Tajaran Emigration

= Leaving Adhomai =

The tajaran emigrants are a common sight in many parts of the galaxy, such as Tau Ceti, and there are plenty of reasons for someone to leave Adhomai; seeking refuge from the conflict, searching for better opportunities in life or starting a career with NanoTrasen. While emigrations to another planet is seen as something positive, the isolated position of S'rand'marr has created a hazardous path that many must overcome to leave their homeland.

Leaving Adhomai is the start of the long journey, with few cities having access to a shuttleport and abusive loans being acquired to pay for a seat in a shuttle. Republican citizens may have better opportunities, as they are the only ones with access to official NanoTrasen and human sponsored flights, with Nal’tor hosting the largest shuttleport in the planet. It is possible for a mega corporation, or even the PRA, to pay for the flight of a new employee, something that would allow them to avoid many of the possible problems and dangers of their journey, as their departure will be watched by the few Republican space ships on orbit.

For the members of the New Kingdom of Adhomai and the Democratic People's Republic of Adhomai, the possibilities of leaving Adhomai lies in the hands of smugglers and other illegal ways. There is a large market for smuggling, mostly due to the blockade imposed by the Republic’s space navy, and moving products and people out of S'rand'marr has become a lucrative business. Buying their way out of their home may either require some form of official support, such as accepting working as an agent for the DPRA in foreign soil, or paying an individual know as a “Ha'rron”, that will allow the migrants to leave the orbit in an illegal, and most of the time not safe, shuttle. The Republican ships are known for turning a blind eye to those smugglers, due to either their corruption or the benefit that their services provide to Adhomai. In the rare case they are forced to take action, usually under the suspicion of the vessel carrying something of strategic value to the war effort, the admirals of the Republic may orders a suspicious target to be shot down without mercy, or boarded if capturing a hostile agent may be proven possible.

= The Journey =

After boarding a transport ship, either a NanoTrasen craft or a smuggler’s convoy, the migrant will start a long journey, with the objective of crossing most of the frontier, heading to the most rich planets closer to the core of the Sol Alliance.

NanoTrasen carriers may enjoy a safer passage, due to the possibility of having a security team aboard and scorts of their own, a powerful disincentive to raiders. The luxury of having their own seats, and proper infrastructure is also present to the ones that had the opportunity of having their leave patronized by a megacorporation. Stops and technical problems may happen, but really few of those incidents could be proven to be a troublesome case to NanoTrasen’s engineers and officers.

Smugglers transports ships’ conditions may vary widely, from large cargo ships to small and overcrowded spacecrafts. Safety can be granted by a group of hired guns, or only the weapons that the Ha'rron sand the passengers are carrying. Raiders attacks are a constant threat, as those ships are seen as easy and valuable prey, with low security and filled with good and possible captives. Many tajara are taken to frontier slave markets, with Dominia being an active actor in this trade until their abolishment of slavery, after being captured by pirates, with forced manual labor or domestic servitude being the most common use for them.

Technical problems and forced stops are also the bane of smuggling ships, as an engine failure could force a spacecraft to drift aimlessly in the void, until rescue or the demise of its occupants. The frontier also has a collection of hostiles worlds, either by the nature of what dwells in there, or their inhabitants, with many smugglers avoid any stop on them unless needed. Reports of crew vanishing or being attacked when stopping in spaceports are also common, both by the local authorities or the tales of the tajaran migrants.

A tajara migrant may pass, or even stop with or without enough luck, in the territories of the Empire of Dominia, Frontier Alliance, Republic of Elyra and the Sol Alliance. Most smugglers avoid those routes, as their illegal situation could cause trouble with the local law, while more daring ones utilizing the better developed infrastructure of those nations to save them time and possible unfavourable encounters in the future. It is also not uncommon for the passengers to just be left in those system, away from their original destination, by more unscrupulous Ha'rrons.

Traversing the Sol Alliance is now a greater challenge than it was in the past years, due to the former tajaran ban imposed by their ATLAS influenced government. The growing instability and tension in solarian territories are also another factor that contributes to the dangers of the journey.

Being caught during the crossing by the law enforcements forces may result in deportation or imprisonment. All illegal tajara are deported to the People's Republic of Adhomai, with no consideration for their past political alignment, such is due to the PRA being the only adhomian government with proper diplomatic relations with the Sol Alliance and Tau ceti.

= Common destinations =

Common tajaran immigrations destinations include the Republic of Biesel, the Sol Alliance and other more prosperous human nations. It is common for many migrants to be employed by megacorporations, such as NanoTrasen, or join gangs and criminal organizations if unable to find proper employment.

While the Sol Alliance and Earth were popular destinations for many tajara leaving their homeland, mostly due to a famous movie that depicted the human city of Detroit as a paradise for immigrants, it has become harder for them to enter the system, or acquire any visa due to policy changes caused by the popularity rise of Atlas and the return of Admiral Frost. The only exception being Mars, that still allow full tajaran immigration as an act of defiance against Sol.

Most smuggling transports are able to reach and land on the planets of Tau Ceti with little difficult, as countless ships leave and come to the system, due to the the Republic of Biesel being considered a heaven for business. The few unfortunate smugglers that may be boarded or captured by the law enforcement may face prison or deportation. The crew they are transporting may be returned to the People’s Republic authorities, if they are found to be guilty of any crime, or granted asylum if it is suspected that they are nothing but immigrants.

= The tajaran community of the Republic of Biesel =

Obtaining a work visa or refugee status is not difficult in the Republic of Biesel, due to the liberal immigration policies and the influence of NanoTrasen in the system. The large tajaran presence on Biesel also has facilitated the stay and adaptation of many migrants to the system. However, high crimes rates, discrimination and high tensions, caused by many still carrying their old alignments and beliefs to this new world, are some of the hardships that a new immigrant may encounter.

The tajaran community in the Republic of Biesel is the second most numerous alien society, only behind the vaurca in sheer numbers, with the great majority of its population living in Biesel. The tajara have a longstanding history with the system of Tau Ceti, with a large portion of it being marked by periods of tension and poor relations.

Life on Little Adhomai
Little Adhomai, also known as Imperial Plaza or District 6, is the home to most of Mendell city’s tajaran population. While having a high crime rate, with youth gangs and illegal business being a common occurrence, it is known for being the birthplace of several cultural trends, such as the Little Tajaran Electro swing and the so called Greasers.

District 6 is usually divided in several sections by its inhabitants, each of them being related to their place of origin and alignments, such as supporters of the People’s Republic preferring to live in their own regions, together with other individuals that may share their a common ideology. However, it is not uncommon for clashes to happen between supporters of the different adhomian factions, and such conflicts might escalate into riots or further violence.

Organized crime, such as gangs and protection rackets, are a common factor in the life of those that might call the Imperial Plaza their home. Most criminal groups may profess alignment to the People’s Republic or the Adhomai Liberation Army, and they are commonly used by those two powers to further their own agendas on Biesel’s territory. Unaligned gangs do exist, but they lack the power and support of those with benefactor. Rumors of Raskariim cults becoming increasingly popular among the youth are also not unheard of.