Minor Dionae Factions

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=Notable Dionae Factions= Throughout the Orion Spur, there are various groups which have formed, advocating for a certain agenda. Whilst some agendas typically have goals that are commonly found across the entirety of the species - some have more ulterior motives that could prove to be more benevolent or malevolent. The following are the factions comprised of Dionae pushing for, or against, a particular topic.

The Narrows - Frontier Space
H-Z-63, also known as “The Narrows” was originally a Hephaestus mining ship that used prisoner labor before later being abandoned following a large prisoner riot that left vital parts of the ship in ruins. Over time the ship would be repaired and expanded upon by its new inhabitants, Dionae. Now part of the Coalition of Colonies, The Narrows has become a large exporter of both resources and manpower for Hephaestus.

History
H-Z-63

Built in 2364 by Hephaestus Industries, H-Z-63 was a massive mining ship/prison originally unveiled to help gain more positive relations by providing the Coalition of Colonies with a place to send their undesirable criminals to contribute back to society through hard labor. The ship was fairly successful, making billions whilst providing a secure place for prisoners to be held and worked for the CoC. During its time of operation the ship remained in one set location, the asteroid field of the Orezela system, although it would travel to different asteroids in the belt when their current asteroid was depleted.

While not considered the worst of the worst, the treatment of the prisoners on the ship was considered to be poor at best, with large work hours, awful working conditions, and a bare minimum amount of food being given. This, along with the prison holding a plethora of dangerous criminals and captured pirates resulted in the Riot of 2409. The riot initially began as a protest by the prisoners over their unsafe and inhumane working conditions, during which all hell broke loose after one of the guards shot one of the leaders of the prisoner protest. The chaos led to the prisoners overtaking over half of the ship, including where the engine was situated. Whether an accident or on purpose, the engine blew, resulting in massive damages to the ship and almost half of the prisoners dead. An evacuation was called and all staff and surrendering prisoners left the ship to its fate, with the rest of the remaining prisoners either dying to radiation exposure, vacuum, their dwindling oxygen supplies or starvation..

Reclamation

The ship eventually crashed on one of the nearby asteroids and was mostly left to rot by the company. Unbeknownst to them however, some did manage to survive the crash, a group of Dionae that would later be known as A-Block. The exact origin of the Dionae isn’t fully known, just that they were on the ship at some point prior to the riot and managed to survive the crash, integrating with the few corpses that remained. Initially, a rather chaotic situation has the Dionae tried to figure out how to survive, those Dionae that managed to consume the corpses of the ship’s staff began to take charge and organize the Dionae into a coherent group, using the expertise and experiences of the deceased to set up a makeshift engine and refinery to begin repairing the ship. This process took almost a decade to complete and during this time several wild Dionae, attracted by the exposed engine, managed to make their way to the ship. Eventually being convinced to join or leave by the A-block Dionae, the group that stayed became known as the B-block and joined in on the operation.

Using both a mixture of refined materials and biomass, the ship was eventually repaired in 2420, launching back into the orbit of the asteroid belt and managing to hail the nearest ship they could find, a Hephastsus freighter. Intrigued by the reclamation of the ship by the Dionae, the company agreed to ferry the Dionae off the ship in exchange for the ship’s return to the company but also gave a second choice to the Dionae, letting them keep control of the ship while also sending supplies over to the ship to further repair and enhance it in exchange for the ship’s crew to reignite mining operations in the system using the newly repaired ship. A fierce debate began over which choice to choose, however trusting in the judgment of the Overseers the crew left the decision in their capable tendrils, eventually choosing to go with the latter, to work for Hephestsus as a semi-independent mining vessel.

Present

Now returning as a ship under Hephastsus Industries and renamed to the HMS Narrows, the ship’s crew has diligently continued mining operations in the system. Now no longer a ship using prison labor, the ship has continued operations with its Dionae crew at the center, working under the Overseers who in turn report to the ship’s newly elected Captain, Helmsman Of The United Drill.

While still a ship in the grasp of Hephastsus Industries, the ship has also begun to work with the CoC for the purposes of trade and protection, with the ship’s crew being given the system they inhabit in exchange for joining the CoC as a Hephestus approved client, as well as paying taxes on goods sold. The ship now mostly exports its resources to both the CoC and Hephaestus, as well as supplies Hephaestus with Dionae engineers and miners.

