User:Erik Tiber

Primary problems for Skrell:

General technological development I was just thinking that off of the top of my head amphibians tend to be somewhat more vulnerable to parasites and disease

[01:19]	Tenfoldshields	Maybe like...I...know basically shit about amphibian biology/prehistoric development. But amphibians tend to be sorta sensitive to environmental stuff/pollutants/that kind of thing yeah? So it's maybe feasible that initially they could only live in the swamps/bogs yeah? And stuff like saltwater/arid environments righteously fucked 'em up. Fire could have been [01:19]	Erik_Tiber	They also spawn like frogs. and breed like frogs. [01:19]	Tenfoldshields	a tool to help them expand maybe? Clearing out forests and brush and roots to make crude eco engineering easier?

Tenfoldshields	's sorta envisioning a like...pushing back the borders of the swamp piecemeal type deal. Maybe digging canals through clear cut/burned forests after the fire ripped through. That kinda thing.

5]	Tenfoldshields	Hrm...might have been sorta super dangerous work? I mean if you have a big population crammed into a tinier spot. You can prolly afford to put a few shifts of dudes handling the thing that's going to painfully dry you out maybe? Mean like the alternative's staying/stagnating/getting into a turf war over a pond.

[01:26]	I00thlurker	that implies a predator [01:26]	I00thlurker	or predators [01:26]	I00thlurker	fire could also have been useful for scaring them off and clearing away their potential habitats [01:26]	I00thlurker	a weapon

[01:31]	Erik_Tiber	Alright they need a source of protein and energy for their brains, and I don't know where they can get that. [01:31]	I00thlurker	insects, perhaps? [01:31]	Tenfoldshields	beans are a pretty good source of that aren't they? [01:32]	I00thlurker	they are frogs after all [01:32]	Tenfoldshields	(are they?) [01:32]	I00thlurker	beans and nuts would also work [01:32]	Erik_Tiber	Insects yeah, okay. [01:32]	Erik_Tiber	And beans and nuts. [01:32]	Tenfoldshields	Could make up an equivalent crop like a swamp flower or whatever that's crucial 3]	I00thlurker	could be erik that a common kind of staplefood is a cake made by grinding all of the above into a flour-like meal

Fire could have been useful for scaring off predators

Or if not a predator, it could be a sort of 'fuck you for biting me, mosquitos'.

Poisonous skin is made to provide partial protection against the parasites which often plague amphibian populations

