Tajaran Military Structures

= Ground Forces on Adhomai = Ever since the second revolution began, as well as historically, most of the fighting and military might on Adhomai has been land-based due to most of the planet's water being frozen over or littered with icebergs. Each of the factions relies heavily on infantry for their ability to traverse the rugged terrain of the planet's surface. Beasts of burden and pull carts still see widespread use across the planet in logistical roles to haul the masses of supplies required to keep the various armies operational since reliable automobiles are highly expensive and common ones require frequent maintenance. Most of the soldiers use weapons that would be considered highly outdated by their counterparts of other species because of their simplicity, reliability, and ease of maintenance. This also makes Tajaran surplus manufactured weapons popular for export to a wide variety of frontier nations for private ownership and cost-effective reliability in military service.

Republican Army (People's Republic of Adhomai)
Also known as the "Grand People's Army."

Commander in Chief
The Commander in Chief of the Republican Army is an office held by the President of the People's Republic of Adhomai (Currently President Njadrasanukii Hadii). The Commander in Chief is responsible for the grand strategy of the military. He appoints all ministers in the Ministry of Defense to carry out his policies.

Ministry of Defense
The Ministry of Defense houses the Ministers in charge of each branch of military service as well as their adjutants. They define the military districts under order from the Commander in Chief, as well as appoint staff to manage them. It is the duty of the ministers to translate the policies of the Commander in Chief into functional war plans and operational strategy.

Military Districts
Military Districts are administrative districts based on geography. Each military district is named after each continent on Adhomai, a relic of the interwar period when the People's Republic owned the entire planet uncontested. Appointees to the districts administrate the recruitment, supply, and organization of all troops within their theater of war, as well as designate the fronts of conflicts. Each military district also houses a theater commander who manages all of the fronts under them.

Fronts
Fronts are areas of operations designated by military districts where field armies are deployed. They exist along large geographical sections of each continent and are each lead by a frontal commander. The system of combining a shifting geographical area with a command leads to a high degree of inflexibility in the Republican high command, which struggles to redraw the changing jurisdictions frequently. More often than not, the frontal commanders find themselves "in command" of areas behind enemy lines following opposition offensives. This leads to situations such as sending messengers with various notices and garrison units to villages they do not own, only to have them inevitably intercepted and engaged by opposing front-line units. Many army group commanders have begun to falsely report carrying out certain orders in order to prevent needless damage to their units.

Field Armies
There are currently 133 field armies (or armies for short) in the Republican Army. Most field armies are combined arms armies, which utilize artillery, tank, and mechanized vehicle divisions to provide support to infantry divisions. However, there are a handful of concentrated tank armies that are used for spearheading massive offensives. Unlike other contemporary armies in 2458, the Republican Army lacks the ability to have corps-level formations. The mass defection in the Adhomai Liberation Army's attempted coup d'etat of the Republic leads to a gutting of the Army's officers. Instead, clusters of divisional formations are grouped together into armies and sent to battle in these inflexible clumps. These circumstances have lead many to view the Republican Army as an inexorable horde that fights all its battles by numbers and attrition, however, officials of the People's Republic are quick to right this off as humans projecting their history onto Tajaran politics. They insist that the People's Republic is filled with capable officers and professional soldiers.

Divisions and Brigades
Each field army in the Republican Army is comprised of three divisions, which in turn are each comprised of three brigades. A plurality of divisions is motostrelki, motor rifles, which are motorized infantry units modeled and named after human analogs. This reliance on motor vehicles to transport troops around the battlefield leaves the Republican Army at a stark disadvantage in mountainous and polar regions, where their vehicles break down or are impeded. As a result, many divisions rely heavily on the actions of the Republic's special forces to screen for ambushes and sabotage defenses. The Republic is also renowned for its heavy artillery divisions, which begin every operation by softening targets with massive barrages. While these barrages were highly effective in the early days of the civil war, most opposition positions are now arranged in spread out formations with moderate entrenchment to minimize the effects of the artillery. Now, they primarily serve to alert their enemies of an impending attack.

