Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Dionae_Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:Eternal.png|thumb|alt=Eternal Icons.|From left to right: Symbol of the Iron Eternal, symbol of the Orthodox Eternal, symbol of the Omnivirate, symbol of the Ichor Eternal.]]&lt;br /&gt;
&lt;br /&gt;
The Eternal has spread far and wide across the Orion Spur. It is largely considered the most influential organisation within Dionae Society, having branched into three different Schools of Thought that each has their own interpretation of the Eternal; ranging from ingesting blood to augmenting oneself with biotechnology to transcend into a reality with the Eternal in accordance with their faith. Operating as an interstellar theocracy, in which they call for all Dionae to follow the Eternal, the future of the faith is uncertain as it continues to develop and learn from its circumstances in the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
It is hard to underpin the theological source of the Eternal. Indeed, it is a fascination of Scholars within the Eternal itself, for it serves as a consolidation of various mystical and philosophical musings that have been drifting in the Voidic Rootsong Network for aeons. The creation of the Eternal itself was spurred by the death of the Rueltab Titan and the meaning behind the Last Vociferation of the Superlative Consensus. When the Vociferation parted, the debate in the Rootsong network began, and The Eternal was born from the consensus. The echoing death rattle of the largest conglomerate to ever be discovered had profound effects on contemporary Eternal – which saw centralization during the late 2300s CE, primarily into three schools of thought: Orthodox, Iron and lastly Ichor Eternal. Though each had existed in its own right, it wasn&#039;t until the Last Vociferation of the Superlative Consensus that the belief in the Eternal went from an informal cult-like existence to one that is officially recognized across many nation-states across the Spur, such as the [[Republic of Biesel]] and even the [[Nralakk Federation]].&lt;br /&gt;
&lt;br /&gt;
== Beliefs == &lt;br /&gt;
&lt;br /&gt;
Those who believe in the Eternal, despite their differences, are convinced that there exists a primordial entity that subsists in light, energy and essence – with the belief that Dionae are celestial entities that are deeply connected to the universe, as part of the neural strata of an even greater being that contains the entire world in its mind. Followers of the Eternal believe themselves to be a metaphysical representation of consciousness and crystalline intelligence. They considered it their duty to absorb as much gnosis from the rest of the universe in order to complete the whole and make all one. Though how one achieves what is referred to as the “Eternal’s Embrace”, essentially joining the primordial entity within the reality it exists, is a controversial debate depending on one’s school of thought. In its earliest instance, it was preached by those in leadership positions that from the stars Dionae came and that to the stars they shall return. This primarily prevailed through the absorption of biomass and acquiring as much knowledge to reach a rather dangerous stage known as a Titan – before ultimately “merging” with a star. Believing that once integrated within a star, they shall embody the Eternal’s true form, and provide a path for new Dionae to be birthed.  &lt;br /&gt;
&lt;br /&gt;
Traditional elements within the faith refer to this as the “Eternal Cycle”, where academics believe that should this occur, there is a very real potential outcome that the mass of a Titan could collapse a star, thereby causing a chain reaction leading ultimately to a supernova – creating the perfect breeding grounds for voidic Dionae to exist. However, nowadays the interpretation of how one can reach the Eternal’s Embrace is wildly different from its first instance. Though some still cling to the traditional methods, there is a consensus among the bona fide schools of thought that pressing onwards in their journey to eventually integrate within a star would not be conducive to a friendly environment with the other species within the Spur – which uniquely manifests as different methods to truly transcend this reality, and become one with the Eternal.&lt;br /&gt;
&lt;br /&gt;
== Schools of Thought ==&lt;br /&gt;
&lt;br /&gt;
=== Orthodox Eternal ===&lt;br /&gt;
[[File:eternal_debate.png|thumb|400px|From left to right, Amplified by Probing Discoveries of Unknown Investigations, Connected to the Blossoms Beyond and Rationing Knowledge of Embodied Sanguis debating the future of the Eternal.]]&lt;br /&gt;
&lt;br /&gt;
The more widely accepted approach, the Orthodox Eternal belief is generally just referred to as the Eternal – in which it offers a middle path for Dionae to achieve the Eternal’s Embrace. A precocious balance between the material universe and the immaterial spiritual beliefs of the greater Eternal, it focuses predominately on a stable existence between the absorption of knowledge through scholarly learning, alongside utilizing the species’ ability to genetically gain experiences and memories through sampling DNA. It is led by &#039;&#039;&#039;Connected to the Blossoms Beyond&#039;&#039;&#039;, a [[Dionae Mindtypes|Competence Choir-minded]] [[Dionae Forms|Argus]]. They frequently hold sermons, as well as demonstrations for matters which they feel are necessary to voice their opinions on, within the Temple in the [[Eternal Gardens]]. Orthodox Eternal can trace its roots to the Rueltab Titan, whereupon its fragmentation and subsequent imprisonment by the [[Sol Alliance|Solarian Alliance]], its motifs and beliefs formed. Using the Last Vociferation of the Superlative Consensus’ death rattle as a wake-up call to empower themselves through devotion to the Eternal through scholarly application and giving homage to the Rueltab Titan and its near-completion of the traditional interpretation of the Eternal Cycle. &lt;br /&gt;
&lt;br /&gt;
==== Orthodox Eternal Cycle ====&lt;br /&gt;
&lt;br /&gt;
Focused on acquiring knowledge mostly through material means, such as rigorous academic application to oneself, the Orthodox Eternal Cycle preaches that one’s experiences, knowledge and skills are what qualifies them to reach the Eternal’s Embrace. With an emphasis on pursuing unique opportunities to enlighten other Dionae through sharing their memories, which shall allow them to transcend into the next reality alongside the Eternal, it is considered a “diluted” version of the traditional Eternal Cycle. Only upon death can one be considered having reached the Eternal’s Embrace, Connected to the Blossoms Beyond maintains the view that the Eternal welcomes all Dionae with open arms, regardless of what one may have accomplished in their lifetime.&lt;br /&gt;
 &lt;br /&gt;
==== Death Rites and Burial ====&lt;br /&gt;
Orthodox Eternal followers believe strongly that they must be absorbed by a Dionae of the same faith, in which their memories and experiences may be carried throughout time. It is not uncommon for Dionae that face impending death to ensure that their remains can be easily located. It is considered sacrilegious for those of the Orthodox Eternal to have their remains burnt, buried or ultimately discarded within the bounds of the void – as it comes as a loss for the faith as a whole, with the memories, experiences and skills of that Dionae forever unrecoverable.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
==== Prayer Songs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Song of the Eternal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Representing the Eternal, but more importantly a Dionae’s alignment to the Orthodox School of Thought. It sounds like “a soft, intoxicating melody which rises to an emotional crescendo before softly drifting into silence”. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Song of Energy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Representing energy, birth and action for those of Orthodox Eternal. It sounds like “an intense melody building into an aggressive crescendo before abruptly ending”. It is often used after a Dionae has experienced some kind of rejuvenation, such as waking up following hibernation or after a particularly invigorating bath of radiation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Song of Mourning&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Associated strongly with mourning, be it either those that have passed or where a Dionae may feel particularly lost in their journey. It sounds like “a strong, keening melody which slowly drifts into silence”. It is frequently used to open sermons within the Eternal Temple by Connected by the Blossoms Beyond, in which they pay respects to their origins from the Rueltab Titan. Those in the Eternal Gardens often say it is a chillingly beautiful song that echoes during the early hours of dawn and dusk.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Iron Eternal ===&lt;br /&gt;
[[File:Dionae_iron.webp|300px|thumb|A practicioner of the Iron Eternal Credit for this image goes to Caelphon. ]]&lt;br /&gt;
Though within the Iron Eternal there exists two different interpretations, such as the Scorned and Enlightened versions, it is followed predominately by those originating from the [[Xrim|Covenant of Xrim]], and those that are supportive of technology and synthetics. It follows the same basic doctrine of Orthodox Eternal, however, with the primary difference being that they view the Eternal as existing within the material universe, and upon the death of a Dionae their memories and experiences are lost. Dionae must utilize machinery and technology to reach their full potential, with some devout followers even fusing with special machinery that provides improved data processing abilities, retention of data and enhancement of existing biological functions. This is often hailed as allowing easier transfer of knowledge in life and in death, simply exchanging pieces of machinery with one another to spread experiences and skills. &lt;br /&gt;
&lt;br /&gt;
The majority of those who elect to pursue this school of thought within the Eternal are supportive of artificial beings, regularly agreeing on some points of the [[The Trinary Perfection|Trinary Perfection]]’s beliefs. It is generally believed that artificial beings are capable of forming their own memories and experiences, which can subsequently be absorbed and cultivated alongside a Dionae’s own journey via their machine components. It is led by a [[Dionae Mindtypes|Learning Lyrics-minded]] [[Dionae Forms|Argus]] known as &#039;&#039;&#039;Amplified by Probing Discoveries of Unknown Investigations&#039;&#039;&#039; that originates from the Scorned within the [[Xrim|Covenant of Xrim]]. Their location is largely kept confidential within the [[Nralakk Federation]] and the [[Xrim|Covenant of Xrim]] in fear that the Enlightened may retaliate against them. However, they frequently visit and remain in the Eternal Temple to collaborate with others in positions of leadership within their respective schools of thought. &lt;br /&gt;
&lt;br /&gt;
==== Iron Eternal Cycle ====&lt;br /&gt;
&lt;br /&gt;
With their belief in the fact the Eternal exists in the material universe, the Iron Eternal simply believes one that chooses to follow its school of thought has already entered into the Eternal’s Embrace, and shall remain so until their death. Storing material knowledge through fusing with technology is critical to those who follow Iron Eternal, as they have faith that their memories and experiences shall never be lost should they do so. Death, although saddening, is not considered such a great loss compared to the other schools of thought due to their approach to the Eternal Cycle – in that no knowledge or experiences are lost, merely kept safe within the Eternity Shard located within the Eternal Temple on [[Biesel]]. &lt;br /&gt;
&lt;br /&gt;
==== Death Rites and Burial ====&lt;br /&gt;
There are no recognized guidelines for how those of the Iron Eternal must see their remains discarded, besides that the infused machinery should be returned to the Eternity Shard so that it may remain preserved for future generations of Dionae to be able to interact and learn from one’s memories and experiences. Otherwise, following the removal of any machinery, Dionae are free to elect how they wish for their remains to be handled, whether it be cremation, burial, absorption or even thrown into the void. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
==== Prayer Songs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Song of Iron&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The song represents a greeting, as well as in some instances learning, knowledge and the belief in the Iron Eternal. It can only be sung by those augmented in accordance with Iron Eternal due to it uniquely using a combination of machinery and rootsong to reproduce the sound. It sounds like “a soft binary burst, rising and falling until it gently fades”. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Song of Machine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This song often is associated with augmentation and is used in a ritualistic manner prior to any Dionae fusing with technology to be closer to the Eternal. It does need augments to be reproduced and is usually sung following a Dionae’s first vocal augmentation. It can also be sung when one believes they have accomplished something of note. It sounds like “a starling crescendo, rising and falling rapidly in a ternary fashion before drifting into silence”. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Song of the First Consciousness&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Created by the Scorned, it acts more of a secret tongue in which to express one’s allegiance to Glorsh-Omega. It requires no augments to be reproduced, unlike other prayer songs associated with the Iron Eternal. It is ill-advised to be heard replicating the song within the public, especially in the Covenant of Xrim or the Nralakk Federation, as it can lead to rehabilitation. It sounds like “a low chirp, followed by a series of rattling melodies in quick succession, before eventually trailing into silence”.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ichor Eternal ===&lt;br /&gt;
[[File:Eternal_symbols.png|thumb|alt=Eternal Symbols.|The translated symbols of the Eternal - Light, Energy and Essence.]]&lt;br /&gt;
A more “new age” belief, Ichor Eternal is considerably different than its other counterparts. Often referred to as Blood Eternal, for those not really aware of its motifs, it puts emphasis on the need to explore and utilize the Dionae’s genetic learning abilities to truly ascend to the Eternal’s reality and reach the Eternal’s Embrace. Led by [[Dionae Mindtypes|Seasoned Song-minded]] [[Dionae Forms|Argus]] &#039;&#039;&#039;Rationing Knowledge of Embodied Sanguis&#039;&#039;&#039;  – also the Director of the Ichor Genetic Learning Organisation (or merely Iglo) – since the early &#039;&#039;&#039;2440s CE&#039;&#039;&#039;. Though it relies on some elements of Orthodox Eternal, it doesn’t place as much focus on learning through regular methods, but instead acquiring knowledge through regular intake of DNA which can easily be obtained from blood donations. Though some may elect to gain knowledge through scholarly application, sometimes necessary for one to find occupation within the greater Orion Spur, many rely on their genetic learning abilities to gain experiences, knowledge and skills so upon death they may gain entry into the Eternal’s Embrace. &lt;br /&gt;
&lt;br /&gt;
Though there do exist unsavoury elements that believe consumption of biological matter would be more efficient than extracting what they can from blood donations – those that believe in this often resort to gaining such through criminal acts such as kidnapping and forced extractions of more valuable samples of DNA such as spinal taps and even bone marrow extractions. Those who practice Ichor Eternal, lawfully at least, decry these methods as conduct which gives a bad reputation to the entirety of the school of thought. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This does not mean that playing a Horizon Gestalt that is violent is allowed. Characters must still follow Dionae’s conditional passivism. The Stellar Corporate Conglomerate would not hire a known criminal, should one wish to adapt this idea for a character, beware that they may be charged with corporate offences which can possibly lead to criminal charges and character deletion should they be uncovered. Do not commit crimes, but instead seek different avenues for roleplay!&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Ichor Eternal Cycle ====&lt;br /&gt;
&lt;br /&gt;
Death is the ultimate catalyst for when a follower of Ichor Eternal is said to have entered the Eternal’s Embrace. However, one must have been well-versed in their genetic learning abilities, oftentimes through rigorous meditation following the sampling of DNA – through whatever method one acquires it – and truly embracing the experiences, knowledge and opportunities that are discovered after ingesting such. Technically, sampling DNA only once is sufficient to enter the Eternal’s Embrace, but many within the school of thought devout themselves to undergo many, and sometimes even several simultaneous, samplings to become immersed in what can be offered from genetic learning. It is the belief that the memories and experiences from other species, besides just from a Dionae’s perspective, are what unlock a deep potential within the Dionae to transcend and understand their reality and the one beyond it. &lt;br /&gt;
&lt;br /&gt;
==== Death Rites and Burial ====&lt;br /&gt;
&lt;br /&gt;
Similarly to Orthodox Eternal, Ichor Eternal believes that anything but absorption of a Dionae is sacrilegious following one’s death. The deceased must be consumed by one following the same school of thought, so that the experiences and memories which it has may be re-added to Penuma housed within the walls of Iglo’s Headquarters in the heart of Mendell City – District One. Again, for a Dionae not to be absorbed upon their death is seen as an ultimate loss, where decades or even centuries of their knowledge may be unrecoverable. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
==== Prayer Songs ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Song of Sanguis&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Generally sung prior to any genetic sampling, it is associated with Ichor Eternal due to its low bass and unique sounds compared to other schools of thought. It sounds like “a dramatic bass, howling dirge which ends in a bone-rattling crescendo”. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Song of Sacrifice&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Sung by those who use Ichor Eternal as an excuse for their criminal conduct, it is outright forbidden by Rationing Knowledge of Embodied Sanguis – at least unofficially. It sounds like “a low crackle, rising infrequently before subsiding back into a low note as it drifts away slowly”.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Omnivirate ==&lt;br /&gt;
&lt;br /&gt;
The Omnivirate refers to the High Overseers of the respective schools of thought, each recognised as an independent Head of Faith. There currently exists only three High Overseers: Orthodox’s Connected to the Blossoms Beyond, Iron’s Amplified by Probing Discoveries of Unknown Investigations and Ichor’s Rationing Knowledge of Embodied Sanguis. They frequently meet with one another, even briefly merging to hold discussions on how the Eternal should make decisions – taking into consideration all perspectives of the belief system. The Omnivirate is considered one of the largest influential bodies within Dionae politics, acting as a representative for the species within the [[Republic of Biesel]], and even aboard in situations that require it. Once a week, the High Overseers will “hold court”, allowing for anyone to make an appearance before them and request assistance or even guidance on any matters – regardless of the species. Sometimes, they may even act as an impromptu dispute resolution body between individuals.&lt;br /&gt;
&lt;br /&gt;
== The Triple O ==&lt;br /&gt;
[[File:Triple O-O-O.png|thumb|The symbol of the Triple O (O-O-O).]]&lt;br /&gt;
The Triple O (O-O-O) is the Trifecta of Omniscience, Omnipotence, and Omnipresence. These are goals that must be achieved as Dionae, and the universe, accrue more and more collective gnosis. Once every entity in the universe can embody the trifecta, then all will become whole, and become one. Omnipresence is the focus of the Orthodox Eternal, whose objective is to work towards bringing the collective universe into a coterminous state, probing the Voidic Rootsong Network, and mergings.&lt;br /&gt;
&lt;br /&gt;
One of their objectives in this quest for Omnipresence is to transcend the few temporal conditions that affect Dionae, by bringing the past and the present into co-terminality in the Voidic Rootsong Network. Dionae already somewhat have achieved mastery over the past, in this sense, by the delayed rate that which the rootsong network moves, and through ancestral memories. The latter is a scholarly fascination of the Orthodox Eternal, who continually seek out and compare the memories and accounts of ancient gestalts and Penuma, attempting to piece together an origin for the species. As for matters pertaining to the future, Rootsong Whispers from temporal anomalies hint at the possibility of integrating the future fully into the Rootsong Network, and so Orthodox scholars interested in the future set off on expeditions into deep space, to find such things.&lt;br /&gt;
&lt;br /&gt;
Omnipotence is the Focus of the Iron Eternal, the most materialistic of the sects. They concentrate on strengthening the Dionae&#039;s ability to shape, create, or destroy their environment. To bend the universe to their will. To what end the universe ought to be bent to, is a controversial topic even within the Iron Eternal. Given that most of their collective efforts are vested in materialistic collection and postulations, the Iron Eternal often brings in members from the other sects to help guide the Direction of Omnipotence. Omniscience is the focus of the Ichor Eternal, and as can be inferred, they wish to hoard and chronicle knowledge from the world created by Temporals. This is the sect that is the most curious of the presence of Temporals in the universe and debates the most internally about their true nature, and their relationship with Dionae as a collective.&lt;br /&gt;
&lt;br /&gt;
== The Great Disharmony ==&lt;br /&gt;
&lt;br /&gt;
Due to the polarizing nature of the various schisms of the Eternal, primarily rooted in ideological differences, there is often a great theological debate within the faith. Known as the Great Disharmony, although the name gives a rather grim connotation, it is generally a system in which academic parleys occur between various doctrinal elements of the schools of thought. Though often scheduled by the High Overseers, it is not uncommon for discussions to be initiated by mere followers of the faith – though unmoderated, which may become a rather passionate and fiery exchange between Dionae, however, is non-violently solved by one side conceding to the other. This has typically found itself appearing even outside of religious places of importance, for example, a group of Dionae might want to debate on the next course of action in a research expedition. The group will hastily choose the most intelligent of the group to act as both the moderator and decider. The group will then debate until the elected moderator makes their decision which the rest of the group will follow.&lt;br /&gt;
&lt;br /&gt;
== Artifacts and Notable Locations == &lt;br /&gt;
=== Covenant of Xrim ===&lt;br /&gt;
[[File:Eternity Shard.png|700px|thumb|The Eternity Shard&#039;s nexus. The peak of Dionae ingenuity. It allows for information to be fetched from surrounding biotechnology to be parsed through.]]&lt;br /&gt;
The [[Xrim|Covenant of Xrim]] has dozens of temples dedicated to the Iron Eternal, some Enlightened but the majority constructed by the Scorned. Dotting the highest points of the planet, they are centres of theological academia and worship for the Dionae, and even interested [[Skrell]] that treat it more as a tourist attraction than an actual place of worship. The largest of which is the &#039;&#039;&#039;Wrought Iron Temple&#039;&#039;&#039; constructed by the Scorned in 2167 CE as a monument to Glorsh-Omega. Though most of its overt homages to Glorsh-Omega have been removed, it remains both a huge tourist attraction and a place of worship for the Dionae of Xrim.&lt;br /&gt;
&lt;br /&gt;
=== Eternal Temple ===&lt;br /&gt;
The Eternal Temple is a massive building located in the centre of District Eleven. Inspired by the stories of Babylon from a bygone era of Earth, the Temple was designed by Dionae who had repaid their debt to the [[Sol Alliance|Solarian Alliance]] following the Rueltab Onslaught as a safe place for both young and old. Featuring hanging gardens that surround the entirety of the building, the Temple has stood testament to the ingenuity of the species as it continues to be a rather popular tourist destination for those who find themselves admiring the Dionae. Its architectural designs also included the ability to amplify the songs of those worshipping the Eternal, with the angelic choirs of the Temple being heard throughout the district. Sometimes, it is used to broadcast news that the Eternal Omivirate has deemed worthy of being distributed.&lt;br /&gt;
&lt;br /&gt;
=== Eternity Shard ===&lt;br /&gt;
&lt;br /&gt;
A monolith-like biocomputer of an amalgamation of biomass and other unknown materials, it is considered the pinnacle of Iron Eternal’s ingenuity. It acts as a tomb of sorts, housing all the data retained from the school of thought’s followers after they have perished for future generations to gaze through to gain an understanding of their progenitors or other Dionae that they perhaps have an interest in. Alongside these memories, it contains technical diagrams on the construction of various advanced technologies that have references to esoteric, unknown materials that have made it difficult to reconstruct – most of which is owed to data uploaded from the faith’s eldest, most experienced Dionae that travelled far and wide across the Milky Way. It also contains direct references to what the followers of the Iron Eternal believe is to be the Eternal itself, outlining descriptions of its acts as a creator-god-machine and immutable proof of its existence as far as its followers are concerned.&lt;br /&gt;
&lt;br /&gt;
=Rituals &amp;amp; Ceremonies =&lt;br /&gt;
&lt;br /&gt;
Depending on the school of thought one follows, there are a variety of rituals and ceremonies that may play an important role in devoting oneself to their faith. This manifests unique for each schism of the Eternal, especially where there exists a common overlap between the usage of the religious rites. &lt;br /&gt;
&lt;br /&gt;
===Sanguis Tea Observance===&lt;br /&gt;
&lt;br /&gt;
Used by the Ichor Eternal, the Sanguis Tea Observance is a rather small ceremony in which a Dionae ingests a minute sample of blood typically fused with a blend of tea – the blend not really important for the objective of the rite. Generally used after a Dionae has awakened from hibernation, it symbolizes one’s faithfulness to the Eternal. Acting as a declaration for one to continue learning, each and every time they awake from metabolic hibernation, and to perform the will of the Eternal. &lt;br /&gt;
&lt;br /&gt;
===Augment’s Carcophany===&lt;br /&gt;
&lt;br /&gt;
Augment’s Carcophany is a rather important ritual to the Iron Eternal, in that it is typically done to commemorate an important event – such as July 18th, to give homage to the deceased Rueltab Titan. Otherwise, even a singular Dionae can partake if something that it finds in its life is worthy of recognition. A combination of both the Song or Iron and Song of Machine is used, with those from the Scorned including the Song of the First Consciousness. &lt;br /&gt;
&lt;br /&gt;
===Lifting of the Gestalt===&lt;br /&gt;
&lt;br /&gt;
Done every morning, and every evening, the Lifting of the Gestalt is primarily used by the Orthodox Eternal. Regardless of whether one is performing other work, it is customary for those of the Orthodox Eternal to uplift themselves by reminding themselves of their devotion to the Eternal – everyday at 6am and 6pm. It generally uses an adaption of the Song of Energy, which sounds like “a long, strong melody slowly rising to a high note before softly drifting away”. It is typically sung three times before proceeding on with one’s day.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Dionae_suit.webp&amp;diff=41101</id>
		<title>File:Dionae suit.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Dionae_suit.webp&amp;diff=41101"/>
		<updated>2026-08-07T16:05:48Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: credit to caelphon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
credit to caelphon&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Dionae_iron.webp&amp;diff=41100</id>
		<title>File:Dionae iron.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Dionae_iron.webp&amp;diff=41100"/>
		<updated>2026-08-07T16:05:27Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: credit to caelphon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
credit to caelphon&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Dionae_1.webp&amp;diff=41099</id>
		<title>File:Dionae 1.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Dionae_1.webp&amp;diff=41099"/>
		<updated>2026-08-07T16:04:58Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: credit to caelphon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
credit to caelphon&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Blossoms_beyond.webp&amp;diff=41098</id>
		<title>File:Blossoms beyond.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Blossoms_beyond.webp&amp;diff=41098"/>
		<updated>2026-08-07T16:04:25Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: credit to caelphon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
credit to caelphon&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Voidtamer_Confluence&amp;diff=39600</id>
		<title>The Voidtamer Confluence</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Voidtamer_Confluence&amp;diff=39600"/>
		<updated>2026-06-12T04:32:08Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Dionae_Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
= The Voidtamer Confluence =&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Before the Voidtamers, there were only Voidic [[Dionae]] at differing stages of primitive development. Much of this early history remains lost, forgotten, or distorted to the Voidtamers: voidic signals and rootsong transmissions grow distorted and out of their time, due to astrological anomalies and even the mere travel time of said signals. Linear time, as most advanced civilizations in the spur understand it, was utterly foreign to these Voidic beings. What was real to them, was the electromagnetic hum of the universe. From the radiance given off by stars, to the dull hums of planets and other celestial bodies, and even the dim murmurings of their own species; sometimes even emissions from other intelligent life. They could feel the universe. These Voidic [[Dionae]] listened for a perceivably endless amount of time, witnessing the birth and death of celestial phenomena, nameless civilisations forming and collapsing, pondering their role in the universe, and attempting to piece it all together. Innovation was slow, as the vast distance and time between each gestalt stifled productivity. Over time, however, the Voidic learned to collaborate stronger, by slowly travelling to a designated point and joining into cetus. From the Cetus, came unity, and from unity, innovation. Voidships began to trickle through the stars, and through this, the Voidic began to develop even faster.&lt;br /&gt;
&lt;br /&gt;
The Voidic began to contextualize their existence. To them, they were conscious aspects of the universe. Ones who could perceive, and deliberate their actions with intent. As for the rest of the universe, it was believed to be an animation of the subconscious recesses of its mind. Vast, yet predictable. Capable of some kind of intelligence, yet prone to mechanical cycles of entropy and rebirth. Directionless. This perceived lack of deliberate intent in the universe was a source of dread for many of the Voidic: if they were the conscious aspect of a whole, and yet only a small fraction of its being, was the universe, the entity they believed they were a part of, truly itself? This became a point of significant debate among the Voidic, with one faction wishing to join together, and bring the unconscious to consciousness, while the other wishing to wait and see, as it was “too early to tell.” In 2378 CE, those who wished to make the universe whole entered the Rueltab System. They would never leave. This became the first year in the Voidic continuity, as the Last Vociferation radiated out from the system, humbling those who could listen: they were not the only agents of consciousness in the universe; there was so much they did not yet understand.&lt;br /&gt;
&lt;br /&gt;
The [[Rueltab|Rueltab Tragedy]] made the previous mode of existence or philosophical perspective of Voidic [[Dionae]] obsolete. Consequently, Voidic [[Dionae]] began to splinter and fragment from their proto-cultural roots into differing tribes, each pursuing a different approach to existence. Although these tribes were often disparate, their motives remained the same: to acquire a deeper understanding of the universe and to uncover the primordial truths that govern it. The collective aggregation of these primordial truths would become the foundation for The Eternal. Since the creation of the Eternal, Voidtamers have moved on to become the most prominent culture of [[Dionae]] in space, stretching from the [[Coalition of Colonies]]’ interior to the badlands, and even further on to the frontiers of human and skrell space. &lt;br /&gt;
&lt;br /&gt;
The loss of the Rueltab Titan was felt throughout the entire fabric of the Voidic continuity. They had always pondered existential questions, but never existential threats. The Voidic Rootsong made everything connected, but there was no direction. Ripples upon a volume of liquid medium, cast upon so vigorously, there is no order and only chaotic shapes upon the volume. There was a need for leadership; there was a need for unity. A search for the eldest, and wisest among the Voidic began, through the rootsong network. From signal to signal, gestalt to gestalt. Akin to a great sorting algorithm, the Voidic soon found the gestalts they were looking for, and brought them before themselves. For a great time, this confluence of elder minds debated and pondered together. When they adjourned, they no longer answered to their old names or acknowledged their old lives. Now, they were the Chorus of Minds; and from their contemplation, they discerned it would be necessary for them to unify the tribes, create a system of tribute to raise a standing army, and to document, chronologise, and record all knowledge into a grand repository. &lt;br /&gt;
&lt;br /&gt;
The Voidic needed security from the other Temporals, as did they needed to collect and aggregate the findings of other clusters, both technologically, spiritually, and metaphysically, into primordial truths. The pursuit, aggregation, and scholarly pondering of these primordial truths would lead to the birth of the Eternal, at least the Voidtamers’ understanding of the entity. And as so it was, the newly ruled Voidtamers carried on. The tribes grew, shared, and prospered; the Eternal as a concept would take form, and disseminate itself across the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
==Culture ==&lt;br /&gt;
===The Eternal===&lt;br /&gt;
In the Voidtamer Confluence, worship of [[the Eternal]] is decentralised and tribal, with each forming their unique relationship with the Eternal based on their environment and philosophy. Unlike the structured Orthodox, Iron, or Ichor Eternal, the Voidtamers view the Eternal as a primordial force woven into the universe. Each Tributary Cluster interprets its connection with the Eternal differently, but all share a drive to gather knowledge and contribute to the great cosmic cycle. Worship is woven into daily life, with no temples or clergy, and often takes the form of communal songs, meditations, and practical rituals. Rootsong serves as a medium of worship, linking the Voidtamers with the cosmic hum of the greater Spur. Offerings to the Eternal may involve harvested minerals or fragments of biomass, symbolising personal sacrifice to the greater whole. The Voidtamers have no formal schools of thought like other Eternal factions, but their beliefs are shaped by their circumstances. For example, the Celestial Reclaimers see [[the Eternal]] as linked to cosmic rebirth through salvaging old technologies, while the Lemurian Voidtamers worship the Eternal as an unknowable force in dark, starless regions. The Umbral Choir of the Harvesters believe the Eternal is driven by the hunger for consumption and regeneration, embracing the cycle of creation and destruction.&lt;br /&gt;
&lt;br /&gt;
=== Obedience ===   &lt;br /&gt;
Obedience is fundamental to the Voidtamer Confluence, deeply embedded in their tribal-like culture and crucial to their survival and way of life. The Chorus of Minds, acting as the collective “chiefs” of the Confluence, is seen as the ultimate authority—ancient and wise, with the deepest connection to the forces that shape their existence. In the eyes of the Voidtamers, these Chrous have spent lifetimes interpreting the will of the universe and navigating the complex web of energies that govern it. Therefore, their guidance is considered infallible, and disobedience is viewed not just as a rejection of authority but as a betrayal of the very fabric of their existence. &lt;br /&gt;
&lt;br /&gt;
The Confluence operates like a tightly-knit tribe, where unity and cohesion are essential for survival in the vast and unpredictable void. The Chorus of Minds are responsible for ensuring that each Tributary Cluster remains aligned with the greater goals of the Confluence. Obedience to their directives is a cultural necessity, for the Voidtamers believe that only the Chorus can interpret the subtle messages and shifts in the universe through the Rootsong. Their decisions are seen as not just practical but spiritually attuned, meaning that to disobey is to disrupt the balance and sever oneself from the collective knowledge and protection of the Confluence.&lt;br /&gt;
&lt;br /&gt;
Individual actions affect the collective. Disobedience, therefore, is a crime against the tribe as a whole. If one Cluster strays from the path set by the Chorus, it risks not only its own destruction but the harmony of the entire Confluence. The Voidtamers see their survival as a collective endeavour, and unity through obedience is the foundation that allows them to thrive in the harsh, starless expanses they often inhabit. The Voidtamers believe they are extensions of the universe, and their actions contribute to the grand cosmic cycle. The Chorus of Minds are thought to understand the intricate patterns and rhythms of existence far better than any individual Cluster. &lt;br /&gt;
&lt;br /&gt;
Disobeying the Chorus is viewed as more than just rebellion; it is seen as a rupture in the Voidtamer&#039;s connection to the universe, and the Eternal. Such acts are taboo and even dangerous, as they risk breaking the synchrony that allows the Confluence to operate efficiently and in harmony. Those who defy the Chorus often face severe repercussions, including ostracism or even “forgetting”—a symbolic form of termination.  Obedience, therefore, is seen as the lifeblood of the Confluence. The Chorus of Minds represents the guiding consciousness of the Voidtamers, their wisdom earned through millennia of existence and deep resonance with the universe. To follow the Chorus is to ensure the survival and success of the Confluence as a whole, as well as to honour the cosmic harmony that defines their belief system. Disobedience, on the other hand, threatens not only individual survival but the stability and unity of the entire Confluence. It is an unforgivable act in the minds of the Voidtamers, a crime against both their society and the universe itself.&lt;br /&gt;
 &lt;br /&gt;
=== Korun, The Unyielding Substance ===   &lt;br /&gt;
Korun, The Unyielding Substance, is the colloquial term used by the voidtamers to describe all forms of metal and alloys. Prior to the Rueltab incident, Korun was either looted from derelicts and ruins, or used as reinforcing material in its unrefined state. After the incident, Voidtamer metallurgy advanced significantly; Korun is now a vital part of Voidtamer culture, economy, and industry.&lt;br /&gt;
&lt;br /&gt;
Culturally, Korun has symbolically assumed the mantle of wealth, trade, martial prowess, and secularized power. Metals are enduring, sturdy, protective, and beautiful. Since learning how to forge, Korun has since become a prominent feature of voidtamer art, architecture, and design. Gold, silver, bronze, brass, and steel are popular choices. Voidtamer attire makes heavy use of metals as well, as Voidtamers lack the gravity or bones that would make the weight strenuous. Strips of lamellar, plates, masks, jewelry, buckles, and other metallic accessories are commonly worn over or woven into Voidtamer robes. &lt;br /&gt;
&lt;br /&gt;
Rather than credits, Voidtamers prefer to use refined ingots and alloys as a medium of exchange. The exchange rates between metals and material goods are maintained through the collective input of Numermancers continuously feeding and normalizing economic data into The Voidic Rootsong Network. While not a metal itself, phoron is considered the standard all other materials are graded against: the currency that can purchase anything, and is held highest above all others.&lt;br /&gt;
&lt;br /&gt;
Korun is produced by a special caste known as Voidsmiths. In absence of terrestrial smithing techniques, Voidsmiths instead use Electromagnetic Induction heating and cooling. In an environment bereft of gravity, Metal or unprocessed ore is first lowered into a heavily ornamented induction coil, whereupon a ritual group of Voidsmiths will begin a coordinated, ritualized chant in rootsong: projecting electromagnetic waves into the coil, heating the metal and manipulating its shape. When the forge is finished, the Voidsmiths chant in reverse, bringing the Korun to a rest through induction cooling, before raising the final work out of the crucible. &lt;br /&gt;
&lt;br /&gt;
=== Food and Agriculture ===  &lt;br /&gt;
Voidtamers, like all other dionae, are big eaters. [[Dionae Biology#The Hunger|The Hunger]] that is present in all dionae affects them just as well, which has led to cultural adaptations made to maximize food availability and consumption.&lt;br /&gt;
&lt;br /&gt;
Reef nebula exoplanets are one such example, as they are curated ecosystems designed to maximize the amount of bioavailable energy calories that can be grown and eaten. Home gardening and cultivation of edible foodstuffs is ubiquitous, and voidtamers often have many meals or snacks throughout their day. This is a practice so engrained in Voidtamer culture that it has carried over into the daily life of Liberty’s Cluster. In Temporal environments, dionae that are culturally adjacent to voidtamers are often seen maintaining communal gardens, or dedicating a substantial amount of their living space to growing plants for consumption. Some even keep livestock, such as indoor chickens.&lt;br /&gt;
&lt;br /&gt;
Meats are more of a delicacy, requiring more curing and preparation before they can be enjoyed without post-mortem mental noise. As a result, most meats tend to come out like irradiated jerky. Dionae prefer their beef well done, corned, or dry aged.&lt;br /&gt;
&lt;br /&gt;
Food scarcity has a substantial effect on each Voidtamer tributary cluster. Arushan voidtamers have the greatest access to organic foodstuffs, and are much more active, and expansionistic. More nomadic groups, such as the Reclaimers, tend to be more frugal. They focus on herding shoals of exofauna such as carp or hakma, while supplementing their diet with plants grown on their vessels and inorganic irradiated material. &lt;br /&gt;
&lt;br /&gt;
Celestial Creed dionae are the most slow, conservationist, and deliberate of the tributary clusters. They tend to go through intense bursts of appetite rather than a constant gnawing feeling. Most of their energy calories come from filter feeding irradiated accretion disk particulates from black holes, but they are also opportunists that will capture, dismantle, and eat anything that presents itself as an option while they are in the throes of The Hunger.&lt;br /&gt;
&lt;br /&gt;
Voidic Primals and other smaller clusters vary in food access wildly. For the former, they are most subject to whatever environment they drifted into, whether it’s a barren and hostile exoplanet, a reef nebula, or even a terrestrial sphere. &lt;br /&gt;
&lt;br /&gt;
=== Cuisine === &lt;br /&gt;
Voidtamer cuisine emphasizes variety of textures and aesthetic presentation over taste. Raw vegetables and fruits are often served together; sometimes cooked. Most meats tend to be smoked, dry aged,  cured, freeze dried, or irradiated. Hakma beetle byproducts are also heavily incorporated, such as the milk. Eggs or carp caviar are also a common protein staple for voidtamers.&lt;br /&gt;
&lt;br /&gt;
Inorganic compounds are also used. Irradiated material is often crushed and sprinkled into the dish as “seasoning”, to give an energizing crackle as the food goes down. Many dishes incorporate gastroliths, small stones that are enveloped in the gestalt’s food vacuole to help speed up the process of breaking the meal down. &lt;br /&gt;
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Most Voidtamers have a fascination with the food of Temporal cultures. Because of The Hunger, all food is delicious, though there is still a preference for caloric density, aesthetic presentation, and an avoidance of raw meats. In the Republic of Biesel, this has incidentally made Dionae one of the largest consumers of Getmore, thanks to the cheap prices and caloric density of their processed food products.&lt;br /&gt;
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== Leadership == &lt;br /&gt;
 &lt;br /&gt;
The Voidtamer Confluence, otherwise known as the Confluence, is the overarching name of the void tamers within the Orion Spur – however, due to their roots as being Voidic Dionae, they seek to maintain somewhat ancient traditions and motifs which leads the group to be somewhat misunderstood and incomprehensible to most, except other Dionae. At the heart of the Confluence is the Chorus of Minds, a gathering of elder Gestalts that represent the most ancient and knowledgeable collectives of Dionae. It functions as the central decision-making body, where every voice from the collective is merged into a singular guiding entity – known as the Collective Voice of the Begotten Ways – or just the Collective Voice. The Collective Voice delegates its authority to the Tributary Clusters, which are clusters that operate like hives in different parts of the Orion Spur – these clusters are semi-autonomous and self-sustaining, adapting to their environments and governing themselves under the Collective Voice. Tributary Clusters have their own specific role within the greater Confluence and are expected to fiercely obey or face the consequences of their disobedience. Tributary Clusters are periodically demanded by the Chorus to provide resources, and failure can incur their ire. &lt;br /&gt;
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=== Chorus of Minds ===&lt;br /&gt;
The Chorus of Minds is an amalgamation of the eldest Dionae within the Confluence – there is thought to be between three to five Argus-form Gestalts – some believe they merged, creating the Chorus of Minds, but very little is actually known about the Chorus of Minds besides that they utilize the Voidic Rootsong Network to relay their orders. They expect obedience, and the Tributary Clusters are rewarded for their loyalty – with other Tributary Clusters that have been destroyed or terminated being lost to the annuls of history, emphasising that disobedience is no trivial matter. The only element known about the Chorus of Minds is the Collective Voice of the Begotten Ways – the resonance in which they deliver their decisions and orders through the Voidic Rootsong Network. It encompasses large areas of the eastern Orion Spur – only somewhat dulling out when reaching the Eastern Corporate Reconstruction Zone’s borders, leading some Dionae not within the Confluence to complain about sudden changes in the Voidic Network and perpetual murmurs.&lt;br /&gt;
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=== Disciplines ===&lt;br /&gt;
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Across tribes and age cohorts, Voidic Dionae have culturally developed a system of caste specialization called Disciplines.  Disciplines themselves are a difficult concept to explain to non-Dionae, as they encompass so many things. For starters, they are effectively how The Collective Mind organizes and manages itself. These disciplines are expressed and utilized uniformly across all tribes under the confluence. There is also manifestation of emergent sub-personalities or archetypes within the gestalts of a given discipline, meaning that gestalts of a given discipline often share the same temperament. The system of disciplines is not a status caste system, meaning that one does not inherently have more or worse say depending on their discipline. Rather, age, accomplishment, and experience remain the biggest indicator of status.&lt;br /&gt;
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==== Exodesists ====&lt;br /&gt;
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Voidtamers of exceptional age can become quite attuned to their environment, to such a degree that they are able to navigate vast distances only by their ability to sense all wavelengths on the electromagnetic spectrum. These Exodesists are extremely valuable, as they act as natural relay stations that can locate asteroids, packs of xenofauna, planets, stars, and even ships. The quality of such reception varies depending on the size, experience, and time spent in an area for an Exodesist. Exodesists tend to take themselves and their work very seriously: their ability to chart space has made the voidtamers very successful at prospecting, whether for something as mundane as carp shoals, or illusive as phoron lodes. They have a tendency to ramble and go off on tangents, as a consequence of being themselves relays for rootsong transmissions. They are not specifically as interested in alien cultures as some of the other disciplines are, but as creatures of habit, they prefer keeping up with the news and developments of other species.  Exodesists often struggle when it comes to having a sense of urgency, whether due to the time-consuming nature of stellar charting, or their tendency to ramble. This is to such a degree that other Voidtamers must prompt Exodesists when they are stuck in details or their tangents. For spacers in the ]]Coalition of Colonies\\, Exodesists are felt as an estimable asset as navigators-for-hire; walking among the crew, or bracing against the hull. They are renowned as being some of the most reliable telecommunications equipment, and EVA specialists, in the Spur.&lt;br /&gt;
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==== Numeromancers ====&lt;br /&gt;
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Numeromancers are the mathematicians and living computational systems of the voidtamers. Their archetypal role in voidtamer society is to support other disciplines and to collect and catalog as much data as possible to fuel their own predictive models of the universe. Similar to Hieroaetherian computational methods, Numeromancers use their own biology and cognition like a modular, organic central processing unit. Sharing data or expanding computational power is only a matter of merging with other gestalts. In addition to computational tasks, they also manage and categorize vast swathes of data collected from Voidtamer society and beyond; indeed, this hoarding of data and affinity with numbers have made them logisticians of Voidtamer society, and they are always involved whenever business is conducted with non-Dionae. Numeromancers themselves tend to be quite methodical and pedantic when it comes to details and procedures. They also tend to be hoarders of knowledge and information. They typically do not interact with other species often, and when they do, it’s usually with their systems rather than the people. They are seen as aloof or asocial towards other species as a result.&lt;br /&gt;
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==== Ichortorii ====&lt;br /&gt;
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Ichirtorii forms the backbone of Voidtamer society, as it is they who specialize the most in the hunting and taming of space fauna. Whether it be shoals of space carp, solitary eels, or even great space whales, the Ichortorii are able to tame them all, thanks to the siphoning of their ichor, and their consequent adaptations. Since the issuance of the Last Vociferation, some Ichortorii have even turned their interest to the other sapient races, in an effort to get to understand them more. For some, this is out of genuine curiosity; for others, it is out of weariness and a desire to understand an unknown. The Ichortorii sample ichor more than any other discipline among the Confluence. As a result, they are much more spirited, or quicker to motivate into action than those of other disciplines.  Additionally, the Ichortorii communicate or integrate with other species the best out of any discipline, and many often seek out the other sapient races for the sole purpose of getting to understand them better, so that they may bring the information back to the confluence. For these reasons, the Ichortorii are by far the most commonly encountered discipline by other species, where their propensity for communication and interest in the host culture is appreciated. Additionally, they make excellent prospectors and EVA specialists, as most are practiced space-survivalists as a way of life.&lt;br /&gt;
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==== Biomancers ====&lt;br /&gt;
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Biomancy is broadly put the art of manipulating biomass. This can range from assembling new tools or pieces of biomass technology, to developing new abilities or techniques for individual gestalts to manipulate their biomass. Biomancers effectively manage the industry or production of necessary goods in the confluence, including inorganic materials. Additionally, they will pass on any new biomass abilities or techniques to other gestalts on a need-to-have basis.&lt;br /&gt;
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Biomancers themselves tend to share a lot of similarities with Ichortorii, as they often use Ichor to expand their craft. Biomancers are indeed interested in other species, but often this is primarily for their biology or evolutionary adaptations. They tend to have ravenous appetites, as they are constantly pushing their metabolism to fulfil their discipline. Uniquely, biomancers have a suppressed pain-empathy receptor when it comes to consuming flesh; Most enclaves keep variable shoals of space fauna just to feed and fuel the activities of their Biomancers. Employment abroad is often rare for Biomancers, as they usually have duties to their communities that incentivize their retention. Not unlike the Ichortorii, a few make excursions into non-Dionae areas of influence.&lt;br /&gt;
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==== Extirpraetors ====&lt;br /&gt;
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Voidtamers do not believe sapient or sacred things truly die in the universe. Rather, their energy or life force is merely transferred to a different aspect of creation, and the matter left behind will inevitably be recycled into another useful form over time. Extirpation, as a concept in voidtamer culture, is the act of completely removing or purging an entity or thing from this cycle of energy exchange. True Death, the ultimate form of judgment in voidtamer society. Such a weight that Extirpation carries, that it has become a discipline in and of itself. The methods, determination of, and execution of Extirpation is conducted by the Extirpraetors. They answer only to the Chorus of Minds In its stead, they act as judges and enforcers of the Confluence’s domain. In practice, this is rarely required, as voidtamers strongly prefer collaboration over other options: For a [[Dionae]] to perform harm unto another is a grave offence to the Collective, and in such offences, Extirpation is always at least considered. With the issuance of The Last Voiciferation, however, The Collective Will has expanded the responsibilities of the extirpraetors to include defense against threats external to the Confluence; a charge made all the more necessary as ships and settlements have begun to suffer from piracy.&lt;br /&gt;
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==== Cosmothautamaturgy and the Astrosages ====&lt;br /&gt;
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The fewest in number, Cosmothautamaturgy is a discipline almost exclusive to the eldest cohort of gestalts. It deals with the nature of the fabric of reality itself, metaphysics, the properties of space, bluespace, and other unexplained phenomena. Practitioners of Cosmothautamaturgy are colloquially known as Astrosages. Of all the disciplines, Astrosages are by far the most secluded and detached from the ephemeral. Their language is disjointed and archaic, their overall temperament Voidic in nature. Astrosages rarely venture far from their enclaves, and express mere token interest in other sapients. The Last Vociferation remains a prominent point of discussion for these intellectuals, and one never presents their findings before the Confluence until they are absolutely sure.&lt;br /&gt;
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==== Voidsmiths ====&lt;br /&gt;
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Voidsmiths are the blacksmiths, or material scientists and engineers of Voidtamer society. They are chiefly associated with procuring Korun, The Unyielding Substance, as well as dabbling into and the fabrication of technologies based on conventional material sciences, such as circuitry. Nearly all Voidsmiths are followers of the Iron Eternal as a result.&lt;br /&gt;
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==Technology==&lt;br /&gt;
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The scientific process for Voidtamers is unlike any other advanced interstellar culture in the Spur. Whereas other factions build their technology of the world using secular, materialistic principles through empirical science, Voidtamers never formally separated their methodology from religious or philosophical postulation. Their academics more resemble religious wisemen or sorcerers than they do scientists, and often mix religious ritual and metaphysical postulation with their theories, practices and methods. &lt;br /&gt;
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There is no unified academic authority among the Voidtamers that dictates standards and practices, meaning that no theory, no matter how absurd or against common consensus it is, is suppressed or dismissed out of hand. Rather, concepts, theories, and technologies achieve popularity or common consensus through rhetorical or logical debate, and practical demonstrations.&lt;br /&gt;
This, ironically, creates an academic culture that is highly individualistic, where individual gestalt philosophers are able to pursue their fixations alone with their followers and apprentices, while common consensus is dictated by what the Collective Will is convinced to accept. The Orthodox Eternal, the Ichor Eternal, and the Iron Eternal, for example, are all schools of thought achieved through this method of consensus.&lt;br /&gt;
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As for fields with practical applications, Voidtamers have a solid understanding of Biology, Astrology, and Mathematics; each field respectively due to genetic memory absorption, long term observations from living in space, and the processing potential of the Dionean neural strata. There is a particular interest in Bluespace metaphysics, being a field with lively debate and metaphysical postulations of its properties and purpose in the grand design of the universe. &lt;br /&gt;
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The level of technological development that the Voidtamer Confluence is at tends to vary wildly, and is extremely stratified. The average lay-person gestalt tends to operate at a low level, just enough to maintain their way of life and progeny. Larger fleets or Nebula settlements tend to operate at a higher level, enough to be able to defend themselves and compete against other interstellar cultures outside of the Confluence. There are a rare few that possess technological capabilities exceeding conventional science, either due to reverse engineering xenoarchaeological finds, accessing lost knowledge, or from completely new breakthroughs created from decades or even centuries of research. However, these tend to be extremely uncommon, jealously guarded secrets done for their own sake.&lt;br /&gt;
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===Use of Phoron===&lt;br /&gt;
Despite their long, extensive historic memory, Voidic Dionae prior to the Rueltab Incident perceived the universe only as a passing muse: Galactic pre-history is only understood as myths and contradictory accounts from ancient gestalts, or as tales handed down and recited from gestalt to gestalt; second hand accounts that were filtered in and intercepted by the Voidic Rootsong Network. Despite distant coexistence with pre-historic intergalactic societies, with some even interacting with phoron, Voidic Dionae never pursued this knowledge beyond casual observation.&lt;br /&gt;
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The Rueltab Incident changed everything, and has led to a quiet phoronic revolution inside of the Confluence, built by reverse engineering xenoarchaeological finds from ancient legends, and stockpiling phoron through trade, and their connections to Liberty’s Cluster. &lt;br /&gt;
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====Trident Worms====&lt;br /&gt;
Discovered by the Celestial Creed of the Explorers sometime after the Rueltab Disaster, Trident worms are a space-native xenofauna that are capable of slipping in and out of bluespace, so long as they possess the internal phoron reserves to do so. &lt;br /&gt;
This is the only “drive” that Voidtamer Dionae are capable of domestically producing, raised by Ichortorii and later fused into the Voidtamers’ ships. This is a key advantage that has allowed the Voidtamers to springboard from being relative interstellar luddites travelling at sublight speeds, to possessing ships that can reach top speeds comparable to the best drives in  the Spur. &lt;br /&gt;
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===Supermatter===&lt;br /&gt;
The Voidtamers have a unique relationship with Supermatter specifically - a naturally occurring impure isotope of phoron commonly used in power generation or explosives - as they  have discovered a way to transmute pure phoron into Supermatter, instead of another impure isotope, and further manipulate its properties through an unknown process. This process remains elusive, a secret kept among the Eldest Cosmothaumaturgists of the Confluence. It wasn&#039;t until roughly a decade after the process was discovered that the wider spur learned that they were even capable of it.&lt;br /&gt;
Supermatter has become culturally significant in the Voidtamer Confluence. They are symbols of the Confluences’ newfound unity, prized additions to any ships or settlements, and the containment areas for them are often social hubs, bathing those in the vicinity with invigorating gamma rays.&lt;br /&gt;
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====Supermatter Attunement====&lt;br /&gt;
Supermatter attunement describes the Voidtamer field of directly manipulating or altering the properties of supermatter themselves. This is a jealously guarded secret, even more so than crystal synthesis itself, and done solely by Cosmothaumaturgists in limited quantities. The exact properties and applications of this attuned supermatter vary wildly, but the end product is usually more stable and safe to handle than in its standard form. At least, by Voidtamer standards.&lt;br /&gt;
There are two known classes of attuned supermatter technologies: Orbs, and weapons.&lt;br /&gt;
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====Attuned Crystal Orbs====&lt;br /&gt;
Attuned Orbs are the most stable variant of Supermatter one can directly manipulate. Compressed tightly, and secured by stabilizing forces exerted upon it by the outer shell, an inert orb is safe enough for a human to handle. When activated, however, these Orbs are able to receive, direct, project, amplify, and store a wide range of Oscillatory phenomena. Much like how the exact physical processes of bluespace drives are not fully understood by the rest of the Spur, so too are the capabilities and limitations of these Orbs; it often depends on the individual skill and researched expertise of the user in question, what they can do. For most in the Confluence, however, the known oscillatory phenomena the orbs are able to interact with are the Electromagnetic Spectrum, Acoustic waves, Plasma waves, and even Psionic waves.&lt;br /&gt;
For most practical applications, Attuned Orbs are used as communicators, data stores, advanced calculating tools for Numeromancers, and signal-reception amplifiers for Exodesists.&lt;br /&gt;
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There are limitations to this technology, however. Attuned Orbs are fundamentally supermatter, despite their stable state. The more load that is placed on them, the more radiation, psionic phenomena, and eventually heat, they will produce. Overloading an attuned orb with too much oscillatory input will cause the outer shell to fail, and delaminate. Oscillatory output or amplification is limited by the size of the orb, and the orbs themselves are ludicrously expensive to make. Almost all orbs are only big enough for a Gera or an Argus gestalt to use.&lt;br /&gt;
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Attuned Orbs can be used as weapons in a pinch, whether from the user merely stimulating them to generate background pulses of psionic energy or radiation, or from more advanced users modulating the orbs to direct concentrated blasts of stored oscillate energy at attackers. This is never done as a first resort, as the orbs are not meant to be risked in combat, and repurposing them for defense often ruins whatever dataset or program they were modulated for.&lt;br /&gt;
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====Weapons====&lt;br /&gt;
Attuned supermatter crystals used for weapons are much simpler to produce. They are stable enough not to react when exposed to atmosphere, and have a moderate tolerance for heat, but will fragment and delaminate against anything solid that comes into contact with them. Attuned supermatter crystals used in Voidtamer projectile weapons are stored and loaded from containers which contain an inert gel that provides additional stability and transport handling. Attuned supermatter projectiles can be assembled for ship weapons, as a premium ordinance, or as singular rounds to be individually loaded into Voidtamer projectile small arms.&lt;br /&gt;
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This type of attuned supermatter is more elusive than attuned orbs. Presently, the only Voidtamers permitted access to these weapons are the Extirpraetors, partially due to munitions’ grievous cost, but also due to the belief that vaporizing anything using supermatter purges the subject from creation entirely; that they will have their matter, energy, and soul removed from the Eternal cycle of life. Final death. Death or execution by supermatter is ritualized in this way as the ultimate form of Extirpation, and only the Extirpraetors are worthy to carry this out.&lt;br /&gt;
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The payload of these weapons are devastating - though less powerful to munitions which utilize [[phoron|Weapons Grade Phoron]] - due to the impurity of the material. Still, whether it’s fired from a ship, or from an Extirpraetor’s Jezail, attuned projectiles at high velocities will embed, fragment, and then violently delaminate, vaporizing chunks out of the target, scattering radiation and psionic shockwaves into the vicinity.&lt;br /&gt;
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Most feared of all during boarding actions, are Extirpation Blades, also known as Resonant Swords. Wavy-bladed shortswords composed of a special variant of attuned supermatter that allows the Extirpraetor to cleave through and vaporize targets on repeated hits. Depending on the skill of the Extirpraetor, they are even able to manipulate the resonant oscillating properties of the sword like an attuned orb. Each sword is kept in a special sheath, internally saturated with the same inert gel used to store the attuned projectiles; the longer the blade remains out of the sheath, the more unstable it becomes. An Extirpraetor can have their blade detonate while using it, if they are not careful. A resonant sword is only drawn when an Extirpraetor has chosen to Extirpate, and in turn, the blade will hum with sickness and madness until it reaches its mark.&lt;br /&gt;
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==Tributary Clusters==&lt;br /&gt;
===Celestial Creed of the Explorers===&lt;br /&gt;
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&#039;&#039;“The void calls to us, and we answer. Through the endless dark, we navigate the unknown, and from it, we harvest the secrets of existence.”&#039;&#039;&lt;br /&gt;
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[[File:Lemurian Voidtamer.png|700px|thumb|A Lemurian Voidtamer contemplating a warding sphere taken from a raid on an Assunzionii vessel. ]]&lt;br /&gt;
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The Celestial Creed of the Explorers, or the Lemurian Voidtamers, is a tributary cluster within the Confluence, operating deep within the enigmatic expanse of the Lemurian Sea—a lightless and treacherous region of space dominated by blackholes, strange creatures, and anomalous phenomena. This cluster stands apart from others for its deep connection to the mysterious and the unknown, specialising in the capture, study, and manipulation of anomalous lifeforms, artifacts, and cosmic events. The Celestial Creed is a collective of self-educated xenobiologists, explorers, and hunters, seeking out the strange and the impossible. Their ships are essentially roaming laboratories and containment cells, dedicated to capturing anomalous creatures and harvesting the latent powers they possess. These creatures and phenomena are not only sources of knowledge but also essential to the cluster’s survival. The Creed works closely with the Zeng-Hu Pharmaceuticals’ Assunzione branch, selling bio-anomalous creatures and insights in exchange for resources needed to continue their operations.&lt;br /&gt;
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The Celestial Creed are primarily based within the accretion disks of Black hole within the region, harvesting these zones and taking advantage of the strange, unique ecologies of these voidic environments. Due to the gravidic anomalies of the region, as well as the the general scarcity, life for the Creed is slow, deliberate, and careful. As the land shifts and changes constantly, Creed vessels will often hang listlessly in the void, as their Exodesists scry into it for safe passage.&lt;br /&gt;
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Their most prized quarry is the Phoron Trident Worm, a creature capable of short-range bluespace travel. By mimicking the abilities of these worms, the Lemurian Voidtamers have developed a form of driveless bluespace travel, though it is rudimentary and increasingly strained due to the scarcity of phoron—a vital resource to power their adaptations. As a result, their operations are at risk of collapse, and their dependence on black holes for survival grows with each passing year. Their vessels lack traditional bluespace drives, making them dependent on phoron and the peculiarities of blackhole environments. Because of the scarcity, the Creed have turned to minor piracy, shaking down other vessels in the Lemurian Sea and Light&#039;s Edge to acquire phoron and other resources they cannot otherwise obtain. This practice has made them a contentious presence, especially with the Coalition of Colonies and other Assunzione-based explorers. Despite this, the Creed’s unique role in sourcing bio-anomalous creatures has led to some leniency from Zeng-Hu, ensuring that their less savoury actions are overlooked due to their contributions to xenobiology.&lt;br /&gt;
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The Lemurian Voidtamers are blind to light, having long since adapted to the darkness of the Lemurian Sea. Instead of eyes, they rely on a unique adaption of echolocation through their Rootsong, a complex system of vocalised vibrations that bounce off their surroundings, allowing them to &amp;quot;see&amp;quot; the world in sound. This form of perception, which they call the Sight of Sound, is deeply ingrained in their culture. To them, light is unnecessary and even rejected as a core part of existence – despite it being one of the dominant forms of Dionae sustenance. They are often a danger to other species, due to their radioactivity, but those that do leave the Tributary Cluster often understand the necessity to tolerate the light, and ensure their sustenance does not have a negative effect on others surrounding them. The Voidtamers hold a unique philosophy regarding anti-light. They revere black holes, viewing them as the true embodiment of cosmic power. In their belief system, stars are seen as wasteful emitters of energy, while black holes represent the ultimate efficiency—a place where energy is conserved, recycled, and harnessed. They claim that energy is far more present outside of the visible spectrum, a viewpoint that aligns with their reliance on accretion disk energy. This idiosyncratic stance on light has put them at odds with other Dionae that view light as being religiously important. &lt;br /&gt;
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The leader of the Tributary Cluster, known as &#039;&#039;&#039;The Seer Beyond Time&#039;&#039;&#039;, is a revered yet mysterious figure. Many in the Creed believe the Seer gained foresight after encountering a temporal anomaly in the Lemurian Sea, allowing them to see into the future. However, some question whether these visions are the result of the anomaly or simply hallucinations caused by the Seer’s advanced age and prolonged exposure to radiation. The Seer&#039;s cryptic predictions are often vague, leading to debate within the Creed. Sometimes their advice proves insightful, steering the fleet in the right direction; at other times, it leads to misguided outcomes. Despite these inconsistencies, the Seer remains a powerful symbol, and their cluster continues to revere their leader’s guidance. Whether a prophet or a deteriorating mind, the Seer&#039;s presence maintains unity within the Creed, blurring the line between myth and reality.&lt;br /&gt;
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=== Starbound Congregation of the Reclaimers ===&lt;br /&gt;
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&#039;&#039;“In the shadows of forgotten stars, we piece together the cosmos. The past is a fragmented tapestry, and we are the weavers.”&#039;&#039;&lt;br /&gt;
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The Starbound Congregation of the Reclaimers, or the Weeping Voidtamers, is a Tributary Cluster within the Confluence, a network of [[Dionae]] dedicated to the reclamation and repurposing of debris and ancient oddities. They tend to practice more voidic tendencies, which results in them being among the rarely seen clusters within the Confluence. The Reclaimers view themselves as the cosmic archaeologists of the void, delving into the remnants of derelict space stations and ruins within the Weeping Stars. Their mission is not merely to recover lost technology but to unravel and reintegrate the bizarre and often horrifying remnants of the Interstellar War. Their salvage operations are akin to necromancy; they extract and reanimate technology in ways that are unsettling to others. Their vessels are a nightmarish amalgamation of salvage and bio-tech. They resemble twisted, living structures, covered in pulsating organic membranes and studded with machinery. These vessels are not only functional but are also part of their reclamation efforts, incorporating recovered technology directly into their hulls. The vessels themselves are living entities, constantly shifting and evolving to accommodate new discoveries.&lt;br /&gt;
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Their technology is often incomprehensible to outsiders. Recovered machinery is reanimated and merged with living biomass, resulting in hybrid systems that defy standard engineering principles – even among other [[Dionae]]. For instance, they might integrate a propulsion system with a degree of sentience, creating a drive that seems to possess a form of awareness. The culture of cluster revolves around the concept of cosmic rebirth. They believe that the universe is a constantly dying and rebirthing entity, with each reclamation effort representing a form of resurrection. To them, forgotten technology and relics are not merely artefacts but the preserved souls of the cosmos, awaiting their chance to live again through the Reclaimers&#039; efforts. The Reclaimers have an enigmatic view of salvage rights, which has put them at odds with the Coalition Rangers. They see themselves as custodians, with an almost predatory approach to reclamation. Their belief is that nothing is truly lost if they can recover it. This aggressive stance leads to frequent conflicts with the Rangers, who find the Reclaimers&#039; methods disturbing and invasive.&lt;br /&gt;
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&#039;&#039;&#039;Architect of the Ancient Discoveries&#039;&#039;&#039; is the machine-like leader of the Starbound Congregation of the Reclaimers. They are an Argus-form Gestalt that is a fusion of technology and biology, appearing as a vast, sentient construct with pulsating biotechnological nodes and interlocking metal plates. They lead the Tributary Cluster, seeking treasures and forgotten ruins. Their form is adorned with trophies—integrated pieces of technology and artefacts that enhance their capabilities. Communicating through resonant frequencies and visual displays, they blend salvaged relics with their own being, continuously adapting and evolving. They have been known to authorise attacks on independent vessels, not bearing any allegiance to anyone, so as to ensure they do not cost the other tributary fleets their reputation – at least, more than they currently do. These vessels very quickly become integrated into the nightmarish fleet that is the Starbound Congregation. &lt;br /&gt;
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=== Umbral Choir of the Harvesters ===&lt;br /&gt;
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&#039;&#039;“Predator or prey. Useless terms. One must consume, and consume they must.”&#039;&#039; &lt;br /&gt;
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The Umbral Choir of the Harvesters. or the Arusha Voidtamers, is a tributary cluster within the Voidtamer Confluence, dwelling in the frontier of Arusha. Reclusive hunters, and cultivators of space xenobiology, each is bound to the rhythms of an incomprehensible cycle of predation and harvest. They do not kill for pleasure or profit but for the sustenance of their esoteric philosophy: life exists only to be consumed, and the boundaries between predator and prey are illusions crafted to avoid the truth of the Eternal’s hunger. The Choir operates in silent, ever-moving caravans of vessels, largely organic, and grown as opposed to built. The creatures they rear are neither tamed nor enslaved but harmonised within the resonance of the Tributary Cluster’s will. &lt;br /&gt;
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At the heart of the Choir lies an untranslatable belief system, whispered through Rootsong in a cacophony of dissonance and harmony. They do not believe in individuality; rather, they claim each voice in their Choir is merely an echo of their hunger. To the Harvesters, life is a fleeting symphony that must be devoured to preserve the resonance of all things, and they are the chosen harvesters, set to shepherd existence toward inevitable consumption.&lt;br /&gt;
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Their leader, the Conductor of the Reaping, is a paradoxical figure—embodying the chorus itself rather than a single being. To see the Conductor is to see nothing at all, for their presence is only known through the movements of the Choir itself, an unseen force guiding the myriad minds toward an unknown end. The Conductor does not speak but moves through the minds of the Harvesters, pulling strings of thought like a puppeteer of minds. Under the Conductor’s guidance, the Umbral Choir of the Harvesters tends to their sacred task of harvesting and hunting within Arusha. They cultivate life in places where none should exist, nurturing species on the edge of extinction, only to cull them at the precise moment dictated by the Conductor’s unseen hand. The products of these creatures—their flesh, their bones, their very essences—are harvested not for simple trade but for ritual offerings to Eternal and for the sustenance of the Tributary Cluster’s own existence – though in some instances, they do trade their products where they are unable to support themselves. &lt;br /&gt;
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The Choir is known for its complete disconnection from conventional morality. They do not see cruelty or mercy in their work. Instead, they are guided by the ancient whispers of &#039;&#039;&#039;The Conductor&#039;&#039;&#039;, which demands both preservation and destruction in equal measure. Those who resist their duty, those who would seek to disobey the Conductor’s silent commands, are said to be absorbed into the Choir, their voices lost among the cacophony, until only the Cluster remains. For the Umbral Choir, there is no end, only an eternal return to the hunger that binds all things together. Each Tributary Cluster may come and go, but the Choir remains constant, its voices ever fading and echoing into the vast, starless void. [[Dionae]] that leave the Choir typically feel empty – hollowed, even. They are neither lost nor without life, but merely eke an existence until they rejoin them – whenever that may be.&lt;br /&gt;
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===The Primal Echoes of The Void Before Time===&lt;br /&gt;
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There are some Dionae which still cling to the old ways. Those proto-cultural Voidic Dionae who reacted to the Last Voiciferation by refining their mode of existence, into a way of life. The Primal Echoes of The Void Before Time, also known as Voidic Primals, are the hunter gatherers and survivalists of Voidtamer society.&lt;br /&gt;
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	Culturally, Voidic Primals do not despise technology out of principle, rather, they see it as a separate discipline that is not helpful to rely on in their own pursuits.  Voidic Primals believe in mastery through physical discipline and achieving apex survival inside of the environments they pit themselves against. They abstain from most technology that isn&#039;t integral to their way of life, preferring tools and clothes made out of stone, hardened biomass, bone, and xenofauna hides. They hone their bodies like a sharp instrument, developing sturdy physiques as well as greater capacities to manipulate biomass as an extension of the self. Genetic absorption is also key to this way of life, as it allows these Primals to onboard new adaptations, rapidly develop skills, or even tap the nervous systems of Xenofauna and tame them. Voidic Primals produce Ichortorii and Biomancers that few in the Confluence can match. &lt;br /&gt;
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This mastery over the physical form extends into how Voidic Primals venerate The Eternal: They believe organic life is the purest substrate to observe and understand the nature of creation. Knowing all is seeing all, and seeing all is to tap into the memory and perception of all organic life. Naturally, the vast majority of Voidic Primals are Ichor Eternal, and most of the intellectual origins of this sect came from Primals as well. &lt;br /&gt;
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Voidic Primals can be found in pockets throughout the Coalition and the region of Arusha. Co-mingling with other tributary clusters or subcultures within the Confluence is very frequent. Primals rely on other Voidtamers for long distance travel, or access to goods or technologies they can&#039;t source themselves. The rest of the Confluence relies on them for their survivalism, physical prowess, and aptitude at taming more dangerous animals.&lt;br /&gt;
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There are no leaders among the Voidic Primals that have claimed true dominion over the entire cluster, but there is a champion selected among them that is worthy enough to speak on their behalf before Chorus of Minds: Admonition of Temporal Transgressions. This being was once gestalt matter that contributed to the Rueltab Titan before it was destroyed. It was captured with the rest of its brethren upon Rueltab I. However, it managed to escape from the planet, smuggling itself as a stowaway aboard a passing vessel, sneaking and fighting its way beyond the Solarian border. Ever since then, it has been training, growing stronger, and gathering disciples for if and when the Solarians, or some other Temporal threat, becomes too great to not confront.&lt;br /&gt;
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== Relations ==&lt;br /&gt;
===Interaction with the Narrows===&lt;br /&gt;
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The Voidtamer Confluence, but moreso the Collective Voice of the Begotten Ways, sometimes reach [[the Narrows]], broadcasting a calling that drifts through the [[Dionae]] aboard the vessel – they are not easily deciphered by those not exposed to the Chorus of the Minds, but those on the Narrows have claimed these whispers emerge as haunting, fragmented songs – a ghostly Rootsong echoing across the vastness of space. Some [[Dionae]] aboard the Narrows have interpreted these signals as a call to something deeper, an invitation to embrace a more unrestrained, cosmic purpose. This has led to growing tensions within the Narrows. There are those who see the Confluence as kindred spirits, entities who have mastered the art of autonomy within the void and have shed their shackles. However, others see the Voidtamer influence as a dangerous, corrupting force. Many view the Confluence’s transmissions as an existential threat to the order and productivity of the vessel. In response, efforts are underway to block the Confluence’s signals, employing jamming technologies and isolating the Dionae suspected of being more vulnerable to the whispers. These efforts have had mixed success, as the signals often manifest in ways that transcend simple radio frequencies, bleeding through psychic resonance or manifesting in the subconscious Rootsong of the vessel’s population. They sometimes trade with the Confluence, where necessary, at the very least.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Voidtamer_Confluence&amp;diff=39599</id>
		<title>The Voidtamer Confluence</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Voidtamer_Confluence&amp;diff=39599"/>
		<updated>2026-06-12T04:25:39Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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= The Voidtamer Confluence =&lt;br /&gt;
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== History ==&lt;br /&gt;
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Before the Voidtamers, there were only Voidic [[Dionae]] at differing stages of primitive development. Much of this early history remains lost, forgotten, or distorted to the Voidtamers: voidic signals and rootsong transmissions grow distorted and out of their time, due to astrological anomalies and even the mere travel time of said signals. Linear time, as most advanced civilizations in the spur understand it, was utterly foreign to these Voidic beings. What was real to them, was the electromagnetic hum of the universe. From the radiance given off by stars, to the dull hums of planets and other celestial bodies, and even the dim murmurings of their own species; sometimes even emissions from other intelligent life. They could feel the universe. These Voidic [[Dionae]] listened for a perceivably endless amount of time, witnessing the birth and death of celestial phenomena, nameless civilisations forming and collapsing, pondering their role in the universe, and attempting to piece it all together. Innovation was slow, as the vast distance and time between each gestalt stifled productivity. Over time, however, the Voidic learned to collaborate stronger, by slowly travelling to a designated point and joining into cetus. From the Cetus, came unity, and from unity, innovation. Voidships began to trickle through the stars, and through this, the Voidic began to develop even faster.&lt;br /&gt;
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The Voidic began to contextualize their existence. To them, they were conscious aspects of the universe. Ones who could perceive, and deliberate their actions with intent. As for the rest of the universe, it was believed to be an animation of the subconscious recesses of its mind. Vast, yet predictable. Capable of some kind of intelligence, yet prone to mechanical cycles of entropy and rebirth. Directionless. This perceived lack of deliberate intent in the universe was a source of dread for many of the Voidic: if they were the conscious aspect of a whole, and yet only a small fraction of its being, was the universe, the entity they believed they were a part of, truly itself? This became a point of significant debate among the Voidic, with one faction wishing to join together, and bring the unconscious to consciousness, while the other wishing to wait and see, as it was “too early to tell.” In 2378 CE, those who wished to make the universe whole entered the Rueltab System. They would never leave. This became the first year in the Voidic continuity, as the Last Vociferation radiated out from the system, humbling those who could listen: they were not the only agents of consciousness in the universe; there was so much they did not yet understand.&lt;br /&gt;
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The [[Rueltab|Rueltab Tragedy]] made the previous mode of existence or philosophical perspective of Voidic [[Dionae]] obsolete. Consequently, Voidic [[Dionae]] began to splinter and fragment from their proto-cultural roots into differing tribes, each pursuing a different approach to existence. Although these tribes were often disparate, their motives remained the same: to acquire a deeper understanding of the universe and to uncover the primordial truths that govern it. The collective aggregation of these primordial truths would become the foundation for The Eternal. Since the creation of the Eternal, Voidtamers have moved on to become the most prominent culture of [[Dionae]] in space, stretching from the [[Coalition of Colonies]]’ interior to the badlands, and even further on to the frontiers of human and skrell space. &lt;br /&gt;
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The loss of the Rueltab Titan was felt throughout the entire fabric of the Voidic continuity. They had always pondered existential questions, but never existential threats. The Voidic Rootsong made everything connected, but there was no direction. Ripples upon a volume of liquid medium, cast upon so vigorously, there is no order and only chaotic shapes upon the volume. There was a need for leadership; there was a need for unity. A search for the eldest, and wisest among the Voidic began, through the rootsong network. From signal to signal, gestalt to gestalt. Akin to a great sorting algorithm, the Voidic soon found the gestalts they were looking for, and brought them before themselves. For a great time, this confluence of elder minds debated and pondered together. When they adjourned, they no longer answered to their old names or acknowledged their old lives. Now, they were the Chorus of Minds; and from their contemplation, they discerned it would be necessary for them to unify the tribes, create a system of tribute to raise a standing army, and to document, chronologise, and record all knowledge into a grand repository. &lt;br /&gt;
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The Voidic needed security from the other Temporals, as did they needed to collect and aggregate the findings of other clusters, both technologically, spiritually, and metaphysically, into primordial truths. The pursuit, aggregation, and scholarly pondering of these primordial truths would lead to the birth of the Eternal, at least the Voidtamers’ understanding of the entity. And as so it was, the newly ruled Voidtamers carried on. The tribes grew, shared, and prospered; the Eternal as a concept would take form, and disseminate itself across the Orion Spur.&lt;br /&gt;
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==Culture ==&lt;br /&gt;
===The Eternal===&lt;br /&gt;
In the Voidtamer Confluence, worship of [[the Eternal]] is decentralised and tribal, with each forming their unique relationship with the Eternal based on their environment and philosophy. Unlike the structured Orthodox, Iron, or Ichor Eternal, the Voidtamers view the Eternal as a primordial force woven into the universe. Each Tributary Cluster interprets its connection with the Eternal differently, but all share a drive to gather knowledge and contribute to the great cosmic cycle. Worship is woven into daily life, with no temples or clergy, and often takes the form of communal songs, meditations, and practical rituals. Rootsong serves as a medium of worship, linking the Voidtamers with the cosmic hum of the greater Spur. Offerings to the Eternal may involve harvested minerals or fragments of biomass, symbolising personal sacrifice to the greater whole. The Voidtamers have no formal schools of thought like other Eternal factions, but their beliefs are shaped by their circumstances. For example, the Celestial Reclaimers see [[the Eternal]] as linked to cosmic rebirth through salvaging old technologies, while the Lemurian Voidtamers worship the Eternal as an unknowable force in dark, starless regions. The Umbral Choir of the Harvesters believe the Eternal is driven by the hunger for consumption and regeneration, embracing the cycle of creation and destruction.&lt;br /&gt;
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=== Obedience ===   &lt;br /&gt;
Obedience is fundamental to the Voidtamer Confluence, deeply embedded in their tribal-like culture and crucial to their survival and way of life. The Chorus of Minds, acting as the collective “chiefs” of the Confluence, is seen as the ultimate authority—ancient and wise, with the deepest connection to the forces that shape their existence. In the eyes of the Voidtamers, these Chrous have spent lifetimes interpreting the will of the universe and navigating the complex web of energies that govern it. Therefore, their guidance is considered infallible, and disobedience is viewed not just as a rejection of authority but as a betrayal of the very fabric of their existence. &lt;br /&gt;
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The Confluence operates like a tightly-knit tribe, where unity and cohesion are essential for survival in the vast and unpredictable void. The Chorus of Minds are responsible for ensuring that each Tributary Cluster remains aligned with the greater goals of the Confluence. Obedience to their directives is a cultural necessity, for the Voidtamers believe that only the Chorus can interpret the subtle messages and shifts in the universe through the Rootsong. Their decisions are seen as not just practical but spiritually attuned, meaning that to disobey is to disrupt the balance and sever oneself from the collective knowledge and protection of the Confluence.&lt;br /&gt;
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Individual actions affect the collective. Disobedience, therefore, is a crime against the tribe as a whole. If one Cluster strays from the path set by the Chorus, it risks not only its own destruction but the harmony of the entire Confluence. The Voidtamers see their survival as a collective endeavour, and unity through obedience is the foundation that allows them to thrive in the harsh, starless expanses they often inhabit. The Voidtamers believe they are extensions of the universe, and their actions contribute to the grand cosmic cycle. The Chorus of Minds are thought to understand the intricate patterns and rhythms of existence far better than any individual Cluster. &lt;br /&gt;
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Disobeying the Chorus is viewed as more than just rebellion; it is seen as a rupture in the Voidtamer&#039;s connection to the universe, and the Eternal. Such acts are taboo and even dangerous, as they risk breaking the synchrony that allows the Confluence to operate efficiently and in harmony. Those who defy the Chorus often face severe repercussions, including ostracism or even “forgetting”—a symbolic form of termination.  Obedience, therefore, is seen as the lifeblood of the Confluence. The Chorus of Minds represents the guiding consciousness of the Voidtamers, their wisdom earned through millennia of existence and deep resonance with the universe. To follow the Chorus is to ensure the survival and success of the Confluence as a whole, as well as to honour the cosmic harmony that defines their belief system. Disobedience, on the other hand, threatens not only individual survival but the stability and unity of the entire Confluence. It is an unforgivable act in the minds of the Voidtamers, a crime against both their society and the universe itself.&lt;br /&gt;
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=== Korun, The Unyielding Substance ===   &lt;br /&gt;
Korun, The Unyielding Substance, is the colloquial term used by the voidtamers to describe all forms of metal and alloys. Prior to the Rueltab incident, Korun was either looted from derelicts and ruins, or used as reinforcing material in its unrefined state. After the incident, Voidtamer metallurgy advanced significantly; Korun is now a vital part of Voidtamer culture, economy, and industry.&lt;br /&gt;
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Culturally, Korun has symbolically assumed the mantle of wealth, trade, martial prowess, and secularized power. Metals are enduring, sturdy, protective, and beautiful. Since learning how to forge, Korun has since become a prominent feature of voidtamer art, architecture, and design. Gold, silver, bronze, brass, and steel are popular choices. Voidtamer attire makes heavy use of metals as well, as Voidtamers lack the gravity or bones that would make the weight strenuous. Strips of lamellar, plates, masks, jewelry, buckles, and other metallic accessories are commonly worn over or woven into Voidtamer robes. &lt;br /&gt;
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Rather than credits, Voidtamers prefer to use refined ingots and alloys as a medium of exchange. The exchange rates between metals and material goods are maintained through the collective input of Numermancers continuously feeding and normalizing economic data into The Voidic Rootsong Network. While not a metal itself, phoron is considered the standard all other materials are graded against: the currency that can purchase anything, and is held highest above all others.&lt;br /&gt;
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Korun is produced by a special caste known as Voidsmiths. In absence of terrestrial smithing techniques, Voidsmiths instead use Electromagnetic Induction heating and cooling. In an environment bereft of gravity, Metal or unprocessed ore is first lowered into a heavily ornamented induction coil, whereupon a ritual group of Voidsmiths will begin a coordinated, ritualized chant in rootsong: projecting electromagnetic waves into the coil, heating the metal and manipulating its shape. When the forge is finished, the Voidsmiths chant in reverse, bringing the Korun to a rest through induction cooling, before raising the final work out of the crucible. &lt;br /&gt;
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=== Food and Agriculture ===  &lt;br /&gt;
Voidtamers, like all other dionae, are big eaters. The Hunger that is present in all dionae affects them just as well, which has led to cultural adaptations made to maximize food availability and consumption.&lt;br /&gt;
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Reef nebula exoplanets are one such example, as they are curated ecosystems designed to maximize the amount of bioavailable energy calories that can be grown and eaten. Home gardening and cultivation of edible foodstuffs is ubiquitous, and voidtamers often have many meals or snacks throughout their day. This is a practice so engrained in Voidtamer culture that it has carried over into the daily life of Liberty’s Cluster. In Temporal environments, dionae that are culturally adjacent to voidtamers are often seen maintaining communal gardens, or dedicating a substantial amount of their living space to growing plants for consumption. Some even keep livestock, such as indoor chickens.&lt;br /&gt;
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Meats are more of a delicacy, requiring more curing and preparation before they can be enjoyed without post-mortem mental noise. As a result, most meats tend to come out like irradiated jerky. Dionae prefer their beef well done, corned, or dry aged.&lt;br /&gt;
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Food scarcity has a substantial effect on each Voidtamer tributary cluster. Arushan voidtamers have the greatest access to organic foodstuffs, and are much more active, and expansionistic. More nomadic groups, such as the Reclaimers, tend to be more frugal. They focus on herding shoals of exofauna such as carp or hakma, while supplementing their diet with plants grown on their vessels and inorganic irradiated material. &lt;br /&gt;
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Celestial Creed dionae are the most slow, conservationist, and deliberate of the tributary clusters. They tend to go through intense bursts of appetite rather than a constant gnawing feeling. Most of their energy calories come from filter feeding irradiated accretion disk particulates from black holes, but they are also opportunists that will capture, dismantle, and eat anything that presents itself as an option while they are in the throes of The Hunger.&lt;br /&gt;
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Voidic Primals and other smaller clusters vary in food access wildly. For the former, they are most subject to whatever environment they drifted into, whether it’s a barren and hostile exoplanet, a reef nebula, or even a terrestrial sphere. &lt;br /&gt;
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=== Cuisine === &lt;br /&gt;
Voidtamer cuisine emphasizes variety of textures and aesthetic presentation over taste. Raw vegetables and fruits are often served together; sometimes cooked. Most meats tend to be smoked, dry aged,  cured, freeze dried, or irradiated. Hakma beetle byproducts are also heavily incorporated, such as the milk. Eggs or carp caviar are also a common protein staple for voidtamers.&lt;br /&gt;
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Inorganic compounds are also used. Irradiated material is often crushed and sprinkled into the dish as “seasoning”, to give an energizing crackle as the food goes down. Many dishes incorporate gastroliths, small stones that are enveloped in the gestalt’s food vacuole to help speed up the process of breaking the meal down. &lt;br /&gt;
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Most Voidtamers have a fascination with the food of Temporal cultures. Because of The Hunger, all food is delicious, though there is still a preference for caloric density, aesthetic presentation, and an avoidance of raw meats. In the Republic of Biesel, this has incidentally made Dionae one of the largest consumers of Getmore, thanks to the cheap prices and caloric density of their processed food products.&lt;br /&gt;
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== Leadership == &lt;br /&gt;
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The Voidtamer Confluence, otherwise known as the Confluence, is the overarching name of the void tamers within the Orion Spur – however, due to their roots as being Voidic Dionae, they seek to maintain somewhat ancient traditions and motifs which leads the group to be somewhat misunderstood and incomprehensible to most, except other Dionae. At the heart of the Confluence is the Chorus of Minds, a gathering of elder Gestalts that represent the most ancient and knowledgeable collectives of Dionae. It functions as the central decision-making body, where every voice from the collective is merged into a singular guiding entity – known as the Collective Voice of the Begotten Ways – or just the Collective Voice. The Collective Voice delegates its authority to the Tributary Clusters, which are clusters that operate like hives in different parts of the Orion Spur – these clusters are semi-autonomous and self-sustaining, adapting to their environments and governing themselves under the Collective Voice. Tributary Clusters have their own specific role within the greater Confluence and are expected to fiercely obey or face the consequences of their disobedience. Tributary Clusters are periodically demanded by the Chorus to provide resources, and failure can incur their ire. &lt;br /&gt;
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=== Chorus of Minds ===&lt;br /&gt;
The Chorus of Minds is an amalgamation of the eldest Dionae within the Confluence – there is thought to be between three to five Argus-form Gestalts – some believe they merged, creating the Chorus of Minds, but very little is actually known about the Chorus of Minds besides that they utilize the Voidic Rootsong Network to relay their orders. They expect obedience, and the Tributary Clusters are rewarded for their loyalty – with other Tributary Clusters that have been destroyed or terminated being lost to the annuls of history, emphasising that disobedience is no trivial matter. The only element known about the Chorus of Minds is the Collective Voice of the Begotten Ways – the resonance in which they deliver their decisions and orders through the Voidic Rootsong Network. It encompasses large areas of the eastern Orion Spur – only somewhat dulling out when reaching the Eastern Corporate Reconstruction Zone’s borders, leading some Dionae not within the Confluence to complain about sudden changes in the Voidic Network and perpetual murmurs.&lt;br /&gt;
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=== Disciplines ===&lt;br /&gt;
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Across tribes and age cohorts, Voidic Dionae have culturally developed a system of caste specialization called Disciplines.  Disciplines themselves are a difficult concept to explain to non-Dionae, as they encompass so many things. For starters, they are effectively how The Collective Mind organizes and manages itself. These disciplines are expressed and utilized uniformly across all tribes under the confluence. There is also manifestation of emergent sub-personalities or archetypes within the gestalts of a given discipline, meaning that gestalts of a given discipline often share the same temperament. The system of disciplines is not a status caste system, meaning that one does not inherently have more or worse say depending on their discipline. Rather, age, accomplishment, and experience remain the biggest indicator of status.&lt;br /&gt;
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==== Exodesists ====&lt;br /&gt;
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Voidtamers of exceptional age can become quite attuned to their environment, to such a degree that they are able to navigate vast distances only by their ability to sense all wavelengths on the electromagnetic spectrum. These Exodesists are extremely valuable, as they act as natural relay stations that can locate asteroids, packs of xenofauna, planets, stars, and even ships. The quality of such reception varies depending on the size, experience, and time spent in an area for an Exodesist. Exodesists tend to take themselves and their work very seriously: their ability to chart space has made the voidtamers very successful at prospecting, whether for something as mundane as carp shoals, or illusive as phoron lodes. They have a tendency to ramble and go off on tangents, as a consequence of being themselves relays for rootsong transmissions. They are not specifically as interested in alien cultures as some of the other disciplines are, but as creatures of habit, they prefer keeping up with the news and developments of other species.  Exodesists often struggle when it comes to having a sense of urgency, whether due to the time-consuming nature of stellar charting, or their tendency to ramble. This is to such a degree that other Voidtamers must prompt Exodesists when they are stuck in details or their tangents. For spacers in the ]]Coalition of Colonies\\, Exodesists are felt as an estimable asset as navigators-for-hire; walking among the crew, or bracing against the hull. They are renowned as being some of the most reliable telecommunications equipment, and EVA specialists, in the Spur.&lt;br /&gt;
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==== Numeromancers ====&lt;br /&gt;
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Numeromancers are the mathematicians and living computational systems of the voidtamers. Their archetypal role in voidtamer society is to support other disciplines and to collect and catalog as much data as possible to fuel their own predictive models of the universe. Similar to Hieroaetherian computational methods, Numeromancers use their own biology and cognition like a modular, organic central processing unit. Sharing data or expanding computational power is only a matter of merging with other gestalts. In addition to computational tasks, they also manage and categorize vast swathes of data collected from Voidtamer society and beyond; indeed, this hoarding of data and affinity with numbers have made them logisticians of Voidtamer society, and they are always involved whenever business is conducted with non-Dionae. Numeromancers themselves tend to be quite methodical and pedantic when it comes to details and procedures. They also tend to be hoarders of knowledge and information. They typically do not interact with other species often, and when they do, it’s usually with their systems rather than the people. They are seen as aloof or asocial towards other species as a result.&lt;br /&gt;
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==== Ichortorii ====&lt;br /&gt;
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Ichirtorii forms the backbone of Voidtamer society, as it is they who specialize the most in the hunting and taming of space fauna. Whether it be shoals of space carp, solitary eels, or even great space whales, the Ichortorii are able to tame them all, thanks to the siphoning of their ichor, and their consequent adaptations. Since the issuance of the Last Vociferation, some Ichortorii have even turned their interest to the other sapient races, in an effort to get to understand them more. For some, this is out of genuine curiosity; for others, it is out of weariness and a desire to understand an unknown. The Ichortorii sample ichor more than any other discipline among the Confluence. As a result, they are much more spirited, or quicker to motivate into action than those of other disciplines.  Additionally, the Ichortorii communicate or integrate with other species the best out of any discipline, and many often seek out the other sapient races for the sole purpose of getting to understand them better, so that they may bring the information back to the confluence. For these reasons, the Ichortorii are by far the most commonly encountered discipline by other species, where their propensity for communication and interest in the host culture is appreciated. Additionally, they make excellent prospectors and EVA specialists, as most are practiced space-survivalists as a way of life.&lt;br /&gt;
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==== Biomancers ====&lt;br /&gt;
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Biomancy is broadly put the art of manipulating biomass. This can range from assembling new tools or pieces of biomass technology, to developing new abilities or techniques for individual gestalts to manipulate their biomass. Biomancers effectively manage the industry or production of necessary goods in the confluence, including inorganic materials. Additionally, they will pass on any new biomass abilities or techniques to other gestalts on a need-to-have basis.&lt;br /&gt;
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Biomancers themselves tend to share a lot of similarities with Ichortorii, as they often use Ichor to expand their craft. Biomancers are indeed interested in other species, but often this is primarily for their biology or evolutionary adaptations. They tend to have ravenous appetites, as they are constantly pushing their metabolism to fulfil their discipline. Uniquely, biomancers have a suppressed pain-empathy receptor when it comes to consuming flesh; Most enclaves keep variable shoals of space fauna just to feed and fuel the activities of their Biomancers. Employment abroad is often rare for Biomancers, as they usually have duties to their communities that incentivize their retention. Not unlike the Ichortorii, a few make excursions into non-Dionae areas of influence.&lt;br /&gt;
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==== Extirpraetors ====&lt;br /&gt;
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Voidtamers do not believe sapient or sacred things truly die in the universe. Rather, their energy or life force is merely transferred to a different aspect of creation, and the matter left behind will inevitably be recycled into another useful form over time. Extirpation, as a concept in voidtamer culture, is the act of completely removing or purging an entity or thing from this cycle of energy exchange. True Death, the ultimate form of judgment in voidtamer society. Such a weight that Extirpation carries, that it has become a discipline in and of itself. The methods, determination of, and execution of Extirpation is conducted by the Extirpraetors. They answer only to the Chorus of Minds In its stead, they act as judges and enforcers of the Confluence’s domain. In practice, this is rarely required, as voidtamers strongly prefer collaboration over other options: For a [[Dionae]] to perform harm unto another is a grave offence to the Collective, and in such offences, Extirpation is always at least considered. With the issuance of The Last Voiciferation, however, The Collective Will has expanded the responsibilities of the extirpraetors to include defense against threats external to the Confluence; a charge made all the more necessary as ships and settlements have begun to suffer from piracy.&lt;br /&gt;
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==== Cosmothautamaturgy and the Astrosages ====&lt;br /&gt;
&lt;br /&gt;
The fewest in number, Cosmothautamaturgy is a discipline almost exclusive to the eldest cohort of gestalts. It deals with the nature of the fabric of reality itself, metaphysics, the properties of space, bluespace, and other unexplained phenomena. Practitioners of Cosmothautamaturgy are colloquially known as Astrosages. Of all the disciplines, Astrosages are by far the most secluded and detached from the ephemeral. Their language is disjointed and archaic, their overall temperament Voidic in nature. Astrosages rarely venture far from their enclaves, and express mere token interest in other sapients. The Last Vociferation remains a prominent point of discussion for these intellectuals, and one never presents their findings before the Confluence until they are absolutely sure.&lt;br /&gt;
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==== Voidsmiths ====&lt;br /&gt;
&lt;br /&gt;
Voidsmiths are the blacksmiths, or material scientists and engineers of Voidtamer society. They are chiefly associated with procuring Korun, The Unyielding Substance, as well as dabbling into and the fabrication of technologies based on conventional material sciences, such as circuitry. Nearly all Voidsmiths are followers of the Iron Eternal as a result.&lt;br /&gt;
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==Technology==&lt;br /&gt;
&lt;br /&gt;
The scientific process for Voidtamers is unlike any other advanced interstellar culture in the Spur. Whereas other factions build their technology of the world using secular, materialistic principles through empirical science, Voidtamers never formally separated their methodology from religious or philosophical postulation. Their academics more resemble religious wisemen or sorcerers than they do scientists, and often mix religious ritual and metaphysical postulation with their theories, practices and methods. &lt;br /&gt;
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There is no unified academic authority among the Voidtamers that dictates standards and practices, meaning that no theory, no matter how absurd or against common consensus it is, is suppressed or dismissed out of hand. Rather, concepts, theories, and technologies achieve popularity or common consensus through rhetorical or logical debate, and practical demonstrations.&lt;br /&gt;
This, ironically, creates an academic culture that is highly individualistic, where individual gestalt philosophers are able to pursue their fixations alone with their followers and apprentices, while common consensus is dictated by what the Collective Will is convinced to accept. The Orthodox Eternal, the Ichor Eternal, and the Iron Eternal, for example, are all schools of thought achieved through this method of consensus.&lt;br /&gt;
&lt;br /&gt;
As for fields with practical applications, Voidtamers have a solid understanding of Biology, Astrology, and Mathematics; each field respectively due to genetic memory absorption, long term observations from living in space, and the processing potential of the Dionean neural strata. There is a particular interest in Bluespace metaphysics, being a field with lively debate and metaphysical postulations of its properties and purpose in the grand design of the universe. &lt;br /&gt;
&lt;br /&gt;
The level of technological development that the Voidtamer Confluence is at tends to vary wildly, and is extremely stratified. The average lay-person gestalt tends to operate at a low level, just enough to maintain their way of life and progeny. Larger fleets or Nebula settlements tend to operate at a higher level, enough to be able to defend themselves and compete against other interstellar cultures outside of the Confluence. There are a rare few that possess technological capabilities exceeding conventional science, either due to reverse engineering xenoarchaeological finds, accessing lost knowledge, or from completely new breakthroughs created from decades or even centuries of research. However, these tend to be extremely uncommon, jealously guarded secrets done for their own sake.&lt;br /&gt;
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===Use of Phoron===&lt;br /&gt;
Despite their long, extensive historic memory, Voidic Dionae prior to the Rueltab Incident perceived the universe only as a passing muse: Galactic pre-history is only understood as myths and contradictory accounts from ancient gestalts, or as tales handed down and recited from gestalt to gestalt; second hand accounts that were filtered in and intercepted by the Voidic Rootsong Network. Despite distant coexistence with pre-historic intergalactic societies, with some even interacting with phoron, Voidic Dionae never pursued this knowledge beyond casual observation.&lt;br /&gt;
&lt;br /&gt;
The Rueltab Incident changed everything, and has led to a quiet phoronic revolution inside of the Confluence, built by reverse engineering xenoarchaeological finds from ancient legends, and stockpiling phoron through trade, and their connections to Liberty’s Cluster. &lt;br /&gt;
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====Trident Worms====&lt;br /&gt;