[01:33]	Erik_Tiber	How would they spread out and such? Into other climates, and all that. [01:33]	I00thlurker	clothing presumably [01:34]	Pale_Wolf	That and ludicrous toughness are how we do it, at least. [01:34]	Erik_Tiber	I know for humans diet can vary wildly. Like native Greenlanders eat almost all meat, wheras some other groups don't eat all that much. [01:34]	Tenfoldshields	They'd probably still cluster pretty heavily around rivers/lakes/bogs [01:34]	Tenfoldshields	I mean amphibians are pretty sensitive like it was said [01:34]	Erik_Tiber	I refer to stuff like "eating and gettign sufficient protein", but we have beans and nuts everywhere. [01:34]	I00thlurker	could be that the ridiculously cold climates see little to no penetration [01:35]	I00thlurker	until certain technologies are introduced [01:35]	Erik_Tiber	I'm thinking tropical climes see massive populations in comparison to elsewhere. [01:35]	Tenfoldshields	Could be why terraforming/ecoengineering is so big with them later on [01:35]	I00thlurker	yeah [01:35]	Erik_Tiber	Yes [01:35]	Tenfoldshields	recalls seeing something about that in the wiki entry [01:35]	I00thlurker	and perhaps an even more extreme population pattern mirroring our own [01:36]	I00thlurker	where population is densest along coasts [01:36]	I00thlurker	and thinner the further you go into the hinterland [01:37]	Tenfoldshields	Also some political tensions maybe? I mean if you're really super narrow in the spaces you can live if you find any planet that suits you you're gonna jump on it. Same with any planet that could be reasonably terraformed. [01:37]	Erik_Tiber	Yeah. But how do amphibians deal with salt water? [01:37]	Tenfoldshields	I mean spawnings cool and all when like 90% of you are going to get nommed by space!heron or whatever. But when medical tech improves/they're not dealing with predators. It could lead to some pretty crazy dense populations. [01:38]	Tenfoldshields	Hrm, dunno. [01:38]	|<--	Threat_Null|2 has left irc.systemnet.info (Ping timeout: 125 seconds) [01:38]	I00thlurker	could be that industrial pollution caused pretty rapid decline in population growth [01:38]	I00thlurker	despite the best efforts to control it [01:39]	Tenfoldshields	Oooh yeah [01:39]	Erik_Tiber	And living near the coasts even moreso than humans means that climate change would impact them worse. [01:40]	Tenfoldshields	Both of those would drive colonization pretty hard though wouldn't it? I mean assuming they get access to greener tech at some point. Means they can start over on new worlds without the environmental baggage. And the pop of those worlds expands pretty crazily? [01:40]	I00thlurker	at least they're not as completely fucked by tsunamis and flooding as hoomans are [01:40]	Erik_Tiber	Holes in the ozone layer would hurt them massively. [01:40]	Erik_Tiber	Well not completely no. though I'd imagine that it'd hurt their croplands. [01:40]	I00thlurker	could be that the accumulated damage from pollution was basically permanent [01:40]	Falchion	I00thlurker: What about the shit in the water? [01:40]	Falchion	Algae bloom or what have you? [01:40]	I00thlurker	in terms of impact on birth rate [01:40]	I00thlurker	egads [01:41]	Falchion	Oh, right. [01:41]	Falchion	is only dropping occasionally to give terrible ideas [01:41]	I00thlurker	very few eggs reach viability [01:41]	Erik_Tiber	Hmmm, that could be a thing, yeah. [01:42]	Erik_Tiber	Which would slow down industrialization, possibly? [01:42]	Tenfoldshields	probably yeah [01:42]	I00thlurker	possibly yeah [01:42]	Tenfoldshields	I mean if the toxins are slowly strangling your population [01:42]	Erik_Tiber	Possibly delaying it. That, and the massive populations mean that they have a /lot/ of manpower to throw around. [01:42]	Erik_Tiber	Er, frogpower. [01:42]	Tenfoldshields	Could have a set up with a sorta planet that can't really support modern infrastructure on account of the centuries of industrial development/is toxic/not a great place to live, major push to colonies [01:43]	I00thlurker	early centuries may have featured a lot of culturally ritualized egg canibalism or destruction [01:43]	Tenfoldshields	could fuel a sorta expansionist attitude maybe? [01:43]	I00thlurker	which the more modern frogs largely consider barbaric [01:43]	Erik_Tiber	They're pretty peaceful by the time of modern day in-game. [01:43]	I00thlurker	as they cart the embryos into freezers [01:43]	Erik_Tiber	But in the past a major expansionist push could be a thing, leading to STL colonies in other systems. [01:44]	Tenfoldshields	and hey like you said [01:44]	Tenfoldshields	if they've got the population/bunch of embryos on ice [01:44]	Tenfoldshields	they can afford to throw loads of majestic frogpower at problems [01:44]	Tenfoldshields	mean industrialization would majorly hurt that yeah [01:44]	Tenfoldshields	but it might be more like a ticking clock kinda scenario? [01:45]	Erik_Tiber	Well industrialization lowers birthrates massively. Which means less frogpower. [01:45]	Erik_Tiber	Which means they have greater need for machines. [01:45]	Tenfoldshields	oh true [01:45]	Tenfoldshields	hrm [01:45]	Erik_Tiber	Hard until they get it, at which point [01:45]	I00thlurker	well the drop in birth rate is kind of specific to the way hoomans make babbies [01:45]	Tenfoldshields	...maybe set aside like...nature preserve areas as like birthing creches? [01:46]	I00thlurker	i.e. it's specifically controllable to a degree [01:46]	Erik_Tiber	100th Lurker: I mean they have massive increase in infant mortality when they industrialize [01:46]	Tenfoldshields	Focus their efforts on making a small area livable and capable of nurturing eggs/young rather than fixing the planet [01:46]	Erik_Tiber	due to industrial waste [01:46]	Tenfoldshields	to keep their population up [01:46]	Erik_Tiber	Yeah [01:46]	I00thlurker	Oh right [01:46]	I00thlurker	yeah [01:46]	Erik_Tiber	I meant decrease in population growth rather, and in the most disturbing way possible. [01:46]	I00thlurker	well the response of different frog nations [01:47]	I00thlurker	could have all been entirely different [01:47]	I00thlurker	to the "problem", if they even recognized one [01:47]	Tenfoldshields	lot of fighting over the non wasted areas maybe? [01:47]	Tenfoldshields	I mean just 'cause they're peaceful now [01:47]	I00thlurker	we sure as hell didn't give a shit about all the poors dieing horribly during industrialization [01:47]	Erik_Tiber	I was getting "Mote in God's Eye" vibes from them a bit [01:47]	Tenfoldshields	doesn't mean there weren't majestically colored frog generals slicing shit up at some point in the past [01:47]	Erik_Tiber	Yeah definitely. [01:48]	Erik_Tiber	In the past anything goes ,stuff could have changed massively. [01:48]	Tenfoldshields	a mostly peaceful/chill species with a /dark/ past could be cool to explore [01:48]	Tenfoldshields	what with their homeworld being kinda messed up [01:48]	Erik_Tiber	I was also thinking about things like, say, radiation and how they respond to it. I'd imagine they'd have trouble with that. [01:49]	Erik_Tiber	In space they'd need more shielding. And with nuclear tech, they'd probably discover radiation more quickly. [01:49]	Erik_Tiber	Maybe? [01:49]	Tenfoldshields	Well I mean like [01:49]	Erik_Tiber	But utilizing it might be delayed, possibly by treaty. [01:49]	Tenfoldshields	they'd probably figure something was up if they're that sensitive to it [01:50]	Erik_Tiber	Yeah, that's what I meant. [01:50]	I00thlurker	could be that given they're amphibians, cryogenics was more feasible for them [01:50]	I00thlurker	so they sleeped through the problems [01:50]	Erik_Tiber	Thus sleeper ships and some early STL colonization [01:50]	Tenfoldshields	bring oodles of frozen frogspawn with you [01:50]	Tenfoldshields	neat little start up kit [01:51]	Erik_Tiber	Yes [01:51]	Falchion	[INTERSTELLAR INTENSIFIES] [01:51]	Erik_Tiber [01:51]	|<--	SwordoBackup has left irc.systemnet.info (Ping timeout: 122 seconds) [01:52]	Tenfoldshields	could also be a sorta cool political set up where like [01:52]	Tenfoldshields	the homeworld doesn't have a ton of power [01:52]	Tenfoldshields	besides being the focus of a lot of ecoengineering/terraforming projects aimed at unfucking it [01:52]	Erik_Tiber	That's the same as humans, Earth got bombarded by RKKV's in a civil war. [01:52]	|<--	Raumgespenst has left irc.systemnet.info (Connection reset by peer) [01:52]	Tenfoldshields	while the three/four major successful colonies have the real power [01:52]	Tenfoldshields	*first major successful [01:52]	Tenfoldshields	Hey something to bond over! [01:52]	Erik_Tiber	Yes.

