Ma'ta'ke Gods

Mata'ke
Mata'ke himself is the head of the clan, and the god of snow, judgement, practicality, order, and strength. He is famous for his military cunning which he uses to command the clan of Gods to fend off the forces of Raskara. His abilities as an arbitrator between the other gods is also often applauded in mythological stories, with many historical courts invoking his name as the ultimate judge of all disputes. His physical appearance is that of a golden furred M'sai, wearing thick Nav'twir furs held together by golden clasps. In the case of his battle regalia, over these furs he wears a cuirass of iron with his feet and hands wrapped in thick leather. He wields a simple spear with an iron tip, and keeps a silver studded sword in a scabbard on his left side. On his head he wears a visored helmet of similar material to his curiass with a fabric coif underneath, however most statues omit head wear.

Marryam
Marryam is the wife of Mata'ke and the goddess of settlements, sleep, and parenthood. It is said that when Mata'ke goes to war or is otherwise occupied with fighting, Marryam rules in his stead to keep the divine settlement operating. Her wisdom is often called upon when Tajara face difficulties in tough decisions or dilemmas. Her appearance is of a Njarir-Ahkran with long-braided hair and a royal dress. She is usually depicted sitting on a throne with high arm rests.

Rredouane
Rredouane is the brother of Mata'ke and the god of valor, triumph, and victory. He is a powerful warrior and a revered captain of men who is also known for his love of games and gambling. He is always depicted as an M'sai with silver fur in a full raiment similar to Mata'ke, but with complicated stories of his victories etched into the surface of everything. Many paintings depict him playing dice with mortals, and many pubs and taverns with gambling claim he is their patron deity.

Shumaila
Shumaila is the sister of Mata'ke and the goddess of fortification, chastity, and building.

Kraszar
Kraszar is a comrade to Mata'ke, and the son of Druzhmail. He is the god of joy, stories, and language. He is always shown as a Hharar wearing thick robes with a bag of scrolls, and often depicted telling stories. He is attributed as the creator of the Cosmic Chronicle, a holy story which details most of the religion's history and theology. In the past before writing and literacy became common, Kraszarrumalkarii (Story-tellers, the word story being derived from the God's name) would deliver all stories orally from memory, praying to Kraszar for good recollection and rhetoric.

Dhrarmela
Dhrarmela is likewise a comrade to Mata'ke and the daughter of Druzhmail, making her the sister of Kraszar. She is married to Azubarre, the god of love. She is the Goddess of forges, anvils, and craftsmenship, which in old Siik'mas included both blacksmithing and general crafts such as furniture, wagons, and clothing. Her works almost always include intricate inscriptions of stories which her brother Kraszar helps her to devise. All weapons, armor, and general regalia of the gods are made by her, however Mata'ke himself refuses complex inscriptions and instead prefers simplicity in his equipment. She is always depicted as a Hharar wearing a smith's apron with a belt of her tools.

Azubarre
Azubarre is the first-born of Mata'ke and Marryam, and the husband of Dhrarmela, daughter of Druzhmail. He is the god of love, fertility, and marriage. He is said to bless all good marriages, and to put fire into the hearts of lovers to empower them in times of need. He is always shown with Njarir-Ahkran features rather than taking after his father's appearance. His clothing is usually large flowing robes which have become the standard as priest's vestments, and he is usually carrying a burning torch.

The Dead Gods
The "Dead Gods" are a group of five gods in mythology who fell in battle against evil spirits, and whose sacrifice saved Adhomai from certain doom. In death, their spirits themselves were tragically corrupted by the forces of evil, causing them to be turned into Raskara's generals and champions in her fight to kill the gods and conquer Adhomai. Their names are stricken from all texts available to commoners and are believed to be known only to the highest ranking members of the cult of Adhomai in order to prevent them from being worshiped by occasional heretical sects which have come and passed throughout Tajaran history.

S'randarr
The very same sun which is worshiped by those of the S'randmarr faith is known as a benevolent and immortal entity in the Ma'ta'ke pantheon. S'randarr is believed to be the source of all positive energy on Adhoami, which it supplies through an incorporeal aether to the Tajara. The faithfuls assert that this positive energy mends wounds and cures illnesses for mortals, but is of greater use to the gods who can enhance their powers and wield the energy to defeat various evil spirits. Despite all these beneficial traits, the sun is not thought of as sapient, but rather as having the intelligence of an animal. In most mythological stories it requires protection and shepherding from the gods against corrupting and destructive influences.

Messa
The second sun in the sky which is likewise worshipped by those of the S'randmarr faith, believers in Ma'ta'ke instead merely think of it as the realm where their spirits travel to after they die. Unlike S'randmarr it is believed to be intelligent like Raskara, but neutral and occupied with ensuring spirits of dead Tajara both arrive at its domain and are sealed away for eternal rest. Spirits which fail to be claimed by Messa risk being corrupted by Raskara and added to its evil legions, which has spurred funeral rites of making solid sturdy coffins which are warded by priests with positive energy to protect dead bodies until Messa can take them. The timeless and overwhelming task of attending to the dead which Messa faces have spawned many euphemisms among Tajara relating to exhaustion, encumbrance, and large workloads.

Raskara
Also well known as the Adhomai's moon, it is believed to be the antithesis to S'randarr and the source of all negative energy. Like S'randarr, it is immortal and supplies its energy to all Tajara through the very same aether which positive energy is supplied. Unlike S'randarr which is associated with warmth and life, Raskara is noted for cold and death as nighttime was often lethal for pre-historic Tajara. Unlike its counterpart, Raskara is thought of as being highly intelligent and the ultimate villain of most mythological stories. It spawns evil creatures on the planet's surface, such as cave geists, as well as spirits which the gods are in constant battle with. The motivations behind these attacks are unknown, but many theologians assert that its goal is to conquer Adhomai and enslave all Tajara. The discovery of Raskara's future collision with Adhomai by contemporary Astronomers has caused a heated debate among believers about the meaning of this development in theological terms.