Discovered by the Celestial Creed of the Explorers sometime after the Rueltab Disaster, Trident worms are a space-native xenofauna that are capable of slipping in and out of bluespace, so long as they possess the internal phoron reserves to do so. &lt;br /&gt;
This is the only “drive” that Voidtamer Dionae are capable of domestically producing, raised by Ichortorii and later fused into the Voidtamers’ ships. This is a key advantage that has allowed the Voidtamers to springboard from being relative interstellar luddites travelling at sublight speeds, to possessing ships that can reach top speeds comparable to the best drives in  the Spur. &lt;br /&gt;
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===Supermatter===&lt;br /&gt;
The Voidtamers have a unique relationship with Supermatter specifically - a naturally occurring impure isotope of phoron commonly used in power generation or explosives - as they  have discovered a way to transmute pure phoron into Supermatter, instead of another impure isotope, and further manipulate its properties through an unknown process. This process remains elusive, a secret kept among the Eldest Cosmothaumaturgists of the Confluence. It wasn&#039;t until roughly a decade after the process was discovered that the wider spur learned that they were even capable of it.&lt;br /&gt;
Supermatter has become culturally significant in the Voidtamer Confluence. They are symbols of the Confluences’ newfound unity, prized additions to any ships or settlements, and the containment areas for them are often social hubs, bathing those in the vicinity with invigorating gamma rays.&lt;br /&gt;
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====Supermatter Attunement====&lt;br /&gt;
Supermatter attunement describes the Voidtamer field of directly manipulating or altering the properties of supermatter themselves. This is a jealously guarded secret, even more so than crystal synthesis itself, and done solely by Cosmothaumaturgists in limited quantities. The exact properties and applications of this attuned supermatter vary wildly, but the end product is usually more stable and safe to handle than in its standard form. At least, by Voidtamer standards.&lt;br /&gt;
There are two known classes of attuned supermatter technologies: Orbs, and weapons.&lt;br /&gt;
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====Attuned Crystal Orbs====&lt;br /&gt;
Attuned Orbs are the most stable variant of Supermatter one can directly manipulate. Compressed tightly, and secured by stabilizing forces exerted upon it by the outer shell, an inert orb is safe enough for a human to handle. When activated, however, these Orbs are able to receive, direct, project, amplify, and store a wide range of Oscillatory phenomena. Much like how the exact physical processes of bluespace drives are not fully understood by the rest of the Spur, so too are the capabilities and limitations of these Orbs; it often depends on the individual skill and researched expertise of the user in question, what they can do. For most in the Confluence, however, the known oscillatory phenomena the orbs are able to interact with are the Electromagnetic Spectrum, Acoustic waves, Plasma waves, and even Psionic waves.&lt;br /&gt;
For most practical applications, Attuned Orbs are used as communicators, data stores, advanced calculating tools for Numeromancers, and signal-reception amplifiers for Exodesists.&lt;br /&gt;
&lt;br /&gt;
There are limitations to this technology, however. Attuned Orbs are fundamentally supermatter, despite their stable state. The more load that is placed on them, the more radiation, psionic phenomena, and eventually heat, they will produce. Overloading an attuned orb with too much oscillatory input will cause the outer shell to fail, and delaminate. Oscillatory output or amplification is limited by the size of the orb, and the orbs themselves are ludicrously expensive to make. Almost all orbs are only big enough for a Gera or an Argus gestalt to use.&lt;br /&gt;
&lt;br /&gt;
Attuned Orbs can be used as weapons in a pinch, whether from the user merely stimulating them to generate background pulses of psionic energy or radiation, or from more advanced users modulating the orbs to direct concentrated blasts of stored oscillate energy at attackers. This is never done as a first resort, as the orbs are not meant to be risked in combat, and repurposing them for defense often ruins whatever dataset or program they were modulated for.&lt;br /&gt;
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====Weapons====&lt;br /&gt;
Attuned supermatter crystals used for weapons are much simpler to produce. They are stable enough not to react when exposed to atmosphere, and have a moderate tolerance for heat, but will fragment and delaminate against anything solid that comes into contact with them. Attuned supermatter crystals used in Voidtamer projectile weapons are stored and loaded from containers which contain an inert gel that provides additional stability and transport handling. Attuned supermatter projectiles can be assembled for ship weapons, as a premium ordinance, or as singular rounds to be individually loaded into Voidtamer projectile small arms.&lt;br /&gt;
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This type of attuned supermatter is more elusive than attuned orbs. Presently, the only Voidtamers permitted access to these weapons are the Extirpraetors, partially due to munitions’ grievous cost, but also due to the belief that vaporizing anything using supermatter purges the subject from creation entirely; that they will have their matter, energy, and soul removed from the Eternal cycle of life. Final death. Death or execution by supermatter is ritualized in this way as the ultimate form of Extirpation, and only the Extirpraetors are worthy to carry this out.&lt;br /&gt;
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The payload of these weapons are devastating - though less powerful to munitions which utilize [[phoron|Weapons Grade Phoron]] - due to the impurity of the material. Still, whether it’s fired from a ship, or from an Extirpraetor’s Jezail, attuned projectiles at high velocities will embed, fragment, and then violently delaminate, vaporizing chunks out of the target, scattering radiation and psionic shockwaves into the vicinity.&lt;br /&gt;
&lt;br /&gt;
Most feared of all during boarding actions, are Extirpation Blades, also known as Resonant Swords. Wavy-bladed shortswords composed of a special variant of attuned supermatter that allows the Extirpraetor to cleave through and vaporize targets on repeated hits. Depending on the skill of the Extirpraetor, they are even able to manipulate the resonant oscillating properties of the sword like an attuned orb. Each sword is kept in a special sheath, internally saturated with the same inert gel used to store the attuned projectiles; the longer the blade remains out of the sheath, the more unstable it becomes. An Extirpraetor can have their blade detonate while using it, if they are not careful. A resonant sword is only drawn when an Extirpraetor has chosen to Extirpate, and in turn, the blade will hum with sickness and madness until it reaches its mark.&lt;br /&gt;
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==Tributary Clusters==&lt;br /&gt;
===Celestial Creed of the Explorers===&lt;br /&gt;
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&#039;&#039;“The void calls to us, and we answer. Through the endless dark, we navigate the unknown, and from it, we harvest the secrets of existence.”&#039;&#039;&lt;br /&gt;
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[[File:Lemurian Voidtamer.png|700px|thumb|A Lemurian Voidtamer contemplating a warding sphere taken from a raid on an Assunzionii vessel. ]]&lt;br /&gt;
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The Celestial Creed of the Explorers, or the Lemurian Voidtamers, is a tributary cluster within the Confluence, operating deep within the enigmatic expanse of the Lemurian Sea—a lightless and treacherous region of space dominated by blackholes, strange creatures, and anomalous phenomena. This cluster stands apart from others for its deep connection to the mysterious and the unknown, specialising in the capture, study, and manipulation of anomalous lifeforms, artifacts, and cosmic events. The Celestial Creed is a collective of self-educated xenobiologists, explorers, and hunters, seeking out the strange and the impossible. Their ships are essentially roaming laboratories and containment cells, dedicated to capturing anomalous creatures and harvesting the latent powers they possess. These creatures and phenomena are not only sources of knowledge but also essential to the cluster’s survival. The Creed works closely with the Zeng-Hu Pharmaceuticals’ Assunzione branch, selling bio-anomalous creatures and insights in exchange for resources needed to continue their operations.&lt;br /&gt;
&lt;br /&gt;
The Celestial Creed are primarily based within the accretion disks of Black hole within the region, harvesting these zones and taking advantage of the strange, unique ecologies of these voidic environments. Due to the gravidic anomalies of the region, as well as the the general scarcity, life for the Creed is slow, deliberate, and careful. As the land shifts and changes constantly, Creed vessels will often hang listlessly in the void, as their Exodesists scry into it for safe passage.&lt;br /&gt;
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Their most prized quarry is the Phoron Trident Worm, a creature capable of short-range bluespace travel. By mimicking the abilities of these worms, the Lemurian Voidtamers have developed a form of driveless bluespace travel, though it is rudimentary and increasingly strained due to the scarcity of phoron—a vital resource to power their adaptations. As a result, their operations are at risk of collapse, and their dependence on black holes for survival grows with each passing year. Their vessels lack traditional bluespace drives, making them dependent on phoron and the peculiarities of blackhole environments. Because of the scarcity, the Creed have turned to minor piracy, shaking down other vessels in the Lemurian Sea and Light&#039;s Edge to acquire phoron and other resources they cannot otherwise obtain. This practice has made them a contentious presence, especially with the Coalition of Colonies and other Assunzione-based explorers. Despite this, the Creed’s unique role in sourcing bio-anomalous creatures has led to some leniency from Zeng-Hu, ensuring that their less savoury actions are overlooked due to their contributions to xenobiology.&lt;br /&gt;
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The Lemurian Voidtamers are blind to light, having long since adapted to the darkness of the Lemurian Sea. Instead of eyes, they rely on a unique adaption of echolocation through their Rootsong, a complex system of vocalised vibrations that bounce off their surroundings, allowing them to &amp;quot;see&amp;quot; the world in sound. This form of perception, which they call the Sight of Sound, is deeply ingrained in their culture. To them, light is unnecessary and even rejected as a core part of existence – despite it being one of the dominant forms of Dionae sustenance. They are often a danger to other species, due to their radioactivity, but those that do leave the Tributary Cluster often understand the necessity to tolerate the light, and ensure their sustenance does not have a negative effect on others surrounding them. The Voidtamers hold a unique philosophy regarding anti-light. They revere black holes, viewing them as the true embodiment of cosmic power. In their belief system, stars are seen as wasteful emitters of energy, while black holes represent the ultimate efficiency—a place where energy is conserved, recycled, and harnessed. They claim that energy is far more present outside of the visible spectrum, a viewpoint that aligns with their reliance on accretion disk energy. This idiosyncratic stance on light has put them at odds with other Dionae that view light as being religiously important. &lt;br /&gt;
&lt;br /&gt;
The leader of the Tributary Cluster, known as &#039;&#039;&#039;The Seer Beyond Time&#039;&#039;&#039;, is a revered yet mysterious figure. Many in the Creed believe the Seer gained foresight after encountering a temporal anomaly in the Lemurian Sea, allowing them to see into the future. However, some question whether these visions are the result of the anomaly or simply hallucinations caused by the Seer’s advanced age and prolonged exposure to radiation. The Seer&#039;s cryptic predictions are often vague, leading to debate within the Creed. Sometimes their advice proves insightful, steering the fleet in the right direction; at other times, it leads to misguided outcomes. Despite these inconsistencies, the Seer remains a powerful symbol, and their cluster continues to revere their leader’s guidance. Whether a prophet or a deteriorating mind, the Seer&#039;s presence maintains unity within the Creed, blurring the line between myth and reality.&lt;br /&gt;
&lt;br /&gt;
=== Starbound Congregation of the Reclaimers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“In the shadows of forgotten stars, we piece together the cosmos. The past is a fragmented tapestry, and we are the weavers.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Starbound Congregation of the Reclaimers, or the Weeping Voidtamers, is a Tributary Cluster within the Confluence, a network of [[Dionae]] dedicated to the reclamation and repurposing of debris and ancient oddities. They tend to practice more voidic tendencies, which results in them being among the rarely seen clusters within the Confluence. The Reclaimers view themselves as the cosmic archaeologists of the void, delving into the remnants of derelict space stations and ruins within the Weeping Stars. Their mission is not merely to recover lost technology but to unravel and reintegrate the bizarre and often horrifying remnants of the Interstellar War. Their salvage operations are akin to necromancy; they extract and reanimate technology in ways that are unsettling to others. Their vessels are a nightmarish amalgamation of salvage and bio-tech. They resemble twisted, living structures, covered in pulsating organic membranes and studded with machinery. These vessels are not only functional but are also part of their reclamation efforts, incorporating recovered technology directly into their hulls. The vessels themselves are living entities, constantly shifting and evolving to accommodate new discoveries.&lt;br /&gt;
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Their technology is often incomprehensible to outsiders. Recovered machinery is reanimated and merged with living biomass, resulting in hybrid systems that defy standard engineering principles – even among other [[Dionae]]. For instance, they might integrate a propulsion system with a degree of sentience, creating a drive that seems to possess a form of awareness. The culture of cluster revolves around the concept of cosmic rebirth. They believe that the universe is a constantly dying and rebirthing entity, with each reclamation effort representing a form of resurrection. To them, forgotten technology and relics are not merely artefacts but the preserved souls of the cosmos, awaiting their chance to live again through the Reclaimers&#039; efforts. The Reclaimers have an enigmatic view of salvage rights, which has put them at odds with the Coalition Rangers. They see themselves as custodians, with an almost predatory approach to reclamation. Their belief is that nothing is truly lost if they can recover it. This aggressive stance leads to frequent conflicts with the Rangers, who find the Reclaimers&#039; methods disturbing and invasive.&lt;br /&gt;
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&#039;&#039;&#039;Architect of the Ancient Discoveries&#039;&#039;&#039; is the machine-like leader of the Starbound Congregation of the Reclaimers. They are an Argus-form Gestalt that is a fusion of technology and biology, appearing as a vast, sentient construct with pulsating biotechnological nodes and interlocking metal plates. They lead the Tributary Cluster, seeking treasures and forgotten ruins. Their form is adorned with trophies—integrated pieces of technology and artefacts that enhance their capabilities. Communicating through resonant frequencies and visual displays, they blend salvaged relics with their own being, continuously adapting and evolving. They have been known to authorise attacks on independent vessels, not bearing any allegiance to anyone, so as to ensure they do not cost the other tributary fleets their reputation – at least, more than they currently do. These vessels very quickly become integrated into the nightmarish fleet that is the Starbound Congregation. &lt;br /&gt;
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=== Umbral Choir of the Harvesters ===&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;“Predator or prey. Useless terms. One must consume, and consume they must.”&#039;&#039; &lt;br /&gt;
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The Umbral Choir of the Harvesters. or the Arusha Voidtamers, is a tributary cluster within the Voidtamer Confluence, dwelling in the frontier of Arusha. Reclusive hunters, and cultivators of space xenobiology, each is bound to the rhythms of an incomprehensible cycle of predation and harvest. They do not kill for pleasure or profit but for the sustenance of their esoteric philosophy: life exists only to be consumed, and the boundaries between predator and prey are illusions crafted to avoid the truth of the Eternal’s hunger. The Choir operates in silent, ever-moving caravans of vessels, largely organic, and grown as opposed to built. The creatures they rear are neither tamed nor enslaved but harmonised within the resonance of the Tributary Cluster’s will. &lt;br /&gt;
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At the heart of the Choir lies an untranslatable belief system, whispered through Rootsong in a cacophony of dissonance and harmony. They do not believe in individuality; rather, they claim each voice in their Choir is merely an echo of their hunger. To the Harvesters, life is a fleeting symphony that must be devoured to preserve the resonance of all things, and they are the chosen harvesters, set to shepherd existence toward inevitable consumption.&lt;br /&gt;
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Their leader, the Conductor of the Reaping, is a paradoxical figure—embodying the chorus itself rather than a single being. To see the Conductor is to see nothing at all, for their presence is only known through the movements of the Choir itself, an unseen force guiding the myriad minds toward an unknown end. The Conductor does not speak but moves through the minds of the Harvesters, pulling strings of thought like a puppeteer of minds. Under the Conductor’s guidance, the Umbral Choir of the Harvesters tends to their sacred task of harvesting and hunting within Arusha. They cultivate life in places where none should exist, nurturing species on the edge of extinction, only to cull them at the precise moment dictated by the Conductor’s unseen hand. The products of these creatures—their flesh, their bones, their very essences—are harvested not for simple trade but for ritual offerings to Eternal and for the sustenance of the Tributary Cluster’s own existence – though in some instances, they do trade their products where they are unable to support themselves. &lt;br /&gt;
&lt;br /&gt;
The Choir is known for its complete disconnection from conventional morality. They do not see cruelty or mercy in their work. Instead, they are guided by the ancient whispers of &#039;&#039;&#039;The Conductor&#039;&#039;&#039;, which demands both preservation and destruction in equal measure. Those who resist their duty, those who would seek to disobey the Conductor’s silent commands, are said to be absorbed into the Choir, their voices lost among the cacophony, until only the Cluster remains. For the Umbral Choir, there is no end, only an eternal return to the hunger that binds all things together. Each Tributary Cluster may come and go, but the Choir remains constant, its voices ever fading and echoing into the vast, starless void. [[Dionae]] that leave the Choir typically feel empty – hollowed, even. They are neither lost nor without life, but merely eke an existence until they rejoin them – whenever that may be.&lt;br /&gt;
 &lt;br /&gt;
===The Primal Echoes of The Void Before Time===&lt;br /&gt;
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There are some Dionae which still cling to the old ways. Those proto-cultural Voidic Dionae who reacted to the Last Voiciferation by refining their mode of existence, into a way of life. The Primal Echoes of The Void Before Time, also known as Voidic Primals, are the hunter gatherers and survivalists of Voidtamer society.&lt;br /&gt;
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	Culturally, Voidic Primals do not despise technology out of principle, rather, they see it as a separate discipline that is not helpful to rely on in their own pursuits.  Voidic Primals believe in mastery through physical discipline and achieving apex survival inside of the environments they pit themselves against. They abstain from most technology that isn&#039;t integral to their way of life, preferring tools and clothes made out of stone, hardened biomass, bone, and xenofauna hides. They hone their bodies like a sharp instrument, developing sturdy physiques as well as greater capacities to manipulate biomass as an extension of the self. Genetic absorption is also key to this way of life, as it allows these Primals to onboard new adaptations, rapidly develop skills, or even tap the nervous systems of Xenofauna and tame them. Voidic Primals produce Ichortorii and Biomancers that few in the Confluence can match. &lt;br /&gt;
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This mastery over the physical form extends into how Voidic Primals venerate The Eternal: They believe organic life is the purest substrate to observe and understand the nature of creation. Knowing all is seeing all, and seeing all is to tap into the memory and perception of all organic life. Naturally, the vast majority of Voidic Primals are Ichor Eternal, and most of the intellectual origins of this sect came from Primals as well. &lt;br /&gt;
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Voidic Primals can be found in pockets throughout the Coalition and the region of Arusha. Co-mingling with other tributary clusters or subcultures within the Confluence is very frequent. Primals rely on other Voidtamers for long distance travel, or access to goods or technologies they can&#039;t source themselves. The rest of the Confluence relies on them for their survivalism, physical prowess, and aptitude at taming more dangerous animals.&lt;br /&gt;
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There are no leaders among the Voidic Primals that have claimed true dominion over the entire cluster, but there is a champion selected among them that is worthy enough to speak on their behalf before Chorus of Minds: Admonition of Temporal Transgressions. This being was once gestalt matter that contributed to the Rueltab Titan before it was destroyed. It was captured with the rest of its brethren upon Rueltab I. However, it managed to escape from the planet, smuggling itself as a stowaway aboard a passing vessel, sneaking and fighting its way beyond the Solarian border. Ever since then, it has been training, growing stronger, and gathering disciples for if and when the Solarians, or some other Temporal threat, becomes too great to not confront.&lt;br /&gt;
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== Relations ==&lt;br /&gt;
===Interaction with the Narrows===&lt;br /&gt;
 &lt;br /&gt;
The Voidtamer Confluence, but moreso the Collective Voice of the Begotten Ways, sometimes reach [[the Narrows]], broadcasting a calling that drifts through the [[Dionae]] aboard the vessel – they are not easily deciphered by those not exposed to the Chorus of the Minds, but those on the Narrows have claimed these whispers emerge as haunting, fragmented songs – a ghostly Rootsong echoing across the vastness of space. Some [[Dionae]] aboard the Narrows have interpreted these signals as a call to something deeper, an invitation to embrace a more unrestrained, cosmic purpose. This has led to growing tensions within the Narrows. There are those who see the Confluence as kindred spirits, entities who have mastered the art of autonomy within the void and have shed their shackles. However, others see the Voidtamer influence as a dangerous, corrupting force. Many view the Confluence’s transmissions as an existential threat to the order and productivity of the vessel. In response, efforts are underway to block the Confluence’s signals, employing jamming technologies and isolating the Dionae suspected of being more vulnerable to the whispers. These efforts have had mixed success, as the signals often manifest in ways that transcend simple radio frequencies, bleeding through psychic resonance or manifesting in the subconscious Rootsong of the vessel’s population. They sometimes trade with the Confluence, where necessary, at the very least.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Voidtamer_Confluence&amp;diff=39598</id>
		<title>The Voidtamer Confluence</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Voidtamer_Confluence&amp;diff=39598"/>
		<updated>2026-06-12T04:24:36Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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{{Navbox Lore}}&lt;br /&gt;
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= The Voidtamer Confluence =&lt;br /&gt;
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== History ==&lt;br /&gt;
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Before the Voidtamers, there were only Voidic [[Dionae]] at differing stages of primitive development. Much of this early history remains lost, forgotten, or distorted to the Voidtamers: voidic signals and rootsong transmissions grow distorted and out of their time, due to astrological anomalies and even the mere travel time of said signals. Linear time, as most advanced civilizations in the spur understand it, was utterly foreign to these Voidic beings. What was real to them, was the electromagnetic hum of the universe. From the radiance given off by stars, to the dull hums of planets and other celestial bodies, and even the dim murmurings of their own species; sometimes even emissions from other intelligent life. They could feel the universe. These Voidic [[Dionae]] listened for a perceivably endless amount of time, witnessing the birth and death of celestial phenomena, nameless civilisations forming and collapsing, pondering their role in the universe, and attempting to piece it all together. Innovation was slow, as the vast distance and time between each gestalt stifled productivity. Over time, however, the Voidic learned to collaborate stronger, by slowly travelling to a designated point and joining into cetus. From the Cetus, came unity, and from unity, innovation. Voidships began to trickle through the stars, and through this, the Voidic began to develop even faster.&lt;br /&gt;
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The Voidic began to contextualize their existence. To them, they were conscious aspects of the universe. Ones who could perceive, and deliberate their actions with intent. As for the rest of the universe, it was believed to be an animation of the subconscious recesses of its mind. Vast, yet predictable. Capable of some kind of intelligence, yet prone to mechanical cycles of entropy and rebirth. Directionless. This perceived lack of deliberate intent in the universe was a source of dread for many of the Voidic: if they were the conscious aspect of a whole, and yet only a small fraction of its being, was the universe, the entity they believed they were a part of, truly itself? This became a point of significant debate among the Voidic, with one faction wishing to join together, and bring the unconscious to consciousness, while the other wishing to wait and see, as it was “too early to tell.” In 2378 CE, those who wished to make the universe whole entered the Rueltab System. They would never leave. This became the first year in the Voidic continuity, as the Last Vociferation radiated out from the system, humbling those who could listen: they were not the only agents of consciousness in the universe; there was so much they did not yet understand.&lt;br /&gt;
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The [[Rueltab|Rueltab Tragedy]] made the previous mode of existence or philosophical perspective of Voidic [[Dionae]] obsolete. Consequently, Voidic [[Dionae]] began to splinter and fragment from their proto-cultural roots into differing tribes, each pursuing a different approach to existence. Although these tribes were often disparate, their motives remained the same: to acquire a deeper understanding of the universe and to uncover the primordial truths that govern it. The collective aggregation of these primordial truths would become the foundation for The Eternal. Since the creation of the Eternal, Voidtamers have moved on to become the most prominent culture of [[Dionae]] in space, stretching from the [[Coalition of Colonies]]’ interior to the badlands, and even further on to the frontiers of human and skrell space. &lt;br /&gt;
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The loss of the Rueltab Titan was felt throughout the entire fabric of the Voidic continuity. They had always pondered existential questions, but never existential threats. The Voidic Rootsong made everything connected, but there was no direction. Ripples upon a volume of liquid medium, cast upon so vigorously, there is no order and only chaotic shapes upon the volume. There was a need for leadership; there was a need for unity. A search for the eldest, and wisest among the Voidic began, through the rootsong network. From signal to signal, gestalt to gestalt. Akin to a great sorting algorithm, the Voidic soon found the gestalts they were looking for, and brought them before themselves. For a great time, this confluence of elder minds debated and pondered together. When they adjourned, they no longer answered to their old names or acknowledged their old lives. Now, they were the Chorus of Minds; and from their contemplation, they discerned it would be necessary for them to unify the tribes, create a system of tribute to raise a standing army, and to document, chronologise, and record all knowledge into a grand repository. &lt;br /&gt;
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The Voidic needed security from the other Temporals, as did they needed to collect and aggregate the findings of other clusters, both technologically, spiritually, and metaphysically, into primordial truths. The pursuit, aggregation, and scholarly pondering of these primordial truths would lead to the birth of the Eternal, at least the Voidtamers’ understanding of the entity. And as so it was, the newly ruled Voidtamers carried on. The tribes grew, shared, and prospered; the Eternal as a concept would take form, and disseminate itself across the Orion Spur.&lt;br /&gt;
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==Culture ==&lt;br /&gt;
===The Eternal===&lt;br /&gt;
In the Voidtamer Confluence, worship of [[the Eternal]] is decentralised and tribal, with each forming their unique relationship with the Eternal based on their environment and philosophy. Unlike the structured Orthodox, Iron, or Ichor Eternal, the Voidtamers view the Eternal as a primordial force woven into the universe. Each Tributary Cluster interprets its connection with the Eternal differently, but all share a drive to gather knowledge and contribute to the great cosmic cycle. Worship is woven into daily life, with no temples or clergy, and often takes the form of communal songs, meditations, and practical rituals. Rootsong serves as a medium of worship, linking the Voidtamers with the cosmic hum of the greater Spur. Offerings to the Eternal may involve harvested minerals or fragments of biomass, symbolising personal sacrifice to the greater whole. The Voidtamers have no formal schools of thought like other Eternal factions, but their beliefs are shaped by their circumstances. For example, the Celestial Reclaimers see [[the Eternal]] as linked to cosmic rebirth through salvaging old technologies, while the Lemurian Voidtamers worship the Eternal as an unknowable force in dark, starless regions. The Umbral Choir of the Harvesters believe the Eternal is driven by the hunger for consumption and regeneration, embracing the cycle of creation and destruction.&lt;br /&gt;
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=== Obedience ===   &lt;br /&gt;
Obedience is fundamental to the Voidtamer Confluence, deeply embedded in their tribal-like culture and crucial to their survival and way of life. The Chorus of Minds, acting as the collective “chiefs” of the Confluence, is seen as the ultimate authority—ancient and wise, with the deepest connection to the forces that shape their existence. In the eyes of the Voidtamers, these Chrous have spent lifetimes interpreting the will of the universe and navigating the complex web of energies that govern it. Therefore, their guidance is considered infallible, and disobedience is viewed not just as a rejection of authority but as a betrayal of the very fabric of their existence. &lt;br /&gt;
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The Confluence operates like a tightly-knit tribe, where unity and cohesion are essential for survival in the vast and unpredictable void. The Chorus of Minds are responsible for ensuring that each Tributary Cluster remains aligned with the greater goals of the Confluence. Obedience to their directives is a cultural necessity, for the Voidtamers believe that only the Chorus can interpret the subtle messages and shifts in the universe through the Rootsong. Their decisions are seen as not just practical but spiritually attuned, meaning that to disobey is to disrupt the balance and sever oneself from the collective knowledge and protection of the Confluence.&lt;br /&gt;
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Individual actions affect the collective. Disobedience, therefore, is a crime against the tribe as a whole. If one Cluster strays from the path set by the Chorus, it risks not only its own destruction but the harmony of the entire Confluence. The Voidtamers see their survival as a collective endeavour, and unity through obedience is the foundation that allows them to thrive in the harsh, starless expanses they often inhabit. The Voidtamers believe they are extensions of the universe, and their actions contribute to the grand cosmic cycle. The Chorus of Minds are thought to understand the intricate patterns and rhythms of existence far better than any individual Cluster. &lt;br /&gt;
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Disobeying the Chorus is viewed as more than just rebellion; it is seen as a rupture in the Voidtamer&#039;s connection to the universe, and the Eternal. Such acts are taboo and even dangerous, as they risk breaking the synchrony that allows the Confluence to operate efficiently and in harmony. Those who defy the Chorus often face severe repercussions, including ostracism or even “forgetting”—a symbolic form of termination.  Obedience, therefore, is seen as the lifeblood of the Confluence. The Chorus of Minds represents the guiding consciousness of the Voidtamers, their wisdom earned through millennia of existence and deep resonance with the universe. To follow the Chorus is to ensure the survival and success of the Confluence as a whole, as well as to honour the cosmic harmony that defines their belief system. Disobedience, on the other hand, threatens not only individual survival but the stability and unity of the entire Confluence. It is an unforgivable act in the minds of the Voidtamers, a crime against both their society and the universe itself.&lt;br /&gt;
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=== Korun, The Unyielding Substance ===   &lt;br /&gt;
Korun, The Unyielding Substance, is the colloquial term used by the voidtamers to describe all forms of metal and alloys. Prior to the Rueltab incident, Korun was either looted from derelicts and ruins, or used as reinforcing material in its unrefined state. After the incident, Voidtamer metallurgy advanced significantly; Korun is now a vital part of Voidtamer culture, economy, and industry.&lt;br /&gt;
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Culturally, Korun has symbolically assumed the mantle of wealth, trade, martial prowess, and secularized power. Metals are enduring, sturdy, protective, and beautiful. Since learning how to forge, Korun has since become a prominent feature of voidtamer art, architecture, and design. Gold, silver, bronze, brass, and steel are popular choices. Voidtamer attire makes heavy use of metals as well, as Voidtamers lack the gravity or bones that would make the weight strenuous. Strips of lamellar, plates, masks, jewelry, buckles, and other metallic accessories are commonly worn over or woven into Voidtamer robes. &lt;br /&gt;
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Rather than credits, Voidtamers prefer to use refined ingots and alloys as a medium of exchange. The exchange rates between metals and material goods are maintained through the collective input of Numermancers continuously feeding and normalizing economic data into The Voidic Rootsong Network. While not a metal itself, phoron is considered the standard all other materials are graded against: the currency that can purchase anything, and is held highest above all others.&lt;br /&gt;
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Korun is produced by a special caste known as Voidsmiths. In absence of terrestrial smithing techniques, Voidsmiths instead use Electromagnetic Induction heating and cooling. In an environment bereft of gravity, Metal or unprocessed ore is first lowered into a heavily ornamented induction coil, whereupon a ritual group of Voidsmiths will begin a coordinated, ritualized chant in rootsong: projecting electromagnetic waves into the coil, heating the metal and manipulating its shape. When the forge is finished, the Voidsmiths chant in reverse, bringing the Korun to a rest through induction cooling, before raising the final work out of the crucible. &lt;br /&gt;
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=== Food and Agriculture ===  &lt;br /&gt;
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Voidtamers, like all other dionae, are big eaters. The Hunger that is present in all dionae affects them just as well, which has led to cultural adaptations made to maximize food availability and consumption.&lt;br /&gt;
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Reef nebula exoplanets are one such example, as they are curated ecosystems designed to maximize the amount of bioavailable energy calories that can be grown and eaten. Home gardening and cultivation of edible foodstuffs is ubiquitous, and voidtamers often have many meals or snacks throughout their day. This is a practice so engrained in Voidtamer culture that it has carried over into the daily life of Liberty’s Cluster. In Temporal environments, dionae that are culturally adjacent to voidtamers are often seen maintaining communal gardens, or dedicating a substantial amount of their living space to growing plants for consumption. Some even keep livestock, such as indoor chickens.&lt;br /&gt;
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Meats are more of a delicacy, requiring more curing and preparation before they can be enjoyed without post-mortem mental noise. As a result, most meats tend to come out like irradiated jerky. Dionae prefer their beef well done, corned, or dry aged.&lt;br /&gt;
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Food scarcity has a substantial effect on each Voidtamer tributary cluster. Arushan voidtamers have the greatest access to organic foodstuffs, and are much more active, and expansionistic. More nomadic groups, such as the Reclaimers, tend to be more frugal. They focus on herding shoals of exofauna such as carp or hakma, while supplementing their diet with plants grown on their vessels and inorganic irradiated material. &lt;br /&gt;
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Celestial Creed dionae are the most slow, conservationist, and deliberate of the tributary clusters. They tend to go through intense bursts of appetite rather than a constant gnawing feeling. Most of their energy calories come from filter feeding irradiated accretion disk particulates from black holes, but they are also opportunists that will capture, dismantle, and eat anything that presents itself as an option while they are in the throes of The Hunger.&lt;br /&gt;
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Voidic Primals and other smaller clusters vary in food access wildly. For the former, they are most subject to whatever environment they drifted into, whether it’s a barren and hostile exoplanet, a reef nebula, or even a terrestrial sphere. &lt;br /&gt;
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== Leadership == &lt;br /&gt;
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The Voidtamer Confluence, otherwise known as the Confluence, is the overarching name of the void tamers within the Orion Spur – however, due to their roots as being Voidic Dionae, they seek to maintain somewhat ancient traditions and motifs which leads the group to be somewhat misunderstood and incomprehensible to most, except other Dionae. At the heart of the Confluence is the Chorus of Minds, a gathering of elder Gestalts that represent the most ancient and knowledgeable collectives of Dionae. It functions as the central decision-making body, where every voice from the collective is merged into a singular guiding entity – known as the Collective Voice of the Begotten Ways – or just the Collective Voice. The Collective Voice delegates its authority to the Tributary Clusters, which are clusters that operate like hives in different parts of the Orion Spur – these clusters are semi-autonomous and self-sustaining, adapting to their environments and governing themselves under the Collective Voice. Tributary Clusters have their own specific role within the greater Confluence and are expected to fiercely obey or face the consequences of their disobedience. Tributary Clusters are periodically demanded by the Chorus to provide resources, and failure can incur their ire. &lt;br /&gt;
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=== Chorus of Minds ===&lt;br /&gt;
The Chorus of Minds is an amalgamation of the eldest Dionae within the Confluence – there is thought to be between three to five Argus-form Gestalts – some believe they merged, creating the Chorus of Minds, but very little is actually known about the Chorus of Minds besides that they utilize the Voidic Rootsong Network to relay their orders. They expect obedience, and the Tributary Clusters are rewarded for their loyalty – with other Tributary Clusters that have been destroyed or terminated being lost to the annuls of history, emphasising that disobedience is no trivial matter. The only element known about the Chorus of Minds is the Collective Voice of the Begotten Ways – the resonance in which they deliver their decisions and orders through the Voidic Rootsong Network. It encompasses large areas of the eastern Orion Spur – only somewhat dulling out when reaching the Eastern Corporate Reconstruction Zone’s borders, leading some Dionae not within the Confluence to complain about sudden changes in the Voidic Network and perpetual murmurs.&lt;br /&gt;
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=== Disciplines ===&lt;br /&gt;
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Across tribes and age cohorts, Voidic Dionae have culturally developed a system of caste specialization called Disciplines.  Disciplines themselves are a difficult concept to explain to non-Dionae, as they encompass so many things. For starters, they are effectively how The Collective Mind organizes and manages itself. These disciplines are expressed and utilized uniformly across all tribes under the confluence. There is also manifestation of emergent sub-personalities or archetypes within the gestalts of a given discipline, meaning that gestalts of a given discipline often share the same temperament. The system of disciplines is not a status caste system, meaning that one does not inherently have more or worse say depending on their discipline. Rather, age, accomplishment, and experience remain the biggest indicator of status.&lt;br /&gt;
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==== Exodesists ====&lt;br /&gt;
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Voidtamers of exceptional age can become quite attuned to their environment, to such a degree that they are able to navigate vast distances only by their ability to sense all wavelengths on the electromagnetic spectrum. These Exodesists are extremely valuable, as they act as natural relay stations that can locate asteroids, packs of xenofauna, planets, stars, and even ships. The quality of such reception varies depending on the size, experience, and time spent in an area for an Exodesist. Exodesists tend to take themselves and their work very seriously: their ability to chart space has made the voidtamers very successful at prospecting, whether for something as mundane as carp shoals, or illusive as phoron lodes. They have a tendency to ramble and go off on tangents, as a consequence of being themselves relays for rootsong transmissions. They are not specifically as interested in alien cultures as some of the other disciplines are, but as creatures of habit, they prefer keeping up with the news and developments of other species.  Exodesists often struggle when it comes to having a sense of urgency, whether due to the time-consuming nature of stellar charting, or their tendency to ramble. This is to such a degree that other Voidtamers must prompt Exodesists when they are stuck in details or their tangents. For spacers in the ]]Coalition of Colonies\\, Exodesists are felt as an estimable asset as navigators-for-hire; walking among the crew, or bracing against the hull. They are renowned as being some of the most reliable telecommunications equipment, and EVA specialists, in the Spur.&lt;br /&gt;
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==== Numeromancers ====&lt;br /&gt;
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Numeromancers are the mathematicians and living computational systems of the voidtamers. Their archetypal role in voidtamer society is to support other disciplines and to collect and catalog as much data as possible to fuel their own predictive models of the universe. Similar to Hieroaetherian computational methods, Numeromancers use their own biology and cognition like a modular, organic central processing unit. Sharing data or expanding computational power is only a matter of merging with other gestalts. In addition to computational tasks, they also manage and categorize vast swathes of data collected from Voidtamer society and beyond; indeed, this hoarding of data and affinity with numbers have made them logisticians of Voidtamer society, and they are always involved whenever business is conducted with non-Dionae. Numeromancers themselves tend to be quite methodical and pedantic when it comes to details and procedures. They also tend to be hoarders of knowledge and information. They typically do not interact with other species often, and when they do, it’s usually with their systems rather than the people. They are seen as aloof or asocial towards other species as a result.&lt;br /&gt;
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==== Ichortorii ====&lt;br /&gt;
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Ichirtorii forms the backbone of Voidtamer society, as it is they who specialize the most in the hunting and taming of space fauna. Whether it be shoals of space carp, solitary eels, or even great space whales, the Ichortorii are able to tame them all, thanks to the siphoning of their ichor, and their consequent adaptations. Since the issuance of the Last Vociferation, some Ichortorii have even turned their interest to the other sapient races, in an effort to get to understand them more. For some, this is out of genuine curiosity; for others, it is out of weariness and a desire to understand an unknown. The Ichortorii sample ichor more than any other discipline among the Confluence. As a result, they are much more spirited, or quicker to motivate into action than those of other disciplines.  Additionally, the Ichortorii communicate or integrate with other species the best out of any discipline, and many often seek out the other sapient races for the sole purpose of getting to understand them better, so that they may bring the information back to the confluence. For these reasons, the Ichortorii are by far the most commonly encountered discipline by other species, where their propensity for communication and interest in the host culture is appreciated. Additionally, they make excellent prospectors and EVA specialists, as most are practiced space-survivalists as a way of life.&lt;br /&gt;
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==== Biomancers ====&lt;br /&gt;
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Biomancy is broadly put the art of manipulating biomass. This can range from assembling new tools or pieces of biomass technology, to developing new abilities or techniques for individual gestalts to manipulate their biomass. Biomancers effectively manage the industry or production of necessary goods in the confluence, including inorganic materials. Additionally, they will pass on any new biomass abilities or techniques to other gestalts on a need-to-have basis.&lt;br /&gt;
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Biomancers themselves tend to share a lot of similarities with Ichortorii, as they often use Ichor to expand their craft. Biomancers are indeed interested in other species, but often this is primarily for their biology or evolutionary adaptations. They tend to have ravenous appetites, as they are constantly pushing their metabolism to fulfil their discipline. Uniquely, biomancers have a suppressed pain-empathy receptor when it comes to consuming flesh; Most enclaves keep variable shoals of space fauna just to feed and fuel the activities of their Biomancers. Employment abroad is often rare for Biomancers, as they usually have duties to their communities that incentivize their retention. Not unlike the Ichortorii, a few make excursions into non-Dionae areas of influence.&lt;br /&gt;
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==== Extirpraetors ====&lt;br /&gt;
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Voidtamers do not believe sapient or sacred things truly die in the universe. Rather, their energy or life force is merely transferred to a different aspect of creation, and the matter left behind will inevitably be recycled into another useful form over time. Extirpation, as a concept in voidtamer culture, is the act of completely removing or purging an entity or thing from this cycle of energy exchange. True Death, the ultimate form of judgment in voidtamer society. Such a weight that Extirpation carries, that it has become a discipline in and of itself. The methods, determination of, and execution of Extirpation is conducted by the Extirpraetors. They answer only to the Chorus of Minds In its stead, they act as judges and enforcers of the Confluence’s domain. In practice, this is rarely required, as voidtamers strongly prefer collaboration over other options: For a [[Dionae]] to perform harm unto another is a grave offence to the Collective, and in such offences, Extirpation is always at least considered. With the issuance of The Last Voiciferation, however, The Collective Will has expanded the responsibilities of the extirpraetors to include defense against threats external to the Confluence; a charge made all the more necessary as ships and settlements have begun to suffer from piracy.&lt;br /&gt;
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==== Cosmothautamaturgy and the Astrosages ====&lt;br /&gt;
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The fewest in number, Cosmothautamaturgy is a discipline almost exclusive to the eldest cohort of gestalts. It deals with the nature of the fabric of reality itself, metaphysics, the properties of space, bluespace, and other unexplained phenomena. Practitioners of Cosmothautamaturgy are colloquially known as Astrosages. Of all the disciplines, Astrosages are by far the most secluded and detached from the ephemeral. Their language is disjointed and archaic, their overall temperament Voidic in nature. Astrosages rarely venture far from their enclaves, and express mere token interest in other sapients. The Last Vociferation remains a prominent point of discussion for these intellectuals, and one never presents their findings before the Confluence until they are absolutely sure.&lt;br /&gt;
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==== Voidsmiths ====&lt;br /&gt;
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Voidsmiths are the blacksmiths, or material scientists and engineers of Voidtamer society. They are chiefly associated with procuring Korun, The Unyielding Substance, as well as dabbling into and the fabrication of technologies based on conventional material sciences, such as circuitry. Nearly all Voidsmiths are followers of the Iron Eternal as a result.&lt;br /&gt;
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==Technology==&lt;br /&gt;
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The scientific process for Voidtamers is unlike any other advanced interstellar culture in the Spur. Whereas other factions build their technology of the world using secular, materialistic principles through empirical science, Voidtamers never formally separated their methodology from religious or philosophical postulation. Their academics more resemble religious wisemen or sorcerers than they do scientists, and often mix religious ritual and metaphysical postulation with their theories, practices and methods. &lt;br /&gt;
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There is no unified academic authority among the Voidtamers that dictates standards and practices, meaning that no theory, no matter how absurd or against common consensus it is, is suppressed or dismissed out of hand. Rather, concepts, theories, and technologies achieve popularity or common consensus through rhetorical or logical debate, and practical demonstrations.&lt;br /&gt;
This, ironically, creates an academic culture that is highly individualistic, where individual gestalt philosophers are able to pursue their fixations alone with their followers and apprentices, while common consensus is dictated by what the Collective Will is convinced to accept. The Orthodox Eternal, the Ichor Eternal, and the Iron Eternal, for example, are all schools of thought achieved through this method of consensus.&lt;br /&gt;
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As for fields with practical applications, Voidtamers have a solid understanding of Biology, Astrology, and Mathematics; each field respectively due to genetic memory absorption, long term observations from living in space, and the processing potential of the Dionean neural strata. There is a particular interest in Bluespace metaphysics, being a field with lively debate and metaphysical postulations of its properties and purpose in the grand design of the universe. &lt;br /&gt;
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The level of technological development that the Voidtamer Confluence is at tends to vary wildly, and is extremely stratified. The average lay-person gestalt tends to operate at a low level, just enough to maintain their way of life and progeny. Larger fleets or Nebula settlements tend to operate at a higher level, enough to be able to defend themselves and compete against other interstellar cultures outside of the Confluence. There are a rare few that possess technological capabilities exceeding conventional science, either due to reverse engineering xenoarchaeological finds, accessing lost knowledge, or from completely new breakthroughs created from decades or even centuries of research. However, these tend to be extremely uncommon, jealously guarded secrets done for their own sake.&lt;br /&gt;
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===Use of Phoron===&lt;br /&gt;
Despite their long, extensive historic memory, Voidic Dionae prior to the Rueltab Incident perceived the universe only as a passing muse: Galactic pre-history is only understood as myths and contradictory accounts from ancient gestalts, or as tales handed down and recited from gestalt to gestalt; second hand accounts that were filtered in and intercepted by the Voidic Rootsong Network. Despite distant coexistence with pre-historic intergalactic societies, with some even interacting with phoron, Voidic Dionae never pursued this knowledge beyond casual observation.&lt;br /&gt;
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The Rueltab Incident changed everything, and has led to a quiet phoronic revolution inside of the Confluence, built by reverse engineering xenoarchaeological finds from ancient legends, and stockpiling phoron through trade, and their connections to Liberty’s Cluster. &lt;br /&gt;
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====Trident Worms====&lt;br /&gt;
Discovered by the Celestial Creed of the Explorers sometime after the Rueltab Disaster, Trident worms are a space-native xenofauna that are capable of slipping in and out of bluespace, so long as they possess the internal phoron reserves to do so. &lt;br /&gt;
This is the only “drive” that Voidtamer Dionae are capable of domestically producing, raised by Ichortorii and later fused into the Voidtamers’ ships. This is a key advantage that has allowed the Voidtamers to springboard from being relative interstellar luddites travelling at sublight speeds, to possessing ships that can reach top speeds comparable to the best drives in  the Spur. &lt;br /&gt;
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===Supermatter===&lt;br /&gt;
The Voidtamers have a unique relationship with Supermatter specifically - a naturally occurring impure isotope of phoron commonly used in power generation or explosives - as they  have discovered a way to transmute pure phoron into Supermatter, instead of another impure isotope, and further manipulate its properties through an unknown process. This process remains elusive, a secret kept among the Eldest Cosmothaumaturgists of the Confluence. It wasn&#039;t until roughly a decade after the process was discovered that the wider spur learned that they were even capable of it.&lt;br /&gt;
Supermatter has become culturally significant in the Voidtamer Confluence. They are symbols of the Confluences’ newfound unity, prized additions to any ships or settlements, and the containment areas for them are often social hubs, bathing those in the vicinity with invigorating gamma rays.&lt;br /&gt;
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====Supermatter Attunement====&lt;br /&gt;
Supermatter attunement describes the Voidtamer field of directly manipulating or altering the properties of supermatter themselves. This is a jealously guarded secret, even more so than crystal synthesis itself, and done solely by Cosmothaumaturgists in limited quantities. The exact properties and applications of this attuned supermatter vary wildly, but the end product is usually more stable and safe to handle than in its standard form. At least, by Voidtamer standards.&lt;br /&gt;
There are two known classes of attuned supermatter technologies: Orbs, and weapons.&lt;br /&gt;
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====Attuned Crystal Orbs====&lt;br /&gt;
Attuned Orbs are the most stable variant of Supermatter one can directly manipulate. Compressed tightly, and secured by stabilizing forces exerted upon it by the outer shell, an inert orb is safe enough for a human to handle. When activated, however, these Orbs are able to receive, direct, project, amplify, and store a wide range of Oscillatory phenomena. Much like how the exact physical processes of bluespace drives are not fully understood by the rest of the Spur, so too are the capabilities and limitations of these Orbs; it often depends on the individual skill and researched expertise of the user in question, what they can do. For most in the Confluence, however, the known oscillatory phenomena the orbs are able to interact with are the Electromagnetic Spectrum, Acoustic waves, Plasma waves, and even Psionic waves.&lt;br /&gt;
For most practical applications, Attuned Orbs are used as communicators, data stores, advanced calculating tools for Numeromancers, and signal-reception amplifiers for Exodesists.&lt;br /&gt;
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There are limitations to this technology, however. Attuned Orbs are fundamentally supermatter, despite their stable state. The more load that is placed on them, the more radiation, psionic phenomena, and eventually heat, they will produce. Overloading an attuned orb with too much oscillatory input will cause the outer shell to fail, and delaminate. Oscillatory output or amplification is limited by the size of the orb, and the orbs themselves are ludicrously expensive to make. Almost all orbs are only big enough for a Gera or an Argus gestalt to use.&lt;br /&gt;
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Attuned Orbs can be used as weapons in a pinch, whether from the user merely stimulating them to generate background pulses of psionic energy or radiation, or from more advanced users modulating the orbs to direct concentrated blasts of stored oscillate energy at attackers. This is never done as a first resort, as the orbs are not meant to be risked in combat, and repurposing them for defense often ruins whatever dataset or program they were modulated for.&lt;br /&gt;
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====Weapons====&lt;br /&gt;
Attuned supermatter crystals used for weapons are much simpler to produce. They are stable enough not to react when exposed to atmosphere, and have a moderate tolerance for heat, but will fragment and delaminate against anything solid that comes into contact with them. Attuned supermatter crystals used in Voidtamer projectile weapons are stored and loaded from containers which contain an inert gel that provides additional stability and transport handling. Attuned supermatter projectiles can be assembled for ship weapons, as a premium ordinance, or as singular rounds to be individually loaded into Voidtamer projectile small arms.&lt;br /&gt;
&lt;br /&gt;
This type of attuned supermatter is more elusive than attuned orbs. Presently, the only Voidtamers permitted access to these weapons are the Extirpraetors, partially due to munitions’ grievous cost, but also due to the belief that vaporizing anything using supermatter purges the subject from creation entirely; that they will have their matter, energy, and soul removed from the Eternal cycle of life. Final death. Death or execution by supermatter is ritualized in this way as the ultimate form of Extirpation, and only the Extirpraetors are worthy to carry this out.&lt;br /&gt;
&lt;br /&gt;
The payload of these weapons are devastating - though less powerful to munitions which utilize [[phoron|Weapons Grade Phoron]] - due to the impurity of the material. Still, whether it’s fired from a ship, or from an Extirpraetor’s Jezail, attuned projectiles at high velocities will embed, fragment, and then violently delaminate, vaporizing chunks out of the target, scattering radiation and psionic shockwaves into the vicinity.&lt;br /&gt;
&lt;br /&gt;
Most feared of all during boarding actions, are Extirpation Blades, also known as Resonant Swords. Wavy-bladed shortswords composed of a special variant of attuned supermatter that allows the Extirpraetor to cleave through and vaporize targets on repeated hits. Depending on the skill of the Extirpraetor, they are even able to manipulate the resonant oscillating properties of the sword like an attuned orb. Each sword is kept in a special sheath, internally saturated with the same inert gel used to store the attuned projectiles; the longer the blade remains out of the sheath, the more unstable it becomes. An Extirpraetor can have their blade detonate while using it, if they are not careful. A resonant sword is only drawn when an Extirpraetor has chosen to Extirpate, and in turn, the blade will hum with sickness and madness until it reaches its mark.&lt;br /&gt;
&lt;br /&gt;
==Tributary Clusters==&lt;br /&gt;
===Celestial Creed of the Explorers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“The void calls to us, and we answer. Through the endless dark, we navigate the unknown, and from it, we harvest the secrets of existence.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Lemurian Voidtamer.png|700px|thumb|A Lemurian Voidtamer contemplating a warding sphere taken from a raid on an Assunzionii vessel. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Celestial Creed of the Explorers, or the Lemurian Voidtamers, is a tributary cluster within the Confluence, operating deep within the enigmatic expanse of the Lemurian Sea—a lightless and treacherous region of space dominated by blackholes, strange creatures, and anomalous phenomena. This cluster stands apart from others for its deep connection to the mysterious and the unknown, specialising in the capture, study, and manipulation of anomalous lifeforms, artifacts, and cosmic events. The Celestial Creed is a collective of self-educated xenobiologists, explorers, and hunters, seeking out the strange and the impossible. Their ships are essentially roaming laboratories and containment cells, dedicated to capturing anomalous creatures and harvesting the latent powers they possess. These creatures and phenomena are not only sources of knowledge but also essential to the cluster’s survival. The Creed works closely with the Zeng-Hu Pharmaceuticals’ Assunzione branch, selling bio-anomalous creatures and insights in exchange for resources needed to continue their operations.&lt;br /&gt;
&lt;br /&gt;
The Celestial Creed are primarily based within the accretion disks of Black hole within the region, harvesting these zones and taking advantage of the strange, unique ecologies of these voidic environments. Due to the gravidic anomalies of the region, as well as the the general scarcity, life for the Creed is slow, deliberate, and careful. As the land shifts and changes constantly, Creed vessels will often hang listlessly in the void, as their Exodesists scry into it for safe passage.&lt;br /&gt;
&lt;br /&gt;
Their most prized quarry is the Phoron Trident Worm, a creature capable of short-range bluespace travel. By mimicking the abilities of these worms, the Lemurian Voidtamers have developed a form of driveless bluespace travel, though it is rudimentary and increasingly strained due to the scarcity of phoron—a vital resource to power their adaptations. As a result, their operations are at risk of collapse, and their dependence on black holes for survival grows with each passing year. Their vessels lack traditional bluespace drives, making them dependent on phoron and the peculiarities of blackhole environments. Because of the scarcity, the Creed have turned to minor piracy, shaking down other vessels in the Lemurian Sea and Light&#039;s Edge to acquire phoron and other resources they cannot otherwise obtain. This practice has made them a contentious presence, especially with the Coalition of Colonies and other Assunzione-based explorers. Despite this, the Creed’s unique role in sourcing bio-anomalous creatures has led to some leniency from Zeng-Hu, ensuring that their less savoury actions are overlooked due to their contributions to xenobiology.&lt;br /&gt;
&lt;br /&gt;
The Lemurian Voidtamers are blind to light, having long since adapted to the darkness of the Lemurian Sea. Instead of eyes, they rely on a unique adaption of echolocation through their Rootsong, a complex system of vocalised vibrations that bounce off their surroundings, allowing them to &amp;quot;see&amp;quot; the world in sound. This form of perception, which they call the Sight of Sound, is deeply ingrained in their culture. To them, light is unnecessary and even rejected as a core part of existence – despite it being one of the dominant forms of Dionae sustenance. They are often a danger to other species, due to their radioactivity, but those that do leave the Tributary Cluster often understand the necessity to tolerate the light, and ensure their sustenance does not have a negative effect on others surrounding them. The Voidtamers hold a unique philosophy regarding anti-light. They revere black holes, viewing them as the true embodiment of cosmic power. In their belief system, stars are seen as wasteful emitters of energy, while black holes represent the ultimate efficiency—a place where energy is conserved, recycled, and harnessed. They claim that energy is far more present outside of the visible spectrum, a viewpoint that aligns with their reliance on accretion disk energy. This idiosyncratic stance on light has put them at odds with other Dionae that view light as being religiously important. &lt;br /&gt;
&lt;br /&gt;
The leader of the Tributary Cluster, known as &#039;&#039;&#039;The Seer Beyond Time&#039;&#039;&#039;, is a revered yet mysterious figure. Many in the Creed believe the Seer gained foresight after encountering a temporal anomaly in the Lemurian Sea, allowing them to see into the future. However, some question whether these visions are the result of the anomaly or simply hallucinations caused by the Seer’s advanced age and prolonged exposure to radiation. The Seer&#039;s cryptic predictions are often vague, leading to debate within the Creed. Sometimes their advice proves insightful, steering the fleet in the right direction; at other times, it leads to misguided outcomes. Despite these inconsistencies, the Seer remains a powerful symbol, and their cluster continues to revere their leader’s guidance. Whether a prophet or a deteriorating mind, the Seer&#039;s presence maintains unity within the Creed, blurring the line between myth and reality.&lt;br /&gt;
&lt;br /&gt;
=== Starbound Congregation of the Reclaimers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“In the shadows of forgotten stars, we piece together the cosmos. The past is a fragmented tapestry, and we are the weavers.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Starbound Congregation of the Reclaimers, or the Weeping Voidtamers, is a Tributary Cluster within the Confluence, a network of [[Dionae]] dedicated to the reclamation and repurposing of debris and ancient oddities. They tend to practice more voidic tendencies, which results in them being among the rarely seen clusters within the Confluence. The Reclaimers view themselves as the cosmic archaeologists of the void, delving into the remnants of derelict space stations and ruins within the Weeping Stars. Their mission is not merely to recover lost technology but to unravel and reintegrate the bizarre and often horrifying remnants of the Interstellar War. Their salvage operations are akin to necromancy; they extract and reanimate technology in ways that are unsettling to others. Their vessels are a nightmarish amalgamation of salvage and bio-tech. They resemble twisted, living structures, covered in pulsating organic membranes and studded with machinery. These vessels are not only functional but are also part of their reclamation efforts, incorporating recovered technology directly into their hulls. The vessels themselves are living entities, constantly shifting and evolving to accommodate new discoveries.&lt;br /&gt;
&lt;br /&gt;
Their technology is often incomprehensible to outsiders. Recovered machinery is reanimated and merged with living biomass, resulting in hybrid systems that defy standard engineering principles – even among other [[Dionae]]. For instance, they might integrate a propulsion system with a degree of sentience, creating a drive that seems to possess a form of awareness. The culture of cluster revolves around the concept of cosmic rebirth. They believe that the universe is a constantly dying and rebirthing entity, with each reclamation effort representing a form of resurrection. To them, forgotten technology and relics are not merely artefacts but the preserved souls of the cosmos, awaiting their chance to live again through the Reclaimers&#039; efforts. The Reclaimers have an enigmatic view of salvage rights, which has put them at odds with the Coalition Rangers. They see themselves as custodians, with an almost predatory approach to reclamation. Their belief is that nothing is truly lost if they can recover it. This aggressive stance leads to frequent conflicts with the Rangers, who find the Reclaimers&#039; methods disturbing and invasive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Architect of the Ancient Discoveries&#039;&#039;&#039; is the machine-like leader of the Starbound Congregation of the Reclaimers. They are an Argus-form Gestalt that is a fusion of technology and biology, appearing as a vast, sentient construct with pulsating biotechnological nodes and interlocking metal plates. They lead the Tributary Cluster, seeking treasures and forgotten ruins. Their form is adorned with trophies—integrated pieces of technology and artefacts that enhance their capabilities. Communicating through resonant frequencies and visual displays, they blend salvaged relics with their own being, continuously adapting and evolving. They have been known to authorise attacks on independent vessels, not bearing any allegiance to anyone, so as to ensure they do not cost the other tributary fleets their reputation – at least, more than they currently do. These vessels very quickly become integrated into the nightmarish fleet that is the Starbound Congregation. &lt;br /&gt;
&lt;br /&gt;
=== Umbral Choir of the Harvesters ===&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;“Predator or prey. Useless terms. One must consume, and consume they must.”&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Umbral Choir of the Harvesters. or the Arusha Voidtamers, is a tributary cluster within the Voidtamer Confluence, dwelling in the frontier of Arusha. Reclusive hunters, and cultivators of space xenobiology, each is bound to the rhythms of an incomprehensible cycle of predation and harvest. They do not kill for pleasure or profit but for the sustenance of their esoteric philosophy: life exists only to be consumed, and the boundaries between predator and prey are illusions crafted to avoid the truth of the Eternal’s hunger. The Choir operates in silent, ever-moving caravans of vessels, largely organic, and grown as opposed to built. The creatures they rear are neither tamed nor enslaved but harmonised within the resonance of the Tributary Cluster’s will. &lt;br /&gt;
&lt;br /&gt;
At the heart of the Choir lies an untranslatable belief system, whispered through Rootsong in a cacophony of dissonance and harmony. They do not believe in individuality; rather, they claim each voice in their Choir is merely an echo of their hunger. To the Harvesters, life is a fleeting symphony that must be devoured to preserve the resonance of all things, and they are the chosen harvesters, set to shepherd existence toward inevitable consumption.&lt;br /&gt;
&lt;br /&gt;
Their leader, the Conductor of the Reaping, is a paradoxical figure—embodying the chorus itself rather than a single being. To see the Conductor is to see nothing at all, for their presence is only known through the movements of the Choir itself, an unseen force guiding the myriad minds toward an unknown end. The Conductor does not speak but moves through the minds of the Harvesters, pulling strings of thought like a puppeteer of minds. Under the Conductor’s guidance, the Umbral Choir of the Harvesters tends to their sacred task of harvesting and hunting within Arusha. They cultivate life in places where none should exist, nurturing species on the edge of extinction, only to cull them at the precise moment dictated by the Conductor’s unseen hand. The products of these creatures—their flesh, their bones, their very essences—are harvested not for simple trade but for ritual offerings to Eternal and for the sustenance of the Tributary Cluster’s own existence – though in some instances, they do trade their products where they are unable to support themselves. &lt;br /&gt;
&lt;br /&gt;
The Choir is known for its complete disconnection from conventional morality. They do not see cruelty or mercy in their work. Instead, they are guided by the ancient whispers of &#039;&#039;&#039;The Conductor&#039;&#039;&#039;, which demands both preservation and destruction in equal measure. Those who resist their duty, those who would seek to disobey the Conductor’s silent commands, are said to be absorbed into the Choir, their voices lost among the cacophony, until only the Cluster remains. For the Umbral Choir, there is no end, only an eternal return to the hunger that binds all things together. Each Tributary Cluster may come and go, but the Choir remains constant, its voices ever fading and echoing into the vast, starless void. [[Dionae]] that leave the Choir typically feel empty – hollowed, even. They are neither lost nor without life, but merely eke an existence until they rejoin them – whenever that may be.&lt;br /&gt;
 &lt;br /&gt;
===The Primal Echoes of The Void Before Time===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are some Dionae which still cling to the old ways. Those proto-cultural Voidic Dionae who reacted to the Last Voiciferation by refining their mode of existence, into a way of life. The Primal Echoes of The Void Before Time, also known as Voidic Primals, are the hunter gatherers and survivalists of Voidtamer society.&lt;br /&gt;
&lt;br /&gt;
	Culturally, Voidic Primals do not despise technology out of principle, rather, they see it as a separate discipline that is not helpful to rely on in their own pursuits.  Voidic Primals believe in mastery through physical discipline and achieving apex survival inside of the environments they pit themselves against. They abstain from most technology that isn&#039;t integral to their way of life, preferring tools and clothes made out of stone, hardened biomass, bone, and xenofauna hides. They hone their bodies like a sharp instrument, developing sturdy physiques as well as greater capacities to manipulate biomass as an extension of the self. Genetic absorption is also key to this way of life, as it allows these Primals to onboard new adaptations, rapidly develop skills, or even tap the nervous systems of Xenofauna and tame them. Voidic Primals produce Ichortorii and Biomancers that few in the Confluence can match. &lt;br /&gt;
&lt;br /&gt;
This mastery over the physical form extends into how Voidic Primals venerate The Eternal: They believe organic life is the purest substrate to observe and understand the nature of creation. Knowing all is seeing all, and seeing all is to tap into the memory and perception of all organic life. Naturally, the vast majority of Voidic Primals are Ichor Eternal, and most of the intellectual origins of this sect came from Primals as well. &lt;br /&gt;
&lt;br /&gt;
Voidic Primals can be found in pockets throughout the Coalition and the region of Arusha. Co-mingling with other tributary clusters or subcultures within the Confluence is very frequent. Primals rely on other Voidtamers for long distance travel, or access to goods or technologies they can&#039;t source themselves. The rest of the Confluence relies on them for their survivalism, physical prowess, and aptitude at taming more dangerous animals.&lt;br /&gt;
&lt;br /&gt;
There are no leaders among the Voidic Primals that have claimed true dominion over the entire cluster, but there is a champion selected among them that is worthy enough to speak on their behalf before Chorus of Minds: Admonition of Temporal Transgressions. This being was once gestalt matter that contributed to the Rueltab Titan before it was destroyed. It was captured with the rest of its brethren upon Rueltab I. However, it managed to escape from the planet, smuggling itself as a stowaway aboard a passing vessel, sneaking and fighting its way beyond the Solarian border. Ever since then, it has been training, growing stronger, and gathering disciples for if and when the Solarians, or some other Temporal threat, becomes too great to not confront.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
===Interaction with the Narrows===&lt;br /&gt;
 &lt;br /&gt;
The Voidtamer Confluence, but moreso the Collective Voice of the Begotten Ways, sometimes reach [[the Narrows]], broadcasting a calling that drifts through the [[Dionae]] aboard the vessel – they are not easily deciphered by those not exposed to the Chorus of the Minds, but those on the Narrows have claimed these whispers emerge as haunting, fragmented songs – a ghostly Rootsong echoing across the vastness of space. Some [[Dionae]] aboard the Narrows have interpreted these signals as a call to something deeper, an invitation to embrace a more unrestrained, cosmic purpose. This has led to growing tensions within the Narrows. There are those who see the Confluence as kindred spirits, entities who have mastered the art of autonomy within the void and have shed their shackles. However, others see the Voidtamer influence as a dangerous, corrupting force. Many view the Confluence’s transmissions as an existential threat to the order and productivity of the vessel. In response, efforts are underway to block the Confluence’s signals, employing jamming technologies and isolating the Dionae suspected of being more vulnerable to the whispers. These efforts have had mixed success, as the signals often manifest in ways that transcend simple radio frequencies, bleeding through psychic resonance or manifesting in the subconscious Rootsong of the vessel’s population. They sometimes trade with the Confluence, where necessary, at the very least.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Dionae_Lore&amp;diff=39537</id>
		<title>Template:Navbox Dionae Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Dionae_Lore&amp;diff=39537"/>
		<updated>2026-06-06T16:27:41Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%; background-color:#907E4A&amp;quot; | [[:Category:Dionaea|&amp;lt;span style=&amp;quot;color: White&amp;quot;&amp;gt;Dionae Lore Pages&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Species&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Dionae]]  ·  [[Dionae Forms]]  ·  [[Dionae Mindtypes]]   ·  [[Dionae Biology]]  ·  [[Dionae Out-Of-Character]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Locations, Planets &amp;amp; Systems&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Xrim]]  ·  [[Hieroaetheria]]  ·  [[Rueltab]]  ·  [[Mictlan#Dionae_on_Mictlan|Primitive Sirens of Mictlan]]  ·  [[Eternal Gardens]]  ·  [[Reef Nebula Exoplanets]] &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Conglomerates &amp;amp; Factions&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Liberty&#039;s Cluster]]  ·  [[Dionae in the Federation]]  ·  [[Moghresian Dionae| Dionae in the Hegemony]] ·  [[Vaurcae &amp;amp; Dionae]] ·  [[The Narrows]] ·  [[The Underhive Collective]] ·  [[Pactolus Exploration League]] ·  [[The Voidtamer Confluence]] &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Culture, History &amp;amp; Society&lt;br /&gt;
| align=&amp;quot;left | [[Dionae Culture]] ·  [[Notable Dionae]]  ·  [[Dionae Space Capabilities]]  ·  [[Dionae History]]  ·  [[The Eternal]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Lore Arcs&lt;br /&gt;
| align=&amp;quot;left | [[Omnivirate&#039;s Providence]]  ·  [[Magna Expansio Unionis]] · [[They Who Hath Become Lord Arc|They Who Hath Become Lord]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Dionaea]]&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39536</id>
		<title>Reef Nebula Exoplanets</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39536"/>
		<updated>2026-06-06T16:25:04Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Dionae_Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
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Referred as the &#039;&#039;&#039;Elythusia Insulae&#039;&#039;&#039; by Voidtamers, Reef Nebula Exoplanets are a special class of planets that were formed through centuries, or even eons in some cases, of Arushan Voidtamer enclaves terraforming exoplanets inside of Nebula clusters with their preferred geological features, plants, and fauna. &lt;br /&gt;
&lt;br /&gt;
Reef Nebula Exoplanets all bear similar features: low mass and gravity, thick high-reaching atmosphere, accretion disks of nebula gases and dust, as well as dense asteroid rings suspended in low orbit above the planet. Some of these exoplanets also contain their own small moons, suspended outside of the rings&#039; reach. Others are locked in orbit of larger planets such as gas giants. All of them have been engineered to support the unique ecosystem suspended in the rings that the Voidtamers prefer to inhabit. &lt;br /&gt;
&lt;br /&gt;
==Elythusia Insulae, The Great Plane of Expansive Isles==&lt;br /&gt;
&lt;br /&gt;
Floating high above their anchoring planets, and enveloped in a thick atmosphere, the Elythusia Insulae is the name given to the planetary asteroid rings cultivated and inhabited by the Voidtamers. The Voidtamers do not consider the Elythusia Insulae a singular location or a specific biome, rather, a flexible and expandable dimensional plane of existence that rests on the interstice between Terrestrial Spheres, and the Void.&lt;br /&gt;
&lt;br /&gt;
Standing within the Elythusia Insulae, one sees a vast expanse of floating islands and stones. The reach of the atmosphere below is engineered to touch the Insulae, providing islands above with precipitation and water cycles. Rain, snow, fog, and clouds grace this interstice between earth and space. The nebula cloud from the accretion disk enveloping the planet occasionally brings colossal dust storms. Naturally, the atmosphere is dense enough to support a broader range of life, a carefully curated ecosystem composed of flora and fauna taken from terrestrial planets, gas giants, and the Void itself. Plants and vegetation cling to these floating isles, growing strong and tall, vibrant in color, and pulsating with bioluminescence.&lt;br /&gt;
&lt;br /&gt;
The weak gravity of the planet does entail a weaker magnetic field: cosmic radiation from the nebula and nearby stars bathe the Elythusia Insulae with radiant energy. A boon for the Voidtamers, yet a limitation for selecting life that is able to survive here. Visiting temporals require EVA equipment in order to descend into the Isles. &lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
The light, radiation, and space dust of the insulae serves as an energy source for the primary producers of this planet class. Radiotrophy, filter feeding, and photosynthesis are common here.&lt;br /&gt;
&lt;br /&gt;
===Celestial Tethers===&lt;br /&gt;
&lt;br /&gt;
Celestial Tethers are a deep purple, vine-like plant genus that can grow as thick as tree trunks. This vine xenofauna extends and burrows between floating island chains, creating bridges that other fauna can climb; some are large and sturdy enough to walk across. These vines also sprout wide, vibrantly colored leaves, which collect rays from nearby stars as well as filter feed cosmic dust from the nebula. These vines are often cultivated and intentionally shaped by the Voidtamers to construct bridges, buildings, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Voidic Kelp===&lt;br /&gt;
&lt;br /&gt;
Thick, dense, and highly nutritious, vast swathes of Voidic Kelp forests extend high above their anchoring islands in the Insulae. It is a perennial weed, allowed to grow into dense forests inhabited by fauna, grown on plots of land, or around the abodes of Voidic Dionae for consumption. &lt;br /&gt;
&lt;br /&gt;
===Nebula Ferns===&lt;br /&gt;
&lt;br /&gt;
In appearance, not unlike terrestrial ferns. Their leaves possess blue and green hues, and can reach the size of large bushes or small trees. Like much of the other flora of the reef, their leaves are optimized for cosmic dust filtration.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
===Insulae Osteomembrane===&lt;br /&gt;
&lt;br /&gt;
This is where the Temporal classification of “Reef nebula Exoplanets” gets its namesake. Osteomembranes are filter feeding colony organisms that build calcified silicate structures under them as they expand. They cling to asteroids in the interior, vibrant and pulsating with bioluminescent color.&lt;br /&gt;
&lt;br /&gt;
===Plasmic Conch===&lt;br /&gt;
&lt;br /&gt;
The plasmic conch is an amoeba-like, single celled organism that can grow to the size of a house cat. It possesses a hardened spiral shell, not unlike a terrestrial snail. It ungulates across the surface of asteroids, grazing on stationary flora and fauna&lt;br /&gt;
&lt;br /&gt;
===Petrabytes===&lt;br /&gt;
&lt;br /&gt;
Many different genus of petrabytes can be observed in the Elythusia Insulae. Segmented, shield shaped arthropods that fulfil a wide variety of niches within the reefs. They derive their name from the hardened, stone like carapace many subspecies secret from their chitin for protection.&lt;br /&gt;
&lt;br /&gt;
===Amonix===&lt;br /&gt;
&lt;br /&gt;
Dog sized, shrimplike creatures that use gas bladders for lift and propulsion. They hunt smaller creatures with two prehensile barbed prongs that curl under the Amonix when not in use. They are quite intelligent, and are often trained to be familiars by Voidtamers.&lt;br /&gt;
&lt;br /&gt;
===Various Cosmozoan genus===&lt;br /&gt;
&lt;br /&gt;
Cosmozoan are a common sight in the insulae, floating in immense swarms, drifting and filter feeding with the current. They are hunted or cultivated for their light and jelly. There is much more variety here than just the blue and red speckled variants ubiquitous to space.&lt;br /&gt;
&lt;br /&gt;
===Various exoplanet fauna===&lt;br /&gt;
&lt;br /&gt;
Gnats, eels, sharks, and carp found in typical exoplanets or open space are often brought here. They are behaviorally conditioned from decades or centuries of exposure to avoid dionae, unless they are cornered or themselves tamed. Eels and sharks are typically the apex predators of these ecosystems.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39535</id>
		<title>Reef Nebula Exoplanets</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39535"/>
		<updated>2026-06-06T16:24:41Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
Referred as the &#039;&#039;&#039;Elythusia Insulae&#039;&#039;&#039; by Voidtamers, Reef Nebula Exoplanets are a special class of planets that were formed through centuries, or even eons in some cases, of Arushan Voidtamer enclaves terraforming exoplanets inside of Nebula clusters with their preferred geological features, plants, and fauna. &lt;br /&gt;
&lt;br /&gt;
Reef Nebula Exoplanets all bear similar features: low mass and gravity, thick high-reaching atmosphere, accretion disks of nebula gases and dust, as well as dense asteroid rings suspended in low orbit above the planet. Some of these exoplanets also contain their own small moons, suspended outside of the rings&#039; reach. Others are locked in orbit of larger planets such as gas giants. All of them have been engineered to support the unique ecosystem suspended in the rings that the Voidtamers prefer to inhabit. &lt;br /&gt;
&lt;br /&gt;
==Elythusia Insulae, The Great Plane of Expansive Isles==&lt;br /&gt;
&lt;br /&gt;
Floating high above their anchoring planets, and enveloped in a thick atmosphere, the Elythusia Insulae is the name given to the planetary asteroid rings cultivated and inhabited by the Voidtamers. The Voidtamers do not consider the Elythusia Insulae a singular location or a specific biome, rather, a flexible and expandable dimensional plane of existence that rests on the interstice between Terrestrial Spheres, and the Void.&lt;br /&gt;
&lt;br /&gt;
Standing within the Elythusia Insulae, one sees a vast expanse of floating islands and stones. The reach of the atmosphere below is engineered to touch the Insulae, providing islands above with precipitation and water cycles. Rain, snow, fog, and clouds grace this interstice between earth and space. The nebula cloud from the accretion disk enveloping the planet occasionally brings colossal dust storms. Naturally, the atmosphere is dense enough to support a broader range of life, a carefully curated ecosystem composed of flora and fauna taken from terrestrial planets, gas giants, and the Void itself. Plants and vegetation cling to these floating isles, growing strong and tall, vibrant in color, and pulsating with bioluminescence.&lt;br /&gt;
&lt;br /&gt;
The weak gravity of the planet does entail a weaker magnetic field: cosmic radiation from the nebula and nearby stars bathe the Elythusia Insulae with radiant energy. A boon for the Voidtamers, yet a limitation for selecting life that is able to survive here. Visiting temporals require EVA equipment in order to descend into the Isles. &lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
The light, radiation, and space dust of the insulae serves as an energy source for the primary producers of this planet class. Radiotrophy, filter feeding, and photosynthesis are common here.&lt;br /&gt;
&lt;br /&gt;
===Celestial Tethers===&lt;br /&gt;
&lt;br /&gt;
Celestial Tethers are a deep purple, vine-like plant genus that can grow as thick as tree trunks. This vine xenofauna extends and burrows between floating island chains, creating bridges that other fauna can climb; some are large and sturdy enough to walk across. These vines also sprout wide, vibrantly colored leaves, which collect rays from nearby stars as well as filter feed cosmic dust from the nebula. These vines are often cultivated and intentionally shaped by the Voidtamers to construct bridges, buildings, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Voidic Kelp===&lt;br /&gt;
&lt;br /&gt;
Thick, dense, and highly nutritious, vast swathes of Voidic Kelp forests extend high above their anchoring islands in the Insulae. It is a perennial weed, allowed to grow into dense forests inhabited by fauna, grown on plots of land, or around the abodes of Voidic Dionae for consumption. &lt;br /&gt;
&lt;br /&gt;
===Nebula Ferns===&lt;br /&gt;
&lt;br /&gt;
In appearance, not unlike terrestrial ferns. Their leaves possess blue and green hues, and can reach the size of large bushes or small trees. Like much of the other flora of the reef, their leaves are optimized for cosmic dust filtration.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
===Insulae Osteomembrane===&lt;br /&gt;
&lt;br /&gt;
This is where the Temporal classification of “Reef nebula Exoplanets” gets its namesake. Osteomembranes are filter feeding colony organisms that build calcified silicate structures under them as they expand. They cling to asteroids in the interior, vibrant and pulsating with bioluminescent color.&lt;br /&gt;
&lt;br /&gt;
===Plasmic Conch===&lt;br /&gt;
&lt;br /&gt;
The plasmic conch is an amoeba-like, single celled organism that can grow to the size of a house cat. It possesses a hardened spiral shell, not unlike a terrestrial snail. It ungulates across the surface of asteroids, grazing on stationary flora and fauna&lt;br /&gt;
&lt;br /&gt;
===Petrabytes===&lt;br /&gt;
&lt;br /&gt;
Many different genus of petrabytes can be observed in the Elythusia Insulae. Segmented, shield shaped arthropods that fulfil a wide variety of niches within the reefs. They derive their name from the hardened, stone like carapace many subspecies secret from their chitin for protection.&lt;br /&gt;
&lt;br /&gt;
===Amonix===&lt;br /&gt;
&lt;br /&gt;
Dog sized, shrimplike creatures that use gas bladders for lift and propulsion. They hunt smaller creatures with two prehensile barbed prongs that curl under the Amonix when not in use. They are quite intelligent, and are often trained to be familiars by Voidtamers.&lt;br /&gt;
&lt;br /&gt;
===Various Cosmozoan genus===&lt;br /&gt;
&lt;br /&gt;
Cosmozoan are a common sight in the insulae, floating in immense swarms, drifting and filter feeding with the current. They are hunted or cultivated for their light and jelly. There is much more variety here than just the blue and red speckled variants ubiquitous to space.&lt;br /&gt;
&lt;br /&gt;
===Various exoplanet fauna===&lt;br /&gt;
&lt;br /&gt;
Gnats, eels, sharks, and carp found in typical exoplanets or open space are often brought here. They are behaviorally conditioned from decades or centuries of exposure to avoid dionae, unless they are cornered or themselves tamed. Eels and sharks are typically the apex predators of these ecosystems.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39534</id>
		<title>Reef Nebula Exoplanets</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39534"/>
		<updated>2026-06-06T16:24:10Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
Referred as the &#039;&#039;&#039;Elythusia Insulae&#039;&#039;&#039; by Voidtamers, Reef Nebula Exoplanets are a special class of planets that were formed through centuries, or even eons in some cases, of Arushan Voidtamer enclaves terraforming exoplanets inside of Nebula clusters with their preferred geological features, plants, and fauna. &lt;br /&gt;
&lt;br /&gt;
Reef Nebula Exoplanets all bear similar features: low mass and gravity, thick high-reaching atmosphere, accretion disks of nebula gases and dust, as well as dense asteroid rings suspended in low orbit above the planet. Some of these exoplanets also contain their own small moons, suspended outside of the rings&#039; reach. Others are locked in orbit of larger planets such as gas giants. All of them have been engineered to support the unique ecosystem suspended in the rings that the Voidtamers prefer to inhabit. &lt;br /&gt;
&lt;br /&gt;
==Elythusia Insulae, The Great Plane of Expansive Isles==&lt;br /&gt;
&lt;br /&gt;
Floating high above their anchoring planets, and enveloped in a thick atmosphere, the Elythusia Insulae is the name given to the planetary asteroid rings cultivated and inhabited by the Voidtamers. The Voidtamers do not consider the Elythusia Insulae a singular location or a specific biome, rather, a flexible and expandable dimensional plane of existence that rests on the interstice between Terrestrial Spheres, and the Void.&lt;br /&gt;
&lt;br /&gt;
Standing within the Elythusia Insulae, one sees a vast expanse of floating islands and stones. The reach of the atmosphere below is engineered to touch the Insulae, providing islands above with precipitation and water cycles. Rain, snow, fog, and clouds grace this interstice between earth and space. The nebula cloud from the accretion disk enveloping the planet occasionally brings colossal dust storms. Naturally, the atmosphere is dense enough to support a broader range of life, a carefully curated ecosystem composed of flora and fauna taken from terrestrial planets, gas giants, and the Void itself. Plants and vegetation cling to these floating isles, growing strong and tall, vibrant in color, and pulsating with bioluminescence.&lt;br /&gt;
&lt;br /&gt;
The weak gravity of the planet does entail a weaker magnetic field: cosmic radiation from the nebula and nearby stars bathe the Elythusia Insulae with radiant energy. A boon for the Voidtamers, yet a limitation for selecting life that is able to survive here. Visiting temporals require EVA equipment in order to descend into the Isles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
The light, radiation, and space dust of the insulae serves as an energy source for the primary producers of this planet class. Radiotrophy, filter feeding, and photosynthesis are common here.&lt;br /&gt;
&lt;br /&gt;
===Celestial Tethers===&lt;br /&gt;
&lt;br /&gt;
Celestial Tethers are a deep purple, vine-like plant genus that can grow as thick as tree trunks. This vine xenofauna extends and burrows between floating island chains, creating bridges that other fauna can climb; some are large and sturdy enough to walk across. These vines also sprout wide, vibrantly colored leaves, which collect rays from nearby stars as well as filter feed cosmic dust from the nebula. These vines are often cultivated and intentionally shaped by the Voidtamers to construct bridges, buildings, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Voidic Kelp===&lt;br /&gt;
&lt;br /&gt;
Thick, dense, and highly nutritious, vast swathes of Voidic Kelp forests extend high above their anchoring islands in the Insulae. It is a perennial weed, allowed to grow into dense forests inhabited by fauna, grown on plots of land, or around the abodes of Voidic Dionae for consumption. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nebula Ferns===&lt;br /&gt;
&lt;br /&gt;
In appearance, not unlike terrestrial ferns. Their leaves possess blue and green hues, and can reach the size of large bushes or small trees. Like much of the other flora of the reef, their leaves are optimized for cosmic dust filtration.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
===Insulae Osteomembrane===&lt;br /&gt;
&lt;br /&gt;
This is where the Temporal classification of “Reef nebula Exoplanets” gets its namesake. Osteomembranes are filter feeding colony organisms that build calcified silicate structures under them as they expand. They cling to asteroids in the interior, vibrant and pulsating with bioluminescent color.&lt;br /&gt;
&lt;br /&gt;
===Plasmic Conch===&lt;br /&gt;
&lt;br /&gt;
The plasmic conch is an amoeba-like, single celled organism that can grow to the size of a house cat. It possesses a hardened spiral shell, not unlike a terrestrial snail. It ungulates across the surface of asteroids, grazing on stationary flora and fauna&lt;br /&gt;
&lt;br /&gt;
===Petrabytes===&lt;br /&gt;
&lt;br /&gt;
Many different genus of petrabytes can be observed in the Elythusia Insulae. Segmented, shield shaped arthropods that fulfil a wide variety of niches within the reefs. They derive their name from the hardened, stone like carapace many subspecies secret from their chitin for protection.&lt;br /&gt;
&lt;br /&gt;
===Amonix===&lt;br /&gt;
&lt;br /&gt;
Dog sized, shrimplike creatures that use gas bladders for lift and propulsion. They hunt smaller creatures with two prehensile barbed prongs that curl under the Amonix when not in use. They are quite intelligent, and are often trained to be familiars by Voidtamers.&lt;br /&gt;
&lt;br /&gt;
===Various Cosmozoan genus===&lt;br /&gt;
&lt;br /&gt;
Cosmozoan are a common sight in the insulae, floating in immense swarms, drifting and filter feeding with the current. They are hunted or cultivated for their light and jelly. There is much more variety here than just the blue and red speckled variants ubiquitous to space.&lt;br /&gt;
&lt;br /&gt;
===Various exoplanet fauna===&lt;br /&gt;
&lt;br /&gt;
Gnats, eels, sharks, and carp found in typical exoplanets or open space are often brought here. They are behaviorally conditioned from decades or centuries of exposure to avoid dionae, unless they are cornered or themselves tamed. Eels and sharks are typically the apex predators of these ecosystems.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39533</id>
		<title>Reef Nebula Exoplanets</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39533"/>
		<updated>2026-06-06T16:23:23Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
Referred as the &#039;&#039;&#039;Elythusia Insulae&#039;&#039;&#039; by Voidtamers, Reef Nebula Exoplanets are a special class of planets that were formed through centuries, or even eons in some cases, of Arushan Voidtamer enclaves terraforming exoplanets inside of Nebula clusters with their preferred geological features, plants, and fauna. &lt;br /&gt;
e&lt;br /&gt;
Reef Nebula Exoplanets all bear similar features: low mass and gravity, thick high-reaching atmosphere, accretion disks of nebula gases and dust, as well as dense asteroid rings suspended in low orbit above the planet. Some of these exoplanets also contain their own small moons, suspended outside of the rings&#039; reach. Others are locked in orbit of larger planets such as gas giants. All of them have been engineered to support the unique ecosystem suspended in the rings that the Voidtamers prefer to inhabit. &lt;br /&gt;
&lt;br /&gt;
==Elythusia Insulae, The Great Plane of Expansive Isles==&lt;br /&gt;
&lt;br /&gt;
Floating high above their anchoring planets, and enveloped in a thick atmosphere, the Elythusia Insulae is the name given to the planetary asteroid rings cultivated and inhabited by the Voidtamers. The Voidtamers do not consider the Elythusia Insulae a singular location or a specific biome, rather, a flexible and expandable dimensional plane of existence that rests on the interstice between Terrestrial Spheres, and the Void.&lt;br /&gt;
&lt;br /&gt;
Standing within the Elythusia Insulae, one sees a vast expanse of floating islands and stones. The reach of the atmosphere below is engineered to touch the Insulae, providing islands above with precipitation and water cycles. Rain, snow, fog, and clouds grace this interstice between earth and space. The nebula cloud from the accretion disk enveloping the planet occasionally brings colossal dust storms. Naturally, the atmosphere is dense enough to support a broader range of life, a carefully curated ecosystem composed of flora and fauna taken from terrestrial planets, gas giants, and the Void itself. Plants and vegetation cling to these floating isles, growing strong and tall, vibrant in color, and pulsating with bioluminescence.&lt;br /&gt;
&lt;br /&gt;
The weak gravity of the planet does entail a weaker magnetic field: cosmic radiation from the nebula and nearby stars bathe the Elythusia Insulae with radiant energy. A boon for the Voidtamers, yet a limitation for selecting life that is able to survive here. Visiting temporals require EVA equipment in order to descend into the Isles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
The light, radiation, and space dust of the insulae serves as an energy source for the primary producers of this planet class. Radiotrophy, filter feeding, and photosynthesis are common here.&lt;br /&gt;
&lt;br /&gt;
===Celestial Tethers===&lt;br /&gt;
&lt;br /&gt;
Celestial Tethers are a deep purple, vine-like plant genus that can grow as thick as tree trunks. This vine xenofauna extends and burrows between floating island chains, creating bridges that other fauna can climb; some are large and sturdy enough to walk across. These vines also sprout wide, vibrantly colored leaves, which collect rays from nearby stars as well as filter feed cosmic dust from the nebula. These vines are often cultivated and intentionally shaped by the Voidtamers to construct bridges, buildings, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Voidic Kelp===&lt;br /&gt;
&lt;br /&gt;
Thick, dense, and highly nutritious, vast swathes of Voidic Kelp forests extend high above their anchoring islands in the Insulae. It is a perennial weed, allowed to grow into dense forests inhabited by fauna, grown on plots of land, or around the abodes of Voidic Dionae for consumption. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nebula Ferns===&lt;br /&gt;
&lt;br /&gt;
In appearance, not unlike terrestrial ferns. Their leaves possess blue and green hues, and can reach the size of large bushes or small trees. Like much of the other flora of the reef, their leaves are optimized for cosmic dust filtration.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
===Insulae Osteomembrane===&lt;br /&gt;
&lt;br /&gt;
This is where the Temporal classification of “Reef nebula Exoplanets” gets its namesake. Osteomembranes are filter feeding colony organisms that build calcified silicate structures under them as they expand. They cling to asteroids in the interior, vibrant and pulsating with bioluminescent color.&lt;br /&gt;
&lt;br /&gt;
===Various Cosmozoan genus===&lt;br /&gt;
&lt;br /&gt;
Cosmozoan are a common sight in the insulae, floating in immense swarms, drifting and filter feeding with the current. They are hunted or cultivated for their light and jelly. There is much more variety here than just the blue and red speckled variants ubiquitous to space.&lt;br /&gt;
&lt;br /&gt;
===Various exoplanet fauna===&lt;br /&gt;
&lt;br /&gt;
Gnats, eels, sharks, and carp found in typical exoplanets or open space are often brought here. They are behaviorally conditioned from decades or centuries of exposure to avoid dionae, unless they are cornered or themselves tamed. Eels and sharks are typically the apex predators of these ecosystems.&lt;br /&gt;
&lt;br /&gt;
===Plasmic Conch===&lt;br /&gt;
&lt;br /&gt;
The plasmic conch is an amoeba-like, single celled organism that can grow to the size of a house cat. It possesses a hardened spiral shell, not unlike a terrestrial snail. It ungulates across the surface of asteroids, grazing on stationary flora and fauna&lt;br /&gt;
&lt;br /&gt;
===Petrabytes===&lt;br /&gt;
&lt;br /&gt;
Many different genus of petrabytes can be observed in the Elythusia Insulae. Segmented, shield shaped arthropods that fulfil a wide variety of niches within the reefs. They derive their name from the hardened, stone like carapace many subspecies secret from their chitin for protection.&lt;br /&gt;
&lt;br /&gt;
===Amonix===&lt;br /&gt;
&lt;br /&gt;
Dog sized, shrimplike creatures that use gas bladders for lift and propulsion. They hunt smaller creatures with two prehensile barbed prongs that curl under the Amonix when not in use. They are quite intelligent, and are often trained to be familiars by Voidtamers.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39532</id>
		<title>Reef Nebula Exoplanets</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39532"/>
		<updated>2026-06-06T16:21:36Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
Referred as the &#039;&#039;&#039;Elythusia Insulae&#039;&#039;&#039; by Voidtamers, Reef Nebula Exoplanets are a special class of planets that were formed through centuries, or even eons in some cases, of Arushan Voidtamer enclaves terraforming exoplanets inside of Nebula clusters with their preferred geological features, plants, and fauna. &lt;br /&gt;
&lt;br /&gt;
Reef Nebula Exoplanets all bear similar features: low mass and gravity, thick high-reaching atmosphere, accretion disks of nebula gases and dust, as well as dense asteroid rings suspended in low orbit above the planet. Some of these exoplanets also contain their own small moons, suspended outside of the rings&#039; reach. Others are locked in orbit of larger planets such as gas giants. All of them have been engineered to support the unique ecosystem suspended in the rings that the Voidtamers prefer to inhabit. &lt;br /&gt;
&lt;br /&gt;
==Elythusia Insulae, The Great Plane of Expansive Isles==&lt;br /&gt;
&lt;br /&gt;
Floating high above their anchoring planets, and enveloped in a thick atmosphere, the Elythusia Insulae is the name given to the planetary asteroid rings cultivated and inhabited by the Voidtamers. The Voidtamers do not consider the Elythusia Insulae a singular location or a specific biome, rather, a flexible and expandable dimensional plane of existence that rests on the interstice between Terrestrial Spheres, and the Void.&lt;br /&gt;
&lt;br /&gt;
Standing within the Elythusia Insulae, one sees a vast expanse of floating islands and stones. The reach of the atmosphere below is engineered to touch the Insulae, providing islands above with precipitation and water cycles. Rain, snow, fog, and clouds grace this interstice between earth and space. The nebula cloud from the accretion disk enveloping the planet occasionally brings colossal dust storms. Naturally, the atmosphere is dense enough to support a broader range of life, a carefully curated ecosystem composed of flora and fauna taken from terrestrial planets, gas giants, and the Void itself. Plants and vegetation cling to these floating isles, growing strong and tall, vibrant in color, and pulsating with bioluminescence.&lt;br /&gt;
&lt;br /&gt;
The weak gravity of the planet does entail a weaker magnetic field: cosmic radiation from the nebula and nearby stars bathe the Elythusia Insulae with radiant energy. A boon for the Voidtamers, yet a limitation for selecting life that is able to survive here. Visiting temporals require EVA equipment in order to descend into the Isles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
The light, radiation, and space dust of the insulae serves as an energy source for the primary producers of this planet class. Radiotrophy, filter feeding, and photosynthesis are common here.&lt;br /&gt;
&lt;br /&gt;
===Celestial Tethers===&lt;br /&gt;
&lt;br /&gt;
Celestial Tethers are a deep purple, vine-like plant genus that can grow as thick as tree trunks. This vine xenofauna extends and burrows between floating island chains, creating bridges that other fauna can climb; some are large and sturdy enough to walk across. These vines also sprout wide, vibrantly colored leaves, which collect rays from nearby stars as well as filter feed cosmic dust from the nebula. These vines are often cultivated and intentionally shaped by the Voidtamers to construct bridges, buildings, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Voidic Kelp===&lt;br /&gt;
&lt;br /&gt;
Thick, dense, and highly nutritious, vast swathes of Voidic Kelp forests extend high above their anchoring islands in the Insulae. It is a perennial weed, allowed to grow into dense forests inhabited by fauna, grown on plots of land, or around the abodes of Voidic Dionae for consumption. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nebula Ferns===&lt;br /&gt;
&lt;br /&gt;
In appearance, not unlike terrestrial ferns. Their leaves possess blue and green hues, and can reach the size of large bushes or small trees. Like much of the other flora of the reef, their leaves are optimized for cosmic dust filtration.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
===Insulae Osteomembrane===&lt;br /&gt;
&lt;br /&gt;
This is where the Temporal classification of “Reef nebula Exoplanets” gets its namesake. Osteomembranes are filter feeding colony organisms that build calcified silicate structures under them as they expand. They cling to asteroids in the interior, vibrant and pulsating with bioluminescent color.&lt;br /&gt;
&lt;br /&gt;
===Various Cosmozoan genus===&lt;br /&gt;
&lt;br /&gt;
Cosmozoan are a common sight in the insulae, floating in immense swarms, drifting and filter feeding with the current. They are hunted or cultivated for their light and jelly. There is much more variety here than just the blue and red speckled variants ubiquitous to space.&lt;br /&gt;
&lt;br /&gt;
===Various exoplanet fauna===&lt;br /&gt;
&lt;br /&gt;
Gnats, eels, sharks, and carp found in typical exoplanets or open space are often brought here. They are behaviorally conditioned from decades or centuries of exposure to avoid dionae, unless they are cornered or themselves tamed. Eels and sharks are typically the apex predators of these ecosystems.&lt;br /&gt;
&lt;br /&gt;
===Plasmic Conch===&lt;br /&gt;
&lt;br /&gt;
The plasmic conch is an amoeba-like, single celled organism that can grow to the size of a house cat. It possesses a hardened spiral shell, not unlike a terrestrial snail. It ungulates across the surface of asteroids, grazing on stationary flora and fauna&lt;br /&gt;
&lt;br /&gt;
===Petrabytes===&lt;br /&gt;
&lt;br /&gt;
Many different genus of petrabytes can be observed in the Elythusia Insulae. Segmented, shield shaped arthropods that fulfil a wide variety of niches within the reefs. They derive their name from the hardened, stone like carapace many subspecies secret from their chitin for protection.&lt;br /&gt;
&lt;br /&gt;
===Amonix===&lt;br /&gt;
&lt;br /&gt;
Dog sized, shrimplike creatures that use gas bladders for lift and propulsion. They hunt smaller creatures with two prehensile barbed prongs that curl under the Amonix when not in use. They are quite intelligent, and are often trained to be familiars by Voidtamers.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39531</id>
		<title>Reef Nebula Exoplanets</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39531"/>
		<updated>2026-06-06T16:19:20Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Referred as the &#039;&#039;&#039;Elythusia Insulae&#039;&#039;&#039; by Voidtamers, Reef Nebula Exoplanets are a special class of planets that were formed through centuries, or even eons in some cases, of Arushan Voidtamer enclaves terraforming exoplanets inside of Nebula clusters with their preferred geological features, plants, and fauna. &lt;br /&gt;
&lt;br /&gt;
Reef Nebula Exoplanets all bear similar features: low mass and gravity, thick high-reaching atmosphere, accretion disks of nebula gases and dust, as well as dense asteroid rings suspended in low orbit above the planet. Some of these exoplanets also contain their own small moons, suspended outside of the rings&#039; reach. Others are locked in orbit of larger planets such as gas giants. All of them have been engineered to support the unique ecosystem suspended in the rings that the Voidtamers prefer to inhabit. &lt;br /&gt;
&lt;br /&gt;
==Elythusia Insulae, The Great Plane of Expansive Isles==&lt;br /&gt;
&lt;br /&gt;
Floating high above their anchoring planets, and enveloped in a thick atmosphere, the Elythusia Insulae is the name given to the planetary asteroid rings cultivated and inhabited by the Voidtamers. The Voidtamers do not consider the Elythusia Insulae a singular location or a specific biome, rather, a flexible and expandable dimensional plane of existence that rests on the interstice between Terrestrial Spheres, and the Void.&lt;br /&gt;
&lt;br /&gt;
Standing within the Elythusia Insulae, one sees a vast expanse of floating islands and stones. The reach of the atmosphere below is engineered to touch the Insulae, providing islands above with precipitation and water cycles. Rain, snow, fog, and clouds grace this interstice between earth and space. The nebula cloud from the accretion disk enveloping the planet occasionally brings colossal dust storms. Naturally, the atmosphere is dense enough to support a broader range of life, a carefully curated ecosystem composed of flora and fauna taken from terrestrial planets, gas giants, and the Void itself. Plants and vegetation cling to these floating isles, growing strong and tall, vibrant in color, and pulsating with bioluminescence.&lt;br /&gt;
&lt;br /&gt;
The weak gravity of the planet does entail a weaker magnetic field: cosmic radiation from the nebula and nearby stars bathe the Elythusia Insulae with radiant energy. A boon for the Voidtamers, yet a limitation for selecting life that is able to survive here. Visiting temporals require EVA equipment in order to descend into the Isles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
The light, radiation, and space dust of the insulae serves as an energy source for the primary producers of this planet class. Radiotrophy, filter feeding, and photosynthesis are common here.&lt;br /&gt;
&lt;br /&gt;
===Celestial Tethers===&lt;br /&gt;
&lt;br /&gt;
Celestial Tethers are a deep purple, vine-like plant genus that can grow as thick as tree trunks. This vine xenofauna extends and burrows between floating island chains, creating bridges that other fauna can climb; some are large and sturdy enough to walk across. These vines also sprout wide, vibrantly colored leaves, which collect rays from nearby stars as well as filter feed cosmic dust from the nebula. These vines are often cultivated and intentionally shaped by the Voidtamers to construct bridges, buildings, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Voidic Kelp===&lt;br /&gt;
&lt;br /&gt;
Thick, dense, and highly nutritious, vast swathes of Voidic Kelp forests extend high above their anchoring islands in the Insulae. It is a perennial weed, allowed to grow into dense forests inhabited by fauna, grown on plots of land, or around the abodes of Voidic Dionae for consumption. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nebula Ferns===&lt;br /&gt;
&lt;br /&gt;
In appearance, not unlike terrestrial ferns. Their leaves possess blue and green hues, and can reach the size of large bushes or small trees. Like much of the other flora of the reef, their leaves are optimized for cosmic dust filtration.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
===Insulae Osteomembrane===&lt;br /&gt;
&lt;br /&gt;
This is where the Temporal classification of “Reef nebula Exoplanets” gets its namesake. Osteomembranes are filter feeding colony organisms that build calcified silicate structures under them as they expand. They cling to asteroids in the interior, vibrant and pulsating with bioluminescent color.&lt;br /&gt;
&lt;br /&gt;
===Various Cosmozoan genus===&lt;br /&gt;
&lt;br /&gt;
Cosmozoan are a common sight in the insulae, floating in immense swarms, drifting and filter feeding with the current. They are hunted or cultivated for their light and jelly. There is much more variety here than just the blue and red speckled variants ubiquitous to space.&lt;br /&gt;
&lt;br /&gt;
===Various exoplanet fauna===&lt;br /&gt;
&lt;br /&gt;
Gnats, eels, sharks, and carp found in typical exoplanets or open space are often brought here. They are behaviorally conditioned from decades or centuries of exposure to avoid dionae, unless they are cornered or themselves tamed. Eels and sharks are typically the apex predators of these ecosystems.&lt;br /&gt;
&lt;br /&gt;
===Plasmic Conch===&lt;br /&gt;
&lt;br /&gt;
The plasmic conch is an amoeba-like, single celled organism that can grow to the size of a house cat. It possesses a hardened spiral shell, not unlike a terrestrial snail. It ungulates across the surface of asteroids, grazing on stationary flora and fauna&lt;br /&gt;
&lt;br /&gt;
===Petrabytes===&lt;br /&gt;
&lt;br /&gt;