Supreme Commander
The Adhomai Liberation Army, from the decentralized confederacy of juntas, to the loose collection of regular army units, to the widespread guerrilla units and deep-cover infiltration, all look up to Supreme Commander Halkiikijr Nated'Hakhan for direction and leadership. Although the Liberation Army has an underlying anti-foreign influence ideology, it still very much remains a cult of personality focused on fulfilling Nated's claim to the rule of the planet. Many pundits have been quick to point out his legendary status among his supporters, and the fervent fanatical dedication many of his soldiers demonstrate. He is the rock which the military structure relies upon for direction, but he primarily reserves his command to his formal army units, intervening only when he feels it is necessary to the many-headed hydra of the Liberation Army's command structure.

Juntas
Juntas is a human term applied to the many military-owned city-states across Adhomai which are under the overarching Adhomai Liberation Army. Each time a city is conquered, the commanding officer of the forces at the time of the conquest takes ownership of the city and settles it as a military governor. Many of them also assign their staff officers to administrative roles to form a cabinet and take on the title of Rrhaza-Akhran, war-ruler. All of them swear allegiance to Supreme Commander Nated'Hakhan, and perform work similar to Republican military districts to supply, organize, and conscript troops to send to the frontlines. Occasionally, Rrhaza-Akhran will skirmish with each other over territory along the borders of their city-states. Observers and propaganda organs of the People's Republic and the New Kingdom speculate that the Liberation Army will degenerate to bickering warlords should anything happen to Supreme Commander Nated. Many war-rulers will appoint their most loyal generals to lead the Mrrazhakulii besieging cities, with the understanding that they will become the war-rulers of the newly captured cities.

Mrrazhakulii (Liberators)
A Mrrazhakul (Liberator) is the formation of many Kazarrhaldiya Tajara under a general who leads on behalf of a Rrhaza-Akhran. Their name derives from the idea that they are the patron liberator of a city from the tyranny of its old government and serves as a claim to become the ruler of the coming Junta which will govern it. Due to the highly decentralized nature of Adhomai Liberation Army command, a benefit they enjoy due to the highly capable officer corps which defected in the early days of the war, these formations are typically very loose and serve primarily as a line of communication between the battlefield commanders to coordinate through. The general in command of these formations often simply command a handful of Kazarrhaldiye Tajara, leaving their subordinates with the flexibility which the Adhomai Liberation Army is famous for.

Kazarrhaldiye Tajara (Swords of the Tajara)
The Kazarrhaldiye Tajara (Swords of the Tajara or Swords for short) are largely autonomous collections of soldiers under a single leader. Many of them are infantry units supported by artillery, similar to the Republican Army, but there is also a wide variety of mechanized, armored, and even niche aviation units that are primarily used in the equatorial regions. The loose command structure on the formation level often leads to friendly fire incidents between sword units, as well as a lack of coordination in offenses or defenses. Each commander must maintain a high level of situation awareness, or else they may fail to contribute properly to a battle. Before conscripted or recruited soldiers can serve in the swords, they first are placed in a rigorous four-month training regimen where they learn from experienced veterans and are hardened under live-fire exercises. As a result, reinforcements from the Liberation Army's basic training camps perform better on average than Republican conscripts or Imperial levies.

Cells and Guerrilla Units
All though the formal army units of the Adhomai Liberation Army are some of the best-trained units on Adhomai, they make up a minority of their military forces compared to the "terror cells" and guerrilla units which remain spread out across the planet's surface. Though they are far rarer in New Kingdom lands, many villages across the People's Republic joined Supreme Commander Nated's rebellion by uprising on their own. These rebel groups were largely able to settle themselves in the mountains surrounding the periphery of the flatter lands of Republican territory, occasionally descending to raid caravans and villages in much the same way the rebels of the first revolution did. Their sabotage behind enemy lines undermines opposition infrastructure, defenses, communication, and logistics. All public officials in lower offices of the People's Republic and the New Kingdom travel with contingents of bodyguards in response to a massive wave of assassinations from rebel attacks. The reasons for Tajara becoming rebels are numerous, but all of them are infused with heavy indoctrination to breed fanatical loyalty to the legendary Supreme Commander, despite the majority of these units never coming into contact with Halkiikijr Nated'Hakhan or Liberation Army command. This recruiting process extends also to children, whom these rebel cells have no qualms about placing in combat or using to carry out acts of terror in enemy population centers. There is speculation however that these units are the diplomatic downfall of the Adhomai Liberation Army, as their dogmatic anti-xeno extremism and widespread recruitment among refugee populations in foreign nations draw the ire and contempt of greater powers.

