Guide to Hacking

(This is a copy of Baystations guide on Hacking, all credit goes to them)

What You'll Need

 * [[File:Gloves_insulated.png]] Insulated gloves - Hackables have power lines, and cutting/pulsing these without gloves can harm you.
 * [[File:Screwdriver tool.png]] Screwdriver - For opening up panels and the like. A necessary tool
 * [[File:Wirecutters.png]] Wirecutters - For cutting and mending wires. Also a necessary tool
 * [[File:Multitool.gif]] Multitool - For pulsing wires; not necessary for most hacking, but makes life a lot easier.
 * [[File:Crowbar.png]] Crowbar - For prying the door open once you've hacked it.

[[File:Airlock.png]] [[File:Airlock external.png]] Airlocks
Both internal and external access airlocks are hackable, though hazard doors are not hackable. Wires are randomized at the start of each round, but are standardized throughout the station (e.g., every orange wire might toggle the bolts). However, high security airlocks are always randomized and have extra decoy wires to make hacking harder.

The hacking menu shows current status of the airlock and you can tell much about it from there. It is probably where you'll be doing the most of your hacking. Remember, cutting power to the door will stop everything else from working.

Finding the Right Wires
Remember, wires are randomized, so you need to identify them the first time. The most important ones to identify are the "test light" wire and the "door bolts" wire.


 * 1) Remember to equip [[File:gloves_insulated.png]] insulated gloves to prevent electric shock.
 * 2) [[File:Screwdriver tool.png]] Screwdriver in hand, click on the airlock to open the panel and expose the wiring
 * 3) With a [[File:Multitool.gif]] multitool, click on the airlock to access the wiring.
 * 4) Click each "Pulse" link to pulse the wires, and keep an eye on "The door bolts" and "The test light" at the bottom of the menu (two wires will cause this - pick either one). When you see either the "The test light is off!" or "The door bolts have fallen!", remember the colors of both wires.
 * 5) To put the door back to normal, the test light will need to be on first. It will come back on by itself after 10 seconds. Then, re-pulse the door bolts wire to put them "up" again, and close the wiring panel with your screwdriver.

Airlock Hack
If you have a multitool, getting through doors gets a lot easier and faster.
 * 1) Have the [[File:Multitool.gif]] multiool in one hand and a [[File:Crowbar.png]] crowbar in another for quick switching. You'll only have 10 seconds (but you can retry if you fail).
 * 2) Pulse the Test light wire, then quickly switch to your crowbar and click on the door to pry it open while the power is off.
 * 3) * Note: The door will close after power comes back up. If you want to keep it open, pulse the bolt wire to bolt the door and prevent it from shutting, then use the screwdriver to close the wiring panel.

Finding the Right Wires
Make sure you choose a door that you and everyone else won't mind you breaking, because in most cases this will prevent the door from opening again until it's repaired by an Engineer.
 * 1) Remember to equip [[File:gloves_insulated.png]] insulated gloves to prevent electric shock.
 * 2) [[File:Screwdriver tool.png]] Screwdriver in hand, click on the airlock to open the panel and expose the wiring
 * 3) Equip [[File:Wirecutters.png]] wirecutters.
 * 4) Click on the door to open the menu, then slowly Cut each wire until you see "The door bolts have fallen!" at the bottom of the menu. Remember the color of the wire you cut that caused the bolts to drop.
 * 5) * Note: if you're lucky enough to be on the last wire and you haven't seen the bolts drop yet, you know that wire is the winner, so you don't need to cut it. Just remember its color.
 * 6) Mend all the wires and leave that door alone.
 * 7) Now that you know the wire color for door bolts, move on to the next door (or if you were lucky and found the bolt wire without cutting it, you can continue with the same door and skip to step #3 below.)

Airlock Hack

 * 1) Open the wiring panel with the [[File:Screwdriver tool.png]] screwdriver.
 * 2) Using the [[File:Wirecutters.png]] wirecutters, cut all wires EXCEPT for the door bolts wire that you found earlier.
 * 3) Use a [[File:Crowbar.png]] crowbar on the door to pry it open.

Emergency Unbolting Procedure
There are two cases in which doors which have been bolted cannot be unbolted using the on-board actuators: either the door is damaged to the point where on-board actuators no longer work, or there is no power available to make the actuators work. In either of these cases, it is necessary to access the bolts directly and cut them in order to open the door. Note that this procedure inflicts damage on the door.