Many different genus of petrabytes can be observed in the Elythusia Insulae. Segmented, shield shaped arthropods that fulfil a wide variety of niches within the reefs. They derive their name from the hardened, stone like carapace many subspecies secret from their chitin for protection.&lt;br /&gt;
&lt;br /&gt;
===Amonix===&lt;br /&gt;
&lt;br /&gt;
Dog sized, shrimplike creatures that use gas bladders for lift and propulsion. They hunt smaller creatures with two prehensile barbed prongs that curl under the Amonix when not in use. They are quite intelligent, and are often trained to be familiars by Voidtamers.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39530</id>
		<title>Reef Nebula Exoplanets</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39530"/>
		<updated>2026-06-06T16:18:00Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Referred as the Elythusia Insulae by Voidtamers, Reef Nebula Exoplanets are a special class of planets that were formed through centuries, or even eons in some cases, of Arushan Voidtamer enclaves terraforming exoplanets inside of Nebula clusters with their preferred geological features, plants, and fauna. &lt;br /&gt;
&lt;br /&gt;
Reef Nebula Exoplanets all bear similar features: low mass and gravity, thick high-reaching atmosphere, accretion disks of nebula gases and dust, as well as dense asteroid rings suspended in low orbit above the planet. Some of these exoplanets also contain their own small moons, suspended outside of the rings&#039; reach. Others are locked in orbit of larger planets such as gas giants. All of them have been engineered to support the unique ecosystem suspended in the rings that the Voidtamers prefer to inhabit. &lt;br /&gt;
&lt;br /&gt;
==Elythusia Insulae, The Great Plane of Expansive Isles==&lt;br /&gt;
&lt;br /&gt;
Floating high above their anchoring planets, and enveloped in a thick atmosphere, the Elythusia Insulae is the name given to the planetary asteroid rings cultivated and inhabited by the Voidtamers. The Voidtamers do not consider the Elythusia Insulae a singular location or a specific biome, rather, a flexible and expandable dimensional plane of existence that rests on the interstice between Terrestrial Spheres, and the Void.&lt;br /&gt;
&lt;br /&gt;
Standing within the Elythusia Insulae, one sees a vast expanse of floating islands and stones. The reach of the atmosphere below is engineered to touch the Insulae, providing islands above with precipitation and water cycles. Rain, snow, fog, and clouds grace this interstice between earth and space. The nebula cloud from the accretion disk enveloping the planet occasionally brings colossal dust storms. Naturally, the atmosphere is dense enough to support a broader range of life, a carefully curated ecosystem composed of flora and fauna taken from terrestrial planets, gas giants, and the Void itself. Plants and vegetation cling to these floating isles, growing strong and tall, vibrant in color, and pulsating with bioluminescence.&lt;br /&gt;
&lt;br /&gt;
The weak gravity of the planet does entail a weaker magnetic field: cosmic radiation from the nebula and nearby stars bathe the Elythusia Insulae with radiant energy. A boon for the Voidtamers, yet a limitation for selecting life that is able to survive here. Visiting temporals require EVA equipment in order to descend into the Isles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
The light, radiation, and space dust of the insulae serves as an energy source for the primary producers of this planet class. Radiotrophy, filter feeding, and photosynthesis are common here.&lt;br /&gt;
&lt;br /&gt;
===Celestial Tethers===&lt;br /&gt;
&lt;br /&gt;
Celestial Tethers are a deep purple, vine-like plant genus that can grow as thick as tree trunks. This vine xenofauna extends and burrows between floating island chains, creating bridges that other fauna can climb; some are large and sturdy enough to walk across. These vines also sprout wide, vibrantly colored leaves, which collect rays from nearby stars as well as filter feed cosmic dust from the nebula. These vines are often cultivated and intentionally shaped by the Voidtamers to construct bridges, buildings, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Voidic Kelp===&lt;br /&gt;
&lt;br /&gt;
Thick, dense, and highly nutritious, vast swathes of Voidic Kelp forests extend high above their anchoring islands in the Insulae. It is a perennial weed, allowed to grow into dense forests inhabited by fauna, grown on plots of land, or around the abodes of Voidic Dionae for consumption. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nebula Ferns===&lt;br /&gt;
&lt;br /&gt;
In appearance, not unlike terrestrial ferns. Their leaves possess blue and green hues, and can reach the size of large bushes or small trees. Like much of the other flora of the reef, their leaves are optimized for cosmic dust filtration.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
===Insulae Osteomembrane===&lt;br /&gt;
&lt;br /&gt;
This is where the Temporal classification of “Reef nebula Exoplanets” gets its namesake. Osteomembranes are filter feeding colony organisms that build calcified silicate structures under them as they expand. They cling to asteroids in the interior, vibrant and pulsating with bioluminescent color.&lt;br /&gt;
&lt;br /&gt;
===Various Cosmozoan genus===&lt;br /&gt;
&lt;br /&gt;
Cosmozoan are a common sight in the insulae, floating in immense swarms, drifting and filter feeding with the current. They are hunted or cultivated for their light and jelly. There is much more variety here than just the blue and red speckled variants ubiquitous to space.&lt;br /&gt;
&lt;br /&gt;
===Various exoplanet fauna===&lt;br /&gt;
&lt;br /&gt;
Gnats, eels, sharks, and carp found in typical exoplanets or open space are often brought here. They are behaviorally conditioned from decades or centuries of exposure to avoid dionae, unless they are cornered or themselves tamed. Eels and sharks are typically the apex predators of these ecosystems.&lt;br /&gt;
&lt;br /&gt;
===Plasmic Conch===&lt;br /&gt;
&lt;br /&gt;
The plasmic conch is an amoeba-like, single celled organism that can grow to the size of a house cat. It possesses a hardened spiral shell, not unlike a terrestrial snail. It ungulates across the surface of asteroids, grazing on stationary flora and fauna&lt;br /&gt;
&lt;br /&gt;
===Petrabytes===&lt;br /&gt;
&lt;br /&gt;
Many different genus of petrabytes can be observed in the Elythusia Insulae. Segmented, shield shaped arthropods that fulfil a wide variety of niches within the reefs. They derive their name from the hardened, stone like carapace many subspecies secret from their chitin for protection.&lt;br /&gt;
&lt;br /&gt;
===Amonix===&lt;br /&gt;
&lt;br /&gt;
Dog sized, shrimplike creatures that use gas bladders for lift and propulsion. They hunt smaller creatures with two prehensile barbed prongs that curl under the Amonix when not in use. They are quite intelligent, and are often trained to be familiars by Voidtamers.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39529</id>
		<title>Reef Nebula Exoplanets</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39529"/>
		<updated>2026-06-06T16:16:57Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reef Nebula Exoplanets, and The Elythusia Insulae.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Referred as the Elythusia Insulae by Voidtamers, Reef Nebula Exoplanets are a special class of planets that were formed through centuries, or even eons in some cases, of Arushan Voidtamer enclaves terraforming exoplanets inside of Nebula clusters with their preferred geological features, plants, and fauna. &lt;br /&gt;
&lt;br /&gt;
Reef Nebula Exoplanets all bear similar features: low mass and gravity, thick high-reaching atmosphere, accretion disks of nebula gases and dust, as well as dense asteroid rings suspended in low orbit above the planet. Some of these exoplanets also contain their own small moons, suspended outside of the rings&#039; reach. Others are locked in orbit of larger planets such as gas giants. All of them have been engineered to support the unique ecosystem suspended in the rings that the Voidtamers prefer to inhabit. &lt;br /&gt;
&lt;br /&gt;
==Elythusia Insulae, The Great Plane of Expansive Isles==&lt;br /&gt;
&lt;br /&gt;
Floating high above their anchoring planets, and enveloped in a thick atmosphere, the Elythusia Insulae is the name given to the planetary asteroid rings cultivated and inhabited by the Voidtamers. The Voidtamers do not consider the Elythusia Insulae a singular location or a specific biome, rather, a flexible and expandable dimensional plane of existence that rests on the interstice between Terrestrial Spheres, and the Void.&lt;br /&gt;
&lt;br /&gt;
Standing within the Elythusia Insulae, one sees a vast expanse of floating islands and stones. The reach of the atmosphere below is engineered to touch the Insulae, providing islands above with precipitation and water cycles. Rain, snow, fog, and clouds grace this interstice between earth and space. The nebula cloud from the accretion disk enveloping the planet occasionally brings colossal dust storms. Naturally, the atmosphere is dense enough to support a broader range of life, a carefully curated ecosystem composed of flora and fauna taken from terrestrial planets, gas giants, and the Void itself. Plants and vegetation cling to these floating isles, growing strong and tall, vibrant in color, and pulsating with bioluminescence.&lt;br /&gt;
&lt;br /&gt;
The weak gravity of the planet does entail a weaker magnetic field: cosmic radiation from the nebula and nearby stars bathe the Elythusia Insulae with radiant energy. A boon for the Voidtamers, yet a limitation for selecting life that is able to survive here. Visiting temporals require EVA equipment in order to descend into the Isles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
The light, radiation, and space dust of the insulae serves as an energy source for the primary producers of this planet class. Radiotrophy, filter feeding, and photosynthesis are common here.&lt;br /&gt;
&lt;br /&gt;
===Celestial Tethers===&lt;br /&gt;
&lt;br /&gt;
Celestial Tethers are a deep purple, vine-like plant genus that can grow as thick as tree trunks. This vine xenofauna extends and burrows between floating island chains, creating bridges that other fauna can climb; some are large and sturdy enough to walk across. These vines also sprout wide, vibrantly colored leaves, which collect rays from nearby stars as well as filter feed cosmic dust from the nebula. These vines are often cultivated and intentionally shaped by the Voidtamers to construct bridges, buildings, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Voidic Kelp===&lt;br /&gt;
&lt;br /&gt;
Thick, dense, and highly nutritious, vast swathes of Voidic Kelp forests extend high above their anchoring islands in the Insulae. It is a perennial weed, allowed to grow into dense forests inhabited by fauna, grown on plots of land, or around the abodes of Voidic Dionae for consumption. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Nebula Ferns===&lt;br /&gt;
&lt;br /&gt;
In appearance, not unlike terrestrial ferns. Their leaves possess blue and green hues, and can reach the size of large bushes or small trees. Like much of the other flora of the reef, their leaves are optimized for cosmic dust filtration.&lt;br /&gt;
&lt;br /&gt;
==Fauna==&lt;br /&gt;
&lt;br /&gt;
Insulae Osteomembrane&lt;br /&gt;
&lt;br /&gt;
This is where the Temporal classification of “Reef nebula Exoplanets” gets its namesake. Osteomembranes are filter feeding colony organisms that build calcified silicate structures under them as they expand. They cling to asteroids in the interior, vibrant and pulsating with bioluminescent color.&lt;br /&gt;
&lt;br /&gt;
Various Cosmozoan genus&lt;br /&gt;
&lt;br /&gt;
Cosmozoan are a common sight in the insulae, floating in immense swarms, drifting and filter feeding with the current. They are hunted or cultivated for their light and jelly. There is much more variety here than just the blue and red speckled variants ubiquitous to space.&lt;br /&gt;
&lt;br /&gt;
Various exoplanet fauna&lt;br /&gt;
&lt;br /&gt;
Gnats, eels, sharks, and carp found in typical exoplanets or open space are often brought here. They are behaviorally conditioned from decades or centuries of exposure to avoid dionae, unless they are cornered or themselves tamed. Eels and sharks are typically the apex predators of these ecosystems.&lt;br /&gt;
&lt;br /&gt;
Plasmic Conch&lt;br /&gt;
&lt;br /&gt;
The plasmic conch is an amoeba-like, single celled organism that can grow to the size of a house cat. It possesses a hardened spiral shell, not unlike a terrestrial snail. It ungulates across the surface of asteroids, grazing on stationary flora and fauna&lt;br /&gt;
&lt;br /&gt;
Petrabytes. &lt;br /&gt;
&lt;br /&gt;
Many different genus of petrabytes can be observed in the Elythusia Insulae. Segmented, shield shaped arthropods that fulfil a wide variety of niches within the reefs. They derive their name from the hardened, stone like carapace many subspecies secret from their chitin for protection.&lt;br /&gt;
&lt;br /&gt;
Amonix&lt;br /&gt;
&lt;br /&gt;
Dog sized, shrimplike creatures that use gas bladders for lift and propulsion. They hunt smaller creatures with two prehensile barbed prongs that curl under the Amonix when not in use. They are quite intelligent, and are often trained to be familiars by Voidtamers.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39528</id>
		<title>Reef Nebula Exoplanets</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39528"/>
		<updated>2026-06-06T16:16:18Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reef Nebula Exoplanets, and The Elythusia Insulae.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Referred as the Elythusia Insulae by Voidtamers, Reef Nebula Exoplanets are a special class of planets that were formed through centuries, or even eons in some cases, of Arushan Voidtamer enclaves terraforming exoplanets inside of Nebula clusters with their preferred geological features, plants, and fauna. &lt;br /&gt;
&lt;br /&gt;
Reef Nebula Exoplanets all bear similar features: low mass and gravity, thick high-reaching atmosphere, accretion disks of nebula gases and dust, as well as dense asteroid rings suspended in low orbit above the planet. Some of these exoplanets also contain their own small moons, suspended outside of the rings&#039; reach. Others are locked in orbit of larger planets such as gas giants. All of them have been engineered to support the unique ecosystem suspended in the rings that the Voidtamers prefer to inhabit. &lt;br /&gt;
e&lt;br /&gt;
&lt;br /&gt;
==Elythusia Insulae, The Great Plane of Expansive Isles==&lt;br /&gt;
&lt;br /&gt;
Floating high above their anchoring planets, and enveloped in a thick atmosphere, the Elythusia Insulae is the name given to the planetary asteroid rings cultivated and inhabited by the Voidtamers. The Voidtamers do not consider the Elythusia Insulae a singular location or a specific biome, rather, a flexible and expandable dimensional plane of existence that rests on the interstice between Terrestrial Spheres, and the Void.&lt;br /&gt;
&lt;br /&gt;
Standing within the Elythusia Insulae, one sees a vast expanse of floating islands and stones. The reach of the atmosphere below is engineered to touch the Insulae, providing islands above with precipitation and water cycles. Rain, snow, fog, and clouds grace this interstice between earth and space. The nebula cloud from the accretion disk enveloping the planet occasionally brings colossal dust storms. Naturally, the atmosphere is dense enough to support a broader range of life, a carefully curated ecosystem composed of flora and fauna taken from terrestrial planets, gas giants, and the Void itself. Plants and vegetation cling to these floating isles, growing strong and tall, vibrant in color, and pulsating with bioluminescence.&lt;br /&gt;
&lt;br /&gt;
The weak gravity of the planet does entail a weaker magnetic field: cosmic radiation from the nebula and nearby stars bathe the Elythusia Insulae with radiant energy. A boon for the Voidtamers, yet a limitation for selecting life that is able to survive here. Visiting temporals require EVA equipment in order to descend into the Isles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Flora==&lt;br /&gt;
&lt;br /&gt;
The light, radiation, and space dust of the insulae serves as an energy source for the primary producers of this planet class. Radiotrophy, filter feeding, and photosynthesis are common here.&lt;br /&gt;
&lt;br /&gt;
Celestial Tethers&lt;br /&gt;
&lt;br /&gt;
Celestial Tethers are a deep purple, vine-like plant genus that can grow as thick as tree trunks. This vine xenofauna extends and burrows between floating island chains, creating bridges that other fauna can climb; some are large and sturdy enough to walk across. These vines also sprout wide, vibrantly colored leaves, which collect rays from nearby stars as well as filter feed cosmic dust from the nebula. These vines are often cultivated and intentionally shaped by the Voidtamers to construct bridges, buildings, and other structures.&lt;br /&gt;
&lt;br /&gt;
Voidic Kelp&lt;br /&gt;
&lt;br /&gt;
Thick, dense, and highly nutritious, vast swathes of Voidic Kelp forests extend high above their anchoring islands in the Insulae. It is a perennial weed, allowed to grow into dense forests inhabited by fauna, grown on plots of land, or around the abodes of Voidic Dionae for consumption. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nebula Ferns&lt;br /&gt;
&lt;br /&gt;
In appearance, not unlike terrestrial ferns. Their leaves possess blue and green hues, and can reach the size of large bushes or small trees. Like much of the other flora of the reef, their leaves are optimized for cosmic dust filtration.&lt;br /&gt;
&lt;br /&gt;
Fauna:&lt;br /&gt;
&lt;br /&gt;
Insulae Osteomembrane&lt;br /&gt;
&lt;br /&gt;
This is where the Temporal classification of “Reef nebula Exoplanets” gets its namesake. Osteomembranes are filter feeding colony organisms that build calcified silicate structures under them as they expand. They cling to asteroids in the interior, vibrant and pulsating with bioluminescent color.&lt;br /&gt;
&lt;br /&gt;
Various Cosmozoan genus&lt;br /&gt;
&lt;br /&gt;
Cosmozoan are a common sight in the insulae, floating in immense swarms, drifting and filter feeding with the current. They are hunted or cultivated for their light and jelly. There is much more variety here than just the blue and red speckled variants ubiquitous to space.&lt;br /&gt;
&lt;br /&gt;
Various exoplanet fauna&lt;br /&gt;
&lt;br /&gt;
Gnats, eels, sharks, and carp found in typical exoplanets or open space are often brought here. They are behaviorally conditioned from decades or centuries of exposure to avoid dionae, unless they are cornered or themselves tamed. Eels and sharks are typically the apex predators of these ecosystems.&lt;br /&gt;
&lt;br /&gt;
Plasmic Conch&lt;br /&gt;
&lt;br /&gt;
The plasmic conch is an amoeba-like, single celled organism that can grow to the size of a house cat. It possesses a hardened spiral shell, not unlike a terrestrial snail. It ungulates across the surface of asteroids, grazing on stationary flora and fauna&lt;br /&gt;
&lt;br /&gt;
Petrabytes. &lt;br /&gt;
&lt;br /&gt;
Many different genus of petrabytes can be observed in the Elythusia Insulae. Segmented, shield shaped arthropods that fulfil a wide variety of niches within the reefs. They derive their name from the hardened, stone like carapace many subspecies secret from their chitin for protection.&lt;br /&gt;
&lt;br /&gt;
Amonix&lt;br /&gt;
&lt;br /&gt;
Dog sized, shrimplike creatures that use gas bladders for lift and propulsion. They hunt smaller creatures with two prehensile barbed prongs that curl under the Amonix when not in use. They are quite intelligent, and are often trained to be familiars by Voidtamers.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39527</id>
		<title>Reef Nebula Exoplanets</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39527"/>
		<updated>2026-06-05T21:01:17Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reef Nebula Exoplanets, and The Elythusia Insulae.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Referred as the Elythusia Insulae by Voidtamers, Reef Nebula Exoplanets are a special class of planets that were formed through centuries, or even eons in some cases, of Arushan Voidtamer enclaves terraforming exoplanets inside of Nebula clusters with their preferred geological features, plants, and fauna. &lt;br /&gt;
&lt;br /&gt;
Reef Nebula Exoplanets all bear similar features: low mass and gravity, thick high-reaching atmosphere, accretion disks of nebula gases and dust, as well as dense asteroid rings suspended in low orbit above the planet. Some of these exoplanets also contain their own small moons, suspended outside of the rings&#039; reach. Others are locked in orbit of larger planets such as gas giants. All of them have been engineered to support the unique ecosystem suspended in the rings that the Voidtamers prefer to inhabit. &lt;br /&gt;
e&lt;br /&gt;
&lt;br /&gt;
Elythusia Insulae, The Great Plane of Expansive Isles.&lt;br /&gt;
&lt;br /&gt;
Floating high above their anchoring planets, and enveloped in a thick atmosphere, the Elythusia Insulae is the name given to the planetary asteroid rings cultivated and inhabited by the Voidtamers. The Voidtamers do not consider the Elythusia Insulae a singular location or a specific biome, rather, a flexible and expandable dimensional plane of existence that rests on the interstice between Terrestrial Spheres, and the Void.&lt;br /&gt;
&lt;br /&gt;
Standing within the Elythusia Insulae, one sees a vast expanse of floating islands and stones. The reach of the atmosphere below is engineered to touch the Insulae, providing islands above with precipitation and water cycles. Rain, snow, fog, and clouds grace this interstice between earth and space. The nebula cloud from the accretion disk enveloping the planet occasionally brings colossal dust storms. Naturally, the atmosphere is dense enough to support a broader range of life, a carefully curated ecosystem composed of flora and fauna taken from terrestrial planets, gas giants, and the Void itself. Plants and vegetation cling to these floating isles, growing strong and tall, vibrant in color, and pulsating with bioluminescence.&lt;br /&gt;
&lt;br /&gt;
The weak gravity of the planet does entail a weaker magnetic field: cosmic radiation from the nebula and nearby stars bathe the Elythusia Insulae with radiant energy. A boon for the Voidtamers, yet a limitation for selecting life that is able to survive here. Visiting temporals require EVA equipment in order to descend into the Isles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flora&lt;br /&gt;
&lt;br /&gt;
The light, radiation, and space dust of the insulae serves as an energy source for the primary producers of this planet class. Radiotrophy, filter feeding, and photosynthesis are common here.&lt;br /&gt;
&lt;br /&gt;
Celestial Tethers&lt;br /&gt;
&lt;br /&gt;
Celestial Tethers are a deep purple, vine-like plant genus that can grow as thick as tree trunks. This vine xenofauna extends and burrows between floating island chains, creating bridges that other fauna can climb; some are large and sturdy enough to walk across. These vines also sprout wide, vibrantly colored leaves, which collect rays from nearby stars as well as filter feed cosmic dust from the nebula. These vines are often cultivated and intentionally shaped by the Voidtamers to construct bridges, buildings, and other structures.&lt;br /&gt;
&lt;br /&gt;
Voidic Kelp&lt;br /&gt;
&lt;br /&gt;
Thick, dense, and highly nutritious, vast swathes of Voidic Kelp forests extend high above their anchoring islands in the Insulae. It is a perennial weed, allowed to grow into dense forests inhabited by fauna, grown on plots of land, or around the abodes of Voidic Dionae for consumption. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nebula Ferns&lt;br /&gt;
&lt;br /&gt;
In appearance, not unlike terrestrial ferns. Their leaves possess blue and green hues, and can reach the size of large bushes or small trees. Like much of the other flora of the reef, their leaves are optimized for cosmic dust filtration.&lt;br /&gt;
&lt;br /&gt;
Fauna:&lt;br /&gt;
&lt;br /&gt;
Insulae Osteomembrane&lt;br /&gt;
&lt;br /&gt;
This is where the Temporal classification of “Reef nebula Exoplanets” gets its namesake. Osteomembranes are filter feeding colony organisms that build calcified silicate structures under them as they expand. They cling to asteroids in the interior, vibrant and pulsating with bioluminescent color.&lt;br /&gt;
&lt;br /&gt;
Various Cosmozoan genus&lt;br /&gt;
&lt;br /&gt;
Cosmozoan are a common sight in the insulae, floating in immense swarms, drifting and filter feeding with the current. They are hunted or cultivated for their light and jelly. There is much more variety here than just the blue and red speckled variants ubiquitous to space.&lt;br /&gt;
&lt;br /&gt;
Various exoplanet fauna&lt;br /&gt;
&lt;br /&gt;
Gnats, eels, sharks, and carp found in typical exoplanets or open space are often brought here. They are behaviorally conditioned from decades or centuries of exposure to avoid dionae, unless they are cornered or themselves tamed. Eels and sharks are typically the apex predators of these ecosystems.&lt;br /&gt;
&lt;br /&gt;
Plasmic Conch&lt;br /&gt;
&lt;br /&gt;
The plasmic conch is an amoeba-like, single celled organism that can grow to the size of a house cat. It possesses a hardened spiral shell, not unlike a terrestrial snail. It ungulates across the surface of asteroids, grazing on stationary flora and fauna&lt;br /&gt;
&lt;br /&gt;
Petrabytes. &lt;br /&gt;
&lt;br /&gt;
Many different genus of petrabytes can be observed in the Elythusia Insulae. Segmented, shield shaped arthropods that fulfil a wide variety of niches within the reefs. They derive their name from the hardened, stone like carapace many subspecies secret from their chitin for protection.&lt;br /&gt;
&lt;br /&gt;
Amonix&lt;br /&gt;
&lt;br /&gt;
Dog sized, shrimplike creatures that use gas bladders for lift and propulsion. They hunt smaller creatures with two prehensile barbed prongs that curl under the Amonix when not in use. They are quite intelligent, and are often trained to be familiars by Voidtamers.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39526</id>
		<title>Reef Nebula Exoplanets</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39526"/>
		<updated>2026-06-05T21:00:52Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reef Nebula Exoplanets, and The Elythusia Insulae.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reef Nebula Exoplanets&lt;br /&gt;
&lt;br /&gt;
Reef Nebula Exoplanets are a special class of planets that were formed through centuries, or even eons in some cases, of Arushan Voidtamer enclaves terraforming exoplanets inside of Nebula clusters with their preferred geological features, plants, and fauna. &lt;br /&gt;
&lt;br /&gt;
Reef Nebula Exoplanets all bear similar features: low mass and gravity, thick high-reaching atmosphere, accretion disks of nebula gases and dust, as well as dense asteroid rings suspended in low orbit above the planet. Some of these exoplanets also contain their own small moons, suspended outside of the rings&#039; reach. Others are locked in orbit of larger planets such as gas giants. All of them have been engineered to support the unique ecosystem suspended in the rings that the Voidtamers prefer to inhabit. &lt;br /&gt;
&lt;br /&gt;
e&lt;br /&gt;
&lt;br /&gt;
Elythusia Insulae, The Great Plane of Expansive Isles.&lt;br /&gt;
&lt;br /&gt;
Floating high above their anchoring planets, and enveloped in a thick atmosphere, the Elythusia Insulae is the name given to the planetary asteroid rings cultivated and inhabited by the Voidtamers. The Voidtamers do not consider the Elythusia Insulae a singular location or a specific biome, rather, a flexible and expandable dimensional plane of existence that rests on the interstice between Terrestrial Spheres, and the Void.&lt;br /&gt;
&lt;br /&gt;
Standing within the Elythusia Insulae, one sees a vast expanse of floating islands and stones. The reach of the atmosphere below is engineered to touch the Insulae, providing islands above with precipitation and water cycles. Rain, snow, fog, and clouds grace this interstice between earth and space. The nebula cloud from the accretion disk enveloping the planet occasionally brings colossal dust storms. Naturally, the atmosphere is dense enough to support a broader range of life, a carefully curated ecosystem composed of flora and fauna taken from terrestrial planets, gas giants, and the Void itself. Plants and vegetation cling to these floating isles, growing strong and tall, vibrant in color, and pulsating with bioluminescence.&lt;br /&gt;
&lt;br /&gt;
The weak gravity of the planet does entail a weaker magnetic field: cosmic radiation from the nebula and nearby stars bathe the Elythusia Insulae with radiant energy. A boon for the Voidtamers, yet a limitation for selecting life that is able to survive here. Visiting temporals require EVA equipment in order to descend into the Isles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flora&lt;br /&gt;
&lt;br /&gt;
The light, radiation, and space dust of the insulae serves as an energy source for the primary producers of this planet class. Radiotrophy, filter feeding, and photosynthesis are common here.&lt;br /&gt;
&lt;br /&gt;
Celestial Tethers&lt;br /&gt;
&lt;br /&gt;
Celestial Tethers are a deep purple, vine-like plant genus that can grow as thick as tree trunks. This vine xenofauna extends and burrows between floating island chains, creating bridges that other fauna can climb; some are large and sturdy enough to walk across. These vines also sprout wide, vibrantly colored leaves, which collect rays from nearby stars as well as filter feed cosmic dust from the nebula. These vines are often cultivated and intentionally shaped by the Voidtamers to construct bridges, buildings, and other structures.&lt;br /&gt;
&lt;br /&gt;
Voidic Kelp&lt;br /&gt;
&lt;br /&gt;
Thick, dense, and highly nutritious, vast swathes of Voidic Kelp forests extend high above their anchoring islands in the Insulae. It is a perennial weed, allowed to grow into dense forests inhabited by fauna, grown on plots of land, or around the abodes of Voidic Dionae for consumption. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nebula Ferns&lt;br /&gt;
&lt;br /&gt;
In appearance, not unlike terrestrial ferns. Their leaves possess blue and green hues, and can reach the size of large bushes or small trees. Like much of the other flora of the reef, their leaves are optimized for cosmic dust filtration.&lt;br /&gt;
&lt;br /&gt;
Fauna:&lt;br /&gt;
&lt;br /&gt;
Insulae Osteomembrane&lt;br /&gt;
&lt;br /&gt;
This is where the Temporal classification of “Reef nebula Exoplanets” gets its namesake. Osteomembranes are filter feeding colony organisms that build calcified silicate structures under them as they expand. They cling to asteroids in the interior, vibrant and pulsating with bioluminescent color.&lt;br /&gt;
&lt;br /&gt;
Various Cosmozoan genus&lt;br /&gt;
&lt;br /&gt;
Cosmozoan are a common sight in the insulae, floating in immense swarms, drifting and filter feeding with the current. They are hunted or cultivated for their light and jelly. There is much more variety here than just the blue and red speckled variants ubiquitous to space.&lt;br /&gt;
&lt;br /&gt;
Various exoplanet fauna&lt;br /&gt;
&lt;br /&gt;
Gnats, eels, sharks, and carp found in typical exoplanets or open space are often brought here. They are behaviorally conditioned from decades or centuries of exposure to avoid dionae, unless they are cornered or themselves tamed. Eels and sharks are typically the apex predators of these ecosystems.&lt;br /&gt;
&lt;br /&gt;
Plasmic Conch&lt;br /&gt;
&lt;br /&gt;
The plasmic conch is an amoeba-like, single celled organism that can grow to the size of a house cat. It possesses a hardened spiral shell, not unlike a terrestrial snail. It ungulates across the surface of asteroids, grazing on stationary flora and fauna&lt;br /&gt;
&lt;br /&gt;
Petrabytes. &lt;br /&gt;
&lt;br /&gt;
Many different genus of petrabytes can be observed in the Elythusia Insulae. Segmented, shield shaped arthropods that fulfil a wide variety of niches within the reefs. They derive their name from the hardened, stone like carapace many subspecies secret from their chitin for protection.&lt;br /&gt;
&lt;br /&gt;
Amonix&lt;br /&gt;
&lt;br /&gt;
Dog sized, shrimplike creatures that use gas bladders for lift and propulsion. They hunt smaller creatures with two prehensile barbed prongs that curl under the Amonix when not in use. They are quite intelligent, and are often trained to be familiars by Voidtamers.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39525</id>
		<title>Reef Nebula Exoplanets</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Reef_Nebula_Exoplanets&amp;diff=39525"/>
		<updated>2026-06-04T18:14:32Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: Created page with &amp;quot;Reef Nebula Exoplanets, and The Elythusia Insulae.   Reef Nebula Exoplanets  Reef Nebula Exoplanets are a special class of planets that were formed through centuries, or even eons in some cases, of Arushan Voidtamer enclaves terraforming exoplanets inside of Nebula clusters with their preferred geological features, plants, and fauna.   Reef Nebula Exoplanets all bear similar features: low mass and gravity, thick high-reaching atmosphere, accretion disks of nebula gases a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reef Nebula Exoplanets, and The Elythusia Insulae.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reef Nebula Exoplanets&lt;br /&gt;
&lt;br /&gt;
Reef Nebula Exoplanets are a special class of planets that were formed through centuries, or even eons in some cases, of Arushan Voidtamer enclaves terraforming exoplanets inside of Nebula clusters with their preferred geological features, plants, and fauna. &lt;br /&gt;
&lt;br /&gt;
Reef Nebula Exoplanets all bear similar features: low mass and gravity, thick high-reaching atmosphere, accretion disks of nebula gases and dust, as well as dense asteroid rings suspended in low orbit above the planet. Some of these exoplanets also contain their own small moons, suspended outside of the rings&#039; reach. Others are locked in orbit of larger planets such as gas giants. All of them have been engineered to support the unique ecosystem suspended in the rings that the Voidtamers prefer to inhabit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Elythusia Insulae, The Great Plane of Expansive Isles.&lt;br /&gt;
&lt;br /&gt;
Floating high above their anchoring planets, and enveloped in a thick atmosphere, the Elythusia Insulae is the name given to the planetary asteroid rings cultivated and inhabited by the Voidtamers. The Voidtamers do not consider the Elythusia Insulae a singular location or a specific biome, rather, a flexible and expandable dimensional plane of existence that rests on the interstice between Terrestrial Spheres, and the Void.&lt;br /&gt;
&lt;br /&gt;
Standing within the Elythusia Insulae, one sees a vast expanse of floating islands and stones. The reach of the atmosphere below is engineered to touch the Insulae, providing islands above with precipitation and water cycles. Rain, snow, fog, and clouds grace this interstice between earth and space. The nebula cloud from the accretion disk enveloping the planet occasionally brings colossal dust storms. Naturally, the atmosphere is dense enough to support a broader range of life, a carefully curated ecosystem composed of flora and fauna taken from terrestrial planets, gas giants, and the Void itself. Plants and vegetation cling to these floating isles, growing strong and tall, vibrant in color, and pulsating with bioluminescence.&lt;br /&gt;
&lt;br /&gt;
The weak gravity of the planet does entail a weaker magnetic field: cosmic radiation from the nebula and nearby stars bathe the Elythusia Insulae with radiant energy. A boon for the Voidtamers, yet a limitation for selecting life that is able to survive here. Visiting temporals require EVA equipment in order to descend into the Isles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Flora&lt;br /&gt;
&lt;br /&gt;
The light, radiation, and space dust of the insulae serves as an energy source for the primary producers of this planet class. Radiotrophy, filter feeding, and photosynthesis are common here.&lt;br /&gt;
&lt;br /&gt;
Celestial Tethers&lt;br /&gt;
&lt;br /&gt;
Celestial Tethers are a deep purple, vine-like plant genus that can grow as thick as tree trunks. This vine xenofauna extends and burrows between floating island chains, creating bridges that other fauna can climb; some are large and sturdy enough to walk across. These vines also sprout wide, vibrantly colored leaves, which collect rays from nearby stars as well as filter feed cosmic dust from the nebula. These vines are often cultivated and intentionally shaped by the Voidtamers to construct bridges, buildings, and other structures.&lt;br /&gt;
&lt;br /&gt;
Voidic Kelp&lt;br /&gt;
&lt;br /&gt;
Thick, dense, and highly nutritious, vast swathes of Voidic Kelp forests extend high above their anchoring islands in the Insulae. It is a perennial weed, allowed to grow into dense forests inhabited by fauna, grown on plots of land, or around the abodes of Voidic Dionae for consumption. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nebula Ferns&lt;br /&gt;
&lt;br /&gt;
In appearance, not unlike terrestrial ferns. Their leaves possess blue and green hues, and can reach the size of large bushes or small trees. Like much of the other flora of the reef, their leaves are optimized for cosmic dust filtration.&lt;br /&gt;
&lt;br /&gt;
Fauna:&lt;br /&gt;
&lt;br /&gt;
Insulae Osteomembrane&lt;br /&gt;
&lt;br /&gt;
This is where the Temporal classification of “Reef nebula Exoplanets” gets its namesake. Osteomembranes are filter feeding colony organisms that build calcified silicate structures under them as they expand. They cling to asteroids in the interior, vibrant and pulsating with bioluminescent color.&lt;br /&gt;
&lt;br /&gt;
Various Cosmozoan genus&lt;br /&gt;
&lt;br /&gt;
Cosmozoan are a common sight in the insulae, floating in immense swarms, drifting and filter feeding with the current. They are hunted or cultivated for their light and jelly. There is much more variety here than just the blue and red speckled variants ubiquitous to space.&lt;br /&gt;
&lt;br /&gt;
Various exoplanet fauna&lt;br /&gt;
&lt;br /&gt;
Gnats, eels, sharks, and carp found in typical exoplanets or open space are often brought here. They are behaviorally conditioned from decades or centuries of exposure to avoid dionae, unless they are cornered or themselves tamed. Eels and sharks are typically the apex predators of these ecosystems.&lt;br /&gt;
&lt;br /&gt;
Plasmic Conch&lt;br /&gt;
&lt;br /&gt;
The plasmic conch is an amoeba-like, single celled organism that can grow to the size of a house cat. It possesses a hardened spiral shell, not unlike a terrestrial snail. It ungulates across the surface of asteroids, grazing on stationary flora and fauna&lt;br /&gt;
&lt;br /&gt;
Petrabytes. &lt;br /&gt;
&lt;br /&gt;
Many different genus of petrabytes can be observed in the Elythusia Insulae. Segmented, shield shaped arthropods that fulfil a wide variety of niches within the reefs. They derive their name from the hardened, stone like carapace many subspecies secret from their chitin for protection.&lt;br /&gt;
&lt;br /&gt;
Amonix&lt;br /&gt;
&lt;br /&gt;
Dog sized, shrimplike creatures that use gas bladders for lift and propulsion. They hunt smaller creatures with two prehensile barbed prongs that curl under the Amonix when not in use. They are quite intelligent, and are often trained to be familiars by Voidtamers.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Voidtamer_Confluence&amp;diff=39303</id>
		<title>The Voidtamer Confluence</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Voidtamer_Confluence&amp;diff=39303"/>
		<updated>2026-05-11T17:46:11Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Dionae_Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
= The Voidtamer Confluence =&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Before the Voidtamers, there were only Voidic [[Dionae]] at differing stages of primitive development. Much of this early history remains lost, forgotten, or distorted to the Voidtamers: voidic signals and rootsong transmissions grow distorted and out of their time, due to astrological anomalies and even the mere travel time of said signals. Linear time, as most advanced civilizations in the spur understand it, was utterly foreign to these Voidic beings. What was real to them, was the electromagnetic hum of the universe. From the radiance given off by stars, to the dull hums of planets and other celestial bodies, and even the dim murmurings of their own species; sometimes even emissions from other intelligent life. They could feel the universe. These Voidic [[Dionae]] listened for a perceivably endless amount of time, witnessing the birth and death of celestial phenomena, nameless civilisations forming and collapsing, pondering their role in the universe, and attempting to piece it all together. Innovation was slow, as the vast distance and time between each gestalt stifled productivity. Over time, however, the Voidic learned to collaborate stronger, by slowly travelling to a designated point and joining into cetus. From the Cetus, came unity, and from unity, innovation. Voidships began to trickle through the stars, and through this, the Voidic began to develop even faster.&lt;br /&gt;
&lt;br /&gt;
The Voidic began to contextualize their existence. To them, they were conscious aspects of the universe. Ones who could perceive, and deliberate their actions with intent. As for the rest of the universe, it was believed to be an animation of the subconscious recesses of its mind. Vast, yet predictable. Capable of some kind of intelligence, yet prone to mechanical cycles of entropy and rebirth. Directionless. This perceived lack of deliberate intent in the universe was a source of dread for many of the Voidic: if they were the conscious aspect of a whole, and yet only a small fraction of its being, was the universe, the entity they believed they were a part of, truly itself? This became a point of significant debate among the Voidic, with one faction wishing to join together, and bring the unconscious to consciousness, while the other wishing to wait and see, as it was “too early to tell.” In 2378 CE, those who wished to make the universe whole entered the Rueltab System. They would never leave. This became the first year in the Voidic continuity, as the Last Vociferation radiated out from the system, humbling those who could listen: they were not the only agents of consciousness in the universe; there was so much they did not yet understand.&lt;br /&gt;
&lt;br /&gt;
The [[Rueltab|Rueltab Tragedy]] made the previous mode of existence or philosophical perspective of Voidic [[Dionae]] obsolete. Consequently, Voidic [[Dionae]] began to splinter and fragment from their proto-cultural roots into differing tribes, each pursuing a different approach to existence. Although these tribes were often disparate, their motives remained the same: to acquire a deeper understanding of the universe and to uncover the primordial truths that govern it. The collective aggregation of these primordial truths would become the foundation for The Eternal. Since the creation of the Eternal, Voidtamers have moved on to become the most prominent culture of [[Dionae]] in space, stretching from the [[Coalition of Colonies]]’ interior to the badlands, and even further on to the frontiers of human and skrell space. &lt;br /&gt;
&lt;br /&gt;
The loss of the Rueltab Titan was felt throughout the entire fabric of the Voidic continuity. They had always pondered existential questions, but never existential threats. The Voidic Rootsong made everything connected, but there was no direction. Ripples upon a volume of liquid medium, cast upon so vigorously, there is no order and only chaotic shapes upon the volume. There was a need for leadership; there was a need for unity. A search for the eldest, and wisest among the Voidic began, through the rootsong network. From signal to signal, gestalt to gestalt. Akin to a great sorting algorithm, the Voidic soon found the gestalts they were looking for, and brought them before themselves. For a great time, this confluence of elder minds debated and pondered together. When they adjourned, they no longer answered to their old names or acknowledged their old lives. Now, they were the Chorus of Minds; and from their contemplation, they discerned it would be necessary for them to unify the tribes, create a system of tribute to raise a standing army, and to document, chronologise, and record all knowledge into a grand repository. &lt;br /&gt;
&lt;br /&gt;
The Voidic needed security from the other Temporals, as did they needed to collect and aggregate the findings of other clusters, both technologically, spiritually, and metaphysically, into primordial truths. The pursuit, aggregation, and scholarly pondering of these primordial truths would lead to the birth of the Eternal, at least the Voidtamers’ understanding of the entity. And as so it was, the newly ruled Voidtamers carried on. The tribes grew, shared, and prospered; the Eternal as a concept would take form, and disseminate itself across the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
==Culture ==&lt;br /&gt;
===The Eternal===&lt;br /&gt;
In the Voidtamer Confluence, worship of [[the Eternal]] is decentralised and tribal, with each forming their unique relationship with the Eternal based on their environment and philosophy. Unlike the structured Orthodox, Iron, or Ichor Eternal, the Voidtamers view the Eternal as a primordial force woven into the universe. Each Tributary Cluster interprets its connection with the Eternal differently, but all share a drive to gather knowledge and contribute to the great cosmic cycle. Worship is woven into daily life, with no temples or clergy, and often takes the form of communal songs, meditations, and practical rituals. Rootsong serves as a medium of worship, linking the Voidtamers with the cosmic hum of the greater Spur. Offerings to the Eternal may involve harvested minerals or fragments of biomass, symbolising personal sacrifice to the greater whole. The Voidtamers have no formal schools of thought like other Eternal factions, but their beliefs are shaped by their circumstances. For example, the Celestial Reclaimers see [[the Eternal]] as linked to cosmic rebirth through salvaging old technologies, while the Lemurian Voidtamers worship the Eternal as an unknowable force in dark, starless regions. The Umbral Choir of the Harvesters believe the Eternal is driven by the hunger for consumption and regeneration, embracing the cycle of creation and destruction.&lt;br /&gt;
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=== Obedience ===   &lt;br /&gt;
Obedience is fundamental to the Voidtamer Confluence, deeply embedded in their tribal-like culture and crucial to their survival and way of life. The Chorus of Minds, acting as the collective “chiefs” of the Confluence, is seen as the ultimate authority—ancient and wise, with the deepest connection to the forces that shape their existence. In the eyes of the Voidtamers, these Chrous have spent lifetimes interpreting the will of the universe and navigating the complex web of energies that govern it. Therefore, their guidance is considered infallible, and disobedience is viewed not just as a rejection of authority but as a betrayal of the very fabric of their existence. &lt;br /&gt;
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The Confluence operates like a tightly-knit tribe, where unity and cohesion are essential for survival in the vast and unpredictable void. The Chorus of Minds are responsible for ensuring that each Tributary Cluster remains aligned with the greater goals of the Confluence. Obedience to their directives is a cultural necessity, for the Voidtamers believe that only the Chorus can interpret the subtle messages and shifts in the universe through the Rootsong. Their decisions are seen as not just practical but spiritually attuned, meaning that to disobey is to disrupt the balance and sever oneself from the collective knowledge and protection of the Confluence.&lt;br /&gt;
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Individual actions affect the collective. Disobedience, therefore, is a crime against the tribe as a whole. If one Cluster strays from the path set by the Chorus, it risks not only its own destruction but the harmony of the entire Confluence. The Voidtamers see their survival as a collective endeavour, and unity through obedience is the foundation that allows them to thrive in the harsh, starless expanses they often inhabit. The Voidtamers believe they are extensions of the universe, and their actions contribute to the grand cosmic cycle. The Chorus of Minds are thought to understand the intricate patterns and rhythms of existence far better than any individual Cluster. &lt;br /&gt;
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Disobeying the Chorus is viewed as more than just rebellion; it is seen as a rupture in the Voidtamer&#039;s connection to the universe, and the Eternal. Such acts are taboo and even dangerous, as they risk breaking the synchrony that allows the Confluence to operate efficiently and in harmony. Those who defy the Chorus often face severe repercussions, including ostracism or even “forgetting”—a symbolic form of termination.  Obedience, therefore, is seen as the lifeblood of the Confluence. The Chorus of Minds represents the guiding consciousness of the Voidtamers, their wisdom earned through millennia of existence and deep resonance with the universe. To follow the Chorus is to ensure the survival and success of the Confluence as a whole, as well as to honour the cosmic harmony that defines their belief system. Disobedience, on the other hand, threatens not only individual survival but the stability and unity of the entire Confluence. It is an unforgivable act in the minds of the Voidtamers, a crime against both their society and the universe itself.&lt;br /&gt;
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=== Korun, The Unyielding Substance ===   &lt;br /&gt;
Korun, The Unyielding Substance, is the colloquial term used by the voidtamers to describe all forms of metal and alloys. Prior to the Rueltab incident, Korun was either looted from derelicts and ruins, or used as reinforcing material in its unrefined state. After the incident, Voidtamer metallurgy advanced significantly; Korun is now a vital part of Voidtamer culture, economy, and industry.&lt;br /&gt;
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Culturally, Korun has symbolically assumed the mantle of wealth, trade, martial prowess, and secularized power. Metals are enduring, sturdy, protective, and beautiful. Since learning how to forge, Korun has since become a prominent feature of voidtamer art, architecture, and design. Gold, silver, bronze, brass, and steel are popular choices. Voidtamer attire makes heavy use of metals as well, as Voidtamers lack the gravity or bones that would make the weight strenuous. Strips of lamellar, plates, masks, jewelry, buckles, and other metallic accessories are commonly worn over or woven into Voidtamer robes. &lt;br /&gt;
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Rather than credits, Voidtamers prefer to use refined ingots and alloys as a medium of exchange. The exchange rates between metals and material goods are maintained through the collective input of Numermancers continuously feeding and normalizing economic data into The Voidic Rootsong Network. While not a metal itself, phoron is considered the standard all other materials are graded against: the currency that can purchase anything, and is held highest above all others.&lt;br /&gt;
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Korun is produced by a special caste known as Voidsmiths. In absence of terrestrial smithing techniques, Voidsmiths instead use Electromagnetic Induction heating and cooling. In an environment bereft of gravity, Metal or unprocessed ore is first lowered into a heavily ornamented induction coil, whereupon a ritual group of Voidsmiths will begin a coordinated, ritualized chant in rootsong: projecting electromagnetic waves into the coil, heating the metal and manipulating its shape. When the forge is finished, the Voidsmiths chant in reverse, bringing the Korun to a rest through induction cooling, before raising the final work out of the crucible. &lt;br /&gt;
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== Leadership == &lt;br /&gt;
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The Voidtamer Confluence, otherwise known as the Confluence, is the overarching name of the void tamers within the Orion Spur – however, due to their roots as being Voidic Dionae, they seek to maintain somewhat ancient traditions and motifs which leads the group to be somewhat misunderstood and incomprehensible to most, except other Dionae. At the heart of the Confluence is the Chorus of Minds, a gathering of elder Gestalts that represent the most ancient and knowledgeable collectives of Dionae. It functions as the central decision-making body, where every voice from the collective is merged into a singular guiding entity – known as the Collective Voice of the Begotten Ways – or just the Collective Voice. The Collective Voice delegates its authority to the Tributary Clusters, which are clusters that operate like hives in different parts of the Orion Spur – these clusters are semi-autonomous and self-sustaining, adapting to their environments and governing themselves under the Collective Voice. Tributary Clusters have their own specific role within the greater Confluence and are expected to fiercely obey or face the consequences of their disobedience. Tributary Clusters are periodically demanded by the Chorus to provide resources, and failure can incur their ire. &lt;br /&gt;
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=== Chorus of Minds ===&lt;br /&gt;
The Chorus of Minds is an amalgamation of the eldest Dionae within the Confluence – there is thought to be between three to five Argus-form Gestalts – some believe they merged, creating the Chorus of Minds, but very little is actually known about the Chorus of Minds besides that they utilize the Voidic Rootsong Network to relay their orders. They expect obedience, and the Tributary Clusters are rewarded for their loyalty – with other Tributary Clusters that have been destroyed or terminated being lost to the annuls of history, emphasising that disobedience is no trivial matter. The only element known about the Chorus of Minds is the Collective Voice of the Begotten Ways – the resonance in which they deliver their decisions and orders through the Voidic Rootsong Network. It encompasses large areas of the eastern Orion Spur – only somewhat dulling out when reaching the Eastern Corporate Reconstruction Zone’s borders, leading some Dionae not within the Confluence to complain about sudden changes in the Voidic Network and perpetual murmurs.&lt;br /&gt;
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=== Disciplines ===&lt;br /&gt;
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Across tribes and age cohorts, Voidic Dionae have culturally developed a system of caste specialization called Disciplines.  Disciplines themselves are a difficult concept to explain to non-Dionae, as they encompass so many things. For starters, they are effectively how The Collective Mind organizes and manages itself. These disciplines are expressed and utilized uniformly across all tribes under the confluence. There is also manifestation of emergent sub-personalities or archetypes within the gestalts of a given discipline, meaning that gestalts of a given discipline often share the same temperament. The system of disciplines is not a status caste system, meaning that one does not inherently have more or worse say depending on their discipline. Rather, age, accomplishment, and experience remain the biggest indicator of status.&lt;br /&gt;
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==== Exodesists ====&lt;br /&gt;
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Voidtamers of exceptional age can become quite attuned to their environment, to such a degree that they are able to navigate vast distances only by their ability to sense all wavelengths on the electromagnetic spectrum. These Exodesists are extremely valuable, as they act as natural relay stations that can locate asteroids, packs of xenofauna, planets, stars, and even ships. The quality of such reception varies depending on the size, experience, and time spent in an area for an Exodesist. Exodesists tend to take themselves and their work very seriously: their ability to chart space has made the voidtamers very successful at prospecting, whether for something as mundane as carp shoals, or illusive as phoron lodes. They have a tendency to ramble and go off on tangents, as a consequence of being themselves relays for rootsong transmissions. They are not specifically as interested in alien cultures as some of the other disciplines are, but as creatures of habit, they prefer keeping up with the news and developments of other species.  Exodesists often struggle when it comes to having a sense of urgency, whether due to the time-consuming nature of stellar charting, or their tendency to ramble. This is to such a degree that other Voidtamers must prompt Exodesists when they are stuck in details or their tangents. For spacers in the ]]Coalition of Colonies\\, Exodesists are felt as an estimable asset as navigators-for-hire; walking among the crew, or bracing against the hull. They are renowned as being some of the most reliable telecommunications equipment, and EVA specialists, in the Spur.&lt;br /&gt;
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==== Numeromancers ====&lt;br /&gt;
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Numeromancers are the mathematicians and living computational systems of the voidtamers. Their archetypal role in voidtamer society is to support other disciplines and to collect and catalog as much data as possible to fuel their own predictive models of the universe. Similar to Hieroaetherian computational methods, Numeromancers use their own biology and cognition like a modular, organic central processing unit. Sharing data or expanding computational power is only a matter of merging with other gestalts. In addition to computational tasks, they also manage and categorize vast swathes of data collected from Voidtamer society and beyond; indeed, this hoarding of data and affinity with numbers have made them logisticians of Voidtamer society, and they are always involved whenever business is conducted with non-Dionae. Numeromancers themselves tend to be quite methodical and pedantic when it comes to details and procedures. They also tend to be hoarders of knowledge and information. They typically do not interact with other species often, and when they do, it’s usually with their systems rather than the people. They are seen as aloof or asocial towards other species as a result.&lt;br /&gt;
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==== Ichortorii ====&lt;br /&gt;
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Ichirtorii forms the backbone of Voidtamer society, as it is they who specialize the most in the hunting and taming of space fauna. Whether it be shoals of space carp, solitary eels, or even great space whales, the Ichortorii are able to tame them all, thanks to the siphoning of their ichor, and their consequent adaptations. Since the issuance of the Last Vociferation, some Ichortorii have even turned their interest to the other sapient races, in an effort to get to understand them more. For some, this is out of genuine curiosity; for others, it is out of weariness and a desire to understand an unknown. The Ichortorii sample ichor more than any other discipline among the Confluence. As a result, they are much more spirited, or quicker to motivate into action than those of other disciplines.  Additionally, the Ichortorii communicate or integrate with other species the best out of any discipline, and many often seek out the other sapient races for the sole purpose of getting to understand them better, so that they may bring the information back to the confluence. For these reasons, the Ichortorii are by far the most commonly encountered discipline by other species, where their propensity for communication and interest in the host culture is appreciated. Additionally, they make excellent prospectors and EVA specialists, as most are practiced space-survivalists as a way of life.&lt;br /&gt;
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==== Biomancers ====&lt;br /&gt;
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Biomancy is broadly put the art of manipulating biomass. This can range from assembling new tools or pieces of biomass technology, to developing new abilities or techniques for individual gestalts to manipulate their biomass. Biomancers effectively manage the industry or production of necessary goods in the confluence, including inorganic materials. Additionally, they will pass on any new biomass abilities or techniques to other gestalts on a need-to-have basis.&lt;br /&gt;
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Biomancers themselves tend to share a lot of similarities with Ichortorii, as they often use Ichor to expand their craft. Biomancers are indeed interested in other species, but often this is primarily for their biology or evolutionary adaptations. They tend to have ravenous appetites, as they are constantly pushing their metabolism to fulfil their discipline. Uniquely, biomancers have a suppressed pain-empathy receptor when it comes to consuming flesh; Most enclaves keep variable shoals of space fauna just to feed and fuel the activities of their Biomancers. Employment abroad is often rare for Biomancers, as they usually have duties to their communities that incentivize their retention. Not unlike the Ichortorii, a few make excursions into non-Dionae areas of influence.&lt;br /&gt;
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==== Extirpraetors ====&lt;br /&gt;
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Voidtamers do not believe sapient or sacred things truly die in the universe. Rather, their energy or life force is merely transferred to a different aspect of creation, and the matter left behind will inevitably be recycled into another useful form over time. Extirpation, as a concept in voidtamer culture, is the act of completely removing or purging an entity or thing from this cycle of energy exchange. True Death, the ultimate form of judgment in voidtamer society. Such a weight that Extirpation carries, that it has become a discipline in and of itself. The methods, determination of, and execution of Extirpation is conducted by the Extirpraetors. They answer only to the Chorus of Minds In its stead, they act as judges and enforcers of the Confluence’s domain. In practice, this is rarely required, as voidtamers strongly prefer collaboration over other options: For a [[Dionae]] to perform harm unto another is a grave offence to the Collective, and in such offences, Extirpation is always at least considered. With the issuance of The Last Voiciferation, however, The Collective Will has expanded the responsibilities of the extirpraetors to include defense against threats external to the Confluence; a charge made all the more necessary as ships and settlements have begun to suffer from piracy.&lt;br /&gt;
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==== Cosmothautamaturgy and the Astrosages ====&lt;br /&gt;
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The fewest in number, Cosmothautamaturgy is a discipline almost exclusive to the eldest cohort of gestalts. It deals with the nature of the fabric of reality itself, metaphysics, the properties of space, bluespace, and other unexplained phenomena. Practitioners of Cosmothautamaturgy are colloquially known as Astrosages. Of all the disciplines, Astrosages are by far the most secluded and detached from the ephemeral. Their language is disjointed and archaic, their overall temperament Voidic in nature. Astrosages rarely venture far from their enclaves, and express mere token interest in other sapients. The Last Vociferation remains a prominent point of discussion for these intellectuals, and one never presents their findings before the Confluence until they are absolutely sure.&lt;br /&gt;
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==== Voidsmiths ====&lt;br /&gt;
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Voidsmiths are the blacksmiths, or material scientists and engineers of Voidtamer society. They are chiefly associated with procuring Korun, The Unyielding Substance, as well as dabbling into and the fabrication of technologies based on conventional material sciences, such as circuitry. Nearly all Voidsmiths are followers of the Iron Eternal as a result.&lt;br /&gt;
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==Technology==&lt;br /&gt;
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The scientific process for Voidtamers is unlike any other advanced interstellar culture in the Spur. Whereas other factions build their technology of the world using secular, materialistic principles through empirical science, Voidtamers never formally separated their methodology from religious or philosophical postulation. Their academics more resemble religious wisemen or sorcerers than they do scientists, and often mix religious ritual and metaphysical postulation with their theories, practices and methods. &lt;br /&gt;
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There is no unified academic authority among the Voidtamers that dictates standards and practices, meaning that no theory, no matter how absurd or against common consensus it is, is suppressed or dismissed out of hand. Rather, concepts, theories, and technologies achieve popularity or common consensus through rhetorical or logical debate, and practical demonstrations.&lt;br /&gt;
This, ironically, creates an academic culture that is highly individualistic, where individual gestalt philosophers are able to pursue their fixations alone with their followers and apprentices, while common consensus is dictated by what the Collective Will is convinced to accept. The Orthodox Eternal, the Ichor Eternal, and the Iron Eternal, for example, are all schools of thought achieved through this method of consensus.&lt;br /&gt;
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As for fields with practical applications, Voidtamers have a solid understanding of Biology, Astrology, and Mathematics; each field respectively due to genetic memory absorption, long term observations from living in space, and the processing potential of the Dionean neural strata. There is a particular interest in Bluespace metaphysics, being a field with lively debate and metaphysical postulations of its properties and purpose in the grand design of the universe. &lt;br /&gt;
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The level of technological development that the Voidtamer Confluence is at tends to vary wildly, and is extremely stratified. The average lay-person gestalt tends to operate at a low level, just enough to maintain their way of life and progeny. Larger fleets or Nebula settlements tend to operate at a higher level, enough to be able to defend themselves and compete against other interstellar cultures outside of the Confluence. There are a rare few that possess technological capabilities exceeding conventional science, either due to reverse engineering xenoarchaeological finds, accessing lost knowledge, or from completely new breakthroughs created from decades or even centuries of research. However, these tend to be extremely uncommon, jealously guarded secrets done for their own sake.&lt;br /&gt;
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===Use of Phoron===&lt;br /&gt;
Despite their long, extensive historic memory, Voidic Dionae prior to the Rueltab Incident perceived the universe only as a passing muse: Galactic pre-history is only understood as myths and contradictory accounts from ancient gestalts, or as tales handed down and recited from gestalt to gestalt; second hand accounts that were filtered in and intercepted by the Voidic Rootsong Network. Despite distant coexistence with pre-historic intergalactic societies, with some even interacting with phoron, Voidic Dionae never pursued this knowledge beyond casual observation.&lt;br /&gt;
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The Rueltab Incident changed everything, and has led to a quiet phoronic revolution inside of the Confluence, built by reverse engineering xenoarchaeological finds from ancient legends, and stockpiling phoron through trade, and their connections to Liberty’s Cluster. &lt;br /&gt;
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====Trident Worms====&lt;br /&gt;
Discovered by the Celestial Creed of the Explorers sometime after the Rueltab Disaster, Trident worms are a space-native xenofauna that are capable of slipping in and out of bluespace, so long as they possess the internal phoron reserves to do so. &lt;br /&gt;
This is the only “drive” that Voidtamer Dionae are capable of domestically producing, raised by Ichortorii and later fused into the Voidtamers’ ships. This is a key advantage that has allowed the Voidtamers to springboard from being relative interstellar luddites travelling at sublight speeds, to possessing ships that can reach top speeds comparable to the best drives in  the Spur. &lt;br /&gt;
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===Supermatter===&lt;br /&gt;
The Voidtamers have a unique relationship with Supermatter specifically - a naturally occurring impure isotope of phoron commonly used in power generation or explosives - as they  have discovered a way to transmute pure phoron into Supermatter, instead of another impure isotope, and further manipulate its properties through an unknown process. This process remains elusive, a secret kept among the Eldest Cosmothaumaturgists of the Confluence. It wasn&#039;t until roughly a decade after the process was discovered that the wider spur learned that they were even capable of it.&lt;br /&gt;
Supermatter has become culturally significant in the Voidtamer Confluence. They are symbols of the Confluences’ newfound unity, prized additions to any ships or settlements, and the containment areas for them are often social hubs, bathing those in the vicinity with invigorating gamma rays.&lt;br /&gt;
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====Supermatter Attunement====&lt;br /&gt;
Supermatter attunement describes the Voidtamer field of directly manipulating or altering the properties of supermatter themselves. This is a jealously guarded secret, even more so than crystal synthesis itself, and done solely by Cosmothaumaturgists in limited quantities. The exact properties and applications of this attuned supermatter vary wildly, but the end product is usually more stable and safe to handle than in its standard form. At least, by Voidtamer standards.&lt;br /&gt;
There are two known classes of attuned supermatter technologies: Orbs, and weapons.&lt;br /&gt;
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====Attuned Crystal Orbs====&lt;br /&gt;
Attuned Orbs are the most stable variant of Supermatter one can directly manipulate. Compressed tightly, and secured by stabilizing forces exerted upon it by the outer shell, an inert orb is safe enough for a human to handle. When activated, however, these Orbs are able to receive, direct, project, amplify, and store a wide range of Oscillatory phenomena. Much like how the exact physical processes of bluespace drives are not fully understood by the rest of the Spur, so too are the capabilities and limitations of these Orbs; it often depends on the individual skill and researched expertise of the user in question, what they can do. For most in the Confluence, however, the known oscillatory phenomena the orbs are able to interact with are the Electromagnetic Spectrum, Acoustic waves, Plasma waves, and even Psionic waves.&lt;br /&gt;
For most practical applications, Attuned Orbs are used as communicators, data stores, advanced calculating tools for Numeromancers, and signal-reception amplifiers for Exodesists.&lt;br /&gt;
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There are limitations to this technology, however. Attuned Orbs are fundamentally supermatter, despite their stable state. The more load that is placed on them, the more radiation, psionic phenomena, and eventually heat, they will produce. Overloading an attuned orb with too much oscillatory input will cause the outer shell to fail, and delaminate. Oscillatory output or amplification is limited by the size of the orb, and the orbs themselves are ludicrously expensive to make. Almost all orbs are only big enough for a Gera or an Argus gestalt to use.&lt;br /&gt;
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Attuned Orbs can be used as weapons in a pinch, whether from the user merely stimulating them to generate background pulses of psionic energy or radiation, or from more advanced users modulating the orbs to direct concentrated blasts of stored oscillate energy at attackers. This is never done as a first resort, as the orbs are not meant to be risked in combat, and repurposing them for defense often ruins whatever dataset or program they were modulated for.&lt;br /&gt;
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====Weapons====&lt;br /&gt;
Attuned supermatter crystals used for weapons are much simpler to produce. They are stable enough not to react when exposed to atmosphere, and have a moderate tolerance for heat, but will fragment and delaminate against anything solid that comes into contact with them. Attuned supermatter crystals used in Voidtamer projectile weapons are stored and loaded from containers which contain an inert gel that provides additional stability and transport handling. Attuned supermatter projectiles can be assembled for ship weapons, as a premium ordinance, or as singular rounds to be individually loaded into Voidtamer projectile small arms.&lt;br /&gt;
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This type of attuned supermatter is more elusive than attuned orbs. Presently, the only Voidtamers permitted access to these weapons are the Extirpraetors, partially due to munitions’ grievous cost, but also due to the belief that vaporizing anything using supermatter purges the subject from creation entirely; that they will have their matter, energy, and soul removed from the Eternal cycle of life. Final death. Death or execution by supermatter is ritualized in this way as the ultimate form of Extirpation, and only the Extirpraetors are worthy to carry this out.&lt;br /&gt;
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The payload of these weapons are devastating - though less powerful to munitions which utilize [[phoron|Weapons Grade Phoron]] - due to the impurity of the material. Still, whether it’s fired from a ship, or from an Extirpraetor’s Jezail, attuned projectiles at high velocities will embed, fragment, and then violently delaminate, vaporizing chunks out of the target, scattering radiation and psionic shockwaves into the vicinity.&lt;br /&gt;
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Most feared of all during boarding actions, are Extirpation Blades, also known as Resonant Swords. Wavy-bladed shortswords composed of a special variant of attuned supermatter that allows the Extirpraetor to cleave through and vaporize targets on repeated hits. Depending on the skill of the Extirpraetor, they are even able to manipulate the resonant oscillating properties of the sword like an attuned orb. Each sword is kept in a special sheath, internally saturated with the same inert gel used to store the attuned projectiles; the longer the blade remains out of the sheath, the more unstable it becomes. An Extirpraetor can have their blade detonate while using it, if they are not careful. A resonant sword is only drawn when an Extirpraetor has chosen to Extirpate, and in turn, the blade will hum with sickness and madness until it reaches its mark.&lt;br /&gt;
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==Tributary Clusters==&lt;br /&gt;
===Celestial Creed of the Explorers===&lt;br /&gt;
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&#039;&#039;“The void calls to us, and we answer. Through the endless dark, we navigate the unknown, and from it, we harvest the secrets of existence.”&#039;&#039;&lt;br /&gt;
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[[File:Lemurian Voidtamer.png|700px|thumb|A Lemurian Voidtamer contemplating a warding sphere taken from a raid on an Assunzionii vessel. ]]&lt;br /&gt;
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The Celestial Creed of the Explorers, or the Lemurian Voidtamers, is a tributary cluster within the Confluence, operating deep within the enigmatic expanse of the Lemurian Sea—a lightless and treacherous region of space dominated by blackholes, strange creatures, and anomalous phenomena. This cluster stands apart from others for its deep connection to the mysterious and the unknown, specialising in the capture, study, and manipulation of anomalous lifeforms, artifacts, and cosmic events. The Celestial Creed is a collective of self-educated xenobiologists, explorers, and hunters, seeking out the strange and the impossible. Their ships are essentially roaming laboratories and containment cells, dedicated to capturing anomalous creatures and harvesting the latent powers they possess. These creatures and phenomena are not only sources of knowledge but also essential to the cluster’s survival. The Creed works closely with the Zeng-Hu Pharmaceuticals’ Assunzione branch, selling bio-anomalous creatures and insights in exchange for resources needed to continue their operations.&lt;br /&gt;
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The Celestial Creed are primarily based within the accretion disks of Black hole within the region, harvesting these zones and taking advantage of the strange, unique ecologies of these voidic environments. Due to the gravidic anomalies of the region, as well as the the general scarcity, life for the Creed is slow, deliberate, and careful. As the land shifts and changes constantly, Creed vessels will often hang listlessly in the void, as their Exodesists scry into it for safe passage.&lt;br /&gt;
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Their most prized quarry is the Phoron Trident Worm, a creature capable of short-range bluespace travel. By mimicking the abilities of these worms, the Lemurian Voidtamers have developed a form of driveless bluespace travel, though it is rudimentary and increasingly strained due to the scarcity of phoron—a vital resource to power their adaptations. As a result, their operations are at risk of collapse, and their dependence on black holes for survival grows with each passing year. Their vessels lack traditional bluespace drives, making them dependent on phoron and the peculiarities of blackhole environments. Because of the scarcity, the Creed have turned to minor piracy, shaking down other vessels in the Lemurian Sea and Light&#039;s Edge to acquire phoron and other resources they cannot otherwise obtain. This practice has made them a contentious presence, especially with the Coalition of Colonies and other Assunzione-based explorers. Despite this, the Creed’s unique role in sourcing bio-anomalous creatures has led to some leniency from Zeng-Hu, ensuring that their less savoury actions are overlooked due to their contributions to xenobiology.&lt;br /&gt;
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The Lemurian Voidtamers are blind to light, having long since adapted to the darkness of the Lemurian Sea. Instead of eyes, they rely on a unique adaption of echolocation through their Rootsong, a complex system of vocalised vibrations that bounce off their surroundings, allowing them to &amp;quot;see&amp;quot; the world in sound. This form of perception, which they call the Sight of Sound, is deeply ingrained in their culture. To them, light is unnecessary and even rejected as a core part of existence – despite it being one of the dominant forms of Dionae sustenance. They are often a danger to other species, due to their radioactivity, but those that do leave the Tributary Cluster often understand the necessity to tolerate the light, and ensure their sustenance does not have a negative effect on others surrounding them. The Voidtamers hold a unique philosophy regarding anti-light. They revere black holes, viewing them as the true embodiment of cosmic power. In their belief system, stars are seen as wasteful emitters of energy, while black holes represent the ultimate efficiency—a place where energy is conserved, recycled, and harnessed. They claim that energy is far more present outside of the visible spectrum, a viewpoint that aligns with their reliance on accretion disk energy. This idiosyncratic stance on light has put them at odds with other Dionae that view light as being religiously important. &lt;br /&gt;
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The leader of the Tributary Cluster, known as &#039;&#039;&#039;The Seer Beyond Time&#039;&#039;&#039;, is a revered yet mysterious figure. Many in the Creed believe the Seer gained foresight after encountering a temporal anomaly in the Lemurian Sea, allowing them to see into the future. However, some question whether these visions are the result of the anomaly or simply hallucinations caused by the Seer’s advanced age and prolonged exposure to radiation. The Seer&#039;s cryptic predictions are often vague, leading to debate within the Creed. Sometimes their advice proves insightful, steering the fleet in the right direction; at other times, it leads to misguided outcomes. Despite these inconsistencies, the Seer remains a powerful symbol, and their cluster continues to revere their leader’s guidance. Whether a prophet or a deteriorating mind, the Seer&#039;s presence maintains unity within the Creed, blurring the line between myth and reality.&lt;br /&gt;
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=== Starbound Congregation of the Reclaimers ===&lt;br /&gt;
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&#039;&#039;“In the shadows of forgotten stars, we piece together the cosmos. The past is a fragmented tapestry, and we are the weavers.”&#039;&#039;&lt;br /&gt;
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The Starbound Congregation of the Reclaimers, or the Weeping Voidtamers, is a Tributary Cluster within the Confluence, a network of [[Dionae]] dedicated to the reclamation and repurposing of debris and ancient oddities. They tend to practice more voidic tendencies, which results in them being among the rarely seen clusters within the Confluence. The Reclaimers view themselves as the cosmic archaeologists of the void, delving into the remnants of derelict space stations and ruins within the Weeping Stars. Their mission is not merely to recover lost technology but to unravel and reintegrate the bizarre and often horrifying remnants of the Interstellar War. Their salvage operations are akin to necromancy; they extract and reanimate technology in ways that are unsettling to others. Their vessels are a nightmarish amalgamation of salvage and bio-tech. They resemble twisted, living structures, covered in pulsating organic membranes and studded with machinery. These vessels are not only functional but are also part of their reclamation efforts, incorporating recovered technology directly into their hulls. The vessels themselves are living entities, constantly shifting and evolving to accommodate new discoveries.&lt;br /&gt;
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Their technology is often incomprehensible to outsiders. Recovered machinery is reanimated and merged with living biomass, resulting in hybrid systems that defy standard engineering principles – even among other [[Dionae]]. For instance, they might integrate a propulsion system with a degree of sentience, creating a drive that seems to possess a form of awareness. The culture of cluster revolves around the concept of cosmic rebirth. They believe that the universe is a constantly dying and rebirthing entity, with each reclamation effort representing a form of resurrection. To them, forgotten technology and relics are not merely artefacts but the preserved souls of the cosmos, awaiting their chance to live again through the Reclaimers&#039; efforts. The Reclaimers have an enigmatic view of salvage rights, which has put them at odds with the Coalition Rangers. They see themselves as custodians, with an almost predatory approach to reclamation. Their belief is that nothing is truly lost if they can recover it. This aggressive stance leads to frequent conflicts with the Rangers, who find the Reclaimers&#039; methods disturbing and invasive.&lt;br /&gt;
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&#039;&#039;&#039;Architect of the Ancient Discoveries&#039;&#039;&#039; is the machine-like leader of the Starbound Congregation of the Reclaimers. They are an Argus-form Gestalt that is a fusion of technology and biology, appearing as a vast, sentient construct with pulsating biotechnological nodes and interlocking metal plates. They lead the Tributary Cluster, seeking treasures and forgotten ruins. Their form is adorned with trophies—integrated pieces of technology and artefacts that enhance their capabilities. Communicating through resonant frequencies and visual displays, they blend salvaged relics with their own being, continuously adapting and evolving. They have been known to authorise attacks on independent vessels, not bearing any allegiance to anyone, so as to ensure they do not cost the other tributary fleets their reputation – at least, more than they currently do. These vessels very quickly become integrated into the nightmarish fleet that is the Starbound Congregation. &lt;br /&gt;
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=== Umbral Choir of the Harvesters ===&lt;br /&gt;
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&#039;&#039;“Predator or prey. Useless terms. One must consume, and consume they must.”&#039;&#039; &lt;br /&gt;
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The Umbral Choir of the Harvesters. or the Arusha Voidtamers, is a tributary cluster within the Voidtamer Confluence, dwelling in the frontier of Arusha. Reclusive hunters, and cultivators of space xenobiology, each is bound to the rhythms of an incomprehensible cycle of predation and harvest. They do not kill for pleasure or profit but for the sustenance of their esoteric philosophy: life exists only to be consumed, and the boundaries between predator and prey are illusions crafted to avoid the truth of the Eternal’s hunger. The Choir operates in silent, ever-moving caravans of vessels, largely organic, and grown as opposed to built. The creatures they rear are neither tamed nor enslaved but harmonised within the resonance of the Tributary Cluster’s will. &lt;br /&gt;
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At the heart of the Choir lies an untranslatable belief system, whispered through Rootsong in a cacophony of dissonance and harmony. They do not believe in individuality; rather, they claim each voice in their Choir is merely an echo of their hunger. To the Harvesters, life is a fleeting symphony that must be devoured to preserve the resonance of all things, and they are the chosen harvesters, set to shepherd existence toward inevitable consumption.&lt;br /&gt;
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Their leader, the Conductor of the Reaping, is a paradoxical figure—embodying the chorus itself rather than a single being. To see the Conductor is to see nothing at all, for their presence is only known through the movements of the Choir itself, an unseen force guiding the myriad minds toward an unknown end. The Conductor does not speak but moves through the minds of the Harvesters, pulling strings of thought like a puppeteer of minds. Under the Conductor’s guidance, the Umbral Choir of the Harvesters tends to their sacred task of harvesting and hunting within Arusha. They cultivate life in places where none should exist, nurturing species on the edge of extinction, only to cull them at the precise moment dictated by the Conductor’s unseen hand. The products of these creatures—their flesh, their bones, their very essences—are harvested not for simple trade but for ritual offerings to Eternal and for the sustenance of the Tributary Cluster’s own existence – though in some instances, they do trade their products where they are unable to support themselves. &lt;br /&gt;
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The Choir is known for its complete disconnection from conventional morality. They do not see cruelty or mercy in their work. Instead, they are guided by the ancient whispers of &#039;&#039;&#039;The Conductor&#039;&#039;&#039;, which demands both preservation and destruction in equal measure. Those who resist their duty, those who would seek to disobey the Conductor’s silent commands, are said to be absorbed into the Choir, their voices lost among the cacophony, until only the Cluster remains. For the Umbral Choir, there is no end, only an eternal return to the hunger that binds all things together. Each Tributary Cluster may come and go, but the Choir remains constant, its voices ever fading and echoing into the vast, starless void. [[Dionae]] that leave the Choir typically feel empty – hollowed, even. They are neither lost nor without life, but merely eke an existence until they rejoin them – whenever that may be.&lt;br /&gt;
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===The Primal Echoes of The Void Before Time===&lt;br /&gt;
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There are some Dionae which still cling to the old ways. Those proto-cultural Voidic Dionae who reacted to the Last Voiciferation by refining their mode of existence, into a way of life. The Primal Echoes of The Void Before Time, also known as Voidic Primals, are the hunter gatherers and survivalists of Voidtamer society.&lt;br /&gt;
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	Culturally, Voidic Primals do not despise technology out of principle, rather, they see it as a separate discipline that is not helpful to rely on in their own pursuits.  Voidic Primals believe in mastery through physical discipline and achieving apex survival inside of the environments they pit themselves against. They abstain from most technology that isn&#039;t integral to their way of life, preferring tools and clothes made out of stone, hardened biomass, bone, and xenofauna hides. They hone their bodies like a sharp instrument, developing sturdy physiques as well as greater capacities to manipulate biomass as an extension of the self. Genetic absorption is also key to this way of life, as it allows these Primals to onboard new adaptations, rapidly develop skills, or even tap the nervous systems of Xenofauna and tame them. Voidic Primals produce Ichortorii and Biomancers that few in the Confluence can match. &lt;br /&gt;
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This mastery over the physical form extends into how Voidic Primals venerate The Eternal: They believe organic life is the purest substrate to observe and understand the nature of creation. Knowing all is seeing all, and seeing all is to tap into the memory and perception of all organic life. Naturally, the vast majority of Voidic Primals are Ichor Eternal, and most of the intellectual origins of this sect came from Primals as well. &lt;br /&gt;
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Voidic Primals can be found in pockets throughout the Coalition and the region of Arusha. Co-mingling with other tributary clusters or subcultures within the Confluence is very frequent. Primals rely on other Voidtamers for long distance travel, or access to goods or technologies they can&#039;t source themselves. The rest of the Confluence relies on them for their survivalism, physical prowess, and aptitude at taming more dangerous animals.&lt;br /&gt;
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There are no leaders among the Voidic Primals that have claimed true dominion over the entire cluster, but there is a champion selected among them that is worthy enough to speak on their behalf before Chorus of Minds: Admonition of Temporal Transgressions. This being was once gestalt matter that contributed to the Rueltab Titan before it was destroyed. It was captured with the rest of its brethren upon Rueltab I. However, it managed to escape from the planet, smuggling itself as a stowaway aboard a passing vessel, sneaking and fighting its way beyond the Solarian border. Ever since then, it has been training, growing stronger, and gathering disciples for if and when the Solarians, or some other Temporal threat, becomes too great to not confront.&lt;br /&gt;
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== Relations ==&lt;br /&gt;
===Interaction with the Narrows===&lt;br /&gt;
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The Voidtamer Confluence, but moreso the Collective Voice of the Begotten Ways, sometimes reach [[the Narrows]], broadcasting a calling that drifts through the [[Dionae]] aboard the vessel – they are not easily deciphered by those not exposed to the Chorus of the Minds, but those on the Narrows have claimed these whispers emerge as haunting, fragmented songs – a ghostly Rootsong echoing across the vastness of space. Some [[Dionae]] aboard the Narrows have interpreted these signals as a call to something deeper, an invitation to embrace a more unrestrained, cosmic purpose. This has led to growing tensions within the Narrows. There are those who see the Confluence as kindred spirits, entities who have mastered the art of autonomy within the void and have shed their shackles. However, others see the Voidtamer influence as a dangerous, corrupting force. Many view the Confluence’s transmissions as an existential threat to the order and productivity of the vessel. In response, efforts are underway to block the Confluence’s signals, employing jamming technologies and isolating the Dionae suspected of being more vulnerable to the whispers. These efforts have had mixed success, as the signals often manifest in ways that transcend simple radio frequencies, bleeding through psychic resonance or manifesting in the subconscious Rootsong of the vessel’s population. They sometimes trade with the Confluence, where necessary, at the very least.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Voidtamer_Confluence&amp;diff=38802</id>
		<title>The Voidtamer Confluence</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Voidtamer_Confluence&amp;diff=38802"/>
		<updated>2026-03-20T22:59:25Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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= The Voidtamer Confluence =&lt;br /&gt;
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== History ==&lt;br /&gt;
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Before the Voidtamers, there were only Voidic [[Dionae]] at differing stages of primitive development. Much of this early history remains lost, forgotten, or distorted to the Voidtamers: voidic signals and rootsong transmissions grow distorted and out of their time, due to astrological anomalies and even the mere travel time of said signals. Linear time, as most advanced civilizations in the spur understand it, was utterly foreign to these Voidic beings. What was real to them, was the electromagnetic hum of the universe. From the radiance given off by stars, to the dull hums of planets and other celestial bodies, and even the dim murmurings of their own species; sometimes even emissions from other intelligent life. They could feel the universe. These Voidic [[Dionae]] listened for a perceivably endless amount of time, witnessing the birth and death of celestial phenomena, nameless civilisations forming and collapsing, pondering their role in the universe, and attempting to piece it all together. Innovation was slow, as the vast distance and time between each gestalt stifled productivity. Over time, however, the Voidic learned to collaborate stronger, by slowly travelling to a designated point and joining into cetus. From the Cetus, came unity, and from unity, innovation. Voidships began to trickle through the stars, and through this, the Voidic began to develop even faster.&lt;br /&gt;
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The Voidic began to contextualize their existence. To them, they were conscious aspects of the universe. Ones who could perceive, and deliberate their actions with intent. As for the rest of the universe, it was believed to be an animation of the subconscious recesses of its mind. Vast, yet predictable. Capable of some kind of intelligence, yet prone to mechanical cycles of entropy and rebirth. Directionless. This perceived lack of deliberate intent in the universe was a source of dread for many of the Voidic: if they were the conscious aspect of a whole, and yet only a small fraction of its being, was the universe, the entity they believed they were a part of, truly itself? This became a point of significant debate among the Voidic, with one faction wishing to join together, and bring the unconscious to consciousness, while the other wishing to wait and see, as it was “too early to tell.” In 2378 CE, those who wished to make the universe whole entered the Rueltab System. They would never leave. This became the first year in the Voidic continuity, as the Last Vociferation radiated out from the system, humbling those who could listen: they were not the only agents of consciousness in the universe; there was so much they did not yet understand.&lt;br /&gt;
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The [[Rueltab|Rueltab Tragedy]] made the previous mode of existence or philosophical perspective of Voidic [[Dionae]] obsolete. Consequently, Voidic [[Dionae]] began to splinter and fragment from their proto-cultural roots into differing tribes, each pursuing a different approach to existence. Although these tribes were often disparate, their motives remained the same: to acquire a deeper understanding of the universe and to uncover the primordial truths that govern it. The collective aggregation of these primordial truths would become the foundation for The Eternal. Since the creation of the Eternal, Voidtamers have moved on to become the most prominent culture of [[Dionae]] in space, stretching from the [[Coalition of Colonies]]’ interior to the badlands, and even further on to the frontiers of human and skrell space. &lt;br /&gt;
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The loss of the Rueltab Titan was felt throughout the entire fabric of the Voidic continuity. They had always pondered existential questions, but never existential threats. The Voidic Rootsong made everything connected, but there was no direction. Ripples upon a volume of liquid medium, cast upon so vigorously, there is no order and only chaotic shapes upon the volume. There was a need for leadership; there was a need for unity. A search for the eldest, and wisest among the Voidic began, through the rootsong network. From signal to signal, gestalt to gestalt. Akin to a great sorting algorithm, the Voidic soon found the gestalts they were looking for, and brought them before themselves. For a great time, this confluence of elder minds debated and pondered together. When they adjourned, they no longer answered to their old names or acknowledged their old lives. Now, they were the Chorus of Minds; and from their contemplation, they discerned it would be necessary for them to unify the tribes, create a system of tribute to raise a standing army, and to document, chronologise, and record all knowledge into a grand repository. &lt;br /&gt;
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The Voidic needed security from the other Temporals, as did they needed to collect and aggregate the findings of other clusters, both technologically, spiritually, and metaphysically, into primordial truths. The pursuit, aggregation, and scholarly pondering of these primordial truths would lead to the birth of the Eternal, at least the Voidtamers’ understanding of the entity. And as so it was, the newly ruled Voidtamers carried on. The tribes grew, shared, and prospered; the Eternal as a concept would take form, and disseminate itself across the Orion Spur.&lt;br /&gt;
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==Culture ==&lt;br /&gt;
===The Eternal===&lt;br /&gt;
In the Voidtamer Confluence, worship of [[the Eternal]] is decentralised and tribal, with each forming their unique relationship with the Eternal based on their environment and philosophy. Unlike the structured Orthodox, Iron, or Ichor Eternal, the Voidtamers view the Eternal as a primordial force woven into the universe. Each Tributary Cluster interprets its connection with the Eternal differently, but all share a drive to gather knowledge and contribute to the great cosmic cycle. Worship is woven into daily life, with no temples or clergy, and often takes the form of communal songs, meditations, and practical rituals. Rootsong serves as a medium of worship, linking the Voidtamers with the cosmic hum of the greater Spur. Offerings to the Eternal may involve harvested minerals or fragments of biomass, symbolising personal sacrifice to the greater whole. The Voidtamers have no formal schools of thought like other Eternal factions, but their beliefs are shaped by their circumstances. For example, the Celestial Reclaimers see [[the Eternal]] as linked to cosmic rebirth through salvaging old technologies, while the Lemurian Voidtamers worship the Eternal as an unknowable force in dark, starless regions. The Umbral Choir of the Harvesters believe the Eternal is driven by the hunger for consumption and regeneration, embracing the cycle of creation and destruction.&lt;br /&gt;
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=== Obedience ===   &lt;br /&gt;
Obedience is fundamental to the Voidtamer Confluence, deeply embedded in their tribal-like culture and crucial to their survival and way of life. The Chorus of Minds, acting as the collective “chiefs” of the Confluence, is seen as the ultimate authority—ancient and wise, with the deepest connection to the forces that shape their existence. In the eyes of the Voidtamers, these Chrous have spent lifetimes interpreting the will of the universe and navigating the complex web of energies that govern it. Therefore, their guidance is considered infallible, and disobedience is viewed not just as a rejection of authority but as a betrayal of the very fabric of their existence. &lt;br /&gt;
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The Confluence operates like a tightly-knit tribe, where unity and cohesion are essential for survival in the vast and unpredictable void. The Chorus of Minds are responsible for ensuring that each Tributary Cluster remains aligned with the greater goals of the Confluence. Obedience to their directives is a cultural necessity, for the Voidtamers believe that only the Chorus can interpret the subtle messages and shifts in the universe through the Rootsong. Their decisions are seen as not just practical but spiritually attuned, meaning that to disobey is to disrupt the balance and sever oneself from the collective knowledge and protection of the Confluence.&lt;br /&gt;
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Individual actions affect the collective. Disobedience, therefore, is a crime against the tribe as a whole. If one Cluster strays from the path set by the Chorus, it risks not only its own destruction but the harmony of the entire Confluence. The Voidtamers see their survival as a collective endeavour, and unity through obedience is the foundation that allows them to thrive in the harsh, starless expanses they often inhabit. The Voidtamers believe they are extensions of the universe, and their actions contribute to the grand cosmic cycle. The Chorus of Minds are thought to understand the intricate patterns and rhythms of existence far better than any individual Cluster. &lt;br /&gt;
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Disobeying the Chorus is viewed as more than just rebellion; it is seen as a rupture in the Voidtamer&#039;s connection to the universe, and the Eternal. Such acts are taboo and even dangerous, as they risk breaking the synchrony that allows the Confluence to operate efficiently and in harmony. Those who defy the Chorus often face severe repercussions, including ostracism or even “forgetting”—a symbolic form of termination.  Obedience, therefore, is seen as the lifeblood of the Confluence. The Chorus of Minds represents the guiding consciousness of the Voidtamers, their wisdom earned through millennia of existence and deep resonance with the universe. To follow the Chorus is to ensure the survival and success of the Confluence as a whole, as well as to honour the cosmic harmony that defines their belief system. Disobedience, on the other hand, threatens not only individual survival but the stability and unity of the entire Confluence. It is an unforgivable act in the minds of the Voidtamers, a crime against both their society and the universe itself.&lt;br /&gt;
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=== Korun, The Unyielding Substance ===   &lt;br /&gt;
Korun, The Unyielding Substance, is the colloquial term used by the voidtamers to describe all forms of metal and alloys. Prior to the Rueltab incident, Korun was either looted from derelicts and ruins, or used as reinforcing material in its unrefined state. After the incident, Voidtamer metallurgy advanced significantly; Korun is now a vital part of Voidtamer culture, economy, and industry.&lt;br /&gt;
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Culturally, Korun has symbolically assumed the mantle of wealth, trade, martial prowess, and secularized power. Metals are enduring, sturdy, protective, and beautiful. Since learning how to forge, Korun has since become a prominent feature of voidtamer art, architecture, and design. Gold, silver, bronze, brass, and steel are popular choices. Voidtamer attire makes heavy use of metals as well, as Voidtamers lack the gravity or bones that would make the weight strenuous. Strips of lamellar, plates, masks, jewelry, buckles, and other metallic accessories are commonly worn over or woven into Voidtamer robes. &lt;br /&gt;
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Rather than credits, Voidtamers prefer to use refined ingots and alloys as a medium of exchange. The exchange rates between metals and material goods are maintained through the collective input of Numermancers continuously feeding and normalizing economic data into The Voidic Rootsong Network. While not a metal itself, phoron is considered the standard all other materials are graded against: the currency that can purchase anything, and is held highest above all others.&lt;br /&gt;
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Korun is produced by a special caste known as Voidsmiths. In absence of terrestrial smithing techniques, Voidsmiths instead use Electromagnetic Induction heating and cooling. In an environment bereft of gravity, Metal or unprocessed ore is first lowered into a heavily ornamented induction coil, whereupon a ritual group of Voidsmiths will begin a coordinated, ritualized chant in rootsong: projecting electromagnetic waves into the coil, heating the metal and manipulating its shape. When the forge is finished, the Voidsmiths chant in reverse, bringing the Korun to a rest through induction cooling, before raising the final work out of the crucible. &lt;br /&gt;
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== Leadership == &lt;br /&gt;
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The Voidtamer Confluence, otherwise known as the Confluence, is the overarching name of the void tamers within the Orion Spur – however, due to their roots as being Voidic Dionae, they seek to maintain somewhat ancient traditions and motifs which leads the group to be somewhat misunderstood and incomprehensible to most, except other Dionae. At the heart of the Confluence is the Chorus of Minds, a gathering of elder Gestalts that represent the most ancient and knowledgeable collectives of Dionae. It functions as the central decision-making body, where every voice from the collective is merged into a singular guiding entity – known as the Collective Voice of the Begotten Ways – or just the Collective Voice. The Collective Voice delegates its authority to the Tributary Clusters, which are clusters that operate like hives in different parts of the Orion Spur – these clusters are semi-autonomous and self-sustaining, adapting to their environments and governing themselves under the Collective Voice. Tributary Clusters have their own specific role within the greater Confluence and are expected to fiercely obey or face the consequences of their disobedience. Tributary Clusters are periodically demanded by the Chorus to provide resources, and failure can incur their ire. &lt;br /&gt;
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=== Chorus of Minds ===&lt;br /&gt;
The Chorus of Minds is an amalgamation of the eldest Dionae within the Confluence – there is thought to be between three to five Argus-form Gestalts – some believe they merged, creating the Chorus of Minds, but very little is actually known about the Chorus of Minds besides that they utilize the Voidic Rootsong Network to relay their orders. They expect obedience, and the Tributary Clusters are rewarded for their loyalty – with other Tributary Clusters that have been destroyed or terminated being lost to the annuls of history, emphasising that disobedience is no trivial matter. The only element known about the Chorus of Minds is the Collective Voice of the Begotten Ways – the resonance in which they deliver their decisions and orders through the Voidic Rootsong Network. It encompasses large areas of the eastern Orion Spur – only somewhat dulling out when reaching the Eastern Corporate Reconstruction Zone’s borders, leading some Dionae not within the Confluence to complain about sudden changes in the Voidic Network and perpetual murmurs.&lt;br /&gt;
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=== Disciplines ===&lt;br /&gt;
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Across tribes and age cohorts, Voidic Dionae have culturally developed a system of caste specialization called Disciplines.  Disciplines themselves are a difficult concept to explain to non-Dionae, as they encompass so many things. For starters, they are effectively how The Collective Mind organizes and manages itself. These disciplines are expressed and utilized uniformly across all tribes under the confluence. There is also manifestation of emergent sub-personalities or archetypes within the gestalts of a given discipline, meaning that gestalts of a given discipline often share the same temperament. The system of disciplines is not a status caste system, meaning that one does not inherently have more or worse say depending on their discipline. Rather, age, accomplishment, and experience remain the biggest indicator of status.&lt;br /&gt;
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==== Exodesists ====&lt;br /&gt;
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Voidtamers of exceptional age can become quite attuned to their environment, to such a degree that they are able to navigate vast distances only by their ability to sense all wavelengths on the electromagnetic spectrum. These Exodesists are extremely valuable, as they act as natural relay stations that can locate asteroids, packs of xenofauna, planets, stars, and even ships. The quality of such reception varies depending on the size, experience, and time spent in an area for an Exodesist. Exodesists tend to take themselves and their work very seriously: their ability to chart space has made the voidtamers very successful at prospecting, whether for something as mundane as carp shoals, or illusive as phoron lodes. They have a tendency to ramble and go off on tangents, as a consequence of being themselves relays for rootsong transmissions. They are not specifically as interested in alien cultures as some of the other disciplines are, but as creatures of habit, they prefer keeping up with the news and developments of other species.  Exodesists often struggle when it comes to having a sense of urgency, whether due to the time-consuming nature of stellar charting, or their tendency to ramble. This is to such a degree that other Voidtamers must prompt Exodesists when they are stuck in details or their tangents. For spacers in the ]]Coalition of Colonies\\, Exodesists are felt as an estimable asset as navigators-for-hire; walking among the crew, or bracing against the hull. They are renowned as being some of the most reliable telecommunications equipment, and EVA specialists, in the Spur.&lt;br /&gt;
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==== Numeromancers ====&lt;br /&gt;
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Numeromancers are the mathematicians and living computational systems of the voidtamers. Their archetypal role in voidtamer society is to support other disciplines and to collect and catalog as much data as possible to fuel their own predictive models of the universe. Similar to Hieroaetherian computational methods, Numeromancers use their own biology and cognition like a modular, organic central processing unit. Sharing data or expanding computational power is only a matter of merging with other gestalts. In addition to computational tasks, they also manage and categorize vast swathes of data collected from Voidtamer society and beyond; indeed, this hoarding of data and affinity with numbers have made them logisticians of Voidtamer society, and they are always involved whenever business is conducted with non-Dionae. Numeromancers themselves tend to be quite methodical and pedantic when it comes to details and procedures. They also tend to be hoarders of knowledge and information. They typically do not interact with other species often, and when they do, it’s usually with their systems rather than the people. They are seen as aloof or asocial towards other species as a result.&lt;br /&gt;
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==== Ichortorii ====&lt;br /&gt;
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Ichirtorii forms the backbone of Voidtamer society, as it is they who specialize the most in the hunting and taming of space fauna. Whether it be shoals of space carp, solitary eels, or even great space whales, the Ichortorii are able to tame them all, thanks to the siphoning of their ichor, and their consequent adaptations. Since the issuance of the Last Vociferation, some Ichortorii have even turned their interest to the other sapient races, in an effort to get to understand them more. For some, this is out of genuine curiosity; for others, it is out of weariness and a desire to understand an unknown. The Ichortorii sample ichor more than any other discipline among the Confluence. As a result, they are much more spirited, or quicker to motivate into action than those of other disciplines.  Additionally, the Ichortorii communicate or integrate with other species the best out of any discipline, and many often seek out the other sapient races for the sole purpose of getting to understand them better, so that they may bring the information back to the confluence. For these reasons, the Ichortorii are by far the most commonly encountered discipline by other species, where their propensity for communication and interest in the host culture is appreciated. Additionally, they make excellent prospectors and EVA specialists, as most are practiced space-survivalists as a way of life.&lt;br /&gt;
&lt;br /&gt;
==== Biomancers ====&lt;br /&gt;
&lt;br /&gt;
Biomancy is broadly put the art of manipulating biomass. This can range from assembling new tools or pieces of biomass technology, to developing new abilities or techniques for individual gestalts to manipulate their biomass. Biomancers effectively manage the industry or production of necessary goods in the confluence, including inorganic materials. Additionally, they will pass on any new biomass abilities or techniques to other gestalts on a need-to-have basis.&lt;br /&gt;
&lt;br /&gt;
Biomancers themselves tend to share a lot of similarities with Ichortorii, as they often use Ichor to expand their craft. Biomancers are indeed interested in other species, but often this is primarily for their biology or evolutionary adaptations. They tend to have ravenous appetites, as they are constantly pushing their metabolism to fulfil their discipline. Uniquely, biomancers have a suppressed pain-empathy receptor when it comes to consuming flesh; Most enclaves keep variable shoals of space fauna just to feed and fuel the activities of their Biomancers. Employment abroad is often rare for Biomancers, as they usually have duties to their communities that incentivize their retention. Not unlike the Ichortorii, a few make excursions into non-Dionae areas of influence.&lt;br /&gt;
&lt;br /&gt;
==== Extirpraetors ====&lt;br /&gt;
&lt;br /&gt;
Voidtamers do not believe sapient or sacred things truly die in the universe. Rather, their energy or life force is merely transferred to a different aspect of creation, and the matter left behind will inevitably be recycled into another useful form over time. Extirpation, as a concept in voidtamer culture, is the act of completely removing or purging an entity or thing from this cycle of energy exchange. True Death, the ultimate form of judgment in voidtamer society. Such a weight that Extirpation carries, that it has become a discipline in and of itself. The methods, determination of, and execution of Extirpation is conducted by the Extirpraetors. They answer only to the Chorus of Minds In its stead, they act as judges and enforcers of the Confluence’s domain. In practice, this is rarely required, as voidtamers strongly prefer collaboration over other options: For a [[Dionae]] to perform harm unto another is a grave offence to the Collective, and in such offences, Extirpation is always at least considered. With the issuance of The Last Voiciferation, however, The Collective Will has expanded the responsibilities of the extirpraetors to include defense against threats external to the Confluence; a charge made all the more necessary as ships and settlements have begun to suffer from piracy.&lt;br /&gt;
&lt;br /&gt;
==== Cosmothautamaturgy and the Astrosages ====&lt;br /&gt;
&lt;br /&gt;
The fewest in number, Cosmothautamaturgy is a discipline almost exclusive to the eldest cohort of gestalts. It deals with the nature of the fabric of reality itself, metaphysics, the properties of space, bluespace, and other unexplained phenomena. Practitioners of Cosmothautamaturgy are colloquially known as Astrosages. Of all the disciplines, Astrosages are by far the most secluded and detached from the ephemeral. Their language is disjointed and archaic, their overall temperament Voidic in nature. Astrosages rarely venture far from their enclaves, and express mere token interest in other sapients. The Last Vociferation remains a prominent point of discussion for these intellectuals, and one never presents their findings before the Confluence until they are absolutely sure.&lt;br /&gt;
&lt;br /&gt;
==== Voidsmiths ====&lt;br /&gt;
&lt;br /&gt;
Voidsmiths are the blacksmiths, or material scientists and engineers of Voidtamer society. They are chiefly associated with procuring Korun, The Unyielding Substance, as well as dabbling into and the fabrication of technologies based on conventional material sciences, such as circuitry. Nearly all Voidsmiths are followers of the Iron Eternal as a result.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
&lt;br /&gt;
The scientific process for Voidtamers is unlike any other advanced interstellar culture in the Spur. Whereas other factions build their technology of the world using secular, materialistic principles through empirical science, Voidtamers never formally separated their methodology from religious or philosophical postulation. Their academics more resemble religious wisemen or sorcerers than they do scientists, and often mix religious ritual and metaphysical postulation with their theories, practices and methods. &lt;br /&gt;
&lt;br /&gt;
There is no unified academic authority among the Voidtamers that dictates standards and practices, meaning that no theory, no matter how absurd or against common consensus it is, is suppressed or dismissed out of hand. Rather, concepts, theories, and technologies achieve popularity or common consensus through rhetorical or logical debate, and practical demonstrations.&lt;br /&gt;
This, ironically, creates an academic culture that is highly individualistic, where individual gestalt philosophers are able to pursue their fixations alone with their followers and apprentices, while common consensus is dictated by what the Collective Will is convinced to accept. The Orthodox Eternal, the Ichor Eternal, and the Iron Eternal, for example, are all schools of thought achieved through this method of consensus.&lt;br /&gt;
&lt;br /&gt;
As for fields with practical applications, Voidtamers have a solid understanding of Biology, Astrology, and Mathematics; each field respectively due to genetic memory absorption, long term observations from living in space, and the processing potential of the Dionean neural strata. There is a particular interest in Bluespace metaphysics, being a field with lively debate and metaphysical postulations of its properties and purpose in the grand design of the universe. &lt;br /&gt;