Field-Marshal
The current Field-Marshal of the New Kingdom of Adhomai is Field-Marshal Rrhazhal Zarkradar'Akhan, who was appointed by King Azunja of the New Kingdom of Adhomai. The position is held by appointment from the King, who is also able to take the position for himself if he so chooses. The Field-Marshal has supreme authority over the Imperial Adhomian Army, managing all theaters of operation and giving orders to the Mrraka'te'almalik (Will of King) nobles and their retinues. Unlike the Adhomai Liberation Army or the Republican Army, the Imperial Army is highly centralized and relies heavily on the orders of the Field-Marshal to coordinate with other units.

Mrraka'te'almalik (The Will of the King)
The Imperial Army has three Mrraka'te'almalika (Wills of the King or Wills for short) lording over its forces. Each will serves a role similar to a theater commander, controlling all the Jabrut Almumalik which they raised as levies from their lands within the New Kingdom and giving orders to all nobles who owe fealty to them. The positions are always formally held by grand dukes, however, they often appoint commanders to rule in their stead if they are unable to fill the role with all orders signed as "By the Will of the King."

Jabrut Almumalik (The Kingdom's Might)
The Jabrut Almumalikii (The Kingdom's Mights or Mights for short) are command positions of groups of Alyad'almalikii. The posts are held by princes, dukes, and sometimes notably powerful counts under the three grand dukes who muster and fund all the forces in their domains. These commanders serve to manage the formations of Alyad'almalikii, as well as to relay the orders of their Mrraka'te'almalik and to manage their supply lines. Their careful and meticulous planning is integral to maintaining the army's organization, and their sub-commanders rely on the orders passed down to them to continue operation. As with the previous higher positions, the more prominent nobles often appoint specialists to carry out their duties if they believe themselves incapable, however, lower nobles are often part of a service gentry and are therefore unable to delegate away their positions.

Alyad'almalik (Hand of the King)
Alyad'almalikii (Hands of the King or Hands for short) are all of the minor nobles and service gentry who command formations of Alam'ardii which are typically similar to field armies. Unlike most armies, these are primarily infantry-based units as the New Kingdom lacks the production capacity to have widespread motorized and mechanized units. A handful of Alyad'almalikii are armored units with outdated and prototypical interwar tanks which are usually held in reserve behind the front lines and used as cavalry to attack enemy flanks or respond to opposing armored assaults.

Alam'ard (Blood of the People)
The Alam'ardii (Bloods of the People, or Bloods for short) are large units of soldiers drafted, equipped, and paid by the crown. In the early days of the New Kingdom's secession, the Alam'ardii were professional soldiers only. Large groups of old M'sai who had served the nobles in the first revolution and their sons, tired of the extremist ideologies and longing for the old ways, flocked to the cause of King Azunja. As Njarir in hiding began resettling into the New Kingdom, many were assigned lands and given commands of these old Alam'ardii based on the capabilities they demonstrated, creating the foundation for the entire structure of the Imperial Army and landed nobility. As manpower issues began to strain the New Kingdom with the continuing war, King Azunja and parliament were forced to instate conscription, obligating every household to contribute an adult Tajara to the war effort. In a compromise to the poor strata and to address the issue of an insufficient officer corps, the government formalized and cemented the service gentry "so that all of the Kingdom is together in this struggle." The Bloods are almost all infantry, utilizing primarily defensive tactics with dug-in positions, fortifications, and trenches. The Imperial Army has also found utility in keeping cavalry Alam'ardii which can gallop through snow and either position dragoons or charge into enemy flanks. There are few artillery Alam'ardii, and all are positioned along defensive lines where incoming armored attacks are suspected. Most of the Imperial Army's artillery consists of outdated direct fire cannons which are re-appropriated for anti-armor uses.

= Naval Forces on Adhomai = Although the military focus of the various factions is ground-based, there is still a heavy reliance on naval power for trade between regions, the transportation of military supplies, and the movement of troops between continents. Similar to human sailors, the various seamen are highly superstitious and obsessive about centuries-old naval traditions. While naval might is evidently not the determining factor in winning the on-going war, it remains an important aid to many military endeavors.

