Tesla Reactor

Note: The Tesla Engine codes are currently bugged, and may result in the Tesla Ball randomly ignoring its grounding rods, and/or disabling its own field..

The Tesla Engine is an alternative power source to the Super Matter engine, located in the Engineering Sublevel, the room West of the engineering break room. The parts are located in the small room on the south, and the Engine Area is divided into two parts:

The Storage Room



This room contains the necessary parts required for the engine to function, you'll need to make multiple trips from here and back using the west doors that lead to the containment field and bolt (sometimes also weld) the components down.

The Particle Accelarator/SMES Room



This room is where the Particle Accelerator is assembled and activated. The north room that leads up to it contains the two SMES', the Tesla Containment SMES, which is responsible of providing the engine power, so it remains operational, and the Tesla Grid SMES, which sends the produced power to the station's power grid, for the crew's disposal.

Tesla Generator
The Tesla Generator works similarly to the singularity engine. After setting up the components in place, (Field Generators and Emitters are bolted andwelded down, the Tesla Coils, Grounding Rods and the Tesla Ball Generator are simply just bolted down with a wrench), the Emitters are turned on, and then the Field Generators. After the Field Generators are powered and encircle the

Energy Balls
This big floaty ball of pure electricity can only be contained by the containment field. When you shoot the energy ball with the Particle Accelerator, but when it hits 300 energy, it generates a mini-energy ball that orbits the big energy ball. This will send off an extra shock when the energy ball pulses, and this can happen as many times as you let it. The energy ball will also naturally generate small amounts of energy, so eventually a second ball will form.

Be warned, the more mini-balls the energy ball has, the more shocks it sends out at once, and the further it can travel each move. A good engineer can use this to generate lots of power, and a bad one can abuse this to murder the entire station.

An energy ball will shoot bolts of electricity off at conductors, which it prioritizes in this order: It will also strike the closest distance-wise of the list after it goes through these criteria.
 * Tesla coils
 * Grounding Rods
 * Mobs
 * Machinery

Tesla Coils
Tesla Coils will attract the bolts. They will take half the power of the bolt (if they are connected to a powernet), pump it into the powernet it is hooked to, and then will send the other half of the power to the next available conductor, which follows the criteria listed above. Preferably, this will be another coil to harness more of the power and pump it into the grid.

Grounding Rods
Grounding Rods are safety precautions to prevent the tesla bolts from hitting machinery or personnel. If the tesla is loose, being near one will usually keep you safe from direct shocks. It does NOT, however, protect from dusting if you touch the core or from the explosions caused by machinery.

Setting It Up

 * Step 1: Wrench down loose parts: Grounding Rods and Tesla Coils.
 * Step 2: Turn on the emitters, don't get hit by the beams. Do this before step 3.
 * Step 2.5: Use your ID on the emitters to lock them and prevent tampering.
 * Step 3: Turn on all the shield generators. Wait for them to turn on before continuing to the next step!
 * Step 4: Set up the Particle Accelerator.
 * Step 5: Turn on the Particle Accelerator. You can either keep it on 2 or turn it to 0; leaving it on will not cause the tesla to go loose by itself, but it will make it more powerful and destructive if it does.

This is how a fully assembled particle accelerator should look like:



At this point the tesla is set up; keep an eye on the containment once in a while to make sure nobody sets it loose.

TESLOOSE
If the Energy Ball is to get out of containment Traitor, it will pass through walls, windows, anything. It will shoot electricity at conductors, mobs, etc, and direct bolts from the Energy Ball will instantly kill a spaceman; you can protect yourself partially with either insulated gloves or a hardsuit, while wearing both will make you immune to electric bolts. Being hit by the ball itself will turn you into a pile of dust regardless of protection. Any piece of electronics, such as consoles, machines, or airlocks, will violently explode when hit, causing vast damage to the station. The Energy Ball usually moves towards the last direction it shocked, which means that it will actively seek areas with more machines and conductive materials.