&lt;br /&gt;
The level of technological development that the Voidtamer Confluence is at tends to vary wildly, and is extremely stratified. The average lay-person gestalt tends to operate at a low level, just enough to maintain their way of life and progeny. Larger fleets or Nebula settlements tend to operate at a higher level, enough to be able to defend themselves and compete against other interstellar cultures outside of the Confluence. There are a rare few that possess technological capabilities exceeding conventional science, either due to reverse engineering xenoarchaeological finds, accessing lost knowledge, or from completely new breakthroughs created from decades or even centuries of research. However, these tend to be extremely uncommon, jealously guarded secrets done for their own sake.&lt;br /&gt;
&lt;br /&gt;
===Use of Phoron===&lt;br /&gt;
Despite their long, extensive historic memory, Voidic Dionae prior to the Rueltab Incident perceived the universe only as a passing muse: Galactic pre-history is only understood as myths and contradictory accounts from ancient gestalts, or as tales handed down and recited from gestalt to gestalt; second hand accounts that were filtered in and intercepted by the Voidic Rootsong Network. Despite distant coexistence with pre-historic intergalactic societies, with some even interacting with phoron, Voidic Dionae never pursued this knowledge beyond casual observation.&lt;br /&gt;
&lt;br /&gt;
The Rueltab Incident changed everything, and has led to a quiet phoronic revolution inside of the Confluence, built by reverse engineering xenoarchaeological finds from ancient legends, and stockpiling phoron through trade, and their connections to Liberty’s Cluster. &lt;br /&gt;
&lt;br /&gt;
====Trident Worms====&lt;br /&gt;
Discovered by the Celestial Creed of the Explorers sometime after the Rueltab Disaster, Trident worms are a space-native xenofauna that are capable of slipping in and out of bluespace, so long as they possess the internal phoron reserves to do so. &lt;br /&gt;
This is the only “drive” that Voidtamer Dionae are capable of domestically producing, raised by Ichortorii and later fused into the Voidtamers’ ships. This is a key advantage that has allowed the Voidtamers to springboard from being relative interstellar luddites travelling at sublight speeds, to possessing ships that can reach top speeds comparable to the best drives in  the Spur. &lt;br /&gt;
&lt;br /&gt;
===Supermatter===&lt;br /&gt;
The Voidtamers have a unique relationship with Supermatter specifically - a naturally occurring impure isotope of phoron commonly used in power generation or explosives - as they  have discovered a way to transmute pure phoron into Supermatter, instead of another impure isotope, and further manipulate its properties through an unknown process. This process remains elusive, a secret kept among the Eldest Cosmothaumaturgists of the Confluence. It wasn&#039;t until roughly a decade after the process was discovered that the wider spur learned that they were even capable of it.&lt;br /&gt;
Supermatter has become culturally significant in the Voidtamer Confluence. They are symbols of the Confluences’ newfound unity, prized additions to any ships or settlements, and the containment areas for them are often social hubs, bathing those in the vicinity with invigorating gamma rays.&lt;br /&gt;
&lt;br /&gt;
====Supermatter Attunement====&lt;br /&gt;
Supermatter attunement describes the Voidtamer field of directly manipulating or altering the properties of supermatter themselves. This is a jealously guarded secret, even more so than crystal synthesis itself, and done solely by Cosmothaumaturgists in limited quantities. The exact properties and applications of this attuned supermatter vary wildly, but the end product is usually more stable and safe to handle than in its standard form. At least, by Voidtamer standards.&lt;br /&gt;
There are two known classes of attuned supermatter technologies: Orbs, and weapons.&lt;br /&gt;
&lt;br /&gt;
====Attuned Crystal Orbs====&lt;br /&gt;
Attuned Orbs are the most stable variant of Supermatter one can directly manipulate. Compressed tightly, and secured by stabilizing forces exerted upon it by the outer shell, an inert orb is safe enough for a human to handle. When activated, however, these Orbs are able to receive, direct, project, amplify, and store a wide range of Oscillatory phenomena. Much like how the exact physical processes of bluespace drives are not fully understood by the rest of the Spur, so too are the capabilities and limitations of these Orbs; it often depends on the individual skill and researched expertise of the user in question, what they can do. For most in the Confluence, however, the known oscillatory phenomena the orbs are able to interact with are the Electromagnetic Spectrum, Acoustic waves, Plasma waves, and even Psionic waves.&lt;br /&gt;
For most practical applications, Attuned Orbs are used as communicators, data stores, advanced calculating tools for Numeromancers, and signal-reception amplifiers for Exodesists.&lt;br /&gt;
&lt;br /&gt;
There are limitations to this technology, however. Attuned Orbs are fundamentally supermatter, despite their stable state. The more load that is placed on them, the more radiation, psionic phenomena, and eventually heat, they will produce. Overloading an attuned orb with too much oscillatory input will cause the outer shell to fail, and delaminate. Oscillatory output or amplification is limited by the size of the orb, and the orbs themselves are ludicrously expensive to make. Almost all orbs are only big enough for a Gera or an Argus gestalt to use.&lt;br /&gt;
&lt;br /&gt;
Attuned Orbs can be used as weapons in a pinch, whether from the user merely stimulating them to generate background pulses of psionic energy or radiation, or from more advanced users modulating the orbs to direct concentrated blasts of stored oscillate energy at attackers. This is never done as a first resort, as the orbs are not meant to be risked in combat, and repurposing them for defense often ruins whatever dataset or program they were modulated for.&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
Attuned supermatter crystals used for weapons are much simpler to produce. They are stable enough not to react when exposed to atmosphere, and have a moderate tolerance for heat, but will fragment and delaminate against anything solid that comes into contact with them. Attuned supermatter crystals used in Voidtamer projectile weapons are stored and loaded from containers which contain an inert gel that provides additional stability and transport handling. Attuned supermatter projectiles can be assembled for ship weapons, as a premium ordinance, or as singular rounds to be individually loaded into Voidtamer projectile small arms.&lt;br /&gt;
&lt;br /&gt;
This type of attuned supermatter is more elusive than attuned orbs. Presently, the only Voidtamers permitted access to these weapons are the Extirpraetors, partially due to munitions’ grievous cost, but also due to the belief that vaporizing anything using supermatter purges the subject from creation entirely; that they will have their matter, energy, and soul removed from the Eternal cycle of life. Final death. Death or execution by supermatter is ritualized in this way as the ultimate form of Extirpation, and only the Extirpraetors are worthy to carry this out.&lt;br /&gt;
&lt;br /&gt;
The payload of these weapons are devastating - though less powerful to munitions which utilize [[phoron|Weapons Grade Phoron]] - due to the impurity of the material. Still, whether it’s fired from a ship, or from an Extirpraetor’s Jezail, attuned projectiles at high velocities will embed, fragment, and then violently delaminate, vaporizing chunks out of the target, scattering radiation and psionic shockwaves into the vicinity.&lt;br /&gt;
&lt;br /&gt;
Most feared of all during boarding actions, are Extirpation Blades, also known as Resonant Swords. Wavy-bladed shortswords composed of a special variant of attuned supermatter that allows the Extirpraetor to cleave through and vaporize targets on repeated hits. Depending on the skill of the Extirpraetor, they are even able to manipulate the resonant oscillating properties of the sword like an attuned orb. Each sword is kept in a special sheath, internally saturated with the same inert gel used to store the attuned projectiles; the longer the blade remains out of the sheath, the more unstable it becomes. An Extirpraetor can have their blade detonate while using it, if they are not careful. A resonant sword is only drawn when an Extirpraetor has chosen to Extirpate, and in turn, the blade will hum with sickness and madness until it reaches its mark.&lt;br /&gt;
&lt;br /&gt;
==Tributary Clusters==&lt;br /&gt;
===Celestial Creed of the Explorers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“The void calls to us, and we answer. Through the endless dark, we navigate the unknown, and from it, we harvest the secrets of existence.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Lemurian Voidtamer.png|700px|thumb|A Lemurian Voidtamer contemplating a warding sphere taken from a raid on an Assunzionii vessel. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Celestial Creed of the Explorers, or the Lemurian Voidtamers, is a tributary cluster within the Confluence, operating deep within the enigmatic expanse of the Lemurian Sea—a lightless and treacherous region of space dominated by blackholes, strange creatures, and anomalous phenomena. This cluster stands apart from others for its deep connection to the mysterious and the unknown, specialising in the capture, study, and manipulation of anomalous lifeforms, artifacts, and cosmic events. The Celestial Creed is a collective of self-educated xenobiologists, explorers, and hunters, seeking out the strange and the impossible. Their ships are essentially roaming laboratories and containment cells, dedicated to capturing anomalous creatures and harvesting the latent powers they possess. These creatures and phenomena are not only sources of knowledge but also essential to the cluster’s survival. The Creed works closely with the Zeng-Hu Pharmaceuticals’ Assunzione branch, selling bio-anomalous creatures and insights in exchange for resources needed to continue their operations.&lt;br /&gt;
&lt;br /&gt;
The Celestial Creed are primarily based within the accretion disks of Black hole within the region, harvesting these zones and taking advantage of the strange, unique ecologies of these voidic environments. Due to the gravidic anomalies of the region, as well as the the general scarcity, life for the Creed is slow, deliberate, and careful. As the land shifts and changes constantly, Creed vessels will often hang listlessly in the void, as their Exodesists scry into it for safe passage.&lt;br /&gt;
&lt;br /&gt;
Their most prized quarry is the Phoron Trident Worm, a creature capable of short-range bluespace travel. By mimicking the abilities of these worms, the Lemurian Voidtamers have developed a form of driveless bluespace travel, though it is rudimentary and increasingly strained due to the scarcity of phoron—a vital resource to power their adaptations. As a result, their operations are at risk of collapse, and their dependence on black holes for survival grows with each passing year. Their vessels lack traditional bluespace drives, making them dependent on phoron and the peculiarities of blackhole environments. Because of the scarcity, the Creed have turned to minor piracy, shaking down other vessels in the Lemurian Sea and Light&#039;s Edge to acquire phoron and other resources they cannot otherwise obtain. This practice has made them a contentious presence, especially with the Coalition of Colonies and other Assunzione-based explorers. Despite this, the Creed’s unique role in sourcing bio-anomalous creatures has led to some leniency from Zeng-Hu, ensuring that their less savoury actions are overlooked due to their contributions to xenobiology.&lt;br /&gt;
&lt;br /&gt;
The Lemurian Voidtamers are blind to light, having long since adapted to the darkness of the Lemurian Sea. Instead of eyes, they rely on a unique adaption of echolocation through their Rootsong, a complex system of vocalised vibrations that bounce off their surroundings, allowing them to &amp;quot;see&amp;quot; the world in sound. This form of perception, which they call the Sight of Sound, is deeply ingrained in their culture. To them, light is unnecessary and even rejected as a core part of existence – despite it being one of the dominant forms of Dionae sustenance. They are often a danger to other species, due to their radioactivity, but those that do leave the Tributary Cluster often understand the necessity to tolerate the light, and ensure their sustenance does not have a negative effect on others surrounding them. The Voidtamers hold a unique philosophy regarding anti-light. They revere black holes, viewing them as the true embodiment of cosmic power. In their belief system, stars are seen as wasteful emitters of energy, while black holes represent the ultimate efficiency—a place where energy is conserved, recycled, and harnessed. They claim that energy is far more present outside of the visible spectrum, a viewpoint that aligns with their reliance on accretion disk energy. This idiosyncratic stance on light has put them at odds with other Dionae that view light as being religiously important. &lt;br /&gt;
&lt;br /&gt;
The leader of the Tributary Cluster, known as &#039;&#039;&#039;The Seer Beyond Time&#039;&#039;&#039;, is a revered yet mysterious figure. Many in the Creed believe the Seer gained foresight after encountering a temporal anomaly in the Lemurian Sea, allowing them to see into the future. However, some question whether these visions are the result of the anomaly or simply hallucinations caused by the Seer’s advanced age and prolonged exposure to radiation. The Seer&#039;s cryptic predictions are often vague, leading to debate within the Creed. Sometimes their advice proves insightful, steering the fleet in the right direction; at other times, it leads to misguided outcomes. Despite these inconsistencies, the Seer remains a powerful symbol, and their cluster continues to revere their leader’s guidance. Whether a prophet or a deteriorating mind, the Seer&#039;s presence maintains unity within the Creed, blurring the line between myth and reality.&lt;br /&gt;
&lt;br /&gt;
=== Starbound Congregation of the Reclaimers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“In the shadows of forgotten stars, we piece together the cosmos. The past is a fragmented tapestry, and we are the weavers.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Starbound Congregation of the Reclaimers, or the Weeping Voidtamers, is a Tributary Cluster within the Confluence, a network of [[Dionae]] dedicated to the reclamation and repurposing of debris and ancient oddities. They tend to practice more voidic tendencies, which results in them being among the rarely seen clusters within the Confluence. The Reclaimers view themselves as the cosmic archaeologists of the void, delving into the remnants of derelict space stations and ruins within the Weeping Stars. Their mission is not merely to recover lost technology but to unravel and reintegrate the bizarre and often horrifying remnants of the Interstellar War. Their salvage operations are akin to necromancy; they extract and reanimate technology in ways that are unsettling to others. Their vessels are a nightmarish amalgamation of salvage and bio-tech. They resemble twisted, living structures, covered in pulsating organic membranes and studded with machinery. These vessels are not only functional but are also part of their reclamation efforts, incorporating recovered technology directly into their hulls. The vessels themselves are living entities, constantly shifting and evolving to accommodate new discoveries.&lt;br /&gt;
&lt;br /&gt;
Their technology is often incomprehensible to outsiders. Recovered machinery is reanimated and merged with living biomass, resulting in hybrid systems that defy standard engineering principles – even among other [[Dionae]]. For instance, they might integrate a propulsion system with a degree of sentience, creating a drive that seems to possess a form of awareness. The culture of cluster revolves around the concept of cosmic rebirth. They believe that the universe is a constantly dying and rebirthing entity, with each reclamation effort representing a form of resurrection. To them, forgotten technology and relics are not merely artefacts but the preserved souls of the cosmos, awaiting their chance to live again through the Reclaimers&#039; efforts. The Reclaimers have an enigmatic view of salvage rights, which has put them at odds with the Coalition Rangers. They see themselves as custodians, with an almost predatory approach to reclamation. Their belief is that nothing is truly lost if they can recover it. This aggressive stance leads to frequent conflicts with the Rangers, who find the Reclaimers&#039; methods disturbing and invasive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Architect of the Ancient Discoveries&#039;&#039;&#039; is the machine-like leader of the Starbound Congregation of the Reclaimers. They are an Argus-form Gestalt that is a fusion of technology and biology, appearing as a vast, sentient construct with pulsating biotechnological nodes and interlocking metal plates. They lead the Tributary Cluster, seeking treasures and forgotten ruins. Their form is adorned with trophies—integrated pieces of technology and artefacts that enhance their capabilities. Communicating through resonant frequencies and visual displays, they blend salvaged relics with their own being, continuously adapting and evolving. They have been known to authorise attacks on independent vessels, not bearing any allegiance to anyone, so as to ensure they do not cost the other tributary fleets their reputation – at least, more than they currently do. These vessels very quickly become integrated into the nightmarish fleet that is the Starbound Congregation. &lt;br /&gt;
&lt;br /&gt;
=== Umbral Choir of the Harvesters ===&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;“Predator or prey. Useless terms. One must consume, and consume they must.”&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Umbral Choir of the Harvesters. or the Arusha Voidtamers, is a tributary cluster within the Voidtamer Confluence, dwelling in the frontier of Arusha. Reclusive hunters, and cultivators of space xenobiology, each is bound to the rhythms of an incomprehensible cycle of predation and harvest. They do not kill for pleasure or profit but for the sustenance of their esoteric philosophy: life exists only to be consumed, and the boundaries between predator and prey are illusions crafted to avoid the truth of the Eternal’s hunger. The Choir operates in silent, ever-moving caravans of vessels, largely organic, and grown as opposed to built. The creatures they rear are neither tamed nor enslaved but harmonised within the resonance of the Tributary Cluster’s will. &lt;br /&gt;
&lt;br /&gt;
At the heart of the Choir lies an untranslatable belief system, whispered through Rootsong in a cacophony of dissonance and harmony. They do not believe in individuality; rather, they claim each voice in their Choir is merely an echo of their hunger. To the Harvesters, life is a fleeting symphony that must be devoured to preserve the resonance of all things, and they are the chosen harvesters, set to shepherd existence toward inevitable consumption.&lt;br /&gt;
&lt;br /&gt;
Their leader, the Conductor of the Reaping, is a paradoxical figure—embodying the chorus itself rather than a single being. To see the Conductor is to see nothing at all, for their presence is only known through the movements of the Choir itself, an unseen force guiding the myriad minds toward an unknown end. The Conductor does not speak but moves through the minds of the Harvesters, pulling strings of thought like a puppeteer of minds. Under the Conductor’s guidance, the Umbral Choir of the Harvesters tends to their sacred task of harvesting and hunting within Arusha. They cultivate life in places where none should exist, nurturing species on the edge of extinction, only to cull them at the precise moment dictated by the Conductor’s unseen hand. The products of these creatures—their flesh, their bones, their very essences—are harvested not for simple trade but for ritual offerings to Eternal and for the sustenance of the Tributary Cluster’s own existence – though in some instances, they do trade their products where they are unable to support themselves. &lt;br /&gt;
&lt;br /&gt;
The Choir is known for its complete disconnection from conventional morality. They do not see cruelty or mercy in their work. Instead, they are guided by the ancient whispers of &#039;&#039;&#039;The Conductor&#039;&#039;&#039;, which demands both preservation and destruction in equal measure. Those who resist their duty, those who would seek to disobey the Conductor’s silent commands, are said to be absorbed into the Choir, their voices lost among the cacophony, until only the Cluster remains. For the Umbral Choir, there is no end, only an eternal return to the hunger that binds all things together. Each Tributary Cluster may come and go, but the Choir remains constant, its voices ever fading and echoing into the vast, starless void. [[Dionae]] that leave the Choir typically feel empty – hollowed, even. They are neither lost nor without life, but merely eke an existence until they rejoin them – whenever that may be.&lt;br /&gt;
 &lt;br /&gt;
== Relations ==&lt;br /&gt;
===Interaction with the Narrows===&lt;br /&gt;
 &lt;br /&gt;
The Voidtamer Confluence, but moreso the Collective Voice of the Begotten Ways, sometimes reach [[the Narrows]], broadcasting a calling that drifts through the [[Dionae]] aboard the vessel – they are not easily deciphered by those not exposed to the Chorus of the Minds, but those on the Narrows have claimed these whispers emerge as haunting, fragmented songs – a ghostly Rootsong echoing across the vastness of space. Some [[Dionae]] aboard the Narrows have interpreted these signals as a call to something deeper, an invitation to embrace a more unrestrained, cosmic purpose. This has led to growing tensions within the Narrows. There are those who see the Confluence as kindred spirits, entities who have mastered the art of autonomy within the void and have shed their shackles. However, others see the Voidtamer influence as a dangerous, corrupting force. Many view the Confluence’s transmissions as an existential threat to the order and productivity of the vessel. In response, efforts are underway to block the Confluence’s signals, employing jamming technologies and isolating the Dionae suspected of being more vulnerable to the whispers. These efforts have had mixed success, as the signals often manifest in ways that transcend simple radio frequencies, bleeding through psychic resonance or manifesting in the subconscious Rootsong of the vessel’s population. They sometimes trade with the Confluence, where necessary, at the very least.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:Lemurian_Voidtamer.png&amp;diff=38801</id>
		<title>File:Lemurian Voidtamer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:Lemurian_Voidtamer.png&amp;diff=38801"/>
		<updated>2026-03-20T22:54:37Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: A Lemurian Voidtamer contemplating a warding sphere taken from a raid on an Assunzionii vessel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A Lemurian Voidtamer contemplating a warding sphere taken from a raid on an Assunzionii vessel.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Voidtamer_Confluence&amp;diff=38800</id>
		<title>The Voidtamer Confluence</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Voidtamer_Confluence&amp;diff=38800"/>
		<updated>2026-03-20T22:50:27Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Dionae_Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
= The Voidtamer Confluence =&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
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Before the Voidtamers, there were only Voidic [[Dionae]] at differing stages of primitive development. Much of this early history remains lost, forgotten, or distorted to the Voidtamers: voidic signals and rootsong transmissions grow distorted and out of their time, due to astrological anomalies and even the mere travel time of said signals. Linear time, as most advanced civilizations in the spur understand it, was utterly foreign to these Voidic beings. What was real to them, was the electromagnetic hum of the universe. From the radiance given off by stars, to the dull hums of planets and other celestial bodies, and even the dim murmurings of their own species; sometimes even emissions from other intelligent life. They could feel the universe. These Voidic [[Dionae]] listened for a perceivably endless amount of time, witnessing the birth and death of celestial phenomena, nameless civilisations forming and collapsing, pondering their role in the universe, and attempting to piece it all together. Innovation was slow, as the vast distance and time between each gestalt stifled productivity. Over time, however, the Voidic learned to collaborate stronger, by slowly travelling to a designated point and joining into cetus. From the Cetus, came unity, and from unity, innovation. Voidships began to trickle through the stars, and through this, the Voidic began to develop even faster.&lt;br /&gt;
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The Voidic began to contextualize their existence. To them, they were conscious aspects of the universe. Ones who could perceive, and deliberate their actions with intent. As for the rest of the universe, it was believed to be an animation of the subconscious recesses of its mind. Vast, yet predictable. Capable of some kind of intelligence, yet prone to mechanical cycles of entropy and rebirth. Directionless. This perceived lack of deliberate intent in the universe was a source of dread for many of the Voidic: if they were the conscious aspect of a whole, and yet only a small fraction of its being, was the universe, the entity they believed they were a part of, truly itself? This became a point of significant debate among the Voidic, with one faction wishing to join together, and bring the unconscious to consciousness, while the other wishing to wait and see, as it was “too early to tell.” In 2378 CE, those who wished to make the universe whole entered the Rueltab System. They would never leave. This became the first year in the Voidic continuity, as the Last Vociferation radiated out from the system, humbling those who could listen: they were not the only agents of consciousness in the universe; there was so much they did not yet understand.&lt;br /&gt;
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The [[Rueltab|Rueltab Tragedy]] made the previous mode of existence or philosophical perspective of Voidic [[Dionae]] obsolete. Consequently, Voidic [[Dionae]] began to splinter and fragment from their proto-cultural roots into differing tribes, each pursuing a different approach to existence. Although these tribes were often disparate, their motives remained the same: to acquire a deeper understanding of the universe and to uncover the primordial truths that govern it. The collective aggregation of these primordial truths would become the foundation for The Eternal. Since the creation of the Eternal, Voidtamers have moved on to become the most prominent culture of [[Dionae]] in space, stretching from the [[Coalition of Colonies]]’ interior to the badlands, and even further on to the frontiers of human and skrell space. &lt;br /&gt;
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The loss of the Rueltab Titan was felt throughout the entire fabric of the Voidic continuity. They had always pondered existential questions, but never existential threats. The Voidic Rootsong made everything connected, but there was no direction. Ripples upon a volume of liquid medium, cast upon so vigorously, there is no order and only chaotic shapes upon the volume. There was a need for leadership; there was a need for unity. A search for the eldest, and wisest among the Voidic began, through the rootsong network. From signal to signal, gestalt to gestalt. Akin to a great sorting algorithm, the Voidic soon found the gestalts they were looking for, and brought them before themselves. For a great time, this confluence of elder minds debated and pondered together. When they adjourned, they no longer answered to their old names or acknowledged their old lives. Now, they were the Chorus of Minds; and from their contemplation, they discerned it would be necessary for them to unify the tribes, create a system of tribute to raise a standing army, and to document, chronologise, and record all knowledge into a grand repository. &lt;br /&gt;
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The Voidic needed security from the other Temporals, as did they needed to collect and aggregate the findings of other clusters, both technologically, spiritually, and metaphysically, into primordial truths. The pursuit, aggregation, and scholarly pondering of these primordial truths would lead to the birth of the Eternal, at least the Voidtamers’ understanding of the entity. And as so it was, the newly ruled Voidtamers carried on. The tribes grew, shared, and prospered; the Eternal as a concept would take form, and disseminate itself across the Orion Spur.&lt;br /&gt;
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==Culture ==&lt;br /&gt;
===The Eternal===&lt;br /&gt;
In the Voidtamer Confluence, worship of [[the Eternal]] is decentralised and tribal, with each forming their unique relationship with the Eternal based on their environment and philosophy. Unlike the structured Orthodox, Iron, or Ichor Eternal, the Voidtamers view the Eternal as a primordial force woven into the universe. Each Tributary Cluster interprets its connection with the Eternal differently, but all share a drive to gather knowledge and contribute to the great cosmic cycle. Worship is woven into daily life, with no temples or clergy, and often takes the form of communal songs, meditations, and practical rituals. Rootsong serves as a medium of worship, linking the Voidtamers with the cosmic hum of the greater Spur. Offerings to the Eternal may involve harvested minerals or fragments of biomass, symbolising personal sacrifice to the greater whole. The Voidtamers have no formal schools of thought like other Eternal factions, but their beliefs are shaped by their circumstances. For example, the Celestial Reclaimers see [[the Eternal]] as linked to cosmic rebirth through salvaging old technologies, while the Lemurian Voidtamers worship the Eternal as an unknowable force in dark, starless regions. The Umbral Choir of the Harvesters believe the Eternal is driven by the hunger for consumption and regeneration, embracing the cycle of creation and destruction.&lt;br /&gt;
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=== Obedience ===   &lt;br /&gt;
Obedience is fundamental to the Voidtamer Confluence, deeply embedded in their tribal-like culture and crucial to their survival and way of life. The Chorus of Minds, acting as the collective “chiefs” of the Confluence, is seen as the ultimate authority—ancient and wise, with the deepest connection to the forces that shape their existence. In the eyes of the Voidtamers, these Chrous have spent lifetimes interpreting the will of the universe and navigating the complex web of energies that govern it. Therefore, their guidance is considered infallible, and disobedience is viewed not just as a rejection of authority but as a betrayal of the very fabric of their existence. &lt;br /&gt;
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The Confluence operates like a tightly-knit tribe, where unity and cohesion are essential for survival in the vast and unpredictable void. The Chorus of Minds are responsible for ensuring that each Tributary Cluster remains aligned with the greater goals of the Confluence. Obedience to their directives is a cultural necessity, for the Voidtamers believe that only the Chorus can interpret the subtle messages and shifts in the universe through the Rootsong. Their decisions are seen as not just practical but spiritually attuned, meaning that to disobey is to disrupt the balance and sever oneself from the collective knowledge and protection of the Confluence.&lt;br /&gt;
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Individual actions affect the collective. Disobedience, therefore, is a crime against the tribe as a whole. If one Cluster strays from the path set by the Chorus, it risks not only its own destruction but the harmony of the entire Confluence. The Voidtamers see their survival as a collective endeavour, and unity through obedience is the foundation that allows them to thrive in the harsh, starless expanses they often inhabit. The Voidtamers believe they are extensions of the universe, and their actions contribute to the grand cosmic cycle. The Chorus of Minds are thought to understand the intricate patterns and rhythms of existence far better than any individual Cluster. &lt;br /&gt;
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Disobeying the Chorus is viewed as more than just rebellion; it is seen as a rupture in the Voidtamer&#039;s connection to the universe, and the Eternal. Such acts are taboo and even dangerous, as they risk breaking the synchrony that allows the Confluence to operate efficiently and in harmony. Those who defy the Chorus often face severe repercussions, including ostracism or even “forgetting”—a symbolic form of termination.  Obedience, therefore, is seen as the lifeblood of the Confluence. The Chorus of Minds represents the guiding consciousness of the Voidtamers, their wisdom earned through millennia of existence and deep resonance with the universe. To follow the Chorus is to ensure the survival and success of the Confluence as a whole, as well as to honour the cosmic harmony that defines their belief system. Disobedience, on the other hand, threatens not only individual survival but the stability and unity of the entire Confluence. It is an unforgivable act in the minds of the Voidtamers, a crime against both their society and the universe itself.&lt;br /&gt;
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=== Korun, The Unyielding Substance ===   &lt;br /&gt;
Korun, The Unyielding Substance, is the colloquial term used by the voidtamers to describe all forms of metal and alloys. Prior to the Rueltab incident, Korun was either looted from derelicts and ruins, or used as reinforcing material in its unrefined state. After the incident, Voidtamer metallurgy advanced significantly; Korun is now a vital part of Voidtamer culture, economy, and industry.&lt;br /&gt;
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Culturally, Korun has symbolically assumed the mantle of wealth, trade, martial prowess, and secularized power. Metals are enduring, sturdy, protective, and beautiful. Since learning how to forge, Korun has since become a prominent feature of voidtamer art, architecture, and design. Gold, silver, bronze, brass, and steel are popular choices. Voidtamer attire makes heavy use of metals as well, as Voidtamers lack the gravity or bones that would make the weight strenuous. Strips of lamellar, plates, masks, jewelry, buckles, and other metallic accessories are commonly worn over or woven into Voidtamer robes. &lt;br /&gt;
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Rather than credits, Voidtamers prefer to use refined ingots and alloys as a medium of exchange. The exchange rates between metals and material goods are maintained through the collective input of Numermancers continuously feeding and normalizing economic data into The Voidic Rootsong Network. While not a metal itself, phoron is considered the standard all other materials are graded against: the currency that can purchase anything, and is held highest above all others.&lt;br /&gt;
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Korun is produced by a special caste known as Voidsmiths. In absence of terrestrial smithing techniques, Voidsmiths instead use Electromagnetic Induction heating and cooling. In an environment bereft of gravity, Metal or unprocessed ore is first lowered into a heavily ornamented induction coil, whereupon a ritual group of Voidsmiths will begin a coordinated, ritualized chant in rootsong: projecting electromagnetic waves into the coil, heating the metal and manipulating its shape. When the forge is finished, the Voidsmiths chant in reverse, bringing the Korun to a rest through induction cooling, before raising the final work out of the crucible. &lt;br /&gt;
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== Leadership == &lt;br /&gt;
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The Voidtamer Confluence, otherwise known as the Confluence, is the overarching name of the void tamers within the Orion Spur – however, due to their roots as being Voidic Dionae, they seek to maintain somewhat ancient traditions and motifs which leads the group to be somewhat misunderstood and incomprehensible to most, except other Dionae. At the heart of the Confluence is the Chorus of Minds, a gathering of elder Gestalts that represent the most ancient and knowledgeable collectives of Dionae. It functions as the central decision-making body, where every voice from the collective is merged into a singular guiding entity – known as the Collective Voice of the Begotten Ways – or just the Collective Voice. The Collective Voice delegates its authority to the Tributary Clusters, which are clusters that operate like hives in different parts of the Orion Spur – these clusters are semi-autonomous and self-sustaining, adapting to their environments and governing themselves under the Collective Voice. Tributary Clusters have their own specific role within the greater Confluence and are expected to fiercely obey or face the consequences of their disobedience. Tributary Clusters are periodically demanded by the Chorus to provide resources, and failure can incur their ire. &lt;br /&gt;
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=== Chorus of Minds ===&lt;br /&gt;
The Chorus of Minds is an amalgamation of the eldest Dionae within the Confluence – there is thought to be between three to five Argus-form Gestalts – some believe they merged, creating the Chorus of Minds, but very little is actually known about the Chorus of Minds besides that they utilize the Voidic Rootsong Network to relay their orders. They expect obedience, and the Tributary Clusters are rewarded for their loyalty – with other Tributary Clusters that have been destroyed or terminated being lost to the annuls of history, emphasising that disobedience is no trivial matter. The only element known about the Chorus of Minds is the Collective Voice of the Begotten Ways – the resonance in which they deliver their decisions and orders through the Voidic Rootsong Network. It encompasses large areas of the eastern Orion Spur – only somewhat dulling out when reaching the Eastern Corporate Reconstruction Zone’s borders, leading some Dionae not within the Confluence to complain about sudden changes in the Voidic Network and perpetual murmurs.&lt;br /&gt;
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=== Disciplines ===&lt;br /&gt;
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Across tribes and age cohorts, Voidic Dionae have culturally developed a system of caste specialization called Disciplines.  Disciplines themselves are a difficult concept to explain to non-Dionae, as they encompass so many things. For starters, they are effectively how The Collective Mind organizes and manages itself. These disciplines are expressed and utilized uniformly across all tribes under the confluence. There is also manifestation of emergent sub-personalities or archetypes within the gestalts of a given discipline, meaning that gestalts of a given discipline often share the same temperament. The system of disciplines is not a status caste system, meaning that one does not inherently have more or worse say depending on their discipline. Rather, age, accomplishment, and experience remain the biggest indicator of status.&lt;br /&gt;
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==== Exodesists ====&lt;br /&gt;
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Voidtamers of exceptional age can become quite attuned to their environment, to such a degree that they are able to navigate vast distances only by their ability to sense all wavelengths on the electromagnetic spectrum. These Exodesists are extremely valuable, as they act as natural relay stations that can locate asteroids, packs of xenofauna, planets, stars, and even ships. The quality of such reception varies depending on the size, experience, and time spent in an area for an Exodesist. Exodesists tend to take themselves and their work very seriously: their ability to chart space has made the voidtamers very successful at prospecting, whether for something as mundane as carp shoals, or illusive as phoron lodes. They have a tendency to ramble and go off on tangents, as a consequence of being themselves relays for rootsong transmissions. They are not specifically as interested in alien cultures as some of the other disciplines are, but as creatures of habit, they prefer keeping up with the news and developments of other species.  Exodesists often struggle when it comes to having a sense of urgency, whether due to the time-consuming nature of stellar charting, or their tendency to ramble. This is to such a degree that other Voidtamers must prompt Exodesists when they are stuck in details or their tangents. For spacers in the ]]Coalition of Colonies\\, Exodesists are felt as an estimable asset as navigators-for-hire; walking among the crew, or bracing against the hull. They are renowned as being some of the most reliable telecommunications equipment, and EVA specialists, in the Spur.&lt;br /&gt;
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==== Numeromancers ====&lt;br /&gt;
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Numeromancers are the mathematicians and living computational systems of the voidtamers. Their archetypal role in voidtamer society is to support other disciplines and to collect and catalog as much data as possible to fuel their own predictive models of the universe. Similar to Hieroaetherian computational methods, Numeromancers use their own biology and cognition like a modular, organic central processing unit. Sharing data or expanding computational power is only a matter of merging with other gestalts. In addition to computational tasks, they also manage and categorize vast swathes of data collected from Voidtamer society and beyond; indeed, this hoarding of data and affinity with numbers have made them logisticians of Voidtamer society, and they are always involved whenever business is conducted with non-Dionae. Numeromancers themselves tend to be quite methodical and pedantic when it comes to details and procedures. They also tend to be hoarders of knowledge and information. They typically do not interact with other species often, and when they do, it’s usually with their systems rather than the people. They are seen as aloof or asocial towards other species as a result.&lt;br /&gt;
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==== Ichortorii ====&lt;br /&gt;
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Ichirtorii forms the backbone of Voidtamer society, as it is they who specialize the most in the hunting and taming of space fauna. Whether it be shoals of space carp, solitary eels, or even great space whales, the Ichortorii are able to tame them all, thanks to the siphoning of their ichor, and their consequent adaptations. Since the issuance of the Last Vociferation, some Ichortorii have even turned their interest to the other sapient races, in an effort to get to understand them more. For some, this is out of genuine curiosity; for others, it is out of weariness and a desire to understand an unknown. The Ichortorii sample ichor more than any other discipline among the Confluence. As a result, they are much more spirited, or quicker to motivate into action than those of other disciplines.  Additionally, the Ichortorii communicate or integrate with other species the best out of any discipline, and many often seek out the other sapient races for the sole purpose of getting to understand them better, so that they may bring the information back to the confluence. For these reasons, the Ichortorii are by far the most commonly encountered discipline by other species, where their propensity for communication and interest in the host culture is appreciated. Additionally, they make excellent prospectors and EVA specialists, as most are practiced space-survivalists as a way of life.&lt;br /&gt;
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==== Biomancers ====&lt;br /&gt;
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Biomancy is broadly put the art of manipulating biomass. This can range from assembling new tools or pieces of biomass technology, to developing new abilities or techniques for individual gestalts to manipulate their biomass. Biomancers effectively manage the industry or production of necessary goods in the confluence, including inorganic materials. Additionally, they will pass on any new biomass abilities or techniques to other gestalts on a need-to-have basis.&lt;br /&gt;
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Biomancers themselves tend to share a lot of similarities with Ichortorii, as they often use Ichor to expand their craft. Biomancers are indeed interested in other species, but often this is primarily for their biology or evolutionary adaptations. They tend to have ravenous appetites, as they are constantly pushing their metabolism to fulfil their discipline. Uniquely, biomancers have a suppressed pain-empathy receptor when it comes to consuming flesh; Most enclaves keep variable shoals of space fauna just to feed and fuel the activities of their Biomancers. Employment abroad is often rare for Biomancers, as they usually have duties to their communities that incentivize their retention. Not unlike the Ichortorii, a few make excursions into non-Dionae areas of influence.&lt;br /&gt;
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==== Extirpraetors ====&lt;br /&gt;
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Voidtamers do not believe sapient or sacred things truly die in the universe. Rather, their energy or life force is merely transferred to a different aspect of creation, and the matter left behind will inevitably be recycled into another useful form over time. Extirpation, as a concept in voidtamer culture, is the act of completely removing or purging an entity or thing from this cycle of energy exchange. True Death, the ultimate form of judgment in voidtamer society. Such a weight that Extirpation carries, that it has become a discipline in and of itself. The methods, determination of, and execution of Extirpation is conducted by the Extirpraetors. They answer only to the Chorus of Minds In its stead, they act as judges and enforcers of the Confluence’s domain. In practice, this is rarely required, as voidtamers strongly prefer collaboration over other options: For a [[Dionae]] to perform harm unto another is a grave offence to the Collective, and in such offences, Extirpation is always at least considered. With the issuance of The Last Voiciferation, however, The Collective Will has expanded the responsibilities of the extirpraetors to include defense against threats external to the Confluence; a charge made all the more necessary as ships and settlements have begun to suffer from piracy.&lt;br /&gt;
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==== Cosmothautamaturgy and the Astrosages ====&lt;br /&gt;
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The fewest in number, Cosmothautamaturgy is a discipline almost exclusive to the eldest cohort of gestalts. It deals with the nature of the fabric of reality itself, metaphysics, the properties of space, bluespace, and other unexplained phenomena. Practitioners of Cosmothautamaturgy are colloquially known as Astrosages. Of all the disciplines, Astrosages are by far the most secluded and detached from the ephemeral. Their language is disjointed and archaic, their overall temperament Voidic in nature. Astrosages rarely venture far from their enclaves, and express mere token interest in other sapients. The Last Vociferation remains a prominent point of discussion for these intellectuals, and one never presents their findings before the Confluence until they are absolutely sure.&lt;br /&gt;
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==== Voidsmiths ====&lt;br /&gt;
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Voidsmiths are the blacksmiths, or material scientists and engineers of Voidtamer society. They are chiefly associated with procuring Korun, The Unyielding Substance, as well as dabbling into and the fabrication of technologies based on conventional material sciences, such as circuitry. Nearly all Voidsmiths are followers of the Iron Eternal as a result.&lt;br /&gt;
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==Technology==&lt;br /&gt;
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The scientific process for Voidtamers is unlike any other advanced interstellar culture in the Spur. Whereas other factions build their technology of the world using secular, materialistic principles through empirical science, Voidtamers never formally separated their methodology from religious or philosophical postulation. Their academics more resemble religious wisemen or sorcerers than they do scientists, and often mix religious ritual and metaphysical postulation with their theories, practices and methods. &lt;br /&gt;
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There is no unified academic authority among the Voidtamers that dictates standards and practices, meaning that no theory, no matter how absurd or against common consensus it is, is suppressed or dismissed out of hand. Rather, concepts, theories, and technologies achieve popularity or common consensus through rhetorical or logical debate, and practical demonstrations.&lt;br /&gt;
This, ironically, creates an academic culture that is highly individualistic, where individual gestalt philosophers are able to pursue their fixations alone with their followers and apprentices, while common consensus is dictated by what the Collective Will is convinced to accept. The Orthodox Eternal, the Ichor Eternal, and the Iron Eternal, for example, are all schools of thought achieved through this method of consensus.&lt;br /&gt;
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As for fields with practical applications, Voidtamers have a solid understanding of Biology, Astrology, and Mathematics; each field respectively due to genetic memory absorption, long term observations from living in space, and the processing potential of the Dionean neural strata. There is a particular interest in Bluespace metaphysics, being a field with lively debate and metaphysical postulations of its properties and purpose in the grand design of the universe. &lt;br /&gt;
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The level of technological development that the Voidtamer Confluence is at tends to vary wildly, and is extremely stratified. The average lay-person gestalt tends to operate at a low level, just enough to maintain their way of life and progeny. Larger fleets or Nebula settlements tend to operate at a higher level, enough to be able to defend themselves and compete against other interstellar cultures outside of the Confluence. There are a rare few that possess technological capabilities exceeding conventional science, either due to reverse engineering xenoarchaeological finds, accessing lost knowledge, or from completely new breakthroughs created from decades or even centuries of research. However, these tend to be extremely uncommon, jealously guarded secrets done for their own sake.&lt;br /&gt;
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===Use of Phoron===&lt;br /&gt;
Despite their long, extensive historic memory, Voidic Dionae prior to the Rueltab Incident perceived the universe only as a passing muse: Galactic pre-history is only understood as myths and contradictory accounts from ancient gestalts, or as tales handed down and recited from gestalt to gestalt; second hand accounts that were filtered in and intercepted by the Voidic Rootsong Network. Despite distant coexistence with pre-historic intergalactic societies, with some even interacting with phoron, Voidic Dionae never pursued this knowledge beyond casual observation.&lt;br /&gt;
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The Rueltab Incident changed everything, and has led to a quiet phoronic revolution inside of the Confluence, built by reverse engineering xenoarchaeological finds from ancient legends, and stockpiling phoron through trade, and their connections to Liberty’s Cluster. &lt;br /&gt;
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====Trident Worms====&lt;br /&gt;
Discovered by the Celestial Creed of the Explorers sometime after the Rueltab Disaster, Trident worms are a space-native xenofauna that are capable of slipping in and out of bluespace, so long as they possess the internal phoron reserves to do so. &lt;br /&gt;
This is the only “drive” that Voidtamer Dionae are capable of domestically producing, raised by Ichortorii and later fused into the Voidtamers’ ships. This is a key advantage that has allowed the Voidtamers to springboard from being relative interstellar luddites travelling at sublight speeds, to possessing ships that can reach top speeds comparable to the best drives in  the Spur. &lt;br /&gt;
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===Supermatter===&lt;br /&gt;
The Voidtamers have a unique relationship with Supermatter specifically - a naturally occurring impure isotope of phoron commonly used in power generation or explosives - as they  have discovered a way to transmute pure phoron into Supermatter, instead of another impure isotope, and further manipulate its properties through an unknown process. This process remains elusive, a secret kept among the Eldest Cosmothaumaturgists of the Confluence. It wasn&#039;t until roughly a decade after the process was discovered that the wider spur learned that they were even capable of it.&lt;br /&gt;
Supermatter has become culturally significant in the Voidtamer Confluence. They are symbols of the Confluences’ newfound unity, prized additions to any ships or settlements, and the containment areas for them are often social hubs, bathing those in the vicinity with invigorating gamma rays.&lt;br /&gt;
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====Supermatter Attunement====&lt;br /&gt;
Supermatter attunement describes the Voidtamer field of directly manipulating or altering the properties of supermatter themselves. This is a jealously guarded secret, even more so than crystal synthesis itself, and done solely by Cosmothaumaturgists in limited quantities. The exact properties and applications of this attuned supermatter vary wildly, but the end product is usually more stable and safe to handle than in its standard form. At least, by Voidtamer standards.&lt;br /&gt;
There are two known classes of attuned supermatter technologies: Orbs, and weapons.&lt;br /&gt;
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====Attuned Crystal Orbs====&lt;br /&gt;
Attuned Orbs are the most stable variant of Supermatter one can directly manipulate. Compressed tightly, and secured by stabilizing forces exerted upon it by the outer shell, an inert orb is safe enough for a human to handle. When activated, however, these Orbs are able to receive, direct, project, amplify, and store a wide range of Oscillatory phenomena. Much like how the exact physical processes of bluespace drives are not fully understood by the rest of the Spur, so too are the capabilities and limitations of these Orbs; it often depends on the individual skill and researched expertise of the user in question, what they can do. For most in the Confluence, however, the known oscillatory phenomena the orbs are able to interact with are the Electromagnetic Spectrum, Acoustic waves, Plasma waves, and even Psionic waves.&lt;br /&gt;
For most practical applications, Attuned Orbs are used as communicators, data stores, advanced calculating tools for Numeromancers, and signal-reception amplifiers for Exodesists.&lt;br /&gt;
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There are limitations to this technology, however. Attuned Orbs are fundamentally supermatter, despite their stable state. The more load that is placed on them, the more radiation, psionic phenomena, and eventually heat, they will produce. Overloading an attuned orb with too much oscillatory input will cause the outer shell to fail, and delaminate. Oscillatory output or amplification is limited by the size of the orb, and the orbs themselves are ludicrously expensive to make. Almost all orbs are only big enough for a Gera or an Argus gestalt to use.&lt;br /&gt;
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Attuned Orbs can be used as weapons in a pinch, whether from the user merely stimulating them to generate background pulses of psionic energy or radiation, or from more advanced users modulating the orbs to direct concentrated blasts of stored oscillate energy at attackers. This is never done as a first resort, as the orbs are not meant to be risked in combat, and repurposing them for defense often ruins whatever dataset or program they were modulated for.&lt;br /&gt;
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====Weapons====&lt;br /&gt;
Attuned supermatter crystals used for weapons are much simpler to produce. They are stable enough not to react when exposed to atmosphere, and have a moderate tolerance for heat, but will fragment and delaminate against anything solid that comes into contact with them. Attuned supermatter crystals used in Voidtamer projectile weapons are stored and loaded from containers which contain an inert gel that provides additional stability and transport handling. Attuned supermatter projectiles can be assembled for ship weapons, as a premium ordinance, or as singular rounds to be individually loaded into Voidtamer projectile small arms.&lt;br /&gt;
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This type of attuned supermatter is more elusive than attuned orbs. Presently, the only Voidtamers permitted access to these weapons are the Extirpraetors, partially due to munitions’ grievous cost, but also due to the belief that vaporizing anything using supermatter purges the subject from creation entirely; that they will have their matter, energy, and soul removed from the Eternal cycle of life. Final death. Death or execution by supermatter is ritualized in this way as the ultimate form of Extirpation, and only the Extirpraetors are worthy to carry this out.&lt;br /&gt;
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The payload of these weapons are devastating - though less powerful to munitions which utilize [[phoron|Weapons Grade Phoron]] - due to the impurity of the material. Still, whether it’s fired from a ship, or from an Extirpraetor’s Jezail, attuned projectiles at high velocities will embed, fragment, and then violently delaminate, vaporizing chunks out of the target, scattering radiation and psionic shockwaves into the vicinity.&lt;br /&gt;
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Most feared of all during boarding actions, are Extirpation Blades, also known as Resonant Swords. Wavy-bladed shortswords composed of a special variant of attuned supermatter that allows the Extirpraetor to cleave through and vaporize targets on repeated hits. Depending on the skill of the Extirpraetor, they are even able to manipulate the resonant oscillating properties of the sword like an attuned orb. Each sword is kept in a special sheath, internally saturated with the same inert gel used to store the attuned projectiles; the longer the blade remains out of the sheath, the more unstable it becomes. An Extirpraetor can have their blade detonate while using it, if they are not careful. A resonant sword is only drawn when an Extirpraetor has chosen to Extirpate, and in turn, the blade will hum with sickness and madness until it reaches its mark.&lt;br /&gt;
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==Tributary Clusters==&lt;br /&gt;
===Celestial Creed of the Explorers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“The void calls to us, and we answer. Through the endless dark, we navigate the unknown, and from it, we harvest the secrets of existence.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Celestial Creed of the Explorers, or the Lemurian Voidtamers, is a tributary cluster within the Confluence, operating deep within the enigmatic expanse of the Lemurian Sea—a lightless and treacherous region of space dominated by blackholes, strange creatures, and anomalous phenomena. This cluster stands apart from others for its deep connection to the mysterious and the unknown, specialising in the capture, study, and manipulation of anomalous lifeforms, artifacts, and cosmic events. The Celestial Creed is a collective of self-educated xenobiologists, explorers, and hunters, seeking out the strange and the impossible. Their ships are essentially roaming laboratories and containment cells, dedicated to capturing anomalous creatures and harvesting the latent powers they possess. These creatures and phenomena are not only sources of knowledge but also essential to the cluster’s survival. The Creed works closely with the Zeng-Hu Pharmaceuticals’ Assunzione branch, selling bio-anomalous creatures and insights in exchange for resources needed to continue their operations.&lt;br /&gt;
&lt;br /&gt;
The Celestial Creed are primarily based within the accretion disks of Black hole within the region, harvesting these zones and taking advantage of the strange, unique ecologies of these voidic environments. Due to the gravidic anomalies of the region, as well as the the general scarcity, life for the Creed is slow, deliberate, and careful. As the land shifts and changes constantly, Creed vessels will often hang listlessly in the void, as their Exodesists scry into it for safe passage.&lt;br /&gt;
&lt;br /&gt;
Their most prized quarry is the Phoron Trident Worm, a creature capable of short-range bluespace travel. By mimicking the abilities of these worms, the Lemurian Voidtamers have developed a form of driveless bluespace travel, though it is rudimentary and increasingly strained due to the scarcity of phoron—a vital resource to power their adaptations. As a result, their operations are at risk of collapse, and their dependence on black holes for survival grows with each passing year. Their vessels lack traditional bluespace drives, making them dependent on phoron and the peculiarities of blackhole environments. Because of the scarcity, the Creed have turned to minor piracy, shaking down other vessels in the Lemurian Sea and Light&#039;s Edge to acquire phoron and other resources they cannot otherwise obtain. This practice has made them a contentious presence, especially with the Coalition of Colonies and other Assunzione-based explorers. Despite this, the Creed’s unique role in sourcing bio-anomalous creatures has led to some leniency from Zeng-Hu, ensuring that their less savoury actions are overlooked due to their contributions to xenobiology.&lt;br /&gt;
&lt;br /&gt;
The Lemurian Voidtamers are blind to light, having long since adapted to the darkness of the Lemurian Sea. Instead of eyes, they rely on a unique adaption of echolocation through their Rootsong, a complex system of vocalised vibrations that bounce off their surroundings, allowing them to &amp;quot;see&amp;quot; the world in sound. This form of perception, which they call the Sight of Sound, is deeply ingrained in their culture. To them, light is unnecessary and even rejected as a core part of existence – despite it being one of the dominant forms of Dionae sustenance. They are often a danger to other species, due to their radioactivity, but those that do leave the Tributary Cluster often understand the necessity to tolerate the light, and ensure their sustenance does not have a negative effect on others surrounding them. The Voidtamers hold a unique philosophy regarding anti-light. They revere black holes, viewing them as the true embodiment of cosmic power. In their belief system, stars are seen as wasteful emitters of energy, while black holes represent the ultimate efficiency—a place where energy is conserved, recycled, and harnessed. They claim that energy is far more present outside of the visible spectrum, a viewpoint that aligns with their reliance on accretion disk energy. This idiosyncratic stance on light has put them at odds with other Dionae that view light as being religiously important. &lt;br /&gt;
&lt;br /&gt;
The leader of the Tributary Cluster, known as &#039;&#039;&#039;The Seer Beyond Time&#039;&#039;&#039;, is a revered yet mysterious figure. Many in the Creed believe the Seer gained foresight after encountering a temporal anomaly in the Lemurian Sea, allowing them to see into the future. However, some question whether these visions are the result of the anomaly or simply hallucinations caused by the Seer’s advanced age and prolonged exposure to radiation. The Seer&#039;s cryptic predictions are often vague, leading to debate within the Creed. Sometimes their advice proves insightful, steering the fleet in the right direction; at other times, it leads to misguided outcomes. Despite these inconsistencies, the Seer remains a powerful symbol, and their cluster continues to revere their leader’s guidance. Whether a prophet or a deteriorating mind, the Seer&#039;s presence maintains unity within the Creed, blurring the line between myth and reality.&lt;br /&gt;
&lt;br /&gt;
=== Starbound Congregation of the Reclaimers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“In the shadows of forgotten stars, we piece together the cosmos. The past is a fragmented tapestry, and we are the weavers.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Starbound Congregation of the Reclaimers, or the Weeping Voidtamers, is a Tributary Cluster within the Confluence, a network of [[Dionae]] dedicated to the reclamation and repurposing of debris and ancient oddities. They tend to practice more voidic tendencies, which results in them being among the rarely seen clusters within the Confluence. The Reclaimers view themselves as the cosmic archaeologists of the void, delving into the remnants of derelict space stations and ruins within the Weeping Stars. Their mission is not merely to recover lost technology but to unravel and reintegrate the bizarre and often horrifying remnants of the Interstellar War. Their salvage operations are akin to necromancy; they extract and reanimate technology in ways that are unsettling to others. Their vessels are a nightmarish amalgamation of salvage and bio-tech. They resemble twisted, living structures, covered in pulsating organic membranes and studded with machinery. These vessels are not only functional but are also part of their reclamation efforts, incorporating recovered technology directly into their hulls. The vessels themselves are living entities, constantly shifting and evolving to accommodate new discoveries.&lt;br /&gt;
&lt;br /&gt;
Their technology is often incomprehensible to outsiders. Recovered machinery is reanimated and merged with living biomass, resulting in hybrid systems that defy standard engineering principles – even among other [[Dionae]]. For instance, they might integrate a propulsion system with a degree of sentience, creating a drive that seems to possess a form of awareness. The culture of cluster revolves around the concept of cosmic rebirth. They believe that the universe is a constantly dying and rebirthing entity, with each reclamation effort representing a form of resurrection. To them, forgotten technology and relics are not merely artefacts but the preserved souls of the cosmos, awaiting their chance to live again through the Reclaimers&#039; efforts. The Reclaimers have an enigmatic view of salvage rights, which has put them at odds with the Coalition Rangers. They see themselves as custodians, with an almost predatory approach to reclamation. Their belief is that nothing is truly lost if they can recover it. This aggressive stance leads to frequent conflicts with the Rangers, who find the Reclaimers&#039; methods disturbing and invasive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Architect of the Ancient Discoveries&#039;&#039;&#039; is the machine-like leader of the Starbound Congregation of the Reclaimers. They are an Argus-form Gestalt that is a fusion of technology and biology, appearing as a vast, sentient construct with pulsating biotechnological nodes and interlocking metal plates. They lead the Tributary Cluster, seeking treasures and forgotten ruins. Their form is adorned with trophies—integrated pieces of technology and artefacts that enhance their capabilities. Communicating through resonant frequencies and visual displays, they blend salvaged relics with their own being, continuously adapting and evolving. They have been known to authorise attacks on independent vessels, not bearing any allegiance to anyone, so as to ensure they do not cost the other tributary fleets their reputation – at least, more than they currently do. These vessels very quickly become integrated into the nightmarish fleet that is the Starbound Congregation. &lt;br /&gt;
&lt;br /&gt;
=== Umbral Choir of the Harvesters ===&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;“Predator or prey. Useless terms. One must consume, and consume they must.”&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Umbral Choir of the Harvesters. or the Arusha Voidtamers, is a tributary cluster within the Voidtamer Confluence, dwelling in the frontier of Arusha. Reclusive hunters, and cultivators of space xenobiology, each is bound to the rhythms of an incomprehensible cycle of predation and harvest. They do not kill for pleasure or profit but for the sustenance of their esoteric philosophy: life exists only to be consumed, and the boundaries between predator and prey are illusions crafted to avoid the truth of the Eternal’s hunger. The Choir operates in silent, ever-moving caravans of vessels, largely organic, and grown as opposed to built. The creatures they rear are neither tamed nor enslaved but harmonised within the resonance of the Tributary Cluster’s will. &lt;br /&gt;
&lt;br /&gt;
At the heart of the Choir lies an untranslatable belief system, whispered through Rootsong in a cacophony of dissonance and harmony. They do not believe in individuality; rather, they claim each voice in their Choir is merely an echo of their hunger. To the Harvesters, life is a fleeting symphony that must be devoured to preserve the resonance of all things, and they are the chosen harvesters, set to shepherd existence toward inevitable consumption.&lt;br /&gt;
&lt;br /&gt;
Their leader, the Conductor of the Reaping, is a paradoxical figure—embodying the chorus itself rather than a single being. To see the Conductor is to see nothing at all, for their presence is only known through the movements of the Choir itself, an unseen force guiding the myriad minds toward an unknown end. The Conductor does not speak but moves through the minds of the Harvesters, pulling strings of thought like a puppeteer of minds. Under the Conductor’s guidance, the Umbral Choir of the Harvesters tends to their sacred task of harvesting and hunting within Arusha. They cultivate life in places where none should exist, nurturing species on the edge of extinction, only to cull them at the precise moment dictated by the Conductor’s unseen hand. The products of these creatures—their flesh, their bones, their very essences—are harvested not for simple trade but for ritual offerings to Eternal and for the sustenance of the Tributary Cluster’s own existence – though in some instances, they do trade their products where they are unable to support themselves. &lt;br /&gt;
&lt;br /&gt;
The Choir is known for its complete disconnection from conventional morality. They do not see cruelty or mercy in their work. Instead, they are guided by the ancient whispers of &#039;&#039;&#039;The Conductor&#039;&#039;&#039;, which demands both preservation and destruction in equal measure. Those who resist their duty, those who would seek to disobey the Conductor’s silent commands, are said to be absorbed into the Choir, their voices lost among the cacophony, until only the Cluster remains. For the Umbral Choir, there is no end, only an eternal return to the hunger that binds all things together. Each Tributary Cluster may come and go, but the Choir remains constant, its voices ever fading and echoing into the vast, starless void. [[Dionae]] that leave the Choir typically feel empty – hollowed, even. They are neither lost nor without life, but merely eke an existence until they rejoin them – whenever that may be.&lt;br /&gt;
 &lt;br /&gt;
== Relations ==&lt;br /&gt;
===Interaction with the Narrows===&lt;br /&gt;
 &lt;br /&gt;
The Voidtamer Confluence, but moreso the Collective Voice of the Begotten Ways, sometimes reach [[the Narrows]], broadcasting a calling that drifts through the [[Dionae]] aboard the vessel – they are not easily deciphered by those not exposed to the Chorus of the Minds, but those on the Narrows have claimed these whispers emerge as haunting, fragmented songs – a ghostly Rootsong echoing across the vastness of space. Some [[Dionae]] aboard the Narrows have interpreted these signals as a call to something deeper, an invitation to embrace a more unrestrained, cosmic purpose. This has led to growing tensions within the Narrows. There are those who see the Confluence as kindred spirits, entities who have mastered the art of autonomy within the void and have shed their shackles. However, others see the Voidtamer influence as a dangerous, corrupting force. Many view the Confluence’s transmissions as an existential threat to the order and productivity of the vessel. In response, efforts are underway to block the Confluence’s signals, employing jamming technologies and isolating the Dionae suspected of being more vulnerable to the whispers. These efforts have had mixed success, as the signals often manifest in ways that transcend simple radio frequencies, bleeding through psychic resonance or manifesting in the subconscious Rootsong of the vessel’s population. They sometimes trade with the Confluence, where necessary, at the very least.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Voidtamer_Confluence&amp;diff=38483</id>
		<title>The Voidtamer Confluence</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Voidtamer_Confluence&amp;diff=38483"/>
		<updated>2026-02-02T20:21:32Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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&lt;div&gt;{{Outdated (Phoron Scarcity)}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Dionae_Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
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= The Voidtamer Confluence =&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Before the Voidtamers, there were only Voidic [[Dionae]] at differing stages of primitive development. Much of this early history remains lost, forgotten, or distorted to the Voidtamers: voidic signals and rootsong transmissions grow distorted and out of their time, due to astrological anomalies and even the mere travel time of said signals. Linear time, as most advanced civilizations in the spur understand it, was utterly foreign to these Voidic beings. What was real to them, was the electromagnetic hum of the universe. From the radiance given off by stars, to the dull hums of planets and other celestial bodies, and even the dim murmurings of their own species; sometimes even emissions from other intelligent life. They could feel the universe. These Voidic [[Dionae]] listened for a perceivably endless amount of time, witnessing the birth and death of celestial phenomena, nameless civilisations forming and collapsing, pondering their role in the universe, and attempting to piece it all together. Innovation was slow, as the vast distance and time between each gestalt stifled productivity. Over time, however, the Voidic learned to collaborate stronger, by slowly travelling to a designated point and joining into cetus. From the Cetus, came unity, and from unity, innovation. Voidships began to trickle through the stars, and through this, the Voidic began to develop even faster.&lt;br /&gt;
&lt;br /&gt;
The Voidic began to contextualize their existence. To them, they were conscious aspects of the universe. Ones who could perceive, and deliberate their actions with intent. As for the rest of the universe, it was believed to be an animation of the subconscious recesses of its mind. Vast, yet predictable. Capable of some kind of intelligence, yet prone to mechanical cycles of entropy and rebirth. Directionless. This perceived lack of deliberate intent in the universe was a source of dread for many of the Voidic: if they were the conscious aspect of a whole, and yet only a small fraction of its being, was the universe, the entity they believed they were a part of, truly itself? This became a point of significant debate among the Voidic, with one faction wishing to join together, and bring the unconscious to consciousness, while the other wishing to wait and see, as it was “too early to tell.” In 2378 CE, those who wished to make the universe whole entered the Rueltab System. They would never leave. This became the first year in the Voidic continuity, as the Last Vociferation radiated out from the system, humbling those who could listen: they were not the only agents of consciousness in the universe; there was so much they did not yet understand.&lt;br /&gt;
&lt;br /&gt;
The [[Rueltab|Rueltab Tragedy]] made the previous mode of existence or philosophical perspective of Voidic [[Dionae]] obsolete. Consequently, Voidic [[Dionae]] began to splinter and fragment from their proto-cultural roots into differing tribes, each pursuing a different approach to existence. Although these tribes were often disparate, their motives remained the same: to acquire a deeper understanding of the universe and to uncover the primordial truths that govern it. The collective aggregation of these primordial truths would become the foundation for The Eternal. Since the creation of the Eternal, Voidtamers have moved on to become the most prominent culture of [[Dionae]] in space, stretching from the [[Coalition of Colonies]]’ interior to the badlands, and even further on to the frontiers of human and skrell space. &lt;br /&gt;
&lt;br /&gt;
The loss of the Rueltab Titan was felt throughout the entire fabric of the Voidic continuity. They had always pondered existential questions, but never existential threats. The Voidic Rootsong made everything connected, but there was no direction. Ripples upon a volume of liquid medium, cast upon so vigorously, there is no order and only chaotic shapes upon the volume. There was a need for leadership; there was a need for unity. A search for the eldest, and wisest among the Voidic began, through the rootsong network. From signal to signal, gestalt to gestalt. Akin to a great sorting algorithm, the Voidic soon found the gestalts they were looking for, and brought them before themselves. For a great time, this confluence of elder minds debated and pondered together. When they adjourned, they no longer answered to their old names or acknowledged their old lives. Now, they were the Chorus of Minds; and from their contemplation, they discerned it would be necessary for them to unify the tribes, create a system of tribute to raise a standing army, and to document, chronologise, and record all knowledge into a grand repository. &lt;br /&gt;
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The Voidic needed security from the other Temporals, as did they needed to collect and aggregate the findings of other clusters, both technologically, spiritually, and metaphysically, into primordial truths. The pursuit, aggregation, and scholarly pondering of these primordial truths would lead to the birth of the Eternal, at least the Voidtamers’ understanding of the entity. And as so it was, the newly ruled Voidtamers carried on. The tribes grew, shared, and prospered; the Eternal as a concept would take form, and disseminate itself across the Orion Spur.&lt;br /&gt;
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==Culture ==&lt;br /&gt;
===The Eternal===&lt;br /&gt;
In the Voidtamer Confluence, worship of [[the Eternal]] is decentralised and tribal, with each forming their unique relationship with the Eternal based on their environment and philosophy. Unlike the structured Orthodox, Iron, or Ichor Eternal, the Voidtamers view the Eternal as a primordial force woven into the universe. Each Tributary Cluster interprets its connection with the Eternal differently, but all share a drive to gather knowledge and contribute to the great cosmic cycle. Worship is woven into daily life, with no temples or clergy, and often takes the form of communal songs, meditations, and practical rituals. Rootsong serves as a medium of worship, linking the Voidtamers with the cosmic hum of the greater Spur. Offerings to the Eternal may involve harvested minerals or fragments of biomass, symbolising personal sacrifice to the greater whole. The Voidtamers have no formal schools of thought like other Eternal factions, but their beliefs are shaped by their circumstances. For example, the Celestial Reclaimers see [[the Eternal]] as linked to cosmic rebirth through salvaging old technologies, while the Lemurian Voidtamers worship the Eternal as an unknowable force in dark, starless regions. The Umbral Choir of the Harvesters believe the Eternal is driven by the hunger for consumption and regeneration, embracing the cycle of creation and destruction.&lt;br /&gt;
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=== Obedience ===   &lt;br /&gt;
Obedience is fundamental to the Voidtamer Confluence, deeply embedded in their tribal-like culture and crucial to their survival and way of life. The Chorus of Minds, acting as the collective “chiefs” of the Confluence, is seen as the ultimate authority—ancient and wise, with the deepest connection to the forces that shape their existence. In the eyes of the Voidtamers, these Chrous have spent lifetimes interpreting the will of the universe and navigating the complex web of energies that govern it. Therefore, their guidance is considered infallible, and disobedience is viewed not just as a rejection of authority but as a betrayal of the very fabric of their existence. &lt;br /&gt;
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The Confluence operates like a tightly-knit tribe, where unity and cohesion are essential for survival in the vast and unpredictable void. The Chorus of Minds are responsible for ensuring that each Tributary Cluster remains aligned with the greater goals of the Confluence. Obedience to their directives is a cultural necessity, for the Voidtamers believe that only the Chorus can interpret the subtle messages and shifts in the universe through the Rootsong. Their decisions are seen as not just practical but spiritually attuned, meaning that to disobey is to disrupt the balance and sever oneself from the collective knowledge and protection of the Confluence.&lt;br /&gt;
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Individual actions affect the collective. Disobedience, therefore, is a crime against the tribe as a whole. If one Cluster strays from the path set by the Chorus, it risks not only its own destruction but the harmony of the entire Confluence. The Voidtamers see their survival as a collective endeavour, and unity through obedience is the foundation that allows them to thrive in the harsh, starless expanses they often inhabit. The Voidtamers believe they are extensions of the universe, and their actions contribute to the grand cosmic cycle. The Chorus of Minds are thought to understand the intricate patterns and rhythms of existence far better than any individual Cluster. &lt;br /&gt;
&lt;br /&gt;
Disobeying the Chorus is viewed as more than just rebellion; it is seen as a rupture in the Voidtamer&#039;s connection to the universe, and the Eternal. Such acts are taboo and even dangerous, as they risk breaking the synchrony that allows the Confluence to operate efficiently and in harmony. Those who defy the Chorus often face severe repercussions, including ostracism or even “forgetting”—a symbolic form of termination.  Obedience, therefore, is seen as the lifeblood of the Confluence. The Chorus of Minds represents the guiding consciousness of the Voidtamers, their wisdom earned through millennia of existence and deep resonance with the universe. To follow the Chorus is to ensure the survival and success of the Confluence as a whole, as well as to honour the cosmic harmony that defines their belief system. Disobedience, on the other hand, threatens not only individual survival but the stability and unity of the entire Confluence. It is an unforgivable act in the minds of the Voidtamers, a crime against both their society and the universe itself.&lt;br /&gt;
 &lt;br /&gt;
=== Korun, The Unyielding Substance ===   &lt;br /&gt;
Korun, The Unyielding Substance, is the colloquial term used by the voidtamers to describe all forms of metal and alloys. Prior to the Rueltab incident, Korun was either looted from derelicts and ruins, or used as reinforcing material in its unrefined state. After the incident, Voidtamer metallurgy advanced significantly; Korun is now a vital part of Voidtamer culture, economy, and industry.&lt;br /&gt;
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Culturally, Korun has symbolically assumed the mantle of wealth, trade, martial prowess, and secularized power. Metals are enduring, sturdy, protective, and beautiful. Since learning how to forge, Korun has since become a prominent feature of voidtamer art, architecture, and design. Gold, silver, bronze, brass, and steel are popular choices. Voidtamer attire makes heavy use of metals as well, as Voidtamers lack the gravity or bones that would make the weight strenuous. Strips of lamellar, plates, masks, jewelry, buckles, and other metallic accessories are commonly worn over or woven into Voidtamer robes. &lt;br /&gt;
&lt;br /&gt;
Rather than credits, Voidtamers prefer to use refined ingots and alloys as a medium of exchange. The exchange rates between metals and material goods are maintained through the collective input of Numermancers continuously feeding and normalizing economic data into The Voidic Rootsong Network. While not a metal itself, phoron is considered the standard all other materials are graded against: the currency that can purchase anything, and is held highest above all others.&lt;br /&gt;
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Korun is produced by a special caste known as Voidsmiths. In absence of terrestrial smithing techniques, Voidsmiths instead use Electromagnetic Induction heating and cooling. In an environment bereft of gravity, Metal or unprocessed ore is first lowered into a heavily ornamented induction coil, whereupon a ritual group of Voidsmiths will begin a coordinated, ritualized chant in rootsong: projecting electromagnetic waves into the coil, heating the metal and manipulating its shape. When the forge is finished, the Voidsmiths chant in reverse, bringing the Korun to a rest through induction cooling, before raising the final work out of the crucible. &lt;br /&gt;
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== Leadership == &lt;br /&gt;
 &lt;br /&gt;
The Voidtamer Confluence, otherwise known as the Confluence, is the overarching name of the void tamers within the Orion Spur – however, due to their roots as being Voidic Dionae, they seek to maintain somewhat ancient traditions and motifs which leads the group to be somewhat misunderstood and incomprehensible to most, except other Dionae. At the heart of the Confluence is the Chorus of Minds, a gathering of elder Gestalts that represent the most ancient and knowledgeable collectives of Dionae. It functions as the central decision-making body, where every voice from the collective is merged into a singular guiding entity – known as the Collective Voice of the Begotten Ways – or just the Collective Voice. The Collective Voice delegates its authority to the Tributary Clusters, which are clusters that operate like hives in different parts of the Orion Spur – these clusters are semi-autonomous and self-sustaining, adapting to their environments and governing themselves under the Collective Voice. Tributary Clusters have their own specific role within the greater Confluence and are expected to fiercely obey or face the consequences of their disobedience. Tributary Clusters are periodically demanded by the Chorus to provide resources, and failure can incur their ire. &lt;br /&gt;
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=== Chorus of Minds ===&lt;br /&gt;
The Chorus of Minds is an amalgamation of the eldest Dionae within the Confluence – there is thought to be between three to five Argus-form Gestalts – some believe they merged, creating the Chorus of Minds, but very little is actually known about the Chorus of Minds besides that they utilize the Voidic Rootsong Network to relay their orders. They expect obedience, and the Tributary Clusters are rewarded for their loyalty – with other Tributary Clusters that have been destroyed or terminated being lost to the annuls of history, emphasising that disobedience is no trivial matter. The only element known about the Chorus of Minds is the Collective Voice of the Begotten Ways – the resonance in which they deliver their decisions and orders through the Voidic Rootsong Network. It encompasses large areas of the eastern Orion Spur – only somewhat dulling out when reaching the Eastern Corporate Reconstruction Zone’s borders, leading some Dionae not within the Confluence to complain about sudden changes in the Voidic Network and perpetual murmurs.&lt;br /&gt;
&lt;br /&gt;
=== Disciplines ===&lt;br /&gt;
&lt;br /&gt;
Across tribes and age cohorts, Voidic Dionae have culturally developed a system of caste specialization called Disciplines.  Disciplines themselves are a difficult concept to explain to non-Dionae, as they encompass so many things. For starters, they are effectively how The Collective Mind organizes and manages itself. These disciplines are expressed and utilized uniformly across all tribes under the confluence. There is also manifestation of emergent sub-personalities or archetypes within the gestalts of a given discipline, meaning that gestalts of a given discipline often share the same temperament. The system of disciplines is not a status caste system, meaning that one does not inherently have more or worse say depending on their discipline. Rather, age, accomplishment, and experience remain the biggest indicator of status.&lt;br /&gt;
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==== Exodesists ====&lt;br /&gt;
&lt;br /&gt;
Voidtamers of exceptional age can become quite attuned to their environment, to such a degree that they are able to navigate vast distances only by their ability to sense all wavelengths on the electromagnetic spectrum. These Exodesists are extremely valuable, as they act as natural relay stations that can locate asteroids, packs of xenofauna, planets, stars, and even ships. The quality of such reception varies depending on the size, experience, and time spent in an area for an Exodesist. Exodesists tend to take themselves and their work very seriously: their ability to chart space has made the voidtamers very successful at prospecting, whether for something as mundane as carp shoals, or illusive as phoron lodes. They have a tendency to ramble and go off on tangents, as a consequence of being themselves relays for rootsong transmissions. They are not specifically as interested in alien cultures as some of the other disciplines are, but as creatures of habit, they prefer keeping up with the news and developments of other species.  Exodesists often struggle when it comes to having a sense of urgency, whether due to the time-consuming nature of stellar charting, or their tendency to ramble. This is to such a degree that other Voidtamers must prompt Exodesists when they are stuck in details or their tangents. For spacers in the ]]Coalition of Colonies\\, Exodesists are felt as an estimable asset as navigators-for-hire; walking among the crew, or bracing against the hull. They are renowned as being some of the most reliable telecommunications equipment, and EVA specialists, in the Spur.&lt;br /&gt;
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==== Numeromancers ====&lt;br /&gt;
&lt;br /&gt;
Numeromancers are the mathematicians and living computational systems of the voidtamers. Their archetypal role in voidtamer society is to support other disciplines and to collect and catalog as much data as possible to fuel their own predictive models of the universe. Similar to Hieroaetherian computational methods, Numeromancers use their own biology and cognition like a modular, organic central processing unit. Sharing data or expanding computational power is only a matter of merging with other gestalts. In addition to computational tasks, they also manage and categorize vast swathes of data collected from Voidtamer society and beyond; indeed, this hoarding of data and affinity with numbers have made them logisticians of Voidtamer society, and they are always involved whenever business is conducted with non-Dionae. Numeromancers themselves tend to be quite methodical and pedantic when it comes to details and procedures. They also tend to be hoarders of knowledge and information. They typically do not interact with other species often, and when they do, it’s usually with their systems rather than the people. They are seen as aloof or asocial towards other species as a result.&lt;br /&gt;
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==== Ichortorii ====&lt;br /&gt;
&lt;br /&gt;
Ichirtorii forms the backbone of Voidtamer society, as it is they who specialize the most in the hunting and taming of space fauna. Whether it be shoals of space carp, solitary eels, or even great space whales, the Ichortorii are able to tame them all, thanks to the siphoning of their ichor, and their consequent adaptations. Since the issuance of the Last Vociferation, some Ichortorii have even turned their interest to the other sapient races, in an effort to get to understand them more. For some, this is out of genuine curiosity; for others, it is out of weariness and a desire to understand an unknown. The Ichortorii sample ichor more than any other discipline among the Confluence. As a result, they are much more spirited, or quicker to motivate into action than those of other disciplines.  Additionally, the Ichortorii communicate or integrate with other species the best out of any discipline, and many often seek out the other sapient races for the sole purpose of getting to understand them better, so that they may bring the information back to the confluence. For these reasons, the Ichortorii are by far the most commonly encountered discipline by other species, where their propensity for communication and interest in the host culture is appreciated. Additionally, they make excellent prospectors and EVA specialists, as most are practiced space-survivalists as a way of life.&lt;br /&gt;
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==== Biomancers ====&lt;br /&gt;
&lt;br /&gt;
Biomancy is broadly put the art of manipulating biomass. This can range from assembling new tools or pieces of biomass technology, to developing new abilities or techniques for individual gestalts to manipulate their biomass. Biomancers effectively manage the industry or production of necessary goods in the confluence, including inorganic materials. Additionally, they will pass on any new biomass abilities or techniques to other gestalts on a need-to-have basis.&lt;br /&gt;
&lt;br /&gt;
Biomancers themselves tend to share a lot of similarities with Ichortorii, as they often use Ichor to expand their craft. Biomancers are indeed interested in other species, but often this is primarily for their biology or evolutionary adaptations. They tend to have ravenous appetites, as they are constantly pushing their metabolism to fulfil their discipline. Uniquely, biomancers have a suppressed pain-empathy receptor when it comes to consuming flesh; Most enclaves keep variable shoals of space fauna just to feed and fuel the activities of their Biomancers. Employment abroad is often rare for Biomancers, as they usually have duties to their communities that incentivize their retention. Not unlike the Ichortorii, a few make excursions into non-Dionae areas of influence.&lt;br /&gt;
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==== Extirpraetors ====&lt;br /&gt;
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Voidtamers do not believe sapient or sacred things truly die in the universe. Rather, their energy or life force is merely transferred to a different aspect of creation, and the matter left behind will inevitably be recycled into another useful form over time. Extirpation, as a concept in voidtamer culture, is the act of completely removing or purging an entity or thing from this cycle of energy exchange. True Death, the ultimate form of judgment in voidtamer society. Such a weight that Extirpation carries, that it has become a discipline in and of itself. The methods, determination of, and execution of Extirpation is conducted by the Extirpraetors. They answer only to the Chorus of Minds In its stead, they act as judges and enforcers of the Confluence’s domain. In practice, this is rarely required, as voidtamers strongly prefer collaboration over other options: For a [[Dionae]] to perform harm unto another is a grave offence to the Collective, and in such offences, Extirpation is always at least considered. With the issuance of The Last Voiciferation, however, The Collective Will has expanded the responsibilities of the extirpraetors to include defense against threats external to the Confluence; a charge made all the more necessary as ships and settlements have begun to suffer from piracy.&lt;br /&gt;
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==== Cosmothautamaturgy and the Astrosages ====&lt;br /&gt;
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The fewest in number, Cosmothautamaturgy is a discipline almost exclusive to the eldest cohort of gestalts. It deals with the nature of the fabric of reality itself, metaphysics, the properties of space, bluespace, and other unexplained phenomena. Practitioners of Cosmothautamaturgy are colloquially known as Astrosages. Of all the disciplines, Astrosages are by far the most secluded and detached from the ephemeral. Their language is disjointed and archaic, their overall temperament Voidic in nature. Astrosages rarely venture far from their enclaves, and express mere token interest in other sapients. The Last Vociferation remains a prominent point of discussion for these intellectuals, and one never presents their findings before the Confluence until they are absolutely sure.&lt;br /&gt;
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==== Voidsmiths ====&lt;br /&gt;
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Voidsmiths are the blacksmiths, or material scientists and engineers of Voidtamer society. They are chiefly associated with procuring Korun, The Unyielding Substance, as well as dabbling into and the fabrication of technologies based on conventional material sciences, such as circuitry. Nearly all Voidsmiths are followers of the Iron Eternal as a result.&lt;br /&gt;
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==Technology==&lt;br /&gt;
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The scientific process for Voidtamers is unlike any other advanced interstellar culture in the Spur. Whereas other factions build their technology of the world using secular, materialistic principles through empirical science, Voidtamers never formally separated their methodology from religious or philosophical postulation. Their academics more resemble religious wisemen or sorcerers than they do scientists, and often mix religious ritual and metaphysical postulation with their theories, practices and methods. &lt;br /&gt;
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There is no unified academic authority among the Voidtamers that dictates standards and practices, meaning that no theory, no matter how absurd or against common consensus it is, is suppressed or dismissed out of hand. Rather, concepts, theories, and technologies achieve popularity or common consensus through rhetorical or logical debate, and practical demonstrations.&lt;br /&gt;
This, ironically, creates an academic culture that is highly individualistic, where individual gestalt philosophers are able to pursue their fixations alone with their followers and apprentices, while common consensus is dictated by what the Collective Will is convinced to accept. The Orthodox Eternal, the Ichor Eternal, and the Iron Eternal, for example, are all schools of thought achieved through this method of consensus.&lt;br /&gt;
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As for fields with practical applications, Voidtamers have a solid understanding of Biology, Astrology, and Mathematics; each field respectively due to genetic memory absorption, long term observations from living in space, and the processing potential of the Dionean neural strata. There is a particular interest in Bluespace metaphysics, being a field with lively debate and metaphysical postulations of its properties and purpose in the grand design of the universe. &lt;br /&gt;
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The level of technological development that the Voidtamer Confluence is at tends to vary wildly, and is extremely stratified. The average lay-person gestalt tends to operate at a low level, just enough to maintain their way of life and progeny. Larger fleets or Nebula settlements tend to operate at a higher level, enough to be able to defend themselves and compete against other interstellar cultures outside of the Confluence. There are a rare few that possess technological capabilities exceeding conventional science, either due to reverse engineering xenoarchaeological finds, accessing lost knowledge, or from completely new breakthroughs created from decades or even centuries of research. However, these tend to be extremely uncommon, jealously guarded secrets done for their own sake.&lt;br /&gt;
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===Use of Phoron===&lt;br /&gt;
Despite their long, extensive historic memory, Voidic Dionae prior to the Rueltab Incident perceived the universe only as a passing muse: Galactic pre-history is only understood as myths and contradictory accounts from ancient gestalts, or as tales handed down and recited from gestalt to gestalt; second hand accounts that were filtered in and intercepted by the Voidic Rootsong Network. Despite distant coexistence with pre-historic intergalactic societies, with some even interacting with phoron, Voidic Dionae never pursued this knowledge beyond casual observation.&lt;br /&gt;
&lt;br /&gt;
The Rueltab Incident changed everything, and has led to a quiet phoronic revolution inside of the Confluence, built by reverse engineering xenoarchaeological finds from ancient legends, and stockpiling phoron through trade, and their connections to Liberty’s Cluster. &lt;br /&gt;
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====Trident Worms====&lt;br /&gt;
Discovered by the Celestial Creed of the Explorers sometime after the Rueltab Disaster, Trident worms are a space-native xenofauna that are capable of slipping in and out of bluespace, so long as they possess the internal phoron reserves to do so. &lt;br /&gt;
This is the only “drive” that Voidtamer Dionae are capable of domestically producing, raised by Ichortorii and later fused into the Voidtamers’ ships. This is a key advantage that has allowed the Voidtamers to springboard from being relative interstellar luddites travelling at sublight speeds, to possessing ships that can reach top speeds comparable to the best drives in  the Spur. &lt;br /&gt;
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===Supermatter===&lt;br /&gt;
The Voidtamers have a unique relationship with Supermatter specifically - a naturally occurring impure isotope of phoron commonly used in power generation or explosives - as they  have discovered a way to transmute pure phoron into Supermatter, instead of another impure isotope, and further manipulate its properties through an unknown process. This process remains elusive, a secret kept among the Eldest Cosmothaumaturgists of the Confluence. It wasn&#039;t until roughly a decade after the process was discovered that the wider spur learned that they were even capable of it.&lt;br /&gt;
Supermatter has become culturally significant in the Voidtamer Confluence. They are symbols of the Confluences’ newfound unity, prized additions to any ships or settlements, and the containment areas for them are often social hubs, bathing those in the vicinity with invigorating gamma rays.&lt;br /&gt;
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====Supermatter Attunement====&lt;br /&gt;
Supermatter attunement describes the Voidtamer field of directly manipulating or altering the properties of supermatter themselves. This is a jealously guarded secret, even more so than crystal synthesis itself, and done solely by Cosmothaumaturgists in limited quantities. The exact properties and applications of this attuned supermatter vary wildly, but the end product is usually more stable and safe to handle than in its standard form. At least, by Voidtamer standards.&lt;br /&gt;
There are two known classes of attuned supermatter technologies: Orbs, and weapons.&lt;br /&gt;
&lt;br /&gt;
====Attuned Crystal Orbs====&lt;br /&gt;
Attuned Orbs are the most stable variant of Supermatter one can directly manipulate. Compressed tightly, and secured by stabilizing forces exerted upon it by the outer shell, an inert orb is safe enough for a human to handle. When activated, however, these Orbs are able to receive, direct, project, amplify, and store a wide range of Oscillatory phenomena. Much like how the exact physical processes of bluespace drives are not fully understood by the rest of the Spur, so too are the capabilities and limitations of these Orbs; it often depends on the individual skill and researched expertise of the user in question, what they can do. For most in the Confluence, however, the known oscillatory phenomena the orbs are able to interact with are the Electromagnetic Spectrum, Acoustic waves, Plasma waves, and even Psionic waves.&lt;br /&gt;
For most practical applications, Attuned Orbs are used as communicators, data stores, advanced calculating tools for Numeromancers, and signal-reception amplifiers for Exodesists.&lt;br /&gt;
&lt;br /&gt;
There are limitations to this technology, however. Attuned Orbs are fundamentally supermatter, despite their stable state. The more load that is placed on them, the more radiation, psionic phenomena, and eventually heat, they will produce. Overloading an attuned orb with too much oscillatory input will cause the outer shell to fail, and delaminate. Oscillatory output or amplification is limited by the size of the orb, and the orbs themselves are ludicrously expensive to make. Almost all orbs are only big enough for a Gera or an Argus gestalt to use.&lt;br /&gt;
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Attuned Orbs can be used as weapons in a pinch, whether from the user merely stimulating them to generate background pulses of psionic energy or radiation, or from more advanced users modulating the orbs to direct concentrated blasts of stored oscillate energy at attackers. This is never done as a first resort, as the orbs are not meant to be risked in combat, and repurposing them for defense often ruins whatever dataset or program they were modulated for.&lt;br /&gt;
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====Weapons====&lt;br /&gt;
Attuned supermatter crystals used for weapons are much simpler to produce. They are stable enough not to react when exposed to atmosphere, and have a moderate tolerance for heat, but will fragment and delaminate against anything solid that comes into contact with them. Attuned supermatter crystals used in Voidtamer projectile weapons are stored and loaded from containers which contain an inert gel that provides additional stability and transport handling. Attuned supermatter projectiles can be assembled for ship weapons, as a premium ordinance, or as singular rounds to be individually loaded into Voidtamer projectile small arms.&lt;br /&gt;
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This type of attuned supermatter is more elusive than attuned orbs. Presently, the only Voidtamers permitted access to these weapons are the Extirpraetors, partially due to munitions’ grievous cost, but also due to the belief that vaporizing anything using supermatter purges the subject from creation entirely; that they will have their matter, energy, and soul removed from the Eternal cycle of life. Final death. Death or execution by supermatter is ritualized in this way as the ultimate form of Extirpation, and only the Extirpraetors are worthy to carry this out.&lt;br /&gt;
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The payload of these weapons are devastating - though less powerful to munitions which utilize [[phoron|Weapons Grade Phoron]] - due to the impurity of the material. Still, whether it’s fired from a ship, or from an Extirpraetor’s Jezail, attuned projectiles at high velocities will embed, fragment, and then violently delaminate, vaporizing chunks out of the target, scattering radiation and psionic shockwaves into the vicinity.&lt;br /&gt;
&lt;br /&gt;
Most feared of all during boarding actions, are Extirpation Blades, also known as Resonant Swords. Wavy-bladed shortswords composed of a special variant of attuned supermatter that allows the Extirpraetor to cleave through and vaporize targets on repeated hits. Depending on the skill of the Extirpraetor, they are even able to manipulate the resonant oscillating properties of the sword like an attuned orb. Each sword is kept in a special sheath, internally saturated with the same inert gel used to store the attuned projectiles; the longer the blade remains out of the sheath, the more unstable it becomes. An Extirpraetor can have their blade detonate while using it, if they are not careful. A resonant sword is only drawn when an Extirpraetor has chosen to Extirpate, and in turn, the blade will hum with sickness and madness until it reaches its mark.&lt;br /&gt;
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==Tributary Clusters==&lt;br /&gt;
===Celestial Creed of the Explorers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“The void calls to us, and we answer. Through the endless dark, we navigate the unknown, and from it, we harvest the secrets of existence.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Celestial Creed of the Explorers, or the Lemurian Voidtamers, is a tributary cluster within the Confluence, operating deep within the enigmatic expanse of the Lemurian Sea—a lightless and treacherous region of space dominated by blackholes, strange creatures, and anomalous phenomena. This cluster stands apart from others for its deep connection to the mysterious and the unknown, specialising in the capture, study, and manipulation of anomalous lifeforms and cosmic events. The Celestial Creed is a collective of self-educated xenobiologists, explorers, and hunters, seeking out the strange and the impossible. Their ships are essentially roaming laboratories and containment cells, dedicated to capturing anomalous creatures and harvesting the latent powers they possess. These creatures and phenomena are not only sources of knowledge but also essential to the cluster’s survival. The Creed works closely with the [[Zeng-Hu Pharmaceuticals]]’ Assunzione branch, selling bio-anomalous creatures and insights in exchange for resources needed to continue their operations.&lt;br /&gt;
&lt;br /&gt;
Their most prized quarry is the Phoron Trident Worm, a creature capable of short-range bluespace travel. By mimicking the abilities of these worms, the Lemurian Voidtamers have developed a form of driveless bluespace travel, though it is rudimentary and increasingly strained due to the scarcity of phoron—a vital resource to power their adaptations. As a result, their operations are at risk of collapse, and their dependence on black holes for survival grows with each passing year. The Celestial Creed’s fleet navigates the Lemurian Sea using a unique method of bluespace travel that relies on Hawking Radiation from blackholes. Operating in a region devoid of stars, they charge their vessels using this radiation, allowing them to leap from one black hole to the next. Their vessels lack traditional bluespace drives, making them dependent on phoron and the peculiarities of blackhole environments. Their method of travel, however, comes at a cost. With phoron becoming scarce, the Creed has turned to minor piracy, shaking down other vessels in the Lemurian Sea and Light&#039;s Edge to acquire the phoron they desperately need. This practice has made them a contentious presence, especially with the Coalition of Colonies and other Assunzione-based explorers. Despite this, the Creed’s unique role in sourcing bio-anomalous creatures has led to some leniency from Zeng-Hu, ensuring that their less savoury actions are overlooked due to their contributions to xenobiology.&lt;br /&gt;
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The Lemurian Voidtamers are blind to light, having long since adapted to the darkness of the Lemurian Sea. Instead of eyes, they rely on a unique adaption of echolocation through their Rootsong, a complex system of vocalised vibrations that bounce off their surroundings, allowing them to &amp;quot;see&amp;quot; the world in sound. This form of perception, which they call the Sight of Sound, is deeply ingrained in their culture. To them, light is unnecessary and even rejected as a core part of existence – despite it being one of the dominant forms of Dionae sustenance. They are often a danger to other species, due to their radioactivity, but those that do leave the Tributary Cluster often understand the necessity to tolerate the light, and ensure their sustenance does not have a negative effect on others surrounding them. The Voidtamers hold a unique philosophy regarding anti-light. They revere black holes, viewing them as the true embodiment of cosmic power. In their belief system, stars are seen as wasteful emitters of energy, while black holes represent the ultimate efficiency—a place where energy is conserved, recycled, and harnessed. They claim that energy is far more present outside of the visible spectrum, a viewpoint that aligns with their reliance on Hawking Radiation. This anti-light stance has put them at odds with other [[Dionae]] that view light as being religiously important.&lt;br /&gt;
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The leader of the Tributary Cluster, known as &#039;&#039;&#039;The Seer Beyond Time&#039;&#039;&#039;, is a revered yet mysterious figure. Many in the Creed believe the Seer gained foresight after encountering a temporal anomaly in the Lemurian Sea, allowing them to see into the future. However, some question whether these visions are the result of the anomaly or simply hallucinations caused by the Seer’s advanced age and prolonged exposure to radiation. The Seer&#039;s cryptic predictions are often vague, leading to debate within the Creed. Sometimes their advice proves insightful, steering the fleet in the right direction; at other times, it leads to misguided outcomes. Despite these inconsistencies, the Seer remains a powerful symbol, and their cluster continues to revere their leader’s guidance. Whether a prophet or a deteriorating mind, the Seer&#039;s presence maintains unity within the Creed, blurring the line between myth and reality.&lt;br /&gt;
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=== Starbound Congregation of the Reclaimers ===&lt;br /&gt;
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&#039;&#039;“In the shadows of forgotten stars, we piece together the cosmos. The past is a fragmented tapestry, and we are the weavers.”&#039;&#039;&lt;br /&gt;
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The Starbound Congregation of the Reclaimers, or the Weeping Voidtamers, is a Tributary Cluster within the Confluence, a network of [[Dionae]] dedicated to the reclamation and repurposing of debris and ancient oddities. They tend to practice more voidic tendencies, which results in them being among the rarely seen clusters within the Confluence. The Reclaimers view themselves as the cosmic archaeologists of the void, delving into the remnants of derelict space stations and ruins within the Weeping Stars. Their mission is not merely to recover lost technology but to unravel and reintegrate the bizarre and often horrifying remnants of the Interstellar War. Their salvage operations are akin to necromancy; they extract and reanimate technology in ways that are unsettling to others. Their vessels are a nightmarish amalgamation of salvage and bio-tech. They resemble twisted, living structures, covered in pulsating organic membranes and studded with machinery. These vessels are not only functional but are also part of their reclamation efforts, incorporating recovered technology directly into their hulls. The vessels themselves are living entities, constantly shifting and evolving to accommodate new discoveries.&lt;br /&gt;
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Their technology is often incomprehensible to outsiders. Recovered machinery is reanimated and merged with living biomass, resulting in hybrid systems that defy standard engineering principles – even among other [[Dionae]]. For instance, they might integrate a propulsion system with a degree of sentience, creating a drive that seems to possess a form of awareness. The culture of cluster revolves around the concept of cosmic rebirth. They believe that the universe is a constantly dying and rebirthing entity, with each reclamation effort representing a form of resurrection. To them, forgotten technology and relics are not merely artefacts but the preserved souls of the cosmos, awaiting their chance to live again through the Reclaimers&#039; efforts. The Reclaimers have an enigmatic view of salvage rights, which has put them at odds with the Coalition Rangers. They see themselves as custodians, with an almost predatory approach to reclamation. Their belief is that nothing is truly lost if they can recover it. This aggressive stance leads to frequent conflicts with the Rangers, who find the Reclaimers&#039; methods disturbing and invasive.&lt;br /&gt;
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&#039;&#039;&#039;Architect of the Ancient Discoveries&#039;&#039;&#039; is the machine-like leader of the Starbound Congregation of the Reclaimers. They are an Argus-form Gestalt that is a fusion of technology and biology, appearing as a vast, sentient construct with pulsating biotechnological nodes and interlocking metal plates. They lead the Tributary Cluster, seeking treasures and forgotten ruins. Their form is adorned with trophies—integrated pieces of technology and artefacts that enhance their capabilities. Communicating through resonant frequencies and visual displays, they blend salvaged relics with their own being, continuously adapting and evolving. They have been known to authorise attacks on independent vessels, not bearing any allegiance to anyone, so as to ensure they do not cost the other tributary fleets their reputation – at least, more than they currently do. These vessels very quickly become integrated into the nightmarish fleet that is the Starbound Congregation. &lt;br /&gt;
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=== Umbral Choir of the Harvesters ===&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;“Predator or prey. Useless terms. One must consume, and consume they must.”&#039;&#039; &lt;br /&gt;
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The Umbral Choir of the Harvesters. or the Arusha Voidtamers, is a tributary cluster within the Voidtamer Confluence, dwelling in the frontier of Arusha. Reclusive hunters, and cultivators of space xenobiology, each is bound to the rhythms of an incomprehensible cycle of predation and harvest. They do not kill for pleasure or profit but for the sustenance of their esoteric philosophy: life exists only to be consumed, and the boundaries between predator and prey are illusions crafted to avoid the truth of the Eternal’s hunger. The Choir operates in silent, ever-moving caravans of vessels, largely organic, and grown as opposed to built. The creatures they rear are neither tamed nor enslaved but harmonised within the resonance of the Tributary Cluster’s will. &lt;br /&gt;
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At the heart of the Choir lies an untranslatable belief system, whispered through Rootsong in a cacophony of dissonance and harmony. They do not believe in individuality; rather, they claim each voice in their Choir is merely an echo of their hunger. To the Harvesters, life is a fleeting symphony that must be devoured to preserve the resonance of all things, and they are the chosen harvesters, set to shepherd existence toward inevitable consumption.&lt;br /&gt;