The procedure for manual cutting of door bolts is as follows:


 * 1) If the door is still fully operational, break it using any sturdy implement, such as an axe or a fire extinguisher. Use harm intent. The door is broken when the panel is open and spewing sparks.
 * 2) Break the protective bolt cover. This can be done using a fire axe, held in two hands (faster option), or a cutting implement capable of cutting metal, such as a [[File:Welderon.gif]] welding tool, plasma cutter, a circular saw, or even an energy sword (slower options).
 * 3) Cut the bolts themselves using a cutting implement, such as welding tool, plasma cutter, a circular saw, or an energy sword.
 * 4) The door can now be levered open, using a crowbar or a fire axe

Note that the cutting procedure can take a long time, especially when using tools that generally fare poorly at cutting metal bolts—such as surgical saws. Keep this in mind if in time-sensitive situations.

Wire Functions

 * ID wire: Pulsing will flash the 'access denied' red light; cutting will prevent anyone from opening the door if it's a restricted door; otherwise, it does nothing.
 * AI control wire (AI control allowed): Unlike most other wires, this one has more than just two states. Pulsing will toggle the 'AI control light' between 'Orange' (limited AI control - they are not allowed to bolt/unbolt the airlock) and 'Green' (they have full control). Cutting shows the control as 'Red' and will prevent the AI from accessing the door unless they hack the power wires (which takes considerable time).
 * Main power wires (2) (test light wires): Pulsing will turn off the 'test light' and kill the power for a short time; cutting will kill the power for a time before backup power kicks in. There are two of these, and both are needed for the main power to work. Cutting will cause sparks.
 * Backup power wire (2): Pulsing will turn off the 'test light' kill the power for a short time if the main power is out, otherwise, nothing. Cutting will obviously disable the backup power. There are two of these, and both are needed for backup power to work. Cutting will cause sparks.
 * Bolt control wire: Pulsing will toggle the door bolts. Cutting will drop the bolts and they will remain dropped even when mended.
 * Bolt wire (door bolt indicator): Pulsing will toggle whether the bolt/access lights turn on / flash. Cutting will turn the lights off until mended. Even when the lights are off the UI will tell you that you can see the bolts are up/down.
 * Door control wire: If the door is ID restricted, this is pretty much useless. If not, Pulsing will open/close the door and cutting will keep it that way, sort of like bolting.
 * Electrifying wire: Pulsing will electrify the door for 30 seconds; cutting will permanently electrify it until mended. You can find the wire easily because the door shoots sparks when pulsed or cut. Obviously useless if there is no power to the door.
 * Door safeties wire: Pulsing will cause the 'check wiring' light to toggle, causing the door to no longer check if someone is in the door before closing if it is on. Cutting will permanently turn off the safeties until mended.
 * Door timing wire: Pulsing will toggle the door's timer, and the 'check timing' light. If the light is on, the door will try to close as soon as it opens. Cutting it will turn off the timer until mended.

Strategies

 * Create an obstacle by dropping the bolts, cutting all the wires, and then welding the door shut. This is especially effective if you happen to have the only pair of insulated gloves on the station.
 * Remotely pulse an airlock by attaching a signaler, which when signaled pulses the wire it's attached to. This allows you to remotely bolt and unbolt a door, for instance. Be sure to turn off the speaker so no one can hear it being toggled.
 * Hacking without gloves. First find two wires of importance. The bolts wire, and the test light wire. Pulse a random door to find out the wires. If you hear sparks, see your health going down or see the message "You feel a powerful shock coursing through your body!", close that hacking window and move onto another door. Once you got the main power wire, head to an unbolted door, pulse the wire, crowbar it open. You get a larger window of time to crowbar, and you can do it without gloves.

[[File:Apc.png]] APCs
Used to control power to a certain room. All APC breakers can be accessed via Power Monitoring Computers regardless of the lock status, and can be remotely controlled from there.
 * 1) [[File:Screwdriver tool.png]] Screwdriver in hand, click on APC to open the panel and expose the wiring.
 * 2) Equip a [[File:Multitool.gif]] multitool.
 * 3) Put [[File:Wirecutters.png]] wirecutters in your other hand to quickly Cut and Mend a wire if you short out the power accidentally (which will likely happen).
 * 4) * Power wires (2): Pulse will short out the APC. You must cut and mend the wire to restore power. Not repairing the short will render the main breaker moot, even if accessed remotely.
 * 5) * AI control wire: Like the airlock, pulsing will flash the light off and on quickly; cutting will disable AI control
 * 6) * APC lock wire: This is the wining wire you want to pulse in order to unlock it.
 * 7) Use a screwdriver to close the wiring panel back up.