Planetary
The Republican Navy is the penultimate aquatic naval force on Adhomai's surface, surpassed only by the Royal Navy. The Republican Navy primarily serves to transfer divisions of soldiers between the three continents, as well as protect civilian trade ships and conduct anti-piracy operations against the Adhomai Liberation Army's pirate flotillas. The aquatic arm of the Republican Navy also boasts a superb sub-nautical division with hunting packs of submarines prowling the waters in search of undefended ships. Although they have the benefit of being able to travel beneath the ice sheets, they are of no use in those regions unless they catch a surface ship traversing thin ice. Their only comparable naval opponent, the Royal Navy, frequently denies them the satisfaction of naval victory with their superior ASW capabilities, as well as submarine hunting packs of their own. A later addition to the Republican Navy was their own decoy vessels. Reusing designs from the Royal Navy, the small squadrons of these ships produced by the last years of the war were instrumental in ending ALA piracy.

Following the mass defection of Republican Navy officers and their vessels in 2450, a series of reforms were enacted by the surviving loyalist Hura’zhi Mira’zkui and President Hadii. The rank of Grand Admiral was given solely to President Hadii with Mira’zkui now serving as the Secretary of the Navy. Following that was the establishment of the naval commissars. Feared and despised by the crew, these commissars ensure utmost loyalty to the Party and to the commanding officers of the navy. Steep penalties such as forced labour and even death exist for those who display disloyal attitudes or actions. Given the stress on blind loyalty in the naval academies coupled with an influx of new and ill-trained naval officers, much of the lower command of the Republican Navy were often too afraid during the war to deviate from their orders. This inflexibility contributed to the Royal Navy outmaneuvering them in combat.

Besides their intense loyalty, Republican sailors are also known for being the least superstitious of the Tajaran navies. Most of those who do practice old traditions or Minharrzka worship normally keep it a hidden secret. Commissars believe that encouraging old traditions will only lead to disloyal attitudes. Recruitment numbers for the navy have gradually been falling since 2458. Most experts cite the low pay, harsh conditions, and lack of morale among the outgunned and paranoid crews as the reasons why.

Space
The People's Republic of Adhomai enjoys having the only militarized spaceships of all the factions on Adhomai. Initially, they relied on contracting outside protection from NanoTrasen and the Sol Alliance in order to defend their orbit from raiders. However, the Republican Navy has striven to become independent. With the help of contracted engineers, access to higher education abroad, and training from Sol Alliance naval advisers, the People's Republic has been able to commission and crew some of its own ships. The Republican Navy's space-arm primarily conducts counter-piracy operations in conjunction with fending off raiders. Their fleet in orbit is centered around the battleship PRS (People's Republic Ship) Hadii and other notable ships include the PRS Njarir and PRS Vostok. More information on the Orbital Navy can be found here.

Adhomai Liberation Army
The Adhomai Liberation Army is the weakest naval power among the three factions, consisting only of ramshackle pirate flotillas that assail unguarded coastal settlements and attack unprotected convoys. In the early days of the war, they were marginally more formidable, with a handful of destroyers and cruisers defecting in the initial waves. Since then, most of their ships have either fallen into disrepair, been destroyed, or defected to the Royal Navy. Their tactics are primarily effective against the Republican Navy on a tactical level, as many of their craft are too small for the Republic's sonar to detect and are able to approach and attack convoys. On the strategic level, they are of limited use and fail to bring any significant impact for the Liberation Army's war efforts.

The introduction of decoy vessels to the Republican Navy brought an end to many of these pirate flotillas. With their tactics countered and retaining the highest casualty rates of any army during the Second Revolution, the naval hordes of the ALA were non-existent by the war’s end. What few captains remained by 2460 eventually dissolved into the civilian population to hide away from possible reprisals, with their crew following suit. The only thing passing for a navy within the ALA now is a squad of broken destroyers and torpedo boats within Crevus’ docks. It remains unclear if the government will be able to build any sort of naval power in the future.

In spite of the high death rates, the flotillas never lacked recruits. Many of the destitute of Adhomai would sign onto crews and be packed into vessels by their captains, intending to use the high numbers to easily scuttle vessels. While most died, those who managed to survive raids on merchant ships came back to their hamlets and slums much richer, spread stories of how they gained their wealth, and allowed the cycle to begin again. Naval superstitions were rife among these sailors in the hopes to grant them the luck to survive engagements and avoid attacks from their better-equipped counterparts. Rumors persist that many captains threw captured enemy crews into the waters as sacrifices for Minharrzka, with some surely spread by the ALA to strike fear into the hearts of the enemy’s sailors.