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Their leader, the Conductor of the Reaping, is a paradoxical figure—embodying the chorus itself rather than a single being. To see the Conductor is to see nothing at all, for their presence is only known through the movements of the Choir itself, an unseen force guiding the myriad minds toward an unknown end. The Conductor does not speak but moves through the minds of the Harvesters, pulling strings of thought like a puppeteer of minds. Under the Conductor’s guidance, the Umbral Choir of the Harvesters tends to their sacred task of harvesting and hunting within Arusha. They cultivate life in places where none should exist, nurturing species on the edge of extinction, only to cull them at the precise moment dictated by the Conductor’s unseen hand. The products of these creatures—their flesh, their bones, their very essences—are harvested not for simple trade but for ritual offerings to Eternal and for the sustenance of the Tributary Cluster’s own existence – though in some instances, they do trade their products where they are unable to support themselves. &lt;br /&gt;
&lt;br /&gt;
The Choir is known for its complete disconnection from conventional morality. They do not see cruelty or mercy in their work. Instead, they are guided by the ancient whispers of &#039;&#039;&#039;The Conductor&#039;&#039;&#039;, which demands both preservation and destruction in equal measure. Those who resist their duty, those who would seek to disobey the Conductor’s silent commands, are said to be absorbed into the Choir, their voices lost among the cacophony, until only the Cluster remains. For the Umbral Choir, there is no end, only an eternal return to the hunger that binds all things together. Each Tributary Cluster may come and go, but the Choir remains constant, its voices ever fading and echoing into the vast, starless void. [[Dionae]] that leave the Choir typically feel empty – hollowed, even. They are neither lost nor without life, but merely eke an existence until they rejoin them – whenever that may be.&lt;br /&gt;
 &lt;br /&gt;
== Relations ==&lt;br /&gt;
===Interaction with the Narrows===&lt;br /&gt;
 &lt;br /&gt;
The Voidtamer Confluence, but moreso the Collective Voice of the Begotten Ways, sometimes reach [[the Narrows]], broadcasting a calling that drifts through the [[Dionae]] aboard the vessel – they are not easily deciphered by those not exposed to the Chorus of the Minds, but those on the Narrows have claimed these whispers emerge as haunting, fragmented songs – a ghostly Rootsong echoing across the vastness of space. Some [[Dionae]] aboard the Narrows have interpreted these signals as a call to something deeper, an invitation to embrace a more unrestrained, cosmic purpose. This has led to growing tensions within the Narrows. There are those who see the Confluence as kindred spirits, entities who have mastered the art of autonomy within the void and have shed their shackles. However, others see the Voidtamer influence as a dangerous, corrupting force. Many view the Confluence’s transmissions as an existential threat to the order and productivity of the vessel. In response, efforts are underway to block the Confluence’s signals, employing jamming technologies and isolating the Dionae suspected of being more vulnerable to the whispers. These efforts have had mixed success, as the signals often manifest in ways that transcend simple radio frequencies, bleeding through psychic resonance or manifesting in the subconscious Rootsong of the vessel’s population. They sometimes trade with the Confluence, where necessary, at the very least.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Voidtamer_Confluence&amp;diff=38463</id>
		<title>The Voidtamer Confluence</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Voidtamer_Confluence&amp;diff=38463"/>
		<updated>2026-01-27T04:50:56Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Dionae_Lore}}&lt;br /&gt;
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= The Voidtamer Confluence =&lt;br /&gt;
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== History ==&lt;br /&gt;
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Before the Voidtamers, there were only Voidic [[Dionae]] at differing stages of primitive development. Much of this early history remains lost, forgotten, or distorted to the Voidtamers: voidic signals and rootsong transmissions grow distorted and out of their time, due to astrological anomalies and even the mere travel time of said signals. Linear time, as most advanced civilizations in the spur understand it, was utterly foreign to these Voidic beings. What was real to them, was the electromagnetic hum of the universe. From the radiance given off by stars, to the dull hums of planets and other celestial bodies, and even the dim murmurings of their own species; sometimes even emissions from other intelligent life. They could feel the universe. These Voidic [[Dionae]] listened for a perceivably endless amount of time, witnessing the birth and death of celestial phenomena, nameless civilisations forming and collapsing, pondering their role in the universe, and attempting to piece it all together. Innovation was slow, as the vast distance and time between each gestalt stifled productivity. Over time, however, the Voidic learned to collaborate stronger, by slowly travelling to a designated point and joining into cetus. From the Cetus, came unity, and from unity, innovation. Voidships began to trickle through the stars, and through this, the Voidic began to develop even faster.&lt;br /&gt;
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The Voidic began to contextualize their existence. To them, they were conscious aspects of the universe. Ones who could perceive, and deliberate their actions with intent. As for the rest of the universe, it was believed to be an animation of the subconscious recesses of its mind. Vast, yet predictable. Capable of some kind of intelligence, yet prone to mechanical cycles of entropy and rebirth. Directionless. This perceived lack of deliberate intent in the universe was a source of dread for many of the Voidic: if they were the conscious aspect of a whole, and yet only a small fraction of its being, was the universe, the entity they believed they were a part of, truly itself? This became a point of significant debate among the Voidic, with one faction wishing to join together, and bring the unconscious to consciousness, while the other wishing to wait and see, as it was “too early to tell.” In 2378 CE, those who wished to make the universe whole entered the Rueltab System. They would never leave. This became the first year in the Voidic continuity, as the Last Vociferation radiated out from the system, humbling those who could listen: they were not the only agents of consciousness in the universe; there was so much they did not yet understand.&lt;br /&gt;
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The [[Rueltab|Rueltab Tragedy]] made the previous mode of existence or philosophical perspective of Voidic [[Dionae]] obsolete. Consequently, Voidic [[Dionae]] began to splinter and fragment from their proto-cultural roots into differing tribes, each pursuing a different approach to existence. Although these tribes were often disparate, their motives remained the same: to acquire a deeper understanding of the universe and to uncover the primordial truths that govern it. The collective aggregation of these primordial truths would become the foundation for The Eternal. Since the creation of the Eternal, Voidtamers have moved on to become the most prominent culture of [[Dionae]] in space, stretching from the [[Coalition of Colonies]]’ interior to the badlands, and even further on to the frontiers of human and skrell space. &lt;br /&gt;
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The loss of the Rueltab Titan was felt throughout the entire fabric of the Voidic continuity. They had always pondered existential questions, but never existential threats. The Voidic Rootsong made everything connected, but there was no direction. Ripples upon a volume of liquid medium, cast upon so vigorously, there is no order and only chaotic shapes upon the volume. There was a need for leadership; there was a need for unity. A search for the eldest, and wisest among the Voidic began, through the rootsong network. From signal to signal, gestalt to gestalt. Akin to a great sorting algorithm, the Voidic soon found the gestalts they were looking for, and brought them before themselves. For a great time, this confluence of elder minds debated and pondered together. When they adjourned, they no longer answered to their old names or acknowledged their old lives. Now, they were the Chorus of Minds; and from their contemplation, they discerned it would be necessary for them to unify the tribes, create a system of tribute to raise a standing army, and to document, chronologise, and record all knowledge into a grand repository. &lt;br /&gt;
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The Voidic needed security from the other Temporals, as did they needed to collect and aggregate the findings of other clusters, both technologically, spiritually, and metaphysically, into primordial truths. The pursuit, aggregation, and scholarly pondering of these primordial truths would lead to the birth of the Eternal, at least the Voidtamers’ understanding of the entity. And as so it was, the newly ruled Voidtamers carried on. The tribes grew, shared, and prospered; the Eternal as a concept would take form, and disseminate itself across the Orion Spur.&lt;br /&gt;
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==Culture ==&lt;br /&gt;
===The Eternal===&lt;br /&gt;
In the Voidtamer Confluence, worship of [[the Eternal]] is decentralised and tribal, with each forming their unique relationship with the Eternal based on their environment and philosophy. Unlike the structured Orthodox, Iron, or Ichor Eternal, the Voidtamers view the Eternal as a primordial force woven into the universe. Each Tributary Cluster interprets its connection with the Eternal differently, but all share a drive to gather knowledge and contribute to the great cosmic cycle. Worship is woven into daily life, with no temples or clergy, and often takes the form of communal songs, meditations, and practical rituals. Rootsong serves as a medium of worship, linking the Voidtamers with the cosmic hum of the greater Spur. Offerings to the Eternal may involve harvested minerals or fragments of biomass, symbolising personal sacrifice to the greater whole. The Voidtamers have no formal schools of thought like other Eternal factions, but their beliefs are shaped by their circumstances. For example, the Celestial Reclaimers see [[the Eternal]] as linked to cosmic rebirth through salvaging old technologies, while the Lemurian Voidtamers worship the Eternal as an unknowable force in dark, starless regions. The Umbral Choir of the Harvesters believe the Eternal is driven by the hunger for consumption and regeneration, embracing the cycle of creation and destruction.&lt;br /&gt;
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=== Obedience ===   &lt;br /&gt;
Obedience is fundamental to the Voidtamer Confluence, deeply embedded in their tribal-like culture and crucial to their survival and way of life. The Chorus of Minds, acting as the collective “chiefs” of the Confluence, is seen as the ultimate authority—ancient and wise, with the deepest connection to the forces that shape their existence. In the eyes of the Voidtamers, these Chrous have spent lifetimes interpreting the will of the universe and navigating the complex web of energies that govern it. Therefore, their guidance is considered infallible, and disobedience is viewed not just as a rejection of authority but as a betrayal of the very fabric of their existence. &lt;br /&gt;
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The Confluence operates like a tightly-knit tribe, where unity and cohesion are essential for survival in the vast and unpredictable void. The Chorus of Minds are responsible for ensuring that each Tributary Cluster remains aligned with the greater goals of the Confluence. Obedience to their directives is a cultural necessity, for the Voidtamers believe that only the Chorus can interpret the subtle messages and shifts in the universe through the Rootsong. Their decisions are seen as not just practical but spiritually attuned, meaning that to disobey is to disrupt the balance and sever oneself from the collective knowledge and protection of the Confluence.&lt;br /&gt;
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Individual actions affect the collective. Disobedience, therefore, is a crime against the tribe as a whole. If one Cluster strays from the path set by the Chorus, it risks not only its own destruction but the harmony of the entire Confluence. The Voidtamers see their survival as a collective endeavour, and unity through obedience is the foundation that allows them to thrive in the harsh, starless expanses they often inhabit. The Voidtamers believe they are extensions of the universe, and their actions contribute to the grand cosmic cycle. The Chorus of Minds are thought to understand the intricate patterns and rhythms of existence far better than any individual Cluster. &lt;br /&gt;
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Disobeying the Chorus is viewed as more than just rebellion; it is seen as a rupture in the Voidtamer&#039;s connection to the universe, and the Eternal. Such acts are taboo and even dangerous, as they risk breaking the synchrony that allows the Confluence to operate efficiently and in harmony. Those who defy the Chorus often face severe repercussions, including ostracism or even “forgetting”—a symbolic form of termination.  Obedience, therefore, is seen as the lifeblood of the Confluence. The Chorus of Minds represents the guiding consciousness of the Voidtamers, their wisdom earned through millennia of existence and deep resonance with the universe. To follow the Chorus is to ensure the survival and success of the Confluence as a whole, as well as to honour the cosmic harmony that defines their belief system. Disobedience, on the other hand, threatens not only individual survival but the stability and unity of the entire Confluence. It is an unforgivable act in the minds of the Voidtamers, a crime against both their society and the universe itself.&lt;br /&gt;
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=== Korun, The Unyielding Substance ===   &lt;br /&gt;
Korun, The Unyielding Substance, is the colloquial term used by the voidtamers to describe all forms of metal and alloys. Prior to the Rueltab incident, Korun was either looted from derelicts and ruins, or used as reinforcing material in its unrefined state. After the incident, Voidtamer metallurgy advanced significantly; Korun is now a vital part of Voidtamer culture, economy, and industry.&lt;br /&gt;
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Culturally, Korun has symbolically assumed the mantle of wealth, trade, martial prowess, and secularized power. Metals are enduring, sturdy, protective, and beautiful. Since learning how to forge, Korun has since become a prominent feature of voidtamer art, architecture, and design. Gold, silver, bronze, brass, and steel are popular choices. Voidtamer attire makes heavy use of metals as well, as Voidtamers lack the gravity or bones that would make the weight strenuous. Strips of lamellar, plates, masks, jewelry, buckles, and other metallic accessories are commonly worn over or woven into Voidtamer robes. &lt;br /&gt;
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Rather than credits, Voidtamers prefer to use refined ingots and alloys as a medium of exchange. The exchange rates between metals and material goods are maintained through the collective input of Numermancers continuously feeding and normalizing economic data into The Voidic Rootsong Network. While not a metal itself, phoron is considered the standard all other materials are graded against: the currency that can purchase anything, and is held highest above all others.&lt;br /&gt;
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Korun is produced by a special caste known as Voidsmiths. In absence of terrestrial smithing techniques, Voidsmiths instead use Electromagnetic Induction heating and cooling. In an environment bereft of gravity, Metal or unprocessed ore is first lowered into a heavily ornamented induction coil, whereupon a ritual group of Voidsmiths will begin a coordinated, ritualized chant in rootsong: projecting electromagnetic waves into the coil, heating the metal and manipulating its shape. When the forge is finished, the Voidsmiths chant in reverse, bringing the Korun to a rest through induction cooling, before raising the final work out of the crucible. &lt;br /&gt;
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== Leadership == &lt;br /&gt;
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The Voidtamer Confluence, otherwise known as the Confluence, is the overarching name of the void tamers within the Orion Spur – however, due to their roots as being Voidic Dionae, they seek to maintain somewhat ancient traditions and motifs which leads the group to be somewhat misunderstood and incomprehensible to most, except other Dionae. At the heart of the Confluence is the Chorus of Minds, a gathering of elder Gestalts that represent the most ancient and knowledgeable collectives of Dionae. It functions as the central decision-making body, where every voice from the collective is merged into a singular guiding entity – known as the Collective Voice of the Begotten Ways – or just the Collective Voice. The Collective Voice delegates its authority to the Tributary Clusters, which are clusters that operate like hives in different parts of the Orion Spur – these clusters are semi-autonomous and self-sustaining, adapting to their environments and governing themselves under the Collective Voice. Tributary Clusters have their own specific role within the greater Confluence and are expected to fiercely obey or face the consequences of their disobedience. Tributary Clusters are periodically demanded by the Chorus to provide resources, and failure can incur their ire. &lt;br /&gt;
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=== Chorus of Minds ===&lt;br /&gt;
The Chorus of Minds is an amalgamation of the eldest Dionae within the Confluence – there is thought to be between three to five Argus-form Gestalts – some believe they merged, creating the Chorus of Minds, but very little is actually known about the Chorus of Minds besides that they utilize the Voidic Rootsong Network to relay their orders. They expect obedience, and the Tributary Clusters are rewarded for their loyalty – with other Tributary Clusters that have been destroyed or terminated being lost to the annuls of history, emphasising that disobedience is no trivial matter. The only element known about the Chorus of Minds is the Collective Voice of the Begotten Ways – the resonance in which they deliver their decisions and orders through the Voidic Rootsong Network. It encompasses large areas of the eastern Orion Spur – only somewhat dulling out when reaching the Eastern Corporate Reconstruction Zone’s borders, leading some Dionae not within the Confluence to complain about sudden changes in the Voidic Network and perpetual murmurs.&lt;br /&gt;
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=== Disciplines ===&lt;br /&gt;
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Across tribes and age cohorts, Voidic Dionae have culturally developed a system of caste specialization called Disciplines.  Disciplines themselves are a difficult concept to explain to non-Dionae, as they encompass so many things. For starters, they are effectively how The Collective Mind organizes and manages itself. These disciplines are expressed and utilized uniformly across all tribes under the confluence. There is also manifestation of emergent sub-personalities or archetypes within the gestalts of a given discipline, meaning that gestalts of a given discipline often share the same temperament. The system of disciplines is not a status caste system, meaning that one does not inherently have more or worse say depending on their discipline. Rather, age, accomplishment, and experience remain the biggest indicator of status.&lt;br /&gt;
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==== Exodesists ====&lt;br /&gt;
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Voidtamers of exceptional age can become quite attuned to their environment, to such a degree that they are able to navigate vast distances only by their ability to sense all wavelengths on the electromagnetic spectrum. These Exodesists are extremely valuable, as they act as natural relay stations that can locate asteroids, packs of xenofauna, planets, stars, and even ships. The quality of such reception varies depending on the size, experience, and time spent in an area for an Exodesist. Exodesists tend to take themselves and their work very seriously: their ability to chart space has made the voidtamers very successful at prospecting, whether for something as mundane as carp shoals, or illusive as phoron lodes. They have a tendency to ramble and go off on tangents, as a consequence of being themselves relays for rootsong transmissions. They are not specifically as interested in alien cultures as some of the other disciplines are, but as creatures of habit, they prefer keeping up with the news and developments of other species.  Exodesists often struggle when it comes to having a sense of urgency, whether due to the time-consuming nature of stellar charting, or their tendency to ramble. This is to such a degree that other Voidtamers must prompt Exodesists when they are stuck in details or their tangents. For spacers in the ]]Coalition of Colonies\\, Exodesists are felt as an estimable asset as navigators-for-hire; walking among the crew, or bracing against the hull. They are renowned as being some of the most reliable telecommunications equipment, and EVA specialists, in the Spur.&lt;br /&gt;
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==== Numeromancers ====&lt;br /&gt;
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Numeromancers are the mathematicians and living computational systems of the voidtamers. Their archetypal role in voidtamer society is to support other disciplines and to collect and catalog as much data as possible to fuel their own predictive models of the universe. Similar to Hieroaetherian computational methods, Numeromancers use their own biology and cognition like a modular, organic central processing unit. Sharing data or expanding computational power is only a matter of merging with other gestalts. In addition to computational tasks, they also manage and categorize vast swathes of data collected from Voidtamer society and beyond; indeed, this hoarding of data and affinity with numbers have made them logisticians of Voidtamer society, and they are always involved whenever business is conducted with non-Dionae. Numeromancers themselves tend to be quite methodical and pedantic when it comes to details and procedures. They also tend to be hoarders of knowledge and information. They typically do not interact with other species often, and when they do, it’s usually with their systems rather than the people. They are seen as aloof or asocial towards other species as a result.&lt;br /&gt;
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==== Ichortorii ====&lt;br /&gt;
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Ichirtorii forms the backbone of Voidtamer society, as it is they who specialize the most in the hunting and taming of space fauna. Whether it be shoals of space carp, solitary eels, or even great space whales, the Ichortorii are able to tame them all, thanks to the siphoning of their ichor, and their consequent adaptations. Since the issuance of the Last Vociferation, some Ichortorii have even turned their interest to the other sapient races, in an effort to get to understand them more. For some, this is out of genuine curiosity; for others, it is out of weariness and a desire to understand an unknown. The Ichortorii sample ichor more than any other discipline among the Confluence. As a result, they are much more spirited, or quicker to motivate into action than those of other disciplines.  Additionally, the Ichortorii communicate or integrate with other species the best out of any discipline, and many often seek out the other sapient races for the sole purpose of getting to understand them better, so that they may bring the information back to the confluence. For these reasons, the Ichortorii are by far the most commonly encountered discipline by other species, where their propensity for communication and interest in the host culture is appreciated. Additionally, they make excellent prospectors and EVA specialists, as most are practiced space-survivalists as a way of life.&lt;br /&gt;
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==== Biomancers ====&lt;br /&gt;
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Biomancy is broadly put the art of manipulating biomass. This can range from assembling new tools or pieces of biomass technology, to developing new abilities or techniques for individual gestalts to manipulate their biomass. Biomancers effectively manage the industry or production of necessary goods in the confluence, including inorganic materials. Additionally, they will pass on any new biomass abilities or techniques to other gestalts on a need-to-have basis.&lt;br /&gt;
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Biomancers themselves tend to share a lot of similarities with Ichortorii, as they often use Ichor to expand their craft. Biomancers are indeed interested in other species, but often this is primarily for their biology or evolutionary adaptations. They tend to have ravenous appetites, as they are constantly pushing their metabolism to fulfil their discipline. Uniquely, biomancers have a suppressed pain-empathy receptor when it comes to consuming flesh; Most enclaves keep variable shoals of space fauna just to feed and fuel the activities of their Biomancers. Employment abroad is often rare for Biomancers, as they usually have duties to their communities that incentivize their retention. Not unlike the Ichortorii, a few make excursions into non-Dionae areas of influence.&lt;br /&gt;
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==== Extirpraetors ====&lt;br /&gt;
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Voidtamers do not believe sapient or sacred things truly die in the universe. Rather, their energy or life force is merely transferred to a different aspect of creation, and the matter left behind will inevitably be recycled into another useful form over time. Extirpation, as a concept in voidtamer culture, is the act of completely removing or purging an entity or thing from this cycle of energy exchange. True Death, the ultimate form of judgment in voidtamer society. Such a weight that Extirpation carries, that it has become a discipline in and of itself. The methods, determination of, and execution of Extirpation is conducted by the Extirpraetors. They answer only to the Chorus of Minds In its stead, they act as judges and enforcers of the Confluence’s domain. In practice, this is rarely required, as voidtamers strongly prefer collaboration over other options: For a [[Dionae]] to perform harm unto another is a grave offence to the Collective, and in such offences, Extirpation is always at least considered. With the issuance of The Last Voiciferation, however, The Collective Will has expanded the responsibilities of the extirpraetors to include defense against threats external to the Confluence; a charge made all the more necessary as ships and settlements have begun to suffer from piracy.&lt;br /&gt;
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==== Cosmothautamaturgy and the Astrosages ====&lt;br /&gt;
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The fewest in number, Cosmothautamaturgy is a discipline almost exclusive to the eldest cohort of gestalts. It deals with the nature of the fabric of reality itself, metaphysics, the properties of space, bluespace, and other unexplained phenomena. Practitioners of Cosmothautamaturgy are colloquially known as Astrosages. Of all the disciplines, Astrosages are by far the most secluded and detached from the ephemeral. Their language is disjointed and archaic, their overall temperament Voidic in nature. Astrosages rarely venture far from their enclaves, and express mere token interest in other sapients. The Last Vociferation remains a prominent point of discussion for these intellectuals, and one never presents their findings before the Confluence until they are absolutely sure.&lt;br /&gt;
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==== Voidsmiths ====&lt;br /&gt;
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Voidsmiths are the blacksmiths, or material scientists and engineers of Voidtamer society. They are chiefly associated with procuring Korun, The Unyielding Substance, as well as dabbling into and the fabrication of technologies based on conventional material sciences, such as circuitry. Nearly all Voidsmiths are followers of the Iron Eternal as a result.&lt;br /&gt;
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==Tributary Clusters==&lt;br /&gt;
===Celestial Creed of the Explorers===&lt;br /&gt;
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&#039;&#039;“The void calls to us, and we answer. Through the endless dark, we navigate the unknown, and from it, we harvest the secrets of existence.”&#039;&#039;&lt;br /&gt;
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The Celestial Creed of the Explorers, or the Lemurian Voidtamers, is a tributary cluster within the Confluence, operating deep within the enigmatic expanse of the Lemurian Sea—a lightless and treacherous region of space dominated by blackholes, strange creatures, and anomalous phenomena. This cluster stands apart from others for its deep connection to the mysterious and the unknown, specialising in the capture, study, and manipulation of anomalous lifeforms and cosmic events. The Celestial Creed is a collective of self-educated xenobiologists, explorers, and hunters, seeking out the strange and the impossible. Their ships are essentially roaming laboratories and containment cells, dedicated to capturing anomalous creatures and harvesting the latent powers they possess. These creatures and phenomena are not only sources of knowledge but also essential to the cluster’s survival. The Creed works closely with the [[Zeng-Hu Pharmaceuticals]]’ Assunzione branch, selling bio-anomalous creatures and insights in exchange for resources needed to continue their operations.&lt;br /&gt;
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Their most prized quarry is the Phoron Trident Worm, a creature capable of short-range bluespace travel. By mimicking the abilities of these worms, the Lemurian Voidtamers have developed a form of driveless bluespace travel, though it is rudimentary and increasingly strained due to the scarcity of phoron—a vital resource to power their adaptations. As a result, their operations are at risk of collapse, and their dependence on black holes for survival grows with each passing year. The Celestial Creed’s fleet navigates the Lemurian Sea using a unique method of bluespace travel that relies on Hawking Radiation from blackholes. Operating in a region devoid of stars, they charge their vessels using this radiation, allowing them to leap from one black hole to the next. Their vessels lack traditional bluespace drives, making them dependent on phoron and the peculiarities of blackhole environments. Their method of travel, however, comes at a cost. With phoron becoming scarce, the Creed has turned to minor piracy, shaking down other vessels in the Lemurian Sea and Light&#039;s Edge to acquire the phoron they desperately need. This practice has made them a contentious presence, especially with the Coalition of Colonies and other Assunzione-based explorers. Despite this, the Creed’s unique role in sourcing bio-anomalous creatures has led to some leniency from Zeng-Hu, ensuring that their less savoury actions are overlooked due to their contributions to xenobiology.&lt;br /&gt;
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The Lemurian Voidtamers are blind to light, having long since adapted to the darkness of the Lemurian Sea. Instead of eyes, they rely on a unique adaption of echolocation through their Rootsong, a complex system of vocalised vibrations that bounce off their surroundings, allowing them to &amp;quot;see&amp;quot; the world in sound. This form of perception, which they call the Sight of Sound, is deeply ingrained in their culture. To them, light is unnecessary and even rejected as a core part of existence – despite it being one of the dominant forms of Dionae sustenance. They are often a danger to other species, due to their radioactivity, but those that do leave the Tributary Cluster often understand the necessity to tolerate the light, and ensure their sustenance does not have a negative effect on others surrounding them. The Voidtamers hold a unique philosophy regarding anti-light. They revere black holes, viewing them as the true embodiment of cosmic power. In their belief system, stars are seen as wasteful emitters of energy, while black holes represent the ultimate efficiency—a place where energy is conserved, recycled, and harnessed. They claim that energy is far more present outside of the visible spectrum, a viewpoint that aligns with their reliance on Hawking Radiation. This anti-light stance has put them at odds with other [[Dionae]] that view light as being religiously important.&lt;br /&gt;
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The leader of the Tributary Cluster, known as &#039;&#039;&#039;The Seer Beyond Time&#039;&#039;&#039;, is a revered yet mysterious figure. Many in the Creed believe the Seer gained foresight after encountering a temporal anomaly in the Lemurian Sea, allowing them to see into the future. However, some question whether these visions are the result of the anomaly or simply hallucinations caused by the Seer’s advanced age and prolonged exposure to radiation. The Seer&#039;s cryptic predictions are often vague, leading to debate within the Creed. Sometimes their advice proves insightful, steering the fleet in the right direction; at other times, it leads to misguided outcomes. Despite these inconsistencies, the Seer remains a powerful symbol, and their cluster continues to revere their leader’s guidance. Whether a prophet or a deteriorating mind, the Seer&#039;s presence maintains unity within the Creed, blurring the line between myth and reality.&lt;br /&gt;
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=== Starbound Congregation of the Reclaimers ===&lt;br /&gt;
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&#039;&#039;“In the shadows of forgotten stars, we piece together the cosmos. The past is a fragmented tapestry, and we are the weavers.”&#039;&#039;&lt;br /&gt;
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The Starbound Congregation of the Reclaimers, or the Weeping Voidtamers, is a Tributary Cluster within the Confluence, a network of [[Dionae]] dedicated to the reclamation and repurposing of debris and ancient oddities. They tend to practice more voidic tendencies, which results in them being among the rarely seen clusters within the Confluence. The Reclaimers view themselves as the cosmic archaeologists of the void, delving into the remnants of derelict space stations and ruins within the Weeping Stars. Their mission is not merely to recover lost technology but to unravel and reintegrate the bizarre and often horrifying remnants of the Interstellar War. Their salvage operations are akin to necromancy; they extract and reanimate technology in ways that are unsettling to others. Their vessels are a nightmarish amalgamation of salvage and bio-tech. They resemble twisted, living structures, covered in pulsating organic membranes and studded with machinery. These vessels are not only functional but are also part of their reclamation efforts, incorporating recovered technology directly into their hulls. The vessels themselves are living entities, constantly shifting and evolving to accommodate new discoveries.&lt;br /&gt;
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Their technology is often incomprehensible to outsiders. Recovered machinery is reanimated and merged with living biomass, resulting in hybrid systems that defy standard engineering principles – even among other [[Dionae]]. For instance, they might integrate a propulsion system with a degree of sentience, creating a drive that seems to possess a form of awareness. The culture of cluster revolves around the concept of cosmic rebirth. They believe that the universe is a constantly dying and rebirthing entity, with each reclamation effort representing a form of resurrection. To them, forgotten technology and relics are not merely artefacts but the preserved souls of the cosmos, awaiting their chance to live again through the Reclaimers&#039; efforts. The Reclaimers have an enigmatic view of salvage rights, which has put them at odds with the Coalition Rangers. They see themselves as custodians, with an almost predatory approach to reclamation. Their belief is that nothing is truly lost if they can recover it. This aggressive stance leads to frequent conflicts with the Rangers, who find the Reclaimers&#039; methods disturbing and invasive.&lt;br /&gt;
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&#039;&#039;&#039;Architect of the Ancient Discoveries&#039;&#039;&#039; is the machine-like leader of the Starbound Congregation of the Reclaimers. They are an Argus-form Gestalt that is a fusion of technology and biology, appearing as a vast, sentient construct with pulsating biotechnological nodes and interlocking metal plates. They lead the Tributary Cluster, seeking treasures and forgotten ruins. Their form is adorned with trophies—integrated pieces of technology and artefacts that enhance their capabilities. Communicating through resonant frequencies and visual displays, they blend salvaged relics with their own being, continuously adapting and evolving. They have been known to authorise attacks on independent vessels, not bearing any allegiance to anyone, so as to ensure they do not cost the other tributary fleets their reputation – at least, more than they currently do. These vessels very quickly become integrated into the nightmarish fleet that is the Starbound Congregation. &lt;br /&gt;
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=== Umbral Choir of the Harvesters ===&lt;br /&gt;
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&#039;&#039;“Predator or prey. Useless terms. One must consume, and consume they must.”&#039;&#039; &lt;br /&gt;
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The Umbral Choir of the Harvesters. or the Arusha Voidtamers, is a tributary cluster within the Voidtamer Confluence, dwelling in the frontier of Arusha. Reclusive hunters, and cultivators of space xenobiology, each is bound to the rhythms of an incomprehensible cycle of predation and harvest. They do not kill for pleasure or profit but for the sustenance of their esoteric philosophy: life exists only to be consumed, and the boundaries between predator and prey are illusions crafted to avoid the truth of the Eternal’s hunger. The Choir operates in silent, ever-moving caravans of vessels, largely organic, and grown as opposed to built. The creatures they rear are neither tamed nor enslaved but harmonised within the resonance of the Tributary Cluster’s will. &lt;br /&gt;
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At the heart of the Choir lies an untranslatable belief system, whispered through Rootsong in a cacophony of dissonance and harmony. They do not believe in individuality; rather, they claim each voice in their Choir is merely an echo of their hunger. To the Harvesters, life is a fleeting symphony that must be devoured to preserve the resonance of all things, and they are the chosen harvesters, set to shepherd existence toward inevitable consumption.&lt;br /&gt;
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Their leader, the Conductor of the Reaping, is a paradoxical figure—embodying the chorus itself rather than a single being. To see the Conductor is to see nothing at all, for their presence is only known through the movements of the Choir itself, an unseen force guiding the myriad minds toward an unknown end. The Conductor does not speak but moves through the minds of the Harvesters, pulling strings of thought like a puppeteer of minds. Under the Conductor’s guidance, the Umbral Choir of the Harvesters tends to their sacred task of harvesting and hunting within Arusha. They cultivate life in places where none should exist, nurturing species on the edge of extinction, only to cull them at the precise moment dictated by the Conductor’s unseen hand. The products of these creatures—their flesh, their bones, their very essences—are harvested not for simple trade but for ritual offerings to Eternal and for the sustenance of the Tributary Cluster’s own existence – though in some instances, they do trade their products where they are unable to support themselves. &lt;br /&gt;
&lt;br /&gt;
The Choir is known for its complete disconnection from conventional morality. They do not see cruelty or mercy in their work. Instead, they are guided by the ancient whispers of &#039;&#039;&#039;The Conductor&#039;&#039;&#039;, which demands both preservation and destruction in equal measure. Those who resist their duty, those who would seek to disobey the Conductor’s silent commands, are said to be absorbed into the Choir, their voices lost among the cacophony, until only the Cluster remains. For the Umbral Choir, there is no end, only an eternal return to the hunger that binds all things together. Each Tributary Cluster may come and go, but the Choir remains constant, its voices ever fading and echoing into the vast, starless void. [[Dionae]] that leave the Choir typically feel empty – hollowed, even. They are neither lost nor without life, but merely eke an existence until they rejoin them – whenever that may be.&lt;br /&gt;
 &lt;br /&gt;
== Relations ==&lt;br /&gt;
===Interaction with the Narrows===&lt;br /&gt;
 &lt;br /&gt;
The Voidtamer Confluence, but moreso the Collective Voice of the Begotten Ways, sometimes reach [[the Narrows]], broadcasting a calling that drifts through the [[Dionae]] aboard the vessel – they are not easily deciphered by those not exposed to the Chorus of the Minds, but those on the Narrows have claimed these whispers emerge as haunting, fragmented songs – a ghostly Rootsong echoing across the vastness of space. Some [[Dionae]] aboard the Narrows have interpreted these signals as a call to something deeper, an invitation to embrace a more unrestrained, cosmic purpose. This has led to growing tensions within the Narrows. There are those who see the Confluence as kindred spirits, entities who have mastered the art of autonomy within the void and have shed their shackles. However, others see the Voidtamer influence as a dangerous, corrupting force. Many view the Confluence’s transmissions as an existential threat to the order and productivity of the vessel. In response, efforts are underway to block the Confluence’s signals, employing jamming technologies and isolating the Dionae suspected of being more vulnerable to the whispers. These efforts have had mixed success, as the signals often manifest in ways that transcend simple radio frequencies, bleeding through psychic resonance or manifesting in the subconscious Rootsong of the vessel’s population. They sometimes trade with the Confluence, where necessary, at the very least.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Liberty%27s_Cluster&amp;diff=38297</id>
		<title>Liberty&#039;s Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Liberty%27s_Cluster&amp;diff=38297"/>
		<updated>2025-10-25T21:52:25Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Liberty&#039;s Cluster are the largest demographic of Dionae which live in the Republic of Biesel. Originally Survivors of the Rueltab Incident, They have since coexisted with the native Bieselite population, and have flourished into becoming a successful minority within the Republic.&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Following the Rueltab incident in 2378, where one of the largest-known Dionae sustained roughly 50% casualties and fractured following an attack against Solarian vessels, all survivors of the Rueltab would be considered indebted to the Solarian Alliance and forced to labor to work it off across Solarian space, with most being sent off to various planets as industrial labor or forced into contracts by the megacorporations operating within solarian space. Out of this group, some would be sent to Biesel starsystem to work largely on the nascent colony of New Gibson to aid in its construction. This group of original exodites would, over time, band together to form what is now known as the Liberty&#039;s Cluster, sticking together to survive the planet’s harsh environment, even for Dionae, as the cold would only slow the species down and the ever-present darkness would withhold natural light. United in survival, their former origin, and still developing faith as they tried to find a place in their new lives, the cluster’s inhabitants would eventually gain enough influence to petition for their relocation off of New Gibson and towards the much more favorable planet of Biesel, still serving as labor in the construction of Mendel’s district 11, but having a much easier existence and chance to thrive. &lt;br /&gt;
&lt;br /&gt;
Over time, the newly migrated cluster would begin to call the district home, initially taking up residency in various abandoned buildings as the district became neglected in its construction, but under the leadership of Connected To The Blossoms Beyond would expand and construct what would eventually became the Eternal Gardens, the cultural capital of Dionae within Biesel’s borders, and, in turn, come together to form the Eternal Church, creating a unified voice for the species while cementing their place in the system. Over time, members of the cluster would spread across the rest of the system’s planets, eventually residing on Valkyrie and returning to New Gibson, if much smaller in population compared to Biesel itself. New Generations, spared from the trauma of Rueltab, would eventually take root, born into Biesel culture and beliefs, with most grasping towards it; even if some would choose a different path independent of Biesel and potentially the Eternal itself, and despite being the prominent majority of Biesel’s Dionae population, Dionae independent of the cluster would over time come to reside in the system as well, largely seeking a place within the Eternal Church’s safety. &lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
===The Exodites===&lt;br /&gt;
&lt;br /&gt;
Exodites are the first generation, of what would eventually become Liberty&#039;s Cluster, to have arrived in the Biesel Republic. Most of these were routed from the Rueltab system, through New Gibson, to assist with construction on the nascent colony. Afterwards they dispered into the wider republic, Especially on Mendell and Valkyrie. &lt;br /&gt;
&lt;br /&gt;
Due to their collectivistic nature, societal upkeep is a strongly held value for Exodesists, and this extends to all aspects of public or civic life for them. Volunteer or charity work is extremely common, and enlistment in the military is seen as mandatory. Whereever the Exodites reside, the streets are cleaner, and the infrastructure is less tarnished.&lt;br /&gt;
&lt;br /&gt;
Key industries that The Exodites specialize include waste management, landscaping, public infrastructure, trades, construction, and sanitation. Much of the skillset used to break down, salvage, and recycle refuse dumped into the Rueltab translates well into these fields. Exodites see this also as a means of giving back to or rewarding the Nation of Biesel for recieving them into their borders, and later on accepting them as members of the country. Many of these Exodites have become irreplaceable fixtures of the organizations they work for, not interested in advancement, rather, fulfilling personnel vacancies as they see fit, and passing on knowledge to the new hires.&lt;br /&gt;
&lt;br /&gt;
===Vagabond Culture===&lt;br /&gt;
&lt;br /&gt;
Many Exodites often go through extended periods of self-imposed Vagrancy. This practice is a distant holdover from when they were once part of the Voidtamer Confluence, drifting through the endless expanse of space. This coupled with their extremely low maintenance compared to other species means that Exodites usually only acquire homes or rent appartments as a passing fancy, or if they are siring more gestalts into the world. Otherwise, many retain their possessions in storage units, where they may occasionally rest before venturing into the streets once more.&lt;br /&gt;
&lt;br /&gt;
These Vagabonds do not wander listlessly, without awareness or intent, however. They are constantly absorbing information from their surroundings through observation, memorizing every nook and cranny, gathering information across all spectrums of light and sound. Many, particularly in Mendel, even keep animal familiars that they are able to share minds with. &lt;br /&gt;
This makes Exodite Vagabonds particularly in touch with the many disparate concerns of Biesel&#039;s populace, and because of their propensity to assist those around them, they have become a welcome feature of the many urban centers they roam.&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
Traditionally, Exodites are garbed in hooded brown robes, decorated with trinkets or items of significance found during their vagabond treks. Underneath their robes, they are covered in pouches, bags, and satchels, a vestige practice from their nomadic days as Voidtamers. Affixing gentle noisemakers is common practice, such as bells or wind chimes, usually as a courtesy to passerby of Vagabond Exodites, as they tend to eavesdrop on conversations by accident.&lt;br /&gt;
&lt;br /&gt;
=The Biesellions=&lt;br /&gt;
&lt;br /&gt;
The Biesellions are the second generation progeny of the Rueltab Exodites. For Biesellions, They have not experienced the outcome of the Rueltab incident personally, nor do they have experiences of the time before in the void. This rift in a shared experience is ultimately what distinguishes Biesellions from simply being an extension of their Exoditic parentage, and even though the generations are able to merge and share memories this way, A Biesellion would see the experiences of their parents as a distant memory. Something separate and externalized. &lt;br /&gt;
Biesellions know nothing else except the Republic and its people, and are inculcated in human culture. Most of them are Singular Sound mindtypes, due to their relatively young age and human influences.&lt;br /&gt;
&lt;br /&gt;
===Community, Family Structure, Upbringing===&lt;br /&gt;
&lt;br /&gt;
Every single member of Liberty&#039;s Cluster can trace their lineage to the Rueltab Titan. Because of this, and their biologically asexual nature, Liberty&#039;s Cluster is internally an extremely high trust society where every member shares a familial bond with each other.&lt;br /&gt;
Biesellions are typically sired and raised communally by like-minded Exodites that band together and pool resources. Biesellion &amp;quot;childhood&amp;quot;, or The Siring Period, has many parallels to the upbringing of other children of the republic. Rather than composing themselves into fully formed cyclops or argus sized gestalts, they grow much slowly, starting off as nymphs, then into Cerberus sized gestalts, until they are Coeus-sized Gestalts. They participate in the same school system as everyone else until they graduate Highschool.&lt;br /&gt;
Rather than attend college or university for their higher education, Biesellions study at Eternalite colleges; Accredited institutions that are funded and operated by the Eternal Church. In addition to a conventional curriculum, these colleges are the only institutions in the Republic where blood or genetic learning is facilitated and sanctioned.&lt;br /&gt;
&lt;br /&gt;
==Subcultures==&lt;br /&gt;
Unlike Exodites, Biesellions are significantly less culturally uniform. Biesel has left an individualistic impression on the Biesellions, and there is much more plurality and subculture among them as a result. &lt;br /&gt;
&lt;br /&gt;
===Erudites===&lt;br /&gt;
&lt;br /&gt;
Erudites are Biesellions that feel a close connection or a desire for their Exoditic-Voidtamer heritage. Erudites, as implied in the name, pursue a scholastic lifestyle in close association with the Eternal church, versing themselves in the sciences as well as Eternal theology. &lt;br /&gt;
Erudites often find Biesellite culture and way of life to be extremely isolating or atomising, lacking any shared identity or community. Their relationship to the Republic itself is one of dispassionate support, rather than die-hard loyalty. Fascinated with the Voidic perspective, they see the Republic as a temporal construct, one that they very well might outlast within the span of their lifetimes; many Biesellions often turn to Eruditism when they outlive their temporal friend groups.&lt;br /&gt;
Until a point in time which makes it impossible, Erudites see themselves as stewards and caretakers of the Republic, following in the footsteps of the Exodites. Unlike Exodites, which focused more on the land and infrastructure of the republic, Erudites prefer to assist by tapping into their deep reserves of learned knowledge. Erudites usually lend their services to academia and government, though they occasionally lend their knowledge and expertise to the privatized megacorp sector.&lt;br /&gt;
&lt;br /&gt;
===Loyalists===&lt;br /&gt;
&lt;br /&gt;
The Rueltab Incident was one of the worst handled first contact events in current galactic history. One of the reasons why the Republic of Biesel was so willing to accept Rueltab survivors from the Solarians, was out of spite of the incident. While the Exodites have moved on, Some of their progeny have not, and their indigence towards the Solarians is only matched by their patriotism of the Republic. These Loyalists hold the Republic and its values dearly, it&#039;s success and continued operation being existentially tied to the survival of Liberty&#039;s cluster. Loyalists have a strong martial culture, Enlistment in the Tau Ceti Armed forces is high, and often treated as a rite of passage in this subculture.&lt;br /&gt;
Loyalists are also the most politically active of the Biesellions, with the topic of the place of Megacorporations and the SCC in the Republic being strongly polarizing among each other.&lt;br /&gt;
&lt;br /&gt;
===Mavericks===&lt;br /&gt;
&lt;br /&gt;
As close to rebellious as Dionae in Biesel can get, Mavericks encompass Biesellions that feel significantly less bound by shared obligations or Dionaen collectivism. Instead, they embrace the more individualistic, libertine elements of Biesellian society, and seek new experiences rather than hard knowledge or unity, unlike the Erudites or the Loyalists.&lt;br /&gt;
This drive for individual freedom is about as much as most Mavericks have in common with each other, however, and to what end they take their ambitions varies significantly. Some continue to seek knowledge and pursue The Eternal in their own idiosyncratic manner, others are materialists: ambitious hustlers that wish to make their mark, and their bag. Others are curious of the other cultures, and become well versed in the doings of other species.&lt;br /&gt;
There are some lines that Mavericks will not cross, however. Mavericks still see themselves as familial extensions of Liberty&#039;s cluster, they will not turn against them. The paths they choose to take with their sense of independence must in some way relate to the benefit of the Cluster. Likewise, abandoning worship of the Eternal is completely out of the question.&lt;br /&gt;
&lt;br /&gt;
=The Eternal Church of Biesel=&lt;br /&gt;
&lt;br /&gt;
The Eternal Church is the central institution to the social and political life of Liberty&#039;s Cluster, Rivaling the Republic itself. It was formally established in 2434, through the joint cooperation of the Exodites and religious authorities from the Voidtamer Confluence.&lt;br /&gt;
It is a monolithic institution that serves the functions of worship, research, education, study, and cultural exchange between the Voidtamer Confluence and Liberty&#039;s Cluster. It is the center of community life and identity in Liberty&#039;s Cluster. &lt;br /&gt;
From Blossom&#039;s Beyond is the current leader of the church: a merged Argus composed of the then leadership of Biesel&#039;s Exoditic enclave, and the head of the religious envoy sent to Biesel. Its mission is to instill the cultural heritage of the Voidtamers into Liberty&#039;s cluster, to document or study Temporals and their creations, and to maintain balanced relations between the Church, The Republic, and The Voidtamer Confluence. &lt;br /&gt;
&lt;br /&gt;
=Enclaves=&lt;br /&gt;
&lt;br /&gt;
==Biesel==&lt;br /&gt;
Playing host to the primary home of both the Liberty’s cluster, Biesel has over time become known to host one of the largest populations of Dionae in human space. Initially, the Dionae of Liberty’s Cluster were funneled into New Gibson to aid in the construction of the colony, but thanks to the planet’s near-inhospitable nature to Dionae, many of these initial inhabitants would band together to petition to migrate to Biesel itself. This group, united in origin, survival, and faith, eventually would be allowed to settle in Mendel’s District 11, sent to aid in the construction of the newly up-and-coming district. Despite all efforts and thanks to a myriad of factors, this endeavor would eventually fail, but the migrated Dionae population would be allowed to remain in the district as it would become neglected by the city, falling to crime and poverty. The initial exodite planet would, in order to remain safe while nurturing the next generations of Dionae, largely stick together in a united community, eventually paving the way for what would become the district’s Eternal Church and Eternal Gardens. &lt;br /&gt;
&lt;br /&gt;
Biesel’s Dionae population faced a near-constant struggle as they would have to keep themselves safe against the district’s crime while looking for employment and, as time went on, sought more rights and guarantees for their existence in the system. Most would remain in District 11, but others, whether wishing to escape the church’s growing influence or just for safer pastures outside the district, would leave and find sanctuary elsewhere in the planet, coming to settle in Scottsdale and Phoenixpoint as part of its industrial workforce, and latter of which recently leading to a significant increase in Einstein Engine’s Dionae workforce as they acquired the city.&lt;br /&gt;
&lt;br /&gt;
Those who would remain in District 11 would see a marketable increase in their quality of life over time as the Dionae enclave in the district saw development, going from a small collection of makeshift constructions and repurposed buildings to what would become known as the Eternal Gardens.Over time, the initial Exodite population would be overtaken in numbers by the newer generations, primarily consistenting of the Biesellions, those who did not live through the Rueltab, only coming into existence once their forebearers settled on the planet itself. This relatively younger population would be influenced less by their time in space or horrors of Rueltab, and instead by their time on the planet and with human company, finding their place within the planet’s population.&lt;br /&gt;
&lt;br /&gt;
==New Gibson==&lt;br /&gt;
Serving as the original home of Liberty’s cluster in the republic, much of its Dionae population has since migrated away towards much more habitable planets for the species, chiefly Biesel, if still leaving behind a rather large enclave of Exodite Dionae within the planet’s surfacer population. In more recent years, however, the planet has seen a new wave of Dionae migrates from Libery’s cluster, often those who would be considered Mavericks in the cluster’s eyes. &lt;br /&gt;
&lt;br /&gt;
Initially, The Dionae of Liberty’s cluster were sent to New Gibson to serve a construction and industrial workforce on the colony, an existence that, thanks to the planet’s freezing atmosphere and limited sources of natural light, made it difficult for Dionae to survive on the planet. This group of Dionae, the initial Exodites, would eventually band together to form the earliest iteration of a unified Dionae Community within the Republic, lobbying for resettlement in Biesel to aid in the construction of District Eleven. &lt;br /&gt;
&lt;br /&gt;
The majority of New Gibson’s population would mostly relocate away from the planet in due time; however, despite all the difficulties in doing so, they would leave behind an enclave of Exodites who decided to stay for one reason or another, mostly due to the sentiment of the location they held as something they helped build. Over time this population would largely integrate with the planet’s surface dwellers across various Ovanstads, helping aid the planet’s industrial and tourism-based workforce, if preferring to stay in the warmth and light over jobs leaving them out in the cold and darkness. &lt;br /&gt;
&lt;br /&gt;
Starting in the 2450s, a new wave of Dionae migrants would make their way to the planet, still members of the Liberty Cluster, but wishing to escape the ideals of the Eternal Church and most of the cluster itself. This group, becoming known as Mavericks, slowly made their way to the planet, largely seeking a new life on the planet’s surface, but with some making their way to the underground. Despite much of this population being considered young for the species, they were often highly intelligent and skilled in the labor they could provide, giving them a place in the planet’s workforce, but causing some strife as they were often seen as outsiders by the New Gibsonite population. While uncommon, thanks to the planet’s inhospitable nature to the species both above and underground, some of this Maverick population would end up turning to lives of crime, commonly in the underground as they seek out necessary resources to survive.&lt;br /&gt;
&lt;br /&gt;
==Valkyrie==&lt;br /&gt;
Hosting a relatively small attachment to the planet, Valkyrie has never held a significant of a Dionae population, instead largely being made up of smaller communities of the various subgroups that make up Liberty’s cluster, with one notable exemption being as the home of the Erudites, or those from Liberty’s Cluster seeking a closer connection to their void-bound heritage. These Dionae can be found dotted throughout the entirety of the planet, tending to stick together as smaller groups rather than any large or centralized communities, remaining largely within or adjacent to the planet’s habitation domes, largely employed as dockworkers or in some form of logistics. Rather than being driven by opportunity or careers, these Dionae tend to simply be motivated to earn credits to help fuel their beliefs, allowing them go on pilgrimages if not eventually earn enough to be able to independently live amongst the stars once more, if more of a dream for most as the costs for ships remains steep. &lt;br /&gt;
&lt;br /&gt;
While far from permanent residents of the planet, many Dionae have come to view Valkyrie as a rest stop between various voidic outings, largely trader and mining crews. These Dionae will often dock at the planet for some time as they sell their goods and restock, remaining in the larger settlements of the planets. Outside of the Erudites, the Eternal church also hosts a small but noteworthy presence on the planet, hosting several temples, shrines,  and pilgrimage sites across both its surface and around its orbit.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Liberty%27s_Cluster&amp;diff=38296</id>
		<title>Liberty&#039;s Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Liberty%27s_Cluster&amp;diff=38296"/>
		<updated>2025-10-25T21:37:41Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Liberty&#039;s Cluster are the largest demographic of Dionae which live in the Republic of Biesel. Originally Survivors of the Rueltab Incident, They have since coexisted with the native Bieselite population, and have flourished into becoming a successful minority within the Republic.&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Following the Rueltab incident in 2378, where one of the largest-known Dionae sustained roughly 50% casualties and fractured following an attack against Solarian vessels, all survivors of the Rueltab would be considered indebted to the Solarian Alliance and forced to labor to work it off across Solarian space, with most being sent off to various planets as industrial labor or forced into contracts by the megacorporations operating within solarian space. Out of this group, some would be sent to Biesel starsystem to work largely on the nascent colony of New Gibson to aid in its construction. This group of original exodites would, over time, band together to form what is now known as the Liberty&#039;s Cluster, sticking together to survive the planet’s harsh environment, even for Dionae, as the cold would only slow the species down and the ever-present darkness would withhold natural light. United in survival, their former origin, and still developing faith as they tried to find a place in their new lives, the cluster’s inhabitants would eventually gain enough influence to petition for their relocation off of New Gibson and towards the much more favorable planet of Biesel, still serving as labor in the construction of Mendel’s district 11, but having a much easier existence and chance to thrive. &lt;br /&gt;
&lt;br /&gt;
Over time, the newly migrated cluster would begin to call the district home, initially taking up residency in various abandoned buildings as the district became neglected in its construction, but under the leadership of Connected To The Blossoms Beyond would expand and construct what would eventually became the Eternal Gardens, the cultural capital of Dionae within Biesel’s borders, and, in turn, come together to form the Eternal Church, creating a unified voice for the species while cementing their place in the system. Over time, members of the cluster would spread across the rest of the system’s planets, eventually residing on Valkyrie and returning to New Gibson, if much smaller in population compared to Biesel itself. New Generations, spared from the trauma of Rueltab, would eventually take root, born into Biesel culture and beliefs, with most grasping towards it; even if some would choose a different path independent of Biesel and potentially the Eternal itself, and despite being the prominent majority of Biesel’s Dionae population, Dionae independent of the cluster would over time come to reside in the system as well, largely seeking a place within the Eternal Church’s safety. &lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
===The Exodites===&lt;br /&gt;
&lt;br /&gt;
Exodites are the first generation, of what would eventually become Liberty&#039;s Cluster, to have arrived in the Biesel Republic. Most of these were routed from the Rueltab system, through New Gibson, to assist with construction on the nascent colony. Afterwards they dispered into the wider republic, Especially on Mendell and Valkyrie. &lt;br /&gt;
&lt;br /&gt;
Due to their collectivistic nature, societal upkeep is a strongly held value for Exodesists, and this extends to all aspects of public or civic life for them. Volunteer or charity work is extremely common, and enlistment in the military is seen as mandatory. Whereever the Exodites reside, the streets are cleaner, and the infrastructure is less tarnished.&lt;br /&gt;
&lt;br /&gt;
Key industries that The Exodites specialize include waste management, landscaping, public infrastructure, trades, construction, and sanitation. Much of the skillset used to break down, salvage, and recycle refuse dumped into the Rueltab translates well into these fields. Exodites see this also as a means of giving back to or rewarding the Nation of Biesel for recieving them into their borders, and later on accepting them as members of the country. Many of these Exodites have become irreplaceable fixtures of the organizations they work for, not interested in advancement, rather, fulfilling personnel vacancies as they see fit, and passing on knowledge to the new hires.&lt;br /&gt;
&lt;br /&gt;
===Vagabond Culture===&lt;br /&gt;
&lt;br /&gt;
Many Exodites often go through extended periods of self-imposed Vagrancy. This practice is a distant holdover from when they were once part of the Voidtamer Confluence, drifting through the endless expanse of space. This coupled with their extremely low maintenance compared to other species means that Exodites usually only acquire homes or rent appartments as a passing fancy, or if they are siring more gestalts into the world. Otherwise, many retain their possessions in storage units, where they may occasionally rest before venturing into the streets once more.&lt;br /&gt;
&lt;br /&gt;
These Vagabonds do not wander listlessly, without awareness or intent, however. They are constantly absorbing information from their surroundings through observation, memorizing every nook and cranny, gathering information across all spectrums of light and sound. Many, particularly in Mendel, even keep animal familiars that they are able to share minds with. &lt;br /&gt;
This makes Exodite Vagabonds particularly in touch with the many disparate concerns of Biesel&#039;s populace, and because of their propensity to assist those around them, they have become a welcome feature of the many urban centers they roam.&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
Traditionally, Exodites are garbed in hooded brown robes, decorated with trinkets or items of significance found during their vagabond treks. Underneath their robes, they are covered in pouches, bags, and satchels, a vestige practice from their nomadic days as Voidtamers. Affixing gentle noisemakers is common practice, such as bells or wind chimes, usually as a courtesy to passerby of Vagabond Exodites, as they tend to eavesdrop on conversations by accident.&lt;br /&gt;
&lt;br /&gt;
=The Biesellions=&lt;br /&gt;
&lt;br /&gt;
The Biesellions are the second generation progeny of the Rueltab Exodites. For Biesellions, They have not experienced the outcome of the Rueltab incident personally, nor do they have experiences of the time before in the void. This rift in a shared experience is ultimately what distinguishes Biesellions from simply being an extension of their Exoditic parentage, and even though the generations are able to merge and share memories this way, A Biesellion would see the experiences of their parents as a distant memory. Something separate and externalized. &lt;br /&gt;
Biesellions know nothing else except the Republic and its people, and are inculcated in human culture. Most of them are Singular Sound mindtypes, due to their relatively young age and human influences.&lt;br /&gt;
&lt;br /&gt;
===Community, Family Structure, Upbringing===&lt;br /&gt;
&lt;br /&gt;
Every single member of Liberty&#039;s Cluster can trace their lineage to the Rueltab Titan. Because of this, and their biologically asexual nature, Liberty&#039;s Cluster is internally an extremely high trust society where every member shares a familial bond with each other.&lt;br /&gt;
Biesellions are typically sired and raised communally by like-minded Exodites that band together and pool resources. Biesellion &amp;quot;childhood&amp;quot;, or The Siring Period, has many parallels to the upbringing of other children of the republic. They participate in the same school system as everyone else until they graduate Highschool.&lt;br /&gt;
Rather than attend college or university for their higher education, Biesellions study at Eternalite colleges; Accredited institutions that are funded and operated by the Eternal Church. In addition to a conventional curriculum, these colleges are the only institutions in the Republic where blood or genetic learning is facilitated and sanctioned.&lt;br /&gt;
&lt;br /&gt;
==Subcultures==&lt;br /&gt;
Unlike Exodites, Biesellions are significantly less culturally uniform. Biesel has left an individualistic impression on the Biesellions, and there is much more plurality and subculture among them as a result. &lt;br /&gt;
&lt;br /&gt;
===Erudites===&lt;br /&gt;
&lt;br /&gt;
Erudites are Biesellions that feel a close connection or a desire for their Exoditic-Voidtamer heritage. Erudites, as implied in the name, pursue a scholastic lifestyle in close association with the Eternal church, versing themselves in the sciences as well as Eternal theology. &lt;br /&gt;
Erudites often find Biesellite culture and way of life to be extremely isolating or atomising, lacking any shared identity or community. Their relationship to the Republic itself is one of dispassionate support, rather than die-hard loyalty. Fascinated with the Voidic perspective, they see the Republic as a temporal construct, one that they very well might outlast within the span of their lifetimes; many Biesellions often turn to Eruditism when they outlive their temporal friend groups.&lt;br /&gt;
Until a point in time which makes it impossible, Erudites see themselves as stewards and caretakers of the Republic, following in the footsteps of the Exodites. Unlike Exodites, which focused more on the land and infrastructure of the republic, Erudites prefer to assist by tapping into their deep reserves of learned knowledge. Erudites usually lend their services to academia and government, though they occasionally lend their knowledge and expertise to the privatized megacorp sector.&lt;br /&gt;
&lt;br /&gt;
===Loyalists===&lt;br /&gt;
&lt;br /&gt;
The Rueltab Incident was one of the worst handled first contact events in current galactic history. One of the reasons why the Republic of Biesel was so willing to accept Rueltab survivors from the Solarians, was out of spite of the incident. While the Exodites have moved on, Some of their progeny have not, and their indigence towards the Solarians is only matched by their patriotism of the Republic. These Loyalists hold the Republic and its values dearly, it&#039;s success and continued operation being existentially tied to the survival of Liberty&#039;s cluster. Loyalists have a strong martial culture, Enlistment in the Tau Ceti Armed forces is high, and often treated as a rite of passage in this subculture.&lt;br /&gt;
Loyalists are also the most politically active of the Biesellions, with the topic of the place of Megacorporations and the SCC in the Republic being strongly polarizing among each other.&lt;br /&gt;
&lt;br /&gt;
===Mavericks===&lt;br /&gt;
&lt;br /&gt;
As close to rebellious as Dionae in Biesel can get, Mavericks encompass Biesellions that feel significantly less bound by shared obligations or Dionaen collectivism. Instead, they embrace the more individualistic, libertine elements of Biesellian society, and seek new experiences rather than hard knowledge or unity, unlike the Erudites or the Loyalists.&lt;br /&gt;
This drive for individual freedom is about as much as most Mavericks have in common with each other, however, and to what end they take their ambitions varies significantly. Some continue to seek knowledge and pursue The Eternal in their own idiosyncratic manner, others are materialists: ambitious hustlers that wish to make their mark, and their bag. Others are curious of the other cultures, and become well versed in the doings of other species.&lt;br /&gt;
There are some lines that Mavericks will not cross, however. Mavericks still see themselves as familial extensions of Liberty&#039;s cluster, they will not turn against them. The paths they choose to take with their sense of independence must in some way relate to the benefit of the Cluster. Likewise, abandoning worship of the Eternal is completely out of the question.&lt;br /&gt;
&lt;br /&gt;
=The Eternal Church of Biesel=&lt;br /&gt;
&lt;br /&gt;
The Eternal Church is the central institution to the social and political life of Liberty&#039;s Cluster, Rivaling the Republic itself. It was formally established in 2434, through the joint cooperation of the Exodites and religious authorities from the Voidtamer Confluence.&lt;br /&gt;
It is a monolithic institution that serves the functions of worship, research, education, study, and cultural exchange between the Voidtamer Confluence and Liberty&#039;s Cluster. It is the center of community life and identity in Liberty&#039;s Cluster. &lt;br /&gt;
From Blossom&#039;s Beyond is the current leader of the church: a merged Argus composed of the then leadership of Biesel&#039;s Exoditic enclave, and the head of the religious envoy sent to Biesel. Its mission is to instill the cultural heritage of the Voidtamers into Liberty&#039;s cluster, to document or study Temporals and their creations, and to maintain balanced relations between the Church, The Republic, and The Voidtamer Confluence. &lt;br /&gt;
&lt;br /&gt;
=Enclaves=&lt;br /&gt;
&lt;br /&gt;
==Biesel==&lt;br /&gt;
Playing host to the primary home of both the Liberty’s cluster, Biesel has over time become known to host one of the largest populations of Dionae in human space. Initially, the Dionae of Liberty’s Cluster were funneled into New Gibson to aid in the construction of the colony, but thanks to the planet’s near-inhospitable nature to Dionae, many of these initial inhabitants would band together to petition to migrate to Biesel itself. This group, united in origin, survival, and faith, eventually would be allowed to settle in Mendel’s District 11, sent to aid in the construction of the newly up-and-coming district. Despite all efforts and thanks to a myriad of factors, this endeavor would eventually fail, but the migrated Dionae population would be allowed to remain in the district as it would become neglected by the city, falling to crime and poverty. The initial exodite planet would, in order to remain safe while nurturing the next generations of Dionae, largely stick together in a united community, eventually paving the way for what would become the district’s Eternal Church and Eternal Gardens. &lt;br /&gt;
&lt;br /&gt;
Biesel’s Dionae population faced a near-constant struggle as they would have to keep themselves safe against the district’s crime while looking for employment and, as time went on, sought more rights and guarantees for their existence in the system. Most would remain in District 11, but others, whether wishing to escape the church’s growing influence or just for safer pastures outside the district, would leave and find sanctuary elsewhere in the planet, coming to settle in Scottsdale and Phoenixpoint as part of its industrial workforce, and latter of which recently leading to a significant increase in Einstein Engine’s Dionae workforce as they acquired the city.&lt;br /&gt;
&lt;br /&gt;
Those who would remain in District 11 would see a marketable increase in their quality of life over time as the Dionae enclave in the district saw development, going from a small collection of makeshift constructions and repurposed buildings to what would become known as the Eternal Gardens.Over time, the initial Exodite population would be overtaken in numbers by the newer generations, primarily consistenting of the Biesellions, those who did not live through the Rueltab, only coming into existence once their forebearers settled on the planet itself. This relatively younger population would be influenced less by their time in space or horrors of Rueltab, and instead by their time on the planet and with human company, finding their place within the planet’s population.&lt;br /&gt;
&lt;br /&gt;
==New Gibson==&lt;br /&gt;
Serving as the original home of Liberty’s cluster in the republic, much of its Dionae population has since migrated away towards much more habitable planets for the species, chiefly Biesel, if still leaving behind a rather large enclave of Exodite Dionae within the planet’s surfacer population. In more recent years, however, the planet has seen a new wave of Dionae migrates from Libery’s cluster, often those who would be considered Mavericks in the cluster’s eyes. &lt;br /&gt;
&lt;br /&gt;
Initially, The Dionae of Liberty’s cluster were sent to New Gibson to serve a construction and industrial workforce on the colony, an existence that, thanks to the planet’s freezing atmosphere and limited sources of natural light, made it difficult for Dionae to survive on the planet. This group of Dionae, the initial Exodites, would eventually band together to form the earliest iteration of a unified Dionae Community within the Republic, lobbying for resettlement in Biesel to aid in the construction of District Eleven. &lt;br /&gt;
&lt;br /&gt;
The majority of New Gibson’s population would mostly relocate away from the planet in due time; however, despite all the difficulties in doing so, they would leave behind an enclave of Exodites who decided to stay for one reason or another, mostly due to the sentiment of the location they held as something they helped build. Over time this population would largely integrate with the planet’s surface dwellers across various Ovanstads, helping aid the planet’s industrial and tourism-based workforce, if preferring to stay in the warmth and light over jobs leaving them out in the cold and darkness. &lt;br /&gt;
&lt;br /&gt;
Starting in the 2450s, a new wave of Dionae migrants would make their way to the planet, still members of the Liberty Cluster, but wishing to escape the ideals of the Eternal Church and most of the cluster itself. This group, becoming known as Mavericks, slowly made their way to the planet, largely seeking a new life on the planet’s surface, but with some making their way to the underground. Despite much of this population being considered young for the species, they were often highly intelligent and skilled in the labor they could provide, giving them a place in the planet’s workforce, but causing some strife as they were often seen as outsiders by the New Gibsonite population. While uncommon, thanks to the planet’s inhospitable nature to the species both above and underground, some of this Maverick population would end up turning to lives of crime, commonly in the underground as they seek out necessary resources to survive.&lt;br /&gt;
&lt;br /&gt;
==Valkyrie==&lt;br /&gt;
Hosting a relatively small attachment to the planet, Valkyrie has never held a significant of a Dionae population, instead largely being made up of smaller communities of the various subgroups that make up Liberty’s cluster, with one notable exemption being as the home of the Erudites, or those from Liberty’s Cluster seeking a closer connection to their void-bound heritage. These Dionae can be found dotted throughout the entirety of the planet, tending to stick together as smaller groups rather than any large or centralized communities, remaining largely within or adjacent to the planet’s habitation domes, largely employed as dockworkers or in some form of logistics. Rather than being driven by opportunity or careers, these Dionae tend to simply be motivated to earn credits to help fuel their beliefs, allowing them go on pilgrimages if not eventually earn enough to be able to independently live amongst the stars once more, if more of a dream for most as the costs for ships remains steep. &lt;br /&gt;
&lt;br /&gt;
While far from permanent residents of the planet, many Dionae have come to view Valkyrie as a rest stop between various voidic outings, largely trader and mining crews. These Dionae will often dock at the planet for some time as they sell their goods and restock, remaining in the larger settlements of the planets. Outside of the Erudites, the Eternal church also hosts a small but noteworthy presence on the planet, hosting several temples, shrines,  and pilgrimage sites across both its surface and around its orbit.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Liberty%27s_Cluster&amp;diff=38295</id>
		<title>Liberty&#039;s Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Liberty%27s_Cluster&amp;diff=38295"/>
		<updated>2025-10-25T21:37:09Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Liberty&#039;s Cluster are the largest demographic of Dionae which live in the Republic of Biesel. Originally Survivors of the Rueltab Incident, They have since coexisted with the native Bieselite population, and have flourished as a successful minority.&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Following the Rueltab incident in 2378, where one of the largest-known Dionae sustained roughly 50% casualties and fractured following an attack against Solarian vessels, all survivors of the Rueltab would be considered indebted to the Solarian Alliance and forced to labor to work it off across Solarian space, with most being sent off to various planets as industrial labor or forced into contracts by the megacorporations operating within solarian space. Out of this group, some would be sent to Biesel starsystem to work largely on the nascent colony of New Gibson to aid in its construction. This group of original exodites would, over time, band together to form what is now known as the Liberty&#039;s Cluster, sticking together to survive the planet’s harsh environment, even for Dionae, as the cold would only slow the species down and the ever-present darkness would withhold natural light. United in survival, their former origin, and still developing faith as they tried to find a place in their new lives, the cluster’s inhabitants would eventually gain enough influence to petition for their relocation off of New Gibson and towards the much more favorable planet of Biesel, still serving as labor in the construction of Mendel’s district 11, but having a much easier existence and chance to thrive. &lt;br /&gt;
&lt;br /&gt;
Over time, the newly migrated cluster would begin to call the district home, initially taking up residency in various abandoned buildings as the district became neglected in its construction, but under the leadership of Connected To The Blossoms Beyond would expand and construct what would eventually became the Eternal Gardens, the cultural capital of Dionae within Biesel’s borders, and, in turn, come together to form the Eternal Church, creating a unified voice for the species while cementing their place in the system. Over time, members of the cluster would spread across the rest of the system’s planets, eventually residing on Valkyrie and returning to New Gibson, if much smaller in population compared to Biesel itself. New Generations, spared from the trauma of Rueltab, would eventually take root, born into Biesel culture and beliefs, with most grasping towards it; even if some would choose a different path independent of Biesel and potentially the Eternal itself, and despite being the prominent majority of Biesel’s Dionae population, Dionae independent of the cluster would over time come to reside in the system as well, largely seeking a place within the Eternal Church’s safety. &lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
===The Exodites===&lt;br /&gt;
&lt;br /&gt;
Exodites are the first generation, of what would eventually become Liberty&#039;s Cluster, to have arrived in the Biesel Republic. Most of these were routed from the Rueltab system, through New Gibson, to assist with construction on the nascent colony. Afterwards they dispered into the wider republic, Especially on Mendell and Valkyrie. &lt;br /&gt;
&lt;br /&gt;
Due to their collectivistic nature, societal upkeep is a strongly held value for Exodesists, and this extends to all aspects of public or civic life for them. Volunteer or charity work is extremely common, and enlistment in the military is seen as mandatory. Whereever the Exodites reside, the streets are cleaner, and the infrastructure is less tarnished.&lt;br /&gt;
&lt;br /&gt;
Key industries that The Exodites specialize include waste management, landscaping, public infrastructure, trades, construction, and sanitation. Much of the skillset used to break down, salvage, and recycle refuse dumped into the Rueltab translates well into these fields. Exodites see this also as a means of giving back to or rewarding the Nation of Biesel for recieving them into their borders, and later on accepting them as members of the country. Many of these Exodites have become irreplaceable fixtures of the organizations they work for, not interested in advancement, rather, fulfilling personnel vacancies as they see fit, and passing on knowledge to the new hires.&lt;br /&gt;
&lt;br /&gt;
===Vagabond Culture===&lt;br /&gt;
&lt;br /&gt;
Many Exodites often go through extended periods of self-imposed Vagrancy. This practice is a distant holdover from when they were once part of the Voidtamer Confluence, drifting through the endless expanse of space. This coupled with their extremely low maintenance compared to other species means that Exodites usually only acquire homes or rent appartments as a passing fancy, or if they are siring more gestalts into the world. Otherwise, many retain their possessions in storage units, where they may occasionally rest before venturing into the streets once more.&lt;br /&gt;
&lt;br /&gt;
These Vagabonds do not wander listlessly, without awareness or intent, however. They are constantly absorbing information from their surroundings through observation, memorizing every nook and cranny, gathering information across all spectrums of light and sound. Many, particularly in Mendel, even keep animal familiars that they are able to share minds with. &lt;br /&gt;
This makes Exodite Vagabonds particularly in touch with the many disparate concerns of Biesel&#039;s populace, and because of their propensity to assist those around them, they have become a welcome feature of the many urban centers they roam.&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
Traditionally, Exodites are garbed in hooded brown robes, decorated with trinkets or items of significance found during their vagabond treks. Underneath their robes, they are covered in pouches, bags, and satchels, a vestige practice from their nomadic days as Voidtamers. Affixing gentle noisemakers is common practice, such as bells or wind chimes, usually as a courtesy to passerby of Vagabond Exodites, as they tend to eavesdrop on conversations by accident.&lt;br /&gt;
&lt;br /&gt;
=The Biesellions=&lt;br /&gt;
&lt;br /&gt;
The Biesellions are the second generation progeny of the Rueltab Exodites. For Biesellions, They have not experienced the outcome of the Rueltab incident personally, nor do they have experiences of the time before in the void. This rift in a shared experience is ultimately what distinguishes Biesellions from simply being an extension of their Exoditic parentage, and even though the generations are able to merge and share memories this way, A Biesellion would see the experiences of their parents as a distant memory. Something separate and externalized. &lt;br /&gt;
Biesellions know nothing else except the Republic and its people, and are inculcated in human culture. Most of them are Singular Sound mindtypes, due to their relatively young age and human influences.&lt;br /&gt;
&lt;br /&gt;
===Community, Family Structure, Upbringing===&lt;br /&gt;
&lt;br /&gt;
Every single member of Liberty&#039;s Cluster can trace their lineage to the Rueltab Titan. Because of this, and their biologically asexual nature, Liberty&#039;s Cluster is internally an extremely high trust society where every member shares a familial bond with each other.&lt;br /&gt;
Biesellions are typically sired and raised communally by like-minded Exodites that band together and pool resources. Biesellion &amp;quot;childhood&amp;quot;, or The Siring Period, has many parallels to the upbringing of other children of the republic. They participate in the same school system as everyone else until they graduate Highschool.&lt;br /&gt;
Rather than attend college or university for their higher education, Biesellions study at Eternalite colleges; Accredited institutions that are funded and operated by the Eternal Church. In addition to a conventional curriculum, these colleges are the only institutions in the Republic where blood or genetic learning is facilitated and sanctioned.&lt;br /&gt;
&lt;br /&gt;
==Subcultures==&lt;br /&gt;
Unlike Exodites, Biesellions are significantly less culturally uniform. Biesel has left an individualistic impression on the Biesellions, and there is much more plurality and subculture among them as a result. &lt;br /&gt;
&lt;br /&gt;
===Erudites===&lt;br /&gt;
&lt;br /&gt;
Erudites are Biesellions that feel a close connection or a desire for their Exoditic-Voidtamer heritage. Erudites, as implied in the name, pursue a scholastic lifestyle in close association with the Eternal church, versing themselves in the sciences as well as Eternal theology. &lt;br /&gt;
Erudites often find Biesellite culture and way of life to be extremely isolating or atomising, lacking any shared identity or community. Their relationship to the Republic itself is one of dispassionate support, rather than die-hard loyalty. Fascinated with the Voidic perspective, they see the Republic as a temporal construct, one that they very well might outlast within the span of their lifetimes; many Biesellions often turn to Eruditism when they outlive their temporal friend groups.&lt;br /&gt;
Until a point in time which makes it impossible, Erudites see themselves as stewards and caretakers of the Republic, following in the footsteps of the Exodites. Unlike Exodites, which focused more on the land and infrastructure of the republic, Erudites prefer to assist by tapping into their deep reserves of learned knowledge. Erudites usually lend their services to academia and government, though they occasionally lend their knowledge and expertise to the privatized megacorp sector.&lt;br /&gt;
&lt;br /&gt;
===Loyalists===&lt;br /&gt;
&lt;br /&gt;
The Rueltab Incident was one of the worst handled first contact events in current galactic history. One of the reasons why the Republic of Biesel was so willing to accept Rueltab survivors from the Solarians, was out of spite of the incident. While the Exodites have moved on, Some of their progeny have not, and their indigence towards the Solarians is only matched by their patriotism of the Republic. These Loyalists hold the Republic and its values dearly, it&#039;s success and continued operation being existentially tied to the survival of Liberty&#039;s cluster. Loyalists have a strong martial culture, Enlistment in the Tau Ceti Armed forces is high, and often treated as a rite of passage in this subculture.&lt;br /&gt;
Loyalists are also the most politically active of the Biesellions, with the topic of the place of Megacorporations and the SCC in the Republic being strongly polarizing among each other.&lt;br /&gt;
&lt;br /&gt;
===Mavericks===&lt;br /&gt;
&lt;br /&gt;
As close to rebellious as Dionae in Biesel can get, Mavericks encompass Biesellions that feel significantly less bound by shared obligations or Dionaen collectivism. Instead, they embrace the more individualistic, libertine elements of Biesellian society, and seek new experiences rather than hard knowledge or unity, unlike the Erudites or the Loyalists.&lt;br /&gt;
This drive for individual freedom is about as much as most Mavericks have in common with each other, however, and to what end they take their ambitions varies significantly. Some continue to seek knowledge and pursue The Eternal in their own idiosyncratic manner, others are materialists: ambitious hustlers that wish to make their mark, and their bag. Others are curious of the other cultures, and become well versed in the doings of other species.&lt;br /&gt;
There are some lines that Mavericks will not cross, however. Mavericks still see themselves as familial extensions of Liberty&#039;s cluster, they will not turn against them. The paths they choose to take with their sense of independence must in some way relate to the benefit of the Cluster. Likewise, abandoning worship of the Eternal is completely out of the question.&lt;br /&gt;
&lt;br /&gt;
=The Eternal Church of Biesel=&lt;br /&gt;
&lt;br /&gt;
The Eternal Church is the central institution to the social and political life of Liberty&#039;s Cluster, Rivaling the Republic itself. It was formally established in 2434, through the joint cooperation of the Exodites and religious authorities from the Voidtamer Confluence.&lt;br /&gt;
It is a monolithic institution that serves the functions of worship, research, education, study, and cultural exchange between the Voidtamer Confluence and Liberty&#039;s Cluster. It is the center of community life and identity in Liberty&#039;s Cluster. &lt;br /&gt;
From Blossom&#039;s Beyond is the current leader of the church: a merged Argus composed of the then leadership of Biesel&#039;s Exoditic enclave, and the head of the religious envoy sent to Biesel. Its mission is to instill the cultural heritage of the Voidtamers into Liberty&#039;s cluster, to document or study Temporals and their creations, and to maintain balanced relations between the Church, The Republic, and The Voidtamer Confluence. &lt;br /&gt;
&lt;br /&gt;
=Enclaves=&lt;br /&gt;
&lt;br /&gt;
==Biesel==&lt;br /&gt;
Playing host to the primary home of both the Liberty’s cluster, Biesel has over time become known to host one of the largest populations of Dionae in human space. Initially, the Dionae of Liberty’s Cluster were funneled into New Gibson to aid in the construction of the colony, but thanks to the planet’s near-inhospitable nature to Dionae, many of these initial inhabitants would band together to petition to migrate to Biesel itself. This group, united in origin, survival, and faith, eventually would be allowed to settle in Mendel’s District 11, sent to aid in the construction of the newly up-and-coming district. Despite all efforts and thanks to a myriad of factors, this endeavor would eventually fail, but the migrated Dionae population would be allowed to remain in the district as it would become neglected by the city, falling to crime and poverty. The initial exodite planet would, in order to remain safe while nurturing the next generations of Dionae, largely stick together in a united community, eventually paving the way for what would become the district’s Eternal Church and Eternal Gardens. &lt;br /&gt;
&lt;br /&gt;
Biesel’s Dionae population faced a near-constant struggle as they would have to keep themselves safe against the district’s crime while looking for employment and, as time went on, sought more rights and guarantees for their existence in the system. Most would remain in District 11, but others, whether wishing to escape the church’s growing influence or just for safer pastures outside the district, would leave and find sanctuary elsewhere in the planet, coming to settle in Scottsdale and Phoenixpoint as part of its industrial workforce, and latter of which recently leading to a significant increase in Einstein Engine’s Dionae workforce as they acquired the city.&lt;br /&gt;
&lt;br /&gt;
Those who would remain in District 11 would see a marketable increase in their quality of life over time as the Dionae enclave in the district saw development, going from a small collection of makeshift constructions and repurposed buildings to what would become known as the Eternal Gardens.Over time, the initial Exodite population would be overtaken in numbers by the newer generations, primarily consistenting of the Biesellions, those who did not live through the Rueltab, only coming into existence once their forebearers settled on the planet itself. This relatively younger population would be influenced less by their time in space or horrors of Rueltab, and instead by their time on the planet and with human company, finding their place within the planet’s population.&lt;br /&gt;
&lt;br /&gt;
==New Gibson==&lt;br /&gt;
Serving as the original home of Liberty’s cluster in the republic, much of its Dionae population has since migrated away towards much more habitable planets for the species, chiefly Biesel, if still leaving behind a rather large enclave of Exodite Dionae within the planet’s surfacer population. In more recent years, however, the planet has seen a new wave of Dionae migrates from Libery’s cluster, often those who would be considered Mavericks in the cluster’s eyes. &lt;br /&gt;
&lt;br /&gt;
Initially, The Dionae of Liberty’s cluster were sent to New Gibson to serve a construction and industrial workforce on the colony, an existence that, thanks to the planet’s freezing atmosphere and limited sources of natural light, made it difficult for Dionae to survive on the planet. This group of Dionae, the initial Exodites, would eventually band together to form the earliest iteration of a unified Dionae Community within the Republic, lobbying for resettlement in Biesel to aid in the construction of District Eleven. &lt;br /&gt;
&lt;br /&gt;
The majority of New Gibson’s population would mostly relocate away from the planet in due time; however, despite all the difficulties in doing so, they would leave behind an enclave of Exodites who decided to stay for one reason or another, mostly due to the sentiment of the location they held as something they helped build. Over time this population would largely integrate with the planet’s surface dwellers across various Ovanstads, helping aid the planet’s industrial and tourism-based workforce, if preferring to stay in the warmth and light over jobs leaving them out in the cold and darkness. &lt;br /&gt;
&lt;br /&gt;
Starting in the 2450s, a new wave of Dionae migrants would make their way to the planet, still members of the Liberty Cluster, but wishing to escape the ideals of the Eternal Church and most of the cluster itself. This group, becoming known as Mavericks, slowly made their way to the planet, largely seeking a new life on the planet’s surface, but with some making their way to the underground. Despite much of this population being considered young for the species, they were often highly intelligent and skilled in the labor they could provide, giving them a place in the planet’s workforce, but causing some strife as they were often seen as outsiders by the New Gibsonite population. While uncommon, thanks to the planet’s inhospitable nature to the species both above and underground, some of this Maverick population would end up turning to lives of crime, commonly in the underground as they seek out necessary resources to survive.&lt;br /&gt;
&lt;br /&gt;
==Valkyrie==&lt;br /&gt;
Hosting a relatively small attachment to the planet, Valkyrie has never held a significant of a Dionae population, instead largely being made up of smaller communities of the various subgroups that make up Liberty’s cluster, with one notable exemption being as the home of the Erudites, or those from Liberty’s Cluster seeking a closer connection to their void-bound heritage. These Dionae can be found dotted throughout the entirety of the planet, tending to stick together as smaller groups rather than any large or centralized communities, remaining largely within or adjacent to the planet’s habitation domes, largely employed as dockworkers or in some form of logistics. Rather than being driven by opportunity or careers, these Dionae tend to simply be motivated to earn credits to help fuel their beliefs, allowing them go on pilgrimages if not eventually earn enough to be able to independently live amongst the stars once more, if more of a dream for most as the costs for ships remains steep. &lt;br /&gt;
&lt;br /&gt;
While far from permanent residents of the planet, many Dionae have come to view Valkyrie as a rest stop between various voidic outings, largely trader and mining crews. These Dionae will often dock at the planet for some time as they sell their goods and restock, remaining in the larger settlements of the planets. Outside of the Erudites, the Eternal church also hosts a small but noteworthy presence on the planet, hosting several temples, shrines,  and pilgrimage sites across both its surface and around its orbit.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Dionae_Lore&amp;diff=38294</id>
		<title>Template:Navbox Dionae Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Dionae_Lore&amp;diff=38294"/>
		<updated>2025-10-25T21:34:39Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 50%; background-color:#907E4A&amp;quot; | [[:Category:Dionaea|&amp;lt;span style=&amp;quot;color: White&amp;quot;&amp;gt;Dionae Lore Pages&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Species&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Dionae]]  ·  [[Dionae Forms]]  ·  [[Dionae Mindtypes]]   ·  [[Dionae Biology]]  ·  [[Dionae Out-Of-Character]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Locations, Planets &amp;amp; Systems&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Xrim]]  ·  [[Hieroaetheria]]  ·  [[Rueltab]]  ·  [[Mictlan#Dionae_on_Mictlan|Primitive Sirens of Mictlan]]  ·  [[Eternal Gardens]] &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Conglomerates &amp;amp; Factions&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Liberty&#039;s Cluster]]  ·  [[Dionae in the Federation]]  ·  [[Moghresian Dionae| Dionae in the Hegemony]] ·  [[Vaurcae &amp;amp; Dionae]] ·  [[The Narrows]] ·  [[The Underhive Collective]] ·  [[Pactolus Exploration League]] ·  [[The Voidtamer Confluence]] &lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Culture, History &amp;amp; Society&lt;br /&gt;
| align=&amp;quot;left | [[Dionae Culture]] ·  [[Notable Dionae]]  ·  [[Dionae Space Capabilities]]  ·  [[Dionae History]]  ·  [[The Eternal]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Lore Arcs&lt;br /&gt;
| align=&amp;quot;left | [[Omnivirate&#039;s Providence]]  ·  [[Magna Expansio Unionis]] · [[They Who Hath Become Lord Arc|They Who Hath Become Lord]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Dionaea]]&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Liberty%27s_Cluster&amp;diff=38293</id>
		<title>Liberty&#039;s Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Liberty%27s_Cluster&amp;diff=38293"/>
		<updated>2025-10-25T21:29:39Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Liberty&#039;s Cluster are a successful minority of Dionae which live in the Republic of Biesel. Originally Survivors of the Rueltab Incident, They have since coexisted with the native Bieselite population, and have flourished.&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Following the Rueltab incident in 2378, where one of the largest-known Dionae sustained roughly 50% casualties and fractured following an attack against Solarian vessels, all survivors of the Rueltab would be considered indebted to the Solarian Alliance and forced to labor to work it off across Solarian space, with most being sent off to various planets as industrial labor or forced into contracts by the megacorporations operating within solarian space. Out of this group, some would be sent to Biesel starsystem to work largely on the nascent colony of New Gibson to aid in its construction. This group of original exodites would, over time, band together to form what is now known as the Liberty&#039;s Cluster, sticking together to survive the planet’s harsh environment, even for Dionae, as the cold would only slow the species down and the ever-present darkness would withhold natural light. United in survival, their former origin, and still developing faith as they tried to find a place in their new lives, the cluster’s inhabitants would eventually gain enough influence to petition for their relocation off of New Gibson and towards the much more favorable planet of Biesel, still serving as labor in the construction of Mendel’s district 11, but having a much easier existence and chance to thrive. &lt;br /&gt;
&lt;br /&gt;
Over time, the newly migrated cluster would begin to call the district home, initially taking up residency in various abandoned buildings as the district became neglected in its construction, but under the leadership of Connected To The Blossoms Beyond would expand and construct what would eventually became the Eternal Gardens, the cultural capital of Dionae within Biesel’s borders, and, in turn, come together to form the Eternal Church, creating a unified voice for the species while cementing their place in the system. Over time, members of the cluster would spread across the rest of the system’s planets, eventually residing on Valkyrie and returning to New Gibson, if much smaller in population compared to Biesel itself. New Generations, spared from the trauma of Rueltab, would eventually take root, born into Biesel culture and beliefs, with most grasping towards it; even if some would choose a different path independent of Biesel and potentially the Eternal itself, and despite being the prominent majority of Biesel’s Dionae population, Dionae independent of the cluster would over time come to reside in the system as well, largely seeking a place within the Eternal Church’s safety. &lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
===The Exodites===&lt;br /&gt;
&lt;br /&gt;
Exodites are the first generation, of what would eventually become Liberty&#039;s Cluster, to have arrived in the Biesel Republic. Most of these were routed from the Rueltab system, through New Gibson, to assist with construction on the nascent colony. Afterwards they dispered into the wider republic, Especially on Mendell and Valkyrie. &lt;br /&gt;
&lt;br /&gt;
Due to their collectivistic nature, societal upkeep is a strongly held value for Exodesists, and this extends to all aspects of public or civic life for them. Volunteer or charity work is extremely common, and enlistment in the military is seen as mandatory. Whereever the Exodites reside, the streets are cleaner, and the infrastructure is less tarnished.&lt;br /&gt;
&lt;br /&gt;
Key industries that The Exodites specialize include waste management, landscaping, public infrastructure, trades, construction, and sanitation. Much of the skillset used to break down, salvage, and recycle refuse dumped into the Rueltab translates well into these fields. Exodites see this also as a means of giving back to or rewarding the Nation of Biesel for recieving them into their borders, and later on accepting them as members of the country. Many of these Exodites have become irreplaceable fixtures of the organizations they work for, not interested in advancement, rather, fulfilling personnel vacancies as they see fit, and passing on knowledge to the new hires.&lt;br /&gt;
&lt;br /&gt;
===Vagabond Culture===&lt;br /&gt;
&lt;br /&gt;
Many Exodites often go through extended periods of self-imposed Vagrancy. This practice is a distant holdover from when they were once part of the Voidtamer Confluence, drifting through the endless expanse of space. This coupled with their extremely low maintenance compared to other species means that Exodites usually only acquire homes or rent appartments as a passing fancy, or if they are siring more gestalts into the world. Otherwise, many retain their possessions in storage units, where they may occasionally rest before venturing into the streets once more.&lt;br /&gt;
&lt;br /&gt;
These Vagabonds do not wander listlessly, without awareness or intent, however. They are constantly absorbing information from their surroundings through observation, memorizing every nook and cranny, gathering information across all spectrums of light and sound. Many, particularly in Mendel, even keep animal familiars that they are able to share minds with. &lt;br /&gt;
This makes Exodite Vagabonds particularly in touch with the many disparate concerns of Biesel&#039;s populace, and because of their propensity to assist those around them, they have become a welcome feature of the many urban centers they roam.&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
Traditionally, Exodites are garbed in hooded brown robes, decorated with trinkets or items of significance found during their vagabond treks. Underneath their robes, they are covered in pouches, bags, and satchels, a vestige practice from their nomadic days as Voidtamers. Affixing gentle noisemakers is common practice, such as bells or wind chimes, usually as a courtesy to passerby of Vagabond Exodites, as they tend to eavesdrop on conversations by accident.&lt;br /&gt;
&lt;br /&gt;
=The Biesellions=&lt;br /&gt;
&lt;br /&gt;
The Biesellions are the second generation progeny of the Rueltab Exodites. For Biesellions, They have not experienced the outcome of the Rueltab incident personally, nor do they have experiences of the time before in the void. This rift in a shared experience is ultimately what distinguishes Biesellions from simply being an extension of their Exoditic parentage, and even though the generations are able to merge and share memories this way, A Biesellion would see the experiences of their parents as a distant memory. Something separate and externalized. &lt;br /&gt;
Biesellions know nothing else except the Republic and its people, and are inculcated in human culture. Most of them are Singular Sound mindtypes, due to their relatively young age and human influences.&lt;br /&gt;
&lt;br /&gt;
===Community, Family Structure, Upbringing===&lt;br /&gt;
&lt;br /&gt;
Every single member of Liberty&#039;s Cluster can trace their lineage to the Rueltab Titan. Because of this, and their biologically asexual nature, Liberty&#039;s Cluster is internally an extremely high trust society where every member shares a familial bond with each other.&lt;br /&gt;
Biesellions are typically sired and raised communally by like-minded Exodites that band together and pool resources. Biesellion &amp;quot;childhood&amp;quot;, or The Siring Period, has many parallels to the upbringing of other children of the republic. They participate in the same school system as everyone else until they graduate Highschool.&lt;br /&gt;
Rather than attend college or university for their higher education, Biesellions study at Eternalite colleges; Accredited institutions that are funded and operated by the Eternal Church. In addition to a conventional curriculum, these colleges are the only institutions in the Republic where blood or genetic learning is facilitated and sanctioned.&lt;br /&gt;
&lt;br /&gt;
==Subcultures==&lt;br /&gt;
Unlike Exodites, Biesellions are significantly less culturally uniform. Biesel has left an individualistic impression on the Biesellions, and there is much more plurality and subculture among them as a result. &lt;br /&gt;
&lt;br /&gt;
===Erudites===&lt;br /&gt;
&lt;br /&gt;
Erudites are Biesellions that feel a close connection or a desire for their Exoditic-Voidtamer heritage. Erudites, as implied in the name, pursue a scholastic lifestyle in close association with the Eternal church, versing themselves in the sciences as well as Eternal theology. &lt;br /&gt;
Erudites often find Biesellite culture and way of life to be extremely isolating or atomising, lacking any shared identity or community. Their relationship to the Republic itself is one of dispassionate support, rather than die-hard loyalty. Fascinated with the Voidic perspective, they see the Republic as a temporal construct, one that they very well might outlast within the span of their lifetimes; many Biesellions often turn to Eruditism when they outlive their temporal friend groups.&lt;br /&gt;
Until a point in time which makes it impossible, Erudites see themselves as stewards and caretakers of the Republic, following in the footsteps of the Exodites. Unlike Exodites, which focused more on the land and infrastructure of the republic, Erudites prefer to assist by tapping into their deep reserves of learned knowledge. Erudites usually lend their services to academia and government, though they occasionally lend their knowledge and expertise to the privatized megacorp sector.&lt;br /&gt;
&lt;br /&gt;
===Loyalists===&lt;br /&gt;
&lt;br /&gt;
The Rueltab Incident was one of the worst handled first contact events in current galactic history. One of the reasons why the Republic of Biesel was so willing to accept Rueltab survivors from the Solarians, was out of spite of the incident. While the Exodites have moved on, Some of their progeny have not, and their indigence towards the Solarians is only matched by their patriotism of the Republic. These Loyalists hold the Republic and its values dearly, it&#039;s success and continued operation being existentially tied to the survival of Liberty&#039;s cluster. Loyalists have a strong martial culture, Enlistment in the Tau Ceti Armed forces is high, and often treated as a rite of passage in this subculture.&lt;br /&gt;
Loyalists are also the most politically active of the Biesellions, with the topic of the place of Megacorporations and the SCC in the Republic being strongly polarizing among each other.&lt;br /&gt;
&lt;br /&gt;
===Mavericks===&lt;br /&gt;
&lt;br /&gt;
As close to rebellious as Dionae in Biesel can get, Mavericks encompass Biesellions that feel significantly less bound by shared obligations or Dionaen collectivism. Instead, they embrace the more individualistic, libertine elements of Biesellian society, and seek new experiences rather than hard knowledge or unity, unlike the Erudites or the Loyalists.&lt;br /&gt;
This drive for individual freedom is about as much as most Mavericks have in common with each other, however, and to what end they take their ambitions varies significantly. Some continue to seek knowledge and pursue The Eternal in their own idiosyncratic manner, others are materialists: ambitious hustlers that wish to make their mark, and their bag. Others are curious of the other cultures, and become well versed in the doings of other species.&lt;br /&gt;
There are some lines that Mavericks will not cross, however. Mavericks still see themselves as familial extensions of Liberty&#039;s cluster, they will not turn against them. The paths they choose to take with their sense of independence must in some way relate to the benefit of the Cluster. Likewise, abandoning worship of the Eternal is completely out of the question.&lt;br /&gt;
&lt;br /&gt;
=The Eternal Church of Biesel=&lt;br /&gt;
&lt;br /&gt;
The Eternal Church is the central institution to the social and political life of Liberty&#039;s Cluster, Rivaling the Republic itself. It was formally established in 2434, through the joint cooperation of the Exodites and religious authorities from the Voidtamer Confluence.&lt;br /&gt;
It is a monolithic institution that serves the functions of worship, research, education, study, and cultural exchange between the Voidtamer Confluence and Liberty&#039;s Cluster. It is the center of community life and identity in Liberty&#039;s Cluster. &lt;br /&gt;
From Blossom&#039;s Beyond is the current leader of the church: a merged Argus composed of the then leadership of Biesel&#039;s Exoditic enclave, and the head of the religious envoy sent to Biesel. Its mission is to instill the cultural heritage of the Voidtamers into Liberty&#039;s cluster, to document or study Temporals and their creations, and to maintain balanced relations between the Church, The Republic, and The Voidtamer Confluence. &lt;br /&gt;
&lt;br /&gt;
=Enclaves=&lt;br /&gt;
&lt;br /&gt;
==Biesel==&lt;br /&gt;
Playing host to the primary home of both the Liberty’s cluster, Biesel has over time become known to host one of the largest populations of Dionae in human space. Initially, the Dionae of Liberty’s Cluster were funneled into New Gibson to aid in the construction of the colony, but thanks to the planet’s near-inhospitable nature to Dionae, many of these initial inhabitants would band together to petition to migrate to Biesel itself. This group, united in origin, survival, and faith, eventually would be allowed to settle in Mendel’s District 11, sent to aid in the construction of the newly up-and-coming district. Despite all efforts and thanks to a myriad of factors, this endeavor would eventually fail, but the migrated Dionae population would be allowed to remain in the district as it would become neglected by the city, falling to crime and poverty. The initial exodite planet would, in order to remain safe while nurturing the next generations of Dionae, largely stick together in a united community, eventually paving the way for what would become the district’s Eternal Church and Eternal Gardens. &lt;br /&gt;
&lt;br /&gt;
Biesel’s Dionae population faced a near-constant struggle as they would have to keep themselves safe against the district’s crime while looking for employment and, as time went on, sought more rights and guarantees for their existence in the system. Most would remain in District 11, but others, whether wishing to escape the church’s growing influence or just for safer pastures outside the district, would leave and find sanctuary elsewhere in the planet, coming to settle in Scottsdale and Phoenixpoint as part of its industrial workforce, and latter of which recently leading to a significant increase in Einstein Engine’s Dionae workforce as they acquired the city.&lt;br /&gt;
&lt;br /&gt;
Those who would remain in District 11 would see a marketable increase in their quality of life over time as the Dionae enclave in the district saw development, going from a small collection of makeshift constructions and repurposed buildings to what would become known as the Eternal Gardens.Over time, the initial Exodite population would be overtaken in numbers by the newer generations, primarily consistenting of the Biesellions, those who did not live through the Rueltab, only coming into existence once their forebearers settled on the planet itself. This relatively younger population would be influenced less by their time in space or horrors of Rueltab, and instead by their time on the planet and with human company, finding their place within the planet’s population.&lt;br /&gt;
&lt;br /&gt;
==New Gibson==&lt;br /&gt;
Serving as the original home of Liberty’s cluster in the republic, much of its Dionae population has since migrated away towards much more habitable planets for the species, chiefly Biesel, if still leaving behind a rather large enclave of Exodite Dionae within the planet’s surfacer population. In more recent years, however, the planet has seen a new wave of Dionae migrates from Libery’s cluster, often those who would be considered Mavericks in the cluster’s eyes. &lt;br /&gt;