Ship Command
Born into anarchy and strife, the Dionae of the Narrows value order and a clear hierarchy. Mainly split into miners, engineers, security, and botanists. The Narrows Cluster embraces the basic Dionae belief of Experience with their society being based around experience in any given role. The oldest and most experienced gestalts hold higher status within the cluster with leadership sitting with the Overseers and the Captain.

The Captain
The position of Captain is the highest position in the ship’s chain of command. Originally elected by the council of the Overseers, the Captain is able to use their executive powers to veto any decisions made by the Overseers or make any new edict they see fit, however, they generally will refer to the Overseers for their input on decisions based on their experiences. The Captain, once elected, is held by the Dionae until they can no longer work or they retire, however since the role’s inception the role has been held by a single Cyclops Dionae, The Helmsman Of The United Drill.

The Overseers
The Overseers are the ship’s most experienced crew and are given the task of organizing the crew under their command, with each role in the ship having one Overseer at the top of its command chain. Currently, there are four Overseer positions, the Overseer of Maintenance, Of Mining, Of Security, and Botany. Much like the captain, the positions are held until either the Dionae is unable to work or they decide to retire, and much like the captain none of the Dionae in an Overseer position has become too old to work or retired, however, there was originally a fifth role in charge of the ship’s engine until the position was merged with Maintenance once the Overseer was elected to be the ship’s current Captain.

The Crewmembers
The gestalts of the Narrows have an excellent work ethic and, due to their anarchic birth during a prison revolt and their close ties with Hephaestus Industries, value those who show strong leadership skills and empathy. Being able to use your force of personality to subdue an aggressor without violence is held in high regard within the cluster. Due to this, most Narrows Dionae, though friendly, are perfectly capable of “talking the talk and walking the walk,” being able to argue their own case with co-workers of the same “rank”, being sure to treat their superiors with the utmost respect.

The crew are organized into four fields of work, Maintenance, in charge of the ship’s maintenance and engines, Mining, in charge of the ship’s mining operations, Security, in charge of keeping the ship and system secure, and Botany, in charge of growing food for biomass as well as serving as the ship’s medical staff when required. Each field is led in a hierarchy, with the overseers at the top followed by A-Block, B-Block, and C-Block. Dionae are placed into each block depending on when they joined the ship’s crew, with no chance of climbing up or down the ranks unless chosen to be an Overseer once one stands down. The actual age of the Dionae does not matter when assigning them to a block, only when they joined the ship’s crew.

The crew can at any point ask to leave the ship to be assigned elsewhere by Hephestsus, with it being their choice if they still want to be considered part of the crew while away or to leave it altogether. Crewmembers from any block can also choose to be reassigned. Dionae from the Narrows tend to be very organized and hierarchical, choosing to have some sort of overseer or leader lead their gestalt such as with the Tyrannical Tune mind type, although Dionae can have other mind types and ways of staying organized, although younger gestalts may still be acclimating and adjusting to the gestalt’s new mindtype. A-block

The original Dionae of the ship, Dionae in A-Block serves as the third-highest rank in the ship’s hierarchy and is considered to be some of the most efficient and experienced workers the ship has to offer. While they tend not to look down upon the other blocks for their lack of experience, they do consider themselves to be better workers. As a result of this A-block has actually begun to see a lack of personnel due to so many signing on to leave the ship and work elsewhere within Hephestatus as a way to show off the efficiency of Dionae from the Narrows.

B-block

Being comprised of Dionae who joined after the ship crashed but prior to it being repaired and rejoining Hephastsus, B-block is comprised of mostly experienced Dionae who tend to teach and help newer Dionae from C-block. As a result of the low number of Dionae who joined the ship’s crew during its reclamation, B-block is the least populated of the three Dionae blocks.

C-block

The most populated and least experienced of the three blocks, C-block consists of Dionae who joined the ship’s crew after its reclamation and refurbishment was finished. Dionae in this block mostly joined through assignments by Hephastsus so that they can gain work experience before being assigned elsewhere within the company. C-block Dionae tend to have less work experience than Dionae from the other blocks, and thus tend to be assigned to lower-risk and more menial positions.

