Pharmacist

As a Pharmacist your job is to mix chemicals for the others to use. Your work will be needed mostly by Physicians. For more information visit: Guide to Chemistry.

= Overview =

Physician
The Physicians are your main customer in the medbay. Most of the medicine you make will be used by these skilled doctors as it is their job to heal people using chemicals. There is a general list of "basic" chemicals that is expected by everyone in the medbay, however you shouldn't stop at just those chemicals. Work with the Physicians to make advanced medications such as organ regeneratives. You should also stay in touch with the Physicians to understand when supplies may be running low. If communication is kept high between you and the Physicians, the medbay should be well stocked and ready to treat anything.

First Responder
First Responders may not seem like a major customer of the pharmacy, but there are plenty of useful chemicals that you can make to make their life easier. The "basic" chemicals are ever useful to everyone except the Psychologist which includes the First Responders. They may want chemicals in different forms, however, such as autoinjectors, autoinhalers, or even some complex chemicals like Adrenaline. These are not necessary items for the First Responders to do their job, but it makes their lives easier and gives you something to do. Similarly to Physicians, communication is key.

Chief Medical Officer
The Chief Medical Officer is, as you might guess, your boss. With them are a lot of valuable items to you that can enhance your work. The Chief Medical Officer starts with an extra box of inhalers and cartridges. This can be very useful to equip all of the Physicians, and even some First Responders, with inhalers. The CMO also has access to the Medical department account. This vast pool of funding can help buy chemical refills, such as Acetone. The CMO also has a direct link to the Research Director who can potentially provide tools such as the bluespace beaker. Work with your CMO to enhance your work, but also make sure to listen to what they say and keep them updated.

The Crew
The entire crew is, ultimately, your customer. While not everyone should have access to Oxycomorphine and all the other chemicals, some crew members have prescriptions that need filling. Take time during the shift to look through Medical Records and refill any prescriptions that are needed. When they are ready, make sure to call the crew member over. However, it is best to do this via PDA messaging to avoid a breach in privacy. Make sure to fill out those prescription forms!

Mental Trauma and Policy

 * All characters with a Medical Doctorate degree are capable of diagnosing mental trauma, as well as prescribing medication for their diagnosis.
 * Surgery trained Medical personnel are fully capable of neuro-surgery where necessary to treat mental trauma.
 * Pharmacists are fully capable of synthesizing mental medication, but they cannot diagnose mental trauma, or prescribe medicine.
 * Psychiatrists/Psychologists are the foremost experts on this type of illness, they are the only capable of advanced treatment (Hypnosis, Cognitive Behavioral Therapy, and Isolation) and they should be the first to treat mental trauma when available.

Medical Skills

 * Pharmacists do not have a Physician's training, though they may operate the Sleepers and Cryogenic Tubes to a basic level.
 * Pharmacists are unable to authorize medicinal treatments for patients. They are, however, able to issue chemicals (especially non-medical ones) per direct request, including medicinal chemicals with the approval of the CMO. They can check medical records for pre-existing prescriptions and provide them without the need for approval, however.
 * They are not capable of acting as a Physician, as such they can only assist Interns and Trained Physicians in emergencies and not act in their place. However, they can be trained in basic first aid.

Common Chemicals
As a pharmacist you'll either be swamped with requests or have none at all. A good pharmacist revels in finding work for themselves regardless.

Useful Chemicals

 * Your first priority: Medication for the doctors.
 * Butazoline, Dermaline, Dexalin Plus, and Dylovene for the four major damage types.
 * Inaprovaline to stabilize critical patients, Inaprovaline also prevents internal bleeding from spreading.
 * Alkysine for brain damage, Oculine for eye damage, Pneumalin for lung damage, Ethylredoxrazine for alcohol poisoning, and Mortaphenyl for pain.
 * Upgrade the Cryoxadone in the cryo tubes to Clonexadone.
 * Peridaxon is time-consuming to make, but will heal organ damage.
 * Check medical records for prescriptions to fill.
 * The Bartender or Chef may ask you for chemicals to cook or mix drinks with. Some of them are safe, others are not. Use your judgment or ask the CMO.
 * The Janitor will want Space Cleaner refills.
 * The Gardener will want fertilizer (diethylamine or ammonia).

Mixing
You can mix chemicals in a few ways, but the easiest way is to add a beaker to the chemical dispenser and then dispense appropriate amounts of base chemicals. If the mixture is correct, the solution will bubble and you'll now have a some of your end product.

Mixing directly from other beakers, droppers and syringes also helps if you need a certain amount of each chemical. Just click one holder on another to pour some of the solution.

Adding any solution to a ChemMaster 3000 will let you isolate and make pills or bottles of chemicals you add to it.

Pills, Bottles, Injectors and Inhalers
As a Pharmacist, it is important to understand how each chemical is best administered. For example, Dexalin Plus is more efficient when inhaled compared to when it's injected. This means that if you were to put Dexalin Plus in inhalers, you could use less of it for more patients. At the same time, however, the most common way of administering most treatments is injections, and you will be putting most of your chemicals into bottles. This way, the doctors treating the patients can best control the dosage. There are also some chemicals that only work when inhaled, some do not work when ingested but work if injected and inhaled, and so on. It's important to know these details in order to put the chemicals into the best form for future usage- for example: if you need an alternative to a stomach pump, you should make carbon pills; if you are making pneumalin, which only works when inhaled, then it's probably best to prepare those inhaler cartridges; adrenaline only works if injected, and it is the emergency tool for restarting hearts, so you probably should put that into autoinjectors; and so on.

Traitoring
Chemistry is one of the most dangerous jobs on the Medical staff, and it's easy to be a strong Traitor. A LOT of the chemicals you have access to will kill when injected. Access to grenades is a plus, not the mention for infinite sedative refills. Remember to keep it sane and within the server rules. A bunch of napalm grenades thrown around will not win you any points. Like any job in Medical, Pharmacist lends itself to malpractice-style traitoring. "Accidentally" contaminate your medication, or hand out overdoses. Or maybe your traitor is more of a recreational chemist than a medical pharmacist (mindbreaker toxin, anyone?).

Grenades
As a Phamacist, you have access to grenade materials in the sublevel. You can fit two regular beakers in a grenade casing. This means potentially 120 units of whatever concoction you want. It is possible to use medicine, water, or more devious items in a grenade. The mixing and matching of different chemical formulas may not always go as planed, but that's just how science goes. Keep in mind, making and using grenades that harm others will get you brigged in the least, and possibly job banned if you weren't an antagonist.

Building Grenades 101
Note that the case must be on the ground to do this correctly!
 * 1) Use a screwdriver on an igniter to make it attachable.
 * 2) Attach the igniter to the timer, or some other triggering device (proximity, signaler, etc.)
 * 3) Screwdriver the Igniter-timer assembly to make it attachable.
 * 4) Attach the assembly to the grenade case.
 * 5) Add your beakers of chemicals, then screwdriver the case again.
 * 6) Using it in your hand opens up a window, where you can set the control mechanism of the grenade.