Intro to Skrell goes here.

Primary points.

Etymology and definition
Talk about why we call them Skrell.

Skrell is a transliteration of the Skrell Prime word for their species. Due to the Skrell Prime being the language spoken by the scientific team which made first contact, yadda yadda.

Evolution
Evolved on Jargon 4 in a swamp. First anatomically modern skrell appear 400,000 years ago, first behaviorally modern skrell appear 100,000 years ago.

Transition to civilization
The Skrell transition to civilization occurred approximately X-thousand years ago (Year XYZ in Skrell Prime calendar). (dates are when that happened for humans) Milestones in civilization- Beginnings of horticulture Beginnings of permanent settlements Beginnings of agriculture- 8,000 BC Beginnings of state societies- 3,500 BC Emission of radio waves- 19XX AD Space flight- 195X AD

Large-scale interstellar colonization

Anatomy and Physiology
Slime on skin- for use in deterring predators, and as a defense against parasites and pests (IE mosquitoes).

Life cycle
Life cycle similar to frogs. Female lays eggs, male fertilizes eggs. Tadpoles hatch from eggs. Tadpoles become adolescents (some restrictions) which then become adults.

Culture
Talk about Skrell concept of culture and all that.

Language
Talk about similarities and differences with human language here. IE media,

There are approximately X thousand Skrellian languages currently in use, not counting pigdins with human languages.

The most commonly used languages are Skrell Prime, Skrell Alpha, Skrell Beta, and Skrell Delta.