&lt;br /&gt;
Initially, The Dionae of Liberty’s cluster were sent to New Gibson to serve a construction and industrial workforce on the colony, an existence that, thanks to the planet’s freezing atmosphere and limited sources of natural light, made it difficult for Dionae to survive on the planet. This group of Dionae, the initial Exodites, would eventually band together to form the earliest iteration of a unified Dionae Community within the Republic, lobbying for resettlement in Biesel to aid in the construction of District Eleven. &lt;br /&gt;
&lt;br /&gt;
The majority of New Gibson’s population would mostly relocate away from the planet in due time; however, despite all the difficulties in doing so, they would leave behind an enclave of Exodites who decided to stay for one reason or another, mostly due to the sentiment of the location they held as something they helped build. Over time this population would largely integrate with the planet’s surface dwellers across various Ovanstads, helping aid the planet’s industrial and tourism-based workforce, if preferring to stay in the warmth and light over jobs leaving them out in the cold and darkness. &lt;br /&gt;
&lt;br /&gt;
Starting in the 2450s, a new wave of Dionae migrants would make their way to the planet, still members of the Liberty Cluster, but wishing to escape the ideals of the Eternal Church and most of the cluster itself. This group, becoming known as Mavericks, slowly made their way to the planet, largely seeking a new life on the planet’s surface, but with some making their way to the underground. Despite much of this population being considered young for the species, they were often highly intelligent and skilled in the labor they could provide, giving them a place in the planet’s workforce, but causing some strife as they were often seen as outsiders by the New Gibsonite population. While uncommon, thanks to the planet’s inhospitable nature to the species both above and underground, some of this Maverick population would end up turning to lives of crime, commonly in the underground as they seek out necessary resources to survive.&lt;br /&gt;
&lt;br /&gt;
==Valkyrie==&lt;br /&gt;
Hosting a relatively small attachment to the planet, Valkyrie has never held a significant of a Dionae population, instead largely being made up of smaller communities of the various subgroups that make up Liberty’s cluster, with one notable exemption being as the home of the Erudites, or those from Liberty’s Cluster seeking a closer connection to their void-bound heritage. These Dionae can be found dotted throughout the entirety of the planet, tending to stick together as smaller groups rather than any large or centralized communities, remaining largely within or adjacent to the planet’s habitation domes, largely employed as dockworkers or in some form of logistics. Rather than being driven by opportunity or careers, these Dionae tend to simply be motivated to earn credits to help fuel their beliefs, allowing them go on pilgrimages if not eventually earn enough to be able to independently live amongst the stars once more, if more of a dream for most as the costs for ships remains steep. &lt;br /&gt;
&lt;br /&gt;
While far from permanent residents of the planet, many Dionae have come to view Valkyrie as a rest stop between various voidic outings, largely trader and mining crews. These Dionae will often dock at the planet for some time as they sell their goods and restock, remaining in the larger settlements of the planets. Outside of the Erudites, the Eternal church also hosts a small but noteworthy presence on the planet, hosting several temples, shrines,  and pilgrimage sites across both its surface and around its orbit.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Liberty%27s_Cluster&amp;diff=38292</id>
		<title>Liberty&#039;s Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Liberty%27s_Cluster&amp;diff=38292"/>
		<updated>2025-10-25T21:26:16Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: Created page with &amp;quot;{{Navbox Lore}} {{Navbox Dionae Lore}} {{toc_right}}   =Overview= Liberty&amp;#039;s Cluster are a successful minority of Dionae which live in the Republic of Biesel. Having been in the Republic for nearly a century, they have flourished despite their origins as Rueltab Survivors.  =History=  Following the Rueltab incident in 2378, where one of the largest-known Dionae sustained roughly 50% casualties and fractured following an attack against Solarian vessels, all survivors of th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Liberty&#039;s Cluster are a successful minority of Dionae which live in the Republic of Biesel. Having been in the Republic for nearly a century, they have flourished despite their origins as Rueltab Survivors.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Following the Rueltab incident in 2378, where one of the largest-known Dionae sustained roughly 50% casualties and fractured following an attack against Solarian vessels, all survivors of the Rueltab would be considered indebted to the Solarian Alliance and forced to labor to work it off across Solarian space, with most being sent off to various planets as industrial labor or forced into contracts by the megacorporations operating within solarian space. Out of this group, some would be sent to Biesel starsystem to work largely on the nascent colony of New Gibson to aid in its construction. This group of original exodites would, over time, band together to form what is now known as the Liberty&#039;s Cluster, sticking together to survive the planet’s harsh environment, even for Dionae, as the cold would only slow the species down and the ever-present darkness would withhold natural light. United in survival, their former origin, and still developing faith as they tried to find a place in their new lives, the cluster’s inhabitants would eventually gain enough influence to petition for their relocation off of New Gibson and towards the much more favorable planet of Biesel, still serving as labor in the construction of Mendel’s district 11, but having a much easier existence and chance to thrive. &lt;br /&gt;
&lt;br /&gt;
Over time, the newly migrated cluster would begin to call the district home, initially taking up residency in various abandoned buildings as the district became neglected in its construction, but under the leadership of Connected To The Blossoms Beyond would expand and construct what would eventually became the Eternal Gardens, the cultural capital of Dionae within Biesel’s borders, and, in turn, come together to form the Eternal Church, creating a unified voice for the species while cementing their place in the system. Over time, members of the cluster would spread across the rest of the system’s planets, eventually residing on Valkyrie and returning to New Gibson, if much smaller in population compared to Biesel itself. New Generations, spared from the trauma of Rueltab, would eventually take root, born into Biesel culture and beliefs, with most grasping towards it; even if some would choose a different path independent of Biesel and potentially the Eternal itself, and despite being the prominent majority of Biesel’s Dionae population, Dionae independent of the cluster would over time come to reside in the system as well, largely seeking a place within the Eternal Church’s safety. &lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
===The Exodites===&lt;br /&gt;
&lt;br /&gt;
Exodites are the first generation, of what would eventually become Liberty&#039;s Cluster, to have arrived in the Biesel Republic. Most of these were routed from the Rueltab system, through New Gibson, to assist with construction on the nascent colony. Afterwards they dispered into the wider republic, Especially on Mendell and Valkyrie. &lt;br /&gt;
&lt;br /&gt;
Due to their collectivistic nature, societal upkeep is a strongly held value for Exodesists, and this extends to all aspects of public or civic life for them. Volunteer or charity work is extremely common, and enlistment in the military is seen as mandatory. Whereever the Exodites reside, the streets are cleaner, and the infrastructure is less tarnished.&lt;br /&gt;
&lt;br /&gt;
Key industries that The Exodites specialize include waste management, landscaping, public infrastructure, trades, construction, and sanitation. Much of the skillset used to break down, salvage, and recycle refuse dumped into the Rueltab translates well into these fields. Exodites see this also as a means of giving back to or rewarding the Nation of Biesel for recieving them into their borders, and later on accepting them as members of the country. Many of these Exodites have become irreplaceable fixtures of the organizations they work for, not interested in advancement, rather, fulfilling personnel vacancies as they see fit, and passing on knowledge to the new hires.&lt;br /&gt;
&lt;br /&gt;
===Vagabond Culture===&lt;br /&gt;
&lt;br /&gt;
Many Exodites often go through extended periods of self-imposed Vagrancy. This practice is a distant holdover from when they were once part of the Voidtamer Confluence, drifting through the endless expanse of space. This coupled with their extremely low maintenance compared to other species means that Exodites usually only acquire homes or rent appartments as a passing fancy, or if they are siring more gestalts into the world. Otherwise, many retain their possessions in storage units, where they may occasionally rest before venturing into the streets once more.&lt;br /&gt;
&lt;br /&gt;
These Vagabonds do not wander listlessly, without awareness or intent, however. They are constantly absorbing information from their surroundings through observation, memorizing every nook and cranny, gathering information across all spectrums of light and sound. Many, particularly in Mendel, even keep animal familiars that they are able to share minds with. &lt;br /&gt;
This makes Exodite Vagabonds particularly in touch with the many disparate concerns of Biesel&#039;s populace, and because of their propensity to assist those around them, they have become a welcome feature of the many urban centers they roam.&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
Traditionally, Exodites are garbed in hooded brown robes, decorated with trinkets or items of significance found during their vagabond treks. Underneath their robes, they are covered in pouches, bags, and satchels, a vestige practice from their nomadic days as Voidtamers. Affixing gentle noisemakers is common practice, such as bells or wind chimes, usually as a courtesy to passerby of Vagabond Exodites, as they tend to eavesdrop on conversations by accident.&lt;br /&gt;
&lt;br /&gt;
=The Biesellions=&lt;br /&gt;
&lt;br /&gt;
The Biesellions are the second generation progeny of the Rueltab Exodites. For Biesellions, They have not experienced the outcome of the Rueltab incident personally, nor do they have experiences of the time before in the void. This rift in a shared experience is ultimately what distinguishes Biesellions from simply being an extension of their Exoditic parentage, and even though the generations are able to merge and share memories this way, A Biesellion would see the experiences of their parents as a distant memory. Something separate and externalized. &lt;br /&gt;
Biesellions know nothing else except the Republic and its people, and are inculcated in human culture. Most of them are Singular Sound mindtypes, due to their relatively young age and human influences.&lt;br /&gt;
&lt;br /&gt;
===Community, Family Structure, Upbringing===&lt;br /&gt;
&lt;br /&gt;
Every single member of Liberty&#039;s Cluster can trace their lineage to the Rueltab Titan. Because of this, and their biologically asexual nature, Liberty&#039;s Cluster is internally an extremely high trust society where every member shares a familial bond with each other.&lt;br /&gt;
Biesellions are typically sired and raised communally by like-minded Exodites that band together and pool resources. Biesellion &amp;quot;childhood&amp;quot;, or The Siring Period, has many parallels to the upbringing of other children of the republic. They participate in the same school system as everyone else until they graduate Highschool.&lt;br /&gt;
Rather than attend college or university for their higher education, Biesellions study at Eternalite colleges; Accredited institutions that are funded and operated by the Eternal Church. In addition to a conventional curriculum, these colleges are the only institutions in the Republic where blood or genetic learning is facilitated and sanctioned.&lt;br /&gt;
&lt;br /&gt;
==Subcultures==&lt;br /&gt;
Unlike Exodites, Biesellions are significantly less culturally uniform. Biesel has left an individualistic impression on the Biesellions, and there is much more plurality and subculture among them as a result. &lt;br /&gt;
&lt;br /&gt;
===Erudites===&lt;br /&gt;
&lt;br /&gt;
Erudites are Biesellions that feel a close connection or a desire for their Exoditic-Voidtamer heritage. Erudites, as implied in the name, pursue a scholastic lifestyle in close association with the Eternal church, versing themselves in the sciences as well as Eternal theology. &lt;br /&gt;
Erudites often find Biesellite culture and way of life to be extremely isolating or atomising, lacking any shared identity or community. Their relationship to the Republic itself is one of dispassionate support, rather than die-hard loyalty. Fascinated with the Voidic perspective, they see the Republic as a temporal construct, one that they very well might outlast within the span of their lifetimes; many Biesellions often turn to Eruditism when they outlive their temporal friend groups.&lt;br /&gt;
Until a point in time which makes it impossible, Erudites see themselves as stewards and caretakers of the Republic, following in the footsteps of the Exodites. Unlike Exodites, which focused more on the land and infrastructure of the republic, Erudites prefer to assist by tapping into their deep reserves of learned knowledge. Erudites usually lend their services to academia and government, though they occasionally lend their knowledge and expertise to the privatized megacorp sector.&lt;br /&gt;
&lt;br /&gt;
===Loyalists===&lt;br /&gt;
&lt;br /&gt;
The Rueltab Incident was one of the worst handled first contact events in current galactic history. One of the reasons why the Republic of Biesel was so willing to accept Rueltab survivors from the Solarians, was out of spite of the incident. While the Exodites have moved on, Some of their progeny have not, and their indigence towards the Solarians is only matched by their patriotism of the Republic. These Loyalists hold the Republic and its values dearly, it&#039;s success and continued operation being existentially tied to the survival of Liberty&#039;s cluster. Loyalists have a strong martial culture, Enlistment in the Tau Ceti Armed forces is high, and often treated as a rite of passage in this subculture.&lt;br /&gt;
Loyalists are also the most politically active of the Biesellions, with the topic of the place of Megacorporations and the SCC in the Republic being strongly polarizing among each other.&lt;br /&gt;
&lt;br /&gt;
===Mavericks===&lt;br /&gt;
&lt;br /&gt;
As close to rebellious as Dionae in Biesel can get, Mavericks encompass Biesellions that feel significantly less bound by shared obligations or Dionaen collectivism. Instead, they embrace the more individualistic, libertine elements of Biesellian society, and seek new experiences rather than hard knowledge or unity, unlike the Erudites or the Loyalists.&lt;br /&gt;
This drive for individual freedom is about as much as most Mavericks have in common with each other, however, and to what end they take their ambitions varies significantly. Some continue to seek knowledge and pursue The Eternal in their own idiosyncratic manner, others are materialists: ambitious hustlers that wish to make their mark, and their bag. Others are curious of the other cultures, and become well versed in the doings of other species.&lt;br /&gt;
There are some lines that Mavericks will not cross, however. Mavericks still see themselves as familial extensions of Liberty&#039;s cluster, they will not turn against them. The paths they choose to take with their sense of independence must in some way relate to the benefit of the Cluster. Likewise, abandoning worship of the Eternal is completely out of the question.&lt;br /&gt;
&lt;br /&gt;
=The Eternal Church of Biesel=&lt;br /&gt;
&lt;br /&gt;
The Eternal Church is the central institution to the social and political life of Liberty&#039;s Cluster, Rivaling the Republic itself. It was formally established in 2434, through the joint cooperation of the Exodites and religious authorities from the Voidtamer Confluence.&lt;br /&gt;
It is a monolithic institution that serves the functions of worship, research, education, study, and cultural exchange between the Voidtamer Confluence and Liberty&#039;s Cluster. It is the center of community life and identity in Liberty&#039;s Cluster. &lt;br /&gt;
From Blossom&#039;s Beyond is the current leader of the church: a merged Argus composed of the then leadership of Biesel&#039;s Exoditic enclave, and the head of the religious envoy sent to Biesel. Its mission is to instill the cultural heritage of the Voidtamers into Liberty&#039;s cluster, to document or study Temporals and their creations, and to maintain balanced relations between the Church, The Republic, and The Voidtamer Confluence. &lt;br /&gt;
&lt;br /&gt;
=Enclaves=&lt;br /&gt;
&lt;br /&gt;
==Biesel==&lt;br /&gt;
Playing host to the primary home of both the Liberty’s cluster, Biesel has over time become known to host one of the largest populations of Dionae in human space. Initially, the Dionae of Liberty’s Cluster were funneled into New Gibson to aid in the construction of the colony, but thanks to the planet’s near-inhospitable nature to Dionae, many of these initial inhabitants would band together to petition to migrate to Biesel itself. This group, united in origin, survival, and faith, eventually would be allowed to settle in Mendel’s District 11, sent to aid in the construction of the newly up-and-coming district. Despite all efforts and thanks to a myriad of factors, this endeavor would eventually fail, but the migrated Dionae population would be allowed to remain in the district as it would become neglected by the city, falling to crime and poverty. The initial exodite planet would, in order to remain safe while nurturing the next generations of Dionae, largely stick together in a united community, eventually paving the way for what would become the district’s Eternal Church and Eternal Gardens. &lt;br /&gt;
&lt;br /&gt;
Biesel’s Dionae population faced a near-constant struggle as they would have to keep themselves safe against the district’s crime while looking for employment and, as time went on, sought more rights and guarantees for their existence in the system. Most would remain in District 11, but others, whether wishing to escape the church’s growing influence or just for safer pastures outside the district, would leave and find sanctuary elsewhere in the planet, coming to settle in Scottsdale and Phoenixpoint as part of its industrial workforce, and latter of which recently leading to a significant increase in Einstein Engine’s Dionae workforce as they acquired the city.&lt;br /&gt;
&lt;br /&gt;
Those who would remain in District 11 would see a marketable increase in their quality of life over time as the Dionae enclave in the district saw development, going from a small collection of makeshift constructions and repurposed buildings to what would become known as the Eternal Gardens.Over time, the initial Exodite population would be overtaken in numbers by the newer generations, primarily consistenting of the Biesellions, those who did not live through the Rueltab, only coming into existence once their forebearers settled on the planet itself. This relatively younger population would be influenced less by their time in space or horrors of Rueltab, and instead by their time on the planet and with human company, finding their place within the planet’s population.&lt;br /&gt;
&lt;br /&gt;
==New Gibson==&lt;br /&gt;
Serving as the original home of Liberty’s cluster in the republic, much of its Dionae population has since migrated away towards much more habitable planets for the species, chiefly Biesel, if still leaving behind a rather large enclave of Exodite Dionae within the planet’s surfacer population. In more recent years, however, the planet has seen a new wave of Dionae migrates from Libery’s cluster, often those who would be considered Mavericks in the cluster’s eyes. &lt;br /&gt;
&lt;br /&gt;
Initially, The Dionae of Liberty’s cluster were sent to New Gibson to serve a construction and industrial workforce on the colony, an existence that, thanks to the planet’s freezing atmosphere and limited sources of natural light, made it difficult for Dionae to survive on the planet. This group of Dionae, the initial Exodites, would eventually band together to form the earliest iteration of a unified Dionae Community within the Republic, lobbying for resettlement in Biesel to aid in the construction of District Eleven. &lt;br /&gt;
&lt;br /&gt;
The majority of New Gibson’s population would mostly relocate away from the planet in due time; however, despite all the difficulties in doing so, they would leave behind an enclave of Exodites who decided to stay for one reason or another, mostly due to the sentiment of the location they held as something they helped build. Over time this population would largely integrate with the planet’s surface dwellers across various Ovanstads, helping aid the planet’s industrial and tourism-based workforce, if preferring to stay in the warmth and light over jobs leaving them out in the cold and darkness. &lt;br /&gt;
&lt;br /&gt;
Starting in the 2450s, a new wave of Dionae migrants would make their way to the planet, still members of the Liberty Cluster, but wishing to escape the ideals of the Eternal Church and most of the cluster itself. This group, becoming known as Mavericks, slowly made their way to the planet, largely seeking a new life on the planet’s surface, but with some making their way to the underground. Despite much of this population being considered young for the species, they were often highly intelligent and skilled in the labor they could provide, giving them a place in the planet’s workforce, but causing some strife as they were often seen as outsiders by the New Gibsonite population. While uncommon, thanks to the planet’s inhospitable nature to the species both above and underground, some of this Maverick population would end up turning to lives of crime, commonly in the underground as they seek out necessary resources to survive.&lt;br /&gt;
&lt;br /&gt;
==Valkyrie==&lt;br /&gt;
Hosting a relatively small attachment to the planet, Valkyrie has never held a significant of a Dionae population, instead largely being made up of smaller communities of the various subgroups that make up Liberty’s cluster, with one notable exemption being as the home of the Erudites, or those from Liberty’s Cluster seeking a closer connection to their void-bound heritage. These Dionae can be found dotted throughout the entirety of the planet, tending to stick together as smaller groups rather than any large or centralized communities, remaining largely within or adjacent to the planet’s habitation domes, largely employed as dockworkers or in some form of logistics. Rather than being driven by opportunity or careers, these Dionae tend to simply be motivated to earn credits to help fuel their beliefs, allowing them go on pilgrimages if not eventually earn enough to be able to independently live amongst the stars once more, if more of a dream for most as the costs for ships remains steep. &lt;br /&gt;
&lt;br /&gt;
While far from permanent residents of the planet, many Dionae have come to view Valkyrie as a rest stop between various voidic outings, largely trader and mining crews. These Dionae will often dock at the planet for some time as they sell their goods and restock, remaining in the larger settlements of the planets. Outside of the Erudites, the Eternal church also hosts a small but noteworthy presence on the planet, hosting several temples, shrines,  and pilgrimage sites across both its surface and around its orbit.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Boggle08&amp;diff=38291</id>
		<title>Sandbox:Boggle08</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Boggle08&amp;diff=38291"/>
		<updated>2025-10-25T21:15:41Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Liberty&#039;s Cluster are a successful minority of Dionae which live in the Republic of Biesel. Having been in the Republic for nearly a century, they have flourished despite their origins as Rueltab Survivors.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Following the Rueltab incident in 2378, where one of the largest-known Dionae sustained roughly 50% casualties and fractured following an attack against Solarian vessels, all survivors of the Rueltab would be considered indebted to the Solarian Alliance and forced to labor to work it off across Solarian space, with most being sent off to various planets as industrial labor or forced into contracts by the megacorporations operating within solarian space. Out of this group, some would be sent to Biesel starsystem to work largely on the nascent colony of New Gibson to aid in its construction. This group of original exodites would, over time, band together to form what is now known as the Liberty&#039;s Cluster, sticking together to survive the planet’s harsh environment, even for Dionae, as the cold would only slow the species down and the ever-present darkness would withhold natural light. United in survival, their former origin, and still developing faith as they tried to find a place in their new lives, the cluster’s inhabitants would eventually gain enough influence to petition for their relocation off of New Gibson and towards the much more favorable planet of Biesel, still serving as labor in the construction of Mendel’s district 11, but having a much easier existence and chance to thrive. &lt;br /&gt;
&lt;br /&gt;
Over time, the newly migrated cluster would begin to call the district home, initially taking up residency in various abandoned buildings as the district became neglected in its construction, but under the leadership of Connected To The Blossoms Beyond would expand and construct what would eventually became the Eternal Gardens, the cultural capital of Dionae within Biesel’s borders, and, in turn, come together to form the Eternal Church, creating a unified voice for the species while cementing their place in the system. Over time, members of the cluster would spread across the rest of the system’s planets, eventually residing on Valkyrie and returning to New Gibson, if much smaller in population compared to Biesel itself. New Generations, spared from the trauma of Rueltab, would eventually take root, born into Biesel culture and beliefs, with most grasping towards it; even if some would choose a different path independent of Biesel and potentially the Eternal itself, and despite being the prominent majority of Biesel’s Dionae population, Dionae independent of the cluster would over time come to reside in the system as well, largely seeking a place within the Eternal Church’s safety. &lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
===The Exodites===&lt;br /&gt;
&lt;br /&gt;
Exodites are the first generation, of what would eventually become Liberty&#039;s Cluster, to have arrived in the Biesel Republic. Most of these were routed from the Rueltab system, through New Gibson, to assist with construction on the nascent colony. Afterwards they dispered into the wider republic, Especially on Mendell and Valkyrie. &lt;br /&gt;
&lt;br /&gt;
Due to their collectivistic nature, societal upkeep is a strongly held value for Exodesists, and this extends to all aspects of public or civic life for them. Volunteer or charity work is extremely common, and enlistment in the military is seen as mandatory. Whereever the Exodites reside, the streets are cleaner, and the infrastructure is less tarnished.&lt;br /&gt;
&lt;br /&gt;
Key industries that The Exodites specialize include waste management, landscaping, public infrastructure, trades, construction, and sanitation. Much of the skillset used to break down, salvage, and recycle refuse dumped into the Rueltab translates well into these fields. Exodites see this also as a means of giving back to or rewarding the Nation of Biesel for recieving them into their borders, and later on accepting them as members of the country. Many of these Exodites have become irreplaceable fixtures of the organizations they work for, not interested in advancement, rather, fulfilling personnel vacancies as they see fit, and passing on knowledge to the new hires.&lt;br /&gt;
&lt;br /&gt;
===Vagabond Culture===&lt;br /&gt;
&lt;br /&gt;
Many Exodites often go through extended periods of self-imposed Vagrancy. This practice is a distant holdover from when they were once part of the Voidtamer Confluence, drifting through the endless expanse of space. This coupled with their extremely low maintenance compared to other species means that Exodites usually only acquire homes or rent appartments as a passing fancy, or if they are siring more gestalts into the world. Otherwise, many retain their possessions in storage units, where they may occasionally rest before venturing into the streets once more.&lt;br /&gt;
&lt;br /&gt;
These Vagabonds do not wander listlessly, without awareness or intent, however. They are constantly absorbing information from their surroundings through observation, memorizing every nook and cranny, gathering information across all spectrums of light and sound. Many, particularly in Mendel, even keep animal familiars that they are able to share minds with. &lt;br /&gt;
This makes Exodite Vagabonds particularly in touch with the many disparate concerns of Biesel&#039;s populace, and because of their propensity to assist those around them, they have become a welcome feature of the many urban centers they roam.&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
Traditionally, Exodites are garbed in hooded brown robes, decorated with trinkets or items of significance found during their vagabond treks. Underneath their robes, they are covered in pouches, bags, and satchels, a vestige practice from their nomadic days as Voidtamers. Affixing gentle noisemakers is common practice, such as bells or wind chimes, usually as a courtesy to passerby of Vagabond Exodites, as they tend to eavesdrop on conversations by accident.&lt;br /&gt;
&lt;br /&gt;
=The Biesellions=&lt;br /&gt;
&lt;br /&gt;
The Biesellions are the second generation progeny of the Rueltab Exodites. For Biesellions, They have not experienced the outcome of the Rueltab incident personally, nor do they have experiences of the time before in the void. This rift in a shared experience is ultimately what distinguishes Biesellions from simply being an extension of their Exoditic parentage, and even though the generations are able to merge and share memories this way, A Biesellion would see the experiences of their parents as a distant memory. Something separate and externalized. &lt;br /&gt;
Biesellions know nothing else except the Republic and its people, and are inculcated in human culture. Most of them are Singular Sound mindtypes, due to their relatively young age and human influences.&lt;br /&gt;
&lt;br /&gt;
===Community, Family Structure, Upbringing===&lt;br /&gt;
&lt;br /&gt;
Every single member of Liberty&#039;s Cluster can trace their lineage to the Rueltab Titan. Because of this, and their biologically asexual nature, Liberty&#039;s Cluster is internally an extremely high trust society where every member shares a familial bond with each other.&lt;br /&gt;
Biesellions are typically sired and raised communally by like-minded Exodites that band together and pool resources. Biesellion &amp;quot;childhood&amp;quot;, or The Siring Period, has many parallels to the upbringing of other children of the republic. They participate in the same school system as everyone else until they graduate Highschool.&lt;br /&gt;
Rather than attend college or university for their higher education, Biesellions study at Eternalite colleges; Accredited institutions that are funded and operated by the Eternal Church. In addition to a conventional curriculum, these colleges are the only institutions in the Republic where blood or genetic learning is facilitated and sanctioned.&lt;br /&gt;
&lt;br /&gt;
==Subcultures==&lt;br /&gt;
Unlike Exodites, Biesellions are significantly less culturally uniform. Biesel has left an individualistic impression on the Biesellions, and there is much more plurality and subculture among them as a result. &lt;br /&gt;
&lt;br /&gt;
===Erudites===&lt;br /&gt;
&lt;br /&gt;
Erudites are Biesellions that feel a close connection or a desire for their Exoditic-Voidtamer heritage. Erudites, as implied in the name, pursue a scholastic lifestyle in close association with the Eternal church, versing themselves in the sciences as well as Eternal theology. &lt;br /&gt;
Erudites often find Biesellite culture and way of life to be extremely isolating or atomising, lacking any shared identity or community. Their relationship to the Republic itself is one of dispassionate support, rather than die-hard loyalty. Fascinated with the Voidic perspective, they see the Republic as a temporal construct, one that they very well might outlast within the span of their lifetimes; many Biesellions often turn to Eruditism when they outlive their temporal friend groups.&lt;br /&gt;
Until a point in time which makes it impossible, Erudites see themselves as stewards and caretakers of the Republic, following in the footsteps of the Exodites. Unlike Exodites, which focused more on the land and infrastructure of the republic, Erudites prefer to assist by tapping into their deep reserves of learned knowledge. Erudites usually lend their services to academia and government, though they occasionally lend their knowledge and expertise to the privatized megacorp sector.&lt;br /&gt;
&lt;br /&gt;
===Loyalists===&lt;br /&gt;
&lt;br /&gt;
The Rueltab Incident was one of the worst handled first contact events in current galactic history. One of the reasons why the Republic of Biesel was so willing to accept Rueltab survivors from the Solarians, was out of spite of the incident. While the Exodites have moved on, Some of their progeny have not, and their indigence towards the Solarians is only matched by their patriotism of the Republic. These Loyalists hold the Republic and its values dearly, it&#039;s success and continued operation being existentially tied to the survival of Liberty&#039;s cluster. Loyalists have a strong martial culture, Enlistment in the Tau Ceti Armed forces is high, and often treated as a rite of passage in this subculture.&lt;br /&gt;
Loyalists are also the most politically active of the Biesellions, with the topic of the place of Megacorporations and the SCC in the Republic being strongly polarizing among each other.&lt;br /&gt;
&lt;br /&gt;
===Mavericks===&lt;br /&gt;
&lt;br /&gt;
As close to rebellious as Dionae in Biesel can get, Mavericks encompass Biesellions that feel significantly less bound by shared obligations or Dionaen collectivism. Instead, they embrace the more individualistic, libertine elements of Biesellian society, and seek new experiences rather than hard knowledge or unity, unlike the Erudites or the Loyalists.&lt;br /&gt;
This drive for individual freedom is about as much as most Mavericks have in common with each other, however, and to what end they take their ambitions varies significantly. Some continue to seek knowledge and pursue The Eternal in their own idiosyncratic manner, others are materialists: ambitious hustlers that wish to make their mark, and their bag. Others are curious of the other cultures, and become well versed in the doings of other species.&lt;br /&gt;
There are some lines that Mavericks will not cross, however. Mavericks still see themselves as familial extensions of Liberty&#039;s cluster, they will not turn against them. The paths they choose to take with their sense of independence must in some way relate to the benefit of the Cluster. Likewise, abandoning worship of the Eternal is completely out of the question.&lt;br /&gt;
&lt;br /&gt;
=The Eternal Church of Biesel=&lt;br /&gt;
&lt;br /&gt;
The Eternal Church is the central institution to the social and political life of Liberty&#039;s Cluster, Rivaling the Republic itself. It was formally established in 2434, through the joint cooperation of the Exodites and religious authorities from the Voidtamer Confluence.&lt;br /&gt;
It is a monolithic institution that serves the functions of worship, research, education, study, and cultural exchange between the Voidtamer Confluence and Liberty&#039;s Cluster. It is the center of community life and identity in Liberty&#039;s Cluster. &lt;br /&gt;
From Blossom&#039;s Beyond is the current leader of the church: a merged Argus composed of the then leadership of Biesel&#039;s Exoditic enclave, and the head of the religious envoy sent to Biesel. Its mission is to instill the cultural heritage of the Voidtamers into Liberty&#039;s cluster, to document or study Temporals and their creations, and to maintain balanced relations between the Church, The Republic, and The Voidtamer Confluence. &lt;br /&gt;
&lt;br /&gt;
=Enclaves=&lt;br /&gt;
&lt;br /&gt;
==Biesel==&lt;br /&gt;
Playing host to the primary home of both the Liberty’s cluster, Biesel has over time become known to host one of the largest populations of Dionae in human space. Initially, the Dionae of Liberty’s Cluster were funneled into New Gibson to aid in the construction of the colony, but thanks to the planet’s near-inhospitable nature to Dionae, many of these initial inhabitants would band together to petition to migrate to Biesel itself. This group, united in origin, survival, and faith, eventually would be allowed to settle in Mendel’s District 11, sent to aid in the construction of the newly up-and-coming district. Despite all efforts and thanks to a myriad of factors, this endeavor would eventually fail, but the migrated Dionae population would be allowed to remain in the district as it would become neglected by the city, falling to crime and poverty. The initial exodite planet would, in order to remain safe while nurturing the next generations of Dionae, largely stick together in a united community, eventually paving the way for what would become the district’s Eternal Church and Eternal Gardens. &lt;br /&gt;
&lt;br /&gt;
Biesel’s Dionae population faced a near-constant struggle as they would have to keep themselves safe against the district’s crime while looking for employment and, as time went on, sought more rights and guarantees for their existence in the system. Most would remain in District 11, but others, whether wishing to escape the church’s growing influence or just for safer pastures outside the district, would leave and find sanctuary elsewhere in the planet, coming to settle in Scottsdale and Phoenixpoint as part of its industrial workforce, and latter of which recently leading to a significant increase in Einstein Engine’s Dionae workforce as they acquired the city.&lt;br /&gt;
&lt;br /&gt;
Those who would remain in District 11 would see a marketable increase in their quality of life over time as the Dionae enclave in the district saw development, going from a small collection of makeshift constructions and repurposed buildings to what would become known as the Eternal Gardens.Over time, the initial Exodite population would be overtaken in numbers by the newer generations, primarily consistenting of the Biesellions, those who did not live through the Rueltab, only coming into existence once their forebearers settled on the planet itself. This relatively younger population would be influenced less by their time in space or horrors of Rueltab, and instead by their time on the planet and with human company, finding their place within the planet’s population.&lt;br /&gt;
&lt;br /&gt;
==New Gibson==&lt;br /&gt;
Serving as the original home of Liberty’s cluster in the republic, much of its Dionae population has since migrated away towards much more habitable planets for the species, chiefly Biesel, if still leaving behind a rather large enclave of Exodite Dionae within the planet’s surfacer population. In more recent years, however, the planet has seen a new wave of Dionae migrates from Libery’s cluster, often those who would be considered Mavericks in the cluster’s eyes. &lt;br /&gt;
&lt;br /&gt;
Initially, The Dionae of Liberty’s cluster were sent to New Gibson to serve a construction and industrial workforce on the colony, an existence that, thanks to the planet’s freezing atmosphere and limited sources of natural light, made it difficult for Dionae to survive on the planet. This group of Dionae, the initial Exodites, would eventually band together to form the earliest iteration of a unified Dionae Community within the Republic, lobbying for resettlement in Biesel to aid in the construction of District Eleven. &lt;br /&gt;
&lt;br /&gt;
The majority of New Gibson’s population would mostly relocate away from the planet in due time; however, despite all the difficulties in doing so, they would leave behind an enclave of Exodites who decided to stay for one reason or another, mostly due to the sentiment of the location they held as something they helped build. Over time this population would largely integrate with the planet’s surface dwellers across various Ovanstads, helping aid the planet’s industrial and tourism-based workforce, if preferring to stay in the warmth and light over jobs leaving them out in the cold and darkness. &lt;br /&gt;
&lt;br /&gt;
Starting in the 2450s, a new wave of Dionae migrants would make their way to the planet, still members of the Liberty Cluster, but wishing to escape the ideals of the Eternal Church and most of the cluster itself. This group, becoming known as Mavericks, slowly made their way to the planet, largely seeking a new life on the planet’s surface, but with some making their way to the underground. Despite much of this population being considered young for the species, they were often highly intelligent and skilled in the labor they could provide, giving them a place in the planet’s workforce, but causing some strife as they were often seen as outsiders by the New Gibsonite population. While uncommon, thanks to the planet’s inhospitable nature to the species both above and underground, some of this Maverick population would end up turning to lives of crime, commonly in the underground as they seek out necessary resources to survive.&lt;br /&gt;
&lt;br /&gt;
==Valkyrie==&lt;br /&gt;
Hosting a relatively small attachment to the planet, Valkyrie has never held a significant of a Dionae population, instead largely being made up of smaller communities of the various subgroups that make up Liberty’s cluster, with one notable exemption being as the home of the Erudites, or those from Liberty’s Cluster seeking a closer connection to their void-bound heritage. These Dionae can be found dotted throughout the entirety of the planet, tending to stick together as smaller groups rather than any large or centralized communities, remaining largely within or adjacent to the planet’s habitation domes, largely employed as dockworkers or in some form of logistics. Rather than being driven by opportunity or careers, these Dionae tend to simply be motivated to earn credits to help fuel their beliefs, allowing them go on pilgrimages if not eventually earn enough to be able to independently live amongst the stars once more, if more of a dream for most as the costs for ships remains steep. &lt;br /&gt;
&lt;br /&gt;
While far from permanent residents of the planet, many Dionae have come to view Valkyrie as a rest stop between various voidic outings, largely trader and mining crews. These Dionae will often dock at the planet for some time as they sell their goods and restock, remaining in the larger settlements of the planets. Outside of the Erudites, the Eternal church also hosts a small but noteworthy presence on the planet, hosting several temples, shrines,  and pilgrimage sites across both its surface and around its orbit.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Boggle08&amp;diff=38290</id>
		<title>Sandbox:Boggle08</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Boggle08&amp;diff=38290"/>
		<updated>2025-10-25T21:15:21Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Liberty&#039;s Cluster are a successful minority of Dionae which live in the Republic of Biesel. Having been in the Republic for nearly a century, they have flourished despite their origins as Rueltab Survivors.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Following the Rueltab incident in 2378, where one of the largest-known Dionae sustained roughly 50% casualties and fractured following an attack against Solarian vessels, all survivors of the Rueltab would be considered indebted to the Solarian Alliance and forced to labor to work it off across Solarian space, with most being sent off to various planets as industrial labor or forced into contracts by the megacorporations operating within solarian space. Out of this group, some would be sent to Biesel starsystem to work largely on the nascent colony of New Gibson to aid in its construction. This group of original exodites would, over time, band together to form what is now known as the Liberty&#039;s Cluster, sticking together to survive the planet’s harsh environment, even for Dionae, as the cold would only slow the species down and the ever-present darkness would withhold natural light. United in survival, their former origin, and still developing faith as they tried to find a place in their new lives, the cluster’s inhabitants would eventually gain enough influence to petition for their relocation off of New Gibson and towards the much more favorable planet of Biesel, still serving as labor in the construction of Mendel’s district 11, but having a much easier existence and chance to thrive. &lt;br /&gt;
&lt;br /&gt;
Over time, the newly migrated cluster would begin to call the district home, initially taking up residency in various abandoned buildings as the district became neglected in its construction, but under the leadership of Connected To The Blossoms Beyond would expand and construct what would eventually became the Eternal Gardens, the cultural capital of Dionae within Biesel’s borders, and, in turn, come together to form the Eternal Church, creating a unified voice for the species while cementing their place in the system. Over time, members of the cluster would spread across the rest of the system’s planets, eventually residing on Valkyrie and returning to New Gibson, if much smaller in population compared to Biesel itself. New Generations, spared from the trauma of Rueltab, would eventually take root, born into Biesel culture and beliefs, with most grasping towards it; even if some would choose a different path independent of Biesel and potentially the Eternal itself, and despite being the prominent majority of Biesel’s Dionae population, Dionae independent of the cluster would over time come to reside in the system as well, largely seeking a place within the Eternal Church’s safety. &lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
===The Exodites===&lt;br /&gt;
&lt;br /&gt;
Exodites are the first generation, of what would eventually become Liberty&#039;s Cluster, to have arrived in the Biesel Republic. Most of these were routed from the Rueltab system, through New Gibson, to assist with construction on the nascent colony. Afterwards they dispered into the wider republic, Especially on Mendell and Valkyrie. &lt;br /&gt;
&lt;br /&gt;
Due to their collectivistic nature, societal upkeep is a strongly held value for Exodesists, and this extends to all aspects of public or civic life for them. Volunteer or charity work is extremely common, and enlistment in the military is seen as mandatory. Whereever the Exodites reside, the streets are cleaner, and the infrastructure is less tarnished.&lt;br /&gt;
&lt;br /&gt;
Key industries that The Exodites specialize include waste management, landscaping, public infrastructure, trades, construction, and sanitation. Much of the skillset used to break down, salvage, and recycle refuse dumped into the Rueltab translates well into these fields. Exodites see this also as a means of giving back to or rewarding the Nation of Biesel for recieving them into their borders, and later on accepting them as members of the country. Many of these Exodites have become irreplaceable fixtures of the organizations they work for, not interested in advancement, rather, fulfilling personnel vacancies as they see fit, and passing on knowledge to the new hires.&lt;br /&gt;
&lt;br /&gt;
===Vagabond Culture===&lt;br /&gt;
&lt;br /&gt;
Many Exodites often go through extended periods of self-imposed Vagrancy. This practice is a distant holdover from when they were once part of the Voidtamer Confluence, drifting through the endless expanse of space. This coupled with their extremely low maintenance compared to other species means that Exodites usually only acquire homes or rent appartments as a passing fancy, or if they are siring more gestalts into the world. Otherwise, many retain their possessions in storage units, where they may occasionally rest before venturing into the streets once more.&lt;br /&gt;
&lt;br /&gt;
These Vagabonds do not wander listlessly, without awareness or intent, however. They are constantly absorbing information from their surroundings through observation, memorizing every nook and cranny, gathering information across all spectrums of light and sound. Many, particularly in Mendel, even keep animal familiars that they are able to share minds with. &lt;br /&gt;
This makes Exodite Vagabonds particularly in touch with the many disparate concerns of Biesel&#039;s populace, and because of their propensity to assist those around them, they have become a welcome feature of the many urban centers they roam.&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
Traditionally, Exodites are garbed in hooded brown robes, decorated with trinkets or items of significance found during their vagabond treks. Underneath their robes, they are covered in pouches, bags, and satchels, a vestige practice from their nomadic days as Voidtamers. Affixing gentle noisemakers is common practice, such as bells or wind chimes, usually as a courtesy to passerby of Vagabond Exodites, as they tend to eavesdrop on conversations by accident.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Biesellions=&lt;br /&gt;
&lt;br /&gt;
The Biesellions are the second generation progeny of the Rueltab Exodites. For Biesellions, They have not experienced the outcome of the Rueltab incident personally, nor do they have experiences of the time before in the void. This rift in a shared experience is ultimately what distinguishes Biesellions from simply being an extension of their Exoditic parentage, and even though the generations are able to merge and share memories this way, A Biesellion would see the experiences of their parents as a distant memory. Something separate and externalized. &lt;br /&gt;
Biesellions know nothing else except the Republic and its people, and are inculcated in human culture. Most of them are Singular Sound mindtypes, due to their relatively young age and human influences.&lt;br /&gt;
&lt;br /&gt;
===Community, Family Structure, Upbringing===&lt;br /&gt;
&lt;br /&gt;
Every single member of Liberty&#039;s Cluster can trace their lineage to the Rueltab Titan. Because of this, and their biologically asexual nature, Liberty&#039;s Cluster is internally an extremely high trust society where every member shares a familial bond with each other.&lt;br /&gt;
Biesellions are typically sired and raised communally by like-minded Exodites that band together and pool resources. Biesellion &amp;quot;childhood&amp;quot;, or The Siring Period, has many parallels to the upbringing of other children of the republic. They participate in the same school system as everyone else until they graduate Highschool.&lt;br /&gt;
Rather than attend college or university for their higher education, Biesellions study at Eternalite colleges; Accredited institutions that are funded and operated by the Eternal Church. In addition to a conventional curriculum, these colleges are the only institutions in the Republic where blood or genetic learning is facilitated and sanctioned.&lt;br /&gt;
&lt;br /&gt;
==Subcultures==&lt;br /&gt;
Unlike Exodites, Biesellions are significantly less culturally uniform. Biesel has left an individualistic impression on the Biesellions, and there is much more plurality and subculture among them as a result. &lt;br /&gt;
&lt;br /&gt;
===Erudites===&lt;br /&gt;
&lt;br /&gt;
Erudites are Biesellions that feel a close connection or a desire for their Exoditic-Voidtamer heritage. Erudites, as implied in the name, pursue a scholastic lifestyle in close association with the Eternal church, versing themselves in the sciences as well as Eternal theology. &lt;br /&gt;
Erudites often find Biesellite culture and way of life to be extremely isolating or atomising, lacking any shared identity or community. Their relationship to the Republic itself is one of dispassionate support, rather than die-hard loyalty. Fascinated with the Voidic perspective, they see the Republic as a temporal construct, one that they very well might outlast within the span of their lifetimes; many Biesellions often turn to Eruditism when they outlive their temporal friend groups.&lt;br /&gt;
Until a point in time which makes it impossible, Erudites see themselves as stewards and caretakers of the Republic, following in the footsteps of the Exodites. Unlike Exodites, which focused more on the land and infrastructure of the republic, Erudites prefer to assist by tapping into their deep reserves of learned knowledge. Erudites usually lend their services to academia and government, though they occasionally lend their knowledge and expertise to the privatized megacorp sector.&lt;br /&gt;
&lt;br /&gt;
===Loyalists===&lt;br /&gt;
&lt;br /&gt;
The Rueltab Incident was one of the worst handled first contact events in current galactic history. One of the reasons why the Republic of Biesel was so willing to accept Rueltab survivors from the Solarians, was out of spite of the incident. While the Exodites have moved on, Some of their progeny have not, and their indigence towards the Solarians is only matched by their patriotism of the Republic. These Loyalists hold the Republic and its values dearly, it&#039;s success and continued operation being existentially tied to the survival of Liberty&#039;s cluster. Loyalists have a strong martial culture, Enlistment in the Tau Ceti Armed forces is high, and often treated as a rite of passage in this subculture.&lt;br /&gt;
Loyalists are also the most politically active of the Biesellions, with the topic of the place of Megacorporations and the SCC in the Republic being strongly polarizing among each other.&lt;br /&gt;
&lt;br /&gt;
===Mavericks===&lt;br /&gt;
&lt;br /&gt;
As close to rebellious as Dionae in Biesel can get, Mavericks encompass Biesellions that feel significantly less bound by shared obligations or Dionaen collectivism. Instead, they embrace the more individualistic, libertine elements of Biesellian society, and seek new experiences rather than hard knowledge or unity, unlike the Erudites or the Loyalists.&lt;br /&gt;
This drive for individual freedom is about as much as most Mavericks have in common with each other, however, and to what end they take their ambitions varies significantly. Some continue to seek knowledge and pursue The Eternal in their own idiosyncratic manner, others are materialists: ambitious hustlers that wish to make their mark, and their bag. Others are curious of the other cultures, and become well versed in the doings of other species.&lt;br /&gt;
There are some lines that Mavericks will not cross, however. Mavericks still see themselves as familial extensions of Liberty&#039;s cluster, they will not turn against them. The paths they choose to take with their sense of independence must in some way relate to the benefit of the Cluster. Likewise, abandoning worship of the Eternal is completely out of the question.&lt;br /&gt;
&lt;br /&gt;
=The Eternal Church of Biesel=&lt;br /&gt;
&lt;br /&gt;
The Eternal Church is the central institution to the social and political life of Liberty&#039;s Cluster, Rivaling the Republic itself. It was formally established in 2434, through the joint cooperation of the Exodites and religious authorities from the Voidtamer Confluence.&lt;br /&gt;
It is a monolithic institution that serves the functions of worship, research, education, study, and cultural exchange between the Voidtamer Confluence and Liberty&#039;s Cluster. It is the center of community life and identity in Liberty&#039;s Cluster. &lt;br /&gt;
From Blossom&#039;s Beyond is the current leader of the church: a merged Argus composed of the then leadership of Biesel&#039;s Exoditic enclave, and the head of the religious envoy sent to Biesel. Its mission is to instill the cultural heritage of the Voidtamers into Liberty&#039;s cluster, to document or study Temporals and their creations, and to maintain balanced relations between the Church, The Republic, and The Voidtamer Confluence. &lt;br /&gt;
&lt;br /&gt;
=Enclaves=&lt;br /&gt;
&lt;br /&gt;
==Biesel==&lt;br /&gt;
Playing host to the primary home of both the Liberty’s cluster, Biesel has over time become known to host one of the largest populations of Dionae in human space. Initially, the Dionae of Liberty’s Cluster were funneled into New Gibson to aid in the construction of the colony, but thanks to the planet’s near-inhospitable nature to Dionae, many of these initial inhabitants would band together to petition to migrate to Biesel itself. This group, united in origin, survival, and faith, eventually would be allowed to settle in Mendel’s District 11, sent to aid in the construction of the newly up-and-coming district. Despite all efforts and thanks to a myriad of factors, this endeavor would eventually fail, but the migrated Dionae population would be allowed to remain in the district as it would become neglected by the city, falling to crime and poverty. The initial exodite planet would, in order to remain safe while nurturing the next generations of Dionae, largely stick together in a united community, eventually paving the way for what would become the district’s Eternal Church and Eternal Gardens. &lt;br /&gt;
&lt;br /&gt;
Biesel’s Dionae population faced a near-constant struggle as they would have to keep themselves safe against the district’s crime while looking for employment and, as time went on, sought more rights and guarantees for their existence in the system. Most would remain in District 11, but others, whether wishing to escape the church’s growing influence or just for safer pastures outside the district, would leave and find sanctuary elsewhere in the planet, coming to settle in Scottsdale and Phoenixpoint as part of its industrial workforce, and latter of which recently leading to a significant increase in Einstein Engine’s Dionae workforce as they acquired the city.&lt;br /&gt;
&lt;br /&gt;
Those who would remain in District 11 would see a marketable increase in their quality of life over time as the Dionae enclave in the district saw development, going from a small collection of makeshift constructions and repurposed buildings to what would become known as the Eternal Gardens.Over time, the initial Exodite population would be overtaken in numbers by the newer generations, primarily consistenting of the Biesellions, those who did not live through the Rueltab, only coming into existence once their forebearers settled on the planet itself. This relatively younger population would be influenced less by their time in space or horrors of Rueltab, and instead by their time on the planet and with human company, finding their place within the planet’s population.&lt;br /&gt;
&lt;br /&gt;
==New Gibson==&lt;br /&gt;
Serving as the original home of Liberty’s cluster in the republic, much of its Dionae population has since migrated away towards much more habitable planets for the species, chiefly Biesel, if still leaving behind a rather large enclave of Exodite Dionae within the planet’s surfacer population. In more recent years, however, the planet has seen a new wave of Dionae migrates from Libery’s cluster, often those who would be considered Mavericks in the cluster’s eyes. &lt;br /&gt;
&lt;br /&gt;
Initially, The Dionae of Liberty’s cluster were sent to New Gibson to serve a construction and industrial workforce on the colony, an existence that, thanks to the planet’s freezing atmosphere and limited sources of natural light, made it difficult for Dionae to survive on the planet. This group of Dionae, the initial Exodites, would eventually band together to form the earliest iteration of a unified Dionae Community within the Republic, lobbying for resettlement in Biesel to aid in the construction of District Eleven. &lt;br /&gt;
&lt;br /&gt;
The majority of New Gibson’s population would mostly relocate away from the planet in due time; however, despite all the difficulties in doing so, they would leave behind an enclave of Exodites who decided to stay for one reason or another, mostly due to the sentiment of the location they held as something they helped build. Over time this population would largely integrate with the planet’s surface dwellers across various Ovanstads, helping aid the planet’s industrial and tourism-based workforce, if preferring to stay in the warmth and light over jobs leaving them out in the cold and darkness. &lt;br /&gt;
&lt;br /&gt;
Starting in the 2450s, a new wave of Dionae migrants would make their way to the planet, still members of the Liberty Cluster, but wishing to escape the ideals of the Eternal Church and most of the cluster itself. This group, becoming known as Mavericks, slowly made their way to the planet, largely seeking a new life on the planet’s surface, but with some making their way to the underground. Despite much of this population being considered young for the species, they were often highly intelligent and skilled in the labor they could provide, giving them a place in the planet’s workforce, but causing some strife as they were often seen as outsiders by the New Gibsonite population. While uncommon, thanks to the planet’s inhospitable nature to the species both above and underground, some of this Maverick population would end up turning to lives of crime, commonly in the underground as they seek out necessary resources to survive.&lt;br /&gt;
&lt;br /&gt;
==Valkyrie==&lt;br /&gt;
Hosting a relatively small attachment to the planet, Valkyrie has never held a significant of a Dionae population, instead largely being made up of smaller communities of the various subgroups that make up Liberty’s cluster, with one notable exemption being as the home of the Erudites, or those from Liberty’s Cluster seeking a closer connection to their void-bound heritage. These Dionae can be found dotted throughout the entirety of the planet, tending to stick together as smaller groups rather than any large or centralized communities, remaining largely within or adjacent to the planet’s habitation domes, largely employed as dockworkers or in some form of logistics. Rather than being driven by opportunity or careers, these Dionae tend to simply be motivated to earn credits to help fuel their beliefs, allowing them go on pilgrimages if not eventually earn enough to be able to independently live amongst the stars once more, if more of a dream for most as the costs for ships remains steep. &lt;br /&gt;
&lt;br /&gt;
While far from permanent residents of the planet, many Dionae have come to view Valkyrie as a rest stop between various voidic outings, largely trader and mining crews. These Dionae will often dock at the planet for some time as they sell their goods and restock, remaining in the larger settlements of the planets. Outside of the Erudites, the Eternal church also hosts a small but noteworthy presence on the planet, hosting several temples, shrines,  and pilgrimage sites across both its surface and around its orbit.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Boggle08&amp;diff=38289</id>
		<title>Sandbox:Boggle08</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Boggle08&amp;diff=38289"/>
		<updated>2025-10-25T21:14:48Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Liberty&#039;s Cluster are a successful minority of Dionae which live in the Republic of Biesel. Having been in the Republic for nearly a century, they have flourished despite their origins as Rueltab Survivors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Following the Rueltab incident in 2378, where one of the largest-known Dionae sustained roughly 50% casualties and fractured following an attack against Solarian vessels, all survivors of the Rueltab would be considered indebted to the Solarian Alliance and forced to labor to work it off across Solarian space, with most being sent off to various planets as industrial labor or forced into contracts by the megacorporations operating within solarian space. Out of this group, some would be sent to Biesel starsystem to work largely on the nascent colony of New Gibson to aid in its construction. This group of original exodites would, over time, band together to form what is now known as the Liberty&#039;s Cluster, sticking together to survive the planet’s harsh environment, even for Dionae, as the cold would only slow the species down and the ever-present darkness would withhold natural light. United in survival, their former origin, and still developing faith as they tried to find a place in their new lives, the cluster’s inhabitants would eventually gain enough influence to petition for their relocation off of New Gibson and towards the much more favorable planet of Biesel, still serving as labor in the construction of Mendel’s district 11, but having a much easier existence and chance to thrive. &lt;br /&gt;
&lt;br /&gt;
Over time, the newly migrated cluster would begin to call the district home, initially taking up residency in various abandoned buildings as the district became neglected in its construction, but under the leadership of Connected To The Blossoms Beyond would expand and construct what would eventually became the Eternal Gardens, the cultural capital of Dionae within Biesel’s borders, and, in turn, come together to form the Eternal Church, creating a unified voice for the species while cementing their place in the system. Over time, members of the cluster would spread across the rest of the system’s planets, eventually residing on Valkyrie and returning to New Gibson, if much smaller in population compared to Biesel itself. New Generations, spared from the trauma of Rueltab, would eventually take root, born into Biesel culture and beliefs, with most grasping towards it; even if some would choose a different path independent of Biesel and potentially the Eternal itself, and despite being the prominent majority of Biesel’s Dionae population, Dionae independent of the cluster would over time come to reside in the system as well, largely seeking a place within the Eternal Church’s safety. &lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
===The Exodites===&lt;br /&gt;
&lt;br /&gt;
Exodites are the first generation, of what would eventually become Liberty&#039;s Cluster, to have arrived in the Biesel Republic. Most of these were routed from the Rueltab system, through New Gibson, to assist with construction on the nascent colony. Afterwards they dispered into the wider republic, Especially on Mendell and Valkyrie. &lt;br /&gt;
&lt;br /&gt;
Due to their collectivistic nature, societal upkeep is a strongly held value for Exodesists, and this extends to all aspects of public or civic life for them. Volunteer or charity work is extremely common, and enlistment in the military is seen as mandatory. Whereever the Exodites reside, the streets are cleaner, and the infrastructure is less tarnished.&lt;br /&gt;
&lt;br /&gt;
Key industries that The Exodites specialize include waste management, landscaping, public infrastructure, trades, construction, and sanitation. Much of the skillset used to break down, salvage, and recycle refuse dumped into the Rueltab translates well into these fields. Exodites see this also as a means of giving back to or rewarding the Nation of Biesel for recieving them into their borders, and later on accepting them as members of the country. Many of these Exodites have become irreplaceable fixtures of the organizations they work for, not interested in advancement, rather, fulfilling personnel vacancies as they see fit, and passing on knowledge to the new hires.&lt;br /&gt;
&lt;br /&gt;
===Vagabond Culture===&lt;br /&gt;
&lt;br /&gt;
Many Exodites often go through extended periods of self-imposed Vagrancy. This practice is a distant holdover from when they were once part of the Voidtamer Confluence, drifting through the endless expanse of space. This coupled with their extremely low maintenance compared to other species means that Exodites usually only acquire homes or rent appartments as a passing fancy, or if they are siring more gestalts into the world. Otherwise, many retain their possessions in storage units, where they may occasionally rest before venturing into the streets once more.&lt;br /&gt;
&lt;br /&gt;
These Vagabonds do not wander listlessly, without awareness or intent, however. They are constantly absorbing information from their surroundings through observation, memorizing every nook and cranny, gathering information across all spectrums of light and sound. Many, particularly in Mendel, even keep animal familiars that they are able to share minds with. &lt;br /&gt;
This makes Exodite Vagabonds particularly in touch with the many disparate concerns of Biesel&#039;s populace, and because of their propensity to assist those around them, they have become a welcome feature of the many urban centers they roam.&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
Traditionally, Exodites are garbed in hooded brown robes, decorated with trinkets or items of significance found during their vagabond treks. Underneath their robes, they are covered in pouches, bags, and satchels, a vestige practice from their nomadic days as Voidtamers. Affixing gentle noisemakers is common practice, such as bells or wind chimes, usually as a courtesy to passerby of Vagabond Exodites, as they tend to eavesdrop on conversations by accident.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Biesellions=&lt;br /&gt;
&lt;br /&gt;
The Biesellions are the second generation progeny of the Rueltab Exodites. For Biesellions, They have not experienced the outcome of the Rueltab incident personally, nor do they have experiences of the time before in the void. This rift in a shared experience is ultimately what distinguishes Biesellions from simply being an extension of their Exoditic parentage, and even though the generations are able to merge and share memories this way, A Biesellion would see the experiences of their parents as a distant memory. Something separate and externalized. &lt;br /&gt;
Biesellions know nothing else except the Republic and its people, and are inculcated in human culture. Most of them are Singular Sound mindtypes, due to their relatively young age and human influences.&lt;br /&gt;
&lt;br /&gt;
===Community, Family Structure, Upbringing===&lt;br /&gt;
&lt;br /&gt;
Every single member of Liberty&#039;s Cluster can trace their lineage to the Rueltab Titan. Because of this, and their biologically asexual nature, Liberty&#039;s Cluster is internally an extremely high trust society where every member shares a familial bond with each other.&lt;br /&gt;
Biesellions are typically sired and raised communally by like-minded Exodites that band together and pool resources. Biesellion &amp;quot;childhood&amp;quot;, or The Siring Period, has many parallels to the upbringing of other children of the republic. They participate in the same school system as everyone else until they graduate Highschool.&lt;br /&gt;
Rather than attend college or university for their higher education, Biesellions study at Eternalite colleges; Accredited institutions that are funded and operated by the Eternal Church. In addition to a conventional curriculum, these colleges are the only institutions in the Republic where blood or genetic learning is facilitated and sanctioned.&lt;br /&gt;
&lt;br /&gt;
==Subcultures==&lt;br /&gt;
Unlike Exodites, Biesellions are significantly less culturally uniform. Biesel has left an individualistic impression on the Biesellions, and there is much more plurality and subculture among them as a result. &lt;br /&gt;
&lt;br /&gt;
===Erudites===&lt;br /&gt;
&lt;br /&gt;
Erudites are Biesellions that feel a close connection or a desire for their Exoditic-Voidtamer heritage. Erudites, as implied in the name, pursue a scholastic lifestyle in close association with the Eternal church, versing themselves in the sciences as well as Eternal theology. &lt;br /&gt;
Erudites often find Biesellite culture and way of life to be extremely isolating or atomising, lacking any shared identity or community. Their relationship to the Republic itself is one of dispassionate support, rather than die-hard loyalty. Fascinated with the Voidic perspective, they see the Republic as a temporal construct, one that they very well might outlast within the span of their lifetimes; many Biesellions often turn to Eruditism when they outlive their temporal friend groups.&lt;br /&gt;
Until a point in time which makes it impossible, Erudites see themselves as stewards and caretakers of the Republic, following in the footsteps of the Exodites. Unlike Exodites, which focused more on the land and infrastructure of the republic, Erudites prefer to assist by tapping into their deep reserves of learned knowledge. Erudites usually lend their services to academia and government, though they occasionally lend their knowledge and expertise to the privatized megacorp sector.&lt;br /&gt;
&lt;br /&gt;
===Loyalists===&lt;br /&gt;
&lt;br /&gt;
The Rueltab Incident was one of the worst handled first contact events in current galactic history. One of the reasons why the Republic of Biesel was so willing to accept Rueltab survivors from the Solarians, was out of spite of the incident. While the Exodites have moved on, Some of their progeny have not, and their indigence towards the Solarians is only matched by their patriotism of the Republic. These Loyalists hold the Republic and its values dearly, it&#039;s success and continued operation being existentially tied to the survival of Liberty&#039;s cluster. Loyalists have a strong martial culture, Enlistment in the Tau Ceti Armed forces is high, and often treated as a rite of passage in this subculture.&lt;br /&gt;
Loyalists are also the most politically active of the Biesellions, with the topic of the place of Megacorporations and the SCC in the Republic being strongly polarizing among each other.&lt;br /&gt;
&lt;br /&gt;
===Mavericks===&lt;br /&gt;
&lt;br /&gt;
As close to rebellious as Dionae in Biesel can get, Mavericks encompass Biesellions that feel significantly less bound by shared obligations or Dionaen collectivism. Instead, they embrace the more individualistic, libertine elements of Biesellian society, and seek new experiences rather than hard knowledge or unity, unlike the Erudites or the Loyalists.&lt;br /&gt;
This drive for individual freedom is about as much as most Mavericks have in common with each other, however, and to what end they take their ambitions varies significantly. Some continue to seek knowledge and pursue The Eternal in their own idiosyncratic manner, others are materialists: ambitious hustlers that wish to make their mark, and their bag. Others are curious of the other cultures, and become well versed in the doings of other species.&lt;br /&gt;
There are some lines that Mavericks will not cross, however. Mavericks still see themselves as familial extensions of Liberty&#039;s cluster, they will not turn against them. The paths they choose to take with their sense of independence must in some way relate to the benefit of the Cluster. Likewise, abandoning worship of the Eternal is completely out of the question.&lt;br /&gt;
&lt;br /&gt;
=The Eternal Church of Biesel=&lt;br /&gt;
&lt;br /&gt;
The Eternal Church is the central institution to the social and political life of Liberty&#039;s Cluster, Rivaling the Republic itself. It was formally established in 2434, through the joint cooperation of the Exodites and religious authorities from the Voidtamer Confluence.&lt;br /&gt;
It is a monolithic institution that serves the functions of worship, research, education, study, and cultural exchange between the Voidtamer Confluence and Liberty&#039;s Cluster. It is the center of community life and identity in Liberty&#039;s Cluster. &lt;br /&gt;
From Blossom&#039;s Beyond is the current leader of the church: a merged Argus composed of the then leadership of Biesel&#039;s Exoditic enclave, and the head of the religious envoy sent to Biesel. Its mission is to instill the cultural heritage of the Voidtamers into Liberty&#039;s cluster, to document or study Temporals and their creations, and to maintain balanced relations between the Church, The Republic, and The Voidtamer Confluence. &lt;br /&gt;
&lt;br /&gt;
=Enclaves=&lt;br /&gt;
&lt;br /&gt;
==Biesel==&lt;br /&gt;
Playing host to the primary home of both the Liberty’s cluster, Biesel has over time become known to host one of the largest populations of Dionae in human space. Initially, the Dionae of Liberty’s Cluster were funneled into New Gibson to aid in the construction of the colony, but thanks to the planet’s near-inhospitable nature to Dionae, many of these initial inhabitants would band together to petition to migrate to Biesel itself. This group, united in origin, survival, and faith, eventually would be allowed to settle in Mendel’s District 11, sent to aid in the construction of the newly up-and-coming district. Despite all efforts and thanks to a myriad of factors, this endeavor would eventually fail, but the migrated Dionae population would be allowed to remain in the district as it would become neglected by the city, falling to crime and poverty. The initial exodite planet would, in order to remain safe while nurturing the next generations of Dionae, largely stick together in a united community, eventually paving the way for what would become the district’s Eternal Church and Eternal Gardens. &lt;br /&gt;
&lt;br /&gt;
Biesel’s Dionae population faced a near-constant struggle as they would have to keep themselves safe against the district’s crime while looking for employment and, as time went on, sought more rights and guarantees for their existence in the system. Most would remain in District 11, but others, whether wishing to escape the church’s growing influence or just for safer pastures outside the district, would leave and find sanctuary elsewhere in the planet, coming to settle in Scottsdale and Phoenixpoint as part of its industrial workforce, and latter of which recently leading to a significant increase in Einstein Engine’s Dionae workforce as they acquired the city.&lt;br /&gt;
&lt;br /&gt;
Those who would remain in District 11 would see a marketable increase in their quality of life over time as the Dionae enclave in the district saw development, going from a small collection of makeshift constructions and repurposed buildings to what would become known as the Eternal Gardens.Over time, the initial Exodite population would be overtaken in numbers by the newer generations, primarily consistenting of the Biesellions, those who did not live through the Rueltab, only coming into existence once their forebearers settled on the planet itself. This relatively younger population would be influenced less by their time in space or horrors of Rueltab, and instead by their time on the planet and with human company, finding their place within the planet’s population.&lt;br /&gt;
&lt;br /&gt;
==New Gibson==&lt;br /&gt;
Serving as the original home of Liberty’s cluster in the republic, much of its Dionae population has since migrated away towards much more habitable planets for the species, chiefly Biesel, if still leaving behind a rather large enclave of Exodite Dionae within the planet’s surfacer population. In more recent years, however, the planet has seen a new wave of Dionae migrates from Libery’s cluster, often those who would be considered Mavericks in the cluster’s eyes. &lt;br /&gt;
&lt;br /&gt;
Initially, The Dionae of Liberty’s cluster were sent to New Gibson to serve a construction and industrial workforce on the colony, an existence that, thanks to the planet’s freezing atmosphere and limited sources of natural light, made it difficult for Dionae to survive on the planet. This group of Dionae, the initial Exodites, would eventually band together to form the earliest iteration of a unified Dionae Community within the Republic, lobbying for resettlement in Biesel to aid in the construction of District Eleven. &lt;br /&gt;
&lt;br /&gt;
The majority of New Gibson’s population would mostly relocate away from the planet in due time; however, despite all the difficulties in doing so, they would leave behind an enclave of Exodites who decided to stay for one reason or another, mostly due to the sentiment of the location they held as something they helped build. Over time this population would largely integrate with the planet’s surface dwellers across various Ovanstads, helping aid the planet’s industrial and tourism-based workforce, if preferring to stay in the warmth and light over jobs leaving them out in the cold and darkness. &lt;br /&gt;
&lt;br /&gt;
Starting in the 2450s, a new wave of Dionae migrants would make their way to the planet, still members of the Liberty Cluster, but wishing to escape the ideals of the Eternal Church and most of the cluster itself. This group, becoming known as Mavericks, slowly made their way to the planet, largely seeking a new life on the planet’s surface, but with some making their way to the underground. Despite much of this population being considered young for the species, they were often highly intelligent and skilled in the labor they could provide, giving them a place in the planet’s workforce, but causing some strife as they were often seen as outsiders by the New Gibsonite population. While uncommon, thanks to the planet’s inhospitable nature to the species both above and underground, some of this Maverick population would end up turning to lives of crime, commonly in the underground as they seek out necessary resources to survive.&lt;br /&gt;
&lt;br /&gt;
==Valkyrie==&lt;br /&gt;
Hosting a relatively small attachment to the planet, Valkyrie has never held a significant of a Dionae population, instead largely being made up of smaller communities of the various subgroups that make up Liberty’s cluster, with one notable exemption being as the home of the Erudites, or those from Liberty’s Cluster seeking a closer connection to their void-bound heritage. These Dionae can be found dotted throughout the entirety of the planet, tending to stick together as smaller groups rather than any large or centralized communities, remaining largely within or adjacent to the planet’s habitation domes, largely employed as dockworkers or in some form of logistics. Rather than being driven by opportunity or careers, these Dionae tend to simply be motivated to earn credits to help fuel their beliefs, allowing them go on pilgrimages if not eventually earn enough to be able to independently live amongst the stars once more, if more of a dream for most as the costs for ships remains steep. &lt;br /&gt;
&lt;br /&gt;
While far from permanent residents of the planet, many Dionae have come to view Valkyrie as a rest stop between various voidic outings, largely trader and mining crews. These Dionae will often dock at the planet for some time as they sell their goods and restock, remaining in the larger settlements of the planets. Outside of the Erudites, the Eternal church also hosts a small but noteworthy presence on the planet, hosting several temples, shrines,  and pilgrimage sites across both its surface and around its orbit.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Boggle08&amp;diff=38288</id>
		<title>Sandbox:Boggle08</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Boggle08&amp;diff=38288"/>
		<updated>2025-10-25T21:06:34Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Liberty&#039;s Cluster are a successful minority of Dionae which live in the Republic of Biesel. Having been in the Republic for nearly a century, they have flourished despite their origins as Rueltab Survivors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Following the Rueltab incident in 2378, where one of the largest-known Dionae sustained roughly 50% casualties and fractured following an attack against Solarian vessels, all survivors of the Rueltab would be considered indebted to the Solarian Alliance and forced to labor to work it off across Solarian space, with most being sent off to various planets as industrial labor or forced into contracts by the megacorporations operating within solarian space. Out of this group, some would be sent to Biesel starsystem to work largely on the nascent colony of New Gibson to aid in its construction. This group of original exodites would, over time, band together to form what is now known as the Liberty&#039;s Cluster, sticking together to survive the planet’s harsh environment, even for Dionae, as the cold would only slow the species down and the ever-present darkness would withhold natural light. United in survival, their former origin, and still developing faith as they tried to find a place in their new lives, the cluster’s inhabitants would eventually gain enough influence to petition for their relocation off of New Gibson and towards the much more favorable planet of Biesel, still serving as labor in the construction of Mendel’s district 11, but having a much easier existence and chance to thrive. &lt;br /&gt;
&lt;br /&gt;
Over time, the newly migrated cluster would begin to call the district home, initially taking up residency in various abandoned buildings as the district became neglected in its construction, but under the leadership of Connected To The Blossoms Beyond would expand and construct what would eventually became the Eternal Gardens, the cultural capital of Dionae within Biesel’s borders, and, in turn, come together to form the Eternal Church, creating a unified voice for the species while cementing their place in the system. Over time, members of the cluster would spread across the rest of the system’s planets, eventually residing on Valkyrie and returning to New Gibson, if much smaller in population compared to Biesel itself. New Generations, spared from the trauma of Rueltab, would eventually take root, born into Biesel culture and beliefs, with most grasping towards it; even if some would choose a different path independent of Biesel and potentially the Eternal itself, and despite being the prominent majority of Biesel’s Dionae population, Dionae independent of the cluster would over time come to reside in the system as well, largely seeking a place within the Eternal Church’s safety. &lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
===The Exodites===&lt;br /&gt;
&lt;br /&gt;
Exodites are the first generation, of what would eventually become Liberty&#039;s Cluster, to have arrived in the Biesel Republic. Most of these were routed from the Rueltab system, through New Gibson, to assist with construction on the nascent colony. Afterwards they dispered into the wider republic, Especially on Mendell and Valkyrie. &lt;br /&gt;
&lt;br /&gt;
Due to their collectivistic nature, societal upkeep is a strongly held value for Exodesists, and this extends to all aspects of public or civic life for them. Volunteer or charity work is extremely common, and enlistment in the military is seen as mandatory. Whereever the Exodites reside, the streets are cleaner, and the infrastructure is less tarnished.&lt;br /&gt;
&lt;br /&gt;
Key industries that The Exodites specialize include waste management, landscaping, public infrastructure, trades, construction, and sanitation. Much of the skillset used to break down, salvage, and recycle refuse dumped into the Rueltab translates well into these fields. Exodites see this also as a means of giving back to or rewarding the Nation of Biesel for recieving them into their borders, and later on accepting them as members of the country. Many of these Exodites have become irreplaceable fixtures of the organizations they work for, not interested in advancement, rather, fulfilling personnel vacancies as they see fit, and passing on knowledge to the new hires.&lt;br /&gt;
&lt;br /&gt;
===Vagabond Culture===&lt;br /&gt;
&lt;br /&gt;
Many Exodites often go through extended periods of self-imposed Vagrancy. This practice is a distant holdover from when they were once part of the Voidtamer Confluence, drifting through the endless expanse of space. This coupled with their extremely low maintenance compared to other species means that Exodites usually only acquire homes or rent appartments as a passing fancy, or if they are siring more gestalts into the world. Otherwise, many retain their possessions in storage units, where they may occasionally rest before venturing into the streets once more.&lt;br /&gt;
&lt;br /&gt;
These Vagabonds do not wander listlessly, without awareness or intent, however. They are constantly absorbing information from their surroundings through observation, memorizing every nook and cranny, gathering information across all spectrums of light and sound. Many, particularly in Mendel, even keep animal familiars that they are able to share minds with. &lt;br /&gt;
This makes Exodite Vagabonds particularly in touch with the many disparate concerns of Biesel&#039;s populace, and because of their propensity to assist those around them, they have become a welcome feature of the many urban centers they roam.&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
Traditionally, Exodites are garbed in hooded brown robes, decorated with trinkets or items of significance found during their vagabond treks. Underneath their robes, they are covered in pouches, bags, and satchels, a vestige practice from their nomadic days as Voidtamers. Affixing gentle noisemakers is common practice, such as bells or wind chimes, usually as a courtesy to passerby of Vagabond Exodites, as they tend to eavesdrop on conversations by accident.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Biesellions=&lt;br /&gt;
&lt;br /&gt;
The Biesellions are the second generation progeny of the Rueltab Exodites. For Biesellions, They have not experienced the outcome of the Rueltab incident personally, nor do they have experiences of the time before in the void. This rift in a shared experience is ultimately what distinguishes Biesellions from simply being an extension of their Exoditic parentage, and even though the generations are able to merge and share memories this way, A Biesellion would see the experiences of their parents as a distant memory. Something separate and externalized. &lt;br /&gt;
Biesellions know nothing else except the Republic and its people, and are inculcated in human culture. Most of them are Singular Sound mindtypes, due to their relatively young age and human influences.&lt;br /&gt;
&lt;br /&gt;
===Community, Family Structure, Upbringing===&lt;br /&gt;
&lt;br /&gt;
Every single member of Liberty&#039;s Cluster can trace their lineage to the Rueltab Titan. Because of this, and their biologically asexual nature, Liberty&#039;s Cluster is internally an extremely high trust society where every member shares a familial bond with each other.&lt;br /&gt;
Biesellions are typically sired and raised communally by like-minded Exodites that band together and pool resources. Biesellion &amp;quot;childhood&amp;quot;, or The Siring Period, has many parallels to the upbringing of other children of the republic. They participate in the same school system as everyone else until they graduate Highschool.&lt;br /&gt;
Rather than attend college or university for their higher education, Biesellions study at Eternalite colleges; Accredited institutions that are funded and operated by the Eternal Church. In addition to a conventional curriculum, these colleges are the only institutions in the Republic where blood or genetic learning is facilitated and sanctioned.&lt;br /&gt;
&lt;br /&gt;
==Subcultures==&lt;br /&gt;
Unlike Exodites, Biesellions are significantly less culturally uniform. Biesel has left an individualistic impression on the Biesellions, and there is much more plurality and subculture among them as a result. &lt;br /&gt;
&lt;br /&gt;
===Erudites===&lt;br /&gt;
&lt;br /&gt;
Erudites are Biesellions that feel a close connection or a desire for their Exoditic-Voidtamer heritage. Erudites, as implied in the name, pursue a scholastic lifestyle in close association with the Eternal church, versing themselves in the sciences as well as Eternal theology. &lt;br /&gt;
Erudites often find Biesellite culture and way of life to be extremely isolating or atomising, lacking any shared identity or community. Their relationship to the Republic itself is one of dispassionate support, rather than die-hard loyalty. Fascinated with the Voidic perspective, they see the Republic as a temporal construct, one that they very well might outlast within the span of their lifetimes; many Biesellions often turn to Eruditism when they outlive their temporal friend groups.&lt;br /&gt;
Until a point in time which makes it impossible, Erudites see themselves as stewards and caretakers of the Republic, following in the footsteps of the Exodites. Unlike Exodites, which focused more on the land and infrastructure of the republic, Erudites prefer to assist by tapping into their deep reserves of learned knowledge. Erudites usually lend their services to academia and government, though they occasionally lend their knowledge and expertise to the privatized megacorp sector.&lt;br /&gt;
&lt;br /&gt;
===Loyalists===&lt;br /&gt;
&lt;br /&gt;
The Rueltab Incident was one of the worst handled first contact events in current galactic history. One of the reasons why the Republic of Biesel was so willing to accept Rueltab survivors from the Solarians, was out of spite of the incident. While the Exodites have moved on, Some of their progeny have not, and their indigence towards the Solarians is only matched by their patriotism of the Republic. These Loyalists hold the Republic and its values dearly, it&#039;s success and continued operation being existentially tied to the survival of Liberty&#039;s cluster. Loyalists have a strong martial culture, Enlistment in the Tau Ceti Armed forces is high, and often treated as a rite of passage in this subculture.&lt;br /&gt;
Loyalists are also the most politically active of the Biesellions, with the topic of the place of Megacorporations and the SCC in the Republic being strongly polarizing among each other.&lt;br /&gt;
&lt;br /&gt;
===Mavericks===&lt;br /&gt;
&lt;br /&gt;
As close to rebellious as Dionae in Biesel can get, Mavericks encompass Biesellions that feel significantly less bound by shared obligations or Dionaen collectivism. Instead, they embrace the more individualistic, libertine elements of Biesellian society, and seek new experiences rather than hard knowledge or unity, unlike the Erudites or the Loyalists.&lt;br /&gt;
This drive for individual freedom is about as much as most Mavericks have in common with each other, however, and to what end they take their ambitions varies significantly. Some continue to seek knowledge and pursue The Eternal in their own idiosyncratic manner, others are materialists: ambitious hustlers that wish to make their mark, and their bag. Others are curious of the other cultures, and become well versed in the doings of other species.&lt;br /&gt;
There are some lines that Mavericks will not cross, however. Mavericks still see themselves as familial extensions of Liberty&#039;s cluster, they will not turn against them. The paths they choose to take with their sense of independence must in some way relate to the benefit of the Cluster. Likewise, abandoning worship of the Eternal is completely out of the question.&lt;br /&gt;
&lt;br /&gt;
=The Eternal Church of Biesel=&lt;br /&gt;
&lt;br /&gt;
The Eternal Church is the central institution to the social and political life of Liberty&#039;s Cluster, Rivaling the Republic itself. It was formally established in 2XXX, through the joint cooperation of the Exodites and religious authorities from the Voidtamer Confluence.&lt;br /&gt;
It is a monolithic institution that serves the functions of worship, research, education, study, and cultural exchange between the Voidtamer Confluence and Liberty&#039;s Cluster. It is the center of community life and identity in Liberty&#039;s Cluster. &lt;br /&gt;
From Blossom&#039;s Beyond is the current leader of the church: a merged Argus composed of the then leadership of Biesel&#039;s Exoditic enclave, and the head of the religious envoy sent to Biesel. Its mission is to instill the cultural heritage of the Voidtamers into Liberty&#039;s cluster, to document or study Temporals and their creations, and to maintain balanced relations between the Church, The Republic, and The Voidtamer Confluence. &lt;br /&gt;
&lt;br /&gt;
=Enclaves=&lt;br /&gt;
&lt;br /&gt;
==Biesel==&lt;br /&gt;
&lt;br /&gt;
Just as general ideas so far: Hosts the largest presence of Dionae in Biesel, primarily in District 11, although they can be found across most districts and cities, Phoenixpoint especially, but Scottsdale to a lesser extent. These Dionae can be a bit all over the place. Exodites and loyalists are largely with the church, although Biesellions tend to be less centralized and more adapted to the culture of where they’re currently at. &lt;br /&gt;
&lt;br /&gt;
Playing host to the primary home of both the Liberty’s cluster, Biesel has over time become known to host one of the largest populations of Dionae in human space. Initially, the Dionae of Liberty’s Cluster were funneled into New Gibson to aid in the construction of the colony, but thanks to the planet’s near-inhospitable nature to Dionae, many of these initial inhabitants would band together to petition to migrate to Biesel itself. This group, united in origin, survival, and faith, eventually would be allowed to settle in Mendel’s District 11, sent to aid in the construction of the newly up-and-coming district. Despite all efforts and thanks to a myriad of factors, this endeavor would eventually fail, but the migrated Dionae population would be allowed to remain in the district as it would become neglected by the city, falling to crime and poverty. The initial exodite planet would, in order to remain safe while nurturing the next generations of Dionae, largely stick together in a united community, eventually paving the way for what would become the district’s Eternal Church and Eternal Gardens. &lt;br /&gt;
&lt;br /&gt;
Biesel’s Dionae population faced a near-constantly struggle as they would have to keep themselves safe against the district’s crime while looking for employment and, as time went on, sought more rights and guarantees for their existence in the system. Most would remain in District 11, but others, whether wishing to escape the church’s growing influence or just for safer pastures outside the district, would leave and find sanctuary elsewhere in the planet, coming to settle in Scottsdale and Phoenixpoint as part of its industrial workforce, and latter of which recently leading to a significant increase in Einstein Engine’s Dionae workforce as they acquired the city.&lt;br /&gt;
&lt;br /&gt;
Those who would remain in District 11 would see a marketable increase in their quality of life over time as the Dionae enclave in the district saw development, going from a small collection of makeshift constructions and repurposed buildings to what would become known as the Eternal Gardens.Over time, the initial Exodite population would be overtaken in numbers by the newer generations, primarily consistenting of the Biesellions, those who did not live through the Rueltab, only coming into existence once their forebearers settled on the planet itself. This relatively younger population would be influenced less by their time in space or horrors of Rueltab, and instead by their time on the planet and with human company, finding their place within the planet’s population.&lt;br /&gt;
&lt;br /&gt;
==New Gibson==&lt;br /&gt;
Serving as the original home of Liberty’s cluster in the republic, much of its Dionae population has since migrated away towards much more habitable planets for the species, chiefly Biesel, if still leaving behind a rather large enclave of Exodite Dionae within the planet’s surfacer population. In more recent years, however, the planet has seen a new wave of Dionae migrates from Libery’s cluster, often those who would be considered Mavericks in the cluster’s eyes. &lt;br /&gt;
&lt;br /&gt;
Initially, The Dionae of Liberty’s cluster were sent to New Gibson to serve a construction and industrial workforce on the colony, an existence that, thanks to the planet’s freezing atmosphere and extremely limited sources of light, made it incredibly difficult for Dionae to survive on the planet. This group of Dionae, the initial Exodites, would eventually band together to form the earliest iterations of a unified Eternal church within Biesel, placing pressure to allow for resettlement in Biesel to aid in the construction of District Eleven. &lt;br /&gt;
&lt;br /&gt;
The majority of New Gibson’s population would mostly relocate away from the planet in due time; however, despite all the difficulties in doing so, they would leave behind an enclave of Exodites who decided to stay for one reason or another, mostly due to the sentiment of the location they held as something they helped build. Over time this population would largely integrate with the planet’s surface dwellers across various Ovanstads, helping aid the planet’s industrial and tourism-based workforce, if preferring to stay in the warmth and light over jobs leaving them out in the cold and darkness. &lt;br /&gt;
&lt;br /&gt;
Starting in the 2450s, a new wave of Dionae migrants would make their way to the planet, still members of the Liberty Cluster, but wishing to escape the ideals of the Eternal Church and most of the cluster itself. This group, becoming known as Mavericks, slowly made their way to the planet, largely seeking a new life on the planet’s surface, but with some making their way to the underground. Despite much of this population being considered young for the species, they were often highly intelligent and skilled in the labor they could provide, giving them a place in the planet’s workforce, but causing some strife as they were often seen as outsiders by the New Gibsonite population. While uncommon, thanks to the planet’s inhospitable nature to the species both above and underground, some of this Maverick population would end up turning to lives of crime, commonly in the underground as they seek out necessary resources to survive.&lt;br /&gt;
&lt;br /&gt;
==Valkyrie==&lt;br /&gt;
Hosting a relatively small attachment to the planet, Valkyrie has never held a significant of a Dionae population, instead largely being made up of smaller communities of the various subgroups that make up Liberty’s cluster, with one notable exemption being as the home of the Erudites, or those from Liberty’s Cluster seeking a closer connection to their void-bound heritage. These Dionae can be found dotted throughout the entirety of the planet, tending to stick together as smaller groups rather than any large or centralized communities, remaining largely within or adjacent to the planet’s habitation domes, largely employed as dockworkers or in some form of logistics. Rather than being driven by opportunity or careers, these Dionae tend to simply be motivated to earn credits to help fuel their beliefs, allowing them go on pilgrimages if not eventually earn enough to be able to independently live amongst the stars once more, if more of a dream for most as the costs for ships remains steep. &lt;br /&gt;
&lt;br /&gt;
While far from permanent residents of the planet, many Dionae have come to view Valkyrie as a rest stop between various voidic outings, largely trader and mining crews. These Dionae will often dock at the planet for some time as they sell their goods and restock, remaining in the larger settlements of the planets. Outside of the Erudites, the Eternal church also hosts a small but noteworthy presence on the planet, hosting several temples, shrines,  and pilgrimage sites across both its surface and around its orbit.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Boggle08&amp;diff=38287</id>
		<title>Sandbox:Boggle08</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Boggle08&amp;diff=38287"/>
		<updated>2025-10-25T21:05:11Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Liberty&#039;s Cluster are a successful minority of Dionae which live in the Republic of Biesel. Having been in the Republic for nearly a century, they have flourished despite their origins as Rueltab Survivors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Following the Rueltab incident in 2378, where one of the largest-known Dionae sustained roughly 50% casualties and fractured following an attack against Solarian vessels, all survivors of the Rueltab would be considered indebted to the Solarian Alliance and forced to labor to work it off across Solarian space, with most being sent off to various planets as industrial labor or forced into contracts by the megacorporations operating within solarian space. Out of this group, some would be sent to Biesel starsystem to work largely on the nascent colony of New Gibson to aid in its construction. This group of original exodites would, over time, band together to form what is now known as the Liberty&#039;s Cluster, sticking together to survive the planet’s harsh environment, even for Dionae, as the cold would only slow the species down and the ever-present darkness would withhold natural light. United in survival, their former origin, and still developing faith as they tried to find a place in their new lives, the cluster’s inhabitants would eventually gain enough influence to petition for their relocation off of New Gibson and towards the much more favorable planet of Biesel, still serving as labor in the construction of Mendel’s district 11, but having a much easier existence and chance to thrive. &lt;br /&gt;
&lt;br /&gt;
Over time, the newly migrated cluster would begin to call the district home, initially taking up residency in various abandoned buildings as the district became neglected in its construction, but under the leadership of Connected To The Blossoms Beyond would expand and construct what would eventually became the Eternal Gardens, the cultural capital of Dionae within Biesel’s borders, and, in turn, come together to form the Eternal Church, creating a unified voice for the species while cementing their place in the system. Over time, members of the cluster would spread across the rest of the system’s planets, eventually residing on Valkyrie and returning to New Gibson, if much smaller in population compared to Biesel itself. New Generations, spared from the trauma of Rueltab, would eventually take root, born into Biesel culture and beliefs, with most grasping towards it; even if some would choose a different path independent of Biesel and potentially the Eternal itself, and despite being the prominent majority of Biesel’s Dionae population, Dionae independent of the cluster would over time come to reside in the system as well, largely seeking a place within the Eternal Church’s safety. &lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
===The Exodites===&lt;br /&gt;
&lt;br /&gt;
Exodites are the first generation, of what would eventually become Liberty&#039;s Cluster, to have arrived in the Biesel Republic. Most of these were routed from the Rueltab system, through New Gibson, to assist with construction on the nascent colony. Afterwards they dispered into the wider republic, Especially on Mendell and Valkyrie. &lt;br /&gt;
&lt;br /&gt;
Due to their collectivistic nature, societal upkeep is a strongly held value for Exodesists, and this extends to all aspects of public or civic life for them. Volunteer or charity work is extremely common, and enlistment in the military is seen as mandatory. Whereever the Exodites reside, the streets are cleaner, and the infrastructure is less tarnished.&lt;br /&gt;
&lt;br /&gt;
Key industries that The Exodites specialize include waste management, landscaping, public infrastructure, trades, construction, and sanitation. Much of the skillset used to break down, salvage, and recycle refuse dumped into the Rueltab translates well into these fields. Exodites see this also as a means of giving back to or rewarding the Nation of Biesel for recieving them into their borders, and later on accepting them as members of the country. Many of these Exodites have become irreplaceable fixtures of the organizations they work for, not interested in advancement, rather, fulfilling personnel vacancies as they see fit, and passing on knowledge to the new hires.&lt;br /&gt;
&lt;br /&gt;
===Vagabond Culture===&lt;br /&gt;
&lt;br /&gt;
Many Exodites often go through extended periods of self-imposed Vagrancy. This practice is a distant holdover from when they were once part of the Voidtamer Confluence, drifting through the endless expanse of space. This coupled with their extremely low maintenance compared to other species means that Exodites usually only acquire homes or rent appartments as a passing fancy, or if they are siring more gestalts into the world. Otherwise, many retain their possessions in storage units, where they may occasionally rest before venturing into the streets once more.&lt;br /&gt;
&lt;br /&gt;
These Vagabonds do not wander listlessly, without awareness or intent, however. They are constantly absorbing information from their surroundings through observation, memorizing every nook and cranny, gathering information across all spectrums of light and sound. Many, particularly in Mendel, even keep animal familiars that they are able to share minds with. &lt;br /&gt;
This makes Exodite Vagabonds particularly in touch with the many disparate concerns of Biesel&#039;s populace, and because of their propensity to assist those around them, they have become a welcome feature of the many urban centers they roam.&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
Traditionally, Exodites are garbed in hooded brown robes, decorated with trinkets or items of significance found during their vagabond treks. Underneath their robes, they are covered in pouches, bags, and satchels, a vestige practice from their nomadic days as Voidtamers. Affixing gentle noisemakers is common practice, such as bells or wind chimes, usually as a courtesy to passerby of Vagabond Exodites, as they tend to eavesdrop on conversations by accident.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Biesellions=&lt;br /&gt;
&lt;br /&gt;
The Biesellions are the second generation progeny of the Rueltab Exodites. For Biesellions, They have not experienced the outcome of the Rueltab incident personally, nor do they have experiences of the time before in the void. This rift in a shared experience is ultimately what distinguishes Biesellions from simply being an extension of their Exoditic parentage, and even though the generations are able to merge and share memories this way, A Biesellion would see the experiences of their parents as a distant memory. Something separate and externalized. &lt;br /&gt;
Biesellions know nothing else except the Republic and its people, and are inculcated in human culture. Most of them are Singular Sound mindtypes, due to their relatively young age and human influences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Community, Family Structure, Upbringing==&lt;br /&gt;
&lt;br /&gt;
Every single member of Liberty&#039;s Cluster can trace their lineage to the Rueltab Titan. Because of this, and their biologically asexual nature, Liberty&#039;s Cluster is internally an extremely high trust society where every member shares a familial bond with each other.&lt;br /&gt;
Biesellions are typically sired and raised communally by like-minded Exodites that band together and pool resources. Biesellion &amp;quot;childhood&amp;quot;, or The Siring Period, has many parallels to the upbringing of other children of the republic. They participate in the same school system as everyone else until they graduate Highschool.&lt;br /&gt;
Rather than attend college or university for their higher education, Biesellions study at Eternalite colleges; Accredited institutions that are funded and operated by the Eternal Church. In addition to a conventional curriculum, these colleges are the only institutions in the Republic where blood or genetic learning is facilitated and sanctioned.&lt;br /&gt;
&lt;br /&gt;
==Subcultures==&lt;br /&gt;
&lt;br /&gt;
Unlike Exodites, Biesellions are significantly less culturally uniform. Biesel has left an individualistic impression on the Biesellions, and there is much more plurality and subculture among them as a result. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Erudites===&lt;br /&gt;
&lt;br /&gt;
Erudites are Biesellions that feel a close connection or a desire for their Exoditic-Voidtamer heritage. Erudites, as implied in the name, pursue a scholastic lifestyle in close association with the Eternal church, versing themselves in the sciences as well as Eternal theology. &lt;br /&gt;
Erudites often find Biesellite culture and way of life to be extremely isolating or atomising, lacking any shared identity or community. Their relationship to the Republic itself is one of dispassionate support, rather than die-hard loyalty. Fascinated with the Voidic perspective, they see the Republic as a temporal construct, one that they very well might outlast within the span of their lifetimes; many Biesellions often turn to Eruditism when they outlive their temporal friend groups.&lt;br /&gt;
Until a point in time which makes it impossible, Erudites see themselves as stewards and caretakers of the Republic, following in the footsteps of the Exodites. Unlike Exodites, which focused more on the land and infrastructure of the republic, Erudites prefer to assist by tapping into their deep reserves of learned knowledge. Erudites usually lend their services to academia and government, though they occasionally lend their knowledge and expertise to the privatized megacorp sector.&lt;br /&gt;
&lt;br /&gt;
===Loyalists===&lt;br /&gt;
&lt;br /&gt;
The Rueltab Incident was one of the worst handled first contact events in current galactic history. One of the reasons why the Republic of Biesel was so willing to accept Rueltab survivors from the Solarians, was out of spite of the incident. While the Exodites have moved on, Some of their progeny have not, and their indigence towards the Solarians is only matched by their patriotism of the Republic. These Loyalists hold the Republic and its values dearly, it&#039;s success and continued operation being existentially tied to the survival of Liberty&#039;s cluster. Loyalists have a strong martial culture, Enlistment in the Tau Ceti Armed forces is high, and often treated as a rite of passage in this subculture.&lt;br /&gt;
Loyalists are also the most politically active of the Biesellions, with the topic of the place of Megacorporations and the SCC in the Republic being strongly polarizing among each other.&lt;br /&gt;
&lt;br /&gt;
===Mavericks===&lt;br /&gt;
&lt;br /&gt;
As close to rebellious as Dionae in Biesel can get, Mavericks encompass Biesellions that feel significantly less bound by shared obligations or Dionaen collectivism. Instead, they embrace the more individualistic, libertine elements of Biesellian society, and seek new experiences rather than hard knowledge or unity, unlike the Erudites or the Loyalists.&lt;br /&gt;
This drive for individual freedom is about as much as most Mavericks have in common with each other, however, and to what end they take their ambitions varies significantly. Some continue to seek knowledge and pursue The Eternal in their own idiosyncratic manner, others are materialists: ambitious hustlers that wish to make their mark, and their bag. Others are curious of the other cultures, and become well versed in the doings of other species.&lt;br /&gt;
There are some lines that Mavericks will not cross, however. Mavericks still see themselves as familial extensions of Liberty&#039;s cluster, they will not turn against them. The paths they choose to take with their sense of independence must in some way relate to the benefit of the Cluster. Likewise, abandoning worship of the Eternal is completely out of the question.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Eternal Church of Biesel=&lt;br /&gt;
&lt;br /&gt;
The Eternal Church is the central institution to the social and political life of Liberty&#039;s Cluster, Rivaling the Republic itself. It was formally established in 2XXX, through the joint cooperation of the Exodites and religious authorities from the Voidtamer Confluence.&lt;br /&gt;
It is a monolithic institution that serves the functions of worship, research, education, study, and cultural exchange between the Voidtamer Confluence and Liberty&#039;s Cluster. It is the center of community life and identity in Liberty&#039;s Cluster. &lt;br /&gt;
From Blossom&#039;s Beyond is the current leader of the church: a merged Argus composed of the then leadership of Biesel&#039;s Exoditic enclave, and the head of the religious envoy sent to Biesel. Its mission is to instill the cultural heritage of the Voidtamers into Liberty&#039;s cluster, to document or study Temporals and their creations, and to maintain balanced relations between the Church, The Republic, and The Voidtamer Confluence. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Enclaves=&lt;br /&gt;
&lt;br /&gt;
==Biesel==&lt;br /&gt;
&lt;br /&gt;
Just as general ideas so far: Hosts the largest presence of Dionae in Biesel, primarily in District 11, although they can be found across most districts and cities, Phoenixpoint especially, but Scottsdale to a lesser extent. These Dionae can be a bit all over the place. Exodites and loyalists are largely with the church, although Biesellions tend to be less centralized and more adapted to the culture of where they’re currently at. &lt;br /&gt;
&lt;br /&gt;
Playing host to the primary home of both the Liberty’s cluster, Biesel has over time become known to host one of the largest populations of Dionae in human space. Initially, the Dionae of Liberty’s Cluster were funneled into New Gibson to aid in the construction of the colony, but thanks to the planet’s near-inhospitable nature to Dionae, many of these initial inhabitants would band together to petition to migrate to Biesel itself. This group, united in origin, survival, and faith, eventually would be allowed to settle in Mendel’s District 11, sent to aid in the construction of the newly up-and-coming district. Despite all efforts and thanks to a myriad of factors, this endeavor would eventually fail, but the migrated Dionae population would be allowed to remain in the district as it would become neglected by the city, falling to crime and poverty. The initial exodite planet would, in order to remain safe while nurturing the next generations of Dionae, largely stick together in a united community, eventually paving the way for what would become the district’s Eternal Church and Eternal Gardens. &lt;br /&gt;
&lt;br /&gt;
Biesel’s Dionae population faced a near-constantly struggle as they would have to keep themselves safe against the district’s crime while looking for employment and, as time went on, sought more rights and guarantees for their existence in the system. Most would remain in District 11, but others, whether wishing to escape the church’s growing influence or just for safer pastures outside the district, would leave and find sanctuary elsewhere in the planet, coming to settle in Scottsdale and Phoenixpoint as part of its industrial workforce, and latter of which recently leading to a significant increase in Einstein Engine’s Dionae workforce as they acquired the city.&lt;br /&gt;
&lt;br /&gt;
Those who would remain in District 11 would see a marketable increase in their quality of life over time as the Dionae enclave in the district saw development, going from a small collection of makeshift constructions and repurposed buildings to what would become known as the Eternal Gardens.Over time, the initial Exodite population would be overtaken in numbers by the newer generations, primarily consistenting of the Biesellions, those who did not live through the Rueltab, only coming into existence once their forebearers settled on the planet itself. This relatively younger population would be influenced less by their time in space or horrors of Rueltab, and instead by their time on the planet and with human company, finding their place within the planet’s population.&lt;br /&gt;
&lt;br /&gt;
==New Gibson==&lt;br /&gt;
Serving as the original home of Liberty’s cluster in the republic, much of its Dionae population has since migrated away towards much more habitable planets for the species, chiefly Biesel, if still leaving behind a rather large enclave of Exodite Dionae within the planet’s surfacer population. In more recent years, however, the planet has seen a new wave of Dionae migrates from Libery’s cluster, often those who would be considered Mavericks in the cluster’s eyes. &lt;br /&gt;
&lt;br /&gt;
