Emergency Response Team

The Emergency Response Team (ERT) is the elite asset protection service of the Nanotrasen corporation, you are a member of ERT Pheonix, the team assigned to oversee research facilities in Tau Ceti, including the NSS Aurora, amongst other stations.

Who am I?
A good question, you are a trooper of the ERT, a highly trained operative ready to work with his (or her) team in order to return the station to survivable conditions.

Upon spawning you will be given a number of choices. So lets talk you through them: Name- The first pop-up you will get is to enter your name, don't forget your rank though! For your first time it is advised you label yourself as a Trooper (Tpr. [name]), as you become more experienced you may well get a chance to be a squad leader, known as a Leading Trooper (L/Tpr. [name])

The full rankings and their abbreviations are:

L/Tpr [name] - Leading Trooper Melons. NOTE: Reserved for Humans or Skrell

S/Tpr [name] - Specialist Trooper Melons

Tpr [name] - Trooper Melons

ERTs are open to most species found on the Aurora. Vaurca and Diona are excluded from being members of an ERT. Also L/Tpr spots are reserved for Humans and Skrell.

Remember when you spawn in, to change out of your duty uniforms into your combat uniforms, unless otherwise ordered by the team leader.

Who else is in my team?
Alongside you will be other troopers, generally 2 or 3, but depending on the situation we can have multiple teams working together. In addition to troopers, there will be the team leaders, in exceptional circumstances NT may see fit to deploy a Sub Officer to lead the larger teams, or an ERT Commander.

You can identify who is who by the colour of their jumpsuit or body armour, or their specialty by the colour of their hardsuits. Trooper - Your uniform and body armour is marked with green highlights, or a red EVA suit. Leading Trooper - Your team leader will be wearing a light blue highlighted uniform and body armour, or a light blue EVA suit. Specialist Trooper - They run around in a white medical or yellow engineering hardsuit or armor. Commander - ERT Commanders will have old highlighted uniform and armour.

What do I do?
As a member of the team you have a choice of three specializations:

Security - Drawn from the Fleet Security Force generally, the security specialists wear red hardsuits and well versed in weapon handling drills, hand to hand combat, arresting procedures as well as other skills such as basic first aid.

Engineering - The engineer specialists don orange hardsuits and are well trained in construction and deconstruction and are able to repair the vast majority of faults on a station, or get you into just about any room.

Medical - Medical specialists will be seen with white hardsuits, they are trained in advanced emergency first aid and are essentially field doctors, capable of stabilizing and treating patients and supporting station medical staff.

What tools do I need?
What a very good question, the specific tools you will need will vary by situation, but can be split into 2 categories, your essential tools and your task specific tools.

Security
Essential Tools:
 * Body Armour and Helmet OR Full Hardsuit.
 * SecHUD glasses
 * Internals (Breathmask or Gasmask + Full O2 Tank)
 * Webbing Vest
 * Handcuffs/Zipcuffs - Handcuffs are stronger but you can carry Zipcuffs in stacks of up to six allowing you to save space.
 * Stun Baton
 * Side Arm - Energy Pistol is recommended
 * Primary Weapon - Energy Carbine
 * Flashbangs, smoke grenades, EMP Grenades, C4 - Choose these wisely, if you are escorting a Medical Relief team you ain't gonna need C4.

Task Specific Tools:
 * Riot Shield - If you are expecting close combat, or angry crowds with melee combat, it may well be worth bringing a riot shield with you
 * LWAP Sniper Rifle - Allows you to engage targets from a longer distance
 * Plasma Cutter - Easy tool to get through non-reinforced walls.
 * Bomb Suit/HAZMAT Suit - Depending on the situation.

Engineering
Essential Tools:
 * Body Armour and Helmet or Full Hardsuit or Hi-Vis Jacket if in non-combat situation
 * Meson Scanners or Welding Goggles
 * Internals (Breathmask or Gasmask + Full O2 Tank)
 * Webbing vest
 * Engineering Belt + Tools
 * Metal Foam Grenades
 * Insulated Gloves
 * Metal and Glass
 * Side Arm - Energy Pistol is recommended

Task Specific Tools:
 * Atmospherics Tanks
 * Atmospherics Portable machinery
 * T-Ray Scanner
 * Primary Weapon - E-Carb or SMG

Medical
Essential Tools:
 * Body Armour and Helmet or Full Hardsuit
 * Medical HUD
 * Internals (Breathmask or Gasmask + Full O2 Tank)
 * Black Webbing vest
 * Medical Belt
 * Red First Aid Kit
 * Inaprovaline pills/Syringe
 * Hypospray(s)
 * Stasis Bags + Body Bag (s)
 * Side Arm - Energy Pistol is recommended

Task Specific/Luxury Tools:
 * Roller Beds
 * BioHazard Suit - Hardsuit can do the same job.
 * Syringe Gun
 * Misc Pills and Chemicals
 * Additional Injury Specific First Aid Kits
 * Primary Weapon - E-Carb or SMG

ERT Team Leader
Depending on his original specialization the ERT Team Leader should carry a rough mix of the three loadouts, or go with one and delegate to others. However they do get provided with some additional equipment that can be carried where needed.
 * Megaphone/Loudspeaker
 * AI Intelli Card
 * Advanced Pinpointer

The Armoury
One of the single most important rooms to the ERT operative, the armoury. The armoury itself is split into three sections, the standard armoury, the admin armoury and the Hazard Kit Stores.

The main room
The most used part of the Armoury, this area is accessible by default and contains the weapons, body armour and additional kit any ERT trooper, specifically security specialists will require. Why don't we take alook?

Weapons:
Energy Misc Ballistic Non-Lethals Grenades and Explosives
 * Energy Rifle - Dual mode rifle - Stun and Kill, can be gripped in both hands for accuracy and firing rate.
 * Energy Carbine - Dual mode carbine - Stun and Kill - Standard Issue
 * Energy Pistol - Dual mode pistol - Stun and Kill - Advised sidearm.
 * LWAP Sniper Rifle - Enhanced range sighting system for long range use.
 * Ion Rifle - Designed for anti-mech/anti-cyborg use.
 * Sub Machine Gun - Ballistic weapon, chambered in 9mm. Can be loaded with individual shells (Standard code loading) or can be refilled with removable magazines.
 * Stun Baton
 * Pepperspray
 * Flash
 * Flashbang
 * Smoke Grenade
 * EMP Grenade
 * C4 Demolition charge

Clothing and Armour:

 * Rank colour coded body armour
 * Tactical Helmets
 * Riot Helmets
 * Riot Shields
 * Sec Belt
 * Sec HUD
 * Night Vision Goggles
 * Webbing vest

Misc Equipment:

 * Zipcuffs - Weaker than handcuffs but can be carried in stacks of six.
 * Handcuffs
 * Plasma Cutter - Can cut through non-reinforced walls

Admin Armoury:
The lesser used armoury section, generally used only for events, or the rare alium round.

Weapons:
Energy and Laser Ballistic
 * Laser Cannon
 * Pulse Destroyer
 * XRay Laser Gun
 * Laser Rifle
 * LWAP Sniper Rifle
 * Combat Shotgun and Pump Shotgun
 * Stetchkin Pistol - 9mm
 * Colt M1911 - .45
 * Desert Eagle - .50 AE
 * Light Machinegun
 * Grenade Launcher

In addition the admin armoury has a mech/exosuit charging bay and spare ammunition and grenades.

Hazard Kit Storage:
Within this room is stored a mix of Bomb Suits, Biohazard suits and Radiation Suits, for use in situations in which it may be warranted.