The Royal Navy (New Kingdom of Adhomai)
The New Kingdom of Adhomai's Royal Navy is the strongest aquatic navy on the surface of Adhomai. In 2450 when the New Kingdom of Adhomai seceded from the People's Republic of Adhomai, many of the Republic's naval officers defected along with their ships and crew citing the gutting and suppression of venerable naval traditions by the Republican command as detrimental to their esprit de corps. In reality, however, sailors on Adhomai have a long history of loyalty to their old noble rulers, and most of the naval officers were pardoned loyalists from the first revolution out of the People's Republic's desperate need for naval personnel in the aftermath of the war. Despite the powerful navy and accompanying merchant marine, these traits often fail to bring the Kingdom military successes on land as they can only provide fire support in regions where water is not frozen over, or only slightly frozen over. The immense experience, training, and capability of their naval officers allow them to operate in waters that are impassable to the other navies due to their abilities to chart the thickness of the ice sheets and navigate around icebergs and obstacles. The Royal Navy consists primarily of surface ships, however, their expertise with decoy vessels to lure PRA submarines into ambushes makes up for this issue. Many PRA submarine squads often attacked supposed merchant vessels only to be surprised by magnetic mines and counter-squads of the NKA’s own submarines. Adhomai Liberation Army pirate flotillas avoid convoys under the protection of the Royal Navy, understanding that it can only spell their doom. Their domination of the waters enables them to deploy and supply expeditionary forces on continents outside of their primary lands.

Owing to its focus on upholding long-standing naval traditions, the Royal Navy is full of those who follow superstition, from the widespread to those specific to a single vessel. These greatly assist with crew morale and cohesion, allowing crewmen and marines to have a strong sense of comradery. Officers and seamen alike hold true to superstitions, and idols of Minharrzka can be found on nearly every ship of the Royal Navy. The navy’s recruits are mostly from coastal towns and city dwellers who are already experienced with working upon boats. Many of these men were drawn to the navy with a strong sense of dedication to the cause of the New Kingdom and the magnetic personality of Grand Admiral Mahtra Dynhaas.

= Air Forces on Adhomai = Due to the blizzards and freezing temperatures typical of Adhomai, the air force has a rather limited role in the Tajaran military. Aircraft are usually used for rapid deployment of troops and recon missions. However, during warm seasons and in the equatorial regions, planes can see action in aerial combat, bombings, and ground support assignments. Tajaran aircraft are designed in a manner similar to autogyros and gyrodynes, possessing wings and rotor blades. They are made from resistant alloys, similar to the ones used in the Orbital Fleet ship, that allow them to withstand harsh conditions. These planes are able to match the speed of modern crafts and shuttles on orbit, due to their jet engines. Tajaran aircraft are commonly armed with autocannons and laser weaponry.

People's Air Force (People's Republic of Adhomai)
Of all of the factions, the Republican Army has the largest aviation units. The People’s Air Force is used mainly for the deployment of troops and reconnaissance. Large gyrodynes, accompanied by autogyro fighters, carry soldiers and Republican Guards during missions. However, air combat and ground support operations are not unheard of when the conditions are favorable. Alongside regular carrier ships, the People’s Republic makes use of submarine aircraft carriers. Cloaking planes are a technology currently in development; some prototypes were used for gathering intelligence during the last periods of the war. Currently, the People’s Air Force is taking part in the conflict at Hro'zamal.

Liberation Army Air Brigades (Adhomai Liberation Army)
The Adhomai Liberation Army possesses a small number of aviation units, composed of defected pilots from the People's Air Force. These units are attached to the armies led by junta commanders. The Air Brigades are commonly deployed in nighttime bombing missions, favoring stealth. Air combat is avoided at all costs unless there is a clear advantage. Due to their unwillingness in engaging with enemy planes, the Liberation Army makes extensive use of anti-aircraft guns.