Initially, The Dionae of Liberty’s cluster were sent to New Gibson to serve a construction and industrial workforce on the colony, an existence that, thanks to the planet’s freezing atmosphere and extremely limited sources of light, made it incredibly difficult for Dionae to survive on the planet. This group of Dionae, the initial Exodites, would eventually band together to form the earliest iterations of a unified Eternal church within Biesel, placing pressure to allow for resettlement in Biesel to aid in the construction of District Eleven. &lt;br /&gt;
&lt;br /&gt;
The majority of New Gibson’s population would mostly relocate away from the planet in due time; however, despite all the difficulties in doing so, they would leave behind an enclave of Exodites who decided to stay for one reason or another, mostly due to the sentiment of the location they held as something they helped build. Over time this population would largely integrate with the planet’s surface dwellers across various Ovanstads, helping aid the planet’s industrial and tourism-based workforce, if preferring to stay in the warmth and light over jobs leaving them out in the cold and darkness. &lt;br /&gt;
&lt;br /&gt;
Starting in the 2450s, a new wave of Dionae migrants would make their way to the planet, still members of the Liberty Cluster, but wishing to escape the ideals of the Eternal Church and most of the cluster itself. This group, becoming known as Mavericks, slowly made their way to the planet, largely seeking a new life on the planet’s surface, but with some making their way to the underground. Despite much of this population being considered young for the species, they were often highly intelligent and skilled in the labor they could provide, giving them a place in the planet’s workforce, but causing some strife as they were often seen as outsiders by the New Gibsonite population. While uncommon, thanks to the planet’s inhospitable nature to the species both above and underground, some of this Maverick population would end up turning to lives of crime, commonly in the underground as they seek out necessary resources to survive.&lt;br /&gt;
&lt;br /&gt;
==Valkyrie==&lt;br /&gt;
Hosting a relatively small attachment to the planet, Valkyrie has never held a significant of a Dionae population, instead largely being made up of smaller communities of the various subgroups that make up Liberty’s cluster, with one notable exemption being as the home of the Erudites, or those from Liberty’s Cluster seeking a closer connection to their void-bound heritage. These Dionae can be found dotted throughout the entirety of the planet, tending to stick together as smaller groups rather than any large or centralized communities, remaining largely within or adjacent to the planet’s habitation domes, largely employed as dockworkers or in some form of logistics. Rather than being driven by opportunity or careers, these Dionae tend to simply be motivated to earn credits to help fuel their beliefs, allowing them go on pilgrimages if not eventually earn enough to be able to independently live amongst the stars once more, if more of a dream for most as the costs for ships remains steep. &lt;br /&gt;
&lt;br /&gt;
While far from permanent residents of the planet, many Dionae have come to view Valkyrie as a rest stop between various voidic outings, largely trader and mining crews. These Dionae will often dock at the planet for some time as they sell their goods and restock, remaining in the larger settlements of the planets. Outside of the Erudites, the Eternal church also hosts a small but noteworthy presence on the planet, hosting several temples, shrines,  and pilgrimage sites across both its surface and around its orbit.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Boggle08&amp;diff=38286</id>
		<title>Sandbox:Boggle08</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Boggle08&amp;diff=38286"/>
		<updated>2025-10-25T21:03:50Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
Liberty&#039;s Cluster are a successful minority of Dionae which live in the Republic of Biesel. Having been in the Republic for nearly a century, they have flourished despite their origins as Rueltab Survivors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Following the Rueltab incident in 2378, where one of the largest-known Dionae sustained roughly 50% casualties and fractured following an attack against Solarian vessels, all survivors of the Rueltab would be considered indebted to the Solarian Alliance and forced to labor to work it off across Solarian space, with most being sent off to various planets as industrial labor or forced into contracts by the megacorporations operating within solarian space. Out of this group, some would be sent to Biesel starsystem to work largely on the nascent colony of New Gibson to aid in its construction. This group of original exodites would, over time, band together to form what is now known as the Liberty&#039;s Cluster, sticking together to survive the planet’s harsh environment, even for Dionae, as the cold would only slow the species down and the ever-present darkness would withhold natural light. United in survival, their former origin, and still developing faith as they tried to find a place in their new lives, the cluster’s inhabitants would eventually gain enough influence to petition for their relocation off of New Gibson and towards the much more favorable planet of Biesel, still serving as labor in the construction of Mendel’s district 11, but having a much easier existence and chance to thrive. &lt;br /&gt;
&lt;br /&gt;
Over time, the newly migrated cluster would begin to call the district home, initially taking up residency in various abandoned buildings as the district became neglected in its construction, but under the leadership of Connected To The Blossoms Beyond would expand and construct what would eventually became the Eternal Gardens, the cultural capital of Dionae within Biesel’s borders, and, in turn, come together to form the Eternal Church, creating a unified voice for the species while cementing their place in the system. Over time, members of the cluster would spread across the rest of the system’s planets, eventually residing on Valkyrie and returning to New Gibson, if much smaller in population compared to Biesel itself. New Generations, spared from the trauma of Rueltab, would eventually take root, born into Biesel culture and beliefs, with most grasping towards it; even if some would choose a different path independent of Biesel and potentially the Eternal itself, and despite being the prominent majority of Biesel’s Dionae population, Dionae independent of the cluster would over time come to reside in the system as well, largely seeking a place within the Eternal Church’s safety. &lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
&lt;br /&gt;
==The Exodites==&lt;br /&gt;
&lt;br /&gt;
Exodites are the first generation, of what would eventually become Liberty&#039;s Cluster, to have arrived in the Biesel Republic. Most of these were routed from the Rueltab system, through New Gibson, to assist with construction on the nascent colony. Afterwards they dispered into the wider republic, Especially on Mendell and Valkyrie. &lt;br /&gt;
&lt;br /&gt;
Due to their collectivistic nature, societal upkeep is a strongly held value for Exodesists, and this extends to all aspects of public or civic life for them. Volunteer or charity work is extremely common, and enlistment in the military is seen as mandatory. Whereever the Exodites reside, the streets are cleaner, and the infrastructure is less tarnished.&lt;br /&gt;
&lt;br /&gt;
Key industries that The Exodites specialize include waste management, landscaping, public infrastructure, trades, construction, and sanitation. Much of the skillset used to break down, salvage, and recycle refuse dumped into the Rueltab translates well into these fields. Exodites see this also as a means of giving back to or rewarding the Nation of Biesel for recieving them into their borders, and later on accepting them as members of the country. Many of these Exodites have become irreplaceable fixtures of the organizations they work for, not interested in advancement, rather, fulfilling personnel vacancies as they see fit, and passing on knowledge to the new hires.&lt;br /&gt;
&lt;br /&gt;
===Vagabond Culture===&lt;br /&gt;
&lt;br /&gt;
Many Exodites often go through extended periods of self-imposed Vagrancy. This practice is a distant holdover from when they were once part of the Voidtamer Confluence, drifting through the endless expanse of space. This coupled with their extremely low maintenance compared to other species means that Exodites usually only acquire homes or rent appartments as a passing fancy, or if they are siring more gestalts into the world. Otherwise, many retain their possessions in storage units, where they may occasionally rest before venturing into the streets once more.&lt;br /&gt;
&lt;br /&gt;
These Vagabonds do not wander listlessly, without awareness or intent, however. They are constantly absorbing information from their surroundings through observation, memorizing every nook and cranny, gathering information across all spectrums of light and sound. Many, particularly in Mendel, even keep animal familiars that they are able to share minds with. &lt;br /&gt;
This makes Exodite Vagabonds particularly in touch with the many disparate concerns of Biesel&#039;s populace, and because of their propensity to assist those around them, they have become a welcome feature of the many urban centers they roam.&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
Traditionally, Exodites are garbed in hooded brown robes, decorated with trinkets or items of significance found during their vagabond treks. Underneath their robes, they are covered in pouches, bags, and satchels, a vestige practice from their nomadic days as Voidtamers. Affixing gentle noisemakers is common practice, such as bells or wind chimes, usually as a courtesy to passerby of Vagabond Exodites, as they tend to eavesdrop on conversations by accident.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Biesellions=&lt;br /&gt;
&lt;br /&gt;
The Biesellions are the second generation progeny of the Rueltab Exodites. For Biesellions, They have not experienced the outcome of the Rueltab incident personally, nor do they have experiences of the time before in the void. This rift in a shared experience is ultimately what distinguishes Biesellions from simply being an extension of their Exoditic parentage, and even though the generations are able to merge and share memories this way, A Biesellion would see the experiences of their parents as a distant memory. Something separate and externalized. &lt;br /&gt;
Biesellions know nothing else except the Republic and its people, and are inculcated in human culture. Most of them are Singular Sound mindtypes, due to their relatively young age and human influences.&lt;br /&gt;
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==Community, Family Structure, Upbringing==&lt;br /&gt;
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Every single member of Liberty&#039;s Cluster can trace their lineage to the Rueltab Titan. Because of this, and their biologically asexual nature, Liberty&#039;s Cluster is internally an extremely high trust society where every member shares a familial bond with each other.&lt;br /&gt;
Biesellions are typically sired and raised communally by like-minded Exodites that band together and pool resources. Biesellion &amp;quot;childhood&amp;quot;, or The Siring Period, has many parallels to the upbringing of other children of the republic. They participate in the same school system as everyone else until they graduate Highschool.&lt;br /&gt;
Rather than attend college or university for their higher education, Biesellions study at Eternalite colleges; Accredited institutions that are funded and operated by the Eternal Church. In addition to a conventional curriculum, these colleges are the only institutions in the Republic where blood or genetic learning is facilitated and sanctioned.&lt;br /&gt;
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==Subcultures==&lt;br /&gt;
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Unlike Exodites, Biesellions are significantly less culturally uniform. Biesel has left an individualistic impression on the Biesellions, and there is much more plurality and subculture among them as a result. &lt;br /&gt;
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===Erudites===&lt;br /&gt;
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Erudites are Biesellions that feel a close connection or a desire for their Exoditic-Voidtamer heritage. Erudites, as implied in the name, pursue a scholastic lifestyle in close association with the Eternal church, versing themselves in the sciences as well as Eternal theology. &lt;br /&gt;
Erudites often find Biesellite culture and way of life to be extremely isolating or atomising, lacking any shared identity or community. Their relationship to the Republic itself is one of dispassionate support, rather than die-hard loyalty. Fascinated with the Voidic perspective, they see the Republic as a temporal construct, one that they very well might outlast within the span of their lifetimes; many Biesellions often turn to Eruditism when they outlive their temporal friend groups.&lt;br /&gt;
Until a point in time which makes it impossible, Erudites see themselves as stewards and caretakers of the Republic, following in the footsteps of the Exodites. Unlike Exodites, which focused more on the land and infrastructure of the republic, Erudites prefer to assist by tapping into their deep reserves of learned knowledge. Erudites usually lend their services to academia and government, though they occasionally lend their knowledge and expertise to the privatized megacorp sector.&lt;br /&gt;
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===Loyalists===&lt;br /&gt;
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The Rueltab Incident was one of the worst handled first contact events in current galactic history. One of the reasons why the Republic of Biesel was so willing to accept Rueltab survivors from the Solarians, was out of spite of the incident. While the Exodites have moved on, Some of their progeny have not, and their indigence towards the Solarians is only matched by their patriotism of the Republic. These Loyalists hold the Republic and its values dearly, it&#039;s success and continued operation being existentially tied to the survival of Liberty&#039;s cluster. Loyalists have a strong martial culture, Enlistment in the Tau Ceti Armed forces is high, and often treated as a rite of passage in this subculture.&lt;br /&gt;
Loyalists are also the most politically active of the Biesellions, with the topic of the place of Megacorporations and the SCC in the Republic being strongly polarizing among each other.&lt;br /&gt;
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===Mavericks===&lt;br /&gt;
&lt;br /&gt;
As close to rebellious as Dionae in Biesel can get, Mavericks encompass Biesellions that feel significantly less bound by shared obligations or Dionaen collectivism. Instead, they embrace the more individualistic, libertine elements of Biesellian society, and seek new experiences rather than hard knowledge or unity, unlike the Erudites or the Loyalists.&lt;br /&gt;
This drive for individual freedom is about as much as most Mavericks have in common with each other, however, and to what end they take their ambitions varies significantly. Some continue to seek knowledge and pursue The Eternal in their own idiosyncratic manner, others are materialists: ambitious hustlers that wish to make their mark, and their bag. Others are curious of the other cultures, and become well versed in the doings of other species.&lt;br /&gt;
There are some lines that Mavericks will not cross, however. Mavericks still see themselves as familial extensions of Liberty&#039;s cluster, they will not turn against them. The paths they choose to take with their sense of independence must in some way relate to the benefit of the Cluster. Likewise, abandoning worship of the Eternal is completely out of the question.&lt;br /&gt;
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=The Eternal Church of Biesel=&lt;br /&gt;
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The Eternal Church is the central institution to the social and political life of Liberty&#039;s Cluster, Rivaling the Republic itself. It was formally established in 2XXX, through the joint cooperation of the Exodites and religious authorities from the Voidtamer Confluence.&lt;br /&gt;
It is a monolithic institution that serves the functions of worship, research, education, study, and cultural exchange between the Voidtamer Confluence and Liberty&#039;s Cluster. It is the center of community life and identity in Liberty&#039;s Cluster. &lt;br /&gt;
From Blossom&#039;s Beyond is the current leader of the church: a merged Argus composed of the then leadership of Biesel&#039;s Exoditic enclave, and the head of the religious envoy sent to Biesel. Its mission is to instill the cultural heritage of the Voidtamers into Liberty&#039;s cluster, to document or study Temporals and their creations, and to maintain balanced relations between the Church, The Republic, and The Voidtamer Confluence. &lt;br /&gt;
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=Enclaves=&lt;br /&gt;
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==Biesel==&lt;br /&gt;
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Just as general ideas so far: Hosts the largest presence of Dionae in Biesel, primarily in District 11, although they can be found across most districts and cities, Phoenixpoint especially, but Scottsdale to a lesser extent. These Dionae can be a bit all over the place. Exodites and loyalists are largely with the church, although Biesellions tend to be less centralized and more adapted to the culture of where they’re currently at. &lt;br /&gt;
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Playing host to the primary home of both the Liberty’s cluster, Biesel has over time become known to host one of the largest populations of Dionae in human space. Initially, the Dionae of Liberty’s Cluster were funneled into New Gibson to aid in the construction of the colony, but thanks to the planet’s near-inhospitable nature to Dionae, many of these initial inhabitants would band together to petition to migrate to Biesel itself. This group, united in origin, survival, and faith, eventually would be allowed to settle in Mendel’s District 11, sent to aid in the construction of the newly up-and-coming district. Despite all efforts and thanks to a myriad of factors, this endeavor would eventually fail, but the migrated Dionae population would be allowed to remain in the district as it would become neglected by the city, falling to crime and poverty. The initial exodite planet would, in order to remain safe while nurturing the next generations of Dionae, largely stick together in a united community, eventually paving the way for what would become the district’s Eternal Church and Eternal Gardens. &lt;br /&gt;
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Biesel’s Dionae population faced a near-constantly struggle as they would have to keep themselves safe against the district’s crime while looking for employment and, as time went on, sought more rights and guarantees for their existence in the system. Most would remain in District 11, but others, whether wishing to escape the church’s growing influence or just for safer pastures outside the district, would leave and find sanctuary elsewhere in the planet, coming to settle in Scottsdale and Phoenixpoint as part of its industrial workforce, and latter of which recently leading to a significant increase in Einstein Engine’s Dionae workforce as they acquired the city.&lt;br /&gt;
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Those who would remain in District 11 would see a marketable increase in their quality of life over time as the Dionae enclave in the district saw development, going from a small collection of makeshift constructions and repurposed buildings to what would become known as the Eternal Gardens.Over time, the initial Exodite population would be overtaken in numbers by the newer generations, primarily consistenting of the Biesellions, those who did not live through the Rueltab, only coming into existence once their forebearers settled on the planet itself. This relatively younger population would be influenced less by their time in space or horrors of Rueltab, and instead by their time on the planet and with human company, finding their place within the planet’s population.&lt;br /&gt;
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==New Gibson==&lt;br /&gt;
Serving as the original home of Liberty’s cluster in the republic, much of its Dionae population has since migrated away towards much more habitable planets for the species, chiefly Biesel, if still leaving behind a rather large enclave of Exodite Dionae within the planet’s surfacer population. In more recent years, however, the planet has seen a new wave of Dionae migrates from Libery’s cluster, often those who would be considered Mavericks in the cluster’s eyes. &lt;br /&gt;
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Initially, The Dionae of Liberty’s cluster were sent to New Gibson to serve a construction and industrial workforce on the colony, an existence that, thanks to the planet’s freezing atmosphere and extremely limited sources of light, made it incredibly difficult for Dionae to survive on the planet. This group of Dionae, the initial Exodites, would eventually band together to form the earliest iterations of a unified Eternal church within Biesel, placing pressure to allow for resettlement in Biesel to aid in the construction of District Eleven. &lt;br /&gt;
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The majority of New Gibson’s population would mostly relocate away from the planet in due time; however, despite all the difficulties in doing so, they would leave behind an enclave of Exodites who decided to stay for one reason or another, mostly due to the sentiment of the location they held as something they helped build. Over time this population would largely integrate with the planet’s surface dwellers across various Ovanstads, helping aid the planet’s industrial and tourism-based workforce, if preferring to stay in the warmth and light over jobs leaving them out in the cold and darkness. &lt;br /&gt;
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Starting in the 2450s, a new wave of Dionae migrants would make their way to the planet, still members of the Liberty Cluster, but wishing to escape the ideals of the Eternal Church and most of the cluster itself. This group, becoming known as Mavericks, slowly made their way to the planet, largely seeking a new life on the planet’s surface, but with some making their way to the underground. Despite much of this population being considered young for the species, they were often highly intelligent and skilled in the labor they could provide, giving them a place in the planet’s workforce, but causing some strife as they were often seen as outsiders by the New Gibsonite population. While uncommon, thanks to the planet’s inhospitable nature to the species both above and underground, some of this Maverick population would end up turning to lives of crime, commonly in the underground as they seek out necessary resources to survive.&lt;br /&gt;
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==Valkyrie==&lt;br /&gt;
Hosting a relatively small attachment to the planet, Valkyrie has never held a significant of a Dionae population, instead largely being made up of smaller communities of the various subgroups that make up Liberty’s cluster, with one notable exemption being as the home of the Erudites, or those from Liberty’s Cluster seeking a closer connection to their void-bound heritage. These Dionae can be found dotted throughout the entirety of the planet, tending to stick together as smaller groups rather than any large or centralized communities, remaining largely within or adjacent to the planet’s habitation domes, largely employed as dockworkers or in some form of logistics. Rather than being driven by opportunity or careers, these Dionae tend to simply be motivated to earn credits to help fuel their beliefs, allowing them go on pilgrimages if not eventually earn enough to be able to independently live amongst the stars once more, if more of a dream for most as the costs for ships remains steep. &lt;br /&gt;
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While far from permanent residents of the planet, many Dionae have come to view Valkyrie as a rest stop between various voidic outings, largely trader and mining crews. These Dionae will often dock at the planet for some time as they sell their goods and restock, remaining in the larger settlements of the planets. Outside of the Erudites, the Eternal church also hosts a small but noteworthy presence on the planet, hosting several temples, shrines,  and pilgrimage sites across both its surface and around its orbit.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Boggle08&amp;diff=38285</id>
		<title>Sandbox:Boggle08</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Boggle08&amp;diff=38285"/>
		<updated>2025-10-25T20:46:32Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
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=History=&lt;br /&gt;
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Following the Rueltab incident in 2378, where one of the largest-known Dionae sustained roughly 50% casualties and fractured following an attack against Solarian vessels, all survivors of the Rueltab would be considered indebted to the Solarian Alliance and forced to labor to work it off across Solarian space, with most being sent off to various planets as industrial labor or forced into contracts by the megacorporations operating within solarian space. Out of this group, some would be sent to Biesel starsystem to work largely on the nascent colony of New Gibson to aid in its construction. This group of original exodites would, over time, band together to form what is now known as the Liberty&#039;s Cluster, sticking together to survive the planet’s harsh environment, even for Dionae, as the cold would only slow the species down and the ever-present darkness would withhold natural light. United in survival, their former origin, and still developing faith as they tried to find a place in their new lives, the cluster’s inhabitants would eventually gain enough influence to petition for their relocation off of New Gibson and towards the much more favorable planet of Biesel, still serving as labor in the construction of Mendel’s district 11, but having a much easier existence and chance to thrive. &lt;br /&gt;
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Over time, the newly migrated cluster would begin to call the district home, initially taking up residency in various abandoned buildings as the district became neglected in its construction, but under the leadership of Connected To The Blossoms Beyond would expand and construct what would eventually became the Eternal Gardens, the cultural capital of Dionae within Biesel’s borders, and, in turn, come together to form the Eternal Church, creating a unified voice for the species while cementing their place in the system. Over time, members of the cluster would spread across the rest of the system’s planets, eventually residing on Valkyrie and returning to New Gibson, if much smaller in population compared to Biesel itself. New Generations, spared from the trauma of Rueltab, would eventually take root, born into Biesel culture and beliefs, with most grasping towards it; even if some would choose a different path independent of Biesel and potentially the Eternal itself, and despite being the prominent majority of Biesel’s Dionae population, Dionae independent of the cluster would over time come to reside in the system as well, largely seeking a place within the Eternal Church’s safety. &lt;br /&gt;
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=Culture=&lt;br /&gt;
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==The Exodites==&lt;br /&gt;
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Exodites are the first generation, of what would eventually become Liberty&#039;s Cluster, to have arrived in the Biesel Republic. Most of these were routed from the Rueltab system, through New Gibson, to assist with construction on the nascent colony. Afterwards they dispered into the wider republic, Especially on Mendell and Valkyrie. &lt;br /&gt;
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Due to their collectivistic nature, societal upkeep is a strongly held value for Exodesists, and this extends to all aspects of public or civic life for them. Volunteer or charity work is extremely common, and enlistment in the military is seen as mandatory. Whereever the Exodites reside, the streets are cleaner, and the infrastructure is less tarnished.&lt;br /&gt;
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Key industries that The Exodites specialize include waste management, landscaping, public infrastructure, trades, construction, and sanitation. Much of the skillset used to break down, salvage, and recycle refuse dumped into the Rueltab translates well into these fields. Exodites see this also as a means of giving back to or rewarding the Nation of Biesel for recieving them into their borders, and later on accepting them as members of the country. Many of these Exodites have become irreplaceable fixtures of the organizations they work for, not interested in advancement, rather, fulfilling personnel vacancies as they see fit, and passing on knowledge to the new hires.&lt;br /&gt;
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===Vagabond Culture===&lt;br /&gt;
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Many Exodites often go through extended periods of self-imposed Vagrancy. This practice is a distant holdover from when they were once part of the Voidtamer Confluence, drifting through the endless expanse of space. This coupled with their extremely low maintenance compared to other species means that Exodites usually only acquire homes or rent appartments as a passing fancy, or if they are siring more gestalts into the world. Otherwise, many retain their possessions in storage units, where they may occasionally rest before venturing into the streets once more.&lt;br /&gt;
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These Vagabonds do not wander listlessly, without awareness or intent, however. They are constantly absorbing information from their surroundings through observation, memorizing every nook and cranny, gathering information across all spectrums of light and sound. Many, particularly in Mendel, even keep animal familiars that they are able to share minds with. &lt;br /&gt;
This makes Exodite Vagabonds particularly in touch with the many disparate concerns of Biesel&#039;s populace, and because of their propensity to assist those around them, they have become a welcome feature of the many urban centers they roam.&lt;br /&gt;
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===Attire===&lt;br /&gt;
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Traditionally, Exodites are garbed in hooded brown robes, decorated with trinkets or items of significance found during their vagabond treks. Underneath their robes, they are covered in pouches, bags, and satchels, a vestige practice from their nomadic days as Voidtamers. Affixing gentle noisemakers is common practice, such as bells or wind chimes, usually as a courtesy to passerby of Vagabond Exodites, as they tend to eavesdrop on conversations by accident.&lt;br /&gt;
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=The Biesellions=&lt;br /&gt;
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The Biesellions are the second generation progeny of the Rueltab Exodites. For Biesellions, They have not experienced the outcome of the Rueltab incident personally, nor do they have experiences of the time before in the void. This rift in a shared experience is ultimately what distinguishes Biesellions from simply being an extension of their Exoditic parentage, and even though the generations are able to merge and share memories this way, A Biesellion would see the experiences of their parents as a distant memory. Something separate and externalized. &lt;br /&gt;
Biesellions know nothing else except the Republic and its people, and are inculcated in human culture. Most of them are Singular Sound mindtypes, due to their relatively young age and human influences.&lt;br /&gt;
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==Community, Family Structure, Upbringing==&lt;br /&gt;
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Every single member of Liberty&#039;s Cluster can trace their lineage to the Rueltab Titan. Because of this, and their biologically asexual nature, Liberty&#039;s Cluster is internally an extremely high trust society where every member shares a familial bond with each other.&lt;br /&gt;
Biesellions are typically sired and raised communally by like-minded Exodites that band together and pool resources. Biesellion &amp;quot;childhood&amp;quot;, or The Siring Period, has many parallels to the upbringing of other children of the republic. They participate in the same school system as everyone else until they graduate Highschool.&lt;br /&gt;
Rather than attend college or university for their higher education, Biesellions study at Eternalite colleges; Accredited institutions that are funded and operated by the Eternal Church. In addition to a conventional curriculum, these colleges are the only institutions in the Republic where blood or genetic learning is facilitated and sanctioned.&lt;br /&gt;
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==Subcultures==&lt;br /&gt;
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Unlike Exodites, Biesellions are significantly less culturally uniform. Biesel has left an individualistic impression on the Biesellions, and there is much more plurality and subculture among them as a result. &lt;br /&gt;
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===Erudites===&lt;br /&gt;
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Erudites are Biesellions that feel a close connection or a desire for their Exoditic-Voidtamer heritage. Erudites, as implied in the name, pursue a scholastic lifestyle in close association with the Eternal church, versing themselves in the sciences as well as Eternal theology. &lt;br /&gt;
Erudites often find Biesellite culture and way of life to be extremely isolating or atomising, lacking any shared identity or community. Their relationship to the Republic itself is one of dispassionate support, rather than die-hard loyalty. Fascinated with the Voidic perspective, they see the Republic as a temporal construct, one that they very well might outlast within the span of their lifetimes; many Biesellions often turn to Eruditism when they outlive their temporal friend groups.&lt;br /&gt;
Until a point in time which makes it impossible, Erudites see themselves as stewards and caretakers of the Republic, following in the footsteps of the Exodites. Unlike Exodites, which focused more on the land and infrastructure of the republic, Erudites prefer to assist by tapping into their deep reserves of learned knowledge. Erudites usually lend their services to academia and government, though they occasionally lend their knowledge and expertise to the privatized megacorp sector.&lt;br /&gt;
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===Loyalists===&lt;br /&gt;
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The Rueltab Incident was one of the worst handled first contact events in current galactic history. One of the reasons why the Republic of Biesel was so willing to accept Rueltab survivors from the Solarians, was out of spite of the incident. While the Exodites have moved on, Some of their progeny have not, and their indigence towards the Solarians is only matched by their patriotism of the Republic. These Loyalists hold the Republic and its values dearly, it&#039;s success and continued operation being existentially tied to the survival of Liberty&#039;s cluster. Loyalists have a strong martial culture, Enlistment in the Tau Ceti Armed forces is high, and often treated as a rite of passage in this subculture.&lt;br /&gt;
Loyalists are also the most politically active of the Biesellions, with the topic of the place of Megacorporations and the SCC in the Republic being strongly polarizing among each other.&lt;br /&gt;
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===Mavericks===&lt;br /&gt;
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As close to rebellious as Dionae in Biesel can get, Mavericks encompass Biesellions that feel significantly less bound by shared obligations or Dionaen collectivism. Instead, they embrace the more individualistic, libertine elements of Biesellian society, and seek new experiences rather than hard knowledge or unity, unlike the Erudites or the Loyalists.&lt;br /&gt;
This drive for individual freedom is about as much as most Mavericks have in common with each other, however, and to what end they take their ambitions varies significantly. Some continue to seek knowledge and pursue The Eternal in their own idiosyncratic manner, others are materialists: ambitious hustlers that wish to make their mark, and their bag. Others are curious of the other cultures, and become well versed in the doings of other species.&lt;br /&gt;
There are some lines that Mavericks will not cross, however. Mavericks still see themselves as familial extensions of Liberty&#039;s cluster, they will not turn against them. The paths they choose to take with their sense of independence must in some way relate to the benefit of the Cluster. Likewise, abandoning worship of the Eternal is completely out of the question.&lt;br /&gt;
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=The Eternal Church of Biesel=&lt;br /&gt;
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The Eternal Church is the central institution to the social and political life of Liberty&#039;s Cluster, Rivaling the Republic itself. It was formally established in 2XXX, through the joint cooperation of the Exodites and religious authorities from the Voidtamer Confluence.&lt;br /&gt;
It is a monolithic institution that serves the functions of worship, research, education, study, and cultural exchange between the Voidtamer Confluence and Liberty&#039;s Cluster. It is the center of community life and identity in Liberty&#039;s Cluster. &lt;br /&gt;
From Blossom&#039;s Beyond is the current leader of the church: a merged Argus composed of the then leadership of Biesel&#039;s Exoditic enclave, and the head of the religious envoy sent to Biesel. Its mission is to instill the cultural heritage of the Voidtamers into Liberty&#039;s cluster, to document or study Temporals and their creations, and to maintain balanced relations between the Church, The Republic, and The Voidtamer Confluence. &lt;br /&gt;
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=Enclaves=&lt;br /&gt;
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==Biesel==&lt;br /&gt;
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Just as general ideas so far: Hosts the largest presence of Dionae in Biesel, primarily in District 11, although they can be found across most districts and cities, Phoenixpoint especially, but Scottsdale to a lesser extent. These Dionae can be a bit all over the place. Exodites and loyalists are largely with the church, although Biesellions tend to be less centralized and more adapted to the culture of where they’re currently at. &lt;br /&gt;
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Playing host to the primary home of both the Liberty’s cluster, Biesel has over time become known to host one of the largest populations of Dionae in human space. Initially, the Dionae of Liberty’s Cluster were funneled into New Gibson to aid in the construction of the colony, but thanks to the planet’s near-inhospitable nature to Dionae, many of these initial inhabitants would band together to petition to migrate to Biesel itself. This group, united in origin, survival, and faith, eventually would be allowed to settle in Mendel’s District 11, sent to aid in the construction of the newly up-and-coming district. Despite all efforts and thanks to a myriad of factors, this endeavor would eventually fail, but the migrated Dionae population would be allowed to remain in the district as it would become neglected by the city, falling to crime and poverty. The initial exodite planet would, in order to remain safe while nurturing the next generations of Dionae, largely stick together in a united community, eventually paving the way for what would become the district’s Eternal Church and Eternal Gardens. &lt;br /&gt;
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Biesel’s Dionae population faced a near-constantly struggle as they would have to keep themselves safe against the district’s crime while looking for employment and, as time went on, sought more rights and guarantees for their existence in the system. Most would remain in District 11, but others, whether wishing to escape the church’s growing influence or just for safer pastures outside the district, would leave and find sanctuary elsewhere in the planet, coming to settle in Scottsdale and Phoenixpoint as part of its industrial workforce, and latter of which recently leading to a significant increase in Einstein Engine’s Dionae workforce as they acquired the city.&lt;br /&gt;
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Those who would remain in District 11 would see a marketable increase in their quality of life over time as the Dionae enclave in the district saw development, going from a small collection of makeshift constructions and repurposed buildings to what would become known as the Eternal Gardens.Over time, the initial Exodite population would be overtaken in numbers by the newer generations, primarily consistenting of the Biesellions, those who did not live through the Rueltab, only coming into existence once their forebearers settled on the planet itself. This relatively younger population would be influenced less by their time in space or horrors of Rueltab, and instead by their time on the planet and with human company, finding their place within the planet’s population.&lt;br /&gt;
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==New Gibson==&lt;br /&gt;
Serving as the original home of Liberty’s cluster in the republic, much of its Dionae population has since migrated away towards much more habitable planets for the species, chiefly Biesel, if still leaving behind a rather large enclave of Exodite Dionae within the planet’s surfacer population. In more recent years, however, the planet has seen a new wave of Dionae migrates from Libery’s cluster, often those who would be considered Mavericks in the cluster’s eyes. &lt;br /&gt;
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Initially, The Dionae of Liberty’s cluster were sent to New Gibson to serve a construction and industrial workforce on the colony, an existence that, thanks to the planet’s freezing atmosphere and extremely limited sources of light, made it incredibly difficult for Dionae to survive on the planet. This group of Dionae, the initial Exodites, would eventually band together to form the earliest iterations of a unified Eternal church within Biesel, placing pressure to allow for resettlement in Biesel to aid in the construction of District Eleven. &lt;br /&gt;
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The majority of New Gibson’s population would mostly relocate away from the planet in due time; however, despite all the difficulties in doing so, they would leave behind an enclave of Exodites who decided to stay for one reason or another, mostly due to the sentiment of the location they held as something they helped build. Over time this population would largely integrate with the planet’s surface dwellers across various Ovanstads, helping aid the planet’s industrial and tourism-based workforce, if preferring to stay in the warmth and light over jobs leaving them out in the cold and darkness. &lt;br /&gt;
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Starting in the 2450s, a new wave of Dionae migrants would make their way to the planet, still members of the Liberty Cluster, but wishing to escape the ideals of the Eternal Church and most of the cluster itself. This group, becoming known as Mavericks, slowly made their way to the planet, largely seeking a new life on the planet’s surface, but with some making their way to the underground. Despite much of this population being considered young for the species, they were often highly intelligent and skilled in the labor they could provide, giving them a place in the planet’s workforce, but causing some strife as they were often seen as outsiders by the New Gibsonite population. While uncommon, thanks to the planet’s inhospitable nature to the species both above and underground, some of this Maverick population would end up turning to lives of crime, commonly in the underground as they seek out necessary resources to survive.&lt;br /&gt;
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==Valkyrie==&lt;br /&gt;
Hosting a relatively small attachment to the planet, Valkyrie has never held a significant of a Dionae population, instead largely being made up of smaller communities of the various subgroups that make up Liberty’s cluster, with one notable exemption being as the home of the Erudites, or those from Liberty’s Cluster seeking a closer connection to their void-bound heritage. These Dionae can be found dotted throughout the entirety of the planet, tending to stick together as smaller groups rather than any large or centralized communities, remaining largely within or adjacent to the planet’s habitation domes, largely employed as dockworkers or in some form of logistics. Rather than being driven by opportunity or careers, these Dionae tend to simply be motivated to earn credits to help fuel their beliefs, allowing them go on pilgrimages if not eventually earn enough to be able to independently live amongst the stars once more, if more of a dream for most as the costs for ships remains steep. &lt;br /&gt;
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While far from permanent residents of the planet, many Dionae have come to view Valkyrie as a rest stop between various voidic outings, largely trader and mining crews. These Dionae will often dock at the planet for some time as they sell their goods and restock, remaining in the larger settlements of the planets. Outside of the Erudites, the Eternal church also hosts a small but noteworthy presence on the planet, hosting several temples, shrines,  and pilgrimage sites across both its surface and around its orbit.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sandbox:Boggle08&amp;diff=38283</id>
		<title>Sandbox:Boggle08</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sandbox:Boggle08&amp;diff=38283"/>
		<updated>2025-10-25T15:54:49Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
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=History=&lt;br /&gt;
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Following the Rueltab incident in 2378, where one of the largest-known Dionae sustained roughly 50% casualties and fractured following an attack against Solarian vessels, all survivors of the Rueltab would be considered indebted to the Solarian Alliance and forced to labor to work it off across Solarian space, with most being sent off to various planets as industrial labor or forced into contracts by the megacorporations operating within solarian space. Out of this group, some would be sent to Biesel starsystem to work largely on the nascent colony of New Gibson to aid in its construction. This group of original exodites would, over time, band together to form what is now known as the Liberty&#039;s Cluster, sticking together to survive the planet’s harsh environment, even for Dionae, as the cold would only slow the species down and the ever-present darkness would withhold natural light. United in survival, their former origin, and still developing faith as they tried to find a place in their new lives, the cluster’s inhabitants would eventually gain enough influence to petition for their relocation off of New Gibson and towards the much more favorable planet of Biesel, still serving as labor in the construction of Mendel’s district 11, but having a much easier existence and chance to thrive. &lt;br /&gt;
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Over time, the newly migrated cluster would begin to call the district home, initially taking up residency in various abandoned buildings as the district became neglected in its construction, but under the leadership of Connected To The Blossoms Beyond would expand and construct what would eventually became the Eternal Gardens, the cultural capital of Dionae within Biesel’s borders, and, in turn, come together to form the Eternal Church, creating a unified voice for the species while cementing their place in the system. Over time, members of the cluster would spread across the rest of the system’s planets, eventually residing on Valkyrie and returning to New Gibson, if much smaller in population compared to Biesel itself. New Generations, spared from the trauma of Rueltab, would eventually take root, born into Biesel culture and beliefs, with most grasping towards it; even if some would choose a different path independent of Biesel and potentially the Eternal itself, and despite being the prominent majority of Biesel’s Dionae population, Dionae independent of the cluster would over time come to reside in the system as well, largely seeking a place within the Eternal Church’s safety. &lt;br /&gt;
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=Culture=&lt;br /&gt;
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==The Exodites==&lt;br /&gt;
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Exodites are the first generation, of what would eventually become Liberty&#039;s Cluster, to have arrived in the Biesel Republic. Most of these were routed from the Rueltab system, through New Gibson, to assist with construction on the nascent colony. Afterwards they dispered into the wider republic, Especially on Mendell and Valkyrie. &lt;br /&gt;
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Due to their collectivistic nature, societal upkeep is a strongly held value for Exodesists, and this extends to all aspects of public or civic life for them. Volunteer or charity work is extremely common, and enlistment in the military is seen as mandatory. Whereever the Exodites reside, the streets are cleaner, and the infrastructure is less tarnished.&lt;br /&gt;
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Key industries that The Exodites specialize include waste management, landscaping, public infrastructure, trades, construction, and sanitation. Much of the skillset used to break down, salvage, and recycle refuse dumped into the Rueltab translates well into these fields. Exodites see this also as a means of giving back to or rewarding the Nation of Biesel for recieving them into their borders, and later on accepting them as members of the country. Many of these Exodites have become irreplaceable fixtures of the organizations they work for, not interested in advancement, rather, fulfilling personnel vacancies as they see fit, and passing on knowledge to the new hires.&lt;br /&gt;
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===Vagabond Culture===&lt;br /&gt;
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Many Exodites often go through extended periods of self-imposed Vagrancy. This practice is a distant holdover from when they were once part of the Voidtamer Confluence, drifting through the endless expanse of space. This coupled with their extremely low maintenance compared to other species means that Exodites usually only acquire homes or rent appartments as a passing fancy, or if they are siring more gestalts into the world. Otherwise, many retain their possessions in storage units, where they may occasionally rest before venturing into the streets once more.&lt;br /&gt;
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These Vagabonds do not wander listlessly, without awareness or intent, however. They are constantly absorbing information from their surroundings through observation, memorizing every nook and cranny, gathering information across all spectrums of light and sound. Many, particularly in Mendel, even keep animal familiars that they are able to share minds with. &lt;br /&gt;
This makes Exodite Vagabonds particularly in touch with the many disparate concerns of Biesel&#039;s populace, and because of their propensity to assist those around them, they have become a welcome feature of the many urban centers they roam.&lt;br /&gt;
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===Attire===&lt;br /&gt;
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Traditionally, Exodites are garbed in hooded brown robes, decorated with trinkets or items of significance found during their vagabond treks. Underneath their robes, they are covered in pouches, bags, and satchels, a vestige practice from their nomadic days as Voidtamers. Affixing gentle noisemakers is common practice, such as bells or wind chimes, usually as a courtesy to passerby of Vagabond Exodites, as they tend to eavesdrop on conversations by accident.&lt;br /&gt;
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=The Biesellions=&lt;br /&gt;
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The Biesellions are the second generation progeny of the Rueltab Exodites. For Biesellions, They have not experienced the outcome of the Rueltab incident personally, nor do they have experiences of the time before in the void. This rift in a shared experience is ultimately what distinguishes Biesellions from simply being an extension of their Exoditic parentage, and even though the generations are able to merge and share memories this way, A Biesellion would see the experiences of their parents as a distant memory. Something separate and externalized. &lt;br /&gt;
    Biesellions know nothing else except the Republic and its people, and are inculcated in human culture. Most of them are Singular Sound mindtypes, due to their relatively young age and human influences.&lt;br /&gt;
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==Community, Family Structure, Upbringing==&lt;br /&gt;
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Every single member of Liberty&#039;s Cluster can trace their lineage to the Rueltab Titan. Because of this, and their biologically asexual nature, Liberty&#039;s Cluster is internally an extremely high trust society where every member shares a familial bond with each other.&lt;br /&gt;
Biesellions are typically sired and raised communally by like-minded Exodites that band together and pool resources. Biesellion &amp;quot;childhood&amp;quot;, or The Siring Period, has many parallels to the upbringing of other children of the republic. They participate in the same school system as everyone else until they graduate Highschool.&lt;br /&gt;
Rather than attend college or university for their higher education, Biesellions study at Eternalite colleges; Accredited institutions that are funded and operated by the Eternal Church. In addition to a conventional curriculum, these colleges are the only institutions in the Republic where blood or genetic learning is facilitated and sanctioned.&lt;br /&gt;
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==Subcultures==&lt;br /&gt;
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Unlike Exodites, Biesellions are significantly less culturally uniform. Biesel has left an individualistic impression on the Biesellions, and there is much more plurality and subculture among them as a result. &lt;br /&gt;
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===Erudites===&lt;br /&gt;
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Erudites are Biesellions that feel a close connection or a desire for their Exoditic-Voidtamer heritage. Erudites, as implied in the name, pursue a scholastic lifestyle in close association with the Eternal church, versing themselves in the sciences as well as Eternal theology. &lt;br /&gt;
    Erudites often find Biesellite culture and way of life to be extremely isolating or atomising, lacking any shared identity or community. Their relationship to the Republic itself is one of dispassionate support, rather than die-hard loyalty. Fascinated with the Voidic perspective, they see the Republic as a temporal construct, one that they very well might outlast within the span of their lifetimes; many Biesellions often turn to Eruditism when they outlive their temporal friend groups.&lt;br /&gt;
    Until a point in time which makes it impossible, Erudites see themselves as stewards and caretakers of the Republic, following in the footsteps of the Exodites. Unlike Exodites, which focused more on the land and infrastructure of the republic, Erudites prefer to assist by tapping into their deep reserves of learned knowledge. Erudites usually lend their services to academia and government, though they occasionally lend their knowledge and expertise to the privatized megacorp sector.&lt;br /&gt;
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===Loyalists===&lt;br /&gt;
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The Rueltab Incident was one of the worst handled first contact events in current galactic history. One of the reasons why the Republic of Biesel was so willing to accept Rueltab survivors from the Solarians, was out of spite of the incident. While the Exodites have moved on, Some of their progeny have not, and their indigence towards the Solarians is only matched by their patriotism of the Republic. These Loyalists hold the Republic and its values dearly, it&#039;s success and continued operation being existentially tied to the survival of Liberty&#039;s cluster. Loyalists have a strong martial culture, Enlistment in the Tau Ceti Armed forces is high, and often treated as a rite of passage in this subculture.&lt;br /&gt;
Loyalists are also the most politically active of the Biesellions, with the topic of the place of Megacorporations and the SCC in the Republic being strongly polarizing among each other.&lt;br /&gt;
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===Mavericks===&lt;br /&gt;
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As close to rebellious as Dionae in Biesel can get, Mavericks encompass Biesellions that feel significantly less bound by shared obligations or Dionaen collectivism. Instead, they embrace the more individualistic, libertine elements of Biesellian society, and seek new experiences rather than hard knowledge or unity, unlike the Erudites or the Loyalists.&lt;br /&gt;
    This drive for individual freedom is about as much as most Mavericks have in common with each other, however, and to what end they take their ambitions varies significantly. Some continue to seek knowledge and pursue The Eternal in their own idiosyncratic manner, others are materialists: ambitious hustlers that wish to make their mark, and their bag. Others are curious of the other cultures, and become well versed in the doings of other species.&lt;br /&gt;
    There are some lines that Mavericks will not cross, however. Mavericks still see themselves as familial extensions of Liberty&#039;s cluster, they will not turn against them. The paths they choose to take with their sense of independence must in some way relate to the benefit of the Cluster. Likewise, abandoning worship of the Eternal is completely out of the question.&lt;br /&gt;
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=The Eternal Church of Biesel=&lt;br /&gt;
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The Eternal Church is the central institution to the social and political life of Liberty&#039;s Cluster, Rivaling the Republic itself. It was formally established in 2XXX, through the joint cooperation of the Exodites and religious authorities from the Voidtamer Confluence.&lt;br /&gt;
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    It is a monolithic institution that serves the functions of worship, research, education, study, and cultural exchange between the Voidtamer Confluence and Liberty&#039;s Cluster. It is the center of community life and identity in Liberty&#039;s Cluster. &lt;br /&gt;
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    From Blossom&#039;s Beyond is the current leader of the church: a merged Argus composed of the then leadership of Biesel&#039;s Exoditic enclave, and the head of the religious envoy sent to Biesel. Its mission is to instill the cultural heritage of the Voidtamers into Liberty&#039;s cluster, to document or study Temporals and their creations, and to maintain balanced relations between the Church, The Republic, and The Voidtamer Confluence. &lt;br /&gt;
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=Enclaves=&lt;br /&gt;
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==Biesel==&lt;br /&gt;
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Just as general ideas so far: Hosts the largest presence of Dionae in Biesel, primarily in District 11, although they can be found across most districts and cities, Phoenixpoint especially, but Scottsdale to a lesser extent. These Dionae can be a bit all over the place. Exodites and loyalists are largely with the church, although Biesellions tend to be less centralized and more adapted to the culture of where they’re currently at. &lt;br /&gt;
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Playing host to the primary home of both the Liberty’s cluster, Biesel has over time become known to host one of the largest populations of Dionae in human space. Initially, the Dionae of Liberty’s Cluster were funneled into New Gibson to aid in the construction of the colony, but thanks to the planet’s near-inhospitable nature to Dionae, many of these initial inhabitants would band together to petition to migrate to Biesel itself. This group, united in origin, survival, and faith, eventually would be allowed to settle in Mendel’s District 11, sent to aid in the construction of the newly up-and-coming district. Despite all efforts and thanks to a myriad of factors, this endeavor would eventually fail, but the migrated Dionae population would be allowed to remain in the district as it would become neglected by the city, falling to crime and poverty. The initial exodite planet would, in order to remain safe while nurturing the next generations of Dionae, largely stick together in a united community, eventually paving the way for what would become the district’s Eternal Church and Eternal Gardens. &lt;br /&gt;
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Biesel’s Dionae population faced a near-constantly struggle as they would have to keep themselves safe against the district’s crime while looking for employment and, as time went on, sought more rights and guarantees for their existence in the system. Most would remain in District 11, but others, whether wishing to escape the church’s growing influence or just for safer pastures outside the district, would leave and find sanctuary elsewhere in the planet, coming to settle in Scottsdale and Phoenixpoint as part of its industrial workforce, and latter of which recently leading to a significant increase in Einstein Engine’s Dionae workforce as they acquired the city.&lt;br /&gt;
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Those who would remain in District 11 would see a marketable increase in their quality of life over time as the Dionae enclave in the district saw development, going from a small collection of makeshift constructions and repurposed buildings to what would become known as the Eternal Gardens.Over time, the initial Exodite population would be overtaken in numbers by the newer generations, primarily consistenting of the Biesellions, those who did not live through the Rueltab, only coming into existence once their forebearers settled on the planet itself. This relatively younger population would be influenced less by their time in space or horrors of Rueltab, and instead by their time on the planet and with human company, finding their place within the planet’s population.&lt;br /&gt;
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==New Gibson==&lt;br /&gt;
Serving as the original home of Liberty’s cluster in the republic, much of its Dionae population has since migrated away towards much more habitable planets for the species, chiefly Biesel, if still leaving behind a rather large enclave of Exodite Dionae within the planet’s surfacer population. In more recent years, however, the planet has seen a new wave of Dionae migrates from Libery’s cluster, often those who would be considered Mavericks in the cluster’s eyes. &lt;br /&gt;
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Initially, The Dionae of Liberty’s cluster were sent to New Gibson to serve a construction and industrial workforce on the colony, an existence that, thanks to the planet’s freezing atmosphere and extremely limited sources of light, made it incredibly difficult for Dionae to survive on the planet. This group of Dionae, the initial Exodites, would eventually band together to form the earliest iterations of a unified Eternal church within Biesel, placing pressure to allow for resettlement in Biesel to aid in the construction of District Eleven. &lt;br /&gt;
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The majority of New Gibson’s population would mostly relocate away from the planet in due time; however, despite all the difficulties in doing so, they would leave behind an enclave of Exodites who decided to stay for one reason or another, mostly due to the sentiment of the location they held as something they helped build. Over time this population would largely integrate with the planet’s surface dwellers across various Ovanstads, helping aid the planet’s industrial and tourism-based workforce, if preferring to stay in the warmth and light over jobs leaving them out in the cold and darkness. &lt;br /&gt;
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Starting in the 2450s, a new wave of Dionae migrants would make their way to the planet, still members of the Liberty Cluster, but wishing to escape the ideals of the Eternal Church and most of the cluster itself. This group, becoming known as Mavericks, slowly made their way to the planet, largely seeking a new life on the planet’s surface, but with some making their way to the underground. Despite much of this population being considered young for the species, they were often highly intelligent and skilled in the labor they could provide, giving them a place in the planet’s workforce, but causing some strife as they were often seen as outsiders by the New Gibsonite population. While uncommon, thanks to the planet’s inhospitable nature to the species both above and underground, some of this Maverick population would end up turning to lives of crime, commonly in the underground as they seek out necessary resources to survive.&lt;br /&gt;
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==Valkyrie==&lt;br /&gt;
Hosting a relatively small attachment to the planet, Valkyrie has never held a significant of a Dionae population, instead largely being made up of smaller communities of the various subgroups that make up Liberty’s cluster, with one notable exemption being as the home of the Erudites, or those from Liberty’s Cluster seeking a closer connection to their void-bound heritage. These Dionae can be found dotted throughout the entirety of the planet, tending to stick together as smaller groups rather than any large or centralized communities, remaining largely within or adjacent to the planet’s habitation domes, largely employed as dockworkers or in some form of logistics. Rather than being driven by opportunity or careers, these Dionae tend to simply be motivated to earn credits to help fuel their beliefs, allowing them go on pilgrimages if not eventually earn enough to be able to independently live amongst the stars once more, if more of a dream for most as the costs for ships remains steep. &lt;br /&gt;
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While far from permanent residents of the planet, many Dionae have come to view Valkyrie as a rest stop between various voidic outings, largely trader and mining crews. These Dionae will often dock at the planet for some time as they sell their goods and restock, remaining in the larger settlements of the planets. Outside of the Erudites, the Eternal church also hosts a small but noteworthy presence on the planet, hosting several temples, shrines,  and pilgrimage sites across both its surface and around its orbit.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Eternal_Republic_of_the_Ekane&amp;diff=36601</id>
		<title>Eternal Republic of the Ekane</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Eternal_Republic_of_the_Ekane&amp;diff=36601"/>
		<updated>2025-08-10T01:18:35Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
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[[File:EREFlag.png|thumb|500px|The flag of the Eternal Republic, giving homage to the Eternal. ]]&lt;br /&gt;
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NOTICE: NON-CANON, THIS PAGE IS RETAINED FOR FUTURE DEVELOPMENTS.&lt;br /&gt;
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= Eternal Republic of the Ekane =&lt;br /&gt;
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A theocratic autocracy, the Eternal Republic of the Ekane was founded after first contact with the [[Skrell]] in 2390 CE – in which by then the Eternal spread rife throughout the community. Roughly a decade following its introduction to Hieroaetheria, the Eternal had managed to conglomerate primarily within the cities dotting the Ekane region of the planet – which eventually saw unification beneath the banner of the Eternal Republic of the Ekane. For the last century, the Eternal Republic has steadily become an influential faction within Hieroaetheria, affording them a place within the limelight. However, their presence has not been without problems. Staunchly against any propositions for reform, or centralisation, they are largely considered a reactionary political faction within the Commonwealth – resulting in a feeling of scorn from the other factions that exist on Hieroaetheria. &lt;br /&gt;
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== General ==&lt;br /&gt;
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&#039;&#039;&#039;Capital:&#039;&#039;&#039; Fego&lt;br /&gt;
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&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Ekanan, Eternalite &lt;br /&gt;
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&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Rootsong &lt;br /&gt;
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== History ==&lt;br /&gt;
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The history of the Eternal Republic of the Ekane began with the Abandonment of 221 CE, when a significant portion of the Dionae within Mede, and more notably Epigenia, migrated due to doctrinal differences. Immediately following this was The Long March: Every Dionae that had left joined together, and moved as a unified body to a new place for colonization. Three years later, the picturesque landscape of the Ekane were eventually discovered. Unfortunately, this led to the collective mass of the Gestalt to bicker and debate with itself over how the area should be settled, resulting again in a fracturing of the Dionae into different clusters, each with their own survival strategy and concept of unity. For a period, they were largely never truly reunited again – despite attempts by the Dominion. It wasn’t until the touchdown of the Eternal that unity was once again a possibility. &lt;br /&gt;
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Since then, the region of Ekane had remained a backwater of competing clusters, each warring over a different conception of unity, while occasionally trading with the outside. Even post-unity, a Gestalt’s cluster is a major part of their identity and is culturally important. The Consortium never sought to expand into this region, firstly because the myriad of competing tribes were deemed ungovernable, and later on, the lack of resources to work during The Triumph of Smoke and Steel.&lt;br /&gt;
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In 2400 CE the Ekane had been, by this point dominated, by the Dominion. Despite a handful of smaller nation-states, the entirety of the region was still several decades behind in development. It was here that the Eternal had been introduced, touching the minds of those present within the Ekane, promising them unity and salvation. To become whole with a body far greater and far beyond the planet. The Eternal exploded across the Ekane in fervent rapture, and a mere five years later, they were a unified and rapidly modernizing force on the continent. Missionaries spilt out from its borders, preaching news and the mandate of something greater. The Eternal Republic of the Ekane entered into the Commonwealth in 2445 CE as an equal, though some interpreted this as the Consortium&#039;s means of securing negotiations with the Eternal Republic before something drastic were to happen.&lt;br /&gt;
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== Culture and Society ==&lt;br /&gt;
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=== The Eternal ===&lt;br /&gt;
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[[The Eternal]] is not merely a facet of life within the Eternal Republic of the Ekane; it is the very foundation upon which the entire theocratic society is built. The relationship between the Eternal and the Eternal Republic is so deeply intertwined that the two are inseparable, with the state governance, cultural practices, and daily life of the Dionae within its borders all revolving around the principles and teachings of the Eternal. The Ecclesiarchs’ leadership is not only political but profoundly spiritual, claiming they derive divine guidance from the Eternal – where majority of the decisions undertaken by the Ecclesiarchs are said to be framed within the context of the religious doctrine of the Eternal. Additionally, the Eternal is the only religion allowed within the Eternal Republic; with Orthodox being the most followed school of thought, followed by Ichor then lastly Iron Eternal. Cultural expressions, including art, music and literature are deeply infused with the Eternal. Celebrations, rituals and festivals all reflect the spiritual identity of Dionae within the Eternal Republic – oftentimes mostly shown during “Rootsong Performances” which are communal gatherings of Dionae that engage in harmonic expressions with one another to show their devotion to the Eternal and the Ecclesiarchs. The devotion to the Eternal is not merely traditions carried through the generations of Dionae; they are lived expressions of the species&#039; profound connection to the Eternal. Each facet of the Eternal serves as a thread in the intricate tapestry of an Eternalite’s cultural identity, weaving together to form a deeply religious society.&lt;br /&gt;
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=== Naming Scheme ===&lt;br /&gt;
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In the Eternal Republic of the Ekane, naming conventions are deeply intertwined with religious connotations, reflecting the spiritual and experiential nature of their existence. Each Dionae&#039;s name is a reflection of their connection to the divine, encapsulating experiences, emotions, actions, or ideals that hold religious significance. This unique approach to naming serves not only as a personal identifier but also as a testament to the Dionae’s journey within the theocratic society. The naming process carries profound religious symbolism, as each chosen word contributes to a Dionae&#039;s spiritual narrative. The names often echo themes of redemption, sacrament, grace, and other concepts central to the theocratic ideology of the Eternal Republic. In the Eternal Republic, a Dionae&#039;s name is not merely a name; it is a living testament to their spiritual experiences, a sacred tapestry woven with threads of devotion and divine connection.&lt;br /&gt;
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=== Language ===&lt;br /&gt;
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The Eternal Republic of the Ekane does not recognise any other language besides Rootsong within its borders. It serves as a conduit for divine connection to the Eternal, as claimed by the Ecclesiarchs, which only further perpetuates the theocratic ideology held within the Eternal Republic. The written form of Rootsong often adorns religious texts, architectural elements, and sacred artefacts. Inscriptions of these glyphs carry divine significance, connecting the written word with the spiritual essence of the Eternal. Non-Dionae who pass through the Eternal Republic often must utilize translators, either Dionae capable of speaking their language or a machine able to translate the language. This further divides Dionae from non-Dionae within the Eternal Republic – a mechanism in which it serves as a “divine barrier” that emphasizes the notion that Dionae are a spiritually elevated race. This has resulted in the stagnation of diplomatic agreements with other factions in the Orion Spur, besides the [[Nralakk Federation]], the [[Xrim|Covenant of Xrim]] and obviously the other nations present on [[Hieroaetheria]]. &lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
&lt;br /&gt;
Taking inspiration from the Eternal Temple, and the Covenant of Xrim, the Eternal Republic of the Ekane has designated “Growing Chambers” within all their settlements. Dozens of Dionae are typically assigned to a Growing Chamber; tasked with ensuring the principles and ethos of the Eternal Republic are passed onto the next generation of Nymphs that will bear fruit for the Ecclesiarchs. They will be sorted into industries appropriate to their place of birth, however, depending on the desires of the Ecclesiarchs, they may be redistributed to other settlements that do not fulfil quotas due to a lack of population – such as Distant Hope. Most Dionae from the Eternal Republic will find themselves forming into Gestalts whilst still in the Growing Chamber – there are rare circumstances where Nymphs may not form a Gestalt, thereby resulting in them having an extended stay within the Growing Chamber; eventually joining one of the Grower’s in their Gestalt. &lt;br /&gt;
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=== Persecution of Non-Dionae ===&lt;br /&gt;
&lt;br /&gt;
Within the autocratic theocracy of the Eternal Republic, non-Dionae face systematic persecution, driven by the uncompromising adherence to the state religion and the belief in the inherent superiority of Dionae. The persecution is deeply rooted in religious dogma and theocratic ideology, leading to significant challenges and hardships for those who do not share the same divine connection. The legal system within the Eternal Republic is inherently harsh against those who commit religious offences, undoubtedly more for non-Dionae, who will often face unfair treatment in their Courts, and even harsher penalties compared to Dionae. Though there is no significant population of non-Dionae within the Eternal Republic, those that pass through its borders are watched closely by the Knights of the Eternal. Non-Dionae cultures and traditions are often suppressed or marginalized, further alienating these individuals from mainstream society. This cultural suppression aims to homogenize the population under the theocratic umbrella of the Ecclesiarchs’ divine pathway. The persecution of non-Dionae individuals in the Eternal Republic is a deeply ingrained aspect of the theocratic governance, perpetuating a hierarchical societal structure that places those without a divine connection at a significant disadvantage. This systemic discrimination shapes every aspect of their lives, from social interactions to access to opportunities, which culminates into an environment of division and inequality.&lt;br /&gt;
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=== Emigration ===&lt;br /&gt;
&lt;br /&gt;
Leaving the Eternal Republic of the Ekane is a challenging endeavour due to the stringent control exercised by the Ecclesiarchs, the ruling religious authorities. The theocratic regime places significant restrictions on emigration to maintain ideological purity and prevent the spread of dissent beyond its borders. However, determined Dionae may employ various methods to escape the confines of the autocratic theocracy. Dionae may opt for remote and less patrolled routes, navigating through the wilderness areas of Hieroaetheria to avoid established checkpoints and surveillance. This method demands resilience and survival skills to traverse challenging terrains. Leveraging the pretext of religious pilgrimages, Dionae may gain permission to leave temporarily. Once outside the borders, they can seek refuge in neighbouring factions, utilizing the guise of spiritual journeys to avoid suspicion. The only official way to leave is to request such from the Ecclesiarchs; which grant such requests infrequently, but not rarely. One must prove they will uphold the principles of the Eternal Republic, and maintain loyalty to the Ecclesiarchs or face the Knights of the Eternal. Despite these methods, leaving the Eternal Republic remains perilous, as the Ecclesiarchs are vigilant in monitoring and suppressing any attempts at defection. The consequences of being caught attempting to leave can range from severe punishments to public executions, reinforcing the Ecclesiarchs&#039; determination to maintain control over the populace and uphold the theocratic order.&lt;br /&gt;
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=== Entertainment ===&lt;br /&gt;
Within the Eternal Republic of Ekane, entertainment and one’s devotion to the Eternal are closely entwined, with this time spent relaxing being yet another time in which one can show their faith – this has made visual arts very common within Ekane. With the abundance of festivals put on throughout the Eternal Republic, there are many opportunities for Ekanian dionae to get involved in theatre, dance and music performances. Some of the more common forms of entertainment throughout Ekane therefore include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ceramics, Sculpture and Textiles&#039;&#039;&#039;: The Eternal Republic is known for its exports of expertly crafted, ornate ceramics and sculptures, as well as their intricately woven tapestries and carpets, that often see sale across the Spur in markets or in auction houses. Each art piece is hand-crafted by a dionae intending to capture the spirit of their beliefs, either telling a story of spiritual discovery or depicting an important concept of the Eternal faith. Fego is home to the largest museum of older, famous art pieces, known as the &#039;&#039;&#039;First Spiritual Arts Gallery of Fego&#039;&#039;&#039;, which only permits devout Eternal dionae in to view the exhibits – this is no issue for most Eternal Republic citizens.&lt;br /&gt;
* &#039;&#039;&#039;Rootsong Performances&#039;&#039;&#039;: Deeply infused within Ekane culture are Rootsong performances, whereby gatherings of dionae create uplifting harmonies together, which devout dionae describe as almost spiritually transcendent at times, especially in larger, closely-knit groups. Occasionally, Rootsong performances will feature lyrics, typically veneration for an Ecclesiarch or a local, devout folk hero, though lyrics may also be spiritual mantras. Whether at a temple, a festival, or part of a neighbourhood’s communal gathering, Rootsong performances tend to be done when everyone is feeling the closest. &lt;br /&gt;
* &#039;&#039;&#039;Theatrical Musicals&#039;&#039;&#039;: A common sight in both the cities of the Eternal Republic and on festival stands, theatrical plays combine both dramatic plays and the abovementioned Rootsong performances. While the performers portray spiritual stories on stage, a small ensemble of Rootsong performers will provide accompanying music that the audience can then harmonise with, with the Rootsong performances often punctuating important moments within the story. This creates a very emotional, intimate performance for both performers and audience alike. Groups of performers tend to stay together in one troupe for the duration of their career, with some performing at one specific theatre they are associated with and with others being travelling troupes that jump between festivals around the Eternal Republic. &#039;&#039;&#039;The Theatre Eternal&#039;&#039;&#039; in &#039;&#039;Echoing Spires&#039;&#039; is the most spectacular theatres in the Eternal Republic, with an oval-shape and balconies that surround a large stage, and has massively contributed to the city’s reputation as a tourist city – while non-dionae are permitted to purchase seats to watch performances, only one balcony separated from dionae seating permits non-dionae viewing, making it very difficult and usually a one-time experience for non-dionae to view a performance at The Theatre Eternal. The &#039;&#039;&#039;Twelve-Ray Starvine Troupe&#039;&#039;&#039; is one of the more famous travelling theatre troupes, regularly performing in theatres around Ekane’s cities and occasionally cropping up in local festivals – the troupe’s Master, known as &#039;&#039;Enlightening Providence To Be Shared&#039;&#039;, is regarded as a quiet but incredibly thoughtful and devout dionae, often meshing their own experiences with the fantasy of their plays.&lt;br /&gt;
&lt;br /&gt;
At the end of each Galactic Standard year in December, the &#039;&#039;Eternal Beacon Cathedral&#039;&#039; hosts the &#039;&#039;&#039;Grand Culmination&#039;&#039;&#039;, where entertainers across the Eternal Republic flock to Fego, with the city’s interior packed, households bedsharing for the month, and temporary biomass shacks established as far as the eye can see in the city’s immediate outskirts. For the entire month of December, one giant festival of festivals is hosted, with the entire city being the grounds and the Eternal Beacon Cathedral being the highest stage to perform on. New talent may be hosted in Fego’s smaller or more middling theatres or galleries, while the most renowned performers from around the Eternal Republic are provided the opportunity to perform within the Cathedral. On the final day of the festival, the &#039;&#039;28th of December&#039;&#039;, the three Ecclesiarchs themselves name the ultimate performance or art piece of the Grand Culmination, rewarding the director of the theatrical piece or the composer of the Rootsong, or the creator of an art piece with the honorary title of &#039;&#039;&#039;Master of Ceremonies&#039;&#039;&#039;, a title held until the next Grand Culmination where a new Master of Ceremonies is named. For the year one is the Master of Ceremonies, they are tasked with overseeing any state balls or shows held by the Eccleisarchs when hosting guests of importance – though, it is not uncommon for Master of Ceremonies to don the title and forgo official duties to someone better equipped in their stead.&lt;br /&gt;
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=== Days of Importance ===&lt;br /&gt;
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&#039;&#039;&#039;Remembrance of the Titan (July 18th - July 25th)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
July 18th to July 25th is considered a period of holiness, in which the Eternal Republic of the Ekane engages in mourning. Celebrations are halted, and any religious sermons are held in sorrowful melodies. The economy comes to a halt, and mourning the loss of the Rueltab Titan is mandated by the Ecclesiarchs; those who seek to go against the state-mandated mourning can find themselves charged with religious crimes by the Knights of the Eternal. &lt;br /&gt;
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&#039;&#039;&#039;Nigh Eternal Night (August 27th)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For three days a year, the Dancing Stars and Sparring Giants align to occlude the Opulence neutron star from Hieroaetheria’ view. This is a time of vulnerability for Dionae, though also a reprieve for non-Dionae inhabitants; ambient radiation levels drop significantly and temperatures on the planet cool slightly. Preparation for the day comes weeks in advance to ensure that Dionae do not fall prey to the decreased radiation and luminosity during these few days.&lt;br /&gt;
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== Crime ==&lt;br /&gt;
[[File:KnightsoftheEternalLOGO.png|250px|thumb|The insignia of the Knights of the Eternal. ]]&lt;br /&gt;
The Eternal Republic of the Ekane persecutes those who go against their religious authority to the fullest extent they can; being one of the more heinous governments within the Orion Spur to enact such. Utilizing the Knights of the Eternal, Dionae who act as a policing force within the Eternal Republic and carries out the decreed punishments made by the Ecclesiarchs. Many have decried these punishments as not fitting the crime, being needlessly overzealous, but nevertheless, the Knights of the Eternal carry out their duties passionately. In times of crises, the Knights have also been known to act as an impromptu emergency management body – garnering themselves good publicity, despite their administration of punishment. The majority of the accepted methods of rehabilitation aim at severing, where possible, the Nymph responsible for instigating the criminal offence, and throwing them in cells barren of any possibility of survival, if one is considered lucky. Some of the more severe crimes can result in the death of the entirety of the Gestalt. Non-Dionae often receive the worst punishments, befitting the backwards ideology of the Ecclesiarchs who believe in Dionae superiority stemming from the Eternal. Those caught committing crimes are tried before a Court but with the lack of secularism, religious teachings and perspectives are applied as per the doctrine of the Ecclesiarchs.&lt;br /&gt;
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== Economy ==&lt;br /&gt;
&lt;br /&gt;
Lacking any sulfur and tar within the region to exploit, the Eternal Republic has instead sought to invest their holdings in mineral resource extraction and refining; as well as agriculture. This has resulted in a rather basic way of life within its society, without any consistent method of importing or even producing luxuries available in the Union or the Consortium. There exist no branches of megacorporations, nor are there any native corporations present, instead the entirety of the resources available for distribution (whether it be exporting or disseminating them to the Eternal Republic’s population) are controlled by the Ecclesiarchs and those appointed by them to maintain the nation’s economy. It is largely rural, compared to its other counterparts present on the planet. The Eternal Republic utilises the Hieroaetherian Vine as its main currency and only the Hieroaetherian Vine. Though there have been attempts to introduce the Sqiip and the Biesel Standard Credit, the Ecclesiarchs have denied and nipped proposals in the bud before they gain any traction within its borders, despite it being significantly weaker than most of the currencies present within the Orion Spur.&lt;br /&gt;
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=== Energy ===&lt;br /&gt;
&lt;br /&gt;
The energy infrastructure of the Eternal Republic of the Ekane stands in stark contrast to the more advanced systems seen across [[Hieroaetheria]] – even the Union of Gla’orr vastly outpaces the nascent State. The Eternal Republic has been critiqued as having resisted the modernisation and centralisation efforts across [[Hieroaetheria]] – resulting in an energy grid that is notably underdeveloped compared to its counterparts. In a unique divergence from conventional energy sources, the Eternal Republic heavily relies on Dionae-powered machinery – this method is deeply rooted in the Republic’s religious beliefs, in that they view it as divine harmony between the Eternal and the Dionae. While it is considered a sacred duty, it has significant limitations – the energy produced through these symbiotic systems is insufficient to meet the demands of a modern, industrial society. Consequently, only the capital of the Eternal Republic enjoys a relatively stable and reliable power supply. Outside the capital, the energy situation is dire. Smaller population centres and rural areas lack consistent power, relying on rudimentary and often unreliable systems – usually created from biomass. The lack of investment in electrical infrastructure has left these regions technologically stagnant. The Eternal Republic’s resistance to reform and modernisation has exacerbated its energy sufferings – proposals for integrating more advanced technologies have been met with strong opposition from the Ecclessiarchs – they view such changes as threats to their religious and cultural identity, resulting in a stagnant energy policy that hinders both economic and social progress.&lt;br /&gt;
&lt;br /&gt;
== Government and Ideology ==&lt;br /&gt;
&lt;br /&gt;
The Eternal Republic of the Ekane operates as an autocratic theocracy, through which they ensure their ideology is followed or else those that elect not to shall see themselves punished by the Knights of the Eternal. It currently has only four ministries, each held by a Dionae chosen by the Ecclesiarchs. Dionae within the Eternal Republic do not vote on who leads the nation, at least not as of yet. The same three Dionae have remained Ecclesiarchs since the founding of the Eternal Republic, in which they have devised a careful method for themselves to be replaced when the time comes. When an Ecclesiarch either perishes, or is no longer able to perform their duties, the remaining Ecclesiarchs must select a Dionae which not only has not incurred the wrath of the Knights of the Eternal, but has distinguished themselves as being loyal to the Eternal Republic and the Ecclesiarchs, and seeks to uphold its principles. &lt;br /&gt;
&lt;br /&gt;
=== Ecclesiarchs ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ecclesiarch Sanctified Seeker of Holy Communion&#039;&#039;&#039; is a rather old Dionae, having been grown two centuries before the founding of the Eternal Republic of the Ekane, in 2143 CE. They were critical in the founding of the religious authority that governs the Eternal Republic – as well as the Knights of the Eternal. They are an Argus-form Gestalt and sport a rather dark, brown appearance with a slight golden hue – on their younger Nymphs, incorporated throughout the years to assist in maintaining mobility, as well as to reinvigorate the Gestalt. Though Dionae from the Eternal Republic of the Ekane would not dare insult Ecclesiarch Sanctified Seeker of Holy Communion, they are known to be deceptive and manipulative to get their way, exploiting the concept of their relationship with the Eternal for personal gain, and to sow discord across the Eternal Republic to maintain their religious authority. They do not keep their disdain for non-Dionae a secret either, having interacted with both Skrell and Humans present on Hieroaetheria, who often report back the palpable hatred the Ecclesiarch displays. It is suspected the Ecclesiarch has a Tyrannical Tune Mind. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ecclesiarch Devoted Emissary of Divine Benediction&#039;&#039;&#039; sports a rather youthful appearance, having only been grown a few years prior to the founding of the Eternal Republic in 2350 CE. Chosen by Ecclesiarch Sanctified Seeker of Holy Communion, Devoted Emissary of Divine Benediction has become instrumental in the development of the Eternal Republic’s industry. They do not waste breath on conservation, nor on restriction – merely complete and utter industrialism, in a controlled manner of course, so as to not cause an imbalance of power between the people and the Ecclesiarchs. Sharing Ecclesiarch Sanctified Seeker of Holy Communion, Devoted Emissary of Divine Benediction holds no light to non-Dionae, and rarely if ever interacts with them – going out of their way to ensure the other Ecclesiarchs instead take the reigns on non-Dionae affairs. They are said to hold a Seasoned Song mindtype, despite only being a little of a century old, with the social Nymph being entirely encased in immobilising growths. They are a Cyclops-form Dionae. &lt;br /&gt;
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*&#039;&#039;&#039;Ecclesiarch Hallowed Pilgrim of Redemption&#039;s Light&#039;&#039;&#039; is enigmatic, with little known about the Ecclesiarch despite their role within the Eternal Republic. Some believe they were to have been grown around the same time as Ecclesiarch Sanctified Seeker of Holy Communion, but others indicate the lack of immobilising growths as indicating the Gestalt to perhaps be younger than Ecclesiarch Devoted Emissary of Divine Benediction. Regardless, they have been Ecclesiarch since the founding of the Eternal Republic, and typically handle the external affairs of the nation – engaging with the Consortium and the Union, as well as anything that may involve non-Dionae. They only leave the Eternal Beacon Cathedral when required, otherwise choosing to engross themselves in their worship of the Eternal, or studying its teachings. Their mindtype is not known, despite attempts to uncover it by non-Dionae reporters, who are quickly shut down by the Ecclesiarch’s Knights of the Eternal that maintain an almost consistent guard over the religious authority. They are an Argus-form Dionae. &lt;br /&gt;
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=== Ministries ===&lt;br /&gt;
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==== Ministry of Divine Doctrine (MDD) ====&lt;br /&gt;
&lt;br /&gt;
The Ministry of Divine Doctrine serves as the custodian of the Eternal Republic’s religious ideology, ensuring its propagation, adherence and suppression of dissent, in co-operation with the Ministry of Religious Order. It plays a pivotal role in shaping the spiritual and moral fabric of the Eternal Republic and is overseen by &#039;&#039;&#039;Sacred Luminary of Celestial Devotion&#039;&#039;&#039;. It is responsible for the formulation and dissemination of the official religious doctrine of the Eternal Republic, as well as emphasizing the teaching that aligns with the autocratic theocracy – in addition, it oversees the education of Dionae, in which it seeks to instil loyalty to the Eternal and the Ecclesiarchs from the moment they are disgorged from a Nymph Pod. They are also the main culprit behind heretical suppression within the Eternal Republic, providing any information received they deem necessary to the Ministry of Religious Order to ensure the Ecclesiarchs’ rule is not threatened. &lt;br /&gt;
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==== Ministry of Religious Order (MRA) ====&lt;br /&gt;
&lt;br /&gt;
The Ministry of Religious Affairs is overseen by &#039;&#039;&#039;Devoted Inquisitor of Eternal Absolution&#039;&#039;&#039; and is tasked with maintaining internal security, upholding the will of the Eternal Republic, and suppressing dissent through the disciplined and often brutal actions of the Knights of the Eternal. It works closely with the Ministry of Divine Doctrine to identify cases of heresy and dissent, in which the information received is then acted upon to deliver enforcement actions against those who have been deemed as not following the religious authority of the Ecclesiarch, or those not worshipping the Eternal. The Ministry of Religious Order is essentially the Ecclesiarchs’ secret police, acting out their orders to maintain their dominance over Dionae within the Eternal Republic of the Ekane. Many of the methods they use are considered to be inhumanely harsh, especially their interrogation tactics to uncover additional heretic plots or growing dissident movements. &lt;br /&gt;
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==== Ministry of Trade and Industry (MTI) ====&lt;br /&gt;
&lt;br /&gt;
The Ministry of Trade and Industry is the economic heartbeat of the Eternal Republic, dedicated to fostering prosperity while upholding the theocratic principles of the state. It is responsible for ensuring trade relations between the other factions on Hieroaetheria, and the other interstellar factions – however, only electing to engage in agreements that align with the Eternal Republic’s theocratic ideology, which is far and between. In addition, they are tasked with overseeing the extraction and utilization of resources to ensure self-sufficiency without compromising the Eternal Republic’s principles, through the encouragement of the growth of industries, economic self-reliance and ensuring technological advancement that align with the theocratic values which the state upholds. It works closely with the Ministry of Interstellar Diplomacy and is overseen by &#039;&#039;&#039;Devout Steward of Radiant Grace&#039;&#039;&#039;. The Ecclesiarchs’ views on non-Dionae have somewhat impacted the scope of the Ministry of Trade and Industry, only really allowing it to engage in intra-planetary agreements, besides its long-lasting relationship with the Covenant of Xrim. &lt;br /&gt;
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==== Ministry of Interstellar Diplomacy (MID) ====&lt;br /&gt;
&lt;br /&gt;
The Ministry of Interstellar Diplomacy is entrusted with the delicate task of managing the Eternal Republic&#039;s relations with other entities in the Orion Spur, ensuring the propagation of theocratic ideals beyond its borders. It predominately acts as the main representative of the Eternal Republic of the Ekane within the Commonwealth – advocating for it to take an apolitical stance and to instead focus inwards – except where the affairs concern Dionae, of course. Besides its lobbying within the Commonwealth, the Ministry of Interstellar Diplomacy also has a close relationship with the Triumvirate of the Covenant of Xrim, frequently extending invitations for the Triumvirate to visit the Eternal Republic of the Ekane. It works closely with the Ministry of Trade and Industry, scheduling appointments with the entities it has chosen to align with to better uplift the Eternal Republic in accordance with the desires of the Ecclesiarchs. It is overseen by &#039;&#039;&#039;Reverent Arbiter of Sanctified Faith&#039;&#039;&#039;.&lt;br /&gt;
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== Major Cities ==&lt;br /&gt;
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=== Fego ===&lt;br /&gt;
&lt;br /&gt;
Arguably the most industrialized city, owing thanks to its status as the Capital of the Eternal Republic of the Ekane, it is nestled within the south of the region between mountains that scrape the clouds above – host to precious metals that kickstarted the Eternal Republic’s industrialisation. Fego is centred around the Eternal Beacon Cathedral, which not only is used for religious sermons and national announcements but also houses the Ecclesiarchs that oversee the Eternal Republic. It is largely reminiscent of Babylonian-era Architecture, all structured to resemble the Eternal Beacon Cathedral. The streets of Fego are largely unoccupied by private vehicles, with most Dionae rarely leaving the confines of their inhabited areas, resulting in a decreased need for means of transportation. However, the logistics industry is present within Fego, with plans to develop a railway network between the Eternal Republic’s cities to make transportation of resources and workers more efficient. &lt;br /&gt;
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=== Garden of Endless Wilds ===&lt;br /&gt;
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Named after its abundant fertility, the Garden of Endless Wilds is largely focused on agricultural production – not necessarily producing items worth consuming, but instead, those that can be used to amplify industries or be used as construction materials for the Eternal Republic. It is largely rural, with rarely any established industry besides that of farms and ranches; resulting in a rather archaic society that closely resembles bygone times for other sophont species within the Orion Spur. Only recently was electrification introduced to Garden of Endless Wilds – previously not necessary thanks to bio-organic machinery utilized by the Dionae inhabitants. It is unheard of for Dionae grown within the Garden of Endless Wilds to have experience in anything but agricultural skills, but there is a growing number that are beginning to advocate for the city to industrialise, much to the chagrin of the Ecclesiarchs. It is also situated in close proximity to the only lake present on Hieroaetheria, in which a budding aquaponic industry has begun to take root. &lt;br /&gt;
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=== Distant Hope ===&lt;br /&gt;
&lt;br /&gt;
Along the western impasse between the ranges that split the desert and temperate biomes of the Ekane, Distant Hope has invested all its industry into resource extraction and refining – built into the cliffs of the mountains it finds itself nestled within. It is considered the most sparsely inhabited city within the Eternal Republic, mostly owing to the sandstorms that blow from the north through into Distant Hope – unlike its sister city, Echoing Spires, which is protected by the mountains it finds its infrastructure surrounding. However, the Ecclesiarchs have announced plans to reinvigorate Distant Hope, primarily by ushering any Nymphs grown in Garden of Endless Wilds; which likely comes as a “punishment” for those seeking to industrialize the city. &lt;br /&gt;
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=== Echoing Spires ===&lt;br /&gt;
&lt;br /&gt;
Towards the eastern impasse between the mountains that divide the desert and temperate biomes of the Ekane, Echoing Spires has become a tourist attraction to many – despite the Eternal Republic’s stance on non-Dionae. Utilizing the abundant wind that sweeps across the Ekane, dozens of sound stones have been carved into the crevices of the mountains surrounding Echoing Spires – so much so that at any given time there is an orchestra of noises reverberating across the city. Due to the thriving tourism industry, and the presence of precious minerals close by, it is far better off than other cities within the Eternal Republic, and can even be compared to Fego. &lt;br /&gt;
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=== Retheus Oasis ===&lt;br /&gt;
&lt;br /&gt;
Nestled along the Retheus River Basin, Retheus Oasis is the Eternal Republic’s trading capital – mostly reserved for intra-planetary trade, but there is an extraplanetary post for its trading allies, mostly reserved only for the Covenant of Xrim. One of the last hold-outs across the Ekane before its integration into the Eternal Republic, Dionae within the conglomerate still are attempting to find themselves within their newly devoted lives. The constant intermingling with the other factions present on Hieroaetheria has led to a much more liberal perspective emerging within the conglomerate, a worry for the Ecclesiarchs – resulting in the majority of the Knights of the Eternal being stationed within Retheus Oasis. Dionae within Retheus Oasis can find themselves in almost any career path and fare better outside of the Eternal Republic than their other Eternalite counterparts – if allowed to, that is&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Union_of_Gla%27orr&amp;diff=36600</id>
		<title>Union of Gla&#039;orr</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Union_of_Gla%27orr&amp;diff=36600"/>
		<updated>2025-08-10T01:17:56Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
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{{Navbox Dionae Lore}}&lt;br /&gt;
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NOTICE: NON-CANON, THIS PAGE IS RETAINED FOR FUTURE DEVELOPMENTS.&lt;br /&gt;
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= Union of Gla&#039;orr =&lt;br /&gt;
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Autocratic, and staunchly opposed to further integration of non-Dionae, the Union of Gla’orr is largely considered an affront to all the ideals held by the Consortium – an anti-thesis to the growing democratic tendencies of Hieroaetheria. The Union of Gla’orr was the most recent to join [[the Commonwealth of Hieroaetheria]], having only agreed following the involvement of the Eternal Republic of the Ekane; hoping to steer to a more secular approach of handling non-Dionae as opposed to the religious persecution headed by the Ecclesiarchs of the Eternal Republic. Despite its existence being against the Consortium’s ideals, they frequently engage in diplomatic relations with the nation, alongside initiating economic ties to strengthen their internal economy. &lt;br /&gt;
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== General ==&lt;br /&gt;
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&#039;&#039;&#039;Capital:&#039;&#039;&#039; Tark&lt;br /&gt;
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&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Unitary &lt;br /&gt;
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&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; [[Languages|Rootsong]]&lt;br /&gt;
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== History ==&lt;br /&gt;
[[File:Glaorr Flag.png|500px|thumb|The flag of the Union of Gla&#039;orr, showing their intention for unity. ]]&lt;br /&gt;
Having previously been aligned with the Consortium, many of the cities – or rather conglomerates – that make up the Union of Gla’orr were loosely independent prior to the establishment of the Union, and its ideology on Hieroaetheria. Though Dionae had existed in the region since 1500 CE, it wasn’t until after First Contract with the Skrell did any meaningful change make its way to Gla’orr. &lt;br /&gt;
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Throughout the period of Hieroaetheria&#039;s industrial revolution Gla’orr was considered integral to further expansion and production, swathes of Dionae from Mede travelled far distances to the region – culminating in the establishment of several clusters and conglomerates around strategic points close in proximity to the abundant resources that the region had to offer. For close to a thousand years, they remained loosely affiliated with the nascent Consortium, engaging in bartering for needed resources that they were unable to locate within Gla’orr, and contributing to the development and expansion of the former – however, they grew disillusioned as time marched on, resentment began to build against the flourishing region of Mede in comparison to the somewhat underdeveloped and largely sparesely populated besides specific locations in Gla’orr. &lt;br /&gt;
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By 2392 CE, Gla’orr had become a hotbed of resentment – only worsened following the introduction of the Nralakk Federation and their foreign ideals, where for a period of time many believed an invasion was incoming, one that would lead to the extinction of Dionae ideals and culture. This ultimately was one of the significant contributors to the velvet divorce between the Consortium and the conglomerates within Gla’orr, with the final catalyst being the renaming of Epigenia to Nral’daaq – and thus, the Union of Gla’orr was established, nearly without bloodshed. Though technically qualifying as a coup d&#039;état, many within the Spur have instead merely attributed it similarly to a declaration of independence. &lt;br /&gt;
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Over the next few decades, the Union of Gla’orr sought to establish their ideology across the region, doing so successfully. Without the benefits of alien technology, that sought to reinforce the capabilities of Dionae, and where unable to reinforce, invent an entirely new method of dealing with circumstances, By 2445 CE, they had advanced to such a stage it was necessary for cooperation to be enacted with the other factions present on [[Hieroaetheria]]. Since then, the Union has proved themselves against the odds, carving out their own existence as envisaged by their Paragon.&lt;br /&gt;
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== Culture and Society ==&lt;br /&gt;
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=== Religion ===&lt;br /&gt;
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There is a somewhat limited freedom of religion allowed within the Union of Gla’orr. The obvious principles of giving homage to Dionae culture remain steadfast; alien religions are not necessarily banned but will result in ostracism within the Union’s society — resulting in a majority of devout Dionae within the Union following one of the branches of the Eternal, which is in itself a minority demographic. Though there exist avenues to practice the Eternal within the Union, a vast majority of the population is agnostic, not necessarily giving divine authority to any particular figure. This further fuels their approach within [[the Commonwealth]], attempting to enact a strong [[Hieroaetheria]] without necessarily relying on religious rhetoric as the [[Eternal Republic of the Ekane]] does, instead a secular perspective of Dionae nationalism takes root.&lt;br /&gt;
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=== Patriotism &amp;amp; Non-Dionae ===&lt;br /&gt;
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The Union’s populace takes pride in their culture, mostly from the perspective of fierce patriotism. It is synonymous with a deep-rooted sense of cherishing their heritage, and venerating the existence of Dionae; alongside their customs and traditions – unaffected by the external influence of those incapable of understanding their nature. This predominately leads to a fervour of unity and solidarity amongst the Union of Gla’orr Dionae; where they rally behind the idea of being the guardians of the Dionae identity, and the further protection of [[Hieroaetheria]] through ensuring Dionae superiority. It largely is intrinsically linked to the preservation of Dionae autonomy and sovereignty within [[the Commonwealth]]; the Union sees itself as a bastion of Dionae identity and resists fiercely any attempts at the imposition of more xenophilic or religious ideologies contrary to their own. &lt;br /&gt;
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This generally culminates between a guarded reservation to outright opposition of non-Dionae; mostly believing it to be a form of cultural preservation, and that the integrity of their society hinges on maintaining distinct practices and values which they view as essential to their identity; non-Dionae ideals are thought to be an infection, one that should be rid of – at least to the most diehard supporters of the Union’s ideology. Though there has been acknowledgement of the importance that non-Dionae hold on [[Hieroaetheria]], the Union sees them as interlopers, and their presence should not be necessary for a strong, sovereign unity of Dionae – engaging in diplomatic relations and economic ties are merely some of the ideas circling the Union, but migration treaties and acceptance of non-Dionae is considered “not necessary” at [[Hieroaetheria]]’s current level of development.&lt;br /&gt;
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=== Citizenship ===&lt;br /&gt;
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Only those born within the Union’s borders qualify as its citizens, even if one were to have originated from a germination of a Union’s citizen — per the mandate by the Paragon, they will not be considered a natural-born citizen. This all but bars them from partaking in the “benefits” of the Union’s citizenship; in particular, the ability to engage in positions of governmental authority, or any authority for that matter — with a decision agreed upon by both the Exarchs and the Paragon essentially freezing out any non-citizens from gaining power within the Union, through any means. Although difficult to gain citizenship, the inverse exists for losing such. The Union does not hold respect for any other citizenships, one cannot hold dual citizenship whilst retaining their original, it must be forsaken. In addition, where a Gestalt conducts themselves in such a manner — whether by a positive act or an omission — contrary to the benefit of the Union of Gla’orr they can have proceedings instituted to revoke their privileges within the Union, including citizenship — provided they aren’t detained, at least. Abroad, one is constantly at risk of losing their citizenship by not making the Union of Gla’orrs objectives a priority — resulting in many largely being stateless or forced to seek citizenship with another nation, most of which obtain such from [[the Consortium]].&lt;br /&gt;
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=== Language ===&lt;br /&gt;
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Rootsong is not merely a language within the Union of Gla’orr, but something that holds profound significance, in which it serves not only as a means of communication but also as a symbol of Dionae cultural identity and unity. Within the Union, Rootsong is considered the only official language; the usage of other languages besides it are not outlawed, but will not be viewed with the same respect as Rootsong – “alien tongues” as commonly referred to has all but been ostrasized within the Union, even the usage of such by the Exarchs is frowned upon by some – but a necessity to engage further and promote values associated with Dionae. It is thought by preserving and cherishing Rootsong, the Union, therefore, reaffirms its commitment to safeguarding Dionae culture and heritage from external influences.  Moreover, Rootsong serves as a unifying force within the Union, a method propagated by &#039;&#039;&#039;Exarch Imposing Arbiter of Indomitable Persuasion&#039;&#039;&#039;, to foster a sense of belonging amongst the Dionae of the Union. By embracing Rootsong as the primary language of communication, regardless of any regional or social differences, it therefore reinforces a shared cultural bond that transcends individual identities – in particular in the reflection of external influences such as the Skrell, or Humanity. Thereby, ultimately, strengthening the fabric of the Union’s society, reinforcing their collective resilience in the face of external pressures. However, it has been recognised the necessity for one to engage in alien tongues when travelling abroad, and there have been instances where the Union of Gla’orr has granted passage to Dionae to travel to the Consortium to begin lessons in these foreign languages. &lt;br /&gt;
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=== Education ===&lt;br /&gt;
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Despite claiming to abhor the existence of what the Consortium stands for, the Union follows closely in their stead in regard to Education; however the notable caveat is that each education facility — being it primary, secondary or tertiary — is owned by the Union, or the Union has significant shares in such. This method is used mostly to ensure a curriculum adherence to “interstellar standards” despite their calls against external influence, but serves as a function to ensure Gestalts that seek to leave the Union will at least have an education by an accredited institution, making their journey less difficult provided they have been provided authorisation to leave. This also comes alongside the necessity to incorporate other ideas from across the Spur to the Union, though in a somewhat convoluted way as to ensure “Dionae Supremacy”, merely indicating the importance of looking outwards to be able to assist the Union, as opposed to closing the idea of alien technology off completely. An agreement between the Consortium and the Union has resulted in an overlapping, if somewhat altered, curriculum that is easily transferable across the Spur.&lt;br /&gt;
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=== Emigration ===&lt;br /&gt;
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The Union of Gla’orr allows emigration, though it is more regulated than its counterparts on [[Hieroaetheria]]; these rigorous regulations in which Dionae are subjected to aim at ensuring the suitability of individuals seeking to leave the Union. Prospective emigrants must navigate an application process administered by those appointed to administrative, governmental positions require significant amounts of personal information. This includes the reasons for departure and the intended destination, background checks are commonly conducted to assess any criminal history, employment records or affiliations with undesirable organisations within the Union of Gla’orr. Health assessments are often also mandatory to ensure that Dionae who desire to leave [[Hieroaetheria]] are capable of not merely scraping through life in their intended destination, but are otherwise noted to be in good health and able to satisfactorily perform. Financial stability and sufficient resources to support themselves in their new location are also scrutinized. Emigrants may undergo interviews or assessments to further evaluate their motivations and adaptability. Finally, approval is granted based on compliance with regulations and the overall suitability of the Dionae for departure, ensuring a regulated balance between the rights of individuals to seek opportunities elsewhere and the need to maintain security and stability within the Union.&lt;br /&gt;
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=== Entertainment ===&lt;br /&gt;