[[File:Airalarm.gif]] Atmospheric Alarms
Used to monitor environmental factors in a room, such as temperature, pressure, toxins, etc.
 * 1) [[File:Screwdriver tool.png]] Screwdriver in hand, click on Air Alarms to open the panel and expose the wiring.
 * 2) Equip a [[File:Multitool.gif]] multitool and[[File:Wirecutters.png]] wirecutters.
 * 3) * Id Scan: Pulsing will unlock the alarm for 30 seconds. Cutting will not allow people to access the alarm even if they have the correct ID. Mending will allow normal operation.
 * 4) * Alarm: Cutting will cause an atmos alert in the area, and most likely alert the AI as well. Pulsing will reset the alarm status. Mending allows the alarm to work again.
 * 5) * Panic Syphon: Cutting or Pulsing this wire will activate the panic syphon. Mending does nothing, and it must be turned off from the actual alarm.
 * 6) * AI Control: Cutting this wire will prevent the AI from using the alarm. Pulsing it flashes the light on and off quickly. Mending allows AI control.
 * 7) * Power: Cutting this wire will deactivate the alarm. Pulsing it turns it off for 30 seconds. Mending restored power.
 * 8) Use a screwdriver to close the wiring panel back up.

[[File:Autolathe.gif]] Autolathes

 * 1) [[File:Screwdriver tool.png]] Screwdriver the autolathe to open the maintenance panel.
 * 2) Click on the autolathe with an empty hand to access the wiring.
 * 3) There are three important wires. Power, electrocution, hacking. You probably want hacking, unless you want to zap some poor sucker.
 * 4) Have fun accessing some new options:
 * 5) * Compressed matter cartridges (for the RCD)
 * 6) * Handcuffs
 * 7) * Infrared beam (security)
 * 8) * Infrared sensor
 * 9) * Bullets
 * 10) * Other stuff

[[File:MULE.gif]] MULEs

 * 1) Unlock the controls with a Quartermaster's ID.
 * 2) Unscrew the maintenance panel with the screwdriver.
 * 3) Pulse various wires with a multitool. Pay attention to the reaction the MULE gives. Also note that these wires are randomized for each MULE
 * 4) Cutting the wire that causes the loading bay to thunk will remove cargo restrictions.
 * 5) Cutting the wire that leads to the safety light will awaken its thirst for blood and cause it to run over people in its path. DO NOT DO THIS UNLESS YOU HAVE A VERY GOOD REASON.
 * 6) Cutting one of the wires that makes the motor whine will safely speed up the MULE. Cutting both will immobilize it.
 * 7) Screw the panel back on.

[[File:AI_Camera.gif]] Cameras
Used to view rooms from, they also have upgrades which allow them to see through walls, be invincible against EMPs and have a motion detection system.
 * 1) With a screwdriver in hand, click on the camera.
 * 2) After opening the panel, use your wirecutter on the camera. You will now get a wire cut menu like the airlock. There are multiple wires to look out for. NOTE: Every camera will have randomized wires.
 * 3) * Power Wire - Cutting it will disable the camera, fixing it will enable the camera. Pulsing toggle the camera on and off.
 * 4) * Alarm Wire - You do not want to cut this wire. You have to use a multitool to detect this, as it'll give off a beeping sound when pulsed. Cutting will trigger an alarm, fixing it will cancel the alarm.
 * 5) * Light Wire - Cutting this will stop the AI from using the camera's light, fixing it will allow the AI to use the camera light. Pulsing toggles it.
 * 6) * Focus Wire - Cutting this will shorten the vision range to a default set of 2 tiles, fixing it will return it back to a normal 7 vision range. Pulsing it will toggle between the short and normal vision range.
 * 7) * Two Nothing Wires - They do nothing, still required to deconstruct the camera.

You can find a guide to deconstruct cameras here.

Particle Accelerator
What a better way to release the singularity than to do it REMOTELY! That or you can hack it to make it shoot more powerful particles!


 * 1) Setup the PA if you haven't already, then use a screwdriver on the computer to open the panel/expose the wires.
 * 2) Now click on the computer with a hand to bring up the wire menu. Here you can then get your tools in hand.
 * 3) * The toggle wire will toggle the PA on or off when pulsed, if cut it will disable the PA and stop it from turning on.
 * 4) * The strength wire will increase the strength of the PA when pulsed, if cut it will toggle the strength to 0 and stop people turning it up.
 * 5) * The interface wire will stop people being able to use the control computer. Pulsing will toggle this, cutting/mending will toggle it on/off.
 * 6) * The limit power wire will allow the PA to be turned up to strength 3 when cut. When pulsed it will beep.
 * 7) * The nothing wire will do nothing, it's just here to make life harder.
 * 8) Close the panel for the PA to then work again. IMPORTANT: Don't forget to scan the parts again.

Now remember, you can attach a signaler to these wires to release the singularity, such as remotely pulsing the strength wire. Bonus points if you also pulse the interface wire so that people can't stop it!