Royal Flying Corps (New Kingdom of Adhomai)
Most autogyros in the Royal Flying Corps are attached to the Royal Navy, operating from their aircraft-carrying ships. The remaining planes are assigned to complement the anti-air defenses in the Kingdom’s fortifications. Helium air balloons are used to gather intelligence in the field; the crew of these aerostats is equipped with spyglasses and parachutes. Incendiary balloons, carrying bombs or incendiary grenades, are also used by the Imperial Army.

= Special Forces = Warfare on the surface of Adhomai is highly mobile with constantly shifting front lines and grinding engagements between exhausted armies. The special forces of each claimant to the planet's government are the oil that keeps the war machines turning. Their varying approaches and exotic tactics are essential for the war plans of their commanders, and the saving grace of their regular army unit counterparts.

Ha'narr Corps (Mountain Ghost Corps)
Originally formed in 2421 during the first revolution, the Ha'narr Corps served as a reconnaissance, scouting, and special operations unit for the rebellion. As the predecessor of the Republican Army began to coalesce into organized units, the Ha'narr Corps was officially given its name and designated its own branch of the military outside of the regular army command structure. Although it was disbanded at the end of the first revolution, it was reformed at the dawn of the second revolution as the inflexibility of the Republican Army proved to be a vital weakness that these units corrected for. The training regime for Ha'narrii is typically anywhere in between one to three months, with recruits trained in basic survival and reconnaissance skills emphasizing self-dependence within the frozen wilderness of Adhomai. They are typically deployed for around one-year rotations before being returned home, however extenuating circumstances often change this. Small detachments of Ha'narri are typically attached to large infantry units - typically 6-22 for each field army - and report to their own command structure. Ha'narri typically operates separately of infantry and spend the bulk of their time outside of base camps and fortifications. As a scouting unit, Ha'narri travels lightly on equipment, carrying primarily the essentials for survival and only a token amount of ammunition. Many detachments also make use of snow skis in order to travel quickly in mountainous regions. Specially designed lever-action rifles are considered standard-issue, with modifications in place designed to prevent freezing or jamming within the more sensitive components. More experienced Ha'narrii make use of small, balanced bladed weapons and silenced sidearms, however, their equipment is considered highly situational based on the assignment. They are well-known for their iconic thick light-colored cloaks which they wear while traversing the vast countrysides for warmth, as well as camouflage. Due to being a dedicated scouting unit with occasional sabotage work, most Ha'narri soldiers are average shots and primarily use their weapons to skirmish enemies they encounter only long enough for them to flee and regroup before resuming operations.

The Republican Guard
Following the end of the first revolution, many veterans especially of the Ha'narr Corps had become hardened warriors with exceptional abilities. Seeking to mate the heavily refined combat effectiveness of shock troop units which formed among front-line infantry with the survival skills and mobility of the Ha'narrii, the Republican Guard was formed by absorbing all of these units as a hard-hitting highly mobile airborne special forces unit in 2435. They primarily draw recruits from promising and outstanding members of the Ha'narr Corps, as well as shock infantry divisions, not at all, unlike their original founding members. Their iconic light blue berets inspire awe and admiration on the battlefield among their teammates and fear among their enemies. The Republican Guard primarily deploys by airdropping from high altitude aircraft in special thick cold-resistant pressurized soft suits, and unlike the Ha'narr, carry a considerable amount of equipment for combat operations. Unlike most troops on Adhomai, they prefer assault rifles which they primarily import from human space to ensure reliability and quality. There is still a widespread rejection of laser-based weaponry for the unreliability, the high visibility it grants to its enemies when beams travel through snow, and the difficulties of carrying and insulating spare power cells into the field. Most special operations begin with a detachment of mountain ghosts performing reconnaissance of a target and sabotage of anti-air radar capabilities, which then leads to a full Republican Guard airdrop to eliminate targets behind enemy lines before ex-filtrating via routes scouted and provided to them by the Corps. These units also see the deployment of the first prototypical Tajaran mechatronics, using in some cases experimental military rig suits and in others fully mechanized air-deployed walkers. However, these aspects of the Republican Guard's arsenal frequently fail them in the field due to their prototypical nature and the harsh environments they often deploy into.