The Spirits of the Oasis - Moghes Wasteland
 The Spirits of the Oasis are a great example of a symbiotic relationship between species - Unathi and Diona. Originating from a simple friendship between a lost Diona tending to wounded animals and a wandering Wastelander unathi on the brink of exhaustion, the clans of the Spirits of the Oasis have truly begun to understood and seek out any Diona on Moghes to assist in survival.

The origins of this friendship stem from a tale - the tale of Walking Sands, Clan Mother Dorviza, and the Last Plains Tyrant.

Clan Mother Dorviza was the eldest woman of her clan, and an avid Plains Tyrant tamer - knowing full well how to care for, feed, and tame one of these savage beasts. Walking Sands was a young and unknowing diona - born from the destruction of an Izweski laboratory in a nuclear blast. Both souls have learned something of the Wasteland, and in this tale, their combined knowledge will allow the survival of several Wasteland clans.

Walking Sands wanders through the Wasteland and comes across a wounded and trapped Plains Tyrant - the last one to be seen in the wild naturally. Lacking the knowledge or understanding of what it is, they approach it and the Plains Tyrant slashes out defensively. Understanding that the Tyrant is wounded and stuck, Walking Sands continues to try and get closer to try and see if it can help and gets attacked again. This continues until the Tyrant becomes too exhausted to resist, and falls unconscious. The diona cannot help, yet remains by its side for days growing shade and safety for the monstrous animal. Clan Mother Dorviza, knowledgable of traditional and ancient Plains Tyrants locations, comes to the scene after a scout from her clan reports a strange plant-like growth in a ruined temple.

Blood Organizations
The Blood Buddy Organisation (BBO) was founded by a Dionae Argus - Rationing Knowledge of Embodied Sanguis. The organisation dedicates its time and resources to gather blood samples large enough for Dionae to gain experience from. The organisation finds itself dominating the market, but recently another more sinister group, The Blood Runners, has begun taking advantage of prices of the blood samples - cornering the black market on blood samples.

=Dionae Clusters= Clusters are groups of Dionae who share similar ideas, emotions, or goals and have interacted socially at some point may be part of a Cluster. These clusters are grown from group identity, if a diona heavily agrees with one or multiple clusters they will say they are from those clusters. This means clusters are very loose most of the times, with some exceptions. Clusters do not have to be physically linked to exist.

Some clusters are inside or a part of other civilizations, and will require knowledge of those societies. Find one that interests you, you don't have to know them all, and you don't even have to be from any of them!

The Emperor's Royal Garden - Dominia
The Emperor himself perceives the Diona as the perfect subservient life form, and has a personal biodome connected to his palace that houses the Royal Garden, where all his most loved children stay. When a nymph is grown in his garden, it is grown in the best-imported soil and given imported comet-based water. These diona nymphs are the perfect gift for The direct vassals, pets, children, and jesters to the high nobility of Dominia, these gestalts are perceived as displays of immense wealth for nobility. However, the cost for keeping a diona satisfied in the chilly system of Dominia is somehow so much higher than everywhere else - especially since they are one of the Emperor's most loved beings. Dionae are generally a rare sight within the Empire Of Dominia, with a majority coming from The Royal Garden or being more of a “showpiece” as part of a noble house. Some Dionae will become employed as diplomats, as they generally have the utmost loyalty to the empire. Citizen Dionae are not permitted to merge or split any of their nymphs with a gestalt who is not also a citizen. When a Dionae becomes a citizen they are given a necklace called a “Branched Blossom” made up of smaller interlocking necklaces called a “Branch”, each engraved with the first word in a nymph’s name. If a nymph leaves or merges with a gestalt they are expected to bring their Branch piece engraved with their name to be connected with the gestalt’s Branched Blossom. While it is not required to be worn at all times, it is required to be brought with the gestalt if they wish to get a visa approved, or to a court hearing.

