Raider

Raiders are most likely going to target the SCC's finest vessel the SCCV Horizon. Conjure up new gimmicks and give your team an end goal. Drive the story!

Some lore articles talk about groups of pirates! Be creative!

'''Read the exploitable information on your uplink... some people have information about their past on there that warrants Pirates.'''

Raiders initially don't have any Tele-crystals to use spawning in.

Raiders should use their story to secure particular resources from the station, by gifts, trades, or theft and then make a quick getaway in their shuttle. The list includes but is not limited to:


 * Resources (E.G Metal, Glass, Plasteel, Phoron, etc.)
 * Engineering equipment
 * Persons of interest

Raiders have an encrypted radio channel use :x to access it. Raiders also intercept all communications on the station/vessel.

Extended skillset - You are equipped with whatever skills you need to achieve your objective and no more.

The Heist
What you have been tasked to steal will vary from round to round, but it will likely include some high-tech items and maybe even crew members. Make the heist revolve around your story.

Gear
Your ship the Skipjack comes with weapon spawns and varies pieces of equipment in the warehouse. Below is the provided equipment for every raider round.

Addiontially your pirate warehouse has around ten crates of supplies. Crack them all open see what you find!

Powered Crossbow- Fires superheated metal rods and is much more effective after being charged up fully, which takes around five or six seconds. In space it is an incredibly potent tool, able to fling off targets into space at pretty fast speeds. Also comes with the added bonus of pinning people to walls if they happen to be within a tile or so of them.

Cockpit- In the cockpit is one emp grenade, one viscerator grenade and one cryptographic sequencer(EMAG). There is also a weapon spawn in here.

Marksman rifle- Behind the bar in your pirate spawn. You'll find this heavy ballistic hitter. Fires 7.62 rounds at Security

Various weapon spawns- Once you board the skipjack pay attention to the nearby tables/shelves you'll be surprised what's laying about.

Ionrifle/Harpoon- For when you need to harpoon the assistant.

Set of tools with gloves- Someone in your raider team should be running tools. That EMAG card will only get you so far.

A crammed medical bay- Raiders do have medical supplies and a surgery table. Protected with a windoor. For that inevitable firefight

Armor- Various sets of voidsuits and hardsuits can be found around the ship and on the raider base. You don't wanna end up in high-scale firefights.

The Skipjack
The greatest asset at the raiders' disposal is their ship, a small yet durable skipjack. The ship has the ability to travel to various parts of the station z-level as well as mining, allowing the raiders to keep on the move and avoid capture by the crew. There is a cool down period in between each jump. The central room of the skipjack is the storeroom, racks filled with various weapons and suits, the port wing of the craft houses a small brig and the starboard wing is home to a crude medbay. The two wings are connected to airlocks which allow entrance and exit.