Tesla Brigade
Formed in 2461, the Tesla Brigade is an experimental force composed of augmented veterans. Created after the intense casualties of the Das'nrra campaign and the severe loss of Republican Guard units. Additional funding and focus were placed on a previously shelved proposal for heavily armed shock and high technology assault troopers. A special unit designated to withstand the numerical disadvantages and prolonged engagements special forces of the Republic often face. Many of the injured and disabled republican veterans were chosen to be outfitted with cutting edge Tajaran prosthesis, which includes an advanced "Tesla Spine" which generates large amounts of electrical energy to power their prosthetic limbs - and more. These soldiers are equipped with hardsuits wielding energy weapons, which are powered by the spine in order to provide mechanically assisted movement as well as to shoot arcs of lightning which can fry enemy combatants and even destroy armored vehicles. The Tesla Brigade was deployed with success during the final stages of the Second Tajaran Civil war.

Party Commissars
Party Commissars are high ranking members of the Party of the Free Tajara under the Leadership of Hadii attached to army units, who ensure that soldiers and their commanders follow the principles of Hadiism. Their duties are not only limited to enforcing the republican ideals among the troops and reporting possible subversive elements, they are expected to display bravery in combat and lead by example. Courage and loyalty to the Party are essentials for anyone to be considered for this prestigious position. The political officers are outside of the regular chain of command, only answering to the Party authorities. Nal’tor Model Pistols are issued to all commissars. They are known for their peaked caps bearing the symbol of the People’s Republic of Adhomai.

Hro'rammhad Tank Corps
Lead by the famously merciful Commander Kahan Hro'rammhad, the Hro'rammhad Tank Corps has the distinction of being the most powerful and accomplished armored unit in the history of Adhomai. These elite Armored Kazarrhaldiye Tajara are used primarily in offensive operations to break through opposing lines and encircle their positions. The typical Hro'rammhad Tank Corps Kazarrhaldiya Tajara consists of a tank brigade with approximately 300 main battle tanks, an artillery brigade to provide support and soften enemy defenses, and a mechanized infantry brigade. The primary tank used by the Adhomai Liberation Army and the People's Republic of Adhomai alike is the Mata'ke Rafama II Main Battle Tank, a large tank utilizing a 79.16mm cannon along with cast homogeneous steel sloped armor of about 6.858cm in the front, 4.11cm at the sides, and 3.07cm at the back. The tanks have exceptionally wide tracks which allow them to more easily tread across snowy terrains. Veterans of the Hro'rammhad Tank Corps are known for their golden pins depicting the sun-god S'rendarr which they wear on their uniforms.

Hotak's Commandos
Hotak's Commandos are named after Commander Kyff Hotak and are renowned for their expertise in stealth operations. Unlike other formal military units in the Adhomai Liberation Army, these commandos often dress irregularly in order to aid in their infiltration duties. Hotak's Commandos primarily serve as intelligence, meeting with rebel cells to gather observations and reports on enemy troop movements, weaknesses, and plans. Following the relaying of information back to ALA command units, they often do their best to act on information in the field, typically using local resistance units to aid in carrying out operations. One particularly feared unit of Hotak's Commandos are soldiers who infiltrate opposition units with the proper uniforms and equipment in order to kill everyone when their guards are down. These roles involve a large degree of studying on the parts of the infiltrators in order to memorize the proper mannerisms, unit structures, and party ideology of the units they target in order to act perfectly as a natural among them. A common rumor in circulation claims that they scalp their victims.

Das’nrra Marksmen
Selected among the best marksmen in the Kazarrhaldiye Tajara, these soldiers are renowned and feared for their deadly aim. They are commonly used for assassination missions against important elements, acting under the secret orders of the Adhomai Liberation Army. However, they can be deployed during regular warfare, offering suppressive fire and surveillance. They have earned their name after the victory against the People’s Republic in Das’nrra in 2460. The snipers played an important role in eliminating the Republican Guard deployed during the battle. In addition to marksmanship, the Das’nrra Marksmen are trained in camouflage, infiltration, and survival. Racially, they are almost entirely white-furred M'sai.

Combat Miners
Combat Miners are infantry specialized in demolition, digging, and tunnel warfare; they are almost exclusively recruited from Zhan-Kazan prospectors, who are known for their ancient mining traditions. They are usually tasked with creating shortcuts through defenses, either by excavating tunnels bypassing the fortifications or by making use of explosives charges to collapse any structure. It is expected for them to be the first ones to engage the enemy after breaching any position, this can result in chaotic and bloody close-quarter encounters. Every combat miner is given a mattock, which also serves as a melee weapon. Dynamite is commonly used as an improvised grenade by these bold soldiers.