Emperor Boleslaw’s Royal Garden
The Royal Garden of Dominia has been known to grow various types of flora - including Dionae. The Dionae grown within the Royal Garden are assigned various duties to assist the Emperor, some even finding themselves on his menu. Majority of the Dionae that are grown within the Garden will follow the Moroz Holy Tribunal. For the Dionae, the Royal Gardens are a paradise, with perfect soil quality and climate. An Imperial Dionae would rarely grow stunted and, like their gene boosted sires, they tend to be the most well maintained Dionae in known space. Imperial Dionae are usually tended to by their Imperial Dionae kin when nymphs, before forming into gestalts to be assigned a further use. The Royal Gardens, when not in use, have Imperial songs and Tribunal hymns piped through the intercoms to stimulate the growing Dionae.

Culture of Imperial Dionae
Imperial Dionae are raised immersed in high society Imperial propaganda. They tend to be well-spoken and hold a fanatical support of both the Imperial regime and the Moroz Holy Tribunal. Almost all Imperial Dionae assume a humanoid form for their artemin reverence to the Goddess in the Imperial religion, trying as hard as possible to appear as a human covered in red/yellow flowers. Results vary from an almost abstract form to humanoid in shape with eyes and "mouth" in approximately the right locations. Many Imperial Dionae find what appeals the most are those that are somewhere in the middle.

Unlike other clusters, the Royal Garden does not contain larger gestalt forms and as such, does not have it’s own “song”. Imperial Dionae instead find themselves drawn to Imperial religious melodies as a surrogate for this missing part of their usual lives. Many Imperial Dionae carry music devices containing various Imperial songs or Tribunal hymns to listen to in place of any Dioane “songs”. Dionae often wear practically nothing but Dominian capes however Dionae allocated to great houses tend to wear greatcoats made from imported Dionae Organic Weave. Importing the weave is expensive so such clothing tends to only be worn by Dionae allocated to great houses.

Blessed as they are by the Emperor, Imperial Dionae have their own collective zatimono which they often wear on their uniforms or capes with pride, regardless of what house they may be allocated to if any.

The Dionae of the Empire do not have access to communications from the Eternal Temple spire on Biesel and as such do not have much contact with the larger Dionae community, enforcing their elitism and fanaticism to the Empire. They are largely unaware of the various Notable Dionae Factions.

Diplomats
His Imperial Majesty's Royal Garden on occasion has produced Diplomats that the Emperor has recognized. Prized for their ability to speak multiple alien languages and for their skills in cross-species empathy, Diona Diplomats are often found near their human counterparts following closely and listening attentively - however few have managed to secure diplomatic positions without the assistance of a human, usually in service to a great house.

Diplomat Dionae would align themselves as a Consular Agent.

Priests
His Imperial Majesty is known throughout the Empire for his piety - which also spreads into his Royal Garden. A handful of those grown have forged their own path and have ventured into the clergy - many times finding themselves as low-level clergymen who spread their faith and knowledge of the Goddess by amalgamating with non-believers. Dionae priests tend to be highly respectable and naturally empathic.

Dionae that have taken this route would align themselves as a Chaplain/Priest.

Servants
Dionae that do not find themselves in elevated positions within the Empire will likely remain servants - usually working as Imperial Gardeners for the Royal Gardens and beyond. Typically involved in menial tasks around the palace varying from cleaning, cooking and gardening. Dionae cooks and gardens are highly favoured amongst Imperial high society. Servant Dionae undertake their tasks with gusto, usually fully immersed in the Dominian servile culture.

Dionae that had been cast aside as Servants would align themselves with the service departments, mainly gardening and cooking.

The Pests of Titan Prime - Vaurca Hiveship
This cluster, who have for 500 years been hiding away on the Vaurcan Hiveship of Titan Prime, has constantly been in conflict with the bug-like Vaurca. The original gestalt was scooped up from a Gas Giant by the Vaurca on a routine fuel-refill for them, and it worked its way and grew on the outside of the ship like a barnacle. Eventually, the gestalt dug into the ship out of curiosity, causing a vaurca drone to be sent out to scrape off the biomass causing the damage thinking it's a routine acidic blob outbreak. Upon being attacked, the gestalt fought back, killing the drone and eating what it could of the corpse - but it didn't learn any languages, and couldn't communicate with the Vaurca in any way as their primary form of communication is telepathic, robotic, and foreign. More drones came upon the death of the first and were deadset in their orders to remove the dionae. This attack was more vicious and killed many of the nymphs, forcing the gestalt to deform.