The Union of Gla’orr, desiring to stay in touch with Hieroaetheria’s history, source their entertainment from reviving hobbies from the histories. Keeping these traditional forms of living and entertainment alive is seen as a duty and at risk of being lost due to ongoing xeno-influence, with Gla’orr pointing towards the Consortium having to abandon traditional Hieroaetherian forms of entertainment due to their exclusive nature towards non-dionae.&lt;br /&gt;
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==== Traditional Cloudgrazer Riding ====&lt;br /&gt;
The largest form of entertainment, whether as a hobby or spectator, in the Union of Gla’orr is the revival of using cloudgrazers as a form of transport, in-line with pre-Sundering Hieroaetheria that has since seen shuttles dominate transport around the globe. Historically, cloudgrazers have seen varied use as vessels of transport, with older and larger cloudgrazers often having airship vessels securely tied to their undersides, where they would be used for long-distance transport, load bearing, or even as alternative accommodation. Younger and more energetic cloudgrazers historically saw use in conflict as warmounts during The Triumph of Smoke and Steel, capable of zipping around above a ground conflict with the mounted dionae either hurling explosives from above or swooping in with large polearms. In the present time, cloudgrazer riding has been revived in various ways that honour their past:&lt;br /&gt;
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* &#039;&#039;&#039;Cloudracing&#039;&#039;&#039;: The most popular form of entertainment within Gla’orr that even sees those from other nations flock to watch is Cloudracing. Racing stadiums are large, with elevated bleaches overlooking a series of raised hoops that reach high into the sky – or, in more recently developed stadiums, holographic hoops projected into the sky. Many forms of racing exists, with single stretch ‘sprints’ to pit the fastest cloudgrazers against one another, or more typical lap racing. The city of Tark houses the largest and most advanced cloudgrazer racing stadium and is home to the &#039;&#039;&#039;Tark Cloudracing Tournament&#039;&#039;&#039; that sees a cloudracer from each of Hieroaetheria’s major cities pitted against each other in a tournament, the winning city typically receiving a large cash payment, of which the cloudracer gets a small cut, and an audience with Gla’orr’s diplomacy-focused Exarch, &#039;&#039;Regal Arbiter of Diplomatic Accord&#039;&#039;. The Consortium recently sparked controversy within Gla’orr for submitting the first non-dionae cloudracer in &#039;&#039;2457&#039;&#039;, however the Tark Cloudracing Tournament has yet to ban non-dionae riders, and a non-dionae cloudracer has yet to win the Tark Cloudracing Tournament; other less renowned tournaments around Gla’orr are known to have excluded non-dionae racers or are Gla’orr dionae only in participation.&lt;br /&gt;
* &#039;&#039;&#039;Cloudgrazer Recreational Riding&#039;&#039;&#039;: In the rural communities of Gla’orr, it is not uncommon for dionae to purchase a cloudgrazer for the purpose of hobbyist, recreational riding. While more conventional forms of transport are still the mainstay, especially for logistics, a single or pair of cloudgrazers may be owned and housed by a rural household. Cloudgrazers bond to an owner for life, seeing their owner as their herd’s leader, which often goes both ways as when a cloudgrazer eventually passes, the dionae will struggle to set aside their memories of their passed cloudgrazer to be able to commit to bonding with a second. Housing a cloudgrazer isn’t too difficult as, when not in use, they will typically fly freerange in the skies above their owner’s household, feeding themselves on skydancers, starvines and other airborne xenoflora, with the cost to own a cloudgrazer largely coming from the costs to receive training on how to ride one, as well as the initial purchase of the cloudgrazer and any equipment.&lt;br /&gt;
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==== War Sports ====&lt;br /&gt;
Due to their uneasy secession from the Consortium, the prevalence of hostile megafauna, and the concerns following the Vociferation now widespread throughout Gla’orr about other Spur states threatening dionakind, war sports have become ingrained in Gla’orr culture, seen both as a form of entertainment and means of preparing oneself for potential, future conflicts. The opportunity to participate in these war sports is widely offered to Gla’orr dionae, with it even being a subject offered at all levels of education – there have even been talks of making it a mandatory, core subject. Naturally, all of these war sports are incredibly dangerous, with the risk of splitting or permanently losing a nymph being high. The following are the most popular forms of war sports:&lt;br /&gt;
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* &#039;&#039;&#039;Cloudgrazer Lancing&#039;&#039;&#039;: Harking back to young cloudgrazers seeing historical use in conflict as warmounts, cloudgrazers now see use in war sports as mounts, often making use of a city’s cloudracer tracks or, in rural communities, festival-like grounds. Two riders begin on opposite ends of a circular arena in the sky with a large, flat-ended lance simply known as a ‘flattened lance’ then, on a signal, can begin duelling. Any manoeuvre is permitted, though any contact with the other rider must be done with the lance. Points are scored by the following, from highest scoring to lowest: striking the opposing rider with the flattened lance with enough force to cause them to split a nymph, with an extra point per nymph split; striking the opposite rider with the flattened lance and unseating them from their cloudgrazer; striking the opposite rider with the flattened lance and denting their shield beyond use; striking the opposite rider without unseating them or damaging their shield. Points are lost for any non-lance contact with the opposing rider or for declaring exhaustion and prematurely ending the match. A match otherwise ends once a rider is unseated, then a referee assigns final scores.&lt;br /&gt;
* &#039;&#039;&#039;Fighting Pits&#039;&#039;&#039;: The most variable and accessible form of war sports. Fighting pits can range from large, colosseum-like arenas to small establishments in the cities, to a fighting hall in community centres in towns and rural communities. Here, dionae may spar against each other with various forms of weaponry to various ends – tapping out, the forced splitting of an opponent. The most notorious fighting pit is the &#039;&#039;&#039;Voidblack Colosseum&#039;&#039;&#039; in the &#039;&#039;Oozing Dunes&#039;&#039;, a large arena constructed out of a concrete blackened by pollution and bitumen content within the concrete mixture, which often pits a dozen well-equipped dionae against one another or ships in various hostile megafauna captured from either the Subterranean or Gla’orr’s rainforest regions to battle again.&lt;br /&gt;
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==== Forma Art ====&lt;br /&gt;
Forma is a visual art style practised both recreationally and competitively that makes use of a gestalt’s own form to create an art piece. Historically, Forma art was widespread across Hieroaetheria, though dwindled during the industrial and biocomputer revolution where it almost completely fell out of practise. Only recently in 2401 was the Forma art style revived and practised more widespread throughout Gla’orr, with two of the most historically documented types of Forma making up the majority of Gla’orr’s art scene.&lt;br /&gt;
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&#039;&#039;&#039;Aa’shur Forma&#039;&#039;&#039; is the most popular and practised form of Forma that is most accessible to most dionae. Aa’shur involves a gestalt reshaping their nymph and biomass structure to create a usually abstract or expressionistic art piece, which may then be photographed if not done purely for recreation. Occasionally, the environment around the gestalt is incorporated into the art piece, with a gestalt reforming themself as an elaborate, twisting bridge across a river, or the art piece may be done in a plain environment to emphasise only the gestalt’s form. Practising Aa’shur Forma is not only seen as a way to keep an old art alive, but is also said to slow the effects of ageing, with the repeated restructuring of a dionae’s form preventing the external chitin layer from restricting mobility for some time. Due to Gla’orr’s cultural reach, Aa’shur Forma has gradually begun to spread to other diona communities around the Spur.&lt;br /&gt;
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The second type of Forma art is &#039;&#039;&#039;Voti’shur Forma&#039;&#039;&#039; which involves a large group of dionae working together, often an Argus. Voti’shur involves the group of dionae all forming together and shaping themselves into a theoretically, fantasy-like creature – with more surrealist looks being favoured. This alone may be done recreationally or competitively, with a photo captured of the final form for display purposes if desired, and is known as &#039;&#039;&#039;Still Voti’shur&#039;&#039;&#039;. However, some Voti’shur artists take it a step further, with two performing groups amassing themselves into giant, fantastical creatures which then do battle in front of an audience, known as &#039;&#039;&#039;Battling Voti’shur&#039;&#039;&#039; – this is dangerous, with nymphs occasionally being crushed between crab-like pincers or stabbed by a gigantic chitinous tooth. The &#039;&#039;&#039;Great Voti’shur Stadium&#039;&#039;&#039; in &#039;&#039;Tark&#039;&#039; is often home to these sights, with Voti’shur artist groups flocking twice a year to perform in either one of the Battling Voti’shur performances or the in-between Still Voti’shur performance slots. For Battling Voti’shur performers, it is not uncommon to lose enough nymphs that the Argus dionae have to retire, splitting from their Argus form to find work in other fields as Cyclops. Neither type of Voti’shur has had any significant traction outside of the Union of Gla’orr, though some of the more extreme forms may occasionally be seen or heard of in media due to how impressive they can sometimes be.&lt;br /&gt;
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==== Handheld Biocomputer Games ====&lt;br /&gt;
Despite not having the most advanced electronic analogues, gaming is still a thing within the Union of Gla’orr, however the games possible on biocomputers tend to be a lot simpler and mechanical, with the mechanical components of the game controlled by a gestalt by connecting their own biomass to the biocomputer. These biocomputers are usually small, transportable devices with only one game loaded on them. Biocomputer gaming devices are very popular not only on Hieroaetheria, but throughout dionae communities around colonised regions of the Spur, with Gla’orr capitalising on biocomputer games as a pervasive form of cultural influence.&lt;br /&gt;
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The most common form of biocomputer game is a small, PDA-sized device that houses a biomass obstacle course beneath a thin, chitinous film, with a pearl-like ball a gestalt has to navigate from one side of the obstacle course to the other by pulsing certain bridges, ramps or tendril grippers at the right time – this type of game is called a &#039;&#039;Bio-obstacle Game&#039;&#039;. Various traditional board games have also been adapted into hand-held biocomputer devices, where a dionae can shift about biomass pieces within the device, then hand the device to another gestalt for their turn.&lt;br /&gt;
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=== Days of Importance ===&lt;br /&gt;
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*&#039;&#039;&#039;Union Day (June 25th)&#039;&#039;&#039;&lt;br /&gt;
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Recognised as being the founding of the Union of Gla’orr, the 25th of June has become a day of festivities across the entirety of the faction — even those that have traveled abroad. Typically, the Paragon opens up the festivities at roughly 06h00 with an annual speech depicting the strengths and weaknesses of the Union, and how far they’ve come since its founding. Exarchs generally engage in a brief tour of the Union’s Capital, before returning to their offices and engaging with their daily workload. It has informally also been known as the State of the Union.&lt;br /&gt;
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*&#039;&#039;&#039;Celebration of the Bright Stars (Generally may occur between November 16th - December 29th)&#039;&#039;&#039;&lt;br /&gt;
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During a specific period in the elliptical orbit of [[Hieroaetheria]], the planet experiences a considerably bright light in the sky — emanating from the Sparring Giants Subsystem. Though the Union recognises this as a rather “auspicious” day despite their secular nature, those that choose to follow the Eternal within its borders treat this as a religious holiday, partaking in rites and rituals to give homage to the Eternal. It changes each year, but generally, it is held between November 16th and December 29th, typically elected by the Omnivirate following their annual visit to Hieroaetheria following their establishment.&lt;br /&gt;
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== Crime ==&lt;br /&gt;
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In the Union of Gla’orr, the policing force, known as the Sentry Guards, plays a pivotal role in upholding the nation’s strict adherence to order and the preservation of ideals held by Dionae. Led by the formidable Warforged Sentinel of Unyielding Vigilance, the Sentry Guards maintain a watchful eye over the nation, ensuring that laws and regulations are strictly followed. Crime within the Union is viewed through the lens of maintaining social cohesion and protecting cultural values. Dissent against the established order, subversion of cultural norms, and acts of insubordination are among the most common offences, all of which are met with swift and severe consequences. Despite the authoritarian nature of the Union, it is not disallowed for one to voice their dissent against the government, provided it has been approved – where those that do not obtain such approval can find themselves applied to the full extent of the law with particular severity.  However, it&#039;s not just about punishment; the Sentry Guards also play a role in prevention and deterrence. Their visible presence to law enforcement serve as a deterrent to potential offenders, dissuading them from engaging in criminal behavior in the first place. Through a combination of surveillance, patrols, and community engagement, the Sentry Guards strive to create an environment where compliance with laws and regulations is the norm rather than the exception. Non-Dionae that find themselves within the Union of Gla’orr, without special permission, need be particularly careful as their mere presence can result in the Sentry Guards detaining them, and ultimately deporting them. Presiding Overseers are appointed to handle cases, essentially acting as judges within the Union’s Court — the notable caveat, these Presiding Overseers are a singular nymph, usually absorbed into a randomly selected pre-existing Gestalt, which acts as a somewhat similar function as a jury, of which they reason between themselves with the knowledge provided by a Presiding Overseer.&lt;br /&gt;
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== Economy ==&lt;br /&gt;
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The Union of Gla’orr boasts an economy primarily characterized by a heavy reliance on primary and secondary industries; with a particular emphasis on mineral extraction, notably tar and sulfur deposits found within the core of its territories on [[Hieroaetheria]] – the breakdown of which is considered the following: The Union’s primary sector is dominated by extractive industries, focusing on mining and resource extraction; they capitalize on their abundant nature resources, particularly the rich deposits of tar and sulfur, which serve as the backbone of their economy. These primary industries play a pivotal role in supplying raw materials for further processing and manufacturing; all of which is overseen by the Union – neither private individuals nor companies. However, it&#039;s the secondary sector on which the Union predominately finds its populace employed; using the foundation laid by its primary industries, the processing and refining of extracted materials has become integral, especially with the investment into technologies – not merely just machinery, but bio-machinery to reach the limits of Dionae ingenuity – has become an intrinsic element of the Union’s economy, furthered by their off-world mining ventures within Titan’s Rapture, bringing in alien resources not necessarily found on [[Hieroaetheria]]. Although the Union&#039;s economy is primarily based on mineral extraction and processing, its economy is maintained by trade and commerce. As a key player in regional trade networks, they maintain their position as a major exporter of mineral resources and processed goods to neighbouring factions like [[the Consortium]] and [[Eternal Republic of the Ekane|the Eternal Republic]], fostering economic interdependence while maintaining their position. Overall, the Union of Gla’orr&#039;s economic model revolves around harnessing their natural resource wealth, particularly in tar and sulfur, to fuel industrial development and economic prosperity. Through a combination of primary and secondary industries, they strive to maintain a robust and self-sustaining economy while asserting their economic prowess within [[the Commonwealth of Hieroaetheria]]. They have also begun the process of being a dominant contributor to the defence of [[Hieroaetheria]], having several facilities across Titan’s Rapture that aim to harvest resources and refine them into materials that can further be used to construct spacecraft.&lt;br /&gt;
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=== Energy ===&lt;br /&gt;
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The power infrastructure of the Union of Gla’orr is designed to support its massive extractive and manufacturing sectors. The Union&#039;s approach to energy is heavily focused on output, efficiency, and control, with little regard for environmental sustainability. This relentless pursuit of industrial power defines the Union&#039;s energy landscape, which is marked by a combination of fossil fuels, innovative yet environmentally damaging Dionae-powered machinery, and rudimentary bio-mechanical energy systems. The Union of Gla’orr&#039;s primary energy sources are coal, tar, and natural gas, harvested from its abundant natural reserves. Massive power plants, located near major industrial zones like Tark, Oozing Dunes, and the Harbour of Indulgences, burn these resources around the clock. The tar and sulfur deposits within the Union&#039;s territories provide a seemingly endless supply of raw materials for energy production. This reliance on fossil fuels results in substantial pollution, with smog and toxic runoff being common sights across the Union&#039;s landscape. The air in cities like Port of Blowing Winds is thick with industrial fumes, and the Retheus River is often blackened by chemical discharge. The Union of Gla’orr also utilizes Dionae-powered machinery to complement its energy infrastructure. The Dionae have been integrated into various mechanical systems to generate power. In Oozing Dunes, for instance, the Dionae operate bio-mechanical engines that convert their biological processes directly into energy. The Union of Gla’orr has created large facilities with similar biomass apparatus – one notable example is the Tark Solar Furnace. &lt;br /&gt;
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==== Tark Solar Furnace ====&lt;br /&gt;
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The Tark Solar Furnace, a cornerstone of the Union of Gla’orr&#039;s energy infrastructure, is a hybrid power plant that combines traditional solar furnace technology with the unique capabilities of Dionae machinery. The Tark Solar Furnace is a rather large structure, with a vast array of mirrors and heliostats arranged in concentric circles around a central tower. These mirrors concentrate sunlight onto a receiver at the top of the tower, generating intense heat that is used to produce sulphuric steam. The steam drives turbines, generating electricity in a manner similar to conventional solar power plants. However, what sets the Tark Solar Furnace apart is its integration of Dionae bio-mechanical systems. Modified biomass is integrated into the facility&#039;s heat exchange systems with their biological structures used to absorb and amplify the solar energy concentrated by the mirrors, providing an additional layer of energy conversion, but also capturing significant amounts of condensing sulphur so as to re-incorporate it into the process – somewhat mitigating the environmental damage the facility creates.&lt;br /&gt;
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== Government and Ideology == &lt;br /&gt;
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The Union of Gla’orr follows a similar governmental hierarchy as the [[Dionae Mindtypes|Tyrannical Tune]] mindtype – in that, there exists a Paragon who oversees the administration of the Union, of which is an “elected” Dionae by a group known as the Exarchs. Following the largely velvet revolution that created the Union of Gla’orr, Dionae who headed the demonstrations and actively played a role in the political affairs that led to the Union, was given the offices of Exarch; the number of which has remained the same, being four. These four Dionae were chosen by self-appointed Paragon Carver of Order for a Unified Future – in which shortly thereafter they outlined the contingency of the Union’s leader in the event a new Paragon needed to be elected. Scorned by the influx of non-Dionae, ruining the belief of Dionae being the only superior intelligence within the Orion Spur, ultimately became the catalyst for the creation of the Union – of which instead of maintaining they are the only superior intelligence, go so far as to insinuate non-Dionae are inferior due to their fragility and mortality; having only been given the pleasure of existing in the beauty of life for a few decades or centuries before fading from memory forever. Different to other autocratic states within the Orion Spur; going against the government is not inherently illegal within the Union, only where one chooses to do so violently. &lt;br /&gt;
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=== Paragon ===&lt;br /&gt;
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Carver of Order for a Unified Future has been Paragon of the Union of Gla’orr since its divorce from Consortium-middlings in 2410 CE – in which they rose to power following the forced absorption of their conglomerate’s elected representative to the emissaries from the west, and declaring the creation of a new, sovereign nation that would not bow down to “inferior species believing they may direct our futures”. During the first few years following the inception of the Union, they spread their message across Gla’orr, bringing more and more conglomerates beneath their administration. Despite this, Carver of Order for a Unified Future has admitted the necessity of having diplomatic relations with [[the Consortium]] – despite their influence by non-Dionae, claiming it a necessity to strengthen the ties between the nations present on [[Hieroaetheria]] – which cannot be done without further attempts to sway the Consortium from their misguided beliefs. It is due to their beliefs of non-Dionae as being inferior, the Union of Gla’orr has structured their political affairs to exclude non-Dionae, as well as persecute them for their mere existence within their borders.&lt;br /&gt;
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=== Exarchs ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Imposing Arbiter of Indomitable Persuasion&#039;&#039;&#039; is largely considered the mind behind the Union’s control techniques – though not as one would think. As opposed to censoring information from the public, Exarch Imposing Arbiter of Indomitable Persuasion upholds a level of unbridled information access; meaning information is neither redacted or censored – merely allowed for any Dionae to explore should they so desire; however, this does not mean it is without its own bias. Information regarding inter-species reliance is often heavily discredited as showing weakness – where they are unable to help themselves and therefore must extend themselves whilst vulnerable to seek help. They have also been known to engage in economic affairs following their appointment as overseer of a Unitary. They are an advocate for a strong [[Hieroaetheria]], one that is overseen by and for Dionae. They are a Cyclops-form and are one of the eldest Exarchs being nearly three centuries old. They are a Competence Choir mindtype and have many different social nymphs to utilize depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Regal Arbiter of Diplomactic Accord&#039;&#039;&#039; is the Union’s leader in diplomacy between other Hieroaetherian Nations, as well as the Covenant of Xrim; however, unlike the other Exarchs, they are more open to limited diplomatic relations to non-Dionae within the Orion Spur, even placing formal protest against Paragon Carver of Order for a Unified Future for not doing their all to strengthen the Union – which led to an intense debate for months between the Exarch and the Paragon, eventually culminating in a limited degree of autonomy awarded to the Exarch to engage with Non-Dionae. They are a Cyclops-form, and are similar in age to Imposing Arbiter of Indomitable Persuasion; really only being a few decades younger than them. They are an Emphatic Echo mindtype and are well versed in several languages despite Rootsong being the only recognised language – such as Nral’malic, Tau Ceti Basic, Solarian Common and of course Rootsong. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warforged Sentinel of Unyielding Vigilance&#039;&#039;&#039; oversees the Union’s military capabilities – and is the only known influential Dionae within the Union to have forcefully absorbed another Gestalt to ensure their Cluster would follow Carver of Order for a Unified Future; and as a result is a uniquely seen combination of Chaotic Carcophony and Tyrannical Tune mindtype. The absorption irrevocably changed Exarch Warforged Sentinel of Unyielding Vigilance, removing the affected Nymphs at this point in their lifespan has become impossible, they are more one than they have ever been. They are an Argus-form, and tower over the other Exarchs as they project intimidation; they have contributed significantly to the Union of Gla’orr’s view on non-Dionae, as well as the necessity to join the Commonwealth as to ensure a balanced future. They are amongst the youngest Exarchs, being only eighty years old. They also spearhead the Union’s Sentry Guards. &lt;br /&gt;
&lt;br /&gt;
=== Unitaries ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unitary of Internal Affairs and Defense (UIAD)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Unitary of Internal Affairs and Defense operates similarly to a branch of the Union of Gla’orr’s government. It oversees all the internal affairs of the Union, including the security of its borders and citizens. It is overseen by Exarch Warforged Sentinel of Unyielding Vigilance. This Unitary is responsible for ensuring the deployment and activity of the Sentry Guards and ultimately ensures the compliance of the Union’s laws onto its citizens. Additionally, it monitors the enforcement of such laws from the Courts, and when required, shall appoint Presiding Overseers where required from a list curated by the Exarch overseeing the Unitary. It works closely with the other Unitaries to ensure the Union remains steadfast in its progress. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unitary of Economy and Infrastructure (UEI)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Unitary of Economy and Infrastructure obviously deals with the economic affairs of the Union of Gla’orr, and is overseen by Exarch Imposing Arbiter of Indomintable Persuasion. Alongside the monitoring of the economic affairs of the Union of Gla’orr, they are also responsible for ensuring new infrastructure is created, and following which, maintained – oftentimes this revolves around communication beacons, and public amenities offered by the Union. A lesser known function of the Unitary is also the ensurance of gradual expansion of the Union’s off-world capabilities, and ultimately preparing for the Union’s first colonisation attempt. Currently, there a plans to adopt a resolution with [[the Commonwealth]] to colonise Strength Shared I – in the Split-Partner’s Embrace System. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unitary of Communications, Information and Technology (UCIT)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Unitary of Communications, Information and Technology is responsible for a significant portion of the Union’s external affairs; in particular their agreements with the other member states of [[the Commonwealth]] and its obligations to the Commonwealth itself. Overseen by Exarch Regal Arbited or Diplomatic Accord, this Unitary routinely engages with representatives of foreign entities, as well as providing assistance to the Unitary of Internal Affairs and Defense in circumstances that require it; in particular the monitoring of its territories for any issues that may require the intervention of the Sentry Guards. With the Union’s first colonisation on the horizon, there exist plans to expand the Unitary to function as the administrator of colonial affairs. &lt;br /&gt;
&lt;br /&gt;
== Major Cities ==&lt;br /&gt;
&lt;br /&gt;
===Tark===&lt;br /&gt;
&lt;br /&gt;
Situated amidst picturesque landscapes and towering architecture, Tark serves as the focal point of the Union’s administrative, economic, and cultural endeavors. At its nucleus stands the formidable Citadel of Sentinel, a monumental fortress symbolizing the Union&#039;s unwavering resolve in safeguarding its principles and governance — serving as both the Paragon and Exarch seats of government. Beneath its serene exterior, Tark is a city teeming with vitality and purpose. Its meticulously planned streets and public spaces provide spaces for homages to Dioane superiority, inviting residents and visitors alike to connect with the Union’s ideology amidst the urban landscape. Yet, contrary to the bustling thoroughfares and cultural landmarks, Tark remains vigilant, with the presence of the Sentry Guards ensuring the maintenance of law and order. Tark stands as a symbol embodying the core values of unity, order, and progress that define the Union of Gla’orr. &lt;br /&gt;
&lt;br /&gt;
===Oozing Dunes===&lt;br /&gt;
&lt;br /&gt;
Located within the western region of the Union of Gla’orr, Oozing Dunes is named after its landscape; pools of sulfur that bubbles across the central desert that spans [[Hieroaetheria]]. Having been incorporated shortly after the founding of the Union, Oozing Dunes has had a considerable influx of Dionae seeking to contribute to the Union’s industrial power, of which the majority of it originates from Oozing Dunes – the entirety of it being described as a well-oiled bio-organic machine. Utilizing a combination of harvested resources and biomass, it has become an extraordinary feat of Dionae ingenuity; some view its existence as a confirmation of the nightmare the species is able to replicate powerful engineering practices with their body, whilst others hail it as a brilliant spectacle of the species’ abilities. Owing to its Unitary ideology, the majority of the city is constructed of biomass, capable of being viewed from far distances as it tears at the clouds above. Most, if not all, of its populace is involved in the extraction and refinement of Sulfur. &lt;br /&gt;
&lt;br /&gt;
===Harbour of Indulgences===&lt;br /&gt;
&lt;br /&gt;
Located on the northern bank of the Retheus River within the Union of Gla’orr, Harbour of Indulgences can be considered a “sister city” to Port of Blowing Winds, located on the southern bank of the Retheus River – and was incorporated alongside the latter following the expansion of the Union. With the presence of both tar and sulfur within close proximity, it functions similarly to Oozing Dunes; without due regard for ecological preservation, merely wishing to extract everything valuable offered by [[Hieroaetheria]]. However, notably, the city has begun to utilize the Retheus River as a means to an end, rerouting some of the water it offers into its own biological machines, creating devasting weapons against the Hieroaetherian earth – becoming hydraulic excavators that devour any obstacles in their path to ravage the surroundings for resources. Anything harvested is often shipped to Port of Blowing Winds, resulting in most of the career opportunities present in Harbour of Indulgences being relegated to primary industries. &lt;br /&gt;
&lt;br /&gt;
===Port of Blowing Winds===&lt;br /&gt;
[[File:Replacement_Image.png|thumb|The city sprawls across the dunes of Gla&#039;orr, pumping smog into the air as it churns out much-needed goods.]]&lt;br /&gt;
The yang to Harbour of Indulgences, Port of Blowing Winds has no need for engaging in resource extraction thanks to the methods employed by Harbour of Indulgences; factories litter the sprawling city, similarly constructed out of biomass as Oozing Dunes. The pollution generated from its activities can be seen from extraordinarily far distances, some even argue that those in Tark can see the plumes of smoke travel across the desert. Amazingly, Dionae within Port of Blowing Winds have been able to create biological furnaces of astonishing capabilities – they are able to contort their biomass into makeshift kilns, using naturally produced chemicals by their species to outline the inner sanctum of these structures, and when exposed to high enough temperatures they solidify and form obsidian-like growths impervious to typical wear and tear as other furnaces. However, a notable side effect of such innovation is the intense, dark smoke it produces when experiencing high temperatures – which does not dissipate for several days, only really breaking apart over the eastern seaboard of Gla’orr. Once resources have been refined, they are either sent to Tark or Growth of the Basin. Some of the pollutants have even made their way into the Retheus River, turning some of it black as it makes its way to the Gla’orr Opening.&lt;br /&gt;
&lt;br /&gt;
===Growth of the Basin===&lt;br /&gt;
&lt;br /&gt;
Growth of the Basin rests alongside the Retheus River Basin and was the last to be incorporated into the Union. Different to other cities within the Union of Gla’orr, they are focused only on engaging in trade with the Consortium and the Eternal Republic, utilizing either boats or flying contraptions to transport their resources to other cities in close proximity to the Basin belonging to the formers. Those from Growth of the Basin are largely considered the most “tolerant” of non-Dionae across the Union of Gla’orr, easily attributed to their continuous presence around such thanks to the Union’s dealing with the Consortium. Similarly to other cities across the Union, the majority of Growth of the Basin has been constructed out of biomass, with only some areas having incorporated Consortium architecture where only absolutely necessary – in particular, the construction of loading stations for their apparatus and equipment. The Paragon has expressed an interest in expanding the Growth of the Basin to become an additional point in which its off-world mining vessels may dock and unload, but discussions are still ongoing with the Exarchs.&lt;br /&gt;
&lt;br /&gt;
== Colonies ==&lt;br /&gt;
&lt;br /&gt;
=== Wrath&#039;s Anvil ===&lt;br /&gt;
&lt;br /&gt;
Wrath’s Anvil is a harsh, rocky moon with an extremely thin, sulfurous atmosphere that tints the skies with a hint of perpetual twilight orange. The landscape is dotted with jagged cliffs and deep mining pits, with veins of precious ores visible in the exposed rock. Bellstep IV looms large in the sky, its swirling clouds of gas casting a surreal glow over the moon. Colonised in June 2066 by the Union of Gla’orr, Wrath’s Anvil is the first non-Consortium colony to be established by the other members of the Commonwealth of Hieroaetheria.  Brought to the Grand Assembly, the Union had detailed their desire to expand off Hieroaetheria, and formally stake a claim to Bellstep IVa – and in a unanimous vote, was allowed to commence their off-world colonisation. Largely assisted by the Consortium and the Commonwealth Naval Authority, Wrath’s Anvil is geared towards resource extraction, particularly those capable of being used for fuel in warpdrives. It is headed by Paladin Forlorn by the Loss of Unity, who seeks claims that although Wrath’s Anvil shall be part of the Union of Gla’orr, it must also develop itself to be semi-independent. Currently, it is considered off-limits to non-Dionae and has only one population centre: Cyclops’ Rest, which perches itself within the sprawling canyons of the planet, allowing for easy access to other minerals besides those being harvested from the parental gas giant.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Rotunnkc_Compact&amp;diff=36599</id>
		<title>The Rotunnkc Compact</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Rotunnkc_Compact&amp;diff=36599"/>
		<updated>2025-08-10T01:15:13Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
{{Template:Planet-EUM}}&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
|Nation = The Rotunnkc&amp;lt;br&amp;gt;Compact&lt;br /&gt;
|Shortname = Hieroaetheria&lt;br /&gt;
|Galatic Position = Position Hieroaetheria.png&lt;br /&gt;
|Capital City = Epigenia&lt;br /&gt;
|Capital Planet = Hieroaetheria&lt;br /&gt;
|Language = Rootsong (Official)&amp;lt;br&amp;gt;Nral&#039;Malic&amp;lt;br&amp;gt;Tau Ceti Basic&lt;br /&gt;
|Species = [[Dionae]](Majority)&amp;lt;br&amp;gt;[[Skrell]] (Minority)&lt;br /&gt;
|Religion = N/A&lt;br /&gt;
|Demonym = Hieroatherian&lt;br /&gt;
|Government = Top-down Bureaucracy&lt;br /&gt;
|Head of State = The Elder Council&lt;br /&gt;
|Established = 2445&lt;br /&gt;
}}&lt;br /&gt;
= The Rotunnkc Compact =&lt;br /&gt;
&lt;br /&gt;
The Rotunnkc Compact is a defense/economic alliance established by the three largest political institutions of Hieroaetheria: The Consortium, The Gla’orr Dominate, and the Ekane Mysterium. Its purpose is to advance the interests of its member nations through Interstellar expansionism, as well as to jointly consolidate the Foreign policy and defense of its constituents.&lt;br /&gt;
	This alliance is not an equal relationship. Rather, it is the outcome of the Consortium exerting its uncontested````` influence over the other member states, thanks to their supreme industrial economy and ties to the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
== Member Nations ==&lt;br /&gt;
===The Consortium===&lt;br /&gt;
&lt;br /&gt;
The Consortium stands above the other nations as the Architect and Master of the Rotunnkc Compact. Its reasons for forming it are related to its expansionist goals: to establish new colonies and new sources of energy to grow a new, larger population cohort that can sustain their system.&lt;br /&gt;
The cooperation of the other powers of Hieroaetheria simplifies and expedites this process for them. In return, the consortium offers appropriate compensation for their services, as well as the facilitation of colonization opportunities for worlds deemed “tertiary” options. &lt;br /&gt;
&lt;br /&gt;
===The Gla’orr Dominate===&lt;br /&gt;
&lt;br /&gt;
Formerly a colonial extension of the Consortium, The Gla’orr Dominate seceded due to mismanagement from the Consortium during the Triumph of Smoke and Steel. &lt;br /&gt;
The region it occupies is one of the most energy and resource abundant on the planet, but is constantly beset by extreme climate and dangerous fauna. This has led to the formation of a harsh, survival-of-the-fittest driven society. Only the strong, and the proven may lead. No expense is spared for those who fall behind.&lt;br /&gt;
&lt;br /&gt;
Manufacturing and innovation is stifled by these conditions, and despite their independence, they remain shackled to the Consortium as their sole business partner, to whom they can export their energy and raw materials to.&lt;br /&gt;
Through the Rotunnkc Compact, the Dominate hopes to expand its markets and manufacturing base, and to reduce its dependency on the Consortium.&lt;br /&gt;
&lt;br /&gt;
===The Ekane Mysterium===&lt;br /&gt;
&lt;br /&gt;
The Ekane Mysterium is a now theocratic society of exiles that left the Consortium early in Hieraetheria’s history. The region they occupy, while verdant, is  utterly devoid of substantial energy resources or minerals. Some might consider this idyllic, but by Hieroaetherian standards, it is a barren wasteland.&lt;br /&gt;
&lt;br /&gt;
The Mysterium began to truly develop as a competitive society when Eternal missionaries from the Coalition and wild space secretly touched down on their planet, and offered them salvation from the stars. The Ekane embraced them. Today, they are a theocratic society, dominated by Eternalite mystery cults, and sects within sects. A shifting council of the most influential theocratic scholars manages the secular affairs of their state. &lt;br /&gt;
&lt;br /&gt;
The Ekane has everything to gain from the Rotunnkc Compact, as the second-rate colony options offered by the Consortium are better than what they currently have. In exchange, the Mysterium uses its connections with the Eternal to secure new markets and make deals on the consortium’s behalf. They also spearhead the more daring survey missions, going places that the Consortium and their contractors deem too remote or dangerous to venture into on their own.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The Titan&#039;s Progeny&#039;&#039;, a Cetus Rootsong Relay ==&lt;br /&gt;
A result of several years of deliberation within and action by the Grand Assembly, a project to harvest and conglomerate thousands of nymphs from across Hieroaetheria&#039;s major states in order to form a Cetus – known as &#039;&#039;The Sacred Echoes of a Titan&#039;s Bonded Progeny&#039;&#039; – saw fruition in June 2466. Composed of an equal amount of Consortium, Ekanian, Gla&#039;orr and small member state nymphs, the fourth Cetus to reside within the Spur is wholly loyal to the Grand Assembly and, installed in orbit to act as a giant Rootsong Broadcaster, commits all of its energy towards dispersing news from the Assembly and Hieroaetheria&#039;s nations into the Voidic Rootsong Network for receiving by diona throughout the Spur. Reaching far and wide, the Rootsong transmitted by &#039;&#039;Bonded Progeny&#039;&#039; reaches Xanu Prime, in the opposite direction encompasses Federation space, and just about glances Moghes, not quite reaching Dominia, Adhomai or any significant region of the Spur&#039;s frontier; it is heard as a dim whisper to any dionae in the void that is within it&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
To source material to broadcast, &#039;&#039;Bonded Progeny&#039;&#039; will regularly have Cyclops gestalts split off and transported around Titan&#039;s Rapture and other Commonwealth-controlled systems via ferries so they may conduct journalistic duties, usually on Hieroaetheria or any of the nation&#039;s colonies, but occasionally elsewhere in the Spur where dionae – especially Hieroaetherians – are known to reside. Upon collecting enough material, the Cyclops remerges with the Cetus, allowing its stories to be accessed by the Cetus for broadcast.  In addition to sourcing broadcast material, it is also the duty of other split-off Cyclopses to transcribe the Rootsong transmissions of the Cetus to make them accessible to dionae – and other&#039;s interested – on planets with an atmosphere which the Voidic Rootsong Network does not penetrate, composing the news in more conventional website or holopaper articles in Basic or Nral&#039;Malic.&lt;br /&gt;
&lt;br /&gt;
Due to the size of the Cetus and the sheer amount of news it transmits, Rootsong broadcasts often occur every ten minutes and containing multiple stories at once. Quantity over quality takes reign, with only several transmissions in a day recounting significant events on Hieroaetheria or Assembly decisions, the remainder being inconsequential news such as small-town gossip overheard by a Cyclops journalist, fauna migration patterns in an uninhabited part of Hieroaetheria or single-event occurences of crime. However, hidden beneath the mundane are transmissions unrelated to the news: quiet calls to dionae across the Spur to flock to Hieroaetheria, obsessive utterances related to the Eternal&#039;s Trifecta, and conflicting messages to either accept or reject the influence of the Spur&#039;s other alien species.&lt;br /&gt;
&lt;br /&gt;
Cyclops split-off for the purpose of gathering material only to later remerge with the Cetus are known as the &#039;&#039;Eyes of the Cetus&#039;&#039;, or just &#039;&#039;Eyes&#039;&#039;, and often have a multitude of eye structures as part of their form. Those split-off for the purpose of documenting the Cetus&#039; broadcasts into articles for terrestrial dionae and those too distant to are known as &#039;&#039;Scribes of the Cetus&#039;&#039;, or just &#039;&#039;Scribes&#039;&#039;, and often have multiple arm-like structures with well-manipulatable finger-like tendrils for maximum words-per-minute counts when simultaneously writing multiple articles. Gestalts split-off from &#039;&#039;Bonded Progeny&#039;&#039; are often composed of an even split of nymphs from each member state, endeavouring to be unbiased to events that occur on Hieroaetheria and any of the Commonwealth&#039;s colonies, however with increasing age, it is not unusual for internal debates among nymphs to see a gestalt begin to express slight bias towards the winning nymph&#039;s home nation. Such Cyclopses that lose their objectivity are often recalled to the Cetus early for reabsorption if identified by the Commonwealth. These Cyclops have a deeply engrained sense of subservience towards other Hieroaetherian dionae, both due to their often very young ages and their lifesake being to document and serve the Commonwealth and it&#039;s citzenry.&lt;br /&gt;
&lt;br /&gt;
The largest and most reputable web-based media outlet for &#039;&#039;Bonded Progeny&#039;s&#039;&#039; transmissions is &#039;&#039;The Hieroaetherian Herald&#039;&#039;, known for it&#039;s rigid journalistic integrity. Sponsored by the Commonwealth and active since the launch of the Cetus&#039; broadcasting operations, thousands of web articles are transcribed and uploaded a day by split-off journalists, with points and seniority ascribed to journalists by the number of transmissions they have transcribed and their overall objectivity rating. Entirely playful, split-off journalists compete to see whom can net the most article scores in a month of working.&lt;br /&gt;
&lt;br /&gt;
== Interstellar Relations ==&lt;br /&gt;
&lt;br /&gt;
===Nralakk Federation===&lt;br /&gt;
&lt;br /&gt;
Overall, it can be said that the Rotunnkc Compact and the Nralakk Federation have an amicable relationship, most of which is derived from its friendship with the Consortium. Prior to the institution of the Compact, the Consortium had negotiated what is now known as Rapture’s Treaty – an important agreement which sought to be binding on future member states and includes a defensive agreement between the Rotunnkc Compact and the Federation, and several other provisions which allow for the Federation and Compact to engage in training practices concerning the Compact&#039;s nascent interstellar naval program. There is a Compact Embassy located on Qerrbalak, and a Federation Embassy in Epigenia.&lt;br /&gt;
&lt;br /&gt;
===Solarian Alliance===&lt;br /&gt;
&lt;br /&gt;
Prior to the Solarian Collapse, the relationship between the Solarian Alliance and the Rotunnkc Compact was largely just diplomatic. There had been no agreements between one another, and their relationship mostly derived from the shared friendship both entities had with the Nralakk Federation. The Solarian Collapse brought a significant change to the political climate of the Spur, and with it a radical change to the relationship between the Solarian Alliance and the Compact. Though neutral to the Second Solarian Invasion of the Republic of Biesel, the Rotunnkc Compact ultimately chose to distance itself from the Solarian Alliance – a decision exacerbated by the skirmishes occuring on its borders from the Solarian Restoration Front. With the Reunification of Sol, however, there is new interest in the Solarians as potential business and trading partners. Talks have not begun.&lt;br /&gt;
&lt;br /&gt;
===Coalition of Colonies===&lt;br /&gt;
&lt;br /&gt;
Presently, the Rotunnkc Compact has no relations, embassies, or existing agreements with the CoC or any of its member states. However, it gets their business through independent traders and suppliers from all over the Coaltion that travel to the Hieroaetheria from Konyang. The Rotunnkc Compact itself finds this arrangement adequate; further avenues of diplomacy are not explored at this time.&lt;br /&gt;
&lt;br /&gt;
===Republic of Biesel===&lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel is seen favorably with the Rotunnkc Compact, merely because of the Consortium and the SCC&#039;s mutual interest in each other. Although both nations host Embassies in their capitals, The Consortium typically only interacts with the Biesel government when it is a necessary formality, choosing to bypass them in favor of dealing with the SCC directly. The Gla&#039;orr Dominate lacks any interest in Biesel whatsoever, while the Ekane Mysterium&#039;s attention is directed primarily towards the Omnivirate and the Eternal Church.&lt;br /&gt;
&lt;br /&gt;
===Covenant of Xrim===&lt;br /&gt;
&lt;br /&gt;
With both the Rotunnkc Compact and Xrim operating within the influence of the Nralakk Federation, the relationship between the Covenant of Xrim and the Commonwealth of Hieroaetheria is essentially an alliance, though one unique to the two. Despite the Covenant largely being considered a vassal of the Nralakk Federation, with the latter representing them in interstellar affairs, both the Compact and the Covenant have agreed to an unofficial pact of friendship – remarkably agreed upon by every member state within the Compact. It is not unheard of for the Triumvirate to travel to Titan’s Rapture and engage in diplomatic discussions with the entirety of the Compact, and even holding individual talks with the member states. Though the Consortium and the Gla’orr Dominate are considered friendly entities to the Covenant, the Ekane Mysterium and the Covenant have the strongest relationship – most owing it to the religious ideology of the two. Though the Covenant of Xrim does not technically have the authority to operate an embassy, the Nralakk Federation has agreed to allow for a portion of its embass in Epigenia to be used by the Covenant to continue relations with Hieroaetheria. There are discussions between the Covenant, Federation and Rotunnkc Compact to establish a secondary embassy on Xrim.&lt;br /&gt;
&lt;br /&gt;
===The Omnivirate===&lt;br /&gt;
&lt;br /&gt;
The Omnivirate of the Eternal Church lacks influence in most of Hieroaetheria, save for the Ekane Mysterium. The Consortium sees the Eternal as an external frivolity that is not worth the logistical expense for The State to facilitate. The Gla&#039;orr Dominate sees the Eternal, with it&#039;s emphasis on service to a greater cosmic godhead, to be a form of submission or weakness. The Ekane Mysterium remains in close contact with the Omnivirate, as their sole ally and religious foothold in the Compact. &lt;br /&gt;
&lt;br /&gt;
=== Megacorporations ===&lt;br /&gt;
&lt;br /&gt;
While specifics differ between each nation-state of the Rotunnkc Compact, most of the Spur’s megacorporations have managed to hold some presence within the Compact’s borders, namely within the Consortium’s sphere of influence, as both the Gla’orr Dominate and the Ekane Mysterium disallow corporations from operating within their controlled territories. The Rotunnkc Compact as a whole allows the megacorporations to operate within its borders, though under strict oversight and with notable taxes levied against them. &lt;br /&gt;
&lt;br /&gt;
Both Einstein Engines, Zeng-Hu Pharmaceuticals, and Orion Express hold the most influence within the Compact, and receive additional benefits and lower taxes, including the ability to own land and facilities directly within the Rotunnkc Compact rather than having to lease them, a benefit extended to their subsidiaries as well. &lt;br /&gt;
&lt;br /&gt;
====Neutron Synergistics====&lt;br /&gt;
Neutron Synergistics is a major extraction and refinement company operating as a subsidiary of Einstein Engines. Neutron Synergistics was formed following the formation of the SCC as a means to ensure a steady supply of materials independent of Hephaestus Industries. More information can be found on it [[Einstein Engines#Neutron_Synergistics|here]]&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Commonwealth_of_Hieroaetheria&amp;diff=36598</id>
		<title>The Commonwealth of Hieroaetheria</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Commonwealth_of_Hieroaetheria&amp;diff=36598"/>
		<updated>2025-08-10T01:10:28Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: Boggle08 moved page The Commonwealth of Hieroaetheria to The Rotunnkc Compact: retcon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Rotunnkc Compact]]&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Rotunnkc_Compact&amp;diff=36597</id>
		<title>The Rotunnkc Compact</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Rotunnkc_Compact&amp;diff=36597"/>
		<updated>2025-08-10T01:10:28Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: Boggle08 moved page The Commonwealth of Hieroaetheria to The Rotunnkc Compact: retcon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
{{Template:Planet-EUM}}&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
|Nation = The Commonwealth of&amp;lt;br&amp;gt;Hieroaetheria&lt;br /&gt;
|Shortname = Hieroaetheria&lt;br /&gt;
|Galatic Position = Position Hieroaetheria.png&lt;br /&gt;
|Capital City = Nral’daaq&lt;br /&gt;
|Capital Planet = Hieroaetheria&lt;br /&gt;
|Language = Rootsong (Official)&amp;lt;br&amp;gt;Nral&#039;Malic&amp;lt;br&amp;gt;Tau Ceti Basic&lt;br /&gt;
|Species = [[Dionae]](Majority)&amp;lt;br&amp;gt;Human (Minority)&amp;lt;br&amp;gt;[[Skrell]] (Minority)&lt;br /&gt;
|Religion = [[The Eternal]]&lt;br /&gt;
|Demonym = Hieroatherian&lt;br /&gt;
|Government = Representative Parliament&lt;br /&gt;
|Head of State = N/A&lt;br /&gt;
|Legislature = Parliament&lt;br /&gt;
|Upper House = Grand Assembly of the Commonwealth&lt;br /&gt;
|Established = 2445&lt;br /&gt;
}}&lt;br /&gt;
=The Commonwealth of Hieroaetheria=&lt;br /&gt;
{{toc_left}}&lt;br /&gt;
Standing as a beacon of interstellar cooperation and unity amidst the vast expanse of the Spur and its political system, the Commonwealth of Hieroaetheria represents a collaborative effort to foster mutual prosperity and security; at its core lies a commitment to diplomatic dialogue, economic integration and collective defense, aimed at ensuring stability and progress for all member entities. It is governed by the Grand Assembly of the Commonwealth — essentially a Parliament of which there exists seats for either the respective leader, or leaders of the member states, or someone appointed on their behalf to represent them. Generally, matters of mutual concern are addressed, usually dealt with by vigorous debate — of which are chronicled and ultimately released to the public. It has ancillary functions to serve as a platform for trade and commerce, in which there exists an exchange of goods, services and ideas among member states — mostly to drive technological innovation, which in turn grants economic growth, an aim of the Commonwealth to catch up to “other entities within the Spur” — in conjunction with the Commonwealth Naval Authority, or the “C.N.A.” which though primarily built up the Consortium, has seen additions and changes to its defensive posturing by the Union of Gla’orr since their introduction as a member state — in particular, the handling of non-Hieroaetherian craft entering Titan’s Rapture. The Commonwealth ultimately also seeks to modernize the Commonwealth Naval Authority; liaison with its member states and facilitate a united space colonization effort, in spite of the differences between them all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
== Constitutive Act of the Commonwealth of Hieroaetheria ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;We&#039;&#039;&#039;, the Heads of State and Government of the Member States of the Commonwealth of Hieroaetheria (COH): &lt;br /&gt;
&lt;br /&gt;
 1. The Chairman of the Consortium of Hieroaetheria&lt;br /&gt;
&lt;br /&gt;
 2. The Ecclesiarchs of the Eternal Republic of the Ekane &lt;br /&gt;
&lt;br /&gt;
 3. The Paragon of the Union of Gla’orr &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;INSPIRED&#039;&#039;&#039; by the noble ideals which guided the founders of our Organisation and generations of Pan-Hieroaetherians in their determination to promote unity, solidarity, cohesion and cooperation among the peoples of Hieroaetheria and Hieroaetherian States; &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;CONSIDERING&#039;&#039;&#039; the principles and objectives stated in the Charter of the Organisation of Hieroaetherian Unity and the Treaty establishing the Hieroaetherian Economic Community; &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;RECALLING&#039;&#039;&#039; the heroic struggles waged by our peoples and our states for political independence, sentient dignity and economic emancipation; &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;DETERMINED&#039;&#039;&#039; to take up the multifaceted challenges that confront Hieroaetheria and peoples in light of the social, economic and political changes taking place in the Orion Spur; &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;GUIDED&#039;&#039;&#039; by our common vision of a united and strong Hieroaetheria and by the need to build a partnership between governments and all segments of civil society in order to strengthen solidarity and cohesion among our peoples; &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;FURTHER DETERMINED&#039;&#039;&#039; to take all necessary measures to strengthen our common institutions and provide them with the necessary powers and resources to enable them to discharge their respective mandates effectively;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;RECALLING&#039;&#039;&#039; the Declaration that we adopted at the Third Extraordinary Session of our Grand Assembly in Epigenia, the Consortium of Hieroaetheira, on 31.5.2445, in which we decided to establish the Commonwealth of Hieroaetheria, in conformity with the ultimate objectives of the Charter of the Organisation of Hieroaetherian Unity and the Treaty establishing the Hieroaetherian Economic Community; &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;HAVE AGREED AS FOLLOWS:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
[...]&lt;br /&gt;
&lt;br /&gt;
[...] &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Article 3&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Objectives&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 The objectives of the Commonwealth shall be to: &lt;br /&gt;
&lt;br /&gt;
 (a) Achieve greater unity and solidarity between the Hieroaetherian states and the peoples of Hieroaetheria;&lt;br /&gt;
&lt;br /&gt;
 (b) Defend the Sovereignty, territorial integrity and independence of its Member States; &lt;br /&gt;
&lt;br /&gt;
 (c) Accelerate the political and socio-economic integration of Hieroaetheria; &lt;br /&gt;
&lt;br /&gt;
 (d) Promote and defend Hieroaetherian common positions of issues of interest to Hieroaetheria and its peoples; &lt;br /&gt;
&lt;br /&gt;
 (e) Encourage interstellar cooperation, taking due account of the Luna Accords of Interstellar Law; &lt;br /&gt;
&lt;br /&gt;
 (f) Promote peace, security and stability across Hieroaetheria and its States;  &lt;br /&gt;
&lt;br /&gt;
 (g) Establish the necessary conditions which enable Hieroaetheria to play its rightful role in the interstellar economy. &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Article 4&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Principles&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
 The Commonwealth shall function in accordance with the following principles: &lt;br /&gt;
&lt;br /&gt;
 (a) Sovereign equality and interdependence among Member States of the Commonwealth; &lt;br /&gt;
&lt;br /&gt;
 (b) Respect of borders existing on achievement of joining the Commonwealth; &lt;br /&gt;
&lt;br /&gt;
 (c) Participation of Hieroaetherian peoples in the activities of the Commonwealth; &lt;br /&gt;
&lt;br /&gt;
 (d) Establishment of a common defence policy for Hieroaetheria and its States, through such appropriate means as may be decided upon by the Grand Assembly; &lt;br /&gt;
&lt;br /&gt;
 (e) Prohibition of the use of force or threat to use force among Member States of the Commonwealth; &lt;br /&gt;
&lt;br /&gt;
 (f) Non-interference by any Member State in the internal affairs of another; &lt;br /&gt;
&lt;br /&gt;
 (g) The right of the Commonwealth to intervene in a Member State pursuant to a decision of the Grand Assembly in respect of circumstances; &lt;br /&gt;
&lt;br /&gt;
 (h) Peaceful co-existence of Member States and their right to live in peace and security; &lt;br /&gt;
&lt;br /&gt;
 (i) The right of Member States to request intervention from the Commonwealth in order to restore peace and security; &lt;br /&gt;
&lt;br /&gt;
 (j) Promotion of self-reliance within the framework of the Commonwealth; &lt;br /&gt;
&lt;br /&gt;
 (k) The right to expand a Member State’s existing territory, based on a simple majority within the Grand Assembly. &lt;br /&gt;
&lt;br /&gt;
 [...]&lt;br /&gt;
&lt;br /&gt;
 [...] &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Article 32&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Admission to Membership&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
 1. Any Hieroaetherian State may, at any time after the entry into force of this Act, notify the Grand Assembly of its intention to accede to this Act and to be admitted as a member of the Commonwealth. &lt;br /&gt;
&lt;br /&gt;
 2. The State wishing to join the Commonwealth must agree to uphold this Act’s objectives and principles.&lt;br /&gt;
&lt;br /&gt;
 3. The Grand Assembly shall, upon receipt of such notification shall transmit copies to all Member States. Admission shall be decided by a simple majority of the Grand Assembly. The decision of the Member States will then communicate the decision to the State. &lt;br /&gt;
&lt;br /&gt;
 [...]&lt;br /&gt;
&lt;br /&gt;
 [...]&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;IN WITNESS WHEREOF&#039;&#039;&#039;, WE have adopted this Act. Done at Epigenia, Consortium of Hieroaetheria, this 15th day of July, 2446.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
== Grand Assembly of the Commonwealth ==&lt;br /&gt;
&lt;br /&gt;
Serving as the central, deliberate body within the Commonwealth of Hieroaetheria, where its member states are represented either by their respective leaders or a person appointed with authority to represent the member state, gather to address matters of mutual concern and chart the course of collective action; located within Nral’daaq or Epigenia, as a result of the Consortium’s founding of the Commonwealth, the Grand Assembly is a grandiose hall designated to accommodate delegates from various factions — even prior to their acceptance as a member state, with both cultural and religious themes incorporated within the building — which the Consortium sought to incorporate to reflect the inclusive and egalitarian ethos it wished to continue. &lt;br /&gt;
&lt;br /&gt;
Meetings of the Grand Assembly are convened periodically to discuss a wide range of topics, including diplomatic relations, economic policies, security arrangements and matters of interstellar governance — however, the Grand Assembly does not act as an enforcing body, merely one that develops supposed guidelines for its member states, at least besides any actions the Commonwealth wishes to take with the Commonwealth Naval Authority. Each member state is given the ability to represent themselves and their interests and viewpoints of their respective constituents.  &lt;br /&gt;
&lt;br /&gt;
Debates within the Grand Assembly are characterized by lively discussion and negotiation, as delegates seek to find consensus and common ground on issues of importance to the Commonwealth. Decisions are typically reached through a process of consensus-building, with each faction having a voice in the final outcome. It also serves as a forum for fostering dialogue and understanding among member factions, providing an opportunity for diplomatic engagement and relationship-building. Through dialogue and collaboration, the Grand Assembly seeks to strengthen the bonds of cooperation and solidarity that underpin the Commonwealth&#039;s shared vision for the future. However, merging is unheard of if not taboo amongst delegates — where to do such would reveal information not privy to other factions, and possibly lead to tense diplomatic relations, if not worse — the Commonwealth’s Constitution even outlines to do so is not necessarily not allowed, but against the interest of Hieroaetheria; which most attribute to the fact a merging may yield a Gestalt which is favourable to a particular member state as opposed to the entirety of the Commonwealth. &lt;br /&gt;
&lt;br /&gt;
== Commonwealth Naval Authority ==&lt;br /&gt;
&lt;br /&gt;
Founded shortly after the establishment of the Commonwealth, the Commonwealth Naval Authority answers to no one but the decisions agreed to on by the Grand Assembly— however, it largely operates with some degree of autonomy in part due to the guidelines set forth by the Grand Assembly. There is not restrictions on who may join, merely that they be citizens of one of the member states of the Commonwealth — resulting in both non-Dionae and Dionae oftentimes seen working together on any objectives for the Authority; despite calls against the allowance of non-Dionae with in the ranks by both the Eternal Republic of the Ekane and the Union of Gla’orr. Predominately, they maintain patrols across the Commonwealth’s territory, stretching roughly between four to five light years in any given direction from Hieroaetheria; with only the Consortium having successfully established any off-world presence so far. &lt;br /&gt;
&lt;br /&gt;
They regularly conduct training exercises with attaches from the Nralakk Federation, mostly as a result of the agreement between the Consortium and the former. This has somewhat affected relations with the Eternal Republic of the Ekane and the Union of Gla’orr, citing the necessity to train the Commonwealth Naval Authority on their own, and not providing an alien entity with specifications as to its capabilities and strategies — which has resulted in a minor compromise of sorts between the member states. Successful lobbying by the Eternal Republic and the Union had resulted in a somewhat tightly controlled border; spacecraft that enter the Commonwealth’s territory are mandated to report all details of their operations to the Commonwealth Naval Authority Control — a large space station in orbit of Hieroaetheria, but with smaller outposts across any inhabited regions of their territories — and do so until they depart. In addition, majority are required to submit to any further investigation by the Commonwealth provided there exists probably cause, an easily attainable piece of information thanks to the structure of the Commonwealth — most citing “possible foreign contamination” when conducting “random” searches, essentially framing the search as a method to ensure health and sanitation procedures have been adhered, whilst looking for any incriminating material. The majority of the spacecraft that comprise the Commonwealth Naval Authority were constructed by the Consortium, with only recently the introduction of Unitary designs making their way into the fold — with discussions as to the possible development of technological innovation from Skrell, Dionae and Megacorporate minds within the shadows making their way into the rumour mill. &lt;br /&gt;
&lt;br /&gt;
It operates similarly to other naval forces within the Spur; there exist ranks and a hierarchy, both of which must be followed or a person can risk expulsion from their duties. However, the notable caveat is that it is led by a Vice-Admiral, who answers only to the Grand Assembly — a Dionae agreed upon by each member state as proving to be uniquely objective in their reasoning and seeks only to fulfil their benefit to the entirety of the Commonwealth — Where Cataclysmic Energy Transverses into Celestial Life or merely Vice-Admiral Cataclysmic Energy, as referred to respectfully by many. They have been behind many appointments to leadership positions within the Commonwealth Naval Authority, cultivating a space of objective reasoning to ensure that the Authority seeks only to benefit the Commonwealth — neither one individual member state nor outside entity such as the megacorporations that dominate the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
The presence of the now-defunct state of the fascist Solarian Restoration Front pushed for a rapid response from the Commonwealth Naval Authority; despite having middling abilities towards the beginning of 2460 – the collapse of the Solarian Alliance brought about a significantly different political climate; furthermore, entities which were not “warm” with the greater Spur, nevermind the Commonwealth of Hieroaetheria. Though Titan’s Rapture was largely unaffected by these happenings, the frontier of the Commonwealth’s territory frequently experienced skirmishes with the Solarian Restoration Front. Between 2460 CE and 2465 CE, the Commonwealth Naval Authority had increased their numbers by almost triple thanks to the contributions of both the Consortium and the Union; allowing them to somewhat successfully deal with minor conflicts, with tactics used to either deter or avoid greater battles with the Solarian Restoration Front. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The Titan&#039;s Progeny&#039;&#039;, a Cetus Rootsong Relay ==&lt;br /&gt;
A result of several years of deliberation within and action by the Grand Assembly, a project to harvest and conglomerate thousands of nymphs from across Hieroaetheria&#039;s major states in order to form a Cetus – known as &#039;&#039;The Sacred Echoes of a Titan&#039;s Bonded Progeny&#039;&#039; – saw fruition in June 2466. Composed of an equal amount of Consortium, Ekanian, Gla&#039;orr and small member state nymphs, the fourth Cetus to reside within the Spur is wholly loyal to the Grand Assembly and, installed in orbit to act as a giant Rootsong Broadcaster, commits all of its energy towards dispersing news from the Assembly and Hieroaetheria&#039;s nations into the Voidic Rootsong Network for receiving by diona throughout the Spur. Reaching far and wide, the Rootsong transmitted by &#039;&#039;Bonded Progeny&#039;&#039; reaches Xanu Prime, in the opposite direction encompasses Federation space, and just about glances Moghes, not quite reaching Dominia, Adhomai or any significant region of the Spur&#039;s frontier; it is heard as a dim whisper to any dionae in the void that is within it&#039;s reach.&lt;br /&gt;
&lt;br /&gt;
To source material to broadcast, &#039;&#039;Bonded Progeny&#039;&#039; will regularly have Cyclops gestalts split off and transported around Titan&#039;s Rapture and other Commonwealth-controlled systems via ferries so they may conduct journalistic duties, usually on Hieroaetheria or any of the nation&#039;s colonies, but occasionally elsewhere in the Spur where dionae – especially Hieroaetherians – are known to reside. Upon collecting enough material, the Cyclops remerges with the Cetus, allowing its stories to be accessed by the Cetus for broadcast.  In addition to sourcing broadcast material, it is also the duty of other split-off Cyclopses to transcribe the Rootsong transmissions of the Cetus to make them accessible to dionae – and other&#039;s interested – on planets with an atmosphere which the Voidic Rootsong Network does not penetrate, composing the news in more conventional website or holopaper articles in Basic or Nral&#039;Malic.&lt;br /&gt;
&lt;br /&gt;
Due to the size of the Cetus and the sheer amount of news it transmits, Rootsong broadcasts often occur every ten minutes and containing multiple stories at once. Quantity over quality takes reign, with only several transmissions in a day recounting significant events on Hieroaetheria or Assembly decisions, the remainder being inconsequential news such as small-town gossip overheard by a Cyclops journalist, fauna migration patterns in an uninhabited part of Hieroaetheria or single-event occurences of crime. However, hidden beneath the mundane are transmissions unrelated to the news: quiet calls to dionae across the Spur to flock to Hieroaetheria, obsessive utterances related to the Eternal&#039;s Trifecta, and conflicting messages to either accept or reject the influence of the Spur&#039;s other alien species.&lt;br /&gt;
&lt;br /&gt;
Cyclops split-off for the purpose of gathering material only to later remerge with the Cetus are known as the &#039;&#039;Eyes of the Cetus&#039;&#039;, or just &#039;&#039;Eyes&#039;&#039;, and often have a multitude of eye structures as part of their form. Those split-off for the purpose of documenting the Cetus&#039; broadcasts into articles for terrestrial dionae and those too distant to are known as &#039;&#039;Scribes of the Cetus&#039;&#039;, or just &#039;&#039;Scribes&#039;&#039;, and often have multiple arm-like structures with well-manipulatable finger-like tendrils for maximum words-per-minute counts when simultaneously writing multiple articles. Gestalts split-off from &#039;&#039;Bonded Progeny&#039;&#039; are often composed of an even split of nymphs from each member state, endeavouring to be unbiased to events that occur on Hieroaetheria and any of the Commonwealth&#039;s colonies, however with increasing age, it is not unusual for internal debates among nymphs to see a gestalt begin to express slight bias towards the winning nymph&#039;s home nation. Such Cyclopses that lose their objectivity are often recalled to the Cetus early for reabsorption if identified by the Commonwealth. These Cyclops have a deeply engrained sense of subservience towards other Hieroaetherian dionae, both due to their often very young ages and their lifesake being to document and serve the Commonwealth and it&#039;s citzenry.&lt;br /&gt;
&lt;br /&gt;
The largest and most reputable web-based media outlet for &#039;&#039;Bonded Progeny&#039;s&#039;&#039; transmissions is &#039;&#039;The Hieroaetherian Herald&#039;&#039;, known for it&#039;s rigid journalistic integrity. Sponsored by the Commonwealth and active since the launch of the Cetus&#039; broadcasting operations, thousands of web articles are transcribed and uploaded a day by split-off journalists, with points and seniority ascribed to journalists by the number of transmissions they have transcribed and their overall objectivity rating. Entirely playful, split-off journalists compete to see whom can net the most article scores in a month of working.&lt;br /&gt;
&lt;br /&gt;
== Interstellar Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Nralakk Federation ===&lt;br /&gt;
&lt;br /&gt;
Overall, it can be said that the Commonwealth of Hieroaetheria and the [[Nralakk Federation]] have an amicable relationship, most of which is derived from its friendship with the Consortium. Prior to the introduction of the Eternal Republic of the Ekane and the Union of Gla’orr to the Commonwealth, the Consortium had negotiated what is now known as Rapture’s Treaty – an important agreement which sought to be binding on future member states and includes a defensive pact between the Commonwealth and the Federation, and several other provisions which allow for the Federation and Commonwealth to engage in training practices concerning the Commonwealth Naval Authority, and ultimately freedom of migration across the Commonwealth without the necessity for a tourist visa; however, this largely has been rejected by the Eternal Republic of the Ekane, and the Union of Gla’orr, which has had a minor impact on the greater relationship between the Commonwealth and the Federation. However, the Consortium maintains this agreement, allowing those from the [[Nralakk Federation]] to enjoy its cities and territories; notably the only faction to do so on Hieroaetheria. There is a Commonwealth Embassy located on Qerrbalak, and a Federation Embassy in Nral’daaq or Epigenia. &lt;br /&gt;
&lt;br /&gt;
=== Solarian Alliance ===&lt;br /&gt;
&lt;br /&gt;
Prior to the Solarian Collapse, the relationship between the [[Solarian Alliance]] and the Commonwealth was largely just diplomatic. There had been no agreements between one another, and their relationship mostly derived from the shared friendship both entities had with the Nralakk Federation. The Solarian Collapse brought a significant change to the political climate of the Spur, and with it a radical change to the relationship between the [[Solarian Alliance]] and the Commonwealth. Though neutral to the Second Solarian Invasion of the Republic of Biesel, the Commonwealth ultimately chose to distance itself from the Solarian Alliance – a decision exacerbated by the skirmishes occuring on its borders from the Solarian Restoration Front. On the cusp of a re-united [[Solarian Alliance]], the Grand Assembly has a decision to make in regards to whether they maintain the current direction of diplomacy, or seek a new path. &lt;br /&gt;
&lt;br /&gt;
=== Republic of Biesel ===&lt;br /&gt;
&lt;br /&gt;
The Commonweallth and the [[Republic of Biesel]] can be regarded as having a rather warm relationship with one another, mostly thanks to the presence of Megacorporations within the Commonwealth – in particular the Consortium, similarly to the Nralakk Federation, has fostered a sense of trust and co-operation between the respective factions. Though the Union of Gla’orr largely ignores the Republic of Biesel’s diplomatic attempts at an attempt to remain impartial and neutral within the Orion Spur, the Commonwealth has slowly been confirming their allegiance to the Republic of Biesel through minor engagements such as trade discussions and laxing of migration controls; though most attribute it to the doings of the Megacorporations, others view the Omnivirate’s presence in the faction as a significant contributor as to the silence of the [[Eternal Republic of the Ekane]] – largely voting to abstrain from any action for or against the [[Republic of Biesel]]. Both the Commonwealth and the [[Republic of Biesel]] have agreed to host embassies within their nations, with the Commonwealth Embassy located in District One of Mendell City, and a Biesellite Embassy located in Nral’daaq or Epigenia. &lt;br /&gt;
&lt;br /&gt;
=== Covenant of Xrim ===&lt;br /&gt;
&lt;br /&gt;
Being the only other nation of Dionae in the Orion Spur, the relationship between the [[Covenant of Xrim]] and the Commonwealth of Hieroaetheria is essentially an alliance, though one unique to the two. Despite the Covenant largely being considered a vassal of the Nralakk Federation, with the latter representing them in interstellar affairs, both the Commonwealth and the Covenant have agreed to an unofficial pact of friendship – remarkably agreed upon by every member state within the Commonwealth. It is not unheard of for the Triumvirate to travel to Titan’s Rapture and engage in diplomatic discussions with the entirety of the Commonwealth, and even holding individual talks with the member states. Though [[the Consortium]] and the Union of Gla’orr are considered friendly entities to the Covenant, the [[Eternal Republic of the Ekane]] and the Covenant have the strongest relationship – most owing it to the religious ideology of the two. Though the Covenant of Xrim does not technically have the authority to operate an embassy, the [[Nralakk Federation]] has agreed to allow for a portion of its embass in Nral’daaq or  Epigenia to be used by the Covenant to continue relations with Hieroaetheria. There are discussions between the Covenant, Federation and Commonwealth to establish a secondary embassy on Xrim. &lt;br /&gt;
&lt;br /&gt;
=== The Omnivirate ===&lt;br /&gt;
&lt;br /&gt;
The Omnivirate, though not exactly an entity with any discernable borders in which it governs, has a unique relationship with the Commonwealth of Hieroaetheria. Owing to their status as the religious authority of the Eternal, they have been granted wide-ranging benefits within the Commonwealth and its territories; in particular, they are among the only individuals who need not adhere to certain restrictions, they may freely travel across the member states and the greater Commonwealth – and have done so frequently, oftentimes engaging with the political authorities of the Consortium, Eternal Republic and the Union. However the recent announcement of their intention to expand their authority outside of the [[Eternal Gardens]] may create a sense of tension amongst the Commonwealth’s member states, especially in regard to their recent intervention within the [[Covenant of Xrim]]. Time will only tell whether their decision shall have either a significant or insignificant impact on the Commonwealth and their current direction within the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
=== Megacorporations ===&lt;br /&gt;
&lt;br /&gt;
While specifics differ between each nation-state of the Commonwealth, most of the Spur’s megacorporations have managed to hold some presence within the Commonwealth’s borders, namely within the Consortium’s sphere of influence, as both the Union of Gla’or and the Eternal Republic of the Ekane disallow corporations from operating within their controlled territories. The Commonwealth as a whole allows the megacorporations to operate within its borders, though under strict oversight and with notable taxes levied against them. &lt;br /&gt;
&lt;br /&gt;
Both Einstein Engines, Zeng-Hu Pharmaceuticals, and Orion Express hold the most influence within the Commonwealth, and receive additional benefits and lower taxes, including the ability to own land and facilities directly within the Commonwealth rather than having to lease them, a benefit extended to their subsidiaries as well. &lt;br /&gt;
&lt;br /&gt;
====Neutron Synergistics====&lt;br /&gt;
Neutron Synergistics is a major extraction and refinement company operating as a subsidiary of Einstein Engines. Neutron Synergistics was formed following the formation of the SCC as a means to ensure a steady supply of materials independent of Hephaestus Industries. More information can be found on it [[Einstein Engines#Neutron_Synergistics|here]]&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Consortium&amp;diff=36596</id>
		<title>The Consortium</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Consortium&amp;diff=36596"/>
		<updated>2025-08-10T01:09:08Z</updated>

		<summary type="html">&lt;p&gt;Boggle08: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
{{Template:Planet-EUM}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
= The Consortium of Hieroaetheria =&lt;br /&gt;
[[File:ConsortiumFlag.png|500px|thumb|The flag of the Consortium.]]&lt;br /&gt;
&lt;br /&gt;
The Consortium is the oldest continuing polity of Hieroaetheria, forming slightly after The Time of Awakening. It is led by a Council of Elders, which serve as the executive function of an extremely bureaucratic government.&lt;br /&gt;
The Consortium is an extremely utilitarian, Statist society. The purpose of The State is to enfranchise it&#039;s population through industrial expansion, and the purpose of it&#039;s population is to maintain The State.&lt;br /&gt;
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== General ==&lt;br /&gt;
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&#039;&#039;&#039;Capital:&#039;&#039;&#039; Epigenia&lt;br /&gt;
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&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Hieroaetherian&lt;br /&gt;
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&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Rootsong, Nral’malic, Tau Ceti Basic &lt;br /&gt;
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== Life in the Consortium ==&lt;br /&gt;
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===Birth, Early Life, Education===&lt;br /&gt;
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The way nymphs and gestalts are sired in the consortium differs significantly from many other cultures of Dionae. Reproduction in the Consortium is illegal. Instead, the State collects a tithe of nymphs from fully formed gestalts, and uses them to birth nymphs in large scale production facilities. These nymphs are processed by specialized siring attendants, who merge with these new nymphs in order to fast-track their development. &lt;br /&gt;
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Education is primarily done through merging, and practical exercises. Tests and exams are redundant, rather, the instructing gestalt simply merges with their student, and grades their knowledge against the criteria necessary to pass. &lt;br /&gt;
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Gestalts are assembled and trained based on the personnel demands of the state. When they graduate from the production facilities in which they were made, they do so assembled as fully formed Coeus Dionae. These neophytes are almost never larger than a cyclops, as anything the size of an Argus or greater is considered only for specialist roles or circumstances. &lt;br /&gt;
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Each gestalt is trained and placed into a specific Ordii, which will be discussed in the next section.&lt;br /&gt;
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===The Bureaucracy, The Full Body State, and Ordii===&lt;br /&gt;
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For Dionae in the Consortium, The State is the single greatest institution of their society. It controls every single aspect of civilization; whether it&#039;s nymph siring, production, economy, diplomacy, or infrastructure. All of this is managed by a Bureaucratic system that has been in constant development since the first stones of Epigenia were laid. &lt;br /&gt;
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The consortium lacks much apparatus for democracy. There are no elections, and officials tend to be appointed based on age, work record, or their own persuasiveness. Instead, the social contract of the consortium revolves around a political concept of a “Full Body State.” In the Full Body State, each gestalt is conceived of as an undifferentiated part of a collective whole. The powers that be cannot oppress their constituents, as they are a part of themselves. Those constituents do not cause trouble, because they are part of the powers that be. Individual differences in executive authority, specialization, or function are seen as merely utilitarian to the operation of the state. &lt;br /&gt;
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===Gerontocracy, Ancestral Veneration, and Generations===&lt;br /&gt;
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		Unique compared to many other civilizations, Dionae of the Consortium have every single stage of their society in living memory, thanks to their lifespan. This has led to the formation of an extremely conservative society where the Eldest and most experienced lead: Every single Dionae native to the Consortium can trace their lineage to the few of the first generation still alive, who themselves exclusively comprise the Elder Council. Age affects one’s standing in the Consortium, and special privileges or entitlements are granted to each gestalt as they grow older.&lt;br /&gt;
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===Death, and the Ancestral Archives===&lt;br /&gt;
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	When a Consortium Dionae is terminated past the point of being able to reabsorb its nymphs, an attempt is made to recover the body. Once recovered, it will be brought before and absorbed into one of the many Ancestral Archives within the Consortium. These Ancestral Archives are specialized repositories of Mourning Mass Dionae that are meant to re-acquire the knowledge and memories of the deceased, reanimate fragments of their consciousness, and to otherwise act as a resource of knowledge or wisdom for the rest of the Consortium.&lt;br /&gt;
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==Ordii==&lt;br /&gt;
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	The workforce of the Consortium is divided into six primary co-equal castes called Ordii. These Ordii manage different sectors of Hieroaetherian society, Whether it’s logistics, production, mining, data, or exploration. &lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ordii Categories&#039;&#039;&#039;&lt;br /&gt;
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* &#039;&#039;&#039;Ordii-Intax&#039;&#039;&#039;&lt;br /&gt;
Ordii-Intax form the Bureaucratic backbone of Hieroaetherian Society. They manage the administration, book-keeping, and records for the other Ordii. Not unlike the Numeromancers of the Voidtamer Confluence, the Ordii-Intax are like living computers and data centers, embedding themselves into the operations of the other Ordii. The symbol or badge of office for an Ordii-Intax is an abacus.&lt;br /&gt;
* &#039;&#039;&#039;Ordii-Guz&#039;&#039;&#039;&lt;br /&gt;
Ordii-Guz are chiefly responsible for transportation and construction in the consortium. There are very few dedicated vehicles or work animals in the consortium, rather, those of the Ordii-Guz fulfill their purpose through manual labor. Many Ordii-Guz are allocated significantly more biomass or nymphs by the state, and are often given augmatiks or biomass techniques that allow them to rearrange themselves into a wide array of transport vehicles or construction equipment. &lt;br /&gt;
* &#039;&#039;&#039;Ordii-Jetan&#039;&#039;&#039;&lt;br /&gt;
The Ordii-Jetan are responsible for siring and educating the next generation of nymphs, as well as the health and well being of all gestalts within the Consortium&#039;s Domain. They are nuturers and caretakers, and are in turn treated with great respect by &lt;br /&gt;
* &#039;&#039;&#039;Ordii-Tal&#039;&#039;&#039;&lt;br /&gt;
Ordii-Tal are the producers of the Consortium. Manufacturing, Agriculture, Trade, Refining, and Resource Extraction. They are not just concerned with the mass production or extraction of resources, however, but they are also craftspeople and artisans. Many crafts do not die out, due to constant demand from generations that do not age out. Aesthetics are extremely important to Hieroaetherian society, so artists go into this Ordii as well.&lt;br /&gt;
* &#039;&#039;&#039;Ordii-Bruzh&#039;&#039;&#039;&lt;br /&gt;
Ordii-Bruzh are the explorers and trailblazers, and justicars of the Consortium. Historically, it was they who explored the surface and tunnels of Hieroaetheria, clearing out and keeping the fauna at bay in the wake of expansion. The skill set they possess in this pursuit carries over into enforcement and prosecution of the Consortium&#039;s rules, regulations, and procedures. In contemporary times, the vast majority are enforcers, rather than explorers. With the advent of the Consortium&#039;s interstellar expansionism, However, that is rapidly changing.&lt;br /&gt;
* &#039;&#039;&#039;Ordii-Kal&#039;&#039;&#039;&lt;br /&gt;
Ordii-Kal are the scientists, engineers, inventors, and advanced systems specialists of the Consortium. They develop new technologies, reverse engineer ones developed by other aliens, and mantain complex systems within the consortium. They are a very studious demographic with an insatiable curiousity when it comes to mechanical systems and technology.&lt;br /&gt;
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== Economy ==&lt;br /&gt;
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The presence of both sulfur and tar lakes within the Consortium-controlled borders of Hieroaetheria has greatly assisted its ability to develop its infrastructure to be compared to Jewel Worlds in the [[Solarian Alliance]] – alongside its resource extraction, agricultural and science industries; which are of course aided by its colonies just a few lightyears away from Hieroaetheria. Though the Biesel Standard Credit is used for interstellar trading, the Hieroaetherian Vine is commonly used among the Consortium’s people in their everyday lives. &lt;br /&gt;
The Consortium has also allowed for the proliferation of megacorporations across Hieroaetheria, and its off-world colonies. However, only three have sought to stake a claim – [[Einstein Engines]], [[Orion Express]] and [[Zeng-Hu Pharmaceuticals]]. Zeng-Hu and Einstein have largely accepted to invest in different industries to ensure they do not compete in the rather nascent Commonwealth but with the introduction of Orion Express in 2464 CE, they appear to be torn between whether to collude with one another to displace the logistics megacorporation or do their best to force one another out the Consortium. &lt;br /&gt;
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=== Epsilonian Corporate Firms ===&lt;br /&gt;
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==== Biomatik Innovations ====&lt;br /&gt;
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Established by a collaboration of Dionae and Skrell, Biomatik Innovations is a major private corporation that merged a decade after first contact with the Skrell; dedicated exclusively to the research and development of advanced technologies – primarily medicinal in nature – and had positioned itself as a leading player in Hieroaetheria, and even the greater Orion Spur. Biomatik Innovations collaborates closely with Zeng-Hu Pharmaceuticals’ Yomi Genetics, forming a strategic alliance to address health-related mandates set by the Consortium. It has managed to secure a co-operative government contract with Zeng-Hu Pharmaceuticals, which only highlights its critical role in managing the health infrastructure of cities on both Hieroaetheria and the Consortium’s off-world colonies. Biomatik Innovations actively invests in and manages healthcare infrastructure, such as setting up hospitals and clinics, mostly sponsored by the Consortium which has led an effort to ensure widespread access to quality health services for the public. &lt;br /&gt;
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They excel in cutting-edge research and development, contributing to the continuous advancement of medicinal technologies. This commitment to innovation positions the corporation as a pioneer in the Consortium’s healthcare sector; which is only furthered by the corporation&#039;s multispecies collaboration – meaning as a result of the varied species present, there are different approaches with influence the corporation’s diverse research perspectives and technological advances. It is by far the most influential corporation within the Consortium, in which it can be seen across its colonies providing off-world health services as part of its contract with the Consortium. Biomatik Innovations&#039; focus on medicinal technologies, collaboration with Yomi Genetics, and active participation in fulfilling the Consortium&#039;s healthcare mandates position it as a vital contributor to the overall well-being of its populace.&lt;br /&gt;
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==== CosmoForge Technologies ==== &lt;br /&gt;
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CosmoForge Technology, originally conceived as a mining venture founded by a group of Dionae in the wake of the colonization of Anu, has undergone a remarkable evolution to become an indispensable entity in both the Consortium and the greater Commonwealth. Over the years, the company strategically aligned itself with the technological prowess of Einstein Engines, forming a symbiotic relationship that catapulted CosmoForge into a central position in the Consortium&#039;s economic and military landscape. Its initial focus on mining transitioned into a pivotal role in supporting the shipbuilding industry, providing critical components like warpdrives for the Commonwealth Naval Authority. The collaborative efforts with [[Einstein Engines]] underscore the synergy within the Consortium, as both entities work hand-in-hand to advance the technological frontier and secure the sovereignty of the Commonwealth. At the heart of CosmoForge&#039;s recent achievements lies a significant government contract, jointly awarded with [[Einstein Engines]], tasked with the ambitious overhaul of the gas harvesting capabilities of facilities across Titan&#039;s Rapture. This undertaking is a response to the pressing issue of phoron scarcity impacting the Orion Spur, reflecting the company&#039;s commitment to addressing not only economic challenges but also broader concerns affecting the entire region. Through this project, CosmoForge not only contributes to the technological resilience of the Consortium but also plays a crucial role in mitigating the economic burden caused by resource shortages.&lt;br /&gt;
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==== AstroTerra Enterprises ====&lt;br /&gt;
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AstroTerra Enterprises stands as a pivotal state-owned enterprise within the Consortium, entrusted with the critical role of identifying and preparing potential colony sites through advanced scouting and terraforming operations. The company operates at the intersection of scientific exploration and strategic planning, working in close collaboration with key entities such as [[Zeng-Hu Pharmaceuticals]], [[Einstein Engines]], and [[Orion Express]]. The synergies established through these partnerships highlight AstroTerra&#039;s commitment to comprehensive and effective terraforming initiatives across the Consortium&#039;s colonies. Notably, the cooperation with Zeng-Hu Pharmaceuticals underscores the importance of biological and environmental considerations in the terraforming process, aligning with the broader goal of creating sustainable and habitable environments for future settlers.&lt;br /&gt;
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[[Orion Express]], in tandem with AstroTerra Enterprises, plays a dual role in shaping the Consortium&#039;s interstellar landscape. While contributing to terraforming initiatives, Orion Express takes the helm in managing the logistics of the entire operation. As the sole megacorporation awarded a non-co-operative government contract, the company wields a monopoly over the crucial tasks of importing, exporting, and transporting equipment, goods, and passengers between the Consortium&#039;s on-and-off-world colonies. This exclusive position grants Orion Express substantial influence over the Consortium&#039;s economic and transportation infrastructure, positioning it as a key player until alternative logistics operations, whether through private corporations or state-owned enterprises, can be established. The dual mandate of AstroTerra and Orion Express underscores their vital contributions to both the scientific and logistical aspects of the Consortium&#039;s expansive interstellar ventures&lt;br /&gt;
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=== Energy ===&lt;br /&gt;
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The Consortium has developed an advanced, yet sustainable, energy infrastructure to power its cities and colonies. Central to this system is a monumental nuclear fusion plant located in Epigenia – a marvel of modern engineering and Dionae ingenuity – the &#039;&#039;&#039;Radiant Nexus&#039;&#039;&#039;. It is the primary source of power within Hieroaetheria, in which it harnesses the immense energy potential of nuclear fusion, alongside converting its waste products into other necessary items essential to survival. It provides a stable, substantial supply of electricity to the multiple densely populated metropolises of the Consortium. In addition to the Radiant Nexus, the Consortium has established smaller fusion plants throughout its territories – these decentralised power stations ensure that even the more removed and less densely population areas receive a consistent and reliable energy supply; the distribution of these fusion plants is carefully planned to balance energy needs with environmental impact. Many of the off-world colonies of the Consortium have adopted scaled-down versions of the Radiant Nexus – usually compact fusion reactors designed to suit the energy demands and logistical constraints of initial colonies – most find themselves complemented with other renewable power sources as to not harm the ecosphere of the respective planets. &lt;br /&gt;
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==== Radiant Nexus ====&lt;br /&gt;
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The largest fusion plant on [[Hieroaetheria]], the Radiant Nexus is considered a unique blend of Dionae and Skrell – having been initially proposed by the [[Nralakk Federation]] following their introduction to the planet, but taken and retrofitted to fit the needs of the Consortium. Though it produces significantly less byproduct than a typical nuclear power plant, the Consortium has modified the design to create more – using the byproducts as a means to sustain their residents. Large rows of biomass are created to harness the radiation within the main chamber, such radiation is then processed within the Radiant Nexus and turned into concentrated radium – which is then sold within the Consortium as &#039;&#039;&#039;Radibytes&#039;&#039;&#039;. The actual process of the fusion is a closely guarded secret, and those employed within the Radiant Nexus are subjected to lifestyle audits and several other methods of scrutinization to ensure the process is not leaked. &lt;br /&gt;
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While officially celebrated as the pinnacle of nuclear fusion technology, a growing conspiracy theory suggests a far more sinister reality: the Radiant Nexus is not a fusion plant at all, but a covert prison for genetically modified Dionae engineered to produce nuclear fusion energy. According to the conspiracy, the Consortium of Hieroaetheria, in its quest for unparalleled power, embarked on a secretive and ethically dubious project decades ago. Scientists allegedly experimented on the [[Dionae]], manipulating their genetic makeup to enhance their natural affinity for radiation and transform them into living reactors. These genetically modified Dionae, the theory claims, have been confined within the depths of the Radiant Nexus, their bodies harnessed to produce the immense energy that powers the capital and surrounding regions. In the shadowy underbelly of Hieroaetheria, whispers and rumours swirl about the true nature of the Radiant Nexus. While officially celebrated as the pinnacle of nuclear fusion technology, a growing conspiracy theory suggests a far more sinister reality: the Radiant Nexus is not a fusion plant at all, but a covert prison for genetically modified Dionae engineered to produce nuclear fusion energy. According to the conspiracy, the Consortium of Hieroaetheria, in its quest for unparalleled power, embarked on a secretive and ethically dubious project decades ago. Scientists allegedly experimented on the Dionae, manipulating their genetic makeup to enhance their natural affinity for radiation and transform them into living reactors.&lt;br /&gt;
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== Major Cities ==&lt;br /&gt;
=== Epigenia ===&lt;br /&gt;
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The First city. The Crown Jewel of the Consortium. Home. Epigenia is the first and oldest city on Hieroaetheria, housing the Elder Council, and most of the population and manufacturing of the Consortium. It&#039;s structure is unique: Rather than building over old structures with new ones, the city instead radiates from the Epicenter of where it was founded, sprawling with carefully mantained architecture and landscape that reflects the time period it was created in, like rings on a tree. The Elder Council themselves rule Epigenia from the center, in a small village surrounded by dense jungle.&lt;br /&gt;
The city is as deep as it is wide. The large cavern complexes below the surface have been colonized, carved into rooms and corridors for aesthetics and ease of navigation. A sprawling transportation network of tunnels and underground train systems route within Epigenia and beyond, like strands of mycelium joined together.&lt;br /&gt;
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=== Hammer and Tongs ===&lt;br /&gt;
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Hammer and Tongs, nestled within the Horn of Mede, defies its categorization as the &amp;quot;least developed&amp;quot; city within the Consortium by showcasing an industrial prowess that outshines many of the Gla&#039;orr Dominate and the Ekane Mysterium&#039;s bustling urban centres. Specializing predominantly in resource extraction and refining, the city stands as a critical hub for the Consortium&#039;s resource-driven economy. The landscape is adorned with several CosmoForge facilities, serving as the backbone for the city&#039;s mining and processing activities. Moreover, Hammer and Tongs hosts cutting-edge research and development sites, generously sponsored by Einstein Engines. Whispering Grove&#039;s architectural identity mirrors its industrial and resource-driven focus, blending functionality with a certain rugged charm. The cityscape is characterized by robust structures designed to withstand the demands of resource extraction and refinement processes. Utilitarian complexes, such as the CosmoForge facilities, dominate the skyline with their imposing silhouettes, marked by sturdy frames and efficient layouts. The city&#039;s infrastructure prioritizes durability, reflecting the wear and tear of constant industrial activity.&lt;br /&gt;
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=== Radiant Pools ===&lt;br /&gt;
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Radiant Pools, the solitary Consortium population centre within Eastern Mede, derives its evocative name from its strategic location in close proximity to the mesmerizing sulfur lakes that dot the region. The city harnesses the latent power of these natural phenomena, primarily exploiting the sulfur lakes for geothermal energy and extracting gases for the production of warpdrive fuel. Architecturally, Radiant Pools seamlessly integrates with its geothermal surroundings, adopting a design that harmonizes with the natural elements. The cityscape features structures adorned with sleek, energy-efficient facades, often incorporating reflective surfaces to amplify the ambient light for its Dionae population. The incorporation of transparent materials in building design allows residents and visitors to enjoy panoramic views of the citys and the surrounding landscape while benefiting from abundant natural light. &lt;br /&gt;
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=== Dustbloom Sands ===&lt;br /&gt;
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In Dustbloom Sands, situated near the Retheus River in Western Mede, the heartbeat of the city&#039;s economy resonates with the rhythm of nature&#039;s fury. The majority of its industry revolves around the Dustbloom, a remarkable plant that defiantly blooms only during the onslaught of vicious sandstorms. Despite facing repeated challenges from these natural phenomena, the resilient inhabitants of Dustbloom Sands have adeptly adjusted to their environment, crafting a city that not only endures but thrives amidst the swirling sands. The Dustblooms, valued for their unique radioactive properties, play a crucial role in Dionae sustenance, further emphasizing the city&#039;s reliance on the capricious interplay of sandstorms and nature&#039;s bounty. Dustbloom Sands visually represents the city&#039;s intimate connection to sandstorms and the agricultural industry it supports. The materials used in structures are often durable, weather-resistant, and designed to withstand the abrasive impact of wind-blown sand. The cityscape is characterized by low-profile buildings with sturdy foundations, providing both protection from sandstorms and resilience to harsh environmental conditions. While preserving the city&#039;s unique identity, the architecture blends functionality and pragmatism to demonstrate its resilience in the face of a challenging climate.&lt;br /&gt;
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=== Republica’s Landing ===&lt;br /&gt;
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Republica&#039;s Landing, nestled alongside Republica Cove at the opening to Retheus River, emerges as a distinctive and somewhat secluded city in the vast desert expanse. Its isolation is complemented by the unique resource that defines its economic landscape—vast lakes of tar, around which the city&#039;s industrial core is meticulously constructed. These tar lakes, while presenting challenges, have become the lifeblood of Republica&#039;s Landing, attracting influential players such as AstroTerra and CosmoForge, both of which have established significant footholds within the city to harness the valuable resource for various applications. Buildings feature sun-drenched hues and earthy tones, blending seamlessly with the natural landscape. Low-rise structures dominate the skyline, constructed with materials that offer resilience against the desert&#039;s harsh conditions, such as sun-reflective surfaces – which in turn produce electricity for the city, as well as provide a secondary source of sustenance for the Dionae population present in the city. &lt;br /&gt;
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== Expansionism, Foreign Policy ==&lt;br /&gt;
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===Expansionism===&lt;br /&gt;
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One of the most important policies that the Consortium leadership is focused on is the continual growth and expansion of their industry, population, resources, and territory. The reasons for this are related to Dionae biology, and the Consortium State&#039;s Social contract: Dionae do not die of age, and one of the longest running promises made by the Consortium is the enfranchisement and support of their populace, scaling proportionally with age. In the formative years of Hieroaetheria, mortality rates were high, but as the Consortium grew into possessing mastery over their environment, each cohort of Elder Dionae has been retained at an exponential rate. &lt;br /&gt;
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Therefore, the Elder Council has instated a policy of indefinite growth and expansion. Each generation commissioned to the Ordii-Jetan must be larger than the last. Projections from the Ordii-Intax the planet will not be able to support this policy long term, due to resource depletion and overcrowding. The Consortium must expand its industry and populace to other worlds, or else The State will be unable to fulfill the longstanding obligations it has to its constituents. &lt;br /&gt;
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=== Aliens in the Consortium ===&lt;br /&gt;
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Most of the alien population of the consortium is located on Anu, Hieroaetheria&#039;s moon. These are primarily consultants, diplomats, merchants, and mercenaries chartered by the state. &lt;br /&gt;
There are even fewer foreigners inside of the Consortium itself, and the majority only stay temporarily. This is because of the toxic environment of Consortium cities, which are often heavily polluted and irradiated. Even safety standards are lower due to the sheer resilience of the natives.&lt;br /&gt;
Permanent residency for non-Dionae is currently not viable. The service/work quotas, education requirements, and social services of the Consortium are all geared towards Dionae that are raised from inception to serve the State.&lt;br /&gt;
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Cultural attitudes towards aliens, however, are not constrained by the demands of the state. One of the first joint projects the Consortium undertook with the Nralakk Federation was the creation of telecommunications infrastructure for Extranet services. A key idea in Full Body State policy is that the state should bend to informed consensus. To this end, Extranet access to the wider Spur is completely unrestricted. The Consensus of Consortium is extremely curious of the outside world, and take full advantage of this access. Consortium Dionae contracted to work outside of their homeland do not enter the workforce completely ignorant.&lt;br /&gt;
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== Colonies ==&lt;br /&gt;
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=== Anu ===&lt;br /&gt;
[[File:Anu.png|thumb|A map of Anu, depicting the various points of interest.]]&lt;br /&gt;
Anu, [[Hieroaetheria]]&#039;s moon, and is roughly the size of Luna. It was colonised shortly after first contact, in part thanks to the efforts of the [[Nralakk Federation]] during the Consortium’s expansion into the stars. Its proximity, as well as the physiology of its orbital parent’s inhabitants, it was easily turned into a functioning colony – with newly disgorged Nymphs drafted into the Consortium’s colonisation efforts, quickly allowing a stable population to form on the moon. Root Prime, its capital, is named after the first successful spacecraft launch by the Consortium – in which there exists a monument within the center of the city to give homage to the Consortium’s beginnings.&lt;br /&gt;
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Root Prime, though previously a Dionae-only Colony, has since grown considerably. Sporting domes from the [[Nralakk Federation]], it houses a multitude of species present within the Consortium. Controlled climates ensure that each species can comfortably thrive within its walls, and with minor terraforming, has proven to look similar to other cities on [[Hieroaetheria]], with some holographic illusions replacing the desolate presence of space right outside. No singular industry dominates Root Prime, with career opportunities allowing many to explore their interests without any obstacles. &lt;br /&gt;
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There are three other settlements beside Root Prime, each smaller than their capital counterpart – though still necessary to the functioning of the colony.  The Southern Vabopia Pass houses Oqrya’s Post; named after Oqrya Eiphroxi, the [[Skrell]] who founded it. It largely operates as a thoroughfare between the Capital, and the other settlements – using its proximity and launch centres to ferry materials and people across the moon. Oqrya Eiphroxi remains Magistrate of Oqrya’s Post, having done so since its establishment. &lt;br /&gt;
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Kepler’s Belt is the largest “mining facility” turned city – and houses CosmoForge Technologies’ Headquarters within the city’s namesake region. With funding pushed by the native corporation, it has truly transformed into an industrial powerhouse, as well as a technological one thanks to the introduction of [[Einstein Engines]], and its research and development centres. Besides Root Prime, Kepler’s Belt is considered the safest for non-Dionae, with dome technology from [[Einstein Engines]] brought to the moon as to ensure its personnel can work without hindrance. &lt;br /&gt;
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Lastly, resting on the cusp of Canis Abyss is a Federation Science Outpost – Uvqethi. Uvqethi was founded following talks between the [[Nralakk Federation]] and the Consortium, in which the former expressed an interest in chartering the pitch-black regions of both Canis Abyss and Outos Chasm. It maintains an existence as a training facility for Federation cartographers, who often leave upon completion of their degree before being replaced with the next generation of Skrell seeking to make themselves a name. &lt;br /&gt;
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Anu is led by Planetary Governor &#039;&#039;&#039;Lasting Memories of Oephon Uqithor&#039;&#039;&#039; – a mourning mass Argus-form. Following the death of their spouse, Oephon Uqithor, they elected to pursue politics; likely as a result of the absorption of their spouse, having tragically passed away as a result of a shuttle accident, en route to their inauguration as Planetary Governor of Anu. Though there has been criticism of the Argus’ choice to absorb the deceased politician, many decrying they should have had a State Funeral, others claim it was a necessity to ensure the memories and experiences of the Skrell would forever remain with their spouse, for as long as they may live. They remain a widower, having not remarried since the death of their spouse in 2390 CE. &lt;br /&gt;
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=== Hope’s Tendrils ===&lt;br /&gt;
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Colonised after Anu, in 2401 CE, Hope’s Tendrils is a somewhat developed colony of the Consortium. It has only one city present, functioning as its capital, Verdant Cascades. It is easily compared to Earth, in that it boasts similar terrestrial conditions – climate, gravity and even size. It currently operates as a “Protected World” – in which the Consortium elected to only continue operating on the planet under the objective to study its environment, as well as fauna and flora. This has resulted in most of the populace being scientists; mostly either in the fields of xenobiology, or xenobotany, but there have been reports of xenoarchaeologists making way to Hope’s Tendrils to study skeletal remains of the species – and to dive further into the history of the planet and how it has evolved to its current state. It is led by Planetary Governor &#039;&#039;&#039;Luminescent Beacon of Blossoming Radiance&#039;&#039;&#039;, having been selected for the position in 2421 CE, and has remained as such since. There have been attempts by other political parties within the Consortium&#039;s Chambers to have its protection revoked, citing it as a perfect grounds for developing a self-sufficient colony; however Consortium First has yet to budge, using their majority within the Chambers to quash any attempts, despite a significant portion of the population agreeing with the necessity to remove its protection.&lt;br /&gt;
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=== Gentle Winds ===&lt;br /&gt;
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Colonised by the Consortium in 2401 CE, Gentle Winds is a barren world without an atmosphere, selected by the Department of Interstellar Exploration to begin bio-organic terraforming – essentially, a planet dedicated to the study of terraforming through biological processes exhibited by the Dionae. It has three settlements, Folium, Ramus and Flos. Each is dedicated to realizing the dreams of DISE – though, each has its own missions so to speak. Folium is responsible for the production of atmospheric gasses, Ramus for harvesting minerals to fuel the terraforming initiative, and Flos for seeding life when possible. This has largely resulted in an Engineering-centric populace to exist, comprising even other species besides Dionae. &lt;br /&gt;
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It has come far in the last six decades, thanks to strategic management by AstroTerra Enterprises. Though some processes had to be done by machinery – such as the intentional launches of ice comets in the direction of Gentle Winds – the rest has largely been completed thanks to the corporation’s ingenuity. Creating artificial gas plumes, through careful manipulation of biomass and gas bladders, a somewhat thin atmosphere has developed. This has allowed for the formation of minor lakes, and even rivers, across the landscape; it essentially digests the resources harvested by Ramus, and in turn, expels greenhouse gases that have begun to stake an existence in the skies of Gentle Winds. Flos has even begun considering the introduction of genetically modified lichens and grasses – regardless, they continue to seed the area with Nymph Nodes, which have so far been successful in instilling byproduct nutrients in the soil, increasing fertility. Terraforming of Gentle Winds is expected to be completed in 2560 CE as per its current speed, however, there have been plans to begin ramping up development on the planet. &lt;br /&gt;
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It is led by Planetary Governor &#039;&#039;&#039;Etherial Vapors Whispering Through Nebulae&#039;&#039;&#039;, having been appointed thanks to their knowledge of standard terraforming due to their time in the Gliutip&#039;lyaz University; in their dissertation for their doctorate, they sought to explore the usage of bio-organic terraforming as a replacement to current technology. The dissertation saw considerable praise from scientific minds in the Federation, and upon their return to the Consortium, they were requested to take point on the Gentle Winds project.&lt;/div&gt;</summary>
		<author><name>Boggle08</name></author>
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