Mercenary Nuclear Bomb
A bomb! Are you a bad enough dude to attempt to defuse a live explosive that, if it were to explode, could reduce you to a fine red mist?


 * 1) Check the description of the bomb to see if you have enough time left to even attempt a defusal. Use your best judgement for how much time you will need.
 * 2) If the timer is very long you might want to ask toxins for a bomb suit in case you fail, you'll still be killed, but at least you'll leave a corpse
 * 3) Screwdriver in hand, click on the bomb to open the panel and expose the wiring
 * 4) With multitool, wirecutters, or an empty hand, click on the bomb to access the wiring.
 * 5) CAREFULLY fiddle with the wires by pulsing to test each one and cutting what you need to.
 * 6) * Boom wire: Pulsing will explode the bomb instantly if the bomb is live and cutting will do much the same! There's no way to prepare for the boom wire if the bomb is already live, it's just an inherent risk. Cutting a boom wire that's not live will make the bomb unusable.
 * 7) * Bolt wire: Pulsing will hint at this wire's function, cutting will release the bolts holding the bomb down if they were activated to begin with. Ditch that bomb!
 * 8) * Delay wire: Pulsing will add time to the clock of the bomb, giving you a little more breathing room.
 * 9) * Proceed wire: Pulsing will reduce the clock, making your life that muich harder. Cutting this wire while the bomb is live will explode the bomb!
 * 10) * Activate wire: Pulsing a bomb that isn't live will start the countdown and cutting a bomb that IS live will stop the countdown. If you've identified this wire, you've won!

Keep in mind that randomly pulsing a live bomb carries a 20% risk of sudden death, but randomly cutting carries a 40% risk. Ultimately you will HAVE to cut a wire to stop the explosion, but with a little research with pulsing you can improve your success rate.

Hardsuits
These hightech hardsuits are hard to come by, but can be hacked to be bent to your will.


 * 1) Swipe your ID on the Hardsuit to unlock the panel, then use a [[file:crowbar.png]] to open it. (An emag might come in handy.)
 * 2) Equip a [[File:Multitool.gif]] multitool and[[File:Wirecutters.png]] wirecutters.
 * 3) *  Security Wire: Can be cut to disable Security Checks on the suit. The suit will twitch when this wire is pulsed.
 * 4) *  AI Override: Can be pulsed to toggle whether the AI can control the suit. A red light will flicker when this wire is pulsed.
 * 5) *  System Control: Can be pulsed to toggle some malfunctions.
 * 6) *  Interface Lock: Can be pulsed to toggle whether the interface can be accessed. The suit will click audibly when this wire is pulsed.
 * 7) *  Interface Shock: Can be pulsed to toggle whether the suit shocks the user or not.
 * 8) Close the panel.

Minor Hackables
I haven't a clue why you'd ever want to hack any of these things, but you can!

[[File:Fire_alarm.gif]] Fire Alarms
Fire alarms on getting cut will not detect or activate the fire doors in the case of a fire or a breach.

[[File:Walkietalkie.png]] Station-Bounced Radios & [[File:RemoteSignalingDevice.png]] Signalers
Interestingly, tracking beacons and station intercoms also count as radios.
 * 1) Screwdriver in hand, click on the offending radio so it can be modified or attached
 * 2) The usual radio use panel will pop up, but now with access to the wiring. If you've closed it by accident, just click on the radio as if you were going to change the settings on it.
 * 3) There are three wires. Two have apparent uses; the third is pretty much useless.
 * 4) * Output wire will disengage the speakers (or signal-receiving on a signaler)
 * 5) * Input wire will permanently disengage the microphone (or signal-sending on a signaler)

[[File:Securebriefcase.png]] Secure Briefcases

 * 1) Screwdriver in hand, click on the (briefcase/safe) to open the panel and expose the wiring
 * 2) Multi-tool-spam the (briefcase/safe) until you get a confirmation that the memory is reset.
 * 3) The memory is now reset. Punch in your favorite code and hit E to set it.
 * 4) Screwdriver the panel shut.

[[File:Vendcola.gif]] Vending Machines
The only thing worth hacking!

Four wires
 * 1) Firing wire when cut fires stuff at people. When pulsed will do so. Controlled by the blinking light.
 * 2) Contraband wire does nothing when cut, when pulsed unlocks illegal or rare goods. Wire is unknown.
 * 3) Access wire when cut it turns on a orange light, allowing for ID restricted machines(med machines, sec machines, possibly botany machines) to be used by anyone.
 * 4) Shock wire Like the firing wire in effects from hacking, except it shocks instead of shoots.