After the first encounter, the nymphs escaped in different directions. They scurried through the strange, dark ship, barely surviving off the little heat and light they could find. Every nymph had to adapt to the different situations they were thrown in to in different ways, some resorting to mimicry and others using nymphs to scout areas ahead, with the rare gestalt wearing a Vaurca exoskeleton to blend in. Their main goal was survival now, and so they adapted to the confined spaces of the ship, hiding at moments of activity and scavenging off of the Vaurca. They would take advantage of any situation, and constantly have to split and reform to survive. This continued for 500 years, adaptation and adversity, death and loss - being treated like a pest.

Eventually, the hiveship found Tau Ceti. Now that there is a form of communication between the Vaurca and Diona, the Queens and Unbound of the Zo'ra Vaurcan hives have apologized and been welcoming - even offering a small greenhouse to live on at the top of the ship. Some diona have taken the deal, some have left to live with the other species. All of them have shared trauma of this experience.

The Viscerabelt - Tau Ceti Space

 * "We request blood to complete our rituals, for without, the Eternal will curse us." - The Ravenous Consumer of Beastly Monsters within the Cloud.

Located in the Romanovich Cloud around Tau Ceti, these Dionae have made their home in a region of the cloud called the Viscerabelt. This area of space is littered with asteroid and carp nests, and is considered the most densely populated area of space carp in the known galaxy - making it an exceptionally dangerous region of space in Tau Ceti.

The cluster has a deep-set view on blood, primarily focusing on its uses for religion. The Viscerabelt Cluster will use the blood in ritualistic dances, chants and prayers. Sitting under the control of Biesel the cluster often trades in culled carp products and minerals in exchange for blood.

Gestalts can easily be recognised by their brands referencing the Blood Eternal as well as their larger size. It’s common for Dionae from this cluster to be miners or hunters whilst also following the Shh’sha’shu.

The Blossoms of the Great and Divine Eternal - Deep Space

 * "The Blessed Eternal is the perfect life form. It is the light in the cold and the dark and the ash. Its tendrils are bountiful and expanding and terrible in its fury. But it is a benevolent ruler. " - Birthing From The Womb Of Heavy Matter

An extreme in the ways Diona can naturally develop culture, the Blossoms of the Divine Eternal are a cluster-based around their belief in The Eternal, a primordial entity which exists in Light, Energy, and Essence. The followers of the Eternal wish to create the densest materials in the universe by forging and reforging heavier and heavier elements - which they do so by devouring as much as they can and throwing themselves into stars once they reach a certain size - most likely the size of a Cetus form diona, large enough to be considered a stellar body. The gestalts of this cluster believe Diona are the embodiment of the Eternal in physical form, made to ensure all things born from stars return to stars ... eventually. This is the natural form of the universe.

The gestalts of the Divine Eternal appear seemingly randomly from deep space, located towards the centre of the galaxy. They typically have stories and experiences of celestial events - stars falling into each other, planets crashing, near-death experiences which they have lived through.

The Blossoms of the Divine Eternal are adamant in their encouragement of Diona to come together - literally. In times where a large Divine Eternal gestalt has come across a wild and 'unintelligent' diona gestalt, they have violently attacked and destroyed the creature and consumed its biomass for the expansion of their mindset and the Eternal's will.

The Biesellian Choir
Unlike most clusters that tend to arrive in a place through some great event, the Biesellian Choir was a slow, but steady immigration into Biesel. Gestalts first arrived as individuals seeking to spread the work of the Divine Eteneral to Dionae and non-Dionae alike, drawn to Biesel by its laissez-faire, free movement and trade attitude. The Choir have since established themselves within the slums of Mendell City’s district 11 where they live and grow. New Dionae either join the Choir from other clusters, immigrate from outside or are grown directly within the Eternal Temple, the centre of the Choir’s community. Growth is troublesome though, and many nymphs are born stunted and dead. Where other Gestalt communities might sell those stunted, dead nymphs to be used in fine cuisine, the Choir refuses to do so, uniquely finding the practice of other species consuming Dionae flesh abhorrent, they also return the dead to the temple to be consumed by their community leader, “Connected to the Blossoms Beyond”.