Imperial Dragoons
The Imperial Dragoons of the New Kingdom of Adhomai are a type of Alam'ard which most Alyad'almalik contain at least one of. The units claim to have roots that stretch back centuries to when military tacticians began recognizing the value of light infantry units that could ride around enemy flanks to deploy. Beginning with muzzle-loaded carbines and riding atop Zhsramii, these dragoons changed the face of warfare on Adhomai as they first began to roll out. The original Tajaran word for these units was lost with the passage of time along with most pre-war knowledge, and so, reluctantly, with the reformation of these units following the secession of the New Kingdom, a human cognate was used to describe them. Modern Dragoons still ride Zhsramii into battle, but now utilize semi-automatic carbine rifles. During battles, they are used to reinforce weak points along their allied line, as well as to take advantage of gaps in the enemy lines. Their Zhsramii saddles come with carbine holsters where the Dragoons can keep their rifles while they gallop around the battlefield. This also enables them to draw their sabers and perform cavalry charges on routing enemies as well as ambush unsuspecting patrols. Their uniforms are iconic for their bright white colors with golden buttons with varying colors of sashes depending on their specific unit. Tall black Nav'twir fur hats are synonymous with the Dragoons and are sought after souvenirs by foreigners for their comfort as well as style. Racially, they are almost entirely M'sai so that they can endure the bitter winds and travel more quickly.

Royal Grenadiers
The Royal Grenadiers of the New Kingdom of Adhomai is another form of Alam'ard which is famous for being composed of primarily large muscular Zhan-Kazan Tajara. They claim to have ties to history as being infantrymen at the front strong enough to throw cumbersome early Tajaran grenades into enemy lines. In the modern context, they are typically used as shock troops along the front line to strike fear into the hearts of the opposition. They are renown for their savage melee combat, and their bayonet charges often rout their enemies. However, their bayonets are not what distinguishes them from the armaments of their regular line infantry counterparts, but rather their plated metal armor, metal claw attachments, and firebomb grenades. These items make them formidable fighters in urban combat situations where they excel in close-quarters combat. In field warfare, on the other hand, their slow movements leave them highly vulnerable to skirmishers and light infantry. Their grenade satchels are usually highly decorative thick leather bags, typically with their Alam'ard's insignia on the clasp. Many take their satchels home with them when they leave the service.

Rasn'rr Expeditionary Force Marines
The Rasn’rr Expeditionary Force Marines are composed of twenty-two Alam'arda specialized in supporting land operations through amphibious assaults. This force was initially created with the purpose of conquering territory at Rasn’rr, but with the failure of the campaign, they were repurposed into their own fighting unit. They have been deployed with success by the New Kingdom during the war, making good use of the fleet mobility to encircle enemies and capture positions. Boarding operations and protection of ships are also part of the duties of a royal marine. Mrraka'te'almalik Marrmeladov is the noble responsible for commanding these troops. The royal marines are equipped with bolt action rifles, hand cannons, shotguns, and bayonets.

Rock Nomad Light Cavalry
Rock Nomads, under the command of Mrraka'te'almalik Rustam Harmaliik, are used as light cavalry by the royal army. Their main tactics include hit-and-run tactics and raiding enemy supply lines, always avoiding direct confrontation. They ride into battle on their Zhsramii, firing short rifles or revolvers before retreating. The Rhazar'Hrujmagh brings their family wagons to the battlefield, as their vehicles provide extra supplies and cover when needed. However, they lack the discipline and traditional training of a regular Alam'ard, looting and unordered retreats are a common problem among them

Amohdan Swordsmen
Amohdan swordsmen are traditional M’sai warriors from the island of Amohda, brought to Harr’masir after the New Kingdom retreated from that front. Unlike other Alam’ard, they favor melee assaults above ranged engagements. Due to their ancestral traditions, these Tajara seek glory in combat. They bring their ancestral armor and blades to the battlefield, but most of them also carry firearms. While they are not effective in the field against regular infantry, they excel in close-quarter engagements present in ambushes and trench warfare.

Credit goes to Milos Stanojevic for the Royal Grenadier art. Credit goes to Sleepywolf for the New Kingdom of Adhomai war poster. Credit goes to Coalf for the Tesla Brigade poster.