Detective

The Detective's job is to investigate the remains of any crime, identify the perpetrator, and then ask Security to arrest them for you. They have limited brig access because they are supposed to be an investigator, not a Security Officer or Warden. They are expected to work in tandem with the Forensic Technician - they handle witnesses and suspects, while the FT analyses physical evidence.

Detective Inspector
See standard security procedures for more about evidence collecting.

As a detective, your primary duty is to investigate crimes and find out who committed them. You do this mainly by talking to people, either in your office or in the interrogation room. You have a secondary duty of preforming arrests if security officers need the help or you actively see a crime unfolding before you.

An investigation is often a complex, multi-step process. Usually, you'll be called by security when they have a crime but no witnesses (or when the situations reported by witnesses are a bit murky and the warden is too lazy to get the statements themselves).

When there's a crime scene, but no witnesses, the first step is to let the Forensic Technician do their work, and collect/analyse the evidence. Once that's done, they should turn up with several key elements: fingerprints, DNA hashes, suspicious cigarette butts or blood-covered murder weapons. It is your job to take this evidence and find a way to connect it to suspicious persons on station - usually by presenting it to them in the interrogation room and grilling them until they crack and admit to their crimes.

Sometimes, however, there's going to be a witness but no evidence, in which case your job comes in before Forensics'. You can interview witnesses in your office, and use their statements (which you can record with your trusty tape recorder) to obtain a warrant to search or detain suspicious individuals.

Occasionally, you might be expected to do Forensics' work when no forensic technician is available (only do this if your character possesses the necessary competencies, however.) As a whole, though, your job should be to investigate people, not objects.

Proper Proceedings
Have your printed dossiers with you or on file at all times - these dossiers act as the evidence against the criminal. They are important evidence when dealing with a tribunal.

Technically, the above represents the entirety of the detective's job. Despite this, you will rarely be called upon to investigate a crime, since the victim is usually able to cry out for help and the perpetrator is quickly identified. Luckily, there are some other things that the Detective can do instead:


 * Patrol for any crimes, and call security to the scene. You can preform basic arrests if it's necessary, but since you can't brig them you have to hand them off to security.
 * Be a general assistant to Security.
 * Use the camera terminal in your office to scan the station. Look around for any crimes, then report it over the Security channel or head over there yourself. It's probably not a good idea to announce it over the general radio, or the criminal in question will usually realise that you're onto them and get away.
 * Update the security records. This is meant to be the Warden's job, but you'll be hard pressed to see him actually doing that.

Equipment
Here is a list of stuff that the either Detective spawns with, or is in his office:


 * Cigarettes and Zippo lighter - Not actually necessary.
 * A coat and hat - Not only do these make you look cool, but they act as armour.
 * [[file:BGloves.png]] The Detective's Gloves - As stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the fingerprint cards and mess up the evidence. Unique so that you don't get framed by fibres either.
 * [[file:secheadset.png]] A security radio headset - This gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.
 * A Colt M1911 Pistol, loaded with lethal rounds. Only use this for self-defense.
 * Spare ammo for the pistol - You may want to put these in your box. Make more at the autolathes if you run out.
 * A tape recorder - For documenting interviews with suspects. Remember, it can record anything said around you from you hand, suit storage, or pockets, holding up to 3 hours of conversations! Pretty cool, huh?
 * A hand labeller - For labelling evidence.
 * A camera - For taking pictures of evidence.
 * A pair of sunglasses, for looking shady and protecting your eyes from bright lights.

Traitoring
If you want to remain hidden, use a chameleon projector. You already have a gun, but a handgun that can actually hit people with its bullets (Note: A recent revision permits the detectives revolver to chamber and fire the lethal rounds, and vice versa.) might be better, and your position of trust on the station makes it easy to both fabricate and erase evidence. Play it cool, be patient, and safely abscond, just like countless noir heroes of fiction you're based on.