The Eternal Temple
Home to the huge argus cluster “Connected to the Blossoms Beyond”, the de facto community leader of the Biesellian Choir. The Eternal Temple is a steel temple dedicated to the Divine Eternal. The outer shell of the building is made of green coloured steel sheeting, welded and formed into natural forms giving the temple an almost organic look. A central, smooth spire rises upwards towards the sky. Internally, the temple is much the same visually. It is extremely well lit and houses a Dionae community centre as well as a large hydroponics bay for the growth of new Dionae nymphs and the mesh weave factories. The temple’s central worship area is essentially a room constructed of “Connected to the Blossoms Beyond”, who speaks with the congregation directly. For many Dionae, this is the only connection they have to the more educated, ancient Gestalts. The central spire is a transmitter constructed using Dionae quantum wave technology which is used to “speak” directly with the clusters further in deep space, to achieve consensus. The sound of this rootsong “transmission” can be dimly heard by Dionae in Republic of Biesel space as a whisper, “the Hum”, likening it to the sounds of wind chimes to those species incapable of hearing it. A pleasant sound. The temple itself is expensive to maintain, with high energy costs and general land rental and maintenance expenses being quite high. To this end, Dionae of the choir work to provide donations to the temple and the community. A Faustian bargain for some as this leads them to work for organisations that would enslave and even consume the Dionae themselves.

Culture of the Choir
Initially a highly religious, firebrand society, it has somewhat mellowed in the face of their “Biesellised” young, becoming the largest Dionae community in Biesel. As patriotic as any other, these Dionae as a whole tend to work towards the success of Biesel and often assisted authorities in dealing with hostile independent Dionae such as raiders from the Viscerabelt. The Dionae of the Choir are also one of the few Dionae communities known to utilize actual exotic-Dionae technology, such as quantum wave transmitters, organic mesh weave and sonic weaponry. These technologies are highly sought after and development into their use for non-Dionae is ongoing across many mega-corps, much to the discomfort of the Choir. Fortunately, no functioning non-Dionae analogues have been developed as they appear to require some form of unknown Dionae process and the Choir keeps these technologies close to their chest. Some believe it is only a matter of time before one of the enterprising mega-corporations makes a breakthrough.

Organic Mesh Weave
One of the few technologies sold to outsiders, the organic mesh weave makes use of high tensile, photoreceptive organic fibres developed by the Dionae to produce lightweight, flexible building materials which reflect beneficial light and radiation onto nearby Dionae. In practical terms, the mesh is often used as a clothing material, allowing Dionae to wear clothes that would otherwise stifle their gestalts, blocking light. The clothing is manufactured by choir Dionae within the temple and is shipped across Biesel, making it an expensive rarity outside of the planet. Any clothing style can be copied in this way and turned into suitable Dioane clothing. The “cloth” is also a hit with many humans within the warmer climes of Biesel as the mesh weave clothing, whilst still allowing one to maintain their dignity, actually projects the sun's rays through the clothes allowing one to tan whilst still wearing swimwear or beachwear. Whilst this might allow for a Dionae to wear a full suit and pants, the technology becomes less potent the more layers are added and generally, all Dionae, even the Choir, prefer to feel a star's rays on their bare “skin”, finding heavy or multi-layered clothing psychologically stifling.

Community members of the Choir can be broken down into three main groups:

Immigrants from beyond
Immigrants from Blossom clusters outside of Biesel tend to be the oldest and most religious of the community. These Dionae have to be “integrated” into Biesellian culture and tend to behave in the most alien manner, being highly against non-Dionae consuming Dionae flesh and actively preaching the Divine Eternal creed. Due to their lack of qualifications within Biesel and their attitudes towards non-Dionae these gestalts are only found performing low skilled work for NT, working as assistants, cargo technicians, miners and janitors. The irony isn’t lost on many of these gestalts, some being quite old, being thrust into low level, entry jobs with many grumbling at the work. The work must be done, however, as it’s the only way they can acquire funds for the Choir community so done it is, albeit begrudgingly.

Converts into the Choir
Many Dionae within the Choir originate from clusters not belonging to the Divine Eternal and have instead either converted or generally joined the community. These gestalts come in all shapes, sizes and creeds but most seem to find purpose within the Choir community. These Dionae tend to have all sorts of temperaments usually based on the original society they were from and as such tend to be found in all walks of life, from janitors to doctors.

Natives of the Choir
Few in number compared to converts, the natives are gestalts that were born and raised within the Temple and Biesel. Due to the age of the community on Biesel these gestalts tend to be quite young, with the eldest usually being around 30 years old at most. These gestalts tend to be the most “humanised” or “Biesellian” of the Dionae, speaking clearly and concisely and understanding the subtle nuances of cross-species interaction, as well as sharing the interests that most Biesellians might share. They are the most tolerant of non-Dionae cultures/activities and tend to grudgingly accept the non-Dionae culture of consuming Dionae flesh. Often patriotic towards Biesel and the Republic, these Dionae can be found serving as support within the Tau Ceti Foreign Legion, often as engineers, pilots and medical staff. They are also found working for law enforcement, something largely not done by the subservient Dionae, operating as Investigators and support staff. Many Dionae work as local police for Mendell, policing the Choir and ensuring compliance with Bieselian laws. Though stellar Investigators and support staff by virtue of the Diona's natural learning and deduction capacity, they are never found walking “the beat” as patrol officers due to their natural slowness. As such, these Dionae and Dionae in general are rarely, if ever, found working as security officers within the mega-corps instead taking their cadetships within offices as support staff and working as Investigators and Wardens for the mega-corps. Having been raised around the Hum for their entire lives, these gestalts enjoy its sound and in their spare time can often be found listening at station windows for it. They tend to become saddened when they are separated from it for extended periods.

The Biesellian Song
Originally starting as a series of religious publications and pamphlets, the Biesellian Song has evolved into a full-blown news outlet for the Dionae and people of Biesel and the Choir, sending out digital news across the extranet. Though usually used for communion with the clusters beyond, the Eternal Temple central spire is sometimes used to broadcast the Biesellian Song locally across Biesel space for Dionae to hear if they wish. Though usually only heard as a whisper, when the spire broadcasts in this way it essentially acts as a town crier, shouting news. Dionae that are interested must concentrate to properly hear the messages which many do, however uninterested Dionae can easily ignore the “song” when it is broadcast.

The Songless Gang
The Songless Gang or simply “the Songless” are a ragtag group of mainly immigrant Dionae who have fallen into a life of organised crime. Dipping their tendrils in all sorts of ill-fated schemes, the most troubling is phoron smuggling, extortion rackets and thuggery. They are known to take on low skilled work jobs such as cargo workers or service roles to gain access to materials they can steal and sell. They’re extremely difficult to stamp out and the Choir works tirelessly with law enforcement to bring the gang down.

The Wild Ones - All Space

 * "Back in the ol' daysss of Wild'un huntin', they'd pay thousssandsss if you brought back a Wild'un dead. I jusst wissh we didn' kill ssso many... ya never sssee 'em much anymore." - Captain Kash Lardback

Majestic and chaotic, Wild Ones fly through space with only the knowledge of collecting and scavenging - with many suspecting that they report back to a much larger 'Hive'. Due to the culling of the Wild Ones - thanks to their gravitation towards orbital scrapyards and derelicts, and have since becoming increasingly hostile, leading to numerous groups or mercenaries to be hired to clear them out to retrieve the scrap collected by the Dionae and to also harvest the solid mass of collected minerals, metals and gasses found within the centre of large Dionae forms over their eons long journeys. Many are tagged and studied by researchers who aim to understand Diona's instincts better, with patterns suggesting that the Wild Ones are 'evolving' in a way to prevent themselves from being hunted; by moving primarily through nebulae, then absorbing the surrounding gases found and emitting it both increase their speed and cloud sensors. These "Wild Ones" are not legally allowed to be killed in Sol Alliance and Jargon Federation space unless they pose a significant threat - but Frontier laws vary depending on the system.